Stan Dec 18 2020, 1:53 AM
- Differential Revision
- D3232: [gameplay] slinger attack speed adjustment
- rP24417: Restore the briton wonder stats for balance.
- Build Status
Buildable 14459 Build 30658: Post-Commit Build Jenkins Build 30657: Post-Commit Build (macOS) Jenkins
The <PrepareTime> used to be 50% of the <RepeatTime>, but this patch changed it to 60%. Is there a compelling reason for this?
<PrepareTime> is the moment the projectile is released (for ranged attacks) or damage inflicted (other attacks). Different actors can have different animations, so looking at javelineers is irrelevant for slingers. The value chosen should depend on what looks best.
Yes, we are talking about preparetime. what I meant is that the preparation team can also be responsible for causing damage. if it is too low, you can run and hit much more efficiently, without getting hit.