Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/kushites/upgrade_rank_elite_healer.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/kushites/upgrade_rank_elite_healer.json (revision 24421) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/kushites/upgrade_rank_elite_healer.json (nonexistent) @@ -1,20 +0,0 @@ -{ - "genericName": "Divine Instruction", - "description": "Have your priests instructed by the High Priest himself - may Amun bless him.", - "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, - "requirements": { - "all": [ - { "tech": "phase_city" }, { "civ": "kush" } - ] - }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "high_priest.png", - "researchTime": 60, - "tooltip": "Train elite rank healers.", - "modifications": [ - { "value": "Promotion/RequiredXp", "replace": 0, "affects": "Basic" }, - { "value": "Promotion/RequiredXp", "replace": 0, "affects": "Advanced" } - ], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml", - "affects": ["Healer"] -} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/kushites/upgrade_rank_elite_healer.json ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Deleted: svn:mime-type ## -1 +0,0 ## -text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/kush.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/kush.json (revision 24421) +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/kush.json (revision 24422) @@ -1,164 +1,162 @@ { "Code": "kush", "Culture": "egyptian", "Name": "Kushites", "Emblem": "session/portraits/emblems/emblem_kushites.png", "History": "The Kingdom of Kush was an ancient African kingdom situated on the confluences of the Blue Nile, White Nile and River Atbara in what is now the Republic of Sudan. The Kushite era of rule in the region was established after the Bronze Age collapse of the New Kingdom of Egypt, and it was centered at Napata in its early phase. They invaded Egypt in the 8th century BC, and the Kushite emperors ruled as Pharaohs of the Twenty-fifth dynasty of Egypt for a century, until they were expelled by the Assyrians. Kushite culture was influenced heavily by the Egyptians, with Kushite pyramid building and monumental temple architecture still extent. The Kushites even worshipped many Egyptian gods, including Amun. During Classical antiquity, the Kushite imperial capital was at Meroe. In early Greek geography, the Meroitic kingdom was known as Aethiopia. The Kushite kingdom persisted until the 4th century AD, when it weakened and disintegrated due to internal rebellion, eventually succumbing to the rising power of Axum.", "Music": [ { "File": "Ammon-Ra.ogg", "Type": "peace" }, { "File": "Sands_of_Time.ogg", "Type": "peace" }, { "File": "Land_between_the_two_Seas.ogg", "Type": "peace" }, { "File": "Valley_of_the_Nile.ogg", "Type": "peace" } ], "Factions": [ { "Name": "Kushite Africans", "Description": "The great African kingdom that straddled the Nile River in Nubia, in the South of Egypt.", "Technologies": [ { "Name": "Archery Tradition", "History": "The Kushites had a tradition of fine archery and a penchant for using massed archers in battle.", "Description": "Archers −10% training time, +8 attack range, and −10% ranged attack spread." }, { "Name": "Monumental Architecture", "Description": "Civic Structures +20% build time, +20% health, and +20% capture points." - }, - { - "Name": "High Priest of Amun", - "History": "Have your priests instructed by the High Priest himself - may Amun bless him.", - "Description": "Train elite rank healers." } ], "Heroes": [ { "Name": "Nastasen", "Class": "", "Armament": "", "Emblem": "", "History": "" }, { "Name": "Arakamani", "Class": "", "Armament": "", "Emblem": "", "History": "" }, { "Name": "Amanirenas", "Class": "", "Armament": "", "Emblem": "", "History": "" } ] } ], "CivBonuses": [], "TeamBonuses": [ { "Name": "Elephant Suppliers", "Description": "Allied Elephants −20% resource costs and training time." } ], "Structures": [ { "Name": "Temple of Amun", "Class": "", "Emblem": "", "History": "", "Requirements": "", "Phase": "City", "Special": "The Kushites can upgrade individual Temples to Temples of Amun, which can train Napatan Temple Guard champions and heal units faster." }, { "Name": "Temple of Apedemak", "Class": "", "Emblem": "", "History": "", "Requirements": "", "Phase": "City", "Special": "The Kushites can upgrade individual Temples to Temples of Apedemak, which can train Meroe Temple Guard champions and heal units faster." }, { "Name": "Kushite Pyramids", "Class": "", "Emblem": "", "History": "The Kushites built over 200 pyramids in Nubia.", "Requirements": "", "Phase": "Village", "Special": "Building a Small Kushite Pyramid unlocks the Town Phase. Building a Large Kushite Pyramid unlocks the City Phase. And each pyramid built adds +10% territory effect to Civic Centers." } ], "StartEntities": [ { "Template": "structures/kush/civil_centre" }, { "Template": "units/kush/support_female_citizen", "Count": 4 }, { "Template": "units/kush/infantry_spearman_b", "Count": 2 }, { "Template": "units/kush/infantry_archer_b", "Count": 2 }, { "Template": "units/kush/cavalry_javelineer_b" + }, + { + "Template": "units/kush_support_healer_b" } ], "WallSets": [ "structures/wallset_palisade", "structures/kush/wallset_stone" ], "Formations": [ "special/formations/null", "special/formations/box", "special/formations/column_closed", "special/formations/line_closed", "special/formations/column_open", "special/formations/line_open", "special/formations/flank", "special/formations/battle_line", "special/formations/skirmish", "special/formations/wedge", "special/formations/syntagma" ], "AINames": [ "Kashta", "Alara", "Pebatjma", "Shabaka", "Shebitku", "Qalhata", "Takahatenamun", "Tantamani", "Atlanersa", "Nasalsa", "Malewiebamani", "Harsiotef", "Shanakdakhete", "Amanishakheto" ], "SkirmishReplacements": { "skirmish/units/default_infantry_ranged_b": "units/kush/infantry_archer_b", "skirmish/structures/default_house_10": "structures/{civ}/house" }, "SelectableInGameSetup": true } Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/shrine.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/shrine.xml (revision 24421) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/shrine.xml (revision 24422) @@ -1,36 +1,23 @@ 12.0 decay|rubble/rubble_stone_4x4 kush Shrine ḥwt-nṯr - - - -units/{civ}/support_healer_b - units/kush/support_healer_e - - - -heal_range - -heal_range_2 - -heal_rate - -heal_rate_2 - -heal_temple - -health_regen_units - - + structures/kushites/shrine.xml structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/temple_amun.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/temple_amun.xml (revision 24421) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/temple_amun.xml (revision 24422) @@ -1,55 +1,57 @@ structures/kush_temple_amun TempleOfAmun - 300 + 2 - 500 + 2 - 30 + 2 - 3000 + 2 decay|rubble/rubble_stone_6x6 kush Grand Temple of Amun Pr-ʿImn Train Healers and Amun Champions and research healing technologies. -Town City TempleOfAmun structures/temple_epic.png phase_city - 100 + 2 10 + -units/{civ}_support_healer_b + units/{civ}_support_healer_e units/{civ}/champion_infantry_amun - - kushites/upgrade_rank_elite_healer - + + 2 + structures/kushites/temple_amun.xml structures/fndn_9x9.xml