Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/silk_road.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/silk_road.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/silk_road.json (revision 26419) @@ -0,0 +1,24 @@ +{ + "genericName": "Silk Road", + "description": "", + "supersedes": "trade_gain_02", + "cost": { + "food": 500, + "wood": 500 + }, + "requirements": { + "all": [ + { "tech": "phase_city" }, + { "civ": "han" } + ] + }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "trade_routes.png", + "researchTime": 50, + "tooltip": "Traders +20% international trade bonus.", + "modifications": [ + { "value": "Market/InternationalBonus", "multiply": 1.2 } + ], + "affects": ["Trade"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/silk_road.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/tower_murderholes.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/tower_murderholes.json (revision 26418) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/tower_murderholes.json (revision 26419) @@ -1,18 +1,18 @@ { "genericName": "Murder Holes", "description": "Murder holes allow hitting enemies at the foot of the tower.", "cost": { "wood": 250, "stone": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "murder_holes.png", "researchTime": 40, "tooltip": "Sentry and Stone Towers have 0 minimum attack range.", "modifications": [ { "value": "Attack/Ranged/MinRange", "replace": 0 } ], - "affects": ["SentryTower", "StoneTower"], + "affects": ["SentryTower", "StoneTower", "GreatTower"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_champion_cavalry.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_champion_cavalry.json (revision 26418) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_champion_cavalry.json (revision 26419) @@ -1,21 +1,22 @@ { "genericName": "Unlock Champion Cavalry", "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.", "cost": { "food": 600 }, "requirements": { "all": [ { "tech": "phase_city" }, { "notciv": "athen" }, { "notciv": "brit" }, + { "notciv": "han" }, { "notciv": "maur" }, { "notciv": "spart" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 60, "tooltip": "Unlock Champion Cavalry at the Stable.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_chain_pump.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_chain_pump.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_chain_pump.json (revision 26419) @@ -0,0 +1,24 @@ +{ + "genericName": "Chain Pump", + "description": "Install a chain pump for improved irrigation.", + "cost": { + "wood": 400, + "metal": 300 + }, + "supersedes": "gather_farming_water_weeding", + "requirements": { + "all": [ + { "tech": "phase_city" }, + { "civ": "han" } + ] + }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "flood_control.png", + "researchTime": 70, + "tooltip": "Workers +25% rice gather rate.", + "modifications": [ + { "value": "ResourceGatherer/Rates/food.rice", "multiply": 1.25 } + ], + "affects": ["Worker"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_chain_pump.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_plows.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_plows.json (revision 26418) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_plows.json (revision 26419) @@ -1,18 +1,23 @@ { "genericName": "Iron Plow", "description": "Equip your workers with iron plows, animal-drawn instruments to turn the sod.", "cost": { "wood": 200, "metal": 100 }, - "requirements": { "tech": "phase_village" }, + "requirements": { + "all": [ + { "tech": "phase_village" }, + { "notciv": "han" } + ] + }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "plow.png", "researchTime": 40, "tooltip": "Workers +20% grain gather rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.2 } ], "affects": ["Worker"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_training.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_training.json (revision 26418) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_training.json (revision 26419) @@ -1,19 +1,24 @@ { "genericName": "Gather Training", "description": "Training for workers to increase farm gathering speed.", "cost": { "wood": 300, "metal": 200 }, "supersedes": "gather_farming_plows", - "requirements": { "tech": "phase_town" }, + "requirements": { + "all": [ + { "tech": "phase_town" }, + { "notciv": "han" } + ] + }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "farming_training.png", "researchTime": 50, "tooltip": "Workers +20% grain gather rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.2 } ], "affects": ["Worker"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_unlock_arrows_type.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_unlock_arrows_type.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_unlock_arrows_type.json (revision 26419) @@ -0,0 +1,11 @@ +{ + "genericName": "Fire Arrows vs Poison Arrows", + "top": "fire_arrows", + "bottom": "poison_arrows", + "requirements": { + "all": [ + { "civ": "han" }, + { "tech": "phase_city", "tech": "unlock_champion_infantry" } + ] + } +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_unlock_arrows_type.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/poison_blades.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/poison_blades.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/poison_blades.json (revision 26419) @@ -0,0 +1,25 @@ +{ + "genericName": "Poison Blades", + "description": "", + "cost": { + "food": 1200, + "metal": 1200 + }, + "requirements": { + "all": [ + { "tech": "phase_city" }, + { "civ": "han" } + ] + }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "sword_poison.png", + "researchTime": 50, + "tooltip": "Melee Soldiers +20% attack damage.", + "modifications": [ + { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 }, + { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 }, + { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 } + ], + "affects": ["Soldier"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/poison_blades.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/tower_crenellations.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/tower_crenellations.json (revision 26418) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/tower_crenellations.json (revision 26419) @@ -1,18 +1,18 @@ { "genericName": "Crenellations", "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.", "cost": { "stone": 500, "metal": 250 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "crenelations.png", "researchTime": 40, "tooltip": "Sentry and Stone Towers +40% more arrows per garrisoned Soldier.", "modifications": [ { "value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.4 } ], - "affects": ["SentryTower", "StoneTower"], + "affects": ["SentryTower", "StoneTower", "GreatTower"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/tower_watch.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/tower_watch.json (revision 26418) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/tower_watch.json (revision 26419) @@ -1,25 +1,26 @@ { "genericName": "Sentries", "specificName": { "athen": "Nyktophylakes", + "han": "Shàobīng", "mace": "Nyktophylakes", "ptol": "Nyktophylakes", "rome": "Vigiles", "sele": "Nyktophylakes", "spart": "Nyktophylakes" }, "description": "A night's watch increases vigilance.", "cost": { "food": 500 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "helmet_corinthian_bronze.png", "researchTime": 40, "tooltip": "Sentry and Stone Towers +1 default arrow count.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "add": 1 } ], - "affects": ["SentryTower", "StoneTower"], + "affects": ["SentryTower", "StoneTower", "GreatTower"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/gui/common/resources/food_rice.xml =================================================================== --- ps/trunk/binaries/data/mods/public/gui/common/resources/food_rice.xml (nonexistent) +++ ps/trunk/binaries/data/mods/public/gui/common/resources/food_rice.xml (revision 26419) @@ -0,0 +1,8 @@ + + + + + Property changes on: ps/trunk/binaries/data/mods/public/gui/common/resources/food_rice.xml ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/xml \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/han_laozi_gate.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/han_laozi_gate.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/han_laozi_gate.json (revision 26419) @@ -0,0 +1,12 @@ +{ + "type": "range", + "radius": 75, + "affects": ["Human"], + "modifications": [ + { "value": "Health/RegenRate", "add": 1 }, + { "value": "Health/Max", "multiply": 1.25 } + ], + "auraName": "Taoism", + "auraDescription": "Humans +1 health regeneration rate, +25% health", + "overlayIcon": "art/textures/ui/session/auras/health_bonus.png" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/han_laozi_gate.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/han_player_teambonus.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/han_player_teambonus.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/han_player_teambonus.json (revision 26419) @@ -0,0 +1,10 @@ +{ + "type": "global", + "affects": ["Trade"], + "affectedPlayers": ["ExclusiveMutualAlly"], + "modifications": [ + { "value": "Market/InternationalBonus", "multiply": 1.2 } + ], + "auraName": "Silk Road", + "auraDescription": "Allies +20% international trade bonus." +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/han_player_teambonus.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/catafalques/han_catafalque_1.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/units/catafalques/han_catafalque_1.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/units/catafalques/han_catafalque_1.json (revision 26419) @@ -0,0 +1,9 @@ +{ + "type": "global", + "affects": ["Structure"], + "modifications": [ + { "value": "TerritoryInfluence/Radius", "multiply": 1.2 } + ], + "auraName": "Territorial Expansion", + "auraDescription": "At its height, the Empire's borders spanned from the Fergana Valley in the west, to Korea in the east, and to northern Vietnam in the south.\nTerritory influence bonus +20%." +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/catafalques/han_catafalque_1.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/catafalques/han_catafalque_2.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/units/catafalques/han_catafalque_2.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/units/catafalques/han_catafalque_2.json (revision 26419) @@ -0,0 +1,9 @@ +{ + "type": "global", + "affects": ["Soldier"], + "modifications": [ + { "value": "Researcher/TechCostMultiplier/time", "multiply": 0.5 } + ], + "auraName": "Imperial Music Bureau", + "auraDescription": "The Music Bureau was charged directly, by the emperor to perform various tasks related to music, poetry, entertainment, or religious worship.\n Techcost -50%." +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/catafalques/han_catafalque_2.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/han_minister_building.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/units/han_minister_building.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/units/han_minister_building.json (revision 26419) @@ -0,0 +1,12 @@ +{ + "type": "range", + "radius": 40, + "affects": ["Worker"], + "modifications": [ + { "value": "Builder/Rate", "multiply": 1.02 } + ], + "auraName": "Building Programs", + "auraDescription": "Builders construct buildings +2% faster for every nearby Minister.", + "overlayIcon": "art/textures/ui/session/auras/build_bonus.png", + "stackable": true +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/han_minister_building.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/han_minister_cost.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/units/han_minister_cost.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/units/han_minister_cost.json (revision 26419) @@ -0,0 +1,14 @@ +{ + "type": "global", + "affects": ["Minister"], + "modifications": [ + { "value": "Cost/Resources/food", "multiply": 1.2 }, + { "value": "Cost/Resources/wood", "multiply": 1.2 }, + { "value": "Cost/Resources/stone", "multiply": 1.2 }, + { "value": "Cost/Resources/metal", "multiply": 1.2 }, + { "value": "Cost/BuildTime", "multiply": 1.2 } + ], + "auraDescription": "Cost +20% and build time +20% for each new Minister trained.", + "auraName": "The Cost of Splendor", + "stackable": true +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/han_minister_cost.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/han_minister_garrison.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/units/han_minister_garrison.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/units/han_minister_garrison.json (revision 26419) @@ -0,0 +1,29 @@ +{ + "type": "garrison", + "affects": ["Structure", "!ImperialMinistry"], + "modifications": [ + { + "value": "Researcher/TechCostMultiplier/wood", + "multiply": 0.98 + }, + { + "value": "Researcher/TechCostMultiplier/food", + "multiply": 0.98 + }, + { + "value": "Researcher/TechCostMultiplier/metal", + "multiply": 0.98 + }, + { + "value": "Researcher/TechCostMultiplier/stone", + "multiply": 0.98 + }, + { + "value": "Researcher/TechCostMultiplier/time", + "multiply": 0.98 + } + ], + "auraName": "Excellency of Works", + "auraDescription": "Decrease resource costs and research time of technologies in a building by 2% for each Minister garrisoned within.", + "stackable": true +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/han_minister_garrison.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/han_minister_garrison_ministry.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/units/han_minister_garrison_ministry.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/units/han_minister_garrison_ministry.json (revision 26419) @@ -0,0 +1,12 @@ +{ + "type": "garrison", + "affects": ["ImperialMinistry"], + "modifications": [ + { "value": "ResourceTrickle/Rates/wood", "add": 0.1 }, + { "value": "ResourceTrickle/Rates/stone", "add": 0.1 }, + { "value": "ResourceTrickle/Rates/metal", "add": 0.1 } + ], + "auraName": "Nationalized Industries", + "auraDescription": "The Imperial Ministry gains a +0.1 wood, stone, metal trickle for each garrisoned minister.", + "stackable": true +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/han_minister_garrison_ministry.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/han_minister_gathering.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/units/han_minister_gathering.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/units/han_minister_gathering.json (revision 26419) @@ -0,0 +1,12 @@ +{ + "type": "range", + "radius": 40, + "affects": ["Worker"], + "modifications": [ + { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.02 } + ], + "auraName": "Minister over the Masses", + "auraDescription": "Gatherers +2% gathering rate for every nearby Minister.", + "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", + "stackable": true +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/han_minister_gathering.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_han_xin_1.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_han_xin_1.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_han_xin_1.json (revision 26419) @@ -0,0 +1,12 @@ +{ + "type": "range", + "radius": 40, + "affects": ["CitizenSoldier"], + "affectedPlayers": ["Ally"], + "modifications": [ + { "value": "Promotion/RequiredXp", "multiply": 0.5 } + ], + "auraName": "Northern Army", + "auraDescription": "Own and Allied Soldiers -50% promotion experience.", + "overlayIcon": "art/textures/ui/session/auras/xp.png" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_han_xin_1.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_han_xin_2.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_han_xin_2.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_han_xin_2.json (revision 26419) @@ -0,0 +1,11 @@ +{ + "type": "global", + "affects": ["Soldier"], + "affectedPlayers": ["Ally"], + "modifications": [ + { "value": "UnitMotion/WalkSpeed", "multiply": 1.15 }, + { "value": "Vision/Range", "multiply": 1.25 } + ], + "auraName": "Southern Army", + "auraDescription": "Own and Allied Soldiers +15% walk speed and +25% vision range." +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_han_xin_2.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_liu_bang_1.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_liu_bang_1.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_liu_bang_1.json (revision 26419) @@ -0,0 +1,10 @@ +{ + "type": "global", + "affects": ["Wall"], + "modifications": [ + { "value": "Health/RegenRate", "add": 10 } + ], + "auraName": "Confucian Reforms", + "auraDescription": "Walls +10 health regeneration rate.", + "overlayIcon": "art/textures/ui/session/auras/repair.png" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_liu_bang_1.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_liu_bang_2.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_liu_bang_2.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_liu_bang_2.json (revision 26419) @@ -0,0 +1,13 @@ +{ + "type": "range", + "radius": 40, + "affects": ["Cavalry"], + "modifications": [ + { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 }, + { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 }, + { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 } + ], + "auraName": "Confucian Reforms", + "auraDescription": "Cavalry +20% attack damage.", + "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_liu_bang_2.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_wei_qing_1.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_wei_qing_1.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_wei_qing_1.json (revision 26419) @@ -0,0 +1,17 @@ +{ + "type": "range", + "radius": 60, + "affects": ["Champion"], + "modifications": [ + { "value": "Attack/Capture/Capture", "add": 2 }, + { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 }, + { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 }, + { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 }, + { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.2 }, + { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2 }, + { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.2 } + ], + "auraName": "Mandate of Heaven", + "auraDescription": "Champions +2 capture attack strength, +20% melee and ranged attack damage.", + "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_wei_qing_1.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_wei_qing_2.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_wei_qing_2.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_wei_qing_2.json (revision 26419) @@ -0,0 +1,17 @@ +{ + "type": "range", + "radius": 30, + "affects": ["Cavalry"], + "affectedPlayers": ["Enemy"], + "modifications": [ + { "value": "Attack/Melee/Damage/Hack", "multiply": 0.9 }, + { "value": "Attack/Melee/Damage/Pierce", "multiply": 0.9 }, + { "value": "Attack/Melee/Damage/Crush", "multiply": 0.9 }, + { "value": "Attack/Ranged/Damage/Hack", "multiply": 0.9 }, + { "value": "Attack/Ranged/Damage/Pierce", "multiply": 0.9 }, + { "value": "Attack/Ranged/Damage/Crush", "multiply": 0.9 } + ], + "auraName": "Mandate of Heaven", + "auraDescription": "Enemy Cavalry −10% melee and ranged attack damage.", + "overlayIcon": "art/textures/ui/session/auras/broken_sword.png" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_wei_qing_2.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_wei_qing_3.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_wei_qing_3.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_wei_qing_3.json (revision 26419) @@ -0,0 +1,12 @@ +{ + "type": "range", + "radius": 8, + "affectedPlayers": ["Enemy"], + "affects": ["Unit"], + "modifications": [ + { "value": "Health/RegenRate", "add": -10 } + ], + "auraName": "Scythes", + "auraDescription": "Nearby enemy units -10 health/second.", + "overlayIcon": "art/textures/ui/session/auras/damage.png" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_wei_qing_3.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/resources/food.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/resources/food.json (revision 26418) +++ ps/trunk/binaries/data/mods/public/simulation/data/resources/food.json (revision 26419) @@ -1,15 +1,16 @@ { "code": "food", "name": "Food", "description": "Harvest from animals, berry bushes, fish, or fields.", "order": 1, "subtypes": { "fish": "Fish", "fruit": "Fruit", "grain": "Grain", - "meat": "Meat" + "meat": "Meat", + "rice": "Rice" }, "properties": ["barterable", "tradable", "tributable"], "truePrice": 100, "aiAnalysisInfluenceGroup": "ignore" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/art_of_war.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/art_of_war.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/art_of_war.json (revision 26419) @@ -0,0 +1,23 @@ +{ + "genericName": "Sun Tzu's \"The Art of War\"", + "specificName": { "han": "Sūnzǐ BīngFǎ" }, + "description": "This famous and most important work of the Seven Military Classics teaches Chinese commanders everything about planning battles, maintaining armies, and defeating one's enemies.", + "cost": { + "food": 800, + "metal": 800 + }, + "requirements": { + "all": [ + { "tech": "phase_city" }, + { "civ": "han" } + ] + }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "patriotism.png", + "researchTime": 40, + "tooltip": "All Citizen-Soldiers -25% required promotion experience.", + "modifications": [ + { "value": "Promotion/RequiredXp", "multiply": 0.75 } + ], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/art_of_war.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/han_popcap.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/han_popcap.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/han_popcap.json (revision 26419) @@ -0,0 +1,9 @@ +{ + "genericName": "Federated States", + "autoResearch": true, + "description": "By uniting China under one emperor, the Han Dynasty ruled over 40 million people, one of the largest empires of antiquity by population.", + "requirements": { "civ": "han" }, + "modifications": [ + { "value": "Player/MaxPopulation", "multiply": 1.1 } + ] +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/han_popcap.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/han_walls.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/han_walls.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/han_walls.json (revision 26419) @@ -0,0 +1,12 @@ +{ + "genericName": "Great Wall", + "autoResearch": true, + "description": "Han built massive walls, the great wall.", + "icon": "wall.png", + "tooltip": "City Walls +50% health.", + "requirements": { "civ": "han" }, + "modifications": [ + { "value": "Health/Max", "multiply": 1.5 } + ], + "affects": ["Wall"] +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/han_walls.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_engineering_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_engineering_01.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_engineering_01.json (revision 26419) @@ -0,0 +1,31 @@ +{ + "genericName": "Civil Engineering - Level 1", + "specificName": { "han": "Gōngchéng" }, + "description": "", + "cost": { + "food": 0, + "wood": 250, + "stone": 250, + "metal": 0 + }, + "requirements": { + "all": [ + { "tech": "phase_town" }, + { "civ": "han" } + ] + }, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "chinese_engineering_01.png", + "researchTime": 40, + "tooltip": "All structures -15% build time, +10% health and -5% cost.", + "modifications": [ + { "value": "Cost/BuildTime","multiply": 0.85 }, + { "value": "Health/Max","multiply": 1.1 }, + { "value": "Cost/Resources/food", "multiply": 0.95 }, + { "value": "Cost/Resources/wood", "multiply": 0.95 }, + { "value": "Cost/Resources/stone", "multiply": 0.95 }, + { "value": "Cost/Resources/metal", "multiply": 0.95 } + ], + "affects": ["Structure"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_engineering_01.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_engineering_02.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_engineering_02.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_engineering_02.json (revision 26419) @@ -0,0 +1,32 @@ +{ + "genericName": "Civil Engineering - Level 2", + "specificName": { "han": "Gōngchéng" }, + "supersedes": "civil_engineering_01", + "description": "", + "cost": { + "food": 0, + "wood": 500, + "stone": 500, + "metal": 0 + }, + "requirements": { + "all": [ + { "tech": "phase_city" }, + { "civ": "han" } + ] + }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "chinese_engineering_02.png", + "researchTime": 40, + "tooltip": "All structures -25% build time, +20% health and -5% cost.", + "modifications": [ + { "value": "Cost/BuildTime", "multiply": 0.75 }, + { "value": "Health/Max", "multiply": 1.2 }, + { "value": "Cost/Resources/food", "multiply": 0.95 }, + { "value": "Cost/Resources/wood", "multiply": 0.95 }, + { "value": "Cost/Resources/stone", "multiply": 0.95 }, + { "value": "Cost/Resources/metal", "multiply": 0.95 } + ], + "affects": ["Structure"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_engineering_02.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_service_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_service_01.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_service_01.json (revision 26419) @@ -0,0 +1,30 @@ +{ + "genericName": "Civil Service - Level 1", + "specificName": { "han": "Guānliáo" }, + "description": "", + "cost": { + "food": 250, + "wood": 250, + "stone": 0, + "metal": 0 + }, + "requirements": { + "all": [ + { "tech": "phase_town" }, + { "civ": "han" } + ] + }, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "chinese_bureaucracy_01.png", + "researchTime": 40, + "tooltip": "Technologies at all buildings, except the Blacksmith, -15% cost and -15% research time.", + "modifications": [ + { "value": "Researcher/TechCostMultiplier/time", "multiply": 0.85 }, + { "value": "Researcher/TechCostMultiplier/wood", "multiply": 0.85 }, + { "value": "Researcher/TechCostMultiplier/food", "multiply": 0.85 }, + { "value": "Researcher/TechCostMultiplier/metal", "multiply": 0.85 }, + { "value": "Researcher/TechCostMultiplier/stone", "multiply": 0.85 } + ], + "affects": ["Structure", "!Blacksmith"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_service_01.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_service_02.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_service_02.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_service_02.json (revision 26419) @@ -0,0 +1,31 @@ +{ + "genericName": "Civil Service - Level 2", + "specificName": { "han": "Guānliáo" }, + "supersedes": "civil_service_01", + "description": "", + "cost": { + "food": 200, + "wood": 200, + "stone": 200, + "metal": 400 + }, + "requirements": { + "all": [ + { "tech": "phase_city" }, + { "civ": "han" } + ] + }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "chinese_bureaucracy_02.png", + "researchTime": 40, + "tooltip": "Technologies at all buildings, except the Blacksmith, -15% cost and -15% research time.", + "modifications": [ + { "value": "Researcher/TechCostMultiplier/time", "multiply": 0.85 }, + { "value": "Researcher/TechCostMultiplier/wood", "multiply": 0.85 }, + { "value": "Researcher/TechCostMultiplier/food", "multiply": 0.85 }, + { "value": "Researcher/TechCostMultiplier/metal", "multiply": 0.85 }, + { "value": "Researcher/TechCostMultiplier/stone", "multiply": 0.85 } + ], + "affects": ["Structure", "!Blacksmith"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_service_02.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_fertilizer.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_fertilizer.json (revision 26418) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_fertilizer.json (revision 26419) @@ -1,19 +1,24 @@ { "genericName": "Fertilizer", "description": "Extra nutrients for farms.", "cost": { "wood": 400, "metal": 300 }, "supersedes": "gather_farming_training", - "requirements": { "tech": "phase_city" }, + "requirements": { + "all": [ + { "tech": "phase_city" }, + { "notciv": "han" } + ] + }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "olives.png", "researchTime": 60, "tooltip": "Workers +20% grain gather rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.2 } ], "affects": ["Worker"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_seed_drill.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_seed_drill.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_seed_drill.json (revision 26419) @@ -0,0 +1,23 @@ +{ + "genericName": "Seed Drill", + "description": "Equip your workers with seed drills.", + "cost": { + "wood": 200, + "metal": 100 + }, + "requirements": { + "all": [ + { "tech": "phase_village" }, + { "civ": "han" } + ] + }, + "requirementsTooltip": "Unlocked in Village Phase.", + "icon": "torsion_springs.png", + "researchTime": 50, + "tooltip": "Workers +25% rice gather rate.", + "modifications": [ + { "value": "ResourceGatherer/Rates/food.rice", "multiply": 1.25 } + ], + "affects": ["Worker"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_seed_drill.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_water_weeding.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_water_weeding.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_water_weeding.json (revision 26419) @@ -0,0 +1,24 @@ +{ + "genericName": "Water Weeding", + "description": "Grow water weeds to to supply rice plants with nutricients.", + "cost": { + "wood": 300, + "metal": 200 + }, + "supersedes": "gather_farming_seed_drill", + "requirements": { + "all": [ + { "tech": "phase_town" }, + { "civ": "han" } + ] + }, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "irrigation.png", + "researchTime": 60, + "tooltip": "Workers +25% rice gather rate.", + "modifications": [ + { "value": "ResourceGatherer/Rates/food.rice", "multiply": 1.25 } + ], + "affects": ["Worker"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_water_weeding.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/poison_arrows.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/poison_arrows.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/poison_arrows.json (revision 26419) @@ -0,0 +1,25 @@ +{ + "genericName": "Poison Arrows", + "description": "", + "cost": { + "food": 1200, + "wood": 1200 + }, + "requirements": { + "all": [ + { "tech": "phase_city" }, + { "civ": "han" } + ] + }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "arrow_poison.png", + "researchTime": 50, + "tooltip": "Ranged Soldiers +20% attack damage.", + "modifications": [ + { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.2 }, + { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2 }, + { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.2 } + ], + "affects": ["Soldier"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/poison_arrows.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/special_crossbow_tradition.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/special_crossbow_tradition.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/special_crossbow_tradition.json (revision 26419) @@ -0,0 +1,27 @@ +{ + "genericName": "Crossbow Tradition", + "description": "The Chinese had a tradition of fine archery and a penchant for using massed crossbowmen in battle.", + "cost": { + "food": 500, + "wood": 500, + "stone": 0, + "metal": 250 + }, + "requirements": { + "all": [ + { "tech": "phase_town" }, + { "civ": "han" } + ] + }, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "armor_plates_ranged.png", + "researchTime": 40, + "tooltip": "Range +10 meters, −10% ranged attack spread for crossbow-wielding units.", + "modifications": [ + { "value": "Attack/Ranged/MaxRange", "add": 10.0 }, + { "value": "Attack/Ranged/Spread", "multiply": 0.9 }, + { "value": "Vision/Range", "add": 10.0 } + ], + "affects": ["Crossbowman"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/special_crossbow_tradition.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/tower_range.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/tower_range.json (revision 26418) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/tower_range.json (revision 26419) @@ -1,19 +1,19 @@ { "genericName": "Arrow Shooters", "description": "Arrow shooters increase the maximum range of the fire arrows.", "cost": { "wood": 500, "metal": 250 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "arrow.png", "researchTime": 40, "tooltip": "Sentry and Stone Towers +8 attack range.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 8 }, { "value": "Vision/Range","add": 8 } ], - "affects": ["SentryTower", "StoneTower"], + "affects": ["SentryTower", "StoneTower", "GreatTower"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_champion_infantry.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_champion_infantry.json (revision 26418) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_champion_infantry.json (revision 26419) @@ -1,27 +1,28 @@ { "genericName": "Unlock Champion Infantry", "specificName": { "mace": "Agēma", "ptol": "Agēma", "rome": "Regio Cohors" }, "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.", "cost": { "food": 600 }, "requirements": { "all": [ { "tech": "phase_city" }, { "notciv": "athen" }, { "notciv": "cart" }, + { "notciv": "han" }, { "notciv": "pers" }, { "notciv": "sele" }, { "notciv": "spart" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 60, "tooltip": "Unlock Champions Infantry at the Barracks.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }