Index: ps/trunk/binaries/data/mods/public/gui/options/options.json =================================================================== --- ps/trunk/binaries/data/mods/public/gui/options/options.json (revision 25776) +++ ps/trunk/binaries/data/mods/public/gui/options/options.json (revision 25777) @@ -1,716 +1,716 @@ [ { "label": "General", "options": [ { "type": "string", "label": "Player name (single-player)", "tooltip": "How you want to be addressed in single-player matches.", "config": "playername.singleplayer" }, { "type": "string", "label": "Player name (multiplayer)", "tooltip": "How you want to be addressed in multiplayer matches (except lobby).", "config": "playername.multiplayer" }, { "type": "boolean", "label": "Background pause", "tooltip": "Pause single-player games when window loses focus.", "config": "pauseonfocusloss" }, { "type": "boolean", "label": "Enable welcome screen", "tooltip": "If you disable it, the welcome screen will still appear once, each time a new version is available. You can always launch it from the main menu.", "config": "gui.splashscreen.enable" }, { "type": "boolean", "label": "FPS overlay", "tooltip": "Show frames per second in top right corner.", "config": "overlay.fps" }, { "type": "boolean", "label": "Real time overlay", "tooltip": "Show current system time in top right corner.", "config": "overlay.realtime" }, { "type": "boolean", "label": "Game time overlay", "tooltip": "Show current simulation time in top right corner.", "config": "gui.session.timeelapsedcounter" }, { "type": "boolean", "label": "Ceasefire time overlay", "tooltip": "Always show the remaining ceasefire time.", "config": "gui.session.ceasefirecounter" }, { "type": "boolean", "label": "Chat timestamp", "tooltip": "Display the time at which a chat message was posted.", "config": "chat.timestamp" }, { "type": "dropdown", "label": "Naming of entities.", "tooltip": "How to show entity names.", "config": "gui.session.howtoshownames", "list": [ { "value": 0, - "label": "Specific primary.", - "tooltip": "Show specific names as primary and generic names as secondary." + "label": "Specific names first", + "tooltip": "Display specific names before generic names." }, { "value": 1, - "label": "Generic primary.", - "tooltip": "Show generic names as primary and specific names as secondary." + "label": "Generic names first", + "tooltip": "Display generic names before specific names." }, { "value": 2, - "label": "Only Specific.", - "tooltip": "Show only specific names for units." + "label": "Only specific names", + "tooltip": "Display only specific names for entities." }, { "value": 3, - "label": "Only Generic.", - "tooltip": "Show only generic names for units." + "label": "Only generic names", + "tooltip": "Display only generic names for entities." } ] } ] }, { "label": "Graphics (general)", "tooltip": "Set the balance between performance and visual appearance.", "options": [ { "type": "boolean", "label": "Windowed mode", "tooltip": "Start 0 A.D. in a window.", "config": "windowed" }, { "type": "boolean", "label": "Fog", "tooltip": "Enable fog.", "config": "fog" }, { "type": "boolean", "label": "Post-processing", "tooltip": "Use screen-space post-processing filters (HDR, Bloom, DOF, etc).", "config": "postproc" }, { "type": "boolean", "label": "Shadows", "tooltip": "Enable shadows.", "config": "shadows" }, { "type": "boolean", "label": "Unit silhouettes", "tooltip": "Show outlines of units behind structures.", "config": "silhouettes" }, { "type": "boolean", "label": "Particles", "tooltip": "Enable particles.", "config": "particles" }, { "type": "boolean", "label": "VSync", "tooltip": "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART", "config": "vsync" }, { "type": "slider", "label": "FPS throttling in menus", "tooltip": "To save CPU workload, throttle render frequency in all menus. Set to maximum to disable throttling.", "config": "adaptivefps.menu", "min": 20, "max": 100 }, { "type": "slider", "label": "FPS throttling in games", "tooltip": "To save CPU workload, throttle render frequency in running games. Set to maximum to disable throttling.", "config": "adaptivefps.session", "min": 20, "max": 100 } ] }, { "label": "Graphics (advanced)", "tooltip": "More specific rendering settings.", "options": [ { "type": "boolean", "label": "Prefer GLSL", "tooltip": "Use OpenGL 2.0 shaders (recommended).", "config": "preferglsl" }, { "type": "boolean", "label": "Fog", "tooltip": "Enable fog.", "dependencies": ["preferglsl"], "config": "fog" }, { "type": "boolean", "label": "Post-processing", "tooltip": "Use screen-space post-processing filters (HDR, Bloom, DOF, etc).", "config": "postproc" }, { "type": "dropdown", "label": "Antialiasing", "tooltip": "Reduce aliasing effect on edges.", "dependencies": ["postproc", "preferglsl"], "config": "antialiasing", "list": [ { "value": "disabled", "label": "Disabled", "tooltip": "Do not use antialiasing." }, { "value": "fxaa", "label": "FXAA", "tooltip": "Fast, but simple antialiasing." }, { "value": "msaa2", "label": "MSAA (2×)", "tooltip": "Slow, but high-quality antialiasing, uses two samples per pixel. Supported for GL3.3+." }, { "value": "msaa4", "label": "MSAA (4×)", "tooltip": "Slow, but high-quality antialiasing, uses four samples per pixel. Supported for GL3.3+." }, { "value": "msaa8", "label": "MSAA (8×)", "tooltip": "Slow, but high-quality antialiasing, uses eight samples per pixel. Supported for GL3.3+." }, { "value": "msaa16", "label": "MSAA (16×)", "tooltip": "Slow, but high-quality antialiasing, uses sixteen samples per pixel. Supported for GL3.3+." } ] }, { "type": "dropdown", "label": "Sharpening", "tooltip": "Reduce blurry effects.", "dependencies": ["postproc", "preferglsl"], "config": "sharpening", "list": [ { "value": "disabled", "label": "Disabled", "tooltip": "Do not use sharpening." }, { "value": "cas", "label": "FidelityFX CAS", "tooltip": "Contrast adaptive sharpening, a fast, contrast based sharpening pass." } ] }, { "type": "slider", "label": "Sharpness factor", "tooltip": "The sharpness of the choosen pass.", "dependencies": ["postproc", "preferglsl"], "config": "sharpness", "min": 0, "max": 1 }, { "type": "dropdown", "label": "Model quality", "tooltip": "Model quality setting.", "config": "max_actor_quality", "list": [ { "value": 100, "label": "Low", "tooltip": "Simpler models for better performance." }, { "value": 150, "label": "Medium", "tooltip": "Average quality and average performance." }, { "value": 200, "label": "High", "tooltip": "High quality models." } ] }, { "type": "dropdown", "label": "Model appearance randomization", "tooltip": "Randomize the appearance of entities. Disabling gives a small performance improvement.", "config": "variant_diversity", "list": [ { "value": "none", "label": "None", "tooltip": "Entities will all look the same." }, { "value": "limited", "label": "Limited", "tooltip": "Entities will be less diverse." }, { "value": "full", "label": "Normal", "tooltip": "Entities appearance is randomized normally." } ] }, { "type": "slider", "label": "Shader effects", "tooltip": "Number of shader effects. REQUIRES GAME RESTART", "config": "materialmgr.quality", "min": 0, "max": 10 }, { "type": "boolean", "label": "Shadows", "tooltip": "Enable shadows.", "config": "shadows" }, { "type": "dropdown", "label": "Quality", "tooltip": "Shadow map resolution. High values can crash the game when using a graphics card with low memory!", "dependencies": ["shadows"], "config": "shadowquality", "list": [ { "value": -1, "label": "Low" }, { "value": 0, "label": "Medium" }, { "value": 1, "label": "High" }, { "value": 2, "label": "Very High" } ] }, { "type": "boolean", "label": "Filtering", "tooltip": "Smooth shadows.", "dependencies": ["shadows"], "config": "shadowpcf" }, { "type": "slider", "label": "Cutoff distance", "tooltip": "Hides shadows beyond a certain distance from a camera.", "dependencies": ["shadows"], "config": "shadowscutoffdistance", "min": 100, "max": 1500 }, { "type": "boolean", "label": "Cover whole map", "tooltip": "When ON shadows cover the whole map and shadows cutoff distance is ignored. Useful for making screenshots of a whole map.", "dependencies": ["shadows"], "config": "shadowscovermap" }, { "type": "boolean", "label": "Water effects", "tooltip": "When OFF, use the lowest settings possible to render water. This makes other settings irrelevant.", "config": "watereffects" }, { "type": "boolean", "label": "High-quality water effects", "tooltip": "Use higher-quality effects for water, rendering coastal waves, shore foam, and ships trails.", "dependencies": ["watereffects"], "config": "waterfancyeffects" }, { "type": "boolean", "label": "Water reflections", "tooltip": "Allow water to reflect a mirror image.", "dependencies": ["watereffects"], "config": "waterreflection" }, { "type": "boolean", "label": "Water refraction", "tooltip": "Use a real water refraction map and not transparency.", "dependencies": ["watereffects"], "config": "waterrefraction" }, { "type": "boolean", "label": "Real water depth", "tooltip": "Use actual water depth in rendering calculations.", "dependencies": ["watereffects", "waterrefraction"], "config": "waterrealdepth" } ] }, { "label": "Sound", "options": [ { "type": "slider", "label": "Master volume", "tooltip": "Master audio gain.", "config": "sound.mastergain", "function": "SetMasterGain", "min": 0, "max": 2 }, { "type": "slider", "label": "Music volume", "tooltip": "In game music gain.", "config": "sound.musicgain", "function": "SetMusicGain", "min": 0, "max": 2 }, { "type": "slider", "label": "Ambient volume", "tooltip": "In game ambient sound gain.", "config": "sound.ambientgain", "function": "SetAmbientGain", "min": 0, "max": 2 }, { "type": "slider", "label": "Action volume", "tooltip": "In game unit action sound gain.", "config": "sound.actiongain", "function": "SetActionGain", "min": 0, "max": 2 }, { "type": "slider", "label": "UI volume", "tooltip": "UI sound gain.", "config": "sound.uigain", "function": "SetUIGain", "min": 0, "max": 2 }, { "type": "boolean", "label": "Nick notification", "tooltip": "Receive audio notification when someone types your nick.", "config": "sound.notify.nick" }, { "type": "boolean", "label": "New player notification in game setup", "tooltip": "Receive audio notification when a new client joins the game setup.", "config": "sound.notify.gamesetup.join" } ] }, { "label": "Game Setup", "options": [ { "type": "boolean", "label": "Enable game setting tips", "tooltip": "Show tips when setting up a game.", "config": "gui.gamesetup.enabletips" }, { "type": "boolean", "label": "Enable settings panel slide", "tooltip": "Slide the settings panel when opening, closing or resizing.", "config": "gui.gamesetup.settingsslide" }, { "type": "boolean", "label": "Persist match settings", "tooltip": "Save and restore match settings for quick reuse when hosting another game.", "config": "persistmatchsettings" }, { "type": "dropdown", "label": "Default AI difficulty", "tooltip": "Default difficulty of the AI.", "config": "gui.gamesetup.aidifficulty", "list": [ { "value": 0, "label": "Sandbox" }, { "value": 1, "label": "Very Easy" }, { "value": 2, "label": "Easy" }, { "value": 3, "label": "Medium" }, { "value": 4, "label": "Hard" }, { "value": 5, "label": "Very Hard" } ] }, { "type": "dropdown", "label": "Default AI behavior", "tooltip": "Default behavior of the AI.", "config": "gui.gamesetup.aibehavior", "list": [ { "value": "random", "label": "Random" }, { "value": "balanced", "label": "Balanced" }, { "value": "aggressive", "label": "Aggressive" }, { "value": "defensive", "label": "Defensive" } ] }, { "type": "dropdown", "label": "Assign players", "tooltip": "Automatically assign joining clients to free player slots during the match setup.", "config": "gui.gamesetup.assignplayers", "list": [ { "value": "everyone", "label": "Everyone", "tooltip": "Players joining the match will be assigned if there is a free slot." }, { "value": "buddies", "label": "Buddies", "tooltip": "Players joining the match will only be assigned if they are a buddy of the host and if there is a free slot." }, { "value": "disabled", "label": "Disabled", "tooltip": "Players only receive a slot when the host assigns them explicitly." } ] } ] }, { "label": "Networking / Lobby", "tooltip": "These settings only affect the multiplayer.", "options": [ { "type": "boolean", "label": "TLS encryption", "tooltip": "Protect login and data exchanged with the lobby server using TLS encryption.", "config": "lobby.tls" }, { "type": "number", "label": "Chat backlog", "tooltip": "Number of backlogged messages to load when joining the lobby.", "config": "lobby.history", "min": "0" }, { "type": "boolean", "label": "Game rating column", "tooltip": "Show the average rating of the participating players in a column of the gamelist.", "config": "lobby.columns.gamerating" }, { "type": "boolean", "label": "Network warnings", "tooltip": "Show which player has a bad connection in multiplayer games.", "config": "overlay.netwarnings" }, { "type": "dropdown", "label": "Late observer joins", "tooltip": "Allow everybody or buddies only to join the game as observer after it started.", "config": "network.lateobservers", "list": [ { "value": "everyone", "label": "Everyone" }, { "value": "buddies", "label": "Buddies" }, { "value": "disabled", "label": "Disabled" } ] }, { "type": "number", "label": "Observer limit", "tooltip": "Prevent further observers from joining if the limit is reached.", "config": "network.observerlimit", "min": 0, "max": 32 }, { "type": "number", "label": "Max lag for observers", "tooltip": "When hosting, pause the game if observers are lagging more than this many turns. If set to -1, observers are ignored.", "config": "network.observermaxlag", "min": -1, "max": 10000 }, { "type": "boolean", "label": "(Observer) Speed up when lagging.", "tooltip": "When observing a game, automatically speed up if you start lagging, to catch up with the live match.", "config": "network.autocatchup" } ] }, { "label": "Game Session", "tooltip": "Change options regarding the in-game settings.", "options": [ { "type": "slider", "label": "Wounded unit health", "tooltip": "The wounded unit hotkey considers the selected units as wounded if their health percentage falls below this number.", "config": "gui.session.woundedunithotkeythreshold", "min": 0, "max": 100 }, { "type": "number", "label": "Batch training size", "tooltip": "Number of units trained per batch by default.", "config": "gui.session.batchtrainingsize", "min": 1, "max": 20 }, { "type": "slider", "label": "Scroll batch increment ratio", "tooltip": "Number of times you have to scroll to increase/decrease the batchsize by 1.", "config": "gui.session.scrollbatchratio", "min": 0.1, "max": 30 }, { "type": "slider", "label": "Flare display duration", "tooltip": "How long the flare markers on the minimap are displayed in seconds.", "config": "gui.session.flarelifetime", "min": 0, "max": 60 }, { "type": "boolean", "label": "Chat notification attack", "tooltip": "Show a chat notification if you are attacked by another player.", "config": "gui.session.notifications.attack" }, { "type": "boolean", "label": "Chat notification tribute", "tooltip": "Show a chat notification if an ally tributes resources to another team member if teams are locked, and all tributes in observer mode.", "config": "gui.session.notifications.tribute" }, { "type": "boolean", "label": "Chat notification barter", "tooltip": "Show a chat notification to observers when a player bartered resources.", "config": "gui.session.notifications.barter" }, { "type": "dropdown", "label": "Chat notification phase", "tooltip": "Show a chat notification if you or an ally have started, aborted or completed a new phase, and phases of all players in observer mode.", "config": "gui.session.notifications.phase", "list": [ { "value": "none", "label": "Disable" }, { "value": "completed", "label": "Completed" }, { "value": "all", "label": "All displayed" } ] }, { "type": "boolean", "label": "Attack range visualization", "tooltip": "Display the attack range of selected defensive structures. (It can also be toggled with the hotkey during a game).", "config": "gui.session.attackrange" }, { "type": "boolean", "label": "Aura range visualization", "tooltip": "Display the range of auras of selected units and structures. (It can also be toggled with the hotkey during a game).", "config": "gui.session.aurasrange" }, { "type": "boolean", "label": "Heal range visualization", "tooltip": "Display the healing range of selected units. (It can also be toggled with the hotkey during a game).", "config": "gui.session.healrange" }, { "type": "boolean", "label": "Rank icon above status bar", "tooltip": "Show rank icons above status bars.", "config": "gui.session.rankabovestatusbar" }, { "type": "boolean", "label": "Experience status bar", "tooltip": "Show an experience status bar above each selected unit.", "config": "gui.session.experiencestatusbar" }, { "type": "boolean", "label": "Detailed tooltips", "tooltip": "Show detailed tooltips for trainable units in unit-producing structures.", "config": "showdetailedtooltips" }, { "type": "dropdown", "label": "Sort resources and population tooltip", "tooltip": "Dynamically sort players in the resources and population tooltip by value.", "config": "gui.session.respoptooltipsort", "list": [ { "value": 0, "label": "Unordered" }, { "value": -1, "label": "Ascending" }, { "value": 1, "label": "Descending" } ] }, { "type": "color", "label": "Diplomacy colors: self", "tooltip": "Color of your units when diplomacy colors are enabled.", "config": "gui.session.diplomacycolors.self" }, { "type": "color", "label": "Diplomacy colors: ally", "tooltip": "Color of allies when diplomacy colors are enabled.", "config": "gui.session.diplomacycolors.ally" }, { "type": "color", "label": "Diplomacy colors: neutral", "tooltip": "Color of neutral players when diplomacy colors are enabled.", "config": "gui.session.diplomacycolors.neutral" }, { "type": "color", "label": "Diplomacy colors: enemy", "tooltip": "Color of enemies when diplomacy colors are enabled.", "config": "gui.session.diplomacycolors.enemy" }, { "type": "dropdown", "label": "Snap to edges", "tooltip": "This option allows to align new structures with nearby structures.", "config": "gui.session.snaptoedges", "list": [ { "value": "disabled", "label": "Hotkey to enable snapping", "tooltip": "New structures are aligned with nearby structures while pressing the hotkey." }, { "value": "enabled", "label": "Hotkey to disable snapping", "tooltip": "New structures are aligned with nearby structures unless the hotkey is pressed." } ] }, { "type": "dropdown", "label": "Control group membership", "tooltip": "Decide whether units can be part of multiple control groups.", "config": "gui.session.disjointcontrolgroups", "list": [ { "value": "true", "label": "Single", "tooltip": "When adding a Unit or Structure to a control group, they are removed from other control groups. Use this choice if you want control groups to refer to distinct armies." }, { "value": "false", "label": "Multiple", "tooltip": "Units and Structures can be part of multiple control groups. This is useful to keep control groups for distinct armies and a control group for the entire army simultaneously." } ] }, { "type": "dropdown", "label": "Formation control", "tooltip": "Decide whether formations are enabled for all orders or only 'Walk' and 'Patrol'.", "config": "gui.session.formationwalkonly", "list": [ { "value": "true", "label": "Walk/Patrol Only", "tooltip": "Other orders will disband existing formations." }, { "value": "false", - "label": "No Override", + "label": "No override", "tooltip": "Units in formations stay in formations." } ] } ] } ]