Index: ps/trunk/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/WorldPopulation.js =================================================================== --- ps/trunk/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/WorldPopulation.js (revision 23994) +++ ps/trunk/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/WorldPopulation.js (revision 23995) @@ -1,49 +1,51 @@ GameSettingControls.WorldPopulation = class extends GameSettingControlCheckbox { onMapChange(mapData) { let mapValue = mapData && mapData.settings && mapData.settings.WorldPopulation || undefined; if (mapValue !== undefined && mapValue != g_GameAttributes.settings.WorldPopulation) { g_GameAttributes.settings.WorldPopulation = mapValue; this.gameSettingsControl.updateGameAttributes(); } + + this.setEnabled(g_GameAttributes.mapType != "scenario"); } onGameAttributesChange() { if (!g_GameAttributes.mapType) return; if (g_GameAttributes.settings.WorldPopulation !== undefined) return; g_GameAttributes.settings.WorldPopulation = false; this.gameSettingsControl.updateGameAttributes(); } onGameAttributesBatchChange() { if (!g_GameAttributes.mapType) return; this.setChecked(g_GameAttributes.settings.WorldPopulation); } onPress(checked) { g_GameAttributes.settings.WorldPopulation = checked; this.gameSettingsControl.updateGameAttributes(); this.gameSettingsControl.setNetworkGameAttributes(); } }; GameSettingControls.WorldPopulation.prototype.TitleCaption = translate("World population"); GameSettingControls.WorldPopulation.prototype.Tooltip = translate("When checked the Population Cap will be evenly distributed over all living players.");