Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json (revision 23894)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json (revision 23895)
@@ -1,30 +1,27 @@
{
"autoResearch": true,
"icon": "upgrade_advanced.png",
- "tooltip": "Advanced and Elite units +20% training time, +1 armour level, +10% health, +0.4 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Infantry +0.5 movement speed; Melee units +20% attack damage; Ranged units +4 attack range and −10% spread.",
+ "tooltip": "Advanced and Elite units +20% training time, +1 armor, +10% health, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +20% attack damage; Ranged units +4 attack range and −10% spread.",
"modifications": [
{ "value": "Armour/Hack", "add": 1 },
{ "value": "Armour/Pierce", "add": 1 },
{ "value": "Armour/Crush", "add": 1 },
{ "value": "Attack/Capture/Capture", "add": 0.7 },
{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" },
{ "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" },
{ "value": "Cost/BuildTime", "multiply": 1.2 },
{ "value": "Health/Max", "multiply": 1.1 },
{ "value": "Heal/Range", "add": 3, "affects": "Healer" },
{ "value": "Heal/Health", "add": 5, "affects": "Healer" },
{ "value": "Loot/food", "multiply": 1.2 },
{ "value": "Loot/wood", "multiply": 1.2 },
{ "value": "Loot/stone", "multiply": 1.2 },
{ "value": "Loot/metal", "multiply": 1.2 },
{ "value": "Loot/xp", "multiply": 1.2 },
- { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 },
- { "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" },
- { "value": "Vision/Range", "add": 3, "affects": "Healer" },
- { "value": "Vision/Range", "add": 4, "affects": "Ranged" }
+ { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 }
],
"affects": ["Advanced Unit", "Elite Unit"]
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json (revision 23894)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json (revision 23895)
@@ -1,30 +1,27 @@
{
"autoResearch": true,
"icon": "upgrade_elite.png",
- "tooltip": "Elite units +20% training time, +1 armour level, +10% health, +0.4 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Infantry +0.5 movement speed; Melee units +20% attack damage; Ranged units +4 attack range and −10% spread.",
+ "tooltip": "Elite units +20% training time, +1 armor, +10% health, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +20% attack damage; Ranged units +4 attack range and −10% spread.",
"modifications": [
{ "value": "Armour/Hack", "add": 1 },
{ "value": "Armour/Pierce", "add": 1 },
{ "value": "Armour/Crush", "add": 1 },
{ "value": "Attack/Capture/Capture", "add": 0.8 },
{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" },
{ "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" },
{ "value": "Cost/BuildTime", "multiply": 1.2 },
{ "value": "Health/Max", "multiply": 1.1 },
{ "value": "Heal/Range", "add": 3, "affects": "Healer" },
{ "value": "Heal/Health", "add": 5, "affects": "Healer" },
{ "value": "Loot/food", "multiply": 1.2 },
{ "value": "Loot/wood", "multiply": 1.2 },
{ "value": "Loot/stone", "multiply": 1.2 },
{ "value": "Loot/metal", "multiply": 1.2 },
{ "value": "Loot/xp", "multiply": 1.2 },
- { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 },
- { "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" },
- { "value": "Vision/Range", "add": 3, "affects": "Healer" },
- { "value": "Vision/Range", "add": 4, "affects": "Ranged" }
+ { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 }
],
"affects": ["Elite Unit"]
}
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml (revision 23894)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml (revision 23895)
@@ -1,58 +1,58 @@
5
5
20
20
80
60
80
100
Infantry
Champion Infantry
150
8
6
8
upright
128x128/arrow.png
128x128/arrow_mask.png
interface/alarm/alarm_create_infantry.xml
voice/{lang}/civ/civ_{phenotype}_walk.xml
voice/{lang}/civ/civ_{phenotype}_attack.xml
voice/{lang}/civ/civ_{phenotype}_gather.xml
voice/{lang}/civ/civ_{phenotype}_repair.xml
voice/{lang}/civ/civ_{phenotype}_garrison.xml
actor/human/movement/walk.xml
actor/human/movement/walk.xml
attack/weapon/sword_attack.xml
actor/human/death/{phenotype}_death.xml
- 84
+ 80
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_axeman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_axeman.xml (revision 23894)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_axeman.xml (revision 23895)
@@ -1,30 +1,27 @@
2
3
12
0
4
3.5
500
1000
Unit+!Ship
200
Melee Axeman
Champion Axeman
-
- 1.4
-
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml (revision 23894)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml (revision 23895)
@@ -1,44 +1,44 @@
0
26.0
0
28.0
0.0
500
1000
0
62.5
1.0
39.81
false
Human
120
Champion Infantry Javelineer
Ranged Javelineer
special/formations/skirmish
attack/weapon/javelin_attack.xml
attack/impact/javelin_impact.xml
- 1.6
+ 1.2
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_maceman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_maceman.xml (revision 23894)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_maceman.xml (revision 23895)
@@ -1,32 +1,29 @@
1
1
0
0
10.5
3.5
375
750
200
Melee Maceman
Champion Maceman
special/formations/testudo
-
- 1.4
-
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml (revision 23894)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml (revision 23895)
@@ -1,47 +1,47 @@
8
8
20
2.0
6.0
0.0
7
1000
2000
Cavalry
3.0
Human
200
Melee Pikeman
Champion Pikeman
Counters: 3x vs. Cavalry.
special/formations/syntagma
special/formations/testudo
attack/weapon/pike_attack.xml
- 0.8
+ 0.9
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml (revision 23894)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml (revision 23895)
@@ -1,45 +1,42 @@
3
3
6.0
5.0
0.0
4.5
500
900
Cavalry
3.0
Human
200
Melee Spearman
Champion Spearman
Counters: 3x vs. Cavalry.
special/formations/testudo
attack/weapon/spear_attack.xml
-
- 1.3
-
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml (revision 23894)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml (revision 23895)
@@ -1,33 +1,30 @@
3
3
11.0
0
0.0
3.5
375
750
Unit+!Ship
200
Melee Swordsman
Champion Swordsman
special/formations/testudo
-
- 1.4
-
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml (revision 23894)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml (revision 23895)
@@ -1,80 +1,80 @@
10
20
15
10
4
1000
Field Palisade Wall
units/heroes/hero_garrison
2
40
100
250
600
Human
Soldier Hero
Hero
technologies/laurel_wreath.png
phase_city
400
10
0
0
25
hero
256x256/star.png
256x256/star_mask.png
interface/alarm/alarm_create_infantry.xml
voice/{lang}/civ/civ_{phenotype}_heal.xml
voice/{lang}/civ/civ_{phenotype}_walk.xml
voice/{lang}/civ/civ_{phenotype}_attack.xml
voice/{lang}/civ/civ_{phenotype}_gather.xml
voice/{lang}/civ/civ_{phenotype}_repair.xml
voice/{lang}/civ/civ_{phenotype}_garrison.xml
attack/weapon/sword_attack.xml
attack/impact/arrow_impact.xml
attack/weapon/bow_attack.xml
actor/human/movement/walk.xml
actor/human/movement/walk.xml
actor/human/death/{phenotype}_death.xml
Hero
- 88
+ 100
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml (revision 23894)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml (revision 23895)
@@ -1,47 +1,44 @@
10
8
25
50
300
200
250
5.0
1500
Cavalry
Hero Cavalry
special/formations/wedge
interface/alarm/alarm_create_cav.xml
actor/mounted/movement/walk.xml
actor/mounted/movement/walk.xml
actor/fauna/death/death_horse.xml
6.5
2
-
- 100
-
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml (revision 23894)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml (revision 23895)
@@ -1,59 +1,56 @@
10
10
25
20.0
0
50.0
5.0
500
1000
3
60
500
500
9.0
2000
Elephant Melee
actor/fauna/animal/elephant_order.xml
actor/fauna/animal/elephant_attack_order.xml
actor/fauna/animal/elephant_order.xml
actor/fauna/animal/elephant_order.xml
actor/fauna/animal/elephant_attack.xml
actor/mounted/movement/walk.xml
actor/mounted/movement/walk.xml
actor/fauna/animal/elephant_death.xml
actor/fauna/animal/elephant_trained.xml
large
0.95
-
- 80
-
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_healer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_healer.xml (revision 23894)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_healer.xml (revision 23895)
@@ -1,48 +1,45 @@
4
8
4
200
150
200
20
heal_overlay_range.png
heal_overlay_range_mask.png
0.35
6
2000
Human
1000
-Soldier Healer Support
upright
128x128/star.png
128x128/star_mask.png
-
- 30
-
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_axeman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_axeman.xml (revision 23894)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_axeman.xml (revision 23895)
@@ -1,30 +1,24 @@
3
4
24
0
8
3.5
500
1000
Unit+!Ship
Melee Axeman
Hero Axeman
-
- 1.05
-
-
- 80
-
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml (revision 23894)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml (revision 23895)
@@ -1,37 +1,34 @@
9
9
4.0
20.0
0.0
7
1000
2000
Cavalry
3.0
Human
Melee Pikeman
Hero Pikeman
Counters: 3x vs. Cavalry.
special/formations/testudo
-
- 0.95
-
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml (revision 23894)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml (revision 23895)
@@ -1,36 +1,30 @@
4
4
22.0
0
0.0
3.5
375
750
Unit+!Ship
-50
50
Melee Swordsman
Hero Swordsman
-
- 1.05
-
-
- 80
-
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_axeman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_axeman.xml (revision 23894)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_axeman.xml (revision 23895)
@@ -1,33 +1,30 @@
4
5
6
2
Unit+!Ship
40
10
Axeman
Axeman
4
1
-
- 1.05
-
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml (revision 23894)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml (revision 23895)
@@ -1,48 +1,48 @@
10
10
1
3
7
2000
Cavalry
3.0
Human
50
Pikeman
Pikeman
Counters: 3x vs. Cavalry.
special/formations/syntagma
5
-
- 0.8
-
attack/weapon/pike_attack.xml
+
+ 0.9
+
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml (revision 23894)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml (revision 23895)
@@ -1,44 +1,41 @@
5
5
3.0
2.5
4.5
Cavalry
3.0
Human
50
Spearman
Spearman
Counters: 3x vs. Cavalry.
5
-
- 0.95
-
attack/weapon/spear_attack.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml (revision 23894)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml (revision 23895)
@@ -1,34 +1,31 @@
5
5
5.5
0
750
Unit+!Ship
40
10
Swordsman
Swordsman
4
1
-
- 1.05
-
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml (revision 23894)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml (revision 23895)
@@ -1,42 +1,42 @@
1
1
0
6.7
0
72.0
0.0
600
1000
75.0
39.81
3.0
Human
50
50
Archer
Archer
5
- 1.1
+ 1.2
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml (revision 23894)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml (revision 23895)
@@ -1,47 +1,47 @@
1
1
0
16.0
0
24.0
0.0
750
1250
62.5
39.81
4.0
Human
50
Infantry Javelineer
Javelineer
5
-
- 1.4
-
attack/weapon/javelin_attack.xml
attack/impact/javelin_impact.xml
+
+ 1.2
+
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml (revision 23894)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml (revision 23895)
@@ -1,47 +1,47 @@
1
1
0
9.2
0.9
48.0
0.0
500
1000
62.5
3.5
29.81
Human
30
20
Slinger
Slinger
5
-
- 1.2
-
attack/weapon/sling_attack.xml
+
+ 1.2
+
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/kush_infantry_clubman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/kush_infantry_clubman_b.xml (revision 23894)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/kush_infantry_clubman_b.xml (revision 23895)
@@ -1,47 +1,44 @@
-1
3.0
2.5
structures/{civ}_pyramid_small
structures/{civ}_pyramid_large
structures/{civ}_temple_amun
structures/{civ}_blemmye_camp
structures/{civ}_nuba_village
-25
25
kush
-Swordsman Clubman Mercenary
units/kush_infantry_clubman_b
Nuba Clubman
nhw Noba
units/kush_infantry_clubman.png
phase_town
units/kush_infantry_clubman_a
-
- 1.1
-
units/kushites/infantry_clubman_b.xml