Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit/champion_chariot_barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit/champion_chariot_barracks.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit/champion_chariot_barracks.xml (nonexistent)
@@ -1,6 +0,0 @@
-
-
-
- unlock_champion_units
-
-
Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit/champion_chariot_barracks.xml
___________________________________________________________________
Deleted: svn:eol-style
## -1 +0,0 ##
-native
\ No newline at end of property
Deleted: svn:mime-type
## -1 +0,0 ##
-text/xml
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul/champion_cavalry_barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul/champion_cavalry_barracks.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul/champion_cavalry_barracks.xml (nonexistent)
@@ -1,6 +0,0 @@
-
-
-
- unlock_champion_units
-
-
Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul/champion_cavalry_barracks.xml
___________________________________________________________________
Deleted: svn:eol-style
## -1 +0,0 ##
-native
\ No newline at end of property
Deleted: svn:mime-type
## -1 +0,0 ##
-text/xml
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber/champion_cavalry_barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber/champion_cavalry_barracks.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber/champion_cavalry_barracks.xml (nonexistent)
@@ -1,6 +0,0 @@
-
-
-
- unlock_champion_units
-
-
Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber/champion_cavalry_barracks.xml
___________________________________________________________________
Deleted: svn:eol-style
## -1 +0,0 ##
-native
\ No newline at end of property
Deleted: svn:mime-type
## -1 +0,0 ##
-text/xml
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace/champion_cavalry_barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace/champion_cavalry_barracks.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace/champion_cavalry_barracks.xml (nonexistent)
@@ -1,6 +0,0 @@
-
-
-
- unlock_champion_units
-
-
Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace/champion_cavalry_barracks.xml
___________________________________________________________________
Deleted: svn:eol-style
## -1 +0,0 ##
-native
\ No newline at end of property
Deleted: svn:mime-type
## -1 +0,0 ##
-text/xml
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome/champion_cavalry_barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome/champion_cavalry_barracks.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome/champion_cavalry_barracks.xml (nonexistent)
@@ -1,6 +0,0 @@
-
-
-
- unlock_champion_units
-
-
Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome/champion_cavalry_barracks.xml
___________________________________________________________________
Deleted: svn:eol-style
## -1 +0,0 ##
-native
\ No newline at end of property
Deleted: svn:mime-type
## -1 +0,0 ##
-text/xml
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json (revision 24470)
@@ -1,171 +1,162 @@
{
"Code": "pers",
"Culture": "pers",
"Name": "Persians",
"Emblem": "session/portraits/emblems/emblem_persians.png",
"History": "The Persian Empire, when ruled by the Achaemenid dynasty, was one of the greatest empires of antiquity, stretching at its zenith from the Indus Valley in the east to Greece in the west. The Persians were the pioneers of empire-building of the ancient world, successfully imposing a centralized rule over various peoples with different customs, laws, religions and languages, and building a cosmopolitan army made up of contingents from each of these nations.",
"Music": [
{
"File": "Eastern_Dreams.ogg",
"Type": "peace"
},
{
"File": "Valley_of_the_Nile.ogg",
"Type": "peace"
},
{
"File": "Land_between_the_two_Seas.ogg",
"Type": "peace"
},
{
"File": "Sands_of_Time.ogg",
"Type": "peace"
}
],
"Factions": [
{
"Name": "",
"Description": "",
"Technologies": [
{
"Name": "Archery Tradition",
"History": "The Iranian peoples had a tradition of fine archery and a penchant for using massed archers in battle.",
"Description": "Archers −10% training time, +8 attack range, and −10% ranged attack spread."
},
{
"Name": "Naval Craftsmanship",
"History": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.",
"Description": "Phoenician triremes gain the unique ability to train cavalry."
},
{
"Name": "Persian Architecture",
"History": "The Persians built the wonderful 2700 kilometer-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.",
"Description": "Increases hitpoints of all structures, but build time increased appropriately."
},
{
"Name": "Immortals",
"History": "The Achaemenids maintained a 10,000-strong elite corps, referred to as Athanatoi (“Immortals”) by Greek authors.",
"Description": "Anušiya Champion Infantry -50% train time, but also -10% health."
},
{
"Name": "Nisean War Horses",
"History": "The beautiful and powerful breed of Nisean horses increases health for Persian cavalry.",
"Description": "+25% health for cavalry, but +10% train time."
}
],
"Heroes": [
{
"Name": "Kurush II",
"Class": "",
"Armament": "",
"Emblem": "",
"History": "Cyrus (ruled 559-530 B.C.) The son of a Median princess and the ruler of Anshan; justly called the 'Father of the Empire', Cyrus the Great conquered Media, Lydia, Babylonia and Bactria, thereby establishing the Persian Empire. He was also renown as a benevolent conqueror. (OP - Kurush). Technically the second ruler of the Persians by that name, and so appears as Kurush II on his documents and coins. Kurush I was his grandfather."
},
{
"Name": "Darayavahush I",
"Class": "",
"Armament": "",
"Emblem": "",
"History": "Darius (ruled 522-486 B.C.) The son of Vishtaspa (Hystaspes), the satrap of Parthia and Hyrcania; a great administrator as well as a decent general, Darius introduced the division of the empire into satrapies and conquered NW India, Thrace and Macedonia. He was called the 'Merchant of the Empire'."
},
{
"Name": "Xsayarsa I",
"Class": "",
"Armament": "",
"Emblem": "",
"History": "Xerxes (ruled 485-465 B.C.) The son of Darius the Great and Atoosa, a daughter of Cyrus the Great, Xerxes was an able administrator, who also extended Imperial rule into Chorasmia. Apart from his failed invasion of Greece, he was famous for his extensive building programme, especially at Persepolis."
}
]
}
],
"CivBonuses": [
{
"Name": "Great King's Levy",
"History": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
"Description": "Persians have a +10% population cap bonus (e.g. 330 pop cap instead of the usual 300)."
}
],
"TeamBonuses": [
{
"Name": "Royal Road",
"History": "Coinage was invented by the Lydians in 7th Century B.C., but it was not very common until the Persian period. Darius the Great standardized coined money and his golden coins (known as 'darics') became commonplace not only throughout his empire, but as far to the west as Central Europe.",
"Description": "Allied Land Traders +15% trade gain."
}
],
"Structures": [
{
- "Name": "Stable",
- "Class": "",
- "Emblem": "",
- "History": "The Persian Empire's best soldiers were Eastern horsemen.",
- "Phase": "Village",
- "Requirements": "",
- "Special": "Train Cavalry and research Cavalry technologies."
- },
- {
"Name": "Apadana",
"Class": "",
"Emblem": "",
"History": "The term Apadana designates a large hypostyle palace found in Persia. The best known example, and by far the largest, was the great Apadana at Persepolis. Functioning as the empire's central audience hall, the palace is famous for the reliefs of the tribute-bearers and of the army, including the Immortals.",
"Requirements": "",
"Phase": "City",
"Special": "Train heroes and Persian Immortals. Gives a slow trickle of all resources as 'Satrapy Tribute.'"
}
],
"WallSets": [
"structures/wallset_palisade",
"structures/pers/wallset_stone"
],
"StartEntities": [
{
"Template": "structures/pers/civil_centre"
},
{
"Template": "units/pers/support_female_citizen",
"Count": 4
},
{
"Template": "units/pers/infantry_spearman_b",
"Count": 2
},
{
"Template": "units/pers/infantry_archer_b",
"Count": 2
},
{
"Template": "units/pers/cavalry_javelineer_b"
}
],
"Formations": [
"special/formations/null",
"special/formations/box",
"special/formations/column_closed",
"special/formations/line_closed",
"special/formations/column_open",
"special/formations/line_open",
"special/formations/flank",
"special/formations/battle_line",
"special/formations/skirmish",
"special/formations/wedge",
"special/formations/phalanx"
],
"AINames": [
"Kurush II the Great",
"Darayavahush I",
"Cambyses II",
"Bardiya",
"Xsayarsa I",
"Artaxshacha I",
"Darayavahush II",
"Darayavahush III",
"Artaxshacha II",
"Artaxshacha III",
"Haxamanish",
"Xsayarsa II"
],
"SkirmishReplacements": {
"skirmish/units/default_infantry_ranged_b": "units/pers/infantry_archer_b",
"skirmish/structures/default_house_10": "structures/{civ}/house"
},
"SelectableInGameSetup": true
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json (revision 24470)
@@ -1,29 +1,31 @@
{
- "genericName": "Unlock Champion Units",
+ "genericName": "Unlock Champion Infantry",
"specificName": {
"mace": "Agēma",
"ptol": "Agēma",
"rome": "Regio Cohors",
"sele": "Agēma"
},
"description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
- "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 1000 },
+ "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 700 },
"requirements": {
"all": [
{ "tech": "phase_city" },
- { "any": [
- { "civ": "brit" },
- { "civ": "gaul" },
- { "civ": "iber" },
- { "civ": "mace" },
- { "civ": "maur" },
- { "civ": "rome" }
- ]}
+ {
+ "any": [
+ { "civ": "brit" },
+ { "civ": "gaul" },
+ { "civ": "iber" },
+ { "civ": "mace" },
+ { "civ": "maur" },
+ { "civ": "rome" }
+ ]
+ }
]
},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "helmet_corinthian_crest.png",
"researchTime": 90,
- "tooltip": "Unlock the ability to train Champions at the Barracks.",
+ "tooltip": "Unlock Champions Infantry at the Barracks.",
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/fortress.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/fortress.xml (revision 24470)
@@ -1,42 +1,41 @@
18.0decay|rubble/rubble_stone_5x5britDunon12
units/{civ}/champion_infantry
- units/{civ}/champion_chariot
units/{civ}/hero_boudicca
units/{civ}/hero_caratacos
units/{civ}/hero_cunobelin
interface/complete/building/complete_broch.xmlstructures/britons/fortress.xmlstructures/fndn_9x9.xml28
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_spearman_b.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_spearman_b.xml (revision 24470)
@@ -1,23 +1,22 @@
- structures/pers/stable
structures/pers/apadana
perspersianunits/pers/infantry_spearman_bShield BearerSparabaraunits/pers_infantry_spearman.pngunits/pers/infantry_spearman_aunits/persians/infantry_spearman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/temple.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/temple.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/temple.xml (revision 24470)
@@ -1,32 +1,23 @@
-
-
- 400
-
- 12.0cartMaqdaš
- Train Healers and Champions and research healing technologies.
+ Train Healers and Champion Infantry and research healing technologies.
-
- 80
-
units/{civ}/champion_infantry
- units/{civ}/champion_cavalry
structures/carthaginians/temple_big.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/tophet.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/tophet.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/tophet.xml (revision 24470)
@@ -1,39 +1,33 @@
2001008.0decay|rubble/rubble_stone_4x4cartSacrificial TempleTophet
- Train Healers and Champion Cavalry and research healing technologies.4020
-
-
- units/{civ}/champion_cavalry
-
- structures/fndn_6x6.xmlstructures/carthaginians/tophet.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/fortress.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/fortress.xml (revision 24470)
@@ -1,32 +1,31 @@
gaulDunon12
units/{civ}/champion_infantry
- units/{civ}/champion_cavalry
units/{civ}/hero_brennus
units/{civ}/hero_viridomarus
units/{civ}/hero_vercingetorix
interface/complete/building/complete_fortress.xmlstructures/gauls/fortress.xml16.85.8
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/fortress.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/fortress.xml (revision 24470)
@@ -1,40 +1,39 @@
1.512006000iberCastro24015
units/{civ}/champion_infantry
- units/{civ}/champion_cavalry
units/{civ}/hero_caros
units/{civ}/hero_indibil
units/{civ}/hero_viriato
structures/iberians/fortress.xml24.5
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/fortress.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/fortress.xml (revision 24470)
@@ -1,31 +1,30 @@
8.0kushHtm
units/{civ}/champion_infantry
- units/{civ}/champion_cavalry
units/{civ}/champion_elephant
units/{civ}/hero_nastasen
units/{civ}/hero_amanirenas
units/{civ}/hero_arakamani
structures/kushites/fortress.xml28.56.7
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/fortress.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/fortress.xml (revision 24470)
@@ -1,34 +1,33 @@
8.0macePhrourion
units/{civ}/champion_infantry_a
units/{civ}/champion_infantry_swordsman
- units/{civ}/champion_cavalry
units/{civ}/hero_philip
units/{civ}/hero_alexander
units/{civ}/hero_demetrius
successors/upgrade_mace_silvershields
structures/macedonians/fortress.xml24.07.6
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur/fortress.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur/fortress.xml (revision 24470)
@@ -1,26 +1,25 @@
maurDurg
units/{civ}/champion_infantry
units/{civ}/champion_maiden
- units/{civ}/champion_chariot
units/{civ}/hero_chanakya
units/{civ}/hero_chandragupta
units/{civ}/hero_ashoka
attack_soldiers_will
structures/mauryas/fortress.xml22.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/barracks.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/barracks.xml (revision 24470)
@@ -1,28 +1,10 @@
persPadgan
- Train Infantry.
- structures/pers_barracks.png
-
-
- -units/{civ}/cavalry_axeman_b
- -units/{civ}/cavalry_swordsman_b
- -units/{civ}/cavalry_spearman_b
- -units/{civ}/cavalry_javelineer_b
- -units/{civ}/cavalry_archer_b
- -units/{civ}/champion_cavalry_barracks
- -units/{civ}/champion_chariot_barracks
-
-
- persians/training_levy_infantry
- persians/training_conscription_infantry
- -training_conscription
-
- structures/persians/barracks.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/fortress.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/fortress.xml (revision 24470)
@@ -1,20 +1,15 @@
persDidāResearch technologies. Garrison Soldiers for additional arrows.
-
-
- units/{civ}/champion_chariot
-
- structures/persians/fortress.xml24.57.6
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/fortress.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/fortress.xml (revision 24470)
@@ -1,29 +1,28 @@
8.0ptolPhrourionTrain Champions and research technologies. Garrison Soldiers for additional arrows.
units/{civ}/champion_infantry_pikeman
- units/{civ}/champion_cavalry
units/{civ}/champion_elephant
structures/ptolemies/fortress.xml24.08.7
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/fortress.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/fortress.xml (revision 24470)
@@ -1,23 +1,22 @@
romeCastellum
units/{civ}/champion_infantry
- units/{civ}/champion_cavalry
units/{civ}/hero_marcellus
units/{civ}/hero_maximus
units/{civ}/hero_scipio
structures/romans/fortress.xml25.08.4
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/fortress.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/fortress.xml (revision 24470)
@@ -1,36 +1,33 @@
8.0selePhrourionTrain Champions and research technologies. Garrison Soldiers for additional arrows.
units/{civ}/champion_infantry_pikeman
- units/{civ}/champion_chariot
units/{civ}/champion_infantry_swordsman
- units/{civ}/champion_cavalry
units/{civ}/champion_elephant
successors/pair_unlock_champions
- successors/special_war_horses
successors/special_parade_of_daphne
structures/seleucids/fortress.xml237.8
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 24470)
@@ -1,149 +1,150 @@
FemaleCitizen140190100Bow0.012.00.072.00.0120020000100.01.59.81falseHumanoutline_border.pngoutline_border_mask.png0.17531Soldierown neutralCivilCentreCivilCentre16025005.05005005005008.0200.1UnitSupport Infantry Cavalry113000decay|rubble/rubble_stone_6x6Civic Centertemplate_structure_civic_civil_centreBuild in own or neutral territory. Acquire large tracts of territory. Territory root. Train Citizens and research technologies. Garrison Soldiers for additional arrows.CivCentreDefensive CivilCentrestructures/civic_centre.png100100100200.8
units/{civ}/support_female_citizen
phase_town_{civ}
phase_city_{civ}
unlock_spies
spy_counter
+ archery_tradition
555153food wood stone metaltrueinterface/complete/building/complete_civ_center.xmlinterface/alarm/alarm_alert_0.xmlinterface/alarm/alarm_alert_1.xmlattack/weapon/bow_attack.xmlattack/impact/arrow_impact.xmltrue1401000090structures/fndn_8x8.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 24470)
@@ -1,81 +1,74 @@
structures/barracks_xp_trickle
15020010012.010Infantry Cavalry2000decay|rubble/rubble_stone_4x4Barrackstemplate_structure_military_barracks
- Train Citizen Soldiers and research technologies.
+ Train Infantry and research Infantry technologies.Village Barracks
- structures/barracks.png
+ structures/pers_barracks.pngphase_village40200.8
units/{civ}/infantry_spearman_b
units/{civ}/infantry_pikeman_b
units/{civ}/infantry_axeman_b
units/{civ}/infantry_swordsman_b
units/{civ}/infantry_javelineer_b
units/{civ}/infantry_slinger_b
units/{civ}/infantry_archer_b
- units/{civ}/cavalry_axeman_b
- units/{civ}/cavalry_swordsman_b
- units/{civ}/cavalry_spearman_b
- units/{civ}/cavalry_javelineer_b
- units/{civ}/cavalry_archer_b
units/{civ}/champion_infantry_barracks
units/{civ}/champion_infantry_swordsman_barracks
units/{civ}/champion_maiden_barracks
- units/{civ}/champion_cavalry_barracks
- units/{civ}/champion_chariot_barracks
- units/{civ}/war_dog
heal_barracks
+ persians/training_levy_infantry
+ persians/training_conscription_infantry
training_conscription
unlock_champion_units
- archery_tradition
interface/complete/building/complete_barracks.xml32structures/fndn_6x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_range.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_range.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_range.xml (revision 24470)
@@ -1,60 +1,55 @@
12020012.010Infantry2000decay|rubble/rubble_stone_5x5Practice Rangetemplate_structure_military_rangeTrain Ranged Infantry and research technologies.Village Rangestructures/range.pngphase_village400.8
units/{civ}/infantry_javelineer_b
units/{civ}/infantry_slinger_b
units/{civ}/infantry_archer_b
-
- heal_barracks
- training_conscription
- archery_tradition
- interface/complete/building/complete_range.xml32structures/fndn_7x7.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml (revision 24470)
@@ -1,64 +1,65 @@
1202005012.010Cavalry2000decay|rubble/rubble_stone_5x5Stabletemplate_structure_military_stableTrain Cavalry and research Cavalry technologies.Village Stablestructures/pers_stable.pngphase_village40100.8
units/{civ}/cavalry_axeman_b
units/{civ}/cavalry_swordsman_b
units/{civ}/cavalry_spearman_b
units/{civ}/cavalry_javelineer_b
units/{civ}/cavalry_archer_b
units/{civ}/champion_cavalry
+ units/{civ}_champion_chariot
+ units/{civ}_war_dog
- heal_barracks
cavalry_movement_speed
persians/training_levy_cavalry
persians/training_conscription_cavalry
successors/special_war_horses
interface/complete/building/complete_cavalry_stables.xml32
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml (revision 24470)
@@ -1,58 +1,57 @@
501005.0500decay|rubble/rubble_stone_3x3Corraltemplate_structure_resource_corralRaise Domestic Animals for food.Village Corralstructures/corral.pngphase_village200.7
gaia/fauna_sheep_trainable
gather_animals_stockbreeding
- cavalry_movement_speed
interface/complete/building/complete_corral.xmlfalse203000020structures/fndn_3x3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml (revision 24470)
@@ -1,129 +1,130 @@
Capture2.541000Field Palisade WallSlaughter100021.0
structures/{civ}/civil_centre
structures/{civ}/crannog
structures/{civ}/military_colony
structures/{civ}/house
structures/{civ}/storehouse
structures/{civ}/farmstead
structures/{civ}/field
structures/{civ}/corral
structures/{civ}/dock
structures/{civ}/barracks
+ structures/{civ}/stable
structures/{civ}/arsenal
structures/{civ}/forge
structures/{civ}/temple
structures/{civ}/market
structures/{civ}/outpost
structures/{civ}/sentry_tower
structures/{civ}/defense_tower
structures/{civ}/fortress
structures/wallset_palisade
structures/{civ}/wallset_siege
structures/{civ}/wallset_stone
structures/{civ}/wonder
125000080Human CitizenSoldierCitizen Worker Soldier InfantryInfantryBasic1005000upright10024152.01.00.50.2510.7550.520.5voice/{lang}/civ/civ_{phenotype}_walk.xmlvoice/{lang}/civ/civ_{phenotype}_attack.xmlvoice/{lang}/civ/civ_{phenotype}_gather.xmlvoice/{lang}/civ/civ_{phenotype}_repair.xmlvoice/{lang}/civ/civ_{phenotype}_build.xmlvoice/{lang}/civ/civ_{phenotype}_garrison.xmlactor/human/movement/walk.xmlactor/human/movement/run.xmlattack/impact/arrow_impact.xmlattack/weapon/sword_attack.xmlattack/weapon/bow_attack.xmlactor/human/death/{phenotype}_death.xmlresource/construction/con_wood.xmlresource/foraging/forage_leaves.xmlresource/farming/farm.xmlresource/lumbering/lumbering.xmlresource/mining/pickaxe.xmlresource/mining/mining.xmlresource/mining/mining.xmlinterface/alarm/alarm_create_infantry.xmlinterface/alarm/alarm_invalid_building_placement.xml80
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml (revision 24470)
@@ -1,109 +1,110 @@
Dagger2.000.035001000Slaughter100021.0
structures/{civ}/civil_centre
structures/{civ}/crannog
structures/{civ}/military_colony
structures/{civ}/house
structures/{civ}/storehouse
structures/{civ}/farmstead
structures/{civ}/field
structures/{civ}/corral
structures/{civ}/dock
structures/{civ}/barracks
+ structures/{civ}/stable
structures/{civ}/arsenal
structures/{civ}/forge
structures/{civ}/temple
structures/{civ}/market
structures/{civ}/outpost
structures/{civ}/sentry_tower
structures/{civ}/defense_tower
structures/{civ}/fortress
structures/wallset_palisade
structures/{civ}/wallset_siege
structures/{civ}/wallset_stone
structures/{civ}/wonder
95025FemaleCitizenCitizen WorkerFemale Citizentemplate_unit_support_female_citizenfemale2.01.010.510.750.3520.35interface/alarm/alarm_create_female.xmlvoice/{lang}/civ/civ_{phenotype}_walk.xmlvoice/{lang}/civ/civ_{phenotype}_attack.xmlvoice/{lang}/civ/civ_{phenotype}_build.xmlvoice/{lang}/civ/civ_{phenotype}_gather.xmlvoice/{lang}/civ/civ_{phenotype}_repair.xmlvoice/{lang}/civ/civ_{phenotype}_garrison.xmlattack/weapon/sword.xmlactor/human/death/{phenotype}_death.xmlresource/construction/con_wood.xmlresource/foraging/forage_leaves.xmlresource/farming/farm.xmlresource/lumbering/lumbering.xmlresource/mining/pickaxe.xmlresource/mining/mining.xmlresource/mining/mining.xmlinterface/alarm/alarm_invalid_building_placement.xmlfalse32
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml (revision 24470)
@@ -1,86 +1,87 @@
0.5
structures/{civ}/civil_centre
structures/{civ}/crannog
structures/{civ}/military_colony
structures/{civ}/house
structures/{civ}/storehouse
structures/{civ}/farmstead
structures/{civ}/field
structures/{civ}/corral
structures/{civ}/dock
structures/{civ}/barracks
+ structures/{civ}/stable
structures/{civ}/arsenal
structures/{civ}/forge
structures/{civ}/temple
structures/{civ}/market
structures/{civ}/outpost
structures/{civ}/sentry_tower
structures/{civ}/defense_tower
structures/{civ}/fortress
structures/wallset_palisade
structures/{civ}/wallset_siege
structures/{civ}/wallset_stone
structures/{civ}/wonder
01550-0.25trueSlave WorkerSlavetemplate_unit_support_slaveGatherer with a finite life span. Bonused at mining and lumbering.101.00.50.50.3511.051.051.0voice/{lang}/civ/civ_{phenotype}_walk.xmlvoice/{lang}/civ/civ_{phenotype}_gather.xmlvoice/{lang}/civ/civ_{phenotype}_repair.xmlvoice/{lang}/civ/civ_{phenotype}_build.xmlvoice/{lang}/civ/civ_{phenotype}_garrison.xmlactor/human/movement/walk.xmlactor/human/movement/run.xmlactor/human/death/{phenotype}_death.xmlresource/construction/con_wood.xmlresource/foraging/forage_leaves.xmlresource/farming/farm.xmlresource/lumbering/lumbering.xmlresource/mining/pickaxe.xmlresource/mining/mining.xmlactor/singlesteps/steps_gravel_trained.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_archer_b.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_archer_b.xml (revision 24470)
@@ -1,23 +1,22 @@
- structures/pers/stable
structures/pers/apadana
perspersianunits/pers/infantry_archer_bSogdian ArcherΘanuvaniya Sugudaunits/pers_infantry_archer.pngunits/pers/infantry_archer_aunits/persians/infantry_archer_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_javelineer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_javelineer_b.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_javelineer_b.xml (revision 24470)
@@ -1,24 +1,23 @@
- structures/pers/stable
structures/pers/apadana
perspersianunits/pers/infantry_javelineer_bLydian AuxiliaryPastiš Spardiyaunits/pers_infantry_javelinist.pngphase_townunits/pers/infantry_javelineer_aunits/persians/infantry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/support_female_citizen.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/support_female_citizen.xml (revision 24469)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/support_female_citizen.xml (revision 24470)
@@ -1,19 +1,18 @@
- structures/pers/stable
structures/pers/apadana
perspersianBanu MiyanrudaniMesopotamian Womanunits/pers_support_female_citizen.pngunits/persians/female_citizen.xml