Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/ishtar_gate.png
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/ishtar_gate.png
===================================================================
--- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/ishtar_gate.png (revision 24514)
+++ ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/ishtar_gate.png (nonexistent)
Property changes on: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/ishtar_gate.png
___________________________________________________________________
Deleted: svn:mime-type
## -1 +0,0 ##
-application/octet-stream
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/barracks.png
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/barracks.png
===================================================================
--- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/barracks.png (revision 24514)
+++ ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/barracks.png (nonexistent)
Property changes on: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/barracks.png
___________________________________________________________________
Deleted: svn:mime-type
## -1 +0,0 ##
-application/octet-stream
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/ishtar_gate.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/ishtar_gate.xml (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/ishtar_gate.xml (nonexistent)
@@ -1,61 +0,0 @@
-
-
-
- structures/loyalty_regen
-
-
-
- 200
-
- 250
- 500
-
-
-
-
- 8.0
-
-
- 10
-
-
- 2000
-
-
- pers
- Ishtar Gate of Babylon
- IshtarGate
- structures/pers_gate.png
-
-
- 50
- 100
-
-
-
-
-
-
-
-
-
-
-
-
-
- interface/complete/building/complete_broch.xml
-
-
-
- true
- 38
- 40000
-
-
- 40
-
-
- special/pers_ishtar_gate.xml
- structures/fndn_9x3_wall.xml
-
-
Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/ishtar_gate.xml
___________________________________________________________________
Deleted: svn:eol-style
## -1 +0,0 ##
-native
\ No newline at end of property
Deleted: svn:mime-type
## -1 +0,0 ##
-text/xml
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/bull.png
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = image/png
Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/bull.png
===================================================================
--- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/bull.png (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/bull.png (revision 24515)
Property changes on: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/bull.png
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+image/png
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/military.png
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = image/png
Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/military.png
===================================================================
--- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/military.png (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/military.png (revision 24515)
Property changes on: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/military.png
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+image/png
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/gui/credits/texts/balancing.json
===================================================================
--- ps/trunk/binaries/data/mods/public/gui/credits/texts/balancing.json (revision 24514)
+++ ps/trunk/binaries/data/mods/public/gui/credits/texts/balancing.json (revision 24515)
@@ -1,46 +1,47 @@
{
"Title": "Balancing",
"Content": [
{
"Subtitle": "Head",
"List": [
{ "nick": "Mythos_Ruler", "name": "Michael D. Hafer" },
{ "nick": "scythetwirler", "name": "Casey X." }
]
},
{
"List": [
{ "nick": "Acumen", "name": "Stuart Walpole" },
{ "nick": "Alex", "name": "Alexander Yakobovich" },
{ "nick": "Alexandermb", "name": "Daniel Morgado" },
{ "nick": "Allen ROBOT", "name": "Allen Van Wert" },
{ "nick": "alpha123", "name": "Peter P. Cannici" },
{ "nick": "Arissa_Nightblade", "name": "Rebecca" },
{ "nick": "bb", "name": "Bouke Jansen" },
{ "nick": "borg-", "name": "Estevan Borges Martins" },
{ "nick": "Deiz" },
{ "nick": "elexis", "name": "Alexander Heinsius" },
{ "nick": "fatherbushido", "name": "Nicolas Tisserand" },
{ "nick": "Feldfeld" },
+ { "nick": "Freagarach" },
{ "nick": "Grugnas", "name": "Giuseppe Tranchese" },
{ "nick": "Hannibal_Barca", "name": "Clive Juhász S." },
{ "nick": "historic_bruno", "name": "Ben Brian" },
{ "nick": "LordGood", "name": "Johnathan B. Good" },
{ "nick": "Matei", "name": "Matei Zaharia" },
{ "nick": "mimo" },
{ "nick": "Mythos_Ruler", "name": "Michael D. Hafer" },
{ "nick": "Nescio" },
{ "nick": "niektb", "name": "Niek ten Brinke" },
{ "nick": "Pureon" },
{ "nick": "quantumstate", "name": "Jonathan Waller" },
{ "nick": "sanderd17", "name": "Sander Deryckere" },
{ "nick": "scythetwirler", "name": "Casey X." },
{ "nick": "Stan", "name": "Stanislas Dolcini" },
{ "nick": "temple" },
{ "nick": "ValihrAnt" },
{ "nick": "Wijitmaker", "name": "Jason Bishop" },
{ "nick": "wraitii", "name": "Lancelot de Ferrière le Vayer" }
]
}
]
}
Index: ps/trunk/binaries/data/mods/public/simulation/components/Identity.js
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/components/Identity.js (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/components/Identity.js (revision 24515)
@@ -1,204 +1,204 @@
function Identity() {}
Identity.prototype.Schema =
"Specifies various names and values associated with the entity, typically for GUI display to users." +
"" +
"athen" +
"Athenian Hoplite" +
"Hoplī́tēs Athēnaïkós" +
"units/athen_infantry_spearman.png" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"tokens" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"Basic" +
"Advanced" +
"Elite" +
"" +
"" +
"" +
"" +
"" +
"" +
"tokens" +
"" +
"" +
"" +
"" +
"" +
- "" +
+ "" +
"" +
"tokens" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"tokens" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"";
Identity.prototype.Init = function()
{
this.classesList = GetIdentityClasses(this.template);
this.visibleClassesList = GetVisibleIdentityClasses(this.template);
if (this.template.Phenotype)
this.phenotype = pickRandom(this.GetPossiblePhenotypes());
else
this.phenotype = "default";
this.controllable = this.template.Controllable ? this.template.Controllable == "true" : true;
};
Identity.prototype.HasSomeFormation = function()
{
return this.GetFormationsList().length > 0;
};
Identity.prototype.GetCiv = function()
{
return this.template.Civ;
};
Identity.prototype.GetLang = function()
{
return this.template.Lang || "greek"; // ugly default
};
/**
* Get a list of possible Phenotypes.
* @return {string[]} A list of possible phenotypes.
*/
Identity.prototype.GetPossiblePhenotypes = function()
{
return this.template.Phenotype._string.split(/\s+/);
};
/**
* Get the current Phenotype.
* @return {string} The current phenotype.
*/
Identity.prototype.GetPhenotype = function()
{
return this.phenotype;
};
Identity.prototype.GetRank = function()
{
return this.template.Rank || "";
};
Identity.prototype.GetClassesList = function()
{
return this.classesList;
};
Identity.prototype.GetVisibleClassesList = function()
{
return this.visibleClassesList;
};
Identity.prototype.HasClass = function(name)
{
return this.GetClassesList().indexOf(name) != -1;
};
Identity.prototype.GetFormationsList = function()
{
if (this.template.Formations && this.template.Formations._string)
return this.template.Formations._string.split(/\s+/);
return [];
};
Identity.prototype.CanUseFormation = function(template)
{
return this.GetFormationsList().indexOf(template) != -1;
};
Identity.prototype.GetSelectionGroupName = function()
{
return this.template.SelectionGroupName || "";
};
Identity.prototype.GetGenericName = function()
{
return this.template.GenericName;
};
Identity.prototype.IsUndeletable = function()
{
return this.template.Undeletable == "true";
};
Identity.prototype.IsControllable = function()
{
return this.controllable;
};
Identity.prototype.SetControllable = function(controllability)
{
this.controllable = controllability;
};
Engine.RegisterComponentType(IID_Identity, "Identity", Identity);
Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/kush.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/civs/kush.json (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/data/civs/kush.json (revision 24515)
@@ -1,87 +1,88 @@
{
"Code": "kush",
"Culture": "egyptian",
"Name": "Kushites",
"Emblem": "session/portraits/emblems/emblem_kushites.png",
"History": "The Kingdom of Kush was an ancient African kingdom situated on the confluences of the Blue Nile, White Nile and River Atbara in what is now the Republic of Sudan. The Kushite era of rule in the region was established after the Bronze Age collapse of the New Kingdom of Egypt, and it was centered at Napata in its early phase. They invaded Egypt in the 8th century BC, and the Kushite emperors ruled as Pharaohs of the Twenty-fifth dynasty of Egypt for a century, until they were expelled by the Assyrians. Kushite culture was influenced heavily by the Egyptians, with Kushite pyramid building and monumental temple architecture still extent. The Kushites even worshipped many Egyptian gods, including Amun. During Classical antiquity, the Kushite imperial capital was at Meroe. In early Greek geography, the Meroitic kingdom was known as Aethiopia. The Kushite kingdom persisted until the 4th century AD, when it weakened and disintegrated due to internal rebellion, eventually succumbing to the rising power of Axum.",
"Music": [
{
"File": "Ammon-Ra.ogg",
"Type": "peace"
},
{
"File": "Sands_of_Time.ogg",
"Type": "peace"
},
{
"File": "Land_between_the_two_Seas.ogg",
"Type": "peace"
},
{
"File": "Valley_of_the_Nile.ogg",
"Type": "peace"
}
],
"CivBonuses": [],
"StartEntities": [
{
"Template": "structures/kush/civil_centre"
},
{
"Template": "units/kush/support_female_citizen",
"Count": 4
},
{
"Template": "units/kush/infantry_spearman_b",
"Count": 2
},
{
"Template": "units/kush/infantry_archer_b",
"Count": 2
},
{
"Template": "units/kush/cavalry_javelineer_b"
},
{
"Template": "units/kush/support_healer_b"
}
],
"WallSets": [
"structures/wallset_palisade",
"structures/kush/wallset_stone"
],
"Formations": [
"special/formations/null",
"special/formations/box",
"special/formations/column_closed",
"special/formations/line_closed",
"special/formations/column_open",
"special/formations/line_open",
"special/formations/flank",
"special/formations/battle_line",
"special/formations/skirmish",
"special/formations/wedge",
"special/formations/syntagma"
],
"AINames": [
"Kashta",
"Alara",
"Pebatjma",
"Shabaka",
"Shebitku",
"Qalhata",
"Takahatenamun",
"Tantamani",
"Atlanersa",
"Nasalsa",
"Malewiebamani",
"Harsiotef",
"Shanakdakhete",
"Amanishakheto"
],
"SkirmishReplacements": {
"skirmish/units/default_infantry_ranged_b": "units/kush/infantry_archer_b",
+ "skirmish/units/special_starting_unit": "units/kush/support_healer_b",
"skirmish/structures/default_house_10": "structures/{civ}/house"
},
"SelectableInGameSetup": true
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/celt_structures.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/celt_structures.json (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/celt_structures.json (revision 24515)
@@ -1,14 +1,19 @@
{
"genericName": "Wooden Construction",
"autoResearch": true,
"description": "Celtic structures were mostly made of wood with rubble foundations.",
- "requirements": { "any": [{ "civ": "brit" }, { "civ": "gaul" }] },
+ "requirements": {
+ "any": [
+ { "civ": "brit" },
+ { "civ": "gaul" }
+ ]
+ },
"icon": "wooden_buildings.png",
"tooltip": "Briton and Gaulish Structures −20% build time, −20% health, and −20% capture points.",
"modifications": [
{ "value": "Capturable/CapturePoints", "multiply": 0.8 },
{ "value": "Cost/BuildTime", "multiply": 0.8 },
{ "value": "Health/Max", "multiply": 0.8 }
],
"affects": ["Structure !Wonder"]
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/soldier_ranged_experience.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/soldier_ranged_experience.json (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/soldier_ranged_experience.json (revision 24515)
@@ -1,8 +1,9 @@
{
"autoResearch": true,
+ "icon": "arrow.png",
"tooltip": "Ranged Soldiers +25% promotion experience.",
"modifications": [
{ "value": "Promotion/RequiredXp", "multiply": 1.25 }
],
"affects": ["Ranged Soldier"]
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elephant_african.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elephant_african.json (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elephant_african.json (revision 24515)
@@ -1,21 +1,22 @@
{
"autoResearch": true,
+ "icon": "armor_elephant.png",
"tooltip": "African Elephants −10% resource costs, training time, health, attack damage, and loot.",
"modifications": [
{ "value": "Attack/Melee/Damage/Hack", "multiply": 0.9 },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 0.9 },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 0.9 },
{ "value": "Cost/BuildTime", "multiply": 0.9 },
{ "value": "Cost/Resources/food", "multiply": 0.9 },
{ "value": "Cost/Resources/wood", "multiply": 0.9 },
{ "value": "Cost/Resources/stone", "multiply": 0.9 },
{ "value": "Cost/Resources/metal", "multiply": 0.9 },
{ "value": "Health/Max", "multiply": 0.9 },
{ "value": "Loot/food", "multiply": 0.9 },
{ "value": "Loot/wood", "multiply": 0.9 },
{ "value": "Loot/stone", "multiply": 0.9 },
{ "value": "Loot/metal", "multiply": 0.9 },
{ "value": "Loot/xp", "multiply": 0.9 }
],
"affects": ["AfricanElephant"]
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elephant_indian.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elephant_indian.json (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elephant_indian.json (revision 24515)
@@ -1,21 +1,22 @@
{
"autoResearch": true,
+ "icon": "armor_elephant.png",
"tooltip": "Indian Elephants +10% resource costs, training time, health, attack damage, and loot.",
"modifications": [
{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.1 },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.1 },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.1 },
{ "value": "Cost/BuildTime", "multiply": 1.1 },
{ "value": "Cost/Resources/food", "multiply": 1.1 },
{ "value": "Cost/Resources/wood", "multiply": 1.1 },
{ "value": "Cost/Resources/stone", "multiply": 1.1 },
{ "value": "Cost/Resources/metal", "multiply": 1.1 },
{ "value": "Health/Max", "multiply": 1.1 },
{ "value": "Loot/food", "multiply": 1.1 },
{ "value": "Loot/wood", "multiply": 1.1 },
{ "value": "Loot/stone", "multiply": 1.1 },
{ "value": "Loot/metal", "multiply": 1.1 },
{ "value": "Loot/xp", "multiply": 1.1 }
],
"affects": ["IndianElephant"]
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_mercenary.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_mercenary.json (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_mercenary.json (revision 24515)
@@ -1,11 +1,12 @@
{
"autoResearch": true,
+ "icon": "coins.png",
"tooltip": "Non-Champion Mercenaries cost −25 food, +25 metal.",
"modifications": [
{ "value": "Cost/Resources/food", "add": -25 },
{ "value": "Cost/Resources/metal", "add": 25 },
{ "value": "Loot/food", "add": -2 },
{ "value": "Loot/metal", "add": 2 }
],
"affects": ["Mercenary !Champion"]
}
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/fortress.xml (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/fortress.xml (revision 24515)
@@ -1,22 +1,21 @@
8.0
athen
Phrourion
- Garrison Soldiers for additional arrows.
structures/athenians/fortress.xml
24.0
7.6
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/fortress.xml (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/fortress.xml (revision 24515)
@@ -1,41 +1,42 @@
18.0
decay|rubble/rubble_stone_5x5
brit
Dunon
+ Territory root. Train Champion Infantry and Heroes. Garrison Soldiers for additional arrows.
12
units/{civ}/champion_infantry
units/{civ}/hero_boudicca
units/{civ}/hero_caratacos
units/{civ}/hero_cunobelin
interface/complete/building/complete_broch.xml
structures/britons/fortress.xml
structures/fndn_9x9.xml
28
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/fortress.xml (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/fortress.xml (revision 24515)
@@ -1,30 +1,31 @@
8.0
cart
Ḥamet
+ Territory root. Train Champion Elephants and Heroes. Garrison Soldiers for additional arrows.
units/{civ}/champion_elephant
units/{civ}/hero_hamilcar
units/{civ}/hero_hannibal
units/{civ}/hero_maharbal
structures/carthaginians/fndn_fortress.xml
structures/carthaginians/fortress.xml
25.0
6.4
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/fortress.xml (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/fortress.xml (revision 24515)
@@ -1,31 +1,32 @@
gaul
Dunon
+ Territory root. Train Champion Infantry and Heroes. Garrison Soldiers for additional arrows.
12
units/{civ}/champion_infantry
units/{civ}/hero_brennus
units/{civ}/hero_viridomarus
units/{civ}/hero_vercingetorix
interface/complete/building/complete_fortress.xml
structures/gauls/fortress.xml
16.8
5.8
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/fortress.xml (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/fortress.xml (revision 24515)
@@ -1,39 +1,40 @@
1.5
1200
6000
iber
Castro
+ Territory root. Train Champion Infantry and Heroes. Garrison Soldiers for additional arrows.
240
15
units/{civ}/champion_infantry
units/{civ}/hero_caros
units/{civ}/hero_indibil
units/{civ}/hero_viriato
structures/iberians/fortress.xml
24.5
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ishtar_gate.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ishtar_gate.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ishtar_gate.xml (revision 24515)
@@ -0,0 +1,60 @@
+
+
+
+ structures/loyalty_regen
+
+
+
+ 200
+
+ 250
+ 500
+
+
+
+
+ 8.0
+
+
+ 10
+
+
+ 2000
+
+
+ Ishtar Gate of Babylon
+ Territory root.
+ structures/pers_gate.png
+
+
+ 50
+ 100
+
+
+
+
+
+
+
+
+
+
+
+
+
+ interface/complete/building/complete_broch.xml
+
+
+
+ true
+ 38
+ 40000
+
+
+ 40
+
+
+ special/pers_ishtar_gate.xml
+ structures/fndn_9x4.xml
+
+
Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ishtar_gate.xml
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Added: svn:mime-type
## -0,0 +1 ##
+text/xml
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/fortress.xml (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/fortress.xml (revision 24515)
@@ -1,30 +1,31 @@
8.0
kush
Htm
+ Territory root. Train Champion Infantry and Elephants and Heroes. Garrison Soldiers for additional arrows.
units/{civ}/champion_infantry
units/{civ}/champion_elephant
units/{civ}/hero_nastasen
units/{civ}/hero_amanirenas
units/{civ}/hero_arakamani
structures/kushites/fortress.xml
28.5
6.7
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/fortress.xml (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/fortress.xml (revision 24515)
@@ -1,33 +1,34 @@
8.0
mace
Phrourion
+ Territory root. Train Champion Infantry and Heroes. Garrison Soldiers for additional arrows.
units/{civ}/champion_infantry_a
units/{civ}/champion_infantry_swordsman
units/{civ}/hero_philip_ii
units/{civ}/hero_alexander_iii
units/{civ}/hero_demetrius_i
successors/upgrade_mace_silvershields
structures/macedonians/fortress.xml
24.0
7.6
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur/fortress.xml (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur/fortress.xml (revision 24515)
@@ -1,25 +1,26 @@
maur
Durg
+ Territory root. Train Champion Infantry and Heroes. Garrison Soldiers for additional arrows.
units/{civ}/champion_infantry
units/{civ}/champion_maiden
units/{civ}/hero_chanakya
units/{civ}/hero_chandragupta
units/{civ}/hero_ashoka
attack_soldiers_will
structures/mauryas/fortress.xml
22.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/fortress.xml (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/fortress.xml (revision 24515)
@@ -1,15 +1,14 @@
pers
Didā
- Research technologies. Garrison Soldiers for additional arrows.
structures/persians/fortress.xml
24.5
7.6
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/fortress.xml (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/fortress.xml (revision 24515)
@@ -1,28 +1,28 @@
8.0
ptol
Phrourion
- Train Champions and research technologies. Garrison Soldiers for additional arrows.
+ Territory root. Train Champion Infantry and Elephants. Garrison Soldiers for additional arrows.
units/{civ}/champion_infantry_pikeman
units/{civ}/champion_elephant
structures/ptolemies/fortress.xml
24.0
8.7
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/fortress.xml (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/fortress.xml (revision 24515)
@@ -1,22 +1,23 @@
rome
Castellum
+ Territory root. Train Champion Infantry and Heroes. Garrison Soldiers for additional arrows.
units/{civ}/champion_infantry
units/{civ}/hero_marcellus
units/{civ}/hero_maximus
units/{civ}/hero_scipio
structures/romans/fortress.xml
25.0
8.4
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_long.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_long.xml (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_long.xml (revision 24515)
@@ -1,105 +1,106 @@
own neutral enemy
30
60
0
6.7
7
0.75
rome
structures/rome/wallset_siege
Siege Wall
Mūrus Circummūnītiōnis
SiegeWall
structures/siege_wall.png
12
0
15
35
5
4
7
3
7.7
0
5.7
0
4
5.7
0
-4
5.7
0
8
5.7
0
-8
5.7
0
12
5.7
0
-12
5.7
0
structures/rome/siege_wall_gate
structures/romans/siege_wall_long.xml
+ structures/fndn_9x2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_medium.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_medium.xml (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_medium.xml (revision 24515)
@@ -1,82 +1,83 @@
own neutral enemy
20
40
0
6.7
0.75
rome
structures/rome/wallset_siege
Siege Wall
Mūrus Circummūnītiōnis
SiegeWall
structures/siege_wall.png
8
0
15
35
5
4
7
3
7.7
2
5.7
0
-2
5.7
0
6
5.7
0
-6
5.7
0
structures/romans/siege_wall_medium.xml
+ structures/fndn_6x2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_short.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_short.xml (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_short.xml (revision 24515)
@@ -1,59 +1,59 @@
own neutral enemy
10
20
0
6.7
0.75
rome
structures/rome/wallset_siege
Siege Wall
Mūrus Circummūnītiōnis
SiegeWall
structures/siege_wall.png
4
0
15
35
5
4
7
3
7.7
structures/romans/siege_wall_short.xml
- structures/fndn_1x1.xml
+ structures/fndn_3x2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart/fortress.xml (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart/fortress.xml (revision 24515)
@@ -1,22 +1,21 @@
8.0
spart
Phrourion
- Garrison Soldiers for additional arrows.
structures/spartans/fortress.xml
24.0
7.6
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_maceman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_maceman.xml (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_maceman.xml (revision 24515)
@@ -1,39 +1,44 @@
Mace
0
0
8
4
500
1000
50
Cavalry Maceman
Maceman
5
4
2
+
+
+ attack/weapon/sword_attack.xml
+
+
1.1
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_maceman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_maceman.xml (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_maceman.xml (revision 24515)
@@ -1,20 +1,25 @@
Mace
0
0
32
4
500
1000
Hero Cavalry Maceman
Melee Maceman
+
+
+ attack/weapon/sword_attack.xml
+
+
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_maceman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_maceman.xml (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_maceman.xml (revision 24515)
@@ -1,36 +1,41 @@
Mace
0
0
7
3
500
1000
50
Infantry Maceman
Maceman
5
4
5
+
+
+ attack/weapon/sword_attack.xml
+
+
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/fortress.xml (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/fortress.xml (revision 24515)
@@ -1,33 +1,33 @@
8.0
sele
Phrourion
- Train Champions and research technologies. Garrison Soldiers for additional arrows.
+ Territory root. Train Champion Infantry and Elephants. Garrison Soldiers for additional arrows.
units/{civ}/champion_infantry_pikeman
units/{civ}/champion_infantry_swordsman
units/{civ}/champion_elephant
successors/pair_unlock_champions
successors/special_parade_of_daphne
structures/seleucids/fortress.xml
23
7.8
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 24515)
@@ -1,119 +1,119 @@
Bow
0.0
16.0
0.0
72.0
0.0
1200
2000
0
100.0
1.5
9.81
false
Human
outline_border.png
outline_border_mask.png
0.175
3
1
Soldier
Fortress
Fortress
55
4000
10.0
500
1000
8.0
20
0.075
Support Infantry Cavalry Siege
6
4200
decay|rubble/rubble_stone_6x6
Fortress
template_structure_military_fortress
- Train Champions and Heroes and research technologies. Garrison Soldiers for additional arrows.
+ Territory root. Garrison Soldiers for additional arrows.
GarrisonFortress
Defensive City Fortress
structures/fortress.png
phase_city
200
10
0.8
attack_soldiers_will
5
5
3
interface/complete/building/complete_fortress.xml
attack/weapon/bow_attack.xml
attack/impact/arrow_impact.xml
true
80
40000
80
structures/fndn_8x8.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_maceman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_maceman.xml (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_maceman.xml (revision 24515)
@@ -1,33 +1,38 @@
Mace
0
0
16
4
500
1000
300
Champion Cavalry Maceman
Melee Maceman
1
+
+
+ attack/weapon/sword_attack.xml
+
+
1.1
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_maceman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_maceman.xml (revision 24514)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_maceman.xml (revision 24515)
@@ -1,28 +1,33 @@
Mace
0
0
28
3
500
1000
Hero Infantry Maceman
Melee Maceman
2
2
+
+
+ attack/weapon/sword_attack.xml
+
+