Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_armor.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_armor.json (revision 24721) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_armor.json (nonexistent) @@ -1,23 +0,0 @@ -{ - "genericName": "Armor plating", - "description": "Increased armor on siege engines.", - "cost": { - "wood": 500, - "metal": 250 - }, - "requirements": { - "all": [ - { "tech": "phase_city" }, - { "notciv": "maur" } - ] - }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "armor_plates_gold.png", - "researchTime": 40, - "tooltip": "Siege Engines +2 hack resistance.", - "modifications": [ - { "value": "Resistance/Entity/Damage/Hack", "add": 2 } - ], - "affects": ["Siege"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_armor.json ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Deleted: svn:mime-type ## -1 +0,0 ## -text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json (revision 24721) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json (nonexistent) @@ -1,24 +0,0 @@ -{ - "genericName": "Artillery Instructors", - "description": "Siege engines require less wood.", - "cost": { - "food": 500, - "stone": 250, - "metal": 500 - }, - "requirements": { - "all": [ - { "tech": "phase_city" }, - { "notciv": "maur" } - ] - }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "anvil.png", - "researchTime": 40, - "tooltip": "Siege Engines −20% wood cost.", - "modifications": [ - { "value": "Cost/Resources/wood", "multiply": 0.8 } - ], - "affects": ["Siege"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Deleted: svn:mime-type ## -1 +0,0 ## -text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json (revision 24721) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json (nonexistent) @@ -1,24 +0,0 @@ -{ - "genericName": "Metalworker", - "description": "Siege engines require less metal.", - "cost": { - "food": 500, - "wood": 500, - "stone": 250 - }, - "requirements": { - "all": [ - { "tech": "phase_city" }, - { "notciv": "maur" } - ] - }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "metalworker.png", - "researchTime": 40, - "tooltip": "Siege Engines −20% metal cost.", - "modifications": [ - { "value": "Cost/Resources/metal", "multiply": 0.8 } - ], - "affects": ["Siege"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Deleted: svn:mime-type ## -1 +0,0 ## -text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_attack.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_attack.json (revision 24721) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_attack.json (revision 24722) @@ -1,24 +1,24 @@ { "genericName": "Advanced Siege", "description": "Advanced technologies improve siege efficiency.", "cost": { - "wood": 1000, + "wood": 800, "metal": 500 }, "requirements": { "all": [ { "tech": "phase_city" }, { "notciv": "maur" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "siege_ram.png", "researchTime": 40, "tooltip": "Siege Engines +25% attack crush damage.", "modifications": [ { "value": "Attack/Melee/Damage/Crush", "multiply": 1.25 }, { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.25 } ], "affects": ["Siege"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_build_time.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_build_time.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_build_time.json (revision 24722) @@ -0,0 +1,17 @@ +{ + "genericName": "Siegecraft", + "description": "The science or craft of laying or carrying out sieges.", + "cost": { + "wood": 600 + }, + "requirements": { "tech": "phase_city" }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "engineering.png", + "researchTime": 40, + "tooltip": "Siege Weapons −40% construction time.", + "modifications": [ + { "value": "Cost/BuildTime", "multiply": 0.8 } + ], + "affects": ["Siege"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_build_time.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_health.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_health.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_health.json (revision 24722) @@ -0,0 +1,17 @@ +{ + "genericName": "Armor plating", + "description": "Cover the exterior with iron plates to protect against fire and projectiles.", + "cost": { + "metal": 600 + }, + "requirements": { "tech": "phase_city" }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "armor_plates_gold.png", + "researchTime": 40, + "tooltip": "Siege Towers and Battering Rams +25% health.", + "modifications": [ + { "value": "Health/Max", "multiply": 1.25 } + ], + "affects": ["Ram", "SiegeTower"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_health.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_pack_unpack.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_pack_unpack.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_pack_unpack.json (revision 24722) @@ -0,0 +1,27 @@ +{ + "genericName": "Military Engineers", + "description": "Military engineers are responsible for improvements in siege weapons", + "cost": { + "food": 800 + }, + "requirements": { + "all": [ + { "tech": "phase_city" }, + { "notciv": "brit" }, + { "notciv": "gaul" }, + { "notciv": "iber" }, + { "notciv": "maur" }, + { "notciv": "kush" }, + { "notciv": "pers" } + ] + }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "military_engineers.png", + "researchTime": 40, + "tooltip": "Siege Weapons –40% pack and unpack time.", + "modifications": [ + { "value": "Pack/Time", "multiply": 0.6 } + ], + "affects": ["Siege"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_pack_unpack.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_arsenal.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_arsenal.xml (revision 24721) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_arsenal.xml (revision 24722) @@ -1,73 +1,73 @@ structures/arsenal_repair 180 300 12.0 2 Siege 2000 decay|rubble/rubble_stone_5x5 Arsenal template_structure_military_arsenal Train Champion Infantry Crossbowmen, construct Siege Engines, and research Siege Engine technologies. City Arsenal structures/siege_workshop.png phase_city 60 0.7 units/{civ}/champion_infantry_crossbowman units/{civ}/siege_scorpio_packed units/{civ}/siege_polybolos_packed units/{civ}/siege_oxybeles_packed units/{civ}/siege_lithobolos_packed units/{civ}/siege_ballista_packed units/{civ}/siege_ram units/{civ}/siege_tower siege_attack - siege_armor - siege_cost_metal - siege_cost_wood + siege_build_time + siege_health + siege_pack_unpack siege_bolt_accuracy interface/complete/building/complete_barracks.xml 38 40 structures/fndn_8x8.xml