Index: ps/trunk/source/renderer/TimeManager.cpp =================================================================== --- ps/trunk/source/renderer/TimeManager.cpp (revision 25261) +++ ps/trunk/source/renderer/TimeManager.cpp (revision 25262) @@ -1,45 +1,38 @@ -/* Copyright (C) 2012 Wildfire Games. +/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" -#include "lib/timer.h" -#include "maths/MathUtil.h" -#include "renderer/TimeManager.h" +#include "TimeManager.h" +CTimeManager::CTimeManager() = default; -CTimeManager::CTimeManager() +double CTimeManager::GetFrameDelta() const { - m_frameDelta = 0.0; - m_globalTime = 0.0; + return m_FrameDelta; } -double CTimeManager::GetFrameDelta() +double CTimeManager::GetGlobalTime() const { - return m_frameDelta; -} - -double CTimeManager::GetGlobalTime() -{ - return m_globalTime; + return m_GlobalTime; } void CTimeManager::Update(double delta) { - m_frameDelta = delta; - m_globalTime += delta; + m_FrameDelta = delta; + m_GlobalTime += delta; } Index: ps/trunk/source/renderer/TimeManager.h =================================================================== --- ps/trunk/source/renderer/TimeManager.h (revision 25261) +++ ps/trunk/source/renderer/TimeManager.h (revision 25262) @@ -1,42 +1,36 @@ -/* Copyright (C) 2012 Wildfire Games. +/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TIMEMANAGER #define INCLUDED_TIMEMANAGER -#include "graphics/Texture.h" -#include "maths/Matrix3D.h" -#include "lib/ogl.h" - - class CTimeManager { public: CTimeManager(); - double GetFrameDelta(); - double GetGlobalTime(); + double GetFrameDelta() const; + double GetGlobalTime() const; void Update(double delta); private: - double m_frameDelta; - double m_globalTime; + double m_FrameDelta = 0.0; + double m_GlobalTime = 0.0; }; - #endif // INCLUDED_TIMEMANAGER