Index: ps/trunk/binaries/data/mods/public/gui/reference/civinfo/Sections/Subsections/StructuresSubsection.js
===================================================================
--- ps/trunk/binaries/data/mods/public/gui/reference/civinfo/Sections/Subsections/StructuresSubsection.js (revision 24534)
+++ ps/trunk/binaries/data/mods/public/gui/reference/civinfo/Sections/Subsections/StructuresSubsection.js (revision 24535)
@@ -1,32 +1,32 @@
class StructuresSubsection extends Subsection
{
constructor(page)
{
super(page);
this.CivStructures = Engine.GetGUIObjectByName("civStructures");
}
update(civCode)
{
let structures = this.getEntityCaptions(
this.page.TemplateLister.getTemplateLists(civCode).structures.keys(),
this.IdentifyingClassList,
civCode
);
structures.unshift(
this.page.formatHeading(
this.HeadingCaption(structures.length),
this.page.SubsectionHeaderSize
)
);
this.CivStructures.caption = structures.join("\n");
}
}
StructuresSubsection.prototype.HeadingCaption =
- count => translatePlural("Special Structure", "Special Structures", count);
+ count => translatePlural("Specific Structure", "Specific Structures", count);
StructuresSubsection.prototype.IdentifyingClassList =
- [["SpecialBuilding"], ["Wonder"]];
+ ["CivSpecific Structure"];
Index: ps/trunk/binaries/data/mods/public/gui/reference/civinfo/Sections/Subsections/TechnologiesSubsection.js
===================================================================
--- ps/trunk/binaries/data/mods/public/gui/reference/civinfo/Sections/Subsections/TechnologiesSubsection.js (revision 24534)
+++ ps/trunk/binaries/data/mods/public/gui/reference/civinfo/Sections/Subsections/TechnologiesSubsection.js (revision 24535)
@@ -1,28 +1,28 @@
class TechnologiesSubsection extends Subsection
{
constructor(page)
{
super(page);
this.CivTechs = Engine.GetGUIObjectByName("civTechs");
}
update(civCode)
{
let techs = this.getTechnologyCaptions(
this.page.TemplateLister.getTemplateLists(civCode).techs.keys(),
civCode
);
techs.unshift(
this.page.formatHeading(
this.HeadingCaption(techs.length),
this.page.SubsectionHeaderSize
)
);
this.CivTechs.caption = techs.join("\n");
}
}
TechnologiesSubsection.prototype.HeadingCaption =
- count => translatePlural("Special Technology", "Special Technologies", count);
+ count => translatePlural("Specific Technology", "Specific Technologies", count);
Index: ps/trunk/binaries/data/mods/public/simulation/components/Identity.js
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/components/Identity.js (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/components/Identity.js (revision 24535)
@@ -1,204 +1,204 @@
function Identity() {}
Identity.prototype.Schema =
"Specifies various names and values associated with the entity, typically for GUI display to users." +
"" +
"athen" +
"Athenian Hoplite" +
"Hoplī́tēs Athēnaïkós" +
"units/athen_infantry_spearman.png" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"tokens" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"Basic" +
"Advanced" +
"Elite" +
"" +
"" +
"" +
"" +
- "" +
+ "" +
"" +
"tokens" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"tokens" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"tokens" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"";
Identity.prototype.Init = function()
{
this.classesList = GetIdentityClasses(this.template);
this.visibleClassesList = GetVisibleIdentityClasses(this.template);
if (this.template.Phenotype)
this.phenotype = pickRandom(this.GetPossiblePhenotypes());
else
this.phenotype = "default";
this.controllable = this.template.Controllable ? this.template.Controllable == "true" : true;
};
Identity.prototype.HasSomeFormation = function()
{
return this.GetFormationsList().length > 0;
};
Identity.prototype.GetCiv = function()
{
return this.template.Civ;
};
Identity.prototype.GetLang = function()
{
return this.template.Lang || "greek"; // ugly default
};
/**
* Get a list of possible Phenotypes.
* @return {string[]} A list of possible phenotypes.
*/
Identity.prototype.GetPossiblePhenotypes = function()
{
return this.template.Phenotype._string.split(/\s+/);
};
/**
* Get the current Phenotype.
* @return {string} The current phenotype.
*/
Identity.prototype.GetPhenotype = function()
{
return this.phenotype;
};
Identity.prototype.GetRank = function()
{
return this.template.Rank || "";
};
Identity.prototype.GetClassesList = function()
{
return this.classesList;
};
Identity.prototype.GetVisibleClassesList = function()
{
return this.visibleClassesList;
};
Identity.prototype.HasClass = function(name)
{
return this.GetClassesList().indexOf(name) != -1;
};
Identity.prototype.GetFormationsList = function()
{
if (this.template.Formations && this.template.Formations._string)
return this.template.Formations._string.split(/\s+/);
return [];
};
Identity.prototype.CanUseFormation = function(template)
{
return this.GetFormationsList().indexOf(template) != -1;
};
Identity.prototype.GetSelectionGroupName = function()
{
return this.template.SelectionGroupName || "";
};
Identity.prototype.GetGenericName = function()
{
return this.template.GenericName;
};
Identity.prototype.IsUndeletable = function()
{
return this.template.Undeletable == "true";
};
Identity.prototype.IsControllable = function()
{
return this.controllable;
};
Identity.prototype.SetControllable = function(controllability)
{
this.controllable = controllability;
};
Engine.RegisterComponentType(IID_Identity, "Identity", Identity);
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/gymnasium.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/gymnasium.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/gymnasium.xml (revision 24535)
@@ -1,56 +1,56 @@
200
200
200
8.0
10
2000
athen
Gymnasium
Gymnasion
Train Champions.
- ConquestCritical
+ ConquestCritical CivSpecific
Gymnasium
structures/gymnasium.png
40
40
0.7
units/{civ}/champion_infantry
units/{civ}/champion_ranged
interface/complete/building/complete_gymnasium.xml
40
structures/athenians/gymnasium.xml
structures/fndn_8x9.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/prytaneion.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/prytaneion.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/prytaneion.xml (revision 24535)
@@ -1,65 +1,65 @@
Council
200
100
200
8.0
2000
athen
Council Chamber
Prytaneion
Train Heroes and research technologies.
- ConquestCritical
+ ConquestCritical CivSpecific
Council
structures/tholos.png
20
40
0.7
units/{civ}/hero_themistocles
units/{civ}/hero_pericles
units/{civ}/hero_iphicrates
hellenes/special_long_walls
hellenes/special_iphicratean_reforms
interface/complete/building/complete_tholos.xml
false
38
40000
40
structures/athenians/prytaneion.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/theater.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/theater.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/theater.xml (revision 24535)
@@ -1,11 +1,12 @@
athen
Theatron
+ CivSpecific
structures/athenians/theater.xml
structures/fndn_theater.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/crannog.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/crannog.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/crannog.xml (revision 24535)
@@ -1,48 +1,49 @@
own ally neutral
shore
8.0
brit
Island Settlement
Cranogion
Build upon a shoreline in own, neutral, or allied territory. Acquire large tracts of territory. Territory root. Train Citizens, construct Ships, and research technologies. Garrison Soldiers for additional arrows.
+ CivSpecific
Naval
structures/crannog.png
phase_town
true
0.0
units/{civ}/infantry_spearman_b
units/{civ}/infantry_slinger_b
units/{civ}/cavalry_javelineer_b
units/{civ}/ship_fishing
units/{civ}/ship_merchant
units/{civ}/ship_bireme
units/{civ}/ship_trireme
-phase_town_{civ}
ship
structures/britons/crannog.xml
structures/fndn_8x8.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/embassy_celtic.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/embassy_celtic.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/embassy_celtic.xml (revision 24535)
@@ -1,36 +1,37 @@
200
11.0
1200
cart
Celtic Embassy
Train Celtic Mercenaries and research Mercenary technologies.
+ CivSpecific
structures/embassy_celtic.png
40
units/{native}/infantry_swordsman_gaul_b
units/{native}/cavalry_swordsman_gaul_b
structures/carthaginians/embassy_celtic.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/embassy_iberian.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/embassy_iberian.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/embassy_iberian.xml (revision 24535)
@@ -1,30 +1,31 @@
200
cart
Iberian Embassy
Train Iberian Mercenaries and research Mercenary technologies.
+ CivSpecific
structures/embassy_iberian.png
40
units/{native}/infantry_javelineer_iber_b
units/{native}/infantry_slinger_iber_b
units/{native}/cavalry_swordsman_iber_b
structures/carthaginians/embassy_iberian.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/embassy_italic.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/embassy_italic.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/embassy_italic.xml (revision 24535)
@@ -1,36 +1,37 @@
200
12.0
1500
cart
Italic Embassy
Train Italic Mercenaries and research Mercenary technologies.
+ CivSpecific
structures/embassy_italic.png
40
units/{native}/infantry_swordsman_ital_b
units/{native}/cavalry_spearman_ital_b
structures/carthaginians/embassy_italic.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/super_dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/super_dock.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/super_dock.xml (revision 24535)
@@ -1,102 +1,102 @@
structures/cart_super_dock_repair
own ally neutral
shore
Dock
2000
10
500
300
200
8.0
5
0.1
Unit
Support Infantry Cavalry Ship
0
2
5000
cart
Naval Shipyard
Cothon
Build upon a shoreline in own, neutral, or allied territory. Acquire large tracts of territory. Territory root. Construct Warships and research technologies.
- ConquestCritical
+ ConquestCritical CivSpecific
Naval -City Town Shipyard
structures/uber_dock.png
phase_town
60
40
10
true
0.0
0.7
units/{civ}/ship_bireme
units/{civ}/ship_trireme
units/{civ}/ship_quinquereme
carthaginians/training_phoenician_naval_architects
carthaginians/special_exploration
ship
35
interface/complete/building/complete_dock.xml
true
200
25000
100
structures/carthaginians/super_dock.xml
structures/fndn_dock_super.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/tavern.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/tavern.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/tavern.xml (revision 24535)
@@ -1,57 +1,58 @@
200
100
100
5.0
1500
decay|rubble/rubble_stone_4x4
gaul
Tavern
Taberna
Recruit Naked Fanatics.
+ CivSpecific
-Village Town
structures/embassy_celtic.png
phase_town
20
20
10
0.7
units/{civ}/champion_fanatic
interface/complete/building/complete_broch.xml
32
65535
structures/celts/tavern.xml
structures/fndn_6x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/monument.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/monument.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/monument.xml (revision 24535)
@@ -1,57 +1,58 @@
structures/iber_monument
Monument
Monument
145
120
100
100
8.0
1200
decay|rubble/rubble_stone_2x2
iber
Revered Monument
Gur Oroigarri
+ CivSpecific
Monument
structures/iberian_bull.png
20
20
interface/complete/building/complete_iber_monument.xml
structures/iberians/sb_1.xml
structures/fndn_2x2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/camp_blemmye.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/camp_blemmye.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/camp_blemmye.xml (revision 24535)
@@ -1,46 +1,47 @@
own neutral
100
100
12.0
1000
decay|rubble/rubble_stone_5x5
kush
Blemmye Camp
Train Blemmye Mercenaries.
+ CivSpecific
structures/mercenary_camp.png
20
20
units/{native}/cavalry_javelineer_merc_b
1
structures/mercenaries/camp_blemmye.xml
structures/fndn_8x7.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/camp_noba.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/camp_noba.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/camp_noba.xml (revision 24535)
@@ -1,47 +1,48 @@
own neutral
100
100
12.0
1000
decay|rubble/rubble_stone_5x5
kush
Noba Village
Train Noba Mercenaries.
+ CivSpecific
structures/mercenary_camp.png
20
20
units/{native}/infantry_maceman_merc_b
units/{native}/infantry_javelineer_merc_b
1
structures/mercenaries/camp_nuba.xml
structures/fndn_8x8.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/pyramid_large.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/pyramid_large.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/pyramid_large.xml (revision 24535)
@@ -1,62 +1,62 @@
structures/kush_pyramids_military
PyramidLarge
300
450
150
20.0
3000
decay|rubble/rubble_stone_6x6
kush
Large Pyramid
mr ʿȝ
- -ConquestCritical
+ -ConquestCritical CivSpecific
City Pyramid
phase_city
structures/kush_pyramid_big.png
90
30
interface/complete/building/complete_iber_monument.xml
15.0
false
40
40000
40
structures/kushites/pyramid_large.xml
structures/fndn_5x7.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/pyramid_small.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/pyramid_small.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/pyramid_small.xml (revision 24535)
@@ -1,59 +1,59 @@
structures/kush_pyramids_economic
PyramidSmall
200
300
100
15.0
2000
decay|rubble/rubble_stone_4x4
kush
Small Pyramid
mr
- -ConquestCritical
+ -ConquestCritical CivSpecific
Town Pyramid
phase_town
structures/kush_pyramid_small.png
60
20
interface/complete/building/complete_iber_monument.xml
false
30
30000
30
structures/kushites/pyramid_small.xml
structures/fndn_4x5.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/temple_amun.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/temple_amun.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/temple_amun.xml (revision 24535)
@@ -1,57 +1,58 @@
structures/kush_temple_amun
TempleOfAmun
2
2
2
2
decay|rubble/rubble_stone_6x6
kush
Grand Temple of Amun
Pr-ʿImn
Train Healers and Amun Champions and research healing technologies.
+ CivSpecific
-Town City TempleOfAmun
structures/temple_epic.png
phase_city
2
10
-units/{civ}/support_healer_b
units/{civ}/support_healer_e
units/{civ}/champion_infantry_amun
2
structures/kushites/temple_amun.xml
structures/fndn_9x9.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/library.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/library.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/library.xml (revision 24535)
@@ -1,10 +1,11 @@
mace
Bibliothēkē
+ CivSpecific
structures/macedonians/library.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/theater.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/theater.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/theater.xml (revision 24535)
@@ -1,11 +1,12 @@
mace
Theatron
+ CivSpecific
structures/macedonians/theater.xml
structures/fndn_theater.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur/elephant_stables.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur/elephant_stables.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur/elephant_stables.xml (revision 24535)
@@ -1,12 +1,13 @@
maur
Vāraṇaśālā
phase_town
+ CivSpecific
-City Town
structures/mauryas/stable_elephant.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur/pillar_ashoka.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur/pillar_ashoka.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur/pillar_ashoka.xml (revision 24535)
@@ -1,57 +1,58 @@
structures/maur_pillar
Pillar
Pillar
70
80
100
100
5.0
1000
decay|rubble/rubble_stone_2x2
maur
Edict Pillar of Ashoka
Śāsana Stambha Aśokā
+ CivSpecific
Pillar
structures/ashoka_pillar.png
20
20
interface/complete/building/complete_iber_monument.xml
props/structures/mauryas/ashoka_pillar.xml
structures/fndn_2x2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/apadana.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/apadana.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/apadana.xml (revision 24535)
@@ -1,82 +1,82 @@
Palace
300
300
200
8.0
10
3000
decay|rubble/rubble_stone_6x6
pers
Throne Hall
Apadāna
Train Champions and Heroes.
- ConquestCritical
+ ConquestCritical CivSpecific
Palace
structures/palace.png
60
40
10
0.8
units/{civ}/champion_infantry
units/{civ}/hero_cyrus_ii
units/{civ}/hero_darius_i
units/{civ}/hero_xerxes_i
persians/immortals
1.0
1.0
0.75
0.75
1000
interface/complete/building/complete_broch.xml
true
48
40000
40
structures/persians/apadana.xml
structures/fndn_8x9.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/library.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/library.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/library.xml (revision 24535)
@@ -1,10 +1,11 @@
ptol
Bibliothēkē
+ CivSpecific
structures/ptolemies/library.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/lighthouse.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/lighthouse.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/lighthouse.xml (revision 24535)
@@ -1,59 +1,60 @@
own ally neutral
shore
Lighthouse
200
200
200
8.0
2000
decay|rubble/rubble_stone_4x6
ptol
Lighthouse
Pharos
Build upon a shoreline in own, neutral, or allied territory. Reveal the shorelines over the entire map. Very large vision range.
+ CivSpecific
-City Town Lighthouse
structures/lighthouse.png
phase_town
40
40
true
0.0
interface/complete/building/complete_temple.xml
180
true
structures/ptolemies/lighthouse.xml
structures/fndn_4x4_dock.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml (revision 24535)
@@ -1,137 +1,137 @@
Bow
0.0
25.0
0.0
60.0
0.0
1200
2000
0
100.0
1.5
9.81
false
outline_border.png
outline_border_mask.png
0.175
1
15
1
Soldier
neutral enemy
ArmyCamp
ArmyCamp
45
1500
10.0
3.0
250
500
12.0
40
0.1
Unit
Support Infantry Cavalry Siege
0
6
2500
decay|rubble/rubble_rome_sb
rome
Army Camp
Castra
Build in neutral or enemy territory. Train Melee Infantry. Garrison Soldiers for additional arrows.
- ConquestCritical
+ ConquestCritical CivSpecific
City ArmyCamp
structures/roman_camp.png
phase_city
100
5
0.7
units/{civ}/infantry_axeman_a
units/{civ}/infantry_swordsman_a
units/{civ}/infantry_spearman_a
units/{civ}/infantry_pikeman_a
15
25
2
1
5
1
interface/complete/building/complete_broch.xml
attack/weapon/bow_attack.xml
attack/impact/arrow_impact.xml
37.5
60
structures/romans/camp.xml
structures/fndn_8x8.xml
29.5
8
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/military_colony.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/military_colony.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/military_colony.xml (revision 24535)
@@ -1,27 +1,28 @@
12
ptol
Klērouchia
+ CivSpecific
units/{civ}/support_female_citizen
units/{civ}/infantry_spearman_merc_b
units/{civ}/infantry_swordsman_merc_b
units/{civ}/cavalry_spearman_merc_b
units/{civ}/cavalry_javelineer_merc_b
structures/ptolemies/military_colony.xml
structures/fndn_9x9.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/temple_vesta.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/temple_vesta.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/temple_vesta.xml (revision 24535)
@@ -1,35 +1,36 @@
structures/loyalty_regen
TempleOfVesta
12.0
decay|rubble/rubble_stone_3x3
rome
Temple of Vesta
Aedēs Vestālis
+ CivSpecific
TempleOfVesta
structures/temple_vesta.png
romans/vision_sibylline
structures/romans/temple_vesta.xml
structures/fndn_5x5.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/library.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/library.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/library.xml (revision 24535)
@@ -1,18 +1,19 @@
8.0
sele
Bibliothēkē
+ CivSpecific
structures/seleucids/library.xml
structures/fndn_7x7.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart/syssiton.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart/syssiton.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart/syssiton.xml (revision 24535)
@@ -1,67 +1,67 @@
200
200
200
8.0
10
2000
decay|rubble/rubble_stone_4x6
spart
Military Mess Hall
Syssition
Train Champions and Heroes.
- ConquestCritical
+ ConquestCritical CivSpecific
Syssiton
structures/syssition.png
40
40
0.7
units/{civ}/champion_infantry_spear
units/{civ}/hero_leonidas
units/{civ}/hero_brasidas
units/{civ}/hero_agis
hellenes/spartans_agoge
interface/complete/building/complete_gymnasium.xml
false
38
40000
40
structures/spartans/syssiton.xml
structures/fndn_5x8.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/wallset_siege.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/wallset_siege.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/wallset_siege.xml (revision 24535)
@@ -1,24 +1,25 @@
rome
Siege Wall
Mūrus Circummūnītiōnis
Wall off an area. Build in own, neutral, or enemy territory.
+ CivSpecific
SiegeWall
structures/siege_wall.png
phase_city
structures/rome/siege_wall_tower
structures/rome/siege_wall_gate
structures/rome/army_camp
structures/rome/siege_wall_long
structures/rome/siege_wall_medium
structures/rome/siege_wall_short
1.00
0.05
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/military_colony.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/military_colony.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/military_colony.xml (revision 24535)
@@ -1,25 +1,26 @@
8
sele
Klērouchia
+ CivSpecific
units/{civ}/infantry_swordsman_merc_b
units/{civ}/infantry_archer_merc_b
units/{civ}/cavalry_spearman_merc_b
structures/seleucids/military_colony.xml
structures/fndn_9x9.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart/theater.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart/theater.xml (revision 24534)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart/theater.xml (revision 24535)
@@ -1,11 +1,12 @@
spart
Theatron
+ CivSpecific
structures/spartans/theater.xml
structures/fndn_theater.xml