Convert 16-bit 16-bit/color RGB(A) textures to 8 bit textures. It makes little difference for us, and it wastes GPU memory.
Remove alpha channel for spec maps and convert an indexed color png to rgb.
Discussed with: @sera, @vladislavbelov
Description Convert 16-bit 16-bit/color RGB(A) textures to 8 bit textures. It makes little difference for us, and it wastes GPU memory. Remove alpha channel for spec maps and convert an indexed color png to rgb. Discussed with: @sera, @vladislavbelov
Details
Changes (61)
rP26203 ps/trunk/binaries/data/mods/public/art/textures/skins/props/spart_footpath_corner_decal.pngLoading... ps/trunk/binaries/data/mods/public/art/textures/terrain/types/temperate/autumn_forestfloor_003.pngLoading... ps/trunk/binaries/data/mods/public/art/textures/terrain/types/temperate/autumn_forestfloor_004.pngLoading... ps/trunk/binaries/data/mods/public/art/textures/terrain/types/temperate/forestfloor_003.pngLoading... ps/trunk/binaries/data/mods/public/art/textures/terrain/types/temperate/forestfloor_003_norm.pngLoading... ps/trunk/binaries/data/mods/public/art/textures/terrain/types/temperate/forestfloor_004.pngLoading... Wildfire Games · Phabricator |