Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/archery_tradition.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/archery_tradition.json (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/archery_tradition.json (revision 24709) @@ -1,32 +1,31 @@ { "genericName": "Archery Tradition", "description": "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "wood": 500, "metal": 300 }, "requirements": { "all": [ { "tech": "phase_village" }, { "any": [ { "civ": "kush" }, { "civ": "maur" }, { "civ": "pers" } ] } ] }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "archery_tradition.png", "researchTime": 60, - "tooltip": "Archers −10% training time, +10 attack range, and −10% ranged attack spread.", + "tooltip": "Archers −10% training time and +10 attack range.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, - { "value": "Attack/Ranged/Spread", "multiply": 0.9 }, { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Vision/Range", "add": 8 } ], "affects": ["Archer"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json (revision 24709) @@ -1,26 +1,26 @@ { "autoResearch": true, "icon": "upgrade_advanced.png", - "tooltip": "Advanced and Elite units +20% training time, +25% health, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −10% spread.", + "tooltip": "Advanced and Elite units +20% training time, +25% health, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −20% spread.", "modifications": [ { "value": "Attack/Capture/Capture", "add": 0.7 }, { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" }, - { "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" }, + { "value": "Attack/Ranged/Spread", "multiply": 0.8, "affects": "Ranged" }, { "value": "Cost/BuildTime", "multiply": 1.2 }, { "value": "Health/Max", "multiply": 1.25 }, { "value": "Heal/Range", "add": 3, "affects": "Healer" }, { "value": "Heal/Health", "add": 5, "affects": "Healer" }, { "value": "Loot/food", "multiply": 1.2 }, { "value": "Loot/wood", "multiply": 1.2 }, { "value": "Loot/stone", "multiply": 1.2 }, { "value": "Loot/metal", "multiply": 1.2 }, { "value": "Loot/xp", "multiply": 1.2 }, { "value": "Resistance/Entity/Damage/Hack", "add": 1, "affects": "Melee" }, { "value": "Resistance/Entity/Damage/Pierce", "add": 1, "affects": "Melee" }, { "value": "Resistance/Entity/Damage/Crush", "add": 1, "affects": "Melee" }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 } ], "affects": ["Advanced Unit", "Elite Unit"] } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json (revision 24709) @@ -1,26 +1,26 @@ { "autoResearch": true, "icon": "upgrade_elite.png", - "tooltip": "Elite units +20% training time, +25% health, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −10% spread.", + "tooltip": "Elite units +20% training time, +25% health, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −20% spread.", "modifications": [ { "value": "Attack/Capture/Capture", "add": 0.8 }, { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" }, - { "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" }, + { "value": "Attack/Ranged/Spread", "multiply": 0.8, "affects": "Ranged" }, { "value": "Cost/BuildTime", "multiply": 1.2 }, { "value": "Health/Max", "multiply": 1.25 }, { "value": "Heal/Range", "add": 3, "affects": "Healer" }, { "value": "Heal/Health", "add": 5, "affects": "Healer" }, { "value": "Loot/food", "multiply": 1.2 }, { "value": "Loot/wood", "multiply": 1.2 }, { "value": "Loot/stone", "multiply": 1.2 }, { "value": "Loot/metal", "multiply": 1.2 }, { "value": "Loot/xp", "multiply": 1.2 }, { "value": "Resistance/Entity/Damage/Hack", "add": 1, "affects": "Melee" }, { "value": "Resistance/Entity/Damage/Pierce", "add": 1, "affects": "Melee" }, { "value": "Resistance/Entity/Damage/Crush", "add": 1, "affects": "Melee" }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 } ], "affects": ["Elite Unit"] } Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege_stonethrower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege_stonethrower.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege_stonethrower.xml (revision 24709) @@ -1,69 +1,69 @@ Stone 0 0 210 80 40 6000 7000 0 40.0 6.0 - 9.81 + 20.0 false props/units/weapons/rock_explosion.xml 0.1 Structure 25 400 250 4.5 250 Ranged StoneThrower Siege Catapult 250 80 50 attack/impact/siegeprojectilehit.xml attack/siege/ballist_attack.xml standground 0.8 100 Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/kush/cavalry_javelineer_merc_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/kush/cavalry_javelineer_merc_b.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/kush/cavalry_javelineer_merc_b.xml (revision 24709) @@ -1,32 +1,39 @@ + + + + + + + 7.5 kush napatan units/kush/cavalry_javelineer_merc_b Blemmye Desert Raider nhw Bulahau gml Camel Mercenary units/kush_camel_javelinist.png phase_town units/kush/cavalry_javelineer_merc_a actor/fauna/movement/camel_order.xml actor/fauna/death/death_camel.xml 8.5 units/kushites/camel_javelinist_b_m.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol/cavalry_archer_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol/cavalry_archer_b.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol/cavalry_archer_b.xml (revision 24709) @@ -1,31 +1,38 @@ + + + + + + + 7.5 ptol Camel units/ptol/cavalry_archer Nabataean Camel Archer Mutsābiq Gamal Nabatu units/ptol_camel_archer.png phase_village units/ptol/cavalry_archer_a actor/fauna/movement/camel_order.xml actor/fauna/death/death_camel.xml 8.5 units/ptolemies/camel_archer_b_m.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml (revision 24709) @@ -1,134 +1,134 @@ Bow 0 25 0 60 0 1200 2000 0 100.0 1.5 - 9.81 + 50.0 false outline_border.png outline_border_mask.png 0.175 1 15 1 Soldier neutral enemy ArmyCamp ArmyCamp 45 1500 10.0 3.0 250 500 12.0 40 0.1 Unit Support Infantry Cavalry Siege 0 6 2500 decay|rubble/rubble_rome_sb rome Army Camp Castra Build in neutral or enemy territory. Train Melee Infantry. Garrison Soldiers for additional arrows. ConquestCritical CivSpecific City ArmyCamp structures/roman_camp.png phase_city 100 0.7 units/{civ}/infantry_axeman_a units/{civ}/infantry_swordsman_a units/{civ}/infantry_spearman_a units/{civ}/infantry_pikeman_a 15 25 2 1 5 1 interface/complete/building/complete_broch.xml attack/weapon/bow_attack.xml attack/impact/arrow_impact.xml 37.5 90 structures/romans/camp.xml structures/fndn_8x8.xml 29.5 8 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 24709) @@ -1,153 +1,153 @@ FemaleCitizen 140 190 100 Bow 0 12 0 60 0 1200 2000 0 100.0 1.5 - 9.81 + 50.0 false Human outline_border.png outline_border_mask.png 0.175 3 1 Soldier own neutral CivilCentre CivilCentre 160 2500 5.0 500 500 500 500 8.0 20 0.1 Unit Support Infantry Cavalry 1 1 3000 decay|rubble/rubble_stone_6x6 Civic Center template_structure_civic_civil_centre Build in own or neutral territory. Acquire large tracts of territory. Territory root. Train Citizens and research technologies. Garrison Soldiers for additional arrows. CivCentre Defensive CivilCentre structures/civic_centre.png 100 100 100 20 0.8 units/{civ}/support_female_citizen phase_town_{civ} phase_city_{civ} unlock_shared_los unlock_shared_dropsites unlock_spies spy_counter archery_tradition hellenistic_metropolis 5 5 5 15 3 food wood stone metal true interface/complete/building/complete_civ_center.xml interface/alarm/alarm_alert_0.xml interface/alarm/alarm_alert_1.xml attack/weapon/bow_attack.xml attack/impact/arrow_impact.xml true 140 10000 90 structures/fndn_8x8.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml (revision 24709) @@ -1,75 +1,75 @@ Bow 0 0 0 60 10 1200 2000 0 100.0 1.5 - 39.81 + 50.0 false Human outline_border.png outline_border_mask.png 0.175 1 1 Infantry Tower Tower 55 0.1 Unit Support Infantry 0 2 1000 decay|rubble/rubble_stone_2x2 Tower Tower interface/complete/building/complete_tower.xml attack/weapon/bow_attack.xml attack/impact/arrow_impact.xml 18.0 80 structures/fndn_3x3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml (revision 24709) @@ -1,77 +1,77 @@ Bow 0 8 0 60 12 1200 2000 0 100.0 1.5 - 39.81 + 50.0 false Human outline_border.png outline_border_mask.png 0.175 0 1 Infantry 80 90 2 Support Infantry 4000 decay|rubble/rubble_stone_wall_tower Wall Turret template_structure_defensive_wall_tower Garrison Infantry for additional arrows. WallTower structures/tower.png 18 interface/complete/building/complete_tower.xml attack/weapon/bow_attack.xml attack/impact/arrow_impact.xml 80 structures/fndn_3x3_tower.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 24709) @@ -1,109 +1,109 @@ Bow 0 16 0 60 0 1200 2000 0 100.0 1.5 - 9.81 + 50.0 false Human outline_border.png outline_border_mask.png 0.175 3 1 Soldier Fortress Fortress 55 4000 10.0 450 300 600 8.0 20 0.075 Support Infantry Cavalry Siege 6 5200 decay|rubble/rubble_stone_6x6 Fortress template_structure_military_fortress Territory root. Garrison Soldiers for additional arrows. GarrisonFortress Defensive City Fortress structures/fortress.png phase_city 60 120 0.8 attack_soldiers_will interface/complete/building/complete_fortress.xml attack/weapon/bow_attack.xml attack/impact/arrow_impact.xml true 80 40000 90 structures/fndn_8x8.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml (revision 24709) @@ -1,44 +1,44 @@ Bow 0 7 0 60 0 500 1000 0 100.0 - 39.81 - 3.0 + 2.0 + 50.0 false - + Human 50 Archer Cavalry Archer attack/impact/arrow_impact.xml attack/weapon/bow_attack.xml 0.9 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelineer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelineer.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelineer.xml (revision 24709) @@ -1,44 +1,44 @@ Javelin 0 18 0 30 0 750 1250 0 - 70 - 39.81 + 70.0 4.0 + 35.0 false - + Human 50 Cavalry Javelineer Javelineer attack/weapon/javelin_attack.xml attack/impact/javelin_impact.xml 0.9 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml (revision 24709) @@ -1,50 +1,50 @@ Bow 0 14 0 60 0 500 1000 0 100.0 - 1.0 - 39.81 + 0.8 + 50.0 false - + Human Ranged Archer Champion Cavalry Archer special/formations/skirmish -2 -2 attack/impact/arrow_impact.xml attack/weapon/bow_attack.xml 0.9 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml (revision 24709) @@ -1,50 +1,50 @@ Javelin 0 36 0 30 0 750 1250 0 - 70 - 1.0 - 39.81 + 70.0 + 1.6 + 35.0 false - + Human Champion Cavalry Javelineer Ranged Javelineer special/formations/skirmish -2 -2 attack/weapon/javelin_attack.xml attack/impact/javelin_impact.xml 0.9 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml (revision 24709) @@ -1,53 +1,53 @@ Bow 0 13.5 0 60 0 500 1000 0 100.0 - 1.0 - 39.81 + 0.8 + 50.0 false Human 120 Ranged Archer Champion Archer special/formations/skirmish -2 -2 attack/impact/arrow_impact.xml attack/weapon/bow_attack.xml 1.2 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml (revision 24709) @@ -1,53 +1,53 @@ Javelin 0 26 0 30 0 500 1000 0 - 70 - 1.0 - 39.81 + 70.0 + 1.6 + 35.0 false Human 120 Champion Infantry Javelineer Ranged Javelineer special/formations/skirmish -2 -2 attack/weapon/javelin_attack.xml attack/impact/javelin_impact.xml 1.2 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_elephant_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_elephant_archer.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_elephant_archer.xml (revision 24709) @@ -1,50 +1,50 @@ Bow 0 14 0 60 0 500 1000 0 100.0 - 39.81 - 3.0 + 2.0 + 50.0 false - + Human 20 175 75 200 Elephant Archer Ranged Archer 18 7 attack/impact/arrow_impact.xml attack/weapon/bow_attack.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml (revision 24709) @@ -1,50 +1,50 @@ Bow 0 28 0 60 0 500 1000 0 100.0 - 0.5 - 39.81 + 0.4 + 50.0 false - + Human Ranged Archer Hero Cavalry Archer special/formations/skirmish -2 -2 attack/impact/arrow_impact.xml attack/weapon/bow_attack.xml 0.9 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml (revision 24709) @@ -1,50 +1,50 @@ Javelin 0 60 0 30 0 750 1250 0 - 70 - 0.5 - 39.81 + 70.0 + 0.8 + 35.0 false - + Human Hero Cavalry Javelineer Ranged Javelineer special/formations/skirmish -2 -2 attack/weapon/javelin_attack.xml attack/impact/javelin_impact.xml 0.9 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 24709) @@ -1,47 +1,47 @@ Bow 0 27 0 60 0 500 1000 0 100.0 - 0.5 - 39.81 + 0.4 + 50.0 false Human Ranged Archer Hero Archer special/formations/skirmish -2 -2 attack/impact/arrow_impact.xml attack/weapon/bow_attack.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml (revision 24709) @@ -1,47 +1,47 @@ Javelin 0 50 0 30 0 600 1000 0 70 - 0.5 - 39.81 + 0.8 + 35.0 false Human Hero Infantry Javelineer Ranged Javelineer special/formations/skirmish -2 -2 attack/weapon/javelin_attack.xml attack/impact/javelin_impact.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml (revision 24709) @@ -1,56 +1,56 @@ Bow 0 6.7 0 60 0 500 1000 0 100.0 - 39.81 - 3.0 + 2.0 + 50.0 false Human 50 50 Archer Archer 5 1 1 attack/impact/arrow_impact.xml attack/weapon/bow_attack.xml 1.2 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelineer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelineer.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelineer.xml (revision 24709) @@ -1,55 +1,55 @@ Javelin 0 16 0 30 0 750 1250 0 - 70 - 39.81 + 70.0 4.0 + 35.0 false Human 50 Infantry Javelineer Javelineer 5 1 1 attack/weapon/javelin_attack.xml attack/impact/javelin_impact.xml 1.2 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml (revision 24709) @@ -1,56 +1,56 @@ Sling 0 11.5 1.1 45 0 750 1250 0 - 90 - 3.5 - 29.81 + 90.0 + 3.0 + 45.0 false Human 30 20 Slinger Slinger 3 2 1 1 attack/weapon/sling_attack.xml 1.2 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml (revision 24709) @@ -1,71 +1,71 @@ Bow 0.0 35.0 0.0 45.0 0.0 1000 2000 0 100.0 2.0 - 39.81 + 50.0 false Ship Human 2 10 1 Infantry Cavalry 2 20 125 50 20 Support Cavalry 800 Light Warship Garrison units for transport and to increase firepower. Ranged Warship Bireme phase_town 75 25 15 attack/impact/arrow_impact.xml attack/weapon/bow_attack.xml 1.55 90 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_quinquereme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_quinquereme.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_quinquereme.xml (revision 24709) @@ -1,74 +1,74 @@ Stone 0 0 150 80 40 2000 5000 0 40.0 6.0 - 9.81 + 20.0 false Ship Structure 1 10 1 StoneThrower 3 30 350 200 350 50 Support Soldier Siege 2000 Heavy Warship Garrison units for transport and to increase firepower. Ranged Warship Quinquereme phase_city 150 40 30 2 attack/siege/ballist_attack.xml 1.8 110 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_trireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_trireme.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_trireme.xml (revision 24709) @@ -1,74 +1,74 @@ Bow 0.0 35.0 0.0 55.0 0.0 1000 2000 0 100.0 2.0 - 39.81 + 50.0 false Ship Human 3 13 1 Infantry Cavalry 3 25 150 150 30 Support Soldier Siege 1400 Medium Warship Garrison units for transport and to increase firepower. Ranged Warship Trireme phase_town 100 30 20 2 attack/impact/arrow_impact.xml attack/weapon/bow_attack.xml 1.8 90 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege_tower.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege_tower.xml (revision 24709) @@ -1,104 +1,104 @@ Bow 0.0 12.0 2.5 55.0 10.0 10 1200 2000 0 - 75.0 + 100.0 2.0 - 9.81 + 50.0 false Human outline_border.png outline_border_mask.png 0.175 0 1 10 Infantry 40 500 300 30.0 20 0.1 Unit Support Infantry 0 2 500 Ranged SiegeTower Siege Tower Garrison units for transport and to increase firepower. 250 100 60 256x256/rounded_rectangle.png 256x256/rounded_rectangle_mask.png attack/siege/ram_move.xml attack/siege/ram_move.xml attack/impact/arrow_metal.xml attack/weapon/arrowfly.xml attack/siege/ram_trained.xml 12.0 50 0.7 80 Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace/champion_infantry_crossbowman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace/champion_infantry_crossbowman.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace/champion_infantry_crossbowman.xml (revision 24709) @@ -1,33 +1,37 @@ Crossbow 0 40 0 60 0 2400 3000 0 - 100.0 + 120.0 + 0.8 + 30.0 + false + Human mace -Archer Crossbowman greek Champion Crossbowman Gastraphetophoros units/mace_champion_infantry_crossbowman.png units/macedonians/infantry_crossbowman_c.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome/siege_onager.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome/siege_onager.xml (revision 24708) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome/siege_onager.xml (revision 24709) @@ -1,43 +1,39 @@ 150 75 25 3700 5000 - - 37.5 - 9.81 - 300 100 5.0 rome Onager units/rome_siege_onager.png 0.001 88 units/romans/siege_onager_pivot.xml