Index: ps/trunk/binaries/data/mods/public/gui/session/message_box/QuitConfirmationMenu.js =================================================================== --- ps/trunk/binaries/data/mods/public/gui/session/message_box/QuitConfirmationMenu.js (revision 25994) +++ ps/trunk/binaries/data/mods/public/gui/session/message_box/QuitConfirmationMenu.js (revision 25995) @@ -1,78 +1,81 @@ /** * The class that is enabled() will be triggered when the user clicks on the Exit menu button. */ class QuitConfirmationMenu { } /** * In single-player mode, replay mode and for observers in multiplayer matches that * aren't the host, exit the match instantly. */ QuitConfirmationMenu.prototype.Singleplayer = class extends QuitConfirmation { enabled() { return !g_IsNetworked || (!g_IsController && g_IsObserver); } }; /** * If the current player is the host of a networked match, have the player * confirm intent to end the game for the remote players as well. */ QuitConfirmationMenu.prototype.MultiplayerHost = class extends QuitConfirmation { enabled() { return g_IsNetworked && g_IsController; } }; QuitConfirmationMenu.prototype.MultiplayerHost.prototype.Caption = translate("Are you sure you want to quit? Leaving will disconnect all other players."); /** * Active players that aren't the host will be asked if they want to resign before leaving. */ QuitConfirmationMenu.prototype.MultiplayerClient = class extends QuitConfirmation { enabled() { return g_IsNetworked && !g_IsController && !g_IsObserver; } }; +QuitConfirmationMenu.prototype.MultiplayerClient.prototype.Caption = + translate("Are you sure you want to quit?"); + QuitConfirmationMenu.prototype.MultiplayerClient.prototype.Buttons = [ { "caption": translate("No") }, { "caption": translate("Yes"), "onPress": () => { (new ReturnQuestion()).display(); } } ]; class ReturnQuestion extends SessionMessageBox { } ReturnQuestion.prototype.Title = translate("Confirmation"); ReturnQuestion.prototype.Caption = translate("Do you want to resign or will you return soon?"); ReturnQuestion.prototype.Buttons = [ { "caption": translate("I will return"), "onPress": () => { endGame(false); } }, { "caption": translate("I resign"), "onPress": () => { Engine.PostNetworkCommand({ "type": "resign" }); } } ];