Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json (revision 23819)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json (revision 23820)
@@ -1,30 +1,30 @@
{
"autoResearch": true,
"icon": "upgrade_advanced.png",
"tooltip": "Advanced and Elite units +20% training time, +1 armour level, +10% health, +0.4 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Infantry +0.5 movement speed; Melee units +20% attack damage; Ranged units +4 attack range and −10% spread.",
"modifications": [
{ "value": "Armour/Hack", "add": 1 },
{ "value": "Armour/Pierce", "add": 1 },
{ "value": "Armour/Crush", "add": 1 },
- { "value": "Attack/Capture/Capture", "add": 0.4 },
+ { "value": "Attack/Capture/Capture", "add": 0.7 },
{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" },
{ "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" },
{ "value": "Cost/BuildTime", "multiply": 1.2 },
{ "value": "Health/Max", "multiply": 1.1 },
{ "value": "Heal/Range", "add": 3, "affects": "Healer" },
{ "value": "Heal/HP", "add": 5, "affects": "Healer" },
{ "value": "Loot/food", "multiply": 1.2 },
{ "value": "Loot/wood", "multiply": 1.2 },
{ "value": "Loot/stone", "multiply": 1.2 },
{ "value": "Loot/metal", "multiply": 1.2 },
{ "value": "Loot/xp", "multiply": 1.2 },
{ "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 },
{ "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" },
{ "value": "Vision/Range", "add": 3, "affects": "Healer" },
{ "value": "Vision/Range", "add": 4, "affects": "Ranged" },
],
"affects": ["Advanced Unit", "Elite Unit"]
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json (revision 23819)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json (revision 23820)
@@ -1,30 +1,30 @@
{
"autoResearch": true,
"icon": "upgrade_elite.png",
"tooltip": "Elite units +20% training time, +1 armour level, +10% health, +0.4 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Infantry +0.5 movement speed; Melee units +20% attack damage; Ranged units +4 attack range and −10% spread.",
"modifications": [
{ "value": "Armour/Hack", "add": 1 },
{ "value": "Armour/Pierce", "add": 1 },
{ "value": "Armour/Crush", "add": 1 },
- { "value": "Attack/Capture/Capture", "add": 0.4 },
+ { "value": "Attack/Capture/Capture", "add": 0.8 },
{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" },
{ "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" },
{ "value": "Cost/BuildTime", "multiply": 1.2 },
{ "value": "Health/Max", "multiply": 1.1 },
{ "value": "Heal/Range", "add": 3, "affects": "Healer" },
{ "value": "Heal/HP", "add": 5, "affects": "Healer" },
{ "value": "Loot/food", "multiply": 1.2 },
{ "value": "Loot/wood", "multiply": 1.2 },
{ "value": "Loot/stone", "multiply": 1.2 },
{ "value": "Loot/metal", "multiply": 1.2 },
{ "value": "Loot/xp", "multiply": 1.2 },
{ "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 },
{ "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" },
{ "value": "Vision/Range", "add": 3, "affects": "Healer" },
{ "value": "Vision/Range", "add": 4, "affects": "Ranged" },
],
"affects": ["Elite Unit"]
}
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml (revision 23819)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml (revision 23820)
@@ -1,103 +1,103 @@
3
1
15
- 2
+ 2.5
4
1000
Field Palisade SiegeWall StoneWall
100.0
0.0
0.0
2
1
15
100
7.5
160
Human CitizenSoldier
Citizen Soldier Cavalry
Cavalry
Basic
special/formations/wedge
130
10
5
0
0
150
2.0
1.0
5
20
20
20
20
128x256/ellipse.png
128x256/ellipse_mask.png
voice/{lang}/civ/civ_{phenotype}_walk.xml
voice/{lang}/civ/civ_{phenotype}_attack.xml
voice/{lang}/civ/civ_{phenotype}_gather.xml
voice/{lang}/civ/civ_{phenotype}_garrison.xml
actor/mounted/movement/walk.xml
actor/mounted/movement/walk.xml
attack/impact/arrow_impact.xml
attack/weapon/sword_attack.xml
attack/weapon/bow_attack.xml
actor/fauna/death/death_horse.xml
interface/alarm/alarm_create_cav.xml
6.5
2
92
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml (revision 23819)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml (revision 23820)
@@ -1,80 +1,80 @@
10
20
15
- 15
+ 10
4
1000
Field Palisade SiegeWall StoneWall
units/heroes/hero_garrison
2
40
100
250
600
Human
Soldier Hero
Hero
technologies/laurel_wreath.png
phase_city
400
10
0
0
25
hero
256x256/star.png
256x256/star_mask.png
interface/alarm/alarm_create_infantry.xml
voice/{lang}/civ/civ_{phenotype}_heal.xml
voice/{lang}/civ/civ_{phenotype}_walk.xml
voice/{lang}/civ/civ_{phenotype}_attack.xml
voice/{lang}/civ/civ_{phenotype}_gather.xml
voice/{lang}/civ/civ_{phenotype}_repair.xml
voice/{lang}/civ/civ_{phenotype}_garrison.xml
attack/weapon/sword_attack.xml
attack/impact/arrow_impact.xml
attack/weapon/bow_attack.xml
actor/human/movement/walk.xml
actor/human/movement/walk.xml
actor/human/death/{phenotype}_death.xml
Hero
88
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml (revision 23819)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml (revision 23820)
@@ -1,127 +1,127 @@
2
4
15
- 2
+ 2.5
4
1000
Field Palisade SiegeWall StoneWall
50.0
0.0
0.0
2
1.0
structures/{civ}_civil_centre
structures/{civ}_crannog
structures/{civ}_military_colony
structures/{civ}_house
structures/{civ}_storehouse
structures/{civ}_farmstead
structures/{civ}_field
structures/{civ}_corral
structures/{civ}_outpost
structures/wallset_palisade
structures/{civ}_sentry_tower
structures/{civ}_dock
structures/{civ}_barracks
structures/{civ}_blacksmith
structures/{civ}_temple
structures/{civ}_market
structures/{civ}_defense_tower
structures/{civ}_wallset_stone
structures/{civ}_workshop
structures/{civ}_fortress
structures/{civ}_wonder
10
50
0
0
0
2.5
80
Human CitizenSoldier
Citizen Worker Soldier Infantry
Infantry
Basic
100
5
0
0
0
upright
100
2.0
1.0
0.5
0.25
1
0.75
5
0.5
2
0.5
voice/{lang}/civ/civ_{phenotype}_walk.xml
voice/{lang}/civ/civ_{phenotype}_attack.xml
voice/{lang}/civ/civ_{phenotype}_gather.xml
voice/{lang}/civ/civ_{phenotype}_repair.xml
voice/{lang}/civ/civ_{phenotype}_build.xml
voice/{lang}/civ/civ_{phenotype}_garrison.xml
actor/human/movement/walk.xml
actor/human/movement/run.xml
attack/impact/arrow_impact.xml
attack/weapon/sword_attack.xml
attack/weapon/bow_attack.xml
actor/human/death/{phenotype}_death.xml
resource/construction/con_wood.xml
resource/foraging/forage_leaves.xml
resource/farming/farm.xml
resource/lumbering/lumbering.xml
resource/mining/pickaxe.xml
resource/mining/mining.xml
resource/mining/mining.xml
interface/alarm/alarm_create_infantry.xml
80