Update translation credits.
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Description
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Details
- Committed
Stan Feb 14 2021, 3:29 AM - Parents
- rP24923: [i18n] Updated POT and PO files.
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Buildable 15702 Build 34591: Post-Commit Build Jenkins Build 34590: Post-Commit Build (macOS) Jenkins
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Thank you. A question, though, how did you decide which languages to include in the credits? I compared the (26) languages listed with the most translated on https://www.transifex.com/wildfire-games/0ad/ and noticed:
- Norwegian (58.2% translated) is included, as are Galician (72%), Bulgarian (72.4%), Czech (73.4%), Malay(sian) (74.4%), and Portuguese Portuguese (81.2%).
- Latin (50.1%), Finnish (51.2%), Japanese (55%), Breton (57.6%), Persian (67.9%), Irish (72.1%), ROC Chinese (82.3%), PRC Chinese (87.9%), and Korean (100%) are absent.
If the cut-off is at 90%, then you should exclude the former six and include Korean.
[EDIT] Or one could decide to credit everyone, including all those languages that won't be included in the stable release.
/ps/trunk/binaries/data/mods/public/gui/credits/texts/translators.json | ||
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13–18 | I didn't know @Itms and you are fluent in Asturian (and those other languages). |
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Actually I just ran the python script. Should have checked which languages it used :/
I suppose crediting everyone would be in order as they did some work too.
Worth noting that CJK languages get their own mods.
/ps/trunk/binaries/data/mods/public/gui/credits/texts/translators.json | ||
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13–18 | We're not. We just happen to be transifex administrators. We accidentally broke translation freeze because of the release name, so I fixed it manually making me part of most of the credits. |
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Worth noting that CJK languages get their own mods.
Yes, unfortunately.
I really hope 0 A.D. will get proper font rendering support (e.g. with pango) at some point. That would remove the need to put Chinese etc. in separate mods, allows displaying e.g. Old Persian cuneiform in game, and keeps text readable when scaled.