Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/training_conscription.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/training_conscription.json (revision 24547) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/training_conscription.json (nonexistent) @@ -1,15 +0,0 @@ -{ - "genericName": "Conscription", - "description": "Significantly increase training speed of soldiers at the Barracks by training them in large batches or battalions.", - "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "pers" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "fist_spear.png", - "researchTime": 40, - "tooltip": "Faster batch training speed for the Barracks.", - "modifications": [ - { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } - ], - "affects": ["Barracks"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/training_conscription.json ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Deleted: svn:mime-type ## -1 +0,0 ## -text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_cavalry.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_cavalry.json (revision 24547) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_cavalry.json (nonexistent) @@ -1,16 +0,0 @@ -{ - "genericName": "Cavalry Conscription", - "supersedes": "persians/training_levy_cavalry", - "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.", - "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "pers" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "horse_rider.png", - "researchTime": 40, - "tooltip": "Faster batch training speed for the Stables.", - "modifications": [ - { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } - ], - "affects": ["Stable"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_cavalry.json ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Deleted: svn:mime-type ## -1 +0,0 ## -text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_infantry.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_infantry.json (revision 24547) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_infantry.json (nonexistent) @@ -1,16 +0,0 @@ -{ - "genericName": "Infantry Conscription", - "supersedes": "persians/training_levy_infantry", - "description": "Significantly increase training speed of soldiers at the Barracks by training them in large batches or battalions.", - "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "pers" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "fist_spear.png", - "researchTime": 40, - "tooltip": "Faster batch training speed for the Barracks.", - "modifications": [ - { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } - ], - "affects": ["Barracks"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_infantry.json ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Deleted: svn:mime-type ## -1 +0,0 ## -text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json (revision 24547) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json (nonexistent) @@ -1,16 +0,0 @@ -{ - "genericName": "Levy Cavalry", - "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", - "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, - "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "pers" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "horse_trainer.png", - "researchTime": 40, - "tooltip": "All cavalry -20% train time, but also -5% health. Unlocks Cavalry Conscription.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.8 }, - { "value": "Health/Max", "multiply": 0.95 } - ], - "affects": ["Cavalry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Deleted: svn:mime-type ## -1 +0,0 ## -text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json (revision 24547) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json (nonexistent) @@ -1,16 +0,0 @@ -{ - "genericName": "Levy Infantry", - "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", - "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, - "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "pers" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "clenched_fist.png", - "researchTime": 40, - "tooltip": "All infantry -20% train time, but also -5% health. Unlocks Infantry Conscription.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.8 }, - { "value": "Health/Max", "multiply": 0.95 } - ], - "affects": ["Infantry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Deleted: svn:mime-type ## -1 +0,0 ## -text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json (revision 24547) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json (nonexistent) @@ -1,18 +0,0 @@ -{ - "genericName": "Nisean War Horses", - "specificName": { - "sele": "Nisioi" - }, - "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.", - "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "any": [{ "civ": "sele" }, { "civ": "pers" }] }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "nisean_war_horses.png", - "researchTime": 60, - "tooltip": "All cavalry +20% health.", - "modifications": [ - { "value": "Health/Max", "multiply": 1.2 } - ], - "affects": ["Cavalry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Deleted: svn:mime-type ## -1 +0,0 ## -text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/barracks_batch_training.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/barracks_batch_training.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/barracks_batch_training.json (revision 24548) @@ -0,0 +1,15 @@ +{ + "genericName": "Conscription", + "description": "Significantly increase training speed of infantry by training them in large batches or companies.", + "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, + "requirements": { "tech": "phase_city" }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "fist_spear_fire.png", + "researchTime": 40, + "tooltip": "Barracks −10% batch training time.", + "modifications": [ + { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } + ], + "affects": ["Barracks"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/barracks_batch_training.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/cavalry_cost_time.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/cavalry_cost_time.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/cavalry_cost_time.json (revision 24548) @@ -0,0 +1,20 @@ +{ + "genericName": "Levy Cavalry", + "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", + "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, + "requirements": { + "all": [ + { "tech": "phase_town" }, + { "civ": "pers" } + ] + }, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "horseshoe_silver.png", + "researchTime": 40, + "tooltip": "Cavalry −10% training time.", + "modifications": [ + { "value": "Cost/BuildTime", "multiply": 0.9 } + ], + "affects": ["Cavalry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/cavalry_cost_time.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/cavalry_health.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/cavalry_health.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/cavalry_health.json (revision 24548) @@ -0,0 +1,15 @@ +{ + "genericName": "Horse Breeding", + "description": "Selectively breed better war horses.", + "cost": { "food": 400, "wood": 0, "stone": 0, "metal": 150 }, + "requirements": { "tech": "phase_town" }, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "horse_trainer.png", + "researchTime": 50, + "tooltip": "Cavalry +10% health.", + "modifications": [ + { "value": "Health/Max", "multiply": 1.1 } + ], + "affects": ["Cavalry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/cavalry_health.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/infantry_cost_time.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/infantry_cost_time.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/infantry_cost_time.json (revision 24548) @@ -0,0 +1,20 @@ +{ + "genericName": "Levy Infantry", + "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", + "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, + "requirements": { + "all": [ + { "tech": "phase_town" }, + { "civ": "pers" } + ] + }, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "fist_spear.png", + "researchTime": 40, + "tooltip": "Infantry −10% training time.", + "modifications": [ + { "value": "Cost/BuildTime", "multiply": 0.9 } + ], + "affects": ["Infantry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/infantry_cost_time.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/nisean_horses.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/nisean_horses.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/nisean_horses.json (revision 24548) @@ -0,0 +1,28 @@ +{ + "genericName": "Nisean War Horses", + "specificName": { + "sele": "Nisioi" + }, + "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.", + "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, + "requirements": { + "all": [ + { "tech": "phase_city" }, + { + "any": [ + { "civ": "sele" }, + { "civ": "pers" } + ] + } + ] + }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "nisean_war_horses.png", + "researchTime": 60, + "tooltip": "Cavalry +20% health.", + "modifications": [ + { "value": "Health/Max", "multiply": 1.2 } + ], + "affects": ["Cavalry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/nisean_horses.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/stable_batch_training.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/stable_batch_training.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/stable_batch_training.json (revision 24548) @@ -0,0 +1,15 @@ +{ + "genericName": "Conscription", + "description": "Significantly increase training speed of cavalry by training them in large batches or squadrons.", + "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, + "requirements": { "tech": "phase_city" }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "horseshoe_gold.png", + "researchTime": 40, + "tooltip": "Stables −10% batch training time.", + "modifications": [ + { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } + ], + "affects": ["Stable"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/stable_batch_training.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 24547) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 24548) @@ -1,73 +1,72 @@ structures/barracks_xp_trickle 150 200 100 12.0 10 Infantry Cavalry 2000 decay|rubble/rubble_stone_4x4 Barracks template_structure_military_barracks Train Infantry and research Infantry technologies. Village Barracks structures/pers_barracks.png phase_village 40 20 0.8 units/{civ}/infantry_spearman_b units/{civ}/infantry_pikeman_b units/{civ}/infantry_axeman_b units/{civ}/infantry_swordsman_b units/{civ}/infantry_javelineer_b units/{civ}/infantry_slinger_b units/{civ}/infantry_archer_b units/{civ}/champion_infantry_barracks units/{civ}/champion_infantry_swordsman_barracks units/{civ}/champion_maiden_barracks - persians/training_levy_infantry - persians/training_conscription_infantry - training_conscription + barracks_batch_training + infantry_cost_time unlock_champion_units interface/complete/building/complete_barracks.xml 32 structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml (revision 24547) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml (revision 24548) @@ -1,65 +1,66 @@ 120 200 50 12.0 10 Cavalry 2000 decay|rubble/rubble_stone_5x5 Stable template_structure_military_stable Train Cavalry and research Cavalry technologies. Village Stable structures/pers_stable.png phase_village 40 10 0.8 units/{civ}/cavalry_axeman_b units/{civ}/cavalry_swordsman_b units/{civ}/cavalry_spearman_b units/{civ}/cavalry_javelineer_b units/{civ}/cavalry_archer_b units/{civ}/champion_cavalry units/{civ}/champion_chariot units/{civ}/war_dog + stable_batch_training + cavalry_cost_time cavalry_movement_speed - persians/training_levy_cavalry - persians/training_conscription_cavalry - successors/special_war_horses + cavalry_health + nisean_horses interface/complete/building/complete_cavalry_stables.xml 32