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New Texture: Oscan Tunics (Carthaginian)

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New Texture: Oscan Tunics (Carthaginian)

Thread: https://wildfiregames.com/forum/topic/31654-task-oscan-tunic/

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For me the changes seems misleading. The commit adds many very similiar textures (they have different small details that are visible only with close view) that adds a lot more variation, that means a lot more state changes, that means another place slows down the game.

For me the changes seems misleading. The commit adds many very similiar textures (they have different small details that are visible only with close view) that adds a lot more variation, that means a lot more state changes, that means another place slows down the game.

Taking note of this one, the different variants could be distributed to different units to lessen the heavy load on variation. A proper unit design should be done with specified texture and props for each unit.

Stan added a subscriber: Stan.Oct 26 2020, 3:23 PM

Using them on different units won't help sadly. The problem will remain. What we must work towards are visually distinctive patterns in a moderated quantity. Eg avoiding just color variation when possible, and avoiding having 15+ textures by units.