Removes binding native GLuint textures from public ShaderProgram API.
Differential Revision: https://code.wildfiregames.com/D4407
Removes binding native GLuint textures from public ShaderProgram API.
Description
Details
Event TimelineComment Actions Look like part of this changes: GAME STARTED, ALL INIT COMPLETE Thread 1 "main" received signal SIGSEGV, Segmentation fault. 0x0832e2fb in ShadowMap::RenderDebugTexture (this=0x8e6417c) at ../../../source/renderer/ShadowMap.cpp:790 790 g_Renderer.BindTexture(0, m->Texture->GetHandle()); (gdb) bt #0 0x0832e2fb in ShadowMap::RenderDebugTexture (this=0x8e6417c) at ../../../source/renderer/ShadowMap.cpp:790 #1 0x08327655 in CSceneRenderer::RenderSubmissions (this=0x8e0b14c, waterScissor=...) at ../../../source/renderer/SceneRenderer.cpp:992 #2 0x0832864a in CSceneRenderer::RenderScene (this=0x8e0b14c, scene=...) at ../../../source/renderer/SceneRenderer.cpp:1248 #3 0x082bff85 in CGameView::Render (this=0x8f4e610) at ../../../source/graphics/GameView.cpp:246 #4 0x0831d14e in CRenderer::RenderFrameImpl (this=0x8e4d900, renderGUI=<optimized out>, renderLogger=<optimized out>) at ../../../source/renderer/Renderer.cpp:507 #5 0x0831d06f in CRenderer::RenderFrame (this=0x8e4d900, needsPresent=<optimized out>) at ../../../source/renderer/Renderer.cpp:479 #6 0x08073478 in Frame () at ../../../source/main.cpp:452 #7 RunGameOrAtlas (argc=argc@entry=1, argv=argv@entry=0xbffff7d4) at ../../../source/main.cpp:691 #8 0x0807064b in main (argc=1, argv=0xbffff7d4) at ../../../source/main.cpp:743 |