Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_territory.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_territory.json (revision 23893) +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_territory.json (nonexistent) @@ -1,9 +0,0 @@ -{ - "type": "global", - "affects": ["CivilCentre"], - "modifications": [ - { "value": "TerritoryInfluence/Radius", "multiply": 1.1 } - ], - "auraName": "Meroitic Pyramids", - "auraDescription": "Civic Centers +10% territory influence radius." -} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_territory.json ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/epic_temple_heal.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/epic_temple_heal.json (revision 23893) +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/epic_temple_heal.json (nonexistent) @@ -1,11 +0,0 @@ -{ - "type": "range", - "radius": 60, - "affects": ["Human"], - "modifications": [ - { "value": "Health/RegenRate", "add": 3 } - ], - "auraName": "Blessing of the Gods", - "auraDescription": "Humans +3 health regeneration rate.", - "overlayIcon": "art/textures/ui/session/auras/heal.png" -} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/epic_temple_heal.json ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/athen.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/athen.json (revision 23893) +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/athen.json (revision 23894) @@ -1,177 +1,177 @@ { "Code":"athen", "Culture":"hele", "Name":"Athenians", "Emblem":"session/portraits/emblems/emblem_athenians.png", "History":"As the cradle of Western civilization and the birthplace of democracy, Athens was famed as a center for the arts, learning and philosophy. The Athenians were also powerful warriors, particularly at sea. At its peak, Athens dominated a large part of the Hellenic world for several decades.", "Music":[ {"File":"Harvest_Festival.ogg", "Type":"peace"}, {"File":"Forging_a_City-State.ogg", "Type":"peace"}, {"File":"Highland_Mist.ogg", "Type":"peace"}, {"File":"The_Hellespont.ogg", "Type":"peace"} ], "Factions": [ { "Name":"Athenians", "Description":"A Hellenic people of the Ionian tribe.", "Technologies": [ { "Name":"Iphicratean Reforms", "History":"", "Description":"Athenian triremes can train Marines (Epibastes Athenaikos)." }, { "Name":"Long Walls", "History":"The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.", "Description":"Stone walls can be built in neutral territory. Construction time for walls is reduced by 50%." }, { "Name":"Othismos", "History":"The classical phalanx formation was developed about VIII century BC. It was eight men deep and up to eight hundred men wide. The men within overlapped their shields, presenting a formidable shield wall brimming with 8 foot spears.", "Description":"The player gains the ability to order spear-armed troops into Phalanx formation, providing greater attack and armor." } ], "Heroes": [ { "Name":"Themistocles", "Class":"", "Armament":"", "Emblem":"", "History":"The general who persuaded the Athenians to invest their income from silver mines in a war navy of 200 Triremes. A key figure during the Persian Wars, he commanded the victorious Athenian navy at the decisive battle of Salamis in 479 B.C. Later, he pursued an active policy against the Persians in the Aegean, thereby laying the foundations of future Athenian power. However, he was eventually ostracised by the Athenians and forced to flee to the protection of the Persians." }, { "Name":"Pericles", "Class":"", "Armament":"", "Emblem":"", "History":"Pericles was the foremost Athenian politician of the 5th Century B.C." }, { "Name":"Iphicrates", "Class":"", "Armament":"", "Emblem":"", - "History":"." + "History":"" } ] } ], "CivBonuses": [ { - "Name":"Silver Owls", - "History":"The mines at Laureion in Attica provided Athens with a wealth of silver from which to mint her famous and highly prized coin, The Athenian Owl.", - "Description":"Metal mining gathering rates increased by +10% for each passing age." + "Name": "Hellenic Architecture", + "History": "The Greeks used stone construction from early Mycenaean times.", + "Description": "Structures +10% health and +10% capture points." }, { - "Name":"Hellenization", - "History":"The Greeks were highly successful in Hellenising various foreigners. During the Hellenistic Age, Greek was the lingua franca of the Ancient World, spoken widely from Spain to India.", - "Description":"Constructing a Theatron increases the territory expanse of all buildings by +20%." + "Name": "Silver Owls", + "History": "The mines at Laureion in Attica provided Athens with a wealth of silver from which to mint her famous and highly prized coin, The Athenian Owl.", + "Description": "Metal mining gathering rates increased by +10% for each passing age." } ], "TeamBonuses": [ { "Name":"Delian League", "History":"Shortly after the great naval victories at Salamis and Mykale, the Greek city-states instituted the so-called Delian League in 478 B.C., whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", "Description":"Allied Warships −25% construction time." } ], "Structures": [ { "Name":"Theatron", "Class":"", "Emblem":"", "History":"Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture.", "Requirements":"", "Phase":"City", "Special":"The Hellenization civ bonus. Building a Theatron increases the territory effect of all buildings by 25%." }, { "Name":"Gymnasion", "Class":"", "Emblem":"", "History":"The Gymnasion was a vital place in Hellenic cities, where physical exercises were performed and social contacts established.", "Requirements":"", "Phase":"City", "Special":"Train champion units and research technologies pertaining to champion units." }, { "Name":"Prytaneion", "Class":"", "Emblem":"", "History":"The Prytaneion is the meeting place for the city elders to dine and to make swift decisions.", "Requirements":"", "Phase":"City", "Special":"Train heroes and research technology pertaining to heroes." } ], "WallSets": [ "structures/wallset_palisade", "structures/athen_wallset_stone" ], "StartEntities": [ { "Template": "structures/athen_civil_centre" }, { "Template": "units/athen_support_female_citizen", "Count": 4 }, { "Template": "units/athen_infantry_spearman_b", "Count": 2 }, { "Template": "units/athen_infantry_slinger_b", "Count": 2 }, { "Template": "units/athen_cavalry_javelinist_b" } ], "Formations": [ "special/formations/null", "special/formations/box", "special/formations/column_closed", "special/formations/line_closed", "special/formations/column_open", "special/formations/line_open", "special/formations/flank", "special/formations/battle_line", "special/formations/skirmish", "special/formations/wedge", "special/formations/phalanx" ], "AINames": [ "Themistocles", "Pericles", "Cimon", "Aristides", "Xenophon", "Hippias", "Cleisthenes", "Thucydides", "Alcibiades", "Miltiades", "Cleon", "Cleophon", "Thrasybulus", "Iphicrates", "Demosthenes" ], "SkirmishReplacements": { "skirmish/units/default_infantry_ranged_b": "units/athen_infantry_slinger_b", "skirmish/structures/default_house_10": "structures/{civ}_house" }, "SelectableInGameSetup": true } Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/brit.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/brit.json (revision 23893) +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/brit.json (revision 23894) @@ -1,144 +1,120 @@ { "Code": "brit", "Culture": "celt", "Name": "Britons", "Emblem": "session/portraits/emblems/emblem_britons.png", "History": "The Britons were the Celtic tribes of the British Isles. Using chariots, longswordsmen and powerful melee soldiers, they staged fearsome revolts against Rome to protect their customs and interests. Also, they built thousands of unique structures such as hill forts, crannogs and brochs.", "Music":[ {"File":"Highland_Mist.ogg", "Type":"peace"}, {"File":"Water's_Edge.ogg", "Type":"peace"}, {"File":"Celtic_Pride.ogg", "Type":"peace"}, {"File":"Cisalpine_Gaul.ogg", "Type":"peace"}, {"File":"Celtica.ogg", "Type":"peace"} ], "Factions": [ { "Name": "Britons", "Description": "The Celts of the British Isles.", - "Technologies": - [ - { - "Name": "Sevili Dusios", - "History": "The Britons took up the practice of either making permanent marks on their body in the form of tattoos or temporarily painted their bodies with woad paint. The effect was very frightening.", - "Description": "Increased attack and movement rate for melee soldiers." - }, - { - "Name": "Turos Maros", - "History": "'Great Tower'; Celtic legends abound with stories of massive tall towers built by the most powerful kings, and the remains of some very large towers have been found.", - "Description": "Increases the height bonus of units garrisoned in a tower." - } - ], + "Technologies": [], "Heroes": [ { "Name": "Karatakos", "Class": "", "Armament": "", "Emblem": "", "History": "Caractacus, the Roman form, is a simple change from Karatakos, his actual name, which was printed on his many, many coins. Under this name he is remembered as a fierce defender of Britain against the Romans after their invasion in 43 A.D. Son of King Cunobelin of the Catuvellauni tribal confederation, Karatakos fought for nine years against the Romans with little success, eventually fleeing to the tribes in Wales, where he was defeated decisively. Finally he entered Northern Britain, where was handed over to the Romans. Taken to Rome, Karatakos was allowed to live by the Emperor Claudius and died in Italy. Tradition states he converted to Christianity when his wife did, but there is nothing known of this as definite. Probably more notable is the matter that he was allowed to live once captured. Roman policy was typically to have such men killed in public displays to celebrate. Karatakos was brought before the Emperor and Senate at his request to explain himself. What he said is not known for certainty, but Tacitus applies to him a famous speech…" }, { "Name": "Kunobelinos", "Class": "", "Armament": "", "Emblem": "", "History": "Kunobelinos (perhaps better known by the latinized form of Cunobelin) was a powerful ruler of the Catuvellauni. He was referred to by Romans as the King of the Britons. His domains extended around the city of Kamulodunon (known as Camulodunum), modern day Colchester. The Roman defeat in the battle of Teutoburg Forest (Germania) allowed Kunobelinos to conquer a neighboring tribe, the Trinovantes, who were Roman allies and couldn't receive Roman aid. Kunobelinos seems to have been indifferent to the Romans. He traded with them freely, but had few qualms subjugating known Roman allies, and even sent his youngest son Adminius as a fosterling to be educated in Roman Gaul. This accounted for Adminius's friendships among the Romans. Adminius was given lordship over the Cantaci, who inhabited Kent, by his father. This area was the prime area of Roman influence and trade in Britain, and Kunobelinos shrewdly observed his youngest son's friendship with powerful Roman and Gallo-Roman politicians and traders would be of use administrating the region. His other sons though had no love for the Romans. When Kunobelinos died of disease, he was replaced by his son Togdumnos, who arrested, executed, or expelled numerous Roman sympathizers. These included his own brother Adminius, and the deposed Atrebates king, Verica, who appealed to their connections in the Roman Empire for aide in recovering their lands. Togdumnos died in battle with the Romans, and was subsequently replaced by his brother, Karatakos. It is an irony that it was his third son that initially invited this Roman reprisal. Kunobelinos in his own time though was possibly one of the greatest of all British kings. He conquered the great majority of the southern half of Britain (his coins were being minted as far as the borders of what would become Wales). He started ruling over only four minor tribes in a confederation, the Catuvellauni, and ended up achieving recognition as king of Britain. This recognition was so great that tribes in Cambria even came to assist his sons against the Romans and their British allies, and Kunobelinos was held up by the post-Roman Britons as one of their great heroes; a conqueror and uniter of petty kingdoms, something the post-Roman Britons or Romano-British sorely needed." }, { "Name": "Boudicca", "Class": "", "Armament": "", "Emblem": "", "History": "Ammianus Marcellinus described how difficult it would be for a band of foreigners to deal with a Celt if he called in the help of his wife. For she was stronger than he was and could rain blows and kicks upon the assailants equal in force to the shots of a catapult. Boudicca, queen of the Iceni, was said to be 'very tall and terrifying in appearance; her voice was very harsh and a great mass of red hair fell over her shoulders. She wore a tunic of many colors over which a thick cloak was fastened by a brooch. Boudicca had actually at first been a Roman ally, along with her husband, Prasutagus, king of the Iceni. Prasutagus had been a close Roman ally after a brief uprising, respected as being forethinking even by his former enemies, now allied Romans, and free to rule his kingdom as their native tradition dictated, except in one case. Prasutagus, realizing he was going to die, agreed upon a will with his wife and subordinates; his daughters would inherit the physical running of the territory, under Boudicca's stewardship until they were adults, and the Emperor of Rome would have overlordship, collecting taxes and being allowed to request military aid. Much the same situation as he already held. The problem lay in that the Romans did not recognize female heirs, and thus asserted, upon Prasutagus's death, that only the Emperor's claim to the kingdom of Icenia was valid. They further noted it was regular Roman practice to only allow a client kingdom to be independent for the lifetime of the initial king, such as had occurred in Galatia. The Empire formally annexed the kingdom, and began extracting harsh taxes immediately, citing that Prasutagus was indebted to the Romans, having taken several loans during his lifetime that he had failed to repay. Boudicca's complaint about this treatment and the defiance of her deceased husband's will was met with brutality; Roman soldiers flogged her, and her daughters, only children, were raped. Boudicca and her subjects were infuriated at the disgrace done to their queen and the children. With the Roman governor of Britain engaged with the druids in Cambria, now Wales, Boudicca was able to attract more followers from outside the Iceni, as they were hardly the only British tribe growing rapidly disillusioned with the Romans. Boudicca and her army laid waste to three cities, routed a Roman legion, and called on the memory of Arminius, a German who had routed the Romans from his lands, and their own ancestors who had driven off Caesar near a century earlier. Boudicca was defeated by a major tactical blunder in the Battle of Watling Street, leading to much of her force being slaughtered as they could not withdraw to safety. Boudicca herself escaped, and then slew her daughters, and then herself, to avoid further shame at Roman hands." } ] } ], - "CivBonuses": - [ - { - "Name": "Ardiosmanae", - "History": "Represents Celtic farming methods. ", - "Description": "Enhanced food gained from ranching and farming. " - }, - { - "Name": "Deas Celtica", - "History": "Celtic religion and druidry inspired their warlike mindset. ", - "Description": "Druids increase attack rates of soldiers near them slightly." - } - ], + "CivBonuses": [], "TeamBonuses": [ { "Name": "Druids", "History": "The Druids of the Celts maintained an organized religion that advanced the technology of their people even during wartime.", "Description": "Allied Healers −20% resource costs." } ], "Structures": [], "WallSets": [ "structures/wallset_palisade", "structures/brit_wallset_stone" ], "StartEntities": [ { "Template": "structures/brit_civil_centre" }, { "Template": "units/brit_support_female_citizen", "Count": 4 }, { "Template": "units/brit_infantry_spearman_b", "Count": 2 }, { "Template": "units/brit_infantry_slinger_b", "Count": 2 }, { "Template": "units/brit_cavalry_javelinist_b", "Count": 1 }, { "Template": "units/brit_war_dog" } ], "Formations": [ "special/formations/null", "special/formations/box", "special/formations/column_closed", "special/formations/line_closed", "special/formations/column_open", "special/formations/line_open", "special/formations/flank", "special/formations/battle_line", "special/formations/skirmish", "special/formations/wedge" ], "AINames": [ "Karatakos", "Kunobelinos", "Boudicca", "Prasutagus", "Venutius", "Cogidubnus", "Commius", "Comux", "Adminius", "Dubnovellaunus", "Vosenius" ], "SkirmishReplacements": { "skirmish/units/default_infantry_ranged_b": "units/brit_infantry_slinger_b", "skirmish/units/special_starting_unit": "units/brit_war_dog", "skirmish/structures/default_house_5": "structures/{civ}_house" }, "SelectableInGameSetup": true } Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/cart.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/cart.json (revision 23893) +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/cart.json (revision 23894) @@ -1,182 +1,177 @@ { "Code": "cart", "Culture": "cart", "Name": "Carthaginians", "Emblem": "session/portraits/emblems/emblem_carthaginians.png", "History": "Carthage, a city-state in modern-day Tunisia, was a formidable force in the western Mediterranean, eventually taking over much of North Africa and modern-day Spain in the third century B.C. The sailors of Carthage were among the fiercest contenders on the high seas, and masters of naval trade. They deployed towered War Elephants on the battlefield to fearsome effect, and had defensive walls so strong, they were never breached.", "Music":[ {"File":"Mediterranean_Waves.ogg", "Type":"peace"}, {"File":"Harsh_Lands_Rugged_People.ogg", "Type":"peace"}, {"File":"Peaks_of_Atlas.ogg", "Type":"peace"} ], "Factions": [ { "Name": "", "Description": "", "Technologies": [ { "Name": "Exploration", "History": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", "Description": "All Traders and Ships +25% vision range." }, { "Name": "Colonization", "History": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.", "Description": "Civic Centers, Temples, and Houses -25% build time." } ], "Heroes": [ { "Name": "Hannibal Barca", "Class": "", "Armament": "", "Emblem": "", "History": "Carthage's most famous son. Hannibal Barca was the eldest son of Hamilcar Barca and proved an even greater commander than his father. Lived 247-182 B.C. While he ultimately lost the Second Punic War his victories at Trebia, Lake Trasimene, and Cannae, and the feat of crossing the Alps have secured his position as among the best tacticians and strategists in history." }, { "Name": "Hamilcar Barca", "Class": "", "Armament": "", "Emblem": "", "History": "Father of Hannibal and virtual military dictator. Hamilcar Barca was a soldier and politician who excelled along his entire career. Lived 275-228 B.C. While overshadowed by his sons, Hamilcar was great general in his own right, earning the nickname Baraq or Barca for the lightning speed of his advance." }, { "Name": "Maharbal", "Class": "", "Armament": "", "Emblem": "", "History": "Maharbal was Hannibal Barca's 'brash young cavalry commander' during the 2nd Punic War. He is credited with turning the wing of the legions at Cannae resulting in defeat in which 30,000 of 50,000 Romans were lost, as well as significant contributions to the winning of many other battles during the 2nd Punic War. He is known for having said, after the battle of Cannae, 'Hannibal, you know how to win the victory; just not what to do with it.'" } ] } ], "CivBonuses": [ { "Name": "Triple Walls", "History": "Carthaginians built triple city walls.", - "Description": "Carthaginian walls, gates, and towers have 3x health of a standard wall, but also 2x build time." - }, - { - "Name": "Roundup", - "History": "Not unlike the Iberian Peninsula, North Africa was known as horse country, capable of producing up to 100,000 new mounts each year. It was also the home of the North African Forest Elephant.", - "Description": "The resource cost of training elephant-mounted (war elephant) or horse-mounted units (cavalry) is reduced by 5% per animal corralled (as appropriate)." + "Description": "Walls +100% build time, +100% stone cost, and +200% health." } ], "TeamBonuses": [ { "Name": "Trademasters", "History": "The Phoenicians and Carthaginians were broadly known as the greatest trading civilization of the ancient and classical world.", "Description": "Allies +10% international trade bonus." } ], "Structures": [ { "Name":"Naval Shipyard", "Class":"", "Emblem":"", "History":"The structure is based upon the center island of the inner harbour constructed to house the war fleet of the Carthaginian navy at Carthage.", - "Requirements":".", + "Requirements":"", "Phase":"", "Special":"Construct the powerful warships of the Carthaginian navy." }, { "Name":"Celtic Embassy", "Class":"", "Emblem":"", "History":"The Celts supplied fierce warrior mercenaries for Carthaginian armies.", - "Requirements":".", + "Requirements":"", "Phase":"", "Special":"Hire Celtic mercenaries." }, { "Name":"Italiote Embassy", "Class":"", "Emblem":"", "History":"When Hannibal invaded Italy and defeated the Romans in a series of battles, many of the Italian peoples subject to Rome, including the Italian Greeks and powerful Samnites, revolted and joined the Carthaginian cause.", - "Requirements":".", + "Requirements":"", "Phase":"", "Special":"Hire Italian mercenaries." }, { "Name":"Iberian Embassy", "Class":"", "Emblem":"", "History":"The Iberians were known as fierce mercenaries, loyal to their paymasters.", - "Requirements":".", + "Requirements":"", "Phase":"", "Special":"Hire Iberian mercenaries." } ], "WallSets": [ "structures/wallset_palisade", "structures/cart_wallset_short", "structures/cart_wallset_stone" ], "StartEntities": [ { "Template": "structures/cart_civil_centre" }, { "Template": "units/cart_support_female_citizen", "Count": 4 }, { "Template": "units/cart_infantry_spearman_b", "Count": 2 }, { "Template": "units/cart_infantry_archer_b", "Count": 2 }, { "Template": "units/cart_cavalry_javelinist_b" } ], "Formations": [ "special/formations/null", "special/formations/box", "special/formations/column_closed", "special/formations/line_closed", "special/formations/column_open", "special/formations/line_open", "special/formations/flank", "special/formations/battle_line", "special/formations/skirmish", "special/formations/wedge", "special/formations/phalanx" ], "AINames": [ "Hannibal Barca", "Hamilcar Barca", "Hasdrubal Barca", "Hasdrubal Gisco", "Hanno the Elder", "Maharbal", "Mago Barca", "Hasdrubal the Fair", "Hanno the Great", "Himilco", "Hampsicora", "Hannibal Gisco", "Dido", "Xanthippus", "Himilco Phameas", "Hasdrubal the Boetharch" ], "SkirmishReplacements": { "skirmish/units/default_infantry_ranged_b": "units/cart_infantry_archer_b", "skirmish/structures/default_house_10": "structures/{civ}_house" }, "SelectableInGameSetup": true } Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/iber.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/iber.json (revision 23893) +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/iber.json (revision 23894) @@ -1,150 +1,145 @@ { "Code": "iber", "Culture": "iber", "Name": "Iberians", "Emblem": "session/portraits/emblems/emblem_iberians.png", "History": "The Iberians were a people of mysterious origins and language, with a strong tradition of horsemanship and metalworking. A relatively peaceful culture, they usually fought in other's battles only as mercenaries. However, they proved tenacious when Rome sought to take their land and freedom from them, and employed pioneering guerrilla tactics and flaming javelins as they fought back.", "Music":[ {"File":"An_old_Warhorse_goes_to_Pasture.ogg", "Type":"peace"}, {"File":"Celtica.ogg", "Type":"peace"}, {"File":"Harsh_Lands_Rugged_People.ogg", "Type":"peace"} ], "Factions": [ { "Name": "", "Description": "", "Technologies": [ { "Name": "Suzko Txabalina", "History": "Iberian tribesmen were noted for wrapping bundles of grass about the shafts of their throwing spears, soaking that in some sort of flammable pitch, then setting it afire just before throwing.", "Description": "Causes targets struck to become inflamed and lose hitpoints at a constant rate until and if either healed or repaired, as appropriate." }, { "Name": "Maisu Burdina Langileak", "History": "The Iberians were known to produce the finest iron and steel implements and weapons of the age. The famous 'Toledo Steel.'", "Description": "Metal costs for units and technologies reduced by 50%." } ], "Heroes": [ { "Name": "Viriato", "Class": "", "Armament": "", "Emblem": "", "History": "Viriato, like Vercingetorix amongst the Gauls, was the most famous of the Iberian tribal war leaders, having conducted at least 7 campaigns against the Romans in the southern half of the peninsula during the 'Lusitani Wars' from 147-139 B.C. He surfaced as a survivor of the treacherous massacre of 9,000 men and the selling into slavery of 21,000 elderly, women, and children of the Lusitani. They had signed a treaty of peace with the Romans, conducted by Servius Sulpicius Galba, governor of Hispania Ulterior, as the 'final solution' to the Lusitani problem. He emerged from humble beginnings in 151 B.C. to become war chief of the Lusitani. He was intelligent and a superior tactician, never really defeated in any encounter (though suffered losses in some requiring retreat). He succumbed instead to another treachery arranged by a later Roman commander, Q. Servilius Caepio, to have him assassinated by three comrades that were close to him." }, { "Name": "Karos", "Class": "", "Armament": "", "Emblem": "", "History": "Karos was a chief of the Belli tribe located just east of the Celtiberi (Numantines at the center). Leading the confederated tribes of the meseta central (central upland plain) he concealed 20,000 foot and 5,000 mounted troops along a densely wooded track. Q. Fulvius Nobilior neglected proper reconnaissance and lead his army into the trap strung out in a long column. Some 10,000 of 15,000 Roman legionaries fell in the massive ambush that was sprung upon them. The date was 23 August of 153 B.C., the day when Rome celebrated the feast of Vulcan. By later Senatorial Decree it was ever thereafter known as dies ater, a 'sinister day', and Rome never again fought a battle on the 23rd of August. Karos was wounded in an after battle small cavalry action the same evening and soon died thereafter, but he had carried off one of the most humiliating defeats that Rome ever suffered." }, { "Name": "Indibil", "Class": "", "Armament": "", "Emblem": "", "History": "Indibil was king of the Ilergetes, a large federation ranged principally along the Ebro River in the northwest of the Iberian Peninsula. During the Barcid expansion, from 212 B.C. he had initially been talked into allying himself with the Carthaginians who had taken control of a lot of territory to the south and west, however after loss and his capture in a major battle he was convinced, some say tricked, to switch to the Roman side by Scipio Africanus. But that alliance didn't last long, as Roman promises were hollow and the Romans acted more like conquerors than allies. So, while the Romans and their allies had ended Carthaginian presence in 'Hispania' in 206 B.C., Indibil and another tribal prince by the name of Mandonio, who may have been his brother, rose up in rebellion against the Romans. They were defeated in battle, but rose up in a 2nd even larger rebellion that had unified all the Ilergetes again in 205 B.C. Outnumbered and outarmed they were again defeated, Indibil losing his life in the final battle and Mandonio being captured then later put to death. From that date onward the Ilergetes remained a pacified tribe under Roman rule." } ] } ], "CivBonuses": [ { "Name": "Harritsu Leku", "History": "With exception to alluvial plains and river valleys, stone is abundant in the Iberian Peninsula and was greatly used in construction of structures of all types.", "Description": "Iberians start with a powerful prefabricated circuit of stone walls." - }, - { - "Name": "Zaldi Saldoa", - "History": "Not unlike Numidia in North Africa, the Iberian Peninsula was known as 'horse country', capable of producing up to 100,000 new mounts each year.", - "Description": "The resource cost of training horse-mounted units (cavalry) is reduced by 5% per animal corralled." } ], "TeamBonuses": [ { "Name": "Saripeko", "History": "The Iberians were long known to provide mercenaries to other nations to serve as auxiliaries to their armies in foreign wars. Carthage is the most well known example, and we have evidence of them serving in such a capacity in Aquitania.", "Description": "Allied Citizen Javelineers −10% resource costs." } ], "Structures": [ { "Name": "Gur Oroigarri", "Class": "", "Emblem": "", "History": "'Revered Monument' The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs.", "Requirements": "", "Phase": "", "Special": "Defensive Aura - Gives all Iberian units and buildings within vision range of the monument a 10-15% attack boost. Build Limit: Only 5 may be built per map." } ], "WallSets": [ "structures/wallset_palisade", "structures/iber_wallset_stone" ], "StartEntities": [ { "Template": "structures/iber_civil_centre" }, { "Template": "units/iber_support_female_citizen", "Count": 4 }, { "Template": "units/iber_infantry_swordsman_b", "Count": 2 }, { "Template": "units/iber_infantry_javelinist_b", "Count": 2 }, { "Template": "units/iber_cavalry_javelinist_b" } ], "Formations": [ "special/formations/null", "special/formations/box", "special/formations/column_closed", "special/formations/line_closed", "special/formations/column_open", "special/formations/line_open", "special/formations/flank", "special/formations/battle_line", "special/formations/skirmish", "special/formations/wedge" ], "AINames": [ "Viriato", "Viriato", "Karos", "Indibil", "Audax", "Ditalcus", "Minurus", "Tautalus" ], "SkirmishReplacements": { "skirmish/units/default_infantry_melee_b": "units/iber_infantry_swordsman_b", "skirmish/structures/default_house_5": "structures/{civ}_house", "skirmish/structures/iber_wall_short": "structures/iber_wall_short", "skirmish/structures/iber_wall_medium": "structures/iber_wall_medium", "skirmish/structures/iber_wall_long": "structures/iber_wall_long", "skirmish/structures/iber_wall_gate": "structures/iber_wall_gate", "skirmish/structures/iber_wall_tower": "structures/iber_wall_tower" }, "SelectableInGameSetup": true } Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/kush.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/kush.json (revision 23893) +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/kush.json (revision 23894) @@ -1,177 +1,163 @@ { "Code": "kush", "Culture": "egyptian", "Name": "Kushites", "Emblem": "session/portraits/emblems/emblem_kushites.png", "History": "The Kingdom of Kush was an ancient African kingdom situated on the confluences of the Blue Nile, White Nile and River Atbara in what is now the Republic of Sudan. The Kushite era of rule in the region was established after the Bronze Age collapse of the New Kingdom of Egypt, and it was centered at Napata in its early phase. They invaded Egypt in the 8th century BC, and the Kushite emperors ruled as Pharaohs of the Twenty-fifth dynasty of Egypt for a century, until they were expelled by the Assyrians. Kushite culture was influenced heavily by the Egyptians, with Kushite pyramid building and monumental temple architecture still extent. The Kushites even worshipped many Egyptian gods, including Amun. During Classical antiquity, the Kushite imperial capital was at Meroe. In early Greek geography, the Meroitic kingdom was known as Aethiopia. The Kushite kingdom persisted until the 4th century AD, when it weakened and disintegrated due to internal rebellion, eventually succumbing to the rising power of Axum.", "Music": [ { "File": "Ammon-Ra.ogg", "Type": "peace" }, { "File": "Sands_of_Time.ogg", "Type": "peace" }, { "File": "Land_between_the_two_Seas.ogg", "Type": "peace" }, { "File": "Valley_of_the_Nile.ogg", "Type": "peace" } ], "Factions": [ { "Name": "Kushite Africans", "Description": "The great African kingdom that straddled the Nile River in Nubia, in the South of Egypt.", "Technologies": [ { "Name":"Archery Tradition", "History":"The Kushites had a tradition of fine archery and a penchant for using massed archers in battle.", "Description":"Archers −10% training time, +8 attack range, and −10% ranged attack spread." }, { "Name": "Monumental Architecture", - "Description": "+50% HP and -50% build time for Civic Centers, Temples, Pyramids and Wonders." + "Description": "Civic Structures +20% build time, +20% health, and +20% capture points." }, { "Name": "High Priest of Amun", "History": "Have your priests instructed by the High Priest himself - may Amun bless him.", - "Description": "Allow to train elite rank healers" + "Description": "Train elite rank healers." } ], "Heroes": [ { "Name": "Nastasen", "Class": "", "Armament": "", - "Emblem": "emblem.png", + "Emblem": "", "History": "" }, { "Name": "Arakamani", "Class": "", "Armament": "", - "Emblem": "emblem.png", + "Emblem": "", "History": "" }, { "Name": "Amanirenas", "Class": "", "Armament": "", - "Emblem": "emblem.png", + "Emblem": "", "History": "" } ] } ], - "CivBonuses": - [ - { - "Name": "The Pyramids of Meroe", - "Description": "Building a Kushite pyramid increases Civic Center territory influence by +10% for each one built." - }, - { - "Name": "Mineral Deposits", - "Description": "Kushite players receive a free extra Metal Mine somewhere in their home territory." - }, - { - "Name": "Elephant Roundup", - "Description": "Can capture Gaia elephants and garrison them into a corral to reduce training costs for War Elephants." - } - ], + "CivBonuses": [], "TeamBonuses": [ { "Name": "Elephant Suppliers", "Description": "Allied Elephants −20% resource costs and training time." } ], "Structures": [ { "Name": "Temple of Amun", "Class": "", - "Emblem": "emblem.png", - "History": "History.", - "Requirements": ".", + "Emblem": "", + "History": "", + "Requirements": "", "Phase": "City", "Special": "The Kushites can upgrade individual Temples to Temples of Amun, which can train Napatan Temple Guard champions and heal units faster." }, { "Name": "Temple of Apedemak", "Class": "", - "Emblem": "emblem.png", - "History": "History.", - "Requirements": ".", + "Emblem": "", + "History": "", + "Requirements": "", "Phase": "City", "Special": "The Kushites can upgrade individual Temples to Temples of Apedemak, which can train Meroe Temple Guard champions and heal units faster." }, { "Name": "Kushite Pyramids", "Class": "", - "Emblem": "emblem.png", + "Emblem": "", "History": "The Kushites built over 200 pyramids in Nubia.", - "Requirements": ".", + "Requirements": "", "Phase": "Village", "Special": "Building a Small Kushite Pyramid unlocks the Town Phase. Building a Large Kushite Pyramid unlocks the City Phase. And each pyramid built adds +10% territory effect to Civic Centers." } ], "StartEntities": [ { "Template": "structures/kush_civil_centre" }, { "Template": "units/kush_support_female_citizen", "Count": 4 }, { "Template": "units/kush_infantry_spearman_b", "Count": 2 }, { "Template": "units/kush_infantry_archer_b", "Count": 2 }, { "Template": "units/kush_cavalry_javelinist_b" } ], "WallSets": [ "structures/wallset_palisade", "structures/kush_wallset_stone" ], "Formations": [ "special/formations/null", "special/formations/box", "special/formations/column_closed", "special/formations/line_closed", "special/formations/column_open", "special/formations/line_open", "special/formations/flank", "special/formations/battle_line", "special/formations/skirmish", "special/formations/wedge", "special/formations/syntagma" ], "AINames": [ "Kashta", "Alara", "Pebatjma", "Shabaka", "Shebitku", "Qalhata", "Takahatenamun", "Tantamani", "Atlanersa", "Nasalsa", "Malewiebamani", "Harsiotef", "Shanakdakhete", "Amanishakheto" ], "SkirmishReplacements": { "skirmish/units/default_infantry_ranged_b": "units/kush_infantry_archer_b", "skirmish/structures/default_house_10": "structures/{civ}_house" }, "SelectableInGameSetup": true } Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/mace.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/mace.json (revision 23893) +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/mace.json (revision 23894) @@ -1,173 +1,158 @@ { "Code":"mace", "Culture":"hele", "Name":"Macedonians", "Emblem":"session/portraits/emblems/emblem_macedonians.png", "History":"Macedonia was an ancient Greek kingdom, centered in the northeastern part of the Greek peninsula. Under the leadership of Alexander the Great, Macedonian forces and allies took over most of the world they knew, including Egypt, Persia and parts of the Indian subcontinent, allowing a diffusion of Hellenic and eastern cultures for years to come.", "Music":[ {"File":"Rise_of_Macedon.ogg", "Type":"peace"}, {"File":"In_the_Shadow_of_Olympus.ogg", "Type":"peace"}, {"File":"Elysian_Fields.ogg", "Type":"peace"}, {"File":"The_Hellespont.ogg", "Type":"peace"} ], "Factions": [ { "Name":"Macedonians", "Description":"A Hellenistic kingdom bordering the Greek city-states.", "Technologies": [ { - "Name":"Military Reforms", - "History":"When Philip II came to the Macedonian throne he began a total reorganization of the Macedonian army. His reforms created a powerful cavalry arm to his army that would prove useful to both himself and his son Alexander's conquests.", - "Description":"Each subsequent Barracks constructed comes with 5 free (random) Macedonian military units. This also applies to the Barracks of allied players (they receive 5 free units of their own culture for each new Barracks constructed)." + "Name": "Hellenistic Metropolis", + "History": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", + "Description": "Civic Centers +100% health and capture points, double default arrows." }, { - "Name":"Royal Gift", - "History":"In India near the end of his long anabasis, Alexander gifted to the Royal Hypaspist corps shields of silver for their long and valiant service in his army.", - "Description":"Upgrade Hypaspist Champion Infantry to Silver Shields, with greater attack and armor, but also greater cost." - }, - { - "Name":"Hellenistic Metropolises", - "History":"Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", - "Description":"Civic Centers have double Health and double default arrows." + "Name": "Silver Shields", + "History": "In India near the end of his long anabasis, Alexander gifted to the Royal Hypaspist corps shields of silver for their long and valiant service in his army.", + "Description": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health and attack damage." } ], "Heroes": [ { "Name":"Philip II of Macedon", "Class":"", "Armament":"", "Emblem":"", "History":"The king of Macedonia (359-336 B.C.), he carried out vast monetary and military reforms in order to make his kingdom the most powerful force in the Greek world. Greatly enlarged the size of Macedonia by conquering much of Thrace and subduing the Greeks. Murdered in Aegae while planning a campaign against Persia." }, { "Name":"Alexander the Great", "Class":"", "Armament":"", "Emblem":"", "History":"The most powerful hero of them all - son of Philip II, king of Macedonia (336-323 B.C.). After conquering the rest of the Thracians and quelling the unrest of the Greeks, Alexander embarked on a world-conquest march. Defeating the Persian forces at Granicus (334 B.C.), Issus (333 B.C.) and Gaugamela (331 B.C.), he became master of the Persian Empire. Entering India, he defeated king Porus at Hydaspes (326 B.C.), but his weary troops made him halt. Died in Babylon at the age of 33 while planning a campaign against Arabia." }, { "Name":"Demetrios the Besieger", "Class":"", "Armament":"", "Emblem":"", "History":"One of the Diadochi, king of Macedonia (294-288 B.C.), Demetrios was renowned as one of the bravest and most able successors of Alexander. As the son of Antigonus I Monophthalmus, he fought and won many important battles early on and was proclaimed king, along with his father, in 306 B.C. Losing his Asian possessions after the battle of Ipsos, he later won the Macedonian throne. Fearing lest they should be overpowered by Demetrios, the other Diadochi united against him and defeated him." } ] } ], "CivBonuses": [ { - "Name":"Hellenic League", - "History":"After the unification of Greece, Philip II gathered all the city-states together to form the Hellenic League, with Macedon as the its leader. With this Pan-Hellenic federation he planned to launch an expedition to punish Persia for past wrongs. Although assassinated before he could carry out the invasion, his son Alexander the Great took up the mantle and completed his fathers plans.", - "Description":"Macedonian units have +10% attack bonus vs. Persian and Hellenic factions, but -5% attack debonus vs. Romans." - }, - { - "Name":"Syntagma", - "History":"Based upon the Theban Oblique Order phalanx, the Syntagma was the formation that proved invincible against the armies of Hellas and the East.", - "Description":"Infantry pike units can use the slow and powerful Syntagma formation." - }, - { - "Name":"Hellenization", - "History":"The Greeks were highly successful in Hellenizing various foreigners. During the Hellenistic Age, Greek was the lingua franca of the Ancient World, spoken widely from Spain to India.", - "Description":"Constructing a Theatron increases the territory expanse of all buildings by +20%." + "Name": "Hellenic Architecture", + "History": "The Greeks used stone construction from early Mycenaean times.", + "Description": "Structures +10% health and +10% capture points." } ], "TeamBonuses": [ { "Name":"Standardized Currency", "History":"The Macedonians and the Diadochi minted coins of very high quality. On their currency the Diadochi in particular frequently depicted themselves as the rightful successor to Alexander the Great, attempting to legitimize their rule.", "Description":"Allies +20% barter sell prices." } ], "Structures": [ { "Name":"Theatron", "Class":"", "Emblem":"", "History":"Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture.", "Requirements":"", "Phase":"City", "Special":"The Hellenization civ bonus. Building a Theatron increases the territory effect of all buildings by 25%. Build limit: 1." }, { "Name":"Library", "Class":"", "Emblem":"", "History":"Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture.", "Requirements":"", "Phase":"City", "Special":"All Special Technologies are researched here. Building one reduces the cost of all other remaining technologies by 10%. Build limit: 1." } ], "WallSets": [ "structures/wallset_palisade", "structures/mace_wallset_stone" ], "StartEntities": [ { "Template": "structures/mace_civil_centre" }, { "Template": "units/mace_support_female_citizen", "Count": 4 }, { "Template": "units/mace_infantry_pikeman_b", "Count": 2 }, { "Template": "units/mace_infantry_javelinist_b", "Count": 2 }, { "Template": "units/mace_cavalry_spearman_b" } ], "Formations": [ "special/formations/null", "special/formations/box", "special/formations/column_closed", "special/formations/line_closed", "special/formations/column_open", "special/formations/line_open", "special/formations/flank", "special/formations/battle_line", "special/formations/skirmish", "special/formations/wedge", "special/formations/phalanx", "special/formations/syntagma" ], "AINames": [ "Alexander the Great", "Philip II", "Antipater", "Philip IV", "Lysander", "Lysimachus", "Pyrrhus of Epirus", "Antigonus II Gonatas", "Demetrius II Aetolicus", "Philip V", "Perseus", "Craterus", "Meleager" ], "SkirmishReplacements": { "skirmish/units/default_cavalry" : "units/mace_cavalry_spearman_b", "skirmish/units/default_infantry_melee_b": "units/mace_infantry_pikeman_b", "skirmish/structures/default_house_10": "structures/{civ}_house" }, "SelectableInGameSetup": true } Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/maur.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/maur.json (revision 23893) +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/maur.json (revision 23894) @@ -1,157 +1,157 @@ { "Code": "maur", "Culture": "maur", "Name": "Mauryas", "Emblem": "session/portraits/emblems/emblem_mauryas.png", "History": "Founded in 322 B.C. by Chandragupta Maurya, the Mauryan Empire was the first to rule most of the Indian subcontinent, and was one of the largest and most populous empires of antiquity. Its military featured bowmen who used the long-range bamboo longbow, fierce female warriors, chariots, and thousands of armored war elephants. Its philosophers, especially the famous Acharya Chanakya, contributed to such varied fields such as economics, religion, diplomacy, warfare, and good governance. Under the rule of Ashoka the Great, the empire saw 40 years of peace, harmony, and prosperity.", "Music":[ {"File":"An_old_Warhorse_goes_to_Pasture.ogg", "Type":"peace"}, {"File":"Land_between_the_two_Seas.ogg", "Type":"peace"}, {"File":"Eastern_Dreams.ogg", "Type":"peace"}, {"File":"Karmic_Confluence.ogg", "Type":"peace"} ], "Factions": [ { "Name": "Mauryan Indians", "Description": "", "Technologies": [ { "Name":"Archery Tradition", "History":"The Indian peoples had a tradition of fine archery and a penchant for using massed archers in battle.", "Description":"Archers −10% training time, +8 attack range, and −10% ranged attack spread." } ], "Heroes": [ { "Name":"Chandragupta Maurya", "Class":"", "Armament":"", "Emblem":"", "History":"Founder of the Mauryan Empire." }, { "Name":"Ashoka the Great", "Class":"", "Armament":"", "Emblem":"", "History":"Last great emperor of the Mauryan dynasty." }, { "Name":"Acharya Chāṇakya", "Class":"", "Armament":"", "Emblem":"", "History":"Great teacher and advisor to Chandragupta Maurya." } ] } ], "CivBonuses": [ { "Name": "Emperor of Emperors.", "History": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan rulers held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "Description": "Mauryas have a +10% population cap bonus (e.g., 330 pop cap instead of the usual 300)." }, { "Name": "Elephant Tradition", "History": "India is the land of the elephants. Elephant warfare originated in India and continued for millennia. It was also the source of elephants for the eastern Mediterranean. Indian kings were able to field large numbers of war elephants.", "Description": "Elephants −30% training time." } ], "TeamBonuses": [ { "Name": "Ashoka's Religious Support", "History": "Ashoka the Great sent embassies West to spread knowledge of the Buddha.", "Description": "Allied Temples −50% resource costs and building time; Temple technologies −50% resource costs and research time." } ], "Structures": [ { - "Name":"Elephant Stables", - "Class":"SB1", - "Emblem":"", - "History":".", - "Requirements":"Temple", - "Phase":"Town", - "Special":"Trains Elephant Archer and Worker Elephant at Town Phase, then adds the champion War Elephant at the City phase." - }, - { - "Name":"Edict Pillar of Ashoka", - "Class":"SB2", - "Emblem":"", - "History":".", - "Requirements":"Built by the Ashoka hero unit.", - "Phase":"City", - "Special":"Contentment: +10% Health and +10% resource gathering rates for all citizens and allied citizens within its range. Can be built anywhere except in enemy territory. Max Built: 10." + "Name": "Elephant Stable", + "Class": "", + "Emblem": "", + "History": "", + "Phase": "Town", + "Requirements": "", + "Special": "Train Elephants and research Elephant technologies." + }, + { + "Name": "Edict Pillar of Ashoka", + "Class": "", + "Emblem": "", + "History": "", + "Phase": "City", + "Requirements": "Ashoka Hero.", + "Special": "Contentment: +10% Health and +10% resource gathering rates for all citizens and allied citizens within its range. Can be built anywhere except in enemy territory. Max Built: 10." } ], "WallSets": [ "structures/wallset_palisade", "structures/maur_wallset_stone" ], "StartEntities": [ { "Template": "structures/maur_civil_centre" }, { "Template": "units/maur_support_female_citizen", "Count": 4 }, { "Template": "units/maur_infantry_spearman_b", "Count": 2 }, { "Template": "units/maur_infantry_archer_b", "Count": 2 }, { "Template": "units/maur_cavalry_javelinist_b", "Count": 1 }, { "Template": "units/maur_support_elephant", "Count": 1 } ], "Formations": [ "special/formations/null", "special/formations/box", "special/formations/column_closed", "special/formations/line_closed", "special/formations/column_open", "special/formations/line_open", "special/formations/flank", "special/formations/battle_line", "special/formations/skirmish", "special/formations/wedge" ], "AINames": [ "Chandragupta Maurya", "Bindusara Maurya", "Ashoka the Great", "Dasharatha Maurya", "Samprati Maurya", "Shalishuka Maurya", "Devavarman Maurya", "Shatadhanvan Maurya", "Brihadratha Maurya" ], "SkirmishReplacements": { "skirmish/units/default_infantry_ranged_b": "units/maur_infantry_archer_b", "skirmish/units/special_starting_unit": "units/maur_support_elephant", "skirmish/structures/default_house_5": "structures/{civ}_house" }, "SelectableInGameSetup": true } Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json (revision 23893) +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json (revision 23894) @@ -1,175 +1,170 @@ { "Code": "pers", "Culture": "pers", "Name": "Persians", "Emblem": "session/portraits/emblems/emblem_persians.png", "History": "The Persian Empire, when ruled by the Achaemenid dynasty, was one of the greatest empires of antiquity, stretching at its zenith from the Indus Valley in the east to Greece in the west. The Persians were the pioneers of empire-building of the ancient world, successfully imposing a centralized rule over various peoples with different customs, laws, religions and languages, and building a cosmopolitan army made up of contingents from each of these nations.", "Music":[ {"File":"Eastern_Dreams.ogg", "Type":"peace"}, {"File":"Valley_of_the_Nile.ogg", "Type":"peace"}, {"File":"Land_between_the_two_Seas.ogg", "Type":"peace"}, {"File":"Sands_of_Time.ogg", "Type":"peace"} ], "Factions": [ { "Name": "", "Description": "", "Technologies": [ { "Name":"Archery Tradition", "History":"The Iranian peoples had a tradition of fine archery and a penchant for using massed archers in battle.", "Description":"Archers −10% training time, +8 attack range, and −10% ranged attack spread." }, { "Name": "Naval Craftsmanship", "History": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", "Description": "Phoenician triremes gain the unique ability to train cavalry." }, { "Name": "Persian Architecture", "History": "The Persians built the wonderful 2700 kilometer-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", "Description": "Increases hitpoints of all structures, but build time increased appropriately." }, { "Name": "Immortals", - "History": ".", - "Description": "Reduces train time for Anusiya champion infantry by half." + "History": "The Achaemenids maintained a 10,000-strong elite corps, referred to as Athanatoi (“Immortals”) by Greek authors.", + "Description": "Anušiya Champion Infantry -50% train time, but also -10% health." }, { "Name": "Nisean War Horses", "History": "The beautiful and powerful breed of Nisean horses increases health for Persian cavalry.", "Description": "+25% health for cavalry, but +10% train time." } ], "Heroes": [ { "Name": "Kurush II", "Class": "", "Armament": "", "Emblem": "", "History": "Cyrus (ruled 559-530 B.C.) The son of a Median princess and the ruler of Anshan; justly called the 'Father of the Empire', Cyrus the Great conquered Media, Lydia, Babylonia and Bactria, thereby establishing the Persian Empire. He was also renown as a benevolent conqueror. (OP - Kurush). Technically the second ruler of the Persians by that name, and so appears as Kurush II on his documents and coins. Kurush I was his grandfather." }, { "Name": "Darayavahush I", "Class": "", "Armament": "", "Emblem": "", "History": "Darius (ruled 522-486 B.C.) The son of Vishtaspa (Hystaspes), the satrap of Parthia and Hyrcania; a great administrator as well as a decent general, Darius introduced the division of the empire into satrapies and conquered NW India, Thrace and Macedonia. He was called the 'Merchant of the Empire'." }, { "Name": "Xsayarsa I", "Class": "", "Armament": "", "Emblem": "", "History": "Xerxes (ruled 485-465 B.C.) The son of Darius the Great and Atoosa, a daughter of Cyrus the Great, Xerxes was an able administrator, who also extended Imperial rule into Chorasmia. Apart from his failed invasion of Greece, he was famous for his extensive building programme, especially at Persepolis." } ] } ], "CivBonuses": [ { - "Name": "Corral Camels and Horses", - "History": "While the Persians employed camelry only in a few cases, its use was always accompanied by great success (most notably during the battle of Sardis in 546 B.C.) The satrapy of Bactria was a rich source of 'two-hump' camels, while Northern Arabia supplied 'one-hump' camels.", - "Description": "The resource cost of training camel-mounted (trader) or horse-mounted units (cavalry) is reduced by 5% per animal (as appropriate) corralled." - }, - { "Name": "Great King's Levy", "History": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "Description": "Persians have a +10% population cap bonus (e.g. 330 pop cap instead of the usual 300)." } ], "TeamBonuses": [ { "Name": "Royal Road", "History": "Coinage was invented by the Lydians in 7th Century B.C., but it was not very common until the Persian period. Darius the Great standardized coined money and his golden coins (known as 'darics') became commonplace not only throughout his empire, but as far to the west as Central Europe.", "Description": "Allied Land Traders +15% trade gain." } ], "Structures": [ { - "Name": "Cavalry Stables", + "Name": "Stable", "Class": "", "Emblem": "", "History": "The Persian Empire's best soldiers were Eastern horsemen.", + "Phase": "Village", "Requirements": "", - "Phase": "Town", - "Special": "Train Cavalry citizen-soldiers." + "Special": "Train Cavalry and research Cavalry technologies." }, { "Name": "Apadana", "Class": "", "Emblem": "", "History": "The term Apadana designates a large hypostyle palace found in Persia. The best known example, and by far the largest, was the great Apadana at Persepolis. Functioning as the empire's central audience hall, the palace is famous for the reliefs of the tribute-bearers and of the army, including the Immortals.", "Requirements": "", "Phase": "City", "Special": "Train heroes and Persian Immortals. Gives a slow trickle of all resources as 'Satrapy Tribute.'" } ], "WallSets": [ "structures/wallset_palisade", "structures/pers_wallset_stone" ], "StartEntities": [ { "Template": "structures/pers_civil_centre" }, { "Template": "units/pers_support_female_citizen", "Count": 4 }, { "Template": "units/pers_infantry_spearman_b", "Count": 2 }, { "Template": "units/pers_infantry_archer_b", "Count": 2 }, { "Template": "units/pers_cavalry_javelinist_b" } ], "Formations": [ "special/formations/null", "special/formations/box", "special/formations/column_closed", "special/formations/line_closed", "special/formations/column_open", "special/formations/line_open", "special/formations/flank", "special/formations/battle_line", "special/formations/skirmish", "special/formations/wedge", "special/formations/phalanx" ], "AINames": [ "Kurush II the Great", "Darayavahush I", "Cambyses II", "Bardiya", "Xsayarsa I", "Artaxshacha I", "Darayavahush II", "Darayavahush III", "Artaxshacha II", "Artaxshacha III", "Haxamanish", "Xsayarsa II" ], "SkirmishReplacements": { "skirmish/units/default_infantry_ranged_b": "units/pers_infantry_archer_b", "skirmish/structures/default_house_10" : "structures/{civ}_house" }, "SelectableInGameSetup": true } Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/ptol.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/ptol.json (revision 23893) +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/ptol.json (revision 23894) @@ -1,188 +1,161 @@ { "Code":"ptol", "Culture":"ptol", "Name":"Ptolemies", "Emblem":"session/portraits/emblems/emblem_ptolemies.png", "History":"The Ptolemaic dynasty was a Macedonian Greek royal family which ruled the Ptolemaic Empire in Egypt during the Hellenistic period. Their rule lasted for 275 years, from 305 BC to 30 BC. They were the last dynasty of ancient Egypt.", "Music":[ {"File":"Ammon-Ra.ogg", "Type":"peace"}, {"File":"Sands_of_Time.ogg", "Type":"peace"}, {"File":"Land_between_the_two_Seas.ogg", "Type":"peace"}, {"File":"Valley_of_the_Nile.ogg", "Type":"peace"} ], "Factions": [ { "Name":"Ptolemaic Egyptians", "Description":"The great Greek-Macedonian dynastic rule over Ancient Egypt.", "Technologies": [ { - "Name":"Hellenistic Metropolises", - "History":"Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", - "Description":"Civic Centers have double Health and double default arrows." - }, - { - "Name":"Pharaonic Cult.", - "History":"The Macedonian-Greek rulers of the Ptolemaic dynasty observed many ancient Egyptian traditions in order to satiate the local populace and ingratiate themselves to the powerful priestly class in the country.", - "Description":"Hero aura range boosted by 50%." - }, - { - "Name":"Nile Delta", - "History":"The Nile Delta had rich soil for farming, due to centuries of seasonal floods from the Nile depositing rich silt across the landscape.", - "Description":"The Ptolemaic Egyptians receive 3 additional farming technologies above and beyond the maximum number of farming technologies usually available to a faction." + "Name": "Hellenistic Metropolis", + "History": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", + "Description": "Civic Centers +100% health and capture points, double default arrows." } ], "Heroes": [ { "Name":"Ptolemaios A' Soter", "Class":"", "Armament":"", "Emblem":"", - "History":"." + "History":"" }, { "Name":"Ptolemaios D' Philopater", "Class":"", "Armament":"", "Emblem":"", - "History":"." + "History":"" }, { "Name":"Kleopatra H' Philopater", "Class":"", "Armament":"", "Emblem":"", - "History":"." + "History":"" } ] } ], - "CivBonuses": - [ - { - "Name":"Mercenary Army", - "History":"The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and foreign mercenaries for the bulk of its military force, mainly because the loyalty of native Egyptian units was often suspect. Indeed, during one native uprising, Upper Egypt was lost to the Ptolemies for decades. Mercenaries were often battle-hardened and their loyalty could be bought, sometimes cheaply, sometimes not cheaply. This was of no matter, since Egypt under the Ptolemies was so prosperous as to be the richest of Alexander's successor states.", - "Description":"The Ptolemies receive the Mercenary Camp, a Barracks that is constructed in neutral territory and trains mercenaries." - }, - { - "Name":"Nile Delta", - "History":"Unknown.", - "Description":"The Ptolemaic Egyptians receive 3 additional farming technologies." - }, - { - "Name":"Roundup", - "History":"Unknown.", - "Description":"Can capture gaia elephants and camels to reduce their training cost." - } - ], + "CivBonuses": [], "TeamBonuses": [ { "Name":"Breadbasket of the Mediterranean", "History":"Egypt was a net exporter of grain, so much so that large cities such as Athens, Antioch, and Rome came to rely upon Egyptian grain in order to feed their masses.", "Description":"Allies +1.0 food trickle rate." } ], "Structures": [ { "Name":"Library", "Class":"", "Emblem":"", "History":"Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture.", - "Requirements":".", + "Requirements":"", "Phase":"City", "Special":"Maximum of 1 built. All Special Technologies and some regular city-phase technologies are researched here. Building one reduces the cost of all other remaining technologies by 10%." }, { "Name":"Stratópedo Misthophóron", "Class":"", "Emblem":"", "History":"The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and foreign mercenaries for the bulk of its military force, mainly because the loyalty of native Egyptian units was often suspect. Indeed, during one native uprising, Upper Egypt was lost to the Ptolemies for decades. Mercenaries were often battle-hardened and their loyalty could be bought, sometimes cheaply, sometimes not cheaply. This was of no matter, since Egypt under the Ptolemies was so prosperous as to be the richest of Alexander's successor states.", "Requirements":"", "Phase":"Town", "Special":"Must be constructed in neutral territory. Has no territory radius effect. Trains mercenaries." }, { "Name":"Lighthouse", "Class":"", "Emblem":"", "History":"The Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbor mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the Seven Wonders of the World.", - "Requirements":".", + "Requirements":"", "Phase":"City", "Special":"When built along the shoreline, removes shroud of darkness over all the water, revealing all the coast lines on the map. Limit: 1." } ], "WallSets": [ "structures/wallset_palisade", "structures/ptol_wallset_stone" ], "StartEntities": [ { "Template": "structures/ptol_civil_centre" }, { "Template": "units/ptol_support_female_citizen", "Count": 4 }, { "Template": "units/ptol_infantry_pikeman_b", "Count": 2 }, { "Template": "units/ptol_infantry_javelinist_b", "Count": 2 }, { "Template": "units/ptol_cavalry_archer_b" } ], "Formations": [ "special/formations/null", "special/formations/box", "special/formations/column_closed", "special/formations/line_closed", "special/formations/column_open", "special/formations/line_open", "special/formations/flank", "special/formations/battle_line", "special/formations/skirmish", "special/formations/wedge", "special/formations/phalanx", "special/formations/syntagma" ], "AINames": [ "Ptolemy Soter", "Ptolemy Philadelphus", "Ptolemy Epigone", "Ptolemy Eurgetes", "Ptolemy Philopater", "Ptolemy Epiphanes", "Ptolemy Philometor", "Ptolemy Eupator", "Ptolemy Alexander", "Ptolemy Neos Dionysos", "Ptolemy Neos Philopater", "Berenice Philopater", "Cleopatra Tryphaena", "Berenice Epiphaneia", "Cleopatra Philopater", "Cleopatra Selene", "Cleopatra II Philometora Soteira", "Arsinoe IV", "Arsinoe II" ], "SkirmishReplacements": { "skirmish/units/default_infantry_melee_b": "units/ptol_infantry_pikeman_b", "skirmish/units/default_cavalry": "units/ptol_cavalry_archer_b", "skirmish/structures/default_house_5": "structures/{civ}_house" }, "SelectableInGameSetup": true } Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/sele.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/sele.json (revision 23893) +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/sele.json (revision 23894) @@ -1,196 +1,170 @@ { "Code":"sele", "Culture":"sele", "Name":"Seleucids", "Emblem":"session/portraits/emblems/emblem_seleucids.png", "History":"The Macedonian-Greek dynasty that ruled most of Alexander's former empire.", "Music":[ {"File":"Rise_of_Macedon.ogg", "Type":"peace"}, {"File":"In_the_Shadow_of_Olympus.ogg", "Type":"peace"}, {"File":"The_Hellespont.ogg", "Type":"peace"} ], "Factions": [ { "Name":"Seleucids", "Description":"The Macedonian-Greek dynasty that ruled the Eastern part of Alexander's former empire.", "Technologies": [ { - "Name":"Hellenistic Metropolises", - "History":"Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", - "Description":"Civic Centers have double Health and double default arrows." - }, - { - "Name":"Traditional Army vs. Reform Army", - "History":"Seleucid and indeed Successor warfare evolved over the course of the 3rd and 2nd centuries. Contact with Eastern upstarts such as the Parthians and constant revolts of peripheral satrapies such as Bactria caused the Seleucids to reform their military and change their tactics, specifically in the cavalry arm. War with the Romans from the West and invasions from the Galatians also forced the Seleucids to reform their infantry regiments to be more flexible.", - "Description":"Traditional Army unlocks Silver Shields and Scythed Chariots, Reform Army unlocks Romanized Heavy Swordsmen and Cataphracts." - }, - { - "Name":"Marriage Alliance", - "History":"Seleucus I Nicator invaded the Punjab region of India in 305 BC, confronting Chandragupta Maurya (Sandrokottos), founder of the Mauryan empire. It is said that Chandragupta fielded an army of 600,000 men and 9,000 war elephants (Pliny, Natural History VI, 22.4). Seleucus met with no success and to establish peace between the two great powers and to formalize their alliance, he married his daughter to Chandragupta. In return, Chandragupta gifted Seleucus a corps of 500 war elephants, which would prove a decisive military asset for Seleucus as he fought the rest of Alexander's successors.", - "Description":"A one-time purchase of 20 Indian War Elephants from the Mauryan Empire." + "Name": "Hellenistic Metropolis", + "History": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", + "Description": "Civic Centers +100% health and capture points, double default arrows." }, { "Name": "Nisean War Horses", "History": "The beautiful and powerful breed of Nisean horses increases health for Seleucid cavalry.", "Description": "+25% health for cavalry, but +10% train time." + }, + { + "Name": "Traditional Army vs Reform Army", + "History": "Seleucid and indeed Successor warfare evolved over the course of the 3rd and 2nd centuries. Contact with Eastern upstarts such as the Parthians and constant revolts of peripheral satrapies such as Bactria caused the Seleucids to reform their military and change their tactics, specifically in the cavalry arm. War with the Romans from the West and invasions from the Galatians also forced the Seleucids to reform their infantry regiments to be more flexible.", + "Description": "Unlock either Champion Infantry Pikemen or Champion Infantry Swordsmen." } ], "Heroes": [ { "Name":"Seleukos A' Nikator", "Class":"", "Armament":"", "Emblem":"", "History":"Always lying in wait for the neighboring nations, strong in arms and persuasive in council, he (Seleucus) acquired Mesopotamia, Armenia, 'Seleucid' Cappadocia, Persis, Parthia, Bactria, Arabia, Tapouria, Sogdia, Arachosia, Hyrcania, and other adjacent peoples that had been subdued by Alexander, as far as the river Indus, so that the boundaries of his empire were the most extensive in Asia after that of Alexander. The whole region from Phrygia to the Indus was subject to Seleucus. — Appian, 'The Syrian Wars'." }, { "Name":"Antiokhos G' Megas", "Class":"", "Armament":"", "Emblem":"", "History":"Antiochus inherited a troubled kingdom upon the beginning of his reign. From the verge of collapse he managed to weld back together the empire Seleucus I fought so hard to found. The rebellious eastern satraps of Bactria and Parthia were brought to heel, temporarily securing his eastern borders. He then turned his attention to mother Greece, attempting to fulfill the dreams of his fathers by invading Greece under the pretext of liberation. The Achaean League and the Kingdom of Pergamon banded together with the Romans to defeat him at the Battle of Magnesia, forever burying the dream of reuniting Alexander's empire." }, { "Name":"Antiokhos D' Epiphanes", "Class":"", "Armament":"", "Emblem":"", "History":"Antiochus IV Epiphanes was a son of Antiochus III the Great and brother of Seleucus IV Philopator. Originally named Mithridates, he assumed the name Antiochus either upon his accession to the throne or after the death of his elder brother Antiochus. Notable events during his reign include the near-conquest of Egypt (twice), which was halted by the threat of Roman intervention, and the beginning of the Jewish revolt of the Maccabees. He died of sudden illness while fighting off a Parthian invasion from the East." } ] } ], - "CivBonuses": - [ - { - "Name":"Cleruchy", - "History":".", - "Description":"This unlocks the Seleucid expansion building, the Klēroukhia or Military Colony, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster." - }, - { - "Name":"Military Reforms", - "History":"Seleucid and indeed Successor warfare evolved over the course of the 3rd and 2nd centuries. Contact with Eastern upstarts such as the Parthians and constant revolts of peripheral satrapies such as Bactria caused the Seleucids to reform their military and change their tactics, specifically in the cavalry arm. War with the Romans from the West and invasions from the Galatians also forced the Seleucids to reform their infantry regiments to be more flexible.", - "Description":"Choose between Traditional Army and Reform Army technologies that unlock different Champions." - } - ], + "CivBonuses": [], "TeamBonuses": [ { "Name":"Syrian Tetrapolis", "History":"The political core of the Seleucid Empire consisted of four 'sister' cities: Antioch (the capital), Seleucia Pieria, Apamea, and Laodicea.", "Description":"Allied Civil Centers −20% resource costs." } ], "Structures": [ { "Name":"Library", "Class":"", "Emblem":"", "History":"Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture.", - "Requirements":".", "Phase":"City", - "Special":"Maximum of 1 built. All Special Technologies and some regular city-phase technologies are researched here. Building one reduces the cost of all other remaining technologies by 10%." - }, - { - "Name":"Cavalry Stables", - "Class":"", - "Emblem":"", - "History":".", "Requirements":"", - "Phase":"Village", - "Special":"Trains all cavalry except citizen-soldier cavalry." + "Special":"Maximum of 1 built. All Special Technologies and some regular city-phase technologies are researched here. Building one reduces the cost of all other remaining technologies by 10%." }, { "Name":"Military Colony", "Class":"", "Emblem":"", "History":"The Seleucid kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, and Thracians alike to settle in within the vast territories of the empire. They settled in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Syrian kings and helped grow the available manpower for the imperial Seleucid army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome.", - "Requirements":".", "Phase":"Town", + "Requirements":"", "Special":"This is the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster." } ], "WallSets": [ "structures/wallset_palisade", "structures/sele_wallset_stone" ], "StartEntities": [ { "Template": "structures/sele_civil_centre" }, { "Template": "units/sele_support_female_citizen", "Count": 4 }, { "Template": "units/sele_infantry_spearman_b", "Count": 2 }, { "Template": "units/sele_infantry_javelinist_b", "Count": 2 }, { "Template": "units/sele_cavalry_javelinist_b" } ], "Formations": [ "special/formations/null", "special/formations/box", "special/formations/column_closed", "special/formations/line_closed", "special/formations/column_open", "special/formations/line_open", "special/formations/flank", "special/formations/battle_line", "special/formations/skirmish", "special/formations/wedge", "special/formations/phalanx", "special/formations/syntagma" ], "AINames": [ "Seleucus I Nicator", "Antiochus I Soter", "Antiochus II Theos", "Seleucus II Callinicus", "Seleucus III Ceraunus", "Antiochus III Megas", "Seleucus IV Philopator", "Antiochus IV Epiphanes", "Antiochus V Eupator", "Demetrius I Soter", "Alexander I Balas", "Demetrius II Nicator", "Antiochus VI Dionysus", "Diodotus Tryphon", "Antiochus VII Sidetes", "Demetrius II Nicator", "Alexander II Zabinas", "Cleopatra Thea", "Seleucus V Philometor", "Antiochus VIII Grypus", "Antiochus IX Cyzicenus", "Seleucus VI Epiphanes", "Antiochus X Eusebes", "Demetrius III Eucaerus", "Antiochus XI Epiphanes", "Philip I Philadelphus", "Antiochus XII Dionysus", "Seleucus VII Kybiosaktes", "Antiochus XIII Asiaticus", "Philip II Philoromaeus" ], "SkirmishReplacements": { "skirmish/structures/default_house_10" : "structures/{civ}_house" }, "SelectableInGameSetup": true } Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/spart.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/spart.json (revision 23893) +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/spart.json (revision 23894) @@ -1,174 +1,164 @@ { "Code":"spart", "Culture":"hele", "Name":"Spartans", "Emblem":"session/portraits/emblems/emblem_spartans.png", "History":"Sparta was a prominent city-state in ancient Greece, and its dominant military power on land from circa 650 B.C. Spartan culture was obsessed with military training and excellence, with rigorous training for boys beginning at age seven. Thanks to its military might, Sparta led a coalition of Greek forces during the Greco-Persian Wars, and won over Athens in the Peloponnesian Wars, though at great cost.", "Music":[ {"File":"Helen_Leaves_Sparta.ogg", "Type":"peace"}, {"File":"Peaks_of_Atlas.ogg", "Type":"peace"}, {"File":"Forging_a_City-State.ogg", "Type":"peace"}, {"File":"The_Hellespont.ogg", "Type":"peace"} ], "Factions": [ { "Name":"Spartans", "Description":"", "Technologies": [ { "Name":"Feminine Mystique", "History":"Spartan women were some of the freest in the ancient world. They could own land and slaves and even exercise naked like Spartan men. It is said that only Spartan women gave birth to real men. Such tough-as-nails women more than once helped save their city from disaster, for example when after a lost battle against Pyrrhus of Epirus they overnight built an earthen rampart to protect the city while their men slept in preparation for the next day's siege.", "Description":"Spartan female citizens cannot be captured and will doggedly fight back against any attackers. They are also capable of constructing defense towers and palisades." }, { "Name":"Tyrtean Paeans", "History":"Paeans were battle hymns that were sung by the hoplites when they charged the enemy lines. One of the first known Paeans were composed by Tirteus, a warrior poet of Sparta, during the First Messenian War.", "Description":"Units in phalanx formation move faster." }, { "Name":"The Agoge", "History":"Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.", "Description":"Champion Infantry Spearmen +25% health, but +5% training time." } ], "Heroes": [ { "Name":"Leonidas I", "Class":"", "Armament":"", "Emblem":"", "History":"The king of Sparta, who fought and died at the battle of Thermopylae in 480 B.C. He successfully blocked the way of the huge Persian army through the narrow passage with his 7000 men, until Xerxes was made aware of a secret unobstructed path. Finding the enemy at his rear, Leonidas sent home most of his troops, choosing to stay behind with 300 hand-picked hoplites and win time for the others to withdraw." }, { "Name":"Brasidas", "Class":"", "Armament":"", "Emblem":"", "History":"Because Brasidas has sponsored their citizenship in return for service, Helot Skirmishers fight longer and harder for Sparta while within range of him." }, { "Name":"Agis III", "Class":"", "Armament":"", "Emblem":"", "History":"Agis III was the 20th Spartan king of the Eurypontid lineage. Agis cobbled together an alliance of Southern Greek states to fight off Macedonian hegemony while Alexander the Great was away in Asia on his conquest march. After securing Crete as a Spartan tributary, Agis then moved to besiege the city of Megalopolis in the Peloponnese, who was an ally of Macedon. Antipater, the Macedonian regent, lead an army to stop this new uprising. In the Battle of Megalopolis, the Macedonians prevailed in a long and bloody battle. Much like Leonidas 150 years earlier, instead of surrendering, Agis made a heroic final stand in order to buy time for his troops to retreat." } ] } ], "CivBonuses": [ { - "Name":"Othismos", - "History":"The Spartans were undisputed masters of phalanx warfare. The Spartans were so feared for their discipline that the enemy army would sometimes break up and run away before a single shield clashed. 'Othismos' refers to the point in a phalanx battle where both sides try to shove each other out of formation, attempting to breaking up the enemy lines and routing them.", - "Description":"Spartans can use the powerful Phalanx formation." - }, - { - "Name":"Laws of Lycurgus", - "History":"Under the Constitution written by the mythical law-giver Lycurgus, the institution of The Agoge was established, where Spartans were trained from the age of 6 to be superior warriors in defense of the Spartan state.", - "Description":"The Spartan rank upgrades at the Barracks cost no resources, except time." - }, - { - "Name":"Hellenization", - "History":"The Greeks were highly successful in Hellenising various foreigners. During the Hellenistic Age, Greek was the lingua franca of the Ancient World, spoken widely from Spain to India.", - "Description":"Constructing a Theatron increases the territory expanse of all buildings by +20%." + "Name": "Hellenic Architecture", + "History": "The Greeks used stone construction from early Mycenaean times.", + "Description": "Structures +10% health and +10% capture points." } ], "TeamBonuses": [ { "Name":"Peloponnesian League", "History":"Much of the Peloponnese was subject to Sparta in one way or another. This loose confederation, with Sparta as its leader, was later dubbed the Peloponnesian League by historians, but in ancient times was called 'The Lacedaemonians and their allies.'", "Description":"Allied Citizen Infantry Spearmen +10% health." } ], "Structures": [ { "Name":"Theatron", "Class":"", "Emblem":"", "History":"Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture.", "Requirements":"", "Phase":"City", "Special":"The Hellenization civ bonus. Building a Theatron increases the territory effect of all buildings by 25%." }, { "Name":"Syssition", "Class":"", "Emblem":"", "History":"The Syssition was the Mess Hall for full-blooded Spartiates. Every Spartan peer, even kings, belonged to one.", "Requirements":"", "Phase":"City", "Special":"Train heroes and Spartiates and research technologies related to them." } ], "WallSets": [ "structures/wallset_palisade", "structures/spart_wallset_stone" ], "StartEntities": [ { "Template": "structures/spart_civil_centre" }, { "Template": "units/spart_support_female_citizen", "Count": 4 }, { "Template": "units/spart_infantry_spearman_b", "Count": 2 }, { "Template": "units/spart_infantry_javelinist_b", "Count": 2 }, { "Template": "units/spart_cavalry_javelinist_b" } ], "Formations": [ "special/formations/null", "special/formations/box", "special/formations/column_closed", "special/formations/line_closed", "special/formations/column_open", "special/formations/line_open", "special/formations/flank", "special/formations/battle_line", "special/formations/skirmish", "special/formations/wedge", "special/formations/phalanx" ], "AINames": [ "Leonidas", "Dienekes", "Brasidas", "Agis", "Archidamus", "Lysander", "Pausanias", "Agesilaus", "Echestratus", "Eurycrates", "Eucleidas", "Agesipolis" ], "SkirmishReplacements": { "skirmish/structures/default_house_10" : "structures/{civ}_house", "skirmish/structures/default_wall_tower": "", "skirmish/structures/default_wall_gate": "", "skirmish/structures/default_wall_short": "", "skirmish/structures/default_wall_medium": "", "skirmish/structures/default_wall_long": "" }, "SelectableInGameSetup": true } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/cart_walls.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/cart_walls.json (revision 23893) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/cart_walls.json (revision 23894) @@ -1,14 +1,14 @@ { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls.", "icon": "wall.png", - "tooltip": "Carthaginian Walls +100% build time, +100% stone cost, and +200% health.", + "tooltip": "Walls +100% build time, +100% stone cost, and +200% health.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 }, { "value": "Health/Max", "multiply": 3 } ], "affects": ["Wall"] } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/greek_structures.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/greek_structures.json (revision 23893) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/greek_structures.json (revision 23894) @@ -1,13 +1,19 @@ { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", - "requirements": { "any": [{ "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }] }, + "requirements": { + "any": [ + { "civ": "athen" }, + { "civ": "mace" }, + { "civ": "spart" } + ] + }, "icon": "ionic_column.png", - "tooltip": "Athenian, Macedonian, and Spartan Structures +10% health and +10% capture points.", + "tooltip": "Structures +10% health and +10% capture points.", "modifications": [ - { "value": "Health/Max", "multiply": 1.1 }, - { "value": "Capturable/CapturePoints", "multiply": 1.1 } + { "value": "Capturable/CapturePoints", "multiply": 1.1 }, + { "value": "Health/Max", "multiply": 1.1 } ], "affects": ["Structure !Wonder"] } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/immortals.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/immortals.json (revision 23893) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/immortals.json (revision 23894) @@ -1,16 +1,21 @@ { "genericName": "Immortals", - "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.", + "description": "The Achaemenids maintained a 10,000-strong elite corps, referred to as Athanatoi (“Immortals”) by Greek authors.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "pers" }] }, + "requirements": { + "all": [ + { "tech": "phase_city" }, + { "civ": "pers" } + ] + }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 60, - "tooltip": "Anusiya Champion Infantry -50% train time, but also -10% health.", + "tooltip": "Anušiya Champion Infantry -50% train time, but also -10% health.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.5 }, { "value": "Health/Max", "multiply": 0.9 } ], "affects": ["Immortal"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/special_hellenistic_metropolis.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/special_hellenistic_metropolis.json (revision 23893) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/special_hellenistic_metropolis.json (revision 23894) @@ -1,17 +1,28 @@ { "genericName": "Hellenistic Metropolis", "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", "cost": { "food": 0, "wood": 0, "stone": 500, "metal": 500 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "any": [{ "civ": "mace" }, { "civ": "ptol" }, { "civ": "sele" }] }] }, + "requirements": { + "all": [ + { "tech": "phase_city" }, + { + "any": [ + { "civ": "mace" }, + { "civ": "ptol" }, + { "civ": "sele" } + ] + } + ] + }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "statue_face_stone.png", "researchTime": 60, - "tooltip": "Civic centers +100% health and capture points, double default arrows.", + "tooltip": "Civic Centers +100% health and capture points, double default arrows.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "multiply": 2 }, { "value": "Capturable/CapturePoints", "multiply": 2 }, { "value": "Health/Max", "multiply": 2 } ], "affects": ["CivCentre"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/upgrade_mace_silvershields.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/upgrade_mace_silvershields.json (revision 23893) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/upgrade_mace_silvershields.json (revision 23894) @@ -1,20 +1,20 @@ { "genericName": "Silver Shields Regiment", "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 600 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "mace" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_silver.png", "researchTime": 60, - "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater health and attack.", + "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health and attack damage.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": ["Champion Infantry"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml (revision 23893) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml (revision 23894) @@ -1,58 +1,58 @@ 240 200 200 8.0 5 Elephant 1 3000 decay|rubble/rubble_stone_6x6 - Elephant Stables + Elephant Stable template_structure_military_elephant_stables Train Elephants and research Elephant technologies. City ElephantStable phase_city structures/stable_elephant.png 40 40 0.7 units/{civ}_support_elephant units/{civ}_elephant_archer_b units/{civ}_champion_elephant interface/complete/building/complete_elephant_stables.xml 38 structures/fndn_9x8.xml