Index: ps/trunk/source/graphics/MapIO.cpp =================================================================== --- ps/trunk/source/graphics/MapIO.cpp (revision 25842) +++ ps/trunk/source/graphics/MapIO.cpp (revision 25843) @@ -1,98 +1,108 @@ /* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "MapIO.h" #include "graphics/Patch.h" #include "lib/allocators/shared_ptr.h" #include "lib/file/file.h" #include "lib/file/vfs/vfs_path.h" #include "lib/os_path.h" #include "lib/status.h" #include "lib/tex/tex.h" #include "maths/MathUtil.h" #include "ps/Filesystem.h" #include #include Status ParseHeightmapImage(const std::shared_ptr& fileData, size_t fileSize, std::vector& heightmap); Status LoadHeightmapImageVfs(const VfsPath& filepath, std::vector& heightmap) { std::shared_ptr fileData; size_t fileSize; RETURN_STATUS_IF_ERR(g_VFS->LoadFile(filepath, fileData, fileSize)); return ParseHeightmapImage(fileData, fileSize, heightmap); } Status LoadHeightmapImageOs(const OsPath& filepath, std::vector& heightmap) { File file; RETURN_STATUS_IF_ERR(file.Open(OsString(filepath), O_RDONLY)); size_t fileSize = lseek(file.Descriptor(), 0, SEEK_END); lseek(file.Descriptor(), 0, SEEK_SET); std::shared_ptr fileData; RETURN_STATUS_IF_ERR(AllocateAligned(fileData, fileSize, maxSectorSize)); Status readvalue = read(file.Descriptor(), fileData.get(), fileSize); file.Close(); RETURN_STATUS_IF_ERR(readvalue); return ParseHeightmapImage(fileData, fileSize, heightmap); } Status ParseHeightmapImage(const std::shared_ptr& fileData, size_t fileSize, std::vector& heightmap) { // Decode to a raw pixel format Tex tex; RETURN_STATUS_IF_ERR(tex.decode(fileData, fileSize)); - // Convert to uncompressed BGRA with no mipmaps + // Convert to uncompressed BGRA with no mipmaps. + // Note that grayscale images don't get converted - they remain grayscale, 8-bits per pixel. RETURN_STATUS_IF_ERR(tex.transform_to((tex.m_Flags | TEX_BGR | TEX_ALPHA) & ~(TEX_DXT | TEX_MIPMAPS))); // Pick smallest side of texture; truncate if not divisible by PATCH_SIZE ssize_t tileSize = std::min(tex.m_Width, tex.m_Height); tileSize -= tileSize % PATCH_SIZE; u8* mapdata = tex.get_data(); ssize_t bytesPP = tex.m_Bpp / 8; ssize_t mapLineSkip = tex.m_Width * bytesPP; // Copy image data into the heightmap heightmap.resize(SQR(tileSize + 1)); - for (ssize_t y = 0; y < tileSize + 1; ++y) - for (ssize_t x = 0; x < tileSize + 1; ++x) - { - // Repeat the last pixel of the image for the last vertex of the heightmap - int offset = std::min(y, tileSize - 1) * mapLineSkip + std::min(x, tileSize - 1) * bytesPP; - - heightmap[(tileSize - y) * (tileSize + 1) + x] = static_cast(256) * std::max({ - mapdata[offset], - mapdata[offset + bytesPP], - mapdata[offset + bytesPP * 2]}); - } + // if hoisted out of the loop as a micro-optimisation that doesn't harm readability much. + if (bytesPP == 1) + for (ssize_t y = 0; y < tileSize + 1; ++y) + for (ssize_t x = 0; x < tileSize + 1; ++x) + { + // Repeat the last pixel of the image for the last vertex of the heightmap + int offset = std::min(y, tileSize - 1) * mapLineSkip + std::min(x, tileSize - 1); + heightmap[(tileSize - y) * (tileSize + 1) + x] = static_cast(256) * mapdata[offset]; + } + else if (bytesPP == 4) + for (ssize_t y = 0; y < tileSize + 1; ++y) + for (ssize_t x = 0; x < tileSize + 1; ++x) + { + // Repeat the last pixel of the image for the last vertex of the heightmap + int offset = std::min(y, tileSize - 1) * mapLineSkip + std::min(x, tileSize - 1) * bytesPP; + heightmap[(tileSize - y) * (tileSize + 1) + x] = static_cast(256) * std::max({ + mapdata[offset], + mapdata[offset + 1], + mapdata[offset + 2]}); + } return INFO::OK; }