Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json (revision 24635)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json (revision 24636)
@@ -1,26 +1,26 @@
{
"autoResearch": true,
"icon": "upgrade_advanced.png",
- "tooltip": "Advanced and Elite units +20% training time, +25% health, +1 resistance, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +20% attack damage; Ranged units −10% spread.",
+ "tooltip": "Advanced and Elite units +20% training time, +25% health, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −10% spread.",
"modifications": [
{ "value": "Attack/Capture/Capture", "add": 0.7 },
{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" },
{ "value": "Cost/BuildTime", "multiply": 1.2 },
{ "value": "Health/Max", "multiply": 1.25 },
{ "value": "Heal/Range", "add": 3, "affects": "Healer" },
{ "value": "Heal/Health", "add": 5, "affects": "Healer" },
{ "value": "Loot/food", "multiply": 1.2 },
{ "value": "Loot/wood", "multiply": 1.2 },
{ "value": "Loot/stone", "multiply": 1.2 },
{ "value": "Loot/metal", "multiply": 1.2 },
{ "value": "Loot/xp", "multiply": 1.2 },
- { "value": "Resistance/Entity/Damage/Hack", "add": 1 },
- { "value": "Resistance/Entity/Damage/Pierce", "add": 1 },
- { "value": "Resistance/Entity/Damage/Crush", "add": 1 },
+ { "value": "Resistance/Entity/Damage/Hack", "add": 1, "affects": "Melee" },
+ { "value": "Resistance/Entity/Damage/Pierce", "add": 1, "affects": "Melee" },
+ { "value": "Resistance/Entity/Damage/Crush", "add": 1, "affects": "Melee" },
{ "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 }
],
"affects": ["Advanced Unit", "Elite Unit"]
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json (revision 24635)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json (revision 24636)
@@ -1,26 +1,26 @@
{
"autoResearch": true,
"icon": "upgrade_elite.png",
- "tooltip": "Elite units +20% training time, +25% health, +1 resistance, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +20% attack damage; Ranged units −10% spread.",
+ "tooltip": "Elite units +20% training time, +25% health, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −10% spread.",
"modifications": [
{ "value": "Attack/Capture/Capture", "add": 0.8 },
{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" },
{ "value": "Cost/BuildTime", "multiply": 1.2 },
{ "value": "Health/Max", "multiply": 1.25 },
{ "value": "Heal/Range", "add": 3, "affects": "Healer" },
{ "value": "Heal/Health", "add": 5, "affects": "Healer" },
{ "value": "Loot/food", "multiply": 1.2 },
{ "value": "Loot/wood", "multiply": 1.2 },
{ "value": "Loot/stone", "multiply": 1.2 },
{ "value": "Loot/metal", "multiply": 1.2 },
{ "value": "Loot/xp", "multiply": 1.2 },
- { "value": "Resistance/Entity/Damage/Hack", "add": 1 },
- { "value": "Resistance/Entity/Damage/Pierce", "add": 1 },
- { "value": "Resistance/Entity/Damage/Crush", "add": 1 },
+ { "value": "Resistance/Entity/Damage/Hack", "add": 1, "affects": "Melee" },
+ { "value": "Resistance/Entity/Damage/Pierce", "add": 1, "affects": "Melee" },
+ { "value": "Resistance/Entity/Damage/Crush", "add": 1, "affects": "Melee" },
{ "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 }
],
"affects": ["Elite Unit"]
}
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml (revision 24635)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml (revision 24636)
@@ -1,39 +1,47 @@
Bow
0
14
0
70
0
500
1000
0
100.0
1.0
39.81
false
Human
Ranged Archer
Champion Cavalry Archer
special/formations/skirmish
+
+
+
+ -2
+ -2
+
+
+
attack/impact/arrow_impact.xml
attack/weapon/bow_attack.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml (revision 24635)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml (revision 24636)
@@ -1,39 +1,47 @@
Javelin
0
36
0
30
0
750
1250
0
70
1.0
39.81
false
Human
Champion Cavalry Javelineer
Ranged Javelineer
special/formations/skirmish
+
+
+
+ -2
+ -2
+
+
+
attack/weapon/javelin_attack.xml
attack/impact/javelin_impact.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml (revision 24635)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml (revision 24636)
@@ -1,45 +1,53 @@
Bow
0
13.5
0
70
0
500
1000
0
100.0
1.0
39.81
false
Human
120
Ranged Archer
Champion Archer
special/formations/skirmish
+
+
+
+ -2
+ -2
+
+
+
attack/impact/arrow_impact.xml
attack/weapon/bow_attack.xml
1.2
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml (revision 24635)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml (revision 24636)
@@ -1,45 +1,53 @@
Javelin
0
26
0
30
0
500
1000
0
70
1.0
39.81
false
Human
120
Champion Infantry Javelineer
Ranged Javelineer
special/formations/skirmish
+
+
+
+ -2
+ -2
+
+
+
attack/weapon/javelin_attack.xml
attack/impact/javelin_impact.xml
1.2
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml (revision 24635)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml (revision 24636)
@@ -1,39 +1,47 @@
Bow
0
28
0
70
0
500
1000
0
100.0
0.5
39.81
false
Human
Ranged Archer
Hero Cavalry Archer
special/formations/skirmish
+
+
+
+ -2
+ -2
+
+
+
attack/impact/arrow_impact.xml
attack/weapon/bow_attack.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml (revision 24635)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml (revision 24636)
@@ -1,39 +1,47 @@
Javelin
0
60
0
30
0
750
1250
0
70
0.5
39.81
false
Human
Hero Cavalry Javelineer
Ranged Javelineer
special/formations/skirmish
+
+
+
+ -2
+ -2
+
+
+
attack/weapon/javelin_attack.xml
attack/impact/javelin_impact.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 24635)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 24636)
@@ -1,39 +1,47 @@
Bow
0
27
0
70
0
500
1000
0
100.0
0.5
39.81
false
Human
Ranged Archer
Hero Archer
special/formations/skirmish
+
+
+
+ -2
+ -2
+
+
+
attack/impact/arrow_impact.xml
attack/weapon/bow_attack.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml (revision 24635)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml (revision 24636)
@@ -1,39 +1,47 @@
Javelin
0
50
0
30
0
600
1000
0
70
0.5
39.81
false
Human
Hero Infantry Javelineer
Ranged Javelineer
special/formations/skirmish
+
+
+
+ -2
+ -2
+
+
+
attack/weapon/javelin_attack.xml
attack/impact/javelin_impact.xml