Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json (revision 23936) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json (revision 23937) @@ -1,23 +1,23 @@ { "genericName": "Chamfron", "specificName": { "mace": "Prometōpídion", "spart": "Prometōpídion", "athen": "Prometōpídion", "sele": "Prometōpídion", "ptol": "Prometōpídion" }, "description": "Metal armor for a horse's face.", "cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_plates_cavalry.png", "researchTime": 40, - "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.", + "tooltip": "Cavalry +1 hack and pierce armor.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 } ], "affects": ["Cavalry"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json (revision 23936) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json (revision 23937) @@ -1,17 +1,17 @@ { "genericName": "Chamfron", "description": "Metal armor for a horse's body.", "cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 450 }, "supersedes": "armor_cav_01", "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_cavalry.png", "researchTime": 40, - "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.", + "tooltip": "Cavalry +1 hack and pierce armor.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 } ], "affects": ["Cavalry"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json (revision 23936) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json (revision 23937) @@ -1,25 +1,25 @@ { "genericName": "Iron Hero Armor", "specificName": { "mace": "Sidḗrea Panoplía", "spart": "Sidḗrea Panoplía", "athen": "Sidḗrea Panoplía", "ptol": "Sidḗrea Panoplía", "sele": "Sidḗrea Panoplía", "rome": "Lorica Ferrea" }, "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 600 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_empire.png", "researchTime": 40, - "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.", + "tooltip": "Heroes +50 metal cost, +2 hack and pierce armor.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 50 } ], "affects": ["Hero"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json (revision 23936) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json (revision 23937) @@ -1,29 +1,29 @@ { "genericName": "Quilted Body Armor", "specificName": { "generic": "Spolas", "mace": "Spolas", "spart": "Spolas", "athen": "Spolas", "pers": "Spolas", "rome": "Spolas", "cart": "Spolas", "iber": "Spolas", "maur": "Spolas", "brit": "Spolas", "gaul": "Spolas" }, "description": "Quilted linen or leather body armor for infantrymen.", "cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_leather.png", "researchTime": 40, - "tooltip": "All Infantry +1 Hack and Pierce Armor Level.", + "tooltip": "Infantry +1 hack and pierce armor.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 } ], "affects": ["Infantry"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json (revision 23936) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json (revision 23937) @@ -1,27 +1,27 @@ { "genericName": "Laminated Linen Body Armor", "specificName": { "mace": "Linothorakes", "spart": "Linothorakes", "athen": "Linothorakes", "ptol": "Linothorakes", "sele": "Linothorakes", "pers": "Linothorakes", "rome": "Linothorakes", "cart": "Linothorakes" }, "description": "Laminated linen body armor for infantrymen.", "cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 450 }, "supersedes": "armor_infantry_01", "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_pteruges.png", "researchTime": 40, - "tooltip": "All Infantry +1 Hack and Pierce Armor Level.", + "tooltip": "Infantry +1 hack and pierce armor.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 } ], "affects": ["Infantry"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json (revision 23936) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json (revision 23937) @@ -1,18 +1,18 @@ { "genericName": "Lead hull sheathing", "description": "Lead sheathing protects ship hulls.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "supersedes": "armor_ship_hypozomata", "icon": "armor_ship_gold.png", "researchTime": 40, - "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.", + "tooltip": "Ships +2 armor.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": ["Ship"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json (revision 23936) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json (revision 23937) @@ -1,18 +1,18 @@ { "genericName": "Hypozomata undergirding", "description": "The hypozomata braces the structure of a ship.", "cost": { "food": 0, "wood": 150, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "supersedes": "armor_ship_reinforcedhull", "icon": "armor_ship_silver.png", "researchTime": 40, - "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.", + "tooltip": "Ships +2 armor.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": ["Ship"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json (revision 23936) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json (revision 23937) @@ -1,17 +1,17 @@ { "genericName": "Reinforced hull", "description": "Wooden reinforcement beams for ship hulls.", "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_ship_bronze.png", "researchTime": 40, - "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.", + "tooltip": "Ships +2 armor.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": ["Ship"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json (revision 23936) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json (revision 23937) @@ -1,17 +1,17 @@ { "genericName": "Trade Convoys", "description": "Increases defensive capability of traders.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "supersedes": "trade_convoys_speed", "icon": "wheel.png", "researchTime": 40, - "tooltip": "Traders +2 Hack and Pierce armor levels.", + "tooltip": "Traders +2 hack and pierce armor.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 } ], "affects": ["Trader"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }