Index: ps/trunk/binaries/data/mods/public/gui/session/top_panel/FollowPlayer.js =================================================================== --- ps/trunk/binaries/data/mods/public/gui/session/top_panel/FollowPlayer.js (revision 24734) +++ ps/trunk/binaries/data/mods/public/gui/session/top_panel/FollowPlayer.js (revision 24735) @@ -1,35 +1,36 @@ /** * This class manages the checkbox that enables the observermode option to follow the commands of a player. */ class FollowPlayer { constructor(playerViewControl) { this.viewPlayer = Engine.GetGUIObjectByName("viewPlayer"); this.followPlayerLabel = Engine.GetGUIObjectByName("followPlayerLabel"); this.optionFollowPlayer = Engine.GetGUIObjectByName("optionFollowPlayer"); this.followPlayer = Engine.GetGUIObjectByName("followPlayer"); this.followPlayer.onPress = this.onPress.bind(this); this.followPlayer.onWindowResized = this.onWindowResized.bind(this); playerViewControl.registerViewedPlayerChangeHandler(this.onViewedPlayerChange.bind(this)); + this.onWindowResized(); } onPress() { g_FollowPlayer = !g_FollowPlayer; } onViewedPlayerChange() { // Following gaia can be interesting on scripted maps this.optionFollowPlayer.hidden = !g_IsObserver || g_ViewedPlayer == -1; } onWindowResized() { this.followPlayerLabel.hidden = this.followPlayerLabel.getComputedSize().left + this.followPlayerLabel.getTextSize().width > this.viewPlayer.getComputedSize().left; } }