Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/ishtar_gate.png =================================================================== Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/ishtar_gate.png =================================================================== --- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/ishtar_gate.png (revision 24514) +++ ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/ishtar_gate.png (nonexistent) Property changes on: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/ishtar_gate.png ___________________________________________________________________ Deleted: svn:mime-type ## -1 +0,0 ## -application/octet-stream \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/barracks.png =================================================================== Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/barracks.png =================================================================== --- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/barracks.png (revision 24514) +++ ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/barracks.png (nonexistent) Property changes on: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/barracks.png ___________________________________________________________________ Deleted: svn:mime-type ## -1 +0,0 ## -application/octet-stream \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/ishtar_gate.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/ishtar_gate.xml (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/ishtar_gate.xml (nonexistent) @@ -1,61 +0,0 @@ - - - - structures/loyalty_regen - - - - 200 - - 250 - 500 - - - - - 8.0 - - - 10 - - - 2000 - - - pers - Ishtar Gate of Babylon - IshtarGate - structures/pers_gate.png - - - 50 - 100 - - - - - - - - - - - - - - interface/complete/building/complete_broch.xml - - - - true - 38 - 40000 - - - 40 - - - special/pers_ishtar_gate.xml - structures/fndn_9x3_wall.xml - - Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/ishtar_gate.xml ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Deleted: svn:mime-type ## -1 +0,0 ## -text/xml \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/bull.png =================================================================== Cannot display: file marked as a binary type. svn:mime-type = image/png Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/bull.png =================================================================== --- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/bull.png (nonexistent) +++ ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/bull.png (revision 24515) Property changes on: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/bull.png ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +image/png \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/military.png =================================================================== Cannot display: file marked as a binary type. svn:mime-type = image/png Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/military.png =================================================================== --- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/military.png (nonexistent) +++ ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/military.png (revision 24515) Property changes on: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/military.png ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +image/png \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/gui/credits/texts/balancing.json =================================================================== --- ps/trunk/binaries/data/mods/public/gui/credits/texts/balancing.json (revision 24514) +++ ps/trunk/binaries/data/mods/public/gui/credits/texts/balancing.json (revision 24515) @@ -1,46 +1,47 @@ { "Title": "Balancing", "Content": [ { "Subtitle": "Head", "List": [ { "nick": "Mythos_Ruler", "name": "Michael D. Hafer" }, { "nick": "scythetwirler", "name": "Casey X." } ] }, { "List": [ { "nick": "Acumen", "name": "Stuart Walpole" }, { "nick": "Alex", "name": "Alexander Yakobovich" }, { "nick": "Alexandermb", "name": "Daniel Morgado" }, { "nick": "Allen ROBOT", "name": "Allen Van Wert" }, { "nick": "alpha123", "name": "Peter P. Cannici" }, { "nick": "Arissa_Nightblade", "name": "Rebecca" }, { "nick": "bb", "name": "Bouke Jansen" }, { "nick": "borg-", "name": "Estevan Borges Martins" }, { "nick": "Deiz" }, { "nick": "elexis", "name": "Alexander Heinsius" }, { "nick": "fatherbushido", "name": "Nicolas Tisserand" }, { "nick": "Feldfeld" }, + { "nick": "Freagarach" }, { "nick": "Grugnas", "name": "Giuseppe Tranchese" }, { "nick": "Hannibal_Barca", "name": "Clive Juhász S." }, { "nick": "historic_bruno", "name": "Ben Brian" }, { "nick": "LordGood", "name": "Johnathan B. Good" }, { "nick": "Matei", "name": "Matei Zaharia" }, { "nick": "mimo" }, { "nick": "Mythos_Ruler", "name": "Michael D. Hafer" }, { "nick": "Nescio" }, { "nick": "niektb", "name": "Niek ten Brinke" }, { "nick": "Pureon" }, { "nick": "quantumstate", "name": "Jonathan Waller" }, { "nick": "sanderd17", "name": "Sander Deryckere" }, { "nick": "scythetwirler", "name": "Casey X." }, { "nick": "Stan", "name": "Stanislas Dolcini" }, { "nick": "temple" }, { "nick": "ValihrAnt" }, { "nick": "Wijitmaker", "name": "Jason Bishop" }, { "nick": "wraitii", "name": "Lancelot de Ferrière le Vayer" } ] } ] } Index: ps/trunk/binaries/data/mods/public/simulation/components/Identity.js =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/components/Identity.js (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/components/Identity.js (revision 24515) @@ -1,204 +1,204 @@ function Identity() {} Identity.prototype.Schema = "Specifies various names and values associated with the entity, typically for GUI display to users." + "" + "athen" + "Athenian Hoplite" + "Hoplī́tēs Athēnaïkós" + "units/athen_infantry_spearman.png" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "tokens" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "Basic" + "Advanced" + "Elite" + "" + "" + "" + "" + "" + "" + "tokens" + "" + "" + "" + "" + "" + - "" + + "" + "" + "tokens" + "" + "" + "" + "" + "" + "" + "" + "tokens" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + ""; Identity.prototype.Init = function() { this.classesList = GetIdentityClasses(this.template); this.visibleClassesList = GetVisibleIdentityClasses(this.template); if (this.template.Phenotype) this.phenotype = pickRandom(this.GetPossiblePhenotypes()); else this.phenotype = "default"; this.controllable = this.template.Controllable ? this.template.Controllable == "true" : true; }; Identity.prototype.HasSomeFormation = function() { return this.GetFormationsList().length > 0; }; Identity.prototype.GetCiv = function() { return this.template.Civ; }; Identity.prototype.GetLang = function() { return this.template.Lang || "greek"; // ugly default }; /** * Get a list of possible Phenotypes. * @return {string[]} A list of possible phenotypes. */ Identity.prototype.GetPossiblePhenotypes = function() { return this.template.Phenotype._string.split(/\s+/); }; /** * Get the current Phenotype. * @return {string} The current phenotype. */ Identity.prototype.GetPhenotype = function() { return this.phenotype; }; Identity.prototype.GetRank = function() { return this.template.Rank || ""; }; Identity.prototype.GetClassesList = function() { return this.classesList; }; Identity.prototype.GetVisibleClassesList = function() { return this.visibleClassesList; }; Identity.prototype.HasClass = function(name) { return this.GetClassesList().indexOf(name) != -1; }; Identity.prototype.GetFormationsList = function() { if (this.template.Formations && this.template.Formations._string) return this.template.Formations._string.split(/\s+/); return []; }; Identity.prototype.CanUseFormation = function(template) { return this.GetFormationsList().indexOf(template) != -1; }; Identity.prototype.GetSelectionGroupName = function() { return this.template.SelectionGroupName || ""; }; Identity.prototype.GetGenericName = function() { return this.template.GenericName; }; Identity.prototype.IsUndeletable = function() { return this.template.Undeletable == "true"; }; Identity.prototype.IsControllable = function() { return this.controllable; }; Identity.prototype.SetControllable = function(controllability) { this.controllable = controllability; }; Engine.RegisterComponentType(IID_Identity, "Identity", Identity); Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/kush.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/kush.json (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/kush.json (revision 24515) @@ -1,87 +1,88 @@ { "Code": "kush", "Culture": "egyptian", "Name": "Kushites", "Emblem": "session/portraits/emblems/emblem_kushites.png", "History": "The Kingdom of Kush was an ancient African kingdom situated on the confluences of the Blue Nile, White Nile and River Atbara in what is now the Republic of Sudan. The Kushite era of rule in the region was established after the Bronze Age collapse of the New Kingdom of Egypt, and it was centered at Napata in its early phase. They invaded Egypt in the 8th century BC, and the Kushite emperors ruled as Pharaohs of the Twenty-fifth dynasty of Egypt for a century, until they were expelled by the Assyrians. Kushite culture was influenced heavily by the Egyptians, with Kushite pyramid building and monumental temple architecture still extent. The Kushites even worshipped many Egyptian gods, including Amun. During Classical antiquity, the Kushite imperial capital was at Meroe. In early Greek geography, the Meroitic kingdom was known as Aethiopia. The Kushite kingdom persisted until the 4th century AD, when it weakened and disintegrated due to internal rebellion, eventually succumbing to the rising power of Axum.", "Music": [ { "File": "Ammon-Ra.ogg", "Type": "peace" }, { "File": "Sands_of_Time.ogg", "Type": "peace" }, { "File": "Land_between_the_two_Seas.ogg", "Type": "peace" }, { "File": "Valley_of_the_Nile.ogg", "Type": "peace" } ], "CivBonuses": [], "StartEntities": [ { "Template": "structures/kush/civil_centre" }, { "Template": "units/kush/support_female_citizen", "Count": 4 }, { "Template": "units/kush/infantry_spearman_b", "Count": 2 }, { "Template": "units/kush/infantry_archer_b", "Count": 2 }, { "Template": "units/kush/cavalry_javelineer_b" }, { "Template": "units/kush/support_healer_b" } ], "WallSets": [ "structures/wallset_palisade", "structures/kush/wallset_stone" ], "Formations": [ "special/formations/null", "special/formations/box", "special/formations/column_closed", "special/formations/line_closed", "special/formations/column_open", "special/formations/line_open", "special/formations/flank", "special/formations/battle_line", "special/formations/skirmish", "special/formations/wedge", "special/formations/syntagma" ], "AINames": [ "Kashta", "Alara", "Pebatjma", "Shabaka", "Shebitku", "Qalhata", "Takahatenamun", "Tantamani", "Atlanersa", "Nasalsa", "Malewiebamani", "Harsiotef", "Shanakdakhete", "Amanishakheto" ], "SkirmishReplacements": { "skirmish/units/default_infantry_ranged_b": "units/kush/infantry_archer_b", + "skirmish/units/special_starting_unit": "units/kush/support_healer_b", "skirmish/structures/default_house_10": "structures/{civ}/house" }, "SelectableInGameSetup": true } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/celt_structures.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/celt_structures.json (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/celt_structures.json (revision 24515) @@ -1,14 +1,19 @@ { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations.", - "requirements": { "any": [{ "civ": "brit" }, { "civ": "gaul" }] }, + "requirements": { + "any": [ + { "civ": "brit" }, + { "civ": "gaul" } + ] + }, "icon": "wooden_buildings.png", "tooltip": "Briton and Gaulish Structures −20% build time, −20% health, and −20% capture points.", "modifications": [ { "value": "Capturable/CapturePoints", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": ["Structure !Wonder"] } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/soldier_ranged_experience.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/soldier_ranged_experience.json (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/soldier_ranged_experience.json (revision 24515) @@ -1,8 +1,9 @@ { "autoResearch": true, + "icon": "arrow.png", "tooltip": "Ranged Soldiers +25% promotion experience.", "modifications": [ { "value": "Promotion/RequiredXp", "multiply": 1.25 } ], "affects": ["Ranged Soldier"] } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elephant_african.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elephant_african.json (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elephant_african.json (revision 24515) @@ -1,21 +1,22 @@ { "autoResearch": true, + "icon": "armor_elephant.png", "tooltip": "African Elephants −10% resource costs, training time, health, attack damage, and loot.", "modifications": [ { "value": "Attack/Melee/Damage/Hack", "multiply": 0.9 }, { "value": "Attack/Melee/Damage/Pierce", "multiply": 0.9 }, { "value": "Attack/Melee/Damage/Crush", "multiply": 0.9 }, { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Cost/Resources/food", "multiply": 0.9 }, { "value": "Cost/Resources/wood", "multiply": 0.9 }, { "value": "Cost/Resources/stone", "multiply": 0.9 }, { "value": "Cost/Resources/metal", "multiply": 0.9 }, { "value": "Health/Max", "multiply": 0.9 }, { "value": "Loot/food", "multiply": 0.9 }, { "value": "Loot/wood", "multiply": 0.9 }, { "value": "Loot/stone", "multiply": 0.9 }, { "value": "Loot/metal", "multiply": 0.9 }, { "value": "Loot/xp", "multiply": 0.9 } ], "affects": ["AfricanElephant"] } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elephant_indian.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elephant_indian.json (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elephant_indian.json (revision 24515) @@ -1,21 +1,22 @@ { "autoResearch": true, + "icon": "armor_elephant.png", "tooltip": "Indian Elephants +10% resource costs, training time, health, attack damage, and loot.", "modifications": [ { "value": "Attack/Melee/Damage/Hack", "multiply": 1.1 }, { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.1 }, { "value": "Attack/Melee/Damage/Crush", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 }, { "value": "Cost/Resources/food", "multiply": 1.1 }, { "value": "Cost/Resources/wood", "multiply": 1.1 }, { "value": "Cost/Resources/stone", "multiply": 1.1 }, { "value": "Cost/Resources/metal", "multiply": 1.1 }, { "value": "Health/Max", "multiply": 1.1 }, { "value": "Loot/food", "multiply": 1.1 }, { "value": "Loot/wood", "multiply": 1.1 }, { "value": "Loot/stone", "multiply": 1.1 }, { "value": "Loot/metal", "multiply": 1.1 }, { "value": "Loot/xp", "multiply": 1.1 } ], "affects": ["IndianElephant"] } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_mercenary.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_mercenary.json (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_mercenary.json (revision 24515) @@ -1,11 +1,12 @@ { "autoResearch": true, + "icon": "coins.png", "tooltip": "Non-Champion Mercenaries cost −25 food, +25 metal.", "modifications": [ { "value": "Cost/Resources/food", "add": -25 }, { "value": "Cost/Resources/metal", "add": 25 }, { "value": "Loot/food", "add": -2 }, { "value": "Loot/metal", "add": 2 } ], "affects": ["Mercenary !Champion"] } Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/fortress.xml (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/fortress.xml (revision 24515) @@ -1,22 +1,21 @@ 8.0 athen Phrourion - Garrison Soldiers for additional arrows. structures/athenians/fortress.xml 24.0 7.6 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/fortress.xml (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/fortress.xml (revision 24515) @@ -1,41 +1,42 @@ 18.0 decay|rubble/rubble_stone_5x5 brit Dunon + Territory root. Train Champion Infantry and Heroes. Garrison Soldiers for additional arrows. 12 units/{civ}/champion_infantry units/{civ}/hero_boudicca units/{civ}/hero_caratacos units/{civ}/hero_cunobelin interface/complete/building/complete_broch.xml structures/britons/fortress.xml structures/fndn_9x9.xml 28 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/fortress.xml (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/fortress.xml (revision 24515) @@ -1,30 +1,31 @@ 8.0 cart Ḥamet + Territory root. Train Champion Elephants and Heroes. Garrison Soldiers for additional arrows. units/{civ}/champion_elephant units/{civ}/hero_hamilcar units/{civ}/hero_hannibal units/{civ}/hero_maharbal structures/carthaginians/fndn_fortress.xml structures/carthaginians/fortress.xml 25.0 6.4 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/fortress.xml (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/fortress.xml (revision 24515) @@ -1,31 +1,32 @@ gaul Dunon + Territory root. Train Champion Infantry and Heroes. Garrison Soldiers for additional arrows. 12 units/{civ}/champion_infantry units/{civ}/hero_brennus units/{civ}/hero_viridomarus units/{civ}/hero_vercingetorix interface/complete/building/complete_fortress.xml structures/gauls/fortress.xml 16.8 5.8 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/fortress.xml (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/fortress.xml (revision 24515) @@ -1,39 +1,40 @@ 1.5 1200 6000 iber Castro + Territory root. Train Champion Infantry and Heroes. Garrison Soldiers for additional arrows. 240 15 units/{civ}/champion_infantry units/{civ}/hero_caros units/{civ}/hero_indibil units/{civ}/hero_viriato structures/iberians/fortress.xml 24.5 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ishtar_gate.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ishtar_gate.xml (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ishtar_gate.xml (revision 24515) @@ -0,0 +1,60 @@ + + + + structures/loyalty_regen + + + + 200 + + 250 + 500 + + + + + 8.0 + + + 10 + + + 2000 + + + Ishtar Gate of Babylon + Territory root. + structures/pers_gate.png + + + 50 + 100 + + + + + + + + + + + + + + interface/complete/building/complete_broch.xml + + + + true + 38 + 40000 + + + 40 + + + special/pers_ishtar_gate.xml + structures/fndn_9x4.xml + + Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ishtar_gate.xml ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/xml \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/fortress.xml (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/fortress.xml (revision 24515) @@ -1,30 +1,31 @@ 8.0 kush Htm + Territory root. Train Champion Infantry and Elephants and Heroes. Garrison Soldiers for additional arrows. units/{civ}/champion_infantry units/{civ}/champion_elephant units/{civ}/hero_nastasen units/{civ}/hero_amanirenas units/{civ}/hero_arakamani structures/kushites/fortress.xml 28.5 6.7 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/fortress.xml (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/fortress.xml (revision 24515) @@ -1,33 +1,34 @@ 8.0 mace Phrourion + Territory root. Train Champion Infantry and Heroes. Garrison Soldiers for additional arrows. units/{civ}/champion_infantry_a units/{civ}/champion_infantry_swordsman units/{civ}/hero_philip_ii units/{civ}/hero_alexander_iii units/{civ}/hero_demetrius_i successors/upgrade_mace_silvershields structures/macedonians/fortress.xml 24.0 7.6 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur/fortress.xml (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur/fortress.xml (revision 24515) @@ -1,25 +1,26 @@ maur Durg + Territory root. Train Champion Infantry and Heroes. Garrison Soldiers for additional arrows. units/{civ}/champion_infantry units/{civ}/champion_maiden units/{civ}/hero_chanakya units/{civ}/hero_chandragupta units/{civ}/hero_ashoka attack_soldiers_will structures/mauryas/fortress.xml 22.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/fortress.xml (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/fortress.xml (revision 24515) @@ -1,15 +1,14 @@ pers Didā - Research technologies. Garrison Soldiers for additional arrows. structures/persians/fortress.xml 24.5 7.6 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/fortress.xml (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/fortress.xml (revision 24515) @@ -1,28 +1,28 @@ 8.0 ptol Phrourion - Train Champions and research technologies. Garrison Soldiers for additional arrows. + Territory root. Train Champion Infantry and Elephants. Garrison Soldiers for additional arrows. units/{civ}/champion_infantry_pikeman units/{civ}/champion_elephant structures/ptolemies/fortress.xml 24.0 8.7 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/fortress.xml (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/fortress.xml (revision 24515) @@ -1,22 +1,23 @@ rome Castellum + Territory root. Train Champion Infantry and Heroes. Garrison Soldiers for additional arrows. units/{civ}/champion_infantry units/{civ}/hero_marcellus units/{civ}/hero_maximus units/{civ}/hero_scipio structures/romans/fortress.xml 25.0 8.4 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_long.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_long.xml (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_long.xml (revision 24515) @@ -1,105 +1,106 @@ own neutral enemy 30 60 0 6.7 7 0.75 rome structures/rome/wallset_siege Siege Wall Mūrus Circummūnītiōnis SiegeWall structures/siege_wall.png 12 0 15 35 5 4 7 3 7.7 0 5.7 0 4 5.7 0 -4 5.7 0 8 5.7 0 -8 5.7 0 12 5.7 0 -12 5.7 0 structures/rome/siege_wall_gate structures/romans/siege_wall_long.xml + structures/fndn_9x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_medium.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_medium.xml (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_medium.xml (revision 24515) @@ -1,82 +1,83 @@ own neutral enemy 20 40 0 6.7 0.75 rome structures/rome/wallset_siege Siege Wall Mūrus Circummūnītiōnis SiegeWall structures/siege_wall.png 8 0 15 35 5 4 7 3 7.7 2 5.7 0 -2 5.7 0 6 5.7 0 -6 5.7 0 structures/romans/siege_wall_medium.xml + structures/fndn_6x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_short.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_short.xml (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_short.xml (revision 24515) @@ -1,59 +1,59 @@ own neutral enemy 10 20 0 6.7 0.75 rome structures/rome/wallset_siege Siege Wall Mūrus Circummūnītiōnis SiegeWall structures/siege_wall.png 4 0 15 35 5 4 7 3 7.7 structures/romans/siege_wall_short.xml - structures/fndn_1x1.xml + structures/fndn_3x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart/fortress.xml (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart/fortress.xml (revision 24515) @@ -1,22 +1,21 @@ 8.0 spart Phrourion - Garrison Soldiers for additional arrows. structures/spartans/fortress.xml 24.0 7.6 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_maceman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_maceman.xml (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_maceman.xml (revision 24515) @@ -1,39 +1,44 @@ Mace 0 0 8 4 500 1000 50 Cavalry Maceman Maceman 5 4 2 + + + attack/weapon/sword_attack.xml + + 1.1 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_maceman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_maceman.xml (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_maceman.xml (revision 24515) @@ -1,20 +1,25 @@ Mace 0 0 32 4 500 1000 Hero Cavalry Maceman Melee Maceman + + + attack/weapon/sword_attack.xml + + Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_maceman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_maceman.xml (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_maceman.xml (revision 24515) @@ -1,36 +1,41 @@ Mace 0 0 7 3 500 1000 50 Infantry Maceman Maceman 5 4 5 + + + attack/weapon/sword_attack.xml + + Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/fortress.xml (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/fortress.xml (revision 24515) @@ -1,33 +1,33 @@ 8.0 sele Phrourion - Train Champions and research technologies. Garrison Soldiers for additional arrows. + Territory root. Train Champion Infantry and Elephants. Garrison Soldiers for additional arrows. units/{civ}/champion_infantry_pikeman units/{civ}/champion_infantry_swordsman units/{civ}/champion_elephant successors/pair_unlock_champions successors/special_parade_of_daphne structures/seleucids/fortress.xml 23 7.8 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 24515) @@ -1,119 +1,119 @@ Bow 0.0 16.0 0.0 72.0 0.0 1200 2000 0 100.0 1.5 9.81 false Human outline_border.png outline_border_mask.png 0.175 3 1 Soldier Fortress Fortress 55 4000 10.0 500 1000 8.0 20 0.075 Support Infantry Cavalry Siege 6 4200 decay|rubble/rubble_stone_6x6 Fortress template_structure_military_fortress - Train Champions and Heroes and research technologies. Garrison Soldiers for additional arrows. + Territory root. Garrison Soldiers for additional arrows. GarrisonFortress Defensive City Fortress structures/fortress.png phase_city 200 10 0.8 attack_soldiers_will 5 5 3 interface/complete/building/complete_fortress.xml attack/weapon/bow_attack.xml attack/impact/arrow_impact.xml true 80 40000 80 structures/fndn_8x8.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_maceman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_maceman.xml (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_maceman.xml (revision 24515) @@ -1,33 +1,38 @@ Mace 0 0 16 4 500 1000 300 Champion Cavalry Maceman Melee Maceman 1 + + + attack/weapon/sword_attack.xml + + 1.1 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_maceman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_maceman.xml (revision 24514) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_maceman.xml (revision 24515) @@ -1,28 +1,33 @@ Mace 0 0 28 3 500 1000 Hero Infantry Maceman Melee Maceman 2 2 + + + attack/weapon/sword_attack.xml + +