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Optimize arrows in quivers (reducing their polycount)

Description

Optimize arrows in quivers (reducing their polycount)
Do not use props , to reduce drastically the number of drawcalls. Those should only be used for uneven terrain.
Do not load the kart struct for every arrow use prop_weap like all the other weapons.
Do not use basic_trans where not necessary

Noticed by: @vladislavbelov, @OptimusShepard.

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Very good change imo, if you have other similar ideas of things that ought not affect the art flexibility too much, you ought to do them.