[gameplay] reduce slinger attack speed.
Patch by: @borg-
Reviewed by: @ValihrAnt
Differential Revision: https://code.wildfiregames.com/D3232
[gameplay] reduce slinger attack speed.
Description
Details
Event Timeline
Comment Actions Javelins use the same %. There is no noticeable difference to be honest. I preferred to use a percentage already used than 625 (I don't remember seeing). Comment Actions <PrepareTime> is the moment the projectile is released (for ranged attacks) or damage inflicted (other attacks). Different actors can have different animations, so looking at javelineers is irrelevant for slingers. The value chosen should depend on what looks best. Comment Actions I tested it by turning the unit on its back then pressing H to attack the unit on your back. Comment Actions Of course it is! The duration of the animation is stretched to match the <RepeatTime>. Comment Actions Yes, we are talking about preparetime. what I meant is that the preparation team can also be responsible for causing damage. if it is too low, you can run and hit much more efficiently, without getting hit. |