Index: ps/trunk/binaries/data/l10n/ast.engine.po =================================================================== --- ps/trunk/binaries/data/l10n/ast.engine.po (revision 26063) +++ ps/trunk/binaries/data/l10n/ast.engine.po (revision 26064) @@ -1,264 +1,264 @@ # Translation template for Pyrogenesis. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the Pyrogenesis project. # Translators: # David Sowa , 2017-2021 # enolp , 2017 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-05-17 07:08+0000\n" -"PO-Revision-Date: 2021-12-08 01:34+0000\n" +"PO-Revision-Date: 2021-12-13 01:28+0000\n" "Last-Translator: David Sowa \n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: graphics/CameraController.cpp:656 #, c-format msgid "Scroll speed increased to %.1f" msgstr "La velocidade de dislocamiento augmentóu a %.1f" #: graphics/CameraController.cpp:662 #, c-format msgid "Scroll speed decreased to %.1f" msgstr "La velocidade de dislocamiento diminuíu a %.1f" #: graphics/CameraController.cpp:669 #, c-format msgid "Rotate speed increased to X=%.3f, Y=%.3f" msgstr "La velocidade de gyru augmentóu a X=%.3f, Y=%.3f" #: graphics/CameraController.cpp:676 #, c-format msgid "Rotate speed decreased to X=%.3f, Y=%.3f" msgstr "La velocidade de gyru diminuíu a X=%.3f, Y=%.3f" #: graphics/CameraController.cpp:682 #, c-format msgid "Zoom speed increased to %.1f" msgstr "La velocidade d’approximación augmentóu a %.1f" #: graphics/CameraController.cpp:688 #, c-format msgid "Zoom speed decreased to %.1f" msgstr "La velocidade d’approximación diminuíu a %.1f" #: i18n/L10n.cpp:308 msgid "Long strings" -msgstr "Cadenes lhongues" +msgstr "Cadenas lhongas" #: lobby/XmppClient.cpp:1026 msgid "unknown subtype (see logs)" msgstr "disconhoz-se l subtypu (veya-se los registros)" #: lobby/XmppClient.cpp:1357 msgid "The certificate is not trusted." msgstr "El certificado nun ye d’infhoutu." #: lobby/XmppClient.cpp:1358 msgid "The certificate hasn't got a known issuer." msgstr "Nun se sabe quien diou l certificado." #: lobby/XmppClient.cpp:1359 msgid "The certificate has been revoked." msgstr "Revocóu-se l certificado." #: lobby/XmppClient.cpp:1360 msgid "The certificate has expired." msgstr "El certificado caducóu." #: lobby/XmppClient.cpp:1361 msgid "The certificate is not yet active." msgstr "El certificado sigue inactivo." #: lobby/XmppClient.cpp:1362 msgid "The certificate has not been issued for the peer connected to." msgstr "El certificado nun se diou pal par al que stas connectadu." #: lobby/XmppClient.cpp:1363 msgid "The certificate signer is not a certificate authority." -msgstr "Quien roblróu l certificado nun tenía authorización." +msgstr "Quien robróu l certificado nun tenía authorización." #: lobby/XmppClient.cpp:1385 lobby/XmppClient.cpp:1429 #: lobby/XmppClient.cpp:1468 msgid "Error" msgstr "Error" #: lobby/XmppClient.cpp:1388 lobby/XmppClient.cpp:1432 msgid "No error" msgstr "Nun ha hi errores" #: lobby/XmppClient.cpp:1390 msgid "Player already logged in" msgstr "El jogador ya inicióu sessión" #: lobby/XmppClient.cpp:1392 msgid "Forbidden" msgstr "Prohibe-se" #: lobby/XmppClient.cpp:1394 msgid "Internal server error" msgstr "Error internu del servidor" #: lobby/XmppClient.cpp:1398 msgid "Not allowed" msgstr "Nun se permitte" #: lobby/XmppClient.cpp:1399 msgid "Not authorized" msgstr "Nun s’authoriza" #: lobby/XmppClient.cpp:1402 msgid "Recipient temporarily unavailable" msgstr "El receptor nun sta disponible temporalmente" #: lobby/XmppClient.cpp:1404 msgid "Registration required" msgstr "Requier-se registro" #: lobby/XmppClient.cpp:1408 msgid "Service unavailable" msgstr "El servicio nun sta disponible" #: lobby/XmppClient.cpp:1413 lobby/XmppClient.cpp:1452 msgid "Unknown error" msgstr "Error disconhocidu" #: lobby/XmppClient.cpp:1433 msgid "Stream error" msgstr "Error de fluxu" #: lobby/XmppClient.cpp:1434 msgid "The incoming stream version is unsupported" msgstr "Nun se sofhita la versión del fluxu intrante" #: lobby/XmppClient.cpp:1435 msgid "The stream has been closed by the server" msgstr "El fluxu cerróu-llu l servidor" #: lobby/XmppClient.cpp:1439 msgid "An I/O error occurred" msgstr "Houbo un error d’intrada/salida" #: lobby/XmppClient.cpp:1441 msgid "The connection was refused by the server" msgstr "La connexión refhugóu-lla l servidor" #: lobby/XmppClient.cpp:1442 msgid "Resolving the server's hostname failed" msgstr "Houbo un fallu al resolve’l hostname del servidor" #: lobby/XmppClient.cpp:1443 msgid "This system is out of memory" msgstr "Exhauríu-se la memoria l systema" #: lobby/XmppClient.cpp:1445 msgid "" "The server's certificate could not be verified or the TLS handshake did not " "complete successfully" msgstr "Ou nun pudo verificá-se l certificado del servidor ou la negociación TLS nun se completóu cun éxitu" #: lobby/XmppClient.cpp:1446 msgid "The server did not offer required TLS encryption" msgstr "El servidor nun offríu l cifrado TLS que se requier" #: lobby/XmppClient.cpp:1448 msgid "Authentication failed. Incorrect password or account does not exist" -msgstr "Fallóu l’authenticación. La clave nun ye correcta ou la cœnta nun existe" +msgstr "Fallóu l’authenticación. La clave nun ye correcta ou la cuönta nun existe" #: lobby/XmppClient.cpp:1449 msgid "The user or system requested a disconnect" msgstr "L usuariu ou l systema pidíu disconnectá-se" #: lobby/XmppClient.cpp:1450 msgid "There is no active connection" -msgstr "Nun ha hi connexiones actives" +msgstr "Nun ha hi connexiones activas" #: lobby/XmppClient.cpp:1471 msgid "Your account has been successfully registered" -msgstr "Registróu-se cun éxitu la tua cœnta" +msgstr "Registróu-se cun éxitu la tua cuönta" #: lobby/XmppClient.cpp:1472 msgid "Not all necessary information provided" msgstr "Nun s’aporríu toda la información precisa" #: lobby/XmppClient.cpp:1473 msgid "Username already exists" msgstr "Ya existe l nome d’usuariu" #: ps/Mod.cpp:84 #, c-format msgid "" "Could not write external mod.json for zipped mod '%s'. The mod should be " "reinstalled." -msgstr "Nun pudo scribí-se un mod.json externu pal camudu comprimidu “%s”. Ha hi que reinstalla’l camudu." +msgstr "Nun pudo scribí-se un mod.json externu pal commudu comprimidu “%s”. Ha hi que reinstalla’l commudu." #: ps/ModIo.cpp:263 #, c-format msgid "Failure while starting querying for game id. Error: %s; %s." -msgstr "Houbo un fallu al iniciar a consultar sobre la identificación del jœgu. Error: %s; %s." +msgstr "Houbo un fallu al iniciar a consultar sobre la identificación del juögu. Error: %s; %s." #: ps/ModIo.cpp:293 #, c-format msgid "Failure while starting querying for mods. Error: %s; %s." -msgstr "Houbo un fallu al iniciar a consultar sobre camudos. Error: %s; %s." +msgstr "Houbo un fallu al iniciar a consultar sobre commudos. Error: %s; %s." #: ps/ModIo.cpp:319 #, c-format msgid "Could not create mod directory: %s." -msgstr "Nun pudo creá-se l directorio l camudu: %s." +msgstr "Nun pudo creá-se l directorio l commudu: %s." #: ps/ModIo.cpp:344 #, c-format msgid "Could not open temporary file for mod download: %s." -msgstr "Nun pudo abrí-se l archivo temporal para baxa’l camudu: %s." +msgstr "Nun pudo abrí-se l archivo temporal p’abaẍa’l commudu: %s." #: ps/ModIo.cpp:354 #, c-format msgid "Failed to start the download. Error: %s; %s." -msgstr "Houbo un fallu al inicia’ la baxada. Error: %s; %s." +msgstr "Houbo un fallu al inicia’ la baẍada. Error: %s; %s." #: ps/ModIo.cpp:399 #, c-format msgid "Asynchronous download failure: %s, %s." -msgstr "Fallu de baxada asýnchrona: %s, %s." +msgstr "Fallu de baẍada asýnchrona: %s, %s." #: ps/ModIo.cpp:427 #, c-format msgid "Download failure. Server response: %s; %s." -msgstr "Fallóu la baxada. Respœsta del servidor: %s; %s." +msgstr "Fallóu la baẍada. Respuösta del servidor: %s; %s." #: ps/ModIo.cpp:530 msgid "Mismatched filesize." msgstr "Los tamagnos de los archivos nun concasen." #: ps/ModIo.cpp:548 #, c-format msgid "Invalid file. Expected md5 %s, got %s." msgstr "Archivo inválido. Anticipaba-se l md5 “%s”, recibíu-se “%s”." #: ps/ModIo.cpp:563 msgid "Failed to compute final hash." msgstr "Houbo un fallu al calcula’l hash final." #: ps/ModIo.cpp:569 msgid "Failed to verify signature." -msgstr "Houbo un fallu al verifica’ la roblra." +msgstr "Houbo un fallu al verifica’ la robra." #: ps/SavedGame.cpp:141 #, c-format msgid "Saved game to '%s'" -msgstr "L incœntru archivóu-se n “%s”" +msgstr "L incuöntru archivóu-se n “%s”" #: ps/Util.cpp:289 ps/Util.cpp:292 ps/Util.cpp:437 ps/Util.cpp:440 #, c-format msgid "Screenshot written to '%s'" msgstr "La semeya la pantalla archivóu-se n “%s”" #: ps/scripting/JSInterface_Debug.cpp:87 msgid "custom build" msgstr "compilación personalizada" Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-civilizations.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-civilizations.po (revision 26063) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-civilizations.po (revision 26064) @@ -1,1035 +1,1035 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa , 2016-2021 # enolp , 2017 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-01-22 08:09+0000\n" -"PO-Revision-Date: 2021-12-04 03:31+0000\n" +"PO-Revision-Date: 2021-12-13 02:15+0000\n" "Last-Translator: David Sowa \n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/civs/athen.jsonAINames[0] msgid "Themistocles" msgstr "Themistoklés" #: simulation/data/civs/athen.jsonAINames[10] msgid "Cleon" msgstr "Kleon" #: simulation/data/civs/athen.jsonAINames[11] msgid "Cleophon" msgstr "Kleophón" #: simulation/data/civs/athen.jsonAINames[12] msgid "Thrasybulus" msgstr "Thrasýbulos" #: simulation/data/civs/athen.jsonAINames[13] msgid "Iphicrates" msgstr "Iphikrates" #: simulation/data/civs/athen.jsonAINames[14] msgid "Demosthenes" msgstr "Demosthenes" #: simulation/data/civs/athen.jsonAINames[1] msgid "Pericles" msgstr "Periklés" #: simulation/data/civs/athen.jsonAINames[2] msgid "Cimon" msgstr "Kimon" #: simulation/data/civs/athen.jsonAINames[3] msgid "Aristides" msgstr "Aristides" #: simulation/data/civs/athen.jsonAINames[4] msgid "Xenophon" msgstr "Xenophón" #: simulation/data/civs/athen.jsonAINames[5] msgid "Hippias" msgstr "Hippías" #: simulation/data/civs/athen.jsonAINames[6] msgid "Cleisthenes" msgstr "Klisthenes" #: simulation/data/civs/athen.jsonAINames[7] msgid "Thucydides" msgstr "Thukydides" #: simulation/data/civs/athen.jsonAINames[8] msgid "Alcibiades" msgstr "Alkibiades" #: simulation/data/civs/athen.jsonAINames[9] msgid "Miltiades" msgstr "Miltiades" #: simulation/data/civs/athen.jsonCivBonuses[0].Description msgid "Workers +10% metal gather rate per phase advance." msgstr "Obreiros: rhythmu d’extracción del metal per cambio de phase +10%." #: simulation/data/civs/athen.jsonCivBonuses[0].History msgid "" "The mines at Laureion in Attica provided Athens with a wealth of silver from" " which to mint her famous and highly prized coin, The Athenian Owl." -msgstr "Les mines del Láureion nel Áttica províen Athenas d’una bayura de plrata cun la que cunya’ la sua famosa & preciosa moneda, el miagón d’Athená." +msgstr "Las minas del Láureion nel Áttica provían Athenas d’una bayura de plata cun la que cunya’ la sua famosa & preciosa moneda, el miagón d’Athená." #: simulation/data/civs/athen.jsonCivBonuses[0].Name msgid "Silver Owls" msgstr "Miagones d’argento" #: simulation/data/civs/athen.jsonHistory msgid "" "As the cradle of Western civilization and the birthplace of democracy, " "Athens was famed as a center for the arts, learning and philosophy. The " "Athenians were also powerful warriors, particularly at sea. At its peak, " "Athens dominated a large part of the Hellenic world for several decades." -msgstr "Cumo l berciu de la civilización occidental & la madre de la democracia, Athenas tenía fama de ser un centro d’arte, erudición & philosophía. Los Atheneos tamien yeren distinguidos guerreiros, sobre todo nel mar. Nel sou cume, Athenas dominóu gran parte del mundu hellénicu per varies décades." +msgstr "Cumo l berciu de la civilización occidental & la madre de la democracia, Athenas tenía fama de ser un centro d’arte, erudición & philosophía. Los Atheneos tamien yeran distinguidos guerreiros, sobre todo nel mar. Nel sou cume, Athenas dominóu gran parte del mundu hellénicu per varias décadas." #: simulation/data/civs/athen.jsonName msgid "Athenians" msgstr "atheneos" #: simulation/data/civs/brit.jsonAINames[0] msgid "Karatakos" msgstr "Karatakos" #: simulation/data/civs/brit.jsonAINames[10] msgid "Vosenius" msgstr "Uosenios" #: simulation/data/civs/brit.jsonAINames[1] msgid "Kunobelinos" msgstr "Kunobelinos" #: simulation/data/civs/brit.jsonAINames[2] msgid "Boudicca" msgstr "Boudika" #: simulation/data/civs/brit.jsonAINames[3] msgid "Prasutagus" msgstr "Prasutagos" #: simulation/data/civs/brit.jsonAINames[4] msgid "Venutius" msgstr "Uenutios" #: simulation/data/civs/brit.jsonAINames[5] msgid "Cogidubnus" msgstr "Kogidubnos" #: simulation/data/civs/brit.jsonAINames[6] msgid "Commius" msgstr "Kommios" #: simulation/data/civs/brit.jsonAINames[7] msgid "Comux" msgstr "Komux" #: simulation/data/civs/brit.jsonAINames[8] msgid "Adminius" msgstr "Adminios" #: simulation/data/civs/brit.jsonAINames[9] msgid "Dubnovellaunus" msgstr "Dubnouellaunos" #: simulation/data/civs/brit.jsonHistory msgid "" "The Britons were the Celtic tribes of the British Isles. Using chariots, " "longswordsmen and powerful melee soldiers, they staged fearsome revolts " "against Rome to protect their customs and interests. Also, they built " "thousands of unique structures such as hill forts, crannogs and brochs." -msgstr "Los britannos yeren los habitantes célticos de la islha d’Albion. Usando carros, spadones & la potencia de los sous combattientes, imbellarun-se contra Roma para defende’ los sous costumes & interesses. Arriendes d’ello, fhazíen milles de construcciones úniques cumo “cagrī”, “inissyās” & “dūnā”." +msgstr "Los britannos yeran los habitantes célticos de la islha d’Albion. Usando carros, spadonas & la podencia de los sous combattientes, imbellarun-se contra Roma para defende’ los sous costumes & interesses. Arriendas d’ello, fhazían milles de construcciones únicas cumo “cagrī”, “inissyās” & “dūnā”." #: simulation/data/civs/brit.jsonName msgid "Britons" msgstr "britannos" #: simulation/data/civs/cart.jsonAINames[0] msgid "Hannibal Barca" msgstr "Hannibaʿal Baraq" #: simulation/data/civs/cart.jsonAINames[10] msgid "Hampsicora" msgstr "Hampsícora" #: simulation/data/civs/cart.jsonAINames[11] msgid "Hannibal Gisco" msgstr "Hannibaʿal Giskon" #: simulation/data/civs/cart.jsonAINames[12] msgid "Dido" msgstr "Dedó" #: simulation/data/civs/cart.jsonAINames[13] msgid "Xanthippus" msgstr "Xánthippos" #: simulation/data/civs/cart.jsonAINames[14] msgid "Himilco Phameas" msgstr "Himilkat Phameas" #: simulation/data/civs/cart.jsonAINames[15] msgid "Hasdrubal the Boetharch" msgstr "ʿAzrobaʿal el Boetharcha" #: simulation/data/civs/cart.jsonAINames[1] msgid "Hamilcar Barca" msgstr "Hamilqart Baraq" #: simulation/data/civs/cart.jsonAINames[2] msgid "Hasdrubal Barca" msgstr "ʿAzrobaʿal Baraq" #: simulation/data/civs/cart.jsonAINames[3] msgid "Hasdrubal Gisco" msgstr "ʿAzrobaʿal Giskon" #: simulation/data/civs/cart.jsonAINames[4] msgid "Hanno the Elder" msgstr "Hannʾo l Vieyu" #: simulation/data/civs/cart.jsonAINames[5] msgid "Maharbal" msgstr "Maharbaʿal" #: simulation/data/civs/cart.jsonAINames[6] msgid "Mago Barca" msgstr "Magón Baraq" #: simulation/data/civs/cart.jsonAINames[7] msgid "Hasdrubal the Fair" msgstr "ʿAzrobaʿal el Pulcro" #: simulation/data/civs/cart.jsonAINames[8] msgid "Hanno the Great" msgstr "Hannʾo l Grande" #: simulation/data/civs/cart.jsonAINames[9] msgid "Himilco" msgstr "Himilkat" #: simulation/data/civs/cart.jsonCivBonuses[0].Description msgid "Merchant Ships +25% trade gain." msgstr "Mercantes: beneficios +25%." #: simulation/data/civs/cart.jsonCivBonuses[0].Name msgid "Commercial Acumen" msgstr "Jeitu pal commercio" #: simulation/data/civs/cart.jsonCivBonuses[1].Description msgid "Docks and Markets +10% international trade bonus." -msgstr "Pœrtos & mercados: beneficios del commercio internacional +10%." +msgstr "Puörtos & mercados: beneficios del commercio internacional +10%." #: simulation/data/civs/cart.jsonCivBonuses[1].Name msgid "Desirable Products" msgstr "Productos deseables" #: simulation/data/civs/cart.jsonHistory msgid "" "Carthage, a city-state in modern-day Tunisia, was a formidable force in the " "western Mediterranean, eventually taking over much of North Africa and " "modern-day Spain in the third century B.C. The sailors of Carthage were " "among the fiercest contenders on the high seas, and masters of naval trade. " "They deployed towered War Elephants on the battlefield to fearsome effect, " "and had defensive walls so strong, they were never breached." -msgstr "Carthago/Qart-Hadašt, una cívitas no qu’inguanho ye Tunes, yera una potencia del mediterraneo occidental qu’acabóu conquistando muitha de l África septentrional & la Península Ibérica nel sieglro III a.C. Los marineiros de Carthago yeren entre los meyores combattientes de l alta mar, & mahestros del commercio naval. Na battalya, utilizaben elephantes turrígeros cun terrible éxitu & posseíen muralyes tan macices que nunca naide lles atravessóu." +msgstr "Carthago/Qart-Hadašt, una cívitas no q’inguanho ye Tunes, yera una potencia del mediterraneo occidental q’acabóu conquistando muitha de l África septentrional & la Península Ibérica nel sieglo III a.C. Los marineiros de Carthago yeran entre los meyores combattientes de l alta mar, & maestros del commercio naval. Na battalha, utilizaban elephantes turrígeros cun terrible éxitu & posseían muraglias tan maciças que nunca naide llas atravessóu." #: simulation/data/civs/cart.jsonName msgid "Carthaginians" msgstr "carthagineses" #: simulation/data/civs/gaul.jsonAINames[0] msgid "Viridomarus" msgstr "Uiridomaros" #: simulation/data/civs/gaul.jsonAINames[1] msgid "Brennus" msgstr "Brennos" #: simulation/data/civs/gaul.jsonAINames[2] msgid "Cativolcus" msgstr "Katuuolkos" #: simulation/data/civs/gaul.jsonAINames[3] msgid "Cingetorix" msgstr "Kingétorix" #: simulation/data/civs/gaul.jsonAINames[4] msgid "Vercingetorix" msgstr "Uerkingétorix" #: simulation/data/civs/gaul.jsonAINames[5] msgid "Divico" msgstr "Díuiko" #: simulation/data/civs/gaul.jsonAINames[6] msgid "Ambiorix" msgstr "Ambíorix" #: simulation/data/civs/gaul.jsonAINames[7] msgid "Liscus" msgstr "Liskos" #: simulation/data/civs/gaul.jsonAINames[8] msgid "Valetiacus" msgstr "Ualetíakos" #: simulation/data/civs/gaul.jsonAINames[9] msgid "Viridovix" msgstr "Uirídouix" #: simulation/data/civs/gaul.jsonHistory msgid "" "The Gauls were the Celtic tribes of continental Europe. Dominated by a " "priestly class of Druids, they featured a sophisticated culture of advanced " "metalworking, agriculture, trade and even road engineering. With heavy " "infantry and cavalry, Gallic warriors valiantly resisted Caesar's campaign " "of conquest and Rome's authoritarian rule." -msgstr "Los gallos yeren habitantes célticos de la Europa continental. Dominados por un cleru druídicu, posseíen una cultura sophisticada de metallurgia abançada, agricultura, commercio & inclusive ingeniería vial. A pie & a caballu, cun valor & armes pesades, los guerreiros gállicos resistierun a Caesar & l authoritarismo de Roma." +msgstr "Los gallos yeran habitantes célticos de la Europa continental. Dominados por un cleru druídicu, posseían una cultura sophisticada de metallurgia abançada, agricultura, commercio & inclusive ingeniería vial. A pie & a caballu, cun valor & armas pesadas, los guerreiros gállicos resistierun a Caesar & l authoritarismo de Roma." #: simulation/data/civs/gaul.jsonName msgid "Gauls" msgstr "gallos" #: simulation/data/civs/iber.jsonAINames[0] #: simulation/data/civs/iber.jsonAINames[1] msgid "Viriato" msgstr "Uiriathos" #: simulation/data/civs/iber.jsonAINames[2] msgid "Karos" msgstr "Karos" #: simulation/data/civs/iber.jsonAINames[3] msgid "Indibil" msgstr "Intebeleś" #: simulation/data/civs/iber.jsonAINames[4] msgid "Audax" msgstr "Áudax" #: simulation/data/civs/iber.jsonAINames[5] msgid "Ditalcus" msgstr "Ditalko" #: simulation/data/civs/iber.jsonAINames[6] msgid "Minurus" msgstr "Minuros" #: simulation/data/civs/iber.jsonAINames[7] msgid "Tautalus" msgstr "Táutalos" #: simulation/data/civs/iber.jsonCivBonuses[0].Description msgid "Iberians start with City Walls around their base on most maps." -msgstr "Los íberos intamen amuralyados na mayoría los mappas." +msgstr "Los íberos intamen amuragliados na mayoría los mappas." #: simulation/data/civs/iber.jsonCivBonuses[0].History msgid "" "With exception to alluvial plains and river valleys, stone is abundant in " "the Iberian Peninsula and was greatly used in construction of structures of " "all types." -msgstr "A excepción de les veigues & valles fluviales, la Península Ibérica abonda n piedra & los antiguos aproveithaben-llo para fhazer construcciones de todu typu." +msgstr "A excepción de las veigas & valles fluviales, la Península Ibérica abonda n piedra & los antiguos aproveithaban-lla para fhazer construcciones de todu typu." #: simulation/data/civs/iber.jsonCivBonuses[0].Name msgid "Starting Walls" msgstr "Cercadura inicial" #: simulation/data/civs/iber.jsonCivBonuses[1].Description msgid "" "Stone Towers −50% wood cost, +150% stone cost, +33% build time, +60% health," " +3 garrison capacity, and +1 default arrow count." -msgstr "Torres de piedra: costu n madeira −50% costu n piedra +150% tiempu d’obra +33% vitalidade +60% cabida +3 sahettes por defeitu +1." +msgstr "Torres de piedra: costu n madeira −50% costu n piedra +150% tiempu d’obra +33% vitalidade +60% cabida +3 saettas por defeitu +1." #: simulation/data/civs/iber.jsonCivBonuses[1].Name msgid "Massive Towers" msgstr "Torres imponentes" #: simulation/data/civs/iber.jsonHistory msgid "" "The Iberians were a people of mysterious origins and language, with a strong" " tradition of horsemanship and metalworking. A relatively peaceful culture, " "they usually fought in other's battles only as mercenaries. However, they " "proved tenacious when Rome sought to take their land and freedom from them, " "and employed pioneering guerrilla tactics and flaming javelins as they " "fought back." -msgstr "Los íberos yeren un pœblro d’orígenes & lhingua escuros, cun una fhœrte tradición eqüestre & metallúrgica. De cultura mas bien pacífica, lhuithaben in battalyes ayenes cumo mercenarios. Sí qu’assí, ante la minacia de Roma, amostrarun-se tenazes & usarun guerres de guerrines & lhances flamígeres al defende’ la sua tierra & lhibertade." +msgstr "Los íberos yeran un puöblo d’orígenes & lhingua escuros, cun una fhuörte tradición eqüestre & metallúrgica. De cultura mas bien pacífica, lhuithaban in battalhas ayenas cumo mercenarios. Sí q’assí, ante la minacia de Roma, amostrarun-se tenazes & usarun guerras de guerrinas & lhanças flamígeras al defende’ la sua tierra & lhibertade." #: simulation/data/civs/iber.jsonName msgid "Iberians" msgstr "íberos" #: simulation/data/civs/kush.jsonAINames[0] msgid "Kashta" msgstr "Kašta" #: simulation/data/civs/kush.jsonAINames[10] msgid "Malewiebamani" msgstr "Malewieba-Amani" #: simulation/data/civs/kush.jsonAINames[11] msgid "Harsiotef" msgstr "Harsiotef" #: simulation/data/civs/kush.jsonAINames[12] msgid "Shanakdakhete" msgstr "Sának-Daheto" #: simulation/data/civs/kush.jsonAINames[13] msgid "Amanishakheto" msgstr "Amani-Saheto" #: simulation/data/civs/kush.jsonAINames[1] msgid "Alara" msgstr "Alara" #: simulation/data/civs/kush.jsonAINames[2] msgid "Pebatjma" msgstr "Pebatjma" #: simulation/data/civs/kush.jsonAINames[3] msgid "Shabaka" msgstr "Šabaka" #: simulation/data/civs/kush.jsonAINames[4] msgid "Shebitku" msgstr "Šebitku" #: simulation/data/civs/kush.jsonAINames[5] msgid "Qalhata" msgstr "Qalhata" #: simulation/data/civs/kush.jsonAINames[6] msgid "Takahatenamun" msgstr "Takahatenamun" #: simulation/data/civs/kush.jsonAINames[7] msgid "Tantamani" msgstr "Tanuta-Amani" #: simulation/data/civs/kush.jsonAINames[8] msgid "Atlanersa" msgstr "Atlanersa" #: simulation/data/civs/kush.jsonAINames[9] msgid "Nasalsa" msgstr "Nasalsa" #: simulation/data/civs/kush.jsonCivBonuses[0].Description #: simulation/data/civs/pers.jsonCivBonuses[1].Description msgid "Battering Rams +20% attack damage and +2 garrison capacity." msgstr "Arietes: danho offensivo +20% cabida +2." #: simulation/data/civs/kush.jsonCivBonuses[0].Name #: simulation/data/civs/pers.jsonCivBonuses[1].Name msgid "Large Rams" msgstr "Arietes grandes" #: simulation/data/civs/kush.jsonHistory msgid "" "The Kingdom of Kush was an ancient African kingdom situated on the " "confluences of the Blue Nile, White Nile and River Atbara in what is now the" " Republic of Sudan. The Kushite era of rule in the region was established " "after the Bronze Age collapse of the New Kingdom of Egypt, and it was " "centered at Napata in its early phase. They invaded Egypt in the 8th century" " BC, and the Kushite emperors ruled as Pharaohs of the Twenty-fifth dynasty " "of Egypt for a century, until they were expelled by the Assyrians. Kushite " "culture was influenced heavily by the Egyptians, with Kushite pyramid " "building and monumental temple architecture still extent. The Kushites even " "worshipped many Egyptian gods, including Amun. During Classical antiquity, " "the Kushite imperial capital was at Meroe. In early Greek geography, the " "Meroitic kingdom was known as Aethiopia. The Kushite kingdom persisted until" " the 4th century AD, when it weakened and disintegrated due to internal " "rebellion, eventually succumbing to the rising power of Axum." -msgstr "El reyno de Qesa yera un antiguu reyno africano situado nes miestes de los Nilos Azul, Blrancu & Prietu no qu’inguanho ye la República del Sudán. La dómina qesana cominçóu n Napata tres el collapsu del Imperio Nœvo d’Egypto a finales de la Edade del Bronze. Nel sieglro VIII a.C., los reys qesanos invadierun Egypto & gubernarun-llo cumo pharaones de la XXV dynastía egypcia, ta que llos expulsarun los assyrios. La cultura qesana bebía de la egypcia, exemplo d’ello siendo los abundantes pyrámides & templos monumentales que deixarun. Tamien adoraben a muithos dieuses egypcios, inclusu Amun. Ya na antigüidade clássica, la capital del reyno yera Medewi & al reyno los griegos nomaben-llo Meroe ou Aithiopía. El reyno qesano persistíu ta l IV d.C., quando, por culpa de rebelliones internes, decahéu, se disintegróu & finalmente succumbíu ante l poder ascendente d’Áxum." +msgstr "El reino de Qesa yera un antiguu reino africano situado nas miestas de los Nilos Azul, Blancu & Prietu no q’inguanho ye la República del Sudán. La dómina qesana cominçóu n Napata tras el collapsu del Imperio Nuövo d’Egypto a finales de la Edade del Bronze. Nel sieglo VIII a.C., los reis qesanos invadierun Egypto & gubernarun-llo cumo pharaones de la XXV dynastía egypcia, ta que llos expulsarun los assyrios. La cultura qesana bebía de la egypcia, exemplo d’ello siendo los abundantes pyrámides & templos monumentales que deiẍarun. Tamien adoraban a muithos dieuses egypcios, inclusu Amun. Ya na antigüidade clássica, la capital del reino yera Medewi & al reino los griegos nomaban-llo Meroe ou Ethiopía. El reino qesano persistíu ta l IV d.C., quando, por culpa de rebelliones internas, decaéu, se disintegróu & finalmente succumbíu ante l poder ascendente d’Áxum." #: simulation/data/civs/kush.jsonName msgid "Kushites" msgstr "qesanos" #: simulation/data/civs/mace.jsonAINames[0] msgid "Alexander the Great" msgstr "Aléxandros el Grande" #: simulation/data/civs/mace.jsonAINames[10] msgid "Perseus" msgstr "Perseús" #: simulation/data/civs/mace.jsonAINames[11] msgid "Craterus" msgstr "Kraterós" #: simulation/data/civs/mace.jsonAINames[12] msgid "Meleager" msgstr "Meléagros" #: simulation/data/civs/mace.jsonAINames[1] msgid "Philip II" msgstr "Phílippos II" #: simulation/data/civs/mace.jsonAINames[2] msgid "Antipater" msgstr "Antípatros" #: simulation/data/civs/mace.jsonAINames[3] msgid "Philip IV" msgstr "Phílippos IV" #: simulation/data/civs/mace.jsonAINames[4] #: simulation/data/civs/spart.jsonAINames[5] msgid "Lysander" msgstr "Lýsandros" #: simulation/data/civs/mace.jsonAINames[5] msgid "Lysimachus" msgstr "Lysímakhos" #: simulation/data/civs/mace.jsonAINames[6] msgid "Pyrrhus of Epirus" msgstr "Pýrrhos d’Épiru" #: simulation/data/civs/mace.jsonAINames[7] msgid "Antigonus II Gonatas" msgstr "Antígonos II Gonatás" #: simulation/data/civs/mace.jsonAINames[8] msgid "Demetrius II Aetolicus" msgstr "Demetrios II l’Etólicu" #: simulation/data/civs/mace.jsonAINames[9] msgid "Philip V" msgstr "Phílippos V" #: simulation/data/civs/mace.jsonHistory msgid "" "Macedonia was an ancient Greek kingdom, centered in the northeastern part of" " the Greek peninsula. Under the leadership of Alexander the Great, " "Macedonian forces and allies took over most of the world they knew, " "including Egypt, Persia and parts of the Indian subcontinent, allowing a " "diffusion of Hellenic and eastern cultures for years to come." -msgstr "Macedonia yera un antiguu reyno hellénico, centrado na parte oriental septentrional de la península griega. Sol mandu d’Alexandre Magnu, les fhœrcies & alliados de Macedonia conquistóu quasi todu l mundu que conhocíen—Egypto, Persia & stayes del subcontinente índicu—& ansí permittíu la diffusión de les cultures helléniques & orientales per muithos anhos." +msgstr "Macedonia yera un antiguu reino hellénico, centrado na parte oriental septentrional de la península griega. Sol mandu d’Alexandre Magnu, las fhörcias & socios de Macedonia conquistóu quasi todu l mundu que conhocían—Egypto, Persia & extayas del subcontinente índicu—& ansí permittíu la diffusión de las culturas hellénicas & orientales per muithos anhos." #: simulation/data/civs/mace.jsonName msgid "Macedonians" msgstr "macedones" #: simulation/data/civs/maur.jsonAINames[0] msgid "Chandragupta Maurya" msgstr "Candragupta Maurya" #: simulation/data/civs/maur.jsonAINames[1] msgid "Bindusara Maurya" msgstr "Bindusara Maurya" #: simulation/data/civs/maur.jsonAINames[2] msgid "Ashoka the Great" msgstr "Áśoka Maurya" #: simulation/data/civs/maur.jsonAINames[3] msgid "Dasharatha Maurya" msgstr "Dáśaratha Maurya" #: simulation/data/civs/maur.jsonAINames[4] msgid "Samprati Maurya" msgstr "Sámprati Maurya" #: simulation/data/civs/maur.jsonAINames[5] msgid "Shalishuka Maurya" msgstr "Śaliśuka Maurya" #: simulation/data/civs/maur.jsonAINames[6] msgid "Devavarman Maurya" msgstr "Devavarman Maurya" #: simulation/data/civs/maur.jsonAINames[7] msgid "Shatadhanvan Maurya" msgstr "Śatadhanvan Maurya" #: simulation/data/civs/maur.jsonAINames[8] msgid "Brihadratha Maurya" msgstr "Brihádratha Maurya" #: simulation/data/civs/maur.jsonHistory msgid "" "Founded in 322 B.C. by Chandragupta Maurya, the Mauryan Empire was the first" " to rule most of the Indian subcontinent, and was one of the largest and " "most populous empires of antiquity. Its military featured bowmen who used " "the long-range bamboo longbow, fierce female warriors, chariots, and " "thousands of armored war elephants. Its philosophers, especially the famous " "Acharya Chanakya, contributed to such varied fields such as economics, " "religion, diplomacy, warfare, and good governance. Under the rule of Ashoka " "the Great, the empire saw 40 years of peace, harmony, and prosperity." -msgstr "Fundado nel sieglro 322 a.C. por Candragupta Maurya, el mauryano fhoi l primer imperio n conquista’ la mayoría del subcontinente índicu, & uno de los imperios mas grandes & poblrados de l antigüidade. El sou exércitu contaba cun sagittarios qu’usaben arcos lhongos de bambú, guerreires ferozes, carros & milles d’elephantes armados. Los sous philósophos, specialmente Canakya l Preceptor, abançarun per-muithos campos, talos cumo la economía, la religión, la diplomacia, la milicia & el bœn gubiernu. Sol mandado d’Áśoka l Divinamadu, l Imperio vivíu 40 anhos de paz, harmonía & prosperidade." +msgstr "Fundado nel sieglo 322 a.C. por Candragupta Maurya, el mauryano fhoi l primeiru imperio n conquista’ la mayoría del subcontinente índicu, & uno de los imperios mas grandes & poblados de l antigüidade. El sou exércitu contaba cun sagittarios q’usaban arcos lhongos de bambú, guerreiras ferozes, carros & milles d’elephantes armados. Los sous philósophos, specialmente Canakya l Preceptor, abançarun per-muithos campos, talos cumo la economía, la religión, la diplomacia, la milicia & el bön gubiernu. Sol mandado d’Áśoka l Divinamadu, l Imperio vivíu 40 anhos de paz, harmonía & prosperidade." #: simulation/data/civs/maur.jsonName msgid "Mauryas" msgstr "Mauryas" #: simulation/data/civs/pers.jsonAINames[0] msgid "Kurush II the Great" msgstr "Kuruš II el Grande" #: simulation/data/civs/pers.jsonAINames[10] msgid "Haxamanish" msgstr "Haxamaniš" #: simulation/data/civs/pers.jsonAINames[11] msgid "Xsayarsa II" msgstr "Xšayarša II" #: simulation/data/civs/pers.jsonAINames[1] msgid "Darayavahush I" msgstr "Darayavahuš I" #: simulation/data/civs/pers.jsonAINames[2] msgid "Cambyses II" msgstr "Kambujiya II" #: simulation/data/civs/pers.jsonAINames[3] msgid "Bardiya" msgstr "Bardiya" #: simulation/data/civs/pers.jsonAINames[4] msgid "Xsayarsa I" msgstr "Xšayarša I" #: simulation/data/civs/pers.jsonAINames[5] msgid "Artaxshacha I" msgstr "Artaxšaça I" #: simulation/data/civs/pers.jsonAINames[6] msgid "Darayavahush II" msgstr "Darayavahuš II" #: simulation/data/civs/pers.jsonAINames[7] msgid "Darayavahush III" msgstr "Darayavahuš III" #: simulation/data/civs/pers.jsonAINames[8] msgid "Artaxshacha II" msgstr "Artaxšaça II" #: simulation/data/civs/pers.jsonAINames[9] msgid "Artaxshacha III" msgstr "Artaxšaça III" #: simulation/data/civs/pers.jsonCivBonuses[0].Description msgid "Land Traders +25% trade gain." msgstr "Commerciantes terrestres: beneficios commericales +25%." #: simulation/data/civs/pers.jsonCivBonuses[0].Name msgid "Darics" msgstr "Dáricos" #: simulation/data/civs/pers.jsonHistory msgid "" "The Persian Empire, when ruled by the Achaemenid dynasty, was one of the " "greatest empires of antiquity, stretching at its zenith from the Indus " "Valley in the east to Greece in the west. The Persians were the pioneers of " "empire-building of the ancient world, successfully imposing a centralized " "rule over various peoples with different customs, laws, religions and " "languages, and building a cosmopolitan army made up of contingents from each" " of these nations." -msgstr "L Imperio persa, quando llo gubernaba la dynastía acheménida, yera uno de los imperios mas grandiosos de l antigüidade, espurriendo-se nel sou cume del valle del Indu n oriente a la Héllade n occidente. Los persas yeren los innovadores imperiales de l antigüidade clássica, imponiendo cun éxitu un gubiernu centralizadu sobre varios pœblros de costumes, lheys, religiones & lhingües estremades, & construendo un exércitu cosmopolita compœstu de contingentes de cada unu d’estos países." +msgstr "L Imperio persa, quando llo gubernaba la dynastía acheménida, yera uno de los imperios mas grandiosos de l antigüidade, exporriendo-se nel sou cume del valle del Indu n oriente a la Héllade n occidente. Los persas yeran los innovadores imperiales de l antigüidade clássica, imponiendo cun éxitu un gubiernu centralizadu sobre varios puöblos de costumes, lheis, religiones & lhinguas extremadas, & construendo un exércitu cosmopolita compuöstu de contingentes de cada unu d’estos países." #: simulation/data/civs/pers.jsonName msgid "Persians" msgstr "Persas" #: simulation/data/civs/ptol.jsonAINames[0] msgid "Ptolemy Soter" msgstr "Ptolemaios Soter" #: simulation/data/civs/ptol.jsonAINames[10] msgid "Ptolemy Neos Philopater" msgstr "Ptolemaios Neos Philopátor" #: simulation/data/civs/ptol.jsonAINames[11] msgid "Berenice Philopater" msgstr "Berenike Philopátor" #: simulation/data/civs/ptol.jsonAINames[12] msgid "Cleopatra Tryphaena" msgstr "Kleopatra Trýphaina" #: simulation/data/civs/ptol.jsonAINames[13] msgid "Berenice Epiphaneia" msgstr "Berenike Epipháneia" #: simulation/data/civs/ptol.jsonAINames[14] msgid "Cleopatra Philopater" msgstr "Kleopatra Philopátor" #: simulation/data/civs/ptol.jsonAINames[15] msgid "Cleopatra Selene" msgstr "Kleopatra Selene" #: simulation/data/civs/ptol.jsonAINames[16] msgid "Cleopatra II Philometora Soteira" msgstr "Kleopatra II Philométora Sóteira" #: simulation/data/civs/ptol.jsonAINames[17] msgid "Arsinoe IV" msgstr "Arsinoe IV" #: simulation/data/civs/ptol.jsonAINames[18] msgid "Arsinoe II" msgstr "Arsinoe II" #: simulation/data/civs/ptol.jsonAINames[1] msgid "Ptolemy Philadelphus" msgstr "Ptolemaios Philádelphos" #: simulation/data/civs/ptol.jsonAINames[2] msgid "Ptolemy Epigone" msgstr "Ptolemaios ho Epígonos" #: simulation/data/civs/ptol.jsonAINames[3] msgid "Ptolemy Eurgetes" msgstr "Ptolemaios Euergétes" #: simulation/data/civs/ptol.jsonAINames[4] msgid "Ptolemy Philopater" msgstr "Ptolemaios Philopátor" #: simulation/data/civs/ptol.jsonAINames[5] msgid "Ptolemy Epiphanes" msgstr "Ptolemaios Epiphanés" #: simulation/data/civs/ptol.jsonAINames[6] msgid "Ptolemy Philometor" msgstr "Ptolemaios Philométor" #: simulation/data/civs/ptol.jsonAINames[7] msgid "Ptolemy Eupator" msgstr "Ptolemaios Eupátor" #: simulation/data/civs/ptol.jsonAINames[8] msgid "Ptolemy Alexander" msgstr "Ptolemaios Aléxandros" #: simulation/data/civs/ptol.jsonAINames[9] msgid "Ptolemy Neos Dionysos" msgstr "Ptolemaios Neos Diónysos" #: simulation/data/civs/ptol.jsonCivBonuses[0].Description msgid "Bolt Shooters −33% attack damage and −33% attack time." msgstr "Scorpiones: danho offensivo −33% tiempu entre tiros −33%." #: simulation/data/civs/ptol.jsonCivBonuses[0].Name msgid "Polybolos" msgstr "Polybólos" #: simulation/data/civs/ptol.jsonHistory msgid "" "The Ptolemaic dynasty was a Macedonian Greek royal family which ruled the " "Ptolemaic Empire in Egypt during the Hellenistic period. Their rule lasted " "for 275 years, from 305 BC to 30 BC. They were the last dynasty of ancient " "Egypt." -msgstr "La dynastía ptolemaica yera una casa real greco-macedonia que regíu l Imperio ptolemaico n Egypto na dómina alexandrina. El sou gubiernu duróu 275 anhos, del 305 a.C. al 30 a.C. Fhoi la postrer dynastía del Egypto antiguo." +msgstr "La dynastía ptolemaica yera una casa real greco-macedonia que regíu l Imperio ptolemaico n Egypto na dómina alexandrina. El sou gubiernu duróu 275 anhos, del 305 a.C. al 30 a.C. Fhoi la postreira dynastía del Egypto antiguo." #: simulation/data/civs/ptol.jsonName msgid "Ptolemies" msgstr "Ptolemeos" #: simulation/data/civs/rome.jsonAINames[0] msgid "Lucius Junius Brutus" msgstr "Lucius Junius Brutus" #: simulation/data/civs/rome.jsonAINames[10] msgid "Publius Sempronius Tuditanus" msgstr "Publius Sempronius Tuditanus" #: simulation/data/civs/rome.jsonAINames[11] msgid "Marcus Cornelius Cethegus" msgstr "Marcus Cornelius Cethegus" #: simulation/data/civs/rome.jsonAINames[12] msgid "Quintus Caecilius Metellus Pius" msgstr "Quintus Caecilius Metellus Pius" #: simulation/data/civs/rome.jsonAINames[13] msgid "Marcus Licinius Crassus" msgstr "Marcus Licinius Crassus" #: simulation/data/civs/rome.jsonAINames[1] msgid "Lucius Tarquinius Collatinus" msgstr "Lucius Tarquinius Collatinus" #: simulation/data/civs/rome.jsonAINames[2] msgid "Gaius Julius Caesar Octavianus" msgstr "Gaius Julius Caesar Octauianus" #: simulation/data/civs/rome.jsonAINames[3] msgid "Marcus Vipsanius Agrippa" msgstr "Marcus Uipsanius Agrippa" #: simulation/data/civs/rome.jsonAINames[4] msgid "Gaius Iulius Iullus" msgstr "Gaius Iulius Iullus" #: simulation/data/civs/rome.jsonAINames[5] msgid "Gaius Servilius Structus Ahala" msgstr "Gaius Seruilius Structus Ahala" #: simulation/data/civs/rome.jsonAINames[6] msgid "Publius Cornelius Rufinus" msgstr "Publius Cornelius Rufinus" #: simulation/data/civs/rome.jsonAINames[7] msgid "Lucius Papirius Cursor" msgstr "Lucius Papirius Cursor" #: simulation/data/civs/rome.jsonAINames[8] msgid "Aulus Manlius Capitolinus" msgstr "Aulus Manlius Capitolinus" #: simulation/data/civs/rome.jsonAINames[9] msgid "Publius Cornelius Scipio Africanus" msgstr "Publius Cornelius Scipio Africanus" #: simulation/data/civs/rome.jsonCivBonuses[0].Description msgid "Roman Legionaries can form a Testudo." -msgstr "Los legionarios pœden formar in testudo." +msgstr "Los legionarios puöden formar in testudo." #: simulation/data/civs/rome.jsonCivBonuses[0].History msgid "" "The Romans commonly used the Testudo or 'turtle' formation for defense: " "Legionaries were formed into hollow squares with twelve men on each side, " "standing so close together that their shields overlapped like fish scales." -msgstr "Los romanos usaben la formación del testudo ou “tartaruga” para defendé-se: Los legionarios formaben quadros œccos cun dolze homes a cada lhadu, stando tan próximes que los sous scudos se sobreponíen cumo les squames d’un peixe." +msgstr "Los romanos usaban la formación del testudo ou “tartaruga” para defendé-se: Los legionarios formaban quadros uöccos cun dolze homes a cada lhadu, stando tan próximos que los sous scudos se sobreponían cumo las squamas d’un peiẍe." #: simulation/data/civs/rome.jsonCivBonuses[0].Name msgid "Testudo Formation" msgstr "Formación del testudo" #: simulation/data/civs/rome.jsonCivBonuses[1].Description msgid "Battering Rams +20% attack damage. Stone Throwers +10% attack damage." msgstr "Arietes: danho offensivo +20%. Ónagros: danho offensivo +10%." #: simulation/data/civs/rome.jsonCivBonuses[1].Name msgid "Legionary Engineers" msgstr "Ingenieiros legionarios" #: simulation/data/civs/rome.jsonHistory msgid "" "The Romans controlled one of the largest empires of the ancient world, " "stretching at its peak from southern Scotland to the Sahara Desert, and " "containing between 60 million and 80 million inhabitants, one quarter of the" " Earth's population at that time. Rome also remained one of the strongest " "nations on earth for almost 800 years. The Romans were the supreme builders " "of the ancient world, excelled at siege warfare and had an exquisite " "infantry and navy." -msgstr "Los romanos gubernarun uno de los imperios mas grandes de l antigüidade, espurriendo-se nel sou cume de la Scocia meridiana al desiertu del Sáhara, & conteniendo entre 60 & 80 millones d’habitantes, un quartu de la poblración de la Tierra d’aquella épocha. D’arriendes, Roma seguíu siendo una de les mayores potencies del mundu quasi 800 anhos. Los romanos yeren constructores in sin par, distinguidos na arte del assediu & superbos nel combatte terrestre & naval." +msgstr "Los romanos gubernarun uno de los imperios mas grandes de l antigüidade, exporriendo-se nel sou cume de la Scocia meridiana al desiertu del Sáhara, & conteniendo entre 60 & 80 millones d’habitantes, un quartu de la población de la Tierra d’aquella épocha. D’arriendas, Roma seguíu siendo una de las mayores potencias del mundu quasi 800 anhos. Los romanos yeran constructores in sin par, distinguidos na arte del assediu & soberbios nel combatte terrestre & naval." #: simulation/data/civs/rome.jsonName msgid "Romans" msgstr "Romanos" #: simulation/data/civs/sele.jsonAINames[0] msgid "Seleucus I Nicator" msgstr "Séleukos I Nikátor" #: simulation/data/civs/sele.jsonAINames[10] msgid "Alexander I Balas" msgstr "Aléxandros I Balas" #: simulation/data/civs/sele.jsonAINames[11] #: simulation/data/civs/sele.jsonAINames[15] msgid "Demetrius II Nicator" msgstr "Demetrios II Nikátor" #: simulation/data/civs/sele.jsonAINames[12] msgid "Antiochus VI Dionysus" msgstr "Antíokhos VI Diónysos" #: simulation/data/civs/sele.jsonAINames[13] msgid "Diodotus Tryphon" msgstr "Diódotos Tryphon" #: simulation/data/civs/sele.jsonAINames[14] msgid "Antiochus VII Sidetes" msgstr "Antíokhos VII Sidetes" #: simulation/data/civs/sele.jsonAINames[16] msgid "Alexander II Zabinas" msgstr "Alexándros II Zabinas" #: simulation/data/civs/sele.jsonAINames[17] msgid "Cleopatra Thea" msgstr "Kleopatra Theá" #: simulation/data/civs/sele.jsonAINames[18] msgid "Seleucus V Philometor" msgstr "Séleukos V Philométor" #: simulation/data/civs/sele.jsonAINames[19] msgid "Antiochus VIII Grypus" msgstr "Antíokhos VIII Grypós" #: simulation/data/civs/sele.jsonAINames[1] msgid "Antiochus I Soter" msgstr "Antíokhos I Soter" #: simulation/data/civs/sele.jsonAINames[20] msgid "Antiochus IX Cyzicenus" msgstr "Antíokhos IX Kyzikenós" #: simulation/data/civs/sele.jsonAINames[21] msgid "Seleucus VI Epiphanes" msgstr "Séleukos VI Epiphanés" #: simulation/data/civs/sele.jsonAINames[22] msgid "Antiochus X Eusebes" msgstr "Antíokhos X Eusebés" #: simulation/data/civs/sele.jsonAINames[23] msgid "Demetrius III Eucaerus" msgstr "Demetrios III Éukairos" #: simulation/data/civs/sele.jsonAINames[24] msgid "Antiochus XI Epiphanes" msgstr "Antíokhos XI Epiphanés" #: simulation/data/civs/sele.jsonAINames[25] msgid "Philip I Philadelphus" msgstr "Phílippos I Philádelphos" #: simulation/data/civs/sele.jsonAINames[26] msgid "Antiochus XII Dionysus" msgstr "Antíokhos XII Diónysos" #: simulation/data/civs/sele.jsonAINames[27] msgid "Seleucus VII Kybiosaktes" msgstr "Séleukos VII Kybiosaktes" #: simulation/data/civs/sele.jsonAINames[28] msgid "Antiochus XIII Asiaticus" msgstr "Antíokhos XIII Asiatikós" #: simulation/data/civs/sele.jsonAINames[29] msgid "Philip II Philoromaeus" msgstr "Phílippos II Philoromaios" #: simulation/data/civs/sele.jsonAINames[2] msgid "Antiochus II Theos" msgstr "Antíokhos II Theós" #: simulation/data/civs/sele.jsonAINames[3] msgid "Seleucus II Callinicus" msgstr "Séleukos II Kallínikos" #: simulation/data/civs/sele.jsonAINames[4] msgid "Seleucus III Ceraunus" msgstr "Séleukos III Keraunós" #: simulation/data/civs/sele.jsonAINames[5] msgid "Antiochus III Megas" msgstr "Antíokhos III ho Megas" #: simulation/data/civs/sele.jsonAINames[6] msgid "Seleucus IV Philopator" msgstr "Séleukos IV Philopátor" #: simulation/data/civs/sele.jsonAINames[7] msgid "Antiochus IV Epiphanes" msgstr "Antíokhos IV Epiphanés" #: simulation/data/civs/sele.jsonAINames[8] msgid "Antiochus V Eupator" msgstr "Antíokhos V Eupátor" #: simulation/data/civs/sele.jsonAINames[9] msgid "Demetrius I Soter" msgstr "Demetrios I Soter" #: simulation/data/civs/sele.jsonHistory msgid "" "The Macedonian-Greek dynasty that ruled most of Alexander's former empire." msgstr "La dynastía greco-macedónica que gubernaba la mayoría del antiguu imperio alexandrino." #: simulation/data/civs/sele.jsonName msgid "Seleucids" msgstr "Seléucidas" #: simulation/data/civs/spart.jsonAINames[0] msgid "Leonidas" msgstr "Leonidas" #: simulation/data/civs/spart.jsonAINames[10] msgid "Eucleidas" msgstr "Eukleidas" #: simulation/data/civs/spart.jsonAINames[11] msgid "Agesipolis" msgstr "Agesípolis" #: simulation/data/civs/spart.jsonAINames[1] msgid "Dienekes" msgstr "Dienekes" #: simulation/data/civs/spart.jsonAINames[2] msgid "Brasidas" msgstr "Brasidas" #: simulation/data/civs/spart.jsonAINames[3] msgid "Agis" msgstr "Agis" #: simulation/data/civs/spart.jsonAINames[4] msgid "Archidamus" msgstr "Arkhídamos" #: simulation/data/civs/spart.jsonAINames[6] msgid "Pausanias" msgstr "Pausanías" #: simulation/data/civs/spart.jsonAINames[7] msgid "Agesilaus" msgstr "Agesílaos" #: simulation/data/civs/spart.jsonAINames[8] msgid "Echestratus" msgstr "Ekhéstratos" #: simulation/data/civs/spart.jsonAINames[9] msgid "Eurycrates" msgstr "Eurykrates" #: simulation/data/civs/spart.jsonCivBonuses[0].Description msgid "Female Citizens +40% health and +50% melee attack hack damage." -msgstr "Cives fémines: vitalidade +40% danho tayante +50%." +msgstr "Cives féminas: vitalidade +40% danho tayante +50%." #: simulation/data/civs/spart.jsonCivBonuses[0].Name msgid "Spartan Women" -msgstr "Spartanes" +msgstr "Sparciáticas" #: simulation/data/civs/spart.jsonHistory msgid "" "Sparta was a prominent city-state in ancient Greece, and its dominant " "military power on land from circa 650 B.C. Spartan culture was obsessed with" " military training and excellence, with rigorous training for boys beginning" " at age seven. Thanks to its military might, Sparta led a coalition of Greek" " forces during the Greco-Persian Wars, and won over Athens in the " "Peloponnesian Wars, though at great cost." -msgstr "Sparta fhoi una prominente polis de la Héllade, & el sou mayor poder militar terrestre de magar cerca de 650 a.C. Los spartanos obsessionaben-se cun la preparación & excellencia marciales, impeçando a exercita’ los sous rapazinos d’ende los siete anhos d’edade. Gracies a la sua potencia militar, Sparta mandóu una confederación de fhœrcies helléniques nes guerres médiques & vincéu a Athenas na guerra peloponnesíaca, an que llis costóu caro." +msgstr "Sparta fhoi una prominente polis de la Héllade, & el sou mayor poder militar terrestre de magar cerca de 650 a.C. Los spartanos obsessionaben-se cun la preparación & excellencia marciales, impeçando a exercita’ los sous rapazinos d’ende los siete anhos d’edade. Gracias a la sua potencia militar, Sparta mandóu una confederación de fhörcias hellénicas nas guerras médicas & vincéu a Athenas na guerra peloponnesíaca, an que llis costóu caro." #: simulation/data/civs/spart.jsonName msgid "Spartans" msgstr "Spartanos" Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-campaigns.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-campaigns.po (revision 26063) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-campaigns.po (revision 26064) @@ -1,206 +1,206 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # enolp , 2021 # David Sowa , 2021 # msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" "POT-Creation-Date: 2021-08-30 07:08+0000\n" "PO-Revision-Date: 2021-04-23 16:19+0000\n" "Last-Translator: David Sowa , 2021\n" "Language-Team: Asturian (https://www.transifex.com/wildfire-games/teams/17418/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: campaigns/new_maps.jsonDescription msgctxt "Campaign Template" msgid "" "Discover the new maps in Alpha XXVI with a demo campaign, taking you through" " all of them." msgstr "" -"Discubri’ les novedades de l Alpha XXVI cun una campanya que percœrre " -"tódolos mappas nœvos." +"Discubri’ las novedades de l Alpha XXVI cun una campanya que percuörre " +"tódolos mappas nuövos." #: campaigns/new_maps.jsonName msgctxt "Campaign Template" msgid "Demo campaign - new maps" -msgstr "Campanya d’amœstra - mappas nœvos" +msgstr "Campanya d’amuœstra - mappas nuœvos" #: campaigns/tutorial.jsonDescription msgctxt "Campaign Template" msgid "Learn how to play 0 A.D." msgstr "Deprehender a jogar al 0 A.D." #: campaigns/tutorial.jsonLevels.eco_walkthrough.Description msgctxt "Campaign Template" msgid "" "This map will give a rough guide for starting the game effectively. Early " "in the game the most important thing is to gather resources as fast as " "possible so you are able to build enough troops later. Warning: This is very" " fast at the start, be prepared to run through the initial bit several " "times." msgstr "" -"N esti percurridu vamus deprehender como inicia’l jœgu de maneira efficaz. " -"Al principio, lo mas importante ye obtener recursos tan aína quanto pœdas " -"para que mas a lantre seyas a produzir mílites abondos. Avisu: El cursín " -"comiença per-rápido, sta-te preparadu para repetí-llu varies vezes." +"Nesti percurridu vamus deprehender como inicia’l juögu de maneira efficaz. " +"Al principio, lo mas importante ye obtener recursos tan aína quanto puödas " +"para que mas a lantre seas a produzir mílites abondos. Avisu: El cursín " +"comiença per-rápido, sta-te preparadu para repetí-llu varias vezes." #: campaigns/tutorial.jsonLevels.eco_walkthrough.Name msgctxt "Campaign Template" msgid "Economy Walkthrough" msgstr "Percurridu económicu" #: campaigns/tutorial.jsonLevels.introduction.Description msgctxt "Campaign Template" msgid "This is a basic tutorial to get you started playing 0 A.D." -msgstr "N esti cursín elemental vas deprehender a jogar al 0 A.D." +msgstr "Nesti cursín elemental vas deprehender a jogar al 0 A.D." #: campaigns/tutorial.jsonLevels.introduction.Name msgctxt "Campaign Template" msgid "Introductory Tutorial" msgstr "Cursín introductoriu" #: campaigns/tutorial.jsonName msgctxt "Campaign Template" msgid "Tutorial" msgstr "Cursín" #: gui/campaigns/default_menu/CampaignMenu.js:156 msgctxt "campaign status" msgid "Completed" msgstr "Completóu-se" #: gui/campaigns/default_menu/CampaignMenu.js:158 msgctxt "campaign status" msgid "Available" msgstr "Disponible" #: gui/campaigns/default_menu/CampaignMenu.js:217 #, javascript-format msgid "Error loading campaign run %s: %s." msgstr "Error al carga’ la instancia de campanya %s: %s." #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):14 msgid "Campaign Name" msgstr "Nome de campanya" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):45 msgid "No scenario selected" msgstr "Nun se seleccionóu scenario dalo" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):58 msgid "Back to Main Menu" msgstr "Tornar pal menú principal" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):62 msgid "Saved Games" -msgstr "Partides guardades" +msgstr "Partidas guardadas" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):66 msgid "Start Scenario" msgstr "Iniciar scenario" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):69 msgid "Resume Saved Game" msgstr "Continuar partida guardada" #: gui/campaigns/default_menu/CampaignMenu.xml:(heading):27 msgctxt "campaignLevelList" msgid "Scenario Name" msgstr "Nome de scenario" #: gui/campaigns/default_menu/CampaignMenu.xml:(heading):31 msgctxt "campaignLevelList" msgid "Status" msgstr "Stadu" #: gui/campaigns/load_modal/LoadModal.js:18 msgid "file cannot be loaded" msgstr "Nun pudo cargá-se l archivo" #: gui/campaigns/load_modal/LoadModal.js:104 #, javascript-format msgid "Are you sure you want to delete run %s? This cannot be undone." msgstr "" -"¿Stas ciertu que quieres elimina’ la instancia “%s”? Esto nun pœde disfhazé-" -"se." +"¿Stas ciertu que quieres elimina’ la instancia “%s”? Esto nun puöde " +"disfhazé-se." #: gui/campaigns/load_modal/LoadModal.js:105 msgid "Confirmation" msgstr "Confirmación" #: gui/campaigns/load_modal/LoadModal.js:106 msgid "No" msgstr "Non" #: gui/campaigns/load_modal/LoadModal.js:106 msgid "Yes" msgstr "Sí" #: gui/campaigns/load_modal/LoadModal.xml:(caption):13 #: gui/campaigns/load_modal/LoadModal.xml:(caption):39 msgid "Load Campaign" msgstr "Cargar campanya" #: gui/campaigns/load_modal/LoadModal.xml:(caption):20 msgid "No ongoing campaigns." -msgstr "Nun ha hi campanyes in cursu." +msgstr "Nun ha hi campanyas in cursu." #: gui/campaigns/load_modal/LoadModal.xml:(caption):24 msgid "Name of selected run:" msgstr "Nome de la instancia seleccionada:" #: gui/campaigns/load_modal/LoadModal.xml:(caption):31 #: gui/campaigns/new_modal/NewCampaignModal.xml:(caption):23 msgid "Cancel" msgstr "Cancellar" #: gui/campaigns/load_modal/LoadModal.xml:(caption):35 msgid "Delete" msgstr "Eliminar" #: gui/campaigns/new_modal/NewCampaignModal.xml:(caption):12 msgid "Start a campaign" msgstr "Inicio de campanya" #: gui/campaigns/new_modal/NewCampaignModal.xml:(caption):16 msgid "Please enter the name of your new campaign run:" -msgstr "Da nome a esta nœva instancia de campanya, por favor:" +msgstr "Da nome a esta nuœva instancia de campanya, por favor:" #: gui/campaigns/new_modal/NewCampaignModal.xml:(caption):27 #: gui/campaigns/setup/CampaignSetupPage.xml:(caption):55 msgid "Start Campaign" msgstr "Iniciar campanya" #: gui/campaigns/setup/CampaignSetupPage.js:40 msgid "No campaign selected." msgstr "Nun se seleccionóu campanya dala." #: gui/campaigns/setup/CampaignSetupPage.xml:(caption):10 msgid "Campaigns" -msgstr "Campanyes" +msgstr "Campanyas" #: gui/campaigns/setup/CampaignSetupPage.xml:(caption):37 msgid "No Campaign selected" msgstr "Nun se seleccionóu campanya dala" #: gui/campaigns/setup/CampaignSetupPage.xml:(caption):50 msgid "Main Menu" msgstr "Menú principal" #: gui/campaigns/setup/CampaignSetupPage.xml:(heading):26 msgctxt "campaignsetup" msgid "Name" msgstr "Nome" #: gui/common/campaigns/CampaignRun.js:117 #, javascript-format msgid "%(userDesc)s - %(templateName)s" msgstr "%(userDesc)s - %(templateName)s" Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-gamesetup.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-gamesetup.po (revision 26063) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-gamesetup.po (revision 26064) @@ -1,2363 +1,2363 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa , 2017-2021 # enolp , 2017-2019 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-08-30 07:08+0000\n" -"PO-Revision-Date: 2021-12-09 04:06+0000\n" +"PO-Revision-Date: 2021-12-13 03:45+0000\n" "Last-Translator: David Sowa \n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/gamesettings/attributes/PlayerName.js:113 #, javascript-format msgid "%(playerName)s %(romanNumber)s" msgstr "%(playerName)s %(romanNumber)s" #: gui/gamesettings/attributes/TeamPlacement.js:57 msgctxt "team placement" msgid "Circle" msgstr "Círculu" #: gui/gamesettings/attributes/TeamPlacement.js:58 msgid "" "Allied players are grouped and placed with opposing players on one circle " "spanning the map." -msgstr "Los socios axúntense al par d'enemigos nun círculu qu'abraca'l mapa." +msgstr "Los jogadores colligados ajunctan-se al par d’inimigos nun círculu q’invuölve l mappa." #: gui/gamesettings/attributes/TeamPlacement.js:62 msgctxt "team placement" msgid "Line" -msgstr "Llinia" +msgstr "Lhinya" #: gui/gamesettings/attributes/TeamPlacement.js:63 msgid "Allied players are placed in a linear pattern." -msgstr "Los socios asítiense en retafila." +msgstr "Los jogadores colligados sitúan-se n rectafhila." #: gui/gamesettings/attributes/TeamPlacement.js:67 msgctxt "team placement" msgid "Random Group" -msgstr "Conxuntos al debalu" +msgstr "Grea aleatoria" #: gui/gamesettings/attributes/TeamPlacement.js:68 msgid "Allied players are grouped, but otherwise placed randomly on the map." -msgstr "Los socios axúntense ayuri nel mapa." +msgstr "Los jogadores colligados ajunctan-se, mas sitúan-se aleatoriamente nel mappa." #: gui/gamesettings/attributes/TeamPlacement.js:72 msgctxt "team placement" msgid "Stronghold" -msgstr "Fortaleces" +msgstr "Fortalezas" #: gui/gamesettings/attributes/TeamPlacement.js:73 msgid "Allied players are grouped in one random place of the map." -msgstr "Los socios axúntense n'algún requexu del mapa." +msgstr "Los jogadores colligados ajunctan-se ayuri nel mappa." #: gui/gamesetup/Pages/AIConfigPage/AIConfigPage.xml:(caption):13 msgid "AI Configuration" msgstr "Configuración de la IA" #: gui/gamesetup/Pages/AIConfigPage/AIConfigPage.xml:(caption):29 msgid "OK" -msgstr "Aceptar" +msgstr "Acceitar" #: gui/gamesetup/Pages/AIConfigPage/AIDescription.js:30 msgid "AI will be disabled for this player." -msgstr "La intelixencia artificial d'esti xugador va estar desactivada." +msgstr "La intelligencia artificial d’esti jogador vai quedar inactiva." #: gui/gamesetup/Pages/AIConfigPage/Controls/AIBehavior.js:29 msgid "AI Behavior" -msgstr "Actitú de la intelixencia artificial" +msgstr "Actitude de la intelligencia artificial" #: gui/gamesetup/Pages/AIConfigPage/Controls/AIDifficulty.js:32 msgid "AI Difficulty" -msgstr "Dificultá de la intelixencia artificial" +msgstr "Difficultade de la intelligencia artificial" #: gui/gamesetup/Pages/AIConfigPage/Controls/AISelection.js:39 msgctxt "ai" msgid "None" -msgstr "Nengún" +msgstr "Nenguna" #: gui/gamesetup/Pages/AIConfigPage/Controls/AISelection.js:44 msgid "AI Player" -msgstr "Xugador d'intelixencia artificial" +msgstr "Jogador d’intelligencia artificial" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControl.js:142 #, javascript-format msgctxt "Title for specific setting" msgid "%(setting)s:" msgstr "%(setting)s:" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControlCheckbox.js:57 msgid "Yes" msgstr "Sí" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControlCheckbox.js:60 msgid "No" msgstr "Non" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControlDropdown.js:64 #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControlSlider.js:84 msgctxt "settings value" msgid "Unknown" -msgstr "Desconozse" +msgstr "Disconhoz-se" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingsLayout.js:7 msgctxt "Match settings tab name" msgid "Map" -msgstr "Mapa" +msgstr "Mappa" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingsLayout.js:28 msgctxt "Match settings tab name" msgid "Player" -msgstr "Xugador" +msgstr "Jogador" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingsLayout.js:40 msgctxt "Match settings tab name" msgid "Game Type" -msgstr "Tipu d'alcuentru" +msgstr "Typu d’incuöntru" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/AIConfigButton.js:32 #, javascript-format msgid "Configure AI: %(description)s." -msgstr "Configuración de la intelixencia artificial: %(description)s." +msgstr "Configuración de la intelligencia artificial: %(description)s." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerAssignment.js:135 msgid "Select player." -msgstr "Esbilla un xugador." +msgstr "Selecciona jogador." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerAssignment.js:222 #, javascript-format msgid "AI: %(ai)s" -msgstr "Intelixencia artificial: %(ai)s" +msgstr "Intelligencia artificial: %(ai)s" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerAssignment.js:257 msgid "Unassigned" -msgstr "Ensin afitar" +msgstr "Sin afhitar" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerCiv.js:71 msgid "Choose the civilization for this player." -msgstr "Escueyi la civilización d'esti xugador." +msgstr "Excoye’ la civilización d’esti jogador." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerCiv.js:74 msgctxt "civilization" msgid "Random" -msgstr "Al debalu" +msgstr "Aleatoria" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerCiv.js:80 msgid "Picks one civilization at random when the game starts." -msgstr "Escueye una civilización al debalu al aniciar l'alcuentru." +msgstr "Excuöye una civilización aleatoria al inicia’l incuöntru." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerColor.js:48 msgid "Pick a color." -msgstr "Escueyi una color." +msgstr "Excoyer un color." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerTeam.js:47 msgid "Select player's team." -msgstr "Selecciona’ la quadriella l jogador." +msgstr "Selecciona’ la quadriella del jogador." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerTeam.js:50 msgctxt "team" msgid "None" -msgstr "Nengún" +msgstr "Nenguna" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):6 msgid "Player Name" -msgstr "Nome del xugador" +msgstr "Nome del jogador" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):10 msgid "Color" msgstr "Color" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):14 msgid "Player Placement" -msgstr "Allugamientu del xugador" +msgstr "Posición del jogador" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):18 msgid "Civilization" msgstr "Civilización" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):25 msgid "Team" msgstr "Quadriella" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Buttons/MapBrowser.js:36 msgid "Browse Maps" msgstr "Restolar los mapes" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Buttons/MapBrowser.js:39 #, javascript-format msgid "Press %(hotkey)s to view the list of available maps." -msgstr "Premi %(hotkey)s pa ver los mapes disponibles." +msgstr "Premi %(hotkey)s para ve’ los mappas disponibles." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/AlliedView.js:26 msgid "Allied View" -msgstr "Vista comuñera" +msgstr "Vista colligada" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/AlliedView.js:30 msgid "Toggle allied view (see what your allies see)." -msgstr "Alterna la vista comuñera (permite ver lo que ven los socios)." +msgstr "Alterna la vista colligada (permitte ve’ lo que ven los colligados)." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Cheats.js:35 msgid "Cheats" msgstr "Trampes" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Cheats.js:38 msgid "Toggle the usability of cheats." msgstr "Alterna l'usu de trampes." #. Translation: Make sure to differentiate between the revealed map and #. explored map #. settings! #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/ExploredMap.js:26 msgid "Explored Map" -msgstr "Mapa exploráu" +msgstr "Mappa exploradu" #. Translation: Make sure to differentiate between the revealed map and #. explored map #. settings! #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/ExploredMap.js:30 msgid "Toggle explored map (see initial map)." -msgstr "Alterna'l mapa exploráu (ver el mapa inicial)." +msgstr "Alterna’l mappa exploradu (ve’l mappa inicial)." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LastManStanding.js:26 msgid "Last Man Standing" -msgstr "A vida o muerte" +msgstr "A vida ou muörte" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LastManStanding.js:29 msgid "" "Toggle whether the last remaining player or the last remaining set of allies" " wins." -msgstr "Alterna'l trunfu del caberu xugador vivu o los caberos socios vivos." +msgstr "Alterna l triumphu del postreiru jogador vivu ou los postreiros colligados vivos." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LockedTeams.js:30 msgid "Teams Locked" -msgstr "Quadrielles fixes" +msgstr "Quadriellas fixas" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LockedTeams.js:33 msgid "Toggle locked teams." -msgstr "Alterna’ la fixeza de les quadrielles." +msgstr "Alterna’ la fixeza de las quadriellas." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Nomad.js:25 msgid "Nomad" msgstr "Nómada" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Nomad.js:28 msgid "" "In Nomad mode, players start with only few units and have to find a suitable" " place to build their city. Ceasefire is recommended." msgstr "En modu nómada, los xugadores entamen con un puñáu d'unidades y tienen qu'atopar un llugar afayadizu u s'asitiar. Aconséyase la enducia." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Rating.js:27 msgid "Rated Game" msgstr "Alcuentru clasificáu" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Rating.js:30 msgid "Toggle if this game will be rated for the leaderboard." msgstr "Alterna la clasificación d'esti alcuentru en marcador." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RegicideGarrison.js:27 msgid "Hero Garrison" msgstr "Héroes abellugables" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RegicideGarrison.js:30 msgid "Toggle whether heroes can be garrisoned." msgstr "Alterna l'abellugabilidá de los héroes." #. Translation: Make sure to differentiate between the revealed map and #. explored map #. settings! #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RevealedMap.js:26 msgid "Revealed Map" msgstr "Mapa descubiertu" #. Translation: Make sure to differentiate between the revealed map and #. explored map #. settings! #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RevealedMap.js:30 msgid "Toggle revealed map (see everything)." msgstr "Alterna'l mapa descubiertu (vello todo)." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Spies.js:26 msgid "Disable Spies" msgstr "Desactivar especuladores" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Spies.js:29 msgid "Disable spies during the game." msgstr "Fai que los especuladores estean desactivaos nel alcuentru." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Treasures.js:25 msgid "Disable Treasures" msgstr "Desactivar ayalgues" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Treasures.js:28 msgid "Do not add treasures to the map." msgstr "Fai que nun heba ayalgues en mapa." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/WorldPopulation.js:25 msgid "World population" msgstr "Población global" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/WorldPopulation.js:28 msgid "" "When checked the Population Cap will be evenly distributed over all living " "players." msgstr "Señalada, la población máxima va partise por igual entre tódolos xugadores vivos." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Biome.js:54 msgid "Biome" msgstr "Bioma" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Biome.js:60 msgid "Select the flora and fauna." msgstr "Esbilla la flora y la fauna." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Biome.js:63 msgctxt "biome" msgid "Random" msgstr "Al debalu" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Biome.js:66 msgid "Pick a biome at random." msgstr "Escueyi un bioma al debalu." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Daytime.js:57 msgid "Daytime" msgstr "Día" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Daytime.js:60 msgid "Select whether the match takes place at daylight or night." msgstr "Escueyi si l'alcuentru asocede pel día o pela nueche." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Daytime.js:63 msgctxt "daytime selection" msgid "Random" msgstr "Al debalu" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Daytime.js:66 msgctxt "daytime selection" msgid "Randomly pick a time of the day." msgstr "Escueyi una hora del día o nueche al debalu." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/GameSpeed.js:61 msgid "Game Speed" msgstr "Velocidá del xuegu" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/GameSpeed.js:64 msgid "Select game speed." msgstr "Esbilla la velocidá del xuegu." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Landscape.js:25 msgctxt "landscape selection" msgid "Random" msgstr "Al debalu" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Landscape.js:26 msgctxt "landscape selection" msgid "Select a random landscape." msgstr "Esbilla un rodiu al debalu." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Landscape.js:78 msgid "Landscape" msgstr "Rodiu" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Landscape.js:81 msgid "Select one of the landscapes of this map." msgstr "Esbilla'l rodiu del mapa." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:82 msgid "Map Filter" msgstr "Peñera" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:85 msgid "Select a map filter." msgstr "Esbilla una peñera cartográfica." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:26 msgid "Map" msgstr "Mapa" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:141 msgid "Select Map" msgstr "Esbillar mapa" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:144 msgid "Select a map to play on." msgstr "Esbilla un mapa nel que xugar." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:150 msgctxt "map selection" msgid "Random" msgstr "Al debalu" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:153 msgid "Pick any of the given maps at random." msgstr "Escueyi un mapa al debalu." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSize.js:39 msgid "Map Size" msgstr "Tamañu del mapa" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSize.js:42 msgid "Select map size. (Larger sizes may reduce performance.)" msgstr "Esbilla'l tamañu del mapa. (Los grandes pueden cincar al rindimientu)." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapType.js:65 msgid "Map Type" msgstr "Tipu de mapa" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapType.js:68 msgid "Select a map type." msgstr "Esbilla un tipu de mapa." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PlayerCount.js:33 msgid "Number of Players" msgstr "Númberu de xugadores" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PlayerCount.js:36 msgid "Select number of players." msgstr "Esbilla'l númberu de xugadores." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PopulationCap.js:52 msgid "Population Cap" msgstr "Techu poblacional" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PopulationCap.js:55 msgid "Select population limit." msgstr "Esbilla'l tamañu máximu de la población." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PopulationCap.js:58 msgctxt "population limit" msgid "Per Player" msgstr "Por xugador" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PopulationCap.js:61 #, javascript-format msgid "" "Warning: There might be performance issues if all %(players)s players reach " "%(popCap)s population." msgstr "Avisu: Pueden dase problemes si tódolos xugadores %(players)s algamen una población de %(popCap)s." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/StartingResources.js:50 msgid "Starting Resources" msgstr "Recursos iniciales" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/StartingResources.js:53 msgid "Select the game's starting resources." msgstr "Esbilla los recursos iniciales del alcuentru." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/StartingResources.js:56 #, javascript-format msgid "Initial amount of each resource: %(resources)s." msgstr "Cantidá inicial de cada recursu: %(resources)s." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/StartingResources.js:59 msgctxt "starting resources" msgid "Per Player" msgstr "Per jogador" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TeamPlacement.js:53 msgid "Team Placement" msgstr "Collocación de quadrielles" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TeamPlacement.js:56 msgid "Select one of the starting position patterns of this map." msgstr "Selecciona un modello de situación inicial pal mappa." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TeamPlacement.js:60 msgctxt "team placement" msgid "Random" msgstr "Al debalu" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TeamPlacement.js:61 msgctxt "team placement" msgid "Select a random team placement pattern when starting the game." msgstr "Seleccionar un modello de collocación inicial pales quadrielles." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TriggerDifficulty.js:41 msgid "Difficulty" msgstr "Dificultá" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TriggerDifficulty.js:44 msgid "Select the difficulty of this scenario." msgstr "Esbilla la dificultá del escenariu." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/WorldPopulationCap.js:47 msgid "World Population Cap" msgstr "Techu poblacional global" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/WorldPopulationCap.js:50 msgid "Select world population limit." msgstr "Esbilla'l tamañu máximu de la población global." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/WorldPopulationCap.js:53 #, javascript-format msgid "" "Warning: There might be performance issues if %(popCap)s population is " "reached." msgstr "Avisu: Pueden dase problemes si s'algama una población de %(popCap)s." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/Ceasefire.js:35 msgid "Ceasefire" msgstr "Enducia" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/Ceasefire.js:38 msgid "Set time where no attacks are possible." msgstr "Espaciu de tiempu cuando nun se puede atacar." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/Ceasefire.js:41 msgctxt "ceasefire" msgid "No ceasefire" msgstr "Nenguna" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/Ceasefire.js:44 #, javascript-format msgctxt "ceasefire" msgid "%(minutes)s minute" msgid_plural "%(minutes)s minutes" msgstr[0] "%(minutes)s minutu" msgstr[1] "%(minutes)s minutos" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js:38 msgid "Relic Count" msgstr "Númberu de reliquies" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js:41 #, javascript-format msgid "%(number)s relic" msgid_plural "%(number)s relics" msgstr[0] "%(number)s reliquia" msgstr[1] "%(number)s reliquies" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js:44 msgid "" "Total number of relics spawned on the map. Relic victory is most realistic " "with only one or two relics. With greater numbers, the relics are important " "to capture to receive aura bonuses." msgstr "El total de reliquies del mapa. Como condición de victoria, una o dues reliquies son la cuenta. De tres p'arriba, valen más bien pa les bonificaciones aurales." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicDuration.js:38 msgid "Relic Duration" msgstr "Temporizador de reliquies" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicDuration.js:41 msgid "Minutes until the player has achieved Relic Victory." msgstr "Minutos hasta algamar la victoria con reliquies." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicDuration.js:47 #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/WonderDuration.js:44 #, javascript-format msgctxt "victory duration" msgid "%(min)s minute" msgid_plural "%(min)s minutes" msgstr[0] "%(min)s minutu" msgstr[1] "%(min)s minutos" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicDuration.js:50 #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/WonderDuration.js:47 msgctxt "victory duration" msgid "Immediate Victory." msgstr "Nel intre" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/SeaLevelRiseTime.js:38 msgid "Sea Level Rise Time" msgstr "Temporizador del inchente" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/SeaLevelRiseTime.js:41 msgid "Set the time when the water will start to rise." -msgstr "Afita'l tiempu hasta l'entamu del inchente." +msgstr "Afhita l tiempu ta l intamu del intyente." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/SeaLevelRiseTime.js:44 #, javascript-format msgctxt "sea level rise time" msgid "%(minutes)s minute" msgid_plural "%(minutes)s minutes" msgstr[0] "%(minutes)s minutu" msgstr[1] "%(minutes)s minutos" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/WonderDuration.js:38 msgid "Wonder Duration" msgstr "Temporizador de maravíes" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/WonderDuration.js:41 msgid "Minutes until the player has achieved Wonder Victory" msgstr "Minutos hasta algamar la victoria con maravíes." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/CancelButton.js:36 msgid "Back" msgstr "Atrás" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/CancelButton.js:39 msgid "Return to the lobby." msgstr "Tornar pal antepar." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/CancelButton.js:42 msgid "Return to the main menu." msgstr "Tornar pal menú principal." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/CivInfoButton.js:48 #, javascript-format msgid "" "%(hotkey_civinfo)s / %(hotkey_structree)s: View Civilization Overview / Structure Tree\n" "Last opened will be reopened on click." msgstr "%(hotkey_civinfo)s / %(hotkey_structree)s: Ver la Sinopsis civilizacional / Árbore de construcciones\nL'últimu abiertu va reabrise en calcando." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/LobbyButton.js:19 msgid "Show the multiplayer lobby in a dialog window." msgstr "Amostrar l'antepar nun ventanu de diálogu." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:79 msgid "I'm ready" msgstr "Preparáu" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:80 msgid "Stay ready" msgstr "Siguir preparáu" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:81 msgid "I'm not ready!" msgstr "¡Nun estói preparáu!" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:85 msgid "State that you are ready to play." msgstr "Señala qu'estás preparáu pa xugar." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:86 msgid "Stay ready even when the game settings change." msgstr "Siguir preparáu, inda que cambien los axustes del alcuentru." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:87 msgid "State that you are not ready to play." msgstr "Señala que nun estás preparáu pa xugar." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ResetCivsButton.js:29 msgid "" "Reset any civilizations that have been selected to the default (random)." -msgstr "Reafita les civilizaciones al valor por defectu (al debalu)." +msgstr "Reafhita’ las civilizaciones al valor por defeitu (aleatoriu)." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ResetTeamsButton.js:29 msgid "Reset all teams to the default." -msgstr "Reafhitar tódeles quadrielles al valor por defeitu." +msgstr "Reafhitar tódalas quadriellas al valor por defeitu." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/StartGameButton.js:65 msgid "Start Game!" msgstr "¡Aniciar alcuentru!" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/StartGameButton.js:68 msgid "Start a new game with the current settings." msgstr "Anicia un alcuentru nuevu colos axustes actuales." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/StartGameButton.js:71 msgid "" "Start a new game with the current settings (disabled until all players are " "ready)." msgstr "Anicia un alcuentru nuevu colos axustes actuales (cuando todos estean preparaos)." #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatInputPanel.js:55 #, javascript-format msgid "Press %(hotkey)s to autocomplete player names or settings." msgstr "Premi %(hotkey)s p'autocompletar nomes de xugadores o axustes. " #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientChat.js:27 msgid "Unknown Player" msgstr "Xugador desconocidu" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientChat.js:47 #, javascript-format msgid "<%(username)s>" msgstr "<%(username)s>" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientChat.js:50 #, javascript-format msgid "%(username)s %(message)s" msgstr "%(username)s %(message)s" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientConnection.js:27 #, javascript-format msgid "%(username)s has joined" msgstr "%(username)s entró n'alcuentru" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientConnection.js:30 #, javascript-format msgid "%(username)s has left" msgstr "%(username)s dexó l'alcuentru" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientKicked.js:22 #, javascript-format msgid "%(username)s has been kicked" msgstr "Espuxóse a %(username)s" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientKicked.js:25 #, javascript-format msgid "%(username)s has been banned" msgstr "Torgóse a %(username)s" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientReady.js:28 #, javascript-format msgid "* %(username)s is not ready." msgstr "* %(username)s nun está preparáu." #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientReady.js:29 #, javascript-format msgid "* %(username)s is ready!" msgstr "* ¡%(username)s está preparáu!" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/GameSettingsChanged.js:22 msgid "Game settings have been changed" msgstr "Los axustes del alcuentru cambiaron" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatPanel.xml:(caption):9 msgid "Send" msgstr "Unviar" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/StatusMessageFormat.js:24 #, javascript-format msgid "== %(message)s" msgstr "== %(message)s" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/TimestampWrapper.js:25 #, javascript-format msgid "%(time)s %(message)s" msgstr "%(time)s %(message)s" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/TimestampWrapper.js:28 #, javascript-format msgid "\\[%(time)s]" msgstr "\\[%(time)s]" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/TimestampWrapper.js:31 msgid "HH:mm" msgstr "HH:mm" #: gui/gamesetup/Pages/GameSetupPage/Panels/GameSettingWarning.js:40 msgid "Cheats enabled." msgstr "Activáronse les trampes." #: gui/gamesetup/Pages/GameSetupPage/Panels/GameSettingWarning.js:43 msgid "Rated game." msgstr "Alcuentru clasificáu." #: gui/gamesetup/Pages/GameSetupPage/Panels/GameSettingsTabs.js:74 #, javascript-format msgid "Click to toggle the %(name)s settings tab." msgstr "Calca p'alternar la llingüeta %(name)s." #: gui/gamesetup/Pages/GameSetupPage/Panels/MapPreview.js:27 msgid "No selected map" msgstr "Nun hai nengún mapa esbilláu" #: gui/gamesetup/Pages/GameSetupPage/Panels/MapPreview.js:47 msgid "Click to view the list of available maps." msgstr "Calca pa ver los mapes disponibles." #: gui/gamesetup/Pages/GameSetupPage/Panels/TipsPanel.xml:(caption):10 msgid "Show this message in the future." msgstr "Volver amostrar esti mensaxe." #: gui/gamesetup/Pages/LoadingPage/LoadingPage.xml:(caption):7 msgid "Loading" msgstr "Cargando" #: gui/gamesetup/Pages/LoadingPage/LoadingPage.xml:(caption):11 msgid "Loading map data. Please wait…" msgstr "Cargando los datos del mapa. Espera por favor..." #: gui/gamesetup/gamesetup.xml:(caption):17 msgid "Match Setup" msgstr "Configuración del alcuentru" #: gui/gamesetup_mp/gamesetup_mp.js:59 #, javascript-format msgid "%(name)s's game" msgstr "Alcuentru de %(name)s" #: gui/gamesetup_mp/gamesetup_mp.js:123 msgid "Please enter a valid server name." msgstr "Introduz el nome d'un sirvidor válidu, por favor." #: gui/gamesetup_mp/gamesetup_mp.js:131 #, javascript-format msgid "Server port number must be between %(min)s and %(max)s." msgstr "El númberu del puertu del sirvidor tien d'estar entre %(min)s y %(max)s." #: gui/gamesetup_mp/gamesetup_mp.js:150 msgid "Connecting to server..." msgstr "Conectando col sirvidor..." #: gui/gamesetup_mp/gamesetup_mp.js:165 msgid "Server is not running." msgstr "El sirvidor nun está n'execución." #: gui/gamesetup_mp/gamesetup_mp.js:166 msgid "Password is invalid." msgstr "Esa clave nun ye válida." #: gui/gamesetup_mp/gamesetup_mp.js:167 msgid "You have been banned." msgstr "Estás torgáu." #: gui/gamesetup_mp/gamesetup_mp.js:168 msgid "" "Failed to get local IP of the server (it was assumed to be on the same " "network)." msgstr "Fallu al llograr l'IP local del sirvidor (supúnxose que s'atopaba na mesma rede)." #: gui/gamesetup_mp/gamesetup_mp.js:171 #, javascript-format msgid "\\[Invalid value %(reason)s]" msgstr "\\[valor non válidu %(reason)s]" #: gui/gamesetup_mp/gamesetup_mp.js:179 msgid "Failed to connect to the server." msgstr "Fallu al conectar col sirvidor." #: gui/gamesetup_mp/gamesetup_mp.js:181 msgid "Connection failed" msgstr "La conexón falló" #: gui/gamesetup_mp/gamesetup_mp.js:193 #, javascript-format msgid "Net message: %(message)s" msgstr "Mensaxe de la rede: %(message)s" #: gui/gamesetup_mp/gamesetup_mp.js:276 msgid "Registering with server..." msgstr "Rexistrándose en sirvidor..." #: gui/gamesetup_mp/gamesetup_mp.js:282 msgid "Game has already started, rejoining..." msgstr "Yá anició l'alcuentru, rexuniéndose..." #: gui/gamesetup_mp/gamesetup_mp.js:361 msgid "Game name already in use." msgstr "Esi nomatu yá está n'usu." #: gui/gamesetup_mp/gamesetup_mp.js:376 #, javascript-format msgid "Cannot host game: %(message)s." msgstr "Nun puede agospedase l'alcuentru: %(message)s." #: gui/gamesetup_mp/gamesetup_mp.js:377 gui/gamesetup_mp/gamesetup_mp.js:406 #: gui/gamesetup_mp/gamesetup_mp.js:435 gui/gamesetup_mp/gamesetup_mp.js:450 msgid "Error" msgstr "Fallu" #: gui/gamesetup_mp/gamesetup_mp.js:405 gui/gamesetup_mp/gamesetup_mp.js:449 #, javascript-format msgid "Cannot join game: %(message)s." msgstr "Nun puede xunise al alcuentru: %(message)s." #: gui/gamesetup_mp/gamesetup_mp.js:464 #, javascript-format msgid "%(playername)s's game" msgstr "Alcuentru de %(playername)s" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):18 msgid "Multiplayer" msgstr "Dellos xugadores" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):24 msgid "Joining an existing game." msgstr "Xuniéndose a un alcuentru existente." #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):28 #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):70 msgid "Player Name:" msgstr "Nome del xugador:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):38 msgid "Server Hostname or IP:" -msgstr "Nome del anfitrión o IP del sirividor:" +msgstr "Nome del amphitryón ou IP del serividor:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):48 #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):95 msgid "Server Port:" msgstr "Puertu del sirvidor:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):65 msgid "Set up your server to host." msgstr "Configura'l sirvidor p'agospedar." #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):83 msgid "Server Name:" msgstr "Nome del sirvidor:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):112 msgid "Server Password:" msgstr "Clave del sirvidor:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):128 msgid "Use STUN to work around firewalls" -msgstr "Emplegar STUN pa evitar tornafueos" +msgstr "Usar STUN para evitar torna-fhuögos" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):136 msgid "Continue" msgstr "Seguir" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):141 msgid "Cancel" msgstr "Encaboxar" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):152 msgid "Password:" msgstr "Clave:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):162 msgid "Confirm" msgstr "Confimar" #: gui/gamesetup_mp/gamesetup_mp.xml:(tooltip):52 #: gui/gamesetup_mp/gamesetup_mp.xml:(tooltip):99 msgid "Leave blank to use the default port." -msgstr "Déxalo en blanco pa usar el puertu por defectu." +msgstr "Deiẍa-lo n blanco para usa’l puörtu por defeitu." #: gui/gamesetup_mp/gamesetup_mp.xml:(tooltip):113 msgid "Leave blank to not require it." msgstr "Déxalo en blanco pa nun la pidir." #: gui/loading/ProgressBar.js:48 #, javascript-format msgctxt "loading screen progress" msgid "%(percentage)s%%" msgstr "%(percentage)s %%" #. Translation: A bullet point used before every item of list of tips #. displayed on loading #. screen #: gui/loading/TipDisplay.js:62 #, javascript-format msgid "• %(tiptext)s" msgstr "• %(tiptext)s" #: gui/loading/TitleDisplay.js:15 #, javascript-format msgid "Generating “%(map)s”" msgstr "Xenerando «%(map)s»" #: gui/loading/TitleDisplay.js:17 #, javascript-format msgid "Loading “%(map)s”" msgstr "Cargando «%(map)s»" #: gui/text/quotes.txt:1 msgid "" "“Zeus \\[…] established his law: wisdom comes through suffering. \\[…] So " "men against their will learn to practice moderation. \\[…] Such grace is " "harsh and violent.” \\n— Aeschylus (“Agamemnon”, 176–183)" -msgstr "«Mas algamará toda sapiencia quien provea grayar de victoria a Zeus, qu'induz los mortales a razonare, qu'ordena oficialmente que pola pasión la sapiencia hebia. Sí qu'así, nel suonu, ante'l cuore, cáye-lly la llaceriosa memoria del trabayu; ya asina, a remolera, se vien a moderare. Miánica ye violenta la gracia de los démones en reverida sede sentados.» \\n— Esquilu («Agamenón», 176–183)" +msgstr "“Mas agalmar-ha toda sapiencia quien proveya grayare de victoria a Zeus, \\[…] q’ordena officialmente que pela passión la sapiencia s’obtenga. Sí q’assí, nel suönhu, \\[…] cade-lli la lhaceriosa memoria del trabayu; & ansí, a remoleira, se vien a temprare. Lo violenta que ye la gracia de los démones \\[…].” \\n— Eschylu (“Agamemnon”, 176–183)" #: gui/text/quotes.txt:2 msgid "" "“She \\[Helen] brought to Ilium her dowry, destruction.” \\n— Aeschylus " "(“Agamemnon”, 406)" msgstr "«\\[Helena] trexo como dote a Iliu la ruina.» \\n— Esquilu («Agamenón», 406)" #: gui/text/quotes.txt:3 msgid "" "“In every tyrant's heart there springs in the end this poison, that he " "cannot trust a friend.” \\n— Aeschylus (“Prometheus Bound”, 224–225)" msgstr "«D'alguna manera'l tiranu carez esti mal: nun s'enfotar en nengún amigu.» \\n— Esquilu («Prometéu encadenáu», 224–225)" #: gui/text/quotes.txt:4 msgid "" "“Time in the long run teaches all things.” \\n— Aeschylus (“Prometheus " "Bound”, 981)" msgstr "«El tiempu, al pasar, enséñalo todo.» \\n— Esquilu («Prometéu encadenáu», 981)" #: gui/text/quotes.txt:5 msgid "" "“His resolve is not to seem, but to be, the best.” \\n— Aeschylus (“Seven " "Against Thebes”, 592)" msgstr "«Nun quier parecer el meyor, sinón sello.» \\n— Esquilu («Los siete escontra Tebes», 592)" #: gui/text/quotes.txt:6 msgid "“A prosperous fool is a grievous burden.” \\n— Aeschylus (fragment 383)" msgstr "«El babayu adineradu ye pesadu de llevar.» \\n— Esquilu (fragmentu 383)" #: gui/text/quotes.txt:7 msgid "" "“The gods help those that help themselves.” \\n— Aesop (“Hercules and the " "Wagoner”)" msgstr "«A los dioses rogando y col mazu dando.» \\n— Esopu («El carreteru y Hércules»)" #: gui/text/quotes.txt:8 msgid "" "“It is thrifty to prepare today for the wants of tomorrow.” \\n— Aesop (“The" " Ant and the Grasshopper”)" msgstr "«El llabor de mañana güei se me faga.» \\n— Esopu («La formiga y la cantariella»)" #: gui/text/quotes.txt:9 msgid "“Union gives strength.” \\n— Aesop (“The Bundle of Sticks”)" msgstr "«Con ayuda de vecinos, fezo mia güela una casa.» \\n— Esopu («El fexe»)" #: gui/text/quotes.txt:10 msgid "" "“Never trust advice from a man in the throes of his own difficulty.” \\n— " "Aesop (“The Fox and the Goat”)" msgstr "«De quien mira pa les botes nun t'enfotes.» \\n— Esopu («La raposa y la cabra»)" #: gui/text/quotes.txt:11 msgid "" "“Familiarity breeds contempt; acquaintance softens prejudices.” \\n— Aesop " "(“The Fox and the Lion”)" msgstr "«Más val un amigu que pariente nin primu.» \\n— Esopu («La raposa y el lleón»)" #: gui/text/quotes.txt:12 msgid "" "“Self-conceit may lead to self-destruction.” \\n— Aesop (“The Frog and the " "Ox”)" msgstr "«El que con señores anda, llora, que nun canta.» \\n— Esopu («La xaronca y el güe»)" #: gui/text/quotes.txt:13 msgid "" "“Slow and steady wins the race.” \\n— Aesop (“The Hare and the Tortoise”)" msgstr "«Contra más priesa más vagar.» \\n— Esopu («La llebre y la tortuga»)" #: gui/text/quotes.txt:14 msgid "" "“Better be wise by the misfortunes of others than by your own.” \\n— Aesop " "(“The Lion, the Ass, and the Fox Hunting”)" msgstr "«El que nun oye conseyu nun llega a vieyu.» \\n— Esopu («El lleón, el pollín y la raposa»)" #: gui/text/quotes.txt:15 msgid "" "“Enemies' promises were made to be broken.” \\n— Aesop (“The Nurse and the " "Wolf”)" msgstr "«Ante casa del que nun reza, nun dexes l’arca abierta.» \\n— Esopu («L'ama y el llobu»)" #: gui/text/quotes.txt:16 msgid "“Any excuse will serve a tyrant.” \\n— Aesop (“The Wolf and the Lamb”)" msgstr "«De lo contado come'l llobu.» \\n— Esopu («El llobu y el corderu»)" #: gui/text/quotes.txt:17 msgid "" "“If I have done anything noble, that is a sufficient memorial; if I have " "not, all the statues in the world will not preserve my memory.” \\n— " "Agesilaus II of Sparta (Plutarch, “Moralia”, “Sayings of Spartans”, 215a)" msgstr "«Si you feixera daqué curioso, que vos recuerde a min; si non, nun lo van fader nin tódalas estautas.» \\n— Axesiláu II d'Esparta (Plutarcu, «Moralia», «Dichos lacónicos», 215a)" #: gui/text/quotes.txt:18 msgid "" "“Spartans do not ask how many, only where the enemy are.” \\n— Agis II of " "Sparta (Plutarch, “Moralia”, “Sayings of Spartans”, 215d)" msgstr "«A los lacedemonios nun se-ḷḷys alvertía entrugar cuántos son, sinón ú los enemigos.» \\n— Axis II d'Esparta (Plutarcu, «Moralia», «Dichos lacónicos», 215d)" #: gui/text/quotes.txt:19 msgid "" "“Weep not for me, as I suffer unjustly, I am in a happier situation than my " "murderers.” \\n— Agis IV of Sparta upon seeing one of his executioners cry " "(Plutarch, “Parallel Lives”, “Agis”, sec. 20)" msgstr "«¡Ayó! ¡Deixa de ḷḷorar! Arréu que m'asasinan, acabo mechor que los executores.» \\n— Axis IV d'Esparta en viendo llarimar a ún de los executores (Plutarcu, «Vides paraleles», «Axis», seic. 20)" #: gui/text/quotes.txt:20 msgid "" "“Sex and sleep alone make me conscious that I am mortal.” \\n— Alexander the" " Great (Plutarch, “Parallel Lives”, “Alexander”, sec. 22)" msgstr "«Decátome que soi mortal dormiendo y faciendo l'amor.» \\n— Alexandre Magnu (Plutarcu, «Vides paraleles», «Alexandre», seic. 22)" #: gui/text/quotes.txt:21 msgid "" "“It is very servile to live in luxury, but very royal to toil. \\[…] Don't " "you know that the end and object of conquest is to avoid the vices and " "infirmities of the subdued?” \\n— Alexander the Great (Plutarch, “Parallel " "Lives”, “Alexander”, sec. 40)" msgstr "«Vivir a lo pavo ye cosa de siervos; los nobles trabayen. \\[...] ¿Nun sabedes que'l finxu de conquistar ye quitase de les zunes de los vencidos?» \\n— Alexandre Magnu (Plutarcu, «Vides paraleles», «Alexandre», seic. 40)" #: gui/text/quotes.txt:22 msgid "" "“Glorious are the deeds of those who undergo labor and run the risk of " "danger; and it is delightful to live a life of valor and to die leaving " "behind immortal glory.” \\n— Alexander the Great, addressing his troops " "(Arrian, “The Anabasis of Alexander”, 5.26)" msgstr "«Son curioses les obres de los que se meten nel trabayu y cuerren peligru; y presta vivir como home y morrer dexando atrás gloria inmortal.» \\n— Alexandre Magnu, afalando a les tropes (Arrianu, «La expedición d'Alexandre», 5.26)" #: gui/text/quotes.txt:23 msgid "" "“I for one think that to a brave man there is no end to labors except the " "labors themselves, provided they lead to glorious achievements.” \\n— " "Alexander the Great, addressing his troops (Arrian, “The Anabasis of " "Alexander”, 5.26)" msgstr "«Camiento yo que'l paisanu bien nacidu nun trabaya con otru envís que'l de trabayar, siempres que lleve a obres curioses.» \\n— Alexandre Magnu, afalando a les tropes (Arrianu, «La expedición d'Alexandre», 5.26)" #: gui/text/quotes.txt:24 msgid "" "“If I were not Alexander, I should wish to be Diogenes \\[of Sinope].” \\n— " "Alexander the Great, impressed by the simplicity of the philosopher he had " "met (Plutarch, “Moralia”, “On the Fortunes of Alexander the Great”, 332a–b)" msgstr "«Si yo nun fuere Alexandre, sedría Dióxenes \\[de Sinope].» \\n— Alexandre Magnu, amelláu pola llaneza del filósofu qu'acabare d'alcontrar (Plutarcu, «Moralia», «Sobre la fortuna d'Alexandre Magnu», 332a–b)" #: gui/text/quotes.txt:25 msgid "" "“To the strongest!” \\n— Alexander the Great, on his death bed, when asked " "who should succeed him as king (Arrian, “The Anabasis of Alexander”, 7.26)" msgstr "«¡Al más fuerte!» \\n— Alexandre Magnu, enantes de morrer, entrugáu quién había asocedellu (Arrianu, «La expedición d'Alexandre», 7.26)" #: gui/text/quotes.txt:26 msgid "" "“I do not steal victory.” \\n— Alexander the Great, when suggested to raid " "the Persians at night (Plutarch, “Parallel Lives”, “Alexander”, sec. 31)" msgstr "«Nun furto la victoria.» \\n— Alexandre Magnu, cuando se-lly encamentó asaltar de nueche a los perses (Plutarcu, «Vides paraleles», «Alexandre», seic. 31)" #: gui/text/quotes.txt:27 msgid "" "“Written laws are like spiders' webs; they will catch, it is true, the weak " "and poor, but will be torn in pieces by the rich and powerful.” \\n— " "Anacharsis (Plutarch, “Parallel Lives”, “Solon”, sec. 5)" msgstr "«Los códigos nun s'estremen un ris de teles d'araña; si bien atrapen los ruinos y enxencles, esfarrapen so los ricos y puxantes.» \\n— Anacarsis (Plutarcu, «Vides paraleles», «Solón», seic. 5)" #: gui/text/quotes.txt:28 msgid "" "“The agora is an established place for men to cheat one another, and behave " "covetously.” \\n— Anacharsis, a Scythian philosopher who traveled to Greece " "(Diogenes Laertius, “The Lives and Opinions of Eminent Philosophers”, " "“Anacharsis”, sec. 5)" msgstr "«L'ágora yera'l llugar acotadu, según se dicía, pa engañase y estafase.» \\n— Anacarsis, un filósofu d'Escita que viaxare a Grecia (Dióxenes Laerciu, «Les vides y sencies de los filósofos más valoraos», «Anacarsis», seic. 5)" #: gui/text/quotes.txt:29 msgid "" "“It was not by taking care of the fields, but of ourselves, that we acquired" " those fields.” \\n— Anaxandridas II of Sparta (Plutarch, “Moralia”, " "“Sayings of Spartans”, 217a)" msgstr "«Nun percanciemos los campos coutivándolos, sinón fadiéndonos valir.» \\n— Anaxándrides II d'Esparta (Plutarcu, «Moralia», «Dichos lacónicos», 217a)" #: gui/text/quotes.txt:30 msgid "" "“States are doomed when they are unable to distinguish good men from bad.” " "\\n— Antisthenes (Diogenes Laertius, “The Lives and Opinions of Eminent " "Philosophers”, “Antisthenes”, sec. 5)" msgstr "«Los estados están condergados siempre y cuando nun seyan pa estremar los cabales de los birrios.» \\n— Antístenes (Dióxenes Laerciu, «Vitae Philosophorum», «Antístenes», seic. 5)" #: gui/text/quotes.txt:31 msgid "" "“The fox knows many tricks; the hedgehog one good one.” \\n— Archilochus " "(fragment 201)" msgstr "«La raposa tien munchos trucos; el corcuspín ún bonu.» \\n— Arquílocu (fragmentu 201)" #: gui/text/quotes.txt:32 msgid "" "“Give me a place to stand, and I shall move the world.” \\n— Archimedes, on " "his usage of the lever (Diodorus Siculus, “The Library of History”, " "fragments of book XXVI, sec. 18)" msgstr "«Dame batura; con esta curiosura voi mover la tierra entera.» \\n— Arquímedes, na amostranza de la palanca (Diodoru Sículu, «Biblioteca histórica», fragmentos del llibru XXVI, seic. 18)" #: gui/text/quotes.txt:33 msgid "" "“It is from their foes, not their friends, that cities learn the lesson of " "building high walls and ships of war.” \\n— Aristophanes (“Birds”)" msgstr "«Ye de los enemigos, non los amigos, que les poleis deprendieron a llevantar muralles altes y construir naves llargues.» \\n— Aristófanes («Los páxaros»)" #: gui/text/quotes.txt:34 msgid "" "“It is obligatory, especially for a philosopher, to sacrifice even one's " "closest personal ties in defense of the truth.” \\n— Aristotle (“Nicomachean" " Ethics”, I. 1096a.11)" msgstr "«Ye meyor, si non preciso, dexar mesmamente los familiares en defensa de la verdá, sobre manera pa los filósofos.» \\n— Aristóteles («La ética a Nicómacu», I. 1096a.11)" #: gui/text/quotes.txt:35 msgid "" "“Happiness depends on leisure; for we are busy to have leisure, and make war" " to live in peace.” \\n— Aristotle (“Nicomachean Ethics”, X. 1177b.4)" msgstr "«La felicidá abulta manar nel vagar; pos ocupámosmos pa folgamos y guerriamos pa vivir en paz.» \\n— Aristóteles («La ética a Nicómacu», X. 1177b.4)" #: gui/text/quotes.txt:36 msgid "" "“Man is by nature a political animal.” \\n— Aristotle (“Politics”, I. " "1253a.2)" msgstr "«L'home naz como animal políticu.» \\n— Aristóteles («La política», I. 1253a.2)" #: gui/text/quotes.txt:37 msgid "" "“Both oligarch and tyrant mistrust the people, and therefore deprive them of" " their arms.” \\n— Aristotle (“Politics, V. 1311a.11)" msgstr "«L'oligarca y el tiranu nun se fíen del pueblu y, poro, quíten-lly les armes.» \\n— Aristóteles («La política», V. 1311a.11)" #: gui/text/quotes.txt:38 msgid "" "“I have gained this by philosophy: that I do without being commanded what " "others do only from fear of the law.” \\n— Aristotle (Diogenes Laertius, " "“The Lives and Opinions of Eminent Philosophers”, “Aristotle”, sec. 20)" msgstr "«Perguntadu qué deprendiera de la filosofía, retrucó \"facer de bona gana lo que dalgunos facen por medrana a la llei.\"» \\n— Aristóteles (Dióxenes Laerciu, «Vitae Philosophorum», «Aristóteles», seic. 20)" #: gui/text/quotes.txt:39 msgid "" "“I count him braver who overcomes his desires than him who conquers his " "enemies, for the hardest victory is over the self.” \\n— Aristotle " "(Stobaeus, “Florilegium”, 223)" msgstr "«El que domina los rixos abúltame más valiente qu'aquelli qu'apodera los enemigos; porque cuesta enforma vencese a ún mesmu.» \\n— Aristóteles (Estobéu, «Florilegium», 223)" #: gui/text/quotes.txt:40 msgid "" "“Alexander himself, plagued by thirst, with great pain and difficulty " "nevertheless led the army on foot \\[…]. At this time a few of the light-" "armed soldiers \\[…] found some water \\[…], poured the water into a helmet " "and carried it to him. He took it, and commending the men who brought it, " "immediately poured it upon the ground in the sight of all.” \\n— Arrian " "about Alexander's march through the Gedrosian desert (“The Anabasis of " "Alexander”, 6.26)" msgstr "«Hata Alexandre apabentaba de sede ya malapenas siguía al fruente del exércitu \\[…]. Entrín ya non, algunos de los batedores \\[…] atoparon agua \\[…], metiéronla nun cascu ya ḷḷeváronla al rei. Él acoyéulos ya agradecéu-ḷḷysla, mas recibiéndola a la vista de todos la vertéu.» \\n— Arrianu sobre'l pasu d'Alexandre pel ermu de Xedrosia («La expedición d'Alexandre», 6.26)" #: gui/text/quotes.txt:41 msgid "" "“Thrusting his spear into Mithridates' face, he \\[Alexander] hurled him to " "the ground. Then Rhoesaces \\[a Persian] \\[…] struck him on the head with " "his sword. \\[…] Alexander hurled him too to the ground, piercing with his " "lance through his breastplate into his chest. Sphithridates \\[a Persian] " "had already raised his sword against Alexander from behind when Clitus \\[…]" " cut his arm off.” \\n— Arrian about the Battle of the Granicus (“The " "Anabasis of Alexander”, 1.15)" msgstr "«\\[Alexandre] clavó la llancia na cara de Mithridates y valtólu. Entós Rhoesaces \\[un pérsicu] \\[…]-y solmenó un espadazu na tiesta. \\[…] A esti Alexandre tamién lu valtó furándo-y la coraza hata'l pechu. Mentanto, Sphithridates \\[un persa] alzare la cuchiella detrás d'Alexandre, pero Clitus antemanólo \\[…] y cortó-y el brazu.» \\n— Arrianu sobre la batalla del Gránicu («La expedición d'Alexandre», 1.15)" #: gui/text/quotes.txt:42 msgid "" "“Let every man remind their descendants that they also are soldiers who must" " not desert the ranks of their ancestors, or retreat out of cowardice.” \\n—" " Aspasia (Plato, “Menexenus”, 246b)" msgstr "«Que cada padre encamiente a los ḥiyos, como ena guerra, que ñun dexen las ḥilas ancestrales ñin aḥuyan acobardados.» \\n— Aspasia (Platón, «Menéxenu», 246b)" #: gui/text/quotes.txt:43 msgid "" "“Quintilius Varus, give me back my legions!” \\n— Augustus, after three " "legions were annihilated in the Battle of the Teutoburg Forest (Suetonius, " "“Divus Augustus”, sec. 23)" msgstr "«¡Quintilius Varus, rindi las llexones!» \\n— Augustu, n'escontarmándose trés lexones na batalla de Teutoburgu (Suetoniu, «Divus Augustus», seic. 23)" #: gui/text/quotes.txt:44 msgid "" "“In my nineteenth year, on my own initiative and at my own expense, I raised" " an army with which I liberated the state, which was oppressed by the " "tyranny of a faction.” \\n— Augustus, in his autobiography (“Res Gestae Divi" " Augusti”, sec. 1)" msgstr "«A los decinueve anos d'edá, pola mia cuenta y riesgu, merquéi un exércitu con que lliberéi la república de la facción gobernante que la primía.» \\n— Augustu, na sua autobiografía («Res Gestae Divi Augusti», seic. 1)" #: gui/text/quotes.txt:45 msgid "" "“Wars, both civil and foreign, I waged throughout the world, on sea and " "land, and when victorious I spared all citizens who sued for pardon. The " "foreign nations which could with safety be pardoned I preferred to save " "rather than to destroy.” \\n— Augustus, in his autobiography (“Res Gestae " "Divi Augusti”, sec. 3)" msgstr "«Guerras, civiles, extrañas, en tierra ya mare, en todu'l mundu las llibréi. Vencedore, a tódolos ciudadanos que pidían piedá los perdonéi. La xente extraña que yeu podía perdonare seguramente, quixi masina allugalla que desanicialla.» \\n— Augustu, na sua autobiografía («Res Gestae Divi Augusti», seic. 3)" #: gui/text/quotes.txt:46 msgid "" "“Choose the course which you adopt with deliberation; but when you have " "adopted it, then persevere in it with firmness.” \\n— Bias of Priene " "(Diogenes Laertius, “The Lives and Opinions of Eminent Philosophers”, " "“Bias”, sec. 5)" msgstr "«Cavilga bien primero de tomar un determín; pero cuando lu tomes, percúmplilu.» \\n— Biante de Priene (Dióxenes Laerciu, «Les vides y sencies de los filósofos más valoraos», «Biante», seic. 5)" #: gui/text/quotes.txt:47 msgid "" "“How stupid it was for the king to tear out his hair in grief, as if " "baldness were a cure for sorrow.” \\n— Bion of Borysthenes (Cicero, " "“Tusculan Disputations”, III. 26)" msgstr "«Ai Eetes, ¡lo fatu que yes!, a ti mesmu te provoquesti estos males.» \\n— Bión de Borístenes (Cicerón, «Los alderiques tusculanos», III. 26)" #: gui/text/quotes.txt:48 msgid "" "“He has not acquired a fortune; the fortune has acquired him.” \\n— Bion of " "Borysthenes, referring to a wealthy miser (Diogenes Laertius, “The Lives and" " Opinions of Eminent Philosophers”, “Bion”, sec. 50)" msgstr "«Elli nun percanció'l dineru, sinón el dineru a elli.» \\n— Bión de Borístenes, sobre un camuñu adineráu (Dióxenes Laerciu, «Vitae Philosophorum», «Bión», seic. 50)" #: gui/text/quotes.txt:49 msgid "" "“Woe to the Defeated!” \\n— Brennus, Gaulish chieftain who had seized Rome " "(with the exception of a garrison on Capitoline Hill). When Camillus arrived" " from Veii and besieged him, he negotiated his withdrawal for 1000 pounds of" " gold, but not without using false weights and adding the weight of his " "sword on the scale when the Romans complained (Polybius, “Histories”, II. " "18)" msgstr "«¡Ai de los vencidos!» \\n— Brenu, el caudiellu galu que conquistó a Roma, (sacante la Llomba Capitolina). Cuando Camilu aportó de Veyos ya cercólu, alcordó dexar la ciudá por 1.000 llibres d'oru, y asina lo fixo, si bien amañó la balanza y echó-y la sua espada al quexase los romanos (Polibiu, «Hestories», II. 18)" #: gui/text/quotes.txt:50 msgid "" "“Robbery, slaughter, plunder, they \\[the Romans] deceivingly name empire; " "they make a wasteland and call it peace.” \\n— Calgacus, Caledonian " "chieftain in a speech before the Battle of Mons Graupius (Tacitus, " "“Agricola”, 30)" msgstr "«El saquéu, la rapuña, la matanza: \\[los romanos] chámanlos conos nomes falsos d'imperiu y, eillí u facen un desiertu, paz.» \\n— Calgacu, caudiellu caledoniu qu'afalaba les tropes primero de la batalla del Monte Graupiu (Tácitu, «De vita et moribus Iulii Agricolae», 30)" #: gui/text/quotes.txt:51 msgid "“Set a thief to catch a thief.” \\n— Callimachus (“Epigrams”, 44)" msgstr "«Les buelgues del lladrón, como lladrón, les reconozo.» \\n— Calímacu («Los epigrames», 44)" #: gui/text/quotes.txt:52 msgid "" "“All mankind rules its women, and we rule all mankind, but our women rule " "us.” \\n— Cato the Elder (Plutarch, “Moralia”, “Sayings of Romans”, 198e)" msgstr "«Dizse que los homes gobiernan las muyeres, nós a tódolos homes, pero a nós las muyeres.» \\n— Catón el Vieyu (Plutarcu, «Moralia», «Dichos romanos», 198e)" #: gui/text/quotes.txt:53 msgid "" "“The worst ruler is one who cannot rule himself.” \\n— Cato the Elder " "(Plutarch, “Moralia”, “Sayings of Romans”, 198f)" msgstr "«Dicíase que'l pior gobernante yera'l que nun podía gobernase a sí mesmu.» \\n— Catón el Vieyu (Plutarcu, «Moralia», «Dichos romanos», 198f)" #: gui/text/quotes.txt:54 msgid "" "“Wise men learn more from fools than fools from the wise.” \\n— Cato the " "Elder (Plutarch, “Parallel Lives”, “Cato the Elder”, sec. 9)" msgstr "«Dicíase que los cuerdos aproveitan más so los ḷḷueḷḷos que los ḷḷueḷḷos so los cuerdos.» \\n— Catón el Vieyu (Plutarcu, «Vides paraleles», «Catón el Vieyu», seic. 9)" #: gui/text/quotes.txt:55 msgid "" "“Moreover, I consider that Carthage should be destroyed.” \\n— Cato the " "Elder, who ended all speeches in his later life with this statement " "(Plutarch, “Parallel Lives”, “Cato the Elder”, sec. 27)" msgstr "«Pos tamién camiento que Cartagu nun ha ser.» \\n— Catón el Vieyu, que más sero na vida acabó cada discursu asina (Plutarcu, «Vides paraleles», «Catón el Vieyu», seic. 27)" #: gui/text/quotes.txt:56 msgid "" "“We did not flinch but gave our lives to save Greece when her fate hung on a" " razor's edge.” \\n— Corinthian epitaph to their fallen of the Persian Wars " "(Plutarch, “Moralia”, “On the Malice of Herodotus”, 870e)" msgstr "«Cuando toda la Hélade estaba pela cota la cuchiella, diemos les nueses vides protexéndola.» \\n— Epitafiu corintiu pa los cayidos de les guerres perses (Plutarcu, «Moralia», «Sobre la malinidá d'Heródotu», 870e)" #: gui/text/quotes.txt:57 msgid "" "“Then the blood really flowed, for the two lines were so close that shield " "struck against shield, and they drove their swords into each other's faces. " "It was impossible for the weak or cowardly to retreat; man to man they " "fought like in single combat.” \\n— Curtius Rufus about the Battle of Issus " "(“Histories of Alexander the Great”, III. 11.5)" msgstr "«Entóncenes s'arramóu muitísima sangre, porque los dous frentes cutían, puxando arma contra arma ya emponiéndose unu a outru las puntas a la boca. Daqueḷḷa nun se-ḷḷys deixóu afuxire nin al ḷḷerciosu nin al cobarde; estaban apertados na mesma güelga, amarrándose cuasimente en combate singular.» \\n— Curciu Rufu sobre la batalla d'Isu («Hestories d'Alexandre Magnu», III. 11.5)" #: gui/text/quotes.txt:58 msgid "" "“I am Cyrus, who won for the Persians their empire. Therefore do not " "begrudge me this bit of earth that covers my bones.” \\n— Cyrus the Great's " "epitaph (Plutarch, “Parallel Lives”, “Alexander”, sec. 69)" msgstr "«Yo so Ciru, el que ganó a los perses l'imperiu; poro, nun envidiedes esta pequeñeza de tierra que m'envolubra'l cuerpu.» \\n— L'epitafiu de Ciru'l Grande (Plutarcu, «Vides paraleles», «Alexandre», seic. 69)" #: gui/text/quotes.txt:59 msgid "" "“I am Darius, the great king, king of kings, the king of Persia, the king of" " countries, \\[…] 23 lands in total.” \\n— Darius I (Behistun inscription, " "column I, 1–6)" msgstr "«Yo so Daríu, el gran rei, el rei de reis, el rei de Persia, el rei de países, \\[…] 23 tierres en total.» \\n— Daríu I (La inscripción de Beḥistún, columna I, 1-6)" #: gui/text/quotes.txt:60 msgid "" "“Phraortes was captured and brought before me. I cut off his nose, his ears," " and his tongue, and I put out one eye, and he was kept in chains at my " "palace entrance, and all the people saw him. Then I crucified him in " "Ecbatana; and the men who were his foremost followers \\[…] I flayed and " "hung out their skins, stuffed with straw.” \\n— Darius I (Behistun " "inscription, column II, 32)" msgstr "«Cataron a Frávartix y lleváronlu énte min. Yo corté-y la ñariz, les oreyes y la llingua; espuxé-y un güeyu y encadenémoslu a la entrada del palaz; toda la xente lu vio. Darréu lu crucifiqué n'Ecbatana; y a los siguidores principales \\[…] esfollélos y escolingué los pelleyos, enllenos de paya.» \\n— Daríu I (La inscripción de Beḥistún, columna II, 32)" #: gui/text/quotes.txt:61 msgid "" "“By desiring little, a poor man makes himself rich.” \\n— Democritus " "(fragment)" msgstr "«Queriendo poco, el probe faise ricu.» \\n— Demócritu (fragmentu)" #: gui/text/quotes.txt:62 msgid "" "“It is hard to be governed by one's inferior.” \\n— Democritus (fragment)" msgstr "«Cuosta estar sol gobiernu d'un inferiore.» \\n— Demócritu (fragmentu)" #: gui/text/quotes.txt:63 msgid "" "“Physical strength is only noble in cattle, it is strength of character that" " is noble in men.” \\n— Democritus (fragment)" msgstr "«La podencia del cuorpu ye curiosa en reses, pero ye la forcia del calter que ye curiosa nel home.» \\n— Demócritu (fragmentu)" #: gui/text/quotes.txt:64 msgid "" "“It is not possible to found a lasting power upon injustice, perjury, and " "treachery.” \\n— Demosthenes, in one of his many speeches against the rising" " Philip II of Macedon (“Olynthiac II”, 10)" msgstr "«Nun se puede establecer un poder duraderu malfaciendo, perxurando y engañando.» \\n— Demóstenes, nún de los munchos discursos sos escontra l'ascensu de Filipu II de Macedonia («La Olíntica II», 10)" #: gui/text/quotes.txt:65 msgid "" "“Delivery, delivery, delivery.” \\n— Demosthenes, when asked what were the " "three most important elements of rhetoric (Cicero, “De Oratore”, 3.213)" msgstr "«La execución; asina la segunda, asina la tercera.» \\n— Demóstenes, entrugáu cuál yera'l primer arte de la retórica (Cicerón, «Sobre l'orador», 3.213)" #: gui/text/quotes.txt:66 msgid "" "“The Macedonians first raised an unearthly shout followed by the Persians " "answering, so that the whole hillside bordering the battlefield echoed back " "the sound, and that second roar was louder than the Macedonian war cry as " "five hundred thousand men shouted with one voice.” \\n— Diodorus Siculus " "about the Battle of Issus (“The Library of History”, XVII., sec. 33)" msgstr "«Los macedonios glayanon primero, llanzando un gritu de mal agüeru, pero al responder los bárbaros darréu, resonó todu'l rodiu montascosu; el ruxidu d'aquesti ixuxú apoderó'l primer esberridu, como a una voz se reclamaben quinientos mil.» \\n— Diodoru Sículu sobre la batalla d'Isu («Biblioteca histórica», XVII., seic. 33)" #: gui/text/quotes.txt:67 msgid "" "“Brasidas, taking his stand on the gangway, fought off from there the " "multitude of Athenians who converged upon him. And at the outset he slew " "many as they came at him, but after a while, as numerous missiles assailed " "him, he suffered many wounds on the front of his body.” \\n— Diodorus " "Siculus, on a brave Spartan at the Battle of Pylos (“The Library of " "History”, XXII., sec. 62)" msgstr "«Brásides defendíase na pasera d'un ensame d'atenienses. Al entamu mató munchos de la que lu acometíen, pero lluego, furadu por bien de proxectiles, quedóse enforma llagadu.» \\n— Diodoru Sículu, sobre la valentía d'un espartanu na batalla de Pilos («La biblioteca histórica», XXII., seic. 62)" #: gui/text/quotes.txt:68 msgid "" "“Plato had defined man as an animal, biped and featherless, and was " "applauded. Diogenes \\[of Sinope] plucked a fowl and brought it into the " "lecture-room with the words: Here is Plato's man. In consequence of which " "there was added to the definition: having broad nails.” \\n— Diogenes " "Laertius (“The Lives and Opinions of Eminent Philosophers”, “Diogenes”, sec." " 40)" msgstr "«Platón definiere l'home como un animal bípedu ensin plumaxe, y estevo acoyida. Dióxenes \\[de Sinope] espeñó un pitón, tráxolu a la escuela y afirmó: Velehí l'home de Platón. D'ende qu'a la definición s'amestó: con uñes gordes.» \\n— Dióxenes Laerciu («Vitae Philosophorum», «Dióxenes», seic. 40)" #: gui/text/quotes.txt:69 msgid "" "“I am a citizen of the world.” \\n— Diogenes of Sinope (Diogenes Laertius, " "“The Lives and Opinions of Eminent Philosophers”, “Diogenes”, sec. 63)" msgstr "«Soi cosmopolita.» \\n— Dióxenes de Sinope (Dióxenes Laerciu, «Les vides y sencies de los filósofos más valoraos», «Dióxenes», seic. 63)" #: gui/text/quotes.txt:70 msgid "" "“It is not that I am mad, it is only that my head is different from yours.” " "\\n— Diogenes of Sinope (Stobaeus, “Florilegium”, 51)" msgstr "«Demente nun lo soi, pero nun tengo la mesma miente que tu.» \\n— Dióxenes de Sinope (Estobéu, «Florilegium», 3.3.51)" #: gui/text/quotes.txt:71 msgid "" "“Yes, stand a little out of my sunshine.” \\n— Diogenes of Sinope to " "Alexander the Great, who asked if he could help in in any way (Plutarch, " "“Parallel Lives”, “Alexander”, sec. 14)" msgstr "«Escíbiate un poco del sol.» \\n— Dióxenes de Sinope a Alexandre Magnu, que-y entrugare si precisaba ayuda (Plutarcu, «Vides paraleles», «Alexandre», seic. 14)" #: gui/text/quotes.txt:72 msgid "" "“The victor is not victorious if the vanquished does not consider himself " "so.” \\n— Ennius (“Annales”, fragment 31.493)" msgstr "«El vencedor nun sal victoriosu si'l vencidu nun se ve asina.» \\n— Eniu («Los anales», fragmentu 31.493)" #: gui/text/quotes.txt:73 msgid "" "“Stranger, go tell the Spartans that we lie here, obedient to their laws.” " "\\n— Epitaph at Thermopylae for Leonidas and his men (Herodotus, “The " "Histories”, VII. 228)" msgstr "«Á forasteru, que s'anuncie a los lacedemonios qu'equí xacemos, obedeciendo les sues pallabres.» \\n— L'epitafiu de Leónides ya los sos soldaos nes Termópiles (Heródotu, «Les hestories», VII. 228)" #: gui/text/quotes.txt:74 msgid "" "“A coward turns away, but a brave man's choice is danger.” \\n— Euripides " "(“Iphigenia in Tauris”)" msgstr "«Los bonos apechuguen los trabayos, pero los cobardes son nada de nada.» \\n— Eurípides («Ifixenia en Táuride»)" #: gui/text/quotes.txt:75 msgid "" "“Brave men are made bolder by ordeals, but cowards achieve nothing.” \\n— " "Euripides (“Iphigenia in Tauris”)" msgstr "«Los valientes espoxiguen pelos calvarios, pero los cobardes nun llogren nada de nada.» \\n— Eurípides («Ifixenia en Táuride»)" #: gui/text/quotes.txt:76 msgid "" "“Cowards do not count in battle; they are there, but not in it.” \\n— " "Euripides (“Meleager”)" msgstr "«Los cobardes nun cunten na batalla; están ende, mas non nella.» \\n— Eurípides («Meleagru»)" #: gui/text/quotes.txt:77 msgid "" "“Chance fights ever on the side of the prudent.” \\n— Euripides " "(“Pirithous”)" msgstr "«La fortuna siempre llucha pol bandu del prudente.» \\n— Eurípides («Piritou»)" #: gui/text/quotes.txt:78 msgid "" "“Return with your shield, or on it.” \\n— Farewell of Spartan women to their" " warriors, implying that cowards would throw away their shield in battle to " "flee (Plutarch, “Moralia”, “Sayings of Spartan Women”, 241f)" msgstr "«Apurriendo al fiyu un escudu ya camentándo-lly dicía: \"fiyu, o con elli o enriba d'elli\".» \\n— Despidida de les espartanes a los guerreros, dando a entender que'l cobarde diba tirar l'escudu na amarraza pa fuxir (Plutarcu, «Moralia», «Dichos de lacóniques», 241f)" #: gui/text/quotes.txt:79 msgid "" "“I came, I saw, I conquered.” \\n— Caesar, after routing Pharnaces II of " "Pontus in the first assault (Plutarch, “Parallel Lives”, “Caesar”, sec. 50)" msgstr "«Vini, vi, vencí.» \\n— César, en derrotando a Farnaces II del Pontu nel ataque primeru (Plutarcu, «Vides paraleles», «César», seic. 50)" #: gui/text/quotes.txt:80 msgid "" "“Men willingly believe what they wish.” \\n— Caesar (“De Bello Gallico”, " "III. 18)" msgstr "«Polo xeneral, los homes creyen de bona gana lo que quieran.» \\n— César («Sobre la guerra gálica», III. 18)" #: gui/text/quotes.txt:81 msgid "" "“It is not the well-fed long-haired man I fear, but the pale and the hungry " "looking.” \\n— Caesar (Plutarch, “Parallel Lives”, “Antony”, sec. 11)" msgstr "«Nun tarrezo a esos gordos y pelosos, sinón a aquellos macios y ruinos.» \\n— César (Plutarcu, «Vides paraleles», «Antoniu», seic. 11)" #: gui/text/quotes.txt:82 msgid "" "“After fighting from noon almost to sunset, with victory doubtful, the " "Germans, on one side charged the enemy in a compact body, and drove them " "back; and, when they were put to flight, the archers were surrounded and cut" " to pieces.” \\n— Caesar about the Battle of Alesia (“De Bello Gallico”, " "VII. 80)" msgstr "«Lluchando dende'l mediudía hata cerca del aséu, ante una victoria dubiosa, los xermanos, axuntados en cuelmos per un llau, fecieron acometida y afutaron al enemigu; a los saeteros que punxeren en fuga arrodiáronlos y esfarrapáronlos.» \\n— César sobre la batalla d'Alesia («Sobre la guerra gálica», VII. 80)" #: gui/text/quotes.txt:83 msgid "" "“All the centurions of the fourth cohort were slain, and the standard-bearer" " killed, the standard itself lost, almost all the centurions of the other " "cohorts either wounded or slain, and among them the chief centurion of the " "legion, Publius Sextius Baculus, a very valiant man, who was so exhausted by" " many and severe wounds, that he was already unable to support himself.” " "\\n— Caesar about the Battle of the Sabis (“De Bello Gallico”, II. 25)" msgstr "«Tódolos centuriones de la cuarta llexón estaben cayidos y los abanderados desfechos, la seña perdida; pente los centuriones de les cohortes que quedaben, cuasi todos o mancados o cayidos, el primípilu, Publiu Sestiu Báculu, un home fortísimu, quédabase ablayadu por munches mancadures graves, asina que yá nun yera quien a sostenese.» \\n— César sobre la batalla del Sabe («Sobre la guerra gálica», II. 25)" #: gui/text/quotes.txt:84 msgid "" "“But the enemy \\[…] displayed such great courage, that when the front rank " "had fallen the men behind them stood on them and continue the fight from on " "top of the corpses; when these were killed the pile of bodies grew higher, " "while the survivors used the heap as a vantage point for throwing missiles " "at our men, or catching our spears and throwing them back.” \\n— Caesar " "about the Battle of the Sabis (“De Bello Gallico”, II. 27)" msgstr "«Mas los enemigos \\[…] amostraron tanta virtú qu'en cayendo los primeros d'ellos los siguientes escartábenlos y sustituíenlos, inda que s'engarriaren dende enriba los sos cuerpos; los cadabres sobrantes deitábense y axuntábense, que dende'l montón llanzaren proyeutiles escontra nós y devolvieren pilos interceptados.» \\n— César sobre la batalla del Sabe («Sobre la guerra gálica», II. 27)" #: gui/text/quotes.txt:85 msgid "" "“The die is cast.” \\n— Caesar, when crossing the Rubicon river with his " "legion into Italy, a capital offense that led to his civil war against " "Pompey (Suetonius, “The Lives of the Twelve Caesars”, 32)" msgstr "«La suerte ta echada.» \\n— César, al cruciar el ríu Rubicón n'Italia cola sua lexón, una ofiensa capital que llevó a la guerra civil escontra Pompeyu (Suetoniu, «Sobre les vides de los césares», 32)" #: gui/text/quotes.txt:86 msgid "" "“I'd rather be the first man here than the second man in Rome.” \\n— Caesar," " when passing through a barbarian village in the Alps (Plutarch, “Parallel " "Lives”, “Caesar”, sec. 11)" msgstr "«Más quiero yo ser primeru entre aquestos que non segundu entre los romanos.» \\n— César, al pasar per un pueblu bárbaru de los Alpes (Plutarcu, «Vides paraleles», «César», seic. 11)" #: gui/text/quotes.txt:87 msgid "" "“Stop quoting laws, we carry weapons!” \\n— Pompey (Plutarch, “Parallel " "Lives”, “Pompey”, sec. 10)" msgstr "«¿Nun vades deixar de citanos lleis?, ¡qu'estamos cinxidos d'espades!» \\n— Pompeyu (Plutarcu, «Vides paraleles», «Pompeyu», seic. 10)" #: gui/text/quotes.txt:88 msgid "" "“If a man put out the eye of another man, his eye shall be put out.” \\n— " "Hammurabi (Hammurabi's Code, sec. 196)" msgstr "«Si un home tien-lly rabado'l güeyu a un fiyu d'home, rábase-lly un güeyu.» \\n— Ḥamu-Rabi (El códigu de Ḥamu-Rabi, secc. 196)" #: gui/text/quotes.txt:89 msgid "" "“I have come not to make war on the Italians, but to aid the Italians " "against Rome.” \\n— Hannibal (Polybius, “Histories”, III. 85)" msgstr "«Nun vini pa guerriar colos ítalos, sinón p'ayudalos escontra los romanos.» \\n— Haníbal (Polibiu, «Hestories», III. 85)" #: gui/text/quotes.txt:90 msgid "" "“Let us now end the anxiety of the Romans, who can't wait for the death of " "an old man.” \\n— Hannibal's last words before his suicide, in exile with " "Flaminius pressuring the local ruler to hand him over (Livy, “History of " "Rome”, XXXIX. 51)" msgstr "«Vamos llibrar el pueblu romanu del aprovecimientu durador, pos esperar la muerte d'un vieyu parez avaga-llys.» \\n— Haníbal, enantes de suicidase, esterráu con Flaminiu, qu'apertaba al gobernador local pa que lu entregare (Liviu, «Ab Urbe Condita», XXXIX. 51)" #: gui/text/quotes.txt:91 msgid "" "“Most inhuman and most arrogant of nations, they \\[the Romans] reckon the " "world as theirs and subject to their pleasure. With whom we are to be at " "war, with whom at peace, they think it right that they should determine.” " "\\n— Hannibal, addressing his troops (Livy, “History of Rome”, XXI. 44)" msgstr "«Percrueles y persoberbiosos, ellos \\[los romanos] apodérense de todo a los sos deleres. Con quien heba guerra, con quien paz, cuiden que lo xusto ye imponer el so modu.» \\n— Haníbal, a les tropes (Liviu, «Ab Urbe Condita», XXI. 44)" #: gui/text/quotes.txt:92 msgid "" "“You must be brave and discard all hopes of anything but victory or death.” " "\\n— Hannibal, addressing his troops (Livy, “History of Rome”, XXI. 44)" msgstr "«Tenedes de ser homes fuertes y escoyer, todos ciertos, desprendidos del desesperu, entre la victoria o la muerte.» \\n— Haníbal, a les tropes (Liviu, «Ab Urbe Condita», XXI. 44)" #: gui/text/quotes.txt:93 msgid "" "“War is the father and king of all things: some he has made gods, and some " "men; some slaves and some free.” \\n— Heraclitus (Hippolytus, “The " "Refutation of all Heresies”, IX. 4)" msgstr "«La guerra yía'l pai de todo, el rei de todo: feixo tanto los dieuses cumo los homes, tanto los esclavos cumo los ḷḷibres.» \\n— Heráclitu (Hipólitu, «El rebate de tódeles herexíes», IX. 4)" #: gui/text/quotes.txt:94 msgid "" "“You could not step twice into the same river.” \\n— Heraclitus (Plato, " "“Cratylus”, 402a)" msgstr "«Dúas vueltas no mesmu ríu nun entrabas.» \\n— Heráclitu (Platón, «Crátilu», 402a)" #: gui/text/quotes.txt:95 msgid "" "“It is better to be envied than to be pitied.” \\n— Herodotus (“The " "Histories”, III. 52)" msgstr "«Tu, que tienes deprendido cuanto meyor ye vese envidiadu que compadecidu.» \\n— Heródotu («Les hestories», III. 52)" #: gui/text/quotes.txt:96 msgid "" "“In soft regions are born soft men.” \\n— Herodotus (“The Histories”, IX. " "122)" msgstr "«Nos llugares blandios los blandios suelen ñacer.» \\n— Heródotu («Les hestories», IX. 122)" #: gui/text/quotes.txt:97 msgid "" "“This is the bitterest pain among men, to have much knowledge but no power.”" " \\n— Herodotus (“The Histories”, IX. 16)" msgstr "«El dolor más amargo nos homes ye esti: saber muncho, pero nun poder nada.» \\n— Heródotu («Les hestories», IX. 16)" #: gui/text/quotes.txt:98 msgid "" "“Although he \\[Xerxes] had plenty of troops he had few men.” \\n— Herodotus" " (“The Histories”, VII. 210)" msgstr "«Por munchos que seyan \\[les tropes de Xerxes], pocos homes hai.» \\n— Heródotu («Les hestories», VII. 210)" #: gui/text/quotes.txt:99 msgid "" "“The Lacedaemonians \\[Spartans] fought a memorable battle; they made it " "quite clear that they were the experts, and that they were fighting against " "amateurs.” \\n— Herodotus (“The Histories”, VII. 211)" msgstr "«Los lacedemonios \\[espartanos] llucharon dignos de mención, amás d'amostrar a los que nun sabíen engarriase que lo persabíen.» \\n— Heródotu («Les hestories», VII. 211)" #: gui/text/quotes.txt:100 msgid "" "“Being informed \\[…] that when the Barbarians discharged their arrows they " "obscured the light of the sun by the multitude of the arrows, he " "\\[Dieneces] \\[…] said that their guest \\[…] brought them very good news, " "for if the Medes obscured the light of the sun, the battle against them " "would be in the shade and not in the sun.” \\n— Herodotus describing " "Dieneces, reputedly the bravest Spartan soldier at Thermopylae (Polybius, " "“Histories”, VII. 226)" msgstr "«N'enterándose \\[…] de que \"al disparar, los bárbaros anubren el sol con una desinfinidá de fleches,\" \\[Diéneces] \\[…] dixo: \"Les anuncies que traye'l collaciu \\[…] son perbones, pos, si los medos anubren el sol con una desinfinidá de fleches, l'amarraza contra ellos sedrá a la solombra y non al sol.\"» \\n— Heródotu sobre Diéneces, supuestamente'l más valiente de tódolos espartanos a les Termópiles (Polibiu, «Hestories», VII. 226)" #: gui/text/quotes.txt:101 msgid "" "“The judgment given to Croesus by each of the two oracles \\[Delphi and " "Thebes] was the same: If he sent an army against the Persians, he would " "destroy a great empire.” \\n— Herodotus, later mentioning that the empire " "Croesus destroyed was his own (“The Histories”, I. 53)" msgstr "«Les sencies de dambos dos oráculos \\[Delfos y Tebes] concasaron, prediciendo a Cresu: si andare col exércitu escontra los perses, desfadría un gran imperiu.» \\n— Heródotu, qu'amenta depués que l'imperiu que desfexo Cresu foi'l so. («Les hestories», I. 53)" #: gui/text/quotes.txt:102 msgid "" "“He \\[King Darius] asked who the Athenians were, and, being informed, " "called for his bow, and placing an arrow on the string, shot upward into the" " sky, saying, as he let fly the shaft: Grant me, Zeus, to revenge myself on " "the Athenians!” \\n— Herodotus, narrating how the Athenian support for the " "Ionian revolt caught the wrath of Darius I, the Persian king (“The " "Histories”, V. 105)" msgstr "«\\[El rei Daríu] entrugó quién yeren los atenienses, y n'enterándose pidió'l so arcu; agarrólu, empúnxo-y una flecha, tiróla p'arriba escontra'l cielu y dixo, al llancialla: Á Zeus, ¡déxame pagar los atenienses!» \\n— Heródotu, narrando cómo'l sofitu ateniense pola revuelta xonia encerrizare la venganza de Daríu I, el rei persa («Les hestories», V. 105)" #: gui/text/quotes.txt:103 msgid "" "“He \\[King Darius] asked one of his servants every day, when his dinner was" " spread, three times to repeat to him: Master, remember the Athenians!” \\n—" " Herodotus, narrating how the Athenian support for the Ionian revolt lead to" " the Persian Wars (“The Histories”, V. 105)" msgstr "«\\[El rei Daríu] mandóu a unu de los siervos dice-lly tres vegadas caldía al poner la cena: Maese, ¡alcuórdate de los atenienses!» \\n— Heródotu, narrando cómo'l sofitu ateniense pola revuelta xonia llevara a les guerres perses («Les hestories», V. 105)" #: gui/text/quotes.txt:104 msgid "" "“Conquered Greece took captive her savage conqueror and brought her arts " "into rustic Latium.” \\n— Horace (“Epistles”, epistle I., 156–157)" msgstr "«La Grecia conquistada cató al sometedor bárbaru y introduxo les sues artes al bravén de Latium.» \\n— Horaciu («Epístoles», epístola I., 156–157)" #: gui/text/quotes.txt:105 msgid "" "“Anger is a momentary madness, so control your passion or it will control " "you.” \\n— Horace (“Epistles”, epistle II., 62)" msgstr "«La roxura ye una ramascada pasaxera; rixi l'ánimu, qu'en cuantes aparez gobierna.» \\n— Horaciu («Epístoles», epístola II., 62)" #: gui/text/quotes.txt:106 msgid "" "“It is your concern when your neighbor's wall is on fire.” \\n— Horace " "(“Epistles”, epistle XVIII., 84)" msgstr "«Porque se fai asuntu to; la parede del vecín ambura.» \\n— Horaciu («Epístoles», epístola XVIII., 84)" #: gui/text/quotes.txt:107 msgid "" "“It is sweet and honorable to die for one's country.” \\n— Horace (“Odes”, " "III., ode II., 13)" msgstr "«Ye duce y honorable morrer pola patria.» \\n— Horaciu («Odes», III., oda II., 13)" #: gui/text/quotes.txt:108 msgid "“I am Cyrus, king of the world…” \\n— Inscription (Cyrus Cylinder)" msgstr "«Yo so Ciru, el rei del universu…» \\n— Inscripción (Cilindru de Ciru)" #: gui/text/quotes.txt:109 msgid "" "“In peace the sons bury their fathers, but in war the fathers bury their " "sons.” \\n— Croesus, king of Lydia (Herodotus, “The Histories”, I. 87)" msgstr "«Na paz los fiyos entierren a los pas, pero na guerra los pas a los fiyos.» \\n— Cresu, el rei de Lidia (Heródotu, «Les hestories», I. 87)" #: gui/text/quotes.txt:110 msgid "" "“Whoever imposes severe punishment becomes repulsive to the people; while he" " who awards mild punishment becomes contemptible. But whoever imposes " "punishment as deserved becomes respectable.”\\n— Kauṭilya (“Arthashastra”, " "I.4.8–10)" msgstr "«Un rei severu anoxa a la xente qu'atarrez, entre qu'unu que ye bonal por demás se vei despreciadu pola súa propria xente. Quienquiera que ponga un castigu xustu ya merecidu ye respetadu ya honradu.» \\n— Cautilia («L'artaxastra», I.4.8–10)" #: gui/text/quotes.txt:111 msgid "" "“If a king is energetic, his subjects will be equally energetic.”\\n— " "Kauṭilya (“Arthashastra” I.19.1)" msgstr "«Si'l rei ye brengosu el pueblu tamién va ser brengoso.» \\n— Kauṭilya («L'artaxastra», I.19.1)" #: gui/text/quotes.txt:112 msgid "" "“Marry a good man, and bear good children.” \\n— Leonidas, to his wife who " "asked what to do if he died, before he left for Thermopylae (Plutarch, " "“Moralia”, “Sayings of Spartans”, 225a)" msgstr "«Casa bien y pari bien.» \\n— Leónides, enantes de colar pa les Termópiles, a la muyer, que-y entrugare qué facer si elli morría (Plutarcu, «Moralia», «Dichos lacónicos», 225a)" #: gui/text/quotes.txt:113 msgid "" "“Come and get them!” \\n— Leonidas, to the Persian messenger who demanded " "that he and his men lay down their arms (Plutarch, “Moralia”, “Sayings of " "Spartans”, 225c)" msgstr "«¡Ven a percanciales!\"» \\n— Leónides, al mensaxeru persa qu'exixere qu'elli y los sos homes soltaren les armes (Plutarcu, «Moralia», «Dichos lacónicos», 225c)" #: gui/text/quotes.txt:114 msgid "" "“Some were discovered lying there alive, with thighs and tendons slashed, " "baring their necks and throats and bidding their conquerors drain the " "remnant of their blood. Others were found with their heads buried in holes " "dug in the ground. They had apparently made these pits for themselves.” \\n—" " Livy, describing the aftermath of the Battle of Cannae, where Hannibal " "inflicted the greatest defeat on the Romans in all their history (“History " "of Rome”, XXII. 51)" msgstr "«Alcontranon a dalgunos que xacían vivos, cortados polos cadriles ya las corvas, el cogorote ya'l gorgüelu esnudados, ya arranados por qu'escosara la sangre que-ḷḷys quedaba; a dalgunos atopóuse-ḷḷys conas tiestas metidas en tierra afuracada; feixeran las fuexas por sí mesmos, ya parecía que s'enzarraran l'espíritu anubriéndolas con tierra binada sobre las orieḷḷas.» \\n— Liviu, sobre los resultaos de la batalla de Cannae, u Aníbal produxo la derrota romana más grande de toda la sua historia («Ab Urbe Condita», XXII. 51)" #: gui/text/quotes.txt:115 msgid "" "“There lay thousands upon thousands of Romans \\[…]. Here and there amidst " "the slain rose a gory figure whose wounds had begun to throb with the chill " "of dawn, and was cut down by his enemies.” \\n— Livy, describing the " "aftermath of the Battle of Cannae, where Hannibal inflicted the greatest " "defeat on the Romans in all their history (“History of Rome”, XXII. 51)" msgstr "«Xacían tantos miles de romanos \\[…]. Algunos que xurdían sangrientos d'en mediu de la morrina ya que s'enritaran las mancaduras encoyidos pol cutu de la mañana, quédanse acaḷḷentados pol enemigu.» \\n— Liviu, sobre los resultaos de la batalla de Cannae, u Aníbal produxo la derrota romana más grande de toda la sua historia («Ab Urbe Condita», XXII. 51)" #: gui/text/quotes.txt:116 msgid "" "“A city is well-fortified which has a wall of men instead of brick.” \\n— " "Lycurgus of Sparta (Plutarch, “Parallel Lives”, “Lycurgus”, sec. 19)" msgstr "«Nun está ensin muralla la ciudá que se zarra con homes y non con lladriyos.» \\n— Licurgu d'Esparta (Plutarcu, «Vides paraleles», «Licurgu», seic. 19)" #: gui/text/quotes.txt:117 msgid "" "“Escape, yes, but this time with my hands, not my feet.” \\n— Brutus, before" " committing suicide after losing a battle against Caesar's avengers " "(Plutarch, “Parallel Lives”, “Brutus”, sec. 52)" msgstr "«De xacidu que voi escapar, pero non colos pies sinón les manes.» \\n— Brutu, enantes de suicidase tres perder la batalla escontra los vengadores de César (Plutarcu, «Vides paraleles», «Brutu», seic. 52)" #: gui/text/quotes.txt:118 msgid "“O, the times, O, the customs!” \\n— Cicero (“Against Catiline”, I.)" msgstr "«¡Ai, la dómina, ai, los costumes!» \\n— Cicerón («Les catilinaries», I.)" #: gui/text/quotes.txt:119 msgid "" "“A war is never undertaken by the ideal State, except in defense of its " "honor or its safety.” \\n— Cicero (“De Re Publica”, III., 23)" msgstr "«L'Estadu ideal enxamás nun entama guerra dala que nun seya en defensa del honor o la seguranza.» \\n— Cicerón («De re publica», III, 23)" #: gui/text/quotes.txt:120 msgid "" "“The first duty of a man is the seeking after and the investigation of " "truth.” \\n— Cicero (“On Duties”, I., 13)" msgstr "«El primer menester del home ye procurar y pescudar la verdá.» \\n— Cicerón («De officiis», I, 13)" #: gui/text/quotes.txt:121 msgid "" "“No one is so old as to think that he cannot live one more year.” \\n— " "Cicero (“On Old Age”, sec. 24)" msgstr "«Naide ye tan vieyu que cuide nun poder vivir otru añu más.» \\n— Cicerón («De senectute», seic. 24)" #: gui/text/quotes.txt:122 msgid "" "“Let the welfare of the people be the ultimate law.” \\n— Cicero (“On the " "Laws”, III., sec. 3)" msgstr "«La vida de los homes acata les ordenances supremes de la llei.» \\n— Cicerón («De legibus», III, seic. 3)" #: gui/text/quotes.txt:123 msgid "" "“Endless money forms the sinews of war.” \\n— Cicero (“Philippics”, V., sec." " 5)" msgstr "«Los tendones de la guerra, el pecuñu infinito.» \\n— Cicerón («Les Filípiques», V, seic. 5)" #: gui/text/quotes.txt:124 msgid "" "“Laws are silent in time of war.” \\n— Cicero (“Pro Milone”, IV., sec. 11)" msgstr "«Les lleis callen entre les armes.» \\n— Cicerón («Pro Milone», IV, seic. 11)" #: gui/text/quotes.txt:125 msgid "" "“That, Senators, is what a favour from gangs amounts to. They refrain from " "murdering someone; then they boast that they have spared him!” \\n— Cicero, " "condemning Mark Anthony who had not killed him (yet) (“Philippics”, II., " "sec. 5)" msgstr "«¿Qué otru beneficiu hai de lladrones, padres conscritos, sacante que puedan allegar que perdonaren la vida a quien nun-yos la tuvieren quitao?» \\n— Cicerón, condergando a Marcu Antoniu, que (entá) nun lu matare («Les Filípiques», II, seic. 5)" #: gui/text/quotes.txt:126 msgid "" "“He did not even stand up to review his fleet when the ships were already at" " their fighting stations, but lay on his back and gazed up at the sky, never" " rising to show that he was alive until Marcus Agrippa had routed the " "enemy.” \\n— Mark Antony, taunting Augustus who delegated his duties as " "naval commander (Suetonius, “Divus Augustus”, sec. 16)" msgstr "«Desplegada la llinia, nin podía vellos; esmoñacaba en llombu, lluellu, clisadu nel cielu; nun estracació nin siquieramente s'amostró a los soldados hata que Marcu Agripa estornare la flota enemiga.» \\n— Marcu Antoniu burllándose d'Augustu, qu'enxaretare les sues responsabilidades de mandu (Suetoniu, «Divus Augustus», seic. 16)" #: gui/text/quotes.txt:127 msgid "" "“We live, not as we wish to, but as we can.” \\n— Menander (“Lady of " "Andros”, fragment 50)" msgstr "«Vivimos, non como deseyamos, sinón como podemos.» \\n— Menandru («La moza d'Andros», fragmentu 50)" #: gui/text/quotes.txt:128 msgid "“The man who runs may fight again.” \\n— Menander (“Monosticha”)" msgstr "«L'home que fuxe puede volver lluchar.» \\n— Menandru («Sencies», 45)" #: gui/text/quotes.txt:129 msgid "" "“Whom the Gods love dies young.” \\n— Menander (“The Double Deceiver”, " "fragment 4)" msgstr "«Quien los dioses quieren muerre nuevu.» \\n— Menandru («El doble engañu», fragmentu 4)" #: gui/text/quotes.txt:130 msgid "“I call a fig a fig, a spade a spade.” \\n— Menander (fragment 545 K)" msgstr "«Llamo a los figos figos, a los concos concos.» \\n— Menandru (fragmentu 545 K)" #: gui/text/quotes.txt:131 msgid "" "“The greatest glory is won from the greatest dangers. When our fathers faced" " the Persians their resources could not compare to ours. In fact, they gave " "up even what they had. Then by wise counsels and daring deeds, not fortune " "and material advantages, they drove out the invaders and made our city what " "it is now.” \\n— Pericles (Thucydides, “History of the Peloponnesian War”, " "I. 144.3–4)" msgstr "«De los peligros más grandes resulta la gloria más grande, tanto pa la ciudá como pal ciudadanu. Pos, al resistir a los medos, los pas de nueso entamaron con pocos recursos. Sí qu'así, n'escosando los que teníen, con más xixu que bona fortuna, más valor que forcia, espuxaron a los bárbaros y ficieron que, daquella p'acá, el país floriare.» \\n— Pericles (Tucídides, «Historia de la Guerra del Peloponesu», I. 144.3-4)" #: gui/text/quotes.txt:132 msgid "" "“Instead of looking on discussion as a stumbling block in the way of action," " we think it an indispensable preliminary to any wise action at all.” \\n— " "Pericles in his Funeral Oration for Athenians that died in the first year of" " the war (Thucydides, “History of the Peloponnesian War”, II. 40.2)" msgstr "«Nun cuidamos qu'aldericar seya una torga p'actuar, sinón más bien qu'ello tien d'antemanar o coincidir colos fechos.» \\n— Pericles nel so discursu funerariu pa los atenienses que morrieren nel añu primeru de la guerra (Tucídides, «Historia de la Guerra del Peloponesu», II. 40.2)" #: gui/text/quotes.txt:133 msgid "" "“We alone do not think that a man ignorant of politics interferes with " "nothing, we think he is good for nothing.” \\n— Pericles in his Funeral " "Oration for Athenians that died in the first year of the war (Thucydides, " "“History of the Peloponnesian War”, II. 40.2)" msgstr "«Somos los únicos que tenemos a los que nun tomen parte na política por inútiles en cuenta d'imparciales.» \\n— Pericles nel so discursu funerariu pa los atenienses que morrieren nel añu primeru de la guerra (Tucídides, «Historia de la Guerra del Peloponesu», II. 40.2)" #: gui/text/quotes.txt:134 msgid "" "“Future ages will wonder at us, as the present age wonders at us now.” \\n— " "Pericles in his Funeral Oration for Athenians that died in the first year of" " the war (Thucydides, “History of the Peloponnesian War”, II. 41.5)" msgstr "«Vamos ablucar los de mañana lo mesmo qu'ablucamos los de güei.» \\n— Pericles nel so discursu funerariu pa los atenienses que morrieren nel añu primeru de la guerra (Tucídides, «Historia la Guerra del Peloponesu», II. 41.5)" #: gui/text/quotes.txt:135 msgid "" "“When you realize the power of Athens, consider it was won by valiant men " "who knew their duty, had a sense of dishonor in fight and, if their " "enterprises failed, would rather give their lives than lack in civic " "virtue.” \\n— Pericles in his Funeral Oration for Athenians that died in the" " first year of the war (Thucydides, “History of the Peloponnesian War”, II. " "43.2)" msgstr "«Cualquiera puede dicer que ye bono defender la patria d'enemigos, pero hai que remirar el poder de la polis caldía y probar l'amor por ella peles obres; y lluego, alcordase de los homes que sabíen la sua obligación, teníen valor y algamaron honor colos fechos; y cuando s'esbarataben los sos entamos, nun se dignaron privar a Atenes de la sua virtú, sinón que-y ficieron el sacrificiu más noble.» \\n— Pericles nel so discursu funerariu pa los atenienses que morrieren nel añu primeru de la guerra (Tucídides, «Historia de la Guerra del Peloponesu», II. 43.2)" #: gui/text/quotes.txt:136 msgid "" "“To heroes all earth is their tomb, and their virtues are remembered far " "from home where an epitaph declares them, in an unwritten record of the mind" " that will outlast any monument.” \\n— Pericles in his Funeral Oration for " "Athenians that died in the first year of the war (Thucydides, “History of " "the Peloponnesian War”, II. 43.3)" msgstr "«Toda la tierra ye sepultura pa homes gloriosos, y la memoria de les sues xestes nun perdura namái na inscripción pel so llar, sinón que vive, quiciabes más, per dayuri na alcordanza non escrita de cada alma.» \\n— Pericles nel so discursu funerariu pa los atenienses que morrieren nel añu primeru de la guerra (Tucídides, «Historia de la Guerra del Peloponesu», II. 43.3)" #: gui/text/quotes.txt:137 msgid "" "“Understand that happiness depends on freedom, and freedom depends on " "courage.” \\n— Pericles in his Funeral Oration for Athenians that died in " "the first year of the war (Thucydides, “History of the Peloponnesian War”, " "II. 43.4)" msgstr "«Pescanciando que l'afortunadu ye'l llibre, pero'l llibre'l coraxosu, nun vos safedes de los peligros de la guerra.» \\n— Pericles nel so discursu funerariu pa los atenienses que morrieren nel añu primeru de la guerra (Tucídides, «Historia de la Guerra del Peloponesu», II. 43.4)" #: gui/text/quotes.txt:138 msgid "" "“Wait for the wisest of all counsellors, time.” \\n— Pericles, a cautious " "politician who avoided war (Plutarch, “Parallel Lives”, “Pericles”, sec. 18)" msgstr "«Pintar nun pintaría mal esperar al conseyeru más sabiu: el tiempu.» \\n— Pericles, un políticu percuidante que se safaba de la guerra. (Plutarcu, «Vides paraleles», «Pericles», seic. 18)" #: gui/text/quotes.txt:139 msgid "" "“Your empire is now like a tyranny: it may have been wrong to take it; it is" " certainly dangerous to let it go.” \\n— Pericles, addressing the Athenian " "assembly after a plague had weakened the city (Thucydides, “History of the " "Peloponnesian War”, II. 63.3)" msgstr "«L'imperiu que tenedes yá parez una tiranía: escurque fuere malo tenémoslu conquistado, pero de xuru que ye peligroso desdexallu.» \\n— Pericles, dirixéndose a la xunta ateniense depués qu'una peste debilitare la ciudá (Tucídides, «Historia de la Guerra del Peloponesu», II. 63.3)" #: gui/text/quotes.txt:140 msgid "" "“War is sweet to those who have no experience of it, but the experienced man" " fears its approach in his heart.” \\n— Pindar (fragment 110)" msgstr "«La guerra yía duce pal garuḷḷu, pero'l corazón del aguerridu atarrez muito cuando eḷḷa s'aveira.» \\n— Píndaru (fragmentu 110)" #: gui/text/quotes.txt:141 msgid "" "“Themistocles robbed his fellow citizens of spear and shield, and degraded " "the people of Athens to the rowing-pad and the oar.” \\n— Plato, no friend " "of the Athenian navy (Plutarch, “Parallel Lives”, “Themistocles”, sec. 3)" msgstr "«Quitándo-yos a los sos conciudadanos la llanza y l'escudu, Temístocles dexó al pueblu ateniense col bancu y el remu.» \\n— Platón, poco amigu de l'armada ateniense (Plutarcu, «Vides paraleles», «Temístocles», seic. 3)" #: gui/text/quotes.txt:142 msgid "" "“No guest is so welcome in a friend's house that he will not become a " "nuisance after three days.” \\n— Plautus (“The Swaggering Soldier”, Act III," " scene 1, 146)" msgstr "«Dengún güéspede puede siguir na casa d'un amigu tantu tiempu ensin volvese yá repunante, nin trés díes siguidos.» \\n— Plautu («El soldáu fanfarrón», actu III, escena 1, 146)" #: gui/text/quotes.txt:143 msgid "" "“You cannot eat your cake and have it too, unless you think your money is " "immortal.”\\n— Plautus (“Trinummus”, Act II, scene 4, 13–14)" msgstr "«Parecételo, si sumas, nun puede; nin si tu cuidas sete inmortale la plata.»\\n— Plautu («Trinummus», actu II, escena 4, 13–14)" #: gui/text/quotes.txt:144 msgid "" "“He \\[Alexander] thought nothing invincible for the courageous, and nothing" " secure for the cowardly.” \\n— Plutarch (“Parallel Lives”, “Alexander”, " "sec. 58)" msgstr "«\\[Alexandre] cuidó que nada yera invencible pal coraxosu nin seguro pal cobarde.» \\n— Plutarcu («Vides paraleles», «Alexandre», seic. 58)" #: gui/text/quotes.txt:145 msgid "" "“One \\[…] shot an arrow at him with such accuracy and force that it pierced" " his breastplate and got stuck in his ribs. \\[…] Alexander recoiled and " "sank to his knees. \\[…] At last Alexander killed the barbarian. But he " "received many wounds, at last was struck on the neck with a mace, and leaned" " against the city wall, his eyes still fixed upon his foes.” \\n— Plutarch " "about the Mallian Campaign (“Parallel Lives”, “Alexander”, sec. 63)" msgstr "«Ún \\[…] tiró-y una flecha con tanta precisión y reflundiu qu'ella-y furó la coraza, clavándo-y nes costielles pel pechu. \\[…] Alexandre reculó énte'l güelpe y defitóse toriadu, \\[…] pero finalmente mató al bárbaru. Sí qu'así, recibiere mancadures enforma. A lo último, macexadu en pescuezu, apostó contra la muralla, agüeyando los enemigos.\" \\n— Plutarcu sobre la campaña malia («Vides paraleles\", «Alexandre», seic. 63)" #: gui/text/quotes.txt:146 msgid "" "“When the pirates demanded a ransom of twenty talents for him, Caesar burst " "out laughing. They did not know, he said, who it was that they had captured," " and he volunteered to pay fifty.” \\n— Plutarch, who mentions later that " "Caesar got his money back and had his captors crucified (“Parallel Lives”, " "“Caesar”, sec. 2)" msgstr "«Al pidir los pirates venti talentos de rescate por él, César españó de risa -- pos nun sabíen a quien prindaren -- y ufrió pagar cincuenta.» \\n— Plutarcu, qu'amenta dempués que César recobró les perres y crucificó a los prindadores. («Vides paraleles», «César», seic. 2)" #: gui/text/quotes.txt:147 msgid "" "“They \\[the Romans] want the centurions not so much to be adventurous and " "daredevils, as to be natural leaders, of a steady and reliable spirit. They " "do not so much want men who will initiate attacks and open the battle, but " "men who will hold their ground when beaten and hard-pressed, and will be " "ready to die at their posts.” \\n— Polybius (“Histories”, VI. 24)" msgstr "«\\[Los romanos] quieren que los centuriones sían más predominantes, afitados y arremangados qu'atrevidos y arriesgados; non tan solo acometedores o amarradiegos, sinón, al vese apoderados y apertados, constantes y resueltos a morrer sobre'l puestu.» \\n— Polibiu («Hestories», VI. 24)" #: gui/text/quotes.txt:148 msgid "" "“The Roman battle line is hard to break, since it allows every man to fight " "both individually and collectively; so that a formation can fight in any " "direction, with the maniples nearest to the point of danger wheeling around " "to face it.” \\n— Polybius (“Histories”, XV. 15)" msgstr "«Cuesta frañer la llinia romana; los homes van combatiendo, en xunto y xebrado, en tódolos senes a lo llargo de la formación, colos manípulos más averados al peligru siempres torciendo p'aú faiga falta.» \\n— Polibiu («Hestories», XV. 15)" #: gui/text/quotes.txt:149 msgid "" "“The Athenian people are always in the position of a ship without a " "commander. Fear of the enemy or a storm make the crew be of one mind and " "obey the helmsman, everything goes well; but if they recover \\[…] they " "quarrel with each other \\[…], and the result has often been that, after " "escaping the dangers of the widest seas and the most violent storms, they " "wreck their ship in harbor and close to shore.” \\n— Polybius on the " "Athenian constitution (“Histories”, VI. 44)" msgstr "«El pueblu ateniense siempres s'atopa llexando como barcu ensin capitán. Cuando los marineros d'esi barcu facen comuña y atolenen al timoneru, yá seya por medrana a la mar o por cayer una ñube, todo acaba bien; pero cuando embarquen enfotados \\[…] reñen entre sí \\[…] y, poro, inda qu'escaparen de les foles más grandes y les torbonades más braves, naufraguen en puertu, cerquina de la tierra.» \\n— Polibiu sobre la constitución ateniense («Hestories», VI. 44)" #: gui/text/quotes.txt:150 msgid "" "“Most of the Romans were trampled to death by the enormous weight of the " "elephants; the rest were shot down in their ranks by the numerous cavalry: " "and there were only a very few who attempted to save themselves by flight.” " "\\n— Polybius on the Battle of Bagradas where a Roman army was annihilated " "during the First Punic War (“Histories”, I. 34)" msgstr "«Los más de los romanos morrieron espatayados sol pesu escomanado de los elefantes; los que quedaben nes files morrieron llanciados metá sa ende sol ensame de caballería, pero finalmente unos pocos entainaron a fuxir.» \\n— Polibiu sobre la batalla del Bagrades u s'escontarmó un exércitu romanu na primer guerra púnica («Hestories», I. 34)" #: gui/text/quotes.txt:151 msgid "" "“Hannibal gave the signal for attack; and at the same time sent orders to " "the troops lying in ambush on the hills to do the same, and thus delivered " "an assault upon the enemy at every point at once.” \\n— Polybius on the " "beginning of a Roman disaster at the Trasymene Lake (“Histories”, III. 84)" msgstr "«Dando la conseña y tresmitiéndola al empar a los mílites encelados, Haníbal acometéu de secute a los enemigos dende tódolos llados.» \\n— Polibiu sobre l'entamu d'un desastre romanu pel llagu Trasimenu («Hestories», III. 84)" #: gui/text/quotes.txt:152 msgid "" "“In the phalanx, the men cannot turn around singly and defend themselves: " "this tribune, therefore, charged them \\[from behind] and killed all he " "could get at; until, unable to resist, they were forced to throw away their " "shields and flee.” \\n— Polybius, describing the defeat of Philip V. of " "Macedon by Flaminius in the Battle of Cynoscephalae (“Histories”, XVIII. 26)" msgstr "«Los hoplites de la falanxe nun pueden voltiase en formación y protexer a todos, asina qu'esti \\[tribunu militar]-yos acutió los calcaños matándolos ata que los macedonios, incapaces de resistir, tiraron les armes forciados a fuxir.» \\n— Polibiu, describiendo la derrota de Filipu V de Macedonia énte Flaminiu na batalla de Cinoscéfales («Hestories», XVIII. 26)" #: gui/text/quotes.txt:153 msgid "" "“The Roman order on the other hand is flexible: for every Roman, once armed " "and on the field, is equally well equipped for every place, time, or " "appearance of the enemy. He is, moreover, quite ready and needs to make no " "change, whether he is required to fight in the main body, or in a " "detachment, or in a single maniple, or even by himself.” \\n— Polybius, " "explaining how the Romans can defeat the Macedonian phalanx (“Histories”, " "XVIII. 32)" msgstr "«Pero la llexón romana ye perafechisca: porque cada romanu, una vegada desplegadu, entaína alló u faiga falta, afaciéndose igual de bien a tódolos sitios, ocasiones y pintes. Al endefechu, está preparadu y sigue en formación, yá tenga d'arriesgase na forcia principal, nun destacamentu, nun manípulu o por sigo mesmu.» \\n— Polibiu, explicando cómo los romanos podíen apoderar la falanxe macedonia («Hestories», XVIII. 32)" #: gui/text/quotes.txt:154 msgid "" "“Scipio \\[Aemilianus], when he looked upon the city \\[Carthage] as it was " "utterly perishing and in the last throes of its complete destruction, is " "said to have shed tears and wept openly for his enemies. And realized that " "all cities, nations, and authorities must, like men, meet their doom.” \\n— " "Polybius, eyewitness to the destruction of Carthage (“Histories”, XXXVIII. " "22)" msgstr "«Escipión \\[Emilianu], allupando la ciudá \\[Cartagu] de la qu'ella morría dafechu y daba les boquiades postreres enantes de peracabar, llarimó y volvióse abiertamente llorosu polos sos enemigos. Pero lluego se punxo cuidatible y decatóse de que tódeles ciudades, ñaciones y imperios han entregar l'espíritu, neto que los homes.» \\n— Polibiu, testigu de la desfechura de Cartagu («Hestories», XXXVIII. 22)" #: gui/text/quotes.txt:155 msgid "" "“One more such victory and the cause is lost!” \\n— Pyrrhus of Epirus after " "the Battle of Asculum, in which the Romans lost twice as many men but he " "lost a greater share of his armed forces (Plutarch, “Parallel Lives”, " "“Pyrrhus”, sec. 21)" msgstr "«¡Si asina vencemos a los romanos una batalla más, estamos acabados dafechu!» \\n— Pirru d'Epiru tres la batalla d'Ásculu, onde los romanos perdieron el doblu d'homes, pero elli perdió les más de les sues forcies militares (Plutarcu, «Vides paraleles», «Pirru», seic. 21)" #: gui/text/quotes.txt:156 msgid "" "“None can be free who is a slave to, and ruled by, his passions.” \\n— " "Pythagoras (Stobaeus, “Florilegium”, 18)" msgstr "«El que sirve y se suxeta a les pasiones nun puede ser llibre.» \\n— Pitágores (Estobéu, «Florilegium», 18)" #: gui/text/quotes.txt:157 msgid "" "“Do not say few things in many words, but many things in few words.” \\n— " "Pythagoras (Stobaeus, “Florilegium”, 24)" msgstr "«Nun digas poques coses en munches pallabres, sinón munches coses en poques pallabres.» \\n— Pitágores (Estobéu, «Florilegium», 24)" #: gui/text/quotes.txt:158 msgid "" "“Let your speech be better than silence, or be silent.” \\n— Pythagoras " "(Stobaeus, “Florilegium”, 24)" msgstr " «Dexa que les tues pallabres seyan meyores que'l silenciu, o estáte calladu.» \\n— Pitágores (Estobéu, «Florilegium», 24)" #: gui/text/quotes.txt:159 msgid "" "“Unity strengthens even small states, while discord undermines the mightiest" " empires.” \\n— Sallust (“The Jugurthine War”, 10.6)" msgstr "«La unión ḥaz la ḥorcia, ḥata nel estadu pequeñu; la desavenencia quebranta al imperiu más ḥuerte.» \\n— Salustiu («La guerra de Xugurta», 10.6)" #: gui/text/quotes.txt:160 msgid "" "“Ungrateful fatherland, you will not even have my bones!” \\n— Scipio " "Africanus in his epitaph, after he who defeated Hannibal was repeatedly " "accused of crimes by the Roman Senate (Valerius Maximus, “Nine books on " "memorable deeds and sayings”, 5.3.2)" msgstr "«¡Patria desagradecida, que nun tengas nin siquier los mios güesos!» \\n— Escipión l'Africanu nel so epitafiu, depués de denunciar darréu al vencedor d'Haníbal el senáu romanu (Valeriu Máximu, «Fechos y dichos memorables», 5.3.2)" #: gui/text/quotes.txt:161 msgid "" "“Prepare for war, since you have been unable to endure a peace.” \\n— Scipio" " Africanus, replying to Hannibal's offer of peace terms before the Battle of" " Zama (Livy, “History of Rome”, XXX. 31)" msgstr "«Prepárate pa la guerra darréu que nun fuesti a caltener la paz.» \\n— Escipión l'Africanu respondiendo a los términos de la ufierta de paz d'Hanibal enantes de la batalla de Zama (Liviu, \"Ab Urbe Condita\", XXX. 31)" #: gui/text/quotes.txt:162 msgid "" "“But tactical science is only one part of generalship. A general must be " "capable of equipping his forces and providing for his men. He must also be " "inventive, hardworking, and watchful, bullheaded and brilliant, friendly and" " fierce, straightforward and subtle.” \\n— Socrates (Xenophon, " "“Memorabilia”, 3.1.6)" msgstr "«Pero la táctica é ñada más una parte del mandu militar. Porque ena guerra l'estrategu tamién tien que saber armar las ḥorcias y aprovir los estatriotas de suministros, amás de ser atélite, llaboriegu, curiosu, paciente y avisadu; rellambidu y cruel, francu y sotil.» \\n— Sócrates (Xenofonte, «Memories», 3.1.6)" #: gui/text/quotes.txt:163 msgid "" "“It is necessary to know the strength of the city and of the enemy, so that," " if the city is stronger, one may recommend her to go to war, but if weaker " "than the enemy, may persuade her to beware.” \\n— Socrates (Xenophon, " "“Memorabilia”, 3.6.9)" msgstr "«Hai que coñocer el poder de la polis y el del enemigu, pa que, si la polis e más ḥuerte que'l enemigu,-y encamiente ḥer la guerra, pero si e más débil, la convenza pa tener curiadu.» \\n— Sócrates (Xenofonte, «Memories», 3.6.9)" #: gui/text/quotes.txt:164 msgid "" "“The unexamined life is not worth living.” Socrates, in his defense when " "trialled for corrupting the youth and not worshipping the proper gods (he " "later drank hemlock after the death sentence) \\n— Plato (“Apology”, 38a)" msgstr "«La vida sin examinar ñun é vidable pal home.» - Sócrates, demientres la sua defensa cuando lu xulgaben por malvar a los rapazos y nun adorar a los dioses correutos (más sero bebe cicuta tres la sentencia de muerte) \\n— Platón («Apoloxía de Sócrates», 38a)" #: gui/text/quotes.txt:165 msgid "" "“The hour of departure has arrived, and we go our ways – I to die, and you " "to live. Which is better God only knows.” Socrates, in his defense when " "trialled for corrupting the youth and not worshipping the proper gods (he " "later drank hemlock after the death sentence) \\n— Plato (“Apology”, 42a)" msgstr "«Yá é hora de dimos: yo a morrer, vós a vivir. ¿Qué ḥechu d'entrambos mos vien meyor? Ñun lo sabrá ñaide, sacante Dios.» \\n— Sócrates, demientres la sua defensa cuando lu xulgaben por malvar a los rapazos y nun adorar a los dioses correutos (más sero bebe cicuta tres la sentencia de muerte) - Platón («Apoloxía de Sócrates», 42a)" #: gui/text/quotes.txt:166 msgid "" "“Walls and ships are nothing without men living together inside them.” \\n— " "Sophocles (“Oedipus Rex”)" msgstr "«Les muries y embarcaciones nun son nada ensin homes dientro d'elles.» \\n— Sófocles («Edipu Rei»)" #: gui/text/quotes.txt:167 msgid "" "“We accepted an empire that was offered to us and refused to give it up " "under the pressure of three of the strongest motives: fear, honor and " "interest. It was not we who set the example, for it has always been the law " "that the weak should be subject to the strong.” \\n— Speech of an Athenian " "embassy in Sparta (Thucydides, “History of the Peloponnesian War”, I. 76.2)" msgstr "«Si tomemos un imperiu que se mos apurría y nun lu arrenunciemos foi por tres motivos fundamentales: l'honor, el respetu y el provechu. Per otru llau, nun fuimos los primeros en facello, sinón que lleva siendo normal dende peronia que'l ruin se suxete al fuerte.» \\n— Discursu d'un unviáu ateniense n'Esparta (Tucídides, «Historia de la guerra del Peloponesu», I. 76.2)" #: gui/text/quotes.txt:168 msgid "" "“He could boast that he found a city of brick and left it a city of " "marble.”\\n— Suetonius, commenting on the many building projects of Augustus" " in Rome (“Divus Augustus”, 28.3)" msgstr "«Asina xustamente sía gloriadu por en mármole dexase lo qu'en lladriyos recibiera.»\\n— Suetoniu, falando de les munches obres d'Augustu en Roma («Divus Augustus», 28.3)" #: gui/text/quotes.txt:169 msgid "“Moderation in all things.” \\n— Terence (“The Girl from Andros”, 61)" msgstr "«Nada en demasía.» \\n— Terenciu («Andria», 61)" #: gui/text/quotes.txt:170 msgid "" "“Fortune favors the bold.” \\n— Terence in a play about a great Athenian " "admiral (“Phormio”, 203)" msgstr "«La fortuna axuda al fuerte.» \\n— Terenciu nuna pieza sobre un gran almirante ateniense («Formión», 203)" #: gui/text/quotes.txt:171 msgid "" "“I do not know how to tune the lyre or play the harp, but I do know how to " "raise a city that was small and unimportant to glory and greatness.” \\n— " "Themistocles, defending his lack of cultural sophistication (Plutarch, " "“Parallel Lives”, “Themistocles”, sec. 2)" msgstr "«Nun sé afinar el lliriu nin tocar el salteriu, pero tomar una ciudadaca pequeña y desconocida y facela notable y grande, eso sí.» \\n— Temístocles, en defensa de la sua falta de sofisticación cultural (Plutarcu, «Vides paraleles», «Temístocles», seic. 2)" #: gui/text/quotes.txt:172 msgid "" "“Strike, if you will, but listen.” \\n— Themistocles, in a heated discussion" " with the Spartan fleet commander who threatened to beat him with his staff," " before the Battle of Salamis (Plutarch, “Parallel Lives”, “Themistocles”, " "sec. 11)" msgstr "«Cuti, pero ascucha.» \\n— Temístocles, nun discutiniu encaloráu col comandante de la flota espartana que-y amenazó con apurri-y un cayadazu, enanties de la batalla de Salamina (Plutarcu, «Vides paraleles», «Temístocles», seic. 11)" #: gui/text/quotes.txt:173 msgid "" "“The Athenians command the rest of Greece, I command the Athenians; your " "mother commands me, and you command your mother.” \\n— Themistocles, " "jokingly to his infant son (Plutarch, “Parallel Lives”, “Themistocles”, sec." " 18)" msgstr "«A los griegos mánden-yos los atenienses, a los atenienses mándo-yos yo, a min mándame tua ma, pero a tua ma mándes-y tu.» \\n— Temístocles, en chancia al so ñeñu (Plutarcu, «Vides paraleles», «Temístocles», seic. 18)" #: gui/text/quotes.txt:174 msgid "" "“So little pains does the mob take in finding out the truth, accepting " "readily the first story at hand.” \\n— Thucydides (“History of the " "Peloponnesian War”, I. 21.3)" msgstr "«Los cuentos d'antaño, masque rala vez confirmados con pruebes, diéronse por fechu ensin reparos.» \\n— Tucídides («Historia del guerra del Peloponesu», I. 21.3)" #: gui/text/quotes.txt:175 msgid "" "“The growth of the power of Athens, and the alarm which this caused in " "Sparta, made war inevitable.” \\n— Thucydides (“History of the Peloponnesian" " War”, I. 23.6)" msgstr "«Camiento que'l verdaderu motivu que los llevó a la guerra, anque anubiertu pol discursu, foi que los atenienses se volvíen más fuertes y atarrecíen a los lacedemonios.» \\n— Tucídides («Historia de la guerra del Peloponesu», I. 23.6)" #: gui/text/quotes.txt:176 msgid "" "“War is a matter not so much of arms as of money.” \\n— Thucydides (“History" " of the Peloponnesian War”, I. 83.2)" msgstr "«La guerra ye más una cuestión de perres que d'armes.» \\n— Tucídides («Historia de la guerra del Peloponesu», I. 83.2)" #: gui/text/quotes.txt:177 msgid "" "“It is a general rule of human nature that people despise those who treat " "them well, and look up to those who make no concessions.” \\n— Thucydides " "(“History of the Peloponnesian War”, III. 39.5)" msgstr "«L'home ye predispuestu a despreciar al combayón y almirar al que nun cede un res.» \\n— Tucídides («Historia de la guerra del Peloponesu», III. 39.5)" #: gui/text/quotes.txt:178 msgid "" "“This was the greatest action that happened in all this war, and all others " "that we have heard of amongst the Greeks, being to the victors most glorious" " and most calamitous to the vanquished. For they were utterly and at all " "points defeated, and their sufferings were many. Army and fleet and all they" " ever had perished, nothing was saved and few of so many ever returned home." " Thus ended the Sicilian expedition.” \\n— Thucydides (“History of the " "Peloponnesian War”, VII. 87.6–7)" msgstr "«Esi foi'l mayor acontecimientu de todo lo asocedido na guerra y, escurro yo, de todo lo que se tien asoleyado entre los helenos. A los vencedores abultó-llys gloriosu y a los vencidos una llaceria; pos, l'exércitu, los barcos, todo s'escontarmó, aniquilado dafechu, vencido en toda regla y sufriendo enforma; y de los munchos que fueron pocos tornaron a casa. Asina acabó la expedición a Sicilia.» \\n— Tucídides («Historia de la guerra del Peloponesu», VII. 87.6-7)" #: gui/text/quotes.txt:179 msgid "" "“As the world goes, justice is only a matter between equals, while the " "strong do what they can and the weak suffer what they must.” \\n— " "Thucydides, describing Athenians addressing the defeated Melians who are " "unwilling to surrender (“History of the Peloponnesian War”, V. 89.1)" msgstr "«N'asuntos humanos, la xusticia acútase pa poderes iguales; los fuertes llogren imponese y los débiles agachen.» \\n— Tucídides, describiendo como los atenienses se dirixeron a los melinos, que, vencidos, se ñegaben a rindise («Historia de la guerra del Peloponesu», V. 89.1)" #: gui/text/quotes.txt:180 msgid "" "“When the Lacedaemonians were no longer able to run after them, the " "skirmishers \\[…] all charged them at once, casting stones, arrows, and " "darts to the closest man at hand.” \\n— Thucydides, describing the Spartan " "disaster at the Battle of Sphacteria (“History of the Peloponnesian War”, " "IV. 34.2)" msgstr "«Al nun poder yá escorrexallos los lacedemonios d'ónde los acribillaben, los tiradores \\[…] cargaron en masa escontra ellos, arreflundiando morriyos, fleches y venablos a los qu'estaben más a tiru.» \\n— Tucídides, describiendo'l desastre espartanu na batalla d'Esfacteria («Historia de la guerra del Peloponesu», IV. 34.2)" #: gui/text/quotes.txt:181 msgid "" "“The wild beasts of Italy have their caves to retire to, but the brave " "veterans who spilled their blood in her cause have nothing left but air and " "light. They wander around homeless with their wives and children.”\\n— " "Tiberius Gracchus, advocating for land reform to the benefit of homeless and" " unemployed veterans whose lands had often been bought up while they were on" " campaign. (Plutarch, “Parallel Lives”, “Tiberius Gracchus”, 9.4–5)" msgstr "«Los fierucos qu'habitan Italia, cadagunu d'eḷḷos tien ḷḷuriga ou covareta qu'ocupar, pero los que ḷḷuitan ya muerren por Italia, comparten aire ya ḷḷuz, nada más. Sin casa nin raigaños, eḷḷos vense obligados a vagamundiar conos fiyos ya muyeres.»\\n— Tiberiu Gracu, abogando polos veteranos, que munches veces víen les tierres mercades entre qu'estaben en campaña (Plutarcu, «Vides paraleles», «Tiberiu Gracu», 9.4–5)" #: gui/text/quotes.txt:182 msgid "" "“The soldiers fight and die to support others in wealth and luxury and they " "are called masters of the world without owning a single piece of farmland of" " their own.”\\n— Tiberius Gracchus, advocating for land reform to the " "benefit of homeless and unemployed veterans whose lands had often been " "bought up while they were on campaign. (Plutarch, “Parallel Lives”, " "“Tiberius Gracchus”, 9.5)" msgstr "«Al beneficiu ya provechu d'ayenos ḷḷuitan ya muerren, ḷḷamados señores de lo habitado ensin aposiar nenguna llosa ermuna.»\\n— Tiberiu Gracu, abogando polos veteranos, que munches veces víen les tierres mercades entre qu'estaben en campaña (Plutarcu, «Vides paraleles», «Tiberiu Gracu», 9.5)" #: gui/text/quotes.txt:183 msgid "" "“Do not trust the horse, Trojans! I fear the Greeks even when they bring " "gifts.” \\n— Virgil (“Aeneid”, II. 48–49)" msgstr "«¡Resabiáivos del cabaḷḷu, teucros! Sía como quier, atarrezo a los dánaos, anque traxeran agasachos.» \\n— Virxiliu («Eneida», II. 48–49)" #: gui/text/quotes.txt:184 msgid "“Prepared for either alternative.” \\n— Virgil (“Aeneid”, II. 61)" msgstr "«Preparadu pa cualquiera alternativa.» \\n— Virxiliu («Eneida», II. 61)" #: gui/text/quotes.txt:185 msgid "" "“Homer and Hesiod ascribed to their Gods all things that are a disgrace " "among mortals: stealing, adultery, deceiving one another.” \\n— Xenophanes " "(fragment 11)" msgstr "«Homeru ya Hesíodu carganon a los dieuses toda ḷḷaceira ya inquiz entre los homes: el roubar, l'adulteriu ya l'enganar unu al outru.» \\n— Xenófanes (fragmentu 11)" #: gui/text/quotes.txt:186 msgid "" "“If oxen and horses and lions had hands, and could paint, and produce works " "of art as men do, horses would paint the forms of the gods like horses, and " "oxen like oxen, and make their God's bodies each in their own image.” \\n— " "Xenophanes (fragment 15)" msgstr "«Se los cabaḷḷos, büeis ou ḷḷiones tuvieran manos ya perfeixeran obras d'arte según los homes, dibuxarían las formas de los dieuses asina: los cabaḷḷos cumo cabaḷḷos, los bueis cumo bueis. Fairían los cuerpos a la feitura de cadagunu.» \\n— Xenófanes (fragmentu 15)" #: gui/text/quotes.txt:187 msgid "" "“The Ethiopians make their gods black and snub-nosed, the Thracians say " "theirs have blue eyes and red hair.” \\n— Xenophanes (fragment 16)" msgstr "«Los etíopes dicen que los dieuses son tatos ya mouros; los tracios que son de güeyyu azul ya roxos.» \\n— Xenófanes (fragmentu 16)" #: gui/text/quotes.txt:188 msgid "" "“These are the right questions to ask, in winter around the fire \\[…]: Who " "are you, friend? What is your land? And how old were you when the Medes " "\\[Persians] came?” \\n— Xenophanes, likely referring to a punitive " "expedition against Greek cities in Ionia (fragment 17)" msgstr "«Hai qu'entrugar cousas cumo estas pol iviernu cou'l ḷḷume \\[…]: ¿D'ónde vienes, ho? ¿Qué tiempu tienes, amigu? ¿Cuántu tenías cuando los medos \\[los perses]?» \\n— Xenófanes, al meyor falando d'una expedición persa p'acadigar ciudades griegues en Xonia (fragmentu 17)" #: gui/text/quotes.txt:189 msgid "" "“A prudent commander will never take risks unnecessarily, except when it is " "clear beforehand that he will have the advantage.” \\n— Xenophon (“The " "Cavalry General”, 4.13)" msgstr "«El cabezaliru acordóu enxamás non s'arriesga arrémente, sacante que yá estea nidio que va cuntar cola ventaya.» \\n— Xenofonte («Hipparchicus», 4.13)" #: gui/text/quotes.txt:190 msgid "" "“Attack the enemy where he is weakest, even if that is a long way off, since" " hard work is less dangerous than a struggle against superior forces.” \\n— " "Xenophon (“The Cavalry General”, sec. 4.14)" msgstr "«Ataca l'inimigu u estea más débil, anque quede bien lloñe, porque rinxir tien menos riisgu que s'engardir con ḥuercies superiores.» \\n— Xenofonte («Hipparchicus», seic. 4.14)" #: gui/text/quotes.txt:191 msgid "" "“He should be inventive, ready to exploit all circumstances, to make a small" " force appear large and a large one small, to appear absent when close at " "hand, and within striking distance when a long way off.” \\n— Xenophon (“The" " Cavalry General”, sec. 5)" msgstr "«Ha ser ocurrente, facer que pocos xinetes abulten munchos e munchos pocos, parecer averase al alloñase e alloñase al averase.» \\n— Xenofonte («Hipparchicus», seic. 5)" #: gui/text/quotes.txt:192 msgid "" "“People are glad to obey the man whom they believe to be wiser than " "themselves in pursuing their interests.” \\n— Xenophon (“The Education of " "Cyrus”, 1.6.22)" msgstr "«La xente está contenta d'obedecer al home que creye más sabiu qu'ella al procurar el sou porgüoyu.» \\n— Xenofonte («Ciropedia», 1.6.22)" #: gui/text/quotes.txt:193 msgid "" "“In his campaigns during summer the general must show that he can endure the" " sun better than the soldiers, in winter he must show he can endure cold " "better; and throughout all difficulties that he can endure hardships better." " This will help to make him loved by his men.” \\n— Xenophon (“The Education" " of Cyrus”, 1.6.25)" msgstr "«Mentres es campañes, si ye pel veronu, tien que rescamplar que'l xeneral s'aproveche del sol; si pel inviirnu, del fríu; cuando hai muncha xera, d'os trabayos. Todo ello ganará-y el ciñu d'es tropes.» \\n— Xenofonte («Ciropedia», 1.6.25)" #: gui/text/quotes.txt:194 msgid "" "“Battles are decided more by the morale of men than their physical " "strength.” \\n— Xenophon (“The Education of Cyrus”, 3.3.20)" msgstr "«Es batalles decídense más pola moral d'os homes que por ḥuercia físico.» \\n— Xenofonte («Ciropedia», 3.3.20)" #: gui/text/quotes.txt:195 msgid "" "“Let's not give them enough time to arrange a defense, or to even recognize " "that we are human beings! We've got to appear to them like an uncontrollable" " nightmare of shields, swords, battle-axes and spears!” \\n— Xenophon (“The " "Education of Cyrus”, 4.2.22)" msgstr "«¡Que non-yos deamos vagar p'arrexuntase, nin entamanar nengúa defensa, nin reconocer que somos homes! ¡Vamos todos a acutillos como escudos, cutres, azados e llaceries!» \\n— Xenofonte («Ciropedia», 4.2.22)" #: gui/text/quotes.txt:196 msgid "" "“I suppose you understand, men, that pursuing, dealing blows and death, " "plunder, fame, freedom, power – all these are prizes for the winners; the " "cowardly, of course, suffer the reverse.” \\n— Xenophon (“The Education of " "Cyrus”, 7.1.13)" msgstr "«Albidro que yá vos dais cuenta, homes, de que persiguir, golpiar, matar, saquiar, recibir alabances, ser llibres e gobernar son premios pa os vencedores; pa os cobardes ye, dende lluigu, todo lo contrario.» \\n— Xenofonte («Ciropedia», 7.1.13)" #: gui/text/quotes.txt:197 msgid "" "“The man who wants that must be scheming and cunning, wily and deceitful, a " "thief and a robber, overreaching the enemy at every point.” \\n— Xenophon on" " how best to gain advantage over the enemy (“The Education of Cyrus”, " "1.6.26)" msgstr "«L'home que lo quier tien de ser llaín e rapusu, artiru e mañusu, lladrón e rapiñiru, superior al enemigu en todos os senes.» \\n— Xenofonte sobre la meyor manera de sacar ventaya al enemigu («Ciropedia», 1.6.26)" #: gui/text/quotes.txt:198 msgid "" "“My men have turned into women, and my women into men!” \\n— Xerxes, " "watching Artemisia ram a ship while most of his fleet suffered the reverse, " "not knowing that the sunk vessel was his own (Herodotus, “The Histories”, " "VIII. 88)" msgstr "«¡Los homes tiénense fecho muyeres y les muyeres homes!» \\n— Xerxes, mirando a Artemisia truñar contra un barcu de la que la mayoría de la flota sufría lo contrario, inorando que'l barcu fundidu yera'l so (Heródotu, «Les Hestories», VIII. 88)" #: gui/text/quotes.txt:199 msgid "" "“For a thinking man is where Wisdom is at home.” \\n— Zoroaster, founder of " "the Zoroastrian religion (“Ahunuvaiti Gatha”, yasna 30.9)" msgstr "«Porque un home cuidatible ye u s'afaya la sabencia.» \\n— Zoroastru, fundador de la relixón mazdeísta («Ahunuvaiti Gatha», yasna 30.9)" Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-ingame.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-ingame.po (revision 26063) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-ingame.po (revision 26064) @@ -1,1777 +1,1777 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa , 2017-2021 # enolp , 2017 # Stanislas Dolcini , 2021 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-11-15 08:08+0000\n" -"PO-Revision-Date: 2021-12-09 04:16+0000\n" +"PO-Revision-Date: 2021-12-13 01:17+0000\n" "Last-Translator: David Sowa \n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/session/GameSpeedControl.xml:(tooltip):11 msgid "Choose game speed" -msgstr "Afhita la velocidade del jœgu" +msgstr "Afhita la velocidade del juögu" #: gui/session/Menu.js:41 #, javascript-format msgid "Press %(hotkey)s to toggle this menu." msgstr "Calca %(hotkey)s p’alternar esti menú." #: gui/session/MenuButtons.js:32 msgid "Chat" msgstr "Conversar" #: gui/session/MenuButtons.js:53 msgid "Save" msgstr "Guardar" #: gui/session/MenuButtons.js:77 msgid "Summary" msgstr "Resume" #: gui/session/MenuButtons.js:90 #, javascript-format msgid "Press %(hotkey)s to open the summary screen." msgstr "Calca %(hotkey)s p’abri’l quadro “Resume”." #: gui/session/MenuButtons.js:133 msgid "Lobby" msgstr "Antepar" #: gui/session/MenuButtons.js:142 #, javascript-format msgid "" "Press %(hotkey)s to open the multiplayer lobby page without leaving the " "game." -msgstr "Calca %(hotkey)s p’abri’ la página “Antepar” in sin colar del jœgu." +msgstr "Calca %(hotkey)s p’abri’ la página “Antepar” in sin colar del juögu." #: gui/session/MenuButtons.js:161 msgid "Options" msgstr "Opciones" #: gui/session/MenuButtons.js:185 msgid "Hotkeys" msgstr "Atayos" #: gui/session/MenuButtons.js:220 msgid "Resume" msgstr "Continuar" #: gui/session/MenuButtons.js:220 msgid "Pause" msgstr "Pousar" #: gui/session/MenuButtons.js:221 #, javascript-format msgid "Press %(hotkey)s to pause or resume the game." -msgstr "Calca %(hotkey)s para pousar ou continua’l jœgu." +msgstr "Calca %(hotkey)s para pousar ou continua’l juögu." #: gui/session/MenuButtons.js:237 msgid "Resign" msgstr "Rendí-se" #: gui/session/MenuButtons.js:261 #: gui/session/NetworkStatusOverlay.xml:(caption):9 msgid "Exit" msgstr "Colar" #: gui/session/NetworkDelayOverlay.js:62 #, javascript-format msgid "Delay to live stream: %(delay)ss" msgstr "Atrasu na transmissión in directo: %(delay)ss" #: gui/session/NetworkStatusOverlay.js:38 msgid "Connection to the server has been authenticated." msgstr "Authenticóu-se la connexión cul servidor." #: gui/session/NetworkStatusOverlay.js:39 msgid "Connected to the server." msgstr "Connectóu-se cul servidor." #: gui/session/NetworkStatusOverlay.js:40 msgid "Connection to the server has been lost." msgstr "Perdéu-se la connexión cul servidor." #: gui/session/NetworkStatusOverlay.js:42 msgid "Waiting for players to connect:" msgstr "Sperando a que se connecten los jogadores:" #: gui/session/NetworkStatusOverlay.js:43 msgid "Synchronizing gameplay with other players…" msgstr "Synchronizando cun los outros jogadores..." #: gui/session/NetworkStatusOverlay.js:47 msgctxt "Separator for a list of client loading messages" msgid ", " msgstr "," #. Translation: The "x" means "times", with the mathematical meaning of #. multiplication. #: gui/session/OverlayCounterElapsedTime.js:33 #, javascript-format msgid "%(time)s (%(speed)sx)" msgstr "%(time)s (%(speed)sx)" #: gui/session/PauseOverlay.js:40 #: gui/session/message_box/OutOfSyncNetwork.js:20 msgctxt "Separator for a list of players" msgid ", " msgstr "," #: gui/session/PauseOverlay.js:45 #, javascript-format msgid "Paused by %(players)s" msgstr "Pousóu-lu %(players)s" #: gui/session/PauseOverlay.xml:(caption):7 msgid "Game Paused" -msgstr "Pousóu-se l incœntru" +msgstr "Pousóu-se l incuöntru" #: gui/session/PauseOverlay.xml:(caption):11 msgid "Click to Resume Game" -msgstr "Calca para continua’l incœntru" +msgstr "Calca para continua’l incuöntru" #: gui/session/ResearchProgress.js:117 gui/session/selection_details.js:272 #: gui/session/selection_details.js:290 gui/session/selection_panels.js:582 msgctxt "countdown format" msgid "m:ss" msgstr "m:ss" #. Translation: String displayed when the research is paused. E.g. by being #. garrisoned or #. when not the first item in the queue. #: gui/session/ResearchProgress.js:120 gui/session/selection_panels.js:597 msgid "(This item is paused.)" msgstr "(Pendiente.)" #: gui/session/chat/ChatAddressees.js:88 msgctxt "chat addressee" msgid "Everyone" msgstr "Todos" #: gui/session/chat/ChatAddressees.js:94 msgctxt "chat addressee" msgid "Allies" -msgstr "Socios" +msgstr "Colligados" #: gui/session/chat/ChatAddressees.js:95 msgctxt "chat message context" msgid "Ally" -msgstr "Sociu/a" +msgstr "Colligadu/a" #: gui/session/chat/ChatAddressees.js:105 msgctxt "chat addressee" msgid "Enemies" msgstr "Inimigos" #: gui/session/chat/ChatAddressees.js:106 msgctxt "chat message context" msgid "Enemy" msgstr "Inimigos" #: gui/session/chat/ChatAddressees.js:116 msgctxt "chat addressee" msgid "Observers" msgstr "Spectadores" #: gui/session/chat/ChatAddressees.js:117 msgctxt "chat message context" msgid "Observer" msgstr "Spectadores" #: gui/session/chat/ChatAddressees.js:124 msgctxt "chat message context" msgid "Private" msgstr "Privado" #: gui/session/chat/ChatHistory.js:49 #, javascript-format msgid "%(time)s %(message)s" msgstr "%(time)s %(message)s" #: gui/session/chat/ChatHistory.js:61 #, javascript-format msgid "\\[%(time)s]" msgstr "\\[%(time)s]" #: gui/session/chat/ChatHistory.js:62 msgid "HH:mm" msgstr "HH:mm" #: gui/session/chat/ChatHistory.js:82 msgctxt "chat history filter" msgid "Chat and notifications" msgstr "Recados & avisos" #: gui/session/chat/ChatHistory.js:87 msgctxt "chat history filter" msgid "Chat messages" msgstr "Recados" #: gui/session/chat/ChatHistory.js:92 msgctxt "chat history filter" msgid "Players chat" msgstr "Recados de jogadores" #: gui/session/chat/ChatHistory.js:99 msgctxt "chat history filter" msgid "Ally chat" -msgstr "Recados de socios" +msgstr "Recados de colligados" #: gui/session/chat/ChatHistory.js:106 msgctxt "chat history filter" msgid "Enemy chat" msgstr "Recados d’inimigos" #: gui/session/chat/ChatHistory.js:113 msgctxt "chat history filter" msgid "Observer chat" msgstr "Recados de spectadores" #: gui/session/chat/ChatHistory.js:120 msgctxt "chat history filter" msgid "Private chat" msgstr "Recados privados" #: gui/session/chat/ChatHistory.js:125 msgctxt "chat history filter" msgid "Game notifications" -msgstr "Avisos del jœgu" +msgstr "Avisos del juögu" #: gui/session/chat/ChatHistory.js:130 msgctxt "chat history filter" msgid "Network notifications" msgstr "Avisos de la rede" #: gui/session/chat/ChatInput.js:31 msgctxt "chat input" msgid "Type the message to send." -msgstr "Teclexa l recadu qu’inviar." +msgstr "Teclexa l recadu q’inviar." #: gui/session/chat/ChatInput.js:37 #, javascript-format msgid "Press %(hotkey)s to open the public chat." msgstr "Premi %(hotkey)s p’abri’ la conversa pública." #: gui/session/chat/ChatInput.js:40 #, javascript-format msgid "Press %(hotkey)s to open the observer chat." msgstr "Premi %(hotkey)s p’abri’ la conversa spectadora." #: gui/session/chat/ChatInput.js:41 #, javascript-format msgid "Press %(hotkey)s to open the ally chat." -msgstr "Premi %(hotkey)s p’abri’ la conversa de socios." +msgstr "Premi %(hotkey)s p’abri’ la conversa de colligados." #: gui/session/chat/ChatInput.js:43 #, javascript-format msgid "Press %(hotkey)s to open the previously selected private chat." msgstr "Premi %(hotkey)s p’abri’ la última conversa privada seleccionada." #. Translation: A player that left the game joins again #: gui/session/chat/ChatMessageFormatNetwork.js:24 #, javascript-format msgid "%(player)s is starting to rejoin the game." -msgstr "%(player)s sta intamando rejunctá-se al incœntru." +msgstr "%(player)s sta intamando rejunctá-se al incuöntru." #. Translation: A player joins the game for the first time #: gui/session/chat/ChatMessageFormatNetwork.js:26 #, javascript-format msgid "%(player)s is starting to join the game." -msgstr "%(player)s sta intamando ajunctá-se al incœntru." +msgstr "%(player)s sta intamando ajunctá-se al incuöntru." #: gui/session/chat/ChatMessageFormatNetwork.js:37 #, javascript-format msgid "%(player)s has left the game." -msgstr "%(player)s colóu del incœntru." +msgstr "%(player)s colóu del incuöntru." #: gui/session/chat/ChatMessageFormatNetwork.js:51 #, javascript-format msgid "%(username)s has been banned" msgstr "Torgóu-se a %(username)s" #: gui/session/chat/ChatMessageFormatNetwork.js:52 #, javascript-format msgid "%(username)s has been kicked" msgstr "Expulsóu-se a %(username)s" #. Translation: A player that left the game joins again #: gui/session/chat/ChatMessageFormatNetwork.js:71 #, javascript-format msgid "%(player)s has rejoined the game." -msgstr "%(player)s rejunctóu-se al incœntru." +msgstr "%(player)s rejunctóu-se al incuöntru." #. Translation: A player joins the game for the first time #: gui/session/chat/ChatMessageFormatNetwork.js:73 #, javascript-format msgid "%(player)s has joined the game." -msgstr "%(player)s ajunctóu-se al incœntru." +msgstr "%(player)s ajunctóu-se al incuöntru." #: gui/session/chat/ChatMessageFormatPlayer.js:62 #, javascript-format msgid "<%(user)s>" msgstr "<%(user)s>" #: gui/session/chat/ChatMessageFormatPlayer.js:161 #, javascript-format msgid "(%(context)s) %(userTag)s %(message)s" msgstr "(%(context)s) %(userTag)s %(message)s" #: gui/session/chat/ChatMessageFormatPlayer.js:162 #, javascript-format msgid "%(userTag)s %(message)s" msgstr "%(userTag)s %(message)s" #: gui/session/chat/ChatMessageFormatPlayer.js:165 #, javascript-format msgid "(%(context)s) * %(user)s %(message)s" msgstr "(%(context)s) * %(user)s %(message)s" #: gui/session/chat/ChatMessageFormatPlayer.js:166 #, javascript-format msgid "* %(user)s %(message)s" msgstr "* %(user)s %(message)s" #: gui/session/chat/ChatMessageFormatSimulation.js:16 #, javascript-format msgid "%(icon)sYour livestock has been attacked by %(attacker)s!" msgstr "%(icon)s ¡%(attacker)s sta aggrediendo los reses!" #: gui/session/chat/ChatMessageFormatSimulation.js:17 #, javascript-format msgid "%(icon)sYou have been attacked by %(attacker)s!" msgstr "%(icon)s ¡%(attacker)s sta aggrediendo-te!" #: gui/session/chat/ChatMessageFormatSimulation.js:27 msgid "Click to focus on the attacked unit." msgstr "Calca para infocar ex contra la unidade aggredida." #: gui/session/chat/ChatMessageFormatSimulation.js:46 #, javascript-format msgid "%(player)s bartered %(amountGiven)s for %(amountGained)s." msgstr "%(player)s introcóu %(amountGiven)s in para de %(amountGained)s." #: gui/session/chat/ChatMessageFormatSimulation.js:81 #, javascript-format msgid "You are now allied with %(player)s." msgstr "Associasti-te cun %(player)s." #: gui/session/chat/ChatMessageFormatSimulation.js:82 #, javascript-format msgid "You are now at war with %(player)s." msgstr "Imbellasti-te cun %(player)s." #: gui/session/chat/ChatMessageFormatSimulation.js:83 #, javascript-format msgid "You are now neutral with %(player)s." msgstr "Declarasti la neutralidade para cun %(player)s." #: gui/session/chat/ChatMessageFormatSimulation.js:86 #, javascript-format msgid "%(player)s is now allied with you." msgstr "%(player)s associóu-se cun tigo." #: gui/session/chat/ChatMessageFormatSimulation.js:87 #, javascript-format msgid "%(player)s is now at war with you." msgstr "%(player)s imbellóu-se cun tigo." #: gui/session/chat/ChatMessageFormatSimulation.js:88 #, javascript-format msgid "%(player)s is now neutral with you." msgstr "%(player)s declarou la neutralidade para cun tigo." #: gui/session/chat/ChatMessageFormatSimulation.js:91 #, javascript-format msgid "%(player)s is now allied with %(player2)s." msgstr "%(player)s associóu-se cun %(player2)s." #: gui/session/chat/ChatMessageFormatSimulation.js:92 #, javascript-format msgid "%(player)s is now at war with %(player2)s." msgstr "%(player)s imbellóu-se cun %(player2)s." #: gui/session/chat/ChatMessageFormatSimulation.js:93 #, javascript-format msgid "%(player)s is now neutral with %(player2)s." msgstr "%(player)s declarou la neutralidade para cun %(player2)s." #: gui/session/chat/ChatMessageFormatSimulation.js:109 #, javascript-format msgid "%(player)s is advancing to the %(phaseName)s." msgstr "%(player)s sta abançando a la %(phaseName)s." #: gui/session/chat/ChatMessageFormatSimulation.js:111 #, javascript-format msgid "The %(phaseName)s of %(player)s has been aborted." msgstr "Abortóu-se la %(phaseName)s de %(player)s." #: gui/session/chat/ChatMessageFormatSimulation.js:114 #, javascript-format msgid "%(player)s has reached the %(phaseName)s." msgstr "%(player)s aportóu a la %(phaseName)s." #. Translation: This comma is used for separating first to penultimate #. elements in an #. enumeration. #: gui/session/chat/ChatMessageFormatSimulation.js:142 msgid ", " msgstr ", " #: gui/session/chat/ChatMessageFormatSimulation.js:159 #, javascript-format msgid "%(player)s has sent you %(amounts)s." msgstr "%(player)s invióu-te %(amounts)s." #: gui/session/chat/ChatMessageFormatSimulation.js:161 #, javascript-format msgid "You have sent %(player2)s %(amounts)s." msgstr "Inviasti %(amounts)s a %(player2)s." #: gui/session/chat/ChatMessageFormatSimulation.js:166 #, javascript-format msgid "%(player)s has sent %(player2)s %(amounts)s." msgstr "%(player)s invióu %(amounts)s a %(player2)s." #: gui/session/chat/chat_window.xml:(caption):19 msgctxt "chat input" msgid "Filter:" msgstr "Pen.:" #: gui/session/chat/chat_window.xml:(caption):46 msgctxt "chat input" msgid "To:" msgstr "Para:" #: gui/session/chat/chat_window.xml:(caption):60 msgctxt "chat input" msgid "Text:" msgstr "Txt.:" #: gui/session/chat/chat_window.xml:(caption):72 msgid "Cancel" msgstr "Cancellar" #: gui/session/chat/chat_window.xml:(caption):86 msgctxt "chat" msgid "History" msgstr "Historia" #: gui/session/chat/chat_window.xml:(caption):91 msgid "Send" msgstr "Inviar" #: gui/session/chat/chat_window.xml:(tooltip):29 msgctxt "chat input" msgid "Filter the chat history." -msgstr "Penheira’ la historia de les converses." +msgstr "Penheira’ la historia de las conversas." #: gui/session/chat/chat_window.xml:(tooltip):55 msgctxt "chat input" msgid "Select chat addressee." msgstr "Selecciona’l destinatariu de la conversa." #: gui/session/developer_overlay/DeveloperOverlay.js:80 msgid "The Developer Overlay was opened." -msgstr "Abríu-se la Sobrecapa disindolrcadora." +msgstr "Abríu-se la Sobrecapa disindolcadora." #: gui/session/developer_overlay/DeveloperOverlay.js:81 msgid "The Developer Overlay was closed." -msgstr "Cerróu-se la Sobrecapa disindolrcadora." +msgstr "Cerróu-se la Sobrecapa disindolcadora." #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:15 msgid "Control all units" -msgstr "Mandar tódeles unidades" +msgstr "Mandar tódalas unidades" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:42 msgid "Change perspective" msgstr "Cambiar perspectiva" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:60 msgid "Display selection state" msgstr "Amostra’l stadu de la selección" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:73 msgid "Pathfinder overlay" msgstr "Sobrecapa del aldadoriu" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:86 msgid "Hierarchical pathfinder overlay" msgstr "Sobrecapa del aldadoriu hierárchicu" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:99 msgid "Obstruction overlay" msgstr "Sobrecapa de pilancos" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:112 msgid "Unit motion overlay" msgstr "Sobrecapa del movimientu d'unidades" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:125 msgid "Range overlay" msgstr "Sobrecapa del algame" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:138 msgid "Bounding box overlay" msgstr "Sobrecapa de caxes delimitadores" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:151 msgid "Restrict camera" msgstr "Restrinxir la cámara" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:169 msgid "Reveal map" msgstr "Descubrir el mapa" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:195 msgid "Enable time warp" msgstr "Activar l'alteriamientu temporal" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:214 msgid "Activate Rejoin Test" msgstr "Probar la rexunidura" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:248 msgid "Promote selected units" msgstr "Promover les unidades esbillades" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:269 msgid "Enable culling" msgstr "Activar esmesón" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:287 msgid "Lock cull camera" msgstr "Fixar la cámara d'esmesón" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:305 msgid "Display camera frustum" msgstr "Amostrar el tueru piramidal de la cámara" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:323 msgid "Display shadows frustum" msgstr "Amostrar tueru piramidal de solombres" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:22 msgid "Render Debug Mode Disabled" msgstr "Modu depuraçon gráphica inactivu" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:23 msgid "Render Debug Mode AO" msgstr "Modu depuraçon gráphica OA" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:24 msgid "Render Debug Mode Alpha" msgstr "Modu depuraçon gráphica alpha" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:25 msgid "Render Debug Mode Custom" msgstr "Modu depuraçon gráphica personalizadu" #: gui/session/developer_overlay/TimeWarp.js:65 msgid "Time warp mode" msgstr "Modu alteriamientu temporal" #: gui/session/developer_overlay/TimeWarp.js:66 msgid "" "Note: time warp mode is a developer option, and not intended for use over " "long periods of time. Using it incorrectly may cause the game to run out of " "memory or crash." msgstr "Nota: La opción desendolcadora «modu alteriamientu temporal» nun está pensada pal usu prollongáu. Si nun s'emplega a xeitu puede esgotar la memoria del xuegu o resultar en fallos." #: gui/session/dialogs/yes_no.xml:(caption):11 msgid "Question" msgstr "Entruga" #: gui/session/dialogs/yes_no.xml:(caption):15 msgid "Yes or no?" msgstr "¿Sí o non?" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):15 msgid "Name" msgstr "Nome" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):18 msgid "Civilization" msgstr "Civilización" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):21 msgid "Team" msgstr "Quadriella" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):24 msgid "Theirs" msgstr "De so" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):27 msgid "A" msgstr "A" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):31 msgid "N" msgstr "N" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):35 msgid "E" msgstr "E" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):39 msgid "Tribute" msgstr "Tribuir" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):90 #: gui/session/objectives/ObjectivesDialog.xml:(caption):43 #: gui/session/trade/TradeDialog.xml:(caption):22 msgid "Close" msgstr "Zarrar" #: gui/session/diplomacy/DiplomacyDialogCeasefireCounter.js:27 #, javascript-format msgctxt "ceasefire" msgid "Remaining ceasefire time: %(time)s." msgstr "Tiempu que queda d'enducia: %(time)s." #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):85 #: gui/session/diplomacy/DiplomacyDialogColorsButton.js:30 #: gui/session/minimap/MiniMapDiplomacyColorsButton.js:36 msgid "Toggle Diplomacy Colors" msgstr "Alternar colores diplomátiques" #: gui/session/diplomacy/playercontrols/AttackRequestButton.js:38 msgid "Request your allies to attack this enemy" -msgstr "Pidir a los socios qu'ataquen esti enemigu" +msgstr "Pedir a los colligados q’aggredan esti inimigu" #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:75 msgctxt "team" msgid "None" msgstr "Nengún" #: gui/session/diplomacy/DiplomacyDialog.xml:(tooltip):28 #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:78 msgid "Ally" -msgstr "Sociu/a" +msgstr "Colligadu/a" #: gui/session/diplomacy/DiplomacyDialog.xml:(tooltip):32 #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:81 msgid "Neutral" msgstr "Neutral" #: gui/session/diplomacy/DiplomacyDialog.xml:(tooltip):36 #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:84 msgid "Enemy" msgstr "Enemigu" #: gui/session/diplomacy/playercontrols/SpyRequestButton.js:139 msgid "" "Bribe a random unit from this player and share its vision during a limited " "period." msgstr "Sobornar una unidá d'esti xugador al debalu y compartir la sua vista un tiempu determináu." #: gui/session/diplomacy/playercontrols/SpyRequestButton.js:142 msgid "A failed bribe will cost you:" msgstr "Un sobornu fallidu costaráte:" #: gui/session/diplomacy/playercontrols/StanceButton.js:60 msgctxt "diplomatic stance selection" msgid "x" msgstr "x" #: gui/session/diplomacy/playercontrols/TributeButton.js:112 #, javascript-format msgid "" "Tribute %(resourceAmount)s %(resourceType)s to %(playerName)s. Shift-click " "to tribute %(greaterAmount)s." msgstr "Tribuir %(resourceAmount)s de %(resourceType)s a %(playerName)s. Con Mayúscules premida, calca pa tribuir %(greaterAmount)s." #: gui/session/input.js:191 #, javascript-format msgid "Basic range: %(range)s meter" msgid_plural "Basic range: %(range)s meters" msgstr[0] "Algame básicu: %(range)s metru" msgstr[1] "Algame básicu: %(range)s metros" #: gui/session/input.js:192 #, javascript-format msgid "Average bonus range: %(range)s meter" msgid_plural "Average bonus range: %(range)s meters" msgstr[0] "Media del algame de bonificación: %(range)s metru" msgstr[1] "Media del algame de bonificación: %(range)s metros" #: gui/session/input.js:702 msgid "Cannot build wall here!" msgstr "¡Equí nun puede llevantase la cerca!" #: gui/session/message_box/DeleteSelectionConfirmation.js:10 msgid "Delete" msgstr "Desaniciar" #: gui/session/message_box/DeleteSelectionConfirmation.js:11 msgid "Destroy everything currently selected?" msgstr "¿Destruir todo lo esbillao?" #: gui/session/dialogs/yes_no.xml:(caption):24 #: gui/session/message_box/DeleteSelectionConfirmation.js:14 #: gui/session/message_box/QuitConfirmationMenu.js:52 #: gui/session/message_box/ResignConfirmation.js:9 msgid "No" msgstr "Non" #: gui/session/dialogs/yes_no.xml:(caption):19 #: gui/session/message_box/DeleteSelectionConfirmation.js:17 #: gui/session/message_box/QuitConfirmationMenu.js:55 #: gui/session/message_box/ResignConfirmation.js:12 msgid "Yes" msgstr "Sí" #: gui/session/message_box/OutOfSyncNetwork.js:15 #: gui/session/message_box/OutOfSyncReplay.js:26 #, javascript-format msgid "Out-Of-Sync error on turn %(turn)s." msgstr "Fallu de sincronización na riola %(turn)s." #: gui/session/message_box/OutOfSyncNetwork.js:19 #, javascript-format msgctxt "Out-Of-Sync" msgid "Players: %(players)s" msgstr "Xugadores: %(players)s" #: gui/session/message_box/OutOfSyncNetwork.js:24 msgctxt "Out-Of-Sync" msgid "Your game state is identical to the hosts game state." msgstr "L'estáu del to xuegu ye igual al estáu del xuegu del anfitrión." #: gui/session/message_box/OutOfSyncNetwork.js:25 msgctxt "Out-Of-Sync" msgid "Your game state differs from the hosts game state." msgstr "L'estáu del to xuegu ye diferente al estáu del xuegu del anfitrión." #: gui/session/message_box/OutOfSyncNetwork.js:31 msgctxt "Out-Of-Sync" msgid "Rejoining Multiplayer games with AIs is not supported yet!" msgstr "¡Endagora nun está sofitao rexunise a alcuentros entre dellos xugadores ya intelixencies artificiales!" #: gui/session/message_box/OutOfSyncNetwork.js:34 msgctxt "Out-Of-Sync" msgid "Ensure all players use the same mods." msgstr "Aseguráivos de que tódolos xugadores empleguen los mesmos camudos." #: gui/session/message_box/OutOfSyncNetwork.js:35 msgctxt "Out-Of-Sync" msgid "Click on \"Report a Bug\" in the main menu to help fix this." msgstr "Calca en «informar d'un fallu» nel menú principal p'ayudar a iguallu." #: gui/session/message_box/OutOfSyncNetwork.js:36 #, javascript-format msgctxt "Out-Of-Sync" msgid "Replay saved to %(filepath)s" msgstr "Arquivóse la repetición en %(filepath)s" #: gui/session/message_box/OutOfSyncNetwork.js:39 #, javascript-format msgctxt "Out-Of-Sync" msgid "Dumping current state to %(filepath)s" msgstr "Entornando l'estáu actual en %(filepath)s" #: gui/session/message_box/OutOfSyncNetwork.js:51 #: gui/session/message_box/OutOfSyncReplay.js:23 msgid "Out of Sync" msgstr "Non sincronizao" #. Translation: This is shown if replay is out of sync #: gui/session/message_box/OutOfSyncReplay.js:28 msgid "Out-Of-Sync" msgstr "Non sincronizada" #: gui/session/message_box/QuitConfirmation.js:6 #: gui/session/message_box/QuitConfirmationMenu.js:66 #: gui/session/message_box/ResignConfirmation.js:5 msgid "Confirmation" msgstr "Confirmanza" #: gui/session/message_box/QuitConfirmation.js:9 msgid "The game has finished, what do you want to do?" msgstr "Finó l'alcuentru, ¿qué quieres facer?" #. Translation: Shown in the Dialog that shows up when the game finishes #: gui/session/message_box/QuitConfirmation.js:15 #: gui/session/message_box/QuitConfirmationReplay.js:23 msgid "Stay" msgstr "Fincar" #. Translation: Shown in the Dialog that shows up when the game finishes #: gui/session/message_box/QuitConfirmation.js:19 #: gui/session/message_box/QuitConfirmationReplay.js:27 msgid "Quit and View Summary" msgstr "Colar y ver el resume" #: gui/session/message_box/QuitConfirmationDefeat.js:54 msgid "VICTORIOUS!" msgstr "¡VICTORIA!" #: gui/session/message_box/QuitConfirmationDefeat.js:55 msgid "DEFEATED!" msgstr "¡VENCIÉRONTE!" #: gui/session/message_box/QuitConfirmationDefeat.js:57 msgid "Do you want to quit?" msgstr "¿Quieres colar?" #: gui/session/message_box/QuitConfirmationMenu.js:33 msgid "" "Are you sure you want to quit? Leaving will disconnect all other players." msgstr "¿De xuru que quieres colar? Si sales tódolos otros xugadores van desconectase." #: gui/session/message_box/QuitConfirmationMenu.js:47 msgid "Are you sure you want to quit?" msgstr "¿De xuru que quies colar?" #: gui/session/message_box/QuitConfirmationMenu.js:67 msgid "Do you want to resign or will you return soon?" msgstr "¿Quieres rindite o vas volver más sero?" #: gui/session/message_box/QuitConfirmationMenu.js:70 msgid "I will return" msgstr "Voi volver" #: gui/session/message_box/QuitConfirmationMenu.js:74 msgid "I resign" msgstr "Ríndome" #: gui/session/message_box/QuitConfirmationReplay.js:14 msgctxt "replayFinished" msgid "Confirmation" msgstr "Confirmanza" #: gui/session/message_box/QuitConfirmationReplay.js:17 msgctxt "replayFinished" msgid "The replay has finished. What do you want to do?" msgstr "Finó la repetición, ¿qué quieres facer?" #: gui/session/message_box/ResignConfirmation.js:6 msgid "Are you sure you want to resign?" msgstr "¿De xuru que quieres rindite?" #: gui/session/messages.js:104 msgid "You have won!" msgstr "¡Trunfesti!" #: gui/session/messages.js:105 msgid "You have been defeated!" msgstr "¡Venciéronte!" #: gui/session/messages.js:410 msgid "Click to quit this tutorial." msgstr "Calca pa colar d'esti cursín." #: gui/session/message_box/QuitConfirmation.js:24 #: gui/session/message_box/QuitConfirmationReplay.js:32 #: gui/session/messages.js:411 msgid "Quit" msgstr "Colar" #: gui/session/messages.js:415 msgid "Click when ready." msgstr "Calca cuando esteas preparáu." #: gui/session/messages.js:419 msgid "Follow the instructions." msgstr "Sigui les instrucciones." #: gui/session/messages.js:544 msgid "Unknown Player" msgstr "Xugador desconocidu" #: gui/session/minimap/MiniMapFlareButton.js:35 msgid "Send a flare to your allies" -msgstr "Facer una seña a los socios" +msgstr "Fhazer una signa a los colligados" #: gui/session/minimap/MiniMapIdleWorkerButton.js:43 msgid "" "Find idle worker\n" "Number of idle workers." msgstr "Atopar un obreru vagáu\nNúmberu d'obreros vagaos." #: gui/session/selection_details.js:65 #, javascript-format msgid "%(secondaryName)s — Packed" msgstr "%(secondaryName)s — armáu/ada" #: gui/session/selection_details.js:67 msgid "Packed" msgstr "Armáu/ada" #: gui/session/chat/ChatAddressees.js:74 gui/session/selection_details.js:78 #, javascript-format msgid "\\[OFFLINE] %(player)s" msgstr "\\[FORA DE LA REDE] %(player)s" #: gui/session/selection_details.js:83 #, javascript-format msgid "%(rank)s Rank" msgstr "Grau %(rank)s" #: gui/session/selection_details.js:140 #, javascript-format msgid "%(hitpoints)s / %(maxHitpoints)s" msgstr "%(hitpoints)s / %(maxHitpoints)s" #: gui/session/selection_details.js:181 #, javascript-format msgid "%(capturePoints)s / %(maxCapturePoints)s" msgstr "%(capturePoints)s / %(maxCapturePoints)s" #: gui/session/selection_details.js:201 #, javascript-format msgid "%(experience)s %(current)s / %(required)s" msgstr "%(experience)s %(current)s / %(required)s" #: gui/session/selection_details.js:202 gui/session/selection_details.js:208 msgid "Experience:" msgstr "Experiencia:" #: gui/session/selection_details.js:207 #, javascript-format msgid "%(experience)s %(current)s" msgstr "%(experience)s %(current)s" #: gui/session/selection_details.js:217 msgid "∞" msgstr "∞" #: gui/session/selection_details.js:218 gui/session/selection_details.js:248 #: gui/session/selection_details.js:278 #, javascript-format msgid "%(amount)s / %(max)s" msgstr "%(amount)s / %(max)s" #: gui/session/selection_details.js:230 #, javascript-format msgid "%(resource)s:" msgstr "%(resource)s:" #: gui/session/selection_details.js:261 gui/session/unit_actions.js:680 #: gui/session/unit_actions.js:689 gui/session/unit_actions.js:707 #: gui/session/unit_actions.js:1180 #, javascript-format msgid "Gain: %(gain)s" msgstr "Ganancia: %(gain)s" #: gui/session/selection_details.js:270 gui/session/selection_details.js:288 #, javascript-format msgid "" "(%(number)s)\n" "%(time)s" msgstr "(%(number)s)\n%(time)s" #: gui/session/selection_details.js:282 msgid "Current/max gatherers" msgstr "Coyedores actuales/máximos" #: gui/session/selection_details.js:314 #, javascript-format msgid "(%(secondaryName)s)" msgstr "(%(secondaryName)s)" #: gui/session/selection_details.js:461 msgid "Capture Points:" msgstr "Fidelidá:" #: gui/session/selection_details.js:469 #, javascript-format msgid "%(label)s: %(details)s\n" msgstr "%(label)s: %(details)s\n" #: gui/session/selection_details.js:470 msgid "Garrison Size" msgstr "Númberu d'ocupantes" #: gui/session/selection_details.js:475 #, javascript-format msgid "%(label)s %(details)s\n" msgstr "%(label)s %(details)s\n" #: gui/session/selection_details.js:476 msgid "Carrying:" msgstr "Llevando:" #: gui/session/selection_details.js:479 gui/session/selection_details.js:488 #, javascript-format msgid "%(type)s %(amount)s" msgstr "%(type)s %(amount)s" #: gui/session/selection_details.js:484 #, javascript-format msgid "%(label)s %(details)s" msgstr "%(label)s %(details)s" #: gui/session/selection_details.js:485 msgid "Loot:" msgstr "Cacida:" #. Translation: Used in the trading gain tooltip #: gui/session/selection_details.js:546 #, javascript-format msgid "%(gain)s (%(player)s)" msgstr "%(gain)s (%(player)s)" #. Translation: Used in the trading gain tooltip to concatenate profits of #. different players #: gui/session/selection_details.js:570 msgid "+" msgstr "+" #: gui/session/selection_details.js:577 msgctxt "Separation mark in an enumeration" msgid ", " msgstr "," #: gui/session/selection_panels.js:65 msgid "Raise an alert!" msgstr "¡Xubíi'l nivel d'alerta!" #: gui/session/selection_panels.js:68 msgid "End of alert." msgstr "Fin de l'alerta." #: gui/session/selection_panels.js:277 msgid "Default formation is disabled." msgstr "La formación predeterminada está desactivada." #: gui/session/selection_panels.js:278 msgid "Right-click to disable the default formation feature." msgstr "Calca col botón derechu pa desactivar la función «formación predeterminada»." #: gui/session/selection_panels.js:281 msgid "This is the default formation, used for movement orders." msgstr "Esta ye la formación predeterminada de les tropes al movese." #: gui/session/selection_panels.js:282 msgid "Right-click to set this as the default formation." msgstr "Calca col botón derechu p'afitar como predeterminada esta formación." #: gui/session/selection_panels.js:338 #, javascript-format msgid "Unload %(name)s" msgstr "Descargar %(name)s" #: gui/session/selection_panels.js:339 msgid "Single-click to unload 1. Shift-click to unload all of this type." msgstr "Calca una vegada pa descargar 1. Calca con Mayúscules premida pa descargar tódolos d'esti tipu." #: gui/session/selection_panels.js:341 gui/session/selection_panels.js:906 #, javascript-format msgid "Player: %(playername)s" msgstr "Xugador: %(playername)s" #: gui/session/selection_panels.js:377 msgid "Lock Gate" msgstr "Pesllar" #: gui/session/selection_panels.js:383 msgid "Unlock Gate" msgstr "Abrir" #: gui/session/selection_panels.js:434 msgid "Pack" msgstr "Desarmar" #: gui/session/selection_panels.js:442 msgid "Unpack" msgstr "Armar" #: gui/session/selection_panels.js:450 msgid "Cancel Packing" msgstr "Encaboxar el desarme" #: gui/session/selection_panels.js:458 msgid "Cancel Unpacking" msgstr "Encaboxar l'armadura" #: gui/session/selection_panels.js:558 msgid "The auto-queue will try to train this item later." msgstr "Si se puede, ello enrestaráse más alantre de modu automáticu." #: gui/session/selection_panels.js:561 msgid "Insufficient population capacity:" msgstr "Nun cabe más naide:" #: gui/session/selection_panels.js:562 #, javascript-format msgid "%(population)s %(neededSlots)s" msgstr "%(population)s %(neededSlots)s" #: gui/session/selection_panels.js:771 #, javascript-format msgid "%(number)s entity of class %(class)s" msgid_plural "%(number)s entities of class %(class)s" msgstr[0] "%(number)s ente de clas %(class)s" msgstr[1] "%(number)s entes de clas %(class)s" #: gui/session/selection_panels.js:777 #, javascript-format msgid "Remaining: %(entityCounts)s" msgstr "%(entityCounts)s restantes" #: gui/session/selection_panels.js:778 msgctxt "Separator for a list of entity counts" msgid ", " msgstr "," #: gui/session/selection_panels.js:830 msgid "Cannot research while upgrading." msgstr "Nun puede desendolcase demientres la meyora." #: gui/session/selection_panels.js:1060 msgid "Cannot train while upgrading." msgstr "Nun puede exercitar al anovar." #: gui/session/selection_panels.js:1129 #, javascript-format msgid "Upgrade to a %(primaryName)s (%(secondaryName)s). %(tooltip)s" msgstr "Ascender a %(primaryName)s (%(secondaryName)s). %(tooltip)s" #: gui/session/selection_panels.js:1135 #, javascript-format msgid "Upgrade to a %(primaryName)s (%(secondaryName)s)." msgstr "Ascender a %(primaryName)s (%(secondaryName)s)." #: gui/session/selection_panels.js:1143 #, javascript-format msgid "Upgrade to a %(primaryName)s. %(tooltip)s" msgstr "Ascender a %(primaryName)s. %(tooltip)s" #: gui/session/selection_panels.js:1148 #, javascript-format msgid "Upgrade to a %(primaryName)s." msgstr "Ascender a %(primaryName)s." #: gui/session/selection_panels.js:1185 msgid "Cancel Upgrading" msgstr "Encaboxar la meyora" #: gui/session/selection_panels.js:1200 msgid "" "Cannot upgrade when the entity is training, researching or already " "upgrading." msgid_plural "" "Cannot upgrade when all entities are training, researching or already " "upgrading." msgstr[0] "Nun puede anovase de la que l'ente está exercitando, desendolcando o anovando." msgstr[1] "Nun puede anovase de la que tódolos entes están exercitando, desendolcando o anovando." #: gui/session/selection_panels_helpers.js:53 msgctxt "stance" msgid "Violent" msgstr "Violentu" #: gui/session/selection_panels_helpers.js:55 msgctxt "stance" msgid "Aggressive" msgstr "Agresivu" #: gui/session/selection_panels_helpers.js:57 msgctxt "stance" msgid "Defensive" msgstr "Defensivu" #: gui/session/selection_panels_helpers.js:59 msgctxt "stance" msgid "Passive" msgstr "Pasivu" #: gui/session/selection_panels_helpers.js:61 msgctxt "stance" msgid "Standground" msgstr "Fincase" #: gui/session/selection_panels_helpers.js:73 msgctxt "stance" msgid "Attack nearby opponents, focus on attackers and chase while visible" msgstr "Atacar enemigos averaos, centrándose nos agresores y persiguiéndolos hasta perdelos de vista" #: gui/session/selection_panels_helpers.js:75 msgctxt "stance" msgid "Attack nearby opponents" msgstr "Atacar enemigos averaos" #: gui/session/selection_panels_helpers.js:77 msgctxt "stance" msgid "" "Attack nearby opponents, chase a short distance and return to the original " "location" msgstr "Atacar enemigos averaos, persiguiéndolos un poco y tornando darréu al so puestu" #: gui/session/selection_panels_helpers.js:79 msgctxt "stance" msgid "Flee if attacked" msgstr "Fuxir al vese atacáu" #: gui/session/selection_panels_helpers.js:81 msgctxt "stance" msgid "Attack opponents in range, but don't move" msgstr "Atacar enemigos averaos ensin persiguillos" #: gui/session/selection_panels_helpers.js:95 #, javascript-format msgid "Current Count: %(count)s, Limit: %(limit)s." msgstr "Cifra actual: %(count)s, Llende: %(limit)s." #: gui/session/selection_panels_helpers.js:109 #, javascript-format msgid "%(changer)s enlarges the limit with %(change)s." msgstr "%(changer)s enanta la llende con %(change)s." #: gui/session/selection_panels_helpers.js:110 #, javascript-format msgid "%(changer)s lessens the limit with %(change)s." msgstr "%(changer)s amenorga la llende con %(change)s." #: gui/session/selection_panels_helpers.js:140 msgid "Could only be constructed once." msgid_plural "Could only be constructed %(limit)s times." msgstr[0] "Namái pudo construise una vegada." msgstr[1] "Namái pudo construise %(limit)s vegades." #: gui/session/selection_panels_helpers.js:144 msgid "Can be constructed only once." msgstr "Puede construise namái una vegada." #: gui/session/selection_panels_helpers.js:146 #, javascript-format msgid "Can be constructed %(count)s more time." msgid_plural "Can be constructed %(count)s more times." msgstr[0] "Puede construise %(count)s vegada más." msgstr[1] "Puede construise %(count)s vegades más." #: gui/session/selection_panels_helpers.js:153 msgid "Could only be trained once." msgid_plural "Could only be trained %(limit)s times." msgstr[0] "Namái pudo exercitase una vegada." msgstr[1] "Namái pudo exercitase %(limit)s vegades." #: gui/session/selection_panels_helpers.js:157 msgid "Can be trained only once." msgstr "Puede exercitase una vegada namái." #: gui/session/selection_panels_helpers.js:159 #, javascript-format msgid "Can be trained %(count)s more time." msgid_plural "Can be trained %(count)s more times." msgstr[0] "Puede exercitase %(count)s vegada más." msgstr[1] "Puede exercitase %(count)s vegades más." #: gui/session/selection_panels_helpers.js:166 msgid "Could only be created once." msgid_plural "Could only be created %(limit)s times." msgstr[0] "Namái pudo criase una vegada." msgstr[1] "Namái pudo criase %(limit)s vegades." #: gui/session/selection_panels_helpers.js:170 msgid "Can be created only once." msgstr "Puede criase namái una vegada." #: gui/session/selection_panels_helpers.js:172 #, javascript-format msgid "Can be created %(count)s more time." msgid_plural "Can be created %(count)s more times." msgstr[0] "Puede criase %(count)s vegada más." msgstr[1] "Puede criase %(count)s vegades más." #: gui/session/selection_panels_helpers.js:201 #, javascript-format msgid "%(buildings)s*%(batchSize)s" msgstr "%(buildings)s*%(batchSize)s" #: gui/session/selection_panels_helpers.js:215 #, javascript-format msgid "%(action)s to train %(number)s (%(fullBatch)s + %(remainderBatch)s)." msgstr "%(action)s pa exercitar %(number)s (%(fullBatch)s + %(remainderBatch)s)." #: gui/session/selection_panels_helpers.js:217 #, javascript-format msgid "%(action)s to train %(number)s (%(fullBatch)s)." msgstr "%(action)s pa exercitar %(number)s (%(fullBatch)s)." #: gui/session/selection_panels_helpers.js:219 #, javascript-format msgid "%(action)s to train %(number)s." msgstr "%(action)s pa exercitar %(number)s." #: gui/session/selection_panels_helpers.js:224 msgid "Shift-click" msgstr "Mayúscules-clic" #: gui/session/selection_panels_left/garrison_panel.xml:(tooltip):16 #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):40 msgid "Health" msgstr "Vitalidá" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):54 msgid "Capture points" msgstr "Fidelidá" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):82 msgid "Attack and Resistance" msgstr "Ataque y resistencia" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):97 msgid "Experience" msgstr "Experiencia" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):105 msgid "Rank" msgstr "Grau" #: gui/session/selection_panels_right/queue_panel.xml:(tooltip):8 msgid "Production queue" msgstr "Riestra de producción" #: gui/session/session_objects/selection_group_icons.xml:(tooltip):7 msgid "" "Click to select grouped units, double-click to focus the grouped units and " "right-click to disband the group." msgstr "Calca pa esbillar un conxuntu d'unidades, calca dues vegades pa enfocar escontra elli y calca col botón derechu pa desfacellu." #: gui/session/top_panel/BuildLabel.xml:(caption):6 msgid "Alpha XXVI: Z——" msgstr "Alfa XXVI: Z——" #: gui/session/top_panel/CivIcon.js:80 #, javascript-format msgid "" "%(civ)s\n" "%(hotkey_civinfo)s / %(hotkey_structree)s: View Civilization Overview / Structure Tree\n" "Last opened will be reopened on click." msgstr "%(civ)s\n%(hotkey_civinfo)s / %(hotkey_structree)s: Ver Sinopsis civilizacional / Árbore de construcciones\nL'últimu abiertu va reabrise en calcando." #: gui/session/top_panel/CounterManager.js:101 #, javascript-format msgid "%(order)s: %(hotkey)s to change order." msgstr "%(order)s: %(hotkey)s pa camudar l'orde." #: gui/session/top_panel/CounterManager.js:105 msgid "Unordered" msgstr "Ensin ordenar" #: gui/session/top_panel/CounterManager.js:107 msgid "Descending" msgstr "Descendente" #: gui/session/top_panel/CounterManager.js:108 msgid "Ascending" msgstr "Ascendente" #: gui/session/top_panel/CounterManager.js:133 #, javascript-format msgid "%(playername)s: %(statValue)s" msgstr "%(playername)s: %(statValue)s" #. Translation: Do not insert spaces around the slash symbol for this exact #. string. Keep only #. one space between popLimit and popMax. #: gui/session/top_panel/CounterPopulation.js:61 #: gui/session/top_panel/CounterPopulation.js:65 #, javascript-format msgid "%(popCount)s/%(popLimit)s (%(popMax)s)" msgstr "%(popCount)s/%(popLimit)s (%(popMax)s)" #: gui/session/top_panel/CounterPopulation.js:63 msgid "Population: current/limit (max)" msgstr "Población: actual/máxima" #: gui/session/top_panel/CounterPopulation.js:70 msgid "Gatherers: current" msgstr "Coyedores: agora mesmo" #: gui/session/top_panel/FollowPlayer.xml:(caption):15 #: gui/session/top_panel/FollowPlayer.xml:(tooltip):11 msgctxt "observer mode" msgid "Follow Player" msgstr "Siguir un xugador" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):10 #: gui/session/top_panel/IconButtons/DiplomacyDialogButton.js:29 msgid "Diplomacy" msgstr "Diplomacia" #: gui/session/top_panel/IconButtons/GameSpeedButton.xml:(tooltip):9 msgid "Game Speed" msgstr "Velocidá del xuegu" #: gui/session/objectives/ObjectivesDialog.xml:(caption):15 #: gui/session/top_panel/IconButtons/ObjectivesDialogButton.js:23 msgid "Objectives" msgstr "Obxectivos" #: gui/session/top_panel/MenuButton.xml:(caption):15 msgid "Menu" msgstr "Menú" #: gui/session/top_panel/PlayerViewControl.js:123 msgid "Observer" msgstr "Espectador" #: gui/session/top_panel/PlayerViewControl.xml:(caption):17 msgid "Observer Mode" msgstr "Modu espectador" #: gui/session/top_panel/PlayerViewControl.xml:(tooltip):13 msgid "Choose player to view" msgstr "Escoyer un xugador que ver" #: gui/session/trade/BarterButton.js:108 #, javascript-format msgid "Buy %(resource)s" msgstr "Mercar %(resource)s" #: gui/session/trade/BarterButton.js:109 #, javascript-format msgid "Sell %(resource)s" msgstr "Vender %(resource)s" #: gui/session/trade/BarterButton.js:110 #, javascript-format msgctxt "buy action" msgid "+%(amount)s" msgstr "+%(amount)s" #: gui/session/trade/BarterButton.js:111 #, javascript-format msgctxt "sell action" msgid "-%(amount)s" msgstr "-%(amount)s" #: gui/session/trade/BarterPanel.xml:(caption):5 msgid "Barter" msgstr "Troquéu" #: gui/session/trade/BarterPanel.xml:(caption):13 msgid "Sell:" msgstr "Dar:" #: gui/session/trade/BarterPanel.xml:(caption):17 msgid "Buy:" msgstr "Percanciar:" #: gui/session/trade/BarterPanel.xml:(caption):21 msgid "No Markets Available" msgstr "Nun hai mercaos disponibles" #: gui/session/trade/TradeButton.js:56 #, javascript-format msgctxt "trading good ratio" msgid "%(amount)s%%" msgstr "%(amount)s%%" #: gui/session/trade/TradeButtonManager.js:80 #, javascript-format msgid "" "Select one type of goods you want to modify by clicking on it, and then use " "the arrows of the other types to modify their shares. You can also press " "%(hotkey)s while selecting one type of goods to bring its share to 100%%." msgstr "Esbilla un tipu de bienes que quieras camudar calcando nelli, y lluego emplega les fleches de los otros tipos pa camudar les sues proporciones. Tamién puedes premer %(hotkey)s al esbillar un tipu de bienes pa xubir la sua proporción al 100 %%." #: gui/session/trade/TradeDialogBarterPanel.js:45 #, javascript-format msgid "" "Start by selecting the resource you wish to sell from the upper row. For " "each time the lower buttons are pressed, %(quantity)s of the upper resource " "will be sold for the displayed quantity of the lower. Press and hold " "%(hotkey)s to temporarily multiply the traded amount by %(multiplier)s." msgstr "Entama escoyendo'l recursu que quieras vender de la fila cimera. Cada vegada que se calquen los botones baxeros, %(quantity)s de los recursos arriberos va (van) vendese pola cantidá amostrada de los baxeros. Premi y caltén premidu/a %(hotkey)s pa multiplicar temporalmente la cantidá entrocada por %(multiplier)s." #: gui/session/trade/TradePanel.xml:(caption):5 msgid "Trade" msgstr "Cambéu" #: gui/session/trade/TradePanel.xml:(caption):14 msgid "Resources:" msgstr "Recursos:" #: gui/session/trade/TraderStatusTextLand.js:15 #, javascript-format msgid "There is %(numberTrading)s land trader trading" msgid_plural "There are %(numberTrading)s land traders trading" msgstr[0] "Hai %(numberTrading)s comerciante terrestre comerciando" msgstr[1] "Hai %(numberTrading)s comerciantes terrestres comerciando" #: gui/session/trade/TraderStatusTextLand.js:25 #, javascript-format msgid "%(numberOfLandTraders)s inactive" msgid_plural "%(numberOfLandTraders)s inactive" msgstr[0] "%(numberOfLandTraders)s inactivu" msgstr[1] "%(numberOfLandTraders)s inactivos" #: gui/session/trade/TraderStatusTextLand.js:30 #, javascript-format msgid "%(numberOfLandTraders)s land trader inactive" msgid_plural "%(numberOfLandTraders)s land traders inactive" msgstr[0] "%(numberOfLandTraders)s comerciante terrestre inactivu" msgstr[1] "%(numberOfLandTraders)s comerciantes terrestres inactivos" #: gui/session/trade/TraderStatusTextLand.js:40 #, javascript-format msgid "%(numberGarrisoned)s garrisoned on a trading merchant ship" msgid_plural "%(numberGarrisoned)s garrisoned on a trading merchant ship" msgstr[0] "%(numberGarrisoned)s embarcáu nun mercante activu" msgstr[1] "%(numberGarrisoned)s embarcaos nun mercante activu" #: gui/session/trade/TraderStatusTextLand.js:45 #, javascript-format msgid "" "There is %(numberGarrisoned)s land trader garrisoned on a trading merchant " "ship" msgid_plural "" "There are %(numberGarrisoned)s land traders garrisoned on a trading merchant" " ship" msgstr[0] "Hai %(numberGarrisoned)s comerciante embarcáu nun mercante activu " msgstr[1] "Hai %(numberGarrisoned)s comerciantes embarcaos nun mercante activu" #: gui/session/trade/TraderStatusTextLand.js:65 #, javascript-format msgid "%(openingTradingString)s, and %(garrisonedString)s." msgstr "%(openingTradingString)s y %(garrisonedString)s." #: gui/session/trade/TraderStatusTextLand.js:66 #, javascript-format msgid "" "%(openingTradingString)s, %(garrisonedString)s, and %(inactiveString)s." msgstr "%(openingTradingString)s, %(garrisonedString)s y %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:69 #: gui/session/trade/TraderStatusTextShip.js:47 #, javascript-format msgid "%(openingTradingString)s." msgstr "%(openingTradingString)s." #: gui/session/trade/TraderStatusTextLand.js:70 #: gui/session/trade/TraderStatusTextShip.js:46 #, javascript-format msgid "%(openingTradingString)s, and %(inactiveString)s." msgstr "%(openingTradingString)s y %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:75 #, javascript-format msgid "%(openingGarrisonedString)s." msgstr "%(openingGarrisonedString)s." #: gui/session/trade/TraderStatusTextLand.js:76 #, javascript-format msgid "%(openingGarrisonedString)s, and %(inactiveString)s." msgstr "%(openingGarrisonedString)s y %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:79 #: gui/session/trade/TraderStatusTextShip.js:50 #, javascript-format msgid "There is %(inactiveString)s." msgid_plural "There are %(inactiveString)s." msgstr[0] "Hai %(inactiveString)s." msgstr[1] "Hai %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:80 msgid "There are no land traders." msgstr "Nun hai comerciante terrestre dalu." #: gui/session/trade/TraderStatusTextShip.js:14 #, javascript-format msgid "There is %(numberTrading)s merchant ship trading" msgid_plural "There are %(numberTrading)s merchant ships trading" msgstr[0] "Hai %(numberTrading)s mercante comerciando" msgstr[1] "Hai %(numberTrading)s mercantes comerciando" #: gui/session/trade/TraderStatusTextShip.js:24 #, javascript-format msgid "%(numberOfShipTraders)s inactive" msgid_plural "%(numberOfShipTraders)s inactive" msgstr[0] "%(numberOfShipTraders)s inactivu" msgstr[1] "%(numberOfShipTraders)s inactivos" #: gui/session/trade/TraderStatusTextShip.js:29 #, javascript-format msgid "%(numberOfShipTraders)s merchant ship inactive" msgid_plural "%(numberOfShipTraders)s merchant ships inactive" msgstr[0] "%(numberOfShipTraders)s mercante inactivu" msgstr[1] "%(numberOfShipTraders)s mercantes inactivos" #: gui/session/trade/TraderStatusTextShip.js:51 msgid "There are no merchant ships." msgstr "Nun hai mercante dalu." #: gui/session/tutorial_panel.xml:(caption):11 msgid "Ready" msgstr "Preparáu" #: gui/session/unit_actions.js:619 msgid "" "This is the origin trade market.\n" "Right-click to cancel trade route." msgstr "Esti ye'l mercáu d'orixe.\nCalca col botón derechu pa encaboxar la vía comercial" #: gui/session/unit_actions.js:678 msgid "Origin trade market." msgstr "Mercáu comercial d'orixe." #: gui/session/unit_actions.js:688 msgid "Destination trade market." msgstr "Mercáu comercial de destín." #: gui/session/unit_actions.js:695 msgid "Right-click to set as origin trade market" msgstr "Calca col botón derechu p'afitar como mercáu comercial d'orixe" #: gui/session/unit_actions.js:702 gui/session/unit_actions.js:1186 msgid "This market is too close to the origin market." msgstr "Esti mercáu está percerca del mercáu d'orixe." #: gui/session/unit_actions.js:706 msgid "Right-click to set as destination trade market." msgstr "Calca col botón derechu p'afitar como mercáu comercial de destín." #: gui/session/unit_actions.js:771 gui/session/unit_actions.js:1118 #, javascript-format msgid "Current turrets: %(occupied)s/%(capacity)s" msgstr "Torretes: %(occupied)s/%(capacity)s" #: gui/session/unit_actions.js:837 gui/session/unit_actions.js:1101 #, javascript-format msgid "Current garrison: %(garrisoned)s/%(capacity)s" msgstr "Ocupantes actuales: %(garrisoned)s/%(capacity)s" #: gui/session/unit_actions.js:1177 msgid "Right-click to establish a default route for new traders." msgstr "Calca col botón derechu p'afitar una vía por defectu pa comerciantes nuevos." #: gui/session/unit_actions.js:1181 #, javascript-format msgid "Expected gain: %(gain)s" msgstr "Ganancia esperao: %(gain)s" #: gui/session/unit_actions.js:1307 msgid "This entity cannot be controlled." msgid_plural "These entities cannot be controlled." msgstr[0] "A esi ente nun-lly puedes mandar." msgstr[1] "A esos entes nun-llys puedes mandar." #: gui/session/unit_actions.js:1353 msgid "Unload All." msgstr "Descargallo todo." #: gui/session/unit_actions.js:1388 msgid "Unload Turrets." msgstr "Desocupar les torretes." #: gui/session/unit_actions.js:1408 msgid "Destroy the selected units or structures." msgstr "Destrúi les unidades o construcciones esbillades." #: gui/session/unit_actions.js:1410 #, javascript-format msgid "Use %(hotkey)s to avoid the confirmation dialog." msgstr "Emplega %(hotkey)s pa saltar el diálogu de confirmanza." #: gui/session/unit_actions.js:1460 msgid "Abort the current order." msgstr "Abortar el mandáu actual." #: gui/session/unit_actions.js:1481 msgid "" "Send the selected units on attack move to the specified location after " "dropping resources." msgstr "Unviar les unidades esbillades a acometer el sitiu señaláu en dexando los sos recursos." #: gui/session/unit_actions.js:1503 msgid "Order the selected units to garrison in a structure or unit." msgstr "Mandar que les unidades esbillades s'abelluguen nuna construcción o unidá." #: gui/session/unit_actions.js:1525 msgid "Order the selected units to occupy a turret point." msgstr "Mandar que les unidades esbillades ocupen una torreta." #: gui/session/unit_actions.js:1547 msgid "Unload" msgstr "Descargar" #: gui/session/unit_actions.js:1567 msgid "Order the selected units to repair a structure, ship, or siege engine." msgstr "Manda que les unidades esbillades igüen una construcción, barcu o máquina." #: gui/session/unit_actions.js:1588 msgid "Focus on Rally Point." -msgstr "Enfocar escontra'l puntu d'alcuentru." +msgstr "Infocar ex contra l puncto d’incuöntru." #: gui/session/unit_actions.js:1625 msgid "Back to Work" msgstr "Volver al llabor" #: gui/session/unit_actions.js:1646 msgid "Order the selected units to guard a structure or unit." msgstr "Manda que les unidades esbillades protexan una construcción o unidá." #: gui/session/unit_actions.js:1666 msgid "Remove guard" msgstr "Quitar la guardia" #: gui/session/top_panel/IconButtons/TradeDialogButton.js:31 #: gui/session/trade/TradeDialog.xml:(caption):9 #: gui/session/unit_actions.js:1685 msgid "Barter & Trade" msgstr "Comerciu" #: gui/session/unit_actions.js:1705 msgid "Patrol" msgstr "Rondar" #: gui/session/unit_actions.js:1706 msgid "Attack all encountered enemy units while avoiding structures." msgstr "Ataca tódeles unidades enemigues alcontrades evitando construcciones." #: gui/session/unit_actions.js:1734 msgid "Press to allow allies to use this dropsite" -msgstr "Premi pa dexar que los socios usen esti depósitu" +msgstr "Premi para deixar que los colligados usen esti depósitu" #: gui/session/unit_actions.js:1739 msgid "Press to prevent allies from using this dropsite" -msgstr "Premi pa quitar que los socios usen esti depósitu" +msgstr "Premi para quitar que los colligados usen esti depósitu" #: gui/session/unit_actions.js:1774 msgid "The use of this dropsite is prohibited" msgstr "Nun puedes usar esti depósitu" #: gui/session/unit_actions.js:1780 msgid "Allies are allowed to use this dropsite." -msgstr "Los socios pueden usar esti depósitu." +msgstr "Los colligados puöden usar esti depósitu." #: gui/session/unit_actions.js:1781 msgid "You are allowed to use this dropsite" msgstr "Puedes usar esti depósitu" #: gui/session/unit_actions.js:1800 msgid "Activate auto-queue for selected structures." msgstr "Activar l'enriestru automáticu nes construcciones esbillades." #: gui/session/unit_actions.js:1820 msgid "Deactivate auto-queue for selected structures." msgstr "Desactivar l'enriestru automáticu nes construcciones esbillades." #: gui/session/unit_actions.js:1885 msgid "The entity has to be killed before it can be gathered from" msgstr "Eso hai que lo matar p'aprovechallo" #: gui/session/unit_actions.js:1888 msgid "" "You cannot destroy this entity as you own less than half the capture points" msgstr "Nun puedes desaniciar esti ente, darréu que te correspuende menos de la metada de la sua fidelidá" #: gui/session/unit_actions.js:1891 msgid "This entity is undeletable" msgstr "Esta entidá nun ye desaniciable" Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-manual.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-manual.po (revision 26063) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-manual.po (revision 26064) @@ -1,751 +1,751 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa , 2017-2021 # enolp , 2017 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-10-11 07:08+0000\n" -"PO-Revision-Date: 2021-12-09 04:03+0000\n" +"PO-Revision-Date: 2021-12-13 01:12+0000\n" "Last-Translator: David Sowa \n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/manual/intro.txt:1 msgid "[font=\"sans-bold-18\"]0 A.D. in-game manual[font=\"sans-14\"]" msgstr "[font=\"sans-bold-18\"]Manual de 0 A.D.[font=\"sans-14\"]" #: gui/manual/intro.txt:2 msgid "" "Thank you for installing 0 A.D.! This page will give a brief overview of the" " features available in this incomplete, under-development, alpha version of " "the game." -msgstr "¡Gracies por installar 0 A.D.! Eiquí tienes un resumín de les characterístiques del jœgu, que sta n versión alpha & sigue n disindolrcu." +msgstr "¡Gracias por installar 0 A.D.! Eiquí tienes un resumín de las characterísticas del juögu, que sta n versión alpha & sigue n disindolcu." #: gui/manual/intro.txt:4 msgid "[font=\"sans-bold-16\"]Graphics settings[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Ajustes gráphicos[font=\"sans-14\"]" #: gui/manual/intro.txt:5 msgid "" "You can switch between fullscreen and windowed mode by pressing Alt + Enter." " In windowed mode, you can resize the window. If the game runs too slowly, " "you can change some settings in the options window: try disabling the “HQ " "Water Effects” and “Shadows” options." -msgstr "Pœdes cambiar entre la pantalla completa & la feniestra premiendo Alternativa + Introduzir. Nel modu feniestra, pœdes camuda’ la magnitude de la feniestra. Si l jœgu vai a modín, pœdes camuda’ les configuraciones nel menú “Opciones”: prœba-llu cun les opciones “Effeitos aquáticos n alta qualidade” & “Solombres” disactivades." +msgstr "Puödes cambiar entre la pantalla completa & la feniestra premiendo Alternativa + Introduzir. Nel modu feniestra, puödes commuda’ la magnitude de la feniestra. Si l juögu vai a modín, puödes commuda’ las configuraciones nel menú “Opciones”: pruöba-llu cun las opciones “Effeitos aquáticos n alta qualidade” & “Solombras” disactivadas." #: gui/manual/intro.txt:7 msgid "[font=\"sans-bold-16\"]Playing the game[font=\"sans-14\"]" -msgstr "[font=\"sans-bold-16\"]Como se jœga[font=\"sans-14\"]" +msgstr "[font=\"sans-bold-16\"]Como se juoga[font=\"sans-14\"]" #: gui/manual/intro.txt:8 msgid "" "The controls and gameplay should be familiar to players of traditional real-" "time strategy (RTS) games. There are currently a lot of missing features and" " poorly-balanced stats – you will probably have to wait until a beta release" " for it to work well." -msgstr "El jœgu al meyor resultará conhocidu pol semeyu que tien cun outros títulos del géneru Strategia n tiempu real (STR). Indagora lli fhalten muithes characterístiques & les statístiques stan mal equilibrades – tenrás de sperar a que se lhance una versión beta para que fhurrule bien." +msgstr "El juögu al meyor resultará conhocidu pol semeyu que tien cun outros títulos del géneru Strategia n tiempu real (STR). Indagora lli fhaltan muithas characterísticas & las statísticas stan mal equilibradas – tenrás de sperar a que se lhance una versión beta para que furrule bien." #: gui/manual/intro.txt:10 msgid "Basic controls (by default):" msgstr "Mandos básicos (por defeitu):" #: gui/manual/intro.txt:11 msgid "• Left-click to select units" msgstr "• Calca cul bottón ezquierdu pa seleccionar unidades" #: gui/manual/intro.txt:12 msgid "• Left-click-and-drag to select groups of units" -msgstr "• Calca cul bottón ezquierdu & arrastra para seleccionar grees d’unidades" +msgstr "• Calca cul bottón ezquierdu & arrastra para seleccionar greas d’unidades" #: gui/manual/intro.txt:13 msgid "• Right-click to order units to the target" msgstr "• Calca cul bottón direithu para mandar unidades a un obiectivu" #: gui/manual/intro.txt:14 msgid "• Arrow keys or WASD keys to move the camera" -msgstr "• Usa les tecles direccionales ou WASD para move’ la cámara" +msgstr "• Usa las teclas direccionales ou WASD para move’ la cámara" #: gui/manual/intro.txt:15 msgid "• Ctrl + arrow keys, or shift + mouse wheel, to rotate the camera" -msgstr "• Usa Control + les tecles direccionales, ou Mayúscules + la rœda l mure, para gira’ la cámara" +msgstr "• Usa Control + las teclas direccionales, ou Mayúsculas + la ruöda del mure, para gira’ la cámara" #: gui/manual/intro.txt:16 msgid "" "• Mouse wheel, or “hotkey.camera.zoom.in” and “hotkey.camera.zoom.out” keys," " to zoom" -msgstr "• Usa la rœda l mure, ou les tecles “hotkey.camera.zoom.in” & “hotkey.camera.zoom.out”, p’approximar" +msgstr "• Usa la ruöda del mure, ou las teclas “hotkey.camera.zoom.in” & “hotkey.camera.zoom.out”, p’approximar" #: gui/manual/intro.txt:18 msgid "[font=\"sans-bold-16\"]Modes[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Modos[font=\"sans-14\"]" #: gui/manual/intro.txt:19 msgid "The main menu gives access to two game modes:" -msgstr "El menú principal da accessu a dous modos de jœgu:" +msgstr "El menú principal da accessu a dous modos de juögu:" #: gui/manual/intro.txt:20 msgid "" "• [font=\"sans-bold-14\"]Single-player[font=\"sans-14\"] – Play a sandbox " "game or against one or more computer players (AI). The default AI (Petra) is" " under development and may not always be up to date on the new features, but" " you can play the game with or against it nonetheless." -msgstr "• [font=\"sans-bold-14\"]Un jogador[font=\"sans-14\"] – Jogar un incœntru personalizadu contra un ou mas jogadores d’intelligencia artificial (IA). La intelligencia artificial por defeitu (Petra), magar que funcional, sigue n disindolrcu & pœde nun tener anovades les sues characterístiques." +msgstr "• [font=\"sans-bold-14\"]Un jogador[font=\"sans-14\"] – Jogar un incuontru personalizadu contra un ou mas jogadores d’intelligencia artificial (IA). La intelligencia artificial por defeitu (Petra), magar que funcional, sigue n disindolcu & puöde nun tener anovadas las suas characterísticas." #: gui/manual/intro.txt:21 msgid "" "• [font=\"sans-bold-14\"]Multiplayer[font=\"sans-14\"] – Play against human " "opponents over the internet." msgstr "• [font=\"sans-bold-14\"]Dellos jogadores[font=\"sans-14\"] – Jogar cun outra gente pela rede." #: gui/manual/intro.txt:23 msgid "" "To set up a multiplayer game, one player must select the “Host game” option." " The game uses UDP port 20595, so the host must configure their " "NAT/firewall/etc. to allow this. Other players can then select “Join game” " "and enter the host's IP address." -msgstr "Para configurar un incœntru entre dellos jogadores, un jogador ha selecciona’ la opción “Ahospedar incœntru”. L incœntru usa l pœrtu UDP 20595, & l amphitryón ha permití-llu nel sou NAT/torna-fhœgu/etc. De puœis, outros jogadores pœden seleccionar «Ajunctá-se a incœntru» & pone’ les signes IP del amphitryón." +msgstr "Para configurar un incuöntru entre dellos jogadores, un jogador ha selecciona’ la opción “Ahospedar incuöntru”. L incuöntru usa l puörtu UDP 20595, & l amphitryón ha permití-llu nel sou NAT/torna-fhuögu/etc. De puöis, outros jogadores puöden seleccionar «Ajunctá-se a incuöntru» & pone’ las signas IP del amphitryón." #: gui/manual/intro.txt:25 msgid "[font=\"sans-bold-16\"]Game setup[font=\"sans-14\"]" -msgstr "[font=\"sans-bold-16\"]Configuración d’incœntros[font=\"sans-14\"]" +msgstr "[font=\"sans-bold-16\"]Configuración d’incuöntros[font=\"sans-14\"]" #: gui/manual/intro.txt:26 msgid "In a multiplayer game, only the host can alter the game setup options." -msgstr "Nos incœntros entre dellos jogadores, solo l amphitryón pœde altera’ la configuración del incœntru." +msgstr "Nos incuöntros entre dellos jogadores, solo l amphitryón puöde altera’ la configuración del incuöntru." #: gui/manual/intro.txt:28 msgid "First, select what type of map you want to play:" msgstr "De mano, selecciona l typu de mappa n que quieres jogar:" #: gui/manual/intro.txt:29 msgid "" "• [font=\"sans-bold-14\"]Random map[font=\"sans-14\"] – A map created " "automatically from a script" msgstr "• [font=\"sans-bold-14\"]Aleatorio[font=\"sans-14\"] – Mappa creadu automáticamente a partir d’un script" #: gui/manual/intro.txt:30 msgid "" "• [font=\"sans-bold-14\"]Scenario map[font=\"sans-14\"] – A map created by " "map designers and with fixed civilizations" -msgstr "• [font=\"sans-bold-14\"]Scenario[font=\"sans-14\"] – Mappa pre-disegnadu cun civilizaciones fixes" +msgstr "• [font=\"sans-bold-14\"]Scenario[font=\"sans-14\"] – Mappa pre-disegnadu cun civilizaciones fixas" #: gui/manual/intro.txt:31 msgid "" "• [font=\"sans-bold-14\"]Skirmish map[font=\"sans-14\"] – A map created by " "map designers but where the civilizations can be chosen" -msgstr "• [font=\"sans-bold-14\"]Confrontación[font=\"sans-14\"] – Mappa pre-disegnadu n sin civilizaciones fixes" +msgstr "• [font=\"sans-bold-14\"]Confrontación[font=\"sans-14\"] – Mappa pre-disegnadu n sin civilizaciones fixas" #: gui/manual/intro.txt:33 msgid "" "Then the maps can be further filtered. The default maps are generally " "playable maps. Naval maps are maps where not all opponents can be reached " "over land and demo maps are maps used for testing purposes (generally not " "useful to play on). The “All Maps” filter shows all maps together in one " "list." msgstr "Los mapes podemos estremallos entá más. Los por defectu son cuasi siempre xugables. Los navales son mapes u se precisen naves y les amostrances valen pa facer pruebes, (y poco más). La peñera «tódolos mapes» enseña tódolos mapes n'orde alfabéticu." #: gui/manual/intro.txt:35 msgid "" "Finally change the settings. For random maps this includes the number of " "players, the size of a map, etc. For scenarios you can only select who " "controls which player (decides where you start on the map etc.). The options" " are either a human player, an AI or no player at all (the opponent will " "just be idle)." msgstr "Finalmente determina los axustes. Nos mapes al debalu estos inclúin el númberu de xugadores, el tamañu del mapa, etc. Nos escenarios namái puedes escoyer quién manda qué civilización, (lo que determina ú comiences, etc.). Hai tres opciones: una persona, una intelixencia artificial o nenguna de les dues (el contrariu va quedar ehí folgáu)." #: gui/manual/intro.txt:37 msgid "When you are ready to start, click the “Start game” button." -msgstr "Quando steyas preparadu, calca n “Iniciar incœntru”." +msgstr "Quando steas preparadu, calca n “Iniciar incuöntru”." #: gui/manual/intro.txt:39 msgid "[font=\"sans-bold-16\"]Hotkeys[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Atayos[font=\"sans-14\"]" #: gui/manual/intro.txt:40 msgid "" "You may change hotkeys in [font=\"sans-bold-14\"]Options > " "Hotkeys[font=\"sans-14\"] to suit your liking." -msgstr "Pœdes afhaze’ los atayos in [font=\"sans-bold-14\"]Opciones > Atayos[font=\"sans-14\"] al Querer de tou." +msgstr "Puödes afhaze’ los atayos in [font=\"sans-bold-14\"]Opciones > Atayos[font=\"sans-14\"] al Querer de tou." #: gui/manual/intro.txt:42 msgid "[font=\"sans-bold-14\"]Program-wide[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]In todu l programma[font=\"sans-14\"]" #: gui/manual/intro.txt:43 msgid "" " hotkey.exit – Immediately close the game, without asking for confirmation" -msgstr " hotkey.exit – Cerra’l jœgu nel intre, in sin pedir confirmación" +msgstr " hotkey.exit – Cerra’l juögu nel intre, in sin pedir confirmación" #: gui/manual/intro.txt:44 msgid " hotkey.togglefullscreen – Toggle between fullscreen and windowed" msgstr " hotkey.togglefullscreen – Alternar entre la pantalla completa & la feniestra" #: gui/manual/intro.txt:45 msgid " hotkey.console.toggle – Toggle console" msgstr " hotkey.console.toggle – Alterna’ la consola" #: gui/manual/intro.txt:46 msgid " hotkey.fps.toggle – Toggle frame counter (FPS)" msgstr " hotkey.fps.toggle – Alterna’l freqüencímetru (Q/s)" #: gui/manual/intro.txt:47 msgid "" " hotkey.profile.toggle – Toggle real-time profiler (cycles through the " "displays of information)" msgstr " hotkey.profile.toggle – Alternar l'analizador simultaneu (amuestra los informes ún tres otru)" #: gui/manual/intro.txt:48 msgid "" " hotkey.profile.save – Save current profiler data to “logs/profile.txt”" msgstr " hotkey.profile.save – Arquivar los datos actuales del analizador en «logs/profile.txt»" #: gui/manual/intro.txt:49 msgid "" " hotkey.screenshot – Take screenshot (in .png format, location is displayed" " in the top left of the GUI after the file has been saved, and can also be " "seen in the console/logs if you miss it there)" msgstr " hotkey.screenshot – Facer un semeyu de la pantalla (en forma de .png. L'allugamientu amuéstrase a manzorga, no cimero de la interfaz gráfica, n'arquivándose'l ficheru, anque tamién puedes atopallu na consola/rexistros)" #: gui/manual/intro.txt:50 msgid "" " hotkey.bigscreenshot – Take huge screenshot (6400×4800 pixels, in .bmp " "format, location is displayed in the top left of the GUI after the file has " "been saved, and can also be seen in the console/logs if you miss it there)" msgstr " hotkey.bigscreenshot – Facer una semeya de la pantalla (6400x4800 píxeles, en forma de .bmp. L'allugamientu amuéstrase a manzorga, no cimero de la interfaz gráfica, n'arquivándose'l ficheru, anque tamién puedes atopallu na consola/historiales)" #: gui/manual/intro.txt:51 msgid " hotkey.tab.next – Switch to the next tab" msgstr " hotkey.tab.next – Dir a la llingüeta siguiente" #: gui/manual/intro.txt:52 msgid " hotkey.tab.prev – Switch to the previous tab" msgstr " hotkey.tab.prev – Tornar a la llingüeta anterior" #: gui/manual/intro.txt:54 msgid "[font=\"sans-bold-14\"]In Game[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]En xuegu[font=\"sans-14\"]" #: gui/manual/intro.txt:55 msgid "" " Double Left Click \\[on unit] – Select all of your units of the same kind " "on the screen (even if they're different ranks)" msgstr " Calcar col botón esquierdu dues veces \\[nuna unidá] – Esbillar tódeles unidades de la mesma triba a la vista (sin reparar nel grau)" #: gui/manual/intro.txt:56 msgid "" " Triple Left Click \\[on unit] – Select all of your units of the same kind " "and the same rank on the screen" msgstr " Calcar col botón esquierdu tres veces \\[nuna unidá] – Esbillar tódeles unidades de la mesma triba y gradu a la vista" #: gui/manual/intro.txt:57 msgid "" " Alt + Double Left Click \\[on unit] – Select all your units of the same " "kind on the entire map (even if they have different ranks)" msgstr " Alternativa + Calcar col botón esquierdu dues veces \\[nuna unidá] – Esbillar tódeles unidades de la mesma triba en mapa (sin reparar nel gradu)" #: gui/manual/intro.txt:58 msgid "" " Alt + Triple Left Click \\[on unit] – Select all your units of the same " "kind and rank on the entire map" msgstr " Alternativa + Calcar col botón esquierda tres veces \\[nuna unidá] – Esbillar tódeles unidades de la mesma triba y gradu en mapa" #: gui/manual/intro.txt:59 msgid " hotkey.quicksave – Quicksave" msgstr " hotkey.quicksave – Guardar nel intre" #: gui/manual/intro.txt:60 msgid " hotkey.quickload – Quickload" msgstr " hotkey.quickload – Cargar nel intre" #: gui/manual/intro.txt:61 msgid " hotkey.session.gui.menu.toggle – Toggle menu" msgstr " hotkey.session.gui.menu.toggle – Alternar el menú" #: gui/manual/intro.txt:62 msgid " hotkey.timeelapsedcounter.toggle – Toggle time elapsed counter" msgstr " hotkey.timeelapsedcounter.toggle – Alternar el tiempu corrido" #: gui/manual/intro.txt:63 msgid " hotkey.cancel – Close all dialogs (chat, menu)" msgstr " hotkey.cancel – Zarrar tódolos diálogos (la charra, el menú)" #: gui/manual/intro.txt:64 msgid " hotkey.confirm – Open chat or send message" msgstr " hotkey.confirm – Abrir la charra o unviar mensaxe" #: gui/manual/intro.txt:65 msgid " hotkey.teamchat – Send team chat" msgstr " hotkey.teamchat – Inviar un recadu a la quadriella" #: gui/manual/intro.txt:66 msgid "" " hotkey.privatechat – Chat with the previously selected private chat " "partner" msgstr " hotkey.privatechat – Charrar en privao col últimu contactu esbilláu" #: gui/manual/intro.txt:67 msgid " hotkey.pause – Pause or resume the game" -msgstr " hotkey.pause – Pousar ou continua’l incœntru" +msgstr " hotkey.pause – Pousar ou continua’l incuöntru" #: gui/manual/intro.txt:68 msgid "" " hotkey.session.kill – Delete currently selected unit(s)/structure(s), ask " "for confirmation" msgstr " hotkey.session.kill – Desaniciar lo esbillao con confirmanza" #: gui/manual/intro.txt:69 msgid "" " • With hotkey.session.noconfirmation – Immediately delete currently " "selected unit(s)/structure(s), without asking for confirmation" msgstr " • Con hotkey.session.noconfirmation – Desaniciar lo esbillao nel intre, ensin confirmanza" #: gui/manual/intro.txt:70 msgid "" " hotkey.selection.add – Modifier – add to selection (works with clicking " "and hotkeys, e.g. the idle hotkeys)" msgstr " hotkey.selection.add – Camudador – amestar a la esbilla (o calcando o colos atayos esbilladores)" #: gui/manual/intro.txt:71 msgid "" " hotkey.selection.remove – Modifier – remove from selection (works with " "clicking and hotkeys, e.g. the idle hotkeys)" msgstr " hotkey.selection.remove – Camudador – quitar de la esbilla (o calcando o colos atayos esbilladores)" #: gui/manual/intro.txt:72 msgid "" " hotkey.selection.offscreen – Modifier – add all units, including offscreen" " units, to selection." msgstr " hotkey.selection.offscreen – Camudador – amestar a la esbilla tódeles unidades, inda que nun estean a la vista." #: gui/manual/intro.txt:73 msgid "" " hotkey.selection.cancel – Unselect all units, cancel building placement." msgstr " hotkey.selection.cancel – Desfacer la esbilla, encaboxar la cimentación." #: gui/manual/intro.txt:74 msgid " hotkey.selection.idlebuilder – Select idle builder" msgstr " hotkey.selection.idlebuilder – Esbillar un constructor vagáu" #: gui/manual/intro.txt:75 msgid " hotkey.selection.idlewarrior – Select idle fighter" msgstr " hotkey.selection.idlewarrior – Esbillar un combatiente vagáu" #: gui/manual/intro.txt:76 msgid "" " hotkey.selection.idleworker – Select idle worker (including citizen-" "soldiers)" msgstr " hotkey.selection.idleworker – Esbillar un obreru (o mílite civil) vagáu" #: gui/manual/intro.txt:77 msgid " hotkey.selection.idleunit – Select idle unit" msgstr " hotkey.selection.idleunit – Esbillar una unidá vagada" #: gui/manual/intro.txt:78 msgid " hotkey.session.stop – Stop (halt) the currently selected units" msgstr " hotkey.session.stop – Aparar les unidades esbillades" #: gui/manual/intro.txt:79 msgid " hotkey.session.backtowork – The unit will go back to work" msgstr " hotkey.session.backtowork – Facer volver al llabor" #: gui/manual/intro.txt:80 msgid "" " hotkey.session.unload – Unload the garrisoned units of the selected " "structure(s)" msgstr " hotkey.session.unload – Quitar les unidades de lo esbillado" #: gui/manual/intro.txt:81 msgid "" " hotkey.selection.group.save.1 – Create control group 1 (by default, " "respectively 2,3, ...) from the selected unit(s)/structure(s)" msgstr " hotkey.selection.group.save.1 – Criar un conxuntu (por defeutu, 1,2,3 ... respectivamente) a partir de lo esbillao" #: gui/manual/intro.txt:82 msgid "" " hotkey.selection.group.select.1 – Select the unit(s)/structure(s) in " "control group 1" msgstr " hotkey.selection.group.select.1 – Esbillar les unidades, construcciones del conxuntu 1" #: gui/manual/intro.txt:83 msgid "" " hotkey.selection.group.add.1 – Add control group 1 (to 0) to the selected " "unit(s)/structure(s)" msgstr " hotkey.selection.group.add.1 – Amestar el conxuntu 1 (hasta 0) a lo esbillao" #: gui/manual/intro.txt:84 msgid "" " hotkey.camera.jump.set.1 – Mark the current camera position, for jumping " "back to later (by default, there are 4 possible positions)" msgstr " hotkey.camera.jump.set.1 – Conseñar l'allugamientu de la cámara pa tornar lluego (por defectu, hai 4 allugamientos posibles)" #: gui/manual/intro.txt:85 msgid "" " hotkey.camera.jump.1 – Move the camera to a marked position. Jump back to " "the last location if the camera is already over the marked position" msgstr " hotkey.camera.jump.1 – Mover la cámara pa un allugamientu conseñáu. Tornar al allugamientu últimu si la cámara yá está ehí" #: gui/manual/intro.txt:86 msgid "" " hotkey.session.queueunit.1, hotkey.session.queueunit.2, " "hotkey.session.queueunit.3, hotkey.session.queueunit.4, " "hotkey.session.queueunit.5, hotkey.session.queueunit.6, " "hotkey.session.queueunit.7 – With training structure selected. Add the 1st, " "2nd, … unit shown to the training queue for all the selected structures" msgstr " hotkey.session.queueunit.1, hotkey.session.queueunit.2, hotkey.session.queueunit.3, hotkey.session.queueunit.4, hotkey.session.queueunit.5, hotkey.session.queueunit.6, hotkey.session.queueunit.7 – Con una o delles construcciones d'exercitación esbillades. Amestar la 1a, 2a, … unidá señalada a les riestres de tódeles construcciones esbillades" #: gui/manual/intro.txt:87 msgid "" " hotkey.session.highlightguarded with unit(s) selected – Highlight the " "unit(s)/structure(s) guarded by the selection" msgstr " hotkey.session.highlightguarded, con una o delles unidades esbillades – Resaltar lo que protexe la esbilla" #: gui/manual/intro.txt:88 msgid "" " hotkey.session.highlightguarding with unit(s)/structure(s) selected – " "Highlight the unit(s) guarding the selection" msgstr " hotkey.session.highlightguarding, con una o delles unidades o construcciones esbillades – Resaltar la unidá o unidades qu'están protexendo la esbilla" #: gui/manual/intro.txt:89 msgid "" " highlightguarding.showstatusbars – See all status bars (which would also " "show the building progress)" msgstr " highlightguarding.showstatusbars – Ver tódolos estaos (y, poro, l'avance les obres)" #: gui/manual/intro.txt:90 msgid " hotkey.summary – Toggle summary window" msgstr " hotkey.summary – Alternar el resume" #: gui/manual/intro.txt:91 msgid " hotkey.lobby – Show the multiplayer lobby in a dialog window" msgstr " hotkey.lobby – Amostrar l'antepar nun ventanu de diálogu" #: gui/manual/intro.txt:92 msgid " hotkey.session.gui.diplomacy.toggle – Toggle in-game diplomacy panel" msgstr " hotkey.session.gui.diplomacy.toggle – Alternar el panel diplomáticu" #: gui/manual/intro.txt:93 msgid "" " hotkey.session.gui.barter.toggle – Toggle in-game barter and trade panel" msgstr " hotkey.session.gui.barter.toggle – Alternar el panel comercial" #: gui/manual/intro.txt:94 msgid "" " hotkey.session.gui.objectives.toggle – Toggle in-game objectives panel" msgstr " hotkey.session.gui.objectives.toggle – Alternar los obxectivos" #: gui/manual/intro.txt:95 msgid " hotkey.session.gui.tutorial.toggle – Toggle in-game tutorial panel" msgstr " hotkey.session.gui.tutorial.toggle – Alternar el panel del cursín" #: gui/manual/intro.txt:96 msgid " hotkey.structree – Toggle structure tree panel" msgstr " hotkey.structree – Alternar l'árbore de construcciones" #: gui/manual/intro.txt:97 msgid " hotkey.civinfo – Toggle civilization info panel" msgstr " hotkey.civinfo – Alternar el panel civilizacional" #: gui/manual/intro.txt:99 msgid "[font=\"sans-bold-14\"]Modify mouse action[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Camudar l'acción del mure[font=\"sans-14\"]" #: gui/manual/intro.txt:100 msgid " hotkey.session.garrison + Right Click on structure – Garrison" msgstr " hotkey.session.garrison + Calcar col botón derechu nuna construcción – Ocupar" #: gui/manual/intro.txt:101 msgid " hotkey.session.repair + Right Click on structure – Repair" msgstr " hotkey.session.repair + Calcar col botón derechu nuna construcción – Iguar" #: gui/manual/intro.txt:102 msgid " hotkey.session.patrol + Right Click – Patrol" msgstr " hotkey.session.patrol + Calcar col botón derechu – Rondar" #: gui/manual/intro.txt:103 msgid "" " hotkey.session.queue + Right Click – Queue the move/build/gather/etc. " "order" msgstr " hotkey.session.queue + Calcar col botón derechu – Enrestrar mandaos de movimientu/construcción/llogru/etc." #: gui/manual/intro.txt:104 msgid "" " hotkey.session.pushorderfront + Right Click – Modifier to push any order " "in front of the order queue." msgstr " hotkey.session.pushorderfront + Calcar col botón derechu – Camudador pa mover un mandáu al entamu de la riestra." #: gui/manual/intro.txt:105 msgid "" " hotkey.session.orderone + Right Click – Order one unit from the current " "selection to move/build/gather/etc. and unselect it. Used to quickly " "dispatch units with specific tasks" msgstr " hotkey.session.orderone + Calcar col botón derechu – Mandar facer daqué y quitar de la esbilla a una unidá. Val pa encargar les unidades de xeres concretes nun tris." #: gui/manual/intro.txt:106 msgid "" " hotkey.session.batchtrain + Left Click when training units – Add units in " "batches (the batch size is 5 by default and can be changed in the options)" msgstr " hotkey.session.batchtrain + Calcar col botón esquierdu al exercitar unidades – Conscribir 5 unidades (la cantidá puede camudase nes opciones)" #: gui/manual/intro.txt:107 msgid "" " hotkey.selection.add + Left Click or Left Drag over unit on map – Add unit" " to selection" msgstr " hotkey.selection.add + Arrastrar o calcar col botón esquierdu nuna unidá – Amestar a la esbilla" #: gui/manual/intro.txt:108 msgid "" " hotkey.selection.remove + Left Click or Left Drag over unit on map – " "Remove unit from selection" msgstr " hotkey.selection.remove + Arrastrar o calcar col botón esquierdu nuna unidá – Quitar de la esbilla" #: gui/manual/intro.txt:109 msgid "" " hotkey.selection.militaryonly + Left Drag over units on map – Only select " "military units" msgstr " hotkey.selection.militaryonly + Botón esq. del mure, calcáu o arrastráu nuna unidá – Esbillar namái unidades militares" #: gui/manual/intro.txt:110 msgid "" " hotkey.selection.nonmilitaryonly + Left Drag over units on map – Only " "select non-military units" msgstr " hotkey.selection.nonmilitaryonly + Calcar col botón esquierdu y arrastrar nuna unidá – Esbillar namái unidades civiles" #: gui/manual/intro.txt:111 msgid "" " hotkey.selection.idleonly + Left Drag over units on map – Only select idle" " units" msgstr " hotkey.selection.idleonly + Calcar col botón esquierdu y arrastrar nuna unidá – Esbillar namái unidades vagades" #: gui/manual/intro.txt:112 msgid "" " hotkey.selection.woundedonly + Left Drag over units on map – Only select " "wounded units" msgstr " hotkey.selection.woundedonly + Calcar col botón esquierdu y arrastrar nuna unidá – Esbillar namái unidades mancades" #: gui/manual/intro.txt:113 msgid "" " hotkey.selection.singleselection – Modifier to select units individually, " "opposed to per formation." msgstr " hotkey.selection.singleselection – Camudador pa esbillar les unidades xebradamente, en cuenta de por formación." #: gui/manual/intro.txt:114 msgid "" " Right Click with a structure(s) selected – Set a rally point for units " "created/ungarrisoned from that structure" msgstr " Calcar col botón derechu teniendo una o delles construcciones esbillades – Afitar un puntu d'alcuentru pa les unidades que salgan d'esa construcción" #: gui/manual/intro.txt:115 msgid "" " hotkey.session.garrison + Right Click with unit(s) selected – Garrison (If" " the cursor is over an own or allied structure)" msgstr " hotkey.session.garrison + Calcar col botón derechu teniendo una o delles unidades esbillades – Ocupar (al estar el punteru enriba d'una construcción propria o amiga)" #: gui/manual/intro.txt:116 msgid "" " hotkey.session.attack + Right Click with unit(s) selected – Attack " "(instead of capture or gather)" msgstr " hotkey.session.attack + Calcar col botón derechu teniendo una o delles unidades esbillades – Agredir (en vez d'apropriase o llograr)" #: gui/manual/intro.txt:117 msgid "" " hotkey.session.attackmove + Right Click with unit(s) selected – Attack " "move (by default all enemy units and structures along the way are targeted)" msgstr " hotkey.session.attackmove + Calcar col botón derechu teniendo una o delles unidades esbillades – Acometer (agrediendo todo lo qu'atopen de camín al obxectivu)" #: gui/manual/intro.txt:118 msgid "" " hotkey.session.attackmoveUnit + Right Click with unit(s) selected – Attack" " move, only units along the way are targeted" msgstr " hotkey.session.attackmoveUnit + Calcar col botón derechu teniendo una o delles unidades esbillades – Acometer, agrediendo solo unidades de camín al obxectivu" #: gui/manual/intro.txt:119 msgid "" " hotkey.session.snaptoedges + Mouse Move near structures – Align the new " "structure with an existing nearby structure" msgstr " hotkey.session.snaptoedges + Movimientu del Mure a la vera de construcciones – Alliniar la construcción nueva con otra averada." #: gui/manual/intro.txt:120 msgid " hotkey.session.flare + Right Click – Send a flare to your allies" msgstr " hotkey.session.flare + Calcar col botón derechu – Facer una seña a los socios" #: gui/manual/intro.txt:122 msgid "[font=\"sans-bold-14\"]Overlays[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Sobrecapes[font=\"sans-14\"]" #: gui/manual/intro.txt:123 msgid " hotkey.session.gui.toggle – Toggle the GUI" msgstr " hotkey.session.gui.toggle – Alternar la interfaz gráfica del usuariu (IGU)" #: gui/manual/intro.txt:124 msgid "" " hotkey.session.devcommands.toggle – Toggle developer overlay (with " "developer options)" msgstr " hotkey.session.devcommands.toggle – Alternar la sobrecapa de desendolcu (que tien opciones pa desendolcadores)" #: gui/manual/intro.txt:125 msgid "" " hotkey.wireframe – Toggle wireframe mode (press once to get wireframes " "overlaid over the textured models, twice to get just the wireframes colored " "by the textures, thrice to get back to normal textured mode)" msgstr " hotkey.wireframe – Alternar el modu cadarma (premi una vez p'amostrar la cadarma de los modelos texturaos, dues veces p'amostrar namái la cadarma coloriao de les textures, tres veces pa volver al modu normal)" #: gui/manual/intro.txt:126 msgid "" " hotkey.silhouettes – Toggle unit silhouettes (might give a small " "performance boost)" msgstr " hotkey.silhouettes – Alternar los contornos de les unidades (podría ameyorar el rindimientu)" #: gui/manual/intro.txt:127 msgid " hotkey.session.diplomacycolors – Toggle diplomacy colors" msgstr " hotkey.session.diplomacycolors – Alternar les colores diplomátiques" #: gui/manual/intro.txt:128 msgid "" " hotkey.session.toggleattackrange – Toggle attack range visualizations of " "selected units and structures" msgstr " hotkey.session.toggleattackrange – Alternar l'algame ofensible de les unidades o construcciones esbillades" #: gui/manual/intro.txt:129 msgid "" " hotkey.session.toggleaurasrange – Toggle aura range visualizations of " "selected units and structures" msgstr " hotkey.session.toggleaurasrange – Alternar l'algame aural de les unidades o construcciones esbillades" #: gui/manual/intro.txt:130 msgid "" " hotkey.session.togglehealrange – Toggle heal range visualizations of " "selected units" msgstr " hotkey.session.togglehealrange – Alternar l'algame curatible de les unidades esbillades" #: gui/manual/intro.txt:132 msgid "[font=\"sans-bold-14\"]Camera manipulation[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Remanar la cámara[font=\"sans-14\"]" #: gui/manual/intro.txt:133 msgid " hotkey.camera.up – Pan screen up" msgstr " hotkey.camera.up – Mover la vista p'arriba" #: gui/manual/intro.txt:134 msgid " hotkey.camera.down – Pan screen down" msgstr " hotkey.camera.down – Mover la vista p'abaxo" #: gui/manual/intro.txt:135 msgid " hotkey.camera.left – Pan screen left" msgstr " hotkey.camera.left – Mover la vista a manzorga" #: gui/manual/intro.txt:136 msgid " hotkey.camera.right – Pan screen right" msgstr " hotkey.camera.right – Mover la vista a mandrecha" #: gui/manual/intro.txt:137 msgid " hotkey.camera.rotate.up – Rotate camera to look upward" msgstr " hotkey.camera.rotate.up – Xirar la cámara p'arriba" #: gui/manual/intro.txt:138 msgid " hotkey.camera.rotate.down – Rotate camera to look downward" msgstr " hotkey.camera.rotate.down – Xirar la cámara p'abaxo" #: gui/manual/intro.txt:139 msgid " hotkey.camera.rotate.cw – Rotate camera clockwise around terrain" msgstr " hotkey.camera.rotate.wheel.cw – Xirar la cámara en sen horariu" #: gui/manual/intro.txt:140 msgid "" " hotkey.camera.rotate.ccw – Rotate camera counter-clockwise around terrain" msgstr " hotkey.camera.rotate.ccw – Xirar la cámara en sen antihorariu" #: gui/manual/intro.txt:141 msgid "" " hotkey.camera.rotate.wheel.cw – Rotate camera clockwise around terrain" msgstr " hotkey.camera.rotate.wheel.cw – Xirar la cámara en sen horariu" #: gui/manual/intro.txt:142 msgid "" " hotkey.camera.rotate.wheel.ccw – Rotate camera counter-clockwise around " "terrain" msgstr " hotkey.camera.rotate.wheel.ccw – Xirar la cámara en sen antihorariu" #: gui/manual/intro.txt:143 msgid "" " hotkey.camera.follow – Follow the selected unit (move the camera to stop " "following the unit)" msgstr " hotkey.camera.follow – Siguir la unidá esbillada (movi la cámara pa dexar de siguilla)" #: gui/manual/intro.txt:144 msgid " hotkey.camera.reset – Reset camera zoom and orientation" msgstr " hotkey.camera.reset – Reafitar la orientación, averamientu de la cámara" #: gui/manual/intro.txt:145 msgid "" " hotkey.camera.zoom.in, hotkey.camera.zoom.wheel.in – Zoom in (keep pressed" " for continuous zoom)" msgstr " hotkey.camera.zoom.in, hotkey.camera.zoom.wheel.in – Averar (calténlu premíu p'averar de contino)" #: gui/manual/intro.txt:146 msgid "" " hotkey.camera.zoom.out, hotkey.camera.zoom.wheel.out – Zoom out (keep " "pressed for continuous zoom)" msgstr " hotkey.camera.zoom.out, hotkey.camera.zoom.wheel.out – Allonxar (calténlu premíu p'allonxar de contino)" #: gui/manual/intro.txt:147 msgid " hotkey.camera.pan – Keep pressed and move the mouse to pan" msgstr " hotkey.camera.pan – Calténlu premíu y movi'l mure pa desplazar la vista." #: gui/manual/intro.txt:149 msgid "[font=\"sans-bold-14\"]During Structure Placement[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Al cimentar construcciones[font=\"sans-14\"]" #: gui/manual/intro.txt:150 msgid "" " hotkey.session.rotate.ccw – Rotate structure 15 degrees counter-clockwise" msgstr " hotkey.session.rotate.ccw – Xirar la construcción 15 graos en sen antihorariu" #: gui/manual/intro.txt:151 msgid " hotkey.session.rotate.cw – Rotate structure 15 degrees clockwise" msgstr " hotkey.session.rotate.cw – Xirar la construcción 15 graos en sen horariu" #: gui/manual/intro.txt:152 msgid "" " Left Drag – Rotate structure using mouse (foundation will be placed on " "mouse release)" msgstr " Botón esquierdu + Arrastre – Xirar la construcción (pónense les murueques en soltando'l botón)" #: gui/manual/intro.txt:154 msgid "[font=\"sans-bold-14\"]When loading a saved game[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Al cargar partides guardades[font=\"sans-14\"]" #: gui/manual/intro.txt:155 msgid " hotkey.cancel – Cancel" msgstr " hotkey.cancel – Encaboxar" #: gui/manual/intro.txt:156 msgid "" " hotkey.session.savedgames.delete – Delete the selected saved game, ask for" " confirmation" msgstr " hotkey.session.savedgames.delete – Desaniciar l'alcuentru guardáu esbilláu con confirmanza" #: gui/manual/intro.txt:157 msgid "" " • With hotkey.session.savedgames.noconfirmation – Don't ask for " "confirmation" msgstr " • Con hotkey.session.savedgames.noconfirmation – Nun pidir confirmanza" #: gui/manual/manual.xml:(caption):13 msgid "Manual" msgstr "Manual" #: gui/manual/manual.xml:(caption):21 msgid "Close" msgstr "Zarrar" #: gui/manual/manual.xml:(caption):26 msgid "View Online" msgstr "Ver na rede" Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-other.po (revision 26063) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-other.po (revision 26064) @@ -1,7106 +1,7106 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa , 2017-2021 # enolp , 2017 # Nicolas Auvray , 2018 # Stanislas Dolcini , 2021 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-10-29 07:08+0000\n" -"PO-Revision-Date: 2021-12-09 04:02+0000\n" +"PO-Revision-Date: 2021-12-13 01:14+0000\n" "Last-Translator: David Sowa \n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. dennis-ignore: * #: gui/common/OverlayCounterFPS.js:28 #, javascript-format msgid "FPS: %(fps)4s" msgstr "Q/s: %(fps)4s" #: gui/common/campaigns/CampaignRun.js:117 #, javascript-format msgid "%(userDesc)s - %(templateName)s" msgstr "%(userDesc)s - %(templateName)s" #: gui/common/color.js:179 #, javascript-format msgid "Unassigned hotkey: %(hotkeyName)s" msgstr "Atayu sin assignar: %(hotkeyName)s" #: gui/common/color.js:196 #, javascript-format msgid "Press %(hotkey)s to autocomplete player names." msgstr "Premi %(hotkey)s p’auto-completar nomes de jogadores." #: gui/common/color.js:198 msgctxt "hotkey" msgid "Tab" msgstr "Tabulador" #: gui/common/functions_global_object.js:53 msgid "Loading Aborted" msgstr "Abortóu-se la carga" #: gui/common/functions_utility.js:42 msgid "Gaia" msgstr "Gaia" #: gui/common/functions_utility.js:236 #, javascript-format msgid "Build: %(buildDate)s (%(revision)s)" msgstr "Compilación: %(buildDate)s (%(revision)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:68 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:71 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:77 #, javascript-format msgid "%(playerName)s (%(AIdescription)s)" msgstr "%(playerName)s (%(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:80 #, javascript-format msgid "%(playerName)s (%(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:90 #, javascript-format msgid "%(playerName)s (OFFLINE)" msgstr "%(playerName)s (SIN CONNEXIÓN)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:93 #, javascript-format msgid "%(playerName)s (OFFLINE, %(state)s)" msgstr "%(playerName)s (SIN CONNEXIÓN, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:100 #, javascript-format msgid "%(playerName)s (%(civ)s)" msgstr "%(playerName)s (%(civ)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:103 #, javascript-format msgid "%(playerName)s (%(civ)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:107 #, javascript-format msgid "%(playerName)s" msgstr "%(playerName)s" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:110 #, javascript-format msgid "%(playerName)s (%(state)s)" msgstr "%(playerName)s (%(state)s)" #: gui/common/gamedescription.js:130 msgid "Unknown Civilization" msgstr "Civilización disconhocida" #: gui/common/gamedescription.js:137 msgctxt "playerstate" msgid "defeated" msgstr "vincéu-se" #: gui/common/gamedescription.js:138 msgctxt "playerstate" msgid "won" msgstr "triumphóu" #: gui/common/gamedescription.js:159 msgid "No Team" msgstr "Sin quadriella" #: gui/common/gamedescription.js:160 #, javascript-format msgid "Team %(team)s" msgstr "Quadriella %(team)s" #. Translation: Describe players of one team in a selected game, f.e. in the #. replay- or #. savegame menu or lobby #: gui/common/gamedescription.js:163 gui/common/gamedescription.js:170 #, javascript-format msgid "" "%(team)s:\n" "%(playerDescriptions)s" msgstr "%(team)s:\n%(playerDescriptions)s" #: gui/common/gamedescription.js:171 msgid "Observer" msgid_plural "Observers" msgstr[0] "Spectador" msgstr[1] "Spectadores" #: gui/common/gamedescription.js:188 msgctxt "victory condition" msgid "Endless Game" -msgstr "Incœntru infinitu" +msgstr "Incuöntru infinitu" #: gui/common/gamedescription.js:189 msgid "No winner will be determined, even if everyone is defeated." -msgstr "L incœntru vai seguir in sin vincedor, magar que todos stean vincidos." +msgstr "L incuöntru vai seguir in sin vincedor, magar que todos stean vincidos." #: gui/common/gamedescription.js:202 #, javascript-format msgctxt "victory condition" msgid "Wonder (%(min)s minute)" msgid_plural "Wonder (%(min)s minutes)" msgstr[0] "Marabiya (%(min)s minutu)" msgstr[1] "Marabiya (%(min)s minutos)" #: gui/common/gamedescription.js:216 #, javascript-format msgctxt "victory condition" msgid "Capture the Relic (%(min)s minute)" msgid_plural "Capture the Relic (%(min)s minutes)" msgstr[0] "Reliquia (%(min)s minutu)" msgstr[1] "Reliquia (%(min)s minutos)" #: gui/common/gamedescription.js:232 msgid "Relic Count" -msgstr "Númeru de reliquies" +msgstr "Númeru de reliquias" #: gui/common/gamedescription.js:239 msgid "Hero Garrison" msgstr "Héroes ablogables" #: gui/common/gamedescription.js:240 msgid "Heroes can be garrisoned." -msgstr "Los héroes pœden ablogá-se." +msgstr "Los héroes puöden ablogá-se." #: gui/common/gamedescription.js:244 msgid "Exposed Heroes" -msgstr "Héroes expœstos" +msgstr "Héroes expuöstos" #: gui/common/gamedescription.js:245 msgid "Heroes cannot be garrisoned and they are vulnerable to raids." -msgstr "Los héroes nun pœden ablogá-se & son mas vulnerables." +msgstr "Los héroes nun puöden ablogá-se & son mas vulnerables." #: gui/common/gamedescription.js:251 msgid "Locked Teams" -msgstr "Quadrielles fixes" +msgstr "Quadriellas fixas" #: gui/common/gamedescription.js:252 msgid "Players can't change the initial teams." -msgstr "Los jogadores nun pœden cambiar de quadriella." +msgstr "Los jogadores nun puöden cambiar de quadriella." #: gui/common/gamedescription.js:256 msgid "Diplomacy" msgstr "Diplomacia" #: gui/common/gamedescription.js:257 msgid "Players can make alliances and declare war on allies." -msgstr "Los jogadores pœden associá-se & imbellá-se contra socios." +msgstr "Los jogadores puöden colligá-se & imbellá-se contra colligados." #: gui/common/gamedescription.js:262 msgid "Last Man Standing" -msgstr "A vida ou mœrte" +msgstr "A vida ou muörte" #: gui/common/gamedescription.js:263 msgid "" "Only one player can win the game. If the remaining players are allies, the " "game continues until only one remains." -msgstr "Nun pœde haber ma un vincedor. Si tódolos jogadores vivos son socios, l incœntru sigue ta quedar solo unu." +msgstr "Nun puöde haber ma un vincedor. Si tódolos jogadores vivos son colligados, l incuöntru sigue ta quedar solo unu." #: gui/common/gamedescription.js:267 msgid "Allied Victory" -msgstr "Victoria social" +msgstr "Victoria colligada" #: gui/common/gamedescription.js:268 msgid "" "If one player wins, his or her allies win too. If one group of allies " "remains, they win." msgstr "La victoria compártela la sociedá'l vencedor. Trunfa la última sociedá que quede." #: gui/common/gamedescription.js:273 msgid "Ceasefire" msgstr "Enducia" #: gui/common/gamedescription.js:276 gui/pregame/userreport/userreport.js:26 msgid "disabled" msgstr "N'inactivo" #: gui/common/gamedescription.js:277 msgid "For the first minute, other players will stay neutral." msgid_plural "For the first %(min)s minutes, other players will stay neutral." msgstr[0] "Mentres el minutu primeru, todos van siguir neutrales." msgstr[1] "Mentres los %(min)s minutos primeros, todos van siguir neutrales." #: gui/common/gamedescription.js:286 msgctxt "Map Selection" msgid "Random Map" msgstr "Mapa al debalu" #: gui/common/gamedescription.js:287 msgid "Randomly select a map from the list." msgstr "Esbíllase un mapa al debalu." #: gui/common/gamedescription.js:292 msgid "Map Name" msgstr "Nome del mapa" #: gui/common/gamedescription.js:298 msgid "Map Description" msgstr "Descripción del mapa" #: gui/common/gamedescription.js:304 msgid "Map Type" msgstr "Tipu de mapa" #: gui/common/gamedescription.js:313 msgid "Map Size" msgstr "Tamañu del mapa" #: gui/common/gamedescription.js:322 msgctxt "biome" msgid "Random Biome" msgstr "Bioma al debalu" #: gui/common/gamedescription.js:323 msgid "Randomly select a biome from the list." msgstr "Esbilla un bioma al debalu." #: gui/common/gamedescription.js:338 msgid "Nomad Mode" msgstr "Modu nómada" #: gui/common/gamedescription.js:338 msgid "Civic Centers" msgstr "Foros" #: gui/common/gamedescription.js:341 msgid "" "Players start with only few units and have to find a suitable place to build" " their city." msgstr "Los xugadores entamen con un puñáu d'unidades y tienen qu'atopar un llugar afayadizu u s'asitiar." #: gui/common/gamedescription.js:342 msgid "Players start with a Civic Center." msgstr "Los xugadores entamen con foru." #: gui/common/gamedescription.js:347 msgid "Starting Resources" msgstr "Recursos iniciales" #: gui/common/gamedescription.js:351 msgctxt "starting resources" msgid "Per Player" msgstr "Por xugador" #: gui/common/gamedescription.js:352 #, javascript-format msgid "%(startingResourcesTitle)s (%(amount)s)" msgstr "%(startingResourcesTitle)s (%(amount)s)" #: gui/common/gamedescription.js:363 msgid "Population Limit" msgstr "Techu poblacional" #: gui/common/gamedescription.js:367 msgctxt "population limit" msgid "Per Player" msgstr "Por xugador" #: gui/common/gamedescription.js:375 msgid "World Population Cap" msgstr "Techu poblacional global" #: gui/common/gamedescription.js:383 msgid "Treasures" msgstr "Ayalgues" #: gui/common/gamedescription.js:385 msgctxt "treasures" msgid "Disabled" msgstr "N'inactivo" #: gui/common/gamedescription.js:386 msgctxt "treasures" msgid "As defined by the map." msgstr "Como les define'l mapa" #: gui/common/gamedescription.js:390 msgid "Explored Map" msgstr "Mapa exploráu" #: gui/common/gamedescription.js:395 msgid "Revealed Map" msgstr "Mapa reveláu" #: gui/common/gamedescription.js:400 msgid "Allied View" msgstr "Vista comuñera" #: gui/common/gamedescription.js:405 msgid "Cheats" msgstr "Trampes" #: gui/common/gamedescription.js:408 msgid "" "When the winner of this match is determined, the lobby score will be " "adapted." msgstr "Al determinase'l vencedor del alcuentru, anuévase la puntuación n'antepar." #: gui/common/gamedescription.js:413 gui/common/gamedescription.js:418 msgid "Rated game" msgstr "Alcuentru clasificáu" #: gui/common/gamedescription.js:419 gui/common/gamedescription.js:426 msgctxt "game setup option" msgid "disabled" msgstr "N'inactivo" #: gui/common/gamedescription.js:422 gui/common/tooltips.js:155 #: gui/common/tooltips.js:221 gui/common/tooltips.js:242 #: gui/common/tooltips.js:261 gui/common/tooltips.js:324 #: gui/common/tooltips.js:635 gui/common/tooltips.js:641 #: gui/common/tooltips.js:669 gui/common/tooltips.js:675 #: gui/common/tooltips.js:762 gui/common/tooltips.js:813 #: gui/common/tooltips.js:834 gui/common/tooltips.js:858 #: gui/common/tooltips.js:1191 #, javascript-format msgid "%(label)s %(details)s" msgstr "%(label)s %(details)s" #: gui/common/gamedescription.js:425 msgctxt "game setup option" msgid "enabled" msgstr "N'activo" #: gui/common/gamedescription.js:438 msgid "Victorious" msgstr "Venció" #: gui/common/gamedescription.js:443 msgid "Defeated" msgstr "Apoderóse" #: gui/common/gamedescription.js:452 #, javascript-format msgid "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" msgstr "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" #: gui/common/network.js:17 #, javascript-format msgid "Losing connection to server (%(seconds)ss)" msgstr "Está perdiéndose la conexón col sirvidor (%(seconds)ss)" #: gui/common/network.js:22 #, javascript-format msgid "%(player)s losing connection (%(seconds)ss)" msgstr "%(player)s está perdiendo la conexón (%(seconds)ss)" #: gui/common/network.js:28 #, javascript-format msgid "Bad connection to server (%(milliseconds)sms)" msgstr "Mala conexón col sirvidor (%(milliseconds)sms)" #: gui/common/network.js:33 #, javascript-format msgid "Bad connection to %(player)s (%(milliseconds)sms)" msgstr "Mala conexón con %(player)s (%(milliseconds)sms)" #: gui/common/network.js:66 msgid "" "This is often caused by UDP port 20595 not being forwarded on the host side," " by a firewall, or anti-virus software." msgstr "Ello puede ser por un tornafuéu, un programa antivirus o la non remisión del puertu UDP 20595 per parte l'anfitrión." #: gui/common/network.js:67 msgid "The host has ended the game." msgstr "L'anfitrión finó l'alcuentru." #: gui/common/network.js:68 msgid "Incorrect network protocol version." msgstr "Versión incorrecta del protocolu de rede." #: gui/common/network.js:69 msgid "Game is loading, please try again later." msgstr "L'alcuentru está cargándose, volvi tentallo más sero." #: gui/common/network.js:70 msgid "Game has already started, no observers allowed." msgstr "Yá anició l'ancuentru, nun se permiten espectadores." #: gui/common/network.js:71 msgid "You have been kicked." msgstr "Espuxáronte." #: gui/common/network.js:72 msgid "You have been banned." msgstr "Torgáronte." #: gui/common/network.js:73 msgid "Player name in use. If you were disconnected, retry in few seconds." msgstr "Nome de xugador n'usu. Si te desconectesti, reténtalo en dellos segundos." #: gui/common/network.js:74 msgid "Server full." msgstr "El sirvidor está enllén." #: gui/common/network.js:75 msgid "Secure lobby authentication failed. Join via lobby." msgstr "Falló l'autenticación segura. Hai que xunise pel antepar." #: gui/common/network.js:76 msgid "Error: Server failed to allocate a unique client identifier." msgstr "Fallu: El sirvidor falló al asignar un indentificador de veceru únicu." #: gui/common/network.js:77 msgid "Error: Client commands were ready for an unexpected game turn." msgstr "Fallu: Les órdenes del veceru taben preparades pa una xugada imprevista." #: gui/common/network.js:78 msgid "Error: Client simulated an unexpected game turn." msgstr "Fallu: El veceru simuló una xugada imprevista." #: gui/common/network.js:79 msgid "Password is invalid." msgstr "La clave nun ye válida." #: gui/common/network.js:80 msgid "Could not find an unused port for the enet STUN client." msgstr "Nun pudo atopase un puertu disponible pal veceru STUN d'Ethernet." #: gui/common/network.js:81 msgid "Could not find the STUN endpoint." msgstr "Nun pudo atopase'l puntu final de STUN." #: gui/common/network.js:84 #, javascript-format msgid "\\[Invalid value %(id)s]" msgstr "\\[valor non válidu %(id)s]" #: gui/common/network.js:98 msgid "Lost connection to the server." msgstr "Perdióse la conexón al sirvidor." #: gui/common/network.js:99 msgid "Failed to connect to the server." msgstr "Falló al conectar col sirvidor." #: gui/common/network.js:101 msgid "Disconnected" msgstr "Desconectóse." #: gui/common/network.js:109 msgid "Only the host can kick clients!" msgstr "¡Namái l'anfitrión puede espuxar a veceros!" #. Translation: Number of currently connected players/observers and their #. names #: gui/common/network.js:163 #, javascript-format msgid "Users (%(num)s): %(users)s" msgstr "Usuarios (%(num)s): %(users)s" #: gui/common/network.js:164 gui/common/tooltips.js:74 #: gui/common/tooltips.js:234 gui/common/tooltips.js:295 #: gui/common/tooltips.js:377 gui/common/tooltips.js:402 #: gui/common/tooltips.js:417 gui/common/tooltips.js:431 #: gui/common/tooltips.js:506 gui/common/tooltips.js:511 #: gui/common/tooltips.js:568 gui/common/tooltips.js:629 #: gui/common/tooltips.js:1022 gui/common/tooltips.js:1027 #: gui/common/tooltips.js:1060 gui/common/tooltips.js:1156 #: gui/loadgame/SavegameDetails.js:41 gui/reference/common/tooltips.js:13 #: gui/replaymenu/replay_menu.js:284 msgid ", " msgstr "," #: gui/common/settings.js:116 msgctxt "aiDiff" msgid "Sandbox" msgstr "Xole" #: gui/common/settings.js:120 msgctxt "aiDiff" msgid "Very Easy" msgstr "Per-fácile" #: gui/common/settings.js:124 msgctxt "aiDiff" msgid "Easy" msgstr "Fácile" #: gui/common/settings.js:128 msgctxt "aiDiff" msgid "Medium" msgstr "Normal" #: gui/common/settings.js:133 msgctxt "aiDiff" msgid "Hard" msgstr "Difícile" #: gui/common/settings.js:137 msgctxt "aiDiff" msgid "Very Hard" msgstr "Per-difícile" #: gui/common/settings.js:147 msgctxt "aiBehavior" msgid "Random" msgstr "Aleatoriu" #: gui/common/settings.js:152 msgctxt "aiBehavior" msgid "Balanced" msgstr "Equilibradu" #: gui/common/settings.js:156 msgctxt "aiBehavior" msgid "Defensive" msgstr "Defensivu" #: gui/common/settings.js:160 msgctxt "aiBehavior" msgid "Aggressive" msgstr "Aggressivu" #: gui/common/settings.js:173 msgctxt "map" msgid "Skirmish" msgstr "Confrontación" #: gui/common/settings.js:174 msgid "" "A map with a predefined landscape and number of players. Freely select the " "other game settings." msgstr "Un mapa col rodiu y númberu de xugadores predefinidos. Los demás axustes puedes esbillallos." #: gui/common/settings.js:183 msgctxt "map" msgid "Random" msgstr "Aleatorio" #: gui/common/settings.js:184 msgid "" "Create a unique map with a different resource distribution each time. Freely" " select the number of players and teams." msgstr "Cría un mapa únicu con una distribución aleatoria de recursos. Esbilla llibremente'l númberu de xugadores y cuadrielles." #: gui/common/settings.js:192 msgctxt "map" msgid "Scenario" msgstr "Scenario" #: gui/common/settings.js:193 msgid "A map with a predefined landscape and matchsettings." msgstr "Mapa de rodiu y axustes predefinidos." #: gui/common/settings.js:271 gui/common/settings.js:294 msgid "Unlimited" msgstr "Ensin llende" #: gui/common/settings.js:342 msgctxt "AI name" msgid "Unknown" msgstr "Desconozse" #: gui/common/settings.js:353 msgctxt "AI difficulty" msgid "Unknown" msgstr "Desconozse" #: gui/common/settings.js:364 msgctxt "AI behavior" msgid "Default" msgstr "Por defectu" #: gui/common/settings.js:376 msgctxt "map type" msgid "Unknown" msgstr "Desconozse" #: gui/common/settings.js:388 msgctxt "map size" msgid "Default" msgstr "Por defectu" #: gui/common/settings.js:403 msgctxt "population capacity addendum" msgid "(world)" msgstr "(global)" #: gui/common/settings.js:404 gui/common/settings.js:408 msgctxt "population capacity" msgid "Unknown" msgstr "Desconozse" #: gui/common/settings.js:420 msgid "Unknown Victory Condition" msgstr "Desconozse la condición de victoria" #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab right." msgstr "Desplaza abaxo o usa %(hotkey)s pa mover les llingüetes a mandrecha." #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab left." msgstr "Desplaza arriba o usa %(hotkey)s pa mover les llingüetes a manzorga." #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab down." msgstr "Desplaza abaxo o usa %(hotkey)s pa mover les llingüetes abaxo." #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab up." msgstr "Desplaza arriba o usa %(hotkey)s pa mover les llingüetes arriba." #: gui/common/tooltips.js:63 #, javascript-format msgid "%(amount)s %(resourceType)s" msgstr "%(amount)s %(resourceType)s" #: gui/common/tooltips.js:72 #, javascript-format msgid "%(previousAmounts)s and %(lastAmount)s" msgstr "%(previousAmounts)s & %(lastAmount)s" #: gui/common/tooltips.js:101 #, javascript-format msgid "%(time)s %(second)s" msgid_plural "%(time)s %(second)s" msgstr[0] "%(time)s %(second)s" msgstr[1] "%(time)s %(second)s" #: gui/common/tooltips.js:103 gui/common/tooltips.js:564 #: gui/common/tooltips.js:1058 msgid "second" msgid_plural "seconds" msgstr[0] "segundu" msgstr[1] "segundos" #: gui/common/tooltips.js:156 gui/common/tooltips.js:167 msgid "Health:" msgstr "Vitalidá:" #: gui/common/tooltips.js:166 #, javascript-format msgid "%(healthLabel)s %(current)s / %(max)s" msgstr "%(healthLabel)s %(current)s / %(max)s" #: gui/common/tooltips.js:178 #, javascript-format msgid "%(captureLabel)s %(current)s / %(max)s" msgstr "%(captureLabel)s %(current)s / %(max)s" #: gui/common/tooltips.js:179 msgid "Capture points:" msgstr "Fidelidá:" #: gui/common/tooltips.js:190 #, javascript-format msgid "%(percentage)s%%" msgstr "%(percentage)s %%" #: gui/common/tooltips.js:210 gui/common/tooltips.js:476 #, javascript-format msgid "" "%(label)s\n" "%(details)s" msgstr "%(label)s\n%(details)s" #: gui/common/tooltips.js:211 msgid "Resistance:" msgstr "Resistencia:" #: gui/common/tooltips.js:222 msgid "Damage:" msgstr "Dañu:" #: gui/common/tooltips.js:225 gui/common/tooltips.js:245 #, javascript-format msgid "%(damage)s %(damageType)s %(resistancePercentage)s" msgstr "%(damage)s %(damageType)s %(resistancePercentage)s" #: gui/common/tooltips.js:230 gui/common/tooltips.js:250 #, javascript-format msgid "(%(resistancePercentage)s)" msgstr "(%(resistancePercentage)s)" #: gui/common/tooltips.js:243 msgid "Capture:" msgstr "Apropriación:" #: gui/common/tooltips.js:247 gui/common/tooltips.js:387 msgctxt "damage type" msgid "Capture" msgstr "Captura" #: gui/common/tooltips.js:262 msgid "Status Effects:" msgstr "Efectos nel estáu:" #: gui/common/tooltips.js:267 #, javascript-format msgid "Blocks %(name)s" msgstr "Apara %(name)s" #: gui/common/tooltips.js:272 gui/common/tooltips.js:280 #: gui/common/tooltips.js:287 #, javascript-format msgid "%(name)s %(details)s" msgstr "%(name)s %(details)s" #: gui/common/tooltips.js:274 #, javascript-format msgid "Duration reduction: %(durationReduction)s%%" msgstr "Amenorgu na duranza: %(durationReduction)s%%" #: gui/common/tooltips.js:282 #, javascript-format msgid "Blocks: %(blockPercentage)s%%" msgstr "Parades: %(blockPercentage)s%%" #: gui/common/tooltips.js:289 #, javascript-format msgid "" "Blocks: %(blockPercentage)s%%, Duration reduction: %(durationReduction)s%%" msgstr "Parades: %(blockPercentage)s%%, Amenorgu na duranza: %(durationReduction)s%%" #: gui/common/tooltips.js:305 msgid "Garrison to fire arrows" msgstr "Ocupa pa tirar saetes" #: gui/common/tooltips.js:308 gui/common/tooltips.js:1056 msgid "Interval:" msgstr "Intervalu:" #: gui/common/tooltips.js:312 msgid "Rate:" msgstr "Tasa:" #: gui/common/tooltips.js:313 #, javascript-format msgid "%(projectileCount)s %(projectileName)s" msgid_plural "%(projectileCount)s %(projectileName)s" msgstr[0] "%(projectileCount)s %(projectileName)s" msgstr[1] "%(projectileCount)s %(projectileName)s" #: gui/common/tooltips.js:315 msgid "arrow" msgid_plural "arrows" msgstr[0] "flecha" msgstr[1] "fleches" #: gui/common/tooltips.js:318 #, javascript-format msgid "%(projectileString)s / %(attackRateString)s" msgstr "%(projectileString)s / %(attackRateString)s" #. Translation: For example: Range: 2 to 10 (+2) meters #: gui/common/tooltips.js:338 #, javascript-format msgid "" "%(rangeLabel)s %(minRange)s to %(maxRange)s (%(relativeRange)s) " "%(rangeUnit)s" msgstr "%(rangeLabel)s %(minRange)s a %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 10 (+2) meters #: gui/common/tooltips.js:340 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 2 to 10 meters #: gui/common/tooltips.js:344 #, javascript-format msgid "%(rangeLabel)s %(minRange)s to %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(minRange)s a %(maxRange)s %(rangeUnit)s" #. Translation: For example: Range: 10 meters #: gui/common/tooltips.js:346 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" #: gui/common/tooltips.js:356 gui/common/tooltips.js:1051 msgid "Range:" msgstr "Algame:" #: gui/common/tooltips.js:359 #, javascript-format msgid "+%(number)s" msgstr "+%(number)s" #. Translation: For example "0.5 to 1 meters", "1 (+1) meters" or "1 to 2 (+3) #. meters" #: gui/common/tooltips.js:363 msgid "meters" msgstr "metros" #: gui/common/tooltips.js:364 gui/common/tooltips.js:1053 #: gui/common/tooltips.js:1083 msgid "meter" msgid_plural "meters" msgstr[0] "metru" msgstr[1] "metros" #: gui/common/tooltips.js:374 #, javascript-format msgid "%(damage)s %(damageType)s" msgstr "%(damage)s %(damageType)s" #: gui/common/tooltips.js:385 #, javascript-format msgid "%(amount)s %(name)s" msgstr "%(amount)s %(name)s" #: gui/common/tooltips.js:393 #, javascript-format msgid "%(splashShape)s Splash" msgstr "Dañu chiscante %(splashShape)s" #: gui/common/tooltips.js:396 #, javascript-format msgid "%(label)s: %(effects)s" msgstr "%(label)s: %(effects)s" #: gui/common/tooltips.js:402 #, javascript-format msgid "Friendly Fire: %(enabled)s" msgstr "Fuegu amigo: %(enabled)s" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:48 gui/options/options.js:173 #: gui/options/options.js:335 gui/options/options.js:400 #: gui/options/options.js:426 gui/pregame/MainMenuItems.js:251 #: gui/pregame/MainMenuItems.js:275 gui/replaymenu/replay_actions.js:178 msgid "Yes" msgstr "Sí" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:48 gui/options/options.js:173 #: gui/options/options.js:335 gui/options/options.js:400 #: gui/options/options.js:426 gui/pregame/MainMenuItems.js:251 #: gui/pregame/MainMenuItems.js:275 gui/replaymenu/replay_actions.js:178 msgid "No" msgstr "Non" #: gui/common/tooltips.js:414 #, javascript-format msgid "gives %(name)s" msgstr "da %(name)s" #: gui/common/tooltips.js:447 #, javascript-format msgid "%(attackType)s" msgstr "%(attackType)s" #: gui/common/tooltips.js:466 #, javascript-format msgid "" "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" msgstr "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" #: gui/common/tooltips.js:477 msgid "Attack:" msgstr "Ataque:" #: gui/common/tooltips.js:504 #, javascript-format msgid "%(statusName)s: %(statusInfo)s %(stackability)s" msgstr "%(statusName)s: %(stackability)s %(statusInfo)s" #: gui/common/tooltips.js:509 #, javascript-format msgid "%(statusName)s: %(statusInfo)s" msgstr "%(statusName)s: %(statusInfo)s" #: gui/common/tooltips.js:520 #, javascript-format msgid "%(durName)s: %(duration)s" msgstr "%(durName)s: %(duration)s" #: gui/common/tooltips.js:521 msgid "Duration" msgstr "Duración" #: gui/common/tooltips.js:535 msgctxt "status effect stackability" msgid "(extends)" msgstr "(enllarga)" #: gui/common/tooltips.js:537 msgctxt "status effect stackability" msgid "(replaces)" msgstr "(reemplaza)" #: gui/common/tooltips.js:539 msgctxt "status effect stackability" msgid "(stacks)" msgstr "(embalágase)" #: gui/common/tooltips.js:541 #, javascript-format msgid "%(stackability)s" msgstr "%(stackability)s" #: gui/common/tooltips.js:552 #, javascript-format msgid "%(label)s: %(garrisonLimit)s" msgstr "%(label)s: %(garrisonLimit)s" #: gui/common/tooltips.js:553 msgid "Garrison Limit" msgstr "Ocupantes máximos" #: gui/common/tooltips.js:560 #, javascript-format msgid "%(healRateLabel)s %(value)s %(health)s / %(second)s" msgstr "%(healRateLabel)s %(value)s %(health)s / %(second)s" #: gui/common/tooltips.js:561 gui/common/tooltips.js:1046 msgid "Heal:" msgstr "Sanar:" #: gui/common/tooltips.js:563 msgctxt "garrison tooltip" msgid "Health" msgstr "Vitalidá" #: gui/common/tooltips.js:577 #, javascript-format msgid "%(label)s: %(garrisonSize)s %(extraSize)s" msgstr "%(label)s: %(garrisonSize)s %(extraSize)s" #: gui/common/tooltips.js:578 msgid "Garrison Size" msgstr "Númberu d'ocupantes" #: gui/common/tooltips.js:581 msgctxt "nested garrison" msgid "+ " msgstr "+ " #: gui/common/tooltips.js:593 #, javascript-format msgid "%(label)s: %(turretsLimit)s" msgstr "%(label)s: %(turretsLimit)s" #: gui/common/tooltips.js:594 msgid "Turret Positions" msgstr "Los allugamientos de les torretes" #: gui/common/tooltips.js:615 gui/common/tooltips.js:620 #: gui/common/tooltips.js:625 #, javascript-format msgid "%(label)s: %(value)s" msgstr "%(label)s: %(value)s" #: gui/common/tooltips.js:616 msgid "Projectile Limit" msgstr "Llende de proxectiles" #: gui/common/tooltips.js:621 msgctxt "projectiles" msgid "Default" msgstr "Por defectu" #: gui/common/tooltips.js:626 msgctxt "projectiles" msgid "Per Unit" msgstr "Per unidá" #: gui/common/tooltips.js:636 msgid "Number of repairers:" msgstr "Númberu d'iguadores:" #: gui/common/tooltips.js:642 msgid "Remaining repair time:" msgstr "Muera d'igua:" #: gui/common/tooltips.js:646 #, javascript-format msgid "Add another worker to speed up the repairs by %(second)s second." msgid_plural "" "Add another worker to speed up the repairs by %(second)s seconds." msgstr[0] "Amiesta otru obreru pa entainar les igües %(second)s segundu." msgstr[1] "Amiesta otru obreru pa entainar les igües %(second)s segundos." #: gui/common/tooltips.js:658 #, javascript-format msgid "Add a worker to finish the repairs in %(second)s second." msgid_plural "Add a worker to finish the repairs in %(second)s seconds." msgstr[0] "Amiesta un obreru pa finar les igües en %(second)s segundu." msgstr[1] "Amiesta un obreru pa finar les igües en %(second)s segundos." #: gui/common/tooltips.js:670 msgid "Number of builders:" msgstr "Númberu de constructores:" #: gui/common/tooltips.js:676 msgid "Remaining build time:" msgstr "Tiempu que queda pa peracabar la obra:" #: gui/common/tooltips.js:680 #, javascript-format msgid "Add another worker to speed up the construction by %(second)s second." msgid_plural "" "Add another worker to speed up the construction by %(second)s seconds." msgstr[0] "Amiesta otru obreru pa entainar la construcción %(second)s segundu." msgstr[1] "Amiesta otru obreru pa entainar la construcción %(second)s segundos." #: gui/common/tooltips.js:692 #, javascript-format msgid "Add a worker to finish the construction in %(second)s second." msgid_plural "Add a worker to finish the construction in %(second)s seconds." msgstr[0] "Amiesta un obreru pa finar la construcción en %(second)s segundu." msgstr[1] "Amiesta un obreru pa finar la construcción en %(second)s segundos." #: gui/common/tooltips.js:730 gui/common/tooltips.js:993 #, javascript-format msgid "%(component)s %(cost)s" msgstr "%(component)s %(cost)s" #: gui/common/tooltips.js:763 msgid "Gather Rates:" msgstr "Tases de percanciamientu:" #: gui/common/tooltips.js:766 gui/common/tooltips.js:839 #: gui/common/tooltips.js:863 #, javascript-format msgid "%(resourceIcon)s %(rate)s" msgstr "%(resourceIcon)s %(rate)s" #. Translation: Label in tooltip showing the resource type and quantity of a #. given resource #. supply. #: gui/common/tooltips.js:784 #, javascript-format msgid "%(label)s %(component)s %(amount)s" msgstr "%(label)s %(component)s %(amount)s" #: gui/common/tooltips.js:785 msgid "Resource Supply:" msgstr "Reserves de recursos:" #. Translation: Marks that a resource supply entity has an unending, infinite, #. supply of its #. resource. #: gui/common/tooltips.js:788 gui/summary/summary.js:120 msgid "∞" msgstr "∞" #: gui/common/tooltips.js:814 msgid "Reward:" msgstr "Recompensa:" #: gui/common/tooltips.js:817 #, javascript-format msgid "%(resourceIcon)s %(reward)s" msgstr "%(resourceIcon)s %(reward)s" #: gui/common/tooltips.js:835 msgid "Resource Trickle:" msgstr "Bisbera de recursos:" #: gui/common/tooltips.js:836 gui/common/tooltips.js:860 #, javascript-format msgid "%(resources)s / %(time)s" msgstr "%(resources)s / %(time)s" #: gui/common/tooltips.js:859 msgid "Upkeep:" msgstr "Caltenimientu:" #. Translation: This string is part of the resources cost string on #. the tooltip for wall structures. #: gui/common/tooltips.js:912 #, javascript-format msgid "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s" msgstr "%(resourceIcon)s%(minimum)s a %(resourceIcon)s %(maximum)s" #: gui/common/tooltips.js:941 #, javascript-format msgid "Walls: %(costs)s" msgstr "Cerques: %(costs)s" #: gui/common/tooltips.js:942 #, javascript-format msgid "Towers: %(costs)s" msgstr "Torres: %(costs)s" #. Translation: Label in tooltip showing cost of a unit, structure or #. technology. #: gui/common/tooltips.js:950 #, javascript-format msgid "%(label)s %(costs)s" msgstr "%(label)s %(costs)s" #: gui/common/tooltips.js:951 msgid "Cost:" msgstr "Costu:" #: gui/common/tooltips.js:964 #, javascript-format msgid "Requires %(technology)s" msgstr "Rique %(technology)s" #: gui/common/tooltips.js:977 #, javascript-format msgid "%(label)s %(bonus)s" msgstr "%(label)s %(bonus)s" #: gui/common/tooltips.js:978 msgid "Population Bonus:" msgstr "Bonificación de población:" #: gui/common/tooltips.js:998 msgid "Insufficient resources:" msgstr "Nun hai recursos abondos:" #: gui/common/tooltips.js:1015 #, javascript-format msgid "%(label)s %(speeds)s" msgstr "%(label)s %(speeds)s" #: gui/common/tooltips.js:1016 msgid "Speed:" msgstr "Celeridá:" #: gui/common/tooltips.js:1018 gui/common/tooltips.js:1023 #: gui/common/tooltips.js:1028 #, javascript-format msgid "%(speed)s %(movementType)s" msgstr "%(speed)s %(movementType)s" #: gui/common/tooltips.js:1020 msgid "Walk" msgstr "Al andar" #: gui/common/tooltips.js:1025 msgid "Run" msgstr "Al correr" #: gui/common/tooltips.js:1030 msgid "Acceleration" msgstr "Aceleración" #: gui/common/tooltips.js:1045 gui/common/tooltips.js:1050 #: gui/common/tooltips.js:1055 gui/common/tooltips.js:1080 #, javascript-format msgid "%(label)s %(val)s %(unit)s" msgid_plural "%(label)s %(val)s %(unit)s" msgstr[0] "%(label)s %(val)s %(unit)s" msgstr[1] "%(label)s %(val)s %(unit)s" #: gui/common/tooltips.js:1048 msgid "Health" msgid_plural "Health" msgstr[0] "Vitalidá" msgstr[1] "Vitalidá" #: gui/common/tooltips.js:1072 #, javascript-format msgid "%(auralabel)s %(aurainfo)s" msgstr "%(auralabel)s %(aurainfo)s" #: gui/common/tooltips.js:1073 #, javascript-format msgid "%(auraname)s:" msgstr "%(auraname)s:" #: gui/common/tooltips.js:1081 msgctxt "aura" msgid "Range:" msgstr "Algame:" #: gui/common/tooltips.js:1104 gui/common/tooltips.js:1132 #, javascript-format msgid "%(primaryName)s (%(secondaryName)s)" msgstr "%(primaryName)s (%(secondaryName)s)" #: gui/common/tooltips.js:1108 gui/common/tooltips.js:1125 #, javascript-format msgid "%(primaryName)s" msgstr "%(primaryName)s" #: gui/common/tooltips.js:1155 msgid "Classes:" msgstr "Clases:" #. Translation: %(component) will be the icon for the loot type and %(loot) #. will be the #. value. #: gui/common/tooltips.js:1182 #, javascript-format msgid "%(component)s %(loot)s" msgstr "%(component)s %(loot)s" #: gui/common/tooltips.js:1192 msgid "Loot:" msgstr "Cacida:" #: gui/common/tooltips.js:1202 #, javascript-format msgid "%(label)s %(icons)s" msgstr "%(label)s %(icons)s" #: gui/common/tooltips.js:1203 msgid "Dropsite for:" msgstr "Depósitu pa:" #. Translation: Appears in a tooltip to indicate that right-clicking the #. corresponding GUI #. element will open the Template Details GUI page. #: gui/common/tooltips.js:1211 msgid "Right-click to view more information." msgstr "Calca col botón derechu pa ver más información." #. Translation: Appears in a tooltip to indicate that clicking the #. corresponding GUI element #. will open the Template Details GUI page. #: gui/common/tooltips.js:1217 msgid "Click to view more information." msgstr "Calca pa ver más información." #: gui/common/tooltips.js:1226 msgctxt "One letter abbreviation for million" msgid "M" msgstr "M" #: gui/common/tooltips.js:1229 gui/common/tooltips.js:1232 msgctxt "One letter abbreviation for thousand" msgid "k" msgstr "k" #: gui/credits/credits.js:83 #, javascript-format msgid "%(nick)s — %(name)s" msgstr "%(nick)s — %(name)s" #: gui/credits/credits.xml:(caption):19 msgid "0 A.D. Credits" msgstr "Créditos de 0 A.D." #: gui/credits/texts/art.jsonContent[0].Title msgid "Art lead" msgstr "Director artísticu" #: gui/credits/texts/art.jsonContent[1].Title msgid "2D Art" msgstr "Gráficos 2D" #: gui/credits/texts/art.jsonContent[2].Title msgid "3D Art" msgstr "Gráficos 3D" #: gui/credits/texts/art.jsonTitle msgid "Art" msgstr "Gráficos" #: gui/credits/texts/audio.jsonContent[0].Content[0].Subtitle msgid "Sound Manager" msgstr "Xestor de son" #: gui/credits/texts/audio.jsonContent[0].Content[1].Subtitle msgid "Lead Composer" msgstr "Compositor principal" #: gui/credits/texts/audio.jsonContent[0].Title msgid "Audio managers" msgstr "Xestores d'audiu" #: gui/credits/texts/audio.jsonContent[1].Content[10].Subtitle msgid "Viola, violin" msgstr "Viola, violín" #: gui/credits/texts/audio.jsonContent[1].Content[1].Subtitle msgid "Additional music, percussion, djembe, sampling" msgstr "Más música, percusión, xembé, sampling" #: gui/credits/texts/audio.jsonContent[1].Content[2].Subtitle msgid "Additional music" msgstr "Más música" #: gui/credits/texts/audio.jsonContent[1].Content[3].Subtitle msgid "Flute" msgstr "Xiblata" #: gui/credits/texts/audio.jsonContent[1].Content[4].Subtitle msgid "Djembe" msgstr "Xembé" #: gui/credits/texts/audio.jsonContent[1].Content[5].Subtitle msgid "Frame drum, darbuka, riq, toms" msgstr "Tambor de marcu, darbuka, riq, tam-tames" #: gui/credits/texts/audio.jsonContent[1].Content[6].Subtitle msgid "Didgeridoo" msgstr "Dixeridú" #: gui/credits/texts/audio.jsonContent[1].Content[7].Subtitle msgid "Trumpet" msgstr "Trompeta" #: gui/credits/texts/audio.jsonContent[1].Content[8].Subtitle msgid "Celtic harp" msgstr "Harpa celta" #: gui/credits/texts/audio.jsonContent[1].Content[9].Subtitle msgid "Tin whistles" msgstr "Xiblatos d'estañu" #: gui/credits/texts/audio.jsonContent[1].Title msgid "Music" msgstr "Música" #: gui/credits/texts/audio.jsonContent[2].Title #: gui/options/options.json[3].label msgid "Sound" msgstr "Son" #: gui/credits/texts/audio.jsonContent[3].Content[0].Subtitle msgid "Greek" msgstr "Griegu" #: gui/credits/texts/audio.jsonContent[3].Content[1].Subtitle msgid "Latin" msgstr "Llatín" #: gui/credits/texts/audio.jsonContent[3].Content[2].Subtitle msgid "Napatan" msgstr "Napatán" #: gui/credits/texts/audio.jsonContent[3].Content[3].Subtitle msgid "Persian" msgstr "Persa" #: gui/credits/texts/audio.jsonContent[3].Title msgid "Voices" msgstr "Voces" #: gui/credits/texts/audio.jsonTitle msgid "Audio" msgstr "Audiu" #: gui/credits/texts/balancing.jsonContent[0].Subtitle #: gui/credits/texts/history.jsonContent[0].Subtitle msgid "Head" msgstr "Cabeza" #: gui/credits/texts/balancing.jsonTitle msgid "Balancing" msgstr "Balancéu" #: gui/credits/texts/community.jsonTitle msgid "Community and Management" msgstr "Comunidá y xestión" #: gui/credits/texts/donators.jsonContent[0].Title msgid "Pledgie Drive 1" msgstr "Campaña de donacionines 1" #: gui/credits/texts/donators.jsonContent[1].Title msgid "Pledgie Drive 2" msgstr "Campaña de donacionines 2" #: gui/credits/texts/donators.jsonContent[2].Title msgid "" "Indiegogo 2013 campaign\n" "More than 1000 donators (!), including:" msgstr "Campaña Indiegogo 2013\nMás de 1000 donantes (!), incluídos:" #: gui/credits/texts/donators.jsonTitle msgid "Donors" msgstr "Donantes" #: gui/credits/texts/history.jsonTitle msgid "History References" msgstr "Referencies históriques" #: gui/credits/texts/maps.jsonContent[0].Title msgid "Map Making" msgstr "Fechura de mapes" #: gui/credits/texts/maps.jsonContent[1].Title msgid "Random Map Scripts" msgstr "Scripts de mapes al debalu" #: gui/credits/texts/maps.jsonTitle msgid "Maps" msgstr "Mapes" #: gui/credits/texts/programming.jsonContent[0].Title msgid "Programming managers" msgstr "Xestores de programación" #: gui/credits/texts/programming.jsonContent[1].Subtitle msgid "Special thanks to" msgstr "Gracies especiales a" #: gui/credits/texts/programming.jsonTitle msgid "Programming" msgstr "Programación" #: gui/credits/texts/special.jsonContent[0].Title msgid "In Memoriam" msgstr "In Memoriam" #: gui/credits/texts/special.jsonContent[1].Content[0].Subtitle msgid "0 A.D. Founder" msgstr "Fundador de 0 A.D." #: gui/credits/texts/special.jsonContent[1].Content[1].Subtitle msgid "Project Leaders" msgstr "Cabezaleros del proxectu" #: gui/credits/texts/special.jsonContent[1].Content[2].Subtitle msgid "Co-Lead Designers" msgstr "Diseñadores codirectores" #: gui/credits/texts/special.jsonContent[1].Title msgid "Special thanks to:" msgstr "Gracies especiales a:" #: gui/credits/texts/special.jsonContent[2].Title msgid "And thanks to the entire community for making 0 A.D. possible." msgstr "Y gracies a toda la comunidá por facer posible 0 A.D." #: gui/credits/texts/special.jsonContent[3].Title msgid "No historians were harmed during the development of this project." msgstr "Nun se firió a historiador dalu nel desendolcu d'esti proxectu." #: gui/credits/texts/special.jsonTitle msgid "Special Credits" msgstr "Créditos especiales" #: gui/credits/texts/translators.jsonTitle msgid "Translators" msgstr "Traductores" #: gui/gamesetup/Pages/GameSetupPage/Panels/Tips.txt:1 msgid "" "Although reasonably easy for an experienced player, the default AI level is " "quite challenging for new players yet to master the basic mechanisms of the " "game. Beginners are advised to start by playing against a lower level AI " "(Sandbox or Very Easy). Change the AI level by clicking the gear icon next " "to the player you want to modify in the selection panel above." msgstr "Magar que fácil pal xugador veteranu, al novatu la dificultá por defectu de la intelixencia artificial puede resulta-lly enforma lluendia. A esti aconséyase-lly practicar con una intelixencia artificial de menos dificultá (Xole o Perfácil). Pa cambiar la dificultá de la intelixencia artificial, calca nel iconu del engrane cabo'l xugador del panel superior que quieras camudar." #: gui/hotkeys/HotkeyMetadata.js:69 msgid "Other Hotkeys" msgstr "Otros atayos" #: gui/hotkeys/HotkeyPicker.js:57 #, javascript-format msgid "#%i" msgstr "#%i" #: gui/hotkeys/HotkeyPicker.js:73 msgid " (hold to register)" msgstr "(Calténlu calcáu p'asignallu)" #: gui/hotkeys/HotkeyPicker.js:74 gui/hotkeys/HotkeyPicker.js:105 msgid "Enter new Hotkey, hold to register." msgstr "Introduz l'atayu nuevu, calténlu calcáu p'asignallu." #: gui/hotkeys/HotkeyPicker.js:107 msgctxt "Unassigned hotkey" msgid "(unused)" msgstr "(nun s'usa)" #: gui/hotkeys/HotkeyPicker.js:116 msgid "May conflict with: " msgstr "Puede criar conflictos con:" #: gui/hotkeys/HotkeysPage.js:75 msgid "All Hotkeys" msgstr "Tódolos atayos" #: gui/hotkeys/HotkeysPage.js:109 msgid "All available hotkeys." msgstr "Tódolos atayos disponibles." #: gui/hotkeys/HotkeysPage.js:156 msgid "" "Reset all hotkeys to default values?\n" "WARNING: this cannot be reversed." msgstr "¿Reafitar tódolos atayos?\nAVISU: Esto nun puede revertise." #: gui/hotkeys/HotkeysPage.js:157 gui/pregame/MainMenuItems.js:250 #: gui/pregame/MainMenuItems.js:274 msgid "Confirmation" msgstr "Confirmanza" #: gui/hotkeys/HotkeysPage.js:198 msgid "No tooltip available." msgstr "Nun hai conseyos disponibles." #: gui/hotkeys/hotkeys.xml:(caption):18 msgid "Category:" msgstr "Estaya:" #: gui/hotkeys/hotkeys.xml:(caption):24 msgid "Filter:" msgstr "Peñera:" #: gui/hotkeys/hotkeys.xml:(caption):48 gui/hotkeys/hotkeys.xml:(caption):101 #: gui/options/options.xml:(caption):43 msgid "Reset" msgstr "Reafitar" #: gui/hotkeys/hotkeys.xml:(caption):72 msgid "Hotkey" msgstr "Atayu" #: gui/hotkeys/hotkeys.xml:(caption):76 msgid "Hotkey Description" msgstr "Descripción" #: gui/hotkeys/hotkeys.xml:(caption):80 msgid "" "Click on any mapping to modify it.\\n You may have up to 4 different " "hotkeys." msgstr "Calca en cualquier asignación pa camudalla.\\n Puedes tener hasta 4 atayos distintos." #: gui/hotkeys/hotkeys.xml:(caption):106 gui/locale/locale.xml:(caption):46 #: gui/locale_advanced/locale_advanced.xml:(caption):75 msgid "Accept" msgstr "Aceptar" #: gui/hotkeys/hotkeys.xml:(caption):111 gui/loadgame/load.xml:(caption):50 #: gui/locale/locale.xml:(caption):36 #: gui/locale_advanced/locale_advanced.xml:(caption):65 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):51 msgid "Cancel" msgstr "Encaboxar" #: gui/hotkeys/hotkeys.xml:(heading):39 msgctxt "hotkey list" msgid "Name" msgstr "Nome" #: gui/hotkeys/hotkeys.xml:(heading):43 msgctxt "hotkey list" msgid "Mapping" msgstr "Asignación" #: gui/hotkeys/hotkeys.xml:(tooltip):49 gui/hotkeys/hotkeys.xml:(tooltip):102 #: gui/options/options.xml:(tooltip):44 msgid "Resets user settings to their game default" msgstr "Reafita los axustes del usuariu a los valores por defectu." #: gui/hotkeys/hotkeys.xml:(tooltip):54 gui/options/options.xml:(tooltip):56 msgid "Saves changes" msgstr "Guarda cambeos" #: gui/hotkeys/hotkeys.xml:(tooltip):59 msgid "Unsaved changes will be lost" msgstr "Van perdese los cambeos ensin guardar" #: gui/hotkeys/hotkeys.xml:(tooltip):90 msgid "Click to set the hotkey" msgstr "Calca p'afitar l'atayu" #: gui/hotkeys/hotkeys.xml:(tooltip):94 msgid "Click to delete the hotkey" msgstr "Calca pa desaniciar l'atayu" #: gui/hotkeys/hotkeys.xml:(tooltip):107 msgid "Change the hotkeys and close" msgstr "Cambia los atayos y zarra" #: gui/hotkeys/hotkeys.xml:(tooltip):112 msgid "The hotkeys will not be modified" msgstr "Los atayos van siguir igual" #: gui/hotkeys/spec/camera.jsoncategories.camera.desc msgctxt "hotkey metadata" msgid "Camera-related hotkeys." msgstr "Atayos rellacionaos cola cámara." #: gui/hotkeys/spec/camera.jsoncategories.camera.name msgctxt "hotkey metadata" msgid "Camera" msgstr "Cámara" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.desc msgctxt "hotkey metadata" msgid "Scroll backwards or rotate down." msgstr "Desplazar p'atrás o xirar p'abaxo." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.name msgctxt "hotkey metadata" msgid "Scroll/Rotate down" msgstr "Desplazar/xirar abaxo" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.desc msgctxt "hotkey metadata" msgid "Follow the first unit in the selection." msgstr "Siguir la primer unidá de la esbilla." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.name msgctxt "hotkey metadata" msgid "Follow Unit" msgstr "Siguir unidá" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.desc msgctxt "hotkey metadata" msgid "Jump to camera position 1 (see “Set camera jump 1”)." msgstr "Dir al allugamientu 1 de la cámara (ver «Afitar la cámara 1»)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.name msgctxt "hotkey metadata" msgid "Jump to camera 1" msgstr "Dir a la cámara 1" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.desc msgctxt "hotkey metadata" msgid "Jump to camera position 2 (see “Set camera jump 2”)." msgstr "Dir al allugamientu 2 de la cámara (ver «Afitar la cámara 2»)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.name msgctxt "hotkey metadata" msgid "Jump to camera 2" msgstr "Dir a la cámara 2" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.desc msgctxt "hotkey metadata" msgid "Jump to camera position 3 (see “Set camera jump 3”)." msgstr "Dir al allugamientu 3 de la cámara (ver «Afitar la cámara 3»)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.name msgctxt "hotkey metadata" msgid "Jump to camera 3" msgstr "Dir a la cámara 3" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.desc msgctxt "hotkey metadata" msgid "Jump to camera position 4 (see “Set camera jump 4”)." msgstr "Dir al allugamientu 4 de la cámara (ver «Afitar la cámara 4»)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.name msgctxt "hotkey metadata" msgid "Jump to camera 4" msgstr "Dir a la cámara 4" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.desc msgctxt "hotkey metadata" msgid "Set camera jump position 1." msgstr "Afitar l'allugamientu de la cámara 1." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.name msgctxt "hotkey metadata" msgid "Set camera jump 1" msgstr "Afitar la cámara 1." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.desc msgctxt "hotkey metadata" msgid "Set camera jump position 2." msgstr "Afitar l'allugamientu de la cámara 2." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.name msgctxt "hotkey metadata" msgid "Set camera jump 2" msgstr "Afitar la cámara 2." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.desc msgctxt "hotkey metadata" msgid "Set camera jump position 3." msgstr "Afitar l'allugamientu de la cámara 3." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.name msgctxt "hotkey metadata" msgid "Set camera jump 3" msgstr "Afitar la cámara 3." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.desc msgctxt "hotkey metadata" msgid "Set camera jump position 4." msgstr "Afitar l'allugamientu de la cámara 4." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.name msgctxt "hotkey metadata" msgid "Set camera jump 4" msgstr "Afitar la cámara 4." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the position of the last attack notification." msgstr "Enfocar la cámara pa onde asocedió l'últimu ataque." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.name msgctxt "hotkey metadata" msgid "Focus on last attack notification" msgstr "Enfocar escontra l'últimu ataque" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.desc msgctxt "hotkey metadata" msgid "Scroll or rotate left." msgstr "Desplazar o xirar a la esquierda." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.name msgctxt "hotkey metadata" msgid "Scroll/Rotate left" msgstr "Desplazar/xirar a manzorga" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.desc msgctxt "hotkey metadata" msgid "Enable scrolling by moving the mouse." msgstr "Activar el desplazamientu moviendo'l mure." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.name msgctxt "hotkey metadata" msgid "Pan camera" msgstr "Mover la cámara" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the rally point of the selected building." msgstr "Enfocar la cámara pal puntu d'alcuentru del edificiu esbilláu." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.name msgctxt "hotkey metadata" msgid "Focus on rallypoint" msgstr "Enfocar escontra'l puntu d'alcuentru" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.desc msgctxt "hotkey metadata" msgid "Reset camera rotation to default." msgstr "Reafitar la rotación de la cámara al valor por defectu." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.name msgctxt "hotkey metadata" msgid "Reset Camera" msgstr "Reafitar la cámara" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.desc msgctxt "hotkey metadata" msgid "Scroll or rotate right." msgstr "Desplazar o xirar a la derecha." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.name msgctxt "hotkey metadata" msgid "Scroll/Rotate right" msgstr "Desplazar/xirar a mandrecha" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate camera counterclockwise around terrain." msgstr "Xirar la cámara en sen antihorariu sobre'l terrén." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.name msgctxt "hotkey metadata" msgid "Rotate counterclockwise" msgstr "Xirar en sen antihorariu" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain." msgstr "Xirar la cámara en sen horariu sobre'l terrén." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.name msgctxt "hotkey metadata" msgid "Rotate clockwise" msgstr "Xirar en sen horariu" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.desc msgctxt "hotkey metadata" msgid "Rotate camera to look downwards." msgstr "Xirar la cámara p'abaxo." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.name msgctxt "hotkey metadata" msgid "Rotate Down" msgstr "Xirar abaxo" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera rotation speed." msgstr "Baxar la velocidá de xiru de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease rotation speed" msgstr "Baxar la velocidá de xiru" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera rotation speed." msgstr "Xubir la velocidá de xiru de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.name msgctxt "hotkey metadata" msgid "Increase rotation speed" msgstr "Xubir la velocidá de xiru" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.desc msgctxt "hotkey metadata" msgid "Rotate camera to look upwards." msgstr "Xirar la cámara p'arriba." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.name msgctxt "hotkey metadata" msgid "Rotate up" msgstr "Xirar arriba" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.desc msgctxt "hotkey metadata" msgid "" "Rotate camera counterclockwise around terrain - the effect depends on FPS." msgstr "Xirar la cámara en sen antihorariu sobre'l terrén - l'efectu mana na frecuencia de cuadros." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain - the effect depends on FPS." msgstr "Xirar la cámara en sen horariu sobre'l terrén - l'efectu mana na frecuencia de cuadros." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera scroll speed." msgstr "Baxar la velocidá de desplazamientu de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease scroll speed" msgstr "Baxar la velocidá de desplazamientu" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera scroll speed." msgstr "Xubir la velocidá de desplazamientu de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.name msgctxt "hotkey metadata" msgid "Increase scroll speed" msgstr "Xubir la velocidá de desplazamientu" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.desc msgctxt "hotkey metadata" msgid "Scroll forwards or rotate up." msgstr "Desplazar p'alantre o xirar p'arriba." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.name msgctxt "hotkey metadata" msgid "Scroll/Rotate up" msgstr "Desplazar/xirar arriba" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in." msgstr "Averar la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.name msgctxt "hotkey metadata" msgid "Zoom in" msgstr "Averar" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out." msgstr "Alloñar la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.name msgctxt "hotkey metadata" msgid "Zoom out" msgstr "Alloñar" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera zoom speed." msgstr "Baxar la velocidá d'averamientu o alloñamientu de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease zoom speed" msgstr "Baxar la velocidá d'averamientu" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera zoom speed." msgstr "Xubir la velocidá d'averamientu o alloñamientu de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.name msgctxt "hotkey metadata" msgid "Increase zoom speed" msgstr "Xubir la velocidá d'averamientu" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in - the effect depends on FPS." msgstr "Averar la cámara - l'efectu mana na frecuencia de cuadros." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.name msgctxt "hotkey metadata" msgid "Zoom in (step-by-step)" msgstr "Averar (pasu entre pasu)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out - the effect depends on FPS." msgstr "Alloñar la cámara - l'efectu mana na frecuencia de cuadros." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.name msgctxt "hotkey metadata" msgid "Zoom out (step-by-step)" msgstr "Alloñar (pasu entre pasu)" #: gui/hotkeys/spec/engine.jsoncategories.general.desc msgctxt "hotkey metadata" msgid "General hotkeys." msgstr "Atayos xenerales." #: gui/hotkeys/spec/engine.jsoncategories.general.name msgctxt "hotkey metadata" msgid "General" msgstr "Xeneral" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.desc msgctxt "hotkey metadata" msgid "Take large BMP screenshot." msgstr "Fai una semeya grande en formatu BMP." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.name msgctxt "hotkey metadata" msgid "Big screenshot" msgstr "Semeya" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.desc msgctxt "hotkey metadata" msgid "Close or cancel the current dialog box/popup." msgstr "Zarrar o encaboxar el ventanu de diálogu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.name msgctxt "hotkey metadata" msgid "Close/Cancel" msgstr "Zarrar/encaboxar" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.desc msgctxt "hotkey metadata" msgid "Confirm the current command." msgstr "Confirmar la orde actual." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.name msgctxt "hotkey metadata" msgid "Confirm" msgstr "Confimar" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the console." msgstr "Alternar la consola." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.name msgctxt "hotkey metadata" msgid "Toggle Console" msgstr "Alternar la consola" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.desc msgctxt "hotkey metadata" msgid "Copy to clipboard." msgstr "Copiar daqué en cartafueyu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.name msgctxt "hotkey metadata" msgid "Copy to clipboard" msgstr "Copiar al cartafueyu" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.desc msgctxt "hotkey metadata" msgid "Cut selected text and copy to the clipboard." msgstr "Cortar el textu esbillao y copiallo en cartafueyu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.name msgctxt "hotkey metadata" msgid "Cut to clipboard" msgstr "Cortar al cartafueyu" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.desc msgctxt "hotkey metadata" msgid "" "Custom hotkey to trigger exit-to-desktop. The native hotkeys (Alt+F4 / Cmd+Q" " / etc.) are always active." msgstr "Atayu personalizáu pa colar al escritoriu. Los atayos por defectu (Alternativa+F4 / Comandu+Q / etc.) siempre están activos." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.name msgctxt "hotkey metadata" msgid "Custom exit to desktop" msgstr "Colar pal escritoriu personalizao" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.desc msgctxt "hotkey metadata" msgid "Paste from clipboard." msgstr "Apegar del cartafueyu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.name msgctxt "hotkey metadata" msgid "Paste from clipboard" msgstr "Apegar del cartafueyu" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.desc msgctxt "hotkey metadata" msgid "Pause/Unpause the game." msgstr "Posar o siguir col alcuentru." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.name msgctxt "hotkey metadata" msgid "Pause/Unpause" msgstr "Posar/siguir" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.desc msgctxt "hotkey metadata" msgid "Save current profiler data to logs/profile.txt." msgstr "Arquivar los datos actuales del analizador en «logs/profile.txt»." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.name msgctxt "hotkey metadata" msgid "Save profile" msgstr "Arquivar l'analís" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the real-time profiler." msgstr "Alternar l'analizador simultaneu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler" msgstr "Alternar l'analizador" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.desc msgctxt "hotkey metadata" msgid "Toggle HTTP/GPU modes for new profiler." msgstr "Alternar los modos HTTP ya GPU n'analizador nuevu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler2" msgstr "Alternar l'analizador2" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.desc msgctxt "hotkey metadata" msgid "Take PNG screenshot." msgstr "Facer un semeyu en formatu PNG." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.name msgctxt "hotkey metadata" msgid "Screenshot" msgstr "Semeyu" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.desc msgctxt "hotkey metadata" msgid "Toggle product/company watermark for official screenshots." msgstr "Amostrar o anubrir la marca tresllúcida de la compaña/productu pa semeyos oficiales." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.name msgctxt "hotkey metadata" msgid "Toggle watermark" msgstr "Alternar la marca" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.desc msgctxt "hotkey metadata" msgid "Show the next tab." msgstr "Amostrar la llingüeta siguiente." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.name msgctxt "hotkey metadata" msgid "Next tab" msgstr "Llingüeta siguiente" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.desc msgctxt "hotkey metadata" msgid "Show the previous tab." msgstr "Amostrar la llingüeta anterior." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.name msgctxt "hotkey metadata" msgid "Previous tab" msgstr "Llingüeta anterior" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.desc msgctxt "hotkey metadata" msgid "Delete word to the left of cursor." msgstr "Desaniciar la pallabra a la esquierda del punteru." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.name msgctxt "hotkey metadata" msgid "Delete before cursor" msgstr "Desaniciar delantre del punteru" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.desc msgctxt "hotkey metadata" msgid "Delete word to the right of cursor." msgstr "Desaniciar la pallabra a la derecha del punteru." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.name msgctxt "hotkey metadata" msgid "Delete after cursor" msgstr "Desaniciar detrás del punteru" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the left of cursor." msgstr "Mover el punteru al empiezu de la pallabra a la esquierda d'elli." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.name msgctxt "hotkey metadata" msgid "Move cursor to left word" msgstr "Mover el punteru a la pallabra a manzorga" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the right of cursor." msgstr "Mover el punteru al empiezu de la pallabra a la derecha d'elli." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.name msgctxt "hotkey metadata" msgid "Move cursor to right word" msgstr "Mover el punteru a la pallabra a mandrecha" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.desc msgctxt "hotkey metadata" msgid "Toggle fullscreen/windowed mode." msgstr "Cambiar entre la pantalla completa y la ventana." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.name msgctxt "hotkey metadata" msgid "Toggle Fullscreen" msgstr "Alternar la pantalla completa" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.desc msgctxt "hotkey metadata" msgid "Toggle wireframe mode." msgstr "Activar o desactivar el modu cadarma." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.name msgctxt "hotkey metadata" msgid "Toggle wireframe mode" msgstr "Alternar el modu cadarma" #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.desc msgctxt "hotkey metadata" msgid "Hotkeys active in the game setup screen." msgstr "Atayos activos na pantalla «Configuración d'alcuentru»." #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.name msgctxt "hotkey metadata" msgid "Game Setup" msgstr "Configuración d'alcuentru" #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.desc msgctxt "hotkey metadata" msgid "Open the map browser." msgstr "Abrir el restolador cartográficu." #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.name msgctxt "hotkey metadata" msgid "Open map browser" msgstr "Abrir el restolador cartográficu" #: gui/hotkeys/spec/ingame.jsoncategories.ingame.desc msgctxt "hotkey metadata" msgid "In-game hotkeys." msgstr "Atayos al xugar." #: gui/hotkeys/spec/ingame.jsoncategories.ingame.name msgctxt "hotkey metadata" msgid "In-game" msgstr "Xuegu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.desc msgctxt "hotkey metadata" msgid "Modifier to attack instead of another action (e.g. capture)." msgstr "Camudador p'agredir en cuenta d'otra acción (p. ex. apropriase)." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.name msgctxt "hotkey metadata" msgid "Force attack" msgstr "Forciar a atacar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove when clicking on a point." msgstr "Camudador pa mandar que vaya a un sitiu señaláu agrediendo enemigos pel camín." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.name msgctxt "hotkey metadata" msgid "Attack Move" msgstr "Acometer" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove targeting only units when clicking on a point." msgstr "Camudador pa mandar que vaya a un sitiu señaláu agrediendo solo unidades pel camín." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.name msgctxt "hotkey metadata" msgid "Attack Move (unit only)" msgstr "Acometer (namái unidades)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.desc msgctxt "hotkey metadata" msgid "Modifier to set the rally point on the building itself." msgstr "Camudador p'afitar el puntu d'alcuentru nun mesmu edificiu." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.name msgctxt "hotkey metadata" msgid "Auto-rally point" msgstr "Xuntase equí mesmo" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.desc msgctxt "hotkey metadata" msgid "The unit will go back to work." msgstr "La unidá va volver al llabor." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.name msgctxt "hotkey metadata" msgid "Back to Work" msgstr "Volver al llabor" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.desc msgctxt "hotkey metadata" msgid "Modifier to train units in batches." msgstr "Camudador pa conscribir unidades." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.name msgctxt "hotkey metadata" msgid "Batch production" msgstr "Conscripción" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.desc msgctxt "hotkey metadata" msgid "" "Send the selected units on attack move to the specified location after " "dropping resources." msgstr "Unviar les unidades esbillades a acometer el sitiu señaláu en dexando los sos recursos." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.name msgctxt "hotkey metadata" msgid "Call to arms" msgstr "Llamar a les armes" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.desc msgctxt "hotkey metadata" msgid "" "Modifier to deselect units when clicking group icon, instead of selecting." msgstr "Camudador pa omitir lo esbillao al calcar nel iconu d'un conxuntu, en cuenta d'esbillar." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.name msgctxt "hotkey metadata" msgid "Deselect unit type" msgstr "Omitir el conxuntu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare while this hotkey is pressed." msgstr "Facer señes col punteru premiendo l'atayu al calcar." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.name msgctxt "hotkey metadata" msgid "Flare (hold)" msgstr "Aseñar (premiendo)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare. The hotkey can be released." msgstr "Facer señes col punteru. L'atayu puede soltase." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.name msgctxt "hotkey metadata" msgid "Flare (toggle)" msgstr "Aseñar (alternancia)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.desc msgctxt "hotkey metadata" msgid "Modifier to put the desired trade resource to 100%." msgstr "Camudador pa poner un recursu comercial al 100%." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.name msgctxt "hotkey metadata" msgid "Set trade to 100%" msgstr "Afitar el productu al 100%" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.desc msgctxt "hotkey metadata" msgid "Modifier to garrison when clicking on building." msgstr "Camudador pa ocupar al calcar n'edificiu." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.name msgctxt "hotkey metadata" msgid "Garrison" msgstr "Ocupar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.desc msgctxt "hotkey metadata" msgid "Modifier to escort/guard when clicking on unit/building." msgstr "Camudador pa protexer unidades o edificios al calcar nellos." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.name msgctxt "hotkey metadata" msgid "Guard" msgstr "Curiar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.desc msgctxt "hotkey metadata" msgid "Destroy selected units." msgstr "Desaniciar lo esbillao." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.name msgctxt "hotkey metadata" msgid "Destroy selected units" msgstr "Desaniciar lo esbillao" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.desc msgctxt "hotkey metadata" msgid "Order an entity to leave a turret point." msgstr "Mandar a un ente que dexe la torreta." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.name msgctxt "hotkey metadata" msgid "Leave Turret Point" msgstr "Desocupar la torreta" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.desc msgctxt "hotkey metadata" msgid "Modifier to barter bunch of resources." msgstr "Camudador pa entrocar una montonera de recursos." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.name msgctxt "hotkey metadata" msgid "Mass barter" msgstr "Entrocar en masa" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.desc msgctxt "hotkey metadata" msgid "Modifier to tribute bunch of resources." msgstr "Camudador pa tribuir una montonera de recursos." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.name msgctxt "hotkey metadata" msgid "Mass tribute" msgstr "Tribuir en masa" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.desc msgctxt "hotkey metadata" msgid "Modifier to move to a point instead of another action (e.g. gather)." msgstr "Camudador pa mandar a un sitiu en clas d'otra acción (p. ex. llograr)." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.name msgctxt "hotkey metadata" msgid "Force move" msgstr "Fociar a movese" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.desc msgctxt "hotkey metadata" msgid "Do not ask confirmation when deleting a building/unit." msgstr "Nun pidir confirmanza al desaniciar un edificiu o unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.name msgctxt "hotkey metadata" msgid "Destroy without confirmation" msgstr "Desaniciar ensin confirmanza" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.desc msgctxt "hotkey metadata" msgid "Modifier to occupy a turret when clicking on a turret holder." msgstr "Camudador pa ocupar una torreta al calcar na sua base." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.name msgctxt "hotkey metadata" msgid "Occupy Turret Point" msgstr "Ocupar la torreta" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.desc msgctxt "hotkey metadata" msgid "Modifier to order only one entity in selection." msgstr "Camudador pa mandar a namái un ente de la esbilla." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.name msgctxt "hotkey metadata" msgid "Order one unit" msgstr "Mandar a una unidá" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.desc msgctxt "hotkey metadata" msgid "Modifier to patrol a unit." msgstr "Camudador pa rondar a una unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.name msgctxt "hotkey metadata" msgid "Patrol" msgstr "Rondar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.desc msgctxt "hotkey metadata" msgid "Modifier to execute this order, then go back to the current order." msgstr "Camudador pa executar esti mandáu y lluego volver al mandáu actual." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.name msgctxt "hotkey metadata" msgid "Push order in front" msgstr "Adelantrar un mandáu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.desc msgctxt "hotkey metadata" msgid "Modifier to queue unit orders instead of replacing." msgstr "Camudador pa enrestrar mandaos en clas de reemplazallos." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.name msgctxt "hotkey metadata" msgid "Queue order" msgstr "Enrestrar un mandáu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.desc msgctxt "hotkey metadata" msgid "Add first unit type to queue." msgstr "Añader a la riestra'l primer tipu d'unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.name msgctxt "hotkey metadata" msgid "Queue 1st unit" msgstr "Enrestrar la unidá 1a" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.desc msgctxt "hotkey metadata" msgid "Add second unit type to queue." msgstr "Añader a la riestra'l segundu tipu d'unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.name msgctxt "hotkey metadata" msgid "Queue 2nd unit" msgstr "Enrestrar la unidá 2a" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.desc msgctxt "hotkey metadata" msgid "Add third unit type to queue." msgstr "Añader a la riestra'l tercer tipu d'unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.name msgctxt "hotkey metadata" msgid "Queue 3rd unit" msgstr "Enrestrar la unidá 3a" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.desc msgctxt "hotkey metadata" msgid "Add fourth unit type to queue." msgstr "Añader a la riestra'l cuatrenu tipu d'unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.name msgctxt "hotkey metadata" msgid "Queue 4th unit" msgstr "Enrestrar la unidá 4a" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.desc msgctxt "hotkey metadata" msgid "Add fivth unit type to queue." msgstr "Añader a la riestra'l cinquenu tipu d'unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.name msgctxt "hotkey metadata" msgid "Queue 5th unit" msgstr "Enrestrar la unidá 5a" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.desc msgctxt "hotkey metadata" msgid "Add sixth unit type to queue." msgstr "Añader a la riestra'l seisenu tipu d'unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.name msgctxt "hotkey metadata" msgid "Queue 6th unit" msgstr "Enrestrar la unidá 6a" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.desc msgctxt "hotkey metadata" msgid "Add seventh unit type to queue." msgstr "Añader a la riestra'l setenu tipu d'unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.name msgctxt "hotkey metadata" msgid "Queue 7th unit" msgstr "Enrestrar la unidá 7a" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.desc msgctxt "hotkey metadata" msgid "Add eighth unit type to queue." msgstr "Añader a la riestra l'ochenu tipu d'unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.name msgctxt "hotkey metadata" msgid "Queue 8th unit" msgstr "Enrestrar la unidá 8a" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.desc msgctxt "hotkey metadata" msgid "Turn off Auto-Queue for selected structures." msgstr "Desactivar l'enriestru automáticu nes construcciones esbillades." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.name msgctxt "hotkey metadata" msgid "Deactivate auto-queue" msgstr "Desactivar l'enriestru automáticu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.desc msgctxt "hotkey metadata" msgid "Turn on Auto-Queue for selected structures." msgstr "Activar l'enriestru automáticu nes construcciones esbillades." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.name msgctxt "hotkey metadata" msgid "Activate auto-queue" msgstr "Activar l'enriestru automáticu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.desc msgctxt "hotkey metadata" msgid "Modifier to repair when clicking on building/mechanical unit." msgstr "Camudador pa iguar edificios o máquines al calcar nellos." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.name msgctxt "hotkey metadata" msgid "Repair" msgstr "Iguar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview anticlockwise." msgstr "Xirar en sen antihorariu la previsualización d'un edificiu." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.name msgctxt "hotkey metadata" msgid "Rotate building counterclockwise" msgstr "Xirar en sen antihorariu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview clockwise." msgstr "Xirar en sen horariu la previsualización d'un edificiu." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.name msgctxt "hotkey metadata" msgid "Rotate building clockwise" msgstr "Xirar en sen horariu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.desc msgctxt "hotkey metadata" msgid "Modifier to align new structures with nearby existing structure." msgstr "Camudador p'alliniar construcciones nueves con construcciones existentes." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.name msgctxt "hotkey metadata" msgid "Toggle snap-to-edge" msgstr "Alternar l'alliniadura" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.desc msgctxt "hotkey metadata" msgid "Stop the current action." msgstr "Parar l'acción actual." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.name msgctxt "hotkey metadata" msgid "Stop units" msgstr "Aparar les unidades" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.desc msgctxt "hotkey metadata" msgid "" "Switch between null default formation and the last default formation used " "(defaults to 'box')." msgstr "Cambiar entre nenguna formación por defectu y la última formación por defectu (el valor por defectu ye'l 'cuadru')" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.name msgctxt "hotkey metadata" msgid "Toggle default formation" msgstr "Alternar la formación por defectu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.desc msgctxt "hotkey metadata" msgid "Unload garrisoned units when a building/mechanical unit is selected." msgstr "Desocupar les unidades d'un edificiu o máquina al esbillallu." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.name msgctxt "hotkey metadata" msgid "Unload" msgstr "Descargar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.desc msgctxt "hotkey metadata" msgid "Unload turreted units." msgstr "Desocupar les unidades d'una torreta." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.name msgctxt "hotkey metadata" msgid "Unload Turrets" msgstr "Desocupar les torretes" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.desc msgctxt "hotkey metadata" msgid "Modifier to unload all units of type." msgstr "Camudador pa desabellugar tódeles unidades d'esti tipu." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.name msgctxt "hotkey metadata" msgid "Unload unit type" msgstr "Desocupar un tipu d'unidá" #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.desc msgctxt "hotkey metadata" msgid "Hotkeys for the in-game user interface." msgstr "Los atayos de la interfaz del usuariu al xugar." #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.name msgctxt "hotkey metadata" msgid "In-game GUI" msgstr "Interfaz del xuegu" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle ceasefire counter." msgstr "Activar o desactivar el cuntador d'enducia." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle ceasefire counter" msgstr "Alternar el cuntador d'enducia" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.desc msgctxt "hotkey metadata" msgid "Toggle chat window." msgstr "Amostrar o anubrir la ventana «Charra»." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.name msgctxt "hotkey metadata" msgid "Toggle chat" msgstr "Alternar la charra" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.desc msgctxt "hotkey metadata" msgid "Toggle the civilization info." msgstr "Alternar la información civilizacional." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.name msgctxt "hotkey metadata" msgid "Toggle civ info" msgstr "Alternar la información civilizacional" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.desc msgctxt "hotkey metadata" msgid "Toggle “frames per second” counter." msgstr "Activar o desactivar el frecuencímetru." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.name msgctxt "hotkey metadata" msgid "Toggle FPS counter" msgstr "Alternar el frecuencímetru" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.desc msgctxt "hotkey metadata" msgid "Show the multiplayer lobby in a dialog window." msgstr "Amostrar l'antepar nun ventanu de diálogu." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.name msgctxt "hotkey metadata" msgid "Toggle MP lobby" msgstr "Alternar l'antepar" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.desc msgctxt "hotkey metadata" msgid "Toggle chat window and select the previous private chat partner." msgstr "Abrir, o zarrar, la ventana «Charra» y esbillar l'últimu contactu de charra privada." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.name msgctxt "hotkey metadata" msgid "Toggle private chat" msgstr "Alternar la charra privada" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.desc msgctxt "hotkey metadata" msgid "Load the latest quicksaved game. Does nothing if no quicksaves exist." msgstr "Cargar el guardáu rápidu más recién. Si nun hai dalu entós nun fai un res." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.name msgctxt "hotkey metadata" msgid "Quickload" msgstr "Cargar rápido" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.desc msgctxt "hotkey metadata" msgid "" "Make a temporary save of the game that can be loaded with quickload. " "Quicksaving always overwrites the previous save." msgstr "Guardar l'alcuentru nun ficheru temporal que puede cargase con «cargar rápido». Siempre sobreescribe'l guardáu anterior con ún nuevu." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.name msgctxt "hotkey metadata" msgid "Quicksave" msgstr "Guardar rápido" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.desc msgctxt "hotkey metadata" msgid "Toggle current display of computer time." msgstr "Amostrar o anubrir la hora actual." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.name msgctxt "hotkey metadata" msgid "Toggle real-time overlay" msgstr "Alternar la sobrecapa horaria" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.desc msgctxt "hotkey metadata" msgid "Toggle developer commands panel." msgstr "Amostrar o anubrir el panel desendolcador." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.name msgctxt "hotkey metadata" msgid "Toggle dev overlay" msgstr "Alternar la sobrecapa de desendolcu" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.desc msgctxt "hotkey metadata" msgid "Toggle diplomacy colors." msgstr "Activar o desactivar les colores diplomátiques." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.name msgctxt "hotkey metadata" msgid "Toggle diplomacy colors" msgstr "Alternar les colores diplomátiques" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game barter/trade page." msgstr "Abrir o zarrar el ventanu comercial." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.name msgctxt "hotkey metadata" msgid "Toggle barter" msgstr "Alternar el ventanu comercial" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game diplomacy page." msgstr "Abrir o zarrar el ventanu diplomáticu." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.name msgctxt "hotkey metadata" msgid "Toggle diplomacy" msgstr "Alternar el ventanu diplomáticu" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game menu." msgstr "Abrir o zarrar el menú al xugar." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.name msgctxt "hotkey metadata" msgid "Toggle in-game menu" msgstr "Alternar el menú" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game objectives page." msgstr "Abrir o zarrar el ventanu d'obxectivos." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.name msgctxt "hotkey metadata" msgid "Toggle objectives" msgstr "Alternar los obxectivos" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.desc msgctxt "hotkey metadata" msgid "Toggle visibility of the in-game user interface." msgstr "Amostrar o anubrir la interfaz del usuariu al xugar." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.name msgctxt "hotkey metadata" msgid "Toggle GUI visibility" msgstr "Alternar l'interfaz del usuariu" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game tutorial panel." msgstr "Amostrar o anubrir el panel del cursín." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.name msgctxt "hotkey metadata" msgid "Toggle tutorial" msgstr "Alternar el cursín" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarded units." msgstr "Señalar o non les unidades protexides." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.name msgctxt "hotkey metadata" msgid "Toggle guarded highlight" msgstr "Alternar el señalamientu de lo curiao" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarding units." msgstr "Señalar o non les unidades protectores." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.name msgctxt "hotkey metadata" msgid "Toggle guarding highlight" msgstr "Alternar el señalamientu de los curiadores" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.desc msgctxt "hotkey metadata" msgid "Delete the saved game (in the save/load windows)." msgstr "Desaniciar l'alcuentru guardáu (nos ventanos «guardar» o «cargar»)." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.name msgctxt "hotkey metadata" msgid "Delete saved game" msgstr "Desaniciar la guardada" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.desc msgctxt "hotkey metadata" msgid "Don't ask for confirmation when deleting a saved game." msgstr "Nun pidir confirmanza al desaniciar un alcuentru guardáu." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.name msgctxt "hotkey metadata" msgid "Delete without confirmation" msgstr "Desaniciar ensin confirmanza" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.desc msgctxt "hotkey metadata" msgid "Toggle display of status bars." msgstr "Amostrar o anubrir los estaos." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.name msgctxt "hotkey metadata" msgid "Toggle status bars" msgstr "Alternar los estaos" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.desc msgctxt "hotkey metadata" msgid "Activate fast-forward mode. Must have activated timewarp." msgstr "Dir p'alantre nel tiempu. Tien qu'estar activu l'alteriamientu temporal." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.name msgctxt "hotkey metadata" msgid "Fast-forward (timewarp)" msgstr "Dir alantre (alteriamientu temporal)" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.desc msgctxt "hotkey metadata" msgid "Rewind time. Must have activated timewarp." msgstr "Volver p'atrás nel tiempu. Tien qu'estar activu l'alteriamientu temporal." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.name msgctxt "hotkey metadata" msgid "Rewind (timewarp)" msgstr "Volver atrás (alteriamientu temporal)" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of attack range overlays of selected defensive structures." msgstr "Amostrar o anubrir l'algame ofensivu de les construcciones esbillades." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.name msgctxt "hotkey metadata" msgid "Toggle attack ranges" msgstr "Alternar l'algame ofensible" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of aura range overlays of selected units and structures." msgstr "Amostrar o anubrir l'algame aural de les unidades o construcciones esbillades." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.name msgctxt "hotkey metadata" msgid "Toggle aura ranges" msgstr "Alternar l'algame aural" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.desc msgctxt "hotkey metadata" msgid "Toggle display of heal range overlays of selected units." msgstr "Amostrar o anubrir l'algame curatible de les unidades esbillades." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.name msgctxt "hotkey metadata" msgid "Toggle heal ranges" msgstr "Alternar l'algame curatible" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.desc msgctxt "hotkey metadata" msgid "Toggle unit silhouettes." msgstr "Amostrar o anubrir el contornu de les unidades." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.name msgctxt "hotkey metadata" msgid "Toggle unit silhouettes" msgstr "Alternar los contornos" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.desc msgctxt "hotkey metadata" msgid "Toggle the structure tree." msgstr "Alternar l'árbore de construcciones." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.name msgctxt "hotkey metadata" msgid "Toggle structure tree" msgstr "Alternar l'árbore de construcciones" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.desc msgctxt "hotkey metadata" msgid "Toggle in-game summary." msgstr "Abrir o zarrar el resume l'alcuentru." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.name msgctxt "hotkey metadata" msgid "Toggle summary" msgstr "Alternar el resume" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.desc msgctxt "hotkey metadata" msgid "Toggle chat window in team chat mode." msgstr "Abrir o zarrar una charra en modu cuadriella." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.name msgctxt "hotkey metadata" msgid "Toggle team chat" msgstr "Alternar la charra de cuadriella" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.desc msgctxt "hotkey metadata" msgid "Shows the game time elapsed since the game started." msgstr "Amostrar o anubrir el tiempu pasao desque entamó'l xuegu." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle game-time overlay" msgstr "Alternar la sobrecapa cronométrica" #: gui/hotkeys/spec/selection.jsoncategories.selection.desc msgctxt "hotkey metadata" msgid "Hotkeys relating to modifying unit selection." msgstr "Atayos rellacionaos cola esbilldura d'unidades." #: gui/hotkeys/spec/selection.jsoncategories.selection.name msgctxt "hotkey metadata" msgid "Selecting Units" msgstr "Esbilladura d'unidades" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.desc msgctxt "hotkey metadata" msgid "Add units to selection." msgstr "Añader unidades a la esbilla." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.name msgctxt "hotkey metadata" msgid "Add to selection" msgstr "Amestar a la esbilla" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.desc msgctxt "hotkey metadata" msgid "Un-select all units and cancel building placement." msgstr "Desesbillar unidades o encaboxar l'allugamientu d'edificios." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.name msgctxt "hotkey metadata" msgid "Cancel selection" msgstr "Encaboxar la esbilla" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.0.desc msgctxt "hotkey metadata" msgid "Add Control Group 0 to the current selection." msgstr "Añader a la esbilla'l conxuntu 0." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.0.name msgctxt "hotkey metadata" msgid "Add Control Group 0" msgstr "Amestar el conxuntu 0" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.desc msgctxt "hotkey metadata" msgid "Add Control Group 1 to the current selection." msgstr "Añader a la esbilla'l conxuntu 1." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.name msgctxt "hotkey metadata" msgid "Add Control Group 1" msgstr "Amestar el conxuntu 1" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.desc msgctxt "hotkey metadata" msgid "Add Control Group 2 to the current selection." msgstr "Añader a la esbilla'l conxuntu 2." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.name msgctxt "hotkey metadata" msgid "Add Control Group 2" msgstr "Amestar el conxuntu 2" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.desc msgctxt "hotkey metadata" msgid "Add Control Group 3 to the current selection." msgstr "Añader a la esbilla'l conxuntu 3." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.name msgctxt "hotkey metadata" msgid "Add Control Group 3" msgstr "Amestar el conxuntu 3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.desc msgctxt "hotkey metadata" msgid "Add Control Group 4 to the current selection." msgstr "Añader a la esbilla'l conxuntu 4." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.name msgctxt "hotkey metadata" msgid "Add Control Group 4" msgstr "Amestar el conxuntu 4" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.desc msgctxt "hotkey metadata" msgid "Add Control Group 5 to the current selection." msgstr "Añader a la esbilla'l conxuntu 5." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.name msgctxt "hotkey metadata" msgid "Add Control Group 5" msgstr "Amestar el conxuntu 5" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.desc msgctxt "hotkey metadata" msgid "Add Control Group 6 to the current selection." msgstr "Añader a la esbilla'l conxuntu 6." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.name msgctxt "hotkey metadata" msgid "Add Control Group 6" msgstr "Amestar el conxuntu 6" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.desc msgctxt "hotkey metadata" msgid "Add Control Group 7 to the current selection." msgstr "Añader a la esbilla'l conxuntu 7." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.name msgctxt "hotkey metadata" msgid "Add Control Group 7" msgstr "Amestar el conxuntu 7" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.desc msgctxt "hotkey metadata" msgid "Add Control Group 8 to the current selection." msgstr "Añader a la esbilla'l conxuntu 8." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.name msgctxt "hotkey metadata" msgid "Add Control Group 8" msgstr "Amestar el conxuntu 8" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.desc msgctxt "hotkey metadata" msgid "Add Control Group 9 to the current selection." msgstr "Añader a la esbilla'l conxuntu 9." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.name msgctxt "hotkey metadata" msgid "Add Control Group 9" msgstr "Amestar el conxuntu 9" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.0.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 0." msgstr "Afitar la esbilla actual como'l conxuntu 0." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.0.name msgctxt "hotkey metadata" msgid "Set Control Group 0" msgstr "Afitar el conxuntu 0" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 1." msgstr "Afitar la esbilla actual como'l conxuntu 1." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.name msgctxt "hotkey metadata" msgid "Set Control Group 1" msgstr "Afitar el conxuntu 1" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 2." msgstr "Afitar la esbilla actual como'l conxuntu 2." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.name msgctxt "hotkey metadata" msgid "Set Control Group 2" msgstr "Afitar el conxuntu 2" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 3." msgstr "Afitar la esbilla actual como'l conxuntu 3." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.name msgctxt "hotkey metadata" msgid "Set Control Group 3" msgstr "Afitar el conxuntu 3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 4." msgstr "Afitar la esbilla actual como'l conxuntu 4." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.name msgctxt "hotkey metadata" msgid "Set Control Group 4" msgstr "Afitar el conxuntu 4" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 5." msgstr "Afitar la esbilla actual como'l conxuntu 5." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.name msgctxt "hotkey metadata" msgid "Set Control Group 5" msgstr "Afitar el conxuntu 5" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 6." msgstr "Afitar la esbilla actual como'l conxuntu 6." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.name msgctxt "hotkey metadata" msgid "Set Control Group 6" msgstr "Afitar el conxuntu 6" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 7." msgstr "Afitar la esbilla actual como'l conxuntu 7." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.name msgctxt "hotkey metadata" msgid "Set Control Group 7" msgstr "Afitar el conxuntu 7" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 8." msgstr "Afitar la esbilla actual como'l conxuntu 8." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.name msgctxt "hotkey metadata" msgid "Set Control Group 8" msgstr "Afitar el conxuntu 8" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 9." msgstr "Afitar la esbilla actual como'l conxuntu 9." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.name msgctxt "hotkey metadata" msgid "Set Control Group 9" msgstr "Afitar el conxuntu 9" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.0.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 0." msgstr "Facer que s'esbille'l conxuntu 0." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.0.name msgctxt "hotkey metadata" msgid "Select Control Group 0" msgstr "Esbillar el conxuntu 0" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 1." msgstr "Facer que s'esbille'l conxuntu 1." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.name msgctxt "hotkey metadata" msgid "Select Control Group 1" msgstr "Esbillar el conxuntu 1" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 2." msgstr "Facer que s'esbille'l conxuntu 2." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.name msgctxt "hotkey metadata" msgid "Select Control Group 2" msgstr "Esbillar el conxuntu 2" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 3." msgstr "Facer que s'esbille'l conxuntu 3." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.name msgctxt "hotkey metadata" msgid "Select Control Group 3" msgstr "Esbillar el conxuntu 3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 4." msgstr "Facer que s'esbille'l conxuntu 4." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.name msgctxt "hotkey metadata" msgid "Select Control Group 4" msgstr "Esbillar el conxuntu 4" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 5." msgstr "Facer que s'esbille'l conxuntu 5." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.name msgctxt "hotkey metadata" msgid "Select Control Group 5" msgstr "Esbillar el conxuntu 5" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 6." msgstr "Facer que s'esbille'l conxuntu 6." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.name msgctxt "hotkey metadata" msgid "Select Control Group 6" msgstr "Esbillar el conxuntu 6" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 7." msgstr "Facer que s'esbille'l conxuntu 7." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.name msgctxt "hotkey metadata" msgid "Select Control Group 7" msgstr "Esbillar el conxuntu 7" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 8." msgstr "Facer que s'esbille'l conxuntu 8." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.name msgctxt "hotkey metadata" msgid "Select Control Group 8" msgstr "Esbillar el conxuntu 8" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 9." msgstr "Facer que s'esbille'l conxuntu 9." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.name msgctxt "hotkey metadata" msgid "Select Control Group 9" msgstr "Esbillar el conxuntu 9" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.desc msgctxt "hotkey metadata" msgid "Select next idle builder." msgstr "Esbillar el siguiente constructor vagáu." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.name msgctxt "hotkey metadata" msgid "Select next idle builder" msgstr "Esbillar el siguiente constructor vagáu" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.desc msgctxt "hotkey metadata" msgid "Select only idle units." msgstr "Esbillar namái les unidades vagades." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.name msgctxt "hotkey metadata" msgid "Select only idle units" msgstr "Esbillar unidades vagades" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.desc msgctxt "hotkey metadata" msgid "Select next idle unit." msgstr "Esbillar la siguiente unidá vagada." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.name msgctxt "hotkey metadata" msgid "Select next idle unit" msgstr "Esbillar la siguiente unidá vagada" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.desc msgctxt "hotkey metadata" msgid "Select next idle warrior." msgstr "Esbillar el siguiente mílite vagáu." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.name msgctxt "hotkey metadata" msgid "Select next idle warrior" msgstr "Esbillar el siguiente mílite vagáu" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.desc msgctxt "hotkey metadata" msgid "Select next idle worker." msgstr "Esbillar el siguiente obreru vagáu." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.name msgctxt "hotkey metadata" msgid "Select next idle worker" msgstr "Esbillar el siguiente obreru vagáu" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.desc msgctxt "hotkey metadata" msgid "Add only military units to the selection." msgstr "Añader a la esbilla namái les unidades militares." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.name msgctxt "hotkey metadata" msgid "Select military only" msgstr "Esbillar militares" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.desc msgctxt "hotkey metadata" msgid "Add only non-military units to the selection." msgstr "Añader a la esbilla namái les unidades civiles." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.name msgctxt "hotkey metadata" msgid "Select non-military only" msgstr "Esbillar civiles" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.desc msgctxt "hotkey metadata" msgid "Include offscreen units in selection." msgstr "Inxerir na esbilla unidades qu'están fora de campu." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.name msgctxt "hotkey metadata" msgid "Include offscreen" msgstr "Incluir el fora de campu" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.desc msgctxt "hotkey metadata" msgid "Remove units from selection." msgstr "Quitar de la esbilla a unidades." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.name msgctxt "hotkey metadata" msgid "Remove units from selection" msgstr "Quitar de la esbilla a unidades" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.desc msgctxt "hotkey metadata" msgid "Modifier to select units individually, opposed to per formation." msgstr "Camudador pa esbillar les unidades xebradamente, en cuenta de por formación." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.name msgctxt "hotkey metadata" msgid "Single selection" msgstr "Esbilla simple" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.desc msgctxt "hotkey metadata" msgid "Select only wounded units." msgstr "Esbillar namái les unidades mancades." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.name msgctxt "hotkey metadata" msgid "Select only wounded units" msgstr "Esbillar unidades mancades" #: gui/loadgame/SavegameDeleter.js:34 #, javascript-format msgid "Delete the selected savegame using %(hotkey)s." msgstr "Desanicia l'alcuentru guardáu esbilláu usando %(hotkey)s." #: gui/loadgame/SavegameDeleter.js:39 gui/replaymenu/replay_menu.js:205 #, javascript-format msgid "Hold %(hotkey)s to skip the confirmation dialog while deleting." msgstr "Caltén %(hotkey)s premidu/a pa saltar el diálogu de confirmanza al desaniciar." #: gui/loadgame/SavegameDeleter.js:52 gui/loadgame/SavegameWriter.js:45 #, javascript-format msgid "\"%(label)s\"" msgstr "«%(label)s»" #: gui/loadgame/SavegameDeleter.js:53 msgid "Saved game will be permanently deleted, are you sure?" msgstr "L'alcuentru guardáu va desaniciase dafechu, ¿de xuru?" #: gui/loadgame/SavegameDeleter.js:54 msgid "DELETE" msgstr "DESANICIAR" #: gui/loadgame/SavegameDetails.js:43 #, javascript-format msgid "Mods: %(mods)s" msgstr "Camudos: %(mods)s" #: gui/loadgame/SavegameList.js:181 msgid "yyyy-MM-dd HH:mm:ss" msgstr "dd-MM-yyyy HH:mm:ss" #: gui/loadgame/SavegameList.js:192 #, javascript-format msgid "%(dateString)s %(map)s - %(description)s" msgstr "%(dateString)s %(map)s - %(description)s" #: gui/loadgame/SavegameList.js:193 #, javascript-format msgid "%(dateString)s %(map)s" msgstr "%(dateString)s %(map)s" #: gui/loadgame/SavegameLoader.js:9 msgid "Load" msgstr "Cargar" #: gui/loadgame/SavegameLoader.js:39 #, javascript-format msgid "" "This savegame needs 0 A.D. version %(requiredVersion)s, while you are " "running version %(currentVersion)s." msgstr "Esti alcuentru guardáu precisa de la versión %(requiredVersion)s de 0 A.D., ya tu tas executando la versión %(currentVersion)s." #: gui/loadgame/SavegameLoader.js:44 msgid "This savegame needs an older version of 0 A.D." msgstr "Esti alcuentru guardáu precisa d'una versión anterior de 0 A.D." #: gui/loadgame/SavegameLoader.js:51 msgid "This savegame needs a different sequence of mods:" msgstr "Esti alcuentru guardáu precisa d'otra riestra de camudos:" #: gui/loadgame/SavegameLoader.js:55 msgid "Do you still want to proceed?" msgstr "¿Entá quieres siguir?" #: gui/loadgame/SavegameLoader.js:60 gui/options/options.js:172 #: gui/options/options.js:334 gui/options/options.js:399 #: gui/options/options.js:425 msgid "Warning" msgstr "Avisu" #: gui/loadgame/SavegamePage.js:34 msgid "Save Game" msgstr "Guardar alcuentru" #: gui/loadgame/SavegamePage.js:34 gui/pregame/MainMenuItems.js:94 msgid "Load Game" msgstr "Cargar alcuentru" #: gui/hotkeys/hotkeys.xml:(caption):53 gui/loadgame/SavegameWriter.js:16 #: gui/options/options.xml:(caption):55 msgid "Save" msgstr "Guardar" #: gui/loadgame/SavegameWriter.js:46 msgid "Saved game will be permanently overwritten, are you sure?" msgstr "L'alcuentru guardáu va sobreescribise dafechu, ¿de xuru?" #: gui/loadgame/SavegameWriter.js:47 msgid "OVERWRITE SAVE" msgstr "SOBREESCRIBIR ALCUENTRU" #: gui/loadgame/load.xml:(caption):44 msgid "No saved games found." msgstr "Nun s'atoparon alcuentros guardaos." #: gui/loadgame/load.xml:(caption):54 #: gui/replaymenu/replay_menu.xml:(caption):234 msgid "Delete" msgstr "Desanciciar" #: gui/loadgame/load.xml:(caption):64 msgid "Filter compatible saved games" msgstr "Peñerar alcuentros guardaos compatibles" #: gui/loadgame/load.xml:(caption):74 msgid "Players:" msgstr "Xugadores:" #: gui/loadgame/load.xml:(caption):78 msgid "Played time:" msgstr "Tiempu xugao:" #: gui/loadgame/load.xml:(caption):82 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):32 #: gui/replaymenu/replay_menu.xml:(caption):153 msgid "Map Type:" msgstr "Tipu de mapa:" #: gui/loadgame/load.xml:(caption):86 #: gui/replaymenu/replay_menu.xml:(caption):168 msgid "Map Size:" msgstr "Tamañu del mapa:" #: gui/loadgame/load.xml:(caption):90 #: gui/replaymenu/replay_menu.xml:(caption):183 msgid "Victory:" msgstr "Victoria:" #: gui/loadgame/load.xml:(heading):27 #: gui/replaymenu/replay_menu.xml:(heading):71 msgctxt "replay" msgid "Date / Time" msgstr "Data / Hora" #: gui/loadgame/load.xml:(heading):31 msgctxt "replay" msgid "Map Type" msgstr "Tipu de mapa" #: gui/loadgame/load.xml:(heading):35 #: gui/replaymenu/replay_menu.xml:(heading):79 msgctxt "replay" msgid "Map Name" msgstr "Nome del mapa" #: gui/loadgame/load.xml:(heading):39 msgctxt "replay" msgid "Description" msgstr "Descripción" #: gui/locale/locale.xml:(caption):17 #: gui/locale_advanced/locale_advanced.xml:(caption):17 msgid "Language:" msgstr "Llingua:" #. A locale is a set of parameters that defines the user’s language, country #. and any special #. variant preferences that the user wants to see in their user interface. #. Here, “Locale” #. refers to the code that identifies those settings, such as ‘en_US’. #: gui/locale/locale.xml:(caption):31 msgid "Locale:" msgstr "Rodiada:" #: gui/locale/locale.xml:(caption):41 msgid "Advanced" msgstr "Avanzáu" #: gui/locale_advanced/locale_advanced.js:22 #: gui/locale_advanced/locale_advanced.js:76 msgctxt "localeCountry" msgid "None" msgstr "Nengún" #: gui/locale_advanced/locale_advanced.js:91 msgid "invalid locale" msgstr "locale non válida" #: gui/locale_advanced/locale_advanced.xml:(caption):25 msgid "Country:" msgstr "País:" #: gui/locale_advanced/locale_advanced.xml:(caption):34 msgid "Script:" msgstr "Escritura:" #: gui/locale_advanced/locale_advanced.xml:(caption):41 msgid "Variant (unused):" msgstr "Variante (nun s'usa):" #: gui/locale_advanced/locale_advanced.xml:(caption):48 msgid "Keywords (unused):" msgstr "Pallabres clave (nun s'usa):" #: gui/locale_advanced/locale_advanced.xml:(caption):55 msgid "Resulting locale:" msgstr "Locale resultante:" #: gui/locale_advanced/locale_advanced.xml:(caption):60 msgid "Dictionary files used:" msgstr "Ficheros léxicos emplegaos:" #: gui/locale_advanced/locale_advanced.xml:(caption):70 msgid "Auto detect" msgstr "Detección automática" #: gui/locale_advanced/locale_advanced.xml:(tooltip):37 msgid "" "Optional four-letter script code part following the language code (as listed" " in ISO 15924)" msgstr "Script optativu de cuatro lletres según el códigu llingüísticu (talu como se recueye n'ISO 15924)" #: gui/locale_advanced/locale_advanced.xml:(tooltip):44 #: gui/locale_advanced/locale_advanced.xml:(tooltip):51 msgid "Not implemented yet." msgstr "Entá nun s'implementó" #: gui/maps/MapCache.js:59 gui/maps/mapbrowser/grid/MapGridBrowser.js:59 msgctxt "map selection" msgid "Random" msgstr "Al debalu" #: gui/maps/MapCache.js:66 msgid "A randomly selected map." msgstr "Un mapa esbilláu al debalu." #: gui/maps/MapFilters.js:91 msgid "Default" msgstr "Por defectu" #: gui/maps/MapFilters.js:92 msgid "All maps except naval and demo maps." msgstr "Tódolos mapes sacantes los navales ya los de muestra." #: gui/maps/MapFilters.js:97 msgid "Naval Maps" msgstr "Mapes navales" #: gui/maps/MapFilters.js:98 msgid "Maps where ships are needed to reach the enemy." msgstr "Mapes onde faen falta barcos." #: gui/maps/MapFilters.js:103 msgid "Demo Maps" msgstr "Mapes de muestra" #: gui/maps/MapFilters.js:104 msgid "These maps are not playable but for demonstration purposes only." msgstr "Estos mapes sirven de muestra, esto ye, nun son xugables." #: gui/maps/MapFilters.js:109 msgid "New Maps" msgstr "Mapes nuevos" #: gui/maps/MapFilters.js:110 msgid "Maps that are brand new in this release of the game." msgstr "Mapes que salen per vegada primera nesti llanzamientu del xuegu." #: gui/maps/MapFilters.js:115 msgid "Best for MP" msgstr "Meyor pa dellos xugadores" #: gui/maps/MapFilters.js:116 msgid "Maps that are recommended for Multiplayer play." msgstr "Mapes que s'encamienten pal modu «dellos xugadores»." #: gui/maps/MapFilters.js:121 msgid "Trigger Maps" msgstr "Mapes con disparadores" #: gui/maps/MapFilters.js:122 msgid "Maps that come with scripted events and potentially spawn enemy units." msgstr "Mapes que tienen eventos programaos y aprucirán unidades enemigues." #: gui/maps/MapFilters.js:127 msgid "All Maps" msgstr "Tódolos mapes" #: gui/maps/MapFilters.js:128 msgid "Every map of the chosen maptype." msgstr "Cada mapa del tipu escoyidu." #: gui/maps/mapbrowser/MapBrowser.xml:(caption):14 msgid "Map Browser" msgstr "Restolador cartográficu" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:31 #, javascript-format msgid "%(hotkey)s: Close map browser and discard the selection." msgstr "%(hotkey)s: Zarrar el restolador cartográficu y escartar la esbilla." #: gui/credits/credits.xml:(caption):32 gui/hotkeys/hotkeys.xml:(caption):58 #: gui/maps/mapbrowser/controls/MapBrowserControls.js:34 #: gui/options/options.xml:(caption):61 #: gui/reference/common/Buttons/CloseButton.js:13 msgid "Close" msgstr "Zarrar" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:36 #, javascript-format msgid "%(hotkey)s: Close map browser." msgstr "%(hotkey)s: Zarrar el restolador cartográficu." #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):15 msgctxt "zoom in" msgid "+" msgstr "+" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):18 msgctxt "zoom out" msgid "−" msgstr "−" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):26 msgid "Search Map:" msgstr "Guetar mapa:" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):38 msgid "Map Filter:" msgstr "Peñera:" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):48 msgid "Pick Random Map" msgstr "Escoyer un mapa al debalu" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):54 msgctxt "map selection dialog" msgid "Select" msgstr "Esbillar" #: gui/maps/mapbrowser/controls/Pagination.js:27 msgid "Go to the previous page." msgstr "Volver a la páxina anterior." #: gui/maps/mapbrowser/controls/Pagination.js:28 msgid "Go to the next page." msgstr "Pasar a la páxina siguiente." #: gui/maps/mapbrowser/controls/Pagination.js:32 msgid "Increase map preview size." msgstr "Agrandar la previsualización del mapa." #: gui/maps/mapbrowser/controls/Pagination.js:33 msgid "Decrease map preview size." msgstr "Apequeñar la previsualización del mapa." #: gui/maps/mapbrowser/controls/Pagination.js:39 #, javascript-format msgid "Maps: %(mapCount)s" msgstr "Mapes: %(mapCount)s" #: gui/maps/mapbrowser/controls/Pagination.js:43 #, javascript-format msgid "Page: %(currentPage)s/%(maxPage)s" msgstr "Páxina: %(currentPage)s/%(maxPage)s" #: gui/maps/mapbrowser/grid/MapGridBrowser.js:60 msgid "Pick a map at random." msgstr "Escoyer un mapa al debalu." #: gui/options/options.js:95 #, javascript-format msgid "Default: %(value)s" msgstr "Por defectu: %(value)s" #: gui/options/options.js:121 #, javascript-format msgctxt "option number" msgid "Min: %(min)s, Max: %(max)s" msgstr "Mín: %(min)s, Máx: %(max)s" #: gui/options/options.js:123 #, javascript-format msgctxt "option number" msgid "Min: %(min)s" msgstr "Mín: %(min)s" #: gui/options/options.js:125 #, javascript-format msgctxt "option number" msgid "Max: %(max)s" msgstr "Máx: %(max)s" #: gui/options/options.js:170 msgid "Do you want to keep changes?" msgstr "¿Quieres guardar los cambeos?" #: gui/options/options.js:191 #, javascript-format msgctxt "slider number" msgid "Value: %(val)s (min: %(min)s, max: %(max)s)" msgstr "Valor: %(val)s (mín: %(min)s, máx: %(max)s)" #: gui/options/options.js:333 msgid "" "Resetting the options will erase your saved settings. Do you want to " "continue?" -msgstr "Al reafhita’ les opciones vas elimina’ los ajustes guardados. ¿Quieres seguir?" +msgstr "Al reafita’ las opciones vas elimina’ los ajustes guardados. ¿Quieres seguir?" #: gui/options/options.js:398 msgid "Some setting values are invalid! Are you sure you want to save them?" msgstr "¡Nun son válidos los valores de dellos axustes! ¿De xuru que quieres guardallos?" #: gui/options/options.js:424 msgid "You have unsaved changes, do you want to close this window?" msgstr "Tienes cambeos ensin guardar, ¿quieres zarrar esta ventana?" #: gui/options/options.json[0].label msgid "General" msgstr "Xeneral" #: gui/options/options.json[0].options[0].label msgid "Player name (single-player)" msgstr "Nome del xugador (un xugador)" #: gui/options/options.json[0].options[0].tooltip msgid "How you want to be addressed in single-player matches." msgstr "El llamatu de to al xugar solu." #: gui/options/options.json[0].options[1].label msgid "Player name (multiplayer)" msgstr "Nome del xugador (multixugador)" #: gui/options/options.json[0].options[1].tooltip msgid "How you want to be addressed in multiplayer matches (except lobby)." msgstr "El llamatu de to nos alcuentros de dellos xugadores (sacante n'antepar)." #: gui/options/options.json[0].options[2].label msgid "Background pause" msgstr "Posa de fondu" #: gui/options/options.json[0].options[2].tooltip msgid "Pause single-player games when window loses focus." msgstr "Posar l'alcuentru priváu al desenfocase la ventana." #: gui/options/options.json[0].options[3].label msgid "Enable welcome screen" msgstr "Activar pantalla d'acoyida" #: gui/options/options.json[0].options[3].tooltip msgid "" "If you disable it, the welcome screen will still appear once, each time a " "new version is available. You can always launch it from the main menu." msgstr "Si la desactives, la pantalla d'acoyida entá va aparecer una vegada, cada vuelta qu'heba disponible una versión nueva. Siempre puedes llancialla dende'l menú principal." #: gui/options/options.json[0].options[4].label msgid "FPS overlay" msgstr "Sobrecapa frecuencimétrica" #: gui/options/options.json[0].options[4].tooltip msgid "Show frames per second in top right corner." msgstr "Amostrar los cuadros por segundu na esquina cimera drecha." #: gui/options/options.json[0].options[5].label msgid "Real time overlay" msgstr "Sobrecapa horaria" #: gui/options/options.json[0].options[5].tooltip msgid "Show current system time in top right corner." msgstr "Amostrar el tiempu del sistema na esquina cimera drecha." #: gui/options/options.json[0].options[6].label msgid "Game time overlay" msgstr "Sobrecapa cronométrica" #: gui/options/options.json[0].options[6].tooltip msgid "Show current simulation time in top right corner." msgstr "Amostrar el tiempu de la simulación na esquina cimera drecha." #: gui/options/options.json[0].options[7].label msgid "Ceasefire time overlay" msgstr "Sobrecapa d'enducia" #: gui/options/options.json[0].options[7].tooltip msgid "Always show the remaining ceasefire time." msgstr "Amostrar siempre'l tiempu que quede d'enducia." #: gui/options/options.json[0].options[8].label msgid "Chat timestamp" msgstr "Hora d'espublizamientu" #: gui/options/options.json[0].options[8].tooltip msgid "Display the time at which a chat message was posted." msgstr "Amostrar el momentu en que s'espublicen los mensaxes." #: gui/options/options.json[0].options[9].label msgid "Naming of entities." msgstr "Denomación." #: gui/options/options.json[0].options[9].list[0].label msgid "Specific names first" msgstr "Nomes proprios enriba" #: gui/options/options.json[0].options[9].list[0].tooltip msgid "Display specific names before generic names." msgstr "Amostrar los nomes proprios enriba de los nomes xenerales." #: gui/options/options.json[0].options[9].list[1].label msgid "Generic names first" msgstr "Nomes xenerales enriba" #: gui/options/options.json[0].options[9].list[1].tooltip msgid "Display generic names before specific names." msgstr "Amostrar los nomes xenerales enriba de los nomes proprios." #: gui/options/options.json[0].options[9].list[2].label msgid "Only specific names" msgstr "Nomes proprios namái" #: gui/options/options.json[0].options[9].list[2].tooltip msgid "Display only specific names for entities." msgstr "Amostrar namái los nomes proprios de los entes." #: gui/options/options.json[0].options[9].list[3].label msgid "Only generic names" msgstr "Nomes xenerales namái" #: gui/options/options.json[0].options[9].list[3].tooltip msgid "Display only generic names for entities." msgstr "Amostrar namái los nomes xenerales de los entes." #: gui/options/options.json[0].options[9].tooltip msgid "How to show entity names." msgstr "Cómo denomar a los entes." #: gui/options/options.json[1].label msgid "Graphics (general)" msgstr "Gráficos (xenerales)" #: gui/options/options.json[1].options[0].label msgid "Windowed mode" msgstr "Modu ventana" #: gui/options/options.json[1].options[0].tooltip msgid "Start 0 A.D. in a window." msgstr "Entamar 0 A.D. nuna ventana." #: gui/options/options.json[1].options[1].label #: gui/options/options.json[2].options[1].label msgid "Fog" msgstr "Borrina" #: gui/options/options.json[1].options[1].tooltip #: gui/options/options.json[2].options[1].tooltip msgid "Enable fog." msgstr "Activar la borrina." #: gui/options/options.json[1].options[2].label #: gui/options/options.json[2].options[2].label msgid "Post-processing" msgstr "Posprocesamientu" #: gui/options/options.json[1].options[2].tooltip #: gui/options/options.json[2].options[2].tooltip msgid "Use screen-space post-processing filters (HDR, Bloom, DOF, etc)." msgstr "Usa peñeres de posprocesamientu nel espaciu de la pantalla (HDR, Bloom, FDC, etc.)" #: gui/options/options.json[1].options[3].label #: gui/options/options.json[2].options[9].label msgid "Shadows" msgstr "Solombres" #: gui/options/options.json[1].options[3].tooltip #: gui/options/options.json[2].options[9].tooltip msgid "Enable shadows." msgstr "Activar solombres." #: gui/options/options.json[1].options[4].label msgid "Unit silhouettes" msgstr "Contornos d'unidades" #: gui/options/options.json[1].options[4].tooltip msgid "Show outlines of units behind structures." msgstr "Amostrar contornos d'unidades detrás de construcciones. " #: gui/options/options.json[1].options[5].label msgid "Particles" msgstr "Partícules" #: gui/options/options.json[1].options[5].tooltip msgid "Enable particles." msgstr "Activar partícules." #: gui/options/options.json[1].options[6].label msgid "VSync" msgstr "VSync" #: gui/options/options.json[1].options[6].tooltip msgid "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART" msgstr "Executar vertical sync pa iguar engurries na pantalla. RIQUE REANICIU DEL XUEGU" #: gui/options/options.json[1].options[7].label msgid "FPS throttling in menus" msgstr "Tasación gráfica nos menús" #: gui/options/options.json[1].options[7].tooltip msgid "" "To save CPU workload, throttle render frequency in all menus. Set to maximum" " to disable throttling." msgstr "Tasar la frecuencia gráfica en tódolos menús p'aforrar trabayu al ordenador. Afítala al máximu pa desactivar la tasación." #: gui/options/options.json[1].options[8].label msgid "FPS throttling in games" msgstr "Tasación gráfica nos alcuentros" #: gui/options/options.json[1].options[8].tooltip msgid "" "To save CPU workload, throttle render frequency in running games. Set to " "maximum to disable throttling." msgstr "Tasar la frecuencia gráfica nos alcuentros p'aforrar trabayu al ordenador. Afítala al máximu pa desactivar la tasación." #: gui/options/options.json[1].options[9].label #: gui/options/options.json[1].options[9].tooltip msgid "GUI scale" msgstr "Escala de la interfaz gráfica" #: gui/options/options.json[1].options[9].list[0].label msgid "75%" msgstr "75%" #: gui/options/options.json[1].options[9].list[1].label msgid "100%" msgstr "100%" #: gui/options/options.json[1].options[9].list[2].label msgid "125%" msgstr "125%" #: gui/options/options.json[1].options[9].list[3].label msgid "150%" msgstr "150%" #: gui/options/options.json[1].options[9].list[4].label msgid "175%" msgstr "175%" #: gui/options/options.json[1].options[9].list[5].label msgid "200%" msgstr "200%" #: gui/options/options.json[1].options[9].list[6].label msgid "225%" msgstr "225%" #: gui/options/options.json[1].options[9].list[7].label msgid "250%" msgstr "250%" #: gui/options/options.json[1].tooltip msgid "Set the balance between performance and visual appearance." msgstr "Afitar l'equilibriu entre'l rindimientu y l'aspectu." #: gui/options/options.json[2].label msgid "Graphics (advanced)" msgstr "Gráficos (particulares)" #: gui/options/options.json[2].options[0].label msgid "Prefer GLSL" msgstr "Preferir GLSL" #: gui/options/options.json[2].options[0].tooltip msgid "Use OpenGL 2.0 shaders (recommended)." msgstr "Usar los asolombradores d'OpenGL 2.0 (aconséyase)." #: gui/options/options.json[2].options[10].label msgid "Quality" msgstr "Calidá" #: gui/options/options.json[2].options[10].list[3].label msgid "Very High" msgstr "Peralto" #: gui/options/options.json[2].options[10].tooltip msgid "" "Shadow map resolution. High values can crash the game when using a graphics " "card with low memory!" msgstr "Resolución del mapa solombres. ¡Los valores altos pueden facer que'l xuegu se bloquie si uses una tarxeta gráfica con poca memoria!" #: gui/options/options.json[2].options[11].label msgid "Filtering" msgstr "Peñeráu" #: gui/options/options.json[2].options[11].tooltip msgid "Smooth shadows." msgstr "Solombres ñidies." #: gui/options/options.json[2].options[12].label msgid "Cutoff distance" msgstr "Distancia llende" #: gui/options/options.json[2].options[12].tooltip msgid "Hides shadows beyond a certain distance from a camera." msgstr "Cortar solombres a una distancia determinada d'una cámara." #: gui/options/options.json[2].options[13].label msgid "Cover whole map" msgstr "Cubrir todu'l mapa" #: gui/options/options.json[2].options[13].tooltip msgid "" "When ON shadows cover the whole map and shadows cutoff distance is ignored. " "Useful for making screenshots of a whole map." msgstr "Activao, les solombres cubren el mapa enteru, y ensin cortase. Val al facer semeyes de todu'l mapa." #: gui/options/options.json[2].options[14].label msgid "Water effects" msgstr "Efectos acuáticos" #: gui/options/options.json[2].options[14].tooltip msgid "" "When OFF, use the lowest settings possible to render water. This makes other" " settings irrelevant." msgstr "Si está INACTIVO, emplega los axustes más baxos posibles pa renderizar l'agua. Eso fai que los demás axustes nun seyan relevantes. " #: gui/options/options.json[2].options[15].label msgid "High-quality water effects" msgstr "Efectos acuáticos en calidá alta" #: gui/options/options.json[2].options[15].tooltip msgid "" "Use higher-quality effects for water, rendering coastal waves, shore foam, " "and ships trails." msgstr "Emplegar efectos calidables pa l'agua, representando gráficamente foles costeres, espluma marina y repompos navales." #: gui/options/options.json[2].options[16].label msgid "Water reflections" msgstr "Reflexos na agua" #: gui/options/options.json[2].options[16].tooltip msgid "Allow water to reflect a mirror image." msgstr "Dexar que l'agua reflexe una imaxe especular." #: gui/options/options.json[2].options[17].label msgid "Water refraction" msgstr "Refracción acuática" #: gui/options/options.json[2].options[17].tooltip msgid "Use a real water refraction map and not transparency." msgstr "Emplegar un mapa de refracción acuática real ya non una tresparencia." #: gui/options/options.json[2].options[18].label msgid "Real water depth" msgstr "Fondura real d'agua" #: gui/options/options.json[2].options[18].tooltip msgid "Use actual water depth in rendering calculations." msgstr "Emplegar la fondura efectiva de l'agua nos cálculos de representación gráfica." #: gui/options/options.json[2].options[3].label msgid "Antialiasing" msgstr "Antiescalonáu" #: gui/options/options.json[2].options[3].list[0].label #: gui/options/options.json[2].options[4].list[0].label #: gui/options/options.json[4].options[5].list[2].label #: gui/options/options.json[5].options[4].list[2].label msgid "Disabled" msgstr "Desactivóse" #: gui/options/options.json[2].options[3].list[0].tooltip msgid "Do not use antialiasing." msgstr "Nun usar l'antiescalonáu." #: gui/options/options.json[2].options[3].list[1].label msgid "FXAA" msgstr "FXAA" #: gui/options/options.json[2].options[3].list[1].tooltip msgid "Fast, but simple antialiasing." msgstr "Antiescalonáu rápidu ya senciellu." #: gui/options/options.json[2].options[3].list[2].label msgid "MSAA (2×)" msgstr "MSAA (2×)" #: gui/options/options.json[2].options[3].list[2].tooltip msgid "" "Slow, but high-quality antialiasing, uses two samples per pixel. Supported " "for GL3.3+." msgstr "Antiescalonáu calidable pero lentu qu'emplega dues amostrances por píxel. Sofita'l GL3.3+." #: gui/options/options.json[2].options[3].list[3].label msgid "MSAA (4×)" msgstr "MSAA (4×)" #: gui/options/options.json[2].options[3].list[3].tooltip msgid "" "Slow, but high-quality antialiasing, uses four samples per pixel. Supported " "for GL3.3+." msgstr "Antiescalonáu calidable pero lentu qu'emplega cuatro amostrances por píxel. Sofita'l GL3.3+." #: gui/options/options.json[2].options[3].list[4].label msgid "MSAA (8×)" msgstr "MSAA (8×)" #: gui/options/options.json[2].options[3].list[4].tooltip msgid "" "Slow, but high-quality antialiasing, uses eight samples per pixel. Supported" " for GL3.3+." msgstr "Antiescalonáu calidable pero lentu qu'emplega ocho amostrances por píxel. Sofita'l GL3.3+." #: gui/options/options.json[2].options[3].list[5].label msgid "MSAA (16×)" msgstr "MSAA (16×)" #: gui/options/options.json[2].options[3].list[5].tooltip msgid "" "Slow, but high-quality antialiasing, uses sixteen samples per pixel. " "Supported for GL3.3+." msgstr "Antiescalonáu calidable pero lentu qu'emplega selce amostrances por píxel. Sofita'l GL3.3+." #: gui/options/options.json[2].options[3].tooltip msgid "Reduce aliasing effect on edges." msgstr "Amenorgar l'efectu escalonáu nos berbesos." #: gui/options/options.json[2].options[4].label msgid "Sharpening" msgstr "Anidiadura" #: gui/options/options.json[2].options[4].list[0].tooltip msgid "Do not use sharpening." msgstr "Nun uses l'anidiadura." #: gui/options/options.json[2].options[4].list[1].label msgid "FidelityFX CAS" msgstr "FidelityFX CAS" #: gui/options/options.json[2].options[4].list[1].tooltip msgid "Contrast adaptive sharpening, a fast, contrast based sharpening pass." msgstr "«Contrast adaptive sharpening», un pasu anidiador que ye rápidu ya s'enfota nel contraste. " #: gui/options/options.json[2].options[4].tooltip msgid "Reduce blurry effects." msgstr "Amenorga'l desenfoque." #: gui/options/options.json[2].options[5].label msgid "Sharpness factor" msgstr "Factor d'anidiadura" #: gui/options/options.json[2].options[5].tooltip msgid "The sharpness of the choosen pass." msgstr "L'anidiadura del pasu escoyidu." #: gui/options/options.json[2].options[6].label msgid "Model quality" msgstr "Calidá del modeláu" #: gui/options/options.json[2].options[10].list[0].label #: gui/options/options.json[2].options[6].list[0].label msgid "Low" msgstr "Baxo" #: gui/options/options.json[2].options[6].list[0].tooltip msgid "Simpler models for better performance." msgstr "Modelos senciellos pa un rindimientu meyor." #: gui/options/options.json[2].options[10].list[1].label #: gui/options/options.json[2].options[6].list[1].label #: gui/options/options.json[4].options[3].list[3].label msgid "Medium" msgstr "Normal" #: gui/options/options.json[2].options[6].list[1].tooltip msgid "Average quality and average performance." msgstr "Calidá y rindimientu normales." #: gui/options/options.json[2].options[10].list[2].label #: gui/options/options.json[2].options[6].list[2].label msgid "High" msgstr "Alto" #: gui/options/options.json[2].options[6].list[2].tooltip msgid "High quality models." msgstr "Modelos calidables." #: gui/options/options.json[2].options[6].tooltip msgid "Model quality setting." msgstr "La calidá de los modelos." #: gui/options/options.json[2].options[7].label msgid "Model appearance randomization" msgstr "Aleatoriedá d'aspectu" #: gui/options/options.json[2].options[7].list[0].label msgid "None" msgstr "Nengún" #: gui/options/options.json[2].options[7].list[0].tooltip msgid "Entities will all look the same." msgstr "Tódolos entes van tener el mesmu aspectu." #: gui/options/options.json[2].options[7].list[1].label msgid "Limited" msgstr "Llendada" #: gui/options/options.json[2].options[7].list[1].tooltip msgid "Entities will be less diverse." msgstr "Los entes van ser menos diversos." #: gui/options/options.json[2].options[7].list[2].label msgid "Normal" msgstr "Normal" #: gui/options/options.json[2].options[7].list[2].tooltip msgid "Entities appearance is randomized normally." msgstr "L'aspectu de los entes debálase normalmente." #: gui/options/options.json[2].options[7].tooltip msgid "" "Randomize the appearance of entities. Disabling gives a small performance " "improvement." msgstr "Determinar al debalu l'aspectu de los entes. Desactivada, ameyora daqué'l rindimientu." #: gui/options/options.json[2].options[8].label msgid "Shader effects" msgstr "Efectos asolombradores" #: gui/options/options.json[2].options[8].tooltip msgid "Number of shader effects. REQUIRES GAME RESTART" msgstr "Númberu d'efectos asolombradores. REQUIER EL REANICIU DEL XUEGU" #: gui/options/options.json[2].tooltip msgid "More specific rendering settings." msgstr "Axustes gráficos más precisos." #: gui/options/options.json[3].options[0].label msgid "Master volume" msgstr "Volume xeneral" #: gui/options/options.json[3].options[0].tooltip msgid "Master audio gain." msgstr "La ganancia de todu'l son." #: gui/options/options.json[3].options[1].label msgid "Music volume" msgstr "Volume de música" #: gui/options/options.json[3].options[1].tooltip msgid "In game music gain." msgstr "La ganancia de la música en xuegu." #: gui/options/options.json[3].options[2].label msgid "Ambient volume" msgstr "Volume ambiente" #: gui/options/options.json[3].options[2].tooltip msgid "In game ambient sound gain." msgstr "La ganancia del soníu ambiente en xuegu." #: gui/options/options.json[3].options[3].label msgid "Action volume" msgstr "Volume d'acciones" #: gui/options/options.json[3].options[3].tooltip msgid "In game unit action sound gain." msgstr "La ganancia del soníu d'acciones d'unidades en xuegu." #: gui/options/options.json[3].options[4].label msgid "UI volume" msgstr "Volume d'IU" #: gui/options/options.json[3].options[4].tooltip msgid "UI sound gain." msgstr "La IU de la ganancia de soníu." #: gui/options/options.json[3].options[5].label msgid "Nick notification" msgstr "Avisu de nomatu" #: gui/options/options.json[3].options[5].tooltip msgid "Receive audio notification when someone types your nick." msgstr "Recibir una notificación sonora si daquién teclexa'l to nomatu." #: gui/options/options.json[3].options[6].label msgid "New player notification in game setup" msgstr "Avisar de xug. nuevos al configurar alcuentros" #: gui/options/options.json[3].options[6].tooltip msgid "Receive audio notification when a new client joins the game setup." msgstr "Recibir una notificación sonora al xunise veceros nuevos a la configuración del alcuentru. " #: gui/options/options.json[4].label msgid "Game Setup" msgstr "Configuración d'alcuentru" #: gui/options/options.json[4].options[0].label msgid "Enable game setting tips" msgstr "Activar conseyos de configuración" #: gui/options/options.json[4].options[0].tooltip msgid "Show tips when setting up a game." msgstr "Amostrar conseyos al configurar alcuentros." #: gui/options/options.json[4].options[1].label msgid "Enable settings panel slide" msgstr "Activar l'esbariu del panel d'axustes" #: gui/options/options.json[4].options[1].tooltip msgid "Slide the settings panel when opening, closing or resizing." msgstr "Esbariar el panel d'axustes al abrir, zarrar o redimensionar." #: gui/options/options.json[4].options[2].label msgid "Persist match settings" msgstr "Caltener los axustes del alcuentru" #: gui/options/options.json[4].options[2].tooltip msgid "" "Save and restore match settings for quick reuse when hosting another game." msgstr "Guardar y restaurar esta configuración pa tenella preparada al agospedar otros alcuentros." #: gui/options/options.json[4].options[3].label msgid "Default AI difficulty" msgstr "Dificultá por defectu de la IA" #: gui/options/options.json[4].options[3].list[0].label msgid "Sandbox" msgstr "Xole" #: gui/options/options.json[4].options[3].list[1].label msgid "Very Easy" msgstr "Perfácil" #: gui/options/options.json[4].options[3].list[2].label msgid "Easy" msgstr "Fácil" #: gui/options/options.json[4].options[3].list[4].label msgid "Hard" msgstr "Difícil" #: gui/options/options.json[4].options[3].list[5].label msgid "Very Hard" msgstr "Perdifícil" #: gui/options/options.json[4].options[3].tooltip msgid "Default difficulty of the AI." msgstr "La dificultá por defectu de la intelixencia artificial." #: gui/options/options.json[4].options[4].label msgid "Default AI behavior" msgstr "Actitú por defectu de la IA" #: gui/options/options.json[4].options[4].list[0].label msgid "Random" msgstr "Al debalu" #: gui/options/options.json[4].options[4].list[1].label msgid "Balanced" msgstr "Equilibrada" #: gui/options/options.json[4].options[4].list[2].label msgid "Aggressive" msgstr "Agresiva" #: gui/options/options.json[4].options[4].list[3].label msgid "Defensive" msgstr "Defensiva" #: gui/options/options.json[4].options[4].tooltip msgid "Default behavior of the AI." msgstr "L'actitú por defectu de la intelixencia artificial." #: gui/options/options.json[4].options[5].label msgid "Assign players" msgstr "Asignar xugadores" #: gui/options/options.json[4].options[5].list[0].label #: gui/options/options.json[5].options[4].list[0].label msgid "Everyone" msgstr "Todos" #: gui/options/options.json[4].options[5].list[0].tooltip msgid "Players joining the match will be assigned if there is a free slot." msgstr "Asígnase a xugadores nuevos si hai una rala llibre." #: gui/options/options.json[4].options[5].list[1].label #: gui/options/options.json[5].options[4].list[1].label msgid "Buddies" msgstr "Collacios" #: gui/options/options.json[4].options[5].list[1].tooltip msgid "" "Players joining the match will only be assigned if they are a buddy of the " "host and if there is a free slot." msgstr "Asígnase a xugadores nuevos si son collacios del anfitrión y hai una rala llibre." #: gui/options/options.json[4].options[5].list[2].tooltip msgid "Players only receive a slot when the host assigns them explicitly." msgstr "Los xugadores reciben una rala si l'anfitrión-llysla asigna explícitamente." #: gui/options/options.json[4].options[5].tooltip msgid "" "Automatically assign joining clients to free player slots during the match " "setup." msgstr "Asignar automáticamente a veceros qu'estean xuniéndose rales llibres pa xugadores na configuración del alcuentru." #: gui/options/options.json[5].label msgid "Networking / Lobby" msgstr "Conexón a la rede / antepar" #: gui/options/options.json[5].options[0].label msgid "TLS encryption" msgstr "Cifráu TLS" #: gui/options/options.json[5].options[0].tooltip msgid "" "Protect login and data exchanged with the lobby server using TLS encryption." msgstr "Usar el cifráu TLS pa protexer l'aniciu de sesión y otros datos intercambiaos col sirvidor del antepar." #: gui/options/options.json[5].options[1].label msgid "Chat backlog" msgstr "Aneyadura inicial" #: gui/options/options.json[5].options[1].tooltip msgid "Number of backlogged messages to load when joining the lobby." msgstr "El númberu de mensaxes atrasaos a cargar al xunise al antepar." #: gui/options/options.json[5].options[2].label msgid "Game rating column" msgstr "Columna de clasificación" #: gui/options/options.json[5].options[2].tooltip msgid "" "Show the average rating of the participating players in a column of the " "gamelist." msgstr "Amostrar la clasificación media de los xugadores participantes nuna columna del índiz d'alcuentros." #: gui/options/options.json[5].options[3].label msgid "Network warnings" msgstr "Alvertencies de rede" #: gui/options/options.json[5].options[3].tooltip msgid "Show which player has a bad connection in multiplayer games." msgstr "Amostrar cuál xugador tien mala conexón n'alcuentros de dellos xugadores." #: gui/options/options.json[5].options[4].label msgid "Late observer joins" msgstr "Xunimientos serondos d'espectadores." #: gui/options/options.json[5].options[4].tooltip msgid "" "Allow everybody or buddies only to join the game as observer after it " "started." msgstr "Dexar que todos o solo los collacios se xunan como espectadores n'emprimando l'alcuentru." #: gui/options/options.json[5].options[5].label msgid "Observer limit" msgstr "Llende d'espectadores" #: gui/options/options.json[5].options[5].tooltip msgid "Prevent further observers from joining if the limit is reached." msgstr "Quitar que más espectadores se xunan si s'algama la llende." #: gui/options/options.json[5].options[6].label msgid "Max lag for observers" msgstr "Retrasu máximu pa los espectadores" #: gui/options/options.json[5].options[6].tooltip msgid "" "When hosting, pause the game if observers are lagging more than this many " "turns. If set to -1, observers are ignored." msgstr "Al agospedar, posar l'alcuentru si los espectadores allancien más d'un determináu númberu de xugades. Si s'afita a -1, nun se-llys fai casu." #: gui/options/options.json[5].options[7].label msgid "(Observer) Speed up when lagging." msgstr "(Espectador) Entainar al quedar atrás." #: gui/options/options.json[5].options[7].tooltip msgid "" "When observing a game, automatically speed up if you start lagging, to catch" " up with the live match." msgstr "Si t'allancies al observar un alcuentru en directo, entainar automáticamente pa sincronizate col alcuentru." #: gui/options/options.json[5].tooltip msgid "These settings only affect the multiplayer." msgstr "Estos axustes namái cinquen al modu «Dellos xugadores»." #: gui/options/options.json[6].label msgid "Game Session" msgstr "Sesión de xuegu" #: gui/options/options.json[6].options[0].label msgid "Wounded unit health" msgstr "Vitalidá d'unidades mancades" #: gui/options/options.json[6].options[0].tooltip msgid "" "The wounded unit hotkey considers the selected units as wounded if their " "health percentage falls below this number." msgstr "L'atayu de tecláu «unidades mancades» tien les unidades esbillades por mancades si'l so porcentaxe de salú caye embaxo d'esti númberu. " #: gui/options/options.json[6].options[10].label msgid "Heal range visualization" msgstr "Visualización del algame curatible" #: gui/options/options.json[6].options[10].tooltip msgid "" "Display the healing range of selected units. (It can also be toggled with " "the hotkey during a game)." msgstr "Amostrar l'algame curatible de les unidades esbillades. (Tamién puedes amosallu col atayu al xugar)." #: gui/options/options.json[6].options[11].label msgid "Rank icon above status bar" msgstr "Iconos de grau enriba l'estáu" #: gui/options/options.json[6].options[11].tooltip msgid "Show rank icons above status bars." msgstr "Amostrar los iconos de grau enriba de les barres d'estáu." #: gui/options/options.json[6].options[12].label msgid "Experience status bar" msgstr "Barra d'experiencia" #: gui/options/options.json[6].options[12].tooltip msgid "Show an experience status bar above each selected unit." msgstr "Amostrar una barra d'experiencia enriba de cada unidá esbillada." #: gui/options/options.json[6].options[13].label msgid "Detailed tooltips" msgstr "Conseyos detallaos" #: gui/options/options.json[6].options[13].tooltip msgid "" "Show detailed tooltips for trainable units in unit-producing structures." msgstr "Amostrar conseyos detallaos pa unidades exercitables en construcciones productores." #: gui/options/options.json[6].options[14].label msgid "Sort resources and population tooltip" msgstr "Ordenar el conseyu de recursos y población" #: gui/options/options.json[6].options[14].list[0].label msgid "Unordered" msgstr "Desordenaos" #: gui/options/options.json[6].options[14].list[1].label msgid "Ascending" msgstr "Ascendentes" #: gui/options/options.json[6].options[14].list[2].label msgid "Descending" msgstr "Descendentes" #: gui/options/options.json[6].options[14].tooltip msgid "" "Dynamically sort players in the resources and population tooltip by value." msgstr "Ordenar por valor a los xugadores nel conseyu de recursos y población." #: gui/options/options.json[6].options[15].label msgid "Diplomacy colors: self" msgstr "Colores diplomátiques: propriu" #: gui/options/options.json[6].options[15].tooltip msgid "Color of your units when diplomacy colors are enabled." msgstr "Color de les unidades túes cuando colores diplomátiques están actives." #: gui/options/options.json[6].options[16].label msgid "Diplomacy colors: ally" msgstr "Colores diplomátiques: sociu" #: gui/options/options.json[6].options[16].tooltip msgid "Color of allies when diplomacy colors are enabled." msgstr "Color de los socios cuando les colores diplomátiques están actives." #: gui/options/options.json[6].options[17].label msgid "Diplomacy colors: neutral" msgstr "Colores diplomátiques: neutral" #: gui/options/options.json[6].options[17].tooltip msgid "Color of neutral players when diplomacy colors are enabled." msgstr "Color de xugadores neutrales cuando colores diplomátiques están actives." #: gui/options/options.json[6].options[18].label msgid "Diplomacy colors: enemy" msgstr "Colores diplomátiques: enemigu" #: gui/options/options.json[6].options[18].tooltip msgid "Color of enemies when diplomacy colors are enabled." msgstr "Color d'enemigos cuando colores diplomátiques están actives." #: gui/options/options.json[6].options[19].label msgid "Snap to edges" msgstr "Alliniar" #: gui/options/options.json[6].options[19].list[0].label msgid "Hotkey to enable snapping" msgstr "Atayu p'activar l'alliniadura" #: gui/options/options.json[6].options[19].list[0].tooltip msgid "" "New structures are aligned with nearby structures while pressing the hotkey." msgstr "Les construcciones nueves allíniense con construcciones cercanes al premer l'atayu de tecláu." #: gui/options/options.json[6].options[19].list[1].label msgid "Hotkey to disable snapping" msgstr "Atayu pa desactivar l'alliniadura" #: gui/options/options.json[6].options[19].list[1].tooltip msgid "" "New structures are aligned with nearby structures unless the hotkey is " "pressed." msgstr "Les construcciones nueves allíniense con construcciones cercanes sacante que premas l'atayu de tecláu." #: gui/options/options.json[6].options[19].tooltip msgid "This option allows to align new structures with nearby structures." msgstr "Esta opción permítete alliniar construcciones nueves con construcciones cercanes." #: gui/options/options.json[6].options[1].label msgid "Batch training size" msgstr "Tamañu de conscripción" #: gui/options/options.json[6].options[1].tooltip msgid "Number of units trained per batch by default." msgstr "Númberu d'unidades producidu por conscripción." #: gui/options/options.json[6].options[20].label msgid "Control group membership" msgstr "Asociación a conxuntos" #: gui/options/options.json[6].options[20].list[0].label msgid "Single" msgstr "Simple" #: gui/options/options.json[6].options[20].list[0].tooltip msgid "" "When adding a Unit or Structure to a control group, they are removed from " "other control groups. Use this choice if you want control groups to refer to" " distinct armies." msgstr "Al amestar Unidades o Construcciones a un conxuntu, quítense d'otros conxuntos. Esbilla esta opción si quieres que los conxuntos funcionen como exércitos estremaos." #: gui/options/options.json[6].options[20].list[1].label msgid "Multiple" msgstr "Múltiple" #: gui/options/options.json[6].options[20].list[1].tooltip msgid "" "Units and Structures can be part of multiple control groups. This is useful " "to keep control groups for distinct armies and a control group for the " "entire army simultaneously." msgstr "Les Unidades o Construcciones son a inxerise en múltiples conxuntos. Asina puedes caltener exércitos estremaos y al empar un exércitu conxuntu." #: gui/options/options.json[6].options[20].tooltip msgid "Decide whether units can be part of multiple control groups." msgstr "Determina si les unidades pueden inxerise en múltiples conxuntos." #: gui/options/options.json[6].options[21].label msgid "Formation control" msgstr "Modu de formación" #: gui/options/options.json[6].options[21].list[0].label msgid "Walk/Patrol Only" msgstr "Namái andar o rondar" #: gui/options/options.json[6].options[21].list[0].tooltip msgid "Other orders will disband existing formations." msgstr "Otros mandaos van romper formaciones existentes." #: gui/options/options.json[6].options[21].list[1].label msgid "No override" msgstr "Ensin romper" #: gui/options/options.json[6].options[21].list[1].tooltip msgid "Units in formations stay in formations." msgstr "Les unidades caltienen la formación." #: gui/options/options.json[6].options[21].tooltip msgid "" "Decide whether formations are enabled for all orders or only 'Walk' and " "'Patrol'." msgstr "Determina si los mílites han siguir en formación o namái formase al «andar» o «rondar»." #: gui/options/options.json[6].options[2].label msgid "Scroll batch increment ratio" msgstr "Xiros por incrementu productivu" #: gui/options/options.json[6].options[2].tooltip msgid "" "Number of times you have to scroll to increase/decrease the batchsize by 1." msgstr "Númberu de veces qu'hai que xirar la rueda'l mure p'aumentar o amenorgar en 1 el tamañu de conscripción." #: gui/options/options.json[6].options[3].label msgid "Flare display duration" msgstr "Duranza les señes" #: gui/options/options.json[6].options[3].tooltip msgid "How long the flare markers on the minimap are displayed in seconds." msgstr "El tiempu en segundos que les señes amuéstrense en mapiquín." #: gui/options/options.json[6].options[4].label msgid "Chat notification attack" msgstr "Avisu d'ataque" #: gui/options/options.json[6].options[4].tooltip msgid "Show a chat notification if you are attacked by another player." msgstr "Amostrar un avisu si daquién t'ataca." #: gui/options/options.json[6].options[5].label msgid "Chat notification tribute" msgstr "Avisu de tributu" #: gui/options/options.json[6].options[5].tooltip msgid "" "Show a chat notification if an ally tributes resources to another team " "member if teams are locked, and all tributes in observer mode." msgstr "Amostrar un avisu si cualquier sociu tribúi recursos a otru al estar les cuadrielles fixes y tódolos tributos en modu espectador." #: gui/options/options.json[6].options[6].label msgid "Chat notification barter" msgstr "Avisu de troquéu" #: gui/options/options.json[6].options[6].tooltip msgid "" "Show a chat notification to observers when a player bartered resources." msgstr "Amostrar un avisu a los espectadores al entrocar daquién recursos." #: gui/options/options.json[6].options[7].label msgid "Chat notification phase" msgstr "Avisu de cambéu de fas" #: gui/options/options.json[6].options[7].list[0].label msgid "Disable" msgstr "Desactivar" #: gui/options/options.json[6].options[7].list[1].label msgid "Completed" msgstr "Al avanzar" #: gui/options/options.json[6].options[7].list[2].label msgid "All displayed" msgstr "Amostrallos todos" #: gui/options/options.json[6].options[7].tooltip msgid "" "Show a chat notification if you or an ally have started, aborted or " "completed a new phase, and phases of all players in observer mode." msgstr "Amostrar un avisu si cualquier sociu entama, abuerta o apuerta a nueva fas al estar les fases de tódolos xugadores en modu espectador." #: gui/options/options.json[6].options[8].label msgid "Attack range visualization" msgstr "Visualización del algame ofensible" #: gui/options/options.json[6].options[8].tooltip msgid "" "Display the attack range of selected defensive structures. (It can also be " "toggled with the hotkey during a game)." msgstr "Amostrar l'algame ofensible de les construcciones esbillades. (Tamién puedes amostrallu col atayu al xugar)." #: gui/options/options.json[6].options[9].label msgid "Aura range visualization" msgstr "Visualización del algame aural" #: gui/options/options.json[6].options[9].tooltip msgid "" "Display the range of auras of selected units and structures. (It can also be" " toggled with the hotkey during a game)." msgstr "Amostrar l'algame aural de les unidades o construcciones esbillades. (Tamién puedes amostrallu col atayu al xugar)." #: gui/options/options.json[6].tooltip msgid "Change options regarding the in-game settings." msgstr "Cambiar opciones tocántenes a los axustes en xuegu." #: gui/options/options.xml:(caption):15 msgid "Game Options" msgstr "Opciones del xuegu" #: gui/options/options.xml:(caption):49 msgid "Revert" msgstr "Revertir" #: gui/options/options.xml:(tooltip):50 msgid "Reverts to previous saved settings" msgstr "Vuelve a los axustes guardaos anteriores" #: gui/options/options.xml:(tooltip):62 msgid "Unsaved changes affect this session only" msgstr "Los cambeos ensin guardar cinquen a esta sesión namái" #: gui/pregame/MainMenuItems.js:3 msgid "Learn to Play" msgstr "Deprender a xugar" #: gui/pregame/MainMenuItems.js:4 msgid "" "Learn how to play, start the tutorial, discover the technology trees, and " "the history behind the civilizations." msgstr "Deprender a xugar, entamar el cursín, descubrir los árbores tecnolóxicos y la historia detrás de les civilizaciones." #: gui/pregame/MainMenuItems.js:7 msgid "Manual" msgstr "Manual" #: gui/pregame/MainMenuItems.js:8 msgid "Open the 0 A.D. Game Manual." msgstr "Abrir el manual del xuegu 0 A.D." #: gui/pregame/MainMenuItems.js:14 msgid "Tutorial" msgstr "Cursín" #: gui/pregame/MainMenuItems.js:15 msgid "Start the economic tutorial." msgstr "Entamar el cursín económicu." #: gui/pregame/MainMenuItems.js:27 #: gui/reference/common/Buttons/StructreeButton.js:21 #: gui/reference/structree/structree.xml:(caption):20 msgid "Structure Tree" msgstr "Árbore de construcciones" #: gui/pregame/MainMenuItems.js:28 #, javascript-format msgid "" "%(hotkey)s: View the structure tree of civilizations featured in 0 A.D." msgstr "%(hotkey)s: Ver les construcciones de les civilizaciones qu'aparecen en 0 A.D." #: gui/pregame/MainMenuItems.js:39 #: gui/reference/civinfo/civinfo.xml:(caption):21 #: gui/reference/common/Buttons/CivInfoButton.js:21 msgid "Civilization Overview" msgstr "Sinopsis civilizacional" #: gui/pregame/MainMenuItems.js:40 #, javascript-format msgid "%(hotkey)s: Learn about the civilizations featured in 0 A.D." msgstr "%(hotkey)s: Descubrir les civilizaciones qu'aparecen en 0 A.D." #: gui/pregame/MainMenuItems.js:51 msgid "Catafalque Overview" msgstr "Sinopsis de los catafalcos" #: gui/pregame/MainMenuItems.js:52 msgid "Compare the bonuses of catafalques featured in 0 A.D." msgstr "Comparar les ventayes de los catafalcos qu'aparecen en 0 A.D." #: gui/pregame/MainMenuItems.js:58 msgid "Map Overview" msgstr "Sinopsis de los mapes" #: gui/pregame/MainMenuItems.js:59 msgid "View the different maps featured in 0 A.D." msgstr "Ver los mapes qu'aparecen en 0 A.D." #: gui/pregame/MainMenuItems.js:67 gui/pregame/MainMenuItems.js:101 msgid "Continue Campaign" msgstr "Continuar campanya" #: gui/pregame/MainMenuItems.js:68 gui/pregame/MainMenuItems.js:102 #: gui/pregame/MainMenuItems.js:118 gui/pregame/MainMenuItems.js:125 msgid "Relive history through historical military campaigns." msgstr "Vivir la historia en campañes militares." #: gui/pregame/MainMenuItems.js:76 gui/pregame/MainMenuItems.js:110 msgid "Error opening campaign run:" msgstr "Fallu al abrir la campaña:" #: gui/pregame/MainMenuItems.js:83 msgid "Single-player" msgstr "Un xugador" #: gui/pregame/MainMenuItems.js:84 msgid "Start, load, or replay a single-player game." msgstr "Entamar, cargar o repetir un alcuentru priváu." #: gui/pregame/MainMenuItems.js:87 msgid "Matches" msgstr "Alcuentros" #: gui/pregame/MainMenuItems.js:88 msgid "Start a new single-player game." msgstr "Entamar un alcuentru priváu nuevu." #: gui/pregame/MainMenuItems.js:95 msgid "Load a saved game." msgstr "Cargar un alcuentru guardáu." #: gui/pregame/MainMenuItems.js:117 msgid "New Campaign" msgstr "Campaña nueva" #: gui/pregame/MainMenuItems.js:124 msgid "Load Campaign" msgstr "Cargar campaña" #: gui/pregame/MainMenuItems.js:134 gui/pregame/MainMenuItems.js:184 msgid "Replays" msgstr "Repeticiones" #: gui/pregame/MainMenuItems.js:135 gui/pregame/MainMenuItems.js:185 msgid "Playback previous games." msgstr "Reproducir alcuentros anteriores." #: gui/pregame/MainMenuItems.js:149 msgid "Multiplayer" msgstr "Dellos xugadores" #: gui/pregame/MainMenuItems.js:150 msgid "Fight against one or more human players in a multiplayer game." msgstr "Batallar con una o más persones na rede." #. Translation: Join a game by specifying the host's IP address. #: gui/pregame/MainMenuItems.js:154 msgid "Join Game" msgstr "Xunise" #: gui/pregame/MainMenuItems.js:155 msgid "Joining an existing multiplayer game." msgstr "Xunise a un alcuentru de dellos xugadores." #: gui/pregame/MainMenuItems.js:163 msgid "Host Game" msgstr "Agospedar" #: gui/pregame/MainMenuItems.js:164 msgid "Host a multiplayer game." msgstr "Agospedar un alcuentru de dellos xugadores." #: gui/pregame/MainMenuItems.js:172 msgid "Game Lobby" msgstr "Antepar" #: gui/pregame/MainMenuItems.js:174 #, javascript-format msgid "" "%(hotkey)s: Launch the multiplayer lobby to join and host publicly visible " "games and chat with other players." msgstr "%(hotkey)s: Llanzar l'antepar p'agospedar o xunise a alcuentros públicos y charrar con otros xugadores." #: gui/pregame/MainMenuItems.js:175 msgid "Launch the multiplayer lobby. \\[DISABLED BY BUILD]" msgstr "Llanzar l'antepar. \\[DESACTIVAO NESTA COMPILACIÓN]" #: gui/pregame/MainMenuItems.js:199 msgid "Settings" msgstr "Axustes" #: gui/pregame/MainMenuItems.js:200 msgid "Change game options." msgstr "Cambiar los axustes del xuegu." #: gui/pregame/MainMenuItems.js:203 msgid "Options" msgstr "Opciones" #: gui/pregame/MainMenuItems.js:204 msgid "Adjust game settings." msgstr "Camudar los axustes del xuegu." #: gui/hotkeys/hotkeys.xml:(caption):14 gui/pregame/MainMenuItems.js:213 msgid "Hotkeys" msgstr "Atayos" #: gui/pregame/MainMenuItems.js:214 msgid "Adjust hotkeys." msgstr "Camudar los atayos." #: gui/locale/locale.xml:(caption):14 #: gui/locale_advanced/locale_advanced.xml:(caption):14 #: gui/pregame/MainMenuItems.js:220 msgid "Language" msgstr "Llingua" #: gui/pregame/MainMenuItems.js:221 msgid "Choose the language of the game." msgstr "Escoyer la llingua del xuegu." #: gui/pregame/MainMenuItems.js:227 msgid "Mod Selection" msgstr "Esbilla de camudos" #: gui/pregame/MainMenuItems.js:228 msgid "Select and download mods for the game." msgstr "Esbillar y baxar camudos pal xuegu." #: gui/pregame/MainMenuItems.js:234 msgid "Welcome Screen" msgstr "Pantalla d'acoyida" #: gui/pregame/MainMenuItems.js:235 msgid "Show the Welcome Screen again. Useful if you hid it by mistake." msgstr "Volver amostrar la pantalla d'acoyida por si s'anubriera ensin querer." #: gui/pregame/MainMenuItems.js:243 msgid "Scenario Editor" msgstr "Iguador cartográficu" #: gui/pregame/MainMenuItems.js:244 msgid "" "Open the Atlas Scenario Editor in a new window. You can run this more " "reliably by starting the game with the command-line argument \"-editor\"." msgstr "Abrir l'iguador cartográficu Atles nuna ventana nueva. Esti execútase meyor si anicies el xuegu col argumentu «-editor»." #: gui/pregame/MainMenuItems.js:249 msgid "Are you sure you want to quit 0 A.D. and open the Scenario Editor?" msgstr "¿De xuru que quieres colar de 0 A.D. y abrir l'iguador cartográficu?" #: gui/pregame/MainMenuItems.js:256 msgid "" "The scenario editor is not available or failed to load. See the game logs " "for additional information." msgstr "L'iguador cartográficu o nun está disponible o falló al cargase. Puedes atopar más información nos rexistros del xuegu." #: gui/pregame/MainMenuItems.js:257 gui/replaymenu/replay_actions.js:126 msgid "Error" msgstr "Fallu" #: gui/pregame/MainMenuItems.js:261 msgid "Credits" msgstr "Créditos" #: gui/pregame/MainMenuItems.js:262 msgid "Show the 0 A.D. credits." msgstr "Amostrar los créditos de 0 A.D." #: gui/pregame/MainMenuItems.js:268 msgid "Exit" msgstr "Colar" #: gui/pregame/MainMenuItems.js:269 msgid "Exit the game." msgstr "Colar del xuegu." #: gui/pregame/MainMenuItems.js:273 msgid "Are you sure you want to quit 0 A.D.?" msgstr "¿De xuru que quieres colar de 0 A.D.?" #: gui/pregame/ProjectInformation.js:6 msgid "WILDFIRE GAMES" msgstr "WILDFIRE GAMES" #: gui/pregame/ProjectInformation.js:18 msgid "Alpha XXVI: Z——" msgstr "Alfa XXVI: Z——" #: gui/pregame/ProjectInformation.js:19 msgid "" "Notice: This game is under development and many features have not been added" " yet." msgstr "Avisu: El xuegu sigue en desendolcu y entá queden munchos elementos por amestar." #: gui/pregame/ProjectInformation.js:25 msgid "Website" msgstr "Sitiu na rede" #: gui/pregame/ProjectInformation.js:26 msgid "Click to open play0ad.com in your web browser." msgstr "Calca p'abrir play0ad.com en restolador Web." #: gui/pregame/ProjectInformation.js:33 msgid "Chat" msgstr "Charrar" #: gui/pregame/ProjectInformation.js:34 msgid "" "Click to open the 0 A.D. IRC chat in your browser (#0ad on " "webchat.quakenet.org). It is run by volunteers who do all sorts of tasks, it" " may take a while to get your question answered. Alternatively, you can use " "the forum (see Website)." msgstr "Calca p'abrir la charra IRC de 0 A.D. en restolador (#0ad en webchat.quakenet.org). Caltiénenla voluntarios que faen toda mena de coses, asina que podría llevar un tiempu recibir respuesta. Como alternativa, puedes usar el foru (ver «Sitiu na rede»)." #: gui/pregame/ProjectInformation.js:41 msgid "Report a Bug" msgstr "Informar d'un fallu" #: gui/pregame/ProjectInformation.js:42 msgid "Click to visit 0 A.D. Trac to report a bug, crash, or error." msgstr "Calca pa visitar 0 A.D. Trac pa informar d'un bloquéu o fallu." #: gui/pregame/ProjectInformation.js:49 msgctxt "Frequently Asked Questions" msgid "FAQ" msgstr "Entrugues frecuentes" #: gui/pregame/ProjectInformation.js:50 msgid "Click to visit the Frequently Asked Questions page in your browser." msgstr "Calca pa visitar la páxina «Entrugues frecuentes» nel restolador." #: gui/pregame/ProjectInformation.js:57 msgid "Translate the Game" msgstr "Traducir el xuegu" #: gui/pregame/ProjectInformation.js:58 msgid "Click to open the 0 A.D. translate page in your browser." msgstr "Calca p'abrir la páxina de la torna de 0 A.D. en restolador." #: gui/pregame/ProjectInformation.js:65 msgid "Donate" msgstr "Donar" #: gui/pregame/ProjectInformation.js:66 msgid "Help with the project expenses by donating." msgstr "Ayuda colos gastos del proxectu donando." #: gui/pregame/userreport/userreport.js:3 msgctxt "UserReporter Terms and Conditions" msgid "Terms" msgstr "Términos" #: gui/pregame/userreport/userreport.js:4 msgid "Please read and accept the UserReporter Terms and Conditions." msgstr "Llei y acepta los Términos y condiciones del UserReporter, por favor." #: gui/pregame/userreport/userreport.js:18 msgid "Publications" msgstr "Publicaciones" #: gui/pregame/userreport/userreport.js:27 #: gui/pregame/userreport/userreport.js:28 #: gui/pregame/userreport/userreport.js:29 msgid "connecting to server" msgstr "conectando col sirvidor" #: gui/pregame/userreport/userreport.js:30 #, javascript-format msgid "uploading (%f%%)" msgstr "xubiendo (%f%%)" #: gui/pregame/userreport/userreport.js:33 msgid "upload succeeded" msgstr "perfízose la xubida" #: gui/pregame/userreport/userreport.js:34 #, javascript-format msgid "upload failed (%(errorCode)s)" msgstr "falló la xubida (%(errorCode)s)" #: gui/pregame/userreport/userreport.js:37 #, javascript-format msgid "upload failed (%(errorMessage)s)" msgstr "falló la xubida (%(errorMessage)s)" #: gui/pregame/userreport/userreport.js:61 msgid "Disable Feedback" msgstr "Desactivar los informes" #: gui/pregame/userreport/userreport.js:61 msgid "Enable Feedback" msgstr "Activar los informes" #: gui/pregame/userreport/userreport.js:81 msgid "Thank you for helping improve 0 A.D.!" msgstr "¡Gracies por ayudar a ameyorar 0 A.D.!" #: gui/pregame/userreport/userreport.js:82 msgid "Feedback is currently enabled." msgstr "Los informes están activos." #: gui/pregame/userreport/userreport.js:83 #, javascript-format msgid "Status: %(status)s." msgstr "Estáu: %(status)s." #: gui/pregame/userreport/userreport.js:84 msgid "unknown" msgstr "desconozse" #: gui/pregame/userreport/userreport.js:86 msgid "Help improve 0 A.D.!" msgstr "¡Ayuda a ameyorar 0 A.D.!" #: gui/pregame/userreport/userreport.js:87 msgid "" "You can automatically send us feedback that can help us fix bugs, and " "improve performance and compatibility." msgstr "Puedes unvianos informes automáticos p'ayudar a iguar fallos y ameyorar el rindimientu y la compatibilidá." #: gui/reference/catafalque/CatafalquePage.js:41 #, javascript-format msgid "%(hotkey)s: Close Catafalque Bonuses." msgstr "%(hotkey)s: Zarrar les ventayes de los catafalcos." #: gui/reference/catafalque/catafalque.xml:(caption):18 msgid "Catafalque Bonuses" msgstr "Ventayes de los catafalcos" #. Translation: Description of an item in the CivInfo page, on a new line and #. indented. #: gui/reference/civinfo/CivInfoPage.js:95 #, javascript-format msgid "" "\n" " %(description)s" msgstr "\n %(description)s" #. Translation: An entry in the CivInfo Page. The newline and indentation of #. the description #. is handled elsewhere. #. Example: #. > • Name of a Special Something (i) #. > A brief description of the aforementioned something. #: gui/reference/civinfo/CivInfoPage.js:102 #, javascript-format msgid "• %(name)s %(info_icon)s%(description)s" msgstr "• %(name)s %(info_icon)s%(description)s" #: gui/reference/civinfo/CivInfoPage.js:113 #, javascript-format msgid "%(hotkey)s: Close Civilization Overview." msgstr "%(hotkey)s: Zarrar la sinopsis civilizacional." #: gui/reference/civinfo/Sections/GameplaySection.js:30 #, javascript-format msgid "%(civilization)s Gameplay" msgstr "Xugabilidá de los %(civilization)s" #: gui/reference/civinfo/Sections/HistorySection.js:23 #, javascript-format msgid "History of the %(civilization)s" msgstr "Historia de los %(civilization)s" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:52 msgid "Civilization Bonus" msgid_plural "Civilization Bonuses" msgstr[0] "Bonificación cultural" msgstr[1] "Bonificaciones culturales" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:55 msgid "Team Bonus" msgid_plural "Team Bonuses" msgstr[0] "Bonificación de cuadriella" msgstr[1] "Bonificaciones de cuadriella" #: gui/reference/civinfo/Sections/Subsections/HeroesSubsection.js:29 msgid "Hero" msgid_plural "Heroes" msgstr[0] "Héroe" msgstr[1] "Héroes" #: gui/reference/civinfo/Sections/Subsections/StructuresSubsection.js:29 msgid "Specific Structure" msgid_plural "Specific Structures" msgstr[0] "Construcción única" msgstr[1] "Construcciones úniques" #: gui/reference/civinfo/Sections/Subsections/TechnologiesSubsection.js:28 msgid "Specific Technology" msgid_plural "Specific Technologies" msgstr[0] "Técnica única" msgstr[1] "Técniques úniques" #: gui/reference/common/Buttons/CivInfoButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Civilization Overview." msgstr "%(hotkey)s: Cambiar a «Sinopsis civilizacional»." #: gui/reference/common/Buttons/StructreeButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Structure Tree." msgstr "%(hotkey)s: Cambiar a «Árbore de construcciones»." #: gui/reference/common/Dropdowns/CivSelectDropdown.js:63 msgid "Civilization:" msgstr "Civilización:" #: gui/reference/common/TemplateParser.js:152 #, javascript-format msgid "%(health_min)s to %(health_max)s" msgstr "%(health_min)s a %(health_max)s" #. Translation: Label followed by a list of values. #: gui/reference/common/tooltips.js:10 #, javascript-format msgid "%(listHeader)s %(listOfValues)s" msgstr "%(listHeader)s %(listOfValues)s" #. Translation: Label before a list of the names of units that build the #. structure selected. #: gui/reference/common/tooltips.js:27 msgid "Built by:" msgstr "Constructores:" #. Translation: Label before a list of the names of structures or units that #. train the unit #. selected. #: gui/reference/common/tooltips.js:33 msgid "Trained by:" msgstr "Exercítase en:" #. Translation: Label before a list of names of structures or units that #. research the #. technology selected. #: gui/reference/common/tooltips.js:39 msgid "Researched at:" msgstr "Desendólcase en:" #. Translation: Label before a list of the names of structures the selected #. unit can #. construct or build. #: gui/reference/common/tooltips.js:48 msgid "Builds:" msgstr "Constrúi:" #. Translation: Label before a list of the names of technologies the selected #. unit or #. structure can research. #: gui/reference/common/tooltips.js:57 msgid "Researches:" msgstr "Desendolca:" #. Translation: Label before a list of the names of units the selected unit or #. structure can #. train. #: gui/reference/common/tooltips.js:66 msgid "Trains:" msgstr "Exercita:" #. Translation: Label before a list of the names of units or structures the #. selected unit or #. structure can be upgradable to. #: gui/reference/common/tooltips.js:75 msgid "Upgradable to:" msgstr "Ascensiones:" #: gui/reference/structree/Sections/Trainer/TrainerSection.js:70 msgid "Trainer Units" msgstr "Exercitadores" #: gui/reference/structree/StructreePage.js:85 #, javascript-format msgid "%(hotkey)s: Close Structure Tree." msgstr "%(hotkey)s: Zarrar l'árbore de construcciones." #: gui/reference/viewer/ViewerPage.js:172 #, javascript-format msgid "%(hotkey)s: Close Template Viewer" msgstr "%(hotkey)s: Zarrar el visor de plantíes" #: gui/reference/viewer/viewer.xml:(caption):16 msgid "Information" msgstr "Información" #: gui/replaymenu/replay_actions.js:90 msgid "This replay needs a different sequence of mods:" msgstr "Esta repetición precisa una secuencia de camudos diferente:" #: gui/replaymenu/replay_actions.js:95 msgid "This replay is not compatible with your version of the game!" msgstr "¡Esta repetición nun está compatible cola tua versión del xuegu!" #: gui/replaymenu/replay_actions.js:96 #, javascript-format msgid "Your version: %(version)s" msgstr "La tua versión: %(version)s" #: gui/replaymenu/replay_actions.js:97 #, javascript-format msgid "Required version: %(version)s" msgstr "Versión requerida: %(version)s" #: gui/replaymenu/replay_actions.js:100 msgid "Incompatible replay" msgstr "Repetición incompatible" #: gui/replaymenu/replay_actions.js:126 msgid "No summary data available." msgstr "Nun hai datos de resume disponibles." #: gui/replaymenu/replay_actions.js:175 msgid "Are you sure you want to delete this replay permanently?" msgstr "¿De xuru que quieres desaniciar dafechu esta repetición?" #: gui/replaymenu/replay_actions.js:177 msgid "Delete replay" msgstr "Desaniciar repetición" #: gui/replaymenu/replay_filters.js:52 msgctxt "datetime" msgid "Any" msgstr "Cualquiera" #: gui/replaymenu/replay_filters.js:68 msgctxt "map size" msgid "Any" msgstr "Cualquiera" #: gui/replaymenu/replay_filters.js:84 msgctxt "map name" msgid "Any" msgstr "Cualquiera" #: gui/replaymenu/replay_filters.js:100 msgctxt "population capacity" msgid "Any" msgstr "Cualquiera" #: gui/replaymenu/replay_filters.js:119 msgctxt "duration" msgid "Any" msgstr "Cualquiera" #. Translation: Shorter duration than max minutes. #: gui/replaymenu/replay_filters.js:123 #, javascript-format msgctxt "duration filter" msgid "< %(max)s min" msgid_plural "< %(max)s min" msgstr[0] "< %(max)s mín" msgstr[1] "< %(max)s mín" #. Translation: Longer duration than min minutes. #: gui/replaymenu/replay_filters.js:127 #, javascript-format msgctxt "duration filter" msgid "> %(min)s min" msgid_plural "> %(min)s min" msgstr[0] "< %(min)s mín" msgstr[1] "< %(min)s mín" #. Translation: Duration between min and max minutes. #: gui/replaymenu/replay_filters.js:130 #, javascript-format msgctxt "duration filter" msgid "%(min)s - %(max)s min" msgstr "%(min)s - %(max)s mín" #: gui/replaymenu/replay_filters.js:145 msgctxt "replay filter" msgid "Any" msgstr "Cualquiera" #: gui/replaymenu/replay_filters.js:146 msgctxt "replay filter" msgid "Single-player" msgstr "Un xugador" #: gui/replaymenu/replay_filters.js:147 msgctxt "replay filter" msgid "Multiplayer" msgstr "Dellos xugadores" #: gui/replaymenu/replay_filters.js:148 msgctxt "replay filter" msgid "Campaigns" msgstr "Campañes" #: gui/replaymenu/replay_filters.js:162 msgid "Any victory condition" msgstr "Vencer como seya" #: gui/replaymenu/replay_filters.js:175 msgid "Rated and unrated games" msgstr "Alcuentros clasificaos y non clasificaos" #: gui/replaymenu/replay_filters.js:175 msgid "Rated games" msgstr "Alcuentros clasificaos" #: gui/replaymenu/replay_filters.js:175 msgid "Unrated games" msgstr "Alcuentros non clasificaos" #: gui/replaymenu/replay_menu.js:196 msgid "" "Filter replays by typing one or more, partial or complete player names." msgstr "Peñera les repeticiones teclexando'l nome, parcial o completu, d'un xugador o más." #: gui/replaymenu/replay_menu.js:200 #, javascript-format msgid "Delete the selected replay using %(hotkey)s." msgstr "Desanicia la repetición esbillada usando %(hotkey)s." #: gui/replaymenu/replay_menu.js:285 #, javascript-format msgid "Players: %(numberOfPlayers)s" msgstr "Xugadores: %(numberOfPlayers)s" #: gui/replaymenu/replay_menu.js:309 msgid "yyyy-MM-dd HH:mm" msgstr "dd-MM-yyyy HH:mm" #: gui/replaymenu/replay_menu.js:339 msgid "yyyy-MM" msgstr "MM-yyyy" #: gui/replaymenu/replay_menu.xml:(caption):14 msgid "Replay Games" msgstr "Repetir alcuentros" #: gui/replaymenu/replay_menu.xml:(caption):112 msgid "Filter compatible replays" msgstr "Peñerar repeticiones compatibles" #: gui/replaymenu/replay_menu.xml:(caption):216 msgid "Spoiler" msgstr "Spoiler" #: gui/replaymenu/replay_menu.xml:(caption):228 msgid "Main Menu" msgstr "Menú principal" #: gui/replaymenu/replay_menu.xml:(caption):240 msgid "Rebuild Cache" msgstr "Reconstruir Caxé" #: gui/replaymenu/replay_menu.xml:(caption):247 #: gui/summary/summary.xml:(caption):26 msgid "Summary" msgstr "Resume" #: gui/replaymenu/replay_menu.xml:(caption):253 msgid "Start Replay" msgstr "Aniciar repetición" #: gui/replaymenu/replay_menu.xml:(heading):75 msgctxt "replay" msgid "Players" msgstr "Xugadores" #: gui/replaymenu/replay_menu.xml:(heading):83 msgctxt "replay" msgid "Size" msgstr "Tamañu" #: gui/replaymenu/replay_menu.xml:(heading):87 msgctxt "replay" msgid "Population" msgstr "Población" #: gui/replaymenu/replay_menu.xml:(heading):91 msgctxt "replay" msgid "Duration" msgstr "Duración" #: gui/replaymenu/replay_menu.xml:(placeholder_text):32 msgid "Search for Player" msgstr "Guetar xugador" #: gui/replaymenu/replay_menu.xml:(tooltip):98 msgid "File path for the currently selected replay." msgstr "Camín de la repetición qu'está esbillada." #: gui/replaymenu/replay_menu.xml:(tooltip):241 msgid "Rebuild the replay cache from scratch. Potentially slow!" msgstr "Reconstruir el caxé de la repetición dende cero. ¡Puede entardar!" #: gui/splashscreen/splashscreen.txt:2 msgid "" "[font=\"sans-bold-20\"] Thank you for installing 0 A.D. Empires Ascendant!" msgstr "[font=\"sans-bold-20\"] ¡Gracies por instalar 0 A.D. Empires Ascendant!" #: gui/splashscreen/splashscreen.txt:3 msgid "[font=\"sans-16\"]" msgstr "[font=\"sans-16\"]" #: gui/splashscreen/splashscreen.txt:4 msgid "" "[imgleft=\"constructionIcon\"]This game is still in development. You may " "encounter bugs, and some features are not as fleshed out as we would like." msgstr "[imgleft=\"constructionIcon\"]Esti xuegu sigue en desendolcu. Ye posible qu'atopes fallos, y hai estremaos aspectos que nun están todo lo pulido que quixéramos." #: gui/splashscreen/splashscreen.txt:6 msgid "" "[imgleft=\"iconLag\"]The game can have performance problems, especially with" " large maps and a great number of units." msgstr "[imgleft=\"iconLag\"]Puede haber problemes de rindimientu, sobre manera nos mapes grandes y con abondes unidades." #: gui/splashscreen/splashscreen.txt:8 msgid "" "[imgleft=\"iconMap\"]0 A.D. is Free Software: you can participate in its " "development." msgstr "[imgleft=\"iconMap\"]0 A.D. ye un programa llibre: puedes participar nel so desendolcu." #: gui/splashscreen/splashscreen.txt:9 msgid "" "If you want to help with art, sound, gameplay or programming, make sure to " "join our official forum." msgstr "Si te lleva xera l'arte, el soníu, el diseñu o la programación, nun duldes en facete miembru del foru oficial." #: gui/splashscreen/splashscreen.xml:(caption):14 msgid "Welcome!" msgstr "¡Afáyate!" #: gui/splashscreen/splashscreen.xml:(caption):19 msgid "Show this message in the future" msgstr "Volver amostrar esti mensaxe" #: gui/splashscreen/splashscreen.xml:(caption):25 msgid "OK" msgstr "Aceptar" #: gui/splashscreen/splashscreen.xml:(caption):30 msgid "Official Forum (web)" msgstr "Foru oficial (na Rede)" #: gui/summary/layout.js:13 msgid "Score" msgstr "Puntuación" #: gui/summary/layout.js:15 gui/summary/layout.js:33 gui/summary/layout.js:71 #: gui/summary/layout.js:111 gui/summary/layout.js:162 #: gui/summary/layout.js:194 gui/summary/summary.xml:(caption):70 msgid "Player name" msgstr "Nome del xugador" #: gui/summary/layout.js:16 msgid "Total score" msgstr "Puntuación total" #: gui/summary/layout.js:17 msgid "Economy score" msgstr "Puntuación d'economía" #: gui/summary/layout.js:18 msgid "Military score" msgstr "Puntuación militar" #: gui/summary/layout.js:19 msgid "Exploration score" msgstr "Puntuación d'exploración" #: gui/summary/layout.js:31 msgid "Structures" msgstr "Construcciones" #: gui/summary/layout.js:34 gui/summary/layout.js:72 gui/summary/layout.js:112 msgid "Total" msgstr "Total" #: gui/summary/layout.js:35 msgid "Houses" msgstr "Cases" #: gui/summary/layout.js:36 msgid "Economic" msgstr "Económiques" #: gui/summary/layout.js:37 msgid "Outposts" msgstr "Miradorios" #: gui/summary/layout.js:38 msgid "Military" msgstr "Militares" #: gui/summary/layout.js:39 msgid "Fortresses" msgstr "Castiellos" #: gui/summary/layout.js:40 msgid "Civ centers" msgstr "Centros civiles" #: gui/summary/layout.js:41 msgid "Wonders" msgstr "Maravíes" #: gui/summary/layout.js:45 #, javascript-format msgid "" "Structure Statistics (%(constructed)s / %(destroyed)s / %(captured)s / " "%(lost)s)" msgstr "Esadístiques de construcciones (%(constructed)s / %(destroyed)s / %(captured)s / %(lost)s)" #: gui/summary/layout.js:69 msgid "Units" msgstr "Unidades" #: gui/summary/layout.js:73 msgid "Infantry" msgstr "Pédites" #: gui/summary/layout.js:74 msgid "Worker" msgstr "Obreros" #: gui/summary/layout.js:75 msgid "Cavalry" msgstr "Équites" #: gui/summary/layout.js:76 msgid "Champion" msgstr "Invictos" #: gui/summary/layout.js:77 msgid "Heroes" msgstr "Héroes" #: gui/summary/layout.js:78 msgid "Siege" msgstr "Máquines béliques" #: gui/summary/layout.js:79 msgid "Navy" msgstr "Naves" #: gui/summary/layout.js:80 msgid "Traders" msgstr "Comerciantes" #: gui/summary/layout.js:84 #, javascript-format msgid "Unit Statistics (%(trained)s / %(killed)s / %(captured)s / %(lost)s)" msgstr "Estadístiques d'unidades (%(trained)s / %(killed)s / %(captured)s / %(lost)s)" #: gui/summary/layout.js:109 msgid "Resources" msgstr "Recursos" #: gui/summary/layout.js:121 msgid "Tributes" msgstr "Tributos" #: gui/summary/layout.js:122 #, javascript-format msgid "" "Tributes \n" "(%(sent)s / %(received)s)" msgstr "Tributos\n(%(sent)s/%(received)s)" #: gui/summary/layout.js:130 msgid "Treasures collected" msgstr "Ayalgues recoyides" #: gui/summary/layout.js:131 msgid "Loot" msgstr "Cacida" #: gui/summary/layout.js:132 msgid "Livestock bred" msgstr "Reses criaos" #: gui/summary/layout.js:136 #, javascript-format msgid "Resource Statistics (%(gathered)s / %(used)s)" msgstr "Estadístiques de recursos (%(gathered)s / %(used)s)" #: gui/summary/layout.js:160 msgid "Market" msgstr "Mercáu" #: gui/summary/layout.js:163 msgid "Trade income" msgstr "Beneficios comerciales" #: gui/summary/layout.js:164 msgid "Barter efficiency" msgstr "Eficacia de troquéu" #. Translation: use %(resourceWithinSentence)s if needed #: gui/summary/layout.js:170 #, javascript-format msgid "%(resourceFirstWord)s exchanged" msgstr "%(resourceFirstWord)s cambiao" #: gui/summary/layout.js:192 msgid "Miscellaneous" msgstr "Mecigayu" #: gui/summary/layout.js:195 msgid "Kill / Death ratio" msgstr "Razón de matancies / muertes" #: gui/summary/layout.js:196 gui/summary/summary.js:99 msgid "Population" msgstr "Población" #: gui/summary/layout.js:197 msgid "Map control (peak)" msgstr "Dominiu del mapa (picu)" #: gui/summary/layout.js:198 msgid "Map control (finish)" msgstr "Dominiu del mapa (fin)" #: gui/summary/layout.js:199 msgid "Map exploration" msgstr "Exploración del mapa" #: gui/summary/layout.js:200 msgid "Vegetarian ratio" msgstr "Razón vexetariana" #: gui/summary/layout.js:201 msgid "Feminization" msgstr "Afemamientu" #: gui/summary/layout.js:204 msgid "Bribes" msgstr "Sobornos" #: gui/summary/layout.js:205 #, javascript-format msgid "" "Bribes\n" "(%(succeeded)s / %(failed)s)" msgstr "Sobornos\n(%(succeeded)s / %(failed)s)" #: gui/summary/layout.js:231 msgid "Charts" msgstr "Gráfiques" #: gui/summary/layout.js:378 msgid "Team total" msgstr "Total de la cuadriella" #: gui/summary/summary.js:30 msgid "Trained" msgstr "Exercitades" #: gui/summary/summary.js:35 msgid "Constructed" msgstr "Construides" #: gui/summary/summary.js:40 msgid "Gathered" msgstr "Percanciao" #: gui/summary/summary.js:44 msgid "Count" msgstr "Recuentu" #: gui/summary/summary.js:49 msgid "Sent" msgstr "Unviaos" #: gui/summary/summary.js:54 msgid "Bought" msgstr "Mercao" #: gui/summary/summary.js:59 msgid "Income" msgstr "Beneficios" #: gui/summary/summary.js:64 msgid "Captured" msgstr "Apropriades" #: gui/summary/summary.js:69 msgid "Succeeded" msgstr "Exitosos" #: gui/summary/summary.js:74 msgid "Destroyed" msgstr "Esbarrumbades" #: gui/summary/summary.js:79 msgid "Killed" msgstr "Matao" #: gui/summary/summary.js:84 msgid "Lost" msgstr "Perdides" #: gui/summary/summary.js:89 msgid "Used" msgstr "Usao" #: gui/summary/summary.js:94 msgid "Received" msgstr "Recibidos" #: gui/summary/summary.js:104 msgid "Sold" msgstr "Vendido" #: gui/summary/summary.js:109 msgid "Outcome" msgstr "Resultáu" #: gui/summary/summary.js:114 msgid "Failed" msgstr "Fallidos" #: gui/summary/summary.js:201 #, javascript-format msgctxt "Player listing with color indicator" msgid "%(colorIndicator)s %(playerListing)s" msgstr "%(colorIndicator)s %(playerListing)s" #: gui/summary/summary.js:204 msgctxt "Charts player color indicator" msgid "■" msgstr "■" #: gui/summary/summary.js:234 msgctxt "Player listing" msgid ", " msgstr ", " #: gui/summary/summary.js:340 msgid "Time elapsed" msgstr "Tiempu trescurrido" #: gui/summary/summary.js:510 msgid "Current Scores" msgstr "Puntuaciones actuales" #: gui/summary/summary.js:512 msgid "Scores at the end of the game." msgstr "Les puntuaciones na fin del alcuentru." #: gui/summary/summary.js:514 msgid "You have been disconnected." msgstr "Desconectéstite" #: gui/summary/summary.js:516 msgid "You have left the game." msgstr "Dexesti l'alcuentru" #: gui/summary/summary.js:518 msgid "You have won the battle!" msgstr "¡Venciesti la batalla!" #: gui/summary/summary.js:520 msgid "You have been defeated…" msgstr "Venciéronte..." #: gui/summary/summary.js:521 msgid "You have abandoned the game." msgstr "Abandonesti l'alcuentru." #: gui/summary/summary.js:524 #, javascript-format msgid "Game time elapsed: %(time)s" msgstr "Tiempu xugao: %(time)s" #: gui/summary/summary.js:532 #, javascript-format msgid "%(mapName)s - %(mapType)s" msgstr "%(mapName)s - %(mapType)s" #: gui/summary/summary.js:544 #, javascript-format msgid "%(hotkey)s: Toggle the multiplayer lobby in a dialog window." msgstr "%(hotkey)s: Alternar el ventanu del antepar." #: gui/summary/summary.js:556 #, javascript-format msgid "Focus the %(name)s summary tab." msgstr "Enfocar el resume «%(name)s»." #: gui/summary/summary.xml:(caption):120 msgctxt "summary chart" msgid "Category:" msgstr "Estaya:" #: gui/summary/summary.xml:(caption):130 msgctxt "summary chart" msgid "Value:" msgstr "Valor:" #: gui/summary/summary.xml:(caption):140 msgctxt "summary chart" msgid "Type:" msgstr "Tipu:" #: gui/summary/summary.xml:(caption):167 msgid "Group by team" msgstr "Axuntar por cuadriella" #: gui/summary/summary.xml:(caption):187 msgid "Watch Replay" msgstr "Ver repetición" #: gui/summary/summary.xml:(caption):192 msgid "Continue" msgstr "Seguir" #: gui/summary/summary.xml:(tooltip):126 msgctxt "summary chart" msgid "Category" msgstr "Estaya" #: gui/summary/summary.xml:(tooltip):136 msgctxt "summary chart" msgid "Value" msgstr "Valor" #: gui/summary/summary.xml:(tooltip):147 msgctxt "summary chart" msgid "Type" msgstr "Tipu" #: gui/text/tips/army_camp.txt:1 msgid "ROMAN ARMY CAMP" msgstr "CAMPAMENTU MILITAR ROMANU" #: gui/text/tips/army_camp.txt:2 msgid "" "Buildable in neutral or enemy territory. Good for building a secret base " "behind enemy lines or to consolidate gains within enemy territory." msgstr "Puede montase en terrén neutral o enemigo. Val p'asitiar bases secretes en campu enemigu o p'asegurar avances territoriales." #: gui/text/tips/army_camp.txt:3 msgid "Construct rams and train citizen soldiers." msgstr "Constrúi arietes y exercita mílites civiles." #: gui/text/tips/army_camp.txt:4 msgid "" "Garrison units to slowly heal them and protect the army camp from attacks " "and decay." msgstr "Ocúpalu d'unidades pa sanalles adulces, protexer el campamentu y prevenir la disociación." #: gui/text/tips/autoqueue.txt:1 msgid "AUTOQUEUE" msgstr "ENRIESTRU AUTOMÁTICU" #: gui/text/tips/autoqueue.txt:2 msgid "Enable the autoqueue feature to automatically train units." msgstr "Activar l'enriestu automáticu pa exercitar unidades de modu automáticu." #: gui/text/tips/autoqueue.txt:3 msgid "Works as long as you have enough resources, then it will stop." msgstr "Funciona mentanto tengas recursos abondos, entós dexa de fucionar." #: gui/text/tips/barracks.txt:1 msgid "BARRACKS" msgstr "CASTRU" #: gui/text/tips/barracks.txt:2 msgid "" "Train all citizen soldiers. Some civilizations can unlock the training of " "champions as well." msgstr "Exercita tódolos mílites civiles. Determinades civilizaciones tamién pueden despesllar la exercitación d'invictos." #: gui/text/tips/barracks.txt:3 gui/text/tips/elephant_stable.txt:3 msgid "Units gain experience while garrisoned inside the building." msgstr "Les unidades aduechen abellugades nel edificiu." #: gui/text/tips/barracks.txt:4 msgid "" "Build one early to train citizen soldiers while you phase up your " "settlement." msgstr "Llevántalu ceo pa exercitar mílites civiles de la que cambies de fas." #: gui/text/tips/barracks.txt:5 msgid "Build in a forward base to resupply your assault with fresh troops." msgstr "Constrúilu nuna base avanzada pa bastite de nueves tropes al facer asaltos." #: gui/text/tips/biomes.txt:1 msgid "BIOMES" msgstr "BIOMES" #: gui/text/tips/biomes.txt:2 msgid "" "Biomes can be used on some random maps and determine which region of the " "world the map represents." msgstr "Los biomes puedes usallos en dellos mapes al debalu. Determinen la estaya del mundu que'l mapa representa." #: gui/text/tips/biomes.txt:3 msgid "" "They influence the appearence of the maps and also the amount of resources " "that are available." msgstr "Inflúin nel aspectu de los mapes y tamién na cantidá de recursos que tienen disponibles." #: gui/text/tips/briton_war_dog.txt:1 msgid "WAR DOG" msgstr "CANES BÉLICOS" #: gui/text/tips/briton_war_dog.txt:2 msgid "A dog that the Britons can train at the cavalry stable." msgstr "Can que los britanos pueden criar n'establu." #: gui/text/tips/briton_war_dog.txt:3 msgid "Has low health, but is fast and will fearlessly attack enemies." msgstr "Tien pocos puntos de vida, pero cuerre rápido y ataca ensin mieu." #: gui/text/tips/briton_war_dog.txt:4 msgid "Use them as support in your army or for quick raids." msgstr "Val pa encontar les tropes o pa faer incursiones." #: gui/text/tips/carth_sacred_band.txt:1 msgid "CARTHAGINIAN SACRED BAND" msgstr "LLEXÓN SAGRADA CARTAXINESA" #: gui/text/tips/carth_sacred_band.txt:2 msgid "Champion Spearmen and Champion Cavalry Spearmen for Carthage." msgstr "Los Asteros invictos y Asteros invictos ecuestres de Cartagu." #: gui/text/tips/carth_sacred_band.txt:3 msgid "" "Both are trainable from the Temple, instead of the Fortress like most other " "champions." msgstr "Todos dos exercítense en templu en vez del castiellu, a diferencia de la mayoría los invictos." #: gui/text/tips/carth_sacred_band.txt:4 msgid "" "Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy" " shock against siege weapons and skirmishers." msgstr "Usa los hasteiros paha baltiar équites. Usa los équites p’acabar cun máchines bélliques & excursores." #: gui/text/tips/carth_shipyard.txt:1 msgid "CARTHAGINIAN NAVAL SHIPYARD" msgstr "COTÓN CARTAXINÉS" #: gui/text/tips/carth_shipyard.txt:2 msgid "Special dock of the Carthaginians to construct warships." msgstr "Puertu militar que ye exclusivu de los cartaxineses." #: gui/text/tips/carth_shipyard.txt:3 msgid "Garrison ships inside to slowly repair them." msgstr "Meti barcos nelli pa dir iguándolos pali que pali." #: gui/text/tips/carth_shipyard.txt:4 msgid "Much stronger than other docks, but also more expensive." msgstr "Ye muncho más fuerte qu'otros puertos, pero tamién más caru." #: gui/text/tips/catapults.txt:1 msgid "CATAPULTS" msgstr "CATAPULTES" #: gui/text/tips/catapults.txt:2 msgid "Ranged siege engines that are good against structures." msgstr "Máquines tiradores qu'arrefunden piedres y esbarrumben construcciones con facilidá. " #: gui/text/tips/catapults.txt:3 msgid "Expensive and slow." msgstr "Cares y lentes." #: gui/text/tips/catapults.txt:4 msgid "" "Pack up into carts for movement, and unpack into stationary engines for " "attack!" msgstr "Desármales pa movimientu & ¡ármales p'atacar!" #: gui/text/tips/cavalry_stable.txt:1 msgid "CAVALRY STABLE" msgstr "ESTABLU" #: gui/text/tips/cavalry_stable.txt:2 msgid "" "Trains cavalry units and lets you research cavalry specific technologies." msgstr "Exercita unidades d'a caballu y permite desendolcar técniques ecuestres." #: gui/text/tips/cavalry_stable.txt:3 msgid "Units gain experience while garrisoned inside the structure." msgstr "Les unidades aduechen abellugades na corte." #: gui/text/tips/celtic_war_barge.txt:1 msgid "CELTIC WAR BARGE" msgstr "NAVE BÉLICA CELTA" #: gui/text/tips/celtic_war_barge.txt:2 msgid "A medium trireme-class warship." msgstr "Un barcu trirreme de tamañu medianu." #: gui/text/tips/celtic_war_barge.txt:3 msgid "Available to Britons, Gauls, and Iberians." msgstr "Disponible a los britanos, galos y íberos." #: gui/text/tips/celtic_war_barge.txt:4 msgid "Can transport up to 40 units." msgstr "Puede tresportar hasta 40 unidades." #: gui/text/tips/celtic_war_barge.txt:5 msgid "Increases firepower with garrisoned infantry." msgstr "Enllena de pédites, l'ataque aumenta." #: gui/text/tips/city_walls.txt:1 msgid "CITY WALLS" msgstr "CERQUES" #: gui/text/tips/city_walls.txt:2 msgid "Strong stone walls that help you protect your city." msgstr "Cerques de piedra que sirven pa protexer la ciudá." #: gui/text/tips/city_walls.txt:3 msgid "" "When your ranged infantry units are occupying the turrets, they have " "additional armor and can shoot at the enemy. " msgstr "Al ocupar les torretes unidades tiradores, estes llogren más armadura y pueden tirar al enemigu." #: gui/text/tips/city_walls.txt:4 msgid "Vulnerable to siege weapons like catapults, rams and war elephants." msgstr "Vulnerables a catapultes, arietes, elefantes y otres máquines béliques." #: gui/text/tips/civic_centres.txt:1 msgid "CIVIC CENTERS" msgstr "FOROS" #: gui/text/tips/civic_centres.txt:2 msgid "The foundation of your new colony." msgstr "La fundación de la tua colonia nueva." #: gui/text/tips/civic_centres.txt:3 msgid "Claim large tracts of territory." msgstr "Toma posesión de grandes extensiones de tierra." #: gui/text/tips/civic_centres.txt:4 msgid "Can be built in friendly and neutral territory." msgstr "Puede construise en territoriu neutral y amigo." #: gui/text/tips/civic_centres.txt:5 msgid "" "Train citizens: female citizens, infantry citizen-soldiers, and cavalry " "citizen-soldiers." msgstr "Exercita cives: cives fémines, pédites civiles y équites civiles." #: gui/text/tips/default_formation.txt:1 msgid "DEFAULT FORMATION" msgstr "FORMACIÓN POR DEFECTU" #: gui/text/tips/default_formation.txt:2 msgid "" "Right-click an icon to set the default formation: units that are ordered to " "walk or patrol will automatically use it." msgstr "Col botón derechu, calca nun iconu p'afitar la formación por defectu: les unidades asúmenla automáticamente al andar o rondar." #: gui/text/tips/default_formation.txt:3 msgid "Can be de-activated by choosing “no formation” as the default." msgstr "Puedes desactivalla escoyendo «nenguna» como'l valor por defectu." #: gui/text/tips/default_formation.txt:4 msgid "" "The “Formation control” option lets you choose whether formations disband " "for orders other than walking or patrolling." msgstr "El modu de formación permítete escoyer si los mílites han caltenese en formación al nun estar andando o rondando." #: gui/text/tips/defense_towers.txt:1 msgid "DEFENSE TOWERS" msgstr "TORRES DE PIEDRA" #: gui/text/tips/defense_towers.txt:2 msgid "Strong watchtowers, which help you defend your position." msgstr "Torres fortificades que sirven pa defender una posición." #: gui/text/tips/defense_towers.txt:3 msgid "" "They have a large vision range and will shoot arrows at the enemy in sight. " msgstr "Tienen muncha visión y tiren fleches al enemigu." #: gui/text/tips/defense_towers.txt:4 msgid "" "You can garrison more infantry inside them to increase the number of arrows " "they shoot." msgstr "Puedes enllenalles de más pédites pa que tiren más saetes." #: gui/text/tips/elephant_stable.txt:1 msgid "ELEPHANT STABLE" msgstr "ESTADA ELEFANTINA" #: gui/text/tips/elephant_stable.txt:2 msgid "" "The structure is available to some civilizations to train elephant units." msgstr "Esta construcción sirve a delles civilizaciones pa exercitar unidades elefantines." #: gui/text/tips/embassies.txt:1 msgid "EMBASSIES AND MERCENARY CAMPS" msgstr "LEGACIONES Y CAMPAMENTOS DE MERCENARIOS" #: gui/text/tips/embassies.txt:2 msgid "Special structures allowing you to hire mercenaries for your army." msgstr "Construcciones especiales que te dexen contratar mercenarios." #: gui/text/tips/embassies.txt:3 msgid "" "Mercenaries will not gather resources and cost only metal, but they are " "experienced and strong." msgstr "Los mercenarios nun llogren recursos y namái cuesten metal, pero son trallaos y fuertes." #: gui/text/tips/fishing.txt:1 msgid "FISHING" msgstr "PESCA" #: gui/text/tips/fishing.txt:2 msgid "Fish the seas for a bountiful harvest." msgstr "Pesca la mar pa una collecha bayurosa." #: gui/text/tips/fishing.txt:3 msgid "Fishing boats carry a large amount of food per trip." msgstr "Los pesqueros lleven muncha cantidá de comida per viaxe." #: gui/text/tips/fishing.txt:4 msgid "Fishing is faster than gathering food on fields." msgstr "La pesca ye más rápida que la collecha." #: gui/text/tips/fishing.txt:5 msgid "" "Careful! Fish are not an infinite resource! Although they do slowly " "repopulate when left alone." msgstr "¡Repara que'l pexe nun ye infinito! Sí qu'así, va dir aniciando si lo dexes en paz." #: gui/text/tips/forge.txt:1 msgid "FORGE" msgstr "FRAGUA" #: gui/text/tips/forge.txt:2 msgid "Research structure for all factions." msgstr "Construcción tecnolóxica de tódeles facciones." #: gui/text/tips/forge.txt:3 msgid "Research weapon and armor upgrades for your units." msgstr "Desendolca armes y armadures nueves pa les unidades." #: gui/text/tips/formations.txt:1 msgid "FORMATIONS" msgstr "FORMACIONES" #: gui/text/tips/formations.txt:2 msgid "" "Arrange your soldiers in formations to keep them organized during battles." msgstr "Usa formaciones pa caltener l'orde entre les tues files al batallar." #: gui/text/tips/formations.txt:3 msgid "Formations are selected as a whole by default." msgstr "Por defectu, les formaciones esbíllense en xunto." #: gui/text/tips/fortress.txt:1 msgid "FORTRESS" msgstr "CASTIELLU" #: gui/text/tips/fortress.txt:2 msgid "" "Usually the strongest structure of a civilization and the place where you " "can train Heroes." msgstr "Suel ser la mayor fortificación de les civilizaciones y el sitiu onde s'exerciten héroes." #: gui/text/tips/fortress.txt:3 msgid "Garrison soldiers inside to add more firepower to its defense." msgstr "Ocúpala de mílites defensores p'aumentar l'ataque." #: gui/text/tips/freehand_position.txt:1 msgid "FREEHAND POSITION" msgstr "POSICIÓN A MANO" #: gui/text/tips/freehand_position.txt:2 msgid "" "Gain an advantage on the battleground by tactically positioning your units!" msgstr "¡Da ventaya a les tues forcies asitiándoles estratéxicamente!" #: gui/text/tips/freehand_position.txt:3 msgid "" "Therefore select some units, press and hold the right mouse button, draw any" " line, then release the button." msgstr "Pa ello esbilla delles unidades y, premiendo'l botón derechu del mure, dibuxa una llinia, ya darréu suelta'l botón." #: gui/text/tips/freehand_position.txt:4 msgid "Your units will now spread out on this line." msgstr "Agora les unidades van espardese pela llinia." #: gui/text/tips/gathering.txt:1 msgid "RESOURCE GATHERING" msgstr "LLOGRU DE RECURSOS" #: gui/text/tips/gathering.txt:2 msgid "Use citizen-soldiers and female citizens to gather resources." msgstr "Emplega los mílites civiles y les cives pa llograr recursos." #: gui/text/tips/gathering.txt:3 msgid "Female citizens gather vegetable resources faster." msgstr "Les cives cueyen frutos más rápido." #: gui/text/tips/gathering.txt:4 msgid "Infantry citizen-soldiers are faster gathering minerals." msgstr "Los pédites civiles extrayen minerales más rápido." #: gui/text/tips/gathering.txt:5 msgid "Cavalry citizen-soldiers are faster gathering meat." msgstr "Los équites civiles cacien más rápido." #: gui/text/tips/gathering.txt:6 msgid "" "The higher the level of a citizen-soldier (advanced, elite), the better he " "fights, but the less efficient he is at gathering resources." msgstr "Cuantu más altu'l grau del mílite civil, (provectu, singular), meyor lluchará, anque perderá arremangu pa llograr recursos." #: gui/text/tips/heroes.txt:1 msgid "HEROES" msgstr "HÉROES" #: gui/text/tips/heroes.txt:2 msgid "" "Historical characters, such as Xerxes, Leonidas, Pericles, Hannibal, Scipio," " and Boudicca." msgstr "Personaxes históricos, como son Xerxes, Leónides, Pericles, Haníbal, Escipión ya Boudica." #: gui/text/tips/heroes.txt:3 msgid "A lot of health and very strong attacks." msgstr "Tienen muncha vida ya son perfuertes." #: gui/text/tips/heroes.txt:4 msgid "Have auras which alter the stats of other units or structures." msgstr "Tienen aures que cambien les estadístiques d'otres unidades o construcciones." #: gui/text/tips/heroes.txt:5 msgid "Caution: Each hero can be recruited only once per match!" msgstr "Repara: ¡Cada héroe puede conscribise una vez por alcuentru!" #: gui/text/tips/iber_fireship.txt:1 msgid "IBERIAN FIRESHIP" msgstr "SUONTZI" #: gui/text/tips/iber_fireship.txt:2 msgid "" "The special Iberian fireship is very effective against other ships and " "buildings, but steadily loses health." msgstr "La nave amburiega íbera funde barcos y edificios con facilidá, pero a costa de dir perdiendo puntos de vida." #: gui/text/tips/lighthouse.txt:1 msgid "LIGHTHOUSE" msgstr "FARU" #: gui/text/tips/lighthouse.txt:2 msgid "" "Special Ptolemaic structures to increase your vision range when built on the" " shore." msgstr "Construcción ptolemaica que vixila les orielles y muncha de la redolada." #: gui/text/tips/map_flare.txt:1 msgid "MAP FLARE" msgstr "SEÑES" #: gui/text/tips/map_flare.txt:2 msgid "" "Use this feature to let your team know where on the map something important " "happens." msgstr "Fai señes p'avisar a la cuadriella d'ónde asoceden acontecimientos importantes." #: gui/text/tips/map_flare.txt:3 msgid "They will see the flare on their minimap." msgstr "Van ver la seña en mapiquín." #: gui/text/tips/meroe_pyramids.txt:1 msgid "PYRAMIDS OF MEROË" msgstr "PIRÁMIDES DE MEDEVI" #: gui/text/tips/meroe_pyramids.txt:2 msgid "Special structures available for the Kushites." msgstr "Construcciones exclusives de los qesanos." #: gui/text/tips/meroe_pyramids.txt:3 msgid "" "The small pyramids improve the gathering rate of the workers around them." msgstr "Les pirámides menores entaínen el llogru de recursos a obreros averaos." #: gui/text/tips/meroe_pyramids.txt:4 msgid "" "The large pyramids increase the military capabilities of soldiers around " "them." msgstr "Les pirámides mayores aumenten la marcialidá de mílites averaos." #: gui/text/tips/outposts.txt:1 msgid "OUTPOSTS" msgstr "MIRADORIOS" #: gui/text/tips/outposts.txt:2 msgid "Build in neutral or own territory." msgstr "Llevanta en terrenu propriu o neutral." #: gui/text/tips/outposts.txt:3 msgid "Cheap and quickly built, but weak." msgstr "Baratos ya rápidos de llevantar, pero sonces." #: gui/text/tips/outposts.txt:4 msgid "" "Garrison infantry for extensive vision, and to prevent losing control of the" " outpost due to territory decay." msgstr "Ocúpalu de pédites pa vixilar la redolada ya prevenir la perda del miradoriu." #: gui/text/tips/palisades.txt:1 msgid "PALISADE WALLS" msgstr "BARGANALES" #: gui/text/tips/palisades.txt:2 msgid "A quick, cheap wooden wall available to all factions." msgstr "Una cerca de madera rápida, barata y disponible a tódeles facciones. " #: gui/text/tips/palisades.txt:3 msgid "Most factions have access to them in Village Phase." msgstr "Les más de les facciones disponen d'elles na Fas rural. " #: gui/text/tips/persian_architecture.txt:1 msgid "PERSIAN ARCHITECTURE" msgstr "ARQUITECTURA PERSA" #: gui/text/tips/persian_architecture.txt:2 msgid "Special technology for the Persians." msgstr "La técnica especial de los perses. " #: gui/text/tips/persian_architecture.txt:3 msgid "Structures +25% health." msgstr "+25% a la vitalidá \\[de construcciones]." #: gui/text/tips/persian_architecture.txt:4 msgid "Build time lengthened by +20% as a consequence." msgstr "En resultes d'ello, el periodu d'obra aprovez el +20%. " #: gui/text/tips/persian_architecture.txt:5 msgid "" "Persians also have access to a great number of structural and defensive " "technologies." msgstr "Los perses tamién disponen d'abondes técniques constructives y defensives." #: gui/text/tips/pikemen.txt:1 msgid "PIKEMEN" msgstr "SARISÓFOROS" #: gui/text/tips/pikemen.txt:2 msgid "Heavily armored and slow. Low attack." msgstr "Bien armaos y lentos. Pocu ataque. " #: gui/text/tips/pikemen.txt:3 msgid "" "Used against cavalry or against other melee infantry to pin them in place." msgstr "Valen p'acorripiar équites o otros pédites." #: gui/text/tips/pikemen.txt:4 msgid "Available to: Kushites, Macedonians, Ptolemies, and Seleucids." msgstr "Disponibles a los: qesanos, macedonios, ptolemaicos y seléucides" #: gui/text/tips/quinquereme.txt:1 msgid "QUINQUEREME" msgstr "QUINQUERREME" #: gui/text/tips/quinquereme.txt:2 msgid "" "The heaviest standard warship. Available to: Carthaginians, Ptolemies, " "Romans, and Seleucids." msgstr "La más pesada de les naves béliques. Disponible a los: cartaxineses, ptolemaicos, romanos y seléucides." #: gui/text/tips/quinquereme.txt:3 msgid "Transports up to 50 units." msgstr "Tresporta hasta 50 unidades." #: gui/text/tips/quinquereme.txt:4 msgid "Increases firepower with garrisoned catapults." msgstr "Ocupada de catapultes, l'ataque aumenta." #: gui/text/tips/resource_counter.txt:1 msgid "RESOURCE COUNTER" msgstr "ECONÓMETRU" #: gui/text/tips/resource_counter.txt:2 msgid "" "The resource counter panel shows you how much of each resources you have at " "the moment." msgstr "El panel económetru amuestra les reserves actuales de cada recursu." #: gui/text/tips/resource_counter.txt:3 msgid "" "The number below it shows you how many citizens are currently gathering " "them." msgstr "El númberu embaxo amuestra cuantos cives están llogrando recursos." #: gui/text/tips/savanna_biome.txt:1 msgid "SAVANNA BIOME" msgstr "BIOMA DE SAVANA" #: gui/text/tips/savanna_biome.txt:2 msgid "Generally flat, with a few watering holes and rocky outcrops." msgstr "Xeneralmente llana, con dalgunos bebedorios y cantos. " #: gui/text/tips/savanna_biome.txt:3 msgid "Chock full of herd animals for plentiful hunting." msgstr "Enxarnada d'animales de menada pa una cacia bayurosa. " #: gui/text/tips/savanna_biome.txt:4 msgid "Rich in all types of mining." msgstr "Abondosa en mines de toda mena. " #: gui/text/tips/savanna_biome.txt:5 msgid "Wood tends to be sparse, but consists of high-yield Baobab trees." msgstr "La madera ye ralo, pero lo qu'hai vien de los baobabs, qu'aducen muncho." #: gui/text/tips/snapping.txt:1 msgid "SNAPPING" msgstr "ALLINIADURA" #: gui/text/tips/snapping.txt:2 msgid "" "Structures can be aligned by keeping the snap hotkey pressed during " "placement." msgstr "Puedes alliniar les construcciones premiendo l'atayu d'alliniamientu al allugalles." #: gui/text/tips/snapping.txt:3 msgid "Aligning structures allows to conserve space for future construction." msgstr "L'alliniadura dexa guardar espaciu pa otres construcciones." #: gui/text/tips/snapping.txt:4 msgid "" "Tightly packed groups of structures can also be used for obstructing raiding" " enemies." msgstr "Tamién puedes axuntar les construcciones pa enzancar asaltos enemigos." #: gui/text/tips/spartan_hoplites.txt:1 msgid "SPARTIATES" msgstr "ESPARCIATES" #: gui/text/tips/spartan_hoplites.txt:2 msgid "Strongest infantry unit in the game." msgstr "El pédite más fuerte del xuegu." #: gui/text/tips/spartan_hoplites.txt:3 msgid "Champion Infantry available to the Spartans." msgstr "Los espartanos disponen de Pédites invictos." #: gui/text/tips/spartan_hoplites.txt:4 msgid "" "Use them to slaughter enemy cavalry or as a shock force to support your " "regular infantry." msgstr "Emplégalos pa diezmar équites enemigos o encontar los pédites." #: gui/text/tips/spearmen.txt:1 msgid "SPEARMEN" msgstr "ASTEROS" #: gui/text/tips/spearmen.txt:2 msgid "The basic melee infantry for every faction in the game." msgstr "El pédite común a tódeles facciones del xuegu." #: gui/text/tips/spearmen.txt:3 msgid "Used against cavalry for an attack bonus." msgstr "Son especialmente mortales pa los équites." #: gui/text/tips/spearmen.txt:4 msgid "Decent hack attack make them good front line troops." msgstr "El so corte failos afechiscos nel frente." #: gui/text/tips/spearmen.txt:5 msgid "" "They are countered by ranged units and swordsmen, so support your spearmen " "with slingers or cavalry." msgstr "Están en desventaya contra tiradores y espadarios; poro, enconta los asteros con flonderos o équites." #: gui/text/tips/storehouses.txt:1 msgid "STOREHOUSES" msgstr "BODEGUES" #: gui/text/tips/storehouses.txt:2 msgid "A cheap dropsite for non-food resources (Wood, Stone, Metal)." msgstr "Un depósitu baratu pa recursos non comibles (la madera, la piedra, el metal)." #: gui/text/tips/storehouses.txt:3 msgid "" "Research technologies to improve the gathering capabilities of your " "citizens." msgstr "Desendolca técniques p'ameyorar la competencia de los cives." #: gui/text/tips/temples.txt:1 msgid "TEMPLES" msgstr "TEMPLOS" #: gui/text/tips/temples.txt:2 msgid "Town Phase structure." msgstr "Construcción opidana." #: gui/text/tips/temples.txt:3 msgid "Recruit Healers to heal your troops on the battlefield." msgstr "Allista sanadores pa sanar la milicia nel combate." #: gui/text/tips/temples.txt:4 msgid "Research healing technologies." msgstr "Desendolca técniques médiques." #: gui/text/tips/temples.txt:5 msgid "Its aura heals nearby units." msgstr "La sua aura sana a unidades averades." #: gui/text/tips/temples.txt:6 msgid "Garrison wounded units inside for quicker healing." msgstr "Ocúpalu d'unidades mancades pa sanalles más rápido." #: gui/text/tips/territory_decay.txt:1 msgid "TERRITORY DECAY" msgstr "DISOCIACIÓN" #: gui/text/tips/territory_decay.txt:2 msgid "" "Decay happens when structures are not connected to an allied Civil Center." msgstr "Les construcciones disóciense al nun estar venceyades a un foru amigu." #: gui/text/tips/territory_decay.txt:3 msgid "" "The decay process can be slowed down or reversed by garrisoning some units " "in the structure." msgstr "La disociación puedes desaceleralla o revertilla abellugando unidades na construcción." #: gui/text/tips/territory_decay.txt:4 msgid "" "When the decay is completed, the structure will be given to the most " "influential neighbor." msgstr "Al perfacese la disociación, la construcción dase al vecín más influente." #: gui/text/tips/theater.txt:1 msgid "THEATER" msgstr "TEATRU" #: gui/text/tips/theater.txt:2 msgid "" "Special structures of the Hellenic civilizations to increase the size of " "your territory while you control it." msgstr "Construcción helena qu'aumenta'l tamañu del territoriu mentanto lu caltengas nel to poder." #: gui/text/tips/treasure.txt:1 msgid "TREASURES" msgstr "AYALGUES" #: gui/text/tips/treasure.txt:2 msgid "" "Collectible chests and bare resources on land and shipwrecks on the shore." msgstr "Cofres, naufraxos y nieros de recursos afayables nel interior y na mariña." #: gui/text/tips/treasure.txt:3 msgid "" "Provide you with a resource boost, so keep an eye out for them as you " "explore." msgstr "Son recursos de baldre, conque explora colos güeyos abiertos." #: gui/text/tips/triremes.txt:1 msgid "TRIREME" msgstr "TRIRREME" #: gui/text/tips/triremes.txt:2 msgid "The Medium Warship." msgstr "La nave bélica mediana." #: gui/text/tips/triremes.txt:3 msgid "Good for transporting or fighting." msgstr "Afechisques pal tresporte o'l combate." #: gui/text/tips/triremes.txt:4 msgid "Garrison troops aboard to increase fire power." msgstr "Ocúpala de mílites p'aumentar l'ataque." #: gui/text/tips/war_elephants.txt:1 msgid "WAR ELEPHANTS" msgstr "ELEFANTES BÉLICOS" #: gui/text/tips/war_elephants.txt:2 msgid "Huge beasts from Africa and India, trained for war." msgstr "Besties xigantes d'África y India, exercitades pal combate." #: gui/text/tips/war_elephants.txt:3 msgid "High Food and Metal cost, but very powerful." msgstr "Costosos en comida y metal, pero perfuertes." #: gui/text/tips/war_elephants.txt:4 msgid "" "Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and " "Seleucids." msgstr "Disponibles a los cartaxineses, qesanos, maurios, perses, ptolemaicos y seléucides." #: gui/text/tips/whales.txt:1 msgid "WHALES" msgstr "BALLENES" #: gui/text/tips/whales.txt:2 msgid "An oceanic resource." msgstr "Un recursu oceánicu." #: gui/text/tips/whales.txt:3 msgid "2000 Food." msgstr "2000 de comida." #: gui/text/tips/whales.txt:4 msgid "Gatherable by Fishing Boats after the whale is killed." msgstr "Puede percanciase per pesqueru depués de matada la ballena." #: gui/text/tips/whales.txt:5 msgid "Roam around the oceans of the game and flee when attacked." msgstr "Debalen peles mares del xuegu ya afuxen cuando se-llys ataca." #: simulation/data/resources/food.jsondescription msgid "Harvest from animals, berry bushes, fish, or fields." msgstr "Llógrase d'animales, arbustos, pexes o panales." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonname msgctxt "firstWord" msgid "Food" msgstr "Comida" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonname msgctxt "withinSentence" msgid "Food" msgstr "comida" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "firstWord" msgid "Fish" msgstr "Pexe" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "withinSentence" msgid "Fish" msgstr "pexe" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "firstWord" msgid "Fruit" msgstr "Fruta" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "withinSentence" msgid "Fruit" msgstr "fruta" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "firstWord" msgid "Grain" msgstr "Grana" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "withinSentence" msgid "Grain" msgstr "grana" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "firstWord" msgid "Meat" msgstr "Carne" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "withinSentence" msgid "Meat" msgstr "carne" #: simulation/data/resources/metal.jsondescription msgid "Mine from metal mines or quarries." msgstr "Extráyilo de mines o canteres. " #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonname msgctxt "firstWord" msgid "Metal" msgstr "Metal" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonname msgctxt "withinSentence" msgid "Metal" msgstr "metal" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "firstWord" msgid "Ore" msgstr "Oru" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "withinSentence" msgid "Ore" msgstr "oru" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "firstWord" msgid "Ruins" msgstr "Ruines" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "withinSentence" msgid "Ruins" msgstr "ruines" #: simulation/data/resources/stone.jsondescription msgid "Mine from rocks, stone quarries or ruins." msgstr "Extrayi de peñes, canteres o ruines." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonname msgctxt "firstWord" msgid "Stone" msgstr "Piedra" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonname msgctxt "withinSentence" msgid "Stone" msgstr "piedra" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "firstWord" msgid "Rock" msgstr "Peña" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "withinSentence" msgid "Rock" msgstr "peña" #: simulation/data/resources/wood.jsondescription msgid "Cut down from trees or groves." msgstr "Llógrase de los árbores y mates." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonname msgctxt "firstWord" msgid "Wood" msgstr "Madera" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonname msgctxt "withinSentence" msgid "Wood" msgstr "madera" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "firstWord" msgid "Tree" msgstr "Árbore" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "withinSentence" msgid "Tree" msgstr "árbore" Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-simulation-auras.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-simulation-auras.po (revision 26063) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-simulation-auras.po (revision 26064) @@ -1,955 +1,955 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa , 2017-2021 # enolp , 2017-2018 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-06-07 07:53+0000\n" -"PO-Revision-Date: 2021-12-08 01:44+0000\n" +"PO-Revision-Date: 2021-12-13 01:55+0000\n" "Last-Translator: David Sowa \n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/auras/structures/arsenal_repair.jsonauraDescription msgid "Garrisoned Siege Engines +3 health regeneration rate." -msgstr "máchines intyenes d’unidades +3 rhythmu de reparación." +msgstr "máchinas intyenas d’unidades +3 rhythmu de reparación." #: simulation/data/auras/structures/arsenal_repair.jsonauraName msgid "Arsenal Repairs" -msgstr "Egües mechániques" +msgstr "Eguas mechánicas" #: simulation/data/auras/structures/cart_super_dock_repair.jsonauraDescription msgid "Garrisoned Ships +10 health regeneration rate." msgstr "barcos intyenos d’unidades +10 rhythmu de reparación." #: simulation/data/auras/structures/cart_super_dock_repair.jsonauraName msgid "Dockyard Repairs" -msgstr "Egües navales" +msgstr "Eguas navales" #: simulation/data/auras/structures/iber_monument.jsonauraDescription msgid "Soldiers +20% melee and ranged attack damage." msgstr "mílites +20% danho combattiente & emittiente." #: simulation/data/auras/structures/iber_monument.jsonauraName msgid "Religious Fervor" msgstr "Fhervor religiosu" #: simulation/data/auras/structures/kush_pyramids_economic.jsonauraDescription #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.jsonauraDescription msgid "Workers +15% gather speed." msgstr "obreiros +15% velocidade d’obtención." #: simulation/data/auras/structures/kush_pyramids_economic.jsonauraName msgid "Patriotism" msgstr "Patriotismo" #: simulation/data/auras/structures/kush_pyramids_military.jsonauraDescription msgid "" "Soldiers +1 crush, hack, pierce resistance and +10% melee and ranged attack " "damage." -msgstr "mílites +1 resistencia a gœlpes, tayos & fhorades +10% danho combattiente & emittiente." +msgstr "mílites +1 resistencia a gölpes, tayos & fhoradas +10% danho combattiente & emittiente." #: simulation/data/auras/structures/kush_pyramids_military.jsonauraName msgid "Exhortative Presence" -msgstr "Esfhoutu monumental" +msgstr "Exfhoutu monumental" #: simulation/data/auras/structures/kush_temple_amun.jsonauraDescription msgid "Heroes −5% health." msgstr "héroes −5% vitalidade." #: simulation/data/auras/structures/kush_temple_amun.jsonauraName msgid "Powerful Priesthood" msgstr "Cleru potente" #: simulation/data/auras/structures/library.jsonauraDescription msgid "Structures −15% technology resource costs and research time." msgstr "construcciones −15% costos & tiempu de disinvolvemiento téchnicos." #: simulation/data/auras/structures/library.jsonauraName msgid "Centre of Scholarship" msgstr "Lhogar de studio" #: simulation/data/auras/structures/loyalty_regen.jsonauraDescription msgid "Structures +50% capture points garrison regeneration rate." -msgstr "construcciones intyenes d’unidades +50% velocidade de reappropriación." +msgstr "construcciones intyenas d’unidades +50% velocidade de reappropriación." #: simulation/data/auras/structures/loyalty_regen.jsonauraName msgid "Loyalty" msgstr "Fidelidade" #: simulation/data/auras/structures/maur_pillar.jsonauraDescription msgid "Traders +20% movement speed." msgstr "commerciantes +20% celeridade." #: simulation/data/auras/structures/maur_pillar.jsonauraName msgid "Edict of Ashoka" msgstr "Edicto d’Áśoka" #: simulation/data/auras/structures/rotary_mill.jsonauraDescription msgid "Workers +25% grain gather rate." msgstr "obreiros +25% velocidade d’obtención del pan." #: simulation/data/auras/structures/rotary_mill.jsonauraName msgid "Farming bonus" msgstr "Bonificación agraria" #: simulation/data/auras/structures/temple_heal.jsonauraDescription msgid "Humans +1 health regeneration rate." msgstr "humanos +1 rhythmu de convalecencia." #: simulation/data/auras/structures/temple_heal.jsonauraName msgid "Medical Treatment" msgstr "Tractamiento médico" #: simulation/data/auras/structures/theater.jsonauraDescription msgid "Structures +20% territory influence radius." -msgstr "construcciones +20% influencia nes lhendes territoriales." +msgstr "construcciones +20% influencia nas lhindes territoriales." #: simulation/data/auras/structures/theater.jsonauraName msgid "Hellenization" msgstr "Hellenismo" #: simulation/data/auras/structures/wall_garrisoned.jsonauraDescription msgid "" "Turreted Soldiers +3 crush, hack, pierce resistance and +20 vision range." -msgstr "mílites in turretes +3 resistencia a gœlpes, tayos & fhorades +20 visión." +msgstr "mílites in turretas +3 resistencia a gölpes, tayos & fhoradas +20 visión." #: simulation/data/auras/structures/wall_garrisoned.jsonauraName msgid "Wall Protection" -msgstr "Amuralyamiento" +msgstr "Amuragliamiento" #: simulation/data/auras/structures/wonder_population_cap.jsonauraDescription msgid "" "+20% maximum population limit (requires the “Glorious Expansion” " "technology)." -msgstr "+20% teitho poblracional (requier el disinvolvemiento de “Expansión glroriosa”)." +msgstr "+20% teitho poblacional (requier el disinvolvemiento de “Expansión gloriosa”)." #: simulation/data/auras/structures/wonder_population_cap.jsonauraName msgid "Glorious Expansion" -msgstr "Expansión glroriosa" +msgstr "Expansión gloriosa" #: simulation/data/auras/structures/xp_trickle.jsonauraDescription msgid "Units gain experience while garrisoned inside the building." -msgstr "Les unidades adœithen-se na milicia al star ablhogades nel edificio." +msgstr "Las unidades aduöithan-se na milicia al star ablogadas nel edificio." #: simulation/data/auras/structures/xp_trickle.jsonauraName msgid "Rigorous Training" msgstr "Exercicios rigorosos" #: simulation/data/auras/teambonuses/athen_player_teambonus.jsonauraDescription msgid "Warships −25% construction time." -msgstr "Naves bélliques: tiempu de construcción −25%." +msgstr "Naves béllicas: tiempu de construcción −25%." #: simulation/data/auras/teambonuses/athen_player_teambonus.jsonauraName msgid "Delian League" msgstr "Confederación delio-áttica" #: simulation/data/auras/teambonuses/brit_player_teambonus.jsonauraDescription msgid "Healers −20% resource costs." msgstr "Sanantes: costos in recursos −20%." #: simulation/data/auras/teambonuses/brit_player_teambonus.jsonauraName msgid "Druids" msgstr "Druides" #: simulation/data/auras/teambonuses/cart_player_teambonus.jsonauraDescription msgid "+10% international trade bonus." msgstr "Beneficios del commercio internacional +10%." #: simulation/data/auras/teambonuses/cart_player_teambonus.jsonauraName msgid "Trademasters" -msgstr "Mahestros del commercio" +msgstr "Maestros del commercio" #: simulation/data/auras/teambonuses/gaul_player_teambonus.jsonauraDescription msgid "Forges −15% technology resource costs and research time." -msgstr "Fraugues: costos & tiempu de disinvolvemiento de téchnicos −15%." +msgstr "Fraugas: costos & tiempu de disinvolvemiento de téchnicos −15%." #: simulation/data/auras/teambonuses/gaul_player_teambonus.jsonauraName msgid "Products from Gaul" msgstr "Productos de la Gallia" #: simulation/data/auras/teambonuses/iber_player_teambonus.jsonauraDescription msgid "Citizen Javelineers −10% resource costs." msgstr "Lhanceiros civiles: costos in recursos −10%." #: simulation/data/auras/teambonuses/iber_player_teambonus.jsonauraName msgid "Saripeko" msgstr "Salitakok" #: simulation/data/auras/teambonuses/kush_player_teambonus.jsonauraDescription msgid "Elephants −20% resource costs and training time." msgstr "Elephantes: costos in recursos & tiempu d’exercitación −20%." #: simulation/data/auras/teambonuses/kush_player_teambonus.jsonauraName msgid "Elephant Suppliers" -msgstr "Fhœnte d’elephantes" +msgstr "Fhönte d’elephantes" #: simulation/data/auras/teambonuses/mace_player_teambonus.jsonauraDescription msgid "+20% barter sell prices." -msgstr "Beneficios de ventes commerciales +20%." +msgstr "Beneficios de ventas commerciales +20%." #: simulation/data/auras/teambonuses/mace_player_teambonus.jsonauraName msgid "Standardized Currency" msgstr "Moneda official" #: simulation/data/auras/teambonuses/maur_player_teambonus.jsonauraDescription msgid "" "Temples −50% resource costs and building time; Temple technologies −50% " "resource costs and research time." msgstr "Templos: costos in recursos & tiempu d’obra −50%; Technología templar: costos in recursos & tiempu de disinvolvemiento −50%." #: simulation/data/auras/teambonuses/maur_player_teambonus.jsonauraName msgid "Ashoka's Religious Support" msgstr "Piedade d’Áśoka" #: simulation/data/auras/teambonuses/pers_player_teambonus.jsonauraDescription msgid "Land Traders +15% trade gain." msgstr "Commerciantes terrestres: beneficios commerciales +15%." #: simulation/data/auras/teambonuses/pers_player_teambonus.jsonauraName msgid "The Royal Road" msgstr "La vía real" #: simulation/data/auras/teambonuses/ptol_player_teambonus.jsonauraDescription msgid "+1.0 food trickle rate." msgstr "Subministru continuu de comida +1.0." #: simulation/data/auras/teambonuses/ptol_player_teambonus.jsonauraName msgid "Breadbasket of the Mediterranean" msgstr "Paneira l Mediterraneo" #: simulation/data/auras/teambonuses/rome_player_teambonus.jsonauraDescription msgid "Citizen Infantry −10% training time." msgstr "Pédites civiles: tiempu d’exercitación −10%." #: simulation/data/auras/teambonuses/rome_player_teambonus.jsonauraName msgid "Conscription" msgstr "Servicio militar" #: simulation/data/auras/teambonuses/sele_player_teambonus.jsonauraDescription msgid "Civil Centers −20% resource costs." msgstr "Foros: costos in recursos −20%." #: simulation/data/auras/teambonuses/sele_player_teambonus.jsonauraName msgid "Syrian Tetrapolis" msgstr "Tetrápolis de Syria" #: simulation/data/auras/teambonuses/spart_player_teambonus.jsonauraDescription msgid "Citizen Infantry Spearmen +10% health." msgstr "Pédites hastarios civiles: vitalidade +10%." #: simulation/data/auras/teambonuses/spart_player_teambonus.jsonauraName msgid "Peloponnesian League" msgstr "Confederación peloponnesia" #: simulation/data/auras/units/carnyx.jsonauraDescription msgid "Enemy Soldiers −10% attack damage and capture attack strength." msgstr "mílites inimigos −10% danho offensivo & captura." #: simulation/data/auras/units/carnyx.jsonauraName msgid "Intimidating Sound" msgstr "Turullada" #: simulation/data/auras/units/catafalques/athen_catafalque_1.jsonauraDescription msgid "" "Solon instituted several economic reforms encouraging commerce and agriculture.\n" "Workers +15% gather speed." -msgstr "Solon fhezo diverses egües económiques que dierun puxu al commercio & l agricultura.\nObreiros: velocidade d’obtención +15%." +msgstr "Solon fhezo diversas eguas económicas que dierun puẍu al commercio & l agricultura.\nObreiros: velocidade d’obtención +15%." #: simulation/data/auras/units/catafalques/athen_catafalque_1.jsonauraName msgid "Economic Reforms" -msgstr "Medides económiques" +msgstr "Medidas económicas" #: simulation/data/auras/units/catafalques/athen_catafalque_2.jsonauraDescription msgid "" "Solon brought in a new system of weights and measures, fathers were encouraged to find trades for their sons.\n" "Economic technologies −10% resource costs." -msgstr "Solon introduxo pesos & medides nœvos & afhalóu a los pais a formar a los fhiyos.\nTechnología económica: costos in recursos −10%." +msgstr "Solon introduẍo pesos & medidas nuövos & afhalóu a los pais a formar a los fhiyos.\nTechnología económica: costos in recursos −10%." #: simulation/data/auras/units/catafalques/athen_catafalque_2.jsonauraName msgid "Economic Fortune" -msgstr "Espoxigue económicu" +msgstr "Expoẍigue económicu" #: simulation/data/auras/units/catafalques/brit_catafalque_1.jsonauraDescription msgid "" "Seeing entrenched defense to be useless against the Roman army, Cassivellaunus resorted to guerrilla tactics. This was later employed by other chieftains too.\n" "Soldiers +15% movement speed and +15% vision range." -msgstr "al ver que les fortificaciones nun aparaben los romanos, Kassiuellaunos recurríu al combatte irregular. Cul tiempu, outros caudiellos fhairíen lo mesmo.\nMílites: celeridade +15% visión +15%." +msgstr "al ver que las fortificaciones nun aparaban los romanos, Kassiuellaunos recurríu al combatte irregular. Cul tiempu, outros caudiellos fhairían lo mesmo.\nMílites: celeridade +15% visión +15%." #: simulation/data/auras/units/catafalques/brit_catafalque_1.jsonauraName #: simulation/data/auras/units/heroes/iber_hero_viriato_1.jsonauraName msgid "Guerrilla Tactics" -msgstr "Táctiques non convencionales" +msgstr "Tácticas non convencionales" #: simulation/data/auras/units/catafalques/brit_catafalque_2.jsonauraDescription msgid "" "Cassivellaunus deployed fast-moving skirmishers to harass Roman troops and foragers.\n" "Javelineers +20% attack range." msgstr "Kassiuellaunos mandóu excursores a afhorfhuga’ los mílites & coyedores romanos.\nLhanceiros: algame offensivu +20%." #: simulation/data/auras/units/catafalques/brit_catafalque_2.jsonauraName msgid "Skirmisher Harassment" msgstr "Afhorfhugón" #: simulation/data/auras/units/catafalques/cart_catafalque.jsonauraDescription msgid "" "Leader of the Carthaginian heavy cavalry at Trebia and Cannae, where his triple charge had devastating effects on the enemy.\n" "Melee Cavalry +1 crush, hack, pierce resistance and +10% health." -msgstr "cabo de la caballeiría pesada carthaginesa nel Trebia & Cannes, u esfharrapóu al inimigu cun tres cargues.\nÉqüites combattientes: resistencia a gœlpes, tayos & fhorades +1 vitalidade +10%." +msgstr "cabo de la caballeiría pesada carthaginesa nel Trebia & Cannas, u exfharrapóu al inimigu cun tres cargas.\nÉqüites combattientes: resistencia a gölpes, tayos & fhoradas +1 vitalidade +10%." #: simulation/data/auras/units/catafalques/cart_catafalque.jsonauraName msgid "Commander of Heavy Cavalry" msgstr "Cabo decursor" #: simulation/data/auras/units/catafalques/gaul_catafalque_1.jsonauraDescription msgid "" "Warring with the Romans, Ambiorix realized the futility of open warfare and instead resorted to ambush tactics. The Gauls quickly learned where and when to execute surprise attacks.\n" "Soldiers +5% melee and ranged attack damage and −25% promotion experience." msgstr "Ambíorix conhocía los riesgos d’acomitter de frente a los romanos, ansí que llis armóu una celada. Los gallos nun tardarun in domina’ l arte de la surpresa.\nMílites: danho combattiente & emittiente +5% experiencia −25%." #: simulation/data/auras/units/catafalques/gaul_catafalque_1.jsonauraName msgid "Ambush Slaughter" msgstr "Matancia incelada" #: simulation/data/auras/units/catafalques/gaul_catafalque_2.jsonauraDescription msgid "" "When the Roman army fell short of food supplies, the Gallic tribes were ordered to give up a part of their already meagre harvest. The Eburones under Ambiorix were reluctant to do so, therefore Caesar sent troops to take them by force.\n" "Workers −10% grain gather rate." -msgstr "al streitha’l pan in campu romanu, Caesar mandóu a les tribus galles aporrí-llis de la sua ya pequenhuca anhada. Los eburones d’Ambíorix amostraben-se remissos a compartir, polo que Caesar invióu centuriones para convincé-llos.\nObreiros: Velocidade d’obtención del pan −10%." +msgstr "al streitha’l pan in campu romanu, Caesar mandóu a las tribus gallas aporrí-llis de la sua ya pequenhuca anhada. Los eburones d’Ambíorix amostraban-se remissos a compartir, polo que Caesar invióu centuriones para convincé-llos.\nObreiros: Velocidade d’obtención del pan −10%." #: simulation/data/auras/units/catafalques/gaul_catafalque_2.jsonauraName msgid "Tribute to Rome" msgstr "Tributo a Roma" #: simulation/data/auras/units/catafalques/iber_catafalque_1.jsonauraDescription msgid "" "Along with his brother Indibil, Mandonius commanded the Iberian recruits and mercenaries that took part in the Punic Wars.\n" "Allied Citizen Mercenaries −25% metal cost." -msgstr "los ermanos Mandonios & Intebeleś mandarun les fhœrcies íberes que participarun na segunda guerra púnica.\nMercenarios civiles amigos: costu n metal −25%." +msgstr "los ermanos Mandonios & Intebeleś mandarun las fhörcias íberas que participarun na segunda guerra púnica.\nMercenarios civiles amigos: costu n metal −25%." #: simulation/data/auras/units/catafalques/iber_catafalque_1.jsonauraName msgid "Mercenary Commander" msgstr "Capitán mercenariu" #: simulation/data/auras/units/catafalques/iber_catafalque_2.jsonauraDescription msgid "" "Following the fall of Indibil in battle, Mandonius led the survivors to safety.\n" "Soldiers +10% health." -msgstr "tres la cahida d’Intebeleś, Mandonios retiróu del combatte a los sobrevivientes.\nMílites: vitalidade +10%." +msgstr "tras la caeda d’Intebeleś, Mandonios retiróu del combatte a los sobrevivientes.\nMílites: vitalidade +10%." #: simulation/data/auras/units/catafalques/iber_catafalque_2.jsonauraName msgid "Saver of Lives" msgstr "Salvador" #: simulation/data/auras/units/catafalques/kush_catafalque_1.jsonauraDescription msgid "" "Ruling with full power in the Meroë Empire and also playing a significant role in the Meroitic religion, Shanakdakheto represented the might of Kush, something not to be taken lightly.\n" "Enemy Female Citizens −15% gather speed." -msgstr "monarcha absoluta del Imperio de Medewi & figura importante de la religión medéwica, Sának-Daheto incarnaba l poder de Qesa, algo digno de reverencia.\nCives inimigues: velocidade d’obtención −15%." +msgstr "monarcha absoluta del Imperio de Medewi & figura importante de la religión medéwica, Sának-Daheto incarnaba l poder de Qesa, algo digno de reverencia.\nCives inimigas: velocidade d’obtención −15%." #: simulation/data/auras/units/catafalques/kush_catafalque_1.jsonauraName msgid "Earliest Nubian Queen" -msgstr "Primer reyna d’Ethiopía" +msgstr "Primeira reína d’Ethiopía" #: simulation/data/auras/units/catafalques/kush_catafalque_2.jsonauraDescription msgid "" "As in all cultures, religion played a significant part in Kush. Shanakdakheto had the temple built around 160 BC as a symbol of the advancedness of Meroë.\n" "Temples +1 garrison heal rate." msgstr "cumo n toda cultura, in Qesa la religión jogaba un papel importante. Al redor de 160 a.C., Sának-Daheto fhezo que se lhevantasse un templo cumo signo de la prosperidade de Medewi.\nTemplos: rhythmu de sanación +1." #: simulation/data/auras/units/catafalques/kush_catafalque_2.jsonauraName msgid "Temple at Naqa" msgstr "Templo la Tríade Thebaica" #: simulation/data/auras/units/catafalques/mace_catafalque.jsonauraDescription msgid "" "During the First Macedonian War, Philip and his troops sacked Thermum, the religious and political center of Aetolia.\n" "Humans, Siege Engines, Ships, and Structures gain +5 food and wood loot." -msgstr "na primer guerra macedónica, les fhœrcies de Phílippos predarun Thermo, la cabeça religiosa & política d’Etolía.\nHumanos, máchines, barcos & construcciones: preda de comida & madeira +5." +msgstr "na primeira guerra macedónica, las fhörcias de Phílippos predarun Thermo, la cabeça religiosa & política d’Etolia.\nHumanos, máchinas, barcos & construcciones: preda de comida & madeira +5." #: simulation/data/auras/units/catafalques/mace_catafalque.jsonauraName msgid "Sacker of Cities" msgstr "Ptolíporthos" #: simulation/data/auras/units/catafalques/maur_catafalque_1.jsonauraDescription msgid "" "Son of Chandragupta Maurya, Bindusara consolidated the empire, creating a stable state for his son Ashoka to inherit.\n" "Structures +20% territory influence radius." -msgstr "fhiyu de Candragupta Maurya, Bindusara per-afhitóu l dominio mauryo & deixóu al sou propriu fhiyu, Áśoka, un imperio stable.\nConstrucciones: influencia nes lhendes territoriales +20%." +msgstr "fhiyu de Candragupta Maurya, Bindusara per-afhitóu l dominio mauryo & deiẍóu al sou propriu fhiyu, Áśoka, un imperio stable.\nConstrucciones: influencia nas lhindes territoriales +20%." #: simulation/data/auras/units/catafalques/maur_catafalque_1.jsonauraName msgid "Consolidator of the Empire" msgstr "Consolidador del Imperio" #: simulation/data/auras/units/catafalques/maur_catafalque_2.jsonauraDescription msgid "" "Bindusara is said to have conquered lands to the south of the empire.\n" "Soldiers +15% capture attack strength." -msgstr "diz-se que Bindusara conquistóu tierres al mediu-díe l imperio.\nMílites: captura +15%." +msgstr "diz-se que Bindusara conquistóu tierras al mediu-díe del imperio.\nMílites: captura +15%." #: simulation/data/auras/units/catafalques/maur_catafalque_2.jsonauraName msgid "Vamba Moriyar" msgstr "Vamba Moriyar" #: simulation/data/auras/units/catafalques/pers_catafalque.jsonauraDescription msgid "" "Throughout his reign, much of Artaxerxes' wealth was spent on building projects. He restored the Palace of Darius I at Susa and restored the ancient city of Ecbatana.\n" "Structures −10% resource costs and +5% health." -msgstr "Artaxšaça passóu l sou reynado gastando n obres públiques. Renovóu l Palacio de Darayavahuš I in Çuša & remocicóu l antigua urbe de Hagmatana.\nConstrucciones: costos in recursos −10% vitalidade +5%." +msgstr "Artaxšaça passóu l sou reinado gastando n obras públicas. Renovóu l Palacio de Darayavahuš I in Çuša & remocicóu l antigua urbe de Hagmatana.\nConstrucciones: costos in recursos −10% vitalidade +5%." #: simulation/data/auras/units/catafalques/pers_catafalque.jsonauraName msgid "Great Builder" msgstr "Edificador" #: simulation/data/auras/units/catafalques/ptol_catafalque.jsonauraDescription msgid "" "Continuing his predecessors' work on the Great Library of Alexandria, he seized every book brought to the city, thus leaving to his people a vast amount of hoarded wisdom.\n" "Structure technologies −10% resource costs." -msgstr "seguiendo l lhabor del sou predecessor na bibliotheca, prehendéu & duplicóu tódolos manuscriptos que pudo atopar n Alexandría, & ansí deixóu al pœblro un vastu archivo scientífico.\nTéchniques de construcción: costos in recursos −10%." +msgstr "seguiendo l lhabor del sou predecessor na bibliotheca, prehendéu & duplicóu tódolos manuscriptos que pudo atopar n Alexandría, & ansí deiẍóu al puöblo un vastu archivo scientífico.\nTéchnicas de construcción: costos in recursos −10%." #: simulation/data/auras/units/catafalques/ptol_catafalque.jsonauraName msgid "Great Librarian" msgstr "Bibliothecariu d’Alexandría" #: simulation/data/auras/units/catafalques/rome_catafalque_1.jsonauraDescription msgid "" "After the rape of Lucretia by the son of King Tarquinius Superbus and her subsequent suicide, Brutus vowed to avenge her and overthrow the monarchy.\n" "Female Citizens −20% food cost and +10% gather speed." -msgstr "in viendo cumo l fhiyu l rey Tarquinius Superbus violóu a Lucretia, que lhœgo se suicidóu, Brutus juróu vingá-se d’ella & valta’ la monarchía.\nCives fémines: costu in comida −20% velocidade d’obtención +10%." +msgstr "in viendo cumo l fhiyu l rei Tarquinius Superbus violóu a Lucretia, que lhuögo se suicidóu, Brutus juróu vingá-se d’ella & valta’ la monarchía.\nCives féminas: costu in comida −20% velocidade d’obtención +10%." #: simulation/data/auras/units/catafalques/rome_catafalque_1.jsonauraName msgid "Avenger of Lucretia" msgstr "Vingador de Lucretia" #: simulation/data/auras/units/catafalques/rome_catafalque_2.jsonauraDescription msgid "" "Brutus was one of the key figures in the overthrow of the monarchy and the founding of the Roman Republic. Later, as consul he led a Roman army to victory against the Etruscan King Tarquinius who sought to retake the throne.\n" "Humans and Siege Engines +1 crush, hack, pierce resistance." -msgstr "Brutus fhoi una figura clave na valtada de la monarchía & fundación de la República Romana. Anhos de pœis, cumo cónsul, lhevóu un exércitu romanu a la victoria contra l rey etruscu, Tarquinius, que quería recupera’l thronu.\nHumanos & máchines: resistencia a gœlpes, tayos & fhorades +1." +msgstr "Brutus fhoi una figura clave na valtada de la monarchía & fundación de la República Romana. Anhos de puöis, cumo cónsul, lhevóu un exércitu romanu a la victoria contra l rei etruscu, Tarquinius, que quería recupera’l thronu.\nHumanos & máchinas: resistencia a gölpes, tayos & fhoradas +1." #: simulation/data/auras/units/catafalques/rome_catafalque_2.jsonauraName msgid "Founder and Defender of the Republic" msgstr "Padre & protector de la República" #: simulation/data/auras/units/catafalques/sele_catafalque_1.jsonauraDescription msgid "" "Antiochus I laid the foundation for the Ezida Temple in Borsippa.\n" "Temples −10% resource costs; Temple technologies −10% resource costs." -msgstr "Antíokhos I punxo les bases del templo d’Ezida n Borsippa.\nTemplos: costos in recursos −10%; Technología templar: costos in recursos −10%." +msgstr "Antíokhos I punẍo las bases del templo d’Ezida n Borsippa.\nTemplos: costos in recursos −10%; Technología templar: costos in recursos −10%." #: simulation/data/auras/units/catafalques/sele_catafalque_1.jsonauraName msgid "Founder of the Ezida Temple" msgstr "Fundador del Ezida" #: simulation/data/auras/units/catafalques/sele_catafalque_2.jsonauraDescription msgid "" "Antiochus encouraged Greek immigration to his realm and established many new cities in Asia Minor to serve as counterweights to the Gauls.\n" "+5% maximum population limit." -msgstr "Antíokhos afhalóu la immigración griega & stablicéu muithos lhogares n Asia Minor p’atayar a los gallos.\nTeitho poblracional +5%." +msgstr "Antíokhos afhalóu la immigración griega & stablicéu muithos lhogares n Asia Minor p’atayar a los gallos.\nTeitho poblacional +5%." #: simulation/data/auras/units/catafalques/sele_catafalque_2.jsonauraName msgid "Immigration" msgstr "Immigración" #: simulation/data/auras/units/catafalques/sele_catafalque_3.jsonauraDescription msgid "" "Son of Seleucus Nicator, Antiochus succeeded in the formidable task of keeping the empire together, meanwhile founding temples and defeating the invading Gauls with war elephants.\n" "Champion Elephants −10% resource costs." -msgstr "fhiyu de Séleukos I Nikátor, Antíokhos conseguíu caltene’l imperio unido, de mentres fundía templos & vincía a los gallos invasores cun elephantes béllicos.\nElephantes invictos: costos in recursos −10%." +msgstr "fhiyu de Séleukos I Nikátor, Antíokhos conseguíu caltene’l imperio unido, de mëntres fundía templos & vincía a los gallos invasores cun elephantes béllicos.\nElephantes invictos: costos in recursos −10%." #: simulation/data/auras/units/catafalques/sele_catafalque_3.jsonauraName msgid "Basileus Megas" msgstr "Basileús Mégas" #: simulation/data/auras/units/catafalques/spart_catafalque_1.jsonauraDescription msgid "" "Lycurgus instituted several military reforms, thus the complete and undivided allegiance to Sparta from its citizens was implemented under his form of government.\n" "Citizen Infantry Spearmen −10% resource costs." -msgstr "Lykurgos fhezo varies egües militares &, n effeito, demandóu que la lhealtade de la gente a Sparta fhœsse absoluta sol sou gubierno.\nPédites hastarios civiles: costos in recursos −10%." +msgstr "Lykurgos fhezo varias eguas militares &, n effeito, demandóu que la lhealtade de la gente a Sparta fhues absoluta sol sou gubierno.\nPédites hastarios civiles: costos in recursos −10%." #: simulation/data/auras/units/catafalques/spart_catafalque_1.jsonauraName #: simulation/data/auras/units/catafalques/spart_catafalque_2.jsonauraName msgid "Lycurgan Military Reforms" msgstr "Militarismo" #: simulation/data/auras/units/catafalques/spart_catafalque_2.jsonauraDescription msgid "Champion Infantry Spearmen −5% resource costs." msgstr "Pédites hastarios invictos: costos in recursos −5%." #: simulation/data/auras/units/catafalques/spart_catafalque_3.jsonauraDescription msgid "" "To further support equality, Lycurgus forbade the use of gold and silver, introducing a new iron currency called pelanors.\n" "Workers +15% metal gather rate." -msgstr "para promove’ la egualdade, Lykurgos prohibíu que se gastasse ouro & plrata & introduxo una moneda nœva de fhierro, el nomadu pélanor.\nObreiros: rhythmu d’obtención del metal +15%." +msgstr "para promove’ la egualdade, Lykurgos prohibíu que se gastasse ouro & plata & introduẍo una moneda nuöva de fhierro, el nomadu pélanor.\nObreiros: rhythmu d’obtención del metal +15%." #: simulation/data/auras/units/catafalques/spart_catafalque_3.jsonauraName msgid "Iron Pelanors" msgstr "Pélanoi" #: simulation/data/auras/units/elephant_worker.jsonauraDescription msgid "Builders +25% build rate." msgstr "constructores +25% velocidade de construcción." #: simulation/data/auras/units/elephant_worker.jsonauraName msgid "Elephant Workers" msgstr "Elephantes de carga" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.jsonauraDescription msgid "" "Soldiers in his formation +3 crush, hack, pierce resistance, +15% movement " "speed." -msgstr "mílites na sua formación +3 resistencia a gœlpes, tayos & fhorades +15% celeridade." +msgstr "mílites na sua formación +3 resistencia a gölpes, tayos & fhoradas +15% celeridade." #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.jsonauraName msgid "Formation Reforms" -msgstr "Reformes táctiques" +msgstr "Reformas tácticas" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.jsonauraDescription msgid "Infantry Javelineers +15% movement speed." msgstr "pédites lhanceiros +15 celeridade." #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.jsonauraName msgid "Peltast Reforms" msgstr "Iphikratídes" #: simulation/data/auras/units/heroes/athen_hero_pericles_1.jsonauraDescription msgid "Builders +15% build rate." msgstr "constructores +15% velocidade de construcción." #: simulation/data/auras/units/heroes/athen_hero_pericles_1.jsonauraName msgid "Periclean Building Program" -msgstr "Programma d’obres de Pericles" +msgstr "Programma d’obras de Periklés" #: simulation/data/auras/units/heroes/athen_hero_pericles_2.jsonauraDescription msgid "Temples −25% stone cost, +2 garrisoned heal rate." msgstr "templos −25% costu n piedra +2 rhythmu de sanación." #: simulation/data/auras/units/heroes/athen_hero_pericles_2.jsonauraName msgid "Temple of Athena Nike" msgstr "Naós Athēnás Níkēs" #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.jsonauraDescription msgid "" "When garrisoned, the Ship has −30% batch training time and +50% movement " "speed." msgstr "barcos intyenos d’unidades −30% tiempu d’exercitación +50% celeridade." #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.jsonauraName msgid "Naval Commander" msgstr "Naúarchos" #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.jsonauraDescription msgid "Ships −50% metal cost, −20% construction time." msgstr "Barcos −50% costu n metal −20% tiempu de construcción." #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.jsonauraName msgid "Naval Architect" msgstr "Naupēgós" #: simulation/data/auras/units/heroes/brit_hero_boudicca.jsonauraDescription msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage, " "+10% movement speed." msgstr "invictos +2 captura +20% danho combattiente & emittiente +10% celeridade." #: simulation/data/auras/units/heroes/brit_hero_boudicca.jsonauraName msgid "Champion Army" msgstr "Exércitu veteranu" #: simulation/data/auras/units/heroes/brit_hero_caratacos.jsonauraDescription msgid "" "Soldiers and Siege Engines +1 crush, hack, pierce resistance, +15% movement " "speed." -msgstr "mílites & máchines +1 resistencia a gœlpes, tayos & fhorades +15% celeridade." +msgstr "mílites & máchinas +1 resistencia a gölpes, tayos & fhoradas +15% celeridade." #: simulation/data/auras/units/heroes/brit_hero_caratacos.jsonauraName msgid "Guerrilla Chief" msgstr "Insidiador" #: simulation/data/auras/units/heroes/brit_hero_cunobelin.jsonauraDescription #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.jsonauraDescription msgid "Humans +0.8 health regeneration rate." msgstr "Humanos +0.8 rhythmu de convalecencia." #: simulation/data/auras/units/heroes/brit_hero_cunobelin.jsonauraName msgid "Britannorum Rex" msgstr "Pritanon Rīx" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.jsonauraDescription msgid "Soldiers and Siege Engines +15% movement speed." -msgstr "mílites & máchines +15% celeridade." +msgstr "mílites & máchinas +15% celeridade." #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.jsonauraName msgid "Lightning General" msgstr "Barqa" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.jsonauraDescription msgid "Enemy Mercenaries −20% melee and ranged attack damage." msgstr "mercenarios inimigos −20% danho combattiente & emittiente." #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.jsonauraName msgid "Subduer of Mercenaries" msgstr "Submette-mercenarios" #: simulation/data/auras/units/heroes/cart_hero_hannibal.jsonauraDescription msgid "" "Own and Allied Soldiers and Siege Engines +1 capture attack strength, +20% " "melee and ranged attack damage." -msgstr "mílites & máchines amigos +1 captura +20% danho combattiente & emittiente." +msgstr "mílites & máchinas amigos +1 captura +20% danho combattiente & emittiente." #: simulation/data/auras/units/heroes/cart_hero_hannibal.jsonauraName msgid "Tactician" msgstr "Strategu" #: simulation/data/auras/units/heroes/cart_hero_maharbal.jsonauraDescription msgid "Melee Cavalry +30% melee attack damage." msgstr "éqüites combattientes +30% danho combattiente." #: simulation/data/auras/units/heroes/cart_hero_maharbal.jsonauraName msgid "Cavalry Commander" msgstr "Prefectu d’éqüites" #: simulation/data/auras/units/heroes/gaul_hero_brennus.jsonauraDescription msgid "Humans, Siege Engines, and Ships gain +15 metal loot." -msgstr "humanos, máchines & barcos +15 preda de metal." +msgstr "humanos, máchinas & barcos +15 preda de metal." #: simulation/data/auras/units/heroes/gaul_hero_brennus.jsonauraName msgid "Sacker of Rome" msgstr "Predador de Roma" #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.jsonauraDescription msgid "" "Soldiers and Siege Engines +1 capture attack strength, +20% melee and ranged" " attack damage." -msgstr "mílites & máchines +1 captura +20% danho combattiente & emittiente." +msgstr "mílites & máchinas +1 captura +20% danho combattiente & emittiente." #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.jsonauraName msgid "Celtic Warlord" msgstr "Caudiellu célticu" #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.jsonauraName msgid "Preparation for War" msgstr "Preparaciones marciales" #: simulation/data/auras/units/heroes/hero_garrison.jsonauraDescription msgid "" "When garrisoned, the Structure has +2 capture points garrison regeneration " "rate." -msgstr "construcciones intyenes d’unidades +2 rhythmu de reappropriación." +msgstr "construcciones intyenas d’unidades +2 rhythmu de reappropriación." #: simulation/data/auras/units/heroes/hero_garrison.jsonauraName msgid "Inspired Defense" msgstr "Defensa inspiradora" #: simulation/data/auras/units/heroes/iber_hero_caros_1.jsonauraDescription msgid "When garrisoned, the Structure or Siege Tower has +75% arrow count." -msgstr "construcciones ou helépoles intyenes d’unidades +75% sahettes." +msgstr "construcciones ou helépoles intyenas d’unidades +75% saettas." #: simulation/data/auras/units/heroes/iber_hero_caros_1.jsonauraName msgid "Valiant Defender" msgstr "Tutor valiente" #: simulation/data/auras/units/heroes/iber_hero_caros_2.jsonauraDescription msgid "Soldiers +1 crush, hack, pierce resistance." -msgstr "mílites +1 resistencia a gœlpes, tayos & fhorades." +msgstr "mílites +1 resistencia a gölpes, tayos & fhoradas." #: simulation/data/auras/units/heroes/iber_hero_caros_2.jsonauraName msgid "Battle Fervor" msgstr "Ardor béllicu" #: simulation/data/auras/units/heroes/iber_hero_indibil.jsonauraDescription msgid "Soldiers −15% resources costs, −20% training time." msgstr "mílites −15% costos in recursos −20% tiempu d’exercitación." #: simulation/data/auras/units/heroes/iber_hero_indibil.jsonauraName msgid "Mobilization" msgstr "Mobilización" #: simulation/data/auras/units/heroes/iber_hero_viriato_1.jsonauraDescription msgid "Soldiers +20% movement speed." msgstr "mílites +20% celeridade." #: simulation/data/auras/units/heroes/iber_hero_viriato_2.jsonauraDescription msgid "Soldiers and Siege Engines gain +100% resource loot." -msgstr "mílites & máchines +100% preda de recursos." +msgstr "mílites & máchinas +100% preda de recursos." #: simulation/data/auras/units/heroes/iber_hero_viriato_2.jsonauraName msgid "Swag" msgstr "Cacida" #: simulation/data/auras/units/heroes/kush_hero_amanirenas.jsonauraDescription #: simulation/data/auras/units/heroes/mace_hero_philip_ii.jsonauraDescription msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage." msgstr "invictos +2 captura +20% danho combattiente & emittiente." #: simulation/data/auras/units/heroes/kush_hero_amanirenas.jsonauraName msgid "Warrior Queen" -msgstr "Reyna bellígera" +msgstr "Reína bellígera" #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.jsonauraDescription msgid "" "Temple of Amun +20% resource costs and build time. Amun Temple Guard +20% " "resource costs and training time." msgstr "palaciones d’Amani +20% costos in recursos & tiempu d’obra; custodes d’Amani +20% costos in recursos & tiempu d’exercitación." #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.jsonauraName msgid "Defier of Tradition" msgstr "Progressista" #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.jsonauraDescription msgid "" "Temple of Apedemak −20% resource costs and build time. Apedemak Temple Guard" " −20% resource costs and training time." msgstr "palacios d’Apedemaka −20% costos in recursos & tiempu d’obra; custodes d’Apedemaka −20% costos in recursos & tiempu d’exercitación." #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.jsonauraName msgid "Follower of Apedemak" msgstr "Seguidor d’Apedemaka" #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.jsonauraDescription msgid "Enemy Healers −50% healing strength." msgstr "sanantes inimigos −50% sanación." #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.jsonauraName msgid "Slaughter of the Faithful" msgstr "Sacrificio los fideles" #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.jsonauraDescription msgid "Soldiers +10% melee and ranged attack damage, gain +50% resource loot." msgstr "mílites +10% danho combattiente & emittiente +50% preda de recursos." #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.jsonauraName msgid "Savior of Kush" msgstr "Salvador de Qesa" #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.jsonauraDescription msgid "Kushite Triremes −50 wood and metal cost." -msgstr "trirremes qesanes −50 costu n madeira & metal." +msgstr "trirremes qesanas −50 costu n madeira & metal." #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.jsonauraName msgid "Gift of Warships" msgstr "Don de barcos" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.jsonauraDescription msgid "Structures +10% territory influence radius." -msgstr "construcciones +10% influencia nes lhendes territoriales." +msgstr "construcciones +10% influencia nas lhindes territoriales." #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.jsonauraName msgid "Imperialism" msgstr "Imperialismo" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.jsonauraDescription msgid "Enemy Civic Centres −50% capture points garrisoned regeneration rate." msgstr "foros inimigos intyenos d’unidades −50% rhythmu de reappropriación." #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.jsonauraName msgid "Conqueror" msgstr "Conquistador" #: simulation/data/auras/units/heroes/mace_hero_craterus.jsonauraDescription msgid "" "Infantry Pikemen +20% capture attack strength, +20% melee attack damage." msgstr "pédites sarissóphoros +20% captura +20% danho combattiente." #: simulation/data/auras/units/heroes/mace_hero_craterus.jsonauraName msgid "Taxiarchès" msgstr "Taxiárchēs" #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.jsonauraDescription msgid "" "Siege Engines +1 crush, hack, pierce resistance, +20% melee and ranged " "attack damage, +10% ranged attack range, +10% vision range." -msgstr "máchines +1 resistencia a gœlpes, tayos & fhorades +20% danho combattiente & emittiente +10% algame offensivu +10% visión." +msgstr "máchinas +1 resistencia a gölpes, tayos & fhoradas +20% danho combattiente & emittiente +10% algame offensivu +10% visión." #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.jsonauraName msgid "Besieger" msgstr "Assediador" #: simulation/data/auras/units/heroes/mace_hero_philip_ii.jsonauraName msgid "Rise of Macedon" msgstr "Ascensu de Macedonia" #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.jsonauraDescription msgid "Soldiers +20% melee and ranged attack damage, −15% health." msgstr "mílites +20% danho combattiente & emittiente −15% vitalidade." #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.jsonauraName msgid "Pyrrhic Victory" msgstr "Victoria pýrrhica" #: simulation/data/auras/units/heroes/maur_hero_ashoka.jsonauraDescription msgid "" "Temples −50% resource costs and build time. Temple technologies −50% " "resource costs and research time." msgstr "templos −50% costos in recursos & tiempu d’obra; technología templar −50% costos in recursos & tiempu de disinvolvemiento." #: simulation/data/auras/units/heroes/maur_hero_ashoka.jsonauraName msgid "Buddhism" msgstr "Buddhismo" #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.jsonauraDescription msgid "" "When garrisoned, the Structure's technologies have −20% resource cost and " "−50% research time." -msgstr "Al ablhogá-se, la technología del edificio occupado cœsta un −20% & requier un −50% del tiempu de disinvolvemiento." +msgstr "Al ablogá-se, la technología del edificio occupado cuösta un −20% & requier un −50% del tiempu de disinvolvemiento." #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.jsonauraName msgid "Teacher" msgstr "Preceptor" #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.jsonauraName msgid "Regeneration" msgstr "Reviciadura" #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.jsonauraDescription msgid "" "Cavalry +1 capture attack strength, +20% melee and ranged attack damage." msgstr "éqüites +1 captura +20% danho combattiente & emittiente." #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.jsonauraName msgid "Forefront Leader" msgstr "Cabeçaleiru" #: simulation/data/auras/units/heroes/pers_hero_darius_i.jsonauraDescription msgid "" "Soldiers, Siege Engines, Traders, and Merchant Ships +15% movement speed." -msgstr "mílites, máchines, commerciantes & mercantes +15% celeridade." +msgstr "mílites, máchinas, commerciantes & mercantes +15% celeridade." #: simulation/data/auras/units/heroes/pers_hero_darius_i.jsonauraName msgid "Leadership" msgstr "Mandu" #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.jsonauraDescription msgid "Workers +15% build rate and gather speed." msgstr "Obreiros +15% velocidades de construcción & obtención." #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.jsonauraName msgid "Administrator" msgstr "Administrador" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.jsonauraDescription msgid "Soldiers and Siege Engines −20% melee and ranged attack repeat time." -msgstr "mílites & máchines −20% tiempu entre gœlpes ou tiros." +msgstr "mílites & máchinas −20% tiempu entre golpes ou tiros." #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.jsonauraName msgid "Patriot" msgstr "Patriota" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.jsonauraDescription msgid "Allied Heroes +10% health." msgstr "héroes amigos +10% vitalidade." #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.jsonauraName #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.jsonauraName msgid "Consort" msgstr "Consorte" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.jsonauraDescription msgid "Enemy Heroes −10% health." msgstr "héroes inimigos −10% vitalidade." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.jsonauraDescription msgid "Builders +10% build rate." msgstr "constructores +10% velocidade de construcción." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.jsonauraName msgid "Patron of Construction" msgstr "Maecenas de construcción" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.jsonauraDescription msgid "Mercenaries −35% resource costs." msgstr "mercenarios −35% costos in recursos." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.jsonauraName msgid "Mercenary Patron" msgstr "Mercenarista" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.jsonauraDescription msgid "Pikemen +40% health." msgstr "sarissóphoros +40% vitalidade." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.jsonauraName msgid "Raphia" msgstr "Raphía" #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.jsonauraDescription msgid "Cavalry +15% melee and ranged attack damage." msgstr "éqüites +15% danho combattiente & emittiente." #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.jsonauraName #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.jsonauraName msgid "Sword of Rome" msgstr "Ense de Roma" #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.jsonauraDescription msgid "Enemy Infantry −10% melee and ranged attack damage." msgstr "pédites inimigos −10% danho combattiente & emittiente." #: simulation/data/auras/units/heroes/rome_hero_maximus.jsonauraDescription msgid "Humans and Structures +1 crush, hack, pierce resistance." -msgstr "humanos & construcciones +1 resistencia a gœlpes, tayos & fhorades." +msgstr "humanos & construcciones +1 resistencia a gölpes, tayos & fhoradas." #: simulation/data/auras/units/heroes/rome_hero_maximus.jsonauraName msgid "Shield of Rome" msgstr "Scudo de Roma" #: simulation/data/auras/units/heroes/rome_hero_scipio.jsonauraDescription msgid "" "Soldiers and Siege Engines +2 capture attack strength, +20% melee and ranged" " attack damage." -msgstr "mílites & máchines +2 captura +20% danho combattiente & emittiente." +msgstr "mílites & máchinas +2 captura +20% danho combattiente & emittiente." #: simulation/data/auras/units/heroes/rome_hero_scipio.jsonauraName msgid "Triumph" msgstr "Triumphu" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.jsonauraDescription msgid "Cavalry +2 crush, hack, pierce resistance." -msgstr "éqüites +2 resistencia a gœlpes, tayos & fhorades." +msgstr "éqüites +2 resistencia a gölpes, tayos & fhoradas." #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.jsonauraName msgid "Ilarchès" msgstr "Ilárchēs" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.jsonauraDescription msgid "Enemy Structures, Ships, and Siege Engines -20% health." -msgstr "construcciones, máchines & barcos inimigos −20% vitalidade." +msgstr "construcciones, máchinas & barcos inimigos −20% vitalidade." #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.jsonauraName msgid "Renowned Conqueror" msgstr "Conquistador de nomadía" #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.jsonauraDescription msgid "Champion Elephants +20% melee attack damage, +20% movement speed." msgstr "elephantes invictos +20% danho combattiente +20% celeridade." #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.jsonauraName msgid "Zooiarchos" msgstr "Zooiarchós" #: simulation/data/auras/units/heroes/spart_hero_brasidas.jsonauraDescription msgid "" "Citizen Infantry Javelineers +1 crush, hack, pierce resistance, +25% ranged " "attack pierce damage." -msgstr "pédites lhanceiros civiles +1 resistencia a gœlpes, tayos & fhorades +25% danho perforante de lhançades." +msgstr "pédites lhanceiros civiles +1 resistencia a gölpes, tayos & fhoradas +25% danho perforante de lhançadas." #: simulation/data/auras/units/heroes/spart_hero_brasidas.jsonauraName msgid "Helot Reforms" msgstr "Brasídeioi" #: simulation/data/auras/units/heroes/spart_hero_leonidas.jsonauraDescription msgid "Spearmen +1 capture attack strength, +25% melee attack damage." msgstr "hastarios +1 captura +25% danho combattiente." #: simulation/data/auras/units/heroes/spart_hero_leonidas.jsonauraName msgid "Last Stand" -msgstr "Postrer battalya" +msgstr "Postreira battalha" Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-simulation-technologies.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-simulation-technologies.po (revision 26063) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-simulation-technologies.po (revision 26064) @@ -1,1707 +1,1707 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa , 2017-2021 # enolp , 2017 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-08-30 07:08+0000\n" -"PO-Revision-Date: 2021-12-07 19:38+0000\n" +"PO-Revision-Date: 2021-12-13 00:24+0000\n" "Last-Translator: David Sowa \n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/technologies/agoge.jsondescription msgid "" "Spartans were housed and trained from a young age to be superlative warriors" " and to endure any hardship a military life can give them." -msgstr "Los spartanos preparaben-se de magar pequenhos para lhuithar cun disciplina & supportar tódolos trabayos que la milicia lheva arreyados." +msgstr "Los spartanos preparaban-se de magar pequenhos para lhuithar cun disciplina & supportar tódolos trabayos que la milicia lheva arreyados." #: simulation/data/technologies/agoge.jsongenericName msgid "The Agoge" msgstr "Agogá" #: simulation/data/technologies/agoge.jsonrequirementsTooltip #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip #: simulation/data/technologies/immortals.jsonrequirementsTooltip #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip #: simulation/data/technologies/long_walls.jsonrequirementsTooltip #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip #: simulation/data/technologies/ship_health.jsonrequirementsTooltip #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip #: simulation/data/technologies/siege_health.jsonrequirementsTooltip #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip #: simulation/data/technologies/silvershields.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip #: simulation/data/technologies/tower_health.jsonrequirementsTooltip #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip msgid "Unlocked in City Phase." msgstr "Dispieslha-se na Phase urbana." #: simulation/data/technologies/agoge.jsontooltip msgid "Champion Infantry Spearmen +25% health, but +5% training time." msgstr "Pédites hastarios invictos: vitalidade +25% tiempu d’exercitación +5%." #: simulation/data/technologies/archer_attack_spread.jsondescription msgid "Encouraging soldiers to practice archery improves their accuracy." -msgstr "Les práctiques de tiru ameyoren la punctería los mílites." +msgstr "Las prácticas de tiru ameyoren la punctería los mílites." #: simulation/data/technologies/archer_attack_spread.jsongenericName msgid "Archery Training" msgstr "Exercicios de punctería" #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip #: simulation/data/technologies/cavalry_cost_time.jsonrequirementsTooltip #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip #: simulation/data/technologies/heal_range.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip #: simulation/data/technologies/infantry_cost_time.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip #: simulation/data/technologies/tower_range.jsonrequirementsTooltip #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip #: simulation/data/technologies/trader_health.jsonrequirementsTooltip msgid "Unlocked in Town Phase." msgstr "Dispieslha-se na Phase oppidana." #: simulation/data/technologies/archer_attack_spread.jsontooltip msgid "Archers −20% ranged attack spread." msgstr "Sagittarios: imprecisión −20%." #: simulation/data/technologies/archery_tradition.jsondescription msgid "" "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and" " a penchant for using massed archers in battle." -msgstr "L arcu tenía gran raiganyu ente los indo-iraninos & qesanos, que solíen usar enxames d’arqueiros na battalya." +msgstr "L arcu tenía gran raiganyu ente los indo-iraninos & qesanos, que solíen usar enẍames d’arqueiros na battalha." #: simulation/data/technologies/archery_tradition.jsongenericName msgid "Archery Tradition" msgstr "Tradición arqueira" #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip msgid "Unlocked in Village Phase." msgstr "Dispieslha-se na Phase rural." #: simulation/data/technologies/archery_tradition.jsontooltip msgid "Archers +10 attack range." msgstr "Sagittarios: algame offensivu +10." #: simulation/data/technologies/architecture_kush.jsongenericName msgid "Monumental Architecture" msgstr "Architectura monumental" #: simulation/data/technologies/architecture_kush.jsontooltip msgid "" "Civic Structures +20% build time, +20% health, and +20% capture points." msgstr "Construcciones civiles: tiempu d’obra +20% vitalidade +20% fidelidade +20%." #: simulation/data/technologies/architecture_pers.jsondescription msgid "" "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to" " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; " "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old " "Elamite capital of Susa." msgstr "Los perses construyeron la gran Vía Real, que corría 2.700 quilómetros de Sardes a Susa; Daríu'l Grande y Xerxes tamién construyeron la villa palaciega de Parsa; Ciru'l Grande remocicó Ecbátana y «reconstruyó» Susa, la vieya cabecera elamina." #: simulation/data/technologies/architecture_pers.jsongenericName msgid "Persian Architecture" msgstr "Architectura persa" #: simulation/data/technologies/architecture_pers.jsontooltip msgid "Structures +25% health and capture points, but also +20% build time." msgstr "Construcciones: vitalidade & fidelidade +25% tiempu d’obra +20%." #: simulation/data/technologies/attack_soldiers_will.jsondescription msgid "" "The will to fight is crucial to victory. Inspire your troops with higher " "pay." msgstr "Nun hai victoria ensin voluntá. Anima a los tos xubiéndo-llys el sueldu." #: simulation/data/technologies/attack_soldiers_will.jsongenericName msgid "Will to Fight" msgstr "Puxu" #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart msgid "Dynamis" msgstr "Dýnamis" #: simulation/data/technologies/attack_soldiers_will.jsontooltip msgid "Soldiers, Siege Engines, and Ships +25% attack damage." msgstr "Mílites, máquines y barcos: dañu ofensivu +25%." #: simulation/data/technologies/barracks_batch_training.jsondescription msgid "" "Significantly increase training speed of infantry by training them in large " "batches or companies." msgstr "Entaína notablemente la producción del peditáu exercitando delles unidades a la xunta." #: simulation/data/technologies/barracks_batch_training.jsongenericName #: simulation/data/technologies/stable_batch_training.jsongenericName msgid "Conscription" msgstr "Serviciu militar" #: simulation/data/technologies/barracks_batch_training.jsontooltip msgid "Barracks −10% batch training time." msgstr "Castru: tiempu de conscripción −10%." #: simulation/data/technologies/cavalry_cost_time.jsondescription msgid "" "Calling up cavalry levies in time of war helps bolster the ranks of a king's" " army." msgstr "Los dilectos valíen pa reforciar les files del exércitu en tiempos de necesidá." #: simulation/data/technologies/cavalry_cost_time.jsongenericName msgid "Levy Cavalry" msgstr "Equitáu dilecto" #: simulation/data/technologies/cavalry_cost_time.jsontooltip msgid "Cavalry −10% training time." msgstr "Équites: tiempu d'exercitación −10%." #: simulation/data/technologies/cavalry_health.jsondescription msgid "Selectively breed better war horses." msgstr "Aniciar de los meyores caballos." #: simulation/data/technologies/cavalry_health.jsongenericName msgid "Horse Breeding" msgstr "Enrazadura equina" #: simulation/data/technologies/cavalry_health.jsontooltip msgid "Cavalry +10% health." msgstr "Équites: vitalidá +10%." #: simulation/data/technologies/cavalry_movement_speed.jsondescription msgid "Train your horses to move faster." msgstr "Ensayar los burros pa que cuerran al avance." #: simulation/data/technologies/cavalry_movement_speed.jsongenericName msgid "Horse Racing" msgstr "Concursos hípicos" #: simulation/data/technologies/cavalry_movement_speed.jsontooltip msgid "Cavalry +10% walk speed." msgstr "Équites: celeridá +10%." #: simulation/data/technologies/civbonuses/cart_walls.jsondescription msgid "" "Carthaginians built their city walls in three concentric circuits. These " "walls were never breached. Even when the city was taken by the Romans, it " "was via the city's harbor, not by storming its walls." msgstr "Los púnicos cercaron la parte occidental de Cartagu con tres muralles paraleles. Naide nunca nun foi quien a trespasalles, nin los romanos, que cataron la ciudá pel puertu." #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName msgid "Triple Walls" msgstr "Muralles triples" #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip msgid "City Walls +100% build time, +100% stone cost, and +200% health." msgstr "Cerques: periodu d'obra +100% costu en piedra +100% vitalidá +200%." #: simulation/data/technologies/civbonuses/celt_structures.jsondescription msgid "Celtic structures were mostly made of wood with rubble foundations." msgstr "Polo xeneral, les construcciones celtes taben feches de madera y encimentades de llábana." #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName msgid "Wooden Construction" msgstr "Construcción en madera" #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip msgid "Structures −20% build time, −20% health, and −20% capture points." msgstr "Construcciones: periodu d'obra −20% vitalidá −20% fidelidá −20%." #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription msgid "" "The Gauls were well-known for their effective cavalry. Celtic mercenaries " "were in demand throughout the Mediterranean." msgstr "Los galos teníen fama de caballeros y los mercenarios celtes taben solicitaos a lo llargo'l Mediterraneu." #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName msgid "Superior Cavalry" msgstr "Equitáu superbo" #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip msgid "Cavalry +10% melee attack damage." msgstr "Équites: dañu de combate +10%." #: simulation/data/technologies/civbonuses/greek_structures.jsondescription msgid "The Greeks used stone construction from early Mycenaean times." msgstr "Los griegos construyeron con piedra dende entamos de la dómina micénica." #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName msgid "Hellenic Architecture" msgstr "Arquitectura helénica" #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip msgid "Structures +10% health and +10% capture points." msgstr "Construcciones: vitalidá +10% fidelidá +10%." #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription msgid "" "India is the land of the elephants. Elephant warfare originated in India and" " continued for millennia. It was also the source of elephants for the " "eastern Mediterranean. Indian kings were able to field large numbers of war " "elephants." msgstr "La India ye la tierra del elefante. Ye ellí u emprimó'l so emplegu bélicu, costume que siguió per milenia. El país tamién aprovía d'elefantes al Mediterraneu oriental. Los reis índicos podíen desplegar numberosos elefantes na batalla." #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName msgid "Elephant Tradition" msgstr "Tradición elefantina" #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip msgid "Elephants −30% training time." msgstr "Elefantes: tiempu d'exercitación −20%." #: simulation/data/technologies/civbonuses/maur_population.jsondescription msgid "" "The Mauryan Empire encompassed dozens of formerly independent kingdoms over " "an area of 5 million square kilometers, with a population of close to 60 " "million people. The Mauryan regents held the title Emperor of Emperors and " "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 " "chariots, and 30,000 cavalry, making it arguably the largest army of its " "time." msgstr "L'imperiu mauriu gobernaba docenes de reinos conquistaos, abracaba un área de 5 millones de quilómetros cuadraos y ablugaba una población d'aproximao 60 millones de persones. Los soberanos maurios ostentaben el títulu d'emperador d'emperadores y mandaben un exércitu de 600.000 soldaos d'a pie, 9.000 elefantes, 8.000 carros y 30.000 caballeros—puede que'l más grande de la dómina." #: simulation/data/technologies/civbonuses/maur_population.jsongenericName msgid "Emperor of Emperors" msgstr "Emperador d'emperadores" #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur msgid "Chakravarti Samrāt" msgstr "Chakravarti Samrāt" #: simulation/data/technologies/civbonuses/maur_population.jsontooltip #: simulation/data/technologies/civbonuses/pers_population.jsontooltip msgid "+10% maximum population limit." msgstr "Techu poblacional +10%." #: simulation/data/technologies/civbonuses/maur_walls.jsondescription msgid "" "The Mauryas built their city walls out of wood, an abundant natural resource" " in India." msgstr "Los maurios faíen cerques de madera, un recursu natural que perabonda na India." #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName msgid "Wooden Walls" msgstr "Cerques de madera" #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip msgid "City Walls −20% build time and −20% health." msgstr "Cerques: periodu d'obra −20% vitalidá −20%." #: simulation/data/technologies/civbonuses/pers_population.jsondescription msgid "" "The Persians could and did levy a large number of infantry during wartime " "due to the sheer size of the Achaemenid Empire and the way in which it was " "set-up. In general the Persian infantry was well trained and fought with " "great tenacity. However while this was true the infantry were poor hand-to-" "hand, close combat fighters. Also, with the exception of the elite " "regiments, the Persian infantry was not a standing professional force." msgstr "Por cuenta del tamañu y composición del Imperiu aqueménida, los perses cuntaben con numberosos paisanos a los que llamar a les armes en tiempos de conflictu. La infantería persa, polo xeneral, taba bien preparada y combatía con gran tenacidá. Sí qu'así, nun se-lly daba lluchar cuerpu a cuerpu. De fechu, sacantes los cuerpos escoyidos, los perses nun calteníen exércitu dalu." #: simulation/data/technologies/civbonuses/pers_population.jsongenericName msgid "Great King's Levy" msgstr "Lleva del gran rei" #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription msgid "" "Sun-dried mud bricks were a common building material in hot and dry areas, " "especially where wood was scarce. Although not as strong and durable as " "fired bricks or natural stone and vulnerable to constant rains and heavy " "floods, mud bricks have the advantage they are cheap and easy to produce." msgstr "L'adobe emplegábase de cutiu en fasteres caldes y seques, sobre manera si escasiaben de madera. Magar que nun compara col lladriyu o la piedra en términos de durabilidá, y nin tanto na agua, ye barato y fácil de producir." #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName msgid "Sun-dried Mud Bricks" msgstr "Adobe" #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip msgid "Houses and Economic Structures −40% wood cost and health." msgstr "Cases, construcciones económiques: vitalidá y costu en madera −40%." #: simulation/data/technologies/colonization.jsondescription msgid "" "Carthaginians established many trading centers as colonies and ultimately " "held dominion over 300 cities and towns in North Africa alone." msgstr "Los cartaxineses establecieron munches colonies comerciales y a la fin gobernaron más de 300 pueblos solo na África septentrional." #: simulation/data/technologies/colonization.jsongenericName msgid "Colonization" msgstr "Colonización" #: simulation/data/technologies/colonization.jsontooltip msgid "Civic Structures −25% build time and resources cost" msgstr "Construcciones civiles: periodu d'obra y costu −25%" #: simulation/data/technologies/equine_transports.jsondescription msgid "" "Early Achaemenid rulers acted towards making Persia the first great Asian " "empire to rule the seas. The Great King behaved favourably towards the " "various sea peoples in order to secure their services, but also carried out " "various marine initiatives. During the reign of Darius the Great, for " "example, a canal was built in Egypt and a Persian navy was sent exploring " "the Indus river. According to Herodotus, some 300 ships in the Persian navy " "were retrofitted to carry horses and their riders." msgstr "Los aqueménides tomaron determín pa facer de Persia el primer imperiu d'Asia que dominare la mar. Pa ello, amás de tratar bien a los mariñanos, llevaron alantre estremades iniciatives marítimes. Por casu, nel reináu de Daríu'l Grande, fixeron una canal n'Exiptu y unviaron una flota pa explorar el ríu Indu. Según Heródotu, remocicaron unos 300 barcos pa llevar xinetes y montures." #: simulation/data/technologies/equine_transports.jsongenericName msgid "Equine Transports" msgstr "Tresportes equinos" #: simulation/data/technologies/equine_transports.jsontooltip msgid "Phoenician Triremes gain the ability to train Cavalry." msgstr "Les Trirremes fenicies pueden exercitar Équites." #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription msgid "Salting allows to preserve fish longer." msgstr "El sal caltién el pexe." #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName msgid "Salting Fish" msgstr "Salazón" #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip msgid "Fishing Boats +20 food capacity." msgstr "Pesqueros: capacidá de carga +20." #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription msgid "Use nets to improve the productivity of fishing boats." msgstr "Usa les redes p'aumentar el rindimientu de los pesqueros." #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName msgid "Fishing Net" msgstr "Rede de pesca" #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip msgid "Fishing Boats +30% fish gather rate." msgstr "Pesqueros: ritmu de pesca +30%." #: simulation/data/technologies/garrison_heal.jsondescription msgid "Units regain health over time while garrisoned." msgstr "Les unidades aliquen al estar abellugades." #: simulation/data/technologies/garrison_heal.jsongenericName msgid "Living Conditions" msgstr "Condiciones de vida" #: simulation/data/technologies/garrison_heal.jsontooltip msgid "Structures +1 garrison heal rate." msgstr "Construcciones: ritmu de sanamientu +1." #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription msgid "Breed livestock to slaughter for meat." msgstr "Cría y mata reses pa carne." #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName msgid "Stockbreeding" msgstr "Ganadería" #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip msgid "Domestic Animals −25% breeding time." msgstr "Animales domésticos: tiempu de criación −25%." #: simulation/data/technologies/gather_capacity_basket.jsondescription msgid "Workers use baskets. Increases shuttling capacity for all resources." msgstr "Los obreros empleguen cestos. Pueden llevar más recursos." #: simulation/data/technologies/gather_capacity_basket.jsongenericName msgid "Baskets" msgstr "Cestos" #: simulation/data/technologies/gather_capacity_basket.jsontooltip #: simulation/data/technologies/gather_capacity_carts.jsontooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip msgid "Workers +5 resource capacity." msgstr "Obreros: capacidá de carga +5." #: simulation/data/technologies/gather_capacity_carts.jsondescription msgid "" "Workers use horse-drawn carts. Increases shuttling capacity for all " "resources." msgstr "Los obreros empleguen carros del burru. Pueden llevar más recursos." #: simulation/data/technologies/gather_capacity_carts.jsongenericName msgid "Horse-drawn Carts" msgstr "Carros del burru" #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription msgid "" "Workers use wheelbarrows. Increases shuttling capacity for all resources." msgstr "Los obreros empleguen carrielles. Pueden llevar más recursos." #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName msgid "Wheelbarrow" msgstr "Carriella" #: simulation/data/technologies/gather_farming_fertilizer.jsondescription msgid "Extra nutrients for farms." msgstr "Más nutrientes pa los eros." #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName msgid "Fertilizer" msgstr "Fertilizante" #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip #: simulation/data/technologies/gather_farming_plows.jsontooltip #: simulation/data/technologies/gather_farming_training.jsontooltip msgid "Workers +20% grain gather rate." msgstr "Obreros: ritmu de coyer el pan +20%." #: simulation/data/technologies/gather_farming_harvester.jsondescription msgid "" "The Gauls invented an harvesting machine, making it much easier to harvest " "grain." msgstr "Pa facilitar la collecha, los galos fexeron una máquina coyedora." #: simulation/data/technologies/gather_farming_harvester.jsongenericName msgid "Harvesting Machine" msgstr "Coyedora" #: simulation/data/technologies/gather_farming_harvester.jsontooltip msgid "Workers +10% grain gather rate." msgstr "Obreros: ritmu de coyer el pan +10%." #: simulation/data/technologies/gather_farming_plows.jsondescription msgid "" "Equip your workers with iron plows, animal-drawn instruments to turn the " "sod." msgstr "Forne los obreros de llabegones, aladros de fierro pa voltiar la tierra." #: simulation/data/technologies/gather_farming_plows.jsongenericName msgid "Iron Plow" msgstr "Llabegón" #: simulation/data/technologies/gather_farming_training.jsondescription msgid "Training for workers to increase farm gathering speed." msgstr "Fai que los obreros cueyan más rápido." #: simulation/data/technologies/gather_farming_training.jsongenericName msgid "Gather Training" msgstr "Capacitación agraria" #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription msgid "Increases wood gathering rates for trees." msgstr "Entaína la corta d'árbores." #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName msgid "Iron Axe Heads" msgstr "Machaos de fierro" #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip msgid "Workers +25% wood gather rate." msgstr "Obreros: ritmu de corta +25%." #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName msgid "Sharp Axe Heads" msgstr "Machaos afilaos" #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName msgid "Stronger Axe" msgstr "Brueses" #: simulation/data/technologies/gather_mining_serfs.jsondescription msgid "" "Compel serfs to help your workers quarry stone. Increases stone gathering " "rates." msgstr "Fai que los siervos ayuden a sacar piedra de les canteres. Entaína la extracción de la piedra." #: simulation/data/technologies/gather_mining_serfs.jsongenericName msgid "Serfs" msgstr "Siervos" #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart msgid "Heilōtes" msgstr "Heilōtes" #: simulation/data/technologies/gather_mining_serfs.jsontooltip #: simulation/data/technologies/gather_mining_servants.jsontooltip #: simulation/data/technologies/gather_mining_slaves.jsontooltip msgid "Workers +25% stone gather rate." msgstr "Obreros: ritmu d'extracción de la piedra +25%." #: simulation/data/technologies/gather_mining_servants.jsondescription msgid "Hire servants to help quarry stone. Increases stone gathering rates." msgstr "Contrata sirvientes pa sacar piedra de les canteres. Entaína la extracción de la piedra." #: simulation/data/technologies/gather_mining_servants.jsongenericName msgid "Servants" msgstr "Sirvientes" #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart msgid "Douloi" msgstr "Douloi" #: simulation/data/technologies/gather_mining_shaftmining.jsondescription msgid "Develop shaft mining. Increases metal gathering rates." msgstr "Desendolca'l pozu mineru. Entaína la extracción del metal." #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName msgid "Shaft Mining" msgstr "Pozos mineros" #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip #: simulation/data/technologies/gather_mining_silvermining.jsontooltip #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip msgid "Workers +25% metal gather rate." msgstr "Obreros: ritmu d'extracción del metal +25%." #: simulation/data/technologies/gather_mining_silvermining.jsondescription msgid "Strike a vein of precious silver. Increases metal gathering rates." msgstr "Descubri una veta de plata. Entaína la extracción del metal." #: simulation/data/technologies/gather_mining_silvermining.jsongenericName msgid "Silver Mining" msgstr "Mines de plata" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen msgid "Mines of Laureion" msgstr "Mines de Laúreion" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace msgid "Mines of Krenides" msgstr "Mines de Krenídes" #: simulation/data/technologies/gather_mining_slaves.jsondescription msgid "" "Buy slaves to help your workers quarry stone. Increases stone gathering " "rates." msgstr "Merca esclavos pa sacar piedra de les canteres. Entaína la extracción de la piedra." #: simulation/data/technologies/gather_mining_slaves.jsongenericName msgid "Slaves" msgstr "Esclavos" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart msgid "Andrapoda" msgstr "Andrapoda" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome msgid "Servi" msgstr "Servi" #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription msgid "" "Equip your workers with helpful tools. Increases metal gathering rates." msgstr "Forni los obreros d'aperios. Entaína la extracción del metal." #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName msgid "Wedge and Mallet" msgstr "Martiellos y punteros" #: simulation/data/technologies/gather_wicker_baskets.jsondescription msgid "Equip your foragers with wicker baskets for foraging." msgstr "Forne los pañadores de goxes." #: simulation/data/technologies/gather_wicker_baskets.jsongenericName msgid "Wicker Baskets" msgstr "Goxes" #: simulation/data/technologies/gather_wicker_baskets.jsontooltip msgid "Workers +50% fruit gather rate." msgstr "Obreros: ritmu de pañar la fruta +50%." #: simulation/data/technologies/heal_range.jsondescription #: simulation/data/technologies/heal_range_2.jsondescription msgid "Increases the healing and vision range of all healers." msgstr "Aumenta la visión y algame de tódolos sanadores." #: simulation/data/technologies/heal_range.jsongenericName msgid "Healing Range" msgstr "Rezos de sanamientu" #: simulation/data/technologies/heal_range.jsonspecificName.athen #: simulation/data/technologies/heal_range.jsonspecificName.mace #: simulation/data/technologies/heal_range.jsonspecificName.ptol #: simulation/data/technologies/heal_range.jsonspecificName.sele #: simulation/data/technologies/heal_range.jsonspecificName.spart msgid "Olympic Pantheon" msgstr "Panteón olímpicu" #: simulation/data/technologies/heal_range.jsontooltip #: simulation/data/technologies/heal_range_2.jsontooltip msgid "Healers +5 healing range." msgstr "Sanadores: algame +5." #: simulation/data/technologies/heal_range_2.jsongenericName msgid "Healing Range 2" msgstr "Preces de sanamientu" #: simulation/data/technologies/heal_range_2.jsonspecificName.athen msgid "Akadēmeia" msgstr "Akadēmeia" #: simulation/data/technologies/heal_rate.jsondescription #: simulation/data/technologies/heal_rate_2.jsondescription msgid "Increases the healing rate of all healers." msgstr "Entaína'l sanamientu de tódolos sanadores." #: simulation/data/technologies/heal_rate.jsongenericName msgid "Healing Rate" msgstr "Ritmu de sanamientu" #: simulation/data/technologies/heal_rate.jsonspecificName.athen #: simulation/data/technologies/heal_rate.jsonspecificName.mace #: simulation/data/technologies/heal_rate.jsonspecificName.ptol #: simulation/data/technologies/heal_rate.jsonspecificName.sele #: simulation/data/technologies/heal_rate.jsonspecificName.spart msgid "Sphagia" msgstr "Sphagia" #: simulation/data/technologies/heal_rate.jsontooltip #: simulation/data/technologies/heal_rate_2.jsontooltip msgid "Healers −20% healing time." msgstr "Sanadores: tiempu de sanamientu −20%." #: simulation/data/technologies/heal_rate_2.jsongenericName msgid "Healing Rate 2" msgstr "Ritmu de sanamientu II" #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart msgid "Hippocratic Oath" msgstr "Xuramentu hipocráticu" #: simulation/data/technologies/health_females_01.jsondescription msgid "" "The loom allowed the creation of finer clothing for settlers. Women of the " "household were taught from a young age how to weave on the loom, and " "subsequently spent a large share of their lives working with it." msgstr "El telar permitó a los colonos facer ropa calidable. Les muyeres deprendíen a remanallu dende neñes y pasaben una parte grande de la sua vida texendo." #: simulation/data/technologies/health_females_01.jsongenericName msgid "The Loom" msgstr "Telar" #: simulation/data/technologies/health_females_01.jsontooltip msgid "Female Citizens +100% health." msgstr "Cives fémines: vitalidá +100%." #: simulation/data/technologies/health_regen_units.jsondescription msgid "Organic units will slowly regenerate health over time when idle." msgstr "Les unidades orgániques aliquen al estar vagades." #: simulation/data/technologies/health_regen_units.jsongenericName msgid "Battlefield Medicine" msgstr "Melecina de batalla" #: simulation/data/technologies/health_regen_units.jsontooltip msgid "Idle Organic units +0.5 health regeneration rate." msgstr "Unidades orgániques vagades: ritmu d'alicamientu +0.5." #: simulation/data/technologies/hellenistic_metropolis.jsondescription msgid "" "Beginning with Alexander, the Hellenistic monarchs founded many cities " "throughout their empires, where Greek culture and art blended with local " "customs to create the motley Hellenistic civilization." msgstr "Como Alexandre nel so día, los monarques socesores fundaron munches ciudades, u lo griego y lo local entremecíen pa criar la cultura propria del helenismu." #: simulation/data/technologies/hellenistic_metropolis.jsongenericName msgid "Hellenistic Metropolis" msgstr "Metrópolis helenista" #: simulation/data/technologies/hellenistic_metropolis.jsontooltip msgid "Civic Centers +100% health and capture points, double default arrows." msgstr "Foros: vitalidá y fidelidá +100% saetes por defectu ×2." #: simulation/data/technologies/hoplite_tradition.jsondescription msgid "Hoplite soldiers constituted most of the armies of Greece." msgstr "L'hoplita constituía la mayoría d'exércitos helenos." #: simulation/data/technologies/hoplite_tradition.jsongenericName msgid "Hoplite Tradition" msgstr "Tradición hoplita" #: simulation/data/technologies/hoplite_tradition.jsontooltip msgid "Hoplites −25% training time and −50% promotion experience." msgstr "Hoplites: tiempu d'exercitación −25%, experiencia p'ascender −50%." #: simulation/data/technologies/immortals.jsondescription msgid "" "The Achaemenids maintained a 10,000-strong elite corps, referred to as " "Athanatoi (“Immortals”) by Greek authors." msgstr "Los aqueménides teníen un cuerpu escoyidu de 10.000 soldaos. Los griegos llamábenlu los «athánatoi», (inmortales)." #: simulation/data/technologies/immortals.jsongenericName msgid "Immortals" msgstr "Inmortales" #: simulation/data/technologies/immortals.jsontooltip msgid "Immortals −50% training time, but −10% health." msgstr "Inmortales: tiempu d'exercitación −50% vitalidá −10%." #: simulation/data/technologies/infantry_cost_time.jsondescription msgid "" "Calling up infantry levies in time of war helps bolster the ranks of a " "king's army." msgstr "Los dilectos valíen pa reforciar les files del exércitu en tiempos de necesidá." #: simulation/data/technologies/infantry_cost_time.jsongenericName msgid "Levy Infantry" msgstr "Peditáu dilecto" #: simulation/data/technologies/infantry_cost_time.jsontooltip msgid "Infantry −10% training time." msgstr "Pédites: tiempu d'exercitación −10%." #: simulation/data/technologies/iphicratean_reforms.jsondescription msgid "" "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan " "Mercenary Archers (Toxotes Kretikos)." msgstr "Les trirremes atenienses pueden exercitar marinos (Epibates Athenaioi) y arqueros cretenses (Toxotes Kretikos)." #: simulation/data/technologies/iphicratean_reforms.jsongenericName msgid "Iphicratean Reforms" msgstr "Reformes d'Ifícrates" #: simulation/data/technologies/iphicratean_reforms.jsontooltip msgid "Athenian Triremes can train Marines and Cretan Mercenary Archers." msgstr "Les trirremes atenienses pueden exercitar marinos y arqueros cretenses." #: simulation/data/technologies/long_walls.jsondescription msgid "" "The Long Walls of Athens were constructed under the auspices of the wily " "Themistocles and extended 6 km from the city to the port of Piraeus. This " "secured the city's sea supply routes and prevented an enemy from starving " "out the city during a siege." msgstr "Construides por aciu de Temístocles, les cerques llongues d'Atenes espurríense 6 km de la ciudá al puertu'l Piréu, lo qu'aseguraba la comunicación cola mariña, y poro les víes marítimes, en casu d'asediu." #: simulation/data/technologies/long_walls.jsongenericName msgid "Athenian Long Walls" msgstr "Cerques llongues atenienses" #: simulation/data/technologies/long_walls.jsontooltip msgid "Build Walls in own or neutral territory." msgstr "Llevanta cerques en terrenu propriu o neutral." #: simulation/data/technologies/nisean_horses.jsondescription msgid "" "The now-extinct Nisian breed of horse was one of the largest and robust " "horses of ancient times. They were highly sought after by the Seleucids and " "Persians as both rider and mount gained heavier armor as time progressed." msgstr "El caballu niséu, yá desaniciáu, yera ún de los burros más grandes y robezos de l'antigüedá. Los perses y los seléucides cobiciábenlu y, col correr del tiempu, aperpillábenlu con más y más armadura." #: simulation/data/technologies/nisean_horses.jsongenericName msgid "Nisean War Horses" msgstr "El caballu niséu" #: simulation/data/technologies/nisean_horses.jsonspecificName.sele msgid "Nisioi" msgstr "Nisioi" #: simulation/data/technologies/nisean_horses.jsontooltip msgid "Champion Cavalry Spearmen +20% health, but +10% training time." msgstr "Asteros invictos ecuestres: vitalidá +20% tiempu d'exercitación +10%." #: simulation/data/technologies/outpost_vision.jsondescription msgid "Increases outpost vision." msgstr "Aumenta la visión de los miradorios." #: simulation/data/technologies/outpost_vision.jsongenericName msgid "Carrier Pigeons" msgstr "Palombos corréu" #: simulation/data/technologies/outpost_vision.jsontooltip msgid "Outposts +33% vision range." msgstr "Miradorios: visión +33%." #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName msgid "Traditional Army vs Reform Army" msgstr "Exércitu tradicional-Exércitu reformáu" #: simulation/data/technologies/parade_of_daphne.jsondescription msgid "" "The festival at Daphne was a major event of the Seleucid Empire: tens of " "thousands of well-equipped troops participated in the opening procession." msgstr "El desfile de Dafne foi un acontecimientu importante del imperiu seléucida: decenes de miles de militares engalanaos participaron na procesión d'abertura." #: simulation/data/technologies/parade_of_daphne.jsongenericName msgid "Parade of Daphne" msgstr "Desfile de Dafne" #: simulation/data/technologies/parade_of_daphne.jsontooltip msgid "Champions −20% training time." msgstr "Invictos: tiempu d'exercitación −20%." #: simulation/data/technologies/phase_city.jsondescription msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_city_generic or phase_city_{civ}." msgstr "Técnica lluella pa requisitos de plantía. Reemplázala phase_city_generic o phase_city_{civ}." #: simulation/data/technologies/phase_city.jsongenericName #: simulation/data/technologies/phase_city_athen.jsongenericName #: simulation/data/technologies/phase_city_generic.jsongenericName msgid "City Phase" msgstr "Fas urbana" #: simulation/data/technologies/phase_city_athen.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Athenian city phase, where metal " "gathering rates are boosted because of the 'Silver Owls' bonus." msgstr "El pueblu bullindiegu pasa a ser una urbe de verdá, enllena de les maravíes de la tecnoloxía moderna. Na fas urbana, los atenienses extrayen más rápido'l metal gracies a la ventaya «Curuxes d'arxentu»." #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip msgid "Requires three Town Structures." msgstr "Requier tres Construcciones Opidanes." #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart msgid "Megalopolis" msgstr "Megalopolis" #: simulation/data/technologies/phase_city_athen.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +50% territory influence radius. Structures +9 capture points " "regeneration rate per garrisoned unit. Workers +10% metal gather rate." msgstr "Avanza a la «Fas urbana», que despieslla más entes y técniques. Foros: influencia nes llendes territoriales +50%. Construcciones: ritmu de reapropriación por unidá abellugada +9. Obreros: ritmu d'extracción del metal +10%." #: simulation/data/technologies/phase_city_generic.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology." msgstr "El pueblu bullindiegu pasa a ser una urbe de verdá, enllena de les maravíes de la tecnoloxía moderna." #: simulation/data/technologies/phase_city_generic.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +50% territory influence radius. Structures +9 capture points " "regeneration rate per garrisoned unit." msgstr "Avanza a la «Fas urbana», que despieslla más entes y técniques. Foros: influencia nes llendes territoriales +50%. Construcciones: ritmu de reapropriación por unidá abellugada +9." #: simulation/data/technologies/phase_town.jsondescription msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_town_generic or phase_town_{civ}." msgstr "Técnica lluella pa requisitos de plantía. Reemplázala phase_town_generic o phase_town_{civ}. " #: simulation/data/technologies/phase_town.jsongenericName #: simulation/data/technologies/phase_town_athen.jsongenericName #: simulation/data/technologies/phase_town_generic.jsongenericName msgid "Town Phase" msgstr "Fas opidana" #: simulation/data/technologies/phase_town_athen.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. " "This is the Athenian town phase, where metal gathering rates are boosted " "because of the 'Silver Owls' bonus." msgstr "El villarín pasa a ser un pueblu bullindiegu y creciente. Na fas opidana, los atenienses extrayen más rápido'l metal gracies a la ventaya «curuxes d'arxentu»." #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip msgid "Requires five Village Structures." msgstr "Requier cinco construcciones rurales." #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart msgid "Kōmopolis" msgstr "Kōmopolis" #: simulation/data/technologies/phase_town_athen.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +30% territory influence radius. Structures +7 capture points " "regeneration rate per garrisoned unit. Workers +10% metal gather rate." msgstr "Avanzar a la «Fas opidana», que despieslla más entes y técniques. Foros: influencia nes llendes territoriales +30%. Construcciones: ritmu de reapropriación por unidá abellugada +7. Obreros: ritmu d'extracción del metal +10%." #: simulation/data/technologies/phase_town_generic.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly." msgstr "El villarín pasa a ser un pueblu bullindiegu y creciente." #: simulation/data/technologies/phase_town_generic.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +30% territory influence radius. Structures +7 capture points " "regeneration rate per garrisoned unit." msgstr "Avanzar a la «Fas opidana», que despieslla más entes y técniques. Foros: influencia nes llendes territoriales +30%. Construcciones: ritmu de reapropriación por unidá abellugada +7." #: simulation/data/technologies/phase_village.jsongenericName msgid "Village Phase" msgstr "Fas rural" #: simulation/data/technologies/pop_house_01.jsondescription msgid "" "Home gardens ranged from simple fenced-in areas to large manicured and " "colonnaded enclosures." msgstr "Los güertos variaben de baragañes cencielles a lloses engalanades con sebes y columnata." #: simulation/data/technologies/pop_house_01.jsongenericName msgid "Home Garden" msgstr "Güertu" #: simulation/data/technologies/pop_house_01.jsonspecificName.athen #: simulation/data/technologies/pop_house_01.jsonspecificName.mace #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol #: simulation/data/technologies/pop_house_01.jsonspecificName.sele #: simulation/data/technologies/pop_house_01.jsonspecificName.spart msgid "Peristylon" msgstr "Peristylon" #: simulation/data/technologies/pop_house_01.jsonspecificName.pers msgid "Paradaidām" msgstr "Paradaidām" #: simulation/data/technologies/pop_house_01.jsonspecificName.rome msgid "Peristylium" msgstr "Peristylium" #: simulation/data/technologies/pop_house_01.jsontooltip #: simulation/data/technologies/pop_house_02.jsontooltip msgid "Houses +20% population bonus." msgstr "Cases: techu poblacional +20%." #: simulation/data/technologies/pop_house_02.jsondescription msgid "" "Homes tended to expand as the wealth and population of a settlement grew." msgstr "Cuanto más ricu volvía l'asitiamientu, más grandes volvíen les cases." #: simulation/data/technologies/pop_house_02.jsongenericName msgid "Manors" msgstr "Casones" #: simulation/data/technologies/pop_house_02.jsonspecificName.rome msgid "Insulae" msgstr "Insulae" #: simulation/data/technologies/reformed_army_sele.jsondescription msgid "The Roman-style core of the Seleucid army." msgstr "El cuerpu romanizáu del exércitu seléucida." #: simulation/data/technologies/reformed_army_sele.jsongenericName msgid "Reform Army" msgstr "Exércitu reformáu" #: simulation/data/technologies/reformed_army_sele.jsontooltip msgid "Unlock the Champion Infantry Swordsman." msgstr "Despieslla l'Espadariu invictu pedestre." #: simulation/data/technologies/ship_cost_time.jsondescription msgid "" "Employ skilled shipwrights with specialized tools to speed up ship " "construction." msgstr "Emplega carpinteros con ferramientes especiales pa entainar la construcción de los barcos." #: simulation/data/technologies/ship_cost_time.jsongenericName msgid "Naval Architects" msgstr "Arquitectos navales" #: simulation/data/technologies/ship_cost_time.jsontooltip msgid "Ships −20% construction time." msgstr "Barcos: tiempu de construcción −20%." #: simulation/data/technologies/ship_health.jsondescription msgid "Wooden reinforcement beams for ship hulls." msgstr "Banzos de refuerzu pa los cascos de los barcos." #: simulation/data/technologies/ship_health.jsongenericName msgid "Reinforced hull" msgstr "Cuadernes reforzades" #: simulation/data/technologies/ship_health.jsontooltip msgid "Ships +25% health." msgstr "Barcos: vitalidá +25%." #: simulation/data/technologies/ship_movement_speed.jsondescription msgid "" "Train your oarsmen and sailors to move more efficiently and speed up your " "ships." msgstr "Deprender los remeros y marineros a movese con xeitu y a entainar los barcos." #: simulation/data/technologies/ship_movement_speed.jsongenericName msgid "Experienced Crews" msgstr "Tripulaciones aduechades" #: simulation/data/technologies/ship_movement_speed.jsontooltip msgid "Ships +10% movement speed." msgstr "Barcos: celeridá +10%." #: simulation/data/technologies/siege_attack.jsondescription msgid "Advanced technologies improve siege efficiency." msgstr "Los avances técnicos ameyoren les máquines." #: simulation/data/technologies/siege_attack.jsongenericName msgid "Advanced Siege" msgstr "Asediu avanzáu" #: simulation/data/technologies/siege_attack.jsontooltip msgid "Siege Engines +25% attack crush damage." msgstr "Máquines: frayura +25%." #: simulation/data/technologies/siege_bolt_accuracy.jsondescription msgid "Improvement to projectile accuracy." msgstr "Ameyora la aerodinámica de los proxectiles." #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName msgid "Bolt Accuracy" msgstr "Saetes precises" #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip msgid "Bolt Shooters −20% ranged attack spread." msgstr "Escorpiones: imprecisión −20%." #: simulation/data/technologies/siege_cost_time.jsondescription msgid "The science or craft of laying or carrying out sieges." msgstr "L'arte de cercar fortificaciones." #: simulation/data/technologies/siege_cost_time.jsongenericName msgid "Siegecraft" msgstr "Poliorcética" #: simulation/data/technologies/siege_cost_time.jsontooltip msgid "Siege Engines −20% construction time." msgstr "Máquines: tiempu de construcción −20%." #: simulation/data/technologies/siege_health.jsondescription msgid "" "Cover the exterior with iron plates to protect against fire and projectiles." msgstr "El revistimientu de fierro protexe del fuegu y proxectiles." #: simulation/data/technologies/siege_health.jsongenericName msgid "Armor Plating" msgstr "Revistimientu de fierro" #: simulation/data/technologies/siege_health.jsontooltip msgid "Battering Rams and Siege Towers +25% health." msgstr "Arietes, torres móviles: vitalidá +25%." #: simulation/data/technologies/siege_pack_unpack.jsondescription msgid "Military engineers are responsible for improvements in siege engines." msgstr "A los inxenieros militares encárgase-llys ameyorar la maquinaria bélico." #: simulation/data/technologies/siege_pack_unpack.jsongenericName msgid "Military Engineers" msgstr "Inxenieros militares" #: simulation/data/technologies/siege_pack_unpack.jsontooltip msgid "Siege Engines –40% pack and unpack time." msgstr "Máquines: tiempu d'armadura, desarme –40%." #: simulation/data/technologies/silvershields.jsondescription msgid "" "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of " "the Macedonian army." msgstr "Los Argyráspidai, o Escudos d'Arxentu, formaben el cuerpu escoyidu del exércitu macedoniu." #: simulation/data/technologies/silvershields.jsongenericName msgid "Silver Shields Regiment" -msgstr "Cœrpu de los Argyráspides" +msgstr "Cuörpu de los Argyráspides" #: simulation/data/technologies/silvershields.jsontooltip msgid "" "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health " "and attack damage." msgstr "Ascender l'Escuderu a Escudu d'arxentu, que tien más vitalidá y fai más dañu ofensivu." #: simulation/data/technologies/soldier_attack_melee_01.jsondescription msgid "" "Often, a soldier would carry a secondary weapon in addition to his primary " "weapon of choice, to be drawn when the primary weapon has failed or been " "broken." msgstr "Munches vegades los mílites llevaben otra arma amás de la principal por si un acasu esa fallare o rompiere." #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName msgid "Side Arms" msgstr "Arma auxiliar" #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart msgid "Xiphos" msgstr "Xiphos" #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome msgid "Pugio" msgstr "Pūgiō" #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip msgid "Soldiers +15% melee attack damage." msgstr "Mílites: dañu de combate +15%." #: simulation/data/technologies/soldier_attack_melee_02.jsondescription msgid "Using iron instead of bronze gave weapons additional power." msgstr "L'usu del fierro en cuenta del bronce daba más resistencia a les armes." #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName msgid "Iron Weapons" msgstr "Armes de fierro" #: simulation/data/technologies/soldier_attack_melee_03.jsondescription msgid "" "By adding a small amount of carbon during the iron smelting process, a " "stronger material, steel, can be forged." msgstr "Al amestar un pocu carbón a la fundidura del fierro, puede fraguase un metal de más tiez: l'aceru." #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName msgid "Carburization" msgstr "Cementación" #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip msgid "Soldiers +20% melee attack damage." msgstr "Mílites: dañu de combate +20%." #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription msgid "" "Secret steel working techniques give sword blades distinctive and beautiful " "markings. Not only that, but the steel's hardness is unparalleled." msgstr "Les técniques secretes pa llabrar l'aceru dan a les cuchielles marques formoses ya distintives. Al endefechu, la sua durez nun tien comparanza." #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName msgid "Steel Working" msgstr "Trabayu n'aceru" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber msgid "Toledo Steel" msgstr "Aceru de Toledo" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur msgid "Wootz Steel" msgstr "Aceru wootz" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip msgid "" "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus." msgstr "Mílites: dañu de combate +20%. Los espadarios reciben otru +20%." #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription msgid "" "Improving the fletching of arrows increases their stability and speed, and " "thus their penetration." msgstr "L'ameyoramientu de les saetes failes más estables y veloces, al empar d'afuradores." #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName msgid "Improved Fletching" msgstr "Emplumadura ameyorada" #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip msgid "Soldiers +15% ranged attack damage." msgstr "Mílites: dañu de tiru +15%." #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription msgid "Projectile points made of iron enable missiles to penetrate deeper." msgstr "Les puntes de fierro aumenten la furadura de los proxectiles." #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName msgid "Iron Arrowheads" msgstr "Puntes de fierro" #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription msgid "Arrowheads with three lobes instead of two inflict larger wounds." msgstr "Les puntes de tres fueyes agranden les llagues que faen les saetes." #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName msgid "Trilobate Arrowheads" msgstr "Puntes de tres fueyes" #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip msgid "Soldiers +20% ranged attack damage." msgstr "Mílites: dañu de tiru +20%." #: simulation/data/technologies/soldier_ranged_experience.jsontooltip msgid "Ranged Soldiers +25% promotion experience." msgstr "Mílites tiradores: experiencia +25%." #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription msgid "Body armor made from quilted wool, linen, cotton, or leather." msgstr "Armadura fecha de cueru acolchao." #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName msgid "Quilted Body Armor" msgstr "Cueru acolchao" #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart msgid "Spolas" msgstr "Spolás" #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip msgid "Soldiers +1 hack resistance." msgstr "Mílites: resist. al corte +1." #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription msgid "Body armor made from laminated linen." msgstr "Armadura fecha de llinu acarapanao." #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName msgid "Laminated Linen Body Armor" msgstr "Llinu llaminao" #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart msgid "Linothōrax" msgstr "Linothōrax" #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription msgid "Body armor made of small metal rings linked together." msgstr "Armadura fecha d'anielles metáliques." #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName msgid "Mail Body Armor" msgstr "Anielles de fierro" #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip msgid "Soldiers +2 hack resistance." msgstr "Mílites: resist. al corte +2." #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription msgid "" "Wooden shields are heavier but much better able to resist projectiles and " "blows than wicker-frame shields." msgstr "Si bien los escudos de madera son pesaos, resisten los proxectiles y los güelpes meyor que los de blima." #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName msgid "Wooden Shield" msgstr "Escudu de madera" #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip msgid "Soldiers +1 pierce resistance." msgstr "Mílites: resist. a la fura +1." #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription msgid "Strengthen shields with a metal rim or spine." msgstr "Refuerza los escudos con metal." #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName msgid "Metal Rim" msgstr "Cantu de metal" #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription msgid "Strengthen shields further with stronger metal alloys." msgstr "Refuerza los escudos con aleaciones más fuertes." #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName msgid "Improved Shield Alloys" msgstr "Escudos de metal lligao" #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip msgid "Soldiers +2 pierce resistance." msgstr "Mílites: resist. a la fura +2." #: simulation/data/technologies/spy_counter.jsondescription msgid "Recruit a network of informants to watch over your people." msgstr "Establez una rede d'informantes pa velar el pueblu." #: simulation/data/technologies/spy_counter.jsongenericName msgid "Counterintelligence" msgstr "Contraintelixencia" #: simulation/data/technologies/spy_counter.jsontooltip msgid "Make your units 50% more expensive to bribe." msgstr "Aumenta un 50% el costu de sobornar les tues unidades." #: simulation/data/technologies/stable_batch_training.jsondescription msgid "" "Significantly increase training speed of cavalry by training them in large " "batches or squadrons." msgstr "Entaína notablemente la producción del equitáu exercitando delles unidades a la xunta." #: simulation/data/technologies/stable_batch_training.jsontooltip msgid "Stables −10% batch training time." msgstr "Establu: tiempu de conscipción −10%." #: simulation/data/technologies/tower_crenellations.jsondescription msgid "" "Crenellations on the battlements allow soldiers wider range of fire in " "defending a keep." msgstr "Les crestes permiten a los mílites defensores algamar más acometedores colos sos tiros." #: simulation/data/technologies/tower_crenellations.jsongenericName msgid "Crenellations" msgstr "Crestería" #: simulation/data/technologies/tower_crenellations.jsontooltip msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier." msgstr "Veladeres y Torres de piedra: saetes por Mílite abellugáu +40%." #: simulation/data/technologies/tower_health.jsondescription msgid "Reinforce the foundations in preparation of an attack." msgstr "Prepara les torres pa un asaltu reforzando los cimientos." #: simulation/data/technologies/tower_health.jsongenericName msgid "Sturdy Foundations" msgstr "Murueques macices" #: simulation/data/technologies/tower_health.jsontooltip msgid "Towers +25% health." msgstr "Torres: vitalidá +25%." #: simulation/data/technologies/tower_murderholes.jsondescription msgid "Murder holes allow hitting enemies at the foot of the tower." msgstr "Los matacanes dexen defender los pies de les torres." #: simulation/data/technologies/tower_murderholes.jsongenericName msgid "Murder Holes" msgstr "Matacanes" #: simulation/data/technologies/tower_murderholes.jsontooltip msgid "Sentry and Stone Towers have 0 minimum attack range." msgstr "Les Torres de piedra y Veladeres tienen un algame mínimu de 0." #: simulation/data/technologies/tower_range.jsondescription msgid "Arrow shooters increase the maximum range of the fire arrows." msgstr "Les saeteres aumenten l'algame máximu de les saetes ardientes." #: simulation/data/technologies/tower_range.jsongenericName msgid "Arrow Shooters" msgstr "Saeteres" #: simulation/data/technologies/tower_range.jsontooltip msgid "Sentry and Stone Towers +8 attack range." msgstr "Torres de piedra y Veladeres: algame +8." #: simulation/data/technologies/tower_watch.jsondescription msgid "A night's watch increases vigilance." msgstr "Les rondes nocherniegues aumenten la vixilancia." #: simulation/data/technologies/tower_watch.jsongenericName msgid "Sentries" msgstr "Veladores" #: simulation/data/technologies/tower_watch.jsonspecificName.athen #: simulation/data/technologies/tower_watch.jsonspecificName.mace #: simulation/data/technologies/tower_watch.jsonspecificName.ptol #: simulation/data/technologies/tower_watch.jsonspecificName.sele #: simulation/data/technologies/tower_watch.jsonspecificName.spart msgid "Nyktophylakes" msgstr "Nyktophylakes" #: simulation/data/technologies/tower_watch.jsonspecificName.rome msgid "Vigiles" msgstr "Vigiles" #: simulation/data/technologies/tower_watch.jsontooltip msgid "Sentry and Stone Towers +1 default arrow count." msgstr "Torres de piedra y Veladeres: saetes por defectu +1." #: simulation/data/technologies/trade_commercial_treaty.jsondescription msgid "Improve the international trading profit." msgstr "Aumenta los beneficios del comerciu internacional." #: simulation/data/technologies/trade_commercial_treaty.jsongenericName msgid "Commercial Treaty" msgstr "Tratáu comercial" #: simulation/data/technologies/trade_commercial_treaty.jsontooltip msgid "+10% international trade bonus." msgstr "Beneficios del comerciu internacional +10%." #: simulation/data/technologies/trade_gain_01.jsondescription #: simulation/data/technologies/trade_gain_02.jsondescription msgid "The progress in handicraft improves the trading profit." msgstr "Los adelantos técnicos aumenten el beneficiu comercial." #: simulation/data/technologies/trade_gain_01.jsongenericName msgid "Handicraft" msgstr "Artesanía" #: simulation/data/technologies/trade_gain_01.jsontooltip #: simulation/data/technologies/trade_gain_02.jsontooltip msgid "Traders +15% trade gain." msgstr "Comerciantes: beneficios +15%." #: simulation/data/technologies/trade_gain_02.jsongenericName msgid "Advanced Handicraft" msgstr "Artesanía avanzada" #: simulation/data/technologies/trader_health.jsondescription msgid "Traders traveling together in caravans are less vulnerable." msgstr "Al viaxar xuntos los comerciantes están menos mancatibles." #: simulation/data/technologies/trader_health.jsongenericName msgid "Trade Caravan" msgstr "Caravana comercial" #: simulation/data/technologies/trader_health.jsontooltip msgid "Land Traders +50% health." msgstr "Comerciantes terrestres: vitalidá +50%." #: simulation/data/technologies/traditional_army_sele.jsondescription msgid "The Macedonian-style core of the Seleucid army." msgstr "El cuerpu alexandrín del exércitu seléucida." #: simulation/data/technologies/traditional_army_sele.jsongenericName msgid "Traditional Army" msgstr "Exércitu tradicional" #: simulation/data/technologies/traditional_army_sele.jsontooltip msgid "Unlock the Champion Infantry Pikeman." msgstr "Despieslla'l Sarisóforu invictu." #: simulation/data/technologies/unit_advanced.jsontooltip msgid "" "Advanced and Elite units +20% training time, +25% health, +0.7 capture " "attack strength, +20% loot, and −30% gather speed; Healers +5 healing " "strength and +3 healing range; Melee units +1 resistance and +20% attack " "damage; Ranged units −20% spread." msgstr "Unidades provectes, singulares: tiempu d'exercitación +20% vitalidá +25% captura +0.7 cacida +20% velocidá de llogru −30%; Sanadores: sanamientu +5 algame +3; Combatedores: resistencia +1 dañu ofensivu +20%; Tiradores: imprecisión −20%." #: simulation/data/technologies/unit_elephant_african.jsontooltip msgid "" "African Elephants −10% resource costs, training time, health, attack damage," " and loot." msgstr "Elefantes africanos: costu, tiempu de producción, vitalidá, dañu ofensivu y cacida −10%." #: simulation/data/technologies/unit_elephant_indian.jsontooltip msgid "" "Indian Elephants +10% resource costs, training time, health, attack damage, " "and loot." msgstr "Elefantes índicos: costu, tiempu de producción, vitalidá, dañu ofensivu y cacida +10%." #: simulation/data/technologies/unit_elite.jsontooltip msgid "" "Elite units +20% training time, +25% health, +0.8 capture attack strength, " "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing" " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% " "spread." msgstr "Unidades singulares: tiempu d'exercitación +20% vitalidá +25% captura +0.8 cacida +20% velocidá de llogru −30%; Sanadores: sanamientu +5 algame +3; Combatedores: resistencia +1 dañu ofensivu +20%; Tiradores: imprecisión −20%." #: simulation/data/technologies/unlock_champion_cavalry.jsondescription #: simulation/data/technologies/unlock_champion_chariots.jsondescription #: simulation/data/technologies/unlock_champion_infantry.jsondescription msgid "" "Guard units (Champions) are professionals who wield the best weapons and " "have the best training." msgstr "Los invictos son militares profesionales que gocien de les meyores armes y preparación." #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName msgid "Unlock Champion Cavalry" msgstr "Despesllar l'equitáu invicto" #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip msgid "Unlock Champion Cavalry at the Stable." msgstr "Despieslla l'equitáu invicto n'Establu." #: simulation/data/technologies/unlock_champion_chariots.jsongenericName msgid "Unlock Champion Chariots" msgstr "Despesllar el Carru invictu" #: simulation/data/technologies/unlock_champion_chariots.jsontooltip msgid "Unlock Champion Chariots at the Stable." msgstr "Despieslla'l Carru invictu n'Establu." #: simulation/data/technologies/unlock_champion_infantry.jsongenericName msgid "Unlock Champion Infantry" msgstr "Despesllar el peditáu invicto" #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol msgid "Agēma" msgstr "Agēma" #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome msgid "Regio Cohors" msgstr "Regio Cohors" #: simulation/data/technologies/unlock_champion_infantry.jsontooltip msgid "Unlock Champions Infantry at the Barracks." msgstr "Despieslla'l peditáu invicto en Castru." #: simulation/data/technologies/unlock_females_house.jsondescription msgid "A festival attended by women-only, to celebrate female fertility." msgstr "Una celebración namái pa muyeres que festexa la fertilidá." #: simulation/data/technologies/unlock_females_house.jsongenericName msgid "Fertility Festival" msgstr "Fiesta de la fertilidá" #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart msgid "Thesmophoria" msgstr "Thesmophoria" #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome msgid "Bona Dea" msgstr "Bona Dea" #: simulation/data/technologies/unlock_females_house.jsontooltip msgid "Unlock the ability to train women from houses." msgstr "Despieslla la exercitación de cives nes cases." #: simulation/data/technologies/unlock_shared_dropsites.jsondescription msgid "" "The extension of trade leads to the permanent establishment of storekeepers " "and their families in foreign countries, allowing them to exploit the wealth" " of these countries." msgstr "L'espardimientu del comerciu lleva al asitiamientu de tenderos n'estranxeru y permite sacar baza de la infraestructura local." #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName msgid "Diaspora" msgstr "Diáspora" #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip msgid "Requires three Traders" msgstr "Requier tres comerciantes" #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip msgid "Allows using allied dropsites." msgstr "Permite usar depósitos amigos." #: simulation/data/technologies/unlock_shared_los.jsondescription msgid "" "By means of trading and travelling people explored beyond the boundaries of " "their lands and drew maps of it in order to share and memorize their " "discoveries." msgstr "Viaxando y comerciando, los paisanos exploren l'estranxeru y trazen mapes d'elli col envís de recordallu y asoleyar los sos descubrimientos." #: simulation/data/technologies/unlock_shared_los.jsongenericName msgid "Cartography" msgstr "Cartografía" #: simulation/data/technologies/unlock_shared_los.jsontooltip msgid "" "See what your allies see, browse their summary and check their resources and" " population count in the top panel." msgstr "Ve lo que ven los socios, restola'l so resume y revisa los sos recursos y población en panel cimeru." #: simulation/data/technologies/unlock_spies.jsondescription msgid "" "Merchants' first goal was trading, but they also gathered information about " "the countries they crossed." msgstr "Arriendes de comerciar, los mercadores arrecoyíen información sobre los países pelos que pasaben." #: simulation/data/technologies/unlock_spies.jsongenericName msgid "Espionage" msgstr "Especulación" #: simulation/data/technologies/unlock_spies.jsontooltip msgid "" "Allows bribing the units of other players in order to share their vision." msgstr "Dexa sobornar unidades d'otros xugadores y aprovechase de la sua visión." #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription msgid "Hire professional mercenaries to fight in your army." msgstr "Contrata mercenarios profesionales." #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName msgid "Expertise In War" msgstr "Habilidá belíxera" #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip msgid "Mercenaries start at Advanced rank." msgstr "Los mercenarios comiencen al grau de provectu." #: simulation/data/technologies/wonder_population_cap.jsondescription msgid "The wonder attracts many more people to your civilization." msgstr "La maravía atraye muncha más xente al país." #: simulation/data/technologies/wonder_population_cap.jsongenericName msgid "Glorious Expansion" msgstr "Espardimientu gloriosu" #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart msgid "Peristasis" msgstr "Peristasis" #: simulation/data/technologies/wonder_population_cap.jsontooltip msgid "" "Enable the “Glorious Expansion” aura: +20% maximum population limit per " "Wonder owned." msgstr "Activa l'aura «espardimientu gloriosu»: techu poblacional +20% por maravía." Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-templates-buildings.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-templates-buildings.po (revision 26063) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-templates-buildings.po (revision 26064) @@ -1,2037 +1,2037 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa , 2017-2021 # enolp , 2017 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-10-29 07:08+0000\n" -"PO-Revision-Date: 2021-12-08 01:44+0000\n" +"PO-Revision-Date: 2021-12-13 01:45+0000\n" "Last-Translator: David Sowa \n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/templates/structures/athen/arsenal.xml:5 #: simulation/templates/structures/mace/arsenal.xml:5 #: simulation/templates/structures/ptol/arsenal.xml:5 #: simulation/templates/structures/sele/arsenal.xml:5 #: simulation/templates/structures/spart/arsenal.xml:5 msgid "Hoplothēkē" msgstr "Hoplothḗkē" #: simulation/templates/structures/athen/barracks.xml:12 #: simulation/templates/structures/mace/barracks.xml:12 #: simulation/templates/structures/ptol/barracks.xml:11 #: simulation/templates/structures/sele/barracks.xml:12 #: simulation/templates/structures/spart/barracks.xml:12 msgid "Stratopedon" msgstr "Stratópedon" #: simulation/templates/structures/athen/civil_centre.xml:8 #: simulation/templates/structures/mace/civil_centre.xml:8 #: simulation/templates/structures/ptol/civil_centre.xml:9 #: simulation/templates/structures/sele/civil_centre.xml:5 #: simulation/templates/structures/spart/civil_centre.xml:8 msgid "Agora" msgstr "Agorá" #: simulation/templates/structures/athen/corral.xml:5 #: simulation/templates/structures/mace/corral.xml:5 #: simulation/templates/structures/ptol/corral.xml:8 #: simulation/templates/structures/sele/corral.xml:5 #: simulation/templates/structures/spart/corral.xml:5 msgid "Epaulos" msgstr "Épaulos" #: simulation/templates/structures/athen/defense_tower.xml:9 #: simulation/templates/structures/mace/defense_tower.xml:9 #: simulation/templates/structures/ptol/defense_tower.xml:9 #: simulation/templates/structures/sele/defense_tower.xml:9 #: simulation/templates/structures/spart/defense_tower.xml:9 msgid "Pyrgion" msgstr "Pyrgíon" #: simulation/templates/structures/athen/dock.xml:12 #: simulation/templates/structures/mace/dock.xml:12 #: simulation/templates/structures/ptol/dock.xml:9 #: simulation/templates/structures/sele/dock.xml:9 #: simulation/templates/structures/spart/dock.xml:12 msgid "Limēn" msgstr "Limḗn" #: simulation/templates/structures/athen/farmstead.xml:11 #: simulation/templates/structures/mace/farmstead.xml:11 #: simulation/templates/structures/ptol/farmstead.xml:8 #: simulation/templates/structures/sele/farmstead.xml:8 #: simulation/templates/structures/spart/farmstead.xml:11 msgid "Epoikion" msgstr "Epoíkion" #: simulation/templates/structures/athen/field.xml:5 #: simulation/templates/structures/mace/field.xml:5 #: simulation/templates/structures/ptol/field.xml:5 #: simulation/templates/structures/sele/field.xml:5 #: simulation/templates/structures/spart/field.xml:5 msgid "Agros" msgstr "Agrós" #: simulation/templates/structures/athen/forge.xml:5 #: simulation/templates/structures/mace/forge.xml:5 #: simulation/templates/structures/ptol/forge.xml:5 #: simulation/templates/structures/sele/forge.xml:5 #: simulation/templates/structures/spart/forge.xml:5 msgid "Chalkeōn" msgstr "Chalkeṓn" #: simulation/templates/structures/athen/fortress.xml:9 #: simulation/templates/structures/mace/fortress.xml:9 #: simulation/templates/structures/ptol/fortress.xml:9 #: simulation/templates/structures/sele/fortress.xml:9 #: simulation/templates/structures/spart/fortress.xml:9 msgid "Phrourion" msgstr "Phroúrion" #: simulation/templates/structures/athen/gymnasium.xml:22 #: simulation/templates/structures/athen/gymnasium.xml:26 msgid "Gymnasium" msgstr "Gymnasio" #: simulation/templates/structures/athen/gymnasium.xml:23 msgid "Gymnasion" msgstr "Gymnásion" #: simulation/templates/structures/athen/gymnasium.xml:24 msgid "Train Champions." -msgstr "Sitiu unde s’exerciten Invictos." +msgstr "Sitiu unde s’exercitan Invictos." #: simulation/templates/structures/athen/house.xml:5 #: simulation/templates/structures/mace/house.xml:5 #: simulation/templates/structures/ptol/house.xml:11 #: simulation/templates/structures/sele/house.xml:8 #: simulation/templates/structures/spart/house.xml:5 msgid "Oikos" msgstr "Oîkos" #: simulation/templates/structures/athen/market.xml:5 #: simulation/templates/structures/mace/market.xml:5 #: simulation/templates/structures/ptol/market.xml:9 #: simulation/templates/structures/sele/market.xml:5 #: simulation/templates/structures/spart/market.xml:5 msgid "Emporion" msgstr "Empórion" #: simulation/templates/structures/athen/outpost.xml:5 #: simulation/templates/structures/mace/outpost.xml:5 #: simulation/templates/structures/ptol/outpost.xml:5 #: simulation/templates/structures/sele/outpost.xml:5 #: simulation/templates/structures/spart/outpost.xml:5 msgid "Prophylagma" msgstr "Prophýlagma" #: simulation/templates/structures/athen/prytaneion.xml:22 msgid "Council Chamber" msgstr "Prytaneo" #: simulation/templates/structures/athen/prytaneion.xml:23 msgid "Prytaneion" msgstr "Prytaneîon" #: simulation/templates/structures/athen/prytaneion.xml:24 msgid "Train Heroes and research technologies." -msgstr "Sitiu unde s’exerciten Héroes & se disinvœlven téchniques." +msgstr "Sitiu unde s’exercitan Héroes & se disinvuölven téchnicas." #: simulation/templates/structures/athen/prytaneion.xml:26 #: simulation/templates/structures/gaul/assembly.xml:31 #: simulation/templates/structures/spart/gerousia.xml:26 msgid "Council" msgstr "Conceyo" #: simulation/templates/structures/athen/range.xml:8 #: simulation/templates/structures/mace/range.xml:8 #: simulation/templates/structures/ptol/range.xml:8 #: simulation/templates/structures/sele/range.xml:8 #: simulation/templates/structures/spart/range.xml:5 msgid "Stratopedon tōn Psilōn" msgstr "Stratópedon tōn Psīlôn" #: simulation/templates/structures/athen/sentry_tower.xml:5 #: simulation/templates/structures/mace/sentry_tower.xml:5 #: simulation/templates/structures/ptol/sentry_tower.xml:5 #: simulation/templates/structures/sele/sentry_tower.xml:5 #: simulation/templates/structures/spart/sentry_tower.xml:5 msgid "Pyrgidion" msgstr "Pyrgídion" #: simulation/templates/structures/athen/stable.xml:5 #: simulation/templates/structures/mace/stable.xml:5 #: simulation/templates/structures/ptol/stable.xml:5 #: simulation/templates/structures/sele/stable.xml:5 #: simulation/templates/structures/spart/stable.xml:5 msgid "Hippōn" msgstr "Hippṓn" #: simulation/templates/structures/athen/storehouse.xml:8 #: simulation/templates/structures/mace/storehouse.xml:8 #: simulation/templates/structures/ptol/storehouse.xml:11 #: simulation/templates/structures/sele/storehouse.xml:8 #: simulation/templates/structures/spart/storehouse.xml:8 msgid "Apothēkē" msgstr "Apothḗkē" #: simulation/templates/structures/athen/temple.xml:9 #: simulation/templates/structures/mace/temple.xml:9 #: simulation/templates/structures/ptol/temple.xml:12 #: simulation/templates/structures/ptol/temple_2.xml:11 #: simulation/templates/structures/sele/temple.xml:9 #: simulation/templates/structures/spart/temple.xml:9 msgid "Naos" msgstr "Naós" #: simulation/templates/structures/athen/theater.xml:5 #: simulation/templates/structures/mace/theater.xml:5 #: simulation/templates/structures/ptol/theater.xml:5 #: simulation/templates/structures/sele/theater.xml:5 #: simulation/templates/structures/spart/theater.xml:5 msgid "Theatron" msgstr "Théātron" #: simulation/templates/structures/athen/tower_artillery.xml:9 #: simulation/templates/structures/athen/tower_bolt.xml:9 #: simulation/templates/structures/mace/tower_artillery.xml:9 #: simulation/templates/structures/mace/tower_bolt.xml:9 #: simulation/templates/structures/ptol/tower_bolt.xml:9 #: simulation/templates/structures/sele/tower_artillery.xml:9 #: simulation/templates/structures/spart/tower_bolt.xml:9 msgid "Pyrgíon" msgstr "Pyrgíon" #: simulation/templates/structures/athen/wall_gate.xml:9 #: simulation/templates/structures/mace/wall_gate.xml:9 #: simulation/templates/structures/ptol/wall_gate.xml:9 #: simulation/templates/structures/sele/wall_gate.xml:9 #: simulation/templates/structures/spart/wall_gate.xml:9 msgid "Pylai" msgstr "Pýlai" #: simulation/templates/structures/athen/wall_long.xml:9 #: simulation/templates/structures/athen/wall_medium.xml:9 #: simulation/templates/structures/athen/wall_short.xml:9 #: simulation/templates/structures/athen/wallset_stone.xml:5 #: simulation/templates/structures/mace/wall_long.xml:9 #: simulation/templates/structures/mace/wall_medium.xml:9 #: simulation/templates/structures/mace/wall_short.xml:9 #: simulation/templates/structures/mace/wallset_stone.xml:5 #: simulation/templates/structures/ptol/wall_long.xml:9 #: simulation/templates/structures/ptol/wall_medium.xml:9 #: simulation/templates/structures/ptol/wall_short.xml:9 #: simulation/templates/structures/ptol/wallset_stone.xml:5 #: simulation/templates/structures/sele/wall_long.xml:9 #: simulation/templates/structures/sele/wall_medium.xml:9 #: simulation/templates/structures/sele/wall_short.xml:9 #: simulation/templates/structures/sele/wallset_stone.xml:5 #: simulation/templates/structures/spart/wall_long.xml:9 #: simulation/templates/structures/spart/wall_medium.xml:9 #: simulation/templates/structures/spart/wall_short.xml:9 #: simulation/templates/structures/spart/wallset_stone.xml:5 msgid "Teichos" msgstr "Teîchos" #: simulation/templates/structures/athen/wall_tower.xml:9 #: simulation/templates/structures/mace/wall_tower.xml:9 #: simulation/templates/structures/ptol/wall_tower.xml:9 #: simulation/templates/structures/sele/wall_tower.xml:9 #: simulation/templates/structures/spart/wall_tower.xml:9 msgid "Pyrgos" msgstr "Pýrgos" #: simulation/templates/structures/athen/wonder.xml:9 msgid "Parthenōn" msgstr "Parthenṓn" #: simulation/templates/structures/bench.xml:11 msgid "Bench" msgstr "Scanho" #: simulation/templates/structures/bench.xml:12 msgid "Wooden Bench" msgstr "Scanho de madeira" #: simulation/templates/structures/brit/arsenal.xml:5 #: simulation/templates/structures/gaul/arsenal.xml:5 msgid "Miletucerdon" msgstr "Miletucerdon" #: simulation/templates/structures/brit/barracks.xml:18 msgid "Coriosessa" msgstr "Coriosessa" #: simulation/templates/structures/brit/civil_centre.xml:12 msgid "Tigernotreba" msgstr "Tigernotreba" #: simulation/templates/structures/brit/corral.xml:8 #: simulation/templates/structures/gaul/corral.xml:8 msgid "Cagion" msgstr "Cagion" #: simulation/templates/structures/brit/crannog.xml:13 msgid "Island Settlement" msgstr "Islhón" #: simulation/templates/structures/brit/crannog.xml:14 msgid "Cranogion" msgstr "Inissī" #: simulation/templates/structures/brit/crannog.xml:15 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Acquire large " "tracts of territory. Territory root. Train Citizens, construct Ships, and " "research technologies. Garrison Soldiers for additional arrows." -msgstr "Fhai-se a la veira l agua n terreno proprio, amigo ou neutral. Val p’afhitar ou inantar lhendes territoriales, exercitar Cives, construir Barcos & disinvolver téchniques. Intyenu de Mílites, tira mas sahettes." +msgstr "Fhai-se a la veira l agua n terreno proprio, amigo ou neutral. Val p’afhitar ou inantar lhindes territoriales, exercitar Cives, construir Barcos & disinvolver téchnicas. Intyenu de Mílites, tira mas saettas." #: simulation/templates/structures/brit/defense_tower.xml:9 #: simulation/templates/structures/brit/sentry_tower.xml:5 #: simulation/templates/structures/brit/wall_tower.xml:9 #: simulation/templates/structures/gaul/defense_tower.xml:9 #: simulation/templates/structures/gaul/sentry_tower.xml:5 #: simulation/templates/structures/gaul/wall_tower.xml:9 msgid "Uxelon" msgstr "Uxelon" #: simulation/templates/structures/brit/dock.xml:12 #: simulation/templates/structures/gaul/dock.xml:12 msgid "Counos" msgstr "Counos" #: simulation/templates/structures/brit/farmstead.xml:11 #: simulation/templates/structures/gaul/farmstead.xml:8 msgid "Buta" msgstr "Buta" #: simulation/templates/structures/brit/field.xml:5 #: simulation/templates/structures/gaul/field.xml:5 msgid "Olca" msgstr "Olca" #: simulation/templates/structures/brit/forge.xml:5 #: simulation/templates/structures/gaul/forge.xml:5 msgid "Gobanion" msgstr "Gobanion" #: simulation/templates/structures/brit/fortress.xml:12 #: simulation/templates/structures/gaul/fortress.xml:5 msgid "Dunon" msgstr "Dunon" #: simulation/templates/structures/brit/fortress.xml:13 #: simulation/templates/structures/cart/fortress.xml:10 #: simulation/templates/structures/iber/fortress.xml:6 #: simulation/templates/structures/kush/fortress.xml:10 #: simulation/templates/structures/mace/fortress.xml:10 #: simulation/templates/structures/rome/fortress.xml:6 msgid "Train Heroes. Garrison Soldiers for additional arrows." -msgstr "Sitiu unde s’exerciten Héroes. Intyenu de Mílites, tira mas sahettes." +msgstr "Sitiu unde s’exercitan Héroes. Intyenu de Mílites, tira mas saettas." #: simulation/templates/structures/brit/house.xml:9 #: simulation/templates/structures/gaul/house.xml:5 msgid "Tegia" msgstr "Tegia" #: simulation/templates/structures/brit/market.xml:12 #: simulation/templates/structures/gaul/market.xml:12 msgid "Magos" msgstr "Magos" #: simulation/templates/structures/brit/outpost.xml:5 #: simulation/templates/structures/gaul/outpost.xml:5 msgid "Antosolicon" msgstr "Antosolicon" #: simulation/templates/structures/brit/range.xml:5 #: simulation/templates/structures/gaul/range.xml:8 msgid "Budinadon" msgstr "Budinadon" #: simulation/templates/structures/brit/rotarymill.xml:5 msgid "Melonas" msgstr "Melonas" #: simulation/templates/structures/brit/stable.xml:11 #: simulation/templates/structures/gaul/stable.xml:11 msgid "Eposton" msgstr "Eposton" #: simulation/templates/structures/brit/storehouse.xml:8 #: simulation/templates/structures/gaul/storehouse.xml:8 msgid "Capanon" msgstr "Capanon" #: simulation/templates/structures/brit/temple.xml:18 #: simulation/templates/structures/gaul/temple.xml:18 msgid "Nemeton" msgstr "Nemeton" #: simulation/templates/structures/brit/wall_gate.xml:9 #: simulation/templates/structures/gaul/wall_gate.xml:9 msgid "Duoricos" msgstr "Duoricos" #: simulation/templates/structures/brit/wall_long.xml:9 #: simulation/templates/structures/brit/wall_medium.xml:9 #: simulation/templates/structures/brit/wall_short.xml:9 #: simulation/templates/structures/brit/wallset_stone.xml:5 #: simulation/templates/structures/gaul/wall_long.xml:9 #: simulation/templates/structures/gaul/wall_medium.xml:9 #: simulation/templates/structures/gaul/wall_short.xml:9 #: simulation/templates/structures/gaul/wallset_stone.xml:5 msgid "Rate" msgstr "Rate" #: simulation/templates/structures/brit/wonder.xml:9 msgid "Emain Macha" msgstr "Isamnion" #: simulation/templates/structures/cart/apartment.xml:23 msgid "Apartment Building" msgstr "Casa de vivienda" #: simulation/templates/structures/cart/apartment.xml:24 #: simulation/templates/structures/cart/house.xml:8 msgid "Bet" msgstr "Bet" #: simulation/templates/structures/cart/barracks.xml:12 msgid "Maḥanēt" msgstr "Maḥanēt" #: simulation/templates/structures/cart/civil_centre.xml:8 msgid "Merkāz" msgstr "Merkāz" #: simulation/templates/structures/cart/corral.xml:8 msgid "Rēfet" msgstr "Rēfet" #: simulation/templates/structures/cart/defense_tower.xml:9 #: simulation/templates/structures/cart/tower_artillery.xml:9 #: simulation/templates/structures/cart/tower_bolt.xml:9 #: simulation/templates/structures/cart/wall_tower.xml:12 msgid "Mijdil" msgstr "Mijdil" #: simulation/templates/structures/cart/dock.xml:17 msgid "Commercial Port" -msgstr "Pœrtu commercial" +msgstr "Puörtu commercial" #: simulation/templates/structures/cart/dock.xml:18 msgid "Namel" msgstr "Namel" #: simulation/templates/structures/cart/embassy.xml:19 msgid "Train Mercenaries and research Mercenary technologies." -msgstr "Sitiu unde s’exerciten Mercenarios & se disinvœlven téchniques mercenaries." +msgstr "Sitiu unde s’exercitan Mercenarios & se disinvuölven téchnicas mercenarias." #: simulation/templates/structures/cart/embassy_celtic.xml:17 msgid "Celtic Embassy" msgstr "Legación céltica" #: simulation/templates/structures/cart/embassy_celtic.xml:18 msgid "Train Celtic Mercenaries and research Mercenary technologies." -msgstr "Sitiu unde s’exerciten Mercenarios célticos & se disinvœlven téchniques mercenaries." +msgstr "Sitiu unde s’exercitan Mercenarios célticos & se disinvuölven téchnicas mercenarias." #: simulation/templates/structures/cart/embassy_iberian.xml:10 msgid "Iberian Embassy" msgstr "Legación íbera" #: simulation/templates/structures/cart/embassy_iberian.xml:11 msgid "Train Iberian Mercenaries and research Mercenary technologies." -msgstr "Sitiu unde s’exerciten Mercenarios íberos & se disinvœlven téchniques mercenaries." +msgstr "Sitiu unde s’exercitan Mercenarios íberos & se disinvuölven téchnicas mercenarias." #: simulation/templates/structures/cart/embassy_italic.xml:17 msgid "Italic Embassy" msgstr "Legación itálica" #: simulation/templates/structures/cart/embassy_italic.xml:18 msgid "Train Italic Mercenaries and research Mercenary technologies." -msgstr "Sitiu unde s’exerciten Mercenarios itálicos & se disinvœlven téchniques mercenaries." +msgstr "Sitiu unde s’exercitan Mercenarios itálicos & se disinvuölven téchnicas mercenarias." #: simulation/templates/structures/cart/farmstead.xml:8 msgid "Aḥuzāh" msgstr "Aḥuzāh" #: simulation/templates/structures/cart/field.xml:5 msgid "Šadd" msgstr "Šadd" #: simulation/templates/structures/cart/fortress.xml:9 msgid "Ḥamet" msgstr "Ḥamet" #: simulation/templates/structures/cart/market.xml:12 msgid "Šūq" msgstr "Šūq" #: simulation/templates/structures/cart/s_wall_long.xml:10 #: simulation/templates/structures/cart/s_wall_medium.xml:10 #: simulation/templates/structures/cart/s_wall_short.xml:10 #: simulation/templates/structures/cart/s_wall_tower.xml:10 #: simulation/templates/structures/cart/wallset_short.xml:5 msgid "Low Wall" msgstr "Circu" #: simulation/templates/structures/cart/s_wall_long.xml:11 #: simulation/templates/structures/cart/s_wall_medium.xml:11 #: simulation/templates/structures/cart/s_wall_short.xml:11 #: simulation/templates/structures/cart/s_wall_tower.xml:11 msgid "Stone Wall" msgstr "Cerca de piedra" #: simulation/templates/structures/cart/storehouse.xml:8 msgid "Maḥṣabah" msgstr "Maḥṣabah" #: simulation/templates/structures/cart/super_dock.xml:39 msgid "Naval Shipyard" msgstr "Cothon" #: simulation/templates/structures/cart/super_dock.xml:40 msgid "Cothon" msgstr "Kṓthōn" #: simulation/templates/structures/cart/super_dock.xml:41 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Acquire large " "tracts of territory. Territory root. Construct Warships and research " "technologies." -msgstr "Fhai-se a la veira l agua n terreno proprio, amigo ou neutral. Val p’afhitar ou inantar lhendes territoriales, construir Naves bélliques & disinvolver téchniques." +msgstr "Fhai-se a la veira l agua n terreno proprio, amigo ou neutral. Val p’afhitar ou inantar lhindes territoriales, construir Naves béllicas & disinvolver téchnicas." #: simulation/templates/structures/cart/super_dock.xml:43 msgid "Shipyard" msgstr "Cothon" #: simulation/templates/structures/cart/temple.xml:9 msgid "Maqdaš" msgstr "Maqdaš" #: simulation/templates/structures/cart/temple.xml:10 msgid "Train Healers and Champion Infantry and research healing technologies." -msgstr "Sitiu unde s’exerciten Sanantes & Pédites invictos & se disinvœlven téchniques médiques." +msgstr "Sitiu unde s’exercitan Sanantes & Pédites invictos & se disinvuölven téchnicas médicas." #: simulation/templates/structures/cart/tophet.xml:18 msgid "Sacrificial Temple" msgstr "Ara sacrificial" #: simulation/templates/structures/cart/tophet.xml:19 msgid "Tophet" msgstr "Topheth" #: simulation/templates/structures/cart/wall_gate.xml:9 msgid "Mijdil-šaʿar" msgstr "Mijdil-šaʿar" #: simulation/templates/structures/cart/wall_long.xml:9 #: simulation/templates/structures/cart/wall_medium.xml:9 #: simulation/templates/structures/cart/wall_short.xml:9 msgid "Homah" msgstr "Homah" #: simulation/templates/structures/cart/wallset_stone.xml:5 msgid "Jdar" msgstr "Jdar" #: simulation/templates/structures/cart/wonder.xml:9 msgid "Temple of Ba'al Hammon" msgstr "Morada l Baʿal Hammon" #: simulation/templates/structures/celt_hut.xml:20 msgid "Hut" msgstr "Curripu" #: simulation/templates/structures/celt_longhouse.xml:20 msgid "Longhouse" msgstr "Casa elhongada" #: simulation/templates/structures/column_doric.xml:11 #: simulation/templates/structures/column_doric_fallen.xml:11 #: simulation/templates/structures/column_doric_fallen_b.xml:11 msgid "Column" msgstr "Columna" #: simulation/templates/structures/column_doric.xml:12 msgid "Doric Column" msgstr "Columna dórica" #: simulation/templates/structures/column_doric_fallen.xml:12 #: simulation/templates/structures/column_doric_fallen_b.xml:12 msgid "Fallen Doric Column" -msgstr "Columna dórica cahida" +msgstr "Columna dórica caída" #: simulation/templates/structures/fence_long.xml:12 #: simulation/templates/structures/fence_short.xml:12 msgid "Fence" msgstr "Cierru" #: simulation/templates/structures/fence_long.xml:13 msgid "Long Wooden Fence" msgstr "Cierru lhongu" #: simulation/templates/structures/fence_short.xml:13 msgid "Short Wooden Fence" msgstr "Cierru curtiu" #: simulation/templates/structures/fence_stone.xml:12 #: simulation/templates/structures/fence_stone.xml:13 msgid "Stone Fence" msgstr "Muria de piedra" #: simulation/templates/structures/gaul/assembly.xml:27 msgid "Assembly of Princes" msgstr "Conseyo principal" #: simulation/templates/structures/gaul/assembly.xml:28 msgid "Remogantion" msgstr "Remogantion" #: simulation/templates/structures/gaul/assembly.xml:29 msgid "Train Champion Trumpeters and Heroes." -msgstr "Sitiu unde s’exerciten Carnucos invictos & Héroes." +msgstr "Sitiu unde s’exercitan Carnucos invictos & Héroes." #: simulation/templates/structures/gaul/barracks.xml:18 msgid "Coriosedlon" msgstr "Coriosedlon" #: simulation/templates/structures/gaul/civil_centre.xml:12 msgid "Lissos" msgstr "Lissos" #: simulation/templates/structures/gaul/rotarymill.xml:5 msgid "Brauon" msgstr "Brauon" #: simulation/templates/structures/gaul/tavern.xml:20 msgid "Tavern" msgstr "Tabierna" #: simulation/templates/structures/gaul/tavern.xml:21 msgid "Taberna" msgstr "Taberna" #: simulation/templates/structures/gaul/wonder.xml:9 msgid "Sanctuary of Corent" msgstr "Nemeton Aruernon" #: simulation/templates/structures/gaul/wonder.xml:10 msgid "Celicnon" msgstr "Celicnon" #: simulation/templates/structures/generic_field.xml:8 msgid "Wheat Field" msgstr "Eiru" #: simulation/templates/structures/hellenic_epic_temple.xml:23 msgid "Epic Temple" msgstr "Ciella virginal" #: simulation/templates/structures/hellenic_epic_temple.xml:24 msgid "Naos Parthenos" msgstr "Naós Parthénos" #: simulation/templates/structures/hellenic_epic_temple.xml:25 msgid "Garrison units to heal them at a quick rate." -msgstr "Intyena-lla d’unidades para saná-lles rápido." +msgstr "Intyena-lla d’unidades para saná-llas rápido." #: simulation/templates/structures/hellenic_propylaea.xml:20 msgid "Portico" msgstr "Propylea" #: simulation/templates/structures/hellenic_propylaea.xml:21 msgid "Propylaea" msgstr "Propýlaia" #: simulation/templates/structures/hellenic_stoa.xml:24 msgid "Hellenic Stoa" msgstr "Stoa hellénica" #: simulation/templates/structures/iber/barracks.xml:5 msgid "Kaserna" msgstr "Gudetse" #: simulation/templates/structures/iber/civil_centre.xml:8 msgid "Oppidum" msgstr "Ili" #: simulation/templates/structures/iber/corral.xml:8 msgid "Saroe" msgstr "Tegi" #: simulation/templates/structures/iber/defense_tower.xml:31 #: simulation/templates/structures/iber/wall_tower.xml:9 msgid "Dorre" msgstr "Zanitoki" #: simulation/templates/structures/iber/dock.xml:12 msgid "Kai" msgstr "Ontzigintz" #: simulation/templates/structures/iber/farmstead.xml:11 msgid "Baserri" msgstr "Basetse" #: simulation/templates/structures/iber/field.xml:5 msgid "Soro" msgstr "Alhor" #: simulation/templates/structures/iber/forge.xml:5 msgid "Harotz" msgstr "Sutegi" #: simulation/templates/structures/iber/fortress.xml:5 msgid "Castro" msgstr "Gothorgune" #: simulation/templates/structures/iber/house.xml:5 msgid "Etxe" msgstr "Etse" #: simulation/templates/structures/iber/market.xml:12 msgid "Arruga" msgstr "Saleloskunde" #: simulation/templates/structures/iber/monument.xml:31 msgid "Revered Monument" msgstr "Monumento sagrado" #: simulation/templates/structures/iber/monument.xml:32 msgid "Gur Oroigarri" msgstr "Gogoangarri" #: simulation/templates/structures/iber/monument.xml:9 #: simulation/templates/structures/iber/monument.xml:34 msgid "Monument" msgstr "Monumento" #: simulation/templates/structures/iber/storehouse.xml:5 msgid "Ola" msgstr "Onol" #: simulation/templates/structures/iber/temple.xml:12 msgid "Loki" msgstr "Gurtoki" #: simulation/templates/structures/iber/wall_gate.xml:9 msgid "Biko Sarbide" msgstr "Athe" #: simulation/templates/structures/iber/wall_long.xml:9 #: simulation/templates/structures/iber/wall_medium.xml:9 #: simulation/templates/structures/iber/wall_short.xml:9 #: simulation/templates/structures/iber/wallset_stone.xml:5 msgid "Zabal Horma" msgstr "Harhesi" #: simulation/templates/structures/iber/wonder.xml:9 msgid "Cancho Roano" msgstr "Amalurrenetse" #: simulation/templates/structures/ishtar_gate.xml:25 msgid "Ishtar Gate of Babylon" -msgstr "Pœrta d’Istar" +msgstr "Puörta d’Istar" #: simulation/templates/structures/ishtar_gate.xml:26 msgid "Territory root." -msgstr "Val p’afhitar lhendes territoriales." +msgstr "Val p’afhitar lhindes territoriales." #: simulation/templates/structures/kush/arsenal.xml:5 msgid "Pr-ỉwn n ms" msgstr "Pr-ỉwn n ms" #: simulation/templates/structures/kush/barracks.xml:9 msgid "pr-msʿyw" msgstr "pr-msʿyw" #: simulation/templates/structures/kush/camp_blemmye.xml:22 msgid "Blemmye Camp" msgstr "Campamento blemye" #: simulation/templates/structures/kush/camp_blemmye.xml:23 msgid "Train Blemmye Mercenaries." -msgstr "Sitiu unde s’exerciten Mercenarios blemyes." +msgstr "Sitiu unde s’exercitan Mercenarios blemyes." #: simulation/templates/structures/kush/camp_noba.xml:22 msgid "Noba Village" msgstr "Villar noba" #: simulation/templates/structures/kush/camp_noba.xml:23 msgid "Train Noba Mercenaries." -msgstr "Sitiu unde s’exerciten Mercenarios noba." +msgstr "Sitiu unde s’exercitan Mercenarios noba." #: simulation/templates/structures/kush/civil_centre.xml:9 msgid "Pr-nsw" msgstr "Pr-nsw" #: simulation/templates/structures/kush/corral.xml:9 msgid "ihy" msgstr "ihy" #: simulation/templates/structures/kush/defense_tower.xml:5 msgid "tsmt ʿȝ" msgstr "tsmt ʿȝ" #: simulation/templates/structures/kush/dock.xml:9 msgid "Mryt" msgstr "Mryt" #: simulation/templates/structures/kush/elephant_stable.xml:5 msgid "Ỉḥ Abu" msgstr "Ỉḥ Abu" #: simulation/templates/structures/kush/farmstead.xml:9 msgid "snwt" msgstr "snwt" #: simulation/templates/structures/kush/field.xml:5 msgid "sht" msgstr "sht" #: simulation/templates/structures/kush/forge.xml:5 msgid "hmw hʿy n rȝ-ʿ" msgstr "hmw hʿy n rȝ-ʿ" #: simulation/templates/structures/kush/fortress.xml:9 msgid "Htm" msgstr "Htm" #: simulation/templates/structures/kush/house.xml:5 msgid "Pr" msgstr "Pr" #: simulation/templates/structures/kush/market.xml:9 msgid "Pr-sbt" msgstr "Pr-sbt" #: simulation/templates/structures/kush/outpost.xml:5 msgid "trtr" msgstr "trtr" #: simulation/templates/structures/kush/pyramid_large.xml:26 msgid "Large Pyramid" msgstr "Pyrámide mayor" #: simulation/templates/structures/kush/pyramid_large.xml:27 msgid "mr ʿȝ" msgstr "mr ʿȝ" #: simulation/templates/structures/kush/pyramid_large.xml:29 #: simulation/templates/structures/kush/pyramid_small.xml:29 msgid "Pyramid" msgstr "Pyrámide" #: simulation/templates/structures/kush/pyramid_small.xml:26 msgid "Small Pyramid" msgstr "Pyrámide minor" #: simulation/templates/structures/kush/pyramid_small.xml:27 msgid "mr" msgstr "mr" #: simulation/templates/structures/kush/range.xml:8 msgid "Pr-Pdt" msgstr "Pr-Pdt" #: simulation/templates/structures/kush/sentry_tower.xml:5 msgid "tsmt" msgstr "tsmt" #: simulation/templates/structures/kush/shrine.xml:13 msgid "ḥwt-nṯr" msgstr "ḥwt-nṯr" #: simulation/templates/structures/kush/stable.xml:9 msgid "Ỉḥ Ssmt" msgstr "Ỉḥ Ssmt" #: simulation/templates/structures/kush/storehouse.xml:5 msgid "wdȝt" msgstr "wdȝt" #: simulation/templates/structures/kush/temple.xml:8 msgid "Temple of Apedemak" msgstr "Palacio d’Apedemaka" #: simulation/templates/structures/kush/temple.xml:9 msgid "Pr-ʿIprmk" msgstr "Pr-ʿIprmk" #: simulation/templates/structures/kush/temple.xml:10 msgid "" "Train Healers and Apedemak Champions and research healing technologies." -msgstr "Sitiu unde s’exerciten Sanantes & Custodes d’Apedemaka & se disinvœlven téchniques médiques." +msgstr "Sitiu unde s’exercitan Sanantes & Custodes d’Apedemaka & se disinvuölven téchnicas médicas." #: simulation/templates/structures/kush/temple.xml:11 msgid "TempleOfApedemak" msgstr "PalacioApedemaka" #: simulation/templates/structures/kush/temple_amun.xml:27 msgid "Grand Temple of Amun" msgstr "Palación d’Amani" #: simulation/templates/structures/kush/temple_amun.xml:28 msgid "Pr-ʿImn" msgstr "Pr-ʿImn" #: simulation/templates/structures/kush/temple_amun.xml:29 msgid "Train Amun Champions and Elite Healers. Research healing technologies." -msgstr "Sitiu unde s’exerciten Custodes d’Amani & Sanantes singulares & se disinvœlven téchniques médiques." +msgstr "Sitiu unde s’exercitan Custodes d’Amani & Sanantes singulares & se disinvuölven téchnicas médicas." #: simulation/templates/structures/kush/temple_amun.xml:31 msgid "TempleOfAmun" msgstr "PalaciónAmani" #: simulation/templates/structures/kush/wall_gate.xml:9 msgid "ʿryt" msgstr "ʿryt" #: simulation/templates/structures/kush/wall_long.xml:9 #: simulation/templates/structures/kush/wall_medium.xml:9 #: simulation/templates/structures/kush/wall_short.xml:9 #: simulation/templates/structures/kush/wallset_stone.xml:5 msgid "sbty" msgstr "sbty" #: simulation/templates/structures/kush/wall_tower.xml:9 msgid "sȝwt" msgstr "sȝwt" #: simulation/templates/structures/kush/wonder.xml:9 msgid "Mnw nht" msgstr "Mnw nht" #: simulation/templates/structures/mace/library.xml:5 #: simulation/templates/structures/ptol/library.xml:5 #: simulation/templates/structures/sele/library.xml:9 msgid "Bibliothēkē" msgstr "Bibliothḗkē" #: simulation/templates/structures/mace/wonder.xml:9 msgid "Hieron tou Dios tou Olympiou" msgstr "Hierón toû Diós toû Olympíou" #: simulation/templates/structures/maur/barracks.xml:15 msgid "Sainyavasa" msgstr "Sainyāvāsa" #: simulation/templates/structures/maur/civil_centre.xml:12 msgid "Rajadhanika" msgstr "Rājadhānikā" #: simulation/templates/structures/maur/corral.xml:8 msgid "Gotra" msgstr "Gotra" #: simulation/templates/structures/maur/defense_tower.xml:5 #: simulation/templates/structures/maur/tower_double.xml:20 msgid "Udarka" msgstr "Udarka" #: simulation/templates/structures/maur/dock.xml:9 msgid "Naukasthanaka" msgstr "Naukāsthānaka" #: simulation/templates/structures/maur/elephant_stable.xml:5 msgid "Vāraṇaśālā" msgstr "Vāraṇaśālā" #: simulation/templates/structures/maur/farmstead.xml:11 msgid "Kantu" msgstr "Kantu" #: simulation/templates/structures/maur/field.xml:5 msgid "Kshetra" msgstr "Kṣetra" #: simulation/templates/structures/maur/forge.xml:5 msgid "Lohakāra" msgstr "Lohakāra" #: simulation/templates/structures/maur/fortress.xml:5 msgid "Durg" msgstr "Durga" #: simulation/templates/structures/maur/house.xml:8 msgid "Griham" msgstr "Gṛha" #: simulation/templates/structures/maur/market.xml:12 msgid "Vipana" msgstr "Vipaṇa" #: simulation/templates/structures/maur/outpost.xml:5 msgid "Uparaksana" msgstr "Uparakṣaṇa" #: simulation/templates/structures/maur/palace.xml:19 #: simulation/templates/structures/maur/palace.xml:23 #: simulation/templates/structures/pers/apadana.xml:30 #: simulation/templates/structures/pers/tacara.xml:23 #: simulation/templates/structures/pers/tacara.xml:26 msgid "Palace" msgstr "Regia" #: simulation/templates/structures/maur/palace.xml:20 msgid "Harmya" msgstr "Harmya" #: simulation/templates/structures/maur/palace.xml:21 msgid "Territory root. Train Maiden Guards and Heroes." -msgstr "Val p’afhitar lhendes territoriales & exercitar Venenoses & Héroes." +msgstr "Val p’afhitar lhindes territoriales & exercitar Venenosas & Héroes." #: simulation/templates/structures/maur/pillar_ashoka.xml:32 msgid "Edict Pillar of Ashoka" msgstr "Pilar d’Áśoka" #: simulation/templates/structures/maur/pillar_ashoka.xml:33 msgid "Śāsana Stambha Aśokā" msgstr "Śāsana Stambha Aśokā" #: simulation/templates/structures/maur/pillar_ashoka.xml:9 #: simulation/templates/structures/maur/pillar_ashoka.xml:35 msgid "Pillar" msgstr "Pilar" #: simulation/templates/structures/maur/storehouse.xml:5 msgid "Khalla" msgstr "Khalla" #: simulation/templates/structures/maur/temple.xml:12 msgid "Devalaya" msgstr "Devālaya" #: simulation/templates/structures/maur/tower_double.xml:16 msgid "Rampart Tower" msgstr "Turreón" #: simulation/templates/structures/maur/tower_double.xml:18 msgid "" "Higher health tower with ramparts for up to 16 archers. Visibly garrisoned " "archers recieve a range and armor bonus. Only archers can garrison. Needs " "the murder holes tech to protect its foot." -msgstr "Torre de muitha vitalidade & spacio para 16 arqueiros. A los occupantes visibles augmenten-se-llis l algame & resistencia. Solo los arqueiros pœden occupá-llu. Precisa de “Mata-canes” para protege’ la sua base." +msgstr "Torre de muitha vitalidade & spacio para 16 arqueiros. A los occupantes visibles augmentan-se-llis l algame & resistencia. Solo los arqueiros puöden occupá-llu. Precisa de “Mata-canes” para protege’ la sua base." #: simulation/templates/structures/maur/wall_gate.xml:15 msgid "Dwara" msgstr "Dvāra" #: simulation/templates/structures/maur/wall_long.xml:15 #: simulation/templates/structures/maur/wall_medium.xml:15 #: simulation/templates/structures/maur/wall_short.xml:15 #: simulation/templates/structures/maur/wallset_stone.xml:5 msgid "Shilabanda" msgstr "Śilabanda" #: simulation/templates/structures/maur/wall_tower.xml:18 msgid "Puratta" msgstr "Purāṭṭa" #: simulation/templates/structures/maur/wonder.xml:9 msgid "Great Stupa" msgstr "Gran Stupa" #: simulation/templates/structures/mausoleum.xml:8 msgid "Mausoleum at Halicarnassus" msgstr "Mausoleo d’Halicarnassós" #: simulation/templates/structures/mausoleum.xml:9 msgid "Mausōleion" msgstr "Mausōleîon" #: simulation/templates/structures/merc_camp_egyptian.xml:6 #: simulation/templates/structures/ptol/mercenary_camp.xml:6 msgid "MercenaryCamp" msgstr "CampamentoMercenarios" #: simulation/templates/structures/merc_camp_egyptian.xml:28 msgid "Egyptian Mercenary Camp" msgstr "Campamento de mercenarios egypcios" #: simulation/templates/structures/merc_camp_egyptian.xml:29 #: simulation/templates/structures/ptol/mercenary_camp.xml:28 msgid "Stratopedeia Misthophorōn" msgstr "Stratopedeía Misthophórōn" #: simulation/templates/structures/merc_camp_egyptian.xml:31 msgid "Capture this structure to train mercenaries from Hellenistic Egypt." msgstr "Apodera-te del campamento para exercitar mercenarios del Egypto hellenístico." #: simulation/templates/structures/obelisk.xml:11 msgid "Obelisk" msgstr "Obeliscu" #: simulation/templates/structures/obelisk.xml:12 msgid "Egyptian Obelisk" msgstr "Obeliscu egypciu" #: simulation/templates/structures/palisades_fort.xml:9 msgid "Wooden Tower" msgstr "Torre de madeira" #: simulation/templates/structures/palisades_gate.xml:20 msgid "Palisade Gate" -msgstr "Pœrta de madeira" +msgstr "Puörta de madeira" #: simulation/templates/structures/palisades_gate.xml:22 #: simulation/templates/structures/palisades_long.xml:31 msgid "Allow units access through Palisades. Can be locked to prevent access." -msgstr "Permitte a les unidades trespassar varganales. Pœde peslhá-se para torga’ la intrada." +msgstr "Permitte a las unidades traspassar varganales. Puöde peslhá-se para torga’ la intrada." #: simulation/templates/structures/palisades_long.xml:17 msgid "Can be converted into a Palisade Gate." -msgstr "Pœde camudá-se n Pœrta de madeira." +msgstr "Puöde commudá-se n Puörta de madeira." #: simulation/templates/structures/palisades_spike_angle.xml:17 msgid "Angle Spike" msgstr "Puha angular" #: simulation/templates/structures/palisades_spikes_small.xml:17 msgid "Small Spikes" -msgstr "Puhines" +msgstr "Puyinas" #: simulation/templates/structures/palisades_spikes_tall.xml:17 msgid "Tall Spikes" -msgstr "Puhones" +msgstr "Puyonas" #: simulation/templates/structures/palisades_watchtower.xml:14 msgid "Watchtower" msgstr "Visu" #: simulation/templates/structures/pers/apadana.xml:26 msgid "Throne Hall" msgstr "Apadana" #: simulation/templates/structures/pers/apadana.xml:27 msgid "Apadāna" msgstr "Apadāna" #: simulation/templates/structures/pers/apadana.xml:28 #: simulation/templates/structures/spart/syssiton.xml:25 msgid "Train Champions and Heroes." -msgstr "Sitiu unde s’exerciten Invictos & Héroes." +msgstr "Sitiu unde s’exercitan Invictos & Héroes." #: simulation/templates/structures/pers/apartment_block.xml:12 msgid "Apartment Block" msgstr "Ínsula" #: simulation/templates/structures/pers/barracks.xml:5 msgid "Padgan" msgstr "Padgan" #: simulation/templates/structures/pers/civil_centre.xml:8 msgid "Provincial Governor" msgstr "Sátrape" #: simulation/templates/structures/pers/civil_centre.xml:9 msgid "Xšaçapāvan" msgstr "Xšaçapāvan" #: simulation/templates/structures/pers/corral.xml:11 msgid "Gaiāšta" msgstr "Gaiāšta" #: simulation/templates/structures/pers/defense_tower.xml:5 #: simulation/templates/structures/pers/tower_babylon.xml:5 #: simulation/templates/structures/pers/wall_tower.xml:9 msgid "Pāyaud" msgstr "Pāyaud" #: simulation/templates/structures/pers/dock.xml:12 msgid "Nāvašta" msgstr "Nāvašta" #: simulation/templates/structures/pers/farmstead.xml:8 msgid "Kaštašta" msgstr "Kaštašta" #: simulation/templates/structures/pers/field.xml:5 msgid "Kaštrya" msgstr "Kaštrya" #: simulation/templates/structures/pers/forge.xml:5 msgid "Arštišta" msgstr "Arštišta" #: simulation/templates/structures/pers/fortress.xml:5 msgid "Didā" msgstr "Didā" #: simulation/templates/structures/pers/hall.xml:23 msgid "Gate of All Nations" -msgstr "Pœrta de tódolos países" +msgstr "Puörta de tódolos países" #: simulation/templates/structures/pers/hall.xml:24 msgid "Duvarθi Visadahyu" msgstr "Duvarθi Visadahyu" #: simulation/templates/structures/pers/hall.xml:25 msgid "Hall" msgstr "Adrio" #: simulation/templates/structures/pers/house.xml:8 msgid "Huvādā" msgstr "Huvādā" #: simulation/templates/structures/pers/house_b.xml:12 #: simulation/templates/structures/pers/inn.xml:12 msgid "Inn" msgstr "Pousada" #: simulation/templates/structures/pers/market.xml:12 msgid "Ardatašta" msgstr "Ardatašta" #: simulation/templates/structures/pers/outpost.xml:5 msgid "Didebani" msgstr "Didebani" #: simulation/templates/structures/pers/stable.xml:9 msgid "Paraspa" msgstr "Paraspa" #: simulation/templates/structures/pers/storehouse.xml:5 msgid "Asiyah" msgstr "Asiyah" #: simulation/templates/structures/pers/tacara.xml:24 msgid "Taçara" msgstr "Taçara" #: simulation/templates/structures/pers/temple.xml:12 msgid "Āyadanam" msgstr "Āyadanam" #: simulation/templates/structures/pers/wall_gate.xml:9 msgid "Duvarθiš" msgstr "Duvarθiš" #: simulation/templates/structures/pers/wall_long.xml:9 #: simulation/templates/structures/pers/wall_medium.xml:9 #: simulation/templates/structures/pers/wall_short.xml:9 #: simulation/templates/structures/pers/wallset_stone.xml:5 msgid "Para" msgstr "Para" #: simulation/templates/structures/pers/warehouse.xml:12 msgid "Warehouse" msgstr "Hambara" #: simulation/templates/structures/pers/wonder.xml:9 msgid "Hanging Gardens of Babylon" -msgstr "Hœrtos Pénsiles de Babylonia" +msgstr "Huörtos Pénsiles de Babylonia" #: simulation/templates/structures/ptol/elephant_stable.xml:5 #: simulation/templates/structures/sele/elephant_stable.xml:5 msgid "Stathmos tōn Elepantōn" msgstr "Stathmós tôn Elephántōn" #: simulation/templates/structures/ptol/lighthouse.xml:25 #: simulation/templates/structures/ptol/lighthouse.xml:29 msgid "Lighthouse" msgstr "Pharu" #: simulation/templates/structures/ptol/lighthouse.xml:26 msgid "Pharos" msgstr "Pháros" #: simulation/templates/structures/ptol/lighthouse.xml:27 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Very large " "vision range." -msgstr "Fhai-se a la veira l agua n terreno proprio, amigo ou neutral. Tien un ampliu radiu visual." +msgstr "Fhai-se a la veira l agua n terreno proprio, amigo ou neutral. Tien un amplu radiu visual." #: simulation/templates/structures/ptol/mercenary_camp.xml:27 msgid "Mercenary Camp" msgstr "Campamento de mercenarios" #: simulation/templates/structures/ptol/mercenary_camp.xml:30 msgid "" "Cheap Barracks-like structure that is buildable in neutral territory, but " "casts no territory influence. Train Mercenaries." -msgstr "Barraca barata que pœde lhevantá-se n campu neutral, mas que nun inflúi nes lhendes territoriales. Val para exercitar Mercenarios." +msgstr "Barraca barata que puöde lhevantá-se n campu neutral, mas que nun inflúi nas lhindes territoriales. Val para exercitar Mercenarios." #: simulation/templates/structures/ptol/military_colony.xml:9 #: simulation/templates/structures/sele/military_colony.xml:9 msgid "Klērouchia" msgstr "Klērouchía" #: simulation/templates/structures/ptol/tower_artillery.xml:9 msgid "mktr-n-ḏw" msgstr "mktr-n-ḏw" #: simulation/templates/structures/ptol/wonder.xml:9 msgid "Hieron tou Hōrou" msgstr "Hierón toû Hṓrou" #: simulation/templates/structures/rome/amphitheater_pompeii.xml:6 msgid "Amphitheātrum" msgstr "Amphitheātrum" #: simulation/templates/structures/rome/arch.xml:22 msgid "Triumphal Arch" msgstr "Arcu triumphal" #: simulation/templates/structures/rome/arch.xml:23 msgid "Arcus Triumphālis" msgstr "Arcus Triumphālis" #: simulation/templates/structures/rome/arch.xml:24 msgid "TriumphalArch" msgstr "ArcuTriumphal" #: simulation/templates/structures/rome/army_camp.xml:72 msgid "Army Camp" msgstr "Campamento militar" #: simulation/templates/structures/rome/army_camp.xml:73 msgid "Castra" msgstr "Castra" #: simulation/templates/structures/rome/army_camp.xml:74 msgid "" "Build in neutral or enemy territory. Train Advanced Melee Infantry. " "Construct Rams. Garrison Soldiers for additional arrows." -msgstr "Lhevanta-se n terreno neutral ou inimigo. Val para exercitar Pédites combattientes provectos & construir Arietes. Intyenu de Mílites, tira mas sahettes." +msgstr "Lhevanta-se n terreno neutral ou inimigo. Val para exercitar Pédites combattientes provectos & construir Arietes. Intyenu de Mílites, tira mas saettas." #: simulation/templates/structures/rome/army_camp.xml:37 #: simulation/templates/structures/rome/army_camp.xml:76 msgid "ArmyCamp" msgstr "CampamentoMilitar" #: simulation/templates/structures/rome/arsenal.xml:5 msgid "Ballistārium" msgstr "Officīna" #: simulation/templates/structures/rome/barracks.xml:12 msgid "Castrum" msgstr "Castrum" #: simulation/templates/structures/rome/civil_centre.xml:12 msgid "Forum" msgstr "Forum" #: simulation/templates/structures/rome/corral.xml:8 msgid "Saeptum" msgstr "Saeptum" #: simulation/templates/structures/rome/defense_tower.xml:9 #: simulation/templates/structures/rome/tower_artillery.xml:9 #: simulation/templates/structures/rome/tower_bolt.xml:9 msgid "Turris Laterīcia" msgstr "Turris Lapidea" #: simulation/templates/structures/rome/dock.xml:12 msgid "Portus" msgstr "Portus" #: simulation/templates/structures/rome/farmstead.xml:8 msgid "Vīlla" msgstr "Horreum" #: simulation/templates/structures/rome/field.xml:5 msgid "Ager" msgstr "Ager" #: simulation/templates/structures/rome/forge.xml:5 msgid "Armāmentārium" msgstr "Armāmentārium" #: simulation/templates/structures/rome/fortress.xml:5 msgid "Castellum" msgstr "Castellum" #: simulation/templates/structures/rome/house.xml:5 msgid "Domus" msgstr "Domus" #: simulation/templates/structures/rome/market.xml:12 msgid "Mercātus" msgstr "Mercātus" #: simulation/templates/structures/rome/outpost.xml:5 msgid "Vigilārium" msgstr "Specula" #: simulation/templates/structures/rome/sentry_tower.xml:5 msgid "Turris Līgnea" msgstr "Uigilārium" #: simulation/templates/structures/rome/siege_wall_gate.xml:22 msgid "Siege Wall Gate" -msgstr "Pœrta circumvallar" +msgstr "Puörta circumvallar" #: simulation/templates/structures/rome/siege_wall_gate.xml:23 msgid "Porta Circummūnītiōnis" msgstr "Porta Circumuallātiōnis" #: simulation/templates/structures/rome/siege_wall_gate.xml:24 #: simulation/templates/structures/rome/siege_wall_long.xml:25 #: simulation/templates/structures/rome/siege_wall_medium.xml:25 #: simulation/templates/structures/rome/siege_wall_short.xml:25 #: simulation/templates/structures/rome/siege_wall_tower.xml:29 #: simulation/templates/structures/rome/wallset_siege.xml:9 msgid "SiegeWall" msgstr "Circumvallación" #: simulation/templates/structures/rome/siege_wall_long.xml:23 #: simulation/templates/structures/rome/siege_wall_medium.xml:23 #: simulation/templates/structures/rome/siege_wall_short.xml:23 #: simulation/templates/structures/rome/wallset_siege.xml:5 msgid "Siege Wall" msgstr "Circumvallación" #: simulation/templates/structures/rome/siege_wall_long.xml:24 #: simulation/templates/structures/rome/siege_wall_medium.xml:24 #: simulation/templates/structures/rome/siege_wall_short.xml:24 #: simulation/templates/structures/rome/wallset_siege.xml:6 msgid "Mūrus Circummūnītiōnis" msgstr "Circumuallātiō" #: simulation/templates/structures/rome/siege_wall_tower.xml:26 msgid "Siege Wall Tower" msgstr "Torre circumvallar" #: simulation/templates/structures/rome/siege_wall_tower.xml:27 msgid "Turris Circummūnītiōnis" msgstr "Turris Circumuallātiōnis" #: simulation/templates/structures/rome/stable.xml:5 msgid "Equīle" msgstr "Equīle" #: simulation/templates/structures/rome/storehouse.xml:8 msgid "Receptāculum" msgstr "Receptāculum" #: simulation/templates/structures/rome/temple.xml:9 msgid "Aedēs" msgstr "Aedēs" #: simulation/templates/structures/rome/temple_mars.xml:12 msgid "Temple of Mars" msgstr "Templo de Marte" #: simulation/templates/structures/rome/temple_mars.xml:13 msgid "Aedēs Mārtiālis" msgstr "Aedēs Mārtis" #: simulation/templates/structures/rome/temple_mars.xml:14 msgid "TempleOfMars" msgstr "TemploMarte" #: simulation/templates/structures/rome/temple_vesta.xml:18 msgid "Temple of Vesta" msgstr "Templo de Vesta" #: simulation/templates/structures/rome/temple_vesta.xml:19 msgid "Aedēs Vestālis" msgstr "Aedēs Uestae" #: simulation/templates/structures/rome/temple_vesta.xml:21 msgid "TempleOfVesta" msgstr "TemploVesta" #: simulation/templates/structures/rome/tent.xml:25 msgid "Tabernāculum" msgstr "Tabernāculum" #: simulation/templates/structures/rome/tent.xml:27 msgid "A temporary shelter for soldiers." -msgstr "Un ablhugu temporal pa los mílites." +msgstr "Un ablugu temporal pa los mílites." #: simulation/templates/structures/rome/wall_gate.xml:9 msgid "Porta" msgstr "Porta" #: simulation/templates/structures/rome/wall_long.xml:9 #: simulation/templates/structures/rome/wall_medium.xml:9 #: simulation/templates/structures/rome/wall_short.xml:9 #: simulation/templates/structures/rome/wallset_stone.xml:5 msgid "Moenia" msgstr "Moenia" #: simulation/templates/structures/rome/wall_tower.xml:9 msgid "Turris Lapidea" msgstr "Prōpugnāculum Moenium" #: simulation/templates/structures/rome/wallset_siege.xml:7 msgid "Wall off an area. Build in own, neutral, or enemy territory." msgstr "Val para circar terrenos. Lhevanta-se n campu propriu, neutral ou inimigu." #: simulation/templates/structures/rome/wonder.xml:9 msgid "Aedēs Iovis Optimi Maximi" msgstr "Aedēs Iouis Optimī Maximī" #: simulation/templates/structures/sele/wonder.xml:9 msgid "Hieron tou Apollōnos Pythiou" msgstr "Hierón toû Apóllōnos Pythíou" #: simulation/templates/structures/sele_colonnade.xml:11 msgid "Colonnade" msgstr "Columnata" #: simulation/templates/structures/sele_colonnade.xml:12 msgid "Corinthian Colonnade" msgstr "Columnata corinthia" #: simulation/templates/structures/shrine_egyptian.xml:5 msgid "Sanctuary Kiosk" msgstr "Sanctuario" #: simulation/templates/structures/shrine_italian.xml:9 msgid "Temple of Healing" msgstr "Templo de la sanidade" #: simulation/templates/structures/shrine_italian.xml:10 msgid "Aedēs Sanitatem" msgstr "Aedēs Sanitatis" #: simulation/templates/structures/kush/shrine.xml:12 #: simulation/templates/structures/shrine_kushite.xml:5 msgid "Shrine" msgstr "Sanctuario" #: simulation/templates/structures/spart/gerousia.xml:22 msgid "Spartan Senate" msgstr "Gerusia" #: simulation/templates/structures/spart/gerousia.xml:23 msgid "Gerousia" msgstr "Gerousía" #: simulation/templates/structures/spart/gerousia.xml:24 msgid "Train Heroes." -msgstr "Sitiu unde s’exerciten Héroes." +msgstr "Sitiu unde s’exercitan Héroes." #: simulation/templates/structures/spart/syssiton.xml:23 msgid "Military Mess Hall" msgstr "Comedor militar" #: simulation/templates/structures/spart/syssiton.xml:24 msgid "Syssition" msgstr "Syssítion" #: simulation/templates/structures/spart/syssiton.xml:27 msgid "Syssiton" msgstr "Syssítion" #: simulation/templates/structures/spart/wonder.xml:9 msgid "Hieron tēs Artemidos Orthias" msgstr "Hierón tês Artémidos Orthías" #: simulation/templates/structures/stall_big.xml:11 msgid "Big stall" -msgstr "Pœstu grande" +msgstr "Puöstu grande" #: simulation/templates/structures/stall_med.xml:11 msgid "Medium stall" -msgstr "Pœstu medianu" +msgstr "Puöstu medianu" #: simulation/templates/structures/stall_small_a.xml:11 #: simulation/templates/structures/stall_small_b.xml:11 msgid "Small stall" -msgstr "Pœstu pequenhu" +msgstr "Puöstu pequenhu" #: simulation/templates/structures/stonehenge.xml:8 msgid "Stonehenge" msgstr "Corru antiguu" #: simulation/templates/structures/table_rectangle.xml:11 #: simulation/templates/structures/table_square.xml:11 msgid "Table" msgstr "Mesa" #: simulation/templates/structures/table_rectangle.xml:12 msgid "Rectangle Table" msgstr "Mesa rectangular" #: simulation/templates/structures/table_square.xml:12 msgid "Square Table" msgstr "Mesa quadrada" #: simulation/templates/structures/tent_desert.xml:35 msgid "Desert Army Tent" msgstr "Tienda desértica" #: simulation/templates/structures/rome/tent.xml:24 #: simulation/templates/structures/tent_desert.xml:36 #: simulation/templates/structures/tent_desert.xml:38 #: simulation/templates/structures/tent_mace.xml:36 #: simulation/templates/structures/tent_mace.xml:38 #: simulation/templates/structures/tent_rome.xml:36 #: simulation/templates/structures/tent_rome.xml:38 msgid "Tent" msgstr "Tienda" #: simulation/templates/structures/tent_desert.xml:39 #: simulation/templates/structures/tent_mace.xml:39 #: simulation/templates/structures/tent_rome.xml:39 msgid "A temporary shelter for soldiers. +5 population bonus." -msgstr "Un ablhugu temporal pa los mílites. Teitho poblracional: +5." +msgstr "Un ablugu temporal pa los mílites. Teitho poblacional: +5." #: simulation/templates/structures/tent_mace.xml:35 msgid "Macedonian Army Tent" msgstr "Tienda macedónica" #: simulation/templates/structures/tent_rome.xml:35 msgid "Roman Army Tent" msgstr "Tienda romana" #: simulation/templates/structures/trading_post_celtic.xml:9 msgid "Celtic Tavern" msgstr "Tabierna céltica" #: simulation/templates/structures/trading_post_desert.xml:9 msgid "Desert Bazaar" msgstr "Vahatsárana" #: simulation/templates/structures/uffington_horse.xml:10 msgid "Uffington White Horse" msgstr "Burru pilican" #: simulation/templates/template_structure_civic.xml:5 msgid "Civic Structure" msgstr "Construcción cívica" #: simulation/templates/template_structure_civic.xml:6 msgid "Civic" msgstr "Cívicu/a" #: simulation/templates/structures/rome/army_camp.xml:5 #: simulation/templates/template_structure_civic_civil_centre.xml:11 #: simulation/templates/template_structure_defensive_tower.xml:5 #: simulation/templates/template_structure_military_fortress.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bow" msgstr "Arcu" #: simulation/templates/template_structure_civic_civil_centre.xml:75 msgid "Civic Center" msgstr "Foro" #: simulation/templates/template_structure_civic_civil_centre.xml:77 msgid "" "Build in own or neutral territory. Acquire large tracts of territory. " "Territory root. Train Citizens and research technologies. Garrison Soldiers " "for additional arrows." -msgstr "Lhevanta-se n terreno proprio ou neutral. Val p'afhitar ou inantar lhendes territoriales, exercitar Cives & disinvolver téchniques. Intyenu de Mílites, tira mas sahettes." +msgstr "Lhevanta-se n terreno proprio ou neutral. Val p'afhitar ou inantar lhindes territoriales, exercitar Cives & disinvolver téchnicas. Intyenu de Mílites, tira mas saettas." #: simulation/templates/template_structure_civic_civil_centre.xml:42 #: simulation/templates/template_structure_civic_civil_centre.xml:79 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:10 msgid "CivilCentre" msgstr "Foro" #: simulation/templates/template_structure_civic_civil_centre.xml:79 #: simulation/templates/template_structure_defensive.xml:5 #: simulation/templates/template_structure_military_fortress.xml:69 msgid "Defensive" msgstr "Defensivu/a" #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:27 msgid "Military Colony" msgstr "Colonia militar" #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:29 msgid "Colony" msgstr "Colonia" #: simulation/templates/structures/pers/house_a.xml:12 #: simulation/templates/template_structure_civic_house.xml:26 #: simulation/templates/template_structure_civic_house.xml:28 msgid "House" msgstr "Casa" #: simulation/templates/template_structure_civic_house.xml:28 #: simulation/templates/template_structure_economic_farmstead.xml:30 #: simulation/templates/template_structure_economic_storehouse.xml:28 #: simulation/templates/template_structure_military_barracks.xml:29 #: simulation/templates/template_structure_military_dock.xml:27 #: simulation/templates/template_structure_military_range.xml:25 #: simulation/templates/template_structure_military_stable.xml:29 #: simulation/templates/template_structure_resource_corral.xml:21 msgid "Village" msgstr "Rural" #: simulation/templates/structures/athen/royal_stoa.xml:5 #: simulation/templates/structures/hellenic_stoa.xml:23 #: simulation/templates/structures/mace/royal_stoa.xml:5 #: simulation/templates/structures/spart/royal_stoa.xml:12 #: simulation/templates/template_structure_civic_stoa.xml:27 #: simulation/templates/template_structure_civic_stoa.xml:30 msgid "Stoa" msgstr "Stoa" #: simulation/templates/structures/cart/apartment.xml:26 #: simulation/templates/structures/gaul/tavern.xml:22 #: simulation/templates/structures/iber/monument.xml:34 #: simulation/templates/structures/kush/pyramid_small.xml:29 #: simulation/templates/structures/maur/elephant_stable.xml:8 #: simulation/templates/template_structure_civic_stoa.xml:30 #: simulation/templates/template_structure_civic_temple.xml:32 #: simulation/templates/template_structure_economic_market.xml:28 #: simulation/templates/template_structure_military_embassy.xml:24 #: simulation/templates/template_structure_military_forge.xml:26 msgid "Town" msgstr "Oppidanu/a" #: simulation/templates/template_structure_civic_temple.xml:29 #: simulation/templates/template_structure_civic_temple.xml:32 msgid "Temple" msgstr "Templo" #: simulation/templates/template_structure_civic_temple.xml:31 msgid "Train Healers and research healing technologies." -msgstr "Sitiu unde s’exerciten Sanantes & se disinvœlven téchniques médiques." +msgstr "Sitiu unde s’exercitan Sanantes & se disinvuölven téchnicas médicas." #: simulation/templates/template_structure_defensive.xml:4 msgid "Defensive Structure" msgstr "Construcción defensiva" #: simulation/templates/structures/palisades_outpost.xml:17 #: simulation/templates/template_structure_defensive_outpost.xml:9 #: simulation/templates/template_structure_defensive_outpost.xml:28 #: simulation/templates/template_structure_defensive_outpost.xml:31 msgid "Outpost" msgstr "Miradorio" #: simulation/templates/template_structure_defensive_outpost.xml:30 msgid "Build in own or neutral territory." msgstr "Lhevanta-se n terreno proprio ou neutral." #: simulation/templates/structures/wallset_palisade.xml:4 #: simulation/templates/structures/wallset_palisade.xml:6 #: simulation/templates/template_structure_defensive_palisade.xml:13 #: simulation/templates/template_structure_defensive_palisade.xml:16 msgid "Palisade" msgstr "Varganal" #: simulation/templates/structures/wallset_palisade.xml:5 #: simulation/templates/template_structure_defensive_palisade.xml:15 msgid "Wall off an area. Build in own or neutral territory." msgstr "Val para circar terrenos. Lhevanta-se n campu propriu ou neutral." #: simulation/templates/template_structure_defensive_tower.xml:36 #: simulation/templates/template_structure_defensive_tower.xml:52 #: simulation/templates/template_structure_defensive_tower.xml:53 msgid "Tower" msgstr "Torre" #: simulation/templates/template_structure_defensive_tower_artillery.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Stone" msgstr "Piedra" #: simulation/templates/template_structure_defensive_tower_artillery.xml:50 msgid "Artillery Tower" msgstr "Catapulteiro" #: simulation/templates/template_structure_defensive_tower_artillery.xml:52 msgid "ArtilleryTower" msgstr "Catapulteiro" #: simulation/templates/template_structure_defensive_tower_bolt.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bolt" -msgstr "Sahetta" +msgstr "Saetta" #: simulation/templates/template_structure_defensive_tower_bolt.xml:47 msgid "Bolt Tower" msgstr "Scorpioneiro" #: simulation/templates/template_structure_defensive_tower_bolt.xml:49 msgid "BoltTower" msgstr "Scorpioneiro" #: simulation/templates/template_structure_defensive_tower_sentry.xml:28 msgid "Sentry Tower" msgstr "Veladeiro" #: simulation/templates/template_structure_defensive_tower_sentry.xml:30 #: simulation/templates/template_structure_defensive_tower_stone.xml:28 msgid "" "Garrison Infantry for additional arrows. Needs the “Murder Holes” technology" " to protect its foot." -msgstr "Intyeno de Pédites, tira mas sahettes. Precisa de “Mata-canes” para protege’ la sua base." +msgstr "Intyeno de Pédites, tira mas saettas. Precisa de “Mata-canes” para protege’ la sua base." #: simulation/templates/template_structure_defensive_tower_sentry.xml:31 msgid "SentryTower" msgstr "Veladeiro" #: simulation/templates/template_structure_defensive_tower_sentry.xml:54 msgid "Reinforce with stone and upgrade to a defense tower." -msgstr "Pœde refhorciá-se & innová-se camudando-se n Torre de piedra." +msgstr "Puöde refhorciá-se & innová-se commudando-se n Torre de piedra." #: simulation/templates/template_structure_defensive_tower_stone.xml:26 msgid "Stone Tower" msgstr "Torre de piedra" #: simulation/templates/template_structure_defensive_tower_stone.xml:29 msgid "StoneTower" msgstr "TorrePiedra" #: simulation/templates/template_structure_defensive_wall.xml:12 #: simulation/templates/template_structure_defensive_wall.xml:15 msgid "Wall" msgstr "Cerca" #: simulation/templates/template_structure_defensive_wall.xml:14 msgid "Wall off your town for a stout defense." msgstr "Cerca l assentamiento para refhorcia’ la tua defensa." #: simulation/templates/structures/palisades_gate.xml:23 #: simulation/templates/template_structure_defensive_wall_gate.xml:22 #: simulation/templates/template_structure_defensive_wall_gate.xml:25 msgid "Gate" -msgstr "Pœrta" +msgstr "Puörta" #: simulation/templates/template_structure_defensive_wall_gate.xml:24 #: simulation/templates/template_structure_defensive_wall_long.xml:26 msgid "Allow units access through Walls. Can be locked to prevent access." -msgstr "Permitte a les unidades trespassar cerques. Pœde peslhá-se para torga’ la intrada." +msgstr "Permitte a las unidades traspassar cercas. Puöde peslhá-se para torga’ la intrada." #: simulation/templates/template_structure_defensive_wall_long.xml:17 msgid "Can be converted into a Gate." -msgstr "Pœde camudá-se n Pœrta." +msgstr "Puöde commudá-se n Puörta." #: simulation/templates/template_structure_defensive_wall_tower.xml:22 msgid "Wall Turret" msgstr "Turreta" #: simulation/templates/template_structure_economic.xml:4 msgid "Economic Structure" msgstr "Construcción económica" #: simulation/templates/template_structure_economic.xml:5 #: simulation/templates/template_structure_military_dock.xml:27 #: simulation/templates/template_structure_resource_corral.xml:21 msgid "Economic" msgstr "Económicu/a" #: simulation/templates/template_structure_economic_farmstead.xml:26 #: simulation/templates/template_structure_economic_farmstead.xml:30 msgid "Farmstead" msgstr "Hórreo" #: simulation/templates/template_structure_economic_farmstead.xml:28 msgid "Research food gathering technologies." -msgstr "Sitiu unde se disinvœlven téchniques de caça & colleitha." +msgstr "Sitiu unde se disinvuölven téchnicas de caça & colleitha." #: simulation/templates/template_structure_economic_market.xml:24 #: simulation/templates/template_structure_economic_market.xml:28 msgid "Market" msgstr "Mercadu" #: simulation/templates/template_structure_economic_market.xml:26 msgid "" "Barter resources. Establish trade routes. Train Traders and research trade " "and barter technologies." -msgstr "Sitiu unde s’intrœquen recursos. Val p’afhitar víes commerciales, exercitar commerciantes & disinvolver téchniques commerciales." +msgstr "Sitiu unde s’intruöcan recursos. Val p’afhitar vías commerciales, exercitar commerciantes & disinvolver téchnicas commerciales." #: simulation/templates/template_structure_economic_market.xml:28 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Trade" msgstr "Commercial" #: simulation/templates/template_structure_economic_storehouse.xml:24 #: simulation/templates/template_structure_economic_storehouse.xml:28 msgid "Storehouse" msgstr "Bodega" #: simulation/templates/template_structure_economic_storehouse.xml:26 msgid "Research gathering technologies." -msgstr "Sitiu unde se disinvœlven téchniques de corta & extracción." +msgstr "Sitiu unde se disinvuölven téchnicas de corta & extracción." #: simulation/templates/template_structure_military.xml:10 msgid "Military Structure" msgstr "Construcción militar" #: simulation/templates/template_structure_military.xml:12 msgid "Military" msgstr "Militar" #: simulation/templates/template_structure_military_arsenal.xml:25 #: simulation/templates/template_structure_military_arsenal.xml:28 msgid "Arsenal" msgstr "Officina mechánica" #: simulation/templates/template_structure_military_arsenal.xml:27 msgid "" "Train Champion Infantry Crossbowmen, construct Siege Engines, and research " "Siege Engine technologies." -msgstr "Sitiu unde s’exerciten Pédites manuballistarios invictos, se constrúin Máchines bélliques & se disinvœlven téchniques mechániques." +msgstr "Sitiu unde s’exercitan Pédites manuballistarios invictos, se constrúin Máchinas béllicas & se disinvuölven téchnicas mechánicas." #: simulation/templates/structures/gaul/assembly.xml:31 #: simulation/templates/structures/kush/pyramid_large.xml:29 #: simulation/templates/structures/kush/temple_amun.xml:31 #: simulation/templates/structures/rome/army_camp.xml:76 #: simulation/templates/structures/rome/temple_mars.xml:14 #: simulation/templates/template_structure_military_arsenal.xml:28 #: simulation/templates/template_structure_military_elephant_stable.xml:29 #: simulation/templates/template_structure_special.xml:20 #: simulation/templates/template_structure_wonder.xml:41 msgid "City" msgstr "Urbanu/a" #: simulation/templates/template_structure_military_barracks.xml:26 #: simulation/templates/template_structure_military_barracks.xml:29 msgid "Barracks" msgstr "Castro" #: simulation/templates/template_structure_military_barracks.xml:28 msgid "Train Infantry and research Infantry technologies." -msgstr "Sitiu unde s’exerciten Pédites & se disinvœlven téchniques pedestres." +msgstr "Sitiu unde s’exercitan Pédites & se disinvuölven téchnicas pedestres." #: simulation/templates/template_structure_military_dock.xml:24 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Dock" -msgstr "Pœrtu" +msgstr "Puörtu" #: simulation/templates/template_structure_military_dock.xml:26 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Establish trade" " routes. Construct Ships and research Ship technologies." -msgstr "Fhai-se a la veira l agua en terreno proprio, amigo ou neutral. Val p’afhitar víes commerciales, construir Barcos & disinvolver téchniques navales." +msgstr "Fhai-se a la veira l agua n terreno proprio, amigo ou neutral. Val p’afhitar vías commerciales, construir Barcos & disinvolver téchnicas navales." #: simulation/templates/structures/brit/crannog.xml:17 #: simulation/templates/structures/cart/super_dock.xml:43 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Naval" msgstr "Naval" #: simulation/templates/template_structure_military_elephant_stable.xml:26 msgid "Elephant Stable" msgstr "Stada elephantina" #: simulation/templates/template_structure_military_elephant_stable.xml:28 msgid "Train Elephants and research Elephant technologies." -msgstr "Sitiu unde s’exerciten Elephantes & se disinvœlven téchniques elephantines." +msgstr "Sitiu unde s’exercitan Elephantes & se disinvuölven téchnicas elephantinas." #: simulation/templates/template_structure_military_elephant_stable.xml:29 msgid "ElephantStable" msgstr "StadaElephantina" #: simulation/templates/structures/cart/embassy.xml:18 #: simulation/templates/template_structure_military_embassy.xml:22 #: simulation/templates/template_structure_military_embassy.xml:24 msgid "Embassy" msgstr "Legación" #: simulation/templates/template_structure_military_forge.xml:22 #: simulation/templates/template_structure_military_forge.xml:26 msgid "Forge" msgstr "Frauga" #: simulation/templates/template_structure_military_forge.xml:24 msgid "Research attack damage and damage resistance technologies." -msgstr "Sitiu unde se disinvœlven téchniques offensives & defensives." +msgstr "Sitiu unde se disinvuölven téchnicas offensivas & defensivas." #: simulation/templates/template_structure_military_fortress.xml:35 #: simulation/templates/template_structure_military_fortress.xml:65 #: simulation/templates/template_structure_military_fortress.xml:69 msgid "Fortress" msgstr "Castiello" #: simulation/templates/template_structure_military_fortress.xml:67 msgid "Garrison Soldiers for additional arrows." -msgstr "Intyeno de Mílites, tira mas sahettes." +msgstr "Intyeno de Mílites, tira mas saettas." #: simulation/templates/template_structure_military_range.xml:22 msgid "Practice Range" msgstr "Campu de tiru" #: simulation/templates/template_structure_military_range.xml:24 msgid "Train Ranged Infantry and research technologies." -msgstr "Sitiu unde s’exerciten Pédites emittientes & se disinvœlven téchniques." +msgstr "Sitiu unde s’exercitan Pédites emittientes & se disinvuölven téchnicas." #: simulation/templates/template_structure_military_range.xml:25 msgid "Range" msgstr "CampuTiru" #: simulation/templates/template_structure_military_stable.xml:26 #: simulation/templates/template_structure_military_stable.xml:29 msgid "Stable" msgstr "Stablo" #: simulation/templates/template_structure_military_stable.xml:28 msgid "Train Cavalry and research Cavalry technologies." -msgstr "Sitiu unde s’exerciten Éqüites & se disinvœlven téchniques eqüestres." +msgstr "Sitiu unde s’exercitan Éqüites & se disinvuölven téchnicas eqüestres." #: simulation/templates/template_structure_resource.xml:4 msgid "Resource Structure" msgstr "Construcción productiva" #: simulation/templates/template_structure_resource.xml:5 msgid "Resource" msgstr "Productivu" #: simulation/templates/template_structure_resource_corral.xml:18 #: simulation/templates/template_structure_resource_corral.xml:21 msgid "Corral" msgstr "Cohorte" #: simulation/templates/template_structure_resource_corral.xml:20 msgid "Raise Domestic Animals for food." -msgstr "Sitiu unde se críen reses, una fhœnte de comida." +msgstr "Sitiu unde se crían reses, una fhönte de comida." #: simulation/templates/template_structure_resource_field.xml:18 #: simulation/templates/template_structure_resource_field.xml:20 msgid "Field" msgstr "Panal" #: simulation/templates/template_structure_resource_field.xml:21 msgid "" "Harvest grain for food. Each subsequent gatherer works less efficiently." -msgstr "Fhœnte de comida. Cada coyedor nœvu rinde ménos que l anterior." +msgstr "Fhönte de comida. Cada coyedor nuövu rinde menos que l anterior." #: simulation/templates/template_structure_special.xml:19 msgid "Special Structure" msgstr "Construcción special" #: simulation/templates/structures/rome/amphitheater_pompeii.xml:5 #: simulation/templates/template_structure_special_amphitheater.xml:18 #: simulation/templates/template_structure_special_amphitheater.xml:20 msgid "Amphitheater" msgstr "Amphitheatro" #: simulation/templates/template_structure_special_library.xml:25 #: simulation/templates/template_structure_special_library.xml:27 msgid "Library" msgstr "Bibliotheca" #: simulation/templates/template_structure_special_rotarymill.xml:19 msgid "Rotary Mill" msgstr "Molino de rabil" #: simulation/templates/template_structure_special_rotarymill.xml:21 msgid "RotaryMill" msgstr "MolinoRabil" #: simulation/templates/template_structure_special_theater.xml:25 #: simulation/templates/template_structure_special_theater.xml:27 msgid "Theater" msgstr "Theatro" #: simulation/templates/template_structure_wonder.xml:37 #: simulation/templates/template_structure_wonder.xml:41 msgid "Wonder" msgstr "Marabiya" #: simulation/templates/template_structure_wonder.xml:39 msgid "" "Bring glory to your civilization and add large tracts of land to your " "empire." -msgstr "Edificio que trahe glroria al pœblro & inanta les lhendes territoriales." +msgstr "Edificio que trahe gloria al puöblo & inanta las lhindes territoriales." Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-templates-units.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-templates-units.po (revision 26063) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-templates-units.po (revision 26064) @@ -1,3109 +1,3109 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa , 2016-2021 # enolp , 2017 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-05-24 07:17+0000\n" -"PO-Revision-Date: 2021-12-08 02:10+0000\n" +"PO-Revision-Date: 2021-12-13 00:56+0000\n" "Last-Translator: David Sowa \n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/templates/template_unit_catafalque.xml:16 msgid "Relic" msgstr "Reliquia" #: simulation/templates/template_unit_catafalque.xml:18 msgid "Catafalque" msgstr "Catafalco" #: simulation/templates/template_unit_catafalque.xml:21 msgid "A catafalque that holds the remains of a great leader." -msgstr "Un catafalco que lheva los restos d’una gran lhehenda." +msgstr "Un catafalco que lheva los restos d’una gran lheenda." #: simulation/templates/template_unit_cavalry.xml:5 #: simulation/templates/template_unit_champion.xml:5 #: simulation/templates/template_unit_hero.xml:5 #: simulation/templates/template_unit_infantry.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Capture" msgstr "Appropriación" #: simulation/templates/template_unit_cavalry.xml:12 #: simulation/templates/template_unit_infantry.xml:12 #: simulation/templates/template_unit_support_female_citizen.xml:14 msgctxt "Name of an attack, usually the weapon." msgid "Slaughter" msgstr "Mata" #: simulation/templates/template_unit_cavalry.xml:32 #: simulation/templates/template_unit_cavalry.xml:35 #: simulation/templates/template_unit_champion_cavalry.xml:20 #: simulation/templates/template_unit_hero_cavalry.xml:19 msgid "Cavalry" msgstr "Éqüite" #: simulation/templates/template_unit_cavalry.xml:33 #: simulation/templates/template_unit_elephant.xml:9 #: simulation/templates/template_unit_infantry.xml:37 #: simulation/templates/template_unit_support_healer.xml:29 msgctxt "Rank" msgid "Basic" msgstr "Básicu/a" #: simulation/templates/template_unit_cavalry.xml:35 #: simulation/templates/template_unit_champion.xml:14 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_hero.xml:25 #: simulation/templates/template_unit_infantry.xml:36 msgid "Soldier" msgstr "Mílite" #: simulation/templates/template_unit_cavalry.xml:35 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_infantry.xml:36 #: simulation/templates/template_unit_support_female_citizen.xml:37 msgid "Citizen" msgstr "Cive" #: simulation/templates/template_unit_cavalry_melee.xml:7 msgid "Melee Cavalry" msgstr "Éqüite combattiente" #: simulation/templates/template_unit_cavalry_melee.xml:8 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:20 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:20 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:28 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:19 #: simulation/templates/template_unit_champion_elephant_melee.xml:18 #: simulation/templates/template_unit_champion_infantry_axeman.xml:20 #: simulation/templates/template_unit_champion_infantry_maceman.xml:20 #: simulation/templates/template_unit_champion_infantry_pikeman.xml:28 #: simulation/templates/template_unit_champion_infantry_spearman.xml:28 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:19 #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:27 #: simulation/templates/template_unit_dog.xml:34 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:17 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:17 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:25 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:22 #: simulation/templates/template_unit_hero_elephant_melee.xml:32 #: simulation/templates/template_unit_hero_infantry_axeman.xml:17 #: simulation/templates/template_unit_hero_infantry_maceman.xml:17 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:25 #: simulation/templates/template_unit_hero_infantry_spearman.xml:25 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee.xml:8 #: simulation/templates/template_unit_ship_fire.xml:42 #: simulation/templates/template_unit_siege_ram.xml:37 msgid "Melee" msgstr "Combattiente" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:5 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:5 #: simulation/templates/template_unit_champion_infantry_axeman.xml:5 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:5 #: simulation/templates/template_unit_hero_infantry_axeman.xml:5 #: simulation/templates/template_unit_infantry_melee_axeman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Axe" msgstr "Segura" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:23 msgid "Cavalry Axeman" msgstr "Éqüite securígeru" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:24 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:20 #: simulation/templates/template_unit_champion_infantry_axeman.xml:20 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:17 #: simulation/templates/template_unit_hero_infantry_axeman.xml:17 #: simulation/templates/template_unit_infantry_melee_axeman.xml:23 #: simulation/templates/template_unit_infantry_melee_axeman.xml:24 msgid "Axeman" msgstr "Securígeru" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:5 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:5 #: simulation/templates/template_unit_champion_infantry_maceman.xml:5 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:5 #: simulation/templates/template_unit_hero_infantry_maceman.xml:5 #: simulation/templates/template_unit_infantry_melee_maceman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Mace" msgstr "Maça" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:21 msgid "Cavalry Maceman" msgstr "Éqüite maceiru" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:22 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:20 #: simulation/templates/template_unit_champion_infantry_maceman.xml:20 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:17 #: simulation/templates/template_unit_hero_infantry_maceman.xml:17 #: simulation/templates/template_unit_infantry_melee_maceman.xml:22 msgid "Maceman" msgstr "Maceiru" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:5 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:5 #: simulation/templates/template_unit_champion_infantry_spearman.xml:5 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:5 #: simulation/templates/template_unit_hero_infantry_spearman.xml:5 #: simulation/templates/template_unit_infantry_melee_spearman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Spear" msgstr "Hasta" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:28 msgid "Cavalry Spearman" msgstr "Éqüite hastariu" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:29 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:27 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:24 msgid "Counters: 1.75× vs Cavalry." msgstr "Ventaya: 1.75× contra éqüites." #: simulation/templates/template_unit_cavalry_melee_spearman.xml:30 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:28 #: simulation/templates/template_unit_champion_infantry_spearman.xml:28 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:25 #: simulation/templates/template_unit_hero_infantry_spearman.xml:25 #: simulation/templates/template_unit_infantry_melee_spearman.xml:28 #: simulation/templates/template_unit_infantry_melee_spearman.xml:30 msgid "Spearman" msgstr "Hastariu" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:5 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:5 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:5 #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:5 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:5 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:5 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:5 msgctxt "Name of an attack using a double-edged sword." msgid "Sword" msgstr "Spada" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:22 msgid "Cavalry Swordsman" msgstr "Éqüite spathariu" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:23 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:19 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:19 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:22 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:23 msgid "Swordsman" msgstr "Spathariu" #: simulation/templates/template_unit_cavalry_ranged.xml:7 #: simulation/templates/template_unit_champion_cavalry_archer.xml:23 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_champion_infantry_archer.xml:26 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:27 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:27 #: simulation/templates/template_unit_elephant_archer.xml:34 #: simulation/templates/template_unit_hero_cavalry_archer.xml:23 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_hero_infantry_archer.xml:23 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:24 #: simulation/templates/template_unit_infantry_ranged.xml:7 #: simulation/templates/template_unit_infantry_ranged.xml:8 #: simulation/templates/template_unit_ship_bireme.xml:46 #: simulation/templates/template_unit_ship_quinquereme.xml:52 #: simulation/templates/template_unit_ship_trireme.xml:46 #: simulation/templates/template_unit_siege_boltshooter.xml:52 #: simulation/templates/template_unit_siege_stonethrower.xml:45 #: simulation/templates/template_unit_siege_tower.xml:59 msgid "Ranged" msgstr "Emittiente" #: simulation/templates/template_unit_cavalry_ranged.xml:8 msgid "Ranged Cavalry" msgstr "Éqüite emittiente" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:5 #: simulation/templates/template_unit_champion_cavalry_archer.xml:5 #: simulation/templates/template_unit_champion_infantry_archer.xml:5 #: simulation/templates/template_unit_elephant_archer.xml:5 #: simulation/templates/template_unit_hero_cavalry_archer.xml:5 #: simulation/templates/template_unit_hero_infantry_archer.xml:5 #: simulation/templates/template_unit_infantry_ranged_archer.xml:5 #: simulation/templates/template_unit_ship_bireme.xml:5 #: simulation/templates/template_unit_ship_trireme.xml:5 #: simulation/templates/template_unit_siege_tower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bow" msgstr "Arcu" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:28 #: simulation/templates/template_unit_champion_cavalry_archer.xml:23 #: simulation/templates/template_unit_champion_infantry_archer.xml:26 #: simulation/templates/template_unit_elephant_archer.xml:34 #: simulation/templates/template_unit_hero_cavalry_archer.xml:23 #: simulation/templates/template_unit_hero_infantry_archer.xml:23 #: simulation/templates/template_unit_infantry_ranged_archer.xml:29 #: simulation/templates/template_unit_infantry_ranged_archer.xml:30 msgid "Archer" msgstr "Sagittariu" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:29 msgid "Cavalry Archer" msgstr "Éqüite sagittariu" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:5 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:5 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:5 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:5 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:5 #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Crossbow" msgstr "Manuballista" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:29 msgid "Cavalry Crossbowman" msgstr "Éqüite Manuballistariu" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:30 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:27 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:24 #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:30 msgid "Crossbowman" msgstr "Manuballistariu" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:5 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:5 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:5 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:5 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:5 #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Javelin" msgstr "Lhança" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:28 msgid "Cavalry Javelineer" msgstr "Éqüite lhanceiru" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:29 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:27 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:24 #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:29 msgid "Javelineer" msgstr "Lhanceiru" #: simulation/templates/template_unit_champion.xml:14 msgid "Champion" msgstr "Invictu" #: simulation/templates/template_unit_champion.xml:15 msgid "Champion Unit" msgstr "Unidade invicta" #: simulation/templates/template_unit_champion_cavalry.xml:21 msgid "Champion Cavalry" msgstr "Éqüite invictu" #: simulation/templates/template_unit_champion_cavalry_archer.xml:24 msgid "Champion Cavalry Archer" msgstr "Éqüite sagittariu invictu" #: simulation/templates/template_unit_champion_cavalry_axeman.xml:21 msgid "Champion Cavalry Axeman" msgstr "Éqüite securígeru invictu" #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:23 msgid "Champion Cavalry Crossbowman" msgstr "Éqüite manuballistariu invictu" #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:23 msgid "Champion Cavalry Javelineer" msgstr "Éqüite lhanceiru invictu" #: simulation/templates/template_unit_champion_cavalry_maceman.xml:19 msgid "Champion Cavalry Maceman" msgstr "Éqüite maceiru invictu" #: simulation/templates/template_unit_champion_cavalry_spearman.xml:26 msgid "Champion Cavalry Spearman" msgstr "Éqüite hastariu invictu" #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:20 msgid "Champion Cavalry Swordsman" msgstr "Éqüite spathariu invictu" #: simulation/templates/template_unit_champion_elephant.xml:19 #: simulation/templates/template_unit_elephant.xml:8 msgid "War Elephant" msgstr "Elephante béllicu" #: simulation/templates/template_unit_champion_elephant.xml:20 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_fauna_hunt_defensive_elephant.xml:4 #: simulation/templates/template_unit_fauna_hunt_skittish_elephant_infant.xml:4 #: simulation/templates/template_unit_hero_elephant_melee.xml:32 #: simulation/templates/template_unit_support_elephant.xml:21 msgid "Elephant" msgstr "Elephante" #: simulation/templates/template_unit_champion_elephant_melee.xml:6 #: simulation/templates/template_unit_hero_elephant_melee.xml:6 msgctxt "Name of an attack, usually the weapon." msgid "Trunk" msgstr "Trompa" #: simulation/templates/template_unit_champion_infantry.xml:15 #: simulation/templates/template_unit_hero_infantry.xml:14 #: simulation/templates/template_unit_infantry.xml:34 #: simulation/templates/template_unit_infantry.xml:36 msgid "Infantry" msgstr "Pédite" #: simulation/templates/template_unit_champion_infantry.xml:16 msgid "Champion Infantry" msgstr "Pédite invictu" #: simulation/templates/template_unit_champion_infantry_archer.xml:27 msgid "Champion Archer" msgstr "Sagittariu invictu" #: simulation/templates/template_unit_champion_infantry_axeman.xml:21 msgid "Champion Axeman" msgstr "Securígeru invictu" #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:26 msgid "Champion Infantry Crossbowman" msgstr "Pédite manuballistariu invictu" #: simulation/templates/template_unit_champion_infantry_javelineer.xml:26 msgid "Champion Infantry Javelineer" msgstr "Pédite lhanceiru invictu" #: simulation/templates/template_unit_champion_infantry_maceman.xml:19 msgid "Champion Infantry Maceman" msgstr "Pédite maceiru invictu" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:5 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:5 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Pike" msgstr "Sarissa" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:26 msgid "Champion Pikeman" msgstr "Sarissóphoru invictu" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:27 #: simulation/templates/template_unit_champion_infantry_spearman.xml:27 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:24 #: simulation/templates/template_unit_hero_infantry_spearman.xml:24 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:29 #: simulation/templates/template_unit_infantry_melee_spearman.xml:29 msgid "Counters: 3× vs Cavalry." msgstr "Ventaya: 3× contra éqüites." #: simulation/templates/template_unit_champion_infantry_pikeman.xml:28 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:25 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:28 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:30 msgid "Pikeman" msgstr "Sarissóphoru" #: simulation/templates/template_unit_champion_infantry_spearman.xml:26 msgid "Champion Spearman" msgstr "Hastariu invictu" #: simulation/templates/template_unit_champion_infantry_swordsman.xml:20 msgid "Champion Swordsman" msgstr "Spathariu invictu" #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:27 msgid "Trumpeter" msgstr "Carnucu" #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:28 msgid "Champion Infantry Trumpeter" msgstr "Pédite carnucu invictu" #: simulation/templates/template_unit_dog.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Fangs" msgstr "Caniles" #: simulation/templates/template_unit_dog.xml:31 msgid "War Dog" msgstr "Can béllicu" #: simulation/templates/template_unit_dog.xml:32 msgid "Cannot attack Structures, Ships, or Siege Engines." -msgstr "Nun ye a aggredir construcciones, barcos nin máchines." +msgstr "Nun ye a aggredir construcciones, barcos nin máchinas." #: simulation/templates/template_unit_dog.xml:34 msgid "Dog" msgstr "Can" #: simulation/templates/template_unit_elephant_archer.xml:33 #: simulation/templates/units/maur/elephant_archer_b.xml:5 msgid "Elephant Archer" msgstr "Sagittariu n elephante" #: simulation/templates/template_unit_fauna_herd.xml:4 #: simulation/templates/template_unit_fauna_hunt.xml:4 msgid "Kill to gather meat for food." -msgstr "Fhœnte de comida." +msgstr "Fhönte de comida." #: simulation/templates/template_unit_fauna_hunt_whale.xml:8 msgid "Kill to butcher for food." -msgstr "Fhœnte de comida." +msgstr "Fhönte de comida." #: simulation/templates/template_unit_hero.xml:25 #: simulation/templates/template_unit_hero.xml:26 #: simulation/templates/template_unit_hero_infantry.xml:15 msgid "Hero" msgstr "Héroe" #: simulation/templates/template_unit_hero_cavalry.xml:20 msgid "Hero Cavalry" msgstr "Éqüite heroicu" #: simulation/templates/template_unit_hero_cavalry.xml:39 #: simulation/templates/template_unit_hero_elephant_melee.xml:52 #: simulation/templates/template_unit_hero_healer.xml:43 #: simulation/templates/template_unit_hero_infantry.xml:31 #: simulation/templates/units/brit/hero_boudicca.xml:20 #: simulation/templates/units/kush/hero_amanirenas.xml:21 #: simulation/templates/units/maur/hero_ashoka.xml:20 #: simulation/templates/units/pers/hero_darius_i.xml:20 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:20 msgid "" "\n" " " msgstr "\n" #: simulation/templates/template_unit_hero_cavalry_archer.xml:24 msgid "Hero Cavalry Archer" msgstr "Éqüite sagittariu heroicu" #: simulation/templates/template_unit_hero_cavalry_axeman.xml:18 msgid "Hero Cavalry Axeman" msgstr "Éqüite securígeru heroicu" #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:23 msgid "Hero Cavalry Crossbowman" msgstr "Éqüite manuballistariu heroicu" #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:23 msgid "Hero Cavalry Javelineer" msgstr "Éqüite lhanceiru heroicu" #: simulation/templates/template_unit_hero_cavalry_maceman.xml:16 msgid "Hero Cavalry Maceman" msgstr "Éqüite maceiru heroicu" #: simulation/templates/template_unit_hero_cavalry_spearman.xml:23 msgid "Hero Cavalry Spearman" msgstr "Éqüite hastariu heroicu" #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:23 msgid "Hero Cavalry Swordsman" msgstr "Éqüite spathariu heroicu" #: simulation/templates/template_unit_hero_elephant_melee.xml:31 msgid "Hero Elephant" msgstr "Elephante heroicu" #: simulation/templates/template_unit_hero_healer.xml:27 #: simulation/templates/template_unit_support.xml:5 #: simulation/templates/template_unit_support.xml:6 msgid "Support" msgstr "Auxiliar" #: simulation/templates/template_unit_hero_healer.xml:27 #: simulation/templates/template_unit_support_healer.xml:26 #: simulation/templates/template_unit_support_healer.xml:27 msgid "Healer" msgstr "Sanante" #: simulation/templates/template_unit_hero_infantry_archer.xml:24 msgid "Hero Archer" msgstr "Sagittariu heroicu" #: simulation/templates/template_unit_hero_infantry_axeman.xml:18 msgid "Hero Axeman" msgstr "Securígeru heroicu" #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:23 msgid "Hero Infantry Crossbowman" msgstr "Pédite manuballistariu heroicu" #: simulation/templates/template_unit_hero_infantry_javelineer.xml:23 msgid "Hero Infantry Javelineer" msgstr "Pédite lhanceiru heroicu" #: simulation/templates/template_unit_hero_infantry_maceman.xml:16 msgid "Hero Infantry Maceman" msgstr "Pédite maceiru heroicu" #: simulation/templates/template_unit_hero_infantry_pikeman.xml:23 msgid "Hero Pikeman" msgstr "Sarissóphoru heroicu" #: simulation/templates/template_unit_hero_infantry_spearman.xml:23 msgid "Hero Spearman" msgstr "Hastariu heroicu" #: simulation/templates/template_unit_hero_infantry_swordsman.xml:23 msgid "Hero Swordsman" msgstr "Spathariu heroicu" #: simulation/templates/template_unit_infantry.xml:36 #: simulation/templates/template_unit_support_female_citizen.xml:37 #: simulation/templates/template_unit_support_slave.xml:21 msgid "Worker" msgstr "Obreiru/a" #: simulation/templates/template_unit_infantry_melee.xml:7 msgid "Melee Infantry" msgstr "Pédite combattiente" #: simulation/templates/template_unit_infantry_melee_maceman.xml:21 msgid "Infantry Maceman" msgstr "Pédite maceiru" #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:29 msgid "Infantry Crossbowman" msgstr "Pédite manuballistariu" #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:28 msgid "Infantry Javelineer" msgstr "Pédite lhanceiru" #: simulation/templates/template_unit_infantry_ranged_slinger.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Sling" -msgstr "Flronda" +msgstr "Flundia" #: simulation/templates/template_unit_infantry_ranged_slinger.xml:30 #: simulation/templates/template_unit_infantry_ranged_slinger.xml:31 msgid "Slinger" msgstr "Fundidor" #: simulation/templates/template_unit_ship.xml:27 #: simulation/templates/template_unit_ship.xml:29 msgid "Ship" msgstr "Barcu" #: simulation/templates/template_unit_ship_bireme.xml:44 msgid "Light Warship" msgstr "Naviya" #: simulation/templates/template_unit_ship_bireme.xml:45 #: simulation/templates/template_unit_ship_quinquereme.xml:51 #: simulation/templates/template_unit_ship_trireme.xml:45 #: simulation/templates/template_unit_siege_tower.xml:61 msgid "Garrison units for transport and to increase firepower." -msgstr "Imbarca unidades para tresportá-lles & augmenta’ la potencia offensiva l barcu." +msgstr "Imbarca unidades para transportá-llas & augmenta’ la potencia offensiva del barcu." #: simulation/templates/template_unit_ship_bireme.xml:46 #: simulation/templates/template_unit_ship_fire.xml:42 #: simulation/templates/template_unit_ship_quinquereme.xml:52 #: simulation/templates/template_unit_ship_trireme.xml:46 msgid "Warship" msgstr "Nave béllica" #: simulation/templates/template_unit_ship_bireme.xml:46 #: simulation/templates/units/cart/ship_bireme.xml:9 #: simulation/templates/units/ptol/ship_bireme.xml:9 #: simulation/templates/units/sele/ship_bireme.xml:9 msgid "Bireme" msgstr "Birreme" #: simulation/templates/template_unit_ship_fire.xml:5 #: simulation/templates/units/theb_siege_fireraiser.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Fire" -msgstr "Fhœgu" +msgstr "Fhuögu" #: simulation/templates/template_unit_ship_fire.xml:22 #: simulation/templates/units/theb_siege_fireraiser.xml:35 msgid "Circular" msgstr "Circular" #: simulation/templates/template_unit_ship_fire.xml:40 msgid "Fire Ship" msgstr "Amburiega" #: simulation/templates/template_unit_ship_fire.xml:41 msgid "Unrepairable. Gradually loses health. Can only attack Ships." -msgstr "Nun ye eguable. Vai perdiendo vida. Solo pœde attacar barcos." +msgstr "Nun ye eguable. Vai perdiendo vida. Solo puöde aggredir barcos." #: simulation/templates/template_unit_ship_fire.xml:42 msgid "Fireship" msgstr "Amburiega" #: simulation/templates/template_unit_ship_fishing.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Harpoon" msgstr "Rede" #: simulation/templates/template_unit_ship_fishing.xml:28 #: simulation/templates/units/kush/ship_fishing.xml:9 msgid "Fishing Boat" msgstr "Pesqueiru" #: simulation/templates/template_unit_ship_fishing.xml:30 msgid "Fish the waters for food." msgstr "Barcu q’obtien comida pescando." #: simulation/templates/template_unit_ship_fishing.xml:32 msgid "FishingBoat" msgstr "Pesqueiru" #: simulation/templates/template_unit_ship_merchant.xml:17 msgid "Merchantman" msgstr "Mercador" #: simulation/templates/template_unit_ship_merchant.xml:19 msgid "" "Trade between docks. Garrison a Trader aboard for additional profit (+20% " "for each garrisoned). Gather profitable aquatic treasures." -msgstr "Commercia entre pœrtos. Imbarca un commerciante para mas beneficios (+20% por cada unu imbarcadu). Recœye atyalgues aquátiques." +msgstr "Commercia entre puörtos. Imbarca un commerciante para mas beneficios (+20% por cada unu imbarcadu). Recuöye atyalgas aquáticas." #: simulation/templates/template_unit_ship_merchant.xml:21 #: simulation/templates/template_unit_support_trader.xml:15 msgid "Bribable" msgstr "Subornable" #: simulation/templates/template_unit_ship_merchant.xml:21 #: simulation/templates/template_unit_support_trader.xml:15 #: simulation/templates/template_unit_support_trader.xml:16 msgid "Trader" msgstr "Commerciante" #: simulation/templates/template_unit_ship_quinquereme.xml:5 #: simulation/templates/template_unit_siege_stonethrower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Stone" msgstr "Piedra" #: simulation/templates/template_unit_ship_quinquereme.xml:50 msgid "Heavy Warship" msgstr "Navío" #: simulation/templates/template_unit_ship_quinquereme.xml:52 #: simulation/templates/units/cart/ship_quinquereme.xml:9 msgid "Quinquereme" msgstr "Qüinqüerreme" #: simulation/templates/template_unit_ship_trireme.xml:44 msgid "Medium Warship" msgstr "Nave" #: simulation/templates/template_unit_ship_trireme.xml:46 #: simulation/templates/units/cart/ship_trireme.xml:9 msgid "Trireme" msgstr "Trirreme" #: simulation/templates/template_unit_siege.xml:16 #: simulation/templates/template_unit_siege.xml:17 msgid "Siege" msgstr "Obsidional" #: simulation/templates/template_unit_siege_boltshooter.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bolt" -msgstr "Sahetta" +msgstr "Saetta" #: simulation/templates/template_unit_siege_boltshooter.xml:27 msgid "Linear" msgstr "Linear" #: simulation/templates/template_unit_siege_boltshooter.xml:52 msgid "BoltShooter" msgstr "Scorpión" #: simulation/templates/template_unit_siege_boltshooter.xml:53 msgid "Bolt Shooter" msgstr "Scorpión" #: simulation/templates/template_unit_siege_ram.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Ram" msgstr "Ariete" #: simulation/templates/template_unit_siege_ram.xml:35 msgid "Battering Ram" msgstr "Ariete" #: simulation/templates/template_unit_siege_ram.xml:36 msgid "Cannot attack Fields or Organic Units." -msgstr "Nun ye a aggredir panalres nin unidades orgániques." +msgstr "Nun ye a aggredir panales nin unidades orgánicas." #: simulation/templates/template_unit_siege_ram.xml:37 msgid "Ram" msgstr "Ariete" #: simulation/templates/template_unit_siege_stonethrower.xml:45 msgid "StoneThrower" msgstr "Catapulta" #: simulation/templates/template_unit_siege_stonethrower.xml:46 msgid "Siege Catapult" msgstr "Catapulta" #: simulation/templates/template_unit_siege_tower.xml:59 msgid "SiegeTower" msgstr "Helépolis" #: simulation/templates/template_unit_siege_tower.xml:60 msgid "Siege Tower" msgstr "Helépolis" #: simulation/templates/template_unit_support_elephant.xml:20 msgid "Worker Elephant" msgstr "Elephante de carga" #: simulation/templates/template_unit_support_female_citizen.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Dagger" msgstr "Pugnal" #: simulation/templates/template_unit_support_female_citizen.xml:34 msgid "Female Citizen" msgstr "Cive fémina" #: simulation/templates/template_unit_support_healer.xml:31 msgid "Heal units." -msgstr "Sana outres unidades." +msgstr "Sana outras unidades." #: simulation/templates/template_unit_support_slave.xml:18 #: simulation/templates/template_unit_support_slave.xml:21 #: simulation/templates/units/rome/infantry_swordsman_slave.xml:19 msgid "Slave" msgstr "Siervu" #: simulation/templates/template_unit_support_slave.xml:20 msgid "Gatherer with a finite life span. Bonused at mining and lumbering." -msgstr "Obreiru de vida finita. Da-se-lli bien extraher minerales & valtar árbolres." +msgstr "Obreiru de vida finita. Da-se-lli bien extraher minerales & valtar árbores." #: simulation/templates/template_unit_support_trader.xml:18 msgid "Trade resources between your own markets and those of your allies." -msgstr "Trœca recursos entre mercados amigos." +msgstr "Truöca recursos entre mercados amigos." #: simulation/templates/units/athen/catafalque.xml:8 msgid "Solon" msgstr "Solon" #: simulation/templates/units/athen/cavalry_javelineer_a.xml:4 #: simulation/templates/units/athen/cavalry_swordsman_a.xml:4 #: simulation/templates/units/athen/infantry_javelineer_a.xml:4 #: simulation/templates/units/athen/infantry_marine_archer_a.xml:4 #: simulation/templates/units/athen/infantry_slinger_a.xml:4 #: simulation/templates/units/athen/infantry_spearman_a.xml:4 #: simulation/templates/units/athen/support_healer_a.xml:4 #: simulation/templates/units/brit/cavalry_javelineer_a.xml:4 #: simulation/templates/units/brit/cavalry_swordsman_a.xml:4 #: simulation/templates/units/brit/infantry_javelineer_a.xml:4 #: simulation/templates/units/brit/infantry_slinger_a.xml:4 #: simulation/templates/units/brit/infantry_spearman_a.xml:4 #: simulation/templates/units/brit/support_healer_a.xml:4 #: simulation/templates/units/cart/cavalry_javelineer_a.xml:4 #: simulation/templates/units/cart/cavalry_spearman_ital_a.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_gaul_a.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_iber_a.xml:4 #: simulation/templates/units/cart/infantry_archer_a.xml:4 #: simulation/templates/units/cart/infantry_javelineer_iber_a.xml:4 #: simulation/templates/units/cart/infantry_slinger_iber_a.xml:4 #: simulation/templates/units/cart/infantry_spearman_a.xml:4 #: simulation/templates/units/cart/infantry_swordsman_gaul_a.xml:4 #: simulation/templates/units/cart/infantry_swordsman_ital_a.xml:4 #: simulation/templates/units/cart/support_healer_a.xml:4 #: simulation/templates/units/gaul/cavalry_javelineer_a.xml:4 #: simulation/templates/units/gaul/cavalry_swordsman_a.xml:4 #: simulation/templates/units/gaul/infantry_javelineer_a.xml:4 #: simulation/templates/units/gaul/infantry_slinger_a.xml:4 #: simulation/templates/units/gaul/infantry_spearman_a.xml:4 #: simulation/templates/units/gaul/support_healer_a.xml:4 #: simulation/templates/units/iber/cavalry_javelineer_a.xml:4 #: simulation/templates/units/iber/cavalry_spearman_a.xml:4 #: simulation/templates/units/iber/infantry_javelineer_a.xml:4 #: simulation/templates/units/iber/infantry_slinger_a.xml:4 #: simulation/templates/units/iber/infantry_spearman_a.xml:4 #: simulation/templates/units/iber/infantry_swordsman_a.xml:4 #: simulation/templates/units/iber/support_healer_a.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_a.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_merc_a.xml:4 #: simulation/templates/units/kush/cavalry_spearman_a.xml:4 #: simulation/templates/units/kush/infantry_archer_a.xml:4 #: simulation/templates/units/kush/infantry_javelineer_merc_a.xml:4 #: simulation/templates/units/kush/infantry_maceman_merc_a.xml:4 #: simulation/templates/units/kush/infantry_pikeman_a.xml:4 #: simulation/templates/units/kush/infantry_spearman_a.xml:4 #: simulation/templates/units/kush/infantry_swordsman_a.xml:4 #: simulation/templates/units/kush/support_healer_a.xml:4 #: simulation/templates/units/mace/cavalry_javelineer_a.xml:4 #: simulation/templates/units/mace/cavalry_spearman_a.xml:4 #: simulation/templates/units/mace/infantry_archer_a.xml:4 #: simulation/templates/units/mace/infantry_javelineer_a.xml:4 #: simulation/templates/units/mace/infantry_pikeman_a.xml:4 #: simulation/templates/units/mace/infantry_slinger_a.xml:4 #: simulation/templates/units/mace/support_healer_a.xml:4 #: simulation/templates/units/maur/cavalry_javelineer_a.xml:4 #: simulation/templates/units/maur/cavalry_swordsman_a.xml:4 #: simulation/templates/units/maur/elephant_archer_a.xml:4 #: simulation/templates/units/maur/infantry_archer_a.xml:4 #: simulation/templates/units/maur/infantry_spearman_a.xml:4 #: simulation/templates/units/maur/infantry_swordsman_a.xml:4 #: simulation/templates/units/maur/support_healer_a.xml:4 #: simulation/templates/units/pers/cavalry_archer_a.xml:4 #: simulation/templates/units/pers/cavalry_axeman_a.xml:4 #: simulation/templates/units/pers/cavalry_javelineer_a.xml:4 #: simulation/templates/units/pers/cavalry_spearman_a.xml:4 #: simulation/templates/units/pers/infantry_archer_a.xml:4 #: simulation/templates/units/pers/infantry_javelineer_a.xml:4 #: simulation/templates/units/pers/infantry_spearman_a.xml:4 #: simulation/templates/units/pers/support_healer_a.xml:4 #: simulation/templates/units/ptol/cavalry_archer_a.xml:4 #: simulation/templates/units/ptol/cavalry_javelineer_merc_a.xml:4 #: simulation/templates/units/ptol/cavalry_spearman_merc_a.xml:4 #: simulation/templates/units/ptol/infantry_archer_a.xml:4 #: simulation/templates/units/ptol/infantry_javelineer_a.xml:4 #: simulation/templates/units/ptol/infantry_pikeman_a.xml:4 #: simulation/templates/units/ptol/infantry_slinger_a.xml:4 #: simulation/templates/units/ptol/infantry_spearman_merc_a.xml:4 #: simulation/templates/units/ptol/infantry_swordsman_merc_a.xml:4 #: simulation/templates/units/ptol/support_healer_a.xml:4 #: simulation/templates/units/rome/cavalry_javelineer_a.xml:4 #: simulation/templates/units/rome/cavalry_spearman_a.xml:4 #: simulation/templates/units/rome/infantry_javelineer_a.xml:4 #: simulation/templates/units/rome/infantry_spearman_a.xml:4 #: simulation/templates/units/rome/infantry_swordsman_a.xml:4 #: simulation/templates/units/rome/support_healer_a.xml:4 #: simulation/templates/units/sele/cavalry_archer_a.xml:4 #: simulation/templates/units/sele/cavalry_javelineer_a.xml:4 #: simulation/templates/units/sele/cavalry_spearman_merc_a.xml:4 #: simulation/templates/units/sele/infantry_archer_merc_a.xml:4 #: simulation/templates/units/sele/infantry_javelineer_a.xml:4 #: simulation/templates/units/sele/infantry_pikeman_a.xml:4 #: simulation/templates/units/sele/infantry_spearman_a.xml:4 #: simulation/templates/units/sele/infantry_swordsman_merc_a.xml:4 #: simulation/templates/units/sele/support_healer_a.xml:4 #: simulation/templates/units/spart/cavalry_javelineer_a.xml:4 #: simulation/templates/units/spart/cavalry_spearman_a.xml:4 #: simulation/templates/units/spart/infantry_javelineer_a.xml:4 #: simulation/templates/units/spart/infantry_spearman_a.xml:4 #: simulation/templates/units/spart/support_healer_a.xml:4 msgctxt "Rank" msgid "Advanced" msgstr "Provectu/a" #: simulation/templates/units/athen/cavalry_javelineer_b.xml:5 msgid "Pródromos" msgstr "Pródromos" #: simulation/templates/units/athen/cavalry_javelineer_e.xml:4 #: simulation/templates/units/athen/cavalry_swordsman_e.xml:4 #: simulation/templates/units/athen/infantry_javelineer_e.xml:4 #: simulation/templates/units/athen/infantry_marine_archer_e.xml:4 #: simulation/templates/units/athen/infantry_slinger_e.xml:4 #: simulation/templates/units/athen/infantry_spearman_e.xml:4 #: simulation/templates/units/athen/support_healer_e.xml:4 #: simulation/templates/units/brit/cavalry_javelineer_e.xml:4 #: simulation/templates/units/brit/cavalry_swordsman_e.xml:4 #: simulation/templates/units/brit/infantry_javelineer_e.xml:4 #: simulation/templates/units/brit/infantry_slinger_e.xml:4 #: simulation/templates/units/brit/infantry_spearman_e.xml:4 #: simulation/templates/units/brit/support_healer_e.xml:4 #: simulation/templates/units/cart/cavalry_javelineer_e.xml:4 #: simulation/templates/units/cart/cavalry_spearman_ital_e.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_gaul_e.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_iber_e.xml:4 #: simulation/templates/units/cart/infantry_archer_e.xml:4 #: simulation/templates/units/cart/infantry_javelineer_iber_e.xml:4 #: simulation/templates/units/cart/infantry_slinger_iber_e.xml:4 #: simulation/templates/units/cart/infantry_spearman_e.xml:4 #: simulation/templates/units/cart/infantry_swordsman_gaul_e.xml:4 #: simulation/templates/units/cart/infantry_swordsman_ital_e.xml:4 #: simulation/templates/units/cart/support_healer_e.xml:4 #: simulation/templates/units/gaul/cavalry_javelineer_e.xml:4 #: simulation/templates/units/gaul/cavalry_swordsman_e.xml:4 #: simulation/templates/units/gaul/infantry_javelineer_e.xml:4 #: simulation/templates/units/gaul/infantry_slinger_e.xml:4 #: simulation/templates/units/gaul/infantry_spearman_e.xml:4 #: simulation/templates/units/gaul/support_healer_e.xml:4 #: simulation/templates/units/iber/cavalry_javelineer_e.xml:4 #: simulation/templates/units/iber/cavalry_spearman_e.xml:4 #: simulation/templates/units/iber/infantry_javelineer_e.xml:4 #: simulation/templates/units/iber/infantry_slinger_e.xml:4 #: simulation/templates/units/iber/infantry_spearman_e.xml:4 #: simulation/templates/units/iber/infantry_swordsman_e.xml:4 #: simulation/templates/units/iber/support_healer_e.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_e.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_merc_e.xml:4 #: simulation/templates/units/kush/cavalry_spearman_e.xml:4 #: simulation/templates/units/kush/infantry_archer_e.xml:4 #: simulation/templates/units/kush/infantry_javelineer_merc_e.xml:4 #: simulation/templates/units/kush/infantry_maceman_merc_e.xml:4 #: simulation/templates/units/kush/infantry_pikeman_e.xml:4 #: simulation/templates/units/kush/infantry_spearman_e.xml:4 #: simulation/templates/units/kush/infantry_swordsman_e.xml:4 #: simulation/templates/units/kush/support_healer_e.xml:4 #: simulation/templates/units/mace/cavalry_javelineer_e.xml:4 #: simulation/templates/units/mace/cavalry_spearman_e.xml:4 #: simulation/templates/units/mace/infantry_archer_e.xml:4 #: simulation/templates/units/mace/infantry_javelineer_e.xml:4 #: simulation/templates/units/mace/infantry_pikeman_e.xml:4 #: simulation/templates/units/mace/infantry_slinger_e.xml:4 #: simulation/templates/units/mace/support_healer_e.xml:4 #: simulation/templates/units/maur/cavalry_javelineer_e.xml:4 #: simulation/templates/units/maur/cavalry_swordsman_e.xml:4 #: simulation/templates/units/maur/elephant_archer_e.xml:4 #: simulation/templates/units/maur/infantry_archer_e.xml:4 #: simulation/templates/units/maur/infantry_spearman_e.xml:4 #: simulation/templates/units/maur/infantry_swordsman_e.xml:4 #: simulation/templates/units/maur/support_healer_e.xml:4 #: simulation/templates/units/pers/cavalry_archer_e.xml:4 #: simulation/templates/units/pers/cavalry_axeman_e.xml:4 #: simulation/templates/units/pers/cavalry_javelineer_e.xml:4 #: simulation/templates/units/pers/cavalry_spearman_e.xml:4 #: simulation/templates/units/pers/infantry_archer_e.xml:4 #: simulation/templates/units/pers/infantry_javelineer_e.xml:4 #: simulation/templates/units/pers/infantry_spearman_e.xml:4 #: simulation/templates/units/pers/support_healer_e.xml:4 #: simulation/templates/units/ptol/cavalry_archer_e.xml:4 #: simulation/templates/units/ptol/cavalry_javelineer_merc_e.xml:4 #: simulation/templates/units/ptol/cavalry_spearman_merc_e.xml:4 #: simulation/templates/units/ptol/infantry_archer_e.xml:4 #: simulation/templates/units/ptol/infantry_javelineer_e.xml:4 #: simulation/templates/units/ptol/infantry_pikeman_e.xml:4 #: simulation/templates/units/ptol/infantry_slinger_e.xml:4 #: simulation/templates/units/ptol/infantry_spearman_merc_e.xml:4 #: simulation/templates/units/ptol/infantry_swordsman_merc_e.xml:4 #: simulation/templates/units/ptol/support_healer_e.xml:4 #: simulation/templates/units/rome/cavalry_javelineer_e.xml:4 #: simulation/templates/units/rome/cavalry_spearman_e.xml:4 #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:22 #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:22 #: simulation/templates/units/rome/infantry_javelineer_e.xml:4 #: simulation/templates/units/rome/infantry_spearman_e.xml:4 #: simulation/templates/units/rome/infantry_swordsman_e.xml:4 #: simulation/templates/units/rome/support_healer_e.xml:4 #: simulation/templates/units/sele/cavalry_archer_e.xml:4 #: simulation/templates/units/sele/cavalry_javelineer_e.xml:4 #: simulation/templates/units/sele/cavalry_spearman_merc_e.xml:4 #: simulation/templates/units/sele/infantry_archer_merc_e.xml:4 #: simulation/templates/units/sele/infantry_javelineer_e.xml:4 #: simulation/templates/units/sele/infantry_pikeman_e.xml:4 #: simulation/templates/units/sele/infantry_spearman_e.xml:4 #: simulation/templates/units/sele/infantry_swordsman_merc_e.xml:4 #: simulation/templates/units/sele/support_healer_e.xml:4 #: simulation/templates/units/spart/cavalry_javelineer_e.xml:4 #: simulation/templates/units/spart/cavalry_spearman_e.xml:4 #: simulation/templates/units/spart/champion_infantry_swordsman.xml:19 #: simulation/templates/units/spart/infantry_javelineer_e.xml:4 #: simulation/templates/units/spart/infantry_spearman_e.xml:4 #: simulation/templates/units/spart/support_healer_e.xml:4 msgctxt "Rank" msgid "Elite" msgstr "Singular" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:5 #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:5 #: simulation/templates/units/cart/hero_hamilcar.xml:5 #: simulation/templates/units/iber/champion_infantry_swordsman.xml:5 #: simulation/templates/units/iber/infantry_swordsman_b.xml:5 #: simulation/templates/units/kush/champion_infantry_amun.xml:5 #: simulation/templates/units/mace/hero_alexander_iii.xml:5 #: simulation/templates/units/mace/hero_craterus.xml:5 #: simulation/templates/units/mace/hero_demetrius_i.xml:5 #: simulation/templates/units/maur/infantry_swordsman_b.xml:5 msgctxt "Name of an attack using a single-edged sword." msgid "Sword" msgstr "Spada" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:10 msgid "Greek Cavalry" msgstr "Híppeu" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:11 msgid "Hippeús" msgstr "Hippeús" #: simulation/templates/units/athen/champion_infantry.xml:4 msgid "City Guard" msgstr "Dilectu" #: simulation/templates/units/athen/champion_infantry.xml:5 msgid "Epílektos" msgstr "Epílektos" #: simulation/templates/units/athen/champion_marine.xml:4 msgid "Athenian Marine" msgstr "Classiariu atheneu" #: simulation/templates/units/athen/champion_marine.xml:5 msgid "Epibátēs Athēnaîos" msgstr "Epibátēs Athēnaîos" #: simulation/templates/units/athen/champion_ranged.xml:4 msgid "Scythian Archer" msgstr "Sagittariu scýthicu" #: simulation/templates/units/athen/champion_ranged.xml:5 msgid "Toxótēs Skythikós" msgstr "Toxótēs Skythikós" #: simulation/templates/units/athen/hero_iphicrates.xml:8 msgid "Iphicrates" msgstr "Iphikrates" #: simulation/templates/units/athen/hero_iphicrates.xml:9 msgid "Iphikratēs" msgstr "Iphikrátēs" #: simulation/templates/units/athen/hero_pericles.xml:8 msgid "Pericles" msgstr "Periklés" #: simulation/templates/units/athen/hero_pericles.xml:9 msgid "Periklēs" msgstr "Periklē̂s" #: simulation/templates/units/athen/hero_themistocles.xml:8 msgid "Themistocles" msgstr "Themistoklés" #: simulation/templates/units/athen/hero_themistocles.xml:9 msgid "Themistoklēs" msgstr "Themistoklē̂s" #: simulation/templates/units/athen/hero_xenophon.xml:4 msgid "Xenophon" msgstr "Xenophón" #: simulation/templates/units/athen/hero_xenophon.xml:5 msgid "Xenophōn" msgstr "Xenophō̂n" #: simulation/templates/units/athen/infantry_javelineer_b.xml:5 msgid "Thracian Peltast" msgstr "Peltasta thrace" #: simulation/templates/units/athen/infantry_javelineer_b.xml:6 msgid "Peltastḗs Thrâx" msgstr "Peltastḗs Thrâx" #: simulation/templates/units/athen/infantry_marine_archer_b.xml:5 #: simulation/templates/units/mace/infantry_archer_b.xml:7 #: simulation/templates/units/ptol/infantry_archer_b.xml:12 msgid "Cretan Mercenary Archer" msgstr "Sagittariu créticu" #: simulation/templates/units/athen/infantry_marine_archer_b.xml:6 #: simulation/templates/units/mace/infantry_archer_b.xml:8 #: simulation/templates/units/ptol/infantry_archer_b.xml:13 msgid "Toxótēs Krētikós" msgstr "Toxótēs Krētikós" #: simulation/templates/units/athen/infantry_slinger_b.xml:5 msgid "Athenian Slinger Militia" -msgstr "Lhevianu atheneu" +msgstr "Lhieve atheneu" #: simulation/templates/units/athen/infantry_slinger_b.xml:6 msgid "Psilòs Athēnaîos" msgstr "Psīlós Athēnaîos" #: simulation/templates/units/athen/infantry_spearman_b.xml:5 msgid "Athenian Hoplite" msgstr "Hoplita atheneu" #: simulation/templates/units/athen/infantry_spearman_b.xml:6 msgid "Hoplítēs Athēnaîos" msgstr "Hoplítēs Athēnaîos" #: simulation/templates/units/athen/ship_bireme.xml:8 msgid "Penteconter" msgstr "Pentecóntoru" #: simulation/templates/units/athen/ship_bireme.xml:9 #: simulation/templates/units/spart/ship_bireme.xml:9 msgid "Pentēkóntoros" msgstr "Pentēkóntoros" #: simulation/templates/units/athen/ship_fishing.xml:8 #: simulation/templates/units/mace/ship_fishing.xml:9 #: simulation/templates/units/ptol/ship_fishing.xml:9 #: simulation/templates/units/sele/ship_fishing.xml:9 #: simulation/templates/units/spart/ship_fishing.xml:9 msgid "Ploîon Halieutikón" msgstr "Ploîon Halieutikón" #: simulation/templates/units/athen/ship_merchant.xml:8 #: simulation/templates/units/mace/ship_merchant.xml:9 #: simulation/templates/units/ptol/ship_merchant.xml:9 #: simulation/templates/units/sele/ship_merchant.xml:9 #: simulation/templates/units/spart/ship_merchant.xml:9 msgid "Ploîon Phortēgikón" msgstr "Ploîon Phortēgikón" #: simulation/templates/units/athen/ship_trireme.xml:8 #: simulation/templates/units/mace/ship_trireme.xml:9 #: simulation/templates/units/spart/ship_trireme.xml:9 msgid "Triḗrēs Athēnaía" msgstr "Triḗrēs Athēnaía" #: simulation/templates/units/athen/ship_trireme.xml:9 msgid "Athenian Trireme" msgstr "Triere athenea" #: simulation/templates/units/athen/siege_lithobolos_packed.xml:4 #: simulation/templates/units/mace/siege_lithobolos_packed.xml:5 #: simulation/templates/units/ptol/siege_lithobolos_packed.xml:5 #: simulation/templates/units/sele/siege_lithobolos_packed.xml:5 msgid "Lithobólos" msgstr "Lithobólos" #: simulation/templates/units/athen/siege_oxybeles_packed.xml:4 #: simulation/templates/units/cart/siege_oxybeles_packed.xml:5 #: simulation/templates/units/mace/siege_oxybeles_packed.xml:5 #: simulation/templates/units/spart/siege_oxybeles_packed.xml:5 msgid "Oxybelḗs" msgstr "Oxybelḗs" #: simulation/templates/units/athen/siege_ram.xml:8 #: simulation/templates/units/mace/siege_ram.xml:9 #: simulation/templates/units/ptol/siege_ram.xml:9 #: simulation/templates/units/sele/siege_ram.xml:9 #: simulation/templates/units/spart/siege_ram.xml:9 msgid "Krios" msgstr "Kriós" #: simulation/templates/units/athen/support_female_citizen.xml:4 msgid "Gýnē Athēnaía" msgstr "Athēnaía" #: simulation/templates/units/athen/support_female_citizen.xml:5 msgid "Athenian Woman" msgstr "Athenea" #: simulation/templates/units/athen/support_healer_b.xml:4 #: simulation/templates/units/mace/support_healer_b.xml:6 #: simulation/templates/units/ptol/support_healer_b.xml:5 #: simulation/templates/units/sele/support_healer_b.xml:6 #: simulation/templates/units/spart/support_healer_b.xml:6 msgid "Surgeon" msgstr "Vulnerariu" #: simulation/templates/units/athen/support_healer_b.xml:5 #: simulation/templates/units/mace/support_healer_b.xml:7 #: simulation/templates/units/ptol/support_healer_b.xml:6 #: simulation/templates/units/sele/support_healer_b.xml:7 #: simulation/templates/units/spart/support_healer_b.xml:7 msgid "Iatros" msgstr "Iātrós" #: simulation/templates/units/athen/support_slave.xml:4 msgid "Doûlos" msgstr "Doûlos" #: simulation/templates/units/athen/support_trader.xml:8 #: simulation/templates/units/mace/support_trader.xml:10 #: simulation/templates/units/ptol/support_trader.xml:9 #: simulation/templates/units/sele/support_trader.xml:10 msgid "Émporos" msgstr "Émporos" #: simulation/templates/units/brit/catafalque.xml:9 msgid "Cassiuellaunos" msgstr "Kassiuellaunos" #: simulation/templates/units/brit/cavalry_javelineer_b.xml:6 #: simulation/templates/units/gaul/cavalry_javelineer_b.xml:6 msgid "Marcacos" msgstr "Markakos" #: simulation/templates/units/brit/cavalry_javelineer_b.xml:7 msgid "Raiding Cavalry" msgstr "Incursor a caballu" #: simulation/templates/units/brit/cavalry_swordsman_b.xml:6 #: simulation/templates/units/gaul/cavalry_swordsman_b.xml:6 msgid "Eporedos" msgstr "Eporedos" #: simulation/templates/units/brit/cavalry_swordsman_b.xml:7 msgid "Celtic Cavalry" msgstr "Caballeiru célticu" #: simulation/templates/units/brit/champion_chariot.xml:9 msgid "Celtic Chariot" msgstr "Carru célticu" #: simulation/templates/units/brit/champion_chariot.xml:10 msgid "Essedon" msgstr "Essedon" #: simulation/templates/units/brit/champion_chariot.xml:12 #: simulation/templates/units/brit/hero_boudicca.xml:15 #: simulation/templates/units/kush/hero_amanirenas.xml:16 #: simulation/templates/units/maur/champion_chariot.xml:12 #: simulation/templates/units/maur/hero_ashoka.xml:15 #: simulation/templates/units/pers/champion_chariot.xml:12 #: simulation/templates/units/pers/hero_darius_i.xml:15 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:15 #: simulation/templates/units/sele/champion_chariot.xml:12 msgid "Chariot" msgstr "Carru" #: simulation/templates/units/brit/champion_infantry_swordsman.xml:5 msgid "Brythonic Champion" msgstr "Invictu britannu" #: simulation/templates/units/brit/champion_infantry_swordsman.xml:6 msgid "Argos" msgstr "Argos" #: simulation/templates/units/brit/hero_boudicca.xml:13 #: simulation/templates/units/brit/hero_boudicca_cavalry_javelineer.xml:8 #: simulation/templates/units/brit/hero_boudicca_sword.xml:8 msgid "Boudicca" msgstr "Boudika" #: simulation/templates/units/brit/hero_boudicca.xml:14 #: simulation/templates/units/brit/hero_boudicca_cavalry_javelineer.xml:9 #: simulation/templates/units/brit/hero_boudicca_sword.xml:9 msgid "Boudica" msgstr "Boudika" #: simulation/templates/units/brit/hero_caratacos.xml:8 msgid "Caratacus" msgstr "Karatakos" #: simulation/templates/units/brit/hero_caratacos.xml:9 msgid "Caratacos" msgstr "Karatakos" #: simulation/templates/units/brit/hero_cunobelin.xml:8 #: simulation/templates/units/brit/hero_cunobelin_infantry.xml:8 msgid "Cunobeline" msgstr "Kunobelinos" #: simulation/templates/units/brit/hero_cunobelin.xml:9 #: simulation/templates/units/brit/hero_cunobelin_infantry.xml:9 msgid "Cunobelinos" msgstr "Kunobelinos" #: simulation/templates/units/brit/infantry_javelineer_b.xml:13 #: simulation/templates/units/gaul/infantry_javelineer_b.xml:11 msgid "Adretos" msgstr "Adretos" #: simulation/templates/units/brit/infantry_slinger_b.xml:6 msgid "Celtic Slinger" msgstr "Fundidor célticu" #: simulation/templates/units/brit/infantry_slinger_b.xml:7 #: simulation/templates/units/gaul/infantry_slinger_b.xml:11 msgid "Talmoris" msgstr "Talmoris" #: simulation/templates/units/brit/infantry_spearman_b.xml:6 msgid "Celtic Spearman" msgstr "Hastariu célticu" #: simulation/templates/units/brit/infantry_spearman_b.xml:7 #: simulation/templates/units/gaul/infantry_spearman_b.xml:11 msgid "Catucos" msgstr "Katukos" #: simulation/templates/units/brit/ship_fishing.xml:9 #: simulation/templates/units/gaul/ship_fishing.xml:9 msgid "Longos" msgstr "Longos" #: simulation/templates/units/brit/ship_merchant.xml:9 #: simulation/templates/units/gaul/ship_merchant.xml:9 msgid "Nauson" msgstr "Nauson" #: simulation/templates/units/brit/ship_trireme.xml:18 #: simulation/templates/units/gaul/ship_trireme.xml:18 msgid "Pontos" msgstr "Pontos" #: simulation/templates/units/brit/siege_ram.xml:9 #: simulation/templates/units/gaul/siege_ram.xml:9 msgid "Molton" msgstr "Molton" #: simulation/templates/units/brit/support_female_citizen.xml:5 #: simulation/templates/units/gaul/support_female_citizen.xml:10 msgid "Celtic Woman" msgstr "Céltica" #: simulation/templates/units/brit/support_female_citizen.xml:6 #: simulation/templates/units/gaul/support_female_citizen.xml:11 msgid "Bena" msgstr "Bena" #: simulation/templates/units/brit/support_healer_b.xml:5 #: simulation/templates/units/brit/support_healer_b.xml:6 #: simulation/templates/units/gaul/support_healer_b.xml:5 #: simulation/templates/units/gaul/support_healer_b.xml:6 msgid "Druid" msgstr "Druida" #: simulation/templates/units/brit/support_trader.xml:9 #: simulation/templates/units/gaul/support_trader.xml:9 msgid "Uogition" msgstr "Uogition" #: simulation/templates/units/brit/war_dog.xml:5 msgid "Agrocuna" msgstr "Agrokuna" #: simulation/templates/units/cart/catafalque.xml:8 msgid "Hasdrubal (Quartermaster)" msgstr "ʿAzrobaʿal (General de Hannibaʿal)" #: simulation/templates/units/cart/cavalry_javelineer_b.xml:6 msgid "Numidian Cavalry" msgstr "Ginete massyliu" #: simulation/templates/units/cart/cavalry_javelineer_b.xml:7 msgid "Ḥayyāl Raḫūv Masili" msgstr "Ḥayyāl Raḫūv Masili" #: simulation/templates/units/cart/cavalry_spearman_ital_b.xml:5 msgid "Italic Cavalry" msgstr "Éqüite itálicu" #: simulation/templates/units/cart/cavalry_spearman_ital_b.xml:6 msgid "Ḥayyāl Romaḥ Raḫūv" msgstr "Ḥayyāl Romaḥ Raḫūv" #: simulation/templates/units/cart/cavalry_swordsman_gaul_b.xml:5 msgid "Gallic Mercenary Cavalry" msgstr "Caballeiru gallu" #: simulation/templates/units/cart/cavalry_swordsman_gaul_b.xml:6 #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:11 msgid "Ḥayyāl Ḥerev Raḫūv" msgstr "Ḥayyāl Ḥerev Raḫūv" #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:10 msgid "Iberian Heavy Cavalry" msgstr "Lhanciegu íberu" #: simulation/templates/units/cart/champion_cavalry.xml:5 msgid "Sacred Band Cavalry" msgstr "Consagradu d’Aštart" #: simulation/templates/units/cart/champion_cavalry.xml:6 msgid "Sacred Band of Astarte" msgstr "Qadeš ʿAštart" #: simulation/templates/units/cart/champion_elephant.xml:5 msgid "North African War Elephant" msgstr "Elephante béllicu carthaginés" #: simulation/templates/units/cart/champion_elephant.xml:6 msgid "Pil Malḥamit" msgstr "Pil Malḥamit" #: simulation/templates/units/cart/champion_infantry.xml:5 msgid "Sacred Band Infantry" msgstr "Consagradu de Baʿal" #: simulation/templates/units/cart/champion_infantry.xml:6 msgid "Sacred Band of Ba'al" msgstr "Qadeš Baʿal" #: simulation/templates/units/cart/champion_pikeman.xml:5 msgid "Sacred Band Pikeman" msgstr "Consagradu sarissóphoru" #: simulation/templates/units/cart/champion_pikeman.xml:6 msgid "Mašal" msgstr "Mašal" #: simulation/templates/units/cart/hero_hamilcar.xml:14 msgid "Hamilcar Barca" msgstr "Hamilqart Baraq" #: simulation/templates/units/cart/hero_hamilcar.xml:15 msgid "Ḥimelqart Baraq" msgstr "Ḥimelqart Baraq" #: simulation/templates/units/cart/hero_hannibal.xml:8 msgid "Hannibal Barca" msgstr "Hannibaʿal Baraq" #: simulation/templates/units/cart/hero_hannibal.xml:9 msgid "Ḥannibaʿal Baraq" msgstr "Ḥannībaʿal Baraq" #: simulation/templates/units/cart/hero_maharbal.xml:8 msgid "Maharbal" msgstr "Maharbaʿal" #: simulation/templates/units/cart/hero_maharbal.xml:9 msgid "Maharbaʿal" msgstr "Maharbaʿal" #: simulation/templates/units/cart/infantry_archer_b.xml:14 msgid "Mauritanian Archer" msgstr "Arqueiru mouru" #: simulation/templates/units/cart/infantry_archer_b.xml:15 msgid "Qešet" msgstr "Qešet" #: simulation/templates/units/cart/infantry_javelineer_iber_b.xml:13 msgid "Iberian Mercenary Skirmisher" msgstr "Excursor íberu" #: simulation/templates/units/cart/infantry_javelineer_iber_b.xml:14 msgid "Sǝḫīr Kidōn" msgstr "Sǝḫīr Kidōn" #: simulation/templates/units/cart/infantry_slinger_iber_b.xml:13 msgid "Balearic Slinger" msgstr "Fundidor balear" #: simulation/templates/units/cart/infantry_slinger_iber_b.xml:14 msgid "Qallāʿ Ibušimi" msgstr "Qallāʿ Ibušimi" #: simulation/templates/units/cart/infantry_spearman_b.xml:14 msgid "Libyan Spearman" msgstr "Hastariu líbycu" #: simulation/templates/units/cart/infantry_spearman_b.xml:15 msgid "Sǝḫīr Ḥanīt" msgstr "Sǝḫīr Ḥanīt" #: simulation/templates/units/cart/infantry_swordsman_gaul_b.xml:13 #: simulation/templates/units/ptol/infantry_swordsman_merc_b.xml:11 msgid "Gallic Mercenary Swordsman" msgstr "Gladiariu gallu" #: simulation/templates/units/cart/infantry_swordsman_gaul_b.xml:14 msgid "Seḫīr Ḥerev" msgstr "Seḫīr Ḥerev" #: simulation/templates/units/cart/infantry_swordsman_ital_b.xml:14 msgid "Seḫīr Romaḥ" msgstr "Seḫīr Romaḥ" #: simulation/templates/units/cart/ship_bireme.xml:10 msgid "Du-Mašōt" msgstr "Du-Mašōt" #: simulation/templates/units/cart/ship_fishing.xml:9 msgid "Noon-Mašōt" msgstr "Noon-Mašōt" #: simulation/templates/units/cart/ship_merchant.xml:9 msgid "Seḥer" msgstr "Seḥer" #: simulation/templates/units/cart/ship_merchant.xml:10 msgid "" "Trade between docks. Garrison a Trader aboard for additional profit (+20% " "for each garrisoned). Gather profitable aquatic treasures. Carthaginians " "have +25% sea trading bonus." -msgstr "Commercia entre pœrtos. Imbarca un commerciante para mas beneficios (+20% por cada unu imbarcadu). Recœye atyalgues aquátiques. Los carthagineses gocien d’una bonificación del +25% nel commercio marítimo." +msgstr "Commercia entre puörtos. Imbarca un commerciante para mas beneficios (+20% por cada unu imbarcadu). Recuöye atyalgas aquáticas. Los carthagineses gocian d’una bonificación del +25% nel commercio marítimo." #: simulation/templates/units/cart/ship_quinquereme.xml:10 msgid "Ḥameš-Mašōt" msgstr "Ḥameš-Mašōt" #: simulation/templates/units/cart/ship_trireme.xml:10 msgid "Tlat-Mašōt" msgstr "Tlat-Mašōt" #: simulation/templates/units/cart/siege_ballista_packed.xml:5 #: simulation/templates/units/rome/siege_ballista_packed.xml:16 msgid "Ballista" msgstr "Ballista" #: simulation/templates/units/cart/support_female_citizen.xml:13 msgid "Aštāh" msgstr "Aštāh" #: simulation/templates/units/cart/support_female_citizen.xml:14 msgid "Carthaginian Woman" msgstr "Carthaginesa" #: simulation/templates/units/cart/support_healer_b.xml:6 msgid "Kehinit" msgstr "Kehinit" #: simulation/templates/units/cart/support_trader.xml:9 msgid "Mekir" msgstr "Mekir" #: simulation/templates/units/gaul/catafalque.xml:9 msgid "Ambiorix" msgstr "Ambíorix" #: simulation/templates/units/gaul/champion_cavalry.xml:5 msgid "Gallic Noble Cavalry" msgstr "Noble gallu d’a caballu" #: simulation/templates/units/gaul/champion_cavalry.xml:6 msgid "Uerouicos" msgstr "Uerouikos" #: simulation/templates/units/gaul/champion_fanatic.xml:5 msgid "Naked Fanatic" msgstr "Gesata" #: simulation/templates/units/gaul/champion_fanatic.xml:6 msgid "Bariogaisatos" msgstr "Bariogaisatos" #: simulation/templates/units/gaul/champion_infantry_swordsman.xml:5 msgid "Soliduros" msgstr "Soliduros" #: simulation/templates/units/gaul/champion_infantry_trumpeter.xml:8 msgid "Carnucos" msgstr "Karnukos" #: simulation/templates/units/gaul/hero_brennus.xml:8 msgid "Brennus" msgstr "Brennos" #: simulation/templates/units/gaul/hero_brennus.xml:9 msgid "Brennos" msgstr "Brennos" #: simulation/templates/units/gaul/hero_vercingetorix.xml:8 #: simulation/templates/units/gaul/hero_vercingetorix_infantry.xml:8 msgid "Vercingetorix" msgstr "Uerkingétorix" #: simulation/templates/units/gaul/hero_vercingetorix.xml:9 #: simulation/templates/units/gaul/hero_vercingetorix_infantry.xml:9 msgid "Uercingetorix" msgstr "Uerkingetorix" #: simulation/templates/units/gaul/hero_viridomarus.xml:8 msgid "Viridomarus" msgstr "Uiridomaros" #: simulation/templates/units/gaul/hero_viridomarus.xml:9 msgid "Britomaros" msgstr "Britomaros" #: simulation/templates/units/iber/catafalque.xml:9 msgid "Mandonius" msgstr "Mandonios" #: simulation/templates/units/iber/cavalry_javelineer_b.xml:6 msgid "Kantabriako Zaldun" msgstr "Kantauritar zaldun" #: simulation/templates/units/iber/cavalry_spearman_b.xml:6 msgid "Lantzari" msgstr "Itzegozko" #: simulation/templates/units/iber/champion_cavalry.xml:19 msgid "Leial Zalduneria" msgstr "Zaldizko berhezi" #: simulation/templates/units/iber/champion_infantry_swordsman.xml:10 msgid "Leial Ezpatari" msgstr "Oinezko berhezi" #: simulation/templates/units/iber/hero_caros.xml:9 msgid "Caros" msgstr "Karos" #: simulation/templates/units/iber/hero_indibil.xml:8 #: simulation/templates/units/iber/hero_indibil_infantry.xml:8 msgid "Indibil" msgstr "Intebeleś" #: simulation/templates/units/iber/hero_viriato.xml:9 msgid "Viriato" msgstr "Uiriathos" #: simulation/templates/units/iber/infantry_javelineer_b.xml:11 msgid "Lusitano Ezpatari" msgstr "Lusitar esesle" #: simulation/templates/units/iber/infantry_slinger_b.xml:11 msgid "Habailari" msgstr "Egozle" #: simulation/templates/units/iber/infantry_spearman_b.xml:11 msgid "Ezkutari" msgstr "Eztenhagadun" #: simulation/templates/units/iber/infantry_swordsman_b.xml:16 msgid "Ezpatari" msgstr "Haneztodun" #: simulation/templates/units/iber/ship_fire.xml:9 msgid "Iberian Fire Ship" msgstr "Amburiega íbera" #: simulation/templates/units/iber/ship_fishing.xml:9 msgid "Arrantza Ontzi" msgstr "Arrantzontzi" #: simulation/templates/units/iber/ship_merchant.xml:9 msgid "Merkataritza Itsasontzi" msgstr "Saleloskontzi" #: simulation/templates/units/iber/ship_trireme.xml:18 msgid "Ponti" msgstr "Gudontzi" #: simulation/templates/units/iber/ship_trireme.xml:19 msgid "Transport many soldiers across the sea." -msgstr "Tresporta muithos mílites pel mar." +msgstr "Transporta muithos mílites pel mar." #: simulation/templates/units/iber/siege_ram.xml:9 msgid "Ahariburu" msgstr "Hesi-hausteko" #: simulation/templates/units/iber/support_female_citizen.xml:10 msgid "Emazteki" msgstr "Erhe" #: simulation/templates/units/iber/support_female_citizen.xml:11 msgid "Iberian Woman" msgstr "Íbera" #: simulation/templates/units/iber/support_healer_b.xml:6 msgid "Priestess of Ataekina" msgstr "Antístita d’Atégina" #: simulation/templates/units/iber/support_healer_b.xml:7 msgid "Emakumezko Apaiz de Ataekina" msgstr "Ataikinako andere" #: simulation/templates/units/iber/support_trader.xml:9 msgid "Merkatari" msgstr "Salelostun" #: simulation/templates/units/kush/catafalque.xml:10 msgid "Shanakdakheto" msgstr "Sának-Daheto" #: simulation/templates/units/kush/cavalry_javelineer_b.xml:7 msgid "iry hr ssmwtt" msgstr "iry hr ssmwtt" #: simulation/templates/units/kush/cavalry_javelineer_b.xml:8 msgid "Napatan Light Cavalry" msgstr "Vector napatán" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:17 msgid "Blemmye Desert Raider" msgstr "Nómada blemye" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:18 msgid "nhw Bulahau gml" msgstr "nhw Bulahau gml" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:19 #: simulation/templates/units/ptol/cavalry_archer_b.xml:15 msgid "Camel" msgstr "Camelhu" #: simulation/templates/units/kush/cavalry_spearman_b.xml:7 msgid "Meroitic Heavy Cavalry" msgstr "Rector medéwicu" #: simulation/templates/units/kush/cavalry_spearman_b.xml:8 msgid "Htr" msgstr "Htr" #: simulation/templates/units/kush/champion_cavalry.xml:6 msgid "Noble Cavalry" -msgstr "Noble revalgadu" +msgstr "Revalgador noble" #: simulation/templates/units/kush/champion_cavalry.xml:7 msgid "Htr Msʿ n mh-ib" msgstr "Htr Msʿ n mh-ib" #: simulation/templates/units/kush/champion_elephant.xml:6 msgid "Meroitic War Elephant" msgstr "Elephante béllicu medéwicu" #: simulation/templates/units/kush/champion_elephant.xml:7 msgid "Abore ʿhȝ" msgstr "Abore ʿhȝ" #: simulation/templates/units/kush/champion_infantry_amun.xml:12 msgid "Napatan Temple Guard" msgstr "Custode d'Amani" #: simulation/templates/units/kush/champion_infantry_amun.xml:13 msgid "rs ʿImn" msgstr "rs ʿImn" #: simulation/templates/units/kush/champion_infantry_apedemak.xml:6 msgid "Meroitic Temple Guard" msgstr "Custode d'Apedemaka" #: simulation/templates/units/kush/champion_infantry_apedemak.xml:7 msgid "rs ʿIprmk" msgstr "rs ʿIprmk" #: simulation/templates/units/kush/champion_infantry_archer.xml:6 msgid "Noble Archer" msgstr "Arqueiru noble" #: simulation/templates/units/kush/champion_infantry_archer.xml:7 msgid "Hry pdty" msgstr "Hry pdty" #: simulation/templates/units/kush/hero_amanirenas.xml:14 #: simulation/templates/units/kush/hero_amanirenas_infantry.xml:9 msgid "Amanirenas" msgstr "Amani-Renas" #: simulation/templates/units/kush/hero_amanirenas.xml:15 #: simulation/templates/units/kush/hero_amanirenas_infantry.xml:10 msgid "Amnirense qore li kdwe li" msgstr "Amnirense qore li kdwe li" #: simulation/templates/units/kush/hero_arakamani.xml:11 msgid "Arakamani" msgstr "Árak-Amani" #: simulation/templates/units/kush/hero_arakamani.xml:12 msgid "I͗rk-k-I͗mn H̱nm-ı͗-Rʿ" msgstr "I͗rk-k-I͗mn H̱nm-ı͗-Rʿ" #: simulation/templates/units/kush/hero_harsiotef.xml:6 msgid "Ḥr-sȝ-it.f Sȝ-mrı͗-I͗mn" msgstr "Ḥr-sȝ-it.f Sȝ-mrı͗-I͗mn" #: simulation/templates/units/kush/hero_nastasen.xml:10 msgid "Nastasen" msgstr "Nastasen" #: simulation/templates/units/kush/hero_nastasen.xml:11 msgid "N-ı͗-s-tȝ-s-nn Kȝ-ʿnḫ-Rʿ" msgstr "N-ı͗-s-tȝ-s-nn Kȝ-ʿnḫ-Rʿ" #: simulation/templates/units/kush/infantry_archer_b.xml:16 msgid "Nubian Archer" msgstr "Arqueiru nehasi" #: simulation/templates/units/kush/infantry_archer_b.xml:17 msgid "Pdty Nhsyw" msgstr "Pdty nhsy" #: simulation/templates/units/kush/infantry_javelineer_merc_b.xml:16 msgid "Noba Skirmisher" msgstr "Excursor noba" #: simulation/templates/units/kush/infantry_javelineer_merc_b.xml:17 msgid "nhw ʿhȝw Noba" msgstr "nhw ʿhȝw Noba" #: simulation/templates/units/kush/infantry_maceman_merc_b.xml:16 msgid "Noba Maceman" msgstr "Maceiru noba" #: simulation/templates/units/kush/infantry_maceman_merc_b.xml:17 msgid "nhw Noba" msgstr "nhw Noba" #: simulation/templates/units/kush/infantry_pikeman_b.xml:16 msgid "Meroitic Pikeman" msgstr "Sarissóphoru medéwicu" #: simulation/templates/units/kush/infantry_pikeman_b.xml:17 msgid "siȝwrd" msgstr "siȝwrd" #: simulation/templates/units/kush/infantry_spearman_b.xml:16 msgid "Nubian Spearman" msgstr "Hastariu nehasi" #: simulation/templates/units/kush/infantry_spearman_b.xml:17 msgid "iry-rdwy Nhsyw" msgstr "iry-rdwy nhsy" #: simulation/templates/units/kush/infantry_swordsman_b.xml:16 msgid "Meroitic Swordsman" msgstr "Spathadu medéwicu" #: simulation/templates/units/kush/infantry_swordsman_b.xml:17 msgid "knw hps" msgstr "knw hps" #: simulation/templates/units/kush/ship_fishing.xml:10 msgid "Whʿ-rmw" msgstr "Whʿ-rmw" #: simulation/templates/units/kush/ship_merchant.xml:9 msgid "Nile Trading Barge" msgstr "Barca commercial nilótica" #: simulation/templates/units/kush/ship_merchant.xml:10 msgid "Dȝy sbt" msgstr "Dȝy sbt" #: simulation/templates/units/kush/ship_trireme.xml:10 msgid "Ptolemaic Mercenary Trireme" msgstr "Trirreme mercenaria" #: simulation/templates/units/kush/ship_trireme.xml:11 msgid "shry ʿȝ" msgstr "shry ʿȝ" #: simulation/templates/units/kush/siege_tower.xml:5 msgid "Kushite Siege Tower" msgstr "Helépolis qesana" #: simulation/templates/units/kush/siege_tower.xml:6 msgid "iwn n ms" msgstr "iwn n ms" #: simulation/templates/units/kush/support_female_citizen.xml:15 msgid "Shmt" msgstr "Shmt" #: simulation/templates/units/kush/support_female_citizen.xml:16 msgid "Kushite Woman" msgstr "Qesana" #: simulation/templates/units/kush/support_healer_b.xml:6 msgid "Priest" msgstr "Sacerdote" #: simulation/templates/units/kush/support_healer_b.xml:7 msgid "wʿb nsw" msgstr "wʿb nsw" #: simulation/templates/units/kush/support_trader.xml:10 msgid "Nilotic Merchant" msgstr "Mercador nilóticu" #: simulation/templates/units/kush/support_trader.xml:11 msgid "rmt sbt" msgstr "rmt sbt" #: simulation/templates/units/mace/catafalque.xml:8 msgid "Philip V" msgstr "Phílippos E'" #: simulation/templates/units/mace/catafalque.xml:9 msgid "" "Financial Reorganization: Allied with Rome, Philip reorganized the country's" " internal affairs and finances, leaving as a legacy reopened mines and a new" " currency. Gain a slow trickle of metal." -msgstr "Egua financieira: Associadu cun Roma, Phílippos ordenóu los assumptos internos del reyno, deixando cumo legado mines re-abiertes & una moneda nœva. Una bisbeira metal vai intyenando les reserves." +msgstr "Egua financieira: Associadu cun Roma, Phílippos ordenóu los assumptos internos del reino, deiẍando cumo legado minas re-abiertas & una moneda nuöva. Una bisbeira metal vai intyenando las reservas." #: simulation/templates/units/mace/cavalry_javelineer_b.xml:7 msgid "Odrysian Skirmish Cavalry" msgstr "Excursor montadu ódrysu" #: simulation/templates/units/mace/cavalry_javelineer_b.xml:8 msgid "Hippakontistḕs Odrysós" msgstr "Hippakontistḗs Odrysós" #: simulation/templates/units/mace/cavalry_spearman_b.xml:7 msgid "Thessalian Lancer" msgstr "Xystóphoru thessálicu" #: simulation/templates/units/mace/cavalry_spearman_b.xml:8 msgid "Xystophóros Thessalikós" msgstr "Xystophóros Thessalikós" #: simulation/templates/units/mace/champion_cavalry.xml:6 #: simulation/templates/units/sele/cavalry_spearman_merc_b.xml:7 msgid "Companion Cavalry" msgstr "Heteru" #: simulation/templates/units/mace/champion_cavalry.xml:7 msgid "Hetaîros" msgstr "Hetaîros" #: simulation/templates/units/mace/champion_infantry_crossbowman.xml:6 msgid "Gastraphetophoros" msgstr "Gastraphētophóros" #: simulation/templates/units/mace/champion_infantry_spearman.xml:6 msgid "Macedonian Shield Bearer" msgstr "Hypaspista" #: simulation/templates/units/mace/champion_infantry_spearman.xml:7 msgid "Hypaspistḗs" msgstr "Hypaspistḗs" #: simulation/templates/units/mace/champion_infantry_spearman_02.xml:15 msgid "Hypaspistḗs Argyraspídi" msgstr "Hypaspistḗs Argyraspídi" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:12 msgid "Rhomphaiaphoros" msgstr "Rhomphaiaphóros" #: simulation/templates/units/mace/hero_alexander_iii.xml:21 msgid "Alexander III the Great" msgstr "Aléxandros III el Macedón" #: simulation/templates/units/mace/hero_alexander_iii.xml:22 msgid "Alexandros ho Megas" msgstr "Aléxandros ho Mégas" #: simulation/templates/units/mace/hero_alexander_iii.xml:23 msgid "Counters: 1.2× vs Heroes." msgstr "Ventaya: 1.2× contra héroes." #: simulation/templates/units/mace/hero_craterus.xml:14 msgid "Craterus" msgstr "Kraterós" #: simulation/templates/units/mace/hero_craterus.xml:15 msgid "Krateros" msgstr "Kraterós" #: simulation/templates/units/mace/hero_demetrius_i.xml:14 msgid "Demetrius I the Besieger" msgstr "Demetrios l Assediador" #: simulation/templates/units/mace/hero_demetrius_i.xml:15 msgid "Dēmētrios Poliorkētēs" msgstr "Dēmḗtrios Poliorkētḗs" #: simulation/templates/units/mace/hero_philip_ii.xml:9 #: simulation/templates/units/mace/hero_philip_ii_pike.xml:9 msgid "Philip II of Macedon" msgstr "Phílippos II el Macedón" #: simulation/templates/units/mace/hero_philip_ii.xml:10 #: simulation/templates/units/mace/hero_philip_ii_pike.xml:10 msgid "Philippos B' ho Makedōn" msgstr "Phílippos B' ho Makedṓn" #: simulation/templates/units/mace/hero_pyrrhus_i.xml:9 msgid "Pyrrhus I of Epirus" msgstr "Pýrrhos d’Épiru" #: simulation/templates/units/mace/hero_pyrrhus_i.xml:10 msgid "Pyrrhos ho Epeiros" msgstr "Pýrrhos tês Ēpeírou" #: simulation/templates/units/mace/infantry_javelineer_b.xml:7 msgid "Agrianian Peltast" msgstr "Peltasta agriane" #: simulation/templates/units/mace/infantry_javelineer_b.xml:8 msgid "Peltastḗs Agrías" msgstr "Peltastḗs Agrías" #: simulation/templates/units/mace/infantry_pikeman_b.xml:7 msgid "Foot Companion" msgstr "Pezeteru" #: simulation/templates/units/mace/infantry_pikeman_b.xml:8 msgid "Pezétairos" msgstr "Pezétairos" #: simulation/templates/units/mace/infantry_slinger_b.xml:7 msgid "Rhodian Slinger" msgstr "Fundidor rhodiu" #: simulation/templates/units/mace/infantry_slinger_b.xml:8 msgid "Sphendonḗtēs Rhódios" msgstr "Sphendonḗtēs Rhódios" #: simulation/templates/units/mace/ship_bireme.xml:9 msgid "Hemiolos" msgstr "Hēmíolos" #: simulation/templates/units/mace/ship_trireme.xml:10 msgid "Macedonian Trireme" msgstr "Triere athenea" #: simulation/templates/units/mace/siege_tower.xml:5 #: simulation/templates/units/ptol/siege_tower.xml:5 #: simulation/templates/units/sele/siege_tower.xml:5 msgid "Helépolis" msgstr "Helépolis" #: simulation/templates/units/mace/support_female_citizen.xml:5 msgid "Gýnē Makedonikḗ" msgstr "Makedonikḗ" #: simulation/templates/units/mace/support_female_citizen.xml:6 msgid "Macedonian Woman" msgstr "Macedonia" #: simulation/templates/units/maur/catafalque.xml:9 msgid "Bindusara" msgstr "Bindusara" #: simulation/templates/units/maur/cavalry_javelineer_b.xml:6 msgid "Indian Light Cavalry" msgstr "Vector índicu" #: simulation/templates/units/maur/cavalry_javelineer_b.xml:7 msgid "Ashwarohi" msgstr "Aśvārohī" #: simulation/templates/units/maur/cavalry_swordsman_b.xml:6 msgid "Indian Raiding Cavalry" msgstr "Predador índicu" #: simulation/templates/units/maur/cavalry_swordsman_b.xml:7 msgid "Aśvārohagaṇaḥ" msgstr "Aśvārohagaṇaḥ" #: simulation/templates/units/maur/champion_chariot.xml:9 msgid "War Chariot" msgstr "Carru béllicu" #: simulation/templates/units/maur/champion_chariot.xml:10 msgid "Rath" msgstr "Ratha" #: simulation/templates/units/maur/champion_elephant.xml:5 #: simulation/templates/units/pers/champion_elephant.xml:6 msgid "Indian War Elephant" msgstr "Elephante béllicu índicu" #: simulation/templates/units/maur/champion_elephant.xml:6 msgid "Gajendra" msgstr "Gajendra" #: simulation/templates/units/maur/champion_infantry_maceman.xml:5 msgid "Warrior" msgstr "Bellador" #: simulation/templates/units/maur/champion_infantry_maceman.xml:6 msgid "Yōddha" msgstr "Yōddha" #: simulation/templates/units/maur/champion_maiden.xml:6 msgid "Maiden Guard" msgstr "Venenosa" #: simulation/templates/units/maur/champion_maiden.xml:7 #: simulation/templates/units/maur/champion_maiden_archer.xml:21 msgid "Visha Kanya" msgstr "Viṣakanyā" #: simulation/templates/units/maur/champion_maiden_archer.xml:20 msgid "Maiden Guard Archer" msgstr "Arqueira venenosa" #: simulation/templates/units/maur/elephant_archer_b.xml:6 msgid "Vachii Gaja" msgstr "Vacī Gaja" #: simulation/templates/units/maur/hero_ashoka.xml:12 #: simulation/templates/units/maur/hero_ashoka_infantry.xml:8 msgid "Ashoka the Great" msgstr "Áśoka l Divinamadu" #: simulation/templates/units/maur/hero_ashoka.xml:13 #: simulation/templates/units/maur/hero_ashoka_infantry.xml:9 msgid "Aśoka Devānāmpriya" msgstr "Aśoka Devānāmpriya" #: simulation/templates/units/maur/hero_ashoka_infantry.xml:11 msgid "" "Hero Special: \"Edicts of Ashoka\" - Edict Pillars of Ashoka can be built " "during Ashoka's lifetime." -msgstr "Specialidade del héroe: “Edictos d’Áśoka” - Pœdes lhevantar Pilares d’Áśoka de mentres Áśoka stea vivu." +msgstr "Specialidade del héroe: “Edictos d’Áśoka” - Puödes lhevantar Pilares d’Áśoka de mëntres Áśoka stea vivu." #: simulation/templates/units/maur/hero_chanakya.xml:9 msgid "Acharya Chanakya" msgstr "Canakya l Preceptor" #: simulation/templates/units/maur/hero_chanakya.xml:10 msgid "Acharya Chāṇakya" msgstr "Ācārya Cāṇakya" #: simulation/templates/units/maur/hero_chandragupta.xml:5 #: simulation/templates/units/maur/hero_chandragupta.xml:6 msgid "Chandragupta Maurya" msgstr "Candragupta Maurya" #: simulation/templates/units/maur/infantry_archer_b.xml:12 msgid "Longbowman" msgstr "Arcipotente" #: simulation/templates/units/maur/infantry_archer_b.xml:13 msgid "Dhanurdhar" msgstr "Dhanurdhara" #: simulation/templates/units/maur/infantry_spearman_b.xml:12 msgid "Bamboo Spearman" msgstr "Hasta de bambú" #: simulation/templates/units/maur/infantry_spearman_b.xml:13 msgid "Kauntika" msgstr "Kauntika" #: simulation/templates/units/maur/infantry_swordsman_b.xml:17 msgid "Indian Swordsman" msgstr "Ensíferu índicu" #: simulation/templates/units/maur/infantry_swordsman_b.xml:18 msgid "Khadagdhari" msgstr "Khaḍgadhara" #: simulation/templates/units/maur/ship_bireme.xml:9 #: simulation/templates/units/maur/ship_trireme.xml:18 msgid "Yudhpot" msgstr "Yuddhapota" #: simulation/templates/units/maur/ship_fishing.xml:9 msgid "Fisherman" msgstr "Pescador" #: simulation/templates/units/maur/ship_fishing.xml:10 msgid "Matsyapalak" msgstr "Ānāyin" #: simulation/templates/units/maur/ship_merchant.xml:9 msgid "Trading Ship" msgstr "Mercante" #: simulation/templates/units/maur/ship_merchant.xml:10 msgid "Vanijyik Nauka" msgstr "Saṃyātrika" #: simulation/templates/units/maur/support_elephant.xml:5 msgid "Karmākara Gaja" msgstr "Karmākara Gaja" #: simulation/templates/units/maur/support_female_citizen.xml:11 msgid "Naari" msgstr "Nārī" #: simulation/templates/units/maur/support_female_citizen.xml:12 msgid "Indian Woman" msgstr "Índica" #: simulation/templates/units/maur/support_healer_b.xml:5 msgid "Brahmin Priest" msgstr "Bráhmana" #: simulation/templates/units/maur/support_healer_b.xml:6 msgid "Brāhmaṇa Pujari" msgstr "Brāhmaṇa" #: simulation/templates/units/maur/support_trader.xml:9 msgid "Vaishya" msgstr "Vaiśya" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:5 #: simulation/templates/units/merc_black_cloak.xml:5 #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:5 msgctxt "" "Name of an attack using a rhomphaia (ῥομφαία), a Thracian two-handed weapon " "capable of both thrusting and slashing." msgid "Rhomphaia" msgstr "Rumpia" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:11 #: simulation/templates/units/merc_black_cloak.xml:10 msgid "Thracian Black Cloak" msgstr "Mantu Prietu traciu" #: simulation/templates/units/merc_black_cloak.xml:11 msgid "Rhomphaiophoros" msgstr "Rhomphaiaphóros" #: simulation/templates/units/merc_thorakites.xml:12 msgid "Armored Swordsman" msgstr "Lhorigadu" #: simulation/templates/units/merc_thorakites.xml:13 msgid "Thōrakitēs" msgstr "Thōrakítēs" #: simulation/templates/units/merc_thureophoros.xml:5 msgid "Heavy Skirmisher" msgstr "Excursor pesadu" #: simulation/templates/units/merc_thureophoros.xml:6 msgid "Thyreophoros" msgstr "Thyreophóros" #: simulation/templates/units/noldor_ship_bireme.xml:8 msgid "Mankar Cirya" msgstr "Mankar Cirya" #: simulation/templates/units/pers/arstibara.xml:13 msgid "Persian Apple Bearer" msgstr "Melóphoru persa" #: simulation/templates/units/pers/arstibara.xml:14 msgid "Arštibara" msgstr "Arštibara" #: simulation/templates/units/pers/catafalque.xml:9 msgid "Artaxšaçā" msgstr "Artaxšaçā" #: simulation/templates/units/pers/cavalry_archer_b.xml:7 msgid "Parthian Horse Archer" msgstr "Hippotóxote partu" #: simulation/templates/units/pers/cavalry_archer_b.xml:8 msgid "Asabāra Parθava" msgstr "Asabāra Parθava" #: simulation/templates/units/pers/cavalry_axeman_b.xml:7 msgid "Hyrcanian Cavalry" msgstr "Savaranu hircanu" #: simulation/templates/units/pers/cavalry_axeman_b.xml:8 msgid "Asabāra Varkaniya" msgstr "Asabāra Varkaniya" #: simulation/templates/units/pers/cavalry_javelineer_b.xml:7 msgid "Median Light Cavalry" msgstr "Savaranu llivianu medu" #: simulation/templates/units/pers/cavalry_javelineer_b.xml:8 msgid "Asabāra Māda" msgstr "Asabāra Māda" #: simulation/templates/units/pers/cavalry_spearman_b.xml:7 msgid "Cappadocian Cavalry" msgstr "Savaranu capadociu" #: simulation/templates/units/pers/cavalry_spearman_b.xml:8 msgid "Asabāra Katpatuka" msgstr "Asabāra Katpatuka" #: simulation/templates/units/pers/champion_cavalry.xml:6 msgid "Bactrian Heavy Lancer" msgstr "Savaranu pesáu bactriu con hasta" #: simulation/templates/units/pers/champion_cavalry.xml:7 #: simulation/templates/units/pers/champion_cavalry_archer.xml:7 msgid "Asabāra Baxtriš" msgstr "Asabāra Baxtriš" #: simulation/templates/units/pers/champion_cavalry_archer.xml:6 msgid "Bactrian Heavy Cavalry Archer" msgstr "Savaranu pesáu bactriu con arcu" #: simulation/templates/units/pers/champion_chariot.xml:10 msgid "Babylonian Scythed Chariot" msgstr "Carru falcadu babyloniu" #: simulation/templates/units/pers/champion_chariot.xml:11 msgid "Raθa Bābiruviya" msgstr "Raθa Bābiruviya" #: simulation/templates/units/pers/champion_elephant.xml:7 msgid "Pila Hinduya" msgstr "Pila Hinduya" #: simulation/templates/units/pers/champion_infantry.xml:6 msgid "Persian Immortal" msgstr "Immortal persa" #: simulation/templates/units/pers/champion_infantry.xml:7 msgid "Anušiya" msgstr "Anušiya" #: simulation/templates/units/pers/champion_infantry.xml:8 msgid "Immortal" msgstr "Immortal" #: simulation/templates/units/pers/hero_cyrus_ii.xml:9 msgid "Cyrus II The Great" msgstr "Kuruš II el Grande" #: simulation/templates/units/pers/hero_cyrus_ii.xml:10 msgid "Kuruš" msgstr "Kuruš" #: simulation/templates/units/pers/hero_darius_i.xml:13 msgid "Darius I the Great" msgstr "Daríu I el Grande" #: simulation/templates/units/pers/hero_darius_i.xml:14 msgid "Dārayavahuš" msgstr "Dārayavahuš" #: simulation/templates/units/pers/hero_xerxes_i.xml:9 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:13 msgid "Xerxes I" msgstr "Xerxes I" #: simulation/templates/units/pers/hero_xerxes_i.xml:10 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:14 msgid "Xšayāršā" msgstr "Xšayāršā" #: simulation/templates/units/pers/infantry_archer_b.xml:12 msgid "Sogdian Archer" msgstr "Arqueiru sogdianu" #: simulation/templates/units/pers/infantry_archer_b.xml:13 msgid "Θanuvaniya Suguda" msgstr "Θanuvaniya Suguda" #: simulation/templates/units/pers/infantry_javelineer_b.xml:12 msgid "Lydian Auxiliary" msgstr "Auxiliar lidiu" #: simulation/templates/units/pers/infantry_javelineer_b.xml:13 msgid "Pastiš Spardiya" msgstr "Pastiš Spardiya" #: simulation/templates/units/pers/infantry_spearman_b.xml:12 msgid "Shield Bearer" msgstr "Scudeiru" #: simulation/templates/units/pers/infantry_spearman_b.xml:13 msgid "Sparabara" msgstr "Sparabara" #: simulation/templates/units/pers/kardakes_hoplite.xml:6 msgid "Cardaces Hoplite" msgstr "Hoplita cardace" #: simulation/templates/units/pers/kardakes_hoplite.xml:7 msgid "Hoplites Kardakes" msgstr "Hoplítēs Kárdakes" #: simulation/templates/units/pers/kardakes_skirmisher.xml:6 msgid "Cardaces Skirmisher" msgstr "Excursor cardace" #: simulation/templates/units/pers/kardakes_skirmisher.xml:7 msgid "Peltastes Kardakes" msgstr "Peltastḗs Kárdakes" #: simulation/templates/units/pers/ship_bireme.xml:10 msgid "Cypriot Galley" msgstr "Galeira cypriote" #: simulation/templates/units/pers/ship_bireme.xml:11 msgid "Hamaraniyanava" msgstr "Hamaraniyanava" #: simulation/templates/units/pers/ship_fishing.xml:10 msgid "Masiyakara" msgstr "Masiyakara" #: simulation/templates/units/pers/ship_merchant.xml:10 msgid "Ionian Trade Ship" msgstr "Mercante joniu" #: simulation/templates/units/pers/ship_merchant.xml:11 msgid "Nauš Yauna" msgstr "Nauš Yauna" #: simulation/templates/units/pers/ship_trireme.xml:10 msgid "Phoenician Trireme" msgstr "Trirreme phenicia" #: simulation/templates/units/pers/ship_trireme.xml:11 msgid "Hamaraniyanava Vazarka" msgstr "Hamaraniyanava Vazarka" #: simulation/templates/units/pers/siege_ram.xml:20 msgid "Assyrian Siege Ram" msgstr "Ariete asiriu" #: simulation/templates/units/pers/siege_ram.xml:21 msgid "Hamaranakuba Aθuriya" msgstr "Hamaranakuba Aθuriya" #: simulation/templates/units/pers/support_female_citizen.xml:11 msgid "Banu Miyanrudani" msgstr "Banu Miyanrudani" #: simulation/templates/units/pers/support_female_citizen.xml:12 msgid "Mesopotamian Woman" msgstr "Mesopotámica" #: simulation/templates/units/pers/support_healer_b.xml:6 msgid "Median Magus" msgstr "Magu medu" #: simulation/templates/units/pers/support_healer_b.xml:7 msgid "Maguš Māda" msgstr "Maguš Māda" #: simulation/templates/units/pers/support_trader.xml:10 msgid "Aramaean Merchant" msgstr "Mercador araméu" #: simulation/templates/units/pers/support_trader.xml:11 msgid "Tamkarum Arami" msgstr "Tamkarum Arami" #: simulation/templates/units/pers/support_trader.xml:13 msgid "" "Trade resources between your own markets and those of your allies. Persians " "have a +25% land trading bonus." -msgstr "Cambia recursos entre mercados proprios & mercados amigos. Los persas gocien d’una bonificación del +25% nel commercio terrestre." +msgstr "Cambia recursos entre mercados proprios & mercados amigos. Los persas gocian d’una bonificación del +25% nel commercio terrestre." #: simulation/templates/units/plane.xml:5 msgctxt "Name of an attack of a World War II fighter plane." msgid "Machine Guns" msgstr "Ametralladores" #: simulation/templates/units/plane.xml:47 msgid "P-51 Mustang" msgstr "P-51 Mustang" #: simulation/templates/units/plane.xml:48 msgid "A World War II American fighter plane." msgstr "Una caça de la Segunda Guerra Mundial." #: simulation/templates/units/ptol/catafalque.xml:8 msgid "Ptolemy III Euergetes (Benefactor)" msgstr "Ptolemaîos G' ho Euergétēs" #: simulation/templates/units/ptol/cavalry_archer_b.xml:17 msgid "Nabataean Camel Archer" msgstr "Arqueiru nabateu n camelhu" #: simulation/templates/units/ptol/cavalry_archer_b.xml:18 msgid "Mutsābiq Gamal Nabatu" msgstr "Mutsābiq Gamal Nabatu" #: simulation/templates/units/ptol/cavalry_javelineer_merc_b.xml:6 msgid "Tarantine Settler Cavalry" msgstr "Hipeu tarentín" #: simulation/templates/units/ptol/cavalry_javelineer_merc_b.xml:7 msgid "Hippeús Tarantînos" msgstr "Hippeús Tarantînos" #: simulation/templates/units/ptol/cavalry_spearman_merc_b.xml:6 msgid "Macedonian Settler Cavalry" msgstr "Hipeu macedoniu" #: simulation/templates/units/ptol/cavalry_spearman_merc_b.xml:7 msgid "Hippeús Makedonikós" msgstr "Hippeús Makedonikós" #: simulation/templates/units/ptol/champion_cavalry.xml:5 msgid "Royal Guard Cavalry" msgstr "Armígeru real ephippiadu" #: simulation/templates/units/ptol/champion_cavalry.xml:6 msgid "Ágēma Basiléōs" msgstr "Éphippos Basíleios Phrourós" #: simulation/templates/units/ptol/champion_elephant.xml:5 msgid "Towered War Elephant" msgstr "Elephante turrígeru" #: simulation/templates/units/ptol/champion_elephant.xml:6 msgid "Polémou Eléphantos" msgstr "Polemikós Eléphās" #: simulation/templates/units/ptol/champion_infantry_pikeman.xml:6 msgid "Royal Guard Infantry" -msgstr "Armíxeru real" +msgstr "Armígeru real" #: simulation/templates/units/ptol/champion_infantry_pikeman.xml:7 msgid "Phalangitès Agema" msgstr "Basíleios Phrourós" #: simulation/templates/units/ptol/champion_juggernaut.xml:24 msgid "Juggernaut" msgstr "Cuarentana" #: simulation/templates/units/ptol/champion_juggernaut.xml:25 msgid "Tessarakonterēs" msgstr "Tessarakontḗrēs" #: simulation/templates/units/ptol/hero_cleopatra_vii.xml:11 msgid "Cleopatra VII" msgstr "Kleopatra VII" #: simulation/templates/units/ptol/hero_cleopatra_vii.xml:12 msgid "Kleopatra H' Philopatōr" msgstr "Kleopatra H' Philopatōr" #: simulation/templates/units/ptol/hero_ptolemy_i.xml:9 msgid "Ptolemy I" msgstr "Ptoleméu I" #: simulation/templates/units/ptol/hero_ptolemy_i.xml:10 msgid "Ptolemaios A' Sōter" msgstr "Ptolemaîos A' Sōtḗr" #: simulation/templates/units/ptol/hero_ptolemy_iv.xml:9 msgid "Ptolemy IV" msgstr "Ptolemaios IV" #: simulation/templates/units/ptol/hero_ptolemy_iv.xml:10 msgid "Ptolemaios D' Philopatōr" msgstr "Ptolemaîos D' Philopátōr" #: simulation/templates/units/ptol/infantry_javelineer_b.xml:12 msgid "Mercenary Thureos Skirmisher" msgstr "Excursor thureóphoru" #: simulation/templates/units/ptol/infantry_javelineer_b.xml:13 msgid "Thureophóros Akrobolistḗs" msgstr "Thureophóros Akrobolistḗs" #: simulation/templates/units/ptol/infantry_pikeman_b.xml:12 msgid "Egyptian Pikeman" msgstr "Sarissóphoru egypciu" #: simulation/templates/units/ptol/infantry_pikeman_b.xml:13 msgid "Phalaggomákhimos" msgstr "Phalaggomákhimos" #: simulation/templates/units/ptol/infantry_slinger_b.xml:12 msgid "Judean Slinger" msgstr "Fundidor hebraicu" #: simulation/templates/units/ptol/infantry_slinger_b.xml:13 msgid "Hebraikós Sphendonḗtēs" msgstr "Hebraïkós Sphendonḗtēs" #: simulation/templates/units/ptol/infantry_spearman_merc_b.xml:12 msgid "Mercenary Thureos Spearman" msgstr "Mercenariu tureóphoru" #: simulation/templates/units/ptol/infantry_spearman_merc_b.xml:13 msgid "Thureophóros Misthophóros" msgstr "Thureophóros Misthophóros" #: simulation/templates/units/ptol/infantry_swordsman_merc_b.xml:12 msgid "Gallikós Mistophorós" msgstr "Gallikós Mistophóros" #: simulation/templates/units/ptol/ship_bireme.xml:10 #: simulation/templates/units/sele/ship_bireme.xml:10 msgid "Dierēs" msgstr "Diḗrēs" #: simulation/templates/units/ptol/ship_quinquereme.xml:9 msgid "Octḗrēs" msgstr "Octḗrēs" #: simulation/templates/units/ptol/ship_trireme.xml:9 msgid "Pentḗrēs" msgstr "Pentḗrēs" #: simulation/templates/units/ptol/siege_polybolos_packed.xml:23 msgid "Polybolos" msgstr "Polybólos" #: simulation/templates/units/ptol/support_female_citizen.xml:11 msgid "Gýnē Aigýptia" msgstr "Aigýptia" #: simulation/templates/units/ptol/support_female_citizen.xml:12 msgid "Egyptian Woman" msgstr "Exipcia" #: simulation/templates/units/rome/catafalque.xml:9 msgid "Lūcius Iūnius Brūtus" msgstr "Lūcius Iūnius Brūtus" #: simulation/templates/units/rome/cavalry_javelineer_b.xml:6 msgid "Allied Cavalry" msgstr "Éqüite sociu" #: simulation/templates/units/rome/cavalry_javelineer_b.xml:7 msgid "Eques Socius" msgstr "Eques Socius" #: simulation/templates/units/rome/cavalry_spearman_b.xml:7 msgid "Roman Cavalry" msgstr "Éqüite romanu" #: simulation/templates/units/rome/cavalry_spearman_b.xml:8 msgid "Eques Rōmānus" msgstr "Eques Rōmānus" #: simulation/templates/units/rome/champion_cavalry.xml:6 msgid "Eques Cōnsulāris" msgstr "Eques Cōnsulāris" #: simulation/templates/units/rome/champion_cavalry.xml:7 msgid "Consular Bodyguard" msgstr "Éqüite consular" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:17 #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:17 msgid "Gladiator" msgstr "Gladiador" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:20 msgid "Gladiator Spearman" msgstr "Hoplómacu" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:21 msgid "Hoplomachus" msgstr "Hoplomachus" #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:20 msgid "Gladiator Swordsman" msgstr "Murmillón" #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:21 msgid "Murmillo" msgstr "Murmillo" #: simulation/templates/units/rome/champion_infantry_swordsman.xml:12 msgid "Italic Heavy Infantry" msgstr "Extraordinariu" #: simulation/templates/units/rome/champion_infantry_swordsman.xml:13 msgid "Extrāōrdinārius" msgstr "Extrāōrdinārius" #: simulation/templates/units/rome/champion_infantry_swordsman_02.xml:4 #: simulation/templates/units/rome/champion_infantry_swordsman_03.xml:11 msgid "Marian Legionary" msgstr "Legionariu" #: simulation/templates/units/rome/champion_infantry_swordsman_02.xml:5 #: simulation/templates/units/rome/champion_infantry_swordsman_03.xml:12 msgid "Legiōnārius" msgstr "Legiōnārius" #: simulation/templates/units/rome/champion_infantry_swordsman_04.xml:14 msgid "Roman Centurion" msgstr "Centurión" #: simulation/templates/units/rome/champion_infantry_swordsman_04.xml:15 msgid "Centuriō" msgstr "Centuriō" #: simulation/templates/units/rome/hero_marcellus.xml:10 #: simulation/templates/units/rome/hero_marcellus_infantry.xml:10 msgid "Mārcus Claudius Mārcellus" msgstr "Mārcus Claudius Mārcellus" #: simulation/templates/units/rome/hero_maximus.xml:9 #: simulation/templates/units/rome/hero_maximus_infantry.xml:9 msgid "Quīntus Fabius Maximus Verrūcōsus Cūnctātor" msgstr "Quīntus Fabius Maximus Uerrūcōsus Cūnctātor" #: simulation/templates/units/rome/hero_scipio.xml:9 msgid "Pūblius Cornēlius Scīpiō Āfricānus" msgstr "Pūblius Cornēlius Scīpiō Āfricānus" #: simulation/templates/units/rome/infantry_javelineer_b.xml:13 msgid "Roman Skirmisher" msgstr "Vélite" #: simulation/templates/units/rome/infantry_javelineer_b.xml:14 msgid "Vēles" msgstr "Uēles" #: simulation/templates/units/rome/infantry_spearman_b.xml:19 msgid "Veteran Spearman" msgstr "Triariu" #: simulation/templates/units/rome/infantry_spearman_b.xml:20 msgid "Triārius" msgstr "Triārius" #: simulation/templates/units/rome/infantry_swordsman_b.xml:19 msgid "Roman Swordsman" msgstr "Hastáu" #: simulation/templates/units/rome/infantry_swordsman_b.xml:20 msgid "Hastātus" msgstr "Hastātus" #: simulation/templates/units/rome/infantry_swordsman_slave.xml:20 msgid "Servus" msgstr "Seruus" #: simulation/templates/units/rome/ship_bireme.xml:9 msgid "Liburna" msgstr "Liburna" #: simulation/templates/units/rome/ship_fishing.xml:9 msgid "Nāvicula Piscātōria" msgstr "Nāuicula Piscātōria" #: simulation/templates/units/rome/ship_merchant.xml:9 msgid "Corbīta" msgstr "Corbīta" #: simulation/templates/units/rome/ship_quinquereme.xml:9 msgid "Quīnquerēmis Rōmāna" msgstr "Quīnquerēmis Rōmāna" #: simulation/templates/units/rome/ship_quinquereme.xml:10 msgid "Roman Quinquereme" msgstr "Qüinqüerreme romana" #: simulation/templates/units/rome/ship_trireme.xml:8 msgid "Trirēmis Rōmāna" msgstr "Trirēmis Rōmāna" #: simulation/templates/units/rome/ship_trireme.xml:9 msgid "Roman Trireme" msgstr "Trirreme romana" #: simulation/templates/units/rome/siege_onager.xml:26 msgid "Onager" msgstr "Onager" #: simulation/templates/units/rome/siege_ram.xml:16 msgid "Ariēs" msgstr "Ariēs" #: simulation/templates/units/rome/siege_scorpio_packed.xml:9 msgid "Scorpiō" msgstr "Scorpiō" #: simulation/templates/units/rome/support_female_citizen.xml:12 msgid "Rōmāna" msgstr "Rōmāna" #: simulation/templates/units/rome/support_female_citizen.xml:13 msgid "Roman Woman" msgstr "Romana" #: simulation/templates/units/rome/support_healer_b.xml:6 msgid "Doctor" msgstr "Médicu" #: simulation/templates/units/rome/support_healer_b.xml:7 msgid "Medicus" msgstr "Medicus" #: simulation/templates/units/rome/support_trader.xml:10 msgid "Plebeian Merchant" msgstr "Mercador" #: simulation/templates/units/rome/support_trader.xml:11 msgid "Mercātor" msgstr "Mercātor" #: simulation/templates/units/samnite_skirmisher.xml:4 #: simulation/templates/units/samnite_skirmisher.xml:5 msgid "Samnite Skirmisher" msgstr "Rorariu samnita" #: simulation/templates/units/samnite_spearman.xml:4 #: simulation/templates/units/samnite_spearman.xml:5 msgid "Samnite Spearman" msgstr "Hastariu samnita" #: simulation/templates/units/cart/infantry_swordsman_ital_b.xml:13 #: simulation/templates/units/samnite_swordsman.xml:4 #: simulation/templates/units/samnite_swordsman.xml:5 msgid "Samnite Swordsman" msgstr "Ense samnita" #: simulation/templates/units/sele/catafalque.xml:10 msgid "Antiochus I Soter (Savior)" msgstr "Antíokhos Α' ho Sōtḗr" #: simulation/templates/units/sele/cavalry_archer_b.xml:7 msgid "Dahae Horse Archer" msgstr "Hippotóxote daha" #: simulation/templates/units/sele/cavalry_archer_b.xml:8 msgid "Hippotoxotès Dahae" msgstr "Hippotoxótēs Dáai" #: simulation/templates/units/sele/cavalry_javelineer_b.xml:7 msgid "Militia Cavalry" msgstr "Polita hipacontista" #: simulation/templates/units/sele/cavalry_javelineer_b.xml:8 msgid "Hippakontistès Politès" msgstr "Hippakontistḗs Polítēs" #: simulation/templates/units/sele/cavalry_spearman_merc_b.xml:8 msgid "Hippos Hetairike" msgstr "Híppos Hetairikḗ" #: simulation/templates/units/sele/champion_cavalry.xml:6 msgid "Seleucid Cataphract" msgstr "Catafractu seléucida" #: simulation/templates/units/sele/champion_cavalry.xml:7 msgid "Seleukidón Kataphraktos" msgstr "Seleukidôn Katáphraktos" #: simulation/templates/units/sele/champion_chariot.xml:10 msgid "Scythed Chariot" msgstr "Carru falcadu" #: simulation/templates/units/sele/champion_chariot.xml:11 msgid "Drepanèphoros" msgstr "Drepanēphóros" #: simulation/templates/units/sele/champion_elephant.xml:6 msgid "Armored War Elephant" msgstr "Elephante béllicu armadu" #: simulation/templates/units/sele/champion_elephant.xml:7 msgid "Thorakisménos Eléphantos" msgstr "Thōrakophóros Eléphās" #: simulation/templates/units/sele/champion_infantry_pikeman.xml:6 msgid "Silver Shield" msgstr "Scudu d'argento" #: simulation/templates/units/sele/champion_infantry_pikeman.xml:7 msgid "Argyraspis" msgstr "Argyraspis" #: simulation/templates/units/sele/champion_infantry_swordsman.xml:6 msgid "Romanized Heavy Swordsman" msgstr "Lhorigueiru románicu" #: simulation/templates/units/sele/champion_infantry_swordsman.xml:7 msgid "Thorakitès Rhomaïkós" msgstr "Thōrakítēs Rhōmaïkós" #: simulation/templates/units/sele/hero_antiochus_iii.xml:9 msgid "Antiochus III the Great" msgstr "Antíokhos III ho Megas" #: simulation/templates/units/sele/hero_antiochus_iii.xml:10 msgid "Antiokhos G' Megas" msgstr "Antíokhos G' ho Mégas" #: simulation/templates/units/sele/hero_antiochus_iv.xml:9 msgid "Antiochus IV" msgstr "Antíokhos IV" #: simulation/templates/units/sele/hero_antiochus_iv.xml:10 msgid "Antiokhos D' Epiphanēs" msgstr "Antíokhos D' Epiphanḗs" #: simulation/templates/units/sele/hero_seleucus_i.xml:9 msgid "Seleucus I" msgstr "Séleukos I" #: simulation/templates/units/sele/hero_seleucus_i.xml:10 msgid "Seleukos A' Nikatōr" msgstr "Séleukos A' Nikátōr" #: simulation/templates/units/sele/infantry_archer_merc_b.xml:7 msgid "Syrian Archer" msgstr "Sagittariu syru" #: simulation/templates/units/sele/infantry_archer_merc_b.xml:8 msgid "Toxótēs Syrías" msgstr "Toxótēs Sýros" #: simulation/templates/units/sele/infantry_javelineer_b.xml:7 msgid "Arab Javelineer" msgstr "Azagayu arábicu" #: simulation/templates/units/sele/infantry_javelineer_b.xml:8 msgid "Pezakontistès Aravikós" msgstr "Pezakontistḗs Arabikós" #: simulation/templates/units/sele/infantry_pikeman_b.xml:7 msgid "Phalangite" msgstr "Phalangita" #: simulation/templates/units/sele/infantry_pikeman_b.xml:8 msgid "Phalangitēs" msgstr "Phalangítēs" #: simulation/templates/units/sele/infantry_spearman_b.xml:7 msgid "Militia Thureos Spearman" msgstr "Polita tureóphoru" #: simulation/templates/units/sele/infantry_spearman_b.xml:8 msgid "Thureophóros Politès" msgstr "Thureophóros Polítēs" #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:12 msgid "Thracian Mercenary Swordsman" msgstr "Rhompheáphoru thrácicu" #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:13 msgid "Rhomphaiaphoros Thrakikós" msgstr "Rhomphaiaphóros Thrakikós" #: simulation/templates/units/sele/ship_quinquereme.xml:9 msgid "Pentères" msgstr "Pentḗrēs" #: simulation/templates/units/sele/ship_trireme.xml:9 msgid "Seleukidó̱n Triērēs" msgstr "Seleukidôn Triērēs" #: simulation/templates/units/sele/ship_trireme.xml:10 msgid "Seleucid Trireme" msgstr "Trirreme seléucida" #: simulation/templates/units/sele/support_female_citizen.xml:6 msgid "Syrías Gýnē" msgstr "Sýrā" #: simulation/templates/units/sele/support_female_citizen.xml:7 msgid "Syrian Woman" msgstr "Sira" #: simulation/templates/units/spart/catafalque.xml:10 msgid "Lycurgus" msgstr "Lykurgos" #: simulation/templates/units/spart/cavalry_javelineer_b.xml:7 msgid "Perioikoi Cavalryman" -msgstr "Pródromu periecu" +msgstr "Precursor periecu" #: simulation/templates/units/spart/cavalry_javelineer_b.xml:8 msgid "Pródromos Perioïkós" -msgstr "Pródromos Perioïkós" +msgstr "Pródromos Períoikos" #: simulation/templates/units/spart/cavalry_spearman_b.xml:7 msgid "Greek Allied Cavalry" -msgstr "Hipeu sociáu griegu" +msgstr "Híppeu consociadu" #: simulation/templates/units/spart/cavalry_spearman_b.xml:8 msgid "Hippeús Symmakhikós" msgstr "Hippeús Symmakhikós" #: simulation/templates/units/spart/champion_infantry_pike.xml:6 msgid "Spartan Pikeman" msgstr "Phalangita sparciata" #: simulation/templates/units/spart/champion_infantry_pike.xml:7 msgid "Phalangites Spartiatis" -msgstr "Phalangítēs Spartiátēs" +msgstr "Phalangítās Spartiátas" #: simulation/templates/units/spart/champion_infantry_spear.xml:6 msgid "Spartan Hoplite" msgstr "Sparciata" #: simulation/templates/units/spart/champion_infantry_spear.xml:7 msgid "Spartiátēs" -msgstr "Spartiátēs" +msgstr "Spartiátas" #: simulation/templates/units/spart/champion_infantry_swordsman.xml:17 msgid "Skiritai Commando" msgstr "Excursor scirita" #: simulation/templates/units/spart/champion_infantry_swordsman.xml:18 msgid "Ékdromos Skirítēs" -msgstr "Ékdromos Skirítēs" +msgstr "Ékdromos Skirítās" #: simulation/templates/units/spart/hero_agis.xml:6 msgid "Agis III" -msgstr "Axis III" +msgstr "Agis III" #: simulation/templates/units/spart/hero_agis.xml:7 msgid "Agis" msgstr "Âgis" #: simulation/templates/units/spart/hero_brasidas.xml:9 #: simulation/templates/units/spart/hero_brasidas.xml:10 msgid "Brasidas" msgstr "Brāsídās" #: simulation/templates/units/spart/hero_leonidas.xml:9 msgid "Leonidas I" -msgstr "Leónides I" +msgstr "Leonidas I" #: simulation/templates/units/spart/hero_leonidas.xml:10 msgid "Leōnidēs" -msgstr "Leōnídēs" +msgstr "Leōnídās" #: simulation/templates/units/spart/infantry_javelineer_b.xml:13 msgid "Helot Skirmisher" msgstr "Excursor helota" #: simulation/templates/units/spart/infantry_javelineer_b.xml:14 msgid "Akontistḗs Heílōs" -msgstr "Akontistḗs Heílōs" +msgstr "Akontistā́s Heílōs" #: simulation/templates/units/spart/infantry_spearman_b.xml:13 msgid "Perioikoi Hoplite" msgstr "Hoplita periecu" #: simulation/templates/units/spart/infantry_spearman_b.xml:14 msgid "Hoplítēs Períoikos" -msgstr "Hoplítēs Períoikos" +msgstr "Hoplī́tās Períoikos" #: simulation/templates/units/spart/ship_trireme.xml:10 msgid "Spartan Trireme" msgstr "Trirreme spartana" #: simulation/templates/units/spart/support_female_citizen.xml:25 msgid "Spartan Woman" -msgstr "Esparciata" +msgstr "Sparciática" #: simulation/templates/units/spart/support_female_citizen.xml:26 msgid "Spartiâtis" msgstr "Spartiâtis" #: simulation/templates/units/spart/support_trader.xml:9 msgid "Émporos Períoikos" msgstr "Émporos Períoikos" #: simulation/templates/units/theb_siege_fireraiser.xml:50 msgid "Fire Raiser" msgstr "Ignívomu" #: simulation/templates/units/theb_siege_fireraiser.xml:51 msgid "Pyrobolos" -msgstr "Pyrobolos" +msgstr "Pyrobólos" #: simulation/templates/units/thebes_sacred_band_hoplitai.xml:5 msgid "Theban Sacred Band Hoplite" msgstr "Hoplita de la Cohorte Sagrada" #: simulation/templates/units/thebes_sacred_band_hoplitai.xml:6 msgid "Hieroû Thebaíou Lókhou Hoplítai" -msgstr "Hieroû Thebaíou Lókhou Hoplítai" +msgstr "Hiaroû Thebaíou Lókhou Hoplítai" #: simulation/templates/units/thebes_sacred_band_hoplitai.xml:7 msgid "Champion Spearman." msgstr "Hoplita invictu" #: simulation/templates/units/thespian_melanochitones.xml:5 msgid "Thespian Black Cloak" -msgstr "Mantu prietu tespíacu" +msgstr "Melanochitón thespíade" #: simulation/templates/units/thespian_melanochitones.xml:6 msgid "Melanochitones" -msgstr "Melanokhítōnes" +msgstr "Melanokitṓn" #: simulation/templates/units/viking_longship.xml:8 msgid "Longship" msgstr "Drakar" Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-tutorials.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-tutorials.po (revision 26063) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-tutorials.po (revision 26064) @@ -1,990 +1,992 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa , 2021 # msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" "POT-Creation-Date: 2021-10-29 07:08+0000\n" "PO-Revision-Date: 2017-06-04 12:59+0000\n" "Last-Translator: David Sowa , 2021\n" "Language-Team: Asturian (https://www.transifex.com/wildfire-games/teams/17418/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: maps/tutorials/introductory_tutorial.js:3 msgid "Welcome to the 0 A.D. tutorial." msgstr "Afhaya-te nel cursín de 0 A.D." #: maps/tutorials/introductory_tutorial.js:6 msgid "" "Left-click on a Female Citizen and then right-click on a berry bush to make " "that Female Citizen gather food. Female Citizens gather vegetables faster " "than other units." msgstr "" -"Calca n una Cive & da reo, cul bottón direithu, n un arbusto para fhazer " -"qu’ella obtenga comida. Les Cives cœyen fruitos mas rápido qu’outres " +"Calca nuna Cive & d’a reo, cul bottón direithu, nun arbusto para fhazer " +"q’ella obtenga comida. Las Cives cuöyen fruitos mas rápido q’outras " "unidades." #: maps/tutorials/introductory_tutorial.js:15 msgid "" "Select the Citizen Soldier, right-click on a tree near the Civic Center to " "begin gathering wood. Citizen Soldiers gather wood faster than Female " "Citizens." msgstr "" -"Selecciona un Mílite civil & calca cul bottón direithu n una árbolre cerca " -"del Foro para qu’intame cortá-lla. Los Mílites civiles obtienen madeira mas " -"rápido que les Cives." +"Selecciona un Mílite civil & calca cul bottón direithu nuna árbore cerca del" +" Foro para q’intame cortá-lla. Los Mílites civiles obtienen madeira mas " +"rápido que las Cives." #: maps/tutorials/introductory_tutorial.js:26 #, javascript-format msgid "" "Select the Civic Center building and hold %(hotkey)s while clicking on the " "Hoplite icon once to begin training a batch of Hoplites." msgstr "" "Selecciona l Foro. Premiendo %(hotkey)s, calca una vegada na ícone “Hoplita " "periecu” para inicia’ la exercitación d’una grea d’Hoplitas." #: maps/tutorials/introductory_tutorial.js:37 #: maps/tutorials/introductory_tutorial.js:79 #: maps/tutorials/introductory_tutorial.js:161 #: maps/tutorials/introductory_tutorial.js:245 msgid "" "Do not forget to press the batch training hotkey while clicking to produce " "multiple units." msgstr "" -"Nun se t’escaeça preme’l atayu de conscripción al calcar para produzir " -"delles unidades." +"Nun se t’excaeça preme’l atayu de conscripción al calcar para produzir " +"dellas unidades." #: maps/tutorials/introductory_tutorial.js:38 #: maps/tutorials/introductory_tutorial.js:162 msgid "Click on the Hoplite icon." msgstr "Calca na ícone “Hoplita periecu”." #: maps/tutorials/introductory_tutorial.js:46 msgid "" "Select the two idle Female Citizens and build a House nearby by selecting " "the House icon. Place the House by left-clicking on a piece of land." msgstr "" -"Selecciona les dues Cives vagades & per hi cerca lhevanta una Casa " +"Selecciona las duas Cives vagadas & per hi cerca lhevanta una Casa " "seleccionando la ícone “Casa”. Assienta la Casa calcando nel terreno cul " "bottón ezquierdu." #: maps/tutorials/introductory_tutorial.js:54 msgid "" "When they are ready, select the newly trained Hoplites and assign them to " "build a Storehouse beside some nearby trees. They will begin to gather wood " "when it's constructed." msgstr "" -"Quando stuvieren preparados, selecciona los Hoplitas nœvos & fhai que " -"lhevanten una Bodega al pie d’unes árbolres próximes. In construendo-lla van" -" intamar obtener madeira." +"Quando stuvieren preparados, selecciona los Hoplitas nuövos & fhai que " +"lhevanten una Bodega al pie d’unas árbores próximas. In construendo-lla van " +"intamar obtener madeira." #: maps/tutorials/introductory_tutorial.js:64 #, javascript-format msgid "" "Train a batch of Skirmishers by holding %(hotkey)s and clicking on the " "Skirmisher icon in the Civic Center." msgstr "" -"Exercita una grea de Chimeristas premiendo %(hotkey)s & calcando na ícone " -"“Chimerista helota” n Foro." +"Exercita una grea d’Excursores premiendo %(hotkey)s & calcando na ícone " +"“Excursor helota” n Foro." #: maps/tutorials/introductory_tutorial.js:80 msgid "Click on the Skirmisher icon." -msgstr "Calca na ícone “Chimerista helota”." +msgstr "Calca na ícone “Excursor helota”." #: maps/tutorials/introductory_tutorial.js:88 msgid "" "Build a Farmstead in an open space beside the Civic Center using any idle " "builders." msgstr "" "Lhevanta un Hórreo a la veira l Foro cun qualquiera constructor vagadu." #: maps/tutorials/introductory_tutorial.js:100 msgid "Let's wait for the Farmstead to be built." msgstr "Vamus sperar a que lhevanten l Hórreo." #: maps/tutorials/introductory_tutorial.js:112 msgid "" "Once the Farmstead is constructed, its builders will automatically begin " "gathering food if there is any nearby. Select the builders and instead make " "them construct a Field beside the Farmstead." msgstr "" "In per-acabando l Hórreo, los constructores van intamar obtener comida de " -"fhœntes próximes, si lles ha hi. In cœnta d’ello, selecciona los " -"constructores & fhai que semen un Panalr cabo l Hórreo." +"fhöntes próximas, si llas ha hi. In cuönta d’ello, selecciona los " +"constructores & fhai que semen un Panal cabo l Hórreo." #: maps/tutorials/introductory_tutorial.js:136 msgid "" "The Field's builders will now automatically begin gathering food from the " "Field. Using the newly created group of skirmishers, get them to build " "another House nearby." msgstr "" -"Hagora los semadores del Panalr van intamar coye’l pan automáticamente. Fhai" -" que los chimeristas nœvos lhevanten outra Casa per hi cerca." +"Hagora los semadores del Panal van intamar coye’l pan automáticamente. Fhai " +"que los excursores nuövos lhevanten outra Casa per hi cerca." #: maps/tutorials/introductory_tutorial.js:144 msgid "" "Train a batch of Hoplites at the Civic Center. Select the Civic Center and " "with it selected right-click on a tree nearby. Units from the Civic Center " "will now automatically gather wood." msgstr "" "Exercita una grea d’Hoplitas in Foro. Selecciona l Foro & calca cul bottón " -"direithu n una árbolre próxima. Hagora les unidades del Foro van obtener " +"direithu nuna árbore próxima. Hagora las unidades del Foro van obtener " "madeira automáticamente." #: maps/tutorials/introductory_tutorial.js:176 msgid "" "Select the Civic Center, then hover the cursor over the tree and right-click" " when you see your cursor change into a wood icon." msgstr "" -"Selecciona l Foro, pon el cursor in riba l árbolre & da reo calca n ella cul" -" bottón direithu al camuda’ la ícone l cursor n lhigneiru." +"Selecciona l Foro, pon el cursor in riba l árbore & d’a reo calca nella cul " +"bottón direithu al commuda’ la ícone del cursor in lhigneiru." #: maps/tutorials/introductory_tutorial.js:185 msgid "" "Build a Barracks nearby. Whenever your population limit is reached, build an" " extra House using any available builder units. This will be the fifth " "Village Phase structure that you have built, allowing you to advance to the " "Town Phase." msgstr "" -"Lhevanta un Castro per hi cerca. Siempre que se cutta l teitho poblracional," -" fhai outra Casa cun qualquier constructor vagadu. Cumo esta vai se’ la " +"Lhevanta un Castro per hi cerca. Siempre que se cutta l teitho poblacional, " +"fhai outra Casa cun qualquiera constructor vagadu. Cumo esta vai se’ la " "quinta construcción rural que fhezieres, vas poder passar a la Phase " "oppidana." #: maps/tutorials/introductory_tutorial.js:193 msgid "" "Select the Civic Center again and advance to Town Phase by clicking on the " "II icon (you have to wait for the barracks to be built first). This will " "allow Town Phase buildings to be constructed." msgstr "" -"Vœlvi selecciona’l Foro & abança a la Phase oppidana calcando na ícone “ll” " +"Völvi selecciona’l Foro & abança a la Phase oppidana calcando na ícone “ll” " "(una vez que se per-fhaiga l castro). Ansí vas poder lhevantar edificios " "oppidanos." #: maps/tutorials/introductory_tutorial.js:205 msgid "" "While waiting for the phasing up, you may reassign your idle workers to " "gathering the resources you are short of." msgstr "" -"De mentres speres el cambio de phase, podríes fhazer que los obreiros " -"vagados obtengan los recursos que te fhalten." +"De mëntres speras el cambio de phase, podrías fhazer que los obreiros " +"vagados obtengan los recursos que ti fhaltan." #: maps/tutorials/introductory_tutorial.js:220 msgid "" "Order the idle Skirmishers to build an outpost to the north east at the edge" " of your territory." msgstr "" -"Manda a los Chimeristas vagados lhevantar un miradorio pela lhende oriental " +"Manda a los Excursores vagados lhevantar un miradorio pela lhinde oriental " "septentrional del tou territorio." #: maps/tutorials/introductory_tutorial.js:228 msgid "" "Start training a batch of Female Citizens in the Civic Center and set its " "rally point to the Field (right click on it)." msgstr "" -"Exercita una grea de Cives fémines in Foro & afhita l puncto d’incœntru n " -"Panalr (calca n elli cul bottón direithu). " +"Exercita una grea de Cives féminas in Foro & afhita l puncto d’incuöntru n " +"Panal (calca nelli cul bottón direithu). " #: maps/tutorials/introductory_tutorial.js:246 #: maps/tutorials/starting_economy_walkthrough.js:348 msgid "Click on the Female Citizen icon." msgstr "Calca na ícone “Athenea”." #: maps/tutorials/introductory_tutorial.js:266 msgid "" "Prepare for an attack by an enemy player. Train more soldiers using the " "Barracks, and get idle soldiers to build a Tower near your Outpost." msgstr "" "Prepara-te para una incursión inimiga. Exercita mas mílites cul Castro & " "fhai que los vagados lhevanten una Torre a la veira l Miradorio." #: maps/tutorials/introductory_tutorial.js:274 msgid "" "Build a Forge and research the Infantry Training technology (sword icon) to " "improve infantry hack attack." msgstr "" -"Lhevanta una Frauga & disinvœlvi la primer Téchnica pedestre (spada) " +"Lhevanta una Frauga & disinvölvi la primeira Téchnica pedestre (spada) " "p’ameyora’ la potencia cortante de los pédites." #: maps/tutorials/introductory_tutorial.js:282 msgid "The enemy is coming. Train more soldiers to fight off the enemies." msgstr "" "Vé-llo ende l inimigu. Exercita mas mílites para refhuga’ los invasores." #: maps/tutorials/introductory_tutorial.js:290 msgid "Try to repel the attack." msgstr "Intenta torna’ la incursión." #: maps/tutorials/introductory_tutorial.js:300 msgid "" "The enemy attack has been thwarted. Now build a market and a temple while " "you assign new units to gather required resources." msgstr "" -"¡Esfharrapasti-llos! Hagora lhevanta un mercadu & un templo de la qu’invies " -"les unidades nœves a obtener recursos." +"¡Exfharrapasti-llos! Hagora lhevanta un mercadu & un templo de la q’invias " +"las unidades nuövas a obtener recursos." #: maps/tutorials/introductory_tutorial.js:321 msgid "" "Once you meet the City Phase requirements, select your Civic Center and " "advance to City Phase." msgstr "" -"Quando complrieres cun los requisitos de la Phase urbana, selecciona l Foro " -"& abança a la Phase urbana." +"Quando complieres cun los requisitos de la Phase urbana, selecciona l Foro &" +" abança a la Phase urbana." #: maps/tutorials/introductory_tutorial.js:333 msgid "" "While waiting for the phase change, you may train more soldiers at the " "Barracks." msgstr "" -"De mentres speres el cambio de phase, podríes exercitar mas mílites in " +"De mëntres speras el cambio de phase, podrías exercitar mas mílites in " "Castro." #: maps/tutorials/introductory_tutorial.js:345 msgid "" "Now that you are in City Phase, build the Arsenal nearby and then use it to " "construct 2 Battering Rams." msgstr "" "Hagora que stas na Phase urbana, lhevanta una Officina mechánica & usa-lla " "para construir 2 Arietes." #: maps/tutorials/introductory_tutorial.js:367 msgid "" "Stop all your soldiers gathering resources and instead task small groups to " "find the enemy Civic Center on the map. Once the enemy's base has been " "spotted, send your Siege Engines and all remaining soldiers to destroy it.\n" msgstr "" -"Fhai que tódolos mílites deixen d’obtener recursos &, in cœnta d’ello, invia" -" unes partides in cata l Foro inimigo. Una vez visto, manda a los Arietes & " -"tódolos mílites que llo destrúan.\n" +"Fhai que tódolos mílites deiẍen d’obtener recursos &, in cuönta d’ello, " +"invia unas partidas in cata del Foro inimigo. Una vez visto, manda a los " +"Arietes & tódolos mílites que llo destrúan.\n" #: maps/tutorials/introductory_tutorial.js:368 msgid "Female Citizens should continue to gather resources." -msgstr "Convien que les Cives sigan obteniendo recursos." +msgstr "Convien que las Cives sigan obteniendo recursos." #: maps/tutorials/introductory_tutorial.js:379 msgid "The enemy has been defeated. These tutorial tasks are now completed." -msgstr "L inimigu sta vincidu. Complrierun-se ya tódeles jeires del cursín." +msgstr "L inimigu sta vincidu. Complierun-se ya tódalas jeiras del cursín." #: maps/tutorials/introductory_tutorial.xml:Description:38 msgid "This is a basic tutorial to get you started playing 0 A.D." -msgstr "N esti cursín elemental vas deprehender a jogar al 0 A.D." +msgstr "Nesti cursín elemental vas deprehender a jogar al 0 A.D." #: maps/tutorials/introductory_tutorial.xml:Name:38 msgid "Introductory Tutorial" msgstr "Cursín introductoriu" #: maps/tutorials/introductory_tutorial.xml:PlayerData[0].Name:38 #: maps/tutorials/starting_economy_walkthrough.xml:PlayerData[0].Name:39 msgid "Player 1" msgstr "Jogador 1" #: maps/tutorials/introductory_tutorial.xml:PlayerData[1].Name:38 msgid "Player 2" msgstr "Jogador 2" #: maps/tutorials/starting_economy_walkthrough.js:4 msgid "" "This tutorial will teach the basics of developing your economy. Typically, " "you will start with a Civic Center and a couple units in Village Phase and " "ultimately, your goal will be to develop and expand your empire, often by " "evolving to Town Phase and City Phase afterward.\n" msgstr "" -"N esti cursín vas deprehende’ lo básico para disindolrca’ la tua economía. " -"Polo commun, vas intamar na Phase rural cun un Foro & delles unidades &, " +"Nesti cursín vas deprehende’ lo básico para disindolca’ la tua economía. " +"Polo commun, vas intamar na Phase rural cun un Foro & dellas unidades &, " "para vincere, tienes de stablicer & sparde’l tou imperio, passando a la " -"Phase oppidana & lhœgo a la Phase urbana.\n" +"Phase oppidana & lhuögo a la Phase urbana.\n" #: maps/tutorials/starting_economy_walkthrough.js:6 #, javascript-format msgid "" "\n" "Before starting, you can toggle between fullscreen and windowed mode using %(hotkey)s." msgstr "" "\n" -"Primeiro d’impeçare, pœdes alternar entre la pantalla completa & el modu feniestra cun %(hotkey)s." +"Primeiro d’impeçare, puödes alternar entre la pantalla completa & el modu feniestra cun %(hotkey)s." #: maps/tutorials/starting_economy_walkthrough.js:9 msgid "" "You can change the level of zoom using the mouse wheel and the camera view " "using any of your keyboard's arrow keys.\n" msgstr "" -"Pœdes cambia’l gradu de proximidade cun la rœda l mure & move’ la vista cun " -"qualesquiera de les tecles direccionales.\n" +"Puödes cambia’l gradu de proximidade cun la ruöda del mure & move’ la vista " +"cun qualesquiera de las teclas direccionales.\n" #: maps/tutorials/starting_economy_walkthrough.js:10 msgid "Adjust the game window to your preferences.\n" -msgstr "Afhái la feniestra l jœgu a les tues preferencies.\n" +msgstr "Afhái la feniestra del juögu a las tuas preferencias.\n" #: maps/tutorials/starting_economy_walkthrough.js:12 #, javascript-format msgid "" "\n" "You may also toggle between showing and hiding this tutorial panel at any moment using %(hotkey)s.\n" msgstr "" "\n" -"Tamien pœdes amostrar ou occulta’l quadro l cursín in qualquiera momento cun %(hotkey)s.\n" +"Tamien puödes amostrar ou occulta’l quadro l cursín in qualquiera momento cun %(hotkey)s.\n" #: maps/tutorials/starting_economy_walkthrough.js:19 msgid "" "To start off, select your building, the Civic Center, by clicking on it. A " "selection ring in the color of your civilization will be displayed after " "clicking." msgstr "" "De mano, selecciona l edificio, el Foro, cul mure. In calcando vai illuminá-" "se l contornu nel color de la tua civilización." #: maps/tutorials/starting_economy_walkthrough.js:24 msgid "" "Now that the Civic Center is selected, you will notice that a production " "panel will appear on the lower right of your screen detailing the actions " "that the buildings supports. For the production panel, available actions are" " not masked in any color, while an icon masked in either grey or red " "indicates that the action has not been unlocked or you do not have " "sufficient resources to perform that action, respectively. Additionally, you" " can hover the cursor over any icon to show a tooltip with more details.\n" msgstr "" "Seleccionado l Foro, vas notare, pela parte inferior de la pantalla, un " -"quadro qu’apresenta les acciones possibles nel edificio. Les acciones " -"disponibles apparecen sin color sobrepœstu, entre que les ícones abuxades ou" -" acolorades signalen ou que l acción sta peslhada ou que ti fhalten recursos" -" para per-fhazé-lla. D’arriendes, pœdes deixa’l cursor in riba de qualquiera" -" ícone p’amostra’ la sua descripción.\n" +"quadro q’apresenta las acciones possibles nel edificio. Las acciones " +"disponibles apparecen sin color sobrepuöstu, entre que las ícones abuẍadas " +"ou acoloradas signalan ou que l acción sta peslhada ou que ti fhaltan " +"recursos para per-fhazé-lla. D’arriendas, puödes deiẍa’l cursor in riba de " +"qualquiera ícone p’amostra’ la sua descripción.\n" #: maps/tutorials/starting_economy_walkthrough.js:25 msgid "" "The top row of buttons contains portraits of units that may be trained at " "the building while the bottom one or two rows will have researchable " "technologies. Hover the cursor over the II icon. The tooltip will tell us " "that advancing to Town Phase requires both more constructed structures as " "well as more food and wood resources." msgstr "" -"La fhila superior d’ícones contien les unidades que pœdes exercitar nel " -"edificio, entre que la fhila inferiore, ou inferiores, apresenten les " -"téchniques que pœdes disinvolvere. Pon el cursor in riba de la ícone “ll”. " +"La fhila superior d’ícones contien las unidades que puödes exercitar nel " +"edificio, entre que la fhila inferior, ou inferiores, apresentan las " +"téchnicas que puödes disinvolvere. Pon el cursor in riba de la ícone “ll”. " "La descripción diz que l abance a la Phase Oppidana requier mas " -"construcciones per-acabades & mas comida & madeira." +"construcciones per-acabadas & mas comida & madeira." #: maps/tutorials/starting_economy_walkthrough.js:30 msgid "" "You have two main types of starting units: Female Citizens and Citizen " "Soldiers. Female Citizens are purely economic units; they have low health " "and little to no attack. Citizen Soldiers are workers by default, but in " "times of need, can utilize a weapon to fight. You have two categories of " "Citizen Soldiers: Infantry and Cavalry. Female Citizens and Infantry Citizen" " Soldiers can gather any land resources while Cavalry Citizen Soldiers can " "only gather meat from animals.\n" msgstr "" -"Ha hi dous typos d’unidades iniciales: les Cives & los Mílites civiles. Les " -"Cives son puramente económiques; tienen pouca vitalidade & nun sœlen poder " -"lhuithare. Los Mílites civiles son principalmente obreiros, si bien pœden " -"utiliza’ les armes in tiempos de necesidade. D’estos últimos ha hi dues " -"clrasses: los Pedestres & los Eqüestres. Los Mílites civiles pedestres & les" -" Cives pœden obtener tódolos recursos terrestres, mas los Mílites civiles " +"Ha hi dous typos d’unidades iniciales: las Cives & los Mílites civiles. Las " +"Cives son puramente económicas; tienen pouca vitalidade & nun suölen poder " +"lhuithare. Los Mílites civiles son principalmente obreiros, si bien puöden " +"utiliza’ las armas in tiempos de necesidade. D’estos últimos ha hi duas " +"classes: los Pedestres & los Eqüestres. Los Mílites civiles pedestres & las " +"Cives puöden obtener tódolos recursos terrestres, mas los Mílites civiles " "eqüestres solo son a caçare.\n" #: maps/tutorials/starting_economy_walkthrough.js:35 msgid "" "As a general rule of thumb, left-clicking represents selection while right-" "clicking with an entity selected represents an order (gather, build, fight, " "etc.).\n" msgstr "" -"De rieglra, el bottón ezquierdu l mure selecciona & el bottón direithu l " +"De regla, el bottón ezquierdu del mure selecciona & el bottón direithu del " "mure manda a lo seleccionado (obtenere, construire, lhuithare, etc.).\n" #: maps/tutorials/starting_economy_walkthrough.js:40 msgid "" "At this point, food and wood are the most important resources for developing" " your economy, so let's start with gathering food. Female Citizens gather " "vegetables faster than other units.\n" msgstr "" "De momento, la comida & la madeira son los recursos mas precisos para " -"disindolrca’ la economía. Vamus intamar obteniendo comida. Les Cives cœyen " -"fruitos mas rápido qu’outres unidades.\n" +"disindolca’ la economía. Vamus intamar obteniendo comida. Las Cives cuöyen " +"fruitos mas rápido q’outras unidades.\n" #: maps/tutorials/starting_economy_walkthrough.js:41 msgid "There are primarily three ways to select units:\n" -msgstr "Ha hi tres fhormes principales de seleccionar unidades:\n" +msgstr "Ha hi tres fhormas principales de seleccionar unidades:\n" #: maps/tutorials/starting_economy_walkthrough.js:42 msgid "" "1) Hold the left mouse button and drag a selection rectangle that encloses " "the units you want to select.\n" msgstr "" "1) Preme’l bottón ezquierdu del mure & arrastrar una selección rectangular " -"al redor d’elles.\n" +"al redor d’ellas.\n" #: maps/tutorials/starting_economy_walkthrough.js:43 msgid "" "2) Click on one of them and then add additional units to your selection by " "holding Shift and clicking each additional unit (or also via the above " "selection rectangle).\n" msgstr "" -"2) Calcar n una & lhœgo, premiendo Mayúscules, calcar n outres (ou arrastra’" -" la mentada selección rectangular).\n" +"2) Calcar nuna & lhuögo, premiendo Mayúsculas, calcar noutras (ou arrastra’ " +"la mentada selección rectangular).\n" #: maps/tutorials/starting_economy_walkthrough.js:45 #, javascript-format msgid "" "3) Double-click on a unit. This will select every unit of the same type as " "the specified unit in your visible window. %(hotkey)s+double-click will " "select all units of the same type on the entire map.\n" msgstr "" -"3) Calcar dues vegades n una d’elles. Ansí vas seleccionar tódeles unidades " -"ermanes a la vista. %(hotkey)s + calcar dues vegades selecciona tódeles " -"unidades ermanes del mappa.\n" +"3) Calcar duas vegadas nuna d’ellas. Ansí vas seleccionar tódalas unidades " +"ermanas a la vista. %(hotkey)s + calcar duas vegadas selecciona tódalas " +"unidades ermanas del mappa.\n" #: maps/tutorials/starting_economy_walkthrough.js:48 msgid "" "You can click on an empty space on the map to reset the selection. Try each " "of these methods before tasking all of your Female Citizens to gather the " "berries to the southeast of your Civic Center by right-clicking on the " "berries when you have all the Female Citizens selected." msgstr "" -"Pœdes calcar nel terreno para reafhita’ la selección. In probando cada unu " -"d’estos méthodos, manda tódeles Cives a apaña’ les bagues al mediu-díe del " -"Foro seleccionando les Cives & calcando cul bottón direithu nos arbustos." +"Puödes calcar nel terreno para reafhita’ la selección. In probando cada unu " +"d’estos méthodos, manda tódalas Cives a apaña’ las bagas al mediu-díe del " +"Foro seleccionando las Cives & calcando cul bottón direithu nos arbustos." #: maps/tutorials/starting_economy_walkthrough.js:59 msgid "" "Now, let's gather some wood with your Infantry Citizen Soldiers. Select your" " Infantry Citizen Soldiers and order them to gather wood by right-clicking " "on the nearest tree." msgstr "" "Hagora vamus obtener madeira cun los Mílites civiles pedestres. Selecciona " "los Mílites civiles pedestres & manda-llis obtener madeira calcando cul " -"bottón direithu na árbolre mas próxima." +"bottón direithu na árbore mas próxima." #: maps/tutorials/starting_economy_walkthrough.js:70 msgid "" "Cavalry Citizen Soldiers are good for hunting. Select your Cavalry and order" " him to hunt the chickens around your Civic Center in similar fashion." msgstr "" -"Los Mílites civiles eqüestres son bœnos caçadores. Selecciona-llos & mánda-" -"llis caça’ les pites al redor del Foro." +"Los Mílites civiles eqüestres son bönos caçadores. Selecciona-llos & mánda-" +"llis caça’ las pitas al redor del Foro." #: maps/tutorials/starting_economy_walkthrough.js:81 msgid "" "All your units are now gathering resources. We should train more units!\n" msgstr "" -"Hagora tódeles unidades stan obteniendo recursos. ¡Ha hi qu’exercitar mas!\n" +"Hagora tódalas unidades stan obteniendo recursos. ¡Ha hi q’exercitar mas!\n" #: maps/tutorials/starting_economy_walkthrough.js:82 msgid "" "First, let's set a rally point. Setting a rally point on a building that can" " train units will automatically designate a task to the new unit upon " "completion of training. We want to send the newly trained units to gather " "wood on the group of trees to the south of the Civic Center. To do so, " "select the Civic Center by clicking on it and then right-click on one of the" " trees.\n" msgstr "" -"De mano, vamus afhitar un puncto d’incœntru. Afhitadu nun edificio capaz " -"d’exercitar unidades, el puncto d’incœntru val p’assignar jeires a unidades " -"nœves automáticamente. N esti casu, queremus invia’ les unidades nœves a " +"De mano, vamus afhitar un puncto d’incuöntru. Afhitadu nun edificio capaz " +"d’exercitar unidades, el puncto d’incuöntru val p’assignar jeiras a unidades" +" nuövas automáticamente. Nesti casu, queremus invia’ las unidades nuövas a " "obtener madeira de la carbayeda al mediu-díe del Foro. Para ello, selecciona" -" l Foro & da reo calca cul bottón direithu n unu de los carbayos.\n" +" l Foro & d’a reo calca cul bottón direithu nunu de los carbayos.\n" #: maps/tutorials/starting_economy_walkthrough.js:83 msgid "" "Rally points are indicated by a small flag at the end of the blue line." msgstr "" -"Los punctos d’incœntru indica-llos una insignia al final d’una lhinya azul." +"Los punctos d’incuöntru indica-llos una insignia al final d’una lhinya azul." #: maps/tutorials/starting_economy_walkthrough.js:91 msgid "" "Select the Civic Center, then hover the cursor over a tree and right-click " "when you see the cursor change into a wood icon." msgstr "" "Selecciona l Foro, pon el cursor in riba d’un carbayu & calca cul bottón " -"direithu al ve’l puncteiru camudar in lhigneiru." +"direithu al ve’l puncteiru commudar in lhigneiru." #: maps/tutorials/starting_economy_walkthrough.js:100 msgid "" "Now that the rally point is set, we can produce additional units and they " "will do their assigned task automatically.\n" msgstr "" -"Hagora que l puncto d’incœntru sta afhitado, les unidades nœves van incargá-" -"se d’esta jeira automáticamente.\n" +"Hagora que l puncto d’incuöntru sta afhitado, las unidades nuövas van " +"incargá-se d’esta jeira automáticamente.\n" #: maps/tutorials/starting_economy_walkthrough.js:101 msgid "" "Citizen Soldiers gather wood faster than Female Citizens. Select the Civic " "Center and, while holding Shift, click on the second unit icon, the Hoplites" " (holding Shift trains a batch of five units). You can also train units " "individually by simply clicking, but training 5 units together takes less " "time than training 5 units individually." msgstr "" -"Los Mílites civiles obtienen madeira mas rápido que les Cives. Selecciona l " -"Foro &, premiendo Mayúscules, calca na segunda ícone, la del “Hoplite " -"Atheneu” (Premiendo Mayúscules conscribe-se una grea de 5 unidades). Si bien" -" ye verdade que pœdes exercitar unidades xebradamente calcando a sinzielles," -" ansí t’afhorres tiempu." +"Los Mílites civiles obtienen madeira mas rápido que las Cives. Selecciona l " +"Foro &, premiendo Mayúsculas, calca na segunda ícone, la del “Hoplita " +"Atheneu” (Premiendo Mayúsculas conscribe-se una grea de 5 unidades). Si bien" +" ye verdade que puödes exercitar unidades ẍebradamente calcando a " +"sinziellas, ansí t’afhorras tiempu." #: maps/tutorials/starting_economy_walkthrough.js:111 msgid "Do not forget to hold Shift while clicking to train several units." msgstr "" -"Nun se t’escaeça premer Mayúscules al calcar para produzir delles unidades." +"Nun se t’excaeça premer Mayúsculas al calcar para produzir dellas unidades." #: maps/tutorials/starting_economy_walkthrough.js:112 msgid "Hold Shift and click on the Hoplite icon." -msgstr "Premiendo Mayúscules, calca na ícone “Hoplite atheneu”." +msgstr "Premiendo Mayúsculas, calca na ícone “Hoplita atheneu”." #: maps/tutorials/starting_economy_walkthrough.js:121 #: maps/tutorials/starting_economy_walkthrough.js:180 msgid "Let's wait for the units to be trained.\n" -msgstr "Vamus sperar a que les unidades s’exerciten.\n" +msgstr "Vamus sperar a que las unidades s’exerciten.\n" #: maps/tutorials/starting_economy_walkthrough.js:122 msgid "" "While waiting, direct your attention to the panel at the top of your screen." " On the upper left, you will see your current resource supply (food, wood, " "stone, and metal). As each worker brings resources back to the Civic Center " "(or another dropsite), you will see the amount of the corresponding resource" " increase.\n" msgstr "" -"De mentres speres, da una œyada a la parte superior de la pantalla. A la " -"manzorga, vas ve’ les tues reserves (de comida, madeira, piedra & metal). Al" -" trahe’ los obreiros recursos al Foro (ou outru depósito), vas vé-lles " -"txubire.\n" +"De mëntres speras, da una uöyada a la parte superior de la pantalla. A la " +"manzorga, vas ve’ las tuas reservas (de comida, madeira, piedra & metal). Al" +" trahe’ los obreiros recursos al Foro (ou outru depósito), vas vé-llas " +"tẍubire.\n" #: maps/tutorials/starting_economy_walkthrough.js:123 msgid "" "This is a very important concept to keep in mind: gathered resources have to" " be brought back to a dropsite to be accounted, and you should always try to" " minimize the distance between resource and nearest dropsite to improve your" " gathering efficiency." msgstr "" -"Repara: los recursos han depositá-se para que se cœnten. Por esso, convien " +"Repara: los recursos han depositá-se para que se cuönten. Por esso, convien " "que se minimize la distancia entre los recursos & los depósitos " "correspondientes p’ameyora’l rendimiento d’obtención." #: maps/tutorials/starting_economy_walkthrough.js:132 msgid "" "The newly trained units automatically go to the trees and start gathering " "wood.\n" msgstr "" -"Les unidades nœves van impobiná-se a les árbolres & intamar obtener madeira " +"Las unidades nuövas van impobiná-se a las árbores & intamar obtener madeira " "automáticamente.\n" #: maps/tutorials/starting_economy_walkthrough.js:133 msgid "" "But as they have to bring it back to the Civic Center to deposit it, their " "gathering efficiency suffers from the distance. To fix that, we can build a " "Storehouse, a dropsite for wood, stone, and metal, close to the trees. To do" " so, select your five newly trained Citizen Soldiers and look for the " "construction panel on the bottom right, click on the Storehouse icon, move " "the mouse as close as possible to the trees you want to gather and click on " "a valid place to build the dropsite.\n" msgstr "" -"Sí qu’assí, des que tienen de trahé-llo al Foro, la distancia affecta al sou" -" rendimiento. Pœdes eguá-llo fhaziendo una Bodega, un depósito para madeira," -" piedra & metal, al pie de la carbayeda. Para ello, selecciona los cinco " -"Mílites civiles nœvos, busca l quadro de construcción na parte inferior de " -"la pantalla, calca na ícone “Bodega”, aveira l puncteiru todo lo possible a " -"les árbolres & calca u quieras construí-lla.\n" +"Sí q’assí, d’ex que tienen de trahé-llo al Foro, la distancia affecta al sou" +" rendimiento. Puödes eguá-llo fhaziendo una Bodega, un depósito para " +"madeira, piedra & metal, al pie de la carbayeda. Para ello, selecciona los " +"cinco Mílites civiles nuövos, busca l quadro de construcción na parte " +"inferior de la pantalla, calca na ícone “Bodega”, aveira l puncteiru todo lo" +" possible a las árbores & calca u quieras construí-lla.\n" #: maps/tutorials/starting_economy_walkthrough.js:134 msgid "" "Invalid (obstructed) positions will show the building preview overlay in " "red." msgstr "" -"In posiciones inválides (obstruides) la previsualización del edificio vai " +"In posiciones inválidas (obstruidas) la previsualización del edificio vai " "apparecer in colorado." #: maps/tutorials/starting_economy_walkthrough.js:144 msgid "" "The selected Citizens will automatically start constructing the building " "once you place the foundation." msgstr "" "Los Mílites civiles seleccionados van intamar construi’l edificio " -"automáticamente n poniendo les murœques." +"automáticamente n poniendo las muruöcas." #: maps/tutorials/starting_economy_walkthrough.js:155 msgid "" "When construction finishes, the builders default to gathering wood " "automatically.\n" msgstr "" "In per-fhaziendo l edificio, los constructores van poné-se a obtener madeira" " automáticamente.\n" #: maps/tutorials/starting_economy_walkthrough.js:156 msgid "" "Let's train some Female Citizens to gather more food. Select the Civic " "Center, hold Shift and click on the Female Citizen icon to train five Female" " Citizens." msgstr "" -"Vamus exercitar delles Cives para obtener mas comida. Selecciona l Foro &, " -"premiendo Mayúscules, calca na ícone “Athenea” para exercitar cinco Cives " -"fémines." +"Vamus exercitar dellas Cives para obtener mas comida. Selecciona l Foro &, " +"premiendo Mayúsculas, calca na ícone “Athenea” para exercitar cinco Cives " +"féminas." #: maps/tutorials/starting_economy_walkthrough.js:170 msgid "Do not forget to hold Shift and click to train several units." msgstr "" -"Nun se t’escaeça premer Mayúscules al calcar para produzir delles unidades." +"Nun se t’excaeça premer Mayúsculas al calcar para produzir dellas unidades." #: maps/tutorials/starting_economy_walkthrough.js:171 msgid "Hold shift and click on the Female Citizen icon." -msgstr "Premiendo Mayúscules, calca na ícone “Athenea”." +msgstr "Premiendo Mayúsculas, calca na ícone “Athenea”." #: maps/tutorials/starting_economy_walkthrough.js:181 msgid "" "In the meantime, we seem to have enough workers gathering wood. We should " "remove the current rally point of the Civic Center away from gathering wood." " For that purpose, right-click on the Civic Center when it is selected (and " "the flag icon indicating the rally point is crossed out)." msgstr "" -"Entre tanto, avulta qu’ha hi abondos obreiros obteniendo madeira. Vamus " -"disfhaze’l puncto d’incœntru. Para ello, selecciona & calca cul bottón " -"direithu n Foro (& la ícone de la insignia rayada qu’indica’ la eliminación " -"del puncto d’incœntru)." +"Entre tanto, avulta q’ha hi abondos obreiros obteniendo madeira. Vamus " +"disfhaze’l puncto d’incuöntru. Para ello, selecciona & calca cul bottón " +"direithu n Foro (& la ícone de la insignia rayada q’indica’ la eliminación " +"del puncto d’incuöntru)." #: maps/tutorials/starting_economy_walkthrough.js:195 msgid "The units should be ready soon.\n" -msgstr "Les unidades deberíen star preparades cedo.\n" +msgstr "Las unidades deberían star preparadas cedo.\n" #: maps/tutorials/starting_economy_walkthrough.js:196 msgid "" "In the meantime, direct your attention to your population count on the top " "panel. It is the fifth item from the left, after the resources. It would be " "prudent to keep an eye on it. It indicates your current population " "(including those being trained) and the current population limit, which is " "determined by your built structures." msgstr "" -"Entre tanto, da una œyada a la suma poblracional del quadro superiore. Ye l " -"quintu artículu de la ezquierda, de tras de los recursos. Fhairíes bien in " -"lhevá-lla n cœnta: amœstra la poblración actual (incluses les unidades que " -"stas exercitando) & la poblración máxima, que vien determinada poles tues " -"construcciones per-fheithes." +"Entre tanto, da una uöyada a la suma poblacional del quadro superior. Ye l " +"quintu artículu de la ezquierda, de tras de los recursos. Fhairías bien in " +"lhevá-lla n cuönta: amuöstra la población actual (inclusas las unidades que " +"stas exercitando) & la población máxima, que vien determinada polas tuas " +"construcciones per-fheithas." #: maps/tutorials/starting_economy_walkthrough.js:209 msgid "" "As you have nearly reached the population limit, you must increase it by " "building some new structures if you want to train more units. The most cost " "effective structure to increase your population limit is the House.\n" msgstr "" -"Cumo stas para cutti’l teitho poblracional, has txubí-llo cun nœves " +"Cumo stas para cutti’l teitho poblacional, has tẍubí-llo cun nuövas " "construcciones para poder exercitar mas unidades. La construcción mas barata" -" para txubi’l teitho poblracional ye la Casa.\n" +" para tẍubi’l teitho poblacional ye la Casa.\n" #: maps/tutorials/starting_economy_walkthrough.js:210 msgid "" "Now that the units are ready, let's see how to build several Houses in a " "row." msgstr "" -"Hagora que les unidades stan preparades, vamus ver como construir delles " -"cases seguides." +"Hagora que las unidades stan preparadas, vamus ver como construir dellas " +"casas seguidas." #: maps/tutorials/starting_economy_walkthrough.js:215 msgid "" "Select two of your newly-trained Female Citizens and ask them to build these" " Houses in the empty space to the east of the Civic Center. To do so, after " "selecting the Female Citizens, click on the House icon in the bottom right " "panel and, while holding Shift, click first on the position in the map where" " you want to build the first House, and then click on the position where you" " want to build the second House (when you give a command while holding " "Shift, you put the command in a queue; units automatically switch to the " "next command in their queue when they finish their current command). Press " "Escape to get rid of the House cursor so you don't spam Houses all over the " "map.\n" msgstr "" -"Selecciona dues de les Cives nœves & fhai que constrúan les Cases na " -"escampada al oriente del Foro. Para ello, selecciona les Cives, calca na " -"ícone “Casa” del quadro inferior &, premiendo Mayúscules, calca u quieres " -"construi’ la primeira & da reo la segunda. (Cun la tecla Mayúscules premida," -" los mandados inriestren-se; les unidades van passar al seguiente mandado de" -" la riestra n complriendo l mandado actual). Premi Colar para evanece’ la " -"previsualización de la Casa & ansí nun atyeira’l mappa d’elles.\n" +"Selecciona duas de las Cives nuövas & fhai que constrúan las Casas na " +"escampada al oriente del Foro. Para ello, selecciona las Cives, calca na " +"ícone “Casa” del quadro inferior &, premiendo Mayúsculas, calca u quieres " +"construi’ la primeira & d’a reo la segunda. (Cun la tecla Mayúsculas " +"premida, los mandados inriestran-se; las unidades van passar al seguiente " +"mandado de la riestra n compliendo l mandado actual). Premi Colar para " +"evanece’ la previsualización de la Casa & ansí nun atyeira’l mappa " +"d’ellas.\n" #: maps/tutorials/starting_economy_walkthrough.js:216 msgid "" "Reminder: to select only two Female Citizens, click on the first one and " "then hold Shift and click on the second one." msgstr "" -"Recordatorio: para seleccionar dues Cives a sinzielles, calca na primeira & " -"da reo, premiendo Mayúscules, na segunda." +"Recordatorio: para seleccionar duas Cives a sinziellas, calca na primeira & " +"d’a reo, premiendo Mayúsculas, na segunda." #: maps/tutorials/starting_economy_walkthrough.js:249 msgid "" "You may notice that berries are a finite supply of food. We will need a more" " lasting food source. Fields produce an unlimited food resource, but are " "slower to gather than forageable fruits.\n" msgstr "" -"Pœde qu’advirtieres que les bagues son finites. Precisamus d’outra fhœnte de" -" comida, una que dure. De los panalres obtien-se cibeira infinita, magar que" -" mas a dulces que de les bagues.\n" +"Puöde q’advirtiesses que las bagas son finitas. Precisamus d’outra fhönte de" +" comida, una que dure. De los panales obtien-se cibeira infinita, magar que " +"mas a dulces que de las bagas.\n" #: maps/tutorials/starting_economy_walkthrough.js:250 msgid "" "But to minimize the distance between a farm and its corresponding food " "dropsite, we will first build a Farmstead." msgstr "" -"Ansí que, para minimiza’ la distancia entre l panalr & el depósito " +"Ansí que, para minimiza’ la distancia entre l panal & el depósito " "correspondiente, primeiro vamus fhazer un Hórreo." #: maps/tutorials/starting_economy_walkthrough.js:261 msgid "" "Select the three remaining (idle) Female Citizens and order them to build a " "Farmstead in the center of the large open area to the west of the Civic " "Center.\n" msgstr "" -"Selecciona les tres Cives restantes (vagades) & manda-llis fhazer un Hórreo " +"Selecciona las tres Cives restantes (vagadas) & manda-llis fhazer un Hórreo " "na escampada al occidente del Foro.\n" #: maps/tutorials/starting_economy_walkthrough.js:262 msgid "" "We will need a decent chunk of space around the Farmstead to build Fields. " "In addition, we can see goats on the west side to further improve our food " "gathering efficiency should we ever decide to hunt them.\n" msgstr "" "Requeremus bien de campu al rodiu l Hórreo para sema’l pan. Outramiente, nun" -" staría de mas curiar cabres al occidente por si nos convenier caçá-lles & " +" staría de mas curiar cabras al occidente por si nos convenier caçá-llas & " "ansí obtener comida mas efficazmente.\n" #: maps/tutorials/starting_economy_walkthrough.js:263 msgid "" "If you try to select the three idle Female Citizens by clicking and dragging" " a selection rectangle over them, you might accidentally select additional " "units. To avoid that, hold the I key while selecting so that only idle units" " are selected. If you accidentally select a cavalry unit, hold Ctrl and " "click on the cavalry unit icon of the selection panel at the bottom of the " "screen to remove the cavalry unit from the current selection." msgstr "" -"Si intentes selecciona’ les tres Cives vagades calcando & arrastrando una " -"selección rectangular al redor d’elles, pœde que selecciones outres unidades" -" in sin querere. Para torgá-llo, premi “I” al seleccionar; ansí vas " -"seleccioner solo unidades vagades. Si selecciones in sin querer a una " +"Si intentas selecciona’ las tres Cives vagadas calcando & arrastrando una " +"selección rectangular al redor d’ellas, puöde que selecciones outras " +"unidades in sin querere. Para torgá-llo, premi “I” al seleccionar; ansí vas " +"seleccioner solo unidades vagadas. Si selecciones in sin querer a una " "unidade eqüestre, premi “Control” & calca na sua ícone na parte inferior de " "la pantalla para eliminá-lla de la selección." #: maps/tutorials/starting_economy_walkthrough.js:278 msgid "" "When the Farmstead construction is finished, its builders will automatically" " look for food, and in this case, they will go after the nearby goats.\n" msgstr "" -"In per-acabando l Hórreo, les sues constructores van buscar comida " -"automáticamente &, n esti casu, dir a poles cabres próximes.\n" +"In per-acabando l Hórreo, las suas constructoras van buscar comida " +"automáticamente &, nesti casu, dir a polas cabras próximas.\n" #: maps/tutorials/starting_economy_walkthrough.js:279 msgid "" "But your House builders will only look for something else to build and, if " "nothing found, become idle. Let's wait for them to build the Houses." msgstr "" -"Les constructores de les cases, pela sua parte, van buscar algo que " -"construir &, si nun llo atoparen, fhincar vagades. Vamus sperar a que per-" -"fhaigan les cases." +"Las constructoras de las casas, pela sua parte, van buscar algo que " +"construir &, si nun llo atoparen, fhincar vagadas. Vamus sperar a que per-" +"fhaigan las casas." #: maps/tutorials/starting_economy_walkthrough.js:295 msgid "" "When both Houses are built, select your two Female Citizens and order them " "to build a Field as close as possible to the Farmstead, which is a dropsite " "for all types of food." msgstr "" -"Quando per-fhezieren intrambes Cases, selecciona les dues Cives & manda-llis" -" preparar un Panalr adiacente al Hórreo, que ye un depósito para comida de " +"Quando per-fhezieren intrambas Casas, selecciona las duas Cives & manda-llis" +" preparar un Panal adiacente al Hórreo, que ye un depósito para comida de " "toda mena." #: maps/tutorials/starting_economy_walkthrough.js:305 msgid "" "When the Field is ready, the builders will automatically start gathering " "it.\n" -msgstr "Preparadu l Panalre, les constructores van intamar coye’l pan.\n" +msgstr "Preparadu l Panal, las constructoras van intamar coye’l pan.\n" #: maps/tutorials/starting_economy_walkthrough.js:306 msgid "" "The cavalry unit should have slaughtered all chickens by now. Select it and " "explore the area to the south of the Civic Center: there is a lake with some" " camels around. Move your cavalry by right-clicking on the point you want to" " go, and when you see a herd of camels, right-click on one of them to start " "hunting for food." msgstr "" -"La unidade eqüestre ya debe tener matado tódeles pites. Selecciona-lla & " +"La unidade eqüestre ya debe tener matado tódalas pitas. Selecciona-lla & " "explora la zona al mediu-díe del Foro: ha hi un lhagu & varios camelhos. " -"Mœvi l éqüite calcando cul bottón direithu u quieras explorar &, quando " -"vieres camelhos, calca n unu d’ellos cul bottón direithu para caçá-llu." +"Mövi l éqüite calcando cul bottón direithu u quieras explorar &, quando " +"vieres camelhos, calca nunu d’ellos cul bottón direithu para caçá-llu." #: maps/tutorials/starting_economy_walkthrough.js:317 msgid "" "Up to five Workers can gather from a Field. To add additional Workers, " "select the Civic Center and set a rally point on a Field by right-clicking " "on it. If the Field is not yet finished, new Workers sent by a rally point " "will help building it, and when built, they will gather food." msgstr "" -"Ta cinco Obreiros pœden coyer pan del Panalre. P’addicionar mas, selecciona " -"l Foro & afhita un puncto d’incœntru n Panalr calcando n elli cul bottón " -"direithu. Si l Panalr nun stuvier preparadu, los Obreiros nœvos van adiudar " -"a prepará-llu & da reo coye’l pan." +"Ta cinco Obreiros puöden coyer pan del Panal. P’addicionar mas, selecciona l" +" Foro & afhita un puncto d’incuöntru n Panal calcando nelli cul bottón " +"direithu. Si l Panal nun stuvier preparadu, los Obreiros nuövos van adiudar " +"a prepará-llu & d’a reo coye’l pan." #: maps/tutorials/starting_economy_walkthrough.js:325 msgid "Select the Civic Center and right-click on the Field." -msgstr "Selecciona l Foro & calca cul bottón direithu n Panalre." +msgstr "Selecciona l Foro & calca cul bottón direithu n Panal." #: maps/tutorials/starting_economy_walkthrough.js:333 msgid "" "Now click three times on the Female Citizen icon in the bottom right panel " "to train three additional farmers." msgstr "" -"Hagora calca tres vegades na ícone “Athenea” del quadro inferior para " -"exercitar outres tres coyedores." +"Hagora calca tres vegadas na ícone “Athenea” del quadro inferior para " +"exercitar outras tres coyedoras." #: maps/tutorials/starting_economy_walkthrough.js:347 msgid "Click without holding Shift to train a single unit." -msgstr "Calca n sin premer Mayúscules para exercitar una unidade." +msgstr "Calca n sin premer Mayúsculas para exercitar una unidade." #: maps/tutorials/starting_economy_walkthrough.js:358 msgid "" "You can increase the gather rates of your workers by researching new " "technologies available in some buildings.\n" msgstr "" -"Pœdes intaina’l rhythmu d’obtención de los obreiros disinvolviendo " -"téchniques nœves disponibles in dellos edificios.\n" +"Puödes intaina’l rhythmu d’obtención de los obreiros disinvolviendo " +"téchnicas nuövas disponibles in dellos edificios.\n" #: maps/tutorials/starting_economy_walkthrough.js:359 msgid "" "The farming rate, for example, can be improved with a researchable " "technology in the Farmstead. Select the Farmstead and look at its production" " panel on the bottom right. You will see several researchable technologies. " "Hover the cursor over them to see their costs and effects and click on the " "one you want to research." msgstr "" -"El rhythmu de colleitha, por exemplu, pœde intainá-se cun una téchnica " +"El rhythmu de colleitha, por exemplu, puöde intainá-se cun una téchnica " "disponible n Hórreo. Selecciona l Hórreo & mira l quadro direithu na parte " -"inferior de la pantalla. Vas ver dues téchniques. Pon el cursor in riba " -"d’elles para ve’ los costos & effeitos & lhœgo calca na que quieras " +"inferior de la pantalla. Vas ver duas téchnicas. Pon el cursor in riba " +"d’ellas para ve’ los costos & effeitos & lhuögo calca na que quieras " "disinvolvere." #: maps/tutorials/starting_economy_walkthrough.js:374 msgid "" "We should start preparing to phase up into Town Phase, which will unlock " "many more units and buildings. Select the Civic Center and hover the cursor " "over the Town Phase icon to see what is still needed.\n" msgstr "" -"Tenemus d’intama’ les preparaciones p’abançar de Phase, que vai dispeslhar " -"outres muithes unidades & construcciones. Selecciona l Foro & pon el cursor " +"Tenemus d’intama’ las preparaciones p’abançar de Phase, que vai dispeslhar " +"outras muithas unidades & construcciones. Selecciona l Foro & pon el cursor " "in riba la ícone “Phase oppidana” para ver que sigue fhaziendo fhalta.\n" #: maps/tutorials/starting_economy_walkthrough.js:375 msgid "" "We now have enough resources, but one structure is missing. Although this is" " an economic tutorial, it is nonetheless useful to be prepared for defense " "in case of attack, so let's build Barracks.\n" msgstr "" -"Hagora tenemus los recursos, pero fhalta una construcción. Magar qu’esti " -"cursín se centra na economía, nun deixa de ser aconseyable prepara’ la tua " +"Hagora tenemus los recursos, pero fhalta una construcción. Magar q’esti " +"cursín se centra na economía, nun deiẍa de ser aconseyable prepara’ la tua " "defensa, ansí que vamus fhazer un Castro.\n" #: maps/tutorials/starting_economy_walkthrough.js:376 msgid "" "Select four of your soldiers and ask them to build a Barracks: as before, " "start selecting the soldiers, click on the Barracks icon in the production " "panel and then lay down a foundation not far from your Civic Center where " "you want to build." msgstr "" "Selecciona quatro mílites & fhai que lhevanten un Castro: selecciona los " -"mílites, calca na ícone “Castro” del quadro inferior & da reo, non lhœnge " -"del Foro, pon les murœques u quieras construí-llu." +"mílites, calca na ícone “Castro” del quadro inferior & d’a reo, non lhönge " +"del Foro, pon las muruöcas u quieras construí-llu." #: maps/tutorials/starting_economy_walkthrough.js:387 msgid "" "Let's wait for the Barracks to be built. As this construction is lengthy, " "you can add two soldiers to build it faster. To do so, select your Civic " "Center and set up a rally point on the Barracks foundation by right-clicking" " on it (you should see a hammer icon). Then produce two more builders by " "clicking on the Hoplite icon twice." msgstr "" -"Vamus sperar a que lhevanten el Castro. Cumo vai provecere, pœdes addicionar" -" un par de constructores para intaina’ la obra. Para ello, selecciona l Foro" -" & afhita l puncto d’incœntru nes murœques del Castro calcando n elles cul " -"bottón direithu (la ícone ha camudar in martiellu). Da reo, produz los " -"mílites calcando dues vegades na ícone “Hoplite atheneu”." +"Vamus sperar a que lhevanten el Castro. Cumo vai provecere, puödes " +"addicionar un par de constructores para intaina’ la obra. Para ello, " +"selecciona l Foro & afhita l puncto d’incuöntru nas muruöcas del Castro " +"calcando nellas cul bottón direithu (la ícone ha commudar in martiellu). D’a" +" reo, produz los mílites calcando duas vegadas na ícone “Hoplita atheneu”." #: maps/tutorials/starting_economy_walkthrough.js:397 msgid "" "You should now be able to research Town Phase. Select the Civic Center and " "click on the technology icon.\n" msgstr "" -"Hagora deberíes poder passar a la Phase oppidana. Selecciona l Foro & calca " +"Hagora deberías poder passar a la Phase oppidana. Selecciona l Foro & calca " "na sua ícone.\n" #: maps/tutorials/starting_economy_walkthrough.js:398 msgid "" "If you still miss some resources (icon with red overlay), wait for them to " "be gathered by your workers." msgstr "" -"Si a inda te fhalten recursos (ícone acolorada), spera a que los obreiros " +"Si a inda ti fhaltan recursos (ícone acolorada), spera a que los obreiros " "obtengan mas." #: maps/tutorials/starting_economy_walkthrough.js:412 msgid "" "In later phases, you need usually stone and metal to build bigger structures" " and train better soldiers. Hence, while waiting for the research to be " "done, you will send half of your idle Citizen Soldiers (who have finished " "building the Barracks) to gather stone and the other half to gather metal.\n" msgstr "" "Mas a lantre, fhairán fhalta piedra & metal para fhazer construcciones " -"mayores & exercitar meyores mílites. Ergo, de mentres speres a qu’acaben los" -" disinvolvemientos, invia la metade de los Mílites civiles vagados (los que " +"mayores & exercitar meyores mílites. Ergo, de mëntres speras a q’acaben los " +"disinvolvemientos, invia la metade de los Mílites civiles vagados (los que " "fhezierun el Castro) a extraher piedra & la outra metade a extraher metal.\n" #: maps/tutorials/starting_economy_walkthrough.js:413 msgid "" "To do so, we could select three Citizen Soldiers and right-click on the " "stone quarry on the west of the Civic Center (the cursor changes when " "hovering the stone quarry while your soldiers are selected). However, these " "soldiers were gathering wood, so they may still carry some wood which would " "be lost when starting to gather another resource." msgstr "" -"Para ello, podríemus seleccionar tres Mílites civiles & calcar na canteira " -"al occidente del Foro (el cursor camuda n poniendo-se in riba de la canteira" -" si ha hi unidades seleccionades). Sí qu’assí, cumo obteníen madeira, los " -"mílites perderíen la madeira que lhevassen al intamar obtener outru recursu." +"Para ello, podríamus seleccionar tres Mílites civiles & calcar na canteira " +"al occidente del Foro (el cursor commuda n poniendo-se in riba de la " +"canteira si ha hi unidades seleccionadas). Sí q’assí, cumo obtenían madeira," +" los mílites perderían la madeira que lhevassen al intamar obtener outru " +"recursu." #: maps/tutorials/starting_economy_walkthrough.js:418 msgid "" "Thus, we should order them to deposit their wood in the Civic Center along " "the way. To do so, we will hold Shift while clicking to queue orders: select" " your soldiers, hold Shift and right-click on the Civic Center to deposit " "their wood and then hold Shift and right-click on the stone quarry to gather" " it.\n" msgstr "" "Ergo, ha hi que manda-llis depone’ la madeira n Foro a lo lhargo del caminu." -" Para fhazé-llo, calcamus premiendo Mayúscules para inrestrar mandados: " -"selecciona los mílites &, premiendo Mayúscules, calca cul bottón direithu n " -"Foro para depone’ la madeira & lhœgo, premiendo Mayúscules, calca cul bottón" -" direithu na canteira para obtener piedra.\n" +" Para fhazé-llo, calcamus premiendo Mayúsculas para inrestrar mandados: " +"selecciona los mílites &, premiendo Mayúsculas, calca cul bottón direithu n " +"Foro para depone’ la madeira & lhuögo, premiendo Mayúsculas, calca cul " +"bottón direithu na canteira para obtener piedra.\n" #: maps/tutorials/starting_economy_walkthrough.js:419 msgid "" "Perform a similar order queue with the remaining soldiers and the metal mine" " in the west." msgstr "" "Inrestrando mandados, invia los mílites restantes a extraher metal de la " "mina occidental." #: maps/tutorials/starting_economy_walkthrough.js:453 msgid "" "This is the end of the walkthrough. This should give you a good idea of the " "basics of setting up your economy." msgstr "" -"Eiquí acaba l percurridu. Ya deberíes tener bœna idea de como intama’ la tua" +"Eiquí acaba l percurridu. Ya deberías tener bona idea de como intama’ la tua" " economía." #: maps/tutorials/starting_economy_walkthrough.xml:Description:39 msgid "" "This map will give a rough guide for starting the game effectively. Early in" " the game the most important thing is to gather resources as fast as " "possible so you are able to build enough troops later." msgstr "" -"N esti percurridu vamus deprehender como inicia’l jœgu de maneira efficaz. " -"Al principio, lo mas importante ye obtener recursos tan aína quanto pœdas " -"para que mas a lantre seyas a produzir mílites abondos." +"Nesti percurridu vamus deprehender como inicia’l juögu de maneira efficaz. " +"Al principio, lo mas importante ye obtener recursos tan aína quanto puödas " +"para que mas a lantre seas a produzir mílites abondos." #: maps/tutorials/starting_economy_walkthrough.xml:Name:39 msgid "Starting Economy Walkthrough" msgstr "Percurridu económicu" Index: ps/trunk/binaries/data/mods/public/l10n/hu.public-gui-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/hu.public-gui-other.po (revision 26063) +++ ps/trunk/binaries/data/mods/public/l10n/hu.public-gui-other.po (revision 26064) @@ -1,7125 +1,7125 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Ács Zoltán , 2020-2021 # Hammer Andrew , 2017 # Balázs Meskó , 2020 # Balázs Meskó , 2015-2019 # Balázs Meskó , 2020-2021 # Balázs Úr, 2015-2017 # Boross Péter , 2016 # Gyuris Gellért , 2015-2016 # Gyuris Gellért , 2018,2020 # Gyuris Gellért , 2017 # Gyuris Gellért , 2021 # Im Taylor , 2020 # István Norbert Péter , 2015 # Mátyás Demeter , 2015 # Mikola Péter , 2015 # Scael Blu , 2021 # Stanislas Dolcini , 2021 # Stew Den , 2014 # Szabó Lambert, 2021 # Tamás Zolnai , 2018 # Tibor Buzási, 2014 # Tibor Buzási, 2015-2017 # Ács Zoltán , 2019 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-10-29 07:08+0000\n" -"PO-Revision-Date: 2021-12-08 17:31+0000\n" +"PO-Revision-Date: 2021-12-11 14:44+0000\n" "Last-Translator: Szabó Lambert\n" "Language-Team: Hungarian (http://www.transifex.com/wildfire-games/0ad/language/hu/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: hu\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. dennis-ignore: * #: gui/common/OverlayCounterFPS.js:28 #, javascript-format msgid "FPS: %(fps)4s" msgstr "FPS: %(fps)4s" #: gui/common/campaigns/CampaignRun.js:117 #, javascript-format msgid "%(userDesc)s - %(templateName)s" msgstr "%(userDesc)s - %(templateName)s" #: gui/common/color.js:179 #, javascript-format msgid "Unassigned hotkey: %(hotkeyName)s" msgstr "Kiosztatlan gyorsbillentyű: %(hotkeyName)s" #: gui/common/color.js:196 #, javascript-format msgid "Press %(hotkey)s to autocomplete player names." msgstr "A játékosnevek automatikus kiegészítéséhez nyomd meg a(z) %(hotkey)s gombot!" #: gui/common/color.js:198 msgctxt "hotkey" msgid "Tab" msgstr "Tab" #: gui/common/functions_global_object.js:53 msgid "Loading Aborted" msgstr "Betöltés megszakítva" #: gui/common/functions_utility.js:42 msgid "Gaia" msgstr "Gaia" #: gui/common/functions_utility.js:236 #, javascript-format msgid "Build: %(buildDate)s (%(revision)s)" msgstr "Verzió: %(buildDate)s (%(revision)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:68 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:71 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:77 #, javascript-format msgid "%(playerName)s (%(AIdescription)s)" msgstr "%(playerName)s (%(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:80 #, javascript-format msgid "%(playerName)s (%(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:90 #, javascript-format msgid "%(playerName)s (OFFLINE)" msgstr "%(playerName)s (Nem elérhető)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:93 #, javascript-format msgid "%(playerName)s (OFFLINE, %(state)s)" msgstr "%(playerName)s (Nem elérhető, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:100 #, javascript-format msgid "%(playerName)s (%(civ)s)" msgstr "%(playerName)s (%(civ)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:103 #, javascript-format msgid "%(playerName)s (%(civ)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:107 #, javascript-format msgid "%(playerName)s" msgstr "%(playerName)s" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:110 #, javascript-format msgid "%(playerName)s (%(state)s)" msgstr "%(playerName)s (%(state)s)" #: gui/common/gamedescription.js:130 msgid "Unknown Civilization" msgstr "Ismeretlen civilizáció" #: gui/common/gamedescription.js:137 msgctxt "playerstate" msgid "defeated" msgstr "legyőzve" #: gui/common/gamedescription.js:138 msgctxt "playerstate" msgid "won" msgstr "győzött" #: gui/common/gamedescription.js:159 msgid "No Team" msgstr "Nincs csapat" #: gui/common/gamedescription.js:160 #, javascript-format msgid "Team %(team)s" msgstr "%(team)s csapat" #. Translation: Describe players of one team in a selected game, f.e. in the #. replay- or #. savegame menu or lobby #: gui/common/gamedescription.js:163 gui/common/gamedescription.js:170 #, javascript-format msgid "" "%(team)s:\n" "%(playerDescriptions)s" msgstr "%(team)s:\n%(playerDescriptions)s" #: gui/common/gamedescription.js:171 msgid "Observer" msgid_plural "Observers" msgstr[0] "Megfigyelő" msgstr[1] "Megfigyelők" #: gui/common/gamedescription.js:188 msgctxt "victory condition" msgid "Endless Game" msgstr "Végtelen játék" #: gui/common/gamedescription.js:189 msgid "No winner will be determined, even if everyone is defeated." msgstr "Nem lesz győztes kihirdetve, még akkor sem, ha sikerül mindenkit legyőzni." #: gui/common/gamedescription.js:202 #, javascript-format msgctxt "victory condition" msgid "Wonder (%(min)s minute)" msgid_plural "Wonder (%(min)s minutes)" msgstr[0] "Csoda (%(min)s perc)" msgstr[1] "Csoda (%(min)s perc)" #: gui/common/gamedescription.js:216 #, javascript-format msgctxt "victory condition" msgid "Capture the Relic (%(min)s minute)" msgid_plural "Capture the Relic (%(min)s minutes)" msgstr[0] "Szerezd meg az ereklyét (%(min)s perc)" msgstr[1] "Szerezd meg az ereklyét (%(min)s perc)" #: gui/common/gamedescription.js:232 msgid "Relic Count" msgstr "Ereklyék száma" #: gui/common/gamedescription.js:239 msgid "Hero Garrison" msgstr "Hős beszállásolása" #: gui/common/gamedescription.js:240 msgid "Heroes can be garrisoned." msgstr "A hősök beszállásolhatók." #: gui/common/gamedescription.js:244 msgid "Exposed Heroes" msgstr "Kitett hősök" #: gui/common/gamedescription.js:245 msgid "Heroes cannot be garrisoned and they are vulnerable to raids." msgstr "A hősök nem szállásolhatók be, és sebezhetőek a rajtaütésekkel szemben." #: gui/common/gamedescription.js:251 msgid "Locked Teams" msgstr "Zárolt csapatok" #: gui/common/gamedescription.js:252 msgid "Players can't change the initial teams." msgstr "A játékosok nem változtathatják meg a kezdeti csapatukat." #: gui/common/gamedescription.js:256 msgid "Diplomacy" msgstr "Diplomácia" #: gui/common/gamedescription.js:257 msgid "Players can make alliances and declare war on allies." msgstr "A játékosok szövetségre léphetnek, és hadat üzenhetnek szövetségeseiknek." #: gui/common/gamedescription.js:262 msgid "Last Man Standing" msgstr "Utolsó emberig" #: gui/common/gamedescription.js:263 msgid "" "Only one player can win the game. If the remaining players are allies, the " "game continues until only one remains." msgstr "Csak egy játékos nyerheti meg a játékot. Ha a megmaradt játékosok szövetségesek, akkor a játék addig folytatódik, amíg csak egy marad." #: gui/common/gamedescription.js:267 msgid "Allied Victory" msgstr "Szövetséges győzelem" #: gui/common/gamedescription.js:268 msgid "" "If one player wins, his or her allies win too. If one group of allies " "remains, they win." msgstr "Ha egy játékos nyer, akkor a szövetségesei is. Ha csak egy szövetség marad, akkor nyernek." #: gui/common/gamedescription.js:273 msgid "Ceasefire" msgstr "Tűzszünet" #: gui/common/gamedescription.js:276 gui/pregame/userreport/userreport.js:26 msgid "disabled" msgstr "letiltva" #: gui/common/gamedescription.js:277 msgid "For the first minute, other players will stay neutral." msgid_plural "For the first %(min)s minutes, other players will stay neutral." msgstr[0] "Az első %(min)s percig a többi játékos semleges marad." msgstr[1] "Az első %(min)s percig a többi játékos semleges marad." #: gui/common/gamedescription.js:286 msgctxt "Map Selection" msgid "Random Map" msgstr "Véletlenszerű térkép" #: gui/common/gamedescription.js:287 msgid "Randomly select a map from the list." msgstr "Térkép véletlenszerű kiválasztása a listából." #: gui/common/gamedescription.js:292 msgid "Map Name" msgstr "Térkép neve" #: gui/common/gamedescription.js:298 msgid "Map Description" msgstr "Térkép leírása" #: gui/common/gamedescription.js:304 msgid "Map Type" msgstr "Térkép típusa" #: gui/common/gamedescription.js:313 msgid "Map Size" msgstr "Térkép mérete" #: gui/common/gamedescription.js:322 msgctxt "biome" msgid "Random Biome" msgstr "Véletlenszerű biom" #: gui/common/gamedescription.js:323 msgid "Randomly select a biome from the list." msgstr "Biom véletlenszerű kiválasztása a listából." #: gui/common/gamedescription.js:338 msgid "Nomad Mode" msgstr "Nomád mód" #: gui/common/gamedescription.js:338 msgid "Civic Centers" msgstr "Városházák" #: gui/common/gamedescription.js:341 msgid "" "Players start with only few units and have to find a suitable place to build" " their city." msgstr "A játékosok csak néhány egységgel indulnak, és megfelelő helyet kell keresniük a városuk megépítéséhez." #: gui/common/gamedescription.js:342 msgid "Players start with a Civic Center." msgstr "A játékosok egy városházával kezdenek." #: gui/common/gamedescription.js:347 msgid "Starting Resources" msgstr "Kezdő nyersanyagok" #: gui/common/gamedescription.js:351 msgctxt "starting resources" msgid "Per Player" msgstr "Játékosonként" #: gui/common/gamedescription.js:352 #, javascript-format msgid "%(startingResourcesTitle)s (%(amount)s)" msgstr "%(startingResourcesTitle)s (%(amount)s)" #: gui/common/gamedescription.js:363 msgid "Population Limit" msgstr "Népességhatár" #: gui/common/gamedescription.js:367 msgctxt "population limit" msgid "Per Player" msgstr "Játékosonként" #: gui/common/gamedescription.js:375 msgid "World Population Cap" msgstr "Világ népességkorlátja" #: gui/common/gamedescription.js:383 msgid "Treasures" msgstr "Kincsek" #: gui/common/gamedescription.js:385 msgctxt "treasures" msgid "Disabled" msgstr "Letiltva" #: gui/common/gamedescription.js:386 msgctxt "treasures" msgid "As defined by the map." msgstr "A térkép beállítása szerint." #: gui/common/gamedescription.js:390 msgid "Explored Map" msgstr "Felfedezett térkép" #: gui/common/gamedescription.js:395 msgid "Revealed Map" msgstr "Felderített térkép" #: gui/common/gamedescription.js:400 msgid "Allied View" msgstr "Szövetséges nézet" #: gui/common/gamedescription.js:405 msgid "Cheats" msgstr "Csalások" #: gui/common/gamedescription.js:408 msgid "" "When the winner of this match is determined, the lobby score will be " "adapted." msgstr "Amikor kiderül, hogy ki a meccs győztese, akkor a váró pontszám módosulni fog." #: gui/common/gamedescription.js:413 gui/common/gamedescription.js:418 msgid "Rated game" msgstr "Pontozott játék" #: gui/common/gamedescription.js:419 gui/common/gamedescription.js:426 msgctxt "game setup option" msgid "disabled" msgstr "letiltva" #: gui/common/gamedescription.js:422 gui/common/tooltips.js:155 #: gui/common/tooltips.js:221 gui/common/tooltips.js:242 #: gui/common/tooltips.js:261 gui/common/tooltips.js:324 #: gui/common/tooltips.js:635 gui/common/tooltips.js:641 #: gui/common/tooltips.js:669 gui/common/tooltips.js:675 #: gui/common/tooltips.js:762 gui/common/tooltips.js:813 #: gui/common/tooltips.js:834 gui/common/tooltips.js:858 #: gui/common/tooltips.js:1191 #, javascript-format msgid "%(label)s %(details)s" msgstr "%(label)s %(details)s" #: gui/common/gamedescription.js:425 msgctxt "game setup option" msgid "enabled" msgstr "engedélyezve" #: gui/common/gamedescription.js:438 msgid "Victorious" msgstr "Győzedelmes" #: gui/common/gamedescription.js:443 msgid "Defeated" msgstr "Legyőzve" #: gui/common/gamedescription.js:452 #, javascript-format msgid "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" msgstr "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" #: gui/common/network.js:17 #, javascript-format msgid "Losing connection to server (%(seconds)ss)" msgstr "Kapcsolat elvesztése a kiszolgálóhoz (%(seconds)s s)" #: gui/common/network.js:22 #, javascript-format msgid "%(player)s losing connection (%(seconds)ss)" msgstr "%(player)s elveszti a kapcsolatot (%(seconds)s s)" #: gui/common/network.js:28 #, javascript-format msgid "Bad connection to server (%(milliseconds)sms)" msgstr "Rossz kapcsolat a kiszolgálóhoz (%(milliseconds)s ms)" #: gui/common/network.js:33 #, javascript-format msgid "Bad connection to %(player)s (%(milliseconds)sms)" msgstr "Rossz kapcsolat %(player)s játékoshoz (%(milliseconds)s ms)" #: gui/common/network.js:66 msgid "" "This is often caused by UDP port 20595 not being forwarded on the host side," " by a firewall, or anti-virus software." msgstr "Ezt gyakran az okozza, hogy a 20595-es UDP port nincs továbbítva a kiszolgáló oldalán, tűzfal vagy vírusirtó szoftver miatt." #: gui/common/network.js:67 msgid "The host has ended the game." msgstr "A játékgazda befejezte a játékot." #: gui/common/network.js:68 msgid "Incorrect network protocol version." msgstr "Helytelen hálózati protokoll verzió." #: gui/common/network.js:69 msgid "Game is loading, please try again later." msgstr "A játék töltődik, próbálkozz később." #: gui/common/network.js:70 msgid "Game has already started, no observers allowed." msgstr "A játék már elkezdődött, a megfigyelők nem engedélyezettek." #: gui/common/network.js:71 msgid "You have been kicked." msgstr "Kirúgtak." #: gui/common/network.js:72 msgid "You have been banned." msgstr "Kitiltottak." #: gui/common/network.js:73 msgid "Player name in use. If you were disconnected, retry in few seconds." msgstr "A játékosnév használatban van. Ha szétkapcsolódtál, próbáld meg néhány másodperc múlva." #: gui/common/network.js:74 msgid "Server full." msgstr "A kiszolgáló megtelt." #: gui/common/network.js:75 msgid "Secure lobby authentication failed. Join via lobby." msgstr "A biztonságos váró hitelesítése meghiúsult. Csatlakozz a várón keresztül." #: gui/common/network.js:76 msgid "Error: Server failed to allocate a unique client identifier." msgstr "Hiba: a kiszolgálónak nem sikerült egyéni kliensazonosítót kiosztania" #: gui/common/network.js:77 msgid "Error: Client commands were ready for an unexpected game turn." msgstr "Hiba: a kliensparancsok egy váratlan játékköre voltak készen" #: gui/common/network.js:78 msgid "Error: Client simulated an unexpected game turn." msgstr "Hiba: a kliens egy váratlan játékkört szimulált." #: gui/common/network.js:79 msgid "Password is invalid." msgstr "A jelszó érvénytelen." #: gui/common/network.js:80 msgid "Could not find an unused port for the enet STUN client." msgstr "Nem található nem használt port az enet STUN kliens számára. " #: gui/common/network.js:81 msgid "Could not find the STUN endpoint." msgstr "Nem található a STUN végpont." #: gui/common/network.js:84 #, javascript-format msgid "\\[Invalid value %(id)s]" msgstr "\\[érvénytelen érték: %(id)s]" #: gui/common/network.js:98 msgid "Lost connection to the server." msgstr "A szerverkapcsolat megszakadt." #: gui/common/network.js:99 msgid "Failed to connect to the server." msgstr "A kiszolgálóhoz kapcsolódás sikertelen." #: gui/common/network.js:101 msgid "Disconnected" msgstr "Lekapcsolódott" #: gui/common/network.js:109 msgid "Only the host can kick clients!" msgstr "Csak a gazda rúghat ki ügyfeleket!" #. Translation: Number of currently connected players/observers and their #. names #: gui/common/network.js:163 #, javascript-format msgid "Users (%(num)s): %(users)s" msgstr "Felhasználók (%(num)s): %(users)s" #: gui/common/network.js:164 gui/common/tooltips.js:74 #: gui/common/tooltips.js:234 gui/common/tooltips.js:295 #: gui/common/tooltips.js:377 gui/common/tooltips.js:402 #: gui/common/tooltips.js:417 gui/common/tooltips.js:431 #: gui/common/tooltips.js:506 gui/common/tooltips.js:511 #: gui/common/tooltips.js:568 gui/common/tooltips.js:629 #: gui/common/tooltips.js:1022 gui/common/tooltips.js:1027 #: gui/common/tooltips.js:1060 gui/common/tooltips.js:1156 #: gui/loadgame/SavegameDetails.js:41 gui/reference/common/tooltips.js:13 #: gui/replaymenu/replay_menu.js:284 msgid ", " msgstr ", " #: gui/common/settings.js:116 msgctxt "aiDiff" msgid "Sandbox" msgstr "Homokozó" #: gui/common/settings.js:120 msgctxt "aiDiff" msgid "Very Easy" msgstr "Nagyon könnyű" #: gui/common/settings.js:124 msgctxt "aiDiff" msgid "Easy" msgstr "Könnyű" #: gui/common/settings.js:128 msgctxt "aiDiff" msgid "Medium" msgstr "Közepes" #: gui/common/settings.js:133 msgctxt "aiDiff" msgid "Hard" msgstr "Nehéz" #: gui/common/settings.js:137 msgctxt "aiDiff" msgid "Very Hard" msgstr "Nagyon nehéz" #: gui/common/settings.js:147 msgctxt "aiBehavior" msgid "Random" msgstr "Véletlenszerű" #: gui/common/settings.js:152 msgctxt "aiBehavior" msgid "Balanced" msgstr "Kiegyensúlyozott" #: gui/common/settings.js:156 msgctxt "aiBehavior" msgid "Defensive" msgstr "Védekező" #: gui/common/settings.js:160 msgctxt "aiBehavior" msgid "Aggressive" msgstr "Agresszív" #: gui/common/settings.js:173 msgctxt "map" msgid "Skirmish" msgstr "Csata" #: gui/common/settings.js:174 msgid "" "A map with a predefined landscape and number of players. Freely select the " "other game settings." msgstr "Térkép, előre meghatározott tájjal és játékosszámmal. Más játékbeállítások szabadon válaszhatóak." #: gui/common/settings.js:183 msgctxt "map" msgid "Random" msgstr "Véletlenszerű" #: gui/common/settings.js:184 msgid "" "Create a unique map with a different resource distribution each time. Freely" " select the number of players and teams." msgstr "Ez egyedi térképet hoz létre, mindig különböző nyersanyageloszlással. A játékosok és csapatok száma szabadon választható." #: gui/common/settings.js:192 msgctxt "map" msgid "Scenario" msgstr "Küldetés" #: gui/common/settings.js:193 msgid "A map with a predefined landscape and matchsettings." msgstr "Térkép, előre meghatározott tájjal és meccsbeállításokkal." #: gui/common/settings.js:271 gui/common/settings.js:294 msgid "Unlimited" msgstr "Korlátlan" #: gui/common/settings.js:342 msgctxt "AI name" msgid "Unknown" msgstr "Ismeretlen" #: gui/common/settings.js:353 msgctxt "AI difficulty" msgid "Unknown" msgstr "Ismeretlen" #: gui/common/settings.js:364 msgctxt "AI behavior" msgid "Default" msgstr "Alapértelmezett" #: gui/common/settings.js:376 msgctxt "map type" msgid "Unknown" msgstr "Ismeretlen" #: gui/common/settings.js:388 msgctxt "map size" msgid "Default" msgstr "Alapértelmezett" #: gui/common/settings.js:403 msgctxt "population capacity addendum" msgid "(world)" msgstr "(világ)" #: gui/common/settings.js:404 gui/common/settings.js:408 msgctxt "population capacity" msgid "Unknown" msgstr "Ismeretlen" #: gui/common/settings.js:420 msgid "Unknown Victory Condition" msgstr "Ismeretlen győzelmi feltétel" #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab right." msgstr "" #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab left." msgstr "" #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab down." msgstr "" #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab up." msgstr "" #: gui/common/tooltips.js:63 #, javascript-format msgid "%(amount)s %(resourceType)s" msgstr "%(amount)s %(resourceType)s" #: gui/common/tooltips.js:72 #, javascript-format msgid "%(previousAmounts)s and %(lastAmount)s" msgstr "%(previousAmounts)s és %(lastAmount)s" #: gui/common/tooltips.js:101 #, javascript-format msgid "%(time)s %(second)s" msgid_plural "%(time)s %(second)s" msgstr[0] "%(time)s %(second)s" msgstr[1] "%(time)s %(second)s" #: gui/common/tooltips.js:103 gui/common/tooltips.js:564 #: gui/common/tooltips.js:1058 msgid "second" msgid_plural "seconds" msgstr[0] "másodperc" msgstr[1] "másodperc" #: gui/common/tooltips.js:156 gui/common/tooltips.js:167 msgid "Health:" msgstr "Életerő:" #: gui/common/tooltips.js:166 #, javascript-format msgid "%(healthLabel)s %(current)s / %(max)s" msgstr "%(healthLabel)s %(current)s / %(max)s" #: gui/common/tooltips.js:178 #, javascript-format msgid "%(captureLabel)s %(current)s / %(max)s" msgstr "%(captureLabel)s %(current)s / %(max)s" #: gui/common/tooltips.js:179 msgid "Capture points:" msgstr "Foglalási pontok:" #: gui/common/tooltips.js:190 #, javascript-format msgid "%(percentage)s%%" msgstr "%(percentage)s%%" #: gui/common/tooltips.js:210 gui/common/tooltips.js:476 #, javascript-format msgid "" "%(label)s\n" "%(details)s" msgstr "%(label)s\n%(details)s" #: gui/common/tooltips.js:211 msgid "Resistance:" msgstr "Ellenállás:" #: gui/common/tooltips.js:222 msgid "Damage:" msgstr "Sebzés:" #: gui/common/tooltips.js:225 gui/common/tooltips.js:245 #, javascript-format msgid "%(damage)s %(damageType)s %(resistancePercentage)s" msgstr "%(damage)s %(damageType)s %(resistancePercentage)s" #: gui/common/tooltips.js:230 gui/common/tooltips.js:250 #, javascript-format msgid "(%(resistancePercentage)s)" msgstr "(%(resistancePercentage)s)" #: gui/common/tooltips.js:243 msgid "Capture:" msgstr "Elfoglalás:" #: gui/common/tooltips.js:247 gui/common/tooltips.js:387 msgctxt "damage type" msgid "Capture" msgstr "Elfoglalás" #: gui/common/tooltips.js:262 msgid "Status Effects:" msgstr "Állapothatások:" #: gui/common/tooltips.js:267 #, javascript-format msgid "Blocks %(name)s" msgstr "Blokkolja: %(name)s" #: gui/common/tooltips.js:272 gui/common/tooltips.js:280 #: gui/common/tooltips.js:287 #, javascript-format msgid "%(name)s %(details)s" msgstr "%(name)s %(details)s" #: gui/common/tooltips.js:274 #, javascript-format msgid "Duration reduction: %(durationReduction)s%%" msgstr "Hosszcsökkentés: %(durationReduction)s%%" #: gui/common/tooltips.js:282 #, javascript-format msgid "Blocks: %(blockPercentage)s%%" msgstr "Blokkol: %(blockPercentage)s%%" #: gui/common/tooltips.js:289 #, javascript-format msgid "" "Blocks: %(blockPercentage)s%%, Duration reduction: %(durationReduction)s%%" msgstr "Blokkol: %(blockPercentage)s%%, Hosszcsökkentés: %(durationReduction)s%%" #: gui/common/tooltips.js:305 msgid "Garrison to fire arrows" msgstr "Beszállásolás nyilak kilövéséhez" #: gui/common/tooltips.js:308 gui/common/tooltips.js:1056 msgid "Interval:" msgstr "Időtartam:" #: gui/common/tooltips.js:312 msgid "Rate:" msgstr "Sebesség:" #: gui/common/tooltips.js:313 #, javascript-format msgid "%(projectileCount)s %(projectileName)s" msgid_plural "%(projectileCount)s %(projectileName)s" msgstr[0] "%(projectileCount)s %(projectileName)s" msgstr[1] "%(projectileCount)s %(projectileName)s" #: gui/common/tooltips.js:315 msgid "arrow" msgid_plural "arrows" msgstr[0] "nyíl" msgstr[1] "nyíl" #: gui/common/tooltips.js:318 #, javascript-format msgid "%(projectileString)s / %(attackRateString)s" msgstr "%(projectileString)s / %(attackRateString)s" #. Translation: For example: Range: 2 to 10 (+2) meters #: gui/common/tooltips.js:338 #, javascript-format msgid "" "%(rangeLabel)s %(minRange)s to %(maxRange)s (%(relativeRange)s) " "%(rangeUnit)s" msgstr "%(rangeLabel)s %(minRange)s – %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 10 (+2) meters #: gui/common/tooltips.js:340 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 2 to 10 meters #: gui/common/tooltips.js:344 #, javascript-format msgid "%(rangeLabel)s %(minRange)s to %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(minRange)s – %(maxRange)s %(rangeUnit)s" #. Translation: For example: Range: 10 meters #: gui/common/tooltips.js:346 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" #: gui/common/tooltips.js:356 gui/common/tooltips.js:1051 msgid "Range:" msgstr "Hatótáv:" #: gui/common/tooltips.js:359 #, javascript-format msgid "+%(number)s" msgstr "+%(number)s" #. Translation: For example "0.5 to 1 meters", "1 (+1) meters" or "1 to 2 (+3) #. meters" #: gui/common/tooltips.js:363 msgid "meters" msgstr "méter" #: gui/common/tooltips.js:364 gui/common/tooltips.js:1053 #: gui/common/tooltips.js:1083 msgid "meter" msgid_plural "meters" msgstr[0] "méter" msgstr[1] "méter" #: gui/common/tooltips.js:374 #, javascript-format msgid "%(damage)s %(damageType)s" msgstr "%(damage)s %(damageType)s" #: gui/common/tooltips.js:385 #, javascript-format msgid "%(amount)s %(name)s" msgstr "%(amount)s %(name)s" #: gui/common/tooltips.js:393 #, javascript-format msgid "%(splashShape)s Splash" msgstr "%(splashShape)s loccsanás" #: gui/common/tooltips.js:396 #, javascript-format msgid "%(label)s: %(effects)s" msgstr "%(label)s: %(effects)s" #: gui/common/tooltips.js:402 #, javascript-format msgid "Friendly Fire: %(enabled)s" msgstr "Baráti tűz: %(enabled)s" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:48 gui/options/options.js:173 #: gui/options/options.js:335 gui/options/options.js:400 #: gui/options/options.js:426 gui/pregame/MainMenuItems.js:251 #: gui/pregame/MainMenuItems.js:275 gui/replaymenu/replay_actions.js:178 msgid "Yes" msgstr "Igen" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:48 gui/options/options.js:173 #: gui/options/options.js:335 gui/options/options.js:400 #: gui/options/options.js:426 gui/pregame/MainMenuItems.js:251 #: gui/pregame/MainMenuItems.js:275 gui/replaymenu/replay_actions.js:178 msgid "No" msgstr "Nem" #: gui/common/tooltips.js:414 #, javascript-format msgid "gives %(name)s" msgstr "ezt adja: %(name)s" #: gui/common/tooltips.js:447 #, javascript-format msgid "%(attackType)s" msgstr "%(attackType)s" #: gui/common/tooltips.js:466 #, javascript-format msgid "" "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" msgstr "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" #: gui/common/tooltips.js:477 msgid "Attack:" msgstr "Támadás:" #: gui/common/tooltips.js:504 #, javascript-format msgid "%(statusName)s: %(statusInfo)s %(stackability)s" msgstr "%(statusName)s: %(statusInfo)s %(stackability)s" #: gui/common/tooltips.js:509 #, javascript-format msgid "%(statusName)s: %(statusInfo)s" msgstr "%(statusName)s: %(statusInfo)s" #: gui/common/tooltips.js:520 #, javascript-format msgid "%(durName)s: %(duration)s" msgstr "%(durName)s: %(duration)s" #: gui/common/tooltips.js:521 msgid "Duration" msgstr "Időtartam" #: gui/common/tooltips.js:535 msgctxt "status effect stackability" msgid "(extends)" msgstr "(kibővíti)" #: gui/common/tooltips.js:537 msgctxt "status effect stackability" msgid "(replaces)" msgstr "(lecseréli)" #: gui/common/tooltips.js:539 msgctxt "status effect stackability" msgid "(stacks)" msgstr "(összeadódik)" #: gui/common/tooltips.js:541 #, javascript-format msgid "%(stackability)s" msgstr "%(stackability)s" #: gui/common/tooltips.js:552 #, javascript-format msgid "%(label)s: %(garrisonLimit)s" msgstr "%(label)s: %(garrisonLimit)s" #: gui/common/tooltips.js:553 msgid "Garrison Limit" msgstr "Beszállásolási korlát" #: gui/common/tooltips.js:560 #, javascript-format msgid "%(healRateLabel)s %(value)s %(health)s / %(second)s" msgstr "%(healRateLabel)s %(value)s %(health)s / %(second)s" #: gui/common/tooltips.js:561 gui/common/tooltips.js:1046 msgid "Heal:" msgstr "Gyógyulás:" #: gui/common/tooltips.js:563 msgctxt "garrison tooltip" msgid "Health" msgstr "Életerő" #: gui/common/tooltips.js:577 #, javascript-format msgid "%(label)s: %(garrisonSize)s %(extraSize)s" msgstr "%(label)s: %(garrisonSize)s %(extraSize)s" #: gui/common/tooltips.js:578 msgid "Garrison Size" msgstr "Helyőrség mérete" #: gui/common/tooltips.js:581 msgctxt "nested garrison" msgid "+ " msgstr "+" #: gui/common/tooltips.js:593 #, javascript-format msgid "%(label)s: %(turretsLimit)s" msgstr "%(label)s: %(turretsLimit)s" #: gui/common/tooltips.js:594 msgid "Turret Positions" msgstr "Torony pozíciók" #: gui/common/tooltips.js:615 gui/common/tooltips.js:620 #: gui/common/tooltips.js:625 #, javascript-format msgid "%(label)s: %(value)s" msgstr "%(label)s: %(value)s" #: gui/common/tooltips.js:616 msgid "Projectile Limit" msgstr "Lövedék korlát" #: gui/common/tooltips.js:621 msgctxt "projectiles" msgid "Default" msgstr "Alapértelmezett" #: gui/common/tooltips.js:626 msgctxt "projectiles" msgid "Per Unit" msgstr "Egységenként" #: gui/common/tooltips.js:636 msgid "Number of repairers:" msgstr "Javítók száma:" #: gui/common/tooltips.js:642 msgid "Remaining repair time:" msgstr "A javításból hátralévő idő:" #: gui/common/tooltips.js:646 #, javascript-format msgid "Add another worker to speed up the repairs by %(second)s second." msgid_plural "" "Add another worker to speed up the repairs by %(second)s seconds." msgstr[0] "Adj hozzá még egy munkást, és gyorsítsd fel a javításokat másodperccel." msgstr[1] "Adj hozzá még egy munkást, és gyorsítsd fel a javításokat %(second)s másodperccel." #: gui/common/tooltips.js:658 #, javascript-format msgid "Add a worker to finish the repairs in %(second)s second." msgid_plural "Add a worker to finish the repairs in %(second)s seconds." msgstr[0] "Adj hozzá még egy munkást, hogy másodperc befejezd a javítást." msgstr[1] "Adj hozzá még egy munkást, hogy %(second)s másodperc befejezd a javítást." #: gui/common/tooltips.js:670 msgid "Number of builders:" msgstr "Építők száma:" #: gui/common/tooltips.js:676 msgid "Remaining build time:" msgstr "Az építésből hátralévő idő:" #: gui/common/tooltips.js:680 #, javascript-format msgid "Add another worker to speed up the construction by %(second)s second." msgid_plural "" "Add another worker to speed up the construction by %(second)s seconds." msgstr[0] "Adj hozzá még egy munkást, és gyorsítsd fel az építkezést másodperccel." msgstr[1] "Adj hozzá még egy munkást, és gyorsítsd fel az építkezést %(second)s másodperccel." #: gui/common/tooltips.js:692 #, javascript-format msgid "Add a worker to finish the construction in %(second)s second." msgid_plural "Add a worker to finish the construction in %(second)s seconds." msgstr[0] "Adj hozzá még egy munkást, hogy másodperc befejezd az építkezést." msgstr[1] "Adj hozzá még egy munkást, hogy %(second)s másodperc befejezd az építkezést." #: gui/common/tooltips.js:730 gui/common/tooltips.js:993 #, javascript-format msgid "%(component)s %(cost)s" msgstr "%(component)s %(cost)s" #: gui/common/tooltips.js:763 msgid "Gather Rates:" msgstr "Gyűjtési sebesség:" #: gui/common/tooltips.js:766 gui/common/tooltips.js:839 #: gui/common/tooltips.js:863 #, javascript-format msgid "%(resourceIcon)s %(rate)s" msgstr "%(resourceIcon)s %(rate)s" #. Translation: Label in tooltip showing the resource type and quantity of a #. given resource #. supply. #: gui/common/tooltips.js:784 #, javascript-format msgid "%(label)s %(component)s %(amount)s" msgstr "%(label)s %(component)s %(amount)s" #: gui/common/tooltips.js:785 msgid "Resource Supply:" msgstr "Nyersanyagkészlet:" #. Translation: Marks that a resource supply entity has an unending, infinite, #. supply of its #. resource. #: gui/common/tooltips.js:788 gui/summary/summary.js:120 msgid "∞" msgstr "∞" #: gui/common/tooltips.js:814 msgid "Reward:" msgstr "Jutalom:" #: gui/common/tooltips.js:817 #, javascript-format msgid "%(resourceIcon)s %(reward)s" msgstr "%(resourceIcon)s %(reward)s" #: gui/common/tooltips.js:835 msgid "Resource Trickle:" msgstr "Folyamatosan érkező nyersanyag:" #: gui/common/tooltips.js:836 gui/common/tooltips.js:860 #, javascript-format msgid "%(resources)s / %(time)s" msgstr "%(resources)s / %(time)s" #: gui/common/tooltips.js:859 msgid "Upkeep:" msgstr "Karbantartás:" #. Translation: This string is part of the resources cost string on #. the tooltip for wall structures. #: gui/common/tooltips.js:912 #, javascript-format msgid "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s" msgstr "%(resourceIcon)s %(minimum)s - %(resourceIcon)s %(maximum)s" #: gui/common/tooltips.js:941 #, javascript-format msgid "Walls: %(costs)s" msgstr "Fal: %(costs)s" #: gui/common/tooltips.js:942 #, javascript-format msgid "Towers: %(costs)s" msgstr "Tornyok: %(costs)s" #. Translation: Label in tooltip showing cost of a unit, structure or #. technology. #: gui/common/tooltips.js:950 #, javascript-format msgid "%(label)s %(costs)s" msgstr "%(label)s %(costs)s" #: gui/common/tooltips.js:951 msgid "Cost:" msgstr "Költség:" #: gui/common/tooltips.js:964 #, javascript-format msgid "Requires %(technology)s" msgstr "Szükséges hozzá: %(technology)s" #: gui/common/tooltips.js:977 #, javascript-format msgid "%(label)s %(bonus)s" msgstr "%(label)s %(bonus)s" #: gui/common/tooltips.js:978 msgid "Population Bonus:" msgstr "Népességbónusz:" #: gui/common/tooltips.js:998 msgid "Insufficient resources:" msgstr "Hiányzó nyersanyagok:" #: gui/common/tooltips.js:1015 #, javascript-format msgid "%(label)s %(speeds)s" msgstr "%(label)s %(speeds)s" #: gui/common/tooltips.js:1016 msgid "Speed:" msgstr "Sebesség:" #: gui/common/tooltips.js:1018 gui/common/tooltips.js:1023 #: gui/common/tooltips.js:1028 #, javascript-format msgid "%(speed)s %(movementType)s" msgstr "%(speed)s %(movementType)s" #: gui/common/tooltips.js:1020 msgid "Walk" msgstr "Séta" #: gui/common/tooltips.js:1025 msgid "Run" msgstr "Futás" #: gui/common/tooltips.js:1030 msgid "Acceleration" msgstr "Gyorsulás" #: gui/common/tooltips.js:1045 gui/common/tooltips.js:1050 #: gui/common/tooltips.js:1055 gui/common/tooltips.js:1080 #, javascript-format msgid "%(label)s %(val)s %(unit)s" msgid_plural "%(label)s %(val)s %(unit)s" msgstr[0] "%(label)s %(val)s %(unit)s" msgstr[1] "%(label)s %(val)s %(unit)s" #: gui/common/tooltips.js:1048 msgid "Health" msgid_plural "Health" msgstr[0] "Életerő" msgstr[1] "Életerő" #: gui/common/tooltips.js:1072 #, javascript-format msgid "%(auralabel)s %(aurainfo)s" msgstr "%(auralabel)s %(aurainfo)s" #: gui/common/tooltips.js:1073 #, javascript-format msgid "%(auraname)s:" msgstr "%(auraname)s:" #: gui/common/tooltips.js:1081 msgctxt "aura" msgid "Range:" msgstr "Hatótáv:" #: gui/common/tooltips.js:1104 gui/common/tooltips.js:1132 #, javascript-format msgid "%(primaryName)s (%(secondaryName)s)" msgstr "%(primaryName)s (%(secondaryName)s)" #: gui/common/tooltips.js:1108 gui/common/tooltips.js:1125 #, javascript-format msgid "%(primaryName)s" msgstr "%(primaryName)s" #: gui/common/tooltips.js:1155 msgid "Classes:" msgstr "Osztályok:" #. Translation: %(component) will be the icon for the loot type and %(loot) #. will be the #. value. #: gui/common/tooltips.js:1182 #, javascript-format msgid "%(component)s %(loot)s" msgstr "%(component)s %(loot)s" #: gui/common/tooltips.js:1192 msgid "Loot:" msgstr "Zsákmány:" #: gui/common/tooltips.js:1202 #, javascript-format msgid "%(label)s %(icons)s" msgstr "%(label)s %(icons)s" #: gui/common/tooltips.js:1203 msgid "Dropsite for:" msgstr "Lerakóhely ehhez:" #. Translation: Appears in a tooltip to indicate that right-clicking the #. corresponding GUI #. element will open the Template Details GUI page. #: gui/common/tooltips.js:1211 msgid "Right-click to view more information." msgstr "Jobb kattintás több információ megtekintéséhez." #. Translation: Appears in a tooltip to indicate that clicking the #. corresponding GUI element #. will open the Template Details GUI page. #: gui/common/tooltips.js:1217 msgid "Click to view more information." msgstr "Kattintás több információ megtekintéséhez." #: gui/common/tooltips.js:1226 msgctxt "One letter abbreviation for million" msgid "M" msgstr "M" #: gui/common/tooltips.js:1229 gui/common/tooltips.js:1232 msgctxt "One letter abbreviation for thousand" msgid "k" msgstr "k" #: gui/credits/credits.js:83 #, javascript-format msgid "%(nick)s — %(name)s" msgstr "%(nick)s — %(name)s" #: gui/credits/credits.xml:(caption):19 msgid "0 A.D. Credits" msgstr "0 A.D. stáblista" #: gui/credits/texts/art.jsonContent[0].Title msgid "Art lead" msgstr "Művészeti vezető" #: gui/credits/texts/art.jsonContent[1].Title msgid "2D Art" msgstr "2D művészet" #: gui/credits/texts/art.jsonContent[2].Title msgid "3D Art" msgstr "3D művészet" #: gui/credits/texts/art.jsonTitle msgid "Art" msgstr "Művészet" #: gui/credits/texts/audio.jsonContent[0].Content[0].Subtitle msgid "Sound Manager" msgstr "Hangmenedzser" #: gui/credits/texts/audio.jsonContent[0].Content[1].Subtitle msgid "Lead Composer" msgstr "Vezető zeneszerz" #: gui/credits/texts/audio.jsonContent[0].Title msgid "Audio managers" msgstr "Hangmenedzserek" #: gui/credits/texts/audio.jsonContent[1].Content[10].Subtitle msgid "Viola, violin" msgstr "Brácsa, hegedű" #: gui/credits/texts/audio.jsonContent[1].Content[1].Subtitle msgid "Additional music, percussion, djembe, sampling" msgstr "További zene, ütősök, dzsembé, sampling" #: gui/credits/texts/audio.jsonContent[1].Content[2].Subtitle msgid "Additional music" msgstr "További zene" #: gui/credits/texts/audio.jsonContent[1].Content[3].Subtitle msgid "Flute" msgstr "Fuvola" #: gui/credits/texts/audio.jsonContent[1].Content[4].Subtitle msgid "Djembe" msgstr "Dzsembé" #: gui/credits/texts/audio.jsonContent[1].Content[5].Subtitle msgid "Frame drum, darbuka, riq, toms" msgstr "Dob, darbuka, riq, tom-tom" #: gui/credits/texts/audio.jsonContent[1].Content[6].Subtitle msgid "Didgeridoo" msgstr "Didzseridu" #: gui/credits/texts/audio.jsonContent[1].Content[7].Subtitle msgid "Trumpet" msgstr "Trombita" #: gui/credits/texts/audio.jsonContent[1].Content[8].Subtitle msgid "Celtic harp" msgstr "Kelta hárfa" #: gui/credits/texts/audio.jsonContent[1].Content[9].Subtitle msgid "Tin whistles" msgstr "Bádogsíp" #: gui/credits/texts/audio.jsonContent[1].Title msgid "Music" msgstr "Zene" #: gui/credits/texts/audio.jsonContent[2].Title #: gui/options/options.json[3].label msgid "Sound" msgstr "Hang" #: gui/credits/texts/audio.jsonContent[3].Content[0].Subtitle msgid "Greek" msgstr "Görög" #: gui/credits/texts/audio.jsonContent[3].Content[1].Subtitle msgid "Latin" msgstr "Latin" #: gui/credits/texts/audio.jsonContent[3].Content[2].Subtitle msgid "Napatan" msgstr "Napatai" #: gui/credits/texts/audio.jsonContent[3].Content[3].Subtitle msgid "Persian" msgstr "Perzsa" #: gui/credits/texts/audio.jsonContent[3].Title msgid "Voices" msgstr "Beszédhangok" #: gui/credits/texts/audio.jsonTitle msgid "Audio" msgstr "Hang" #: gui/credits/texts/balancing.jsonContent[0].Subtitle #: gui/credits/texts/history.jsonContent[0].Subtitle msgid "Head" msgstr "Vezető" #: gui/credits/texts/balancing.jsonTitle msgid "Balancing" msgstr "Kiegyensúlyozás" #: gui/credits/texts/community.jsonTitle msgid "Community and Management" msgstr "Közösség és vezetőség" #: gui/credits/texts/donators.jsonContent[0].Title msgid "Pledgie Drive 1" msgstr "1. adománygyűjtés" #: gui/credits/texts/donators.jsonContent[1].Title msgid "Pledgie Drive 2" msgstr "2. adománygyűjtés" #: gui/credits/texts/donators.jsonContent[2].Title msgid "" "Indiegogo 2013 campaign\n" "More than 1000 donators (!), including:" msgstr "2013-as Indiegogo kampány\nTöbb mint 1000 adományozó (!), beleértve:" #: gui/credits/texts/donators.jsonTitle msgid "Donors" msgstr "Adományozók" #: gui/credits/texts/history.jsonTitle msgid "History References" msgstr "Történelmi hivatkozások" #: gui/credits/texts/maps.jsonContent[0].Title msgid "Map Making" msgstr "Térképkészítés" #: gui/credits/texts/maps.jsonContent[1].Title msgid "Random Map Scripts" msgstr "Véletlenszerű térkép parancsfájlok" #: gui/credits/texts/maps.jsonTitle msgid "Maps" msgstr "Térképeket" #: gui/credits/texts/programming.jsonContent[0].Title msgid "Programming managers" msgstr "Programozói menedzserek" #: gui/credits/texts/programming.jsonContent[1].Subtitle msgid "Special thanks to" msgstr "Különleges köszönet" #: gui/credits/texts/programming.jsonTitle msgid "Programming" msgstr "Programozás" #: gui/credits/texts/special.jsonContent[0].Title msgid "In Memoriam" msgstr "In Memoriam" #: gui/credits/texts/special.jsonContent[1].Content[0].Subtitle msgid "0 A.D. Founder" msgstr "0 A.D. alapító" #: gui/credits/texts/special.jsonContent[1].Content[1].Subtitle msgid "Project Leaders" msgstr "Projektvezetők" #: gui/credits/texts/special.jsonContent[1].Content[2].Subtitle msgid "Co-Lead Designers" msgstr "Társvezető dizájnerek" #: gui/credits/texts/special.jsonContent[1].Title msgid "Special thanks to:" msgstr "Különleges köszönet:" #: gui/credits/texts/special.jsonContent[2].Title msgid "And thanks to the entire community for making 0 A.D. possible." msgstr "És köszönet az egész közösségnek, a 0 A.D. lehetővé tételéhez." #: gui/credits/texts/special.jsonContent[3].Title msgid "No historians were harmed during the development of this project." msgstr "Egyetlen történésznek sem esett bántódása a projekt fejlesztése során." #: gui/credits/texts/special.jsonTitle msgid "Special Credits" msgstr "Különleges köszönet" #: gui/credits/texts/translators.jsonTitle msgid "Translators" msgstr "Fordítók" #: gui/gamesetup/Pages/GameSetupPage/Panels/Tips.txt:1 msgid "" "Although reasonably easy for an experienced player, the default AI level is " "quite challenging for new players yet to master the basic mechanisms of the " "game. Beginners are advised to start by playing against a lower level AI " "(Sandbox or Very Easy). Change the AI level by clicking the gear icon next " "to the player you want to modify in the selection panel above." msgstr "Bár egy tapasztalt játékos számára meglehetősen könnyű, az alapértelmezett MI szintje kihívást nyújt az új játékosoknak, mielőtt azok elsajátítanák a játék alapvető mechanizmusait. Az elején ajánlott alacsonyabb szinten elkezdeni a játékot (homokozó vagy nagyon könnyű). Az MI szintjének állítása a fogaskerék ikonnal történik az egyes MI játékosok mellett, a fenti játékosválasztó panelen." #: gui/hotkeys/HotkeyMetadata.js:69 msgid "Other Hotkeys" msgstr "Egyéb gyorsbillentyűk" #: gui/hotkeys/HotkeyPicker.js:57 #, javascript-format msgid "#%i" msgstr "#%i" #: gui/hotkeys/HotkeyPicker.js:73 msgid " (hold to register)" msgstr "" #: gui/hotkeys/HotkeyPicker.js:74 gui/hotkeys/HotkeyPicker.js:105 msgid "Enter new Hotkey, hold to register." msgstr "" #: gui/hotkeys/HotkeyPicker.js:107 msgctxt "Unassigned hotkey" msgid "(unused)" msgstr "(nem használt)" #: gui/hotkeys/HotkeyPicker.js:116 msgid "May conflict with: " msgstr "Vele ütközhet:" #: gui/hotkeys/HotkeysPage.js:75 msgid "All Hotkeys" msgstr "Összes gyorsbillentyű" #: gui/hotkeys/HotkeysPage.js:109 msgid "All available hotkeys." msgstr "Összes elérhető gyorsbillentyű." #: gui/hotkeys/HotkeysPage.js:156 msgid "" "Reset all hotkeys to default values?\n" "WARNING: this cannot be reversed." msgstr "Visszaállítasz minden gyorsbillentyűt az alapértelmezettre?\nFIGYELEM: nem vonható vissza." #: gui/hotkeys/HotkeysPage.js:157 gui/pregame/MainMenuItems.js:250 #: gui/pregame/MainMenuItems.js:274 msgid "Confirmation" msgstr "Megerősítés" #: gui/hotkeys/HotkeysPage.js:198 msgid "No tooltip available." msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):18 msgid "Category:" msgstr "Kategória:" #: gui/hotkeys/hotkeys.xml:(caption):24 msgid "Filter:" msgstr "Szűrő:" #: gui/hotkeys/hotkeys.xml:(caption):48 gui/hotkeys/hotkeys.xml:(caption):101 #: gui/options/options.xml:(caption):43 msgid "Reset" msgstr "Helyreállítás" #: gui/hotkeys/hotkeys.xml:(caption):72 msgid "Hotkey" msgstr "Gyorsbillentyű" #: gui/hotkeys/hotkeys.xml:(caption):76 msgid "Hotkey Description" msgstr "Gyorsbillentyű leírása" #: gui/hotkeys/hotkeys.xml:(caption):80 msgid "" "Click on any mapping to modify it.\\n You may have up to 4 different " "hotkeys." msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):106 gui/locale/locale.xml:(caption):46 #: gui/locale_advanced/locale_advanced.xml:(caption):75 msgid "Accept" msgstr "Elfogadás" #: gui/hotkeys/hotkeys.xml:(caption):111 gui/loadgame/load.xml:(caption):50 #: gui/locale/locale.xml:(caption):36 #: gui/locale_advanced/locale_advanced.xml:(caption):65 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):51 msgid "Cancel" msgstr "Mégse" #: gui/hotkeys/hotkeys.xml:(heading):39 msgctxt "hotkey list" msgid "Name" msgstr "Név" #: gui/hotkeys/hotkeys.xml:(heading):43 msgctxt "hotkey list" msgid "Mapping" msgstr "Térképkészítés" #: gui/hotkeys/hotkeys.xml:(tooltip):49 gui/hotkeys/hotkeys.xml:(tooltip):102 #: gui/options/options.xml:(tooltip):44 msgid "Resets user settings to their game default" msgstr "Visszaállítja a felhasználói beállításokat a játék alapértékeire" #: gui/hotkeys/hotkeys.xml:(tooltip):54 gui/options/options.xml:(tooltip):56 msgid "Saves changes" msgstr "Elmenti a változtatásokat" #: gui/hotkeys/hotkeys.xml:(tooltip):59 msgid "Unsaved changes will be lost" msgstr "A nem mentett változások elvesznek" #: gui/hotkeys/hotkeys.xml:(tooltip):90 msgid "Click to set the hotkey" msgstr "Kattints a gyorsbillentyű beállításához" #: gui/hotkeys/hotkeys.xml:(tooltip):94 msgid "Click to delete the hotkey" msgstr "Kattints a gyorsbillentyű törléséhez" #: gui/hotkeys/hotkeys.xml:(tooltip):107 msgid "Change the hotkeys and close" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):112 msgid "The hotkeys will not be modified" msgstr "A gyorsbillentyűk nem lesznek módosítva" #: gui/hotkeys/spec/camera.jsoncategories.camera.desc msgctxt "hotkey metadata" msgid "Camera-related hotkeys." msgstr "Kamerával kapcsolatos gyorsbillentyűk" #: gui/hotkeys/spec/camera.jsoncategories.camera.name msgctxt "hotkey metadata" msgid "Camera" msgstr "Kamera" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.desc msgctxt "hotkey metadata" msgid "Scroll backwards or rotate down." msgstr "Görgess vissza vagy forgass lefelé!" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.name msgctxt "hotkey metadata" msgid "Scroll/Rotate down" msgstr "Görgetés/forgatás le" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.desc msgctxt "hotkey metadata" msgid "Follow the first unit in the selection." msgstr "Kövesd az első egységet a kijelölésben!" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.name msgctxt "hotkey metadata" msgid "Follow Unit" msgstr "Egység követése" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.desc msgctxt "hotkey metadata" msgid "Jump to camera position 1 (see “Set camera jump 1”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.name msgctxt "hotkey metadata" msgid "Jump to camera 1" msgstr "Váltás az 1-es kamerára" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.desc msgctxt "hotkey metadata" msgid "Jump to camera position 2 (see “Set camera jump 2”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.name msgctxt "hotkey metadata" msgid "Jump to camera 2" msgstr "Váltás az 2-es kamerára" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.desc msgctxt "hotkey metadata" msgid "Jump to camera position 3 (see “Set camera jump 3”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.name msgctxt "hotkey metadata" msgid "Jump to camera 3" msgstr "Váltás az 3-as kamerára" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.desc msgctxt "hotkey metadata" msgid "Jump to camera position 4 (see “Set camera jump 4”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.name msgctxt "hotkey metadata" msgid "Jump to camera 4" msgstr "Váltás az 4-es kamerára" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.desc msgctxt "hotkey metadata" msgid "Set camera jump position 1." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.name msgctxt "hotkey metadata" msgid "Set camera jump 1" -msgstr "" +msgstr "1-es kamera elhelyezése" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.desc msgctxt "hotkey metadata" msgid "Set camera jump position 2." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.name msgctxt "hotkey metadata" msgid "Set camera jump 2" -msgstr "" +msgstr "2-es kamera elhelyezése" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.desc msgctxt "hotkey metadata" msgid "Set camera jump position 3." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.name msgctxt "hotkey metadata" msgid "Set camera jump 3" -msgstr "" +msgstr "3-as kamera elhelyezése" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.desc msgctxt "hotkey metadata" msgid "Set camera jump position 4." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.name msgctxt "hotkey metadata" msgid "Set camera jump 4" -msgstr "" +msgstr "4-es kamera elhelyezése" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the position of the last attack notification." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.name msgctxt "hotkey metadata" msgid "Focus on last attack notification" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.desc msgctxt "hotkey metadata" msgid "Scroll or rotate left." msgstr "Görgess vagy forgass balra!" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.name msgctxt "hotkey metadata" msgid "Scroll/Rotate left" msgstr "Görgetés/forgatás balra" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.desc msgctxt "hotkey metadata" msgid "Enable scrolling by moving the mouse." msgstr "Engedélyezd a görgetést az egér mozgatásával!" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.name msgctxt "hotkey metadata" msgid "Pan camera" msgstr "Svenkelés" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the rally point of the selected building." msgstr "A kamera a kijelölt épület gyülekezési pontjára fog fókuszálni." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.name msgctxt "hotkey metadata" msgid "Focus on rallypoint" msgstr "Összpontosítás a gyülekezési pontra" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.desc msgctxt "hotkey metadata" msgid "Reset camera rotation to default." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.name msgctxt "hotkey metadata" msgid "Reset Camera" msgstr "Kamera visszaállítása" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.desc msgctxt "hotkey metadata" msgid "Scroll or rotate right." msgstr "Görgess vagy forgass jobbra!" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.name msgctxt "hotkey metadata" msgid "Scroll/Rotate right" msgstr "Görgetés/forgatás jobbra" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate camera counterclockwise around terrain." msgstr "Kamera elforgatása a terep körül az óramutató járásával ellentétes irányban" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.name msgctxt "hotkey metadata" msgid "Rotate counterclockwise" msgstr "Forgatás az óramutató járásával ellentétes irányban" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain." msgstr "Kamera elforgatása a terep körül az óramutató járásával megegyező irányban" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.name msgctxt "hotkey metadata" msgid "Rotate clockwise" msgstr "Forgatás az óramutató járásával megegyező irányban" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.desc msgctxt "hotkey metadata" msgid "Rotate camera to look downwards." msgstr "Forgasd a kamerát, hogy lefelé nézzen!" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.name msgctxt "hotkey metadata" msgid "Rotate Down" msgstr "Forgatás le" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera rotation speed." msgstr "Csökkentsd a kamera forgatási sebességét!" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease rotation speed" msgstr "Forgatási sebesség csökkentése" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera rotation speed." msgstr "Növeld a kamera forgatási sebességét!" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.name msgctxt "hotkey metadata" msgid "Increase rotation speed" msgstr "Forgatási sebesség növelése" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.desc msgctxt "hotkey metadata" msgid "Rotate camera to look upwards." msgstr "Forgasd a kamerát, hogy felfelé nézzen!" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.name msgctxt "hotkey metadata" msgid "Rotate up" msgstr "Forgatás fel" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.desc msgctxt "hotkey metadata" msgid "" "Rotate camera counterclockwise around terrain - the effect depends on FPS." msgstr "Forgasd a kamerát a terület körül az óra járásával ellentétesen - az effekt az FPS-től függ!" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain - the effect depends on FPS." msgstr "Forgasd a kamerát a terület körül az óra járása szerint - az effekt az FPS-től függ!" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera scroll speed." msgstr "Csökkentsd a kamera görgetési sebességét!" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease scroll speed" msgstr "Görgetési sebesség csökkentése" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera scroll speed." msgstr "Növeld a kamera görgetési sebességét!" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.name msgctxt "hotkey metadata" msgid "Increase scroll speed" msgstr "Görgetési sebesség növelése" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.desc msgctxt "hotkey metadata" msgid "Scroll forwards or rotate up." msgstr "Görgess előre vagy forgass felfelé!" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.name msgctxt "hotkey metadata" msgid "Scroll/Rotate up" msgstr "Görgetés/forgatás fel" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in." msgstr "Nagyíts a kamerával!" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.name msgctxt "hotkey metadata" msgid "Zoom in" msgstr "Nagyítás" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out." msgstr "Kicsinyíts a kamerával!" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.name msgctxt "hotkey metadata" msgid "Zoom out" msgstr "Kicsinyítés" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera zoom speed." msgstr "Csökkentsd a kamera nagyítási sebességét!" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease zoom speed" msgstr "Nagyítási sebesség csökkentése" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera zoom speed." msgstr "Növeld a kamera nagyítási sebességét!" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.name msgctxt "hotkey metadata" msgid "Increase zoom speed" msgstr "Nagyítási sebesség növelése" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in - the effect depends on FPS." msgstr "Közelítés a kamerával – a következmény az FPS-számtól függ" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.name msgctxt "hotkey metadata" msgid "Zoom in (step-by-step)" msgstr "Közelítés (fokozatos)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out - the effect depends on FPS." msgstr "Távolodás a kamerával – a következmény az FPS-számtól függ" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.name msgctxt "hotkey metadata" msgid "Zoom out (step-by-step)" msgstr "Távolodás (fokozatos)" #: gui/hotkeys/spec/engine.jsoncategories.general.desc msgctxt "hotkey metadata" msgid "General hotkeys." msgstr "Általános gyorsbillentyűk" #: gui/hotkeys/spec/engine.jsoncategories.general.name msgctxt "hotkey metadata" msgid "General" msgstr "Általános" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.desc msgctxt "hotkey metadata" msgid "Take large BMP screenshot." msgstr "Nagyméretű, BMP formátumú képernyőkép készítése." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.name msgctxt "hotkey metadata" msgid "Big screenshot" msgstr "Nagy képernyőkép" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.desc msgctxt "hotkey metadata" msgid "Close or cancel the current dialog box/popup." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.name msgctxt "hotkey metadata" msgid "Close/Cancel" msgstr "Bezárás/visszavonás" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.desc msgctxt "hotkey metadata" msgid "Confirm the current command." msgstr "Erősítsd meg a jelenlegi parancsot!" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.name msgctxt "hotkey metadata" msgid "Confirm" msgstr "Megerősítés" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the console." msgstr "Megnyitja vagy bezárja a konzolt." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.name msgctxt "hotkey metadata" msgid "Toggle Console" msgstr "Konzol megnyitása / bezárása" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.desc msgctxt "hotkey metadata" msgid "Copy to clipboard." msgstr "Másold vágólapra!" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.name msgctxt "hotkey metadata" msgid "Copy to clipboard" msgstr "Másolás vágólapra" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.desc msgctxt "hotkey metadata" msgid "Cut selected text and copy to the clipboard." msgstr "Kivágja és vágólapra másolja a kijelölt szöveget." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.name msgctxt "hotkey metadata" msgid "Cut to clipboard" msgstr "Kivágás vágólapra" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.desc msgctxt "hotkey metadata" msgid "" "Custom hotkey to trigger exit-to-desktop. The native hotkeys (Alt+F4 / Cmd+Q" " / etc.) are always active." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.name msgctxt "hotkey metadata" msgid "Custom exit to desktop" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.desc msgctxt "hotkey metadata" msgid "Paste from clipboard." msgstr "Illeszd be vágólapról!" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.name msgctxt "hotkey metadata" msgid "Paste from clipboard" msgstr "Beillesztés vágólapról" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.desc msgctxt "hotkey metadata" msgid "Pause/Unpause the game." msgstr "Megállítja vagy újból elindítja a játékot." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.name msgctxt "hotkey metadata" msgid "Pause/Unpause" msgstr "Szüneteltetés / Folytatás" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.desc msgctxt "hotkey metadata" msgid "Save current profiler data to logs/profile.txt." msgstr "Az aktuális profilozásból származó adatokat elmenti a logs mappában lévő profile.txt fájlba." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.name msgctxt "hotkey metadata" msgid "Save profile" msgstr "Profil elmentése" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the real-time profiler." msgstr "Megjeleníti vagy elrejti a valós idejű profilozót." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler" msgstr "Profilozó megjelenítése / elrejtése" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.desc msgctxt "hotkey metadata" msgid "Toggle HTTP/GPU modes for new profiler." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler2" msgstr "2. profilozó megjelenítése / elrejtése" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.desc msgctxt "hotkey metadata" msgid "Take PNG screenshot." msgstr "PNG formátumú képernyőkép készítése." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.name msgctxt "hotkey metadata" msgid "Screenshot" msgstr "Képernyőkép" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.desc msgctxt "hotkey metadata" msgid "Toggle product/company watermark for official screenshots." msgstr "Termék vagy cég vízjelének megjelenítése / elrejtése hivatalos képernyőképek készítéséhez." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.name msgctxt "hotkey metadata" msgid "Toggle watermark" msgstr "Vízjel megjelenítése / elrejtése" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.desc msgctxt "hotkey metadata" msgid "Show the next tab." msgstr "Mutasd a következő fület!" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.name msgctxt "hotkey metadata" msgid "Next tab" msgstr "Következő fül" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.desc msgctxt "hotkey metadata" msgid "Show the previous tab." msgstr "Mutasd az előző fület!" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.name msgctxt "hotkey metadata" msgid "Previous tab" msgstr "Előző fül" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.desc msgctxt "hotkey metadata" msgid "Delete word to the left of cursor." msgstr "Törli a kurzortól balra lévő szót." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.name msgctxt "hotkey metadata" msgid "Delete before cursor" msgstr "Törlés a kurzor előtt" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.desc msgctxt "hotkey metadata" msgid "Delete word to the right of cursor." msgstr "Törli a kurzortól jobbra lévő szót." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.name msgctxt "hotkey metadata" msgid "Delete after cursor" msgstr "Törlés a kurzor után" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the left of cursor." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.name msgctxt "hotkey metadata" msgid "Move cursor to left word" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the right of cursor." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.name msgctxt "hotkey metadata" msgid "Move cursor to right word" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.desc msgctxt "hotkey metadata" msgid "Toggle fullscreen/windowed mode." msgstr "Teljes képernyős vagy ablakos módba rakja a játékot." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.name msgctxt "hotkey metadata" msgid "Toggle Fullscreen" msgstr "Teljes képernyős mód ki/bekapcsolása" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.desc msgctxt "hotkey metadata" msgid "Toggle wireframe mode." msgstr "Megjeleníti vagy elrejti a terep és a modellek drótvázait." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.name msgctxt "hotkey metadata" msgid "Toggle wireframe mode" msgstr "Drótvázak megjelenítése / elrejtése" #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.desc msgctxt "hotkey metadata" msgid "Hotkeys active in the game setup screen." msgstr "" #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.name msgctxt "hotkey metadata" msgid "Game Setup" msgstr "Játékbeállítások" #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.desc msgctxt "hotkey metadata" msgid "Open the map browser." msgstr "Megnyitja a térképböngészőt." #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.name msgctxt "hotkey metadata" msgid "Open map browser" msgstr "Térképböngésző megnyitása" #: gui/hotkeys/spec/ingame.jsoncategories.ingame.desc msgctxt "hotkey metadata" msgid "In-game hotkeys." msgstr "Játékon belüli gyorsbillentyűk." #: gui/hotkeys/spec/ingame.jsoncategories.ingame.name msgctxt "hotkey metadata" msgid "In-game" msgstr "Játékon belüli" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.desc msgctxt "hotkey metadata" msgid "Modifier to attack instead of another action (e.g. capture)." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.name msgctxt "hotkey metadata" msgid "Force attack" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove when clicking on a point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.name msgctxt "hotkey metadata" msgid "Attack Move" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove targeting only units when clicking on a point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.name msgctxt "hotkey metadata" msgid "Attack Move (unit only)" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.desc msgctxt "hotkey metadata" msgid "Modifier to set the rally point on the building itself." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.name msgctxt "hotkey metadata" msgid "Auto-rally point" msgstr "Automatikus gyülekezési pont" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.desc msgctxt "hotkey metadata" msgid "The unit will go back to work." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.name msgctxt "hotkey metadata" msgid "Back to Work" msgstr "Vissza dolgozni!" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.desc msgctxt "hotkey metadata" msgid "Modifier to train units in batches." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.name msgctxt "hotkey metadata" msgid "Batch production" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.desc msgctxt "hotkey metadata" msgid "" "Send the selected units on attack move to the specified location after " "dropping resources." msgstr "A kiválasztott egységek támadási mozgással a megadott helyre küldése, a nyersanyagok eldobása után." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.name msgctxt "hotkey metadata" msgid "Call to arms" msgstr "Egységek fegyverbe szólítása" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.desc msgctxt "hotkey metadata" msgid "" "Modifier to deselect units when clicking group icon, instead of selecting." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.name msgctxt "hotkey metadata" msgid "Deselect unit type" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare while this hotkey is pressed." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.name msgctxt "hotkey metadata" msgid "Flare (hold)" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare. The hotkey can be released." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.name msgctxt "hotkey metadata" msgid "Flare (toggle)" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.desc msgctxt "hotkey metadata" msgid "Modifier to put the desired trade resource to 100%." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.name msgctxt "hotkey metadata" msgid "Set trade to 100%" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.desc msgctxt "hotkey metadata" msgid "Modifier to garrison when clicking on building." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.name msgctxt "hotkey metadata" msgid "Garrison" msgstr "Beszállásolás" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.desc msgctxt "hotkey metadata" msgid "Modifier to escort/guard when clicking on unit/building." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.name msgctxt "hotkey metadata" msgid "Guard" msgstr "Őrzés" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.desc msgctxt "hotkey metadata" msgid "Destroy selected units." msgstr "Megsemmisíti a kijelölt egységeket." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.name msgctxt "hotkey metadata" msgid "Destroy selected units" msgstr "Kijelölt egységek megsemmisítése" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.desc msgctxt "hotkey metadata" msgid "Order an entity to leave a turret point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.name msgctxt "hotkey metadata" msgid "Leave Turret Point" msgstr "Torony pont elhagyása" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.desc msgctxt "hotkey metadata" msgid "Modifier to barter bunch of resources." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.name msgctxt "hotkey metadata" msgid "Mass barter" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.desc msgctxt "hotkey metadata" msgid "Modifier to tribute bunch of resources." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.name msgctxt "hotkey metadata" msgid "Mass tribute" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.desc msgctxt "hotkey metadata" msgid "Modifier to move to a point instead of another action (e.g. gather)." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.name msgctxt "hotkey metadata" msgid "Force move" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.desc msgctxt "hotkey metadata" msgid "Do not ask confirmation when deleting a building/unit." -msgstr "Ne kérj megerősítést épületek vagy egységek megsemmisítésekor!" +msgstr "Nem fog megerősítést kérni építmények vagy egységek megsemmisítésekor." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.name msgctxt "hotkey metadata" msgid "Destroy without confirmation" msgstr "Megsemmisítés megerősítés nélkül" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.desc msgctxt "hotkey metadata" msgid "Modifier to occupy a turret when clicking on a turret holder." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.name msgctxt "hotkey metadata" msgid "Occupy Turret Point" msgstr "Torony pont elfoglalása" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.desc msgctxt "hotkey metadata" msgid "Modifier to order only one entity in selection." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.name msgctxt "hotkey metadata" msgid "Order one unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.desc msgctxt "hotkey metadata" msgid "Modifier to patrol a unit." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.name msgctxt "hotkey metadata" msgid "Patrol" msgstr "Őrjárat" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.desc msgctxt "hotkey metadata" msgid "Modifier to execute this order, then go back to the current order." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.name msgctxt "hotkey metadata" msgid "Push order in front" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.desc msgctxt "hotkey metadata" msgid "Modifier to queue unit orders instead of replacing." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.name msgctxt "hotkey metadata" msgid "Queue order" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.desc msgctxt "hotkey metadata" msgid "Add first unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.name msgctxt "hotkey metadata" msgid "Queue 1st unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.desc msgctxt "hotkey metadata" msgid "Add second unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.name msgctxt "hotkey metadata" msgid "Queue 2nd unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.desc msgctxt "hotkey metadata" msgid "Add third unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.name msgctxt "hotkey metadata" msgid "Queue 3rd unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.desc msgctxt "hotkey metadata" msgid "Add fourth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.name msgctxt "hotkey metadata" msgid "Queue 4th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.desc msgctxt "hotkey metadata" msgid "Add fivth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.name msgctxt "hotkey metadata" msgid "Queue 5th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.desc msgctxt "hotkey metadata" msgid "Add sixth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.name msgctxt "hotkey metadata" msgid "Queue 6th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.desc msgctxt "hotkey metadata" msgid "Add seventh unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.name msgctxt "hotkey metadata" msgid "Queue 7th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.desc msgctxt "hotkey metadata" msgid "Add eighth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.name msgctxt "hotkey metadata" msgid "Queue 8th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.desc msgctxt "hotkey metadata" msgid "Turn off Auto-Queue for selected structures." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.name msgctxt "hotkey metadata" msgid "Deactivate auto-queue" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.desc msgctxt "hotkey metadata" msgid "Turn on Auto-Queue for selected structures." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.name msgctxt "hotkey metadata" msgid "Activate auto-queue" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.desc msgctxt "hotkey metadata" msgid "Modifier to repair when clicking on building/mechanical unit." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.name msgctxt "hotkey metadata" msgid "Repair" msgstr "Javítás" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview anticlockwise." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.name msgctxt "hotkey metadata" msgid "Rotate building counterclockwise" msgstr "Épület elforgatása az óramutató járásával ellentétes irányban" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview clockwise." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.name msgctxt "hotkey metadata" msgid "Rotate building clockwise" msgstr "Épület elforgatása az óramutató járásával megegyező irányban" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.desc msgctxt "hotkey metadata" msgid "Modifier to align new structures with nearby existing structure." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.name msgctxt "hotkey metadata" msgid "Toggle snap-to-edge" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.desc msgctxt "hotkey metadata" msgid "Stop the current action." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.name msgctxt "hotkey metadata" msgid "Stop units" msgstr "Egységek megállítása" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.desc msgctxt "hotkey metadata" msgid "" "Switch between null default formation and the last default formation used " "(defaults to 'box')." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.name msgctxt "hotkey metadata" msgid "Toggle default formation" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.desc msgctxt "hotkey metadata" msgid "Unload garrisoned units when a building/mechanical unit is selected." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.name msgctxt "hotkey metadata" msgid "Unload" msgstr "Kirakás" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.desc msgctxt "hotkey metadata" msgid "Unload turreted units." msgstr "Ürítsd ki a toronyvédő egységeket!" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.name msgctxt "hotkey metadata" msgid "Unload Turrets" msgstr "Tornyok kiürítése" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.desc msgctxt "hotkey metadata" msgid "Modifier to unload all units of type." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.name msgctxt "hotkey metadata" msgid "Unload unit type" msgstr "" #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.desc msgctxt "hotkey metadata" msgid "Hotkeys for the in-game user interface." msgstr "" #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.name msgctxt "hotkey metadata" msgid "In-game GUI" msgstr "Játékon belüli GUI" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle ceasefire counter." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle ceasefire counter" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.desc msgctxt "hotkey metadata" msgid "Toggle chat window." msgstr "Megjeleníti vagy elrejti a csevegőablakot." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.name msgctxt "hotkey metadata" msgid "Toggle chat" msgstr "Csevegés megjelenítése / elrejtése" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.desc msgctxt "hotkey metadata" msgid "Toggle the civilization info." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.name msgctxt "hotkey metadata" msgid "Toggle civ info" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.desc msgctxt "hotkey metadata" msgid "Toggle “frames per second” counter." msgstr "Megjeleníti vagy elrejti a „képkocka per másodperc” (FPS) számlálót." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.name msgctxt "hotkey metadata" msgid "Toggle FPS counter" msgstr "FPS-számláló megjelenítése / elrejtése" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.desc msgctxt "hotkey metadata" msgid "Show the multiplayer lobby in a dialog window." msgstr "A többjátékos váró megjelenítése egy párbeszédablakban." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.name msgctxt "hotkey metadata" msgid "Toggle MP lobby" msgstr "Többjátékos váró megjelenítése / elrejtése" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.desc msgctxt "hotkey metadata" msgid "Toggle chat window and select the previous private chat partner." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.name msgctxt "hotkey metadata" msgid "Toggle private chat" msgstr "Privát csevegés megjelenítése / elrejtése" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.desc msgctxt "hotkey metadata" msgid "Load the latest quicksaved game. Does nothing if no quicksaves exist." msgstr "Betölti a legutóbbi gyorsmentést. Gyorsmentés hiányában nem csinál semmit." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.name msgctxt "hotkey metadata" msgid "Quickload" msgstr "Gyorstöltés" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.desc msgctxt "hotkey metadata" msgid "" "Make a temporary save of the game that can be loaded with quickload. " "Quicksaving always overwrites the previous save." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.name msgctxt "hotkey metadata" msgid "Quicksave" msgstr "Gyorsmentés" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.desc msgctxt "hotkey metadata" msgid "Toggle current display of computer time." msgstr "Megjeleníti vagy elrejti az aktuális rendszeridőt." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.name msgctxt "hotkey metadata" msgid "Toggle real-time overlay" msgstr "Valós idő megjelenítése / elrejtése" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.desc msgctxt "hotkey metadata" msgid "Toggle developer commands panel." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.name msgctxt "hotkey metadata" msgid "Toggle dev overlay" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.desc msgctxt "hotkey metadata" msgid "Toggle diplomacy colors." msgstr "Diplomáciai színek ki/bekapcsolása" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.name msgctxt "hotkey metadata" msgid "Toggle diplomacy colors" msgstr "Diplomáciai színek ki/bekapcsolása" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game barter/trade page." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.name msgctxt "hotkey metadata" msgid "Toggle barter" msgstr "Kereskedelmi ablak megnyitása / bezárása" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game diplomacy page." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.name msgctxt "hotkey metadata" msgid "Toggle diplomacy" msgstr "Diplomáciai ablak megnyitása / bezárása" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game menu." msgstr "Megjeleníti vagy elrejti a játékmenüt." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.name msgctxt "hotkey metadata" msgid "Toggle in-game menu" msgstr "Játékmenü megjelenítése / elrejtése" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game objectives page." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.name msgctxt "hotkey metadata" msgid "Toggle objectives" msgstr "Célok megjelenítése / elrejtése" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.desc msgctxt "hotkey metadata" msgid "Toggle visibility of the in-game user interface." msgstr "Megjeleníti vagy elrejti a felhasználói felületet." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.name msgctxt "hotkey metadata" msgid "Toggle GUI visibility" msgstr "Felhasználói felület megjelenítése / elrejtése" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game tutorial panel." msgstr "Oktatópanel megjelenítése / elrejtése" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.name msgctxt "hotkey metadata" msgid "Toggle tutorial" msgstr "Oktatópanel megjelenítése / elrejtése" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarded units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.name msgctxt "hotkey metadata" msgid "Toggle guarded highlight" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarding units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.name msgctxt "hotkey metadata" msgid "Toggle guarding highlight" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.desc msgctxt "hotkey metadata" msgid "Delete the saved game (in the save/load windows)." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.name msgctxt "hotkey metadata" msgid "Delete saved game" msgstr "Mentés törlése" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.desc msgctxt "hotkey metadata" msgid "Don't ask for confirmation when deleting a saved game." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.name msgctxt "hotkey metadata" msgid "Delete without confirmation" msgstr "Megerősítés nélküli törlés" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.desc msgctxt "hotkey metadata" msgid "Toggle display of status bars." msgstr "Megjeleníti vagy elrejti az állapotsávokat." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.name msgctxt "hotkey metadata" msgid "Toggle status bars" msgstr "Állapotsávok megjelenítése / elrejtése" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.desc msgctxt "hotkey metadata" msgid "Activate fast-forward mode. Must have activated timewarp." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.name msgctxt "hotkey metadata" msgid "Fast-forward (timewarp)" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.desc msgctxt "hotkey metadata" msgid "Rewind time. Must have activated timewarp." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.name msgctxt "hotkey metadata" msgid "Rewind (timewarp)" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of attack range overlays of selected defensive structures." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.name msgctxt "hotkey metadata" msgid "Toggle attack ranges" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of aura range overlays of selected units and structures." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.name msgctxt "hotkey metadata" msgid "Toggle aura ranges" msgstr "Aura hatótávolságának megjelenítése / elrejtése" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.desc msgctxt "hotkey metadata" msgid "Toggle display of heal range overlays of selected units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.name msgctxt "hotkey metadata" msgid "Toggle heal ranges" msgstr "Gyógyítás hatótávolságának megjelenítése / elrejtése" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.desc msgctxt "hotkey metadata" msgid "Toggle unit silhouettes." msgstr "Megjeleníti vagy elrejti az egységek körvonalait." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.name msgctxt "hotkey metadata" msgid "Toggle unit silhouettes" msgstr "Egységek körvonalainak megjelenítése / elrejtése" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.desc msgctxt "hotkey metadata" msgid "Toggle the structure tree." msgstr "Megjeleníti vagy elrejti az építményfát." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.name msgctxt "hotkey metadata" msgid "Toggle structure tree" msgstr "Építményfa megjelenítése / elrejtése" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.desc msgctxt "hotkey metadata" msgid "Toggle in-game summary." msgstr "Megjeleníti vagy elrejti a játékon belüli összesítést." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.name msgctxt "hotkey metadata" msgid "Toggle summary" msgstr "Összesítés megjelenítése / elrejtése" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.desc msgctxt "hotkey metadata" msgid "Toggle chat window in team chat mode." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.name msgctxt "hotkey metadata" msgid "Toggle team chat" msgstr "Csapatcsevegés megjelenítése / elrejtése" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.desc msgctxt "hotkey metadata" msgid "Shows the game time elapsed since the game started." msgstr "Megmutatja a játék kezdete óta eltelt időt." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle game-time overlay" msgstr "Játékidő megjelenítése / elrejtése" #: gui/hotkeys/spec/selection.jsoncategories.selection.desc msgctxt "hotkey metadata" msgid "Hotkeys relating to modifying unit selection." msgstr "" #: gui/hotkeys/spec/selection.jsoncategories.selection.name msgctxt "hotkey metadata" msgid "Selecting Units" msgstr "Egységek kijelölése" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.desc msgctxt "hotkey metadata" msgid "Add units to selection." msgstr "További egységek hozzáadása a kijelöléshez" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.name msgctxt "hotkey metadata" msgid "Add to selection" msgstr "Hozzáadás a kijelöléshez" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.desc msgctxt "hotkey metadata" msgid "Un-select all units and cancel building placement." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.name msgctxt "hotkey metadata" msgid "Cancel selection" msgstr "Kijelölés visszavonása" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.0.desc msgctxt "hotkey metadata" msgid "Add Control Group 0 to the current selection." msgstr "Hozzáadja a 0. imperanduszcsoportot az aktuális kijelöléshez." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.0.name msgctxt "hotkey metadata" msgid "Add Control Group 0" msgstr "0. imperanduszcsoport hozzáadása" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.desc msgctxt "hotkey metadata" msgid "Add Control Group 1 to the current selection." msgstr "Hozzáadja az 1. imperanduszcsoportot az aktuális kijelöléshez." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.name msgctxt "hotkey metadata" msgid "Add Control Group 1" msgstr "1. imperanduszcsoport hozzáadása" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.desc msgctxt "hotkey metadata" msgid "Add Control Group 2 to the current selection." msgstr "Hozzáadja a 2. imperanduszcsoportot az aktuális kijelöléshez." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.name msgctxt "hotkey metadata" msgid "Add Control Group 2" msgstr "2. imperanduszcsoport hozzáadása" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.desc msgctxt "hotkey metadata" msgid "Add Control Group 3 to the current selection." msgstr "Hozzáadja a 3. imperanduszcsoportot az aktuális kijelöléshez." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.name msgctxt "hotkey metadata" msgid "Add Control Group 3" msgstr "3. imperanduszcsoport hozzáadása" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.desc msgctxt "hotkey metadata" msgid "Add Control Group 4 to the current selection." msgstr "Hozzáadja a 4. imperanduszcsoportot az aktuális kijelöléshez." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.name msgctxt "hotkey metadata" msgid "Add Control Group 4" msgstr "4. imperanduszcsoport hozzáadása" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.desc msgctxt "hotkey metadata" msgid "Add Control Group 5 to the current selection." msgstr "Hozzáadja az 5. imperanduszcsoportot az aktuális kijelöléshez." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.name msgctxt "hotkey metadata" msgid "Add Control Group 5" msgstr "5. imperanduszcsoport hozzáadása" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.desc msgctxt "hotkey metadata" msgid "Add Control Group 6 to the current selection." msgstr "Hozzáadja a 6. imperanduszcsoportot az aktuális kijelöléshez." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.name msgctxt "hotkey metadata" msgid "Add Control Group 6" msgstr "6. imperanduszcsoport hozzáadása" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.desc msgctxt "hotkey metadata" msgid "Add Control Group 7 to the current selection." msgstr "Hozzáadja a 7. imperanduszcsoportot az aktuális kijelöléshez." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.name msgctxt "hotkey metadata" msgid "Add Control Group 7" msgstr "7. imperanduszcsoport hozzáadása" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.desc msgctxt "hotkey metadata" msgid "Add Control Group 8 to the current selection." msgstr "Hozzáadja a 8. imperanduszcsoportot az aktuális kijelöléshez." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.name msgctxt "hotkey metadata" msgid "Add Control Group 8" msgstr "8. imperanduszcsoport hozzáadása" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.desc msgctxt "hotkey metadata" msgid "Add Control Group 9 to the current selection." msgstr "Hozzáadja a 9. imperanduszcsoportot az aktuális kijelöléshez." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.name msgctxt "hotkey metadata" msgid "Add Control Group 9" msgstr "9. imperanduszcsoport hozzáadása" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.0.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 0." msgstr "Az aktuális kijelölés elmentésével létrehozza a 0. imperanduszcsoportot." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.0.name msgctxt "hotkey metadata" msgid "Set Control Group 0" msgstr "0. imperanduszcsoport létrehozása" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 1." msgstr "Az aktuális kijelölés elmentésével létrehozza az 1. imperanduszcsoportot." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.name msgctxt "hotkey metadata" msgid "Set Control Group 1" msgstr "1. imperanduszcsoport létrehozása" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 2." msgstr "Az aktuális kijelölés elmentésével létrehozza a 2. imperanduszcsoportot." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.name msgctxt "hotkey metadata" msgid "Set Control Group 2" msgstr "2. imperanduszcsoport létrehozása" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 3." msgstr "Az aktuális kijelölés elmentésével létrehozza a 3. imperanduszcsoportot." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.name msgctxt "hotkey metadata" msgid "Set Control Group 3" msgstr "3. imperanduszcsoport létrehozása" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 4." msgstr "Az aktuális kijelölés elmentésével létrehozza a 4. imperanduszcsoportot." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.name msgctxt "hotkey metadata" msgid "Set Control Group 4" msgstr "4. imperanduszcsoport létrehozása" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 5." msgstr "Az aktuális kijelölés elmentésével létrehozza az 5. imperanduszcsoportot." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.name msgctxt "hotkey metadata" msgid "Set Control Group 5" msgstr "5. imperanduszcsoport létrehozása" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 6." msgstr "Az aktuális kijelölés elmentésével létrehozza a 6. imperanduszcsoportot." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.name msgctxt "hotkey metadata" msgid "Set Control Group 6" msgstr "6. imperanduszcsoport létrehozása" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 7." msgstr "Az aktuális kijelölés elmentésével létrehozza a 7. imperanduszcsoportot." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.name msgctxt "hotkey metadata" msgid "Set Control Group 7" msgstr "7. imperanduszcsoport létrehozása" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 8." msgstr "Az aktuális kijelölés elmentésével létrehozza a 8. imperanduszcsoportot." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.name msgctxt "hotkey metadata" msgid "Set Control Group 8" msgstr "8. imperanduszcsoport létrehozása" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 9." msgstr "Az aktuális kijelölés elmentésével létrehozza a 9. imperanduszcsoportot." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.name msgctxt "hotkey metadata" msgid "Set Control Group 9" msgstr "9. imperanduszcsoport létrehozása" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.0.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 0." msgstr "Csak a 0. imperanduszcsoport kerül kijelölésre." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.0.name msgctxt "hotkey metadata" msgid "Select Control Group 0" msgstr "0. imperanduszcsoport kijelölése" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 1." msgstr "Csak az 1. imperanduszcsoport kerül kijelölésre." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.name msgctxt "hotkey metadata" msgid "Select Control Group 1" msgstr "1. imperanduszcsoport kijelölése" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 2." msgstr "Csak a 2. imperanduszcsoport kerül kijelölésre." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.name msgctxt "hotkey metadata" msgid "Select Control Group 2" msgstr "2. imperanduszcsoport kijelölése" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 3." msgstr "Csak a 3. imperanduszcsoport kerül kijelölésre." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.name msgctxt "hotkey metadata" msgid "Select Control Group 3" msgstr "3. imperanduszcsoport kijelölése" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 4." msgstr "Csak a 4. imperanduszcsoport kerül kijelölésre." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.name msgctxt "hotkey metadata" msgid "Select Control Group 4" msgstr "4. imperanduszcsoport kijelölése" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 5." msgstr "Csak az 5. imperanduszcsoport kerül kijelölésre." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.name msgctxt "hotkey metadata" msgid "Select Control Group 5" msgstr "5. imperanduszcsoport kijelölése" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 6." msgstr "Csak a 6. imperanduszcsoport kerül kijelölésre." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.name msgctxt "hotkey metadata" msgid "Select Control Group 6" msgstr "6. imperanduszcsoport kijelölése" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 7." msgstr "Csak a 7. imperanduszcsoport kerül kijelölésre." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.name msgctxt "hotkey metadata" msgid "Select Control Group 7" msgstr "7. imperanduszcsoport kijelölése" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 8." msgstr "Csak a 8. imperanduszcsoport kerül kijelölésre." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.name msgctxt "hotkey metadata" msgid "Select Control Group 8" msgstr "8. imperanduszcsoport kijelölése" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 9." msgstr "Csak a 9. imperanduszcsoport kerül kijelölésre." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.name msgctxt "hotkey metadata" msgid "Select Control Group 9" msgstr "9. imperanduszcsoport kijelölése" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.desc msgctxt "hotkey metadata" msgid "Select next idle builder." msgstr "Kijelöli a következő tétlen építőt." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.name msgctxt "hotkey metadata" msgid "Select next idle builder" msgstr "Következő tétlen építő kijelölése" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.desc msgctxt "hotkey metadata" msgid "Select only idle units." msgstr "Csak a tétlen egységek kerülnek kijelölésre." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.name msgctxt "hotkey metadata" msgid "Select only idle units" msgstr "Tétlen egységek kijelölése" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.desc msgctxt "hotkey metadata" msgid "Select next idle unit." msgstr "Kijelöli a következő tétlen egységet." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.name msgctxt "hotkey metadata" msgid "Select next idle unit" msgstr "Következő tétlen egység kijelölése" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.desc msgctxt "hotkey metadata" msgid "Select next idle warrior." msgstr "Kijelöli a következő tétlen harcost." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.name msgctxt "hotkey metadata" msgid "Select next idle warrior" msgstr "Következő tétlen harcos kijelölése" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.desc msgctxt "hotkey metadata" msgid "Select next idle worker." msgstr "Kijelöli a következő tétlen munkást." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.name msgctxt "hotkey metadata" msgid "Select next idle worker" msgstr "Következő tétlen munkás kijelölése" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.desc msgctxt "hotkey metadata" msgid "Add only military units to the selection." msgstr "Csak a katonai egységek kerülnek kijelölésre." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.name msgctxt "hotkey metadata" msgid "Select military only" msgstr "Katonák kijelölése" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.desc msgctxt "hotkey metadata" msgid "Add only non-military units to the selection." msgstr "Csak a fegyvertelen egységek kerülnek kijelölésre." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.name msgctxt "hotkey metadata" msgid "Select non-military only" msgstr "Fegyvertelenek kijelölése" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.desc msgctxt "hotkey metadata" msgid "Include offscreen units in selection." msgstr "Kijelöli a képernyőn kívüli egységeket is." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.name msgctxt "hotkey metadata" msgid "Include offscreen" msgstr "Képernyőn kívüliek bevonása" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.desc msgctxt "hotkey metadata" msgid "Remove units from selection." msgstr "Eltávolítja az egységet a kijelölésből." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.name msgctxt "hotkey metadata" msgid "Remove units from selection" msgstr "Egység eltávolítása a kijelölésből" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.desc msgctxt "hotkey metadata" msgid "Modifier to select units individually, opposed to per formation." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.name msgctxt "hotkey metadata" msgid "Single selection" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.desc msgctxt "hotkey metadata" msgid "Select only wounded units." msgstr "Csak a sebesült egységek kerülnek kijelölésre." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.name msgctxt "hotkey metadata" msgid "Select only wounded units" msgstr "Sebesültek kijelölése" #: gui/loadgame/SavegameDeleter.js:34 #, javascript-format msgid "Delete the selected savegame using %(hotkey)s." msgstr "A kiválasztott játékállás törlése ezzel: %(hotkey)s." #: gui/loadgame/SavegameDeleter.js:39 gui/replaymenu/replay_menu.js:205 #, javascript-format msgid "Hold %(hotkey)s to skip the confirmation dialog while deleting." msgstr "%(hotkey)s lenyomva tartása a megerősítő párbeszédek kihagyásához törléskor." #: gui/loadgame/SavegameDeleter.js:52 gui/loadgame/SavegameWriter.js:45 #, javascript-format msgid "\"%(label)s\"" msgstr "\"%(label)s\"" #: gui/loadgame/SavegameDeleter.js:53 msgid "Saved game will be permanently deleted, are you sure?" msgstr "A mentett játék véglegesen törlődik. Biztos vagy benne?" #: gui/loadgame/SavegameDeleter.js:54 msgid "DELETE" msgstr "TÖRLÉS" #: gui/loadgame/SavegameDetails.js:43 #, javascript-format msgid "Mods: %(mods)s" msgstr "Modok: %(mods)s" #: gui/loadgame/SavegameList.js:181 msgid "yyyy-MM-dd HH:mm:ss" msgstr "yyyy-MM-dd HH:mm:ss" #: gui/loadgame/SavegameList.js:192 #, javascript-format msgid "%(dateString)s %(map)s - %(description)s" msgstr "%(dateString)s %(map)s - %(description)s" #: gui/loadgame/SavegameList.js:193 #, javascript-format msgid "%(dateString)s %(map)s" msgstr "%(dateString)s %(map)s" #: gui/loadgame/SavegameLoader.js:9 msgid "Load" msgstr "Betöltés" #: gui/loadgame/SavegameLoader.js:39 #, javascript-format msgid "" "This savegame needs 0 A.D. version %(requiredVersion)s, while you are " "running version %(currentVersion)s." msgstr "Ehhez a játékmentéshez a 0 A.D. következő verziója szükséges: %(requiredVersion)s, te jelenleg a következő verziót használod: %(currentVersion)s" #: gui/loadgame/SavegameLoader.js:44 msgid "This savegame needs an older version of 0 A.D." msgstr "Ehhez a játékmentéshez egy régebbi 0 A.D. verzió szükséges." #: gui/loadgame/SavegameLoader.js:51 msgid "This savegame needs a different sequence of mods:" msgstr "Ez a játékmentés más modsorrendet igényel:" #: gui/loadgame/SavegameLoader.js:55 msgid "Do you still want to proceed?" msgstr "Biztosan folytatni akarod?" #: gui/loadgame/SavegameLoader.js:60 gui/options/options.js:172 #: gui/options/options.js:334 gui/options/options.js:399 #: gui/options/options.js:425 msgid "Warning" msgstr "Figyelmeztetés" #: gui/loadgame/SavegamePage.js:34 msgid "Save Game" msgstr "Játék mentése" #: gui/loadgame/SavegamePage.js:34 gui/pregame/MainMenuItems.js:94 msgid "Load Game" msgstr "Játék betöltése" #: gui/hotkeys/hotkeys.xml:(caption):53 gui/loadgame/SavegameWriter.js:16 #: gui/options/options.xml:(caption):55 msgid "Save" msgstr "Mentés" #: gui/loadgame/SavegameWriter.js:46 msgid "Saved game will be permanently overwritten, are you sure?" msgstr "A mentett játék véglegesen felülíródik. Biztos vagy benne?" #: gui/loadgame/SavegameWriter.js:47 msgid "OVERWRITE SAVE" msgstr "MENTÉS FELÜLÍRÁSA" #: gui/loadgame/load.xml:(caption):44 msgid "No saved games found." msgstr "Nincsenek mentett játékok." #: gui/loadgame/load.xml:(caption):54 #: gui/replaymenu/replay_menu.xml:(caption):234 msgid "Delete" msgstr "Törlés" #: gui/loadgame/load.xml:(caption):64 msgid "Filter compatible saved games" msgstr "Kompatibilis mentett játék szűrése" #: gui/loadgame/load.xml:(caption):74 msgid "Players:" msgstr "Játékosok:" #: gui/loadgame/load.xml:(caption):78 msgid "Played time:" msgstr "Játékidő:" #: gui/loadgame/load.xml:(caption):82 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):32 #: gui/replaymenu/replay_menu.xml:(caption):153 msgid "Map Type:" msgstr "Térkép típusa:" #: gui/loadgame/load.xml:(caption):86 #: gui/replaymenu/replay_menu.xml:(caption):168 msgid "Map Size:" msgstr "Térkép mérete:" #: gui/loadgame/load.xml:(caption):90 #: gui/replaymenu/replay_menu.xml:(caption):183 msgid "Victory:" msgstr "Győzelem:" #: gui/loadgame/load.xml:(heading):27 #: gui/replaymenu/replay_menu.xml:(heading):71 msgctxt "replay" msgid "Date / Time" msgstr "Dátum / idő" #: gui/loadgame/load.xml:(heading):31 msgctxt "replay" msgid "Map Type" msgstr "Térkép típusa" #: gui/loadgame/load.xml:(heading):35 #: gui/replaymenu/replay_menu.xml:(heading):79 msgctxt "replay" msgid "Map Name" msgstr "Térkép neve" #: gui/loadgame/load.xml:(heading):39 msgctxt "replay" msgid "Description" msgstr "Leírás" #: gui/locale/locale.xml:(caption):17 #: gui/locale_advanced/locale_advanced.xml:(caption):17 msgid "Language:" msgstr "Nyelv:" #. A locale is a set of parameters that defines the user’s language, country #. and any special #. variant preferences that the user wants to see in their user interface. #. Here, “Locale” #. refers to the code that identifies those settings, such as ‘en_US’. #: gui/locale/locale.xml:(caption):31 msgid "Locale:" msgstr "Területi beállítás:" #: gui/locale/locale.xml:(caption):41 msgid "Advanced" msgstr "Speciális" #: gui/locale_advanced/locale_advanced.js:22 #: gui/locale_advanced/locale_advanced.js:76 msgctxt "localeCountry" msgid "None" msgstr "Nincs" #: gui/locale_advanced/locale_advanced.js:91 msgid "invalid locale" msgstr "érvénytelen területi beállítás" #: gui/locale_advanced/locale_advanced.xml:(caption):25 msgid "Country:" msgstr "Ország:" #: gui/locale_advanced/locale_advanced.xml:(caption):34 msgid "Script:" msgstr "Írásrendszer:" #: gui/locale_advanced/locale_advanced.xml:(caption):41 msgid "Variant (unused):" msgstr "Változat (nem használt):" #: gui/locale_advanced/locale_advanced.xml:(caption):48 msgid "Keywords (unused):" msgstr "Kulcsszavak (nem használt):" #: gui/locale_advanced/locale_advanced.xml:(caption):55 msgid "Resulting locale:" msgstr "Eredményezett területi beállítás:" #: gui/locale_advanced/locale_advanced.xml:(caption):60 msgid "Dictionary files used:" msgstr "Felhasznált szótárfájlok:" #: gui/locale_advanced/locale_advanced.xml:(caption):70 msgid "Auto detect" msgstr "Felismerés" #: gui/locale_advanced/locale_advanced.xml:(tooltip):37 msgid "" "Optional four-letter script code part following the language code (as listed" " in ISO 15924)" msgstr "Lehetséges négykarakterű írásrendszerkód a nyelvi kód alapján (ISO 15924 szerint)" #: gui/locale_advanced/locale_advanced.xml:(tooltip):44 #: gui/locale_advanced/locale_advanced.xml:(tooltip):51 msgid "Not implemented yet." msgstr "Még nincs megvalósítva." #: gui/maps/MapCache.js:59 gui/maps/mapbrowser/grid/MapGridBrowser.js:59 msgctxt "map selection" msgid "Random" msgstr "Véletlenszerű" #: gui/maps/MapCache.js:66 msgid "A randomly selected map." msgstr "Véletlenszerűen választott térkép." #: gui/maps/MapFilters.js:91 msgid "Default" msgstr "Alapértelmezett" #: gui/maps/MapFilters.js:92 msgid "All maps except naval and demo maps." msgstr "Minden térkép, kivéve a tengeri és a demó térképeket." #: gui/maps/MapFilters.js:97 msgid "Naval Maps" msgstr "Tengeri térképek" #: gui/maps/MapFilters.js:98 msgid "Maps where ships are needed to reach the enemy." msgstr "Olyan térképek, amelyeknél hajókra van szükség az ellenség eléréséhez." #: gui/maps/MapFilters.js:103 msgid "Demo Maps" msgstr "Demó térképek" #: gui/maps/MapFilters.js:104 msgid "These maps are not playable but for demonstration purposes only." msgstr "Ezek a térképek nem játszhatóak, csak demonstrációs célokat szolgálnak." #: gui/maps/MapFilters.js:109 msgid "New Maps" msgstr "Új térképek" #: gui/maps/MapFilters.js:110 msgid "Maps that are brand new in this release of the game." msgstr "Térképek, melyek teljesen újak ebben a kiadásban." #: gui/maps/MapFilters.js:115 msgid "Best for MP" msgstr "Elsősorban többjátékos módhoz" #: gui/maps/MapFilters.js:116 msgid "Maps that are recommended for Multiplayer play." msgstr "Többjátékos módhoz javasolt térképek" #: gui/maps/MapFilters.js:121 msgid "Trigger Maps" msgstr "Szkriptelt térképek" #: gui/maps/MapFilters.js:122 msgid "Maps that come with scripted events and potentially spawn enemy units." msgstr "Térképek, melyik programozott eseményeket tartalmaznak, és ellenséges egységek is teremhetnek rajta." #: gui/maps/MapFilters.js:127 msgid "All Maps" msgstr "Összes térkép" #: gui/maps/MapFilters.js:128 msgid "Every map of the chosen maptype." msgstr "Minden térkép a kiválasztott típusból." #: gui/maps/mapbrowser/MapBrowser.xml:(caption):14 msgid "Map Browser" msgstr "Térképböngésző" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:31 #, javascript-format msgid "%(hotkey)s: Close map browser and discard the selection." msgstr "%(hotkey)s: Térképböngésző bezárása, döntés elvetése" #: gui/credits/credits.xml:(caption):32 gui/hotkeys/hotkeys.xml:(caption):58 #: gui/maps/mapbrowser/controls/MapBrowserControls.js:34 #: gui/options/options.xml:(caption):61 #: gui/reference/common/Buttons/CloseButton.js:13 msgid "Close" msgstr "Bezárás" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:36 #, javascript-format msgid "%(hotkey)s: Close map browser." msgstr "%(hotkey)s: Térképböngésző bezárása" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):15 msgctxt "zoom in" msgid "+" msgstr "+" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):18 msgctxt "zoom out" msgid "−" msgstr "−" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):26 msgid "Search Map:" msgstr "Térkép keresése:" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):38 msgid "Map Filter:" msgstr "Térkép szűrő:" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):48 msgid "Pick Random Map" msgstr "Térkép kiválasztása véletlenszerűen" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):54 msgctxt "map selection dialog" msgid "Select" msgstr "Kiválaszt" #: gui/maps/mapbrowser/controls/Pagination.js:27 msgid "Go to the previous page." msgstr "Menj az előző oldalra!" #: gui/maps/mapbrowser/controls/Pagination.js:28 msgid "Go to the next page." msgstr "Menj a következő oldalra!" #: gui/maps/mapbrowser/controls/Pagination.js:32 msgid "Increase map preview size." msgstr "Térkép előnézetének nagyítása" #: gui/maps/mapbrowser/controls/Pagination.js:33 msgid "Decrease map preview size." msgstr "Térkép előnézetének kicsinyítése" #: gui/maps/mapbrowser/controls/Pagination.js:39 #, javascript-format msgid "Maps: %(mapCount)s" msgstr "Térképek: %(mapCount)s" #: gui/maps/mapbrowser/controls/Pagination.js:43 #, javascript-format msgid "Page: %(currentPage)s/%(maxPage)s" msgstr "Oldal: %(currentPage)s/%(maxPage)s" #: gui/maps/mapbrowser/grid/MapGridBrowser.js:60 msgid "Pick a map at random." msgstr "Véletlenszerűen kiválasztott térkép" #: gui/options/options.js:95 #, javascript-format msgid "Default: %(value)s" msgstr "Alapértelmezett: %(value)s" #: gui/options/options.js:121 #, javascript-format msgctxt "option number" msgid "Min: %(min)s, Max: %(max)s" msgstr "Min.: %(min)s, Max.: %(max)s" #: gui/options/options.js:123 #, javascript-format msgctxt "option number" msgid "Min: %(min)s" msgstr "Min.: %(min)s" #: gui/options/options.js:125 #, javascript-format msgctxt "option number" msgid "Max: %(max)s" msgstr "Max.: %(max)s" #: gui/options/options.js:170 msgid "Do you want to keep changes?" msgstr "Szeretnéd megőrizni a változtatásokat?" #: gui/options/options.js:191 #, javascript-format msgctxt "slider number" msgid "Value: %(val)s (min: %(min)s, max: %(max)s)" msgstr "Érték: %(val)s (legalább: %(min)s, legfeljebb: %(max)s)" #: gui/options/options.js:333 msgid "" "Resetting the options will erase your saved settings. Do you want to " "continue?" msgstr "A beállítások helyreállítása törli a mentett beállításaid. Folytatni szeretnéd?" #: gui/options/options.js:398 msgid "Some setting values are invalid! Are you sure you want to save them?" msgstr "Néhány beállítási érték érvénytelen! Biztosan menthetőek?" #: gui/options/options.js:424 msgid "You have unsaved changes, do you want to close this window?" msgstr "Mentetlen módosításaid vannak, szeretnéd bezárni ezt az ablakot?" #: gui/options/options.json[0].label msgid "General" msgstr "Általános" #: gui/options/options.json[0].options[0].label msgid "Player name (single-player)" msgstr "Játékosnév (egyjátékos módban)" #: gui/options/options.json[0].options[0].tooltip msgid "How you want to be addressed in single-player matches." msgstr "Hogyan legyél megnevezve az egyjátékos meccsekben." #: gui/options/options.json[0].options[1].label msgid "Player name (multiplayer)" msgstr "Játékosnév (többjátékos módban)" #: gui/options/options.json[0].options[1].tooltip msgid "How you want to be addressed in multiplayer matches (except lobby)." msgstr "Hogyan legyél megnevezve a többjátékos meccsekben (kivéve a váróban)." #: gui/options/options.json[0].options[2].label msgid "Background pause" msgstr "Szüneteltetés a háttérben" #: gui/options/options.json[0].options[2].tooltip msgid "Pause single-player games when window loses focus." msgstr "Egyjátékos játszmák szüneteltetése, ha az ablak elveszti a fókuszt." #: gui/options/options.json[0].options[3].label msgid "Enable welcome screen" msgstr "Üdvözlőképernyő engedélyezése" #: gui/options/options.json[0].options[3].tooltip msgid "" "If you disable it, the welcome screen will still appear once, each time a " "new version is available. You can always launch it from the main menu." msgstr "Ha ki van kapcsolva, akkor is megjelenik egyszer az üdvözlőképernyő, ha egy új kiadás érhető el. Bármikor elindítható a főmenüből." #: gui/options/options.json[0].options[4].label msgid "FPS overlay" msgstr "FPS réteg" #: gui/options/options.json[0].options[4].tooltip msgid "Show frames per second in top right corner." msgstr "Képkocka per másodperc (FPS) megjelenítése a jobb felső sarokban." #: gui/options/options.json[0].options[5].label msgid "Real time overlay" msgstr "Valós idejű réteg" #: gui/options/options.json[0].options[5].tooltip msgid "Show current system time in top right corner." msgstr "Tényleges rendszeridő megjelenítése a jobb felső sarokban." #: gui/options/options.json[0].options[6].label msgid "Game time overlay" msgstr "Játékidő réteg" #: gui/options/options.json[0].options[6].tooltip msgid "Show current simulation time in top right corner." msgstr "Jelelegi szimulációs idő megjelenítése a jobb felső sarokban." #: gui/options/options.json[0].options[7].label msgid "Ceasefire time overlay" msgstr "Tűzszüneti idő réteg" #: gui/options/options.json[0].options[7].tooltip msgid "Always show the remaining ceasefire time." msgstr "Mindig mutassa a tűzszünet hátralévő idejét." #: gui/options/options.json[0].options[8].label msgid "Chat timestamp" msgstr "Csevegések időbélyege" #: gui/options/options.json[0].options[8].tooltip msgid "Display the time at which a chat message was posted." msgstr "Jelenjen meg a küldés időpontja is a csevegésbéli üzeneteknél." #: gui/options/options.json[0].options[9].label msgid "Naming of entities." msgstr "Egységek és építmények megnevezése" #: gui/options/options.json[0].options[9].list[0].label msgid "Specific names first" msgstr "" #: gui/options/options.json[0].options[9].list[0].tooltip msgid "Display specific names before generic names." msgstr "" #: gui/options/options.json[0].options[9].list[1].label msgid "Generic names first" msgstr "" #: gui/options/options.json[0].options[9].list[1].tooltip msgid "Display generic names before specific names." msgstr "" #: gui/options/options.json[0].options[9].list[2].label msgid "Only specific names" msgstr "" #: gui/options/options.json[0].options[9].list[2].tooltip msgid "Display only specific names for entities." msgstr "" #: gui/options/options.json[0].options[9].list[3].label msgid "Only generic names" msgstr "" #: gui/options/options.json[0].options[9].list[3].tooltip msgid "Display only generic names for entities." msgstr "" #: gui/options/options.json[0].options[9].tooltip msgid "How to show entity names." msgstr "" #: gui/options/options.json[1].label msgid "Graphics (general)" msgstr "Grafika (általános)" #: gui/options/options.json[1].options[0].label msgid "Windowed mode" msgstr "Ablakos mód" #: gui/options/options.json[1].options[0].tooltip msgid "Start 0 A.D. in a window." msgstr "0 A.D. indítása ablakos módban." #: gui/options/options.json[1].options[1].label #: gui/options/options.json[2].options[1].label msgid "Fog" msgstr "Köd" #: gui/options/options.json[1].options[1].tooltip #: gui/options/options.json[2].options[1].tooltip msgid "Enable fog." msgstr "Köd engedélyezése." #: gui/options/options.json[1].options[2].label #: gui/options/options.json[2].options[2].label msgid "Post-processing" msgstr "Utófeldolgozás" #: gui/options/options.json[1].options[2].tooltip #: gui/options/options.json[2].options[2].tooltip msgid "Use screen-space post-processing filters (HDR, Bloom, DOF, etc)." msgstr "Képernyőszintű utófeldolgozó szűrők használata (HDR, ragyogás, mélységélesség, stb.)." #: gui/options/options.json[1].options[3].label #: gui/options/options.json[2].options[9].label msgid "Shadows" msgstr "Árnyékok" #: gui/options/options.json[1].options[3].tooltip #: gui/options/options.json[2].options[9].tooltip msgid "Enable shadows." msgstr "Árnyékok engedélyezése." #: gui/options/options.json[1].options[4].label msgid "Unit silhouettes" msgstr "Egységek körvonalai" #: gui/options/options.json[1].options[4].tooltip msgid "Show outlines of units behind structures." msgstr "Épületek mögött lévő egységek körvonalának megjelenítése." #: gui/options/options.json[1].options[5].label msgid "Particles" msgstr "Részecskék" #: gui/options/options.json[1].options[5].tooltip msgid "Enable particles." msgstr "Részecskék engedélyezése." #: gui/options/options.json[1].options[6].label msgid "VSync" msgstr "Függőleges szinkron" #: gui/options/options.json[1].options[6].tooltip msgid "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART" msgstr "Függőleges szinkronizáció futtatása a képtörés javítására. A JÁTÉK ÚJRAINDÍTÁSÁT IGÉNYLI" #: gui/options/options.json[1].options[7].label msgid "FPS throttling in menus" msgstr "FPS korlátozás a menükben" #: gui/options/options.json[1].options[7].tooltip msgid "" "To save CPU workload, throttle render frequency in all menus. Set to maximum" " to disable throttling." msgstr "A CPU terhelés csökkentése érdekében, a renderelés gyakoriságának korlátozása a menükben. Állítsd maximumra a kikapcsoláshoz." #: gui/options/options.json[1].options[8].label msgid "FPS throttling in games" msgstr "FPS korlátozás a játékokban" #: gui/options/options.json[1].options[8].tooltip msgid "" "To save CPU workload, throttle render frequency in running games. Set to " "maximum to disable throttling." msgstr "A CPU terhelés csökkentése érdekében, a renderelés gyakoriságának korlátozása a játékban. Állítsd maximumra a kikapcsoláshoz." #: gui/options/options.json[1].options[9].label #: gui/options/options.json[1].options[9].tooltip msgid "GUI scale" msgstr "Felhasználói felület mérete" #: gui/options/options.json[1].options[9].list[0].label msgid "75%" msgstr "75%" #: gui/options/options.json[1].options[9].list[1].label msgid "100%" msgstr "100%" #: gui/options/options.json[1].options[9].list[2].label msgid "125%" msgstr "125%" #: gui/options/options.json[1].options[9].list[3].label msgid "150%" msgstr "150%" #: gui/options/options.json[1].options[9].list[4].label msgid "175%" msgstr "175%" #: gui/options/options.json[1].options[9].list[5].label msgid "200%" msgstr "200%" #: gui/options/options.json[1].options[9].list[6].label msgid "225%" msgstr "225%" #: gui/options/options.json[1].options[9].list[7].label msgid "250%" msgstr "250%" #: gui/options/options.json[1].tooltip msgid "Set the balance between performance and visual appearance." msgstr "Az egyensúly beállítása a teljesítmény és a vizuális megjelenés között." #: gui/options/options.json[2].label msgid "Graphics (advanced)" msgstr "Grafika (haladó)" #: gui/options/options.json[2].options[0].label msgid "Prefer GLSL" msgstr "GLSL előnyben részesítése" #: gui/options/options.json[2].options[0].tooltip msgid "Use OpenGL 2.0 shaders (recommended)." msgstr "OpenGL 2.0 árnyalók használata (ajánlott)." #: gui/options/options.json[2].options[10].label msgid "Quality" msgstr "Minőség" #: gui/options/options.json[2].options[10].list[3].label msgid "Very High" msgstr "Nagyon magas" #: gui/options/options.json[2].options[10].tooltip msgid "" "Shadow map resolution. High values can crash the game when using a graphics " "card with low memory!" msgstr "Árnyéktérkép felbontása. A magas értékek a játék összeomlását okozhatják egy kevés memóriával rendelkező videokártyán!" #: gui/options/options.json[2].options[11].label msgid "Filtering" msgstr "Szűrés" #: gui/options/options.json[2].options[11].tooltip msgid "Smooth shadows." msgstr "Finom árnyékok." #: gui/options/options.json[2].options[12].label msgid "Cutoff distance" msgstr "" #: gui/options/options.json[2].options[12].tooltip msgid "Hides shadows beyond a certain distance from a camera." msgstr "" #: gui/options/options.json[2].options[13].label msgid "Cover whole map" msgstr "" #: gui/options/options.json[2].options[13].tooltip msgid "" "When ON shadows cover the whole map and shadows cutoff distance is ignored. " "Useful for making screenshots of a whole map." msgstr "" #: gui/options/options.json[2].options[14].label msgid "Water effects" msgstr "Vízeffektek" #: gui/options/options.json[2].options[14].tooltip msgid "" "When OFF, use the lowest settings possible to render water. This makes other" " settings irrelevant." msgstr "Ha kikapcsolt, akkor a legalacsonyabb beállítások kerülnek használatra a víz rendereléséhez. Ez a többi beállítást hatástalanná teszi." #: gui/options/options.json[2].options[15].label msgid "High-quality water effects" msgstr "Jó minőségű vízeffektek" #: gui/options/options.json[2].options[15].tooltip msgid "" "Use higher-quality effects for water, rendering coastal waves, shore foam, " "and ships trails." msgstr "Magasabb minőségű effektek használata a víz, a tengerparti hullámok, a partmenti hab és a hajók nyomvonalának rendereléséhez." #: gui/options/options.json[2].options[16].label msgid "Water reflections" msgstr "Víz Tükröződése" #: gui/options/options.json[2].options[16].tooltip msgid "Allow water to reflect a mirror image." msgstr "A víz tükörként verheti vissza a képet." #: gui/options/options.json[2].options[17].label msgid "Water refraction" msgstr "Víz fénytörése" #: gui/options/options.json[2].options[17].tooltip msgid "Use a real water refraction map and not transparency." msgstr "Tényleges fénytörés használata víznél a átlátszóság helyett." #: gui/options/options.json[2].options[18].label msgid "Real water depth" msgstr "Tényleges vízmélység" #: gui/options/options.json[2].options[18].tooltip msgid "Use actual water depth in rendering calculations." msgstr "Tényleges vízmélység használata renderelési számításoknál." #: gui/options/options.json[2].options[3].label msgid "Antialiasing" msgstr "Élsimítás" #: gui/options/options.json[2].options[3].list[0].label #: gui/options/options.json[2].options[4].list[0].label #: gui/options/options.json[4].options[5].list[2].label #: gui/options/options.json[5].options[4].list[2].label msgid "Disabled" msgstr "Letiltva" #: gui/options/options.json[2].options[3].list[0].tooltip msgid "Do not use antialiasing." msgstr "Ne használjon élsimítást." #: gui/options/options.json[2].options[3].list[1].label msgid "FXAA" msgstr "FXAA" #: gui/options/options.json[2].options[3].list[1].tooltip msgid "Fast, but simple antialiasing." msgstr "Gyors, de egyszerű élsimítás." #: gui/options/options.json[2].options[3].list[2].label msgid "MSAA (2×)" msgstr "MSAA (2×)" #: gui/options/options.json[2].options[3].list[2].tooltip msgid "" "Slow, but high-quality antialiasing, uses two samples per pixel. Supported " "for GL3.3+." msgstr "Lassú, de magas minőségű élsimítás, két mintát használ képpontokként. GL3.3+ esetén támogatott." #: gui/options/options.json[2].options[3].list[3].label msgid "MSAA (4×)" msgstr "MSAA (4×)" #: gui/options/options.json[2].options[3].list[3].tooltip msgid "" "Slow, but high-quality antialiasing, uses four samples per pixel. Supported " "for GL3.3+." msgstr "Lassú, de magas minőségű élsimítás, négy mintát használ képpontokként. GL3.3+ esetén támogatott." #: gui/options/options.json[2].options[3].list[4].label msgid "MSAA (8×)" msgstr "MSAA (8×)" #: gui/options/options.json[2].options[3].list[4].tooltip msgid "" "Slow, but high-quality antialiasing, uses eight samples per pixel. Supported" " for GL3.3+." msgstr "Lassú, de magas minőségű élsimítás, nyolc mintát használ képpontokként. GL3.3+ esetén támogatott." #: gui/options/options.json[2].options[3].list[5].label msgid "MSAA (16×)" msgstr "MSAA (16×)" #: gui/options/options.json[2].options[3].list[5].tooltip msgid "" "Slow, but high-quality antialiasing, uses sixteen samples per pixel. " "Supported for GL3.3+." msgstr "Lassú, de magas minőségű élsimítás, tizenhat mintát használ képpontokként. GL3.3+ esetén támogatott." #: gui/options/options.json[2].options[3].tooltip msgid "Reduce aliasing effect on edges." msgstr "Recésedési hatás csökkentése az éleken." #: gui/options/options.json[2].options[4].label msgid "Sharpening" msgstr "Élesítés" #: gui/options/options.json[2].options[4].list[0].tooltip msgid "Do not use sharpening." msgstr "Na használjon élesítést." #: gui/options/options.json[2].options[4].list[1].label msgid "FidelityFX CAS" msgstr "FidelityFX CAS" #: gui/options/options.json[2].options[4].list[1].tooltip msgid "Contrast adaptive sharpening, a fast, contrast based sharpening pass." msgstr "Kontrasztos adaptív élesítés, egy gyors, kontraszt-alapú élesítési szűrő." #: gui/options/options.json[2].options[4].tooltip msgid "Reduce blurry effects." msgstr "Elmosódó hatások csökkentése" #: gui/options/options.json[2].options[5].label msgid "Sharpness factor" msgstr "Élességi tényező" #: gui/options/options.json[2].options[5].tooltip msgid "The sharpness of the choosen pass." msgstr "A kiválasztott szűrő élessége." #: gui/options/options.json[2].options[6].label msgid "Model quality" msgstr "Modellminőség" #: gui/options/options.json[2].options[10].list[0].label #: gui/options/options.json[2].options[6].list[0].label msgid "Low" msgstr "Alacsony" #: gui/options/options.json[2].options[6].list[0].tooltip msgid "Simpler models for better performance." msgstr "Egyszerűbb modellek a jobb teljesítmény érdekében" #: gui/options/options.json[2].options[10].list[1].label #: gui/options/options.json[2].options[6].list[1].label #: gui/options/options.json[4].options[3].list[3].label msgid "Medium" msgstr "Közepes" #: gui/options/options.json[2].options[6].list[1].tooltip msgid "Average quality and average performance." msgstr "Átlagos modellminőség, átlagos teljesítmény" #: gui/options/options.json[2].options[10].list[2].label #: gui/options/options.json[2].options[6].list[2].label msgid "High" msgstr "Magas" #: gui/options/options.json[2].options[6].list[2].tooltip msgid "High quality models." msgstr "Kiváló minőségű modellek" #: gui/options/options.json[2].options[6].tooltip msgid "Model quality setting." msgstr "Modellminőség beállítása" #: gui/options/options.json[2].options[7].label msgid "Model appearance randomization" msgstr "Modellek kinézetének randomizálása" #: gui/options/options.json[2].options[7].list[0].label msgid "None" msgstr "Nincs" #: gui/options/options.json[2].options[7].list[0].tooltip msgid "Entities will all look the same." msgstr "Minden entitás ugyanúgy fog kinézni." #: gui/options/options.json[2].options[7].list[1].label msgid "Limited" msgstr "Korlátolt" #: gui/options/options.json[2].options[7].list[1].tooltip msgid "Entities will be less diverse." msgstr "Kevésbé lesznek változatosak az entitások." #: gui/options/options.json[2].options[7].list[2].label msgid "Normal" msgstr "Normál" #: gui/options/options.json[2].options[7].list[2].tooltip msgid "Entities appearance is randomized normally." msgstr "" #: gui/options/options.json[2].options[7].tooltip msgid "" "Randomize the appearance of entities. Disabling gives a small performance " "improvement." msgstr "Entitások kinézetének randomizálása. Kikapcsolása a teljesítmény kismértékű javulását vonja maga után." #: gui/options/options.json[2].options[8].label msgid "Shader effects" msgstr "Árnyaló effektek" #: gui/options/options.json[2].options[8].tooltip msgid "Number of shader effects. REQUIRES GAME RESTART" msgstr "Árnyaló effektek száma. A JÁTÉK ÚJRAINDÍTÁSÁT IGÉNYLI" #: gui/options/options.json[2].tooltip msgid "More specific rendering settings." msgstr "" #: gui/options/options.json[3].options[0].label msgid "Master volume" msgstr "Fő hangerő" #: gui/options/options.json[3].options[0].tooltip msgid "Master audio gain." msgstr "Fő hangerősítés." #: gui/options/options.json[3].options[1].label msgid "Music volume" msgstr "Zene hangereje" #: gui/options/options.json[3].options[1].tooltip msgid "In game music gain." msgstr "Játékbeli zene erősítése." #: gui/options/options.json[3].options[2].label msgid "Ambient volume" msgstr "Környezet hangereje" #: gui/options/options.json[3].options[2].tooltip msgid "In game ambient sound gain." msgstr "Játékbeli környezet hangjainak erősítése." #: gui/options/options.json[3].options[3].label msgid "Action volume" msgstr "Akció hangereje" #: gui/options/options.json[3].options[3].tooltip msgid "In game unit action sound gain." msgstr "Játékbeli akciók hangjainak erősítése." #: gui/options/options.json[3].options[4].label msgid "UI volume" msgstr "Felület hangereje" #: gui/options/options.json[3].options[4].tooltip msgid "UI sound gain." msgstr "Kezelőfelület hangjainak erősítése" #: gui/options/options.json[3].options[5].label msgid "Nick notification" msgstr "Becenév értesítés" #: gui/options/options.json[3].options[5].tooltip msgid "Receive audio notification when someone types your nick." msgstr "Értesítő hang lejátszása, ha valaki beírja a beceneved." #: gui/options/options.json[3].options[6].label msgid "New player notification in game setup" msgstr "Értesítés új játékosról a játékbeállításban" #: gui/options/options.json[3].options[6].tooltip msgid "Receive audio notification when a new client joins the game setup." msgstr "Értesítő hang lejátszása, ha egy új kliens csatlakozik a játékbeállításhoz." #: gui/options/options.json[4].label msgid "Game Setup" msgstr "Játszmák előkészítése" #: gui/options/options.json[4].options[0].label msgid "Enable game setting tips" msgstr "Tippek engedélyezése a játszmák előkészítésénél" #: gui/options/options.json[4].options[0].tooltip msgid "Show tips when setting up a game." msgstr "Tippek megjelenítése a játék beállításakor." #: gui/options/options.json[4].options[1].label msgid "Enable settings panel slide" msgstr "Beállításpanel beúszásának engedélyezése" #: gui/options/options.json[4].options[1].tooltip msgid "Slide the settings panel when opening, closing or resizing." msgstr "A beállításpanel csúsztatása megnyitáskor, bezáráskor vagy átméretezéskor." #: gui/options/options.json[4].options[2].label msgid "Persist match settings" msgstr "Játszmabeállítások megőrzése" #: gui/options/options.json[4].options[2].tooltip msgid "" "Save and restore match settings for quick reuse when hosting another game." msgstr "A mérkőzés beállításainak mentése és visszaállítása a gyors újrafelhasználáshoz egy másik hálózati játék indításakor." #: gui/options/options.json[4].options[3].label msgid "Default AI difficulty" msgstr "Alapértelmezett MI nehézség" #: gui/options/options.json[4].options[3].list[0].label msgid "Sandbox" msgstr "Homokozó" #: gui/options/options.json[4].options[3].list[1].label msgid "Very Easy" msgstr "Nagyon könnyű" #: gui/options/options.json[4].options[3].list[2].label msgid "Easy" msgstr "Könnyű" #: gui/options/options.json[4].options[3].list[4].label msgid "Hard" msgstr "Nehéz" #: gui/options/options.json[4].options[3].list[5].label msgid "Very Hard" msgstr "Nagyon nehéz" #: gui/options/options.json[4].options[3].tooltip msgid "Default difficulty of the AI." msgstr "Az MI alapértelmezett nehézségi szintje." #: gui/options/options.json[4].options[4].label msgid "Default AI behavior" msgstr "Alapértelmezett MI viselkedés" #: gui/options/options.json[4].options[4].list[0].label msgid "Random" msgstr "Véletlenszerű" #: gui/options/options.json[4].options[4].list[1].label msgid "Balanced" msgstr "Kiegyensúlyozott" #: gui/options/options.json[4].options[4].list[2].label msgid "Aggressive" msgstr "Agresszív" #: gui/options/options.json[4].options[4].list[3].label msgid "Defensive" msgstr "Védekező" #: gui/options/options.json[4].options[4].tooltip msgid "Default behavior of the AI." msgstr "Az MI alapértelmezett viselkedése." #: gui/options/options.json[4].options[5].label msgid "Assign players" msgstr "Játékosok beosztása" #: gui/options/options.json[4].options[5].list[0].label #: gui/options/options.json[5].options[4].list[0].label msgid "Everyone" msgstr "Mindenk" #: gui/options/options.json[4].options[5].list[0].tooltip msgid "Players joining the match will be assigned if there is a free slot." msgstr "A meccshez csatlakozó játékosok beosztásra kerülnek, ha van szabad hely." #: gui/options/options.json[4].options[5].list[1].label #: gui/options/options.json[5].options[4].list[1].label msgid "Buddies" msgstr "Haverok" #: gui/options/options.json[4].options[5].list[1].tooltip msgid "" "Players joining the match will only be assigned if they are a buddy of the " "host and if there is a free slot." msgstr "A meccshez csatlakozó játékosok csak akkor kerülnek beosztásra, ha a gazda barátai vagy ha van szabad hely." #: gui/options/options.json[4].options[5].list[2].tooltip msgid "Players only receive a slot when the host assigns them explicitly." msgstr "A játékosok csak akkor kapnak helyet, ha a gazda hozzárendeli őket." #: gui/options/options.json[4].options[5].tooltip msgid "" "Automatically assign joining clients to free player slots during the match " "setup." msgstr "Ossza-e be automatikusan a csatlakozó ügyfeleket a szabad játékoshelyekre." #: gui/options/options.json[5].label msgid "Networking / Lobby" msgstr "" #: gui/options/options.json[5].options[0].label msgid "TLS encryption" msgstr "TLS-titkosítás" #: gui/options/options.json[5].options[0].tooltip msgid "" "Protect login and data exchanged with the lobby server using TLS encryption." msgstr "Védje TLS titkosítással a bejelentkezési adait, valamint a váró kiszolgálóval történő kommunikációt." #: gui/options/options.json[5].options[1].label msgid "Chat backlog" msgstr "Csevegésnapló" #: gui/options/options.json[5].options[1].tooltip msgid "Number of backlogged messages to load when joining the lobby." msgstr "Betöltendő naplózott üzenetek száma a váróhoz csatlakozáskor." #: gui/options/options.json[5].options[2].label msgid "Game rating column" msgstr "Játékértékelési oszlop" #: gui/options/options.json[5].options[2].tooltip msgid "" "Show the average rating of the participating players in a column of the " "gamelist." msgstr "A résztvevő játékosok átlagos értékelésének megjelenítése külön oszlopban a játéklistában." #: gui/options/options.json[5].options[3].label msgid "Network warnings" msgstr "Hálózati figyelmeztetések" #: gui/options/options.json[5].options[3].tooltip msgid "Show which player has a bad connection in multiplayer games." msgstr "Jelenítse meg melyik játékosnak van rossz kapcsolata a többjátékos játékokban." #: gui/options/options.json[5].options[4].label msgid "Late observer joins" msgstr "Késő megfigyelői csatlakozások" #: gui/options/options.json[5].options[4].tooltip msgid "" "Allow everybody or buddies only to join the game as observer after it " "started." msgstr "Bárki, vagy csak a barátok, csatlakozásának engedélyezése megfigyelőként a játék megkezdése után." #: gui/options/options.json[5].options[5].label msgid "Observer limit" msgstr "Megfigyelőkorlát" #: gui/options/options.json[5].options[5].tooltip msgid "Prevent further observers from joining if the limit is reached." msgstr "További megfigyelők csatlakozásának megelőzése a korlát elérésekor." #: gui/options/options.json[5].options[6].label msgid "Max lag for observers" msgstr "" #: gui/options/options.json[5].options[6].tooltip msgid "" "When hosting, pause the game if observers are lagging more than this many " "turns. If set to -1, observers are ignored." msgstr "" #: gui/options/options.json[5].options[7].label msgid "(Observer) Speed up when lagging." msgstr "" #: gui/options/options.json[5].options[7].tooltip msgid "" "When observing a game, automatically speed up if you start lagging, to catch" " up with the live match." msgstr "" #: gui/options/options.json[5].tooltip msgid "These settings only affect the multiplayer." msgstr "Ezek a beállítások csak a többjátékos módot érintik." #: gui/options/options.json[6].label msgid "Game Session" msgstr "Játékmenet" #: gui/options/options.json[6].options[0].label msgid "Wounded unit health" msgstr "Sebesült egység életereje" #: gui/options/options.json[6].options[0].tooltip msgid "" "The wounded unit hotkey considers the selected units as wounded if their " "health percentage falls below this number." msgstr "A sebesült egység gyorsbillentyű akkor tekinti sérültnek a kiválasztott egységet, ha az életereje százalékosan ez alá esik." #: gui/options/options.json[6].options[10].label msgid "Heal range visualization" msgstr "Gyógyítási hatótávolság megjelenítése" #: gui/options/options.json[6].options[10].tooltip msgid "" "Display the healing range of selected units. (It can also be toggled with " "the hotkey during a game)." msgstr "A kiválasztott egységek gyógyítási hatótávolságának megjelenítése (játék közben is kapcsolható gyorsbillentyűvel)." #: gui/options/options.json[6].options[11].label msgid "Rank icon above status bar" msgstr "Rang ikon az állapotsáv felett" #: gui/options/options.json[6].options[11].tooltip msgid "Show rank icons above status bars." msgstr "Rang ikonok megjelenítése az állapotsávok felett." #: gui/options/options.json[6].options[12].label msgid "Experience status bar" msgstr "Tapasztalatsáv" #: gui/options/options.json[6].options[12].tooltip msgid "Show an experience status bar above each selected unit." msgstr "Tapasztalatsáv megjelenítése minden kiválasztott egység felett." #: gui/options/options.json[6].options[13].label msgid "Detailed tooltips" msgstr "Részletes eszköztippek" #: gui/options/options.json[6].options[13].tooltip msgid "" "Show detailed tooltips for trainable units in unit-producing structures." msgstr "Részletes eszköztippek megjelenítése a képezhető egységekhez az egységtermelő épületekben." #: gui/options/options.json[6].options[14].label msgid "Sort resources and population tooltip" msgstr "Nyersanyag és lakosságszám eszköztipp rendezése" #: gui/options/options.json[6].options[14].list[0].label msgid "Unordered" msgstr "Rendezetlen" #: gui/options/options.json[6].options[14].list[1].label msgid "Ascending" msgstr "Növekvő" #: gui/options/options.json[6].options[14].list[2].label msgid "Descending" msgstr "Csökkenő" #: gui/options/options.json[6].options[14].tooltip msgid "" "Dynamically sort players in the resources and population tooltip by value." msgstr "A játékosok dinamikus rendezése a nyersanyagok és lakosságszám értéke szerint." #: gui/options/options.json[6].options[15].label msgid "Diplomacy colors: self" msgstr "Diplomáciai színek: saját" #: gui/options/options.json[6].options[15].tooltip msgid "Color of your units when diplomacy colors are enabled." msgstr "A saját egységek színe, ha a diplomáciai színek engedélyezettek." #: gui/options/options.json[6].options[16].label msgid "Diplomacy colors: ally" msgstr "Diplomáciai színek: szövetséges" #: gui/options/options.json[6].options[16].tooltip msgid "Color of allies when diplomacy colors are enabled." msgstr "A szövetségesek színe, amikor a diplomáciai színek be vannak kapcsolva." #: gui/options/options.json[6].options[17].label msgid "Diplomacy colors: neutral" msgstr "Diplomáciai színek: semleges" #: gui/options/options.json[6].options[17].tooltip msgid "Color of neutral players when diplomacy colors are enabled." msgstr "A semleges játékosok színe, amikor a diplomáciai színek be vannak kapcsolva." #: gui/options/options.json[6].options[18].label msgid "Diplomacy colors: enemy" msgstr "Diplomáciai színek: ellenség" #: gui/options/options.json[6].options[18].tooltip msgid "Color of enemies when diplomacy colors are enabled." msgstr "Az ellenségek színe, amikor a diplomáciai színek be vannak kapcsolva." #: gui/options/options.json[6].options[19].label msgid "Snap to edges" msgstr "Igazítás a szélekhez" #: gui/options/options.json[6].options[19].list[0].label msgid "Hotkey to enable snapping" msgstr "Gyorsbillentyű az illesztés bekapcsolásához" #: gui/options/options.json[6].options[19].list[0].tooltip msgid "" "New structures are aligned with nearby structures while pressing the hotkey." msgstr "Az új épületek a meglévőkhöz lesznek igazítva a gyorsbillentyű lenyomásakor." #: gui/options/options.json[6].options[19].list[1].label msgid "Hotkey to disable snapping" msgstr "Gyorsbillentyű az illesztés kikapcsolásához" #: gui/options/options.json[6].options[19].list[1].tooltip msgid "" "New structures are aligned with nearby structures unless the hotkey is " "pressed." msgstr "Az új épületek a meglévőkhöz lesznek igazítva, ha a gyorsbillentyű nincs lenyomva." #: gui/options/options.json[6].options[19].tooltip msgid "This option allows to align new structures with nearby structures." msgstr "Ez a beállítás engedélyezi az új épületeknek a közeli építményekhez való igazítását." #: gui/options/options.json[6].options[1].label msgid "Batch training size" msgstr "Csoportos kiképzés nagysága" #: gui/options/options.json[6].options[1].tooltip msgid "Number of units trained per batch by default." msgstr "Csoportonként kiképzett egységek alapértelmezett száma." #: gui/options/options.json[6].options[20].label msgid "Control group membership" msgstr "Irányítási csoporttagság" #: gui/options/options.json[6].options[20].list[0].label msgid "Single" msgstr "Egy" #: gui/options/options.json[6].options[20].list[0].tooltip msgid "" "When adding a Unit or Structure to a control group, they are removed from " "other control groups. Use this choice if you want control groups to refer to" " distinct armies." msgstr "Ha egy irányítási csoporthoz adsz egy egységet vagy épületet, akkor eltávolításra kerül a többi csoporttól. Akkor válaszd ezt, ha azt szeretnéd, hogy a csoportok különálló hadseregeket jelöljenek." #: gui/options/options.json[6].options[20].list[1].label msgid "Multiple" msgstr "Több" #: gui/options/options.json[6].options[20].list[1].tooltip msgid "" "Units and Structures can be part of multiple control groups. This is useful " "to keep control groups for distinct armies and a control group for the " "entire army simultaneously." msgstr "Az egységek és épületek több irányítási csoport tagjai is lehetnek. Ez hasznos, ha külön csoportokban akarod tartani a hadsereg egyes részeit, és egy csoportban a hadsereg egészét." #: gui/options/options.json[6].options[20].tooltip msgid "Decide whether units can be part of multiple control groups." msgstr "Döntsd el, hogy az egységek több irányítási csoportnak lehetnek-e a tagjai." #: gui/options/options.json[6].options[21].label msgid "Formation control" msgstr "Formációirányítás" #: gui/options/options.json[6].options[21].list[0].label msgid "Walk/Patrol Only" msgstr "Csak séta/őrjárat" #: gui/options/options.json[6].options[21].list[0].tooltip msgid "Other orders will disband existing formations." msgstr "Más elrendezések fel fogják osztani a létező formációkat." #: gui/options/options.json[6].options[21].list[1].label msgid "No override" msgstr "" #: gui/options/options.json[6].options[21].list[1].tooltip msgid "Units in formations stay in formations." msgstr "Az egységek benne maradnak a formációkban." #: gui/options/options.json[6].options[21].tooltip msgid "" "Decide whether formations are enabled for all orders or only 'Walk' and " "'Patrol'." msgstr "Eldönti, hogy a formációk minden egység számára engedélyezve legyenek, vagy csak a sétáló és őrjáratozó egységek számára." #: gui/options/options.json[6].options[2].label msgid "Scroll batch increment ratio" msgstr "Csoportméret növelési sebessége görgetéskor" #: gui/options/options.json[6].options[2].tooltip msgid "" "Number of times you have to scroll to increase/decrease the batchsize by 1." msgstr "Ennyiszer kell görgetned a csoportméret 1-el való csökkentéséhez / növeléséhez." #: gui/options/options.json[6].options[3].label msgid "Flare display duration" msgstr "Jelzőfény megjelenítésének időtartama" #: gui/options/options.json[6].options[3].tooltip msgid "How long the flare markers on the minimap are displayed in seconds." msgstr "Ennyi másodpercig lesz a jelzőfény megjelenítve a kistérképen." #: gui/options/options.json[6].options[4].label msgid "Chat notification attack" msgstr "Csevegésértesítés támadáskor" #: gui/options/options.json[6].options[4].tooltip msgid "Show a chat notification if you are attacked by another player." msgstr "Csevegésértesítés megjelenítése, ha egy másik játékos megtámadott." #: gui/options/options.json[6].options[5].label msgid "Chat notification tribute" msgstr "Csevegésértesítés sarckor" #: gui/options/options.json[6].options[5].tooltip msgid "" "Show a chat notification if an ally tributes resources to another team " "member if teams are locked, and all tributes in observer mode." msgstr "Csevegésértesítés megjelenítése, ha egy szövetséges nyersanyag sarcot fizet egy másik csapattagnak és a csapatok rögzítve vannak, illetve minden sarcfizetést megfigyelő módban." #: gui/options/options.json[6].options[6].label msgid "Chat notification barter" msgstr "Csevegésértesítés csereüzletkor" #: gui/options/options.json[6].options[6].tooltip msgid "" "Show a chat notification to observers when a player bartered resources." msgstr "Csevegésértesítés megjelenítése, ha egy játékos nyersanyagokkal csereüzletel." #: gui/options/options.json[6].options[7].label msgid "Chat notification phase" msgstr "Csevegésértesítés szakaszváltáskor" #: gui/options/options.json[6].options[7].list[0].label msgid "Disable" msgstr "Letiltás" #: gui/options/options.json[6].options[7].list[1].label msgid "Completed" msgstr "Befejezve" #: gui/options/options.json[6].options[7].list[2].label msgid "All displayed" msgstr "Összes megjelenítve" #: gui/options/options.json[6].options[7].tooltip msgid "" "Show a chat notification if you or an ally have started, aborted or " "completed a new phase, and phases of all players in observer mode." msgstr "Csevegésértesítés megjelenítése, ha te vagy egy szövetséges elkezdett, félbeszakított vagy befejezett egy szakaszt; vagy megfigyelő módban az összes játékos szakasza esetén." #: gui/options/options.json[6].options[8].label msgid "Attack range visualization" msgstr "Támadási hatótávolság megjelenítése" #: gui/options/options.json[6].options[8].tooltip msgid "" "Display the attack range of selected defensive structures. (It can also be " "toggled with the hotkey during a game)." msgstr "A kiválasztott védelmi épületek támadási hatótávolságának megjelenítése (játék közben is kapcsolható gyorsbillentyűvel)." #: gui/options/options.json[6].options[9].label msgid "Aura range visualization" msgstr "Aura hatótávolságának megjelenítése" #: gui/options/options.json[6].options[9].tooltip msgid "" "Display the range of auras of selected units and structures. (It can also be" " toggled with the hotkey during a game)." msgstr "A kiválasztott egységek és épületek aurájának hatótávolságának megjelenítése (játék közben is kapcsolható gyorsbillentyűvel)." #: gui/options/options.json[6].tooltip msgid "Change options regarding the in-game settings." msgstr "A játékon belüli beállítások módosítása." #: gui/options/options.xml:(caption):15 msgid "Game Options" msgstr "Játékbeállítások" #: gui/options/options.xml:(caption):49 msgid "Revert" msgstr "Visszaállítás" #: gui/options/options.xml:(tooltip):50 msgid "Reverts to previous saved settings" msgstr "Visszaállítja az előző mentett beállításokra" #: gui/options/options.xml:(tooltip):62 msgid "Unsaved changes affect this session only" msgstr "A mentetlen változtatások csak ezt a munkamenetet érintik" #: gui/pregame/MainMenuItems.js:3 msgid "Learn to Play" msgstr "Hogyan kell játszani?" #: gui/pregame/MainMenuItems.js:4 msgid "" "Learn how to play, start the tutorial, discover the technology trees, and " "the history behind the civilizations." msgstr "Tanulj meg játszani, indítsd el az oktatójátékot, fedezd fel a fejlesztésfákat és a civilizációk történelmét." #: gui/pregame/MainMenuItems.js:7 msgid "Manual" msgstr "Kézikönyv" #: gui/pregame/MainMenuItems.js:8 msgid "Open the 0 A.D. Game Manual." msgstr "A 0 A.D. kézikönyv megnyitása." #: gui/pregame/MainMenuItems.js:14 msgid "Tutorial" msgstr "Oktatójáték " #: gui/pregame/MainMenuItems.js:15 msgid "Start the economic tutorial." msgstr "A gazdasági oktatójáték elkezdése." #: gui/pregame/MainMenuItems.js:27 #: gui/reference/common/Buttons/StructreeButton.js:21 #: gui/reference/structree/structree.xml:(caption):20 msgid "Structure Tree" -msgstr "Struktúrafa" +msgstr "Építményfa" #: gui/pregame/MainMenuItems.js:28 #, javascript-format msgid "" "%(hotkey)s: View the structure tree of civilizations featured in 0 A.D." msgstr "%(hotkey)s: A játékban szereplő civilizációk épületfájának megtekintése" #: gui/pregame/MainMenuItems.js:39 #: gui/reference/civinfo/civinfo.xml:(caption):21 #: gui/reference/common/Buttons/CivInfoButton.js:21 msgid "Civilization Overview" msgstr "Civilizációk áttekintése" #: gui/pregame/MainMenuItems.js:40 #, javascript-format msgid "%(hotkey)s: Learn about the civilizations featured in 0 A.D." msgstr "%(hotkey)s: A 0 A.D.-ben szereplő számos nép megismerése" #: gui/pregame/MainMenuItems.js:51 msgid "Catafalque Overview" msgstr "" #: gui/pregame/MainMenuItems.js:52 msgid "Compare the bonuses of catafalques featured in 0 A.D." msgstr "" #: gui/pregame/MainMenuItems.js:58 msgid "Map Overview" msgstr "Térképáttekintő" #: gui/pregame/MainMenuItems.js:59 msgid "View the different maps featured in 0 A.D." msgstr "A játékban előforduló különböző térképek megtekintése" #: gui/pregame/MainMenuItems.js:67 gui/pregame/MainMenuItems.js:101 msgid "Continue Campaign" msgstr "Hadjárat folytatása" #: gui/pregame/MainMenuItems.js:68 gui/pregame/MainMenuItems.js:102 #: gui/pregame/MainMenuItems.js:118 gui/pregame/MainMenuItems.js:125 msgid "Relive history through historical military campaigns." msgstr "" #: gui/pregame/MainMenuItems.js:76 gui/pregame/MainMenuItems.js:110 msgid "Error opening campaign run:" msgstr "" #: gui/pregame/MainMenuItems.js:83 msgid "Single-player" msgstr "Egyjátékos" #: gui/pregame/MainMenuItems.js:84 msgid "Start, load, or replay a single-player game." msgstr "Egyjátékos játék indítása, betöltése vagy visszajátszása" #: gui/pregame/MainMenuItems.js:87 msgid "Matches" msgstr "Játszmák" #: gui/pregame/MainMenuItems.js:88 msgid "Start a new single-player game." msgstr "Új egyjátékos játék indítása." #: gui/pregame/MainMenuItems.js:95 msgid "Load a saved game." msgstr "Egy mentett játék betöltése." #: gui/pregame/MainMenuItems.js:117 msgid "New Campaign" msgstr "Új hadjárat" #: gui/pregame/MainMenuItems.js:124 msgid "Load Campaign" msgstr "Hadjárat betöltése" #: gui/pregame/MainMenuItems.js:134 gui/pregame/MainMenuItems.js:184 msgid "Replays" msgstr "Visszajátszások" #: gui/pregame/MainMenuItems.js:135 gui/pregame/MainMenuItems.js:185 msgid "Playback previous games." msgstr "Korábbi játékok visszajátszása." #: gui/pregame/MainMenuItems.js:149 msgid "Multiplayer" msgstr "Többjátékos mód" #: gui/pregame/MainMenuItems.js:150 msgid "Fight against one or more human players in a multiplayer game." msgstr "Játék egy vagy több emberi ellenféllel." #. Translation: Join a game by specifying the host's IP address. #: gui/pregame/MainMenuItems.js:154 msgid "Join Game" msgstr "Csatlakozás játékhoz" #: gui/pregame/MainMenuItems.js:155 msgid "Joining an existing multiplayer game." msgstr "Csatlakozás meglévő többjátékos módú játékhoz" #: gui/pregame/MainMenuItems.js:163 msgid "Host Game" msgstr "Játék létrehozása" #: gui/pregame/MainMenuItems.js:164 msgid "Host a multiplayer game." msgstr "Többfős játék létrehozása" #: gui/pregame/MainMenuItems.js:172 msgid "Game Lobby" msgstr "Játékváró" #: gui/pregame/MainMenuItems.js:174 #, javascript-format msgid "" "%(hotkey)s: Launch the multiplayer lobby to join and host publicly visible " "games and chat with other players." msgstr "%(hotkey)s: A többjátékos váró elindítása, nyilvánosan elérhető játékok készítéséhez és a hozzájuk csatlakozáshoz, valamint a csevegéshez a többi játékossal." #: gui/pregame/MainMenuItems.js:175 msgid "Launch the multiplayer lobby. \\[DISABLED BY BUILD]" msgstr "Többjátékos váró indítása. \\[BUILD ÁLTAL LETILTVA]" #: gui/pregame/MainMenuItems.js:199 msgid "Settings" msgstr "Beállítások" #: gui/pregame/MainMenuItems.js:200 msgid "Change game options." msgstr "Játékbeállítások módosítása" #: gui/pregame/MainMenuItems.js:203 msgid "Options" msgstr "Beállítások" #: gui/pregame/MainMenuItems.js:204 msgid "Adjust game settings." msgstr "Játékbeállítások módosítása" #: gui/hotkeys/hotkeys.xml:(caption):14 gui/pregame/MainMenuItems.js:213 msgid "Hotkeys" msgstr "Gyorsbillentyűk" #: gui/pregame/MainMenuItems.js:214 msgid "Adjust hotkeys." msgstr "Gyorsbillentyűk módosítása." #: gui/locale/locale.xml:(caption):14 #: gui/locale_advanced/locale_advanced.xml:(caption):14 #: gui/pregame/MainMenuItems.js:220 msgid "Language" msgstr "Nyelv" #: gui/pregame/MainMenuItems.js:221 msgid "Choose the language of the game." msgstr "Válaszd ki a játék nyelvét!" #: gui/pregame/MainMenuItems.js:227 msgid "Mod Selection" msgstr "Modok választása" #: gui/pregame/MainMenuItems.js:228 msgid "Select and download mods for the game." msgstr "Módosítások kiválasztása és letöltése a játékhoz." #: gui/pregame/MainMenuItems.js:234 msgid "Welcome Screen" msgstr "Üdvözlőképernyő" #: gui/pregame/MainMenuItems.js:235 msgid "Show the Welcome Screen again. Useful if you hid it by mistake." msgstr "Az üdvözlőképernyő újbóli megjelenítése. Hasznos, ha véletlenül rejtetted el." #: gui/pregame/MainMenuItems.js:243 msgid "Scenario Editor" msgstr "Küldetésszerkesztő" #: gui/pregame/MainMenuItems.js:244 msgid "" "Open the Atlas Scenario Editor in a new window. You can run this more " "reliably by starting the game with the command-line argument \"-editor\"." msgstr "Új ablakban nyisd meg az Atlasz küldetésszerkesztőt! Megbízhatóbban futtathatod, ha a játékot a „-editor” parancssori kapcsolóval indítod." #: gui/pregame/MainMenuItems.js:249 msgid "Are you sure you want to quit 0 A.D. and open the Scenario Editor?" msgstr "Biztosan ki akarsz lépni a 0 A.D.-ból, hogy megnyisd küldetésszerkesztőt?" #: gui/pregame/MainMenuItems.js:256 msgid "" "The scenario editor is not available or failed to load. See the game logs " "for additional information." msgstr "A küldetésszerkesztő nem érhető el vagy nem sikerült betölteni. További információkért tekintsd meg a játéknaplókat." #: gui/pregame/MainMenuItems.js:257 gui/replaymenu/replay_actions.js:126 msgid "Error" msgstr "Hiba" #: gui/pregame/MainMenuItems.js:261 msgid "Credits" msgstr "Stáblista" #: gui/pregame/MainMenuItems.js:262 msgid "Show the 0 A.D. credits." msgstr "A 0 A.D. stáblistájának megjelenítése." #: gui/pregame/MainMenuItems.js:268 msgid "Exit" msgstr "Kilépés" #: gui/pregame/MainMenuItems.js:269 msgid "Exit the game." msgstr "Kilépés a játékból." #: gui/pregame/MainMenuItems.js:273 msgid "Are you sure you want to quit 0 A.D.?" msgstr "Biztosan ki akarsz lépni a 0 A.D.-ból?" #: gui/pregame/ProjectInformation.js:6 msgid "WILDFIRE GAMES" msgstr "WILDFIRE GAMES" #: gui/pregame/ProjectInformation.js:18 msgid "Alpha XXVI: Z——" msgstr "Alfa XXVI: Z——" #: gui/pregame/ProjectInformation.js:19 msgid "" "Notice: This game is under development and many features have not been added" " yet." msgstr "Figyelmeztetés: Ez a játék fejlesztés alatt áll, és még sok funkció még nem készült el." #: gui/pregame/ProjectInformation.js:25 msgid "Website" msgstr "Weboldal" #: gui/pregame/ProjectInformation.js:26 msgid "Click to open play0ad.com in your web browser." msgstr "Kattints a play0ad.com weboldal böngészőben való megnyitásához" #: gui/pregame/ProjectInformation.js:33 msgid "Chat" msgstr "Csevegés" #: gui/pregame/ProjectInformation.js:34 msgid "" "Click to open the 0 A.D. IRC chat in your browser (#0ad on " "webchat.quakenet.org). It is run by volunteers who do all sorts of tasks, it" " may take a while to get your question answered. Alternatively, you can use " "the forum (see Website)." msgstr "" #: gui/pregame/ProjectInformation.js:41 msgid "Report a Bug" msgstr "Hiba bejelentése" #: gui/pregame/ProjectInformation.js:42 msgid "Click to visit 0 A.D. Trac to report a bug, crash, or error." msgstr "Kattints a 0 A.D. Trac oldalának meglátogatásához, ahol bejelentheted az előforduló hibákat." #: gui/pregame/ProjectInformation.js:49 msgctxt "Frequently Asked Questions" msgid "FAQ" msgstr "GYIK" #: gui/pregame/ProjectInformation.js:50 msgid "Click to visit the Frequently Asked Questions page in your browser." msgstr "" #: gui/pregame/ProjectInformation.js:57 msgid "Translate the Game" msgstr "A játék fordítása" #: gui/pregame/ProjectInformation.js:58 msgid "Click to open the 0 A.D. translate page in your browser." msgstr "Kattints a 0 A.D. fordítási oldal böngészőben való megnyitásához." #: gui/pregame/ProjectInformation.js:65 msgid "Donate" msgstr "Hozzájárulás" #: gui/pregame/ProjectInformation.js:66 msgid "Help with the project expenses by donating." msgstr "Segíts adományozással a projekt kiadásainak fedezésében." #: gui/pregame/userreport/userreport.js:3 msgctxt "UserReporter Terms and Conditions" msgid "Terms" msgstr "Feltételek" #: gui/pregame/userreport/userreport.js:4 msgid "Please read and accept the UserReporter Terms and Conditions." msgstr "Olvasd el és fogadd el a UserReporter felhasználási feltételeit." #: gui/pregame/userreport/userreport.js:18 msgid "Publications" msgstr "Publikációk" #: gui/pregame/userreport/userreport.js:27 #: gui/pregame/userreport/userreport.js:28 #: gui/pregame/userreport/userreport.js:29 msgid "connecting to server" msgstr "csatlakozás a kiszolgálóhoz" #: gui/pregame/userreport/userreport.js:30 #, javascript-format msgid "uploading (%f%%)" msgstr "feltöltés (%f%%)" #: gui/pregame/userreport/userreport.js:33 msgid "upload succeeded" msgstr "feltöltés sikeres" #: gui/pregame/userreport/userreport.js:34 #, javascript-format msgid "upload failed (%(errorCode)s)" msgstr "nem sikerült a feltöltés (%(errorCode)s)" #: gui/pregame/userreport/userreport.js:37 #, javascript-format msgid "upload failed (%(errorMessage)s)" msgstr "nem sikerült a feltöltés (%(errorMessage)s)" #: gui/pregame/userreport/userreport.js:61 msgid "Disable Feedback" msgstr "Visszajelzés tiltása" #: gui/pregame/userreport/userreport.js:61 msgid "Enable Feedback" msgstr "Visszajelzés engedélyezése" #: gui/pregame/userreport/userreport.js:81 msgid "Thank you for helping improve 0 A.D.!" msgstr "Köszönjük, hogy segítesz a 0 A.D. tökéletesítésében!" #: gui/pregame/userreport/userreport.js:82 msgid "Feedback is currently enabled." msgstr "A visszajelzés jelenleg engedélyezve van." #: gui/pregame/userreport/userreport.js:83 #, javascript-format msgid "Status: %(status)s." msgstr "Állapot: %(status)s." #: gui/pregame/userreport/userreport.js:84 msgid "unknown" msgstr "ismeretlen" #: gui/pregame/userreport/userreport.js:86 msgid "Help improve 0 A.D.!" msgstr "Segíts a 0 A.D. tökéletesítésében!" #: gui/pregame/userreport/userreport.js:87 msgid "" "You can automatically send us feedback that can help us fix bugs, and " "improve performance and compatibility." msgstr "Automatikusan küldhetsz nekünk visszajelzést, ami segíthet a hibák kijavításában, és a játék teljesítményének, kompatibilitásának javításában." #: gui/reference/catafalque/CatafalquePage.js:41 #, javascript-format msgid "%(hotkey)s: Close Catafalque Bonuses." msgstr "" #: gui/reference/catafalque/catafalque.xml:(caption):18 msgid "Catafalque Bonuses" msgstr "" #. Translation: Description of an item in the CivInfo page, on a new line and #. indented. #: gui/reference/civinfo/CivInfoPage.js:95 #, javascript-format msgid "" "\n" " %(description)s" msgstr "\n %(description)s" #. Translation: An entry in the CivInfo Page. The newline and indentation of #. the description #. is handled elsewhere. #. Example: #. > • Name of a Special Something (i) #. > A brief description of the aforementioned something. #: gui/reference/civinfo/CivInfoPage.js:102 #, javascript-format msgid "• %(name)s %(info_icon)s%(description)s" msgstr "• %(name)s %(info_icon)s%(description)s" #: gui/reference/civinfo/CivInfoPage.js:113 #, javascript-format msgid "%(hotkey)s: Close Civilization Overview." msgstr "%(hotkey)s: Civilizációáttekintő bezárása." #: gui/reference/civinfo/Sections/GameplaySection.js:30 #, javascript-format msgid "%(civilization)s Gameplay" msgstr "%(civilization)s játékmenet" #: gui/reference/civinfo/Sections/HistorySection.js:23 #, javascript-format msgid "History of the %(civilization)s" -msgstr "A(z) %(civilization)s történelme" +msgstr "A(z) %(civilization)s története" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:52 msgid "Civilization Bonus" msgid_plural "Civilization Bonuses" msgstr[0] "Civilizáció bónusz" msgstr[1] "Civilizáció bónuszok" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:55 msgid "Team Bonus" msgid_plural "Team Bonuses" msgstr[0] "Csapat bónusz" msgstr[1] "Csapat bónuszok" #: gui/reference/civinfo/Sections/Subsections/HeroesSubsection.js:29 msgid "Hero" msgid_plural "Heroes" msgstr[0] "Hős" msgstr[1] "Hősök" #: gui/reference/civinfo/Sections/Subsections/StructuresSubsection.js:29 msgid "Specific Structure" msgid_plural "Specific Structures" msgstr[0] "Sajátos épület" msgstr[1] "Sajátos épületek" #: gui/reference/civinfo/Sections/Subsections/TechnologiesSubsection.js:28 msgid "Specific Technology" msgid_plural "Specific Technologies" msgstr[0] "Sajátos fejlesztés" msgstr[1] "Sajátos fejlesztések" #: gui/reference/common/Buttons/CivInfoButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Civilization Overview." msgstr "%(hotkey)s: Váltás a civilizációáttekintőre" #: gui/reference/common/Buttons/StructreeButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Structure Tree." msgstr "%(hotkey)s: Váltás az épületfára." #: gui/reference/common/Dropdowns/CivSelectDropdown.js:63 msgid "Civilization:" msgstr "Civilizáció:" #: gui/reference/common/TemplateParser.js:152 #, javascript-format msgid "%(health_min)s to %(health_max)s" msgstr "%(health_min)s – %(health_max)s" #. Translation: Label followed by a list of values. #: gui/reference/common/tooltips.js:10 #, javascript-format msgid "%(listHeader)s %(listOfValues)s" msgstr "%(listHeader)s %(listOfValues)s" #. Translation: Label before a list of the names of units that build the #. structure selected. #: gui/reference/common/tooltips.js:27 msgid "Built by:" msgstr "Felépítheti:" #. Translation: Label before a list of the names of structures or units that #. train the unit #. selected. #: gui/reference/common/tooltips.js:33 msgid "Trained by:" msgstr "Kiképezhető itt:" #. Translation: Label before a list of names of structures or units that #. research the #. technology selected. #: gui/reference/common/tooltips.js:39 msgid "Researched at:" msgstr "Kutatható itt:" #. Translation: Label before a list of the names of structures the selected #. unit can #. construct or build. #: gui/reference/common/tooltips.js:48 msgid "Builds:" -msgstr "Épít:" +msgstr "Amit fel tud építeni:" #. Translation: Label before a list of the names of technologies the selected #. unit or #. structure can research. #: gui/reference/common/tooltips.js:57 msgid "Researches:" -msgstr "Kutatható technológiák:" +msgstr "Kutatható fejlesztések:" #. Translation: Label before a list of the names of units the selected unit or #. structure can #. train. #: gui/reference/common/tooltips.js:66 msgid "Trains:" msgstr "Kiképezhető egységek:" #. Translation: Label before a list of the names of units or structures the #. selected unit or #. structure can be upgradable to. #: gui/reference/common/tooltips.js:75 msgid "Upgradable to:" msgstr "Továbbfejleszthető erre:" #: gui/reference/structree/Sections/Trainer/TrainerSection.js:70 msgid "Trainer Units" msgstr "Kiképző egységek" #: gui/reference/structree/StructreePage.js:85 #, javascript-format msgid "%(hotkey)s: Close Structure Tree." msgstr "%(hotkey)s: Épületfa bezárása." #: gui/reference/viewer/ViewerPage.js:172 #, javascript-format msgid "%(hotkey)s: Close Template Viewer" msgstr "%(hotkey)s: Sablonmegjelenítő bezárása" #: gui/reference/viewer/viewer.xml:(caption):16 msgid "Information" msgstr "Információ" #: gui/replaymenu/replay_actions.js:90 msgid "This replay needs a different sequence of mods:" msgstr "Ez a visszajátszás más módosítás-sorrendet igényel:" #: gui/replaymenu/replay_actions.js:95 msgid "This replay is not compatible with your version of the game!" msgstr "Ez a visszajátszás nem kompatibilis a játék verziójával!" #: gui/replaymenu/replay_actions.js:96 #, javascript-format msgid "Your version: %(version)s" msgstr "Futtatott verzió: %(version)s" #: gui/replaymenu/replay_actions.js:97 #, javascript-format msgid "Required version: %(version)s" msgstr "Szükséges verzió: %(version)s" #: gui/replaymenu/replay_actions.js:100 msgid "Incompatible replay" msgstr "Nem kompatibilis visszajátszás" #: gui/replaymenu/replay_actions.js:126 msgid "No summary data available." msgstr "Nincsenek összefoglaló adatok." #: gui/replaymenu/replay_actions.js:175 msgid "Are you sure you want to delete this replay permanently?" msgstr "Biztosan véglegesen törölni akarod ezt a visszajátszást?" #: gui/replaymenu/replay_actions.js:177 msgid "Delete replay" msgstr "Visszajátszás törlése" #: gui/replaymenu/replay_filters.js:52 msgctxt "datetime" msgid "Any" msgstr "Bármilyen" #: gui/replaymenu/replay_filters.js:68 msgctxt "map size" msgid "Any" msgstr "Bármilyen" #: gui/replaymenu/replay_filters.js:84 msgctxt "map name" msgid "Any" msgstr "Bármilyen" #: gui/replaymenu/replay_filters.js:100 msgctxt "population capacity" msgid "Any" msgstr "Bármilyen" #: gui/replaymenu/replay_filters.js:119 msgctxt "duration" msgid "Any" msgstr "Bármilyen" #. Translation: Shorter duration than max minutes. #: gui/replaymenu/replay_filters.js:123 #, javascript-format msgctxt "duration filter" msgid "< %(max)s min" msgid_plural "< %(max)s min" msgstr[0] "< %(max)s perc" msgstr[1] "< %(max)s perc" #. Translation: Longer duration than min minutes. #: gui/replaymenu/replay_filters.js:127 #, javascript-format msgctxt "duration filter" msgid "> %(min)s min" msgid_plural "> %(min)s min" msgstr[0] "> %(min)s perc" msgstr[1] "> %(min)s perc" #. Translation: Duration between min and max minutes. #: gui/replaymenu/replay_filters.js:130 #, javascript-format msgctxt "duration filter" msgid "%(min)s - %(max)s min" msgstr "%(min)s - %(max)s perc" #: gui/replaymenu/replay_filters.js:145 msgctxt "replay filter" msgid "Any" msgstr "Bármely" #: gui/replaymenu/replay_filters.js:146 msgctxt "replay filter" msgid "Single-player" msgstr "Egyjátékos mód" #: gui/replaymenu/replay_filters.js:147 msgctxt "replay filter" msgid "Multiplayer" msgstr "Többjátékos mód" #: gui/replaymenu/replay_filters.js:148 msgctxt "replay filter" msgid "Campaigns" msgstr "Hadjáratok" #: gui/replaymenu/replay_filters.js:162 msgid "Any victory condition" msgstr "Bármely győzelmi feltétel" #: gui/replaymenu/replay_filters.js:175 msgid "Rated and unrated games" msgstr "Pontozott és nem pontozott játékok" #: gui/replaymenu/replay_filters.js:175 msgid "Rated games" msgstr "Pontozott játékok" #: gui/replaymenu/replay_filters.js:175 msgid "Unrated games" msgstr "Nem pontozott játékok" #: gui/replaymenu/replay_menu.js:196 msgid "" "Filter replays by typing one or more, partial or complete player names." msgstr "A visszajátszások szűrése egy vagy több részleges vagy teljes játékosnév beírásával." #: gui/replaymenu/replay_menu.js:200 #, javascript-format msgid "Delete the selected replay using %(hotkey)s." msgstr "A kiválasztott visszajátszás törlése ezzel: %(hotkey)s." #: gui/replaymenu/replay_menu.js:285 #, javascript-format msgid "Players: %(numberOfPlayers)s" msgstr "Játékosok: %(numberOfPlayers)s" #: gui/replaymenu/replay_menu.js:309 msgid "yyyy-MM-dd HH:mm" msgstr "yyyy-MM-dd HH:mm" #: gui/replaymenu/replay_menu.js:339 msgid "yyyy-MM" msgstr "yyyy-MM" #: gui/replaymenu/replay_menu.xml:(caption):14 msgid "Replay Games" msgstr "Játékok visszajátszása" #: gui/replaymenu/replay_menu.xml:(caption):112 msgid "Filter compatible replays" msgstr "Kompatibilis visszajátszások szűrése" #: gui/replaymenu/replay_menu.xml:(caption):216 msgid "Spoiler" msgstr "Végkifejlet" #: gui/replaymenu/replay_menu.xml:(caption):228 msgid "Main Menu" msgstr "Főmenü" #: gui/replaymenu/replay_menu.xml:(caption):240 msgid "Rebuild Cache" msgstr "Gyorsítótár újraépítése" #: gui/replaymenu/replay_menu.xml:(caption):247 #: gui/summary/summary.xml:(caption):26 msgid "Summary" msgstr "Összefoglaló" #: gui/replaymenu/replay_menu.xml:(caption):253 msgid "Start Replay" msgstr "Visszajátszás kezdése" #: gui/replaymenu/replay_menu.xml:(heading):75 msgctxt "replay" msgid "Players" msgstr "Játékosok" #: gui/replaymenu/replay_menu.xml:(heading):83 msgctxt "replay" msgid "Size" msgstr "Méret" #: gui/replaymenu/replay_menu.xml:(heading):87 msgctxt "replay" msgid "Population" msgstr "Lakosság" #: gui/replaymenu/replay_menu.xml:(heading):91 msgctxt "replay" msgid "Duration" msgstr "Időtartam" #: gui/replaymenu/replay_menu.xml:(placeholder_text):32 msgid "Search for Player" msgstr "Játékos keresése" #: gui/replaymenu/replay_menu.xml:(tooltip):98 msgid "File path for the currently selected replay." msgstr "" #: gui/replaymenu/replay_menu.xml:(tooltip):241 msgid "Rebuild the replay cache from scratch. Potentially slow!" msgstr "A visszajátszási gyorsítótár újraépítése. Lehet, hogy lassú!" #: gui/splashscreen/splashscreen.txt:2 msgid "" "[font=\"sans-bold-20\"] Thank you for installing 0 A.D. Empires Ascendant!" msgstr "[font=\"sans-bold-20\"] Köszönjük, hogy telepítetted a 0 A.D. Felemelkedő birodalmak játékot!" #: gui/splashscreen/splashscreen.txt:3 msgid "[font=\"sans-16\"]" msgstr "[font=\"sans-16\"]" #: gui/splashscreen/splashscreen.txt:4 msgid "" "[imgleft=\"constructionIcon\"]This game is still in development. You may " "encounter bugs, and some features are not as fleshed out as we would like." msgstr "" #: gui/splashscreen/splashscreen.txt:6 msgid "" "[imgleft=\"iconLag\"]The game can have performance problems, especially with" " large maps and a great number of units." msgstr "[imgleft=\"iconLag\"]A játékban előfordulhatnak teljesítményproblémák, főként nagy térképeknél és nagyszámú egységeknél." #: gui/splashscreen/splashscreen.txt:8 msgid "" "[imgleft=\"iconMap\"]0 A.D. is Free Software: you can participate in its " "development." msgstr "[imgleft=\"iconMap\"]0 A.D. egy szabad szoftver: te is részt vehetsz a fejlesztésében." #: gui/splashscreen/splashscreen.txt:9 msgid "" "If you want to help with art, sound, gameplay or programming, make sure to " "join our official forum." msgstr "" #: gui/splashscreen/splashscreen.xml:(caption):14 msgid "Welcome!" msgstr "Üdvözlet!" #: gui/splashscreen/splashscreen.xml:(caption):19 msgid "Show this message in the future" msgstr "Jelenítse meg ezt az üzenetet a jövőben" #: gui/splashscreen/splashscreen.xml:(caption):25 msgid "OK" msgstr "OK" #: gui/splashscreen/splashscreen.xml:(caption):30 msgid "Official Forum (web)" msgstr "Hivatalos fórum (internetes)" #: gui/summary/layout.js:13 msgid "Score" msgstr "Pont" #: gui/summary/layout.js:15 gui/summary/layout.js:33 gui/summary/layout.js:71 #: gui/summary/layout.js:111 gui/summary/layout.js:162 #: gui/summary/layout.js:194 gui/summary/summary.xml:(caption):70 msgid "Player name" msgstr "Játékosnév" #: gui/summary/layout.js:16 msgid "Total score" msgstr "Összes pont" #: gui/summary/layout.js:17 msgid "Economy score" msgstr "Gazdasági pont" #: gui/summary/layout.js:18 msgid "Military score" msgstr "Hadi pontok" #: gui/summary/layout.js:19 msgid "Exploration score" msgstr "Felfedezési pontok" #: gui/summary/layout.js:31 msgid "Structures" -msgstr "Épületek" +msgstr "Építmények" #: gui/summary/layout.js:34 gui/summary/layout.js:72 gui/summary/layout.js:112 msgid "Total" msgstr "Összes" #: gui/summary/layout.js:35 msgid "Houses" msgstr "Házak" #: gui/summary/layout.js:36 msgid "Economic" msgstr "Gazdasági" #: gui/summary/layout.js:37 msgid "Outposts" msgstr "Előőrsök" #: gui/summary/layout.js:38 msgid "Military" msgstr "Hadi" #: gui/summary/layout.js:39 msgid "Fortresses" msgstr "Erődök" #: gui/summary/layout.js:40 msgid "Civ centers" msgstr "Városközpontok" #: gui/summary/layout.js:41 msgid "Wonders" msgstr "Csodák" #: gui/summary/layout.js:45 #, javascript-format msgid "" "Structure Statistics (%(constructed)s / %(destroyed)s / %(captured)s / " "%(lost)s)" msgstr "Épületstatisztika (%(constructed)s / %(destroyed)s / %(captured)s / %(lost)s)" #: gui/summary/layout.js:69 msgid "Units" msgstr "Egységek" #: gui/summary/layout.js:73 msgid "Infantry" msgstr "Gyalogos" #: gui/summary/layout.js:74 msgid "Worker" -msgstr "Dolgozó" +msgstr "Munkás" #: gui/summary/layout.js:75 msgid "Cavalry" msgstr "Lovas" #: gui/summary/layout.js:76 msgid "Champion" msgstr "Bajnok" #: gui/summary/layout.js:77 msgid "Heroes" msgstr "Hősök" #: gui/summary/layout.js:78 msgid "Siege" msgstr "Ostrom" #: gui/summary/layout.js:79 msgid "Navy" msgstr "Tengeri" #: gui/summary/layout.js:80 msgid "Traders" msgstr "Kereskedők" #: gui/summary/layout.js:84 #, javascript-format msgid "Unit Statistics (%(trained)s / %(killed)s / %(captured)s / %(lost)s)" msgstr "Egységstatisztika (%(trained)s / %(killed)s / %(captured)s / %(lost)s)" #: gui/summary/layout.js:109 msgid "Resources" msgstr "Nyersanyagok" #: gui/summary/layout.js:121 msgid "Tributes" msgstr "Sarcok" #: gui/summary/layout.js:122 #, javascript-format msgid "" "Tributes \n" "(%(sent)s / %(received)s)" msgstr "Sarcok\n(%(sent)s / %(received)s)" #: gui/summary/layout.js:130 msgid "Treasures collected" msgstr "Összegyűjtött kincsek" #: gui/summary/layout.js:131 msgid "Loot" msgstr "Zsákmány" #: gui/summary/layout.js:132 msgid "Livestock bred" msgstr "Tenyésztett haszonállat" #: gui/summary/layout.js:136 #, javascript-format msgid "Resource Statistics (%(gathered)s / %(used)s)" msgstr "Nyersanyag statisztikák (%(gathered)s / %(used)s)" #: gui/summary/layout.js:160 msgid "Market" msgstr "Piac" #: gui/summary/layout.js:163 msgid "Trade income" msgstr "Kereskedelmi bevétel" #: gui/summary/layout.js:164 msgid "Barter efficiency" msgstr "Csere hatékonysága" #. Translation: use %(resourceWithinSentence)s if needed #: gui/summary/layout.js:170 #, javascript-format msgid "%(resourceFirstWord)s exchanged" msgstr "%(resourceFirstWord)s elcserélve" #: gui/summary/layout.js:192 msgid "Miscellaneous" msgstr "Egyéb" #: gui/summary/layout.js:195 msgid "Kill / Death ratio" msgstr "Ölés / halálozás\narány" #: gui/summary/layout.js:196 gui/summary/summary.js:99 msgid "Population" msgstr "Népességszám" #: gui/summary/layout.js:197 msgid "Map control (peak)" msgstr "Térképbirtoklás (csúcsérték)" #: gui/summary/layout.js:198 msgid "Map control (finish)" msgstr "Térképbirtoklás (végérték)" #: gui/summary/layout.js:199 msgid "Map exploration" msgstr "Térkép\nfelfedezése" #: gui/summary/layout.js:200 msgid "Vegetarian ratio" msgstr "Vegetáriánus\narány" #: gui/summary/layout.js:201 msgid "Feminization" msgstr "Feminizáció" #: gui/summary/layout.js:204 msgid "Bribes" msgstr "Megvesztegetések" #: gui/summary/layout.js:205 #, javascript-format msgid "" "Bribes\n" "(%(succeeded)s / %(failed)s)" msgstr "Megvesztegetések\n(%(succeeded)s / %(failed)s)" #: gui/summary/layout.js:231 msgid "Charts" msgstr "Diagrammok" #: gui/summary/layout.js:378 msgid "Team total" msgstr "Összes csapat" #: gui/summary/summary.js:30 msgid "Trained" msgstr "Kiképzett" #: gui/summary/summary.js:35 msgid "Constructed" msgstr "Épített" #: gui/summary/summary.js:40 msgid "Gathered" msgstr "Begyűjtött" #: gui/summary/summary.js:44 msgid "Count" msgstr "Szám" #: gui/summary/summary.js:49 msgid "Sent" msgstr "Adott" #: gui/summary/summary.js:54 msgid "Bought" msgstr "Vásárlás" #: gui/summary/summary.js:59 msgid "Income" msgstr "Bejövetel" #: gui/summary/summary.js:64 msgid "Captured" msgstr "Elfoglalt" #: gui/summary/summary.js:69 msgid "Succeeded" msgstr "Sikeres" #: gui/summary/summary.js:74 msgid "Destroyed" msgstr "Lerombolt" #: gui/summary/summary.js:79 msgid "Killed" msgstr "Megölt" #: gui/summary/summary.js:84 msgid "Lost" msgstr "Elvesztett" #: gui/summary/summary.js:89 msgid "Used" msgstr "Felhasznált" #: gui/summary/summary.js:94 msgid "Received" msgstr "Kapott" #: gui/summary/summary.js:104 msgid "Sold" msgstr "Eladott" #: gui/summary/summary.js:109 msgid "Outcome" msgstr "Kimenetel" #: gui/summary/summary.js:114 msgid "Failed" msgstr "Meghiúsult" #: gui/summary/summary.js:201 #, javascript-format msgctxt "Player listing with color indicator" msgid "%(colorIndicator)s %(playerListing)s" msgstr "%(colorIndicator)s %(playerListing)s" #: gui/summary/summary.js:204 msgctxt "Charts player color indicator" msgid "■" msgstr "■" #: gui/summary/summary.js:234 msgctxt "Player listing" msgid ", " msgstr ", " #: gui/summary/summary.js:340 msgid "Time elapsed" msgstr "Eltelt idő" #: gui/summary/summary.js:510 msgid "Current Scores" msgstr "Jelenlegi pontok" #: gui/summary/summary.js:512 msgid "Scores at the end of the game." msgstr "Pontok a játék végén." #: gui/summary/summary.js:514 msgid "You have been disconnected." msgstr "Lekapcsolódtál." #: gui/summary/summary.js:516 msgid "You have left the game." msgstr "Elhagytad a játékot." #: gui/summary/summary.js:518 msgid "You have won the battle!" msgstr "Megnyerted a csatát!" #: gui/summary/summary.js:520 msgid "You have been defeated…" msgstr "Legyőztek…" #: gui/summary/summary.js:521 msgid "You have abandoned the game." msgstr "Otthagytad a játékot." #: gui/summary/summary.js:524 #, javascript-format msgid "Game time elapsed: %(time)s" msgstr "Eltelt játékidő: %(time)s" #: gui/summary/summary.js:532 #, javascript-format msgid "%(mapName)s - %(mapType)s" msgstr "%(mapName)s - %(mapType)s" #: gui/summary/summary.js:544 #, javascript-format msgid "%(hotkey)s: Toggle the multiplayer lobby in a dialog window." msgstr "%(hotkey)s: Többjátékos váró elrejtése / megjelenítése egy párbeszédablakban" #: gui/summary/summary.js:556 #, javascript-format msgid "Focus the %(name)s summary tab." msgstr "" #: gui/summary/summary.xml:(caption):120 msgctxt "summary chart" msgid "Category:" msgstr "Kategória:" #: gui/summary/summary.xml:(caption):130 msgctxt "summary chart" msgid "Value:" msgstr "Érték:" #: gui/summary/summary.xml:(caption):140 msgctxt "summary chart" msgid "Type:" msgstr "Típus:" #: gui/summary/summary.xml:(caption):167 msgid "Group by team" msgstr "Csoportosítás csapat szerint" #: gui/summary/summary.xml:(caption):187 msgid "Watch Replay" msgstr "Visszajátszás megtekintése" #: gui/summary/summary.xml:(caption):192 msgid "Continue" msgstr "Tovább" #: gui/summary/summary.xml:(tooltip):126 msgctxt "summary chart" msgid "Category" msgstr "Kategória" #: gui/summary/summary.xml:(tooltip):136 msgctxt "summary chart" msgid "Value" msgstr "Érték" #: gui/summary/summary.xml:(tooltip):147 msgctxt "summary chart" msgid "Type" msgstr "Típus" #: gui/text/tips/army_camp.txt:1 msgid "ROMAN ARMY CAMP" msgstr "RÓMAI KATONAI TÁBOR" #: gui/text/tips/army_camp.txt:2 msgid "" "Buildable in neutral or enemy territory. Good for building a secret base " "behind enemy lines or to consolidate gains within enemy territory." msgstr "Semleges vagy ellenséges területre építhető. Jól használható titkos bázisként az ellenséges frontvonal mögött, vagy a terjeszkedés megszilárdítására az ellenséges területen." #: gui/text/tips/army_camp.txt:3 msgid "Construct rams and train citizen soldiers." msgstr "" #: gui/text/tips/army_camp.txt:4 msgid "" "Garrison units to slowly heal them and protect the army camp from attacks " "and decay." msgstr "Egységek beszállásolása a lassú gyógyításukhoz, valamint megvédi a hadi tábort a támadásoktól és a pusztulástól." #: gui/text/tips/autoqueue.txt:1 msgid "AUTOQUEUE" msgstr "" #: gui/text/tips/autoqueue.txt:2 msgid "Enable the autoqueue feature to automatically train units." msgstr "" #: gui/text/tips/autoqueue.txt:3 msgid "Works as long as you have enough resources, then it will stop." msgstr "" #: gui/text/tips/barracks.txt:1 msgid "BARRACKS" msgstr "KASZÁRNYA" #: gui/text/tips/barracks.txt:2 msgid "" "Train all citizen soldiers. Some civilizations can unlock the training of " "champions as well." msgstr "" #: gui/text/tips/barracks.txt:3 gui/text/tips/elephant_stable.txt:3 msgid "Units gain experience while garrisoned inside the building." msgstr "Az egységek tapasztalatot gyűjtenek, amíg az épületbe vannak szállásolva." #: gui/text/tips/barracks.txt:4 msgid "" "Build one early to train citizen soldiers while you phase up your " "settlement." msgstr "" #: gui/text/tips/barracks.txt:5 msgid "Build in a forward base to resupply your assault with fresh troops." msgstr "Építsd egy előretolt bázisra, hogy friss csapatutánpótlással támogasd a támadást." #: gui/text/tips/biomes.txt:1 msgid "BIOMES" msgstr "BIOMOK" #: gui/text/tips/biomes.txt:2 msgid "" "Biomes can be used on some random maps and determine which region of the " "world the map represents." msgstr "A biomokat néhány véletlenszerű térképen lehet használni, és meghatározza, hogy a térkép a világ melyik régióját mutatja." #: gui/text/tips/biomes.txt:3 msgid "" "They influence the appearence of the maps and also the amount of resources " "that are available." msgstr "Meghatározzák a térkép megjelenését és az elérhető források mennyiségét is." #: gui/text/tips/briton_war_dog.txt:1 msgid "WAR DOG" msgstr "HARCI KUTYA" #: gui/text/tips/briton_war_dog.txt:2 msgid "A dog that the Britons can train at the cavalry stable." msgstr "Egy kutya, amit a britonok tudnak kiképezni a lovassági istállóban." #: gui/text/tips/briton_war_dog.txt:3 msgid "Has low health, but is fast and will fearlessly attack enemies." msgstr "Kevés élete van, de gyors és bátran megtámadja az ellenségeket." #: gui/text/tips/briton_war_dog.txt:4 msgid "Use them as support in your army or for quick raids." msgstr "Használd őket a hadsereged támogatásához vagy gyors rajtaütéshez!" #: gui/text/tips/carth_sacred_band.txt:1 msgid "CARTHAGINIAN SACRED BAND" msgstr "KARTHÁGÓI SZENT CSAPAT" #: gui/text/tips/carth_sacred_band.txt:2 msgid "Champion Spearmen and Champion Cavalry Spearmen for Carthage." msgstr "Karthágói bajnok lándzsás és bajnok lovas lándzsás." #: gui/text/tips/carth_sacred_band.txt:3 msgid "" "Both are trainable from the Temple, instead of the Fortress like most other " "champions." msgstr "A többi bajnoktól eltérően mindkettő a templomban képezhető az erőd helyett." #: gui/text/tips/carth_sacred_band.txt:4 msgid "" "Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy" " shock against siege weapons and skirmishers." msgstr "A lándzsások nehézgyalogságként használható a lovasság ellen. A lovassággal az ostromgépek és a csatárok helyezhetők sokkoló nyomás alá." #: gui/text/tips/carth_shipyard.txt:1 msgid "CARTHAGINIAN NAVAL SHIPYARD" msgstr "KARTHÁGÓI TENGERI HAJÓGYÁR" #: gui/text/tips/carth_shipyard.txt:2 msgid "Special dock of the Carthaginians to construct warships." msgstr "A karthágóiak különleges, hadihajók építésére használt kikötője." #: gui/text/tips/carth_shipyard.txt:3 msgid "Garrison ships inside to slowly repair them." msgstr "Szállásolj benne hajókat, hogy lassan megjavuljanak!" #: gui/text/tips/carth_shipyard.txt:4 msgid "Much stronger than other docks, but also more expensive." msgstr "Sokkal erősebb, mint más dokk, de drágább is." #: gui/text/tips/catapults.txt:1 msgid "CATAPULTS" msgstr "KATAPULTOK" #: gui/text/tips/catapults.txt:2 msgid "Ranged siege engines that are good against structures." msgstr "Távolsági ostromgépek, melyek kiválóak épületek ellen." #: gui/text/tips/catapults.txt:3 msgid "Expensive and slow." msgstr "Drágák és lassúak." #: gui/text/tips/catapults.txt:4 msgid "" "Pack up into carts for movement, and unpack into stationary engines for " "attack!" msgstr "Szekérré kell összecsomagolni a mozgatásukhoz, támadáshoz pedig álló gépekké kell kibontani." #: gui/text/tips/cavalry_stable.txt:1 msgid "CAVALRY STABLE" msgstr "LOVASSÁGI ISTÁLLÓ" #: gui/text/tips/cavalry_stable.txt:2 msgid "" "Trains cavalry units and lets you research cavalry specific technologies." msgstr "Lovas egységek képezhetők ki és a lovasság speciális fejlesztései kutathatók benne." #: gui/text/tips/cavalry_stable.txt:3 msgid "Units gain experience while garrisoned inside the structure." msgstr "Az egységek tapasztalatot gyűjtenek, amíg az épületbe vannak szállásolva." #: gui/text/tips/celtic_war_barge.txt:1 msgid "CELTIC WAR BARGE" msgstr "KELTA HARCI BÁRKA" #: gui/text/tips/celtic_war_barge.txt:2 msgid "A medium trireme-class warship." msgstr "Egy közepes triérész-osztályú hadihajó." #: gui/text/tips/celtic_war_barge.txt:3 msgid "Available to Britons, Gauls, and Iberians." msgstr "A britonok, a gallok és az ibériaiak számára érhető el." #: gui/text/tips/celtic_war_barge.txt:4 msgid "Can transport up to 40 units." msgstr "Legfeljebb 40 egységet tud szállítani." #: gui/text/tips/celtic_war_barge.txt:5 msgid "Increases firepower with garrisoned infantry." msgstr "Növeli a tűzerejét a beszállásolt gyalogsággal." #: gui/text/tips/city_walls.txt:1 msgid "CITY WALLS" msgstr "VÁROSFAL" #: gui/text/tips/city_walls.txt:2 msgid "Strong stone walls that help you protect your city." msgstr "Erős kőfalak, amelyek segítenek megvédeni a városodat." #: gui/text/tips/city_walls.txt:3 msgid "" "When your ranged infantry units are occupying the turrets, they have " "additional armor and can shoot at the enemy. " msgstr "Amikor a távolsági gyalogos egységek megszállják a tornyokat, további páncélt kapnak és lőhetnek az ellenségre." #: gui/text/tips/city_walls.txt:4 msgid "Vulnerable to siege weapons like catapults, rams and war elephants." msgstr "" #: gui/text/tips/civic_centres.txt:1 msgid "CIVIC CENTERS" msgstr "VÁROSHÁZÁK" #: gui/text/tips/civic_centres.txt:2 msgid "The foundation of your new colony." msgstr "Az új kolóniád alapja." #: gui/text/tips/civic_centres.txt:3 msgid "Claim large tracts of territory." msgstr "Nagy területek elfoglalása." #: gui/text/tips/civic_centres.txt:4 msgid "Can be built in friendly and neutral territory." msgstr "Barátságos vagy semleges területre építhető." #: gui/text/tips/civic_centres.txt:5 msgid "" "Train citizens: female citizens, infantry citizen-soldiers, and cavalry " "citizen-soldiers." msgstr "Polgárok képzése: női polgárok, gyalogos polgári katonák és lovas polgári katonák." #: gui/text/tips/default_formation.txt:1 msgid "DEFAULT FORMATION" msgstr "ALAPÉRTELMEZETT FORMÁCIÓ" #: gui/text/tips/default_formation.txt:2 msgid "" "Right-click an icon to set the default formation: units that are ordered to " "walk or patrol will automatically use it." msgstr "" #: gui/text/tips/default_formation.txt:3 msgid "Can be de-activated by choosing “no formation” as the default." msgstr "" #: gui/text/tips/default_formation.txt:4 msgid "" "The “Formation control” option lets you choose whether formations disband " "for orders other than walking or patrolling." msgstr "" #: gui/text/tips/defense_towers.txt:1 msgid "DEFENSE TOWERS" msgstr "VÉDŐTORNYOK" #: gui/text/tips/defense_towers.txt:2 msgid "Strong watchtowers, which help you defend your position." msgstr "Masszív őrtornyok, melyek segítséget nyújtanak neked helyzeted megőrzésében." #: gui/text/tips/defense_towers.txt:3 msgid "" "They have a large vision range and will shoot arrows at the enemy in sight. " msgstr "Nagy látótávolsággal rendelkeznek, a közelükbe kerülő ellenséges egységekre pedig elkezdenek nyilazni." #: gui/text/tips/defense_towers.txt:4 msgid "" "You can garrison more infantry inside them to increase the number of arrows " "they shoot." msgstr "Gyalogosok felhasználásával helyőrséget is helyezhetsz el bennük – ez növelőleg hat a kilőtt nyilak számára." #: gui/text/tips/elephant_stable.txt:1 msgid "ELEPHANT STABLE" msgstr "ELEFÁNTISTÁLLÓ" #: gui/text/tips/elephant_stable.txt:2 msgid "" "The structure is available to some civilizations to train elephant units." msgstr "Ezen építmény lehetővé teszi pár civilizáció számára, hogy elefántokat képezzenek." #: gui/text/tips/embassies.txt:1 msgid "EMBASSIES AND MERCENARY CAMPS" msgstr "NAGYKÖVETSÉGEK ÉS ZSOLDOSTÁBOROK" #: gui/text/tips/embassies.txt:2 msgid "Special structures allowing you to hire mercenaries for your army." msgstr "Különleges építmények, melyek lehetővé teszik számodra, hogy zsoldosokat fogadj fel." #: gui/text/tips/embassies.txt:3 msgid "" "Mercenaries will not gather resources and cost only metal, but they are " "experienced and strong." msgstr "A zsoldosok nem gyűjtenek nyersanyagokat és csak fémbe kerülnek, de erősek és tapasztaltak." #: gui/text/tips/fishing.txt:1 msgid "FISHING" msgstr "HALÁSZAT" #: gui/text/tips/fishing.txt:2 msgid "Fish the seas for a bountiful harvest." msgstr "Halássz a tengereken a remek zsákmányért." #: gui/text/tips/fishing.txt:3 msgid "Fishing boats carry a large amount of food per trip." msgstr "A halászhajók nagy mennyiségű élelmet képesek magukkal vinni." #: gui/text/tips/fishing.txt:4 msgid "Fishing is faster than gathering food on fields." msgstr "A halászat gyorsabb, mint az élelem gyűjtése a mezőkről." #: gui/text/tips/fishing.txt:5 msgid "" "Careful! Fish are not an infinite resource! Although they do slowly " "repopulate when left alone." msgstr "" #: gui/text/tips/forge.txt:1 msgid "FORGE" msgstr "KOVÁCSMŰHELY" #: gui/text/tips/forge.txt:2 msgid "Research structure for all factions." msgstr "Kutatóépítmény minden nép számára." #: gui/text/tips/forge.txt:3 msgid "Research weapon and armor upgrades for your units." msgstr "Fegyver- és páncélfejlesztések kutatása az egységeid számára." #: gui/text/tips/formations.txt:1 msgid "FORMATIONS" msgstr "ALAKZATOK" #: gui/text/tips/formations.txt:2 msgid "" "Arrange your soldiers in formations to keep them organized during battles." msgstr "" #: gui/text/tips/formations.txt:3 msgid "Formations are selected as a whole by default." msgstr "" #: gui/text/tips/fortress.txt:1 msgid "FORTRESS" msgstr "ERŐD" #: gui/text/tips/fortress.txt:2 msgid "" "Usually the strongest structure of a civilization and the place where you " "can train Heroes." msgstr "" #: gui/text/tips/fortress.txt:3 msgid "Garrison soldiers inside to add more firepower to its defense." msgstr "Katonák beszállásolása, hogy még nagyobb tűzerő védje." #: gui/text/tips/freehand_position.txt:1 msgid "FREEHAND POSITION" msgstr "SZABADKÉZI POZÍCIÓ" #: gui/text/tips/freehand_position.txt:2 msgid "" "Gain an advantage on the battleground by tactically positioning your units!" msgstr "Szerezz előnyt a harcmezőn, az egységeid taktikus elhelyezésével." #: gui/text/tips/freehand_position.txt:3 msgid "" "Therefore select some units, press and hold the right mouse button, draw any" " line, then release the button." msgstr "Ezért válassz ki néhány egységet, nyomd le és tartsd a jobb egérgombot, húzz egy vonalat, és engedd el a gombot." #: gui/text/tips/freehand_position.txt:4 msgid "Your units will now spread out on this line." msgstr "Az egységeid a vonalon fognak felállni." #: gui/text/tips/gathering.txt:1 msgid "RESOURCE GATHERING" msgstr "NYERSANYAGGYŰJTÉS" #: gui/text/tips/gathering.txt:2 msgid "Use citizen-soldiers and female citizens to gather resources." msgstr "Használj polgári katonákat és női polgárokat a nyersanyagok begyűjtéséhez." #: gui/text/tips/gathering.txt:3 msgid "Female citizens gather vegetable resources faster." msgstr "A női polgárok gyorsabban gyűjtik a növényi nyersanyagokat." #: gui/text/tips/gathering.txt:4 msgid "Infantry citizen-soldiers are faster gathering minerals." msgstr "A gyalogos polgári katonák gyorsabban gyűjtik az érceket." #: gui/text/tips/gathering.txt:5 msgid "Cavalry citizen-soldiers are faster gathering meat." msgstr "A lovas polgári katonák gyorsabban gyűjtik a húst." #: gui/text/tips/gathering.txt:6 msgid "" "The higher the level of a citizen-soldier (advanced, elite), the better he " "fights, but the less efficient he is at gathering resources." msgstr "A magasabb szintű polgári katonák (fejlett, elit) jobbak az ütközetekben, de kevésbé hatékonyak a gyűjtésben." #: gui/text/tips/heroes.txt:1 msgid "HEROES" msgstr "HŐSÖK" #: gui/text/tips/heroes.txt:2 msgid "" "Historical characters, such as Xerxes, Leonidas, Pericles, Hannibal, Scipio," " and Boudicca." msgstr "Történelmi karakterek, mint Khsajársá, Leónidasz, Hannibál, Periklész, Scipio és Boudicca." #: gui/text/tips/heroes.txt:3 msgid "A lot of health and very strong attacks." msgstr "Nagyon sok életerő és nagyon erős támadások." #: gui/text/tips/heroes.txt:4 msgid "Have auras which alter the stats of other units or structures." msgstr "" #: gui/text/tips/heroes.txt:5 msgid "Caution: Each hero can be recruited only once per match!" msgstr "Vigyázat: minden egyes hőst csak egyszer lehet kiképezni meccsenként." #: gui/text/tips/iber_fireship.txt:1 msgid "IBERIAN FIRESHIP" msgstr "IBÉRIAI TŰZHAJÓ" #: gui/text/tips/iber_fireship.txt:2 msgid "" "The special Iberian fireship is very effective against other ships and " "buildings, but steadily loses health." msgstr "" #: gui/text/tips/lighthouse.txt:1 msgid "LIGHTHOUSE" msgstr "VILÁGÍTÓTORONY" #: gui/text/tips/lighthouse.txt:2 msgid "" "Special Ptolemaic structures to increase your vision range when built on the" " shore." msgstr "" #: gui/text/tips/map_flare.txt:1 msgid "MAP FLARE" msgstr "JELZŐFÉNY" #: gui/text/tips/map_flare.txt:2 msgid "" "Use this feature to let your team know where on the map something important " "happens." msgstr "" #: gui/text/tips/map_flare.txt:3 msgid "They will see the flare on their minimap." msgstr "" #: gui/text/tips/meroe_pyramids.txt:1 msgid "PYRAMIDS OF MEROË" msgstr "MEROÉ PIRAMISAI" #: gui/text/tips/meroe_pyramids.txt:2 msgid "Special structures available for the Kushites." msgstr "A kusiták különleges építményei." #: gui/text/tips/meroe_pyramids.txt:3 msgid "" "The small pyramids improve the gathering rate of the workers around them." msgstr "A kis piramisok megnövelik a körülöttük lévő munkások gyűjtési sebességét." #: gui/text/tips/meroe_pyramids.txt:4 msgid "" "The large pyramids increase the military capabilities of soldiers around " "them." msgstr "A nagy piramisok megnövelik a körülöttük lévő katonák harci képességét." #: gui/text/tips/outposts.txt:1 msgid "OUTPOSTS" msgstr "ELŐŐRSÖK" #: gui/text/tips/outposts.txt:2 msgid "Build in neutral or own territory." msgstr "Semleges vagy saját területre építhető." #: gui/text/tips/outposts.txt:3 msgid "Cheap and quickly built, but weak." msgstr "Olcsóak, hamar megépülnek, de gyengék." #: gui/text/tips/outposts.txt:4 msgid "" "Garrison infantry for extensive vision, and to prevent losing control of the" " outpost due to territory decay." msgstr "Szállásolj be gyalogságot a nagyobb látótávolság érdekében, és hogy megakadályozd az előőrs a terület hanyatlása miatti elvesztését ." #: gui/text/tips/palisades.txt:1 msgid "PALISADE WALLS" msgstr "PALÁNKFALAK" #: gui/text/tips/palisades.txt:2 msgid "A quick, cheap wooden wall available to all factions." msgstr "Egy gyors, olcsó fából készült fal minden nép számára." #: gui/text/tips/palisades.txt:3 msgid "Most factions have access to them in Village Phase." msgstr "A legtöbb nép számára elérhető a falusi szakaszban." #: gui/text/tips/persian_architecture.txt:1 msgid "PERSIAN ARCHITECTURE" msgstr "PERZSA ÉPÍTÉSZET" #: gui/text/tips/persian_architecture.txt:2 msgid "Special technology for the Persians." msgstr "Különleges fejlesztés a perzsáknak." #: gui/text/tips/persian_architecture.txt:3 msgid "Structures +25% health." -msgstr "+25% életerő minden építménynek." +msgstr "+25% életerő minden építménynek" #: gui/text/tips/persian_architecture.txt:4 msgid "Build time lengthened by +20% as a consequence." msgstr "Az építési idő viszont 20%-kal megnő ennek következtében." #: gui/text/tips/persian_architecture.txt:5 msgid "" "Persians also have access to a great number of structural and defensive " "technologies." msgstr "A perzsák számos védelmi és strukturális fejlesztést érhetnek el." #: gui/text/tips/pikemen.txt:1 msgid "PIKEMEN" msgstr "PIKÁSOK" #: gui/text/tips/pikemen.txt:2 msgid "Heavily armored and slow. Low attack." msgstr "Nehezen páncélozottak és lassúak. Gyengén támadnak." #: gui/text/tips/pikemen.txt:3 msgid "" "Used against cavalry or against other melee infantry to pin them in place." msgstr "Lovasság ellen használható, vagy más közelharci egységek ellen, hogy helyben tartsák azokat." #: gui/text/tips/pikemen.txt:4 msgid "Available to: Kushites, Macedonians, Ptolemies, and Seleucids." msgstr "Elérhető a kusiták, makedónok, ptolemaioszok és szeleukidák számára." #: gui/text/tips/quinquereme.txt:1 msgid "QUINQUEREME" msgstr "PENTÉRÉSZ" #: gui/text/tips/quinquereme.txt:2 msgid "" "The heaviest standard warship. Available to: Carthaginians, Ptolemies, " "Romans, and Seleucids." msgstr "A legnehezebb szabványos hadihajó. Elérhető a karthágóiak, ptolemaioszok, rómaiak és szeleukidák számára." #: gui/text/tips/quinquereme.txt:3 msgid "Transports up to 50 units." msgstr "Legfeljebb 50 egységet tud szállítani." #: gui/text/tips/quinquereme.txt:4 msgid "Increases firepower with garrisoned catapults." msgstr "Növeli a tűzerejét a beszállásolt katapultokkal." #: gui/text/tips/resource_counter.txt:1 msgid "RESOURCE COUNTER" msgstr "ERŐFORRÁS-SZÁMLÁLÓ" #: gui/text/tips/resource_counter.txt:2 msgid "" "The resource counter panel shows you how much of each resources you have at " "the moment." msgstr "Az erőforrás-számláló azt mutatja meg neked, mennyit birtokolsz épp az egyes nyersanyagokból." #: gui/text/tips/resource_counter.txt:3 msgid "" "The number below it shows you how many citizens are currently gathering " "them." msgstr "" #: gui/text/tips/savanna_biome.txt:1 msgid "SAVANNA BIOME" msgstr "SZAVANNA" #: gui/text/tips/savanna_biome.txt:2 msgid "Generally flat, with a few watering holes and rocky outcrops." msgstr "Általában sík néhány vízlelelőhellyel és szikla előbukkanásával." #: gui/text/tips/savanna_biome.txt:3 msgid "Chock full of herd animals for plentiful hunting." msgstr "Csordultig van állatcsordákkal a bőséges vadászathoz." #: gui/text/tips/savanna_biome.txt:4 msgid "Rich in all types of mining." msgstr "Minden bányászati forrásban gazdag." #: gui/text/tips/savanna_biome.txt:5 msgid "Wood tends to be sparse, but consists of high-yield Baobab trees." msgstr "Fa ritkán fordul elő, de a majomkenyérfa hozama bőséges." #: gui/text/tips/snapping.txt:1 msgid "SNAPPING" msgstr "ILLESZTÉS" #: gui/text/tips/snapping.txt:2 msgid "" "Structures can be aligned by keeping the snap hotkey pressed during " "placement." msgstr "" #: gui/text/tips/snapping.txt:3 msgid "Aligning structures allows to conserve space for future construction." msgstr "Az épületek illesztése helymegtakarítást tesz lehetővé a jövőbeli építkezéshez." #: gui/text/tips/snapping.txt:4 msgid "" "Tightly packed groups of structures can also be used for obstructing raiding" " enemies." msgstr "A szorosan összepakolt épületcsoportok a támadó ellenségek akadályozására is használhatók." #: gui/text/tips/spartan_hoplites.txt:1 msgid "SPARTIATES" msgstr "HOMOIOSZ" #: gui/text/tips/spartan_hoplites.txt:2 msgid "Strongest infantry unit in the game." msgstr "A legerősebb gyalogsági egység a játékban." #: gui/text/tips/spartan_hoplites.txt:3 msgid "Champion Infantry available to the Spartans." msgstr "A bajnok gyalogos a Spártaiak számára érthető el." #: gui/text/tips/spartan_hoplites.txt:4 msgid "" "Use them to slaughter enemy cavalry or as a shock force to support your " "regular infantry." msgstr "Alkalmazhatóak az ellenséges lovasság lemészárlására vagy sokkoló erőként a rendes gyalogság támogatására." #: gui/text/tips/spearmen.txt:1 msgid "SPEARMEN" msgstr "LÁNDZSÁSOK" #: gui/text/tips/spearmen.txt:2 msgid "The basic melee infantry for every faction in the game." msgstr "Egyszerű közelharcos gyalogság minden nép számára." #: gui/text/tips/spearmen.txt:3 msgid "Used against cavalry for an attack bonus." msgstr "Támadóbónusszal használható lovasság ellen." #: gui/text/tips/spearmen.txt:4 msgid "Decent hack attack make them good front line troops." msgstr "A megfelelő vágó támadás jó első vonalbeli harcossá teszi őket." #: gui/text/tips/spearmen.txt:5 msgid "" "They are countered by ranged units and swordsmen, so support your spearmen " "with slingers or cavalry." -msgstr "Képesek ellensúlyozni a távolsági egységeket és a kardforgatókat, ezért érdemes a lándzsásokat parittyásokkal vagy lovassággal támogatni." +msgstr "A kardforgatók és a távolsági egységek egyaránt hatékonyak a lándzsásokkal szemben, érdemes hát őket parittyásokkal vagy lovasokkal támogatni." #: gui/text/tips/storehouses.txt:1 msgid "STOREHOUSES" msgstr "RAKTÁRAK" #: gui/text/tips/storehouses.txt:2 msgid "A cheap dropsite for non-food resources (Wood, Stone, Metal)." msgstr "Olcsó lerakóhely a nem-élelem jellegű nyersanyagoknak (fa, kő, fém)." #: gui/text/tips/storehouses.txt:3 msgid "" "Research technologies to improve the gathering capabilities of your " "citizens." msgstr "A fejlesztések kutatásával fejleszthető a polgárok gyűjtési hatékonysága." #: gui/text/tips/temples.txt:1 msgid "TEMPLES" msgstr "TEMPLOMOK" #: gui/text/tips/temples.txt:2 msgid "Town Phase structure." msgstr "Városi szakaszhoz tartozó épület." #: gui/text/tips/temples.txt:3 msgid "Recruit Healers to heal your troops on the battlefield." msgstr "Gyógyítók kiképzése, akik a harcmezőn képesek a csapatok gyógyítására." #: gui/text/tips/temples.txt:4 msgid "Research healing technologies." msgstr "Gyógyítási fejlesztések kutatása." #: gui/text/tips/temples.txt:5 msgid "Its aura heals nearby units." msgstr "Az aurája gyógyítja a közeli egységeket." #: gui/text/tips/temples.txt:6 msgid "Garrison wounded units inside for quicker healing." msgstr "Az egységeket beszállásolva gyorsabban gyógyít." #: gui/text/tips/territory_decay.txt:1 msgid "TERRITORY DECAY" msgstr "TERÜLET HANYATLÁSA" #: gui/text/tips/territory_decay.txt:2 msgid "" "Decay happens when structures are not connected to an allied Civil Center." msgstr "A hanyatlás akkor veszi kezdetét, ha az épületek nem kapcsolódnak az adott játékos városházájához." #: gui/text/tips/territory_decay.txt:3 msgid "" "The decay process can be slowed down or reversed by garrisoning some units " "in the structure." msgstr "A hanyatlás folyamata lassítható, sőt vissza is fordítható, ha a játékos beszállásol néhány egységet az épületekbe." #: gui/text/tips/territory_decay.txt:4 msgid "" "When the decay is completed, the structure will be given to the most " "influential neighbor." msgstr "A hanyatlás befejeződésével az épületek a legbefolyásosabb szomszéd birtokába kerülnek." #: gui/text/tips/theater.txt:1 msgid "THEATER" msgstr "SZÍNHÁZ" #: gui/text/tips/theater.txt:2 msgid "" "Special structures of the Hellenic civilizations to increase the size of " "your territory while you control it." msgstr "" #: gui/text/tips/treasure.txt:1 msgid "TREASURES" msgstr "KINCSEK" #: gui/text/tips/treasure.txt:2 msgid "" "Collectible chests and bare resources on land and shipwrecks on the shore." msgstr "Ládák és nyersanyagok a szárazföldön, a partokon pedig hajóroncsok." #: gui/text/tips/treasure.txt:3 msgid "" "Provide you with a resource boost, so keep an eye out for them as you " "explore." msgstr "" #: gui/text/tips/triremes.txt:1 msgid "TRIREME" msgstr "TRIÉRÉSZ" #: gui/text/tips/triremes.txt:2 msgid "The Medium Warship." msgstr "A közepes csatahajó." #: gui/text/tips/triremes.txt:3 msgid "Good for transporting or fighting." msgstr "Jó szállításra és küzdelemre is." #: gui/text/tips/triremes.txt:4 msgid "Garrison troops aboard to increase fire power." msgstr "Csapatokat behajózva növekszik a tűzereje." #: gui/text/tips/war_elephants.txt:1 msgid "WAR ELEPHANTS" msgstr "HARCI ELEFÁNTOK" #: gui/text/tips/war_elephants.txt:2 msgid "Huge beasts from Africa and India, trained for war." msgstr "Hatalmas afrikai vagy indiai vadállatok, melyek harci kiképzést kaptak." #: gui/text/tips/war_elephants.txt:3 msgid "High Food and Metal cost, but very powerful." msgstr "Sok élelem és fém kell kiképzésükhöz, ugyanakkor nagyon erősek." #: gui/text/tips/war_elephants.txt:4 msgid "" "Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and " "Seleucids." msgstr "Elérhető a karthágóiak, kusiták, maurják, perzsák, ptolemaioszok és szeleukidák számára." #: gui/text/tips/whales.txt:1 msgid "WHALES" msgstr "BÁLNÁK" #: gui/text/tips/whales.txt:2 msgid "An oceanic resource." msgstr "Óceánokban fellelhető élelemforrás." #: gui/text/tips/whales.txt:3 msgid "2000 Food." msgstr "2000 élelem nyerhető ki belőle." #: gui/text/tips/whales.txt:4 msgid "Gatherable by Fishing Boats after the whale is killed." msgstr "Halászhajók segítségével gyűjthető be, a bálna megölését követően." #: gui/text/tips/whales.txt:5 msgid "Roam around the oceans of the game and flee when attacked." msgstr "Az óceánban kóborol és támadás esetén menekül." #: simulation/data/resources/food.jsondescription msgid "Harvest from animals, berry bushes, fish, or fields." msgstr "Az állatok, a gyümölcsbokrok, a halak és a mezők ennek forrásai." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonname msgctxt "firstWord" msgid "Food" msgstr "Élelem" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonname msgctxt "withinSentence" msgid "Food" msgstr "Élelem" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "firstWord" msgid "Fish" msgstr "Hal" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "withinSentence" msgid "Fish" msgstr "Hal" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "firstWord" msgid "Fruit" msgstr "Gyümölcs" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "withinSentence" msgid "Fruit" msgstr "Gyümölcs" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "firstWord" msgid "Grain" msgstr "Gabona" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "withinSentence" msgid "Grain" msgstr "Gabona" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "firstWord" msgid "Meat" msgstr "Hús" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "withinSentence" msgid "Meat" msgstr "Hús" #: simulation/data/resources/metal.jsondescription msgid "Mine from metal mines or quarries." msgstr "Fémbányákból és kőfejtőkből nyerhető ki." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonname msgctxt "firstWord" msgid "Metal" msgstr "Fém" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonname msgctxt "withinSentence" msgid "Metal" msgstr "Fém" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "firstWord" msgid "Ore" msgstr "Érc" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "withinSentence" msgid "Ore" msgstr "Érc" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "firstWord" msgid "Ruins" msgstr "Romok" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "withinSentence" msgid "Ruins" msgstr "Romok" #: simulation/data/resources/stone.jsondescription msgid "Mine from rocks, stone quarries or ruins." msgstr "Sziklákból, kőfejtőkből és romokból nyerhető ki." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonname msgctxt "firstWord" msgid "Stone" msgstr "Kő" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonname msgctxt "withinSentence" msgid "Stone" msgstr "Kő" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "firstWord" msgid "Rock" msgstr "Szikla" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "withinSentence" msgid "Rock" msgstr "Szikla" #: simulation/data/resources/wood.jsondescription msgid "Cut down from trees or groves." msgstr "Fákból és ligetekből nyerhető ki." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonname msgctxt "firstWord" msgid "Wood" msgstr "Faanyag" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonname msgctxt "withinSentence" msgid "Wood" msgstr "Faanyag" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "firstWord" msgid "Tree" msgstr "Fa" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "withinSentence" msgid "Tree" msgstr "Fa" Index: ps/trunk/binaries/data/mods/public/l10n/hu.public-simulation-auras.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/hu.public-simulation-auras.po (revision 26063) +++ ps/trunk/binaries/data/mods/public/l10n/hu.public-simulation-auras.po (revision 26064) @@ -1,969 +1,969 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Ács Zoltán , 2020-2021 # Ákos Szabó , 2021 # András Vöröskői , 2019 # Balázs Meskó , 2020 # Balázs Meskó , 2016-2020 # Balázs Meskó , 2020-2021 # Balázs Úr, 2017 # Gyuris Gellért , 2016 # Gyuris Gellért , 2017 # Hammer Andrew , 2017 # János Fehér , 2021 # Nagy András , 2018,2020 # Scael Blu , 2021 # Schafer Gergő , 2020 # Szabó Lambert, 2021 # Tibor Buzási, 2016 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-06-07 07:53+0000\n" -"PO-Revision-Date: 2021-12-06 13:16+0000\n" +"PO-Revision-Date: 2021-12-11 17:50+0000\n" "Last-Translator: Szabó Lambert\n" "Language-Team: Hungarian (http://www.transifex.com/wildfire-games/0ad/language/hu/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: hu\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/auras/structures/arsenal_repair.jsonauraDescription msgid "Garrisoned Siege Engines +3 health regeneration rate." msgstr "+3 életerő regenerációs sebesség a beszállásolt ostromgépeknek." #: simulation/data/auras/structures/arsenal_repair.jsonauraName msgid "Arsenal Repairs" msgstr "Fegyvertári javítások" #: simulation/data/auras/structures/cart_super_dock_repair.jsonauraDescription msgid "Garrisoned Ships +10 health regeneration rate." msgstr "+10 életerő regenerációs sebesség a beszállásolt hajóknak." #: simulation/data/auras/structures/cart_super_dock_repair.jsonauraName msgid "Dockyard Repairs" msgstr "Hajógyári javítások" #: simulation/data/auras/structures/iber_monument.jsonauraDescription msgid "Soldiers +20% melee and ranged attack damage." msgstr "+20% közelharci és távolsági sebzés a katonáknak" #: simulation/data/auras/structures/iber_monument.jsonauraName msgid "Religious Fervor" msgstr "Vallási buzgalom" #: simulation/data/auras/structures/kush_pyramids_economic.jsonauraDescription #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.jsonauraDescription msgid "Workers +15% gather speed." msgstr "+15% begyűjtési sebesség a munkásoknak" #: simulation/data/auras/structures/kush_pyramids_economic.jsonauraName msgid "Patriotism" msgstr "Hazafiasság" #: simulation/data/auras/structures/kush_pyramids_military.jsonauraDescription msgid "" "Soldiers +1 crush, hack, pierce resistance and +10% melee and ranged attack " "damage." msgstr "+1 zúzással, vágással és szúrással szembeni ellenállás és +10% közelharci és távolsági sebzés a katonáknak" #: simulation/data/auras/structures/kush_pyramids_military.jsonauraName msgid "Exhortative Presence" msgstr "Buzdító jelenlét" #: simulation/data/auras/structures/kush_temple_amun.jsonauraDescription msgid "Heroes −5% health." msgstr "−5% életerő a hősöknek" #: simulation/data/auras/structures/kush_temple_amun.jsonauraName msgid "Powerful Priesthood" msgstr "Erős papság" #: simulation/data/auras/structures/library.jsonauraDescription msgid "Structures −15% technology resource costs and research time." -msgstr "–15% nyersanyagigény és kutatási idő az építményeknél kutatható fejlesztéseknek" +msgstr "−15% nyersanyagigény és kutatási idő minden fejlesztésnek" #: simulation/data/auras/structures/library.jsonauraName msgid "Centre of Scholarship" msgstr "A tudományok központja" #: simulation/data/auras/structures/loyalty_regen.jsonauraDescription msgid "Structures +50% capture points garrison regeneration rate." msgstr "+50% foglalási pont regenerációs sebesség az épületeknél." #: simulation/data/auras/structures/loyalty_regen.jsonauraName msgid "Loyalty" msgstr "Hűség" #: simulation/data/auras/structures/maur_pillar.jsonauraDescription msgid "Traders +20% movement speed." msgstr "+20% mozgási sebesség a kereskedőknek" #: simulation/data/auras/structures/maur_pillar.jsonauraName msgid "Edict of Ashoka" msgstr "Asóka rendelete" #: simulation/data/auras/structures/rotary_mill.jsonauraDescription msgid "Workers +25% grain gather rate." msgstr "+25% gabonabegyűjtési sebesség a munkásoknak" #: simulation/data/auras/structures/rotary_mill.jsonauraName msgid "Farming bonus" msgstr "Termesztési bónusz" #: simulation/data/auras/structures/temple_heal.jsonauraDescription msgid "Humans +1 health regeneration rate." msgstr "+1 életerő regenerációs sebesség az embereknél." #: simulation/data/auras/structures/temple_heal.jsonauraName msgid "Medical Treatment" msgstr "Orvosi ellátás" #: simulation/data/auras/structures/theater.jsonauraDescription msgid "Structures +20% territory influence radius." msgstr "+10% területhatás az épületeknél." #: simulation/data/auras/structures/theater.jsonauraName msgid "Hellenization" msgstr "Hellenizáció" #: simulation/data/auras/structures/wall_garrisoned.jsonauraDescription msgid "" "Turreted Soldiers +3 crush, hack, pierce resistance and +20 vision range." msgstr "+3 zúzással, vágással és szúrással szembeni ellenállás és +20 látótávolság a tornyot védő katonáknak" #: simulation/data/auras/structures/wall_garrisoned.jsonauraName msgid "Wall Protection" msgstr "Falvédelem" #: simulation/data/auras/structures/wonder_population_cap.jsonauraDescription msgid "" "+20% maximum population limit (requires the “Glorious Expansion” " "technology)." msgstr "+20% maximális népességkorlát (a „Dicsőséges hódítás” fejlesztés szükséges)." #: simulation/data/auras/structures/wonder_population_cap.jsonauraName msgid "Glorious Expansion" msgstr "Dicsőséges hódítás" #: simulation/data/auras/structures/xp_trickle.jsonauraDescription msgid "Units gain experience while garrisoned inside the building." msgstr "Az egységek tapasztalatot gyűjtenek, amíg az épületbe vannak szállásolva." #: simulation/data/auras/structures/xp_trickle.jsonauraName msgid "Rigorous Training" msgstr "Szigorú kiképzés" #: simulation/data/auras/teambonuses/athen_player_teambonus.jsonauraDescription msgid "Warships −25% construction time." -msgstr "–25% elkészítési idő a hadihajóknak" +msgstr "−25% elkészítési idő a hadihajóknak" #: simulation/data/auras/teambonuses/athen_player_teambonus.jsonauraName msgid "Delian League" msgstr "Déloszi szövetség" #: simulation/data/auras/teambonuses/brit_player_teambonus.jsonauraDescription msgid "Healers −20% resource costs." -msgstr "–20% nyersanyagigény a gyógyítóknak" +msgstr "−20% nyersanyagigény a gyógyítóknak" #: simulation/data/auras/teambonuses/brit_player_teambonus.jsonauraName msgid "Druids" msgstr "Druidák" #: simulation/data/auras/teambonuses/cart_player_teambonus.jsonauraDescription msgid "+10% international trade bonus." msgstr "+10% nemzetközi kereskedelmi bónusz." #: simulation/data/auras/teambonuses/cart_player_teambonus.jsonauraName msgid "Trademasters" msgstr "Kereskedőmesterek" #: simulation/data/auras/teambonuses/gaul_player_teambonus.jsonauraDescription msgid "Forges −15% technology resource costs and research time." -msgstr "–15% nyersanyagigény és kutatási idő a kovácsműhelyekben kutatható fejlesztéseknek" +msgstr "−15% nyersanyagigény és kutatási idő a kovácsműhelyekben kutatható fejlesztéseknek" #: simulation/data/auras/teambonuses/gaul_player_teambonus.jsonauraName msgid "Products from Gaul" msgstr "Gall termékek" #: simulation/data/auras/teambonuses/iber_player_teambonus.jsonauraDescription msgid "Citizen Javelineers −10% resource costs." -msgstr "–10% nyersanyagigény a polgári gerelyeseknek" +msgstr "−10% nyersanyagigény a polgári gerelyeseknek" #: simulation/data/auras/teambonuses/iber_player_teambonus.jsonauraName msgid "Saripeko" msgstr "Saripeko" #: simulation/data/auras/teambonuses/kush_player_teambonus.jsonauraDescription msgid "Elephants −20% resource costs and training time." -msgstr "–20% nyersanyagigény és képzési idő az elefántoknak" +msgstr "−20% nyersanyagigény és képzési idő az elefántoknak" #: simulation/data/auras/teambonuses/kush_player_teambonus.jsonauraName msgid "Elephant Suppliers" msgstr "Elefántellátók" #: simulation/data/auras/teambonuses/mace_player_teambonus.jsonauraDescription msgid "+20% barter sell prices." msgstr "+20% csereeladási ár." #: simulation/data/auras/teambonuses/mace_player_teambonus.jsonauraName msgid "Standardized Currency" msgstr "Egységes váltó" #: simulation/data/auras/teambonuses/maur_player_teambonus.jsonauraDescription msgid "" "Temples −50% resource costs and building time; Temple technologies −50% " "resource costs and research time." -msgstr "–50% nyersanyagigény és építési idő a templomoknak, –50% nyersanyagigény és fejlesztési idő a templomokban kutatható fejlesztéseknek" +msgstr "−50% nyersanyagigény és építési idő a templomoknak, −50% nyersanyagigény és fejlesztési idő a templomokban kutatható fejlesztéseknek" #: simulation/data/auras/teambonuses/maur_player_teambonus.jsonauraName msgid "Ashoka's Religious Support" msgstr "Asóka vallási támogatása" #: simulation/data/auras/teambonuses/pers_player_teambonus.jsonauraDescription msgid "Land Traders +15% trade gain." msgstr "+15% nyereség a szárazföldi kereskedőknek" #: simulation/data/auras/teambonuses/pers_player_teambonus.jsonauraName msgid "The Royal Road" msgstr "A királyi út" #: simulation/data/auras/teambonuses/ptol_player_teambonus.jsonauraDescription msgid "+1.0 food trickle rate." msgstr "+1,0 élelmiszer-áramlási ráta." #: simulation/data/auras/teambonuses/ptol_player_teambonus.jsonauraName msgid "Breadbasket of the Mediterranean" msgstr "A Földközi-tenger kenyereskosara" #: simulation/data/auras/teambonuses/rome_player_teambonus.jsonauraDescription msgid "Citizen Infantry −10% training time." -msgstr "–10% kiképzési idő a polgári gyalogosoknak" +msgstr "−10% kiképzési idő a polgári gyalogosoknak" #: simulation/data/auras/teambonuses/rome_player_teambonus.jsonauraName msgid "Conscription" msgstr "Sorozás" #: simulation/data/auras/teambonuses/sele_player_teambonus.jsonauraDescription msgid "Civil Centers −20% resource costs." -msgstr "–20% nyersanyagigény a városházáknak" +msgstr "−20% nyersanyagigény a városházáknak" #: simulation/data/auras/teambonuses/sele_player_teambonus.jsonauraName msgid "Syrian Tetrapolis" msgstr "Szír tetrapolisz" #: simulation/data/auras/teambonuses/spart_player_teambonus.jsonauraDescription msgid "Citizen Infantry Spearmen +10% health." msgstr "+10% életerő a polgári gyalogos lándzsásoknak" #: simulation/data/auras/teambonuses/spart_player_teambonus.jsonauraName msgid "Peloponnesian League" msgstr "Peloponnészoszi szövetség" #: simulation/data/auras/units/carnyx.jsonauraDescription msgid "Enemy Soldiers −10% attack damage and capture attack strength." -msgstr "Ellenséges katonák -10% támadás sebzés és elfoglalási hatékonyság." +msgstr "−10% sebzés és foglalóerő az ellenséges katonáknak" #: simulation/data/auras/units/carnyx.jsonauraName msgid "Intimidating Sound" msgstr "Félelmetes hang" #: simulation/data/auras/units/catafalques/athen_catafalque_1.jsonauraDescription msgid "" "Solon instituted several economic reforms encouraging commerce and agriculture.\n" "Workers +15% gather speed." msgstr "Szolón számos gazdasági reformot vezetett be, ösztönözve a kereskedelmet és a mezőgazdálkodást.\n+15% begyűjtési sebesség a munkásoknál." #: simulation/data/auras/units/catafalques/athen_catafalque_1.jsonauraName msgid "Economic Reforms" msgstr "Gazdasági reformok" #: simulation/data/auras/units/catafalques/athen_catafalque_2.jsonauraDescription msgid "" "Solon brought in a new system of weights and measures, fathers were encouraged to find trades for their sons.\n" "Economic technologies −10% resource costs." -msgstr "Szolón új súly- és mértékrendszert vezetett be, az apákat pedig arra ösztönözte, hogy fiaiknak szakmát találjanak.\n–10% nyersanyagigény a gazdasági fejlesztéseknek" +msgstr "Szolón új súly- és mértékrendszert vezetett be, az apákat pedig arra ösztönözte, hogy fiaiknak szakmát találjanak.\n−10% nyersanyagigény a gazdasági fejlesztéseknek" #: simulation/data/auras/units/catafalques/athen_catafalque_2.jsonauraName msgid "Economic Fortune" msgstr "Gazdasági vagyon" #: simulation/data/auras/units/catafalques/brit_catafalque_1.jsonauraDescription msgid "" "Seeing entrenched defense to be useless against the Roman army, Cassivellaunus resorted to guerrilla tactics. This was later employed by other chieftains too.\n" "Soldiers +15% movement speed and +15% vision range." msgstr "Azt látva, hogy a körülárkolt védelem hasztalan a római hadsereg ellen, Cassivellaunus gerilla taktikához folyamodott. Ezt később más törzsfőnökök is bevetették.\n+15% mozgási sebesség és látóhatár minden katonánál." #: simulation/data/auras/units/catafalques/brit_catafalque_1.jsonauraName #: simulation/data/auras/units/heroes/iber_hero_viriato_1.jsonauraName msgid "Guerrilla Tactics" msgstr "Gerilla taktika" #: simulation/data/auras/units/catafalques/brit_catafalque_2.jsonauraDescription msgid "" "Cassivellaunus deployed fast-moving skirmishers to harass Roman troops and foragers.\n" "Javelineers +20% attack range." msgstr "Cassivellaunus gyorsan mozgó csatárokat vetett be, hogy zaklassák a római csapatokat és gyűjtögetőket.\n+20% támadási hatótávolság a gerelyeseknek." #: simulation/data/auras/units/catafalques/brit_catafalque_2.jsonauraName msgid "Skirmisher Harassment" msgstr "Zaklató csatárok" #: simulation/data/auras/units/catafalques/cart_catafalque.jsonauraDescription msgid "" "Leader of the Carthaginian heavy cavalry at Trebia and Cannae, where his triple charge had devastating effects on the enemy.\n" "Melee Cavalry +1 crush, hack, pierce resistance and +10% health." msgstr "A karthágói nehézlovasság vezetője Trebiában és Cannae-nál, ahol hármas rohamának pusztító hatása volt az ellenségre.\nKözelharci lovasság +1 zúzás, csapás, átütés ellenállás és +10% életerő." #: simulation/data/auras/units/catafalques/cart_catafalque.jsonauraName msgid "Commander of Heavy Cavalry" msgstr "Nehéz lovassági parancsnok" #: simulation/data/auras/units/catafalques/gaul_catafalque_1.jsonauraDescription msgid "" "Warring with the Romans, Ambiorix realized the futility of open warfare and instead resorted to ambush tactics. The Gauls quickly learned where and when to execute surprise attacks.\n" "Soldiers +5% melee and ranged attack damage and −25% promotion experience." msgstr "A rómaiakkal háborúzva, Ambiorix felismerte a nyílt hadviselés hasztalanságát, és ehelyett lesből támadásos taktikához folyamodott. A gallok gyorsan megtanulták, hogy hol és mikor hajtsanak végre váratlan támadásokat.\nA katonáknál 25%-kal kevesebb tapasztalat szükséges az előléptetéshez, valamint 5%-os támadási bónuszt kapnak." #: simulation/data/auras/units/catafalques/gaul_catafalque_1.jsonauraName msgid "Ambush Slaughter" msgstr "Mészárlás lesből" #: simulation/data/auras/units/catafalques/gaul_catafalque_2.jsonauraDescription msgid "" "When the Roman army fell short of food supplies, the Gallic tribes were ordered to give up a part of their already meagre harvest. The Eburones under Ambiorix were reluctant to do so, therefore Caesar sent troops to take them by force.\n" "Workers −10% grain gather rate." msgstr "Mikor a római haderő fogytán volt az élelemnek, kiadta a Gall törzseknek, hogy átadják az így is csekély takarmányuk egy részét. Az Ambriorix vezetése alatt álló Eburones törzs vonakodott ettől, ezért a Császár csapatokat küldött, hogy erővel vegye el.\n-10% termesztési sebesség a munkásoknál." #: simulation/data/auras/units/catafalques/gaul_catafalque_2.jsonauraName msgid "Tribute to Rome" msgstr "Sarc Rómának" #: simulation/data/auras/units/catafalques/iber_catafalque_1.jsonauraDescription msgid "" "Along with his brother Indibil, Mandonius commanded the Iberian recruits and mercenaries that took part in the Punic Wars.\n" "Allied Citizen Mercenaries −25% metal cost." -msgstr "Mandonius testvérével, Indibilisszel együtt vezette azokat az ibériai rekrutákat és zsoldosokat, akik részt vettek a II. pun háborúban.\n–25% fémigény a szövetséges polgári zsoldosoknak" +msgstr "Mandonius testvérével, Indibilisszel együtt vezette azokat az ibériai rekrutákat és zsoldosokat, akik részt vettek a második pun háborúban.\n−25% fémigény a szövetséges polgári zsoldosoknak" #: simulation/data/auras/units/catafalques/iber_catafalque_1.jsonauraName msgid "Mercenary Commander" msgstr "Zsoldos parancsnok" #: simulation/data/auras/units/catafalques/iber_catafalque_2.jsonauraDescription msgid "" "Following the fall of Indibil in battle, Mandonius led the survivors to safety.\n" "Soldiers +10% health." msgstr "Indibil csatában eleste után, Mandonius vezette biztonságba a túlélőket.\n+10% életerő minden katonánál." #: simulation/data/auras/units/catafalques/iber_catafalque_2.jsonauraName msgid "Saver of Lives" msgstr "Életmentő" #: simulation/data/auras/units/catafalques/kush_catafalque_1.jsonauraDescription msgid "" "Ruling with full power in the Meroë Empire and also playing a significant role in the Meroitic religion, Shanakdakheto represented the might of Kush, something not to be taken lightly.\n" "Enemy Female Citizens −15% gather speed." msgstr "A Meroéi birodalom teljes hatalmával, és a meroita vallásban játszott nagy szerepével, Shanakdekhato Kush hatalmát testesítette meg, amelyet nem szabad lebecsülni.\n-15% begyűjtési sebesség minden ellenséges női polgárnál." #: simulation/data/auras/units/catafalques/kush_catafalque_1.jsonauraName msgid "Earliest Nubian Queen" msgstr "Legkorábbi núbiai királynő" #: simulation/data/auras/units/catafalques/kush_catafalque_2.jsonauraDescription msgid "" "As in all cultures, religion played a significant part in Kush. Shanakdakheto had the temple built around 160 BC as a symbol of the advancedness of Meroë.\n" "Temples +1 garrison heal rate." msgstr "Mint minden kultúrában, a vallás fontos szerepet játszott a Meroéi birodalomban is. A Shanakdekheto által i.e. 160 körül építtetett templom Meroé fejlettségének szimbóluma volt.\n+1 beszállásolási gyógyítási sebesség a templomoknál." #: simulation/data/auras/units/catafalques/kush_catafalque_2.jsonauraName msgid "Temple at Naqa" msgstr "Templom Naqánál" #: simulation/data/auras/units/catafalques/mace_catafalque.jsonauraDescription msgid "" "During the First Macedonian War, Philip and his troops sacked Thermum, the religious and political center of Aetolia.\n" "Humans, Siege Engines, Ships, and Structures gain +5 food and wood loot." msgstr "Az első makedón háborúban, Philipposz és csapatai kifosztották Thermumot, Aetolia vallási és politikai központját.\n+5 élelem és fa zsákmányolása minden embernél, ostromgépnél, hajónál és épületnél." #: simulation/data/auras/units/catafalques/mace_catafalque.jsonauraName msgid "Sacker of Cities" msgstr "Városok kifosztója" #: simulation/data/auras/units/catafalques/maur_catafalque_1.jsonauraDescription msgid "" "Son of Chandragupta Maurya, Bindusara consolidated the empire, creating a stable state for his son Ashoka to inherit.\n" "Structures +20% territory influence radius." msgstr "Csandragupta Maurja fia, Binduszára megszilárdította a birodalmat, stabil államot létrehozva, amit a fia, Asóka örökölt.\n+20% területhatás az épületeknél." #: simulation/data/auras/units/catafalques/maur_catafalque_1.jsonauraName msgid "Consolidator of the Empire" msgstr "A birodalom megszilárdítója" #: simulation/data/auras/units/catafalques/maur_catafalque_2.jsonauraDescription msgid "" "Bindusara is said to have conquered lands to the south of the empire.\n" "Soldiers +15% capture attack strength." msgstr "Azt mondják, hogy Binduszára földeket hódított meg a birodalom déli részén.\n+15% elfoglalási sebesség a katonáknál." #: simulation/data/auras/units/catafalques/maur_catafalque_2.jsonauraName msgid "Vamba Moriyar" msgstr "Vamba Moriar" #: simulation/data/auras/units/catafalques/pers_catafalque.jsonauraDescription msgid "" "Throughout his reign, much of Artaxerxes' wealth was spent on building projects. He restored the Palace of Darius I at Susa and restored the ancient city of Ecbatana.\n" "Structures −10% resource costs and +5% health." -msgstr "Uralkodása alatt Artakhsaszjá vagyonának nagy részét építkezésekre fordította: helyreállíttatta I. Dárajavaus szuszai palotáját és Ekbatana ősi városát is.\n–10% nyersanyagigény és +5% életerő minden építménynek" +msgstr "Uralkodása alatt Artakhsaszjá vagyonának nagy részét építkezésekre fordította: helyreállíttatta I. Dárajavaus szuszai palotáját és Ekbatana ősi városát is.\n−10% nyersanyagigény és +5% életerő minden építménynek" #: simulation/data/auras/units/catafalques/pers_catafalque.jsonauraName msgid "Great Builder" msgstr "Nagy építő" #: simulation/data/auras/units/catafalques/ptol_catafalque.jsonauraDescription msgid "" "Continuing his predecessors' work on the Great Library of Alexandria, he seized every book brought to the city, thus leaving to his people a vast amount of hoarded wisdom.\n" "Structure technologies −10% resource costs." msgstr "Elődei munkáját folytatva Alexandria Nagykönyvtárán, beszerzett minden könyvet, ami a városba került, így nagy mennyiségű felhalmozott tudást hagyva a népének.\n-10% kutatási költség minden épületfejlesztésnél." #: simulation/data/auras/units/catafalques/ptol_catafalque.jsonauraName msgid "Great Librarian" msgstr "Nagy könyvtáros" #: simulation/data/auras/units/catafalques/rome_catafalque_1.jsonauraDescription msgid "" "After the rape of Lucretia by the son of King Tarquinius Superbus and her subsequent suicide, Brutus vowed to avenge her and overthrow the monarchy.\n" "Female Citizens −20% food cost and +10% gather speed." msgstr "Miurán Tarquinius Superbus fia megerőszakolta Lucretiát, aki emiatt öngyilkos lett, Brutus fogadalmat tett, hogy megbosszulja őt, és megbuktatja a királyságot.\n-20% élelemköltség és +10% begyűjtési sebesség a polgárnőknél." #: simulation/data/auras/units/catafalques/rome_catafalque_1.jsonauraName msgid "Avenger of Lucretia" msgstr "Lucretia megbosszulója" #: simulation/data/auras/units/catafalques/rome_catafalque_2.jsonauraDescription msgid "" "Brutus was one of the key figures in the overthrow of the monarchy and the founding of the Roman Republic. Later, as consul he led a Roman army to victory against the Etruscan King Tarquinius who sought to retake the throne.\n" "Humans and Siege Engines +1 crush, hack, pierce resistance." msgstr "Brutus a monarchia megdöntésének és a Római Köztársaság megalapításának egyik kulcsfigurája volt. Később konzulként győzelemre vezette a római sereget Tarquinius etruszk király ellen, aki megpróbálta visszavenni a trónt.\nEmbereknek és ostromgépeknek +1 zúzási, vágási, szúrási ellenállás." #: simulation/data/auras/units/catafalques/rome_catafalque_2.jsonauraName msgid "Founder and Defender of the Republic" msgstr "A köztársaság alapítója és védelmezője" #: simulation/data/auras/units/catafalques/sele_catafalque_1.jsonauraDescription msgid "" "Antiochus I laid the foundation for the Ezida Temple in Borsippa.\n" "Temples −10% resource costs; Temple technologies −10% resource costs." -msgstr "I. Antiokhosz rakatta le a borszippai Ezida templom alapjait.\n–10% nyersanyagigény a templomoknak és a templomokban kutatható fejlesztéseknek" +msgstr "I. Antiokhosz rakatta le a borszippai Ezida templom alapjait.\n−10% nyersanyagigény a templomoknak és a templomokban kutatható fejlesztéseknek" #: simulation/data/auras/units/catafalques/sele_catafalque_1.jsonauraName msgid "Founder of the Ezida Temple" msgstr "Az Ezida templom alapítója" #: simulation/data/auras/units/catafalques/sele_catafalque_2.jsonauraDescription msgid "" "Antiochus encouraged Greek immigration to his realm and established many new cities in Asia Minor to serve as counterweights to the Gauls.\n" "+5% maximum population limit." msgstr "Antiokhosz ösztönözte a görög bevándorlást országába, és sok új várost alapított Kis-Ázsiában, hogy ellensúlyként szolgáljon a gallokkal szemben.\n+5% maximális népességkorlát." #: simulation/data/auras/units/catafalques/sele_catafalque_2.jsonauraName msgid "Immigration" msgstr "Bevándorlás" #: simulation/data/auras/units/catafalques/sele_catafalque_3.jsonauraDescription msgid "" "Son of Seleucus Nicator, Antiochus succeeded in the formidable task of keeping the empire together, meanwhile founding temples and defeating the invading Gauls with war elephants.\n" "Champion Elephants −10% resource costs." msgstr "Szeleukosz Nikatór fiának, Antiokhosznak sikerült megbirkóznia a legnehezebb feladattal, a birodalom egyben tartásával, emellett pedig templomokat is alapított, s a betörő gallokat is legyőzte harci elefántok segítségével.\n–10% nyersanyagigény a bajnok elefántoknak" #: simulation/data/auras/units/catafalques/sele_catafalque_3.jsonauraName msgid "Basileus Megas" msgstr "Basileus Megas (Nagy király)" #: simulation/data/auras/units/catafalques/spart_catafalque_1.jsonauraDescription msgid "" "Lycurgus instituted several military reforms, thus the complete and undivided allegiance to Sparta from its citizens was implemented under his form of government.\n" "Citizen Infantry Spearmen −10% resource costs." msgstr "Lükurgosz számos katonai reformot vezetett be, és így az ő kormányzata érte el a spártai polgárok teljes és osztatlan hűségét.\n-10% nyersanyagköltség a lándzsás polgári gyalogságnál." #: simulation/data/auras/units/catafalques/spart_catafalque_1.jsonauraName #: simulation/data/auras/units/catafalques/spart_catafalque_2.jsonauraName msgid "Lycurgan Military Reforms" msgstr "Lükurgosz katonai reformjai" #: simulation/data/auras/units/catafalques/spart_catafalque_2.jsonauraDescription msgid "Champion Infantry Spearmen −5% resource costs." msgstr "−5% nyersanyagigény a bajnok lándzsás gyalogosoknak" #: simulation/data/auras/units/catafalques/spart_catafalque_3.jsonauraDescription msgid "" "To further support equality, Lycurgus forbade the use of gold and silver, introducing a new iron currency called pelanors.\n" "Workers +15% metal gather rate." msgstr "Az egyenlőség további megerősítése érdekében Lükurgosz megtiltotta az arany és ezüst használatát, bevezetve egy új vaspénzt, a pelanorokat.\n+15% fémgyűjtési sebesség a munkásoknál." #: simulation/data/auras/units/catafalques/spart_catafalque_3.jsonauraName msgid "Iron Pelanors" msgstr "Vas pelanorok" #: simulation/data/auras/units/elephant_worker.jsonauraDescription msgid "Builders +25% build rate." msgstr "+25% építési sebesség az építőknek" #: simulation/data/auras/units/elephant_worker.jsonauraName msgid "Elephant Workers" msgstr "Elefánt munkások" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.jsonauraDescription msgid "" "Soldiers in his formation +3 crush, hack, pierce resistance, +15% movement " "speed." msgstr "+3 zúzással, vágással és szúrással szembeni ellenállás és +15% mozgási sebesség az alakzatban lévő katonáknak" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.jsonauraName msgid "Formation Reforms" msgstr "Alakzat reformok" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.jsonauraDescription msgid "Infantry Javelineers +15% movement speed." msgstr "+15% mozgási sebesség a gyalogos gerelyeseknek" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.jsonauraName msgid "Peltast Reforms" msgstr "Peltasztész reformok" #: simulation/data/auras/units/heroes/athen_hero_pericles_1.jsonauraDescription msgid "Builders +15% build rate." msgstr "+15% építési sebesség az építőknek" #: simulation/data/auras/units/heroes/athen_hero_pericles_1.jsonauraName msgid "Periclean Building Program" msgstr "Periklészi építési program" #: simulation/data/auras/units/heroes/athen_hero_pericles_2.jsonauraDescription msgid "Temples −25% stone cost, +2 garrisoned heal rate." msgstr "Templomoknak -25% kő költség, +2 beszállásolt gyógyítási sebesség." #: simulation/data/auras/units/heroes/athen_hero_pericles_2.jsonauraName msgid "Temple of Athena Nike" msgstr "Athéné Niké temploma" #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.jsonauraDescription msgid "" "When garrisoned, the Ship has −30% batch training time and +50% movement " "speed." msgstr "Beszállásoláskor −30% csoportos kiképzési idő és +50% mozgási sebesség a hajónál." #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.jsonauraName msgid "Naval Commander" msgstr "Tengerészparancsnok" #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.jsonauraDescription msgid "Ships −50% metal cost, −20% construction time." msgstr "−50% fémigény és −20% elkészítési idő a hajóknak" #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.jsonauraName msgid "Naval Architect" msgstr "Hajómérnök" #: simulation/data/auras/units/heroes/brit_hero_boudicca.jsonauraDescription msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage, " "+10% movement speed." -msgstr "+2 elfoglalási támadási erő, +20% közelharci és távolsági sebzés, +10% mozgási sebesség a bajnokoknál." +msgstr "+2 foglalóerő, +20% közelharci és távolsági sebzés, illetve +10% mozgási sebesség a bajnok egységeknek" #: simulation/data/auras/units/heroes/brit_hero_boudicca.jsonauraName msgid "Champion Army" msgstr "Bajnok sereg" #: simulation/data/auras/units/heroes/brit_hero_caratacos.jsonauraDescription msgid "" "Soldiers and Siege Engines +1 crush, hack, pierce resistance, +15% movement " "speed." msgstr "+1 zúzással, vágással és szúrással szembeni ellenállás és +15% mozgási sebesség a katonáknak és az ostromgépeknek" #: simulation/data/auras/units/heroes/brit_hero_caratacos.jsonauraName msgid "Guerrilla Chief" msgstr "Gerillafőnök" #: simulation/data/auras/units/heroes/brit_hero_cunobelin.jsonauraDescription #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.jsonauraDescription msgid "Humans +0.8 health regeneration rate." msgstr "+0,8 életerő regenerációs sebesség az embereknél." #: simulation/data/auras/units/heroes/brit_hero_cunobelin.jsonauraName msgid "Britannorum Rex" msgstr "Britanniarum Rex (A britonok királya)" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.jsonauraDescription msgid "Soldiers and Siege Engines +15% movement speed." msgstr "+15% mozgási sebesség a katonáknak és az ostromgépeknek" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.jsonauraName msgid "Lightning General" msgstr "Villámgyors tábornok" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.jsonauraDescription msgid "Enemy Mercenaries −20% melee and ranged attack damage." msgstr "−20% közelharci és távolsági sebzés az ellenséges katonáknak" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.jsonauraName msgid "Subduer of Mercenaries" msgstr "Zsoldosok legyőzője" #: simulation/data/auras/units/heroes/cart_hero_hannibal.jsonauraDescription msgid "" "Own and Allied Soldiers and Siege Engines +1 capture attack strength, +20% " "melee and ranged attack damage." msgstr "+1 elfoglalási támadási erő, +20% közelharci és távolsági sebzés a saját és szövetséges katonáknál és ostromgépeknél." #: simulation/data/auras/units/heroes/cart_hero_hannibal.jsonauraName msgid "Tactician" msgstr "Taktikus" #: simulation/data/auras/units/heroes/cart_hero_maharbal.jsonauraDescription msgid "Melee Cavalry +30% melee attack damage." msgstr "+30% közelharci sebzés a közelharci lovasoknak" #: simulation/data/auras/units/heroes/cart_hero_maharbal.jsonauraName msgid "Cavalry Commander" msgstr "Lovassági parancsnok" #: simulation/data/auras/units/heroes/gaul_hero_brennus.jsonauraDescription msgid "Humans, Siege Engines, and Ships gain +15 metal loot." msgstr "+15 fémzsákmány az embereknek, az ostromgépeknek és a hajóknak" #: simulation/data/auras/units/heroes/gaul_hero_brennus.jsonauraName msgid "Sacker of Rome" msgstr "Róma kifosztója" #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.jsonauraDescription msgid "" "Soldiers and Siege Engines +1 capture attack strength, +20% melee and ranged" " attack damage." msgstr "+1 elfoglalási támadási erő, +20% közelharci és távolsági sebzés a katonáknál és ostromgépeknél." #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.jsonauraName msgid "Celtic Warlord" msgstr "Kelta hadúr" #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.jsonauraName msgid "Preparation for War" msgstr "Hadi előkészület" #: simulation/data/auras/units/heroes/hero_garrison.jsonauraDescription msgid "" "When garrisoned, the Structure has +2 capture points garrison regeneration " "rate." msgstr "Amikor beszállásolt, az épületnek +2 szállásoló foglalási pont regenerációs sebessége van." #: simulation/data/auras/units/heroes/hero_garrison.jsonauraName msgid "Inspired Defense" msgstr "Inspirált védelem" #: simulation/data/auras/units/heroes/iber_hero_caros_1.jsonauraDescription msgid "When garrisoned, the Structure or Siege Tower has +75% arrow count." msgstr "Beszállásoláskor +75% nyílszám az épületnél vagy ostromgépnél." #: simulation/data/auras/units/heroes/iber_hero_caros_1.jsonauraName msgid "Valiant Defender" msgstr "Bátor védelmező" #: simulation/data/auras/units/heroes/iber_hero_caros_2.jsonauraDescription msgid "Soldiers +1 crush, hack, pierce resistance." msgstr "+1 zúzással, vágással és szúrással szembeni ellenállás a katonáknak" #: simulation/data/auras/units/heroes/iber_hero_caros_2.jsonauraName msgid "Battle Fervor" msgstr "Harci szellem" #: simulation/data/auras/units/heroes/iber_hero_indibil.jsonauraDescription msgid "Soldiers −15% resources costs, −20% training time." -msgstr "–15% nyersanyagigény és –20% kiképzési idő a katonáknak" +msgstr "−15% nyersanyagigény és −20% kiképzési idő a katonáknak" #: simulation/data/auras/units/heroes/iber_hero_indibil.jsonauraName msgid "Mobilization" msgstr "Mozgosítás" #: simulation/data/auras/units/heroes/iber_hero_viriato_1.jsonauraDescription msgid "Soldiers +20% movement speed." msgstr "+20% mozgási sebesség a katonáknak" #: simulation/data/auras/units/heroes/iber_hero_viriato_2.jsonauraDescription msgid "Soldiers and Siege Engines gain +100% resource loot." msgstr "+100% nyersanyagzsákmány a katonáknak és az ostromgépeknek" #: simulation/data/auras/units/heroes/iber_hero_viriato_2.jsonauraName msgid "Swag" msgstr "Szajré" #: simulation/data/auras/units/heroes/kush_hero_amanirenas.jsonauraDescription #: simulation/data/auras/units/heroes/mace_hero_philip_ii.jsonauraDescription msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage." msgstr "+2 elfoglalási támadási erő, +20% közelharci és távolsági sebzés a bajnokoknál." #: simulation/data/auras/units/heroes/kush_hero_amanirenas.jsonauraName msgid "Warrior Queen" msgstr "Harcos királynő" #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.jsonauraDescription msgid "" "Temple of Amun +20% resource costs and build time. Amun Temple Guard +20% " "resource costs and training time." msgstr "+20% nyersanyagigény és építési idő Amun templomának, +20% nyersanyagigény és kiképzési idő az Amun templom őreinek" #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.jsonauraName msgid "Defier of Tradition" msgstr "A hagyomány meghazudtolója" #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.jsonauraDescription msgid "" "Temple of Apedemak −20% resource costs and build time. Apedemak Temple Guard" " −20% resource costs and training time." msgstr "−20% nyersanyagigény és építési idő Apedemak templomának, −20% nyersanyagigény és kiképzési idő az Apedemak templom őreinek" #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.jsonauraName msgid "Follower of Apedemak" msgstr "Apedemak követője" #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.jsonauraDescription msgid "Enemy Healers −50% healing strength." msgstr "−50% gyógyítóerő az ellenséges gyógyítóknak" #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.jsonauraName msgid "Slaughter of the Faithful" msgstr "A hűségesek lemészárlása" #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.jsonauraDescription msgid "Soldiers +10% melee and ranged attack damage, gain +50% resource loot." msgstr "+10% közelharci és távolsági sebzés, illetve +50% nyersanyagzsákmány a katonáknak" #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.jsonauraName msgid "Savior of Kush" msgstr "Kush megmentője" #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.jsonauraDescription msgid "Kushite Triremes −50 wood and metal cost." msgstr "−50 fa- és fémigény a kusita triérészeknek" #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.jsonauraName msgid "Gift of Warships" msgstr "Hadihajók ajándéka" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.jsonauraDescription msgid "Structures +10% territory influence radius." msgstr "+10% területhatás az épületeknél." #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.jsonauraName msgid "Imperialism" msgstr "Imperializmus" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.jsonauraDescription msgid "Enemy Civic Centres −50% capture points garrisoned regeneration rate." msgstr "−50% foglalási pont regenerációs sebesség a szállásoló ellenséges városházáknak." #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.jsonauraName msgid "Conqueror" msgstr "Hódító" #: simulation/data/auras/units/heroes/mace_hero_craterus.jsonauraDescription msgid "" "Infantry Pikemen +20% capture attack strength, +20% melee attack damage." msgstr "+20% elfoglalási támadási erő, +20% közelharci sebzés a pikás gyalogosoknál." #: simulation/data/auras/units/heroes/mace_hero_craterus.jsonauraName msgid "Taxiarchès" msgstr "Taxiarchès" #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.jsonauraDescription msgid "" "Siege Engines +1 crush, hack, pierce resistance, +20% melee and ranged " "attack damage, +10% ranged attack range, +10% vision range." msgstr "+1 zúzással, vágással és szúrással szembeni ellenállás, +20% közelharci és távolsági sebzés, +10% hordtávolság és +10% látótávolság az ostromgépeknek" #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.jsonauraName msgid "Besieger" msgstr "Ostromló" #: simulation/data/auras/units/heroes/mace_hero_philip_ii.jsonauraName msgid "Rise of Macedon" msgstr "Makedónia felkelése " #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.jsonauraDescription msgid "Soldiers +20% melee and ranged attack damage, −15% health." msgstr "+20% közelharci és távolsági sebzés, viszont −15% életerő a katonáknak" #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.jsonauraName msgid "Pyrrhic Victory" msgstr "Pürrhoszi győzelem" #: simulation/data/auras/units/heroes/maur_hero_ashoka.jsonauraDescription msgid "" "Temples −50% resource costs and build time. Temple technologies −50% " "resource costs and research time." msgstr "−50% nyersanyagigény és építési idő a templomoknak, −50% nyersanyagigény és kutatási idő a templomokban kutatható fejlesztéseknek" #: simulation/data/auras/units/heroes/maur_hero_ashoka.jsonauraName msgid "Buddhism" msgstr "Buddhizmus" #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.jsonauraDescription msgid "" "When garrisoned, the Structure's technologies have −20% resource cost and " "−50% research time." msgstr "Beszállásolva −20% nyersanyagköltség és −50% kutatási idő az épületfejlesztéseknél." #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.jsonauraName msgid "Teacher" msgstr "Tanár" #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.jsonauraName msgid "Regeneration" msgstr "Regeneráció" #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.jsonauraDescription msgid "" "Cavalry +1 capture attack strength, +20% melee and ranged attack damage." msgstr "+1 elfoglalási támadási erő, +20% közelharci és távolsági sebzés a lovasságnál." #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.jsonauraName msgid "Forefront Leader" msgstr "Élvonalbeli vezető" #: simulation/data/auras/units/heroes/pers_hero_darius_i.jsonauraDescription msgid "" "Soldiers, Siege Engines, Traders, and Merchant Ships +15% movement speed." msgstr "+15% mozgási sebesség a katonáknak, az ostromgépeknek, a kereskedőknek és a kereskedőhajóknak" #: simulation/data/auras/units/heroes/pers_hero_darius_i.jsonauraName msgid "Leadership" msgstr "Vezetés" #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.jsonauraDescription msgid "Workers +15% build rate and gather speed." msgstr "+15% építési és begyűjtési sebesség a munkásoknál." #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.jsonauraName msgid "Administrator" msgstr "Hivatalnok" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.jsonauraDescription msgid "Soldiers and Siege Engines −20% melee and ranged attack repeat time." msgstr "−20% közelharci és távolsági támadási ismétlési sebesség a katonáknál és ostromgépeknél." #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.jsonauraName msgid "Patriot" msgstr "Hazafi" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.jsonauraDescription msgid "Allied Heroes +10% health." msgstr "+10% életerő a szövetséges hősöknek" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.jsonauraName #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.jsonauraName msgid "Consort" msgstr "Hitvestárs" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.jsonauraDescription msgid "Enemy Heroes −10% health." -msgstr "–10% életerő az ellenséges hősöknek" +msgstr "−10% életerő az ellenséges hősöknek" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.jsonauraDescription msgid "Builders +10% build rate." msgstr "+10% építési sebesség az építőknek" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.jsonauraName msgid "Patron of Construction" msgstr "Az építészet támogatója" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.jsonauraDescription msgid "Mercenaries −35% resource costs." msgstr "−35% nyersanyagigény a zsoldosoknak" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.jsonauraName msgid "Mercenary Patron" msgstr "Zsoldosok pártfogója" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.jsonauraDescription msgid "Pikemen +40% health." msgstr "+40% életerő a pikásoknak" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.jsonauraName msgid "Raphia" msgstr "Rafia" #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.jsonauraDescription msgid "Cavalry +15% melee and ranged attack damage." msgstr "+15% közelharci és távolsági sebzés a lovasoknak" #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.jsonauraName #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.jsonauraName msgid "Sword of Rome" msgstr "Róma kardja" #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.jsonauraDescription msgid "Enemy Infantry −10% melee and ranged attack damage." -msgstr "−10% közelharci és távolsági sebzés az ellenséges gyalogságnál." +msgstr "−10% közelharci és távolsági sebzés az ellenséges gyalogságnak" #: simulation/data/auras/units/heroes/rome_hero_maximus.jsonauraDescription msgid "Humans and Structures +1 crush, hack, pierce resistance." msgstr "+1 zúzással, vágással és szúrással szembeni ellenállás az embereknek és az építményeknek" #: simulation/data/auras/units/heroes/rome_hero_maximus.jsonauraName msgid "Shield of Rome" msgstr "Róma pajzsa" #: simulation/data/auras/units/heroes/rome_hero_scipio.jsonauraDescription msgid "" "Soldiers and Siege Engines +2 capture attack strength, +20% melee and ranged" " attack damage." msgstr "+2 elfoglalási támadási erő, +20% közelharci és távolsági sebzés a katonáknál és ostromgépeknél." #: simulation/data/auras/units/heroes/rome_hero_scipio.jsonauraName msgid "Triumph" msgstr "Diadal" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.jsonauraDescription msgid "Cavalry +2 crush, hack, pierce resistance." msgstr "+2 zúzással, vágással és szúrással szembeni ellenállás a lovasoknak" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.jsonauraName msgid "Ilarchès" msgstr "Ilarchès" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.jsonauraDescription msgid "Enemy Structures, Ships, and Siege Engines -20% health." msgstr "−20% életerő az ellenség hajóinak, ostromgépeinek és építményeinek" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.jsonauraName msgid "Renowned Conqueror" msgstr "Híres hódító " #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.jsonauraDescription msgid "Champion Elephants +20% melee attack damage, +20% movement speed." msgstr "+20% közelharci sebzés és +20% mozgási sebesség a bajnok elefántoknak" #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.jsonauraName msgid "Zooiarchos" msgstr "Zooiarchos (elefánt parancsnok)" #: simulation/data/auras/units/heroes/spart_hero_brasidas.jsonauraDescription msgid "" "Citizen Infantry Javelineers +1 crush, hack, pierce resistance, +25% ranged " "attack pierce damage." msgstr "+1 zúzással, vágással és szúrással szembeni ellenállás és +25% távolsági szúrósebzés a polgári gyalogos gerelyeseknek" #: simulation/data/auras/units/heroes/spart_hero_brasidas.jsonauraName msgid "Helot Reforms" msgstr "Helóta reformok" #: simulation/data/auras/units/heroes/spart_hero_leonidas.jsonauraDescription msgid "Spearmen +1 capture attack strength, +25% melee attack damage." msgstr "+1 elfoglalási támadási erő, +25% közelharci sebzés a lándzsásoknál." #: simulation/data/auras/units/heroes/spart_hero_leonidas.jsonauraName msgid "Last Stand" msgstr "Utolsó vérig" Index: ps/trunk/binaries/data/mods/public/l10n/hu.public-simulation-technologies.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/hu.public-simulation-technologies.po (revision 26063) +++ ps/trunk/binaries/data/mods/public/l10n/hu.public-simulation-technologies.po (revision 26064) @@ -1,1727 +1,1727 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Ács Zoltán , 2021 # Balázs Meskó , 2020 # Balázs Meskó , 2015-2020 # Balázs Meskó , 2020-2021 # Balázs Úr, 2015-2017 # 12dde84ca529f511e7ad8b70de73f71c_b688a04 <2328b4f5662bb45a5de7adc879cc0db2_206283>, 2014 # 12dde84ca529f511e7ad8b70de73f71c_b688a04 <2328b4f5662bb45a5de7adc879cc0db2_206283>, 2014 # Boross Péter , 2015 # Csaba Balázs, 2021 # Gyuris Gellért , 2015 # Gyuris Gellért , 2020 # Gyuris Gellért , 2017 # János Fehér , 2021 # lkishalmi , 2015 # lkishalmi , 2015 # Mikola Péter , 2015 # Nagy András , 2015,2020 # Pista Joska , 2015 # Scael Blu , 2021 # Szabó Lambert, 2021 # Tibor Buzási, 2016 # Ács Zoltán , 2019 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-08-30 07:08+0000\n" -"PO-Revision-Date: 2021-12-06 14:50+0000\n" +"PO-Revision-Date: 2021-12-11 16:11+0000\n" "Last-Translator: Szabó Lambert\n" "Language-Team: Hungarian (http://www.transifex.com/wildfire-games/0ad/language/hu/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: hu\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/technologies/agoge.jsondescription msgid "" "Spartans were housed and trained from a young age to be superlative warriors" " and to endure any hardship a military life can give them." msgstr "A spártaiakat fiatal koruktól kezdve felülmúlhatatlan harcosoknak nevelték, hogy elviseljenek minden nehézséget, amit a katonaélet adhat nekik." #: simulation/data/technologies/agoge.jsongenericName msgid "The Agoge" msgstr "Agogé" #: simulation/data/technologies/agoge.jsonrequirementsTooltip #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip #: simulation/data/technologies/immortals.jsonrequirementsTooltip #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip #: simulation/data/technologies/long_walls.jsonrequirementsTooltip #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip #: simulation/data/technologies/ship_health.jsonrequirementsTooltip #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip #: simulation/data/technologies/siege_health.jsonrequirementsTooltip #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip #: simulation/data/technologies/silvershields.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip #: simulation/data/technologies/tower_health.jsonrequirementsTooltip #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip msgid "Unlocked in City Phase." msgstr "A nagyvárosi szakaszban válik elérhetővé." #: simulation/data/technologies/agoge.jsontooltip msgid "Champion Infantry Spearmen +25% health, but +5% training time." msgstr "+25% életerő, viszont +5% kiképzési idő a bajnok gyalogos lándzsásoknak" #: simulation/data/technologies/archer_attack_spread.jsondescription msgid "Encouraging soldiers to practice archery improves their accuracy." msgstr "A katonák íjászkodásra való ösztönzése növeli a lövésük pontosságát." #: simulation/data/technologies/archer_attack_spread.jsongenericName msgid "Archery Training" msgstr "Íjász képzése" #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip #: simulation/data/technologies/cavalry_cost_time.jsonrequirementsTooltip #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip #: simulation/data/technologies/heal_range.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip #: simulation/data/technologies/infantry_cost_time.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip #: simulation/data/technologies/tower_range.jsonrequirementsTooltip #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip #: simulation/data/technologies/trader_health.jsonrequirementsTooltip msgid "Unlocked in Town Phase." msgstr "A városi szakaszban válik elérhetővé." #: simulation/data/technologies/archer_attack_spread.jsontooltip msgid "Archers −20% ranged attack spread." msgstr "−20% szórás íjászoknak" #: simulation/data/technologies/archery_tradition.jsondescription msgid "" "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and" " a penchant for using massed archers in battle." msgstr "Az indiaiak, irániak és kusiták nagy íjászhagyománnyal rendelkeztek és előszeretettel vetették be nagy tömegben az íjászokat a csatában." #: simulation/data/technologies/archery_tradition.jsongenericName msgid "Archery Tradition" msgstr "Íjászhagyomány" #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip msgid "Unlocked in Village Phase." msgstr "A falusi szakaszban válik elérhetővé." #: simulation/data/technologies/archery_tradition.jsontooltip msgid "Archers +10 attack range." msgstr "+10 hatótávolság az íjászoknak" #: simulation/data/technologies/architecture_kush.jsongenericName msgid "Monumental Architecture" msgstr "Monumentális építészet" #: simulation/data/technologies/architecture_kush.jsontooltip msgid "" "Civic Structures +20% build time, +20% health, and +20% capture points." msgstr "+20% építési idő, +20% életerő és +20% foglalási pont a polgári építményeknek" #: simulation/data/technologies/architecture_pers.jsondescription msgid "" "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to" " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; " "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old " "Elamite capital of Susa." msgstr "A perzsák építették a csodálatos, 1677 mérföld hosszú Királyi utat Szardeisztől Szúzáig; Nagy Dárajavaus és Khsajársá emellett megépíttette a káprázatos Perszepoliszt; Nagy Kurus nagymértékben fejlesztette Ekbatana városát és lényegében „újjáépítette” a régi elámi fővárost, Szúzát." #: simulation/data/technologies/architecture_pers.jsongenericName msgid "Persian Architecture" msgstr "Perzsa építészet" #: simulation/data/technologies/architecture_pers.jsontooltip msgid "Structures +25% health and capture points, but also +20% build time." msgstr "+25% életerő és foglalási pont, viszont +20% építési idő az építményeknek" #: simulation/data/technologies/attack_soldiers_will.jsondescription msgid "" "The will to fight is crucial to victory. Inspire your troops with higher " "pay." msgstr "A harcolni akarás döntő fontosságú a győzelemhez. Inspiráld csapataid magasabb fizetéssel." #: simulation/data/technologies/attack_soldiers_will.jsongenericName msgid "Will to Fight" msgstr "Harcolni akarás" #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart msgid "Dynamis" msgstr "Dynamis" #: simulation/data/technologies/attack_soldiers_will.jsontooltip msgid "Soldiers, Siege Engines, and Ships +25% attack damage." msgstr "+25% sebzés a katonáknak, az ostromgépeknek és a hajóknak" #: simulation/data/technologies/barracks_batch_training.jsondescription msgid "" "Significantly increase training speed of infantry by training them in large " "batches or companies." msgstr "Jelentősen megnöveli a gyalogosoknál a felkészítés sebességét az, hogy nagy csoportokban, vagy egy század tagjaiként kerülnek kiképzésre." #: simulation/data/technologies/barracks_batch_training.jsongenericName #: simulation/data/technologies/stable_batch_training.jsongenericName msgid "Conscription" msgstr "Sorozás" #: simulation/data/technologies/barracks_batch_training.jsontooltip msgid "Barracks −10% batch training time." -msgstr "–10% csoportkiképzési idő a kaszárnyákban" +msgstr "−10% csoportkiképzési idő a kaszárnyákban" #: simulation/data/technologies/cavalry_cost_time.jsondescription msgid "" "Calling up cavalry levies in time of war helps bolster the ranks of a king's" " army." msgstr "A lovasság besorozása segít megerősíteni a király seregének sorait háború idején." #: simulation/data/technologies/cavalry_cost_time.jsongenericName msgid "Levy Cavalry" msgstr "Lovasság besorozása" #: simulation/data/technologies/cavalry_cost_time.jsontooltip msgid "Cavalry −10% training time." -msgstr "–10% kiképzési idő a lovasoknak" +msgstr "−10% kiképzési idő a lovasoknak" #: simulation/data/technologies/cavalry_health.jsondescription msgid "Selectively breed better war horses." msgstr "A szelektív tenyésztés jobb harci lovakat eredményez." #: simulation/data/technologies/cavalry_health.jsongenericName msgid "Horse Breeding" msgstr "Lótenyésztés" #: simulation/data/technologies/cavalry_health.jsontooltip msgid "Cavalry +10% health." msgstr "+10% életerő a lovasoknak" #: simulation/data/technologies/cavalry_movement_speed.jsondescription msgid "Train your horses to move faster." msgstr "A lovak kiképzése a gyorsabb mozgáshoz." #: simulation/data/technologies/cavalry_movement_speed.jsongenericName msgid "Horse Racing" msgstr "Lóverseny" #: simulation/data/technologies/cavalry_movement_speed.jsontooltip msgid "Cavalry +10% walk speed." msgstr "+10% mozgási sebesség a lovasoknak" #: simulation/data/technologies/civbonuses/cart_walls.jsondescription msgid "" "Carthaginians built their city walls in three concentric circuits. These " "walls were never breached. Even when the city was taken by the Romans, it " "was via the city's harbor, not by storming its walls." msgstr "A karthágóiak a városfalaikat három koncentrikus körben építették. Ezeket a falakat sosem törték át. Amikor a rómaiak elfoglalták a várost, akkor is a város kikötőjén keresztül tették, és nem a falak ostromával." #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName msgid "Triple Walls" msgstr "Hármas falak" #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip msgid "City Walls +100% build time, +100% stone cost, and +200% health." msgstr "+100% építési idő, +100% kőigény és +200% életerő a városfalaknak" #: simulation/data/technologies/civbonuses/celt_structures.jsondescription msgid "Celtic structures were mostly made of wood with rubble foundations." msgstr "A kelta épületek többnyire fából készültek, terméskő alapokra." #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName msgid "Wooden Construction" msgstr "Faépületek" #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip msgid "Structures −20% build time, −20% health, and −20% capture points." msgstr "−20% építési idő, −20% életerő, és −20% foglalási pont az építményeknek" #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription msgid "" "The Gauls were well-known for their effective cavalry. Celtic mercenaries " "were in demand throughout the Mediterranean." msgstr "" #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName msgid "Superior Cavalry" msgstr "Kiváló lovasság" #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip msgid "Cavalry +10% melee attack damage." msgstr "+10% közelharci sebzés a lovasoknak" #: simulation/data/technologies/civbonuses/greek_structures.jsondescription msgid "The Greeks used stone construction from early Mycenaean times." msgstr "A görögök kőépítményeket használtak a korai mükénei időktől." #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName msgid "Hellenic Architecture" msgstr "Görög építészet" #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip msgid "Structures +10% health and +10% capture points." msgstr "+10% életerő és +10% foglalási pont az épületeknél." #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription msgid "" "India is the land of the elephants. Elephant warfare originated in India and" " continued for millennia. It was also the source of elephants for the " "eastern Mediterranean. Indian kings were able to field large numbers of war " "elephants." msgstr "India az elefántok földje. Az elefántos hadviselés Indiából származik, és ezer évig folytatódott. Ez volt a Földközi-tenger keleti felének elefántforrása. Az indiai királyok nagy számú harci elefántot tudtak kiállítani." #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName msgid "Elephant Tradition" msgstr "Elefánthagyomány" #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip msgid "Elephants −30% training time." -msgstr "–30% kiképzési idő az elefántoknak" +msgstr "−30% kiképzési idő az elefántoknak" #: simulation/data/technologies/civbonuses/maur_population.jsondescription msgid "" "The Mauryan Empire encompassed dozens of formerly independent kingdoms over " "an area of 5 million square kilometers, with a population of close to 60 " "million people. The Mauryan regents held the title Emperor of Emperors and " "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 " "chariots, and 30,000 cavalry, making it arguably the largest army of its " "time." msgstr "A Maurja birodalom több tucat, előzőleg független királyságot fogott össze mintegy 5 millió négyzetkilométernyi területen, közel 60 millió fős lakossággal. A Maurja uralkódok címe a császárok császára volt és egy hatalmas állandó seregnek parancsoltak. A 600.000 fős gyalogság, 9000 elefánt, 8000 harci szekér és 30.000 fős lovasság kétség kívül a kor legnagyobb hadserege volt." #: simulation/data/technologies/civbonuses/maur_population.jsongenericName msgid "Emperor of Emperors" msgstr "A császárok császára" #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur msgid "Chakravarti Samrāt" msgstr "Chakravarti Samrāt" #: simulation/data/technologies/civbonuses/maur_population.jsontooltip #: simulation/data/technologies/civbonuses/pers_population.jsontooltip msgid "+10% maximum population limit." msgstr "+10% maximális népességkorlát." #: simulation/data/technologies/civbonuses/maur_walls.jsondescription msgid "" "The Mauryas built their city walls out of wood, an abundant natural resource" " in India." msgstr "A maurják a városfalaikat fából építették, amely bőséges nyersanyag volt Indiában." #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName msgid "Wooden Walls" msgstr "Fa falak" #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip msgid "City Walls −20% build time and −20% health." -msgstr "–20% építési idő és –20% életerő a városfalaknak" +msgstr "−20% építési idő és −20% életerő a városfalaknak" #: simulation/data/technologies/civbonuses/pers_population.jsondescription msgid "" "The Persians could and did levy a large number of infantry during wartime " "due to the sheer size of the Achaemenid Empire and the way in which it was " "set-up. In general the Persian infantry was well trained and fought with " "great tenacity. However while this was true the infantry were poor hand-to-" "hand, close combat fighters. Also, with the exception of the elite " "regiments, the Persian infantry was not a standing professional force." msgstr "A perzsák nagy számú gyalogságot tudtak besorozni háború idején, az Óperzsa birodalom puszta méretéből és a felépítéséből adódóan. Általánosságban a perzsa gyalogság jól képzett volt és nagy kitartással harcolt. Viszont a gyalogság gyenge volt a kézitusában és a közelharcban. Emellett az elit csapatokat leszámítva, a perzsa gyalogság nem egy állandó, hivatásos haderő volt." #: simulation/data/technologies/civbonuses/pers_population.jsongenericName msgid "Great King's Levy" msgstr "Nagy király sorozása" #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription msgid "" "Sun-dried mud bricks were a common building material in hot and dry areas, " "especially where wood was scarce. Although not as strong and durable as " "fired bricks or natural stone and vulnerable to constant rains and heavy " "floods, mud bricks have the advantage they are cheap and easy to produce." msgstr "A napszárított vályogtéglák gyakori építőanyagok voltak a forró és száraz helyeken, főleg ha azok fában szűkölködtek. Habár nem olyan erősek és tartósak mint az égetett téglák vagy a természetes kő, és kiszolgáltatottak a tartós esőzéseknek és a nagy árvizeknek, de megvan az az előnyük, hogy olcsóak, és könnyű őket előállítani." #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName msgid "Sun-dried Mud Bricks" msgstr "Napon szárított vályogtéglák" #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip msgid "Houses and Economic Structures −40% wood cost and health." -msgstr "–40% faigény és életerő a házaknak és a gazdasági épületeknek" +msgstr "−40% faigény és életerő a házaknak és a gazdasági épületeknek" #: simulation/data/technologies/colonization.jsondescription msgid "" "Carthaginians established many trading centers as colonies and ultimately " "held dominion over 300 cities and towns in North Africa alone." msgstr "A karthágóiak több kereskedelmi központot állítottak alapítottak gyarmatként és csak Észak-Afrikában több mint 300 város és település felett bírták hatalmukat." #: simulation/data/technologies/colonization.jsongenericName msgid "Colonization" msgstr "Gyarmatosítás" #: simulation/data/technologies/colonization.jsontooltip msgid "Civic Structures −25% build time and resources cost" msgstr "−25% építési idő és nyersanyagigény a polgári építményeknek" #: simulation/data/technologies/equine_transports.jsondescription msgid "" "Early Achaemenid rulers acted towards making Persia the first great Asian " "empire to rule the seas. The Great King behaved favourably towards the " "various sea peoples in order to secure their services, but also carried out " "various marine initiatives. During the reign of Darius the Great, for " "example, a canal was built in Egypt and a Persian navy was sent exploring " "the Indus river. According to Herodotus, some 300 ships in the Persian navy " "were retrofitted to carry horses and their riders." msgstr "A korai óperzsa uralkodók az irányba tevékenykedtek, hogy Perzsia legyen az első nagy ázsiai birodalom, amely uralja a tengereket. A nagykirály különböző tengeri népek kedvére tevékenykedett, hogy biztosítsa szolgálataikat, de különféle tengeri kezdeményezései is voltak. Nagy Dárajavaus uralma alatt például egy csatorna épült Egyiptomban ás a perzsa flottát az Indus folyó felfedezésére küldték. Hérodotosz szerint körülbelül 300 perzsa hadihajó lett átépítve, hogy lovakat és lovasaikat szállítsák." #: simulation/data/technologies/equine_transports.jsongenericName msgid "Equine Transports" msgstr "Lószállító hajók" #: simulation/data/technologies/equine_transports.jsontooltip msgid "Phoenician Triremes gain the ability to train Cavalry." msgstr "" #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription msgid "Salting allows to preserve fish longer." msgstr "A sózás lehetővé teszi a halak további eltartását." #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName msgid "Salting Fish" -msgstr "Hal sózása" +msgstr "Sózott halak" #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip msgid "Fishing Boats +20 food capacity." msgstr "+20 élelemkapacitás a halászcsónakoknak" #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription msgid "Use nets to improve the productivity of fishing boats." msgstr "Hálók használata a halászcsónakok termelékenységének fejlesztéséhez." #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName msgid "Fishing Net" msgstr "Halászháló" #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip msgid "Fishing Boats +30% fish gather rate." msgstr "+30% halgyűjtési sebesség a halászcsónakoknak" #: simulation/data/technologies/garrison_heal.jsondescription msgid "Units regain health over time while garrisoned." msgstr "A beszállásolt egységek gyógyulnak az idő múlásával." #: simulation/data/technologies/garrison_heal.jsongenericName msgid "Living Conditions" msgstr "Életfeltételek" #: simulation/data/technologies/garrison_heal.jsontooltip msgid "Structures +1 garrison heal rate." msgstr "+1 beszállásolt gyógyulási sebesség az épületeknél." #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription msgid "Breed livestock to slaughter for meat." msgstr "Állatok tenyésztése, hogy le lehessen őket vágni élelemért." #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName msgid "Stockbreeding" msgstr "Állattenyésztés" #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip msgid "Domestic Animals −25% breeding time." -msgstr "-25% tenyésztési idő a háziállatoknál. " +msgstr "−25% tenyésztési idő a háziállatoknak" #: simulation/data/technologies/gather_capacity_basket.jsondescription msgid "Workers use baskets. Increases shuttling capacity for all resources." msgstr "A munkások kosarakat használnak. Növeli az ingajárat kapacitást minden nyersanyagnál." #: simulation/data/technologies/gather_capacity_basket.jsongenericName msgid "Baskets" msgstr "Kosarak" #: simulation/data/technologies/gather_capacity_basket.jsontooltip #: simulation/data/technologies/gather_capacity_carts.jsontooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip msgid "Workers +5 resource capacity." msgstr "+5 nyersanyag-kapacitás a munkásoknak" #: simulation/data/technologies/gather_capacity_carts.jsondescription msgid "" "Workers use horse-drawn carts. Increases shuttling capacity for all " "resources." msgstr "A munkások lovas szekereket használnak. Növeli az ingajárat kapacitást minden nyersanyagnál." #: simulation/data/technologies/gather_capacity_carts.jsongenericName msgid "Horse-drawn Carts" msgstr "Lovasszekerek" #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription msgid "" "Workers use wheelbarrows. Increases shuttling capacity for all resources." msgstr "A munkások talicskákat használnak. Növeli az ingajárat kapacitást minden nyersanyagnál." #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName msgid "Wheelbarrow" msgstr "Talicska" #: simulation/data/technologies/gather_farming_fertilizer.jsondescription msgid "Extra nutrients for farms." msgstr "További tápanyagok a farmoknak." #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName msgid "Fertilizer" msgstr "Trágya" #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip #: simulation/data/technologies/gather_farming_plows.jsontooltip #: simulation/data/technologies/gather_farming_training.jsontooltip msgid "Workers +20% grain gather rate." msgstr "+20% gabonabegyűjtési sebesség a munkásoknak" #: simulation/data/technologies/gather_farming_harvester.jsondescription msgid "" "The Gauls invented an harvesting machine, making it much easier to harvest " "grain." msgstr "A gallok feltalálták a betakarítógépet, sokkal könnyebbé téve a gabona betakarítását." #: simulation/data/technologies/gather_farming_harvester.jsongenericName msgid "Harvesting Machine" msgstr "Betakarítógép" #: simulation/data/technologies/gather_farming_harvester.jsontooltip msgid "Workers +10% grain gather rate." msgstr "+10% gabonabegyűjtési sebesség a munkásoknak" #: simulation/data/technologies/gather_farming_plows.jsondescription msgid "" "Equip your workers with iron plows, animal-drawn instruments to turn the " "sod." msgstr "Munkások felszerelése vasekékkel és állattal vontatott földművelési szerszámokkal." #: simulation/data/technologies/gather_farming_plows.jsongenericName msgid "Iron Plow" msgstr "Vaseke" #: simulation/data/technologies/gather_farming_training.jsondescription msgid "Training for workers to increase farm gathering speed." msgstr "Munkások kiképzése a farm begyűjtési sebességének növeléséhez." #: simulation/data/technologies/gather_farming_training.jsongenericName msgid "Gather Training" msgstr "Begyűjtési kiképzés" #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription msgid "Increases wood gathering rates for trees." msgstr "Növeli a faanyag gyűjtési sebességét a fáknál." #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName msgid "Iron Axe Heads" msgstr "Vas fejszefejek" #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip msgid "Workers +25% wood gather rate." msgstr "+25% fagyűjtési sebesség a munkásoknak" #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName msgid "Sharp Axe Heads" msgstr "Éles fejszefejek" #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName msgid "Stronger Axe" msgstr "Erősebb fejsze" #: simulation/data/technologies/gather_mining_serfs.jsondescription msgid "" "Compel serfs to help your workers quarry stone. Increases stone gathering " "rates." msgstr "Jobbágyok kényszerítése, hogy segítsenek a munkásoknak követ fejteni. Növeli a kőgyűjtési sebességet." #: simulation/data/technologies/gather_mining_serfs.jsongenericName msgid "Serfs" msgstr "Jobbágyok" #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart msgid "Heilōtes" msgstr "Heilōtes" #: simulation/data/technologies/gather_mining_serfs.jsontooltip #: simulation/data/technologies/gather_mining_servants.jsontooltip #: simulation/data/technologies/gather_mining_slaves.jsontooltip msgid "Workers +25% stone gather rate." msgstr "+25% kőgyűjtési sebesség a munkásoknak" #: simulation/data/technologies/gather_mining_servants.jsondescription msgid "Hire servants to help quarry stone. Increases stone gathering rates." msgstr "Szolgák felfogadása, hogy segítsenek követ fejteni. Növeli a kőgyűjtési sebességet." #: simulation/data/technologies/gather_mining_servants.jsongenericName msgid "Servants" msgstr "Szolgák" #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart msgid "Douloi" msgstr "Douloi" #: simulation/data/technologies/gather_mining_shaftmining.jsondescription msgid "Develop shaft mining. Increases metal gathering rates." msgstr "Tárnás bányászat kifejlesztése. Növeli a fémgyűjtési sebességet." #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName msgid "Shaft Mining" msgstr "Tárnás bányászat" #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip #: simulation/data/technologies/gather_mining_silvermining.jsontooltip #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip msgid "Workers +25% metal gather rate." msgstr "+25% fémgyűjtési sebesség a munkásoknak" #: simulation/data/technologies/gather_mining_silvermining.jsondescription msgid "Strike a vein of precious silver. Increases metal gathering rates." msgstr "Egy értékes ezüsthasadék kibányászása. Növeli a fémgyűjtési sebességet." #: simulation/data/technologies/gather_mining_silvermining.jsongenericName msgid "Silver Mining" msgstr "Ezüstbányászat" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen msgid "Mines of Laureion" msgstr "Laureion bányái" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace msgid "Mines of Krenides" msgstr "Krenides bányái" #: simulation/data/technologies/gather_mining_slaves.jsondescription msgid "" "Buy slaves to help your workers quarry stone. Increases stone gathering " "rates." msgstr "Rabszolgák vásárlása, hogy segítsenek a munkásoknak követ fejteni. Növeli a kőgyűjtési sebességet." #: simulation/data/technologies/gather_mining_slaves.jsongenericName msgid "Slaves" msgstr "Rabszolgák" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart msgid "Andrapoda" msgstr "Andrapoda" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome msgid "Servi" msgstr "Servi" #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription msgid "" "Equip your workers with helpful tools. Increases metal gathering rates." msgstr "Munkások felszerelése hasznos eszközökkel. Növeli a fémgyűjtési sebességet." #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName msgid "Wedge and Mallet" msgstr "Ék és fakalapács" #: simulation/data/technologies/gather_wicker_baskets.jsondescription msgid "Equip your foragers with wicker baskets for foraging." msgstr "A gyűjtögetők felszerelése vesszőkosarakkal." #: simulation/data/technologies/gather_wicker_baskets.jsongenericName msgid "Wicker Baskets" msgstr "Vesszőkosarak" #: simulation/data/technologies/gather_wicker_baskets.jsontooltip msgid "Workers +50% fruit gather rate." msgstr "+50% gyümölcsbegyűjtési sebesség a munkásoknak" #: simulation/data/technologies/heal_range.jsondescription #: simulation/data/technologies/heal_range_2.jsondescription msgid "Increases the healing and vision range of all healers." msgstr "Növeli az összes gyógyító gyógyítási és látótávolságát." #: simulation/data/technologies/heal_range.jsongenericName msgid "Healing Range" msgstr "Gyógyítási hatótávolság" #: simulation/data/technologies/heal_range.jsonspecificName.athen #: simulation/data/technologies/heal_range.jsonspecificName.mace #: simulation/data/technologies/heal_range.jsonspecificName.ptol #: simulation/data/technologies/heal_range.jsonspecificName.sele #: simulation/data/technologies/heal_range.jsonspecificName.spart msgid "Olympic Pantheon" msgstr "Olimpiai panteon" #: simulation/data/technologies/heal_range.jsontooltip #: simulation/data/technologies/heal_range_2.jsontooltip msgid "Healers +5 healing range." msgstr "+5 gyógyítási hatótávolság a gyógyítóknak" #: simulation/data/technologies/heal_range_2.jsongenericName msgid "Healing Range 2" msgstr "2. gyógyítási hatótávolság" #: simulation/data/technologies/heal_range_2.jsonspecificName.athen msgid "Akadēmeia" msgstr "Akadēmeia" #: simulation/data/technologies/heal_rate.jsondescription #: simulation/data/technologies/heal_rate_2.jsondescription msgid "Increases the healing rate of all healers." msgstr "Növeli az összes gyógyító gyógyítási sebességét." #: simulation/data/technologies/heal_rate.jsongenericName msgid "Healing Rate" msgstr "Gyógyítási sebesség" #: simulation/data/technologies/heal_rate.jsonspecificName.athen #: simulation/data/technologies/heal_rate.jsonspecificName.mace #: simulation/data/technologies/heal_rate.jsonspecificName.ptol #: simulation/data/technologies/heal_rate.jsonspecificName.sele #: simulation/data/technologies/heal_rate.jsonspecificName.spart msgid "Sphagia" msgstr "Sphagia" #: simulation/data/technologies/heal_rate.jsontooltip #: simulation/data/technologies/heal_rate_2.jsontooltip msgid "Healers −20% healing time." msgstr "−20% gyógyítási idő a gyógyítóknak" #: simulation/data/technologies/heal_rate_2.jsongenericName msgid "Healing Rate 2" msgstr "2. gyógyítási sebesség" #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart msgid "Hippocratic Oath" msgstr "Hippokratészi eskü" #: simulation/data/technologies/health_females_01.jsondescription msgid "" "The loom allowed the creation of finer clothing for settlers. Women of the " "household were taught from a young age how to weave on the loom, and " "subsequently spent a large share of their lives working with it." msgstr "A szövőszék tette lehetővé a finomabb ruházat készítését a telepeseknek. A háztartásban lévő nőket fiatal koruktól kezdve tanították, hogy hogyan kell szőni a szövőszéken, és azután az életük nagy részét azzal töltötték, hogy a szövőszéken dolgoztak." #: simulation/data/technologies/health_females_01.jsongenericName msgid "The Loom" msgstr "A szövőszék" #: simulation/data/technologies/health_females_01.jsontooltip msgid "Female Citizens +100% health." msgstr "+100% életerő a női polgároknak" #: simulation/data/technologies/health_regen_units.jsondescription msgid "Organic units will slowly regenerate health over time when idle." msgstr "A szerves egységek életereje lassan regenerálódni fog az idő múlásával tétlenség közben." #: simulation/data/technologies/health_regen_units.jsongenericName msgid "Battlefield Medicine" msgstr "Csatatéri gyógyszer" #: simulation/data/technologies/health_regen_units.jsontooltip msgid "Idle Organic units +0.5 health regeneration rate." msgstr "" #: simulation/data/technologies/hellenistic_metropolis.jsondescription msgid "" "Beginning with Alexander, the Hellenistic monarchs founded many cities " "throughout their empires, where Greek culture and art blended with local " "customs to create the motley Hellenistic civilization." msgstr "Alexszandrosszal kezdve, a hellén uralkodók sok várost alapítottak birodalomszerte, ahol a görög kultúra és művészet keveredett a helyi szokásokkal, így létrehozva a sokszínű görög hellén civilizációt." #: simulation/data/technologies/hellenistic_metropolis.jsongenericName msgid "Hellenistic Metropolis" msgstr "Görög metropolisz" #: simulation/data/technologies/hellenistic_metropolis.jsontooltip msgid "Civic Centers +100% health and capture points, double default arrows." msgstr "+100% életerő és foglalási pont a városházáknak, továbbá kétszer annyi nyílvessző alapértelmezetten" #: simulation/data/technologies/hoplite_tradition.jsondescription msgid "Hoplite soldiers constituted most of the armies of Greece." msgstr "" #: simulation/data/technologies/hoplite_tradition.jsongenericName msgid "Hoplite Tradition" msgstr "" #: simulation/data/technologies/hoplite_tradition.jsontooltip msgid "Hoplites −25% training time and −50% promotion experience." msgstr "" #: simulation/data/technologies/immortals.jsondescription msgid "" "The Achaemenids maintained a 10,000-strong elite corps, referred to as " "Athanatoi (“Immortals”) by Greek authors." msgstr "Az akhaimenidák egy 10 000 fős elit alakulatot tartottak fenn, akikre a görög szerzők „halhatatlanoknak” hívtak." #: simulation/data/technologies/immortals.jsongenericName msgid "Immortals" msgstr "Halhatatlanok" #: simulation/data/technologies/immortals.jsontooltip msgid "Immortals −50% training time, but −10% health." -msgstr "–50% kiképzési idő, de –10% életerő a halhatatlanoknak" +msgstr "−50% kiképzési idő, viszont −10% életerő a halhatatlanoknak" #: simulation/data/technologies/infantry_cost_time.jsondescription msgid "" "Calling up infantry levies in time of war helps bolster the ranks of a " "king's army." msgstr "A gyalogság besorozása segít megerősíteni a király seregének sorait háború idején." #: simulation/data/technologies/infantry_cost_time.jsongenericName msgid "Levy Infantry" msgstr "Gyalogság besorozása" #: simulation/data/technologies/infantry_cost_time.jsontooltip msgid "Infantry −10% training time." -msgstr "–10% kiképzési idő a gyalogosoknak" +msgstr "−10% kiképzési idő a gyalogosoknak" #: simulation/data/technologies/iphicratean_reforms.jsondescription msgid "" "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan " "Mercenary Archers (Toxotes Kretikos)." msgstr "Az athéni triérészek tengerészeket (Epibates Athenaikos) és krétai zsoldos íjászokat (Toxotes Kretikos) képezhetnek ki." #: simulation/data/technologies/iphicratean_reforms.jsongenericName msgid "Iphicratean Reforms" msgstr "Iphikratészi reformok" #: simulation/data/technologies/iphicratean_reforms.jsontooltip msgid "Athenian Triremes can train Marines and Cretan Mercenary Archers." msgstr "" #: simulation/data/technologies/long_walls.jsondescription msgid "" "The Long Walls of Athens were constructed under the auspices of the wily " "Themistocles and extended 6 km from the city to the port of Piraeus. This " "secured the city's sea supply routes and prevented an enemy from starving " "out the city during a siege." msgstr "Az athéni hosszú falak az agyafúrt Themisztoklész égisze alatt épültek, és 6km hosszan nyúltak ki a városból a pireuszi kikötőbe. Ez védte a város tengeri ellátási útvonalait és megakadályozta a kiéheztetést az ostrom során az ellenség részéről." #: simulation/data/technologies/long_walls.jsongenericName msgid "Athenian Long Walls" msgstr "Athéni hosszú falak" #: simulation/data/technologies/long_walls.jsontooltip msgid "Build Walls in own or neutral territory." msgstr "Falak építése saját vagy semleges területen." #: simulation/data/technologies/nisean_horses.jsondescription msgid "" "The now-extinct Nisian breed of horse was one of the largest and robust " "horses of ancient times. They were highly sought after by the Seleucids and " "Persians as both rider and mount gained heavier armor as time progressed." msgstr "A mára kihalt niszaiai lófajta az ókor egyik legnagyobb és legerősebb fajtája volt. Nagyon keresett volt a szeleukidák és a perzsák körében, mivel mind a lovas, mind a hátasállat is egyre nehezebb páncél kapott az idők folyamán." #: simulation/data/technologies/nisean_horses.jsongenericName msgid "Nisean War Horses" msgstr "Niszaiai harci lovak" #: simulation/data/technologies/nisean_horses.jsonspecificName.sele msgid "Nisioi" msgstr "Nisioi" #: simulation/data/technologies/nisean_horses.jsontooltip msgid "Champion Cavalry Spearmen +20% health, but +10% training time." msgstr "+20% életerő, viszont +10% kiképzési idő a bajnok lovas lándzsásoknak" #: simulation/data/technologies/outpost_vision.jsondescription msgid "Increases outpost vision." msgstr "Megnöveli az előőrs látótávolságát" #: simulation/data/technologies/outpost_vision.jsongenericName msgid "Carrier Pigeons" msgstr "Postagalambok" #: simulation/data/technologies/outpost_vision.jsontooltip msgid "Outposts +33% vision range." msgstr "+33% látótávolság az előőrsöknek" #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName msgid "Traditional Army vs Reform Army" msgstr "Hagyományos sereg kontra Reform sereg" #: simulation/data/technologies/parade_of_daphne.jsondescription msgid "" "The festival at Daphne was a major event of the Seleucid Empire: tens of " "thousands of well-equipped troops participated in the opening procession." msgstr "A daphnéi fesztivál jelentős esemény volt a Szeleukida Birodalomban: jól felszerelt csapatok tízezrei vettek részt a nyitófelvonuláson." #: simulation/data/technologies/parade_of_daphne.jsongenericName msgid "Parade of Daphne" msgstr "Daphné ünnepe" #: simulation/data/technologies/parade_of_daphne.jsontooltip msgid "Champions −20% training time." -msgstr "–20% kiképzési idő a bajnok egységeknek" +msgstr "−20% kiképzési idő a bajnok egységeknek" #: simulation/data/technologies/phase_city.jsondescription msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_city_generic or phase_city_{civ}." msgstr "Helykitöltő fejlesztéssablon követelményekhez történő használathoz, a phase_city_generic vagy phase_city_{civ} váltja." #: simulation/data/technologies/phase_city.jsongenericName #: simulation/data/technologies/phase_city_athen.jsongenericName #: simulation/data/technologies/phase_city_generic.jsongenericName msgid "City Phase" msgstr "Nagyvárosi szakasz" #: simulation/data/technologies/phase_city_athen.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Athenian city phase, where metal " "gathering rates are boosted because of the 'Silver Owls' bonus." msgstr "Egy nyüzsgő városból igazi metropolisszá fejlődik a modern technológia minden csodájával tele. Ez az athéni nagyvárosi szakasz, ahol a fémgyűjtési sebesség fellendült az „Ezüst baglyok” bónusz miatt." #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip msgid "Requires three Town Structures." msgstr "Három városi szintű építményt igényel" #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart msgid "Megalopolis" msgstr "Megalopolis" #: simulation/data/technologies/phase_city_athen.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +50% territory influence radius. Structures +9 capture points " "regeneration rate per garrisoned unit. Workers +10% metal gather rate." msgstr "Nagyvárosi szakaszba fejlődés, amely több épületet, egységet és fejlesztést tesz elérhetővé. +50% a területhatás sugarához. +9 foglalási pont regenerációs sebesség beszállásolt egységenként. +10% fémgyűjtési sebesség a munkásoknál." #: simulation/data/technologies/phase_city_generic.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology." msgstr "Egy nyüzsgő városból igazi metropolisszá fejlődik a modern technológia minden csodájával tele." #: simulation/data/technologies/phase_city_generic.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +50% territory influence radius. Structures +9 capture points " "regeneration rate per garrisoned unit." msgstr "Nagyvárosi szakaszba fejlődés, amely több épületet, egységet és fejlesztést tesz elérhetővé. +50% a területhatás sugarához. +9 foglalási pont regenerációs sebesség beszállásolt egységenként." #: simulation/data/technologies/phase_town.jsondescription msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_town_generic or phase_town_{civ}." msgstr "Helykitöltő fejlesztéssablon követelményekhez történő használathoz, a phase_town_generic vagy phase_town_{civ} váltja." #: simulation/data/technologies/phase_town.jsongenericName #: simulation/data/technologies/phase_town_athen.jsongenericName #: simulation/data/technologies/phase_town_generic.jsongenericName msgid "Town Phase" msgstr "Városi szakasz" #: simulation/data/technologies/phase_town_athen.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. " "This is the Athenian town phase, where metal gathering rates are boosted " "because of the 'Silver Owls' bonus." msgstr "Egy kis faluból nyüzsgő várossá fejlődés, készen állva a gyors bővülésre. Ez az athéni városi szakasz, ahol a fémgyűjtési sebesség fellendült az „ezüst baglyok” bónusz miatt." #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip msgid "Requires five Village Structures." msgstr "Öt falusi szintű építményt igényel" #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart msgid "Kōmopolis" msgstr "Kōmopolis" #: simulation/data/technologies/phase_town_athen.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +30% territory influence radius. Structures +7 capture points " "regeneration rate per garrisoned unit. Workers +10% metal gather rate." msgstr "Városi szakaszba fejlődés, amely több épületet, egységet és fejlesztést tesz elérhetővé. +30% a területhatás sugarához. +7 foglalási pont regenerációs sebesség beszállásolt egységenként. +10% fémgyűjtési sebesség a munkásoknál." #: simulation/data/technologies/phase_town_generic.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly." msgstr "Egy kis faluból nyüzsgő várossá fejlődés, készen állva a gyors bővülésre." #: simulation/data/technologies/phase_town_generic.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +30% territory influence radius. Structures +7 capture points " "regeneration rate per garrisoned unit." msgstr "Városi szakaszba fejlődés, amely több épületet, egységet és fejlesztést tesz elérhetővé. +30% a területhatás sugarához. +7 foglalási pont regenerációs sebesség beszállásolt egységenként." #: simulation/data/technologies/phase_village.jsongenericName msgid "Village Phase" msgstr "Falusi szakasz" #: simulation/data/technologies/pop_house_01.jsondescription msgid "" "Home gardens ranged from simple fenced-in areas to large manicured and " "colonnaded enclosures." msgstr "Az otthoni kertek lehettek egyszerű, bekerített területek, de nagy, gondosan ápolt és oszlopsorokkal díszített telkek is." #: simulation/data/technologies/pop_house_01.jsongenericName msgid "Home Garden" msgstr "Otthoni kertek" #: simulation/data/technologies/pop_house_01.jsonspecificName.athen #: simulation/data/technologies/pop_house_01.jsonspecificName.mace #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol #: simulation/data/technologies/pop_house_01.jsonspecificName.sele #: simulation/data/technologies/pop_house_01.jsonspecificName.spart msgid "Peristylon" msgstr "Peristylon" #: simulation/data/technologies/pop_house_01.jsonspecificName.pers msgid "Paradaidām" msgstr "Paradaidām" #: simulation/data/technologies/pop_house_01.jsonspecificName.rome msgid "Peristylium" msgstr "Peristylium" #: simulation/data/technologies/pop_house_01.jsontooltip #: simulation/data/technologies/pop_house_02.jsontooltip msgid "Houses +20% population bonus." msgstr "+20% népesség bónusz a házaknak" #: simulation/data/technologies/pop_house_02.jsondescription msgid "" "Homes tended to expand as the wealth and population of a settlement grew." msgstr "Az otthonok hajlamosak voltak a bővülésre, ahogy a település gazdasága és népessége nőtt." #: simulation/data/technologies/pop_house_02.jsongenericName msgid "Manors" msgstr "Majorságok" #: simulation/data/technologies/pop_house_02.jsonspecificName.rome msgid "Insulae" msgstr "Insulae" #: simulation/data/technologies/reformed_army_sele.jsondescription msgid "The Roman-style core of the Seleucid army." msgstr "A szeleukida hadsereg római stílusú magja." #: simulation/data/technologies/reformed_army_sele.jsongenericName msgid "Reform Army" msgstr "Reform hadsereg" #: simulation/data/technologies/reformed_army_sele.jsontooltip msgid "Unlock the Champion Infantry Swordsman." msgstr "Kardforgató bajnok gyalogság elérhetővé tétele." #: simulation/data/technologies/ship_cost_time.jsondescription msgid "" "Employ skilled shipwrights with specialized tools to speed up ship " "construction." msgstr "" #: simulation/data/technologies/ship_cost_time.jsongenericName msgid "Naval Architects" msgstr "Hajómérnökök" #: simulation/data/technologies/ship_cost_time.jsontooltip msgid "Ships −20% construction time." -msgstr "–20% gyártási idő a hajóknak" +msgstr "−20% gyártási idő a hajóknak" #: simulation/data/technologies/ship_health.jsondescription msgid "Wooden reinforcement beams for ship hulls." msgstr "Fából készült megerősítő tartók a hajótestekhez." #: simulation/data/technologies/ship_health.jsongenericName msgid "Reinforced hull" msgstr "Megerősített hajótest" #: simulation/data/technologies/ship_health.jsontooltip msgid "Ships +25% health." msgstr "+25% életerő a hajóknak" #: simulation/data/technologies/ship_movement_speed.jsondescription msgid "" "Train your oarsmen and sailors to move more efficiently and speed up your " "ships." msgstr "" #: simulation/data/technologies/ship_movement_speed.jsongenericName msgid "Experienced Crews" msgstr "Tapasztalt legénység" #: simulation/data/technologies/ship_movement_speed.jsontooltip msgid "Ships +10% movement speed." msgstr "+10% mozgási sebesség a hajóknak" #: simulation/data/technologies/siege_attack.jsondescription msgid "Advanced technologies improve siege efficiency." msgstr "A fejlett technológiák tökéletesítik az ostrom hatékonyságát." #: simulation/data/technologies/siege_attack.jsongenericName msgid "Advanced Siege" msgstr "Fejlett ostrom" #: simulation/data/technologies/siege_attack.jsontooltip msgid "Siege Engines +25% attack crush damage." msgstr "+25% zúzósebzés az ostromgépeknek" #: simulation/data/technologies/siege_bolt_accuracy.jsondescription msgid "Improvement to projectile accuracy." msgstr "Fejlesztés a lövedékek pontosságához." #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName msgid "Bolt Accuracy" msgstr "Nyílpontosság" #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip msgid "Bolt Shooters −20% ranged attack spread." -msgstr "–20% szórás a nyílvetőknek" +msgstr "−20% szórás a nyílvetőknek" #: simulation/data/technologies/siege_cost_time.jsondescription msgid "The science or craft of laying or carrying out sieges." msgstr "" #: simulation/data/technologies/siege_cost_time.jsongenericName msgid "Siegecraft" msgstr "Ostromlás" #: simulation/data/technologies/siege_cost_time.jsontooltip msgid "Siege Engines −20% construction time." msgstr "−20% elkészítési idő az ostromgépeknek" #: simulation/data/technologies/siege_health.jsondescription msgid "" "Cover the exterior with iron plates to protect against fire and projectiles." msgstr "" #: simulation/data/technologies/siege_health.jsongenericName msgid "Armor Plating" msgstr "Páncél bádogozás" #: simulation/data/technologies/siege_health.jsontooltip msgid "Battering Rams and Siege Towers +25% health." msgstr "+25% életerő a faltörő kosoknak és az ostromtornyoknak" #: simulation/data/technologies/siege_pack_unpack.jsondescription msgid "Military engineers are responsible for improvements in siege engines." msgstr "A hadmérnökök felelnek az ostromgépek fejlesztéséért." #: simulation/data/technologies/siege_pack_unpack.jsongenericName msgid "Military Engineers" msgstr "Hadmérnökök" #: simulation/data/technologies/siege_pack_unpack.jsontooltip msgid "Siege Engines –40% pack and unpack time." msgstr "–40% kicsomagolási és becsomagolási idő az ostromgépeknek" #: simulation/data/technologies/silvershields.jsondescription msgid "" "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of " "the Macedonian army." msgstr "Az Ezüst pajzsok, vagy más néven Argyraspides, volt a Makedón hadsereg elit nehéz gyalogsága." #: simulation/data/technologies/silvershields.jsongenericName msgid "Silver Shields Regiment" msgstr "Ezüstpajzsosok alakulata" #: simulation/data/technologies/silvershields.jsontooltip msgid "" "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health " "and attack damage." msgstr "A bajnok gyalogos pajzshordozók ezüstpajzsosokká válnak, s ezzel életerejük és sebzésük is megnő." #: simulation/data/technologies/soldier_attack_melee_01.jsondescription msgid "" "Often, a soldier would carry a secondary weapon in addition to his primary " "weapon of choice, to be drawn when the primary weapon has failed or been " "broken." msgstr "" #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName msgid "Side Arms" msgstr "Oldalfegyverek" #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart msgid "Xiphos" msgstr "Xiphos" #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome msgid "Pugio" msgstr "Pugio" #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip msgid "Soldiers +15% melee attack damage." msgstr "+15% közelharci sebzés a katonáknak" #: simulation/data/technologies/soldier_attack_melee_02.jsondescription msgid "Using iron instead of bronze gave weapons additional power." msgstr "Bronz helyett vas használata többlet erőt ad a fegyvereknek." #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName msgid "Iron Weapons" msgstr "Vasfegyverek" #: simulation/data/technologies/soldier_attack_melee_03.jsondescription msgid "" "By adding a small amount of carbon during the iron smelting process, a " "stronger material, steel, can be forged." msgstr "" #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName msgid "Carburization" msgstr "Cementálás" #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip msgid "Soldiers +20% melee attack damage." msgstr "+20% közelharci sebzés a katonáknak" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription msgid "" "Secret steel working techniques give sword blades distinctive and beautiful " "markings. Not only that, but the steel's hardness is unparalleled." msgstr "A titkos acélmegmunkálási technikák egyedivé teszik a kardpengét és gyönyörű mintázatot adnak. Ezeken kívül az acél keménysége is összehasonlíthatatlan." #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName msgid "Steel Working" msgstr "Acélmegmunkálás" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber msgid "Toledo Steel" msgstr "Toledói acél" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur msgid "Wootz Steel" msgstr "Wootz acél" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip msgid "" "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus." msgstr "+20% közelharci sebzés a katonáknak, a kardforgatóknak pedig még +20% ezen felül" #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription msgid "" "Improving the fletching of arrows increases their stability and speed, and " "thus their penetration." msgstr "A tollazat tökéletesítésével a nyilak gyorsabbá, stabilabbá válnak, s így átütő erejük is megnő." #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName msgid "Improved Fletching" msgstr "Jobb tollazat" #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip msgid "Soldiers +15% ranged attack damage." msgstr "+15% távolsági sebzés a katonáknak" #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription msgid "Projectile points made of iron enable missiles to penetrate deeper." msgstr "" #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName msgid "Iron Arrowheads" msgstr "Vas nyílhegyek" #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription msgid "Arrowheads with three lobes instead of two inflict larger wounds." msgstr "Kettő helyett három éllel rendelkező nyílhegyek nagyobb sebet ejtenek." #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName msgid "Trilobate Arrowheads" msgstr "Háromélű nyílhegyek" #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip msgid "Soldiers +20% ranged attack damage." msgstr "+20% távolsági sebzés a katonáknak" #: simulation/data/technologies/soldier_ranged_experience.jsontooltip msgid "Ranged Soldiers +25% promotion experience." msgstr "+25% előléptetési tapasztalat a távolsági katonáknál." #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription msgid "Body armor made from quilted wool, linen, cotton, or leather." msgstr "" #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName msgid "Quilted Body Armor" msgstr "Tűzött testpáncél" #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart msgid "Spolas" msgstr "Spolas" #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip msgid "Soldiers +1 hack resistance." msgstr "+1 vágással szembeni ellenállás a katonáknak" #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription msgid "Body armor made from laminated linen." msgstr "" #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName msgid "Laminated Linen Body Armor" msgstr "Rétegzett vászon testpáncél" #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart msgid "Linothōrax" msgstr "Linothōrax" #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription msgid "Body armor made of small metal rings linked together." msgstr "" #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName msgid "Mail Body Armor" msgstr "" #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip msgid "Soldiers +2 hack resistance." msgstr "+2 vágással szembeni ellenállás a katonáknak" #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription msgid "" "Wooden shields are heavier but much better able to resist projectiles and " "blows than wicker-frame shields." msgstr "A fa pajzsok ugyan nehezebbek, mint a vesszőből fonottak, viszont sokkal hatásosabbak a lövedékekkel és a csapásokkal szemben." #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName msgid "Wooden Shield" msgstr "Fa pajzs" #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip msgid "Soldiers +1 pierce resistance." msgstr "+1 szúrással szembeni ellenállás a katonáknak" #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription msgid "Strengthen shields with a metal rim or spine." msgstr "Pajzsok megerősítése fém peremmel vagy tüskével." #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName msgid "Metal Rim" msgstr "Fém perem" #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription msgid "Strengthen shields further with stronger metal alloys." msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName msgid "Improved Shield Alloys" msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip msgid "Soldiers +2 pierce resistance." msgstr "+2 szúrással szembeni ellenállás a katonáknak" #: simulation/data/technologies/spy_counter.jsondescription msgid "Recruit a network of informants to watch over your people." msgstr "Egy informátorokból álló hálózat felbérelése, hogy figyeljék a néped." #: simulation/data/technologies/spy_counter.jsongenericName msgid "Counterintelligence" msgstr "Kémelhárítás" #: simulation/data/technologies/spy_counter.jsontooltip msgid "Make your units 50% more expensive to bribe." msgstr "Az egységeid 50%-kal drágábban fizethetőek le." #: simulation/data/technologies/stable_batch_training.jsondescription msgid "" "Significantly increase training speed of cavalry by training them in large " "batches or squadrons." msgstr "Jelentősen megnöveli a lovasoknál a felkészítés sebességét az, hogy nagy csoportokban, vagy egy lovasszázad tagjaiként kerülnek kiképzésre." #: simulation/data/technologies/stable_batch_training.jsontooltip msgid "Stables −10% batch training time." -msgstr "–10% csoportos kiképzési idő az istállókban" +msgstr "−10% csoportkiképzési idő az istállókban" #: simulation/data/technologies/tower_crenellations.jsondescription msgid "" "Crenellations on the battlements allow soldiers wider range of fire in " "defending a keep." msgstr "A vár oromzatán lévő csipkézések tágabb tartományban történő tüzelést tesznek lehetővé a katonáknak a vártorony védelmében." #: simulation/data/technologies/tower_crenellations.jsongenericName msgid "Crenellations" msgstr "Csipkézések" #: simulation/data/technologies/tower_crenellations.jsontooltip msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier." msgstr "+40%-kal több nyíl beszállásolt katonánként az őr- és kőtornyoknál." #: simulation/data/technologies/tower_health.jsondescription msgid "Reinforce the foundations in preparation of an attack." msgstr "Az alapok megerősítése egy támadás előkészítésben." #: simulation/data/technologies/tower_health.jsongenericName msgid "Sturdy Foundations" msgstr "Erős alapok" #: simulation/data/technologies/tower_health.jsontooltip msgid "Towers +25% health." msgstr "+25% életerő a tornyoknak" #: simulation/data/technologies/tower_murderholes.jsondescription msgid "Murder holes allow hitting enemies at the foot of the tower." msgstr "A lőrések lehetővé teszik az ellenség eltalálását a tornyok tövében." #: simulation/data/technologies/tower_murderholes.jsongenericName msgid "Murder Holes" msgstr "Lőrések" #: simulation/data/technologies/tower_murderholes.jsontooltip msgid "Sentry and Stone Towers have 0 minimum attack range." msgstr "0-s minimális támadási távolság az őr- és kőtornyoknál." #: simulation/data/technologies/tower_range.jsondescription msgid "Arrow shooters increase the maximum range of the fire arrows." msgstr "A nyílkilövők növelik a tüzes nyilak maximális távolságát." #: simulation/data/technologies/tower_range.jsongenericName msgid "Arrow Shooters" msgstr "Nyílkilövők" #: simulation/data/technologies/tower_range.jsontooltip msgid "Sentry and Stone Towers +8 attack range." msgstr "+8 támadási távolság az őr- és kőtornyoknál." #: simulation/data/technologies/tower_watch.jsondescription msgid "A night's watch increases vigilance." msgstr "Egy éjjeli őrség növeli az éberséget." #: simulation/data/technologies/tower_watch.jsongenericName msgid "Sentries" msgstr "Őrszemek" #: simulation/data/technologies/tower_watch.jsonspecificName.athen #: simulation/data/technologies/tower_watch.jsonspecificName.mace #: simulation/data/technologies/tower_watch.jsonspecificName.ptol #: simulation/data/technologies/tower_watch.jsonspecificName.sele #: simulation/data/technologies/tower_watch.jsonspecificName.spart msgid "Nyktophylakes" msgstr "Nyktophylakes" #: simulation/data/technologies/tower_watch.jsonspecificName.rome msgid "Vigiles" msgstr "Vigiles" #: simulation/data/technologies/tower_watch.jsontooltip msgid "Sentry and Stone Towers +1 default arrow count." msgstr "+1 alap nyílvessző az őr- és kőtornyoknál." #: simulation/data/technologies/trade_commercial_treaty.jsondescription msgid "Improve the international trading profit." msgstr "Növeli a nemzetközi kereskedelem hozamát." #: simulation/data/technologies/trade_commercial_treaty.jsongenericName msgid "Commercial Treaty" msgstr "Kereskedelmi egyezmény" #: simulation/data/technologies/trade_commercial_treaty.jsontooltip msgid "+10% international trade bonus." msgstr "+10% nemzetközi kereskedelmi bónusz" #: simulation/data/technologies/trade_gain_01.jsondescription #: simulation/data/technologies/trade_gain_02.jsondescription msgid "The progress in handicraft improves the trading profit." msgstr "A fejlődés a kézműves iparban növeli a kereskedelmi profitot." #: simulation/data/technologies/trade_gain_01.jsongenericName msgid "Handicraft" msgstr "Kézműves ipar" #: simulation/data/technologies/trade_gain_01.jsontooltip #: simulation/data/technologies/trade_gain_02.jsontooltip msgid "Traders +15% trade gain." msgstr "+15% kereskedelmi haszon a kereskedőknek" #: simulation/data/technologies/trade_gain_02.jsongenericName msgid "Advanced Handicraft" msgstr "Fejlett kézműves ipar" #: simulation/data/technologies/trader_health.jsondescription msgid "Traders traveling together in caravans are less vulnerable." msgstr "A karavánban együtt utazó kereskedők kevésbé sebezhetők." #: simulation/data/technologies/trader_health.jsongenericName msgid "Trade Caravan" msgstr "Kereskedőkaraván " #: simulation/data/technologies/trader_health.jsontooltip msgid "Land Traders +50% health." msgstr "+50% életerő a szárazföldi kereskedőknek" #: simulation/data/technologies/traditional_army_sele.jsondescription msgid "The Macedonian-style core of the Seleucid army." msgstr "A szeleukida hadsereg makedón stílusú magja." #: simulation/data/technologies/traditional_army_sele.jsongenericName msgid "Traditional Army" msgstr "Hagyományos hadsereg" #: simulation/data/technologies/traditional_army_sele.jsontooltip msgid "Unlock the Champion Infantry Pikeman." msgstr "Pikás bajnok gyalogság elérhetővé tétele." #: simulation/data/technologies/unit_advanced.jsontooltip msgid "" "Advanced and Elite units +20% training time, +25% health, +0.7 capture " "attack strength, +20% loot, and −30% gather speed; Healers +5 healing " "strength and +3 healing range; Melee units +1 resistance and +20% attack " "damage; Ranged units −20% spread." msgstr "+20% kiképzési idő, +25% életerő, +0,7 elfoglalási támadási erősség, +20% zsákmányolás és −30% begyűjtési sebesség a fejlett és elit egységeknél; +5 gyógyítási erősség és +3 gyógyítási távolság a gyógyítóknál; +20% sebzés a közelharci egységeknél; −20% szórás a távolsági egységeknél." #: simulation/data/technologies/unit_elephant_african.jsontooltip msgid "" "African Elephants −10% resource costs, training time, health, attack damage," " and loot." msgstr "−10% nyersanyagigény, kiképzési idő, életerő, sebzés és zsákmány az afrikai elefántoknak" #: simulation/data/technologies/unit_elephant_indian.jsontooltip msgid "" "Indian Elephants +10% resource costs, training time, health, attack damage, " "and loot." msgstr "+10% nyersanyagigény, kiképzési idő, életerő, sebzés és zsákmány az indiai elefántoknak" #: simulation/data/technologies/unit_elite.jsontooltip msgid "" "Elite units +20% training time, +25% health, +0.8 capture attack strength, " "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing" " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% " "spread." msgstr "" #: simulation/data/technologies/unlock_champion_cavalry.jsondescription #: simulation/data/technologies/unlock_champion_chariots.jsondescription #: simulation/data/technologies/unlock_champion_infantry.jsondescription msgid "" "Guard units (Champions) are professionals who wield the best weapons and " "have the best training." msgstr "Az őr egységek (bajnokok) hivatásos katonák akik a legjobb fegyvereket forgatják és a legjobb kiképzéssel rendelkeznek." #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName msgid "Unlock Champion Cavalry" msgstr "Bajnok lovasság elérhetővé tétele" #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip msgid "Unlock Champion Cavalry at the Stable." msgstr "Bajnok lovasság elérhetővé tétele az istállókban." #: simulation/data/technologies/unlock_champion_chariots.jsongenericName msgid "Unlock Champion Chariots" msgstr "Bajnok harci szekerek elérhetővé tétele" #: simulation/data/technologies/unlock_champion_chariots.jsontooltip msgid "Unlock Champion Chariots at the Stable." msgstr "Bajnok harci szekerek elérhetővé tétele az istállókban." #: simulation/data/technologies/unlock_champion_infantry.jsongenericName msgid "Unlock Champion Infantry" msgstr "Bajnok gyalogság elérhetővé tétele" #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol msgid "Agēma" msgstr "Agēma" #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome msgid "Regio Cohors" msgstr "Regio Cohors" #: simulation/data/technologies/unlock_champion_infantry.jsontooltip msgid "Unlock Champions Infantry at the Barracks." msgstr "Bajnok gyalogság elérhetővé tétele a laktanyákban." #: simulation/data/technologies/unlock_females_house.jsondescription msgid "A festival attended by women-only, to celebrate female fertility." msgstr "Egy kizárólag női fesztivál, a női termékenység ünneplésére." #: simulation/data/technologies/unlock_females_house.jsongenericName msgid "Fertility Festival" msgstr "Termékenységi ünnep" #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart msgid "Thesmophoria" msgstr "Thesmophoria" #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome msgid "Bona Dea" msgstr "Bona Dea" #: simulation/data/technologies/unlock_females_house.jsontooltip msgid "Unlock the ability to train women from houses." msgstr "A nők kiképzésének elérhetővé tétele a házakban." #: simulation/data/technologies/unlock_shared_dropsites.jsondescription msgid "" "The extension of trade leads to the permanent establishment of storekeepers " "and their families in foreign countries, allowing them to exploit the wealth" " of these countries." msgstr "A kereskedelem kibővítése a boltosok és családjaik állandó megtelepedéséhez vezet idegen országokban, lehetővé téve ezen országok vagyonának kihasználását." #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName msgid "Diaspora" msgstr "Diaszpóra" #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip msgid "Requires three Traders" msgstr "Három kereskedőt igényel" #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip msgid "Allows using allied dropsites." msgstr "Lehetővé teszi a szövetséges lerakóhelyek használatát." #: simulation/data/technologies/unlock_shared_los.jsondescription msgid "" "By means of trading and travelling people explored beyond the boundaries of " "their lands and drew maps of it in order to share and memorize their " "discoveries." msgstr "A kereskedelem és utazás által, az emberek a saját földjeik határán túl is felderítették a területeket és térképeket készítettek, hogy megosszák és megőrizzék felfedezéseiket." #: simulation/data/technologies/unlock_shared_los.jsongenericName msgid "Cartography" msgstr "Térképészet" #: simulation/data/technologies/unlock_shared_los.jsontooltip msgid "" "See what your allies see, browse their summary and check their resources and" " population count in the top panel." msgstr "Lásd amit a szövetségeseid látnak, böngészd az összegzésüket, és olvasd le a nyersanyagaik és népességük számát a fenti panelen." #: simulation/data/technologies/unlock_spies.jsondescription msgid "" "Merchants' first goal was trading, but they also gathered information about " "the countries they crossed." msgstr "A kereskedők elsődleges célja a kereskedelem volt, de információt is gyűjtöttek azokról az országok, ahol megfordultak." #: simulation/data/technologies/unlock_spies.jsongenericName msgid "Espionage" msgstr "Kémkedés" #: simulation/data/technologies/unlock_spies.jsontooltip msgid "" "Allows bribing the units of other players in order to share their vision." msgstr "Lefizethetővé teszi a többi játékos egységeit, hogy osztozz a látókörükön." #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription msgid "Hire professional mercenaries to fight in your army." msgstr "Hivatásos zsoldosok felbérlése, hogy a seregedben harcoljanak." #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName msgid "Expertise In War" msgstr "Hadi tapasztalat" #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip msgid "Mercenaries start at Advanced rank." msgstr "" #: simulation/data/technologies/wonder_population_cap.jsondescription msgid "The wonder attracts many more people to your civilization." msgstr "A csoda sokkal több embert vonz a civilizációdba." #: simulation/data/technologies/wonder_population_cap.jsongenericName msgid "Glorious Expansion" msgstr "Dicsőséges hódítás" #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart msgid "Peristasis" msgstr "Peristasis" #: simulation/data/technologies/wonder_population_cap.jsontooltip msgid "" "Enable the “Glorious Expansion” aura: +20% maximum population limit per " "Wonder owned." msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/pt_BR.public-gui-ingame.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/pt_BR.public-gui-ingame.po (revision 26063) +++ ps/trunk/binaries/data/mods/public/l10n/pt_BR.public-gui-ingame.po (revision 26064) @@ -1,1841 +1,1842 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Alessandro Nunes , 2019 # alrope , 2014 # Angelo Florentino , 2017 # 8a9afb43fd95d08d43e4b3f29e8e204d_f74a2a3 , 2015 # borg 2k , 2017-2018 # Caio Northfleet , 2014 # Carlo Emmanoel Tolla de Oliveira , 2020 # Dalcio Marçal, 2016 # Diana K. Cury , 2014 # 1e46fd82907595ae69bafb7f4e47cd1b_169840e <1f20291f26e4e92cc88e8522999d4c5b_169576>, 2014 # alveselvis16 , 2014 # Enrico Nicoletto , 2013 # Ernan, 2014 # Estevan Borges Martins , 2021 # Estus , 2014 # Fábio Medeiros , 2014 # Filipe Oliveira , 2013 # Sturm , 2014 # Guilherme Soster , 2014 # Guilherme Soster , 2016 # Gustavo Moitinho , 2016 # Hunteros , 2013 # Igor Aleixo , 2016-2017 # Isaac Porto, 2021 # João Francisco Gauze Carrer , 2018 # jose, 2017 # J. P. Lacerda , 2016 # JulioBianor , 2014 # Junior Lage , 2017 # Kesley Martins, 2021 # Leonardo, 2014 # Leonardo Tada Antunes , 2014 # Lourenço Gaiteiro , 2017 # d985c683c87c96d130507ab20847ffb3_c33e5c1 , 2013 +# Luis Santos, 2021 # Marcelo Augusto Kniss , 2016 # Marcos Correa , 2014 # Marcus Rasseli , 2013 # Mateus Felipe Cordeiro Caetano Pinto , 2013 # Mateus Guerra , 2020 # Mateus Tavares , 2016 # Matheus Clemente , 2015 # Mihailov Vasilievic Filho, 2015 # mliell , 2014 # mogafi, 2014 # pizzaiolo, 2015 # Paulo Castro, 2013 # Pedro Augustus Diniz Falcão Silva , 2014-2017 # PedroDognani , 2015 # PedroDognani , 2014 # Qodek , 2014 # Rafael Andrade , 2020 # Rafael Monteiro , 2016 # Raphael Mendonça, 2014 # Rowel , 2014 # Rui , 2018 # Stanislas Dolcini , 2021 # Sturm , 2014 # Thiago Fontanari , 2021 # e05a6f0c527312287ac027cf3d3a35f5_685166c <0e3f187c36e42a887ffaef9a9e407417_190443>, 2015 # Tiago , 2020 # Tiago , 2018,2020 # victoJ , 2020 # Victor Gregório , 2017 # Vinícius Pereira , 2020 # William Sandres, 2021 # yurids, 2014 # Yuri Laskowski , 2020 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-11-15 08:08+0000\n" -"PO-Revision-Date: 2021-12-10 03:40+0000\n" -"Last-Translator: Isaac Porto\n" +"PO-Revision-Date: 2021-12-12 20:29+0000\n" +"Last-Translator: Luis Santos\n" "Language-Team: Portuguese (Brazil) (http://www.transifex.com/wildfire-games/0ad/language/pt_BR/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: pt_BR\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" #: gui/session/GameSpeedControl.xml:(tooltip):11 msgid "Choose game speed" msgstr "Escolha velocidade do jogo" #: gui/session/Menu.js:41 #, javascript-format msgid "Press %(hotkey)s to toggle this menu." msgstr "Pressione %(hotkey)s para habilitar este menu." #: gui/session/MenuButtons.js:32 msgid "Chat" msgstr "Chat" #: gui/session/MenuButtons.js:53 msgid "Save" msgstr "Salvar" #: gui/session/MenuButtons.js:77 msgid "Summary" msgstr "Sumário" #: gui/session/MenuButtons.js:90 #, javascript-format msgid "Press %(hotkey)s to open the summary screen." msgstr "Pressione %(hotkey)s para abrir a tela de resumo." #: gui/session/MenuButtons.js:133 msgid "Lobby" msgstr "Lobby" #: gui/session/MenuButtons.js:142 #, javascript-format msgid "" "Press %(hotkey)s to open the multiplayer lobby page without leaving the " "game." msgstr "Pressione %(hotkey)spara abrir a página das salas de multijogador sem sair do jogo." #: gui/session/MenuButtons.js:161 msgid "Options" msgstr "Opções" #: gui/session/MenuButtons.js:185 msgid "Hotkeys" msgstr "Atalhos" #: gui/session/MenuButtons.js:220 msgid "Resume" msgstr "Continuar" #: gui/session/MenuButtons.js:220 msgid "Pause" msgstr "Pausar" #: gui/session/MenuButtons.js:221 #, javascript-format msgid "Press %(hotkey)s to pause or resume the game." msgstr "Pressione %(hotkey)s para pausar ou resumir o jogo." #: gui/session/MenuButtons.js:237 msgid "Resign" msgstr "Desistir" #: gui/session/MenuButtons.js:261 #: gui/session/NetworkStatusOverlay.xml:(caption):9 msgid "Exit" msgstr "Sair" #: gui/session/NetworkDelayOverlay.js:62 #, javascript-format msgid "Delay to live stream: %(delay)ss" msgstr "Atraso da transmissão ao vivo:%(delay)ss" #: gui/session/NetworkStatusOverlay.js:38 msgid "Connection to the server has been authenticated." msgstr "A conexão com o servidor foi autenticada." #: gui/session/NetworkStatusOverlay.js:39 msgid "Connected to the server." msgstr "Conectado com o servidor." #: gui/session/NetworkStatusOverlay.js:40 msgid "Connection to the server has been lost." msgstr "A conexão com o servidor foi perdida." #: gui/session/NetworkStatusOverlay.js:42 msgid "Waiting for players to connect:" msgstr "Esperando jogadores se conectarem." #: gui/session/NetworkStatusOverlay.js:43 msgid "Synchronizing gameplay with other players…" msgstr "Sincronizando jogo com outros jogadores…" #: gui/session/NetworkStatusOverlay.js:47 msgctxt "Separator for a list of client loading messages" msgid ", " msgstr "," #. Translation: The "x" means "times", with the mathematical meaning of #. multiplication. #: gui/session/OverlayCounterElapsedTime.js:33 #, javascript-format msgid "%(time)s (%(speed)sx)" msgstr "%(time)s (%(speed)sx)" #: gui/session/PauseOverlay.js:40 #: gui/session/message_box/OutOfSyncNetwork.js:20 msgctxt "Separator for a list of players" msgid ", " msgstr "," #: gui/session/PauseOverlay.js:45 #, javascript-format msgid "Paused by %(players)s" msgstr "Pausado por %(players)s" #: gui/session/PauseOverlay.xml:(caption):7 msgid "Game Paused" msgstr "Jogo Pausado" #: gui/session/PauseOverlay.xml:(caption):11 msgid "Click to Resume Game" msgstr "Clique para Resumir o Jogo" #: gui/session/ResearchProgress.js:117 gui/session/selection_details.js:272 #: gui/session/selection_details.js:290 gui/session/selection_panels.js:582 msgctxt "countdown format" msgid "m:ss" msgstr "m:ss" #. Translation: String displayed when the research is paused. E.g. by being #. garrisoned or #. when not the first item in the queue. #: gui/session/ResearchProgress.js:120 gui/session/selection_panels.js:597 msgid "(This item is paused.)" msgstr "(Esse item está pausado.)" #: gui/session/chat/ChatAddressees.js:88 msgctxt "chat addressee" msgid "Everyone" msgstr "Todos" #: gui/session/chat/ChatAddressees.js:94 msgctxt "chat addressee" msgid "Allies" msgstr "Aliados" #: gui/session/chat/ChatAddressees.js:95 msgctxt "chat message context" msgid "Ally" msgstr "Aliado" #: gui/session/chat/ChatAddressees.js:105 msgctxt "chat addressee" msgid "Enemies" msgstr "Inimigos" #: gui/session/chat/ChatAddressees.js:106 msgctxt "chat message context" msgid "Enemy" msgstr "Inimigo" #: gui/session/chat/ChatAddressees.js:116 msgctxt "chat addressee" msgid "Observers" msgstr "Observadores" #: gui/session/chat/ChatAddressees.js:117 msgctxt "chat message context" msgid "Observer" msgstr "Observador" #: gui/session/chat/ChatAddressees.js:124 msgctxt "chat message context" msgid "Private" msgstr "Privado" #: gui/session/chat/ChatHistory.js:49 #, javascript-format msgid "%(time)s %(message)s" msgstr "%(time)s %(message)s" #: gui/session/chat/ChatHistory.js:61 #, javascript-format msgid "\\[%(time)s]" msgstr "\\[%(time)s]" #: gui/session/chat/ChatHistory.js:62 msgid "HH:mm" msgstr "HH:mm" #: gui/session/chat/ChatHistory.js:82 msgctxt "chat history filter" msgid "Chat and notifications" msgstr "Chat e notificações" #: gui/session/chat/ChatHistory.js:87 msgctxt "chat history filter" msgid "Chat messages" msgstr "Mensagens do Chat" #: gui/session/chat/ChatHistory.js:92 msgctxt "chat history filter" msgid "Players chat" msgstr "Chat dos jogadores" #: gui/session/chat/ChatHistory.js:99 msgctxt "chat history filter" msgid "Ally chat" msgstr "Chat dos aliados" #: gui/session/chat/ChatHistory.js:106 msgctxt "chat history filter" msgid "Enemy chat" msgstr "Chat dos inimigos" #: gui/session/chat/ChatHistory.js:113 msgctxt "chat history filter" msgid "Observer chat" msgstr "Chat dos Observadores" #: gui/session/chat/ChatHistory.js:120 msgctxt "chat history filter" msgid "Private chat" msgstr "Chat privado" #: gui/session/chat/ChatHistory.js:125 msgctxt "chat history filter" msgid "Game notifications" msgstr "Notificações do Jogo" #: gui/session/chat/ChatHistory.js:130 msgctxt "chat history filter" msgid "Network notifications" msgstr "Notificações de Rede" #: gui/session/chat/ChatInput.js:31 msgctxt "chat input" msgid "Type the message to send." msgstr "Digite a mensagem para enviar." #: gui/session/chat/ChatInput.js:37 #, javascript-format msgid "Press %(hotkey)s to open the public chat." msgstr "Aperte %(hotkey)s para abrir o chat público." #: gui/session/chat/ChatInput.js:40 #, javascript-format msgid "Press %(hotkey)s to open the observer chat." msgstr "Aperte %(hotkey)s para abrir o chat de observador." #: gui/session/chat/ChatInput.js:41 #, javascript-format msgid "Press %(hotkey)s to open the ally chat." msgstr "Aperte %(hotkey)s para abrir o chat de aliados." #: gui/session/chat/ChatInput.js:43 #, javascript-format msgid "Press %(hotkey)s to open the previously selected private chat." msgstr "Pressione %(hotkey)s para abrir a conversa privada com previamente selecionado." #. Translation: A player that left the game joins again #: gui/session/chat/ChatMessageFormatNetwork.js:24 #, javascript-format msgid "%(player)s is starting to rejoin the game." msgstr "%(player)s está retornando ao jogo." #. Translation: A player joins the game for the first time #: gui/session/chat/ChatMessageFormatNetwork.js:26 #, javascript-format msgid "%(player)s is starting to join the game." msgstr "%(player)s está entrando no jogo." #: gui/session/chat/ChatMessageFormatNetwork.js:37 #, javascript-format msgid "%(player)s has left the game." msgstr "%(player)s saiu do jogo." #: gui/session/chat/ChatMessageFormatNetwork.js:51 #, javascript-format msgid "%(username)s has been banned" msgstr "%(username)s foi banido" #: gui/session/chat/ChatMessageFormatNetwork.js:52 #, javascript-format msgid "%(username)s has been kicked" msgstr "%(username)s foi expulso" #. Translation: A player that left the game joins again #: gui/session/chat/ChatMessageFormatNetwork.js:71 #, javascript-format msgid "%(player)s has rejoined the game." msgstr "%(player)s retornou ao jogo." #. Translation: A player joins the game for the first time #: gui/session/chat/ChatMessageFormatNetwork.js:73 #, javascript-format msgid "%(player)s has joined the game." msgstr "%(player)s entrou no jogo." #: gui/session/chat/ChatMessageFormatPlayer.js:62 #, javascript-format msgid "<%(user)s>" msgstr "<%(user)s>" #: gui/session/chat/ChatMessageFormatPlayer.js:161 #, javascript-format msgid "(%(context)s) %(userTag)s %(message)s" msgstr "(%(context)s) %(userTag)s %(message)s" #: gui/session/chat/ChatMessageFormatPlayer.js:162 #, javascript-format msgid "%(userTag)s %(message)s" msgstr "%(userTag)s %(message)s" #: gui/session/chat/ChatMessageFormatPlayer.js:165 #, javascript-format msgid "(%(context)s) * %(user)s %(message)s" msgstr "(%(context)s) * %(user)s %(message)s" #: gui/session/chat/ChatMessageFormatPlayer.js:166 #, javascript-format msgid "* %(user)s %(message)s" msgstr "* %(user)s %(message)s" #: gui/session/chat/ChatMessageFormatSimulation.js:16 #, javascript-format msgid "%(icon)sYour livestock has been attacked by %(attacker)s!" msgstr "%(icon)s Seu gado foi atacado por %(attacker)s!" #: gui/session/chat/ChatMessageFormatSimulation.js:17 #, javascript-format msgid "%(icon)sYou have been attacked by %(attacker)s!" msgstr "%(icon)s você foi atacado por %(attacker)s!" #: gui/session/chat/ChatMessageFormatSimulation.js:27 msgid "Click to focus on the attacked unit." msgstr "Clique para focar na unidade atacada." #: gui/session/chat/ChatMessageFormatSimulation.js:46 #, javascript-format msgid "%(player)s bartered %(amountGiven)s for %(amountGained)s." msgstr "%(player)s Trocou %(amountGiven)s por%(amountGained)s." #: gui/session/chat/ChatMessageFormatSimulation.js:81 #, javascript-format msgid "You are now allied with %(player)s." msgstr "Agora você é aliado de %(player)s." #: gui/session/chat/ChatMessageFormatSimulation.js:82 #, javascript-format msgid "You are now at war with %(player)s." msgstr "Agora você está em guerra contra %(player)s." #: gui/session/chat/ChatMessageFormatSimulation.js:83 #, javascript-format msgid "You are now neutral with %(player)s." msgstr "Agora você está neutro com %(player)s." #: gui/session/chat/ChatMessageFormatSimulation.js:86 #, javascript-format msgid "%(player)s is now allied with you." msgstr "%(player)s agora é seu aliado." #: gui/session/chat/ChatMessageFormatSimulation.js:87 #, javascript-format msgid "%(player)s is now at war with you." msgstr "%(player)s agora está em guerra contra você." #: gui/session/chat/ChatMessageFormatSimulation.js:88 #, javascript-format msgid "%(player)s is now neutral with you." msgstr "%(player)s agora está neutro com você." #: gui/session/chat/ChatMessageFormatSimulation.js:91 #, javascript-format msgid "%(player)s is now allied with %(player2)s." msgstr "%(player)s agora é aliado de %(player2)s." #: gui/session/chat/ChatMessageFormatSimulation.js:92 #, javascript-format msgid "%(player)s is now at war with %(player2)s." msgstr "%(player)s agora está em guerra contra %(player2)s." #: gui/session/chat/ChatMessageFormatSimulation.js:93 #, javascript-format msgid "%(player)s is now neutral with %(player2)s." msgstr "%(player)s está em neutralidade com %(player2)s." #: gui/session/chat/ChatMessageFormatSimulation.js:109 #, javascript-format msgid "%(player)s is advancing to the %(phaseName)s." msgstr "%(player)s está avançando para a %(phaseName)s" #: gui/session/chat/ChatMessageFormatSimulation.js:111 #, javascript-format msgid "The %(phaseName)s of %(player)s has been aborted." msgstr "A %(phaseName)s do %(player)s foi cancelada." #: gui/session/chat/ChatMessageFormatSimulation.js:114 #, javascript-format msgid "%(player)s has reached the %(phaseName)s." msgstr "%(player)s chegou na %(phaseName)s" #. Translation: This comma is used for separating first to penultimate #. elements in an #. enumeration. #: gui/session/chat/ChatMessageFormatSimulation.js:142 msgid ", " msgstr ", " #: gui/session/chat/ChatMessageFormatSimulation.js:159 #, javascript-format msgid "%(player)s has sent you %(amounts)s." msgstr "%(player)s lhe enviou %(amounts)s." #: gui/session/chat/ChatMessageFormatSimulation.js:161 #, javascript-format msgid "You have sent %(player2)s %(amounts)s." msgstr "Você enviou %(player2)s %(amounts)s." #: gui/session/chat/ChatMessageFormatSimulation.js:166 #, javascript-format msgid "%(player)s has sent %(player2)s %(amounts)s." msgstr "%(player)s enviou ao %(player2)s %(amounts)s." #: gui/session/chat/chat_window.xml:(caption):19 msgctxt "chat input" msgid "Filter:" msgstr "Filtro:" #: gui/session/chat/chat_window.xml:(caption):46 msgctxt "chat input" msgid "To:" msgstr "Para:" #: gui/session/chat/chat_window.xml:(caption):60 msgctxt "chat input" msgid "Text:" msgstr "Texto:" #: gui/session/chat/chat_window.xml:(caption):72 msgid "Cancel" msgstr "Cancelar" #: gui/session/chat/chat_window.xml:(caption):86 msgctxt "chat" msgid "History" msgstr "Histórico" #: gui/session/chat/chat_window.xml:(caption):91 msgid "Send" msgstr "Enviar" #: gui/session/chat/chat_window.xml:(tooltip):29 msgctxt "chat input" msgid "Filter the chat history." msgstr "Filtrar o histórico do chat." #: gui/session/chat/chat_window.xml:(tooltip):55 msgctxt "chat input" msgid "Select chat addressee." msgstr "Selecione um destinatário do chat." #: gui/session/developer_overlay/DeveloperOverlay.js:80 msgid "The Developer Overlay was opened." msgstr "O Overlay de Desenvolvedor foi aberto" #: gui/session/developer_overlay/DeveloperOverlay.js:81 msgid "The Developer Overlay was closed." msgstr "O Overlay de Desenvolvedor foi fechado." #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:15 msgid "Control all units" msgstr "Controle todas as unidades" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:42 msgid "Change perspective" msgstr "Mude a perspectiva" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:60 msgid "Display selection state" msgstr "Mostre o estado de seleção" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:73 msgid "Pathfinder overlay" msgstr "Overlay do Pathfinder" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:86 msgid "Hierarchical pathfinder overlay" msgstr "Overlay do Pathfinder hierárquico" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:99 msgid "Obstruction overlay" msgstr "Overlay de obstrução" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:112 msgid "Unit motion overlay" msgstr "Overlay de movimentos de unidades" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:125 msgid "Range overlay" msgstr "Overlay de alcance" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:138 msgid "Bounding box overlay" msgstr "Overlay da caixa delimitadora" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:151 msgid "Restrict camera" msgstr "Câmera restrita" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:169 msgid "Reveal map" msgstr "Revelar mapa" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:195 msgid "Enable time warp" msgstr "Permitir manipulação do tempo" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:214 msgid "Activate Rejoin Test" msgstr "Ativar teste de reingresso" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:248 msgid "Promote selected units" msgstr "Promover unidades selecionadas" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:269 msgid "Enable culling" msgstr "Ativar abate" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:287 msgid "Lock cull camera" msgstr "Câmera fixada" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:305 msgid "Display camera frustum" msgstr "Câmera em perspectiva" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:323 msgid "Display shadows frustum" msgstr "Sombras Dinâmica" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:22 msgid "Render Debug Mode Disabled" msgstr "Modo de depuração desabilitado" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:23 msgid "Render Debug Mode AO" msgstr "Modo de depuração AO" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:24 msgid "Render Debug Mode Alpha" msgstr "Modo de depuração Alfa" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:25 msgid "Render Debug Mode Custom" msgstr "Modo de depuração personalizado" #: gui/session/developer_overlay/TimeWarp.js:65 msgid "Time warp mode" msgstr "Modo túnel do tempo" #: gui/session/developer_overlay/TimeWarp.js:66 msgid "" "Note: time warp mode is a developer option, and not intended for use over " "long periods of time. Using it incorrectly may cause the game to run out of " "memory or crash." msgstr "Nota: o modo de manipulação do tempo é uma opção de desenvolvedor e não é recomendado o uso por longos períodos de tempo. Uso incorreto pode causar falta de memória ou erros fatais." #: gui/session/dialogs/yes_no.xml:(caption):11 msgid "Question" msgstr "Questão" #: gui/session/dialogs/yes_no.xml:(caption):15 msgid "Yes or no?" msgstr "Sim ou não?" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):15 msgid "Name" msgstr "Nome" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):18 msgid "Civilization" msgstr "Civilização" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):21 msgid "Team" msgstr "Equipe" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):24 msgid "Theirs" msgstr "Deles" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):27 msgid "A" msgstr "A" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):31 msgid "N" msgstr "N" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):35 msgid "E" msgstr "I" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):39 msgid "Tribute" msgstr "Tributo" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):90 #: gui/session/objectives/ObjectivesDialog.xml:(caption):43 #: gui/session/trade/TradeDialog.xml:(caption):22 msgid "Close" msgstr "Fechar" #: gui/session/diplomacy/DiplomacyDialogCeasefireCounter.js:27 #, javascript-format msgctxt "ceasefire" msgid "Remaining ceasefire time: %(time)s." msgstr "Tempo de cessar-fogo restante: %(time)s." #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):85 #: gui/session/diplomacy/DiplomacyDialogColorsButton.js:30 #: gui/session/minimap/MiniMapDiplomacyColorsButton.js:36 msgid "Toggle Diplomacy Colors" msgstr "Alternar as Cores da Diplomacia" #: gui/session/diplomacy/playercontrols/AttackRequestButton.js:38 msgid "Request your allies to attack this enemy" msgstr "Pedir aos seus aliados para atacar este inimigo" #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:75 msgctxt "team" msgid "None" msgstr "Nenhum" #: gui/session/diplomacy/DiplomacyDialog.xml:(tooltip):28 #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:78 msgid "Ally" msgstr "Aliado" #: gui/session/diplomacy/DiplomacyDialog.xml:(tooltip):32 #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:81 msgid "Neutral" msgstr "Neutro" #: gui/session/diplomacy/DiplomacyDialog.xml:(tooltip):36 #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:84 msgid "Enemy" msgstr "Inimigo" #: gui/session/diplomacy/playercontrols/SpyRequestButton.js:139 msgid "" "Bribe a random unit from this player and share its vision during a limited " "period." msgstr "Subornar uma unidade aleatória desse jogador e compartilhar sua visão durante um período limitado." #: gui/session/diplomacy/playercontrols/SpyRequestButton.js:142 msgid "A failed bribe will cost you:" msgstr "Um suborno sem sucesso vai custar:" #: gui/session/diplomacy/playercontrols/StanceButton.js:60 msgctxt "diplomatic stance selection" msgid "x" msgstr "x" #: gui/session/diplomacy/playercontrols/TributeButton.js:112 #, javascript-format msgid "" "Tribute %(resourceAmount)s %(resourceType)s to %(playerName)s. Shift-click " "to tribute %(greaterAmount)s." msgstr "Envie %(resourceAmount)s de %(resourceType)s como tributo para %(playerName)s. Shift-Clique para enviar %(greaterAmount)s." #: gui/session/input.js:191 #, javascript-format msgid "Basic range: %(range)s meter" msgid_plural "Basic range: %(range)s meters" msgstr[0] "Alcance básico: %(range)s metro" msgstr[1] "Alcance básico: %(range)s metros" #: gui/session/input.js:192 #, javascript-format msgid "Average bonus range: %(range)s meter" msgid_plural "Average bonus range: %(range)s meters" msgstr[0] "Alcance bônus médio: %(range)s metro" msgstr[1] "Alcance bônus médio: %(range)s metros" #: gui/session/input.js:702 msgid "Cannot build wall here!" msgstr "Não pode construir uma muralha aqui!" #: gui/session/message_box/DeleteSelectionConfirmation.js:10 msgid "Delete" msgstr "Excluir" #: gui/session/message_box/DeleteSelectionConfirmation.js:11 msgid "Destroy everything currently selected?" msgstr "Destruir tudo que foi selecionado?" #: gui/session/dialogs/yes_no.xml:(caption):24 #: gui/session/message_box/DeleteSelectionConfirmation.js:14 #: gui/session/message_box/QuitConfirmationMenu.js:52 #: gui/session/message_box/ResignConfirmation.js:9 msgid "No" msgstr "Não" #: gui/session/dialogs/yes_no.xml:(caption):19 #: gui/session/message_box/DeleteSelectionConfirmation.js:17 #: gui/session/message_box/QuitConfirmationMenu.js:55 #: gui/session/message_box/ResignConfirmation.js:12 msgid "Yes" msgstr "Sim" #: gui/session/message_box/OutOfSyncNetwork.js:15 #: gui/session/message_box/OutOfSyncReplay.js:26 #, javascript-format msgid "Out-Of-Sync error on turn %(turn)s." msgstr "Erro fora da Sincronização na volta %(turn)s." #: gui/session/message_box/OutOfSyncNetwork.js:19 #, javascript-format msgctxt "Out-Of-Sync" msgid "Players: %(players)s" msgstr "Jogadores: %(players)s" #: gui/session/message_box/OutOfSyncNetwork.js:24 msgctxt "Out-Of-Sync" msgid "Your game state is identical to the hosts game state." msgstr "Sua versão é a mesma do Anfitrião." #: gui/session/message_box/OutOfSyncNetwork.js:25 msgctxt "Out-Of-Sync" msgid "Your game state differs from the hosts game state." msgstr "Sua versão é diferente do Anfitrião." #: gui/session/message_box/OutOfSyncNetwork.js:31 msgctxt "Out-Of-Sync" msgid "Rejoining Multiplayer games with AIs is not supported yet!" msgstr "Voltar a juntar jogos multijogador com IAs ainda não é suportado!" #: gui/session/message_box/OutOfSyncNetwork.js:34 msgctxt "Out-Of-Sync" msgid "Ensure all players use the same mods." msgstr "Tenha certeza de que todos os jogadores usem os mesmos mods." #: gui/session/message_box/OutOfSyncNetwork.js:35 msgctxt "Out-Of-Sync" msgid "Click on \"Report a Bug\" in the main menu to help fix this." msgstr "Clique em \"Reportar um Bug\" no menu principal para ajudar a corrigir isso" #: gui/session/message_box/OutOfSyncNetwork.js:36 #, javascript-format msgctxt "Out-Of-Sync" msgid "Replay saved to %(filepath)s" msgstr "Gravação salva em %(filepath)s" #: gui/session/message_box/OutOfSyncNetwork.js:39 #, javascript-format msgctxt "Out-Of-Sync" msgid "Dumping current state to %(filepath)s" msgstr "Jogando o estado atual para %(filepath)s" #: gui/session/message_box/OutOfSyncNetwork.js:51 #: gui/session/message_box/OutOfSyncReplay.js:23 msgid "Out of Sync" msgstr "Fora de sincronização." #. Translation: This is shown if replay is out of sync #: gui/session/message_box/OutOfSyncReplay.js:28 msgid "Out-Of-Sync" msgstr "Desligar Sync" #: gui/session/message_box/QuitConfirmation.js:6 #: gui/session/message_box/QuitConfirmationMenu.js:66 #: gui/session/message_box/ResignConfirmation.js:5 msgid "Confirmation" msgstr "Confirmação" #: gui/session/message_box/QuitConfirmation.js:9 msgid "The game has finished, what do you want to do?" msgstr "Este jogo terminou, o que você deseja fazer?" #. Translation: Shown in the Dialog that shows up when the game finishes #: gui/session/message_box/QuitConfirmation.js:15 #: gui/session/message_box/QuitConfirmationReplay.js:23 msgid "Stay" -msgstr "" +msgstr "Ficar" #. Translation: Shown in the Dialog that shows up when the game finishes #: gui/session/message_box/QuitConfirmation.js:19 #: gui/session/message_box/QuitConfirmationReplay.js:27 msgid "Quit and View Summary" msgstr "Sair e ver o resumo" #: gui/session/message_box/QuitConfirmationDefeat.js:54 msgid "VICTORIOUS!" msgstr "VITORIOSO!" #: gui/session/message_box/QuitConfirmationDefeat.js:55 msgid "DEFEATED!" msgstr "DERROTADO!" #: gui/session/message_box/QuitConfirmationDefeat.js:57 msgid "Do you want to quit?" msgstr "Você deseja sair?" #: gui/session/message_box/QuitConfirmationMenu.js:33 msgid "" "Are you sure you want to quit? Leaving will disconnect all other players." msgstr "Tem certeza que deseja sair? Irá desconectar todos os outros jogadores." #: gui/session/message_box/QuitConfirmationMenu.js:47 msgid "Are you sure you want to quit?" msgstr "Deseja realmente sair do jogo?" #: gui/session/message_box/QuitConfirmationMenu.js:67 msgid "Do you want to resign or will you return soon?" msgstr "Você quer desistir ou vai voltar em breve?" #: gui/session/message_box/QuitConfirmationMenu.js:70 msgid "I will return" msgstr "Eu vou voltar" #: gui/session/message_box/QuitConfirmationMenu.js:74 msgid "I resign" msgstr "Eu renuncio" #: gui/session/message_box/QuitConfirmationReplay.js:14 msgctxt "replayFinished" msgid "Confirmation" msgstr "Confirmação" #: gui/session/message_box/QuitConfirmationReplay.js:17 msgctxt "replayFinished" msgid "The replay has finished. What do you want to do?" msgstr "O replay terminou, o que deseja fazer?" #: gui/session/message_box/ResignConfirmation.js:6 msgid "Are you sure you want to resign?" msgstr "Você deseja se render?" #: gui/session/messages.js:104 msgid "You have won!" msgstr "Você venceu!" #: gui/session/messages.js:105 msgid "You have been defeated!" msgstr "Você foi derrotado!" #: gui/session/messages.js:410 msgid "Click to quit this tutorial." msgstr "Clique para sair deste tutorial." #: gui/session/message_box/QuitConfirmation.js:24 #: gui/session/message_box/QuitConfirmationReplay.js:32 #: gui/session/messages.js:411 msgid "Quit" msgstr "Sair" #: gui/session/messages.js:415 msgid "Click when ready." msgstr "Clique quando estiver pronto" #: gui/session/messages.js:419 msgid "Follow the instructions." msgstr "Siga as instruções." #: gui/session/messages.js:544 msgid "Unknown Player" msgstr "Jogador desconhecido" #: gui/session/minimap/MiniMapFlareButton.js:35 msgid "Send a flare to your allies" msgstr "Enviar um sinal para seus aliados" #: gui/session/minimap/MiniMapIdleWorkerButton.js:43 msgid "" "Find idle worker\n" "Number of idle workers." msgstr "Achar trabalhador ocioso\nQuantidade de trabalhadores ociosos." #: gui/session/selection_details.js:65 #, javascript-format msgid "%(secondaryName)s — Packed" msgstr "" #: gui/session/selection_details.js:67 msgid "Packed" msgstr "" #: gui/session/chat/ChatAddressees.js:74 gui/session/selection_details.js:78 #, javascript-format msgid "\\[OFFLINE] %(player)s" msgstr "\\[OFFLINE] %(player)s" #: gui/session/selection_details.js:83 #, javascript-format msgid "%(rank)s Rank" msgstr "%(rank)s Rank" #: gui/session/selection_details.js:140 #, javascript-format msgid "%(hitpoints)s / %(maxHitpoints)s" msgstr "%(hitpoints)s / %(maxHitpoints)s" #: gui/session/selection_details.js:181 #, javascript-format msgid "%(capturePoints)s / %(maxCapturePoints)s" msgstr "%(capturePoints)s / %(maxCapturePoints)s" #: gui/session/selection_details.js:201 #, javascript-format msgid "%(experience)s %(current)s / %(required)s" msgstr "%(experience)s %(current)s / %(required)s" #: gui/session/selection_details.js:202 gui/session/selection_details.js:208 msgid "Experience:" msgstr "Experiência:" #: gui/session/selection_details.js:207 #, javascript-format msgid "%(experience)s %(current)s" msgstr "%(experience)s %(current)s" #: gui/session/selection_details.js:217 msgid "∞" msgstr "∞" #: gui/session/selection_details.js:218 gui/session/selection_details.js:248 #: gui/session/selection_details.js:278 #, javascript-format msgid "%(amount)s / %(max)s" msgstr "%(amount)s / %(max)s" #: gui/session/selection_details.js:230 #, javascript-format msgid "%(resource)s:" msgstr "%(resource)s:" #: gui/session/selection_details.js:261 gui/session/unit_actions.js:680 #: gui/session/unit_actions.js:689 gui/session/unit_actions.js:707 #: gui/session/unit_actions.js:1180 #, javascript-format msgid "Gain: %(gain)s" msgstr "Ganho: %(gain)s" #: gui/session/selection_details.js:270 gui/session/selection_details.js:288 #, javascript-format msgid "" "(%(number)s)\n" "%(time)s" msgstr "(%(number)s)\n%(time)s" #: gui/session/selection_details.js:282 msgid "Current/max gatherers" msgstr "Coletores atuais/max" #: gui/session/selection_details.js:314 #, javascript-format msgid "(%(secondaryName)s)" -msgstr "" +msgstr "(%(secondaryName)s)" #: gui/session/selection_details.js:461 msgid "Capture Points:" msgstr "Pontos de Captura:" #: gui/session/selection_details.js:469 #, javascript-format msgid "%(label)s: %(details)s\n" -msgstr "" +msgstr "%(label)s: %(details)s\n" #: gui/session/selection_details.js:470 msgid "Garrison Size" msgstr "" #: gui/session/selection_details.js:475 #, javascript-format msgid "%(label)s %(details)s\n" msgstr "%(label)s %(details)s\n" #: gui/session/selection_details.js:476 msgid "Carrying:" msgstr "Carregando:" #: gui/session/selection_details.js:479 gui/session/selection_details.js:488 #, javascript-format msgid "%(type)s %(amount)s" msgstr "%(type)s %(amount)s" #: gui/session/selection_details.js:484 #, javascript-format msgid "%(label)s %(details)s" msgstr "%(label)s %(details)s" #: gui/session/selection_details.js:485 msgid "Loot:" msgstr "Saque:" #. Translation: Used in the trading gain tooltip #: gui/session/selection_details.js:546 #, javascript-format msgid "%(gain)s (%(player)s)" msgstr "%(gain)s (%(player)s)" #. Translation: Used in the trading gain tooltip to concatenate profits of #. different players #: gui/session/selection_details.js:570 msgid "+" msgstr "+" #: gui/session/selection_details.js:577 msgctxt "Separation mark in an enumeration" msgid ", " msgstr "," #: gui/session/selection_panels.js:65 msgid "Raise an alert!" msgstr "Levante um alerta!" #: gui/session/selection_panels.js:68 msgid "End of alert." msgstr "Fim do alerta." #: gui/session/selection_panels.js:277 msgid "Default formation is disabled." msgstr "A formação padrão está desabilitada." #: gui/session/selection_panels.js:278 msgid "Right-click to disable the default formation feature." msgstr "Clique com o botão direito para desativar o recurso de formação padrão." #: gui/session/selection_panels.js:281 msgid "This is the default formation, used for movement orders." msgstr "Esta é a formação padrão, usada para ordens de movimento." #: gui/session/selection_panels.js:282 msgid "Right-click to set this as the default formation." msgstr "Clique com o botão direito para definir esta como a formação padrão." #: gui/session/selection_panels.js:338 #, javascript-format msgid "Unload %(name)s" msgstr "Desalojar %(name)s" #: gui/session/selection_panels.js:339 msgid "Single-click to unload 1. Shift-click to unload all of this type." msgstr "Clique para desalojar 1. Shift-clique para desalojar todos deste tipo." #: gui/session/selection_panels.js:341 gui/session/selection_panels.js:906 #, javascript-format msgid "Player: %(playername)s" msgstr "Jogador: %(playername)s" #: gui/session/selection_panels.js:377 msgid "Lock Gate" msgstr "Trancar Portões" #: gui/session/selection_panels.js:383 msgid "Unlock Gate" msgstr "Destrancar Portões" #: gui/session/selection_panels.js:434 msgid "Pack" msgstr "Compactar" #: gui/session/selection_panels.js:442 msgid "Unpack" msgstr "Descompactar" #: gui/session/selection_panels.js:450 msgid "Cancel Packing" msgstr "Cancelar Desmontagem" #: gui/session/selection_panels.js:458 msgid "Cancel Unpacking" msgstr "Cancelar Montagem" #: gui/session/selection_panels.js:558 msgid "The auto-queue will try to train this item later." -msgstr "" +msgstr "A fila automática tentará treinar este ítem depois" #: gui/session/selection_panels.js:561 msgid "Insufficient population capacity:" msgstr "Capacidade populacional insuficiente:" #: gui/session/selection_panels.js:562 #, javascript-format msgid "%(population)s %(neededSlots)s" msgstr "%(population)s %(neededSlots)s" #: gui/session/selection_panels.js:771 #, javascript-format msgid "%(number)s entity of class %(class)s" msgid_plural "%(number)s entities of class %(class)s" msgstr[0] "%(number)s entidade da classe %(class)s" msgstr[1] "%(number)s entidades da classe %(class)s" #: gui/session/selection_panels.js:777 #, javascript-format msgid "Remaining: %(entityCounts)s" msgstr "Remanescente: %(entityCounts)s" #: gui/session/selection_panels.js:778 msgctxt "Separator for a list of entity counts" msgid ", " msgstr "," #: gui/session/selection_panels.js:830 msgid "Cannot research while upgrading." msgstr "Melhoramento da entidade já está acontecendo." #: gui/session/selection_panels.js:1060 msgid "Cannot train while upgrading." msgstr "Não é possível treinar durante a atualização." #: gui/session/selection_panels.js:1129 #, javascript-format msgid "Upgrade to a %(primaryName)s (%(secondaryName)s). %(tooltip)s" -msgstr "" +msgstr "Atualizar para um %(primaryName)s (%(secondaryName)s). %(tooltip)s" #: gui/session/selection_panels.js:1135 #, javascript-format msgid "Upgrade to a %(primaryName)s (%(secondaryName)s)." -msgstr "" +msgstr "Atualizar para um %(primaryName)s (%(secondaryName)s)." #: gui/session/selection_panels.js:1143 #, javascript-format msgid "Upgrade to a %(primaryName)s. %(tooltip)s" -msgstr "" +msgstr "Atualizar para um %(primaryName)s. %(tooltip)s" #: gui/session/selection_panels.js:1148 #, javascript-format msgid "Upgrade to a %(primaryName)s." -msgstr "" +msgstr "Atualizar para um %(primaryName)s." #: gui/session/selection_panels.js:1185 msgid "Cancel Upgrading" msgstr "Cancelar Melhoramento." #: gui/session/selection_panels.js:1200 msgid "" "Cannot upgrade when the entity is training, researching or already " "upgrading." msgid_plural "" "Cannot upgrade when all entities are training, researching or already " "upgrading." msgstr[0] "Não é possível aprimorar quando a entidade está treinando, pesquisando ou já está sendo aprimorada." msgstr[1] "Não é possível aprimorar quando a entidade está treinando, pesquisando ou já aprimorando." #: gui/session/selection_panels_helpers.js:53 msgctxt "stance" msgid "Violent" msgstr "Violento" #: gui/session/selection_panels_helpers.js:55 msgctxt "stance" msgid "Aggressive" msgstr "Agressivo" #: gui/session/selection_panels_helpers.js:57 msgctxt "stance" msgid "Defensive" msgstr "Defensivo" #: gui/session/selection_panels_helpers.js:59 msgctxt "stance" msgid "Passive" msgstr "Passivo" #: gui/session/selection_panels_helpers.js:61 msgctxt "stance" msgid "Standground" msgstr "Manter posição" #: gui/session/selection_panels_helpers.js:73 msgctxt "stance" msgid "Attack nearby opponents, focus on attackers and chase while visible" msgstr "Ataque oponentes próximos, foque nos atacantes e os persiga enquanto visíveis" #: gui/session/selection_panels_helpers.js:75 msgctxt "stance" msgid "Attack nearby opponents" msgstr "Ataque oponentes próximos" #: gui/session/selection_panels_helpers.js:77 msgctxt "stance" msgid "" "Attack nearby opponents, chase a short distance and return to the original " "location" msgstr "Ataque oponentes próximos, persiga por uma curta distância e então retorne a posição original" #: gui/session/selection_panels_helpers.js:79 msgctxt "stance" msgid "Flee if attacked" msgstr "Fuja se atacado" #: gui/session/selection_panels_helpers.js:81 msgctxt "stance" msgid "Attack opponents in range, but don't move" msgstr "Ataque oponentes dentro do campo, mas não se mova" #: gui/session/selection_panels_helpers.js:95 #, javascript-format msgid "Current Count: %(count)s, Limit: %(limit)s." msgstr "Quantidade Atual: %(count)s, Limite: %(limit)s." #: gui/session/selection_panels_helpers.js:109 #, javascript-format msgid "%(changer)s enlarges the limit with %(change)s." msgstr "%(changer)s amplia o limite com %(change)s." #: gui/session/selection_panels_helpers.js:110 #, javascript-format msgid "%(changer)s lessens the limit with %(change)s." msgstr "%(changer)s diminui o limite com %(change)s." #: gui/session/selection_panels_helpers.js:140 msgid "Could only be constructed once." msgid_plural "Could only be constructed %(limit)s times." msgstr[0] "Could only be constructed once." msgstr[1] "Só pode ser construído %(limit)s vezes." #: gui/session/selection_panels_helpers.js:144 msgid "Can be constructed only once." msgstr "Pode ser construída apenas uma vez." #: gui/session/selection_panels_helpers.js:146 #, javascript-format msgid "Can be constructed %(count)s more time." msgid_plural "Can be constructed %(count)s more times." msgstr[0] "aa" msgstr[1] "Pode ser construído %(count)s mais vezes." #: gui/session/selection_panels_helpers.js:153 msgid "Could only be trained once." msgid_plural "Could only be trained %(limit)s times." msgstr[0] "a" msgstr[1] "Só pode ser treinado %(limit)s vezes." #: gui/session/selection_panels_helpers.js:157 msgid "Can be trained only once." msgstr "Pode ser treinado apenas uma vez." #: gui/session/selection_panels_helpers.js:159 #, javascript-format msgid "Can be trained %(count)s more time." msgid_plural "Can be trained %(count)s more times." msgstr[0] "a" msgstr[1] "Pode ser treinado %(count)s mais vezes." #: gui/session/selection_panels_helpers.js:166 msgid "Could only be created once." msgid_plural "Could only be created %(limit)s times." msgstr[0] "as" msgstr[1] "Só pode ser criado %(limit)s vezes." #: gui/session/selection_panels_helpers.js:170 msgid "Can be created only once." msgstr "Pode ser criado apenas uma vez." #: gui/session/selection_panels_helpers.js:172 #, javascript-format msgid "Can be created %(count)s more time." msgid_plural "Can be created %(count)s more times." msgstr[0] "a" msgstr[1] "Pode ser criado %(count)s mais vezes." #: gui/session/selection_panels_helpers.js:201 #, javascript-format msgid "%(buildings)s*%(batchSize)s" msgstr "%(buildings)s*%(batchSize)s" #: gui/session/selection_panels_helpers.js:215 #, javascript-format msgid "%(action)s to train %(number)s (%(fullBatch)s + %(remainderBatch)s)." msgstr "%(action)s para treinar %(number)s (%(fullBatch)s + %(remainderBatch)s)." #: gui/session/selection_panels_helpers.js:217 #, javascript-format msgid "%(action)s to train %(number)s (%(fullBatch)s)." msgstr "%(action)s para treinar %(number)s (%(fullBatch)s)." #: gui/session/selection_panels_helpers.js:219 #, javascript-format msgid "%(action)s to train %(number)s." msgstr "%(action)s para treinar %(number)s." #: gui/session/selection_panels_helpers.js:224 msgid "Shift-click" msgstr "Shift-clique" #: gui/session/selection_panels_left/garrison_panel.xml:(tooltip):16 #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):40 msgid "Health" msgstr "Saúde" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):54 msgid "Capture points" msgstr "Pontos de captura" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):82 msgid "Attack and Resistance" msgstr "Ataque e Resistência" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):97 msgid "Experience" msgstr "Experiência" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):105 msgid "Rank" msgstr "Classificação" #: gui/session/selection_panels_right/queue_panel.xml:(tooltip):8 msgid "Production queue" msgstr "Fila de Produção" #: gui/session/session_objects/selection_group_icons.xml:(tooltip):7 msgid "" "Click to select grouped units, double-click to focus the grouped units and " "right-click to disband the group." msgstr "Clique para selecionar unidades agrupadas, duplo-clique para focar as unidades agrupadas e clique-direito para desfazer o grupo." #: gui/session/top_panel/BuildLabel.xml:(caption):6 msgid "Alpha XXVI: Z——" msgstr "" #: gui/session/top_panel/CivIcon.js:80 #, javascript-format msgid "" "%(civ)s\n" "%(hotkey_civinfo)s / %(hotkey_structree)s: View Civilization Overview / Structure Tree\n" "Last opened will be reopened on click." msgstr "%(civ)s\n%(hotkey_civinfo)s/%(hotkey_structree)s: Visão Geral da Civilização / Árvore Estrutural\nA última aberta será reaberta ao clicar." #: gui/session/top_panel/CounterManager.js:101 #, javascript-format msgid "%(order)s: %(hotkey)s to change order." msgstr "%(order)s:%(hotkey)s para mudar a ordem." #: gui/session/top_panel/CounterManager.js:105 msgid "Unordered" msgstr "Não ordenado" #: gui/session/top_panel/CounterManager.js:107 msgid "Descending" msgstr "Decrescente" #: gui/session/top_panel/CounterManager.js:108 msgid "Ascending" msgstr "Crescente" #: gui/session/top_panel/CounterManager.js:133 #, javascript-format msgid "%(playername)s: %(statValue)s" msgstr "%(playername)s: %(statValue)s" #. Translation: Do not insert spaces around the slash symbol for this exact #. string. Keep only #. one space between popLimit and popMax. #: gui/session/top_panel/CounterPopulation.js:61 #: gui/session/top_panel/CounterPopulation.js:65 #, javascript-format msgid "%(popCount)s/%(popLimit)s (%(popMax)s)" msgstr "%(popCount)s/%(popLimit)s (%(popMax)s)" #: gui/session/top_panel/CounterPopulation.js:63 msgid "Population: current/limit (max)" msgstr "População: atual/limite (máx)" #: gui/session/top_panel/CounterPopulation.js:70 msgid "Gatherers: current" msgstr "Coletores: atuais" #: gui/session/top_panel/FollowPlayer.xml:(caption):15 #: gui/session/top_panel/FollowPlayer.xml:(tooltip):11 msgctxt "observer mode" msgid "Follow Player" msgstr "Siga o Jogador" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):10 #: gui/session/top_panel/IconButtons/DiplomacyDialogButton.js:29 msgid "Diplomacy" msgstr "Diplomacia" #: gui/session/top_panel/IconButtons/GameSpeedButton.xml:(tooltip):9 msgid "Game Speed" msgstr "Velocidade de Jogo" #: gui/session/objectives/ObjectivesDialog.xml:(caption):15 #: gui/session/top_panel/IconButtons/ObjectivesDialogButton.js:23 msgid "Objectives" msgstr "Objetivos" #: gui/session/top_panel/MenuButton.xml:(caption):15 msgid "Menu" msgstr "Menu" #: gui/session/top_panel/PlayerViewControl.js:123 msgid "Observer" msgstr "Observador" #: gui/session/top_panel/PlayerViewControl.xml:(caption):17 msgid "Observer Mode" msgstr "Modo observador" #: gui/session/top_panel/PlayerViewControl.xml:(tooltip):13 msgid "Choose player to view" msgstr "Escolher jogador para ver" #: gui/session/trade/BarterButton.js:108 #, javascript-format msgid "Buy %(resource)s" msgstr "Compre %(resource)s" #: gui/session/trade/BarterButton.js:109 #, javascript-format msgid "Sell %(resource)s" msgstr "Venda %(resource)s" #: gui/session/trade/BarterButton.js:110 #, javascript-format msgctxt "buy action" msgid "+%(amount)s" msgstr "+%(amount)s" #: gui/session/trade/BarterButton.js:111 #, javascript-format msgctxt "sell action" msgid "-%(amount)s" msgstr "-%(amount)s" #: gui/session/trade/BarterPanel.xml:(caption):5 msgid "Barter" msgstr "Troca" #: gui/session/trade/BarterPanel.xml:(caption):13 msgid "Sell:" msgstr "Vender" #: gui/session/trade/BarterPanel.xml:(caption):17 msgid "Buy:" msgstr "Comprar" #: gui/session/trade/BarterPanel.xml:(caption):21 msgid "No Markets Available" msgstr "Não há mercados disponíveis." #: gui/session/trade/TradeButton.js:56 #, javascript-format msgctxt "trading good ratio" msgid "%(amount)s%%" msgstr "%(amount)s%%" #: gui/session/trade/TradeButtonManager.js:80 #, javascript-format msgid "" "Select one type of goods you want to modify by clicking on it, and then use " "the arrows of the other types to modify their shares. You can also press " "%(hotkey)s while selecting one type of goods to bring its share to 100%%." msgstr "Selecione um tipo de mercadorias que deseja modificar, clicando nele e, em seguida, use as setas dos outros tipos para modificar seus compartilhamentos. Você também pode pressionar %(hotkey)s enquanto seleciona um tipo de mercadoria para trazer seu compartilhamento em 100 %%." #: gui/session/trade/TradeDialogBarterPanel.js:45 #, javascript-format msgid "" "Start by selecting the resource you wish to sell from the upper row. For " "each time the lower buttons are pressed, %(quantity)s of the upper resource " "will be sold for the displayed quantity of the lower. Press and hold " "%(hotkey)s to temporarily multiply the traded amount by %(multiplier)s." msgstr "Comece selecionando o recurso que deseja vender na linha superior. Para cada vez que os botões inferiores são pressionados, %(quantity)s de recurso superior será vendida para a quantidade exibida na parte inferior. Pressione e segure %(hotkey)s para multiplicar temporariamente o valor negociado por %(multiplier)s." #: gui/session/trade/TradePanel.xml:(caption):5 msgid "Trade" msgstr "Comércio" #: gui/session/trade/TradePanel.xml:(caption):14 msgid "Resources:" msgstr "Recursos:" #: gui/session/trade/TraderStatusTextLand.js:15 #, javascript-format msgid "There is %(numberTrading)s land trader trading" msgid_plural "There are %(numberTrading)s land traders trading" msgstr[0] "Há %(numberTrading)s comerciante de terra de negociação" msgstr[1] "Existem %(numberTrading)s comerciantes terrestres em negociação" #: gui/session/trade/TraderStatusTextLand.js:25 #, javascript-format msgid "%(numberOfLandTraders)s inactive" msgid_plural "%(numberOfLandTraders)s inactive" msgstr[0] "%(numberOfLandTraders)s inativo" msgstr[1] "%(numberOfLandTraders)s inativo" #: gui/session/trade/TraderStatusTextLand.js:30 #, javascript-format msgid "%(numberOfLandTraders)s land trader inactive" msgid_plural "%(numberOfLandTraders)s land traders inactive" msgstr[0] "%(numberOfLandTraders)s comerciante de terra inativo" msgstr[1] "%(numberOfLandTraders)s comerciantes de terra inativos" #: gui/session/trade/TraderStatusTextLand.js:40 #, javascript-format msgid "%(numberGarrisoned)s garrisoned on a trading merchant ship" msgid_plural "%(numberGarrisoned)s garrisoned on a trading merchant ship" msgstr[0] "%(numberGarrisoned)s guarnição de um navio mercante comercial" msgstr[1] "%(numberGarrisoned)s guarnecidos em um navio mercador." #: gui/session/trade/TraderStatusTextLand.js:45 #, javascript-format msgid "" "There is %(numberGarrisoned)s land trader garrisoned on a trading merchant " "ship" msgid_plural "" "There are %(numberGarrisoned)s land traders garrisoned on a trading merchant" " ship" msgstr[0] "Há %(numberGarrisoned)s comerciantes de terra guarnecidos em um navio mercante comercial" msgstr[1] "Existem %(numberGarrisoned)s comerciantes de terra guarnecidos em um navio mercante comercial" #: gui/session/trade/TraderStatusTextLand.js:65 #, javascript-format msgid "%(openingTradingString)s, and %(garrisonedString)s." msgstr "%(openingTradingString)s, e %(garrisonedString)s." #: gui/session/trade/TraderStatusTextLand.js:66 #, javascript-format msgid "" "%(openingTradingString)s, %(garrisonedString)s, and %(inactiveString)s." msgstr "%(openingTradingString)s, %(garrisonedString)s, e %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:69 #: gui/session/trade/TraderStatusTextShip.js:47 #, javascript-format msgid "%(openingTradingString)s." msgstr "%(openingTradingString)s." #: gui/session/trade/TraderStatusTextLand.js:70 #: gui/session/trade/TraderStatusTextShip.js:46 #, javascript-format msgid "%(openingTradingString)s, and %(inactiveString)s." msgstr "%(openingTradingString)s, e %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:75 #, javascript-format msgid "%(openingGarrisonedString)s." msgstr "%(openingGarrisonedString)s." #: gui/session/trade/TraderStatusTextLand.js:76 #, javascript-format msgid "%(openingGarrisonedString)s, and %(inactiveString)s." msgstr "%(openingGarrisonedString)s, e %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:79 #: gui/session/trade/TraderStatusTextShip.js:50 #, javascript-format msgid "There is %(inactiveString)s." msgid_plural "There are %(inactiveString)s." msgstr[0] "Há %(inactiveString)s." msgstr[1] "Existem %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:80 msgid "There are no land traders." msgstr "Não há nenhum comerciante de terra." #: gui/session/trade/TraderStatusTextShip.js:14 #, javascript-format msgid "There is %(numberTrading)s merchant ship trading" msgid_plural "There are %(numberTrading)s merchant ships trading" msgstr[0] "Há %(numberTrading)s navio mercante de negociação" msgstr[1] "Existem %(numberTrading)s navios mercantes de negociação" #: gui/session/trade/TraderStatusTextShip.js:24 #, javascript-format msgid "%(numberOfShipTraders)s inactive" msgid_plural "%(numberOfShipTraders)s inactive" msgstr[0] "%(numberOfShipTraders)s inativo" msgstr[1] "%(numberOfShipTraders)s inativos" #: gui/session/trade/TraderStatusTextShip.js:29 #, javascript-format msgid "%(numberOfShipTraders)s merchant ship inactive" msgid_plural "%(numberOfShipTraders)s merchant ships inactive" msgstr[0] "%(numberOfShipTraders)s navio mercante inativo" msgstr[1] "%(numberOfShipTraders)s navios mercantes inativos" #: gui/session/trade/TraderStatusTextShip.js:51 msgid "There are no merchant ships." msgstr "Não há nenhum navio comercial." #: gui/session/tutorial_panel.xml:(caption):11 msgid "Ready" msgstr "Pronto" #: gui/session/unit_actions.js:619 msgid "" "This is the origin trade market.\n" "Right-click to cancel trade route." msgstr "Este é o mercado de origem da rota.\nClique com o botão direito para cancelar a rota de comércio." #: gui/session/unit_actions.js:678 msgid "Origin trade market." msgstr "Mercado de origem." #: gui/session/unit_actions.js:688 msgid "Destination trade market." msgstr "Mercado de destino." #: gui/session/unit_actions.js:695 msgid "Right-click to set as origin trade market" msgstr "Clique-direito para definir como mercado de origem" #: gui/session/unit_actions.js:702 gui/session/unit_actions.js:1186 msgid "This market is too close to the origin market." msgstr "Este mercado está muito próximo ao mercado de origem." #: gui/session/unit_actions.js:706 msgid "Right-click to set as destination trade market." msgstr "Clique-direito para definir um mercado como destino." #: gui/session/unit_actions.js:771 gui/session/unit_actions.js:1118 #, javascript-format msgid "Current turrets: %(occupied)s/%(capacity)s" msgstr "" #: gui/session/unit_actions.js:837 gui/session/unit_actions.js:1101 #, javascript-format msgid "Current garrison: %(garrisoned)s/%(capacity)s" msgstr "Guarnição atual: %(garrisoned)s/%(capacity)s" #: gui/session/unit_actions.js:1177 msgid "Right-click to establish a default route for new traders." msgstr "Clique com o direito para estabelecer uma rota para novos mercadores." #: gui/session/unit_actions.js:1181 #, javascript-format msgid "Expected gain: %(gain)s" msgstr "Ganho esperado: %(gain)s" #: gui/session/unit_actions.js:1307 msgid "This entity cannot be controlled." msgid_plural "These entities cannot be controlled." msgstr[0] "Essa entidade não pode ser controlada." msgstr[1] "Essas entidades não podem ser controladas." #: gui/session/unit_actions.js:1353 msgid "Unload All." msgstr "Desalojar Todos." #: gui/session/unit_actions.js:1388 msgid "Unload Turrets." msgstr "" #: gui/session/unit_actions.js:1408 msgid "Destroy the selected units or structures." msgstr "Destruir as unidades ou estruturas selecionadas." #: gui/session/unit_actions.js:1410 #, javascript-format msgid "Use %(hotkey)s to avoid the confirmation dialog." msgstr "Use %(hotkey)s para evitar o diálogo de confirmação." #: gui/session/unit_actions.js:1460 msgid "Abort the current order." msgstr "Abortar a ordem atual." #: gui/session/unit_actions.js:1481 msgid "" "Send the selected units on attack move to the specified location after " "dropping resources." -msgstr "" +msgstr "Envie as unidades selecionadas em movimento de ataque para o local definido depois de deixar os recursos." #: gui/session/unit_actions.js:1503 msgid "Order the selected units to garrison in a structure or unit." msgstr "Ordene as unidades selecionadas a entrarem em uma estrutura ou unidade." #: gui/session/unit_actions.js:1525 msgid "Order the selected units to occupy a turret point." msgstr "" #: gui/session/unit_actions.js:1547 msgid "Unload" msgstr "Desalojar" #: gui/session/unit_actions.js:1567 msgid "Order the selected units to repair a structure, ship, or siege engine." msgstr "Ordene as unidades selecionadas a reparar uma estrutura, navio ou mecanismo de cerco." #: gui/session/unit_actions.js:1588 msgid "Focus on Rally Point." msgstr "Foco no Ponto de Encontro." #: gui/session/unit_actions.js:1625 msgid "Back to Work" msgstr "Voltar ao Trabalho" #: gui/session/unit_actions.js:1646 msgid "Order the selected units to guard a structure or unit." msgstr "Ordene as unidades selecionadas a proteger uma estrutura ou unidade." #: gui/session/unit_actions.js:1666 msgid "Remove guard" msgstr "Remover guarda" #: gui/session/top_panel/IconButtons/TradeDialogButton.js:31 #: gui/session/trade/TradeDialog.xml:(caption):9 #: gui/session/unit_actions.js:1685 msgid "Barter & Trade" msgstr "Troca & Comércio" #: gui/session/unit_actions.js:1705 msgid "Patrol" msgstr "Patrulha" #: gui/session/unit_actions.js:1706 msgid "Attack all encountered enemy units while avoiding structures." msgstr "Ataque todas as unidades inimigas que encontrar, evitando as estruturas." #: gui/session/unit_actions.js:1734 msgid "Press to allow allies to use this dropsite" msgstr "Pressione para permitir que os aliados usem este depósito" #: gui/session/unit_actions.js:1739 msgid "Press to prevent allies from using this dropsite" msgstr "Pressione para impedir que os aliados usem este depósito" #: gui/session/unit_actions.js:1774 msgid "The use of this dropsite is prohibited" msgstr "O uso deste depósito é proibido" #: gui/session/unit_actions.js:1780 msgid "Allies are allowed to use this dropsite." msgstr "Os aliados estão autorizados a usar este dropsite." #: gui/session/unit_actions.js:1781 msgid "You are allowed to use this dropsite" msgstr "Você está permitido a usar este depósito" #: gui/session/unit_actions.js:1800 msgid "Activate auto-queue for selected structures." msgstr "Ative a fila automática para estruturas selecionadas." #: gui/session/unit_actions.js:1820 msgid "Deactivate auto-queue for selected structures." msgstr "Desative a fila automática para estruturas selecionadas." #: gui/session/unit_actions.js:1885 msgid "The entity has to be killed before it can be gathered from" msgstr "A entidade deve ser morta antes de poder ser carregada." #: gui/session/unit_actions.js:1888 msgid "" "You cannot destroy this entity as you own less than half the capture points" msgstr "Você não pode destruir esta entidade já que você possui menos da metade dos pontos de captura" #: gui/session/unit_actions.js:1891 msgid "This entity is undeletable" msgstr "A entidade é indeletável." Index: ps/trunk/binaries/data/mods/public/l10n/pt_BR.public-gui-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/pt_BR.public-gui-other.po (revision 26063) +++ ps/trunk/binaries/data/mods/public/l10n/pt_BR.public-gui-other.po (revision 26064) @@ -1,7144 +1,7144 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Alessandro Nunes , 2019 # Alison Machado , 2017 # 8a9afb43fd95d08d43e4b3f29e8e204d_f74a2a3 , 2015 # borg 2k , 2017-2018 # Carlos Lira , 2021 # Eryx , 2021 # Cleiton Nunes , 2014 # Dalcio Marçal, 2016 # Diana K. Cury , 2016 # Ernan, 2015 # Estevan Borges Martins , 2021 # Filipe Oliveira , 2017 # Sturm , 2014 # Gustavo Moitinho , 2016 # Igor Aleixo , 2016-2017 # João Francisco Gauze Carrer , 2018 # Jose Bentivi , 2017 # J. P. Lacerda , 2016 # Leonardo, 2015 # Lourenço Gaiteiro , 2017 # Lukas Haselmann , 2020 # Marcelo Augusto Kniss , 2016 # Matheus Clemente , 2014-2015 # Matheus do Carmo , 2020 # Mihailov Vasilievic Filho, 2015 # nerijunior , 2019 # pizzaiolo, 2015 # Pedro Augustus Diniz Falcão Silva , 2015-2018 # PedroDognani , 2015 # Rafael Monteiro , 2016 # Raphael Mendonça, 2014 # dddb155916b6708524139dbbf813fa7c, 2017 # Rui , 2018-2019 # Stanislas Dolcini , 2021 # e05a6f0c527312287ac027cf3d3a35f5_685166c <0e3f187c36e42a887ffaef9a9e407417_190443>, 2015 # Tiago , 2020 # Tiago , 2020 # Tiago , 2018-2020 # Victor Gregório , 2017 # Vinícius Pereira , 2018,2020 # Werther Ramalho , 2017 # William Sandres, 2021 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-10-29 07:08+0000\n" -"PO-Revision-Date: 2021-11-30 21:43+0000\n" -"Last-Translator: Isaac Porto\n" +"PO-Revision-Date: 2021-12-12 20:28+0000\n" +"Last-Translator: Luis Santos\n" "Language-Team: Portuguese (Brazil) (http://www.transifex.com/wildfire-games/0ad/language/pt_BR/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: pt_BR\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" #. dennis-ignore: * #: gui/common/OverlayCounterFPS.js:28 #, javascript-format msgid "FPS: %(fps)4s" msgstr "FPS: %(fps)4s" #: gui/common/campaigns/CampaignRun.js:117 #, javascript-format msgid "%(userDesc)s - %(templateName)s" msgstr "%(userDesc)s - %(templateName)s" #: gui/common/color.js:179 #, javascript-format msgid "Unassigned hotkey: %(hotkeyName)s" msgstr "Atalho não atribuído: %(hotkeyName)s" #: gui/common/color.js:196 #, javascript-format msgid "Press %(hotkey)s to autocomplete player names." msgstr "Pressione %(hotkey)s para completar o nome dos jogadores automaticamente." #: gui/common/color.js:198 msgctxt "hotkey" msgid "Tab" msgstr "Tab" #: gui/common/functions_global_object.js:53 msgid "Loading Aborted" msgstr "Carregamento Abortado" #: gui/common/functions_utility.js:42 msgid "Gaia" msgstr "Gaia" #: gui/common/functions_utility.js:236 #, javascript-format msgid "Build: %(buildDate)s (%(revision)s)" msgstr "Versão: %(buildDate)s (%(revision)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:68 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:71 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:77 #, javascript-format msgid "%(playerName)s (%(AIdescription)s)" msgstr "%(playerName)s (%(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:80 #, javascript-format msgid "%(playerName)s (%(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:90 #, javascript-format msgid "%(playerName)s (OFFLINE)" msgstr "%(playerName)s (OFFLINE)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:93 #, javascript-format msgid "%(playerName)s (OFFLINE, %(state)s)" msgstr "%(playerName)s (OFFLINE, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:100 #, javascript-format msgid "%(playerName)s (%(civ)s)" msgstr "%(playerName)s (%(civ)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:103 #, javascript-format msgid "%(playerName)s (%(civ)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:107 #, javascript-format msgid "%(playerName)s" msgstr "%(playerName)s" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:110 #, javascript-format msgid "%(playerName)s (%(state)s)" msgstr "%(playerName)s (%(state)s)" #: gui/common/gamedescription.js:130 msgid "Unknown Civilization" msgstr "Civilização Desconhecida" #: gui/common/gamedescription.js:137 msgctxt "playerstate" msgid "defeated" msgstr "derrotado" #: gui/common/gamedescription.js:138 msgctxt "playerstate" msgid "won" msgstr "venceu" #: gui/common/gamedescription.js:159 msgid "No Team" msgstr "Sem time" #: gui/common/gamedescription.js:160 #, javascript-format msgid "Team %(team)s" msgstr "Time %(team)s" #. Translation: Describe players of one team in a selected game, f.e. in the #. replay- or #. savegame menu or lobby #: gui/common/gamedescription.js:163 gui/common/gamedescription.js:170 #, javascript-format msgid "" "%(team)s:\n" "%(playerDescriptions)s" msgstr "%(team)s:⏎\n%(playerDescriptions)s" #: gui/common/gamedescription.js:171 msgid "Observer" msgid_plural "Observers" msgstr[0] "Observador" msgstr[1] "Observadores" #: gui/common/gamedescription.js:188 msgctxt "victory condition" msgid "Endless Game" msgstr "Jogo Interminável" #: gui/common/gamedescription.js:189 msgid "No winner will be determined, even if everyone is defeated." msgstr "Nenhum vencedor será determinado, mesmo que todos sejam derrotados." #: gui/common/gamedescription.js:202 #, javascript-format msgctxt "victory condition" msgid "Wonder (%(min)s minute)" msgid_plural "Wonder (%(min)s minutes)" msgstr[0] "Monumento (%(min)s minute)" msgstr[1] "Maravilha (%(min)s minutos)" #: gui/common/gamedescription.js:216 #, javascript-format msgctxt "victory condition" msgid "Capture the Relic (%(min)s minute)" msgid_plural "Capture the Relic (%(min)s minutes)" msgstr[0] "Capture a Relíquia (%(min)s minuto)" msgstr[1] "Capture a Relíquia (%(min)s minutos)" #: gui/common/gamedescription.js:232 msgid "Relic Count" msgstr "Contagem de Relíquias" #: gui/common/gamedescription.js:239 msgid "Hero Garrison" msgstr "Guarnição do Herói" #: gui/common/gamedescription.js:240 msgid "Heroes can be garrisoned." msgstr "Heróis podem ser guarnecidos." #: gui/common/gamedescription.js:244 msgid "Exposed Heroes" msgstr "Heróis expostos" #: gui/common/gamedescription.js:245 msgid "Heroes cannot be garrisoned and they are vulnerable to raids." msgstr "Heróis não podem ser guarnecidos e estão vulneráveis a ataques." #: gui/common/gamedescription.js:251 msgid "Locked Teams" msgstr "Times fechados." #: gui/common/gamedescription.js:252 msgid "Players can't change the initial teams." msgstr "Jogadores não podem mudar os times iniciais." #: gui/common/gamedescription.js:256 msgid "Diplomacy" msgstr "Diplomacia" #: gui/common/gamedescription.js:257 msgid "Players can make alliances and declare war on allies." msgstr "Os jogadores podem fazer alianças e declarar guerra aos aliados." #: gui/common/gamedescription.js:262 msgid "Last Man Standing" msgstr "Último a ficar de pé" #: gui/common/gamedescription.js:263 msgid "" "Only one player can win the game. If the remaining players are allies, the " "game continues until only one remains." msgstr "Apenas um jogador pode vencer o jogo. Se os jogadores restantes forem aliados, o jogo continua até restar apenas um." #: gui/common/gamedescription.js:267 msgid "Allied Victory" msgstr "Vitória aliada" #: gui/common/gamedescription.js:268 msgid "" "If one player wins, his or her allies win too. If one group of allies " "remains, they win." msgstr "Se um jogador vencer, seus aliados também vencerão. Se um grupo de aliados sobreviver, eles vencerão." #: gui/common/gamedescription.js:273 msgid "Ceasefire" msgstr "Cessar fogo" #: gui/common/gamedescription.js:276 gui/pregame/userreport/userreport.js:26 msgid "disabled" msgstr "desabilitado" #: gui/common/gamedescription.js:277 msgid "For the first minute, other players will stay neutral." msgid_plural "For the first %(min)s minutes, other players will stay neutral." msgstr[0] "Pelos primeiros minutos, outros jogadores estarão neutros." msgstr[1] "Pelos primeiros %(min)s minutos, outros jogadores estarão neutros." #: gui/common/gamedescription.js:286 msgctxt "Map Selection" msgid "Random Map" msgstr "Mapa Aleatório" #: gui/common/gamedescription.js:287 msgid "Randomly select a map from the list." msgstr "Seleciona aleatoriamente um mapa da lista." #: gui/common/gamedescription.js:292 msgid "Map Name" msgstr "Nome do mapa" #: gui/common/gamedescription.js:298 msgid "Map Description" msgstr "Descrição do mapa" #: gui/common/gamedescription.js:304 msgid "Map Type" msgstr "Tipo do mapa" #: gui/common/gamedescription.js:313 msgid "Map Size" msgstr "Tamanho do mapa" #: gui/common/gamedescription.js:322 msgctxt "biome" msgid "Random Biome" msgstr "Bioma Aleatório" #: gui/common/gamedescription.js:323 msgid "Randomly select a biome from the list." msgstr "Seleciona aleatoriamente um bioma da lista." #: gui/common/gamedescription.js:338 msgid "Nomad Mode" msgstr "Modo Nômade" #: gui/common/gamedescription.js:338 msgid "Civic Centers" msgstr "Centros Cívicos" #: gui/common/gamedescription.js:341 msgid "" "Players start with only few units and have to find a suitable place to build" " their city." msgstr "Jogadores começam com algumas unidades e tem que encontrar um lugar adequado para construir sua cidade." #: gui/common/gamedescription.js:342 msgid "Players start with a Civic Center." msgstr "Jogadores começam com um Centro Cívico." #: gui/common/gamedescription.js:347 msgid "Starting Resources" msgstr "Recursos iniciais" #: gui/common/gamedescription.js:351 msgctxt "starting resources" msgid "Per Player" msgstr "Por Jogador" #: gui/common/gamedescription.js:352 #, javascript-format msgid "%(startingResourcesTitle)s (%(amount)s)" msgstr "%(startingResourcesTitle)s (%(amount)s)" #: gui/common/gamedescription.js:363 msgid "Population Limit" msgstr "Limite Populacional" #: gui/common/gamedescription.js:367 msgctxt "population limit" msgid "Per Player" msgstr "Por Jogador" #: gui/common/gamedescription.js:375 msgid "World Population Cap" msgstr "População global máxima" #: gui/common/gamedescription.js:383 msgid "Treasures" msgstr "Tesouros" #: gui/common/gamedescription.js:385 msgctxt "treasures" msgid "Disabled" msgstr "Desativado" #: gui/common/gamedescription.js:386 msgctxt "treasures" msgid "As defined by the map." msgstr "Como definido pelo mapa." #: gui/common/gamedescription.js:390 msgid "Explored Map" msgstr "Mapa explorado" #: gui/common/gamedescription.js:395 msgid "Revealed Map" msgstr "Mapa revelado" #: gui/common/gamedescription.js:400 msgid "Allied View" msgstr "Visão Aliada" #: gui/common/gamedescription.js:405 msgid "Cheats" msgstr "Trapaças" #: gui/common/gamedescription.js:408 msgid "" "When the winner of this match is determined, the lobby score will be " "adapted." msgstr "Quando o vencedor desta partida for decidido, a pontuação do lobby será alterada." #: gui/common/gamedescription.js:413 gui/common/gamedescription.js:418 msgid "Rated game" msgstr "Jogo avaliado" #: gui/common/gamedescription.js:419 gui/common/gamedescription.js:426 msgctxt "game setup option" msgid "disabled" msgstr "desativado" #: gui/common/gamedescription.js:422 gui/common/tooltips.js:155 #: gui/common/tooltips.js:221 gui/common/tooltips.js:242 #: gui/common/tooltips.js:261 gui/common/tooltips.js:324 #: gui/common/tooltips.js:635 gui/common/tooltips.js:641 #: gui/common/tooltips.js:669 gui/common/tooltips.js:675 #: gui/common/tooltips.js:762 gui/common/tooltips.js:813 #: gui/common/tooltips.js:834 gui/common/tooltips.js:858 #: gui/common/tooltips.js:1191 #, javascript-format msgid "%(label)s %(details)s" msgstr "%(label)s %(details)s" #: gui/common/gamedescription.js:425 msgctxt "game setup option" msgid "enabled" msgstr "ativado" #: gui/common/gamedescription.js:438 msgid "Victorious" msgstr "Vitorioso" #: gui/common/gamedescription.js:443 msgid "Defeated" msgstr "Derrota" #: gui/common/gamedescription.js:452 #, javascript-format msgid "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" msgstr "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" #: gui/common/network.js:17 #, javascript-format msgid "Losing connection to server (%(seconds)ss)" msgstr "Perdendo a conexão com o servidor (%(seconds)ss)" #: gui/common/network.js:22 #, javascript-format msgid "%(player)s losing connection (%(seconds)ss)" msgstr "%(player)s perdendo conexão (%(seconds)ss)" #: gui/common/network.js:28 #, javascript-format msgid "Bad connection to server (%(milliseconds)sms)" msgstr "Má conexão com o servidor (%(milliseconds)sms)" #: gui/common/network.js:33 #, javascript-format msgid "Bad connection to %(player)s (%(milliseconds)sms)" msgstr "Má conexão com %(player)s (%(milliseconds)sms)" #: gui/common/network.js:66 msgid "" "This is often caused by UDP port 20595 not being forwarded on the host side," " by a firewall, or anti-virus software." msgstr "Isso geralmente é causado pela porta UDP 20595 não ser encaminhada no lado do host, por um firewall ou software antivírus." #: gui/common/network.js:67 msgid "The host has ended the game." msgstr "O host finalizou o jogo." #: gui/common/network.js:68 msgid "Incorrect network protocol version." msgstr "Versão de protocolo de rede incorreta." #: gui/common/network.js:69 msgid "Game is loading, please try again later." msgstr "O jogo está carregando, por favor tente novamente mais tarde." #: gui/common/network.js:70 msgid "Game has already started, no observers allowed." msgstr "O jogo já começou, nenhum observador é permitido." #: gui/common/network.js:71 msgid "You have been kicked." msgstr "Você foi expulso." #: gui/common/network.js:72 msgid "You have been banned." msgstr "Você foi banido." #: gui/common/network.js:73 msgid "Player name in use. If you were disconnected, retry in few seconds." msgstr "Nome do jogador em uso. Se você foi desconectado, tente novamente em alguns segundos." #: gui/common/network.js:74 msgid "Server full." msgstr "Servidor cheio." #: gui/common/network.js:75 msgid "Secure lobby authentication failed. Join via lobby." msgstr "A autenticação segura do lobby falhou. Junte-se através do lobby." #: gui/common/network.js:76 msgid "Error: Server failed to allocate a unique client identifier." msgstr "Erro: O servidor falhou em alocar um identificador de cliente único." #: gui/common/network.js:77 msgid "Error: Client commands were ready for an unexpected game turn." msgstr "Erro: Comandos do cliente estavam prontos para um turno de jogo inesperado." #: gui/common/network.js:78 msgid "Error: Client simulated an unexpected game turn." msgstr "Erro: O cliente simulou um turno de jogo inesperado." #: gui/common/network.js:79 msgid "Password is invalid." msgstr "Senha inválida." #: gui/common/network.js:80 msgid "Could not find an unused port for the enet STUN client." msgstr "Não foi possível encontrar uma porta não utilizada para o cliente ENET STUN." #: gui/common/network.js:81 msgid "Could not find the STUN endpoint." msgstr "Não foi possível encontrar o STUN endpoint." #: gui/common/network.js:84 #, javascript-format msgid "\\[Invalid value %(id)s]" msgstr "\\[Valor inválido %(id)s]" #: gui/common/network.js:98 msgid "Lost connection to the server." msgstr "Conexão com servidor perdida." #: gui/common/network.js:99 msgid "Failed to connect to the server." msgstr "Falha ao conectar ao servidor." #: gui/common/network.js:101 msgid "Disconnected" msgstr "Desconectado" #: gui/common/network.js:109 msgid "Only the host can kick clients!" msgstr "Somente o anfitrião pode expulsar clientes!" #. Translation: Number of currently connected players/observers and their #. names #: gui/common/network.js:163 #, javascript-format msgid "Users (%(num)s): %(users)s" msgstr "Usuários (%(num)s): %(users)s" #: gui/common/network.js:164 gui/common/tooltips.js:74 #: gui/common/tooltips.js:234 gui/common/tooltips.js:295 #: gui/common/tooltips.js:377 gui/common/tooltips.js:402 #: gui/common/tooltips.js:417 gui/common/tooltips.js:431 #: gui/common/tooltips.js:506 gui/common/tooltips.js:511 #: gui/common/tooltips.js:568 gui/common/tooltips.js:629 #: gui/common/tooltips.js:1022 gui/common/tooltips.js:1027 #: gui/common/tooltips.js:1060 gui/common/tooltips.js:1156 #: gui/loadgame/SavegameDetails.js:41 gui/reference/common/tooltips.js:13 #: gui/replaymenu/replay_menu.js:284 msgid ", " msgstr "," #: gui/common/settings.js:116 msgctxt "aiDiff" msgid "Sandbox" msgstr "Caixa de Areia" #: gui/common/settings.js:120 msgctxt "aiDiff" msgid "Very Easy" msgstr "Muito Fácil" #: gui/common/settings.js:124 msgctxt "aiDiff" msgid "Easy" msgstr "Fácil" #: gui/common/settings.js:128 msgctxt "aiDiff" msgid "Medium" msgstr "Médio" #: gui/common/settings.js:133 msgctxt "aiDiff" msgid "Hard" msgstr "Difícil" #: gui/common/settings.js:137 msgctxt "aiDiff" msgid "Very Hard" msgstr "Muito Difícil" #: gui/common/settings.js:147 msgctxt "aiBehavior" msgid "Random" msgstr "Aleatório" #: gui/common/settings.js:152 msgctxt "aiBehavior" msgid "Balanced" msgstr "Balanceado" #: gui/common/settings.js:156 msgctxt "aiBehavior" msgid "Defensive" msgstr "Defensivo" #: gui/common/settings.js:160 msgctxt "aiBehavior" msgid "Aggressive" msgstr "Agressivo" #: gui/common/settings.js:173 msgctxt "map" msgid "Skirmish" msgstr "Escaramuça" #: gui/common/settings.js:174 msgid "" "A map with a predefined landscape and number of players. Freely select the " "other game settings." msgstr "Um mapa com uma paisagem predefinida e número de jogadores. Selecione livremente as outras configurações do jogo." #: gui/common/settings.js:183 msgctxt "map" msgid "Random" msgstr "Aleatório" #: gui/common/settings.js:184 msgid "" "Create a unique map with a different resource distribution each time. Freely" " select the number of players and teams." msgstr "Crie um mapa exclusivo com uma distribuição de recursos diferente a cada vez. Selecione livremente o número de jogadores e equipes." #: gui/common/settings.js:192 msgctxt "map" msgid "Scenario" msgstr "Cenário" #: gui/common/settings.js:193 msgid "A map with a predefined landscape and matchsettings." msgstr "Um mapa com uma paisagem predefinida e configurações de partida." #: gui/common/settings.js:271 gui/common/settings.js:294 msgid "Unlimited" msgstr "Ilimitado" #: gui/common/settings.js:342 msgctxt "AI name" msgid "Unknown" msgstr "Desconhecido" #: gui/common/settings.js:353 msgctxt "AI difficulty" msgid "Unknown" msgstr "Desconhecido" #: gui/common/settings.js:364 msgctxt "AI behavior" msgid "Default" msgstr "Padrão" #: gui/common/settings.js:376 msgctxt "map type" msgid "Unknown" msgstr "Desconhecido" #: gui/common/settings.js:388 msgctxt "map size" msgid "Default" msgstr "Padrão" #: gui/common/settings.js:403 msgctxt "population capacity addendum" msgid "(world)" msgstr "(mundo)" #: gui/common/settings.js:404 gui/common/settings.js:408 msgctxt "population capacity" msgid "Unknown" msgstr "Desconhecido" #: gui/common/settings.js:420 msgid "Unknown Victory Condition" msgstr "Condição de Vitória Desconhecida" #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab right." msgstr "" #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab left." msgstr "" #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab down." msgstr "" #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab up." msgstr "" #: gui/common/tooltips.js:63 #, javascript-format msgid "%(amount)s %(resourceType)s" msgstr "%(amount)s de %(resourceType)s" #: gui/common/tooltips.js:72 #, javascript-format msgid "%(previousAmounts)s and %(lastAmount)s" msgstr "%(previousAmounts)s e %(lastAmount)s" #: gui/common/tooltips.js:101 #, javascript-format msgid "%(time)s %(second)s" msgid_plural "%(time)s %(second)s" msgstr[0] "%(time)s %(second)s" msgstr[1] "%(time)s %(second)s" #: gui/common/tooltips.js:103 gui/common/tooltips.js:564 #: gui/common/tooltips.js:1058 msgid "second" msgid_plural "seconds" msgstr[0] "segundo" msgstr[1] "segundos" #: gui/common/tooltips.js:156 gui/common/tooltips.js:167 msgid "Health:" msgstr "Saúde:" #: gui/common/tooltips.js:166 #, javascript-format msgid "%(healthLabel)s %(current)s / %(max)s" msgstr "%(healthLabel)s %(current)s / %(max)s" #: gui/common/tooltips.js:178 #, javascript-format msgid "%(captureLabel)s %(current)s / %(max)s" msgstr "%(captureLabel)s%(current)s / %(max)s" #: gui/common/tooltips.js:179 msgid "Capture points:" msgstr "Pontos de captura:" #: gui/common/tooltips.js:190 #, javascript-format msgid "%(percentage)s%%" msgstr "%(percentage)s%%" #: gui/common/tooltips.js:210 gui/common/tooltips.js:476 #, javascript-format msgid "" "%(label)s\n" "%(details)s" msgstr "%(label)s\n%(details)s" #: gui/common/tooltips.js:211 msgid "Resistance:" msgstr "Resistência:" #: gui/common/tooltips.js:222 msgid "Damage:" msgstr "Dano:" #: gui/common/tooltips.js:225 gui/common/tooltips.js:245 #, javascript-format msgid "%(damage)s %(damageType)s %(resistancePercentage)s" msgstr "%(damage)s%(damageType)s%(resistancePercentage)s" #: gui/common/tooltips.js:230 gui/common/tooltips.js:250 #, javascript-format msgid "(%(resistancePercentage)s)" msgstr "(%(resistancePercentage)s)" #: gui/common/tooltips.js:243 msgid "Capture:" msgstr "Captura:" #: gui/common/tooltips.js:247 gui/common/tooltips.js:387 msgctxt "damage type" msgid "Capture" msgstr "Captura" #: gui/common/tooltips.js:262 msgid "Status Effects:" msgstr "Efeitos de Status:" #: gui/common/tooltips.js:267 #, javascript-format msgid "Blocks %(name)s" msgstr "Blocos %(name)s" #: gui/common/tooltips.js:272 gui/common/tooltips.js:280 #: gui/common/tooltips.js:287 #, javascript-format msgid "%(name)s %(details)s" msgstr "%(name)s %(details)s" #: gui/common/tooltips.js:274 #, javascript-format msgid "Duration reduction: %(durationReduction)s%%" msgstr "Redução da Duração: %(durationReduction)s%%" #: gui/common/tooltips.js:282 #, javascript-format msgid "Blocks: %(blockPercentage)s%%" msgstr "Blocos: %(blockPercentage)s%%" #: gui/common/tooltips.js:289 #, javascript-format msgid "" "Blocks: %(blockPercentage)s%%, Duration reduction: %(durationReduction)s%%" msgstr "Blocos: %(blockPercentage)s%%, Redução da duração: %(durationReduction)s%%" #: gui/common/tooltips.js:305 msgid "Garrison to fire arrows" msgstr "Guarneça para disparar flechas" #: gui/common/tooltips.js:308 gui/common/tooltips.js:1056 msgid "Interval:" msgstr "Intervalo:" #: gui/common/tooltips.js:312 msgid "Rate:" msgstr "Taxa:" #: gui/common/tooltips.js:313 #, javascript-format msgid "%(projectileCount)s %(projectileName)s" msgid_plural "%(projectileCount)s %(projectileName)s" msgstr[0] "%(projectileCount)s%(projectileName)s" msgstr[1] "%(projectileCount)s%(projectileName)s" #: gui/common/tooltips.js:315 msgid "arrow" msgid_plural "arrows" msgstr[0] "flecha" msgstr[1] "flechas" #: gui/common/tooltips.js:318 #, javascript-format msgid "%(projectileString)s / %(attackRateString)s" msgstr "%(projectileString)s / %(attackRateString)s" #. Translation: For example: Range: 2 to 10 (+2) meters #: gui/common/tooltips.js:338 #, javascript-format msgid "" "%(rangeLabel)s %(minRange)s to %(maxRange)s (%(relativeRange)s) " "%(rangeUnit)s" msgstr "%(rangeLabel)s %(minRange)s a %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 10 (+2) meters #: gui/common/tooltips.js:340 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 2 to 10 meters #: gui/common/tooltips.js:344 #, javascript-format msgid "%(rangeLabel)s %(minRange)s to %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(minRange)s a %(maxRange)s %(rangeUnit)s" #. Translation: For example: Range: 10 meters #: gui/common/tooltips.js:346 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" #: gui/common/tooltips.js:356 gui/common/tooltips.js:1051 msgid "Range:" msgstr "Alcance:" #: gui/common/tooltips.js:359 #, javascript-format msgid "+%(number)s" msgstr "+%(number)s" #. Translation: For example "0.5 to 1 meters", "1 (+1) meters" or "1 to 2 (+3) #. meters" #: gui/common/tooltips.js:363 msgid "meters" msgstr "Metros" #: gui/common/tooltips.js:364 gui/common/tooltips.js:1053 #: gui/common/tooltips.js:1083 msgid "meter" msgid_plural "meters" msgstr[0] "metro" msgstr[1] "metros" #: gui/common/tooltips.js:374 #, javascript-format msgid "%(damage)s %(damageType)s" msgstr "%(damage)s %(damageType)s" #: gui/common/tooltips.js:385 #, javascript-format msgid "%(amount)s %(name)s" msgstr "%(amount)s %(name)s" #: gui/common/tooltips.js:393 #, javascript-format msgid "%(splashShape)s Splash" msgstr "%(splashShape)sSplash" #: gui/common/tooltips.js:396 #, javascript-format msgid "%(label)s: %(effects)s" msgstr "%(label)s: %(effects)s" #: gui/common/tooltips.js:402 #, javascript-format msgid "Friendly Fire: %(enabled)s" msgstr "Fogo Amigo: %(enabled)s" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:48 gui/options/options.js:173 #: gui/options/options.js:335 gui/options/options.js:400 #: gui/options/options.js:426 gui/pregame/MainMenuItems.js:251 #: gui/pregame/MainMenuItems.js:275 gui/replaymenu/replay_actions.js:178 msgid "Yes" msgstr "Sim" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:48 gui/options/options.js:173 #: gui/options/options.js:335 gui/options/options.js:400 #: gui/options/options.js:426 gui/pregame/MainMenuItems.js:251 #: gui/pregame/MainMenuItems.js:275 gui/replaymenu/replay_actions.js:178 msgid "No" msgstr "Não" #: gui/common/tooltips.js:414 #, javascript-format msgid "gives %(name)s" msgstr "dá %(name)s" #: gui/common/tooltips.js:447 #, javascript-format msgid "%(attackType)s" msgstr "%(attackType)s" #: gui/common/tooltips.js:466 #, javascript-format msgid "" "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" msgstr "%(attackLabel)s:%(effects)s,%(range)s,%(rate)s%(statusEffects)s%(splash)s" #: gui/common/tooltips.js:477 msgid "Attack:" msgstr "Ataque:" #: gui/common/tooltips.js:504 #, javascript-format msgid "%(statusName)s: %(statusInfo)s %(stackability)s" msgstr "%(statusName)s:%(statusInfo)s%(stackability)s" #: gui/common/tooltips.js:509 #, javascript-format msgid "%(statusName)s: %(statusInfo)s" msgstr "%(statusName)s:%(statusInfo)s" #: gui/common/tooltips.js:520 #, javascript-format msgid "%(durName)s: %(duration)s" msgstr "%(durName)s:%(duration)s" #: gui/common/tooltips.js:521 msgid "Duration" msgstr "Duração" #: gui/common/tooltips.js:535 msgctxt "status effect stackability" msgid "(extends)" msgstr "(extende)" #: gui/common/tooltips.js:537 msgctxt "status effect stackability" msgid "(replaces)" msgstr "(substitui)" #: gui/common/tooltips.js:539 msgctxt "status effect stackability" msgid "(stacks)" msgstr "(combina)" #: gui/common/tooltips.js:541 #, javascript-format msgid "%(stackability)s" msgstr "%(stackability)s" #: gui/common/tooltips.js:552 #, javascript-format msgid "%(label)s: %(garrisonLimit)s" msgstr "%(label)s: %(garrisonLimit)s" #: gui/common/tooltips.js:553 msgid "Garrison Limit" msgstr "Limite de Guarnição" #: gui/common/tooltips.js:560 #, javascript-format msgid "%(healRateLabel)s %(value)s %(health)s / %(second)s" msgstr "%(healRateLabel)s %(value)s %(health)s / %(second)s" #: gui/common/tooltips.js:561 gui/common/tooltips.js:1046 msgid "Heal:" msgstr "Curar:" #: gui/common/tooltips.js:563 msgctxt "garrison tooltip" msgid "Health" msgstr "Saúde" #: gui/common/tooltips.js:577 #, javascript-format msgid "%(label)s: %(garrisonSize)s %(extraSize)s" msgstr "" #: gui/common/tooltips.js:578 msgid "Garrison Size" msgstr "" #: gui/common/tooltips.js:581 msgctxt "nested garrison" msgid "+ " msgstr "+" #: gui/common/tooltips.js:593 #, javascript-format msgid "%(label)s: %(turretsLimit)s" msgstr "" #: gui/common/tooltips.js:594 msgid "Turret Positions" msgstr "" #: gui/common/tooltips.js:615 gui/common/tooltips.js:620 #: gui/common/tooltips.js:625 #, javascript-format msgid "%(label)s: %(value)s" msgstr "%(label)s: %(value)s" #: gui/common/tooltips.js:616 msgid "Projectile Limit" msgstr "Limite de Projéteis" #: gui/common/tooltips.js:621 msgctxt "projectiles" msgid "Default" msgstr "Padrão" #: gui/common/tooltips.js:626 msgctxt "projectiles" msgid "Per Unit" msgstr "Por Unidade" #: gui/common/tooltips.js:636 msgid "Number of repairers:" msgstr "Número de reparadores:" #: gui/common/tooltips.js:642 msgid "Remaining repair time:" msgstr "Tempo restante de reparo:" #: gui/common/tooltips.js:646 #, javascript-format msgid "Add another worker to speed up the repairs by %(second)s second." msgid_plural "" "Add another worker to speed up the repairs by %(second)s seconds." msgstr[0] "Adicione outro trabalhador para acelerar o reparo em %(second)s segundo." msgstr[1] "Adicione outro trabalhador para acelerar o reparo em %(second)s segundos." #: gui/common/tooltips.js:658 #, javascript-format msgid "Add a worker to finish the repairs in %(second)s second." msgid_plural "Add a worker to finish the repairs in %(second)s seconds." msgstr[0] "Adicione um trabalhador para terminar o reparo em %(second)s segundo." msgstr[1] "Adicione um trabalhador para terminar o reparo em %(second)s segundos." #: gui/common/tooltips.js:670 msgid "Number of builders:" msgstr "Número de construtores:" #: gui/common/tooltips.js:676 msgid "Remaining build time:" msgstr "Tempo de construção restante:" #: gui/common/tooltips.js:680 #, javascript-format msgid "Add another worker to speed up the construction by %(second)s second." msgid_plural "" "Add another worker to speed up the construction by %(second)s seconds." msgstr[0] "Adicione outro trabalhador para acelerar a construção em %(second)s segundo." msgstr[1] "Adicione outro trabalhador para acelerar a construção em %(second)s segundos." #: gui/common/tooltips.js:692 #, javascript-format msgid "Add a worker to finish the construction in %(second)s second." msgid_plural "Add a worker to finish the construction in %(second)s seconds." msgstr[0] "Adicione um trabalhador para terminar a construção em %(second)s segundo." msgstr[1] "Adicione um trabalhador para terminar a construção em %(second)s segundos." #: gui/common/tooltips.js:730 gui/common/tooltips.js:993 #, javascript-format msgid "%(component)s %(cost)s" msgstr "%(component)s %(cost)s" #: gui/common/tooltips.js:763 msgid "Gather Rates:" msgstr "Taxa de Colheita:" #: gui/common/tooltips.js:766 gui/common/tooltips.js:839 #: gui/common/tooltips.js:863 #, javascript-format msgid "%(resourceIcon)s %(rate)s" msgstr "%(resourceIcon)s %(rate)s" #. Translation: Label in tooltip showing the resource type and quantity of a #. given resource #. supply. #: gui/common/tooltips.js:784 #, javascript-format msgid "%(label)s %(component)s %(amount)s" msgstr "%(label)s %(component)s %(amount)s" #: gui/common/tooltips.js:785 msgid "Resource Supply:" msgstr "Fornecer Recursos:" #. Translation: Marks that a resource supply entity has an unending, infinite, #. supply of its #. resource. #: gui/common/tooltips.js:788 gui/summary/summary.js:120 msgid "∞" msgstr "∞" #: gui/common/tooltips.js:814 msgid "Reward:" msgstr "Recompensa:" #: gui/common/tooltips.js:817 #, javascript-format msgid "%(resourceIcon)s %(reward)s" msgstr "" #: gui/common/tooltips.js:835 msgid "Resource Trickle:" msgstr "Fluxo de Recursos:" #: gui/common/tooltips.js:836 gui/common/tooltips.js:860 #, javascript-format msgid "%(resources)s / %(time)s" msgstr "%(resources)s / %(time)s" #: gui/common/tooltips.js:859 msgid "Upkeep:" msgstr "" #. Translation: This string is part of the resources cost string on #. the tooltip for wall structures. #: gui/common/tooltips.js:912 #, javascript-format msgid "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s" msgstr "%(resourceIcon)s %(minimum)s a %(resourceIcon)s %(maximum)s" #: gui/common/tooltips.js:941 #, javascript-format msgid "Walls: %(costs)s" msgstr "Muralhas: %(costs)s" #: gui/common/tooltips.js:942 #, javascript-format msgid "Towers: %(costs)s" msgstr "Torres: %(costs)s" #. Translation: Label in tooltip showing cost of a unit, structure or #. technology. #: gui/common/tooltips.js:950 #, javascript-format msgid "%(label)s %(costs)s" msgstr "%(label)s %(costs)s" #: gui/common/tooltips.js:951 msgid "Cost:" msgstr "Custo:" #: gui/common/tooltips.js:964 #, javascript-format msgid "Requires %(technology)s" msgstr "Requer %(technology)s" #: gui/common/tooltips.js:977 #, javascript-format msgid "%(label)s %(bonus)s" msgstr "%(label)s%(bonus)s" #: gui/common/tooltips.js:978 msgid "Population Bonus:" msgstr "Bônus de População:" #: gui/common/tooltips.js:998 msgid "Insufficient resources:" msgstr "Recursos Insuficientes" #: gui/common/tooltips.js:1015 #, javascript-format msgid "%(label)s %(speeds)s" msgstr "%(label)s %(speeds)s" #: gui/common/tooltips.js:1016 msgid "Speed:" msgstr "Velocidade:" #: gui/common/tooltips.js:1018 gui/common/tooltips.js:1023 #: gui/common/tooltips.js:1028 #, javascript-format msgid "%(speed)s %(movementType)s" msgstr "%(speed)s %(movementType)s" #: gui/common/tooltips.js:1020 msgid "Walk" msgstr "Andar" #: gui/common/tooltips.js:1025 msgid "Run" msgstr "Correr" #: gui/common/tooltips.js:1030 msgid "Acceleration" msgstr "" #: gui/common/tooltips.js:1045 gui/common/tooltips.js:1050 #: gui/common/tooltips.js:1055 gui/common/tooltips.js:1080 #, javascript-format msgid "%(label)s %(val)s %(unit)s" msgid_plural "%(label)s %(val)s %(unit)s" msgstr[0] "%(label)s %(val)s %(unit)s" msgstr[1] "%(label)s %(val)s %(unit)s" #: gui/common/tooltips.js:1048 msgid "Health" msgid_plural "Health" msgstr[0] "Saúde" msgstr[1] "Saúdes" #: gui/common/tooltips.js:1072 #, javascript-format msgid "%(auralabel)s %(aurainfo)s" msgstr "%(auralabel)s %(aurainfo)s" #: gui/common/tooltips.js:1073 #, javascript-format msgid "%(auraname)s:" msgstr "%(auraname)s:" #: gui/common/tooltips.js:1081 msgctxt "aura" msgid "Range:" msgstr "Distância:" #: gui/common/tooltips.js:1104 gui/common/tooltips.js:1132 #, javascript-format msgid "%(primaryName)s (%(secondaryName)s)" msgstr "" #: gui/common/tooltips.js:1108 gui/common/tooltips.js:1125 #, javascript-format msgid "%(primaryName)s" msgstr "" #: gui/common/tooltips.js:1155 msgid "Classes:" msgstr "Classes:" #. Translation: %(component) will be the icon for the loot type and %(loot) #. will be the #. value. #: gui/common/tooltips.js:1182 #, javascript-format msgid "%(component)s %(loot)s" msgstr "%(component)s %(loot)s" #: gui/common/tooltips.js:1192 msgid "Loot:" msgstr "Saque:" #: gui/common/tooltips.js:1202 #, javascript-format msgid "%(label)s %(icons)s" msgstr "%(label)s%(icons)s" #: gui/common/tooltips.js:1203 msgid "Dropsite for:" msgstr "Depósito de:" #. Translation: Appears in a tooltip to indicate that right-clicking the #. corresponding GUI #. element will open the Template Details GUI page. #: gui/common/tooltips.js:1211 msgid "Right-click to view more information." msgstr "Clique com o botão direito para ver mais informações." #. Translation: Appears in a tooltip to indicate that clicking the #. corresponding GUI element #. will open the Template Details GUI page. #: gui/common/tooltips.js:1217 msgid "Click to view more information." msgstr "Clique para ver mais informações." #: gui/common/tooltips.js:1226 msgctxt "One letter abbreviation for million" msgid "M" msgstr "M" #: gui/common/tooltips.js:1229 gui/common/tooltips.js:1232 msgctxt "One letter abbreviation for thousand" msgid "k" msgstr "k" #: gui/credits/credits.js:83 #, javascript-format msgid "%(nick)s — %(name)s" msgstr "%(nick)s — %(name)s" #: gui/credits/credits.xml:(caption):19 msgid "0 A.D. Credits" msgstr "Créditos do 0 A.D." #: gui/credits/texts/art.jsonContent[0].Title msgid "Art lead" msgstr "Direção de Arte" #: gui/credits/texts/art.jsonContent[1].Title msgid "2D Art" msgstr "Arte 2D" #: gui/credits/texts/art.jsonContent[2].Title msgid "3D Art" msgstr "Arte 3D" #: gui/credits/texts/art.jsonTitle msgid "Art" msgstr "Arte" #: gui/credits/texts/audio.jsonContent[0].Content[0].Subtitle msgid "Sound Manager" msgstr "Gerente de Som" #: gui/credits/texts/audio.jsonContent[0].Content[1].Subtitle msgid "Lead Composer" msgstr "Compositor Chefe" #: gui/credits/texts/audio.jsonContent[0].Title msgid "Audio managers" msgstr "Gerentes de áudio" #: gui/credits/texts/audio.jsonContent[1].Content[10].Subtitle msgid "Viola, violin" msgstr "Viola, violino" #: gui/credits/texts/audio.jsonContent[1].Content[1].Subtitle msgid "Additional music, percussion, djembe, sampling" msgstr "Música Adicional, percussão, djembê, amostragem" #: gui/credits/texts/audio.jsonContent[1].Content[2].Subtitle msgid "Additional music" msgstr "Música adicional" #: gui/credits/texts/audio.jsonContent[1].Content[3].Subtitle msgid "Flute" msgstr "Flauta" #: gui/credits/texts/audio.jsonContent[1].Content[4].Subtitle msgid "Djembe" msgstr "Djembê" #: gui/credits/texts/audio.jsonContent[1].Content[5].Subtitle msgid "Frame drum, darbuka, riq, toms" msgstr "Tambor, Darbuka, Riq, Tom-Tom" #: gui/credits/texts/audio.jsonContent[1].Content[6].Subtitle msgid "Didgeridoo" msgstr "Didjeridu" #: gui/credits/texts/audio.jsonContent[1].Content[7].Subtitle msgid "Trumpet" msgstr "Trompete" #: gui/credits/texts/audio.jsonContent[1].Content[8].Subtitle msgid "Celtic harp" msgstr "Harpa celta" #: gui/credits/texts/audio.jsonContent[1].Content[9].Subtitle msgid "Tin whistles" msgstr "Tin whistle" #: gui/credits/texts/audio.jsonContent[1].Title msgid "Music" msgstr "Música" #: gui/credits/texts/audio.jsonContent[2].Title #: gui/options/options.json[3].label msgid "Sound" msgstr "Som" #: gui/credits/texts/audio.jsonContent[3].Content[0].Subtitle msgid "Greek" msgstr "Grego" #: gui/credits/texts/audio.jsonContent[3].Content[1].Subtitle msgid "Latin" msgstr "Latim" #: gui/credits/texts/audio.jsonContent[3].Content[2].Subtitle msgid "Napatan" msgstr "Napatano" #: gui/credits/texts/audio.jsonContent[3].Content[3].Subtitle msgid "Persian" msgstr "Persa" #: gui/credits/texts/audio.jsonContent[3].Title msgid "Voices" msgstr "Vozes" #: gui/credits/texts/audio.jsonTitle msgid "Audio" msgstr "Áudio" #: gui/credits/texts/balancing.jsonContent[0].Subtitle #: gui/credits/texts/history.jsonContent[0].Subtitle msgid "Head" msgstr "Liderança" #: gui/credits/texts/balancing.jsonTitle msgid "Balancing" msgstr "Balanceamento" #: gui/credits/texts/community.jsonTitle msgid "Community and Management" msgstr "Comunidade e Gerenciamento" #: gui/credits/texts/donators.jsonContent[0].Title msgid "Pledgie Drive 1" msgstr "Pledgie Drive 1" #: gui/credits/texts/donators.jsonContent[1].Title msgid "Pledgie Drive 2" msgstr "Pledgie Drive 2" #: gui/credits/texts/donators.jsonContent[2].Title msgid "" "Indiegogo 2013 campaign\n" "More than 1000 donators (!), including:" msgstr "Campanha de 2013 no Indiegogo⏎ Mais de 1000 doadores (!), incluindo:" #: gui/credits/texts/donators.jsonTitle msgid "Donors" msgstr "Doadores" #: gui/credits/texts/history.jsonTitle msgid "History References" msgstr "Referências históricas" #: gui/credits/texts/maps.jsonContent[0].Title msgid "Map Making" msgstr "Criação de Mapas" #: gui/credits/texts/maps.jsonContent[1].Title msgid "Random Map Scripts" msgstr "Scripts de Mapa Aleatório" #: gui/credits/texts/maps.jsonTitle msgid "Maps" msgstr "Mapas" #: gui/credits/texts/programming.jsonContent[0].Title msgid "Programming managers" msgstr "Gerentes de programação" #: gui/credits/texts/programming.jsonContent[1].Subtitle msgid "Special thanks to" msgstr "Agradecimentos especiais a" #: gui/credits/texts/programming.jsonTitle msgid "Programming" msgstr "Programação" #: gui/credits/texts/special.jsonContent[0].Title msgid "In Memoriam" msgstr "Em memória" #: gui/credits/texts/special.jsonContent[1].Content[0].Subtitle msgid "0 A.D. Founder" msgstr "Fundador do 0 A.D." #: gui/credits/texts/special.jsonContent[1].Content[1].Subtitle msgid "Project Leaders" msgstr "Líderes do Projeto" #: gui/credits/texts/special.jsonContent[1].Content[2].Subtitle msgid "Co-Lead Designers" msgstr "Designers Co-Líderes" #: gui/credits/texts/special.jsonContent[1].Title msgid "Special thanks to:" msgstr "Agradecimentos especiais à:" #: gui/credits/texts/special.jsonContent[2].Title msgid "And thanks to the entire community for making 0 A.D. possible." msgstr "E obrigado à toda a comunidade por tornar 0 A.D. possível." #: gui/credits/texts/special.jsonContent[3].Title msgid "No historians were harmed during the development of this project." msgstr "Nenhum historiador foi machucado durante o desenvolvimento deste projeto." #: gui/credits/texts/special.jsonTitle msgid "Special Credits" msgstr "Créditos Especiais" #: gui/credits/texts/translators.jsonTitle msgid "Translators" msgstr "Tradutores" #: gui/gamesetup/Pages/GameSetupPage/Panels/Tips.txt:1 msgid "" "Although reasonably easy for an experienced player, the default AI level is " "quite challenging for new players yet to master the basic mechanisms of the " "game. Beginners are advised to start by playing against a lower level AI " "(Sandbox or Very Easy). Change the AI level by clicking the gear icon next " "to the player you want to modify in the selection panel above." msgstr "Embora razoavelmente fácil para um jogador experiente, o nível de AI padrão é bastante desafiador para novos jogadores ainda dominarem os mecanismos básicos do jogo. No início é recomendado começar a jogar contra um AI de nível inferior (Caixa de Areia ou Muito Fácil). Altere o nível de AI clicando no ícone de engrenagem ao lado do jogador que deseja modificar no painel de seleção." #: gui/hotkeys/HotkeyMetadata.js:69 msgid "Other Hotkeys" msgstr "" #: gui/hotkeys/HotkeyPicker.js:57 #, javascript-format msgid "#%i" msgstr "" #: gui/hotkeys/HotkeyPicker.js:73 msgid " (hold to register)" msgstr "" #: gui/hotkeys/HotkeyPicker.js:74 gui/hotkeys/HotkeyPicker.js:105 msgid "Enter new Hotkey, hold to register." msgstr "" #: gui/hotkeys/HotkeyPicker.js:107 msgctxt "Unassigned hotkey" msgid "(unused)" msgstr "" #: gui/hotkeys/HotkeyPicker.js:116 msgid "May conflict with: " msgstr "Pode conflitar com:" #: gui/hotkeys/HotkeysPage.js:75 msgid "All Hotkeys" msgstr "" #: gui/hotkeys/HotkeysPage.js:109 msgid "All available hotkeys." msgstr "" #: gui/hotkeys/HotkeysPage.js:156 msgid "" "Reset all hotkeys to default values?\n" "WARNING: this cannot be reversed." msgstr "" #: gui/hotkeys/HotkeysPage.js:157 gui/pregame/MainMenuItems.js:250 #: gui/pregame/MainMenuItems.js:274 msgid "Confirmation" msgstr "Confirmação" #: gui/hotkeys/HotkeysPage.js:198 msgid "No tooltip available." msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):18 msgid "Category:" msgstr "Categoria:" #: gui/hotkeys/hotkeys.xml:(caption):24 msgid "Filter:" msgstr "Filtro:" #: gui/hotkeys/hotkeys.xml:(caption):48 gui/hotkeys/hotkeys.xml:(caption):101 #: gui/options/options.xml:(caption):43 msgid "Reset" msgstr "Restaurar" #: gui/hotkeys/hotkeys.xml:(caption):72 msgid "Hotkey" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):76 msgid "Hotkey Description" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):80 msgid "" "Click on any mapping to modify it.\\n You may have up to 4 different " "hotkeys." msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):106 gui/locale/locale.xml:(caption):46 #: gui/locale_advanced/locale_advanced.xml:(caption):75 msgid "Accept" msgstr "Aceitar" #: gui/hotkeys/hotkeys.xml:(caption):111 gui/loadgame/load.xml:(caption):50 #: gui/locale/locale.xml:(caption):36 #: gui/locale_advanced/locale_advanced.xml:(caption):65 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):51 msgid "Cancel" msgstr "Cancelar" #: gui/hotkeys/hotkeys.xml:(heading):39 msgctxt "hotkey list" msgid "Name" msgstr "Nome" #: gui/hotkeys/hotkeys.xml:(heading):43 msgctxt "hotkey list" msgid "Mapping" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):49 gui/hotkeys/hotkeys.xml:(tooltip):102 #: gui/options/options.xml:(tooltip):44 msgid "Resets user settings to their game default" msgstr "Restaura as configurações do usuário para o padrão" #: gui/hotkeys/hotkeys.xml:(tooltip):54 gui/options/options.xml:(tooltip):56 msgid "Saves changes" msgstr "Salva modificações" #: gui/hotkeys/hotkeys.xml:(tooltip):59 msgid "Unsaved changes will be lost" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):90 msgid "Click to set the hotkey" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):94 msgid "Click to delete the hotkey" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):107 msgid "Change the hotkeys and close" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):112 msgid "The hotkeys will not be modified" msgstr "" #: gui/hotkeys/spec/camera.jsoncategories.camera.desc msgctxt "hotkey metadata" msgid "Camera-related hotkeys." msgstr "" #: gui/hotkeys/spec/camera.jsoncategories.camera.name msgctxt "hotkey metadata" msgid "Camera" msgstr "Câmera" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.desc msgctxt "hotkey metadata" msgid "Scroll backwards or rotate down." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.name msgctxt "hotkey metadata" msgid "Scroll/Rotate down" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.desc msgctxt "hotkey metadata" msgid "Follow the first unit in the selection." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.name msgctxt "hotkey metadata" msgid "Follow Unit" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.desc msgctxt "hotkey metadata" msgid "Jump to camera position 1 (see “Set camera jump 1”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.name msgctxt "hotkey metadata" msgid "Jump to camera 1" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.desc msgctxt "hotkey metadata" msgid "Jump to camera position 2 (see “Set camera jump 2”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.name msgctxt "hotkey metadata" msgid "Jump to camera 2" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.desc msgctxt "hotkey metadata" msgid "Jump to camera position 3 (see “Set camera jump 3”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.name msgctxt "hotkey metadata" msgid "Jump to camera 3" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.desc msgctxt "hotkey metadata" msgid "Jump to camera position 4 (see “Set camera jump 4”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.name msgctxt "hotkey metadata" msgid "Jump to camera 4" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.desc msgctxt "hotkey metadata" msgid "Set camera jump position 1." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.name msgctxt "hotkey metadata" msgid "Set camera jump 1" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.desc msgctxt "hotkey metadata" msgid "Set camera jump position 2." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.name msgctxt "hotkey metadata" msgid "Set camera jump 2" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.desc msgctxt "hotkey metadata" msgid "Set camera jump position 3." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.name msgctxt "hotkey metadata" msgid "Set camera jump 3" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.desc msgctxt "hotkey metadata" msgid "Set camera jump position 4." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.name msgctxt "hotkey metadata" msgid "Set camera jump 4" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the position of the last attack notification." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.name msgctxt "hotkey metadata" msgid "Focus on last attack notification" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.desc msgctxt "hotkey metadata" msgid "Scroll or rotate left." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.name msgctxt "hotkey metadata" msgid "Scroll/Rotate left" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.desc msgctxt "hotkey metadata" msgid "Enable scrolling by moving the mouse." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.name msgctxt "hotkey metadata" msgid "Pan camera" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the rally point of the selected building." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.name msgctxt "hotkey metadata" msgid "Focus on rallypoint" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.desc msgctxt "hotkey metadata" msgid "Reset camera rotation to default." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.name msgctxt "hotkey metadata" msgid "Reset Camera" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.desc msgctxt "hotkey metadata" msgid "Scroll or rotate right." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.name msgctxt "hotkey metadata" msgid "Scroll/Rotate right" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate camera counterclockwise around terrain." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.name msgctxt "hotkey metadata" msgid "Rotate counterclockwise" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.name msgctxt "hotkey metadata" msgid "Rotate clockwise" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.desc msgctxt "hotkey metadata" msgid "Rotate camera to look downwards." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.name msgctxt "hotkey metadata" msgid "Rotate Down" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera rotation speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease rotation speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera rotation speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.name msgctxt "hotkey metadata" msgid "Increase rotation speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.desc msgctxt "hotkey metadata" msgid "Rotate camera to look upwards." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.name msgctxt "hotkey metadata" msgid "Rotate up" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.desc msgctxt "hotkey metadata" msgid "" "Rotate camera counterclockwise around terrain - the effect depends on FPS." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain - the effect depends on FPS." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera scroll speed." msgstr "Diminua a velocidade de rolagem da câmera." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease scroll speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera scroll speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.name msgctxt "hotkey metadata" msgid "Increase scroll speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.desc msgctxt "hotkey metadata" msgid "Scroll forwards or rotate up." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.name msgctxt "hotkey metadata" msgid "Scroll/Rotate up" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.name msgctxt "hotkey metadata" msgid "Zoom in" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.name msgctxt "hotkey metadata" msgid "Zoom out" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera zoom speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease zoom speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera zoom speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.name msgctxt "hotkey metadata" msgid "Increase zoom speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in - the effect depends on FPS." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.name msgctxt "hotkey metadata" msgid "Zoom in (step-by-step)" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out - the effect depends on FPS." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.name msgctxt "hotkey metadata" msgid "Zoom out (step-by-step)" msgstr "" #: gui/hotkeys/spec/engine.jsoncategories.general.desc msgctxt "hotkey metadata" msgid "General hotkeys." msgstr "" #: gui/hotkeys/spec/engine.jsoncategories.general.name msgctxt "hotkey metadata" msgid "General" msgstr "Geral" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.desc msgctxt "hotkey metadata" msgid "Take large BMP screenshot." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.name msgctxt "hotkey metadata" msgid "Big screenshot" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.desc msgctxt "hotkey metadata" msgid "Close or cancel the current dialog box/popup." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.name msgctxt "hotkey metadata" msgid "Close/Cancel" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.desc msgctxt "hotkey metadata" msgid "Confirm the current command." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.name msgctxt "hotkey metadata" msgid "Confirm" msgstr "Confirme" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the console." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.name msgctxt "hotkey metadata" msgid "Toggle Console" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.desc msgctxt "hotkey metadata" msgid "Copy to clipboard." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.name msgctxt "hotkey metadata" msgid "Copy to clipboard" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.desc msgctxt "hotkey metadata" msgid "Cut selected text and copy to the clipboard." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.name msgctxt "hotkey metadata" msgid "Cut to clipboard" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.desc msgctxt "hotkey metadata" msgid "" "Custom hotkey to trigger exit-to-desktop. The native hotkeys (Alt+F4 / Cmd+Q" " / etc.) are always active." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.name msgctxt "hotkey metadata" msgid "Custom exit to desktop" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.desc msgctxt "hotkey metadata" msgid "Paste from clipboard." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.name msgctxt "hotkey metadata" msgid "Paste from clipboard" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.desc msgctxt "hotkey metadata" msgid "Pause/Unpause the game." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.name msgctxt "hotkey metadata" msgid "Pause/Unpause" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.desc msgctxt "hotkey metadata" msgid "Save current profiler data to logs/profile.txt." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.name msgctxt "hotkey metadata" msgid "Save profile" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the real-time profiler." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.desc msgctxt "hotkey metadata" msgid "Toggle HTTP/GPU modes for new profiler." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler2" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.desc msgctxt "hotkey metadata" msgid "Take PNG screenshot." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.name msgctxt "hotkey metadata" msgid "Screenshot" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.desc msgctxt "hotkey metadata" msgid "Toggle product/company watermark for official screenshots." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.name msgctxt "hotkey metadata" msgid "Toggle watermark" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.desc msgctxt "hotkey metadata" msgid "Show the next tab." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.name msgctxt "hotkey metadata" msgid "Next tab" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.desc msgctxt "hotkey metadata" msgid "Show the previous tab." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.name msgctxt "hotkey metadata" msgid "Previous tab" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.desc msgctxt "hotkey metadata" msgid "Delete word to the left of cursor." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.name msgctxt "hotkey metadata" msgid "Delete before cursor" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.desc msgctxt "hotkey metadata" msgid "Delete word to the right of cursor." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.name msgctxt "hotkey metadata" msgid "Delete after cursor" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the left of cursor." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.name msgctxt "hotkey metadata" msgid "Move cursor to left word" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the right of cursor." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.name msgctxt "hotkey metadata" msgid "Move cursor to right word" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.desc msgctxt "hotkey metadata" msgid "Toggle fullscreen/windowed mode." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.name msgctxt "hotkey metadata" msgid "Toggle Fullscreen" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.desc msgctxt "hotkey metadata" msgid "Toggle wireframe mode." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.name msgctxt "hotkey metadata" msgid "Toggle wireframe mode" msgstr "" #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.desc msgctxt "hotkey metadata" msgid "Hotkeys active in the game setup screen." msgstr "" #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.name msgctxt "hotkey metadata" msgid "Game Setup" msgstr "Configuração de Jogo" #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.desc msgctxt "hotkey metadata" msgid "Open the map browser." msgstr "" #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.name msgctxt "hotkey metadata" msgid "Open map browser" msgstr "" #: gui/hotkeys/spec/ingame.jsoncategories.ingame.desc msgctxt "hotkey metadata" msgid "In-game hotkeys." msgstr "" #: gui/hotkeys/spec/ingame.jsoncategories.ingame.name msgctxt "hotkey metadata" msgid "In-game" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.desc msgctxt "hotkey metadata" msgid "Modifier to attack instead of another action (e.g. capture)." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.name msgctxt "hotkey metadata" msgid "Force attack" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove when clicking on a point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.name msgctxt "hotkey metadata" msgid "Attack Move" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove targeting only units when clicking on a point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.name msgctxt "hotkey metadata" msgid "Attack Move (unit only)" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.desc msgctxt "hotkey metadata" msgid "Modifier to set the rally point on the building itself." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.name msgctxt "hotkey metadata" msgid "Auto-rally point" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.desc msgctxt "hotkey metadata" msgid "The unit will go back to work." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.name msgctxt "hotkey metadata" msgid "Back to Work" msgstr "Voltar ao Trabalho" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.desc msgctxt "hotkey metadata" msgid "Modifier to train units in batches." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.name msgctxt "hotkey metadata" msgid "Batch production" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.desc msgctxt "hotkey metadata" msgid "" "Send the selected units on attack move to the specified location after " "dropping resources." -msgstr "" +msgstr "Envie as unidades selecionadas em movimento de ataque para o local definido depois de deixar os recursos." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.name msgctxt "hotkey metadata" msgid "Call to arms" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.desc msgctxt "hotkey metadata" msgid "" "Modifier to deselect units when clicking group icon, instead of selecting." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.name msgctxt "hotkey metadata" msgid "Deselect unit type" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare while this hotkey is pressed." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.name msgctxt "hotkey metadata" msgid "Flare (hold)" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare. The hotkey can be released." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.name msgctxt "hotkey metadata" msgid "Flare (toggle)" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.desc msgctxt "hotkey metadata" msgid "Modifier to put the desired trade resource to 100%." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.name msgctxt "hotkey metadata" msgid "Set trade to 100%" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.desc msgctxt "hotkey metadata" msgid "Modifier to garrison when clicking on building." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.name msgctxt "hotkey metadata" msgid "Garrison" msgstr "Guarnecer" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.desc msgctxt "hotkey metadata" msgid "Modifier to escort/guard when clicking on unit/building." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.name msgctxt "hotkey metadata" msgid "Guard" msgstr "Guarda" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.desc msgctxt "hotkey metadata" msgid "Destroy selected units." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.name msgctxt "hotkey metadata" msgid "Destroy selected units" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.desc msgctxt "hotkey metadata" msgid "Order an entity to leave a turret point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.name msgctxt "hotkey metadata" msgid "Leave Turret Point" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.desc msgctxt "hotkey metadata" msgid "Modifier to barter bunch of resources." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.name msgctxt "hotkey metadata" msgid "Mass barter" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.desc msgctxt "hotkey metadata" msgid "Modifier to tribute bunch of resources." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.name msgctxt "hotkey metadata" msgid "Mass tribute" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.desc msgctxt "hotkey metadata" msgid "Modifier to move to a point instead of another action (e.g. gather)." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.name msgctxt "hotkey metadata" msgid "Force move" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.desc msgctxt "hotkey metadata" msgid "Do not ask confirmation when deleting a building/unit." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.name msgctxt "hotkey metadata" msgid "Destroy without confirmation" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.desc msgctxt "hotkey metadata" msgid "Modifier to occupy a turret when clicking on a turret holder." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.name msgctxt "hotkey metadata" msgid "Occupy Turret Point" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.desc msgctxt "hotkey metadata" msgid "Modifier to order only one entity in selection." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.name msgctxt "hotkey metadata" msgid "Order one unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.desc msgctxt "hotkey metadata" msgid "Modifier to patrol a unit." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.name msgctxt "hotkey metadata" msgid "Patrol" msgstr "Patrulha" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.desc msgctxt "hotkey metadata" msgid "Modifier to execute this order, then go back to the current order." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.name msgctxt "hotkey metadata" msgid "Push order in front" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.desc msgctxt "hotkey metadata" msgid "Modifier to queue unit orders instead of replacing." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.name msgctxt "hotkey metadata" msgid "Queue order" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.desc msgctxt "hotkey metadata" msgid "Add first unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.name msgctxt "hotkey metadata" msgid "Queue 1st unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.desc msgctxt "hotkey metadata" msgid "Add second unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.name msgctxt "hotkey metadata" msgid "Queue 2nd unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.desc msgctxt "hotkey metadata" msgid "Add third unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.name msgctxt "hotkey metadata" msgid "Queue 3rd unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.desc msgctxt "hotkey metadata" msgid "Add fourth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.name msgctxt "hotkey metadata" msgid "Queue 4th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.desc msgctxt "hotkey metadata" msgid "Add fivth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.name msgctxt "hotkey metadata" msgid "Queue 5th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.desc msgctxt "hotkey metadata" msgid "Add sixth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.name msgctxt "hotkey metadata" msgid "Queue 6th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.desc msgctxt "hotkey metadata" msgid "Add seventh unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.name msgctxt "hotkey metadata" msgid "Queue 7th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.desc msgctxt "hotkey metadata" msgid "Add eighth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.name msgctxt "hotkey metadata" msgid "Queue 8th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.desc msgctxt "hotkey metadata" msgid "Turn off Auto-Queue for selected structures." msgstr "Desative a fila automática para estruturas selecionadas." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.name msgctxt "hotkey metadata" msgid "Deactivate auto-queue" msgstr "Desativar fila automática" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.desc msgctxt "hotkey metadata" msgid "Turn on Auto-Queue for selected structures." msgstr "Ative a fila automática para estruturas selecionadas." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.name msgctxt "hotkey metadata" msgid "Activate auto-queue" msgstr "Ativar fila automática" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.desc msgctxt "hotkey metadata" msgid "Modifier to repair when clicking on building/mechanical unit." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.name msgctxt "hotkey metadata" msgid "Repair" msgstr "Corrigir" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview anticlockwise." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.name msgctxt "hotkey metadata" msgid "Rotate building counterclockwise" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview clockwise." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.name msgctxt "hotkey metadata" msgid "Rotate building clockwise" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.desc msgctxt "hotkey metadata" msgid "Modifier to align new structures with nearby existing structure." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.name msgctxt "hotkey metadata" msgid "Toggle snap-to-edge" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.desc msgctxt "hotkey metadata" msgid "Stop the current action." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.name msgctxt "hotkey metadata" msgid "Stop units" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.desc msgctxt "hotkey metadata" msgid "" "Switch between null default formation and the last default formation used " "(defaults to 'box')." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.name msgctxt "hotkey metadata" msgid "Toggle default formation" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.desc msgctxt "hotkey metadata" msgid "Unload garrisoned units when a building/mechanical unit is selected." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.name msgctxt "hotkey metadata" msgid "Unload" msgstr "Desalojar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.desc msgctxt "hotkey metadata" msgid "Unload turreted units." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.name msgctxt "hotkey metadata" msgid "Unload Turrets" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.desc msgctxt "hotkey metadata" msgid "Modifier to unload all units of type." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.name msgctxt "hotkey metadata" msgid "Unload unit type" msgstr "" #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.desc msgctxt "hotkey metadata" msgid "Hotkeys for the in-game user interface." msgstr "" #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.name msgctxt "hotkey metadata" msgid "In-game GUI" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle ceasefire counter." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle ceasefire counter" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.desc msgctxt "hotkey metadata" msgid "Toggle chat window." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.name msgctxt "hotkey metadata" msgid "Toggle chat" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.desc msgctxt "hotkey metadata" msgid "Toggle the civilization info." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.name msgctxt "hotkey metadata" msgid "Toggle civ info" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.desc msgctxt "hotkey metadata" msgid "Toggle “frames per second” counter." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.name msgctxt "hotkey metadata" msgid "Toggle FPS counter" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.desc msgctxt "hotkey metadata" msgid "Show the multiplayer lobby in a dialog window." msgstr "Mostrar o lobby multijogador em uma janela de diálogo." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.name msgctxt "hotkey metadata" msgid "Toggle MP lobby" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.desc msgctxt "hotkey metadata" msgid "Toggle chat window and select the previous private chat partner." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.name msgctxt "hotkey metadata" msgid "Toggle private chat" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.desc msgctxt "hotkey metadata" msgid "Load the latest quicksaved game. Does nothing if no quicksaves exist." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.name msgctxt "hotkey metadata" msgid "Quickload" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.desc msgctxt "hotkey metadata" msgid "" "Make a temporary save of the game that can be loaded with quickload. " "Quicksaving always overwrites the previous save." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.name msgctxt "hotkey metadata" msgid "Quicksave" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.desc msgctxt "hotkey metadata" msgid "Toggle current display of computer time." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.name msgctxt "hotkey metadata" msgid "Toggle real-time overlay" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.desc msgctxt "hotkey metadata" msgid "Toggle developer commands panel." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.name msgctxt "hotkey metadata" msgid "Toggle dev overlay" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.desc msgctxt "hotkey metadata" msgid "Toggle diplomacy colors." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.name msgctxt "hotkey metadata" msgid "Toggle diplomacy colors" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game barter/trade page." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.name msgctxt "hotkey metadata" msgid "Toggle barter" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game diplomacy page." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.name msgctxt "hotkey metadata" msgid "Toggle diplomacy" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game menu." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.name msgctxt "hotkey metadata" msgid "Toggle in-game menu" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game objectives page." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.name msgctxt "hotkey metadata" msgid "Toggle objectives" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.desc msgctxt "hotkey metadata" msgid "Toggle visibility of the in-game user interface." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.name msgctxt "hotkey metadata" msgid "Toggle GUI visibility" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game tutorial panel." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.name msgctxt "hotkey metadata" msgid "Toggle tutorial" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarded units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.name msgctxt "hotkey metadata" msgid "Toggle guarded highlight" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarding units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.name msgctxt "hotkey metadata" msgid "Toggle guarding highlight" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.desc msgctxt "hotkey metadata" msgid "Delete the saved game (in the save/load windows)." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.name msgctxt "hotkey metadata" msgid "Delete saved game" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.desc msgctxt "hotkey metadata" msgid "Don't ask for confirmation when deleting a saved game." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.name msgctxt "hotkey metadata" msgid "Delete without confirmation" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.desc msgctxt "hotkey metadata" msgid "Toggle display of status bars." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.name msgctxt "hotkey metadata" msgid "Toggle status bars" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.desc msgctxt "hotkey metadata" msgid "Activate fast-forward mode. Must have activated timewarp." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.name msgctxt "hotkey metadata" msgid "Fast-forward (timewarp)" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.desc msgctxt "hotkey metadata" msgid "Rewind time. Must have activated timewarp." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.name msgctxt "hotkey metadata" msgid "Rewind (timewarp)" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of attack range overlays of selected defensive structures." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.name msgctxt "hotkey metadata" msgid "Toggle attack ranges" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of aura range overlays of selected units and structures." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.name msgctxt "hotkey metadata" msgid "Toggle aura ranges" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.desc msgctxt "hotkey metadata" msgid "Toggle display of heal range overlays of selected units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.name msgctxt "hotkey metadata" msgid "Toggle heal ranges" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.desc msgctxt "hotkey metadata" msgid "Toggle unit silhouettes." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.name msgctxt "hotkey metadata" msgid "Toggle unit silhouettes" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.desc msgctxt "hotkey metadata" msgid "Toggle the structure tree." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.name msgctxt "hotkey metadata" msgid "Toggle structure tree" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.desc msgctxt "hotkey metadata" msgid "Toggle in-game summary." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.name msgctxt "hotkey metadata" msgid "Toggle summary" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.desc msgctxt "hotkey metadata" msgid "Toggle chat window in team chat mode." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.name msgctxt "hotkey metadata" msgid "Toggle team chat" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.desc msgctxt "hotkey metadata" msgid "Shows the game time elapsed since the game started." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle game-time overlay" msgstr "" #: gui/hotkeys/spec/selection.jsoncategories.selection.desc msgctxt "hotkey metadata" msgid "Hotkeys relating to modifying unit selection." msgstr "" #: gui/hotkeys/spec/selection.jsoncategories.selection.name msgctxt "hotkey metadata" msgid "Selecting Units" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.desc msgctxt "hotkey metadata" msgid "Add units to selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.name msgctxt "hotkey metadata" msgid "Add to selection" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.desc msgctxt "hotkey metadata" msgid "Un-select all units and cancel building placement." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.name msgctxt "hotkey metadata" msgid "Cancel selection" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.0.desc msgctxt "hotkey metadata" msgid "Add Control Group 0 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.0.name msgctxt "hotkey metadata" msgid "Add Control Group 0" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.desc msgctxt "hotkey metadata" msgid "Add Control Group 1 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.name msgctxt "hotkey metadata" msgid "Add Control Group 1" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.desc msgctxt "hotkey metadata" msgid "Add Control Group 2 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.name msgctxt "hotkey metadata" msgid "Add Control Group 2" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.desc msgctxt "hotkey metadata" msgid "Add Control Group 3 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.name msgctxt "hotkey metadata" msgid "Add Control Group 3" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.desc msgctxt "hotkey metadata" msgid "Add Control Group 4 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.name msgctxt "hotkey metadata" msgid "Add Control Group 4" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.desc msgctxt "hotkey metadata" msgid "Add Control Group 5 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.name msgctxt "hotkey metadata" msgid "Add Control Group 5" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.desc msgctxt "hotkey metadata" msgid "Add Control Group 6 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.name msgctxt "hotkey metadata" msgid "Add Control Group 6" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.desc msgctxt "hotkey metadata" msgid "Add Control Group 7 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.name msgctxt "hotkey metadata" msgid "Add Control Group 7" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.desc msgctxt "hotkey metadata" msgid "Add Control Group 8 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.name msgctxt "hotkey metadata" msgid "Add Control Group 8" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.desc msgctxt "hotkey metadata" msgid "Add Control Group 9 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.name msgctxt "hotkey metadata" msgid "Add Control Group 9" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.0.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 0." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.0.name msgctxt "hotkey metadata" msgid "Set Control Group 0" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 1." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.name msgctxt "hotkey metadata" msgid "Set Control Group 1" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 2." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.name msgctxt "hotkey metadata" msgid "Set Control Group 2" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 3." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.name msgctxt "hotkey metadata" msgid "Set Control Group 3" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 4." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.name msgctxt "hotkey metadata" msgid "Set Control Group 4" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 5." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.name msgctxt "hotkey metadata" msgid "Set Control Group 5" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 6." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.name msgctxt "hotkey metadata" msgid "Set Control Group 6" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 7." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.name msgctxt "hotkey metadata" msgid "Set Control Group 7" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 8." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.name msgctxt "hotkey metadata" msgid "Set Control Group 8" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 9." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.name msgctxt "hotkey metadata" msgid "Set Control Group 9" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.0.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 0." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.0.name msgctxt "hotkey metadata" msgid "Select Control Group 0" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 1." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.name msgctxt "hotkey metadata" msgid "Select Control Group 1" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 2." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.name msgctxt "hotkey metadata" msgid "Select Control Group 2" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 3." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.name msgctxt "hotkey metadata" msgid "Select Control Group 3" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 4." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.name msgctxt "hotkey metadata" msgid "Select Control Group 4" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 5." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.name msgctxt "hotkey metadata" msgid "Select Control Group 5" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 6." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.name msgctxt "hotkey metadata" msgid "Select Control Group 6" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 7." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.name msgctxt "hotkey metadata" msgid "Select Control Group 7" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 8." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.name msgctxt "hotkey metadata" msgid "Select Control Group 8" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 9." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.name msgctxt "hotkey metadata" msgid "Select Control Group 9" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.desc msgctxt "hotkey metadata" msgid "Select next idle builder." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.name msgctxt "hotkey metadata" msgid "Select next idle builder" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.desc msgctxt "hotkey metadata" msgid "Select only idle units." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.name msgctxt "hotkey metadata" msgid "Select only idle units" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.desc msgctxt "hotkey metadata" msgid "Select next idle unit." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.name msgctxt "hotkey metadata" msgid "Select next idle unit" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.desc msgctxt "hotkey metadata" msgid "Select next idle warrior." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.name msgctxt "hotkey metadata" msgid "Select next idle warrior" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.desc msgctxt "hotkey metadata" msgid "Select next idle worker." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.name msgctxt "hotkey metadata" msgid "Select next idle worker" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.desc msgctxt "hotkey metadata" msgid "Add only military units to the selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.name msgctxt "hotkey metadata" msgid "Select military only" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.desc msgctxt "hotkey metadata" msgid "Add only non-military units to the selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.name msgctxt "hotkey metadata" msgid "Select non-military only" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.desc msgctxt "hotkey metadata" msgid "Include offscreen units in selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.name msgctxt "hotkey metadata" msgid "Include offscreen" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.desc msgctxt "hotkey metadata" msgid "Remove units from selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.name msgctxt "hotkey metadata" msgid "Remove units from selection" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.desc msgctxt "hotkey metadata" msgid "Modifier to select units individually, opposed to per formation." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.name msgctxt "hotkey metadata" msgid "Single selection" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.desc msgctxt "hotkey metadata" msgid "Select only wounded units." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.name msgctxt "hotkey metadata" msgid "Select only wounded units" msgstr "" #: gui/loadgame/SavegameDeleter.js:34 #, javascript-format msgid "Delete the selected savegame using %(hotkey)s." msgstr "Apague o save selecionado usando %(hotkey)s." #: gui/loadgame/SavegameDeleter.js:39 gui/replaymenu/replay_menu.js:205 #, javascript-format msgid "Hold %(hotkey)s to skip the confirmation dialog while deleting." msgstr "Pressione %(hotkey)s para evitar o diálogo de confirmação ao excluir." #: gui/loadgame/SavegameDeleter.js:52 gui/loadgame/SavegameWriter.js:45 #, javascript-format msgid "\"%(label)s\"" msgstr "\"%(label)s\"" #: gui/loadgame/SavegameDeleter.js:53 msgid "Saved game will be permanently deleted, are you sure?" msgstr "Jogo salvo será permanentemente deletado, tem certeza?" #: gui/loadgame/SavegameDeleter.js:54 msgid "DELETE" msgstr "EXCLUIR" #: gui/loadgame/SavegameDetails.js:43 #, javascript-format msgid "Mods: %(mods)s" msgstr "Mods: %(mods)s" #: gui/loadgame/SavegameList.js:181 msgid "yyyy-MM-dd HH:mm:ss" msgstr "yyyy-MM-dd HH:mm:ss" #: gui/loadgame/SavegameList.js:192 #, javascript-format msgid "%(dateString)s %(map)s - %(description)s" msgstr "%(dateString)s %(map)s - %(description)s" #: gui/loadgame/SavegameList.js:193 #, javascript-format msgid "%(dateString)s %(map)s" msgstr "%(dateString)s %(map)s" #: gui/loadgame/SavegameLoader.js:9 msgid "Load" msgstr "Carregar" #: gui/loadgame/SavegameLoader.js:39 #, javascript-format msgid "" "This savegame needs 0 A.D. version %(requiredVersion)s, while you are " "running version %(currentVersion)s." msgstr "Este jogo salvo precisa da versão %(requiredVersion)s do 0 A.D., enquanto você está executando a versão %(currentVersion)s." #: gui/loadgame/SavegameLoader.js:44 msgid "This savegame needs an older version of 0 A.D." msgstr "Este jogo salvo precisa de uma versão mais antiga de 0 A.D." #: gui/loadgame/SavegameLoader.js:51 msgid "This savegame needs a different sequence of mods:" msgstr "Este jogo salvo precisa de uma sequência diferente de mods:" #: gui/loadgame/SavegameLoader.js:55 msgid "Do you still want to proceed?" msgstr "Ainda quer continuar?" #: gui/loadgame/SavegameLoader.js:60 gui/options/options.js:172 #: gui/options/options.js:334 gui/options/options.js:399 #: gui/options/options.js:425 msgid "Warning" msgstr "Aviso" #: gui/loadgame/SavegamePage.js:34 msgid "Save Game" msgstr "Salvar Jogo" #: gui/loadgame/SavegamePage.js:34 gui/pregame/MainMenuItems.js:94 msgid "Load Game" msgstr "Carregar Jogo" #: gui/hotkeys/hotkeys.xml:(caption):53 gui/loadgame/SavegameWriter.js:16 #: gui/options/options.xml:(caption):55 msgid "Save" msgstr "Salvar" #: gui/loadgame/SavegameWriter.js:46 msgid "Saved game will be permanently overwritten, are you sure?" msgstr "O jogo salvo será sobrescrito permanentemente, você está certo disto?" #: gui/loadgame/SavegameWriter.js:47 msgid "OVERWRITE SAVE" msgstr "SOBRESCREVER JOGO SALVO" #: gui/loadgame/load.xml:(caption):44 msgid "No saved games found." msgstr "Não há jogos salvos encontrados." #: gui/loadgame/load.xml:(caption):54 #: gui/replaymenu/replay_menu.xml:(caption):234 msgid "Delete" msgstr "Excluir" #: gui/loadgame/load.xml:(caption):64 msgid "Filter compatible saved games" msgstr "Filtrar jogos salvos compatíveis " #: gui/loadgame/load.xml:(caption):74 msgid "Players:" msgstr "Jogadores:" #: gui/loadgame/load.xml:(caption):78 msgid "Played time:" msgstr "Tempo jogado:" #: gui/loadgame/load.xml:(caption):82 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):32 #: gui/replaymenu/replay_menu.xml:(caption):153 msgid "Map Type:" msgstr "Tipo de Mapa:" #: gui/loadgame/load.xml:(caption):86 #: gui/replaymenu/replay_menu.xml:(caption):168 msgid "Map Size:" msgstr "Tamanho do Mapa:" #: gui/loadgame/load.xml:(caption):90 #: gui/replaymenu/replay_menu.xml:(caption):183 msgid "Victory:" msgstr "Vitória:" #: gui/loadgame/load.xml:(heading):27 #: gui/replaymenu/replay_menu.xml:(heading):71 msgctxt "replay" msgid "Date / Time" msgstr "Data / Hora" #: gui/loadgame/load.xml:(heading):31 msgctxt "replay" msgid "Map Type" msgstr "Tipo de Mapa" #: gui/loadgame/load.xml:(heading):35 #: gui/replaymenu/replay_menu.xml:(heading):79 msgctxt "replay" msgid "Map Name" msgstr "Nome do Mapa" #: gui/loadgame/load.xml:(heading):39 msgctxt "replay" msgid "Description" msgstr "Descrição" #: gui/locale/locale.xml:(caption):17 #: gui/locale_advanced/locale_advanced.xml:(caption):17 msgid "Language:" msgstr "Idioma:" #. A locale is a set of parameters that defines the user’s language, country #. and any special #. variant preferences that the user wants to see in their user interface. #. Here, “Locale” #. refers to the code that identifies those settings, such as ‘en_US’. #: gui/locale/locale.xml:(caption):31 msgid "Locale:" msgstr "Localidade:" #: gui/locale/locale.xml:(caption):41 msgid "Advanced" msgstr "Avançado" #: gui/locale_advanced/locale_advanced.js:22 #: gui/locale_advanced/locale_advanced.js:76 msgctxt "localeCountry" msgid "None" msgstr "Nenhuma" #: gui/locale_advanced/locale_advanced.js:91 msgid "invalid locale" msgstr "Localidade Inválida" #: gui/locale_advanced/locale_advanced.xml:(caption):25 msgid "Country:" msgstr "País:" #: gui/locale_advanced/locale_advanced.xml:(caption):34 msgid "Script:" msgstr "Script:" #: gui/locale_advanced/locale_advanced.xml:(caption):41 msgid "Variant (unused):" msgstr "Variante (não utilizado):" #: gui/locale_advanced/locale_advanced.xml:(caption):48 msgid "Keywords (unused):" msgstr "Palavra-chave (não usadas):" #: gui/locale_advanced/locale_advanced.xml:(caption):55 msgid "Resulting locale:" msgstr "Localidade resultante:" #: gui/locale_advanced/locale_advanced.xml:(caption):60 msgid "Dictionary files used:" msgstr "Dicionários de arquivos usados:" #: gui/locale_advanced/locale_advanced.xml:(caption):70 msgid "Auto detect" msgstr "Auto detecção" #: gui/locale_advanced/locale_advanced.xml:(tooltip):37 msgid "" "Optional four-letter script code part following the language code (as listed" " in ISO 15924)" msgstr "Parte do código de script opcional de quatro-letras seguindo o código de idioma (conforme listado na ISO 15924)" #: gui/locale_advanced/locale_advanced.xml:(tooltip):44 #: gui/locale_advanced/locale_advanced.xml:(tooltip):51 msgid "Not implemented yet." msgstr "Ainda não está implementado." #: gui/maps/MapCache.js:59 gui/maps/mapbrowser/grid/MapGridBrowser.js:59 msgctxt "map selection" msgid "Random" msgstr "Qualquer um" #: gui/maps/MapCache.js:66 msgid "A randomly selected map." msgstr "Um mapa selecionado aleatoriamente." #: gui/maps/MapFilters.js:91 msgid "Default" msgstr "Padrão" #: gui/maps/MapFilters.js:92 msgid "All maps except naval and demo maps." msgstr "Todos os mapas, exceto os navais e de demonstração." #: gui/maps/MapFilters.js:97 msgid "Naval Maps" msgstr "Mapas Navais" #: gui/maps/MapFilters.js:98 msgid "Maps where ships are needed to reach the enemy." msgstr "Mapas em que é necessário usar navios para chegar ao inimigo." #: gui/maps/MapFilters.js:103 msgid "Demo Maps" msgstr "Mapas de demonstração" #: gui/maps/MapFilters.js:104 msgid "These maps are not playable but for demonstration purposes only." msgstr "Não é possível jogar nesses mapas, pois eles foram feitos apenas para demonstração." #: gui/maps/MapFilters.js:109 msgid "New Maps" msgstr "Novos mapas" #: gui/maps/MapFilters.js:110 msgid "Maps that are brand new in this release of the game." msgstr "Mapas novos, que estreiam nesta versão do jogo." #: gui/maps/MapFilters.js:115 msgid "Best for MP" msgstr "" #: gui/maps/MapFilters.js:116 msgid "Maps that are recommended for Multiplayer play." msgstr "" #: gui/maps/MapFilters.js:121 msgid "Trigger Maps" msgstr "Mapas com eventos" #: gui/maps/MapFilters.js:122 msgid "Maps that come with scripted events and potentially spawn enemy units." msgstr "Mapas com eventos ativados por scripts. Também pode haver geração automática de unidades inimigas." #: gui/maps/MapFilters.js:127 msgid "All Maps" msgstr "Todos os mapas" #: gui/maps/MapFilters.js:128 msgid "Every map of the chosen maptype." msgstr "Todos os mapas do tipo selecionado." #: gui/maps/mapbrowser/MapBrowser.xml:(caption):14 msgid "Map Browser" msgstr "" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:31 #, javascript-format msgid "%(hotkey)s: Close map browser and discard the selection." msgstr "" #: gui/credits/credits.xml:(caption):32 gui/hotkeys/hotkeys.xml:(caption):58 #: gui/maps/mapbrowser/controls/MapBrowserControls.js:34 #: gui/options/options.xml:(caption):61 #: gui/reference/common/Buttons/CloseButton.js:13 msgid "Close" msgstr "Fechar" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:36 #, javascript-format msgid "%(hotkey)s: Close map browser." msgstr "" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):15 msgctxt "zoom in" msgid "+" msgstr "+" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):18 msgctxt "zoom out" msgid "−" msgstr "" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):26 msgid "Search Map:" msgstr "" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):38 msgid "Map Filter:" msgstr "Filtro de Mapa:" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):48 msgid "Pick Random Map" msgstr "" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):54 msgctxt "map selection dialog" msgid "Select" msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:27 msgid "Go to the previous page." msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:28 msgid "Go to the next page." msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:32 msgid "Increase map preview size." msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:33 msgid "Decrease map preview size." msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:39 #, javascript-format msgid "Maps: %(mapCount)s" msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:43 #, javascript-format msgid "Page: %(currentPage)s/%(maxPage)s" msgstr "" #: gui/maps/mapbrowser/grid/MapGridBrowser.js:60 msgid "Pick a map at random." msgstr "" #: gui/options/options.js:95 #, javascript-format msgid "Default: %(value)s" msgstr "Padrão: %(value)s" #: gui/options/options.js:121 #, javascript-format msgctxt "option number" msgid "Min: %(min)s, Max: %(max)s" msgstr "Mínimo:%(min)s, Máximo:%(max)s" #: gui/options/options.js:123 #, javascript-format msgctxt "option number" msgid "Min: %(min)s" msgstr "Mínimo:%(min)s" #: gui/options/options.js:125 #, javascript-format msgctxt "option number" msgid "Max: %(max)s" msgstr "Máximo:%(max)s" #: gui/options/options.js:170 msgid "Do you want to keep changes?" msgstr "Você quer manter as alterações?" #: gui/options/options.js:191 #, javascript-format msgctxt "slider number" msgid "Value: %(val)s (min: %(min)s, max: %(max)s)" msgstr "Valor: %(val)s (min: %(min)s, max: %(max)s)" #: gui/options/options.js:333 msgid "" "Resetting the options will erase your saved settings. Do you want to " "continue?" msgstr "Restaurar as opções irá apagar suas configurações salvas. Deseja continuar?" #: gui/options/options.js:398 msgid "Some setting values are invalid! Are you sure you want to save them?" msgstr "Alguns valores de configuração são inválidos! Tem certeza que deseja salvá-los?" #: gui/options/options.js:424 msgid "You have unsaved changes, do you want to close this window?" msgstr "Você possui modificações não salvas, deseja fechar esta janela?" #: gui/options/options.json[0].label msgid "General" msgstr "Geral" #: gui/options/options.json[0].options[0].label msgid "Player name (single-player)" msgstr "Nome do jogador (um jogador)" #: gui/options/options.json[0].options[0].tooltip msgid "How you want to be addressed in single-player matches." msgstr "Como deseja ser chamado em partidas de um jogador." #: gui/options/options.json[0].options[1].label msgid "Player name (multiplayer)" msgstr "Nome do jogador (multijogador)" #: gui/options/options.json[0].options[1].tooltip msgid "How you want to be addressed in multiplayer matches (except lobby)." msgstr "Como você gostaria de ser chamado em partidas multijogador (exceto lobby)." #: gui/options/options.json[0].options[2].label msgid "Background pause" msgstr "Pausa de segundo plano" #: gui/options/options.json[0].options[2].tooltip msgid "Pause single-player games when window loses focus." msgstr "Pausa jogos de um jogador quando a janela perde o foco." #: gui/options/options.json[0].options[3].label msgid "Enable welcome screen" msgstr "Habilitar tela de boas-vindas" #: gui/options/options.json[0].options[3].tooltip msgid "" "If you disable it, the welcome screen will still appear once, each time a " "new version is available. You can always launch it from the main menu." msgstr "Se você desativá-lo, a tela de boas-vindas ainda aparecerá, cada vez que uma nova versão estiver disponível. Você sempre pode iniciá-lo no menu principal." #: gui/options/options.json[0].options[4].label msgid "FPS overlay" msgstr "Mostrador de FPS" #: gui/options/options.json[0].options[4].tooltip msgid "Show frames per second in top right corner." msgstr "Mostrar quadros por segundo no canto superior direito." #: gui/options/options.json[0].options[5].label msgid "Real time overlay" msgstr "Mostrador de tempo real" #: gui/options/options.json[0].options[5].tooltip msgid "Show current system time in top right corner." msgstr "Mostrar a hora atual do sistema no canto superior direito." #: gui/options/options.json[0].options[6].label msgid "Game time overlay" msgstr "Mostrador de tempo de jogo" #: gui/options/options.json[0].options[6].tooltip msgid "Show current simulation time in top right corner." msgstr "Mostrar o tempo de simulação atual no canto superior direito." #: gui/options/options.json[0].options[7].label msgid "Ceasefire time overlay" msgstr "Mostrador de tempo de cessar-fogo" #: gui/options/options.json[0].options[7].tooltip msgid "Always show the remaining ceasefire time." msgstr "Sempre exibir o tempo restante de cessar-fogo." #: gui/options/options.json[0].options[8].label msgid "Chat timestamp" msgstr "Marcação de data e hora do chat" #: gui/options/options.json[0].options[8].tooltip msgid "Display the time at which a chat message was posted." msgstr "Exibe a hora em que uma mensagem de bate-papo foi postada." #: gui/options/options.json[0].options[9].label msgid "Naming of entities." msgstr "" #: gui/options/options.json[0].options[9].list[0].label msgid "Specific names first" msgstr "" #: gui/options/options.json[0].options[9].list[0].tooltip msgid "Display specific names before generic names." msgstr "" #: gui/options/options.json[0].options[9].list[1].label msgid "Generic names first" msgstr "" #: gui/options/options.json[0].options[9].list[1].tooltip msgid "Display generic names before specific names." msgstr "" #: gui/options/options.json[0].options[9].list[2].label msgid "Only specific names" msgstr "" #: gui/options/options.json[0].options[9].list[2].tooltip msgid "Display only specific names for entities." msgstr "" #: gui/options/options.json[0].options[9].list[3].label msgid "Only generic names" msgstr "" #: gui/options/options.json[0].options[9].list[3].tooltip msgid "Display only generic names for entities." msgstr "" #: gui/options/options.json[0].options[9].tooltip msgid "How to show entity names." msgstr "" #: gui/options/options.json[1].label msgid "Graphics (general)" msgstr "" #: gui/options/options.json[1].options[0].label msgid "Windowed mode" msgstr "Modo Janela" #: gui/options/options.json[1].options[0].tooltip msgid "Start 0 A.D. in a window." msgstr "Iniciar 0 A.D. em uma janela." #: gui/options/options.json[1].options[1].label #: gui/options/options.json[2].options[1].label msgid "Fog" msgstr "Nevoeiro" #: gui/options/options.json[1].options[1].tooltip #: gui/options/options.json[2].options[1].tooltip msgid "Enable fog." msgstr "Ative a névoa." #: gui/options/options.json[1].options[2].label #: gui/options/options.json[2].options[2].label msgid "Post-processing" msgstr "Pós-Processamento" #: gui/options/options.json[1].options[2].tooltip #: gui/options/options.json[2].options[2].tooltip msgid "Use screen-space post-processing filters (HDR, Bloom, DOF, etc)." msgstr "Use filtros de pós-processamento (HDR, Bloom, DOF, etc)." #: gui/options/options.json[1].options[3].label #: gui/options/options.json[2].options[9].label msgid "Shadows" msgstr "Sombras" #: gui/options/options.json[1].options[3].tooltip #: gui/options/options.json[2].options[9].tooltip msgid "Enable shadows." msgstr "Ativar sombras." #: gui/options/options.json[1].options[4].label msgid "Unit silhouettes" msgstr "Silhuetas de unidades" #: gui/options/options.json[1].options[4].tooltip msgid "Show outlines of units behind structures." msgstr "Mostrar contornos das unidades atrás de edifícios." #: gui/options/options.json[1].options[5].label msgid "Particles" msgstr "Partículas" #: gui/options/options.json[1].options[5].tooltip msgid "Enable particles." msgstr "Ativar partículas." #: gui/options/options.json[1].options[6].label msgid "VSync" msgstr "VSync" #: gui/options/options.json[1].options[6].tooltip msgid "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART" msgstr "Execute a sincronização vertical para corrigir a tela rasgando. REQUER REINICIALIZAÇÃO DO JOGO" #: gui/options/options.json[1].options[7].label msgid "FPS throttling in menus" msgstr "FPS nos menus" #: gui/options/options.json[1].options[7].tooltip msgid "" "To save CPU workload, throttle render frequency in all menus. Set to maximum" " to disable throttling." msgstr "Para salvar a carga de trabalho da CPU, acelerador torna frequência em todos os menus. Ajustado ao máximo para desativar lentidão." #: gui/options/options.json[1].options[8].label msgid "FPS throttling in games" msgstr "FPS em jogos" #: gui/options/options.json[1].options[8].tooltip msgid "" "To save CPU workload, throttle render frequency in running games. Set to " "maximum to disable throttling." msgstr "Para salvar a carga de trabalho da CPU, lentidão se torna frequente na execução de jogos. Ajustado ao máximo para desativar Lentidão." #: gui/options/options.json[1].options[9].label #: gui/options/options.json[1].options[9].tooltip msgid "GUI scale" msgstr "" #: gui/options/options.json[1].options[9].list[0].label msgid "75%" msgstr "" #: gui/options/options.json[1].options[9].list[1].label msgid "100%" msgstr "" #: gui/options/options.json[1].options[9].list[2].label msgid "125%" msgstr "" #: gui/options/options.json[1].options[9].list[3].label msgid "150%" msgstr "" #: gui/options/options.json[1].options[9].list[4].label msgid "175%" msgstr "" #: gui/options/options.json[1].options[9].list[5].label msgid "200%" msgstr "" #: gui/options/options.json[1].options[9].list[6].label msgid "225%" msgstr "" #: gui/options/options.json[1].options[9].list[7].label msgid "250%" msgstr "" #: gui/options/options.json[1].tooltip msgid "Set the balance between performance and visual appearance." msgstr "Defina o equilíbrio entre performance e a qualidade visual." #: gui/options/options.json[2].label msgid "Graphics (advanced)" msgstr "" #: gui/options/options.json[2].options[0].label msgid "Prefer GLSL" msgstr "Preferir GLSL" #: gui/options/options.json[2].options[0].tooltip msgid "Use OpenGL 2.0 shaders (recommended)." msgstr "Use o \"shaders\" do OpenGL 2.0 (recomendado)." #: gui/options/options.json[2].options[10].label msgid "Quality" msgstr "" #: gui/options/options.json[2].options[10].list[3].label msgid "Very High" msgstr "Muito Alto" #: gui/options/options.json[2].options[10].tooltip msgid "" "Shadow map resolution. High values can crash the game when using a graphics " "card with low memory!" msgstr "Resolução do mapeamento de sombras. Valores altos podem travar o jogo se sua placa de vídeo tem pouca memória!" #: gui/options/options.json[2].options[11].label msgid "Filtering" msgstr "" #: gui/options/options.json[2].options[11].tooltip msgid "Smooth shadows." msgstr "Sombras suaves." #: gui/options/options.json[2].options[12].label msgid "Cutoff distance" msgstr "" #: gui/options/options.json[2].options[12].tooltip msgid "Hides shadows beyond a certain distance from a camera." msgstr "" #: gui/options/options.json[2].options[13].label msgid "Cover whole map" msgstr "" #: gui/options/options.json[2].options[13].tooltip msgid "" "When ON shadows cover the whole map and shadows cutoff distance is ignored. " "Useful for making screenshots of a whole map." msgstr "" #: gui/options/options.json[2].options[14].label msgid "Water effects" msgstr "Efeitos de água" #: gui/options/options.json[2].options[14].tooltip msgid "" "When OFF, use the lowest settings possible to render water. This makes other" " settings irrelevant." msgstr "Quando DESLIGADO, usa as configurações mais baixas possíveis para renderizar água. Isso torna outras configurações irrelevantes." #: gui/options/options.json[2].options[15].label msgid "High-quality water effects" msgstr "Efeitos de água de alta qualidade" #: gui/options/options.json[2].options[15].tooltip msgid "" "Use higher-quality effects for water, rendering coastal waves, shore foam, " "and ships trails." msgstr "Use aprimoramento do efeito de água, renderizando ondas nas costas, espuma na orla e rastros de navios." #: gui/options/options.json[2].options[16].label msgid "Water reflections" msgstr "Reflexos da água" #: gui/options/options.json[2].options[16].tooltip msgid "Allow water to reflect a mirror image." msgstr "Permitir a água refletir uma imagem espelhada." #: gui/options/options.json[2].options[17].label msgid "Water refraction" msgstr "Refração da água" #: gui/options/options.json[2].options[17].tooltip msgid "Use a real water refraction map and not transparency." msgstr "Use um mapa real da refração da água e não transparência." #: gui/options/options.json[2].options[18].label msgid "Real water depth" msgstr "Profundidade real da água" #: gui/options/options.json[2].options[18].tooltip msgid "Use actual water depth in rendering calculations." msgstr "Use a profundidade real da água nos cálculos de renderização." #: gui/options/options.json[2].options[3].label msgid "Antialiasing" msgstr "Antialiasing." #: gui/options/options.json[2].options[3].list[0].label #: gui/options/options.json[2].options[4].list[0].label #: gui/options/options.json[4].options[5].list[2].label #: gui/options/options.json[5].options[4].list[2].label msgid "Disabled" msgstr "Desativado" #: gui/options/options.json[2].options[3].list[0].tooltip msgid "Do not use antialiasing." msgstr "Não use antialiasing." #: gui/options/options.json[2].options[3].list[1].label msgid "FXAA" msgstr "FXAA" #: gui/options/options.json[2].options[3].list[1].tooltip msgid "Fast, but simple antialiasing." msgstr "Rápido, mas um antialiasing simples." #: gui/options/options.json[2].options[3].list[2].label msgid "MSAA (2×)" msgstr "MSAA (2×)" #: gui/options/options.json[2].options[3].list[2].tooltip msgid "" "Slow, but high-quality antialiasing, uses two samples per pixel. Supported " "for GL3.3+." msgstr "Lento, mas um antialiasing de alta qualidade, usa duas amostras por pixel. Suportado para GL3.3 +." #: gui/options/options.json[2].options[3].list[3].label msgid "MSAA (4×)" msgstr "MSAA (4×)" #: gui/options/options.json[2].options[3].list[3].tooltip msgid "" "Slow, but high-quality antialiasing, uses four samples per pixel. Supported " "for GL3.3+." msgstr "Lento, mas um antialiasing de alta qualidade, usa quatro amostras por pixel. Suportado para GL3.3 +." #: gui/options/options.json[2].options[3].list[4].label msgid "MSAA (8×)" msgstr "MSAA (8×)" #: gui/options/options.json[2].options[3].list[4].tooltip msgid "" "Slow, but high-quality antialiasing, uses eight samples per pixel. Supported" " for GL3.3+." msgstr "Lento, mas um antialiasing de alta qualidade, usa oito amostras por pixel. Suportado para GL3.3 +." #: gui/options/options.json[2].options[3].list[5].label msgid "MSAA (16×)" msgstr "MSAA (16×)" #: gui/options/options.json[2].options[3].list[5].tooltip msgid "" "Slow, but high-quality antialiasing, uses sixteen samples per pixel. " "Supported for GL3.3+." msgstr "Lento, mas um antialiasing de alta qualidade, usa dezesseis amostras por pixel. Suportado para GL3.3 +." #: gui/options/options.json[2].options[3].tooltip msgid "Reduce aliasing effect on edges." msgstr "Reduzir o efeito de aliasing em bordas." #: gui/options/options.json[2].options[4].label msgid "Sharpening" msgstr "Sharpening" #: gui/options/options.json[2].options[4].list[0].tooltip msgid "Do not use sharpening." msgstr "Não utilizar sharpening." #: gui/options/options.json[2].options[4].list[1].label msgid "FidelityFX CAS" msgstr "FidelityFX CAS" #: gui/options/options.json[2].options[4].list[1].tooltip msgid "Contrast adaptive sharpening, a fast, contrast based sharpening pass." msgstr "Sharpening de contraste adaptativo, um passe de nitidez rápido, baseado em contraste." #: gui/options/options.json[2].options[4].tooltip msgid "Reduce blurry effects." msgstr "Reduzir efeitos de blur." #: gui/options/options.json[2].options[5].label msgid "Sharpness factor" msgstr "Fator de nitidez" #: gui/options/options.json[2].options[5].tooltip msgid "The sharpness of the choosen pass." msgstr "A nitidez do passe escolhido." #: gui/options/options.json[2].options[6].label msgid "Model quality" msgstr "" #: gui/options/options.json[2].options[10].list[0].label #: gui/options/options.json[2].options[6].list[0].label msgid "Low" msgstr "Baixo" #: gui/options/options.json[2].options[6].list[0].tooltip msgid "Simpler models for better performance." msgstr "" #: gui/options/options.json[2].options[10].list[1].label #: gui/options/options.json[2].options[6].list[1].label #: gui/options/options.json[4].options[3].list[3].label msgid "Medium" msgstr "Médio" #: gui/options/options.json[2].options[6].list[1].tooltip msgid "Average quality and average performance." msgstr "" #: gui/options/options.json[2].options[10].list[2].label #: gui/options/options.json[2].options[6].list[2].label msgid "High" msgstr "Alto" #: gui/options/options.json[2].options[6].list[2].tooltip msgid "High quality models." msgstr "" #: gui/options/options.json[2].options[6].tooltip msgid "Model quality setting." msgstr "" #: gui/options/options.json[2].options[7].label msgid "Model appearance randomization" msgstr "" #: gui/options/options.json[2].options[7].list[0].label msgid "None" msgstr "Nenhuma" #: gui/options/options.json[2].options[7].list[0].tooltip msgid "Entities will all look the same." msgstr "" #: gui/options/options.json[2].options[7].list[1].label msgid "Limited" msgstr "" #: gui/options/options.json[2].options[7].list[1].tooltip msgid "Entities will be less diverse." msgstr "" #: gui/options/options.json[2].options[7].list[2].label msgid "Normal" msgstr "Normal" #: gui/options/options.json[2].options[7].list[2].tooltip msgid "Entities appearance is randomized normally." msgstr "" #: gui/options/options.json[2].options[7].tooltip msgid "" "Randomize the appearance of entities. Disabling gives a small performance " "improvement." msgstr "" #: gui/options/options.json[2].options[8].label msgid "Shader effects" msgstr "Efeitos de Shader" #: gui/options/options.json[2].options[8].tooltip msgid "Number of shader effects. REQUIRES GAME RESTART" msgstr "Número de efeitos de Shader. REQUER REINICIALIZAÇÃO DO JOGO." #: gui/options/options.json[2].tooltip msgid "More specific rendering settings." msgstr "" #: gui/options/options.json[3].options[0].label msgid "Master volume" msgstr "Volume principal" #: gui/options/options.json[3].options[0].tooltip msgid "Master audio gain." msgstr "Ganho de áudio mestre." #: gui/options/options.json[3].options[1].label msgid "Music volume" msgstr "Volume da música" #: gui/options/options.json[3].options[1].tooltip msgid "In game music gain." msgstr "Ganho de música no jogo." #: gui/options/options.json[3].options[2].label msgid "Ambient volume" msgstr "Volume do ambiente" #: gui/options/options.json[3].options[2].tooltip msgid "In game ambient sound gain." msgstr "Ganho de som ambiente no jogo." #: gui/options/options.json[3].options[3].label msgid "Action volume" msgstr "Volume de ação" #: gui/options/options.json[3].options[3].tooltip msgid "In game unit action sound gain." msgstr "Ganho de som das ações das unidades no jogo." #: gui/options/options.json[3].options[4].label msgid "UI volume" msgstr "Volume da interface" #: gui/options/options.json[3].options[4].tooltip msgid "UI sound gain." msgstr "Ganho de som da interface." #: gui/options/options.json[3].options[5].label msgid "Nick notification" msgstr "Notificação por Nome" #: gui/options/options.json[3].options[5].tooltip msgid "Receive audio notification when someone types your nick." msgstr "Receber notificação de áudio quando alguém digitar seu nome." #: gui/options/options.json[3].options[6].label msgid "New player notification in game setup" msgstr "Notificação de novo jogador na configuração do jogo" #: gui/options/options.json[3].options[6].tooltip msgid "Receive audio notification when a new client joins the game setup." msgstr "Receber notificação de áudio quando um novo jogador entrar na configuração do jogo." #: gui/options/options.json[4].label msgid "Game Setup" msgstr "Configuração de Jogo" #: gui/options/options.json[4].options[0].label msgid "Enable game setting tips" msgstr "Habilitar dicas da configuração do jogo" #: gui/options/options.json[4].options[0].tooltip msgid "Show tips when setting up a game." msgstr "Mostrar dicas ao montar um jogo." #: gui/options/options.json[4].options[1].label msgid "Enable settings panel slide" msgstr "Habilitar rolagem do painel de configurações" #: gui/options/options.json[4].options[1].tooltip msgid "Slide the settings panel when opening, closing or resizing." msgstr "Deslize o painel de configurações ao abrir, fechar ou redimensionar." #: gui/options/options.json[4].options[2].label msgid "Persist match settings" msgstr "Manter as configurações do jogo" #: gui/options/options.json[4].options[2].tooltip msgid "" "Save and restore match settings for quick reuse when hosting another game." msgstr "Salve e restaure as configurações correspondentes para reutilização rápida ao hospedar outro jogo." #: gui/options/options.json[4].options[3].label msgid "Default AI difficulty" msgstr "Dificuldade padrão da IA." #: gui/options/options.json[4].options[3].list[0].label msgid "Sandbox" msgstr "Caixa de Areia" #: gui/options/options.json[4].options[3].list[1].label msgid "Very Easy" msgstr "Muito Fácil" #: gui/options/options.json[4].options[3].list[2].label msgid "Easy" msgstr "Fácil" #: gui/options/options.json[4].options[3].list[4].label msgid "Hard" msgstr "Difícil" #: gui/options/options.json[4].options[3].list[5].label msgid "Very Hard" msgstr "Muito Difícil" #: gui/options/options.json[4].options[3].tooltip msgid "Default difficulty of the AI." msgstr "Dificuldade padrão da IA." #: gui/options/options.json[4].options[4].label msgid "Default AI behavior" msgstr "Comportamento padrão do IA" #: gui/options/options.json[4].options[4].list[0].label msgid "Random" msgstr "Aleatório" #: gui/options/options.json[4].options[4].list[1].label msgid "Balanced" msgstr "Balanceado" #: gui/options/options.json[4].options[4].list[2].label msgid "Aggressive" msgstr "Agressivo" #: gui/options/options.json[4].options[4].list[3].label msgid "Defensive" msgstr "Defensivo" #: gui/options/options.json[4].options[4].tooltip msgid "Default behavior of the AI." msgstr "Comportamento padrão da IA." #: gui/options/options.json[4].options[5].label msgid "Assign players" msgstr "Atribuir jogadores" #: gui/options/options.json[4].options[5].list[0].label #: gui/options/options.json[5].options[4].list[0].label msgid "Everyone" msgstr "Todos" #: gui/options/options.json[4].options[5].list[0].tooltip msgid "Players joining the match will be assigned if there is a free slot." msgstr "Jogadores juntando-se a partida serão atríbuidos se houver um espaço vazio." #: gui/options/options.json[4].options[5].list[1].label #: gui/options/options.json[5].options[4].list[1].label msgid "Buddies" msgstr "Parceiros" #: gui/options/options.json[4].options[5].list[1].tooltip msgid "" "Players joining the match will only be assigned if they are a buddy of the " "host and if there is a free slot." msgstr "Jogadores juntando-se a partida só serão atríbuidos se eles forem um amigo do host ou se houver um espaço vazio." #: gui/options/options.json[4].options[5].list[2].tooltip msgid "Players only receive a slot when the host assigns them explicitly." msgstr "Jogadores só recebem um espaço se o host os atribuir um explicitamente." #: gui/options/options.json[4].options[5].tooltip msgid "" "Automatically assign joining clients to free player slots during the match " "setup." msgstr "Atribua automaticamente a junção de clientes a slots de jogadores gratuitos durante a configuração da partida." #: gui/options/options.json[5].label msgid "Networking / Lobby" msgstr "" #: gui/options/options.json[5].options[0].label msgid "TLS encryption" msgstr "Criptografia TLS" #: gui/options/options.json[5].options[0].tooltip msgid "" "Protect login and data exchanged with the lobby server using TLS encryption." msgstr "Proteja o login e os dados trocados com o servidor de sala usando a criptografia TLS." #: gui/options/options.json[5].options[1].label msgid "Chat backlog" msgstr "Histórico de chat" #: gui/options/options.json[5].options[1].tooltip msgid "Number of backlogged messages to load when joining the lobby." msgstr "Número de mensagens acumuladas a serem carregadas ao ingressar no lobby." #: gui/options/options.json[5].options[2].label msgid "Game rating column" msgstr "Coluna de classificação do jogo" #: gui/options/options.json[5].options[2].tooltip msgid "" "Show the average rating of the participating players in a column of the " "gamelist." msgstr "Mostrar a classificação média dos jogadores participantes em uma coluna na lista de jogos." #: gui/options/options.json[5].options[3].label msgid "Network warnings" msgstr "Avisos de rede" #: gui/options/options.json[5].options[3].tooltip msgid "Show which player has a bad connection in multiplayer games." msgstr "Mostrar qual jogador possui uma má conexão em jogos multijogador." #: gui/options/options.json[5].options[4].label msgid "Late observer joins" msgstr "Um observador atrasado junta-se" #: gui/options/options.json[5].options[4].tooltip msgid "" "Allow everybody or buddies only to join the game as observer after it " "started." msgstr "Permitir que todos ou apenas amigos participem do jogo como observador depois de iniciado." #: gui/options/options.json[5].options[5].label msgid "Observer limit" msgstr "Limite de Observador" #: gui/options/options.json[5].options[5].tooltip msgid "Prevent further observers from joining if the limit is reached." msgstr "Impedir que mais observadores entrem se o limite for atingido." #: gui/options/options.json[5].options[6].label msgid "Max lag for observers" msgstr "Lag máximo para observadores" #: gui/options/options.json[5].options[6].tooltip msgid "" "When hosting, pause the game if observers are lagging more than this many " "turns. If set to -1, observers are ignored." msgstr "" #: gui/options/options.json[5].options[7].label msgid "(Observer) Speed up when lagging." msgstr "" #: gui/options/options.json[5].options[7].tooltip msgid "" "When observing a game, automatically speed up if you start lagging, to catch" " up with the live match." msgstr "" #: gui/options/options.json[5].tooltip msgid "These settings only affect the multiplayer." msgstr "Estas configurações afetam apenas o modo multijogador." #: gui/options/options.json[6].label msgid "Game Session" msgstr "Sessão de Jogo" #: gui/options/options.json[6].options[0].label msgid "Wounded unit health" msgstr "Saúde de unidade ferida" #: gui/options/options.json[6].options[0].tooltip msgid "" "The wounded unit hotkey considers the selected units as wounded if their " "health percentage falls below this number." msgstr "A tecla de atalho das unidades feridas considera as unidades selecionadas como feridas se sua porcentagem de saúde cair abaixo desse número." #: gui/options/options.json[6].options[10].label msgid "Heal range visualization" msgstr "Vizualização do alcance de cura" #: gui/options/options.json[6].options[10].tooltip msgid "" "Display the healing range of selected units. (It can also be toggled with " "the hotkey during a game)." msgstr "Exibe a faixa de cura das unidades selecionadas. (Também pode ser alternado com a tecla de atalho durante um jogo)." #: gui/options/options.json[6].options[11].label msgid "Rank icon above status bar" msgstr "Ícone de classificação acima da barra de status" #: gui/options/options.json[6].options[11].tooltip msgid "Show rank icons above status bars." msgstr "Mostrar ícones de classificação acima das barras de status." #: gui/options/options.json[6].options[12].label msgid "Experience status bar" msgstr "Barra de status da experiência" #: gui/options/options.json[6].options[12].tooltip msgid "Show an experience status bar above each selected unit." msgstr "Mostrar uma barra de status de experiência acima de cada unidade selecionada." #: gui/options/options.json[6].options[13].label msgid "Detailed tooltips" msgstr "Dicas detalhadas" #: gui/options/options.json[6].options[13].tooltip msgid "" "Show detailed tooltips for trainable units in unit-producing structures." msgstr "Mostrar dicas detalhadas para unidades treináveis em estruturas produtoras de unidades." #: gui/options/options.json[6].options[14].label msgid "Sort resources and population tooltip" msgstr "Ordenar recursos e dicas de população" #: gui/options/options.json[6].options[14].list[0].label msgid "Unordered" msgstr "Não ordenado" #: gui/options/options.json[6].options[14].list[1].label msgid "Ascending" msgstr "Crescente" #: gui/options/options.json[6].options[14].list[2].label msgid "Descending" msgstr "Decrescente" #: gui/options/options.json[6].options[14].tooltip msgid "" "Dynamically sort players in the resources and population tooltip by value." msgstr "Ordenar dinamicamente os jogadores nos recursos e na dica de ferramenta de população por valor." #: gui/options/options.json[6].options[15].label msgid "Diplomacy colors: self" msgstr "Cores de diplomacia: o próprio" #: gui/options/options.json[6].options[15].tooltip msgid "Color of your units when diplomacy colors are enabled." msgstr "Cor de suas unidades quando as cores da diplomacia estão ativadas." #: gui/options/options.json[6].options[16].label msgid "Diplomacy colors: ally" msgstr "Cores de diplomacia: aliado" #: gui/options/options.json[6].options[16].tooltip msgid "Color of allies when diplomacy colors are enabled." msgstr "Cor dos aliados quando as cores da diplomacia estão ativadas." #: gui/options/options.json[6].options[17].label msgid "Diplomacy colors: neutral" msgstr "Cores de diplomacia: neutro" #: gui/options/options.json[6].options[17].tooltip msgid "Color of neutral players when diplomacy colors are enabled." msgstr "Cor de jogadores neutros quando as cores da diplomacia estão ativadas." #: gui/options/options.json[6].options[18].label msgid "Diplomacy colors: enemy" msgstr "Cores de diplomacia: inimigo" #: gui/options/options.json[6].options[18].tooltip msgid "Color of enemies when diplomacy colors are enabled." msgstr "Cor dos inimigos quando as cores da diplomacia estão ativadas." #: gui/options/options.json[6].options[19].label msgid "Snap to edges" msgstr "Ajustar às bordas" #: gui/options/options.json[6].options[19].list[0].label msgid "Hotkey to enable snapping" msgstr "Atalho para habilitar o ajuste" #: gui/options/options.json[6].options[19].list[0].tooltip msgid "" "New structures are aligned with nearby structures while pressing the hotkey." msgstr "Novas estruturas ficam alinhadas com estruturas próximas enquanto a tecla de atalho é pressionada." #: gui/options/options.json[6].options[19].list[1].label msgid "Hotkey to disable snapping" msgstr "Atalho para desabilitar o ajuste" #: gui/options/options.json[6].options[19].list[1].tooltip msgid "" "New structures are aligned with nearby structures unless the hotkey is " "pressed." msgstr "Novas estruturas ficam alinhadas com estruturas próximas a não ser que a tecla de atalho seja pressionada." #: gui/options/options.json[6].options[19].tooltip msgid "This option allows to align new structures with nearby structures." msgstr "Esta opção permite alinhar novas estruturas com estruturas próximas." #: gui/options/options.json[6].options[1].label msgid "Batch training size" msgstr "Tamanho de treinamento em lote" #: gui/options/options.json[6].options[1].tooltip msgid "Number of units trained per batch by default." msgstr "Número de unidades treinadas por lote por padrão." #: gui/options/options.json[6].options[20].label msgid "Control group membership" msgstr "Membros do grupo de controle" #: gui/options/options.json[6].options[20].list[0].label msgid "Single" msgstr "Único" #: gui/options/options.json[6].options[20].list[0].tooltip msgid "" "When adding a Unit or Structure to a control group, they are removed from " "other control groups. Use this choice if you want control groups to refer to" " distinct armies." msgstr "Ao adicionar uma Unidade ou Estrutura a um grupo de controle, eles são removidos de outros grupos de controle. Use esta opção se quiser que grupos de controle se refiram a exércitos distintos." #: gui/options/options.json[6].options[20].list[1].label msgid "Multiple" msgstr "Múltiplos" #: gui/options/options.json[6].options[20].list[1].tooltip msgid "" "Units and Structures can be part of multiple control groups. This is useful " "to keep control groups for distinct armies and a control group for the " "entire army simultaneously." msgstr "As Unidades e Estruturas podem fazer parte de vários grupos de controle. Isso é útil para manter grupos de controle para exércitos distintos e um grupo de controle para todo o exército simultaneamente." #: gui/options/options.json[6].options[20].tooltip msgid "Decide whether units can be part of multiple control groups." msgstr "Decide se as unidades podem fazer parte de vários grupos de controle." #: gui/options/options.json[6].options[21].label msgid "Formation control" msgstr "Controle de formação" #: gui/options/options.json[6].options[21].list[0].label msgid "Walk/Patrol Only" msgstr "Apenas caminhada/patrulha" #: gui/options/options.json[6].options[21].list[0].tooltip msgid "Other orders will disband existing formations." msgstr "Outras ordens irão dispersar as formações existentes." #: gui/options/options.json[6].options[21].list[1].label msgid "No override" msgstr "" #: gui/options/options.json[6].options[21].list[1].tooltip msgid "Units in formations stay in formations." msgstr "Unidades em formações permanecem em formações." #: gui/options/options.json[6].options[21].tooltip msgid "" "Decide whether formations are enabled for all orders or only 'Walk' and " "'Patrol'." msgstr "Decida se as formações estão habilitadas para todas as ordens ou apenas 'Caminhada' e 'Patrulha'." #: gui/options/options.json[6].options[2].label msgid "Scroll batch increment ratio" msgstr "Taxa de incremento do lote de rolagem" #: gui/options/options.json[6].options[2].tooltip msgid "" "Number of times you have to scroll to increase/decrease the batchsize by 1." msgstr "Número de vezes que você precisa rolar para aumentar/diminuir o tamanho do lote em 1." #: gui/options/options.json[6].options[3].label msgid "Flare display duration" msgstr "" #: gui/options/options.json[6].options[3].tooltip msgid "How long the flare markers on the minimap are displayed in seconds." msgstr "" #: gui/options/options.json[6].options[4].label msgid "Chat notification attack" msgstr "Notificação de ataque no chat" #: gui/options/options.json[6].options[4].tooltip msgid "Show a chat notification if you are attacked by another player." msgstr "Mostrar uma notificação de chat se você for atacado por outro jogador." #: gui/options/options.json[6].options[5].label msgid "Chat notification tribute" msgstr "Notificar tributos no chat." #: gui/options/options.json[6].options[5].tooltip msgid "" "Show a chat notification if an ally tributes resources to another team " "member if teams are locked, and all tributes in observer mode." msgstr "Mostrar uma notificação no chat se um aliado tributar recursos para outro membro da equipe se as equipes estiverem bloqueadas e todos os tributos no modo observador." #: gui/options/options.json[6].options[6].label msgid "Chat notification barter" msgstr "Notificar permutas no chat." #: gui/options/options.json[6].options[6].tooltip msgid "" "Show a chat notification to observers when a player bartered resources." msgstr "Mostrar uma notificação no chat para observadores quando um jogador trocou recursos." #: gui/options/options.json[6].options[7].label msgid "Chat notification phase" msgstr "Notificação de fase no chat." #: gui/options/options.json[6].options[7].list[0].label msgid "Disable" msgstr "Desativar" #: gui/options/options.json[6].options[7].list[1].label msgid "Completed" msgstr "Terminado" #: gui/options/options.json[6].options[7].list[2].label msgid "All displayed" msgstr "Tudo a mostra" #: gui/options/options.json[6].options[7].tooltip msgid "" "Show a chat notification if you or an ally have started, aborted or " "completed a new phase, and phases of all players in observer mode." msgstr "Mostrar uma notificação no chat se você ou um aliado iniciaram, cancelaram ou completaram uma nova fase, e fases de todos os jogadores no modo observador." #: gui/options/options.json[6].options[8].label msgid "Attack range visualization" msgstr "Visualização do alcance de ataque" #: gui/options/options.json[6].options[8].tooltip msgid "" "Display the attack range of selected defensive structures. (It can also be " "toggled with the hotkey during a game)." msgstr "Exibe o alcance de ataque das estruturas defensivas selecionadas. (Também pode ser alternado com a tecla de atalho durante um jogo)." #: gui/options/options.json[6].options[9].label msgid "Aura range visualization" msgstr "Vizualiação do alcance de aura" #: gui/options/options.json[6].options[9].tooltip msgid "" "Display the range of auras of selected units and structures. (It can also be" " toggled with the hotkey during a game)." msgstr "Exibe a gama de auras de unidades e estruturas selecionadas. (Também pode ser alternado com a tecla de atalho durante um jogo)." #: gui/options/options.json[6].tooltip msgid "Change options regarding the in-game settings." msgstr "Altere as opções relacionadas às configurações do jogo." #: gui/options/options.xml:(caption):15 msgid "Game Options" msgstr "Opções de Jogo" #: gui/options/options.xml:(caption):49 msgid "Revert" msgstr "Reverter" #: gui/options/options.xml:(tooltip):50 msgid "Reverts to previous saved settings" msgstr "Retorna para as configurações salvas anteriormente" #: gui/options/options.xml:(tooltip):62 msgid "Unsaved changes affect this session only" msgstr "Alterações não salvas afetam esta apenas esta sessão" #: gui/pregame/MainMenuItems.js:3 msgid "Learn to Play" msgstr "Aprenda a Jogar" #: gui/pregame/MainMenuItems.js:4 msgid "" "Learn how to play, start the tutorial, discover the technology trees, and " "the history behind the civilizations." msgstr "Aprenda a jogar, inicie o tutorial, descubra as árvores de tecnologia e a história por trás das civilizações." #: gui/pregame/MainMenuItems.js:7 msgid "Manual" msgstr "Manual" #: gui/pregame/MainMenuItems.js:8 msgid "Open the 0 A.D. Game Manual." msgstr "Abrir o manual do jogo." #: gui/pregame/MainMenuItems.js:14 msgid "Tutorial" msgstr "Tutorial" #: gui/pregame/MainMenuItems.js:15 msgid "Start the economic tutorial." msgstr "Inicie o tutorial econômico." #: gui/pregame/MainMenuItems.js:27 #: gui/reference/common/Buttons/StructreeButton.js:21 #: gui/reference/structree/structree.xml:(caption):20 msgid "Structure Tree" msgstr "Árvore de Estrutura" #: gui/pregame/MainMenuItems.js:28 #, javascript-format msgid "" "%(hotkey)s: View the structure tree of civilizations featured in 0 A.D." msgstr "%(hotkey)s: Veja a árvore estrutural das civilizações em destaque em 0 A.D." #: gui/pregame/MainMenuItems.js:39 #: gui/reference/civinfo/civinfo.xml:(caption):21 #: gui/reference/common/Buttons/CivInfoButton.js:21 msgid "Civilization Overview" msgstr "Visão Geral da Civilização" #: gui/pregame/MainMenuItems.js:40 #, javascript-format msgid "%(hotkey)s: Learn about the civilizations featured in 0 A.D." msgstr "%(hotkey)s: Aprenda sobre as civilizações presentes em 0 A.D." #: gui/pregame/MainMenuItems.js:51 msgid "Catafalque Overview" msgstr "Visão geral do Catafalque" #: gui/pregame/MainMenuItems.js:52 msgid "Compare the bonuses of catafalques featured in 0 A.D." msgstr "Compare os bônus dos catafalques apresentados em 0 A.D." #: gui/pregame/MainMenuItems.js:58 msgid "Map Overview" msgstr "Visão geral do mapa" #: gui/pregame/MainMenuItems.js:59 msgid "View the different maps featured in 0 A.D." msgstr "Veja os diferentes mapas apresentados em 0 A.D." #: gui/pregame/MainMenuItems.js:67 gui/pregame/MainMenuItems.js:101 msgid "Continue Campaign" msgstr "Continue a Campanha" #: gui/pregame/MainMenuItems.js:68 gui/pregame/MainMenuItems.js:102 #: gui/pregame/MainMenuItems.js:118 gui/pregame/MainMenuItems.js:125 msgid "Relive history through historical military campaigns." msgstr "Reviva a história através de campanhas militares históricas." #: gui/pregame/MainMenuItems.js:76 gui/pregame/MainMenuItems.js:110 msgid "Error opening campaign run:" msgstr "" #: gui/pregame/MainMenuItems.js:83 msgid "Single-player" msgstr "Um jogador" #: gui/pregame/MainMenuItems.js:84 msgid "Start, load, or replay a single-player game." msgstr "Inicie, carregue ou reveja um jogo de um jogador." #: gui/pregame/MainMenuItems.js:87 msgid "Matches" msgstr "Partidas" #: gui/pregame/MainMenuItems.js:88 msgid "Start a new single-player game." msgstr "Inicie um novo jogo de um jogador." #: gui/pregame/MainMenuItems.js:95 msgid "Load a saved game." msgstr "Carregue um jogo salvo." #: gui/pregame/MainMenuItems.js:117 msgid "New Campaign" msgstr "" #: gui/pregame/MainMenuItems.js:124 msgid "Load Campaign" msgstr "Carregar campanha" #: gui/pregame/MainMenuItems.js:134 gui/pregame/MainMenuItems.js:184 msgid "Replays" msgstr "Gravações" #: gui/pregame/MainMenuItems.js:135 gui/pregame/MainMenuItems.js:185 msgid "Playback previous games." msgstr "Rever jogos passados." #: gui/pregame/MainMenuItems.js:149 msgid "Multiplayer" msgstr "Multijogador" #: gui/pregame/MainMenuItems.js:150 msgid "Fight against one or more human players in a multiplayer game." msgstr "Lute contra um ou mais jogadores humanos em uma partida multijogador." #. Translation: Join a game by specifying the host's IP address. #: gui/pregame/MainMenuItems.js:154 msgid "Join Game" msgstr "Entrar no Jogo" #: gui/pregame/MainMenuItems.js:155 msgid "Joining an existing multiplayer game." msgstr "Entrar numa partida multijogador já existente." #: gui/pregame/MainMenuItems.js:163 msgid "Host Game" msgstr "Hospedar um Jogo" #: gui/pregame/MainMenuItems.js:164 msgid "Host a multiplayer game." msgstr "Hospede um jogo multijogador." #: gui/pregame/MainMenuItems.js:172 msgid "Game Lobby" msgstr "Lobby do Jogo" #: gui/pregame/MainMenuItems.js:174 #, javascript-format msgid "" "%(hotkey)s: Launch the multiplayer lobby to join and host publicly visible " "games and chat with other players." msgstr "%(hotkey)s: Inicie o lobby multijogador para juntar-se e hospedar jogos públicos e conversar com outros jogadores." #: gui/pregame/MainMenuItems.js:175 msgid "Launch the multiplayer lobby. \\[DISABLED BY BUILD]" msgstr "Iniciar o lobby multijogador. \\[DESATIVADO POR COMPILAÇÃO]" #: gui/pregame/MainMenuItems.js:199 msgid "Settings" msgstr "Configurações" #: gui/pregame/MainMenuItems.js:200 msgid "Change game options." msgstr "Altere as opções do jogo." #: gui/pregame/MainMenuItems.js:203 msgid "Options" msgstr "Opções" #: gui/pregame/MainMenuItems.js:204 msgid "Adjust game settings." msgstr "Ajuste as configurações do jogo." #: gui/hotkeys/hotkeys.xml:(caption):14 gui/pregame/MainMenuItems.js:213 msgid "Hotkeys" msgstr "Atalhos" #: gui/pregame/MainMenuItems.js:214 msgid "Adjust hotkeys." msgstr "Ajustar atalhos." #: gui/locale/locale.xml:(caption):14 #: gui/locale_advanced/locale_advanced.xml:(caption):14 #: gui/pregame/MainMenuItems.js:220 msgid "Language" msgstr "Idioma" #: gui/pregame/MainMenuItems.js:221 msgid "Choose the language of the game." msgstr "Escolha o idioma do jogo." #: gui/pregame/MainMenuItems.js:227 msgid "Mod Selection" msgstr "Seleção de Mod" #: gui/pregame/MainMenuItems.js:228 msgid "Select and download mods for the game." msgstr "Selecione e baixe mods para o jogo." #: gui/pregame/MainMenuItems.js:234 msgid "Welcome Screen" msgstr "Tela de Boas-vindas" #: gui/pregame/MainMenuItems.js:235 msgid "Show the Welcome Screen again. Useful if you hid it by mistake." msgstr "Mostrar a Tela de Boas-Vindas novamente. Útil se você a ocultou por engano." #: gui/pregame/MainMenuItems.js:243 msgid "Scenario Editor" msgstr "Editor de Cenário" #: gui/pregame/MainMenuItems.js:244 msgid "" "Open the Atlas Scenario Editor in a new window. You can run this more " "reliably by starting the game with the command-line argument \"-editor\"." msgstr "Abre o Editor de Cenário Atlas em uma nova janela. Você pode executá-lo de forma mais segura se abrir o jogo com o argumento de linha de comando \"-editor\"." #: gui/pregame/MainMenuItems.js:249 msgid "Are you sure you want to quit 0 A.D. and open the Scenario Editor?" msgstr "Tem certeza de que deseja sair do 0 A.D. e abrir o Editor de Cenário?" #: gui/pregame/MainMenuItems.js:256 msgid "" "The scenario editor is not available or failed to load. See the game logs " "for additional information." msgstr "O editor de cenário não esta disponível ou falhou ao carregar. Veja os registros do jogo para obter mais informações." #: gui/pregame/MainMenuItems.js:257 gui/replaymenu/replay_actions.js:126 msgid "Error" msgstr "Erro" #: gui/pregame/MainMenuItems.js:261 msgid "Credits" msgstr "Créditos" #: gui/pregame/MainMenuItems.js:262 msgid "Show the 0 A.D. credits." msgstr "Mostra os créditos do 0 A.D." #: gui/pregame/MainMenuItems.js:268 msgid "Exit" msgstr "Sair" #: gui/pregame/MainMenuItems.js:269 msgid "Exit the game." msgstr "Sair do jogo." #: gui/pregame/MainMenuItems.js:273 msgid "Are you sure you want to quit 0 A.D.?" msgstr "Você tem certeza que quer sair do 0 A.D.?" #: gui/pregame/ProjectInformation.js:6 msgid "WILDFIRE GAMES" msgstr "WILDFIRE GAMES" #: gui/pregame/ProjectInformation.js:18 msgid "Alpha XXVI: Z——" msgstr "" #: gui/pregame/ProjectInformation.js:19 msgid "" "Notice: This game is under development and many features have not been added" " yet." msgstr "Aviso: Este jogo está em desenvolvimento e muitos recursos ainda não foram adicionados." #: gui/pregame/ProjectInformation.js:25 msgid "Website" msgstr "Website" #: gui/pregame/ProjectInformation.js:26 msgid "Click to open play0ad.com in your web browser." msgstr "Clique para abrir play0ad.com no seu navegador." #: gui/pregame/ProjectInformation.js:33 msgid "Chat" msgstr "Chat" #: gui/pregame/ProjectInformation.js:34 msgid "" "Click to open the 0 A.D. IRC chat in your browser (#0ad on " "webchat.quakenet.org). It is run by volunteers who do all sorts of tasks, it" " may take a while to get your question answered. Alternatively, you can use " "the forum (see Website)." msgstr "" #: gui/pregame/ProjectInformation.js:41 msgid "Report a Bug" msgstr "Reportar um Bug" #: gui/pregame/ProjectInformation.js:42 msgid "Click to visit 0 A.D. Trac to report a bug, crash, or error." msgstr "Clique para visitar o 0 A.D. Trac para reportar um bug, uma falha, ou um erro." #: gui/pregame/ProjectInformation.js:49 msgctxt "Frequently Asked Questions" msgid "FAQ" msgstr "" #: gui/pregame/ProjectInformation.js:50 msgid "Click to visit the Frequently Asked Questions page in your browser." msgstr "" #: gui/pregame/ProjectInformation.js:57 msgid "Translate the Game" msgstr "Traduza o Jogo" #: gui/pregame/ProjectInformation.js:58 msgid "Click to open the 0 A.D. translate page in your browser." msgstr "Clique para abrir a página de tradução do 0 A.D. no seu navegador." #: gui/pregame/ProjectInformation.js:65 msgid "Donate" msgstr "Doar" #: gui/pregame/ProjectInformation.js:66 msgid "Help with the project expenses by donating." msgstr "Ajude com as despesas do projeto doando." #: gui/pregame/userreport/userreport.js:3 msgctxt "UserReporter Terms and Conditions" msgid "Terms" msgstr "Termos" #: gui/pregame/userreport/userreport.js:4 msgid "Please read and accept the UserReporter Terms and Conditions." msgstr "Por favor, leia e aceite os Termos e Condições do UserReporter." #: gui/pregame/userreport/userreport.js:18 msgid "Publications" msgstr "Publicações" #: gui/pregame/userreport/userreport.js:27 #: gui/pregame/userreport/userreport.js:28 #: gui/pregame/userreport/userreport.js:29 msgid "connecting to server" msgstr "conectando ao servidor" #: gui/pregame/userreport/userreport.js:30 #, javascript-format msgid "uploading (%f%%)" msgstr "Enviando (%f%%)" #: gui/pregame/userreport/userreport.js:33 msgid "upload succeeded" msgstr "Enviado com sucesso" #: gui/pregame/userreport/userreport.js:34 #, javascript-format msgid "upload failed (%(errorCode)s)" msgstr "falha de envio (%(errorCode)s)" #: gui/pregame/userreport/userreport.js:37 #, javascript-format msgid "upload failed (%(errorMessage)s)" msgstr "falha de envio (%(errorMessage)s)" #: gui/pregame/userreport/userreport.js:61 msgid "Disable Feedback" msgstr "Desativar Feedback" #: gui/pregame/userreport/userreport.js:61 msgid "Enable Feedback" msgstr "Ativar Feedback" #: gui/pregame/userreport/userreport.js:81 msgid "Thank you for helping improve 0 A.D.!" msgstr "Obrigado por ajudar a melhorar o 0 A.D.!" #: gui/pregame/userreport/userreport.js:82 msgid "Feedback is currently enabled." msgstr "Feedback está atualmente ativado." #: gui/pregame/userreport/userreport.js:83 #, javascript-format msgid "Status: %(status)s." msgstr "Status: %(status)s." #: gui/pregame/userreport/userreport.js:84 msgid "unknown" msgstr "desconhecido" #: gui/pregame/userreport/userreport.js:86 msgid "Help improve 0 A.D.!" msgstr "Ajude a melhorar 0 A.D.!" #: gui/pregame/userreport/userreport.js:87 msgid "" "You can automatically send us feedback that can help us fix bugs, and " "improve performance and compatibility." msgstr "Você pode enviar automaticamente um feedback que pode nos ajudar a corrigir erros e melhorar o desempenho e a compatibilidade." #: gui/reference/catafalque/CatafalquePage.js:41 #, javascript-format msgid "%(hotkey)s: Close Catafalque Bonuses." msgstr "" #: gui/reference/catafalque/catafalque.xml:(caption):18 msgid "Catafalque Bonuses" msgstr "" #. Translation: Description of an item in the CivInfo page, on a new line and #. indented. #: gui/reference/civinfo/CivInfoPage.js:95 #, javascript-format msgid "" "\n" " %(description)s" msgstr "%(description)s" #. Translation: An entry in the CivInfo Page. The newline and indentation of #. the description #. is handled elsewhere. #. Example: #. > • Name of a Special Something (i) #. > A brief description of the aforementioned something. #: gui/reference/civinfo/CivInfoPage.js:102 #, javascript-format msgid "• %(name)s %(info_icon)s%(description)s" msgstr "%(name)s%(info_icon)s%(description)s" #: gui/reference/civinfo/CivInfoPage.js:113 #, javascript-format msgid "%(hotkey)s: Close Civilization Overview." msgstr "%(hotkey)sFechar a visão geral da Civilização." #: gui/reference/civinfo/Sections/GameplaySection.js:30 #, javascript-format msgid "%(civilization)s Gameplay" msgstr "Características dos %(civilization)s" #: gui/reference/civinfo/Sections/HistorySection.js:23 #, javascript-format msgid "History of the %(civilization)s" msgstr "História dos %(civilization)s" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:52 msgid "Civilization Bonus" msgid_plural "Civilization Bonuses" msgstr[0] "Bônus de Civilização" msgstr[1] "Bônus de Civilização" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:55 msgid "Team Bonus" msgid_plural "Team Bonuses" msgstr[0] "Bônus de Time" msgstr[1] "Bônus de Time" #: gui/reference/civinfo/Sections/Subsections/HeroesSubsection.js:29 msgid "Hero" msgid_plural "Heroes" msgstr[0] "a" msgstr[1] "Heróis" #: gui/reference/civinfo/Sections/Subsections/StructuresSubsection.js:29 msgid "Specific Structure" msgid_plural "Specific Structures" msgstr[0] "a" msgstr[1] "Estruturas Específicas" #: gui/reference/civinfo/Sections/Subsections/TechnologiesSubsection.js:28 msgid "Specific Technology" msgid_plural "Specific Technologies" msgstr[0] "a" msgstr[1] "Tecnologias específicas" #: gui/reference/common/Buttons/CivInfoButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Civilization Overview." msgstr "%(hotkey)s: Mudar para Visão Geral da Civilização." #: gui/reference/common/Buttons/StructreeButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Structure Tree." msgstr "%(hotkey)s: Mude para a árvore de estruturas." #: gui/reference/common/Dropdowns/CivSelectDropdown.js:63 msgid "Civilization:" msgstr "Civilização:" #: gui/reference/common/TemplateParser.js:152 #, javascript-format msgid "%(health_min)s to %(health_max)s" msgstr "%(health_min)s para %(health_max)s" #. Translation: Label followed by a list of values. #: gui/reference/common/tooltips.js:10 #, javascript-format msgid "%(listHeader)s %(listOfValues)s" msgstr "%(listHeader)s %(listOfValues)s" #. Translation: Label before a list of the names of units that build the #. structure selected. #: gui/reference/common/tooltips.js:27 msgid "Built by:" msgstr "Construído por:" #. Translation: Label before a list of the names of structures or units that #. train the unit #. selected. #: gui/reference/common/tooltips.js:33 msgid "Trained by:" msgstr "Treinado por:" #. Translation: Label before a list of names of structures or units that #. research the #. technology selected. #: gui/reference/common/tooltips.js:39 msgid "Researched at:" msgstr "Pesquisado em:" #. Translation: Label before a list of the names of structures the selected #. unit can #. construct or build. #: gui/reference/common/tooltips.js:48 msgid "Builds:" msgstr "Construções:" #. Translation: Label before a list of the names of technologies the selected #. unit or #. structure can research. #: gui/reference/common/tooltips.js:57 msgid "Researches:" msgstr "Pesquisas:" #. Translation: Label before a list of the names of units the selected unit or #. structure can #. train. #: gui/reference/common/tooltips.js:66 msgid "Trains:" msgstr "Treinar:" #. Translation: Label before a list of the names of units or structures the #. selected unit or #. structure can be upgradable to. #: gui/reference/common/tooltips.js:75 msgid "Upgradable to:" msgstr "Atualizável para:" #: gui/reference/structree/Sections/Trainer/TrainerSection.js:70 msgid "Trainer Units" msgstr "Unidades de Treinamento" #: gui/reference/structree/StructreePage.js:85 #, javascript-format msgid "%(hotkey)s: Close Structure Tree." msgstr "%(hotkey)s: Fechar Árvore de Estrutura." #: gui/reference/viewer/ViewerPage.js:172 #, javascript-format msgid "%(hotkey)s: Close Template Viewer" msgstr "%(hotkey)s: Fechar o Visualizador de Padrão" #: gui/reference/viewer/viewer.xml:(caption):16 msgid "Information" msgstr "Informações" #: gui/replaymenu/replay_actions.js:90 msgid "This replay needs a different sequence of mods:" msgstr "Esta gravação precisa de uma sequência diferente de mods:" #: gui/replaymenu/replay_actions.js:95 msgid "This replay is not compatible with your version of the game!" msgstr "A gravação não é compatível com a sua versão do jogo!" #: gui/replaymenu/replay_actions.js:96 #, javascript-format msgid "Your version: %(version)s" msgstr "Sua versão: %(version)s" #: gui/replaymenu/replay_actions.js:97 #, javascript-format msgid "Required version: %(version)s" msgstr "Versão necessária: %(version)s" #: gui/replaymenu/replay_actions.js:100 msgid "Incompatible replay" msgstr "Gravação incompatível" #: gui/replaymenu/replay_actions.js:126 msgid "No summary data available." msgstr "Sem dados de resumo disponíveis." #: gui/replaymenu/replay_actions.js:175 msgid "Are you sure you want to delete this replay permanently?" msgstr "Tem certeza que deseja excluir esta gravação permanentemente?" #: gui/replaymenu/replay_actions.js:177 msgid "Delete replay" msgstr "Excluir gravação" #: gui/replaymenu/replay_filters.js:52 msgctxt "datetime" msgid "Any" msgstr "Qualquer" #: gui/replaymenu/replay_filters.js:68 msgctxt "map size" msgid "Any" msgstr "Qualquer" #: gui/replaymenu/replay_filters.js:84 msgctxt "map name" msgid "Any" msgstr "Qualquer" #: gui/replaymenu/replay_filters.js:100 msgctxt "population capacity" msgid "Any" msgstr "Qualquer" #: gui/replaymenu/replay_filters.js:119 msgctxt "duration" msgid "Any" msgstr "Qualquer" #. Translation: Shorter duration than max minutes. #: gui/replaymenu/replay_filters.js:123 #, javascript-format msgctxt "duration filter" msgid "< %(max)s min" msgid_plural "< %(max)s min" msgstr[0] "< %(max)s min" msgstr[1] "< %(max)s min" #. Translation: Longer duration than min minutes. #: gui/replaymenu/replay_filters.js:127 #, javascript-format msgctxt "duration filter" msgid "> %(min)s min" msgid_plural "> %(min)s min" msgstr[0] "> %(min)s min" msgstr[1] "> %(min)s min" #. Translation: Duration between min and max minutes. #: gui/replaymenu/replay_filters.js:130 #, javascript-format msgctxt "duration filter" msgid "%(min)s - %(max)s min" msgstr "%(min)s - %(max)s min" #: gui/replaymenu/replay_filters.js:145 msgctxt "replay filter" msgid "Any" msgstr "Qualquer" #: gui/replaymenu/replay_filters.js:146 msgctxt "replay filter" msgid "Single-player" msgstr "Um jogador" #: gui/replaymenu/replay_filters.js:147 msgctxt "replay filter" msgid "Multiplayer" msgstr "Multijogador" #: gui/replaymenu/replay_filters.js:148 msgctxt "replay filter" msgid "Campaigns" msgstr "Campanhas" #: gui/replaymenu/replay_filters.js:162 msgid "Any victory condition" msgstr "Qualquer condição de vitória" #: gui/replaymenu/replay_filters.js:175 msgid "Rated and unrated games" msgstr "Jogos classificados e não classificados" #: gui/replaymenu/replay_filters.js:175 msgid "Rated games" msgstr "Jogos classificados" #: gui/replaymenu/replay_filters.js:175 msgid "Unrated games" msgstr "Jogos não classificados" #: gui/replaymenu/replay_menu.js:196 msgid "" "Filter replays by typing one or more, partial or complete player names." msgstr "Filtre as gravação digitando nomes de um ou mais jogadores ou digitando seus nomes por inteiro ou parcialmente." #: gui/replaymenu/replay_menu.js:200 #, javascript-format msgid "Delete the selected replay using %(hotkey)s." msgstr "Exclua as gravações selecionadas usando %(hotkey)s." #: gui/replaymenu/replay_menu.js:285 #, javascript-format msgid "Players: %(numberOfPlayers)s" msgstr "Jogadores: %(numberOfPlayers)s" #: gui/replaymenu/replay_menu.js:309 msgid "yyyy-MM-dd HH:mm" msgstr "yyyy-MM-dd HH:mm" #: gui/replaymenu/replay_menu.js:339 msgid "yyyy-MM" msgstr "yyyy-MM" #: gui/replaymenu/replay_menu.xml:(caption):14 msgid "Replay Games" msgstr "Rever Jogos" #: gui/replaymenu/replay_menu.xml:(caption):112 msgid "Filter compatible replays" msgstr "Filtrar gravações compatíveis" #: gui/replaymenu/replay_menu.xml:(caption):216 msgid "Spoiler" msgstr "Spoiler" #: gui/replaymenu/replay_menu.xml:(caption):228 msgid "Main Menu" msgstr "Menu Principal" #: gui/replaymenu/replay_menu.xml:(caption):240 msgid "Rebuild Cache" msgstr "Reconstruir Cache" #: gui/replaymenu/replay_menu.xml:(caption):247 #: gui/summary/summary.xml:(caption):26 msgid "Summary" msgstr "Sumário" #: gui/replaymenu/replay_menu.xml:(caption):253 msgid "Start Replay" msgstr "Rever Jogo" #: gui/replaymenu/replay_menu.xml:(heading):75 msgctxt "replay" msgid "Players" msgstr "Jogadores" #: gui/replaymenu/replay_menu.xml:(heading):83 msgctxt "replay" msgid "Size" msgstr "Tamanho" #: gui/replaymenu/replay_menu.xml:(heading):87 msgctxt "replay" msgid "Population" msgstr "População" #: gui/replaymenu/replay_menu.xml:(heading):91 msgctxt "replay" msgid "Duration" msgstr "Duração" #: gui/replaymenu/replay_menu.xml:(placeholder_text):32 msgid "Search for Player" msgstr "Procurar por jogador" #: gui/replaymenu/replay_menu.xml:(tooltip):98 msgid "File path for the currently selected replay." msgstr "" #: gui/replaymenu/replay_menu.xml:(tooltip):241 msgid "Rebuild the replay cache from scratch. Potentially slow!" msgstr "Recrie o cache de gravações a partir do princípio. Potencialmente lento!" #: gui/splashscreen/splashscreen.txt:2 msgid "" "[font=\"sans-bold-20\"] Thank you for installing 0 A.D. Empires Ascendant!" msgstr "[font=\"sans-bold-20\"] Obrigado por instalar 0 A.D. Ascendência dos Impérios!" #: gui/splashscreen/splashscreen.txt:3 msgid "[font=\"sans-16\"]" msgstr "[font=\"sans-16\"]" #: gui/splashscreen/splashscreen.txt:4 msgid "" "[imgleft=\"constructionIcon\"]This game is still in development. You may " "encounter bugs, and some features are not as fleshed out as we would like." msgstr "[imgleft=\"constructionIcon\"]Este jogo ainda está em desenvolvimento. Você pode encontrar bugs e algumas funcionalidades não estão tão elaborados quanto gostaríamos." #: gui/splashscreen/splashscreen.txt:6 msgid "" "[imgleft=\"iconLag\"]The game can have performance problems, especially with" " large maps and a great number of units." msgstr "[imgleft=\"iconLag\"]O jogo por experienciar problemas de desempenho, especialmente em mapas grandes e com muitas unidades." #: gui/splashscreen/splashscreen.txt:8 msgid "" "[imgleft=\"iconMap\"]0 A.D. is Free Software: you can participate in its " "development." msgstr "[imgleft=\"iconMap\"]0 A.D. é um Software Livre: você pode participar do seu desenvolvimento." #: gui/splashscreen/splashscreen.txt:9 msgid "" "If you want to help with art, sound, gameplay or programming, make sure to " "join our official forum." msgstr "Se você quer ajudar com arte, som, jogabilidade ou programação, não deixe de se juntar ao nosso fórum oficial." #: gui/splashscreen/splashscreen.xml:(caption):14 msgid "Welcome!" msgstr "Bem-vindo!" #: gui/splashscreen/splashscreen.xml:(caption):19 msgid "Show this message in the future" msgstr "Mostrar essa mensagem no futuro" #: gui/splashscreen/splashscreen.xml:(caption):25 msgid "OK" msgstr "OK" #: gui/splashscreen/splashscreen.xml:(caption):30 msgid "Official Forum (web)" msgstr "" #: gui/summary/layout.js:13 msgid "Score" msgstr "Pontuação" #: gui/summary/layout.js:15 gui/summary/layout.js:33 gui/summary/layout.js:71 #: gui/summary/layout.js:111 gui/summary/layout.js:162 #: gui/summary/layout.js:194 gui/summary/summary.xml:(caption):70 msgid "Player name" msgstr "Nome do Jogador" #: gui/summary/layout.js:16 msgid "Total score" msgstr "Pontuação Total" #: gui/summary/layout.js:17 msgid "Economy score" msgstr "Pontuação econômica" #: gui/summary/layout.js:18 msgid "Military score" msgstr "Pontuação militar" #: gui/summary/layout.js:19 msgid "Exploration score" msgstr "Pontuação de exploração" #: gui/summary/layout.js:31 msgid "Structures" msgstr "Estruturas" #: gui/summary/layout.js:34 gui/summary/layout.js:72 gui/summary/layout.js:112 msgid "Total" msgstr "Total" #: gui/summary/layout.js:35 msgid "Houses" msgstr "Casas" #: gui/summary/layout.js:36 msgid "Economic" msgstr "Economia" #: gui/summary/layout.js:37 msgid "Outposts" msgstr "Postos avançados" #: gui/summary/layout.js:38 msgid "Military" msgstr "Militar" #: gui/summary/layout.js:39 msgid "Fortresses" msgstr "Fortalezas" #: gui/summary/layout.js:40 msgid "Civ centers" msgstr "Centros Cívicos" #: gui/summary/layout.js:41 msgid "Wonders" msgstr "Maravilhas" #: gui/summary/layout.js:45 #, javascript-format msgid "" "Structure Statistics (%(constructed)s / %(destroyed)s / %(captured)s / " "%(lost)s)" msgstr "Estatísticas da Estrutura (%(constructed)s / %(destroyed)s / %(captured)s / %(lost)s)" #: gui/summary/layout.js:69 msgid "Units" msgstr "Unidades" #: gui/summary/layout.js:73 msgid "Infantry" msgstr "Infantaria" #: gui/summary/layout.js:74 msgid "Worker" msgstr "Trabalhador" #: gui/summary/layout.js:75 msgid "Cavalry" msgstr "Cavaleiro" #: gui/summary/layout.js:76 msgid "Champion" msgstr "Campeão" #: gui/summary/layout.js:77 msgid "Heroes" msgstr "Heróis" #: gui/summary/layout.js:78 msgid "Siege" msgstr "Cerco" #: gui/summary/layout.js:79 msgid "Navy" msgstr "Marinha" #: gui/summary/layout.js:80 msgid "Traders" msgstr "Mercadores" #: gui/summary/layout.js:84 #, javascript-format msgid "Unit Statistics (%(trained)s / %(killed)s / %(captured)s / %(lost)s)" msgstr "Estatísticas da Unidade (%(trained)s / %(killed)s / %(captured)s / %(lost)s)" #: gui/summary/layout.js:109 msgid "Resources" msgstr "Recursos" #: gui/summary/layout.js:121 msgid "Tributes" msgstr "Tributos" #: gui/summary/layout.js:122 #, javascript-format msgid "" "Tributes \n" "(%(sent)s / %(received)s)" msgstr "Tributos ⏎ (%(sent)s / %(received)s)" #: gui/summary/layout.js:130 msgid "Treasures collected" msgstr "Tesouros coletados" #: gui/summary/layout.js:131 msgid "Loot" msgstr "Saque" #: gui/summary/layout.js:132 msgid "Livestock bred" msgstr "Gado criado" #: gui/summary/layout.js:136 #, javascript-format msgid "Resource Statistics (%(gathered)s / %(used)s)" msgstr "Estatísticas dos Recursos (%(gathered)s / %(used)s)" #: gui/summary/layout.js:160 msgid "Market" msgstr "Mercado" #: gui/summary/layout.js:163 msgid "Trade income" msgstr "Lucro comercial" #: gui/summary/layout.js:164 msgid "Barter efficiency" msgstr "Eficiência de troca" #. Translation: use %(resourceWithinSentence)s if needed #: gui/summary/layout.js:170 #, javascript-format msgid "%(resourceFirstWord)s exchanged" msgstr "%(resourceFirstWord)s trocado" #: gui/summary/layout.js:192 msgid "Miscellaneous" msgstr "Outros" #: gui/summary/layout.js:195 msgid "Kill / Death ratio" msgstr "Proporção Matar / Mortos" #: gui/summary/layout.js:196 gui/summary/summary.js:99 msgid "Population" msgstr "População" #: gui/summary/layout.js:197 msgid "Map control (peak)" msgstr "Controle do Mapa (pico)" #: gui/summary/layout.js:198 msgid "Map control (finish)" msgstr "Controle do Mapa (final)" #: gui/summary/layout.js:199 msgid "Map exploration" msgstr "Exploração do Mapa" #: gui/summary/layout.js:200 msgid "Vegetarian ratio" msgstr "Taxa de Vegetarianismo" #: gui/summary/layout.js:201 msgid "Feminization" msgstr "Feminização" #: gui/summary/layout.js:204 msgid "Bribes" msgstr "Subornos" #: gui/summary/layout.js:205 #, javascript-format msgid "" "Bribes\n" "(%(succeeded)s / %(failed)s)" msgstr "Subornos\n(%(succeeded)s / %(failed)s)" #: gui/summary/layout.js:231 msgid "Charts" msgstr "Gráficos" #: gui/summary/layout.js:378 msgid "Team total" msgstr "Total do time" #: gui/summary/summary.js:30 msgid "Trained" msgstr "Treinados" #: gui/summary/summary.js:35 msgid "Constructed" msgstr "Construídos" #: gui/summary/summary.js:40 msgid "Gathered" msgstr "Coletados" #: gui/summary/summary.js:44 msgid "Count" msgstr "Contagem" #: gui/summary/summary.js:49 msgid "Sent" msgstr "Enviado" #: gui/summary/summary.js:54 msgid "Bought" msgstr "Comprado" #: gui/summary/summary.js:59 msgid "Income" msgstr "Rendimento" #: gui/summary/summary.js:64 msgid "Captured" msgstr "Capturado" #: gui/summary/summary.js:69 msgid "Succeeded" msgstr "Conseguiu" #: gui/summary/summary.js:74 msgid "Destroyed" msgstr "Destruído" #: gui/summary/summary.js:79 msgid "Killed" msgstr "Morto" #: gui/summary/summary.js:84 msgid "Lost" msgstr "Perdido" #: gui/summary/summary.js:89 msgid "Used" msgstr "Utilizado" #: gui/summary/summary.js:94 msgid "Received" msgstr "Recebido" #: gui/summary/summary.js:104 msgid "Sold" msgstr "Vendido" #: gui/summary/summary.js:109 msgid "Outcome" msgstr "Resultado" #: gui/summary/summary.js:114 msgid "Failed" msgstr "Falhou" #: gui/summary/summary.js:201 #, javascript-format msgctxt "Player listing with color indicator" msgid "%(colorIndicator)s %(playerListing)s" msgstr "%(colorIndicator)s%(playerListing)s" #: gui/summary/summary.js:204 msgctxt "Charts player color indicator" msgid "■" msgstr "■" #: gui/summary/summary.js:234 msgctxt "Player listing" msgid ", " msgstr ", " #: gui/summary/summary.js:340 msgid "Time elapsed" msgstr "Tempo decorrido" #: gui/summary/summary.js:510 msgid "Current Scores" msgstr "Pontuação Atual" #: gui/summary/summary.js:512 msgid "Scores at the end of the game." msgstr "Pontuações no final do jogo." #: gui/summary/summary.js:514 msgid "You have been disconnected." msgstr "Você foi desconectado." #: gui/summary/summary.js:516 msgid "You have left the game." msgstr "Você saiu do jogo." #: gui/summary/summary.js:518 msgid "You have won the battle!" msgstr "Você venceu a batalha!" #: gui/summary/summary.js:520 msgid "You have been defeated…" msgstr "Você foi derrotado..." #: gui/summary/summary.js:521 msgid "You have abandoned the game." msgstr "Você abandonou o jogo." #: gui/summary/summary.js:524 #, javascript-format msgid "Game time elapsed: %(time)s" msgstr "Tempo decorrido do jogo: %(time)s" #: gui/summary/summary.js:532 #, javascript-format msgid "%(mapName)s - %(mapType)s" msgstr "%(mapName)s%(mapType)s" #: gui/summary/summary.js:544 #, javascript-format msgid "%(hotkey)s: Toggle the multiplayer lobby in a dialog window." msgstr "%(hotkey)s: Alternar o lobby multijogador em uma janela de diálogo." #: gui/summary/summary.js:556 #, javascript-format msgid "Focus the %(name)s summary tab." msgstr "" #: gui/summary/summary.xml:(caption):120 msgctxt "summary chart" msgid "Category:" msgstr "Categoria:" #: gui/summary/summary.xml:(caption):130 msgctxt "summary chart" msgid "Value:" msgstr "Valor:" #: gui/summary/summary.xml:(caption):140 msgctxt "summary chart" msgid "Type:" msgstr "Tipo:" #: gui/summary/summary.xml:(caption):167 msgid "Group by team" msgstr "Agrupar por time" #: gui/summary/summary.xml:(caption):187 msgid "Watch Replay" msgstr "Ver Gravação" #: gui/summary/summary.xml:(caption):192 msgid "Continue" msgstr "Continuar" #: gui/summary/summary.xml:(tooltip):126 msgctxt "summary chart" msgid "Category" msgstr "Categoria" #: gui/summary/summary.xml:(tooltip):136 msgctxt "summary chart" msgid "Value" msgstr "Valor" #: gui/summary/summary.xml:(tooltip):147 msgctxt "summary chart" msgid "Type" msgstr "Tipo" #: gui/text/tips/army_camp.txt:1 msgid "ROMAN ARMY CAMP" msgstr "ACAMPAMENTO DO EXÉRCITO ROMANO" #: gui/text/tips/army_camp.txt:2 msgid "" "Buildable in neutral or enemy territory. Good for building a secret base " "behind enemy lines or to consolidate gains within enemy territory." msgstr "Construa em qualquer lugar do mapa, até mesmo em território inimigo. Bom para infiltrar as linhas inimigas ou consolidar ganhos dentro do território inimigo." #: gui/text/tips/army_camp.txt:3 msgid "Construct rams and train citizen soldiers." msgstr "" #: gui/text/tips/army_camp.txt:4 msgid "" "Garrison units to slowly heal them and protect the army camp from attacks " "and decay." msgstr "Unidades de tropas que lentamente curam e protegem o acampamento do exército de ataques e da decadência." #: gui/text/tips/autoqueue.txt:1 msgid "AUTOQUEUE" msgstr "" #: gui/text/tips/autoqueue.txt:2 msgid "Enable the autoqueue feature to automatically train units." msgstr "" #: gui/text/tips/autoqueue.txt:3 msgid "Works as long as you have enough resources, then it will stop." msgstr "" #: gui/text/tips/barracks.txt:1 msgid "BARRACKS" msgstr "QUARTEL" #: gui/text/tips/barracks.txt:2 msgid "" "Train all citizen soldiers. Some civilizations can unlock the training of " "champions as well." msgstr "" #: gui/text/tips/barracks.txt:3 gui/text/tips/elephant_stable.txt:3 msgid "Units gain experience while garrisoned inside the building." msgstr "Unidades ganham experiência enquanto guarnecidas dentro do edifício." #: gui/text/tips/barracks.txt:4 msgid "" "Build one early to train citizen soldiers while you phase up your " "settlement." msgstr "" #: gui/text/tips/barracks.txt:5 msgid "Build in a forward base to resupply your assault with fresh troops." msgstr "Construa uma base avançada para reabastecer seu ataque com novas tropas." #: gui/text/tips/biomes.txt:1 msgid "BIOMES" msgstr "" #: gui/text/tips/biomes.txt:2 msgid "" "Biomes can be used on some random maps and determine which region of the " "world the map represents." msgstr "" #: gui/text/tips/biomes.txt:3 msgid "" "They influence the appearence of the maps and also the amount of resources " "that are available." msgstr "" #: gui/text/tips/briton_war_dog.txt:1 msgid "WAR DOG" msgstr "" #: gui/text/tips/briton_war_dog.txt:2 msgid "A dog that the Britons can train at the cavalry stable." msgstr "" #: gui/text/tips/briton_war_dog.txt:3 msgid "Has low health, but is fast and will fearlessly attack enemies." msgstr "" #: gui/text/tips/briton_war_dog.txt:4 msgid "Use them as support in your army or for quick raids." msgstr "" #: gui/text/tips/carth_sacred_band.txt:1 msgid "CARTHAGINIAN SACRED BAND" msgstr "BANDA SAGRADA CARTAGINESA" #: gui/text/tips/carth_sacred_band.txt:2 msgid "Champion Spearmen and Champion Cavalry Spearmen for Carthage." msgstr "Campeão Lanceiro e Campeão Cavaleiro Lanceiro por Cartago." #: gui/text/tips/carth_sacred_band.txt:3 msgid "" "Both are trainable from the Temple, instead of the Fortress like most other " "champions." msgstr "Ambos podem ser treinados no Templo, em vez da Fortaleza como a maioria dos outros campeões." #: gui/text/tips/carth_sacred_band.txt:4 msgid "" "Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy" " shock against siege weapons and skirmishers." msgstr "Use os Lanceiros como infantaria pesada contra a cavalaria. Use a Cavalaria como um choque pesado contra armas de cerco e atiradores." #: gui/text/tips/carth_shipyard.txt:1 msgid "CARTHAGINIAN NAVAL SHIPYARD" msgstr "" #: gui/text/tips/carth_shipyard.txt:2 msgid "Special dock of the Carthaginians to construct warships." msgstr "" #: gui/text/tips/carth_shipyard.txt:3 msgid "Garrison ships inside to slowly repair them." msgstr "" #: gui/text/tips/carth_shipyard.txt:4 msgid "Much stronger than other docks, but also more expensive." msgstr "" #: gui/text/tips/catapults.txt:1 msgid "CATAPULTS" msgstr "CATAPULTAS" #: gui/text/tips/catapults.txt:2 msgid "Ranged siege engines that are good against structures." msgstr "Motores de cerco à distância que são bons contra estruturas." #: gui/text/tips/catapults.txt:3 msgid "Expensive and slow." msgstr "Caro e lento." #: gui/text/tips/catapults.txt:4 msgid "" "Pack up into carts for movement, and unpack into stationary engines for " "attack!" msgstr "Transforme em em carrinho para movimentar e estacione para o ataque!" #: gui/text/tips/cavalry_stable.txt:1 msgid "CAVALRY STABLE" msgstr "" #: gui/text/tips/cavalry_stable.txt:2 msgid "" "Trains cavalry units and lets you research cavalry specific technologies." msgstr "" #: gui/text/tips/cavalry_stable.txt:3 msgid "Units gain experience while garrisoned inside the structure." msgstr "" #: gui/text/tips/celtic_war_barge.txt:1 msgid "CELTIC WAR BARGE" msgstr "BARCAÇA CELTA DE GUERRA" #: gui/text/tips/celtic_war_barge.txt:2 msgid "A medium trireme-class warship." msgstr "Um navio de guerra médio da classe trirreme." #: gui/text/tips/celtic_war_barge.txt:3 msgid "Available to Britons, Gauls, and Iberians." msgstr "Disponível para Britânicos, Gauleses e Ibéricos." #: gui/text/tips/celtic_war_barge.txt:4 msgid "Can transport up to 40 units." msgstr "Pode transportar até 40 unidades." #: gui/text/tips/celtic_war_barge.txt:5 msgid "Increases firepower with garrisoned infantry." msgstr "Aumenta o poder de fogo com infantarias guarnecidas." #: gui/text/tips/city_walls.txt:1 msgid "CITY WALLS" msgstr "" #: gui/text/tips/city_walls.txt:2 msgid "Strong stone walls that help you protect your city." msgstr "" #: gui/text/tips/city_walls.txt:3 msgid "" "When your ranged infantry units are occupying the turrets, they have " "additional armor and can shoot at the enemy. " msgstr "" #: gui/text/tips/city_walls.txt:4 msgid "Vulnerable to siege weapons like catapults, rams and war elephants." msgstr "" #: gui/text/tips/civic_centres.txt:1 msgid "CIVIC CENTERS" msgstr "CENTROS CÍVICOS" #: gui/text/tips/civic_centres.txt:2 msgid "The foundation of your new colony." msgstr "A fundação da sua nova colônia." #: gui/text/tips/civic_centres.txt:3 msgid "Claim large tracts of territory." msgstr "Reivindique grandes extensões de terra." #: gui/text/tips/civic_centres.txt:4 msgid "Can be built in friendly and neutral territory." msgstr "Pode ser construído em território amigável e neutro." #: gui/text/tips/civic_centres.txt:5 msgid "" "Train citizens: female citizens, infantry citizen-soldiers, and cavalry " "citizen-soldiers." msgstr "Treinar cidadãos: cidadãos do sexo feminino, cidadãos-soldados de infantaria e soldados-cidadãos de cavalaria." #: gui/text/tips/default_formation.txt:1 msgid "DEFAULT FORMATION" msgstr "" #: gui/text/tips/default_formation.txt:2 msgid "" "Right-click an icon to set the default formation: units that are ordered to " "walk or patrol will automatically use it." msgstr "" #: gui/text/tips/default_formation.txt:3 msgid "Can be de-activated by choosing “no formation” as the default." msgstr "" #: gui/text/tips/default_formation.txt:4 msgid "" "The “Formation control” option lets you choose whether formations disband " "for orders other than walking or patrolling." msgstr "" #: gui/text/tips/defense_towers.txt:1 msgid "DEFENSE TOWERS" msgstr "TORRES DEFENSIVAS" #: gui/text/tips/defense_towers.txt:2 msgid "Strong watchtowers, which help you defend your position." msgstr "" #: gui/text/tips/defense_towers.txt:3 msgid "" "They have a large vision range and will shoot arrows at the enemy in sight. " msgstr "" #: gui/text/tips/defense_towers.txt:4 msgid "" "You can garrison more infantry inside them to increase the number of arrows " "they shoot." msgstr "" #: gui/text/tips/elephant_stable.txt:1 msgid "ELEPHANT STABLE" msgstr "ESTÁBULO DE ELEFANTES" #: gui/text/tips/elephant_stable.txt:2 msgid "" "The structure is available to some civilizations to train elephant units." msgstr "" #: gui/text/tips/embassies.txt:1 msgid "EMBASSIES AND MERCENARY CAMPS" msgstr "EMBAIXADAS E ACAMPAMENTOS DE MERCENÁRIOS" #: gui/text/tips/embassies.txt:2 msgid "Special structures allowing you to hire mercenaries for your army." msgstr "" #: gui/text/tips/embassies.txt:3 msgid "" "Mercenaries will not gather resources and cost only metal, but they are " "experienced and strong." msgstr "Mercenários não coletam recursos e custam apenas metal, mas são experientes e fortes." #: gui/text/tips/fishing.txt:1 msgid "FISHING" msgstr "PESCA" #: gui/text/tips/fishing.txt:2 msgid "Fish the seas for a bountiful harvest." msgstr "Pesque nos mares para uma coleta abundante." #: gui/text/tips/fishing.txt:3 msgid "Fishing boats carry a large amount of food per trip." msgstr "Barcos de pesca carregam uma grande quantidade de alimento por viagem." #: gui/text/tips/fishing.txt:4 msgid "Fishing is faster than gathering food on fields." msgstr "Pescar é mais rápido do que coletar comida nos campos agrícolas." #: gui/text/tips/fishing.txt:5 msgid "" "Careful! Fish are not an infinite resource! Although they do slowly " "repopulate when left alone." msgstr "" #: gui/text/tips/forge.txt:1 msgid "FORGE" msgstr "FORJA" #: gui/text/tips/forge.txt:2 msgid "Research structure for all factions." msgstr "Pesquisar estrutura para todas as facções." #: gui/text/tips/forge.txt:3 msgid "Research weapon and armor upgrades for your units." msgstr "Pesquise atualizações de armas e armaduras para suas unidades." #: gui/text/tips/formations.txt:1 msgid "FORMATIONS" msgstr "FORMAÇÕES" #: gui/text/tips/formations.txt:2 msgid "" "Arrange your soldiers in formations to keep them organized during battles." msgstr "" #: gui/text/tips/formations.txt:3 msgid "Formations are selected as a whole by default." msgstr "" #: gui/text/tips/fortress.txt:1 msgid "FORTRESS" msgstr "FORTALEZA" #: gui/text/tips/fortress.txt:2 msgid "" "Usually the strongest structure of a civilization and the place where you " "can train Heroes." msgstr "" #: gui/text/tips/fortress.txt:3 msgid "Garrison soldiers inside to add more firepower to its defense." msgstr "Guarneça soldados em seu interior para adicionar mais poder de fogo à sua defesa." #: gui/text/tips/freehand_position.txt:1 msgid "FREEHAND POSITION" msgstr "POSIÇÃO À MÃO LIVRE" #: gui/text/tips/freehand_position.txt:2 msgid "" "Gain an advantage on the battleground by tactically positioning your units!" msgstr "Ganhe vantagem no campo de batalha posicionando taticamente suas unidades!" #: gui/text/tips/freehand_position.txt:3 msgid "" "Therefore select some units, press and hold the right mouse button, draw any" " line, then release the button." msgstr "Por isso, selecione algumas unidades, pressione e segure o botão direito do mouse, arraste e então solte o botão." #: gui/text/tips/freehand_position.txt:4 msgid "Your units will now spread out on this line." msgstr "Suas unidades agora se espalharão nesta linha." #: gui/text/tips/gathering.txt:1 msgid "RESOURCE GATHERING" msgstr "COLETA DE RECURSOS" #: gui/text/tips/gathering.txt:2 msgid "Use citizen-soldiers and female citizens to gather resources." msgstr "Use cidadãos-soldados e cidadãos do sexo feminino para reunir recursos." #: gui/text/tips/gathering.txt:3 msgid "Female citizens gather vegetable resources faster." msgstr "Cidadãs femininas reúnem recursos vegetais mais rapidamente." #: gui/text/tips/gathering.txt:4 msgid "Infantry citizen-soldiers are faster gathering minerals." msgstr "Soldados-cidadãos de infantaria coletam minerais mais rápido." #: gui/text/tips/gathering.txt:5 msgid "Cavalry citizen-soldiers are faster gathering meat." msgstr "Soldados-cidadãos da cavalaria são mais rápidos reunindo carne." #: gui/text/tips/gathering.txt:6 msgid "" "The higher the level of a citizen-soldier (advanced, elite), the better he " "fights, but the less efficient he is at gathering resources." msgstr "Quanto mais alto o nível de um soldado-cidadão (avançado, elite), melhor ele luta, mas menos eficiente ele é em reunir recursos." #: gui/text/tips/heroes.txt:1 msgid "HEROES" msgstr "HERÓIS" #: gui/text/tips/heroes.txt:2 msgid "" "Historical characters, such as Xerxes, Leonidas, Pericles, Hannibal, Scipio," " and Boudicca." msgstr "Personagens históricos, como Xerxes, Leônidas, Péricles, Hannibal, Cipião e Boudicca." #: gui/text/tips/heroes.txt:3 msgid "A lot of health and very strong attacks." msgstr "Muita saúde e ataques muito fortes." #: gui/text/tips/heroes.txt:4 msgid "Have auras which alter the stats of other units or structures." msgstr "Têm auras que alteram as estatísticas de outras unidades ou estruturas." #: gui/text/tips/heroes.txt:5 msgid "Caution: Each hero can be recruited only once per match!" msgstr "Cuidado: Cada herói pode ser recrutado apenas uma vez por partida!" #: gui/text/tips/iber_fireship.txt:1 msgid "IBERIAN FIRESHIP" msgstr "" #: gui/text/tips/iber_fireship.txt:2 msgid "" "The special Iberian fireship is very effective against other ships and " "buildings, but steadily loses health." msgstr "" #: gui/text/tips/lighthouse.txt:1 msgid "LIGHTHOUSE" msgstr "FAROL" #: gui/text/tips/lighthouse.txt:2 msgid "" "Special Ptolemaic structures to increase your vision range when built on the" " shore." msgstr "" #: gui/text/tips/map_flare.txt:1 msgid "MAP FLARE" msgstr "" #: gui/text/tips/map_flare.txt:2 msgid "" "Use this feature to let your team know where on the map something important " "happens." msgstr "" #: gui/text/tips/map_flare.txt:3 msgid "They will see the flare on their minimap." msgstr "" #: gui/text/tips/meroe_pyramids.txt:1 msgid "PYRAMIDS OF MEROË" msgstr "" #: gui/text/tips/meroe_pyramids.txt:2 msgid "Special structures available for the Kushites." msgstr "" #: gui/text/tips/meroe_pyramids.txt:3 msgid "" "The small pyramids improve the gathering rate of the workers around them." msgstr "" #: gui/text/tips/meroe_pyramids.txt:4 msgid "" "The large pyramids increase the military capabilities of soldiers around " "them." msgstr "" #: gui/text/tips/outposts.txt:1 msgid "OUTPOSTS" msgstr "POSTOS AVANÇADOS" #: gui/text/tips/outposts.txt:2 msgid "Build in neutral or own territory." msgstr "Construir em território neutro ou próprio." #: gui/text/tips/outposts.txt:3 msgid "Cheap and quickly built, but weak." msgstr "Barato e de construção rápida, mas fraco." #: gui/text/tips/outposts.txt:4 msgid "" "Garrison infantry for extensive vision, and to prevent losing control of the" " outpost due to territory decay." msgstr "Guarneça com infantaria para uma visão ampla e para evitar a perda de controle do posto avançado devido à decadência de território." #: gui/text/tips/palisades.txt:1 msgid "PALISADE WALLS" msgstr "PALIÇADAS" #: gui/text/tips/palisades.txt:2 msgid "A quick, cheap wooden wall available to all factions." msgstr "Uma parede de madeira rápida e barata disponível para todas as facções." #: gui/text/tips/palisades.txt:3 msgid "Most factions have access to them in Village Phase." msgstr "A maioria das facções têm acesso a eles na Fase de Aldeia." #: gui/text/tips/persian_architecture.txt:1 msgid "PERSIAN ARCHITECTURE" msgstr "ARQUITETURA PERSA" #: gui/text/tips/persian_architecture.txt:2 msgid "Special technology for the Persians." msgstr "Tecnologia especial para os Persas." #: gui/text/tips/persian_architecture.txt:3 msgid "Structures +25% health." msgstr "+25% de saúde para estruturas." #: gui/text/tips/persian_architecture.txt:4 msgid "Build time lengthened by +20% as a consequence." msgstr "Tempo de construção aumentado em 20% como consequência." #: gui/text/tips/persian_architecture.txt:5 msgid "" "Persians also have access to a great number of structural and defensive " "technologies." msgstr "Os Persas também têm acesso a um grande número de tecnologias estruturais e defensivas." #: gui/text/tips/pikemen.txt:1 msgid "PIKEMEN" msgstr "PIQUEIRO" #: gui/text/tips/pikemen.txt:2 msgid "Heavily armored and slow. Low attack." msgstr "Fortemente blindado e lento. Ataque fraco." #: gui/text/tips/pikemen.txt:3 msgid "" "Used against cavalry or against other melee infantry to pin them in place." msgstr "Usado contra a cavalaria ou contra outra infantaria corpo-a-corpo para fixá-los no lugar." #: gui/text/tips/pikemen.txt:4 msgid "Available to: Kushites, Macedonians, Ptolemies, and Seleucids." msgstr "Disponível para: Kushitas, Macedônios, Ptolomeus e Selêucidas." #: gui/text/tips/quinquereme.txt:1 msgid "QUINQUEREME" msgstr "QUINQUERREME" #: gui/text/tips/quinquereme.txt:2 msgid "" "The heaviest standard warship. Available to: Carthaginians, Ptolemies, " "Romans, and Seleucids." msgstr "O navio de guerra padrão mais pesado. Disponível para: Cartagineses, Ptolomeus, Romanos e Selêucidas." #: gui/text/tips/quinquereme.txt:3 msgid "Transports up to 50 units." msgstr "Transporta até 50 unidades." #: gui/text/tips/quinquereme.txt:4 msgid "Increases firepower with garrisoned catapults." msgstr "Aumenta o poder de fogo com catapultas guarnecidas." #: gui/text/tips/resource_counter.txt:1 msgid "RESOURCE COUNTER" msgstr "" #: gui/text/tips/resource_counter.txt:2 msgid "" "The resource counter panel shows you how much of each resources you have at " "the moment." msgstr "" #: gui/text/tips/resource_counter.txt:3 msgid "" "The number below it shows you how many citizens are currently gathering " "them." msgstr "" #: gui/text/tips/savanna_biome.txt:1 msgid "SAVANNA BIOME" msgstr "BIOMA DE SAVANA" #: gui/text/tips/savanna_biome.txt:2 msgid "Generally flat, with a few watering holes and rocky outcrops." msgstr "Geralmente plana, com alguns buracos e afloramentos rochosos." #: gui/text/tips/savanna_biome.txt:3 msgid "Chock full of herd animals for plentiful hunting." msgstr "Repleto de animais de rebanho para a caça abundante." #: gui/text/tips/savanna_biome.txt:4 msgid "Rich in all types of mining." msgstr "Rico em todos os tipos de mineração." #: gui/text/tips/savanna_biome.txt:5 msgid "Wood tends to be sparse, but consists of high-yield Baobab trees." msgstr "A madeira tende a ser escassa, mas consiste de Baobás de alto rendimento." #: gui/text/tips/snapping.txt:1 msgid "SNAPPING" msgstr "SNAPPING" #: gui/text/tips/snapping.txt:2 msgid "" "Structures can be aligned by keeping the snap hotkey pressed during " "placement." msgstr "As estruturas podem ser alinhadas mantendo a tecla de atalho pressionada durante a colocação." #: gui/text/tips/snapping.txt:3 msgid "Aligning structures allows to conserve space for future construction." msgstr "O alinhamento de estruturas permite conservar espaço para futuras construções." #: gui/text/tips/snapping.txt:4 msgid "" "Tightly packed groups of structures can also be used for obstructing raiding" " enemies." msgstr "Grupos de estruturas bem compactados também podem ser usados para obstruir inimigos em ataque." #: gui/text/tips/spartan_hoplites.txt:1 msgid "SPARTIATES" msgstr "ESPARCIATAS" #: gui/text/tips/spartan_hoplites.txt:2 msgid "Strongest infantry unit in the game." msgstr "Unidade de infantaria mais forte do jogo." #: gui/text/tips/spartan_hoplites.txt:3 msgid "Champion Infantry available to the Spartans." msgstr "Infantaria Campeã disponível para os espartanos." #: gui/text/tips/spartan_hoplites.txt:4 msgid "" "Use them to slaughter enemy cavalry or as a shock force to support your " "regular infantry." msgstr "Usá-los para abater a cavalaria inimiga ou como uma força de choque para apoiar sua infantaria regular." #: gui/text/tips/spearmen.txt:1 msgid "SPEARMEN" msgstr "LANCEIRO" #: gui/text/tips/spearmen.txt:2 msgid "The basic melee infantry for every faction in the game." msgstr "A infantaria de combate corpo-a-corpo básica para cada facção no jogo." #: gui/text/tips/spearmen.txt:3 msgid "Used against cavalry for an attack bonus." msgstr "Usado contra a cavalaria para um bônus de ataque." #: gui/text/tips/spearmen.txt:4 msgid "Decent hack attack make them good front line troops." msgstr "O ataque de invasão os torna uma boa tropa na linha de frente." #: gui/text/tips/spearmen.txt:5 msgid "" "They are countered by ranged units and swordsmen, so support your spearmen " "with slingers or cavalry." msgstr "Eles são rebatidos por unidades de longo alcance e espadachins, então apoie seus lanceiros com atiradores ou cavalaria." #: gui/text/tips/storehouses.txt:1 msgid "STOREHOUSES" msgstr "ARMAZÉNS" #: gui/text/tips/storehouses.txt:2 msgid "A cheap dropsite for non-food resources (Wood, Stone, Metal)." msgstr "Um barato armazém para Madeira, Pedra e Metal." #: gui/text/tips/storehouses.txt:3 msgid "" "Research technologies to improve the gathering capabilities of your " "citizens." msgstr "Pesquise tecnologias para melhorar a capacidade de coleta dos seus cidadãos." #: gui/text/tips/temples.txt:1 msgid "TEMPLES" msgstr "TEMPLOS" #: gui/text/tips/temples.txt:2 msgid "Town Phase structure." msgstr "Estrutura da Fase da Cidade." #: gui/text/tips/temples.txt:3 msgid "Recruit Healers to heal your troops on the battlefield." msgstr "Recrute Curandeiros para curar suas tropas no campo de batalha." #: gui/text/tips/temples.txt:4 msgid "Research healing technologies." msgstr "Pesquise tecnologias de cura." #: gui/text/tips/temples.txt:5 msgid "Its aura heals nearby units." msgstr "Sua aura cura as unidades próximas." #: gui/text/tips/temples.txt:6 msgid "Garrison wounded units inside for quicker healing." msgstr "Guarda dentro as unidades feridas para uma cura mais rápida." #: gui/text/tips/territory_decay.txt:1 msgid "TERRITORY DECAY" msgstr "DECADÊNCIA TERRITORIAL" #: gui/text/tips/territory_decay.txt:2 msgid "" "Decay happens when structures are not connected to an allied Civil Center." msgstr "A decadência acontece quando as estruturas não estão conectadas a um Centro Civil aliado." #: gui/text/tips/territory_decay.txt:3 msgid "" "The decay process can be slowed down or reversed by garrisoning some units " "in the structure." msgstr "O processo de desgaste pode ser retardado ou revertido pela guarnição de algumas unidades na estrutura." #: gui/text/tips/territory_decay.txt:4 msgid "" "When the decay is completed, the structure will be given to the most " "influential neighbor." msgstr "Quando a decadência estiver concluída, a estrutura será entregue ao vizinho mais influente." #: gui/text/tips/theater.txt:1 msgid "THEATER" msgstr "" #: gui/text/tips/theater.txt:2 msgid "" "Special structures of the Hellenic civilizations to increase the size of " "your territory while you control it." msgstr "" #: gui/text/tips/treasure.txt:1 msgid "TREASURES" msgstr "TESOUROS" #: gui/text/tips/treasure.txt:2 msgid "" "Collectible chests and bare resources on land and shipwrecks on the shore." msgstr "" #: gui/text/tips/treasure.txt:3 msgid "" "Provide you with a resource boost, so keep an eye out for them as you " "explore." msgstr "" #: gui/text/tips/triremes.txt:1 msgid "TRIREME" msgstr "TRIRREME" #: gui/text/tips/triremes.txt:2 msgid "The Medium Warship." msgstr "O Navio de Guerra Médio." #: gui/text/tips/triremes.txt:3 msgid "Good for transporting or fighting." msgstr "Bom para transportar ou lutar." #: gui/text/tips/triremes.txt:4 msgid "Garrison troops aboard to increase fire power." msgstr "Guarda tropas a bordo para aumentar o poder de fogo." #: gui/text/tips/war_elephants.txt:1 msgid "WAR ELEPHANTS" msgstr "ELEFANTES DE GUERRA" #: gui/text/tips/war_elephants.txt:2 msgid "Huge beasts from Africa and India, trained for war." msgstr "Grandes animais da África e da Índia, treinados para a guerra." #: gui/text/tips/war_elephants.txt:3 msgid "High Food and Metal cost, but very powerful." msgstr "Alto custo de Comida e Metal, mas muito poderosa." #: gui/text/tips/war_elephants.txt:4 msgid "" "Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and " "Seleucids." msgstr "Disponível para: Cartagineses, Cuchitas, Máurias, Persas, Ptolemaicos e Selêucidas." #: gui/text/tips/whales.txt:1 msgid "WHALES" msgstr "BALEIAS" #: gui/text/tips/whales.txt:2 msgid "An oceanic resource." msgstr "Um recurso marítimo." #: gui/text/tips/whales.txt:3 msgid "2000 Food." msgstr "2000 de comida." #: gui/text/tips/whales.txt:4 msgid "Gatherable by Fishing Boats after the whale is killed." msgstr "Coletável por barcos de pesca após a baleia ser morta." #: gui/text/tips/whales.txt:5 msgid "Roam around the oceans of the game and flee when attacked." msgstr "Vagueia pelos oceanos do jogo e foge quando for atacado." #: simulation/data/resources/food.jsondescription msgid "Harvest from animals, berry bushes, fish, or fields." msgstr "Colha de animais, arbustos de bagas, peixes ou campos agrícolas." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonname msgctxt "firstWord" msgid "Food" msgstr "Comida" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonname msgctxt "withinSentence" msgid "Food" msgstr "Comida" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "firstWord" msgid "Fish" msgstr "Peixe" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "withinSentence" msgid "Fish" msgstr "Peixe" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "firstWord" msgid "Fruit" msgstr "Fruta" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "withinSentence" msgid "Fruit" msgstr "Fruta" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "firstWord" msgid "Grain" msgstr "Grão" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "withinSentence" msgid "Grain" msgstr "Grão" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "firstWord" msgid "Meat" msgstr "Carne" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "withinSentence" msgid "Meat" msgstr "Carne" #: simulation/data/resources/metal.jsondescription msgid "Mine from metal mines or quarries." msgstr "Minas de metal ou pedreiras." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonname msgctxt "firstWord" msgid "Metal" msgstr "Metal" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonname msgctxt "withinSentence" msgid "Metal" msgstr "Metal" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "firstWord" msgid "Ore" msgstr "Minério" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "withinSentence" msgid "Ore" msgstr "Minério" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "firstWord" msgid "Ruins" msgstr "Ruínas" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "withinSentence" msgid "Ruins" msgstr "Ruínas" #: simulation/data/resources/stone.jsondescription msgid "Mine from rocks, stone quarries or ruins." msgstr "Minere de pedras, pedreiras ou ruínas." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonname msgctxt "firstWord" msgid "Stone" msgstr "Pedra" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonname msgctxt "withinSentence" msgid "Stone" msgstr "Pedra" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "firstWord" msgid "Rock" msgstr "Pedra" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "withinSentence" msgid "Rock" msgstr "Pedra" #: simulation/data/resources/wood.jsondescription msgid "Cut down from trees or groves." msgstr "Corte de árvores ou bosques." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonname msgctxt "firstWord" msgid "Wood" msgstr "Madeira" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonname msgctxt "withinSentence" msgid "Wood" msgstr "Madeira" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "firstWord" msgid "Tree" msgstr "Árvore" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "withinSentence" msgid "Tree" msgstr "Árvore" Index: ps/trunk/binaries/data/mods/public/l10n/ru.public-gui-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ru.public-gui-other.po (revision 26063) +++ ps/trunk/binaries/data/mods/public/l10n/ru.public-gui-other.po (revision 26064) @@ -1,7192 +1,7192 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Alexander Berezin , 2021 # Alexander Olkhovskiy, 2016,2018 # Alexey, 2020 # Alexey Solodovnikov , 2017 # Bogdan Artemyev , 2021 # Boris Karalnik , 2015,2018-2021 # Dmitriy Kulikov , 2018-2019 # Дмитрий Ошкало , 2015-2018 # Максим Дронь , 2014 # Максим Дронь , 2014 # Григорий Световидов , 2015 # Igor Kustov, 2014 # Ilya Andreev, 2018 # Ivan Fyodorov , 2016 # Ivan Korovin , 2017 # Ivan Seleznev , 2015 # John Smith , 2016 # Maksim Oreshkov , 2015 # Malyanov Evgeniy , 2015 # 7a29a266fd9cb6bd6f7a5ad8b7eecd04_d094aea <8eb4501fa1ae799eccffc2010c174d97_227354>, 2015 # Nicolas Auvray , 2017 # nwtour , 2021 # Prince Moth , 2016 # Roman M. Yagodin , 2017,2021 # Константин , 2015 # Simple88, 2016 # Simple88, 2016 # Stanislas Dolcini , 2021 # Uzumaker Uzumaki , 2017 # Vic Grin , 2016 # _Arkan0ID_ , 2016 # Vitaly Orekhov <7opex0@mail.ru>, 2021 # Vladislav Belov , 2015 # Vladislav Belov , 2016-2018,2021 # webslavic , 2014-2015 # Woratiklis, 2015,2020 # Алексей72 , 2014 # Валерий Дмиртиевич Степанов , 2017-2018 # Валерий Кулаев, 2021 # Vitaly Orekhov <7opex0@mail.ru>, 2016 # Георгий Морозов , 2021 # Дмитрий Ошкало , 2018-2021 # Evgeniy , 2017 # Михаил Пелёвин , 2018 # Николай Авдеев , 2016 # Олег Шевченко , 2017 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-10-29 07:08+0000\n" -"PO-Revision-Date: 2021-12-03 10:17+0000\n" +"PO-Revision-Date: 2021-12-10 12:09+0000\n" "Last-Translator: nwtour \n" "Language-Team: Russian (http://www.transifex.com/wildfire-games/0ad/language/ru/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ru\n" "Plural-Forms: nplurals=4; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<12 || n%100>14) ? 1 : n%10==0 || (n%10>=5 && n%10<=9) || (n%100>=11 && n%100<=14)? 2 : 3);\n" #. dennis-ignore: * #: gui/common/OverlayCounterFPS.js:28 #, javascript-format msgid "FPS: %(fps)4s" msgstr "FPS: %(fps)4s" #: gui/common/campaigns/CampaignRun.js:117 #, javascript-format msgid "%(userDesc)s - %(templateName)s" msgstr "%(userDesc)s - %(templateName)s" #: gui/common/color.js:179 #, javascript-format msgid "Unassigned hotkey: %(hotkeyName)s" msgstr "Неназначенная горячая клавиша: %(hotkeyName)s" #: gui/common/color.js:196 #, javascript-format msgid "Press %(hotkey)s to autocomplete player names." msgstr "Нажмите %(hotkey)s для автодополнения имён игроков." #: gui/common/color.js:198 msgctxt "hotkey" msgid "Tab" msgstr "Tab" #: gui/common/functions_global_object.js:53 msgid "Loading Aborted" msgstr "Загрузка прервана" #: gui/common/functions_utility.js:42 msgid "Gaia" msgstr "Гея" #: gui/common/functions_utility.js:236 #, javascript-format msgid "Build: %(buildDate)s (%(revision)s)" msgstr "Сборка: %(buildDate)s (%(revision)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:68 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:71 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:77 #, javascript-format msgid "%(playerName)s (%(AIdescription)s)" msgstr "%(playerName)s (%(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:80 #, javascript-format msgid "%(playerName)s (%(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:90 #, javascript-format msgid "%(playerName)s (OFFLINE)" msgstr "%(playerName)s (не в сети)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:93 #, javascript-format msgid "%(playerName)s (OFFLINE, %(state)s)" msgstr "%(playerName)s (не в сети, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:100 #, javascript-format msgid "%(playerName)s (%(civ)s)" msgstr "%(playerName)s (%(civ)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:103 #, javascript-format msgid "%(playerName)s (%(civ)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:107 #, javascript-format msgid "%(playerName)s" msgstr "%(playerName)s" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:110 #, javascript-format msgid "%(playerName)s (%(state)s)" msgstr "%(playerName)s (%(state)s)" #: gui/common/gamedescription.js:130 msgid "Unknown Civilization" msgstr "Неизвестная цивилизация" #: gui/common/gamedescription.js:137 msgctxt "playerstate" msgid "defeated" msgstr "потерпел поражение" #: gui/common/gamedescription.js:138 msgctxt "playerstate" msgid "won" msgstr "одержал победу" #: gui/common/gamedescription.js:159 msgid "No Team" msgstr "Нет команды" #: gui/common/gamedescription.js:160 #, javascript-format msgid "Team %(team)s" msgstr "Команда %(team)s" #. Translation: Describe players of one team in a selected game, f.e. in the #. replay- or #. savegame menu or lobby #: gui/common/gamedescription.js:163 gui/common/gamedescription.js:170 #, javascript-format msgid "" "%(team)s:\n" "%(playerDescriptions)s" msgstr "%(team)s:\n%(playerDescriptions)s" #: gui/common/gamedescription.js:171 msgid "Observer" msgid_plural "Observers" msgstr[0] "Наблюдатель" msgstr[1] "Наблюдатели" msgstr[2] "Наблюдатели" msgstr[3] "Наблюдатели" #: gui/common/gamedescription.js:188 msgctxt "victory condition" msgid "Endless Game" msgstr "Бесконечная игра" #: gui/common/gamedescription.js:189 msgid "No winner will be determined, even if everyone is defeated." msgstr "Победитель не будет определён, даже если все будут побеждены." #: gui/common/gamedescription.js:202 #, javascript-format msgctxt "victory condition" msgid "Wonder (%(min)s minute)" msgid_plural "Wonder (%(min)s minutes)" msgstr[0] "Чудо (%(min)s мин.)" msgstr[1] "Чудо (%(min)s мин.)" msgstr[2] "Чудо (%(min)s мин.)" msgstr[3] "Чудо (%(min)s мин.)" #: gui/common/gamedescription.js:216 #, javascript-format msgctxt "victory condition" msgid "Capture the Relic (%(min)s minute)" msgid_plural "Capture the Relic (%(min)s minutes)" msgstr[0] "Захват Реликвии (%(min)s мин.)" msgstr[1] "Захват Реликвии (%(min)s мин.)" msgstr[2] "Захват Реликвии (%(min)s мин.)" msgstr[3] "Захват реликвии (%(min)s мин.)" #: gui/common/gamedescription.js:232 msgid "Relic Count" msgstr "Количество реликвий" #: gui/common/gamedescription.js:239 msgid "Hero Garrison" msgstr "Герой Гарнизона" #: gui/common/gamedescription.js:240 msgid "Heroes can be garrisoned." msgstr "Герои могут размещаться в гарнизонах." #: gui/common/gamedescription.js:244 msgid "Exposed Heroes" msgstr "Незащищённые герои" #: gui/common/gamedescription.js:245 msgid "Heroes cannot be garrisoned and they are vulnerable to raids." msgstr "Героев нельзя размещать в гарнизонах и они остаются уязвимыми при неприятельских набегах." #: gui/common/gamedescription.js:251 msgid "Locked Teams" msgstr "Фиксированные команды" #: gui/common/gamedescription.js:252 msgid "Players can't change the initial teams." msgstr "Игроки не могут изменять начальные команды." #: gui/common/gamedescription.js:256 msgid "Diplomacy" msgstr "Дипломатия" #: gui/common/gamedescription.js:257 msgid "Players can make alliances and declare war on allies." msgstr "Игроки могут заключать и расторгать союзы." #: gui/common/gamedescription.js:262 msgid "Last Man Standing" msgstr "Последний герой" #: gui/common/gamedescription.js:263 msgid "" "Only one player can win the game. If the remaining players are allies, the " "game continues until only one remains." msgstr "Только один игрок может победить. Если остальные игроки являются союзниками, то игра продолжается, пока не останется только один." #: gui/common/gamedescription.js:267 msgid "Allied Victory" msgstr "Победа союзников" #: gui/common/gamedescription.js:268 msgid "" "If one player wins, his or her allies win too. If one group of allies " "remains, they win." msgstr "Одержавший победу игрок приносит победу всем своим союзникам. Если остались игроки только одного союза, они одерживают победу." #: gui/common/gamedescription.js:273 msgid "Ceasefire" msgstr "Стартовое перемирие" #: gui/common/gamedescription.js:276 gui/pregame/userreport/userreport.js:26 msgid "disabled" msgstr "отключено" #: gui/common/gamedescription.js:277 msgid "For the first minute, other players will stay neutral." msgid_plural "For the first %(min)s minutes, other players will stay neutral." msgstr[0] "Первую минуту другие игроки остаются нейтральными." msgstr[1] "Первые %(min)s минут другие игроки остаются нейтральными." msgstr[2] "Первые %(min)s минут другие игроки остаются нейтральными." msgstr[3] "Первые %(min)s минут другие игроки остаются нейтральными." #: gui/common/gamedescription.js:286 msgctxt "Map Selection" msgid "Random Map" msgstr "Случайная карта" #: gui/common/gamedescription.js:287 msgid "Randomly select a map from the list." msgstr "Случайный выбор карты из списка." #: gui/common/gamedescription.js:292 msgid "Map Name" msgstr "Название карты" #: gui/common/gamedescription.js:298 msgid "Map Description" msgstr "Описание карты" #: gui/common/gamedescription.js:304 msgid "Map Type" msgstr "Тип карты" #: gui/common/gamedescription.js:313 msgid "Map Size" msgstr "Размер карты" #: gui/common/gamedescription.js:322 msgctxt "biome" msgid "Random Biome" msgstr "Случайный биом" #: gui/common/gamedescription.js:323 msgid "Randomly select a biome from the list." msgstr "Выбрать биом из списка случайным образом." #: gui/common/gamedescription.js:338 msgid "Nomad Mode" msgstr "Кочевой режим" #: gui/common/gamedescription.js:338 msgid "Civic Centers" msgstr "Городские центры" #: gui/common/gamedescription.js:341 msgid "" "Players start with only few units and have to find a suitable place to build" " their city." msgstr "Игроки получают на старте всего нескольких юнитов и должны подыскать себе подходящее место для основания города." #: gui/common/gamedescription.js:342 msgid "Players start with a Civic Center." msgstr "Игроки начинают игру с городскими Центрами." #: gui/common/gamedescription.js:347 msgid "Starting Resources" msgstr "Начальные ресурсы" #: gui/common/gamedescription.js:351 msgctxt "starting resources" msgid "Per Player" msgstr "На игрока" #: gui/common/gamedescription.js:352 #, javascript-format msgid "%(startingResourcesTitle)s (%(amount)s)" msgstr "%(startingResourcesTitle)s (%(amount)s)" #: gui/common/gamedescription.js:363 msgid "Population Limit" msgstr "Предельная численность населения" #: gui/common/gamedescription.js:367 msgctxt "population limit" msgid "Per Player" msgstr "На игрока" #: gui/common/gamedescription.js:375 msgid "World Population Cap" msgstr "Предел мирового населения" #: gui/common/gamedescription.js:383 msgid "Treasures" msgstr "Сокровища" #: gui/common/gamedescription.js:385 msgctxt "treasures" msgid "Disabled" msgstr "Отключено" #: gui/common/gamedescription.js:386 msgctxt "treasures" msgid "As defined by the map." msgstr "Определяется картой." #: gui/common/gamedescription.js:390 msgid "Explored Map" msgstr "Исследованная карта" #: gui/common/gamedescription.js:395 msgid "Revealed Map" msgstr "Открытая карта" #: gui/common/gamedescription.js:400 msgid "Allied View" msgstr "Видимость карты союзника" #: gui/common/gamedescription.js:405 msgid "Cheats" msgstr "Читы" #: gui/common/gamedescription.js:408 msgid "" "When the winner of this match is determined, the lobby score will be " "adapted." msgstr "Рейтинг будет обновлён после определения победителя." #: gui/common/gamedescription.js:413 gui/common/gamedescription.js:418 msgid "Rated game" msgstr "Рейтинговая игра" #: gui/common/gamedescription.js:419 gui/common/gamedescription.js:426 msgctxt "game setup option" msgid "disabled" msgstr "отключено" #: gui/common/gamedescription.js:422 gui/common/tooltips.js:155 #: gui/common/tooltips.js:221 gui/common/tooltips.js:242 #: gui/common/tooltips.js:261 gui/common/tooltips.js:324 #: gui/common/tooltips.js:635 gui/common/tooltips.js:641 #: gui/common/tooltips.js:669 gui/common/tooltips.js:675 #: gui/common/tooltips.js:762 gui/common/tooltips.js:813 #: gui/common/tooltips.js:834 gui/common/tooltips.js:858 #: gui/common/tooltips.js:1191 #, javascript-format msgid "%(label)s %(details)s" msgstr "%(label)s %(details)s" #: gui/common/gamedescription.js:425 msgctxt "game setup option" msgid "enabled" msgstr "включено" #: gui/common/gamedescription.js:438 msgid "Victorious" msgstr "Победивший" #: gui/common/gamedescription.js:443 msgid "Defeated" msgstr "Поражение" #: gui/common/gamedescription.js:452 #, javascript-format msgid "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" msgstr "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" #: gui/common/network.js:17 #, javascript-format msgid "Losing connection to server (%(seconds)ss)" msgstr "Потеря соединения с сервером (%(seconds)sсек.)" #: gui/common/network.js:22 #, javascript-format msgid "%(player)s losing connection (%(seconds)ss)" msgstr "%(player)s потерял соединение (%(seconds)sсек.)" #: gui/common/network.js:28 #, javascript-format msgid "Bad connection to server (%(milliseconds)sms)" msgstr "Плохое подключение к серверу (%(milliseconds)sмс.)" #: gui/common/network.js:33 #, javascript-format msgid "Bad connection to %(player)s (%(milliseconds)sms)" msgstr "Плохое соединение с %(player)s (%(milliseconds)sмс.)" #: gui/common/network.js:66 msgid "" "This is often caused by UDP port 20595 not being forwarded on the host side," " by a firewall, or anti-virus software." msgstr "Часто причиной этого служит блокировка UDP-порта 20595 сетевым экраном или антивирусом хозяина." #: gui/common/network.js:67 msgid "The host has ended the game." msgstr "Хозяин завершил игру." #: gui/common/network.js:68 msgid "Incorrect network protocol version." msgstr "Некорректная версия сетевого протокола." #: gui/common/network.js:69 msgid "Game is loading, please try again later." msgstr "Игра загружается, пожалуйста, попробуйте еще раз позже." #: gui/common/network.js:70 msgid "Game has already started, no observers allowed." msgstr "Игра уже началась, набладатели не допускаются." #: gui/common/network.js:71 msgid "You have been kicked." msgstr "Вас исключили." #: gui/common/network.js:72 msgid "You have been banned." msgstr "Вас заблокировали." #: gui/common/network.js:73 msgid "Player name in use. If you were disconnected, retry in few seconds." msgstr "Имя игрока уже используется. Если вы потеряли соединение, переподключитесь через несколько секунд." #: gui/common/network.js:74 msgid "Server full." msgstr "Сервер полон" #: gui/common/network.js:75 msgid "Secure lobby authentication failed. Join via lobby." msgstr "Безопасная аутентификация в комнате не удалась. Присоединитесь через комнату." #: gui/common/network.js:76 msgid "Error: Server failed to allocate a unique client identifier." msgstr "Ошибка: серверу не удалось выделить уникальный идентификатор клиента." #: gui/common/network.js:77 msgid "Error: Client commands were ready for an unexpected game turn." msgstr "Ошибка: команды клиента были готовы к неожиданному ходу." #: gui/common/network.js:78 msgid "Error: Client simulated an unexpected game turn." msgstr "Ошибка: клиент смоделировал неожиданный ход." #: gui/common/network.js:79 msgid "Password is invalid." msgstr "Неверный пароль." #: gui/common/network.js:80 msgid "Could not find an unused port for the enet STUN client." msgstr "Не удаётся обнаружить свободный внешний порт для клиета STUN." #: gui/common/network.js:81 msgid "Could not find the STUN endpoint." msgstr "Не удаётся обнаружить конечное устройство посредством STUN." #: gui/common/network.js:84 #, javascript-format msgid "\\[Invalid value %(id)s]" msgstr "\\[Неверное значение %(id)s]" #: gui/common/network.js:98 msgid "Lost connection to the server." msgstr "Соединение с сервером потеряно." #: gui/common/network.js:99 msgid "Failed to connect to the server." msgstr "Не удалось подключиться к серверу." #: gui/common/network.js:101 msgid "Disconnected" msgstr "Соединение прервано" #: gui/common/network.js:109 msgid "Only the host can kick clients!" msgstr "Только хозяин может отлючать пользователей!" #. Translation: Number of currently connected players/observers and their #. names #: gui/common/network.js:163 #, javascript-format msgid "Users (%(num)s): %(users)s" msgstr "Пользователи (%(num)s): %(users)s" #: gui/common/network.js:164 gui/common/tooltips.js:74 #: gui/common/tooltips.js:234 gui/common/tooltips.js:295 #: gui/common/tooltips.js:377 gui/common/tooltips.js:402 #: gui/common/tooltips.js:417 gui/common/tooltips.js:431 #: gui/common/tooltips.js:506 gui/common/tooltips.js:511 #: gui/common/tooltips.js:568 gui/common/tooltips.js:629 #: gui/common/tooltips.js:1022 gui/common/tooltips.js:1027 #: gui/common/tooltips.js:1060 gui/common/tooltips.js:1156 #: gui/loadgame/SavegameDetails.js:41 gui/reference/common/tooltips.js:13 #: gui/replaymenu/replay_menu.js:284 msgid ", " msgstr ", " #: gui/common/settings.js:116 msgctxt "aiDiff" msgid "Sandbox" msgstr "Песочница" #: gui/common/settings.js:120 msgctxt "aiDiff" msgid "Very Easy" msgstr "Очень легко" #: gui/common/settings.js:124 msgctxt "aiDiff" msgid "Easy" msgstr "Легко" #: gui/common/settings.js:128 msgctxt "aiDiff" msgid "Medium" msgstr "Нормально" #: gui/common/settings.js:133 msgctxt "aiDiff" msgid "Hard" msgstr "Сложно" #: gui/common/settings.js:137 msgctxt "aiDiff" msgid "Very Hard" msgstr "Очень сложно" #: gui/common/settings.js:147 msgctxt "aiBehavior" msgid "Random" msgstr "Случайная" #: gui/common/settings.js:152 msgctxt "aiBehavior" msgid "Balanced" msgstr "Сбалансированный" #: gui/common/settings.js:156 msgctxt "aiBehavior" msgid "Defensive" msgstr "Оборонительный" #: gui/common/settings.js:160 msgctxt "aiBehavior" msgid "Aggressive" msgstr "Агрессивный" #: gui/common/settings.js:173 msgctxt "map" msgid "Skirmish" msgstr "Схватка" #: gui/common/settings.js:174 msgid "" "A map with a predefined landscape and number of players. Freely select the " "other game settings." msgstr "Карта с заранее определённой местностью и числом игроков, однако можно изменять другие настройки игры." #: gui/common/settings.js:183 msgctxt "map" msgid "Random" msgstr "Случайная" #: gui/common/settings.js:184 msgid "" "Create a unique map with a different resource distribution each time. Freely" " select the number of players and teams." msgstr "Создайте уникальную карту, ресурсы которой каждый раз будут распределяться по-разному. Вы можете выбирать количество игроков и команд." #: gui/common/settings.js:192 msgctxt "map" msgid "Scenario" msgstr "Сценарий" #: gui/common/settings.js:193 msgid "A map with a predefined landscape and matchsettings." msgstr "Карта с предопределённой местностью и игровыми настройками." #: gui/common/settings.js:271 gui/common/settings.js:294 msgid "Unlimited" msgstr "Неограниченно" #: gui/common/settings.js:342 msgctxt "AI name" msgid "Unknown" msgstr "Неизвестно" #: gui/common/settings.js:353 msgctxt "AI difficulty" msgid "Unknown" msgstr "Неизвестно" #: gui/common/settings.js:364 msgctxt "AI behavior" msgid "Default" msgstr "По умолчанию" #: gui/common/settings.js:376 msgctxt "map type" msgid "Unknown" msgstr "Неизвестно" #: gui/common/settings.js:388 msgctxt "map size" msgid "Default" msgstr "По умолчанию" #: gui/common/settings.js:403 msgctxt "population capacity addendum" msgid "(world)" msgstr "(на весь мир)" #: gui/common/settings.js:404 gui/common/settings.js:408 msgctxt "population capacity" msgid "Unknown" msgstr "Неизвестно" #: gui/common/settings.js:420 msgid "Unknown Victory Condition" msgstr "Неизвестное условие победы" #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab right." msgstr "Прокрутите вниз или используйте %(hotkey)s чтобы переместить вкладку вправо." #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab left." msgstr "Прокрутите вверх или используйте %(hotkey)s чтобы переместить вкладку влево." #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab down." msgstr "Прокрутите вниз или используйте %(hotkey)s чтобы переместить вкладку вниз." #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab up." msgstr "Прокрутите вверх или используйте %(hotkey)s чтобы переместить вкладку вверх." #: gui/common/tooltips.js:63 #, javascript-format msgid "%(amount)s %(resourceType)s" msgstr "%(resourceType)s: %(amount)s" #: gui/common/tooltips.js:72 #, javascript-format msgid "%(previousAmounts)s and %(lastAmount)s" msgstr "%(previousAmounts)s и %(lastAmount)s" #: gui/common/tooltips.js:101 #, javascript-format msgid "%(time)s %(second)s" msgid_plural "%(time)s %(second)s" msgstr[0] "%(time)s %(second)s" msgstr[1] "%(time)s %(second)s" msgstr[2] "%(time)s %(second)s" msgstr[3] "%(time)s %(second)s" #: gui/common/tooltips.js:103 gui/common/tooltips.js:564 #: gui/common/tooltips.js:1058 msgid "second" msgid_plural "seconds" msgstr[0] "сек." msgstr[1] "сек." msgstr[2] "сек." msgstr[3] "сек." #: gui/common/tooltips.js:156 gui/common/tooltips.js:167 msgid "Health:" msgstr "Здоровье:" #: gui/common/tooltips.js:166 #, javascript-format msgid "%(healthLabel)s %(current)s / %(max)s" msgstr "%(healthLabel)s %(current)s / %(max)s" #: gui/common/tooltips.js:178 #, javascript-format msgid "%(captureLabel)s %(current)s / %(max)s" msgstr "%(captureLabel)s %(current)s / %(max)s" #: gui/common/tooltips.js:179 msgid "Capture points:" msgstr "Очки захвата:" #: gui/common/tooltips.js:190 #, javascript-format msgid "%(percentage)s%%" msgstr "%(percentage)s%%" #: gui/common/tooltips.js:210 gui/common/tooltips.js:476 #, javascript-format msgid "" "%(label)s\n" "%(details)s" msgstr "%(label)s\n%(details)s" #: gui/common/tooltips.js:211 msgid "Resistance:" msgstr "Защита:" #: gui/common/tooltips.js:222 msgid "Damage:" msgstr "Урон:" #: gui/common/tooltips.js:225 gui/common/tooltips.js:245 #, javascript-format msgid "%(damage)s %(damageType)s %(resistancePercentage)s" msgstr "%(damage)s %(damageType)s %(resistancePercentage)s" #: gui/common/tooltips.js:230 gui/common/tooltips.js:250 #, javascript-format msgid "(%(resistancePercentage)s)" msgstr "(%(resistancePercentage)s)" #: gui/common/tooltips.js:243 msgid "Capture:" msgstr "Захват:" #: gui/common/tooltips.js:247 gui/common/tooltips.js:387 msgctxt "damage type" msgid "Capture" msgstr "Захват" #: gui/common/tooltips.js:262 msgid "Status Effects:" msgstr "Статус влияет на:" #: gui/common/tooltips.js:267 #, javascript-format msgid "Blocks %(name)s" msgstr "Блокирует %(name)s" #: gui/common/tooltips.js:272 gui/common/tooltips.js:280 #: gui/common/tooltips.js:287 #, javascript-format msgid "%(name)s %(details)s" msgstr "%(name)s %(details)s" #: gui/common/tooltips.js:274 #, javascript-format msgid "Duration reduction: %(durationReduction)s%%" msgstr "Сокращение продолжительности: %(durationReduction)s%%" #: gui/common/tooltips.js:282 #, javascript-format msgid "Blocks: %(blockPercentage)s%%" msgstr "Блокирует: %(blockPercentage)s%%" #: gui/common/tooltips.js:289 #, javascript-format msgid "" "Blocks: %(blockPercentage)s%%, Duration reduction: %(durationReduction)s%%" msgstr "Блоки: %(blockPercentage)s%%, сокращение продолжительности: %(durationReduction)s%%" #: gui/common/tooltips.js:305 msgid "Garrison to fire arrows" msgstr "Гарнизон будет выпускать стрелы" #: gui/common/tooltips.js:308 gui/common/tooltips.js:1056 msgid "Interval:" msgstr "Интервал: " #: gui/common/tooltips.js:312 msgid "Rate:" msgstr "Темп:" #: gui/common/tooltips.js:313 #, javascript-format msgid "%(projectileCount)s %(projectileName)s" msgid_plural "%(projectileCount)s %(projectileName)s" msgstr[0] "%(projectileCount)s %(projectileName)s" msgstr[1] "%(projectileCount)s %(projectileName)s" msgstr[2] "%(projectileCount)s %(projectileName)s" msgstr[3] "%(projectileCount)s %(projectileName)s" #: gui/common/tooltips.js:315 msgid "arrow" msgid_plural "arrows" msgstr[0] "стрела" msgstr[1] "стрел" msgstr[2] "стрелы" msgstr[3] "стрелы" #: gui/common/tooltips.js:318 #, javascript-format msgid "%(projectileString)s / %(attackRateString)s" msgstr "%(projectileString)s / %(attackRateString)s" #. Translation: For example: Range: 2 to 10 (+2) meters #: gui/common/tooltips.js:338 #, javascript-format msgid "" "%(rangeLabel)s %(minRange)s to %(maxRange)s (%(relativeRange)s) " "%(rangeUnit)s" msgstr "%(rangeLabel)s от %(minRange)s до %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 10 (+2) meters #: gui/common/tooltips.js:340 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 2 to 10 meters #: gui/common/tooltips.js:344 #, javascript-format msgid "%(rangeLabel)s %(minRange)s to %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s от %(minRange)s до %(maxRange)s %(rangeUnit)s" #. Translation: For example: Range: 10 meters #: gui/common/tooltips.js:346 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" #: gui/common/tooltips.js:356 gui/common/tooltips.js:1051 msgid "Range:" msgstr "Дальность:" #: gui/common/tooltips.js:359 #, javascript-format msgid "+%(number)s" msgstr "+%(number)s" #. Translation: For example "0.5 to 1 meters", "1 (+1) meters" or "1 to 2 (+3) #. meters" #: gui/common/tooltips.js:363 msgid "meters" msgstr "м." #: gui/common/tooltips.js:364 gui/common/tooltips.js:1053 #: gui/common/tooltips.js:1083 msgid "meter" msgid_plural "meters" msgstr[0] "м." msgstr[1] "м." msgstr[2] "м." msgstr[3] "м." #: gui/common/tooltips.js:374 #, javascript-format msgid "%(damage)s %(damageType)s" msgstr "%(damage)s %(damageType)s" #: gui/common/tooltips.js:385 #, javascript-format msgid "%(amount)s %(name)s" msgstr "%(amount)s %(name)s" #: gui/common/tooltips.js:393 #, javascript-format msgid "%(splashShape)s Splash" msgstr "%(splashShape)s разлёт" #: gui/common/tooltips.js:396 #, javascript-format msgid "%(label)s: %(effects)s" msgstr "%(label)s: %(effects)s" #: gui/common/tooltips.js:402 #, javascript-format msgid "Friendly Fire: %(enabled)s" msgstr "Огонь по своим: %(enabled)s" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:48 gui/options/options.js:173 #: gui/options/options.js:335 gui/options/options.js:400 #: gui/options/options.js:426 gui/pregame/MainMenuItems.js:251 #: gui/pregame/MainMenuItems.js:275 gui/replaymenu/replay_actions.js:178 msgid "Yes" msgstr "Да" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:48 gui/options/options.js:173 #: gui/options/options.js:335 gui/options/options.js:400 #: gui/options/options.js:426 gui/pregame/MainMenuItems.js:251 #: gui/pregame/MainMenuItems.js:275 gui/replaymenu/replay_actions.js:178 msgid "No" msgstr "Нет" #: gui/common/tooltips.js:414 #, javascript-format msgid "gives %(name)s" msgstr "даёт %(name)s" #: gui/common/tooltips.js:447 #, javascript-format msgid "%(attackType)s" msgstr "%(attackType)s" #: gui/common/tooltips.js:466 #, javascript-format msgid "" "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" msgstr "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s, %(statusEffects)s%(splash)s" #: gui/common/tooltips.js:477 msgid "Attack:" msgstr "Атака:" #: gui/common/tooltips.js:504 #, javascript-format msgid "%(statusName)s: %(statusInfo)s %(stackability)s" msgstr "%(statusName)s: %(statusInfo)s %(stackability)s" #: gui/common/tooltips.js:509 #, javascript-format msgid "%(statusName)s: %(statusInfo)s" msgstr "%(statusName)s: %(statusInfo)s" #: gui/common/tooltips.js:520 #, javascript-format msgid "%(durName)s: %(duration)s" msgstr "%(durName)s: %(duration)s" #: gui/common/tooltips.js:521 msgid "Duration" msgstr "Продолжительность" #: gui/common/tooltips.js:535 msgctxt "status effect stackability" msgid "(extends)" msgstr "(расширяет)" #: gui/common/tooltips.js:537 msgctxt "status effect stackability" msgid "(replaces)" msgstr "(заменяет)" #: gui/common/tooltips.js:539 msgctxt "status effect stackability" msgid "(stacks)" msgstr "(добавляет)" #: gui/common/tooltips.js:541 #, javascript-format msgid "%(stackability)s" msgstr "%(stackability)s" #: gui/common/tooltips.js:552 #, javascript-format msgid "%(label)s: %(garrisonLimit)s" msgstr "%(label)s: %(garrisonLimit)s" #: gui/common/tooltips.js:553 msgid "Garrison Limit" msgstr "Предел численности гарнизона" #: gui/common/tooltips.js:560 #, javascript-format msgid "%(healRateLabel)s %(value)s %(health)s / %(second)s" msgstr "%(healRateLabel)s %(value)s %(health)s / %(second)s" #: gui/common/tooltips.js:561 gui/common/tooltips.js:1046 msgid "Heal:" msgstr "Лечение:" #: gui/common/tooltips.js:563 msgctxt "garrison tooltip" msgid "Health" msgstr "Здоровье" #: gui/common/tooltips.js:577 #, javascript-format msgid "%(label)s: %(garrisonSize)s %(extraSize)s" msgstr "%(label)s: %(garrisonSize)s %(extraSize)s" #: gui/common/tooltips.js:578 msgid "Garrison Size" msgstr "Размер гарнизона" #: gui/common/tooltips.js:581 msgctxt "nested garrison" msgid "+ " msgstr "+ " #: gui/common/tooltips.js:593 #, javascript-format msgid "%(label)s: %(turretsLimit)s" msgstr "%(label)s: %(turretsLimit)s" #: gui/common/tooltips.js:594 msgid "Turret Positions" msgstr "Количество турелей" #: gui/common/tooltips.js:615 gui/common/tooltips.js:620 #: gui/common/tooltips.js:625 #, javascript-format msgid "%(label)s: %(value)s" msgstr "%(label)s: %(value)s" #: gui/common/tooltips.js:616 msgid "Projectile Limit" msgstr "Предел количества снарядов" #: gui/common/tooltips.js:621 msgctxt "projectiles" msgid "Default" msgstr "По умолчанию" #: gui/common/tooltips.js:626 msgctxt "projectiles" msgid "Per Unit" msgstr "На юнита" #: gui/common/tooltips.js:636 msgid "Number of repairers:" msgstr "Число ремонтников:" #: gui/common/tooltips.js:642 msgid "Remaining repair time:" msgstr "До конца ремонта:" #: gui/common/tooltips.js:646 #, javascript-format msgid "Add another worker to speed up the repairs by %(second)s second." msgid_plural "" "Add another worker to speed up the repairs by %(second)s seconds." msgstr[0] "Добавить ещё одного рабочего для ускорения ремонта на %(second)s сек." msgstr[1] "Добавить ещё одного рабочего для ускорения ремонта на %(second)s сек." msgstr[2] "Добавить ещё одного рабочего для ускорения ремонта на %(second)s сек." msgstr[3] "Добавить ещё одного рабочего для ускорения ремонта на %(second)s сек." #: gui/common/tooltips.js:658 #, javascript-format msgid "Add a worker to finish the repairs in %(second)s second." msgid_plural "Add a worker to finish the repairs in %(second)s seconds." msgstr[0] "Добавить ещё одного рабочего для окончания ремонта через %(second)s сек." msgstr[1] "Добавить ещё одного рабочего для окончания ремонта через %(second)s сек." msgstr[2] "Добавить ещё одного рабочего для окончания ремонта через %(second)s сек." msgstr[3] "Добавить ещё одного рабочего для окончания ремонта через %(second)s сек." #: gui/common/tooltips.js:670 msgid "Number of builders:" msgstr "Количество строителей:" #: gui/common/tooltips.js:676 msgid "Remaining build time:" msgstr "До конца строительства:" #: gui/common/tooltips.js:680 #, javascript-format msgid "Add another worker to speed up the construction by %(second)s second." msgid_plural "" "Add another worker to speed up the construction by %(second)s seconds." msgstr[0] "Добавить ещё одного рабочего для ускорения ремонта на %(second)s сек." msgstr[1] "Добавить ещё одного рабочего для ускорения ремонта на %(second)s сек." msgstr[2] "Добавить ещё одного рабочего для ускорения ремонта на %(second)s сек." msgstr[3] "Добавить ещё одного рабочего для ускорения ремонта на %(second)s сек." #: gui/common/tooltips.js:692 #, javascript-format msgid "Add a worker to finish the construction in %(second)s second." msgid_plural "Add a worker to finish the construction in %(second)s seconds." msgstr[0] "Добавить ещё одного рабочего для окончания строительства через %(second)s сек." msgstr[1] "Добавить ещё одного рабочего для окончания строительства через %(second)s сек." msgstr[2] "Добавить ещё одного рабочего для окончания строительства через %(second)s сек." msgstr[3] "Добавить ещё одного рабочего для окончания строительства через %(second)s сек." #: gui/common/tooltips.js:730 gui/common/tooltips.js:993 #, javascript-format msgid "%(component)s %(cost)s" msgstr "%(component)s %(cost)s" #: gui/common/tooltips.js:763 msgid "Gather Rates:" msgstr "Сбор ресурсов:" #: gui/common/tooltips.js:766 gui/common/tooltips.js:839 #: gui/common/tooltips.js:863 #, javascript-format msgid "%(resourceIcon)s %(rate)s" msgstr "%(resourceIcon)s %(rate)s" #. Translation: Label in tooltip showing the resource type and quantity of a #. given resource #. supply. #: gui/common/tooltips.js:784 #, javascript-format msgid "%(label)s %(component)s %(amount)s" msgstr "%(label)s %(component)s %(amount)s" #: gui/common/tooltips.js:785 msgid "Resource Supply:" msgstr "Запас ресурсов:" #. Translation: Marks that a resource supply entity has an unending, infinite, #. supply of its #. resource. #: gui/common/tooltips.js:788 gui/summary/summary.js:120 msgid "∞" msgstr "∞" #: gui/common/tooltips.js:814 msgid "Reward:" msgstr "Награда:" #: gui/common/tooltips.js:817 #, javascript-format msgid "%(resourceIcon)s %(reward)s" msgstr "%(resourceIcon)s %(reward)s" #: gui/common/tooltips.js:835 msgid "Resource Trickle:" msgstr "Поступления ресурсов" #: gui/common/tooltips.js:836 gui/common/tooltips.js:860 #, javascript-format msgid "%(resources)s / %(time)s" msgstr "%(resources)s / %(time)s" #: gui/common/tooltips.js:859 msgid "Upkeep:" msgstr "Содержание:" #. Translation: This string is part of the resources cost string on #. the tooltip for wall structures. #: gui/common/tooltips.js:912 #, javascript-format msgid "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s" msgstr "%(resourceIcon)s %(minimum)s из %(resourceIcon)s %(maximum)s" #: gui/common/tooltips.js:941 #, javascript-format msgid "Walls: %(costs)s" msgstr "Стены: %(costs)s" #: gui/common/tooltips.js:942 #, javascript-format msgid "Towers: %(costs)s" msgstr "Башни: %(costs)s" #. Translation: Label in tooltip showing cost of a unit, structure or #. technology. #: gui/common/tooltips.js:950 #, javascript-format msgid "%(label)s %(costs)s" msgstr "%(label)s %(costs)s" #: gui/common/tooltips.js:951 msgid "Cost:" msgstr "Стоимость:" #: gui/common/tooltips.js:964 #, javascript-format msgid "Requires %(technology)s" msgstr "Требуется технология: %(technology)s" #: gui/common/tooltips.js:977 #, javascript-format msgid "%(label)s %(bonus)s" msgstr "%(label)s %(bonus)s" #: gui/common/tooltips.js:978 msgid "Population Bonus:" msgstr "Прирост населения:" #: gui/common/tooltips.js:998 msgid "Insufficient resources:" msgstr "Недостаточно ресурсов:" #: gui/common/tooltips.js:1015 #, javascript-format msgid "%(label)s %(speeds)s" msgstr "%(label)s %(speeds)s" #: gui/common/tooltips.js:1016 msgid "Speed:" msgstr "Скорость:" #: gui/common/tooltips.js:1018 gui/common/tooltips.js:1023 #: gui/common/tooltips.js:1028 #, javascript-format msgid "%(speed)s %(movementType)s" msgstr "%(speed)s %(movementType)s" #: gui/common/tooltips.js:1020 msgid "Walk" msgstr "Ходьба" #: gui/common/tooltips.js:1025 msgid "Run" msgstr "Бег" #: gui/common/tooltips.js:1030 msgid "Acceleration" msgstr "Ускорение" #: gui/common/tooltips.js:1045 gui/common/tooltips.js:1050 #: gui/common/tooltips.js:1055 gui/common/tooltips.js:1080 #, javascript-format msgid "%(label)s %(val)s %(unit)s" msgid_plural "%(label)s %(val)s %(unit)s" msgstr[0] "%(label)s %(val)s %(unit)s" msgstr[1] "%(label)s %(val)s %(unit)s" msgstr[2] "%(label)s %(val)s %(unit)s" msgstr[3] "%(label)s %(val)s %(unit)s" #: gui/common/tooltips.js:1048 msgid "Health" msgid_plural "Health" msgstr[0] "Здоровье" msgstr[1] "Здоровья" msgstr[2] "Здоровья" msgstr[3] "Здоровья" #: gui/common/tooltips.js:1072 #, javascript-format msgid "%(auralabel)s %(aurainfo)s" msgstr "%(auralabel)s %(aurainfo)s" #: gui/common/tooltips.js:1073 #, javascript-format msgid "%(auraname)s:" msgstr "%(auraname)s:" #: gui/common/tooltips.js:1081 msgctxt "aura" msgid "Range:" msgstr "Радиус действия:" #: gui/common/tooltips.js:1104 gui/common/tooltips.js:1132 #, javascript-format msgid "%(primaryName)s (%(secondaryName)s)" msgstr "%(primaryName)s (%(secondaryName)s)" #: gui/common/tooltips.js:1108 gui/common/tooltips.js:1125 #, javascript-format msgid "%(primaryName)s" msgstr "%(primaryName)s" #: gui/common/tooltips.js:1155 msgid "Classes:" msgstr "Классы:" #. Translation: %(component) will be the icon for the loot type and %(loot) #. will be the #. value. #: gui/common/tooltips.js:1182 #, javascript-format msgid "%(component)s %(loot)s" msgstr "%(component)s %(loot)s" #: gui/common/tooltips.js:1192 msgid "Loot:" msgstr "Трофеи:" #: gui/common/tooltips.js:1202 #, javascript-format msgid "%(label)s %(icons)s" msgstr "%(label)s %(icons)s" #: gui/common/tooltips.js:1203 msgid "Dropsite for:" msgstr "Точка сбора для:" #. Translation: Appears in a tooltip to indicate that right-clicking the #. corresponding GUI #. element will open the Template Details GUI page. #: gui/common/tooltips.js:1211 msgid "Right-click to view more information." msgstr "Щёлкните правой кнопкой для дополнительной информации." #. Translation: Appears in a tooltip to indicate that clicking the #. corresponding GUI element #. will open the Template Details GUI page. #: gui/common/tooltips.js:1217 msgid "Click to view more information." msgstr "Нажмите, чтобы посмотреть дополнительную информацию. " #: gui/common/tooltips.js:1226 msgctxt "One letter abbreviation for million" msgid "M" msgstr "М" #: gui/common/tooltips.js:1229 gui/common/tooltips.js:1232 msgctxt "One letter abbreviation for thousand" msgid "k" msgstr "к" #: gui/credits/credits.js:83 #, javascript-format msgid "%(nick)s — %(name)s" msgstr "%(nick)s — %(name)s" #: gui/credits/credits.xml:(caption):19 msgid "0 A.D. Credits" msgstr "Внёсшие вклад в 0 A.D. " #: gui/credits/texts/art.jsonContent[0].Title msgid "Art lead" msgstr "Ведущий художник" #: gui/credits/texts/art.jsonContent[1].Title msgid "2D Art" msgstr "2D-художники" #: gui/credits/texts/art.jsonContent[2].Title msgid "3D Art" msgstr "3D-художники" #: gui/credits/texts/art.jsonTitle msgid "Art" msgstr "Арт" #: gui/credits/texts/audio.jsonContent[0].Content[0].Subtitle msgid "Sound Manager" msgstr "Звукорежиссёр" #: gui/credits/texts/audio.jsonContent[0].Content[1].Subtitle msgid "Lead Composer" msgstr "Ведущий композитор" #: gui/credits/texts/audio.jsonContent[0].Title msgid "Audio managers" msgstr "Аудио-менеджеры" #: gui/credits/texts/audio.jsonContent[1].Content[10].Subtitle msgid "Viola, violin" msgstr "Альт, скрипка" #: gui/credits/texts/audio.jsonContent[1].Content[1].Subtitle msgid "Additional music, percussion, djembe, sampling" msgstr "Дополнительная музыка, ударные, джембе, выборка" #: gui/credits/texts/audio.jsonContent[1].Content[2].Subtitle msgid "Additional music" msgstr "Дополнительная музыка" #: gui/credits/texts/audio.jsonContent[1].Content[3].Subtitle msgid "Flute" msgstr "Флейта" #: gui/credits/texts/audio.jsonContent[1].Content[4].Subtitle msgid "Djembe" msgstr "Джембе" #: gui/credits/texts/audio.jsonContent[1].Content[5].Subtitle msgid "Frame drum, darbuka, riq, toms" msgstr "Рамочный барабан, дарбука, рик, том-том" #: gui/credits/texts/audio.jsonContent[1].Content[6].Subtitle msgid "Didgeridoo" msgstr "Диджериду" #: gui/credits/texts/audio.jsonContent[1].Content[7].Subtitle msgid "Trumpet" msgstr "Труба" #: gui/credits/texts/audio.jsonContent[1].Content[8].Subtitle msgid "Celtic harp" msgstr "Кельтская арфа" #: gui/credits/texts/audio.jsonContent[1].Content[9].Subtitle msgid "Tin whistles" msgstr "Вистлы" #: gui/credits/texts/audio.jsonContent[1].Title msgid "Music" msgstr "Музыка" #: gui/credits/texts/audio.jsonContent[2].Title #: gui/options/options.json[3].label msgid "Sound" msgstr "Звук" #: gui/credits/texts/audio.jsonContent[3].Content[0].Subtitle msgid "Greek" msgstr "Греческий" #: gui/credits/texts/audio.jsonContent[3].Content[1].Subtitle msgid "Latin" msgstr "Латынь" #: gui/credits/texts/audio.jsonContent[3].Content[2].Subtitle msgid "Napatan" msgstr "Напатский" #: gui/credits/texts/audio.jsonContent[3].Content[3].Subtitle msgid "Persian" msgstr "Персидский" #: gui/credits/texts/audio.jsonContent[3].Title msgid "Voices" msgstr "Голоса" #: gui/credits/texts/audio.jsonTitle msgid "Audio" msgstr "Звук" #: gui/credits/texts/balancing.jsonContent[0].Subtitle #: gui/credits/texts/history.jsonContent[0].Subtitle msgid "Head" msgstr "Руководитель" #: gui/credits/texts/balancing.jsonTitle msgid "Balancing" msgstr "Баланс" #: gui/credits/texts/community.jsonTitle msgid "Community and Management" msgstr "Сообщество" #: gui/credits/texts/donators.jsonContent[0].Title msgid "Pledgie Drive 1" msgstr "Pledgie Drive 1" #: gui/credits/texts/donators.jsonContent[1].Title msgid "Pledgie Drive 2" msgstr "Pledgie Drive 2" #: gui/credits/texts/donators.jsonContent[2].Title msgid "" "Indiegogo 2013 campaign\n" "More than 1000 donators (!), including:" msgstr "IndieGoGO, кампания 2013 года\nБолее тысячи (!) жертвователей, включая:" #: gui/credits/texts/donators.jsonTitle msgid "Donors" msgstr "Пожертвования" #: gui/credits/texts/history.jsonTitle msgid "History References" msgstr "История" #: gui/credits/texts/maps.jsonContent[0].Title msgid "Map Making" msgstr "Создание карт" #: gui/credits/texts/maps.jsonContent[1].Title msgid "Random Map Scripts" msgstr "Скрипты случайных карт" #: gui/credits/texts/maps.jsonTitle msgid "Maps" msgstr "Карты" #: gui/credits/texts/programming.jsonContent[0].Title msgid "Programming managers" msgstr "Ведущие программисты" #: gui/credits/texts/programming.jsonContent[1].Subtitle msgid "Special thanks to" msgstr "Специальная благодарность" #: gui/credits/texts/programming.jsonTitle msgid "Programming" msgstr "Программирование" #: gui/credits/texts/special.jsonContent[0].Title msgid "In Memoriam" msgstr "В память о:" #: gui/credits/texts/special.jsonContent[1].Content[0].Subtitle msgid "0 A.D. Founder" msgstr "Основатель 0 A.D." #: gui/credits/texts/special.jsonContent[1].Content[1].Subtitle msgid "Project Leaders" msgstr "Руководители проекта" #: gui/credits/texts/special.jsonContent[1].Content[2].Subtitle msgid "Co-Lead Designers" msgstr "Ведущие дизайнеры" #: gui/credits/texts/special.jsonContent[1].Title msgid "Special thanks to:" msgstr "Особая благодарность:" #: gui/credits/texts/special.jsonContent[2].Title msgid "And thanks to the entire community for making 0 A.D. possible." msgstr "И спасибо всему сообществу за то, что создание 0 A.D. стало возможным." #: gui/credits/texts/special.jsonContent[3].Title msgid "No historians were harmed during the development of this project." msgstr "В ходе разработки проекта никто из историков не пострадал." #: gui/credits/texts/special.jsonTitle msgid "Special Credits" msgstr "Особый вклад" #: gui/credits/texts/translators.jsonTitle msgid "Translators" msgstr "Перевод" #: gui/gamesetup/Pages/GameSetupPage/Panels/Tips.txt:1 msgid "" "Although reasonably easy for an experienced player, the default AI level is " "quite challenging for new players yet to master the basic mechanisms of the " "game. Beginners are advised to start by playing against a lower level AI " "(Sandbox or Very Easy). Change the AI level by clicking the gear icon next " "to the player you want to modify in the selection panel above." msgstr "Лёгкий для опытного игрока уровень ИИ, выбранный по умолчанию, довольно сложен для новичков, не освоивших базовые механизмы игры. Новичкам рекомендуется начать с уровня «песочница» или «очень легко». Уровень ИИ настраивается щелчком по значку шестерни в строке каждого игрока на верхней панели настроек." #: gui/hotkeys/HotkeyMetadata.js:69 msgid "Other Hotkeys" msgstr "Нестандартные" #: gui/hotkeys/HotkeyPicker.js:57 #, javascript-format msgid "#%i" msgstr "#%i" #: gui/hotkeys/HotkeyPicker.js:73 msgid " (hold to register)" msgstr " (удерживайте для регистрации)" #: gui/hotkeys/HotkeyPicker.js:74 gui/hotkeys/HotkeyPicker.js:105 msgid "Enter new Hotkey, hold to register." msgstr "Нажмите сочетание клавиш и удерживайте" #: gui/hotkeys/HotkeyPicker.js:107 msgctxt "Unassigned hotkey" msgid "(unused)" msgstr "(не используется)" #: gui/hotkeys/HotkeyPicker.js:116 msgid "May conflict with: " msgstr "Может конфликтовать с: " #: gui/hotkeys/HotkeysPage.js:75 msgid "All Hotkeys" msgstr "Все категории" #: gui/hotkeys/HotkeysPage.js:109 msgid "All available hotkeys." msgstr "Все доступные горячие клавиши." #: gui/hotkeys/HotkeysPage.js:156 msgid "" "Reset all hotkeys to default values?\n" "WARNING: this cannot be reversed." msgstr "Сбросить все горячие клавиши к значению по умолчанию?\nВНИМАНИЕ: необратимая операция" #: gui/hotkeys/HotkeysPage.js:157 gui/pregame/MainMenuItems.js:250 #: gui/pregame/MainMenuItems.js:274 msgid "Confirmation" msgstr "Подтверждение" #: gui/hotkeys/HotkeysPage.js:198 msgid "No tooltip available." msgstr "Подсказка недоступна." #: gui/hotkeys/hotkeys.xml:(caption):18 msgid "Category:" msgstr "Категория:" #: gui/hotkeys/hotkeys.xml:(caption):24 msgid "Filter:" msgstr "Фильтр:" #: gui/hotkeys/hotkeys.xml:(caption):48 gui/hotkeys/hotkeys.xml:(caption):101 #: gui/options/options.xml:(caption):43 msgid "Reset" msgstr "Сбросить" #: gui/hotkeys/hotkeys.xml:(caption):72 msgid "Hotkey" msgstr "Горячая клавиша" #: gui/hotkeys/hotkeys.xml:(caption):76 msgid "Hotkey Description" msgstr "Описание" #: gui/hotkeys/hotkeys.xml:(caption):80 msgid "" "Click on any mapping to modify it.\\n You may have up to 4 different " "hotkeys." msgstr "Кликните на любое сочетание для модификации.\\n На каждое действие 4 разных горячих клавиши." #: gui/hotkeys/hotkeys.xml:(caption):106 gui/locale/locale.xml:(caption):46 #: gui/locale_advanced/locale_advanced.xml:(caption):75 msgid "Accept" msgstr "Подтвердить" #: gui/hotkeys/hotkeys.xml:(caption):111 gui/loadgame/load.xml:(caption):50 #: gui/locale/locale.xml:(caption):36 #: gui/locale_advanced/locale_advanced.xml:(caption):65 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):51 msgid "Cancel" msgstr "Отмена" #: gui/hotkeys/hotkeys.xml:(heading):39 msgctxt "hotkey list" msgid "Name" msgstr "Имя" #: gui/hotkeys/hotkeys.xml:(heading):43 msgctxt "hotkey list" msgid "Mapping" msgstr "Сочетание" #: gui/hotkeys/hotkeys.xml:(tooltip):49 gui/hotkeys/hotkeys.xml:(tooltip):102 #: gui/options/options.xml:(tooltip):44 msgid "Resets user settings to their game default" msgstr "Восстановить настройки по умолчанию" #: gui/hotkeys/hotkeys.xml:(tooltip):54 gui/options/options.xml:(tooltip):56 msgid "Saves changes" msgstr "Сохранить изменения" #: gui/hotkeys/hotkeys.xml:(tooltip):59 msgid "Unsaved changes will be lost" msgstr "Не сохранённые изменения будут утеряны" #: gui/hotkeys/hotkeys.xml:(tooltip):90 msgid "Click to set the hotkey" msgstr "Нажмите, чтобы привязать клавишу" #: gui/hotkeys/hotkeys.xml:(tooltip):94 msgid "Click to delete the hotkey" msgstr "Нажмите, чтобы удалить сочетание" #: gui/hotkeys/hotkeys.xml:(tooltip):107 msgid "Change the hotkeys and close" msgstr "Изменить сочетание и закрыть" #: gui/hotkeys/hotkeys.xml:(tooltip):112 msgid "The hotkeys will not be modified" msgstr "Горячая клавиша не будет изменена" #: gui/hotkeys/spec/camera.jsoncategories.camera.desc msgctxt "hotkey metadata" msgid "Camera-related hotkeys." msgstr "Горячие клавиши связанные с управлением камерой." #: gui/hotkeys/spec/camera.jsoncategories.camera.name msgctxt "hotkey metadata" msgid "Camera" msgstr "Камера" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.desc msgctxt "hotkey metadata" msgid "Scroll backwards or rotate down." msgstr "Скроллить вниз / перемещаться назад." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.name msgctxt "hotkey metadata" msgid "Scroll/Rotate down" msgstr "Скроллить вниз" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.desc msgctxt "hotkey metadata" msgid "Follow the first unit in the selection." msgstr "Следовать за первым юнитом из выбранных." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.name msgctxt "hotkey metadata" msgid "Follow Unit" msgstr "Следовать за юнитом" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.desc msgctxt "hotkey metadata" msgid "Jump to camera position 1 (see “Set camera jump 1”)." msgstr "Переместиться к положению камеры 1 (См. \"Сохранить позицию камеры 1\")." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.name msgctxt "hotkey metadata" msgid "Jump to camera 1" msgstr "Переместиться к камере 1" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.desc msgctxt "hotkey metadata" msgid "Jump to camera position 2 (see “Set camera jump 2”)." msgstr "Переместиться к положению камеры 2 (См. \"Сохранить позицию камеры 2\")." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.name msgctxt "hotkey metadata" msgid "Jump to camera 2" msgstr "Переместиться к камере 2" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.desc msgctxt "hotkey metadata" msgid "Jump to camera position 3 (see “Set camera jump 3”)." msgstr "Переместиться к положению камеры 3 (См. \"Сохранить позицию камеры 3\")." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.name msgctxt "hotkey metadata" msgid "Jump to camera 3" msgstr "Переместиться к камере 3" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.desc msgctxt "hotkey metadata" msgid "Jump to camera position 4 (see “Set camera jump 4”)." msgstr "Переместиться к положению камеры 4 (См. \"Сохранить позицию камеры 4\")." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.name msgctxt "hotkey metadata" msgid "Jump to camera 4" msgstr "Переместиться к камере 4" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.desc msgctxt "hotkey metadata" msgid "Set camera jump position 1." msgstr "Сохранить положение камеры в ячейку 1." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.name msgctxt "hotkey metadata" msgid "Set camera jump 1" msgstr "Сохранить позицию камеры 1" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.desc msgctxt "hotkey metadata" msgid "Set camera jump position 2." msgstr "Сохранить положение камеры в ячейку 2." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.name msgctxt "hotkey metadata" msgid "Set camera jump 2" msgstr "Сохранить позицию камеры 2" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.desc msgctxt "hotkey metadata" msgid "Set camera jump position 3." msgstr "Сохранить положение камеры в ячейку 3." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.name msgctxt "hotkey metadata" msgid "Set camera jump 3" msgstr "Сохранить позицию камеры 3" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.desc msgctxt "hotkey metadata" msgid "Set camera jump position 4." msgstr "Сохранить положение камеры в ячейку 4." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.name msgctxt "hotkey metadata" msgid "Set camera jump 4" msgstr "Сохранить позицию камеры 4" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the position of the last attack notification." msgstr "Сфокусируйте камеру на позиции последнего уведомления об атаке." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.name msgctxt "hotkey metadata" msgid "Focus on last attack notification" msgstr "Сфокусируйтесь на последнем уведомлении об атаке" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.desc msgctxt "hotkey metadata" msgid "Scroll or rotate left." msgstr "Скроллить / перемещаться влево." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.name msgctxt "hotkey metadata" msgid "Scroll/Rotate left" msgstr "Скроллить влево" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.desc msgctxt "hotkey metadata" msgid "Enable scrolling by moving the mouse." msgstr "Включить скроллинг на движение мыши." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.name msgctxt "hotkey metadata" msgid "Pan camera" msgstr "Панорамная камера" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the rally point of the selected building." msgstr "Сфокусировать камеру на точку сбора выбранного здания." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.name msgctxt "hotkey metadata" msgid "Focus on rallypoint" msgstr "Камера на точку сбора" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.desc msgctxt "hotkey metadata" msgid "Reset camera rotation to default." msgstr "Сбросить настройки камеры на значение по умолчанию." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.name msgctxt "hotkey metadata" msgid "Reset Camera" msgstr "Сбросить настройки камеры" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.desc msgctxt "hotkey metadata" msgid "Scroll or rotate right." msgstr "Скроллить / перемещаться вправо." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.name msgctxt "hotkey metadata" msgid "Scroll/Rotate right" msgstr "Скроллить вправо" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate camera counterclockwise around terrain." msgstr "Повернуть камеру относительно поверхности против часовой стрелки." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.name msgctxt "hotkey metadata" msgid "Rotate counterclockwise" msgstr "Повернуть против часовой стрелки" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain." msgstr "Повернуть камеру относительно поверхности по часовой стрелке." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.name msgctxt "hotkey metadata" msgid "Rotate clockwise" msgstr "Повернуть по часовой стрелке" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.desc msgctxt "hotkey metadata" msgid "Rotate camera to look downwards." msgstr "Повернуть камеру в сторону просмотра сбоку." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.name msgctxt "hotkey metadata" msgid "Rotate Down" msgstr "Повернуть вниз" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera rotation speed." msgstr "Уменьшить скорость вращения камерой." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease rotation speed" msgstr "Уменьшить скорость вращения" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera rotation speed." msgstr "Увеличить скорость вращения камерой." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.name msgctxt "hotkey metadata" msgid "Increase rotation speed" msgstr "Увеличить скорость вращения" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.desc msgctxt "hotkey metadata" msgid "Rotate camera to look upwards." msgstr "Повернуть камеру в сторону просмотра сверху." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.name msgctxt "hotkey metadata" msgid "Rotate up" msgstr "Повернуть вверх" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.desc msgctxt "hotkey metadata" msgid "" "Rotate camera counterclockwise around terrain - the effect depends on FPS." msgstr "Вращение камеры против часовой стрелки вокруг местности - эффект зависит от FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain - the effect depends on FPS." msgstr "Вращение камеры пj часовой стрелке вокруг местности - эффект зависит от FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera scroll speed." msgstr "Уменьшить скорость скроллинга экрана." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease scroll speed" msgstr "Уменьшить скорость скроллинга" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera scroll speed." msgstr "Увеличить скорость скроллинга экрана." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.name msgctxt "hotkey metadata" msgid "Increase scroll speed" msgstr "Увеличить скорость скроллинга" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.desc msgctxt "hotkey metadata" msgid "Scroll forwards or rotate up." msgstr "Скроллить вверх / перемещаться вперед." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.name msgctxt "hotkey metadata" msgid "Scroll/Rotate up" msgstr "Скроллить вверх" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in." msgstr "Приближать камеру." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.name msgctxt "hotkey metadata" msgid "Zoom in" msgstr "Приближать" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out." msgstr "Отдалять камеру." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.name msgctxt "hotkey metadata" msgid "Zoom out" msgstr "Отдалять" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera zoom speed." msgstr "Уменьшить скорость приближения/отдаления камеры." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease zoom speed" msgstr "Уменьшить скорость зума" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera zoom speed." msgstr "Увеличить скорость приближения/отдаления камеры." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.name msgctxt "hotkey metadata" msgid "Increase zoom speed" msgstr "Увеличить скорость зума" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in - the effect depends on FPS." msgstr "Увеличение масштаба - эффект зависит от FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.name msgctxt "hotkey metadata" msgid "Zoom in (step-by-step)" msgstr "Приблизить (шаг за шагом)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out - the effect depends on FPS." msgstr "Уменьшение масштаба - эффект зависит от FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.name msgctxt "hotkey metadata" msgid "Zoom out (step-by-step)" msgstr "Отдалить (шаг за шагом)" #: gui/hotkeys/spec/engine.jsoncategories.general.desc msgctxt "hotkey metadata" msgid "General hotkeys." msgstr "Общий раздел." #: gui/hotkeys/spec/engine.jsoncategories.general.name msgctxt "hotkey metadata" msgid "General" msgstr "Общие" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.desc msgctxt "hotkey metadata" msgid "Take large BMP screenshot." msgstr "Создать большой снимок экрана в формате BMP." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.name msgctxt "hotkey metadata" msgid "Big screenshot" msgstr "Большой снимок экрана" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.desc msgctxt "hotkey metadata" msgid "Close or cancel the current dialog box/popup." msgstr "Закрыть текущее всплывающее/диалоговое окно." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.name msgctxt "hotkey metadata" msgid "Close/Cancel" msgstr "Закрыть/Завершить" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.desc msgctxt "hotkey metadata" msgid "Confirm the current command." msgstr "Подтвердить текущее действие." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.name msgctxt "hotkey metadata" msgid "Confirm" msgstr "Подтвердить" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the console." msgstr "Включить консоль." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.name msgctxt "hotkey metadata" msgid "Toggle Console" msgstr "Открыть консоль" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.desc msgctxt "hotkey metadata" msgid "Copy to clipboard." msgstr "Копировать в буфер обмена." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.name msgctxt "hotkey metadata" msgid "Copy to clipboard" msgstr "Копировать в буфер обмена" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.desc msgctxt "hotkey metadata" msgid "Cut selected text and copy to the clipboard." msgstr "Вырезать выделенный текст и вставить в буфер обмена." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.name msgctxt "hotkey metadata" msgid "Cut to clipboard" msgstr "Вырезать в буфер обмена" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.desc msgctxt "hotkey metadata" msgid "" "Custom hotkey to trigger exit-to-desktop. The native hotkeys (Alt+F4 / Cmd+Q" " / etc.) are always active." msgstr "Дополнительная горячая клавиша для выхода на рабочий стол. Системное сочетание (Alt+F4, Cmd+Q итд) всегда активно." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.name msgctxt "hotkey metadata" msgid "Custom exit to desktop" msgstr "Выйти на рабочий стол (дополнительно)" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.desc msgctxt "hotkey metadata" msgid "Paste from clipboard." msgstr "Вставить из буфера обмена." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.name msgctxt "hotkey metadata" msgid "Paste from clipboard" msgstr "Вставить из буфера обмена" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.desc msgctxt "hotkey metadata" msgid "Pause/Unpause the game." msgstr "Поставить/Снять игру с паузы." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.name msgctxt "hotkey metadata" msgid "Pause/Unpause" msgstr "Пауза/Продолжить" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.desc msgctxt "hotkey metadata" msgid "Save current profiler data to logs/profile.txt." msgstr "Сохранить текущие данные профилировщика в logs/profile.txt" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.name msgctxt "hotkey metadata" msgid "Save profile" msgstr "Сохранить данные профилировщика" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the real-time profiler." msgstr "Включить профилировщик в реальном времени." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler" msgstr "Включить профилировщик" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.desc msgctxt "hotkey metadata" msgid "Toggle HTTP/GPU modes for new profiler." msgstr "Включить HTTP/GPU режимы для нового профилировщика." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler2" msgstr "Включить profiler2" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.desc msgctxt "hotkey metadata" msgid "Take PNG screenshot." msgstr "Создать снимок экрана в формате PNG." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.name msgctxt "hotkey metadata" msgid "Screenshot" msgstr "Снимок экрана" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.desc msgctxt "hotkey metadata" msgid "Toggle product/company watermark for official screenshots." msgstr "Включить/отключить отображение водяного знака на экране для официальных снимков экрана." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.name msgctxt "hotkey metadata" msgid "Toggle watermark" msgstr "Отображать водяной знак" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.desc msgctxt "hotkey metadata" msgid "Show the next tab." msgstr "Показать следующую вкладку." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.name msgctxt "hotkey metadata" msgid "Next tab" msgstr "Следующая вкладка" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.desc msgctxt "hotkey metadata" msgid "Show the previous tab." msgstr "Показать предыдущую вкладку." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.name msgctxt "hotkey metadata" msgid "Previous tab" msgstr "Предыдущая вкладка" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.desc msgctxt "hotkey metadata" msgid "Delete word to the left of cursor." msgstr "Удалить слово слева от курсора." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.name msgctxt "hotkey metadata" msgid "Delete before cursor" msgstr "Удалить перед курсором" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.desc msgctxt "hotkey metadata" msgid "Delete word to the right of cursor." msgstr "Удалить слово справа от курсора." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.name msgctxt "hotkey metadata" msgid "Delete after cursor" msgstr "Удалить после курсора" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the left of cursor." msgstr "Переместить курсор к началу слова левей курсора." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.name msgctxt "hotkey metadata" msgid "Move cursor to left word" msgstr "Переместить курсор к левому слову" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the right of cursor." msgstr "Переместить курсор к началу слова правей курсора." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.name msgctxt "hotkey metadata" msgid "Move cursor to right word" msgstr "Переместить курсор к правому слову" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.desc msgctxt "hotkey metadata" msgid "Toggle fullscreen/windowed mode." msgstr "Войти в полноэкранный/оконный режим." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.name msgctxt "hotkey metadata" msgid "Toggle Fullscreen" msgstr "Полноэкранный режим" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.desc msgctxt "hotkey metadata" msgid "Toggle wireframe mode." msgstr "Активировать режим 3D-каркаса местности." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.name msgctxt "hotkey metadata" msgid "Toggle wireframe mode" msgstr "Активировать режим каркаса" #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.desc msgctxt "hotkey metadata" msgid "Hotkeys active in the game setup screen." msgstr "Горячие клавиши активные на экране настройки игры." #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.name msgctxt "hotkey metadata" msgid "Game Setup" msgstr "Настройки игры" #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.desc msgctxt "hotkey metadata" msgid "Open the map browser." msgstr "Открыть обзор карт." #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.name msgctxt "hotkey metadata" msgid "Open map browser" msgstr "Открыть обзор карт" #: gui/hotkeys/spec/ingame.jsoncategories.ingame.desc msgctxt "hotkey metadata" msgid "In-game hotkeys." msgstr "Горячие клавиши используемые в игре." #: gui/hotkeys/spec/ingame.jsoncategories.ingame.name msgctxt "hotkey metadata" msgid "In-game" msgstr "В игре" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.desc msgctxt "hotkey metadata" msgid "Modifier to attack instead of another action (e.g. capture)." msgstr "Модификатор принуждает юнитов атаковать вместо другого действия (к примеру сбора ресурсов)." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.name msgctxt "hotkey metadata" msgid "Force attack" msgstr "Принудительно атаковать" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove when clicking on a point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.name msgctxt "hotkey metadata" msgid "Attack Move" msgstr "Двигаться атакуя" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove targeting only units when clicking on a point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.name msgctxt "hotkey metadata" msgid "Attack Move (unit only)" msgstr "Двигаться атакуя (юнитов)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.desc msgctxt "hotkey metadata" msgid "Modifier to set the rally point on the building itself." msgstr "Модификатор позволяет установить точку сбора внутрь самого здания для наполнения гарнизона." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.name msgctxt "hotkey metadata" msgid "Auto-rally point" msgstr "Точка самосбора" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.desc msgctxt "hotkey metadata" msgid "The unit will go back to work." msgstr "Юнит вернется к своей работе." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.name msgctxt "hotkey metadata" msgid "Back to Work" msgstr "Вернуть к работе" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.desc msgctxt "hotkey metadata" msgid "Modifier to train units in batches." msgstr "Модификатор для тренировки юнитов партиями." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.name msgctxt "hotkey metadata" msgid "Batch production" msgstr "Производить партиями" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.desc msgctxt "hotkey metadata" msgid "" "Send the selected units on attack move to the specified location after " "dropping resources." msgstr "Отправьте выбранных юнитов в атаку в указанное место после сброса ресурсов." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.name msgctxt "hotkey metadata" msgid "Call to arms" msgstr "Призвать к оружию" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.desc msgctxt "hotkey metadata" msgid "" "Modifier to deselect units when clicking group icon, instead of selecting." msgstr "Модификатор убирает из выборки юнитов при клике на иконку типа юнитов." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.name msgctxt "hotkey metadata" msgid "Deselect unit type" msgstr "Убрать из выбранного тип юнита" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare while this hotkey is pressed." msgstr "Установите курсор на метку при зажатом сочетании горячих клавиш" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.name msgctxt "hotkey metadata" msgid "Flare (hold)" msgstr "Метка (удержание)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare. The hotkey can be released." msgstr "Установите курсор на метку. Горячая клавиша может быть отпущена." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.name msgctxt "hotkey metadata" msgid "Flare (toggle)" msgstr "Метка (нажатие)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.desc msgctxt "hotkey metadata" msgid "Modifier to put the desired trade resource to 100%." msgstr "Модификатор, чтобы установить желаемый торговый ресурс на 100%." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.name msgctxt "hotkey metadata" msgid "Set trade to 100%" msgstr "Установить торговый лот на 100%" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.desc msgctxt "hotkey metadata" msgid "Modifier to garrison when clicking on building." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.name msgctxt "hotkey metadata" msgid "Garrison" msgstr "Оборонять" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.desc msgctxt "hotkey metadata" msgid "Modifier to escort/guard when clicking on unit/building." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.name msgctxt "hotkey metadata" msgid "Guard" msgstr "Охранять" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.desc msgctxt "hotkey metadata" msgid "Destroy selected units." msgstr "Уничтожить выбранных юнитов." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.name msgctxt "hotkey metadata" msgid "Destroy selected units" msgstr "Уничтожить выбранных юнитов" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.desc msgctxt "hotkey metadata" msgid "Order an entity to leave a turret point." msgstr "Приказать покинуть турель." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.name msgctxt "hotkey metadata" msgid "Leave Turret Point" msgstr "Покинуть турель" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.desc msgctxt "hotkey metadata" msgid "Modifier to barter bunch of resources." msgstr "Модификатор увеличивает партии ресурса при обмене." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.name msgctxt "hotkey metadata" msgid "Mass barter" msgstr "Массовый обмен" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.desc msgctxt "hotkey metadata" msgid "Modifier to tribute bunch of resources." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.name msgctxt "hotkey metadata" msgid "Mass tribute" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.desc msgctxt "hotkey metadata" msgid "Modifier to move to a point instead of another action (e.g. gather)." msgstr "Модификатор принуждает юнитов идти к точке вместо другого действия (к примеру сбора ресурсов)." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.name msgctxt "hotkey metadata" msgid "Force move" msgstr "Принудительно идти" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.desc msgctxt "hotkey metadata" msgid "Do not ask confirmation when deleting a building/unit." msgstr "Не спрашивать подтверждение при удалении постройки/юнита." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.name msgctxt "hotkey metadata" msgid "Destroy without confirmation" msgstr "Уничтожить без подтверждения" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.desc msgctxt "hotkey metadata" msgid "Modifier to occupy a turret when clicking on a turret holder." msgstr "Модификатор принуждает юнита занять место в турели при клике на содержащий турель объект." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.name msgctxt "hotkey metadata" msgid "Occupy Turret Point" msgstr "Занять турель" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.desc msgctxt "hotkey metadata" msgid "Modifier to order only one entity in selection." msgstr "Модификатор при котором задание получит лишь один юнит из выбранных." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.name msgctxt "hotkey metadata" msgid "Order one unit" msgstr "Задание для одного юнита" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.desc msgctxt "hotkey metadata" msgid "Modifier to patrol a unit." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.name msgctxt "hotkey metadata" msgid "Patrol" msgstr "Патруль" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.desc msgctxt "hotkey metadata" msgid "Modifier to execute this order, then go back to the current order." msgstr "Модификатор принуждающий выполнить задание, а затем вернуться к текущей задаче." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.name msgctxt "hotkey metadata" msgid "Push order in front" msgstr "Добавить задание в начало" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.desc msgctxt "hotkey metadata" msgid "Modifier to queue unit orders instead of replacing." msgstr "Модификатор добавляет задание в очередь вместо замены." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.name msgctxt "hotkey metadata" msgid "Queue order" msgstr "Поставить задание в очередь" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.desc msgctxt "hotkey metadata" msgid "Add first unit type to queue." msgstr "добавить в очередь производства юнита первого типа." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.name msgctxt "hotkey metadata" msgid "Queue 1st unit" msgstr "В очередь 1-ого юнита" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.desc msgctxt "hotkey metadata" msgid "Add second unit type to queue." msgstr "добавить в очередь производства юнита второго типа." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.name msgctxt "hotkey metadata" msgid "Queue 2nd unit" msgstr "В очередь 2-ого юнита" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.desc msgctxt "hotkey metadata" msgid "Add third unit type to queue." msgstr "добавить в очередь производства юнита третьего типа." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.name msgctxt "hotkey metadata" msgid "Queue 3rd unit" msgstr "В очередь 3-его юнита" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.desc msgctxt "hotkey metadata" msgid "Add fourth unit type to queue." msgstr "добавить в очередь производства юнита четвертого типа." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.name msgctxt "hotkey metadata" msgid "Queue 4th unit" msgstr "В очередь 4-ого юнита" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.desc msgctxt "hotkey metadata" msgid "Add fivth unit type to queue." msgstr "добавить в очередь производства юнита пятого типа." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.name msgctxt "hotkey metadata" msgid "Queue 5th unit" msgstr "В очередь 5-ого юнита" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.desc msgctxt "hotkey metadata" msgid "Add sixth unit type to queue." msgstr "добавить в очередь производства юнита шестого типа." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.name msgctxt "hotkey metadata" msgid "Queue 6th unit" msgstr "В очередь 6-ого юнита" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.desc msgctxt "hotkey metadata" msgid "Add seventh unit type to queue." msgstr "добавить в очередь производства юнита седьмого типа." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.name msgctxt "hotkey metadata" msgid "Queue 7th unit" msgstr "В очередь 7-ого юнита" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.desc msgctxt "hotkey metadata" msgid "Add eighth unit type to queue." msgstr "добавить в очередь производства юнита восьмого типа." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.name msgctxt "hotkey metadata" msgid "Queue 8th unit" msgstr "В очередь 8-ого юнита" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.desc msgctxt "hotkey metadata" msgid "Turn off Auto-Queue for selected structures." msgstr "Выключить автоматическую очередь для выбранных сооружений." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.name msgctxt "hotkey metadata" msgid "Deactivate auto-queue" msgstr "Деактивировать авто-очередь" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.desc msgctxt "hotkey metadata" msgid "Turn on Auto-Queue for selected structures." msgstr "Включить автоматическую очередь для выбранных сооружений." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.name msgctxt "hotkey metadata" msgid "Activate auto-queue" msgstr "Активировать авто-очередь" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.desc msgctxt "hotkey metadata" msgid "Modifier to repair when clicking on building/mechanical unit." msgstr "Модификатор принуждающий чинить при клике на постройку/механического юнита." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.name msgctxt "hotkey metadata" msgid "Repair" msgstr "Ремонтировать" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview anticlockwise." msgstr "Вращать проекцию новой постройки против часовой стрелки." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.name msgctxt "hotkey metadata" msgid "Rotate building counterclockwise" msgstr "Вращать постройку против часовой стрелки" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview clockwise." msgstr "Вращать проекцию новой постройки по часовой стрелке." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.name msgctxt "hotkey metadata" msgid "Rotate building clockwise" msgstr "Вращать постройку по часовой стрелке" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.desc msgctxt "hotkey metadata" msgid "Modifier to align new structures with nearby existing structure." msgstr "Модификатор активирует прилипание новой постройки четко по границе соседнего здания." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.name msgctxt "hotkey metadata" msgid "Toggle snap-to-edge" msgstr "Выравнивание границ постройки" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.desc msgctxt "hotkey metadata" msgid "Stop the current action." msgstr "Остановить текущее действие." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.name msgctxt "hotkey metadata" msgid "Stop units" msgstr "Остановить юнитов" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.desc msgctxt "hotkey metadata" msgid "" "Switch between null default formation and the last default formation used " "(defaults to 'box')." msgstr "Переключение между боевым порядком по умолчанию и последним используемым боевым порядком (по умолчанию 'Прямоугольник')." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.name msgctxt "hotkey metadata" msgid "Toggle default formation" msgstr "Переключить боевой порядок по умолчанию" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.desc msgctxt "hotkey metadata" msgid "Unload garrisoned units when a building/mechanical unit is selected." msgstr "Высадить юнитов в гарнизоне если выбрана постройка или механизированный юнит." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.name msgctxt "hotkey metadata" msgid "Unload" msgstr "Вывести" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.desc msgctxt "hotkey metadata" msgid "Unload turreted units." msgstr "Высадить юнитов из турели." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.name msgctxt "hotkey metadata" msgid "Unload Turrets" msgstr "Освободить турель" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.desc msgctxt "hotkey metadata" msgid "Modifier to unload all units of type." msgstr "Модификатор высаживает из гарнизона всех юнитов определенного типа." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.name msgctxt "hotkey metadata" msgid "Unload unit type" msgstr "Высадить из гарнизона тип юнитов" #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.desc msgctxt "hotkey metadata" msgid "Hotkeys for the in-game user interface." msgstr "Горячие клавиши интерфейса в игре." #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.name msgctxt "hotkey metadata" msgid "In-game GUI" msgstr "Интерфейс в игре" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle ceasefire counter." msgstr "Отображать таймер перемирия." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle ceasefire counter" msgstr "Отображать таймер перемирия" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.desc msgctxt "hotkey metadata" msgid "Toggle chat window." msgstr "Открыть/закрыть окно чата." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.name msgctxt "hotkey metadata" msgid "Toggle chat" msgstr "Показать чат" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.desc msgctxt "hotkey metadata" msgid "Toggle the civilization info." msgstr "Показать информацию о цивилизациях." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.name msgctxt "hotkey metadata" msgid "Toggle civ info" msgstr "Показать обзор цивилизаций" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.desc msgctxt "hotkey metadata" msgid "Toggle “frames per second” counter." msgstr "Показать/скрыть счетчик кадров в секунду." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.name msgctxt "hotkey metadata" msgid "Toggle FPS counter" msgstr "Показать счетчик FPS" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.desc msgctxt "hotkey metadata" msgid "Show the multiplayer lobby in a dialog window." msgstr "Показать сетевую комнату в диалоговом окне." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.name msgctxt "hotkey metadata" msgid "Toggle MP lobby" msgstr "Показать лобби" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.desc msgctxt "hotkey metadata" msgid "Toggle chat window and select the previous private chat partner." msgstr "Показать/скрыть окно переписки с предыдущим выбранным партнёром приватного чата" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.name msgctxt "hotkey metadata" msgid "Toggle private chat" msgstr "Показать личный чат" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.desc msgctxt "hotkey metadata" msgid "Load the latest quicksaved game. Does nothing if no quicksaves exist." msgstr "Загружает последнее \"Быстрое сохранение\" или ничего не делает если оно отсутствует." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.name msgctxt "hotkey metadata" msgid "Quickload" msgstr "Быстрая загрузка" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.desc msgctxt "hotkey metadata" msgid "" "Make a temporary save of the game that can be loaded with quickload. " "Quicksaving always overwrites the previous save." msgstr "Создает временное сохранение которое может быть загружено \"Быстрой загрузкой\". Быстрое сохранение всегда перезаписывает предыдущее." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.name msgctxt "hotkey metadata" msgid "Quicksave" msgstr "Быстрое сохранение" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.desc msgctxt "hotkey metadata" msgid "Toggle current display of computer time." msgstr "Отображать на экране текущее системное время." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.name msgctxt "hotkey metadata" msgid "Toggle real-time overlay" msgstr "Отображать текущее время" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.desc msgctxt "hotkey metadata" msgid "Toggle developer commands panel." -msgstr "" +msgstr "Показать/скрыть панель разработчика." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.name msgctxt "hotkey metadata" msgid "Toggle dev overlay" msgstr "Активировать оверлей разработчика" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.desc msgctxt "hotkey metadata" msgid "Toggle diplomacy colors." msgstr "Переключить дипломатические цвета" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.name msgctxt "hotkey metadata" msgid "Toggle diplomacy colors" msgstr "Переключить дипломатические цвета" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game barter/trade page." msgstr "Показать панель обмена и торговли." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.name msgctxt "hotkey metadata" msgid "Toggle barter" msgstr "Панель обмена и торговли" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game diplomacy page." msgstr "Включить внутриигровую страницу дипломатии." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.name msgctxt "hotkey metadata" msgid "Toggle diplomacy" msgstr "Меню дипломатии" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game menu." msgstr "Показать/скрыть игровое меню." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.name msgctxt "hotkey metadata" msgid "Toggle in-game menu" msgstr "Показать/скрыть игровое меню" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game objectives page." msgstr "Показать/скрыть страницу заданий." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.name msgctxt "hotkey metadata" msgid "Toggle objectives" msgstr "Показать задачи игры" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.desc msgctxt "hotkey metadata" msgid "Toggle visibility of the in-game user interface." msgstr "Скрывает/показывает панели игрового интерфейса." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.name msgctxt "hotkey metadata" msgid "Toggle GUI visibility" msgstr "Скрыть графический интерфейс" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game tutorial panel." msgstr "Показать/скрыть игровую панель обучения." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.name msgctxt "hotkey metadata" msgid "Toggle tutorial" msgstr "Показать/скрыть обучение" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarded units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.name msgctxt "hotkey metadata" msgid "Toggle guarded highlight" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarding units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.name msgctxt "hotkey metadata" msgid "Toggle guarding highlight" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.desc msgctxt "hotkey metadata" msgid "Delete the saved game (in the save/load windows)." msgstr "Удалить сохраненную игру (В окне сохранения/загрузки)." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.name msgctxt "hotkey metadata" msgid "Delete saved game" msgstr "Удалить сохраненную игру" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.desc msgctxt "hotkey metadata" msgid "Don't ask for confirmation when deleting a saved game." msgstr "Не запрашивать подтверждение при удалении сохраненной игры." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.name msgctxt "hotkey metadata" msgid "Delete without confirmation" msgstr "Удалить без подтверждения" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.desc msgctxt "hotkey metadata" msgid "Toggle display of status bars." -msgstr "" +msgstr "Показать/скрыть строки состояний всех своих юнитов/построек на карте." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.name msgctxt "hotkey metadata" msgid "Toggle status bars" msgstr "Показать/скрыть строки статуса" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.desc msgctxt "hotkey metadata" msgid "Activate fast-forward mode. Must have activated timewarp." msgstr "Активировать быструю перемотку. Требует активации режима искажения времени." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.name msgctxt "hotkey metadata" msgid "Fast-forward (timewarp)" msgstr "Перемотка вперед (искажение времени)" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.desc msgctxt "hotkey metadata" msgid "Rewind time. Must have activated timewarp." msgstr "Перемотка времени назад. Требует активации режима искажения времени." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.name msgctxt "hotkey metadata" msgid "Rewind (timewarp)" msgstr "Перемотка назад (искажение времени)" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of attack range overlays of selected defensive structures." msgstr "Включить/выключить режим отображения дальности атаки выбранных юнитов и оборонительных сооружений." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.name msgctxt "hotkey metadata" msgid "Toggle attack ranges" msgstr "Включить области атаки" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of aura range overlays of selected units and structures." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.name msgctxt "hotkey metadata" msgid "Toggle aura ranges" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.desc msgctxt "hotkey metadata" msgid "Toggle display of heal range overlays of selected units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.name msgctxt "hotkey metadata" msgid "Toggle heal ranges" msgstr "Включить области исцеления" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.desc msgctxt "hotkey metadata" msgid "Toggle unit silhouettes." msgstr "Показать/скрыть силуэты юнитов." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.name msgctxt "hotkey metadata" msgid "Toggle unit silhouettes" msgstr "Показать силуэты юнитов" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.desc msgctxt "hotkey metadata" msgid "Toggle the structure tree." msgstr "Показать древо зданий" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.name msgctxt "hotkey metadata" msgid "Toggle structure tree" msgstr "Показать древо зданий" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.desc msgctxt "hotkey metadata" msgid "Toggle in-game summary." msgstr "Показать/скрыть сводную таблицу игры." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.name msgctxt "hotkey metadata" msgid "Toggle summary" msgstr "Сводная таблица" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.desc msgctxt "hotkey metadata" msgid "Toggle chat window in team chat mode." msgstr "Показать/скрыть окно переписки с союзниками." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.name msgctxt "hotkey metadata" msgid "Toggle team chat" msgstr "Показать чат союзников" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.desc msgctxt "hotkey metadata" msgid "Shows the game time elapsed since the game started." msgstr "Показывает игровое время, прошедшее с момента запуска игры." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle game-time overlay" msgstr "Отображать продолжительность игры" #: gui/hotkeys/spec/selection.jsoncategories.selection.desc msgctxt "hotkey metadata" msgid "Hotkeys relating to modifying unit selection." msgstr "Горячие клавиши связанные с манипуляцией выбранными юнитами." #: gui/hotkeys/spec/selection.jsoncategories.selection.name msgctxt "hotkey metadata" msgid "Selecting Units" msgstr "Выбранные юниты" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.desc msgctxt "hotkey metadata" msgid "Add units to selection." msgstr "Добавить юнитов к выделенному отряду." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.name msgctxt "hotkey metadata" msgid "Add to selection" msgstr "Добавить к уже выделенным" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.desc msgctxt "hotkey metadata" msgid "Un-select all units and cancel building placement." msgstr "Отменить выбор всех юнитов, отменить размещение здания." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.name msgctxt "hotkey metadata" msgid "Cancel selection" msgstr "Отменить выбор" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.0.desc msgctxt "hotkey metadata" msgid "Add Control Group 0 to the current selection." msgstr "Добавить выбранное в отряд 0." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.0.name msgctxt "hotkey metadata" msgid "Add Control Group 0" msgstr "Добавить в отряд 0" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.desc msgctxt "hotkey metadata" msgid "Add Control Group 1 to the current selection." msgstr "Добавить выбранное в отряд 1." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.name msgctxt "hotkey metadata" msgid "Add Control Group 1" msgstr "Добавить в отряд 1" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.desc msgctxt "hotkey metadata" msgid "Add Control Group 2 to the current selection." msgstr "Добавить выбранное в отряд 2." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.name msgctxt "hotkey metadata" msgid "Add Control Group 2" msgstr "Добавить в отряд 2" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.desc msgctxt "hotkey metadata" msgid "Add Control Group 3 to the current selection." msgstr "Добавить выбранное в отряд 3." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.name msgctxt "hotkey metadata" msgid "Add Control Group 3" msgstr "Добавить в отряд 3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.desc msgctxt "hotkey metadata" msgid "Add Control Group 4 to the current selection." msgstr "Добавить выбранное в отряд 4." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.name msgctxt "hotkey metadata" msgid "Add Control Group 4" msgstr "Добавить в отряд 4" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.desc msgctxt "hotkey metadata" msgid "Add Control Group 5 to the current selection." msgstr "Добавить выбранное в отряд 5." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.name msgctxt "hotkey metadata" msgid "Add Control Group 5" msgstr "Добавить в отряд 5" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.desc msgctxt "hotkey metadata" msgid "Add Control Group 6 to the current selection." msgstr "Добавить выбранное в отряд 6." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.name msgctxt "hotkey metadata" msgid "Add Control Group 6" msgstr "Добавить в отряд 6" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.desc msgctxt "hotkey metadata" msgid "Add Control Group 7 to the current selection." msgstr "Добавить выбранное в отряд 7." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.name msgctxt "hotkey metadata" msgid "Add Control Group 7" msgstr "Добавить в отряд 7" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.desc msgctxt "hotkey metadata" msgid "Add Control Group 8 to the current selection." msgstr "Добавить выбранное в отряд 8." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.name msgctxt "hotkey metadata" msgid "Add Control Group 8" msgstr "Добавить в отряд 8" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.desc msgctxt "hotkey metadata" msgid "Add Control Group 9 to the current selection." msgstr "Добавить выбранное в отряд 9." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.name msgctxt "hotkey metadata" msgid "Add Control Group 9" msgstr "Добавить в отряд 9" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.0.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 0." msgstr "Сохранить выбранное как отряд 0." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.0.name msgctxt "hotkey metadata" msgid "Set Control Group 0" msgstr "Создать отряд 0" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 1." msgstr "Сохранить выбранное как отряд 1." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.name msgctxt "hotkey metadata" msgid "Set Control Group 1" msgstr "Создать отряд 1" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 2." msgstr "Сохранить выбранное как отряд 2." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.name msgctxt "hotkey metadata" msgid "Set Control Group 2" msgstr "Создать отряд 2" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 3." msgstr "Сохранить выбранное как отряд 3." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.name msgctxt "hotkey metadata" msgid "Set Control Group 3" msgstr "Создать отряд 3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 4." msgstr "Сохранить выбранное как отряд 4." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.name msgctxt "hotkey metadata" msgid "Set Control Group 4" msgstr "Создать отряд 4" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 5." msgstr "Сохранить выбранное как отряд 5." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.name msgctxt "hotkey metadata" msgid "Set Control Group 5" msgstr "Создать отряд 5" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 6." msgstr "Сохранить выбранное как отряд 6." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.name msgctxt "hotkey metadata" msgid "Set Control Group 6" msgstr "Создать отряд 6" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 7." msgstr "Сохранить выбранное как отряд 7." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.name msgctxt "hotkey metadata" msgid "Set Control Group 7" msgstr "Создать отряд 7" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 8." msgstr "Сохранить выбранное как отряд 8." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.name msgctxt "hotkey metadata" msgid "Set Control Group 8" msgstr "Создать отряд 8" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 9." msgstr "Сохранить выбранное как отряд 9." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.name msgctxt "hotkey metadata" msgid "Set Control Group 9" msgstr "Создать отряд 9" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.0.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 0." msgstr "Изменить выбранных на Отряд 0." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.0.name msgctxt "hotkey metadata" msgid "Select Control Group 0" msgstr "Выбрать отряд 0" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 1." msgstr "Изменить выбранных на Отряд 1." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.name msgctxt "hotkey metadata" msgid "Select Control Group 1" msgstr "Выбрать отряд 1" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 2." msgstr "Изменить выбранных на Отряд 2." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.name msgctxt "hotkey metadata" msgid "Select Control Group 2" msgstr "Выбрать отряд 2" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 3." msgstr "Изменить выбранных на Отряд 3." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.name msgctxt "hotkey metadata" msgid "Select Control Group 3" msgstr "Выбрать отряд 3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 4." msgstr "Изменить выбранных на Отряд 4." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.name msgctxt "hotkey metadata" msgid "Select Control Group 4" msgstr "Выбрать отряд 4" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 5." msgstr "Изменить выбранных на Отряд 5." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.name msgctxt "hotkey metadata" msgid "Select Control Group 5" msgstr "Выбрать отряд 5" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 6." msgstr "Изменить выбранных на Отряд 6." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.name msgctxt "hotkey metadata" msgid "Select Control Group 6" msgstr "Выбрать отряд 6" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 7." msgstr "Изменить выбранных на Отряд 7." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.name msgctxt "hotkey metadata" msgid "Select Control Group 7" msgstr "Выбрать отряд 7" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 8." msgstr "Изменить выбранных на Отряд 8." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.name msgctxt "hotkey metadata" msgid "Select Control Group 8" msgstr "Выбрать отряд 8" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 9." msgstr "Изменить выбранных на Отряд 9." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.name msgctxt "hotkey metadata" msgid "Select Control Group 9" msgstr "Выбрать отряд 9" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.desc msgctxt "hotkey metadata" msgid "Select next idle builder." msgstr "Выбрать следующего простаивающего строителя." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.name msgctxt "hotkey metadata" msgid "Select next idle builder" msgstr "Следующий простаивающий строитель" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.desc msgctxt "hotkey metadata" msgid "Select only idle units." msgstr "Выбрать только простаивающих юнитов." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.name msgctxt "hotkey metadata" msgid "Select only idle units" msgstr "Выбрать простаивающих юнитов" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.desc msgctxt "hotkey metadata" msgid "Select next idle unit." msgstr "Выбрать следующего простаивающего юнита." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.name msgctxt "hotkey metadata" msgid "Select next idle unit" msgstr "Следующий простаивающий юнит" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.desc msgctxt "hotkey metadata" msgid "Select next idle warrior." msgstr "Выбрать следующего простаивающего воина." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.name msgctxt "hotkey metadata" msgid "Select next idle warrior" msgstr "Следующий простаивающий воин" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.desc msgctxt "hotkey metadata" msgid "Select next idle worker." msgstr "Выбрать следующего простаивающего рабочего." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.name msgctxt "hotkey metadata" msgid "Select next idle worker" msgstr "Следующий простаивающий рабочий" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.desc msgctxt "hotkey metadata" msgid "Add only military units to the selection." msgstr "Добавить в выбранное только военных юнитов." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.name msgctxt "hotkey metadata" msgid "Select military only" msgstr "Выбрать только воинов" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.desc msgctxt "hotkey metadata" msgid "Add only non-military units to the selection." msgstr "Добавить в выбранное только невоенных юнитов." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.name msgctxt "hotkey metadata" msgid "Select non-military only" msgstr "Выделить только невоенных" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.desc msgctxt "hotkey metadata" msgid "Include offscreen units in selection." msgstr "Включить в выборку юнитов за пределами видимости экрана." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.name msgctxt "hotkey metadata" msgid "Include offscreen" msgstr "Выбрать без учёта видимости экрана" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.desc msgctxt "hotkey metadata" msgid "Remove units from selection." msgstr "Убрать юнитов из выбранного." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.name msgctxt "hotkey metadata" msgid "Remove units from selection" msgstr "Убрать юнитов из выбранного" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.desc msgctxt "hotkey metadata" msgid "Modifier to select units individually, opposed to per formation." msgstr "Модификатор для выбора юнитов по отдельности, а не боевыми порядками целиком." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.name msgctxt "hotkey metadata" msgid "Single selection" msgstr "Одиночный выбор" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.desc msgctxt "hotkey metadata" msgid "Select only wounded units." msgstr "Выбрать только раненых юнитов." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.name msgctxt "hotkey metadata" msgid "Select only wounded units" msgstr "Выбрать только раненых юнитов" #: gui/loadgame/SavegameDeleter.js:34 #, javascript-format msgid "Delete the selected savegame using %(hotkey)s." msgstr "Удалить выбранную запись используя %(hotkey)s" #: gui/loadgame/SavegameDeleter.js:39 gui/replaymenu/replay_menu.js:205 #, javascript-format msgid "Hold %(hotkey)s to skip the confirmation dialog while deleting." msgstr "Используйте %(hotkey)s, чтобы избежать диалога подтверждения при удалении." #: gui/loadgame/SavegameDeleter.js:52 gui/loadgame/SavegameWriter.js:45 #, javascript-format msgid "\"%(label)s\"" msgstr "«%(label)s»" #: gui/loadgame/SavegameDeleter.js:53 msgid "Saved game will be permanently deleted, are you sure?" msgstr "Сохранённая игра будет безвозвратно удалена. Уверены?" #: gui/loadgame/SavegameDeleter.js:54 msgid "DELETE" msgstr "УДАЛИТЬ" #: gui/loadgame/SavegameDetails.js:43 #, javascript-format msgid "Mods: %(mods)s" msgstr "Моды: %(mods)s" #: gui/loadgame/SavegameList.js:181 msgid "yyyy-MM-dd HH:mm:ss" msgstr "dd.MM.yyyy HH:mm:ss" #: gui/loadgame/SavegameList.js:192 #, javascript-format msgid "%(dateString)s %(map)s - %(description)s" msgstr "%(dateString)s %(map)s — %(description)s" #: gui/loadgame/SavegameList.js:193 #, javascript-format msgid "%(dateString)s %(map)s" msgstr "%(dateString)s %(map)s" #: gui/loadgame/SavegameLoader.js:9 msgid "Load" msgstr "Загрузить" #: gui/loadgame/SavegameLoader.js:39 #, javascript-format msgid "" "This savegame needs 0 A.D. version %(requiredVersion)s, while you are " "running version %(currentVersion)s." msgstr "Для этой сохранённой игры требуется версия 0 A.D. %(requiredVersion)s, а сейчас у вас запущена версия %(currentVersion)s." #: gui/loadgame/SavegameLoader.js:44 msgid "This savegame needs an older version of 0 A.D." msgstr "Эта игра была сохранена на более ранней версии 0 A.D." #: gui/loadgame/SavegameLoader.js:51 msgid "This savegame needs a different sequence of mods:" msgstr "Для этой сохранённой игры необходим другой набор модов:" #: gui/loadgame/SavegameLoader.js:55 msgid "Do you still want to proceed?" msgstr "Всё ещё хотите продолжить?" #: gui/loadgame/SavegameLoader.js:60 gui/options/options.js:172 #: gui/options/options.js:334 gui/options/options.js:399 #: gui/options/options.js:425 msgid "Warning" msgstr "Предупреждение" #: gui/loadgame/SavegamePage.js:34 msgid "Save Game" msgstr "Сохранить игру" #: gui/loadgame/SavegamePage.js:34 gui/pregame/MainMenuItems.js:94 msgid "Load Game" msgstr "Загрузить игру" #: gui/hotkeys/hotkeys.xml:(caption):53 gui/loadgame/SavegameWriter.js:16 #: gui/options/options.xml:(caption):55 msgid "Save" msgstr "Сохранить" #: gui/loadgame/SavegameWriter.js:46 msgid "Saved game will be permanently overwritten, are you sure?" msgstr "Сохраненная игра будет перезаписана. Уверены?" #: gui/loadgame/SavegameWriter.js:47 msgid "OVERWRITE SAVE" msgstr "ПЕРЕЗАПИСАТЬ СОХРАНЕНИЕ" #: gui/loadgame/load.xml:(caption):44 msgid "No saved games found." msgstr "Сохранённые игры не обнаружены." #: gui/loadgame/load.xml:(caption):54 #: gui/replaymenu/replay_menu.xml:(caption):234 msgid "Delete" msgstr "Удалить" #: gui/loadgame/load.xml:(caption):64 msgid "Filter compatible saved games" msgstr "Показать только совместимые сохранения" #: gui/loadgame/load.xml:(caption):74 msgid "Players:" msgstr "Игроки:" #: gui/loadgame/load.xml:(caption):78 msgid "Played time:" msgstr "Время игры:" #: gui/loadgame/load.xml:(caption):82 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):32 #: gui/replaymenu/replay_menu.xml:(caption):153 msgid "Map Type:" msgstr "Тип карты:" #: gui/loadgame/load.xml:(caption):86 #: gui/replaymenu/replay_menu.xml:(caption):168 msgid "Map Size:" msgstr "Размер карты:" #: gui/loadgame/load.xml:(caption):90 #: gui/replaymenu/replay_menu.xml:(caption):183 msgid "Victory:" msgstr "Победа:" #: gui/loadgame/load.xml:(heading):27 #: gui/replaymenu/replay_menu.xml:(heading):71 msgctxt "replay" msgid "Date / Time" msgstr "Дата / Время" #: gui/loadgame/load.xml:(heading):31 msgctxt "replay" msgid "Map Type" msgstr "Тип карты" #: gui/loadgame/load.xml:(heading):35 #: gui/replaymenu/replay_menu.xml:(heading):79 msgctxt "replay" msgid "Map Name" msgstr "Название карты" #: gui/loadgame/load.xml:(heading):39 msgctxt "replay" msgid "Description" msgstr "Описание" #: gui/locale/locale.xml:(caption):17 #: gui/locale_advanced/locale_advanced.xml:(caption):17 msgid "Language:" msgstr "Язык:" #. A locale is a set of parameters that defines the user’s language, country #. and any special #. variant preferences that the user wants to see in their user interface. #. Here, “Locale” #. refers to the code that identifies those settings, such as ‘en_US’. #: gui/locale/locale.xml:(caption):31 msgid "Locale:" msgstr "Место:" #: gui/locale/locale.xml:(caption):41 msgid "Advanced" msgstr "Дополнительно" #: gui/locale_advanced/locale_advanced.js:22 #: gui/locale_advanced/locale_advanced.js:76 msgctxt "localeCountry" msgid "None" msgstr "Нет" #: gui/locale_advanced/locale_advanced.js:91 msgid "invalid locale" msgstr "неверная локаль" #: gui/locale_advanced/locale_advanced.xml:(caption):25 msgid "Country:" msgstr "Страна:" #: gui/locale_advanced/locale_advanced.xml:(caption):34 msgid "Script:" msgstr "Код:" #: gui/locale_advanced/locale_advanced.xml:(caption):41 msgid "Variant (unused):" msgstr "Вариант (не используется):" #: gui/locale_advanced/locale_advanced.xml:(caption):48 msgid "Keywords (unused):" msgstr "Названия кнопок (не используется) :" #: gui/locale_advanced/locale_advanced.xml:(caption):55 msgid "Resulting locale:" msgstr "Итоговая местность:" #: gui/locale_advanced/locale_advanced.xml:(caption):60 msgid "Dictionary files used:" msgstr "Файлы перевода:" #: gui/locale_advanced/locale_advanced.xml:(caption):70 msgid "Auto detect" msgstr "Автоопределение" #: gui/locale_advanced/locale_advanced.xml:(tooltip):37 msgid "" "Optional four-letter script code part following the language code (as listed" " in ISO 15924)" msgstr "Дополнительный четерёхбуквенный код скрипта следует за языковым кодом (как принято в ISO 15924)" #: gui/locale_advanced/locale_advanced.xml:(tooltip):44 #: gui/locale_advanced/locale_advanced.xml:(tooltip):51 msgid "Not implemented yet." msgstr "Ещё не реализовано." #: gui/maps/MapCache.js:59 gui/maps/mapbrowser/grid/MapGridBrowser.js:59 msgctxt "map selection" msgid "Random" msgstr "Случайное" #: gui/maps/MapCache.js:66 msgid "A randomly selected map." msgstr "Случайно выбранная карта." #: gui/maps/MapFilters.js:91 msgid "Default" msgstr "По умолчанию" #: gui/maps/MapFilters.js:92 msgid "All maps except naval and demo maps." msgstr "Все карты, кроме морских и демо карт." #: gui/maps/MapFilters.js:97 msgid "Naval Maps" msgstr "Морские карты" #: gui/maps/MapFilters.js:98 msgid "Maps where ships are needed to reach the enemy." msgstr "Карты, где нужны корабли, чтобы добраться до врага." #: gui/maps/MapFilters.js:103 msgid "Demo Maps" msgstr "Демонстрационные карты" #: gui/maps/MapFilters.js:104 msgid "These maps are not playable but for demonstration purposes only." msgstr "Эти карты предназначены только для демонстрации." #: gui/maps/MapFilters.js:109 msgid "New Maps" msgstr "Новые карты" #: gui/maps/MapFilters.js:110 msgid "Maps that are brand new in this release of the game." msgstr "Карты, появившиеся в этом релизе игры." #: gui/maps/MapFilters.js:115 msgid "Best for MP" msgstr "Лучшее для MP" #: gui/maps/MapFilters.js:116 msgid "Maps that are recommended for Multiplayer play." msgstr "Карты, рекомендуемые для мультиплеера." #: gui/maps/MapFilters.js:121 msgid "Trigger Maps" msgstr "Триггер карты" #: gui/maps/MapFilters.js:122 msgid "Maps that come with scripted events and potentially spawn enemy units." msgstr "Карты, содержащие сценарные события воспроизводящие вражеских юнитов." #: gui/maps/MapFilters.js:127 msgid "All Maps" msgstr "Все карты" #: gui/maps/MapFilters.js:128 msgid "Every map of the chosen maptype." msgstr "Все карты выбранного типа." #: gui/maps/mapbrowser/MapBrowser.xml:(caption):14 msgid "Map Browser" msgstr "Обзор карт" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:31 #, javascript-format msgid "%(hotkey)s: Close map browser and discard the selection." msgstr "%(hotkey)s: Закрыть обзор карт и отменить выбранное." #: gui/credits/credits.xml:(caption):32 gui/hotkeys/hotkeys.xml:(caption):58 #: gui/maps/mapbrowser/controls/MapBrowserControls.js:34 #: gui/options/options.xml:(caption):61 #: gui/reference/common/Buttons/CloseButton.js:13 msgid "Close" msgstr "Закрыть" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:36 #, javascript-format msgid "%(hotkey)s: Close map browser." msgstr "%(hotkey)s: Закрыть обзор карт." #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):15 msgctxt "zoom in" msgid "+" msgstr "+" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):18 msgctxt "zoom out" msgid "−" msgstr "−" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):26 msgid "Search Map:" msgstr "Выберите карту:" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):38 msgid "Map Filter:" msgstr "Фильтр карт:" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):48 msgid "Pick Random Map" msgstr "Ткнуть карту случайным образом" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):54 msgctxt "map selection dialog" msgid "Select" msgstr "Выбрать" #: gui/maps/mapbrowser/controls/Pagination.js:27 msgid "Go to the previous page." msgstr "Перейти на предыдущую страницу." #: gui/maps/mapbrowser/controls/Pagination.js:28 msgid "Go to the next page." msgstr "Перейти на следующую страницу." #: gui/maps/mapbrowser/controls/Pagination.js:32 msgid "Increase map preview size." msgstr "Увеличить размер миниатюр карт." #: gui/maps/mapbrowser/controls/Pagination.js:33 msgid "Decrease map preview size." msgstr "Уменьшить размер миниатюр карт." #: gui/maps/mapbrowser/controls/Pagination.js:39 #, javascript-format msgid "Maps: %(mapCount)s" msgstr "Карты: %(mapCount)s" #: gui/maps/mapbrowser/controls/Pagination.js:43 #, javascript-format msgid "Page: %(currentPage)s/%(maxPage)s" msgstr "Страница: %(currentPage)s/%(maxPage)s" #: gui/maps/mapbrowser/grid/MapGridBrowser.js:60 msgid "Pick a map at random." msgstr "Выбор случайной карты." #: gui/options/options.js:95 #, javascript-format msgid "Default: %(value)s" msgstr "По-умолчанию: %(value)s" #: gui/options/options.js:121 #, javascript-format msgctxt "option number" msgid "Min: %(min)s, Max: %(max)s" msgstr "Мин: %(min)s, Макс: %(max)s" #: gui/options/options.js:123 #, javascript-format msgctxt "option number" msgid "Min: %(min)s" msgstr "Мин: %(min)s" #: gui/options/options.js:125 #, javascript-format msgctxt "option number" msgid "Max: %(max)s" msgstr "Макс: %(max)s" #: gui/options/options.js:170 msgid "Do you want to keep changes?" msgstr "Cохранить изменения?" #: gui/options/options.js:191 #, javascript-format msgctxt "slider number" msgid "Value: %(val)s (min: %(min)s, max: %(max)s)" msgstr "Значение: %(val)s (мин.: %(min)s, макс.: %(max)s)" #: gui/options/options.js:333 msgid "" "Resetting the options will erase your saved settings. Do you want to " "continue?" msgstr "Восстановление удалит сохраненные настройки. Вы уверены, что хотите продолжить?" #: gui/options/options.js:398 msgid "Some setting values are invalid! Are you sure you want to save them?" msgstr "Некоторые параметры настроек некорректны! Вы уверены, что хотите сохранить их?" #: gui/options/options.js:424 msgid "You have unsaved changes, do you want to close this window?" msgstr "У вас есть не сохраненные изменения, вы уверены, что хотите закрыть окно?" #: gui/options/options.json[0].label msgid "General" msgstr "Общие" #: gui/options/options.json[0].options[0].label msgid "Player name (single-player)" msgstr "Имя игрока (одиночная игра)" #: gui/options/options.json[0].options[0].tooltip msgid "How you want to be addressed in single-player matches." msgstr "Как вы хотите, чтобы к вам обращались в одиночной игре." #: gui/options/options.json[0].options[1].label msgid "Player name (multiplayer)" msgstr "Имя игрока (сетевая игра)" #: gui/options/options.json[0].options[1].tooltip msgid "How you want to be addressed in multiplayer matches (except lobby)." msgstr "Как вы хотите, чтобы к вам обращались в сетевой игре (не в комнате)." #: gui/options/options.json[0].options[2].label msgid "Background pause" msgstr "Фоновая пауза" #: gui/options/options.json[0].options[2].tooltip msgid "Pause single-player games when window loses focus." msgstr "Приостанавливать одиночную игру, когда окно неактивно." #: gui/options/options.json[0].options[3].label msgid "Enable welcome screen" msgstr "Включить экран приветствия" #: gui/options/options.json[0].options[3].tooltip msgid "" "If you disable it, the welcome screen will still appear once, each time a " "new version is available. You can always launch it from the main menu." msgstr "При отключении экран приветствия будет единожды появляться только при выходе новой версии игры. Вы всегда можете открыть его из главного меню." #: gui/options/options.json[0].options[4].label msgid "FPS overlay" msgstr "Частота кадров" #: gui/options/options.json[0].options[4].tooltip msgid "Show frames per second in top right corner." msgstr "Показать количество кадров в секунду в правом верхнем углу." #: gui/options/options.json[0].options[5].label msgid "Real time overlay" msgstr "Время" #: gui/options/options.json[0].options[5].tooltip msgid "Show current system time in top right corner." msgstr "Показать текущее системное время в правом верхнем углу." #: gui/options/options.json[0].options[6].label msgid "Game time overlay" msgstr "Продолжительность игры" #: gui/options/options.json[0].options[6].tooltip msgid "Show current simulation time in top right corner." msgstr "Показать продолжительность игры в правом верхнем углу." #: gui/options/options.json[0].options[7].label msgid "Ceasefire time overlay" msgstr "Продолжительность перемирия" #: gui/options/options.json[0].options[7].tooltip msgid "Always show the remaining ceasefire time." msgstr "Всегда показывать время, оставшееся до конца перемирия." #: gui/options/options.json[0].options[8].label msgid "Chat timestamp" msgstr "Время сообщения в чате" #: gui/options/options.json[0].options[8].tooltip msgid "Display the time at which a chat message was posted." msgstr "Показывать время отправления сообщения в чате." #: gui/options/options.json[0].options[9].label msgid "Naming of entities." msgstr "Наименование объектов" #: gui/options/options.json[0].options[9].list[0].label msgid "Specific names first" msgstr "Сначала специфические имена" #: gui/options/options.json[0].options[9].list[0].tooltip msgid "Display specific names before generic names." msgstr "Показывать специфические имена перед обычными." #: gui/options/options.json[0].options[9].list[1].label msgid "Generic names first" msgstr "Сначала обычные имена" #: gui/options/options.json[0].options[9].list[1].tooltip msgid "Display generic names before specific names." msgstr "Показывать обычные имена перед специфическими." #: gui/options/options.json[0].options[9].list[2].label msgid "Only specific names" msgstr "Только специфические имена" #: gui/options/options.json[0].options[9].list[2].tooltip msgid "Display only specific names for entities." msgstr "Показывать только специфические имена сущностей." #: gui/options/options.json[0].options[9].list[3].label msgid "Only generic names" msgstr "Только обычные имена" #: gui/options/options.json[0].options[9].list[3].tooltip msgid "Display only generic names for entities." msgstr "Показывать только обычные имена сущностей." #: gui/options/options.json[0].options[9].tooltip msgid "How to show entity names." msgstr "Как показывать наименования объектов." #: gui/options/options.json[1].label msgid "Graphics (general)" msgstr "Графика (основные)" #: gui/options/options.json[1].options[0].label msgid "Windowed mode" msgstr "Оконный режим" #: gui/options/options.json[1].options[0].tooltip msgid "Start 0 A.D. in a window." msgstr "Запускать 0 A.D. в окне." #: gui/options/options.json[1].options[1].label #: gui/options/options.json[2].options[1].label msgid "Fog" msgstr "Туман" #: gui/options/options.json[1].options[1].tooltip #: gui/options/options.json[2].options[1].tooltip msgid "Enable fog." msgstr "Включить туман." #: gui/options/options.json[1].options[2].label #: gui/options/options.json[2].options[2].label msgid "Post-processing" msgstr "Постобработка" #: gui/options/options.json[1].options[2].tooltip #: gui/options/options.json[2].options[2].tooltip msgid "Use screen-space post-processing filters (HDR, Bloom, DOF, etc)." msgstr "Использовать экранные фильтры постобработки (HDR, Bloom, DOF и др.)." #: gui/options/options.json[1].options[3].label #: gui/options/options.json[2].options[9].label msgid "Shadows" msgstr "Тени" #: gui/options/options.json[1].options[3].tooltip #: gui/options/options.json[2].options[9].tooltip msgid "Enable shadows." msgstr "Включить тени." #: gui/options/options.json[1].options[4].label msgid "Unit silhouettes" msgstr "Силуэты юнитов" #: gui/options/options.json[1].options[4].tooltip msgid "Show outlines of units behind structures." msgstr "Отображать контур юнитов, находящихся за зданиями." #: gui/options/options.json[1].options[5].label msgid "Particles" msgstr "Частицы" #: gui/options/options.json[1].options[5].tooltip msgid "Enable particles." msgstr "Включить частицы." #: gui/options/options.json[1].options[6].label msgid "VSync" msgstr "Вертикальная синхронизация" #: gui/options/options.json[1].options[6].tooltip msgid "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART" msgstr "Включить покадровую синхронизацию для корректировки смещения изображения. ТРЕБУЕТСЯ ПЕРЕЗАПУСК ИГРЫ" #: gui/options/options.json[1].options[7].label msgid "FPS throttling in menus" msgstr "Ограничение FPS в меню" #: gui/options/options.json[1].options[7].tooltip msgid "" "To save CPU workload, throttle render frequency in all menus. Set to maximum" " to disable throttling." msgstr "Для уменьшения нагрузки на процессор, уменьшает частоту отрисовки во всех меню. Установите на максимум для отключения этой функции." #: gui/options/options.json[1].options[8].label msgid "FPS throttling in games" msgstr "Ограничение FPS в игре" #: gui/options/options.json[1].options[8].tooltip msgid "" "To save CPU workload, throttle render frequency in running games. Set to " "maximum to disable throttling." msgstr "Для уменьшения нагрузки на процессор, частота отрисовки в игре ограничивается. Установите на максимум для отключения ограничения." #: gui/options/options.json[1].options[9].label #: gui/options/options.json[1].options[9].tooltip msgid "GUI scale" msgstr "Масштаб графического интерфейса" #: gui/options/options.json[1].options[9].list[0].label msgid "75%" msgstr "75%" #: gui/options/options.json[1].options[9].list[1].label msgid "100%" msgstr "100%" #: gui/options/options.json[1].options[9].list[2].label msgid "125%" msgstr "125%" #: gui/options/options.json[1].options[9].list[3].label msgid "150%" msgstr "150%" #: gui/options/options.json[1].options[9].list[4].label msgid "175%" msgstr "175%" #: gui/options/options.json[1].options[9].list[5].label msgid "200%" msgstr "200%" #: gui/options/options.json[1].options[9].list[6].label msgid "225%" msgstr "225%" #: gui/options/options.json[1].options[9].list[7].label msgid "250%" msgstr "250%" #: gui/options/options.json[1].tooltip msgid "Set the balance between performance and visual appearance." msgstr "Установите баланс между производительностью и качеством графики." #: gui/options/options.json[2].label msgid "Graphics (advanced)" msgstr "Графика (дополнительные)" #: gui/options/options.json[2].options[0].label msgid "Prefer GLSL" msgstr "Приоритет GLSL" #: gui/options/options.json[2].options[0].tooltip msgid "Use OpenGL 2.0 shaders (recommended)." msgstr "Использовать шейдеры OpenGL 2.0 (рекомендуется)." #: gui/options/options.json[2].options[10].label msgid "Quality" msgstr "Качество" #: gui/options/options.json[2].options[10].list[3].label msgid "Very High" msgstr "Очень высокое" #: gui/options/options.json[2].options[10].tooltip msgid "" "Shadow map resolution. High values can crash the game when using a graphics " "card with low memory!" msgstr "Разрешение текстуры для расчёта тени. Высокие значения могут привести к ошибке при использовании видеокарты с небольшим количеством памяти!" #: gui/options/options.json[2].options[11].label msgid "Filtering" msgstr "Фильтрация" #: gui/options/options.json[2].options[11].tooltip msgid "Smooth shadows." msgstr "Мягкие тени." #: gui/options/options.json[2].options[12].label msgid "Cutoff distance" msgstr "Расстояние отсечения" #: gui/options/options.json[2].options[12].tooltip msgid "Hides shadows beyond a certain distance from a camera." msgstr "Скрывает тени за пределами определённого расстояния от камеры." #: gui/options/options.json[2].options[13].label msgid "Cover whole map" msgstr "Покрывать всю карту" #: gui/options/options.json[2].options[13].tooltip msgid "" "When ON shadows cover the whole map and shadows cutoff distance is ignored. " "Useful for making screenshots of a whole map." msgstr "" #: gui/options/options.json[2].options[14].label msgid "Water effects" msgstr "Водные эффекты" #: gui/options/options.json[2].options[14].tooltip msgid "" "When OFF, use the lowest settings possible to render water. This makes other" " settings irrelevant." msgstr "Когда выключено, используются наиболее низкие настройки качества отрисовки воды. Это делает другие настройки неактуальными." #: gui/options/options.json[2].options[15].label msgid "High-quality water effects" msgstr "Высокое качество воды" #: gui/options/options.json[2].options[15].tooltip msgid "" "Use higher-quality effects for water, rendering coastal waves, shore foam, " "and ships trails." msgstr "Использовать наилучшие эффекты для воды, прибрежных волн, пенных бурунов и кильватерных струй." #: gui/options/options.json[2].options[16].label msgid "Water reflections" msgstr "Водные отражения" #: gui/options/options.json[2].options[16].tooltip msgid "Allow water to reflect a mirror image." msgstr "Разрешить воде отражать изображение." #: gui/options/options.json[2].options[17].label msgid "Water refraction" msgstr "Преломление в воде" #: gui/options/options.json[2].options[17].tooltip msgid "Use a real water refraction map and not transparency." msgstr "Использовать натуральную карту преломлений, а не прозрачную воду." #: gui/options/options.json[2].options[18].label msgid "Real water depth" msgstr "Фактическая глубина воды" #: gui/options/options.json[2].options[18].tooltip msgid "Use actual water depth in rendering calculations." msgstr "Использовать реальную глубину воды при просчёте визуализации." #: gui/options/options.json[2].options[3].label msgid "Antialiasing" msgstr "Сглаживание" #: gui/options/options.json[2].options[3].list[0].label #: gui/options/options.json[2].options[4].list[0].label #: gui/options/options.json[4].options[5].list[2].label #: gui/options/options.json[5].options[4].list[2].label msgid "Disabled" msgstr "Отключено" #: gui/options/options.json[2].options[3].list[0].tooltip msgid "Do not use antialiasing." msgstr "Не использовать сглаживание." #: gui/options/options.json[2].options[3].list[1].label msgid "FXAA" msgstr "FXAA" #: gui/options/options.json[2].options[3].list[1].tooltip msgid "Fast, but simple antialiasing." msgstr "Быстрое, но простое сглаживание." #: gui/options/options.json[2].options[3].list[2].label msgid "MSAA (2×)" msgstr "MSAA (2×)" #: gui/options/options.json[2].options[3].list[2].tooltip msgid "" "Slow, but high-quality antialiasing, uses two samples per pixel. Supported " "for GL3.3+." msgstr "Медленное, но качественное сглаживание, использует 2 выборки на пиксель. Совместимо с OpenGL версии 3.3 и выше." #: gui/options/options.json[2].options[3].list[3].label msgid "MSAA (4×)" msgstr "MSAA (4×)" #: gui/options/options.json[2].options[3].list[3].tooltip msgid "" "Slow, but high-quality antialiasing, uses four samples per pixel. Supported " "for GL3.3+." msgstr "Медленное, но качественное сглаживание, использует 4 выборки на пиксель. Совместимо с OpenGL версии 3.3 и выше." #: gui/options/options.json[2].options[3].list[4].label msgid "MSAA (8×)" msgstr "MSAA (8×)" #: gui/options/options.json[2].options[3].list[4].tooltip msgid "" "Slow, but high-quality antialiasing, uses eight samples per pixel. Supported" " for GL3.3+." msgstr "Медленное, но качественное сглаживание, использует 8 выборок на пиксель. Совместимо с OpenGL версии 3.3 и выше." #: gui/options/options.json[2].options[3].list[5].label msgid "MSAA (16×)" msgstr "MSAA (16×)" #: gui/options/options.json[2].options[3].list[5].tooltip msgid "" "Slow, but high-quality antialiasing, uses sixteen samples per pixel. " "Supported for GL3.3+." msgstr "Медленное, но качественное сглаживание, использует 16 выборок на пиксель. Совместимо с OpenGL версии 3.3 и выше." #: gui/options/options.json[2].options[3].tooltip msgid "Reduce aliasing effect on edges." msgstr "Уменьшает ступенчатость изображения на границах объектов." #: gui/options/options.json[2].options[4].label msgid "Sharpening" msgstr "Резкость изображения" #: gui/options/options.json[2].options[4].list[0].tooltip msgid "Do not use sharpening." msgstr "Не использовать повышение резкости." #: gui/options/options.json[2].options[4].list[1].label msgid "FidelityFX CAS" msgstr "FidelityFX CAS" #: gui/options/options.json[2].options[4].list[1].tooltip msgid "Contrast adaptive sharpening, a fast, contrast based sharpening pass." msgstr "Быстрое и адаптивное повышение резкости, основанное на контрасте." #: gui/options/options.json[2].options[4].tooltip msgid "Reduce blurry effects." msgstr "Уменьшает эффект размытия, в том числе после сглаживания." #: gui/options/options.json[2].options[5].label msgid "Sharpness factor" msgstr "Степень резкости" #: gui/options/options.json[2].options[5].tooltip msgid "The sharpness of the choosen pass." msgstr "Степень повышения резкости выбранного алгоритма." #: gui/options/options.json[2].options[6].label msgid "Model quality" msgstr "Качество моделей" #: gui/options/options.json[2].options[10].list[0].label #: gui/options/options.json[2].options[6].list[0].label msgid "Low" msgstr "Низкое" #: gui/options/options.json[2].options[6].list[0].tooltip msgid "Simpler models for better performance." msgstr "Простые модели для лучшей производительности." #: gui/options/options.json[2].options[10].list[1].label #: gui/options/options.json[2].options[6].list[1].label #: gui/options/options.json[4].options[3].list[3].label msgid "Medium" msgstr "Среднее" #: gui/options/options.json[2].options[6].list[1].tooltip msgid "Average quality and average performance." msgstr "Среднее качество и средняя производительность." #: gui/options/options.json[2].options[10].list[2].label #: gui/options/options.json[2].options[6].list[2].label msgid "High" msgstr "Высокое" #: gui/options/options.json[2].options[6].list[2].tooltip msgid "High quality models." msgstr "Высокое качество моделей." #: gui/options/options.json[2].options[6].tooltip msgid "Model quality setting." msgstr "Настройка качества моделей." #: gui/options/options.json[2].options[7].label msgid "Model appearance randomization" msgstr "Рандомизация внешности сущностей" #: gui/options/options.json[2].options[7].list[0].label msgid "None" msgstr "Нет" #: gui/options/options.json[2].options[7].list[0].tooltip msgid "Entities will all look the same." msgstr "Сущности на карте будут выглядеть одинаково." #: gui/options/options.json[2].options[7].list[1].label msgid "Limited" msgstr "Ограничено" #: gui/options/options.json[2].options[7].list[1].tooltip msgid "Entities will be less diverse." msgstr "Между сущностями на карте будет меньше различий." #: gui/options/options.json[2].options[7].list[2].label msgid "Normal" msgstr "Обычная" #: gui/options/options.json[2].options[7].list[2].tooltip msgid "Entities appearance is randomized normally." msgstr "Внешность сущностей на карте будет произвольной." #: gui/options/options.json[2].options[7].tooltip msgid "" "Randomize the appearance of entities. Disabling gives a small performance " "improvement." msgstr "Поведение случайной генерации внешнего вида сущностей на карте. Отключение дает небольшое улучшение производительности. " #: gui/options/options.json[2].options[8].label msgid "Shader effects" msgstr "Шейдерные эффекты" #: gui/options/options.json[2].options[8].tooltip msgid "Number of shader effects. REQUIRES GAME RESTART" msgstr "Количество шейдер-эффектов. ТРЕБУЕТСЯ ПЕРЕЗАПУСК ИГРЫ" #: gui/options/options.json[2].tooltip msgid "More specific rendering settings." msgstr "Дополнительные настройки графики." #: gui/options/options.json[3].options[0].label msgid "Master volume" msgstr "Общая громкость " #: gui/options/options.json[3].options[0].tooltip msgid "Master audio gain." msgstr "Общая громкость." #: gui/options/options.json[3].options[1].label msgid "Music volume" msgstr "Громкость музыки" #: gui/options/options.json[3].options[1].tooltip msgid "In game music gain." msgstr "Уровень громкости музыки в игре." #: gui/options/options.json[3].options[2].label msgid "Ambient volume" msgstr "Громкость окружения" #: gui/options/options.json[3].options[2].tooltip msgid "In game ambient sound gain." msgstr "Уровень громкости фоновых звуков в игре." #: gui/options/options.json[3].options[3].label msgid "Action volume" msgstr "Громкость действий" #: gui/options/options.json[3].options[3].tooltip msgid "In game unit action sound gain." msgstr "Уровень громкости производимых юнитами звуков." #: gui/options/options.json[3].options[4].label msgid "UI volume" msgstr "Громкость интерфейса" #: gui/options/options.json[3].options[4].tooltip msgid "UI sound gain." msgstr "Громкость звуков интерфейса." #: gui/options/options.json[3].options[5].label msgid "Nick notification" msgstr "Именное уведомление" #: gui/options/options.json[3].options[5].tooltip msgid "Receive audio notification when someone types your nick." msgstr "Получать звуковые уведомления, когда кто-либо упоминает Ваш ник." #: gui/options/options.json[3].options[6].label msgid "New player notification in game setup" msgstr "Сообщение о новом игроке в настройках игры" #: gui/options/options.json[3].options[6].tooltip msgid "Receive audio notification when a new client joins the game setup." msgstr "Получать звуковые уведомления, когда новый игрок присоединяется к созданию игры." #: gui/options/options.json[4].label msgid "Game Setup" msgstr "Настройки игры" #: gui/options/options.json[4].options[0].label msgid "Enable game setting tips" msgstr "Включить подсказки в настройках" #: gui/options/options.json[4].options[0].tooltip msgid "Show tips when setting up a game." msgstr "Показывать подсказки при создании игры." #: gui/options/options.json[4].options[1].label msgid "Enable settings panel slide" msgstr "Включить скрывание панели настроек" #: gui/options/options.json[4].options[1].tooltip msgid "Slide the settings panel when opening, closing or resizing." msgstr "Сдвигать панель настроек при открытии, закрытии или изменении размера." #: gui/options/options.json[4].options[2].label msgid "Persist match settings" msgstr "Сохранить настройки состязания" #: gui/options/options.json[4].options[2].tooltip msgid "" "Save and restore match settings for quick reuse when hosting another game." msgstr "Сохранять и восстанавливать настройки сражения для быстрого повторного использования при создании другой игры." #: gui/options/options.json[4].options[3].label msgid "Default AI difficulty" msgstr "Сложность ИИ по умолчанию" #: gui/options/options.json[4].options[3].list[0].label msgid "Sandbox" msgstr "Песочница" #: gui/options/options.json[4].options[3].list[1].label msgid "Very Easy" msgstr "Очень легко" #: gui/options/options.json[4].options[3].list[2].label msgid "Easy" msgstr "Легко" #: gui/options/options.json[4].options[3].list[4].label msgid "Hard" msgstr "Сложно" #: gui/options/options.json[4].options[3].list[5].label msgid "Very Hard" msgstr "Очень сложно" #: gui/options/options.json[4].options[3].tooltip msgid "Default difficulty of the AI." msgstr "Сложность ИИ по умолчанию." #: gui/options/options.json[4].options[4].label msgid "Default AI behavior" msgstr "Поведение ИИ по умолчанию" #: gui/options/options.json[4].options[4].list[0].label msgid "Random" msgstr "Случайное" #: gui/options/options.json[4].options[4].list[1].label msgid "Balanced" msgstr "Сбалансированный" #: gui/options/options.json[4].options[4].list[2].label msgid "Aggressive" msgstr "Агрессивный" #: gui/options/options.json[4].options[4].list[3].label msgid "Defensive" msgstr "Оборонительный" #: gui/options/options.json[4].options[4].tooltip msgid "Default behavior of the AI." msgstr "Поведение ИИ по умолчанию." #: gui/options/options.json[4].options[5].label msgid "Assign players" msgstr "Назначение игроков" #: gui/options/options.json[4].options[5].list[0].label #: gui/options/options.json[5].options[4].list[0].label msgid "Everyone" msgstr "Все" #: gui/options/options.json[4].options[5].list[0].tooltip msgid "Players joining the match will be assigned if there is a free slot." msgstr "Игроки, присоединяющиеся к игре, будут зачислены только если есть свободный слот." #: gui/options/options.json[4].options[5].list[1].label #: gui/options/options.json[5].options[4].list[1].label msgid "Buddies" msgstr "Друзья" #: gui/options/options.json[4].options[5].list[1].tooltip msgid "" "Players joining the match will only be assigned if they are a buddy of the " "host and if there is a free slot." msgstr "Игроки, присоединяющиеся к игре, будут зачислены только в том случае, если они являются приятелями хозяина игры и есть свободный слот." #: gui/options/options.json[4].options[5].list[2].tooltip msgid "Players only receive a slot when the host assigns them explicitly." msgstr "Игроки получают слот только тогда, когда хозяин игры назначает их напрямую." #: gui/options/options.json[4].options[5].tooltip msgid "" "Automatically assign joining clients to free player slots during the match " "setup." msgstr "Автоматически назначать присоединившихся игроков на свободные места во время настройки сражения." #: gui/options/options.json[5].label msgid "Networking / Lobby" msgstr "Сеть / Лобби" #: gui/options/options.json[5].options[0].label msgid "TLS encryption" msgstr "TLS шифрование" #: gui/options/options.json[5].options[0].tooltip msgid "" "Protect login and data exchanged with the lobby server using TLS encryption." msgstr "Защита входа и обмена данными с сервером комнаты с использованием шифрования TLS." #: gui/options/options.json[5].options[1].label msgid "Chat backlog" msgstr "История чата" #: gui/options/options.json[5].options[1].tooltip msgid "Number of backlogged messages to load when joining the lobby." msgstr "Количество сообщений, которые будут загружаться при подключении к многопользовательской комнате." #: gui/options/options.json[5].options[2].label msgid "Game rating column" msgstr "Столбец игрового рейтинга" #: gui/options/options.json[5].options[2].tooltip msgid "" "Show the average rating of the participating players in a column of the " "gamelist." msgstr "Показывать столбец среднего рейтинга игроков в списке игр." #: gui/options/options.json[5].options[3].label msgid "Network warnings" msgstr "Сетевые предупреждения" #: gui/options/options.json[5].options[3].tooltip msgid "Show which player has a bad connection in multiplayer games." msgstr "Показать игрока с плохим соединением в сетевых играх." #: gui/options/options.json[5].options[4].label msgid "Late observer joins" msgstr "Опоздавшие наблюдатели подключаются" #: gui/options/options.json[5].options[4].tooltip msgid "" "Allow everybody or buddies only to join the game as observer after it " "started." msgstr "Позволить всем или только друзьям присоединяться к игре как наблюдатель после её начала." #: gui/options/options.json[5].options[5].label msgid "Observer limit" msgstr "Предел количества наблюдателей" #: gui/options/options.json[5].options[5].tooltip msgid "Prevent further observers from joining if the limit is reached." msgstr "Предотвращение дальнейшего подключение наблюдателей при достижении предела." #: gui/options/options.json[5].options[6].label msgid "Max lag for observers" msgstr "Максимальная задержка для наблюдателей" #: gui/options/options.json[5].options[6].tooltip msgid "" "When hosting, pause the game if observers are lagging more than this many " "turns. If set to -1, observers are ignored." msgstr "Создатель игры приостанавливает игру если наблюдатели отстают на большое количество ходов. Если установлено значение -1, наблюдатели игнорируются. " #: gui/options/options.json[5].options[7].label msgid "(Observer) Speed up when lagging." msgstr "(Наблюдатель) Ускорять при задержках." #: gui/options/options.json[5].options[7].tooltip msgid "" "When observing a game, automatically speed up if you start lagging, to catch" " up with the live match." msgstr "Во время наблюдения игра автоматически ускоряется если появляются задержки для возобновления прямой трансляции." #: gui/options/options.json[5].tooltip msgid "These settings only affect the multiplayer." msgstr "Эти настройки влияют только на сетевую игру." #: gui/options/options.json[6].label msgid "Game Session" msgstr "Игровая сессия" #: gui/options/options.json[6].options[0].label msgid "Wounded unit health" msgstr "Здоровье раненых юнитов" #: gui/options/options.json[6].options[0].tooltip msgid "" "The wounded unit hotkey considers the selected units as wounded if their " "health percentage falls below this number." msgstr "Юнит считается раненым и будет выбран при нажатии горячей клавиши выбора раненых юнитов, если процент оставшегося у него здоровья будет ниже этого уровня." #: gui/options/options.json[6].options[10].label msgid "Heal range visualization" msgstr "Отображение радиуса действия ауры лечения" #: gui/options/options.json[6].options[10].tooltip msgid "" "Display the healing range of selected units. (It can also be toggled with " "the hotkey during a game)." msgstr "Отображать дальность лечения для выбранных юнитов (можно переключать во время игры с помощью горячей клавиши)." #: gui/options/options.json[6].options[11].label msgid "Rank icon above status bar" msgstr "Значок ранга над строкой состояния" #: gui/options/options.json[6].options[11].tooltip msgid "Show rank icons above status bars." msgstr "Отображать значки рангов над строками состояния." #: gui/options/options.json[6].options[12].label msgid "Experience status bar" msgstr "Показатель опыта" #: gui/options/options.json[6].options[12].tooltip msgid "Show an experience status bar above each selected unit." msgstr "Показавать опыт каждого выбранного юнита." #: gui/options/options.json[6].options[13].label msgid "Detailed tooltips" msgstr "Подробные подсказки" #: gui/options/options.json[6].options[13].tooltip msgid "" "Show detailed tooltips for trainable units in unit-producing structures." msgstr "Показывать подробные подсказки для обучаемых юнитов в производящих их зданиях." #: gui/options/options.json[6].options[14].label msgid "Sort resources and population tooltip" msgstr "Сортировка ресурсов и населения в подсказке" #: gui/options/options.json[6].options[14].list[0].label msgid "Unordered" msgstr "Неупорядоченный" #: gui/options/options.json[6].options[14].list[1].label msgid "Ascending" msgstr "По возрастанию" #: gui/options/options.json[6].options[14].list[2].label msgid "Descending" msgstr "По убыванию" #: gui/options/options.json[6].options[14].tooltip msgid "" "Dynamically sort players in the resources and population tooltip by value." msgstr "Динамическая сортировка игроков в подсказке ресурсов и населения по значению." #: gui/options/options.json[6].options[15].label msgid "Diplomacy colors: self" msgstr "Дипломатический цвет: свой" #: gui/options/options.json[6].options[15].tooltip msgid "Color of your units when diplomacy colors are enabled." msgstr "Цвет ваших юнитов при включённых дипломатических цветах." #: gui/options/options.json[6].options[16].label msgid "Diplomacy colors: ally" msgstr "Дипломатический цвет: союзник" #: gui/options/options.json[6].options[16].tooltip msgid "Color of allies when diplomacy colors are enabled." msgstr "Цвет союзных юнитов при включённых дипломатических цветах." #: gui/options/options.json[6].options[17].label msgid "Diplomacy colors: neutral" msgstr "Дипломатический цвет: нейтральный" #: gui/options/options.json[6].options[17].tooltip msgid "Color of neutral players when diplomacy colors are enabled." msgstr "Цвет нейтральных юнитов при включённых дипломатических цветах." #: gui/options/options.json[6].options[18].label msgid "Diplomacy colors: enemy" msgstr "Дипломатический цвет: враг" #: gui/options/options.json[6].options[18].tooltip msgid "Color of enemies when diplomacy colors are enabled." msgstr "Цвет вражеских юнитов при включённых дипломатических цветах." #: gui/options/options.json[6].options[19].label msgid "Snap to edges" msgstr "Прилипание к краям" #: gui/options/options.json[6].options[19].list[0].label msgid "Hotkey to enable snapping" msgstr "Горячая клавиша для включения прилипания" #: gui/options/options.json[6].options[19].list[0].tooltip msgid "" "New structures are aligned with nearby structures while pressing the hotkey." msgstr "Новые здания выравниваются по соседним при нажатии горячей клавиши." #: gui/options/options.json[6].options[19].list[1].label msgid "Hotkey to disable snapping" msgstr "Горячая клавиша для отключения прилипания" #: gui/options/options.json[6].options[19].list[1].tooltip msgid "" "New structures are aligned with nearby structures unless the hotkey is " "pressed." msgstr "Новые здания выравниваются по соседним если горячая клавиша не нажата." #: gui/options/options.json[6].options[19].tooltip msgid "This option allows to align new structures with nearby structures." msgstr "Эта опция позволяет выравнивать новые здания по соседним." #: gui/options/options.json[6].options[1].label msgid "Batch training size" msgstr "Размер обучаемой партии" #: gui/options/options.json[6].options[1].tooltip msgid "Number of units trained per batch by default." msgstr "Количество юнитов в партии для обучения по умолчанию." #: gui/options/options.json[6].options[20].label msgid "Control group membership" msgstr "Членство в отряде" #: gui/options/options.json[6].options[20].list[0].label msgid "Single" msgstr "Единственное" #: gui/options/options.json[6].options[20].list[0].tooltip msgid "" "When adding a Unit or Structure to a control group, they are removed from " "other control groups. Use this choice if you want control groups to refer to" " distinct armies." msgstr "При добавлении юнита или здания в отряд они удаляются из других отрядов. Используйте это, если хотите, чтобы отряды относились исключительно к разным армиям." #: gui/options/options.json[6].options[20].list[1].label msgid "Multiple" msgstr "Одновременное" #: gui/options/options.json[6].options[20].list[1].tooltip msgid "" "Units and Structures can be part of multiple control groups. This is useful " "to keep control groups for distinct armies and a control group for the " "entire army simultaneously." msgstr "Юниты и здания могут состоять в нескольких отрядах. Это полезно, например, когда нужно выделить отряды для разных армий и одновременно отряд для всех войск." #: gui/options/options.json[6].options[20].tooltip msgid "Decide whether units can be part of multiple control groups." msgstr "Решите, могут ли юниты состоять в нескольких отрядах." #: gui/options/options.json[6].options[21].label msgid "Formation control" msgstr "Управление боевыми порядками" #: gui/options/options.json[6].options[21].list[0].label msgid "Walk/Patrol Only" msgstr "Только марш или патрулирование" #: gui/options/options.json[6].options[21].list[0].tooltip msgid "Other orders will disband existing formations." msgstr "Другие приказы расформируют существующие боевый порядки." #: gui/options/options.json[6].options[21].list[1].label msgid "No override" msgstr "" #: gui/options/options.json[6].options[21].list[1].tooltip msgid "Units in formations stay in formations." msgstr "Юниты в боевых порядках не покидают рядов." #: gui/options/options.json[6].options[21].tooltip msgid "" "Decide whether formations are enabled for all orders or only 'Walk' and " "'Patrol'." msgstr "Решите, используются ли боевые порядки при выполнении всех приказов, либо только на марше и патрулировании." #: gui/options/options.json[6].options[2].label msgid "Scroll batch increment ratio" msgstr "Шаг изменения размера партии прокруткой" #: gui/options/options.json[6].options[2].tooltip msgid "" "Number of times you have to scroll to increase/decrease the batchsize by 1." msgstr "Количество шагов колёсика мыши для изменения размера партии на 1." #: gui/options/options.json[6].options[3].label msgid "Flare display duration" msgstr "Продолжительность отображения метки" #: gui/options/options.json[6].options[3].tooltip msgid "How long the flare markers on the minimap are displayed in seconds." msgstr "Сколько секунд отображаются метки на миникарте" #: gui/options/options.json[6].options[4].label msgid "Chat notification attack" msgstr "Уведомление в чате об атаках" #: gui/options/options.json[6].options[4].tooltip msgid "Show a chat notification if you are attacked by another player." msgstr "Показывать уведомления в чате, если атакованы другим игроком." #: gui/options/options.json[6].options[5].label msgid "Chat notification tribute" msgstr "Уведомление в чате о дани" #: gui/options/options.json[6].options[5].tooltip msgid "" "Show a chat notification if an ally tributes resources to another team " "member if teams are locked, and all tributes in observer mode." msgstr "Показывать уведомление в чате, если союзник отдает ресурсы другому участнику команды, если команды заблокированы и все дающие дань в режиме наблюдателя." #: gui/options/options.json[6].options[6].label msgid "Chat notification barter" msgstr "Уведомление в чате об обмене" #: gui/options/options.json[6].options[6].tooltip msgid "" "Show a chat notification to observers when a player bartered resources." msgstr "Показывать уведомления в чате для наблюдателей, когда игроки обмениваются ресурсами." #: gui/options/options.json[6].options[7].label msgid "Chat notification phase" msgstr "Уведомление в чате об этапах" #: gui/options/options.json[6].options[7].list[0].label msgid "Disable" msgstr "Отключено" #: gui/options/options.json[6].options[7].list[1].label msgid "Completed" msgstr "Только завершённые" #: gui/options/options.json[6].options[7].list[2].label msgid "All displayed" msgstr "Все" #: gui/options/options.json[6].options[7].tooltip msgid "" "Show a chat notification if you or an ally have started, aborted or " "completed a new phase, and phases of all players in observer mode." msgstr "Показать уведомление в чате, если вы или союзник начали, прервали или завершили переход на новый этап, а также на этапы всех игроков в режиме наблюдателя." #: gui/options/options.json[6].options[8].label msgid "Attack range visualization" msgstr "Отображение радиуса атаки" #: gui/options/options.json[6].options[8].tooltip msgid "" "Display the attack range of selected defensive structures. (It can also be " "toggled with the hotkey during a game)." msgstr "Отображать дальность атаки выбранных защитных сооружений (можно переключать во время игры с помощью горячей клавиши)." #: gui/options/options.json[6].options[9].label msgid "Aura range visualization" msgstr "Отображение области действия ауры" #: gui/options/options.json[6].options[9].tooltip msgid "" "Display the range of auras of selected units and structures. (It can also be" " toggled with the hotkey during a game)." msgstr "Отображать ауру выбранных юнитов и зданий (можно переключать во время игры с помощью горячей клавиши)." #: gui/options/options.json[6].tooltip msgid "Change options regarding the in-game settings." msgstr "Изменение параметров в настройках игры." #: gui/options/options.xml:(caption):15 msgid "Game Options" msgstr "Настройки игры" #: gui/options/options.xml:(caption):49 msgid "Revert" msgstr "Отменить" #: gui/options/options.xml:(tooltip):50 msgid "Reverts to previous saved settings" msgstr "Вернуться к предыдущим сохраненным настройкам" #: gui/options/options.xml:(tooltip):62 msgid "Unsaved changes affect this session only" msgstr "Несохраненные изменения затронут только текущий сеанс" #: gui/pregame/MainMenuItems.js:3 msgid "Learn to Play" msgstr "Обучение" #: gui/pregame/MainMenuItems.js:4 msgid "" "Learn how to play, start the tutorial, discover the technology trees, and " "the history behind the civilizations." msgstr "Научиться играть, начать обучающую кампанию, изучить древа технологий и историю цивилизаций." #: gui/pregame/MainMenuItems.js:7 msgid "Manual" msgstr "Руководство" #: gui/pregame/MainMenuItems.js:8 msgid "Open the 0 A.D. Game Manual." msgstr "Открыть игровое руководство 0 A.D." #: gui/pregame/MainMenuItems.js:14 msgid "Tutorial" msgstr "Обучающая кампания" #: gui/pregame/MainMenuItems.js:15 msgid "Start the economic tutorial." msgstr "Начать прохождение руководства по развитию экономики." #: gui/pregame/MainMenuItems.js:27 #: gui/reference/common/Buttons/StructreeButton.js:21 #: gui/reference/structree/structree.xml:(caption):20 msgid "Structure Tree" msgstr "Древо зданий" #: gui/pregame/MainMenuItems.js:28 #, javascript-format msgid "" "%(hotkey)s: View the structure tree of civilizations featured in 0 A.D." msgstr "%(hotkey)s: Посмотреть древо зданий цивилизаций, представленных в 0 A.D." #: gui/pregame/MainMenuItems.js:39 #: gui/reference/civinfo/civinfo.xml:(caption):21 #: gui/reference/common/Buttons/CivInfoButton.js:21 msgid "Civilization Overview" msgstr "Обзор цивилизаций" #: gui/pregame/MainMenuItems.js:40 #, javascript-format msgid "%(hotkey)s: Learn about the civilizations featured in 0 A.D." msgstr "%(hotkey)s: Узнать о цивилизациях, представленных в 0 A.D." #: gui/pregame/MainMenuItems.js:51 msgid "Catafalque Overview" msgstr "Обзор погребальных колесниц" #: gui/pregame/MainMenuItems.js:52 msgid "Compare the bonuses of catafalques featured in 0 A.D." msgstr "Сравнить преимущества предоставляемые погребальными колесницами в 0 A.D." #: gui/pregame/MainMenuItems.js:58 msgid "Map Overview" msgstr "Обзор карт" #: gui/pregame/MainMenuItems.js:59 msgid "View the different maps featured in 0 A.D." msgstr "Посмотреть различные карты, представленные в 0 A.D." #: gui/pregame/MainMenuItems.js:67 gui/pregame/MainMenuItems.js:101 msgid "Continue Campaign" msgstr "Продолжить кампанию" #: gui/pregame/MainMenuItems.js:68 gui/pregame/MainMenuItems.js:102 #: gui/pregame/MainMenuItems.js:118 gui/pregame/MainMenuItems.js:125 msgid "Relive history through historical military campaigns." msgstr "Воспроизведите историю в исторических военных кампаниях." #: gui/pregame/MainMenuItems.js:76 gui/pregame/MainMenuItems.js:110 msgid "Error opening campaign run:" msgstr "Ошибка открытия кампании:" #: gui/pregame/MainMenuItems.js:83 msgid "Single-player" msgstr "Одиночная игра" #: gui/pregame/MainMenuItems.js:84 msgid "Start, load, or replay a single-player game." msgstr "Начать, загрузить или воспроизвести одиночную игру." #: gui/pregame/MainMenuItems.js:87 msgid "Matches" msgstr "Сражения" #: gui/pregame/MainMenuItems.js:88 msgid "Start a new single-player game." msgstr "Начать новую одиночную игру." #: gui/pregame/MainMenuItems.js:95 msgid "Load a saved game." msgstr "Загрузить сохранённую игру." #: gui/pregame/MainMenuItems.js:117 msgid "New Campaign" msgstr "Новая кампания" #: gui/pregame/MainMenuItems.js:124 msgid "Load Campaign" msgstr "Загрузить кампанию" #: gui/pregame/MainMenuItems.js:134 gui/pregame/MainMenuItems.js:184 msgid "Replays" msgstr "Повторы" #: gui/pregame/MainMenuItems.js:135 gui/pregame/MainMenuItems.js:185 msgid "Playback previous games." msgstr "Воспроизвести предыдущие игры." #: gui/pregame/MainMenuItems.js:149 msgid "Multiplayer" msgstr "Сетевая игра" #: gui/pregame/MainMenuItems.js:150 msgid "Fight against one or more human players in a multiplayer game." msgstr "Сразиться с одним или несколькими игроками в сетевой игре." #. Translation: Join a game by specifying the host's IP address. #: gui/pregame/MainMenuItems.js:154 msgid "Join Game" msgstr "Присоединиться к игре" #: gui/pregame/MainMenuItems.js:155 msgid "Joining an existing multiplayer game." msgstr "Присоединиться к существующей сетевой игре." #: gui/pregame/MainMenuItems.js:163 msgid "Host Game" msgstr "Создать игру" #: gui/pregame/MainMenuItems.js:164 msgid "Host a multiplayer game." msgstr "Создать сетевую игру." #: gui/pregame/MainMenuItems.js:172 msgid "Game Lobby" msgstr "Игровая комната" #: gui/pregame/MainMenuItems.js:174 #, javascript-format msgid "" "%(hotkey)s: Launch the multiplayer lobby to join and host publicly visible " "games and chat with other players." msgstr "%(hotkey)s: Запустите сетевую комнату для создания или присоединения к публичным играм и общения с другими игроками." #: gui/pregame/MainMenuItems.js:175 msgid "Launch the multiplayer lobby. \\[DISABLED BY BUILD]" msgstr "Включить многопользовательскую комнату. \\[ОТКЛЮЧЕНО В СБОРКЕ]" #: gui/pregame/MainMenuItems.js:199 msgid "Settings" msgstr "Настройки" #: gui/pregame/MainMenuItems.js:200 msgid "Change game options." msgstr "Изменить настройки игры." #: gui/pregame/MainMenuItems.js:203 msgid "Options" msgstr "Настройки" #: gui/pregame/MainMenuItems.js:204 msgid "Adjust game settings." msgstr "Настроить параметры игры." #: gui/hotkeys/hotkeys.xml:(caption):14 gui/pregame/MainMenuItems.js:213 msgid "Hotkeys" msgstr "Горячие клавиши" #: gui/pregame/MainMenuItems.js:214 msgid "Adjust hotkeys." msgstr "Настроить горячие клавиши." #: gui/locale/locale.xml:(caption):14 #: gui/locale_advanced/locale_advanced.xml:(caption):14 #: gui/pregame/MainMenuItems.js:220 msgid "Language" msgstr "Язык" #: gui/pregame/MainMenuItems.js:221 msgid "Choose the language of the game." msgstr "Выбрать язык игры." #: gui/pregame/MainMenuItems.js:227 msgid "Mod Selection" msgstr "Выбор модов" #: gui/pregame/MainMenuItems.js:228 msgid "Select and download mods for the game." msgstr "Выберите и загрузите моды для игры." #: gui/pregame/MainMenuItems.js:234 msgid "Welcome Screen" msgstr "Экран приветствия" #: gui/pregame/MainMenuItems.js:235 msgid "Show the Welcome Screen again. Useful if you hid it by mistake." msgstr "Показать приветственный экран — на случай, если его случайно пропустили." #: gui/pregame/MainMenuItems.js:243 msgid "Scenario Editor" msgstr "Редактор сценариев" #: gui/pregame/MainMenuItems.js:244 msgid "" "Open the Atlas Scenario Editor in a new window. You can run this more " "reliably by starting the game with the command-line argument \"-editor\"." msgstr "Открыть редактор сценариев Atlas в новом окне. Вы также можете перейти в режим редактора, запустив игру с аргументом командной строки \"-editor\"." #: gui/pregame/MainMenuItems.js:249 msgid "Are you sure you want to quit 0 A.D. and open the Scenario Editor?" msgstr "Вы уверены, что хотите выйти из 0 A.D. и открыть редактор сценариев?" #: gui/pregame/MainMenuItems.js:256 msgid "" "The scenario editor is not available or failed to load. See the game logs " "for additional information." msgstr "Редактор сценариев недоступен или не запускается. Посмотрите логи игры для более подробной информации." #: gui/pregame/MainMenuItems.js:257 gui/replaymenu/replay_actions.js:126 msgid "Error" msgstr "Ошибка" #: gui/pregame/MainMenuItems.js:261 msgid "Credits" msgstr "Внёсшие вклад" #: gui/pregame/MainMenuItems.js:262 msgid "Show the 0 A.D. credits." msgstr "Показать список внёсших свой вклад в 0 A.D." #: gui/pregame/MainMenuItems.js:268 msgid "Exit" msgstr "Выход" #: gui/pregame/MainMenuItems.js:269 msgid "Exit the game." msgstr "Выйти из игры." #: gui/pregame/MainMenuItems.js:273 msgid "Are you sure you want to quit 0 A.D.?" msgstr "Вы действительно хотите покинуть 0 A.D.?" #: gui/pregame/ProjectInformation.js:6 msgid "WILDFIRE GAMES" msgstr "WILDFIRE GAMES" #: gui/pregame/ProjectInformation.js:18 msgid "Alpha XXVI: Z——" msgstr "Альфа XXVI: Z——" #: gui/pregame/ProjectInformation.js:19 msgid "" "Notice: This game is under development and many features have not been added" " yet." msgstr "Обратите внимание, эта игра находится на стадии разработки и многие функции ещё не реализованы." #: gui/pregame/ProjectInformation.js:25 msgid "Website" msgstr "Сайт" #: gui/pregame/ProjectInformation.js:26 msgid "Click to open play0ad.com in your web browser." msgstr "Нажмите, чтобы открыть play0ad.com в браузере." #: gui/pregame/ProjectInformation.js:33 msgid "Chat" msgstr "Чат" #: gui/pregame/ProjectInformation.js:34 msgid "" "Click to open the 0 A.D. IRC chat in your browser (#0ad on " "webchat.quakenet.org). It is run by volunteers who do all sorts of tasks, it" " may take a while to get your question answered. Alternatively, you can use " "the forum (see Website)." msgstr "Нажмите для открытия IRC чата 0 A.D. в браузере (#0ad на webchat.quakenet.org). Там обсуждаются всевозможные задачи и вам ответят на все возникшие вопросы (на английском языке). " #: gui/pregame/ProjectInformation.js:41 msgid "Report a Bug" msgstr "Сообщить об ошибке" #: gui/pregame/ProjectInformation.js:42 msgid "Click to visit 0 A.D. Trac to report a bug, crash, or error." msgstr "Нажмите, чтобы посетить 0 A.D. Trac для отчета о баге, вылете или ошибке." #: gui/pregame/ProjectInformation.js:49 msgctxt "Frequently Asked Questions" msgid "FAQ" msgstr "FAQ" #: gui/pregame/ProjectInformation.js:50 msgid "Click to visit the Frequently Asked Questions page in your browser." msgstr "Открыть страницу часто задаваемых вопросов в браузере." #: gui/pregame/ProjectInformation.js:57 msgid "Translate the Game" msgstr "Перевести игру" #: gui/pregame/ProjectInformation.js:58 msgid "Click to open the 0 A.D. translate page in your browser." msgstr "Открыть страницу перевода 0 A.D. в браузере." #: gui/pregame/ProjectInformation.js:65 msgid "Donate" msgstr "Пожертвовать" #: gui/pregame/ProjectInformation.js:66 msgid "Help with the project expenses by donating." msgstr "Помогите пожертвованием для покрытия расходов проекта." #: gui/pregame/userreport/userreport.js:3 msgctxt "UserReporter Terms and Conditions" msgid "Terms" msgstr "Условия" #: gui/pregame/userreport/userreport.js:4 msgid "Please read and accept the UserReporter Terms and Conditions." msgstr "Пожалуйста, прочтите и примите Условия использования загрузчика Пользовательского отчёта." #: gui/pregame/userreport/userreport.js:18 msgid "Publications" msgstr "Публикации" #: gui/pregame/userreport/userreport.js:27 #: gui/pregame/userreport/userreport.js:28 #: gui/pregame/userreport/userreport.js:29 msgid "connecting to server" msgstr "подключение к серверу" #: gui/pregame/userreport/userreport.js:30 #, javascript-format msgid "uploading (%f%%)" msgstr "загрузка (%f%%)" #: gui/pregame/userreport/userreport.js:33 msgid "upload succeeded" msgstr "загрузка завершена" #: gui/pregame/userreport/userreport.js:34 #, javascript-format msgid "upload failed (%(errorCode)s)" msgstr "Ошибка загрузки (%(errorCode)s)" #: gui/pregame/userreport/userreport.js:37 #, javascript-format msgid "upload failed (%(errorMessage)s)" msgstr "Ошибка загрузки (%(errorMessage)s)" #: gui/pregame/userreport/userreport.js:61 msgid "Disable Feedback" msgstr "Выключить" #: gui/pregame/userreport/userreport.js:61 msgid "Enable Feedback" msgstr "Включить" #: gui/pregame/userreport/userreport.js:81 msgid "Thank you for helping improve 0 A.D.!" msgstr "Благодарим вас за помощь в улучшении 0 A.D.!" #: gui/pregame/userreport/userreport.js:82 msgid "Feedback is currently enabled." msgstr "Обратная связь сейчас включена." #: gui/pregame/userreport/userreport.js:83 #, javascript-format msgid "Status: %(status)s." msgstr "Статус: %(status)s." #: gui/pregame/userreport/userreport.js:84 msgid "unknown" msgstr "неизвестно" #: gui/pregame/userreport/userreport.js:86 msgid "Help improve 0 A.D.!" msgstr "Помогите сделать 0 A.D. лучше!" #: gui/pregame/userreport/userreport.js:87 msgid "" "You can automatically send us feedback that can help us fix bugs, and " "improve performance and compatibility." msgstr "Вы можете автоматически посылать нам анонимную информацию, которая поможет исправить ошибки, улучшить производительность и совместимость." #: gui/reference/catafalque/CatafalquePage.js:41 #, javascript-format msgid "%(hotkey)s: Close Catafalque Bonuses." msgstr "%(hotkey)s: Закрыть бонусы погребальных колесниц." #: gui/reference/catafalque/catafalque.xml:(caption):18 msgid "Catafalque Bonuses" msgstr "Погребальные колесницы" #. Translation: Description of an item in the CivInfo page, on a new line and #. indented. #: gui/reference/civinfo/CivInfoPage.js:95 #, javascript-format msgid "" "\n" " %(description)s" msgstr "\n %(description)s" #. Translation: An entry in the CivInfo Page. The newline and indentation of #. the description #. is handled elsewhere. #. Example: #. > • Name of a Special Something (i) #. > A brief description of the aforementioned something. #: gui/reference/civinfo/CivInfoPage.js:102 #, javascript-format msgid "• %(name)s %(info_icon)s%(description)s" msgstr "• %(name)s %(info_icon)s%(description)s" #: gui/reference/civinfo/CivInfoPage.js:113 #, javascript-format msgid "%(hotkey)s: Close Civilization Overview." msgstr "%(hotkey)s: закрыть обзор цивилизации." #: gui/reference/civinfo/Sections/GameplaySection.js:30 #, javascript-format msgid "%(civilization)s Gameplay" msgstr "%(civilization)s — Особенности" #: gui/reference/civinfo/Sections/HistorySection.js:23 #, javascript-format msgid "History of the %(civilization)s" msgstr "%(civilization)s, исторические факты" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:52 msgid "Civilization Bonus" msgid_plural "Civilization Bonuses" msgstr[0] "Бонус цивилизации" msgstr[1] "Бонусы цивилизации" msgstr[2] "Бонусы цивилизации" msgstr[3] "Бонусы цивилизации" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:55 msgid "Team Bonus" msgid_plural "Team Bonuses" msgstr[0] "Командный бонус" msgstr[1] "Командные бонусы" msgstr[2] "Командные бонусы" msgstr[3] "Командные бонусы" #: gui/reference/civinfo/Sections/Subsections/HeroesSubsection.js:29 msgid "Hero" msgid_plural "Heroes" msgstr[0] "Герой" msgstr[1] "Герои" msgstr[2] "Герои" msgstr[3] "Герои" #: gui/reference/civinfo/Sections/Subsections/StructuresSubsection.js:29 msgid "Specific Structure" msgid_plural "Specific Structures" msgstr[0] "Особое здание" msgstr[1] "Особые здания" msgstr[2] "Особые здания" msgstr[3] "Особые здания" #: gui/reference/civinfo/Sections/Subsections/TechnologiesSubsection.js:28 msgid "Specific Technology" msgid_plural "Specific Technologies" msgstr[0] "Особая технология" msgstr[1] "Особые технологии" msgstr[2] "Особые технологии" msgstr[3] "Особые технологии" #: gui/reference/common/Buttons/CivInfoButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Civilization Overview." msgstr "%(hotkey)s: переключить на обзор цивилизации." #: gui/reference/common/Buttons/StructreeButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Structure Tree." msgstr "%(hotkey)s: Переключиться на дерево технологий." #: gui/reference/common/Dropdowns/CivSelectDropdown.js:63 msgid "Civilization:" msgstr "Цивилизация:" #: gui/reference/common/TemplateParser.js:152 #, javascript-format msgid "%(health_min)s to %(health_max)s" msgstr "%(health_min)s — %(health_max)s" #. Translation: Label followed by a list of values. #: gui/reference/common/tooltips.js:10 #, javascript-format msgid "%(listHeader)s %(listOfValues)s" msgstr "%(listHeader)s %(listOfValues)s" #. Translation: Label before a list of the names of units that build the #. structure selected. #: gui/reference/common/tooltips.js:27 msgid "Built by:" msgstr "Построен:" #. Translation: Label before a list of the names of structures or units that #. train the unit #. selected. #: gui/reference/common/tooltips.js:33 msgid "Trained by:" msgstr "Обучается в:" #. Translation: Label before a list of names of structures or units that #. research the #. technology selected. #: gui/reference/common/tooltips.js:39 msgid "Researched at:" msgstr "Исследуется в:" #. Translation: Label before a list of the names of structures the selected #. unit can #. construct or build. #: gui/reference/common/tooltips.js:48 msgid "Builds:" msgstr "Строится:" #. Translation: Label before a list of the names of technologies the selected #. unit or #. structure can research. #: gui/reference/common/tooltips.js:57 msgid "Researches:" msgstr "Исследует:" #. Translation: Label before a list of the names of units the selected unit or #. structure can #. train. #: gui/reference/common/tooltips.js:66 msgid "Trains:" msgstr "Обучает:" #. Translation: Label before a list of the names of units or structures the #. selected unit or #. structure can be upgradable to. #: gui/reference/common/tooltips.js:75 msgid "Upgradable to:" msgstr "Улучшается до:" #: gui/reference/structree/Sections/Trainer/TrainerSection.js:70 msgid "Trainer Units" msgstr "Обучающие юниты" #: gui/reference/structree/StructreePage.js:85 #, javascript-format msgid "%(hotkey)s: Close Structure Tree." msgstr "%(hotkey)s: Закрыть древо зданий." #: gui/reference/viewer/ViewerPage.js:172 #, javascript-format msgid "%(hotkey)s: Close Template Viewer" msgstr "%(hotkey)s: закрыть просмотр шаблона" #: gui/reference/viewer/viewer.xml:(caption):16 msgid "Information" msgstr "Информация" #: gui/replaymenu/replay_actions.js:90 msgid "This replay needs a different sequence of mods:" msgstr "Этому повтору требуется другой набор модов." #: gui/replaymenu/replay_actions.js:95 msgid "This replay is not compatible with your version of the game!" msgstr "Этот повтор несовместим с вашей версией игры!" #: gui/replaymenu/replay_actions.js:96 #, javascript-format msgid "Your version: %(version)s" msgstr "Ваша версия: %(version)s" #: gui/replaymenu/replay_actions.js:97 #, javascript-format msgid "Required version: %(version)s" msgstr "Требуемая версия: %(version)s" #: gui/replaymenu/replay_actions.js:100 msgid "Incompatible replay" msgstr "Несовместимый повтор" #: gui/replaymenu/replay_actions.js:126 msgid "No summary data available." msgstr "Нет итоговых данных." #: gui/replaymenu/replay_actions.js:175 msgid "Are you sure you want to delete this replay permanently?" msgstr "Вы уверены, что хотите навсегда удалить этот повтор?" #: gui/replaymenu/replay_actions.js:177 msgid "Delete replay" msgstr "Удалить повтор" #: gui/replaymenu/replay_filters.js:52 msgctxt "datetime" msgid "Any" msgstr "Любая" #: gui/replaymenu/replay_filters.js:68 msgctxt "map size" msgid "Any" msgstr "Любой" #: gui/replaymenu/replay_filters.js:84 msgctxt "map name" msgid "Any" msgstr "Любое" #: gui/replaymenu/replay_filters.js:100 msgctxt "population capacity" msgid "Any" msgstr "Любое" #: gui/replaymenu/replay_filters.js:119 msgctxt "duration" msgid "Any" msgstr "Любая" #. Translation: Shorter duration than max minutes. #: gui/replaymenu/replay_filters.js:123 #, javascript-format msgctxt "duration filter" msgid "< %(max)s min" msgid_plural "< %(max)s min" msgstr[0] "< %(max)s мин" msgstr[1] "< %(max)s мин" msgstr[2] "< %(max)s мин" msgstr[3] "< %(max)s мин" #. Translation: Longer duration than min minutes. #: gui/replaymenu/replay_filters.js:127 #, javascript-format msgctxt "duration filter" msgid "> %(min)s min" msgid_plural "> %(min)s min" msgstr[0] "> %(min)s мин" msgstr[1] "> %(min)s мин" msgstr[2] "> %(min)s мин" msgstr[3] "> %(min)s мин" #. Translation: Duration between min and max minutes. #: gui/replaymenu/replay_filters.js:130 #, javascript-format msgctxt "duration filter" msgid "%(min)s - %(max)s min" msgstr "%(min)s - %(max)s мин" #: gui/replaymenu/replay_filters.js:145 msgctxt "replay filter" msgid "Any" msgstr "Любое" #: gui/replaymenu/replay_filters.js:146 msgctxt "replay filter" msgid "Single-player" msgstr "Одиночная игра" #: gui/replaymenu/replay_filters.js:147 msgctxt "replay filter" msgid "Multiplayer" msgstr "Сетевая игра" #: gui/replaymenu/replay_filters.js:148 msgctxt "replay filter" msgid "Campaigns" msgstr "Кампании" #: gui/replaymenu/replay_filters.js:162 msgid "Any victory condition" msgstr "Любое условие победы" #: gui/replaymenu/replay_filters.js:175 msgid "Rated and unrated games" msgstr "Рейтинговые и нерейтинговые игры" #: gui/replaymenu/replay_filters.js:175 msgid "Rated games" msgstr "Рейтинговые игры" #: gui/replaymenu/replay_filters.js:175 msgid "Unrated games" msgstr "Нерейтинговые игры" #: gui/replaymenu/replay_menu.js:196 msgid "" "Filter replays by typing one or more, partial or complete player names." msgstr "Отфильтровать повторы по частичным или полным именам игроков. " #: gui/replaymenu/replay_menu.js:200 #, javascript-format msgid "Delete the selected replay using %(hotkey)s." msgstr "Удалить выбранный повтор используя %(hotkey)s." #: gui/replaymenu/replay_menu.js:285 #, javascript-format msgid "Players: %(numberOfPlayers)s" msgstr "Игроков: %(numberOfPlayers)s" #: gui/replaymenu/replay_menu.js:309 msgid "yyyy-MM-dd HH:mm" msgstr "dd.MM.yyyy HH:mm" #: gui/replaymenu/replay_menu.js:339 msgid "yyyy-MM" msgstr "yyyy.MM" #: gui/replaymenu/replay_menu.xml:(caption):14 msgid "Replay Games" msgstr "Просмотр повтора" #: gui/replaymenu/replay_menu.xml:(caption):112 msgid "Filter compatible replays" msgstr "Скрыть несовместимые повторы" #: gui/replaymenu/replay_menu.xml:(caption):216 msgid "Spoiler" msgstr "Спойлер" #: gui/replaymenu/replay_menu.xml:(caption):228 msgid "Main Menu" msgstr "Главное меню" #: gui/replaymenu/replay_menu.xml:(caption):240 msgid "Rebuild Cache" msgstr "Перестроить кэш" #: gui/replaymenu/replay_menu.xml:(caption):247 #: gui/summary/summary.xml:(caption):26 msgid "Summary" msgstr "Итог" #: gui/replaymenu/replay_menu.xml:(caption):253 msgid "Start Replay" msgstr "Начать повтор" #: gui/replaymenu/replay_menu.xml:(heading):75 msgctxt "replay" msgid "Players" msgstr "Игроки" #: gui/replaymenu/replay_menu.xml:(heading):83 msgctxt "replay" msgid "Size" msgstr "Размер" #: gui/replaymenu/replay_menu.xml:(heading):87 msgctxt "replay" msgid "Population" msgstr "Население" #: gui/replaymenu/replay_menu.xml:(heading):91 msgctxt "replay" msgid "Duration" msgstr "Продолжительность" #: gui/replaymenu/replay_menu.xml:(placeholder_text):32 msgid "Search for Player" msgstr "Поиск игрока" #: gui/replaymenu/replay_menu.xml:(tooltip):98 msgid "File path for the currently selected replay." msgstr "Путь к файлу выбранного повтора." #: gui/replaymenu/replay_menu.xml:(tooltip):241 msgid "Rebuild the replay cache from scratch. Potentially slow!" msgstr "Пересоздать кэш повторов. Возможно, это будет долго!" #: gui/splashscreen/splashscreen.txt:2 msgid "" "[font=\"sans-bold-20\"] Thank you for installing 0 A.D. Empires Ascendant!" msgstr "[font=\"sans-bold-20\"] Спасибо за установку 0 A.D. Empires Ascendant!" #: gui/splashscreen/splashscreen.txt:3 msgid "[font=\"sans-16\"]" msgstr "[font=\"sans-16\"]" #: gui/splashscreen/splashscreen.txt:4 msgid "" "[imgleft=\"constructionIcon\"]This game is still in development. You may " "encounter bugs, and some features are not as fleshed out as we would like." msgstr "[imgleft=\"constructionIcon\"]Эта игра всё ещё в разработке. Вы можете столкнуться с багами, а некоторые функции могут быть описаны не так точно, как мы хотели бы." #: gui/splashscreen/splashscreen.txt:6 msgid "" "[imgleft=\"iconLag\"]The game can have performance problems, especially with" " large maps and a great number of units." msgstr "[imgleft=\"iconLag\"]Игра может иметь проблемы с производительностью, особенно на больших картах и с большим количеством юнитов." #: gui/splashscreen/splashscreen.txt:8 msgid "" "[imgleft=\"iconMap\"]0 A.D. is Free Software: you can participate in its " "development." msgstr "[imgleft=\"iconMap\"]0 A.D. является свободно распространяемым ПО: вы можете принять участие в разработке." #: gui/splashscreen/splashscreen.txt:9 msgid "" "If you want to help with art, sound, gameplay or programming, make sure to " "join our official forum." msgstr "Если вы хотите помочь с графикой, звуком, геймплеем или программированием, присоединяйтесь к нашему официальному форуму." #: gui/splashscreen/splashscreen.xml:(caption):14 msgid "Welcome!" msgstr "Добро пожаловать!" #: gui/splashscreen/splashscreen.xml:(caption):19 msgid "Show this message in the future" msgstr "Показывать это сообщение в будущем" #: gui/splashscreen/splashscreen.xml:(caption):25 msgid "OK" msgstr "OK" #: gui/splashscreen/splashscreen.xml:(caption):30 msgid "Official Forum (web)" msgstr "Официальный форум (веб-сайт)" #: gui/summary/layout.js:13 msgid "Score" msgstr "Очки" #: gui/summary/layout.js:15 gui/summary/layout.js:33 gui/summary/layout.js:71 #: gui/summary/layout.js:111 gui/summary/layout.js:162 #: gui/summary/layout.js:194 gui/summary/summary.xml:(caption):70 msgid "Player name" msgstr "Имя игрока" #: gui/summary/layout.js:16 msgid "Total score" msgstr "Общий счёт" #: gui/summary/layout.js:17 msgid "Economy score" msgstr "Экономика" #: gui/summary/layout.js:18 msgid "Military score" msgstr "Военное дело" #: gui/summary/layout.js:19 msgid "Exploration score" msgstr "Разведка" #: gui/summary/layout.js:31 msgid "Structures" msgstr "Постройки" #: gui/summary/layout.js:34 gui/summary/layout.js:72 gui/summary/layout.js:112 msgid "Total" msgstr "Всего" #: gui/summary/layout.js:35 msgid "Houses" msgstr "Дома" #: gui/summary/layout.js:36 msgid "Economic" msgstr "Экономика" #: gui/summary/layout.js:37 msgid "Outposts" msgstr "Заставы" #: gui/summary/layout.js:38 msgid "Military" msgstr "Военные" #: gui/summary/layout.js:39 msgid "Fortresses" msgstr "Крепости" #: gui/summary/layout.js:40 msgid "Civ centers" msgstr "Городские центры" #: gui/summary/layout.js:41 msgid "Wonders" msgstr "Чудеса" #: gui/summary/layout.js:45 #, javascript-format msgid "" "Structure Statistics (%(constructed)s / %(destroyed)s / %(captured)s / " "%(lost)s)" msgstr "Статистика по зданиям (%(constructed)s / %(destroyed)s / %(captured)s / %(lost)s)" #: gui/summary/layout.js:69 msgid "Units" msgstr "Юниты" #: gui/summary/layout.js:73 msgid "Infantry" msgstr "Пехота" #: gui/summary/layout.js:74 msgid "Worker" msgstr "Рабочие" #: gui/summary/layout.js:75 msgid "Cavalry" msgstr "Конница" #: gui/summary/layout.js:76 msgid "Champion" msgstr "Гвардия" #: gui/summary/layout.js:77 msgid "Heroes" msgstr "Герои" #: gui/summary/layout.js:78 msgid "Siege" msgstr "Осада" #: gui/summary/layout.js:79 msgid "Navy" msgstr "Флот" #: gui/summary/layout.js:80 msgid "Traders" msgstr "Торговцы" #: gui/summary/layout.js:84 #, javascript-format msgid "Unit Statistics (%(trained)s / %(killed)s / %(captured)s / %(lost)s)" msgstr "Статистика по юнитам (%(trained)s / %(killed)s / %(captured)s / %(lost)s)" #: gui/summary/layout.js:109 msgid "Resources" msgstr "Ресурсы" #: gui/summary/layout.js:121 msgid "Tributes" msgstr "Дань" #: gui/summary/layout.js:122 #, javascript-format msgid "" "Tributes \n" "(%(sent)s / %(received)s)" msgstr "Дань\n(%(sent)s / %(received)s)" #: gui/summary/layout.js:130 msgid "Treasures collected" msgstr "Собрано сокровищ" #: gui/summary/layout.js:131 msgid "Loot" msgstr "Трофеи" #: gui/summary/layout.js:132 msgid "Livestock bred" msgstr "Животноводство" #: gui/summary/layout.js:136 #, javascript-format msgid "Resource Statistics (%(gathered)s / %(used)s)" msgstr "Статистика по ресурсам (%(gathered)s / %(used)s)" #: gui/summary/layout.js:160 msgid "Market" msgstr "Рынок" #: gui/summary/layout.js:163 msgid "Trade income" msgstr "Доход от торговли" #: gui/summary/layout.js:164 msgid "Barter efficiency" msgstr "Польза от обмена" #. Translation: use %(resourceWithinSentence)s if needed #: gui/summary/layout.js:170 #, javascript-format msgid "%(resourceFirstWord)s exchanged" msgstr "%(resourceFirstWord)s обменяно" #: gui/summary/layout.js:192 msgid "Miscellaneous" msgstr "Разное" #: gui/summary/layout.js:195 msgid "Kill / Death ratio" msgstr "Соотношение убито/потеряно" #: gui/summary/layout.js:196 gui/summary/summary.js:99 msgid "Population" msgstr "Население" #: gui/summary/layout.js:197 msgid "Map control (peak)" msgstr "Контроль карты (пиковый)" #: gui/summary/layout.js:198 msgid "Map control (finish)" msgstr "Контроль карты (итоговый)" #: gui/summary/layout.js:199 msgid "Map exploration" msgstr "Исследование карты" #: gui/summary/layout.js:200 msgid "Vegetarian ratio" msgstr "Соотношение вегетарианцев" #: gui/summary/layout.js:201 msgid "Feminization" msgstr "Феминизация" #: gui/summary/layout.js:204 msgid "Bribes" msgstr "Взятки" #: gui/summary/layout.js:205 #, javascript-format msgid "" "Bribes\n" "(%(succeeded)s / %(failed)s)" msgstr "Взятки\n(%(succeeded)s / %(failed)s)" #: gui/summary/layout.js:231 msgid "Charts" msgstr "Диаграммы" #: gui/summary/layout.js:378 msgid "Team total" msgstr "Итог по команде" #: gui/summary/summary.js:30 msgid "Trained" msgstr "Обучено" #: gui/summary/summary.js:35 msgid "Constructed" msgstr "Построено" #: gui/summary/summary.js:40 msgid "Gathered" msgstr "Собрано" #: gui/summary/summary.js:44 msgid "Count" msgstr "Счётчик" #: gui/summary/summary.js:49 msgid "Sent" msgstr "Отправлено" #: gui/summary/summary.js:54 msgid "Bought" msgstr "Куплено" #: gui/summary/summary.js:59 msgid "Income" msgstr "Доход" #: gui/summary/summary.js:64 msgid "Captured" msgstr "Захвачено" #: gui/summary/summary.js:69 msgid "Succeeded" msgstr "Завершено" #: gui/summary/summary.js:74 msgid "Destroyed" msgstr "Разрушено" #: gui/summary/summary.js:79 msgid "Killed" msgstr "Убито" #: gui/summary/summary.js:84 msgid "Lost" msgstr "Потеряно" #: gui/summary/summary.js:89 msgid "Used" msgstr "Использовано" #: gui/summary/summary.js:94 msgid "Received" msgstr "Получено" #: gui/summary/summary.js:104 msgid "Sold" msgstr "Продано" #: gui/summary/summary.js:109 msgid "Outcome" msgstr "Резутат" #: gui/summary/summary.js:114 msgid "Failed" msgstr "Неудача" #: gui/summary/summary.js:201 #, javascript-format msgctxt "Player listing with color indicator" msgid "%(colorIndicator)s %(playerListing)s" msgstr "%(colorIndicator)s %(playerListing)s" #: gui/summary/summary.js:204 msgctxt "Charts player color indicator" msgid "■" msgstr "■" #: gui/summary/summary.js:234 msgctxt "Player listing" msgid ", " msgstr ", " #: gui/summary/summary.js:340 msgid "Time elapsed" msgstr "Времени прошло" #: gui/summary/summary.js:510 msgid "Current Scores" msgstr "Текущий счёт" #: gui/summary/summary.js:512 msgid "Scores at the end of the game." msgstr "Счёт в конце игры." #: gui/summary/summary.js:514 msgid "You have been disconnected." msgstr "Соединение с сервером разорвано." #: gui/summary/summary.js:516 msgid "You have left the game." msgstr "Вы вышли из игры." #: gui/summary/summary.js:518 msgid "You have won the battle!" msgstr "Вы выиграли битву!" #: gui/summary/summary.js:520 msgid "You have been defeated…" msgstr "Вы потерпели поражение..." #: gui/summary/summary.js:521 msgid "You have abandoned the game." msgstr "Вы покинули игру." #: gui/summary/summary.js:524 #, javascript-format msgid "Game time elapsed: %(time)s" msgstr "Прошло времени в игре: %(time)s" #: gui/summary/summary.js:532 #, javascript-format msgid "%(mapName)s - %(mapType)s" msgstr "%(mapName)s — %(mapType)s" #: gui/summary/summary.js:544 #, javascript-format msgid "%(hotkey)s: Toggle the multiplayer lobby in a dialog window." msgstr "%(hotkey)s: Выбрать состояние сетевой комнаты в диалоговом окне." #: gui/summary/summary.js:556 #, javascript-format msgid "Focus the %(name)s summary tab." msgstr "" #: gui/summary/summary.xml:(caption):120 msgctxt "summary chart" msgid "Category:" msgstr "Категория:" #: gui/summary/summary.xml:(caption):130 msgctxt "summary chart" msgid "Value:" msgstr "Значение:" #: gui/summary/summary.xml:(caption):140 msgctxt "summary chart" msgid "Type:" msgstr "Тип:" #: gui/summary/summary.xml:(caption):167 msgid "Group by team" msgstr "Группы по командам" #: gui/summary/summary.xml:(caption):187 msgid "Watch Replay" msgstr "Просмотр повтора" #: gui/summary/summary.xml:(caption):192 msgid "Continue" msgstr "Продолжить" #: gui/summary/summary.xml:(tooltip):126 msgctxt "summary chart" msgid "Category" msgstr "Категория" #: gui/summary/summary.xml:(tooltip):136 msgctxt "summary chart" msgid "Value" msgstr "Значение" #: gui/summary/summary.xml:(tooltip):147 msgctxt "summary chart" msgid "Type" msgstr "Тип" #: gui/text/tips/army_camp.txt:1 msgid "ROMAN ARMY CAMP" msgstr "РИМСКИЙ ВОЕННЫЙ ЛАГЕРЬ" #: gui/text/tips/army_camp.txt:2 msgid "" "Buildable in neutral or enemy territory. Good for building a secret base " "behind enemy lines or to consolidate gains within enemy territory." msgstr "Строится на нейтральной или вражеской территории. Годится для создания тайного лагеря в тылу врага или для закрепления на его территории. " #: gui/text/tips/army_camp.txt:3 msgid "Construct rams and train citizen soldiers." msgstr "Стройте тараны и обучайте воинов-граждан. " #: gui/text/tips/army_camp.txt:4 msgid "" "Garrison units to slowly heal them and protect the army camp from attacks " "and decay." msgstr "Разместите юниты внутри для медленного восстановления их здоровья и для защиты военного лагеря от нападений и разрушения." #: gui/text/tips/autoqueue.txt:1 msgid "AUTOQUEUE" msgstr "АВТО-ОЧЕРЕДЬ" #: gui/text/tips/autoqueue.txt:2 msgid "Enable the autoqueue feature to automatically train units." msgstr "Включить опцию авто-очередь для автоматической постановки юнитов в очередь заданий." #: gui/text/tips/autoqueue.txt:3 msgid "Works as long as you have enough resources, then it will stop." msgstr "Работает, пока хватает ресурсов, после чего останавливается." #: gui/text/tips/barracks.txt:1 msgid "BARRACKS" msgstr "КАЗАРМЫ" #: gui/text/tips/barracks.txt:2 msgid "" "Train all citizen soldiers. Some civilizations can unlock the training of " "champions as well." msgstr "Позволяет обучать воинов-граждан. Для некоторых фракций открывает также обучение гвардейцев." #: gui/text/tips/barracks.txt:3 gui/text/tips/elephant_stable.txt:3 msgid "Units gain experience while garrisoned inside the building." msgstr "Юниты набирают опыт, пока находятся внутри постройки." #: gui/text/tips/barracks.txt:4 msgid "" "Build one early to train citizen soldiers while you phase up your " "settlement." msgstr "Постройте как можно раньше, чтобы обучать воинов-граждан, пока ваше поселение развивается." #: gui/text/tips/barracks.txt:5 msgid "Build in a forward base to resupply your assault with fresh troops." msgstr "Стройте в передовой части лагеря для поддержки вашего наступления свежим пополнением." #: gui/text/tips/biomes.txt:1 msgid "BIOMES" msgstr "БИОМЫ" #: gui/text/tips/biomes.txt:2 msgid "" "Biomes can be used on some random maps and determine which region of the " "world the map represents." -msgstr "" +msgstr "Биомы можно использовать на некоторых случайных картах и определять, какой регион мира представляет карта." #: gui/text/tips/biomes.txt:3 msgid "" "They influence the appearence of the maps and also the amount of resources " "that are available." msgstr "Влияют на внешний вид карт и количество доступных ресурсов." #: gui/text/tips/briton_war_dog.txt:1 msgid "WAR DOG" msgstr "БОЕВОЙ ПЁС" #: gui/text/tips/briton_war_dog.txt:2 msgid "A dog that the Britons can train at the cavalry stable." msgstr "Собака, которую Бритты могут тренировать в конюшнях." #: gui/text/tips/briton_war_dog.txt:3 msgid "Has low health, but is fast and will fearlessly attack enemies." msgstr "Мало здоровья, но он быстр и бесстрашно атакует врагов. " #: gui/text/tips/briton_war_dog.txt:4 msgid "Use them as support in your army or for quick raids." msgstr "Используйте их как поддержку для своей армии или для быстрых рейдов." #: gui/text/tips/carth_sacred_band.txt:1 msgid "CARTHAGINIAN SACRED BAND" msgstr "КАРФАГЕНСКИЙ СВЯЩЕННЫЙ ОТРЯД" #: gui/text/tips/carth_sacred_band.txt:2 msgid "Champion Spearmen and Champion Cavalry Spearmen for Carthage." msgstr "Гвардейские пешие и конные копейщики Карфагена." #: gui/text/tips/carth_sacred_band.txt:3 msgid "" "Both are trainable from the Temple, instead of the Fortress like most other " "champions." msgstr "Обучение обоих проходит в храме, а не в крепости, как у большинства других гвардейцев." #: gui/text/tips/carth_sacred_band.txt:4 msgid "" "Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy" " shock against siege weapons and skirmishers." msgstr "Используйте копейщиков как тяжёлую пехоту против конницы. Используйте конницу как ударную силу против застрельщиков и осадных орудий." #: gui/text/tips/carth_shipyard.txt:1 msgid "CARTHAGINIAN NAVAL SHIPYARD" msgstr "КАРФАГЕНСКАЯ МОРСКАЯ ВЕРФЬ" #: gui/text/tips/carth_shipyard.txt:2 msgid "Special dock of the Carthaginians to construct warships." msgstr "Специальный док для постройки военных кораблей, доступный карфагенянам." #: gui/text/tips/carth_shipyard.txt:3 msgid "Garrison ships inside to slowly repair them." msgstr "Разместите корабли внутри для медленной починки." #: gui/text/tips/carth_shipyard.txt:4 msgid "Much stronger than other docks, but also more expensive." msgstr "Гораздо сильнее других доков, но также более дорогая." #: gui/text/tips/catapults.txt:1 msgid "CATAPULTS" msgstr "КАТАПУЛЬТЫ" #: gui/text/tips/catapults.txt:2 msgid "Ranged siege engines that are good against structures." msgstr "Дальнобойные осадные орудия, эффективные против зданий." #: gui/text/tips/catapults.txt:3 msgid "Expensive and slow." msgstr "Дорогостоящие и медленные." #: gui/text/tips/catapults.txt:4 msgid "" "Pack up into carts for movement, and unpack into stationary engines for " "attack!" msgstr "Собирайте в походное положение для передвижение и разворачивайте для стрельбы!" #: gui/text/tips/cavalry_stable.txt:1 msgid "CAVALRY STABLE" msgstr "КОНЮШНЯ" #: gui/text/tips/cavalry_stable.txt:2 msgid "" "Trains cavalry units and lets you research cavalry specific technologies." msgstr "Обучает конных юнитов и позволяет исследовать технологии, связанные с кавалерией." #: gui/text/tips/cavalry_stable.txt:3 msgid "Units gain experience while garrisoned inside the structure." msgstr "Юниты набирают опыт, пока находятся внутри." #: gui/text/tips/celtic_war_barge.txt:1 msgid "CELTIC WAR BARGE" msgstr "КЕЛЬТСКИЙ ВОЕННЫЙ КОРАБЛЬ" #: gui/text/tips/celtic_war_barge.txt:2 msgid "A medium trireme-class warship." msgstr "Средний боевой корабль класса трирема" #: gui/text/tips/celtic_war_barge.txt:3 msgid "Available to Britons, Gauls, and Iberians." msgstr "Доступно для Кельтов, Галлов и Иберийцев." #: gui/text/tips/celtic_war_barge.txt:4 msgid "Can transport up to 40 units." msgstr "Может перевозить до 40 юнитов." #: gui/text/tips/celtic_war_barge.txt:5 msgid "Increases firepower with garrisoned infantry." msgstr "Огневая мощь увеличивается при размещении пехоты внутри." #: gui/text/tips/city_walls.txt:1 msgid "CITY WALLS" msgstr "ГОРОДСКИЕ СТЕНЫ" #: gui/text/tips/city_walls.txt:2 msgid "Strong stone walls that help you protect your city." msgstr "Могучие каменные стены, которые помогут защитить ваш город." #: gui/text/tips/city_walls.txt:3 msgid "" "When your ranged infantry units are occupying the turrets, they have " "additional armor and can shoot at the enemy. " msgstr "" #: gui/text/tips/city_walls.txt:4 msgid "Vulnerable to siege weapons like catapults, rams and war elephants." msgstr "Уязвимы для осадных орудий, таких как катапульты, тараны и боевые слоны." #: gui/text/tips/civic_centres.txt:1 msgid "CIVIC CENTERS" msgstr "ГОРОДСКИЕ ЦЕНТРЫ" #: gui/text/tips/civic_centres.txt:2 msgid "The foundation of your new colony." msgstr "Основа вашей новой колонии." #: gui/text/tips/civic_centres.txt:3 msgid "Claim large tracts of territory." msgstr "Удерживает большие участки территории." #: gui/text/tips/civic_centres.txt:4 msgid "Can be built in friendly and neutral territory." msgstr "Может быть построен на нейтральной и союзной территории." #: gui/text/tips/civic_centres.txt:5 msgid "" "Train citizens: female citizens, infantry citizen-soldiers, and cavalry " "citizen-soldiers." msgstr "Обучайте граждан: женщин, пеших воинов-граждан и всадников-граждан." #: gui/text/tips/default_formation.txt:1 msgid "DEFAULT FORMATION" msgstr "ПОСТРОЕНИЕ ПО УМОЛЧАНИЮ" #: gui/text/tips/default_formation.txt:2 msgid "" "Right-click an icon to set the default formation: units that are ordered to " "walk or patrol will automatically use it." msgstr "Кликните ПКМ по иконке, чтобы задать построение по умолчанию: при перемещении и патрулировании юниты будут использовать его автоматически." #: gui/text/tips/default_formation.txt:3 msgid "Can be de-activated by choosing “no formation” as the default." msgstr "Может быть отменено выбором \"без построения\" в качестве опции по умолчанию." #: gui/text/tips/default_formation.txt:4 msgid "" "The “Formation control” option lets you choose whether formations disband " "for orders other than walking or patrolling." msgstr "" #: gui/text/tips/defense_towers.txt:1 msgid "DEFENSE TOWERS" msgstr "ОБОРОНИТЕЛЬНЫЕ БАШНИ" #: gui/text/tips/defense_towers.txt:2 msgid "Strong watchtowers, which help you defend your position." msgstr "Крепкие смотровые башни, которые помогут при обороне вашей позиции." #: gui/text/tips/defense_towers.txt:3 msgid "" "They have a large vision range and will shoot arrows at the enemy in sight. " msgstr "Они обладают большим радиусом обзора и будут выпускать стрелы, завидев неприятеля." #: gui/text/tips/defense_towers.txt:4 msgid "" "You can garrison more infantry inside them to increase the number of arrows " "they shoot." msgstr "Вы можете разместить дополнительную пехоту внутри, чтобы увеличить количество выпускаемых стрел." #: gui/text/tips/elephant_stable.txt:1 msgid "ELEPHANT STABLE" msgstr "СЛОНОВЬЕ СТОЙЛО" #: gui/text/tips/elephant_stable.txt:2 msgid "" "The structure is available to some civilizations to train elephant units." msgstr "Постройка для тренировки слонов, доступная некоторым цивилизациям." #: gui/text/tips/embassies.txt:1 msgid "EMBASSIES AND MERCENARY CAMPS" msgstr "ПОСОЛЬСТВА И ЛАГЕРЯ НАЁМНИКОВ" #: gui/text/tips/embassies.txt:2 msgid "Special structures allowing you to hire mercenaries for your army." msgstr "Специальные постройки, позволяющие нанимать наёмников для вашей армии." #: gui/text/tips/embassies.txt:3 msgid "" "Mercenaries will not gather resources and cost only metal, but they are " "experienced and strong." msgstr "Наёмники не занимаются сбором ресурсов и для найма нужен только металл, но они опытные и сильные воины." #: gui/text/tips/fishing.txt:1 msgid "FISHING" msgstr "РЫБОЛОВСТВО" #: gui/text/tips/fishing.txt:2 msgid "Fish the seas for a bountiful harvest." msgstr "Рыбачьте в море для богатого улова." #: gui/text/tips/fishing.txt:3 msgid "Fishing boats carry a large amount of food per trip." msgstr "Рыбацкие лодки привозят большое количество пищи за раз." #: gui/text/tips/fishing.txt:4 msgid "Fishing is faster than gathering food on fields." msgstr "Рыбалка быстрее, чем сбор пищи на полях." #: gui/text/tips/fishing.txt:5 msgid "" "Careful! Fish are not an infinite resource! Although they do slowly " "repopulate when left alone." msgstr "Осторожнее! Рыба — это не бесконечный ресурс! Хотя они медленно восстанавливают популяцию, когда их не трогают." #: gui/text/tips/forge.txt:1 msgid "FORGE" msgstr "КУЗНИЦА" #: gui/text/tips/forge.txt:2 msgid "Research structure for all factions." msgstr "Здание для исследования технологий у всех цивилизаций." #: gui/text/tips/forge.txt:3 msgid "Research weapon and armor upgrades for your units." msgstr "Исследуйте улучшения вооружения и брони для ваших юнитов. " #: gui/text/tips/formations.txt:1 msgid "FORMATIONS" msgstr "ПОСТРОЕНИЯ" #: gui/text/tips/formations.txt:2 msgid "" "Arrange your soldiers in formations to keep them organized during battles." msgstr "Расставляйте своих солдат в строю, чтобы они были организованы во время сражений." #: gui/text/tips/formations.txt:3 msgid "Formations are selected as a whole by default." msgstr "По умолчанию построения выбираются целиком." #: gui/text/tips/fortress.txt:1 msgid "FORTRESS" msgstr "КРЕПОСТЬ" #: gui/text/tips/fortress.txt:2 msgid "" "Usually the strongest structure of a civilization and the place where you " "can train Heroes." msgstr "Обычно это самая сильная постройка цивилизации и место, где вы можете тренировать Героев." #: gui/text/tips/fortress.txt:3 msgid "Garrison soldiers inside to add more firepower to its defense." msgstr "Разместите воинов внутри для усиления огневой мощи при его обороне." #: gui/text/tips/freehand_position.txt:1 msgid "FREEHAND POSITION" msgstr "ПРОИЗВОЛЬНАЯ ПОЗИЦИЯ" #: gui/text/tips/freehand_position.txt:2 msgid "" "Gain an advantage on the battleground by tactically positioning your units!" msgstr "Получите преимущество на поле боя, грамотно размещая свои войска! " #: gui/text/tips/freehand_position.txt:3 msgid "" "Therefore select some units, press and hold the right mouse button, draw any" " line, then release the button." msgstr "Поэтому выберите нескольких юнитов, нажмите и удерживайте правую кнопку мыши, начертите линию и отпустите кнопку." #: gui/text/tips/freehand_position.txt:4 msgid "Your units will now spread out on this line." msgstr "Теперь ваши юниты выстроятся по этой линии." #: gui/text/tips/gathering.txt:1 msgid "RESOURCE GATHERING" msgstr "СБОР РЕСУРСОВ" #: gui/text/tips/gathering.txt:2 msgid "Use citizen-soldiers and female citizens to gather resources." msgstr "Используйте воинов-граждан и женщин для сбора ресурсов." #: gui/text/tips/gathering.txt:3 msgid "Female citizens gather vegetable resources faster." msgstr "Женщины собирают овощи быстрее." #: gui/text/tips/gathering.txt:4 msgid "Infantry citizen-soldiers are faster gathering minerals." msgstr "Пешие воины-граждане быстрее добывают минералы." #: gui/text/tips/gathering.txt:5 msgid "Cavalry citizen-soldiers are faster gathering meat." msgstr "Всадники-граждане быстрее добывают мясо." #: gui/text/tips/gathering.txt:6 msgid "" "The higher the level of a citizen-soldier (advanced, elite), the better he " "fights, but the less efficient he is at gathering resources." msgstr "Чем выше уровень воинов-граждан (улучшенный, отборный), тем лучше они сражаются, но хуже добывают ресурсы." #: gui/text/tips/heroes.txt:1 msgid "HEROES" msgstr "ГЕРОИ" #: gui/text/tips/heroes.txt:2 msgid "" "Historical characters, such as Xerxes, Leonidas, Pericles, Hannibal, Scipio," " and Boudicca." msgstr "Исторические фигуры, такие как Ксеркс, Леонид, Перикл, Ганнибал, Сципион или Боудикка." #: gui/text/tips/heroes.txt:3 msgid "A lot of health and very strong attacks." msgstr "Огромное здоровье и сильнейший урон." #: gui/text/tips/heroes.txt:4 msgid "Have auras which alter the stats of other units or structures." msgstr "Имеют ауру, оказывающую влияние на других юнитов и здания." #: gui/text/tips/heroes.txt:5 msgid "Caution: Each hero can be recruited only once per match!" msgstr "Внимание: каждый герой может быть призван за игру лишь однажды!" #: gui/text/tips/iber_fireship.txt:1 msgid "IBERIAN FIRESHIP" msgstr "ИБЕРИЙСКИЙ БРАНДЕР" #: gui/text/tips/iber_fireship.txt:2 msgid "" "The special Iberian fireship is very effective against other ships and " "buildings, but steadily loses health." msgstr "Особый иберский огневой корабль, очень эффективный против других кораблей и построек, но постепенно разрушается." #: gui/text/tips/lighthouse.txt:1 msgid "LIGHTHOUSE" msgstr "МАЯК" #: gui/text/tips/lighthouse.txt:2 msgid "" "Special Ptolemaic structures to increase your vision range when built on the" " shore." msgstr "Особые здания Птолемеев, увеличивающие дальность обзора, будучи построенными на берегу." #: gui/text/tips/map_flare.txt:1 msgid "MAP FLARE" msgstr "МЕТКИ НА КАРТЕ" #: gui/text/tips/map_flare.txt:2 msgid "" "Use this feature to let your team know where on the map something important " "happens." msgstr "Используйте эту функцию, чтобы ваша команда знала, где на карте происходит что-то важное." #: gui/text/tips/map_flare.txt:3 msgid "They will see the flare on their minimap." msgstr "Они увидят метку на своей миникарте." #: gui/text/tips/meroe_pyramids.txt:1 msgid "PYRAMIDS OF MEROË" msgstr "ПИРАМИДЫ МЕРОЭ" #: gui/text/tips/meroe_pyramids.txt:2 msgid "Special structures available for the Kushites." msgstr "Особые здания, доступные Кушитам." #: gui/text/tips/meroe_pyramids.txt:3 msgid "" "The small pyramids improve the gathering rate of the workers around them." msgstr "Маленькие пирамиды улучшают скорость сбора у рабочих вокруг них." #: gui/text/tips/meroe_pyramids.txt:4 msgid "" "The large pyramids increase the military capabilities of soldiers around " "them." msgstr "Большие пирамиды усиливают мощь солдат вокруг них." #: gui/text/tips/outposts.txt:1 msgid "OUTPOSTS" msgstr "ЗАСТАВЫ" #: gui/text/tips/outposts.txt:2 msgid "Build in neutral or own territory." msgstr "Строится на своей или нейтральной территории." #: gui/text/tips/outposts.txt:3 msgid "Cheap and quickly built, but weak." msgstr "Дешёвый и быстровозводимый, но хлипкий." #: gui/text/tips/outposts.txt:4 msgid "" "Garrison infantry for extensive vision, and to prevent losing control of the" " outpost due to territory decay." msgstr "Резместите в гарнизоне пехоту, чтобы обеспечить хороший обзор и не потерять в случае утраты территории." #: gui/text/tips/palisades.txt:1 msgid "PALISADE WALLS" msgstr "ЧАСТОКОЛ" #: gui/text/tips/palisades.txt:2 msgid "A quick, cheap wooden wall available to all factions." msgstr "Быстровозводимая, дешёвая деревянная стена, доступная всем цивилизациям." #: gui/text/tips/palisades.txt:3 msgid "Most factions have access to them in Village Phase." msgstr "Большая часть цивилизаций имеют к ним доступ на этапе деревни." #: gui/text/tips/persian_architecture.txt:1 msgid "PERSIAN ARCHITECTURE" msgstr "ПЕРСИДСКАЯ АРХИТЕКТУРА" #: gui/text/tips/persian_architecture.txt:2 msgid "Special technology for the Persians." msgstr "Уникальная технология персидской цивилизации." #: gui/text/tips/persian_architecture.txt:3 msgid "Structures +25% health." msgstr "Здания получают +25% к прочности." #: gui/text/tips/persian_architecture.txt:4 msgid "Build time lengthened by +20% as a consequence." msgstr "Как следствие, время строительства увеличивается на 20%." #: gui/text/tips/persian_architecture.txt:5 msgid "" "Persians also have access to a great number of structural and defensive " "technologies." msgstr "Персы также имеют доступ к большому количеству строительных и оборонительных технологий." #: gui/text/tips/pikemen.txt:1 msgid "PIKEMEN" msgstr "ПИКИНЁРЫ" #: gui/text/tips/pikemen.txt:2 msgid "Heavily armored and slow. Low attack." msgstr "Тяжелобронированные и медленные. Слабое вооружение." #: gui/text/tips/pikemen.txt:3 msgid "" "Used against cavalry or against other melee infantry to pin them in place." msgstr "Применяется против конницы или против пехоты ближнего боя для сдерживания." #: gui/text/tips/pikemen.txt:4 msgid "Available to: Kushites, Macedonians, Ptolemies, and Seleucids." msgstr "Доступны кушитам, македонянам, птолемеям и селевкидам." #: gui/text/tips/quinquereme.txt:1 msgid "QUINQUEREME" msgstr "КВИНКВИРЕМА" #: gui/text/tips/quinquereme.txt:2 msgid "" "The heaviest standard warship. Available to: Carthaginians, Ptolemies, " "Romans, and Seleucids." msgstr "Самый тяжёлый боевой корабль. Доступен карфагенянам, птолемеям, римлянам и селевкидам." #: gui/text/tips/quinquereme.txt:3 msgid "Transports up to 50 units." msgstr "Может перевозить до 50 юнитов." #: gui/text/tips/quinquereme.txt:4 msgid "Increases firepower with garrisoned catapults." msgstr "Огневая мощь увеличивается при размещении катапульт внутри." #: gui/text/tips/resource_counter.txt:1 msgid "RESOURCE COUNTER" msgstr "СЧЁТЧИК РЕСУРСОВ" #: gui/text/tips/resource_counter.txt:2 msgid "" "The resource counter panel shows you how much of each resources you have at " "the moment." msgstr "Панель счётчика ресурсов показывает ваш текущий запас каждого из ресурсов." #: gui/text/tips/resource_counter.txt:3 msgid "" "The number below it shows you how many citizens are currently gathering " "them." msgstr "Число под ними показывает количество жителей, добывающих их в данный момент времени." #: gui/text/tips/savanna_biome.txt:1 msgid "SAVANNA BIOME" msgstr "БИОМ САВАННЫ" #: gui/text/tips/savanna_biome.txt:2 msgid "Generally flat, with a few watering holes and rocky outcrops." msgstr "В основном плоская, с несколькими водопоями и скалистыми образованиями." #: gui/text/tips/savanna_biome.txt:3 msgid "Chock full of herd animals for plentiful hunting." msgstr "Полна тучными стадами для обильной охоты." #: gui/text/tips/savanna_biome.txt:4 msgid "Rich in all types of mining." msgstr "Изобилует всеми видами месторождений." #: gui/text/tips/savanna_biome.txt:5 msgid "Wood tends to be sparse, but consists of high-yield Baobab trees." msgstr "Лес, как правило, редкий, но состоит из высокоурожайных баобабов." #: gui/text/tips/snapping.txt:1 msgid "SNAPPING" msgstr "ПРИЛИПАНИЕ" #: gui/text/tips/snapping.txt:2 msgid "" "Structures can be aligned by keeping the snap hotkey pressed during " "placement." msgstr "Здания могут быть выровнены нажатием горячей клавиши прилипания при размещении" #: gui/text/tips/snapping.txt:3 msgid "Aligning structures allows to conserve space for future construction." msgstr "Выравнивание зданий позволяет экономить пространство для будущей застройки." #: gui/text/tips/snapping.txt:4 msgid "" "Tightly packed groups of structures can also be used for obstructing raiding" " enemies." msgstr "Плотно стоящие здания могут, кроме прочего, служить для защиты от вражеских набегов." #: gui/text/tips/spartan_hoplites.txt:1 msgid "SPARTIATES" msgstr "СПАРТИАТЫ" #: gui/text/tips/spartan_hoplites.txt:2 msgid "Strongest infantry unit in the game." msgstr "Самый сильный пеший юнит в игре." #: gui/text/tips/spartan_hoplites.txt:3 msgid "Champion Infantry available to the Spartans." msgstr "Гвардейская пехота доступна спартанцам." #: gui/text/tips/spartan_hoplites.txt:4 msgid "" "Use them to slaughter enemy cavalry or as a shock force to support your " "regular infantry." msgstr "Используйте их для истребления вражеской конницы или в качестве ударной силы для поддержки обычной пехоты." #: gui/text/tips/spearmen.txt:1 msgid "SPEARMEN" msgstr "КОПЕЙЩИКИ" #: gui/text/tips/spearmen.txt:2 msgid "The basic melee infantry for every faction in the game." msgstr "Основной тип тяжёлой пехоты у всех цивилизаций." #: gui/text/tips/spearmen.txt:3 msgid "Used against cavalry for an attack bonus." msgstr "Используется против конницы для усиления атаки." #: gui/text/tips/spearmen.txt:4 msgid "Decent hack attack make them good front line troops." msgstr "Достойный рубящий урон делает их хорошей линейной пехотой." #: gui/text/tips/spearmen.txt:5 msgid "" "They are countered by ranged units and swordsmen, so support your spearmen " "with slingers or cavalry." msgstr "Им противостоят воины с метательным оружием и мечники, поэтому поддерживайте своих копейщиков пращниками или конницей." #: gui/text/tips/storehouses.txt:1 msgid "STOREHOUSES" msgstr "СКЛАДЫ" #: gui/text/tips/storehouses.txt:2 msgid "A cheap dropsite for non-food resources (Wood, Stone, Metal)." msgstr "Дешёвая точка разгрузки несъедобных ресурсов (древисины, камня, металла)." #: gui/text/tips/storehouses.txt:3 msgid "" "Research technologies to improve the gathering capabilities of your " "citizens." msgstr "Исследуйте технологии, увеличивающие производительность сбора ресурсов вашими гражданами." #: gui/text/tips/temples.txt:1 msgid "TEMPLES" msgstr "ХРАМЫ" #: gui/text/tips/temples.txt:2 msgid "Town Phase structure." msgstr "Здание этапа небольшого города." #: gui/text/tips/temples.txt:3 msgid "Recruit Healers to heal your troops on the battlefield." msgstr "Нанимайте целителей, чтобы лечить ваши войска на поле боя." #: gui/text/tips/temples.txt:4 msgid "Research healing technologies." msgstr "Исследуйте технологии исцеления." #: gui/text/tips/temples.txt:5 msgid "Its aura heals nearby units." msgstr "Его аура исцеляет близких юнитов." #: gui/text/tips/temples.txt:6 msgid "Garrison wounded units inside for quicker healing." msgstr "Размещайте раненых юнитов в гарнизонах для их ускоренного исцеления." #: gui/text/tips/territory_decay.txt:1 msgid "TERRITORY DECAY" msgstr "РАСПАД ВЛАДЕНИЙ" #: gui/text/tips/territory_decay.txt:2 msgid "" "Decay happens when structures are not connected to an allied Civil Center." msgstr "Строения разрушаются, если они оторваны от своего городского Центра." #: gui/text/tips/territory_decay.txt:3 msgid "" "The decay process can be slowed down or reversed by garrisoning some units " "in the structure." msgstr "Процесс разрушения можно замедлить или обратить вспять, если разместить внутри нескольких юнитов." #: gui/text/tips/territory_decay.txt:4 msgid "" "When the decay is completed, the structure will be given to the most " "influential neighbor." msgstr "Когда разрушение заканчивается, здание переходит к наиболее влиятельному соседу." #: gui/text/tips/theater.txt:1 msgid "THEATER" msgstr "ТЕАТР" #: gui/text/tips/theater.txt:2 msgid "" "Special structures of the Hellenic civilizations to increase the size of " "your territory while you control it." msgstr "Специальные сооружения эллинских цивилизаций для увеличения размеров вашей территории, пока вы ее контролируете." #: gui/text/tips/treasure.txt:1 msgid "TREASURES" msgstr "СОКРОВИЩА" #: gui/text/tips/treasure.txt:2 msgid "" "Collectible chests and bare resources on land and shipwrecks on the shore." msgstr "Собираемые сундуки, разбросанные ресурсы на земле и разбитые корабли на берегу." #: gui/text/tips/treasure.txt:3 msgid "" "Provide you with a resource boost, so keep an eye out for them as you " "explore." msgstr "Существенно увеличивают количество ресурсов, поэтому обращайте на них внимание во время исследований." #: gui/text/tips/triremes.txt:1 msgid "TRIREME" msgstr "ТРИРЕМА" #: gui/text/tips/triremes.txt:2 msgid "The Medium Warship." msgstr "Средний боевой корабль" #: gui/text/tips/triremes.txt:3 msgid "Good for transporting or fighting." msgstr "Хорошо подходит для транспортировки и боя." #: gui/text/tips/triremes.txt:4 msgid "Garrison troops aboard to increase fire power." msgstr "Разместите воинов на борту, чтобы увеличить огневую мощь." #: gui/text/tips/war_elephants.txt:1 msgid "WAR ELEPHANTS" msgstr "БОЕВЫЕ СЛОНЫ" #: gui/text/tips/war_elephants.txt:2 msgid "Huge beasts from Africa and India, trained for war." msgstr "Огромные звери из Африки и Индии, натасканные для войны." #: gui/text/tips/war_elephants.txt:3 msgid "High Food and Metal cost, but very powerful." msgstr "Высокая стоимость в пище и металле, но также огромная мощь." #: gui/text/tips/war_elephants.txt:4 msgid "" "Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and " "Seleucids." msgstr "Доступны карфагенянам, кушитам, маурьям, персам, птолемеям и селевкидам." #: gui/text/tips/whales.txt:1 msgid "WHALES" msgstr "КИТЫ" #: gui/text/tips/whales.txt:2 msgid "An oceanic resource." msgstr "Океанический ресурс." #: gui/text/tips/whales.txt:3 msgid "2000 Food." msgstr "2000 пищи." #: gui/text/tips/whales.txt:4 msgid "Gatherable by Fishing Boats after the whale is killed." msgstr "Собирается рыбацкими лодками после забоя кита." #: gui/text/tips/whales.txt:5 msgid "Roam around the oceans of the game and flee when attacked." msgstr "Странствует по океанам игры и уплывает, если атакован." #: simulation/data/resources/food.jsondescription msgid "Harvest from animals, berry bushes, fish, or fields." msgstr "Добывается охотой, рыбалкой, собиранием или земледелием." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonname msgctxt "firstWord" msgid "Food" msgstr "Пища" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonname msgctxt "withinSentence" msgid "Food" msgstr "Пища" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "firstWord" msgid "Fish" msgstr "Рыба" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "withinSentence" msgid "Fish" msgstr "Рыба" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "firstWord" msgid "Fruit" msgstr "Фрукт" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "withinSentence" msgid "Fruit" msgstr "Фрукт" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "firstWord" msgid "Grain" msgstr "Злаки" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "withinSentence" msgid "Grain" msgstr "Злаки" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "firstWord" msgid "Meat" msgstr "Мясо" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "withinSentence" msgid "Meat" msgstr "Мясо" #: simulation/data/resources/metal.jsondescription msgid "Mine from metal mines or quarries." msgstr "Добывается в железных рудниках и карьерах." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonname msgctxt "firstWord" msgid "Metal" msgstr "Металл" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonname msgctxt "withinSentence" msgid "Metal" msgstr "Металл" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "firstWord" msgid "Ore" msgstr "Руда" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "withinSentence" msgid "Ore" msgstr "Руда" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "firstWord" msgid "Ruins" msgstr "Руины" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "withinSentence" msgid "Ruins" msgstr "Руины" #: simulation/data/resources/stone.jsondescription msgid "Mine from rocks, stone quarries or ruins." msgstr "Добывается в скалах, каменоломнях и руинах." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonname msgctxt "firstWord" msgid "Stone" msgstr "Камень" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonname msgctxt "withinSentence" msgid "Stone" msgstr "Камень" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "firstWord" msgid "Rock" msgstr "Скала" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "withinSentence" msgid "Rock" msgstr "Скала" #: simulation/data/resources/wood.jsondescription msgid "Cut down from trees or groves." msgstr "Добывается рубкой деревьев." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonname msgctxt "firstWord" msgid "Wood" msgstr "Древесина" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonname msgctxt "withinSentence" msgid "Wood" msgstr "Древесина" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "firstWord" msgid "Tree" msgstr "Дерево" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "withinSentence" msgid "Tree" msgstr "Дерево" Index: ps/trunk/binaries/data/mods/public/l10n/ru.public-simulation-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ru.public-simulation-other.po (revision 26063) +++ ps/trunk/binaries/data/mods/public/l10n/ru.public-simulation-other.po (revision 26064) @@ -1,944 +1,944 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Alexander Olkhovskiy, 2015 # Alexander Olkhovskiy, 2015-2016 # Boris Karalnik , 2015,2019-2021 # Дмитрий Ошкало , 2015-2017 # Максим Дронь , 2014-2015 # Григорий Световидов , 2015 # Ilya Andreev, 2018 # Ivan, 2014 # Ivan, 2014 # John Smith , 2016 # Maksim Oreshkov , 2015 # Malyanov Evgeniy , 2015 # nwtour , 2021 # Prince Moth , 2016 # Roman M. Yagodin , 2017 # Simple88, 2016 # Валерий Дмиртиевич Степанов , 2017 # Vladislav Belov , 2016,2018 # Woratiklis, 2015-2016 # Yegor , 2014 # Валерий Дмиртиевич Степанов , 2017 # Георгий Морозов , 2021 # Григорий Световидов , 2015 # Дмитрий Ошкало , 2018,2021 # Николай Авдеев , 2016 # Олег Шевченко , 2017 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-11-19 08:08+0000\n" -"PO-Revision-Date: 2021-11-19 09:25+0000\n" -"Last-Translator: Transifex Bot <>\n" +"PO-Revision-Date: 2021-12-10 12:07+0000\n" +"Last-Translator: nwtour \n" "Language-Team: Russian (http://www.transifex.com/wildfire-games/0ad/language/ru/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ru\n" "Plural-Forms: nplurals=4; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<12 || n%100>14) ? 1 : n%10==0 || (n%10>=5 && n%10<=9) || (n%100>=11 && n%100<=14)? 2 : 3);\n" #: simulation/ai/petra/chatHelper.js:3 #, javascript-format msgid "" "I am starting a massive military campaign against %(_player_)s, come and " "join me." msgstr "Я начинаю масштабную военную кампанию против %(_player_)s, присоединяйся ко мне." #: simulation/ai/petra/chatHelper.js:4 #, javascript-format msgid "" "I have set up a huge army to crush %(_player_)s. Join me and you will have " "your share of the loot." msgstr "Я собрал огромную армию, чтобы раздавить %(_player_)s. Присоединяйся ко мне и получишь свою долю добычи." #: simulation/ai/petra/chatHelper.js:7 #, javascript-format msgid "I am launching an attack against %(_player_)s." msgstr "Я начинаю атаку на %(_player_)s." #: simulation/ai/petra/chatHelper.js:8 #, javascript-format msgid "I have just sent an army against %(_player_)s." msgstr "Я только что направил войска против %(_player_)s." #: simulation/ai/petra/chatHelper.js:14 #, javascript-format msgid "Let me regroup my army and I will then join you against %(_player_)s." msgstr "Дай мне перегруппировать мои войска и тогда я присоединюсь к тебе в нападении на %(_player_)s." #: simulation/ai/petra/chatHelper.js:15 #, javascript-format msgid "I am finishing preparations to attack %(_player_)s." msgstr "Я заканчиваю приготовления к нападению на %(_player_)s." #: simulation/ai/petra/chatHelper.js:18 #, javascript-format msgid "" "Sorry, I do not have enough soldiers currently; but my next attack will " "target %(_player_)s." msgstr "Извини, сейчас у меня недостаточно сил, но моей следующей целью станет %(_player_)s." #: simulation/ai/petra/chatHelper.js:19 #, javascript-format msgid "" "Sorry, I still need to strengthen my army. However, I will attack " "%(_player_)s next." msgstr "Извини, мне нужно ещё укрепить свою армию. Затем я атакую %(_player_)s." #: simulation/ai/petra/chatHelper.js:22 #, javascript-format msgid "" "I cannot help you against %(_player_)s for the time being, I am planning to " "attack %(_player_2)s first." msgstr "До поры до времени я не могу тебе помочь против %(_player_)s, поскольку готовлюсь к атаке на %(_player_2)s." #: simulation/ai/petra/chatHelper.js:27 #, javascript-format msgid "Here is a gift for you, %(_player_)s. Make good use of it." msgstr "Вот тебе подарок, %(_player_)s. Используй его с умом." #: simulation/ai/petra/chatHelper.js:28 #, javascript-format msgid "I see you are in a bad situation, %(_player_)s. I hope this helps." msgstr "Я вижу, дела твои плохи, %(_player_)s. Надеюсь, это поможет." #: simulation/ai/petra/chatHelper.js:29 #, javascript-format msgid "" "I can help you this time, %(_player_)s, but you should manage your resources" " more carefully in the future." msgstr "На этот раз я могу помочь тебе, %(_player_)s, но тебе стоит внимательнее распоряжаться своими ресурсами в дальнейшем." #: simulation/ai/petra/chatHelper.js:33 #, javascript-format msgid "I am in need of %(resource)s, can you help? I will make it up to you." msgstr "Мне нужно %(resource)s, сможешь помочь? Потом сочтёмся." #: simulation/ai/petra/chatHelper.js:34 #, javascript-format msgid "" "I would participate more efficiently in our common war effort if you could " "provide me some %(resource)s." msgstr "Я бы смог сделать больше для нашего общего дела, если бы ты предоставил мне немного %(resource)s." #: simulation/ai/petra/chatHelper.js:35 #, javascript-format msgid "" "If you can spare me some %(resource)s, I will be able to strengthen my army." msgstr "Если ты сможешь поделиться со мной небольшим количеством %(resource)s, я буду в состоянии укрепить свою армию." #: simulation/ai/petra/chatHelper.js:39 #, javascript-format msgid "" "I have set up a new route with %(_player_)s. Trading will be profitable for " "all of us." msgstr "Я проложил новый порговый путь к %(_player_)s. Торговля будет прибыльной для всех нас." #: simulation/ai/petra/chatHelper.js:40 #, javascript-format msgid "" "A new trade route is set up with %(_player_)s. Take your share of the " "profits." msgstr "Проложен новый порговый путь к %(_player_)s. Получи свою долю прибыли." #: simulation/ai/petra/chatHelper.js:45 #, javascript-format msgid "%(_player_)s and I are now allies." msgstr "%(_player_)s и я теперь союзники." #: simulation/ai/petra/chatHelper.js:48 #, javascript-format msgid "%(_player_)s and I are now neutral." msgstr "%(_player_)s и я теперь в нейтральных отношениях." #: simulation/ai/petra/chatHelper.js:51 #, javascript-format msgid "%(_player_)s and I are now enemies." msgstr "%(_player_)s и я теперь враги." #: simulation/ai/petra/chatHelper.js:58 #, javascript-format msgid "I cannot accept your offer to become allies, %(_player_)s." msgstr "Я не могу принять твоё предложение союза, %(_player_)s." #: simulation/ai/petra/chatHelper.js:61 #, javascript-format msgid "" "I will not be your ally, %(_player_)s. However, I will consider a neutrality" " pact." msgstr "Я не стану твоим союзником, %(_player_)s. Однако я подумаю о заключении пакта о нейтралитете." #: simulation/ai/petra/chatHelper.js:62 #, javascript-format msgid "" "I reject your request for alliance, %(_player_)s, but we could become " "neutral." msgstr "Я отклюняю твое предложение о союзе, %(_player_)s, но мы могли бы держать нейтралитет." #: simulation/ai/petra/chatHelper.js:63 #, javascript-format msgid "%(_player_)s, only a neutrality agreement is conceivable to me." msgstr "%(_player_)s, только договор о нейтралитете приемлем для меня." #: simulation/ai/petra/chatHelper.js:66 #, javascript-format msgid "" "Our previous alliance did not work out, %(_player_)s. I must decline your " "offer." msgstr "Наш предыдущий союз завершился ничем, %(_player_)s. Я должен отклонить твоё предложение." #: simulation/ai/petra/chatHelper.js:67 #, javascript-format msgid "I won’t ally you again, %(_player_)s!" msgstr "Я больше не вступлю в союз с тобой, %(_player_)s!" #: simulation/ai/petra/chatHelper.js:68 #, javascript-format msgid "No more alliances between us, %(_player_)s!" msgstr "Никакие союзы между нами более не возможны, %(_player_)s!" #: simulation/ai/petra/chatHelper.js:69 #, javascript-format msgid "Your request for peace means nothing to me anymore, %(_player_)s!" msgstr "Твоя просьба о перемирии больше ничего не значит для меня, %(_player_)s!" #: simulation/ai/petra/chatHelper.js:70 #, javascript-format msgid "" "My answer to your repeated peace proposal will remain war, %(_player_)s!" msgstr "Моим ответом на твой повторное предложение перемирия станет продолжение войны, %(_player_)s!" #: simulation/ai/petra/chatHelper.js:73 #, javascript-format msgid "" "I will accept your offer to become allies, %(_player_)s. We will both " "benefit from this partnership." msgstr "Я принимаю твоё предложение о союзе, %(_player_)s. Сотрудничество принесет нам взаимную пользу." #: simulation/ai/petra/chatHelper.js:74 #, javascript-format msgid "An alliance between us is a good idea, %(_player_)s." msgstr "Союз между нами — хорошая идея, %(_player_)s." #: simulation/ai/petra/chatHelper.js:75 #, javascript-format msgid "" "Let both of our people prosper from a peaceful association, %(_player_)s." msgstr "Пусть мирное объединение принесет процветание обоим нашим народам, %(_player_)s." #: simulation/ai/petra/chatHelper.js:76 #, javascript-format msgid "We have found common ground, %(_player_)s. I accept the alliance." msgstr "Мы нашли точки соприкосновения,%(_player_)s. Я вступлю в союз." #: simulation/ai/petra/chatHelper.js:77 #, javascript-format msgid "%(_player_)s, consider us allies from now on." msgstr "%(_player_)s, с этого момента считай, что мы союзники." #: simulation/ai/petra/chatHelper.js:80 #, javascript-format msgid "" "I will ally with you, %(_player_)s, but only if you send me a tribute of " "%(_amount_)s %(_resource_)s." msgstr "Я стану твоим союзником, %(_player_)s, но только после того, как получу от тебя %(_amount_)s %(_resource_)s." #: simulation/ai/petra/chatHelper.js:81 #, javascript-format msgid "" "%(_player_)s, you must send me a tribute of %(_amount_)s %(_resource_)s " "before I accept an alliance with you." msgstr "%(_player_)s, ты должен отправить мне %(_amount_)s %(_resource_)s в качестве дани, чтобы я принял твое предложение о союзе." #: simulation/ai/petra/chatHelper.js:82 #, javascript-format msgid "" "Unless you send me %(_amount_)s %(_resource_)s, an alliance won’t be formed," " %(_player_)s." msgstr "Если не отправишь мне %(_amount_)s %(_resource_)s, наш союз не состоится, %(_player_)s." #: simulation/ai/petra/chatHelper.js:85 #, javascript-format msgid "" "%(_player_)s, my offer still stands. I will ally with you only if you send " "me a tribute of %(_amount_)s %(_resource_)s." msgstr "%(_player_)s, моё предложение всё еще в силе. Я стану твоим союзником только в том случае, если ты отправишь мне %(_amount_)s %(_resource_)s в качестве дани." #: simulation/ai/petra/chatHelper.js:86 #, javascript-format msgid "" "I’m still waiting for %(_amount_)s %(_resource_)s before accepting your " "alliance, %(_player_)s." msgstr "Я всё ещё ожидаю %(_amount_)s %(_resource_)s, чтобы принять твоё предложение о союзе, %(_player_)s." #: simulation/ai/petra/chatHelper.js:87 simulation/ai/petra/chatHelper.js:108 #, javascript-format msgid "" "%(_player_)s, if you do not send me part of the %(_amount_)s %(_resource_)s " "tribute soon, I will break off our negotiations." msgstr "%(_player_)s, если ты как можно скорее не отправишь мне часть дани %(_amount_)s %(_resource_)s, я разорву наши переговоры." #: simulation/ai/petra/chatHelper.js:92 #, javascript-format msgid "I will not become neutral with you, %(_player_)s." msgstr "Я не стану нейтральным по отношению к тебе, %(_player_)s." #: simulation/ai/petra/chatHelper.js:93 #, javascript-format msgid "%(_player_)s, I must decline your request for a neutrality pact." msgstr "%(_player_)s, я вынужден отклонить твое предложение о нейтралитете." #: simulation/ai/petra/chatHelper.js:96 #, javascript-format msgid "" "Our previous neutrality agreement ended in failure, %(_player_)s; I will not" " consider another one." msgstr "Наше предыдущее соглашение о нейтралитете рухнуло, %(_player_)s, я не собираюсь рассматривать ещё одно." #: simulation/ai/petra/chatHelper.js:99 #, javascript-format msgid "" "I welcome your request for peace between our civilizations, %(_player_)s. I " "will accept." msgstr "Я приветствую твое предложение установить мир между нашими народами, %(_player_)s. Я принимаю его." #: simulation/ai/petra/chatHelper.js:100 #, javascript-format msgid "" "%(_player_)s, I will accept your neutrality request. May both our " "civilizations benefit." msgstr "%(_player_)s, я приму твое предложение о нейтралитете. Пусть оба наших народа выиграют от этого соглашения." #: simulation/ai/petra/chatHelper.js:103 #, javascript-format msgid "" "If you send me a tribute of %(_amount_)s %(_resource_)s, I will accept your " "neutrality request, %(_player_)s." msgstr "Если ты выплатишь мне %(_amount_)s %(_resource_)s в качестве дани, я приму твое предложение о нейтралитете, %(_player_)s." #: simulation/ai/petra/chatHelper.js:104 #, javascript-format msgid "" "%(_player_)s, if you send me %(_amount_)s %(_resource_)s, I will accept a " "neutrality pact." msgstr "%(_player_)s, если ты отправишь мне %(_amount_)s %(_resource_)s, я приму твой пакт о нейтралитете." #: simulation/ai/petra/chatHelper.js:107 #, javascript-format msgid "" "%(_player_)s, I will not accept your neutrality request unless you tribute " "me %(_amount_)s %(_resource_)s soon." msgstr "%(_player_)s, я не приму твое предложение о нейтралитете, если ты как можно скорее не выплатишь мне %(_amount_)s %(_resource_)s." #: simulation/ai/petra/chatHelper.js:116 #, javascript-format msgid "" "%(_player_)s, it would help both of our civilizations if we formed an " "alliance. If you become allies with me, I will respond in kind." msgstr "%(_player_)s, оба наших народа выиграют, если мы заключим союз. Если ты станешь моим союзником, я в долгу не останусь." #: simulation/ai/petra/chatHelper.js:119 #, javascript-format msgid "%(_player_)s, my offer for an alliance has expired." msgstr "%(_player_)s, моё предложение союза более не действительно." #: simulation/ai/petra/chatHelper.js:120 #, javascript-format msgid "" "%(_player_)s, I have rescinded my previous offer for an alliance between us." msgstr "%(_player_)s, я решил отозвать своё предложение союза между нами." #: simulation/ai/petra/chatHelper.js:125 #, javascript-format msgid "" "%(_player_)s, I would like to request a neutrality pact between our " "civilizations. If you become neutral with me, I will respond in kind." msgstr "%(_player_)s, я хотел бы заключить с тобой соглашение о нейтралитете. Если ты изменишь отношение ко мне на нейтральное, я отвечу тем же." #: simulation/ai/petra/chatHelper.js:126 #, javascript-format msgid "" "%(_player_)s, it would be both to our benefit if we negotiated a neutrality " "pact. I will become neutral with you if you do the same." msgstr "%(_player_)s, мы бы оба выиграли, заключив соглашение о нейтралитете. Я изменю отношение к тебе на нейтральное, если ты поступишь так же." #: simulation/ai/petra/chatHelper.js:129 #, javascript-format msgid "%(_player_)s, I have decided to revoke my offer for a neutrality pact." msgstr "%(_player_)s, я решил отозвать своё предложение о нейтралитете." #: simulation/ai/petra/chatHelper.js:130 #, javascript-format msgid "" "%(_player_)s, as you have failed to respond to my request for peace between " "us, I have abrogated my offer." msgstr "%(_player_)s, поскольку ты проигнорировал моё предложение о мирном договоре, я его отзываю." #: simulation/ai/petra/data.jsondescription msgid "" "Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n" "\n" "The AI's resource gathering rate and trade gain depend on the difficulty level (Sandbox −58%, Very Easy −44%, Easy −25%, Medium ±0%, Hard +25%, Very Hard +56%). The easiest levels also have a slower research, training, and building rate. In addition, the Sandbox level does not expand nor attack." msgstr "Petra — стандартный ИИ-бот в игре 0 A.D. Пожалуйста, сообщайте о проблемах в Wildfire Games (см. ссылку в главном меню).\n\nСкорость сбора ресурсов ботом и его прибыль от торговли зависят от уровня сложности (песочница -58%, очень лёгкий -44%, лёгкий -25%, средний ±0%, сложный +25%, очень сложный +56%). Самые лёгкие уровни также медленнее ведут исследования, обучение и строительство. Кроме того, бот уровня «песочница» не ведёт экспансию и не нападает." #: simulation/ai/petra/data.jsonname msgid "Petra Bot" msgstr "Бот Petra" #: simulation/components/BuildRestrictions.js:91 #, javascript-format msgid "%(name)s cannot be built due to unknown error" msgstr "%(name)s нельзя построить из-за неизвестной ошибки" #: simulation/components/BuildRestrictions.js:115 #, javascript-format msgid "%(name)s cannot be built in unexplored area" msgstr "%(name)s нельзя построить на неисследованной территории" #: simulation/components/BuildRestrictions.js:163 #, javascript-format msgid "%(name)s cannot be built on another building or resource" msgstr "%(name)s нельзя построить на занятой территории или ресурсе" #: simulation/components/BuildRestrictions.js:167 #, javascript-format msgid "%(name)s cannot be built on invalid terrain" msgstr "%(name)s нельзя построить на недопустимом месте" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:190 msgctxt "Territory type" msgid "own" msgstr "собственной" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:193 msgctxt "Territory type" msgid "unconnected own" msgstr "своей изолированной" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:199 msgctxt "Territory type" msgid "allied" msgstr "дружественной" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:202 msgctxt "Territory type" msgid "unconnected allied" msgstr "дружественной изолированной" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:208 msgctxt "Territory type" msgid "neutral" msgstr "нейтральной" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:215 msgctxt "Territory type" msgid "enemy" msgstr "вражеской" #: simulation/components/BuildRestrictions.js:220 #, javascript-format msgid "" "%(name)s cannot be built in %(territoryType)s territory. Valid territories: " "%(validTerritories)s" msgstr "%(name)s нельзя построить на %(territoryType)s территории. Доступные территории: %(validTerritories)s" #: simulation/components/BuildRestrictions.js:234 #, javascript-format msgid "%(name)s must be built on a valid shoreline" msgstr "%(name)s нужно строить на подходящем берегу" #: simulation/components/BuildRestrictions.js:261 #, javascript-format msgid "" "%(name)s too close to a %(category)s, must be at least %(distance)s meter " "away" msgid_plural "" "%(name)s too close to a %(category)s, must be at least %(distance)s meters " "away" msgstr[0] "%(name)s располагается слишком близко к %(category)s, должно быть не менее %(distance)s метра" msgstr[1] "%(name)s располагается слишком близко к %(category)s, должно быть не менее %(distance)s метров" msgstr[2] "%(name)s располагается слишком близко к %(category)s, должно быть не менее %(distance)s метров" msgstr[3] "%(name)s располагается слишком близко к %(category)s, должно быть не менее %(distance)s метров" #: simulation/components/BuildRestrictions.js:282 #, javascript-format msgid "" "%(name)s too far from a %(category)s, must be within %(distance)s meter" msgid_plural "" "%(name)s too far from a %(category)s, must be within %(distance)s meters" msgstr[0] "%(name)s располагается слишком далеко от %(category)s, должна быть в пределах %(distance)s м." msgstr[1] "%(name)s располагается слишком далеко от %(category)s, должна быть в пределах %(distance)s м." msgstr[2] "%(name)s располагается слишком далеко от %(category)s, должна быть в пределах %(distance)s м." msgstr[3] "%(name)s располагается слишком далеко от %(category)s, должна быть в пределах %(distance)s м." #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:322 msgctxt "Territory type list" msgid "own" msgstr "свои" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:324 msgctxt "Territory type list" msgid "ally" msgstr "дружественные" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:326 msgctxt "Territory type list" msgid "neutral" msgstr "нейтральные" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:328 msgctxt "Territory type list" msgid "enemy" msgstr "вражеские" #: simulation/components/CeasefireManager.js:99 #, javascript-format msgid "You can attack in %(time)s" msgstr "Вы сможете атаковать через %(time)s" #: simulation/components/CeasefireManager.js:112 msgid "You can attack now!" msgstr "Вы можете атаковать прямо сейчас!" #: simulation/components/EndGameManager.js:174 #, javascript-format msgid "%(lastPlayer)s has won (last player alive)." msgid_plural "%(players)s and %(lastPlayer)s have won (last players alive)." msgstr[0] "%(lastPlayer)s победил (последний игрок остался в живых)." msgstr[1] "%(lastPlayer)s победили (последние игроки остались в живых)" msgstr[2] "%(players)s и %(lastPlayer)s победили (последние игроки остались в живых)." msgstr[3] "%(players)s и %(lastPlayer)s победили (последние игроки остались в живых)." #: simulation/components/EndGameManager.js:182 msgid "Last remaining player wins." msgstr "Последний оставшийся игрок одерживает победу." #: simulation/components/EntityLimits.js:192 #, javascript-format msgid "%(category)s build limit of %(limit)s reached" msgstr "%(category)s предел строительства в количестве %(limit)s зданий достигнут" #: simulation/components/EntityLimits.js:194 #, javascript-format msgid "%(category)s training limit of %(limit)s reached" msgstr "%(category)s достиг предела обучения в количестве %(limit)s юнитов" #: simulation/components/EntityLimits.js:198 #, javascript-format msgid "%(category)s limit of %(limit)s reached" msgstr "%(category)s предел в количестве %(limit)s достигнут" #: simulation/components/Player.js:347 #, javascript-format msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s" msgstr "Не хватает ресурса — %(resourceAmount1)s %(resourceType1)s" #: simulation/components/Player.js:349 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s" msgstr "Не хватает ресурсов — %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s" #: simulation/components/Player.js:351 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s" msgstr "Не хватает ресурсов — %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s" #: simulation/components/Player.js:353 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s " "%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s" msgstr "Не хватает ресурсов — %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s, %(resourceAmount4)s %(resourceType4)s" #: simulation/components/ProductionQueue.js:289 msgid "Entity is being upgraded. Cannot start production." msgstr "Объект модернизируется. Нельзя начать производство." #: simulation/components/ProductionQueue.js:304 msgid "The production queue is full." msgstr "Очередь заполнена." #: simulation/components/ProductionQueue.js:443 msgid "Could not auto-queue unit, de-activating." msgstr "Не удалось поставить задание в авто-очередь, отключаем опцию." #: simulation/components/Trainer.js:321 msgid "Can't find free space to spawn trained units." -msgstr "" +msgstr "Невозможно найти свободное место для обученных юнитов." #: simulation/components/Upgrade.js:241 msgid "Entity is producing. Cannot start upgrading." msgstr "Объект ведёт производство. Нельзя начать улучшение." #: simulation/data/settings/game_speeds.jsonData[0].Title msgid "Turtle (0.1×)" msgstr "По-черепашьи (0.1×)" #: simulation/data/settings/game_speeds.jsonData[10].Title msgid "Fast Forward (20×)" msgstr "Перемотка (20×)" #: simulation/data/settings/game_speeds.jsonData[1].Title msgid "Slow (0.25×)" msgstr "Медленно (0.25×)" #: simulation/data/settings/game_speeds.jsonData[2].Title msgid "Leisurely (0.5×)" msgstr "Неторопливо (0.5×)" #: simulation/data/settings/game_speeds.jsonData[3].Title msgid "Relaxed (0.75×)" msgstr "Расслабленно (0.75×)" #: simulation/data/settings/game_speeds.jsonData[4].Title msgid "Normal (1×)" msgstr "Нормально (1x)" #: simulation/data/settings/game_speeds.jsonData[5].Title msgid "Fast (1.25×)" msgstr "Быстро (1.25×)" #: simulation/data/settings/game_speeds.jsonData[6].Title msgid "Very Fast (1.5×)" msgstr "Очень быстро (1.5×)" #: simulation/data/settings/game_speeds.jsonData[7].Title msgid "Insane (2×)" msgstr "Безумно (2×)" #: simulation/data/settings/game_speeds.jsonData[8].Title msgid "Fast Forward (5×)" msgstr "Перемотка (5×)" #: simulation/data/settings/game_speeds.jsonData[9].Title msgid "Fast Forward (10×)" msgstr "Перемотка (10×)" #: simulation/data/settings/map_sizes.jsonData[0].Name msgid "Tiny" msgstr "Крошечная" #: simulation/data/settings/map_sizes.jsonData[0].Tooltip msgid "This map size has barely any room for even the most basic resources." msgstr "На карте этого размера практически нет места даже для самых основных ресурсов." #: simulation/data/settings/map_sizes.jsonData[1].Name msgid "Small" msgstr "Маленькая" #: simulation/data/settings/map_sizes.jsonData[1].Tooltip msgid "" "Small maps are suitable for 1v1 matches, as players can reach the enemy " "quickly while still having some room to expand." msgstr "Маленькие карты подходят для игры один на один, так как игроки могут быстро добраться до врага, но при этом имеют пространство для развития. " #: simulation/data/settings/map_sizes.jsonData[2].Name msgid "Normal" msgstr "Обычная" #: simulation/data/settings/map_sizes.jsonData[2].Tooltip msgid "" "This map size provides plenty of space for two players, but even eight " "players fit." msgstr "Карты этого размера предоставляют очень много пространства двум игрокам, поместиться на них могут даже восемь." #: simulation/data/settings/map_sizes.jsonData[3].Tooltip msgid "" "This is the ideal mapsize for 4 to 8 players, because there is plenty of " "space to expand while the neighbors are quickly reachable." msgstr "Это идеальный размер для 4-8 игроков потому, что здесь много места для расширения, и, в то же время, соседи быстро доступны. " #: simulation/data/settings/map_sizes.jsonData[4].Name msgid "Large" msgstr "Большая" #: simulation/data/settings/map_sizes.jsonData[4].Tooltip msgid "" "The large mapsize is recommended when great portions of the map are covered " "with water or inaccessible mountains." msgstr "Большие карты рекомендуются, когда крупные области карты покрыты водой или непроходимыми горами." #: simulation/data/settings/map_sizes.jsonData[5].Name msgid "Very Large" msgstr "Очень большая" #: simulation/data/settings/map_sizes.jsonData[5].Tooltip #: simulation/data/settings/map_sizes.jsonData[6].Tooltip msgid "" "Very large maps are not recommended as it takes very long to reach the enemy" " and the game performance can be reduced." msgstr "Очень большие карты не рекомендуются, так как до противника становится далеко добираться и производительность игры может снизиться." #: simulation/data/settings/map_sizes.jsonData[6].Name msgid "Giant" msgstr "Огромная" #: simulation/data/settings/player_defaults.jsonPlayerData[0].Name msgid "Gaia" msgstr "Гея" #: simulation/data/settings/player_defaults.jsonPlayerData[1].Name msgid "Player 1" msgstr "Игрок 1" #: simulation/data/settings/player_defaults.jsonPlayerData[2].Name msgid "Player 2" msgstr "Игрок 2" #: simulation/data/settings/player_defaults.jsonPlayerData[3].Name msgid "Player 3" msgstr "Игрок 3" #: simulation/data/settings/player_defaults.jsonPlayerData[4].Name msgid "Player 4" msgstr "Игрок 4" #: simulation/data/settings/player_defaults.jsonPlayerData[5].Name msgid "Player 5" msgstr "Игрок 5" #: simulation/data/settings/player_defaults.jsonPlayerData[6].Name msgid "Player 6" msgstr "Игрок 6" #: simulation/data/settings/player_defaults.jsonPlayerData[7].Name msgid "Player 7" msgstr "Игрок 7" #: simulation/data/settings/player_defaults.jsonPlayerData[8].Name msgid "Player 8" msgstr "Игрок 8" #: simulation/data/settings/starting_resources.jsonData[0].Title msgctxt "startingResources" msgid "Very Low" msgstr "Очень мало" #: simulation/data/settings/starting_resources.jsonData[1].Title msgctxt "startingResources" msgid "Low" msgstr "Мало" #: simulation/data/settings/starting_resources.jsonData[2].Title msgctxt "startingResources" msgid "Medium" msgstr "Нормально" #: simulation/data/settings/starting_resources.jsonData[3].Title msgctxt "startingResources" msgid "High" msgstr "Много" #: simulation/data/settings/starting_resources.jsonData[4].Title msgctxt "startingResources" msgid "Very High" msgstr "Очень много" #: simulation/data/settings/starting_resources.jsonData[5].Title msgctxt "startingResources" msgid "Deathmatch" msgstr "Бой насмерть" #: simulation/data/settings/trigger_difficulties.jsonData[0].Title msgid "Very Easy" msgstr "Очень легко" #: simulation/data/settings/trigger_difficulties.jsonData[0].Tooltip msgid "Choose this difficulty if you are discovering 0 A.D." msgstr "Выберите этот уровень сложности, если вы только изучаете 0 A.D." #: simulation/data/settings/trigger_difficulties.jsonData[1].Title msgid "Easy" msgstr "Легко" #: simulation/data/settings/trigger_difficulties.jsonData[1].Tooltip msgid "Choose this difficulty if you do not like being knocked down." msgstr "Выберите этот уровень сложности, если вам не нравится быть поверженным." #: simulation/data/settings/map_sizes.jsonData[3].Name #: simulation/data/settings/trigger_difficulties.jsonData[2].Title msgid "Medium" msgstr "Нормальная" #: simulation/data/settings/trigger_difficulties.jsonData[2].Tooltip msgid "" "Choose this difficulty if you have already a good experience with 0 A.D." msgstr "Выберите этот уровень сложности, если у Вас уже хороший опыт в 0 A.D." #: simulation/data/settings/trigger_difficulties.jsonData[3].Title msgid "Hard" msgstr "Сложно" #: simulation/data/settings/trigger_difficulties.jsonData[3].Tooltip msgid "Choose this difficulty if you want to be really challenged." msgstr "Выберите этот уровень сложности, если хотите, чтобы вам всерьёз осложнили жизнь." #: simulation/data/settings/trigger_difficulties.jsonData[4].Title msgid "Very Hard" msgstr "Очень сложно" #: simulation/data/settings/trigger_difficulties.jsonData[4].Tooltip msgid "Choose this difficulty if you do not mind being swept out." msgstr "Выберите этот уровень сложности, если не против, чтобы вас смели." #: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Description msgid "" "Capture all relics spread across the map and keep them for a certain time to" " win the game." msgstr "Захватите все реликвии на карте и удержите контроль над ними в течение определённого времени, чтобы одержать победу." #: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Title msgid "Capture the Relic" msgstr "Захват реликвии" #: simulation/data/settings/victory_conditions/conquest.jsonData.Description msgid "" "Defeat opponents by killing all their units and destroying all their " "structures." msgstr "Нанесите противникам поражение, убив всех и разрушив все строения." #: simulation/data/settings/victory_conditions/conquest.jsonData.Title msgid "Conquest" msgstr "Завоевание" #: simulation/data/settings/victory_conditions/conquest_civiccentres.jsonData.Description msgid "Defeat opponents by destroying all their fully build civic centres." msgstr "Нанесите поражение противникам, уничтожив их городские центры." #: simulation/data/settings/victory_conditions/conquest_civiccentres.jsonData.Title msgid "Conquest Civic Centres" msgstr "Завоевание Городских центров" #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description msgid "Defeat opponents by destroying all their structures." msgstr "Нанесите противникам поражение, разрушив все строения." #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title msgid "Conquest Structures" msgstr "Разрушение" #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description msgid "Defeat opponents by killing all their units." msgstr "Одержите победу над противниками, убив всех их юнитов." #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title msgid "Conquest Units" msgstr "Геноцид" #: simulation/data/settings/victory_conditions/regicide.jsonData.Description msgid "Defeat opponents by killing their hero." msgstr "Победите противников, убив их героя." #: simulation/data/settings/victory_conditions/regicide.jsonData.Title msgid "Regicide" msgstr "Цареубийство" #: simulation/data/settings/victory_conditions/wonder.jsonData.Description msgid "" "Be the first to build or capture a Wonder and keep it for a certain time to " "win the game. The timer will be reset when the Wonder is destroyed or " "captured. If the allied victory mode is enabled, the timer will also be " "reset when the alliances of the owner change." msgstr "Первым постройте или захватите Чудо и удерживайте его в течение определенного времени для победы. Отсчет времени будет обнулён, если Чудо будет разрушено или захвачено, или если при включённом режиме союзной победы изменится состав союзников." #: simulation/data/settings/victory_conditions/wonder.jsonData.Title msgid "Wonder" msgstr "Чудо" #: simulation/helpers/Cheat.js:58 #, javascript-format msgid "%(player)s has been defeated (cheat)." msgstr "%(player)s потерпел поражение (использование чит-кодов)." #: simulation/helpers/Cheat.js:68 msgid "You need to select a building that trains units." msgstr "Вам нужно выбрать обучающее юниты здание." #: simulation/helpers/Commands.js:134 msgid "(Cheat - control all units)" msgstr "(Чит — управлять всеми юнитами)" #: simulation/helpers/Commands.js:149 msgid "(Cheat - reveal map)" msgstr "(Чит — открыть всю карту)" #: simulation/helpers/Commands.js:473 #, javascript-format msgid "%(player)s has resigned." msgstr "%(player)s сдался." #: simulation/helpers/Commands.js:651 msgid "(Cheat - promoted units)" msgstr "(Чит — улучшать юниты)" #: simulation/helpers/Commands.js:772 msgid "" "Cannot upgrade as distance requirements are not verified or terrain is " "obstructed." msgstr "Невозможно улучшить, так как необходимое расстояния не выдержано или имеются препятствия на местности. " #: simulation/helpers/Commands.js:817 #, javascript-format msgid "Attack against %(_player_)s requested." msgstr "Запрос атаки на %(_player_)s." #: simulation/helpers/Commands.js:856 msgid "There are no bribable units" msgstr "Нет юнитов, которых можно было бы подкупить" #: simulation/helpers/Commands.js:933 msgid "Unable to unload unit(s)." msgstr "Невозможно высадить юнита(ов)." #: simulation/helpers/Commands.js:947 msgid "Some unit(s) can't go back to work" msgstr "Некоторые юниты не могут вернуться к работе" #: simulation/helpers/Commands.js:966 #, javascript-format msgid "%(unit)s can't be controlled." msgstr "%(unit)s — управление невозможно." #: simulation/helpers/Commands.js:1217 msgid "The building's technology requirements are not met." msgstr "Технологии, необходимые для здания, отсутствуют." Index: ps/trunk/binaries/data/mods/public/l10n/sk.public-gui-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/sk.public-gui-other.po (revision 26063) +++ ps/trunk/binaries/data/mods/public/l10n/sk.public-gui-other.po (revision 26064) @@ -1,7166 +1,7167 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # kecer , 2016 # LeviTaule , 2018 # LeviTaule , 2015-2016 # Marek Berčík , 2021 # 2001c3bfc7421750b343e20d6f8feae5_62d342a <746da4594d700c1e2023e1839e1e5d4f_309682>, 2015 # Mário Bulejko, 2015 # Miroslav Kadlec , 2018 # MiroslavR , 2014 # Miroslav Remák , 2014 # MiroslavR , 2014 # Patrik Špaňo , 2020 # Peto (wt-ts) , 2015-2016 # Roman 'Kaktuxista' Benji , 2014 # Rudolf Tisoň , 2021 -# Slavomir Slovenkai , 2017-2019,2021 -# Slavomir Slovenkai , 2021 +# Slavomír Slovenkai , 2017-2019,2021 +# Slavomír Slovenkai , 2021 +# Slavomír Slovenkai , 2021 # Stanislas Dolcini , 2021 # Tom Hanax, 2019 # Tom Hanax, 2021 # Zuzana Miadoková, 2021 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-10-29 07:08+0000\n" -"PO-Revision-Date: 2021-10-29 08:25+0000\n" -"Last-Translator: Transifex Bot <>\n" +"PO-Revision-Date: 2021-12-11 17:36+0000\n" +"Last-Translator: Slavomír Slovenkai \n" "Language-Team: Slovak (http://www.transifex.com/wildfire-games/0ad/language/sk/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: sk\n" "Plural-Forms: nplurals=4; plural=(n % 1 == 0 && n == 1 ? 0 : n % 1 == 0 && n >= 2 && n <= 4 ? 1 : n % 1 != 0 ? 2: 3);\n" #. dennis-ignore: * #: gui/common/OverlayCounterFPS.js:28 #, javascript-format msgid "FPS: %(fps)4s" msgstr "FPS: %(fps)4s" #: gui/common/campaigns/CampaignRun.js:117 #, javascript-format msgid "%(userDesc)s - %(templateName)s" msgstr "%(userDesc)s - %(templateName)s" #: gui/common/color.js:179 #, javascript-format msgid "Unassigned hotkey: %(hotkeyName)s" msgstr "Nepriradená klávesová skratka: %(hotkeyName)s" #: gui/common/color.js:196 #, javascript-format msgid "Press %(hotkey)s to autocomplete player names." msgstr "Stlačte %(hotkey)s pre automatické doplnenie hráčskych mien." #: gui/common/color.js:198 msgctxt "hotkey" msgid "Tab" msgstr "Tab" #: gui/common/functions_global_object.js:53 msgid "Loading Aborted" msgstr "Načítavanie prerušené" #: gui/common/functions_utility.js:42 msgid "Gaia" msgstr "Príroda" #: gui/common/functions_utility.js:236 #, javascript-format msgid "Build: %(buildDate)s (%(revision)s)" msgstr "Verzia: %(buildDate)s (%(revision)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:68 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:71 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:77 #, javascript-format msgid "%(playerName)s (%(AIdescription)s)" msgstr "%(playerName)s (%(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:80 #, javascript-format msgid "%(playerName)s (%(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:90 #, javascript-format msgid "%(playerName)s (OFFLINE)" msgstr "%(playerName)s (ODPOJENÝ)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:93 #, javascript-format msgid "%(playerName)s (OFFLINE, %(state)s)" msgstr "%(playerName)s (ODPOJENÝ, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:100 #, javascript-format msgid "%(playerName)s (%(civ)s)" msgstr "%(playerName)s (%(civ)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:103 #, javascript-format msgid "%(playerName)s (%(civ)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:107 #, javascript-format msgid "%(playerName)s" msgstr "%(playerName)s" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:110 #, javascript-format msgid "%(playerName)s (%(state)s)" msgstr "%(playerName)s (%(state)s)" #: gui/common/gamedescription.js:130 msgid "Unknown Civilization" msgstr "Neznáma civilizácia" #: gui/common/gamedescription.js:137 msgctxt "playerstate" msgid "defeated" msgstr "porazený" #: gui/common/gamedescription.js:138 msgctxt "playerstate" msgid "won" msgstr "vyhral" #: gui/common/gamedescription.js:159 msgid "No Team" msgstr "Bez tímu" #: gui/common/gamedescription.js:160 #, javascript-format msgid "Team %(team)s" msgstr "Tím %(team)s" #. Translation: Describe players of one team in a selected game, f.e. in the #. replay- or #. savegame menu or lobby #: gui/common/gamedescription.js:163 gui/common/gamedescription.js:170 #, javascript-format msgid "" "%(team)s:\n" "%(playerDescriptions)s" msgstr "%(team)s:\n%(playerDescriptions)s" #: gui/common/gamedescription.js:171 msgid "Observer" msgid_plural "Observers" msgstr[0] "Pozorovateľ" msgstr[1] "Pozorovatelia" msgstr[2] "Pozorovateľov" msgstr[3] "Pozorovateľov" #: gui/common/gamedescription.js:188 msgctxt "victory condition" msgid "Endless Game" msgstr "Hra bez konca" #: gui/common/gamedescription.js:189 msgid "No winner will be determined, even if everyone is defeated." msgstr "Žiadny víťaz nebude určený, aj keď sú všetci porazení. " #: gui/common/gamedescription.js:202 #, javascript-format msgctxt "victory condition" msgid "Wonder (%(min)s minute)" msgid_plural "Wonder (%(min)s minutes)" msgstr[0] "Div (%(min)s minúta)" msgstr[1] "Div (%(min)s minúty)" msgstr[2] "Div (%(min)s minút)" msgstr[3] "Div (%(min)s minút)" #: gui/common/gamedescription.js:216 #, javascript-format msgctxt "victory condition" msgid "Capture the Relic (%(min)s minute)" msgid_plural "Capture the Relic (%(min)s minutes)" msgstr[0] "Zmocni sa relikvie (%(min)s minúta)" msgstr[1] "Zmocni sa relikvie ( %(min)sminúty)" msgstr[2] "Zmocni sa relikvie (%(min)s minút)" msgstr[3] "Zmocni sa relikvie (%(min)s minút)" #: gui/common/gamedescription.js:232 msgid "Relic Count" msgstr "Počet relikvií" #: gui/common/gamedescription.js:239 msgid "Hero Garrison" msgstr "Ubytovanie hrdinu " #: gui/common/gamedescription.js:240 msgid "Heroes can be garrisoned." msgstr "Hrdinovia môžu byť ubytovaný." #: gui/common/gamedescription.js:244 msgid "Exposed Heroes" msgstr "Odhalení hrdinovia" #: gui/common/gamedescription.js:245 msgid "Heroes cannot be garrisoned and they are vulnerable to raids." msgstr "Hrdinovia nemôžu byť ubytovaní a sú zraniteľní voči nájazdom." #: gui/common/gamedescription.js:251 msgid "Locked Teams" msgstr "Zamknuté tímy" #: gui/common/gamedescription.js:252 msgid "Players can't change the initial teams." msgstr "Hráč nemôže zmeniť pôvodné tímy." #: gui/common/gamedescription.js:256 msgid "Diplomacy" msgstr "Diplomacia" #: gui/common/gamedescription.js:257 msgid "Players can make alliances and declare war on allies." msgstr "Hráči môžu uzatvárať spojenectvá a vyhlásiť vojnu spojencom." #: gui/common/gamedescription.js:262 msgid "Last Man Standing" msgstr "Do posledného muža" #: gui/common/gamedescription.js:263 msgid "" "Only one player can win the game. If the remaining players are allies, the " "game continues until only one remains." msgstr "Iba jeden hráč môže vyhrať. Ak sú ostatní hráči spojencami, hra pokračuje až kým neostane jediný." #: gui/common/gamedescription.js:267 msgid "Allied Victory" msgstr "Spojenecké víťazstvo" #: gui/common/gamedescription.js:268 msgid "" "If one player wins, his or her allies win too. If one group of allies " "remains, they win." msgstr "Ak jeden z hráčov vyhrá, jeho spojenci vyhrávajú tiež. Ak jedna skupina spojencov zostane, vyhrávajú." #: gui/common/gamedescription.js:273 msgid "Ceasefire" msgstr "Prímerie" #: gui/common/gamedescription.js:276 gui/pregame/userreport/userreport.js:26 msgid "disabled" msgstr "vypnuté" #: gui/common/gamedescription.js:277 msgid "For the first minute, other players will stay neutral." msgid_plural "For the first %(min)s minutes, other players will stay neutral." msgstr[0] "Počas prvej minúty zostanú ostatní hráči neutrálni." msgstr[1] "Počas prvých %(min)s minút zostanú ostatní hráči neutrálni." msgstr[2] "Počas prvých %(min)s minút zostanú ostatní hráči neutrálni." msgstr[3] "Počas prvých %(min)s minút zostanú ostatní hráči neutrálni." #: gui/common/gamedescription.js:286 msgctxt "Map Selection" msgid "Random Map" msgstr "Náhodná mapa" #: gui/common/gamedescription.js:287 msgid "Randomly select a map from the list." msgstr "Náhodný výber mapy z listu. " #: gui/common/gamedescription.js:292 msgid "Map Name" msgstr "Názov mapy" #: gui/common/gamedescription.js:298 msgid "Map Description" msgstr "Popis mapy" #: gui/common/gamedescription.js:304 msgid "Map Type" msgstr "Typ mapy" #: gui/common/gamedescription.js:313 msgid "Map Size" msgstr "Veľkosť mapy" #: gui/common/gamedescription.js:322 msgctxt "biome" msgid "Random Biome" msgstr "Náhodný bióm " #: gui/common/gamedescription.js:323 msgid "Randomly select a biome from the list." msgstr "Náhodný výber biómu zo zoznamu." #: gui/common/gamedescription.js:338 msgid "Nomad Mode" msgstr "Nomádsky mód " #: gui/common/gamedescription.js:338 msgid "Civic Centers" msgstr "Občianske centrá" #: gui/common/gamedescription.js:341 msgid "" "Players start with only few units and have to find a suitable place to build" " their city." msgstr "Hráči začínajú len s pár obyvateľmi a musia nájsť vohdné miesto pre vybudovanie mesta." #: gui/common/gamedescription.js:342 msgid "Players start with a Civic Center." msgstr "Hráči začínajú s Občianskym centrom." #: gui/common/gamedescription.js:347 msgid "Starting Resources" msgstr "Zdroje na začiatku" #: gui/common/gamedescription.js:351 msgctxt "starting resources" msgid "Per Player" msgstr "Na hráča" #: gui/common/gamedescription.js:352 #, javascript-format msgid "%(startingResourcesTitle)s (%(amount)s)" msgstr "%(startingResourcesTitle)s (%(amount)s)" #: gui/common/gamedescription.js:363 msgid "Population Limit" msgstr "Populačný limit" #: gui/common/gamedescription.js:367 msgctxt "population limit" msgid "Per Player" msgstr "Na hráča" #: gui/common/gamedescription.js:375 msgid "World Population Cap" msgstr "Limit svetovej populácie" #: gui/common/gamedescription.js:383 msgid "Treasures" msgstr "Poklady" #: gui/common/gamedescription.js:385 msgctxt "treasures" msgid "Disabled" msgstr "Vypnuté" #: gui/common/gamedescription.js:386 msgctxt "treasures" msgid "As defined by the map." msgstr "Ako je definované mapou." #: gui/common/gamedescription.js:390 msgid "Explored Map" msgstr "Objavená mapa" #: gui/common/gamedescription.js:395 msgid "Revealed Map" msgstr "Odhalená mapa" #: gui/common/gamedescription.js:400 msgid "Allied View" msgstr "" #: gui/common/gamedescription.js:405 msgid "Cheats" msgstr "Podvody" #: gui/common/gamedescription.js:408 msgid "" "When the winner of this match is determined, the lobby score will be " "adapted." msgstr "Keď sa určí výherca zápasu, lobby skóre bude zmenené." #: gui/common/gamedescription.js:413 gui/common/gamedescription.js:418 msgid "Rated game" msgstr "Hodnotená hra" #: gui/common/gamedescription.js:419 gui/common/gamedescription.js:426 msgctxt "game setup option" msgid "disabled" msgstr "vypnuté" #: gui/common/gamedescription.js:422 gui/common/tooltips.js:155 #: gui/common/tooltips.js:221 gui/common/tooltips.js:242 #: gui/common/tooltips.js:261 gui/common/tooltips.js:324 #: gui/common/tooltips.js:635 gui/common/tooltips.js:641 #: gui/common/tooltips.js:669 gui/common/tooltips.js:675 #: gui/common/tooltips.js:762 gui/common/tooltips.js:813 #: gui/common/tooltips.js:834 gui/common/tooltips.js:858 #: gui/common/tooltips.js:1191 #, javascript-format msgid "%(label)s %(details)s" msgstr "%(label)s %(details)s" #: gui/common/gamedescription.js:425 msgctxt "game setup option" msgid "enabled" msgstr "zapnuté" #: gui/common/gamedescription.js:438 msgid "Victorious" msgstr "Víťazný " #: gui/common/gamedescription.js:443 msgid "Defeated" msgstr "Prehra" #: gui/common/gamedescription.js:452 #, javascript-format msgid "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" msgstr "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" #: gui/common/network.js:17 #, javascript-format msgid "Losing connection to server (%(seconds)ss)" msgstr "Strácam spojenie so serverom (%(seconds)ss)" #: gui/common/network.js:22 #, javascript-format msgid "%(player)s losing connection (%(seconds)ss)" msgstr "%(player)s stráca spojenie (%(seconds)ss)" #: gui/common/network.js:28 #, javascript-format msgid "Bad connection to server (%(milliseconds)sms)" msgstr "Zlé spojenie so serverom (%(milliseconds)sms)" #: gui/common/network.js:33 #, javascript-format msgid "Bad connection to %(player)s (%(milliseconds)sms)" msgstr "Zlé spojenie s hráčom %(player)s (%(milliseconds)sms)" #: gui/common/network.js:66 msgid "" "This is often caused by UDP port 20595 not being forwarded on the host side," " by a firewall, or anti-virus software." msgstr "Častou príčinou je nepresmerovaný port 20595 UDP na strane hostiteľa, a to kvôli firewallu alebo antivírusu." #: gui/common/network.js:67 msgid "The host has ended the game." msgstr "Hostiteľ ukončil hru." #: gui/common/network.js:68 msgid "Incorrect network protocol version." msgstr "Nesprávna verzia sieťového protokolu" #: gui/common/network.js:69 msgid "Game is loading, please try again later." msgstr "Hra sa nahráva, prosím skúste to neskôr." #: gui/common/network.js:70 msgid "Game has already started, no observers allowed." msgstr "Hra sa už začala, pozorovateľom nie je prístupná." #: gui/common/network.js:71 msgid "You have been kicked." msgstr "Bol si vyhodený." #: gui/common/network.js:72 msgid "You have been banned." msgstr "Bol ti udelený ban." #: gui/common/network.js:73 msgid "Player name in use. If you were disconnected, retry in few seconds." msgstr "Meno hráča sa už používa. Ak ste boli odpojení, skúste opäť o niekoľko sekúnd." #: gui/common/network.js:74 msgid "Server full." msgstr "Server je plný." #: gui/common/network.js:75 msgid "Secure lobby authentication failed. Join via lobby." msgstr "Zabezpečenie overenia pravosti lobby zlyhalo. Pripojte sa cez lobby." #: gui/common/network.js:76 msgid "Error: Server failed to allocate a unique client identifier." msgstr "Chyba: Serveru sa nepodarilo alokovať unikátny identifikátor klienta." #: gui/common/network.js:77 msgid "Error: Client commands were ready for an unexpected game turn." msgstr "Chyba: Klientské povely boli pripravené na neočakávaný zvrat hry." #: gui/common/network.js:78 msgid "Error: Client simulated an unexpected game turn." msgstr "Chyba: Klient simuloval neočakávané herné kolo." #: gui/common/network.js:79 msgid "Password is invalid." msgstr "Nesprávne heslo." #: gui/common/network.js:80 msgid "Could not find an unused port for the enet STUN client." msgstr "Nebolo možné nájsť nepoužitý port pre enet STUN klient." #: gui/common/network.js:81 msgid "Could not find the STUN endpoint." msgstr "Nebolo možné nájsť STUN endpoint." #: gui/common/network.js:84 #, javascript-format msgid "\\[Invalid value %(id)s]" msgstr "\\[Nesprávna hodnota %(id)s]" #: gui/common/network.js:98 msgid "Lost connection to the server." msgstr "Spojenie so serverom bolo prerušené." #: gui/common/network.js:99 msgid "Failed to connect to the server." msgstr "Nepodarilo sa spojiť so serverom." #: gui/common/network.js:101 msgid "Disconnected" msgstr "Odpojený" #: gui/common/network.js:109 msgid "Only the host can kick clients!" msgstr "Iba hostiteľ môže vyhodiť klientov!" #. Translation: Number of currently connected players/observers and their #. names #: gui/common/network.js:163 #, javascript-format msgid "Users (%(num)s): %(users)s" msgstr "Používateľov (%(num)s): %(users)s" #: gui/common/network.js:164 gui/common/tooltips.js:74 #: gui/common/tooltips.js:234 gui/common/tooltips.js:295 #: gui/common/tooltips.js:377 gui/common/tooltips.js:402 #: gui/common/tooltips.js:417 gui/common/tooltips.js:431 #: gui/common/tooltips.js:506 gui/common/tooltips.js:511 #: gui/common/tooltips.js:568 gui/common/tooltips.js:629 #: gui/common/tooltips.js:1022 gui/common/tooltips.js:1027 #: gui/common/tooltips.js:1060 gui/common/tooltips.js:1156 #: gui/loadgame/SavegameDetails.js:41 gui/reference/common/tooltips.js:13 #: gui/replaymenu/replay_menu.js:284 msgid ", " msgstr ", " #: gui/common/settings.js:116 msgctxt "aiDiff" msgid "Sandbox" msgstr "Pieskovisko" #: gui/common/settings.js:120 msgctxt "aiDiff" msgid "Very Easy" msgstr "Veľmi ľahká" #: gui/common/settings.js:124 msgctxt "aiDiff" msgid "Easy" msgstr "Ľahká" #: gui/common/settings.js:128 msgctxt "aiDiff" msgid "Medium" msgstr "Priemerne" #: gui/common/settings.js:133 msgctxt "aiDiff" msgid "Hard" msgstr "Ťažká" #: gui/common/settings.js:137 msgctxt "aiDiff" msgid "Very Hard" msgstr "Veľmi ťažká" #: gui/common/settings.js:147 msgctxt "aiBehavior" msgid "Random" msgstr "Náhodné" #: gui/common/settings.js:152 msgctxt "aiBehavior" msgid "Balanced" msgstr "Vyvážený" #: gui/common/settings.js:156 msgctxt "aiBehavior" msgid "Defensive" msgstr "Obranný" #: gui/common/settings.js:160 msgctxt "aiBehavior" msgid "Aggressive" msgstr "Agresívny" #: gui/common/settings.js:173 msgctxt "map" msgid "Skirmish" msgstr "Súboj" #: gui/common/settings.js:174 msgid "" "A map with a predefined landscape and number of players. Freely select the " "other game settings." msgstr "Mapa s preddefinovanou krajinou a počtom hráčov. Ľubovoľne zvoľ ostatné nastavenia hry." #: gui/common/settings.js:183 msgctxt "map" msgid "Random" msgstr "Náhodná" #: gui/common/settings.js:184 msgid "" "Create a unique map with a different resource distribution each time. Freely" " select the number of players and teams." msgstr "Vytvor unikátnu mapu s rôznym rozdelením surovín, pri každom spustení. Ľubovoľne zvoľ počet hráčov a tými." #: gui/common/settings.js:192 msgctxt "map" msgid "Scenario" msgstr "Scenár" #: gui/common/settings.js:193 msgid "A map with a predefined landscape and matchsettings." msgstr "Mapa s preddefinovanou krajinou a nastaveniami." #: gui/common/settings.js:271 gui/common/settings.js:294 msgid "Unlimited" msgstr "Neobmedzené" #: gui/common/settings.js:342 msgctxt "AI name" msgid "Unknown" msgstr "Neznáme" #: gui/common/settings.js:353 msgctxt "AI difficulty" msgid "Unknown" msgstr "Neznáme" #: gui/common/settings.js:364 msgctxt "AI behavior" msgid "Default" msgstr "Predvolené" #: gui/common/settings.js:376 msgctxt "map type" msgid "Unknown" msgstr "Neznáme" #: gui/common/settings.js:388 msgctxt "map size" msgid "Default" msgstr "Prednastavené" #: gui/common/settings.js:403 msgctxt "population capacity addendum" msgid "(world)" msgstr "(svet)" #: gui/common/settings.js:404 gui/common/settings.js:408 msgctxt "population capacity" msgid "Unknown" msgstr "Neznáme" #: gui/common/settings.js:420 msgid "Unknown Victory Condition" msgstr "Neznáme víťazné podmienky " #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab right." msgstr "" #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab left." msgstr "" #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab down." msgstr "" #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab up." msgstr "" #: gui/common/tooltips.js:63 #, javascript-format msgid "%(amount)s %(resourceType)s" msgstr "%(amount)s %(resourceType)s" #: gui/common/tooltips.js:72 #, javascript-format msgid "%(previousAmounts)s and %(lastAmount)s" msgstr "%(previousAmounts)s a %(lastAmount)s" #: gui/common/tooltips.js:101 #, javascript-format msgid "%(time)s %(second)s" msgid_plural "%(time)s %(second)s" msgstr[0] "%(time)s %(second)s" msgstr[1] "%(time)s %(second)s" msgstr[2] "%(time)s %(second)s" msgstr[3] "%(time)s %(second)s" #: gui/common/tooltips.js:103 gui/common/tooltips.js:564 #: gui/common/tooltips.js:1058 msgid "second" msgid_plural "seconds" msgstr[0] "sekundu" msgstr[1] "sekundy" msgstr[2] "sekúnd" msgstr[3] "sekúnd" #: gui/common/tooltips.js:156 gui/common/tooltips.js:167 msgid "Health:" msgstr "Život:" #: gui/common/tooltips.js:166 #, javascript-format msgid "%(healthLabel)s %(current)s / %(max)s" msgstr "%(healthLabel)s %(current)s / %(max)s" #: gui/common/tooltips.js:178 #, javascript-format msgid "%(captureLabel)s %(current)s / %(max)s" msgstr "%(captureLabel)s %(current)s / %(max)s" #: gui/common/tooltips.js:179 msgid "Capture points:" msgstr "Obsadzovacie body:" #: gui/common/tooltips.js:190 #, javascript-format msgid "%(percentage)s%%" msgstr "%(percentage)s%%" #: gui/common/tooltips.js:210 gui/common/tooltips.js:476 #, javascript-format msgid "" "%(label)s\n" "%(details)s" msgstr "%(label)s\n%(details)s" #: gui/common/tooltips.js:211 msgid "Resistance:" msgstr "Odolnosť:" #: gui/common/tooltips.js:222 msgid "Damage:" msgstr "Poškodenie:" #: gui/common/tooltips.js:225 gui/common/tooltips.js:245 #, javascript-format msgid "%(damage)s %(damageType)s %(resistancePercentage)s" msgstr "%(damage)s %(damageType)s %(resistancePercentage)s" #: gui/common/tooltips.js:230 gui/common/tooltips.js:250 #, javascript-format msgid "(%(resistancePercentage)s)" msgstr "(%(resistancePercentage)s)" #: gui/common/tooltips.js:243 msgid "Capture:" msgstr "Obsadenie:" #: gui/common/tooltips.js:247 gui/common/tooltips.js:387 msgctxt "damage type" msgid "Capture" msgstr "Prevzatie" #: gui/common/tooltips.js:262 msgid "Status Effects:" msgstr "Efekty stavu:" #: gui/common/tooltips.js:267 #, javascript-format msgid "Blocks %(name)s" msgstr "Blokuje %(name)s" #: gui/common/tooltips.js:272 gui/common/tooltips.js:280 #: gui/common/tooltips.js:287 #, javascript-format msgid "%(name)s %(details)s" msgstr "%(name)s %(details)s" #: gui/common/tooltips.js:274 #, javascript-format msgid "Duration reduction: %(durationReduction)s%%" msgstr "Zkrátenie trvania: %(durationReduction)s%%" #: gui/common/tooltips.js:282 #, javascript-format msgid "Blocks: %(blockPercentage)s%%" msgstr "Blokuje: %(blockPercentage)s%%" #: gui/common/tooltips.js:289 #, javascript-format msgid "" "Blocks: %(blockPercentage)s%%, Duration reduction: %(durationReduction)s%%" msgstr "Blokovanie: %(blockPercentage)s%%, Zníženie dĺžky:%(durationReduction)s%%" #: gui/common/tooltips.js:305 msgid "Garrison to fire arrows" msgstr "Vytvoriť posádku pre streľbu šípov" #: gui/common/tooltips.js:308 gui/common/tooltips.js:1056 msgid "Interval:" msgstr "Interval:" #: gui/common/tooltips.js:312 msgid "Rate:" msgstr "Miera:" #: gui/common/tooltips.js:313 #, javascript-format msgid "%(projectileCount)s %(projectileName)s" msgid_plural "%(projectileCount)s %(projectileName)s" msgstr[0] "%(projectileCount)s %(projectileName)s" msgstr[1] "%(projectileCount)s %(projectileName)s" msgstr[2] "%(projectileCount)s %(projectileName)s" msgstr[3] "%(projectileCount)s %(projectileName)s" #: gui/common/tooltips.js:315 msgid "arrow" msgid_plural "arrows" msgstr[0] "šíp" msgstr[1] "šípy" msgstr[2] "šípov" msgstr[3] "šípov" #: gui/common/tooltips.js:318 #, javascript-format msgid "%(projectileString)s / %(attackRateString)s" msgstr "%(projectileString)s / %(attackRateString)s" #. Translation: For example: Range: 2 to 10 (+2) meters #: gui/common/tooltips.js:338 #, javascript-format msgid "" "%(rangeLabel)s %(minRange)s to %(maxRange)s (%(relativeRange)s) " "%(rangeUnit)s" msgstr "%(rangeLabel)s %(minRange)s do %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 10 (+2) meters #: gui/common/tooltips.js:340 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 2 to 10 meters #: gui/common/tooltips.js:344 #, javascript-format msgid "%(rangeLabel)s %(minRange)s to %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(minRange)sdo %(maxRange)s %(rangeUnit)s" #. Translation: For example: Range: 10 meters #: gui/common/tooltips.js:346 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" #: gui/common/tooltips.js:356 gui/common/tooltips.js:1051 msgid "Range:" msgstr "Dosah:" #: gui/common/tooltips.js:359 #, javascript-format msgid "+%(number)s" msgstr "+%(number)s" #. Translation: For example "0.5 to 1 meters", "1 (+1) meters" or "1 to 2 (+3) #. meters" #: gui/common/tooltips.js:363 msgid "meters" msgstr "metrov" #: gui/common/tooltips.js:364 gui/common/tooltips.js:1053 #: gui/common/tooltips.js:1083 msgid "meter" msgid_plural "meters" msgstr[0] "meter" msgstr[1] "metre" msgstr[2] "metrov" msgstr[3] "metrov" #: gui/common/tooltips.js:374 #, javascript-format msgid "%(damage)s %(damageType)s" msgstr "%(damage)s %(damageType)s" #: gui/common/tooltips.js:385 #, javascript-format msgid "%(amount)s %(name)s" msgstr "%(amount)s %(name)s" #: gui/common/tooltips.js:393 #, javascript-format msgid "%(splashShape)s Splash" msgstr "%(splashShape)sČlap" #: gui/common/tooltips.js:396 #, javascript-format msgid "%(label)s: %(effects)s" msgstr "%(label)s: %(effects)s" #: gui/common/tooltips.js:402 #, javascript-format msgid "Friendly Fire: %(enabled)s" msgstr "Poškodenie priateľskou streľbou: %(enabled)s" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:48 gui/options/options.js:173 #: gui/options/options.js:335 gui/options/options.js:400 #: gui/options/options.js:426 gui/pregame/MainMenuItems.js:251 #: gui/pregame/MainMenuItems.js:275 gui/replaymenu/replay_actions.js:178 msgid "Yes" msgstr "Áno" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:48 gui/options/options.js:173 #: gui/options/options.js:335 gui/options/options.js:400 #: gui/options/options.js:426 gui/pregame/MainMenuItems.js:251 #: gui/pregame/MainMenuItems.js:275 gui/replaymenu/replay_actions.js:178 msgid "No" msgstr "Nie" #: gui/common/tooltips.js:414 #, javascript-format msgid "gives %(name)s" msgstr "poskytuje %(name)s" #: gui/common/tooltips.js:447 #, javascript-format msgid "%(attackType)s" msgstr "%(attackType)s" #: gui/common/tooltips.js:466 #, javascript-format msgid "" "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" msgstr "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" #: gui/common/tooltips.js:477 msgid "Attack:" msgstr "Útok:" #: gui/common/tooltips.js:504 #, javascript-format msgid "%(statusName)s: %(statusInfo)s %(stackability)s" msgstr "%(statusName)s: %(statusInfo)s %(stackability)s" #: gui/common/tooltips.js:509 #, javascript-format msgid "%(statusName)s: %(statusInfo)s" msgstr "%(statusName)s: %(statusInfo)s" #: gui/common/tooltips.js:520 #, javascript-format msgid "%(durName)s: %(duration)s" msgstr "%(durName)s: %(duration)s" #: gui/common/tooltips.js:521 msgid "Duration" msgstr "Trvanie" #: gui/common/tooltips.js:535 msgctxt "status effect stackability" msgid "(extends)" msgstr "(predlžuje)" #: gui/common/tooltips.js:537 msgctxt "status effect stackability" msgid "(replaces)" msgstr "(nahrádza)" #: gui/common/tooltips.js:539 msgctxt "status effect stackability" msgid "(stacks)" msgstr "(stupňuje)" #: gui/common/tooltips.js:541 #, javascript-format msgid "%(stackability)s" msgstr "%(stackability)s" #: gui/common/tooltips.js:552 #, javascript-format msgid "%(label)s: %(garrisonLimit)s" msgstr "%(label)s: %(garrisonLimit)s" #: gui/common/tooltips.js:553 msgid "Garrison Limit" msgstr "Maximálna kapacita" #: gui/common/tooltips.js:560 #, javascript-format msgid "%(healRateLabel)s %(value)s %(health)s / %(second)s" msgstr "%(healRateLabel)s %(value)s %(health)s / %(second)s" #: gui/common/tooltips.js:561 gui/common/tooltips.js:1046 msgid "Heal:" msgstr "Liečenie:" #: gui/common/tooltips.js:563 msgctxt "garrison tooltip" msgid "Health" msgstr "Zdravie" #: gui/common/tooltips.js:577 #, javascript-format msgid "%(label)s: %(garrisonSize)s %(extraSize)s" msgstr "%(label)s: %(garrisonSize)s %(extraSize)s" #: gui/common/tooltips.js:578 msgid "Garrison Size" msgstr "Veľkosť posádky" #: gui/common/tooltips.js:581 msgctxt "nested garrison" msgid "+ " msgstr "+ " #: gui/common/tooltips.js:593 #, javascript-format msgid "%(label)s: %(turretsLimit)s" msgstr "%(label)s: %(turretsLimit)s" #: gui/common/tooltips.js:594 msgid "Turret Positions" msgstr "Umiestnenia veží" #: gui/common/tooltips.js:615 gui/common/tooltips.js:620 #: gui/common/tooltips.js:625 #, javascript-format msgid "%(label)s: %(value)s" msgstr "%(label)s: %(value)s" #: gui/common/tooltips.js:616 msgid "Projectile Limit" msgstr "Limit streliva" #: gui/common/tooltips.js:621 msgctxt "projectiles" msgid "Default" msgstr "Predvolené" #: gui/common/tooltips.js:626 msgctxt "projectiles" msgid "Per Unit" msgstr "Na jednotku" #: gui/common/tooltips.js:636 msgid "Number of repairers:" msgstr "Počet opravárov:" #: gui/common/tooltips.js:642 msgid "Remaining repair time:" msgstr "Zostávajúci čas opravy:" #: gui/common/tooltips.js:646 #, javascript-format msgid "Add another worker to speed up the repairs by %(second)s second." msgid_plural "" "Add another worker to speed up the repairs by %(second)s seconds." msgstr[0] "Pridaj ďalšieho pracovníka pre zrýchlenie opráv o %(second)s sekundu." msgstr[1] "Pridaj ďalšieho pracovníka pre zrýchlenie opráv o %(second)s sekundy." msgstr[2] "Pridaj ďalšieho pracovníka pre zrýchlenie opráv o %(second)s sekúnd." msgstr[3] "Pridaj ďalšieho pracovníka pre zrýchlenie opráv o %(second)s sekúnd." #: gui/common/tooltips.js:658 #, javascript-format msgid "Add a worker to finish the repairs in %(second)s second." msgid_plural "Add a worker to finish the repairs in %(second)s seconds." msgstr[0] "Pridaj pracovníka na ukončenie opráv za %(second)s sekundu." msgstr[1] "Pridaj pracovníka na ukončenie opráv za %(second)s sekundy." msgstr[2] "Pridaj pracovníka na ukončenie opráv za %(second)s sekúnd." msgstr[3] "Pridaj pracovníka na ukončenie opráv za %(second)s sekúnd." #: gui/common/tooltips.js:670 msgid "Number of builders:" msgstr "Počet staviteľov:" #: gui/common/tooltips.js:676 msgid "Remaining build time:" msgstr "Zostávajúci čas výstavby:" #: gui/common/tooltips.js:680 #, javascript-format msgid "Add another worker to speed up the construction by %(second)s second." msgid_plural "" "Add another worker to speed up the construction by %(second)s seconds." msgstr[0] "Pridaj ďalšieho pracovníka pre zrýchlenie konštrukcie o %(second)s sekundu." msgstr[1] "Pridaj ďalšieho pracovníka pre zrýchlenie konštrukcie o %(second)s sekundy." msgstr[2] "Pridaj ďalšieho pracovníka pre zrýchlenie konštrukcie o %(second)s sekúnd." msgstr[3] "Pridaj ďalšieho pracovníka pre zrýchlenie konštrukcie o %(second)s sekúnd." #: gui/common/tooltips.js:692 #, javascript-format msgid "Add a worker to finish the construction in %(second)s second." msgid_plural "Add a worker to finish the construction in %(second)s seconds." msgstr[0] "Pridaj pracovníka na dokončenie konštrukcie za %(second)s sekundu." msgstr[1] "Pridaj pracovníka na dokončenie konštrukcie za %(second)s sekundy." msgstr[2] "Pridaj pracovníka na dokončenie konštrukcie za %(second)s sekúnd." msgstr[3] "Pridaj pracovníka na dokončenie konštrukcie za %(second)s sekúnd." #: gui/common/tooltips.js:730 gui/common/tooltips.js:993 #, javascript-format msgid "%(component)s %(cost)s" msgstr "%(component)s %(cost)s" #: gui/common/tooltips.js:763 msgid "Gather Rates:" msgstr "Výsledky zberu:" #: gui/common/tooltips.js:766 gui/common/tooltips.js:839 #: gui/common/tooltips.js:863 #, javascript-format msgid "%(resourceIcon)s %(rate)s" msgstr "%(resourceIcon)s %(rate)s" #. Translation: Label in tooltip showing the resource type and quantity of a #. given resource #. supply. #: gui/common/tooltips.js:784 #, javascript-format msgid "%(label)s %(component)s %(amount)s" msgstr "%(label)s %(component)s %(amount)s" #: gui/common/tooltips.js:785 msgid "Resource Supply:" msgstr "Zásoby surovín:" #. Translation: Marks that a resource supply entity has an unending, infinite, #. supply of its #. resource. #: gui/common/tooltips.js:788 gui/summary/summary.js:120 msgid "∞" msgstr "∞" #: gui/common/tooltips.js:814 msgid "Reward:" msgstr "Odmena:" #: gui/common/tooltips.js:817 #, javascript-format msgid "%(resourceIcon)s %(reward)s" msgstr "%(resourceIcon)s %(reward)s" #: gui/common/tooltips.js:835 msgid "Resource Trickle:" msgstr "Prísun surovín:" #: gui/common/tooltips.js:836 gui/common/tooltips.js:860 #, javascript-format msgid "%(resources)s / %(time)s" msgstr "%(resources)s / %(time)s" #: gui/common/tooltips.js:859 msgid "Upkeep:" msgstr "Náklady na vydržiavanie:" #. Translation: This string is part of the resources cost string on #. the tooltip for wall structures. #: gui/common/tooltips.js:912 #, javascript-format msgid "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s" msgstr "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s" #: gui/common/tooltips.js:941 #, javascript-format msgid "Walls: %(costs)s" msgstr "Múry: %(costs)s" #: gui/common/tooltips.js:942 #, javascript-format msgid "Towers: %(costs)s" msgstr "Veže: %(costs)s" #. Translation: Label in tooltip showing cost of a unit, structure or #. technology. #: gui/common/tooltips.js:950 #, javascript-format msgid "%(label)s %(costs)s" msgstr "%(label)s %(costs)s" #: gui/common/tooltips.js:951 msgid "Cost:" msgstr "Cena:" #: gui/common/tooltips.js:964 #, javascript-format msgid "Requires %(technology)s" msgstr "Vyžaduje %(technology)s" #: gui/common/tooltips.js:977 #, javascript-format msgid "%(label)s %(bonus)s" msgstr "%(label)s %(bonus)s" #: gui/common/tooltips.js:978 msgid "Population Bonus:" msgstr "Populačný bonus:" #: gui/common/tooltips.js:998 msgid "Insufficient resources:" msgstr "Nedostatkové suroviny:" #: gui/common/tooltips.js:1015 #, javascript-format msgid "%(label)s %(speeds)s" msgstr "%(label)s %(speeds)s" #: gui/common/tooltips.js:1016 msgid "Speed:" msgstr "Rýchlosť:" #: gui/common/tooltips.js:1018 gui/common/tooltips.js:1023 #: gui/common/tooltips.js:1028 #, javascript-format msgid "%(speed)s %(movementType)s" msgstr "%(speed)s %(movementType)s" #: gui/common/tooltips.js:1020 msgid "Walk" msgstr "Chôdza" #: gui/common/tooltips.js:1025 msgid "Run" msgstr "Beh" #: gui/common/tooltips.js:1030 msgid "Acceleration" -msgstr "" +msgstr "Zrýchlenie" #: gui/common/tooltips.js:1045 gui/common/tooltips.js:1050 #: gui/common/tooltips.js:1055 gui/common/tooltips.js:1080 #, javascript-format msgid "%(label)s %(val)s %(unit)s" msgid_plural "%(label)s %(val)s %(unit)s" msgstr[0] "%(label)s %(val)s %(unit)s" msgstr[1] "%(label)s %(val)s %(unit)s" msgstr[2] "%(label)s %(val)s %(unit)s" msgstr[3] "%(label)s %(val)s %(unit)s" #: gui/common/tooltips.js:1048 msgid "Health" msgid_plural "Health" msgstr[0] "Zdravie" msgstr[1] "Zdravie" msgstr[2] "Zdravie" msgstr[3] "Zdravie" #: gui/common/tooltips.js:1072 #, javascript-format msgid "%(auralabel)s %(aurainfo)s" msgstr "%(auralabel)s %(aurainfo)s" #: gui/common/tooltips.js:1073 #, javascript-format msgid "%(auraname)s:" msgstr "%(auraname)s:" #: gui/common/tooltips.js:1081 msgctxt "aura" msgid "Range:" msgstr "Dosah:" #: gui/common/tooltips.js:1104 gui/common/tooltips.js:1132 #, javascript-format msgid "%(primaryName)s (%(secondaryName)s)" msgstr "%(primaryName)s (%(secondaryName)s)" #: gui/common/tooltips.js:1108 gui/common/tooltips.js:1125 #, javascript-format msgid "%(primaryName)s" msgstr "%(primaryName)s" #: gui/common/tooltips.js:1155 msgid "Classes:" msgstr "Triedy:" #. Translation: %(component) will be the icon for the loot type and %(loot) #. will be the #. value. #: gui/common/tooltips.js:1182 #, javascript-format msgid "%(component)s %(loot)s" msgstr "%(component)s %(loot)s" #: gui/common/tooltips.js:1192 msgid "Loot:" msgstr "Korisť:" #: gui/common/tooltips.js:1202 #, javascript-format msgid "%(label)s %(icons)s" msgstr "%(label)s %(icons)s" #: gui/common/tooltips.js:1203 msgid "Dropsite for:" msgstr "Úložisko pre:" #. Translation: Appears in a tooltip to indicate that right-clicking the #. corresponding GUI #. element will open the Template Details GUI page. #: gui/common/tooltips.js:1211 msgid "Right-click to view more information." msgstr "Klikni pravým tlačítkom myši, aby si videl viac informácií." #. Translation: Appears in a tooltip to indicate that clicking the #. corresponding GUI element #. will open the Template Details GUI page. #: gui/common/tooltips.js:1217 msgid "Click to view more information." msgstr "Klikni aby si videl viac informácií." #: gui/common/tooltips.js:1226 msgctxt "One letter abbreviation for million" msgid "M" msgstr "M" #: gui/common/tooltips.js:1229 gui/common/tooltips.js:1232 msgctxt "One letter abbreviation for thousand" msgid "k" msgstr "k" #: gui/credits/credits.js:83 #, javascript-format msgid "%(nick)s — %(name)s" msgstr "%(nick)s — %(name)s" #: gui/credits/credits.xml:(caption):19 msgid "0 A.D. Credits" msgstr "Poďakovanie 0 A.D." #: gui/credits/texts/art.jsonContent[0].Title msgid "Art lead" msgstr "Vedenie umelcov" #: gui/credits/texts/art.jsonContent[1].Title msgid "2D Art" msgstr "2D umenie" #: gui/credits/texts/art.jsonContent[2].Title msgid "3D Art" msgstr "3D umenie" #: gui/credits/texts/art.jsonTitle msgid "Art" msgstr "Umenie" #: gui/credits/texts/audio.jsonContent[0].Content[0].Subtitle msgid "Sound Manager" msgstr "Vedúci zvuku" #: gui/credits/texts/audio.jsonContent[0].Content[1].Subtitle msgid "Lead Composer" msgstr "Vedúci skladateľ" #: gui/credits/texts/audio.jsonContent[0].Title msgid "Audio managers" msgstr "Vedúci zvuku" #: gui/credits/texts/audio.jsonContent[1].Content[10].Subtitle msgid "Viola, violin" msgstr "Husle, viola" #: gui/credits/texts/audio.jsonContent[1].Content[1].Subtitle msgid "Additional music, percussion, djembe, sampling" msgstr "Ďalšia hudba, perkusie, djembe, samplovanie" #: gui/credits/texts/audio.jsonContent[1].Content[2].Subtitle msgid "Additional music" msgstr "Ďalšia hudba" #: gui/credits/texts/audio.jsonContent[1].Content[3].Subtitle msgid "Flute" msgstr "Flauta" #: gui/credits/texts/audio.jsonContent[1].Content[4].Subtitle msgid "Djembe" msgstr "Djembe" #: gui/credits/texts/audio.jsonContent[1].Content[5].Subtitle msgid "Frame drum, darbuka, riq, toms" msgstr "Tamburína, darbuka, riq, tomy" #: gui/credits/texts/audio.jsonContent[1].Content[6].Subtitle msgid "Didgeridoo" msgstr "Didgeridoo" #: gui/credits/texts/audio.jsonContent[1].Content[7].Subtitle msgid "Trumpet" msgstr "Trúbka" #: gui/credits/texts/audio.jsonContent[1].Content[8].Subtitle msgid "Celtic harp" msgstr "Keltská harfa" #: gui/credits/texts/audio.jsonContent[1].Content[9].Subtitle msgid "Tin whistles" msgstr "Cínové píťalky" #: gui/credits/texts/audio.jsonContent[1].Title msgid "Music" msgstr "Hudba" #: gui/credits/texts/audio.jsonContent[2].Title #: gui/options/options.json[3].label msgid "Sound" msgstr "Zvuk" #: gui/credits/texts/audio.jsonContent[3].Content[0].Subtitle msgid "Greek" msgstr "Grécke" #: gui/credits/texts/audio.jsonContent[3].Content[1].Subtitle msgid "Latin" msgstr "Latinské" #: gui/credits/texts/audio.jsonContent[3].Content[2].Subtitle msgid "Napatan" msgstr "Napatské" #: gui/credits/texts/audio.jsonContent[3].Content[3].Subtitle msgid "Persian" msgstr "Perzské" #: gui/credits/texts/audio.jsonContent[3].Title msgid "Voices" msgstr "Hlasy" #: gui/credits/texts/audio.jsonTitle msgid "Audio" msgstr "Zvuk" #: gui/credits/texts/balancing.jsonContent[0].Subtitle #: gui/credits/texts/history.jsonContent[0].Subtitle msgid "Head" msgstr "Vedenie" #: gui/credits/texts/balancing.jsonTitle msgid "Balancing" msgstr "Vyváženie" #: gui/credits/texts/community.jsonTitle msgid "Community and Management" msgstr "Komunita a riadenie" #: gui/credits/texts/donators.jsonContent[0].Title msgid "Pledgie Drive 1" msgstr "Pledgie Drive 1" #: gui/credits/texts/donators.jsonContent[1].Title msgid "Pledgie Drive 2" msgstr "Pledgie Drive 2" #: gui/credits/texts/donators.jsonContent[2].Title msgid "" "Indiegogo 2013 campaign\n" "More than 1000 donators (!), including:" msgstr "Kampaň Indiegogo 2013\nVyše 1000 darcov (!), vrátane:" #: gui/credits/texts/donators.jsonTitle msgid "Donors" msgstr "Darcovia" #: gui/credits/texts/history.jsonTitle msgid "History References" msgstr "Historické zdroje" #: gui/credits/texts/maps.jsonContent[0].Title msgid "Map Making" msgstr "Tvorba máp" #: gui/credits/texts/maps.jsonContent[1].Title msgid "Random Map Scripts" msgstr "Náhodné mapové skripty" #: gui/credits/texts/maps.jsonTitle msgid "Maps" msgstr "Mapy" #: gui/credits/texts/programming.jsonContent[0].Title msgid "Programming managers" msgstr "Programoví vedúci" #: gui/credits/texts/programming.jsonContent[1].Subtitle msgid "Special thanks to" msgstr "Zvláštne poďakovania" #: gui/credits/texts/programming.jsonTitle msgid "Programming" msgstr "Programovanie" #: gui/credits/texts/special.jsonContent[0].Title msgid "In Memoriam" msgstr "In memoriam" #: gui/credits/texts/special.jsonContent[1].Content[0].Subtitle msgid "0 A.D. Founder" msgstr "Zakladateľ 0 A.D." #: gui/credits/texts/special.jsonContent[1].Content[1].Subtitle msgid "Project Leaders" msgstr "Projektoví vedúci" #: gui/credits/texts/special.jsonContent[1].Content[2].Subtitle msgid "Co-Lead Designers" msgstr "Spolu vedúci dizajnéry" #: gui/credits/texts/special.jsonContent[1].Title msgid "Special thanks to:" msgstr "Zvláštne poďakovanie:" #: gui/credits/texts/special.jsonContent[2].Title msgid "And thanks to the entire community for making 0 A.D. possible." msgstr "A ďakujeme celej komunite za to, že umožnila vznik 0 A.D." #: gui/credits/texts/special.jsonContent[3].Title msgid "No historians were harmed during the development of this project." msgstr "Počas vývoja tohto projektu sa neublížilo ani jednému historikovi." #: gui/credits/texts/special.jsonTitle msgid "Special Credits" msgstr "Zvláštne poďakovanie" #: gui/credits/texts/translators.jsonTitle msgid "Translators" msgstr "Prekladatelia" #: gui/gamesetup/Pages/GameSetupPage/Panels/Tips.txt:1 msgid "" "Although reasonably easy for an experienced player, the default AI level is " "quite challenging for new players yet to master the basic mechanisms of the " "game. Beginners are advised to start by playing against a lower level AI " "(Sandbox or Very Easy). Change the AI level by clicking the gear icon next " "to the player you want to modify in the selection panel above." msgstr "Aj keď je to pre skúseného hráča relatívne jednoduché, predvolená AI úroveň je pomerne náročná pre nových hráčov ktorí ešte neovládli základné mechanizmy hry. Začiatočníkom sa odporúča spustenie hry proti nižším úrovniam AI (Pieskovisko alebo Veľmi Ľahký). Zmeň úroveň AI kliknutím na ikonu ozubeného kolieska vedľa hráča ktorého chcete upraviť v panelu výberu vyššie. " #: gui/hotkeys/HotkeyMetadata.js:69 msgid "Other Hotkeys" msgstr "Ostatné klávesové skratky" #: gui/hotkeys/HotkeyPicker.js:57 #, javascript-format msgid "#%i" msgstr "#%i" #: gui/hotkeys/HotkeyPicker.js:73 msgid " (hold to register)" msgstr "(podrž pre registráciu)" #: gui/hotkeys/HotkeyPicker.js:74 gui/hotkeys/HotkeyPicker.js:105 msgid "Enter new Hotkey, hold to register." msgstr "Zadaj novú klávesovú skratku, podrž aby si ju registroval." #: gui/hotkeys/HotkeyPicker.js:107 msgctxt "Unassigned hotkey" msgid "(unused)" msgstr "(nepoužité)" #: gui/hotkeys/HotkeyPicker.js:116 msgid "May conflict with: " msgstr "Môže prísť ku konfliktu s:" #: gui/hotkeys/HotkeysPage.js:75 msgid "All Hotkeys" msgstr "Všetky klávesové skratky" #: gui/hotkeys/HotkeysPage.js:109 msgid "All available hotkeys." msgstr "Všetky dostupné klávesové skratky." #: gui/hotkeys/HotkeysPage.js:156 msgid "" "Reset all hotkeys to default values?\n" "WARNING: this cannot be reversed." msgstr "Resetovať všetky klávesové skratky na základné hodnoty?\nPOZOR: toto sa nedá vrátiť späť." #: gui/hotkeys/HotkeysPage.js:157 gui/pregame/MainMenuItems.js:250 #: gui/pregame/MainMenuItems.js:274 msgid "Confirmation" msgstr "Potvrdenie" #: gui/hotkeys/HotkeysPage.js:198 msgid "No tooltip available." msgstr "Žiaden dostupný popis." #: gui/hotkeys/hotkeys.xml:(caption):18 msgid "Category:" msgstr "Kategória:" #: gui/hotkeys/hotkeys.xml:(caption):24 msgid "Filter:" msgstr "Filter:" #: gui/hotkeys/hotkeys.xml:(caption):48 gui/hotkeys/hotkeys.xml:(caption):101 #: gui/options/options.xml:(caption):43 msgid "Reset" msgstr "Reštart" #: gui/hotkeys/hotkeys.xml:(caption):72 msgid "Hotkey" msgstr "Klávesová skratka" #: gui/hotkeys/hotkeys.xml:(caption):76 msgid "Hotkey Description" msgstr "Popis klávesovej skratky" #: gui/hotkeys/hotkeys.xml:(caption):80 msgid "" "Click on any mapping to modify it.\\n You may have up to 4 different " "hotkeys." msgstr "Klikni na hocijakú pridelenú skratku aby si ju zmenil. \\n Možeš mať až 4 rôzne klávesové skratky." #: gui/hotkeys/hotkeys.xml:(caption):106 gui/locale/locale.xml:(caption):46 #: gui/locale_advanced/locale_advanced.xml:(caption):75 msgid "Accept" msgstr "Prijať" #: gui/hotkeys/hotkeys.xml:(caption):111 gui/loadgame/load.xml:(caption):50 #: gui/locale/locale.xml:(caption):36 #: gui/locale_advanced/locale_advanced.xml:(caption):65 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):51 msgid "Cancel" msgstr "Zrušiť" #: gui/hotkeys/hotkeys.xml:(heading):39 msgctxt "hotkey list" msgid "Name" msgstr "Názov" #: gui/hotkeys/hotkeys.xml:(heading):43 msgctxt "hotkey list" msgid "Mapping" msgstr "Mapovanie" #: gui/hotkeys/hotkeys.xml:(tooltip):49 gui/hotkeys/hotkeys.xml:(tooltip):102 #: gui/options/options.xml:(tooltip):44 msgid "Resets user settings to their game default" msgstr "Vráti používateľove nastavenia na predvolené hodnoty hry" #: gui/hotkeys/hotkeys.xml:(tooltip):54 gui/options/options.xml:(tooltip):56 msgid "Saves changes" msgstr "Uložiť zmeny" #: gui/hotkeys/hotkeys.xml:(tooltip):59 msgid "Unsaved changes will be lost" msgstr "Dôjde k strate neuložených zmien" #: gui/hotkeys/hotkeys.xml:(tooltip):90 msgid "Click to set the hotkey" msgstr "Klikni aby si zadal klávesovú skratku" #: gui/hotkeys/hotkeys.xml:(tooltip):94 msgid "Click to delete the hotkey" msgstr "Klikni aby si odstránil klávesovú skratku" #: gui/hotkeys/hotkeys.xml:(tooltip):107 msgid "Change the hotkeys and close" msgstr "Zmeň klávesovú skratku a zavri." #: gui/hotkeys/hotkeys.xml:(tooltip):112 msgid "The hotkeys will not be modified" msgstr "Klávesová skratka sa nedá zmeniť" #: gui/hotkeys/spec/camera.jsoncategories.camera.desc msgctxt "hotkey metadata" msgid "Camera-related hotkeys." msgstr "Kamerové klávesové skratky." #: gui/hotkeys/spec/camera.jsoncategories.camera.name msgctxt "hotkey metadata" msgid "Camera" msgstr "Kamera" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.desc msgctxt "hotkey metadata" msgid "Scroll backwards or rotate down." msgstr "Scrollovaním posuň späť alebo otoč dole." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.name msgctxt "hotkey metadata" msgid "Scroll/Rotate down" msgstr "Scroll/Otočiť dole" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.desc msgctxt "hotkey metadata" msgid "Follow the first unit in the selection." msgstr "Sledovať prvú z vybraných jednotiek." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.name msgctxt "hotkey metadata" msgid "Follow Unit" msgstr "Sledovať jednotku" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.desc msgctxt "hotkey metadata" msgid "Jump to camera position 1 (see “Set camera jump 1”)." msgstr "Skoč na pozíciu kamery 1 (pozri „Nastav skok kamery 1\")." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.name msgctxt "hotkey metadata" msgid "Jump to camera 1" msgstr "Skoč na kameru 1" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.desc msgctxt "hotkey metadata" msgid "Jump to camera position 2 (see “Set camera jump 2”)." msgstr "Skoč na pozíciu kamery 2 (pozri „Nastav skok kamery 2\")." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.name msgctxt "hotkey metadata" msgid "Jump to camera 2" msgstr "Skoč na kameru 2" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.desc msgctxt "hotkey metadata" msgid "Jump to camera position 3 (see “Set camera jump 3”)." msgstr "Skoč na pozíciu kamery 3 (pozri „Nastav skok kamery 3)." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.name msgctxt "hotkey metadata" msgid "Jump to camera 3" msgstr "Skoč na kameru 3" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.desc msgctxt "hotkey metadata" msgid "Jump to camera position 4 (see “Set camera jump 4”)." msgstr "Skoč na pozíciu kamery 4 (pozri „Nastav skok kamery 4\")." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.name msgctxt "hotkey metadata" msgid "Jump to camera 4" msgstr "Skoč na kameru 4" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.desc msgctxt "hotkey metadata" msgid "Set camera jump position 1." msgstr "Nastav skok pozície kamery 1." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.name msgctxt "hotkey metadata" msgid "Set camera jump 1" msgstr "Nastav skok kamery 1" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.desc msgctxt "hotkey metadata" msgid "Set camera jump position 2." msgstr "Nastav skok pozície kamery 2." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.name msgctxt "hotkey metadata" msgid "Set camera jump 2" msgstr "Nastav skok kamery 2" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.desc msgctxt "hotkey metadata" msgid "Set camera jump position 3." msgstr "Nastav skok pozície kamery 3." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.name msgctxt "hotkey metadata" msgid "Set camera jump 3" msgstr "Nastav skok kamery 3" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.desc msgctxt "hotkey metadata" msgid "Set camera jump position 4." msgstr "Nastav skok pozície kamery 4." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.name msgctxt "hotkey metadata" msgid "Set camera jump 4" msgstr "Nastav skok kamery 4" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the position of the last attack notification." msgstr "Sústreď kameru na pozíciu posledného upozornenia na útok." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.name msgctxt "hotkey metadata" msgid "Focus on last attack notification" msgstr "Sústrediť na posledné upozornenie o útoku" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.desc msgctxt "hotkey metadata" msgid "Scroll or rotate left." msgstr "Skroluj alebo toč doľava." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.name msgctxt "hotkey metadata" msgid "Scroll/Rotate left" msgstr "Skroluj/Toč doľava" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.desc msgctxt "hotkey metadata" msgid "Enable scrolling by moving the mouse." msgstr "Povoliť scrolling posunom myši." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.name msgctxt "hotkey metadata" msgid "Pan camera" msgstr "Natočiť kameru" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the rally point of the selected building." msgstr "Sústrediť kameru na zhromaždisko vybranej budovy." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.name msgctxt "hotkey metadata" msgid "Focus on rallypoint" msgstr "Sústrediť na zhromaždisko" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.desc msgctxt "hotkey metadata" msgid "Reset camera rotation to default." msgstr "Obnoviť rotáciu kamery." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.name msgctxt "hotkey metadata" msgid "Reset Camera" msgstr "Obnoviť kameru" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.desc msgctxt "hotkey metadata" msgid "Scroll or rotate right." msgstr "Skroluj alebo toč doprava." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.name msgctxt "hotkey metadata" msgid "Scroll/Rotate right" msgstr "Skroluj/Toč doprava" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate camera counterclockwise around terrain." msgstr "Otočiť kameru okolo terénu proti smeru hodinových ručičiek." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.name msgctxt "hotkey metadata" msgid "Rotate counterclockwise" msgstr "Otočiť proti smeru hodinových ručičiek" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain." msgstr "Otočiť kameru okolo terénu v smere hodinových ručičiek." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.name msgctxt "hotkey metadata" msgid "Rotate clockwise" msgstr "Otočiť v smere hodinových ručičiek" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.desc msgctxt "hotkey metadata" msgid "Rotate camera to look downwards." msgstr "Točiť kamerou na pohľad dole." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.name msgctxt "hotkey metadata" msgid "Rotate Down" msgstr "Točiť dole" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera rotation speed." msgstr "Znížiť rýchlosť otáčania kamery." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease rotation speed" msgstr "Znížiť rýchlosť otáčania" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera rotation speed." msgstr "Zvýšiť rýchlosť otáčania kamery." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.name msgctxt "hotkey metadata" msgid "Increase rotation speed" msgstr "Zvýšiť rýchlosť otáčania" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.desc msgctxt "hotkey metadata" msgid "Rotate camera to look upwards." msgstr "Točiť kamerou na pohlaď hore." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.name msgctxt "hotkey metadata" msgid "Rotate up" msgstr "Točiť hore" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.desc msgctxt "hotkey metadata" msgid "" "Rotate camera counterclockwise around terrain - the effect depends on FPS." msgstr "Otočiť kameru okolo terénu proti smeru hodinových ručičiek - efekt je závislý na FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain - the effect depends on FPS." msgstr "Otoč kameru v smere hodinových ručičiek okolo terénu - efekt záleží od FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera scroll speed." msgstr "Znížiť rýchlosť scrollovania kamery." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease scroll speed" msgstr "Zníž rýchlosť skrolovania" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera scroll speed." msgstr "Zvýš rýchlosť skrolovania kamery." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.name msgctxt "hotkey metadata" msgid "Increase scroll speed" msgstr "Zvýšiť rýchlosť scrollovania" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.desc msgctxt "hotkey metadata" msgid "Scroll forwards or rotate up." msgstr "Skroluj dopredu alebo otoč hore." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.name msgctxt "hotkey metadata" msgid "Scroll/Rotate up" msgstr "Skroluj/Toč hore" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in." msgstr "Priblížiť kameru." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.name msgctxt "hotkey metadata" msgid "Zoom in" msgstr "Priblíž pohľad" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out." msgstr "Oddiaľ pohľad kamery." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.name msgctxt "hotkey metadata" msgid "Zoom out" msgstr "Oddiaľ pohľad" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera zoom speed." msgstr "Zniž rýchlosť približovania/oddialenia kamery." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease zoom speed" msgstr "Zniž rýchlosť približovania/oddialenia" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera zoom speed." msgstr "Zvýš rýchlosť približovania/oddialenia kamery." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.name msgctxt "hotkey metadata" msgid "Increase zoom speed" msgstr "Zvýš rýchlosť približovania/oddialenia" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in - the effect depends on FPS." msgstr "Priblíž pohľad kamery - efekt záleži od FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.name msgctxt "hotkey metadata" msgid "Zoom in (step-by-step)" msgstr "Približ pohľad (krok-po-kroku)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out - the effect depends on FPS." msgstr "Oddiaľ pohľad kamery - efekt záleži od FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.name msgctxt "hotkey metadata" msgid "Zoom out (step-by-step)" msgstr "Oddiaľ pohľad (krok-po-kroku)" #: gui/hotkeys/spec/engine.jsoncategories.general.desc msgctxt "hotkey metadata" msgid "General hotkeys." msgstr "Všeobecné klávesové skratky." #: gui/hotkeys/spec/engine.jsoncategories.general.name msgctxt "hotkey metadata" msgid "General" msgstr "Všeobecné" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.desc msgctxt "hotkey metadata" msgid "Take large BMP screenshot." msgstr "Sprav veľkú BMP fotku obrazovky." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.name msgctxt "hotkey metadata" msgid "Big screenshot" msgstr "Veľká snímka obrazovky" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.desc msgctxt "hotkey metadata" msgid "Close or cancel the current dialog box/popup." msgstr "Zatvoriť alebo zrušiť aktuálne dialógové/vyskakovacie okno." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.name msgctxt "hotkey metadata" msgid "Close/Cancel" msgstr "Zatvoriť/zrušiť" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.desc msgctxt "hotkey metadata" msgid "Confirm the current command." msgstr "Potvrdiť príkaz." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.name msgctxt "hotkey metadata" msgid "Confirm" msgstr "Potvrď" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the console." -msgstr "" +msgstr "Prepnúť Konzolu" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.name msgctxt "hotkey metadata" msgid "Toggle Console" msgstr "Prepnúť Konzolu" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.desc msgctxt "hotkey metadata" msgid "Copy to clipboard." msgstr "Skopírovať do zápisníka." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.name msgctxt "hotkey metadata" msgid "Copy to clipboard" msgstr "Skopírovať do schránky" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.desc msgctxt "hotkey metadata" msgid "Cut selected text and copy to the clipboard." msgstr "Vystrihnúť vybraný text a skopírovať do schránky." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.name msgctxt "hotkey metadata" msgid "Cut to clipboard" msgstr "Vystrihnúť do zápisníka" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.desc msgctxt "hotkey metadata" msgid "" "Custom hotkey to trigger exit-to-desktop. The native hotkeys (Alt+F4 / Cmd+Q" " / etc.) are always active." msgstr "Vlastná klávesová skratka na spustenie ukončiť-na-plochu. Pôvodné klávesové skratky (Alt+F4 / Cmd+Q / atď.) sú vždy aktívne." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.name msgctxt "hotkey metadata" msgid "Custom exit to desktop" msgstr "Vlastné ukončiť na plochu" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.desc msgctxt "hotkey metadata" msgid "Paste from clipboard." msgstr "Prilepiť zo zápisníka." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.name msgctxt "hotkey metadata" msgid "Paste from clipboard" msgstr "Prilepiť zo zápisníka" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.desc msgctxt "hotkey metadata" msgid "Pause/Unpause the game." -msgstr "" +msgstr "Zastaviť/spustiť hru." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.name msgctxt "hotkey metadata" msgid "Pause/Unpause" msgstr "Zastaviť/Spustiť" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.desc msgctxt "hotkey metadata" msgid "Save current profiler data to logs/profile.txt." msgstr "Uložiť aktuálne dáta profilera do logs/profile.txt." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.name msgctxt "hotkey metadata" msgid "Save profile" msgstr "Uložiť profil" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the real-time profiler." -msgstr "" +msgstr "Prepnúť profilovač v skutočnom čase." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler" msgstr "Prepnúť profilovač" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.desc msgctxt "hotkey metadata" msgid "Toggle HTTP/GPU modes for new profiler." -msgstr "" +msgstr "Prepnúť HTTP/GPU módy pre nový profilovač." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler2" msgstr "Prepnúť profilovač2" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.desc msgctxt "hotkey metadata" msgid "Take PNG screenshot." msgstr "Spraviť PNG snímku obrazovky." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.name msgctxt "hotkey metadata" msgid "Screenshot" msgstr "Snímka obrazovky" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.desc msgctxt "hotkey metadata" msgid "Toggle product/company watermark for official screenshots." msgstr "Zapnúť zobrazovanie vodoznaku produktu/spoločnosti pre oficiálne snímky obrazovky." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.name msgctxt "hotkey metadata" msgid "Toggle watermark" msgstr "Prepnúť vodoznak" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.desc msgctxt "hotkey metadata" msgid "Show the next tab." msgstr "Ukázať ďalšiu lištu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.name msgctxt "hotkey metadata" msgid "Next tab" msgstr "Ďalšia lišta" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.desc msgctxt "hotkey metadata" msgid "Show the previous tab." msgstr "Ukázať predošlú lištu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.name msgctxt "hotkey metadata" msgid "Previous tab" msgstr "Predošlá lišta" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.desc msgctxt "hotkey metadata" msgid "Delete word to the left of cursor." msgstr "Vymazať slovo naľavo od kurzora." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.name msgctxt "hotkey metadata" msgid "Delete before cursor" msgstr "Vymazať pred kurzorom." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.desc msgctxt "hotkey metadata" msgid "Delete word to the right of cursor." msgstr "Vymazať slovo napravo od kurzora." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.name msgctxt "hotkey metadata" msgid "Delete after cursor" msgstr "Vymazať za kurzorom" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the left of cursor." msgstr "Posunúť kurzor na začiatok slova vľavo od kurzora." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.name msgctxt "hotkey metadata" msgid "Move cursor to left word" msgstr "Posunúť kurzor ľavé slovo" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the right of cursor." msgstr "Posunúť kurzor na začiatok slova vpravo od kurzora." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.name msgctxt "hotkey metadata" msgid "Move cursor to right word" msgstr "Posunúť kurzor pravé slovo" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.desc msgctxt "hotkey metadata" msgid "Toggle fullscreen/windowed mode." msgstr "Prepnúť mód celá obrazovka/okno." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.name msgctxt "hotkey metadata" msgid "Toggle Fullscreen" msgstr "Prepnúť Celá obrazovka" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.desc msgctxt "hotkey metadata" msgid "Toggle wireframe mode." msgstr "Prepnúť mód drôtený rám." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.name msgctxt "hotkey metadata" msgid "Toggle wireframe mode" msgstr "Prepnúť mód drôtený rám" #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.desc msgctxt "hotkey metadata" msgid "Hotkeys active in the game setup screen." msgstr "Klávesové skratky sú aktívne na ploche prípravy hry." #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.name msgctxt "hotkey metadata" msgid "Game Setup" msgstr "Nastavenia hry" #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.desc msgctxt "hotkey metadata" msgid "Open the map browser." msgstr "Otvor prehliadač máp." #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.name msgctxt "hotkey metadata" msgid "Open map browser" msgstr "Otvoriť prehliadač máp" #: gui/hotkeys/spec/ingame.jsoncategories.ingame.desc msgctxt "hotkey metadata" msgid "In-game hotkeys." msgstr "Klávesové skratky v hre." #: gui/hotkeys/spec/ingame.jsoncategories.ingame.name msgctxt "hotkey metadata" msgid "In-game" msgstr "V hre" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.desc msgctxt "hotkey metadata" msgid "Modifier to attack instead of another action (e.g. capture)." msgstr "Modifikátor útoku namiesto inej akcie (napr. zajatie)." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.name msgctxt "hotkey metadata" msgid "Force attack" msgstr "Prinútiť útok" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove when clicking on a point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.name msgctxt "hotkey metadata" msgid "Attack Move" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove targeting only units when clicking on a point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.name msgctxt "hotkey metadata" msgid "Attack Move (unit only)" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.desc msgctxt "hotkey metadata" msgid "Modifier to set the rally point on the building itself." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.name msgctxt "hotkey metadata" msgid "Auto-rally point" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.desc msgctxt "hotkey metadata" msgid "The unit will go back to work." -msgstr "" +msgstr "Jednotka sa vráti do práce." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.name msgctxt "hotkey metadata" msgid "Back to Work" msgstr "Naspäť k práci" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.desc msgctxt "hotkey metadata" msgid "Modifier to train units in batches." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.name msgctxt "hotkey metadata" msgid "Batch production" msgstr "Skupinová produkcia" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.desc msgctxt "hotkey metadata" msgid "" "Send the selected units on attack move to the specified location after " "dropping resources." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.name msgctxt "hotkey metadata" msgid "Call to arms" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.desc msgctxt "hotkey metadata" msgid "" "Modifier to deselect units when clicking group icon, instead of selecting." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.name msgctxt "hotkey metadata" msgid "Deselect unit type" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare while this hotkey is pressed." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.name msgctxt "hotkey metadata" msgid "Flare (hold)" msgstr "Svetlica (podržať)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare. The hotkey can be released." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.name msgctxt "hotkey metadata" msgid "Flare (toggle)" msgstr "Svetlica (prepínač)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.desc msgctxt "hotkey metadata" msgid "Modifier to put the desired trade resource to 100%." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.name msgctxt "hotkey metadata" msgid "Set trade to 100%" -msgstr "" +msgstr "Nastav obchod na 100%" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.desc msgctxt "hotkey metadata" msgid "Modifier to garrison when clicking on building." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.name msgctxt "hotkey metadata" msgid "Garrison" msgstr "Obsadiť" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.desc msgctxt "hotkey metadata" msgid "Modifier to escort/guard when clicking on unit/building." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.name msgctxt "hotkey metadata" msgid "Guard" msgstr "Stráž" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.desc msgctxt "hotkey metadata" msgid "Destroy selected units." msgstr "Znič vybrané jednotky." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.name msgctxt "hotkey metadata" msgid "Destroy selected units" msgstr "Znič vybrané jednotky" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.desc msgctxt "hotkey metadata" msgid "Order an entity to leave a turret point." msgstr "Prikáž entite opustiť vežu." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.name msgctxt "hotkey metadata" msgid "Leave Turret Point" msgstr "Opustiť vežu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.desc msgctxt "hotkey metadata" msgid "Modifier to barter bunch of resources." msgstr "Modifikátor množstva vymenených surovín." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.name msgctxt "hotkey metadata" msgid "Mass barter" msgstr "Hromadná výmena" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.desc msgctxt "hotkey metadata" msgid "Modifier to tribute bunch of resources." msgstr "Modifikátor množstva surovín odovzdaných ako dar." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.name msgctxt "hotkey metadata" msgid "Mass tribute" msgstr "Hromadný dar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.desc msgctxt "hotkey metadata" msgid "Modifier to move to a point instead of another action (e.g. gather)." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.name msgctxt "hotkey metadata" msgid "Force move" msgstr "Nútený pohyb" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.desc msgctxt "hotkey metadata" msgid "Do not ask confirmation when deleting a building/unit." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.name msgctxt "hotkey metadata" msgid "Destroy without confirmation" msgstr "Znič bez potvrdenia" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.desc msgctxt "hotkey metadata" msgid "Modifier to occupy a turret when clicking on a turret holder." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.name msgctxt "hotkey metadata" msgid "Occupy Turret Point" msgstr "Obsadiť vežu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.desc msgctxt "hotkey metadata" msgid "Modifier to order only one entity in selection." msgstr "Modifikátor pre príkaz len jednej jednotke z výberu." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.name msgctxt "hotkey metadata" msgid "Order one unit" msgstr "Príkaz jednej jednotke" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.desc msgctxt "hotkey metadata" msgid "Modifier to patrol a unit." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.name msgctxt "hotkey metadata" msgid "Patrol" msgstr "Hliadkovať" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.desc msgctxt "hotkey metadata" msgid "Modifier to execute this order, then go back to the current order." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.name msgctxt "hotkey metadata" msgid "Push order in front" msgstr "Uprednostniť príkaz" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.desc msgctxt "hotkey metadata" msgid "Modifier to queue unit orders instead of replacing." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.name msgctxt "hotkey metadata" msgid "Queue order" msgstr "Zaradiť príkaz do fronty" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.desc msgctxt "hotkey metadata" msgid "Add first unit type to queue." msgstr "Pridať do fronty prvý typ jednotky." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.name msgctxt "hotkey metadata" msgid "Queue 1st unit" msgstr "Zaradiť do fronty 1. jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.desc msgctxt "hotkey metadata" msgid "Add second unit type to queue." msgstr "Pridať do fronty druhý typ jednotky." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.name msgctxt "hotkey metadata" msgid "Queue 2nd unit" msgstr "Zaradiť do fronty 2. jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.desc msgctxt "hotkey metadata" msgid "Add third unit type to queue." msgstr "Pridať do fronty tretí typ jednotky." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.name msgctxt "hotkey metadata" msgid "Queue 3rd unit" msgstr "Zaradiť do fronty 3. jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.desc msgctxt "hotkey metadata" msgid "Add fourth unit type to queue." msgstr "Pridať do fronty štvrtý typ jednotky." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.name msgctxt "hotkey metadata" msgid "Queue 4th unit" msgstr "Zaradiť do fronty 4. jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.desc msgctxt "hotkey metadata" msgid "Add fivth unit type to queue." msgstr "Pridať do fronty piaty typ jednotky." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.name msgctxt "hotkey metadata" msgid "Queue 5th unit" msgstr "Zaradiť do fronty 5. jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.desc msgctxt "hotkey metadata" msgid "Add sixth unit type to queue." msgstr "Pridať do fronty šiesty typ jednotky." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.name msgctxt "hotkey metadata" msgid "Queue 6th unit" msgstr "Zaradiť do fronty 6. jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.desc msgctxt "hotkey metadata" msgid "Add seventh unit type to queue." msgstr "Pridať do fronty siedmy typ jednotky." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.name msgctxt "hotkey metadata" msgid "Queue 7th unit" msgstr "Zaradiť do fronty 7. jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.desc msgctxt "hotkey metadata" msgid "Add eighth unit type to queue." msgstr "Pridať do fronty ôsmy typ jednotky." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.name msgctxt "hotkey metadata" msgid "Queue 8th unit" msgstr "Zaradiť do fronty 8. jednotku" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.desc msgctxt "hotkey metadata" msgid "Turn off Auto-Queue for selected structures." msgstr "Vypnúť automatickú frontu pre vybrané budovy." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.name msgctxt "hotkey metadata" msgid "Deactivate auto-queue" msgstr "Deaktivovať automatickú frontu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.desc msgctxt "hotkey metadata" msgid "Turn on Auto-Queue for selected structures." msgstr "Zapnúť automatickú frontu pre vybrané budovy." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.name msgctxt "hotkey metadata" msgid "Activate auto-queue" msgstr "Aktivovať automatickú frontu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.desc msgctxt "hotkey metadata" msgid "Modifier to repair when clicking on building/mechanical unit." msgstr "Modifikátor opravy pri kliknutí na budovu/mechanickú jednotku." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.name msgctxt "hotkey metadata" msgid "Repair" msgstr "Opraviť" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview anticlockwise." msgstr "Otočí náhľad umiestnenia budovy proti smeru hodinových ručičiek." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.name msgctxt "hotkey metadata" msgid "Rotate building counterclockwise" msgstr "Otočiť stavbu proti smeru hodinových ručičiek" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview clockwise." msgstr "Otočí náhľad umiestnenia budovy v smere hodinových ručičiek." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.name msgctxt "hotkey metadata" msgid "Rotate building clockwise" msgstr "Otočiť stavbu v smere hodinových ručičiek" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.desc msgctxt "hotkey metadata" msgid "Modifier to align new structures with nearby existing structure." msgstr "Modifikátor pre zarovnanie nových stavieb s existujúcimi stavbami v blízkosti." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.name msgctxt "hotkey metadata" msgid "Toggle snap-to-edge" msgstr "Prepnúť zarovnávanie podľa okrajov" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.desc msgctxt "hotkey metadata" msgid "Stop the current action." msgstr "Zastaví aktuálnu akciu." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.name msgctxt "hotkey metadata" msgid "Stop units" msgstr "Zastaviť jednotky" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.desc msgctxt "hotkey metadata" msgid "" "Switch between null default formation and the last default formation used " "(defaults to 'box')." msgstr "Prepína medzi žiadnou predvolenou formáciou a poslednou použitou predvolenou formáciou (predvolene \"štvorec\")." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.name msgctxt "hotkey metadata" msgid "Toggle default formation" msgstr "Prepnúť predvolenú formáciu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.desc msgctxt "hotkey metadata" msgid "Unload garrisoned units when a building/mechanical unit is selected." msgstr "Vyloží posádku pri výbere budovy/mechanickej jednotky." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.name msgctxt "hotkey metadata" msgid "Unload" msgstr "Vyložiť" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.desc msgctxt "hotkey metadata" msgid "Unload turreted units." msgstr "Vylož jednotky z veže." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.name msgctxt "hotkey metadata" msgid "Unload Turrets" msgstr "Vyložiť veže" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.desc msgctxt "hotkey metadata" msgid "Modifier to unload all units of type." msgstr "Modifikátor pre vyloženie všetkých jednotiek určeného typu." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.name msgctxt "hotkey metadata" msgid "Unload unit type" msgstr "Vyložiť typ jednotky" #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.desc msgctxt "hotkey metadata" msgid "Hotkeys for the in-game user interface." msgstr "Klávesové skratky pre používateľské rozhranie počas hry." #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.name msgctxt "hotkey metadata" msgid "In-game GUI" msgstr "Herné GUI" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle ceasefire counter." msgstr "Prepína časovač prímeria." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle ceasefire counter" msgstr "Prepnúť časovač prímeria" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.desc msgctxt "hotkey metadata" msgid "Toggle chat window." msgstr "Prepína okno správ." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.name msgctxt "hotkey metadata" msgid "Toggle chat" msgstr "Prepni správy" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.desc msgctxt "hotkey metadata" msgid "Toggle the civilization info." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.name msgctxt "hotkey metadata" msgid "Toggle civ info" msgstr "Prepnúť civ info" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.desc msgctxt "hotkey metadata" msgid "Toggle “frames per second” counter." msgstr "Prepína počítadlo “snímok za sekundu”." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.name msgctxt "hotkey metadata" msgid "Toggle FPS counter" msgstr "Prepnúť počítadlo FPS" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.desc msgctxt "hotkey metadata" msgid "Show the multiplayer lobby in a dialog window." msgstr "Ukázať predsieň viacerých hráčov v dialógovom okne. " #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.name msgctxt "hotkey metadata" msgid "Toggle MP lobby" msgstr "Prepnúť predsieň" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.desc msgctxt "hotkey metadata" msgid "Toggle chat window and select the previous private chat partner." msgstr "Prepne okno správ a vyberie predchádzajúceho prijímateľa súkromných správ." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.name msgctxt "hotkey metadata" msgid "Toggle private chat" msgstr "Prepni súkromné správy" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.desc msgctxt "hotkey metadata" msgid "Load the latest quicksaved game. Does nothing if no quicksaves exist." msgstr "Načíta najnovšiu rýchlo uloženú hru. Nefunguje ak neexistujú žiadne rýchlo uložené hry." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.name msgctxt "hotkey metadata" msgid "Quickload" msgstr "Rýchle načítanie (quickload)" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.desc msgctxt "hotkey metadata" msgid "" "Make a temporary save of the game that can be loaded with quickload. " "Quicksaving always overwrites the previous save." msgstr "Vytvorí dočasné uloženie hry ktoré môže byť načítané pomocou rýchleho načítania. Rýchle uloženie vždy prepíše predchádzajúcu uloženú hru." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.name msgctxt "hotkey metadata" msgid "Quicksave" msgstr "Rýchle uloženie (quicksave)" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.desc msgctxt "hotkey metadata" msgid "Toggle current display of computer time." msgstr "Prepnúť zobrazenie počítačového času." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.name msgctxt "hotkey metadata" msgid "Toggle real-time overlay" msgstr "Prepni vrstvu reálneho času" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.desc msgctxt "hotkey metadata" msgid "Toggle developer commands panel." msgstr "Prepne panel pre vývojárske príkazy." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.name msgctxt "hotkey metadata" msgid "Toggle dev overlay" msgstr "Prepnúť vrstvu pre vývojárov" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.desc msgctxt "hotkey metadata" msgid "Toggle diplomacy colors." msgstr "Prepne farby diplomacie." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.name msgctxt "hotkey metadata" msgid "Toggle diplomacy colors" msgstr "Prepnúť farby diplomacie" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game barter/trade page." msgstr "Prepni kartu výmeny/obchodu v hre." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.name msgctxt "hotkey metadata" msgid "Toggle barter" msgstr "Prepnúť výmenu" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game diplomacy page." msgstr "Prepni kartu diplomacie v hre." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.name msgctxt "hotkey metadata" msgid "Toggle diplomacy" msgstr "Prepnúť diplomaciu" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game menu." msgstr "Prepne herné menu." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.name msgctxt "hotkey metadata" msgid "Toggle in-game menu" msgstr "Prepnúť herné menu" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game objectives page." msgstr "Prepni kartu cieľov v hre." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.name msgctxt "hotkey metadata" msgid "Toggle objectives" msgstr "Prepnúť ciele" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.desc msgctxt "hotkey metadata" msgid "Toggle visibility of the in-game user interface." msgstr "Prepne viditeľnosť používateľského rozhrania počas hry." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.name msgctxt "hotkey metadata" msgid "Toggle GUI visibility" msgstr "Prepnúť viditeľnosť GUI" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game tutorial panel." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.name msgctxt "hotkey metadata" msgid "Toggle tutorial" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarded units." msgstr "Prepni zvýraznenie strážených jednotiek." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.name msgctxt "hotkey metadata" msgid "Toggle guarded highlight" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarding units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.name msgctxt "hotkey metadata" msgid "Toggle guarding highlight" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.desc msgctxt "hotkey metadata" msgid "Delete the saved game (in the save/load windows)." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.name msgctxt "hotkey metadata" msgid "Delete saved game" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.desc msgctxt "hotkey metadata" msgid "Don't ask for confirmation when deleting a saved game." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.name msgctxt "hotkey metadata" msgid "Delete without confirmation" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.desc msgctxt "hotkey metadata" msgid "Toggle display of status bars." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.name msgctxt "hotkey metadata" msgid "Toggle status bars" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.desc msgctxt "hotkey metadata" msgid "Activate fast-forward mode. Must have activated timewarp." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.name msgctxt "hotkey metadata" msgid "Fast-forward (timewarp)" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.desc msgctxt "hotkey metadata" msgid "Rewind time. Must have activated timewarp." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.name msgctxt "hotkey metadata" msgid "Rewind (timewarp)" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of attack range overlays of selected defensive structures." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.name msgctxt "hotkey metadata" msgid "Toggle attack ranges" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of aura range overlays of selected units and structures." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.name msgctxt "hotkey metadata" msgid "Toggle aura ranges" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.desc msgctxt "hotkey metadata" msgid "Toggle display of heal range overlays of selected units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.name msgctxt "hotkey metadata" msgid "Toggle heal ranges" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.desc msgctxt "hotkey metadata" msgid "Toggle unit silhouettes." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.name msgctxt "hotkey metadata" msgid "Toggle unit silhouettes" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.desc msgctxt "hotkey metadata" msgid "Toggle the structure tree." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.name msgctxt "hotkey metadata" msgid "Toggle structure tree" msgstr "Prepnúť strom stavieb" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.desc msgctxt "hotkey metadata" msgid "Toggle in-game summary." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.name msgctxt "hotkey metadata" msgid "Toggle summary" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.desc msgctxt "hotkey metadata" msgid "Toggle chat window in team chat mode." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.name msgctxt "hotkey metadata" msgid "Toggle team chat" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.desc msgctxt "hotkey metadata" msgid "Shows the game time elapsed since the game started." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle game-time overlay" msgstr "" #: gui/hotkeys/spec/selection.jsoncategories.selection.desc msgctxt "hotkey metadata" msgid "Hotkeys relating to modifying unit selection." msgstr "" #: gui/hotkeys/spec/selection.jsoncategories.selection.name msgctxt "hotkey metadata" msgid "Selecting Units" msgstr "Vyberanie jednotiek" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.desc msgctxt "hotkey metadata" msgid "Add units to selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.name msgctxt "hotkey metadata" msgid "Add to selection" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.desc msgctxt "hotkey metadata" msgid "Un-select all units and cancel building placement." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.name msgctxt "hotkey metadata" msgid "Cancel selection" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.0.desc msgctxt "hotkey metadata" msgid "Add Control Group 0 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.0.name msgctxt "hotkey metadata" msgid "Add Control Group 0" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.desc msgctxt "hotkey metadata" msgid "Add Control Group 1 to the current selection." msgstr "Pridať Ovládaciu skupinu 1 do momentálneho výberu." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.name msgctxt "hotkey metadata" msgid "Add Control Group 1" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.desc msgctxt "hotkey metadata" msgid "Add Control Group 2 to the current selection." msgstr "Pridať Ovládaciu skupinu 2 do momentálneho výberu." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.name msgctxt "hotkey metadata" msgid "Add Control Group 2" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.desc msgctxt "hotkey metadata" msgid "Add Control Group 3 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.name msgctxt "hotkey metadata" msgid "Add Control Group 3" msgstr "Pridať Ovládaciu skupinu 3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.desc msgctxt "hotkey metadata" msgid "Add Control Group 4 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.name msgctxt "hotkey metadata" msgid "Add Control Group 4" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.desc msgctxt "hotkey metadata" msgid "Add Control Group 5 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.name msgctxt "hotkey metadata" msgid "Add Control Group 5" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.desc msgctxt "hotkey metadata" msgid "Add Control Group 6 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.name msgctxt "hotkey metadata" msgid "Add Control Group 6" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.desc msgctxt "hotkey metadata" msgid "Add Control Group 7 to the current selection." msgstr "Pridať Ovládaciu skupinu 7 do momentálneho výberu." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.name msgctxt "hotkey metadata" msgid "Add Control Group 7" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.desc msgctxt "hotkey metadata" msgid "Add Control Group 8 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.name msgctxt "hotkey metadata" msgid "Add Control Group 8" msgstr "Pridať Ovládaciu skupinu 8" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.desc msgctxt "hotkey metadata" msgid "Add Control Group 9 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.name msgctxt "hotkey metadata" msgid "Add Control Group 9" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.0.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 0." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.0.name msgctxt "hotkey metadata" msgid "Set Control Group 0" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 1." msgstr "Uložiť súčasný výber ako Ovládaciu skupinu 1." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.name msgctxt "hotkey metadata" msgid "Set Control Group 1" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 2." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.name msgctxt "hotkey metadata" msgid "Set Control Group 2" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 3." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.name msgctxt "hotkey metadata" msgid "Set Control Group 3" msgstr "Nastaviť Ovládaciu skupinu 3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 4." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.name msgctxt "hotkey metadata" msgid "Set Control Group 4" msgstr "Nastaviť Ovládaciu skupinu 4" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 5." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.name msgctxt "hotkey metadata" msgid "Set Control Group 5" msgstr "Nastaviť Ovládaciu skupinu 5" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 6." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.name msgctxt "hotkey metadata" msgid "Set Control Group 6" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 7." msgstr "Uložiť súčasný výber ako Ovládaciu skupinu 7." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.name msgctxt "hotkey metadata" msgid "Set Control Group 7" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 8." msgstr "Uložiť súčasný výber ako Ovládaciu skupinu 8." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.name msgctxt "hotkey metadata" msgid "Set Control Group 8" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 9." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.name msgctxt "hotkey metadata" msgid "Set Control Group 9" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.0.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 0." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.0.name msgctxt "hotkey metadata" msgid "Select Control Group 0" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 1." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.name msgctxt "hotkey metadata" msgid "Select Control Group 1" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 2." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.name msgctxt "hotkey metadata" msgid "Select Control Group 2" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 3." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.name msgctxt "hotkey metadata" msgid "Select Control Group 3" msgstr "Vybrať Ovládaciu skupinu 3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 4." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.name msgctxt "hotkey metadata" msgid "Select Control Group 4" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 5." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.name msgctxt "hotkey metadata" msgid "Select Control Group 5" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 6." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.name msgctxt "hotkey metadata" msgid "Select Control Group 6" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 7." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.name msgctxt "hotkey metadata" msgid "Select Control Group 7" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 8." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.name msgctxt "hotkey metadata" msgid "Select Control Group 8" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 9." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.name msgctxt "hotkey metadata" msgid "Select Control Group 9" msgstr "Vybrať Ovládaciu skupinu 9" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.desc msgctxt "hotkey metadata" msgid "Select next idle builder." msgstr "Vybrať nasledujúceho nečinného staviteľa." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.name msgctxt "hotkey metadata" msgid "Select next idle builder" msgstr "Vybrať nasledujúceho nečinného staviteľa" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.desc msgctxt "hotkey metadata" msgid "Select only idle units." msgstr "Vybrať len nečinné jednotky." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.name msgctxt "hotkey metadata" msgid "Select only idle units" msgstr "Vybrať len nečinné jednotky" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.desc msgctxt "hotkey metadata" msgid "Select next idle unit." msgstr "Vybrať nasledujúcu nečinnú jednotku." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.name msgctxt "hotkey metadata" msgid "Select next idle unit" msgstr "Vybrať nasledujúcu nečinnú jednotku" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.desc msgctxt "hotkey metadata" msgid "Select next idle warrior." msgstr "Vybrať nasledujúceho nečinného bojovníka." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.name msgctxt "hotkey metadata" msgid "Select next idle warrior" msgstr "Vybrať nasledujúceho nečinného bojovníka" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.desc msgctxt "hotkey metadata" msgid "Select next idle worker." msgstr "Vybrať nasledujúceho nečinného pracovníka." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.name msgctxt "hotkey metadata" msgid "Select next idle worker" msgstr "Vybrať nasledujúceho nečinného pracovníka" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.desc msgctxt "hotkey metadata" msgid "Add only military units to the selection." msgstr "Pridať len vojenské jednotky do výberu." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.name msgctxt "hotkey metadata" msgid "Select military only" msgstr "Vybrať len vojenské" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.desc msgctxt "hotkey metadata" msgid "Add only non-military units to the selection." msgstr "Pridať len nevojenské jednotky do výberu." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.name msgctxt "hotkey metadata" msgid "Select non-military only" msgstr "Vybrať len nevojenské" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.desc msgctxt "hotkey metadata" msgid "Include offscreen units in selection." msgstr "Zahrnúť jednotky mimo obrazu do výberu." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.name msgctxt "hotkey metadata" msgid "Include offscreen" msgstr "Zahrnúť mimo obrazu" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.desc msgctxt "hotkey metadata" msgid "Remove units from selection." msgstr "Odstrániť jednotky z výberu." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.name msgctxt "hotkey metadata" msgid "Remove units from selection" msgstr "Odstrániť jednotky z výberu" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.desc msgctxt "hotkey metadata" msgid "Modifier to select units individually, opposed to per formation." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.name msgctxt "hotkey metadata" msgid "Single selection" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.desc msgctxt "hotkey metadata" msgid "Select only wounded units." msgstr "Vybrať len ranené jednotky." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.name msgctxt "hotkey metadata" msgid "Select only wounded units" msgstr "Vybrať len ranené jednotky" #: gui/loadgame/SavegameDeleter.js:34 #, javascript-format msgid "Delete the selected savegame using %(hotkey)s." msgstr "Vymazať uloženú hru pomocou %(hotkey)s." #: gui/loadgame/SavegameDeleter.js:39 gui/replaymenu/replay_menu.js:205 #, javascript-format msgid "Hold %(hotkey)s to skip the confirmation dialog while deleting." msgstr "Podrž %(hotkey)s na preskočenie potvrdzovacieho dialógu pri mazaní." #: gui/loadgame/SavegameDeleter.js:52 gui/loadgame/SavegameWriter.js:45 #, javascript-format msgid "\"%(label)s\"" msgstr "„%(label)s“" #: gui/loadgame/SavegameDeleter.js:53 msgid "Saved game will be permanently deleted, are you sure?" msgstr "Uložená hra bude zmazaná natrvalo. Naozaj chcete pokračovať?" #: gui/loadgame/SavegameDeleter.js:54 msgid "DELETE" msgstr "VYMAZANIE" #: gui/loadgame/SavegameDetails.js:43 #, javascript-format msgid "Mods: %(mods)s" msgstr "Modifikácie: %(mods)s" #: gui/loadgame/SavegameList.js:181 msgid "yyyy-MM-dd HH:mm:ss" msgstr "yyyy-MM-dd HH:mm:ss" #: gui/loadgame/SavegameList.js:192 #, javascript-format msgid "%(dateString)s %(map)s - %(description)s" msgstr "%(dateString)s %(map)s - %(description)s" #: gui/loadgame/SavegameList.js:193 #, javascript-format msgid "%(dateString)s %(map)s" msgstr "%(dateString)s %(map)s" #: gui/loadgame/SavegameLoader.js:9 msgid "Load" msgstr "Načítať" #: gui/loadgame/SavegameLoader.js:39 #, javascript-format msgid "" "This savegame needs 0 A.D. version %(requiredVersion)s, while you are " "running version %(currentVersion)s." msgstr "Táto uložená hra vyžaduje verziu hry %(requiredVersion)s, no vaša aktuálna verzia je %(currentVersion)s." #: gui/loadgame/SavegameLoader.js:44 msgid "This savegame needs an older version of 0 A.D." msgstr "Táto uložená hra potrebuje staršiu verziu 0 A.D." #: gui/loadgame/SavegameLoader.js:51 msgid "This savegame needs a different sequence of mods:" msgstr "Táto uložená hra potrebuje odlišnú sadu modov:" #: gui/loadgame/SavegameLoader.js:55 msgid "Do you still want to proceed?" msgstr "Chcete aj tak pokračovať?" #: gui/loadgame/SavegameLoader.js:60 gui/options/options.js:172 #: gui/options/options.js:334 gui/options/options.js:399 #: gui/options/options.js:425 msgid "Warning" msgstr "Upozornenie" #: gui/loadgame/SavegamePage.js:34 msgid "Save Game" msgstr "Uložiť hru" #: gui/loadgame/SavegamePage.js:34 gui/pregame/MainMenuItems.js:94 msgid "Load Game" msgstr "Načítať hru" #: gui/hotkeys/hotkeys.xml:(caption):53 gui/loadgame/SavegameWriter.js:16 #: gui/options/options.xml:(caption):55 msgid "Save" msgstr "Uložiť" #: gui/loadgame/SavegameWriter.js:46 msgid "Saved game will be permanently overwritten, are you sure?" msgstr "Uložená hra bude prepísaná natrvalo. Naozaj chcete pokračovať?" #: gui/loadgame/SavegameWriter.js:47 msgid "OVERWRITE SAVE" msgstr "PREPÍSANIE ULOŽENEJ HRY" #: gui/loadgame/load.xml:(caption):44 msgid "No saved games found." msgstr "Nebola nájdena žiadna uložená hra." #: gui/loadgame/load.xml:(caption):54 #: gui/replaymenu/replay_menu.xml:(caption):234 msgid "Delete" msgstr "Vymazať" #: gui/loadgame/load.xml:(caption):64 msgid "Filter compatible saved games" msgstr "Filtruj kompatibilné uložené hry" #: gui/loadgame/load.xml:(caption):74 msgid "Players:" msgstr "Hráči:" #: gui/loadgame/load.xml:(caption):78 msgid "Played time:" msgstr "Hrací čas:" #: gui/loadgame/load.xml:(caption):82 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):32 #: gui/replaymenu/replay_menu.xml:(caption):153 msgid "Map Type:" msgstr "Typ mapy:" #: gui/loadgame/load.xml:(caption):86 #: gui/replaymenu/replay_menu.xml:(caption):168 msgid "Map Size:" msgstr "Veľkosť mapy:" #: gui/loadgame/load.xml:(caption):90 #: gui/replaymenu/replay_menu.xml:(caption):183 msgid "Victory:" msgstr "Víťazstvo:" #: gui/loadgame/load.xml:(heading):27 #: gui/replaymenu/replay_menu.xml:(heading):71 msgctxt "replay" msgid "Date / Time" msgstr "Dátum / Čas" #: gui/loadgame/load.xml:(heading):31 msgctxt "replay" msgid "Map Type" msgstr "Typ mapy" #: gui/loadgame/load.xml:(heading):35 #: gui/replaymenu/replay_menu.xml:(heading):79 msgctxt "replay" msgid "Map Name" msgstr "Meno mapy" #: gui/loadgame/load.xml:(heading):39 msgctxt "replay" msgid "Description" msgstr "Popis" #: gui/locale/locale.xml:(caption):17 #: gui/locale_advanced/locale_advanced.xml:(caption):17 msgid "Language:" msgstr "Jazyk:" #. A locale is a set of parameters that defines the user’s language, country #. and any special #. variant preferences that the user wants to see in their user interface. #. Here, “Locale” #. refers to the code that identifies those settings, such as ‘en_US’. #: gui/locale/locale.xml:(caption):31 msgid "Locale:" msgstr "Miestne nastavenia:" #: gui/locale/locale.xml:(caption):41 msgid "Advanced" msgstr "Pokročilé" #: gui/locale_advanced/locale_advanced.js:22 #: gui/locale_advanced/locale_advanced.js:76 msgctxt "localeCountry" msgid "None" msgstr "Žiadne" #: gui/locale_advanced/locale_advanced.js:91 msgid "invalid locale" msgstr "neplatná lokalizácia" #: gui/locale_advanced/locale_advanced.xml:(caption):25 msgid "Country:" msgstr "Krajina:" #: gui/locale_advanced/locale_advanced.xml:(caption):34 msgid "Script:" msgstr "Písmo:" #: gui/locale_advanced/locale_advanced.xml:(caption):41 msgid "Variant (unused):" msgstr "Variant (nepoužitý):" #: gui/locale_advanced/locale_advanced.xml:(caption):48 msgid "Keywords (unused):" msgstr "Kľúčové slová (nepoužité):" #: gui/locale_advanced/locale_advanced.xml:(caption):55 msgid "Resulting locale:" msgstr "Výsledné miestne nastavenia:" #: gui/locale_advanced/locale_advanced.xml:(caption):60 msgid "Dictionary files used:" msgstr "Použité slovníkové súbory:" #: gui/locale_advanced/locale_advanced.xml:(caption):70 msgid "Auto detect" msgstr "Zistiť automaticky" #: gui/locale_advanced/locale_advanced.xml:(tooltip):37 msgid "" "Optional four-letter script code part following the language code (as listed" " in ISO 15924)" msgstr "Voliteľný štvorpísmenový kód písma, ktorý nasleduje po kóde jazyka (podľa ISO 15924)" #: gui/locale_advanced/locale_advanced.xml:(tooltip):44 #: gui/locale_advanced/locale_advanced.xml:(tooltip):51 msgid "Not implemented yet." msgstr "Ešte neimplementované." #: gui/maps/MapCache.js:59 gui/maps/mapbrowser/grid/MapGridBrowser.js:59 msgctxt "map selection" msgid "Random" msgstr "Náhodné" #: gui/maps/MapCache.js:66 msgid "A randomly selected map." msgstr "Náhodne vybraná mapa." #: gui/maps/MapFilters.js:91 msgid "Default" msgstr "Predvolené" #: gui/maps/MapFilters.js:92 msgid "All maps except naval and demo maps." msgstr "Všetky mapy, okrem námorných, sú demo mapy." #: gui/maps/MapFilters.js:97 msgid "Naval Maps" msgstr "Námorné mapy" #: gui/maps/MapFilters.js:98 msgid "Maps where ships are needed to reach the enemy." msgstr "Mapy vyžadujúce lode na presun k nepriateľovi." #: gui/maps/MapFilters.js:103 msgid "Demo Maps" msgstr "Ukážkové - demo - mapy" #: gui/maps/MapFilters.js:104 msgid "These maps are not playable but for demonstration purposes only." msgstr "Tieto mapy nie sú hrateľné. Slúžia len pre demonštráciu." #: gui/maps/MapFilters.js:109 msgid "New Maps" msgstr "Nové mapy" #: gui/maps/MapFilters.js:110 msgid "Maps that are brand new in this release of the game." msgstr "Mapy pridané v tejto verzii hry." #: gui/maps/MapFilters.js:115 msgid "Best for MP" msgstr "Najlepšie pre hru viacerých hráčov" #: gui/maps/MapFilters.js:116 msgid "Maps that are recommended for Multiplayer play." msgstr "Mapy odporúčané pre hru viacerých hráčov." #: gui/maps/MapFilters.js:121 msgid "Trigger Maps" msgstr "Spúšťače" #: gui/maps/MapFilters.js:122 msgid "Maps that come with scripted events and potentially spawn enemy units." msgstr "Mapy obsahujúce manuálne predprogramované udalosti a potenciálne vytvárajúce nové nepriateľské jednotky na mape." #: gui/maps/MapFilters.js:127 msgid "All Maps" msgstr "Všetky mapy" #: gui/maps/MapFilters.js:128 msgid "Every map of the chosen maptype." msgstr "Všetky mapy vybraného typu." #: gui/maps/mapbrowser/MapBrowser.xml:(caption):14 msgid "Map Browser" msgstr "Prehliadač máp" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:31 #, javascript-format msgid "%(hotkey)s: Close map browser and discard the selection." msgstr "%(hotkey)s: Zatvoriť prehliadač máp bez uloženia výberu." #: gui/credits/credits.xml:(caption):32 gui/hotkeys/hotkeys.xml:(caption):58 #: gui/maps/mapbrowser/controls/MapBrowserControls.js:34 #: gui/options/options.xml:(caption):61 #: gui/reference/common/Buttons/CloseButton.js:13 msgid "Close" msgstr "Zavrieť" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:36 #, javascript-format msgid "%(hotkey)s: Close map browser." msgstr "%(hotkey)s: Zatvoriť prehliadač máp." #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):15 msgctxt "zoom in" msgid "+" msgstr "+" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):18 msgctxt "zoom out" msgid "−" msgstr "−" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):26 msgid "Search Map:" msgstr "Hľadať mapu:" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):38 msgid "Map Filter:" msgstr "Filter máp:" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):48 msgid "Pick Random Map" msgstr "Vybrať náhodnú mapu" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):54 msgctxt "map selection dialog" msgid "Select" msgstr "Vybrať" #: gui/maps/mapbrowser/controls/Pagination.js:27 msgid "Go to the previous page." msgstr "Prejsť na predchádzajúcu stranu." #: gui/maps/mapbrowser/controls/Pagination.js:28 msgid "Go to the next page." msgstr "Prejsť na nasledujúcu stranu." #: gui/maps/mapbrowser/controls/Pagination.js:32 msgid "Increase map preview size." msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:33 msgid "Decrease map preview size." msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:39 #, javascript-format msgid "Maps: %(mapCount)s" msgstr "Mapy: %(mapCount)s" #: gui/maps/mapbrowser/controls/Pagination.js:43 #, javascript-format msgid "Page: %(currentPage)s/%(maxPage)s" msgstr "Stránka: %(currentPage)s/%(maxPage)s" #: gui/maps/mapbrowser/grid/MapGridBrowser.js:60 msgid "Pick a map at random." msgstr "Vyberie náhodnú mapu." #: gui/options/options.js:95 #, javascript-format msgid "Default: %(value)s" msgstr "Predvolený: %(value)s" #: gui/options/options.js:121 #, javascript-format msgctxt "option number" msgid "Min: %(min)s, Max: %(max)s" msgstr "Minimum: %(min)s, Maximum: %(max)s" #: gui/options/options.js:123 #, javascript-format msgctxt "option number" msgid "Min: %(min)s" msgstr "Minimum: %(min)s" #: gui/options/options.js:125 #, javascript-format msgctxt "option number" msgid "Max: %(max)s" msgstr "Maximum: %(max)s" #: gui/options/options.js:170 msgid "Do you want to keep changes?" msgstr "" #: gui/options/options.js:191 #, javascript-format msgctxt "slider number" msgid "Value: %(val)s (min: %(min)s, max: %(max)s)" msgstr "Hodnota: %(val)s (minimum: %(min)s, maximum: %(max)s)" #: gui/options/options.js:333 msgid "" "Resetting the options will erase your saved settings. Do you want to " "continue?" msgstr "Obnova predvolených nastavení odstráni vaše uložené nastavenia. Naozaj chcete pokračovať?" #: gui/options/options.js:398 msgid "Some setting values are invalid! Are you sure you want to save them?" msgstr "Niektoré z hodnôt sú neplatné! Ste si istí, že ich chcete uložiť?" #: gui/options/options.js:424 msgid "You have unsaved changes, do you want to close this window?" msgstr "Máte tu neuložené zmeny. Naozaj chcete zatvoriť toto okno?" #: gui/options/options.json[0].label msgid "General" msgstr "Všeobecné" #: gui/options/options.json[0].options[0].label msgid "Player name (single-player)" msgstr "Meno hráča (hra jedného hráča)" #: gui/options/options.json[0].options[0].tooltip msgid "How you want to be addressed in single-player matches." msgstr "Ako vás majú volať počas hier jedného hráča." #: gui/options/options.json[0].options[1].label msgid "Player name (multiplayer)" msgstr "Meno hráča (multiplayer)" #: gui/options/options.json[0].options[1].tooltip msgid "How you want to be addressed in multiplayer matches (except lobby)." msgstr "Ako chcete byť oslovovaný v multiplayeri (okrem lobby)." #: gui/options/options.json[0].options[2].label msgid "Background pause" msgstr "Pauza na pozadí" #: gui/options/options.json[0].options[2].tooltip msgid "Pause single-player games when window loses focus." msgstr "Pozastav hru jedného hráča, ak okno s hrou nebude aktívne." #: gui/options/options.json[0].options[3].label msgid "Enable welcome screen" msgstr "Povoliť uvítaciu obrazovku" #: gui/options/options.json[0].options[3].tooltip msgid "" "If you disable it, the welcome screen will still appear once, each time a " "new version is available. You can always launch it from the main menu." msgstr "Ak to zakážeš, uvítacia obrazovka sa stále raz objaví, keď bude dostupná nová verzia. Stále ju môžeš spustiť z hlavného menu." #: gui/options/options.json[0].options[4].label msgid "FPS overlay" msgstr "Vrstva FPS" #: gui/options/options.json[0].options[4].tooltip msgid "Show frames per second in top right corner." msgstr "Zobrazovať počet snímok za sekundu v pravom hornom rohu obrazovky." #: gui/options/options.json[0].options[5].label msgid "Real time overlay" msgstr "Vrstva reálneho času" #: gui/options/options.json[0].options[5].tooltip msgid "Show current system time in top right corner." msgstr "Zobrazovať aktuálny systémový čas v pravom hornom rohu obrazovky." #: gui/options/options.json[0].options[6].label msgid "Game time overlay" msgstr "Vrstva herného času" #: gui/options/options.json[0].options[6].tooltip msgid "Show current simulation time in top right corner." msgstr "Zobrazovať aktuálny čas simulácie v pravom hornom rohu obrazovky." #: gui/options/options.json[0].options[7].label msgid "Ceasefire time overlay" msgstr "Vrstva času prímeria" #: gui/options/options.json[0].options[7].tooltip msgid "Always show the remaining ceasefire time." msgstr "Vždy ukázať zostávajúci čas do ukončenia prímeria." #: gui/options/options.json[0].options[8].label msgid "Chat timestamp" msgstr "Čas konverzácie" #: gui/options/options.json[0].options[8].tooltip msgid "Display the time at which a chat message was posted." msgstr "Zobraziť čas, kedy bola správa v konverzácii odoslaná." #: gui/options/options.json[0].options[9].label msgid "Naming of entities." msgstr "Pomenovania entít." #: gui/options/options.json[0].options[9].list[0].label msgid "Specific names first" msgstr "" #: gui/options/options.json[0].options[9].list[0].tooltip msgid "Display specific names before generic names." msgstr "" #: gui/options/options.json[0].options[9].list[1].label msgid "Generic names first" msgstr "" #: gui/options/options.json[0].options[9].list[1].tooltip msgid "Display generic names before specific names." msgstr "" #: gui/options/options.json[0].options[9].list[2].label msgid "Only specific names" msgstr "" #: gui/options/options.json[0].options[9].list[2].tooltip msgid "Display only specific names for entities." msgstr "" #: gui/options/options.json[0].options[9].list[3].label msgid "Only generic names" msgstr "" #: gui/options/options.json[0].options[9].list[3].tooltip msgid "Display only generic names for entities." msgstr "" #: gui/options/options.json[0].options[9].tooltip msgid "How to show entity names." msgstr "Ako ukazovať mená jednotiek." #: gui/options/options.json[1].label msgid "Graphics (general)" msgstr "Nastavenia grafiky (všeobecné)" #: gui/options/options.json[1].options[0].label msgid "Windowed mode" msgstr "Mód v okne" #: gui/options/options.json[1].options[0].tooltip msgid "Start 0 A.D. in a window." msgstr "Spustiť 0 A.D. v okne." #: gui/options/options.json[1].options[1].label #: gui/options/options.json[2].options[1].label msgid "Fog" msgstr "Hmla" #: gui/options/options.json[1].options[1].tooltip #: gui/options/options.json[2].options[1].tooltip msgid "Enable fog." msgstr "Zapnúť hmlu." #: gui/options/options.json[1].options[2].label #: gui/options/options.json[2].options[2].label msgid "Post-processing" msgstr "Post-processing" #: gui/options/options.json[1].options[2].tooltip #: gui/options/options.json[2].options[2].tooltip msgid "Use screen-space post-processing filters (HDR, Bloom, DOF, etc)." msgstr "" #: gui/options/options.json[1].options[3].label #: gui/options/options.json[2].options[9].label msgid "Shadows" msgstr "Tiene" #: gui/options/options.json[1].options[3].tooltip #: gui/options/options.json[2].options[9].tooltip msgid "Enable shadows." msgstr "Zapnúť tiene." #: gui/options/options.json[1].options[4].label msgid "Unit silhouettes" msgstr "Siluety jednotiek" #: gui/options/options.json[1].options[4].tooltip msgid "Show outlines of units behind structures." msgstr "Zobraziť obrysy jednotiek za budovami." #: gui/options/options.json[1].options[5].label msgid "Particles" msgstr "Čiastočky" #: gui/options/options.json[1].options[5].tooltip msgid "Enable particles." msgstr "Zapni častice." #: gui/options/options.json[1].options[6].label msgid "VSync" msgstr "VSync" #: gui/options/options.json[1].options[6].tooltip msgid "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART" msgstr "Spustiť vertikálnu synchronizáciu na zamedzenie trhania obrazovky. VYŽADUJE REŠTART HRY" #: gui/options/options.json[1].options[7].label msgid "FPS throttling in menus" msgstr "Obmedzovanie FPS v menu" #: gui/options/options.json[1].options[7].tooltip msgid "" "To save CPU workload, throttle render frequency in all menus. Set to maximum" " to disable throttling." msgstr "Pre zníženie vyťaženia CPU, stlm frekvenciu vykresľovania v každom menu. Nastav na maximum pre odstránenie stlmenia." #: gui/options/options.json[1].options[8].label msgid "FPS throttling in games" msgstr "Obmedzovanie FPS v hrách" #: gui/options/options.json[1].options[8].tooltip msgid "" "To save CPU workload, throttle render frequency in running games. Set to " "maximum to disable throttling." msgstr "Pre zníženie vyťaženia CPU, stlm frekvenciu vykresľovania v bežiacej hre. Nastav na maximum pre odstránenie stlmenia." #: gui/options/options.json[1].options[9].label #: gui/options/options.json[1].options[9].tooltip msgid "GUI scale" msgstr "" #: gui/options/options.json[1].options[9].list[0].label msgid "75%" msgstr "" #: gui/options/options.json[1].options[9].list[1].label msgid "100%" msgstr "" #: gui/options/options.json[1].options[9].list[2].label msgid "125%" msgstr "" #: gui/options/options.json[1].options[9].list[3].label msgid "150%" msgstr "" #: gui/options/options.json[1].options[9].list[4].label msgid "175%" msgstr "" #: gui/options/options.json[1].options[9].list[5].label msgid "200%" msgstr "" #: gui/options/options.json[1].options[9].list[6].label msgid "225%" msgstr "" #: gui/options/options.json[1].options[9].list[7].label msgid "250%" msgstr "" #: gui/options/options.json[1].tooltip msgid "Set the balance between performance and visual appearance." msgstr "Nastav vyváženie medzi výkonom a vizuálnym vzhľadom." #: gui/options/options.json[2].label msgid "Graphics (advanced)" msgstr "Nastavenia grafiky (pokročilé)" #: gui/options/options.json[2].options[0].label msgid "Prefer GLSL" msgstr "Uprednostniť GLSL" #: gui/options/options.json[2].options[0].tooltip msgid "Use OpenGL 2.0 shaders (recommended)." msgstr "Použiť OpenGL 2.0 shaders (odporúčané)" #: gui/options/options.json[2].options[10].label msgid "Quality" msgstr "Kvalita" #: gui/options/options.json[2].options[10].list[3].label msgid "Very High" msgstr "Veľmi vysoké" #: gui/options/options.json[2].options[10].tooltip msgid "" "Shadow map resolution. High values can crash the game when using a graphics " "card with low memory!" msgstr "Rozlíšenie mapy tieňov. Vysoké hodnoty môžu spôsobiť pád hry keď je použitá grafická karta s malou pamäťou!" #: gui/options/options.json[2].options[11].label msgid "Filtering" msgstr "Filtrovanie" #: gui/options/options.json[2].options[11].tooltip msgid "Smooth shadows." msgstr "Vyhladiť tiene." #: gui/options/options.json[2].options[12].label msgid "Cutoff distance" msgstr "" #: gui/options/options.json[2].options[12].tooltip msgid "Hides shadows beyond a certain distance from a camera." msgstr "" #: gui/options/options.json[2].options[13].label msgid "Cover whole map" msgstr "" #: gui/options/options.json[2].options[13].tooltip msgid "" "When ON shadows cover the whole map and shadows cutoff distance is ignored. " "Useful for making screenshots of a whole map." msgstr "Keď ZAPNUTÉ, tiene pokrývajú celú mapu a vzdialenosť tieňov je ignorovaná. Užitočné pre snímanie celej mapy." #: gui/options/options.json[2].options[14].label msgid "Water effects" msgstr "Vodné efekty" #: gui/options/options.json[2].options[14].tooltip msgid "" "When OFF, use the lowest settings possible to render water. This makes other" " settings irrelevant." msgstr "Keď sa vypne, pre vykreslenie vody sa použije to najnižšie možné nastavenie. Týmto sa ostatné nastavenia stávajú neúčinnými." #: gui/options/options.json[2].options[15].label msgid "High-quality water effects" msgstr "Vysokokvalitné vodné efekty" #: gui/options/options.json[2].options[15].tooltip msgid "" "Use higher-quality effects for water, rendering coastal waves, shore foam, " "and ships trails." msgstr "Použi efekty vyššej kvality pre vodu, renderovanie pobrežných vĺn, penu na brehu a vlny za loďami." #: gui/options/options.json[2].options[16].label msgid "Water reflections" msgstr "Odrazy vody" #: gui/options/options.json[2].options[16].tooltip msgid "Allow water to reflect a mirror image." msgstr "Povoliť zrkadlové obrazy sveta na vodnej hladine." #: gui/options/options.json[2].options[17].label msgid "Water refraction" msgstr "Odrazy na vode" #: gui/options/options.json[2].options[17].tooltip msgid "Use a real water refraction map and not transparency." msgstr "Použi reálny lom svetla vo vode a nie priehľadnosť." #: gui/options/options.json[2].options[18].label msgid "Real water depth" msgstr "Skutočná hĺbka vody" #: gui/options/options.json[2].options[18].tooltip msgid "Use actual water depth in rendering calculations." msgstr "Do vykresľovacích výpočtov zahŕňať skutočnú hĺbku vody." #: gui/options/options.json[2].options[3].label msgid "Antialiasing" msgstr "Antialiasing" #: gui/options/options.json[2].options[3].list[0].label #: gui/options/options.json[2].options[4].list[0].label #: gui/options/options.json[4].options[5].list[2].label #: gui/options/options.json[5].options[4].list[2].label msgid "Disabled" msgstr "Vypnuté" #: gui/options/options.json[2].options[3].list[0].tooltip msgid "Do not use antialiasing." msgstr "Nepoužívať antialiasing." #: gui/options/options.json[2].options[3].list[1].label msgid "FXAA" msgstr "FXAA" #: gui/options/options.json[2].options[3].list[1].tooltip msgid "Fast, but simple antialiasing." msgstr "Rýchly, ale jednoduchý antialiasing." #: gui/options/options.json[2].options[3].list[2].label msgid "MSAA (2×)" msgstr "MSAA (2×)" #: gui/options/options.json[2].options[3].list[2].tooltip msgid "" "Slow, but high-quality antialiasing, uses two samples per pixel. Supported " "for GL3.3+." msgstr "Pomalý, ale vysoko kvalitný antialiasing, používa dve vzorky na pixel. Podporované pre GL3.3+." #: gui/options/options.json[2].options[3].list[3].label msgid "MSAA (4×)" msgstr "MSAA (4×)" #: gui/options/options.json[2].options[3].list[3].tooltip msgid "" "Slow, but high-quality antialiasing, uses four samples per pixel. Supported " "for GL3.3+." msgstr "Pomalý, ale vysoko kvalitný antialiasing, používa štyri vzorky na pixel. Podporované pre GL3.3+." #: gui/options/options.json[2].options[3].list[4].label msgid "MSAA (8×)" msgstr "MSAA (8×)" #: gui/options/options.json[2].options[3].list[4].tooltip msgid "" "Slow, but high-quality antialiasing, uses eight samples per pixel. Supported" " for GL3.3+." msgstr "Pomalý, ale vysoko kvalitný antialiasing, používa osem vzoriek na pixel. Podporované pre GL3.3+." #: gui/options/options.json[2].options[3].list[5].label msgid "MSAA (16×)" msgstr "MSAA (16×)" #: gui/options/options.json[2].options[3].list[5].tooltip msgid "" "Slow, but high-quality antialiasing, uses sixteen samples per pixel. " "Supported for GL3.3+." msgstr "Pomalý, ale vysoko kvalitný antialiasing, používa šestnásť vzoriek na pixel. Podporované pre GL3.3+." #: gui/options/options.json[2].options[3].tooltip msgid "Reduce aliasing effect on edges." msgstr "Zmenšite efekty aliasingu na okrajoch." #: gui/options/options.json[2].options[4].label msgid "Sharpening" msgstr "Zostrovanie" #: gui/options/options.json[2].options[4].list[0].tooltip msgid "Do not use sharpening." msgstr "Nepoužívať zostrovanie." #: gui/options/options.json[2].options[4].list[1].label msgid "FidelityFX CAS" msgstr "FidelityFX CAS" #: gui/options/options.json[2].options[4].list[1].tooltip msgid "Contrast adaptive sharpening, a fast, contrast based sharpening pass." msgstr "Adaptívne zostrovanie podľa kontrastu." #: gui/options/options.json[2].options[4].tooltip msgid "Reduce blurry effects." msgstr "Obmedziť rozmazané efekty." #: gui/options/options.json[2].options[5].label msgid "Sharpness factor" msgstr "Súčiniteľ ostrosti" #: gui/options/options.json[2].options[5].tooltip msgid "The sharpness of the choosen pass." msgstr "" #: gui/options/options.json[2].options[6].label msgid "Model quality" msgstr "Kvalita modelov" #: gui/options/options.json[2].options[10].list[0].label #: gui/options/options.json[2].options[6].list[0].label msgid "Low" msgstr "Nízske" #: gui/options/options.json[2].options[6].list[0].tooltip msgid "Simpler models for better performance." msgstr "Jednoduchšie modely pre lepší výkon." #: gui/options/options.json[2].options[10].list[1].label #: gui/options/options.json[2].options[6].list[1].label #: gui/options/options.json[4].options[3].list[3].label msgid "Medium" msgstr "Stredné" #: gui/options/options.json[2].options[6].list[1].tooltip msgid "Average quality and average performance." msgstr "Priemerná kvalita a priemerný výkon." #: gui/options/options.json[2].options[10].list[2].label #: gui/options/options.json[2].options[6].list[2].label msgid "High" msgstr "Vysoké" #: gui/options/options.json[2].options[6].list[2].tooltip msgid "High quality models." msgstr "Modely vysokej kvality." #: gui/options/options.json[2].options[6].tooltip msgid "Model quality setting." msgstr "Nastavenie kvality modelov." #: gui/options/options.json[2].options[7].label msgid "Model appearance randomization" msgstr "Randomizácia vzhľadu modelov" #: gui/options/options.json[2].options[7].list[0].label msgid "None" msgstr "Žiadne" #: gui/options/options.json[2].options[7].list[0].tooltip msgid "Entities will all look the same." msgstr "Všetky jednotky budú vyzerať rovnako." #: gui/options/options.json[2].options[7].list[1].label msgid "Limited" msgstr "Limitované" #: gui/options/options.json[2].options[7].list[1].tooltip msgid "Entities will be less diverse." msgstr "Jednotky budú menej rozmanité." #: gui/options/options.json[2].options[7].list[2].label msgid "Normal" msgstr "Normálny" #: gui/options/options.json[2].options[7].list[2].tooltip msgid "Entities appearance is randomized normally." msgstr "Vzhľady jednotiek sú štandardne randomizované." #: gui/options/options.json[2].options[7].tooltip msgid "" "Randomize the appearance of entities. Disabling gives a small performance " "improvement." msgstr "" #: gui/options/options.json[2].options[8].label msgid "Shader effects" msgstr "Shader efekty" #: gui/options/options.json[2].options[8].tooltip msgid "Number of shader effects. REQUIRES GAME RESTART" msgstr "Počet shader efektov. VYŽADUJE REŠTART HRY" #: gui/options/options.json[2].tooltip msgid "More specific rendering settings." msgstr "" #: gui/options/options.json[3].options[0].label msgid "Master volume" msgstr "Hlasitosť zvuku" #: gui/options/options.json[3].options[0].tooltip msgid "Master audio gain." msgstr "Zosilnenie hlavných zvukov." #: gui/options/options.json[3].options[1].label msgid "Music volume" msgstr "Hlasitosť hudby" #: gui/options/options.json[3].options[1].tooltip msgid "In game music gain." msgstr "Zosilnenie hudby počas hry." #: gui/options/options.json[3].options[2].label msgid "Ambient volume" msgstr "Hlasitosť zvuku okolia" #: gui/options/options.json[3].options[2].tooltip msgid "In game ambient sound gain." msgstr "Zosilnenie prírodných zvukov počas hry." #: gui/options/options.json[3].options[3].label msgid "Action volume" msgstr "Hlasitosť zvuku činností" #: gui/options/options.json[3].options[3].tooltip msgid "In game unit action sound gain." msgstr "Zosilnenie zvukov činností jednotiek počas hry." #: gui/options/options.json[3].options[4].label msgid "UI volume" msgstr "Hlasitosť používateľského rozhrania" #: gui/options/options.json[3].options[4].tooltip msgid "UI sound gain." msgstr "Zosilnenie zvukov používateľského rozhrania." #: gui/options/options.json[3].options[5].label msgid "Nick notification" msgstr "Upozornenie na prezývku" #: gui/options/options.json[3].options[5].tooltip msgid "Receive audio notification when someone types your nick." msgstr "Zvukový signál, keď niekto napíše vašu prezývku." #: gui/options/options.json[3].options[6].label msgid "New player notification in game setup" msgstr "Nové hráčske upozornenie v nastavení hry" #: gui/options/options.json[3].options[6].tooltip msgid "Receive audio notification when a new client joins the game setup." msgstr "Zvukový signál, keď sa nový klient pripojí do nastavenia hry." #: gui/options/options.json[4].label msgid "Game Setup" msgstr "Nastavenia hry" #: gui/options/options.json[4].options[0].label msgid "Enable game setting tips" msgstr "Povoliť tipy nastavenia hry" #: gui/options/options.json[4].options[0].tooltip msgid "Show tips when setting up a game." msgstr "Ukáž typy keď nastavuješ hru." #: gui/options/options.json[4].options[1].label msgid "Enable settings panel slide" msgstr "Povoliť nastavenia panelu" #: gui/options/options.json[4].options[1].tooltip msgid "Slide the settings panel when opening, closing or resizing." msgstr "Posuň panel nastavení keď otváraš, zatváraš alebo meníš veľkosť." #: gui/options/options.json[4].options[2].label msgid "Persist match settings" msgstr "Ponechať nastavenia zápasu" #: gui/options/options.json[4].options[2].tooltip msgid "" "Save and restore match settings for quick reuse when hosting another game." msgstr "Uloženie a obnova nastavenia zápasu pre rýchle opätovné použitie pri tvorbe ďalšej hry." #: gui/options/options.json[4].options[3].label msgid "Default AI difficulty" msgstr "Predvolená obtiažnosť počítača" #: gui/options/options.json[4].options[3].list[0].label msgid "Sandbox" msgstr "Pieskovisko" #: gui/options/options.json[4].options[3].list[1].label msgid "Very Easy" msgstr "Veľmi ľahká" #: gui/options/options.json[4].options[3].list[2].label msgid "Easy" msgstr "Ľahká" #: gui/options/options.json[4].options[3].list[4].label msgid "Hard" msgstr "Ťažká" #: gui/options/options.json[4].options[3].list[5].label msgid "Very Hard" msgstr "Veľmi ťažká" #: gui/options/options.json[4].options[3].tooltip msgid "Default difficulty of the AI." msgstr "Základná obtiažnosť pre AI." #: gui/options/options.json[4].options[4].label msgid "Default AI behavior" msgstr "Predvolené správanie počítača" #: gui/options/options.json[4].options[4].list[0].label msgid "Random" msgstr "Náhodné" #: gui/options/options.json[4].options[4].list[1].label msgid "Balanced" msgstr "Vyvážený" #: gui/options/options.json[4].options[4].list[2].label msgid "Aggressive" msgstr "Agresívny" #: gui/options/options.json[4].options[4].list[3].label msgid "Defensive" msgstr "Obranný" #: gui/options/options.json[4].options[4].tooltip msgid "Default behavior of the AI." msgstr "Základné chovanie AI." #: gui/options/options.json[4].options[5].label msgid "Assign players" msgstr "Prideľ hráčov" #: gui/options/options.json[4].options[5].list[0].label #: gui/options/options.json[5].options[4].list[0].label msgid "Everyone" msgstr "Všetci" #: gui/options/options.json[4].options[5].list[0].tooltip msgid "Players joining the match will be assigned if there is a free slot." msgstr "Hráči, ktorí sa pripájajú k zápasu budú priradení, ak bude voľné miesto." #: gui/options/options.json[4].options[5].list[1].label #: gui/options/options.json[5].options[4].list[1].label msgid "Buddies" msgstr "Kamaráti" #: gui/options/options.json[4].options[5].list[1].tooltip msgid "" "Players joining the match will only be assigned if they are a buddy of the " "host and if there is a free slot." msgstr "Hráči, ktorí sa pripájajú k zápasu budú priradení iba v prípade, ak sú priateľmi hostiteľa a ak bude voľné miesto." #: gui/options/options.json[4].options[5].list[2].tooltip msgid "Players only receive a slot when the host assigns them explicitly." msgstr "Hráči, dostanú miesto iba ak im ho hostiteľ priradí." #: gui/options/options.json[4].options[5].tooltip msgid "" "Automatically assign joining clients to free player slots during the match " "setup." msgstr "Automaticky prideľ pripojených klientov na prázdne hráčske sloty počas nastavovania zápasu." #: gui/options/options.json[5].label msgid "Networking / Lobby" msgstr "Nastavenia siete / predsiene" #: gui/options/options.json[5].options[0].label msgid "TLS encryption" msgstr "Šifrovanie TLS" #: gui/options/options.json[5].options[0].tooltip msgid "" "Protect login and data exchanged with the lobby server using TLS encryption." msgstr "Ochráni prihlasovacie údaje a dáta zaslané predsieni za pomoci TLS šifrovania." #: gui/options/options.json[5].options[1].label msgid "Chat backlog" msgstr "Denník konverzácie" #: gui/options/options.json[5].options[1].tooltip msgid "Number of backlogged messages to load when joining the lobby." msgstr "Počet spätných správ ktorý sa majú načítať pri pripájaní sa do predsiene." #: gui/options/options.json[5].options[2].label msgid "Game rating column" msgstr "Stĺpec herného hodnotenia" #: gui/options/options.json[5].options[2].tooltip msgid "" "Show the average rating of the participating players in a column of the " "gamelist." msgstr "Ukáž priemerné hodnotenie zúčastnených hráčov v stĺpci heného listu." #: gui/options/options.json[5].options[3].label msgid "Network warnings" msgstr "Sieťové varovania" #: gui/options/options.json[5].options[3].tooltip msgid "Show which player has a bad connection in multiplayer games." msgstr "Zobraziť, ktorý hráč má zlé spojenie v hre s viacerými hráčmi." #: gui/options/options.json[5].options[4].label msgid "Late observer joins" msgstr "Pripojil sa oneskorený pozorovateľ" #: gui/options/options.json[5].options[4].tooltip msgid "" "Allow everybody or buddies only to join the game as observer after it " "started." msgstr "Povoľ každému alebo iba kamarátom sa pripojiť ako pozorovateľ po štarte hry." #: gui/options/options.json[5].options[5].label msgid "Observer limit" msgstr "Limit počtu pozorovateľov" #: gui/options/options.json[5].options[5].tooltip msgid "Prevent further observers from joining if the limit is reached." msgstr "Zabrániť pripojeniu ďalších pozorovateľov ak je dosiahnutý limit" #: gui/options/options.json[5].options[6].label msgid "Max lag for observers" msgstr "Maximálny lag pre pozorovateľov" #: gui/options/options.json[5].options[6].tooltip msgid "" "When hosting, pause the game if observers are lagging more than this many " "turns. If set to -1, observers are ignored." msgstr "Keď hosťuješ, hra bude pozastavená pokiaľ pozorovatelia zaostávajú (lagujú) o viac než toľkoto kôl. Ak je hodnota -1, na pozorovateľov sa ohľad neberie." #: gui/options/options.json[5].options[7].label msgid "(Observer) Speed up when lagging." msgstr "(Pozorovateľ) Zrýchli keď zaostávaš" #: gui/options/options.json[5].options[7].tooltip msgid "" "When observing a game, automatically speed up if you start lagging, to catch" " up with the live match." msgstr "Keď pozoruješ hru, automaticky zrýchli priebeh hry v prípade že tvoj pohľad zaostáva oproti živému zápasu." #: gui/options/options.json[5].tooltip msgid "These settings only affect the multiplayer." msgstr "Tieto nastavenia ovplyvnia iba hru viacerých hráčov." #: gui/options/options.json[6].label msgid "Game Session" msgstr "Herná schôdza" #: gui/options/options.json[6].options[0].label msgid "Wounded unit health" msgstr "Zdravie zranenej jednotky" #: gui/options/options.json[6].options[0].tooltip msgid "" "The wounded unit hotkey considers the selected units as wounded if their " "health percentage falls below this number." msgstr "Tlačidlo pre zranené jednotky považuje jednotku za zranenú keď je jej percentuálne zdravie menšie ako toto číslo." #: gui/options/options.json[6].options[10].label msgid "Heal range visualization" msgstr "Zobrazenie dosahu liečenia" #: gui/options/options.json[6].options[10].tooltip msgid "" "Display the healing range of selected units. (It can also be toggled with " "the hotkey during a game)." msgstr "Zobraziť dosah liečenia vybraných jednotiek. (Môže taktiež byť prepnuté klávesovou skratkou priamo v hre)." #: gui/options/options.json[6].options[11].label msgid "Rank icon above status bar" msgstr "Hodnosť nad životom" #: gui/options/options.json[6].options[11].tooltip msgid "Show rank icons above status bars." msgstr "Ukáž hodnosť nad životom." #: gui/options/options.json[6].options[12].label msgid "Experience status bar" msgstr "Stavový riadok so zobrazením skúseností" #: gui/options/options.json[6].options[12].tooltip msgid "Show an experience status bar above each selected unit." msgstr "Ukazovať stavový riadok so skúsenosťami jednotky nad každou vybratou jednotkou." #: gui/options/options.json[6].options[13].label msgid "Detailed tooltips" msgstr "Podrobná nápoveda" #: gui/options/options.json[6].options[13].tooltip msgid "" "Show detailed tooltips for trainable units in unit-producing structures." msgstr "Ukázať detailné popisky pre trénovateľné jednotky v štruktúrach produkujúcich jednotky." #: gui/options/options.json[6].options[14].label msgid "Sort resources and population tooltip" msgstr "Tooltip na zoradenie surovín a populácie" #: gui/options/options.json[6].options[14].list[0].label msgid "Unordered" msgstr "Nezoradené" #: gui/options/options.json[6].options[14].list[1].label msgid "Ascending" msgstr "Rastúce" #: gui/options/options.json[6].options[14].list[2].label msgid "Descending" msgstr "Klesajúce" #: gui/options/options.json[6].options[14].tooltip msgid "" "Dynamically sort players in the resources and population tooltip by value." msgstr "Tooltip na dynamické zoradenie hráčov podla surovinových a populačných hodnôt. " #: gui/options/options.json[6].options[15].label msgid "Diplomacy colors: self" msgstr "Diplomatické farby: vlastné" #: gui/options/options.json[6].options[15].tooltip msgid "Color of your units when diplomacy colors are enabled." msgstr "Farba tvojich jednotiek keď sú aktivované diplomatické farby." #: gui/options/options.json[6].options[16].label msgid "Diplomacy colors: ally" msgstr "Diplomatické farby: spojenec" #: gui/options/options.json[6].options[16].tooltip msgid "Color of allies when diplomacy colors are enabled." msgstr "Farba spojencov keď sú aktivované diplomatické farby." #: gui/options/options.json[6].options[17].label msgid "Diplomacy colors: neutral" msgstr "Diplomatické farby: neutrálne" #: gui/options/options.json[6].options[17].tooltip msgid "Color of neutral players when diplomacy colors are enabled." msgstr "Farba neutrálnych hráčov keď sú aktivované diplomatické farby." #: gui/options/options.json[6].options[18].label msgid "Diplomacy colors: enemy" msgstr "Diplomatické farby: nepriateľské" #: gui/options/options.json[6].options[18].tooltip msgid "Color of enemies when diplomacy colors are enabled." msgstr "Farba nepriateľov keď sú aktivované diplomatické farby." #: gui/options/options.json[6].options[19].label msgid "Snap to edges" msgstr "Prichytávať k rohom" #: gui/options/options.json[6].options[19].list[0].label msgid "Hotkey to enable snapping" msgstr "Klávesová skratka na zapnutie prichytávania." #: gui/options/options.json[6].options[19].list[0].tooltip msgid "" "New structures are aligned with nearby structures while pressing the hotkey." msgstr "Nové budovy sú zarovnané k budovám v blízkosti, ak je stlačená klávesová skratka." #: gui/options/options.json[6].options[19].list[1].label msgid "Hotkey to disable snapping" msgstr "Klávesová kombinácia na vypnutie prichytávania" #: gui/options/options.json[6].options[19].list[1].tooltip msgid "" "New structures are aligned with nearby structures unless the hotkey is " "pressed." msgstr "Ak nie je použitá klávesová kombinácia, nové budovy sú zarovnané k stavbám v ich blízkosti." #: gui/options/options.json[6].options[19].tooltip msgid "This option allows to align new structures with nearby structures." msgstr "Táto možnosť umožňuje zarovnať nové budovy k budovám v blízkosti." #: gui/options/options.json[6].options[1].label msgid "Batch training size" msgstr "Veľkosť trénovacej dávky" #: gui/options/options.json[6].options[1].tooltip msgid "Number of units trained per batch by default." msgstr "Počet jednotiek vytrénovaných v predvolenej skupine. " #: gui/options/options.json[6].options[20].label msgid "Control group membership" msgstr "Ovládať členstvo v skupine" #: gui/options/options.json[6].options[20].list[0].label msgid "Single" msgstr "V jednej" #: gui/options/options.json[6].options[20].list[0].tooltip msgid "" "When adding a Unit or Structure to a control group, they are removed from " "other control groups. Use this choice if you want control groups to refer to" " distinct armies." msgstr "Keď pridáš jednotku alebo budovu do kontrolnej skupiny, je odstránená z ostatných kontrolných skupín. Použi túto voľbu pokiaľ chceš aby kontrolné skupiny zodpovedali rozličným armádam." #: gui/options/options.json[6].options[20].list[1].label msgid "Multiple" msgstr "Viaceré" #: gui/options/options.json[6].options[20].list[1].tooltip msgid "" "Units and Structures can be part of multiple control groups. This is useful " "to keep control groups for distinct armies and a control group for the " "entire army simultaneously." msgstr "Jednotky a budovy môžu byť súčasťou viacerých kontrolných skupín. Toto je užitočné pokiaľ máš kontrolné skupiny pre rozličné oddiely armády a kontrolnú skupinu pre celú armádu súčasne." #: gui/options/options.json[6].options[20].tooltip msgid "Decide whether units can be part of multiple control groups." msgstr "Rozhodni či môžu jednotky patriť do viacerých kontrolných skupín." #: gui/options/options.json[6].options[21].label msgid "Formation control" msgstr "Ovládanie formácie" #: gui/options/options.json[6].options[21].list[0].label msgid "Walk/Patrol Only" msgstr "Iba kráčať/hliadkovať" #: gui/options/options.json[6].options[21].list[0].tooltip msgid "Other orders will disband existing formations." msgstr "Iné príkazy rozpustia jestvujúce formácie." #: gui/options/options.json[6].options[21].list[1].label msgid "No override" msgstr "" #: gui/options/options.json[6].options[21].list[1].tooltip msgid "Units in formations stay in formations." msgstr "Jednotky vo formáciách zostanú vo formáciách." #: gui/options/options.json[6].options[21].tooltip msgid "" "Decide whether formations are enabled for all orders or only 'Walk' and " "'Patrol'." msgstr "Rozhodnite či sú formácie zapnuté pre všetky rozkazy, alebo iba pre chôdzu a hliadkovanie." #: gui/options/options.json[6].options[2].label msgid "Scroll batch increment ratio" msgstr "" #: gui/options/options.json[6].options[2].tooltip msgid "" "Number of times you have to scroll to increase/decrease the batchsize by 1." msgstr "Počet rolovaní na zvýšenie/zníženie počtu dávky o 1. " #: gui/options/options.json[6].options[3].label msgid "Flare display duration" msgstr "" #: gui/options/options.json[6].options[3].tooltip msgid "How long the flare markers on the minimap are displayed in seconds." msgstr "" #: gui/options/options.json[6].options[4].label msgid "Chat notification attack" msgstr "Upozornenie o útoku" #: gui/options/options.json[6].options[4].tooltip msgid "Show a chat notification if you are attacked by another player." msgstr "Zobraz notifikáciu keď si napadnutý iným hráčom." #: gui/options/options.json[6].options[5].label msgid "Chat notification tribute" msgstr "Upozornenie o daroch" #: gui/options/options.json[6].options[5].tooltip msgid "" "Show a chat notification if an ally tributes resources to another team " "member if teams are locked, and all tributes in observer mode." msgstr "Ukáž notifikáciu keď spojenec pošle suroviny inému členovy týmu ak sú týmy uzamknuté, a všetky príspevky surovín keď si v pozorovacom móde." #: gui/options/options.json[6].options[6].label msgid "Chat notification barter" msgstr "Upozornenie o výmenách surovín" #: gui/options/options.json[6].options[6].tooltip msgid "" "Show a chat notification to observers when a player bartered resources." msgstr "Zobraz notifikáciu pre pozorovateľov keď hráč vymenil suroviny." #: gui/options/options.json[6].options[7].label msgid "Chat notification phase" msgstr "Upozornenie o fáze" #: gui/options/options.json[6].options[7].list[0].label msgid "Disable" msgstr "Znemožni" #: gui/options/options.json[6].options[7].list[1].label msgid "Completed" msgstr "Ukončené" #: gui/options/options.json[6].options[7].list[2].label msgid "All displayed" msgstr "Všetko zobrazené" #: gui/options/options.json[6].options[7].tooltip msgid "" "Show a chat notification if you or an ally have started, aborted or " "completed a new phase, and phases of all players in observer mode." msgstr "Zobraz notifikáciu ak ty alebo tvoj spojenec začne, opustí alebo ukončí novú fázu, a fázy všetkých hráčov pre pozorovateľov." #: gui/options/options.json[6].options[8].label msgid "Attack range visualization" msgstr "Zobrazenie dosahu útoku" #: gui/options/options.json[6].options[8].tooltip msgid "" "Display the attack range of selected defensive structures. (It can also be " "toggled with the hotkey during a game)." msgstr "Zobraziť dosah útoku vybraných obranných budov. (Môže taktiež byť prepnuté klávesovou skratkou priamo v hre)." #: gui/options/options.json[6].options[9].label msgid "Aura range visualization" msgstr "Zobrazenie dosahu aury" #: gui/options/options.json[6].options[9].tooltip msgid "" "Display the range of auras of selected units and structures. (It can also be" " toggled with the hotkey during a game)." msgstr "Zobraz dosah aury označených jednotiek a budov (môže byť zmenené v hre pomocou klávesnice)" #: gui/options/options.json[6].tooltip msgid "Change options regarding the in-game settings." msgstr "Zmeňte možnosti týkajúce sa nastavení v hre." #: gui/options/options.xml:(caption):15 msgid "Game Options" msgstr "Herné možnosti" #: gui/options/options.xml:(caption):49 msgid "Revert" msgstr "Vrátiť späť" #: gui/options/options.xml:(tooltip):50 msgid "Reverts to previous saved settings" msgstr "Vráti predošlé uložené nastavenia" #: gui/options/options.xml:(tooltip):62 msgid "Unsaved changes affect this session only" msgstr "Neuložené zmeny ovplyvnia len súčasnú reláciu" #: gui/pregame/MainMenuItems.js:3 msgid "Learn to Play" msgstr "Nauč sa hrať" #: gui/pregame/MainMenuItems.js:4 msgid "" "Learn how to play, start the tutorial, discover the technology trees, and " "the history behind the civilizations." msgstr "Nauč sa hrať, začni tutoriál, objav stromy technológie a históriu civilizácii." #: gui/pregame/MainMenuItems.js:7 msgid "Manual" msgstr "Manuál" #: gui/pregame/MainMenuItems.js:8 msgid "Open the 0 A.D. Game Manual." msgstr "Otvoriť manuál hry 0 A.D." #: gui/pregame/MainMenuItems.js:14 msgid "Tutorial" msgstr "Tutoriál" #: gui/pregame/MainMenuItems.js:15 msgid "Start the economic tutorial." msgstr "Spusť ekonomický tutoriál." #: gui/pregame/MainMenuItems.js:27 #: gui/reference/common/Buttons/StructreeButton.js:21 #: gui/reference/structree/structree.xml:(caption):20 msgid "Structure Tree" msgstr "Strom stavieb" #: gui/pregame/MainMenuItems.js:28 #, javascript-format msgid "" "%(hotkey)s: View the structure tree of civilizations featured in 0 A.D." msgstr "%(hotkey)s: Pozri si strom stavieb civilizácií v 0 A,D," #: gui/pregame/MainMenuItems.js:39 #: gui/reference/civinfo/civinfo.xml:(caption):21 #: gui/reference/common/Buttons/CivInfoButton.js:21 msgid "Civilization Overview" msgstr "Prehľad civilizácie" #: gui/pregame/MainMenuItems.js:40 #, javascript-format msgid "%(hotkey)s: Learn about the civilizations featured in 0 A.D." msgstr "%(hotkey)s: Dozvedieť sa viac o civilizáciách v 0 A.D." #: gui/pregame/MainMenuItems.js:51 msgid "Catafalque Overview" msgstr "Prehľad katafalku" #: gui/pregame/MainMenuItems.js:52 msgid "Compare the bonuses of catafalques featured in 0 A.D." msgstr "Porovnať bonusy katafalkov v 0. A.D." #: gui/pregame/MainMenuItems.js:58 msgid "Map Overview" msgstr "Prehľad mapy" #: gui/pregame/MainMenuItems.js:59 msgid "View the different maps featured in 0 A.D." msgstr "Zobraziť rôzne mapy v 0 A.D." #: gui/pregame/MainMenuItems.js:67 gui/pregame/MainMenuItems.js:101 msgid "Continue Campaign" msgstr "Pokračovať v kampani" #: gui/pregame/MainMenuItems.js:68 gui/pregame/MainMenuItems.js:102 #: gui/pregame/MainMenuItems.js:118 gui/pregame/MainMenuItems.js:125 msgid "Relive history through historical military campaigns." msgstr "Preži históriu prostredníctvom historických vojenských kampaní." #: gui/pregame/MainMenuItems.js:76 gui/pregame/MainMenuItems.js:110 msgid "Error opening campaign run:" msgstr "Chyba pri otváraní kampaňového behu:" #: gui/pregame/MainMenuItems.js:83 msgid "Single-player" msgstr "Hra jedného hráča" #: gui/pregame/MainMenuItems.js:84 msgid "Start, load, or replay a single-player game." msgstr "Zapnúť, načítať alebo znova prehrať hru jedného hráča." #: gui/pregame/MainMenuItems.js:87 msgid "Matches" msgstr "Zápasy" #: gui/pregame/MainMenuItems.js:88 msgid "Start a new single-player game." msgstr "Začať novú hru jedného hráča." #: gui/pregame/MainMenuItems.js:95 msgid "Load a saved game." msgstr "Načítať uloženú hru." #: gui/pregame/MainMenuItems.js:117 msgid "New Campaign" msgstr "Nová kampaň" #: gui/pregame/MainMenuItems.js:124 msgid "Load Campaign" msgstr "Načítať kampaň" #: gui/pregame/MainMenuItems.js:134 gui/pregame/MainMenuItems.js:184 msgid "Replays" msgstr "Prehrávania" #: gui/pregame/MainMenuItems.js:135 gui/pregame/MainMenuItems.js:185 msgid "Playback previous games." msgstr "Prehrať predošlé hry." #: gui/pregame/MainMenuItems.js:149 msgid "Multiplayer" msgstr "Hra viacerých hráčov" #: gui/pregame/MainMenuItems.js:150 msgid "Fight against one or more human players in a multiplayer game." msgstr "Bojujte proti jednému alebo viacerým ľuďom v hre viacerých hráčov." #. Translation: Join a game by specifying the host's IP address. #: gui/pregame/MainMenuItems.js:154 msgid "Join Game" msgstr "Pripojiť sa k hre" #: gui/pregame/MainMenuItems.js:155 msgid "Joining an existing multiplayer game." msgstr "Pripája sa k existujúcej hre viacerých hráčov." #: gui/pregame/MainMenuItems.js:163 msgid "Host Game" msgstr "Vytvoriť hru" #: gui/pregame/MainMenuItems.js:164 msgid "Host a multiplayer game." msgstr "Vytvoriť hru viacerých hráčov." #: gui/pregame/MainMenuItems.js:172 msgid "Game Lobby" msgstr "Herná predsieň" #: gui/pregame/MainMenuItems.js:174 #, javascript-format msgid "" "%(hotkey)s: Launch the multiplayer lobby to join and host publicly visible " "games and chat with other players." msgstr "%(hotkey)s: Spusti hernú predsieň pre pripojenie a hosťovanie verejne viditeľných hier a chatuj s ostatnými hráčmi. " #: gui/pregame/MainMenuItems.js:175 msgid "Launch the multiplayer lobby. \\[DISABLED BY BUILD]" msgstr "Spusti multiplayerovú predsieň. \\[ZNEFUNKČNENÉ BUILDOM]" #: gui/pregame/MainMenuItems.js:199 msgid "Settings" msgstr "Nastavenia" #: gui/pregame/MainMenuItems.js:200 msgid "Change game options." msgstr "Zmeniť možnosti hry" #: gui/pregame/MainMenuItems.js:203 msgid "Options" msgstr "Možnosti" #: gui/pregame/MainMenuItems.js:204 msgid "Adjust game settings." msgstr "Upraviť nastavenia hry." #: gui/hotkeys/hotkeys.xml:(caption):14 gui/pregame/MainMenuItems.js:213 msgid "Hotkeys" msgstr "Klávesové skratky" #: gui/pregame/MainMenuItems.js:214 msgid "Adjust hotkeys." msgstr "Upraviť klávesové skratky." #: gui/locale/locale.xml:(caption):14 #: gui/locale_advanced/locale_advanced.xml:(caption):14 #: gui/pregame/MainMenuItems.js:220 msgid "Language" msgstr "Jazyk" #: gui/pregame/MainMenuItems.js:221 msgid "Choose the language of the game." msgstr "Vybrať jazyk hry." #: gui/pregame/MainMenuItems.js:227 msgid "Mod Selection" msgstr "Výber modov" #: gui/pregame/MainMenuItems.js:228 msgid "Select and download mods for the game." msgstr "Vyber a stiahni módy pre hru. " #: gui/pregame/MainMenuItems.js:234 msgid "Welcome Screen" msgstr "Úvodná obrazovka" #: gui/pregame/MainMenuItems.js:235 msgid "Show the Welcome Screen again. Useful if you hid it by mistake." msgstr "Znova zobraziť uvítacie okno. Užitočné, ak ste ju skryli omylom." #: gui/pregame/MainMenuItems.js:243 msgid "Scenario Editor" msgstr "Editor scenárov" #: gui/pregame/MainMenuItems.js:244 msgid "" "Open the Atlas Scenario Editor in a new window. You can run this more " "reliably by starting the game with the command-line argument \"-editor\"." msgstr "Otvoriť Atlas Scenario Editor v novom okne. Ak ho chcete otvoriť spoľahlivejšie, spustite hru v príkazovom riadku s argumentom „-editor“." #: gui/pregame/MainMenuItems.js:249 msgid "Are you sure you want to quit 0 A.D. and open the Scenario Editor?" msgstr "Naozaj chceš ukončiť 0 A.D. a otvoriť Scenário editor? " #: gui/pregame/MainMenuItems.js:256 msgid "" "The scenario editor is not available or failed to load. See the game logs " "for additional information." msgstr "Editor scenárov nie je k dispozícii alebo sa ho nepodarilo načítať. Ďalšie informácie nájdete v herných záznamoch." #: gui/pregame/MainMenuItems.js:257 gui/replaymenu/replay_actions.js:126 msgid "Error" msgstr "Chyba" #: gui/pregame/MainMenuItems.js:261 msgid "Credits" msgstr "Poďakovanie" #: gui/pregame/MainMenuItems.js:262 msgid "Show the 0 A.D. credits." msgstr "Zobraziť titulky ľudí podieľajúcich sa 0 A.D." #: gui/pregame/MainMenuItems.js:268 msgid "Exit" msgstr "Ukončiť" #: gui/pregame/MainMenuItems.js:269 msgid "Exit the game." msgstr "Ukončiť hru." #: gui/pregame/MainMenuItems.js:273 msgid "Are you sure you want to quit 0 A.D.?" msgstr "Naozaj chcete ukončiť 0 A.D.?" #: gui/pregame/ProjectInformation.js:6 msgid "WILDFIRE GAMES" msgstr "WILDFIRE GAMES" #: gui/pregame/ProjectInformation.js:18 msgid "Alpha XXVI: Z——" msgstr "" #: gui/pregame/ProjectInformation.js:19 msgid "" "Notice: This game is under development and many features have not been added" " yet." msgstr "Upozornenie: Táto hra je vo vývoji a mnohé funkcie do nej ešte neboli pridané." #: gui/pregame/ProjectInformation.js:25 msgid "Website" msgstr "Webová stránka" #: gui/pregame/ProjectInformation.js:26 msgid "Click to open play0ad.com in your web browser." msgstr "Kliknutím otvoríte stránku play0ad.com vo svojom prehliadači." #: gui/pregame/ProjectInformation.js:33 msgid "Chat" msgstr "Chat" #: gui/pregame/ProjectInformation.js:34 msgid "" "Click to open the 0 A.D. IRC chat in your browser (#0ad on " "webchat.quakenet.org). It is run by volunteers who do all sorts of tasks, it" " may take a while to get your question answered. Alternatively, you can use " "the forum (see Website)." msgstr "Kliknutím otvoríš 0 A.D. IRC chat vo svojom prehliadači (#0ad na webchat.quakenet.org). Spravujú ho dobrovoľníci ktorí vykonávajú rôzne úlohy a preto im môže chvíľu trvať než sa dostanú k tvojej otázke. Ako alternatívu môžeš použiť fórum (pozri Webová stránka)." #: gui/pregame/ProjectInformation.js:41 msgid "Report a Bug" msgstr "Nahlásiť chybu" #: gui/pregame/ProjectInformation.js:42 msgid "Click to visit 0 A.D. Trac to report a bug, crash, or error." msgstr "Kliknutím otvoríte stránku 0 A.D., kde môžete hlásiť chyby, pády hry a podobne." #: gui/pregame/ProjectInformation.js:49 msgctxt "Frequently Asked Questions" msgid "FAQ" msgstr "Často kladené otázky" #: gui/pregame/ProjectInformation.js:50 msgid "Click to visit the Frequently Asked Questions page in your browser." msgstr "Kliknutím otvoríš stránku Často kladených otázok vo svojom prehliadači." #: gui/pregame/ProjectInformation.js:57 msgid "Translate the Game" msgstr "Prelož hru" #: gui/pregame/ProjectInformation.js:58 msgid "Click to open the 0 A.D. translate page in your browser." msgstr "Kliknutím otvoríte vo svojom prehliadači stránku s informáciami o preklade 0 A.D." #: gui/pregame/ProjectInformation.js:65 msgid "Donate" msgstr "Prispej" #: gui/pregame/ProjectInformation.js:66 msgid "Help with the project expenses by donating." msgstr "Pomôž príspevkom s výdavkami na projekt." #: gui/pregame/userreport/userreport.js:3 msgctxt "UserReporter Terms and Conditions" msgid "Terms" msgstr "Podmienky" #: gui/pregame/userreport/userreport.js:4 msgid "Please read and accept the UserReporter Terms and Conditions." msgstr "Prosím prečítajte a akceptujte UserReporter podmienky." #: gui/pregame/userreport/userreport.js:18 msgid "Publications" msgstr "Publikácie" #: gui/pregame/userreport/userreport.js:27 #: gui/pregame/userreport/userreport.js:28 #: gui/pregame/userreport/userreport.js:29 msgid "connecting to server" msgstr "pripája sa na server" #: gui/pregame/userreport/userreport.js:30 #, javascript-format msgid "uploading (%f%%)" msgstr "posiela sa (%f%%)" #: gui/pregame/userreport/userreport.js:33 msgid "upload succeeded" msgstr "posielanie bolo úspešné" #: gui/pregame/userreport/userreport.js:34 #, javascript-format msgid "upload failed (%(errorCode)s)" msgstr "posielanie zlyhalo (%(errorCode)s)" #: gui/pregame/userreport/userreport.js:37 #, javascript-format msgid "upload failed (%(errorMessage)s)" msgstr "posielanie zlyhalo (%(errorMessage)s)" #: gui/pregame/userreport/userreport.js:61 msgid "Disable Feedback" msgstr "Vypnúť spätnú väzbu" #: gui/pregame/userreport/userreport.js:61 msgid "Enable Feedback" msgstr "Povoliť spätnú väzbu" #: gui/pregame/userreport/userreport.js:81 msgid "Thank you for helping improve 0 A.D.!" msgstr "Ďakujeme za pomoc pri zlepšovaní\n0 A.D.!" #: gui/pregame/userreport/userreport.js:82 msgid "Feedback is currently enabled." msgstr "Spätná väzba je momentálne zapnutá." #: gui/pregame/userreport/userreport.js:83 #, javascript-format msgid "Status: %(status)s." msgstr "Status: %(status)s" #: gui/pregame/userreport/userreport.js:84 msgid "unknown" msgstr "neznáme" #: gui/pregame/userreport/userreport.js:86 msgid "Help improve 0 A.D.!" msgstr "Pomôžte nám zlepšiť 0 A.D.!" #: gui/pregame/userreport/userreport.js:87 msgid "" "You can automatically send us feedback that can help us fix bugs, and " "improve performance and compatibility." msgstr "Môžete nám automaticky poslať spätnú väzbu, ktorá nám pomôže opraviť chyby a zlepšiť výkon a kompatibilitu." #: gui/reference/catafalque/CatafalquePage.js:41 #, javascript-format msgid "%(hotkey)s: Close Catafalque Bonuses." msgstr "%(hotkey)s: Zatvor bonusy katafalkov." #: gui/reference/catafalque/catafalque.xml:(caption):18 msgid "Catafalque Bonuses" msgstr "Katafalkové bonusy" #. Translation: Description of an item in the CivInfo page, on a new line and #. indented. #: gui/reference/civinfo/CivInfoPage.js:95 #, javascript-format msgid "" "\n" " %(description)s" msgstr "\n %(description)s" #. Translation: An entry in the CivInfo Page. The newline and indentation of #. the description #. is handled elsewhere. #. Example: #. > • Name of a Special Something (i) #. > A brief description of the aforementioned something. #: gui/reference/civinfo/CivInfoPage.js:102 #, javascript-format msgid "• %(name)s %(info_icon)s%(description)s" msgstr "• %(name)s %(info_icon)s%(description)s" #: gui/reference/civinfo/CivInfoPage.js:113 #, javascript-format msgid "%(hotkey)s: Close Civilization Overview." msgstr "%(hotkey)s: Zatvoriť prehľad civilizácií." #: gui/reference/civinfo/Sections/GameplaySection.js:30 #, javascript-format msgid "%(civilization)s Gameplay" msgstr "Hra za civilizáciu %(civilization)s" #: gui/reference/civinfo/Sections/HistorySection.js:23 #, javascript-format msgid "History of the %(civilization)s" msgstr "História civilizácie %(civilization)s" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:52 msgid "Civilization Bonus" msgid_plural "Civilization Bonuses" msgstr[0] "Civilizačný bonus" msgstr[1] "Civilizačné bonusy" msgstr[2] "Civilizačné bonusy" msgstr[3] "Civilizačné bonusy" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:55 msgid "Team Bonus" msgid_plural "Team Bonuses" msgstr[0] "Tímový bonus" msgstr[1] "Tímové bonusy" msgstr[2] "Tímové bonusy" msgstr[3] "Tímové bonusy" #: gui/reference/civinfo/Sections/Subsections/HeroesSubsection.js:29 msgid "Hero" msgid_plural "Heroes" msgstr[0] "Hrdina" msgstr[1] "Hrdinovia" msgstr[2] "Hrdinovia" msgstr[3] "Hrdinovia" #: gui/reference/civinfo/Sections/Subsections/StructuresSubsection.js:29 msgid "Specific Structure" msgid_plural "Specific Structures" msgstr[0] "Zvláštna budova" msgstr[1] "Zvláštne budovy" msgstr[2] "Zvláštne budovy" msgstr[3] "Zvláštne budovy" #: gui/reference/civinfo/Sections/Subsections/TechnologiesSubsection.js:28 msgid "Specific Technology" msgid_plural "Specific Technologies" msgstr[0] "Zvláštna technológia" msgstr[1] "Zvláštne technológie" msgstr[2] "Zvláštne technológie" msgstr[3] "Zvláštne technológie" #: gui/reference/common/Buttons/CivInfoButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Civilization Overview." msgstr "%(hotkey)s: Prepnúť na prehľad civilizácii." #: gui/reference/common/Buttons/StructreeButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Structure Tree." msgstr "%(hotkey)s: Prepni na strom Štruktúry. " #: gui/reference/common/Dropdowns/CivSelectDropdown.js:63 msgid "Civilization:" msgstr "Civilizácia:" #: gui/reference/common/TemplateParser.js:152 #, javascript-format msgid "%(health_min)s to %(health_max)s" msgstr "%(health_min)s k %(health_max)s" #. Translation: Label followed by a list of values. #: gui/reference/common/tooltips.js:10 #, javascript-format msgid "%(listHeader)s %(listOfValues)s" msgstr "%(listHeader)s %(listOfValues)s" #. Translation: Label before a list of the names of units that build the #. structure selected. #: gui/reference/common/tooltips.js:27 msgid "Built by:" msgstr "Vybudovaný: " #. Translation: Label before a list of the names of structures or units that #. train the unit #. selected. #: gui/reference/common/tooltips.js:33 msgid "Trained by:" msgstr "Vytrénovaný:" #. Translation: Label before a list of names of structures or units that #. research the #. technology selected. #: gui/reference/common/tooltips.js:39 msgid "Researched at:" msgstr "Vyskúmaný v: " #. Translation: Label before a list of the names of structures the selected #. unit can #. construct or build. #: gui/reference/common/tooltips.js:48 msgid "Builds:" msgstr "Stavia:" #. Translation: Label before a list of the names of technologies the selected #. unit or #. structure can research. #: gui/reference/common/tooltips.js:57 msgid "Researches:" msgstr "Výskumy:" #. Translation: Label before a list of the names of units the selected unit or #. structure can #. train. #: gui/reference/common/tooltips.js:66 msgid "Trains:" msgstr "Trénuje: " #. Translation: Label before a list of the names of units or structures the #. selected unit or #. structure can be upgradable to. #: gui/reference/common/tooltips.js:75 msgid "Upgradable to:" msgstr "Vylepšiteľné na:" #: gui/reference/structree/Sections/Trainer/TrainerSection.js:70 msgid "Trainer Units" msgstr "Tréner jednotiek" #: gui/reference/structree/StructreePage.js:85 #, javascript-format msgid "%(hotkey)s: Close Structure Tree." msgstr "%(hotkey)s: Zatvor Strom stavieb" #: gui/reference/viewer/ViewerPage.js:172 #, javascript-format msgid "%(hotkey)s: Close Template Viewer" msgstr "%(hotkey)s: Zatvoriť prehliadač predlôh" #: gui/reference/viewer/viewer.xml:(caption):16 msgid "Information" msgstr "Informácie" #: gui/replaymenu/replay_actions.js:90 msgid "This replay needs a different sequence of mods:" msgstr "Záznam potrebuje inú sadu herných módov:" #: gui/replaymenu/replay_actions.js:95 msgid "This replay is not compatible with your version of the game!" msgstr "Tento replay nie je kompatibilný s Vašou verziou hry!" #: gui/replaymenu/replay_actions.js:96 #, javascript-format msgid "Your version: %(version)s" msgstr "Vaša verzia: %(version)s" #: gui/replaymenu/replay_actions.js:97 #, javascript-format msgid "Required version: %(version)s" msgstr "Požadovaná verzia: %(version)s" #: gui/replaymenu/replay_actions.js:100 msgid "Incompatible replay" msgstr "Nekompatibilný replay" #: gui/replaymenu/replay_actions.js:126 msgid "No summary data available." msgstr "Žiadne súhrnné dáta nie sú k dispozícii." #: gui/replaymenu/replay_actions.js:175 msgid "Are you sure you want to delete this replay permanently?" msgstr "Naozaj chcete navždy zmazať tento záznam?" #: gui/replaymenu/replay_actions.js:177 msgid "Delete replay" msgstr "Vymaž replay" #: gui/replaymenu/replay_filters.js:52 msgctxt "datetime" msgid "Any" msgstr "Ľubovoľné" #: gui/replaymenu/replay_filters.js:68 msgctxt "map size" msgid "Any" msgstr "Ľubovoľné" #: gui/replaymenu/replay_filters.js:84 msgctxt "map name" msgid "Any" msgstr "Ľubovoľné" #: gui/replaymenu/replay_filters.js:100 msgctxt "population capacity" msgid "Any" msgstr "Ľubovoľné" #: gui/replaymenu/replay_filters.js:119 msgctxt "duration" msgid "Any" msgstr "Ľubovoľné" #. Translation: Shorter duration than max minutes. #: gui/replaymenu/replay_filters.js:123 #, javascript-format msgctxt "duration filter" msgid "< %(max)s min" msgid_plural "< %(max)s min" msgstr[0] "< %(max)s min" msgstr[1] "< %(max)s min" msgstr[2] "< %(max)s min" msgstr[3] "< %(max)s min" #. Translation: Longer duration than min minutes. #: gui/replaymenu/replay_filters.js:127 #, javascript-format msgctxt "duration filter" msgid "> %(min)s min" msgid_plural "> %(min)s min" msgstr[0] "> %(min)s min" msgstr[1] "> %(min)s min" msgstr[2] "> %(min)s min" msgstr[3] "> %(min)s min" #. Translation: Duration between min and max minutes. #: gui/replaymenu/replay_filters.js:130 #, javascript-format msgctxt "duration filter" msgid "%(min)s - %(max)s min" msgstr "%(min)s - %(max)s min" #: gui/replaymenu/replay_filters.js:145 msgctxt "replay filter" msgid "Any" msgstr "Ľubovoľné" #: gui/replaymenu/replay_filters.js:146 msgctxt "replay filter" msgid "Single-player" msgstr "Hra jedného hráča" #: gui/replaymenu/replay_filters.js:147 msgctxt "replay filter" msgid "Multiplayer" msgstr "Hra viacerých hráčov" #: gui/replaymenu/replay_filters.js:148 msgctxt "replay filter" msgid "Campaigns" msgstr "Kampane" #: gui/replaymenu/replay_filters.js:162 msgid "Any victory condition" msgstr "Akékoľvek víťazné podmienky " #: gui/replaymenu/replay_filters.js:175 msgid "Rated and unrated games" msgstr "Hodnotené i nehodnotené hry" #: gui/replaymenu/replay_filters.js:175 msgid "Rated games" msgstr "Hodnotené hry" #: gui/replaymenu/replay_filters.js:175 msgid "Unrated games" msgstr "Nehodnotené hry" #: gui/replaymenu/replay_menu.js:196 msgid "" "Filter replays by typing one or more, partial or complete player names." msgstr "Záznamy môžete filtrovať zadaním jedného alebo viacerých hráčskych mien, úplných alebo aj čiastočných." #: gui/replaymenu/replay_menu.js:200 #, javascript-format msgid "Delete the selected replay using %(hotkey)s." msgstr "Vymazať vybranú nahrávku hry pomocou %(hotkey)s." #: gui/replaymenu/replay_menu.js:285 #, javascript-format msgid "Players: %(numberOfPlayers)s" msgstr "Hráči: %(numberOfPlayers)s" #: gui/replaymenu/replay_menu.js:309 msgid "yyyy-MM-dd HH:mm" msgstr "yyyy-MM-dd HH:mm" #: gui/replaymenu/replay_menu.js:339 msgid "yyyy-MM" msgstr "yyyy-MM" #: gui/replaymenu/replay_menu.xml:(caption):14 msgid "Replay Games" msgstr "Replay-e" #: gui/replaymenu/replay_menu.xml:(caption):112 msgid "Filter compatible replays" msgstr "Vytrieď kompatibilné replay-e" #: gui/replaymenu/replay_menu.xml:(caption):216 msgid "Spoiler" msgstr "Spojler" #: gui/replaymenu/replay_menu.xml:(caption):228 msgid "Main Menu" msgstr "Hlavné menu" #: gui/replaymenu/replay_menu.xml:(caption):240 msgid "Rebuild Cache" msgstr "Obnoviť cache" #: gui/replaymenu/replay_menu.xml:(caption):247 #: gui/summary/summary.xml:(caption):26 msgid "Summary" msgstr "Zhrnutie" #: gui/replaymenu/replay_menu.xml:(caption):253 msgid "Start Replay" msgstr "Začni replay" #: gui/replaymenu/replay_menu.xml:(heading):75 msgctxt "replay" msgid "Players" msgstr "Hráči" #: gui/replaymenu/replay_menu.xml:(heading):83 msgctxt "replay" msgid "Size" msgstr "Veľkosť" #: gui/replaymenu/replay_menu.xml:(heading):87 msgctxt "replay" msgid "Population" msgstr "Populácia" #: gui/replaymenu/replay_menu.xml:(heading):91 msgctxt "replay" msgid "Duration" msgstr "Trvanie" #: gui/replaymenu/replay_menu.xml:(placeholder_text):32 msgid "Search for Player" msgstr "Hľadať hráča" #: gui/replaymenu/replay_menu.xml:(tooltip):98 msgid "File path for the currently selected replay." msgstr "" #: gui/replaymenu/replay_menu.xml:(tooltip):241 msgid "Rebuild the replay cache from scratch. Potentially slow!" msgstr "Znovu načítaj cache záznamov od začiatku. Potenciálne pomalé!" #: gui/splashscreen/splashscreen.txt:2 msgid "" "[font=\"sans-bold-20\"] Thank you for installing 0 A.D. Empires Ascendant!" msgstr "[font=\"sans-bold-20\"] Ďakujeme Vám za inštaláciu 0 A.D. Empires Ascendant!" #: gui/splashscreen/splashscreen.txt:3 msgid "[font=\"sans-16\"]" msgstr "[font=\"sans-16\"]" #: gui/splashscreen/splashscreen.txt:4 msgid "" "[imgleft=\"constructionIcon\"]This game is still in development. You may " "encounter bugs, and some features are not as fleshed out as we would like." msgstr "" #: gui/splashscreen/splashscreen.txt:6 msgid "" "[imgleft=\"iconLag\"]The game can have performance problems, especially with" " large maps and a great number of units." msgstr "[imgleft=\"iconLag\"]Táto hra môže mať problémy s výkonom, najmä pri veľkých mapách a väčšom počte jednotiek." #: gui/splashscreen/splashscreen.txt:8 msgid "" "[imgleft=\"iconMap\"]0 A.D. is Free Software: you can participate in its " "development." msgstr "" #: gui/splashscreen/splashscreen.txt:9 msgid "" "If you want to help with art, sound, gameplay or programming, make sure to " "join our official forum." msgstr "" #: gui/splashscreen/splashscreen.xml:(caption):14 msgid "Welcome!" msgstr "Vitajte!" #: gui/splashscreen/splashscreen.xml:(caption):19 msgid "Show this message in the future" msgstr "Zobraziť túto správu aj v budúcnosti" #: gui/splashscreen/splashscreen.xml:(caption):25 msgid "OK" msgstr "OK" #: gui/splashscreen/splashscreen.xml:(caption):30 msgid "Official Forum (web)" msgstr "" #: gui/summary/layout.js:13 msgid "Score" msgstr "Body" #: gui/summary/layout.js:15 gui/summary/layout.js:33 gui/summary/layout.js:71 #: gui/summary/layout.js:111 gui/summary/layout.js:162 #: gui/summary/layout.js:194 gui/summary/summary.xml:(caption):70 msgid "Player name" msgstr "Meno hráča" #: gui/summary/layout.js:16 msgid "Total score" msgstr "Celkové body" #: gui/summary/layout.js:17 msgid "Economy score" msgstr "Ekonomické body" #: gui/summary/layout.js:18 msgid "Military score" msgstr "Vojenské body" #: gui/summary/layout.js:19 msgid "Exploration score" msgstr "Objaviteľské body" #: gui/summary/layout.js:31 msgid "Structures" msgstr "Stavby" #: gui/summary/layout.js:34 gui/summary/layout.js:72 gui/summary/layout.js:112 msgid "Total" msgstr "Dokopy" #: gui/summary/layout.js:35 msgid "Houses" msgstr "Domy" #: gui/summary/layout.js:36 msgid "Economic" msgstr "Ekonomické" #: gui/summary/layout.js:37 msgid "Outposts" msgstr "Rozhľadne" #: gui/summary/layout.js:38 msgid "Military" msgstr "Vojenské" #: gui/summary/layout.js:39 msgid "Fortresses" msgstr "Pevnosti" #: gui/summary/layout.js:40 msgid "Civ centers" msgstr "Občianske centrá" #: gui/summary/layout.js:41 msgid "Wonders" msgstr "Divy sveta" #: gui/summary/layout.js:45 #, javascript-format msgid "" "Structure Statistics (%(constructed)s / %(destroyed)s / %(captured)s / " "%(lost)s)" msgstr "Štatistiky budov (%(constructed)s / %(destroyed)s / %(captured)s / %(lost)s)" #: gui/summary/layout.js:69 msgid "Units" msgstr "Jednotky" #: gui/summary/layout.js:73 msgid "Infantry" msgstr "Pechota" #: gui/summary/layout.js:74 msgid "Worker" msgstr "Robotníci" #: gui/summary/layout.js:75 msgid "Cavalry" msgstr "Jazda" #: gui/summary/layout.js:76 msgid "Champion" msgstr "Šampióni" #: gui/summary/layout.js:77 msgid "Heroes" msgstr "Hrdinovia" #: gui/summary/layout.js:78 msgid "Siege" msgstr "Obliehacie" #: gui/summary/layout.js:79 msgid "Navy" msgstr "Námorníctvo" #: gui/summary/layout.js:80 msgid "Traders" msgstr "Obchodníci" #: gui/summary/layout.js:84 #, javascript-format msgid "Unit Statistics (%(trained)s / %(killed)s / %(captured)s / %(lost)s)" msgstr "Štatistiky jednotiek (%(trained)s / %(killed)s / %(captured)s / %(lost)s)" #: gui/summary/layout.js:109 msgid "Resources" msgstr "Suroviny" #: gui/summary/layout.js:121 msgid "Tributes" msgstr "Dary" #: gui/summary/layout.js:122 #, javascript-format msgid "" "Tributes \n" "(%(sent)s / %(received)s)" msgstr "Tribút\n(%(sent)s / %(received)s)" #: gui/summary/layout.js:130 msgid "Treasures collected" msgstr "Pozbierané poklady" #: gui/summary/layout.js:131 msgid "Loot" msgstr "Korisť" #: gui/summary/layout.js:132 msgid "Livestock bred" msgstr "Chovný dobytok" #: gui/summary/layout.js:136 #, javascript-format msgid "Resource Statistics (%(gathered)s / %(used)s)" msgstr "Štatistika zdrojov (%(gathered)s / %(used)s)" #: gui/summary/layout.js:160 msgid "Market" msgstr "Obchod" #: gui/summary/layout.js:163 msgid "Trade income" msgstr "Výnos z obchodovania" #: gui/summary/layout.js:164 msgid "Barter efficiency" msgstr "Efektívnosť výmeny" #. Translation: use %(resourceWithinSentence)s if needed #: gui/summary/layout.js:170 #, javascript-format msgid "%(resourceFirstWord)s exchanged" msgstr "%(resourceFirstWord)s vymenené" #: gui/summary/layout.js:192 msgid "Miscellaneous" msgstr "Rôzne" #: gui/summary/layout.js:195 msgid "Kill / Death ratio" msgstr "Pomer zabití / strát" #: gui/summary/layout.js:196 gui/summary/summary.js:99 msgid "Population" msgstr "Populácia" #: gui/summary/layout.js:197 msgid "Map control (peak)" msgstr "Ovládanie mapy (náhľad)" #: gui/summary/layout.js:198 msgid "Map control (finish)" msgstr "Ovládanie mapy (koniec)" #: gui/summary/layout.js:199 msgid "Map exploration" msgstr "Prieskum mapy" #: gui/summary/layout.js:200 msgid "Vegetarian ratio" msgstr "Pomer vegetácie" #: gui/summary/layout.js:201 msgid "Feminization" msgstr "Feminizácia" #: gui/summary/layout.js:204 msgid "Bribes" msgstr "Úplatky" #: gui/summary/layout.js:205 #, javascript-format msgid "" "Bribes\n" "(%(succeeded)s / %(failed)s)" msgstr "Úplatky\n(%(succeeded)s / %(failed)s)" #: gui/summary/layout.js:231 msgid "Charts" msgstr "Grafy" #: gui/summary/layout.js:378 msgid "Team total" msgstr "Tím dokopy" #: gui/summary/summary.js:30 msgid "Trained" msgstr "Vycvičených" #: gui/summary/summary.js:35 msgid "Constructed" msgstr "Postavených" #: gui/summary/summary.js:40 msgid "Gathered" msgstr "Zhromaždené" #: gui/summary/summary.js:44 msgid "Count" msgstr "Počet" #: gui/summary/summary.js:49 msgid "Sent" msgstr "Odoslané" #: gui/summary/summary.js:54 msgid "Bought" msgstr "Kúpené" #: gui/summary/summary.js:59 msgid "Income" msgstr "Príjem" #: gui/summary/summary.js:64 msgid "Captured" msgstr "Obsadených" #: gui/summary/summary.js:69 msgid "Succeeded" msgstr "Uspelo" #: gui/summary/summary.js:74 msgid "Destroyed" msgstr "Zničených" #: gui/summary/summary.js:79 msgid "Killed" msgstr "Zabitých" #: gui/summary/summary.js:84 msgid "Lost" msgstr "Stratených" #: gui/summary/summary.js:89 msgid "Used" msgstr "Použité" #: gui/summary/summary.js:94 msgid "Received" msgstr "Prijaté" #: gui/summary/summary.js:104 msgid "Sold" msgstr "Predané" #: gui/summary/summary.js:109 msgid "Outcome" msgstr "Výnos" #: gui/summary/summary.js:114 msgid "Failed" msgstr "Zlyhané" #: gui/summary/summary.js:201 #, javascript-format msgctxt "Player listing with color indicator" msgid "%(colorIndicator)s %(playerListing)s" msgstr "%(colorIndicator)s %(playerListing)s" #: gui/summary/summary.js:204 msgctxt "Charts player color indicator" msgid "■" msgstr "■" #: gui/summary/summary.js:234 msgctxt "Player listing" msgid ", " msgstr ", " #: gui/summary/summary.js:340 msgid "Time elapsed" msgstr "Uplynulý čas" #: gui/summary/summary.js:510 msgid "Current Scores" msgstr "Tabuľka výsledkov" #: gui/summary/summary.js:512 msgid "Scores at the end of the game." msgstr "Skóre na konci hry." #: gui/summary/summary.js:514 msgid "You have been disconnected." msgstr "Boli ste odpojení." #: gui/summary/summary.js:516 msgid "You have left the game." msgstr "Odišli ste z hry." #: gui/summary/summary.js:518 msgid "You have won the battle!" msgstr "Vyhral si bitku!" #: gui/summary/summary.js:520 msgid "You have been defeated…" msgstr "Bol si porazený..." #: gui/summary/summary.js:521 msgid "You have abandoned the game." msgstr "Opustil si hru." #: gui/summary/summary.js:524 #, javascript-format msgid "Game time elapsed: %(time)s" msgstr "Uplynutý herný čas: %(time)s" #: gui/summary/summary.js:532 #, javascript-format msgid "%(mapName)s - %(mapType)s" msgstr "%(mapName)s – %(mapType)s" #: gui/summary/summary.js:544 #, javascript-format msgid "%(hotkey)s: Toggle the multiplayer lobby in a dialog window." msgstr "%(hotkey)s: Otvor predsieň hry viac hráčov v dialóvom okne." #: gui/summary/summary.js:556 #, javascript-format msgid "Focus the %(name)s summary tab." msgstr "" #: gui/summary/summary.xml:(caption):120 msgctxt "summary chart" msgid "Category:" msgstr "Kategória:" #: gui/summary/summary.xml:(caption):130 msgctxt "summary chart" msgid "Value:" msgstr "Hodnota:" #: gui/summary/summary.xml:(caption):140 msgctxt "summary chart" msgid "Type:" msgstr "Typ:" #: gui/summary/summary.xml:(caption):167 msgid "Group by team" msgstr "Zoskupiť podľa tímov" #: gui/summary/summary.xml:(caption):187 msgid "Watch Replay" msgstr "Pozerať záznam" #: gui/summary/summary.xml:(caption):192 msgid "Continue" msgstr "Pokračovať" #: gui/summary/summary.xml:(tooltip):126 msgctxt "summary chart" msgid "Category" msgstr "Kategória" #: gui/summary/summary.xml:(tooltip):136 msgctxt "summary chart" msgid "Value" msgstr "Hodnota" #: gui/summary/summary.xml:(tooltip):147 msgctxt "summary chart" msgid "Type" msgstr "Typ" #: gui/text/tips/army_camp.txt:1 msgid "ROMAN ARMY CAMP" msgstr "RÍMSKY VOJENSKÝ TÁBOR" #: gui/text/tips/army_camp.txt:2 msgid "" "Buildable in neutral or enemy territory. Good for building a secret base " "behind enemy lines or to consolidate gains within enemy territory." msgstr "Dá sa postaviť na neutrálnom či nepriateľskom území. Dobré na postavenie tajnej základne za nepriateľskou líniou alebo na posilnenie ziskov v nepriateľskom území." #: gui/text/tips/army_camp.txt:3 msgid "Construct rams and train citizen soldiers." msgstr "Konštruuje baranidlá a trénuje občanov-vojakov." #: gui/text/tips/army_camp.txt:4 msgid "" "Garrison units to slowly heal them and protect the army camp from attacks " "and decay." msgstr "Umiestni jednotky, aby sa pomaly liečili a chránili armádny tábor pred útokmi a úpadkom." #: gui/text/tips/autoqueue.txt:1 msgid "AUTOQUEUE" msgstr "AUTOMATICKÁ FRONTA" #: gui/text/tips/autoqueue.txt:2 msgid "Enable the autoqueue feature to automatically train units." msgstr "Zapni automatickú frontu pre automatický tréning jednotiek." #: gui/text/tips/autoqueue.txt:3 msgid "Works as long as you have enough resources, then it will stop." msgstr "Pracuje kým máš dostatok zdrojov, potom zastane." #: gui/text/tips/barracks.txt:1 msgid "BARRACKS" msgstr "KASÁRNE" #: gui/text/tips/barracks.txt:2 msgid "" "Train all citizen soldiers. Some civilizations can unlock the training of " "champions as well." msgstr "Trénujú všetkých občanov-vojakov. Niektoré civilizácie v nich môžu odomknúť aj tréning šampiónov." #: gui/text/tips/barracks.txt:3 gui/text/tips/elephant_stable.txt:3 msgid "Units gain experience while garrisoned inside the building." msgstr "Jednotky získavajú skúsenosti zatiaľ čo sú ubytované v budove." #: gui/text/tips/barracks.txt:4 msgid "" "Build one early to train citizen soldiers while you phase up your " "settlement." msgstr "Postav jedny v začiatku hry pre postupný tréning občanov-vojakov zatiaľ čo vylepšuješ svoje mesto." #: gui/text/tips/barracks.txt:5 msgid "Build in a forward base to resupply your assault with fresh troops." msgstr "Ak ich postavíš v predsunutej základni, môžete posilniť útok o nové jednotky." #: gui/text/tips/biomes.txt:1 msgid "BIOMES" msgstr "BIÓMY" #: gui/text/tips/biomes.txt:2 msgid "" "Biomes can be used on some random maps and determine which region of the " "world the map represents." msgstr "Biómy môžu byť použité na náhodných mapách pre upresnenie ktorú časť sveta mapa reprezentuje." #: gui/text/tips/biomes.txt:3 msgid "" "They influence the appearence of the maps and also the amount of resources " "that are available." msgstr "Ovplyvňujú vzhľad máp a množstvo dostupných zdrojov." #: gui/text/tips/briton_war_dog.txt:1 msgid "WAR DOG" msgstr "BOJOVÝ PES" #: gui/text/tips/briton_war_dog.txt:2 msgid "A dog that the Britons can train at the cavalry stable." msgstr "Pes ktorého môžu Briti trénovať v stajniach kavalérie." #: gui/text/tips/briton_war_dog.txt:3 msgid "Has low health, but is fast and will fearlessly attack enemies." msgstr "Má málo zdravia, ale je rýchly a bude nebojácne útočiť na nepriateľov." #: gui/text/tips/briton_war_dog.txt:4 msgid "Use them as support in your army or for quick raids." msgstr "Používaj ich ako podporné jednotky v armáde alebo pre rýchle nájazdy." #: gui/text/tips/carth_sacred_band.txt:1 msgid "CARTHAGINIAN SACRED BAND" msgstr "KARTÁGINSKÝ SVÄTÝ ODDIEL" #: gui/text/tips/carth_sacred_band.txt:2 msgid "Champion Spearmen and Champion Cavalry Spearmen for Carthage." msgstr "Šampiónski kopijníci a Šampiónski kopijníci na koňoch za Kartágo." #: gui/text/tips/carth_sacred_band.txt:3 msgid "" "Both are trainable from the Temple, instead of the Fortress like most other " "champions." msgstr "Oboch je možné vytrénovať v Chráme, na rozdiel od Pevnosti ako pri väčšine iných šampiónov." #: gui/text/tips/carth_sacred_band.txt:4 msgid "" "Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy" " shock against siege weapons and skirmishers." msgstr "Použite kopijníkov ako ťažkú pechotu proti jazde. Použite jazdcov pre rýchle zásahy proti obliehacím strojom a harcovníkom." #: gui/text/tips/carth_shipyard.txt:1 msgid "CARTHAGINIAN NAVAL SHIPYARD" msgstr "KARTÁGINSKÁ NÁMORNÁ LODENICA" #: gui/text/tips/carth_shipyard.txt:2 msgid "Special dock of the Carthaginians to construct warships." msgstr "Kartáginský špeciálny dok na konštrukciu vojnových lodí." #: gui/text/tips/carth_shipyard.txt:3 msgid "Garrison ships inside to slowly repair them." msgstr "Umiestni vnútri lode pre ich pomalú opravu." #: gui/text/tips/carth_shipyard.txt:4 msgid "Much stronger than other docks, but also more expensive." msgstr "Omnoho silnejšia ako ostatné doky, ale aj drahšia." #: gui/text/tips/catapults.txt:1 msgid "CATAPULTS" msgstr "KATAPULTY" #: gui/text/tips/catapults.txt:2 msgid "Ranged siege engines that are good against structures." msgstr "Obliehacie stroje pre boj zdiaľky sú dobré v ničení budov." #: gui/text/tips/catapults.txt:3 msgid "Expensive and slow." msgstr "Nákladné a pomalé." #: gui/text/tips/catapults.txt:4 msgid "" "Pack up into carts for movement, and unpack into stationary engines for " "attack!" msgstr "Možno ich zložiť na povoz alebo rozložiť na stojace stroje pripravené na útok!." #: gui/text/tips/cavalry_stable.txt:1 msgid "CAVALRY STABLE" msgstr "STAJNE KAVALÉRIE" #: gui/text/tips/cavalry_stable.txt:2 msgid "" "Trains cavalry units and lets you research cavalry specific technologies." msgstr "Trénuje jednotky kavalérie a umožňuje ti skúmať technológie špecifické pre kavalériu." #: gui/text/tips/cavalry_stable.txt:3 msgid "Units gain experience while garrisoned inside the structure." msgstr "Jednotky získavajú skúsenosti zatiaľ čo sú v nich ubytované." #: gui/text/tips/celtic_war_barge.txt:1 msgid "CELTIC WAR BARGE" msgstr "KELTSKÝ VOJNOVÝ ČLN" #: gui/text/tips/celtic_war_barge.txt:2 msgid "A medium trireme-class warship." msgstr "Bojová triréma strednej triedy." #: gui/text/tips/celtic_war_barge.txt:3 msgid "Available to Britons, Gauls, and Iberians." msgstr "Dostupné u Britov, Galov a Iberov." #: gui/text/tips/celtic_war_barge.txt:4 msgid "Can transport up to 40 units." msgstr "Môže prevážať až 40 jednotiek." #: gui/text/tips/celtic_war_barge.txt:5 msgid "Increases firepower with garrisoned infantry." msgstr "Obsadenie pechotou zvyšuje palebnú silu." #: gui/text/tips/city_walls.txt:1 msgid "CITY WALLS" msgstr "HRADBY" #: gui/text/tips/city_walls.txt:2 msgid "Strong stone walls that help you protect your city." msgstr "Silné kamenné hradby ktoré ti pomôžu s obranou mesta." #: gui/text/tips/city_walls.txt:3 msgid "" "When your ranged infantry units are occupying the turrets, they have " "additional armor and can shoot at the enemy. " msgstr "Keď sú veže obsadené tvojou pechotou na diaľku, majú dodatočné brnenie a vedia strieľať po nepriateľoch." #: gui/text/tips/city_walls.txt:4 msgid "Vulnerable to siege weapons like catapults, rams and war elephants." msgstr "Zraniteľné obliehacími strojmi ako katapulty, baranidlá a bojové slony." #: gui/text/tips/civic_centres.txt:1 msgid "CIVIC CENTERS" msgstr "ADMINISTRATÍVNE CENTRÁ" #: gui/text/tips/civic_centres.txt:2 msgid "The foundation of your new colony." msgstr "Základ novej kolónie." #: gui/text/tips/civic_centres.txt:3 msgid "Claim large tracts of territory." msgstr "Obsadzujú veľké územné plochy." #: gui/text/tips/civic_centres.txt:4 msgid "Can be built in friendly and neutral territory." msgstr "Možno ich postaviť na priateľskom či neutrálnom území." #: gui/text/tips/civic_centres.txt:5 msgid "" "Train citizens: female citizens, infantry citizen-soldiers, and cavalry " "citizen-soldiers." msgstr "Trénuje občanov: ženy-občianky, občanov-vojakov - pechotu i jazdcov." #: gui/text/tips/default_formation.txt:1 msgid "DEFAULT FORMATION" msgstr "" #: gui/text/tips/default_formation.txt:2 msgid "" "Right-click an icon to set the default formation: units that are ordered to " "walk or patrol will automatically use it." msgstr "" #: gui/text/tips/default_formation.txt:3 msgid "Can be de-activated by choosing “no formation” as the default." msgstr "" #: gui/text/tips/default_formation.txt:4 msgid "" "The “Formation control” option lets you choose whether formations disband " "for orders other than walking or patrolling." msgstr "" #: gui/text/tips/defense_towers.txt:1 msgid "DEFENSE TOWERS" msgstr "OBRANNÉ VEŽE" #: gui/text/tips/defense_towers.txt:2 msgid "Strong watchtowers, which help you defend your position." msgstr "Silné strážne veže ktoré ti pomáhajú brániť tvoju pozíciu." #: gui/text/tips/defense_towers.txt:3 msgid "" "They have a large vision range and will shoot arrows at the enemy in sight. " msgstr "Majú veľký dohľad a strieľajú šípy na nepriateľov v dosahu." #: gui/text/tips/defense_towers.txt:4 msgid "" "You can garrison more infantry inside them to increase the number of arrows " "they shoot." msgstr "Môžeš do nich umiestniť viac pechoty pre zvýšenie počtu šípov." #: gui/text/tips/elephant_stable.txt:1 msgid "ELEPHANT STABLE" msgstr "SLONIE STAJNE" #: gui/text/tips/elephant_stable.txt:2 msgid "" "The structure is available to some civilizations to train elephant units." msgstr "Táto budova je dostupná niektorým civilizáciám na tréning sloních jednotiek." #: gui/text/tips/embassies.txt:1 msgid "EMBASSIES AND MERCENARY CAMPS" msgstr "AMBASÁDY A ŽOLDNIERSKE TÁBORY" #: gui/text/tips/embassies.txt:2 msgid "Special structures allowing you to hire mercenaries for your army." msgstr "Špeciálne budovy, ktoré ti umožňujú najať žoldnierov do tvojej armády." #: gui/text/tips/embassies.txt:3 msgid "" "Mercenaries will not gather resources and cost only metal, but they are " "experienced and strong." msgstr "Žoldnieri nezbierajú suroviny a stoja len železo, sú však skúsení a silní." #: gui/text/tips/fishing.txt:1 msgid "FISHING" msgstr "RYBOLOV" #: gui/text/tips/fishing.txt:2 msgid "Fish the seas for a bountiful harvest." msgstr "Moria sú bohaté na ryby." #: gui/text/tips/fishing.txt:3 msgid "Fishing boats carry a large amount of food per trip." msgstr "Rybárske člny privezú z každého lovu veľké množstvo jedla." #: gui/text/tips/fishing.txt:4 msgid "Fishing is faster than gathering food on fields." msgstr "Rybolovom sa potrava získava rýchlejšie než poľnohospodárstvom." #: gui/text/tips/fishing.txt:5 msgid "" "Careful! Fish are not an infinite resource! Although they do slowly " "repopulate when left alone." msgstr "" #: gui/text/tips/forge.txt:1 msgid "FORGE" msgstr "VYHŇA" #: gui/text/tips/forge.txt:2 msgid "Research structure for all factions." msgstr "Výskumná stavba pre všetky civilizácie." #: gui/text/tips/forge.txt:3 msgid "Research weapon and armor upgrades for your units." msgstr "Umožňuje výskum vylepšení zbraní a brnenia pre vaše jednotky." #: gui/text/tips/formations.txt:1 msgid "FORMATIONS" msgstr "FORMÁCIE" #: gui/text/tips/formations.txt:2 msgid "" "Arrange your soldiers in formations to keep them organized during battles." msgstr "Zoraď svojich vojakov do formácii aby si ich udržal organizovaných počas bitiek." #: gui/text/tips/formations.txt:3 msgid "Formations are selected as a whole by default." msgstr "" #: gui/text/tips/fortress.txt:1 msgid "FORTRESS" msgstr "PEVNOSŤ" #: gui/text/tips/fortress.txt:2 msgid "" "Usually the strongest structure of a civilization and the place where you " "can train Heroes." msgstr "Zvyčajne najsilnejšia budova civilizácie a miesto kde môžeš trénovať hrdinov." #: gui/text/tips/fortress.txt:3 msgid "Garrison soldiers inside to add more firepower to its defense." msgstr "Vojaci umiestnení vo vnútri prispievajú k obrane." #: gui/text/tips/freehand_position.txt:1 msgid "FREEHAND POSITION" msgstr "Voľná pozícia " #: gui/text/tips/freehand_position.txt:2 msgid "" "Gain an advantage on the battleground by tactically positioning your units!" msgstr "Získaj výhodu na bojovom poli taktickým rozmiestňovaním jednotiek!" #: gui/text/tips/freehand_position.txt:3 msgid "" "Therefore select some units, press and hold the right mouse button, draw any" " line, then release the button." msgstr "Preto vyber niektoré jednotky, stlač a podrž pravé tlačidlo myši, nakresli ľubovoľnú čiaru a potom uvoľni tlačidlo." #: gui/text/tips/freehand_position.txt:4 msgid "Your units will now spread out on this line." msgstr "Tvoje jednotky sa teraz rozložia pozdĺž tejto línie." #: gui/text/tips/gathering.txt:1 msgid "RESOURCE GATHERING" msgstr "ZÍSKAVANIE SUROVÍN" #: gui/text/tips/gathering.txt:2 msgid "Use citizen-soldiers and female citizens to gather resources." msgstr "Na získavanie surovín použi občanov-vojakov a ženu-občianku." #: gui/text/tips/gathering.txt:3 msgid "Female citizens gather vegetable resources faster." msgstr "Ženy-občianky sú rýchlejšie v získavaní jedla z rastlín." #: gui/text/tips/gathering.txt:4 msgid "Infantry citizen-soldiers are faster gathering minerals." msgstr "Občania - vojaci pechoty - sú rýchlejší v ťažení minerálov." #: gui/text/tips/gathering.txt:5 msgid "Cavalry citizen-soldiers are faster gathering meat." msgstr "Občania jazdy sú rýchlejší v lovení mäsa." #: gui/text/tips/gathering.txt:6 msgid "" "The higher the level of a citizen-soldier (advanced, elite), the better he " "fights, but the less efficient he is at gathering resources." msgstr "Čím vyššia úroveň vojenského občana (pokročilý, elitný), tým lepšie bojuje, ale má horšiu efektivitu v ťažení surovín. " #: gui/text/tips/heroes.txt:1 msgid "HEROES" msgstr "HRDINOVIA" #: gui/text/tips/heroes.txt:2 msgid "" "Historical characters, such as Xerxes, Leonidas, Pericles, Hannibal, Scipio," " and Boudicca." msgstr "Historické postavy ako Xerxes, Leonidas, Perikles, Hanibal, Scipio a Boudica." #: gui/text/tips/heroes.txt:3 msgid "A lot of health and very strong attacks." msgstr "Veľa bodov zdravia a veľmi silný útok." #: gui/text/tips/heroes.txt:4 msgid "Have auras which alter the stats of other units or structures." msgstr "Majú aury ktoré upravujú štatistiky iných jednotiek alebo budov." #: gui/text/tips/heroes.txt:5 msgid "Caution: Each hero can be recruited only once per match!" msgstr "Upozornenie: Každý hrdina môže byť trénovaný iba raz za hru!" #: gui/text/tips/iber_fireship.txt:1 msgid "IBERIAN FIRESHIP" msgstr "IBERSKÁ OHNIVÁ LOĎ" #: gui/text/tips/iber_fireship.txt:2 msgid "" "The special Iberian fireship is very effective against other ships and " "buildings, but steadily loses health." msgstr "Špeciálna Iberská ohnivá loď je veľmi efektivna proti ostatným lodiam a budovám, ale nepretržite jej ubúda zdravie." #: gui/text/tips/lighthouse.txt:1 msgid "LIGHTHOUSE" msgstr "MAJÁK" #: gui/text/tips/lighthouse.txt:2 msgid "" "Special Ptolemaic structures to increase your vision range when built on the" " shore." msgstr "Špeciálne ptolemaiovské budovy ktoré ti zvyšujú dohľad keď sú postavené na súši." #: gui/text/tips/map_flare.txt:1 msgid "MAP FLARE" msgstr "MAPOVÁ SVETLICA" #: gui/text/tips/map_flare.txt:2 msgid "" "Use this feature to let your team know where on the map something important " "happens." msgstr "Použi túto funkciu aby si oznámil svojmu tímu kde na mape sa stalo niečo dôležité." #: gui/text/tips/map_flare.txt:3 msgid "They will see the flare on their minimap." msgstr "Svetlicu uvidia na svojej minimape." #: gui/text/tips/meroe_pyramids.txt:1 msgid "PYRAMIDS OF MEROË" msgstr "MEROJSKÉ PYRAMÍDY" #: gui/text/tips/meroe_pyramids.txt:2 msgid "Special structures available for the Kushites." msgstr "Špeciálne budovy dostupné pre Kušitov." #: gui/text/tips/meroe_pyramids.txt:3 msgid "" "The small pyramids improve the gathering rate of the workers around them." msgstr "Malé pyramídy zvyšujú rýchlosť zberu pracovníkov v okolí." #: gui/text/tips/meroe_pyramids.txt:4 msgid "" "The large pyramids increase the military capabilities of soldiers around " "them." msgstr "Veľké pyramídy zvyšujú bojové zručnosti vojakov v ich okolí." #: gui/text/tips/outposts.txt:1 msgid "OUTPOSTS" msgstr "ROZHĽADNE" #: gui/text/tips/outposts.txt:2 msgid "Build in neutral or own territory." msgstr "Postavte na vlastnom alebo neutrálnom území." #: gui/text/tips/outposts.txt:3 msgid "Cheap and quickly built, but weak." msgstr "Stavba je lacná a rýchla, ale slabá." #: gui/text/tips/outposts.txt:4 msgid "" "Garrison infantry for extensive vision, and to prevent losing control of the" " outpost due to territory decay." msgstr "Umiestni do nich pechotnú posádku pre veľký rozhľad a pre zastavenie straty kontroly nad rozhľadňou kvôli úpadku teritória." #: gui/text/tips/palisades.txt:1 msgid "PALISADE WALLS" msgstr "PALISÁDY" #: gui/text/tips/palisades.txt:2 msgid "A quick, cheap wooden wall available to all factions." msgstr "Lacná a ľahko postaviteľná drevená hradba prístupná všetkým civilizáciám." #: gui/text/tips/palisades.txt:3 msgid "Most factions have access to them in Village Phase." msgstr "Väčšina civilizácií k nim má prístup už vo Fáze dediny." #: gui/text/tips/persian_architecture.txt:1 msgid "PERSIAN ARCHITECTURE" msgstr "PERZSKÁ ARCHITEKTÚRA" #: gui/text/tips/persian_architecture.txt:2 msgid "Special technology for the Persians." msgstr "Špeciálna technológia pre Peržanov." #: gui/text/tips/persian_architecture.txt:3 msgid "Structures +25% health." msgstr "Budovy +25% bodov zdravia." #: gui/text/tips/persian_architecture.txt:4 msgid "Build time lengthened by +20% as a consequence." msgstr "Dôsledkom je o 20% dlhší priebeh stavby budov." #: gui/text/tips/persian_architecture.txt:5 msgid "" "Persians also have access to a great number of structural and defensive " "technologies." msgstr "Peržania majú prístup k veľkému množstvu stavebných a obranných technológií." #: gui/text/tips/pikemen.txt:1 msgid "PIKEMEN" msgstr "PIKANIERI" #: gui/text/tips/pikemen.txt:2 msgid "Heavily armored and slow. Low attack." msgstr "Ťažko obrnení a pomalí. Nízky útok." #: gui/text/tips/pikemen.txt:3 msgid "" "Used against cavalry or against other melee infantry to pin them in place." msgstr "Používa sa proti jazde alebo inej pechote útočiacej zblízka, aby si ich udržal na mieste." #: gui/text/tips/pikemen.txt:4 msgid "Available to: Kushites, Macedonians, Ptolemies, and Seleucids." msgstr "Dostupné pre: Kušitov, Macedóncov, Ptolemaiovcov a Seleukovcov." #: gui/text/tips/quinquereme.txt:1 msgid "QUINQUEREME" msgstr "QUINQUEREME" #: gui/text/tips/quinquereme.txt:2 msgid "" "The heaviest standard warship. Available to: Carthaginians, Ptolemies, " "Romans, and Seleucids." msgstr "Najťažšia štandardná bojová loď. Dostupná pre: Kartágincov, Ptolemaiovcov, Rimanov a Seleukovcov." #: gui/text/tips/quinquereme.txt:3 msgid "Transports up to 50 units." msgstr "Preváža až do 50 jednotiek." #: gui/text/tips/quinquereme.txt:4 msgid "Increases firepower with garrisoned catapults." msgstr "Umiestnenie katapultov zvyšuje palebnú silu." #: gui/text/tips/resource_counter.txt:1 msgid "RESOURCE COUNTER" msgstr "POČÍTADLO ZDROJOV" #: gui/text/tips/resource_counter.txt:2 msgid "" "The resource counter panel shows you how much of each resources you have at " "the moment." msgstr "Počítadlo zdrojov ukazuje aké množstvo ktorého zdroja momentálne máš." #: gui/text/tips/resource_counter.txt:3 msgid "" "The number below it shows you how many citizens are currently gathering " "them." msgstr "Číslo pod konkrétnym zdrojom ukazuje koľko občanov ho zbiera." #: gui/text/tips/savanna_biome.txt:1 msgid "SAVANNA BIOME" msgstr "SAVANOVÝ BIÓM" #: gui/text/tips/savanna_biome.txt:2 msgid "Generally flat, with a few watering holes and rocky outcrops." msgstr "Väčšinou plochý, s niekoľkými jazierkami a skalnými výbežkami." #: gui/text/tips/savanna_biome.txt:3 msgid "Chock full of herd animals for plentiful hunting." msgstr "Prebytok lovnej zveri žijúcej v stádach." #: gui/text/tips/savanna_biome.txt:4 msgid "Rich in all types of mining." msgstr "Bohatý na nerastné suroviny." #: gui/text/tips/savanna_biome.txt:5 msgid "Wood tends to be sparse, but consists of high-yield Baobab trees." msgstr "Drevo býva vzácne, ale pozostáva z výnosných baobabov." #: gui/text/tips/snapping.txt:1 msgid "SNAPPING" msgstr "PRICHYTÁVANIE" #: gui/text/tips/snapping.txt:2 msgid "" "Structures can be aligned by keeping the snap hotkey pressed during " "placement." msgstr "Budovy môžu byť zarovnané držaním klávesovej skratky počas ich umiestňovania." #: gui/text/tips/snapping.txt:3 msgid "Aligning structures allows to conserve space for future construction." msgstr "Zarovnávanie budov umožňuje ušetriť miesto na budúcu výstavbu." #: gui/text/tips/snapping.txt:4 msgid "" "Tightly packed groups of structures can also be used for obstructing raiding" " enemies." msgstr "Budovy natlačené tesne na seba môžu byť užitočné pri bránení proti plieniacim nepriateľom." #: gui/text/tips/spartan_hoplites.txt:1 msgid "SPARTIATES" msgstr "SPARTIATI" #: gui/text/tips/spartan_hoplites.txt:2 msgid "Strongest infantry unit in the game." msgstr "Najsilnejšia pešia jednotka v hre." #: gui/text/tips/spartan_hoplites.txt:3 msgid "Champion Infantry available to the Spartans." msgstr "Šampiónska pechota prístupná Sparťanom." #: gui/text/tips/spartan_hoplites.txt:4 msgid "" "Use them to slaughter enemy cavalry or as a shock force to support your " "regular infantry." msgstr "Použi ich na prevalcovanie nepriateľskej jazdy alebo ako údernú jednotku na podporu bežnej pechoty." #: gui/text/tips/spearmen.txt:1 msgid "SPEARMEN" msgstr "KOPIJNÍCI" #: gui/text/tips/spearmen.txt:2 msgid "The basic melee infantry for every faction in the game." msgstr "Základná pechota určená na boj zblízka, prístupná každej frakcii v hre." #: gui/text/tips/spearmen.txt:3 msgid "Used against cavalry for an attack bonus." msgstr "Použitie proti jazde prináša útočný bonus." #: gui/text/tips/spearmen.txt:4 msgid "Decent hack attack make them good front line troops." msgstr "Slušný sečný útok z nich robí dobrých vojakov v prvej línii." #: gui/text/tips/spearmen.txt:5 msgid "" "They are countered by ranged units and swordsmen, so support your spearmen " "with slingers or cavalry." msgstr "Sú proti nim dobrí strelci a šermiari, takže svojich kopijníkov podpor prakovníkmi alebo jazdou." #: gui/text/tips/storehouses.txt:1 msgid "STOREHOUSES" msgstr "SKLADISKÁ" #: gui/text/tips/storehouses.txt:2 msgid "A cheap dropsite for non-food resources (Wood, Stone, Metal)." msgstr "Lacné miesto na skladovanie dreva, kameňa a kovu." #: gui/text/tips/storehouses.txt:3 msgid "" "Research technologies to improve the gathering capabilities of your " "citizens." msgstr "Umožňujú výskum technológií na vylepšenie zberačských schopností občanov." #: gui/text/tips/temples.txt:1 msgid "TEMPLES" msgstr "CHRÁMY" #: gui/text/tips/temples.txt:2 msgid "Town Phase structure." msgstr "Budova Fázy mesta." #: gui/text/tips/temples.txt:3 msgid "Recruit Healers to heal your troops on the battlefield." msgstr "Verbujú liečiteľov, ktorí liečia jednotky na bojisku." #: gui/text/tips/temples.txt:4 msgid "Research healing technologies." msgstr "Skúma technológie uzdravovania." #: gui/text/tips/temples.txt:5 msgid "Its aura heals nearby units." msgstr "Ich „aura“ lieči jednotky nablízku." #: gui/text/tips/temples.txt:6 msgid "Garrison wounded units inside for quicker healing." msgstr "Ranené jednotky umiestnené vo vnútri sa liečia rýchlejšie." #: gui/text/tips/territory_decay.txt:1 msgid "TERRITORY DECAY" msgstr "TERITORIÁLNY ÚPADOK" #: gui/text/tips/territory_decay.txt:2 msgid "" "Decay happens when structures are not connected to an allied Civil Center." msgstr "Rozklad nastáva, keď budovy nie sú spojené so spojeneckým občianskym centrom." #: gui/text/tips/territory_decay.txt:3 msgid "" "The decay process can be slowed down or reversed by garrisoning some units " "in the structure." msgstr "Proces úpadku možno spomaliť alebo odvrátiť ubytovaním jednotiek v danej budove." #: gui/text/tips/territory_decay.txt:4 msgid "" "When the decay is completed, the structure will be given to the most " "influential neighbor." msgstr "Keď je rozklad dokončený, budova prechádza do vlastníctva najvplyvnejšieho suseda." #: gui/text/tips/theater.txt:1 msgid "THEATER" msgstr "DIVADLO" #: gui/text/tips/theater.txt:2 msgid "" "Special structures of the Hellenic civilizations to increase the size of " "your territory while you control it." msgstr "Špeciálne budovy helénskych civilizácii ktoré zvyšujú veľkosť tvojho teritória kým ho ovládaš." #: gui/text/tips/treasure.txt:1 msgid "TREASURES" msgstr "POKLADY" #: gui/text/tips/treasure.txt:2 msgid "" "Collectible chests and bare resources on land and shipwrecks on the shore." msgstr "Zberateľné truhlice a zdroje na pevnine; vraky lodí na pobreží." #: gui/text/tips/treasure.txt:3 msgid "" "Provide you with a resource boost, so keep an eye out for them as you " "explore." msgstr "Poskytujú ti bonus k surovinám, takže na ne dávaj pozor počas prieskumu krajiny." #: gui/text/tips/triremes.txt:1 msgid "TRIREME" msgstr "TRIRÉMA" #: gui/text/tips/triremes.txt:2 msgid "The Medium Warship." msgstr "Stredne veľká vojnová loď." #: gui/text/tips/triremes.txt:3 msgid "Good for transporting or fighting." msgstr "Vhodná na transport alebo boj." #: gui/text/tips/triremes.txt:4 msgid "Garrison troops aboard to increase fire power." msgstr "Umiestnenie jednotiek na palubu zvýši palebnú silu." #: gui/text/tips/war_elephants.txt:1 msgid "WAR ELEPHANTS" msgstr "BOJOVÉ SLONY" #: gui/text/tips/war_elephants.txt:2 msgid "Huge beasts from Africa and India, trained for war." msgstr "Obrovské zvieratá z Afriky a Indie vycvičené na boj." #: gui/text/tips/war_elephants.txt:3 msgid "High Food and Metal cost, but very powerful." msgstr "Stoja veľa jedla a kovu, ale sú veľmi silné." #: gui/text/tips/war_elephants.txt:4 msgid "" "Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and " "Seleucids." msgstr "Dostupné pre: Kartágincov, Kušitov, Maurjov, Peržanov, Ptolemaiovcov a Seleukovcov." #: gui/text/tips/whales.txt:1 msgid "WHALES" msgstr "VEĽRYBY" #: gui/text/tips/whales.txt:2 msgid "An oceanic resource." msgstr "Oceánsky zdroj." #: gui/text/tips/whales.txt:3 msgid "2000 Food." msgstr "2000 jedla." #: gui/text/tips/whales.txt:4 msgid "Gatherable by Fishing Boats after the whale is killed." msgstr "Rybárske člny môžu pozbierať mäso z mŕtvej veľryby." #: gui/text/tips/whales.txt:5 msgid "Roam around the oceans of the game and flee when attacked." msgstr "Plávajte po oceánoch a utekajte, keď vás napadnú." #: simulation/data/resources/food.jsondescription msgid "Harvest from animals, berry bushes, fish, or fields." msgstr "Zber zo zvierat, bobuľových kríkov, rýb, alebo polí." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonname msgctxt "firstWord" msgid "Food" msgstr "jedlo" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonname msgctxt "withinSentence" msgid "Food" msgstr "jedlo" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "firstWord" msgid "Fish" msgstr "ryby" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "withinSentence" msgid "Fish" msgstr "ryby" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "firstWord" msgid "Fruit" msgstr "Ovocie" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "withinSentence" msgid "Fruit" msgstr "Ovocie" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "firstWord" msgid "Grain" msgstr "Obilie" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "withinSentence" msgid "Grain" msgstr "Obilie" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "firstWord" msgid "Meat" msgstr "Mäso" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "withinSentence" msgid "Meat" msgstr "Mäso" #: simulation/data/resources/metal.jsondescription msgid "Mine from metal mines or quarries." msgstr "Vyťaž zo železných baní alebo lomov. " #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonname msgctxt "firstWord" msgid "Metal" msgstr "kov" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonname msgctxt "withinSentence" msgid "Metal" msgstr "kov" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "firstWord" msgid "Ore" msgstr "Ruda" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "withinSentence" msgid "Ore" msgstr "Ruda" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "firstWord" msgid "Ruins" msgstr "ruiny" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "withinSentence" msgid "Ruins" msgstr "ruiny" #: simulation/data/resources/stone.jsondescription msgid "Mine from rocks, stone quarries or ruins." msgstr "Vytaž z kameňov, kamenných lomov alebo zrúcanín." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonname msgctxt "firstWord" msgid "Stone" msgstr "kameň" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonname msgctxt "withinSentence" msgid "Stone" msgstr "kameň" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "firstWord" msgid "Rock" msgstr "Kameň" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "withinSentence" msgid "Rock" msgstr "Kameň" #: simulation/data/resources/wood.jsondescription msgid "Cut down from trees or groves." msgstr "Zotni zo stromov a lesíkov." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonname msgctxt "firstWord" msgid "Wood" msgstr "drevo" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonname msgctxt "withinSentence" msgid "Wood" msgstr "drevo" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "firstWord" msgid "Tree" msgstr "strom" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "withinSentence" msgid "Tree" msgstr "strom" Index: ps/trunk/binaries/data/mods/public/l10n/sk.public-simulation-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/sk.public-simulation-other.po (revision 26063) +++ ps/trunk/binaries/data/mods/public/l10n/sk.public-simulation-other.po (revision 26064) @@ -1,935 +1,936 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # kecer , 2016 # Adrián Chaves Fernández , 2018 # LeviTaule , 2017 # LeviTaule , 2015-2016 # Marek Berčík , 2021 # Mário Bulejko, 2015 # Miroslav Kadlec , 2018 # MiroslavR , 2014 # Miroslav Remák , 2014 # MiroslavR , 2014 # Patrik Špaňo , 2020 # SuroX , 2016 # Peto (wt-ts) , 2015-2016 # Rudolf Tisoň , 2021 -# Slavomir Slovenkai , 2017-2019 +# Slavomír Slovenkai , 2017-2019 +# Slavomír Slovenkai , 2021 # Tom Hanax, 2019 # Zuzana Miadoková, 2021 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-11-19 08:08+0000\n" -"PO-Revision-Date: 2021-11-19 09:25+0000\n" -"Last-Translator: Transifex Bot <>\n" +"PO-Revision-Date: 2021-12-11 17:28+0000\n" +"Last-Translator: Slavomír Slovenkai \n" "Language-Team: Slovak (http://www.transifex.com/wildfire-games/0ad/language/sk/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: sk\n" "Plural-Forms: nplurals=4; plural=(n % 1 == 0 && n == 1 ? 0 : n % 1 == 0 && n >= 2 && n <= 4 ? 1 : n % 1 != 0 ? 2: 3);\n" #: simulation/ai/petra/chatHelper.js:3 #, javascript-format msgid "" "I am starting a massive military campaign against %(_player_)s, come and " "join me." msgstr "Začínam masívnu vojenskú kampaň proti %(_player_)s, poď a pridaj sa." #: simulation/ai/petra/chatHelper.js:4 #, javascript-format msgid "" "I have set up a huge army to crush %(_player_)s. Join me and you will have " "your share of the loot." msgstr "Vytvoril som veľkú armádu na zničenie %(_player_)s. Pripoj sa a budeš mať svoj podiel na koristi." #: simulation/ai/petra/chatHelper.js:7 #, javascript-format msgid "I am launching an attack against %(_player_)s." msgstr "Útočím na hráča %(_player_)s." #: simulation/ai/petra/chatHelper.js:8 #, javascript-format msgid "I have just sent an army against %(_player_)s." msgstr "Práve som poslal armádu hráčovi %(_player_)s." #: simulation/ai/petra/chatHelper.js:14 #, javascript-format msgid "Let me regroup my army and I will then join you against %(_player_)s." msgstr "Nechaj ma preskupiť si armádu a potom sa k tebe pridám proti %(_player_)s." #: simulation/ai/petra/chatHelper.js:15 #, javascript-format msgid "I am finishing preparations to attack %(_player_)s." msgstr "Ukončujem prípravy útoku na %(_player_)s." #: simulation/ai/petra/chatHelper.js:18 #, javascript-format msgid "" "Sorry, I do not have enough soldiers currently; but my next attack will " "target %(_player_)s." msgstr "Prepáč, práve nemám dosť vojakov, ale môj ďalší útok bude smerovať na hráča %(_player_)s." #: simulation/ai/petra/chatHelper.js:19 #, javascript-format msgid "" "Sorry, I still need to strengthen my army. However, I will attack " "%(_player_)s next." msgstr "Prepáč, ešte potrebujem posilniť svoju armádu. Najbližšie ale zaútočím na hráča%(_player_)s." #: simulation/ai/petra/chatHelper.js:22 #, javascript-format msgid "" "I cannot help you against %(_player_)s for the time being, I am planning to " "attack %(_player_2)s first." msgstr "Nemôžem ti zatiaľ pomôcť s útokom na %(_player_)s, plánujem najrpv zaútočiť na %(_player_2)s." #: simulation/ai/petra/chatHelper.js:27 #, javascript-format msgid "Here is a gift for you, %(_player_)s. Make good use of it." msgstr "Tu je dar pre teba, %(_player_)s. Dobre ho využi." #: simulation/ai/petra/chatHelper.js:28 #, javascript-format msgid "I see you are in a bad situation, %(_player_)s. I hope this helps." msgstr "Vidím, že máš problémy, %(_player_)s. Dúfam, že toto ti pomôže." #: simulation/ai/petra/chatHelper.js:29 #, javascript-format msgid "" "I can help you this time, %(_player_)s, but you should manage your resources" " more carefully in the future." msgstr "Tentoraz ti môžem pomôcť, %(_player_)s, ale v budúcnosti sa pokús zodpovednejšie manipulovať so surovinami." #: simulation/ai/petra/chatHelper.js:33 #, javascript-format msgid "I am in need of %(resource)s, can you help? I will make it up to you." msgstr "Potrebujem %(resource)s, môžeš mi pomôcť? Vynahradím ti to." #: simulation/ai/petra/chatHelper.js:34 #, javascript-format msgid "" "I would participate more efficiently in our common war effort if you could " "provide me some %(resource)s." msgstr "V našej spoločnej vojne by som sa účastnil oveľa efektívnejšie, ak by si mi mohol poskytnúť nejaké %(resource)s." #: simulation/ai/petra/chatHelper.js:35 #, javascript-format msgid "" "If you can spare me some %(resource)s, I will be able to strengthen my army." msgstr "Ak by si mi mohol poslať %(resource)s, pomohlo by mi to posilniť moju armádu." #: simulation/ai/petra/chatHelper.js:39 #, javascript-format msgid "" "I have set up a new route with %(_player_)s. Trading will be profitable for " "all of us." msgstr "Vytvoril som novú obchodnú cestu s hráčom %(_player_)s. Obchodovanie bude prospešné pre nás všetkých." #: simulation/ai/petra/chatHelper.js:40 #, javascript-format msgid "" "A new trade route is set up with %(_player_)s. Take your share of the " "profits." msgstr "Bola zriadená nová obchodná cesta hráčmi %(_player_)s. Zúčastnite sa na zisku." #: simulation/ai/petra/chatHelper.js:45 #, javascript-format msgid "%(_player_)s and I are now allies." msgstr "%(_player_)s je odteraz môj spojenec." #: simulation/ai/petra/chatHelper.js:48 #, javascript-format msgid "%(_player_)s and I are now neutral." msgstr "S hráčom %(_player_)s sme odteraz v neutrálnom vzťahu." #: simulation/ai/petra/chatHelper.js:51 #, javascript-format msgid "%(_player_)s and I are now enemies." msgstr "S hráčom %(_player_)s sme odteraz nepriatelia." #: simulation/ai/petra/chatHelper.js:58 #, javascript-format msgid "I cannot accept your offer to become allies, %(_player_)s." msgstr "Nemôžem akceptovať tvoj návrh na spojenectvo, %(_player_)s." #: simulation/ai/petra/chatHelper.js:61 #, javascript-format msgid "" "I will not be your ally, %(_player_)s. However, I will consider a neutrality" " pact." msgstr "Nebudem tvoj spojenec, %(_player_)s. Zvážim, avšak, pakt neutrality." #: simulation/ai/petra/chatHelper.js:62 #, javascript-format msgid "" "I reject your request for alliance, %(_player_)s, but we could become " "neutral." msgstr "Odmietam tvoju ponuku na spojenectvo, %(_player_)s, ale mohli by sme byť neutrálni." #: simulation/ai/petra/chatHelper.js:63 #, javascript-format msgid "%(_player_)s, only a neutrality agreement is conceivable to me." msgstr "%(_player_)s, nič iné než dohoda o neutralite pre mňa nie je predstaviteľné." #: simulation/ai/petra/chatHelper.js:66 #, javascript-format msgid "" "Our previous alliance did not work out, %(_player_)s. I must decline your " "offer." msgstr "Naše predcházajúce spojenectvo nefungovalo, %(_player_)s. Musím tvoju ponuku odmietnuť." #: simulation/ai/petra/chatHelper.js:67 #, javascript-format msgid "I won’t ally you again, %(_player_)s!" msgstr "Nebudem zase tvoj spojenec %(_player_)s!" #: simulation/ai/petra/chatHelper.js:68 #, javascript-format msgid "No more alliances between us, %(_player_)s!" msgstr "Už žiadne ďalšie spojenctvo medzi nami, %(_player_)s!" #: simulation/ai/petra/chatHelper.js:69 #, javascript-format msgid "Your request for peace means nothing to me anymore, %(_player_)s!" msgstr "Tvoja mierová ponuka pre mňa nič neznamená, %(_player_)s!" #: simulation/ai/petra/chatHelper.js:70 #, javascript-format msgid "" "My answer to your repeated peace proposal will remain war, %(_player_)s!" msgstr "Odpoveď na tvoju ďalšiu ponuku mieru bude vyhlásenie vojny, %(_player_)s!" #: simulation/ai/petra/chatHelper.js:73 #, javascript-format msgid "" "I will accept your offer to become allies, %(_player_)s. We will both " "benefit from this partnership." msgstr "Akceptujem tvoju ponuku na spojenectvo, %(_player_)s. Toto partnerstvo bude pre nás obojstranne výhodné." #: simulation/ai/petra/chatHelper.js:74 #, javascript-format msgid "An alliance between us is a good idea, %(_player_)s." msgstr "Spojenectvo medzi nami je dobrý nápad, %(_player_)s." #: simulation/ai/petra/chatHelper.js:75 #, javascript-format msgid "" "Let both of our people prosper from a peaceful association, %(_player_)s." msgstr "Nech oba naše národy prosperujú z mierumilovného spojenectva %(_player_)s." #: simulation/ai/petra/chatHelper.js:76 #, javascript-format msgid "We have found common ground, %(_player_)s. I accept the alliance." msgstr "Našli sme spoločnú reč, %(_player_)s. Akceptujem spojenectvo." #: simulation/ai/petra/chatHelper.js:77 #, javascript-format msgid "%(_player_)s, consider us allies from now on." msgstr "%(_player_)s, pokladaj nás odteraz za spojencov." #: simulation/ai/petra/chatHelper.js:80 #, javascript-format msgid "" "I will ally with you, %(_player_)s, but only if you send me a tribute of " "%(_amount_)s %(_resource_)s." msgstr "Budem tvojim spojencom, %(_player_)s, ale iba ak mi pošleš dar %(_amount_)s %(_resource_)s." #: simulation/ai/petra/chatHelper.js:81 #, javascript-format msgid "" "%(_player_)s, you must send me a tribute of %(_amount_)s %(_resource_)s " "before I accept an alliance with you." msgstr "%(_player_)s, musíš mi poslať dar %(_amount_)s %(_resource_)s predtým ako akceptujem spojenectvo s tebou." #: simulation/ai/petra/chatHelper.js:82 #, javascript-format msgid "" "Unless you send me %(_amount_)s %(_resource_)s, an alliance won’t be formed," " %(_player_)s." msgstr "%(_player_)s, neuzavriem s tebou spojenectvo dokým mi nepošleš %(_amount_)s %(_resource_)s." #: simulation/ai/petra/chatHelper.js:85 #, javascript-format msgid "" "%(_player_)s, my offer still stands. I will ally with you only if you send " "me a tribute of %(_amount_)s %(_resource_)s." msgstr "%(_player_)s, moja ponuka stále trvá. Budem tvojim spojencom jedine ak mi pošleš %(_amount_)s %(_resource_)s." #: simulation/ai/petra/chatHelper.js:86 #, javascript-format msgid "" "I’m still waiting for %(_amount_)s %(_resource_)s before accepting your " "alliance, %(_player_)s." msgstr "Stále čakám na %(_amount_)s %(_resource_)s predtým ako akceptujem spojenectvo, %(_player_)s." #: simulation/ai/petra/chatHelper.js:87 simulation/ai/petra/chatHelper.js:108 #, javascript-format msgid "" "%(_player_)s, if you do not send me part of the %(_amount_)s %(_resource_)s " "tribute soon, I will break off our negotiations." msgstr "%(_player_)s, ak mi čoskoro nepošleš časť z daru %(_amount_)s %(_resource_)s, ukončím naše vyjednávanie." #: simulation/ai/petra/chatHelper.js:92 #, javascript-format msgid "I will not become neutral with you, %(_player_)s." msgstr "Nebudem s tebou v neutrálnom vzťahu, %(_player_)s." #: simulation/ai/petra/chatHelper.js:93 #, javascript-format msgid "%(_player_)s, I must decline your request for a neutrality pact." msgstr "%(_player_)s, musím odmietnuť tvoj návrh na neutralitu." #: simulation/ai/petra/chatHelper.js:96 #, javascript-format msgid "" "Our previous neutrality agreement ended in failure, %(_player_)s; I will not" " consider another one." msgstr "Naše predchádzajúca dohoda o neutralite skončila neúspechom, %(_player_)s; Nebudem zvažovať ďalšie." #: simulation/ai/petra/chatHelper.js:99 #, javascript-format msgid "" "I welcome your request for peace between our civilizations, %(_player_)s. I " "will accept." msgstr "Vítam tvoju žiadosť na mier medzi našimi civilizáciami, %(_player_)s. Príjmem ju." #: simulation/ai/petra/chatHelper.js:100 #, javascript-format msgid "" "%(_player_)s, I will accept your neutrality request. May both our " "civilizations benefit." msgstr "%(_player_)s, ackeptujem tvoju žiadosť o neutralitu. Nech obe naše civilizácie majú úžitok." #: simulation/ai/petra/chatHelper.js:103 #, javascript-format msgid "" "If you send me a tribute of %(_amount_)s %(_resource_)s, I will accept your " "neutrality request, %(_player_)s." msgstr "Ak mi pošleš ako dar %(_amount_)s %(_resource_)s, akceptujem tvoju žiadosť o neutralitu, %(_player_)s." #: simulation/ai/petra/chatHelper.js:104 #, javascript-format msgid "" "%(_player_)s, if you send me %(_amount_)s %(_resource_)s, I will accept a " "neutrality pact." msgstr "%(_player_)s, ak mi pošleš %(_amount_)s %(_resource_)s, akceptujem pakt neutrality." #: simulation/ai/petra/chatHelper.js:107 #, javascript-format msgid "" "%(_player_)s, I will not accept your neutrality request unless you tribute " "me %(_amount_)s %(_resource_)s soon." msgstr "%(_player_)s, neakceptujem tvoju žiadosť o neutralitu pokiaľ mi čoskoro nepošleš poplatok %(_amount_)s %(_resource_)s." #: simulation/ai/petra/chatHelper.js:116 #, javascript-format msgid "" "%(_player_)s, it would help both of our civilizations if we formed an " "alliance. If you become allies with me, I will respond in kind." msgstr "%(_player_)s, pomohlo by obom našim civilizáciám, ak by sme vytvorili alianciu. Ak sa staneš mojim spojencom, budem aj ja tvojim." #: simulation/ai/petra/chatHelper.js:119 #, javascript-format msgid "%(_player_)s, my offer for an alliance has expired." msgstr "%(_player_)s, moja ponuka na spojenectvo vypršala." #: simulation/ai/petra/chatHelper.js:120 #, javascript-format msgid "" "%(_player_)s, I have rescinded my previous offer for an alliance between us." msgstr "%(_player_)s, stiahol som moju ponuku na spojenectvo medzi nami." #: simulation/ai/petra/chatHelper.js:125 #, javascript-format msgid "" "%(_player_)s, I would like to request a neutrality pact between our " "civilizations. If you become neutral with me, I will respond in kind." msgstr "%(_player_)s, rád by som nadviazal neutrálny pakt medzi našimi civilizáciami. Ak budeš ku mne neutrálny, ja budem k tebe tiež." #: simulation/ai/petra/chatHelper.js:126 #, javascript-format msgid "" "%(_player_)s, it would be both to our benefit if we negotiated a neutrality " "pact. I will become neutral with you if you do the same." msgstr "%(_player_)s, bolo by výhodné pre nás oboch, ak by sme rokovali o neutralite. Budem k tebe neutrálny, ak spravíš to isté." #: simulation/ai/petra/chatHelper.js:129 #, javascript-format msgid "%(_player_)s, I have decided to revoke my offer for a neutrality pact." msgstr "%(_player_)s, rozhodol som sa stiahnuť moju ponuku na neutrálny pakt." #: simulation/ai/petra/chatHelper.js:130 #, javascript-format msgid "" "%(_player_)s, as you have failed to respond to my request for peace between " "us, I have abrogated my offer." msgstr "%(_player_)s, keďže si neodpovedal na moju ponuku mieru, stiahol som ju." #: simulation/ai/petra/data.jsondescription msgid "" "Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n" "\n" "The AI's resource gathering rate and trade gain depend on the difficulty level (Sandbox −58%, Very Easy −44%, Easy −25%, Medium ±0%, Hard +25%, Very Hard +56%). The easiest levels also have a slower research, training, and building rate. In addition, the Sandbox level does not expand nor attack." msgstr "Petra je predvolené AI pre 0 A.D. Prosíme nahlásiť jeho prípadné problémy Wildfire Games (pozri odkaz v hlavnom menu). \n\nRýchlosť akým AI zbiera zdroje a výnos z obchodu závisí od úrovne obtiažnosti (Pieskovisko −58%, Veľmi ľahká −44%, Ľahká −25%, Priemerná ±0%, Ťažká +25%, Veľmi ťažká +56%). Najľahšie levely majú pomalší výskum, tréning a rýchlosť stavania budov. Navyše, Pieskovisko nerozširuje teritórium a neútočí." #: simulation/ai/petra/data.jsonname msgid "Petra Bot" msgstr "Bot Petra" #: simulation/components/BuildRestrictions.js:91 #, javascript-format msgid "%(name)s cannot be built due to unknown error" msgstr "Budovu %(name)s nemožno postaviť v dôsledku neznámej chyby" #: simulation/components/BuildRestrictions.js:115 #, javascript-format msgid "%(name)s cannot be built in unexplored area" msgstr "Budovu %(name)s nemožno postaviť v nepreskúmanej oblasti" #: simulation/components/BuildRestrictions.js:163 #, javascript-format msgid "%(name)s cannot be built on another building or resource" msgstr "Budovu %(name)s nemožno postaviť na inej budove alebo zdroji" #: simulation/components/BuildRestrictions.js:167 #, javascript-format msgid "%(name)s cannot be built on invalid terrain" msgstr "Budovu %(name)s nemožno postaviť na neplatnom teréne" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:190 msgctxt "Territory type" msgid "own" msgstr "vlastnom" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:193 msgctxt "Territory type" msgid "unconnected own" msgstr "nepripojenom vlastnom" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:199 msgctxt "Territory type" msgid "allied" msgstr "spojeneckom" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:202 msgctxt "Territory type" msgid "unconnected allied" msgstr "nepripojenom spojeneckom" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:208 msgctxt "Territory type" msgid "neutral" msgstr "neutrálnom" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:215 msgctxt "Territory type" msgid "enemy" msgstr "nepriateľskom" #: simulation/components/BuildRestrictions.js:220 #, javascript-format msgid "" "%(name)s cannot be built in %(territoryType)s territory. Valid territories: " "%(validTerritories)s" msgstr "Budovu %(name)s nemožno postaviť na %(territoryType)s území. Platné územia: %(validTerritories)s" #: simulation/components/BuildRestrictions.js:234 #, javascript-format msgid "%(name)s must be built on a valid shoreline" msgstr "Budovu %(name)s je nutné postaviť na platnom brehu" #: simulation/components/BuildRestrictions.js:261 #, javascript-format msgid "" "%(name)s too close to a %(category)s, must be at least %(distance)s meter " "away" msgid_plural "" "%(name)s too close to a %(category)s, must be at least %(distance)s meters " "away" msgstr[0] "%(name)s je príliš blízko k %(category)s, musí byť aspoň %(distance)s meter ďaleko" msgstr[1] "%(name)s je príliš blízko k %(category)s, musí byť aspoň %(distance)s metre ďaleko" msgstr[2] "%(name)s je príliš blízko k %(category)s, musí byť aspoň %(distance)s metrov ďaleko" msgstr[3] "%(name)s je príliš blízko k %(category)s, musí byť aspoň %(distance)s metrov ďaleko" #: simulation/components/BuildRestrictions.js:282 #, javascript-format msgid "" "%(name)s too far from a %(category)s, must be within %(distance)s meter" msgid_plural "" "%(name)s too far from a %(category)s, must be within %(distance)s meters" msgstr[0] "%(name)s je príliš ďaleko od %(category)s, musí byť vo vzdialenosti najviac %(distance)s meter" msgstr[1] "%(name)s je príliš ďaleko od %(category)s, musí byť vo vzdialenosti najviac %(distance)s metre" msgstr[2] "%(name)s je príliš ďaleko od %(category)s, musí byť vo vzdialenosti najviac %(distance)s metrov" msgstr[3] "%(name)s je príliš ďaleko od %(category)s, musí byť vo vzdialenosti najviac %(distance)s metrov" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:322 msgctxt "Territory type list" msgid "own" msgstr "vlastné" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:324 msgctxt "Territory type list" msgid "ally" msgstr "spojenecké" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:326 msgctxt "Territory type list" msgid "neutral" msgstr "neutrálne" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:328 msgctxt "Territory type list" msgid "enemy" msgstr "nepriateľské" #: simulation/components/CeasefireManager.js:99 #, javascript-format msgid "You can attack in %(time)s" msgstr "Môžeš zaútočiť o %(time)s" #: simulation/components/CeasefireManager.js:112 msgid "You can attack now!" msgstr "Teraz môžeš zaútočiť!" #: simulation/components/EndGameManager.js:174 #, javascript-format msgid "%(lastPlayer)s has won (last player alive)." msgid_plural "%(players)s and %(lastPlayer)s have won (last players alive)." msgstr[0] "%(lastPlayer)s vyhral (posledný preživší hráč)." msgstr[1] "%(players)s a %(lastPlayer)s vyhrali (poslední preživší hráči)." msgstr[2] "%(players)s a %(lastPlayer)s vyhrali (poslední preživší hráči)." msgstr[3] "%(players)s a %(lastPlayer)s vyhrali (poslední preživší hráči)." #: simulation/components/EndGameManager.js:182 msgid "Last remaining player wins." msgstr "Posledný zostávajúci hráč vyhráva." #: simulation/components/EntityLimits.js:192 #, javascript-format msgid "%(category)s build limit of %(limit)s reached" msgstr "%(category)s stavebný limit %(limit)s bol dosiahnutý" #: simulation/components/EntityLimits.js:194 #, javascript-format msgid "%(category)s training limit of %(limit)s reached" msgstr "%(category)s limit tréningu %(limit)s bol dosiahnutý" #: simulation/components/EntityLimits.js:198 #, javascript-format msgid "%(category)s limit of %(limit)s reached" msgstr "%(category)s limit %(limit)s bol dosiahnutý" #: simulation/components/Player.js:347 #, javascript-format msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s" msgstr "Chýbajúce suroviny - %(resourceAmount1)s %(resourceType1)s" #: simulation/components/Player.js:349 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s" msgstr "Chýbajúce suroviny - %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s" #: simulation/components/Player.js:351 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s" msgstr "Chýbajúce suroviny - %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s" #: simulation/components/Player.js:353 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s " "%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s" msgstr "Chýbajúce suroviny - %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s, %(resourceAmount4)s %(resourceType4)s" #: simulation/components/ProductionQueue.js:289 msgid "Entity is being upgraded. Cannot start production." msgstr "Práve prebieha vylepšenie. Nemožno začať produkciu." #: simulation/components/ProductionQueue.js:304 msgid "The production queue is full." msgstr "Produkčný front je plný." #: simulation/components/ProductionQueue.js:443 msgid "Could not auto-queue unit, de-activating." msgstr "Jednotku nebolo možné zaradiť do fronty, deaktivované." #: simulation/components/Trainer.js:321 msgid "Can't find free space to spawn trained units." -msgstr "" +msgstr "Nie je možné nájsť voľné miesto na uloženie vytrénovaných jednotiek" #: simulation/components/Upgrade.js:241 msgid "Entity is producing. Cannot start upgrading." msgstr "Práve prebieha produkcia. Nemožno začať vylepšovať." #: simulation/data/settings/game_speeds.jsonData[0].Title msgid "Turtle (0.1×)" msgstr "Korytnačka (0,1x)" #: simulation/data/settings/game_speeds.jsonData[10].Title msgid "Fast Forward (20×)" msgstr "Rýchlo vpred (20x)" #: simulation/data/settings/game_speeds.jsonData[1].Title msgid "Slow (0.25×)" msgstr "Pomalá rýchlosť (0,25x)" #: simulation/data/settings/game_speeds.jsonData[2].Title msgid "Leisurely (0.5×)" msgstr "Pohodlná rýchlosť (0,5x)" #: simulation/data/settings/game_speeds.jsonData[3].Title msgid "Relaxed (0.75×)" msgstr "Oddychová rýchlosť (0,75x)" #: simulation/data/settings/game_speeds.jsonData[4].Title msgid "Normal (1×)" msgstr "Normálna rýchlosť (1x)" #: simulation/data/settings/game_speeds.jsonData[5].Title msgid "Fast (1.25×)" msgstr "Vysoká rýchlosť (1,25x)" #: simulation/data/settings/game_speeds.jsonData[6].Title msgid "Very Fast (1.5×)" msgstr "Veľmi vysoká rýchlosť (1,5x)" #: simulation/data/settings/game_speeds.jsonData[7].Title msgid "Insane (2×)" msgstr "Šialená rýchlosť (2x)" #: simulation/data/settings/game_speeds.jsonData[8].Title msgid "Fast Forward (5×)" msgstr "Rýchlo vpred (5x)" #: simulation/data/settings/game_speeds.jsonData[9].Title msgid "Fast Forward (10×)" msgstr "Rýchlo vpred (10x)" #: simulation/data/settings/map_sizes.jsonData[0].Name msgid "Tiny" msgstr "Najmenší" #: simulation/data/settings/map_sizes.jsonData[0].Tooltip msgid "This map size has barely any room for even the most basic resources." msgstr "Táto veľkosť mapy ťažko poskytne miesto dokonca už len pre základné suroviny." #: simulation/data/settings/map_sizes.jsonData[1].Name msgid "Small" msgstr "Malý" #: simulation/data/settings/map_sizes.jsonData[1].Tooltip msgid "" "Small maps are suitable for 1v1 matches, as players can reach the enemy " "quickly while still having some room to expand." msgstr "Menšie mapy sú vhodné pre 1vs1 hry, keďže hráči môžu rýchlo dosiahnuť nepriateľské územie, stále majúc dosť miesta na expanziu ríše." #: simulation/data/settings/map_sizes.jsonData[2].Name msgid "Normal" msgstr "Normálny" #: simulation/data/settings/map_sizes.jsonData[2].Tooltip msgid "" "This map size provides plenty of space for two players, but even eight " "players fit." msgstr "Táto veľkosť mapy poskytuje dostatok miesta pre dvoch hráčov, ale aj ôsmi sa sem zmestia." #: simulation/data/settings/map_sizes.jsonData[3].Tooltip msgid "" "This is the ideal mapsize for 4 to 8 players, because there is plenty of " "space to expand while the neighbors are quickly reachable." msgstr "Toto je ideálna veľkosť mapy pre 4 až 8 hráčov, pretože je tam dostatok miesta na rozširovanie územia, kým susedia sú ľahko dostupní." #: simulation/data/settings/map_sizes.jsonData[4].Name msgid "Large" msgstr "Veľký" #: simulation/data/settings/map_sizes.jsonData[4].Tooltip msgid "" "The large mapsize is recommended when great portions of the map are covered " "with water or inaccessible mountains." msgstr "Veľké mapy sú vhodné, keď veľká časť mapy je pokrytá vodou alebo neprístupnými horami." #: simulation/data/settings/map_sizes.jsonData[5].Name msgid "Very Large" msgstr "Obrovský" #: simulation/data/settings/map_sizes.jsonData[5].Tooltip #: simulation/data/settings/map_sizes.jsonData[6].Tooltip msgid "" "Very large maps are not recommended as it takes very long to reach the enemy" " and the game performance can be reduced." msgstr "Veľmi veľké mapy nie sú odporúčané, pretože trvá veľmi dlho dostať sa k nepriateľovi a taktiež môže byť znížený herný výkon." #: simulation/data/settings/map_sizes.jsonData[6].Name msgid "Giant" msgstr "Gigantický" #: simulation/data/settings/player_defaults.jsonPlayerData[0].Name msgid "Gaia" msgstr "Gaia" #: simulation/data/settings/player_defaults.jsonPlayerData[1].Name msgid "Player 1" msgstr "Hráč 1" #: simulation/data/settings/player_defaults.jsonPlayerData[2].Name msgid "Player 2" msgstr "Hráč 2" #: simulation/data/settings/player_defaults.jsonPlayerData[3].Name msgid "Player 3" msgstr "Hráč 3" #: simulation/data/settings/player_defaults.jsonPlayerData[4].Name msgid "Player 4" msgstr "Hráč 4" #: simulation/data/settings/player_defaults.jsonPlayerData[5].Name msgid "Player 5" msgstr "Hráč 5" #: simulation/data/settings/player_defaults.jsonPlayerData[6].Name msgid "Player 6" msgstr "Hráč 6" #: simulation/data/settings/player_defaults.jsonPlayerData[7].Name msgid "Player 7" msgstr "Hráč 7" #: simulation/data/settings/player_defaults.jsonPlayerData[8].Name msgid "Player 8" msgstr "Hráč 8" #: simulation/data/settings/starting_resources.jsonData[0].Title msgctxt "startingResources" msgid "Very Low" msgstr "Veľmi málo" #: simulation/data/settings/starting_resources.jsonData[1].Title msgctxt "startingResources" msgid "Low" msgstr "Málo" #: simulation/data/settings/starting_resources.jsonData[2].Title msgctxt "startingResources" msgid "Medium" msgstr "Priemerne" #: simulation/data/settings/starting_resources.jsonData[3].Title msgctxt "startingResources" msgid "High" msgstr "Veľa" #: simulation/data/settings/starting_resources.jsonData[4].Title msgctxt "startingResources" msgid "Very High" msgstr "Veľmi veľa" #: simulation/data/settings/starting_resources.jsonData[5].Title msgctxt "startingResources" msgid "Deathmatch" msgstr "Zápas na život a smrť" #: simulation/data/settings/trigger_difficulties.jsonData[0].Title msgid "Very Easy" msgstr "Veľmi ľahká" #: simulation/data/settings/trigger_difficulties.jsonData[0].Tooltip msgid "Choose this difficulty if you are discovering 0 A.D." msgstr "Vyber túto možnosť, ak práve objavuješ 0 A.D." #: simulation/data/settings/trigger_difficulties.jsonData[1].Title msgid "Easy" msgstr "Ľahká" #: simulation/data/settings/trigger_difficulties.jsonData[1].Tooltip msgid "Choose this difficulty if you do not like being knocked down." msgstr "Vyber túto možnosť, ak nemáš rád prehry." #: simulation/data/settings/map_sizes.jsonData[3].Name #: simulation/data/settings/trigger_difficulties.jsonData[2].Title msgid "Medium" msgstr "Stredný" #: simulation/data/settings/trigger_difficulties.jsonData[2].Tooltip msgid "" "Choose this difficulty if you have already a good experience with 0 A.D." msgstr "Vyber túto možnosť, ak máš dostatočnú skúsenosť s 0 A.D." #: simulation/data/settings/trigger_difficulties.jsonData[3].Title msgid "Hard" msgstr "Ťažká" #: simulation/data/settings/trigger_difficulties.jsonData[3].Tooltip msgid "Choose this difficulty if you want to be really challenged." msgstr "Vyber túto možnosť, ak chceš skutočnú výzvu." #: simulation/data/settings/trigger_difficulties.jsonData[4].Title msgid "Very Hard" msgstr "Veľmi ťažká" #: simulation/data/settings/trigger_difficulties.jsonData[4].Tooltip msgid "Choose this difficulty if you do not mind being swept out." msgstr "Vyber túto možnosť, ak ti neprekáža, že môžeš byť rozmetaný." #: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Description msgid "" "Capture all relics spread across the map and keep them for a certain time to" " win the game." msgstr "Zmocni sa všetkých relikvií rozmiestnených po mape a udrž ich po určitý čas, aby si vyhral hru." #: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Title msgid "Capture the Relic" msgstr "Zmocni sa reliktu" #: simulation/data/settings/victory_conditions/conquest.jsonData.Description msgid "" "Defeat opponents by killing all their units and destroying all their " "structures." msgstr "Poraz oponentov zabitím všetkých ich jednotiek a zničením všetkých ich budov. " #: simulation/data/settings/victory_conditions/conquest.jsonData.Title msgid "Conquest" msgstr "Dobytie" #: simulation/data/settings/victory_conditions/conquest_civiccentres.jsonData.Description msgid "Defeat opponents by destroying all their fully build civic centres." msgstr "Poraz oponentov zničením všetkých ich plne dostavaných Občianskych centier. " #: simulation/data/settings/victory_conditions/conquest_civiccentres.jsonData.Title msgid "Conquest Civic Centres" msgstr "Dobytie Občianskych centier" #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description msgid "Defeat opponents by destroying all their structures." msgstr "Poraz oponentov zničením všetkých ich budov. " #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title msgid "Conquest Structures" msgstr "Dobytie budov" #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description msgid "Defeat opponents by killing all their units." msgstr "Poraz oponentov zabitím všetkých ich jednotiek. " #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title msgid "Conquest Units" msgstr "Zničenie jednotiek" #: simulation/data/settings/victory_conditions/regicide.jsonData.Description msgid "Defeat opponents by killing their hero." msgstr "Zvíťazí ten, kto zabije nepriateľských hrdinov." #: simulation/data/settings/victory_conditions/regicide.jsonData.Title msgid "Regicide" msgstr "Kráľovražda" #: simulation/data/settings/victory_conditions/wonder.jsonData.Description msgid "" "Be the first to build or capture a Wonder and keep it for a certain time to " "win the game. The timer will be reset when the Wonder is destroyed or " "captured. If the allied victory mode is enabled, the timer will also be " "reset when the alliances of the owner change." msgstr "Ak chceš vyhrať, buď prvý, kto postaví alebo sa zmocní Divu sveta a obráň ho po istý čas. Časovač sa zresetuje, keď sa Div sveta zničí, alebo sa ho zmocní nepriateľská civilizácia, alebo ak je zapnutý mód spojeneckého víťazstva a zmenia sa aliancie vlastníka." #: simulation/data/settings/victory_conditions/wonder.jsonData.Title msgid "Wonder" msgstr "Div sveta" #: simulation/helpers/Cheat.js:58 #, javascript-format msgid "%(player)s has been defeated (cheat)." msgstr "%(player)s prehral (cheat)." #: simulation/helpers/Cheat.js:68 msgid "You need to select a building that trains units." msgstr "Musíš označiť budovu, ktorá bude trénovať jednotky." #: simulation/helpers/Commands.js:134 msgid "(Cheat - control all units)" msgstr "(Cheat - kontrola všetkých jednotiek)" #: simulation/helpers/Commands.js:149 msgid "(Cheat - reveal map)" msgstr "(Cheat - odhalenie mapy)" #: simulation/helpers/Commands.js:473 #, javascript-format msgid "%(player)s has resigned." msgstr "%(player)s sa vzdal." #: simulation/helpers/Commands.js:651 msgid "(Cheat - promoted units)" msgstr "(Cheat - kontrola povýšených jednotiek)" #: simulation/helpers/Commands.js:772 msgid "" "Cannot upgrade as distance requirements are not verified or terrain is " "obstructed." msgstr "Nemôžem pokračovať vo vylepšení, nakoľko požiadavky vzdialenosti nie sú overené alebo terén je zablokovaný." #: simulation/helpers/Commands.js:817 #, javascript-format msgid "Attack against %(_player_)s requested." msgstr "Žiada sa útok na %(_player_)s." #: simulation/helpers/Commands.js:856 msgid "There are no bribable units" msgstr "Nie sú tam žiadne podplatiteľné jednotky." #: simulation/helpers/Commands.js:933 msgid "Unable to unload unit(s)." msgstr "Nie je schopné vyložiť jednotku/y." #: simulation/helpers/Commands.js:947 msgid "Some unit(s) can't go back to work" msgstr "Niektoré jednotky sa nemôžu vrátiť do práce." #: simulation/helpers/Commands.js:966 #, javascript-format msgid "%(unit)s can't be controlled." msgstr "%(unit)s nemožno ovládať." #: simulation/helpers/Commands.js:1217 msgid "The building's technology requirements are not met." msgstr "Technologické požiadavky pre budovu nie sú splnené."