Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit/champion_chariot_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit/champion_chariot_barracks.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit/champion_chariot_barracks.xml (nonexistent) @@ -1,6 +0,0 @@ - - - - unlock_champion_units - - Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit/champion_chariot_barracks.xml ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Deleted: svn:mime-type ## -1 +0,0 ## -text/xml \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul/champion_cavalry_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul/champion_cavalry_barracks.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul/champion_cavalry_barracks.xml (nonexistent) @@ -1,6 +0,0 @@ - - - - unlock_champion_units - - Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul/champion_cavalry_barracks.xml ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Deleted: svn:mime-type ## -1 +0,0 ## -text/xml \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber/champion_cavalry_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber/champion_cavalry_barracks.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber/champion_cavalry_barracks.xml (nonexistent) @@ -1,6 +0,0 @@ - - - - unlock_champion_units - - Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber/champion_cavalry_barracks.xml ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Deleted: svn:mime-type ## -1 +0,0 ## -text/xml \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace/champion_cavalry_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace/champion_cavalry_barracks.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace/champion_cavalry_barracks.xml (nonexistent) @@ -1,6 +0,0 @@ - - - - unlock_champion_units - - Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace/champion_cavalry_barracks.xml ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Deleted: svn:mime-type ## -1 +0,0 ## -text/xml \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome/champion_cavalry_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome/champion_cavalry_barracks.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome/champion_cavalry_barracks.xml (nonexistent) @@ -1,6 +0,0 @@ - - - - unlock_champion_units - - Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome/champion_cavalry_barracks.xml ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Deleted: svn:mime-type ## -1 +0,0 ## -text/xml \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json (revision 24470) @@ -1,171 +1,162 @@ { "Code": "pers", "Culture": "pers", "Name": "Persians", "Emblem": "session/portraits/emblems/emblem_persians.png", "History": "The Persian Empire, when ruled by the Achaemenid dynasty, was one of the greatest empires of antiquity, stretching at its zenith from the Indus Valley in the east to Greece in the west. The Persians were the pioneers of empire-building of the ancient world, successfully imposing a centralized rule over various peoples with different customs, laws, religions and languages, and building a cosmopolitan army made up of contingents from each of these nations.", "Music": [ { "File": "Eastern_Dreams.ogg", "Type": "peace" }, { "File": "Valley_of_the_Nile.ogg", "Type": "peace" }, { "File": "Land_between_the_two_Seas.ogg", "Type": "peace" }, { "File": "Sands_of_Time.ogg", "Type": "peace" } ], "Factions": [ { "Name": "", "Description": "", "Technologies": [ { "Name": "Archery Tradition", "History": "The Iranian peoples had a tradition of fine archery and a penchant for using massed archers in battle.", "Description": "Archers −10% training time, +8 attack range, and −10% ranged attack spread." }, { "Name": "Naval Craftsmanship", "History": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", "Description": "Phoenician triremes gain the unique ability to train cavalry." }, { "Name": "Persian Architecture", "History": "The Persians built the wonderful 2700 kilometer-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", "Description": "Increases hitpoints of all structures, but build time increased appropriately." }, { "Name": "Immortals", "History": "The Achaemenids maintained a 10,000-strong elite corps, referred to as Athanatoi (“Immortals”) by Greek authors.", "Description": "Anušiya Champion Infantry -50% train time, but also -10% health." }, { "Name": "Nisean War Horses", "History": "The beautiful and powerful breed of Nisean horses increases health for Persian cavalry.", "Description": "+25% health for cavalry, but +10% train time." } ], "Heroes": [ { "Name": "Kurush II", "Class": "", "Armament": "", "Emblem": "", "History": "Cyrus (ruled 559-530 B.C.) The son of a Median princess and the ruler of Anshan; justly called the 'Father of the Empire', Cyrus the Great conquered Media, Lydia, Babylonia and Bactria, thereby establishing the Persian Empire. He was also renown as a benevolent conqueror. (OP - Kurush). Technically the second ruler of the Persians by that name, and so appears as Kurush II on his documents and coins. Kurush I was his grandfather." }, { "Name": "Darayavahush I", "Class": "", "Armament": "", "Emblem": "", "History": "Darius (ruled 522-486 B.C.) The son of Vishtaspa (Hystaspes), the satrap of Parthia and Hyrcania; a great administrator as well as a decent general, Darius introduced the division of the empire into satrapies and conquered NW India, Thrace and Macedonia. He was called the 'Merchant of the Empire'." }, { "Name": "Xsayarsa I", "Class": "", "Armament": "", "Emblem": "", "History": "Xerxes (ruled 485-465 B.C.) The son of Darius the Great and Atoosa, a daughter of Cyrus the Great, Xerxes was an able administrator, who also extended Imperial rule into Chorasmia. Apart from his failed invasion of Greece, he was famous for his extensive building programme, especially at Persepolis." } ] } ], "CivBonuses": [ { "Name": "Great King's Levy", "History": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "Description": "Persians have a +10% population cap bonus (e.g. 330 pop cap instead of the usual 300)." } ], "TeamBonuses": [ { "Name": "Royal Road", "History": "Coinage was invented by the Lydians in 7th Century B.C., but it was not very common until the Persian period. Darius the Great standardized coined money and his golden coins (known as 'darics') became commonplace not only throughout his empire, but as far to the west as Central Europe.", "Description": "Allied Land Traders +15% trade gain." } ], "Structures": [ { - "Name": "Stable", - "Class": "", - "Emblem": "", - "History": "The Persian Empire's best soldiers were Eastern horsemen.", - "Phase": "Village", - "Requirements": "", - "Special": "Train Cavalry and research Cavalry technologies." - }, - { "Name": "Apadana", "Class": "", "Emblem": "", "History": "The term Apadana designates a large hypostyle palace found in Persia. The best known example, and by far the largest, was the great Apadana at Persepolis. Functioning as the empire's central audience hall, the palace is famous for the reliefs of the tribute-bearers and of the army, including the Immortals.", "Requirements": "", "Phase": "City", "Special": "Train heroes and Persian Immortals. Gives a slow trickle of all resources as 'Satrapy Tribute.'" } ], "WallSets": [ "structures/wallset_palisade", "structures/pers/wallset_stone" ], "StartEntities": [ { "Template": "structures/pers/civil_centre" }, { "Template": "units/pers/support_female_citizen", "Count": 4 }, { "Template": "units/pers/infantry_spearman_b", "Count": 2 }, { "Template": "units/pers/infantry_archer_b", "Count": 2 }, { "Template": "units/pers/cavalry_javelineer_b" } ], "Formations": [ "special/formations/null", "special/formations/box", "special/formations/column_closed", "special/formations/line_closed", "special/formations/column_open", "special/formations/line_open", "special/formations/flank", "special/formations/battle_line", "special/formations/skirmish", "special/formations/wedge", "special/formations/phalanx" ], "AINames": [ "Kurush II the Great", "Darayavahush I", "Cambyses II", "Bardiya", "Xsayarsa I", "Artaxshacha I", "Darayavahush II", "Darayavahush III", "Artaxshacha II", "Artaxshacha III", "Haxamanish", "Xsayarsa II" ], "SkirmishReplacements": { "skirmish/units/default_infantry_ranged_b": "units/pers/infantry_archer_b", "skirmish/structures/default_house_10": "structures/{civ}/house" }, "SelectableInGameSetup": true } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json (revision 24470) @@ -1,29 +1,31 @@ { - "genericName": "Unlock Champion Units", + "genericName": "Unlock Champion Infantry", "specificName": { "mace": "Agēma", "ptol": "Agēma", "rome": "Regio Cohors", "sele": "Agēma" }, "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.", - "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 1000 }, + "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 700 }, "requirements": { "all": [ { "tech": "phase_city" }, - { "any": [ - { "civ": "brit" }, - { "civ": "gaul" }, - { "civ": "iber" }, - { "civ": "mace" }, - { "civ": "maur" }, - { "civ": "rome" } - ]} + { + "any": [ + { "civ": "brit" }, + { "civ": "gaul" }, + { "civ": "iber" }, + { "civ": "mace" }, + { "civ": "maur" }, + { "civ": "rome" } + ] + } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 90, - "tooltip": "Unlock the ability to train Champions at the Barracks.", + "tooltip": "Unlock Champions Infantry at the Barracks.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/fortress.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/fortress.xml (revision 24470) @@ -1,42 +1,41 @@ 18.0 decay|rubble/rubble_stone_5x5 brit Dunon 12 units/{civ}/champion_infantry - units/{civ}/champion_chariot units/{civ}/hero_boudicca units/{civ}/hero_caratacos units/{civ}/hero_cunobelin interface/complete/building/complete_broch.xml structures/britons/fortress.xml structures/fndn_9x9.xml 28 Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_spearman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_spearman_b.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_spearman_b.xml (revision 24470) @@ -1,23 +1,22 @@ - structures/pers/stable structures/pers/apadana pers persian units/pers/infantry_spearman_b Shield Bearer Sparabara units/pers_infantry_spearman.png units/pers/infantry_spearman_a units/persians/infantry_spearman_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/temple.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/temple.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/temple.xml (revision 24470) @@ -1,32 +1,23 @@ - - - 400 - - 12.0 cart Maqdaš - Train Healers and Champions and research healing technologies. + Train Healers and Champion Infantry and research healing technologies. - - 80 - units/{civ}/champion_infantry - units/{civ}/champion_cavalry structures/carthaginians/temple_big.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/tophet.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/tophet.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/tophet.xml (revision 24470) @@ -1,39 +1,33 @@ 200 100 8.0 decay|rubble/rubble_stone_4x4 cart Sacrificial Temple Tophet - Train Healers and Champion Cavalry and research healing technologies. 40 20 - - - units/{civ}/champion_cavalry - - structures/fndn_6x6.xml structures/carthaginians/tophet.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/fortress.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/fortress.xml (revision 24470) @@ -1,32 +1,31 @@ gaul Dunon 12 units/{civ}/champion_infantry - units/{civ}/champion_cavalry units/{civ}/hero_brennus units/{civ}/hero_viridomarus units/{civ}/hero_vercingetorix interface/complete/building/complete_fortress.xml structures/gauls/fortress.xml 16.8 5.8 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/fortress.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/fortress.xml (revision 24470) @@ -1,40 +1,39 @@ 1.5 1200 6000 iber Castro 240 15 units/{civ}/champion_infantry - units/{civ}/champion_cavalry units/{civ}/hero_caros units/{civ}/hero_indibil units/{civ}/hero_viriato structures/iberians/fortress.xml 24.5 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/fortress.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/fortress.xml (revision 24470) @@ -1,31 +1,30 @@ 8.0 kush Htm units/{civ}/champion_infantry - units/{civ}/champion_cavalry units/{civ}/champion_elephant units/{civ}/hero_nastasen units/{civ}/hero_amanirenas units/{civ}/hero_arakamani structures/kushites/fortress.xml 28.5 6.7 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/fortress.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/fortress.xml (revision 24470) @@ -1,34 +1,33 @@ 8.0 mace Phrourion units/{civ}/champion_infantry_a units/{civ}/champion_infantry_swordsman - units/{civ}/champion_cavalry units/{civ}/hero_philip units/{civ}/hero_alexander units/{civ}/hero_demetrius successors/upgrade_mace_silvershields structures/macedonians/fortress.xml 24.0 7.6 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur/fortress.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur/fortress.xml (revision 24470) @@ -1,26 +1,25 @@ maur Durg units/{civ}/champion_infantry units/{civ}/champion_maiden - units/{civ}/champion_chariot units/{civ}/hero_chanakya units/{civ}/hero_chandragupta units/{civ}/hero_ashoka attack_soldiers_will structures/mauryas/fortress.xml 22.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/barracks.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/barracks.xml (revision 24470) @@ -1,28 +1,10 @@ pers Padgan - Train Infantry. - structures/pers_barracks.png - - - -units/{civ}/cavalry_axeman_b - -units/{civ}/cavalry_swordsman_b - -units/{civ}/cavalry_spearman_b - -units/{civ}/cavalry_javelineer_b - -units/{civ}/cavalry_archer_b - -units/{civ}/champion_cavalry_barracks - -units/{civ}/champion_chariot_barracks - - - persians/training_levy_infantry - persians/training_conscription_infantry - -training_conscription - - structures/persians/barracks.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/fortress.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/fortress.xml (revision 24470) @@ -1,20 +1,15 @@ pers Didā Research technologies. Garrison Soldiers for additional arrows. - - - units/{civ}/champion_chariot - - structures/persians/fortress.xml 24.5 7.6 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/fortress.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/fortress.xml (revision 24470) @@ -1,29 +1,28 @@ 8.0 ptol Phrourion Train Champions and research technologies. Garrison Soldiers for additional arrows. units/{civ}/champion_infantry_pikeman - units/{civ}/champion_cavalry units/{civ}/champion_elephant structures/ptolemies/fortress.xml 24.0 8.7 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/fortress.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/fortress.xml (revision 24470) @@ -1,23 +1,22 @@ rome Castellum units/{civ}/champion_infantry - units/{civ}/champion_cavalry units/{civ}/hero_marcellus units/{civ}/hero_maximus units/{civ}/hero_scipio structures/romans/fortress.xml 25.0 8.4 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/fortress.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/fortress.xml (revision 24470) @@ -1,36 +1,33 @@ 8.0 sele Phrourion Train Champions and research technologies. Garrison Soldiers for additional arrows. units/{civ}/champion_infantry_pikeman - units/{civ}/champion_chariot units/{civ}/champion_infantry_swordsman - units/{civ}/champion_cavalry units/{civ}/champion_elephant successors/pair_unlock_champions - successors/special_war_horses successors/special_parade_of_daphne structures/seleucids/fortress.xml 23 7.8 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 24470) @@ -1,149 +1,150 @@ FemaleCitizen 140 190 100 Bow 0.0 12.0 0.0 72.0 0.0 1200 2000 0 100.0 1.5 9.81 false Human outline_border.png outline_border_mask.png 0.175 3 1 Soldier own neutral CivilCentre CivilCentre 160 2500 5.0 500 500 500 500 8.0 20 0.1 Unit Support Infantry Cavalry 1 1 3000 decay|rubble/rubble_stone_6x6 Civic Center template_structure_civic_civil_centre Build in own or neutral territory. Acquire large tracts of territory. Territory root. Train Citizens and research technologies. Garrison Soldiers for additional arrows. CivCentre Defensive CivilCentre structures/civic_centre.png 100 100 100 20 0.8 units/{civ}/support_female_citizen phase_town_{civ} phase_city_{civ} unlock_spies spy_counter + archery_tradition 5 5 5 15 3 food wood stone metal true interface/complete/building/complete_civ_center.xml interface/alarm/alarm_alert_0.xml interface/alarm/alarm_alert_1.xml attack/weapon/bow_attack.xml attack/impact/arrow_impact.xml true 140 10000 90 structures/fndn_8x8.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 24470) @@ -1,81 +1,74 @@ structures/barracks_xp_trickle 150 200 100 12.0 10 Infantry Cavalry 2000 decay|rubble/rubble_stone_4x4 Barracks template_structure_military_barracks - Train Citizen Soldiers and research technologies. + Train Infantry and research Infantry technologies. Village Barracks - structures/barracks.png + structures/pers_barracks.png phase_village 40 20 0.8 units/{civ}/infantry_spearman_b units/{civ}/infantry_pikeman_b units/{civ}/infantry_axeman_b units/{civ}/infantry_swordsman_b units/{civ}/infantry_javelineer_b units/{civ}/infantry_slinger_b units/{civ}/infantry_archer_b - units/{civ}/cavalry_axeman_b - units/{civ}/cavalry_swordsman_b - units/{civ}/cavalry_spearman_b - units/{civ}/cavalry_javelineer_b - units/{civ}/cavalry_archer_b units/{civ}/champion_infantry_barracks units/{civ}/champion_infantry_swordsman_barracks units/{civ}/champion_maiden_barracks - units/{civ}/champion_cavalry_barracks - units/{civ}/champion_chariot_barracks - units/{civ}/war_dog heal_barracks + persians/training_levy_infantry + persians/training_conscription_infantry training_conscription unlock_champion_units - archery_tradition interface/complete/building/complete_barracks.xml 32 structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_range.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_range.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_range.xml (revision 24470) @@ -1,60 +1,55 @@ 120 200 12.0 10 Infantry 2000 decay|rubble/rubble_stone_5x5 Practice Range template_structure_military_range Train Ranged Infantry and research technologies. Village Range structures/range.png phase_village 40 0.8 units/{civ}/infantry_javelineer_b units/{civ}/infantry_slinger_b units/{civ}/infantry_archer_b - - heal_barracks - training_conscription - archery_tradition - interface/complete/building/complete_range.xml 32 structures/fndn_7x7.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml (revision 24470) @@ -1,64 +1,65 @@ 120 200 50 12.0 10 Cavalry 2000 decay|rubble/rubble_stone_5x5 Stable template_structure_military_stable Train Cavalry and research Cavalry technologies. Village Stable structures/pers_stable.png phase_village 40 10 0.8 units/{civ}/cavalry_axeman_b units/{civ}/cavalry_swordsman_b units/{civ}/cavalry_spearman_b units/{civ}/cavalry_javelineer_b units/{civ}/cavalry_archer_b units/{civ}/champion_cavalry + units/{civ}_champion_chariot + units/{civ}_war_dog - heal_barracks cavalry_movement_speed persians/training_levy_cavalry persians/training_conscription_cavalry successors/special_war_horses interface/complete/building/complete_cavalry_stables.xml 32 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml (revision 24470) @@ -1,58 +1,57 @@ 50 100 5.0 500 decay|rubble/rubble_stone_3x3 Corral template_structure_resource_corral Raise Domestic Animals for food. Village Corral structures/corral.png phase_village 20 0.7 gaia/fauna_sheep_trainable gather_animals_stockbreeding - cavalry_movement_speed interface/complete/building/complete_corral.xml false 20 30000 20 structures/fndn_3x3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml (revision 24470) @@ -1,129 +1,130 @@ Capture 2.5 4 1000 Field Palisade Wall Slaughter 1000 2 1.0 structures/{civ}/civil_centre structures/{civ}/crannog structures/{civ}/military_colony structures/{civ}/house structures/{civ}/storehouse structures/{civ}/farmstead structures/{civ}/field structures/{civ}/corral structures/{civ}/dock structures/{civ}/barracks + structures/{civ}/stable structures/{civ}/arsenal structures/{civ}/forge structures/{civ}/temple structures/{civ}/market structures/{civ}/outpost structures/{civ}/sentry_tower structures/{civ}/defense_tower structures/{civ}/fortress structures/wallset_palisade structures/{civ}/wallset_siege structures/{civ}/wallset_stone structures/{civ}/wonder 12 50 0 0 0 80 Human CitizenSoldier Citizen Worker Soldier Infantry Infantry Basic 100 5 0 0 0 upright 100 2 4 15 2.0 1.0 0.5 0.25 1 0.75 5 0.5 2 0.5 voice/{lang}/civ/civ_{phenotype}_walk.xml voice/{lang}/civ/civ_{phenotype}_attack.xml voice/{lang}/civ/civ_{phenotype}_gather.xml voice/{lang}/civ/civ_{phenotype}_repair.xml voice/{lang}/civ/civ_{phenotype}_build.xml voice/{lang}/civ/civ_{phenotype}_garrison.xml actor/human/movement/walk.xml actor/human/movement/run.xml attack/impact/arrow_impact.xml attack/weapon/sword_attack.xml attack/weapon/bow_attack.xml actor/human/death/{phenotype}_death.xml resource/construction/con_wood.xml resource/foraging/forage_leaves.xml resource/farming/farm.xml resource/lumbering/lumbering.xml resource/mining/pickaxe.xml resource/mining/mining.xml resource/mining/mining.xml interface/alarm/alarm_create_infantry.xml interface/alarm/alarm_invalid_building_placement.xml 80 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml (revision 24470) @@ -1,109 +1,110 @@ Dagger 2.0 0 0.0 3 500 1000 Slaughter 1000 2 1.0 structures/{civ}/civil_centre structures/{civ}/crannog structures/{civ}/military_colony structures/{civ}/house structures/{civ}/storehouse structures/{civ}/farmstead structures/{civ}/field structures/{civ}/corral structures/{civ}/dock structures/{civ}/barracks + structures/{civ}/stable structures/{civ}/arsenal structures/{civ}/forge structures/{civ}/temple structures/{civ}/market structures/{civ}/outpost structures/{civ}/sentry_tower structures/{civ}/defense_tower structures/{civ}/fortress structures/wallset_palisade structures/{civ}/wallset_siege structures/{civ}/wallset_stone structures/{civ}/wonder 9 50 25 FemaleCitizen Citizen Worker Female Citizen template_unit_support_female_citizen female 2.0 1.0 1 0.5 1 0.7 5 0.35 2 0.35 interface/alarm/alarm_create_female.xml voice/{lang}/civ/civ_{phenotype}_walk.xml voice/{lang}/civ/civ_{phenotype}_attack.xml voice/{lang}/civ/civ_{phenotype}_build.xml voice/{lang}/civ/civ_{phenotype}_gather.xml voice/{lang}/civ/civ_{phenotype}_repair.xml voice/{lang}/civ/civ_{phenotype}_garrison.xml attack/weapon/sword.xml actor/human/death/{phenotype}_death.xml resource/construction/con_wood.xml resource/foraging/forage_leaves.xml resource/farming/farm.xml resource/lumbering/lumbering.xml resource/mining/pickaxe.xml resource/mining/mining.xml resource/mining/mining.xml interface/alarm/alarm_invalid_building_placement.xml false 32 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml (revision 24470) @@ -1,86 +1,87 @@ 0.5 structures/{civ}/civil_centre structures/{civ}/crannog structures/{civ}/military_colony structures/{civ}/house structures/{civ}/storehouse structures/{civ}/farmstead structures/{civ}/field structures/{civ}/corral structures/{civ}/dock structures/{civ}/barracks + structures/{civ}/stable structures/{civ}/arsenal structures/{civ}/forge structures/{civ}/temple structures/{civ}/market structures/{civ}/outpost structures/{civ}/sentry_tower structures/{civ}/defense_tower structures/{civ}/fortress structures/wallset_palisade structures/{civ}/wallset_siege structures/{civ}/wallset_stone structures/{civ}/wonder 0 15 50 -0.25 true Slave Worker Slave template_unit_support_slave Gatherer with a finite life span. Bonused at mining and lumbering. 1 0 1.0 0.5 0.5 0.35 1 1.0 5 1.0 5 1.0 voice/{lang}/civ/civ_{phenotype}_walk.xml voice/{lang}/civ/civ_{phenotype}_gather.xml voice/{lang}/civ/civ_{phenotype}_repair.xml voice/{lang}/civ/civ_{phenotype}_build.xml voice/{lang}/civ/civ_{phenotype}_garrison.xml actor/human/movement/walk.xml actor/human/movement/run.xml actor/human/death/{phenotype}_death.xml resource/construction/con_wood.xml resource/foraging/forage_leaves.xml resource/farming/farm.xml resource/lumbering/lumbering.xml resource/mining/pickaxe.xml resource/mining/mining.xml actor/singlesteps/steps_gravel_trained.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_archer_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_archer_b.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_archer_b.xml (revision 24470) @@ -1,23 +1,22 @@ - structures/pers/stable structures/pers/apadana pers persian units/pers/infantry_archer_b Sogdian Archer Θanuvaniya Suguda units/pers_infantry_archer.png units/pers/infantry_archer_a units/persians/infantry_archer_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_javelineer_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_javelineer_b.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_javelineer_b.xml (revision 24470) @@ -1,24 +1,23 @@ - structures/pers/stable structures/pers/apadana pers persian units/pers/infantry_javelineer_b Lydian Auxiliary Pastiš Spardiya units/pers_infantry_javelinist.png phase_town units/pers/infantry_javelineer_a units/persians/infantry_javelinist_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/support_female_citizen.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/support_female_citizen.xml (revision 24469) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/support_female_citizen.xml (revision 24470) @@ -1,19 +1,18 @@ - structures/pers/stable structures/pers/apadana pers persian Banu Miyanrudani Mesopotamian Woman units/pers_support_female_citizen.png units/persians/female_citizen.xml