Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_military.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_military.json (revision 23823)
+++ ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_military.json (revision 23824)
@@ -1,16 +1,19 @@
{
"type": "range",
- "radius": 60,
+ "radius": 70,
"affects": ["Soldier"],
"modifications": [
+ { "value": "Armour/Hack", "add": 1 },
+ { "value": "Armour/Pierce", "add": 1 },
+ { "value": "Armour/Crush", "add": 1 },
{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.1 },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.1 },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.1 },
{ "value": "Attack/Ranged/Damage/Hack", "multiply": 1.1 },
{ "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.1 },
{ "value": "Attack/Ranged/Damage/Crush", "multiply": 1.1 }
],
"auraName": "Exhortative Presence",
- "auraDescription": "Soldiers +10% melee and ranged attack damage.",
+ "auraDescription": "Soldiers +1 armor level and +10% melee and ranged attack damage.",
"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/celt_structures.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/celt_structures.json (revision 23823)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/celt_structures.json (revision 23824)
@@ -1,14 +1,14 @@
{
"genericName": "Wooden Construction",
"autoResearch": true,
"description": "Celtic structures were mostly made of wood with rubble foundations.",
"requirements": { "any": [{ "civ": "brit" }, { "civ": "gaul" }] },
"icon": "wooden_buildings.png",
"tooltip": "Briton and Gaulish Structures −20% build time, −20% health, and −20% capture points.",
"modifications": [
{ "value": "Health/Max", "multiply": 0.8 },
{ "value": "Capturable/CapturePoints", "multiply": 0.8 },
{ "value": "Cost/BuildTime", "multiply": 0.8 }
],
- "affects": ["Structure"]
+ "affects": ["Structure !Wonder"]
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/greek_structures.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/greek_structures.json (revision 23823)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/greek_structures.json (revision 23824)
@@ -1,14 +1,14 @@
{
"genericName": "Hellenic Architecture",
"autoResearch": true,
"description": "The Greeks used stone construction from early Mycenaean times.",
"requirements": { "any": [{ "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }] },
"icon": "ionic_column.png",
"tooltip": "Athenian, Macedonian, and Spartan Structures +10% build time, +10% health, and +10% capture points.",
"modifications": [
{ "value": "Health/Max", "multiply": 1.1 },
{ "value": "Capturable/CapturePoints", "multiply": 1.1 },
{ "value": "Cost/BuildTime", "multiply": 1.1 }
],
- "affects": ["Structure"]
+ "affects": ["Structure !Wonder"]
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json (revision 23823)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json (revision 23824)
@@ -1,15 +1,21 @@
{
"genericName": "Monumental Architecture",
- "cost": { "food": 0, "wood": 500, "stone": 250, "metal": 250 },
- "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "kush" }] },
- "requirementsTooltip": "Unlocked in City Phase.",
+ "cost": { "food": 0, "wood": 0, "stone": 600, "metal": 0 },
+ "requirements": {
+ "all": [
+ { "tech": "phase_town" },
+ { "civ": "kush" }
+ ]
+ },
+ "requirementsTooltip": "Unlocked in Town Phase.",
"icon": "pers_hundred_columns.png",
"researchTime": 60,
- "tooltip": "+25% HP and -50% build time for Civic Centers, Temples, Pyramids and Wonders.",
+ "tooltip": "Civic Structures +20% build time, +20% health, and +20% capture points.",
"modifications": [
- { "value": "Health/Max", "multiply": 1.25 },
- { "value": "Cost/BuildTime", "multiply": 0.5 }
+ { "value": "Capturable/CapturePoints", "multiply": 1.2 },
+ { "value": "Cost/BuildTime", "multiply": 1.2 },
+ { "value": "Health/Max", "multiply": 1.2 }
],
- "affects": ["CivilCentre", "Wonder", "Pyramid", "Temple"],
+ "affects": ["Civic"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json (revision 23823)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json (revision 23824)
@@ -1,16 +1,16 @@
{
"genericName": "Persian Architecture",
"description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.",
"cost": { "food": 0, "wood": 200, "stone": 200, "metal": 0 },
"requirements": { "all": [{ "tech": "phase_village" }, { "civ": "pers" }] },
"icon": "stone_blocks.png",
"researchTime": 60,
"tooltip": "All Persian structures +25% health and capture points, but also +20% build time.",
"modifications": [
{ "value": "Cost/BuildTime", "multiply": 1.2 },
{ "value": "Capturable/CapturePoints", "multiply": 1.25 },
{ "value": "Health/Max", "multiply": 1.25 }
],
- "affects": ["Structure"],
+ "affects": ["Structure !Wonder"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush_civil_centre.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush_civil_centre.xml (revision 23823)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush_civil_centre.xml (revision 23824)
@@ -1,24 +1,27 @@
10.0
kush
Pr-nsw
units/{civ}_infantry_spearman_b
units/{civ}_infantry_archer_b
units/{civ}_cavalry_javelinist_b
+
+ kushites/monumental_architecture
+
structures/kushites/civic_centre_kush.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush_pyramid_large.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush_pyramid_large.xml (revision 23823)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush_pyramid_large.xml (revision 23824)
@@ -1,65 +1,62 @@
-
+
- structures/kush_pyramids_territory
- structures/kush_pyramids_economic
structures/kush_pyramids_military
PyramidLarge
300
- 400
- 400
+ 450
+ 150
20.0
3000
+ decay|rubble/rubble_stone_6x6
kush
Large Pyramid
mr ʿȝ
- Pyramid
- Pyramid PyramidLarge
+ -ConquestCritical
+ City Pyramid
phase_city
structures/kush_pyramid_big.png
- 80
- 80
+ 90
+ 30
-
- 0.8
-
- kushites/monumental_architecture
-
-
+
interface/complete/building/complete_iber_monument.xml
- 6.0
- 0.6
15.0
+
+ false
+ 40
+ 40000
+
40
structures/kushites/pyramid_large.xml
structures/fndn_5x7.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush_pyramid_small.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush_pyramid_small.xml (revision 23823)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush_pyramid_small.xml (revision 23824)
@@ -1,58 +1,59 @@
-
+
structures/kush_pyramids_economic
PyramidSmall
200
- 300
300
+ 100
15.0
2000
+ decay|rubble/rubble_stone_4x4
kush
Small Pyramid
mr
- -City Town Pyramid
- Pyramid PyramidSmall
+ -ConquestCritical
+ Town Pyramid
phase_town
structures/kush_pyramid_small.png
- 60
60
+ 20
interface/complete/building/complete_iber_monument.xml
-
- 6.0
- 0.6
- 12.0
-
+
+ false
+ 30
+ 30000
+
30
structures/kushites/pyramid_small.xml
structures/fndn_4x5.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml (revision 23823)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml (revision 23824)
@@ -1,107 +1,104 @@
15
25
3
2
10
2
- structures/epic_temple_heal
structures/wonder_pop_1
structures/wonder_pop_2
Wonder
2000
5.0
1000
- 1000
1000
- 1000
+ 1500
1000
10.0
50
0.1
Unit
Support Soldier
5
2
5000
decay|rubble/rubble_stone_6x6
ConquestCritical
Wonder
template_structure_wonder
Bring glory to your civilization and add large tracts of land to your empire.
City Wonder
structures/wonder.png
phase_city
300
- 200
200
- 200
+ 300
200
0.7
pop_wonder
1.0
1.0
1.0
1.0
2000
interface/complete/building/complete_wonder.xml
6.0
0.6
12.0
true
100
65535
72
structures/fndn_9x9.xml