Index: ps/trunk/source/gui/ObjectTypes/CSlider.cpp =================================================================== --- ps/trunk/source/gui/ObjectTypes/CSlider.cpp (revision 26212) +++ ps/trunk/source/gui/ObjectTypes/CSlider.cpp (revision 26213) @@ -1,127 +1,131 @@ -/* Copyright (C) 2021 Wildfire Games. +/* Copyright (C) 2022 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CSlider.h" #include "gui/CGUI.h" #include "maths/MathUtil.h" const CStr CSlider::EventNameValueChange = "ValueChange"; CSlider::CSlider(CGUI& pGUI) : IGUIObject(pGUI), IGUIButtonBehavior(*static_cast(this)), m_ButtonSide(this, "button_width"), m_MaxValue(this, "max_value"), m_MinValue(this, "min_value"), m_Sprite(this, "sprite"), m_SpriteDisabled(this, "sprite_disabled"), m_SpriteBar(this, "sprite_bar"), m_SpriteBarDisabled(this, "sprite_bar_disabled"), m_Value(this, "value") { m_Value.Set(Clamp(m_Value, m_MinValue, m_MaxValue), false); } CSlider::~CSlider() { } void CSlider::ResetStates() { IGUIObject::ResetStates(); IGUIButtonBehavior::ResetStates(); } float CSlider::GetSliderRatio() const { return (m_MaxValue - m_MinValue) / (m_CachedActualSize.GetWidth() - m_ButtonSide); } void CSlider::IncrementallyChangeValue(const float difference) { m_Value.Set(Clamp(m_Value + difference, m_MinValue, m_MaxValue), true); UpdateValue(); } void CSlider::HandleMessage(SGUIMessage& Message) { IGUIObject::HandleMessage(Message); IGUIButtonBehavior::HandleMessage(Message); switch (Message.type) { /* case GUIM_SETTINGS_UPDATED: { m_Value.Set(Clamp(m_Value, m_MinValue, m_MaxValue), true); break; } */ case GUIM_MOUSE_WHEEL_DOWN: { if (m_Pressed) break; IncrementallyChangeValue(-0.01f); break; } case GUIM_MOUSE_WHEEL_UP: { if (m_Pressed) break; IncrementallyChangeValue(0.01f); break; } case GUIM_MOUSE_PRESS_LEFT: FALLTHROUGH; case GUIM_MOUSE_MOTION: { if (m_Pressed) { m_Mouse = m_pGUI.GetMousePos(); IncrementallyChangeValue((m_Mouse.X - GetButtonRect().CenterPoint().X) * GetSliderRatio()); } break; } default: break; } } void CSlider::Draw(CCanvas2D& canvas) { CRect sliderLine(m_CachedActualSize); sliderLine.left += m_ButtonSide / 2.0f; sliderLine.right -= m_ButtonSide / 2.0f; m_pGUI.DrawSprite(IsEnabled() ? m_SpriteBar : m_SpriteBarDisabled, canvas, sliderLine); m_pGUI.DrawSprite(IsEnabled() ? m_Sprite : m_SpriteDisabled, canvas, GetButtonRect()); } void CSlider::UpdateValue() { ScriptEvent(EventNameValueChange); } CRect CSlider::GetButtonRect() const { - float ratio = m_MaxValue > m_MinValue ? (m_Value - m_MinValue) / (m_MaxValue - m_MinValue) : 0.0f; + // Even if the value is incorrect it doesn't make sense to draw it outside + // of the element bounds. Because that value might be set intentionally in the + // config for debug purposes. + const float value = Clamp(m_Value, m_MinValue, m_MaxValue); + float ratio = m_MaxValue > m_MinValue ? (value - m_MinValue) / (m_MaxValue - m_MinValue) : 0.0f; float x = m_CachedActualSize.left + ratio * (m_CachedActualSize.GetWidth() - m_ButtonSide); float y = m_CachedActualSize.top + (m_CachedActualSize.GetHeight() - m_ButtonSide) / 2.0; return CRect(x, y, x + m_ButtonSide, y + m_ButtonSide); }