Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml (revision 24457) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml (revision 24458) @@ -1,140 +1,140 @@ Bow 0.0 25.0 0.0 60.0 0.0 1200 2000 0 - 75.0 + 100.0 1.5 9.81 false outline_border.png outline_border_mask.png 0.175 1 15 1 Soldier neutral enemy ArmyCamp ArmyCamp 45 1500 10.0 3.0 250 500 12.0 40 Support Infantry Cavalry Siege 1 6 2500 decay|rubble/rubble_rome_sb rome Army Camp Castra Build in neutral or enemy territory. Train Citizen-Soldiers and construct Siege Engines. Garrison Soldiers for additional arrows. ConquestCritical ArmyCamp structures/roman_camp.png 100 5 0.7 units/{civ}/infantry_swordsman_b units/{civ}/infantry_spearman_a units/{civ}/infantry_javelineer_b units/{civ}/cavalry_spearman_b units/{civ}/siege_ballista_packed units/{civ}/siege_scorpio_packed units/{civ}/siege_oxybeles_packed units/{civ}/siege_lithobolos_packed units/{civ}/siege_ram units/{civ}/siege_tower 15 25 2 1 5 1 interface/complete/building/complete_broch.xml attack/weapon/bow_attack.xml attack/impact/arrow_impact.xml 37.5 60 structures/romans/camp.xml structures/fndn_8x8.xml 29.5 8 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 24457) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 24458) @@ -1,149 +1,149 @@ FemaleCitizen 140 190 100 Bow 0.0 12.0 0.0 72.0 0.0 1200 2000 0 - 75.0 + 100.0 1.5 9.81 false Human outline_border.png outline_border_mask.png 0.175 3 1 Soldier own neutral CivilCentre CivilCentre 160 2500 5.0 500 500 500 500 8.0 20 0.1 Unit Support Infantry Cavalry 1 1 3000 decay|rubble/rubble_stone_6x6 Civic Center template_structure_civic_civil_centre Build in own or neutral territory. Acquire large tracts of territory. Territory root. Train Citizens and research technologies. Garrison Soldiers for additional arrows. CivCentre Defensive CivilCentre structures/civic_centre.png 100 100 100 20 0.8 units/{civ}/support_female_citizen phase_town_{civ} phase_city_{civ} unlock_spies spy_counter 5 5 5 15 3 food wood stone metal true interface/complete/building/complete_civ_center.xml interface/alarm/alarm_alert_0.xml interface/alarm/alarm_alert_1.xml attack/weapon/bow_attack.xml attack/impact/arrow_impact.xml true 140 10000 90 structures/fndn_8x8.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml (revision 24457) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml (revision 24458) @@ -1,82 +1,82 @@ Bow 0 0 0 1200 2000 0 - 75.0 + 100.0 1.5 39.81 false Human outline_border.png outline_border_mask.png 0.175 1 1 Infantry Tower Tower 55 0.1 Unit Support Infantry 0 2 1000 decay|rubble/rubble_stone_2x2 Tower Tower tower_watch tower_crenellations tower_range tower_murderholes tower_health interface/complete/building/complete_tower.xml attack/weapon/bow_attack.xml attack/impact/arrow_impact.xml 18.0 80 structures/fndn_3x3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml (revision 24457) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml (revision 24458) @@ -1,77 +1,77 @@ Bow 0.0 8.0 0.0 72.0 12.0 1200 2000 0 - 75.0 + 100.0 1.5 39.81 false Human outline_border.png outline_border_mask.png 0.175 0 1 Infantry 80 90 2 Support Infantry 4000 decay|rubble/rubble_stone_wall_tower Wall Turret template_structure_defensive_wall_tower Garrison Infantry for additional arrows. WallTower structures/tower.png 18 interface/complete/building/complete_tower.xml attack/weapon/bow_attack.xml attack/impact/arrow_impact.xml 80 structures/fndn_3x3_tower.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 24457) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 24458) @@ -1,119 +1,119 @@ Bow 0.0 16.0 0.0 72.0 0.0 1200 2000 0 - 75.0 + 100.0 1.5 9.81 false Human outline_border.png outline_border_mask.png 0.175 3 1 Soldier Fortress Fortress 55 4000 10.0 500 1000 8.0 20 0.075 Support Infantry Cavalry Siege 6 4200 decay|rubble/rubble_stone_6x6 Fortress template_structure_military_fortress Train Champions and Heroes and research technologies. Garrison Soldiers for additional arrows. GarrisonFortress Defensive City Fortress structures/fortress.png phase_city 200 10 0.8 attack_soldiers_will 5 5 3 interface/complete/building/complete_fortress.xml attack/weapon/bow_attack.xml attack/impact/arrow_impact.xml true 80 40000 80 structures/fndn_8x8.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml (revision 24457) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml (revision 24458) @@ -1,34 +1,34 @@ 0 9.0 0 16.0 0.0 1000 1500 0 - 75.0 + 100.0 3.0 9.81 false 100 Ranged Ranged Cavalry special/formations/skirmish Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml (revision 24457) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml (revision 24458) @@ -1,32 +1,32 @@ Bow 0 7.0 0 72.0 0.0 500 1000 - 75.0 + 100.0 39.81 3.0 Human 50 Archer Cavalry Archer Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelineer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelineer.xml (revision 24457) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelineer.xml (revision 24458) @@ -1,38 +1,38 @@ Javelin 0 18.0 0 28.0 0.0 750 1250 - 62.5 + 70 39.81 4.0 Human 50 Cavalry Javelineer Javelineer attack/weapon/javelin_attack.xml attack/impact/javelin_impact.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml (revision 24457) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml (revision 24458) @@ -1,38 +1,38 @@ Bow 0 14.0 0 76.0 0.0 500 1000 0 - 75.0 + 100.0 1.0 39.81 false Human Ranged Archer Champion Cavalry Archer special/formations/skirmish actor/fauna/death/death_horse.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml (revision 24457) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml (revision 24458) @@ -1,40 +1,40 @@ Javelin 0.0 36.0 0.0 32.0 0.0 750 1250 0 - 62.5 + 70 1.0 39.81 false Human Champion Cavalry Javelineer Ranged Javelineer special/formations/skirmish actor/fauna/death/death_horse.xml attack/weapon/javelin_attack.xml attack/impact/javelin_impact.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml (revision 24457) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml (revision 24458) @@ -1,39 +1,39 @@ Bow 0 6.5 0 76 0.0 300 500 0 - 75.0 + 100.0 1.0 39.81 false Human 120 Ranged Archer Champion Archer special/formations/skirmish 1.2 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml (revision 24457) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml (revision 24458) @@ -1,45 +1,45 @@ Javelin 0 26.0 0 28.0 0.0 500 1000 0 - 62.5 + 70 1.0 39.81 false Human 120 Champion Infantry Javelineer Ranged Javelineer special/formations/skirmish attack/weapon/javelin_attack.xml attack/impact/javelin_impact.xml 1.2 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_elephant_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_elephant_archer.xml (revision 24457) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_elephant_archer.xml (revision 24458) @@ -1,50 +1,50 @@ Bow 0 10.5 0 72.0 0.0 500 750 0 - 75.0 + 100.0 39.81 3.0 false Human 20 175 75 200 Elephant Archer Ranged Archer 18 7 attack/impact/arrow_impact.xml attack/weapon/bow_attack.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml (revision 24457) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml (revision 24458) @@ -1,33 +1,33 @@ Bow 0 35 0 80.0 0.0 1200 2000 0 - 75.0 + 100.0 0.5 39.81 false Human Ranged Archer Hero Cavalry Archer special/formations/skirmish Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml (revision 24457) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml (revision 24458) @@ -1,42 +1,42 @@ Javelin 0.0 60.0 0.0 36.0 0.0 750 1250 0 - 62.5 + 70 0.5 39.81 false Human 1500 Hero Cavalry Javelineer Ranged Javelineer special/formations/skirmish attack/weapon/javelin_attack.xml attack/impact/javelin_impact.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 24457) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 24458) @@ -1,33 +1,33 @@ Bow 0 8.0 0 80 0.0 200 300 0 - 75.0 + 100.0 0.5 39.81 false Human Ranged Archer Hero Archer special/formations/skirmish Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml (revision 24457) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml (revision 24458) @@ -1,39 +1,39 @@ Javelin 0 50.0 0 32.0 0.0 600 1000 0 - 62.5 + 70 0.5 39.81 false Human Hero Infantry Javelineer Ranged Javelineer special/formations/skirmish attack/weapon/javelin_attack.xml attack/impact/javelin_impact.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml (revision 24457) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml (revision 24458) @@ -1,43 +1,43 @@ 0 1.5 0 10.0 0.0 750 1250 0 - 75.0 + 100.0 3.0 9.81 false 50 Ranged Ranged special/formations/skirmish 1 1 10 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml (revision 24457) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml (revision 24458) @@ -1,47 +1,47 @@ Bow 0 6.7 0 72.0 0.0 600 1000 - 75.0 + 100.0 39.81 3.0 Human 50 50 Archer Archer 5 1 1 1.2 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelineer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelineer.xml (revision 24457) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelineer.xml (revision 24458) @@ -1,52 +1,52 @@ Javelin 0 16.0 0 24.0 0.0 750 1250 - 62.5 + 70 39.81 4.0 Human 50 Infantry Javelineer Javelineer 5 1 1 attack/weapon/javelin_attack.xml attack/impact/javelin_impact.xml 1.2 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml (revision 24457) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml (revision 24458) @@ -1,52 +1,52 @@ Sling 0 11.5 1.1 48.0 0.0 750 1250 - 62.5 + 90 3.5 29.81 Human 30 20 Slinger Slinger 5 1 1 attack/weapon/sling_attack.xml 1.2 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml (revision 24457) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml (revision 24458) @@ -1,71 +1,71 @@ Bow 0.0 35.0 0.0 45.0 0.0 1000 2000 0 - 75.0 + 100.0 2.0 39.81 false Ship Human 2 10 1 Infantry Cavalry 2 20 125 50 20 Support Cavalry 800 Light Warship Garrison units for transport and to increase firepower. Ranged Warship Bireme phase_town 75 25 15 attack/impact/arrow_impact.xml attack/weapon/bow_attack.xml 1.55 90 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_trireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_trireme.xml (revision 24457) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_trireme.xml (revision 24458) @@ -1,74 +1,74 @@ Bow 0.0 35.0 0.0 55.0 0.0 1000 2000 0 - 75.0 + 100.0 2.0 39.81 false Ship Human 3 13 1 Infantry Cavalry 3 25 150 150 30 Support Soldier Siege 1400 Medium Warship Garrison units for transport and to increase firepower. Ranged Warship Trireme phase_town 100 30 20 2 attack/impact/arrow_impact.xml attack/weapon/bow_attack.xml 1.8 90