Index: ps/trunk/source/soundmanager/items/CBufferItem.cpp =================================================================== --- ps/trunk/source/soundmanager/items/CBufferItem.cpp (revision 24761) +++ ps/trunk/source/soundmanager/items/CBufferItem.cpp (revision 24762) @@ -1,131 +1,131 @@ -/* Copyright (C) 2019 Wildfire Games. +/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CBufferItem.h" #if CONFIG2_AUDIO #include "soundmanager/SoundManager.h" #include "soundmanager/data/SoundData.h" #include CBufferItem::CBufferItem(CSoundData* sndData) { ResetVars(); if (InitOpenAL()) Attach(sndData); } CBufferItem::~CBufferItem() { Stop(); ReleaseOpenALBuffer(); } void CBufferItem::ReleaseOpenALBuffer() { if ( m_ALSource == 0 ) return; int num_processed; AL_CHECK; alGetSourcei(m_ALSource, AL_BUFFERS_PROCESSED, &num_processed); AL_CHECK; if (num_processed > 0) { ALuint* al_buf = new ALuint[num_processed]; alSourceUnqueueBuffers(m_ALSource, num_processed, al_buf); AL_CHECK; delete[] al_buf; } alSourcei(m_ALSource, AL_BUFFER, 0); ((CSoundManager*)g_SoundManager)->ReleaseALSource(m_ALSource); AL_CHECK; m_ALSource = 0; } bool CBufferItem::IdleTask() { if ( m_ALSource == 0 ) return false; HandleFade(); if (m_LastPlay) { std::lock_guard lock(m_ItemMutex); int proc_state; alGetSourcei(m_ALSource, AL_SOURCE_STATE, &proc_state); AL_CHECK; - m_ShouldBePlaying = (proc_state != AL_STOPPED); - return (proc_state != AL_STOPPED); + m_ShouldBePlaying = (proc_state != AL_STOPPED && proc_state != AL_INITIAL && proc_state != AL_PAUSED); + return m_ShouldBePlaying; } if (GetLooping()) { int num_processed; AL_CHECK; alGetSourcei(m_ALSource, AL_BUFFERS_PROCESSED, &num_processed); AL_CHECK; for (int i = 0; i < num_processed; i++) { ALuint al_buf; alSourceUnqueueBuffers(m_ALSource, 1, &al_buf); AL_CHECK; alSourceQueueBuffers(m_ALSource, 1, &al_buf); AL_CHECK; } } return true; } void CBufferItem::Attach(CSoundData* itemData) { if ( m_ALSource == 0 ) return; AL_CHECK; if (m_SoundData != NULL) { CSoundData::ReleaseSoundData(m_SoundData); m_SoundData = 0; } AL_CHECK; if (itemData != NULL) { m_SoundData = itemData->IncrementCount(); alSourceQueueBuffers(m_ALSource, m_SoundData->GetBufferCount(),(const ALuint *) m_SoundData->GetBufferPtr()); AL_CHECK; } } void CBufferItem::SetLooping(bool loops) { m_Looping = loops; } #endif // CONFIG2_AUDIO Index: ps/trunk/source/soundmanager/items/CSoundItem.cpp =================================================================== --- ps/trunk/source/soundmanager/items/CSoundItem.cpp (revision 24761) +++ ps/trunk/source/soundmanager/items/CSoundItem.cpp (revision 24762) @@ -1,86 +1,86 @@ -/* Copyright (C) 2019 Wildfire Games. +/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CSoundItem.h" #if CONFIG2_AUDIO #include "soundmanager/SoundManager.h" #include "soundmanager/data/SoundData.h" #include CSoundItem::CSoundItem() { ResetVars(); } CSoundItem::CSoundItem(CSoundData* sndData) { ResetVars(); if (InitOpenAL()) Attach(sndData); } CSoundItem::~CSoundItem() { Stop(); ReleaseOpenAL(); } bool CSoundItem::IdleTask() { if ( m_ALSource == 0 ) return false; HandleFade(); if (m_LastPlay && m_ALSource) { std::lock_guard lock(m_ItemMutex); int proc_state; alGetSourcei(m_ALSource, AL_SOURCE_STATE, &proc_state); AL_CHECK; - m_ShouldBePlaying = (proc_state != AL_STOPPED); - return (proc_state != AL_STOPPED); + m_ShouldBePlaying = (proc_state != AL_STOPPED && proc_state != AL_INITIAL && proc_state != AL_PAUSED); + return m_ShouldBePlaying; } return true; } void CSoundItem::Attach(CSoundData* itemData) { if (m_SoundData != NULL) { CSoundData::ReleaseSoundData(m_SoundData); m_SoundData = 0; } if (itemData != NULL) { AL_CHECK; alSourcei(m_ALSource, AL_BUFFER, 0); AL_CHECK; m_SoundData = itemData->IncrementCount(); alSourcei(m_ALSource, AL_BUFFER, m_SoundData->GetBuffer()); AL_CHECK; } } #endif // CONFIG2_AUDIO Index: ps/trunk/source/soundmanager/items/CStreamItem.cpp =================================================================== --- ps/trunk/source/soundmanager/items/CStreamItem.cpp (revision 24761) +++ ps/trunk/source/soundmanager/items/CStreamItem.cpp (revision 24762) @@ -1,139 +1,137 @@ -/* Copyright (C) 2015 Wildfire Games. +/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CStreamItem.h" #if CONFIG2_AUDIO #include "soundmanager/SoundManager.h" #include "soundmanager/data/OggData.h" CStreamItem::CStreamItem(CSoundData* sndData) { ResetVars(); if (InitOpenAL()) Attach(sndData); } CStreamItem::~CStreamItem() { Stop(); ReleaseOpenALStream(); } void CStreamItem::ReleaseOpenALStream() { if (m_ALSource != 0) { int num_processed; AL_CHECK; alGetSourcei(m_ALSource, AL_BUFFERS_PROCESSED, &num_processed); AL_CHECK; if (num_processed > 0) { ALuint* al_buf = new ALuint[num_processed]; alSourceUnqueueBuffers(m_ALSource, num_processed, al_buf); AL_CHECK; delete[] al_buf; } alSourcei(m_ALSource, AL_BUFFER, 0); AL_CHECK; ((CSoundManager*)g_SoundManager)->ReleaseALSource(m_ALSource); AL_CHECK; m_ALSource = 0; } } bool CStreamItem::IdleTask() { AL_CHECK; HandleFade(); AL_CHECK; - if (m_ALSource != 0) + if (m_ALSource == 0) + return true; + + int proc_state; + alGetSourcei(m_ALSource, AL_SOURCE_STATE, &proc_state); + AL_CHECK; + + if (proc_state == AL_STOPPED || proc_state == AL_PAUSED) + return !m_LastPlay; + + if (m_SoundData == nullptr) + return true; + + COggData* theData = (COggData*)m_SoundData; + + if (!theData->IsFileFinished()) { - int proc_state; - alGetSourcei(m_ALSource, AL_SOURCE_STATE, &proc_state); + int num_processed; + alGetSourcei(m_ALSource, AL_BUFFERS_PROCESSED, &num_processed); AL_CHECK; - if (proc_state == AL_STOPPED) - { - if (m_LastPlay) - return (proc_state != AL_STOPPED); - } - else if (m_SoundData != NULL) + if (num_processed > 0) { - COggData* theData = (COggData*)m_SoundData; - - if (! theData->IsFileFinished()) - { - int num_processed; - alGetSourcei(m_ALSource, AL_BUFFERS_PROCESSED, &num_processed); - AL_CHECK; - - if (num_processed > 0) - { - ALuint* al_buf = new ALuint[num_processed]; - alSourceUnqueueBuffers(m_ALSource, num_processed, al_buf); - AL_CHECK; - int didWrite = theData->FetchDataIntoBuffer(num_processed, al_buf); - alSourceQueueBuffers(m_ALSource, didWrite, al_buf); - AL_CHECK; - delete[] al_buf; - } - } - else if (GetLooping()) - { - theData->ResetFile(); - } - else - { - int num_processed; - alGetSourcei(m_ALSource, AL_BUFFERS_QUEUED, &num_processed); - m_ShouldBePlaying = ( num_processed == 0 ); - } + ALuint* al_buf = new ALuint[num_processed]; + alSourceUnqueueBuffers(m_ALSource, num_processed, al_buf); + AL_CHECK; + int didWrite = theData->FetchDataIntoBuffer(num_processed, al_buf); + alSourceQueueBuffers(m_ALSource, didWrite, al_buf); + AL_CHECK; + delete[] al_buf; } } + else if (GetLooping()) + { + theData->ResetFile(); + } + else + { + int num_processed; + alGetSourcei(m_ALSource, AL_BUFFERS_QUEUED, &num_processed); + m_ShouldBePlaying = ( num_processed == 0 ); + } AL_CHECK; return true; } void CStreamItem::Attach(CSoundData* itemData) { if (m_SoundData != NULL) { CSoundData::ReleaseSoundData(m_SoundData); m_SoundData = 0; } if (itemData != NULL) { m_SoundData = itemData->IncrementCount(); alSourceQueueBuffers(m_ALSource, m_SoundData->GetBufferCount(), (const ALuint *)m_SoundData->GetBufferPtr()); AL_CHECK; } } void CStreamItem::SetLooping(bool loops) { m_Looping = loops; } #endif // CONFIG2_AUDIO