Index: ps/trunk/binaries/data/mods/public/shaders/glsl/model_water.vs =================================================================== --- ps/trunk/binaries/data/mods/public/shaders/glsl/model_water.vs (revision 26886) +++ ps/trunk/binaries/data/mods/public/shaders/glsl/model_water.vs (revision 26887) @@ -1,45 +1,42 @@ #version 120 #include "common/los_vertex.h" #include "common/shadows_vertex.h" uniform mat4 transform; uniform vec3 cameraPos; uniform vec3 sunDir; uniform vec3 sunColor; uniform mat4 instancingTransform; uniform float sim_time; uniform vec2 translation; attribute vec3 a_vertex; attribute vec3 a_normal; -#if USE_INSTANCING - attribute vec4 a_tangent; -#endif attribute vec2 a_uv0; attribute vec2 a_uv1; varying vec4 worldPos; varying vec4 v_tex; vec4 fakeCos(vec4 x) { vec4 tri = abs(fract(x + 0.5) * 2.0 - 1.0); return tri * tri *(3.0 - 2.0 * tri); } void main() { worldPos = instancingTransform * vec4(a_vertex, 1.0); v_tex.xy = (a_uv0 + worldPos.xz) / 5.0 + sim_time * translation; v_tex.zw = a_uv0; calculatePositionInShadowSpace(worldPos); calculateLOSCoordinates(worldPos.xz); gl_Position = transform * worldPos; } Index: ps/trunk/binaries/data/mods/public/shaders/glsl/model_water.xml =================================================================== --- ps/trunk/binaries/data/mods/public/shaders/glsl/model_water.xml (revision 26886) +++ ps/trunk/binaries/data/mods/public/shaders/glsl/model_water.xml (revision 26887) @@ -1,14 +1,13 @@ - Index: ps/trunk/binaries/data/mods/public/shaders/glsl/model_waterfall.xml =================================================================== --- ps/trunk/binaries/data/mods/public/shaders/glsl/model_waterfall.xml (revision 26886) +++ ps/trunk/binaries/data/mods/public/shaders/glsl/model_waterfall.xml (revision 26887) @@ -1,14 +1,13 @@ -