Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/cavalry_cost_time.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/cavalry_cost_time.json (revision 26995) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/cavalry_cost_time.json (nonexistent) @@ -1,22 +0,0 @@ -{ - "genericName": "Levy Cavalry", - "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", - "cost": { - "food": 300 - }, - "requirements": { - "all": [ - { "tech": "phase_town" }, - { "civ": "pers" } - ] - }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "horseshoe_silver.png", - "researchTime": 40, - "tooltip": "Cavalry −10% training time.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.9 } - ], - "affects": ["Cavalry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/cavalry_cost_time.json ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Deleted: svn:mime-type ## -1 +0,0 ## -text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/infantry_cost_time.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/infantry_cost_time.json (revision 26995) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/infantry_cost_time.json (nonexistent) @@ -1,22 +0,0 @@ -{ - "genericName": "Levy Infantry", - "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", - "cost": { - "food": 300 - }, - "requirements": { - "all": [ - { "tech": "phase_town" }, - { "civ": "pers" } - ] - }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "fist_spear.png", - "researchTime": 40, - "tooltip": "Infantry −10% training time.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.9 } - ], - "affects": ["Infantry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/infantry_cost_time.json ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Deleted: svn:mime-type ## -1 +0,0 ## -text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/art/actors/units/persians/infantry_spearman_c4.xml =================================================================== --- ps/trunk/binaries/data/mods/public/art/actors/units/persians/infantry_spearman_c4.xml (nonexistent) +++ ps/trunk/binaries/data/mods/public/art/actors/units/persians/infantry_spearman_c4.xml (revision 26996) @@ -0,0 +1,82 @@ + + + + + + skeletal/new/m_armor_pants_tunic_long.dae + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans_spec.xml + Property changes on: ps/trunk/binaries/data/mods/public/art/actors/units/persians/infantry_spearman_c4.xml ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/xml \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/pers_champion_infantry_archer.png =================================================================== Cannot display: file marked as a binary type. svn:mime-type = image/png Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/pers_champion_infantry_archer.png =================================================================== --- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/pers_champion_infantry_archer.png (nonexistent) +++ ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/pers_champion_infantry_archer.png (revision 26996) Property changes on: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/pers_champion_infantry_archer.png ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +image/png \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json (revision 26995) +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json (revision 26996) @@ -1,77 +1,82 @@ { "Code": "pers", "Culture": "pers", "Music": [ { "File": "Eastern_Dreams.ogg", "Type": "peace" }, { "File": "Valley_of_the_Nile.ogg", "Type": "peace" }, { "File": "Land_between_the_two_Seas.ogg", "Type": "peace" }, { "File": "Sands_of_Time.ogg", "Type": "peace" } ], "CivBonuses": [ { "Name": "Darics", "History": "", "Description": "Land Traders +25% trade gain." }, { "Name": "Large Rams", "History": "", "Description": "Battering Rams +20% attack damage and +2 garrison capacity." + }, + { + "Name": "Time of War", + "History": "The Persians were known for their large cavalry contingent", + "Description": "Stable −10% batch training time per phase advance." } ], "WallSets": [ "structures/wallset_palisade", "structures/pers/wallset_stone" ], "StartEntities": [ { "Template": "structures/pers/civil_centre" }, { "Template": "units/pers/support_female_citizen", "Count": 4 }, { "Template": "units/pers/infantry_spearman_b", "Count": 2 }, { "Template": "units/pers/infantry_archer_b", "Count": 2 }, { "Template": "units/pers/cavalry_javelineer_b" } ], "AINames": [ "Kurush II the Great", "Darayavahush I", "Cambyses II", "Bardiya", "Xsayarsa I", "Artaxshacha I", "Darayavahush II", "Darayavahush III", "Artaxshacha II", "Artaxshacha III", "Haxamanish", "Xsayarsa II" ], "SkirmishReplacements": { "skirmish/units/default_infantry_ranged_b": "units/pers/infantry_archer_b", "skirmish/structures/default_house_10": "structures/{civ}/house" }, "SelectableInGameSetup": true } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/barracks_batch_training.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/barracks_batch_training.json (revision 26995) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/barracks_batch_training.json (revision 26996) @@ -1,17 +1,22 @@ { "genericName": "Conscription", "description": "Significantly increase training speed of infantry by training them in large batches or companies.", "cost": { "food": 500 }, - "requirements": { "tech": "phase_city" }, + "requirements": { + "all": [ + { "tech": "phase_city" }, + { "notciv": "pers" } + ] + }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear_fire.png", "researchTime": 40, "tooltip": "Barracks −10% batch training time.", "modifications": [ { "value": "Trainer/BatchTimeModifier", "add": -0.1 } ], "affects": ["Barracks"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/immortals.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/immortals.json (revision 26995) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/immortals.json (revision 26996) @@ -1,24 +1,23 @@ { "genericName": "Immortals", "description": "The Achaemenids maintained a 10,000-strong elite corps, referred to as Athanatoi (“Immortals”) by Greek authors.", "cost": { "food": 200, "metal": 200 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "pers" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "immortals.png", "researchTime": 60, - "tooltip": "Immortals −50% training time, but −10% health.", + "tooltip": "Immortals −50% training time.", "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.5 }, - { "value": "Health/Max", "multiply": 0.9 } + { "value": "Cost/BuildTime", "multiply": 0.5 } ], "affects": ["Immortal"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pers_food_trickle.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pers_food_trickle.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pers_food_trickle.json (revision 26996) @@ -0,0 +1,23 @@ +{ + "genericName": "Subterraneam Aqueducts", + "description": "Qanat, network of underground aqueducts connected to the yakhchal.", + "cost": { + "wood": 300, + "stone": 300 + }, + "requirements": { + "all": [ + { "tech": "phase_city" }, + { "civ": "pers" } + ] + }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "cornucopia.png", + "researchTime": 40, + "tooltip": "IceHouse +1 trickle food rate per second.", + "modifications": [ + { "value": "ResourceTrickle/Rates/food", "add": 1 } + ], + "affects": ["IceHouse"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pers_food_trickle.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_pers.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_pers.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_pers.json (revision 26996) @@ -0,0 +1,26 @@ +{ + "genericName": "City Phase", + "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase, where stable training rates are decreased because of the 'Times of War' bonus.", + "cost": { + "stone": 750, + "metal": 750 + }, + "requirements": { + "entity": { + "class": "Town", + "number": 3 + } + }, + "requirementsTooltip": "Requires three Town Structures.", + "supersedes": "phase_town_pers", + "replaces": ["phase_city"], + "icon": "city_phase.png", + "researchTime": 60, + "tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit. Stable −10% batch training time.", + "modifications": [ + { "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" }, + { "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" }, + { "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" } + ], + "soundComplete": "interface/alarm/alarm_phase.xml" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_pers.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_pers.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_pers.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_pers.json (revision 26996) @@ -0,0 +1,26 @@ +{ + "genericName": "Town Phase", + "description": "Advances from a small village to a bustling town, ready to expand rapidly. This is the Persian town phase, where stable training rates are decreased because of the 'Times of War' bonus.", + "cost": { + "food": 500, + "wood": 500 + }, + "requirements": { + "entity": { + "class": "Village", + "number": 5 + } + }, + "requirementsTooltip": "Requires five Village Structures.", + "supersedes": "phase_village", + "replaces": ["phase_town"], + "icon": "town_phase.png", + "researchTime": 30, + "tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit. Stable −10% batch training time.", + "modifications": [ + { "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" }, + { "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" }, + { "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" } + ], + "soundComplete": "interface/alarm/alarm_phase.xml" +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_pers.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/json \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/stable_batch_training.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/stable_batch_training.json (revision 26995) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/stable_batch_training.json (revision 26996) @@ -1,17 +1,22 @@ { "genericName": "Conscription", "description": "Significantly increase training speed of cavalry by training them in large batches or squadrons.", "cost": { "food": 500 }, - "requirements": { "tech": "phase_city" }, + "requirements": { + "all": [ + { "tech": "phase_city" }, + { "notciv": "pers" } + ] + }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horseshoe_gold.png", "researchTime": 40, "tooltip": "Stables −10% batch training time.", "modifications": [ { "value": "Trainer/BatchTimeModifier", "add": -0.1 } ], "affects": ["Stable"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/apadana.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/apadana.xml (revision 26995) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/apadana.xml (revision 26996) @@ -1,82 +1,80 @@ Palace 300 - 300 + 200 200 8.0 10 3000 decay|rubble/rubble_stone_6x6 pers Throne Hall Apadāna Train Champions and Heroes. ConquestCritical CivSpecific Palace structures/palace.png - 60 + 40 40 immortals 1.0 1.0 - 0.75 - 0.75 - 2000 + 1000 interface/complete/building/complete_broch.xml true 48 40000 0.8 units/{civ}/champion_infantry units/{civ}/hero_cyrus_ii units/{civ}/hero_darius_i units/{civ}/hero_xerxes_i 40 structures/persians/apadana.xml structures/fndn_8x9.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/barracks.xml (revision 26995) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/barracks.xml (revision 26996) @@ -1,10 +1,15 @@ pers Padgan + + + -units/{civ}/champion_infantry_archer + + structures/persians/barracks.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/civil_centre.xml (revision 26995) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/civil_centre.xml (revision 26996) @@ -1,26 +1,31 @@ decay|rubble/rubble_pers_cc pers Provincial Governor Xšaçapāvan architecture_pers units/{civ}/infantry_spearman_b units/{civ}/infantry_archer_b + units/{civ}/cavalry_axeman_b + units/{civ}/cavalry_swordsman_b + units/{civ}/cavalry_spearman_b units/{civ}/cavalry_javelineer_b + units/{civ}/cavalry_archer_b + units/{civ}/cavalry_crossbowman_b structures/persians/civil_centre.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/ice_house.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/ice_house.xml (revision 26995) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/ice_house.xml (revision 26996) @@ -1,53 +1,66 @@ - own neutral + own Yakhchal - 100 + 60 100 100 - 0 12.0 800 decay|rubble/rubble_stone_3x3 pers Ice House Yakhchāl Village IceHouse CivSpecific phase_village structures/yakhchal.png + + 20 + 20 + + + + + pers_food_trickle + + interface/complete/building/complete_farmstead.xml attack/destruction/building_collapse_large.xml - - enemy - - + + false + 20 + 30000 + + + 20 + structures/persians/ice_house.xml structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_player.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_player.xml (revision 26995) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_player.xml (revision 26996) @@ -1,129 +1,130 @@ 80 160 60000 200 12 0.04 4 0 8 50 1 0 1 1 1 1 5 2 0 2 1 1 1 + 5 20 1 15 4 5 phase_town Player true 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 unlock_shared_los unlock_shared_dropsites 1.0 special/formations/null special/formations/box special/formations/column_closed special/formations/line_closed special/formations/column_open special/formations/line_open special/formations/flank special/formations/battle_line special/formations/skirmish special/formations/wedge 0.0 0.0 0.0 0.0 1000 interface/alarm/alarm_defeated.xml interface/alarm/alarm_defeated_ally.xml interface/alarm/alarm_defeated_enemy.xml interface/alarm/alarm_no_idle_unit.xml Cavalry Champion Domestic FemaleCitizen Hero Infantry Ship Siege Trader Worker Economic CivCentre Fortress House Military Outpost Wonder Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 26995) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 26996) @@ -1,82 +1,81 @@ structures/xp_trickle 150 200 100 12.0 10 Infantry 2000 decay|rubble/rubble_stone_4x4 Barracks template_structure_military_barracks Train Infantry and research Infantry technologies. Village Barracks structures/barracks.png phase_village 40 20 barracks_batch_training - infantry_cost_time unlock_champion_infantry pair_unlock_champions_sele interface/complete/building/complete_barracks.xml 0.8 units/{civ}/infantry_spearman_b units/{civ}/infantry_pikeman_b units/{civ}/infantry_maceman_b units/{civ}/infantry_axeman_b units/{civ}/infantry_swordsman_b units/{civ}/infantry_javelineer_b units/{civ}/infantry_slinger_b units/{civ}/infantry_archer_b units/{civ}/champion_infantry_spearman units/{civ}/champion_infantry_pikeman units/{civ}/champion_infantry_maceman units/{civ}/champion_infantry_axeman units/{civ}/champion_infantry_swordsman units/{civ}/champion_infantry_javelineer units/{civ}/champion_infantry_slinger units/{civ}/champion_infantry_archer 32 structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml (revision 26995) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml (revision 26996) @@ -1,80 +1,79 @@ structures/xp_trickle 120 200 50 12.0 10 Cavalry 2000 decay|rubble/rubble_stone_5x5 Stable template_structure_military_stable Train Cavalry and research Cavalry technologies. Village Stable structures/stable_01.png phase_village 40 10 stable_batch_training - cavalry_cost_time cavalry_movement_speed cavalry_health nisean_horses unlock_champion_cavalry unlock_champion_chariots interface/complete/building/complete_stable.xml 0.8 units/{civ}/cavalry_axeman_b units/{civ}/cavalry_swordsman_b units/{civ}/cavalry_spearman_b units/{civ}/cavalry_javelineer_b units/{civ}/cavalry_archer_b units/{civ}/cavalry_crossbowman_b units/{civ}/champion_cavalry units/{civ}/champion_cavalry_spearman units/{civ}/champion_cavalry_swordsman units/{civ}/champion_cavalry_javelineer units/{civ}/champion_cavalry_archer units/{civ}/champion_cavalry_crossbowman units/{civ}/champion_chariot units/{civ}/war_dog 32 Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/champion_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/champion_infantry.xml (revision 26995) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/champion_infantry.xml (revision 26996) @@ -1,14 +1,36 @@ + + 140 + pers persian Persian Immortal Anušiya Immortal units/pers_champion_infantry.png + + + + -3 + -3 + + + + + + units/pers/champion_infantry_archer + Switch to using the bow and arrow. + upgrading + + + + + 0.9 + units/persians/infantry_spearman_c2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_archer_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_archer_b.xml (revision 26995) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_archer_b.xml (revision 26996) @@ -1,22 +1,23 @@ structures/pers/apadana + structures/pers/ice_house pers persian units/pers/infantry_archer_b Sogdian Archer Θanuvaniya Suguda units/pers_infantry_archer.png units/pers/infantry_archer_a units/persians/infantry_archer_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_javelineer_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_javelineer_b.xml (revision 26995) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_javelineer_b.xml (revision 26996) @@ -1,23 +1,24 @@ structures/pers/apadana + structures/pers/ice_house pers persian units/pers/infantry_javelineer_b Lydian Auxiliary Pastiš Spardiya units/pers_infantry_javelinist.png phase_town units/pers/infantry_javelineer_a units/persians/infantry_javelinist_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_spearman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_spearman_b.xml (revision 26995) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_spearman_b.xml (revision 26996) @@ -1,22 +1,23 @@ structures/pers/apadana + structures/pers/ice_house pers persian units/pers/infantry_spearman_b Shield Bearer Sparabara units/pers_infantry_spearman.png units/pers/infantry_spearman_a units/persians/infantry_spearman_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/support_female_citizen.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/support_female_citizen.xml (revision 26995) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/support_female_citizen.xml (revision 26996) @@ -1,18 +1,19 @@ structures/pers/apadana + structures/pers/ice_house pers persian Banu Miyanrudani Mesopotamian Woman units/pers_support_female_citizen.png units/persians/female_citizen.xml