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[gameplay] Make siege engines uncapturable


[gameplay] Make siege engines uncapturable

Siege engines are faster to destroy than to capture. As such, capture as a default is annoying, since it's not the best tactical choice. Unfortunately, fixing this for now means removing "Capturable" from siege engines.

Rams/Siege towers retain 50 Pierce Armour, others get 25.

Patch by: Nescio

Differential Revision: https://code.wildfiregames.com/D2493


Event Timeline

It's a bit late now (seeing we're in String Freeze), but at some point the aura "Inspired Defense" (simulation/data/auras/units/heroes/hero_garrison.json) will need updating to reflect this change.

Stan raised a concern with this commit.Jan 25 2021, 8:12 PM
Stan added a subscriber: Stan.

So we don't forget.

This commit now has outstanding concerns.Jan 25 2021, 8:12 PM
Stan accepted this commit.Mar 26 2021, 1:25 PM
All concerns with this commit have now been addressed.Mar 26 2021, 1:25 PM