Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json (revision 23819) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json (revision 23820) @@ -1,30 +1,30 @@ { "autoResearch": true, "icon": "upgrade_advanced.png", "tooltip": "Advanced and Elite units +20% training time, +1 armour level, +10% health, +0.4 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Infantry +0.5 movement speed; Melee units +20% attack damage; Ranged units +4 attack range and −10% spread.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 }, { "value": "Armour/Crush", "add": 1 }, - { "value": "Attack/Capture/Capture", "add": 0.4 }, + { "value": "Attack/Capture/Capture", "add": 0.7 }, { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" }, { "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" }, { "value": "Cost/BuildTime", "multiply": 1.2 }, { "value": "Health/Max", "multiply": 1.1 }, { "value": "Heal/Range", "add": 3, "affects": "Healer" }, { "value": "Heal/HP", "add": 5, "affects": "Healer" }, { "value": "Loot/food", "multiply": 1.2 }, { "value": "Loot/wood", "multiply": 1.2 }, { "value": "Loot/stone", "multiply": 1.2 }, { "value": "Loot/metal", "multiply": 1.2 }, { "value": "Loot/xp", "multiply": 1.2 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 }, { "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" }, { "value": "Vision/Range", "add": 3, "affects": "Healer" }, { "value": "Vision/Range", "add": 4, "affects": "Ranged" }, ], "affects": ["Advanced Unit", "Elite Unit"] } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json (revision 23819) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json (revision 23820) @@ -1,30 +1,30 @@ { "autoResearch": true, "icon": "upgrade_elite.png", "tooltip": "Elite units +20% training time, +1 armour level, +10% health, +0.4 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Infantry +0.5 movement speed; Melee units +20% attack damage; Ranged units +4 attack range and −10% spread.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 }, { "value": "Armour/Crush", "add": 1 }, - { "value": "Attack/Capture/Capture", "add": 0.4 }, + { "value": "Attack/Capture/Capture", "add": 0.8 }, { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" }, { "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" }, { "value": "Cost/BuildTime", "multiply": 1.2 }, { "value": "Health/Max", "multiply": 1.1 }, { "value": "Heal/Range", "add": 3, "affects": "Healer" }, { "value": "Heal/HP", "add": 5, "affects": "Healer" }, { "value": "Loot/food", "multiply": 1.2 }, { "value": "Loot/wood", "multiply": 1.2 }, { "value": "Loot/stone", "multiply": 1.2 }, { "value": "Loot/metal", "multiply": 1.2 }, { "value": "Loot/xp", "multiply": 1.2 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 }, { "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" }, { "value": "Vision/Range", "add": 3, "affects": "Healer" }, { "value": "Vision/Range", "add": 4, "affects": "Ranged" }, ], "affects": ["Elite Unit"] } Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml (revision 23819) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml (revision 23820) @@ -1,103 +1,103 @@ 3 1 15 - 2 + 2.5 4 1000 Field Palisade SiegeWall StoneWall 100.0 0.0 0.0 2 1 15 100 7.5 160 Human CitizenSoldier Citizen Soldier Cavalry Cavalry Basic special/formations/wedge 130 10 5 0 0 150 2.0 1.0 5 20 20 20 20 128x256/ellipse.png 128x256/ellipse_mask.png voice/{lang}/civ/civ_{phenotype}_walk.xml voice/{lang}/civ/civ_{phenotype}_attack.xml voice/{lang}/civ/civ_{phenotype}_gather.xml voice/{lang}/civ/civ_{phenotype}_garrison.xml actor/mounted/movement/walk.xml actor/mounted/movement/walk.xml attack/impact/arrow_impact.xml attack/weapon/sword_attack.xml attack/weapon/bow_attack.xml actor/fauna/death/death_horse.xml interface/alarm/alarm_create_cav.xml 6.5 2 92 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml (revision 23819) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml (revision 23820) @@ -1,80 +1,80 @@ 10 20 15 - 15 + 10 4 1000 Field Palisade SiegeWall StoneWall units/heroes/hero_garrison 2 40 100 250 600 Human Soldier Hero Hero technologies/laurel_wreath.png phase_city 400 10 0 0 25 hero 256x256/star.png 256x256/star_mask.png interface/alarm/alarm_create_infantry.xml voice/{lang}/civ/civ_{phenotype}_heal.xml voice/{lang}/civ/civ_{phenotype}_walk.xml voice/{lang}/civ/civ_{phenotype}_attack.xml voice/{lang}/civ/civ_{phenotype}_gather.xml voice/{lang}/civ/civ_{phenotype}_repair.xml voice/{lang}/civ/civ_{phenotype}_garrison.xml attack/weapon/sword_attack.xml attack/impact/arrow_impact.xml attack/weapon/bow_attack.xml actor/human/movement/walk.xml actor/human/movement/walk.xml actor/human/death/{phenotype}_death.xml Hero 88 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml (revision 23819) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml (revision 23820) @@ -1,127 +1,127 @@ 2 4 15 - 2 + 2.5 4 1000 Field Palisade SiegeWall StoneWall 50.0 0.0 0.0 2 1.0 structures/{civ}_civil_centre structures/{civ}_crannog structures/{civ}_military_colony structures/{civ}_house structures/{civ}_storehouse structures/{civ}_farmstead structures/{civ}_field structures/{civ}_corral structures/{civ}_outpost structures/wallset_palisade structures/{civ}_sentry_tower structures/{civ}_dock structures/{civ}_barracks structures/{civ}_blacksmith structures/{civ}_temple structures/{civ}_market structures/{civ}_defense_tower structures/{civ}_wallset_stone structures/{civ}_workshop structures/{civ}_fortress structures/{civ}_wonder 10 50 0 0 0 2.5 80 Human CitizenSoldier Citizen Worker Soldier Infantry Infantry Basic 100 5 0 0 0 upright 100 2.0 1.0 0.5 0.25 1 0.75 5 0.5 2 0.5 voice/{lang}/civ/civ_{phenotype}_walk.xml voice/{lang}/civ/civ_{phenotype}_attack.xml voice/{lang}/civ/civ_{phenotype}_gather.xml voice/{lang}/civ/civ_{phenotype}_repair.xml voice/{lang}/civ/civ_{phenotype}_build.xml voice/{lang}/civ/civ_{phenotype}_garrison.xml actor/human/movement/walk.xml actor/human/movement/run.xml attack/impact/arrow_impact.xml attack/weapon/sword_attack.xml attack/weapon/bow_attack.xml actor/human/death/{phenotype}_death.xml resource/construction/con_wood.xml resource/foraging/forage_leaves.xml resource/farming/farm.xml resource/lumbering/lumbering.xml resource/mining/pickaxe.xml resource/mining/mining.xml resource/mining/mining.xml interface/alarm/alarm_create_infantry.xml 80