Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/repeating_crossbows.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/repeating_crossbows.json (revision 26518) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/repeating_crossbows.json (nonexistent) @@ -1,24 +0,0 @@ -{ - "genericName": "Repeating Crossbows", - "description": "Crossbows equiped with a repeating mechanism and dart magazine increase firing rate.", - "cost": { - "wood": 500, - "metal": 500 - }, - "requirements": { - "all": [ - { "tech": "phase_city" }, - { "civ": "han" } - ] - }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "arrow_accuracy.png", - "researchTime": 40, - "tooltip": "Crossbow Infantry and Cavalry −1 second firing time, but +20 metal cost.", - "modifications": [ - { "value": "Attack/Ranged/RepeatTime", "add": -1000 }, - { "value": "Cost/Resources/metal", "add": 20 } - ], - "affects": ["Crossbowman"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/repeating_crossbows.json ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/crossbow_training.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/crossbow_training.json (revision 26518) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/crossbow_training.json (revision 26519) @@ -1,24 +1,24 @@ { "genericName": "Crossbow Training", "description": "The Chinese had a tradition of fine archery and a penchant for using massed crossbowmen in battle.", "cost": { "food": 400, "wood": 400 }, "requirements": { "all": [ { "tech": "phase_town" }, { "civ": "han" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_plates_ranged.png", "researchTime": 40, - "tooltip": "Crossbow Infantry and Cavalry −1 second firing time −20% train time.", + "tooltip": "Crossbow Infantry and Cavalry −20% firing time −20% train time.", "modifications": [ - { "value": "Attack/Ranged/RepeatTime", "add": -1000 }, + { "value": "Attack/Ranged/RepeatTime", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": ["Crossbowman"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_forge.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_forge.xml (revision 26518) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_forge.xml (revision 26519) @@ -1,72 +1,71 @@ 120 200 12.0 1 Infantry Healer 2000 decay|rubble/rubble_stone_4x4 Forge template_structure_military_forge Research attack damage and damage resistance technologies. -ConquestCritical Town Forge structures/blacksmith.png phase_town 40 soldier_attack_melee_01 soldier_attack_melee_02 soldier_attack_melee_03 soldier_attack_melee_03_variant soldier_attack_ranged_01 soldier_attack_ranged_02 soldier_attack_ranged_03 soldier_resistance_hack_01 soldier_resistance_hack_02 soldier_resistance_hack_03 soldier_resistance_pierce_01 soldier_resistance_pierce_02 soldier_resistance_pierce_03 - repeating_crossbows - archer_attack_spread + archer_attack_spread interface/complete/building/complete_forge.xml 38 30000 32 structures/fndn_5x5.xml