Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json (revision 23894) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json (revision 23895) @@ -1,30 +1,27 @@ { "autoResearch": true, "icon": "upgrade_advanced.png", - "tooltip": "Advanced and Elite units +20% training time, +1 armour level, +10% health, +0.4 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Infantry +0.5 movement speed; Melee units +20% attack damage; Ranged units +4 attack range and −10% spread.", + "tooltip": "Advanced and Elite units +20% training time, +1 armor, +10% health, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +20% attack damage; Ranged units +4 attack range and −10% spread.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 }, { "value": "Armour/Crush", "add": 1 }, { "value": "Attack/Capture/Capture", "add": 0.7 }, { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" }, { "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" }, { "value": "Cost/BuildTime", "multiply": 1.2 }, { "value": "Health/Max", "multiply": 1.1 }, { "value": "Heal/Range", "add": 3, "affects": "Healer" }, { "value": "Heal/Health", "add": 5, "affects": "Healer" }, { "value": "Loot/food", "multiply": 1.2 }, { "value": "Loot/wood", "multiply": 1.2 }, { "value": "Loot/stone", "multiply": 1.2 }, { "value": "Loot/metal", "multiply": 1.2 }, { "value": "Loot/xp", "multiply": 1.2 }, - { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 }, - { "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" }, - { "value": "Vision/Range", "add": 3, "affects": "Healer" }, - { "value": "Vision/Range", "add": 4, "affects": "Ranged" } + { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 } ], "affects": ["Advanced Unit", "Elite Unit"] } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json (revision 23894) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json (revision 23895) @@ -1,30 +1,27 @@ { "autoResearch": true, "icon": "upgrade_elite.png", - "tooltip": "Elite units +20% training time, +1 armour level, +10% health, +0.4 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Infantry +0.5 movement speed; Melee units +20% attack damage; Ranged units +4 attack range and −10% spread.", + "tooltip": "Elite units +20% training time, +1 armor, +10% health, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +20% attack damage; Ranged units +4 attack range and −10% spread.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 }, { "value": "Armour/Crush", "add": 1 }, { "value": "Attack/Capture/Capture", "add": 0.8 }, { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" }, { "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" }, { "value": "Cost/BuildTime", "multiply": 1.2 }, { "value": "Health/Max", "multiply": 1.1 }, { "value": "Heal/Range", "add": 3, "affects": "Healer" }, { "value": "Heal/Health", "add": 5, "affects": "Healer" }, { "value": "Loot/food", "multiply": 1.2 }, { "value": "Loot/wood", "multiply": 1.2 }, { "value": "Loot/stone", "multiply": 1.2 }, { "value": "Loot/metal", "multiply": 1.2 }, { "value": "Loot/xp", "multiply": 1.2 }, - { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 }, - { "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" }, - { "value": "Vision/Range", "add": 3, "affects": "Healer" }, - { "value": "Vision/Range", "add": 4, "affects": "Ranged" } + { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 } ], "affects": ["Elite Unit"] } Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml (revision 23894) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml (revision 23895) @@ -1,58 +1,58 @@ 5 5 20 20 80 60 80 100 Infantry Champion Infantry 150 8 6 8 upright 128x128/arrow.png 128x128/arrow_mask.png interface/alarm/alarm_create_infantry.xml voice/{lang}/civ/civ_{phenotype}_walk.xml voice/{lang}/civ/civ_{phenotype}_attack.xml voice/{lang}/civ/civ_{phenotype}_gather.xml voice/{lang}/civ/civ_{phenotype}_repair.xml voice/{lang}/civ/civ_{phenotype}_garrison.xml actor/human/movement/walk.xml actor/human/movement/walk.xml attack/weapon/sword_attack.xml actor/human/death/{phenotype}_death.xml - 84 + 80 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_axeman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_axeman.xml (revision 23894) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_axeman.xml (revision 23895) @@ -1,30 +1,27 @@ 2 3 12 0 4 3.5 500 1000 Unit+!Ship 200 Melee Axeman Champion Axeman - - 1.4 - Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml (revision 23894) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml (revision 23895) @@ -1,44 +1,44 @@ 0 26.0 0 28.0 0.0 500 1000 0 62.5 1.0 39.81 false Human 120 Champion Infantry Javelineer Ranged Javelineer special/formations/skirmish attack/weapon/javelin_attack.xml attack/impact/javelin_impact.xml - 1.6 + 1.2 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_maceman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_maceman.xml (revision 23894) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_maceman.xml (revision 23895) @@ -1,32 +1,29 @@ 1 1 0 0 10.5 3.5 375 750 200 Melee Maceman Champion Maceman special/formations/testudo - - 1.4 - Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml (revision 23894) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml (revision 23895) @@ -1,47 +1,47 @@ 8 8 20 2.0 6.0 0.0 7 1000 2000 Cavalry 3.0 Human 200 Melee Pikeman Champion Pikeman Counters: 3x vs. Cavalry. special/formations/syntagma special/formations/testudo attack/weapon/pike_attack.xml - 0.8 + 0.9 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml (revision 23894) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml (revision 23895) @@ -1,45 +1,42 @@ 3 3 6.0 5.0 0.0 4.5 500 900 Cavalry 3.0 Human 200 Melee Spearman Champion Spearman Counters: 3x vs. Cavalry. special/formations/testudo attack/weapon/spear_attack.xml - - 1.3 - Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml (revision 23894) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml (revision 23895) @@ -1,33 +1,30 @@ 3 3 11.0 0 0.0 3.5 375 750 Unit+!Ship 200 Melee Swordsman Champion Swordsman special/formations/testudo - - 1.4 - Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml (revision 23894) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml (revision 23895) @@ -1,80 +1,80 @@ 10 20 15 10 4 1000 Field Palisade Wall units/heroes/hero_garrison 2 40 100 250 600 Human Soldier Hero Hero technologies/laurel_wreath.png phase_city 400 10 0 0 25 hero 256x256/star.png 256x256/star_mask.png interface/alarm/alarm_create_infantry.xml voice/{lang}/civ/civ_{phenotype}_heal.xml voice/{lang}/civ/civ_{phenotype}_walk.xml voice/{lang}/civ/civ_{phenotype}_attack.xml voice/{lang}/civ/civ_{phenotype}_gather.xml voice/{lang}/civ/civ_{phenotype}_repair.xml voice/{lang}/civ/civ_{phenotype}_garrison.xml attack/weapon/sword_attack.xml attack/impact/arrow_impact.xml attack/weapon/bow_attack.xml actor/human/movement/walk.xml actor/human/movement/walk.xml actor/human/death/{phenotype}_death.xml Hero - 88 + 100 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml (revision 23894) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml (revision 23895) @@ -1,47 +1,44 @@ 10 8 25 50 300 200 250 5.0 1500 Cavalry Hero Cavalry special/formations/wedge interface/alarm/alarm_create_cav.xml actor/mounted/movement/walk.xml actor/mounted/movement/walk.xml actor/fauna/death/death_horse.xml 6.5 2 - - 100 - Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml (revision 23894) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml (revision 23895) @@ -1,59 +1,56 @@ 10 10 25 20.0 0 50.0 5.0 500 1000 3 60 500 500 9.0 2000 Elephant Melee actor/fauna/animal/elephant_order.xml actor/fauna/animal/elephant_attack_order.xml actor/fauna/animal/elephant_order.xml actor/fauna/animal/elephant_order.xml actor/fauna/animal/elephant_attack.xml actor/mounted/movement/walk.xml actor/mounted/movement/walk.xml actor/fauna/animal/elephant_death.xml actor/fauna/animal/elephant_trained.xml large 0.95 - - 80 - Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_healer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_healer.xml (revision 23894) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_healer.xml (revision 23895) @@ -1,48 +1,45 @@ 4 8 4 200 150 200 20 heal_overlay_range.png heal_overlay_range_mask.png 0.35 6 2000 Human 1000 -Soldier Healer Support upright 128x128/star.png 128x128/star_mask.png - - 30 - Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_axeman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_axeman.xml (revision 23894) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_axeman.xml (revision 23895) @@ -1,30 +1,24 @@ 3 4 24 0 8 3.5 500 1000 Unit+!Ship Melee Axeman Hero Axeman - - 1.05 - - - 80 - Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml (revision 23894) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml (revision 23895) @@ -1,37 +1,34 @@ 9 9 4.0 20.0 0.0 7 1000 2000 Cavalry 3.0 Human Melee Pikeman Hero Pikeman Counters: 3x vs. Cavalry. special/formations/testudo - - 0.95 - Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml (revision 23894) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml (revision 23895) @@ -1,36 +1,30 @@ 4 4 22.0 0 0.0 3.5 375 750 Unit+!Ship -50 50 Melee Swordsman Hero Swordsman - - 1.05 - - - 80 - Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_axeman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_axeman.xml (revision 23894) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_axeman.xml (revision 23895) @@ -1,33 +1,30 @@ 4 5 6 2 Unit+!Ship 40 10 Axeman Axeman 4 1 - - 1.05 - Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml (revision 23894) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml (revision 23895) @@ -1,48 +1,48 @@ 10 10 1 3 7 2000 Cavalry 3.0 Human 50 Pikeman Pikeman Counters: 3x vs. Cavalry. special/formations/syntagma 5 - - 0.8 - attack/weapon/pike_attack.xml + + 0.9 + Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml (revision 23894) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml (revision 23895) @@ -1,44 +1,41 @@ 5 5 3.0 2.5 4.5 Cavalry 3.0 Human 50 Spearman Spearman Counters: 3x vs. Cavalry. 5 - - 0.95 - attack/weapon/spear_attack.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml (revision 23894) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml (revision 23895) @@ -1,34 +1,31 @@ 5 5 5.5 0 750 Unit+!Ship 40 10 Swordsman Swordsman 4 1 - - 1.05 - Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml (revision 23894) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml (revision 23895) @@ -1,42 +1,42 @@ 1 1 0 6.7 0 72.0 0.0 600 1000 75.0 39.81 3.0 Human 50 50 Archer Archer 5 - 1.1 + 1.2 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml (revision 23894) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml (revision 23895) @@ -1,47 +1,47 @@ 1 1 0 16.0 0 24.0 0.0 750 1250 62.5 39.81 4.0 Human 50 Infantry Javelineer Javelineer 5 - - 1.4 - attack/weapon/javelin_attack.xml attack/impact/javelin_impact.xml + + 1.2 + Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml (revision 23894) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml (revision 23895) @@ -1,47 +1,47 @@ 1 1 0 9.2 0.9 48.0 0.0 500 1000 62.5 3.5 29.81 Human 30 20 Slinger Slinger 5 - - 1.2 - attack/weapon/sling_attack.xml + + 1.2 + Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/kush_infantry_clubman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/kush_infantry_clubman_b.xml (revision 23894) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/kush_infantry_clubman_b.xml (revision 23895) @@ -1,47 +1,44 @@ -1 3.0 2.5 structures/{civ}_pyramid_small structures/{civ}_pyramid_large structures/{civ}_temple_amun structures/{civ}_blemmye_camp structures/{civ}_nuba_village -25 25 kush -Swordsman Clubman Mercenary units/kush_infantry_clubman_b Nuba Clubman nhw Noba units/kush_infantry_clubman.png phase_town units/kush_infantry_clubman_a - - 1.1 - units/kushites/infantry_clubman_b.xml