Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_military.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_military.json (revision 23823) +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_military.json (revision 23824) @@ -1,16 +1,19 @@ { "type": "range", - "radius": 60, + "radius": 70, "affects": ["Soldier"], "modifications": [ + { "value": "Armour/Hack", "add": 1 }, + { "value": "Armour/Pierce", "add": 1 }, + { "value": "Armour/Crush", "add": 1 }, { "value": "Attack/Melee/Damage/Hack", "multiply": 1.1 }, { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.1 }, { "value": "Attack/Melee/Damage/Crush", "multiply": 1.1 }, { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.1 }, { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.1 }, { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.1 } ], "auraName": "Exhortative Presence", - "auraDescription": "Soldiers +10% melee and ranged attack damage.", + "auraDescription": "Soldiers +1 armor level and +10% melee and ranged attack damage.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/celt_structures.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/celt_structures.json (revision 23823) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/celt_structures.json (revision 23824) @@ -1,14 +1,14 @@ { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations.", "requirements": { "any": [{ "civ": "brit" }, { "civ": "gaul" }] }, "icon": "wooden_buildings.png", "tooltip": "Briton and Gaulish Structures −20% build time, −20% health, and −20% capture points.", "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Capturable/CapturePoints", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], - "affects": ["Structure"] + "affects": ["Structure !Wonder"] } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/greek_structures.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/greek_structures.json (revision 23823) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/greek_structures.json (revision 23824) @@ -1,14 +1,14 @@ { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [{ "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }] }, "icon": "ionic_column.png", "tooltip": "Athenian, Macedonian, and Spartan Structures +10% build time, +10% health, and +10% capture points.", "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Capturable/CapturePoints", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], - "affects": ["Structure"] + "affects": ["Structure !Wonder"] } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json (revision 23823) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json (revision 23824) @@ -1,15 +1,21 @@ { "genericName": "Monumental Architecture", - "cost": { "food": 0, "wood": 500, "stone": 250, "metal": 250 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "kush" }] }, - "requirementsTooltip": "Unlocked in City Phase.", + "cost": { "food": 0, "wood": 0, "stone": 600, "metal": 0 }, + "requirements": { + "all": [ + { "tech": "phase_town" }, + { "civ": "kush" } + ] + }, + "requirementsTooltip": "Unlocked in Town Phase.", "icon": "pers_hundred_columns.png", "researchTime": 60, - "tooltip": "+25% HP and -50% build time for Civic Centers, Temples, Pyramids and Wonders.", + "tooltip": "Civic Structures +20% build time, +20% health, and +20% capture points.", "modifications": [ - { "value": "Health/Max", "multiply": 1.25 }, - { "value": "Cost/BuildTime", "multiply": 0.5 } + { "value": "Capturable/CapturePoints", "multiply": 1.2 }, + { "value": "Cost/BuildTime", "multiply": 1.2 }, + { "value": "Health/Max", "multiply": 1.2 } ], - "affects": ["CivilCentre", "Wonder", "Pyramid", "Temple"], + "affects": ["Civic"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json (revision 23823) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json (revision 23824) @@ -1,16 +1,16 @@ { "genericName": "Persian Architecture", "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", "cost": { "food": 0, "wood": 200, "stone": 200, "metal": 0 }, "requirements": { "all": [{ "tech": "phase_village" }, { "civ": "pers" }] }, "icon": "stone_blocks.png", "researchTime": 60, "tooltip": "All Persian structures +25% health and capture points, but also +20% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.2 }, { "value": "Capturable/CapturePoints", "multiply": 1.25 }, { "value": "Health/Max", "multiply": 1.25 } ], - "affects": ["Structure"], + "affects": ["Structure !Wonder"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush_civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush_civil_centre.xml (revision 23823) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush_civil_centre.xml (revision 23824) @@ -1,24 +1,27 @@ 10.0 kush Pr-nsw units/{civ}_infantry_spearman_b units/{civ}_infantry_archer_b units/{civ}_cavalry_javelinist_b + + kushites/monumental_architecture + structures/kushites/civic_centre_kush.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush_pyramid_large.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush_pyramid_large.xml (revision 23823) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush_pyramid_large.xml (revision 23824) @@ -1,65 +1,62 @@ - + - structures/kush_pyramids_territory - structures/kush_pyramids_economic structures/kush_pyramids_military PyramidLarge 300 - 400 - 400 + 450 + 150 20.0 3000 + decay|rubble/rubble_stone_6x6 kush Large Pyramid mr ʿȝ - Pyramid - Pyramid PyramidLarge + -ConquestCritical + City Pyramid phase_city structures/kush_pyramid_big.png - 80 - 80 + 90 + 30 - - 0.8 - - kushites/monumental_architecture - - + interface/complete/building/complete_iber_monument.xml - 6.0 - 0.6 15.0 + + false + 40 + 40000 + 40 structures/kushites/pyramid_large.xml structures/fndn_5x7.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush_pyramid_small.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush_pyramid_small.xml (revision 23823) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush_pyramid_small.xml (revision 23824) @@ -1,58 +1,59 @@ - + structures/kush_pyramids_economic PyramidSmall 200 - 300 300 + 100 15.0 2000 + decay|rubble/rubble_stone_4x4 kush Small Pyramid mr - -City Town Pyramid - Pyramid PyramidSmall + -ConquestCritical + Town Pyramid phase_town structures/kush_pyramid_small.png - 60 60 + 20 interface/complete/building/complete_iber_monument.xml - - 6.0 - 0.6 - 12.0 - + + false + 30 + 30000 + 30 structures/kushites/pyramid_small.xml structures/fndn_4x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml (revision 23823) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml (revision 23824) @@ -1,107 +1,104 @@ 15 25 3 2 10 2 - structures/epic_temple_heal structures/wonder_pop_1 structures/wonder_pop_2 Wonder 2000 5.0 1000 - 1000 1000 - 1000 + 1500 1000 10.0 50 0.1 Unit Support Soldier 5 2 5000 decay|rubble/rubble_stone_6x6 ConquestCritical Wonder template_structure_wonder Bring glory to your civilization and add large tracts of land to your empire. City Wonder structures/wonder.png phase_city 300 - 200 200 - 200 + 300 200 0.7 pop_wonder 1.0 1.0 1.0 1.0 2000 interface/complete/building/complete_wonder.xml 6.0 0.6 12.0 true 100 65535 72 structures/fndn_9x9.xml