Index: ps/trunk/binaries/data/mods/public/gui/session/hotkeys/misc.xml =================================================================== --- ps/trunk/binaries/data/mods/public/gui/session/hotkeys/misc.xml (revision 26755) +++ ps/trunk/binaries/data/mods/public/gui/session/hotkeys/misc.xml (revision 26756) @@ -1,79 +1,79 @@ closeOpenDialogs(); toggleGUI(); toggleTutorial(); toggleConfigBool("silhouettes"); if (!g_IsNetworked) Engine.QuickSave(getSavedGameData()); if (!g_IsNetworked) Engine.QuickLoad(); performCommand(g_Selection.toList().map(ent => GetEntityState(ent)), "delete"); unloadAll(); unloadAllTurrets(); leaveTurretPoints(); stopUnits(g_Selection.toList()); backToWork(); updateSelectionDetails(); updateSelectionDetails(); findIdleUnit(["Builder"]); findIdleUnit(g_MilitaryTypes); - findIdleUnit(["!Domestic"]); + findIdleUnit(["!Domestic+!Formation"]); clearSelection(); g_ShowAllStatusBars = !g_ShowAllStatusBars; recalculateStatusBarDisplay(); Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_formation.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_formation.xml (revision 26755) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_formation.xml (revision 26756) @@ -1,79 +1,80 @@ 2 Requires at least 2 Soldiers or Siege Engines. 1 square 1 Hero Champion Cavalry Melee Ranged false 1 1 1 0 false + Formation true true false false false false false false false 0 upright false 0 10 0.75 aggressive true 12.0 true true 2 true 1 100 0.1 100 large 100 props/units/standards/formation.xml true false false