Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml (revision 24457)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml (revision 24458)
@@ -1,140 +1,140 @@
Bow
0.0
25.0
0.0
60.0
0.0
1200
2000
0
- 75.0
+ 100.0
1.5
9.81
false
outline_border.png
outline_border_mask.png
0.175
1
15
1
Soldier
neutral enemy
ArmyCamp
ArmyCamp
45
1500
10.0
3.0
250
500
12.0
40
Support Infantry Cavalry Siege
1
6
2500
decay|rubble/rubble_rome_sb
rome
Army Camp
Castra
Build in neutral or enemy territory. Train Citizen-Soldiers and construct Siege Engines. Garrison Soldiers for additional arrows.
ConquestCritical
ArmyCamp
structures/roman_camp.png
100
5
0.7
units/{civ}/infantry_swordsman_b
units/{civ}/infantry_spearman_a
units/{civ}/infantry_javelineer_b
units/{civ}/cavalry_spearman_b
units/{civ}/siege_ballista_packed
units/{civ}/siege_scorpio_packed
units/{civ}/siege_oxybeles_packed
units/{civ}/siege_lithobolos_packed
units/{civ}/siege_ram
units/{civ}/siege_tower
15
25
2
1
5
1
interface/complete/building/complete_broch.xml
attack/weapon/bow_attack.xml
attack/impact/arrow_impact.xml
37.5
60
structures/romans/camp.xml
structures/fndn_8x8.xml
29.5
8
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 24457)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 24458)
@@ -1,149 +1,149 @@
FemaleCitizen
140
190
100
Bow
0.0
12.0
0.0
72.0
0.0
1200
2000
0
- 75.0
+ 100.0
1.5
9.81
false
Human
outline_border.png
outline_border_mask.png
0.175
3
1
Soldier
own neutral
CivilCentre
CivilCentre
160
2500
5.0
500
500
500
500
8.0
20
0.1
Unit
Support Infantry Cavalry
1
1
3000
decay|rubble/rubble_stone_6x6
Civic Center
template_structure_civic_civil_centre
Build in own or neutral territory. Acquire large tracts of territory. Territory root. Train Citizens and research technologies. Garrison Soldiers for additional arrows.
CivCentre
Defensive CivilCentre
structures/civic_centre.png
100
100
100
20
0.8
units/{civ}/support_female_citizen
phase_town_{civ}
phase_city_{civ}
unlock_spies
spy_counter
5
5
5
15
3
food wood stone metal
true
interface/complete/building/complete_civ_center.xml
interface/alarm/alarm_alert_0.xml
interface/alarm/alarm_alert_1.xml
attack/weapon/bow_attack.xml
attack/impact/arrow_impact.xml
true
140
10000
90
structures/fndn_8x8.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml (revision 24457)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml (revision 24458)
@@ -1,82 +1,82 @@
Bow
0
0
0
1200
2000
0
- 75.0
+ 100.0
1.5
39.81
false
Human
outline_border.png
outline_border_mask.png
0.175
1
1
Infantry
Tower
Tower
55
0.1
Unit
Support Infantry
0
2
1000
decay|rubble/rubble_stone_2x2
Tower
Tower
tower_watch
tower_crenellations
tower_range
tower_murderholes
tower_health
interface/complete/building/complete_tower.xml
attack/weapon/bow_attack.xml
attack/impact/arrow_impact.xml
18.0
80
structures/fndn_3x3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml (revision 24457)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml (revision 24458)
@@ -1,77 +1,77 @@
Bow
0.0
8.0
0.0
72.0
12.0
1200
2000
0
- 75.0
+ 100.0
1.5
39.81
false
Human
outline_border.png
outline_border_mask.png
0.175
0
1
Infantry
80
90
2
Support Infantry
4000
decay|rubble/rubble_stone_wall_tower
Wall Turret
template_structure_defensive_wall_tower
Garrison Infantry for additional arrows.
WallTower
structures/tower.png
18
interface/complete/building/complete_tower.xml
attack/weapon/bow_attack.xml
attack/impact/arrow_impact.xml
80
structures/fndn_3x3_tower.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 24457)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 24458)
@@ -1,119 +1,119 @@
Bow
0.0
16.0
0.0
72.0
0.0
1200
2000
0
- 75.0
+ 100.0
1.5
9.81
false
Human
outline_border.png
outline_border_mask.png
0.175
3
1
Soldier
Fortress
Fortress
55
4000
10.0
500
1000
8.0
20
0.075
Support Infantry Cavalry Siege
6
4200
decay|rubble/rubble_stone_6x6
Fortress
template_structure_military_fortress
Train Champions and Heroes and research technologies. Garrison Soldiers for additional arrows.
GarrisonFortress
Defensive City Fortress
structures/fortress.png
phase_city
200
10
0.8
attack_soldiers_will
5
5
3
interface/complete/building/complete_fortress.xml
attack/weapon/bow_attack.xml
attack/impact/arrow_impact.xml
true
80
40000
80
structures/fndn_8x8.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml (revision 24457)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml (revision 24458)
@@ -1,34 +1,34 @@
0
9.0
0
16.0
0.0
1000
1500
0
- 75.0
+ 100.0
3.0
9.81
false
100
Ranged
Ranged Cavalry
special/formations/skirmish
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml (revision 24457)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml (revision 24458)
@@ -1,32 +1,32 @@
Bow
0
7.0
0
72.0
0.0
500
1000
- 75.0
+ 100.0
39.81
3.0
Human
50
Archer
Cavalry Archer
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelineer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelineer.xml (revision 24457)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelineer.xml (revision 24458)
@@ -1,38 +1,38 @@
Javelin
0
18.0
0
28.0
0.0
750
1250
- 62.5
+ 70
39.81
4.0
Human
50
Cavalry Javelineer
Javelineer
attack/weapon/javelin_attack.xml
attack/impact/javelin_impact.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml (revision 24457)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml (revision 24458)
@@ -1,38 +1,38 @@
Bow
0
14.0
0
76.0
0.0
500
1000
0
- 75.0
+ 100.0
1.0
39.81
false
Human
Ranged Archer
Champion Cavalry Archer
special/formations/skirmish
actor/fauna/death/death_horse.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml (revision 24457)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml (revision 24458)
@@ -1,40 +1,40 @@
Javelin
0.0
36.0
0.0
32.0
0.0
750
1250
0
- 62.5
+ 70
1.0
39.81
false
Human
Champion Cavalry Javelineer
Ranged Javelineer
special/formations/skirmish
actor/fauna/death/death_horse.xml
attack/weapon/javelin_attack.xml
attack/impact/javelin_impact.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml (revision 24457)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml (revision 24458)
@@ -1,39 +1,39 @@
Bow
0
6.5
0
76
0.0
300
500
0
- 75.0
+ 100.0
1.0
39.81
false
Human
120
Ranged Archer
Champion Archer
special/formations/skirmish
1.2
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml (revision 24457)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml (revision 24458)
@@ -1,45 +1,45 @@
Javelin
0
26.0
0
28.0
0.0
500
1000
0
- 62.5
+ 70
1.0
39.81
false
Human
120
Champion Infantry Javelineer
Ranged Javelineer
special/formations/skirmish
attack/weapon/javelin_attack.xml
attack/impact/javelin_impact.xml
1.2
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_elephant_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_elephant_archer.xml (revision 24457)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_elephant_archer.xml (revision 24458)
@@ -1,50 +1,50 @@
Bow
0
10.5
0
72.0
0.0
500
750
0
- 75.0
+ 100.0
39.81
3.0
false
Human
20
175
75
200
Elephant Archer
Ranged Archer
18
7
attack/impact/arrow_impact.xml
attack/weapon/bow_attack.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml (revision 24457)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml (revision 24458)
@@ -1,33 +1,33 @@
Bow
0
35
0
80.0
0.0
1200
2000
0
- 75.0
+ 100.0
0.5
39.81
false
Human
Ranged Archer
Hero Cavalry Archer
special/formations/skirmish
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml (revision 24457)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml (revision 24458)
@@ -1,42 +1,42 @@
Javelin
0.0
60.0
0.0
36.0
0.0
750
1250
0
- 62.5
+ 70
0.5
39.81
false
Human
1500
Hero Cavalry Javelineer
Ranged Javelineer
special/formations/skirmish
attack/weapon/javelin_attack.xml
attack/impact/javelin_impact.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 24457)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 24458)
@@ -1,33 +1,33 @@
Bow
0
8.0
0
80
0.0
200
300
0
- 75.0
+ 100.0
0.5
39.81
false
Human
Ranged Archer
Hero Archer
special/formations/skirmish
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml (revision 24457)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml (revision 24458)
@@ -1,39 +1,39 @@
Javelin
0
50.0
0
32.0
0.0
600
1000
0
- 62.5
+ 70
0.5
39.81
false
Human
Hero Infantry Javelineer
Ranged Javelineer
special/formations/skirmish
attack/weapon/javelin_attack.xml
attack/impact/javelin_impact.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml (revision 24457)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml (revision 24458)
@@ -1,43 +1,43 @@
0
1.5
0
10.0
0.0
750
1250
0
- 75.0
+ 100.0
3.0
9.81
false
50
Ranged
Ranged
special/formations/skirmish
1
1
10
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml (revision 24457)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml (revision 24458)
@@ -1,47 +1,47 @@
Bow
0
6.7
0
72.0
0.0
600
1000
- 75.0
+ 100.0
39.81
3.0
Human
50
50
Archer
Archer
5
1
1
1.2
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelineer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelineer.xml (revision 24457)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelineer.xml (revision 24458)
@@ -1,52 +1,52 @@
Javelin
0
16.0
0
24.0
0.0
750
1250
- 62.5
+ 70
39.81
4.0
Human
50
Infantry Javelineer
Javelineer
5
1
1
attack/weapon/javelin_attack.xml
attack/impact/javelin_impact.xml
1.2
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml (revision 24457)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml (revision 24458)
@@ -1,52 +1,52 @@
Sling
0
11.5
1.1
48.0
0.0
750
1250
- 62.5
+ 90
3.5
29.81
Human
30
20
Slinger
Slinger
5
1
1
attack/weapon/sling_attack.xml
1.2
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml (revision 24457)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml (revision 24458)
@@ -1,71 +1,71 @@
Bow
0.0
35.0
0.0
45.0
0.0
1000
2000
0
- 75.0
+ 100.0
2.0
39.81
false
Ship Human
2
10
1
Infantry Cavalry
2
20
125
50
20
Support Cavalry
800
Light Warship
Garrison units for transport and to increase firepower.
Ranged Warship Bireme
phase_town
75
25
15
attack/impact/arrow_impact.xml
attack/weapon/bow_attack.xml
1.55
90
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_trireme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_trireme.xml (revision 24457)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_trireme.xml (revision 24458)
@@ -1,74 +1,74 @@
Bow
0.0
35.0
0.0
55.0
0.0
1000
2000
0
- 75.0
+ 100.0
2.0
39.81
false
Ship Human
3
13
1
Infantry Cavalry
3
25
150
150
30
Support Soldier Siege
1400
Medium Warship
Garrison units for transport and to increase firepower.
Ranged Warship Trireme
phase_town
100
30
20
2
attack/impact/arrow_impact.xml
attack/weapon/bow_attack.xml
1.8
90