Index: ps/trunk/binaries/data/mods/public/gui/reference/civinfo/Sections/Subsections/StructuresSubsection.js =================================================================== --- ps/trunk/binaries/data/mods/public/gui/reference/civinfo/Sections/Subsections/StructuresSubsection.js (revision 24534) +++ ps/trunk/binaries/data/mods/public/gui/reference/civinfo/Sections/Subsections/StructuresSubsection.js (revision 24535) @@ -1,32 +1,32 @@ class StructuresSubsection extends Subsection { constructor(page) { super(page); this.CivStructures = Engine.GetGUIObjectByName("civStructures"); } update(civCode) { let structures = this.getEntityCaptions( this.page.TemplateLister.getTemplateLists(civCode).structures.keys(), this.IdentifyingClassList, civCode ); structures.unshift( this.page.formatHeading( this.HeadingCaption(structures.length), this.page.SubsectionHeaderSize ) ); this.CivStructures.caption = structures.join("\n"); } } StructuresSubsection.prototype.HeadingCaption = - count => translatePlural("Special Structure", "Special Structures", count); + count => translatePlural("Specific Structure", "Specific Structures", count); StructuresSubsection.prototype.IdentifyingClassList = - [["SpecialBuilding"], ["Wonder"]]; + ["CivSpecific Structure"]; Index: ps/trunk/binaries/data/mods/public/gui/reference/civinfo/Sections/Subsections/TechnologiesSubsection.js =================================================================== --- ps/trunk/binaries/data/mods/public/gui/reference/civinfo/Sections/Subsections/TechnologiesSubsection.js (revision 24534) +++ ps/trunk/binaries/data/mods/public/gui/reference/civinfo/Sections/Subsections/TechnologiesSubsection.js (revision 24535) @@ -1,28 +1,28 @@ class TechnologiesSubsection extends Subsection { constructor(page) { super(page); this.CivTechs = Engine.GetGUIObjectByName("civTechs"); } update(civCode) { let techs = this.getTechnologyCaptions( this.page.TemplateLister.getTemplateLists(civCode).techs.keys(), civCode ); techs.unshift( this.page.formatHeading( this.HeadingCaption(techs.length), this.page.SubsectionHeaderSize ) ); this.CivTechs.caption = techs.join("\n"); } } TechnologiesSubsection.prototype.HeadingCaption = - count => translatePlural("Special Technology", "Special Technologies", count); + count => translatePlural("Specific Technology", "Specific Technologies", count); Index: ps/trunk/binaries/data/mods/public/simulation/components/Identity.js =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/components/Identity.js (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/components/Identity.js (revision 24535) @@ -1,204 +1,204 @@ function Identity() {} Identity.prototype.Schema = "Specifies various names and values associated with the entity, typically for GUI display to users." + "" + "athen" + "Athenian Hoplite" + "Hoplī́tēs Athēnaïkós" + "units/athen_infantry_spearman.png" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "tokens" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "Basic" + "Advanced" + "Elite" + "" + "" + "" + "" + - "" + + "" + "" + "tokens" + "" + "" + "" + "" + "" + "" + "" + "tokens" + "" + "" + "" + "" + "" + "" + "" + "tokens" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + ""; Identity.prototype.Init = function() { this.classesList = GetIdentityClasses(this.template); this.visibleClassesList = GetVisibleIdentityClasses(this.template); if (this.template.Phenotype) this.phenotype = pickRandom(this.GetPossiblePhenotypes()); else this.phenotype = "default"; this.controllable = this.template.Controllable ? this.template.Controllable == "true" : true; }; Identity.prototype.HasSomeFormation = function() { return this.GetFormationsList().length > 0; }; Identity.prototype.GetCiv = function() { return this.template.Civ; }; Identity.prototype.GetLang = function() { return this.template.Lang || "greek"; // ugly default }; /** * Get a list of possible Phenotypes. * @return {string[]} A list of possible phenotypes. */ Identity.prototype.GetPossiblePhenotypes = function() { return this.template.Phenotype._string.split(/\s+/); }; /** * Get the current Phenotype. * @return {string} The current phenotype. */ Identity.prototype.GetPhenotype = function() { return this.phenotype; }; Identity.prototype.GetRank = function() { return this.template.Rank || ""; }; Identity.prototype.GetClassesList = function() { return this.classesList; }; Identity.prototype.GetVisibleClassesList = function() { return this.visibleClassesList; }; Identity.prototype.HasClass = function(name) { return this.GetClassesList().indexOf(name) != -1; }; Identity.prototype.GetFormationsList = function() { if (this.template.Formations && this.template.Formations._string) return this.template.Formations._string.split(/\s+/); return []; }; Identity.prototype.CanUseFormation = function(template) { return this.GetFormationsList().indexOf(template) != -1; }; Identity.prototype.GetSelectionGroupName = function() { return this.template.SelectionGroupName || ""; }; Identity.prototype.GetGenericName = function() { return this.template.GenericName; }; Identity.prototype.IsUndeletable = function() { return this.template.Undeletable == "true"; }; Identity.prototype.IsControllable = function() { return this.controllable; }; Identity.prototype.SetControllable = function(controllability) { this.controllable = controllability; }; Engine.RegisterComponentType(IID_Identity, "Identity", Identity); Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/gymnasium.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/gymnasium.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/gymnasium.xml (revision 24535) @@ -1,56 +1,56 @@ 200 200 200 8.0 10 2000 athen Gymnasium Gymnasion Train Champions. - ConquestCritical + ConquestCritical CivSpecific Gymnasium structures/gymnasium.png 40 40 0.7 units/{civ}/champion_infantry units/{civ}/champion_ranged interface/complete/building/complete_gymnasium.xml 40 structures/athenians/gymnasium.xml structures/fndn_8x9.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/prytaneion.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/prytaneion.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/prytaneion.xml (revision 24535) @@ -1,65 +1,65 @@ Council 200 100 200 8.0 2000 athen Council Chamber Prytaneion Train Heroes and research technologies. - ConquestCritical + ConquestCritical CivSpecific Council structures/tholos.png 20 40 0.7 units/{civ}/hero_themistocles units/{civ}/hero_pericles units/{civ}/hero_iphicrates hellenes/special_long_walls hellenes/special_iphicratean_reforms interface/complete/building/complete_tholos.xml false 38 40000 40 structures/athenians/prytaneion.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/theater.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/theater.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/theater.xml (revision 24535) @@ -1,11 +1,12 @@ athen Theatron + CivSpecific structures/athenians/theater.xml structures/fndn_theater.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/crannog.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/crannog.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/crannog.xml (revision 24535) @@ -1,48 +1,49 @@ own ally neutral shore 8.0 brit Island Settlement Cranogion Build upon a shoreline in own, neutral, or allied territory. Acquire large tracts of territory. Territory root. Train Citizens, construct Ships, and research technologies. Garrison Soldiers for additional arrows. + CivSpecific Naval structures/crannog.png phase_town true 0.0 units/{civ}/infantry_spearman_b units/{civ}/infantry_slinger_b units/{civ}/cavalry_javelineer_b units/{civ}/ship_fishing units/{civ}/ship_merchant units/{civ}/ship_bireme units/{civ}/ship_trireme -phase_town_{civ} ship structures/britons/crannog.xml structures/fndn_8x8.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/embassy_celtic.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/embassy_celtic.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/embassy_celtic.xml (revision 24535) @@ -1,36 +1,37 @@ 200 11.0 1200 cart Celtic Embassy Train Celtic Mercenaries and research Mercenary technologies. + CivSpecific structures/embassy_celtic.png 40 units/{native}/infantry_swordsman_gaul_b units/{native}/cavalry_swordsman_gaul_b structures/carthaginians/embassy_celtic.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/embassy_iberian.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/embassy_iberian.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/embassy_iberian.xml (revision 24535) @@ -1,30 +1,31 @@ 200 cart Iberian Embassy Train Iberian Mercenaries and research Mercenary technologies. + CivSpecific structures/embassy_iberian.png 40 units/{native}/infantry_javelineer_iber_b units/{native}/infantry_slinger_iber_b units/{native}/cavalry_swordsman_iber_b structures/carthaginians/embassy_iberian.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/embassy_italic.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/embassy_italic.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/embassy_italic.xml (revision 24535) @@ -1,36 +1,37 @@ 200 12.0 1500 cart Italic Embassy Train Italic Mercenaries and research Mercenary technologies. + CivSpecific structures/embassy_italic.png 40 units/{native}/infantry_swordsman_ital_b units/{native}/cavalry_spearman_ital_b structures/carthaginians/embassy_italic.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/super_dock.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/super_dock.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/super_dock.xml (revision 24535) @@ -1,102 +1,102 @@ structures/cart_super_dock_repair own ally neutral shore Dock 2000 10 500 300 200 8.0 5 0.1 Unit Support Infantry Cavalry Ship 0 2 5000 cart Naval Shipyard Cothon Build upon a shoreline in own, neutral, or allied territory. Acquire large tracts of territory. Territory root. Construct Warships and research technologies. - ConquestCritical + ConquestCritical CivSpecific Naval -City Town Shipyard structures/uber_dock.png phase_town 60 40 10 true 0.0 0.7 units/{civ}/ship_bireme units/{civ}/ship_trireme units/{civ}/ship_quinquereme carthaginians/training_phoenician_naval_architects carthaginians/special_exploration ship 35 interface/complete/building/complete_dock.xml true 200 25000 100 structures/carthaginians/super_dock.xml structures/fndn_dock_super.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/tavern.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/tavern.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/tavern.xml (revision 24535) @@ -1,57 +1,58 @@ 200 100 100 5.0 1500 decay|rubble/rubble_stone_4x4 gaul Tavern Taberna Recruit Naked Fanatics. + CivSpecific -Village Town structures/embassy_celtic.png phase_town 20 20 10 0.7 units/{civ}/champion_fanatic interface/complete/building/complete_broch.xml 32 65535 structures/celts/tavern.xml structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/monument.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/monument.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/monument.xml (revision 24535) @@ -1,57 +1,58 @@ structures/iber_monument Monument Monument 145 120 100 100 8.0 1200 decay|rubble/rubble_stone_2x2 iber Revered Monument Gur Oroigarri + CivSpecific Monument structures/iberian_bull.png 20 20 interface/complete/building/complete_iber_monument.xml structures/iberians/sb_1.xml structures/fndn_2x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/camp_blemmye.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/camp_blemmye.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/camp_blemmye.xml (revision 24535) @@ -1,46 +1,47 @@ own neutral 100 100 12.0 1000 decay|rubble/rubble_stone_5x5 kush Blemmye Camp Train Blemmye Mercenaries. + CivSpecific structures/mercenary_camp.png 20 20 units/{native}/cavalry_javelineer_merc_b 1 structures/mercenaries/camp_blemmye.xml structures/fndn_8x7.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/camp_noba.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/camp_noba.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/camp_noba.xml (revision 24535) @@ -1,47 +1,48 @@ own neutral 100 100 12.0 1000 decay|rubble/rubble_stone_5x5 kush Noba Village Train Noba Mercenaries. + CivSpecific structures/mercenary_camp.png 20 20 units/{native}/infantry_maceman_merc_b units/{native}/infantry_javelineer_merc_b 1 structures/mercenaries/camp_nuba.xml structures/fndn_8x8.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/pyramid_large.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/pyramid_large.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/pyramid_large.xml (revision 24535) @@ -1,62 +1,62 @@ structures/kush_pyramids_military PyramidLarge 300 450 150 20.0 3000 decay|rubble/rubble_stone_6x6 kush Large Pyramid mr ʿȝ - -ConquestCritical + -ConquestCritical CivSpecific City Pyramid phase_city structures/kush_pyramid_big.png 90 30 interface/complete/building/complete_iber_monument.xml 15.0 false 40 40000 40 structures/kushites/pyramid_large.xml structures/fndn_5x7.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/pyramid_small.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/pyramid_small.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/pyramid_small.xml (revision 24535) @@ -1,59 +1,59 @@ structures/kush_pyramids_economic PyramidSmall 200 300 100 15.0 2000 decay|rubble/rubble_stone_4x4 kush Small Pyramid mr - -ConquestCritical + -ConquestCritical CivSpecific Town Pyramid phase_town structures/kush_pyramid_small.png 60 20 interface/complete/building/complete_iber_monument.xml false 30 30000 30 structures/kushites/pyramid_small.xml structures/fndn_4x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/temple_amun.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/temple_amun.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/temple_amun.xml (revision 24535) @@ -1,57 +1,58 @@ structures/kush_temple_amun TempleOfAmun 2 2 2 2 decay|rubble/rubble_stone_6x6 kush Grand Temple of Amun Pr-ʿImn Train Healers and Amun Champions and research healing technologies. + CivSpecific -Town City TempleOfAmun structures/temple_epic.png phase_city 2 10 -units/{civ}/support_healer_b units/{civ}/support_healer_e units/{civ}/champion_infantry_amun 2 structures/kushites/temple_amun.xml structures/fndn_9x9.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/library.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/library.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/library.xml (revision 24535) @@ -1,10 +1,11 @@ mace Bibliothēkē + CivSpecific structures/macedonians/library.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/theater.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/theater.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/theater.xml (revision 24535) @@ -1,11 +1,12 @@ mace Theatron + CivSpecific structures/macedonians/theater.xml structures/fndn_theater.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur/elephant_stables.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur/elephant_stables.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur/elephant_stables.xml (revision 24535) @@ -1,12 +1,13 @@ maur Vāraṇaśālā phase_town + CivSpecific -City Town structures/mauryas/stable_elephant.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur/pillar_ashoka.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur/pillar_ashoka.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur/pillar_ashoka.xml (revision 24535) @@ -1,57 +1,58 @@ structures/maur_pillar Pillar Pillar 70 80 100 100 5.0 1000 decay|rubble/rubble_stone_2x2 maur Edict Pillar of Ashoka Śāsana Stambha Aśokā + CivSpecific Pillar structures/ashoka_pillar.png 20 20 interface/complete/building/complete_iber_monument.xml props/structures/mauryas/ashoka_pillar.xml structures/fndn_2x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/apadana.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/apadana.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/apadana.xml (revision 24535) @@ -1,82 +1,82 @@ Palace 300 300 200 8.0 10 3000 decay|rubble/rubble_stone_6x6 pers Throne Hall Apadāna Train Champions and Heroes. - ConquestCritical + ConquestCritical CivSpecific Palace structures/palace.png 60 40 10 0.8 units/{civ}/champion_infantry units/{civ}/hero_cyrus_ii units/{civ}/hero_darius_i units/{civ}/hero_xerxes_i persians/immortals 1.0 1.0 0.75 0.75 1000 interface/complete/building/complete_broch.xml true 48 40000 40 structures/persians/apadana.xml structures/fndn_8x9.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/library.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/library.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/library.xml (revision 24535) @@ -1,10 +1,11 @@ ptol Bibliothēkē + CivSpecific structures/ptolemies/library.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/lighthouse.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/lighthouse.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/lighthouse.xml (revision 24535) @@ -1,59 +1,60 @@ own ally neutral shore Lighthouse 200 200 200 8.0 2000 decay|rubble/rubble_stone_4x6 ptol Lighthouse Pharos Build upon a shoreline in own, neutral, or allied territory. Reveal the shorelines over the entire map. Very large vision range. + CivSpecific -City Town Lighthouse structures/lighthouse.png phase_town 40 40 true 0.0 interface/complete/building/complete_temple.xml 180 true structures/ptolemies/lighthouse.xml structures/fndn_4x4_dock.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml (revision 24535) @@ -1,137 +1,137 @@ Bow 0.0 25.0 0.0 60.0 0.0 1200 2000 0 100.0 1.5 9.81 false outline_border.png outline_border_mask.png 0.175 1 15 1 Soldier neutral enemy ArmyCamp ArmyCamp 45 1500 10.0 3.0 250 500 12.0 40 0.1 Unit Support Infantry Cavalry Siege 0 6 2500 decay|rubble/rubble_rome_sb rome Army Camp Castra Build in neutral or enemy territory. Train Melee Infantry. Garrison Soldiers for additional arrows. - ConquestCritical + ConquestCritical CivSpecific City ArmyCamp structures/roman_camp.png phase_city 100 5 0.7 units/{civ}/infantry_axeman_a units/{civ}/infantry_swordsman_a units/{civ}/infantry_spearman_a units/{civ}/infantry_pikeman_a 15 25 2 1 5 1 interface/complete/building/complete_broch.xml attack/weapon/bow_attack.xml attack/impact/arrow_impact.xml 37.5 60 structures/romans/camp.xml structures/fndn_8x8.xml 29.5 8 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/military_colony.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/military_colony.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/military_colony.xml (revision 24535) @@ -1,27 +1,28 @@ 12 ptol Klērouchia + CivSpecific units/{civ}/support_female_citizen units/{civ}/infantry_spearman_merc_b units/{civ}/infantry_swordsman_merc_b units/{civ}/cavalry_spearman_merc_b units/{civ}/cavalry_javelineer_merc_b structures/ptolemies/military_colony.xml structures/fndn_9x9.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/temple_vesta.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/temple_vesta.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/temple_vesta.xml (revision 24535) @@ -1,35 +1,36 @@ structures/loyalty_regen TempleOfVesta 12.0 decay|rubble/rubble_stone_3x3 rome Temple of Vesta Aedēs Vestālis + CivSpecific TempleOfVesta structures/temple_vesta.png romans/vision_sibylline structures/romans/temple_vesta.xml structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/library.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/library.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/library.xml (revision 24535) @@ -1,18 +1,19 @@ 8.0 sele Bibliothēkē + CivSpecific structures/seleucids/library.xml structures/fndn_7x7.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart/syssiton.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart/syssiton.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart/syssiton.xml (revision 24535) @@ -1,67 +1,67 @@ 200 200 200 8.0 10 2000 decay|rubble/rubble_stone_4x6 spart Military Mess Hall Syssition Train Champions and Heroes. - ConquestCritical + ConquestCritical CivSpecific Syssiton structures/syssition.png 40 40 0.7 units/{civ}/champion_infantry_spear units/{civ}/hero_leonidas units/{civ}/hero_brasidas units/{civ}/hero_agis hellenes/spartans_agoge interface/complete/building/complete_gymnasium.xml false 38 40000 40 structures/spartans/syssiton.xml structures/fndn_5x8.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/wallset_siege.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/wallset_siege.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/wallset_siege.xml (revision 24535) @@ -1,24 +1,25 @@ rome Siege Wall Mūrus Circummūnītiōnis Wall off an area. Build in own, neutral, or enemy territory. + CivSpecific SiegeWall structures/siege_wall.png phase_city structures/rome/siege_wall_tower structures/rome/siege_wall_gate structures/rome/army_camp structures/rome/siege_wall_long structures/rome/siege_wall_medium structures/rome/siege_wall_short 1.00 0.05 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/military_colony.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/military_colony.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/military_colony.xml (revision 24535) @@ -1,25 +1,26 @@ 8 sele Klērouchia + CivSpecific units/{civ}/infantry_swordsman_merc_b units/{civ}/infantry_archer_merc_b units/{civ}/cavalry_spearman_merc_b structures/seleucids/military_colony.xml structures/fndn_9x9.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart/theater.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart/theater.xml (revision 24534) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart/theater.xml (revision 24535) @@ -1,11 +1,12 @@ spart Theatron + CivSpecific structures/spartans/theater.xml structures/fndn_theater.xml