Index: ps/trunk/source/gui/ObjectBases/IGUIObject.cpp
===================================================================
--- ps/trunk/source/gui/ObjectBases/IGUIObject.cpp (revision 23772)
+++ ps/trunk/source/gui/ObjectBases/IGUIObject.cpp (revision 23773)
@@ -1,541 +1,541 @@
/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "IGUIObject.h"
#include "gui/CGUI.h"
#include "gui/CGUISetting.h"
#include "js/Conversions.h"
#include "ps/CLogger.h"
#include "ps/GameSetup/Config.h"
#include "ps/Profile.h"
#include "scriptinterface/ScriptInterface.h"
#include "soundmanager/ISoundManager.h"
const CStr IGUIObject::EventNameMouseEnter = "MouseEnter";
const CStr IGUIObject::EventNameMouseMove = "MouseMove";
const CStr IGUIObject::EventNameMouseLeave = "MouseLeave";
IGUIObject::IGUIObject(CGUI& pGUI)
: m_pGUI(pGUI),
m_pParent(),
m_MouseHovering(),
m_LastClickTime(),
m_Enabled(),
m_Hidden(),
m_Size(),
m_Style(),
m_Hotkey(),
m_Z(),
m_Absolute(),
m_Ghost(),
m_AspectRatio(),
m_Tooltip(),
m_TooltipStyle()
{
RegisterSetting("enabled", m_Enabled);
RegisterSetting("hidden", m_Hidden);
RegisterSetting("size", m_Size);
RegisterSetting("style", m_Style);
RegisterSetting("hotkey", m_Hotkey);
RegisterSetting("z", m_Z);
RegisterSetting("absolute", m_Absolute);
RegisterSetting("ghost", m_Ghost);
RegisterSetting("aspectratio", m_AspectRatio);
RegisterSetting("tooltip", m_Tooltip);
RegisterSetting("tooltip_style", m_TooltipStyle);
// Setup important defaults
// TODO: Should be in the default style?
SetSetting("hidden", false, true);
SetSetting("ghost", false, true);
SetSetting("enabled", true, true);
SetSetting("absolute", true, true);
}
IGUIObject::~IGUIObject()
{
for (const std::pair& p : m_Settings)
delete p.second;
if (!m_ScriptHandlers.empty())
JS_RemoveExtraGCRootsTracer(m_pGUI.GetScriptInterface()->GetJSRuntime(), Trace, this);
// m_Children is deleted along all other GUI Objects in the CGUI destructor
}
void IGUIObject::AddChild(IGUIObject& pChild)
{
pChild.SetParent(this);
m_Children.push_back(&pChild);
}
template
void IGUIObject::RegisterSetting(const CStr& Name, T& Value)
{
if (SettingExists(Name))
LOGERROR("The setting '%s' already exists on the object '%s'!", Name.c_str(), GetPresentableName().c_str());
else
m_Settings.emplace(Name, new CGUISetting(*this, Name, Value));
}
bool IGUIObject::SettingExists(const CStr& Setting) const
{
return m_Settings.find(Setting) != m_Settings.end();
}
template
T& IGUIObject::GetSetting(const CStr& Setting)
{
return static_cast* >(m_Settings.at(Setting))->m_pSetting;
}
template
const T& IGUIObject::GetSetting(const CStr& Setting) const
{
return static_cast* >(m_Settings.at(Setting))->m_pSetting;
}
bool IGUIObject::SetSettingFromString(const CStr& Setting, const CStrW& Value, const bool SendMessage)
{
const std::map::iterator it = m_Settings.find(Setting);
if (it == m_Settings.end())
{
LOGERROR("GUI object '%s' has no property called '%s', can't set parse and set value '%s'", GetPresentableName().c_str(), Setting.c_str(), Value.ToUTF8().c_str());
return false;
}
return it->second->FromString(Value, SendMessage);
}
template
void IGUIObject::SetSetting(const CStr& Setting, T& Value, const bool SendMessage)
{
PreSettingChange(Setting);
static_cast* >(m_Settings.at(Setting))->m_pSetting = std::move(Value);
SettingChanged(Setting, SendMessage);
}
template
void IGUIObject::SetSetting(const CStr& Setting, const T& Value, const bool SendMessage)
{
PreSettingChange(Setting);
static_cast* >(m_Settings.at(Setting))->m_pSetting = Value;
SettingChanged(Setting, SendMessage);
}
void IGUIObject::PreSettingChange(const CStr& Setting)
{
if (Setting == "hotkey")
m_pGUI.UnsetObjectHotkey(this, GetSetting(Setting));
}
void IGUIObject::SettingChanged(const CStr& Setting, const bool SendMessage)
{
if (Setting == "size")
{
// If setting was "size", we need to re-cache itself and all children
RecurseObject(nullptr, &IGUIObject::UpdateCachedSize);
}
else if (Setting == "hidden")
{
// Hiding an object requires us to reset it and all children
if (m_Hidden)
RecurseObject(nullptr, &IGUIObject::ResetStates);
}
else if (Setting == "hotkey")
m_pGUI.SetObjectHotkey(this, GetSetting(Setting));
if (SendMessage)
{
SGUIMessage msg(GUIM_SETTINGS_UPDATED, Setting);
HandleMessage(msg);
}
}
bool IGUIObject::IsMouseOver() const
{
return m_CachedActualSize.PointInside(m_pGUI.GetMousePos());
}
bool IGUIObject::MouseOverIcon()
{
return false;
}
void IGUIObject::UpdateMouseOver(IGUIObject* const& pMouseOver)
{
if (pMouseOver == this)
{
if (!m_MouseHovering)
SendMouseEvent(GUIM_MOUSE_ENTER,EventNameMouseEnter);
m_MouseHovering = true;
SendMouseEvent(GUIM_MOUSE_OVER, EventNameMouseMove);
}
else
{
if (m_MouseHovering)
{
m_MouseHovering = false;
SendMouseEvent(GUIM_MOUSE_LEAVE, EventNameMouseLeave);
}
}
}
void IGUIObject::ChooseMouseOverAndClosest(IGUIObject*& pObject)
{
if (!IsMouseOver())
return;
// Check if we've got competition at all
if (pObject == nullptr)
{
pObject = this;
return;
}
// Or if it's closer
if (GetBufferedZ() >= pObject->GetBufferedZ())
{
pObject = this;
return;
}
}
IGUIObject* IGUIObject::GetParent() const
{
// Important, we're not using GetParent() for these
// checks, that could screw it up
if (m_pParent && m_pParent->m_pParent == nullptr)
return nullptr;
return m_pParent;
}
void IGUIObject::ResetStates()
{
// Notify the gui that we aren't hovered anymore
UpdateMouseOver(nullptr);
}
void IGUIObject::UpdateCachedSize()
{
// If absolute="false" and the object has got a parent,
// use its cached size instead of the screen. Notice
// it must have just been cached for it to work.
if (!m_Absolute && m_pParent && !IsRootObject())
m_CachedActualSize = m_Size.GetSize(m_pParent->m_CachedActualSize);
else
m_CachedActualSize = m_Size.GetSize(CRect(0.f, 0.f, g_xres / g_GuiScale, g_yres / g_GuiScale));
// In a few cases, GUI objects have to resize to fill the screen
// but maintain a constant aspect ratio.
// Adjust the size to be the max possible, centered in the original size:
if (m_AspectRatio)
{
if (m_CachedActualSize.GetWidth() > m_CachedActualSize.GetHeight() * m_AspectRatio)
{
float delta = m_CachedActualSize.GetWidth() - m_CachedActualSize.GetHeight() * m_AspectRatio;
m_CachedActualSize.left += delta/2.f;
m_CachedActualSize.right -= delta/2.f;
}
else
{
float delta = m_CachedActualSize.GetHeight() - m_CachedActualSize.GetWidth() / m_AspectRatio;
m_CachedActualSize.bottom -= delta/2.f;
m_CachedActualSize.top += delta/2.f;
}
}
}
void IGUIObject::LoadStyle(const CStr& StyleName)
{
if (!m_pGUI.HasStyle(StyleName))
debug_warn(L"IGUIObject::LoadStyle failed");
// The default style may specify settings for any GUI object.
// Other styles are reported if they specify a Setting that does not exist,
// so that the XML author is informed and can correct the style.
for (const std::pair& p : m_pGUI.GetStyle(StyleName).m_SettingsDefaults)
{
if (SettingExists(p.first))
SetSettingFromString(p.first, p.second, true);
else if (StyleName != "default")
LOGWARNING("GUI object has no setting \"%s\", but the style \"%s\" defines it", p.first, StyleName.c_str());
}
}
float IGUIObject::GetBufferedZ() const
{
if (m_Absolute)
return m_Z;
if (GetParent())
return GetParent()->GetBufferedZ() + m_Z;
// In philosophy, a parentless object shouldn't be able to have a relative sizing,
// but we'll accept it so that absolute can be used as default without a complaint.
// Also, you could consider those objects children to the screen resolution.
return m_Z;
}
void IGUIObject::RegisterScriptHandler(const CStr& eventName, const CStr& Code, CGUI& pGUI)
{
JSContext* cx = pGUI.GetScriptInterface()->GetContext();
JSAutoRequest rq(cx);
JS::RootedValue globalVal(cx, pGUI.GetGlobalObject());
JS::RootedObject globalObj(cx, &globalVal.toObject());
const int paramCount = 1;
const char* paramNames[paramCount] = { "mouse" };
// Location to report errors from
CStr CodeName = GetName() + " " + eventName;
// Generate a unique name
static int x = 0;
char buf[64];
sprintf_s(buf, ARRAY_SIZE(buf), "__eventhandler%d (%s)", x++, eventName.c_str());
JS::CompileOptions options(cx);
options.setFileAndLine(CodeName.c_str(), 0);
options.setIsRunOnce(false);
JS::RootedFunction func(cx);
JS::AutoObjectVector emptyScopeChain(cx);
if (!JS::CompileFunction(cx, emptyScopeChain, options, buf, paramCount, paramNames, Code.c_str(), Code.length(), &func))
{
LOGERROR("RegisterScriptHandler: Failed to compile the script for %s", eventName.c_str());
return;
}
JS::RootedObject funcObj(cx, JS_GetFunctionObject(func));
SetScriptHandler(eventName, funcObj);
}
void IGUIObject::SetScriptHandler(const CStr& eventName, JS::HandleObject Function)
{
if (m_ScriptHandlers.empty())
JS_AddExtraGCRootsTracer(m_pGUI.GetScriptInterface()->GetJSRuntime(), Trace, this);
m_ScriptHandlers[eventName] = JS::Heap(Function);
}
void IGUIObject::UnsetScriptHandler(const CStr& eventName)
{
std::map >::iterator it = m_ScriptHandlers.find(eventName);
if (it == m_ScriptHandlers.end())
return;
m_ScriptHandlers.erase(it);
if (m_ScriptHandlers.empty())
JS_RemoveExtraGCRootsTracer(m_pGUI.GetScriptInterface()->GetJSRuntime(), Trace, this);
}
InReaction IGUIObject::SendEvent(EGUIMessageType type, const CStr& eventName)
{
PROFILE2_EVENT("gui event");
PROFILE2_ATTR("type: %s", eventName.c_str());
PROFILE2_ATTR("object: %s", m_Name.c_str());
SGUIMessage msg(type);
HandleMessage(msg);
ScriptEvent(eventName);
return msg.skipped ? IN_PASS : IN_HANDLED;
}
InReaction IGUIObject::SendMouseEvent(EGUIMessageType type, const CStr& eventName)
{
PROFILE2_EVENT("gui mouse event");
PROFILE2_ATTR("type: %s", eventName.c_str());
PROFILE2_ATTR("object: %s", m_Name.c_str());
SGUIMessage msg(type);
HandleMessage(msg);
JSContext* cx = m_pGUI.GetScriptInterface()->GetContext();
JSAutoRequest rq(cx);
// Set up the 'mouse' parameter
JS::RootedValue mouse(cx);
const CPos& mousePos = m_pGUI.GetMousePos();
ScriptInterface::CreateObject(
cx,
&mouse,
"x", mousePos.x,
"y", mousePos.y,
"buttons", m_pGUI.GetMouseButtons());
JS::AutoValueVector paramData(cx);
paramData.append(mouse);
ScriptEvent(eventName, paramData);
return msg.skipped ? IN_PASS : IN_HANDLED;
}
void IGUIObject::ScriptEvent(const CStr& eventName)
{
ScriptEventWithReturn(eventName);
}
bool IGUIObject::ScriptEventWithReturn(const CStr& eventName)
{
if (m_ScriptHandlers.find(eventName) == m_ScriptHandlers.end())
return false;
JSContext* cx = m_pGUI.GetScriptInterface()->GetContext();
JSAutoRequest rq(cx);
JS::AutoValueVector paramData(cx);
return ScriptEventWithReturn(eventName, paramData);
}
void IGUIObject::ScriptEvent(const CStr& eventName, const JS::HandleValueArray& paramData)
{
ScriptEventWithReturn(eventName, paramData);
}
bool IGUIObject::ScriptEventWithReturn(const CStr& eventName, const JS::HandleValueArray& paramData)
{
std::map >::iterator it = m_ScriptHandlers.find(eventName);
if (it == m_ScriptHandlers.end())
return false;
JSContext* cx = m_pGUI.GetScriptInterface()->GetContext();
JSAutoRequest rq(cx);
JS::RootedObject obj(cx, GetJSObject());
JS::RootedValue handlerVal(cx, JS::ObjectValue(*it->second));
JS::RootedValue result(cx);
if (!JS_CallFunctionValue(cx, obj, handlerVal, paramData, &result))
{
- JS_ReportError(cx, "Errors executing script event \"%s\"", eventName.c_str());
+ LOGERROR("Errors executing script event \"%s\"", eventName.c_str());
return false;
}
return JS::ToBoolean(result);
}
void IGUIObject::CreateJSObject()
{
JSContext* cx = m_pGUI.GetScriptInterface()->GetContext();
JSAutoRequest rq(cx);
m_JSObject.init(cx, m_pGUI.GetScriptInterface()->CreateCustomObject("GUIObject"));
JS_SetPrivate(m_JSObject.get(), this);
RegisterScriptFunctions();
}
JSObject* IGUIObject::GetJSObject()
{
// Cache the object when somebody first asks for it, because otherwise
// we end up doing far too much object allocation.
if (!m_JSObject.initialized())
CreateJSObject();
return m_JSObject.get();
}
bool IGUIObject::IsEnabled() const
{
return m_Enabled;
}
bool IGUIObject::IsHidden() const
{
return m_Hidden;
}
bool IGUIObject::IsHiddenOrGhost() const
{
return m_Hidden || m_Ghost;
}
void IGUIObject::PlaySound(const CStrW& soundPath) const
{
if (g_SoundManager && !soundPath.empty())
g_SoundManager->PlayAsUI(soundPath.c_str(), false);
}
CStr IGUIObject::GetPresentableName() const
{
// __internal(), must be at least 13 letters to be able to be
// an internal name
if (m_Name.length() <= 12)
return m_Name;
if (m_Name.substr(0, 10) == "__internal")
return CStr("[unnamed object]");
else
return m_Name;
}
void IGUIObject::SetFocus()
{
m_pGUI.SetFocusedObject(this);
}
bool IGUIObject::IsFocused() const
{
return m_pGUI.GetFocusedObject() == this;
}
bool IGUIObject::IsBaseObject() const
{
return this == &m_pGUI.GetBaseObject();
}
bool IGUIObject::IsRootObject() const
{
return m_pParent == &m_pGUI.GetBaseObject();
}
void IGUIObject::TraceMember(JSTracer* trc)
{
// Please ensure to adapt the Tracer enabling and disabling in accordance with the GC things traced!
for (std::pair>& handler : m_ScriptHandlers)
JS_CallObjectTracer(trc, &handler.second, "IGUIObject::m_ScriptHandlers");
}
// Instantiate templated functions:
// These functions avoid copies by working with a reference and move semantics.
#define TYPE(T) \
template void IGUIObject::RegisterSetting(const CStr& Name, T& Value); \
template T& IGUIObject::GetSetting(const CStr& Setting); \
template const T& IGUIObject::GetSetting(const CStr& Setting) const; \
template void IGUIObject::SetSetting(const CStr& Setting, T& Value, const bool SendMessage); \
#include "gui/GUISettingTypes.h"
#undef TYPE
// Copying functions - discouraged except for primitives.
#define TYPE(T) \
template void IGUIObject::SetSetting(const CStr& Setting, const T& Value, const bool SendMessage); \
#define GUITYPE_IGNORE_NONCOPYABLE
#include "gui/GUISettingTypes.h"
#undef GUITYPE_IGNORE_NONCOPYABLE
#undef TYPE
Index: ps/trunk/source/gui/Scripting/JSInterface_IGUIObject.cpp
===================================================================
--- ps/trunk/source/gui/Scripting/JSInterface_IGUIObject.cpp (revision 23772)
+++ ps/trunk/source/gui/Scripting/JSInterface_IGUIObject.cpp (revision 23773)
@@ -1,257 +1,257 @@
/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "JSInterface_IGUIObject.h"
#include "gui/CGUI.h"
#include "gui/CGUISetting.h"
#include "gui/ObjectBases/IGUIObject.h"
#include "scriptinterface/ScriptExtraHeaders.h"
#include "scriptinterface/ScriptInterface.h"
JSClass JSI_IGUIObject::JSI_class = {
"GUIObject", JSCLASS_HAS_PRIVATE,
nullptr,
JSI_IGUIObject::deleteProperty,
JSI_IGUIObject::getProperty,
JSI_IGUIObject::setProperty,
nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr
};
JSFunctionSpec JSI_IGUIObject::JSI_methods[] =
{
JS_FN("toString", JSI_IGUIObject::toString, 0, 0),
JS_FN("focus", JSI_IGUIObject::focus, 0, 0),
JS_FN("blur", JSI_IGUIObject::blur, 0, 0),
JS_FN("getComputedSize", JSI_IGUIObject::getComputedSize, 0, 0),
JS_FS_END
};
void JSI_IGUIObject::RegisterScriptClass(ScriptInterface& scriptInterface)
{
scriptInterface.DefineCustomObjectType(&JSI_class, nullptr, 0, nullptr, JSI_methods, nullptr, nullptr);
}
bool JSI_IGUIObject::getProperty(JSContext* cx, JS::HandleObject obj, JS::HandleId id, JS::MutableHandleValue vp)
{
JSAutoRequest rq(cx);
ScriptInterface* pScriptInterface = ScriptInterface::GetScriptInterfaceAndCBData(cx)->pScriptInterface;
IGUIObject* e = ScriptInterface::GetPrivate(cx, obj, &JSI_IGUIObject::JSI_class);
if (!e)
return false;
JS::RootedValue idval(cx);
if (!JS_IdToValue(cx, id, &idval))
return false;
std::string propName;
if (!ScriptInterface::FromJSVal(cx, idval, propName))
return false;
// Skip registered functions and inherited properties
// including JSInterfaces of derived classes
if (propName == "constructor" ||
propName == "prototype" ||
propName == "toString" ||
propName == "toJSON" ||
propName == "focus" ||
propName == "blur" ||
propName == "getTextSize" ||
propName == "getComputedSize"
)
return true;
// Use onWhatever to access event handlers
if (propName.substr(0, 2) == "on")
{
CStr eventName(propName.substr(2));
std::map>::iterator it = e->m_ScriptHandlers.find(eventName);
if (it == e->m_ScriptHandlers.end())
vp.setNull();
else
vp.setObject(*it->second.get());
return true;
}
if (propName == "parent")
{
IGUIObject* parent = e->GetParent();
if (parent)
vp.set(JS::ObjectValue(*parent->GetJSObject()));
else
vp.set(JS::NullValue());
return true;
}
else if (propName == "children")
{
ScriptInterface::CreateArray(cx, vp);
for (size_t i = 0; i < e->m_Children.size(); ++i)
pScriptInterface->SetPropertyInt(vp, i, e->m_Children[i]);
return true;
}
else if (propName == "name")
{
ScriptInterface::ToJSVal(cx, vp, e->GetName());
return true;
}
else if (e->SettingExists(propName))
{
e->m_Settings[propName]->ToJSVal(cx, vp);
return true;
}
- JS_ReportError(cx, "Property '%s' does not exist!", propName.c_str());
+ LOGERROR("Property '%s' does not exist!", propName.c_str());
return false;
}
bool JSI_IGUIObject::setProperty(JSContext* cx, JS::HandleObject obj, JS::HandleId id, JS::MutableHandleValue vp, JS::ObjectOpResult& result)
{
IGUIObject* e = ScriptInterface::GetPrivate(cx, obj, &JSI_IGUIObject::JSI_class);
if (!e)
return result.fail(JSMSG_NOT_NONNULL_OBJECT);
JSAutoRequest rq(cx);
JS::RootedValue idval(cx);
if (!JS_IdToValue(cx, id, &idval))
return result.fail(JSMSG_NOT_NONNULL_OBJECT);
std::string propName;
if (!ScriptInterface::FromJSVal(cx, idval, propName))
return result.fail(JSMSG_UNDEFINED_PROP);
if (propName == "name")
{
std::string value;
if (!ScriptInterface::FromJSVal(cx, vp, value))
return result.fail(JSMSG_UNDEFINED_PROP);
e->SetName(value);
return result.succeed();
}
JS::RootedObject vpObj(cx);
if (vp.isObject())
vpObj = &vp.toObject();
// Use onWhatever to set event handlers
if (propName.substr(0, 2) == "on")
{
if (vp.isPrimitive() || vp.isNull() || !JS_ObjectIsFunction(cx, &vp.toObject()))
{
- JS_ReportError(cx, "on- event-handlers must be functions");
+ LOGERROR("on- event-handlers must be functions");
return result.fail(JSMSG_NOT_FUNCTION);
}
CStr eventName(propName.substr(2));
e->SetScriptHandler(eventName, vpObj);
return result.succeed();
}
if (e->SettingExists(propName))
return e->m_Settings[propName]->FromJSVal(cx, vp, true) ? result.succeed() : result.fail(JSMSG_TYPE_ERR_BAD_ARGS);
- JS_ReportError(cx, "Property '%s' does not exist!", propName.c_str());
+ LOGERROR("Property '%s' does not exist!", propName.c_str());
return result.fail(JSMSG_UNDEFINED_PROP);
}
bool JSI_IGUIObject::deleteProperty(JSContext* cx, JS::HandleObject obj, JS::HandleId id, JS::ObjectOpResult& result)
{
IGUIObject* e = ScriptInterface::GetPrivate(cx, obj, &JSI_IGUIObject::JSI_class);
if (!e)
return result.fail(JSMSG_NOT_NONNULL_OBJECT);
JSAutoRequest rq(cx);
JS::RootedValue idval(cx);
if (!JS_IdToValue(cx, id, &idval))
return result.fail(JSMSG_NOT_NONNULL_OBJECT);
std::string propName;
if (!ScriptInterface::FromJSVal(cx, idval, propName))
return result.fail(JSMSG_UNDEFINED_PROP);
// event handlers
if (propName.substr(0, 2) == "on")
{
CStr eventName(propName.substr(2));
e->UnsetScriptHandler(eventName);
return result.succeed();
}
- JS_ReportError(cx, "Only event handlers can be deleted from GUI objects!");
+ LOGERROR("Only event handlers can be deleted from GUI objects!");
return result.fail(JSMSG_UNDEFINED_PROP);
}
bool JSI_IGUIObject::toString(JSContext* cx, uint argc, JS::Value* vp)
{
// No JSAutoRequest needed for these calls
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
IGUIObject* e = ScriptInterface::GetPrivate(cx, args, &JSI_IGUIObject::JSI_class);
if (!e)
return false;
ScriptInterface::ToJSVal(cx, args.rval(), "[GUIObject: " + e->GetName() + "]");
return true;
}
bool JSI_IGUIObject::focus(JSContext* cx, uint argc, JS::Value* vp)
{
// No JSAutoRequest needed for these calls
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
IGUIObject* e = ScriptInterface::GetPrivate(cx, args, &JSI_IGUIObject::JSI_class);
if (!e)
return false;
e->GetGUI().SetFocusedObject(e);
args.rval().setUndefined();
return true;
}
bool JSI_IGUIObject::blur(JSContext* cx, uint argc, JS::Value* vp)
{
// No JSAutoRequest needed for these calls
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
IGUIObject* e = ScriptInterface::GetPrivate(cx, args, &JSI_IGUIObject::JSI_class);
if (!e)
return false;
e->GetGUI().SetFocusedObject(nullptr);
args.rval().setUndefined();
return true;
}
bool JSI_IGUIObject::getComputedSize(JSContext* cx, uint argc, JS::Value* vp)
{
JSAutoRequest rq(cx);
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
IGUIObject* e = ScriptInterface::GetPrivate(cx, args, &JSI_IGUIObject::JSI_class);
if (!e)
return false;
e->UpdateCachedSize();
ScriptInterface::ToJSVal(cx, args.rval(), e->m_CachedActualSize);
return true;
}