Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/archery_tradition.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/archery_tradition.json (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/archery_tradition.json (revision 24709)
@@ -1,32 +1,31 @@
{
"genericName": "Archery Tradition",
"description": "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and a penchant for using massed archers in battle.",
"cost": {
"wood": 500,
"metal": 300
},
"requirements": {
"all": [
{ "tech": "phase_village" },
{
"any": [
{ "civ": "kush" },
{ "civ": "maur" },
{ "civ": "pers" }
]
}
]
},
"requirementsTooltip": "Unlocked in Village Phase.",
"icon": "archery_tradition.png",
"researchTime": 60,
- "tooltip": "Archers −10% training time, +10 attack range, and −10% ranged attack spread.",
+ "tooltip": "Archers −10% training time and +10 attack range.",
"modifications": [
{ "value": "Attack/Ranged/MaxRange", "add": 10 },
- { "value": "Attack/Ranged/Spread", "multiply": 0.9 },
{ "value": "Cost/BuildTime", "multiply": 0.9 },
{ "value": "Vision/Range", "add": 8 }
],
"affects": ["Archer"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json (revision 24709)
@@ -1,26 +1,26 @@
{
"autoResearch": true,
"icon": "upgrade_advanced.png",
- "tooltip": "Advanced and Elite units +20% training time, +25% health, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −10% spread.",
+ "tooltip": "Advanced and Elite units +20% training time, +25% health, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −20% spread.",
"modifications": [
{ "value": "Attack/Capture/Capture", "add": 0.7 },
{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" },
- { "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" },
+ { "value": "Attack/Ranged/Spread", "multiply": 0.8, "affects": "Ranged" },
{ "value": "Cost/BuildTime", "multiply": 1.2 },
{ "value": "Health/Max", "multiply": 1.25 },
{ "value": "Heal/Range", "add": 3, "affects": "Healer" },
{ "value": "Heal/Health", "add": 5, "affects": "Healer" },
{ "value": "Loot/food", "multiply": 1.2 },
{ "value": "Loot/wood", "multiply": 1.2 },
{ "value": "Loot/stone", "multiply": 1.2 },
{ "value": "Loot/metal", "multiply": 1.2 },
{ "value": "Loot/xp", "multiply": 1.2 },
{ "value": "Resistance/Entity/Damage/Hack", "add": 1, "affects": "Melee" },
{ "value": "Resistance/Entity/Damage/Pierce", "add": 1, "affects": "Melee" },
{ "value": "Resistance/Entity/Damage/Crush", "add": 1, "affects": "Melee" },
{ "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 }
],
"affects": ["Advanced Unit", "Elite Unit"]
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json (revision 24709)
@@ -1,26 +1,26 @@
{
"autoResearch": true,
"icon": "upgrade_elite.png",
- "tooltip": "Elite units +20% training time, +25% health, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −10% spread.",
+ "tooltip": "Elite units +20% training time, +25% health, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −20% spread.",
"modifications": [
{ "value": "Attack/Capture/Capture", "add": 0.8 },
{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" },
- { "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" },
+ { "value": "Attack/Ranged/Spread", "multiply": 0.8, "affects": "Ranged" },
{ "value": "Cost/BuildTime", "multiply": 1.2 },
{ "value": "Health/Max", "multiply": 1.25 },
{ "value": "Heal/Range", "add": 3, "affects": "Healer" },
{ "value": "Heal/Health", "add": 5, "affects": "Healer" },
{ "value": "Loot/food", "multiply": 1.2 },
{ "value": "Loot/wood", "multiply": 1.2 },
{ "value": "Loot/stone", "multiply": 1.2 },
{ "value": "Loot/metal", "multiply": 1.2 },
{ "value": "Loot/xp", "multiply": 1.2 },
{ "value": "Resistance/Entity/Damage/Hack", "add": 1, "affects": "Melee" },
{ "value": "Resistance/Entity/Damage/Pierce", "add": 1, "affects": "Melee" },
{ "value": "Resistance/Entity/Damage/Crush", "add": 1, "affects": "Melee" },
{ "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 }
],
"affects": ["Elite Unit"]
}
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege_stonethrower.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege_stonethrower.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege_stonethrower.xml (revision 24709)
@@ -1,69 +1,69 @@
Stone
0
0
210
80
40
6000
7000
0
40.0
6.0
- 9.81
+ 20.0
false
props/units/weapons/rock_explosion.xml
0.1
Structure
25
400
250
4.5
250
Ranged StoneThrower
Siege Catapult
250
80
50
attack/impact/siegeprojectilehit.xml
attack/siege/ballist_attack.xml
standground
0.8
100
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/kush/cavalry_javelineer_merc_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/kush/cavalry_javelineer_merc_b.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/kush/cavalry_javelineer_merc_b.xml (revision 24709)
@@ -1,32 +1,39 @@
+
+
+
+
+
+
+
7.5
kush
napatan
units/kush/cavalry_javelineer_merc_b
Blemmye Desert Raider
nhw Bulahau gml
Camel Mercenary
units/kush_camel_javelinist.png
phase_town
units/kush/cavalry_javelineer_merc_a
actor/fauna/movement/camel_order.xml
actor/fauna/death/death_camel.xml
8.5
units/kushites/camel_javelinist_b_m.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol/cavalry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol/cavalry_archer_b.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol/cavalry_archer_b.xml (revision 24709)
@@ -1,31 +1,38 @@
+
+
+
+
+
+
+
7.5
ptol
Camel
units/ptol/cavalry_archer
Nabataean Camel Archer
Mutsābiq Gamal Nabatu
units/ptol_camel_archer.png
phase_village
units/ptol/cavalry_archer_a
actor/fauna/movement/camel_order.xml
actor/fauna/death/death_camel.xml
8.5
units/ptolemies/camel_archer_b_m.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml (revision 24709)
@@ -1,134 +1,134 @@
Bow
0
25
0
60
0
1200
2000
0
100.0
1.5
- 9.81
+ 50.0
false
outline_border.png
outline_border_mask.png
0.175
1
15
1
Soldier
neutral enemy
ArmyCamp
ArmyCamp
45
1500
10.0
3.0
250
500
12.0
40
0.1
Unit
Support Infantry Cavalry Siege
0
6
2500
decay|rubble/rubble_rome_sb
rome
Army Camp
Castra
Build in neutral or enemy territory. Train Melee Infantry. Garrison Soldiers for additional arrows.
ConquestCritical CivSpecific
City ArmyCamp
structures/roman_camp.png
phase_city
100
0.7
units/{civ}/infantry_axeman_a
units/{civ}/infantry_swordsman_a
units/{civ}/infantry_spearman_a
units/{civ}/infantry_pikeman_a
15
25
2
1
5
1
interface/complete/building/complete_broch.xml
attack/weapon/bow_attack.xml
attack/impact/arrow_impact.xml
37.5
90
structures/romans/camp.xml
structures/fndn_8x8.xml
29.5
8
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 24709)
@@ -1,153 +1,153 @@
FemaleCitizen
140
190
100
Bow
0
12
0
60
0
1200
2000
0
100.0
1.5
- 9.81
+ 50.0
false
Human
outline_border.png
outline_border_mask.png
0.175
3
1
Soldier
own neutral
CivilCentre
CivilCentre
160
2500
5.0
500
500
500
500
8.0
20
0.1
Unit
Support Infantry Cavalry
1
1
3000
decay|rubble/rubble_stone_6x6
Civic Center
template_structure_civic_civil_centre
Build in own or neutral territory. Acquire large tracts of territory. Territory root. Train Citizens and research technologies. Garrison Soldiers for additional arrows.
CivCentre
Defensive CivilCentre
structures/civic_centre.png
100
100
100
20
0.8
units/{civ}/support_female_citizen
phase_town_{civ}
phase_city_{civ}
unlock_shared_los
unlock_shared_dropsites
unlock_spies
spy_counter
archery_tradition
hellenistic_metropolis
5
5
5
15
3
food wood stone metal
true
interface/complete/building/complete_civ_center.xml
interface/alarm/alarm_alert_0.xml
interface/alarm/alarm_alert_1.xml
attack/weapon/bow_attack.xml
attack/impact/arrow_impact.xml
true
140
10000
90
structures/fndn_8x8.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml (revision 24709)
@@ -1,75 +1,75 @@
Bow
0
0
0
60
10
1200
2000
0
100.0
1.5
- 39.81
+ 50.0
false
Human
outline_border.png
outline_border_mask.png
0.175
1
1
Infantry
Tower
Tower
55
0.1
Unit
Support Infantry
0
2
1000
decay|rubble/rubble_stone_2x2
Tower
Tower
interface/complete/building/complete_tower.xml
attack/weapon/bow_attack.xml
attack/impact/arrow_impact.xml
18.0
80
structures/fndn_3x3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml (revision 24709)
@@ -1,77 +1,77 @@
Bow
0
8
0
60
12
1200
2000
0
100.0
1.5
- 39.81
+ 50.0
false
Human
outline_border.png
outline_border_mask.png
0.175
0
1
Infantry
80
90
2
Support Infantry
4000
decay|rubble/rubble_stone_wall_tower
Wall Turret
template_structure_defensive_wall_tower
Garrison Infantry for additional arrows.
WallTower
structures/tower.png
18
interface/complete/building/complete_tower.xml
attack/weapon/bow_attack.xml
attack/impact/arrow_impact.xml
80
structures/fndn_3x3_tower.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 24709)
@@ -1,109 +1,109 @@
Bow
0
16
0
60
0
1200
2000
0
100.0
1.5
- 9.81
+ 50.0
false
Human
outline_border.png
outline_border_mask.png
0.175
3
1
Soldier
Fortress
Fortress
55
4000
10.0
450
300
600
8.0
20
0.075
Support Infantry Cavalry Siege
6
5200
decay|rubble/rubble_stone_6x6
Fortress
template_structure_military_fortress
Territory root. Garrison Soldiers for additional arrows.
GarrisonFortress
Defensive City Fortress
structures/fortress.png
phase_city
60
120
0.8
attack_soldiers_will
interface/complete/building/complete_fortress.xml
attack/weapon/bow_attack.xml
attack/impact/arrow_impact.xml
true
80
40000
90
structures/fndn_8x8.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml (revision 24709)
@@ -1,44 +1,44 @@
Bow
0
7
0
60
0
500
1000
0
100.0
- 39.81
- 3.0
+ 2.0
+ 50.0
false
-
+
Human
50
Archer
Cavalry Archer
attack/impact/arrow_impact.xml
attack/weapon/bow_attack.xml
0.9
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelineer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelineer.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelineer.xml (revision 24709)
@@ -1,44 +1,44 @@
Javelin
0
18
0
30
0
750
1250
0
- 70
- 39.81
+ 70.0
4.0
+ 35.0
false
-
+
Human
50
Cavalry Javelineer
Javelineer
attack/weapon/javelin_attack.xml
attack/impact/javelin_impact.xml
0.9
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml (revision 24709)
@@ -1,50 +1,50 @@
Bow
0
14
0
60
0
500
1000
0
100.0
- 1.0
- 39.81
+ 0.8
+ 50.0
false
-
+
Human
Ranged Archer
Champion Cavalry Archer
special/formations/skirmish
-2
-2
attack/impact/arrow_impact.xml
attack/weapon/bow_attack.xml
0.9
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml (revision 24709)
@@ -1,50 +1,50 @@
Javelin
0
36
0
30
0
750
1250
0
- 70
- 1.0
- 39.81
+ 70.0
+ 1.6
+ 35.0
false
-
+
Human
Champion Cavalry Javelineer
Ranged Javelineer
special/formations/skirmish
-2
-2
attack/weapon/javelin_attack.xml
attack/impact/javelin_impact.xml
0.9
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml (revision 24709)
@@ -1,53 +1,53 @@
Bow
0
13.5
0
60
0
500
1000
0
100.0
- 1.0
- 39.81
+ 0.8
+ 50.0
false
Human
120
Ranged Archer
Champion Archer
special/formations/skirmish
-2
-2
attack/impact/arrow_impact.xml
attack/weapon/bow_attack.xml
1.2
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml (revision 24709)
@@ -1,53 +1,53 @@
Javelin
0
26
0
30
0
500
1000
0
- 70
- 1.0
- 39.81
+ 70.0
+ 1.6
+ 35.0
false
Human
120
Champion Infantry Javelineer
Ranged Javelineer
special/formations/skirmish
-2
-2
attack/weapon/javelin_attack.xml
attack/impact/javelin_impact.xml
1.2
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_elephant_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_elephant_archer.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_elephant_archer.xml (revision 24709)
@@ -1,50 +1,50 @@
Bow
0
14
0
60
0
500
1000
0
100.0
- 39.81
- 3.0
+ 2.0
+ 50.0
false
-
+
Human
20
175
75
200
Elephant Archer
Ranged Archer
18
7
attack/impact/arrow_impact.xml
attack/weapon/bow_attack.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml (revision 24709)
@@ -1,50 +1,50 @@
Bow
0
28
0
60
0
500
1000
0
100.0
- 0.5
- 39.81
+ 0.4
+ 50.0
false
-
+
Human
Ranged Archer
Hero Cavalry Archer
special/formations/skirmish
-2
-2
attack/impact/arrow_impact.xml
attack/weapon/bow_attack.xml
0.9
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml (revision 24709)
@@ -1,50 +1,50 @@
Javelin
0
60
0
30
0
750
1250
0
- 70
- 0.5
- 39.81
+ 70.0
+ 0.8
+ 35.0
false
-
+
Human
Hero Cavalry Javelineer
Ranged Javelineer
special/formations/skirmish
-2
-2
attack/weapon/javelin_attack.xml
attack/impact/javelin_impact.xml
0.9
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 24709)
@@ -1,47 +1,47 @@
Bow
0
27
0
60
0
500
1000
0
100.0
- 0.5
- 39.81
+ 0.4
+ 50.0
false
Human
Ranged Archer
Hero Archer
special/formations/skirmish
-2
-2
attack/impact/arrow_impact.xml
attack/weapon/bow_attack.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml (revision 24709)
@@ -1,47 +1,47 @@
Javelin
0
50
0
30
0
600
1000
0
70
- 0.5
- 39.81
+ 0.8
+ 35.0
false
Human
Hero Infantry Javelineer
Ranged Javelineer
special/formations/skirmish
-2
-2
attack/weapon/javelin_attack.xml
attack/impact/javelin_impact.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml (revision 24709)
@@ -1,56 +1,56 @@
Bow
0
6.7
0
60
0
500
1000
0
100.0
- 39.81
- 3.0
+ 2.0
+ 50.0
false
Human
50
50
Archer
Archer
5
1
1
attack/impact/arrow_impact.xml
attack/weapon/bow_attack.xml
1.2
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelineer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelineer.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelineer.xml (revision 24709)
@@ -1,55 +1,55 @@
Javelin
0
16
0
30
0
750
1250
0
- 70
- 39.81
+ 70.0
4.0
+ 35.0
false
Human
50
Infantry Javelineer
Javelineer
5
1
1
attack/weapon/javelin_attack.xml
attack/impact/javelin_impact.xml
1.2
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml (revision 24709)
@@ -1,56 +1,56 @@
Sling
0
11.5
1.1
45
0
750
1250
0
- 90
- 3.5
- 29.81
+ 90.0
+ 3.0
+ 45.0
false
Human
30
20
Slinger
Slinger
3
2
1
1
attack/weapon/sling_attack.xml
1.2
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml (revision 24709)
@@ -1,71 +1,71 @@
Bow
0.0
35.0
0.0
45.0
0.0
1000
2000
0
100.0
2.0
- 39.81
+ 50.0
false
Ship Human
2
10
1
Infantry Cavalry
2
20
125
50
20
Support Cavalry
800
Light Warship
Garrison units for transport and to increase firepower.
Ranged Warship Bireme
phase_town
75
25
15
attack/impact/arrow_impact.xml
attack/weapon/bow_attack.xml
1.55
90
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_quinquereme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_quinquereme.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_quinquereme.xml (revision 24709)
@@ -1,74 +1,74 @@
Stone
0
0
150
80
40
2000
5000
0
40.0
6.0
- 9.81
+ 20.0
false
Ship Structure
1
10
1
StoneThrower
3
30
350
200
350
50
Support Soldier Siege
2000
Heavy Warship
Garrison units for transport and to increase firepower.
Ranged Warship Quinquereme
phase_city
150
40
30
2
attack/siege/ballist_attack.xml
1.8
110
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_trireme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_trireme.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_trireme.xml (revision 24709)
@@ -1,74 +1,74 @@
Bow
0.0
35.0
0.0
55.0
0.0
1000
2000
0
100.0
2.0
- 39.81
+ 50.0
false
Ship Human
3
13
1
Infantry Cavalry
3
25
150
150
30
Support Soldier Siege
1400
Medium Warship
Garrison units for transport and to increase firepower.
Ranged Warship Trireme
phase_town
100
30
20
2
attack/impact/arrow_impact.xml
attack/weapon/bow_attack.xml
1.8
90
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege_tower.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege_tower.xml (revision 24709)
@@ -1,104 +1,104 @@
Bow
0.0
12.0
2.5
55.0
10.0
10
1200
2000
0
- 75.0
+ 100.0
2.0
- 9.81
+ 50.0
false
Human
outline_border.png
outline_border_mask.png
0.175
0
1
10
Infantry
40
500
300
30.0
20
0.1
Unit
Support Infantry
0
2
500
Ranged SiegeTower
Siege Tower
Garrison units for transport and to increase firepower.
250
100
60
256x256/rounded_rectangle.png
256x256/rounded_rectangle_mask.png
attack/siege/ram_move.xml
attack/siege/ram_move.xml
attack/impact/arrow_metal.xml
attack/weapon/arrowfly.xml
attack/siege/ram_trained.xml
12.0
50
0.7
80
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace/champion_infantry_crossbowman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace/champion_infantry_crossbowman.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace/champion_infantry_crossbowman.xml (revision 24709)
@@ -1,33 +1,37 @@
Crossbow
0
40
0
60
0
2400
3000
0
- 100.0
+ 120.0
+ 0.8
+ 30.0
+ false
+
Human
mace
-Archer Crossbowman
greek
Champion Crossbowman
Gastraphetophoros
units/mace_champion_infantry_crossbowman.png
units/macedonians/infantry_crossbowman_c.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome/siege_onager.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome/siege_onager.xml (revision 24708)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome/siege_onager.xml (revision 24709)
@@ -1,43 +1,39 @@
150
75
25
3700
5000
-
- 37.5
- 9.81
-
300
100
5.0
rome
Onager
units/rome_siege_onager.png
0.001
88
units/romans/siege_onager_pivot.xml