Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/cavalry_cost_time.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/cavalry_cost_time.json (revision 26995)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/cavalry_cost_time.json (nonexistent)
@@ -1,22 +0,0 @@
-{
- "genericName": "Levy Cavalry",
- "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
- "cost": {
- "food": 300
- },
- "requirements": {
- "all": [
- { "tech": "phase_town" },
- { "civ": "pers" }
- ]
- },
- "requirementsTooltip": "Unlocked in Town Phase.",
- "icon": "horseshoe_silver.png",
- "researchTime": 40,
- "tooltip": "Cavalry −10% training time.",
- "modifications": [
- { "value": "Cost/BuildTime", "multiply": 0.9 }
- ],
- "affects": ["Cavalry"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/cavalry_cost_time.json
___________________________________________________________________
Deleted: svn:eol-style
## -1 +0,0 ##
-native
\ No newline at end of property
Deleted: svn:mime-type
## -1 +0,0 ##
-text/json
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/infantry_cost_time.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/infantry_cost_time.json (revision 26995)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/infantry_cost_time.json (nonexistent)
@@ -1,22 +0,0 @@
-{
- "genericName": "Levy Infantry",
- "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
- "cost": {
- "food": 300
- },
- "requirements": {
- "all": [
- { "tech": "phase_town" },
- { "civ": "pers" }
- ]
- },
- "requirementsTooltip": "Unlocked in Town Phase.",
- "icon": "fist_spear.png",
- "researchTime": 40,
- "tooltip": "Infantry −10% training time.",
- "modifications": [
- { "value": "Cost/BuildTime", "multiply": 0.9 }
- ],
- "affects": ["Infantry"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/infantry_cost_time.json
___________________________________________________________________
Deleted: svn:eol-style
## -1 +0,0 ##
-native
\ No newline at end of property
Deleted: svn:mime-type
## -1 +0,0 ##
-text/json
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/actors/units/persians/infantry_spearman_c4.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/art/actors/units/persians/infantry_spearman_c4.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/actors/units/persians/infantry_spearman_c4.xml (revision 26996)
@@ -0,0 +1,82 @@
+
+
+
+
+
+ skeletal/new/m_armor_pants_tunic_long.dae
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ player_trans_spec.xml
+
Property changes on: ps/trunk/binaries/data/mods/public/art/actors/units/persians/infantry_spearman_c4.xml
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Added: svn:mime-type
## -0,0 +1 ##
+text/xml
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/pers_champion_infantry_archer.png
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = image/png
Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/pers_champion_infantry_archer.png
===================================================================
--- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/pers_champion_infantry_archer.png (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/pers_champion_infantry_archer.png (revision 26996)
Property changes on: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/pers_champion_infantry_archer.png
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+image/png
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json (revision 26995)
+++ ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json (revision 26996)
@@ -1,77 +1,82 @@
{
"Code": "pers",
"Culture": "pers",
"Music": [
{
"File": "Eastern_Dreams.ogg",
"Type": "peace"
},
{
"File": "Valley_of_the_Nile.ogg",
"Type": "peace"
},
{
"File": "Land_between_the_two_Seas.ogg",
"Type": "peace"
},
{
"File": "Sands_of_Time.ogg",
"Type": "peace"
}
],
"CivBonuses": [
{
"Name": "Darics",
"History": "",
"Description": "Land Traders +25% trade gain."
},
{
"Name": "Large Rams",
"History": "",
"Description": "Battering Rams +20% attack damage and +2 garrison capacity."
+ },
+ {
+ "Name": "Time of War",
+ "History": "The Persians were known for their large cavalry contingent",
+ "Description": "Stable −10% batch training time per phase advance."
}
],
"WallSets": [
"structures/wallset_palisade",
"structures/pers/wallset_stone"
],
"StartEntities": [
{
"Template": "structures/pers/civil_centre"
},
{
"Template": "units/pers/support_female_citizen",
"Count": 4
},
{
"Template": "units/pers/infantry_spearman_b",
"Count": 2
},
{
"Template": "units/pers/infantry_archer_b",
"Count": 2
},
{
"Template": "units/pers/cavalry_javelineer_b"
}
],
"AINames": [
"Kurush II the Great",
"Darayavahush I",
"Cambyses II",
"Bardiya",
"Xsayarsa I",
"Artaxshacha I",
"Darayavahush II",
"Darayavahush III",
"Artaxshacha II",
"Artaxshacha III",
"Haxamanish",
"Xsayarsa II"
],
"SkirmishReplacements": {
"skirmish/units/default_infantry_ranged_b": "units/pers/infantry_archer_b",
"skirmish/structures/default_house_10": "structures/{civ}/house"
},
"SelectableInGameSetup": true
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/barracks_batch_training.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/barracks_batch_training.json (revision 26995)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/barracks_batch_training.json (revision 26996)
@@ -1,17 +1,22 @@
{
"genericName": "Conscription",
"description": "Significantly increase training speed of infantry by training them in large batches or companies.",
"cost": {
"food": 500
},
- "requirements": { "tech": "phase_city" },
+ "requirements": {
+ "all": [
+ { "tech": "phase_city" },
+ { "notciv": "pers" }
+ ]
+ },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "fist_spear_fire.png",
"researchTime": 40,
"tooltip": "Barracks −10% batch training time.",
"modifications": [
{ "value": "Trainer/BatchTimeModifier", "add": -0.1 }
],
"affects": ["Barracks"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/immortals.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/immortals.json (revision 26995)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/immortals.json (revision 26996)
@@ -1,24 +1,23 @@
{
"genericName": "Immortals",
"description": "The Achaemenids maintained a 10,000-strong elite corps, referred to as Athanatoi (“Immortals”) by Greek authors.",
"cost": {
"food": 200,
"metal": 200
},
"requirements": {
"all": [
{ "tech": "phase_city" },
{ "civ": "pers" }
]
},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "immortals.png",
"researchTime": 60,
- "tooltip": "Immortals −50% training time, but −10% health.",
+ "tooltip": "Immortals −50% training time.",
"modifications": [
- { "value": "Cost/BuildTime", "multiply": 0.5 },
- { "value": "Health/Max", "multiply": 0.9 }
+ { "value": "Cost/BuildTime", "multiply": 0.5 }
],
"affects": ["Immortal"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pers_food_trickle.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pers_food_trickle.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pers_food_trickle.json (revision 26996)
@@ -0,0 +1,23 @@
+{
+ "genericName": "Subterraneam Aqueducts",
+ "description": "Qanat, network of underground aqueducts connected to the yakhchal.",
+ "cost": {
+ "wood": 300,
+ "stone": 300
+ },
+ "requirements": {
+ "all": [
+ { "tech": "phase_city" },
+ { "civ": "pers" }
+ ]
+ },
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "cornucopia.png",
+ "researchTime": 40,
+ "tooltip": "IceHouse +1 trickle food rate per second.",
+ "modifications": [
+ { "value": "ResourceTrickle/Rates/food", "add": 1 }
+ ],
+ "affects": ["IceHouse"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pers_food_trickle.json
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Added: svn:mime-type
## -0,0 +1 ##
+text/json
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_pers.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_pers.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_pers.json (revision 26996)
@@ -0,0 +1,26 @@
+{
+ "genericName": "City Phase",
+ "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase, where stable training rates are decreased because of the 'Times of War' bonus.",
+ "cost": {
+ "stone": 750,
+ "metal": 750
+ },
+ "requirements": {
+ "entity": {
+ "class": "Town",
+ "number": 3
+ }
+ },
+ "requirementsTooltip": "Requires three Town Structures.",
+ "supersedes": "phase_town_pers",
+ "replaces": ["phase_city"],
+ "icon": "city_phase.png",
+ "researchTime": 60,
+ "tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit. Stable −10% batch training time.",
+ "modifications": [
+ { "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" },
+ { "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" },
+ { "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" }
+ ],
+ "soundComplete": "interface/alarm/alarm_phase.xml"
+}
Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_pers.json
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Added: svn:mime-type
## -0,0 +1 ##
+text/json
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_pers.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_pers.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_pers.json (revision 26996)
@@ -0,0 +1,26 @@
+{
+ "genericName": "Town Phase",
+ "description": "Advances from a small village to a bustling town, ready to expand rapidly. This is the Persian town phase, where stable training rates are decreased because of the 'Times of War' bonus.",
+ "cost": {
+ "food": 500,
+ "wood": 500
+ },
+ "requirements": {
+ "entity": {
+ "class": "Village",
+ "number": 5
+ }
+ },
+ "requirementsTooltip": "Requires five Village Structures.",
+ "supersedes": "phase_village",
+ "replaces": ["phase_town"],
+ "icon": "town_phase.png",
+ "researchTime": 30,
+ "tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit. Stable −10% batch training time.",
+ "modifications": [
+ { "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" },
+ { "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" },
+ { "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" }
+ ],
+ "soundComplete": "interface/alarm/alarm_phase.xml"
+}
Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_pers.json
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Added: svn:mime-type
## -0,0 +1 ##
+text/json
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/stable_batch_training.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/stable_batch_training.json (revision 26995)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/stable_batch_training.json (revision 26996)
@@ -1,17 +1,22 @@
{
"genericName": "Conscription",
"description": "Significantly increase training speed of cavalry by training them in large batches or squadrons.",
"cost": {
"food": 500
},
- "requirements": { "tech": "phase_city" },
+ "requirements": {
+ "all": [
+ { "tech": "phase_city" },
+ { "notciv": "pers" }
+ ]
+ },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "horseshoe_gold.png",
"researchTime": 40,
"tooltip": "Stables −10% batch training time.",
"modifications": [
{ "value": "Trainer/BatchTimeModifier", "add": -0.1 }
],
"affects": ["Stable"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/apadana.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/apadana.xml (revision 26995)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/apadana.xml (revision 26996)
@@ -1,82 +1,80 @@
Palace
300
- 300
+ 200
200
8.0
10
3000
decay|rubble/rubble_stone_6x6
pers
Throne Hall
Apadāna
Train Champions and Heroes.
ConquestCritical CivSpecific
Palace
structures/palace.png
- 60
+ 40
40
immortals
1.0
1.0
- 0.75
- 0.75
- 2000
+ 1000
interface/complete/building/complete_broch.xml
true
48
40000
0.8
units/{civ}/champion_infantry
units/{civ}/hero_cyrus_ii
units/{civ}/hero_darius_i
units/{civ}/hero_xerxes_i
40
structures/persians/apadana.xml
structures/fndn_8x9.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/barracks.xml (revision 26995)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/barracks.xml (revision 26996)
@@ -1,10 +1,15 @@
pers
Padgan
+
+
+ -units/{civ}/champion_infantry_archer
+
+
structures/persians/barracks.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/civil_centre.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/civil_centre.xml (revision 26995)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/civil_centre.xml (revision 26996)
@@ -1,26 +1,31 @@
decay|rubble/rubble_pers_cc
pers
Provincial Governor
Xšaçapāvan
architecture_pers
units/{civ}/infantry_spearman_b
units/{civ}/infantry_archer_b
+ units/{civ}/cavalry_axeman_b
+ units/{civ}/cavalry_swordsman_b
+ units/{civ}/cavalry_spearman_b
units/{civ}/cavalry_javelineer_b
+ units/{civ}/cavalry_archer_b
+ units/{civ}/cavalry_crossbowman_b
structures/persians/civil_centre.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/ice_house.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/ice_house.xml (revision 26995)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/ice_house.xml (revision 26996)
@@ -1,53 +1,66 @@
- own neutral
+ own
Yakhchal
- 100
+ 60
100
100
- 0
12.0
800
decay|rubble/rubble_stone_3x3
pers
Ice House
Yakhchāl
Village IceHouse
CivSpecific
phase_village
structures/yakhchal.png
+
+ 20
+ 20
+
+
+
+
+ pers_food_trickle
+
+
interface/complete/building/complete_farmstead.xml
attack/destruction/building_collapse_large.xml
-
- enemy
-
-
+
+ false
+ 20
+ 30000
+
+
+ 20
+
structures/persians/ice_house.xml
structures/fndn_4x4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_player.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_player.xml (revision 26995)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_player.xml (revision 26996)
@@ -1,129 +1,130 @@
80
160
60000
200
12
0.04
4
0
8
50
1
0
1
1
1
1
5
2
0
2
1
1
1
+ 5
20
1
15
4
5
phase_town
Player
true
1.0
1.0
1.0
1.0
1.0
1.0
1.0
1.0
unlock_shared_los
unlock_shared_dropsites
1.0
special/formations/null
special/formations/box
special/formations/column_closed
special/formations/line_closed
special/formations/column_open
special/formations/line_open
special/formations/flank
special/formations/battle_line
special/formations/skirmish
special/formations/wedge
0.0
0.0
0.0
0.0
1000
interface/alarm/alarm_defeated.xml
interface/alarm/alarm_defeated_ally.xml
interface/alarm/alarm_defeated_enemy.xml
interface/alarm/alarm_no_idle_unit.xml
Cavalry
Champion
Domestic
FemaleCitizen
Hero
Infantry
Ship
Siege
Trader
Worker
Economic
CivCentre
Fortress
House
Military
Outpost
Wonder
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 26995)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 26996)
@@ -1,82 +1,81 @@
structures/xp_trickle
150
200
100
12.0
10
Infantry
2000
decay|rubble/rubble_stone_4x4
Barracks
template_structure_military_barracks
Train Infantry and research Infantry technologies.
Village Barracks
structures/barracks.png
phase_village
40
20
barracks_batch_training
- infantry_cost_time
unlock_champion_infantry
pair_unlock_champions_sele
interface/complete/building/complete_barracks.xml
0.8
units/{civ}/infantry_spearman_b
units/{civ}/infantry_pikeman_b
units/{civ}/infantry_maceman_b
units/{civ}/infantry_axeman_b
units/{civ}/infantry_swordsman_b
units/{civ}/infantry_javelineer_b
units/{civ}/infantry_slinger_b
units/{civ}/infantry_archer_b
units/{civ}/champion_infantry_spearman
units/{civ}/champion_infantry_pikeman
units/{civ}/champion_infantry_maceman
units/{civ}/champion_infantry_axeman
units/{civ}/champion_infantry_swordsman
units/{civ}/champion_infantry_javelineer
units/{civ}/champion_infantry_slinger
units/{civ}/champion_infantry_archer
32
structures/fndn_6x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml (revision 26995)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml (revision 26996)
@@ -1,80 +1,79 @@
structures/xp_trickle
120
200
50
12.0
10
Cavalry
2000
decay|rubble/rubble_stone_5x5
Stable
template_structure_military_stable
Train Cavalry and research Cavalry technologies.
Village Stable
structures/stable_01.png
phase_village
40
10
stable_batch_training
- cavalry_cost_time
cavalry_movement_speed
cavalry_health
nisean_horses
unlock_champion_cavalry
unlock_champion_chariots
interface/complete/building/complete_stable.xml
0.8
units/{civ}/cavalry_axeman_b
units/{civ}/cavalry_swordsman_b
units/{civ}/cavalry_spearman_b
units/{civ}/cavalry_javelineer_b
units/{civ}/cavalry_archer_b
units/{civ}/cavalry_crossbowman_b
units/{civ}/champion_cavalry
units/{civ}/champion_cavalry_spearman
units/{civ}/champion_cavalry_swordsman
units/{civ}/champion_cavalry_javelineer
units/{civ}/champion_cavalry_archer
units/{civ}/champion_cavalry_crossbowman
units/{civ}/champion_chariot
units/{civ}/war_dog
32
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/champion_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/champion_infantry.xml (revision 26995)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/champion_infantry.xml (revision 26996)
@@ -1,14 +1,36 @@
+
+ 140
+
pers
persian
Persian Immortal
Anušiya
Immortal
units/pers_champion_infantry.png
+
+
+
+ -3
+ -3
+
+
+
+
+
+ units/pers/champion_infantry_archer
+ Switch to using the bow and arrow.
+ upgrading
+
+
+
+
+ 0.9
+
units/persians/infantry_spearman_c2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_archer_b.xml (revision 26995)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_archer_b.xml (revision 26996)
@@ -1,22 +1,23 @@
structures/pers/apadana
+ structures/pers/ice_house
pers
persian
units/pers/infantry_archer_b
Sogdian Archer
Θanuvaniya Suguda
units/pers_infantry_archer.png
units/pers/infantry_archer_a
units/persians/infantry_archer_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_javelineer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_javelineer_b.xml (revision 26995)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_javelineer_b.xml (revision 26996)
@@ -1,23 +1,24 @@
structures/pers/apadana
+ structures/pers/ice_house
pers
persian
units/pers/infantry_javelineer_b
Lydian Auxiliary
Pastiš Spardiya
units/pers_infantry_javelinist.png
phase_town
units/pers/infantry_javelineer_a
units/persians/infantry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_spearman_b.xml (revision 26995)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/infantry_spearman_b.xml (revision 26996)
@@ -1,22 +1,23 @@
structures/pers/apadana
+ structures/pers/ice_house
pers
persian
units/pers/infantry_spearman_b
Shield Bearer
Sparabara
units/pers_infantry_spearman.png
units/pers/infantry_spearman_a
units/persians/infantry_spearman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/support_female_citizen.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/support_female_citizen.xml (revision 26995)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers/support_female_citizen.xml (revision 26996)
@@ -1,18 +1,19 @@
structures/pers/apadana
+ structures/pers/ice_house
pers
persian
Banu Miyanrudani
Mesopotamian Woman
units/pers_support_female_citizen.png
units/persians/female_citizen.xml