Index: ps/trunk/binaries/data/l10n/ast.engine.po =================================================================== --- ps/trunk/binaries/data/l10n/ast.engine.po (revision 27023) +++ ps/trunk/binaries/data/l10n/ast.engine.po (revision 27024) @@ -1,265 +1,265 @@ # Translation template for Pyrogenesis. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the Pyrogenesis project. # Translators: # David Sowa # enolp msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-01-07 08:19+0000\n" "PO-Revision-Date: 2013-06-22 12:54+0000\n" "Last-Translator: David Sowa , 2017-2022\n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: graphics/CameraController.cpp:657 #, c-format msgid "Scroll speed increased to %.1f" msgstr "La velocidá de dislocaçon augmentou a %.1f" #: graphics/CameraController.cpp:663 #, c-format msgid "Scroll speed decreased to %.1f" msgstr "La velocidá de dislocaçon diminuîu a %.1f" #: graphics/CameraController.cpp:670 #, c-format msgid "Rotate speed increased to X=%.3f, Y=%.3f" msgstr "La velocidá gyratoria augmentou a X=%.3f, Y=%.3f" #: graphics/CameraController.cpp:677 #, c-format msgid "Rotate speed decreased to X=%.3f, Y=%.3f" msgstr "La velocidá gyratoria diminuîu a X=%.3f, Y=%.3f" #: graphics/CameraController.cpp:683 #, c-format msgid "Zoom speed increased to %.1f" msgstr "La velocidá d’approximaçon augmentou a %.1f" #: graphics/CameraController.cpp:689 #, c-format msgid "Zoom speed decreased to %.1f" msgstr "La velocidá d’approximaçon diminuîu a %.1f" #: i18n/L10n.cpp:308 msgid "Long strings" msgstr "Cadenæs lhongæs" #: lobby/XmppClient.cpp:1024 msgid "unknown subtype (see logs)" msgstr "disconhoç-se l subtypu (veia-se los regïstros)" #: lobby/XmppClient.cpp:1355 msgid "The certificate is not trusted." msgstr "El certificaho nun ie d’infhoutu." #: lobby/XmppClient.cpp:1356 msgid "The certificate hasn't got a known issuer." msgstr "Non se sabe quien dîou l certificaho." #: lobby/XmppClient.cpp:1357 msgid "The certificate has been revoked." msgstr "Revocou-se l certificaho." #: lobby/XmppClient.cpp:1358 msgid "The certificate has expired." msgstr "El certificaho caducou." #: lobby/XmppClient.cpp:1359 msgid "The certificate is not yet active." msgstr "El certificaho sige inactivo." #: lobby/XmppClient.cpp:1360 msgid "The certificate has not been issued for the peer connected to." -msgstr "El certificaho non se dîou pa l par al que stas connectau." +msgstr "El certificaho non se dîou pa l par a l que stas connectau." #: lobby/XmppClient.cpp:1361 msgid "The certificate signer is not a certificate authority." msgstr "Quien roblrou l certificaho nun teníæ authorizaçon." #: lobby/XmppClient.cpp:1383 lobby/XmppClient.cpp:1427 #: lobby/XmppClient.cpp:1466 msgid "Error" msgstr "Error" #: lobby/XmppClient.cpp:1386 lobby/XmppClient.cpp:1430 msgid "No error" msgstr "Nun ha hi errores" #: lobby/XmppClient.cpp:1388 msgid "Player already logged in" msgstr "El xhogador ia s’authenticou" #: lobby/XmppClient.cpp:1390 msgid "Forbidden" msgstr "Prohibe-se" #: lobby/XmppClient.cpp:1392 msgid "Internal server error" msgstr "Error internu de l servidor" #: lobby/XmppClient.cpp:1396 msgid "Not allowed" msgstr "Non se permitte" #: lobby/XmppClient.cpp:1397 msgid "Not authorized" msgstr "Non s’authoriza" #: lobby/XmppClient.cpp:1400 msgid "Recipient temporarily unavailable" msgstr "El receptor nun sta disponible temporalmente" #: lobby/XmppClient.cpp:1402 msgid "Registration required" msgstr "Requier-se l regïstro" #: lobby/XmppClient.cpp:1406 msgid "Service unavailable" msgstr "El servicio nun sta disponible" #: lobby/XmppClient.cpp:1411 lobby/XmppClient.cpp:1450 msgid "Unknown error" msgstr "Error disconhocidu" #: lobby/XmppClient.cpp:1431 msgid "Stream error" msgstr "Error de fluxu" #: lobby/XmppClient.cpp:1432 msgid "The incoming stream version is unsupported" msgstr "Non se sofhita la version de l fluxu intrante" #: lobby/XmppClient.cpp:1433 msgid "The stream has been closed by the server" msgstr "El fluxu concluîu-lu l servidor" #: lobby/XmppClient.cpp:1437 msgid "An I/O error occurred" msgstr "Houbo un error d’intrada/salida" #: lobby/XmppClient.cpp:1439 msgid "The connection was refused by the server" msgstr "La connexion recusou-la l servidor" #: lobby/XmppClient.cpp:1440 msgid "Resolving the server's hostname failed" -msgstr "Houbo un falhu al resolve’l hostname de l servidor" +msgstr "Houbo un falhu a l resolve’l hostname de l servidor" #: lobby/XmppClient.cpp:1441 msgid "This system is out of memory" msgstr "Exhaurîu-se la memoîra l systema" #: lobby/XmppClient.cpp:1443 msgid "" "The server's certificate could not be verified or the TLS handshake did not " "complete successfully" msgstr "Ou nun pudo verificase l certificaho de l servidor ou la negociaçon TLS non se per-fhixzo cun éxitu" #: lobby/XmppClient.cpp:1444 msgid "The server did not offer required TLS encryption" msgstr "El servidor nun ofrîu l cifraho TLS que se requier" #: lobby/XmppClient.cpp:1446 msgid "Authentication failed. Incorrect password or account does not exist" msgstr "Falhou l authenticaçon. Ou nun ie correcta la tyave d’accessu ou la cuœnta nun existe" #: lobby/XmppClient.cpp:1447 msgid "The user or system requested a disconnect" msgstr "L usuariu ou l systema pidîu disconnectase" #: lobby/XmppClient.cpp:1448 msgid "There is no active connection" msgstr "Nun ha hi connexiones activæs" #: lobby/XmppClient.cpp:1469 msgid "Your account has been successfully registered" msgstr "Regïstrou-se cun éxitu la tuæ cuœnta" #: lobby/XmppClient.cpp:1470 msgid "Not all necessary information provided" msgstr "Non s’aporrîu toda la informaçon precisa" #: lobby/XmppClient.cpp:1471 msgid "Username already exists" msgstr "Existe ia l nome d’usuariu" #: ps/Mod.cpp:82 #, c-format msgid "" "Could not write external mod.json for zipped mod '%s'. The mod should be " "reinstalled." msgstr "Nun pudo scribise un mod.json externu pa la modificaçon comprimida “%s”. Ha hi que re-installa’ la modificaçon." #: ps/ModIo.cpp:264 #, c-format msgid "Failure while starting querying for game id. Error: %s; %s." -msgstr "Houbo un falhu al iniciar a consultar subre la identificaçon de l xhuœw. Error: %s; %s." +msgstr "Houbo un falhu a l iniciar a consultar sobre la identificaçon de l xhuœw. Error: %s; %s." #: ps/ModIo.cpp:294 #, c-format msgid "Failure while starting querying for mods. Error: %s; %s." -msgstr "Houbo un falhu al iniciar a consultar subre modificaçones. Error: %s; %s." +msgstr "Houbo un falhu a l iniciar a consultar sobre modificaçones. Error: %s; %s." #: ps/ModIo.cpp:320 #, c-format msgid "Could not create mod directory: %s." msgstr "Nun pudo crease l directorio de la modificaçon: %s." #: ps/ModIo.cpp:345 #, c-format msgid "Could not open temporary file for mod download: %s." msgstr "Nun pudo abrise l archivo temporal pa discarga’ la modificaçon: %s." #: ps/ModIo.cpp:355 #, c-format msgid "Failed to start the download. Error: %s; %s." -msgstr "Houbo un falhu al inicia’ la discarga. Error: %s; %s." +msgstr "Houbo un falhu a l inicia’ la discarga. Error: %s; %s." #: ps/ModIo.cpp:400 #, c-format msgid "Asynchronous download failure: %s, %s." msgstr "Falhu de discarga asýnchrona: %s, %s." #: ps/ModIo.cpp:428 #, c-format msgid "Download failure. Server response: %s; %s." msgstr "Falhou la discarga. Respuœsta de l servidor: %s; %s." #: ps/ModIo.cpp:534 msgid "Mismatched filesize." msgstr "Læs granduræs de los archivos nun concasæn." #: ps/ModIo.cpp:552 #, c-format msgid "Invalid file. Expected md5 %s, got %s." msgstr "Archivo inválido. Anticipaba-se l md5 “%s”, recibîu-se “%s”." #: ps/ModIo.cpp:567 msgid "Failed to compute final hash." -msgstr "Houbo un falhu al calcula’l hash final." +msgstr "Houbo un falhu a l calcula’l hash final." #: ps/ModIo.cpp:573 msgid "Failed to verify signature." -msgstr "Houbo un falhu al verifica’ la roblra." +msgstr "Houbo un falhu a l verifica’ la roblra." #: ps/SavedGame.cpp:142 #, c-format msgid "Saved game to '%s'" msgstr "Archivou-se la partida n “%s”" #: ps/scripting/JSInterface_Debug.cpp:87 msgid "custom build" msgstr "compilaçon personalizada" #: renderer/Renderer.cpp:614 renderer/Renderer.cpp:617 #: renderer/Renderer.cpp:754 renderer/Renderer.cpp:757 #, c-format msgid "Screenshot written to '%s'" msgstr "El semeyu archivou-se n “%s”" Index: ps/trunk/binaries/data/l10n/uk.engine.po =================================================================== --- ps/trunk/binaries/data/l10n/uk.engine.po (revision 27023) +++ ps/trunk/binaries/data/l10n/uk.engine.po (revision 27024) @@ -1,276 +1,276 @@ # Translation template for Pyrogenesis. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the Pyrogenesis project. # Translators: # AlexKR # Andriy Nahirnjak # Cecil Rhodes # 009ee41e4c490a944b98e20dd0cc29dd_e31b370 # Dmytro Ryl'kov # Lemak Maksym # Олег Вормов # Victor Butko # 85c91c3444bcf82d63b07801f727e341 -# Andrii Bandura +# Андрій Бандура # Микола Франчук # Сергій Дубик # Тарас Коржик msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-01-07 08:19+0000\n" "PO-Revision-Date: 2013-06-22 12:54+0000\n" "Last-Translator: Lemak Maksym, 2022\n" "Language-Team: Ukrainian (http://www.transifex.com/wildfire-games/0ad/language/uk/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: uk\n" "Plural-Forms: nplurals=4; plural=(n % 1 == 0 && n % 10 == 1 && n % 100 != 11 ? 0 : n % 1 == 0 && n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 12 || n % 100 > 14) ? 1 : n % 1 == 0 && (n % 10 ==0 || (n % 10 >=5 && n % 10 <=9) || (n % 100 >=11 && n % 100 <=14 )) ? 2: 3);\n" #: graphics/CameraController.cpp:657 #, c-format msgid "Scroll speed increased to %.1f" msgstr "Швидкість прокрутки збільшена до %.1f" #: graphics/CameraController.cpp:663 #, c-format msgid "Scroll speed decreased to %.1f" msgstr "Швидкість прокрутки зменшена до %.1f" #: graphics/CameraController.cpp:670 #, c-format msgid "Rotate speed increased to X=%.3f, Y=%.3f" msgstr "Швидкість повороту збільшена до X=%.3f, Y=%.3f" #: graphics/CameraController.cpp:677 #, c-format msgid "Rotate speed decreased to X=%.3f, Y=%.3f" msgstr "Швидкість повороту зменшена до X=%.3f, Y=%.3f" #: graphics/CameraController.cpp:683 #, c-format msgid "Zoom speed increased to %.1f" msgstr "Швидкість приближення збільшена до %.1f" #: graphics/CameraController.cpp:689 #, c-format msgid "Zoom speed decreased to %.1f" msgstr "Швидкість приближення зменшена до %.1f" #: i18n/L10n.cpp:308 msgid "Long strings" msgstr "Довгі рядки" #: lobby/XmppClient.cpp:1024 msgid "unknown subtype (see logs)" msgstr "невідомий підтип (дивитися журнали)" #: lobby/XmppClient.cpp:1355 msgid "The certificate is not trusted." msgstr "Сертифікат не є довіреним." #: lobby/XmppClient.cpp:1356 msgid "The certificate hasn't got a known issuer." msgstr "Сертифікат не має відомого видавця." #: lobby/XmppClient.cpp:1357 msgid "The certificate has been revoked." msgstr "Сертифікат відкликаний." #: lobby/XmppClient.cpp:1358 msgid "The certificate has expired." msgstr "Термін дії сертифікату минув." #: lobby/XmppClient.cpp:1359 msgid "The certificate is not yet active." msgstr "Сертифікат ще не активний." #: lobby/XmppClient.cpp:1360 msgid "The certificate has not been issued for the peer connected to." msgstr "Сертифікат не виданий для однорангового підключеного." #: lobby/XmppClient.cpp:1361 msgid "The certificate signer is not a certificate authority." msgstr "Підписант сертифіката не є органом сертифікації." #: lobby/XmppClient.cpp:1383 lobby/XmppClient.cpp:1427 #: lobby/XmppClient.cpp:1466 msgid "Error" msgstr "Помилка" #: lobby/XmppClient.cpp:1386 lobby/XmppClient.cpp:1430 msgid "No error" msgstr "Немає помилки" #: lobby/XmppClient.cpp:1388 msgid "Player already logged in" msgstr "Гравець уже ввійшов у систему" #: lobby/XmppClient.cpp:1390 msgid "Forbidden" msgstr "Заборонено" #: lobby/XmppClient.cpp:1392 msgid "Internal server error" msgstr "Внутрішня помилка сервера" #: lobby/XmppClient.cpp:1396 msgid "Not allowed" msgstr "Не дозволено" #: lobby/XmppClient.cpp:1397 msgid "Not authorized" msgstr "Не авторізовано" #: lobby/XmppClient.cpp:1400 msgid "Recipient temporarily unavailable" msgstr "Одержувач тимчасово недоступний" #: lobby/XmppClient.cpp:1402 msgid "Registration required" msgstr "Потрібна реєстрація" #: lobby/XmppClient.cpp:1406 msgid "Service unavailable" msgstr "Сервіс недоступний" #: lobby/XmppClient.cpp:1411 lobby/XmppClient.cpp:1450 msgid "Unknown error" msgstr "Невідома помилка" #: lobby/XmppClient.cpp:1431 msgid "Stream error" msgstr "Помилка потоку" #: lobby/XmppClient.cpp:1432 msgid "The incoming stream version is unsupported" msgstr "Версія вхідного потоку не підтримується" #: lobby/XmppClient.cpp:1433 msgid "The stream has been closed by the server" msgstr "Потік був закритий сервером" #: lobby/XmppClient.cpp:1437 msgid "An I/O error occurred" msgstr "Виникла помилка вводу/виводу" #: lobby/XmppClient.cpp:1439 msgid "The connection was refused by the server" msgstr "Підключення було розірвано сервером" #: lobby/XmppClient.cpp:1440 msgid "Resolving the server's hostname failed" msgstr "Дозволення ім'я власника сервера не вдалося" #: lobby/XmppClient.cpp:1441 msgid "This system is out of memory" msgstr "Ця система не має достатньої кількості пам’яті" #: lobby/XmppClient.cpp:1443 msgid "" "The server's certificate could not be verified or the TLS handshake did not " "complete successfully" msgstr "Сертифікат сервера не вдалося перевірити або успішно виконати рукостискання TLS" #: lobby/XmppClient.cpp:1444 msgid "The server did not offer required TLS encryption" msgstr "Сервер не запропонував необхідне шифрування TLS" #: lobby/XmppClient.cpp:1446 msgid "Authentication failed. Incorrect password or account does not exist" msgstr "Аутентифікацію не вдалося. Неправильний пароль або обліковий запис не існує" #: lobby/XmppClient.cpp:1447 msgid "The user or system requested a disconnect" msgstr "Користувач або система вимагали відключення" #: lobby/XmppClient.cpp:1448 msgid "There is no active connection" msgstr "Немає активного підключення" #: lobby/XmppClient.cpp:1469 msgid "Your account has been successfully registered" msgstr "Ваш обліковий запис було успішно зареєстровано" #: lobby/XmppClient.cpp:1470 msgid "Not all necessary information provided" msgstr "Надана не вся необхідна інформація" #: lobby/XmppClient.cpp:1471 msgid "Username already exists" msgstr "Користувач з таким ім'ям вже існує" #: ps/Mod.cpp:82 #, c-format msgid "" "Could not write external mod.json for zipped mod '%s'. The mod should be " "reinstalled." msgstr "Не можливр записати зовнішній mod.json для zip-архівованої модифікації '%s'. Модифікацію слід перевстановити." #: ps/ModIo.cpp:264 #, c-format msgid "Failure while starting querying for game id. Error: %s; %s." msgstr "Помилка під час запуску запиту на ідентифікатор гри. Помилка: %s; %s." #: ps/ModIo.cpp:294 #, c-format msgid "Failure while starting querying for mods. Error: %s; %s." msgstr "Помилка під час запуску запитів для модифікацій. Помилка: %s; %s." #: ps/ModIo.cpp:320 #, c-format msgid "Could not create mod directory: %s." msgstr "Не вдалося створити каталог модифікацій: %s." #: ps/ModIo.cpp:345 #, c-format msgid "Could not open temporary file for mod download: %s." msgstr "Не вдалося відкрити тимчасовий файл для завантаження модифікацій: %s." #: ps/ModIo.cpp:355 #, c-format msgid "Failed to start the download. Error: %s; %s." msgstr "Не вдалося розпочати завантаження. Помилка: %s; %s." #: ps/ModIo.cpp:400 #, c-format msgid "Asynchronous download failure: %s, %s." msgstr "Помилка асинхронного завантаження: %s, %s." #: ps/ModIo.cpp:428 #, c-format msgid "Download failure. Server response: %s; %s." msgstr "Помилка завантаження. Відповідь сервера: %s; %s." #: ps/ModIo.cpp:534 msgid "Mismatched filesize." msgstr "Невідповідний розмір файлу." #: ps/ModIo.cpp:552 #, c-format msgid "Invalid file. Expected md5 %s, got %s." msgstr "Невірний файл. Очікуваний md5 %s, отриманий %s." #: ps/ModIo.cpp:567 msgid "Failed to compute final hash." msgstr "Не вдалося розрахувати остаточний хеш." #: ps/ModIo.cpp:573 msgid "Failed to verify signature." msgstr "Не вдалося перевірити підпис." #: ps/SavedGame.cpp:142 #, c-format msgid "Saved game to '%s'" msgstr "Збережено гру до '%s'" #: ps/scripting/JSInterface_Debug.cpp:87 msgid "custom build" msgstr "користувацька збірка" #: renderer/Renderer.cpp:614 renderer/Renderer.cpp:617 #: renderer/Renderer.cpp:754 renderer/Renderer.cpp:757 #, c-format msgid "Screenshot written to '%s'" msgstr "Знімок екрану записаний до '%s'" Index: ps/trunk/binaries/data/mods/mod/l10n/ast.mod-selector.po =================================================================== --- ps/trunk/binaries/data/mods/mod/l10n/ast.mod-selector.po (revision 27023) +++ ps/trunk/binaries/data/mods/mod/l10n/ast.mod-selector.po (revision 27024) @@ -1,537 +1,537 @@ # Translation template for Pyrogenesis - Mod Selector. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the Pyrogenesis - Mod Selector # project. # Translators: # David Sowa # enolp msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-09-20 07:08+0000\n" "PO-Revision-Date: 2014-09-12 20:06+0000\n" "Last-Translator: David Sowa , 2017-2022\n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/common/functions_msgbox.js:25 #, javascript-format msgid "" "Opening %(url)s\n" " in default web browser. Please wait…" msgstr "Abriendo %(url)s\n no navigador predefinidu. Spera por favor…" #: gui/common/functions_msgbox.js:28 msgid "Opening page" msgstr "Abriendo la págïna" #: gui/common/l10n.js:9 msgctxt "filesize unit" msgid "B" msgstr "B" #: gui/common/l10n.js:10 msgctxt "filesize unit" msgid "KiB" msgstr "KiB" #: gui/common/l10n.js:11 msgctxt "filesize unit" msgid "MiB" msgstr "MiB" #: gui/common/l10n.js:12 msgctxt "filesize unit" msgid "GiB" msgstr "GiB" #. Translation: For example: 123.4 KiB #: gui/common/l10n.js:33 #, javascript-format msgid "%(filesize)s %(unit)s" msgstr "%(filesize)s %(unit)s" #. Translation: Time-format string. See http://userguide.icu- #. project.org/formatparse/datetime #. for a guide to the meaning of the letters. #: gui/common/l10n.js:46 msgid "mm:ss" msgstr "mm:ss" #: gui/common/l10n.js:46 msgid "HH:mm:ss" msgstr "HH:mm:ss" #: gui/common/l10n.js:143 msgctxt "enumeration" msgid ", " msgstr ", " #: gui/common/mod.js:20 #, javascript-format msgctxt "Mod comparison" msgid "%(mod)s (%(version)s)" msgstr "%(mod)s (%(version)s)" #: gui/common/mod.js:31 msgid ", " msgstr ", " #: gui/common/mod.js:39 #, javascript-format msgctxt "Mod comparison" msgid "Required: %(mods)s" msgstr "Requisitos: %(mods)s" #: gui/common/mod.js:41 #, javascript-format msgctxt "Mod comparison" msgid "Active: %(mods)s" msgstr "Activos: %(mods)s" #: gui/incompatible_mods/incompatible_mods.txt:1 msgid "" "[font=\"sans-bold-20\"]You tried to start the game with incompatible or " "missing mods![/font]" msgstr "[font=\"sans-bold-20\"]¡Intentæsti iniciar una partida cun modificaçones incompatibles ou disapahecidæs![/font]" #: gui/incompatible_mods/incompatible_mods.txt:2 msgid "[font=\"sans-16\"]" msgstr "[font=\"sans-16\"]" #: gui/incompatible_mods/incompatible_mods.txt:3 msgid "" "Solve the compatibility issue by disabling invalid mods or enabling required" " dependencies. You can then save & start the game." msgstr "Egua l problema de compatibilidá disactivando modificaçones inválidæs ou activando dependenciæs precisæs. Lhœw puœdes guardar & inicia’ la partida." #: gui/incompatible_mods/incompatible_mods.txt:5 msgid "" "Incompatible mods will appear in red in the list of enabled mods (bottom " "panel). Dependencies can be added by enabling them in the upper panel." msgstr "Læs modificaçones incompatibles amuœstræn-se n coloraho nel índiz de modificaçones activæs (quadro inferior). Læs dependenciæs puœdes addicionallæs activando-læs in quadro superior." #: gui/incompatible_mods/incompatible_mods.txt:6 msgid "[/font]" msgstr "[/font]" #: gui/incompatible_mods/incompatible_mods.xml:(caption):12 msgid "Incompatible mods" msgstr "Modificaçones incompatibles" #: gui/incompatible_mods/incompatible_mods.xml:(caption):19 msgid "Ok" msgstr "Acceitar" #: gui/modio/Disclaimer.txt:1 msgid "0 A.D. Empires Ascendant mod.io Disclaimer" msgstr "Discargu de responsabilidá de l mod.io de 0 A.D. Empires Ascendant" #: gui/modio/Disclaimer.txt:3 msgid "Document Date: 2018-10-12" msgstr "Data de l documento: 2018-10-12" #: gui/modio/Disclaimer.txt:5 msgid "You are about to connect to the mod.io online service." msgstr "Stas a piques de connectate cuno servicio na rede de mod.io." #: gui/modio/Disclaimer.txt:6 msgid "" "This service provides an easy way to download and install community-made " "mods and is provided by DBolical Pty Ltd, the company behind IndieDB and " "ModDB." msgstr "Esti servicio apurre un modu sinzielhu de discargar & installar modificaçones fheithæs pola communidá & ie provisto por DBolical Pty Ltd, la compaña de tras d’IndieDb & ModDB." #: gui/modio/Disclaimer.txt:7 msgid "The service is for users age 13 and over." msgstr "El servicio ie par usuarios de 13 anhos d’edá pa riba." #: gui/modio/Disclaimer.txt:9 msgid "" "Wildfire Games has taken care to make this connection secure and reviewed " "the mods for security flaws, but cannot guarantee that this does not pose " "any risks." msgstr "Wildfire Games tien puœsto procuru n fhazer esta connexion segura & examinaho læs modificaçones pa detectar falhos de segurança, inda que nun puœde assegurar que nun supponga dal riesgu." #: gui/modio/Disclaimer.txt:11 msgid "" "By using the service, you understand that mod.io's Terms of Use and Privacy " "Policy apply and that Wildfire Games is not liable for any damages resulting" " from this service." -msgstr "Al usar esti servicio, percanciæs que los Términos d’usu & la Política de privacidá de mod.io s’applicæn & que Wildfire Games non se fhaz responsable de qualquiera perda que resulte d’esti servicio." +msgstr "A l usar esti servicio, percanciæs que los Términos d’usu & la Política de privacidá de mod.io s’applicæn & que Wildfire Games non se fhaz responsable de qualquiera perda que resulte d’esti servicio." #: gui/modio/modio.js:80 #, javascript-format msgctxt "mod.io error message" msgid "" "Game ID could not be retrieved.\n" "\n" "%(technicalDetails)s" msgstr "Nun pudo recuperase la identificaçon de l xhuœw.\n\n%(technicalDetails)s" #: gui/modio/modio.js:83 msgctxt "mod.io error message" msgid "Initialization Error" msgstr "Error d’iniciaçon" #: gui/modio/modio.js:84 gui/modio/modio.js:95 gui/modio/modio.js:106 msgid "Retry" msgstr "Volver intentar" #: gui/modio/modio.js:84 gui/modio/modio.js:95 gui/modio/modio.js:106 #: gui/modio/modio.js:117 msgid "Abort" msgstr "Abortar" #: gui/modio/modio.js:91 #, javascript-format msgctxt "mod.io error message" msgid "" "Mod List could not be retrieved.\n" "\n" "%(technicalDetails)s" msgstr "Nun pudo recuperase l índiz de modificaçones.\n\n%(technicalDetails)s" #: gui/modio/modio.js:94 msgctxt "mod.io error message" msgid "Fetch Error" msgstr "Error de recuperaçon" #: gui/modio/modio.js:102 #, javascript-format msgctxt "mod.io error message" msgid "" "File download failed.\n" "\n" "%(technicalDetails)s" msgstr "Nun pudo discargase l archivo.\n\n%(technicalDetails)s" #: gui/modio/modio.js:105 msgctxt "mod.io error message" msgid "Download Error" msgstr "Error de discarga" #: gui/modio/modio.js:113 #, javascript-format msgctxt "mod.io error message" msgid "" "File verification error.\n" "\n" "%(technicalDetails)s" msgstr "Error de verificaçon d’archivos.\n\n%(technicalDetails)s" #: gui/modio/modio.js:116 msgctxt "mod.io error message" msgid "Verification Error" msgstr "Error de verificaçon" #: gui/modio/modio.js:133 msgid "Initializing mod.io interface." msgstr "Iniciando l quadro de mandu de mod.io." #: gui/modio/modio.js:134 msgid "Initializing" msgstr "Iniciando" #: gui/modio/modio.js:136 gui/modmod/modmod.xml:(caption):197 msgid "Cancel" msgstr "Incaboxar" #: gui/modio/modio.js:223 #, javascript-format msgid "Invalid mod: %(error)s" msgstr "Modificaçon inválida: %(error)s" #: gui/modio/modio.js:246 msgid "Fetching and updating list of available mods." msgstr "Recuperando & anovando l repertorio de modificaçones disponibles." #: gui/modio/modio.js:247 msgid "Updating" msgstr "Anovando" #: gui/modio/modio.js:249 msgid "Cancel Update" msgstr "Incaboxa’ l anovaçon" #: gui/modio/modio.js:265 #, javascript-format msgid "Downloading “%(modname)s”" msgstr "Discargando “%(modname)s”" #: gui/modio/modio.js:268 msgid "Downloading" msgstr "Discargando" #: gui/modio/modio.js:270 msgid "Cancel Download" msgstr "Incaboxa’ la discarga" #. Translation: Mod file download indicator. Current size over expected final #. size, with #. percentage complete. #: gui/modio/modio.js:337 #, javascript-format msgid "%(current)s / %(total)s (%(percent)s%%)" msgstr "%(current)s / %(total)s (%(percent)s%%)" #. Translation: Mod file download status message. #: gui/modio/modio.js:347 #, javascript-format msgid "" "Time Elapsed: %(elapsed)s\n" "Estimated Time Remaining: %(remaining)s\n" "Average Speed: %(avgSpeed)s" msgstr "Tiempu decurrido: %(elapsed)s\nTiempu restante: %(remaining)s\nVelocidá media: %(avgSpeed)s" #: gui/modio/modio.js:349 msgid "∞" msgstr "∞" #. Translation: Average download speed, used to give the user a very rough and #. naive idea of #. the download time. For example: 123.4 KiB/s #: gui/modio/modio.js:351 #, javascript-format msgid "%(number)s %(unit)s/s" msgstr "%(number)s %(unit)s/s" #: gui/modio/modio.xml:(caption):18 msgid "mod.io Mods" msgstr "Modificaçones de mod.io" #: gui/modio/modio.xml:(caption):25 gui/modmod/modmod.xml:(caption):70 msgid "Available Mods" msgstr "Modificaçones disponibles" #: gui/modio/modio.xml:(caption):82 msgid "Filter valid mods" msgstr "Penheira’ læs modificaçones válidæs" #: gui/modio/modio.xml:(caption):88 msgid "Back" msgstr "A tras" #: gui/modio/modio.xml:(caption):93 msgid "Refresh List" msgstr "Actualiza’l repertorio" #: gui/modio/modio.xml:(caption):98 msgid "Download" msgstr "Discargar" #: gui/modio/modio.xml:(heading):54 gui/modmod/modmod.xml:(heading):90 #: gui/modmod/modmod.xml:(heading):131 msgid "Name" msgstr "Nome" #: gui/modio/modio.xml:(heading):57 gui/modmod/modmod.xml:(heading):93 #: gui/modmod/modmod.xml:(heading):134 msgid "Version" msgstr "Version" #: gui/modio/modio.xml:(heading):60 gui/modmod/modmod.xml:(heading):99 #: gui/modmod/modmod.xml:(heading):140 msgid "Mod Label" msgstr "Rótulu" #: gui/modio/modio.xml:(heading):63 msgid "File Size" msgstr "Grandura de l archivo" #: gui/modio/modio.xml:(heading):66 gui/modmod/modmod.xml:(heading):102 #: gui/modmod/modmod.xml:(heading):143 msgid "Dependencies" msgstr "Dependenciæs" #: gui/modio/modio.xml:(placeholder_text):35 msgctxt "placeholder text for input field to filter mods" msgid "Filter" msgstr "Penheira" #: gui/modmod/help/help.txt:1 msgid "" "0 A.D. is designed to be easily modded. Mods are distributed in the form of " ".pyromod files, which can be opened like .zip files." msgstr "0 A.D. sta diseñau pa ser fácile de modificar. Læs modificaçones reparten-se n fhorma d’archivos .pyromod, que puœdes abrir cumo archivos ZIP." #: gui/modmod/help/help.txt:3 msgid "" "In order to install a mod, just open the file with 0 A.D. (either double-" "click on the file and choose to open it with the game, or run \"pyrogenesis " "file.pyromod\" in a terminal). The mod will then be available in the mod " "selector. You can enable it and disable it at will. You can delete the mod " "manually using your file browser if needed (see " "https://trac.wildfiregames.com/wiki/GameDataPaths)." msgstr "Par installar modificaçones, simplemente abri l archivo cun 0 A.D. (ou picando duæs vezes n archivo & abriendo-lo cuno xhuœw ou executando “pyrogenesis file.pyromod” in terminal). Intos la modificaçon vaî star disponible no selector de modificaçones. Puœdes activalla ou disactivalla cumo quieras. Si se precisa, tamien puœdes eliminalla manualmente usando l gëstor d’archivos (ver https://trac.wildfiregames.com/wiki/GameDataPaths)." #: gui/modmod/help/help.txt:5 msgid "" "For more information about modding the game, see the Modding Guide online " "(click the Modding Guide button below)." -msgstr "Pa mas informaçon subre la modificaçon de l xhuœw, vei la Guía de modificaçon na rede (pica no boton “Guía de modificaçon” n baxo)." +msgstr "Pa mas informaçon sobre la modificaçon de l xhuœw, vei la Guía de modificaçon na rede (pica no boton “Guía de modificaçon” n baxo)." #: gui/modmod/help/help.txt:7 msgid "" "The mod.io service is developed by DBolical, the company behind IndieDB and " "ModDB. Those websites have spread the word about 0 A.D. and other indie " "projects for a long time! Today, mod.io allows us to list and download all " "the mods that were verified by the team. Click \"Download Mods\" to try it " "out and install some!" msgstr "El servicio de mod.io disindolrca-lo DBolical, la compaña de tras d’IndieDB & ModDB. ¡Ha quanto ia q’essos sitios na rede lhevæn spardiendo annunciæs de 0 A.D. & outros proiectos indie! Wœi mod.io nos permitte arrexhuntar & discargar todælæs modificaçones verificadæs pol personal. ¡Pica n “Discargar modificaçones” pa proballo & installar delhæs!" #: gui/modmod/help/help.xml:(caption):13 msgid "Pyrogenesis Mod Selector" msgstr "Selector de modificaçones Pyrogenesis" #: gui/modmod/help/help.xml:(caption):21 msgid "Close" msgstr "Cerrar" #: gui/modmod/help/help.xml:(caption):25 msgid "Modding Guide" msgstr "Guía de modificaçon" #: gui/modmod/help/help.xml:(caption):29 msgid "Visit mod.io" msgstr "Visitar mod.io" #: gui/modmod/modmod.js:67 msgid "This mod does not exist" msgstr "Esta modificaçon nun existe" #: gui/modmod/modmod.js:152 gui/modmod/modmod.js:449 msgctxt "mod activation" msgid "Enable" msgstr "Activar" #: gui/modmod/modmod.js:168 msgid "Dependencies not met" msgstr "Non se cumplren læs dependenciæs" #: gui/modmod/modmod.js:450 msgctxt "mod activation" msgid "Disable" msgstr "Disactivar" #: gui/modmod/modmod.js:458 msgid "No mod has been selected." msgstr "Non se scoyîu modificaçon dala." #: gui/modmod/modmod.js:461 msgid "Enable at least 0ad mod" msgstr "Activar pelo ménos 0ad mod" #: gui/modmod/modmod.xml:(caption):12 msgid "Modifications" msgstr "Modificaçones" #: gui/modmod/modmod.xml:(caption):37 msgid "Negate" msgstr "Annullar" #: gui/modmod/modmod.xml:(caption):51 msgid "Filter compatible" msgstr "Penheirar por compatibilidá" #: gui/modmod/modmod.xml:(caption):63 msgid "Description" msgstr "Descripçon" #: gui/modmod/modmod.xml:(caption):114 msgid "Enabled Mods" msgstr "Modificaçones activæs" #: gui/modmod/modmod.xml:(caption):183 msgid "Visit Website" msgstr "Visita’l sitiu na rede" #: gui/modmod/modmod.xml:(caption):192 msgid "Quit" msgstr "Salir" #: gui/modmod/modmod.xml:(caption):202 msgid "Help" msgstr "Adiuda" #: gui/modmod/modmod.xml:(caption):207 msgid "Download Mods" msgstr "Discargar modificaçones" #: gui/modmod/modmod.xml:(caption):212 msgid "Save Configuration" msgstr "Guarda’ la configuraçon" #: gui/modmod/modmod.xml:(caption):217 msgid "Save and Restart" msgstr "Guardar & volver intamar" #: gui/modmod/modmod.xml:(heading):96 gui/modmod/modmod.xml:(heading):137 msgid "(Folder)" msgstr "(Subdirectoriu)" #: gui/modmod/modmod.xml:(heading):105 gui/modmod/modmod.xml:(heading):146 msgid "Website" msgstr "Sitiu na rede" #: gui/modmod/modmod.xml:(placeholder_text):24 msgid "Filter" msgstr "Penheira" #: gui/modmod/modmod.xml:(tooltip):115 msgid "" "Enabled mods are loaded from top to bottom. Mods loaded later might " "overwrite settings of mods loaded earlier. It is advisable to have more " "complex mods loaded last. Use the arrows on the right to change the loading " "order." msgstr "Læs modificaçones activæs cargæn-se de riba a baxo. Læs postreiræs in cargase puœden subrescribi’ los axhustes de læs primeiræs. Aconseya-se, pœs, carga’ læs modificaçones mas complexæs a la fin. Gasta læs flretsæs a mandreitha pa camuda’l orde de carga." #: gui/modmod/modmod.xml:(tooltip):161 gui/modmod/modmod.xml:(tooltip):175 msgid "" "Change the order in which mods are launched. This should match the mods " "dependencies." msgstr "Camuda’l orde n que se lhançæn læs modificaçones. Esti ha concasar cun læs suæs dependenciæs." #: gui/modmod/modmodio.js:5 msgid "Disclaimer" msgstr "Discargu de responsabilidá" #: gui/modmod/modmodio.js:12 msgid "mod.io Terms" msgstr "Términos de mod.io" #: gui/modmod/modmodio.js:16 msgid "mod.io Privacy Policy" msgstr "Política de privacidá de mod.io" #: gui/msgbox/msgbox.js:25 msgid "OK" msgstr "Acceitar" #. Translation: Label of a button that when pressed opens the Terms and #. Conditions in the #. default webbrowser. #: gui/termsdialog/termsdialog.js:30 msgid "View online" msgstr "Ver na rede" #: gui/termsdialog/termsdialog.js:38 #, javascript-format msgid "Open %(url)s in the browser." msgstr "Abrir %(url)s in navigador." #: gui/termsdialog/termsdialog.xml:(caption):15 msgid "Language" msgstr "Lhingua" #: gui/termsdialog/termsdialog.xml:(caption):33 msgid "Decline" msgstr "Declinar" #: gui/termsdialog/termsdialog.xml:(caption):38 msgid "Accept" msgstr "Acceitar" Index: ps/trunk/binaries/data/mods/public/l10n/uk.public-tutorials.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/uk.public-tutorials.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/uk.public-tutorials.po (revision 27024) @@ -1,1020 +1,1021 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: -# Andrii Bandura +# Андрій Бандура # 009ee41e4c490a944b98e20dd0cc29dd_e31b370 # Олег Вормов # Микола Франчук # Антон Курило +# Jethew Goldgrub msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" "POT-Creation-Date: 2021-10-29 07:08+0000\n" "PO-Revision-Date: 2017-06-04 12:59+0000\n" -"Last-Translator: Антон Курило, 2021\n" +"Last-Translator: Jethew Goldgrub, 2022\n" "Language-Team: Ukrainian (https://www.transifex.com/wildfire-games/teams/17418/uk/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: uk\n" "Plural-Forms: nplurals=4; plural=(n % 1 == 0 && n % 10 == 1 && n % 100 != 11 ? 0 : n % 1 == 0 && n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 12 || n % 100 > 14) ? 1 : n % 1 == 0 && (n % 10 ==0 || (n % 10 >=5 && n % 10 <=9) || (n % 100 >=11 && n % 100 <=14 )) ? 2: 3);\n" #: maps/tutorials/introductory_tutorial.js:3 msgid "Welcome to the 0 A.D. tutorial." msgstr "Ласкаво просимо до навчального керівництва 0 A.D." #: maps/tutorials/introductory_tutorial.js:6 msgid "" "Left-click on a Female Citizen and then right-click on a berry bush to make " "that Female Citizen gather food. Female Citizens gather vegetables faster " "than other units." msgstr "" -"Клацніть лівою кнопкою миші по Городянці, а потім клацніть правою кнопкою " -"миші на кущ ягід, щоб ця Городянка збирала їжу. Городянки збирають ягоди та " -"овочі швидше ніж інші юніти." +"Клацніть лівою кнопкою миші по громадянці, а потім клацніть правою кнопкою " +"миші на кущ ягід, щоб ця громадянка збирала їжу. Громадянки збирають ягоди " +"та овочі швидше ніж інші юніти." #: maps/tutorials/introductory_tutorial.js:15 msgid "" "Select the Citizen Soldier, right-click on a tree near the Civic Center to " "begin gathering wood. Citizen Soldiers gather wood faster than Female " "Citizens." msgstr "" -"Виберіть Городянина, права кнопка миші по дереву поблизу Громадського " -"Центру, щоб розпочати збір деревини. Городянин збирає деревину швидше, ніж " -"городянка." +"Виберіть громадянина, права кнопка миші по дереву поблизу Громадського " +"Центру, щоб розпочати збір деревини. Громадянин збирає деревину швидше, ніж " +"громадянка." #: maps/tutorials/introductory_tutorial.js:26 #, javascript-format msgid "" "Select the Civic Center building and hold %(hotkey)s while clicking on the " "Hoplite icon once to begin training a batch of Hoplites." msgstr "" "Виберіть будівлю Громадського Центру і утримуючи %(hotkey)s, натисніть " "піктограму Гопліта один раз, щоб розпочати тренування групи Гоплітів." #: maps/tutorials/introductory_tutorial.js:37 #: maps/tutorials/introductory_tutorial.js:79 #: maps/tutorials/introductory_tutorial.js:161 #: maps/tutorials/introductory_tutorial.js:245 msgid "" "Do not forget to press the batch training hotkey while clicking to produce " "multiple units." msgstr "" "Не забудьте натиснути гарячу клавішу тренування групи натискаючи піктограму," " щоб створити декількох юнітів." #: maps/tutorials/introductory_tutorial.js:38 #: maps/tutorials/introductory_tutorial.js:162 msgid "Click on the Hoplite icon." msgstr "Натисніть на піктограму Гопліт." #: maps/tutorials/introductory_tutorial.js:46 msgid "" "Select the two idle Female Citizens and build a House nearby by selecting " "the House icon. Place the House by left-clicking on a piece of land." msgstr "" -"Виберіть двох непрацюючих Городянок і побудуйте Будинок поблизу, вибравши " +"Виберіть двох непрацюючих громадянок і побудуйте Будинок поблизу, вибравши " "піктограму Будинку. Помістіть Будинок, клацнувши лівою кнопкою миші на " "ділянку землі." #: maps/tutorials/introductory_tutorial.js:54 msgid "" "When they are ready, select the newly trained Hoplites and assign them to " "build a Storehouse beside some nearby trees. They will begin to gather wood " "when it's constructed." msgstr "" "Виберіть щойно натренованих Гоплітів та накажіть їм звести Склад поруч з " "деревами, що поблизу. Вони почнуть збирати деревину після того, як завершать" " зведення." #: maps/tutorials/introductory_tutorial.js:64 #, javascript-format msgid "" "Train a batch of Skirmishers by holding %(hotkey)s and clicking on the " "Skirmisher icon in the Civic Center." msgstr "" "Натренуйте групу Застрільників утримуючи %(hotkey)s і натискаючи на " "піктограму Застрільника в Громадському Центрі." #: maps/tutorials/introductory_tutorial.js:80 msgid "Click on the Skirmisher icon." msgstr "Натисніть на піктограму Застрільника." #: maps/tutorials/introductory_tutorial.js:88 msgid "" "Build a Farmstead in an open space beside the Civic Center using any idle " "builders." msgstr "" -"Збудуйте Садибу на відкритій площі біля Громадянського Центру, " +"Побудуйте господарство на відкритому просторі поряд із громадським центром, " "використовуючи будь-яких непрацюючих будівельників." #: maps/tutorials/introductory_tutorial.js:100 msgid "Let's wait for the Farmstead to be built." -msgstr "Давайте почекаємо, доки Садиба буде побудована." +msgstr "Давайте почекаємо, доки господарство буде побудовано." #: maps/tutorials/introductory_tutorial.js:112 msgid "" "Once the Farmstead is constructed, its builders will automatically begin " "gathering food if there is any nearby. Select the builders and instead make " "them construct a Field beside the Farmstead." msgstr "" -"Коли Садиба буде збудована, її будівельники автоматично розпочнуть збирати " -"їжу поблизу. Виберіть будівельників та замість цього накажіть їм засіяти " -"Поле поруч із Садибою." +"Коли господарство буде збудовано, його будівельники автоматично розпочнуть " +"збирати їжу поблизу. Виберіть будівельників та замість цього накажіть їм " +"засіяти поле поруч із господарством." #: maps/tutorials/introductory_tutorial.js:136 msgid "" "The Field's builders will now automatically begin gathering food from the " "Field. Using the newly created group of skirmishers, get them to build " "another House nearby." msgstr "" "Працівники, що засівали Поле, тепер автоматично почнуть збирати їжу з Поля. " "Використовуючи щойно натреновану групу застрільників, віддайте їм наказ " "побудувати поруч інший Будинок." #: maps/tutorials/introductory_tutorial.js:144 msgid "" "Train a batch of Hoplites at the Civic Center. Select the Civic Center and " "with it selected right-click on a tree nearby. Units from the Civic Center " "will now automatically gather wood." msgstr "" "Натренуйте групу Гоплітів в Громадському Центрі. Виберіть Громадський Центр " "та натисніть правою кнопкою на дерево поблизу. Юніти з Громадського Центру " "тепер автоматично будуть збирати деревину." #: maps/tutorials/introductory_tutorial.js:176 msgid "" "Select the Civic Center, then hover the cursor over the tree and right-click" " when you see your cursor change into a wood icon." msgstr "" "Виберіть Громадський Центр, потім наведіть курсор на дерево і клацніть " "правою кнопкою миші коли ви побачите, що курсор змінився на піктограму " "деревини." #: maps/tutorials/introductory_tutorial.js:185 msgid "" "Build a Barracks nearby. Whenever your population limit is reached, build an" " extra House using any available builder units. This will be the fifth " "Village Phase structure that you have built, allowing you to advance to the " "Town Phase." msgstr "" "Збудуйте Казарми поблизу. Як тільки буде досягнуто ліміт вашого населення, " "збудуйте Будинок, використовуючи доступних будівельників. Це буде п'ята " "будівля Стадії Селища, яку ви побудували, що дозволить вам перейти до Стадії" " Містечка." #: maps/tutorials/introductory_tutorial.js:193 msgid "" "Select the Civic Center again and advance to Town Phase by clicking on the " "II icon (you have to wait for the barracks to be built first). This will " "allow Town Phase buildings to be constructed." msgstr "" "Виберіть Громадський центр знову та перейдіть до Стадії Містечка, натиснувши" " на піктограму ІІ (вам потрібно для початку збудувати Казарми). Це " "дозволить зводити будівлі Стадії Містечка." #: maps/tutorials/introductory_tutorial.js:205 msgid "" "While waiting for the phasing up, you may reassign your idle workers to " "gathering the resources you are short of." msgstr "" "Очікуючи переходу на наступну стадію, ви можете призначити своїх непрацюючих" " працівників збирати ресурси, яких вам не вистачає." #: maps/tutorials/introductory_tutorial.js:220 msgid "" "Order the idle Skirmishers to build an outpost to the north east at the edge" " of your territory." msgstr "" "Накажіть байдикуючим Застрільникам звести заставу на північно-східному " "кордоні вашої території." #: maps/tutorials/introductory_tutorial.js:228 msgid "" "Start training a batch of Female Citizens in the Civic Center and set its " "rally point to the Field (right click on it)." msgstr "" "Почніть тренувати групу громадянок у Громадському центрі та встановіть її " "точку збору на Поле (клацніть правою кнопкою миші). " #: maps/tutorials/introductory_tutorial.js:246 #: maps/tutorials/starting_economy_walkthrough.js:348 msgid "Click on the Female Citizen icon." -msgstr "Натисніть на піктограму Городянки." +msgstr "Натисніть на піктограму громадянки." #: maps/tutorials/introductory_tutorial.js:266 msgid "" "Prepare for an attack by an enemy player. Train more soldiers using the " "Barracks, and get idle soldiers to build a Tower near your Outpost." msgstr "" "Готуєтся атака яку сдійснює Ворог гравець. Тренуйте більше солдат " "використовючи казарми, і залучіть непрацюючих солдатів, щоб будувати Вежу " "біля \"Застава\"." #: maps/tutorials/introductory_tutorial.js:274 msgid "" "Build a Forge and research the Infantry Training technology (sword icon) to " "improve infantry hack attack." msgstr "" "Потрібно Будувати кузню та провести дослідження \"технологія підготовки " "піхоти\" (значок Меч), щоб покращити \"Ударна атака піхоти\"." #: maps/tutorials/introductory_tutorial.js:282 msgid "The enemy is coming. Train more soldiers to fight off the enemies." msgstr "" "Ворог наближається. Натренуйте більше солдатів, щоб відбити ворожий наступ." #: maps/tutorials/introductory_tutorial.js:290 msgid "Try to repel the attack." msgstr "Спробуйте відбити атаку." #: maps/tutorials/introductory_tutorial.js:300 msgid "" "The enemy attack has been thwarted. Now build a market and a temple while " "you assign new units to gather required resources." msgstr "" "Ворожа атака захлинулася. Тепер збудуйте ринок та храм, тим часом відправте " "нових юнітів збирати необхідні ресурси." #: maps/tutorials/introductory_tutorial.js:321 msgid "" "Once you meet the City Phase requirements, select your Civic Center and " "advance to City Phase." msgstr "" -"Як тільки ви будете відповідати вимогам Стадії Міста, виберіть свій " -"Громадський Центр та перейдіть до Стадії Міста." +"Як тільки ви будете відповідати вимогам етапу міста, виберіть свій " +"громадський центр та перейдіть до етапу міста." #: maps/tutorials/introductory_tutorial.js:333 msgid "" "While waiting for the phase change, you may train more soldiers at the " "Barracks." msgstr "" "Очікуючи переходу на наступну стадію, ви можете тренувати більше солдат в " "Казармах." #: maps/tutorials/introductory_tutorial.js:345 msgid "" "Now that you are in City Phase, build the Arsenal nearby and then use it to " "construct 2 Battering Rams." msgstr "" -"Тепер коли ви у Стадії Міста, зведіть Арсенал поблизу та використайте його, " +"Тепер коли ви у етапі міста, зведіть Арсенал поблизу та використайте його, " "щоб побудувати 2 Стінобитних Тарана." #: maps/tutorials/introductory_tutorial.js:367 msgid "" "Stop all your soldiers gathering resources and instead task small groups to " "find the enemy Civic Center on the map. Once the enemy's base has been " "spotted, send your Siege Engines and all remaining soldiers to destroy it.\n" msgstr "" "Зупиніть всіх ваших солдатів, що збирають ресурси, та замість цього накажіть" " їм шукати маленькими групами ворожий Громадський Центр на карті. Як тільки " "ворожа база була виявлена, надішліть свої Облогові Знаряддя і всіх воїнів, " "що залишились, знищити її.\n" #: maps/tutorials/introductory_tutorial.js:368 msgid "Female Citizens should continue to gather resources." -msgstr "Городянкам слід продовжувати збір ресурсів." +msgstr "Громадянкам слід продовжувати збір ресурсів." #: maps/tutorials/introductory_tutorial.js:379 msgid "The enemy has been defeated. These tutorial tasks are now completed." msgstr "Ворог був розгромлений. Всі навчальні завдання було виконано." #: maps/tutorials/introductory_tutorial.xml:Description:38 msgid "This is a basic tutorial to get you started playing 0 A.D." msgstr "Це посібник з основ, який дасть вам можливість почати грати 0 A.D." #: maps/tutorials/introductory_tutorial.xml:Name:38 msgid "Introductory Tutorial" msgstr "Вступний Посібник" #: maps/tutorials/introductory_tutorial.xml:PlayerData[0].Name:38 #: maps/tutorials/starting_economy_walkthrough.xml:PlayerData[0].Name:39 msgid "Player 1" msgstr "Гравець 1" #: maps/tutorials/introductory_tutorial.xml:PlayerData[1].Name:38 msgid "Player 2" msgstr "Гравець 2" #: maps/tutorials/starting_economy_walkthrough.js:4 msgid "" "This tutorial will teach the basics of developing your economy. Typically, " "you will start with a Civic Center and a couple units in Village Phase and " "ultimately, your goal will be to develop and expand your empire, often by " "evolving to Town Phase and City Phase afterward.\n" msgstr "" "Цей посібник навчить основам розвитку вашої економіки. Як правило, ви " -"почнете гру з Громадського Центру та декількох юнітів в \"Стадії Селища\", в" -" кінцевому підсумку ваша мета — розвивати та розширювати свою імперію, " -"найчастіше розвиваючись до \"Стадії Містечка\" та \"Стадії Міста\".\n" +"почнете гру з громадського центру та декількох юнітів в \"етапі селища\", в " +"кінцевому підсумку ваша мета — розвивати та розширювати свою імперію, " +"найчастіше розвиваючись до \"етапу містечка\" та \"етапу міста\".\n" #: maps/tutorials/starting_economy_walkthrough.js:6 #, javascript-format msgid "" "\n" "Before starting, you can toggle between fullscreen and windowed mode using %(hotkey)s." msgstr "" "\n" "Перш ніж почати, ви можете переключитися між віконним та повноекранним режимом, використовуючи %(hotkey)s." #: maps/tutorials/starting_economy_walkthrough.js:9 msgid "" "You can change the level of zoom using the mouse wheel and the camera view " "using any of your keyboard's arrow keys.\n" msgstr "" "Ви можете змінити рівень масштабування за допомогою коліщатка миші та вид " "камери за допомогою клавіш зі стрілками на клавіатурі.\n" #: maps/tutorials/starting_economy_walkthrough.js:10 msgid "Adjust the game window to your preferences.\n" msgstr "Відрегулювати вікно гри відповідно до Ваших уподобань.\n" #: maps/tutorials/starting_economy_walkthrough.js:12 #, javascript-format msgid "" "\n" "You may also toggle between showing and hiding this tutorial panel at any moment using %(hotkey)s.\n" msgstr "" "\n" "Ви також можете перемикати між показом та приховуванням цього посібника в будь-який момент, використовуючи %(hotkey)s.\n" #: maps/tutorials/starting_economy_walkthrough.js:19 msgid "" "To start off, select your building, the Civic Center, by clicking on it. A " "selection ring in the color of your civilization will be displayed after " "clicking." msgstr "" -"Щоб розпочати, виберіть Громадський центр, натиснувши на нього. Після цього " -"навколо нього з'явиться кольорове кільце (з кольором вашої цивілізації)." +"Для початку виберіть свою будівлю, громадський центр, клацнувши її. Після " +"клацання з'явиться кільце вибору відповідне до кольору вашої цивілізації." #: maps/tutorials/starting_economy_walkthrough.js:24 msgid "" "Now that the Civic Center is selected, you will notice that a production " "panel will appear on the lower right of your screen detailing the actions " "that the buildings supports. For the production panel, available actions are" " not masked in any color, while an icon masked in either grey or red " "indicates that the action has not been unlocked or you do not have " "sufficient resources to perform that action, respectively. Additionally, you" " can hover the cursor over any icon to show a tooltip with more details.\n" msgstr "" "Тепер, коли обрано Громадський Центр, ви помітите, що в нижній правій " "частині екрана з'явиться панель виробництва, в якій детально описано дії, " "які підтримує будівля. Для панелі виробництва доступні дії не зафарбовуються" " ніяким кольором, тоді як піктограма зафарбована сірим або червоним кольором" " вказує на те, що дія не була розблокована або у вас недостатньо ресурсів " "для виконання цієї дії, відповідно. Крім того, ви можете навести курсор на " "будь-яку піктограму, щоб побачити підказку з більш детальною інформацією.\n" #: maps/tutorials/starting_economy_walkthrough.js:25 msgid "" "The top row of buttons contains portraits of units that may be trained at " "the building while the bottom one or two rows will have researchable " "technologies. Hover the cursor over the II icon. The tooltip will tell us " "that advancing to Town Phase requires both more constructed structures as " "well as more food and wood resources." msgstr "" "У верхньому рядку кнопок містяться портрети юнітів, які можуть бути " "треновані в будівлі, тоді як нижній один або два рядки матимуть досліджувані" " технології. Наведіть курсор на піктограму \"II\". Підказка покаже нам, що " "перехід до «Стадії Містечка» вимагає як більше побудованих споруд, так і " "більше ресурсів їжі та деревини." #: maps/tutorials/starting_economy_walkthrough.js:30 msgid "" "You have two main types of starting units: Female Citizens and Citizen " "Soldiers. Female Citizens are purely economic units; they have low health " "and little to no attack. Citizen Soldiers are workers by default, but in " "times of need, can utilize a weapon to fight. You have two categories of " "Citizen Soldiers: Infantry and Cavalry. Female Citizens and Infantry Citizen" " Soldiers can gather any land resources while Cavalry Citizen Soldiers can " "only gather meat from animals.\n" msgstr "" -"У вас є два основних типи стартових юнітів: Городянки та Городяни. Городянки" -" є суто економічними юнітами; вони мають низький рівень здоров'я і майже не " -"мають очок атаки. Городяни — це працівники за замовчуванням, але в разі " -"потреби можуть використовувати зброю для боротьби. У вас є дві категорії " -"Городян: Піхота та Кавалерія. Городянки та Городяни-Піхотинці можуть збирати" -" будь-які земельні ресурси, тоді як Городяни-Кавалеристи можуть тільки " -"збирати м'ясо з тварин.\n" +"У вас є два основних типи стартових юнітів: громадянки та громадяни. " +"Громадянки є суто економічними юнітами; вони мають низький рівень здоров'я і" +" майже не мають очок атаки. Громадяни — це працівники за замовчуванням, але " +"в разі потреби можуть використовувати зброю для боротьби. У вас є дві " +"категорії громадян: Піхота та Кавалерія. Громадянки та громадяни-Піхотинці " +"можуть збирати будь-які земельні ресурси, тоді як громадяни-Кавалеристи " +"можуть тільки збирати м'ясо з тварин.\n" #: maps/tutorials/starting_economy_walkthrough.js:35 msgid "" "As a general rule of thumb, left-clicking represents selection while right-" "clicking with an entity selected represents an order (gather, build, fight, " "etc.).\n" msgstr "" "Як правило, натиск лівою кнопкою миші означає вибір, а натиск правою кнопкою" " миші з вибраним об'єктом - це наказ (збирати, будувати, битися тощо).\n" #: maps/tutorials/starting_economy_walkthrough.js:40 msgid "" "At this point, food and wood are the most important resources for developing" " your economy, so let's start with gathering food. Female Citizens gather " "vegetables faster than other units.\n" msgstr "" "На цьому етапі їжа та деревина є найважливішими ресурсами для розвитку вашої" -" економіки, тому давайте почнемо збирання їжі. Городянки збирають ягоди та " +" економіки, тому давайте почнемо збирання їжі. Громадянки збирають ягоди та " "овочі швидше, ніж інші юніти.\n" #: maps/tutorials/starting_economy_walkthrough.js:41 msgid "There are primarily three ways to select units:\n" msgstr "Існує, насамперед, три способи вибору одиниць:\n" #: maps/tutorials/starting_economy_walkthrough.js:42 msgid "" "1) Hold the left mouse button and drag a selection rectangle that encloses " "the units you want to select.\n" msgstr "" "1) Тримайте ліву кнопку миші та перетягніть прямокутник вибору так, щоб він " "охоплював юнітів, які ви хочете вибрати.\n" #: maps/tutorials/starting_economy_walkthrough.js:43 msgid "" "2) Click on one of them and then add additional units to your selection by " "holding Shift and clicking each additional unit (or also via the above " "selection rectangle).\n" msgstr "" "2) Натисніть на одного з них, а потім додайте додаткових юнітів до вибору, " "утримуючи Shift і натискаючи на кожного додаткового юніта (або також через " "вищезазначений прямокутник вибору).\n" #: maps/tutorials/starting_economy_walkthrough.js:45 #, javascript-format msgid "" "3) Double-click on a unit. This will select every unit of the same type as " "the specified unit in your visible window. %(hotkey)s+double-click will " "select all units of the same type on the entire map.\n" msgstr "" "3) Двічі клацніть на юніті. Це вибере всіх юнітів того ж типу, що й " "зазначений у вашому видимому вікні. + подвійне клацання вибере всі юніти " "одного типу на всій карті. " #: maps/tutorials/starting_economy_walkthrough.js:48 msgid "" "You can click on an empty space on the map to reset the selection. Try each " "of these methods before tasking all of your Female Citizens to gather the " "berries to the southeast of your Civic Center by right-clicking on the " "berries when you have all the Female Citizens selected." msgstr "" "Ви можете натиснути на порожнє місце на карті, щоб скинути виділення. " "Спробуйте кожен з цих методів, перш ніж поставити завдання всім вашим " -"Городянкам збирати виноград на південному сході від вашого Громадського " +"громадянкам збирати виноград на південному сході від вашого Громадського " "Центру, клацнувши правою кнопкою миші на винограді, коли вибрані всі " -"Городянки." +"громадянки." #: maps/tutorials/starting_economy_walkthrough.js:59 msgid "" "Now, let's gather some wood with your Infantry Citizen Soldiers. Select your" " Infantry Citizen Soldiers and order them to gather wood by right-clicking " "on the nearest tree." msgstr "" -"Тепер давайте зберемо трохи деревини Городянами-Піхотинцями. Виберіть " -"Городян-Піхотинців і накажіть їм збирати деревину, натиснувши правою кнопкою" -" миші на найближчому дереві." +"Тепер давайте зберемо трохи деревини громадянами-Піхотинцями. Виберіть " +"громадян-Піхотинців і накажіть їм збирати деревину, натиснувши правою " +"кнопкою миші на найближчому дереві." #: maps/tutorials/starting_economy_walkthrough.js:70 msgid "" "Cavalry Citizen Soldiers are good for hunting. Select your Cavalry and order" " him to hunt the chickens around your Civic Center in similar fashion." msgstr "" "Кавалерія хороша в полюванні. Виберіть свою Кавалерію і накажіть їм " "вполювати кур навколо свого Громадянського Центру аналогічним чином." #: maps/tutorials/starting_economy_walkthrough.js:81 msgid "" "All your units are now gathering resources. We should train more units!\n" msgstr "" "Усі ваші юніти тепер збирають ресурси. Ми повинні натренувати більше " "юнітів!\n" #: maps/tutorials/starting_economy_walkthrough.js:82 msgid "" "First, let's set a rally point. Setting a rally point on a building that can" " train units will automatically designate a task to the new unit upon " "completion of training. We want to send the newly trained units to gather " "wood on the group of trees to the south of the Civic Center. To do so, " "select the Civic Center by clicking on it and then right-click on one of the" " trees.\n" msgstr "" "По-перше, давайте встановимо пункт збору. Встановлення пункту збору для " "будівлі, що тренує юніти, автоматично призначить завдання новому юніту після" " завершення тренувань. Ми хочемо відправити щойно тренованих юнітів збирати " "деревину з групи дерев, що на півдні від Громадського Центру. Для цього " "виберіть Громадський Центр, натиснувши по ньому, а потім натисніть правою " "кнопкою миші по одному з дерев.\n" #: maps/tutorials/starting_economy_walkthrough.js:83 msgid "" "Rally points are indicated by a small flag at the end of the blue line." msgstr "Пункти Збору позначаються маленьким прапором в кінці синьої лінії." #: maps/tutorials/starting_economy_walkthrough.js:91 msgid "" "Select the Civic Center, then hover the cursor over a tree and right-click " "when you see the cursor change into a wood icon." msgstr "" "Виберіть Громадський Центр, потім наведіть курсор на дерево і натисніть " "правою кнопкою миші, коли ви побачите, що курсор змінився на піктограму " "деревини." #: maps/tutorials/starting_economy_walkthrough.js:100 msgid "" "Now that the rally point is set, we can produce additional units and they " "will do their assigned task automatically.\n" msgstr "" "Тепер, коли встановлено пункт збору, ми можемо виготовити додаткових юнітів," " і вони автоматично виконуватимуть поставлене завдання.\n" #: maps/tutorials/starting_economy_walkthrough.js:101 msgid "" "Citizen Soldiers gather wood faster than Female Citizens. Select the Civic " "Center and, while holding Shift, click on the second unit icon, the Hoplites" " (holding Shift trains a batch of five units). You can also train units " "individually by simply clicking, but training 5 units together takes less " "time than training 5 units individually." msgstr "" -"Городяни-Солдати збирають деревину швидше, ніж Городянки. Виберіть " +"Громадяни-Солдати збирають деревину швидше, ніж громадянки. Виберіть " "Громадський Центр і, утримуючи Shift, натисніть піктограму другого юніта, " "Гопліта (утримуючи Shift тренується група з п'яти юнітів). Ви також можете " "тренувати юнітів індивідуально просто натискаючи, але тренування 5 юнітів " "разом займає менше часу, ніж тренування 5 юнітів окремо." #: maps/tutorials/starting_economy_walkthrough.js:111 msgid "Do not forget to hold Shift while clicking to train several units." msgstr "Не забудьте утримувати Shift, натискаючи тренування декількох юнітів." #: maps/tutorials/starting_economy_walkthrough.js:112 msgid "Hold Shift and click on the Hoplite icon." msgstr "Утримуйте Shift і натисніть піктограму Гопліт." #: maps/tutorials/starting_economy_walkthrough.js:121 #: maps/tutorials/starting_economy_walkthrough.js:180 msgid "Let's wait for the units to be trained.\n" msgstr "Давайте почекаємо, доки юніти будуть натреновані.\n" #: maps/tutorials/starting_economy_walkthrough.js:122 msgid "" "While waiting, direct your attention to the panel at the top of your screen." " On the upper left, you will see your current resource supply (food, wood, " "stone, and metal). As each worker brings resources back to the Civic Center " "(or another dropsite), you will see the amount of the corresponding resource" " increase.\n" msgstr "" "Поки чекаємо, зверніть увагу на панель у верхній частині екрана. У верхньому" " лівому куті ви побачите поточний запас ресурсів (їжа, деревина, камінь та " "метал). Оскільки кожен працівник приносить ресурси до Громадського Центру " "(або до іншої точки збору ресурсів), ви побачите суму відповідного " "збільшення ресурсу.\n" #: maps/tutorials/starting_economy_walkthrough.js:123 msgid "" "This is a very important concept to keep in mind: gathered resources have to" " be brought back to a dropsite to be accounted, and you should always try to" " minimize the distance between resource and nearest dropsite to improve your" " gathering efficiency." msgstr "" "Це дуже важлива концепція, про яку слід пам'ятати: зібрані ресурси повинні " "бути повернуті до точки збору ресурсів для врахування, і ви завжди повинні " "намагатися звести до мінімуму відстань між ресурсами та найближчою точкою " "збору ресурсів, щоб покращити ефективність вашого збору." #: maps/tutorials/starting_economy_walkthrough.js:132 msgid "" "The newly trained units automatically go to the trees and start gathering " "wood.\n" msgstr "" "Щойно натреновані юніти автоматично ідуть до дерев і починають збирати " "деревину.\n" #: maps/tutorials/starting_economy_walkthrough.js:133 msgid "" "But as they have to bring it back to the Civic Center to deposit it, their " "gathering efficiency suffers from the distance. To fix that, we can build a " "Storehouse, a dropsite for wood, stone, and metal, close to the trees. To do" " so, select your five newly trained Citizen Soldiers and look for the " "construction panel on the bottom right, click on the Storehouse icon, move " "the mouse as close as possible to the trees you want to gather and click on " "a valid place to build the dropsite.\n" msgstr "" "Але, оскільки вони повинні повернути їх до Громадянського Центру для " "накопичення, ефективність їх збирання страждає від відстані. Для того, щоб " "це виправити, ми можемо побудувати Склад, точку збору для деревини, каменю " -"та металу, поруч із деревами. Для цього виділіть п'ять новоспечених Городян " -"і знайдіть панель будівництва внизу праворуч, натисніть піктограму Склад, " +"та металу, поруч із деревами. Для цього виділіть п'ять новоспечених громадян" +" і знайдіть панель будівництва внизу праворуч, натисніть піктограму Склад, " "перемістіть мишу якомога ближче до дерев, які хочете зібрати, та натисніть " "на дійсне місце для побудови точки збору.\n" #: maps/tutorials/starting_economy_walkthrough.js:134 msgid "" "Invalid (obstructed) positions will show the building preview overlay in " "red." msgstr "" "Невірні (перешкоджуючі) позиції покажуть накладання попереднього перегляду " "спорудження у червоному." #: maps/tutorials/starting_economy_walkthrough.js:144 msgid "" "The selected Citizens will automatically start constructing the building " "once you place the foundation." msgstr "" -"Вибрані Городяни автоматично почнуть спорудження будівлі після розміщення " +"Вибрані громадяни автоматично почнуть спорудження будівлі після розміщення " "фундаменту." #: maps/tutorials/starting_economy_walkthrough.js:155 msgid "" "When construction finishes, the builders default to gathering wood " "automatically.\n" msgstr "" "Коли будівництво закінчено, будівники за замовчуванням починають збір " "деревини автоматично.\n" #: maps/tutorials/starting_economy_walkthrough.js:156 msgid "" "Let's train some Female Citizens to gather more food. Select the Civic " "Center, hold Shift and click on the Female Citizen icon to train five Female" " Citizens." msgstr "" -"Давайте натренуємо ще декількох Городянок, щоб збирати більше їжі. Виберіть " -"Громадський Центр, утримуйте клавішу \"Shift\" та натисніть піктограму " -"Городянки, щоб тренувати п'ять Городянок." +"Давайте натренуємо ще декількох громадянок, щоб збирати більше їжі. Виберіть" +" Громадський Центр, утримуйте клавішу \"Shift\" та натисніть піктограму " +"громадянки, щоб тренувати п'ять громадянок." #: maps/tutorials/starting_economy_walkthrough.js:170 msgid "Do not forget to hold Shift and click to train several units." msgstr "" "Не забудьте утримувати клавішу Shift і натискати, щоб тренувати декількох " "юнітів." #: maps/tutorials/starting_economy_walkthrough.js:171 msgid "Hold shift and click on the Female Citizen icon." -msgstr "Утримуйте Shift і натисніть піктограму Городянки." +msgstr "Утримуйте Shift і натисніть піктограму громадянки." #: maps/tutorials/starting_economy_walkthrough.js:181 msgid "" "In the meantime, we seem to have enough workers gathering wood. We should " "remove the current rally point of the Civic Center away from gathering wood." " For that purpose, right-click on the Civic Center when it is selected (and " "the flag icon indicating the rally point is crossed out)." msgstr "" "Тим часом у нас, здається, досить робочих, які збирають деревину. Слід " "прибрати нинішній пункт збору Громадського Центру від заготівлі деревини. " "Для цього натисніть правою кнопкою миші на Громадському Центрі, коли він " "обраний (піктограма прапора, яка вказує на точку збору, з хрестиком)." #: maps/tutorials/starting_economy_walkthrough.js:195 msgid "The units should be ready soon.\n" msgstr "Юніти повинні бути готові незабаром.\n" #: maps/tutorials/starting_economy_walkthrough.js:196 msgid "" "In the meantime, direct your attention to your population count on the top " "panel. It is the fifth item from the left, after the resources. It would be " "prudent to keep an eye on it. It indicates your current population " "(including those being trained) and the current population limit, which is " "determined by your built structures." msgstr "" "Тим часом зверніть вашу увагу на лічильник кількості людей, що на верхній " "панелі. Це п'ятий елемент зліва, після ресурсів. Було б розважливо стежити " "за цим. Він вказує на вашу поточну кількість населення (включаючи тих, хто " "тренується) та поточну межу населення, яка визначається вашими побудованими " "будівлями." #: maps/tutorials/starting_economy_walkthrough.js:209 msgid "" "As you have nearly reached the population limit, you must increase it by " "building some new structures if you want to train more units. The most cost " "effective structure to increase your population limit is the House.\n" msgstr "" "Оскільки ви майже досягли межі населення, ви повинні збільшити її шляхом " "створення нових будівель, якщо ви хочете тренувати більше юнітів. " "Найвигідніша будівля для збільшення вашої межі населення – це Будинок.\n" #: maps/tutorials/starting_economy_walkthrough.js:210 msgid "" "Now that the units are ready, let's see how to build several Houses in a " "row." msgstr "" "Тепер, коли юніти готові, давайте подивимося як побудувати кілька Будинків " "одразу." #: maps/tutorials/starting_economy_walkthrough.js:215 msgid "" "Select two of your newly-trained Female Citizens and ask them to build these" " Houses in the empty space to the east of the Civic Center. To do so, after " "selecting the Female Citizens, click on the House icon in the bottom right " "panel and, while holding Shift, click first on the position in the map where" " you want to build the first House, and then click on the position where you" " want to build the second House (when you give a command while holding " "Shift, you put the command in a queue; units automatically switch to the " "next command in their queue when they finish their current command). Press " "Escape to get rid of the House cursor so you don't spam Houses all over the " "map.\n" msgstr "" -"Виберіть двох своїх щойно натренованих Городянок та дайте їм наказ " +"Виберіть двох своїх щойно натренованих громадянок та дайте їм наказ " "побудувати ці Будинки у порожньому місці на схід від Громадського Центру. " -"Для цього, після вибору Городянок, натисніть піктограму Будинку в нижній " +"Для цього, після вибору громадянок, натисніть піктограму Будинку в нижній " "правій панелі і, утримуючи \"Shift\", спочатку натисніть на місце на карті, " "де ви хочете побудувати перший Будинок, а потім натисніть на місце, де ви " "хочете побудувати другий (коли ви даєте наказ, утримуючи \"Shift\", ви " "кладете наказ в чергу; юніти автоматично перемикаються до наступного наказу " "в їх черзі, коли вони закінчують свій поточний наказ). Натисніть \"Escape\"," " щоб вийти з режиму побудови Будинку, щоб ви не понабудовували Будинки по " "всій карті.\n" #: maps/tutorials/starting_economy_walkthrough.js:216 msgid "" "Reminder: to select only two Female Citizens, click on the first one and " "then hold Shift and click on the second one." msgstr "" -"Нагадування: щоб вибрати лише двох Городянок, натисніть на першу, а потім " +"Нагадування: щоб вибрати лише двох громадянок, натисніть на першу, а потім " "утримуйте Shift і натисніть на другу." #: maps/tutorials/starting_economy_walkthrough.js:249 msgid "" "You may notice that berries are a finite supply of food. We will need a more" " lasting food source. Fields produce an unlimited food resource, but are " "slower to gather than forageable fruits.\n" msgstr "" "Ви могли помітити, що ягоди — вичерпний ресурс їжі. Нам буде потрібно більш " "тривалий ресурс їжі. Поля виробляє необмежений ресурс їжі, але є повільнішим" " ресурсом, ніж збір фруктів.\n" #: maps/tutorials/starting_economy_walkthrough.js:250 msgid "" "But to minimize the distance between a farm and its corresponding food " "dropsite, we will first build a Farmstead." msgstr "" "Але щоб звести до мінімуму відстань між фермою та відповідною точкою збору " -"ресурсів, ми спочатку побудуємо Садибу." +"ресурсів, ми спочатку побудуємо господарство." #: maps/tutorials/starting_economy_walkthrough.js:261 msgid "" "Select the three remaining (idle) Female Citizens and order them to build a " "Farmstead in the center of the large open area to the west of the Civic " "Center.\n" msgstr "" -"Виберіть трьох (байдикуючих) Городянок, що залишись, та накажіть їм " -"побудувати Садибу в центрі великої відкритої зони на захід від Громадського " -"Центру.\n" +"Виберіть трьох (байдикуючих) громадянок, що залишись, та накажіть їм " +"побудувати господарство в центрі великої відкритої зони на захід від " +"Громадського Центру.\n" #: maps/tutorials/starting_economy_walkthrough.js:262 msgid "" "We will need a decent chunk of space around the Farmstead to build Fields. " "In addition, we can see goats on the west side to further improve our food " "gathering efficiency should we ever decide to hunt them.\n" msgstr "" -"Нам знадобиться пристойний шматок вільного простору навколо Садиби, щоб " -"будувати Поля. Крім того, ми бачимо кіз на західній стороні, щоб ще більше " -"підвищити ефективність збору їжі, якщо ми коли-небудь вирішимо полювати на " -"них.\n" +"Нам знадобиться пристойний шматок вільного простору навколо господарства, " +"щоб будувати поля. Крім того, ми можемо бачити кіз із західного боку, щоб ще" +" більше підвищити ефективність збирання їжі, якщо ми колись вирішимо на них " +"полювати.\n" #: maps/tutorials/starting_economy_walkthrough.js:263 msgid "" "If you try to select the three idle Female Citizens by clicking and dragging" " a selection rectangle over them, you might accidentally select additional " "units. To avoid that, hold the I key while selecting so that only idle units" " are selected. If you accidentally select a cavalry unit, hold Ctrl and " "click on the cavalry unit icon of the selection panel at the bottom of the " "screen to remove the cavalry unit from the current selection." msgstr "" -"Якщо ви намагаєтеся вибрати трьох непрацюючих Городянок, натискаючи та " +"Якщо ви намагаєтеся вибрати трьох непрацюючих громадянок, натискаючи та " "перетягуючи прямокутник виділення, ви випадково можете вибрати додаткових " "юнітів. Щоб уникнути цього, утримуйте клавішу I під час вибору, щоб вибрати " "лише непрацюючих юнітів. Якщо ви випадково виберете кавалеристів, утримуйте " "Ctrl і натисніть на піктограмі кавалерії на панелі вибору внизу екрана, щоб " "видалити кавалеристів з поточного вибору." #: maps/tutorials/starting_economy_walkthrough.js:278 msgid "" "When the Farmstead construction is finished, its builders will automatically" " look for food, and in this case, they will go after the nearby goats.\n" msgstr "" -"Коли будівництво Садиби закінчиться, його будівельники автоматично почнуть " -"шукати їжу, і в цьому випадку вони підуть за козами поблизу.\n" +"Коли будівництво господарства закінчиться, його будівельники автоматично " +"почнуть шукати їжу, і в цьому випадку вони підуть за козами поблизу.\n" #: maps/tutorials/starting_economy_walkthrough.js:279 msgid "" "But your House builders will only look for something else to build and, if " "nothing found, become idle. Let's wait for them to build the Houses." msgstr "" "Але ваші будівельники шукатимуть щось інше для побудови, і, якщо нічого не " "знайдеться, перестануть працювати. Давайте зачекаємо, поки вони збудують " "Будинки." #: maps/tutorials/starting_economy_walkthrough.js:295 msgid "" "When both Houses are built, select your two Female Citizens and order them " "to build a Field as close as possible to the Farmstead, which is a dropsite " "for all types of food." msgstr "" -"Коли обидва Будинки побудовані, оберіть двох своїх Городянок і дайте їм " -"наказ побудувати Поле максимально близько до Садиби, яка є точкою збору для " -"всіх видів їжі." +"Коли обидва Будинки побудовані, оберіть двох своїх громадянок і дайте їм " +"наказ побудувати Поле максимально близько до господарства, яке є точкою " +"збору для всіх видів їжі." #: maps/tutorials/starting_economy_walkthrough.js:305 msgid "" "When the Field is ready, the builders will automatically start gathering " "it.\n" msgstr "" "Коли Поле буде побудовано, будівельники автоматично розпочнуть збір " "урожаю.\n" #: maps/tutorials/starting_economy_walkthrough.js:306 msgid "" "The cavalry unit should have slaughtered all chickens by now. Select it and " "explore the area to the south of the Civic Center: there is a lake with some" " camels around. Move your cavalry by right-clicking on the point you want to" " go, and when you see a herd of camels, right-click on one of them to start " "hunting for food." msgstr "" "Кавалерійські юніти повинні були зарізати всіх курей дотепер. Виберіть їх і " "дослідіть територію на південному заході: там є озеро з кількома верблюдами." " Перемістіть кавалерію, натиснувши правою кнопкою миші на точці, куди ви " "хочете йти, і коли побачите стадо верблюдів, клацніть правою кнопкою миші по" " одному з них, щоб розпочати полювання." #: maps/tutorials/starting_economy_walkthrough.js:317 msgid "" "Up to five Workers can gather from a Field. To add additional Workers, " "select the Civic Center and set a rally point on a Field by right-clicking " "on it. If the Field is not yet finished, new Workers sent by a rally point " "will help building it, and when built, they will gather food." msgstr "" "У полі може працювати до п'яти працівників. Щоб додати додаткових " "працівників, виберіть Громадський Центр та встановіть пункт збору в полі, " "натиснувши правою кнопкою миші на ньому. Якщо поле ще не побудоване, нові " "працівники, відправлені на пункт збору, допоможуть його побудувати, тоді як " "після побудови вони будуть збирати урожай." #: maps/tutorials/starting_economy_walkthrough.js:325 msgid "Select the Civic Center and right-click on the Field." msgstr "Виберіть Громадський Центр та клацніть правою кнопкою миші на Полі." #: maps/tutorials/starting_economy_walkthrough.js:333 msgid "" "Now click three times on the Female Citizen icon in the bottom right panel " "to train three additional farmers." msgstr "" -"Тепер натисніть тричі на піктограмі Городянки в нижній правій панелі, щоб " +"Тепер натисніть тричі на піктограмі громадянки в нижній правій панелі, щоб " "натренувати ще трьох фермерів." #: maps/tutorials/starting_economy_walkthrough.js:347 msgid "Click without holding Shift to train a single unit." msgstr "Натисніть не утримуючи Shift, щоб тренувати окремого юніта." #: maps/tutorials/starting_economy_walkthrough.js:358 msgid "" "You can increase the gather rates of your workers by researching new " "technologies available in some buildings.\n" msgstr "" "Ви можете збільшити рівень збору урожаю ваших працівників, вивчаючи нові " "технології, що доступні в деяких будівлях.\n" #: maps/tutorials/starting_economy_walkthrough.js:359 msgid "" "The farming rate, for example, can be improved with a researchable " "technology in the Farmstead. Select the Farmstead and look at its production" " panel on the bottom right. You will see several researchable technologies. " "Hover the cursor over them to see their costs and effects and click on the " "one you want to research." msgstr "" -"Наприклад, рівень сільського господарства може бути покращений за допомогою " -"досліджуваних технологій в Садибі. Виберіть Садибу та подивіться на її " +"Наприклад, темпи фермерства можуть бути покращені за допомогою досліджуваних" +" технологій в господарстві. Виберіть господарство та подивіться на його " "виробничу панель у правому нижньому кутку. Ви побачите декілька " "досліджуваних технологій. Наведіть курсор на них, щоб побачити їхню вартість" " та вплив і натисніть на ту, яку ви хочете досліджувати." #: maps/tutorials/starting_economy_walkthrough.js:374 msgid "" "We should start preparing to phase up into Town Phase, which will unlock " "many more units and buildings. Select the Civic Center and hover the cursor " "over the Town Phase icon to see what is still needed.\n" msgstr "" "Ми повинні почати готуватись до Стадії Містечка, яка дозволить розблокувати " "набагато більше юнітів і будівель. Виберіть Громадський Центр і наведіть " "курсор на піктограму Стадія Містечка, щоб побачити, що ще потрібно.\n" #: maps/tutorials/starting_economy_walkthrough.js:375 msgid "" "We now have enough resources, but one structure is missing. Although this is" " an economic tutorial, it is nonetheless useful to be prepared for defense " "in case of attack, so let's build Barracks.\n" msgstr "" "У нас зараз достатньо ресурсів, однак одна будівля відсутня. Хоча це " "економічний посібник, тим не менш, корисно бути готовими до захисту в разі " "нападу, так що давайте будувати Казарми.\n" #: maps/tutorials/starting_economy_walkthrough.js:376 msgid "" "Select four of your soldiers and ask them to build a Barracks: as before, " "start selecting the soldiers, click on the Barracks icon in the production " "panel and then lay down a foundation not far from your Civic Center where " "you want to build." msgstr "" -"Виберіть чотирьох ваших солдатів і віддайте наказ побудувати Казарму: як і " +"Виберіть чотирьох ваших солдатів і віддайте наказ побудувати казарми: як і " "раніше, почніть вибирати солдатів, натисніть на піктограмі казарми на панелі" " виробництва, а потім закладіть фундамент недалеко від вашого Громадського " "Центру, де ви хочете побудувати." #: maps/tutorials/starting_economy_walkthrough.js:387 msgid "" "Let's wait for the Barracks to be built. As this construction is lengthy, " "you can add two soldiers to build it faster. To do so, select your Civic " "Center and set up a rally point on the Barracks foundation by right-clicking" " on it (you should see a hammer icon). Then produce two more builders by " "clicking on the Hoplite icon twice." msgstr "" "Давайте почекаємо, коли Казарми будуть збудовані. Оскільки це будівництво " "займає багато часу, ви можете додати двох солдатів, щоб збудувати їх швидше." " Для цього виберіть свій Громадський Центр та встановіть пункт збору на " "фундаменті казарми, натиснувши на ньому правою кнопкою миші (ви побачите " "піктограму молотка). Потім підготуйте ще двох будівельників, двічі " "натиснувши піктограму Гопліта." #: maps/tutorials/starting_economy_walkthrough.js:397 msgid "" "You should now be able to research Town Phase. Select the Civic Center and " "click on the technology icon.\n" msgstr "" "Тепер ви маєте можливість досліджувати Стадію Містечка. Виберіть Громадський" " Центр та натисніть піктограму технології.\n" #: maps/tutorials/starting_economy_walkthrough.js:398 msgid "" "If you still miss some resources (icon with red overlay), wait for them to " "be gathered by your workers." msgstr "" "Якщо вам все ще не вистачаєте ресурсів (піктограма пофарбована в червоне), " "зачекайте, поки їх зберуть ваші працівники." #: maps/tutorials/starting_economy_walkthrough.js:412 msgid "" "In later phases, you need usually stone and metal to build bigger structures" " and train better soldiers. Hence, while waiting for the research to be " "done, you will send half of your idle Citizen Soldiers (who have finished " "building the Barracks) to gather stone and the other half to gather metal.\n" msgstr "" "На пізніших стадіях вам, як правило, потрібні камінь та метал, щоб будувати " "більші будівлі та тренувати кращих солдатів. Отже, очікуючи проведення " -"дослідження, відправте половину ваших непрацюючих Городян (які закінчили " +"дослідження, відправте половину ваших непрацюючих громадян (які закінчили " "будівництво Казарми) збирати камінь, а іншу половину збирати метал.\n" #: maps/tutorials/starting_economy_walkthrough.js:413 msgid "" "To do so, we could select three Citizen Soldiers and right-click on the " "stone quarry on the west of the Civic Center (the cursor changes when " "hovering the stone quarry while your soldiers are selected). However, these " "soldiers were gathering wood, so they may still carry some wood which would " "be lost when starting to gather another resource." msgstr "" -"Для цього ми можемо вибрати трьох Городян і натиснути правою кнопкою миші на" -" кам'яному кар'єрі на захід від Громадянського Центру (курсор зміниться при " -"наведенні на кам'яний кар'єр з вибраними воїнами). Однак ці солдати збирали " -"деревину, так що вони можуть все ще нести деревину, яка втратиться, якщо " -"розпочати збір іншого ресурсу." +"Для цього ми можемо вибрати трьох громадян і натиснути правою кнопкою миші " +"на кам'яному кар'єрі на захід від Громадянського Центру (курсор зміниться " +"при наведенні на кам'яний кар'єр з вибраними воїнами). Однак ці солдати " +"збирали деревину, так що вони можуть все ще нести деревину, яка втратиться, " +"якщо розпочати збір іншого ресурсу." #: maps/tutorials/starting_economy_walkthrough.js:418 msgid "" "Thus, we should order them to deposit their wood in the Civic Center along " "the way. To do so, we will hold Shift while clicking to queue orders: select" " your soldiers, hold Shift and right-click on the Civic Center to deposit " "their wood and then hold Shift and right-click on the stone quarry to gather" " it.\n" msgstr "" "Таким чином, ми повинні віддати наказ по шляху до кам'яної копальні віднести" " зібрану ними деревину в Громадський Центр. Щоб зробити це, утримуйте " "клавішу Shift, створюючи послідовність команд: виберіть ваших солдатів, " "утримуйте Shift і натисніть правою кнопкою миші на Громадський Центр, щоб " "скласти деревину, а потім утримуйте Shift і натисніть правою кнопкою миші на" " кам'яній копальні, щоб приступити до видобутку каменю.\n" #: maps/tutorials/starting_economy_walkthrough.js:419 msgid "" "Perform a similar order queue with the remaining soldiers and the metal mine" " in the west." msgstr "" "Виконайте аналогічну послідовність команд з солдатами, що залишились, для " "копальні з металами на заході." #: maps/tutorials/starting_economy_walkthrough.js:453 msgid "" "This is the end of the walkthrough. This should give you a good idea of the " "basics of setting up your economy." msgstr "" "Це кінець покрокового посібника. Він мав дати вам гарне уявлення про основи " "побудови вашої економіки." #: maps/tutorials/starting_economy_walkthrough.xml:Description:39 msgid "" "This map will give a rough guide for starting the game effectively. Early in" " the game the most important thing is to gather resources as fast as " "possible so you are able to build enough troops later." msgstr "" "Ця карта дасть орієнтовний посібник для ефективного початку гри. Спочатку " "гри найголовніше — зібрати ресурси якомога швидше, щоб потім ви змогли " "натренувати достатньо солдат." #: maps/tutorials/starting_economy_walkthrough.xml:Name:39 msgid "Starting Economy Walkthrough" msgstr "Навчання Базової Економіки" Index: ps/trunk/binaries/data/mods/public/l10n/uk.public-gui-lobby.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/uk.public-gui-lobby.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/uk.public-gui-lobby.po (revision 27024) @@ -1,1302 +1,1302 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Apheidas of Arcadia # 009ee41e4c490a944b98e20dd0cc29dd_e31b370 # Dmytro Ryl'kov # 504fc1cf9150c6eb2ead15f639dc2c0a # Lemak Maksym # Nicolas Auvray # Olexandr Yaremenko # Victor Butko # Victor Ptah -# Andrii Bandura +# Андрій Бандура # Микола Франчук # Рон Флетчер msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-09-03 07:08+0000\n" "PO-Revision-Date: 2014-06-19 17:50+0000\n" "Last-Translator: Lemak Maksym, 2022\n" "Language-Team: Ukrainian (http://www.transifex.com/wildfire-games/0ad/language/uk/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: uk\n" "Plural-Forms: nplurals=4; plural=(n % 1 == 0 && n % 10 == 1 && n % 100 != 11 ? 0 : n % 1 == 0 && n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 12 || n % 100 > 14) ? 1 : n % 1 == 0 && (n % 10 ==0 || (n % 10 >=5 && n % 10 <=9) || (n % 100 >=11 && n % 100 <=14 )) ? 2: 3);\n" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(caption):28 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):61 msgid "Back" msgstr "Повернутися" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(caption):32 msgid "Update" msgstr "Оновити" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(heading):17 msgid "Rank" msgstr "Ранг" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(heading):20 #: gui/lobby/LobbyPage/GameList.xml:(heading):13 #: gui/lobby/LobbyPage/PlayerList.xml:(heading):21 msgid "Name" msgstr "Ім'я" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(heading):23 #: gui/lobby/LobbyPage/GameList.xml:(heading):28 #: gui/lobby/LobbyPage/PlayerList.xml:(heading):24 msgid "Rating" msgstr "Оцінка" #: gui/lobby/LobbyPage/AnnouncementHandler.js:18 msgid "Notice" msgstr "Сповіщення" #: gui/lobby/LobbyPage/Buttons/BuddyButton.js:69 msgid "Mark as Buddy" msgstr "Позначити як приятеля" #: gui/lobby/LobbyPage/Buttons/BuddyButton.js:70 msgid "Unmark as Buddy" msgstr "Зняти позначку приятеля" #: gui/lobby/LobbyPage/Buttons/HostButton.js:10 msgid "Host Game" msgstr "Власна гра" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:40 msgid "Your active mods do not match the mods of this game." msgstr "Ваші активні модифікації не відповідають модифікаціям цієї гри." #: gui/lobby/LobbyPage/Buttons/JoinButton.js:42 msgid "Do you want to switch to the mod selection page?" msgstr "Чи хочете Ви перемкнутися до сторінки вибору модифікації?" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:43 msgid "Incompatible mods" msgstr "Несумісні модифікації" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:52 msgid "The game has already started. Do you want to join as observer?" msgstr "Гра вже розпочалася. Чи хочете Ви приєднатися у якості спостерігача?" #. Translation: Join the game currently selected in the list. #: gui/lobby/LobbyPage/Buttons/JoinButton.js:104 msgid "Join Game" msgstr "Приєднатися до гри" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(caption):12 #: gui/lobby/LobbyPage/Buttons/LeaderboardButton.js:9 msgid "Leaderboard" msgstr "Таблиця лідерів" #: gui/lobby/LobbyPage/Buttons/ProfileButton.js:9 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):12 msgid "Player Profile Lookup" msgstr "Пошук профілю гравця" #: gui/lobby/LobbyPage/Buttons/QuitButton.js:15 msgctxt "previous page" msgid "Back" msgstr "Повернутися" #: gui/lobby/LobbyPage/Buttons/QuitButton.js:16 msgctxt "previous page" msgid "Main Menu" msgstr "Головне меню" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:32 #, javascript-format msgid "" "The command '%(cmd)s' is not supported. Try %(help)s to get more information" " about the supported commands." msgstr "Команда '%(cmd)s' не підтримується. Спробуйте %(help)s, щоб о тримати більше інформації про підтримувані команди." #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:45 #, javascript-format msgid "The command '%(cmd)s' is restricted to moderators." msgstr "Команда '%(cmd)s' обмежується модераторами." #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:67 #, javascript-format msgid "The command '%(cmd)s' requires at least one argument." msgstr "Команда '%(cmd)s' вимагає, щонайменше, один аргумент." #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:88 msgid "Set your state to 'Away'." msgstr "Встановити власний стан 'У відсутності'." #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:95 msgid "Set your state to 'Online'." msgstr "Встановити власний стан 'В мережі'." #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:102 msgid "Kick a specified user from the lobby. Usage: /kick nick reason" msgstr "Вигнати конкретного користувача з лобі. Використання: /kick прізвисько причина" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:114 msgid "Ban a specified user from the lobby. Usage: /ban nick reason" msgstr "Заблокувати конкретного користувача в лобі. Використання: /ban прізвисько причина" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:126 msgid "Show this help." msgstr "Показати цю допомогу." #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:129 msgid "Chat commands:" msgstr "Команди бесіди:" #. Translation: Chat command help format #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:133 #, javascript-format msgid "%(command)s - %(description)s" msgstr "%(command)s - %(description)s" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:147 msgid "Send a chat message about yourself. Example: /me goes swimming." msgstr "Надіслати повідомлення про себе в бесіді. Приклад: /me йде плавати." #. Translation: Chat command #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:150 msgid "/me" msgstr "/me" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:154 msgid "" "Send text as a chat message (even if it starts with slash). Example: /say " "/help is a great command." msgstr "Надіслати текст як повідомлення бесіди (навіть якщо воно починається з косої риски). Наприклад: /say /help — це чудова команда." #. Translation: Chat command #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:157 msgid "/say" msgstr "/say" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:161 msgid "Clear all chat scrollback." msgstr "Очистити всю прокрутку бесіди." #. Translation: Chat message issued using the ‘/me’ command. #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessageFormatMe.js:24 #, javascript-format msgid "* %(sender)s %(message)s" msgstr "* %(sender)s %(message)s" #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessageFormatSay.js:29 #, javascript-format msgid "<%(sender)s>" msgstr "<%(sender)s>" #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessageFormatSay.js:31 #, javascript-format msgid "%(sender)s %(message)s" msgstr "%(sender)s %(message)s" #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessagePrivateWrapper.js:23 msgid "Private" msgstr "Приватно" #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessagePrivateWrapper.js:25 #, javascript-format msgid "(%(private)s) %(message)s" msgstr "(%(private)s) %(message)s" #: gui/lobby/LobbyPage/Chat/ChatPanel.xml:(caption):12 msgid "Send" msgstr "Надіслати" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:47 #, javascript-format msgid "%(nick)s has joined." msgstr "%(nick)s приєднуется до гри." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:48 #, javascript-format msgid "%(nick)s has left." msgstr "%(nick)s залишає гру." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:70 #, javascript-format msgid "%(oldnick)s is now known as %(newnick)s." msgstr "%(oldnick)s зараз відомо як %(newnick)s." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:107 msgid "You have been muted." msgstr "Вас було приглушено." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:108 #, javascript-format msgid "%(nick)s has been muted." msgstr "%(nick)s було приглушено." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:112 msgid "You are now a moderator." msgstr "Вас призначено модератором." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:113 #, javascript-format msgid "%(nick)s is now a moderator." msgstr "%(nick)s зараз модератор." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:118 msgid "You have been unmuted." msgstr "Ви знову можете вести бесіду." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:119 #, javascript-format msgid "%(nick)s has been unmuted." msgstr "%(nick)s знову може вести бесіду." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:124 msgid "You are not a moderator anymore." msgstr "Ви більше не модератор." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:125 #, javascript-format msgid "%(nick)s is not a moderator anymore." msgstr "%(nick)s більше не модератор." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:152 #, javascript-format msgid "%(nick)s changed the lobby subject to:" msgstr "%(nick)s змінює тему лобі на:" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:153 #, javascript-format msgid "%(nick)s deleted the lobby subject." msgstr "%(nick)s видаляє тему лобі." #. Translation: Chat status message #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageFormat.js:25 #, javascript-format msgid "== %(message)s" msgstr "== %(message)s" #: gui/lobby/LobbyPage/Chat/SystemMessages/SystemMessageEvents.js:55 msgid "Connected." msgstr "Підключено." #: gui/lobby/LobbyPage/Chat/SystemMessages/SystemMessageEvents.js:56 msgid "Disconnected." msgstr "Роз'єднано." #. Translation: Caption for system notifications shown in the chat panel #: gui/lobby/LobbyPage/Chat/SystemMessages/SystemMessageFormat.js:25 msgid "System:" msgstr "Система:" #: gui/lobby/LobbyPage/Chat/SystemMessages/SystemMessageFormat.js:32 #, javascript-format msgid "=== %(system)s %(message)s" msgstr "=== %(system)s %(message)s" #. Translation: Chat message format when there is a time prefix. #: gui/lobby/LobbyPage/Chat/TimestampWrapper.js:25 #, javascript-format msgid "%(time)s %(message)s" msgstr "%(time)s %(message)s" #. Translation: Time prefix as shown in the multiplayer lobby (when you enable #. it in the #. options page). #: gui/lobby/LobbyPage/Chat/TimestampWrapper.js:28 #, javascript-format msgid "\\[%(time)s]" msgstr "\\[%(time)s]" #: gui/lobby/LobbyPage/ConnectionHandler.js:45 msgid "BANNED" msgstr "ЗАБЛОКОВАНО" #: gui/lobby/LobbyPage/ConnectionHandler.js:45 msgid "KICKED" msgstr "ВИГНАНО" #: gui/lobby/LobbyPage/ConnectionHandler.js:61 msgid "You have been disconnected from the lobby. Do you want to reconnect?" msgstr "Вас було роз'єднано із лобі. Чи хочете Ви перепідключитися?" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:53 #: gui/lobby/LobbyPage/ConnectionHandler.js:62 #: gui/prelobby/common/credentials/credentials.js:55 msgid "Confirmation" msgstr "Підтвердження" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:44 #: gui/lobby/LobbyPage/Buttons/JoinButton.js:54 #: gui/lobby/LobbyPage/ConnectionHandler.js:63 #: gui/prelobby/common/credentials/credentials.js:56 msgid "No" msgstr "Ні" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:44 #: gui/lobby/LobbyPage/Buttons/JoinButton.js:54 #: gui/lobby/LobbyPage/ConnectionHandler.js:63 #: gui/prelobby/common/credentials/credentials.js:56 msgid "Yes" msgstr "Так" #. Translation: The number of players and observers in this game #: gui/lobby/LobbyPage/Game.js:309 #, javascript-format msgid "%(current)s/%(max)s +%(observercount)s" msgstr "%(current)s/%(max)s +%(observercount)s" #. Translation: The number of players in this game #: gui/lobby/LobbyPage/Game.js:312 #, javascript-format msgid "%(current)s/%(max)s" msgstr "%(current)s/%(max)s" #: gui/lobby/LobbyPage/GameDetails.js:65 msgctxt "victory condition" msgid "Endless Game" msgstr "Нескінченна гра" #: gui/lobby/LobbyPage/GameDetails.js:109 #, javascript-format msgid "" "You have some incompatible mods:\n" "%(details)s" msgstr "У вас є деякі несумісні моди:\n%(details)s" #: gui/lobby/LobbyPage/GameDetails.js:123 msgid "This mod does not affect MP compatibility" msgstr "Ця модифікація не вплине на сумісність з багато користувацькою грою" #: gui/lobby/LobbyPage/GameDetails.js:142 #, javascript-format msgid "Host: %(playername)s" msgstr "Власник: %(playername)s" #: gui/lobby/LobbyPage/GameDetails.js:144 #, javascript-format msgid "Players: %(current)s/%(total)s" msgstr "Гравці: %(current)s/%(total)s" #: gui/lobby/LobbyPage/GameDetails.js:146 msgid "Victory Conditions:" msgstr "Умови перемоги:" #. Translation: Comma used to concatenate victory conditions #: gui/lobby/LobbyPage/GameDetails.js:149 msgid ", " msgstr ", " #: gui/lobby/LobbyPage/GameDetails.js:151 msgid "Mods:" msgstr "Модифікації:" #: gui/lobby/LobbyPage/GameDetails.js:153 msgid "Mods (incompatible):" msgstr "Модтфікації(несумісні):" #. Translation: %(time)s is the hour and minute here. #: gui/lobby/LobbyPage/GameDetails.js:156 #, javascript-format msgid "Game started at %(time)s" msgstr "Гру розпочато о %(time)s" #: gui/lobby/LobbyPage/Chat/TimestampWrapper.js:33 #: gui/lobby/LobbyPage/GameDetails.js:158 msgid "HH:mm" msgstr "HH:mm" #: gui/lobby/LobbyPage/GameDetails.js:160 msgid "Map Type:" msgstr "Тип мапи:" #: gui/lobby/LobbyPage/GameDetails.js:162 msgid "Map Size:" msgstr "Розмір мапи:" #: gui/lobby/LobbyPage/GameDetails.js:164 msgid "Map Description:" msgstr "Опис мапи:" #: gui/lobby/LobbyPage/GameList.xml:(heading):16 msgid "Map Name" msgstr "Назва мапи" #: gui/lobby/LobbyPage/GameList.xml:(heading):19 msgctxt "map" msgid "Size" msgstr "Розмір" #: gui/lobby/LobbyPage/GameList.xml:(heading):22 msgctxt "map" msgid "Type" msgstr "Тип" #: gui/lobby/LobbyPage/GameList.xml:(heading):25 msgid "Players" msgstr "Гравці" #: gui/lobby/LobbyPage/GameListFilters.xml:(caption):7 msgid "Show only open games" msgstr "Показати лише відкриті ігри" #: gui/lobby/LobbyPage/GameListFilters/MapSize.js:9 msgctxt "map size" msgid "Any" msgstr "Будь-який" #: gui/lobby/LobbyPage/GameListFilters/MapType.js:9 #: gui/lobby/LobbyPage/GameListFilters/Rating.js:11 msgctxt "map" msgid "Any" msgstr "Будь-яка" #: gui/lobby/LobbyPage/GameListFilters/PlayerCount.js:10 msgctxt "player number" msgid "Any" msgstr "Будь-яка" #: gui/lobby/LobbyPage/GameListFilters/Rating.js:19 #, javascript-format msgctxt "gamelist filter" msgid "> %(rating)s" msgstr "> %(rating)s" #: gui/lobby/LobbyPage/GameListFilters/Rating.js:20 #, javascript-format msgctxt "gamelist filter" msgid "< %(rating)s" msgstr "< %(rating)s" #: gui/lobby/LobbyPage/KickStrings.js:39 msgid "You have been kicked from the lobby!" msgstr "Вас було вигнано з лобі!" #: gui/lobby/LobbyPage/KickStrings.js:40 msgid "You have been banned from the lobby!" msgstr "Вас було заблоковано в лобі!" #: gui/lobby/LobbyPage/KickStrings.js:43 #, javascript-format msgid "%(nick)s has been kicked from the lobby." msgstr "%(nick)s було вигнано з лобі." #: gui/lobby/LobbyPage/KickStrings.js:44 #, javascript-format msgid "%(nick)s has been banned from the lobby." msgstr "%(nick)s було заблоковано в лобі." #: gui/lobby/LobbyPage/KickStrings.js:49 #, javascript-format msgctxt "lobby kick" msgid "Reason: %(reason)s" msgstr "Причина: %(reason)s" #: gui/lobby/LobbyPage/LobbyPage.xml:(caption):13 #: gui/prelobby/entrance/entrance.xml:(caption):14 msgid "Multiplayer Lobby" msgstr "Багатокористувацьке лобі" #: gui/lobby/LobbyPage/PlayerColor.js:34 #, javascript-format msgid "%(nick)s (%(rating)s)" msgstr "%(nick)s (%(rating)s)" #: gui/lobby/LobbyPage/PlayerList.js:196 msgid "Online" msgstr "В мережі" #: gui/lobby/LobbyPage/PlayerList.js:202 msgid "Away" msgstr "У відсутності" #: gui/lobby/LobbyPage/PlayerList.js:208 msgid "Busy" msgstr "У справах" #: gui/lobby/LobbyPage/PlayerList.js:214 msgid "Offline" msgstr "Поза мережею" #: gui/lobby/LobbyPage/PlayerList.js:220 msgctxt "lobby presence" msgid "Unknown" msgstr "Невідомо" #: gui/lobby/LobbyPage/PlayerList.xml:(heading):18 msgid "Status" msgstr "Стан" #: gui/lobby/LobbyPage/PlayerList.xml:(placeholder_text):4 msgid "Search for Player" msgstr "Шукати гравця" #: gui/lobby/LobbyPage/ProfilePanel.js:106 msgid "N/A" msgstr "Немає відповіді" #: gui/lobby/LobbyPage/ProfilePanel.js:112 msgid "Moderator" msgstr "Модератор" #: gui/lobby/LobbyPage/ProfilePanel.js:113 msgid "Player" msgstr "Гравець" #: gui/lobby/LobbyPage/ProfilePanel.js:114 msgid "Muted Player" msgstr "Приглушений гравець" #: gui/lobby/LobbyPage/ProfilePanel.js:120 msgctxt "Used for an undefined winning rate" msgid "-" msgstr "-" #: gui/lobby/LobbyPage/ProfilePanel.js:122 #, javascript-format msgid "%(percentage)s%%" msgstr "%(percentage)s%%" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):8 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):30 msgid "Current Rank:" msgstr "Поточний ранг:" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):12 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):34 msgid "Highest Rating:" msgstr "Найвища оцінка:" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):16 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):38 msgid "Total Games:" msgstr "Всього ігор:" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):20 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):42 msgid "Wins:" msgstr "Перемог:" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):24 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):46 msgid "Losses:" msgstr "Поразок:" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):28 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):50 msgid "Win Rate:" msgstr "Оцінка перемоги:" #: gui/lobby/ProfilePage/ProfilePage.js:70 #, javascript-format msgid "Player \"%(nick)s\" not found." msgstr "Гравця \"%(nick)s\" не знайдено." #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):16 msgid "Enter playername:" msgstr "Ввести ім'я гравця:" #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):22 msgid "View Profile" msgstr "Переглянути профіль" #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):55 msgid "Please enter a player name." msgstr "Будь ласка, введіть ім'я гравця." #: gui/prelobby/common/credentials/confirmpassword.xml:(caption):4 msgid "Password again:" msgstr "Пароль знову:" #: gui/prelobby/common/credentials/credentials.js:5 msgid "Please enter your username" msgstr "Будь ласка, введіть Ваше ім'я користувача" #: gui/prelobby/common/credentials/credentials.js:8 msgid "Invalid username" msgstr "Невірне ім'я користувача" #: gui/prelobby/common/credentials/credentials.js:19 msgctxt "register" msgid "Please enter your password" msgstr "Будь ласка, введіть Ваш пароль" #: gui/prelobby/common/credentials/credentials.js:20 msgctxt "login" msgid "Please enter your password" msgstr "Будь ласка, введіть Ваш пароль" #: gui/prelobby/common/credentials/credentials.js:23 msgid "Please choose a longer password" msgstr "Будь ласка, виберіть довший пароль" #: gui/prelobby/common/credentials/credentials.js:32 msgid "Please enter your password again" msgstr "Будь ласка, введіть Ваш пароль знову" #: gui/prelobby/common/credentials/credentials.js:36 msgid "Passwords do not match" msgstr "Паролі не співпадають" #: gui/prelobby/common/credentials/credentials.js:54 msgid "Are you sure you want to delete the password after connecting?" msgstr "Чи впевнені Ви, що Ви хочете видалити пароль після підключення?" #: gui/prelobby/common/credentials/credentials.xml:(caption):6 msgid "Login:" msgstr "Логін:" #: gui/prelobby/common/credentials/credentials.xml:(caption):15 msgid "Password:" msgstr "Пароль:" #: gui/prelobby/common/credentials/rememberpassword.xml:(caption):7 msgid "Remember Password" msgstr "Запам'ятати пароль" #: gui/prelobby/common/feedback/feedback.js:4 msgid "" "Unknown error. This usually occurs because the same IP address is not " "allowed to register more than one account within one hour." msgstr "Невідома помилка. Зазвичай це трапляється через те, що однаковій IP-адресі не дозволено реєструвати більше ніж один обліковий запис протягом однієї години." #: gui/prelobby/common/feedback/feedback.xml:(caption):10 #: gui/prelobby/entrance/entrance.xml:(caption):30 msgid "Cancel" msgstr "Скасувати" #: gui/prelobby/common/terms/Privacy_Policy.txt:1 msgid "" "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Multiplayer Lobby Privacy " "Policy[/font]" msgstr "[font=\"sans-bold-18\"]Політика конфіденційності багатокористувацького лобі 0 A.D. Empires Ascendant[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:3 msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2020-12-24" msgstr "[font=\"sans-bold-14\"]Дата документу:[/font] 2020-12-24" #: gui/prelobby/common/terms/Privacy_Policy.txt:5 msgid "" "[font=\"sans-bold-16\"]Personal data processed by Wildfire Games and " "purposes of processing:[/font]" msgstr "[font=\"sans-bold-16\"]Особисті дані, оброблені Wildfire Games та цілі обробки:[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:6 msgid "[font=\"sans-bold-14\"]1. Player name[/font]" msgstr "[font=\"sans-bold-14\"]1. Ім'я гравця[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:7 msgid "" "The player is identified by a name that the player chooses at the time of " "registration." msgstr "Гравець ідентифікується ім'ям, яке гравець обирає під час реєстрації." #: gui/prelobby/common/terms/Privacy_Policy.txt:8 msgid "" "Having a unique player name is a requirement to gain a rating, to allow " "players, moderators and developers to identify players they met before, " "communicate about the game, coordinate matches and enables moderators to " "enforce the Terms of Use." msgstr "Наявність унікального імені гравця – це вимога, щоб отримати оцінювання, дозволити гравцям, модераторам та розробникам ідентифікувати гравців, з якими вони зустрічалися раніше, спілкуватися про гру, координувати змагання, та дає змогу модераторам забезпечити дотримання умов використання." #: gui/prelobby/common/terms/Privacy_Policy.txt:9 msgid "" "The player name serves as a pseudonym. The identity (natural person) of " "players is not known to Wildfire Games, except where personally identifiable" " information (such as the real name) was disclosed on the Lobby Chat, other " "services of Wildfire Games or elsewhere in the public, or when the IP " "address is used to bring criminal proceedings." msgstr "Ім'я гравця виконує функції псевдоніма. Особистість (фізична особа) гравців є невідома для Wildfire Games, за винятком випадків, коли особиста інформація, що може бути ідентифікована (така як, справжнє ім'я) була розкрита у бесіді лобі, інших послугах Wildfire Games або в інших місцях в суспільстві, або коли IP-адреса є використаною для порушення кримінального провадження." #: gui/prelobby/common/terms/Privacy_Policy.txt:11 msgid "[font=\"sans-bold-14\"]2. Password[/font]" msgstr "[font=\"sans-bold-14\"]2. Пароль[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:12 msgid "" "A player is authenticated using a password that the player chooses at the " "time of registration." msgstr "Гравець автентифікується за допомогою пароля, який гравець обирає під час реєстрації." #: gui/prelobby/common/terms/Privacy_Policy.txt:13 msgid "" "Wildfire Games only receives an encrypted version of the password, so that " "the password chosen by the user is not revealed to Wildfire Games or others " "in case of a breach." msgstr "Wildfire Games отримує лише зашифровану версію пароля, щоб пароль, обраний користувачем, не був розкритий Wildfire Games або іншим у разі порушення." #: gui/prelobby/common/terms/Privacy_Policy.txt:15 msgid "[font=\"sans-bold-14\"]3. IP address[/font]" msgstr "[font=\"sans-bold-14\"]3. IP-адреса[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:16 msgid "" "When a player hosts a match in the Multiplayer Lobby, the IP address of that" " player is sent to every player who is online, so that other players can " "join that game." msgstr "Коли гравець створює змагання у багатокористувацькому лобі, IP-адреса цього гравця надсилається кожному гравцеві, який перебуває в мережі, щоб інші гравці могли приєднатися до цієї гри." #: gui/prelobby/common/terms/Privacy_Policy.txt:17 msgid "" "Wildfire Games stores players IP addresses and may infer publicly available " "geolocation and internet service provider data (for example \"geolite2\") " "from the IP address in order to:" msgstr "Wildfire Games зберігає IP-адреси гравців та може зробити висновок про загальнодоступну геолокацію, та дані постачальника послуг Інтернету (наприклад, \"geolite2\") з IP-адреси для того, щоб:" #: gui/prelobby/common/terms/Privacy_Policy.txt:18 msgid "" " 1. Enforce the Terms of Use where persons create multiple accounts without " "Wildfire Games permission, in particular after having been banned from the " "service for violating the Terms of Use." msgstr "1. Забеспечити дотримання умов використання, коли особи створюють кілька облікових записів без дозволу Wildfire Games, зокрема після того, як їм було заблоковано послугу за порушення умов використання." #: gui/prelobby/common/terms/Privacy_Policy.txt:19 msgid "" " IP addresses will not be saved for longer than three years for this " "purpose." msgstr "IP-адреси не зберігатимуться довше трьох років для цього призначення." #: gui/prelobby/common/terms/Privacy_Policy.txt:20 msgid "" " 2. Make it possible to bring criminal proceedings in case of a cyberattack " "(EU Court of Justice Press Release No 112/16)." msgstr "2. Зробити можливим порушення кримінального провадження у разі кібератаки (EU Court of Justice Press Release No 112/16)." #: gui/prelobby/common/terms/Privacy_Policy.txt:21 msgid "" "Wildfire Games will not use the IP address logs for any other purpose, in " "particular not for marketing, not otherwise disclose IP addresses to the " "public or third parties and erase IP addresses if they are not relevant for " "the stated purposes anymore." msgstr "Wildfire Games не буде використовувати журнали IP-адрес для будь-яких інших цілей, зокрема, не для маркетингу, не буде розкривати IP-адреси публічно чи іншим сторонам та стиратиме IP-адреси, якщо вони більше не відповідають зазначеним цілям." #: gui/prelobby/common/terms/Privacy_Policy.txt:23 msgid "[font=\"sans-bold-14\"]4. Online presence[/font]" msgstr "[font=\"sans-bold-14\"]4. Присутність в мережі[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:24 msgid "" "Which players are currently connected to the Multiplayer Lobby and which " "match they joined is shown to all online players." msgstr "Які гравці на даний момент підключені до багатокористувацького лобі та до якого змагання вони приєдналися, показано всім гравцям в мережі." #: gui/prelobby/common/terms/Privacy_Policy.txt:26 msgid "[font=\"sans-bold-14\"]5. Chat messages[/font]" msgstr "[font=\"sans-bold-14\"]5. Повідомлення бесіди[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:27 msgid "" "The Multiplayer Lobby features a public chat room that enables players to " "discuss the game and organize multiplayer matches." msgstr "Багатокористувацьке лобі функціонує як публічна кімната для бесіди, яка дозволяє гравцям обговорювати гру та організовувати багатокористувацькі змагання." #: gui/prelobby/common/terms/Privacy_Policy.txt:28 msgid "" "Wildfire Games stores a log of the public chat messages and online presence " "to meet the following purposes:" msgstr "Wildfire Games зберігає журнал повідомлень публічної бесіди та присутності в мережі для досягнення наступних цілей:" #: gui/prelobby/common/terms/Privacy_Policy.txt:29 msgid " 1. Moderators may screen chat messages to enforce the Terms of Use." msgstr "1. Модератори можуть робити знімок екрану із повідомленнями бесіди для забезпечення дотримання умов використання." #: gui/prelobby/common/terms/Privacy_Policy.txt:30 msgid "" " 2. Wildfire Games may address or resolve bug reports, balancing issues or " "feature proposals indicated by players in the chat room." msgstr "2. Wildfire Games може звертатися або вирішувати звіти про помилку, балансувальні питання або функціональні пропозиції гравців в кімнаті бесіди." #: gui/prelobby/common/terms/Privacy_Policy.txt:31 msgid "" " 3. Wildfire Games may assess trends amongst discussed topics, the growth of" " the active community and use these indicators as feedback to assess, " "improve and direct development of the game and the service." msgstr "3. Wildfire Games може оцінювати тенденції серед обговорюваних тем, зростання активної спільноти та використовувати ці показники в якості зворотнього зв'язку для оцінки, поліпшення, та спрямування розробки гри, та сервісу." #: gui/prelobby/common/terms/Privacy_Policy.txt:33 msgid "[font=\"sans-bold-14\"]6. Match statistics[/font]" msgstr "[font=\"sans-bold-14\"]6. Статистика змагання[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:34 msgid "" "Players can gain a rating on the Multiplayer Lobby that reflects their skill" " at the game." msgstr "Гравці можуть отримати оцінювання у багатокористувацькому лобі, яке відображає їхню майстерність у грі." #: gui/prelobby/common/terms/Privacy_Policy.txt:35 msgid "" "The rating of all players is published by Wildfire Games and allows players " "to focus on competitive or balanced matchmaking if they wish to." msgstr "Оцінювання всіх гравців публікується Wildfire Games та дозволяє гравцям зосередитися на конкурентних або збалансованих змаганнях, якщо вони цього хочуть." #: gui/prelobby/common/terms/Privacy_Policy.txt:36 msgid "" "During a rated match, players send data relating to the game (such as the " "number of units trained, resources gathered and the winner of the match) to " "Wildfire Games, so that Wildfire Games can adapt the players ratings based " "on these statistics." msgstr "Під час оціночного змагання гравці надсилають дані, що стосуються гри (наприклад, кількість тренованих підрозділів, зібрані ресурси та переможець змагання) до Wildfire Games, щоб Wildfire Games могли адаптувати оцінки гравців на основі цих статистичних даних." #: gui/prelobby/common/terms/Privacy_Policy.txt:37 msgid "Wildfire Games stores match statistics to:" msgstr "Wildfire Games зберігає статистику змагання для:" #: gui/prelobby/common/terms/Privacy_Policy.txt:38 msgid "" " 1. Verify the accuracy of the rating score and identify and enforce Terms " "of Use violations relating to that." msgstr "1. Перевірки точності підрахунку оцінки та визначає пов'язані з цим порушення, та забезпечує дотримання умов використання." #: gui/prelobby/common/terms/Privacy_Policy.txt:39 msgid "" " 2. Compute and publish community statistics to improve the game and the " "service, for example to improve the balancing of the game or to make certain" " aspects of the game more appealing." msgstr "2. Обчислювання та опублікування статистики спільноти для вдосконалення гри та сервісу, наприклад, для поліпшення балансування гри або для того, щоб зробити деякі аспекти гри більш привабливими." #: gui/prelobby/common/terms/Privacy_Policy.txt:41 msgid "[font=\"sans-bold-14\"]Security of processing:[/font]" msgstr "[font=\"sans-bold-14\"]Безпека обробки:[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:42 msgid "" "The transmission of personal data is secured using TLS encryption (GDPR 32)." msgstr "Передання особистих даних є захищеним з використанням TLS шифрування (GDPR 32)." #: gui/prelobby/common/terms/Privacy_Policy.txt:43 msgid "" "Personal data is protected against unintentional loss in encrypted backups " "for additional time (GDPR 30.1.g, GDPR 32)." msgstr "Особисті дані захищені від ненавмисних втрат у зашифрованих резервних копіях на додатковий час (GDPR 30.1.g, GDPR 32)." #: gui/prelobby/common/terms/Privacy_Policy.txt:45 msgid "" "All personal data that Wildfire Games processes is obtained from the user " "(GDPR 14)." msgstr "Всі особисті дані, що обробляються Wildfire Games, є отриманими від користувача (GDPR 14)." #: gui/prelobby/common/terms/Privacy_Policy.txt:46 msgid "" "Wildfire Games reserves the right to delete any service data (including " "personal data) at any time, except where a user has objected to the erasure " "of his or her personal data for performance of a legal claim." msgstr "Wildfire Games залишає за собою право видаляти будь-які дані послуги (включаючи особисті дані) в будь-який час, за винятком випадків, коли користувач заперечував проти стирання своїх особистих даних для виконання юридичного позову." #: gui/prelobby/common/terms/Privacy_Policy.txt:48 msgid "[font=\"sans-bold-16\"]Legal basis for the processing:[/font]" msgstr "[font=\"sans-bold-16\"]Правова основа для обробки:[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:49 msgid "" "1. The processing is necessary for the performance of the service defined in" " the terms (GDPR 6.1.b)." msgstr "1. Обробка необхідна для виконання послуги, визначеної умовами (GDPR 6.1.b)." #: gui/prelobby/common/terms/Privacy_Policy.txt:50 msgid "" "2. Wildfire Games has legitimate interests in providing the Multiplayer " "Lobby, in the development and improvement of 0 A.D. and the Multiplayer " "Lobby, in enforcing the Terms of Use and in the protection against " "cyberattacks (GDPR 6.1.f)." msgstr "2. Wildfire Games має законні інтереси у забезпеченні багатокористувацького лобі, у розробці та вдосконаленні 0 A.D., та багатокористувацького лобі, у забезпечінні дотримання умов використання, та захисті від кібератак (GDPR 6.1.f)." #: gui/prelobby/common/terms/Privacy_Policy.txt:51 msgid "" "3. Wildfire Games does not process any further data for the Multiplayer " "Lobby and does not ask for consent to process data (GDPR 6.1.a, GDPR 7, GDPR" " 8, GDPR 13.2.c)." msgstr "3. Wildfire Games не обробляє жодних додаткових даних для багатокористувацького лобі, та не просить згоди на обробку даних (GDPR 6.1.a, GDPR 7, GDPR 8, GDPR 13.2.c)." #: gui/prelobby/common/terms/Privacy_Policy.txt:53 msgid "[font=\"sans-bold-16\"]User rights:[/font]" msgstr "[font=\"sans-bold-16\"]Права користувача:[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:54 msgid "" "1. Contact Wildfire Games, by sending an email to webmaster at wildfiregames" " dot com (GDPR 13.1.a, GDPR 13.1.b)." msgstr "1. Звертатися до Wildfire Games, надсилаючі електронну пошту веб-майстру на wildfiregames крапка ком (GDPR 13.1.a, GDPR 13.1.b)." #: gui/prelobby/common/terms/Privacy_Policy.txt:55 msgid " To exercise any user right, please refer to this contact." msgstr "Щоб скористатися будь-яким правом користувача, будь ласка, звертайтеся до цього контакту." #: gui/prelobby/common/terms/Privacy_Policy.txt:56 msgid "2. Right of access to personal data concerning him or her (GDPR 15)." msgstr "2. Мати право доступу до особистих даних щодо нього чи неї (GDPR 15)." #: gui/prelobby/common/terms/Privacy_Policy.txt:57 msgid "" "3. Right to obtain personal data in a machine-readable format (GDPR 20)." msgstr "3. Мати право отримати особисті дані у придатному для читання машиною форматі (GDPR 20)." #: gui/prelobby/common/terms/Privacy_Policy.txt:58 msgid "4. Right to rectification of inaccurate personal data (GDPR 16)." msgstr "4. Мати право на виправлення неточних особистих даних (GDPR 16)." #: gui/prelobby/common/terms/Privacy_Policy.txt:59 msgid "" "5. Right to erasure of personal data where it is not relevant to the stated " "purposes, if the data was processed unlawfully or if the user objects to the" " processing and has overriding legitimate grounds (GDPR 17)." msgstr "5. Мати право на стирання особистих даних, якщо вони більше не відповідають зазначеним цілям, якщо дані було оброблено незаконно або якщо користувач оскаржує обробку і має переважаючі законні підстави (GDPR 17)." #: gui/prelobby/common/terms/Privacy_Policy.txt:60 msgid "" "6. Right to restriction of personal data processing where the accuracy of " "the data is contested by the user, if the data was processed unlawfully or " "if the user requires the data for a legal claim (GDPR 18)." msgstr "6. Мати право на обмеження обробки особистих даних, де достовірність даних оскаржується користувачем, якщо дані були оброблені незаконно, або якщо користувач вимагає дані для юридичного позову (GDPR 18)." #: gui/prelobby/common/terms/Privacy_Policy.txt:61 msgid "" "7. Right to object to the processing of personal data concerning him or her " "on grounds relating to their particular situation (GDPR 21)." msgstr "7. Мати право заперечити оброблення особистих даних, що стосуються нього чи неї, на підставах, пов'язаних з їхньою конкретною ситуацією (GDPR 21)." #: gui/prelobby/common/terms/Privacy_Policy.txt:62 msgid "" "8. Right to lodge a complaint with a supervisory authority (GDPR 13.2.d, " "GDPR 77)." msgstr "8. Мати право подати скаргу до контролюючого органу (GDPR 13.2.d, GDPR 77)." #: gui/prelobby/common/terms/Privacy_Policy.txt:63 msgid "" "Requests that are manifestly unfounded or excessive are not responded to or " "may be charged (GDPR 12.4, GDPR 12.5)." msgstr "Запити, які є явно необґрунтованими або надмірними, лишаются без відповіді або можуть призводити до відповідальності (GDPR 12.4, GDPR 12.5)." #: gui/prelobby/common/terms/Privacy_Policy.txt:65 msgid "[font=\"sans-bold-16\"]Wildfire Games obligations:[/font]" msgstr "[font=\"sans-bold-16\"]Зобов’язання Wildfire Games:[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:66 msgid "" " 1. Wildfire Games demonstrates compliance with GDPR (GDPR 5.2 " "'accountability')." msgstr "1. Wildfire Games демонструє відповідність згідно GDPR (GDPR 5.2 'accountability')." #: gui/prelobby/common/terms/Privacy_Policy.txt:67 msgid "" " 2. Wildfire Games documents their processing activities appropriately, in " "particular the categories of processed personal data and security measures " "to protect it (GDPR 30)." msgstr "2. Wildfire Games документально підтверджує свою діяльність з обробки, зокрема категорії оброблюваних особистих даних та заходи безпеки для їх захисту (GDPR 30)." #: gui/prelobby/common/terms/Privacy_Policy.txt:68 msgid "" " 3. Wildfire Games processes personal data lawfully, fairly and " "transparently (GDPR 5.1.a, GDPR 12.1)." msgstr "3. Wildfire Games обробляє особисті дані законно, справедливо та зрозуміло (GDPR 5.1.a, GDPR 12.1)." #: gui/prelobby/common/terms/Privacy_Policy.txt:69 msgid "" " 4. Wildfire Games informs users of the purposes, legal grounds, legitimate " "interests and retention periods of personal data processing at the time it " "is processed, recipients of personal data and where applicable, transfer of " "personal data to third countries and automated decision-making (GDPR " "13.1.c-f, GDPR 13.2.a, GDPR 13.2.e-f, GDPR 15.1, GDPR 15.4)." msgstr "4. Wildfire Games інформує користувачів про цілі, правові підстави, законні інтереси та терміни зберігання особистих даних під час їх обробки, одержувачів особистих даних та, де це застосовано, передачу особистих даних у сторонні країни та автоматизоване прийняття рішень (GDPR 13.1.c-f, GDPR 13.2.a, GDPR 13.2.e-f, GDPR 15.1, GDPR 15.4)." #: gui/prelobby/common/terms/Privacy_Policy.txt:70 msgid "" " 5. Wildfire Games does not processes personal data for purposes other than " "the specified ones (GDPR 5.1.b, 'purpose limitation', GDPR 13.3)." msgstr "5. Wildfire Games не обробляє особисті дані для інших цілей, ніж зазначені (GDPR 5.1.b, 'purpose limitation', GDPR 13.3)." #: gui/prelobby/common/terms/Privacy_Policy.txt:71 msgid "" " 6. Wildfire Games does not process personal data that is not needed for the" " specified purposes (GDPR 5.1.c, 'data minimization')." msgstr "6. Wildfire Games не обробляє особисті дані, які не потрібні для визначених цілей (GDPR 5.1.c, 'data minimization')." #: gui/prelobby/common/terms/Privacy_Policy.txt:72 msgid "" " 7. Wildfire Games uses a storage form that does not allow identification of" " natural persons for longer than necessary (GDPR 5.1.e 'storage " "limitation')." msgstr "7. Wildfire Games використовує форму зберігання, яка не дозволяє ідентифікувати фізичних осіб довше, ніж потрібно (GDPR 5.1.e 'storage limitation')." #: gui/prelobby/common/terms/Privacy_Policy.txt:73 msgid "" " 8. Wildfire Games secures personal data processing to prevent unauthorised " "or unlawful processing and accidental loss (GDPR 5.1.f. 'integrity and " "confidentiality')." msgstr "8. Wildfire Games захищає обробку особистих даних, щоб запобігти несанкціонованій чи незаконній обробці та випадковій втраті (GDPR 5.1.f. 'integrity and confidentiality')." #: gui/prelobby/common/terms/Privacy_Policy.txt:74 msgid "" " 9. Wildfire Games informs users of their right to access, to rectify, to " "erase personal data and the right to restrict, to withdraw consent to, to " "object to personal data processing and to complain at a supervisory " "authority (GDPR 13.2.b, GDPR 13.2.c, GDPR 13.2.d)." msgstr "9. Wildfire Games інформує користувачів про їхнє право на доступ, виправлення, стирання особистих даних та право обмежувати, відкликати згоду на, заперечувати проти обробки особистих даних та подавати скаргу в наглядовий орган (GDPR 13.2.b, GDPR 13.2.c, GDPR 13.2.d)." #: gui/prelobby/common/terms/Privacy_Policy.txt:75 msgid "" "10. Wildfire Games facilitates the exercise of user rights where possible " "(GDPR 12.2), without undue delay (GDPR 12.3)." msgstr "10. Wildfire Games полегшує здійснення прав користувачів, де це можливо (GDPR 12.2), без зайвого зволікання (GDPR 12.3)." #: gui/prelobby/common/terms/Privacy_Policy.txt:76 msgid "" "11. Wildfire Games informs the users that to exercise their rights, users " "might need to provide additional information to identify the natural person " "or the data (GDPR 12.6, GDPR 13.2.e)." msgstr "11. Wildfire Games інформує користувачів, що для здійснення своїх прав користувачам може знадобитися надати додаткову інформацію для ідентифікації фізичної особи чи даних (GDPR 12.6, GDPR 13.2.e)." #: gui/prelobby/common/terms/Privacy_Policy.txt:77 msgid "" "12. Wildfire Games will not knowingly collect personal data from children " "under the age of 13 (Children's Online Privacy Protection Act). If you " "believe Wildfire Games received any personal data from or about a child " "under 13, please contact Wildfire Games." msgstr "12. Wildfire Games не буде свідомо збирати особисті дані від дітей до цього віку (Children's Online Privacy Protection Act). Якщо Ви вважаєте, що Wildfire Games було одержано будь-які особисті дані від дитини до 13 років або про неї, будь ласка, зверніться до Wildfire Games." #: gui/prelobby/common/terms/Privacy_Policy.txt:78 msgid "" "13. Where Wildfire Games processes sensitive personal data based on " "legitimate interests, Wildfire Games considers performing, recording and " "periodically reviewing Legitimate Interests Assessments and Data Protection " "Impact Assessments (GDPR 35) to become confident that the individual's " "interests do not override Wildfire Games legitimate interests, and that " "Wildfire Games is not using personal data in intrusive ways unless there is " "a very good reason to." msgstr "13. Там, де Wildfire Games обробляє конфіденційні особисті дані на основі законних інтересів, Wildfire Games розглядає можливість виконання, запис та періодичний перегляд оцінювання законних інтересів, та оцінювання впливу захисту даних (GDPR 35), щоб переконатися, що інтереси особи не переважають законних інтересів Wildfire Games, та що Wildfire Games не використовує особисті дані нав'язливими способами, якщо немає дуже вагомих причин." #: gui/prelobby/common/terms/Privacy_Policy.txt:80 msgid "" "For further information on Wildfire Games Privacy Policies, visit " "https://trac.wildfiregames.com/wiki/UserDataProtection" msgstr "Для отримання додаткової інформації щодо політик конфіденційності Wildfire Games, відвідайте https://trac.wildfiregames.com/wiki/UserDataProtection" #: gui/prelobby/common/terms/Terms_of_Service.txt:1 msgid "" "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of " "Service[/font]" msgstr "[font=\"sans-bold-18\"]Умови послуги багатокористувацького лобі 0 A.D. Empires Ascendant[/font]" #: gui/prelobby/common/terms/Terms_of_Service.txt:3 msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2018-10-16" msgstr "[font=\"sans-bold-14\"]Дата документа:[/font] 2018-10-16" #: gui/prelobby/common/terms/Terms_of_Service.txt:5 msgid "" "The 0 A.D. Empires Ascendant Multiplayer Lobby is an online service provided" " by Wildfire Games that allows players to set up online multiplayer matches," " discuss the game in a public chat room and gain a rating that reflects " "their skill." msgstr "Багатокористувацьке лобі 0 A.D. Empires Ascendant – це мережева послуга, забезпечена Wildfire Games, що дозволяє гравцям налаштувати мережеві багатокористувацькі змагання, обговорювати гру в кімнаті публічної бесіди та отримати оцінювання, яке відображає їхню майстерність у грі." #: gui/prelobby/common/terms/Terms_of_Service.txt:7 msgid "" "Due to the subject matter of historic warfare, description and depiction of " "violence and the language on the Multiplayer Lobby, 0 A.D. and the " "Multiplayer Lobby are not directed to young children (COPPA §312.2)." msgstr "Зважаючи на тематику історичної війни, опис та змалювання насильства, та мову в багатокористувацькому лобі, 0 A.D. та багатокористувацьке лобі не призначені для дітей молодшого віку (COPPA §312.2)." #: gui/prelobby/common/terms/Terms_of_Service.txt:8 msgid "The minimum age to use the Multiplayer Lobby is 13." msgstr "Мінімальний вік для використання багатокористувацького лобі – 13 років." #: gui/prelobby/common/terms/Terms_of_Service.txt:10 #: gui/prelobby/common/terms/Terms_of_Use.txt:5 msgid "" "[font=\"sans-bold-14\"]By using the 0 A.D. Multiplayer Lobby, you agree " "to:[/font]" msgstr "[font=\"sans-bold-14\"]Використовуючи багатокористувацьке лобі 0 A.D., Ви погоджуєтеся з:[/font]" #: gui/prelobby/common/terms/Terms_of_Service.txt:11 msgid " 1. Follow all usage policies." msgstr "1. Дотриманням всіх політик використання." #: gui/prelobby/common/terms/Terms_of_Service.txt:12 msgid "" " 2. Not use the service with third-party software or mods that prevents the " "user from being informed of updated Terms and Conditions, unless authorized " "by a Wildfire Games team member." msgstr "2. Невикористанням послуги із стороннім програмним забезпеченням або модифікаціями, що перешкоджають інформуванню користувача про оновлення правил та умов, якщо це не дозволено членом команди Wildfire Games." #: gui/prelobby/common/terms/Terms_of_Service.txt:13 msgid "" " 3. Use the service at your own risk. Wildfire Games does not take " "responsibility for the content posted by users or damages resulting from " "this service." msgstr "3. Використанням послуги на Ваш власний ризик. Wildfire Games не несе відповідальності за вміст, розміщений користувачами або збитки внаслідок цієї послуги." #: gui/prelobby/common/terms/Terms_of_Service.txt:15 msgid "[font=\"sans-bold-14\"]Wildfire Games reserves the right to:[/font]" msgstr "[font=\"sans-bold-14\"]Wildfire Games залишає за собою право на:[/font]" #: gui/prelobby/common/terms/Terms_of_Service.txt:16 msgid "" " 1. Moderate the service, i.e. to enforce the Terms of Use by restricting, " "suspending or terminating user accounts." msgstr "1. Модерувати послугу, тобто забезпечити дотримання умов використання шляхом обмеження, призупинення або припинення дії облікових записів користувачів." #: gui/prelobby/common/terms/Terms_of_Service.txt:17 msgid " 2. Appoint others to moderate the service." msgstr "2. Призначати інших для модерування послуги." #: gui/prelobby/common/terms/Terms_of_Service.txt:18 msgid " 3. Discontinue or interrupt any part of the service at any time." msgstr "3. Припинити або перервати будь-яку частину послуги в будь-який час." #: gui/prelobby/common/terms/Terms_of_Service.txt:19 msgid "" " 4. Change the service or the terms. The document date of the terms indicate" " its version, and the user is informed of the new terms before being able to" " use the service again." msgstr "4. Змінити послугу або умови. Дата документа із умовами вказує на його версію та користувач є інформован про нові умови, перш ніж зможе скористатися послугою знову." #: gui/prelobby/common/terms/Terms_of_Service.txt:20 msgid "" " 5. Process personal data in accordance with the Lobby Privacy Policy, the " "General Data Protection Regulation (GDPR) and the Children's Online Privacy " "Protection Act (COPPA) where applicable." msgstr "5. Обробляти особисті дані відповідно до політики конфіденційності лобі, загального регламенту про захист даних (GDPR) та закону про захист конфіденційності дітей в мережі (COPPA), де це може бути застосовано." #: gui/prelobby/common/terms/Terms_of_Service.txt:22 msgid "" "If parts of the terms are held to be illegal or otherwise unenforceable, the" " remainder of the terms shall still apply ('severability')." msgstr "Якщо частина умов вважається незаконною або іншим чином не підлягає виконанню, решта умов все ще застосовується ('severability')." #: gui/prelobby/common/terms/Terms_of_Use.txt:1 msgid "" "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of " "Use[/font]" msgstr "[font=\"sans-bold-18\"]Умови використання багатокористувацького лобі 0 A.D. Empires Ascendant[/font]" #: gui/prelobby/common/terms/Terms_of_Use.txt:3 msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2018-10-13" msgstr "[font=\"sans-bold-14\"]Дата документа:[/font] 2018-10-13" #: gui/prelobby/common/terms/Terms_of_Use.txt:6 msgid "" " 1. Only create one account per person on the service unless authorized by " "Wildfire Games." msgstr "1. Створювати лише один обліковий запис на особу, при користуванні послугою, якщо це не дозволено Wildfire Games." #: gui/prelobby/common/terms/Terms_of_Use.txt:7 msgid "" " 2. Not impersonate other users of the service and only use your registered " "username in multiplayer matches." msgstr "2. Не видавати себе за інших користувачів сервісу та використовати лише Ваше зареєстроване ім’я користувача у багатокористувацьких змаганнях." #: gui/prelobby/common/terms/Terms_of_Use.txt:8 msgid " 3. Not post profanity, pejorative terms or pornographic content." msgstr "3. Не публікувати нецензурну лексику, принизливі терміни чи порнографічний зміст." #: gui/prelobby/common/terms/Terms_of_Use.txt:9 msgid "" " 4. Not harass, harm, intimidate, discriminate, threaten, defame, cause " "damage to others or purposefully demean the worth of others using this " "service." msgstr "4. Не переслідувати, не заподіювати шкоди, не залякувати, не дискримінувати, не погрожувати, не займатись наклепом, не заподіювати шкоду іншим чи цілеспрямовано принижувати цінність інших людей, використовуючи цю послугу." #: gui/prelobby/common/terms/Terms_of_Use.txt:10 msgid "" " 5. Not violate the privacy of others by disclosing personally identifiable " "information (for example real name, location, ID) or private details (for " "example social media or messenger account names) of others without their " "consent." msgstr "5. Не порушувати конфіденційність інших осіб, розкриваючи особисту інформацію (наприклад, справжнє ім'я, місцезнаходження, ID) або приватні деталі (наприклад, імена облікових записів соціальних медіа чи месенджерів) інших осіб без їхньої згоди." #: gui/prelobby/common/terms/Terms_of_Use.txt:11 msgid " 6. Not incite violence or promote illegal acts." msgstr "6. Не підбурювати до насильства або заохочувати протизаконні дії." #: gui/prelobby/common/terms/Terms_of_Use.txt:12 msgid "" " 7. Not attempt to artificially adjust any user of the service's rating or " "any of the statistics which impact it. (Examples of this are, but are not " "limited to: cheating in ranked games, reverse engineering the service, and " "taking advantage of other users of the service.)" msgstr "7. Не намагатися штучно коригувати оцінювання користувачів або будь-яку статистику, яка впливає на нього. (Прикладами цього є, але не обмежуються ними: шахрайство у оціночних іграх, зворотня розробка послуги та використання інших користувачів сервісу.)" #: gui/prelobby/common/terms/Terms_of_Use.txt:13 msgid "" " 8. Not undermine the intended gameplay or purposefully gain unfair " "advantages in multiplayer matches (for example cheating, using exploits or " "bugs)." msgstr "8. Не підривати задуманий ігровий процес або цілеспрямовано отримувати нечесні переваги в багатокористувацьких змаганнях (наприклад, шахрайство, використання програмних вразливостей або помилок)." #: gui/prelobby/common/terms/Terms_of_Use.txt:14 msgid "" " 9. Not spam the service and not post large amounts of repetitive or " "unwanted messages." msgstr "9. Не займатися масовим розсиланням в послузі та не публікувати велику кількість повторюваних чи небажаних повідомлень." #: gui/prelobby/common/terms/Terms_of_Use.txt:15 msgid "" "10. Not use the service to promote specific goods, services, or products " "unless authorized by Wildfire Games." msgstr "10. Не використовувати послугу для просування конкретних товарів, послуг або продуктів, якщо це не дозволено Wildfire Games." #: gui/prelobby/common/terms/Terms_of_Use.txt:17 msgid "" "If a moderator deems your behavior to be inconsistent with these terms, your" " account may be restricted, suspended or terminated." msgstr "Якщо модератор вважає, що Ваша поведінка не відповідає цим умовам, Ваш обліковий запис може бути обмежено, призупинено чи закрито." #: gui/prelobby/common/terms/termslobby.js:9 msgid "Terms of Service" msgstr "Умови послуги" #: gui/prelobby/common/terms/termslobby.js:10 msgid "Please read and accept the Terms of Service." msgstr "Будь ласка, прочитайте та прийміть умови послуги." #: gui/prelobby/common/terms/termslobby.js:19 msgid "Terms of Use" msgstr "Умови використання" #: gui/prelobby/common/terms/termslobby.js:20 msgid "Please read and accept the Terms of Use." msgstr "Будь ласка, прочитайте та прийміть умови використання." #: gui/prelobby/common/terms/termslobby.js:29 msgid "Privacy Policy" msgstr "Політика конфіденційності" #: gui/prelobby/common/terms/termslobby.js:30 msgid "Please read and accept the Privacy Policy." msgstr "Будь ласка, прочитайте та прийміть політику конфіденційності." #: gui/prelobby/entrance/entrance.xml:(caption):20 msgid "Create a new account" msgstr "Створити новий обліковий запис" #: gui/prelobby/entrance/entrance.xml:(caption):25 msgid "Login to an existing account" msgstr "Увійти в існуючий обліковий запис" #: gui/prelobby/login/login.js:5 msgid "Connect" msgstr "Підключитися" #: gui/prelobby/login/login.js:32 msgid "Connecting…" msgstr "Підключення…" #: gui/prelobby/login/login.xml:(caption):13 msgid "Connect to the game lobby" msgstr "Підключитися до ігрового лобі" #: gui/prelobby/register/register.js:5 msgid "Register" msgstr "Зареєструватися" #: gui/prelobby/register/register.js:26 msgid "Registering…" msgstr "Реєстрація…" #: gui/prelobby/register/register.js:39 msgid "Registered" msgstr "Зареєстровано" #: gui/prelobby/register/register.xml:(caption):13 msgid "Registration" msgstr "Реєстрація" Index: ps/trunk/binaries/data/mods/public/l10n/uk.public-gui-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/uk.public-gui-other.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/uk.public-gui-other.po (revision 27024) @@ -1,7344 +1,7345 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Alexander Olkhovskiy # Apheidas of Arcadia # Cecil Rhodes # 009ee41e4c490a944b98e20dd0cc29dd_e31b370 # Dmytro Ryl'kov # Halyna Bondar +# Jethew Goldgrub # Lemak Maksym # Nicolas Auvray # Олег Вормов # Paul Kaverin # Stanislas Dolcini # Антон Курило # Victor Butko # Victor Ptah -# Andrii Bandura +# Андрій Бандура # Микола Франчук # Назарій Високінський # Сергій Дубик msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-06-13 07:11+0000\n" "PO-Revision-Date: 2014-06-19 17:51+0000\n" -"Last-Translator: Lemak Maksym, 2022\n" +"Last-Translator: Jethew Goldgrub, 2022\n" "Language-Team: Ukrainian (http://www.transifex.com/wildfire-games/0ad/language/uk/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: uk\n" "Plural-Forms: nplurals=4; plural=(n % 1 == 0 && n % 10 == 1 && n % 100 != 11 ? 0 : n % 1 == 0 && n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 12 || n % 100 > 14) ? 1 : n % 1 == 0 && (n % 10 ==0 || (n % 10 >=5 && n % 10 <=9) || (n % 100 >=11 && n % 100 <=14 )) ? 2: 3);\n" #. dennis-ignore: * #: gui/common/OverlayCounterFPS.js:28 #, javascript-format msgid "FPS: %(fps)4s" msgstr "FPS: %(fps)4s" #: gui/common/campaigns/CampaignRun.js:117 #, javascript-format msgid "%(userDesc)s - %(templateName)s" msgstr "%(userDesc)s - %(templateName)s" #: gui/common/color.js:179 #, javascript-format msgid "Unassigned hotkey: %(hotkeyName)s" msgstr "Не призначена комбінація клавіші: %(hotkeyName)s" #: gui/common/color.js:196 #, javascript-format msgid "Press %(hotkey)s to autocomplete player names." msgstr "Натиснути %(hotkey)s для автозаповнення імен користувача." #: gui/common/color.js:198 msgctxt "hotkey" msgid "Tab" msgstr "Tab" #: gui/common/functions_global_object.js:53 msgid "Loading Aborted" msgstr "Завантаження перервано" #: gui/common/functions_utility.js:42 msgid "Gaia" msgstr "Гея" #: gui/common/functions_utility.js:280 #, javascript-format msgid "Build: %(buildDate)s (%(revision)s)" msgstr "Збірка: %(buildDate)s (%(revision)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:68 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:71 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:77 #, javascript-format msgid "%(playerName)s (%(AIdescription)s)" msgstr "%(playerName)s (%(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:80 #, javascript-format msgid "%(playerName)s (%(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:90 #, javascript-format msgid "%(playerName)s (OFFLINE)" msgstr "%(playerName)s (ПОЗА МЕРЕЖЕЮ)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:93 #, javascript-format msgid "%(playerName)s (OFFLINE, %(state)s)" msgstr "%(playerName)s (ПОЗА МЕРЕЖЕЮ, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:100 #, javascript-format msgid "%(playerName)s (%(civ)s)" msgstr "%(playerName)s (%(civ)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:103 #, javascript-format msgid "%(playerName)s (%(civ)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:107 #, javascript-format msgid "%(playerName)s" msgstr "%(playerName)s" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:110 #, javascript-format msgid "%(playerName)s (%(state)s)" msgstr "%(playerName)s (%(state)s)" #: gui/common/gamedescription.js:130 msgid "Unknown Civilization" msgstr "Невідома цивілізація" #: gui/common/gamedescription.js:137 msgctxt "playerstate" msgid "defeated" msgstr "переможений" #: gui/common/gamedescription.js:138 msgctxt "playerstate" msgid "won" msgstr "переміг" #: gui/common/gamedescription.js:159 msgid "No Team" msgstr "Немає команди" #: gui/common/gamedescription.js:160 #, javascript-format msgid "Team %(team)s" msgstr "Команда %(team)s" #. Translation: Describe players of one team in a selected game, f.e. in the #. replay- or #. savegame menu or lobby #: gui/common/gamedescription.js:163 gui/common/gamedescription.js:170 #, javascript-format msgid "" "%(team)s:\n" "%(playerDescriptions)s" msgstr "%(team)s:\n%(playerDescriptions)s" #: gui/common/gamedescription.js:171 msgid "Observer" msgid_plural "Observers" msgstr[0] "Спостерігач" msgstr[1] "Спостерігачі" msgstr[2] "Спостерігачів" msgstr[3] "Спостерігачів" #: gui/common/gamedescription.js:188 msgctxt "victory condition" msgid "Endless Game" msgstr "Нескінченна гра" #: gui/common/gamedescription.js:189 msgid "No winner will be determined, even if everyone is defeated." msgstr "Переможець не визначатиметься, навіть якщо всі переможені." #: gui/common/gamedescription.js:202 #, javascript-format msgctxt "victory condition" msgid "Wonder (%(min)s minute)" msgid_plural "Wonder (%(min)s minutes)" msgstr[0] "Диво (%(min)s хвилина)" msgstr[1] "Диво (%(min)s хвилин)" msgstr[2] "Диво (%(min)s хвилин)" msgstr[3] "Диво (%(min)s хвилин)" #: gui/common/gamedescription.js:216 #, javascript-format msgctxt "victory condition" msgid "Capture the Relic (%(min)s minute)" msgid_plural "Capture the Relic (%(min)s minutes)" msgstr[0] "Захопіть реліквію (за %(min)s хвилину)" msgstr[1] "Захопіть реліквію (за %(min)s хвилини)" msgstr[2] "Захопіть реліквію (за %(min)s хвилин)" msgstr[3] "Захопіть реліквію (за %(min)s хвилин)" #: gui/common/gamedescription.js:232 msgid "Relic Count" msgstr "Кількість реліквій" #: gui/common/gamedescription.js:239 msgid "Hero Garrison" msgstr "Геройський гарнізон" #: gui/common/gamedescription.js:240 msgid "Heroes can be garrisoned." msgstr "Герої можуть бути розміщені у гарнізоні." #: gui/common/gamedescription.js:244 msgid "Exposed Heroes" msgstr "Незахищені герої" #: gui/common/gamedescription.js:245 msgid "Heroes cannot be garrisoned and they are vulnerable to raids." msgstr "Герої не можуть бути розміщені у гарнізоні і вони вразливі до переслідувань." #: gui/common/gamedescription.js:251 msgid "Locked Teams" msgstr "Незмінні команди" #: gui/common/gamedescription.js:252 msgid "Players can't change the initial teams." msgstr "Гравці не можуть змінити початкові команди." #: gui/common/gamedescription.js:256 msgid "Diplomacy" msgstr "Дипломатія" #: gui/common/gamedescription.js:257 msgid "Players can make alliances and declare war on allies." msgstr "Гравці можуть утворювати союзи та оголошувати війну союзникам." #: gui/common/gamedescription.js:262 msgid "Last Man Standing" msgstr "Битися до останнього гравця" #: gui/common/gamedescription.js:263 msgid "" "Only one player can win the game. If the remaining players are allies, the " "game continues until only one remains." msgstr "Тільки один гравець може виграти гру. Якщо гравці, що залишилися, є союзниками, гра триває, поки не залишиться лише один." #: gui/common/gamedescription.js:267 msgid "Allied Victory" msgstr "Союзна перемога" #: gui/common/gamedescription.js:268 msgid "" "If one player wins, his or her allies win too. If one group of allies " "remains, they win." msgstr "Якщо виграє один гравець, його чи її союзники також перемагають. Якщо залишається одна група союзників, вони виграють." #: gui/common/gamedescription.js:273 msgid "Ceasefire" msgstr "Призупинення бойових дій" #: gui/common/gamedescription.js:276 gui/pregame/userreport/userreport.js:26 msgid "disabled" msgstr "вимкнено" #: gui/common/gamedescription.js:278 msgid "For the first minute, other players will stay neutral." msgstr "" #: gui/common/gamedescription.js:279 #, javascript-format msgid "For the first %(min)s minute, other players will stay neutral." msgid_plural "For the first %(min)s minutes, other players will stay neutral." msgstr[0] "" msgstr[1] "" msgstr[2] "" msgstr[3] "Перші %(min)s хвилин, інші гравці залишаються нейтральними." #: gui/common/gamedescription.js:288 msgctxt "Map Selection" msgid "Random Map" msgstr "Випадкова мапа" #: gui/common/gamedescription.js:289 msgid "Randomly select a map from the list." msgstr "Випадково вибрати мапу з переліку." #: gui/common/gamedescription.js:294 msgid "Map Name" msgstr "Назва мапи" #: gui/common/gamedescription.js:300 msgid "Map Description" msgstr "Опис мапи" #: gui/common/gamedescription.js:306 msgid "Map Type" msgstr "Тип мапи" #: gui/common/gamedescription.js:315 msgid "Map Size" msgstr "Розмір мапи" #: gui/common/gamedescription.js:324 msgctxt "biome" msgid "Random Biome" msgstr "Випадковий біом" #: gui/common/gamedescription.js:325 msgid "Randomly select a biome from the list." msgstr "Випадково вибрати біом з переліку." #: gui/common/gamedescription.js:340 msgid "Nomad Mode" msgstr "Режим мандрівника" #: gui/common/gamedescription.js:340 msgid "Civic Centers" msgstr "Громадські центри" #: gui/common/gamedescription.js:343 msgid "" "Players start with only few units and have to find a suitable place to build" " their city." msgstr "Гравці починають лише з декількома підрозділами та повинні знайти підходяще місце для спорудження власного міста." #: gui/common/gamedescription.js:344 msgid "Players start with a Civic Center." msgstr "Гравці починають із громадським центром." #: gui/common/gamedescription.js:349 msgid "Starting Resources" msgstr "Початкові ресурси" #: gui/common/gamedescription.js:353 msgctxt "starting resources" msgid "Per Player" msgstr "На гравця" #: gui/common/gamedescription.js:354 #, javascript-format msgid "%(startingResourcesTitle)s (%(amount)s)" msgstr "%(startingResourcesTitle)s (%(amount)s)" #: gui/common/gamedescription.js:365 msgid "Population Limit" msgstr "Ліміт населення" #: gui/common/gamedescription.js:369 msgctxt "population limit" msgid "Per Player" msgstr "На гравця" #: gui/common/gamedescription.js:377 msgid "World Population Cap" msgstr "Ліміт населення світу" #: gui/common/gamedescription.js:385 msgid "Treasures" msgstr "Скарби" #: gui/common/gamedescription.js:387 msgctxt "treasures" msgid "Disabled" msgstr "Вимкнено" #: gui/common/gamedescription.js:388 msgctxt "treasures" msgid "As defined by the map." msgstr "Як визначено мапою." #: gui/common/gamedescription.js:392 msgid "Explored Map" msgstr "Досліджена мапа" #: gui/common/gamedescription.js:397 msgid "Revealed Map" msgstr "Відкрита мапа" #: gui/common/gamedescription.js:402 msgid "Allied View" msgstr "Союзний вигляд" #: gui/common/gamedescription.js:407 msgid "Cheats" msgstr "Шахрайства" #: gui/common/gamedescription.js:410 msgid "" "When the winner of this match is determined, the lobby score will be " "adapted." msgstr "Коли переможця цього змагання є визначено, підрахунок лобі буде адаптовано." #: gui/common/gamedescription.js:415 gui/common/gamedescription.js:420 msgid "Rated game" msgstr "Оціночна гра" #: gui/common/gamedescription.js:421 gui/common/gamedescription.js:428 msgctxt "game setup option" msgid "disabled" msgstr "вимкнено" #: gui/common/gamedescription.js:424 gui/common/tooltips.js:155 #: gui/common/tooltips.js:221 gui/common/tooltips.js:242 #: gui/common/tooltips.js:261 gui/common/tooltips.js:324 #: gui/common/tooltips.js:635 gui/common/tooltips.js:641 #: gui/common/tooltips.js:669 gui/common/tooltips.js:675 #: gui/common/tooltips.js:762 gui/common/tooltips.js:813 #: gui/common/tooltips.js:834 gui/common/tooltips.js:858 #: gui/common/tooltips.js:1191 #, javascript-format msgid "%(label)s %(details)s" msgstr "%(label)s %(details)s" #: gui/common/gamedescription.js:427 msgctxt "game setup option" msgid "enabled" msgstr "увімкнено" #: gui/common/gamedescription.js:440 msgid "Victorious" msgstr "Переможний" #: gui/common/gamedescription.js:445 msgid "Defeated" msgstr "Переможений" #: gui/common/gamedescription.js:454 #, javascript-format msgid "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" msgstr "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" #: gui/common/network.js:17 #, javascript-format msgid "Losing connection to server (%(seconds)ss)" msgstr "Втрачається підключення до сервера (%(seconds)sс)" #: gui/common/network.js:22 #, javascript-format msgid "%(player)s losing connection (%(seconds)ss)" msgstr "%(player)s втрачає підключення (%(seconds)sс)" #: gui/common/network.js:28 #, javascript-format msgid "Bad connection to server (%(milliseconds)sms)" msgstr "Погане підключення до сервера (%(milliseconds)sмс)" #: gui/common/network.js:33 #, javascript-format msgid "Bad connection to %(player)s (%(milliseconds)sms)" msgstr "Погане підключення до %(player)s (%(milliseconds)sмс)" #: gui/common/network.js:66 msgid "" "This is often caused by UDP port 20595 not being forwarded on the host side," " by a firewall, or anti-virus software." msgstr "Це часто викликано через те, що UDP-порт 20595 не переслано на стороні власника мережевим екраном або антивірусним програмним забезпеченням." #: gui/common/network.js:67 msgid "The host has ended the game." msgstr "Власник закінчив гру." #: gui/common/network.js:68 msgid "Incorrect network protocol version." msgstr "Неправильна версія мережевого протоколу." #: gui/common/network.js:69 msgid "Game is loading, please try again later." msgstr "Гра завантажується, будь ласка, спробуйте знову пізніше." #: gui/common/network.js:70 msgid "Game has already started, no observers allowed." msgstr "Гра вже почалася, глядачів не дозволено." #: gui/common/network.js:71 msgid "You have been kicked." msgstr "Вас було вигнано." #: gui/common/network.js:72 msgid "You have been banned." msgstr "Вас було заблоковано." #: gui/common/network.js:73 msgid "Player name in use. If you were disconnected, retry in few seconds." msgstr "Ім'я гравця уже використовується. Якщо ви були роз'єднані, спробуйте через декілька секунд." #: gui/common/network.js:74 msgid "Server full." msgstr "Сервер заповнений" #: gui/common/network.js:75 msgid "Secure lobby authentication failed. Join via lobby." msgstr "Захистити аутентифікацію до лобі не вдалося. Приєднатися через лобі." #: gui/common/network.js:76 msgid "Error: Server failed to allocate a unique client identifier." msgstr "Помилка: Серверу не вдалося виділити унікальний ідентифікатор клієнта." #: gui/common/network.js:77 msgid "Error: Client commands were ready for an unexpected game turn." msgstr "Помилка: Клієнтські команди були готові до неочікуваного ходу гри." #: gui/common/network.js:78 msgid "Error: Client simulated an unexpected game turn." msgstr "Помилка: Клієнт змоделював неочікуваний хід гри." #: gui/common/network.js:79 msgid "Password is invalid." msgstr "Недійсний пароль." #: gui/common/network.js:80 msgid "Could not find an unused port for the enet STUN client." msgstr "Не вдалося визначити вільний зовнішній порт для клієнта STUN." #: gui/common/network.js:81 msgid "Could not find the STUN endpoint." msgstr "Не вдалося визначити кінцевий пристрій за допомогою STUN." #: gui/common/network.js:84 #, javascript-format msgid "\\[Invalid value %(id)s]" msgstr "\\[Невірне значення %(id)s]" #: gui/common/network.js:98 msgid "Lost connection to the server." msgstr "Втрачено підключення до сервера." #: gui/common/network.js:99 msgid "Failed to connect to the server." msgstr "Не вдалося підключитися до сервера." #: gui/common/network.js:101 msgid "Disconnected" msgstr "Роз'єднано" #: gui/common/network.js:109 msgid "Only the host can kick clients!" msgstr "Тільки власник може вигнати клієнтів!" #. Translation: Number of currently connected players/observers and their #. names #: gui/common/network.js:163 #, javascript-format msgid "Users (%(num)s): %(users)s" msgstr "Користувачі (%(num)s): %(users)s" #: gui/common/network.js:164 gui/common/tooltips.js:74 #: gui/common/tooltips.js:234 gui/common/tooltips.js:295 #: gui/common/tooltips.js:377 gui/common/tooltips.js:402 #: gui/common/tooltips.js:417 gui/common/tooltips.js:431 #: gui/common/tooltips.js:506 gui/common/tooltips.js:511 #: gui/common/tooltips.js:568 gui/common/tooltips.js:629 #: gui/common/tooltips.js:1022 gui/common/tooltips.js:1027 #: gui/common/tooltips.js:1060 gui/common/tooltips.js:1156 #: gui/loadgame/SavegameDetails.js:41 gui/reference/common/tooltips.js:13 #: gui/replaymenu/replay_menu.js:284 msgid ", " msgstr ", " #: gui/common/settings.js:116 msgctxt "aiDiff" msgid "Sandbox" msgstr "Пісочниця" #: gui/common/settings.js:120 msgctxt "aiDiff" msgid "Very Easy" msgstr "Дуже легка" #: gui/common/settings.js:124 msgctxt "aiDiff" msgid "Easy" msgstr "Легка" #: gui/common/settings.js:128 msgctxt "aiDiff" msgid "Medium" msgstr "Середня" #: gui/common/settings.js:133 msgctxt "aiDiff" msgid "Hard" msgstr "Важка" #: gui/common/settings.js:137 msgctxt "aiDiff" msgid "Very Hard" msgstr "Дуже важка" #: gui/common/settings.js:147 msgctxt "aiBehavior" msgid "Random" msgstr "Випадкова" #: gui/common/settings.js:152 msgctxt "aiBehavior" msgid "Balanced" msgstr "Збалансована" #: gui/common/settings.js:156 msgctxt "aiBehavior" msgid "Defensive" msgstr "Захисна" #: gui/common/settings.js:160 msgctxt "aiBehavior" msgid "Aggressive" msgstr "Агресивна" #: gui/common/settings.js:173 msgctxt "map" msgid "Skirmish" msgstr "Зіткнення" #: gui/common/settings.js:174 msgid "" "A map with a predefined landscape and number of players. Freely select the " "other game settings." msgstr "Мапа із заздалегідь визначеним ландшафтом та кількістю гравців. Можете вільно вибрати інші налаштування гри." #: gui/common/settings.js:183 msgctxt "map" msgid "Random" msgstr "Випадково" #: gui/common/settings.js:184 msgid "" "Create a unique map with a different resource distribution each time. Freely" " select the number of players and teams." msgstr "Створити унікальну мапу щоразу із різним розподілом ресурсу. Довільно вибрати кількість гравців та команд." #: gui/common/settings.js:192 msgctxt "map" msgid "Scenario" msgstr "Сценарій" #: gui/common/settings.js:193 msgid "A map with a predefined landscape and matchsettings." msgstr "Мапа із заздалегідь визначеним ландшафтом та налаштуваннями змагання." #: gui/common/settings.js:271 gui/common/settings.js:294 msgid "Unlimited" msgstr "Необмежена" #: gui/common/settings.js:342 msgctxt "AI name" msgid "Unknown" msgstr "Невідома" #: gui/common/settings.js:353 msgctxt "AI difficulty" msgid "Unknown" msgstr "Невідома" #: gui/common/settings.js:364 msgctxt "AI behavior" msgid "Default" msgstr "За замовчуванням" #: gui/common/settings.js:376 msgctxt "map type" msgid "Unknown" msgstr "Невідомий" #: gui/common/settings.js:388 msgctxt "map size" msgid "Default" msgstr "За замовчуванням" #: gui/common/settings.js:403 msgctxt "population capacity addendum" msgid "(world)" msgstr "(світ)" #: gui/common/settings.js:404 gui/common/settings.js:408 msgctxt "population capacity" msgid "Unknown" msgstr "Невідомий" #: gui/common/settings.js:420 msgid "Unknown Victory Condition" msgstr "Невідома умова перемоги" #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab right." msgstr "" #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab left." msgstr "" #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab down." msgstr "" #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab up." msgstr "" #: gui/common/tooltips.js:63 #, javascript-format msgid "%(amount)s %(resourceType)s" msgstr "%(amount)s %(resourceType)s" #: gui/common/tooltips.js:72 #, javascript-format msgid "%(previousAmounts)s and %(lastAmount)s" msgstr "%(previousAmounts)s та %(lastAmount)s" #: gui/common/tooltips.js:101 #, javascript-format msgid "%(time)s %(second)s" msgid_plural "%(time)s %(second)s" msgstr[0] "%(time)s %(second)s" msgstr[1] "%(time)s %(second)s" msgstr[2] "%(time)s %(second)s" msgstr[3] "%(time)s %(second)s" #: gui/common/tooltips.js:103 gui/common/tooltips.js:564 #: gui/common/tooltips.js:1058 msgid "second" msgid_plural "seconds" msgstr[0] "секунда" msgstr[1] "секунди" msgstr[2] "секунд" msgstr[3] "секунд" #: gui/common/tooltips.js:156 gui/common/tooltips.js:167 msgid "Health:" msgstr "Здоров'я:" #: gui/common/tooltips.js:166 #, javascript-format msgid "%(healthLabel)s %(current)s / %(max)s" msgstr "%(healthLabel)s %(current)s / %(max)s" #: gui/common/tooltips.js:178 #, javascript-format msgid "%(captureLabel)s %(current)s / %(max)s" msgstr "%(captureLabel)s %(current)s / %(max)s" #: gui/common/tooltips.js:179 msgid "Capture points:" msgstr "Очки захоплення:" #: gui/common/tooltips.js:190 #, javascript-format msgid "%(percentage)s%%" msgstr "%(percentage)s%%" #: gui/common/tooltips.js:210 gui/common/tooltips.js:476 #, javascript-format msgid "" "%(label)s\n" "%(details)s" msgstr "%(label)s\n%(details)s" #: gui/common/tooltips.js:211 msgid "Resistance:" msgstr "Опір:" #: gui/common/tooltips.js:222 msgid "Damage:" msgstr "Пошкодження:" #: gui/common/tooltips.js:225 gui/common/tooltips.js:245 #, javascript-format msgid "%(damage)s %(damageType)s %(resistancePercentage)s" msgstr "%(damage)s %(damageType)s %(resistancePercentage)s" #: gui/common/tooltips.js:230 gui/common/tooltips.js:250 #, javascript-format msgid "(%(resistancePercentage)s)" msgstr "(%(resistancePercentage)s)" #: gui/common/tooltips.js:243 msgid "Capture:" msgstr "Захоплення:" #: gui/common/tooltips.js:247 gui/common/tooltips.js:387 msgctxt "damage type" msgid "Capture" msgstr "Захоплення" #: gui/common/tooltips.js:262 msgid "Status Effects:" msgstr "Статусні ефекти:" #: gui/common/tooltips.js:267 #, javascript-format msgid "Blocks %(name)s" msgstr "Блокує %(name)s" #: gui/common/tooltips.js:272 gui/common/tooltips.js:280 #: gui/common/tooltips.js:287 #, javascript-format msgid "%(name)s %(details)s" msgstr "%(name)s %(details)s" #: gui/common/tooltips.js:274 #, javascript-format msgid "Duration reduction: %(durationReduction)s%%" msgstr "Зменшення тривалості: %(durationReduction)s%%" #: gui/common/tooltips.js:282 #, javascript-format msgid "Blocks: %(blockPercentage)s%%" msgstr "Блокує: %(blockPercentage)s%%" #: gui/common/tooltips.js:289 #, javascript-format msgid "" "Blocks: %(blockPercentage)s%%, Duration reduction: %(durationReduction)s%%" msgstr "Блокує: %(blockPercentage)s%%, Зменшення тривалості: %(durationReduction)s%%" #: gui/common/tooltips.js:305 msgid "Garrison to fire arrows" msgstr "Розмістити гарнізон для ведення вогню стрілами." #: gui/common/tooltips.js:308 gui/common/tooltips.js:1056 msgid "Interval:" msgstr "Інтервал:" #: gui/common/tooltips.js:312 msgid "Rate:" msgstr "Темп:" #: gui/common/tooltips.js:313 #, javascript-format msgid "%(projectileCount)s %(projectileName)s" msgid_plural "%(projectileCount)s %(projectileName)s" msgstr[0] "%(projectileCount)s %(projectileName)s" msgstr[1] "%(projectileCount)s %(projectileName)s" msgstr[2] "%(projectileCount)s %(projectileName)s" msgstr[3] "%(projectileCount)s %(projectileName)s" #: gui/common/tooltips.js:315 msgid "arrow" msgid_plural "arrows" msgstr[0] "стріла" msgstr[1] "стріл" msgstr[2] "стріл" msgstr[3] "стріл" #: gui/common/tooltips.js:318 #, javascript-format msgid "%(projectileString)s / %(attackRateString)s" msgstr "%(projectileString)s / %(attackRateString)s" #. Translation: For example: Range: 2 to 10 (+2) meters #: gui/common/tooltips.js:338 #, javascript-format msgid "" "%(rangeLabel)s %(minRange)s to %(maxRange)s (%(relativeRange)s) " "%(rangeUnit)s" msgstr "%(rangeLabel)s %(minRange)s до %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 10 (+2) meters #: gui/common/tooltips.js:340 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 2 to 10 meters #: gui/common/tooltips.js:344 #, javascript-format msgid "%(rangeLabel)s %(minRange)s to %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(minRange)s до %(maxRange)s %(rangeUnit)s" #. Translation: For example: Range: 10 meters #: gui/common/tooltips.js:346 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" #: gui/common/tooltips.js:356 gui/common/tooltips.js:1051 msgid "Range:" msgstr "Дистанція:" #: gui/common/tooltips.js:359 #, javascript-format msgid "+%(number)s" msgstr "+%(number)s" #. Translation: For example "0.5 to 1 meters", "1 (+1) meters" or "1 to 2 (+3) #. meters" #: gui/common/tooltips.js:363 msgid "meters" msgstr "метрів" #: gui/common/tooltips.js:364 gui/common/tooltips.js:1053 #: gui/common/tooltips.js:1083 msgid "meter" msgid_plural "meters" msgstr[0] "метр" msgstr[1] "метрів" msgstr[2] "метрів" msgstr[3] "метрів" #: gui/common/tooltips.js:374 #, javascript-format msgid "%(damage)s %(damageType)s" msgstr "%(damage)s %(damageType)s" #: gui/common/tooltips.js:385 #, javascript-format msgid "%(amount)s %(name)s" msgstr "%(amount)s %(name)s" #: gui/common/tooltips.js:393 #, javascript-format msgid "%(splashShape)s Splash" msgstr "%(splashShape)s розліт" #: gui/common/tooltips.js:396 #, javascript-format msgid "%(label)s: %(effects)s" msgstr "%(label)s: %(effects)s" #: gui/common/tooltips.js:402 #, javascript-format msgid "Friendly Fire: %(enabled)s" msgstr "Дружній вогонь: %(enabled)s" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:54 gui/options/options.js:174 #: gui/options/options.js:349 gui/options/options.js:414 #: gui/options/options.js:440 gui/pregame/MainMenuItems.js:260 #: gui/pregame/MainMenuItems.js:284 gui/replaymenu/replay_actions.js:178 msgid "Yes" msgstr "Так" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:54 gui/options/options.js:174 #: gui/options/options.js:349 gui/options/options.js:414 #: gui/options/options.js:440 gui/pregame/MainMenuItems.js:260 #: gui/pregame/MainMenuItems.js:284 gui/replaymenu/replay_actions.js:178 msgid "No" msgstr "Ні" #: gui/common/tooltips.js:414 #, javascript-format msgid "gives %(name)s" msgstr "надає %(name)s" #: gui/common/tooltips.js:447 #, javascript-format msgid "%(attackType)s" msgstr "%(attackType)s" #: gui/common/tooltips.js:466 #, javascript-format msgid "" "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" msgstr "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s %(statusEffects)s %(splash)s" #: gui/common/tooltips.js:477 msgid "Attack:" msgstr "Завданий урон:" #: gui/common/tooltips.js:504 #, javascript-format msgid "%(statusName)s: %(statusInfo)s %(stackability)s" msgstr "%(statusName)s: %(statusInfo)s %(stackability)s" #: gui/common/tooltips.js:509 #, javascript-format msgid "%(statusName)s: %(statusInfo)s" msgstr "%(statusName)s: %(statusInfo)s" #: gui/common/tooltips.js:520 #, javascript-format msgid "%(durName)s: %(duration)s" msgstr "%(durName)s: %(duration)s" #: gui/common/tooltips.js:521 msgid "Duration" msgstr "Тривалість" #: gui/common/tooltips.js:535 msgctxt "status effect stackability" msgid "(extends)" msgstr "(розширює)" #: gui/common/tooltips.js:537 msgctxt "status effect stackability" msgid "(replaces)" msgstr "(замінює)" #: gui/common/tooltips.js:539 msgctxt "status effect stackability" msgid "(stacks)" msgstr "(додає)" #: gui/common/tooltips.js:541 #, javascript-format msgid "%(stackability)s" msgstr "%(stackability)s" #: gui/common/tooltips.js:552 #, javascript-format msgid "%(label)s: %(garrisonLimit)s" msgstr "%(label)s: %(garrisonLimit)s" #: gui/common/tooltips.js:553 msgid "Garrison Limit" msgstr "Ліміт розміщення гарнізону" #: gui/common/tooltips.js:560 #, javascript-format msgid "%(healRateLabel)s %(value)s %(health)s / %(second)s" msgstr "%(healRateLabel)s %(value)s %(health)s / %(second)s" #: gui/common/tooltips.js:561 gui/common/tooltips.js:1046 msgid "Heal:" msgstr "Зцілення:" #: gui/common/tooltips.js:563 msgctxt "garrison tooltip" msgid "Health" msgstr "Здоров'я" #: gui/common/tooltips.js:577 #, javascript-format msgid "%(label)s: %(garrisonSize)s %(extraSize)s" msgstr "%(label)s: %(garrisonSize)s %(extraSize)s" #: gui/common/tooltips.js:578 msgid "Garrison Size" msgstr "Розмір Гарнізону" #: gui/common/tooltips.js:581 msgctxt "nested garrison" msgid "+ " msgstr "+ " #: gui/common/tooltips.js:593 #, javascript-format msgid "%(label)s: %(turretsLimit)s" msgstr "%(label)s: %(turretsLimit)s" #: gui/common/tooltips.js:594 msgid "Turret Positions" msgstr "Кількість Турелей" #: gui/common/tooltips.js:615 gui/common/tooltips.js:620 #: gui/common/tooltips.js:625 #, javascript-format msgid "%(label)s: %(value)s" msgstr "%(label)s: %(value)s" #: gui/common/tooltips.js:616 msgid "Projectile Limit" msgstr "Метальний ліміт" #: gui/common/tooltips.js:621 msgctxt "projectiles" msgid "Default" msgstr "За замовчуванням" #: gui/common/tooltips.js:626 msgctxt "projectiles" msgid "Per Unit" msgstr "На одиницю" #: gui/common/tooltips.js:636 msgid "Number of repairers:" msgstr "Кількість ремонтників:" #: gui/common/tooltips.js:642 msgid "Remaining repair time:" msgstr "Залишок часу ремонту:" #: gui/common/tooltips.js:646 #, javascript-format msgid "Add another worker to speed up the repairs by %(second)s second." msgid_plural "" "Add another worker to speed up the repairs by %(second)s seconds." msgstr[0] "Додайте ще працівника для пришвидшення ремонту на %(second)s секунду." msgstr[1] "Додайте ще працівника для пришвидшення ремонту на %(second)s секунди." msgstr[2] "Додайте ще працівника для пришвидшення ремонту на %(second)s секунд." msgstr[3] "Додайте ще працівника для пришвидшення ремонту на %(second)s секунд." #: gui/common/tooltips.js:658 #, javascript-format msgid "Add a worker to finish the repairs in %(second)s second." msgid_plural "Add a worker to finish the repairs in %(second)s seconds." msgstr[0] "Додайте ще працівника для закінчення ремонту через %(second)s секунду." msgstr[1] "Додайте ще працівника для закінчення ремонту через %(second)s секунди." msgstr[2] "Додайте ще працівника для закінчення ремонту через %(second)s секунд." msgstr[3] "Додайте ще працівника для закінчення ремонту через %(second)s секунд." #: gui/common/tooltips.js:670 msgid "Number of builders:" msgstr "Кількість будівельників:" #: gui/common/tooltips.js:676 msgid "Remaining build time:" msgstr "Залишок часу будівництва:" #: gui/common/tooltips.js:680 #, javascript-format msgid "Add another worker to speed up the construction by %(second)s second." msgid_plural "" "Add another worker to speed up the construction by %(second)s seconds." msgstr[0] "Додайте іншого працівника, щоб прискорити будівництво на секунду." msgstr[1] "Додайте іншого працівника, щоб прискорити будівництво на секунди." msgstr[2] "Додайте іншого працівника, щоб прискорити будівництво на %(second)s секунд." msgstr[3] "Додайте іншого працівника, щоб прискорити будівництво на %(second)s секунд." #: gui/common/tooltips.js:692 #, javascript-format msgid "Add a worker to finish the construction in %(second)s second." msgid_plural "Add a worker to finish the construction in %(second)s seconds." msgstr[0] "Додайте працівника, щоб закінчити побудову за %(second)s секунду." msgstr[1] "Додайте працівника, щоб закінчити побудову за %(second)s секунди." msgstr[2] "Додайте працівника, щоб закінчити побудову за %(second)s секунд." msgstr[3] "Додайте працівника, щоб закінчити побудову за %(second)s секунд." #: gui/common/tooltips.js:730 gui/common/tooltips.js:993 #, javascript-format msgid "%(component)s %(cost)s" msgstr "%(component)s %(cost)s" #: gui/common/tooltips.js:763 msgid "Gather Rates:" msgstr "Темпи збору:" #: gui/common/tooltips.js:766 gui/common/tooltips.js:839 #: gui/common/tooltips.js:863 #, javascript-format msgid "%(resourceIcon)s %(rate)s" msgstr "%(resourceIcon)s %(rate)s" #. Translation: Label in tooltip showing the resource type and quantity of a #. given resource #. supply. #: gui/common/tooltips.js:784 #, javascript-format msgid "%(label)s %(component)s %(amount)s" msgstr "%(label)s %(component)s %(amount)s" #: gui/common/tooltips.js:785 msgid "Resource Supply:" msgstr "Постачання ресурсу:" #. Translation: Marks that a resource supply entity has an unending, infinite, #. supply of its #. resource. #: gui/common/tooltips.js:788 gui/summary/summary.js:120 msgid "∞" msgstr "∞" #: gui/common/tooltips.js:814 msgid "Reward:" msgstr "Нагорода:" #: gui/common/tooltips.js:817 #, javascript-format msgid "%(resourceIcon)s %(reward)s" msgstr "%(resourceIcon)s %(reward)s" #: gui/common/tooltips.js:835 msgid "Resource Trickle:" msgstr "Надходження ресурсу:" #: gui/common/tooltips.js:836 gui/common/tooltips.js:860 #, javascript-format msgid "%(resources)s / %(time)s" msgstr "%(resources)s / %(time)s" #: gui/common/tooltips.js:859 msgid "Upkeep:" msgstr "Зміст:" #. Translation: This string is part of the resources cost string on #. the tooltip for wall structures. #: gui/common/tooltips.js:912 #, javascript-format msgid "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s" msgstr "%(resourceIcon)s %(minimum)s до %(resourceIcon)s %(maximum)s" #: gui/common/tooltips.js:941 #, javascript-format msgid "Walls: %(costs)s" msgstr "Мури: %(costs)s" #: gui/common/tooltips.js:942 #, javascript-format msgid "Towers: %(costs)s" msgstr "Вежі: %(costs)s" #. Translation: Label in tooltip showing cost of a unit, structure or #. technology. #: gui/common/tooltips.js:950 #, javascript-format msgid "%(label)s %(costs)s" msgstr "%(label)s %(costs)s" #: gui/common/tooltips.js:951 msgid "Cost:" msgstr "Вартість:" #: gui/common/tooltips.js:964 #, javascript-format msgid "Requires %(technology)s" msgstr "Потребує %(technology)s" #: gui/common/tooltips.js:977 #, javascript-format msgid "%(label)s %(bonus)s" msgstr "%(label)s %(bonus)s" #: gui/common/tooltips.js:978 msgid "Population Bonus:" msgstr "Бонус населення:" #: gui/common/tooltips.js:998 msgid "Insufficient resources:" msgstr "Недостатні ресурси:" #: gui/common/tooltips.js:1015 #, javascript-format msgid "%(label)s %(speeds)s" msgstr "%(label)s %(speeds)s" #: gui/common/tooltips.js:1016 msgid "Speed:" msgstr "Швидкість:" #: gui/common/tooltips.js:1018 gui/common/tooltips.js:1023 #: gui/common/tooltips.js:1028 #, javascript-format msgid "%(speed)s %(movementType)s" msgstr "%(speed)s %(movementType)s" #: gui/common/tooltips.js:1020 msgid "Walk" msgstr "Хода" #: gui/common/tooltips.js:1025 msgid "Run" msgstr "Біг" #: gui/common/tooltips.js:1030 msgid "Acceleration" -msgstr "" +msgstr "Прискорення" #: gui/common/tooltips.js:1045 gui/common/tooltips.js:1050 #: gui/common/tooltips.js:1055 gui/common/tooltips.js:1080 #, javascript-format msgid "%(label)s %(val)s %(unit)s" msgid_plural "%(label)s %(val)s %(unit)s" msgstr[0] "%(label)s %(val)s %(unit)s" msgstr[1] "%(label)s %(val)s %(unit)s" msgstr[2] "%(label)s %(val)s %(unit)s" msgstr[3] "%(label)s %(val)s %(unit)s" #: gui/common/tooltips.js:1048 msgid "Health" msgid_plural "Health" msgstr[0] "Здоров'я" msgstr[1] "Здоров'я" msgstr[2] "Здоров'я" msgstr[3] "Здоров'я" #: gui/common/tooltips.js:1072 #, javascript-format msgid "%(auralabel)s %(aurainfo)s" msgstr "%(auralabel)s %(aurainfo)s" #: gui/common/tooltips.js:1073 #, javascript-format msgid "%(auraname)s:" msgstr "%(auraname)s:" #: gui/common/tooltips.js:1081 msgctxt "aura" msgid "Range:" msgstr "Дистанція:" #: gui/common/tooltips.js:1104 gui/common/tooltips.js:1132 #, javascript-format msgid "%(primaryName)s (%(secondaryName)s)" msgstr "%(primaryName)s (%(secondaryName)s)" #: gui/common/tooltips.js:1108 gui/common/tooltips.js:1125 #, javascript-format msgid "%(primaryName)s" msgstr "%(primaryName)s" #: gui/common/tooltips.js:1155 msgid "Classes:" msgstr "Категорії:" #. Translation: %(component) will be the icon for the loot type and %(loot) #. will be the #. value. #: gui/common/tooltips.js:1182 #, javascript-format msgid "%(component)s %(loot)s" msgstr "%(component)s %(loot)s" #: gui/common/tooltips.js:1192 msgid "Loot:" msgstr "Трофей:" #: gui/common/tooltips.js:1202 #, javascript-format msgid "%(label)s %(icons)s" msgstr "%(label)s %(icons)s" #: gui/common/tooltips.js:1203 msgid "Dropsite for:" msgstr "Точка сбору для:" #. Translation: Appears in a tooltip to indicate that right-clicking the #. corresponding GUI #. element will open the Template Details GUI page. #: gui/common/tooltips.js:1211 msgid "Right-click to view more information." msgstr "Клацнути правою кнопкою миші, щоб переглянути більше інформації." #. Translation: Appears in a tooltip to indicate that clicking the #. corresponding GUI element #. will open the Template Details GUI page. #: gui/common/tooltips.js:1217 msgid "Click to view more information." msgstr "Клацнути, щоб переглянути більше інформації." #: gui/common/tooltips.js:1226 msgctxt "One letter abbreviation for million" msgid "M" msgstr "М" #: gui/common/tooltips.js:1229 gui/common/tooltips.js:1232 msgctxt "One letter abbreviation for thousand" msgid "k" msgstr "" #: gui/credits/credits.js:83 #, javascript-format msgid "%(nick)s — %(name)s" msgstr "%(nick)s — %(name)s" #: gui/credits/credits.xml:(caption):19 msgid "0 A.D. Credits" msgstr "Пошани 0 A.D." #: gui/credits/texts/art.jsonContent[0].Title msgid "Art lead" msgstr "Художник" #: gui/credits/texts/art.jsonContent[1].Title msgid "2D Art" msgstr "2D Художники" #: gui/credits/texts/art.jsonContent[2].Title msgid "3D Art" msgstr "3D Художники" #: gui/credits/texts/art.jsonTitle msgid "Art" msgstr "Контент" #: gui/credits/texts/audio.jsonContent[0].Content[0].Subtitle msgid "Sound Manager" msgstr "Звукооператор" #: gui/credits/texts/audio.jsonContent[0].Content[1].Subtitle msgid "Lead Composer" msgstr "Ведучий композитор" #: gui/credits/texts/audio.jsonContent[0].Title msgid "Audio managers" msgstr "Аудіо-менеджери" #: gui/credits/texts/audio.jsonContent[1].Content[10].Subtitle msgid "Frame drum, darbuka, riq, toms" msgstr "Рамковий барабан, дарбука, рік, там-тами" #: gui/credits/texts/audio.jsonContent[1].Content[11].Subtitle msgid "Guitar" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[12].Subtitle msgid "Handpan" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[13].Subtitle msgid "Harp" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[14].Subtitle msgid "Shruti Box" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[15].Subtitle msgid "Tin whistles" msgstr "Вістли" #: gui/credits/texts/audio.jsonContent[1].Content[16].Subtitle msgid "Trumpet" msgstr "Труба" #: gui/credits/texts/audio.jsonContent[1].Content[17].Subtitle msgid "Viola, violin" msgstr "Альт, скрипка" #: gui/credits/texts/audio.jsonContent[1].Content[1].Subtitle msgid "Additional music, percussion, djembe, sampling" msgstr "Додаткова музика, ударні, джембе, вибірка" #: gui/credits/texts/audio.jsonContent[1].Content[2].Subtitle msgid "Additional music" msgstr "Додаткова музика" #: gui/credits/texts/audio.jsonContent[1].Content[3].Subtitle msgid "Cajon" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[4].Subtitle msgid "Cello" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[5].Subtitle msgid "Celtic harp" msgstr "Кельтська арфа" #: gui/credits/texts/audio.jsonContent[1].Content[6].Subtitle msgid "Didgeridoo" msgstr "Диджериду" #: gui/credits/texts/audio.jsonContent[1].Content[7].Subtitle msgid "Djembe" msgstr "Джембе" #: gui/credits/texts/audio.jsonContent[1].Content[8].Subtitle msgid "Dulcimer" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[9].Subtitle msgid "Flute" msgstr "Флейта" #: gui/credits/texts/audio.jsonContent[1].Title msgid "Music" msgstr "Музика" #: gui/credits/texts/audio.jsonContent[2].Title #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].label msgid "Sound" msgstr "Звук" #: gui/credits/texts/audio.jsonContent[3].Content[0].Subtitle msgid "Greek" msgstr "Грецька" #: gui/credits/texts/audio.jsonContent[3].Content[1].Subtitle msgid "Latin" msgstr "Латина" #: gui/credits/texts/audio.jsonContent[3].Content[2].Subtitle msgid "Napatan" msgstr "Напатан" #: gui/credits/texts/audio.jsonContent[3].Content[3].Subtitle msgid "Persian" msgstr "Перси" #: gui/credits/texts/audio.jsonContent[3].Title msgid "Voices" msgstr "Голоси" #: gui/credits/texts/audio.jsonTitle msgid "Audio" msgstr "Аудіо" #: gui/credits/texts/balancing.jsonContent[0].Subtitle #: gui/credits/texts/history.jsonContent[0].Subtitle msgid "Head" msgstr "Керівник" #: gui/credits/texts/balancing.jsonTitle msgid "Balancing" msgstr "Баланс" #: gui/credits/texts/community.jsonTitle msgid "Community and Management" msgstr "Спільнота та керівництво" #: gui/credits/texts/donators.jsonContent[0].Title msgid "Pledgie Drive 1" msgstr "Pledgie Drive 1" #: gui/credits/texts/donators.jsonContent[1].Title msgid "Pledgie Drive 2" msgstr "Pledgie Drive 2" #: gui/credits/texts/donators.jsonContent[2].Title msgid "" "Indiegogo 2013 campaign\n" "More than 1000 donators (!), including:" msgstr "Кампанія Indiegogo 2013\nБільше 1000 жертводавців (!), включаючи:" #: gui/credits/texts/donators.jsonTitle msgid "Donors" msgstr "Пожертвували кошти" #: gui/credits/texts/history.jsonTitle msgid "History References" msgstr "Історичні джерела" #: gui/credits/texts/maps.jsonContent[0].Title msgid "Map Making" msgstr "Редактор карт" #: gui/credits/texts/maps.jsonContent[1].Title msgid "Random Map Scripts" msgstr "Скрипти випадкової карти" #: gui/credits/texts/maps.jsonTitle msgid "Maps" msgstr "Мапи" #: gui/credits/texts/programming.jsonContent[0].Title msgid "Programming managers" msgstr "Програмні менеджери" #: gui/credits/texts/programming.jsonContent[1].Subtitle msgid "Special thanks to" msgstr "Особлива подяка" #: gui/credits/texts/programming.jsonTitle msgid "Programming" msgstr "Програмісти" #: gui/credits/texts/special.jsonContent[0].Title msgid "In Memoriam" msgstr "Пам'яті" #: gui/credits/texts/special.jsonContent[1].Content[0].Subtitle msgid "0 A.D. Founder" msgstr "Творець 0 A.D." #: gui/credits/texts/special.jsonContent[1].Content[1].Subtitle msgid "Project Leaders" msgstr "Керівники проекту" #: gui/credits/texts/special.jsonContent[1].Content[2].Subtitle msgid "Co-Lead Designers" msgstr "Співкерівники дизайнерів" #: gui/credits/texts/special.jsonContent[1].Title msgid "Special thanks to:" msgstr "Особлива подяка:" #: gui/credits/texts/special.jsonContent[2].Title msgid "And thanks to the entire community for making 0 A.D. possible." msgstr "І дякуємо усій спільноті за те, що створення 0 A.D. стало можливим." #: gui/credits/texts/special.jsonContent[3].Title msgid "No historians were harmed during the development of this project." msgstr "В ході розробки проекту жоден історик не постраждав." #: gui/credits/texts/special.jsonTitle msgid "Special Credits" msgstr "Особливі пошани" #: gui/credits/texts/translators.jsonTitle msgid "Translators" msgstr "Перекладачі" #: gui/gamesetup/Pages/GameSetupPage/Panels/Tips.txt:1 msgid "" "Although reasonably easy for an experienced player, the default AI level is " "quite challenging for new players yet to master the basic mechanisms of the " "game. Beginners are advised to start by playing against a lower level AI " "(Sandbox or Very Easy). Change the AI level by clicking the gear icon next " "to the player you want to modify in the selection panel above." msgstr "Хоча доволі легкий для досвідченого гравця, рівень ШІ за замовчуванням є доволі складним для новачків, перш ніж вони освоять основні механізми гри. Новачкам рекомендується грати проти більш низького рівня (пісочниця чи дуже легкий). Зміна рівня ШІ здійснюється натисканням на зображення шестерні біля кожного гравця зі ШІ в панелі вибору гравця згори." #: gui/hotkeys/HotkeyMetadata.js:69 msgid "Other Hotkeys" msgstr "Інші гарячі клавіші" #: gui/hotkeys/HotkeyPicker.js:57 #, javascript-format msgid "#%i" msgstr "#%i" #: gui/hotkeys/HotkeyPicker.js:73 msgid " (hold to register)" msgstr "(утримуйте для реєстрації)" #: gui/hotkeys/HotkeyPicker.js:74 gui/hotkeys/HotkeyPicker.js:105 msgid "Enter new Hotkey, hold to register." msgstr "Введіть нову Гарячу Клавішу, утримуйте для реєстрації." #: gui/hotkeys/HotkeyPicker.js:107 msgctxt "Unassigned hotkey" msgid "(unused)" msgstr "(невикористано)" #: gui/hotkeys/HotkeyPicker.js:116 msgid "May conflict with: " msgstr "Може конфліктувати з:" #: gui/hotkeys/HotkeysPage.js:75 msgid "All Hotkeys" msgstr "Усі гарячі клавіші" #: gui/hotkeys/HotkeysPage.js:109 msgid "All available hotkeys." msgstr "Усі доступні гарячі клавіші." #: gui/hotkeys/HotkeysPage.js:156 msgid "" "Reset all hotkeys to default values?\n" "WARNING: this cannot be reversed." msgstr "Скинути усі гарячі клавіші до значень за замовчуванням?\nПОПЕРЕДЖЕННЯ: цю дію не можна буде відмінити." #: gui/hotkeys/HotkeysPage.js:157 gui/pregame/MainMenuItems.js:259 #: gui/pregame/MainMenuItems.js:283 msgid "Confirmation" msgstr "Підтвердження" #: gui/hotkeys/HotkeysPage.js:198 msgid "No tooltip available." msgstr "Немає доступних підказок." #: gui/hotkeys/hotkeys.xml:(caption):18 msgid "Category:" msgstr "Категорія:" #: gui/hotkeys/hotkeys.xml:(caption):24 msgid "Filter:" msgstr "Фільтр:" #: gui/hotkeys/hotkeys.xml:(caption):48 gui/hotkeys/hotkeys.xml:(caption):101 #: gui/options/options.xml:(caption):43 msgid "Reset" msgstr "Скинути" #: gui/hotkeys/hotkeys.xml:(caption):72 msgid "Hotkey" msgstr "Гаряча клавіша" #: gui/hotkeys/hotkeys.xml:(caption):76 msgid "Hotkey Description" msgstr "Опис гарячою клавіші" #: gui/hotkeys/hotkeys.xml:(caption):80 msgid "" "Click on any mapping to modify it.\\n You may have up to 4 different " "hotkeys." msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):106 gui/locale/locale.xml:(caption):46 #: gui/locale_advanced/locale_advanced.xml:(caption):75 msgid "Accept" msgstr "Прийняти" #: gui/hotkeys/hotkeys.xml:(caption):111 gui/loadgame/load.xml:(caption):50 #: gui/locale/locale.xml:(caption):36 #: gui/locale_advanced/locale_advanced.xml:(caption):65 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):51 msgid "Cancel" msgstr "Скасувати" #: gui/hotkeys/hotkeys.xml:(heading):39 msgctxt "hotkey list" msgid "Name" msgstr "Ім'я" #: gui/hotkeys/hotkeys.xml:(heading):43 msgctxt "hotkey list" msgid "Mapping" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):49 gui/hotkeys/hotkeys.xml:(tooltip):102 #: gui/options/options.xml:(tooltip):44 msgid "Resets user settings to their game default" msgstr "Скинути ігрові налаштування користувача до початкових" #: gui/hotkeys/hotkeys.xml:(tooltip):54 gui/options/options.xml:(tooltip):56 msgid "Saves changes" msgstr "Зберегти зміни" #: gui/hotkeys/hotkeys.xml:(tooltip):59 msgid "Unsaved changes will be lost" msgstr "Незбережені зміни будуть втрачені" #: gui/hotkeys/hotkeys.xml:(tooltip):90 msgid "Click to set the hotkey" msgstr "Клацніть для задання гарячої клавіші" #: gui/hotkeys/hotkeys.xml:(tooltip):94 msgid "Click to delete the hotkey" msgstr "Клацніть для видалення гарячої клавіші" #: gui/hotkeys/hotkeys.xml:(tooltip):107 msgid "Change the hotkeys and close" msgstr "Змінити гарячі клавіші та закрити" #: gui/hotkeys/hotkeys.xml:(tooltip):112 msgid "The hotkeys will not be modified" msgstr "Гарячі клавіші не будуть змінені" #: gui/hotkeys/spec/camera.jsoncategories.camera.desc msgctxt "hotkey metadata" msgid "Camera-related hotkeys." msgstr "Гарячі клавіші пов'язані з управлінням камерою." #: gui/hotkeys/spec/camera.jsoncategories.camera.name msgctxt "hotkey metadata" msgid "Camera" msgstr "Камера" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.desc msgctxt "hotkey metadata" msgid "Scroll backwards or rotate down." msgstr "Прокрутити вниз або повернути назад." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.name msgctxt "hotkey metadata" msgid "Scroll/Rotate down" msgstr "Прокрутити/Повернути вниз" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.desc msgctxt "hotkey metadata" msgid "Follow the first unit in the selection." msgstr "Слідувати за першим юнітом із вибраних." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.name msgctxt "hotkey metadata" msgid "Follow Unit" msgstr "Слідувати за юнітом" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.desc msgctxt "hotkey metadata" msgid "Jump to camera position 1 (see “Set camera jump 1”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.name msgctxt "hotkey metadata" msgid "Jump to camera 1" msgstr "Переміститися до камери 1" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.desc msgctxt "hotkey metadata" msgid "Jump to camera position 2 (see “Set camera jump 2”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.name msgctxt "hotkey metadata" msgid "Jump to camera 2" msgstr "Переміститися до камери 2" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.desc msgctxt "hotkey metadata" msgid "Jump to camera position 3 (see “Set camera jump 3”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.name msgctxt "hotkey metadata" msgid "Jump to camera 3" msgstr "Переміститися до камери 3" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.desc msgctxt "hotkey metadata" msgid "Jump to camera position 4 (see “Set camera jump 4”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.name msgctxt "hotkey metadata" msgid "Jump to camera 4" msgstr "Переміститися до камери 4" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.desc msgctxt "hotkey metadata" msgid "Set camera jump position 1." msgstr "Зберегти положення камери в комірку 1." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.name msgctxt "hotkey metadata" msgid "Set camera jump 1" msgstr "Зберегти положення камери 1" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.desc msgctxt "hotkey metadata" msgid "Set camera jump position 2." msgstr "Зберегти положення камери в комірку 2." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.name msgctxt "hotkey metadata" msgid "Set camera jump 2" msgstr "Зберегти положення камери 2" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.desc msgctxt "hotkey metadata" msgid "Set camera jump position 3." msgstr "Зберегти положення камери в комірку 3." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.name msgctxt "hotkey metadata" msgid "Set camera jump 3" msgstr "Зберегти положення камери 3" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.desc msgctxt "hotkey metadata" msgid "Set camera jump position 4." msgstr "Зберегти положення камери в комірку 4." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.name msgctxt "hotkey metadata" msgid "Set camera jump 4" msgstr "Зберегти положення камери 4" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the position of the last attack notification." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.name msgctxt "hotkey metadata" msgid "Focus on last attack notification" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.desc msgctxt "hotkey metadata" msgid "Scroll or rotate left." msgstr "Прокрутити або повернути ліворуч." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.name msgctxt "hotkey metadata" msgid "Scroll/Rotate left" msgstr "Прокрутити/Повернути ліворуч" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.desc msgctxt "hotkey metadata" msgid "Enable scrolling by moving the mouse." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.name msgctxt "hotkey metadata" msgid "Pan camera" msgstr "Панорамна камера" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the rally point of the selected building." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.name msgctxt "hotkey metadata" msgid "Focus on rallypoint" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.desc msgctxt "hotkey metadata" msgid "Reset camera rotation to default." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.name msgctxt "hotkey metadata" msgid "Reset Camera" msgstr "Скинути налаштування камери" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.desc msgctxt "hotkey metadata" msgid "Scroll or rotate right." msgstr "Прокрутити або повернути праворуч." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.name msgctxt "hotkey metadata" msgid "Scroll/Rotate right" msgstr "Прокрутити/Повернути праворуч" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate camera counterclockwise around terrain." msgstr "Обертати камеру проти годинникової стрілки навколо місцевості." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.name msgctxt "hotkey metadata" msgid "Rotate counterclockwise" msgstr "Обертати проти годинникової стрілки" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain." msgstr "Обертати камеру за годинниковою стрілкою навколо місцевості." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.name msgctxt "hotkey metadata" msgid "Rotate clockwise" msgstr "Обертати за годинниковою стрілкою" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.desc msgctxt "hotkey metadata" msgid "Rotate camera to look downwards." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.name msgctxt "hotkey metadata" msgid "Rotate Down" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera rotation speed." msgstr "Зменшити швидкість обертання камери." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease rotation speed" msgstr "Зменшити швидкість обертання" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera rotation speed." msgstr "Збільшити швидкість обертання камери." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.name msgctxt "hotkey metadata" msgid "Increase rotation speed" msgstr "Збільшити швидкість обертання" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.desc msgctxt "hotkey metadata" msgid "Rotate camera to look upwards." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.name msgctxt "hotkey metadata" msgid "Rotate up" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.desc msgctxt "hotkey metadata" msgid "" "Rotate camera counterclockwise around terrain - the effect depends on FPS." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain - the effect depends on FPS." msgstr "Обертати камеру за годинниковою стрілкою навколо місцевості - це впливає на FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera scroll speed." msgstr "Зменшити швидкість прокручування камери." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease scroll speed" msgstr "Зменшити швидкість прокручування" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera scroll speed." msgstr "Збільшити швидкість прокручування камери." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.name msgctxt "hotkey metadata" msgid "Increase scroll speed" msgstr "Збільшити швидкість прокручування" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.desc msgctxt "hotkey metadata" msgid "Scroll forwards or rotate up." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.name msgctxt "hotkey metadata" msgid "Scroll/Rotate up" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in." msgstr "Приблизити камеру." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.name msgctxt "hotkey metadata" msgid "Zoom in" msgstr "Приблизити" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out." msgstr "Віддалити камеру." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.name msgctxt "hotkey metadata" msgid "Zoom out" msgstr "Віддалити" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera zoom speed." msgstr "Зменшити швидкість приближення камери." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease zoom speed" msgstr "Зменшити швидкість приближення" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera zoom speed." msgstr "Збільшити швидкість приближення камери." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.name msgctxt "hotkey metadata" msgid "Increase zoom speed" msgstr "Збільшити швидкість приближення" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in - the effect depends on FPS." msgstr "Приблизити камеру - це впливає на FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.name msgctxt "hotkey metadata" msgid "Zoom in (step-by-step)" msgstr "Приблизити (покроково)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out - the effect depends on FPS." msgstr "Віддалити камеру - це впливає на FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.name msgctxt "hotkey metadata" msgid "Zoom out (step-by-step)" msgstr "Віддалити (покроково)" #: gui/hotkeys/spec/engine.jsoncategories.general.desc msgctxt "hotkey metadata" msgid "General hotkeys." msgstr "Загальні гарячі клавіші." #: gui/hotkeys/spec/engine.jsoncategories.general.name msgctxt "hotkey metadata" msgid "General" msgstr "Загальні" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.desc msgctxt "hotkey metadata" msgid "Take large BMP screenshot." msgstr "Зробити великий BMP знімок екрану." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.name msgctxt "hotkey metadata" msgid "Big screenshot" msgstr "Великий знімок екрану" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.desc msgctxt "hotkey metadata" msgid "Close or cancel the current dialog box/popup." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.name msgctxt "hotkey metadata" msgid "Close/Cancel" msgstr "Закрити/Скасувати" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.desc msgctxt "hotkey metadata" msgid "Confirm the current command." msgstr "Підтвердити поточну команду." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.name msgctxt "hotkey metadata" msgid "Confirm" msgstr "Підтвердити" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the console." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.name msgctxt "hotkey metadata" msgid "Toggle Console" msgstr "Перемкнути консоль" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.desc msgctxt "hotkey metadata" msgid "Copy to clipboard." msgstr "Скопіювати в буфер обміну." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.name msgctxt "hotkey metadata" msgid "Copy to clipboard" msgstr "Скопіювати в буфер обміну" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.desc msgctxt "hotkey metadata" msgid "Cut selected text and copy to the clipboard." msgstr "Вирізати вибраний текст та скопіювати в буфер обміну." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.name msgctxt "hotkey metadata" msgid "Cut to clipboard" msgstr "Вирізати в буфер обміну" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.desc msgctxt "hotkey metadata" msgid "" "Custom hotkey to trigger exit-to-desktop. The native hotkeys (Alt+F4 / Cmd+Q" " / etc.) are always active." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.name msgctxt "hotkey metadata" msgid "Custom exit to desktop" msgstr "Вийти на робочий стіл (додатково)" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.desc msgctxt "hotkey metadata" msgid "Paste from clipboard." msgstr "Вставити з буферу обміну." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.name msgctxt "hotkey metadata" msgid "Paste from clipboard" msgstr "Вставити з буферу обміну" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.desc msgctxt "hotkey metadata" msgid "Pause/Unpause the game." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.name msgctxt "hotkey metadata" msgid "Pause/Unpause" msgstr "Пауза/Зняти з паузи" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.desc msgctxt "hotkey metadata" msgid "Save current profiler data to logs/profile.txt." msgstr "Зберегти поточні дані профайлера до logs/profile.txt." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.name msgctxt "hotkey metadata" msgid "Save profile" msgstr "Зберегти профіль" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the real-time profiler." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.desc msgctxt "hotkey metadata" msgid "Toggle HTTP/GPU modes for new profiler." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler2" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.desc msgctxt "hotkey metadata" msgid "Take PNG screenshot." msgstr "Зробити PNG знімок екрану." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.name msgctxt "hotkey metadata" msgid "Screenshot" msgstr "Знімок екрану" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.desc msgctxt "hotkey metadata" msgid "Toggle product/company watermark for official screenshots." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.name msgctxt "hotkey metadata" msgid "Toggle watermark" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.desc msgctxt "hotkey metadata" msgid "Show the next tab." msgstr "Показати наступну вкладку." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.name msgctxt "hotkey metadata" msgid "Next tab" msgstr "Наступна вкладка" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.desc msgctxt "hotkey metadata" msgid "Show the previous tab." msgstr "Показати попередню вкладку." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.name msgctxt "hotkey metadata" msgid "Previous tab" msgstr "Попередня вкладка" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.desc msgctxt "hotkey metadata" msgid "Delete word to the left of cursor." msgstr "Видалити слово ліворуч від курсору." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.name msgctxt "hotkey metadata" msgid "Delete before cursor" msgstr "Видалити перед курсором" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.desc msgctxt "hotkey metadata" msgid "Delete word to the right of cursor." msgstr "Видалити слово праворуч від курсору." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.name msgctxt "hotkey metadata" msgid "Delete after cursor" msgstr "Видалити після курсору" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the left of cursor." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.name msgctxt "hotkey metadata" msgid "Move cursor to left word" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the right of cursor." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.name msgctxt "hotkey metadata" msgid "Move cursor to right word" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.desc msgctxt "hotkey metadata" msgid "Toggle fullscreen/windowed mode." msgstr "Перемкнути повноекранний/віконний режим." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.name msgctxt "hotkey metadata" msgid "Toggle Fullscreen" msgstr "Перемкнути повноекранний режим." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.desc msgctxt "hotkey metadata" msgid "Toggle wireframe mode." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.name msgctxt "hotkey metadata" msgid "Toggle wireframe mode" msgstr "" #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.desc msgctxt "hotkey metadata" msgid "Hotkeys active in the game setup screen." msgstr "" #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.name msgctxt "hotkey metadata" msgid "Game Setup" msgstr "Налаштування гри" #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.desc msgctxt "hotkey metadata" msgid "Open the map browser." msgstr "Відкрити переглядач карт." #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.name msgctxt "hotkey metadata" msgid "Open map browser" msgstr "Відкрити переглядач карт" #: gui/hotkeys/spec/ingame.jsoncategories.ingame.desc msgctxt "hotkey metadata" msgid "In-game hotkeys." msgstr "Внутрішньоігрові гарячі клавіші." #: gui/hotkeys/spec/ingame.jsoncategories.ingame.name msgctxt "hotkey metadata" msgid "In-game" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.desc msgctxt "hotkey metadata" msgid "Modifier to attack instead of another action (e.g. capture)." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.name msgctxt "hotkey metadata" msgid "Force attack" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove when clicking on a point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.name msgctxt "hotkey metadata" msgid "Attack Move" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove targeting only units when clicking on a point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.name msgctxt "hotkey metadata" msgid "Attack Move (unit only)" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.desc msgctxt "hotkey metadata" msgid "Modifier to set the rally point on the building itself." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.name msgctxt "hotkey metadata" msgid "Auto-rally point" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.desc msgctxt "hotkey metadata" msgid "The unit will go back to work." msgstr "Юніт повернеться до роботи." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.name msgctxt "hotkey metadata" msgid "Back to Work" msgstr "Повернути до праці" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.desc msgctxt "hotkey metadata" msgid "Modifier to train units in batches." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.name msgctxt "hotkey metadata" msgid "Batch production" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.desc msgctxt "hotkey metadata" msgid "" "Send the selected units on attack move to the specified location after " "dropping resources." msgstr "Надіслати вибрані підрозділи для атаки до вказаного місця після вивантаження ресурсів." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.name msgctxt "hotkey metadata" msgid "Call to arms" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.desc msgctxt "hotkey metadata" msgid "" "Modifier to deselect units when clicking group icon, instead of selecting." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.name msgctxt "hotkey metadata" msgid "Deselect unit type" msgstr "Зняти вибір з типу юніта" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare while this hotkey is pressed." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.name msgctxt "hotkey metadata" msgid "Flare (hold)" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare. The hotkey can be released." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.name msgctxt "hotkey metadata" msgid "Flare (toggle)" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.desc msgctxt "hotkey metadata" msgid "Modifier to put the desired trade resource to 100%." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.name msgctxt "hotkey metadata" msgid "Set trade to 100%" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.desc msgctxt "hotkey metadata" msgid "Modifier to garrison when clicking on building." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.name msgctxt "hotkey metadata" msgid "Garrison" msgstr "Гарнізон" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.desc msgctxt "hotkey metadata" msgid "Modifier to escort/guard when clicking on unit/building." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.name msgctxt "hotkey metadata" msgid "Guard" msgstr "Вартівник" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.desc msgctxt "hotkey metadata" msgid "Destroy selected units." msgstr "Знищити вибраних юнітів." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.name msgctxt "hotkey metadata" msgid "Destroy selected units" msgstr "Знищити вибраних юнітів" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.desc msgctxt "hotkey metadata" msgid "Order an entity to leave a turret point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.name msgctxt "hotkey metadata" msgid "Leave Turret Point" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.desc msgctxt "hotkey metadata" msgid "Modifier to barter bunch of resources." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.name msgctxt "hotkey metadata" msgid "Mass barter" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.desc msgctxt "hotkey metadata" msgid "Modifier to tribute bunch of resources." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.name msgctxt "hotkey metadata" msgid "Mass tribute" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.desc msgctxt "hotkey metadata" msgid "Modifier to move to a point instead of another action (e.g. gather)." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.name msgctxt "hotkey metadata" msgid "Force move" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.desc msgctxt "hotkey metadata" msgid "Do not ask confirmation when deleting a building/unit." msgstr "Не запитувати підтвердження при видаленні споруди/юніту." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.name msgctxt "hotkey metadata" msgid "Destroy without confirmation" msgstr "Знищувати без підтвердження" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.desc msgctxt "hotkey metadata" msgid "Modifier to occupy a turret when clicking on a turret holder." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.name msgctxt "hotkey metadata" msgid "Occupy Turret Point" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.desc msgctxt "hotkey metadata" msgid "Modifier to order only one entity in selection." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.name msgctxt "hotkey metadata" msgid "Order one unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.desc msgctxt "hotkey metadata" msgid "Modifier to patrol a unit." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.name msgctxt "hotkey metadata" msgid "Patrol" msgstr "Патрулювати" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.desc msgctxt "hotkey metadata" msgid "Modifier to execute this order, then go back to the current order." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.name msgctxt "hotkey metadata" msgid "Push order in front" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.desc msgctxt "hotkey metadata" msgid "Modifier to queue unit orders instead of replacing." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.name msgctxt "hotkey metadata" msgid "Queue order" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.desc msgctxt "hotkey metadata" msgid "Add first unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.name msgctxt "hotkey metadata" msgid "Queue 1st unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.desc msgctxt "hotkey metadata" msgid "Add second unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.name msgctxt "hotkey metadata" msgid "Queue 2nd unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.desc msgctxt "hotkey metadata" msgid "Add third unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.name msgctxt "hotkey metadata" msgid "Queue 3rd unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.desc msgctxt "hotkey metadata" msgid "Add fourth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.name msgctxt "hotkey metadata" msgid "Queue 4th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.desc msgctxt "hotkey metadata" msgid "Add fivth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.name msgctxt "hotkey metadata" msgid "Queue 5th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.desc msgctxt "hotkey metadata" msgid "Add sixth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.name msgctxt "hotkey metadata" msgid "Queue 6th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.desc msgctxt "hotkey metadata" msgid "Add seventh unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.name msgctxt "hotkey metadata" msgid "Queue 7th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.desc msgctxt "hotkey metadata" msgid "Add eighth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.name msgctxt "hotkey metadata" msgid "Queue 8th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.desc msgctxt "hotkey metadata" msgid "Turn off Auto-Queue for selected structures." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.name msgctxt "hotkey metadata" msgid "Deactivate auto-queue" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.desc msgctxt "hotkey metadata" msgid "Turn on Auto-Queue for selected structures." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.name msgctxt "hotkey metadata" msgid "Activate auto-queue" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.desc msgctxt "hotkey metadata" msgid "Modifier to repair when clicking on building/mechanical unit." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.name msgctxt "hotkey metadata" msgid "Repair" msgstr "Відремонтувати" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview anticlockwise." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.name msgctxt "hotkey metadata" msgid "Rotate building counterclockwise" msgstr "Обертати споруду проти годинникової стрілки" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview clockwise." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.name msgctxt "hotkey metadata" msgid "Rotate building clockwise" msgstr "Обертати споруду за годинниковою стрілкою" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.desc msgctxt "hotkey metadata" msgid "Modifier to align new structures with nearby existing structure." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.name msgctxt "hotkey metadata" msgid "Toggle snap-to-edge" msgstr "Перемкнути прикріплення до країв" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.desc msgctxt "hotkey metadata" msgid "Stop the current action." msgstr "Зупинити поточну дію." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.name msgctxt "hotkey metadata" msgid "Stop units" msgstr "Зупинити юнітів" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.desc msgctxt "hotkey metadata" msgid "" "Switch between null default formation and the last default formation used " "(defaults to 'box')." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.name msgctxt "hotkey metadata" msgid "Toggle default formation" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.desc msgctxt "hotkey metadata" msgid "Unload garrisoned units when a building/mechanical unit is selected." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.name msgctxt "hotkey metadata" msgid "Unload" msgstr "Вивести" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.desc msgctxt "hotkey metadata" msgid "Unload turreted units." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.name msgctxt "hotkey metadata" msgid "Unload Turrets" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.desc msgctxt "hotkey metadata" msgid "Modifier to unload all units of type." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.name msgctxt "hotkey metadata" msgid "Unload unit type" msgstr "" #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.desc msgctxt "hotkey metadata" msgid "Hotkeys for the in-game user interface." msgstr "" #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.name msgctxt "hotkey metadata" msgid "In-game GUI" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle ceasefire counter." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle ceasefire counter" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.desc msgctxt "hotkey metadata" msgid "Toggle chat window." msgstr "Перемкнути вікно бесіди." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.name msgctxt "hotkey metadata" msgid "Toggle chat" msgstr "Перемкнути бесіду" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.desc msgctxt "hotkey metadata" msgid "Toggle the civilization info." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.name msgctxt "hotkey metadata" msgid "Toggle civ info" msgstr "Перемкнути інформацію про цивілізацію" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.desc msgctxt "hotkey metadata" msgid "Toggle “frames per second” counter." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.name msgctxt "hotkey metadata" msgid "Toggle FPS counter" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.desc msgctxt "hotkey metadata" msgid "Show the multiplayer lobby in a dialog window." msgstr "Показати багатокористувацьке лобі у діалоговому вікні." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.name msgctxt "hotkey metadata" msgid "Toggle MP lobby" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.desc msgctxt "hotkey metadata" msgid "Toggle chat window and select the previous private chat partner." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.name msgctxt "hotkey metadata" msgid "Toggle private chat" msgstr "Перемкнути приватну бесіду" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.desc msgctxt "hotkey metadata" msgid "Load the latest quicksaved game. Does nothing if no quicksaves exist." msgstr "Завантажити останнє швидке збереження. Нічого не робити, якщо швидке збереження не існує." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.name msgctxt "hotkey metadata" msgid "Quickload" msgstr "Швидке завантаження" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.desc msgctxt "hotkey metadata" msgid "" "Make a temporary save of the game that can be loaded with quickload. " "Quicksaving always overwrites the previous save." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.name msgctxt "hotkey metadata" msgid "Quicksave" msgstr "Швидке збереження" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.desc msgctxt "hotkey metadata" msgid "Toggle current display of computer time." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.name msgctxt "hotkey metadata" msgid "Toggle real-time overlay" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.desc msgctxt "hotkey metadata" msgid "Toggle developer commands panel." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.name msgctxt "hotkey metadata" msgid "Toggle dev overlay" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.desc msgctxt "hotkey metadata" msgid "Toggle diplomacy colors." msgstr "Перемкнути кольори дипломатії." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.name msgctxt "hotkey metadata" msgid "Toggle diplomacy colors" msgstr "Перемкнути кольори дипломатії" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game barter/trade page." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.name msgctxt "hotkey metadata" msgid "Toggle barter" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game diplomacy page." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.name msgctxt "hotkey metadata" msgid "Toggle diplomacy" msgstr "Перемкнути дипломатію" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game menu." msgstr "Перемкнути внутрішньоігрове меню." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.name msgctxt "hotkey metadata" msgid "Toggle in-game menu" msgstr "Перемкнути внутрішньоігрове меню" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game objectives page." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.name msgctxt "hotkey metadata" msgid "Toggle objectives" msgstr "Перемкнути цілі" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.desc msgctxt "hotkey metadata" msgid "Toggle visibility of the in-game user interface." msgstr "Перемкнути видимість внутрішньоігрового користувацького інтерфейсу." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.name msgctxt "hotkey metadata" msgid "Toggle GUI visibility" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game tutorial panel." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.name msgctxt "hotkey metadata" msgid "Toggle tutorial" msgstr "Перемкнути навчальне керівництво" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarded units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.name msgctxt "hotkey metadata" msgid "Toggle guarded highlight" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarding units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.name msgctxt "hotkey metadata" msgid "Toggle guarding highlight" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.desc msgctxt "hotkey metadata" msgid "Delete the saved game (in the save/load windows)." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.name msgctxt "hotkey metadata" msgid "Delete saved game" msgstr "Видалити збережену гру" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.desc msgctxt "hotkey metadata" msgid "Don't ask for confirmation when deleting a saved game." msgstr "Не запитувати підтвердження при видаленні збереженої гри." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.name msgctxt "hotkey metadata" msgid "Delete without confirmation" msgstr "Видалити без підтвердження" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.desc msgctxt "hotkey metadata" msgid "" "Toggle display of status bars e.g. health indicator for all your " "buildings/units on the map (including unselected)." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.name msgctxt "hotkey metadata" msgid "Toggle status bars" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.desc msgctxt "hotkey metadata" msgid "Activate fast-forward mode. Must have activated timewarp." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.name msgctxt "hotkey metadata" msgid "Fast-forward (timewarp)" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.desc msgctxt "hotkey metadata" msgid "Rewind time. Must have activated timewarp." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.name msgctxt "hotkey metadata" msgid "Rewind (timewarp)" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of attack range overlays of selected defensive structures." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.name msgctxt "hotkey metadata" msgid "Toggle attack ranges" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of aura range overlays of selected units and structures." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.name msgctxt "hotkey metadata" msgid "Toggle aura ranges" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.desc msgctxt "hotkey metadata" msgid "Toggle display of heal range overlays of selected units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.name msgctxt "hotkey metadata" msgid "Toggle heal ranges" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.desc msgctxt "hotkey metadata" msgid "Toggle unit silhouettes." msgstr "Перемкнути силуети юнітів." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.name msgctxt "hotkey metadata" msgid "Toggle unit silhouettes" msgstr "Перемкнути силуети юнітів" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.desc msgctxt "hotkey metadata" msgid "Toggle the structure tree." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.name msgctxt "hotkey metadata" msgid "Toggle structure tree" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.desc msgctxt "hotkey metadata" msgid "Toggle in-game summary." msgstr "Перемкнути внутрішньоігровий підсумок." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.name msgctxt "hotkey metadata" msgid "Toggle summary" msgstr "Перемкнути підсумок" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.desc msgctxt "hotkey metadata" msgid "Toggle chat window in team chat mode." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.name msgctxt "hotkey metadata" msgid "Toggle team chat" msgstr "Перемкнути командну бесіду" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.desc msgctxt "hotkey metadata" msgid "Shows the game time elapsed since the game started." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle game-time overlay" msgstr "" #: gui/hotkeys/spec/selection.jsoncategories.selection.desc msgctxt "hotkey metadata" msgid "Hotkeys relating to modifying unit selection." msgstr "" #: gui/hotkeys/spec/selection.jsoncategories.selection.name msgctxt "hotkey metadata" msgid "Selecting Units" msgstr "Вибір Юнітів" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.desc msgctxt "hotkey metadata" msgid "Add units to selection." msgstr "Додати юнітів до вибору." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.name msgctxt "hotkey metadata" msgid "Add to selection" msgstr "Додати до вибору" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.desc msgctxt "hotkey metadata" msgid "Un-select all units and cancel building placement." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.name msgctxt "hotkey metadata" msgid "Cancel selection" msgstr "Скасувати вибір" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.desc msgctxt "hotkey metadata" msgid "Add Control Group 1 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.name msgctxt "hotkey metadata" msgid "Add Control Group 1" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.10.desc msgctxt "hotkey metadata" msgid "Add Control Group 10 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.10.name msgctxt "hotkey metadata" msgid "Add Control Group 10" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.desc msgctxt "hotkey metadata" msgid "Add Control Group 2 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.name msgctxt "hotkey metadata" msgid "Add Control Group 2" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.desc msgctxt "hotkey metadata" msgid "Add Control Group 3 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.name msgctxt "hotkey metadata" msgid "Add Control Group 3" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.desc msgctxt "hotkey metadata" msgid "Add Control Group 4 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.name msgctxt "hotkey metadata" msgid "Add Control Group 4" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.desc msgctxt "hotkey metadata" msgid "Add Control Group 5 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.name msgctxt "hotkey metadata" msgid "Add Control Group 5" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.desc msgctxt "hotkey metadata" msgid "Add Control Group 6 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.name msgctxt "hotkey metadata" msgid "Add Control Group 6" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.desc msgctxt "hotkey metadata" msgid "Add Control Group 7 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.name msgctxt "hotkey metadata" msgid "Add Control Group 7" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.desc msgctxt "hotkey metadata" msgid "Add Control Group 8 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.name msgctxt "hotkey metadata" msgid "Add Control Group 8" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.desc msgctxt "hotkey metadata" msgid "Add Control Group 9 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.name msgctxt "hotkey metadata" msgid "Add Control Group 9" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 1." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.name msgctxt "hotkey metadata" msgid "Set Control Group 1" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.10.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 10." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.10.name msgctxt "hotkey metadata" msgid "Set Control Group 10" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 2." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.name msgctxt "hotkey metadata" msgid "Set Control Group 2" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 3." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.name msgctxt "hotkey metadata" msgid "Set Control Group 3" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 4." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.name msgctxt "hotkey metadata" msgid "Set Control Group 4" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 5." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.name msgctxt "hotkey metadata" msgid "Set Control Group 5" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 6." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.name msgctxt "hotkey metadata" msgid "Set Control Group 6" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 7." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.name msgctxt "hotkey metadata" msgid "Set Control Group 7" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 8." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.name msgctxt "hotkey metadata" msgid "Set Control Group 8" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 9." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.name msgctxt "hotkey metadata" msgid "Set Control Group 9" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 1." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.name msgctxt "hotkey metadata" msgid "Select Control Group 1" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.10.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 10." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.10.name msgctxt "hotkey metadata" msgid "Select Control Group 10" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 2." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.name msgctxt "hotkey metadata" msgid "Select Control Group 2" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 3." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.name msgctxt "hotkey metadata" msgid "Select Control Group 3" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 4." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.name msgctxt "hotkey metadata" msgid "Select Control Group 4" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 5." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.name msgctxt "hotkey metadata" msgid "Select Control Group 5" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 6." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.name msgctxt "hotkey metadata" msgid "Select Control Group 6" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 7." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.name msgctxt "hotkey metadata" msgid "Select Control Group 7" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 8." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.name msgctxt "hotkey metadata" msgid "Select Control Group 8" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 9." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.name msgctxt "hotkey metadata" msgid "Select Control Group 9" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.desc msgctxt "hotkey metadata" msgid "Select next idle builder." msgstr "Вибрати наступного непрацюючого будівельника." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.name msgctxt "hotkey metadata" msgid "Select next idle builder" msgstr "Вибрати наступного непрацюючого будівельника" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.desc msgctxt "hotkey metadata" msgid "Select only idle units." msgstr "Вибрати тільки непрацюючих юнітів." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.name msgctxt "hotkey metadata" msgid "Select only idle units" msgstr "Вибрати тільки непрацюючих юнітів" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.desc msgctxt "hotkey metadata" msgid "Select next idle unit." msgstr "Вибрати наступний непрацюючий юніт." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.name msgctxt "hotkey metadata" msgid "Select next idle unit" msgstr "Вибрати наступний непрацюючий юніт" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.desc msgctxt "hotkey metadata" msgid "Select next idle warrior." msgstr "Вибрати наступного непрацюючого воїна." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.name msgctxt "hotkey metadata" msgid "Select next idle warrior" msgstr "Вибрати наступного непрацюючого воїна" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.desc msgctxt "hotkey metadata" msgid "Select next idle worker." msgstr "Вибрати наступного непрацюючого працівника." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.name msgctxt "hotkey metadata" msgid "Select next idle worker" msgstr "Вибрати наступного непрацюючого працівника" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.desc msgctxt "hotkey metadata" msgid "Add only military units to the selection." msgstr "Додати тільки воєнних юнітів до вибору." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.name msgctxt "hotkey metadata" msgid "Select military only" msgstr "Вибрати лише військових" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.desc msgctxt "hotkey metadata" msgid "Add only non-military units to the selection." msgstr "Додати тільки невоєнних юнітів до вибору." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.name msgctxt "hotkey metadata" msgid "Select non-military only" msgstr "Вибрати лише невійськових" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.desc msgctxt "hotkey metadata" msgid "Include offscreen units in selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.name msgctxt "hotkey metadata" msgid "Include offscreen" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.desc msgctxt "hotkey metadata" msgid "Remove units from selection." msgstr "Видалити юнітів із вибору." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.name msgctxt "hotkey metadata" msgid "Remove units from selection" msgstr "Видалити юнітів із вибору" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.desc msgctxt "hotkey metadata" msgid "Modifier to select units individually, opposed to per formation." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.name msgctxt "hotkey metadata" msgid "Single selection" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.desc msgctxt "hotkey metadata" msgid "Select only wounded units." msgstr "Вибрати тільки поранених юнітів." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.name msgctxt "hotkey metadata" msgid "Select only wounded units" msgstr "Вибрати тільки поранених юнітів" #: gui/loadgame/SavegameDeleter.js:34 #, javascript-format msgid "Delete the selected savegame using %(hotkey)s." msgstr "Видалити вибрану збережену гру, використовуючи %(hotkey)s." #: gui/loadgame/SavegameDeleter.js:39 gui/replaymenu/replay_menu.js:205 #, javascript-format msgid "Hold %(hotkey)s to skip the confirmation dialog while deleting." msgstr "Утримувати %(hotkey)s щоб пропустити діалог підтвердження під час видалення." #: gui/loadgame/SavegameDeleter.js:52 gui/loadgame/SavegameWriter.js:51 #, javascript-format msgid "\"%(label)s\"" msgstr "\"%(label)s\"" #: gui/loadgame/SavegameDeleter.js:53 msgid "Saved game will be permanently deleted, are you sure?" msgstr "Збережену гру буде видалено назавжди, чи Ви впевнені?" #: gui/loadgame/SavegameDeleter.js:54 msgid "DELETE" msgstr "ВИДАЛИТИ" #: gui/loadgame/SavegameDetails.js:43 #, javascript-format msgid "Mods: %(mods)s" msgstr "Модифікації: %(mods)s" #: gui/loadgame/SavegameList.js:181 msgid "yyyy-MM-dd HH:mm:ss" msgstr "yyyy-MM-dd HH:mm:ss" #: gui/loadgame/SavegameList.js:192 #, javascript-format msgid "%(dateString)s %(map)s - %(description)s" msgstr "%(dateString)s %(map)s - %(description)s" #: gui/loadgame/SavegameList.js:193 #, javascript-format msgid "%(dateString)s %(map)s" msgstr "%(dateString)s %(map)s" #: gui/loadgame/SavegameLoader.js:9 msgid "Load" msgstr "Завантажити" #: gui/loadgame/SavegameLoader.js:39 #, javascript-format msgid "" "This savegame needs 0 A.D. version %(requiredVersion)s, while you are " "running version %(currentVersion)s." msgstr "Ця збережена гра потребує 0 A.D. версії %(requiredVersion)s, тоді як Вами задіяно версію %(currentVersion)s." #: gui/loadgame/SavegameLoader.js:44 msgid "This savegame needs an older version of 0 A.D." msgstr "Ця збережена гра потребує більш старої версії 0 A.D." #: gui/loadgame/SavegameLoader.js:51 msgid "This savegame needs a different sequence of mods:" msgstr "Ця збережена гра потребує іншої послідовності модифікацій:" #: gui/loadgame/SavegameLoader.js:55 msgid "Do you still want to proceed?" msgstr "Чи Ви все ще хочете продовжити?" #: gui/loadgame/SavegameLoader.js:60 gui/options/options.js:173 #: gui/options/options.js:348 gui/options/options.js:413 #: gui/options/options.js:439 msgid "Warning" msgstr "Попередження" #: gui/loadgame/SavegamePage.js:34 msgid "Save Game" msgstr "Зберегти гру" #: gui/loadgame/SavegamePage.js:34 gui/pregame/MainMenuItems.js:103 msgid "Load Game" msgstr "Завантажити гру" #: gui/hotkeys/hotkeys.xml:(caption):53 gui/loadgame/SavegameWriter.js:16 #: gui/options/options.xml:(caption):55 msgid "Save" msgstr "Зберегти" #: gui/loadgame/SavegameWriter.js:52 msgid "Saved game will be permanently overwritten, are you sure?" msgstr "Збережену гру буде перезаписано назавжди, чи Ви впевнені?" #: gui/loadgame/SavegameWriter.js:53 msgid "OVERWRITE SAVE" msgstr "ПЕРЕЗАПИСАТИ ЗБЕРЕЖЕННЯ" #: gui/loadgame/load.xml:(caption):44 msgid "No saved games found." msgstr "Не знайдено збережених ігор." #: gui/loadgame/load.xml:(caption):54 #: gui/replaymenu/replay_menu.xml:(caption):234 msgid "Delete" msgstr "Видалити" #: gui/loadgame/load.xml:(caption):64 msgid "Filter compatible saved games" msgstr "Відфільтрувати сумісні збережені ігри" #: gui/loadgame/load.xml:(caption):74 msgid "Players:" msgstr "Гравці:" #: gui/loadgame/load.xml:(caption):78 msgid "Played time:" msgstr "Ігровий час:" #: gui/loadgame/load.xml:(caption):82 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):32 #: gui/replaymenu/replay_menu.xml:(caption):153 msgid "Map Type:" -msgstr "Тип карти:" +msgstr "Тип мапи:" #: gui/loadgame/load.xml:(caption):86 #: gui/replaymenu/replay_menu.xml:(caption):168 msgid "Map Size:" msgstr "Розмір карти:" #: gui/loadgame/load.xml:(caption):90 #: gui/replaymenu/replay_menu.xml:(caption):183 msgid "Victory:" msgstr "Перемога:" #: gui/loadgame/load.xml:(heading):27 #: gui/replaymenu/replay_menu.xml:(heading):71 msgctxt "replay" msgid "Date / Time" msgstr "Дата / Час" #: gui/loadgame/load.xml:(heading):31 msgctxt "replay" msgid "Map Type" -msgstr "Тип карти" +msgstr "Тип мапи" #: gui/loadgame/load.xml:(heading):35 #: gui/replaymenu/replay_menu.xml:(heading):79 msgctxt "replay" msgid "Map Name" msgstr "Назва мапи" #: gui/loadgame/load.xml:(heading):39 msgctxt "replay" msgid "Description" msgstr "Опис" #: gui/locale/locale.xml:(caption):17 #: gui/locale_advanced/locale_advanced.xml:(caption):17 msgid "Language:" msgstr "Мова:" #. A locale is a set of parameters that defines the user’s language, country #. and any special #. variant preferences that the user wants to see in their user interface. #. Here, “Locale” #. refers to the code that identifies those settings, such as ‘en_US’. #: gui/locale/locale.xml:(caption):31 msgid "Locale:" msgstr "Країна:" #: gui/locale/locale.xml:(caption):41 msgid "Advanced" msgstr "Додатково" #: gui/locale_advanced/locale_advanced.js:22 #: gui/locale_advanced/locale_advanced.js:76 msgctxt "localeCountry" msgid "None" msgstr "Немає" #: gui/locale_advanced/locale_advanced.js:91 msgid "invalid locale" msgstr "недійсний регіон" #: gui/locale_advanced/locale_advanced.xml:(caption):25 msgid "Country:" msgstr "Країна:" #: gui/locale_advanced/locale_advanced.xml:(caption):34 msgid "Script:" msgstr "Сценарій:" #: gui/locale_advanced/locale_advanced.xml:(caption):41 msgid "Variant (unused):" msgstr "Варіант (невикористаний):" #: gui/locale_advanced/locale_advanced.xml:(caption):48 msgid "Keywords (unused):" msgstr "Ключові слова (невикористано):" #: gui/locale_advanced/locale_advanced.xml:(caption):55 msgid "Resulting locale:" msgstr "Локальний результат:" #: gui/locale_advanced/locale_advanced.xml:(caption):60 msgid "Dictionary files used:" msgstr "Використано файлів словника:" #: gui/locale_advanced/locale_advanced.xml:(caption):70 msgid "Auto detect" msgstr "Автовизначення" #: gui/locale_advanced/locale_advanced.xml:(tooltip):37 msgid "" "Optional four-letter script code part following the language code (as listed" " in ISO 15924)" msgstr "Додатковий чотирибуквений скриптовий код, частина після мовного коду (як зазначено в ISO 15924)" #: gui/locale_advanced/locale_advanced.xml:(tooltip):44 #: gui/locale_advanced/locale_advanced.xml:(tooltip):51 msgid "Not implemented yet." msgstr "Ще не реалізовано." #: gui/maps/MapCache.js:59 gui/maps/mapbrowser/grid/MapGridBrowser.js:59 msgctxt "map selection" msgid "Random" msgstr "Випадкова" #: gui/maps/MapCache.js:66 msgid "A randomly selected map." msgstr "Випадково вибрана мапа." #: gui/maps/MapFilters.js:91 msgid "Default" msgstr "За замовчуванням" #: gui/maps/MapFilters.js:92 msgid "All maps except naval and demo maps." msgstr "Усі мапи, крім морських та демонстраційних." #: gui/maps/MapFilters.js:97 msgid "Naval Maps" msgstr "Морські мапи" #: gui/maps/MapFilters.js:98 msgid "Maps where ships are needed to reach the enemy." msgstr "Мапи, де кораблі потрібні для досягнення ворога." #: gui/maps/MapFilters.js:103 msgid "Demo Maps" msgstr "Демонстраційні мапи" #: gui/maps/MapFilters.js:104 msgid "These maps are not playable but for demonstration purposes only." msgstr "Ці не придатні для гри мапи призначені виключно для демонстраційних цілей." #: gui/maps/MapFilters.js:109 msgid "New Maps" msgstr "Нові мапи" #: gui/maps/MapFilters.js:110 msgid "Maps that are brand new in this release of the game." msgstr "Мапи, які є новими для цього випуску гри." #: gui/maps/MapFilters.js:115 msgid "Best for MP" msgstr "Найкраще для Багато користувацької гри" #: gui/maps/MapFilters.js:116 msgid "Maps that are recommended for Multiplayer play." msgstr "Карти, що рекомендовані для багатокористувацької гри." #: gui/maps/MapFilters.js:121 msgid "Trigger Maps" msgstr "Мапи з тріггерами" #: gui/maps/MapFilters.js:122 msgid "Maps that come with scripted events and potentially spawn enemy units." msgstr "Мапи, які надходять зі сценаріями подій та можуть створювати ворожі підрозділи." #: gui/maps/MapFilters.js:127 msgid "All Maps" msgstr "Усі мапи" #: gui/maps/MapFilters.js:128 msgid "Every map of the chosen maptype." msgstr "Кожна мапа з обраного типу мап." #: gui/maps/mapbrowser/MapBrowser.xml:(caption):14 msgid "Map Browser" msgstr "Переглядач Карт" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:31 #, javascript-format msgid "%(hotkey)s: Close map browser and discard the selection." msgstr "%(hotkey)s: Закрити переглядач карт та відмінити вибір." #: gui/credits/credits.xml:(caption):32 gui/hotkeys/hotkeys.xml:(caption):58 #: gui/maps/mapbrowser/controls/MapBrowserControls.js:34 #: gui/options/options.xml:(caption):61 #: gui/reference/common/Buttons/CloseButton.js:13 msgid "Close" msgstr "Закрити" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:36 #, javascript-format msgid "%(hotkey)s: Close map browser." msgstr "%(hotkey)s: Закрити переглядач карт." #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):15 msgctxt "zoom in" msgid "+" msgstr "+" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):18 msgctxt "zoom out" msgid "−" msgstr "−" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):26 msgid "Search Map:" msgstr "Шукати карту:" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):38 msgid "Map Filter:" msgstr "Фільтр мапи:" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):48 msgid "Pick Random Map" msgstr "Вибрати випадкову карту" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):54 msgctxt "map selection dialog" msgid "Select" msgstr "Вибрати" #: gui/maps/mapbrowser/controls/Pagination.js:27 msgid "Go to the previous page." msgstr "Перейти до попередньої сторінки." #: gui/maps/mapbrowser/controls/Pagination.js:28 msgid "Go to the next page." msgstr "Перейти до наступної сторінки." #: gui/maps/mapbrowser/controls/Pagination.js:32 msgid "Increase map preview size." msgstr "Збільшити розмір попереднього перегляду карти." #: gui/maps/mapbrowser/controls/Pagination.js:33 msgid "Decrease map preview size." msgstr "Зменшити розмір попереднього перегляду карти." #: gui/maps/mapbrowser/controls/Pagination.js:39 #, javascript-format msgid "Maps: %(mapCount)s" msgstr "Мапи: %(mapCount)s" #: gui/maps/mapbrowser/controls/Pagination.js:43 #, javascript-format msgid "Page: %(currentPage)s/%(maxPage)s" msgstr "Сторінка: %(currentPage)s/%(maxPage)s" #: gui/maps/mapbrowser/grid/MapGridBrowser.js:60 msgid "Pick a map at random." msgstr "Вибрати мапу випадковим чином." #: gui/options/options.js:95 #, javascript-format msgid "Default: %(value)s" msgstr "За замовчуванням: %(value)s" #: gui/options/options.js:121 #, javascript-format msgctxt "option number" msgid "Min: %(min)s, Max: %(max)s" msgstr "Мін: %(min)s, Макс: %(max)s" #: gui/options/options.js:123 #, javascript-format msgctxt "option number" msgid "Min: %(min)s" msgstr "Мін: %(min)s" #: gui/options/options.js:125 #, javascript-format msgctxt "option number" msgid "Max: %(max)s" msgstr "Макс: %(max)s" #: gui/options/options.js:170 #, javascript-format msgid "" "Changes will be reverted in %(time)s seconds. Do you want to keep changes?" msgstr "" #: gui/options/options.js:192 #, javascript-format msgctxt "slider number" msgid "Value: %(val)s (min: %(min)s, max: %(max)s)" msgstr "Значення: %(val)s (мін: %(min)s, макс: %(max)s)" #: gui/options/options.js:347 msgid "" "Resetting the options will erase your saved settings. Do you want to " "continue?" msgstr "Скидання налаштунків призведе до видалення Ваших збережених налаштувань. Чи хочете Ви продовжити?" #: gui/options/options.js:412 msgid "Some setting values are invalid! Are you sure you want to save them?" msgstr "Деякі значення налаштувань є невірними! Чи впевнені Ви, що хочете зберегти їх?" #: gui/options/options.js:438 msgid "You have unsaved changes, do you want to close this window?" msgstr "У Вас є незбережені зміни, чи хочете Ви закрити це вікно?" #: gui/options/options.json[0].label msgid "General" msgstr "Загальні" #: gui/options/options.json[0].options[0].label msgid "Player name (single-player)" msgstr "Ім'я гравця (одиночна гра)" #: gui/options/options.json[0].options[0].tooltip msgid "How you want to be addressed in single-player matches." msgstr "Як Вас називати в одиночних матчах." #: gui/options/options.json[0].options[1].label msgid "Player name (multiplayer)" msgstr "Ім'я гравця (багатокористувацька гра)" #: gui/options/options.json[0].options[1].tooltip msgid "How you want to be addressed in multiplayer matches (except lobby)." msgstr "Як Вас називати в багатогравцевих матчах (окрім лобі)." #: gui/options/options.json[0].options[2].label msgid "Background pause" msgstr "Пауза в фоновому режимі" #: gui/options/options.json[0].options[2].tooltip msgid "Pause single-player games when window loses focus." msgstr "Призупиняти одиночну гру, коли вікно неактивне." #: gui/options/options.json[0].options[3].label msgid "Enable welcome screen" msgstr "Увімкнути екран привітання" #: gui/options/options.json[0].options[3].tooltip msgid "" "If you disable it, the welcome screen will still appear once, each time a " "new version is available. You can always launch it from the main menu." msgstr "Якщо Ви відключите екран привітання, він все одно буде показаний один раз, щоразу коли буде доступна нова версія. Ви завжди можете запустити його з головного меню." #: gui/options/options.json[0].options[4].label msgid "FPS overlay" msgstr "Частота кадрів" #: gui/options/options.json[0].options[4].tooltip msgid "Show frames per second in top right corner." msgstr "Показувати фрейми в секунду в правому верхньому куті." #: gui/options/options.json[0].options[5].label msgid "Real time overlay" msgstr "" #: gui/options/options.json[0].options[5].tooltip msgid "Show current system time in top right corner." msgstr "Показати поточний системний час у правому верхньому кутку." #: gui/options/options.json[0].options[6].label msgid "Game time overlay" msgstr "Тривалість гри" #: gui/options/options.json[0].options[6].tooltip msgid "Show current simulation time in top right corner." msgstr "Показати тривалість гри у правому верхньому кутку." #: gui/options/options.json[0].options[7].label msgid "Ceasefire time overlay" msgstr "Тривалість перемир'я" #: gui/options/options.json[0].options[7].tooltip msgid "Always show the remaining ceasefire time." msgstr "Завжди показувати час, що залишився до початку бойових дій." #: gui/options/options.json[0].options[8].label msgid "Chat timestamp" msgstr "Час повідомлення у чаті" #: gui/options/options.json[0].options[8].tooltip msgid "Display the time at which a chat message was posted." msgstr "Відображає час, коли повідомлення у чаті було розміщено." #: gui/options/options.json[0].options[9].label msgid "Naming of entities." msgstr "Іменування сутностей." #: gui/options/options.json[0].options[9].list[0].label msgid "Specific names first" msgstr "" #: gui/options/options.json[0].options[9].list[0].tooltip msgid "Display specific names before generic names." msgstr "" #: gui/options/options.json[0].options[9].list[1].label msgid "Generic names first" msgstr "" #: gui/options/options.json[0].options[9].list[1].tooltip msgid "Display generic names before specific names." msgstr "" #: gui/options/options.json[0].options[9].list[2].label msgid "Only specific names" msgstr "" #: gui/options/options.json[0].options[9].list[2].tooltip msgid "Display only specific names for entities." msgstr "" #: gui/options/options.json[0].options[9].list[3].label msgid "Only generic names" msgstr "" #: gui/options/options.json[0].options[9].list[3].tooltip msgid "Display only generic names for entities." msgstr "" #: gui/options/options.json[0].options[9].tooltip msgid "How to show entity names." msgstr "Як відображати імена сутностей." #: gui/options/options.json[1].label msgid "Graphics (general)" msgstr "Графіка(Основне)" #: gui/options/options.json[1].options[0].label msgid "Windowed mode" msgstr "Віконний режим" #: gui/options/options.json[1].options[0].tooltip msgid "Start 0 A.D. in a window." msgstr "Запустити 0 A.D. у вікні." #: gui/options/options.json[1].options[10].label msgid "Mouse drag" msgstr "" #: gui/options/options.json[1].options[10].tooltip msgid "" "Number of pixels the mouse can move before the action is considered a drag." msgstr "" #: gui/options/options.json[1].options[1].label #: gui/options/options.json[2].options[1].label msgid "Fog" msgstr "Туман" #: gui/options/options.json[1].options[1].tooltip #: gui/options/options.json[2].options[1].tooltip msgid "Enable fog." msgstr "Увімкнути туман." #: gui/options/options.json[1].options[2].label #: gui/options/options.json[2].options[2].label msgid "Post-processing" msgstr "Пост-обробка" #: gui/options/options.json[1].options[2].tooltip #: gui/options/options.json[2].options[2].tooltip msgid "Use screen-space post-processing filters (HDR, Bloom, DOF, etc)." msgstr "Використовувати екранні фільтри пост-обробки (HDR, Bloom, DOF і ін.)." #: gui/options/options.json[1].options[3].label #: gui/options/options.json[2].options[6].list[0][7].list[0][9].label msgid "Shadows" msgstr "Тіні" #: gui/options/options.json[1].options[3].tooltip #: gui/options/options.json[2].options[6].list[0][7].list[0][9].tooltip msgid "Enable shadows." msgstr "Увімкнути тіні." #: gui/options/options.json[1].options[4].label msgid "Unit silhouettes" msgstr "Силуети юнітів" #: gui/options/options.json[1].options[4].tooltip msgid "Show outlines of units behind structures." msgstr "Показувати контури юнітів за спорудами." #: gui/options/options.json[1].options[5].label msgid "Particles" msgstr "Частинки" #: gui/options/options.json[1].options[5].tooltip msgid "Enable particles." msgstr "Увімкнути ефекти частинок." #: gui/options/options.json[1].options[6].label msgid "VSync" msgstr "Вертикальна синхронізація" #: gui/options/options.json[1].options[6].tooltip msgid "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART" msgstr "Увімкнути покадрову синхронізацію для коригування зміщення зображення. ВИМАГАЄ ПЕРЕЗАПУСК ГРИ" #: gui/options/options.json[1].options[7].label msgid "FPS throttling in menus" msgstr "Приглушування FPS у меню" #: gui/options/options.json[1].options[7].tooltip msgid "" "To save CPU workload, throttle render frequency in all menus. Set to maximum" " to disable throttling." msgstr "Щоб зберегти навантаження на процесор, приглушіть частоту візуалізації у всіх меню. Встановіть максимум щоб вимкнути приглушування." #: gui/options/options.json[1].options[8].label msgid "FPS throttling in games" msgstr "Приглушування FPS в іграх" #: gui/options/options.json[1].options[8].tooltip msgid "" "To save CPU workload, throttle render frequency in running games. Set to " "maximum to disable throttling." msgstr "Щоб зберегти навантаження на процесор, приглушіть частоту візуалізації у запущеній грі. Встановіть максимум щоб вимкнути приглушування." #: gui/options/options.json[1].options[9].label #: gui/options/options.json[1].options[9].tooltip msgid "GUI scale" msgstr "Розмір інтерфейсу" #: gui/options/options.json[1].options[9].list[0].label msgid "75%" msgstr "75%" #: gui/options/options.json[1].options[9].list[1].label msgid "100%" msgstr "100%" #: gui/options/options.json[1].options[9].list[2].label msgid "125%" msgstr "125%" #: gui/options/options.json[1].options[9].list[3].label msgid "150%" msgstr "150%" #: gui/options/options.json[1].options[9].list[4].label msgid "175%" msgstr "175%" #: gui/options/options.json[1].options[9].list[5].label msgid "200%" msgstr "200%" #: gui/options/options.json[1].options[9].list[6].label msgid "225%" msgstr "225%" #: gui/options/options.json[1].options[9].list[7].label msgid "250%" msgstr "250%" #: gui/options/options.json[1].tooltip msgid "Set the balance between performance and visual appearance." msgstr "Встановити баланс між продуктивністю і візуальними ефектами." #: gui/options/options.json[2].label msgid "Graphics (advanced)" msgstr "Графіка(Розширена)" #: gui/options/options.json[2].options[0].label msgid "Renderer backend" msgstr "" #: gui/options/options.json[2].options[0].list[0].label msgid "OpenGL" msgstr "" #: gui/options/options.json[2].options[0].list[0].tooltip msgid "Default OpenGL backend with GLSL. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.json[2].options[0].list[1].label msgid "OpenGL ARB" msgstr "" #: gui/options/options.json[2].options[0].list[1].tooltip msgid "Legacy OpenGL backend with ARB shaders. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.json[2].options[0].tooltip msgid "Choose the renderer's backend. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.json[2].options[3].label msgid "Antialiasing" msgstr "Згладжування" #: gui/options/options.json[2].options[3].list[0].label #: gui/options/options.json[2].options[4].list[0].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[0].tooltip #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[2].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[2].label msgid "Disabled" msgstr "Вимкнено" #: gui/options/options.json[2].options[3].list[0].tooltip msgid "Do not use antialiasing." msgstr "Не використовувати згладжування." #: gui/options/options.json[2].options[3].list[1].label msgid "FXAA" msgstr "FXAA" #: gui/options/options.json[2].options[3].list[1].tooltip msgid "Fast, but simple antialiasing." msgstr "Швидке, але просте згладжування." #: gui/options/options.json[2].options[3].list[2].label msgid "MSAA (2×)" msgstr "MSAA (2×)" #: gui/options/options.json[2].options[3].list[2].tooltip msgid "" "Slow, but high-quality antialiasing, uses two samples per pixel. Supported " "for GL3.3+." msgstr "Повільне, але високоякісне згладжування, використовує два зразки на піксель. Підтримується для GL3.3+." #: gui/options/options.json[2].options[3].list[3].label msgid "MSAA (4×)" msgstr "MSAA (4×)" #: gui/options/options.json[2].options[3].list[3].tooltip msgid "" "Slow, but high-quality antialiasing, uses four samples per pixel. Supported " "for GL3.3+." msgstr "Повільне, але високоякісне згладжування, використовує чотири зразки на піксель. Підтримується для GL3.3+." #: gui/options/options.json[2].options[3].list[4].label msgid "MSAA (8×)" msgstr "MSAA (8×)" #: gui/options/options.json[2].options[3].list[4].tooltip msgid "" "Slow, but high-quality antialiasing, uses eight samples per pixel. Supported" " for GL3.3+." msgstr "Повільне, але високоякісне згладжування, використовує вісім зразків на піксель. Підтримується для GL3.3+." #: gui/options/options.json[2].options[3].list[5].label msgid "MSAA (16×)" msgstr "MSAA (16×)" #: gui/options/options.json[2].options[3].list[5].tooltip msgid "" "Slow, but high-quality antialiasing, uses sixteen samples per pixel. " "Supported for GL3.3+." msgstr "Повільне, але високоякісне згладжування, використовує шістнадцять зразків на піксель. Підтримується для GL3.3+." #: gui/options/options.json[2].options[3].tooltip msgid "Reduce aliasing effect on edges." msgstr "Зменшує ефект зубців на гранях." #: gui/options/options.json[2].options[4].label msgid "Sharpening" msgstr "Підвищення чіткості" #: gui/options/options.json[2].options[4].list[0].tooltip msgid "Do not use sharpening." msgstr "Не використовувати підвищення чіткості." #: gui/options/options.json[2].options[4].list[1].label msgid "FidelityFX CAS" msgstr "FidelityFX CAS" #: gui/options/options.json[2].options[4].list[1].tooltip msgid "Contrast adaptive sharpening, a fast, contrast based sharpening pass." msgstr "" #: gui/options/options.json[2].options[4].tooltip msgid "Reduce blurry effects." msgstr "Зменшує ефект розмиття." #: gui/options/options.json[2].options[5].label msgid "Sharpness factor" msgstr "Модифікатор підвищення чіткості" #: gui/options/options.json[2].options[5].tooltip msgid "The sharpness of the choosen pass." msgstr "" #: gui/options/options.json[2].options[6].label msgid "Model quality" msgstr "Якість моделей" #: gui/options/options.json[2].options[6].list[0].label._string msgctxt "Option for the meshes' level of detail." msgid "Low" msgstr "Низькі" #: gui/options/options.json[2].options[6].list[0].label.tooltip msgid "Simpler models for better performance." msgstr "Простіші моделі для кращої продуктивності." #: gui/options/options.json[2].options[6].list[0][1].label._string msgctxt "Option for the meshes' level of detail." msgid "Medium" msgstr "Середня" #: gui/options/options.json[2].options[6].list[0][1].label.tooltip msgid "Average quality and average performance." msgstr "Середня якість і середня продуктивність." #: gui/options/options.json[2].options[6].list[0][1][2].label._string msgctxt "Option for the meshes' level of detail." msgid "High" msgstr "Високі" #: gui/options/options.json[2].options[6].list[0][1][2].label.tooltip msgid "High quality models." msgstr "Високоякісні моделі." #: gui/options/options.json[2].options[6].list[0][7].label msgid "Model appearance randomization" msgstr "Рандомізація зовнішнього вигляду моделей" #: gui/options/options.json[2].options[6].list[0][7].list[0].label._string msgctxt "Option for the meshes' amount of variety." msgid "None" msgstr "Немає" #: gui/options/options.json[2].options[6].list[0][7].list[0].label.tooltip msgid "Entities will all look the same." msgstr "Всі сутності виглядатимуть однаково." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].label msgid "Quality" msgstr "Якість" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0].label._string msgctxt "Option for the shadow quality." msgid "Low" msgstr "Низькі" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1].label._string msgctxt "Option for the shadow quality." msgid "Medium" msgstr "Середня" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][11].label msgid "Filtering" msgstr "Фільтрація" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][11].tooltip msgid "Smooth shadows." msgstr "Гладкі тіні." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][12].label msgid "Cutoff distance" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][12].tooltip msgid "Hides shadows beyond a certain distance from a camera." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][13].label msgid "Cover whole map" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][13].tooltip msgid "" "When ON shadows cover the whole map and shadows cutoff distance is ignored. " "Useful for making screenshots of a whole map." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][14].label msgid "Water effects" msgstr "Водні ефекти" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][14].tooltip msgid "" "When OFF, use the lowest settings possible to render water. This makes other" " settings irrelevant." msgstr "Коли Викл., використовуйте найнижчі можливі налаштування для візуалізації води. Це робить інші налаштування незначними." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][15].label msgid "High-quality water effects" msgstr "Високоякісні водні ефекти" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][15].tooltip msgid "" "Use higher-quality effects for water, rendering coastal waves, shore foam, " "and ships trails." msgstr "Застосувати більш високоякісні ефекти для води, візуалізація прибережних хвиль, берегової піни та корабельних слідів." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][16].label msgid "Water reflections" msgstr "Водні відбиття" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][16].tooltip msgid "Allow water to reflect a mirror image." msgstr "Дозволити воді відображати дзеркальне зображення." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][17].label msgid "Water refraction" msgstr "Водне заломлення" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][17].tooltip msgid "Use a real water refraction map and not transparency." msgstr "Використовувати натуральну карту заломлень, а не прозору воду." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][18].label msgid "Real water depth" msgstr "Реальна глибина води" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][18].tooltip msgid "Use actual water depth in rendering calculations." msgstr "Використати справжню глибину води в обчисленнях рендерингу." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].label msgid "Texture quality" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0].label._string msgctxt "Option for the texture quality." msgid "Low" msgstr "Низькі" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0].label.tooltip msgid "Low" msgstr "Низькі" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1].label._string msgctxt "Option for the texture quality." msgid "Medium" msgstr "Середня" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1].label.tooltip msgid "Medium" msgstr "Середні" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1][2].label._string msgctxt "Option for the texture quality." msgid "High" msgstr "Високі" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1][2].label.tooltip msgid "High" msgstr "Високі" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].label msgid "Texture anisotropic filter" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[0].label msgid "1x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[1].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[1].tooltip msgid "2x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[2].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[2].tooltip msgid "4x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[3].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[3].tooltip msgid "8x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[4].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[4].tooltip msgid "16x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].tooltip msgid "" "Makes textures look better, especially terrain. If the anisotropic filter " "value is unsupported it will be set to the max supported value." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].tooltip msgid "" "Decrease texture quality making them blurrier but increases game " "performance." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[0].label msgid "Master volume" msgstr "Загальна гучність" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[0].tooltip msgid "Master audio gain." msgstr "Загальна гучність." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[1].label msgid "Music volume" msgstr "Гучність музики" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[1].tooltip msgid "In game music gain." msgstr "Рівень гучності музики в грі." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[2].label msgid "Ambient volume" msgstr "Гучність оточення" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[2].tooltip msgid "In game ambient sound gain." msgstr "Рівень гучності фонових звуків в грі." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[3].label msgid "Action volume" msgstr "Гучність дії" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[3].tooltip msgid "In game unit action sound gain." msgstr "Рівень гучності вироблених юнітами звуків." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[4].label msgid "UI volume" msgstr "Гучність інтерфейсу" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[4].tooltip msgid "UI sound gain." msgstr "Гучність звуків інтерфейсу." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[5].label msgid "Nick notification" msgstr "Іменне сповіщення" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[5].tooltip msgid "Receive audio notification when someone types your nick." msgstr "Отримувати аудіо сповіщення, коли хтось друкує ваш нікнейм." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[6].label msgid "New player notification in game setup" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[6].tooltip msgid "Receive audio notification when a new client joins the game setup." msgstr "Отримувати аудіо сповіщення, коли новий клієнт приєднується до гри." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].label msgid "Game Setup" msgstr "Налаштування гри" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[0].label msgid "Enable game setting tips" msgstr "Увімкнути поради щодо налаштування гри" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[0].tooltip msgid "Show tips when setting up a game." msgstr "Показувати підказки під час створення гри." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[1].label msgid "Enable settings panel slide" msgstr "Увімкнути ковзання панелі налаштувань" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[1].tooltip msgid "Slide the settings panel when opening, closing or resizing." msgstr "Зрушувати панель налаштувань при відкритті, закритті або зміні розміру." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[2].label msgid "Persist match settings" msgstr "Зберігати налаштування битви" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[2].tooltip msgid "" "Save and restore match settings for quick reuse when hosting another game." msgstr "Зберігати і відновлювати налаштування матчу для швидкого повторного використання при створенні іншої гри." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].label msgid "Default AI difficulty" msgstr "Звичайна складність AI" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0].label._string msgctxt "Option for the AI difficulty." msgid "Sandbox" msgstr "Пісочниця" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1].label._string msgctxt "Option for the AI difficulty." msgid "Very Easy" msgstr "Дуже легка" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2].label._string msgctxt "Option for the AI difficulty." msgid "Easy" msgstr "Легка" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3].label._string msgctxt "Option for the AI difficulty." msgid "Medium" msgstr "Середня" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].label msgid "Default AI behavior" msgstr "Поведінка ШІ за замовчуванням" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].label._string msgctxt "Option for the AI difficulty." msgid "Hard" msgstr "Важка" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[0].label msgid "Random" msgstr "Випадково" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[1].label msgid "Balanced" msgstr "Збалансований" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[2].label msgid "Aggressive" msgstr "Зухвалий" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[3].label msgid "Defensive" msgstr "Оборонний" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].tooltip msgid "Default behavior of the AI." msgstr "Поведінка ШІ за замовчуванням." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4][5].label._string msgctxt "Option for the AI difficulty." msgid "Very Hard" msgstr "Дуже важка" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].label msgid "Assign players" msgstr "Призначити гравців" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[0].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[0].label msgid "Everyone" msgstr "Усім" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[0].tooltip msgid "Players joining the match will be assigned if there is a free slot." msgstr "Гравці, які приєднуються до матчу, будуть призначені при наявності вільного слоту." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[1].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[1].label msgid "Buddies" msgstr "Друзям" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[1].tooltip msgid "" "Players joining the match will only be assigned if they are a buddy of the " "host and if there is a free slot." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[2].tooltip msgid "Players only receive a slot when the host assigns them explicitly." msgstr "Гравці отримують слот тільки тоді, коли хост призначить їх явно." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].tooltip msgid "" "Automatically assign joining clients to free player slots during the match " "setup." msgstr "Автоматично показувати приєднання клієнтів до вільних слотів під час налаштування матчу." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].label msgid "Networking / Lobby" msgstr "Мережа / Лобі" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[0].label msgid "TLS encryption" msgstr "TLS шифрування" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[0].tooltip msgid "" "Protect login and data exchanged with the lobby server using TLS encryption." msgstr "Захист входу і обміну даними з лобі-сервером із використанням шифрування TLS." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[1].label msgid "Chat backlog" msgstr "Історія чату" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[1].tooltip msgid "Number of backlogged messages to load when joining the lobby." msgstr "Кількість повідомлень, які будуть завантажуватися при підключенні до багатокористувацької кімнати." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[2].label msgid "Game rating column" msgstr "Колонка рейтингу ігор" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[2].tooltip msgid "" "Show the average rating of the participating players in a column of the " "gamelist." msgstr "Показує середній рейтинг гравців-учасників у стовпці списку ігор." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[3].label msgid "Network warnings" msgstr "Мережеві попередження" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[3].tooltip msgid "Show which player has a bad connection in multiplayer games." msgstr "Показати, коли гравець має погане з'єднання в багатокористувацьких іграх." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].label msgid "Late observer joins" msgstr "Спостерігач приєднується" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].tooltip msgid "" "Allow everybody or buddies only to join the game as observer after it " "started." msgstr "Дозволити всім або тільки друзям приєднуватися до гри як спостерігач після її початку." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[5].label msgid "Observer limit" msgstr "Допустима кількість спостерігачів" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[5].tooltip msgid "Prevent further observers from joining if the limit is reached." msgstr "Запобігти подальше підключення спостерігачів при досягненні межі." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[6].label msgid "Max lag for observers" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[6].tooltip msgid "" "When hosting, pause the game if observers are lagging more than this many " "turns. If set to -1, observers are ignored." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[7].label msgid "(Observer) Speed up when lagging." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[7].tooltip msgid "" "When observing a game, automatically speed up if you start lagging, to catch" " up with the live match." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].tooltip msgid "These settings only affect the multiplayer." msgstr "Ці налаштування впливають тільки на багатокористувацький режим." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].label msgid "Game Session" msgstr "Ігрова сесія" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[0].label msgid "Wounded unit health" msgstr "Здоров'я пораненого юніта" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[0].tooltip msgid "" "The wounded unit hotkey considers the selected units as wounded if their " "health percentage falls below this number." msgstr "Юніт вважається пораненим і буде обраний при натисканні гарячої клавіші вибору поранених юнітів, якщо відсоток здоров'я, що залишився у нього, буде нижче цього рівня." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[10].label msgid "Aura range visualization" msgstr "Візуалізація дистанції аури" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[10].tooltip msgid "" "Display the range of auras of selected units and structures. (It can also be" " toggled with the hotkey during a game)." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[11].label msgid "Heal range visualization" msgstr "Візуалізація дистанції зцілення" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[11].tooltip msgid "" "Display the healing range of selected units. (It can also be toggled with " "the hotkey during a game)." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[12].label msgid "Rank icon above status bar" msgstr "Значок рангу над рядком стану" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[12].tooltip msgid "Show rank icons above status bars." msgstr "Відображати значки рангів над рядками стану." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[13].label msgid "Experience status bar" msgstr "Рядок стану досвіду" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[13].tooltip msgid "Show an experience status bar above each selected unit." msgstr "Показувати рядок стану досвіду над кожним вибраним юнітом." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[14].label msgid "Detailed tooltips" msgstr "Детальні підказки" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[14].tooltip msgid "" "Show detailed tooltips for trainable units in unit-producing structures." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].label msgid "Sort resources and population tooltip" msgstr "Підказка сортування ресурсів і населення" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[0].label msgid "Unordered" msgstr "Неупорядкований" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[1].label msgid "Ascending" msgstr "По зростанню" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[2].label msgid "Descending" msgstr "По спаданню" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].tooltip msgid "" "Dynamically sort players in the resources and population tooltip by value." msgstr "Динамічне сортування гравців в підказці ресурсів і населення за значенням." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[16].label msgid "Diplomacy colors: self" msgstr "Колір дипломатії: свій" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[16].tooltip msgid "Color of your units when diplomacy colors are enabled." msgstr "Колір ваших юнітів при включених кольорах дипломатії." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[17].label msgid "Diplomacy colors: ally" msgstr "Колір дипломатії: союзник" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[17].tooltip msgid "Color of allies when diplomacy colors are enabled." msgstr "Колір союзників, коли кольори дипломатії увімкнуті." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[18].label msgid "Diplomacy colors: neutral" msgstr "Колір дипломатії: нейтральний" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[18].tooltip msgid "Color of neutral players when diplomacy colors are enabled." msgstr "Колір нейтральних гравців, коли кольори дипломатії увімкнуті." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[19].label msgid "Diplomacy colors: enemy" msgstr "Колір дипломатії: ворог" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[19].tooltip msgid "Color of enemies when diplomacy colors are enabled." msgstr "Колір ворогів, коли кольори дипломатії увімкнуті." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[1].label msgid "Batch training size" msgstr "Розмір групи для тренування" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[1].tooltip msgid "Number of units trained per batch by default." msgstr "Кількість юнітів, що тренуються за групу по замовчуванню." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].label msgid "Snap to edges" msgstr "Прикріплятися до країв" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[0].label msgid "Hotkey to enable snapping" msgstr "Гаряча клавіша для увімкнення прикріплення" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[0].tooltip msgid "" "New structures are aligned with nearby structures while pressing the hotkey." msgstr "Нові споруди стають в ряд зі спорудами поруч, поки натиснута гаряча клавіша." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[1].label msgid "Hotkey to disable snapping" msgstr "Гаряча клавіша для вимкнення прикріплення" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[1].tooltip msgid "" "New structures are aligned with nearby structures unless the hotkey is " "pressed." msgstr "Нові споруди стають в ряд зі спорудами поруч, доки не буде натиснута гаряча клавіша." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].tooltip msgid "This option allows to align new structures with nearby structures." msgstr "Опція дозволяє вирівнювати нові споруди зі спорудами поруч." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].label msgid "Control group membership" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[0].label msgid "Single" msgstr "Одиночний" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[0].tooltip msgid "" "When adding a Unit or Structure to a control group, they are removed from " "other control groups. Use this choice if you want control groups to refer to" " distinct armies." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[1].label msgid "Multiple" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[1].tooltip msgid "" "Units and Structures can be part of multiple control groups. This is useful " "to keep control groups for distinct armies and a control group for the " "entire army simultaneously." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].tooltip msgid "Decide whether units can be part of multiple control groups." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].label msgid "Formation control" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[0].label msgid "Walk/Patrol Only" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[0].tooltip msgid "Other orders will disband existing formations." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[1].label msgid "No override" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[1].tooltip msgid "Units in formations stay in formations." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].tooltip msgid "" "Decide whether formations are enabled for all orders or only 'Walk' and " "'Patrol'." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[23].label msgid "Battalion-style formations" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[23].tooltip msgid "Whether formations are selected as a whole." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[2].label msgid "Scroll batch increment ratio" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[2].tooltip msgid "" "Number of times you have to scroll to increase/decrease the batchsize by 1." msgstr "Кількість кроків коліщатка миші для зміни розміру партії на 1." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[3].label msgid "Flare display duration" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[3].tooltip msgid "How long the flare markers on the minimap are displayed in seconds." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[4].label msgid "Minimap icons" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[4].tooltip msgid "Show special icons for some entities on the minimap." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[5].label msgid "Chat notification attack" msgstr "Повідомлення про атаку в чаті" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[5].tooltip msgid "Show a chat notification if you are attacked by another player." msgstr "Показувати сповіщення в чаті, якщо атаковані іншим гравцем." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[6].label msgid "Chat notification tribute" msgstr "Повідомлення в чаті про передачу данини" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[6].tooltip msgid "" "Show a chat notification if an ally tributes resources to another team " "member if teams are locked, and all tributes in observer mode." msgstr "Показувати сповіщення в чаті, якщо союзник віддає ресурси іншому учаснику команди, якщо команди заблоковані і всі, хто давав ресурси в режимі спостерігача." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[7].label msgid "Chat notification barter" msgstr "Повідомлення в чаті про обмін ресурсами" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[7].tooltip msgid "" "Show a chat notification to observers when a player bartered resources." msgstr "Показувати сповіщення в чаті для спостерігачів, коли гравці обмінюються ресурсами." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].label msgid "Chat notification phase" msgstr "Повідомлення в чаті про перехід на нову фазу" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[0].label msgid "Disable" msgstr "Вимкнути" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[1].label msgid "Completed" msgstr "Завершено" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[2].label msgid "All displayed" msgstr "Усе відображене" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].tooltip msgid "" "Show a chat notification if you or an ally have started, aborted or " "completed a new phase, and phases of all players in observer mode." msgstr "Показати сповіщення у чаті, якщо Ви чи союзник починає, скасовує чи завершує новий етап та етапи усіх гравців у режимі спостерігача." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[9].label msgid "Attack range visualization" msgstr "Візуалізація дистанції атаки" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[9].tooltip msgid "" "Display the attack range of selected defensive structures. (It can also be " "toggled with the hotkey during a game)." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].tooltip msgid "Change options regarding the in-game settings." msgstr "Змінити налаштунки щодо внутрішньоігрових налаштувань." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].tooltip msgid "Default difficulty of the AI." msgstr "Звичайна складність AI." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][2].label._string msgctxt "Option for the shadow quality." msgid "High" msgstr "Високі" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][2][3].label._string msgctxt "Option for the shadow quality." msgid "Very High" msgstr "Дуже високі" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].tooltip msgid "" "Shadow map resolution. High values can crash the game when using a graphics " "card with low memory!" msgstr "Роздільна здатність карти тіней. Високі значення можуть призвести до збою гри при використанні відеокарти з малою кількістю пам'яті!" #: gui/options/options.json[2].options[6].list[0][7].list[0][1].label._string msgctxt "Option for the meshes' amount of variety." msgid "Limited" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][1].label.tooltip msgid "Entities will be less diverse." msgstr "Сутності будуть менш різноманітними." #: gui/options/options.json[2].options[6].list[0][7].list[0][1][2].label._string msgctxt "Option for the meshes' amount of variety." msgid "Normal" msgstr "Звичайна" #: gui/options/options.json[2].options[6].list[0][7].list[0][1][2].label.tooltip msgid "Entities appearance is randomized normally." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][8].label msgid "Shader effects" msgstr "Шейдерні ефекти" #: gui/options/options.json[2].options[6].list[0][7].list[0][8].tooltip msgid "Number of shader effects. REQUIRES GAME RESTART" msgstr "Кількість шейдерних ефектів. ВИМАГАЄ ПЕРЕЗАПУСК ГРИ" #: gui/options/options.json[2].options[6].list[0][7].tooltip msgid "" "Randomize the appearance of entities. Disabling gives a small performance " "improvement." msgstr "Рандомізація зовнішнього вигляду сутностей. Відключення дає малий приріст продуктивності." #: gui/options/options.json[2].options[6].tooltip msgid "Model quality setting." msgstr "Налаштування якості моделей." #: gui/options/options.json[2].tooltip msgid "More specific rendering settings." msgstr "Більш конкретні налаштування візуалізації." #: gui/options/options.xml:(caption):15 msgid "Game Options" msgstr "Налаштунки гри" #: gui/options/options.xml:(caption):49 msgid "Revert" msgstr "Повернути попереднє" #: gui/options/options.xml:(tooltip):50 msgid "Reverts to previous saved settings" msgstr "Повернутись до попередньо збережених налаштувань" #: gui/options/options.xml:(tooltip):62 msgid "Unsaved changes affect this session only" msgstr "Незбережені зміни дійсні лише під час поточної сесії" #: gui/pregame/MainMenuItems.js:3 msgid "Learn to Play" msgstr "Навчіться грати" #: gui/pregame/MainMenuItems.js:4 msgid "" "Learn how to play, start the tutorial, discover the technology trees, and " "the history behind the civilizations." msgstr "Навчитися, як грати, почати із навчального керівництва, відкрити технологічні дерева та історію, що стоїть за цивілізаціями." #: gui/pregame/MainMenuItems.js:7 msgid "Manual" msgstr "Посібник" #: gui/pregame/MainMenuItems.js:8 msgid "Open the 0 A.D. Game Manual." msgstr "Відкрити ігровий посібник 0 A.D." #: gui/pregame/MainMenuItems.js:14 msgid "Tutorial" msgstr "Навчальне керівництво" #: gui/pregame/MainMenuItems.js:15 msgid "Start the introductory tutorial." msgstr "" #: gui/pregame/MainMenuItems.js:36 #: gui/reference/common/Buttons/StructreeButton.js:21 #: gui/reference/structree/structree.xml:(caption):20 msgid "Structure Tree" msgstr "Структурне дерево" #: gui/pregame/MainMenuItems.js:37 #, javascript-format msgid "" "%(hotkey)s: View the structure tree of civilizations featured in 0 A.D." msgstr "%(hotkey)s: Переглянути структурне дерево цивілізацій, представлених у 0 A.D." #: gui/pregame/MainMenuItems.js:48 #: gui/reference/civinfo/civinfo.xml:(caption):21 #: gui/reference/common/Buttons/CivInfoButton.js:21 msgid "Civilization Overview" msgstr "Огляд цивілізацій" #: gui/pregame/MainMenuItems.js:49 #, javascript-format msgid "%(hotkey)s: Learn about the civilizations featured in 0 A.D." msgstr "%(hotkey)s: Дізнатися про цивілізації, представлені у 0 A.D." #: gui/pregame/MainMenuItems.js:60 msgid "Catafalque Overview" -msgstr "Огляд Катафалку" +msgstr "Огляд катафалку" #: gui/pregame/MainMenuItems.js:61 msgid "Compare the bonuses of catafalques featured in 0 A.D." -msgstr "Порівняти бонуси Катафалку представленого в 0 A.D." +msgstr "Порівняти бонуси катафалку представленого в 0 A.D." #: gui/pregame/MainMenuItems.js:67 msgid "Map Overview" msgstr "Огляд мап" #: gui/pregame/MainMenuItems.js:68 msgid "View the different maps featured in 0 A.D." msgstr "Переглянути різноманітні мапи, представлені в 0 A.D." #: gui/pregame/MainMenuItems.js:76 gui/pregame/MainMenuItems.js:110 msgid "Continue Campaign" -msgstr "Продовжити Кампанію" +msgstr "Продовжити кампанію" #: gui/pregame/MainMenuItems.js:77 gui/pregame/MainMenuItems.js:111 #: gui/pregame/MainMenuItems.js:127 gui/pregame/MainMenuItems.js:134 msgid "Relive history through historical military campaigns." msgstr "" #: gui/pregame/MainMenuItems.js:85 gui/pregame/MainMenuItems.js:119 msgid "Error opening campaign run:" msgstr "Помилка відкриття проходження кампанії:" #: gui/pregame/MainMenuItems.js:92 msgid "Single-player" msgstr "Одиночна гра" #: gui/pregame/MainMenuItems.js:93 msgid "Start, load, or replay a single-player game." msgstr "Почати, завантажити або відтворити одиночну гру." #: gui/pregame/MainMenuItems.js:96 msgid "Matches" msgstr "Змагання" #: gui/pregame/MainMenuItems.js:97 msgid "Start a new single-player game." msgstr "Почати нову одиночну гру." #: gui/pregame/MainMenuItems.js:104 msgid "Load a saved game." msgstr "Завантажити збережену гру." #: gui/pregame/MainMenuItems.js:126 msgid "New Campaign" -msgstr "Нова Кампанія" +msgstr "Нова кампанія" #: gui/pregame/MainMenuItems.js:133 msgid "Load Campaign" -msgstr "Завантажити Кампанію" +msgstr "Завантажити кампанію" #: gui/pregame/MainMenuItems.js:143 gui/pregame/MainMenuItems.js:193 msgid "Replays" msgstr "Відтворення" #: gui/pregame/MainMenuItems.js:144 gui/pregame/MainMenuItems.js:194 msgid "Playback previous games." msgstr "Відтворити попередні ігри." #: gui/pregame/MainMenuItems.js:158 msgid "Multiplayer" msgstr "Багатокористувацька гра" #: gui/pregame/MainMenuItems.js:159 msgid "Fight against one or more human players in a multiplayer game." msgstr "Битись проти одного чи декількох людських гравців у багатокористувацькій грі." #. Translation: Join a game by specifying the host's IP address. #: gui/pregame/MainMenuItems.js:163 msgid "Join Game" msgstr "Приєднатися до гри" #: gui/pregame/MainMenuItems.js:164 msgid "Joining an existing multiplayer game." msgstr "Приєднання до існуючої багатокористувацької гри." #: gui/pregame/MainMenuItems.js:172 msgid "Host Game" msgstr "Власна гра" #: gui/pregame/MainMenuItems.js:173 msgid "Host a multiplayer game." msgstr "Розмістити багатокористувацьку гру." #: gui/pregame/MainMenuItems.js:181 msgid "Game Lobby" msgstr "Ігрове лобі" #: gui/pregame/MainMenuItems.js:183 #, javascript-format msgid "" "%(hotkey)s: Launch the multiplayer lobby to join and host publicly visible " "games and chat with other players." msgstr "%(hotkey)s: Запустити багатокористувацьке лобі, щоб приєднатися та розмістити загальнодоступні ігри, та вести бесіду із іншими гравцями." #: gui/pregame/MainMenuItems.js:184 msgid "Launch the multiplayer lobby. \\[DISABLED BY BUILD]" msgstr "Запустити багатокористувацьке лобі. \\[ВИМКНЕНО ЗБІРКОЮ]" #: gui/pregame/MainMenuItems.js:208 msgid "Settings" msgstr "Налаштування" #: gui/pregame/MainMenuItems.js:209 msgid "Change game options." msgstr "Змінити налаштунки гри." #: gui/pregame/MainMenuItems.js:212 msgid "Options" msgstr "Налаштунки" #: gui/pregame/MainMenuItems.js:213 msgid "Adjust game settings." msgstr "Відрегулювати налаштування гри." #: gui/hotkeys/hotkeys.xml:(caption):14 gui/pregame/MainMenuItems.js:222 msgid "Hotkeys" msgstr "Гарячі клавіші" #: gui/pregame/MainMenuItems.js:223 msgid "Adjust hotkeys." msgstr "Відрегулювати гарячі клавіші." #: gui/locale/locale.xml:(caption):14 #: gui/locale_advanced/locale_advanced.xml:(caption):14 #: gui/pregame/MainMenuItems.js:229 msgid "Language" msgstr "Мова" #: gui/pregame/MainMenuItems.js:230 msgid "Choose the language of the game." msgstr "Вибрати мову гри." #: gui/pregame/MainMenuItems.js:236 msgid "Mod Selection" msgstr "Вибір модифікації" #: gui/pregame/MainMenuItems.js:237 msgid "Select and download mods for the game." msgstr "Вибрати та завантажити модифікації для гри." #: gui/pregame/MainMenuItems.js:243 msgid "Welcome Screen" msgstr "Екран привітання" #: gui/pregame/MainMenuItems.js:244 msgid "Show the Welcome Screen again. Useful if you hid it by mistake." msgstr "Показати екран привітання знову. Корисно, якщо Ви сховали його помилково." #: gui/pregame/MainMenuItems.js:252 msgid "Scenario Editor" msgstr "Редактор сценарію" #: gui/pregame/MainMenuItems.js:253 msgid "" "Open the Atlas Scenario Editor in a new window. You can run this more " "reliably by starting the game with the command-line argument \"-editor\"." msgstr "Відкрити редактор сценарію Atlas у новому вікні. Ви можете задіяти його із більшою надійністю, запустивши гру з аргументом командного рядка \"-editor\"." #: gui/pregame/MainMenuItems.js:258 msgid "Are you sure you want to quit 0 A.D. and open the Scenario Editor?" msgstr "Чи впевнені Ви, що Ви хочете завершити 0 A.D. та відкрити редактор сценарію?" #: gui/pregame/MainMenuItems.js:265 msgid "" "The scenario editor is not available or failed to load. See the game logs " "for additional information." msgstr "Редактор сценарію є недоступний або завантаження не вдалося. Дивитися журнали гри за додатковою інформацією." #: gui/pregame/MainMenuItems.js:266 gui/replaymenu/replay_actions.js:126 msgid "Error" msgstr "Помилка" #: gui/pregame/MainMenuItems.js:270 msgid "Credits" msgstr "Пошани" #: gui/pregame/MainMenuItems.js:271 msgid "Show the 0 A.D. credits." msgstr "Показати пошани 0 A.D." #: gui/pregame/MainMenuItems.js:277 msgid "Exit" msgstr "Вийти" #: gui/pregame/MainMenuItems.js:278 msgid "Exit the game." msgstr "Вийти з гри." #: gui/pregame/MainMenuItems.js:282 msgid "Are you sure you want to quit 0 A.D.?" msgstr "Чи впевнені Ви, що Ви хочете завершити 0 A.D.?" #: gui/pregame/ProjectInformation.js:6 msgid "WILDFIRE GAMES" msgstr "WILDFIRE GAMES" #: gui/pregame/ProjectInformation.js:18 msgid "Alpha XXVI: Zhuangzi" msgstr "Alpha XXVI: Zhuangzi" #: gui/pregame/ProjectInformation.js:19 msgid "" "Notice: This game is under development and many features have not been added" " yet." msgstr "Сповіщення: Ця гра є наразі у стані розробки і багато функцій ще не було додано." #: gui/pregame/ProjectInformation.js:25 msgid "Website" msgstr "Вебсайт" #: gui/pregame/ProjectInformation.js:26 msgid "Click to open play0ad.com in your web browser." msgstr "Клацнути, щоб відкрити play0ad.com у Вашому веб-переглядачі." #: gui/pregame/ProjectInformation.js:33 msgid "Chat" msgstr "Бесіда" #: gui/pregame/ProjectInformation.js:34 msgid "" "Click to open the 0 A.D. IRC chat in your browser (#0ad on " "webchat.quakenet.org). It is run by volunteers who do all sorts of tasks, it" " may take a while to get your question answered. Alternatively, you can use " "the forum (see Website)." msgstr "Натисніть, щоб відкрити 0 A.D. IRC чат в вашому браузері(#0ad on webchat.quakenet.org). Його керують волонтери, які виконують усілякі завдання, може знадобитися деякий час, щоб отримати відповідь на ваше запитання. Крім того, ви можете скористатися форумом (дивітся веб-сайт)." #: gui/pregame/ProjectInformation.js:41 msgid "Report a Bug" msgstr "Повідомити про програмну помилку" #: gui/pregame/ProjectInformation.js:42 msgid "Click to visit 0 A.D. Trac to report a bug, crash, or error." msgstr "Клацнути, щоб відвідати 0 A.D. Trac, щоб повідомити про програмну помилку, поломку або неузгодженість." #: gui/pregame/ProjectInformation.js:49 msgctxt "Frequently Asked Questions" msgid "FAQ" -msgstr "Поширені Питання" +msgstr "Поширені питання" #: gui/pregame/ProjectInformation.js:50 msgid "Click to visit the Frequently Asked Questions page in your browser." msgstr "" #: gui/pregame/ProjectInformation.js:57 msgid "Translate the Game" msgstr "Перекласти гру" #: gui/pregame/ProjectInformation.js:58 msgid "Click to open the 0 A.D. translate page in your browser." msgstr "Клацнути, щоб відкрити сторінку перекладу 0 A.D. у Вашому веб-переглядачі." #: gui/pregame/ProjectInformation.js:65 msgid "Donate" msgstr "Пожертвувати" #: gui/pregame/ProjectInformation.js:66 msgid "Help with the project expenses by donating." msgstr "Допомогти із витратами на проект через пожертвування." #: gui/pregame/userreport/userreport.js:3 msgctxt "UserReporter Terms and Conditions" msgid "Terms" msgstr "Умови" #: gui/pregame/userreport/userreport.js:4 msgid "Please read and accept the UserReporter Terms and Conditions." msgstr "Будь-ласка, прочитайте та прийміть правила та умови користувацького звітувальника." #: gui/pregame/userreport/userreport.js:18 msgid "Publications" msgstr "Публікації" #: gui/pregame/userreport/userreport.js:27 #: gui/pregame/userreport/userreport.js:28 #: gui/pregame/userreport/userreport.js:29 msgid "connecting to server" msgstr "підключення до сервера" #: gui/pregame/userreport/userreport.js:30 #, javascript-format msgid "uploading (%f%%)" msgstr "завантаження (%f%%)" #: gui/pregame/userreport/userreport.js:33 msgid "upload succeeded" msgstr "вдалося завантажити" #: gui/pregame/userreport/userreport.js:34 #, javascript-format msgid "upload failed (%(errorCode)s)" msgstr "не вдалося завантажити (%(errorCode)s)" #: gui/pregame/userreport/userreport.js:37 #, javascript-format msgid "upload failed (%(errorMessage)s)" msgstr "не вдалося завантажити (%(errorMessage)s)" #: gui/pregame/userreport/userreport.js:61 msgid "Disable Feedback" msgstr "Вимкнути зворотний зв'язок" #: gui/pregame/userreport/userreport.js:61 msgid "Enable Feedback" msgstr "Увімкнути зворотний зв'язок" #: gui/pregame/userreport/userreport.js:81 msgid "Thank you for helping improve 0 A.D.!" msgstr "Дякуємо за допомогу у вдосконаленні 0 A.D.!" #: gui/pregame/userreport/userreport.js:82 msgid "Feedback is currently enabled." msgstr "Зворотній зв'язок на даний момент увімкнено." #: gui/pregame/userreport/userreport.js:83 #, javascript-format msgid "Status: %(status)s." msgstr "Стан: %(status)s." #: gui/pregame/userreport/userreport.js:84 msgid "unknown" msgstr "невідомий" #: gui/pregame/userreport/userreport.js:86 msgid "Help improve 0 A.D.!" msgstr "Допомогти вдосконалити 0 A.D.!" #: gui/pregame/userreport/userreport.js:87 msgid "" "You can automatically send us feedback that can help us fix bugs, and " "improve performance and compatibility." msgstr "Ви можете автоматично відправляти нам відгук, які допоможуть нам виправити помилки і покращити продуктивність і сумісність." #: gui/reference/catafalque/CatafalquePage.js:41 #, javascript-format msgid "%(hotkey)s: Close Catafalque Bonuses." msgstr "" #: gui/reference/catafalque/catafalque.xml:(caption):18 msgid "Catafalque Bonuses" -msgstr "Бонуси Катафалку" +msgstr "Бонуси катафалку" #. Translation: Description of an item in the CivInfo page, on a new line and #. indented. #: gui/reference/civinfo/CivInfoPage.js:95 #, javascript-format msgid "" "\n" " %(description)s" msgstr "\n %(description)s" #. Translation: An entry in the CivInfo Page. The newline and indentation of #. the description #. is handled elsewhere. #. Example: #. > • Name of a Special Something (i) #. > A brief description of the aforementioned something. #: gui/reference/civinfo/CivInfoPage.js:102 #, javascript-format msgid "• %(name)s %(info_icon)s%(description)s" msgstr "• %(name)s %(info_icon)s%(description)s" #: gui/reference/civinfo/CivInfoPage.js:113 #, javascript-format msgid "%(hotkey)s: Close Civilization Overview." msgstr "%(hotkey)s: Закрити огляд цивілізацій." #: gui/reference/civinfo/Sections/GameplaySection.js:30 #, javascript-format msgid "%(civilization)s Gameplay" msgstr "%(civilization)s Ігровий процес" #: gui/reference/civinfo/Sections/HistorySection.js:23 #, javascript-format msgid "History of the %(civilization)s" msgstr "Історія %(civilization)s" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:52 msgid "Civilization Bonus" msgid_plural "Civilization Bonuses" msgstr[0] "Бонус Цивілізації" msgstr[1] "Бонуси Цивілізації" msgstr[2] "Бонусів Цивілізації" msgstr[3] "Бонусів Цивілізації" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:55 msgid "Team Bonus" msgid_plural "Team Bonuses" msgstr[0] "Бонус команди" msgstr[1] "Бонусм команди" msgstr[2] "Бонусів команди" msgstr[3] "Бонусів команди" #: gui/reference/civinfo/Sections/Subsections/HeroesSubsection.js:29 msgid "Hero" msgid_plural "Heroes" msgstr[0] "Герой" msgstr[1] "Герої" msgstr[2] "Герої" msgstr[3] "Герої" #: gui/reference/civinfo/Sections/Subsections/StructuresSubsection.js:29 msgid "Specific Structure" msgid_plural "Specific Structures" msgstr[0] "Унікальна Структура" msgstr[1] "Унікальні Структури" msgstr[2] "Унікальні Структури" msgstr[3] "Унікальні Структури" #: gui/reference/civinfo/Sections/Subsections/TechnologiesSubsection.js:28 msgid "Specific Technology" msgid_plural "Specific Technologies" msgstr[0] "Унікальна Технологія" msgstr[1] "Унікальні Технології" msgstr[2] "Унікальні Технології" msgstr[3] "Унікальні Технології" #: gui/reference/common/Buttons/CivInfoButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Civilization Overview." msgstr "%(hotkey)s: Перемкнутися до огляду цивілізацій." #: gui/reference/common/Buttons/StructreeButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Structure Tree." msgstr "%(hotkey)s: Перемкнутися до структурного дерева." #: gui/reference/common/Dropdowns/CivSelectDropdown.js:63 msgid "Civilization:" msgstr "Цивілізація:" #: gui/reference/common/TemplateParser.js:152 #, javascript-format msgid "%(health_min)s to %(health_max)s" msgstr "%(health_min)s до %(health_max)s" #. Translation: Label followed by a list of values. #: gui/reference/common/tooltips.js:10 #, javascript-format msgid "%(listHeader)s %(listOfValues)s" msgstr "%(listHeader)s %(listOfValues)s" #. Translation: Label before a list of the names of units that build the #. structure selected. #: gui/reference/common/tooltips.js:27 msgid "Built by:" msgstr "Споруджено:" #. Translation: Label before a list of the names of structures or units that #. train the unit #. selected. #: gui/reference/common/tooltips.js:33 msgid "Trained by:" msgstr "Треновано у:" #. Translation: Label before a list of names of structures or units that #. research the #. technology selected. #: gui/reference/common/tooltips.js:39 msgid "Researched at:" msgstr "Досліджено у:" #. Translation: Label before a list of the names of structures the selected #. unit can #. construct or build. #: gui/reference/common/tooltips.js:48 msgid "Builds:" msgstr "Споруджує:" #. Translation: Label before a list of the names of technologies the selected #. unit or #. structure can research. #: gui/reference/common/tooltips.js:57 msgid "Researches:" msgstr "Досліджує:" #. Translation: Label before a list of the names of units the selected unit or #. structure can #. train. #: gui/reference/common/tooltips.js:66 msgid "Trains:" msgstr "Тренує:" #. Translation: Label before a list of the names of units or structures the #. selected unit or #. structure can be upgradable to. #: gui/reference/common/tooltips.js:75 msgid "Upgradable to:" msgstr "Удосконалюється до:" #: gui/reference/structree/Sections/Trainer/TrainerSection.js:70 msgid "Trainer Units" msgstr "Тренер юнітів" #: gui/reference/structree/StructreePage.js:85 #, javascript-format msgid "%(hotkey)s: Close Structure Tree." msgstr "%(hotkey)s: Закрити структурне дерево." #: gui/reference/viewer/ViewerPage.js:172 #, javascript-format msgid "%(hotkey)s: Close Template Viewer" msgstr "%(hotkey)s: Закрити переглядач шаблонів" #: gui/reference/viewer/viewer.xml:(caption):16 msgid "Information" msgstr "Інформація" #: gui/replaymenu/replay_actions.js:90 msgid "This replay needs a different sequence of mods:" msgstr "Це відтворення потребує іншої послідовності модифікацій:" #: gui/replaymenu/replay_actions.js:95 msgid "This replay is not compatible with your version of the game!" msgstr "Це відтворення є несумісне з Вашою версією гри!" #: gui/replaymenu/replay_actions.js:96 #, javascript-format msgid "Your version: %(version)s" msgstr "Ваша версія: %(version)s" #: gui/replaymenu/replay_actions.js:97 #, javascript-format msgid "Required version: %(version)s" msgstr "Необхідна версія: %(version)s" #: gui/replaymenu/replay_actions.js:100 msgid "Incompatible replay" msgstr "Несумісне відтворення" #: gui/replaymenu/replay_actions.js:126 msgid "No summary data available." msgstr "Немає доступних підсумкових даних" #: gui/replaymenu/replay_actions.js:175 msgid "Are you sure you want to delete this replay permanently?" msgstr "Чи впевнені Ви, що Ви хочете видалити це відтворення назавжди?" #: gui/replaymenu/replay_actions.js:177 msgid "Delete replay" msgstr "Видалити відтворення" #: gui/replaymenu/replay_filters.js:52 msgctxt "datetime" msgid "Any" msgstr "Будь-яка" #: gui/replaymenu/replay_filters.js:68 msgctxt "map size" msgid "Any" msgstr "Будь-який" #: gui/replaymenu/replay_filters.js:84 msgctxt "map name" msgid "Any" msgstr "Будь-яка" #: gui/replaymenu/replay_filters.js:100 msgctxt "population capacity" msgid "Any" msgstr "Будь-яке" #: gui/replaymenu/replay_filters.js:119 msgctxt "duration" msgid "Any" msgstr "Будь-яка" #. Translation: Shorter duration than max minutes. #: gui/replaymenu/replay_filters.js:123 #, javascript-format msgctxt "duration filter" msgid "< %(max)s min" msgid_plural "< %(max)s min" msgstr[0] "< %(max)s хв" msgstr[1] "< %(max)s хв" msgstr[2] "< %(max)s хв" msgstr[3] "< %(max)s хв" #. Translation: Longer duration than min minutes. #: gui/replaymenu/replay_filters.js:127 #, javascript-format msgctxt "duration filter" msgid "> %(min)s min" msgid_plural "> %(min)s min" msgstr[0] "> %(min)s хв" msgstr[1] "> %(min)s хв" msgstr[2] "> %(min)s хв" msgstr[3] "> %(min)s хв" #. Translation: Duration between min and max minutes. #: gui/replaymenu/replay_filters.js:130 #, javascript-format msgctxt "duration filter" msgid "%(min)s - %(max)s min" msgstr "%(min)s - %(max)s хв" #: gui/replaymenu/replay_filters.js:145 msgctxt "replay filter" msgid "Any" msgstr "Будь-яке" #: gui/replaymenu/replay_filters.js:146 msgctxt "replay filter" msgid "Single-player" msgstr "Одиночна гра" #: gui/replaymenu/replay_filters.js:147 msgctxt "replay filter" msgid "Multiplayer" msgstr "Багатокористувацька гра" #: gui/replaymenu/replay_filters.js:148 msgctxt "replay filter" msgid "Campaigns" msgstr "Кампанії" #: gui/replaymenu/replay_filters.js:162 msgid "Any victory condition" msgstr "Будь-яка умова перемоги" #: gui/replaymenu/replay_filters.js:175 msgid "Rated and unrated games" msgstr "Оціночні та безоціночні ігри" #: gui/replaymenu/replay_filters.js:175 msgid "Rated games" msgstr "Оціночні ігри" #: gui/replaymenu/replay_filters.js:175 msgid "Unrated games" msgstr "Безоціночні ігри" #: gui/replaymenu/replay_menu.js:196 msgid "" "Filter replays by typing one or more, partial or complete player names." msgstr "Фільтрувати повтори за набором одного чи декількох, повних чи часткових імен гравців." #: gui/replaymenu/replay_menu.js:200 #, javascript-format msgid "Delete the selected replay using %(hotkey)s." msgstr "Видалити вибране відтворення, використовуючи%(hotkey)s." #: gui/replaymenu/replay_menu.js:285 #, javascript-format msgid "Players: %(numberOfPlayers)s" msgstr "Гравців: %(numberOfPlayers)s" #: gui/replaymenu/replay_menu.js:309 msgid "yyyy-MM-dd HH:mm" msgstr "yyyy-MM-dd HH:mm" #: gui/replaymenu/replay_menu.js:339 msgid "yyyy-MM" msgstr "yyyy-MM" #: gui/replaymenu/replay_menu.xml:(caption):14 msgid "Replay Games" msgstr "Відтворити ігри" #: gui/replaymenu/replay_menu.xml:(caption):112 msgid "Filter compatible replays" msgstr "Фільтрувати сумісні відтворення" #: gui/replaymenu/replay_menu.xml:(caption):216 msgid "Spoiler" msgstr "Спойлер" #: gui/replaymenu/replay_menu.xml:(caption):228 msgid "Main Menu" msgstr "Головне меню" #: gui/replaymenu/replay_menu.xml:(caption):240 msgid "Rebuild Cache" msgstr "Перебудувати кеш" #: gui/replaymenu/replay_menu.xml:(caption):247 #: gui/summary/summary.xml:(caption):26 msgid "Summary" msgstr "Підсумок" #: gui/replaymenu/replay_menu.xml:(caption):253 msgid "Start Replay" msgstr "Почати відтворення" #: gui/replaymenu/replay_menu.xml:(heading):75 msgctxt "replay" msgid "Players" msgstr "Гравці" #: gui/replaymenu/replay_menu.xml:(heading):83 msgctxt "replay" msgid "Size" msgstr "Розмір" #: gui/replaymenu/replay_menu.xml:(heading):87 msgctxt "replay" msgid "Population" msgstr "Населення" #: gui/replaymenu/replay_menu.xml:(heading):91 msgctxt "replay" msgid "Duration" msgstr "Тривалість" #: gui/replaymenu/replay_menu.xml:(placeholder_text):32 msgid "Search for Player" msgstr "Шукати гравця" #: gui/replaymenu/replay_menu.xml:(tooltip):98 msgid "File path for the currently selected replay." msgstr "" #: gui/replaymenu/replay_menu.xml:(tooltip):241 msgid "Rebuild the replay cache from scratch. Potentially slow!" msgstr "Перебудувати кеш повтору з нуля. Потенційно повільний!" #: gui/splashscreen/splashscreen.txt:2 msgid "" "[font=\"sans-bold-20\"] Thank you for installing 0 A.D. Empires Ascendant!" msgstr "[font=\"sans-bold-20\"] Дякуємо за встановлення 0 A.D. Empires Ascendant!" #: gui/splashscreen/splashscreen.txt:3 msgid "[font=\"sans-16\"]" msgstr "[font=\"sans-16\"]" #: gui/splashscreen/splashscreen.txt:4 msgid "" "[imgleft=\"constructionIcon\"]This game is still in development. You may " "encounter bugs, and some features are not as fleshed out as we would like." msgstr "[imgleft=\"constructionIcon\"]Ця гра все ще в розробці. Ви можете зіткнутися з помилками, а деякі функції не настільки досконалі, як хотілося б." #: gui/splashscreen/splashscreen.txt:6 msgid "" "[imgleft=\"iconLag\"]The game can have performance problems, especially with" " large maps and a great number of units." msgstr "[imgleft=\"iconLag\"]Гра може мати проблеми з продуктивністю, особливо на великих картах і великою кількістю юнітів." #: gui/splashscreen/splashscreen.txt:8 msgid "" "[imgleft=\"iconMap\"]0 A.D. is Free Software: you can participate in its " "development." msgstr "[imgleft=\"iconMap\"]0 A.D. – це Вільне Програмне Забезпечення: ви можете взяти участь в його розробці." #: gui/splashscreen/splashscreen.txt:9 msgid "" "If you want to help with art, sound, gameplay or programming, make sure to " "join our official forum." msgstr "Якщо ви хочете допомогти з художньою частиною, звуком, геймплеєм чи програмуванням, приєднайтеся до спільноти на нашому офіційному форумі." #: gui/splashscreen/splashscreen.xml:(caption):14 msgid "Welcome!" msgstr "Ласкаво просимо!" #: gui/splashscreen/splashscreen.xml:(caption):19 msgid "Show this message in the future" msgstr "Показати це повідомлення у майбутньому" #: gui/splashscreen/splashscreen.xml:(caption):25 msgid "OK" msgstr "OK" #: gui/splashscreen/splashscreen.xml:(caption):30 msgid "Official Forum (web)" msgstr "Офіційний форум (веб)" #: gui/summary/layout.js:13 msgid "Score" msgstr "Підрахунок" #: gui/summary/layout.js:15 gui/summary/layout.js:33 gui/summary/layout.js:71 #: gui/summary/layout.js:110 gui/summary/layout.js:161 #: gui/summary/layout.js:193 gui/summary/summary.xml:(caption):70 msgid "Player name" msgstr "Ім'я гравця" #: gui/summary/layout.js:16 msgid "Total score" msgstr "Загальний підрахунок" #: gui/summary/layout.js:17 msgid "Economy score" msgstr "Економічний підрахунок" #: gui/summary/layout.js:18 msgid "Military score" msgstr "Військовий підрахунок" #: gui/summary/layout.js:19 msgid "Exploration score" msgstr "Дослідницький підрахунок" #: gui/summary/layout.js:31 msgid "Structures" msgstr "Споруди" #: gui/summary/layout.js:34 gui/summary/layout.js:72 gui/summary/layout.js:111 msgid "Total" msgstr "Загально" #: gui/summary/layout.js:35 msgid "Houses" msgstr "Будинків" #: gui/summary/layout.js:36 msgid "Economic" msgstr "Господарських" #: gui/summary/layout.js:37 msgid "Outposts" msgstr "Застав" #: gui/summary/layout.js:38 msgid "Military" msgstr "Військових" #: gui/summary/layout.js:39 msgid "Fortresses" msgstr "Фортець" #: gui/summary/layout.js:40 msgid "Civ centers" msgstr "Громадських центрів" #: gui/summary/layout.js:41 msgid "Wonders" msgstr "Див" #: gui/summary/layout.js:45 #, javascript-format msgid "" "Structure Statistics (%(constructed)s / %(destroyed)s / %(captured)s / " "%(lost)s)" msgstr "Споруджувальна статистика (%(constructed)s / %(destroyed)s / %(captured)s / %(lost)s)" #: gui/summary/layout.js:69 msgid "Units" msgstr "Підрозділи" #: gui/summary/layout.js:73 msgid "Infantry" msgstr "Піхотних" #: gui/summary/layout.js:74 msgid "Worker" msgstr "Працівників" #: gui/summary/layout.js:75 msgid "Cavalry" msgstr "Кавалерійських" #: gui/summary/layout.js:76 msgid "Champion" msgstr "Чемпіонських" #: gui/summary/layout.js:77 msgid "Heroes" msgstr "Герої" #: gui/summary/layout.js:78 msgid "Siege" msgstr "Облогових" #: gui/summary/layout.js:79 msgid "Navy" msgstr "Морських" #: gui/summary/layout.js:80 msgid "Traders" msgstr "Торгових" #: gui/summary/layout.js:84 #, javascript-format msgid "Unit Statistics (%(trained)s / %(killed)s / %(lost)s)" msgstr "" #: gui/summary/layout.js:108 msgid "Resources" msgstr "Ресурси" #: gui/summary/layout.js:120 msgid "Tributes" msgstr "Підношень" #: gui/summary/layout.js:121 #, javascript-format msgid "" "Tributes \n" "(%(sent)s / %(received)s)" msgstr "Підношень \n(%(sent)s / %(received)s)" #: gui/summary/layout.js:129 msgid "Treasures collected" msgstr "Скарбів зібрано" #: gui/summary/layout.js:130 msgid "Loot" msgstr "Грабіж" #: gui/summary/layout.js:131 msgid "Livestock bred" msgstr "Тваринництво" #: gui/summary/layout.js:135 #, javascript-format msgid "Resource Statistics (%(gathered)s / %(used)s)" msgstr "Ресурсна статистика (%(gathered)s / %(used)s)" #: gui/summary/layout.js:159 msgid "Market" msgstr "Ринок" #: gui/summary/layout.js:162 msgid "Trade income" msgstr "Торговельний дохід" #: gui/summary/layout.js:163 msgid "Barter efficiency" msgstr "Ефективність обміну" #. Translation: use %(resourceWithinSentence)s if needed #: gui/summary/layout.js:169 #, javascript-format msgid "%(resourceFirstWord)s exchanged" msgstr "%(resourceFirstWord)s обміняно" #: gui/summary/layout.js:191 msgid "Miscellaneous" msgstr "Різне" #: gui/summary/layout.js:194 msgid "Kill / Death ratio" msgstr "Вбито / Померло співвідношення" #: gui/summary/layout.js:195 gui/summary/summary.js:99 msgid "Population" msgstr "Населення" #: gui/summary/layout.js:196 msgid "Map control (peak)" msgstr "Контроль карти (пік)" #: gui/summary/layout.js:197 msgid "Map control (finish)" msgstr "Контроль карти (фініш)" #: gui/summary/layout.js:198 msgid "Map exploration" msgstr "Дослідження мапи" #: gui/summary/layout.js:199 msgid "Vegetarian ratio" msgstr "Співвідношення вегетаріанства" #: gui/summary/layout.js:200 msgid "Feminization" msgstr "Фемінізація" #: gui/summary/layout.js:203 msgid "Bribes" msgstr "Підкупи" #: gui/summary/layout.js:204 #, javascript-format msgid "" "Bribes\n" "(%(succeeded)s / %(failed)s)" msgstr "Підкупи\n(%(succeeded)s / %(failed)s)" #: gui/summary/layout.js:230 msgid "Charts" msgstr "Графіки" #: gui/summary/layout.js:377 msgid "Team total" msgstr "Загальний командний" #: gui/summary/summary.js:30 msgid "Trained" msgstr "Треновано" #: gui/summary/summary.js:35 msgid "Constructed" msgstr "Побудовано" #: gui/summary/summary.js:40 msgid "Gathered" msgstr "Зібрано" #: gui/summary/summary.js:44 msgid "Count" msgstr "Кількість" #: gui/summary/summary.js:49 msgid "Sent" msgstr "Надіслано" #: gui/summary/summary.js:54 msgid "Bought" msgstr "Придбано" #: gui/summary/summary.js:59 msgid "Income" msgstr "Прибуток" #: gui/summary/summary.js:64 msgid "Captured" msgstr "Захоплено" #: gui/summary/summary.js:69 msgid "Succeeded" msgstr "Успішно" #: gui/summary/summary.js:74 msgid "Destroyed" msgstr "Зруйновано" #: gui/summary/summary.js:79 msgid "Killed" msgstr "Вбито" #: gui/summary/summary.js:84 msgid "Lost" msgstr "Втрачено" #: gui/summary/summary.js:89 msgid "Used" msgstr "Використано" #: gui/summary/summary.js:94 msgid "Received" msgstr "Отримано" #: gui/summary/summary.js:104 msgid "Sold" msgstr "Продано" #: gui/summary/summary.js:109 msgid "Outcome" msgstr "Результат" #: gui/summary/summary.js:114 msgid "Failed" msgstr "Не вдалося" #: gui/summary/summary.js:201 #, javascript-format msgctxt "Player listing with color indicator" msgid "%(colorIndicator)s %(playerListing)s" msgstr "%(colorIndicator)s %(playerListing)s" #: gui/summary/summary.js:204 msgctxt "Charts player color indicator" msgid "■" msgstr "■" #: gui/summary/summary.js:234 msgctxt "Player listing" msgid ", " msgstr ", " #: gui/summary/summary.js:340 msgid "Time elapsed" msgstr "Час минув" #: gui/summary/summary.js:510 msgid "Current Scores" msgstr "Поточні Результати" #: gui/summary/summary.js:512 msgid "Scores at the end of the game." msgstr "Результати в кінці гри." #: gui/summary/summary.js:514 msgid "You have been disconnected." msgstr "Вас було роз'єднано." #: gui/summary/summary.js:516 msgid "You have left the game." msgstr "Ви покинули гру." #: gui/summary/summary.js:518 msgid "You have won the battle!" msgstr "Ви перемогли у битві!" #: gui/summary/summary.js:520 msgid "You have been defeated…" msgstr "Ви зазнали поразки..." #: gui/summary/summary.js:521 msgid "You have abandoned the game." msgstr "Ви відмовилися від гри." #: gui/summary/summary.js:524 #, javascript-format msgid "Game time elapsed: %(time)s" msgstr "Тривалість гри: %(time)s" #: gui/summary/summary.js:532 #, javascript-format msgid "%(mapName)s - %(mapType)s" msgstr "%(mapName)s - %(mapType)s" #: gui/summary/summary.js:544 #, javascript-format msgid "%(hotkey)s: Toggle the multiplayer lobby in a dialog window." msgstr "%(hotkey)s: Перемкнути багатокористувацьке лобі у діалоговому вікні." #: gui/summary/summary.js:556 #, javascript-format msgid "Focus the %(name)s summary tab." msgstr "" #: gui/summary/summary.xml:(caption):120 msgctxt "summary chart" msgid "Category:" msgstr "Категорія:" #: gui/summary/summary.xml:(caption):130 msgctxt "summary chart" msgid "Value:" msgstr "Значення:" #: gui/summary/summary.xml:(caption):140 msgctxt "summary chart" msgid "Type:" msgstr "Тип:" #: gui/summary/summary.xml:(caption):167 msgid "Group by team" msgstr "Групувати за командою" #: gui/summary/summary.xml:(caption):187 msgid "Watch Replay" msgstr "Переглянути Повтор" #: gui/summary/summary.xml:(caption):192 msgid "Continue" msgstr "Продовжити" #: gui/summary/summary.xml:(tooltip):126 msgctxt "summary chart" msgid "Category" msgstr "Категорія" #: gui/summary/summary.xml:(tooltip):136 msgctxt "summary chart" msgid "Value" msgstr "Значення" #: gui/summary/summary.xml:(tooltip):147 msgctxt "summary chart" msgid "Type" msgstr "Тип" #: gui/text/tips/army_camp.txt:1 msgid "ROMAN ARMY CAMP" msgstr "РИМСЬКИЙ АРМІЙСЬКИЙ ТАБІР" #: gui/text/tips/army_camp.txt:2 msgid "" "Buildable in neutral or enemy territory. Good for building a secret base " "behind enemy lines or to consolidate gains within enemy territory." msgstr "" #: gui/text/tips/army_camp.txt:3 msgid "Construct rams and train citizen soldiers." msgstr "" #: gui/text/tips/army_camp.txt:4 msgid "" "Garrison units to slowly heal them and protect the army camp from attacks " "and decay." msgstr "Розмістити підрозділи у гарнізоні, щоб повільно зцілити їх та захистити армійський табір від нападів, та занепаду." #: gui/text/tips/autoqueue.txt:1 msgid "AUTOQUEUE" msgstr "АВТОЧЕРГА" #: gui/text/tips/autoqueue.txt:2 msgid "Enable the autoqueue feature to automatically train units." msgstr "" #: gui/text/tips/autoqueue.txt:3 msgid "Works as long as you have enough resources, then it will stop." msgstr "" #: gui/text/tips/barracks.txt:1 msgid "BARRACKS" msgstr "КАЗАРМИ" #: gui/text/tips/barracks.txt:2 msgid "" "Train all citizen soldiers. Some civilizations can unlock the training of " "champions as well." msgstr "" #: gui/text/tips/barracks.txt:3 gui/text/tips/elephant_stable.txt:3 msgid "Units gain experience while garrisoned inside the building." msgstr "Підрозділи отримують досвід поки гарнізовані в будівлях." #: gui/text/tips/barracks.txt:4 msgid "" "Build one early to train citizen soldiers while you phase up your " "settlement." msgstr "" #: gui/text/tips/barracks.txt:5 msgid "Build in a forward base to resupply your assault with fresh troops." msgstr "Будуйте передові бази для поповнення ваших військ свіжими силами." #: gui/text/tips/biomes.txt:1 msgid "BIOMES" msgstr "БІОМИ" #: gui/text/tips/biomes.txt:2 msgid "" "Biomes can be used on some random maps and determine which region of the " "world the map represents." msgstr "" #: gui/text/tips/biomes.txt:3 msgid "" "They influence the appearence of the maps and also the amount of resources " "that are available." msgstr "" #: gui/text/tips/briton_war_dog.txt:1 msgid "WAR DOG" msgstr "БІЙЦІВСЬКА СОБАКА" #: gui/text/tips/briton_war_dog.txt:2 msgid "A dog that the Britons can train at the cavalry stable." msgstr "Собака, яку брити можуть дресирувати в кавалерійській стайні." #: gui/text/tips/briton_war_dog.txt:3 msgid "Has low health, but is fast and will fearlessly attack enemies." msgstr "Має низький рівень здоров'я, але швидка і буде безстрашно атакувати ворогів." #: gui/text/tips/briton_war_dog.txt:4 msgid "Use them as support in your army or for quick raids." msgstr "Використовуйте їх як підтримку у своїй армії або для швидких нападів." #: gui/text/tips/carth_sacred_band.txt:1 msgid "CARTHAGINIAN SACRED BAND" msgstr "КАРФАГЕНСЬКИЙ СВЯЩЕННИЙ ЗАГІН" #: gui/text/tips/carth_sacred_band.txt:2 msgid "Champion Spearmen and Champion Cavalry Spearmen for Carthage." msgstr "Чемпіон пікінерів та чемпіон кавалерії зі списами у Карфагена." #: gui/text/tips/carth_sacred_band.txt:3 msgid "" "Both are trainable from the Temple, instead of the Fortress like most other " "champions." msgstr "Тренування обох відбувається в храмі, а не у фортеці, як у більшості інших чемпіонів." #: gui/text/tips/carth_sacred_band.txt:4 msgid "" "Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy" " shock against siege weapons and skirmishers." msgstr "Використовуйте пікінерів як важку піхоту проти кавалерії. Використовуйте кавалерію як ударну силу проти облогових машин та застрільників." #: gui/text/tips/carth_shipyard.txt:1 msgid "CARTHAGINIAN NAVAL SHIPYARD" msgstr "КАРФАГЕНСЬКА ВІЙСЬКОВО-МОРСЬКА ВЕРФ" #: gui/text/tips/carth_shipyard.txt:2 msgid "Special dock of the Carthaginians to construct warships." msgstr "Особливий карфагенський док для будівництва військових кораблів." #: gui/text/tips/carth_shipyard.txt:3 msgid "Garrison ships inside to slowly repair them." msgstr "" #: gui/text/tips/carth_shipyard.txt:4 msgid "Much stronger than other docks, but also more expensive." msgstr "Набагато міцніший за інші доки, але також і дорожчий." #: gui/text/tips/catapults.txt:1 msgid "CATAPULTS" msgstr "метальна машина" #: gui/text/tips/catapults.txt:2 msgid "Ranged siege engines that are good against structures." msgstr "Далекобійна облогова машина ефективна проти споруд." #: gui/text/tips/catapults.txt:3 msgid "Expensive and slow." msgstr "Дорого і повільно." #: gui/text/tips/catapults.txt:4 msgid "" "Pack up into carts for movement, and unpack into stationary engines for " "attack!" msgstr "Складіть у віз для переміщення, та розпакуйте у стаціонарну машину для атаки!" #: gui/text/tips/cavalry_stable.txt:1 msgid "CAVALRY STABLE" msgstr "КАВАЛЕРІЙСЬКА СТАЙНЯ" #: gui/text/tips/cavalry_stable.txt:2 msgid "" "Trains cavalry units and lets you research cavalry specific technologies." msgstr "Тренує кавалерійських юнітів та дозволяє досліджувати кавалерійські технології." #: gui/text/tips/cavalry_stable.txt:3 msgid "Units gain experience while garrisoned inside the structure." msgstr "Юніти здобувають досвід, поки гарнізовані у споруді." #: gui/text/tips/celtic_war_barge.txt:1 msgid "CELTIC WAR BARGE" msgstr "ВІЙСЬКОВИЙ БАРКАС КЕЛЬТІВ" #: gui/text/tips/celtic_war_barge.txt:2 msgid "A medium trireme-class warship." msgstr "Середній військовий корабель класу триреми." #: gui/text/tips/celtic_war_barge.txt:3 msgid "Available to Britons, Gauls, and Iberians." msgstr "Доступно Бритам, Галлам та Іберам." #: gui/text/tips/celtic_war_barge.txt:4 msgid "Can transport up to 40 units." msgstr "Може транспортувати до 40 юнітів." #: gui/text/tips/celtic_war_barge.txt:5 msgid "Increases firepower with garrisoned infantry." msgstr "" #: gui/text/tips/city_walls.txt:1 msgid "CITY WALLS" msgstr "МІСЬКІ СТІНИ" #: gui/text/tips/city_walls.txt:2 msgid "Strong stone walls that help you protect your city." msgstr "" #: gui/text/tips/city_walls.txt:3 msgid "" "When your ranged infantry units are occupying the turrets, they have " "additional armor and can shoot at the enemy. " msgstr "" #: gui/text/tips/city_walls.txt:4 msgid "Vulnerable to siege weapons like catapults, rams and war elephants." msgstr "" #: gui/text/tips/civic_centres.txt:1 msgid "CIVIC CENTERS" msgstr "МІСЬКІ ЦЕНТРИ" #: gui/text/tips/civic_centres.txt:2 msgid "The foundation of your new colony." msgstr "База вашої нової колонії." #: gui/text/tips/civic_centres.txt:3 msgid "Claim large tracts of territory." msgstr "Утримує великі ділянки території." #: gui/text/tips/civic_centres.txt:4 msgid "Can be built in friendly and neutral territory." msgstr "Може бути збудовано в дружній та нейтральній території." #: gui/text/tips/civic_centres.txt:5 msgid "" "Train citizens: female citizens, infantry citizen-soldiers, and cavalry " "citizen-soldiers." -msgstr "Тренує громадян: городянок, солдатів піхоти та солдатів кавалерії." +msgstr "Тренує громадян: громадянок, солдатів піхоти та солдатів кавалерії." #: gui/text/tips/default_formation.txt:1 msgid "DEFAULT FORMATION" msgstr "" #: gui/text/tips/default_formation.txt:2 msgid "" "Right-click an icon to set the default formation: units that are ordered to " "walk or patrol will automatically use it." msgstr "" #: gui/text/tips/default_formation.txt:3 msgid "Can be de-activated by choosing “no formation” as the default." msgstr "" #: gui/text/tips/default_formation.txt:4 msgid "" "The “Formation control” option lets you choose whether formations disband " "for orders other than walking or patrolling." msgstr "" #: gui/text/tips/defense_towers.txt:1 msgid "DEFENSE TOWERS" msgstr "ЗАХИСНІ ВЕЖІ" #: gui/text/tips/defense_towers.txt:2 msgid "Strong watchtowers, which help you defend your position." msgstr "" #: gui/text/tips/defense_towers.txt:3 msgid "" "They have a large vision range and will shoot arrows at the enemy in sight. " msgstr "" #: gui/text/tips/defense_towers.txt:4 msgid "" "You can garrison more infantry inside them to increase the number of arrows " "they shoot." msgstr "" #: gui/text/tips/elephant_stable.txt:1 msgid "ELEPHANT STABLE" msgstr "СЛОНОВА СТАЙНЯ" #: gui/text/tips/elephant_stable.txt:2 msgid "" "The structure is available to some civilizations to train elephant units." msgstr "Споруда доступна деяким цивілізаціям для тренування юнітів-слонів." #: gui/text/tips/embassies.txt:1 msgid "EMBASSIES AND MERCENARY CAMPS" msgstr "ПОСОЛЬСТВА ТА ТАБОРИ НАЙМАНЦІВ" #: gui/text/tips/embassies.txt:2 msgid "Special structures allowing you to hire mercenaries for your army." msgstr "" #: gui/text/tips/embassies.txt:3 msgid "" "Mercenaries will not gather resources and cost only metal, but they are " "experienced and strong." msgstr "" #: gui/text/tips/fishing.txt:1 msgid "FISHING" msgstr "РИБАЛЬСТВО" #: gui/text/tips/fishing.txt:2 msgid "Fish the seas for a bountiful harvest." msgstr "Рибальство в морі приносить щедрий улов." #: gui/text/tips/fishing.txt:3 msgid "Fishing boats carry a large amount of food per trip." msgstr "Рибальські човни здатні перевозити велику кількість їжі за одну поїздку." #: gui/text/tips/fishing.txt:4 msgid "Fishing is faster than gathering food on fields." msgstr "Рибальство швидше за збір урожаю на полях." #: gui/text/tips/fishing.txt:5 msgid "" "Careful! Fish are not an infinite resource! Although they do slowly " "repopulate when left alone." msgstr "" #: gui/text/tips/forge.txt:1 msgid "FORGE" msgstr "КУЗНЯ" #: gui/text/tips/forge.txt:2 msgid "Research structure for all factions." msgstr "Структура досліджень для всіх фракцій." #: gui/text/tips/forge.txt:3 msgid "Research weapon and armor upgrades for your units." msgstr "Досліджуйте вдосконалення зброї та броні для ваших юнітів." #: gui/text/tips/formations.txt:1 msgid "FORMATIONS" msgstr "" #: gui/text/tips/formations.txt:2 msgid "" "Arrange your soldiers in formations to keep them organized during battles." msgstr "" #: gui/text/tips/formations.txt:3 msgid "" "Formations are selected as a whole by default, but that can be changed in " "the game settings." msgstr "" #: gui/text/tips/fortress.txt:1 msgid "FORTRESS" msgstr "ФОРТЕЦЯ" #: gui/text/tips/fortress.txt:2 msgid "" "Usually the strongest structure of a civilization and the place where you " "can train Heroes." msgstr "" #: gui/text/tips/fortress.txt:3 msgid "Garrison soldiers inside to add more firepower to its defense." msgstr "" #: gui/text/tips/freehand_position.txt:1 msgid "FREEHAND POSITION" msgstr "ДОВІЛЬНА ПОЗИЦІЯ" #: gui/text/tips/freehand_position.txt:2 msgid "" "Gain an advantage on the battleground by tactically positioning your units!" msgstr "Зміцніть свою перевагу на полі бою вигідно розміщуючи війська!" #: gui/text/tips/freehand_position.txt:3 msgid "" "Therefore select some units, press and hold the right mouse button, draw any" " line, then release the button." msgstr "Тому виберіть кількох юнітів, натисніть і утримуйте праву кнопку миші, накресліть лінію і відпустіть кнопку." #: gui/text/tips/freehand_position.txt:4 msgid "Your units will now spread out on this line." msgstr "Тепер виші юніти вишикуються по цій лінії." #: gui/text/tips/gathering.txt:1 msgid "RESOURCE GATHERING" msgstr "ЗБІР РЕСУРСІВ" #: gui/text/tips/gathering.txt:2 msgid "Use citizen-soldiers and female citizens to gather resources." -msgstr "Використайте солдат-городян і жінок городянок для збирання ресурсів." +msgstr "Використайте солдат-громадян і жінок громадянок для збирання ресурсів." #: gui/text/tips/gathering.txt:3 msgid "Female citizens gather vegetable resources faster." -msgstr "Жінки-городянки швидші в збиранні овочевих ресурсів." +msgstr "Жінки-громадянки швидші в збиранні овочевих ресурсів." #: gui/text/tips/gathering.txt:4 msgid "Infantry citizen-soldiers are faster gathering minerals." msgstr "Солдати піхоти швидше добувають мінеральні ресурси." #: gui/text/tips/gathering.txt:5 msgid "Cavalry citizen-soldiers are faster gathering meat." msgstr "Кавалерія швидша в зборі м'яса." #: gui/text/tips/gathering.txt:6 msgid "" "The higher the level of a citizen-soldier (advanced, elite), the better he " "fights, but the less efficient he is at gathering resources." msgstr "" #: gui/text/tips/heroes.txt:1 msgid "HEROES" msgstr "ГЕРОЇ" #: gui/text/tips/heroes.txt:2 msgid "" "Historical characters, such as Xerxes, Leonidas, Pericles, Hannibal, Scipio," " and Boudicca." msgstr "Історичні персонажі, такі як Ксеркс, Леонід, Перікл, Ганнібал, Сципіон і Будікка." #: gui/text/tips/heroes.txt:3 msgid "A lot of health and very strong attacks." msgstr "Багато здоров’я і дуже сильні атаки." #: gui/text/tips/heroes.txt:4 msgid "Have auras which alter the stats of other units or structures." msgstr "" #: gui/text/tips/heroes.txt:5 msgid "Caution: Each hero can be recruited only once per match!" msgstr "Увага: кожного героя можна рекрутувати лише один раз за матч!" #: gui/text/tips/iber_fireship.txt:1 msgid "IBERIAN FIRESHIP" msgstr "" #: gui/text/tips/iber_fireship.txt:2 msgid "" "The special Iberian fireship is very effective against other ships and " "buildings, but steadily loses health." msgstr "" #: gui/text/tips/lighthouse.txt:1 msgid "LIGHTHOUSE" msgstr "" #: gui/text/tips/lighthouse.txt:2 msgid "" "Special Ptolemaic structures to increase your vision range when built on the" " shore." msgstr "" #: gui/text/tips/map_flare.txt:1 msgid "MAP FLARE" msgstr "" #: gui/text/tips/map_flare.txt:2 msgid "" "Use this feature to let your team know where on the map something important " "happens." msgstr "" #: gui/text/tips/map_flare.txt:3 msgid "They will see the flare on their minimap." msgstr "" #: gui/text/tips/meroe_pyramids.txt:1 msgid "PYRAMIDS OF MEROË" msgstr "ПІРАМІДИ МЕРОЕ" #: gui/text/tips/meroe_pyramids.txt:2 msgid "Special structures available for the Kushites." msgstr "Особливі споруди доступні Кушитам." #: gui/text/tips/meroe_pyramids.txt:3 msgid "" "The small pyramids improve the gathering rate of the workers around them." msgstr "Маленькі піраміди покращують швидкість збирання робітників навколо них." #: gui/text/tips/meroe_pyramids.txt:4 msgid "" "The large pyramids increase the military capabilities of soldiers around " "them." msgstr "Великі піраміди збільшують військовий потенціал солдат навколо них." #: gui/text/tips/outposts.txt:1 msgid "OUTPOSTS" msgstr "ЗАСТАВИ" #: gui/text/tips/outposts.txt:2 msgid "Build in neutral or own territory." msgstr "Спорудити на нейтральній чи своїй території." #: gui/text/tips/outposts.txt:3 msgid "Cheap and quickly built, but weak." msgstr "Дешеві та швидко зводяться, але хиткі." #: gui/text/tips/outposts.txt:4 msgid "" "Garrison infantry for extensive vision, and to prevent losing control of the" " outpost due to territory decay." msgstr "" #: gui/text/tips/palisades.txt:1 msgid "PALISADE WALLS" msgstr "СТІНИ З ЧАСТОКОЛУ" #: gui/text/tips/palisades.txt:2 msgid "A quick, cheap wooden wall available to all factions." msgstr "Швидка, дешева дерев'яна стіна, яка доступна усім фракціям." #: gui/text/tips/palisades.txt:3 msgid "Most factions have access to them in Village Phase." msgstr "Більшість фракцій використовують його на Стадії Селища." #: gui/text/tips/persian_architecture.txt:1 msgid "PERSIAN ARCHITECTURE" msgstr "ПЕРСЬКА АРХІТЕКТУРА" #: gui/text/tips/persian_architecture.txt:2 msgid "Special technology for the Persians." msgstr "Особлива технологія для персів." #: gui/text/tips/persian_architecture.txt:3 msgid "Structures +25% health." msgstr "Споруди +25% до здоров'я." #: gui/text/tips/persian_architecture.txt:4 msgid "Build time lengthened by +20% as a consequence." msgstr "Час будівництва збільшується +20%, як наслідок." #: gui/text/tips/persian_architecture.txt:5 msgid "" "Persians also have access to a great number of structural and defensive " "technologies." msgstr "Перси також мають доступ до великої кількості будівельних та захисних технологій." #: gui/text/tips/pikemen.txt:1 msgid "PIKEMEN" msgstr "ПІКІНЕРИ" #: gui/text/tips/pikemen.txt:2 msgid "Heavily armored and slow. Low attack." msgstr "Важкоозброєні та повільні. Повільно атакують." #: gui/text/tips/pikemen.txt:3 msgid "" "Used against cavalry or against other melee infantry to pin them in place." msgstr "Використовується проти кавалерії або іншої піхоти ближнього бою." #: gui/text/tips/pikemen.txt:4 msgid "Available to: Kushites, Macedonians, Ptolemies, and Seleucids." msgstr "Доступно для: Кушитів, Македонців, Птолемеїв та Селевкідів." #: gui/text/tips/quinquereme.txt:1 msgid "QUINQUEREME" msgstr "КВІНКЕРЕМА" #: gui/text/tips/quinquereme.txt:2 msgid "" "The heaviest standard warship. Available to: Carthaginians, Ptolemies, " "Romans, and Seleucids." msgstr "Найважчий стандартний бойовий корабель. Доступний для: Карфагенян, Птолемеїв, Римлян та Селевкідів." #: gui/text/tips/quinquereme.txt:3 msgid "Transports up to 50 units." msgstr "Перевозить до 50 юнітів." #: gui/text/tips/quinquereme.txt:4 msgid "Increases firepower with garrisoned catapults." msgstr "Збільшує вогневу силу за допомогою гарнізонованих катапульт." #: gui/text/tips/resource_counter.txt:1 msgid "RESOURCE COUNTER" msgstr "" #: gui/text/tips/resource_counter.txt:2 msgid "" "The resource counter panel shows you how much of each resources you have at " "the moment." msgstr "" #: gui/text/tips/resource_counter.txt:3 msgid "" "The number below it shows you how many citizens are currently gathering " "them." -msgstr "Число нижче відображає, скільки городян їх зараз збирають." +msgstr "Число нижче відображає, скільки громадян їх зараз збирають." #: gui/text/tips/savanna_biome.txt:1 msgid "SAVANNA BIOME" msgstr "БІОМ САВАНИ" #: gui/text/tips/savanna_biome.txt:2 msgid "Generally flat, with a few watering holes and rocky outcrops." msgstr "Загалом плоска рівнина, з декількома зрошувальними каналами і скельними оголеннями." #: gui/text/tips/savanna_biome.txt:3 msgid "Chock full of herd animals for plentiful hunting." msgstr "Кишить стадами тварин для багатого полювання." #: gui/text/tips/savanna_biome.txt:4 msgid "Rich in all types of mining." msgstr "Багата на всі види покладів." #: gui/text/tips/savanna_biome.txt:5 msgid "Wood tends to be sparse, but consists of high-yield Baobab trees." msgstr "Дерева, як правило, зустрічаються рідко, але включають в себе плодовиті дерева баобаба." #: gui/text/tips/snapping.txt:1 msgid "SNAPPING" msgstr "ПРИКРІПЛЕННЯ" #: gui/text/tips/snapping.txt:2 msgid "" "Structures can be aligned by keeping the snap hotkey pressed during " "placement." msgstr "" #: gui/text/tips/snapping.txt:3 msgid "Aligning structures allows to conserve space for future construction." msgstr "Вирівнювання споруд дозволяє зберегти простір для майбутнього будівництва." #: gui/text/tips/snapping.txt:4 msgid "" "Tightly packed groups of structures can also be used for obstructing raiding" " enemies." msgstr "" #: gui/text/tips/spartan_hoplites.txt:1 msgid "SPARTIATES" msgstr "СПАРТІАТИ" #: gui/text/tips/spartan_hoplites.txt:2 msgid "Strongest infantry unit in the game." msgstr "Найсильніша піхотна одиниця у всій грі." #: gui/text/tips/spartan_hoplites.txt:3 msgid "Champion Infantry available to the Spartans." msgstr "Чемпіон піхоти доступний у фракції Спарти." #: gui/text/tips/spartan_hoplites.txt:4 msgid "" "Use them to slaughter enemy cavalry or as a shock force to support your " "regular infantry." msgstr "Використовуйте їх, щоб знищувати ворожу кавалерію або як ударну силу для підтримки вашої звичайної піхоти." #: gui/text/tips/spearmen.txt:1 msgid "SPEARMEN" msgstr "СПИСОНОСЦІ" #: gui/text/tips/spearmen.txt:2 msgid "The basic melee infantry for every faction in the game." msgstr "Базова піхота ближнього бою у кожній фракції гри." #: gui/text/tips/spearmen.txt:3 msgid "Used against cavalry for an attack bonus." msgstr "Використовується для бонусу атаки проти кавалерії." #: gui/text/tips/spearmen.txt:4 msgid "Decent hack attack make them good front line troops." msgstr "Гідна ударна атака робить їх хорошими загонами для передньої лінії." #: gui/text/tips/spearmen.txt:5 msgid "" "They are countered by ranged units and swordsmen, so support your spearmen " "with slingers or cavalry." msgstr "" #: gui/text/tips/storehouses.txt:1 msgid "STOREHOUSES" msgstr "СКЛАДИ" #: gui/text/tips/storehouses.txt:2 msgid "A cheap dropsite for non-food resources (Wood, Stone, Metal)." msgstr "Дешеве місце для збору нехарчових ресурсів (деревина, камінь, метал)." #: gui/text/tips/storehouses.txt:3 msgid "" "Research technologies to improve the gathering capabilities of your " "citizens." -msgstr "Досліджуйте технології для збільшення можливостей збирання ваших городян." +msgstr "Досліджуйте технології для збільшення можливостей збирання ваших громадян." #: gui/text/tips/temples.txt:1 msgid "TEMPLES" msgstr "ХРАМИ" #: gui/text/tips/temples.txt:2 msgid "Town Phase structure." msgstr "Споруда фази містечка." #: gui/text/tips/temples.txt:3 msgid "Recruit Healers to heal your troops on the battlefield." msgstr "" #: gui/text/tips/temples.txt:4 msgid "Research healing technologies." msgstr "Дослідження технологій лікування." #: gui/text/tips/temples.txt:5 msgid "Its aura heals nearby units." msgstr "Аура цілителів лікує найближчих юнітів." #: gui/text/tips/temples.txt:6 msgid "Garrison wounded units inside for quicker healing." msgstr "Розмістіть поранених юнітів всередині для швидшого зцілення." #: gui/text/tips/territory_decay.txt:1 msgid "TERRITORY DECAY" msgstr "ЗАНЕПАД ТЕРИТОРІЇ" #: gui/text/tips/territory_decay.txt:2 msgid "" "Decay happens when structures are not connected to an allied Civil Center." msgstr "Занепад відбувається, коли споруди не мають сполучення із союзним громадським центром." #: gui/text/tips/territory_decay.txt:3 msgid "" "The decay process can be slowed down or reversed by garrisoning some units " "in the structure." msgstr "Процес руйнування можна сповільнити або обернути, якщо розмістити декілька юнітів у споруді." #: gui/text/tips/territory_decay.txt:4 msgid "" "When the decay is completed, the structure will be given to the most " "influential neighbor." msgstr "Коли занепад є завершеним, споруду буде передано до найвпливовішого сусіда." #: gui/text/tips/theater.txt:1 msgid "THEATER" msgstr "ТЕАТР" #: gui/text/tips/theater.txt:2 msgid "" "Special structures of the Hellenic civilizations to increase the size of " "your territory while you control it." msgstr "" #: gui/text/tips/treasure.txt:1 msgid "TREASURES" msgstr "СКАРБИ" #: gui/text/tips/treasure.txt:2 msgid "" "Collectible chests and bare resources on land and shipwrecks on the shore." msgstr "" #: gui/text/tips/treasure.txt:3 msgid "" "Provide you with a resource boost, so keep an eye out for them as you " "explore." msgstr "" #: gui/text/tips/triremes.txt:1 msgid "TRIREME" msgstr "ТРИРЕМА" #: gui/text/tips/triremes.txt:2 msgid "The Medium Warship." msgstr "Середній військовий корабель." #: gui/text/tips/triremes.txt:3 msgid "Good for transporting or fighting." msgstr "Добре підходить для транспортування або бою." #: gui/text/tips/triremes.txt:4 msgid "Garrison troops aboard to increase fire power." msgstr "Розмістити війська на борту для збільшення вогневої міці." #: gui/text/tips/war_elephants.txt:1 msgid "WAR ELEPHANTS" msgstr "БОЙОВІ СЛОНИ" #: gui/text/tips/war_elephants.txt:2 msgid "Huge beasts from Africa and India, trained for war." msgstr "Величезні тварини з Африки та Індії, треновані для війни." #: gui/text/tips/war_elephants.txt:3 msgid "High Food and Metal cost, but very powerful." msgstr "Висока вартість у їжі та металі, але дуже могутні." #: gui/text/tips/war_elephants.txt:4 msgid "" "Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and " "Seleucids." msgstr "Доступні для: карфагенян, кушитів, Маур'їв, персів, Птолемеїв та Селевкидів." #: gui/text/tips/whales.txt:1 msgid "WHALES" msgstr "КИТИ" #: gui/text/tips/whales.txt:2 msgid "An oceanic resource." msgstr "Океанічний ресурс." #: gui/text/tips/whales.txt:3 msgid "2000 Food." msgstr "2000 їжі." #: gui/text/tips/whales.txt:4 msgid "Gatherable by Fishing Boats after the whale is killed." msgstr "Збираються рибальськими човнами після того, як кита вбито." #: gui/text/tips/whales.txt:5 msgid "Roam around the oceans of the game and flee when attacked." msgstr "Мандрують океанами гри і втікають, коли атаковані." #: simulation/data/resources/food.jsondescription msgid "Harvest from animals, berry bushes, fish, or fields." msgstr "Збір з тварин, ягідних кущів, риби чи полів." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonname msgctxt "firstWord" msgid "Food" msgstr "Їжа" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonname msgctxt "withinSentence" msgid "Food" msgstr "Їжа" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "firstWord" msgid "Fish" msgstr "Риба" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "withinSentence" msgid "Fish" msgstr "Риба" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "firstWord" msgid "Fruit" msgstr "Фрукт" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "withinSentence" msgid "Fruit" msgstr "Фрукт" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "firstWord" msgid "Grain" msgstr "Зерно" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "withinSentence" msgid "Grain" msgstr "Зерно" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "firstWord" msgid "Meat" msgstr "М'ясо" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "withinSentence" msgid "Meat" msgstr "М'ясо" #: simulation/data/resources/metal.jsondescription msgid "Mine from metal mines or quarries." msgstr "Шахти металу або кар'єри." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonname msgctxt "firstWord" msgid "Metal" msgstr "Метал" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonname msgctxt "withinSentence" msgid "Metal" msgstr "Метал" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "firstWord" msgid "Ore" msgstr "Мінерал" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "withinSentence" msgid "Ore" msgstr "Мінерал" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "firstWord" msgid "Ruins" msgstr "Руїни" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "withinSentence" msgid "Ruins" msgstr "Руїни" #: simulation/data/resources/stone.jsondescription msgid "Mine from rocks, stone quarries or ruins." msgstr "Кам'яні шахти, кам'яні кар'єри чи руїни." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonname msgctxt "firstWord" msgid "Stone" msgstr "Камінь" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonname msgctxt "withinSentence" msgid "Stone" msgstr "Камінь" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "firstWord" msgid "Rock" msgstr "Скеля" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "withinSentence" msgid "Rock" msgstr "Скеля" #: simulation/data/resources/wood.jsondescription msgid "Cut down from trees or groves." msgstr "Вирубка дерев чи гаїв." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonname msgctxt "firstWord" msgid "Wood" msgstr "Деревина" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonname msgctxt "withinSentence" msgid "Wood" msgstr "Деревина" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "firstWord" msgid "Tree" msgstr "Дерево" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "withinSentence" msgid "Tree" msgstr "Дерево" Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-civilizations.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-civilizations.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-civilizations.po (revision 27024) @@ -1,1175 +1,1175 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa # enolp msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-07-04 07:10+0000\n" "PO-Revision-Date: 2014-06-19 17:44+0000\n" "Last-Translator: David Sowa , 2016-2022\n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/civs/athen.jsonAINames[0] msgid "Themistocles" msgstr "Themistoklés" #: simulation/data/civs/athen.jsonAINames[10] msgid "Cleon" msgstr "Kleon" #: simulation/data/civs/athen.jsonAINames[11] msgid "Cleophon" msgstr "Kleophón" #: simulation/data/civs/athen.jsonAINames[12] msgid "Thrasybulus" msgstr "Thrasýbulos" #: simulation/data/civs/athen.jsonAINames[13] msgid "Iphicrates" msgstr "Iphikrates" #: simulation/data/civs/athen.jsonAINames[14] msgid "Demosthenes" msgstr "Demosthenes" #: simulation/data/civs/athen.jsonAINames[1] msgid "Pericles" msgstr "Periklés" #: simulation/data/civs/athen.jsonAINames[2] msgid "Cimon" msgstr "Kimon" #: simulation/data/civs/athen.jsonAINames[3] msgid "Aristides" msgstr "Aristides" #: simulation/data/civs/athen.jsonAINames[4] msgid "Xenophon" msgstr "Xenophón" #: simulation/data/civs/athen.jsonAINames[5] msgid "Hippias" msgstr "Hippías" #: simulation/data/civs/athen.jsonAINames[6] msgid "Cleisthenes" msgstr "Klisthenes" #: simulation/data/civs/athen.jsonAINames[7] msgid "Thucydides" msgstr "Thukydides" #: simulation/data/civs/athen.jsonAINames[8] msgid "Alcibiades" msgstr "Alkibiades" #: simulation/data/civs/athen.jsonAINames[9] msgid "Miltiades" msgstr "Miltiades" #: simulation/data/civs/athen.jsonCivBonuses[0].Description msgid "Workers +10% metal gather rate per phase advance." msgstr "Obreiros: rhythmu d’extracçon de l metal per phase +10%." #: simulation/data/civs/athen.jsonCivBonuses[0].History msgid "" "The mines at Laureion in Attica provided Athens with a wealth of silver from" " which to mint her famous and highly prized coin, The Athenian Owl." msgstr "Læs metalla de Laureo nel Áttica províæn Athenæs d’una abundança de plrata cun la que cuña’ la suæ famosa & preciosa moneda, el miagon d’Athená." #: simulation/data/civs/athen.jsonCivBonuses[0].Name msgid "Silver Owls" msgstr "Miagones d’argënto" #: simulation/data/civs/brit.jsonAINames[0] msgid "Karatakos" msgstr "Karatakos" #: simulation/data/civs/brit.jsonAINames[10] msgid "Vosenius" msgstr "Uosenios" #: simulation/data/civs/brit.jsonAINames[1] msgid "Kunobelinos" msgstr "Kunobelinos" #: simulation/data/civs/brit.jsonAINames[2] msgid "Boudicca" msgstr "Boudika" #: simulation/data/civs/brit.jsonAINames[3] msgid "Prasutagus" msgstr "Prasutagos" #: simulation/data/civs/brit.jsonAINames[4] msgid "Venutius" msgstr "Uenutios" #: simulation/data/civs/brit.jsonAINames[5] msgid "Cogidubnus" msgstr "Kogidubnos" #: simulation/data/civs/brit.jsonAINames[6] msgid "Commius" msgstr "Kommios" #: simulation/data/civs/brit.jsonAINames[7] msgid "Comux" msgstr "Komux" #: simulation/data/civs/brit.jsonAINames[8] msgid "Adminius" msgstr "Adminios" #: simulation/data/civs/brit.jsonAINames[9] msgid "Dubnovellaunus" msgstr "Dubnouellaunos" #: simulation/data/civs/cart.jsonAINames[0] msgid "Hannibal Barca" msgstr "Hannibaʿal Baraq" #: simulation/data/civs/cart.jsonAINames[10] msgid "Hampsicora" msgstr "Hampsícora" #: simulation/data/civs/cart.jsonAINames[11] msgid "Hannibal Gisco" msgstr "Hannibaʿal Giskon" #: simulation/data/civs/cart.jsonAINames[12] msgid "Dido" msgstr "Dedó" #: simulation/data/civs/cart.jsonAINames[13] msgid "Xanthippus" msgstr "Xánthippos" #: simulation/data/civs/cart.jsonAINames[14] msgid "Himilco Phameas" msgstr "Himilkat Phameas" #: simulation/data/civs/cart.jsonAINames[15] msgid "Hasdrubal the Boetharch" msgstr "ʿAzrobaʿal el Boetharcha" #: simulation/data/civs/cart.jsonAINames[1] msgid "Hamilcar Barca" msgstr "Hamilqart Baraq" #: simulation/data/civs/cart.jsonAINames[2] msgid "Hasdrubal Barca" msgstr "ʿAzrobaʿal Baraq" #: simulation/data/civs/cart.jsonAINames[3] msgid "Hasdrubal Gisco" msgstr "ʿAzrobaʿal Giskon" #: simulation/data/civs/cart.jsonAINames[4] msgid "Hanno the Elder" msgstr "Hannʾo l Vieyu" #: simulation/data/civs/cart.jsonAINames[5] msgid "Maharbal" msgstr "Maharbaʿal" #: simulation/data/civs/cart.jsonAINames[6] msgid "Mago Barca" msgstr "Magón Baraq" #: simulation/data/civs/cart.jsonAINames[7] msgid "Hasdrubal the Fair" msgstr "ʿAzrobaʿal el Pulcro" #: simulation/data/civs/cart.jsonAINames[8] msgid "Hanno the Great" msgstr "Hannʾo l Grande" #: simulation/data/civs/cart.jsonAINames[9] msgid "Himilco" msgstr "Himilkat" #: simulation/data/civs/cart.jsonCivBonuses[0].Description msgid "Merchant Ships +25% trade gain." msgstr "Mercantes: beneficios +25%." #: simulation/data/civs/cart.jsonCivBonuses[0].Name msgid "Commercial Acumen" msgstr "Xheitu pa l commercio" #: simulation/data/civs/cart.jsonCivBonuses[1].Description msgid "Docks and Markets +10% international trade bonus." msgstr "Puœrtos & mercahos: beneficios de l commercio internacional +10%." #: simulation/data/civs/cart.jsonCivBonuses[1].Name msgid "Desirable Products" msgstr "Productos deseables" #: simulation/data/civs/gaul.jsonAINames[0] msgid "Viridomarus" msgstr "Uiridomaros" #: simulation/data/civs/gaul.jsonAINames[1] msgid "Brennus" msgstr "Brennos" #: simulation/data/civs/gaul.jsonAINames[2] msgid "Cativolcus" msgstr "Katuuolkos" #: simulation/data/civs/gaul.jsonAINames[3] msgid "Cingetorix" msgstr "Kingétorix" #: simulation/data/civs/gaul.jsonAINames[4] msgid "Vercingetorix" msgstr "Uerkingétorix" #: simulation/data/civs/gaul.jsonAINames[5] msgid "Divico" msgstr "Díuiko" #: simulation/data/civs/gaul.jsonAINames[6] msgid "Ambiorix" msgstr "Ambíorix" #: simulation/data/civs/gaul.jsonAINames[7] msgid "Liscus" msgstr "Liskos" #: simulation/data/civs/gaul.jsonAINames[8] msgid "Valetiacus" msgstr "Ualetíakos" #: simulation/data/civs/gaul.jsonAINames[9] msgid "Viridovix" msgstr "Uirídouix" #: simulation/data/civs/han.jsonAINames[0] msgid "Liu Ying" msgstr "Liu Ying" #: simulation/data/civs/han.jsonAINames[10] msgid "Liu Ao" msgstr "Liu Ao" #: simulation/data/civs/han.jsonAINames[11] msgid "Liu Xin" msgstr "Liu Xin" #: simulation/data/civs/han.jsonAINames[12] msgid "Liu Kan" msgstr "Liu Kan" #: simulation/data/civs/han.jsonAINames[13] msgid "Liu Xuan" msgstr "Liu Xuan" #: simulation/data/civs/han.jsonAINames[14] msgid "Liu Xiu" msgstr "Liu Xiu" #: simulation/data/civs/han.jsonAINames[15] msgid "Liu Zhuang" msgstr "Liu Zhuang" #: simulation/data/civs/han.jsonAINames[16] msgid "Liu Da" msgstr "Liu Da" #: simulation/data/civs/han.jsonAINames[17] msgid "Liu Zhao" msgstr "Liu Zhao" #: simulation/data/civs/han.jsonAINames[18] msgid "Liu Long" msgstr "Liu Long" #: simulation/data/civs/han.jsonAINames[19] msgid "Liu Hu" msgstr "Liu Hu" #: simulation/data/civs/han.jsonAINames[1] msgid "Liu Gong" msgstr "Liu Gong" #: simulation/data/civs/han.jsonAINames[20] msgid "Liu Yi" msgstr "Liu Yi" #: simulation/data/civs/han.jsonAINames[21] msgid "Liu Bao" msgstr "Liu Bao" #: simulation/data/civs/han.jsonAINames[22] msgid "Liu Bing" msgstr "Liu Bing" #: simulation/data/civs/han.jsonAINames[23] msgid "Liu Zuan" msgstr "Liu Zuan" #: simulation/data/civs/han.jsonAINames[24] msgid "Liu Zhi" msgstr "Liu Zhi" #: simulation/data/civs/han.jsonAINames[26] msgid "Liu Bian" msgstr "Liu Bian" #: simulation/data/civs/han.jsonAINames[27] msgid "Liu Xie" msgstr "Liu Xie" #: simulation/data/civs/han.jsonAINames[25] #: simulation/data/civs/han.jsonAINames[2] msgid "Liu Hong" msgstr "Liu Hong" #: simulation/data/civs/han.jsonAINames[3] msgid "Liu Heng" msgstr "Liu Heng" #: simulation/data/civs/han.jsonAINames[4] msgid "Liu Qi" msgstr "Liu Qi" #: simulation/data/civs/han.jsonAINames[5] msgid "Liu Che" msgstr "Liu Che" #: simulation/data/civs/han.jsonAINames[6] msgid "Liu Fuling" msgstr "Liu Fuling" #: simulation/data/civs/han.jsonAINames[7] msgid "Liu He" msgstr "Liu He" #: simulation/data/civs/han.jsonAINames[8] msgid "Liu Bingyi" msgstr "Liu Bingyi" #: simulation/data/civs/han.jsonAINames[9] msgid "Liu Shi" msgstr "Liu Shi" #: simulation/data/civs/iber.jsonAINames[0] #: simulation/data/civs/iber.jsonAINames[1] msgid "Viriato" msgstr "Uiriathos" #: simulation/data/civs/iber.jsonAINames[2] msgid "Karos" msgstr "Karos" #: simulation/data/civs/iber.jsonAINames[3] msgid "Indibil" msgstr "Intebeleś" #: simulation/data/civs/iber.jsonAINames[4] msgid "Audax" msgstr "Áudax" #: simulation/data/civs/iber.jsonAINames[5] msgid "Ditalcus" msgstr "Ditalko" #: simulation/data/civs/iber.jsonAINames[6] msgid "Minurus" msgstr "Minuros" #: simulation/data/civs/iber.jsonAINames[7] msgid "Tautalus" msgstr "Táutalos" #: simulation/data/civs/iber.jsonCivBonuses[0].Description msgid "Iberians start with City Walls around their base on most maps." msgstr "Los íberos intamæn amuriahos na maioríæ læs gëographíæs." #: simulation/data/civs/iber.jsonCivBonuses[0].History msgid "" "With exception to alluvial plains and river valleys, stone is abundant in " "the Iberian Peninsula and was greatly used in construction of structures of " "all types." msgstr "A excepçon de læs veigæs & valhes fluviales, la Península Ibérica abonda n piedra & los antiguos aproveithabæn-lla pa fhazer construcçones de todu typu." #: simulation/data/civs/iber.jsonCivBonuses[0].Name msgid "Starting Walls" msgstr "Cercadura inicial" #: simulation/data/civs/iber.jsonCivBonuses[1].Description msgid "" "Stone Towers −50% wood cost, +150% stone cost, +33% build time, +60% health," " +3 garrison capacity, and +1 default arrow count." msgstr "Torres de piedra: costu n madeira −50% costu n piedra +150% tiempu d’obra +33% vitalidá +60% cabida +3 saietæs por defectu +1." #: simulation/data/civs/iber.jsonCivBonuses[1].Name msgid "Massive Towers" msgstr "Torres imponentes" #: simulation/data/civs/kush.jsonAINames[0] msgid "Kashta" msgstr "Kašta" #: simulation/data/civs/kush.jsonAINames[10] msgid "Malewiebamani" msgstr "Malewieba-Amani" #: simulation/data/civs/kush.jsonAINames[11] msgid "Harsiotef" msgstr "Harsiotef" #: simulation/data/civs/kush.jsonAINames[12] msgid "Shanakdakhete" msgstr "Sának-Daheto" #: simulation/data/civs/kush.jsonAINames[13] msgid "Amanishakheto" msgstr "Amani-Saheto" #: simulation/data/civs/kush.jsonAINames[1] msgid "Alara" msgstr "Alara" #: simulation/data/civs/kush.jsonAINames[2] msgid "Pebatjma" msgstr "Pebatjma" #: simulation/data/civs/kush.jsonAINames[3] msgid "Shabaka" msgstr "Šabaka" #: simulation/data/civs/kush.jsonAINames[4] msgid "Shebitku" msgstr "Šebitku" #: simulation/data/civs/kush.jsonAINames[5] msgid "Qalhata" msgstr "Qalhata" #: simulation/data/civs/kush.jsonAINames[6] msgid "Takahatenamun" msgstr "Takahatenamun" #: simulation/data/civs/kush.jsonAINames[7] msgid "Tantamani" msgstr "Tanuta-Amani" #: simulation/data/civs/kush.jsonAINames[8] msgid "Atlanersa" msgstr "Atlanersa" #: simulation/data/civs/kush.jsonAINames[9] msgid "Nasalsa" msgstr "Nasalsa" #: simulation/data/civs/kush.jsonCivBonuses[0].Description #: simulation/data/civs/pers.jsonCivBonuses[1].Description msgid "Battering Rams +20% attack damage and +2 garrison capacity." msgstr "Arietes: danho offensivo +20% cabida +2." #: simulation/data/civs/kush.jsonCivBonuses[0].Name #: simulation/data/civs/pers.jsonCivBonuses[1].Name msgid "Large Rams" msgstr "Arietes grandes" #: simulation/data/civs/mace.jsonAINames[0] msgid "Alexander the Great" msgstr "Aléxandros el Grande" #: simulation/data/civs/mace.jsonAINames[10] msgid "Perseus" msgstr "Perseús" #: simulation/data/civs/mace.jsonAINames[11] msgid "Craterus" msgstr "Kraterós" #: simulation/data/civs/mace.jsonAINames[12] msgid "Meleager" msgstr "Meléagros" #: simulation/data/civs/mace.jsonAINames[1] msgid "Philip II" msgstr "Phílippos II" #: simulation/data/civs/mace.jsonAINames[2] msgid "Antipater" msgstr "Antípatros" #: simulation/data/civs/mace.jsonAINames[3] msgid "Philip IV" msgstr "Phílippos IV" #: simulation/data/civs/mace.jsonAINames[4] #: simulation/data/civs/spart.jsonAINames[5] msgid "Lysander" msgstr "Lýsandros" #: simulation/data/civs/mace.jsonAINames[5] msgid "Lysimachus" msgstr "Lysímakhos" #: simulation/data/civs/mace.jsonAINames[6] msgid "Pyrrhus of Epirus" msgstr "Pýrrhos d’Épiru" #: simulation/data/civs/mace.jsonAINames[7] msgid "Antigonus II Gonatas" msgstr "Antígonos II Gonatás" #: simulation/data/civs/mace.jsonAINames[8] msgid "Demetrius II Aetolicus" msgstr "Demetrios II l Etólicu" #: simulation/data/civs/mace.jsonAINames[9] msgid "Philip V" msgstr "Phílippos V" #: simulation/data/civs/maur.jsonAINames[0] msgid "Chandragupta Maurya" msgstr "Candragupta Maurya" #: simulation/data/civs/maur.jsonAINames[1] msgid "Bindusara Maurya" msgstr "Bindusara Maurya" #: simulation/data/civs/maur.jsonAINames[2] msgid "Ashoka the Great" msgstr "Áśoka Maurya" #: simulation/data/civs/maur.jsonAINames[3] msgid "Dasharatha Maurya" msgstr "Dáśaratha Maurya" #: simulation/data/civs/maur.jsonAINames[4] msgid "Samprati Maurya" msgstr "Sámprati Maurya" #: simulation/data/civs/maur.jsonAINames[5] msgid "Shalishuka Maurya" msgstr "Śaliśuka Maurya" #: simulation/data/civs/maur.jsonAINames[6] msgid "Devavarman Maurya" msgstr "Devavarman Maurya" #: simulation/data/civs/maur.jsonAINames[7] msgid "Shatadhanvan Maurya" msgstr "Śatadhanvan Maurya" #: simulation/data/civs/maur.jsonAINames[8] msgid "Brihadratha Maurya" msgstr "Brihádratha Maurya" #: simulation/data/civs/pers.jsonAINames[0] msgid "Kurush II the Great" msgstr "Kuruš II el Grande" #: simulation/data/civs/pers.jsonAINames[10] msgid "Haxamanish" msgstr "Haxamaniš" #: simulation/data/civs/pers.jsonAINames[11] msgid "Xsayarsa II" msgstr "Xšayarša II" #: simulation/data/civs/pers.jsonAINames[1] msgid "Darayavahush I" msgstr "Darayavahuš I" #: simulation/data/civs/pers.jsonAINames[2] msgid "Cambyses II" msgstr "Kambujiya II" #: simulation/data/civs/pers.jsonAINames[3] msgid "Bardiya" msgstr "Bardiya" #: simulation/data/civs/pers.jsonAINames[4] msgid "Xsayarsa I" msgstr "Xšayarša I" #: simulation/data/civs/pers.jsonAINames[5] msgid "Artaxshacha I" msgstr "Artaxšaça I" #: simulation/data/civs/pers.jsonAINames[6] msgid "Darayavahush II" msgstr "Darayavahuš II" #: simulation/data/civs/pers.jsonAINames[7] msgid "Darayavahush III" msgstr "Darayavahuš III" #: simulation/data/civs/pers.jsonAINames[8] msgid "Artaxshacha II" msgstr "Artaxšaça II" #: simulation/data/civs/pers.jsonAINames[9] msgid "Artaxshacha III" msgstr "Artaxšaça III" #: simulation/data/civs/pers.jsonCivBonuses[0].Description msgid "Land Traders +25% trade gain." msgstr "Commerciantes terrestres: beneficios commericales +25%." #: simulation/data/civs/pers.jsonCivBonuses[0].Name msgid "Darics" msgstr "Dáricos" #: simulation/data/civs/pers.jsonCivBonuses[2].Description msgid "Stable −10% batch training time per phase advance." msgstr "Corte: tiempu de concreaçon per phase −10%." #: simulation/data/civs/pers.jsonCivBonuses[2].History msgid "The Persians were known for their large cavalry contingent" msgstr "Los persas teníæn fama pola suæ numerosa cabalheiríæ" #: simulation/data/civs/pers.jsonCivBonuses[2].Name msgid "Time of War" msgstr "Tiempos de gerra" #: simulation/data/civs/ptol.jsonAINames[0] msgid "Ptolemy Soter" msgstr "Ptolemaios Soter" #: simulation/data/civs/ptol.jsonAINames[10] msgid "Ptolemy Neos Philopater" msgstr "Ptolemaios Neos Philopátor" #: simulation/data/civs/ptol.jsonAINames[11] msgid "Berenice Philopater" msgstr "Berenike Philopátor" #: simulation/data/civs/ptol.jsonAINames[12] msgid "Cleopatra Tryphaena" msgstr "Kleopatra Trýphaina" #: simulation/data/civs/ptol.jsonAINames[13] msgid "Berenice Epiphaneia" msgstr "Berenike Epipháneia" #: simulation/data/civs/ptol.jsonAINames[14] msgid "Cleopatra Philopater" msgstr "Kleopatra Philopátor" #: simulation/data/civs/ptol.jsonAINames[15] msgid "Cleopatra Selene" msgstr "Kleopatra Selene" #: simulation/data/civs/ptol.jsonAINames[16] msgid "Cleopatra II Philometora Soteira" msgstr "Kleopatra II Philométora Sóteira" #: simulation/data/civs/ptol.jsonAINames[17] msgid "Arsinoe IV" msgstr "Arsinoe IV" #: simulation/data/civs/ptol.jsonAINames[18] msgid "Arsinoe II" msgstr "Arsinoe II" #: simulation/data/civs/ptol.jsonAINames[1] msgid "Ptolemy Philadelphus" msgstr "Ptolemaios Philádelphos" #: simulation/data/civs/ptol.jsonAINames[2] msgid "Ptolemy Epigone" msgstr "Ptolemaios ho Epígonos" #: simulation/data/civs/ptol.jsonAINames[3] msgid "Ptolemy Eurgetes" msgstr "Ptolemaios Euergétes" #: simulation/data/civs/ptol.jsonAINames[4] msgid "Ptolemy Philopater" msgstr "Ptolemaios Philopátor" #: simulation/data/civs/ptol.jsonAINames[5] msgid "Ptolemy Epiphanes" msgstr "Ptolemaios Epiphanés" #: simulation/data/civs/ptol.jsonAINames[6] msgid "Ptolemy Philometor" msgstr "Ptolemaios Philométor" #: simulation/data/civs/ptol.jsonAINames[7] msgid "Ptolemy Eupator" msgstr "Ptolemaios Eupátor" #: simulation/data/civs/ptol.jsonAINames[8] msgid "Ptolemy Alexander" msgstr "Ptolemaios Aléxandros" #: simulation/data/civs/ptol.jsonAINames[9] msgid "Ptolemy Neos Dionysos" msgstr "Ptolemaios Neos Diónysos" #: simulation/data/civs/ptol.jsonCivBonuses[0].Description msgid "Bolt Shooters −33% attack damage and −33% attack time." msgstr "Scorpiones: danho offensivo −33% tiempu entre tiros −33%." #: simulation/data/civs/ptol.jsonCivBonuses[0].Name msgid "Polybolos" msgstr "Polybólos" #: simulation/data/civs/rome.jsonAINames[0] msgid "Lucius Junius Brutus" msgstr "Lucius Junius Brutus" #: simulation/data/civs/rome.jsonAINames[10] msgid "Publius Sempronius Tuditanus" msgstr "Publius Sempronius Tuditanus" #: simulation/data/civs/rome.jsonAINames[11] msgid "Marcus Cornelius Cethegus" msgstr "Marcus Cornelius Cethegus" #: simulation/data/civs/rome.jsonAINames[12] msgid "Quintus Caecilius Metellus Pius" msgstr "Quintus Caecilius Metellus Pius" #: simulation/data/civs/rome.jsonAINames[13] msgid "Marcus Licinius Crassus" msgstr "Marcus Licinius Crassus" #: simulation/data/civs/rome.jsonAINames[1] msgid "Lucius Tarquinius Collatinus" msgstr "Lucius Tarquinius Collatinus" #: simulation/data/civs/rome.jsonAINames[2] msgid "Gaius Julius Caesar Octavianus" msgstr "Gaius Julius Caesar Octauianus" #: simulation/data/civs/rome.jsonAINames[3] msgid "Marcus Vipsanius Agrippa" msgstr "Marcus Uipsanius Agrippa" #: simulation/data/civs/rome.jsonAINames[4] msgid "Gaius Iulius Iullus" msgstr "Gaius Iulius Iullus" #: simulation/data/civs/rome.jsonAINames[5] msgid "Gaius Servilius Structus Ahala" msgstr "Gaius Seruilius Structus Ahala" #: simulation/data/civs/rome.jsonAINames[6] msgid "Publius Cornelius Rufinus" msgstr "Publius Cornelius Rufinus" #: simulation/data/civs/rome.jsonAINames[7] msgid "Lucius Papirius Cursor" msgstr "Lucius Papirius Cursor" #: simulation/data/civs/rome.jsonAINames[8] msgid "Aulus Manlius Capitolinus" msgstr "Aulus Manlius Capitolinus" #: simulation/data/civs/rome.jsonAINames[9] msgid "Publius Cornelius Scipio Africanus" msgstr "Publius Cornelius Scipio Africanus" #: simulation/data/civs/rome.jsonCivBonuses[0].Description msgid "Roman Legionaries can form a Testudo." msgstr "Los legïonarios puœden formar in testudo." #: simulation/data/civs/rome.jsonCivBonuses[0].History msgid "" "The Romans commonly used the Testudo or 'turtle' formation for defense: " "Legionaries were formed into hollow squares with twelve men on each side, " "standing so close together that their shields overlapped like fish scales." msgstr "Los romanos usabæn la formaçon de l testudo ou “tartaruga” pa defendese: Los legïonarios formabæn quadros wœcos cun dolze homes a cada lhau, stando tan próximos que los sous scudos se subreponíæn cumo læs squamæs d’un pexe." #: simulation/data/civs/rome.jsonCivBonuses[0].Name msgid "Testudo Formation" msgstr "Formaçon de l testudo" #: simulation/data/civs/rome.jsonCivBonuses[1].Description msgid "Battering Rams +20% attack damage. Stone Throwers +10% attack damage." msgstr "Arietes: danho offensivo +20%. Ónagros: danho offensivo +10%." #: simulation/data/civs/rome.jsonCivBonuses[1].Name msgid "Legionary Engineers" msgstr "Ingënieiros legïonarios" #: simulation/data/civs/sele.jsonAINames[0] msgid "Seleucus I Nicator" msgstr "Séleukos I Nikátor" #: simulation/data/civs/sele.jsonAINames[10] msgid "Alexander I Balas" msgstr "Aléxandros I Balas" #: simulation/data/civs/sele.jsonAINames[11] #: simulation/data/civs/sele.jsonAINames[15] msgid "Demetrius II Nicator" msgstr "Demetrios II Nikátor" #: simulation/data/civs/sele.jsonAINames[12] msgid "Antiochus VI Dionysus" msgstr "Antíokhos VI Diónysos" #: simulation/data/civs/sele.jsonAINames[13] msgid "Diodotus Tryphon" msgstr "Diódotos Tryphon" #: simulation/data/civs/sele.jsonAINames[14] msgid "Antiochus VII Sidetes" msgstr "Antíokhos VII Sidetes" #: simulation/data/civs/sele.jsonAINames[16] msgid "Alexander II Zabinas" msgstr "Alexándros II Zabinas" #: simulation/data/civs/sele.jsonAINames[17] msgid "Cleopatra Thea" msgstr "Kleopatra Theá" #: simulation/data/civs/sele.jsonAINames[18] msgid "Seleucus V Philometor" msgstr "Séleukos V Philométor" #: simulation/data/civs/sele.jsonAINames[19] msgid "Antiochus VIII Grypus" msgstr "Antíokhos VIII Grypós" #: simulation/data/civs/sele.jsonAINames[1] msgid "Antiochus I Soter" msgstr "Antíokhos I Soter" #: simulation/data/civs/sele.jsonAINames[20] msgid "Antiochus IX Cyzicenus" msgstr "Antíokhos IX Kyzikenós" #: simulation/data/civs/sele.jsonAINames[21] msgid "Seleucus VI Epiphanes" msgstr "Séleukos VI Epiphanés" #: simulation/data/civs/sele.jsonAINames[22] msgid "Antiochus X Eusebes" msgstr "Antíokhos X Eusebés" #: simulation/data/civs/sele.jsonAINames[23] msgid "Demetrius III Eucaerus" msgstr "Demetrios III Éukairos" #: simulation/data/civs/sele.jsonAINames[24] msgid "Antiochus XI Epiphanes" msgstr "Antíokhos XI Epiphanés" #: simulation/data/civs/sele.jsonAINames[25] msgid "Philip I Philadelphus" msgstr "Phílippos I Philádelphos" #: simulation/data/civs/sele.jsonAINames[26] msgid "Antiochus XII Dionysus" msgstr "Antíokhos XII Diónysos" #: simulation/data/civs/sele.jsonAINames[27] msgid "Seleucus VII Kybiosaktes" msgstr "Séleukos VII Kybiosaktes" #: simulation/data/civs/sele.jsonAINames[28] msgid "Antiochus XIII Asiaticus" msgstr "Antíokhos XIII Asiatikós" #: simulation/data/civs/sele.jsonAINames[29] msgid "Philip II Philoromaeus" msgstr "Phílippos II Philoromaios" #: simulation/data/civs/sele.jsonAINames[2] msgid "Antiochus II Theos" msgstr "Antíokhos II Theós" #: simulation/data/civs/sele.jsonAINames[3] msgid "Seleucus II Callinicus" msgstr "Séleukos II Kallínikos" #: simulation/data/civs/sele.jsonAINames[4] msgid "Seleucus III Ceraunus" msgstr "Séleukos III Keraunós" #: simulation/data/civs/sele.jsonAINames[5] msgid "Antiochus III Megas" msgstr "Antíokhos III ho Megas" #: simulation/data/civs/sele.jsonAINames[6] msgid "Seleucus IV Philopator" msgstr "Séleukos IV Philopátor" #: simulation/data/civs/sele.jsonAINames[7] msgid "Antiochus IV Epiphanes" msgstr "Antíokhos IV Epiphanés" #: simulation/data/civs/sele.jsonAINames[8] msgid "Antiochus V Eupator" msgstr "Antíokhos V Eupátor" #: simulation/data/civs/sele.jsonAINames[9] msgid "Demetrius I Soter" msgstr "Demetrios I Soter" #: simulation/data/civs/spart.jsonAINames[0] msgid "Leonidas" msgstr "Leonidas" #: simulation/data/civs/spart.jsonAINames[10] msgid "Eucleidas" msgstr "Eukleidas" #: simulation/data/civs/spart.jsonAINames[11] msgid "Agesipolis" msgstr "Agësípolis" #: simulation/data/civs/spart.jsonAINames[1] msgid "Dienekes" msgstr "Dienekes" #: simulation/data/civs/spart.jsonAINames[2] msgid "Brasidas" msgstr "Brasidas" #: simulation/data/civs/spart.jsonAINames[3] msgid "Agis" msgstr "Agïs" #: simulation/data/civs/spart.jsonAINames[4] msgid "Archidamus" msgstr "Arkhídamos" #: simulation/data/civs/spart.jsonAINames[6] msgid "Pausanias" msgstr "Pausanías" #: simulation/data/civs/spart.jsonAINames[7] msgid "Agesilaus" msgstr "Agësílaos" #: simulation/data/civs/spart.jsonAINames[8] msgid "Echestratus" msgstr "Ekhéstratos" #: simulation/data/civs/spart.jsonAINames[9] msgid "Eurycrates" msgstr "Eurykrates" #: simulation/data/civs/spart.jsonCivBonuses[0].Description msgid "Female Citizens +40% health and +50% melee attack hack damage." msgstr "Cives féminæs: vitalidá +40% danho tayante +50%." #: simulation/data/civs/spart.jsonCivBonuses[0].Name msgid "Spartan Women" msgstr "Sparciáticas" #: simulation/templates/special/players/athen.xml:8 msgid "Athenians" msgstr "atheneos" #: simulation/templates/special/players/athen.xml:9 msgid "" "As the cradle of Western civilization and the birthplace of democracy, " "Athens was famed as a center for the arts, learning and philosophy. The " "Athenians were also powerful warriors, particularly at sea. At its peak, " "Athens dominated a large part of the Hellenic world for several decades." -msgstr "Cumo l vierçu de la cultura occidental & la madre de la democracia, Athenæs teníæ fama de ser un centro d’arte, erudiçon & philosophíæ. Los Atheneos tamien ieræn distinguidos gerreiros, subre todo no mar. No sou cume, Athenæs dominou gran parte de l mundu hellénicu per variæs décadæs." +msgstr "Cumo l vierçu de la cultura occidental & la madre de la democracia, Athenæs teníæ fama de ser un centro d’arte, erudiçon & philosophíæ. Los Atheneos tamien ieræn distinguidos gerreiros, sobre todo no mar. No sou cume, Athenæs dominou gran parte de l mundu hellénicu per variæs décadæs." #: simulation/templates/special/players/brit.xml:8 msgid "Britons" msgstr "britannos" #: simulation/templates/special/players/brit.xml:9 msgid "" "The Britons were the Celtic tribes of the British Isles. Using chariots, " "longswordsmen and powerful melee soldiers, they staged fearsome revolts " "against Rome to protect their customs and interests. Also, they built " "thousands of unique structures such as hill forts, crannogs and brochs." msgstr "Los britannos ieræn los habitantes célticos de la islla d’Albion. Usando carros, spadonæs & combatientes potentes, imbelharun-se contra Roma pa defende’ los sous costumes & interesses. Arriendæs d’elho, fhazíæn milles de construcçones únicæs cumo “cagrī”, “inissyās” & “dūnā”." #: simulation/templates/special/players/cart.xml:8 msgid "Carthaginians" msgstr "púnicos" #: simulation/templates/special/players/cart.xml:9 msgid "" "Carthage, a city-state in modern-day Tunisia, was a formidable force in the " "western Mediterranean, eventually taking over much of North Africa and " "modern-day Spain in the third century B.C. The sailors of Carthage were " "among the fiercest contenders on the high seas, and masters of naval trade. " "They deployed towered War Elephants on the battlefield to fearsome effect, " "and had defensive walls so strong, they were never breached." msgstr "Carthago/Qart-Hadašt, una cildá no q’inguanho ie Tunes, iera una potencia de l mediterraneo occidental q’acabou conquistando mũîtha de l África septentrional & la Península Ibérica no sieglro III a.C. Los marineiros de Carthago ieræn entre los meyores combatientes de l alta mar, & maiestros de l commercio naval. Na bataya, utilizabæn elephantes turrígëros cun terrible éxitu & posseíæn muriæs tan maciçæs que nunca naide læs atravessou." #: simulation/templates/special/players/gaia.xml:5 msgid "Gaia" msgstr "Gaia" #: simulation/templates/special/players/gaul.xml:8 msgid "Gauls" msgstr "gallos" #: simulation/templates/special/players/gaul.xml:9 msgid "" "The Gauls were the Celtic tribes of continental Europe. Dominated by a " "priestly class of Druids, they featured a sophisticated culture of advanced " "metalworking, agriculture, trade and even road engineering. With heavy " "infantry and cavalry, Gallic warriors valiantly resisted Caesar's campaign " "of conquest and Rome's authoritarian rule." msgstr "Los gallos ieræn habitantes célticos de la Europa continental. Dominahos por un cleru druídicu, posseíæn una cultura sophisticada de metallurgïa abançada, agricultura, commercio & inclusive ingënieríæ vial. A pie & a cabalhu, cun valor & armæs pesadæs, los gerreiros gállicos resistierun a Caesar & l authoritarismo de Roma." #: simulation/templates/special/players/han.xml:16 msgid "Han" msgstr "Hàn" #: simulation/templates/special/players/han.xml:17 msgid "" "The Han dynasty (206 BC – AD 220) was the second imperial dynasty of China, " "preceded by the Qin dynasty (221–207 BC) and succeeded by the Three Kingdoms" " period (AD 220–280). It is considered a golden age in Chinese history, and " "China made significant progress in arts and sciences during the Han period. " "The core of the Han empire was around the Wei River, and the Han capital was" " Chang'an, very close to the Qin capital Xianyang (both are now part of " "Xi'an, Shaanxi)." msgstr "La dynastíæ Hàn (206 a.C. – 220 d.C.) fhoi la segunda dynastíæ imperial de la Tsina, precedida pola dynastíæ Qin (221–207 a.C.) & succedida pol períodu de los Trés Reinos (220–280 d.C.). Na historia tsina, considera-se una edá d’ouro; Tsina fhixzo muîthos progressos næs artes & scienciæs no períodu Hàn. El coraçon de l imperio Hàn staba cerca de l rîo Wei, & la cabeça de los Hàn iera Chang'an, per-próxima a la cabeça de los qin, Xianyang (inguanho læs duæs inxeren-se n Xi'an, Shaanxi)." #: simulation/templates/special/players/iber.xml:8 msgid "Iberians" msgstr "íberos" #: simulation/templates/special/players/iber.xml:9 msgid "" "The Iberians were a people of mysterious origins and language, with a strong" " tradition of horsemanship and metalworking. A relatively peaceful culture, " "they usually fought in other's battles only as mercenaries. However, they " "proved tenacious when Rome sought to take their land and freedom from them, " "and employed pioneering guerrilla tactics and flaming javelins as they " "fought back." msgstr "Los íberos ieræn un puœblru d’orígënes & lhingua scuros, cun una fhuœrte tradiçon eqüestre & metallúrgïca. De cultura mas bien pacífica, lhuîthabæn in batayæs ayenæs cumo mercenarios. Sí q’assí, ante la menaça de Roma, amostrarun-se tenazes & recurrierun a gerræs de gerrinæs & lhançæs flamígëræs pa defende’ la suæ tierra & lhibertá." #: simulation/templates/special/players/kush.xml:8 msgid "Kushites" msgstr "ethíopes" #: simulation/templates/special/players/kush.xml:9 msgid "" "The Kingdom of Kush was an ancient African kingdom situated on the " "confluences of the Blue Nile, White Nile and River Atbara in what is now the" " Republic of Sudan. The Kushite era of rule in the region was established " "after the Bronze Age collapse of the New Kingdom of Egypt, and it was " "centered at Napata in its early phase. They invaded Egypt in the 8th century" " BC, and the Kushite emperors ruled as Pharaohs of the Twenty-fifth dynasty " "of Egypt for a century, until they were expelled by the Assyrians. Kushite " "culture was influenced heavily by the Egyptians, with Kushite pyramid " "building and monumental temple architecture still extent. The Kushites even " "worshipped many Egyptian gods, including Amun. During Classical antiquity, " "the Kushite imperial capital was at Meroe. In early Greek geography, the " "Meroitic kingdom was known as Aethiopia. The Kushite kingdom persisted until" " the 4th century AD, when it weakened and disintegrated due to internal " "rebellion, eventually succumbing to the rising power of Axum." -msgstr "El reino de Qesa iera un antiguo reino africano situaho nos mestos de los Nilos Azul, Blrancu & Prietu no q’inguanho ie la República de l Sudan. La dómina ethiópica cominçou n Napata tres la cahida de l Imperio Nuœvo d’Egypto a finales de la Edá de l Bronze. No sieglro VIII a.C., los reis ethíopes invadierun Egypto & gubernarun-llo cumo pharaones de la XXV dynastíæ egypcia, ta que los spuxarun los assyrios. La cultura ethiópica bebíæ de la egypcia, exemplo d’elho siendo los abundantes pyrámides & templos monumentales que deixarun. Tamien adorabæn a mũîthos dîouses egypcios, inclusu Amun. Ia na antiguidá clássica, la capital de l reino iera Medewi & al reino los griegos nomabæn-llo Meroe ou Ethiopíæ. El reino de Qesa persistîu ta l IV d.C., quando, por culpa de rebelliones internæs, decahîu, se disintegrou & finalmente succumbîu ante l poder ascendente d’Áxum." +msgstr "El reino de Qesa iera un antiguo reino africano situaho nos mestos de los Nilos Azul, Blrancu & Prietu no q’inguanho ie la República de l Sudan. La dómina ethiópica cominçou n Napata tres la cahida de l Imperio Nuœvo d’Egypto a finales de la Edá de l Bronze. No sieglro VIII a.C., los reis ethíopes invadierun Egypto & gubernarun-llo cumo pharaones de la XXV dynastíæ egypcia, ta que los spuxarun los assyrios. La cultura ethiópica bebíæ de la egypcia, exemplo d’elho siendo los abundantes pyrámides & templos monumentales que deixarun. Tamien adorabæn a mũîthos dîouses egypcios, inclusu Amun. Ia na antiguidá clássica, la capital de l reino iera Medewi & a l reino los griegos nomabæn-llo Meroe ou Ethiopia. El reino de Qesa persistîu ta l IV d.C., quando, por culpa de rebelliones internæs, decahîu, se disintegrou & finalmente succumbîu ante l poder ascendente d’Áxum." #: simulation/templates/special/players/mace.xml:8 msgid "Macedonians" msgstr "macedones" #: simulation/templates/special/players/mace.xml:9 msgid "" "Macedonia was an ancient Greek kingdom, centered in the northeastern part of" " the Greek peninsula. Under the leadership of Alexander the Great, " "Macedonian forces and allies took over most of the world they knew, " "including Egypt, Persia and parts of the Indian subcontinent, allowing a " "diffusion of Hellenic and eastern cultures for years to come." msgstr "Macedonia iera un antiguo reino hellénico, centraho na parte oriental septentrional de la península griega. So l mandu d’Alexandre Magnu, læs fhœrçæs & alliahos de Macedonia conquistou quasj todu l mundu que conhocíæn—incluendo Egypto, Persia & secçones de l subcontinente índicu—& ansí permittîu la diffusion de læs culturæs hellénicæs & orientales per mũîthos anhos." #: simulation/templates/special/players/maur.xml:8 msgid "Mauryas" msgstr "índicos" #: simulation/templates/special/players/maur.xml:9 msgid "" "Founded in 322 B.C. by Chandragupta Maurya, the Mauryan Empire was the first" " to rule most of the Indian subcontinent, and was one of the largest and " "most populous empires of antiquity. Its military featured bowmen who used " "the long-range bamboo longbow, fierce female warriors, chariots, and " "thousands of armored war elephants. Its philosophers, especially the famous " "Acharya Chanakya, contributed to such varied fields such as economics, " "religion, diplomacy, warfare, and good governance. Under the rule of Ashoka " "the Great, the empire saw 40 years of peace, harmony, and prosperity." msgstr "Fundada no sieglro 322 a.C. por Candragupta Maurya, la dynastíæ Maurya fhoi la primeira n conquista’ la maioríæ de l subcontinente índicu, & gubernou uno de los imperios mas grandes & poblrahos de l antiguidá. El sou exércitu contaba cun sagïttarios armahos cun arcos lhongos de bambú, gerreiræs ferozes, carros & milles d’elephantes béllicos. Los sous philósophos, specialmente Canakya l Preceptor, abançarun per-mũîthos campos, talos cumo la economíæ, la religïon, la diplomacia, la milicia & el bœn gubiernu. So l mandaho d’Áśoka l Amigu los Divinos, l Imperio vivîu 40 anhos de paz, harmoníæ & prosperidá." #: simulation/templates/special/players/pers.xml:8 msgid "Persians" msgstr "Persas" #: simulation/templates/special/players/pers.xml:9 msgid "" "The Persian Empire, when ruled by the Achaemenid dynasty, was one of the " "greatest empires of antiquity, stretching at its zenith from the Indus " "Valley in the east to Greece in the west. The Persians were the pioneers of " "empire-building of the ancient world, successfully imposing a centralized " "rule over various peoples with different customs, laws, religions and " "languages, and building a cosmopolitan army made up of contingents from each" " of these nations." -msgstr "L Imperio persa, quando lo gubernaba la dynastíæ acheménida, iera uno de los imperios mas grandiosos de l antiguidá, extendiendo-se no sou cume de l valhe de l Indu, al oriente, a la Héllade, al occidente. Los persas ieræn los innovadores imperiales de l antiguidá clássica, imponiendo cun éxitu un gubiernu centralizau subre varios puœblros de costumes, lheis, religïones & lhinguæs stremadæs, & construendo un exércitu cosmopolita compuœstu de contingëntes de cada unu d’estos países." +msgstr "L Imperio persa, quando lo gubernaba la dynastíæ acheménida, iera uno de los imperios mas grandiosos de l antiguidá, extendiendo-se no sou cume de l valhe de l Indu, a l oriente, a la Héllade, a l occidente. Los persas ieræn los innovadores imperiales de l antiguidá clássica, imponiendo cun éxitu un gubiernu centralizau sobre varios puœblros de costumes, lheis, religïones & lhinguæs stremadæs, & construendo un exércitu cosmopolita compuœstu de contingëntes de cada unu d’estos países." #: simulation/templates/special/players/ptol.xml:16 msgid "Ptolemies" msgstr "Ptolemeos" #: simulation/templates/special/players/ptol.xml:17 msgid "" "The Ptolemaic dynasty was a Macedonian Greek royal family which ruled the " "Ptolemaic Empire in Egypt during the Hellenistic period. Their rule lasted " "for 275 years, from 305 BC to 30 BC. They were the last dynasty of ancient " "Egypt." -msgstr "La dynastíæ ptolemaica iera una casa real greco-macedonia que regîu l Imperio ptolemaico n Egypto na dómina alexandrina. El sou gubiernu durou 275 anhos, de l 305 a.C. al 30 a.C. Fhoi la postreira dynastíæ de l Egypto antiguo." +msgstr "La dynastíæ ptolemaica iera una casa real greco-macedonia que regîu l Imperio ptolemaico n Egypto na dómina alexandrina. El sou gubiernu durou 275 anhos, de l 305 a.C. a l 30 a.C. Fhoi la postreira dynastíæ de l Egypto antiguo." #: simulation/templates/special/players/rome.xml:8 msgid "Romans" msgstr "Romanos" #: simulation/templates/special/players/rome.xml:9 msgid "" "The Romans controlled one of the largest empires of the ancient world, " "stretching at its peak from southern Scotland to the Sahara Desert, and " "containing between 60 million and 80 million inhabitants, one quarter of the" " Earth's population at that time. Rome also remained one of the strongest " "nations on earth for almost 800 years. The Romans were the supreme builders " "of the ancient world, excelled at siege warfare and had an exquisite " "infantry and navy." -msgstr "Los romanos gubernarun uno de los imperios mas grandes de l antiguidá, extendiendo-se no sou cume de la Scocia meridiana al desiertu de l Sáhara, & conteniendo entre 60 & 80 milhones d’habitantes, un quartu de la poblraçon de la Tierra d’aquelha épocha. D’arriendæs, Roma segîu siendo una de læs maiores potenciæs de l mundu quasj 800 anhos. Los romanos ieræn constructores in sin par, distinguidos na arte de l obsidio & soberbios no combate terrestre & naval." +msgstr "Los romanos gubernarun uno de los imperios mas grandes de l antiguidá, extendiendo-se no sou cume de la Scocia meridiana a l desiertu de l Sáhara, & conteniendo entre 60 & 80 milhones d’habitantes, un quartu de la poblraçon de la Tierra d’aquelha épocha. D’arriendæs, Roma segîu siendo una de læs maiores potenciæs de l mundu quasj 800 anhos. Los romanos ieræn constructores in sin par, distinguidos na arte de l obsidio & soberbios no combate terrestre & naval." #: simulation/templates/special/players/sele.xml:16 msgid "Seleucids" msgstr "Seléucidas" #: simulation/templates/special/players/sele.xml:17 msgid "" "The Macedonian-Greek dynasty that ruled most of Alexander's former empire." msgstr "La dynastíæ greco-macedónica que gubernaba la maioríæ de l antiguo imperio alexandrino." #: simulation/templates/special/players/spart.xml:6 msgid "Spartans" msgstr "Lacedemonios" #: simulation/templates/special/players/spart.xml:7 msgid "" "Sparta was a prominent city-state in ancient Greece, and its dominant " "military power on land from circa 650 B.C. Spartan culture was obsessed with" " military training and excellence, with rigorous training for boys beginning" " at age seven. Thanks to its military might, Sparta led a coalition of Greek" " forces during the Greco-Persian Wars, and won over Athens in the " "Peloponnesian Wars, though at great cost." msgstr "Lacedemon fhoi una prominente polis de la Héllade, & el sou maior poder militar terrestre de magar cerca de 650 a.C. Los lacedemonios obsessionabæn-se cun la preparaçon & excellencia marciales, cominçando a exercita’ los sous rapazinos dinde los siete anhos d’edá. Graciæs a la suæ potencia militar, Lacedemon mandou una confederaçon de fhœrçæs hellénicæs næs gerræs médicæs & vincîu a Athenæs na gerra peloponnesíaca, on que lli costou caro." Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-campaigns.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-campaigns.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-campaigns.po (revision 27024) @@ -1,204 +1,204 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # enolp # David Sowa msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" "POT-Creation-Date: 2022-04-18 07:10+0000\n" "PO-Revision-Date: 2021-04-23 16:19+0000\n" "Last-Translator: David Sowa , 2022\n" "Language-Team: Asturian (https://www.transifex.com/wildfire-games/teams/17418/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: campaigns/new_maps.jsonDescription msgctxt "Campaign Template" msgid "" "Discover the new and improved maps in Alpha XXVI with a demo campaign, " "taking you through all of them." msgstr "" "Discubri læs nuœvæs & meyores gëographíæs de l Alpha XXVI cun una campaña " "demonstrativa que percuœrre todæs elhæs." #: campaigns/new_maps.jsonName msgctxt "Campaign Template" msgid "Demo campaign - new maps" msgstr "Campaña demonstrativa - gëographíæs nuœvæs" #: campaigns/tutorial.jsonDescription msgctxt "Campaign Template" msgid "Learn how to play 0 A.D." -msgstr "Deprehender a xhogar al 0 A.D." +msgstr "Deprehender a xhogar a l 0 A.D." #: campaigns/tutorial.jsonLevels.eco_walkthrough.Description msgctxt "Campaign Template" msgid "" "This map will give a rough guide for starting the game effectively. Early " "in the game the most important thing is to gather resources as fast as " "possible so you are able to build enough troops later. Warning: This is very" " fast at the start, be prepared to run through the initial bit several " "times." msgstr "" -"N esti cursin vamus deprehender como iniciar de maneira efficaz. Al " +"N esti cursin vamus deprehender como iniciar de maneira efficaz. A l " "principio, lo mas importante ie obtener recursos tan aina quanto puœdas pa " "que mas a lantre seias a produzir mílites abondos. Avisu: El cursin comiença" " per-rápido, sta-te preparau pa repetillu variæs vezes." #: campaigns/tutorial.jsonLevels.eco_walkthrough.Name msgctxt "Campaign Template" msgid "Economy Walkthrough" msgstr "Percursu económicu" #: campaigns/tutorial.jsonLevels.introduction.Description msgctxt "Campaign Template" msgid "This is a basic tutorial to get you started playing 0 A.D." msgstr "N esti cursin elemental vas deprehender a xhogar a 0 A.D." #: campaigns/tutorial.jsonLevels.introduction.Name msgctxt "Campaign Template" msgid "Introductory Tutorial" msgstr "Cursin introductoriu" #: campaigns/tutorial.jsonName msgctxt "Campaign Template" msgid "Tutorial" msgstr "Cursin" #: gui/campaigns/default_menu/CampaignMenu.js:155 msgctxt "campaign status" msgid "Completed" msgstr "Per-fhixzo-se" #: gui/campaigns/default_menu/CampaignMenu.js:157 msgctxt "campaign status" msgid "Available" msgstr "Disponible" #: gui/campaigns/default_menu/CampaignMenu.js:216 #, javascript-format msgid "Error loading campaign run %s: %s." -msgstr "Error al carga’ la instancia de campaña %s: %s." +msgstr "Error a l carga’ la instancia de campaña %s: %s." #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):14 msgid "Campaign Name" msgstr "Nome de campaña" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):45 msgid "No scenario selected" msgstr "Non se scoyîu scenario dalo" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):58 msgid "Back to Main Menu" msgstr "Tornar pa l menú principal" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):62 msgid "Saved Games" msgstr "Partidæs guardadæs" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):66 msgid "Start Scenario" msgstr "Iniciar scenario" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):69 msgid "Resume Saved Game" msgstr "Continuar partida guardada" #: gui/campaigns/default_menu/CampaignMenu.xml:(heading):27 msgctxt "campaignLevelList" msgid "Scenario Name" msgstr "Nome de scenario" #: gui/campaigns/default_menu/CampaignMenu.xml:(heading):31 msgctxt "campaignLevelList" msgid "Status" msgstr "Stadu" #: gui/campaigns/load_modal/LoadModal.js:18 msgid "file cannot be loaded" msgstr "Nun pudo cargase l archivo" #: gui/campaigns/load_modal/LoadModal.js:104 #, javascript-format msgid "Are you sure you want to delete run %s? This cannot be undone." msgstr "" "¿Stas ciertu que quieres borra’ la instancia “%s”? Esto nun puœde sfhazese." #: gui/campaigns/load_modal/LoadModal.js:105 msgid "Confirmation" msgstr "Confirmaçon" #: gui/campaigns/load_modal/LoadModal.js:106 msgid "No" msgstr "Non" #: gui/campaigns/load_modal/LoadModal.js:106 msgid "Yes" msgstr "Sí" #: gui/campaigns/load_modal/LoadModal.xml:(caption):13 #: gui/campaigns/load_modal/LoadModal.xml:(caption):39 msgid "Load Campaign" msgstr "Cargar campaña" #: gui/campaigns/load_modal/LoadModal.xml:(caption):20 msgid "No ongoing campaigns." msgstr "Nun ha hi campañæs in cursu." #: gui/campaigns/load_modal/LoadModal.xml:(caption):24 msgid "Name of selected run:" msgstr "Nome de la instancia scoyida:" #: gui/campaigns/load_modal/LoadModal.xml:(caption):31 #: gui/campaigns/new_modal/NewCampaignModal.xml:(caption):23 msgid "Cancel" msgstr "Incaboxar" #: gui/campaigns/load_modal/LoadModal.xml:(caption):35 msgid "Delete" msgstr "Borrar" #: gui/campaigns/new_modal/NewCampaignModal.xml:(caption):12 msgid "Start a campaign" msgstr "Inicio de campaña" #: gui/campaigns/new_modal/NewCampaignModal.xml:(caption):16 msgid "Please enter the name of your new campaign run:" msgstr "Noma esta nuœva instancia de campaña, por favor:" #: gui/campaigns/new_modal/NewCampaignModal.xml:(caption):27 #: gui/campaigns/setup/CampaignSetupPage.xml:(caption):55 msgid "Start Campaign" msgstr "Iniciar campaña" #: gui/campaigns/setup/CampaignSetupPage.js:40 msgid "No campaign selected." msgstr "Non se scoyîu campaña dala." #: gui/campaigns/setup/CampaignSetupPage.xml:(caption):10 msgid "Campaigns" msgstr "Campañæs" #: gui/campaigns/setup/CampaignSetupPage.xml:(caption):37 msgid "No Campaign selected" msgstr "Non se scoyîu campaña dala" #: gui/campaigns/setup/CampaignSetupPage.xml:(caption):50 msgid "Main Menu" msgstr "Menú principal" #: gui/campaigns/setup/CampaignSetupPage.xml:(heading):26 msgctxt "campaignsetup" msgid "Name" msgstr "Nome" #: gui/common/campaigns/CampaignRun.js:117 #, javascript-format msgid "%(userDesc)s - %(templateName)s" msgstr "%(userDesc)s - %(templateName)s" Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-gamesetup.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-gamesetup.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-gamesetup.po (revision 27024) @@ -1,2320 +1,2320 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa # enolp msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-05-16 07:09+0000\n" "PO-Revision-Date: 2014-06-19 17:48+0000\n" "Last-Translator: David Sowa , 2017-2022\n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/gamesetup/Pages/AIConfigPage/AIConfigPage.xml:(caption):13 msgid "AI Configuration" msgstr "Configuraçon de l AI" #: gui/gamesetup/Pages/AIConfigPage/AIConfigPage.xml:(caption):29 msgid "OK" msgstr "Acceitar" #: gui/gamesetup/Pages/AIConfigPage/AIDescription.js:30 msgid "AI will be disabled for this player." msgstr "La intelligëncia d’esti agënte vaî star disactivada." #: gui/gamesetup/Pages/AIConfigPage/Controls/AIBehavior.js:29 msgid "AI Behavior" msgstr "Actitude de l agënte intelligënte" #: gui/gamesetup/Pages/AIConfigPage/Controls/AIDifficulty.js:32 msgid "AI Difficulty" msgstr "Difficultá de l agënte intelligënte" #: gui/gamesetup/Pages/AIConfigPage/Controls/AISelection.js:39 msgctxt "ai" msgid "None" msgstr "Nenguno" #: gui/gamesetup/Pages/AIConfigPage/Controls/AISelection.js:44 msgid "AI Player" msgstr "Agënte Intelligënte" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControl.js:142 #, javascript-format msgctxt "Title for specific setting" msgid "%(setting)s:" msgstr "%(setting)s:" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControlCheckbox.js:57 msgid "Yes" msgstr "Sí" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControlCheckbox.js:60 msgid "No" msgstr "Non" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControlDropdown.js:64 #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControlSlider.js:84 msgctxt "settings value" msgid "Unknown" msgstr "Disconhoç-se" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingsLayout.js:7 msgctxt "Match settings tab name" msgid "Map" msgstr "Gëographíæ" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingsLayout.js:28 msgctxt "Match settings tab name" msgid "Player" msgstr "Xhogador" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingsLayout.js:40 msgctxt "Match settings tab name" msgid "Game Type" msgstr "Typu de partida" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/AIConfigButton.js:32 #, javascript-format msgid "Configure AI: %(description)s." msgstr "Configuraçon de l agënte intelligënte: %(description)s." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerAssignment.js:135 msgid "Select player." msgstr "Scoyer un xhogador." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerAssignment.js:222 #, javascript-format msgid "AI: %(ai)s" msgstr "Agënte intelligënte: %(ai)s" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerAssignment.js:257 msgid "Unassigned" msgstr "Sin afhitar" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerCiv.js:90 msgid "Choose the civilization for this player." msgstr "Scoye’ la cultura d’esti xhogador." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerCiv.js:93 msgctxt "civilization" msgid "Random" msgstr "Aleatoria" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerCiv.js:99 msgid "Picks one civilization at random when the game starts." -msgstr "Scuœye una cultura de modu aleatoriu al inicia’ la partida." +msgstr "Scuœye una cultura de modu aleatoriu a l inicia’ la partida." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerColor.js:48 msgid "Pick a color." msgstr "Scoyer un color." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerTeam.js:47 msgid "Select player's team." msgstr "Scoye’l equipu de l xhogador." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerTeam.js:50 msgctxt "team" msgid "None" msgstr "Nenguna" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):6 msgid "Player Name" msgstr "Nome de l xhogador" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):10 msgid "Color" msgstr "Color" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):14 msgid "Player Placement" msgstr "Posiçon de l xhogador" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):18 msgid "Civilization" msgstr "Cultura" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):25 msgid "Team" msgstr "Equipu" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Buttons/MapBrowser.js:36 msgid "Browse Maps" msgstr "Squeira’ læs gëographíæs" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Buttons/MapBrowser.js:39 #, javascript-format msgid "Press %(hotkey)s to view the list of available maps." msgstr "Premi %(hotkey)s pa ve’ læs gëographíæs disponibles." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/AlliedView.js:26 msgid "Allied View" msgstr "Vision collectiva" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/AlliedView.js:30 msgid "Toggle allied view (see what your allies see)." msgstr "Alterna’ la vision collectiva (permitte ve’ lo que ven los alliahos)." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Cheats.js:35 msgid "Cheats" msgstr "Trampæs" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Cheats.js:38 msgid "Toggle the usability of cheats." msgstr "Alterna’l usu de trampæs." #. Translation: Make sure to differentiate between the revealed map and #. explored map #. settings! #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/ExploredMap.js:26 msgid "Explored Map" msgstr "Gëographíæ explorada" #. Translation: Make sure to differentiate between the revealed map and #. explored map #. settings! #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/ExploredMap.js:30 msgid "Toggle explored map (see initial map)." msgstr "Alternar “gëographíæ explorada” (ve’ la geographíæ inicial)." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LastManStanding.js:26 msgid "Last Man Standing" msgstr "A vida ou muœrte" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LastManStanding.js:29 msgid "" "Toggle whether the last remaining player or the last remaining set of allies" " wins." msgstr "Alterna’l triumphu de l postreiru xhogador vivu ou los postreiros alliahos vivos." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LockedTeams.js:30 msgid "Teams Locked" msgstr "Equipos fixos" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LockedTeams.js:33 msgid "Toggle locked teams." msgstr "Alterna’ la fixeza de los equipos." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Nomad.js:25 msgid "Nomad" msgstr "Nómada" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Nomad.js:28 msgid "" "In Nomad mode, players start with only few units and have to find a suitable" " place to build their city. Ceasefire is recommended." msgstr "In modu nómada, los xhogadores intamæn cun un puñau d’unidades & tienen de buscar un sitiu afhayadiçu p’assentase. Aconseyæn-se læs induciæs." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Rating.js:27 msgid "Rated Game" msgstr "Partida classificada" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Rating.js:30 msgid "Toggle if this game will be rated for the leaderboard." msgstr "Alterna’ la classificaçon d’esta partida na tablra." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RegicideGarrison.js:27 msgid "Hero Garrison" msgstr "Heroes abellugables" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RegicideGarrison.js:30 msgid "Toggle whether heroes can be garrisoned." msgstr "Alterna’ l abellugabilidá de los heroes." #. Translation: Make sure to differentiate between the revealed map and #. explored map #. settings! #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RevealedMap.js:26 msgid "Revealed Map" msgstr "Gëographíæ arrevelada" #. Translation: Make sure to differentiate between the revealed map and #. explored map #. settings! #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RevealedMap.js:30 msgid "Toggle revealed map (see everything)." msgstr "Alternar “gëographíæ arrevelada” (vello todo)." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Spies.js:26 msgid "Disable Spies" msgstr "Disactiva’ los speculadores" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Spies.js:29 msgid "Disable spies during the game." -msgstr "Fhaz que los speculadores stean disactivahos mentres la partida." +msgstr "Fhaz que los speculadores stean disactivahos mentræs la partida." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Treasures.js:25 msgid "Disable Treasures" msgstr "Disactiva’ læs atyalgæs" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Treasures.js:28 msgid "Do not add treasures to the map." msgstr "Fhaz que nun habia atyalgæs na gëographíæ." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/WorldPopulation.js:25 msgid "World Population" msgstr "Poblraçon global" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/WorldPopulation.js:28 msgid "" "When checked the Population Cap will be evenly distributed over all living " "players." msgstr "Siñalada, la poblraçon máxima vaî partise por egual entre todolos xhogadores vivos." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Biome.js:54 msgid "Biome" msgstr "Bioma" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Biome.js:60 msgid "Select the flora and fauna." msgstr "Scoye’ la flora & la fauna." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Biome.js:63 msgctxt "biome" msgid "Random" msgstr "Aleatoriu" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Biome.js:66 msgid "Pick a biome at random." msgstr "Scoyer un bioma de modu aleatoriu." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Daytime.js:57 msgid "Daytime" msgstr "Díæ" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Daytime.js:60 msgid "Select whether the match takes place at daylight or night." msgstr "Scoyer si la partida succede pel díæ ou pela nuœithe." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Daytime.js:63 msgctxt "daytime selection" msgid "Random" msgstr "Aleatorio" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Daytime.js:66 msgctxt "daytime selection" msgid "Randomly pick a time of the day." msgstr "Scoyer una hora de l díæ ou nuœithe de modu aleatoriu." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/GameSpeed.js:61 msgid "Game Speed" msgstr "Velocidá de la partida" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/GameSpeed.js:64 msgid "Select game speed." msgstr "Scoye’ la velocidá de la partida." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Landscape.js:25 msgctxt "landscape selection" msgid "Random" msgstr "Aleatoriu" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Landscape.js:26 msgctxt "landscape selection" msgid "Select a random landscape." msgstr "Scoyer un ambiente de modu aleatoriu." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Landscape.js:78 msgid "Landscape" msgstr "Ambiente" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Landscape.js:81 msgid "Select one of the landscapes of this map." msgstr "Scoye’l ambiente gëográphicu." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:82 msgid "Map Filter" msgstr "Penheira gëográphica" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:85 msgid "Select a map filter." msgstr "Scoyer una penheira gëográphica." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:26 msgid "Map" msgstr "Gëographíæ" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:141 msgid "Select Map" msgstr "Gëographíæ" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:144 msgid "Select a map to play on." msgstr "Scoyer una gëographíæ na que xhogar." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:150 msgctxt "map selection" msgid "Random" msgstr "Aleatoriu" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:153 msgid "Pick any of the given maps at random." msgstr "Scoyer una gëographíæ de modu aleatoriu." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSize.js:39 msgid "Map Size" msgstr "Grandura gëogr." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSize.js:42 msgid "Select map size. (Larger sizes may reduce performance.)" -msgstr "Scoye’ la grandura de la gëographíæ. (Læs gëographíæs maiores puœden affectar al rendimiento)." +msgstr "Scoye’ la grandura de la gëographíæ. (Læs gëographíæs maiores puœden affectar a l rendimiento)." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapType.js:65 msgid "Map Type" msgstr "Typu de gëogr." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapType.js:68 msgid "Select a map type." msgstr "Scoye’l typu de gëographíæ." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PlayerCount.js:33 msgid "Number of Players" msgstr "Númeru de xhogadores" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PlayerCount.js:36 msgid "Select number of players." msgstr "Scoye’l númeru de xhogadores." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PopulationCap.js:52 msgid "Population Cap" msgstr "Teitho demográphico" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PopulationCap.js:55 msgid "Select population limit." msgstr "Scoye’ la capacidá máxima de la poblraçon." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PopulationCap.js:58 msgctxt "population limit" msgid "Per Player" msgstr "Per xhogador" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PopulationCap.js:61 #, javascript-format msgid "" "Warning: There might be performance issues if all %(players)s players reach " "%(popCap)s population." msgstr "Avisu: Puœden dase problemas si todolos xhogadores %(players)s algamæn una poblraçon de %(popCap)s." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/StartingResources.js:50 msgid "Starting Resources" msgstr "Recursos iniciales" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/StartingResources.js:53 msgid "Select the game's starting resources." msgstr "Scoye’ los recursos iniciales de la partida." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/StartingResources.js:56 #, javascript-format msgid "Initial amount of each resource: %(resources)s." msgstr "Quantidá inicial de cada recursu: %(resources)s." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/StartingResources.js:59 msgctxt "starting resources" msgid "Per Player" msgstr "Per xhogador" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TeamPlacement.js:53 msgid "Team Placement" msgstr "Disposiçon d’eq." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TeamPlacement.js:56 msgid "Select one of the starting position patterns of this map." msgstr "Scoyer una de læs disposiçones iniciales d’esta gëographíæ." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TeamPlacement.js:60 msgctxt "team placement" msgid "Random" msgstr "Aleatoria" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TeamPlacement.js:61 msgctxt "team placement" msgid "Select a random team placement pattern when starting the game." msgstr "Scoye’ la disposiçon inicial de los equipos de modu aleatoriu." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TriggerDifficulty.js:41 msgid "Difficulty" msgstr "Difficultá" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TriggerDifficulty.js:44 msgid "Select the difficulty of this scenario." msgstr "Scoye’ la difficultá de l scenario." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/WorldPopulationCap.js:47 msgid "World Population Cap" msgstr "Teitho demográphico global" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/WorldPopulationCap.js:50 msgid "Select world population limit." msgstr "Scoye’ la capacidá máxima de la poblraçon global." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/WorldPopulationCap.js:53 #, javascript-format msgid "" "Warning: There might be performance issues if %(popCap)s population is " "reached." msgstr "Avisu: Puœden dase problemas si s’algama una poblraçon de %(popCap)s." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/Ceasefire.js:35 msgid "Ceasefire" msgstr "Induciæs" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/Ceasefire.js:38 msgid "Set time where no attacks are possible." msgstr "Spacio de tiempu n que non se puœde attacar." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/Ceasefire.js:41 msgctxt "ceasefire" msgid "No ceasefire" msgstr "Nengunæs" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/Ceasefire.js:44 #, javascript-format msgctxt "ceasefire" msgid "%(minutes)s minute" msgid_plural "%(minutes)s minutes" msgstr[0] "%(minutes)s minutu" msgstr[1] "%(minutes)s minutos" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js:38 msgid "Relic Count" msgstr "Númeru de reliquiæs" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js:41 #, javascript-format msgid "%(number)s relic" msgid_plural "%(number)s relics" msgstr[0] "%(number)s reliquia" msgstr[1] "%(number)s reliquiæs" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js:44 msgid "" "Total number of relics spawned on the map. Relic victory is most realistic " "with only one or two relics. With greater numbers, the relics are important " "to capture to receive aura bonuses." msgstr "El total de reliquiæs presentes na gëographíæ. Cumo condiçon de victoria, una ou duæs reliquiæs son la cuœnta. De tres a riba, valen mas pa læs ventayæs que confieren." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicDuration.js:38 msgid "Relic Duration" msgstr "Duraçon reliquiaria" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicDuration.js:41 msgid "Minutes until the player has achieved Relic Victory." msgstr "Minutos t’algama’ la victoria cun reliquiæs." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicDuration.js:47 #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/WonderDuration.js:44 #, javascript-format msgctxt "victory duration" msgid "%(min)s minute" msgid_plural "%(min)s minutes" msgstr[0] "%(min)s minutu" msgstr[1] "%(min)s minutos" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicDuration.js:50 #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/WonderDuration.js:47 msgctxt "victory duration" msgid "Immediate Victory." msgstr "Nel intre" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/SeaLevelRiseTime.js:38 msgid "Sea Level Rise Time" msgstr "Temporizador diluvial" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/SeaLevelRiseTime.js:41 msgid "Set the time when the water will start to rise." msgstr "Afhita’l tiempu ta l intamu de l intsente." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/SeaLevelRiseTime.js:44 #, javascript-format msgctxt "sea level rise time" msgid "%(minutes)s minute" msgid_plural "%(minutes)s minutes" msgstr[0] "%(minutes)s minutu" msgstr[1] "%(minutes)s minutos" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/WonderDuration.js:38 msgid "Wonder Duration" msgstr "Duraçon miracularia" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/WonderDuration.js:41 msgid "Minutes until the player has achieved Wonder Victory" msgstr "Minutos t’algama’ la victoria por millagro." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/CancelButton.js:36 msgid "Back" msgstr "A tras" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/CancelButton.js:39 msgid "Return to the lobby." msgstr "Tornar pa l antepar." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/CancelButton.js:42 msgid "Return to the main menu." msgstr "Tornar pa l menú principal." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/CivInfoButton.js:48 #, javascript-format msgid "" "%(hotkey_civinfo)s / %(hotkey_structree)s: View Civilization Overview / Structure Tree\n" "Last opened will be reopened on click." msgstr "%(hotkey_civinfo)s / %(hotkey_structree)s: Ve’ la Synopsis cultural / Árbolre de construcçones\nLa última abierta vaî re-abrise n picando." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/LobbyButton.js:19 msgid "Show the multiplayer lobby in a dialog window." msgstr "Amostra’l antepar n una feniestra de diálogu." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:79 msgid "I'm ready" msgstr "Preparau" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:80 msgid "Stay ready" msgstr "Segir preparau" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:81 msgid "I'm not ready!" msgstr "¡Nun stou preparau!" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:85 msgid "State that you are ready to play." msgstr "Siñalar que stas preparau pa xhogar." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:86 msgid "Stay ready even when the game settings change." msgstr "Segir preparau, inda que demuden los axhustes de la partida." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:87 msgid "State that you are not ready to play." msgstr "Siñalar que nun stas preparau pa xhogar." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ResetCivsButton.js:29 msgid "" "Reset any civilizations that have been selected to the default (random)." -msgstr "Re-afhita’ læs culturæs scoyidæs al valor predefinidu (aleatoriu)." +msgstr "Re-afhita’ læs culturæs scoyidæs a l valor predefinidu (aleatoriu)." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ResetTeamsButton.js:29 msgid "Reset all teams to the default." -msgstr "Re-afhitar todolos equipos al valor por defectu." +msgstr "Re-afhitar todolos equipos a l valor por defectu." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/StartGameButton.js:65 msgid "Start Game!" msgstr "¡Inicia’ la partida!" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/StartGameButton.js:68 msgid "Start a new game with the current settings." msgstr "Iniciar una partida nuœva cun los axhustes actuales." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/StartGameButton.js:71 msgid "" "Start a new game with the current settings (disabled until all players are " "ready)." msgstr "Iniciar una partida nuœva cun los axhustes actuales (quando todos stean preparahos)." #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatInputPanel.js:55 #, javascript-format msgid "Press %(hotkey)s to autocomplete player names or settings." msgstr "Premi %(hotkey)s pa per-fhazer nomes de xhogadores ou axhustes automaticamente. " #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientChat.js:27 msgid "Unknown Player" msgstr "Xhogador disconhocidu" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientChat.js:47 #, javascript-format msgid "<%(username)s>" msgstr "<%(username)s>" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientChat.js:50 #, javascript-format msgid "%(username)s %(message)s" msgstr "%(username)s %(message)s" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientConnection.js:27 #, javascript-format msgid "%(username)s has joined" msgstr "%(username)s axhuntou-se" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientConnection.js:30 #, javascript-format msgid "%(username)s has left" msgstr "%(username)s salîu" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientKicked.js:22 #, javascript-format msgid "%(username)s has been kicked" msgstr "L amphitryon impobinou a %(username)s" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientKicked.js:25 #, javascript-format msgid "%(username)s has been banned" msgstr "%(username)s sta banidu" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientReady.js:28 #, javascript-format msgid "* %(username)s is not ready." msgstr "* %(username)s nun sta preparau." #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientReady.js:29 #, javascript-format msgid "* %(username)s is ready!" msgstr "* ¡%(username)s sta preparau!" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/GameSettingsChanged.js:22 msgid "Game settings have been changed" msgstr "Los axhustes de la partida demudarun" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatPanel.xml:(caption):9 msgid "Send" msgstr "Inviar" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/StatusMessageFormat.js:24 #, javascript-format msgid "== %(message)s" msgstr "== %(message)s" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/TimestampWrapper.js:25 #, javascript-format msgid "%(time)s %(message)s" msgstr "%(time)s %(message)s" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/TimestampWrapper.js:28 #, javascript-format msgid "\\[%(time)s]" msgstr "\\[%(time)s]" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/TimestampWrapper.js:31 msgid "HH:mm" msgstr "HH:mm" #: gui/gamesetup/Pages/GameSetupPage/Panels/GameSettingWarning.js:40 msgid "Cheats enabled." msgstr "Activarun-se læs trampæs." #: gui/gamesetup/Pages/GameSetupPage/Panels/GameSettingWarning.js:43 msgid "Rated game." msgstr "Partida classificada." #: gui/gamesetup/Pages/GameSetupPage/Panels/GameSettingsTabs.js:74 #, javascript-format msgid "Click to toggle the %(name)s settings tab." msgstr "Pica p’alterna’ la lhingueta %(name)s." #: gui/gamesetup/Pages/GameSetupPage/Panels/MapPreview.js:27 msgid "No selected map" msgstr "Non se scoyîu gëographíæ dala" #: gui/gamesetup/Pages/GameSetupPage/Panels/MapPreview.js:47 msgid "Click to view the list of available maps." msgstr "Pica pa ve’ læs gëographíæs disponibles." #: gui/gamesetup/Pages/GameSetupPage/Panels/TipsPanel.xml:(caption):10 msgid "Show this message in the future." msgstr "Volver amostrar esti conseyo." #: gui/gamesetup/Pages/LoadingPage/LoadingPage.xml:(caption):7 msgid "Loading" msgstr "Cargando" #: gui/gamesetup/Pages/LoadingPage/LoadingPage.xml:(caption):11 msgid "Loading map data. Please wait…" msgstr "Cargando los datos gëográphicos. Spera por favor..." #: gui/gamesetup/gamesetup.xml:(caption):17 msgid "Match Setup" msgstr "Configuraçon de partida" #: gui/gamesetup_mp/gamesetup_mp.js:59 #, javascript-format msgid "%(name)s's game" msgstr "Partida de %(name)s" #: gui/gamesetup_mp/gamesetup_mp.js:123 msgid "Please enter a valid server name." msgstr "Introduz el nome d’un servidor válidu, por favor." #: gui/gamesetup_mp/gamesetup_mp.js:131 #, javascript-format msgid "Server port number must be between %(min)s and %(max)s." msgstr "El númeru de l puœrtu de l servidor tien de star entre %(min)s & %(max)s." #: gui/gamesetup_mp/gamesetup_mp.js:150 msgid "Connecting to server..." msgstr "Connectando cuno servidor..." #: gui/gamesetup_mp/gamesetup_mp.js:165 msgid "Server is not running." msgstr "El servidor nun sta funccionando." #: gui/gamesetup_mp/gamesetup_mp.js:166 msgid "Password is invalid." msgstr "Essa tyave nun ie válida." #: gui/gamesetup_mp/gamesetup_mp.js:167 msgid "You have been banned." msgstr "Stas banidu." #: gui/gamesetup_mp/gamesetup_mp.js:168 msgid "" "Failed to get local IP of the server (it was assumed to be on the same " "network)." -msgstr "Falhu al obtene’l IP local de l servidor (suppunxo-se que s’atopaba na mesma rede)." +msgstr "Falhu a l obtene’l IP local de l servidor (suppunxo-se que s’atopaba na mesma rede)." #: gui/gamesetup_mp/gamesetup_mp.js:171 #, javascript-format msgid "\\[Invalid value %(reason)s]" msgstr "\\[valor non válidu %(reason)s]" #: gui/gamesetup_mp/gamesetup_mp.js:179 msgid "Failed to connect to the server." -msgstr "Falhu al connectar cuno servidor." +msgstr "Falhu a l connectar cuno servidor." #: gui/gamesetup_mp/gamesetup_mp.js:181 msgid "Connection failed" msgstr "La connexion falhou" #: gui/gamesetup_mp/gamesetup_mp.js:193 #, javascript-format msgid "Net message: %(message)s" msgstr "Recau de la rede: %(message)s" #: gui/gamesetup_mp/gamesetup_mp.js:276 msgid "Registering with server..." msgstr "Regïstrando-se n servidor..." #: gui/gamesetup_mp/gamesetup_mp.js:282 msgid "Game has already started, rejoining..." msgstr "La partida ia cominçou, arrexhuntando-se..." #: gui/gamesetup_mp/gamesetup_mp.js:361 msgid "Game name already in use." msgstr "Essi nomatu sta n usu." #: gui/gamesetup_mp/gamesetup_mp.js:376 #, javascript-format msgid "Cannot host game: %(message)s." msgstr "Nun puœde ahospedase la partida: %(message)s." #: gui/gamesetup_mp/gamesetup_mp.js:377 gui/gamesetup_mp/gamesetup_mp.js:406 #: gui/gamesetup_mp/gamesetup_mp.js:435 gui/gamesetup_mp/gamesetup_mp.js:450 msgid "Error" msgstr "Error" #: gui/gamesetup_mp/gamesetup_mp.js:405 gui/gamesetup_mp/gamesetup_mp.js:449 #, javascript-format msgid "Cannot join game: %(message)s." msgstr "Nun puœde axhuntase a la partida: %(message)s." #: gui/gamesetup_mp/gamesetup_mp.js:464 #, javascript-format msgid "%(playername)s's game" msgstr "Partida de %(playername)s" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):18 msgid "Multiplayer" msgstr "Delhos xhogadores" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):24 msgid "Joining an existing game." msgstr "Axhuntase a una partida existente." #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):28 #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):70 msgid "Player Name:" msgstr "Nome de l xhogador:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):38 msgid "Server Hostname or IP:" msgstr "Nome de l amphitryon ou IP de l serividor:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):48 #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):95 msgid "Server Port:" msgstr "Puœrtu de l servidor:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):65 msgid "Set up your server to host." msgstr "Configura’l servidor p’ahospedar." #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):83 msgid "Server Name:" msgstr "Nome de l servidor:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):112 msgid "Server Password:" msgstr "Tyave de l servidor:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):128 msgid "Use STUN to work around firewalls" msgstr "Usar STUN par evitar torna-fhœws" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):136 msgid "Continue" msgstr "Segir" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):141 msgid "Cancel" msgstr "Incaboxar" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):152 msgid "Password:" msgstr "Tyave d’accessu:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):162 msgid "Confirm" msgstr "Confimar" #: gui/gamesetup_mp/gamesetup_mp.xml:(tooltip):52 #: gui/gamesetup_mp/gamesetup_mp.xml:(tooltip):99 msgid "Leave blank to use the default port." msgstr "Deixa-lo vazio par usa’l puœrtu predefinidu." #: gui/gamesetup_mp/gamesetup_mp.xml:(tooltip):113 msgid "Leave blank to not require it." msgstr "Deixa-lo vazio pa non la pedir." #: gui/loading/ProgressBar.js:48 #, javascript-format msgctxt "loading screen progress" msgid "%(percentage)s%%" msgstr "%(percentage)s %%" #. Translation: A bullet point used before every item of list of tips #. displayed on loading #. screen #: gui/loading/TipDisplay.js:62 #, javascript-format msgid "• %(tiptext)s" msgstr "• %(tiptext)s" #: gui/loading/TitleDisplay.js:15 #, javascript-format msgid "Generating “%(map)s”" msgstr "Gënerando “%(map)s”" #: gui/loading/TitleDisplay.js:17 #, javascript-format msgid "Loading “%(map)s”" msgstr "Cargando “%(map)s”" #: gui/text/quotes.txt:1 msgid "" "“Zeus \\[…] established his law: wisdom comes through suffering. \\[…] So " "men against their will learn to practice moderation. \\[…] Such grace is " "harsh and violent.” \\n— Aeschylus (“Agamemnon”, 176–183)" msgstr "“Zeus \\[…] ordena officialmente que pela passion la sapiencia s’obtenga. \\[…] Assí, a remolreira, \\[los mortales] recurrin a la moderaçon. Que violenta ie la gracia de los démones.” \\n— Éschylu (“Agamemnon”, 176–183)" #: gui/text/quotes.txt:2 msgid "" "“She \\[Helen] brought to Ilium her dowry, destruction.” \\n— Aeschylus " "(“Agamemnon”, 406)" -msgstr "“Al invés de dote, \\[Helena] traxo a Ilio la ruina.” \\n— Éschylu (“Agamemnon”, 406)" +msgstr "“A l invés de dote, \\[Helena] traxo a Ilio la ruina.” \\n— Éschylu (“Agamemnon”, 406)" #: gui/text/quotes.txt:3 msgid "" "“In every tyrant's heart there springs in the end this poison, that he " "cannot trust a friend.” \\n— Aeschylus (“Prometheus Bound”, 224–225)" msgstr "“In toda tyranníæ ha hi d’algun modu infirmidade; non s’infhouta nelos amigos.” \\n— Éschylu (“Prometheu incadenadu”, 224–225)" #: gui/text/quotes.txt:4 msgid "" "“Time in the long run teaches all things.” \\n— Aeschylus (“Prometheus " "Bound”, 981)" msgstr "“El senescente tiempu insiña-llo todo.” \\n— Éschylu (“Prometheu incadenadu”, 981)" #: gui/text/quotes.txt:5 msgid "" "“His resolve is not to seem, but to be, the best.” \\n— Aeschylus (“Seven " "Against Thebes”, 592)" -msgstr "“Non quier semeyar al meyor, sinon sello.” \\n— Éschylu (“Siete contra Thebas”, 592)" +msgstr "“Non quier semeyar a l meyor, sinon sello.” \\n— Éschylu (“Siete contra Thebas”, 592)" #: gui/text/quotes.txt:6 msgid "“A prosperous fool is a grievous burden.” \\n— Aeschylus (fragment 383)" msgstr "“El demente afortunadu ie una carga onerosa.” \\n— Éschylu (fragmento 383)" #: gui/text/quotes.txt:7 msgid "" "“The gods help those that help themselves.” \\n— Aesop (“Hercules and the " "Wagoner”)" msgstr "“A dious rogando & cuno maçu dando.” \\n— Esopu (“El carreteiru & Hércules”)" #: gui/text/quotes.txt:8 msgid "" "“It is thrifty to prepare today for the wants of tomorrow.” \\n— Aesop (“The" " Ant and the Grasshopper”)" msgstr "“El lhabor de mañana wœi se mi fhaga.” \\n— Esopu (“La fhormiga & la cantarielha”)" #: gui/text/quotes.txt:9 msgid "“Union gives strength.” \\n— Aesop (“The Bundle of Sticks”)" msgstr "“Cun adiuda de vizinos, fhixzo mîou paî un caminu.” \\n— Esopu (“El fexe”)" #: gui/text/quotes.txt:10 msgid "" "“Never trust advice from a man in the throes of his own difficulty.” \\n— " "Aesop (“The Fox and the Goat”)" msgstr "“Mociquina, mociquina: de galantiador & corexa intyena non t’infhoutes q’invenena.” \\n— Esopu (“La raposa & la cabra”)" #: gui/text/quotes.txt:11 msgid "" "“Familiarity breeds contempt; acquaintance softens prejudices.” \\n— Aesop " "(“The Fox and the Lion”)" msgstr "“Mas val un amigu que pariente nin primu.” \\n— Esopu (“La raposa & el lheon”)" #: gui/text/quotes.txt:12 msgid "" "“Self-conceit may lead to self-destruction.” \\n— Aesop (“The Frog and the " "Ox”)" msgstr "“El que cun señores anda, tyora, que non canta.” \\n— Esopu (“La rana & el buœi”)" #: gui/text/quotes.txt:13 msgid "" "“Slow and steady wins the race.” \\n— Aesop (“The Hare and the Tortoise”)" msgstr "“Contra mas priessa mas vagar.” \\n— Esopu (“La lhiebre & la tartaruga”)" #: gui/text/quotes.txt:14 msgid "" "“Better be wise by the misfortunes of others than by your own.” \\n— Aesop " "(“The Lion, the Ass, and the Fox Hunting”)" msgstr "“El que non oi conseyo non tyega a vieyu.” \\n— Esopu (“El lheon, el pulhin & la raposa”)" #: gui/text/quotes.txt:15 msgid "" "“Enemies' promises were made to be broken.” \\n— Aesop (“The Nurse and the " "Wolf”)" msgstr "“Ante casa de l que non reza, non lheixes l arca abierta.” \\n— Esopu (“L ama & el lhuw”)" #: gui/text/quotes.txt:16 msgid "“Any excuse will serve a tyrant.” \\n— Aesop (“The Wolf and the Lamb”)" msgstr "“De lo contado come l lhuw.” \\n— Esopu (“El lhuw & l añu”)" #: gui/text/quotes.txt:17 msgid "" "“If I have done anything noble, that is a sufficient memorial; if I have " "not, all the statues in the world will not preserve my memory.” \\n— " "Agesilaus II of Sparta (Plutarch, “Moralia”, “Sayings of Spartans”, 215a)" msgstr "«Si you feixera daqué curioso, que vos recuerde a min; si non, nun lo van fader nin tódalas estautas.» \\n— Axesiláu II d'Esparta (Plutarcu, «Moralia», «Dichos lacónicos», 215a)" #: gui/text/quotes.txt:18 msgid "" "“Spartans do not ask how many, only where the enemy are.” \\n— Agis II of " "Sparta (Plutarch, “Moralia”, “Sayings of Spartans”, 215d)" msgstr "«A los lacedemonios nun se-ḷḷys alvertía entrugar cuántos son, sinón ú los enemigos.» \\n— Axis II d'Esparta (Plutarcu, «Moralia», «Dichos lacónicos», 215d)" #: gui/text/quotes.txt:19 msgid "" "“Weep not for me, as I suffer unjustly, I am in a happier situation than my " "murderers.” \\n— Agis IV of Sparta upon seeing one of his executioners cry " "(Plutarch, “Parallel Lives”, “Agis”, sec. 20)" msgstr "«¡Ayó! ¡Deixa de ḷḷorar! Arréu que m'asasinan, acabo mechor que los executores.» \\n— Axis IV d'Esparta en viendo llarimar a ún de los executores (Plutarcu, «Vides paraleles», «Axis», seic. 20)" #: gui/text/quotes.txt:20 msgid "" "“Sex and sleep alone make me conscious that I am mortal.” \\n— Alexander the" " Great (Plutarch, “Parallel Lives”, “Alexander”, sec. 22)" msgstr "«Decátome que soi mortal dormiendo y faciendo l'amor.» \\n— Alexandre Magnu (Plutarcu, «Vides paraleles», «Alexandre», seic. 22)" #: gui/text/quotes.txt:21 msgid "" "“It is very servile to live in luxury, but very royal to toil. \\[…] Don't " "you know that the end and object of conquest is to avoid the vices and " "infirmities of the subdued?” \\n— Alexander the Great (Plutarch, “Parallel " "Lives”, “Alexander”, sec. 40)" msgstr "«Vivir a lo pavo ye cosa de siervos; los nobles trabayen. \\[...] ¿Nun sabedes que'l finxu de conquistar ye quitase de les zunes de los vencidos?» \\n— Alexandre Magnu (Plutarcu, «Vides paraleles», «Alexandre», seic. 40)" #: gui/text/quotes.txt:22 msgid "" "“Glorious are the deeds of those who undergo labor and run the risk of " "danger; and it is delightful to live a life of valor and to die leaving " "behind immortal glory.” \\n— Alexander the Great, addressing his troops " "(Arrian, “The Anabasis of Alexander”, 5.26)" msgstr "«Son curioses les obres de los que se meten nel trabayu y cuerren peligru; y presta vivir como home y morrer dexando atrás gloria inmortal.» \\n— Alexandre Magnu, afalando a les tropes (Arrianu, «La expedición d'Alexandre», 5.26)" #: gui/text/quotes.txt:23 msgid "" "“I for one think that to a brave man there is no end to labors except the " "labors themselves, provided they lead to glorious achievements.” \\n— " "Alexander the Great, addressing his troops (Arrian, “The Anabasis of " "Alexander”, 5.26)" msgstr "«Camiento yo que'l paisanu bien nacidu nun trabaya con otru envís que'l de trabayar, siempres que lleve a obres curioses.» \\n— Alexandre Magnu, afalando a les tropes (Arrianu, «La expedición d'Alexandre», 5.26)" #: gui/text/quotes.txt:24 msgid "" "“If I were not Alexander, I should wish to be Diogenes \\[of Sinope].” \\n— " "Alexander the Great, impressed by the simplicity of the philosopher he had " "met (Plutarch, “Moralia”, “On the Fortunes of Alexander the Great”, 332a–b)" msgstr "«Si yo nun fuere Alexandre, sedría Dióxenes \\[de Sinope].» \\n— Alexandre Magnu, amelláu pola llaneza del filósofu qu'acabare d'alcontrar (Plutarcu, «Moralia», «Sobre la fortuna d'Alexandre Magnu», 332a–b)" #: gui/text/quotes.txt:25 msgid "" "“To the strongest!” \\n— Alexander the Great, on his death bed, when asked " "who should succeed him as king (Arrian, “The Anabasis of Alexander”, 7.26)" msgstr "«¡Al más fuerte!» \\n— Alexandre Magnu, enantes de morrer, entrugáu quién había asocedellu (Arrianu, «La expedición d'Alexandre», 7.26)" #: gui/text/quotes.txt:26 msgid "" "“I do not steal victory.” \\n— Alexander the Great, when suggested to raid " "the Persians at night (Plutarch, “Parallel Lives”, “Alexander”, sec. 31)" msgstr "«Nun furto la victoria.» \\n— Alexandre Magnu, cuando se-lly encamentó asaltar de nueche a los perses (Plutarcu, «Vides paraleles», «Alexandre», seic. 31)" #: gui/text/quotes.txt:27 msgid "" "“Written laws are like spiders' webs; they will catch, it is true, the weak " "and poor, but will be torn in pieces by the rich and powerful.” \\n— " "Anacharsis (Plutarch, “Parallel Lives”, “Solon”, sec. 5)" msgstr "«Los códigos nun s'estremen un ris de teles d'araña; si bien atrapen los ruinos y enxencles, esfarrapen so los ricos y puxantes.» \\n— Anacarsis (Plutarcu, «Vides paraleles», «Solón», seic. 5)" #: gui/text/quotes.txt:28 msgid "" "“The agora is an established place for men to cheat one another, and behave " "covetously.” \\n— Anacharsis, a Scythian philosopher who traveled to Greece " "(Diogenes Laertius, “The Lives and Opinions of Eminent Philosophers”, " "“Anacharsis”, sec. 5)" msgstr "«L'ágora yera'l llugar acotadu, según se dicía, pa engañase y estafase.» \\n— Anacarsis, un filósofu d'Escita que viaxare a Grecia (Dióxenes Laerciu, «Les vides y sencies de los filósofos más valoraos», «Anacarsis», seic. 5)" #: gui/text/quotes.txt:29 msgid "" "“It was not by taking care of the fields, but of ourselves, that we acquired" " those fields.” \\n— Anaxandridas II of Sparta (Plutarch, “Moralia”, " "“Sayings of Spartans”, 217a)" msgstr "«Nun percanciemos los campos coutivándolos, sinón fadiéndonos valir.» \\n— Anaxándrides II d'Esparta (Plutarcu, «Moralia», «Dichos lacónicos», 217a)" #: gui/text/quotes.txt:30 msgid "" "“States are doomed when they are unable to distinguish good men from bad.” " "\\n— Antisthenes (Diogenes Laertius, “The Lives and Opinions of Eminent " "Philosophers”, “Antisthenes”, sec. 5)" msgstr "«Los estados están condergados siempre y cuando nun seyan pa estremar los cabales de los birrios.» \\n— Antístenes (Dióxenes Laerciu, «Vitae Philosophorum», «Antístenes», seic. 5)" #: gui/text/quotes.txt:31 msgid "" "“The fox knows many tricks; the hedgehog one good one.” \\n— Archilochus " "(fragment 201)" msgstr "«La raposa tien munchos trucos; el corcuspín ún bonu.» \\n— Arquílocu (fragmentu 201)" #: gui/text/quotes.txt:32 msgid "" "“Give me a place to stand, and I shall move the world.” \\n— Archimedes, on " "his usage of the lever (Diodorus Siculus, “The Library of History”, " "fragments of book XXVI, sec. 18)" msgstr "«Dame batura; con esta curiosura voi mover la tierra entera.» \\n— Arquímedes, na amostranza de la palanca (Diodoru Sículu, «Biblioteca histórica», fragmentos del llibru XXVI, seic. 18)" #: gui/text/quotes.txt:33 msgid "" "“It is from their foes, not their friends, that cities learn the lesson of " "building high walls and ships of war.” \\n— Aristophanes (“Birds”)" msgstr "«Ye de los enemigos, non los amigos, que les poleis deprendieron a llevantar muralles altes y construir naves llargues.» \\n— Aristófanes («Los páxaros»)" #: gui/text/quotes.txt:34 msgid "" "“It is obligatory, especially for a philosopher, to sacrifice even one's " "closest personal ties in defense of the truth.” \\n— Aristotle (“Nicomachean" " Ethics”, I. 1096a.11)" msgstr "«Ye meyor, si non preciso, dexar mesmamente los familiares en defensa de la verdá, sobre manera pa los filósofos.» \\n— Aristóteles («La ética a Nicómacu», I. 1096a.11)" #: gui/text/quotes.txt:35 msgid "" "“Happiness depends on leisure; for we are busy to have leisure, and make war" " to live in peace.” \\n— Aristotle (“Nicomachean Ethics”, X. 1177b.4)" msgstr "«La felicidá abulta manar nel vagar; pos ocupámosmos pa folgamos y guerriamos pa vivir en paz.» \\n— Aristóteles («La ética a Nicómacu», X. 1177b.4)" #: gui/text/quotes.txt:36 msgid "" "“Man is by nature a political animal.” \\n— Aristotle (“Politics”, I. " "1253a.2)" msgstr "«L'home naz como animal políticu.» \\n— Aristóteles («La política», I. 1253a.2)" #: gui/text/quotes.txt:37 msgid "" "“Both oligarch and tyrant mistrust the people, and therefore deprive them of" " their arms.” \\n— Aristotle (“Politics, V. 1311a.11)" msgstr "«L'oligarca y el tiranu nun se fíen del pueblu y, poro, quíten-lly les armes.» \\n— Aristóteles («La política», V. 1311a.11)" #: gui/text/quotes.txt:38 msgid "" "“I have gained this by philosophy: that I do without being commanded what " "others do only from fear of the law.” \\n— Aristotle (Diogenes Laertius, " "“The Lives and Opinions of Eminent Philosophers”, “Aristotle”, sec. 20)" msgstr "«Perguntadu qué deprendiera de la filosofía, retrucó \"facer de bona gana lo que dalgunos facen por medrana a la llei.\"» \\n— Aristóteles (Dióxenes Laerciu, «Vitae Philosophorum», «Aristóteles», seic. 20)" #: gui/text/quotes.txt:39 msgid "" "“I count him braver who overcomes his desires than him who conquers his " "enemies, for the hardest victory is over the self.” \\n— Aristotle " "(Stobaeus, “Florilegium”, 223)" msgstr "«El que domina los rixos abúltame más valiente qu'aquelli qu'apodera los enemigos; porque cuesta enforma vencese a ún mesmu.» \\n— Aristóteles (Estobéu, «Florilegium», 223)" #: gui/text/quotes.txt:40 msgid "" "“Alexander himself, plagued by thirst, with great pain and difficulty " "nevertheless led the army on foot \\[…]. At this time a few of the light-" "armed soldiers \\[…] found some water \\[…], poured the water into a helmet " "and carried it to him. He took it, and commending the men who brought it, " "immediately poured it upon the ground in the sight of all.” \\n— Arrian " "about Alexander's march through the Gedrosian desert (“The Anabasis of " "Alexander”, 6.26)" msgstr "«Hata Alexandre apabentaba de sede ya malapenas siguía al fruente del exércitu \\[…]. Entrín ya non, algunos de los batedores \\[…] atoparon agua \\[…], metiéronla nun cascu ya ḷḷeváronla al rei. Él acoyéulos ya agradecéu-ḷḷysla, mas recibiéndola a la vista de todos la vertéu.» \\n— Arrianu sobre'l pasu d'Alexandre pel ermu de Xedrosia («La expedición d'Alexandre», 6.26)" #: gui/text/quotes.txt:41 msgid "" "“Thrusting his spear into Mithridates' face, he \\[Alexander] hurled him to " "the ground. Then Rhoesaces \\[a Persian] \\[…] struck him on the head with " "his sword. \\[…] Alexander hurled him too to the ground, piercing with his " "lance through his breastplate into his chest. Sphithridates \\[a Persian] " "had already raised his sword against Alexander from behind when Clitus \\[…]" " cut his arm off.” \\n— Arrian about the Battle of the Granicus (“The " "Anabasis of Alexander”, 1.15)" msgstr "«\\[Alexandre] clavó la llancia na cara de Mithridates y valtólu. Entós Rhoesaces \\[un pérsicu] \\[…]-y solmenó un espadazu na tiesta. \\[…] A esti Alexandre tamién lu valtó furándo-y la coraza hata'l pechu. Mentanto, Sphithridates \\[un persa] alzare la cuchiella detrás d'Alexandre, pero Clitus antemanólo \\[…] y cortó-y el brazu.» \\n— Arrianu sobre la batalla del Gránicu («La expedición d'Alexandre», 1.15)" #: gui/text/quotes.txt:42 msgid "" "“Let every man remind their descendants that they also are soldiers who must" " not desert the ranks of their ancestors, or retreat out of cowardice.” \\n—" " Aspasia (Plato, “Menexenus”, 246b)" msgstr "«Que cada padre encamiente a los ḥiyos, como ena guerra, que ñun dexen las ḥilas ancestrales ñin aḥuyan acobardados.» \\n— Aspasia (Platón, «Menéxenu», 246b)" #: gui/text/quotes.txt:43 msgid "" "“Quintilius Varus, give me back my legions!” \\n— Augustus, after three " "legions were annihilated in the Battle of the Teutoburg Forest (Suetonius, " "“Divus Augustus”, sec. 23)" msgstr "«¡Quintilius Varus, rindi las llexones!» \\n— Augustu, n'escontarmándose trés lexones na batalla de Teutoburgu (Suetoniu, «Divus Augustus», seic. 23)" #: gui/text/quotes.txt:44 msgid "" "“In my nineteenth year, on my own initiative and at my own expense, I raised" " an army with which I liberated the state, which was oppressed by the " "tyranny of a faction.” \\n— Augustus, in his autobiography (“Res Gestae Divi" " Augusti”, sec. 1)" msgstr "«A los decinueve anos d'edá, pola mia cuenta y riesgu, merquéi un exércitu con que lliberéi la república de la facción gobernante que la primía.» \\n— Augustu, na sua autobiografía («Res Gestae Divi Augusti», seic. 1)" #: gui/text/quotes.txt:45 msgid "" "“Wars, both civil and foreign, I waged throughout the world, on sea and " "land, and when victorious I spared all citizens who sued for pardon. The " "foreign nations which could with safety be pardoned I preferred to save " "rather than to destroy.” \\n— Augustus, in his autobiography (“Res Gestae " "Divi Augusti”, sec. 3)" msgstr "«Guerras, civiles, extrañas, en tierra ya mare, en todu'l mundu las llibréi. Vencedore, a tódolos ciudadanos que pidían piedá los perdonéi. La xente extraña que yeu podía perdonare seguramente, quixi masina allugalla que desanicialla.» \\n— Augustu, na sua autobiografía («Res Gestae Divi Augusti», seic. 3)" #: gui/text/quotes.txt:46 msgid "" "“Choose the course which you adopt with deliberation; but when you have " "adopted it, then persevere in it with firmness.” \\n— Bias of Priene " "(Diogenes Laertius, “The Lives and Opinions of Eminent Philosophers”, " "“Bias”, sec. 5)" msgstr "«Cavilga bien primero de tomar un determín; pero cuando lu tomes, percúmplilu.» \\n— Biante de Priene (Dióxenes Laerciu, «Les vides y sencies de los filósofos más valoraos», «Biante», seic. 5)" #: gui/text/quotes.txt:47 msgid "" "“How stupid it was for the king to tear out his hair in grief, as if " "baldness were a cure for sorrow.” \\n— Bion of Borysthenes (Cicero, " "“Tusculan Disputations”, III. 26)" msgstr "«Ai Eetes, ¡lo fatu que yes!, a ti mesmu te provoquesti estos males.» \\n— Bión de Borístenes (Cicerón, «Los alderiques tusculanos», III. 26)" #: gui/text/quotes.txt:48 msgid "" "“He has not acquired a fortune; the fortune has acquired him.” \\n— Bion of " "Borysthenes, referring to a wealthy miser (Diogenes Laertius, “The Lives and" " Opinions of Eminent Philosophers”, “Bion”, sec. 50)" msgstr "«Elli nun percanció'l dineru, sinón el dineru a elli.» \\n— Bión de Borístenes, sobre un camuñu adineráu (Dióxenes Laerciu, «Vitae Philosophorum», «Bión», seic. 50)" #: gui/text/quotes.txt:49 msgid "" "“Woe to the Defeated!” \\n— Brennus, Gaulish chieftain who had seized Rome " "(with the exception of a garrison on Capitoline Hill). When Camillus arrived" " from Veii and besieged him, he negotiated his withdrawal for 1000 pounds of" " gold, but not without using false weights and adding the weight of his " "sword on the scale when the Romans complained (Polybius, “Histories”, II. " "18)" msgstr "«¡Ai de los vencidos!» \\n— Brenu, el caudiellu galu que conquistó a Roma, (sacante la Llomba Capitolina). Cuando Camilu aportó de Veyos ya cercólu, alcordó dexar la ciudá por 1.000 llibres d'oru, y asina lo fixo, si bien amañó la balanza y echó-y la sua espada al quexase los romanos (Polibiu, «Hestories», II. 18)" #: gui/text/quotes.txt:50 msgid "" "“Robbery, slaughter, plunder, they \\[the Romans] deceivingly name empire; " "they make a wasteland and call it peace.” \\n— Calgacus, Caledonian " "chieftain in a speech before the Battle of Mons Graupius (Tacitus, " "“Agricola”, 30)" msgstr "«El saquéu, la rapuña, la matanza: \\[los romanos] chámanlos conos nomes falsos d'imperiu y, eillí u facen un desiertu, paz.» \\n— Calgacu, caudiellu caledoniu qu'afalaba les tropes primero de la batalla del Monte Graupiu (Tácitu, «De vita et moribus Iulii Agricolae», 30)" #: gui/text/quotes.txt:51 msgid "“Set a thief to catch a thief.” \\n— Callimachus (“Epigrams”, 44)" msgstr "«Les buelgues del lladrón, como lladrón, les reconozo.» \\n— Calímacu («Los epigrames», 44)" #: gui/text/quotes.txt:52 msgid "" "“All mankind rules its women, and we rule all mankind, but our women rule " "us.” \\n— Cato the Elder (Plutarch, “Moralia”, “Sayings of Romans”, 198e)" msgstr "«Dizse que los homes gobiernan las muyeres, nós a tódolos homes, pero a nós las muyeres.» \\n— Catón el Vieyu (Plutarcu, «Moralia», «Dichos romanos», 198e)" #: gui/text/quotes.txt:53 msgid "" "“The worst ruler is one who cannot rule himself.” \\n— Cato the Elder " "(Plutarch, “Moralia”, “Sayings of Romans”, 198f)" msgstr "«Dicíase que'l pior gobernante yera'l que nun podía gobernase a sí mesmu.» \\n— Catón el Vieyu (Plutarcu, «Moralia», «Dichos romanos», 198f)" #: gui/text/quotes.txt:54 msgid "" "“Wise men learn more from fools than fools from the wise.” \\n— Cato the " "Elder (Plutarch, “Parallel Lives”, “Cato the Elder”, sec. 9)" msgstr "«Dicíase que los cuerdos aproveitan más so los ḷḷueḷḷos que los ḷḷueḷḷos so los cuerdos.» \\n— Catón el Vieyu (Plutarcu, «Vides paraleles», «Catón el Vieyu», seic. 9)" #: gui/text/quotes.txt:55 msgid "" "“Moreover, I consider that Carthage should be destroyed.” \\n— Cato the " "Elder, who ended all speeches in his later life with this statement " "(Plutarch, “Parallel Lives”, “Cato the Elder”, sec. 27)" msgstr "«Pos tamién camiento que Cartagu nun ha ser.» \\n— Catón el Vieyu, que más sero na vida acabó cada discursu asina (Plutarcu, «Vides paraleles», «Catón el Vieyu», seic. 27)" #: gui/text/quotes.txt:56 msgid "" "“We did not flinch but gave our lives to save Greece when her fate hung on a" " razor's edge.” \\n— Corinthian epitaph to their fallen of the Persian Wars " "(Plutarch, “Moralia”, “On the Malice of Herodotus”, 870e)" msgstr "«Cuando toda la Hélade estaba pela cota la cuchiella, diemos les nueses vides protexéndola.» \\n— Epitafiu corintiu pa los cayidos de les guerres perses (Plutarcu, «Moralia», «Sobre la malinidá d'Heródotu», 870e)" #: gui/text/quotes.txt:57 msgid "" "“Then the blood really flowed, for the two lines were so close that shield " "struck against shield, and they drove their swords into each other's faces. " "It was impossible for the weak or cowardly to retreat; man to man they " "fought like in single combat.” \\n— Curtius Rufus about the Battle of Issus " "(“Histories of Alexander the Great”, III. 11.5)" msgstr "«Entóncenes s'arramóu muitísima sangre, porque los dous frentes cutían, puxando arma contra arma ya emponiéndose unu a outru las puntas a la boca. Daqueḷḷa nun se-ḷḷys deixóu afuxire nin al ḷḷerciosu nin al cobarde; estaban apertados na mesma güelga, amarrándose cuasimente en combate singular.» \\n— Curciu Rufu sobre la batalla d'Isu («Hestories d'Alexandre Magnu», III. 11.5)" #: gui/text/quotes.txt:58 msgid "" "“I am Cyrus, who won for the Persians their empire. Therefore do not " "begrudge me this bit of earth that covers my bones.” \\n— Cyrus the Great's " "epitaph (Plutarch, “Parallel Lives”, “Alexander”, sec. 69)" msgstr "«Yo so Ciru, el que ganó a los perses l'imperiu; poro, nun envidiedes esta pequeñeza de tierra que m'envolubra'l cuerpu.» \\n— L'epitafiu de Ciru'l Grande (Plutarcu, «Vides paraleles», «Alexandre», seic. 69)" #: gui/text/quotes.txt:59 msgid "" "“I am Darius, the great king, king of kings, the king of Persia, the king of" " countries, \\[…] 23 lands in total.” \\n— Darius I (Behistun inscription, " "column I, 1–6)" msgstr "«Yo so Daríu, el gran rei, el rei de reis, el rei de Persia, el rei de países, \\[…] 23 tierres en total.» \\n— Daríu I (La inscripción de Beḥistún, columna I, 1-6)" #: gui/text/quotes.txt:60 msgid "" "“Phraortes was captured and brought before me. I cut off his nose, his ears," " and his tongue, and I put out one eye, and he was kept in chains at my " "palace entrance, and all the people saw him. Then I crucified him in " "Ecbatana; and the men who were his foremost followers \\[…] I flayed and " "hung out their skins, stuffed with straw.” \\n— Darius I (Behistun " "inscription, column II, 32)" msgstr "«Cataron a Frávartix y lleváronlu énte min. Yo corté-y la ñariz, les oreyes y la llingua; espuxé-y un güeyu y encadenémoslu a la entrada del palaz; toda la xente lu vio. Darréu lu crucifiqué n'Ecbatana; y a los siguidores principales \\[…] esfollélos y escolingué los pelleyos, enllenos de paya.» \\n— Daríu I (La inscripción de Beḥistún, columna II, 32)" #: gui/text/quotes.txt:61 msgid "" "“By desiring little, a poor man makes himself rich.” \\n— Democritus " "(fragment)" msgstr "«Queriendo poco, el probe faise ricu.» \\n— Demócritu (fragmentu)" #: gui/text/quotes.txt:62 msgid "" "“It is hard to be governed by one's inferior.” \\n— Democritus (fragment)" msgstr "«Cuosta estar sol gobiernu d'un inferiore.» \\n— Demócritu (fragmentu)" #: gui/text/quotes.txt:63 msgid "" "“Physical strength is only noble in cattle, it is strength of character that" " is noble in men.” \\n— Democritus (fragment)" msgstr "«La podencia del cuorpu ye curiosa en reses, pero ye la forcia del calter que ye curiosa nel home.» \\n— Demócritu (fragmentu)" #: gui/text/quotes.txt:64 msgid "" "“It is not possible to found a lasting power upon injustice, perjury, and " "treachery.” \\n— Demosthenes, in one of his many speeches against the rising" " Philip II of Macedon (“Olynthiac II”, 10)" msgstr "«Nun se puede establecer un poder duraderu malfaciendo, perxurando y engañando.» \\n— Demóstenes, nún de los munchos discursos sos escontra l'ascensu de Filipu II de Macedonia («La Olíntica II», 10)" #: gui/text/quotes.txt:65 msgid "" "“Delivery, delivery, delivery.” \\n— Demosthenes, when asked what were the " "three most important elements of rhetoric (Cicero, “De Oratore”, 3.213)" msgstr "«La execución; asina la segunda, asina la tercera.» \\n— Demóstenes, entrugáu cuál yera'l primer arte de la retórica (Cicerón, «Sobre l'orador», 3.213)" #: gui/text/quotes.txt:66 msgid "" "“The Macedonians first raised an unearthly shout followed by the Persians " "answering, so that the whole hillside bordering the battlefield echoed back " "the sound, and that second roar was louder than the Macedonian war cry as " "five hundred thousand men shouted with one voice.” \\n— Diodorus Siculus " "about the Battle of Issus (“The Library of History”, XVII., sec. 33)" msgstr "«Los macedonios glayanon primero, llanzando un gritu de mal agüeru, pero al responder los bárbaros darréu, resonó todu'l rodiu montascosu; el ruxidu d'aquesti ixuxú apoderó'l primer esberridu, como a una voz se reclamaben quinientos mil.» \\n— Diodoru Sículu sobre la batalla d'Isu («Biblioteca histórica», XVII., seic. 33)" #: gui/text/quotes.txt:67 msgid "" "“Brasidas, taking his stand on the gangway, fought off from there the " "multitude of Athenians who converged upon him. And at the outset he slew " "many as they came at him, but after a while, as numerous missiles assailed " "him, he suffered many wounds on the front of his body.” \\n— Diodorus " "Siculus, on a brave Spartan at the Battle of Pylos (“The Library of " "History”, XXII., sec. 62)" msgstr "«Brásides defendíase na pasera d'un ensame d'atenienses. Al entamu mató munchos de la que lu acometíen, pero lluego, furadu por bien de proxectiles, quedóse enforma llagadu.» \\n— Diodoru Sículu, sobre la valentía d'un espartanu na batalla de Pilos («La biblioteca histórica», XXII., seic. 62)" #: gui/text/quotes.txt:68 msgid "" "“Plato had defined man as an animal, biped and featherless, and was " "applauded. Diogenes \\[of Sinope] plucked a fowl and brought it into the " "lecture-room with the words: Here is Plato's man. In consequence of which " "there was added to the definition: having broad nails.” \\n— Diogenes " "Laertius (“The Lives and Opinions of Eminent Philosophers”, “Diogenes”, sec." " 40)" msgstr "«Platón definiere l'home como un animal bípedu ensin plumaxe, y estevo acoyida. Dióxenes \\[de Sinope] espeñó un pitón, tráxolu a la escuela y afirmó: Velehí l'home de Platón. D'ende qu'a la definición s'amestó: con uñes gordes.» \\n— Dióxenes Laerciu («Vitae Philosophorum», «Dióxenes», seic. 40)" #: gui/text/quotes.txt:69 msgid "" "“I am a citizen of the world.” \\n— Diogenes of Sinope (Diogenes Laertius, " "“The Lives and Opinions of Eminent Philosophers”, “Diogenes”, sec. 63)" msgstr "«Soi cosmopolita.» \\n— Dióxenes de Sinope (Dióxenes Laerciu, «Les vides y sencies de los filósofos más valoraos», «Dióxenes», seic. 63)" #: gui/text/quotes.txt:70 msgid "" "“It is not that I am mad, it is only that my head is different from yours.” " "\\n— Diogenes of Sinope (Stobaeus, “Florilegium”, 51)" msgstr "«Demente nun lo soi, pero nun tengo la mesma miente que tu.» \\n— Dióxenes de Sinope (Estobéu, «Florilegium», 3.3.51)" #: gui/text/quotes.txt:71 msgid "" "“Yes, stand a little out of my sunshine.” \\n— Diogenes of Sinope to " "Alexander the Great, who asked if he could help in in any way (Plutarch, " "“Parallel Lives”, “Alexander”, sec. 14)" msgstr "«Escíbiate un poco del sol.» \\n— Dióxenes de Sinope a Alexandre Magnu, que-y entrugare si precisaba ayuda (Plutarcu, «Vides paraleles», «Alexandre», seic. 14)" #: gui/text/quotes.txt:72 msgid "" "“The victor is not victorious if the vanquished does not consider himself " "so.” \\n— Ennius (“Annales”, fragment 31.493)" msgstr "«El vencedor nun sal victoriosu si'l vencidu nun se ve asina.» \\n— Eniu («Los anales», fragmentu 31.493)" #: gui/text/quotes.txt:73 msgid "" "“Stranger, go tell the Spartans that we lie here, obedient to their laws.” " "\\n— Epitaph at Thermopylae for Leonidas and his men (Herodotus, “The " "Histories”, VII. 228)" msgstr "«Á forasteru, que s'anuncie a los lacedemonios qu'equí xacemos, obedeciendo les sues pallabres.» \\n— L'epitafiu de Leónides ya los sos soldaos nes Termópiles (Heródotu, «Les hestories», VII. 228)" #: gui/text/quotes.txt:74 msgid "" "“A coward turns away, but a brave man's choice is danger.” \\n— Euripides " "(“Iphigenia in Tauris”)" msgstr "«Los bonos apechuguen los trabayos, pero los cobardes son nada de nada.» \\n— Eurípides («Ifixenia en Táuride»)" #: gui/text/quotes.txt:75 msgid "" "“Brave men are made bolder by ordeals, but cowards achieve nothing.” \\n— " "Euripides (“Iphigenia in Tauris”)" msgstr "«Los valientes espoxiguen pelos calvarios, pero los cobardes nun llogren nada de nada.» \\n— Eurípides («Ifixenia en Táuride»)" #: gui/text/quotes.txt:76 msgid "" "“Cowards do not count in battle; they are there, but not in it.” \\n— " "Euripides (“Meleager”)" msgstr "«Los cobardes nun cunten na batalla; están ende, mas non nella.» \\n— Eurípides («Meleagru»)" #: gui/text/quotes.txt:77 msgid "" "“Chance fights ever on the side of the prudent.” \\n— Euripides " "(“Pirithous”)" msgstr "«La fortuna siempre llucha pol bandu del prudente.» \\n— Eurípides («Piritou»)" #: gui/text/quotes.txt:78 msgid "" "“Return with your shield, or on it.” \\n— Farewell of Spartan women to their" " warriors, implying that cowards would throw away their shield in battle to " "flee (Plutarch, “Moralia”, “Sayings of Spartan Women”, 241f)" msgstr "«Apurriendo al fiyu un escudu ya camentándo-lly dicía: \"fiyu, o con elli o enriba d'elli\".» \\n— Despidida de les espartanes a los guerreros, dando a entender que'l cobarde diba tirar l'escudu na amarraza pa fuxir (Plutarcu, «Moralia», «Dichos de lacóniques», 241f)" #: gui/text/quotes.txt:79 msgid "" "“I came, I saw, I conquered.” \\n— Caesar, after routing Pharnaces II of " "Pontus in the first assault (Plutarch, “Parallel Lives”, “Caesar”, sec. 50)" msgstr "«Vini, vi, vencí.» \\n— César, en derrotando a Farnaces II del Pontu nel ataque primeru (Plutarcu, «Vides paraleles», «César», seic. 50)" #: gui/text/quotes.txt:80 msgid "" "“Men willingly believe what they wish.” \\n— Caesar (“De Bello Gallico”, " "III. 18)" msgstr "«Polo xeneral, los homes creyen de bona gana lo que quieran.» \\n— César («Sobre la guerra gálica», III. 18)" #: gui/text/quotes.txt:81 msgid "" "“It is not the well-fed long-haired man I fear, but the pale and the hungry " "looking.” \\n— Caesar (Plutarch, “Parallel Lives”, “Antony”, sec. 11)" msgstr "«Nun tarrezo a esos gordos y pelosos, sinón a aquellos macios y ruinos.» \\n— César (Plutarcu, «Vides paraleles», «Antoniu», seic. 11)" #: gui/text/quotes.txt:82 msgid "" "“After fighting from noon almost to sunset, with victory doubtful, the " "Germans, on one side charged the enemy in a compact body, and drove them " "back; and, when they were put to flight, the archers were surrounded and cut" " to pieces.” \\n— Caesar about the Battle of Alesia (“De Bello Gallico”, " "VII. 80)" msgstr "«Lluchando dende'l mediudía hata cerca del aséu, ante una victoria dubiosa, los xermanos, axuntados en cuelmos per un llau, fecieron acometida y afutaron al enemigu; a los saeteros que punxeren en fuga arrodiáronlos y esfarrapáronlos.» \\n— César sobre la batalla d'Alesia («Sobre la guerra gálica», VII. 80)" #: gui/text/quotes.txt:83 msgid "" "“All the centurions of the fourth cohort were slain, and the standard-bearer" " killed, the standard itself lost, almost all the centurions of the other " "cohorts either wounded or slain, and among them the chief centurion of the " "legion, Publius Sextius Baculus, a very valiant man, who was so exhausted by" " many and severe wounds, that he was already unable to support himself.” " "\\n— Caesar about the Battle of the Sabis (“De Bello Gallico”, II. 25)" msgstr "«Tódolos centuriones de la cuarta llexón estaben cayidos y los abanderados desfechos, la seña perdida; pente los centuriones de les cohortes que quedaben, cuasi todos o mancados o cayidos, el primípilu, Publiu Sestiu Báculu, un home fortísimu, quédabase ablayadu por munches mancadures graves, asina que yá nun yera quien a sostenese.» \\n— César sobre la batalla del Sabe («Sobre la guerra gálica», II. 25)" #: gui/text/quotes.txt:84 msgid "" "“But the enemy \\[…] displayed such great courage, that when the front rank " "had fallen the men behind them stood on them and continue the fight from on " "top of the corpses; when these were killed the pile of bodies grew higher, " "while the survivors used the heap as a vantage point for throwing missiles " "at our men, or catching our spears and throwing them back.” \\n— Caesar " "about the Battle of the Sabis (“De Bello Gallico”, II. 27)" msgstr "«Mas los enemigos \\[…] amostraron tanta virtú qu'en cayendo los primeros d'ellos los siguientes escartábenlos y sustituíenlos, inda que s'engarriaren dende enriba los sos cuerpos; los cadabres sobrantes deitábense y axuntábense, que dende'l montón llanzaren proyeutiles escontra nós y devolvieren pilos interceptados.» \\n— César sobre la batalla del Sabe («Sobre la guerra gálica», II. 27)" #: gui/text/quotes.txt:85 msgid "" "“The die is cast.” \\n— Caesar, when crossing the Rubicon river with his " "legion into Italy, a capital offense that led to his civil war against " "Pompey (Suetonius, “The Lives of the Twelve Caesars”, 32)" msgstr "«La suerte ta echada.» \\n— César, al cruciar el ríu Rubicón n'Italia cola sua lexón, una ofiensa capital que llevó a la guerra civil escontra Pompeyu (Suetoniu, «Sobre les vides de los césares», 32)" #: gui/text/quotes.txt:86 msgid "" "“I'd rather be the first man here than the second man in Rome.” \\n— Caesar," " when passing through a barbarian village in the Alps (Plutarch, “Parallel " "Lives”, “Caesar”, sec. 11)" msgstr "«Más quiero yo ser primeru entre aquestos que non segundu entre los romanos.» \\n— César, al pasar per un pueblu bárbaru de los Alpes (Plutarcu, «Vides paraleles», «César», seic. 11)" #: gui/text/quotes.txt:87 msgid "" "“Stop quoting laws, we carry weapons!” \\n— Pompey (Plutarch, “Parallel " "Lives”, “Pompey”, sec. 10)" msgstr "«¿Nun vades deixar de citanos lleis?, ¡qu'estamos cinxidos d'espades!» \\n— Pompeyu (Plutarcu, «Vides paraleles», «Pompeyu», seic. 10)" #: gui/text/quotes.txt:88 msgid "" "“If a man put out the eye of another man, his eye shall be put out.” \\n— " "Hammurabi (Hammurabi's Code, sec. 196)" msgstr "«Si un home tien-lly rabado'l güeyu a un fiyu d'home, rábase-lly un güeyu.» \\n— Ḥamu-Rabi (El códigu de Ḥamu-Rabi, secc. 196)" #: gui/text/quotes.txt:89 msgid "" "“I have come not to make war on the Italians, but to aid the Italians " "against Rome.” \\n— Hannibal (Polybius, “Histories”, III. 85)" msgstr "«Nun vini pa guerriar colos ítalos, sinón p'ayudalos escontra los romanos.» \\n— Haníbal (Polibiu, «Hestories», III. 85)" #: gui/text/quotes.txt:90 msgid "" "“Let us now end the anxiety of the Romans, who can't wait for the death of " "an old man.” \\n— Hannibal's last words before his suicide, in exile with " "Flaminius pressuring the local ruler to hand him over (Livy, “History of " "Rome”, XXXIX. 51)" msgstr "«Vamos llibrar el pueblu romanu del aprovecimientu durador, pos esperar la muerte d'un vieyu parez avaga-llys.» \\n— Haníbal, enantes de suicidase, esterráu con Flaminiu, qu'apertaba al gobernador local pa que lu entregare (Liviu, «Ab Urbe Condita», XXXIX. 51)" #: gui/text/quotes.txt:91 msgid "" "“Most inhuman and most arrogant of nations, they \\[the Romans] reckon the " "world as theirs and subject to their pleasure. With whom we are to be at " "war, with whom at peace, they think it right that they should determine.” " "\\n— Hannibal, addressing his troops (Livy, “History of Rome”, XXI. 44)" msgstr "«Percrueles y persoberbiosos, ellos \\[los romanos] apodérense de todo a los sos deleres. Con quien heba guerra, con quien paz, cuiden que lo xusto ye imponer el so modu.» \\n— Haníbal, a les tropes (Liviu, «Ab Urbe Condita», XXI. 44)" #: gui/text/quotes.txt:92 msgid "" "“You must be brave and discard all hopes of anything but victory or death.” " "\\n— Hannibal, addressing his troops (Livy, “History of Rome”, XXI. 44)" msgstr "«Tenedes de ser homes fuertes y escoyer, todos ciertos, desprendidos del desesperu, entre la victoria o la muerte.» \\n— Haníbal, a les tropes (Liviu, «Ab Urbe Condita», XXI. 44)" #: gui/text/quotes.txt:93 msgid "" "“War is the father and king of all things: some he has made gods, and some " "men; some slaves and some free.” \\n— Heraclitus (Hippolytus, “The " "Refutation of all Heresies”, IX. 4)" msgstr "«La guerra yía'l pai de todo, el rei de todo: feixo tanto los dieuses cumo los homes, tanto los esclavos cumo los ḷḷibres.» \\n— Heráclitu (Hipólitu, «El rebate de tódeles herexíes», IX. 4)" #: gui/text/quotes.txt:94 msgid "" "“You could not step twice into the same river.” \\n— Heraclitus (Plato, " "“Cratylus”, 402a)" msgstr "«Dúas vueltas no mesmu ríu nun entrabas.» \\n— Heráclitu (Platón, «Crátilu», 402a)" #: gui/text/quotes.txt:95 msgid "" "“It is better to be envied than to be pitied.” \\n— Herodotus (“The " "Histories”, III. 52)" msgstr "«Tu, que tienes deprendido cuanto meyor ye vese envidiadu que compadecidu.» \\n— Heródotu («Les hestories», III. 52)" #: gui/text/quotes.txt:96 msgid "" "“In soft regions are born soft men.” \\n— Herodotus (“The Histories”, IX. " "122)" msgstr "«Nos llugares blandios los blandios suelen ñacer.» \\n— Heródotu («Les hestories», IX. 122)" #: gui/text/quotes.txt:97 msgid "" "“This is the bitterest pain among men, to have much knowledge but no power.”" " \\n— Herodotus (“The Histories”, IX. 16)" msgstr "«El dolor más amargo nos homes ye esti: saber muncho, pero nun poder nada.» \\n— Heródotu («Les hestories», IX. 16)" #: gui/text/quotes.txt:98 msgid "" "“Although he \\[Xerxes] had plenty of troops he had few men.” \\n— Herodotus" " (“The Histories”, VII. 210)" msgstr "«Por munchos que seyan \\[les tropes de Xerxes], pocos homes hai.» \\n— Heródotu («Les hestories», VII. 210)" #: gui/text/quotes.txt:99 msgid "" "“The Lacedaemonians \\[Spartans] fought a memorable battle; they made it " "quite clear that they were the experts, and that they were fighting against " "amateurs.” \\n— Herodotus (“The Histories”, VII. 211)" msgstr "«Los lacedemonios \\[espartanos] llucharon dignos de mención, amás d'amostrar a los que nun sabíen engarriase que lo persabíen.» \\n— Heródotu («Les hestories», VII. 211)" #: gui/text/quotes.txt:100 msgid "" "“Being informed \\[…] that when the Barbarians discharged their arrows they " "obscured the light of the sun by the multitude of the arrows, he " "\\[Dieneces] \\[…] said that their guest \\[…] brought them very good news, " "for if the Medes obscured the light of the sun, the battle against them " "would be in the shade and not in the sun.” \\n— Herodotus describing " "Dieneces, reputedly the bravest Spartan soldier at Thermopylae (Polybius, " "“Histories”, VII. 226)" msgstr "«N'enterándose \\[…] de que \"al disparar, los bárbaros anubren el sol con una desinfinidá de fleches,\" \\[Diéneces] \\[…] dixo: \"Les anuncies que traye'l collaciu \\[…] son perbones, pos, si los medos anubren el sol con una desinfinidá de fleches, l'amarraza contra ellos sedrá a la solombra y non al sol.\"» \\n— Heródotu sobre Diéneces, supuestamente'l más valiente de tódolos espartanos a les Termópiles (Polibiu, «Hestories», VII. 226)" #: gui/text/quotes.txt:101 msgid "" "“The judgment given to Croesus by each of the two oracles \\[Delphi and " "Thebes] was the same: If he sent an army against the Persians, he would " "destroy a great empire.” \\n— Herodotus, later mentioning that the empire " "Croesus destroyed was his own (“The Histories”, I. 53)" msgstr "«Les sencies de dambos dos oráculos \\[Delfos y Tebes] concasaron, prediciendo a Cresu: si andare col exércitu escontra los perses, desfadría un gran imperiu.» \\n— Heródotu, qu'amenta depués que l'imperiu que desfexo Cresu foi'l so. («Les hestories», I. 53)" #: gui/text/quotes.txt:102 msgid "" "“He \\[King Darius] asked who the Athenians were, and, being informed, " "called for his bow, and placing an arrow on the string, shot upward into the" " sky, saying, as he let fly the shaft: Grant me, Zeus, to revenge myself on " "the Athenians!” \\n— Herodotus, narrating how the Athenian support for the " "Ionian revolt caught the wrath of Darius I, the Persian king (“The " "Histories”, V. 105)" msgstr "«\\[El rei Daríu] entrugó quién yeren los atenienses, y n'enterándose pidió'l so arcu; agarrólu, empúnxo-y una flecha, tiróla p'arriba escontra'l cielu y dixo, al llancialla: Á Zeus, ¡déxame pagar los atenienses!» \\n— Heródotu, narrando cómo'l sofitu ateniense pola revuelta xonia encerrizare la venganza de Daríu I, el rei persa («Les hestories», V. 105)" #: gui/text/quotes.txt:103 msgid "" "“He \\[King Darius] asked one of his servants every day, when his dinner was" " spread, three times to repeat to him: Master, remember the Athenians!” \\n—" " Herodotus, narrating how the Athenian support for the Ionian revolt lead to" " the Persian Wars (“The Histories”, V. 105)" msgstr "«\\[El rei Daríu] mandóu a unu de los siervos dice-lly tres vegadas caldía al poner la cena: Maese, ¡alcuórdate de los atenienses!» \\n— Heródotu, narrando cómo'l sofitu ateniense pola revuelta xonia llevara a les guerres perses («Les hestories», V. 105)" #: gui/text/quotes.txt:104 msgid "" "“Conquered Greece took captive her savage conqueror and brought her arts " "into rustic Latium.” \\n— Horace (“Epistles”, epistle I., 156–157)" msgstr "«La Grecia conquistada cató al sometedor bárbaru y introduxo les sues artes al bravén de Latium.» \\n— Horaciu («Epístoles», epístola I., 156–157)" #: gui/text/quotes.txt:105 msgid "" "“Anger is a momentary madness, so control your passion or it will control " "you.” \\n— Horace (“Epistles”, epistle II., 62)" msgstr "«La roxura ye una ramascada pasaxera; rixi l'ánimu, qu'en cuantes aparez gobierna.» \\n— Horaciu («Epístoles», epístola II., 62)" #: gui/text/quotes.txt:106 msgid "" "“It is your concern when your neighbor's wall is on fire.” \\n— Horace " "(“Epistles”, epistle XVIII., 84)" msgstr "«Porque se fai asuntu to; la parede del vecín ambura.» \\n— Horaciu («Epístoles», epístola XVIII., 84)" #: gui/text/quotes.txt:107 msgid "" "“It is sweet and honorable to die for one's country.” \\n— Horace (“Odes”, " "III., ode II., 13)" msgstr "«Ye duce y honorable morrer pola patria.» \\n— Horaciu («Odes», III., oda II., 13)" #: gui/text/quotes.txt:108 msgid "“I am Cyrus, king of the world…” \\n— Inscription (Cyrus Cylinder)" msgstr "«Yo so Ciru, el rei del universu…» \\n— Inscripción (Cilindru de Ciru)" #: gui/text/quotes.txt:109 msgid "" "“In peace the sons bury their fathers, but in war the fathers bury their " "sons.” \\n— Croesus, king of Lydia (Herodotus, “The Histories”, I. 87)" msgstr "«Na paz los fiyos entierren a los pas, pero na guerra los pas a los fiyos.» \\n— Cresu, el rei de Lidia (Heródotu, «Les hestories», I. 87)" #: gui/text/quotes.txt:110 msgid "" "“Whoever imposes severe punishment becomes repulsive to the people; while he" " who awards mild punishment becomes contemptible. But whoever imposes " "punishment as deserved becomes respectable.”\\n— Kauṭilya (“Arthashastra”, " "I.4.8–10)" msgstr "«Un rei severu anoxa a la xente qu'atarrez, entre qu'unu que ye bonal por demás se vei despreciadu pola súa propria xente. Quienquiera que ponga un castigu xustu ya merecidu ye respetadu ya honradu.» \\n— Cautilia («L'artaxastra», I.4.8–10)" #: gui/text/quotes.txt:111 msgid "" "“If a king is energetic, his subjects will be equally energetic.”\\n— " "Kauṭilya (“Arthashastra” I.19.1)" msgstr "«Si'l rei ye brengosu el pueblu tamién va ser brengoso.» \\n— Kauṭilya («L'artaxastra», I.19.1)" #: gui/text/quotes.txt:112 msgid "" "“Marry a good man, and bear good children.” \\n— Leonidas, to his wife who " "asked what to do if he died, before he left for Thermopylae (Plutarch, " "“Moralia”, “Sayings of Spartans”, 225a)" msgstr "«Casa bien y pari bien.» \\n— Leónides, enantes de colar pa les Termópiles, a la muyer, que-y entrugare qué facer si elli morría (Plutarcu, «Moralia», «Dichos lacónicos», 225a)" #: gui/text/quotes.txt:113 msgid "" "“Come and get them!” \\n— Leonidas, to the Persian messenger who demanded " "that he and his men lay down their arms (Plutarch, “Moralia”, “Sayings of " "Spartans”, 225c)" msgstr "«¡Ven a percanciales!\"» \\n— Leónides, al mensaxeru persa qu'exixere qu'elli y los sos homes soltaren les armes (Plutarcu, «Moralia», «Dichos lacónicos», 225c)" #: gui/text/quotes.txt:114 msgid "" "“Some were discovered lying there alive, with thighs and tendons slashed, " "baring their necks and throats and bidding their conquerors drain the " "remnant of their blood. Others were found with their heads buried in holes " "dug in the ground. They had apparently made these pits for themselves.” \\n—" " Livy, describing the aftermath of the Battle of Cannae, where Hannibal " "inflicted the greatest defeat on the Romans in all their history (“History " "of Rome”, XXII. 51)" msgstr "«Alcontranon a dalgunos que xacían vivos, cortados polos cadriles ya las corvas, el cogorote ya'l gorgüelu esnudados, ya arranados por qu'escosara la sangre que-ḷḷys quedaba; a dalgunos atopóuse-ḷḷys conas tiestas metidas en tierra afuracada; feixeran las fuexas por sí mesmos, ya parecía que s'enzarraran l'espíritu anubriéndolas con tierra binada sobre las orieḷḷas.» \\n— Liviu, sobre los resultaos de la batalla de Cannae, u Aníbal produxo la derrota romana más grande de toda la sua historia («Ab Urbe Condita», XXII. 51)" #: gui/text/quotes.txt:115 msgid "" "“There lay thousands upon thousands of Romans \\[…]. Here and there amidst " "the slain rose a gory figure whose wounds had begun to throb with the chill " "of dawn, and was cut down by his enemies.” \\n— Livy, describing the " "aftermath of the Battle of Cannae, where Hannibal inflicted the greatest " "defeat on the Romans in all their history (“History of Rome”, XXII. 51)" msgstr "«Xacían tantos miles de romanos \\[…]. Algunos que xurdían sangrientos d'en mediu de la morrina ya que s'enritaran las mancaduras encoyidos pol cutu de la mañana, quédanse acaḷḷentados pol enemigu.» \\n— Liviu, sobre los resultaos de la batalla de Cannae, u Aníbal produxo la derrota romana más grande de toda la sua historia («Ab Urbe Condita», XXII. 51)" #: gui/text/quotes.txt:116 msgid "" "“A city is well-fortified which has a wall of men instead of brick.” \\n— " "Lycurgus of Sparta (Plutarch, “Parallel Lives”, “Lycurgus”, sec. 19)" msgstr "«Nun está ensin muralla la ciudá que se zarra con homes y non con lladriyos.» \\n— Licurgu d'Esparta (Plutarcu, «Vides paraleles», «Licurgu», seic. 19)" #: gui/text/quotes.txt:117 msgid "" "“Escape, yes, but this time with my hands, not my feet.” \\n— Brutus, before" " committing suicide after losing a battle against Caesar's avengers " "(Plutarch, “Parallel Lives”, “Brutus”, sec. 52)" msgstr "«De xacidu que voi escapar, pero non colos pies sinón les manes.» \\n— Brutu, enantes de suicidase tres perder la batalla escontra los vengadores de César (Plutarcu, «Vides paraleles», «Brutu», seic. 52)" #: gui/text/quotes.txt:118 msgid "“O, the times, O, the customs!” \\n— Cicero (“Against Catiline”, I.)" msgstr "«¡Ai, la dómina, ai, los costumes!» \\n— Cicerón («Les catilinaries», I.)" #: gui/text/quotes.txt:119 msgid "" "“A war is never undertaken by the ideal State, except in defense of its " "honor or its safety.” \\n— Cicero (“De Re Publica”, III., 23)" msgstr "«L'Estadu ideal enxamás nun entama guerra dala que nun seya en defensa del honor o la seguranza.» \\n— Cicerón («De re publica», III, 23)" #: gui/text/quotes.txt:120 msgid "" "“The first duty of a man is the seeking after and the investigation of " "truth.” \\n— Cicero (“On Duties”, I., 13)" msgstr "«El primer menester del home ye procurar y pescudar la verdá.» \\n— Cicerón («De officiis», I, 13)" #: gui/text/quotes.txt:121 msgid "" "“No one is so old as to think that he cannot live one more year.” \\n— " "Cicero (“On Old Age”, sec. 24)" msgstr "«Naide ye tan vieyu que cuide nun poder vivir otru añu más.» \\n— Cicerón («De senectute», seic. 24)" #: gui/text/quotes.txt:122 msgid "" "“Let the welfare of the people be the ultimate law.” \\n— Cicero (“On the " "Laws”, III., sec. 3)" msgstr "«La vida de los homes acata les ordenances supremes de la llei.» \\n— Cicerón («De legibus», III, seic. 3)" #: gui/text/quotes.txt:123 msgid "" "“Endless money forms the sinews of war.” \\n— Cicero (“Philippics”, V., sec." " 5)" msgstr "«Los tendones de la guerra, el pecuñu infinito.» \\n— Cicerón («Les Filípiques», V, seic. 5)" #: gui/text/quotes.txt:124 msgid "" "“Laws are silent in time of war.” \\n— Cicero (“Pro Milone”, IV., sec. 11)" msgstr "«Les lleis callen entre les armes.» \\n— Cicerón («Pro Milone», IV, seic. 11)" #: gui/text/quotes.txt:125 msgid "" "“That, Senators, is what a favour from gangs amounts to. They refrain from " "murdering someone; then they boast that they have spared him!” \\n— Cicero, " "condemning Mark Anthony who had not killed him (yet) (“Philippics”, II., " "sec. 5)" msgstr "«¿Qué otru beneficiu hai de lladrones, padres conscritos, sacante que puedan allegar que perdonaren la vida a quien nun-yos la tuvieren quitao?» \\n— Cicerón, condergando a Marcu Antoniu, que (entá) nun lu matare («Les Filípiques», II, seic. 5)" #: gui/text/quotes.txt:126 msgid "" "“He did not even stand up to review his fleet when the ships were already at" " their fighting stations, but lay on his back and gazed up at the sky, never" " rising to show that he was alive until Marcus Agrippa had routed the " "enemy.” \\n— Mark Antony, taunting Augustus who delegated his duties as " "naval commander (Suetonius, “Divus Augustus”, sec. 16)" msgstr "«Desplegada la llinia, nin podía vellos; esmoñacaba en llombu, lluellu, clisadu nel cielu; nun estracació nin siquieramente s'amostró a los soldados hata que Marcu Agripa estornare la flota enemiga.» \\n— Marcu Antoniu burllándose d'Augustu, qu'enxaretare les sues responsabilidades de mandu (Suetoniu, «Divus Augustus», seic. 16)" #: gui/text/quotes.txt:127 msgid "" "“We live, not as we wish to, but as we can.” \\n— Menander (“Lady of " "Andros”, fragment 50)" msgstr "«Vivimos, non como deseyamos, sinón como podemos.» \\n— Menandru («La moza d'Andros», fragmentu 50)" #: gui/text/quotes.txt:128 msgid "“The man who runs may fight again.” \\n— Menander (“Monosticha”)" msgstr "«L'home que fuxe puede volver lluchar.» \\n— Menandru («Sencies», 45)" #: gui/text/quotes.txt:129 msgid "" "“Whom the Gods love dies young.” \\n— Menander (“The Double Deceiver”, " "fragment 4)" msgstr "«Quien los dioses quieren muerre nuevu.» \\n— Menandru («El doble engañu», fragmentu 4)" #: gui/text/quotes.txt:130 msgid "“I call a fig a fig, a spade a spade.” \\n— Menander (fragment 545 K)" msgstr "«Llamo a los figos figos, a los concos concos.» \\n— Menandru (fragmentu 545 K)" #: gui/text/quotes.txt:131 msgid "" "“The greatest glory is won from the greatest dangers. When our fathers faced" " the Persians their resources could not compare to ours. In fact, they gave " "up even what they had. Then by wise counsels and daring deeds, not fortune " "and material advantages, they drove out the invaders and made our city what " "it is now.” \\n— Pericles (Thucydides, “History of the Peloponnesian War”, " "I. 144.3–4)" msgstr "«De los peligros más grandes resulta la gloria más grande, tanto pa la ciudá como pal ciudadanu. Pos, al resistir a los medos, los pas de nueso entamaron con pocos recursos. Sí qu'así, n'escosando los que teníen, con más xixu que bona fortuna, más valor que forcia, espuxaron a los bárbaros y ficieron que, daquella p'acá, el país floriare.» \\n— Pericles (Tucídides, «Historia de la Guerra del Peloponesu», I. 144.3-4)" #: gui/text/quotes.txt:132 msgid "" "“Instead of looking on discussion as a stumbling block in the way of action," " we think it an indispensable preliminary to any wise action at all.” \\n— " "Pericles in his Funeral Oration for Athenians that died in the first year of" " the war (Thucydides, “History of the Peloponnesian War”, II. 40.2)" msgstr "«Nun cuidamos qu'aldericar seya una torga p'actuar, sinón más bien qu'ello tien d'antemanar o coincidir colos fechos.» \\n— Pericles nel so discursu funerariu pa los atenienses que morrieren nel añu primeru de la guerra (Tucídides, «Historia de la Guerra del Peloponesu», II. 40.2)" #: gui/text/quotes.txt:133 msgid "" "“We alone do not think that a man ignorant of politics interferes with " "nothing, we think he is good for nothing.” \\n— Pericles in his Funeral " "Oration for Athenians that died in the first year of the war (Thucydides, " "“History of the Peloponnesian War”, II. 40.2)" msgstr "«Somos los únicos que tenemos a los que nun tomen parte na política por inútiles en cuenta d'imparciales.» \\n— Pericles nel so discursu funerariu pa los atenienses que morrieren nel añu primeru de la guerra (Tucídides, «Historia de la Guerra del Peloponesu», II. 40.2)" #: gui/text/quotes.txt:134 msgid "" "“Future ages will wonder at us, as the present age wonders at us now.” \\n— " "Pericles in his Funeral Oration for Athenians that died in the first year of" " the war (Thucydides, “History of the Peloponnesian War”, II. 41.5)" msgstr "«Vamos ablucar los de mañana lo mesmo qu'ablucamos los de güei.» \\n— Pericles nel so discursu funerariu pa los atenienses que morrieren nel añu primeru de la guerra (Tucídides, «Historia la Guerra del Peloponesu», II. 41.5)" #: gui/text/quotes.txt:135 msgid "" "“When you realize the power of Athens, consider it was won by valiant men " "who knew their duty, had a sense of dishonor in fight and, if their " "enterprises failed, would rather give their lives than lack in civic " "virtue.” \\n— Pericles in his Funeral Oration for Athenians that died in the" " first year of the war (Thucydides, “History of the Peloponnesian War”, II. " "43.2)" msgstr "«Cualquiera puede dicer que ye bono defender la patria d'enemigos, pero hai que remirar el poder de la polis caldía y probar l'amor por ella peles obres; y lluego, alcordase de los homes que sabíen la sua obligación, teníen valor y algamaron honor colos fechos; y cuando s'esbarataben los sos entamos, nun se dignaron privar a Atenes de la sua virtú, sinón que-y ficieron el sacrificiu más noble.» \\n— Pericles nel so discursu funerariu pa los atenienses que morrieren nel añu primeru de la guerra (Tucídides, «Historia de la Guerra del Peloponesu», II. 43.2)" #: gui/text/quotes.txt:136 msgid "" "“To heroes all earth is their tomb, and their virtues are remembered far " "from home where an epitaph declares them, in an unwritten record of the mind" " that will outlast any monument.” \\n— Pericles in his Funeral Oration for " "Athenians that died in the first year of the war (Thucydides, “History of " "the Peloponnesian War”, II. 43.3)" msgstr "«Toda la tierra ye sepultura pa homes gloriosos, y la memoria de les sues xestes nun perdura namái na inscripción pel so llar, sinón que vive, quiciabes más, per dayuri na alcordanza non escrita de cada alma.» \\n— Pericles nel so discursu funerariu pa los atenienses que morrieren nel añu primeru de la guerra (Tucídides, «Historia de la Guerra del Peloponesu», II. 43.3)" #: gui/text/quotes.txt:137 msgid "" "“Understand that happiness depends on freedom, and freedom depends on " "courage.” \\n— Pericles in his Funeral Oration for Athenians that died in " "the first year of the war (Thucydides, “History of the Peloponnesian War”, " "II. 43.4)" msgstr "«Pescanciando que l'afortunadu ye'l llibre, pero'l llibre'l coraxosu, nun vos safedes de los peligros de la guerra.» \\n— Pericles nel so discursu funerariu pa los atenienses que morrieren nel añu primeru de la guerra (Tucídides, «Historia de la Guerra del Peloponesu», II. 43.4)" #: gui/text/quotes.txt:138 msgid "" "“Wait for the wisest of all counsellors, time.” \\n— Pericles, a cautious " "politician who avoided war (Plutarch, “Parallel Lives”, “Pericles”, sec. 18)" msgstr "«Pintar nun pintaría mal esperar al conseyeru más sabiu: el tiempu.» \\n— Pericles, un políticu percuidante que se safaba de la guerra. (Plutarcu, «Vides paraleles», «Pericles», seic. 18)" #: gui/text/quotes.txt:139 msgid "" "“Your empire is now like a tyranny: it may have been wrong to take it; it is" " certainly dangerous to let it go.” \\n— Pericles, addressing the Athenian " "assembly after a plague had weakened the city (Thucydides, “History of the " "Peloponnesian War”, II. 63.3)" msgstr "«L'imperiu que tenedes yá parez una tiranía: escurque fuere malo tenémoslu conquistado, pero de xuru que ye peligroso desdexallu.» \\n— Pericles, dirixéndose a la xunta ateniense depués qu'una peste debilitare la ciudá (Tucídides, «Historia de la Guerra del Peloponesu», II. 63.3)" #: gui/text/quotes.txt:140 msgid "" "“War is sweet to those who have no experience of it, but the experienced man" " fears its approach in his heart.” \\n— Pindar (fragment 110)" msgstr "«La guerra yía duce pal garuḷḷu, pero'l corazón del aguerridu atarrez muito cuando eḷḷa s'aveira.» \\n— Píndaru (fragmentu 110)" #: gui/text/quotes.txt:141 msgid "" "“Themistocles robbed his fellow citizens of spear and shield, and degraded " "the people of Athens to the rowing-pad and the oar.” \\n— Plato, no friend " "of the Athenian navy (Plutarch, “Parallel Lives”, “Themistocles”, sec. 3)" msgstr "«Quitándo-yos a los sos conciudadanos la llanza y l'escudu, Temístocles dexó al pueblu ateniense col bancu y el remu.» \\n— Platón, poco amigu de l'armada ateniense (Plutarcu, «Vides paraleles», «Temístocles», seic. 3)" #: gui/text/quotes.txt:142 msgid "" "“No guest is so welcome in a friend's house that he will not become a " "nuisance after three days.” \\n— Plautus (“The Swaggering Soldier”, Act III," " scene 1, 146)" msgstr "«Dengún güéspede puede siguir na casa d'un amigu tantu tiempu ensin volvese yá repunante, nin trés díes siguidos.» \\n— Plautu («El soldáu fanfarrón», actu III, escena 1, 146)" #: gui/text/quotes.txt:143 msgid "" "“You cannot eat your cake and have it too, unless you think your money is " "immortal.”\\n— Plautus (“Trinummus”, Act II, scene 4, 13–14)" msgstr "«Parecételo, si sumas, nun puede; nin si tu cuidas sete inmortale la plata.»\\n— Plautu («Trinummus», actu II, escena 4, 13–14)" #: gui/text/quotes.txt:144 msgid "" "“He \\[Alexander] thought nothing invincible for the courageous, and nothing" " secure for the cowardly.” \\n— Plutarch (“Parallel Lives”, “Alexander”, " "sec. 58)" msgstr "«\\[Alexandre] cuidó que nada yera invencible pal coraxosu nin seguro pal cobarde.» \\n— Plutarcu («Vides paraleles», «Alexandre», seic. 58)" #: gui/text/quotes.txt:145 msgid "" "“One \\[…] shot an arrow at him with such accuracy and force that it pierced" " his breastplate and got stuck in his ribs. \\[…] Alexander recoiled and " "sank to his knees. \\[…] At last Alexander killed the barbarian. But he " "received many wounds, at last was struck on the neck with a mace, and leaned" " against the city wall, his eyes still fixed upon his foes.” \\n— Plutarch " "about the Mallian Campaign (“Parallel Lives”, “Alexander”, sec. 63)" msgstr "«Ún \\[…] tiró-y una flecha con tanta precisión y reflundiu qu'ella-y furó la coraza, clavándo-y nes costielles pel pechu. \\[…] Alexandre reculó énte'l güelpe y defitóse toriadu, \\[…] pero finalmente mató al bárbaru. Sí qu'así, recibiere mancadures enforma. A lo último, macexadu en pescuezu, apostó contra la muralla, agüeyando los enemigos.\" \\n— Plutarcu sobre la campaña malia («Vides paraleles\", «Alexandre», seic. 63)" #: gui/text/quotes.txt:146 msgid "" "“When the pirates demanded a ransom of twenty talents for him, Caesar burst " "out laughing. They did not know, he said, who it was that they had captured," " and he volunteered to pay fifty.” \\n— Plutarch, who mentions later that " "Caesar got his money back and had his captors crucified (“Parallel Lives”, " "“Caesar”, sec. 2)" msgstr "«Al pidir los pirates venti talentos de rescate por él, César españó de risa -- pos nun sabíen a quien prindaren -- y ufrió pagar cincuenta.» \\n— Plutarcu, qu'amenta dempués que César recobró les perres y crucificó a los prindadores. («Vides paraleles», «César», seic. 2)" #: gui/text/quotes.txt:147 msgid "" "“They \\[the Romans] want the centurions not so much to be adventurous and " "daredevils, as to be natural leaders, of a steady and reliable spirit. They " "do not so much want men who will initiate attacks and open the battle, but " "men who will hold their ground when beaten and hard-pressed, and will be " "ready to die at their posts.” \\n— Polybius (“Histories”, VI. 24)" msgstr "«\\[Los romanos] quieren que los centuriones sían más predominantes, afitados y arremangados qu'atrevidos y arriesgados; non tan solo acometedores o amarradiegos, sinón, al vese apoderados y apertados, constantes y resueltos a morrer sobre'l puestu.» \\n— Polibiu («Hestories», VI. 24)" #: gui/text/quotes.txt:148 msgid "" "“The Roman battle line is hard to break, since it allows every man to fight " "both individually and collectively; so that a formation can fight in any " "direction, with the maniples nearest to the point of danger wheeling around " "to face it.” \\n— Polybius (“Histories”, XV. 15)" msgstr "«Cuesta frañer la llinia romana; los homes van combatiendo, en xunto y xebrado, en tódolos senes a lo llargo de la formación, colos manípulos más averados al peligru siempres torciendo p'aú faiga falta.» \\n— Polibiu («Hestories», XV. 15)" #: gui/text/quotes.txt:149 msgid "" "“The Athenian people are always in the position of a ship without a " "commander. Fear of the enemy or a storm make the crew be of one mind and " "obey the helmsman, everything goes well; but if they recover \\[…] they " "quarrel with each other \\[…], and the result has often been that, after " "escaping the dangers of the widest seas and the most violent storms, they " "wreck their ship in harbor and close to shore.” \\n— Polybius on the " "Athenian constitution (“Histories”, VI. 44)" msgstr "«El pueblu ateniense siempres s'atopa llexando como barcu ensin capitán. Cuando los marineros d'esi barcu facen comuña y atolenen al timoneru, yá seya por medrana a la mar o por cayer una ñube, todo acaba bien; pero cuando embarquen enfotados \\[…] reñen entre sí \\[…] y, poro, inda qu'escaparen de les foles más grandes y les torbonades más braves, naufraguen en puertu, cerquina de la tierra.» \\n— Polibiu sobre la constitución ateniense («Hestories», VI. 44)" #: gui/text/quotes.txt:150 msgid "" "“Most of the Romans were trampled to death by the enormous weight of the " "elephants; the rest were shot down in their ranks by the numerous cavalry: " "and there were only a very few who attempted to save themselves by flight.” " "\\n— Polybius on the Battle of Bagradas where a Roman army was annihilated " "during the First Punic War (“Histories”, I. 34)" msgstr "«Los más de los romanos morrieron espatayados sol pesu escomanado de los elefantes; los que quedaben nes files morrieron llanciados metá sa ende sol ensame de caballería, pero finalmente unos pocos entainaron a fuxir.» \\n— Polibiu sobre la batalla del Bagrades u s'escontarmó un exércitu romanu na primer guerra púnica («Hestories», I. 34)" #: gui/text/quotes.txt:151 msgid "" "“Hannibal gave the signal for attack; and at the same time sent orders to " "the troops lying in ambush on the hills to do the same, and thus delivered " "an assault upon the enemy at every point at once.” \\n— Polybius on the " "beginning of a Roman disaster at the Trasymene Lake (“Histories”, III. 84)" msgstr "«Dando la conseña y tresmitiéndola al empar a los mílites encelados, Haníbal acometéu de secute a los enemigos dende tódolos llados.» \\n— Polibiu sobre l'entamu d'un desastre romanu pel llagu Trasimenu («Hestories», III. 84)" #: gui/text/quotes.txt:152 msgid "" "“In the phalanx, the men cannot turn around singly and defend themselves: " "this tribune, therefore, charged them \\[from behind] and killed all he " "could get at; until, unable to resist, they were forced to throw away their " "shields and flee.” \\n— Polybius, describing the defeat of Philip V. of " "Macedon by Flaminius in the Battle of Cynoscephalae (“Histories”, XVIII. 26)" msgstr "«Los hoplites de la falanxe nun pueden voltiase en formación y protexer a todos, asina qu'esti \\[tribunu militar]-yos acutió los calcaños matándolos ata que los macedonios, incapaces de resistir, tiraron les armes forciados a fuxir.» \\n— Polibiu, describiendo la derrota de Filipu V de Macedonia énte Flaminiu na batalla de Cinoscéfales («Hestories», XVIII. 26)" #: gui/text/quotes.txt:153 msgid "" "“The Roman order on the other hand is flexible: for every Roman, once armed " "and on the field, is equally well equipped for every place, time, or " "appearance of the enemy. He is, moreover, quite ready and needs to make no " "change, whether he is required to fight in the main body, or in a " "detachment, or in a single maniple, or even by himself.” \\n— Polybius, " "explaining how the Romans can defeat the Macedonian phalanx (“Histories”, " "XVIII. 32)" msgstr "«Pero la llexón romana ye perafechisca: porque cada romanu, una vegada desplegadu, entaína alló u faiga falta, afaciéndose igual de bien a tódolos sitios, ocasiones y pintes. Al endefechu, está preparadu y sigue en formación, yá tenga d'arriesgase na forcia principal, nun destacamentu, nun manípulu o por sigo mesmu.» \\n— Polibiu, explicando cómo los romanos podíen apoderar la falanxe macedonia («Hestories», XVIII. 32)" #: gui/text/quotes.txt:154 msgid "" "“Scipio \\[Aemilianus], when he looked upon the city \\[Carthage] as it was " "utterly perishing and in the last throes of its complete destruction, is " "said to have shed tears and wept openly for his enemies. And realized that " "all cities, nations, and authorities must, like men, meet their doom.” \\n— " "Polybius, eyewitness to the destruction of Carthage (“Histories”, XXXVIII. " "22)" msgstr "«Escipión \\[Emilianu], allupando la ciudá \\[Cartagu] de la qu'ella morría dafechu y daba les boquiades postreres enantes de peracabar, llarimó y volvióse abiertamente llorosu polos sos enemigos. Pero lluego se punxo cuidatible y decatóse de que tódeles ciudades, ñaciones y imperios han entregar l'espíritu, neto que los homes.» \\n— Polibiu, testigu de la desfechura de Cartagu («Hestories», XXXVIII. 22)" #: gui/text/quotes.txt:155 msgid "" "“One more such victory and the cause is lost!” \\n— Pyrrhus of Epirus after " "the Battle of Asculum, in which the Romans lost twice as many men but he " "lost a greater share of his armed forces (Plutarch, “Parallel Lives”, " "“Pyrrhus”, sec. 21)" msgstr "«¡Si asina vencemos a los romanos una batalla más, estamos acabados dafechu!» \\n— Pirru d'Epiru tres la batalla d'Ásculu, onde los romanos perdieron el doblu d'homes, pero elli perdió les más de les sues forcies militares (Plutarcu, «Vides paraleles», «Pirru», seic. 21)" #: gui/text/quotes.txt:156 msgid "" "“None can be free who is a slave to, and ruled by, his passions.” \\n— " "Pythagoras (Stobaeus, “Florilegium”, 18)" msgstr "«El que sirve y se suxeta a les pasiones nun puede ser llibre.» \\n— Pitágores (Estobéu, «Florilegium», 18)" #: gui/text/quotes.txt:157 msgid "" "“Do not say few things in many words, but many things in few words.” \\n— " "Pythagoras (Stobaeus, “Florilegium”, 24)" msgstr "«Nun digas poques coses en munches pallabres, sinón munches coses en poques pallabres.» \\n— Pitágores (Estobéu, «Florilegium», 24)" #: gui/text/quotes.txt:158 msgid "" "“Let your speech be better than silence, or be silent.” \\n— Pythagoras " "(Stobaeus, “Florilegium”, 24)" msgstr " «Dexa que les tues pallabres seyan meyores que'l silenciu, o estáte calladu.» \\n— Pitágores (Estobéu, «Florilegium», 24)" #: gui/text/quotes.txt:159 msgid "" "“Unity strengthens even small states, while discord undermines the mightiest" " empires.” \\n— Sallust (“The Jugurthine War”, 10.6)" msgstr "«La unión ḥaz la ḥorcia, ḥata nel estadu pequeñu; la desavenencia quebranta al imperiu más ḥuerte.» \\n— Salustiu («La guerra de Xugurta», 10.6)" #: gui/text/quotes.txt:160 msgid "" "“Ungrateful fatherland, you will not even have my bones!” \\n— Scipio " "Africanus in his epitaph, after he who defeated Hannibal was repeatedly " "accused of crimes by the Roman Senate (Valerius Maximus, “Nine books on " "memorable deeds and sayings”, 5.3.2)" msgstr "«¡Patria desagradecida, que nun tengas nin siquier los mios güesos!» \\n— Escipión l'Africanu nel so epitafiu, depués de denunciar darréu al vencedor d'Haníbal el senáu romanu (Valeriu Máximu, «Fechos y dichos memorables», 5.3.2)" #: gui/text/quotes.txt:161 msgid "" "“Prepare for war, since you have been unable to endure a peace.” \\n— Scipio" " Africanus, replying to Hannibal's offer of peace terms before the Battle of" " Zama (Livy, “History of Rome”, XXX. 31)" msgstr "«Prepárate pa la guerra darréu que nun fuesti a caltener la paz.» \\n— Escipión l'Africanu respondiendo a los términos de la ufierta de paz d'Hanibal enantes de la batalla de Zama (Liviu, \"Ab Urbe Condita\", XXX. 31)" #: gui/text/quotes.txt:162 msgid "" "“But tactical science is only one part of generalship. A general must be " "capable of equipping his forces and providing for his men. He must also be " "inventive, hardworking, and watchful, bullheaded and brilliant, friendly and" " fierce, straightforward and subtle.” \\n— Socrates (Xenophon, " "“Memorabilia”, 3.1.6)" msgstr "«Pero la táctica é ñada más una parte del mandu militar. Porque ena guerra l'estrategu tamién tien que saber armar las ḥorcias y aprovir los estatriotas de suministros, amás de ser atélite, llaboriegu, curiosu, paciente y avisadu; rellambidu y cruel, francu y sotil.» \\n— Sócrates (Xenofonte, «Memories», 3.1.6)" #: gui/text/quotes.txt:163 msgid "" "“It is necessary to know the strength of the city and of the enemy, so that," " if the city is stronger, one may recommend her to go to war, but if weaker " "than the enemy, may persuade her to beware.” \\n— Socrates (Xenophon, " "“Memorabilia”, 3.6.9)" msgstr "«Hai que coñocer el poder de la polis y el del enemigu, pa que, si la polis e más ḥuerte que'l enemigu,-y encamiente ḥer la guerra, pero si e más débil, la convenza pa tener curiadu.» \\n— Sócrates (Xenofonte, «Memories», 3.6.9)" #: gui/text/quotes.txt:164 msgid "" "“The unexamined life is not worth living.” Socrates, in his defense when " "trialled for corrupting the youth and not worshipping the proper gods (he " "later drank hemlock after the death sentence) \\n— Plato (“Apology”, 38a)" msgstr "«La vida sin examinar ñun é vidable pal home.» - Sócrates, demientres la sua defensa cuando lu xulgaben por malvar a los rapazos y nun adorar a los dioses correutos (más sero bebe cicuta tres la sentencia de muerte) \\n— Platón («Apoloxía de Sócrates», 38a)" #: gui/text/quotes.txt:165 msgid "" "“The hour of departure has arrived, and we go our ways – I to die, and you " "to live. Which is better God only knows.” Socrates, in his defense when " "trialled for corrupting the youth and not worshipping the proper gods (he " "later drank hemlock after the death sentence) \\n— Plato (“Apology”, 42a)" msgstr "«Yá é hora de dimos: yo a morrer, vós a vivir. ¿Qué ḥechu d'entrambos mos vien meyor? Ñun lo sabrá ñaide, sacante Dios.» \\n— Sócrates, demientres la sua defensa cuando lu xulgaben por malvar a los rapazos y nun adorar a los dioses correutos (más sero bebe cicuta tres la sentencia de muerte) - Platón («Apoloxía de Sócrates», 42a)" #: gui/text/quotes.txt:166 msgid "" "“Walls and ships are nothing without men living together inside them.” \\n— " "Sophocles (“Oedipus Rex”)" msgstr "«Les muries y embarcaciones nun son nada ensin homes dientro d'elles.» \\n— Sófocles («Edipu Rei»)" #: gui/text/quotes.txt:167 msgid "" "“We accepted an empire that was offered to us and refused to give it up " "under the pressure of three of the strongest motives: fear, honor and " "interest. It was not we who set the example, for it has always been the law " "that the weak should be subject to the strong.” \\n— Speech of an Athenian " "embassy in Sparta (Thucydides, “History of the Peloponnesian War”, I. 76.2)" msgstr "«Si tomemos un imperiu que se mos apurría y nun lu arrenunciemos foi por tres motivos fundamentales: l'honor, el respetu y el provechu. Per otru llau, nun fuimos los primeros en facello, sinón que lleva siendo normal dende peronia que'l ruin se suxete al fuerte.» \\n— Discursu d'un unviáu ateniense n'Esparta (Tucídides, «Historia de la guerra del Peloponesu», I. 76.2)" #: gui/text/quotes.txt:168 msgid "" "“He could boast that he found a city of brick and left it a city of " "marble.”\\n— Suetonius, commenting on the many building projects of Augustus" " in Rome (“Divus Augustus”, 28.3)" msgstr "«Asina xustamente sía gloriadu por en mármole dexase lo qu'en lladriyos recibiera.»\\n— Suetoniu, falando de les munches obres d'Augustu en Roma («Divus Augustus», 28.3)" #: gui/text/quotes.txt:169 msgid "“Moderation in all things.” \\n— Terence (“The Girl from Andros”, 61)" msgstr "«Nada en demasía.» \\n— Terenciu («Andria», 61)" #: gui/text/quotes.txt:170 msgid "" "“Fortune favors the bold.” \\n— Terence in a play about a great Athenian " "admiral (“Phormio”, 203)" msgstr "«La fortuna axuda al fuerte.» \\n— Terenciu nuna pieza sobre un gran almirante ateniense («Formión», 203)" #: gui/text/quotes.txt:171 msgid "" "“I do not know how to tune the lyre or play the harp, but I do know how to " "raise a city that was small and unimportant to glory and greatness.” \\n— " "Themistocles, defending his lack of cultural sophistication (Plutarch, " "“Parallel Lives”, “Themistocles”, sec. 2)" msgstr "«Nun sé afinar el lliriu nin tocar el salteriu, pero tomar una ciudadaca pequeña y desconocida y facela notable y grande, eso sí.» \\n— Temístocles, en defensa de la sua falta de sofisticación cultural (Plutarcu, «Vides paraleles», «Temístocles», seic. 2)" #: gui/text/quotes.txt:172 msgid "" "“Strike, if you will, but listen.” \\n— Themistocles, in a heated discussion" " with the Spartan fleet commander who threatened to beat him with his staff," " before the Battle of Salamis (Plutarch, “Parallel Lives”, “Themistocles”, " "sec. 11)" msgstr "«Cuti, pero ascucha.» \\n— Temístocles, nun discutiniu encaloráu col comandante de la flota espartana que-y amenazó con apurri-y un cayadazu, enanties de la batalla de Salamina (Plutarcu, «Vides paraleles», «Temístocles», seic. 11)" #: gui/text/quotes.txt:173 msgid "" "“The Athenians command the rest of Greece, I command the Athenians; your " "mother commands me, and you command your mother.” \\n— Themistocles, " "jokingly to his infant son (Plutarch, “Parallel Lives”, “Themistocles”, sec." " 18)" msgstr "«A los griegos mánden-yos los atenienses, a los atenienses mándo-yos yo, a min mándame tua ma, pero a tua ma mándes-y tu.» \\n— Temístocles, en chancia al so ñeñu (Plutarcu, «Vides paraleles», «Temístocles», seic. 18)" #: gui/text/quotes.txt:174 msgid "" "“So little pains does the mob take in finding out the truth, accepting " "readily the first story at hand.” \\n— Thucydides (“History of the " "Peloponnesian War”, I. 21.3)" msgstr "«Los cuentos d'antaño, masque rala vez confirmados con pruebes, diéronse por fechu ensin reparos.» \\n— Tucídides («Historia del guerra del Peloponesu», I. 21.3)" #: gui/text/quotes.txt:175 msgid "" "“The growth of the power of Athens, and the alarm which this caused in " "Sparta, made war inevitable.” \\n— Thucydides (“History of the Peloponnesian" " War”, I. 23.6)" msgstr "«Camiento que'l verdaderu motivu que los llevó a la guerra, anque anubiertu pol discursu, foi que los atenienses se volvíen más fuertes y atarrecíen a los lacedemonios.» \\n— Tucídides («Historia de la guerra del Peloponesu», I. 23.6)" #: gui/text/quotes.txt:176 msgid "" "“War is a matter not so much of arms as of money.” \\n— Thucydides (“History" " of the Peloponnesian War”, I. 83.2)" msgstr "«La guerra ye más una cuestión de perres que d'armes.» \\n— Tucídides («Historia de la guerra del Peloponesu», I. 83.2)" #: gui/text/quotes.txt:177 msgid "" "“It is a general rule of human nature that people despise those who treat " "them well, and look up to those who make no concessions.” \\n— Thucydides " "(“History of the Peloponnesian War”, III. 39.5)" msgstr "«L'home ye predispuestu a despreciar al combayón y almirar al que nun cede un res.» \\n— Tucídides («Historia de la guerra del Peloponesu», III. 39.5)" #: gui/text/quotes.txt:178 msgid "" "“This was the greatest action that happened in all this war, and all others " "that we have heard of amongst the Greeks, being to the victors most glorious" " and most calamitous to the vanquished. For they were utterly and at all " "points defeated, and their sufferings were many. Army and fleet and all they" " ever had perished, nothing was saved and few of so many ever returned home." " Thus ended the Sicilian expedition.” \\n— Thucydides (“History of the " "Peloponnesian War”, VII. 87.6–7)" msgstr "«Esi foi'l mayor acontecimientu de todo lo asocedido na guerra y, escurro yo, de todo lo que se tien asoleyado entre los helenos. A los vencedores abultó-llys gloriosu y a los vencidos una llaceria; pos, l'exércitu, los barcos, todo s'escontarmó, aniquilado dafechu, vencido en toda regla y sufriendo enforma; y de los munchos que fueron pocos tornaron a casa. Asina acabó la expedición a Sicilia.» \\n— Tucídides («Historia de la guerra del Peloponesu», VII. 87.6-7)" #: gui/text/quotes.txt:179 msgid "" "“As the world goes, justice is only a matter between equals, while the " "strong do what they can and the weak suffer what they must.” \\n— " "Thucydides, describing Athenians addressing the defeated Melians who are " "unwilling to surrender (“History of the Peloponnesian War”, V. 89.1)" msgstr "«N'asuntos humanos, la xusticia acútase pa poderes iguales; los fuertes llogren imponese y los débiles agachen.» \\n— Tucídides, describiendo como los atenienses se dirixeron a los melinos, que, vencidos, se ñegaben a rindise («Historia de la guerra del Peloponesu», V. 89.1)" #: gui/text/quotes.txt:180 msgid "" "“When the Lacedaemonians were no longer able to run after them, the " "skirmishers \\[…] all charged them at once, casting stones, arrows, and " "darts to the closest man at hand.” \\n— Thucydides, describing the Spartan " "disaster at the Battle of Sphacteria (“History of the Peloponnesian War”, " "IV. 34.2)" msgstr "«Al nun poder yá escorrexallos los lacedemonios d'ónde los acribillaben, los tiradores \\[…] cargaron en masa escontra ellos, arreflundiando morriyos, fleches y venablos a los qu'estaben más a tiru.» \\n— Tucídides, describiendo'l desastre espartanu na batalla d'Esfacteria («Historia de la guerra del Peloponesu», IV. 34.2)" #: gui/text/quotes.txt:181 msgid "" "“The wild beasts of Italy have their caves to retire to, but the brave " "veterans who spilled their blood in her cause have nothing left but air and " "light. They wander around homeless with their wives and children.”\\n— " "Tiberius Gracchus, advocating for land reform to the benefit of homeless and" " unemployed veterans whose lands had often been bought up while they were on" " campaign. (Plutarch, “Parallel Lives”, “Tiberius Gracchus”, 9.4–5)" msgstr "«Los fierucos qu'habitan Italia, cadagunu d'eḷḷos tien ḷḷuriga ou covareta qu'ocupar, pero los que ḷḷuitan ya muerren por Italia, comparten aire ya ḷḷuz, nada más. Sin casa nin raigaños, eḷḷos vense obligados a vagamundiar conos fiyos ya muyeres.»\\n— Tiberiu Gracu, abogando polos veteranos, que munches veces víen les tierres mercades entre qu'estaben en campaña (Plutarcu, «Vides paraleles», «Tiberiu Gracu», 9.4–5)" #: gui/text/quotes.txt:182 msgid "" "“The soldiers fight and die to support others in wealth and luxury and they " "are called masters of the world without owning a single piece of farmland of" " their own.”\\n— Tiberius Gracchus, advocating for land reform to the " "benefit of homeless and unemployed veterans whose lands had often been " "bought up while they were on campaign. (Plutarch, “Parallel Lives”, " "“Tiberius Gracchus”, 9.5)" msgstr "«Al beneficiu ya provechu d'ayenos ḷḷuitan ya muerren, ḷḷamados señores de lo habitado ensin aposiar nenguna llosa ermuna.»\\n— Tiberiu Gracu, abogando polos veteranos, que munches veces víen les tierres mercades entre qu'estaben en campaña (Plutarcu, «Vides paraleles», «Tiberiu Gracu», 9.5)" #: gui/text/quotes.txt:183 msgid "" "“Do not trust the horse, Trojans! I fear the Greeks even when they bring " "gifts.” \\n— Virgil (“Aeneid”, II. 48–49)" msgstr "«¡Resabiáivos del cabaḷḷu, teucros! Sía como quier, atarrezo a los dánaos, anque traxeran agasachos.» \\n— Virxiliu («Eneida», II. 48–49)" #: gui/text/quotes.txt:184 msgid "“Prepared for either alternative.” \\n— Virgil (“Aeneid”, II. 61)" msgstr "«Preparadu pa cualquiera alternativa.» \\n— Virxiliu («Eneida», II. 61)" #: gui/text/quotes.txt:185 msgid "" "“Homer and Hesiod ascribed to their Gods all things that are a disgrace " "among mortals: stealing, adultery, deceiving one another.” \\n— Xenophanes " "(fragment 11)" msgstr "«Homeru ya Hesíodu carganon a los dieuses toda ḷḷaceira ya inquiz entre los homes: el roubar, l'adulteriu ya l'enganar unu al outru.» \\n— Xenófanes (fragmentu 11)" #: gui/text/quotes.txt:186 msgid "" "“If oxen and horses and lions had hands, and could paint, and produce works " "of art as men do, horses would paint the forms of the gods like horses, and " "oxen like oxen, and make their God's bodies each in their own image.” \\n— " "Xenophanes (fragment 15)" msgstr "«Se los cabaḷḷos, büeis ou ḷḷiones tuvieran manos ya perfeixeran obras d'arte según los homes, dibuxarían las formas de los dieuses asina: los cabaḷḷos cumo cabaḷḷos, los bueis cumo bueis. Fairían los cuerpos a la feitura de cadagunu.» \\n— Xenófanes (fragmentu 15)" #: gui/text/quotes.txt:187 msgid "" "“The Ethiopians make their gods black and snub-nosed, the Thracians say " "theirs have blue eyes and red hair.” \\n— Xenophanes (fragment 16)" msgstr "«Los etíopes dicen que los dieuses son tatos ya mouros; los tracios que son de güeyyu azul ya roxos.» \\n— Xenófanes (fragmentu 16)" #: gui/text/quotes.txt:188 msgid "" "“These are the right questions to ask, in winter around the fire \\[…]: Who " "are you, friend? What is your land? And how old were you when the Medes " "\\[Persians] came?” \\n— Xenophanes, likely referring to a punitive " "expedition against Greek cities in Ionia (fragment 17)" msgstr "«Hai qu'entrugar cousas cumo estas pol iviernu cou'l ḷḷume \\[…]: ¿D'ónde vienes, ho? ¿Qué tiempu tienes, amigu? ¿Cuántu tenías cuando los medos \\[los perses]?» \\n— Xenófanes, al meyor falando d'una expedición persa p'acadigar ciudades griegues en Xonia (fragmentu 17)" #: gui/text/quotes.txt:189 msgid "" "“A prudent commander will never take risks unnecessarily, except when it is " "clear beforehand that he will have the advantage.” \\n— Xenophon (“The " "Cavalry General”, 4.13)" msgstr "«El cabezaliru acordóu enxamás non s'arriesga arrémente, sacante que yá estea nidio que va cuntar cola ventaya.» \\n— Xenofonte («Hipparchicus», 4.13)" #: gui/text/quotes.txt:190 msgid "" "“Attack the enemy where he is weakest, even if that is a long way off, since" " hard work is less dangerous than a struggle against superior forces.” \\n— " "Xenophon (“The Cavalry General”, sec. 4.14)" msgstr "«Ataca l'inimigu u estea más débil, anque quede bien lloñe, porque rinxir tien menos riisgu que s'engardir con ḥuercies superiores.» \\n— Xenofonte («Hipparchicus», seic. 4.14)" #: gui/text/quotes.txt:191 msgid "" "“He should be inventive, ready to exploit all circumstances, to make a small" " force appear large and a large one small, to appear absent when close at " "hand, and within striking distance when a long way off.” \\n— Xenophon (“The" " Cavalry General”, sec. 5)" msgstr "«Ha ser ocurrente, facer que pocos xinetes abulten munchos e munchos pocos, parecer averase al alloñase e alloñase al averase.» \\n— Xenofonte («Hipparchicus», seic. 5)" #: gui/text/quotes.txt:192 msgid "" "“People are glad to obey the man whom they believe to be wiser than " "themselves in pursuing their interests.” \\n— Xenophon (“The Education of " "Cyrus”, 1.6.22)" msgstr "«La xente está contenta d'obedecer al home que creye más sabiu qu'ella al procurar el sou porgüoyu.» \\n— Xenofonte («Ciropedia», 1.6.22)" #: gui/text/quotes.txt:193 msgid "" "“In his campaigns during summer the general must show that he can endure the" " sun better than the soldiers, in winter he must show he can endure cold " "better; and throughout all difficulties that he can endure hardships better." " This will help to make him loved by his men.” \\n— Xenophon (“The Education" " of Cyrus”, 1.6.25)" msgstr "«Mentres es campañes, si ye pel veronu, tien que rescamplar que'l xeneral s'aproveche del sol; si pel inviirnu, del fríu; cuando hai muncha xera, d'os trabayos. Todo ello ganará-y el ciñu d'es tropes.» \\n— Xenofonte («Ciropedia», 1.6.25)" #: gui/text/quotes.txt:194 msgid "" "“Battles are decided more by the morale of men than their physical " "strength.” \\n— Xenophon (“The Education of Cyrus”, 3.3.20)" msgstr "«Es batalles decídense más pola moral d'os homes que por ḥuercia físico.» \\n— Xenofonte («Ciropedia», 3.3.20)" #: gui/text/quotes.txt:195 msgid "" "“Let's not give them enough time to arrange a defense, or to even recognize " "that we are human beings! We've got to appear to them like an uncontrollable" " nightmare of shields, swords, battle-axes and spears!” \\n— Xenophon (“The " "Education of Cyrus”, 4.2.22)" msgstr "«¡Que non-yos deamos vagar p'arrexuntase, nin entamanar nengúa defensa, nin reconocer que somos homes! ¡Vamos todos a acutillos como escudos, cutres, azados e llaceries!» \\n— Xenofonte («Ciropedia», 4.2.22)" #: gui/text/quotes.txt:196 msgid "" "“I suppose you understand, men, that pursuing, dealing blows and death, " "plunder, fame, freedom, power – all these are prizes for the winners; the " "cowardly, of course, suffer the reverse.” \\n— Xenophon (“The Education of " "Cyrus”, 7.1.13)" msgstr "«Albidro que yá vos dais cuenta, homes, de que persiguir, golpiar, matar, saquiar, recibir alabances, ser llibres e gobernar son premios pa os vencedores; pa os cobardes ye, dende lluigu, todo lo contrario.» \\n— Xenofonte («Ciropedia», 7.1.13)" #: gui/text/quotes.txt:197 msgid "" "“The man who wants that must be scheming and cunning, wily and deceitful, a " "thief and a robber, overreaching the enemy at every point.” \\n— Xenophon on" " how best to gain advantage over the enemy (“The Education of Cyrus”, " "1.6.26)" msgstr "«L'home que lo quier tien de ser llaín e rapusu, artiru e mañusu, lladrón e rapiñiru, superior al enemigu en todos os senes.» \\n— Xenofonte sobre la meyor manera de sacar ventaya al enemigu («Ciropedia», 1.6.26)" #: gui/text/quotes.txt:198 msgid "" "“My men have turned into women, and my women into men!” \\n— Xerxes, " "watching Artemisia ram a ship while most of his fleet suffered the reverse, " "not knowing that the sunk vessel was his own (Herodotus, “The Histories”, " "VIII. 88)" msgstr "«¡Los homes tiénense fecho muyeres y les muyeres homes!» \\n— Xerxes, mirando a Artemisia truñar contra un barcu de la que la mayoría de la flota sufría lo contrario, inorando que'l barcu fundidu yera'l so (Heródotu, «Les Hestories», VIII. 88)" #: gui/text/quotes.txt:199 msgid "" "“For a thinking man is where Wisdom is at home.” \\n— Zoroaster, founder of " "the Zoroastrian religion (“Ahunuvaiti Gatha”, yasna 30.9)" msgstr "«Porque un home cuidatible ye u s'afaya la sabencia.» \\n— Zoroastru, fundador de la relixón mazdeísta («Ahunuvaiti Gatha», yasna 30.9)" Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-ingame.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-ingame.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-ingame.po (revision 27024) @@ -1,1782 +1,1782 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa # enolp # Stanislas Dolcini msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-04-01 07:08+0000\n" "PO-Revision-Date: 2014-06-19 17:49+0000\n" "Last-Translator: David Sowa , 2017-2022\n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/session/Cheats.js:78 msgid "This cheat requires a numeric parameter." msgstr "Esta trampa requier un parámetro numérico." #: gui/session/GameSpeedControl.xml:(tooltip):11 msgid "Choose game speed" msgstr "Afhita’ la velocidá de la partida" #: gui/session/Menu.js:41 #, javascript-format msgid "Press %(hotkey)s to toggle this menu." msgstr "Calca %(hotkey)s p’alternar esti menú." #: gui/session/MenuButtons.js:32 msgid "Chat" msgstr "Conversar" #: gui/session/MenuButtons.js:53 msgid "Save" msgstr "Guardar" #: gui/session/MenuButtons.js:77 msgid "Summary" msgstr "Resume" #: gui/session/MenuButtons.js:90 #, javascript-format msgid "Press %(hotkey)s to open the summary screen." msgstr "Calca %(hotkey)s p’abri’l quadro “Resume”." #: gui/session/MenuButtons.js:133 msgid "Lobby" msgstr "Antepar" #: gui/session/MenuButtons.js:142 #, javascript-format msgid "" "Press %(hotkey)s to open the multiplayer lobby page without leaving the " "game." msgstr "Calca %(hotkey)s p’abri’ la págïna “Antepar” in sin salir de la partida." #: gui/session/MenuButtons.js:161 msgid "Options" msgstr "Opçones" #: gui/session/MenuButtons.js:185 msgid "Hotkeys" msgstr "Atayos" #: gui/session/MenuButtons.js:220 msgid "Resume" msgstr "Continuar" #: gui/session/MenuButtons.js:220 msgid "Pause" msgstr "Pousar" #: gui/session/MenuButtons.js:221 #, javascript-format msgid "Press %(hotkey)s to pause or resume the game." msgstr "Calca %(hotkey)s pa pousar ou continua’ la partida." #: gui/session/MenuButtons.js:237 msgid "Resign" msgstr "Rendise" #: gui/session/MenuButtons.js:261 #: gui/session/NetworkStatusOverlay.xml:(caption):9 msgid "Exit" msgstr "Salir" #: gui/session/NetworkDelayOverlay.js:62 #, javascript-format msgid "Delay to live stream: %(delay)ss" msgstr "Atrasu na transmission in directo: %(delay)ss" #: gui/session/NetworkStatusOverlay.js:38 msgid "Connection to the server has been authenticated." msgstr "Authenticou-se la connexion cuno servidor." #: gui/session/NetworkStatusOverlay.js:39 msgid "Connected to the server." msgstr "Connectou-se cuno servidor." #: gui/session/NetworkStatusOverlay.js:40 msgid "Connection to the server has been lost." msgstr "Perdîu-se la connexion cuno servidor." #: gui/session/NetworkStatusOverlay.js:42 msgid "Waiting for players to connect:" msgstr "Sperando a que se connecten los xhogadores:" #: gui/session/NetworkStatusOverlay.js:43 msgid "Synchronizing gameplay with other players…" msgstr "Synchronizando cun los outros xhogadores..." #: gui/session/NetworkStatusOverlay.js:47 msgctxt "Separator for a list of client loading messages" msgid ", " msgstr "," #. Translation: The "x" means "times", with the mathematical meaning of #. multiplication. #: gui/session/OverlayCounterElapsedTime.js:33 #, javascript-format msgid "%(time)s (%(speed)sx)" msgstr "%(time)s (%(speed)sx)" #: gui/session/PauseOverlay.js:40 #: gui/session/message_box/OutOfSyncNetwork.js:20 msgctxt "Separator for a list of players" msgid ", " msgstr "," #: gui/session/PauseOverlay.js:45 #, javascript-format msgid "Paused by %(players)s" msgstr "Pousou-lu %(players)s" #: gui/session/PauseOverlay.xml:(caption):7 msgid "Game Paused" msgstr "Pousou-se la partida" #: gui/session/PauseOverlay.xml:(caption):11 msgid "Click to Resume Game" msgstr "Pica pa continua’ la partida" #: gui/session/ResearchProgress.js:117 gui/session/selection_details.js:273 #: gui/session/selection_details.js:291 gui/session/selection_panels.js:582 msgctxt "countdown format" msgid "m:ss" msgstr "m:ss" #. Translation: String displayed when the research is paused. E.g. by being #. garrisoned or #. when not the first item in the queue. #: gui/session/ResearchProgress.js:120 gui/session/selection_panels.js:597 msgid "This item is paused." msgstr "Esti elemento sta n pousa" #: gui/session/chat/ChatAddressees.js:93 msgctxt "chat addressee" msgid "Everyone" msgstr "Todos" #: gui/session/chat/ChatAddressees.js:99 msgctxt "chat addressee" msgid "Allies" msgstr "Alliahos" #: gui/session/chat/ChatAddressees.js:100 msgctxt "chat message context" msgid "Ally" msgstr "Alliau" #: gui/session/chat/ChatAddressees.js:110 msgctxt "chat addressee" msgid "Enemies" msgstr "Inimigos" #: gui/session/chat/ChatAddressees.js:111 msgctxt "chat message context" msgid "Enemy" msgstr "Inimigos" #: gui/session/chat/ChatAddressees.js:121 msgctxt "chat addressee" msgid "Observers" msgstr "Spectadores" #: gui/session/chat/ChatAddressees.js:122 msgctxt "chat message context" msgid "Observer" msgstr "Spectadores" #: gui/session/chat/ChatAddressees.js:129 msgctxt "chat message context" msgid "Private" msgstr "Privaho" #: gui/session/chat/ChatHistory.js:56 #, javascript-format msgid "%(time)s %(message)s" msgstr "%(time)s %(message)s" #: gui/session/chat/ChatHistory.js:68 #, javascript-format msgid "\\[%(time)s]" msgstr "\\[%(time)s]" #: gui/session/chat/ChatHistory.js:69 msgid "HH:mm" msgstr "HH:mm" #: gui/session/chat/ChatHistory.js:89 msgctxt "chat history filter" msgid "Chat and notifications" msgstr "Recahos & avisos" #: gui/session/chat/ChatHistory.js:94 msgctxt "chat history filter" msgid "Chat messages" msgstr "Recahos" #: gui/session/chat/ChatHistory.js:99 msgctxt "chat history filter" msgid "Players chat" msgstr "Recahos de xhogadores" #: gui/session/chat/ChatHistory.js:106 msgctxt "chat history filter" msgid "Ally chat" msgstr "Recahos d’alliahos" #: gui/session/chat/ChatHistory.js:113 msgctxt "chat history filter" msgid "Enemy chat" msgstr "Recahos d’inimigos" #: gui/session/chat/ChatHistory.js:120 msgctxt "chat history filter" msgid "Observer chat" msgstr "Recahos de spectadores" #: gui/session/chat/ChatHistory.js:127 msgctxt "chat history filter" msgid "Private chat" msgstr "Recahos privahos" #: gui/session/chat/ChatHistory.js:132 msgctxt "chat history filter" msgid "Game notifications" msgstr "Avisos de l xhuœw" #: gui/session/chat/ChatHistory.js:137 msgctxt "chat history filter" msgid "Network notifications" msgstr "Avisos de la rede" #: gui/session/chat/ChatInput.js:36 msgctxt "chat input" msgid "Type the message to send." msgstr "Digïta l recau q’inviar." #: gui/session/chat/ChatInput.js:42 #, javascript-format msgid "Press %(hotkey)s to open the public chat." msgstr "Premi %(hotkey)s p’abri’ la conversa pública." #: gui/session/chat/ChatInput.js:45 #, javascript-format msgid "Press %(hotkey)s to open the observer chat." msgstr "Premi %(hotkey)s p’abri’ la conversa spectadora." #: gui/session/chat/ChatInput.js:46 #, javascript-format msgid "Press %(hotkey)s to open the ally chat." msgstr "Premi %(hotkey)s p’abri’ la conversa cun los alliahos." #: gui/session/chat/ChatInput.js:48 #, javascript-format msgid "Press %(hotkey)s to open the previously selected private chat." msgstr "Premi %(hotkey)s p’abri’ la última conversa privada scoyida." #. Translation: A player that left the game joins again #: gui/session/chat/ChatMessageFormatNetwork.js:24 #, javascript-format msgid "%(player)s is starting to rejoin the game." msgstr "%(player)s sta intamando arrexhuntase a la partida." #. Translation: A player joins the game for the first time #: gui/session/chat/ChatMessageFormatNetwork.js:26 #, javascript-format msgid "%(player)s is starting to join the game." msgstr "%(player)s sta intamando axhuntase a la partida." #: gui/session/chat/ChatMessageFormatNetwork.js:37 #, javascript-format msgid "%(player)s has left the game." msgstr "%(player)s colou de la partida." #: gui/session/chat/ChatMessageFormatNetwork.js:51 #, javascript-format msgid "%(username)s has been banned" msgstr "%(username)s sta banidu" #: gui/session/chat/ChatMessageFormatNetwork.js:52 #, javascript-format msgid "%(username)s has been kicked" msgstr "L amphitryon impobinou a %(username)s" #. Translation: A player that left the game joins again #: gui/session/chat/ChatMessageFormatNetwork.js:71 #, javascript-format msgid "%(player)s has rejoined the game." msgstr "%(player)s arrexhuntou-se a la partida." #. Translation: A player joins the game for the first time #: gui/session/chat/ChatMessageFormatNetwork.js:73 #, javascript-format msgid "%(player)s has joined the game." msgstr "%(player)s axhuntou-se a la partida." #: gui/session/chat/ChatMessageFormatPlayer.js:62 #, javascript-format msgid "<%(user)s>" msgstr "<%(user)s>" #: gui/session/chat/ChatMessageFormatPlayer.js:161 #, javascript-format msgid "(%(context)s) %(userTag)s %(message)s" msgstr "(%(context)s) %(userTag)s %(message)s" #: gui/session/chat/ChatMessageFormatPlayer.js:162 #, javascript-format msgid "%(userTag)s %(message)s" msgstr "%(userTag)s %(message)s" #: gui/session/chat/ChatMessageFormatPlayer.js:165 #, javascript-format msgid "(%(context)s) * %(user)s %(message)s" msgstr "(%(context)s) * %(user)s %(message)s" #: gui/session/chat/ChatMessageFormatPlayer.js:166 #, javascript-format msgid "* %(user)s %(message)s" msgstr "* %(user)s %(message)s" #: gui/session/chat/ChatMessageFormatSimulation.js:16 #, javascript-format msgid "%(icon)sYour livestock has been attacked by %(attacker)s!" msgstr "%(icon)s ¡%(attacker)s sta attacando los reses!" #: gui/session/chat/ChatMessageFormatSimulation.js:17 #, javascript-format msgid "%(icon)sYou have been attacked by %(attacker)s!" msgstr "%(icon)s ¡%(attacker)s sta attacando-te!" #: gui/session/chat/ChatMessageFormatSimulation.js:27 msgid "Click to focus on the attacked unit." msgstr "Pica par infocar scontra la unidá attacada." #: gui/session/chat/ChatMessageFormatSimulation.js:46 #, javascript-format msgid "%(player)s bartered %(amountGiven)s for %(amountGained)s." msgstr "%(player)s cambiou %(amountGiven)s in para de %(amountGained)s." #: gui/session/chat/ChatMessageFormatSimulation.js:81 #, javascript-format msgid "You are now allied with %(player)s." msgstr "Alliæsti-te cun %(player)s." #: gui/session/chat/ChatMessageFormatSimulation.js:82 #, javascript-format msgid "You are now at war with %(player)s." msgstr "Imbelhæsti-te cun %(player)s." #: gui/session/chat/ChatMessageFormatSimulation.js:83 #, javascript-format msgid "You are now neutral with %(player)s." msgstr "Volviesti-te neutral pa cun %(player)s." #: gui/session/chat/ChatMessageFormatSimulation.js:86 #, javascript-format msgid "%(player)s is now allied with you." msgstr "%(player)s alliou-se cun tigo." #: gui/session/chat/ChatMessageFormatSimulation.js:87 #, javascript-format msgid "%(player)s is now at war with you." msgstr "%(player)s imbelhou-se cun tigo." #: gui/session/chat/ChatMessageFormatSimulation.js:88 #, javascript-format msgid "%(player)s is now neutral with you." msgstr "%(player)s volvîu-se neutral pa cun tigo." #: gui/session/chat/ChatMessageFormatSimulation.js:91 #, javascript-format msgid "%(player)s is now allied with %(player2)s." msgstr "%(player)s alliou-se cun %(player2)s." #: gui/session/chat/ChatMessageFormatSimulation.js:92 #, javascript-format msgid "%(player)s is now at war with %(player2)s." msgstr "%(player)s imbelhou-se cun %(player2)s." #: gui/session/chat/ChatMessageFormatSimulation.js:93 #, javascript-format msgid "%(player)s is now neutral with %(player2)s." msgstr "%(player)s volvîu-se neutral pa cun %(player2)s." #: gui/session/chat/ChatMessageFormatSimulation.js:109 #, javascript-format msgid "%(player)s is advancing to the %(phaseName)s." msgstr "%(player)s sta abançando a la %(phaseName)s." #: gui/session/chat/ChatMessageFormatSimulation.js:111 #, javascript-format msgid "The %(phaseName)s of %(player)s has been aborted." msgstr "Abortou-se la %(phaseName)s de %(player)s." #: gui/session/chat/ChatMessageFormatSimulation.js:114 #, javascript-format msgid "%(player)s has reached the %(phaseName)s." msgstr "%(player)s aportou a la %(phaseName)s." #. Translation: This comma is used for separating first to penultimate #. elements in an #. enumeration. #: gui/session/chat/ChatMessageFormatSimulation.js:142 msgid ", " msgstr ", " #: gui/session/chat/ChatMessageFormatSimulation.js:159 #, javascript-format msgid "%(player)s has sent you %(amounts)s." msgstr "%(player)s inviou-te %(amounts)s." #: gui/session/chat/ChatMessageFormatSimulation.js:161 #, javascript-format msgid "You have sent %(player2)s %(amounts)s." msgstr "Inviæsti %(amounts)s a %(player2)s." #: gui/session/chat/ChatMessageFormatSimulation.js:166 #, javascript-format msgid "%(player)s has sent %(player2)s %(amounts)s." msgstr "%(player)s inviou %(amounts)s a %(player2)s." #: gui/session/chat/chat_window.xml:(caption):19 msgctxt "chat input" msgid "Filter:" msgstr "Pen.:" #: gui/session/chat/chat_window.xml:(caption):46 msgctxt "chat input" msgid "To:" msgstr "Pa:" #: gui/session/chat/chat_window.xml:(caption):60 msgctxt "chat input" msgid "Text:" msgstr "Txt.:" #: gui/session/chat/chat_window.xml:(caption):72 msgid "Cancel" msgstr "Incaboxar" #: gui/session/chat/chat_window.xml:(caption):86 msgctxt "chat" msgid "History" msgstr "Historia" #: gui/session/chat/chat_window.xml:(caption):91 msgid "Send" msgstr "Inviar" #: gui/session/chat/chat_window.xml:(tooltip):29 msgctxt "chat input" msgid "Filter the chat history." msgstr "Penheira’ la historia de læs conversæs." #: gui/session/chat/chat_window.xml:(tooltip):55 msgctxt "chat input" msgid "Select chat addressee." msgstr "Scoye’l destinatariu de la conversa." #: gui/session/developer_overlay/DeveloperOverlay.js:80 msgid "The Developer Overlay was opened." msgstr "Abrîu-se la capa disindolrcadora." #: gui/session/developer_overlay/DeveloperOverlay.js:81 msgid "The Developer Overlay was closed." msgstr "Cerrou-se la capa disindolrcadora." #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:15 msgid "Control all units" msgstr "Mandar todælæs unidades" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:42 msgid "Change perspective" msgstr "Camuda’ la perspectiva" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:60 msgid "Display selection state" msgstr "Amostra’l stau de la scolheitha" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:73 msgid "Pathfinder overlay" msgstr "Capa d’orientaçon" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:86 msgid "Hierarchical pathfinder overlay" msgstr "Capa d’orientaçon hierárchica" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:99 msgid "Obstruction overlay" msgstr "Capa d’obstrucçones" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:112 msgid "Unit motion overlay" msgstr "Capa de moçon" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:125 msgid "Range overlay" msgstr "Capa d’algame" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:138 msgid "Bounding box overlay" msgstr "Capa de delimitaçones" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:151 msgid "Restrict camera" msgstr "Restringï’ la cámara" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:169 msgid "Reveal map" msgstr "Arrevela’ la gëographíæ" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:195 msgid "Enable time warp" msgstr "Activa’ l alteraçon temporal" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:214 msgid "Activate Rejoin Test" msgstr "Activa’ la pruœba de rexhuntura" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:248 msgid "Promote selected units" msgstr "Ascende’ læs unidades scoyidæs" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:269 msgid "Enable culling" msgstr "Activa’l smesson" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:287 msgid "Lock cull camera" msgstr "Fixa’ la cámara de smesson" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:305 msgid "Display camera frustum" msgstr "Amostra’l troncu de la cámara" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:323 msgid "Display shadows frustum" msgstr "Amostra’ los troncos de læs solombræs" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:22 msgid "Render Debug Mode Disabled" msgstr "Modu depuraçon gráphica inactivu" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:23 msgid "Render Debug Mode AO" msgstr "Modu depuraçon gráphica OA" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:24 msgid "Render Debug Mode Alpha" msgstr "Modu depuraçon gráphica alpha" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:25 msgid "Render Debug Mode Custom" msgstr "Modu depuraçon gráphica personalizau" #: gui/session/developer_overlay/TimeWarp.js:65 msgid "Time warp mode" msgstr "Modu alteraçon temporal" #: gui/session/developer_overlay/TimeWarp.js:66 msgid "" "Note: time warp mode is a developer option, and not intended for use over " "long periods of time. Using it incorrectly may cause the game to run out of " "memory or crash." msgstr "Nota: La opçon disindolrcadora “modu alteraçon temporal” nun sta pensada pa l usu prolhongau. Si non s’utiliza a xheitu puœde exhauri’ la memoîra de l xhuœw ou resultar in falhos." #: gui/session/dialogs/yes_no.xml:(caption):11 msgid "Question" msgstr "Intruga" #: gui/session/dialogs/yes_no.xml:(caption):15 msgid "Yes or no?" msgstr "¿Sí ou non?" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):15 msgid "Name" msgstr "Nome" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):18 msgid "Civilization" msgstr "Cultura" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):21 msgid "Team" msgstr "Equipu" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):24 msgid "Theirs" msgstr "Postura" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):27 msgid "A" msgstr "C" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):31 msgid "N" msgstr "N" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):35 msgid "E" msgstr "I" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):39 msgid "Tribute" msgstr "Tribuir" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):90 #: gui/session/objectives/ObjectivesDialog.xml:(caption):43 #: gui/session/trade/TradeDialog.xml:(caption):22 msgid "Close" msgstr "Concluir" #: gui/session/diplomacy/DiplomacyDialogCeasefireCounter.js:27 #, javascript-format msgctxt "ceasefire" msgid "Remaining ceasefire time: %(time)s." msgstr "Tiempu restante de læs induciæs: %(time)s." #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):85 #: gui/session/diplomacy/DiplomacyDialogColorsButton.js:30 #: gui/session/minimap/MiniMapDiplomacyColorsButton.js:36 msgid "Toggle Diplomacy Colors" msgstr "Alterna’ los colores diplomáticos" #: gui/session/diplomacy/playercontrols/AttackRequestButton.js:38 msgid "Request your allies to attack this enemy" msgstr "Pedir a los alliahos q’attaquen esti inimigu" #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:75 msgctxt "team" msgid "None" msgstr "Dalu" #: gui/session/diplomacy/DiplomacyDialog.xml:(tooltip):28 #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:78 msgid "Ally" msgstr "Alliau" #: gui/session/diplomacy/DiplomacyDialog.xml:(tooltip):32 #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:81 msgid "Neutral" msgstr "Neutral" #: gui/session/diplomacy/DiplomacyDialog.xml:(tooltip):36 #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:84 msgid "Enemy" msgstr "Inimigu" #: gui/session/diplomacy/playercontrols/SpyRequestButton.js:139 msgid "" "Bribe a random unit from this player and share its vision during a limited " "period." msgstr "Subornar alteatoriamente una unidá d’esti xhogador & comparti’ la suæ vista per un tiempu." #: gui/session/diplomacy/playercontrols/SpyRequestButton.js:142 msgid "A failed bribe will cost you:" msgstr "Falha’l subornu vaî costate:" #: gui/session/diplomacy/playercontrols/StanceButton.js:60 msgctxt "diplomatic stance selection" msgid "x" msgstr "x" #: gui/session/diplomacy/playercontrols/TributeButton.js:112 #, javascript-format msgid "" "Tribute %(resourceAmount)s %(resourceType)s to %(playerName)s. Shift-click " "to tribute %(greaterAmount)s." msgstr "Tribuir %(resourceAmount)s de %(resourceType)s a %(playerName)s. Cun Maiúsculæs premida, pica pa tribuir %(greaterAmount)s." #: gui/session/input.js:191 #, javascript-format msgid "Basic range: %(range)s meter" msgid_plural "Basic range: %(range)s meters" msgstr[0] "Algame básicu: %(range)s metru" msgstr[1] "Algame básicu: %(range)s metros" #: gui/session/input.js:192 #, javascript-format msgid "Average bonus range: %(range)s meter" msgid_plural "Average bonus range: %(range)s meters" msgstr[0] "Algame addicional mediu: %(range)s metru" msgstr[1] "Algame addicional mediu: %(range)s metros" #: gui/session/input.js:702 msgid "Cannot build wall here!" msgstr "¡Eiquí nun puœde lhevantase una cerca!" #: gui/session/message_box/DeleteSelectionConfirmation.js:10 msgid "Delete" msgstr "Eliminar" #: gui/session/message_box/DeleteSelectionConfirmation.js:11 msgid "Destroy everything currently selected?" msgstr "¿Eliminar todo lo scoyido?" #: gui/session/dialogs/yes_no.xml:(caption):24 #: gui/session/message_box/DeleteSelectionConfirmation.js:14 #: gui/session/message_box/QuitConfirmationMenu.js:52 #: gui/session/message_box/ResignConfirmation.js:9 msgid "No" msgstr "Non" #: gui/session/dialogs/yes_no.xml:(caption):19 #: gui/session/message_box/DeleteSelectionConfirmation.js:17 #: gui/session/message_box/QuitConfirmationMenu.js:55 #: gui/session/message_box/ResignConfirmation.js:12 msgid "Yes" msgstr "Sí" #: gui/session/message_box/OutOfSyncNetwork.js:15 #: gui/session/message_box/OutOfSyncReplay.js:26 #, javascript-format msgid "Out-Of-Sync error on turn %(turn)s." msgstr "Error assýnchronu no turnu %(turn)s." #: gui/session/message_box/OutOfSyncNetwork.js:19 #, javascript-format msgctxt "Out-Of-Sync" msgid "Players: %(players)s" msgstr "Xhogadores: %(players)s" #: gui/session/message_box/OutOfSyncNetwork.js:24 msgctxt "Out-Of-Sync" msgid "Your game state is identical to the hosts game state." msgstr "El stau de partida concasa cuno de l amphitryon." #: gui/session/message_box/OutOfSyncNetwork.js:25 msgctxt "Out-Of-Sync" msgid "Your game state differs from the hosts game state." msgstr "El stau de partida nun concasa cuno de l amphitryon." #: gui/session/message_box/OutOfSyncNetwork.js:31 msgctxt "Out-Of-Sync" msgid "Rejoining Multiplayer games with AIs is not supported yet!" msgstr "¡Indagora nun sta sofhitaho arrexhuntase a partidæs entre múltiplos xhogadores & agëntes intelligëntes!" #: gui/session/message_box/OutOfSyncNetwork.js:34 msgctxt "Out-Of-Sync" msgid "Ensure all players use the same mods." msgstr "Assegurai-vos de que todolos xhogadores gasten læs mesmæs modificaçones." #: gui/session/message_box/OutOfSyncNetwork.js:35 msgctxt "Out-Of-Sync" msgid "Click on \"Report a Bug\" in the main menu to help fix this." msgstr "Pica n “informar d’un falhu” no menú principal p’adiudar a eguallu." #: gui/session/message_box/OutOfSyncNetwork.js:36 #, javascript-format msgctxt "Out-Of-Sync" msgid "Replay saved to %(filepath)s" msgstr "Archivou-se la repetiçon in %(filepath)s" #: gui/session/message_box/OutOfSyncNetwork.js:39 #, javascript-format msgctxt "Out-Of-Sync" msgid "Dumping current state to %(filepath)s" msgstr "Intornando l stau actual in %(filepath)s" #: gui/session/message_box/OutOfSyncNetwork.js:51 #: gui/session/message_box/OutOfSyncReplay.js:23 msgid "Out of Sync" msgstr "Assýnchrona" #. Translation: This is shown if replay is out of sync #: gui/session/message_box/OutOfSyncReplay.js:28 msgid "Out-Of-Sync" msgstr "Assýnchrona" #: gui/session/message_box/QuitConfirmation.js:6 #: gui/session/message_box/QuitConfirmationMenu.js:66 #: gui/session/message_box/ResignConfirmation.js:5 msgid "Confirmation" msgstr "Confirmaçon" #: gui/session/message_box/QuitConfirmation.js:9 msgid "The game has finished, what do you want to do?" msgstr "Acabou la partida, ¿que quieres fhazer?" #. Translation: Shown in the Dialog that shows up when the game finishes #: gui/session/message_box/QuitConfirmation.js:15 #: gui/session/message_box/QuitConfirmationReplay.js:23 msgid "Stay" msgstr "Fhincar" #. Translation: Shown in the Dialog that shows up when the game finishes #: gui/session/message_box/QuitConfirmation.js:19 #: gui/session/message_box/QuitConfirmationReplay.js:27 msgid "Quit and View Summary" msgstr "Salir & ve’l resume" #: gui/session/message_box/QuitConfirmationDefeat.js:54 msgid "VICTORIOUS!" msgstr "¡VICTORIA!" #: gui/session/message_box/QuitConfirmationDefeat.js:55 msgid "DEFEATED!" msgstr "¡DERROTA!" #: gui/session/message_box/QuitConfirmationDefeat.js:57 msgid "Do you want to quit?" msgstr "¿Quieres salir?" #: gui/session/message_box/QuitConfirmationMenu.js:33 msgid "" "Are you sure you want to quit? Leaving will disconnect all other players." msgstr "¿Stas ciertu que quieres salir? Si sales todolos outros xhogadores van disconnectase." #: gui/session/message_box/QuitConfirmationMenu.js:47 msgid "Are you sure you want to quit?" msgstr "¿Stas ciertu que quieres salir?" #: gui/session/message_box/QuitConfirmationMenu.js:67 msgid "Do you want to resign or will you return soon?" msgstr "¿Quieres rendite ou vas tornar de breve?" #: gui/session/message_box/QuitConfirmationMenu.js:70 msgid "I will return" msgstr "Vou tornar" #: gui/session/message_box/QuitConfirmationMenu.js:74 msgid "I resign" msgstr "Rindo-me" #: gui/session/message_box/QuitConfirmationReplay.js:14 msgctxt "replayFinished" msgid "Confirmation" msgstr "Confirmaçon" #: gui/session/message_box/QuitConfirmationReplay.js:17 msgctxt "replayFinished" msgid "The replay has finished. What do you want to do?" msgstr "Acabou la repetiçon, ¿que quieres fhazer?" #: gui/session/message_box/ResignConfirmation.js:6 msgid "Are you sure you want to resign?" msgstr "¿Stas ciertu que quieres rendite?" #: gui/session/messages.js:104 msgid "You have won!" msgstr "¡Triumphæsti!" #: gui/session/messages.js:105 msgid "You have been defeated!" msgstr "¡Stas vincidu!" #: gui/session/messages.js:410 msgid "Click to quit this tutorial." msgstr "Pica pa salir d’esti cursin." #: gui/session/message_box/QuitConfirmation.js:24 #: gui/session/message_box/QuitConfirmationReplay.js:32 #: gui/session/messages.js:411 msgid "Quit" msgstr "Salir" #: gui/session/messages.js:415 msgid "Click when ready." msgstr "Pica quando steas preparau." #: gui/session/messages.js:419 msgid "Follow the instructions." msgstr "Sigi læs instrucçones." #: gui/session/messages.js:544 msgid "Unknown Player" msgstr "Xhogador disconhocidu" #: gui/session/minimap/MiniMapFlareButton.js:35 msgid "Send a flare to your allies" msgstr "Siñalar a los alliahos" #: gui/session/minimap/MiniMapIdleWorkerButton.js:43 msgid "" "Find idle worker\n" "Number of idle workers." msgstr "Atopar un obreiru vagau\nNúmeru d’obreiros vagahos." #: gui/session/selection_details.js:65 #, javascript-format msgid "%(secondaryName)s — Packed" msgstr "%(secondaryName)s — armada" #: gui/session/selection_details.js:67 msgid "Packed" msgstr "Armada" #: gui/session/chat/ChatAddressees.js:79 gui/session/selection_details.js:78 #, javascript-format msgid "\\[OFFLINE] %(player)s" msgstr "\\[SIN CONNEXION] %(player)s" #: gui/session/selection_details.js:84 #, javascript-format msgid "%(rank)s Rank" msgstr "Grau %(rank)s" #: gui/session/selection_details.js:141 #, javascript-format msgid "%(hitpoints)s / %(maxHitpoints)s" msgstr "%(hitpoints)s / %(maxHitpoints)s" #: gui/session/selection_details.js:182 #, javascript-format msgid "%(capturePoints)s / %(maxCapturePoints)s" msgstr "%(capturePoints)s / %(maxCapturePoints)s" #: gui/session/selection_details.js:202 #, javascript-format msgid "%(experience)s %(current)s / %(required)s" msgstr "%(experience)s %(current)s / %(required)s" #: gui/session/selection_details.js:203 gui/session/selection_details.js:209 msgid "Experience:" msgstr "Experiencia:" #: gui/session/selection_details.js:208 #, javascript-format msgid "%(experience)s %(current)s" msgstr "%(experience)s %(current)s" #: gui/session/selection_details.js:218 msgid "∞" msgstr "∞" #: gui/session/selection_details.js:219 gui/session/selection_details.js:249 #: gui/session/selection_details.js:279 #, javascript-format msgid "%(amount)s / %(max)s" msgstr "%(amount)s / %(max)s" #: gui/session/selection_details.js:231 #, javascript-format msgid "%(resource)s:" msgstr "%(resource)s:" #: gui/session/selection_details.js:262 gui/session/unit_actions.js:680 #: gui/session/unit_actions.js:689 gui/session/unit_actions.js:707 #: gui/session/unit_actions.js:1180 #, javascript-format msgid "Gain: %(gain)s" msgstr "Ganhancia: %(gain)s" #: gui/session/selection_details.js:271 gui/session/selection_details.js:289 #, javascript-format msgid "" "(%(number)s)\n" "%(time)s" msgstr "(%(number)s)\n%(time)s" #: gui/session/selection_details.js:283 msgid "Current/max gatherers" msgstr "Coyedores actuales/máximos" #: gui/session/selection_details.js:315 #, javascript-format msgid "(%(secondaryName)s)" msgstr "(%(secondaryName)s)" #: gui/session/selection_details.js:462 msgid "Capture Points:" msgstr "Fidelidá:" #: gui/session/selection_details.js:470 #, javascript-format msgid "%(label)s: %(details)s\n" msgstr "%(label)s: %(details)s\n" #: gui/session/selection_details.js:471 msgid "Garrison Size" msgstr "Númeru d’occupantes" #: gui/session/selection_details.js:476 #, javascript-format msgid "%(label)s %(details)s\n" msgstr "%(label)s %(details)s\n" #: gui/session/selection_details.js:477 msgid "Carrying:" msgstr "Lhevando:" #: gui/session/selection_details.js:480 gui/session/selection_details.js:489 #, javascript-format msgid "%(type)s %(amount)s" msgstr "%(type)s %(amount)s" #: gui/session/selection_details.js:485 #, javascript-format msgid "%(label)s %(details)s" msgstr "%(label)s %(details)s" #: gui/session/selection_details.js:486 msgid "Loot:" msgstr "Prehesæs:" #. Translation: Used in the trading gain tooltip #: gui/session/selection_details.js:547 #, javascript-format msgid "%(gain)s (%(player)s)" msgstr "%(gain)s (%(player)s)" #. Translation: Used in the trading gain tooltip to concatenate profits of #. different players #: gui/session/selection_details.js:571 msgid "+" msgstr "+" #: gui/session/selection_details.js:578 msgctxt "Separation mark in an enumeration" msgid ", " msgstr "," #: gui/session/selection_panels.js:65 msgid "Raise an alert!" msgstr "¡Da’ l alarma!" #: gui/session/selection_panels.js:68 msgid "End of alert." msgstr "Fin de l alarma." #: gui/session/selection_panels.js:277 msgid "Default formation is disabled." msgstr "La formaçon predefinida sta disactivada." #: gui/session/selection_panels.js:278 msgid "Right-click to disable the default formation feature." msgstr "Pica cuno boton dreithu pa disactiva’ la funcçon “formaçon predefinida”." #: gui/session/selection_panels.js:281 msgid "This is the default formation, used for movement orders." -msgstr "Esta ie la formaçon predefinida de la milicia al movese." +msgstr "Esta ie la formaçon predefinida de la milicia a l movese." #: gui/session/selection_panels.js:282 msgid "Right-click to set this as the default formation." msgstr "Pica cuno boton dreithu pa predefinir esta formaçon." #: gui/session/selection_panels.js:338 #, javascript-format msgid "Unload %(name)s" msgstr "Disoccupar %(name)s" #: gui/session/selection_panels.js:339 msgid "Single-click to unload 1. Shift-click to unload all of this type." msgstr "Pica una vez pa disoccupar 1. Calca cun Maiúsculæs premida pa disoccupar todolos d’esti typu." #: gui/session/selection_panels.js:341 gui/session/selection_panels.js:914 #, javascript-format msgid "Player: %(playername)s" msgstr "Xhogador: %(playername)s" #: gui/session/selection_panels.js:377 msgid "Lock Gate" msgstr "Pesllar" #: gui/session/selection_panels.js:383 msgid "Unlock Gate" msgstr "Abrir" #: gui/session/selection_panels.js:434 msgid "Pack" msgstr "Disarmar" #: gui/session/selection_panels.js:442 msgid "Unpack" msgstr "Armar" #: gui/session/selection_panels.js:450 msgid "Cancel Packing" msgstr "Incaboxa’l disarme" #: gui/session/selection_panels.js:458 msgid "Cancel Unpacking" msgstr "Incaboxa’ l armadura" #: gui/session/selection_panels.js:558 msgid "The auto-queue will try to train this item later." msgstr "De poder, elho inrestrara-se mas a lantre de modu automáticu." #: gui/session/selection_panels.js:561 msgid "Insufficient population capacity:" msgstr "Capacidá poblracional insufficiente:" #: gui/session/selection_panels.js:562 #, javascript-format msgid "%(population)s %(neededSlots)s" msgstr "%(population)s %(neededSlots)s" #: gui/session/selection_panels.js:779 #, javascript-format msgid "%(number)s entity of class %(class)s" msgid_plural "%(number)s entities of class %(class)s" msgstr[0] "%(number)s ente de clrasse %(class)s" msgstr[1] "%(number)s entes de clrasse %(class)s" #: gui/session/selection_panels.js:785 #, javascript-format msgid "Remaining: %(entityCounts)s" msgstr "%(entityCounts)s restantes" #: gui/session/selection_panels.js:786 msgctxt "Separator for a list of entity counts" msgid ", " msgstr "," #: gui/session/selection_panels.js:838 msgid "Cannot research while upgrading." -msgstr "Nun puœde disinvolvese de mentres la meyora." +msgstr "Nun puœde disinvolvese de mentræs la meyora." #: gui/session/selection_panels.js:1068 msgid "Cannot train while upgrading." -msgstr "Nun puœde crear al anovar." +msgstr "Nun puœde crear a l anovar." #: gui/session/selection_panels.js:1137 #, javascript-format msgid "Upgrade to a %(primaryName)s (%(secondaryName)s). %(tooltip)s" msgstr "Ascender a %(primaryName)s (%(secondaryName)s). %(tooltip)s" #: gui/session/selection_panels.js:1143 #, javascript-format msgid "Upgrade to a %(primaryName)s (%(secondaryName)s)." msgstr "Ascender a %(primaryName)s (%(secondaryName)s)." #: gui/session/selection_panels.js:1151 #, javascript-format msgid "Upgrade to a %(primaryName)s. %(tooltip)s" msgstr "Ascender a %(primaryName)s. %(tooltip)s" #: gui/session/selection_panels.js:1156 #, javascript-format msgid "Upgrade to a %(primaryName)s." msgstr "Ascender a %(primaryName)s." #: gui/session/selection_panels.js:1193 msgid "Cancel Upgrading" msgstr "Incaboxa’ la meyora" #: gui/session/selection_panels.js:1208 msgid "" "Cannot upgrade when the entity is training, researching or already " "upgrading." msgid_plural "" "Cannot upgrade when all entities are training, researching or already " "upgrading." msgstr[0] "Nun puœde anovase de la que l ente sta creando, disinvolviendo ou anovando." msgstr[1] "Nun puœde anovase de la que todolos entes stan creando, disinvolviendo ou anovando." #: gui/session/selection_panels_helpers.js:53 msgctxt "stance" msgid "Violent" msgstr "Violentu" #: gui/session/selection_panels_helpers.js:55 msgctxt "stance" msgid "Aggressive" msgstr "Aggressivu" #: gui/session/selection_panels_helpers.js:57 msgctxt "stance" msgid "Defensive" msgstr "Defensivu" #: gui/session/selection_panels_helpers.js:59 msgctxt "stance" msgid "Passive" msgstr "Passivu" #: gui/session/selection_panels_helpers.js:61 msgctxt "stance" msgid "Standground" msgstr "Quedu" #: gui/session/selection_panels_helpers.js:73 msgctxt "stance" msgid "Attack nearby opponents, focus on attackers and chase while visible" msgstr "Acometer a inimigos próximos, centrando-se n aggresores & persegiendo-los ta perdellos de vista" #: gui/session/selection_panels_helpers.js:75 msgctxt "stance" msgid "Attack nearby opponents" msgstr "Acometer a inimigos próximos" #: gui/session/selection_panels_helpers.js:77 msgctxt "stance" msgid "" "Attack nearby opponents, chase a short distance and return to the original " "location" -msgstr "Acometer a inimigos próximos, persegiendo-los un pouco & da reo tornando al sou puœstu" +msgstr "Acometer a inimigos próximos, persegiendo-los un pouco & da reo tornando a l sou puœstu" #: gui/session/selection_panels_helpers.js:79 msgctxt "stance" msgid "Flee if attacked" -msgstr "Fhuxhir al vese attacau" +msgstr "Fhuxhir a l vese attacau" #: gui/session/selection_panels_helpers.js:81 msgctxt "stance" msgid "Attack opponents in range, but don't move" msgstr "Acometer a inimigos aveirahos in sin persegillos" #: gui/session/selection_panels_helpers.js:95 #, javascript-format msgid "Current Count: %(count)s, Limit: %(limit)s." msgstr "Númeru actual: %(count)s, Límite: %(limit)s." #: gui/session/selection_panels_helpers.js:109 #, javascript-format msgid "%(changer)s enlarges the limit with %(change)s." msgstr "%(changer)s txube l límite cun %(change)s." #: gui/session/selection_panels_helpers.js:110 #, javascript-format msgid "%(changer)s lessens the limit with %(change)s." msgstr "%(changer)s baxa l límite cun %(change)s." #: gui/session/selection_panels_helpers.js:140 msgid "Can be constructed only once." msgstr "Puœde construise una sola vez." #: gui/session/selection_panels_helpers.js:142 #, javascript-format msgid "Could only be constructed %(limit)s time." msgid_plural "Could only be constructed %(limit)s times." msgstr[0] "Mal pudo construise a penæs %(limit)s vez." msgstr[1] "Mal pudo construise a penæs %(limit)s vezes." #: gui/session/selection_panels_helpers.js:148 #, javascript-format msgid "Can be constructed %(count)s more time." msgid_plural "Can be constructed %(count)s more times." msgstr[0] "Puœde construise %(count)s vez mas." msgstr[1] "Puœde construise %(count)s vezes mas." #: gui/session/selection_panels_helpers.js:155 msgid "Could only be trained once." msgid_plural "Could only be trained %(limit)s times." msgstr[0] "Mal pudo crease a penæs una vez." msgstr[1] "Mal pudo crease a penæs %(limit)s vezes." #: gui/session/selection_panels_helpers.js:159 msgid "Can be trained only once." msgstr "Puœde crease una sola vez." #: gui/session/selection_panels_helpers.js:161 #, javascript-format msgid "Can be trained %(count)s more time." msgid_plural "Can be trained %(count)s more times." msgstr[0] "Puœde crease %(count)s vez mas." msgstr[1] "Puœde crease %(count)s vezes mas." #: gui/session/selection_panels_helpers.js:168 msgid "Could only be created once." msgid_plural "Could only be created %(limit)s times." msgstr[0] "Mal pudo crease a penæs una vez." msgstr[1] "Mal pudo crease a penæs %(limit)s vezes." #: gui/session/selection_panels_helpers.js:172 msgid "Can be created only once." msgstr "Puœde crease una sola vez." #: gui/session/selection_panels_helpers.js:174 #, javascript-format msgid "Can be created %(count)s more time." msgid_plural "Can be created %(count)s more times." msgstr[0] "Puœde crease %(count)s vez mas." msgstr[1] "Puœde crease %(count)s vezes mas." #: gui/session/selection_panels_helpers.js:203 #, javascript-format msgid "%(buildings)s*%(batchSize)s" msgstr "%(buildings)s*%(batchSize)s" #: gui/session/selection_panels_helpers.js:217 #, javascript-format msgid "%(action)s to train %(number)s (%(fullBatch)s + %(remainderBatch)s)." msgstr "%(action)s pa crear %(number)s (%(fullBatch)s + %(remainderBatch)s)." #: gui/session/selection_panels_helpers.js:219 #, javascript-format msgid "%(action)s to train %(number)s (%(fullBatch)s)." msgstr "%(action)s pa crear %(number)s (%(fullBatch)s)." #: gui/session/selection_panels_helpers.js:221 #, javascript-format msgid "%(action)s to train %(number)s." msgstr "%(action)s pa crear %(number)s." #: gui/session/selection_panels_helpers.js:226 msgid "Shift-click" msgstr "Pica cun Maiúsculæs premida" #: gui/session/selection_panels_left/garrison_panel.xml:(tooltip):16 #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):40 msgid "Health" msgstr "Vitalidá" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):54 msgid "Capture points" msgstr "Fidelidá" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):82 msgid "Attack and Resistance" msgstr "Oufensa & resistencia" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):97 msgid "Experience" msgstr "Experiencia" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):105 msgid "Rank" msgstr "Grau" #: gui/session/selection_panels_right/queue_panel.xml:(tooltip):8 msgid "Production queue" msgstr "Riestra de producçon" #: gui/session/session_objects/selection_group_icons.xml:(tooltip):7 msgid "" "Click to select grouped units, double-click to focus the grouped units and " "right-click to disband the group." msgstr "Pica pa scoyer una grea d’unidades, pica duæs vezes par infocar scontra elhi & pica cuno boton dreithu pa sfhazellu." #: gui/session/top_panel/BuildLabel.xml:(caption):6 msgid "Alpha XXVI: Zhuangzi" msgstr "Alpha XXVI: Zhuangzi" #: gui/session/top_panel/CivIcon.js:80 #, javascript-format msgid "" "%(civ)s\n" "%(hotkey_civinfo)s / %(hotkey_structree)s: View Civilization Overview / Structure Tree\n" "Last opened will be reopened on click." msgstr "%(civ)s\n%(hotkey_civinfo)s / %(hotkey_structree)s: Ve’ la Synopsis cultural / Árbolre de construcçones\nLa última abierta vaî re-abrise n picando." #: gui/session/top_panel/CounterManager.js:101 #, javascript-format msgid "%(order)s: %(hotkey)s to change order." msgstr "%(order)s: %(hotkey)s pa camuda’l orde." #: gui/session/top_panel/CounterManager.js:105 msgid "Unordered" msgstr "Sin ordenar" #: gui/session/top_panel/CounterManager.js:107 msgid "Descending" msgstr "Descendente" #: gui/session/top_panel/CounterManager.js:108 msgid "Ascending" msgstr "Ascendente" #: gui/session/top_panel/CounterManager.js:133 #, javascript-format msgid "%(playername)s: %(statValue)s" msgstr "%(playername)s: %(statValue)s" #. Translation: Do not insert spaces around the slash symbol for this exact #. string. Keep only #. one space between popLimit and popMax. #: gui/session/top_panel/CounterPopulation.js:61 #: gui/session/top_panel/CounterPopulation.js:65 #, javascript-format msgid "%(popCount)s/%(popLimit)s (%(popMax)s)" msgstr "%(popCount)s/%(popLimit)s (%(popMax)s)" #: gui/session/top_panel/CounterPopulation.js:63 msgid "Population: current/limit (max)" msgstr "Poblraçon: actual/límite (máxima)" #: gui/session/top_panel/CounterPopulation.js:70 msgid "Gatherers: current" msgstr "Coyedores: actuales" #: gui/session/top_panel/FollowPlayer.xml:(caption):15 #: gui/session/top_panel/FollowPlayer.xml:(tooltip):11 msgctxt "observer mode" msgid "Follow Player" -msgstr "Segir al xhogador" +msgstr "Segir a l xhogador" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):10 #: gui/session/top_panel/IconButtons/DiplomacyDialogButton.js:29 msgid "Diplomacy" msgstr "Diplomacia" #: gui/session/top_panel/IconButtons/GameSpeedButton.xml:(tooltip):9 msgid "Game Speed" msgstr "Velocidá de la partida" #: gui/session/objectives/ObjectivesDialog.xml:(caption):15 #: gui/session/top_panel/IconButtons/ObjectivesDialogButton.js:23 msgid "Objectives" msgstr "Obiectivos" #: gui/session/top_panel/MenuButton.xml:(caption):15 msgid "Menu" msgstr "Menú" #: gui/session/top_panel/PlayerViewControl.js:123 msgid "Observer" msgstr "Spectador" #: gui/session/top_panel/PlayerViewControl.xml:(caption):17 msgid "Observer Mode" msgstr "Modu spectador" #: gui/session/top_panel/PlayerViewControl.xml:(tooltip):13 msgid "Choose player to view" msgstr "Scoyer un xhogador que ver" #: gui/session/trade/BarterButton.js:108 #, javascript-format msgid "Buy %(resource)s" msgstr "Recibir %(resource)s" #: gui/session/trade/BarterButton.js:109 #, javascript-format msgid "Sell %(resource)s" msgstr "Dar %(resource)s" #: gui/session/trade/BarterButton.js:110 #, javascript-format msgctxt "buy action" msgid "+%(amount)s" msgstr "+%(amount)s" #: gui/session/trade/BarterButton.js:111 #, javascript-format msgctxt "sell action" msgid "-%(amount)s" msgstr "-%(amount)s" #: gui/session/trade/BarterPanel.xml:(caption):5 msgid "Barter" msgstr "Cambio" #: gui/session/trade/BarterPanel.xml:(caption):13 msgid "Sell:" msgstr "Dar:" #: gui/session/trade/BarterPanel.xml:(caption):17 msgid "Buy:" msgstr "Recibir:" #: gui/session/trade/BarterPanel.xml:(caption):21 msgid "No Markets Available" msgstr "Nun ha hi mercahos disponibles" #: gui/session/trade/TradeButton.js:56 #, javascript-format msgctxt "trading good ratio" msgid "%(amount)s%%" msgstr "%(amount)s%%" #: gui/session/trade/TradeButtonManager.js:80 #, javascript-format msgid "" "Select one type of goods you want to modify by clicking on it, and then use " "the arrows of the other types to modify their shares. You can also press " "%(hotkey)s while selecting one type of goods to bring its share to 100%%." -msgstr "Scœyi l typu de bienes que quieras modificar picando n elhi, & lhœw usa læs flretsæs pa camuda’ la proporçon entre los bienes. Tamien puœdes premer %(hotkey)s al scoyer un typu de bienes pa txubi’ la suæ porçon al 100 %%." +msgstr "Scœyi l typu de bienes que quieras modificar picando n elhi, & lhœw usa læs flretsæs pa camuda’ la proporçon entre los bienes. Tamien puœdes premer %(hotkey)s a l scoyer un typu de bienes pa txubi’ la suæ porçon a l 100 %%." #: gui/session/trade/TradeDialogBarterPanel.js:45 #, javascript-format msgid "" "Start by selecting the resource you wish to sell from the upper row. For " "each time the lower buttons are pressed, %(quantity)s of the upper resource " "will be sold for the displayed quantity of the lower. Press and hold " "%(hotkey)s to temporarily multiply the traded amount by %(multiplier)s." -msgstr "Intama scoyendo de la fhila superior el recursu que quieras cambiar. Al premer un boton de la fhila inferior, vas dar %(quantity)s de l recursu superior n para de la quantidá indicada pa l inferior. Premi & calten premidu/a %(hotkey)s pa multiplicar temporalmente læs quantidades por %(multiplier)s." +msgstr "Intama scoyendo de la fhila superior el recursu que quieras cambiar. A l premer un boton de la fhila inferior, vas dar %(quantity)s de l recursu superior n para de la quantidá indicada pa l inferior. Premi & calten premidu/a %(hotkey)s pa multiplicar temporalmente læs quantidades por %(multiplier)s." #: gui/session/trade/TradePanel.xml:(caption):5 msgid "Trade" msgstr "Commercio" #: gui/session/trade/TradePanel.xml:(caption):14 msgid "Resources:" msgstr "Recursos:" #: gui/session/trade/TraderStatusTextLand.js:15 #, javascript-format msgid "There is %(numberTrading)s land trader trading" msgid_plural "There are %(numberTrading)s land traders trading" msgstr[0] "Ha hi %(numberTrading)s commerciante terrestre commerciando" msgstr[1] "Ha hi %(numberTrading)s commerciantes terrestres commerciando" #: gui/session/trade/TraderStatusTextLand.js:25 #, javascript-format msgid "%(numberOfLandTraders)s inactive" msgid_plural "%(numberOfLandTraders)s inactive" msgstr[0] "%(numberOfLandTraders)s inactivu" msgstr[1] "%(numberOfLandTraders)s inactivos" #: gui/session/trade/TraderStatusTextLand.js:30 #, javascript-format msgid "%(numberOfLandTraders)s land trader inactive" msgid_plural "%(numberOfLandTraders)s land traders inactive" msgstr[0] "%(numberOfLandTraders)s commerciante terrestre inactivu" msgstr[1] "%(numberOfLandTraders)s commerciantes terrestres inactivos" #: gui/session/trade/TraderStatusTextLand.js:40 #, javascript-format msgid "%(numberGarrisoned)s garrisoned on a trading merchant ship" msgid_plural "%(numberGarrisoned)s garrisoned on a trading merchant ship" msgstr[0] "%(numberGarrisoned)s imbarcau n un mercante activu" msgstr[1] "%(numberGarrisoned)s imbarcahos n un mercante activu" #: gui/session/trade/TraderStatusTextLand.js:45 #, javascript-format msgid "" "There is %(numberGarrisoned)s land trader garrisoned on a trading merchant " "ship" msgid_plural "" "There are %(numberGarrisoned)s land traders garrisoned on a trading merchant" " ship" msgstr[0] "Ha hi %(numberGarrisoned)s commerciante imbarcau n un mercante activu " msgstr[1] "Ha hi %(numberGarrisoned)s commerciantes imbarcahos n un mercante activu" #: gui/session/trade/TraderStatusTextLand.js:65 #, javascript-format msgid "%(openingTradingString)s, and %(garrisonedString)s." msgstr "%(openingTradingString)s & %(garrisonedString)s." #: gui/session/trade/TraderStatusTextLand.js:66 #, javascript-format msgid "" "%(openingTradingString)s, %(garrisonedString)s, and %(inactiveString)s." msgstr "%(openingTradingString)s, %(garrisonedString)s & %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:69 #: gui/session/trade/TraderStatusTextShip.js:47 #, javascript-format msgid "%(openingTradingString)s." msgstr "%(openingTradingString)s." #: gui/session/trade/TraderStatusTextLand.js:70 #: gui/session/trade/TraderStatusTextShip.js:46 #, javascript-format msgid "%(openingTradingString)s, and %(inactiveString)s." msgstr "%(openingTradingString)s & %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:75 #, javascript-format msgid "%(openingGarrisonedString)s." msgstr "%(openingGarrisonedString)s." #: gui/session/trade/TraderStatusTextLand.js:76 #, javascript-format msgid "%(openingGarrisonedString)s, and %(inactiveString)s." msgstr "%(openingGarrisonedString)s & %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:79 #: gui/session/trade/TraderStatusTextShip.js:50 #, javascript-format msgid "There is %(inactiveString)s." msgid_plural "There are %(inactiveString)s." msgstr[0] "Ha hi %(inactiveString)s." msgstr[1] "Ha hi %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:80 msgid "There are no land traders." msgstr "Nun ha hi commerciantes terrestres." #: gui/session/trade/TraderStatusTextShip.js:14 #, javascript-format msgid "There is %(numberTrading)s merchant ship trading" msgid_plural "There are %(numberTrading)s merchant ships trading" msgstr[0] "Ha hi %(numberTrading)s mercante commerciando" msgstr[1] "Ha hi %(numberTrading)s mercantes commerciando" #: gui/session/trade/TraderStatusTextShip.js:24 #, javascript-format msgid "%(numberOfShipTraders)s inactive" msgid_plural "%(numberOfShipTraders)s inactive" msgstr[0] "%(numberOfShipTraders)s inactivu" msgstr[1] "%(numberOfShipTraders)s inactivos" #: gui/session/trade/TraderStatusTextShip.js:29 #, javascript-format msgid "%(numberOfShipTraders)s merchant ship inactive" msgid_plural "%(numberOfShipTraders)s merchant ships inactive" msgstr[0] "%(numberOfShipTraders)s mercante inactivu" msgstr[1] "%(numberOfShipTraders)s mercantes inactivos" #: gui/session/trade/TraderStatusTextShip.js:51 msgid "There are no merchant ships." msgstr "Nun ha hi mercantes." #: gui/session/tutorial_panel.xml:(caption):11 msgid "Ready" msgstr "Preparau" #: gui/session/unit_actions.js:619 msgid "" "This is the origin trade market.\n" "Right-click to cancel trade route." msgstr "Esti ie l mercau d’origë.\nPica cuno boton dreithu par incaboxa’ la vía commercial" #: gui/session/unit_actions.js:678 msgid "Origin trade market." msgstr "Mercau d’origë." #: gui/session/unit_actions.js:688 msgid "Destination trade market." msgstr "Mercau de destinu." #: gui/session/unit_actions.js:695 msgid "Right-click to set as origin trade market" msgstr "Pica cuno boton dreithu p’afhitar cumo mercau d’origë" #: gui/session/unit_actions.js:702 gui/session/unit_actions.js:1186 msgid "This market is too close to the origin market." msgstr "Esti mercau sta per-cerca de l mercau d’origë." #: gui/session/unit_actions.js:706 msgid "Right-click to set as destination trade market." msgstr "Pica cuno boton dreithu p’afhitar cumo mercau de destinu." #: gui/session/unit_actions.js:771 gui/session/unit_actions.js:1118 #, javascript-format msgid "Current turrets: %(occupied)s/%(capacity)s" msgstr "Turretæs: %(occupied)s/%(capacity)s" #: gui/session/unit_actions.js:837 gui/session/unit_actions.js:1101 #, javascript-format msgid "Current garrison: %(garrisoned)s/%(capacity)s" msgstr "Occupantes actuales: %(garrisoned)s/%(capacity)s" #: gui/session/unit_actions.js:1177 msgid "Right-click to establish a default route for new traders." msgstr "Pica cuno boton dreithu p’afhitar una vía predefinida pa commerciantes nuœvos." #: gui/session/unit_actions.js:1181 #, javascript-format msgid "Expected gain: %(gain)s" msgstr "Ganhancia prevista: %(gain)s" #: gui/session/unit_actions.js:1307 msgid "This entity cannot be controlled." msgid_plural "These entities cannot be controlled." msgstr[0] "A essi ente non lli puœdes mandar." msgstr[1] "A essos entes non llis puœdes mandar." #: gui/session/unit_actions.js:1353 msgid "Unload All." msgstr "Disoccupallæs todæs." #: gui/session/unit_actions.js:1388 msgid "Unload Turrets." msgstr "Disoccupa’ læs turretæs." #: gui/session/unit_actions.js:1408 msgid "Destroy the selected units or structures." msgstr "Elimina’ læs unidades ou construcçones scoyidæs." #: gui/session/unit_actions.js:1410 #, javascript-format msgid "Use %(hotkey)s to avoid the confirmation dialog." msgstr "Usa %(hotkey)s pa salta’l diálogu de confirmaçon." #: gui/session/unit_actions.js:1460 msgid "Abort the current order." msgstr "Aborta’l mandaho actual." #: gui/session/unit_actions.js:1481 msgid "" "Send the selected units on attack move to the specified location after " "dropping resources." msgstr "Invia’ læs unidades scoyidæs a mover & attaca’l sitiu siñalau n deponiendo recursos." #: gui/session/unit_actions.js:1503 msgid "Order the selected units to garrison in a structure or unit." msgstr "Mandar que læs unidades scoyidæs s’abellugen n una construcçon ou unidá." #: gui/session/unit_actions.js:1525 msgid "Order the selected units to occupy a turret point." msgstr "Mandar que læs unidades scoyidæs occupen una turreta." #: gui/session/unit_actions.js:1547 msgid "Unload" msgstr "Disoccupar" #: gui/session/unit_actions.js:1567 msgid "Order the selected units to repair a structure, ship, or siege engine." msgstr "Mandar que læs unidades scoyidæs eguen una construcçon, barcu ou máchina." #: gui/session/unit_actions.js:1588 msgid "Focus on Rally Point." msgstr "Infocar scontra l punto d’alcuœntru." #: gui/session/unit_actions.js:1625 msgid "Back to Work" -msgstr "Volver al lhabor" +msgstr "Volver a l lhabor" #: gui/session/unit_actions.js:1646 msgid "Order the selected units to guard a structure or unit." msgstr "Mandar que læs unidades scoyidæs curien una construcçon ou unidá." #: gui/session/unit_actions.js:1666 msgid "Remove guard" msgstr "Excusa’l curiador" #: gui/session/top_panel/IconButtons/TradeDialogButton.js:31 #: gui/session/trade/TradeDialog.xml:(caption):9 #: gui/session/unit_actions.js:1685 msgid "Barter & Trade" msgstr "Cambio & commercio" #: gui/session/unit_actions.js:1705 msgid "Patrol" msgstr "Roldar" #: gui/session/unit_actions.js:1706 msgid "Attack all encountered enemy units while avoiding structures." msgstr "Acometer a todælæs unidades inimigæs alcontradæs evitando construcçones." #: gui/session/unit_actions.js:1734 msgid "Press to allow allies to use this dropsite" msgstr "Premi pa deixar que los alliahos usen esti depósitu" #: gui/session/unit_actions.js:1739 msgid "Press to prevent allies from using this dropsite" msgstr "Premi pa quitar que los alliahos usen esti depósitu" #: gui/session/unit_actions.js:1774 msgid "The use of this dropsite is prohibited" msgstr "Nun puœdes usar esti depósitu" #: gui/session/unit_actions.js:1780 msgid "Allies are allowed to use this dropsite." msgstr "Los alliahos puœden usar esti depósitu." #: gui/session/unit_actions.js:1781 msgid "You are allowed to use this dropsite" msgstr "Puœdes usar esti depósitu" #: gui/session/unit_actions.js:1800 msgid "Activate auto-queue for selected structures." msgstr "Activa’l inriestru automáticu næs construcçones scoyidæs." #: gui/session/unit_actions.js:1820 msgid "Deactivate auto-queue for selected structures." msgstr "Disactiva’l inriestru automáticu næs construcçones scoyidæs." #: gui/session/unit_actions.js:1885 msgid "The entity has to be killed before it can be gathered from" msgstr "Esso ha hi que lo matar par explotallo" #: gui/session/unit_actions.js:1888 msgid "" "You cannot destroy this entity as you own less than half the capture points" msgstr "Nun puœdes eliminar esti ente, des que ti correspuœnde ménos de l dimidio de la suæ fidelidá" #: gui/session/unit_actions.js:1891 msgid "This entity is undeletable" msgstr "Esti ente nun ie eliminable" Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-lobby.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-lobby.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-lobby.po (revision 27024) @@ -1,1292 +1,1292 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa # enolp msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-09-03 07:08+0000\n" "PO-Revision-Date: 2014-06-19 17:50+0000\n" "Last-Translator: David Sowa , 2017-2022\n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(caption):28 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):61 msgid "Back" msgstr "A tras" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(caption):32 msgid "Update" msgstr "Anovar" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(heading):17 msgid "Rank" msgstr "Classf." #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(heading):20 #: gui/lobby/LobbyPage/GameList.xml:(heading):13 #: gui/lobby/LobbyPage/PlayerList.xml:(heading):21 msgid "Name" msgstr "Nome" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(heading):23 #: gui/lobby/LobbyPage/GameList.xml:(heading):28 #: gui/lobby/LobbyPage/PlayerList.xml:(heading):24 msgid "Rating" msgstr "Valoraçon" #: gui/lobby/LobbyPage/AnnouncementHandler.js:18 msgid "Notice" msgstr "Annuncia" #: gui/lobby/LobbyPage/Buttons/BuddyButton.js:69 msgid "Mark as Buddy" msgstr "Consiñar cumo colhaçu" #: gui/lobby/LobbyPage/Buttons/BuddyButton.js:70 msgid "Unmark as Buddy" msgstr "Dis-consiñar cumo colhaçu" #: gui/lobby/LobbyPage/Buttons/HostButton.js:10 msgid "Host Game" msgstr "Ahospedar partida" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:40 msgid "Your active mods do not match the mods of this game." msgstr "Læs tuæs modificaçones activæs nun concassæn cun læs d’esta partida." #: gui/lobby/LobbyPage/Buttons/JoinButton.js:42 msgid "Do you want to switch to the mod selection page?" msgstr "¿Quieres passar a la págïna “selecçon de modificaçones”?" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:43 msgid "Incompatible mods" msgstr "Modificaçones incompatibles" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:52 msgid "The game has already started. Do you want to join as observer?" msgstr "La partida ia cominçou. ¿Quieres axhuntate cumo spectador?" #. Translation: Join the game currently selected in the list. #: gui/lobby/LobbyPage/Buttons/JoinButton.js:104 msgid "Join Game" msgstr "Axhuntase a la partida" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(caption):12 #: gui/lobby/LobbyPage/Buttons/LeaderboardButton.js:9 msgid "Leaderboard" msgstr "Classificaçones" #: gui/lobby/LobbyPage/Buttons/ProfileButton.js:9 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):12 msgid "Player Profile Lookup" msgstr "Perfiles de xhogadores" #: gui/lobby/LobbyPage/Buttons/QuitButton.js:15 msgctxt "previous page" msgid "Back" msgstr "A tras" #: gui/lobby/LobbyPage/Buttons/QuitButton.js:16 msgctxt "previous page" msgid "Main Menu" msgstr "Menú principal" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:32 #, javascript-format msgid "" "The command '%(cmd)s' is not supported. Try %(help)s to get more information" " about the supported commands." -msgstr "Non se sofhita la orde “%(cmd)s”. Consulta %(help)s p’algamar mas informaçon subre læs órdenes sofhitadæs." +msgstr "Non se sofhita la orde “%(cmd)s”. Consulta %(help)s p’algamar mas informaçon sobre læs órdenes sofhitadæs." #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:45 #, javascript-format msgid "The command '%(cmd)s' is restricted to moderators." msgstr "La orde “%(cmd)s” sta acoutada a moderadores." #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:67 #, javascript-format msgid "The command '%(cmd)s' requires at least one argument." msgstr "La orde “%(cmd)s” requier pelo ménos un argumento." #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:88 msgid "Set your state to 'Away'." msgstr "Afhita’l stau n “Absente”." #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:95 msgid "Set your state to 'Online'." msgstr "Afhita’l stau n “Na rede”." #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:102 msgid "Kick a specified user from the lobby. Usage: /kick nick reason" msgstr "Impobinar de l antepar a ciertu usuariu. Usu: /kick nick reason" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:114 msgid "Ban a specified user from the lobby. Usage: /ban nick reason" msgstr "Banir de l antepar a ciertu usuariu. Usu: /ban nick reason" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:126 msgid "Show this help." msgstr "Amostrar esta adiuda." #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:129 msgid "Chat commands:" msgstr "Órdenes de la conversa:" #. Translation: Chat command help format #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:133 #, javascript-format msgid "%(command)s - %(description)s" msgstr "%(command)s - %(description)s" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:147 msgid "Send a chat message about yourself. Example: /me goes swimming." -msgstr "Inviar un recau subre ti. Exemplo: /me goes swimming." +msgstr "Inviar un recau sobre ti. Exemplo: /me goes swimming." #. Translation: Chat command #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:150 msgid "/me" msgstr "/me" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:154 msgid "" "Send text as a chat message (even if it starts with slash). Example: /say " "/help is a great command." msgstr "Inviar textu cumo recau (on que comience per barra). Exemplo: /say /help is a great command." #. Translation: Chat command #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:157 msgid "/say" msgstr "/say" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:161 msgid "Clear all chat scrollback." msgstr "Lhimpiar todu l textu incobiertu." #. Translation: Chat message issued using the ‘/me’ command. #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessageFormatMe.js:24 #, javascript-format msgid "* %(sender)s %(message)s" msgstr "* %(sender)s %(message)s" #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessageFormatSay.js:29 #, javascript-format msgid "<%(sender)s>" msgstr "<%(sender)s>" #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessageFormatSay.js:31 #, javascript-format msgid "%(sender)s %(message)s" msgstr "%(sender)s %(message)s" #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessagePrivateWrapper.js:23 msgid "Private" msgstr "Privau" #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessagePrivateWrapper.js:25 #, javascript-format msgid "(%(private)s) %(message)s" msgstr "(%(private)s) %(message)s" #: gui/lobby/LobbyPage/Chat/ChatPanel.xml:(caption):12 msgid "Send" msgstr "Inviar" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:47 #, javascript-format msgid "%(nick)s has joined." msgstr "%(nick)s axhuntou-se." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:48 #, javascript-format msgid "%(nick)s has left." msgstr "%(nick)s salîu." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:70 #, javascript-format msgid "%(oldnick)s is now known as %(newnick)s." msgstr "Hagora a %(oldnick)s se lli conhoç cumo %(newnick)s." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:107 msgid "You have been muted." msgstr "Stas inaudible." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:108 #, javascript-format msgid "%(nick)s has been muted." msgstr "%(nick)s sta inaudible." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:112 msgid "You are now a moderator." msgstr "Hagora ies un moderador." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:113 #, javascript-format msgid "%(nick)s is now a moderator." msgstr "Hagora %(nick)s ie un moderador." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:118 msgid "You have been unmuted." msgstr "Nun stas ia inaudible." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:119 #, javascript-format msgid "%(nick)s has been unmuted." msgstr "%(nick)s nun sta ia inaudible." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:124 msgid "You are not a moderator anymore." msgstr "Nun ies ia un moderador." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:125 #, javascript-format msgid "%(nick)s is not a moderator anymore." msgstr "%(nick)s nun ie ia un moderador." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:152 #, javascript-format msgid "%(nick)s changed the lobby subject to:" msgstr "%(nick)s cambiou l assumptu de l antepar a:" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:153 #, javascript-format msgid "%(nick)s deleted the lobby subject." msgstr "%(nick)s eliminou l assumptu de l antepar." #. Translation: Chat status message #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageFormat.js:25 #, javascript-format msgid "== %(message)s" msgstr "== %(message)s" #: gui/lobby/LobbyPage/Chat/SystemMessages/SystemMessageEvents.js:55 msgid "Connected." msgstr "Connectou-se." #: gui/lobby/LobbyPage/Chat/SystemMessages/SystemMessageEvents.js:56 msgid "Disconnected." msgstr "Disconnectou-se." #. Translation: Caption for system notifications shown in the chat panel #: gui/lobby/LobbyPage/Chat/SystemMessages/SystemMessageFormat.js:25 msgid "System:" msgstr "Systema:" #: gui/lobby/LobbyPage/Chat/SystemMessages/SystemMessageFormat.js:32 #, javascript-format msgid "=== %(system)s %(message)s" msgstr "=== %(system)s %(message)s" #. Translation: Chat message format when there is a time prefix. #: gui/lobby/LobbyPage/Chat/TimestampWrapper.js:25 #, javascript-format msgid "%(time)s %(message)s" msgstr "%(time)s %(message)s" #. Translation: Time prefix as shown in the multiplayer lobby (when you enable #. it in the #. options page). #: gui/lobby/LobbyPage/Chat/TimestampWrapper.js:28 #, javascript-format msgid "\\[%(time)s]" msgstr "\\[%(time)s]" #: gui/lobby/LobbyPage/ConnectionHandler.js:45 msgid "BANNED" msgstr "BANIDU" #: gui/lobby/LobbyPage/ConnectionHandler.js:45 msgid "KICKED" msgstr "IMPOBINAU" #: gui/lobby/LobbyPage/ConnectionHandler.js:61 msgid "You have been disconnected from the lobby. Do you want to reconnect?" msgstr "Perdîu-se la connexion cul antepar. ¿Quieres tornar a connectar?" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:53 #: gui/lobby/LobbyPage/ConnectionHandler.js:62 #: gui/prelobby/common/credentials/credentials.js:55 msgid "Confirmation" msgstr "Confirmaçon" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:44 #: gui/lobby/LobbyPage/Buttons/JoinButton.js:54 #: gui/lobby/LobbyPage/ConnectionHandler.js:63 #: gui/prelobby/common/credentials/credentials.js:56 msgid "No" msgstr "Non" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:44 #: gui/lobby/LobbyPage/Buttons/JoinButton.js:54 #: gui/lobby/LobbyPage/ConnectionHandler.js:63 #: gui/prelobby/common/credentials/credentials.js:56 msgid "Yes" msgstr "Sí" #. Translation: The number of players and observers in this game #: gui/lobby/LobbyPage/Game.js:309 #, javascript-format msgid "%(current)s/%(max)s +%(observercount)s" msgstr "%(current)s/%(max)s +%(observercount)s" #. Translation: The number of players in this game #: gui/lobby/LobbyPage/Game.js:312 #, javascript-format msgid "%(current)s/%(max)s" msgstr "%(current)s/%(max)s" #: gui/lobby/LobbyPage/GameDetails.js:65 msgctxt "victory condition" msgid "Endless Game" msgstr "Partida infinita" #: gui/lobby/LobbyPage/GameDetails.js:109 #, javascript-format msgid "" "You have some incompatible mods:\n" "%(details)s" msgstr "Tienes delhæs modificaçones incompatibles:\n%(details)s" #: gui/lobby/LobbyPage/GameDetails.js:123 msgid "This mod does not affect MP compatibility" msgstr "Esta modificaçon nun affecta a la compatibilidá cun outros xhogadores" #: gui/lobby/LobbyPage/GameDetails.js:142 #, javascript-format msgid "Host: %(playername)s" msgstr "Amphitryon: %(playername)s" #: gui/lobby/LobbyPage/GameDetails.js:144 #, javascript-format msgid "Players: %(current)s/%(total)s" msgstr "Xhogadores: %(current)s/%(total)s" #: gui/lobby/LobbyPage/GameDetails.js:146 msgid "Victory Conditions:" msgstr "Condiçones de victoria:" #. Translation: Comma used to concatenate victory conditions #: gui/lobby/LobbyPage/GameDetails.js:149 msgid ", " msgstr ", " #: gui/lobby/LobbyPage/GameDetails.js:151 msgid "Mods:" msgstr "Modificaçones:" #: gui/lobby/LobbyPage/GameDetails.js:153 msgid "Mods (incompatible):" msgstr "Modificaçones (incompatibles):" #. Translation: %(time)s is the hour and minute here. #: gui/lobby/LobbyPage/GameDetails.js:156 #, javascript-format msgid "Game started at %(time)s" msgstr "La partida imprimou a læs %(time)s" #: gui/lobby/LobbyPage/Chat/TimestampWrapper.js:33 #: gui/lobby/LobbyPage/GameDetails.js:158 msgid "HH:mm" msgstr "HH:mm" #: gui/lobby/LobbyPage/GameDetails.js:160 msgid "Map Type:" msgstr "Typu de gëogr.:" #: gui/lobby/LobbyPage/GameDetails.js:162 msgid "Map Size:" msgstr "Grandura gëogr.:" #: gui/lobby/LobbyPage/GameDetails.js:164 msgid "Map Description:" msgstr "Descripçon gëogr.:" #: gui/lobby/LobbyPage/GameList.xml:(heading):16 msgid "Map Name" msgstr "Nome gëogr." #: gui/lobby/LobbyPage/GameList.xml:(heading):19 msgctxt "map" msgid "Size" msgstr "Grandura" #: gui/lobby/LobbyPage/GameList.xml:(heading):22 msgctxt "map" msgid "Type" msgstr "Typu" #: gui/lobby/LobbyPage/GameList.xml:(heading):25 msgid "Players" msgstr "Xhogadores" #: gui/lobby/LobbyPage/GameListFilters.xml:(caption):7 msgid "Show only open games" msgstr "Amostrar solo partidæs abiertæs" #: gui/lobby/LobbyPage/GameListFilters/MapSize.js:9 msgctxt "map size" msgid "Any" msgstr "Qualesquiera" #: gui/lobby/LobbyPage/GameListFilters/MapType.js:9 #: gui/lobby/LobbyPage/GameListFilters/Rating.js:11 msgctxt "map" msgid "Any" msgstr "Qualesquiera" #: gui/lobby/LobbyPage/GameListFilters/PlayerCount.js:10 msgctxt "player number" msgid "Any" msgstr "Qualesquiera" #: gui/lobby/LobbyPage/GameListFilters/Rating.js:19 #, javascript-format msgctxt "gamelist filter" msgid "> %(rating)s" msgstr "> %(rating)s" #: gui/lobby/LobbyPage/GameListFilters/Rating.js:20 #, javascript-format msgctxt "gamelist filter" msgid "< %(rating)s" msgstr "< %(rating)s" #: gui/lobby/LobbyPage/KickStrings.js:39 msgid "You have been kicked from the lobby!" msgstr "¡L amphitryon impobinou-te de l antepar!" #: gui/lobby/LobbyPage/KickStrings.js:40 msgid "You have been banned from the lobby!" msgstr "¡Stas banidu de l antepar!" #: gui/lobby/LobbyPage/KickStrings.js:43 #, javascript-format msgid "%(nick)s has been kicked from the lobby." msgstr "L amphitryon impobinou de l antepar a %(nick)s." #: gui/lobby/LobbyPage/KickStrings.js:44 #, javascript-format msgid "%(nick)s has been banned from the lobby." msgstr "%(nick)s sta banidu de l antepar." #: gui/lobby/LobbyPage/KickStrings.js:49 #, javascript-format msgctxt "lobby kick" msgid "Reason: %(reason)s" msgstr "Razon: %(reason)s" #: gui/lobby/LobbyPage/LobbyPage.xml:(caption):13 #: gui/prelobby/entrance/entrance.xml:(caption):14 msgid "Multiplayer Lobby" msgstr "Antepar" #: gui/lobby/LobbyPage/PlayerColor.js:34 #, javascript-format msgid "%(nick)s (%(rating)s)" msgstr "%(nick)s (%(rating)s)" #: gui/lobby/LobbyPage/PlayerList.js:196 msgid "Online" msgstr "Na rede" #: gui/lobby/LobbyPage/PlayerList.js:202 msgid "Away" msgstr "Absente" #: gui/lobby/LobbyPage/PlayerList.js:208 msgid "Busy" msgstr "Entremanau" #: gui/lobby/LobbyPage/PlayerList.js:214 msgid "Offline" msgstr "Disconnectau" #: gui/lobby/LobbyPage/PlayerList.js:220 msgctxt "lobby presence" msgid "Unknown" msgstr "Disconhoç-se" #: gui/lobby/LobbyPage/PlayerList.xml:(heading):18 msgid "Status" msgstr "Stau" #: gui/lobby/LobbyPage/PlayerList.xml:(placeholder_text):4 msgid "Search for Player" msgstr "Buscar un xhogador" #: gui/lobby/LobbyPage/ProfilePanel.js:106 msgid "N/A" msgstr "N/A" #: gui/lobby/LobbyPage/ProfilePanel.js:112 msgid "Moderator" msgstr "Moderador" #: gui/lobby/LobbyPage/ProfilePanel.js:113 msgid "Player" msgstr "Xhogador" #: gui/lobby/LobbyPage/ProfilePanel.js:114 msgid "Muted Player" msgstr "Xhogador inaudible" #: gui/lobby/LobbyPage/ProfilePanel.js:120 msgctxt "Used for an undefined winning rate" msgid "-" msgstr "-" #: gui/lobby/LobbyPage/ProfilePanel.js:122 #, javascript-format msgid "%(percentage)s%%" msgstr "%(percentage)s %%" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):8 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):30 msgid "Current Rank:" msgstr "Classificaçon actual:" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):12 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):34 msgid "Highest Rating:" msgstr "Valoraçon mas alta:" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):16 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):38 msgid "Total Games:" msgstr "Partidæs in total:" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):20 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):42 msgid "Wins:" msgstr "Victoriæs:" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):24 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):46 msgid "Losses:" msgstr "Derrotæs:" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):28 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):50 msgid "Win Rate:" msgstr "Taxa de victoria:" #: gui/lobby/ProfilePage/ProfilePage.js:70 #, javascript-format msgid "Player \"%(nick)s\" not found." msgstr "Non s’atopou a “%(nick)s”" #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):16 msgid "Enter playername:" msgstr "Nome de l xhogador:" #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):22 msgid "View Profile" msgstr "Ve’l perfil" #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):55 msgid "Please enter a player name." msgstr "Pon el nome d’un xhogador, por favor." #: gui/prelobby/common/credentials/confirmpassword.xml:(caption):4 msgid "Password again:" msgstr "Confirma’ la tyave:" #: gui/prelobby/common/credentials/credentials.js:5 msgid "Please enter your username" msgstr "Pon el tou nome d’usuariu, por favor" #: gui/prelobby/common/credentials/credentials.js:8 msgid "Invalid username" msgstr "El nome d’usuariu ie inválidu" #: gui/prelobby/common/credentials/credentials.js:19 msgctxt "register" msgid "Please enter your password" msgstr "Pon la tuæ tyave d’accessu, por favor" #: gui/prelobby/common/credentials/credentials.js:20 msgctxt "login" msgid "Please enter your password" msgstr "Pon la tuæ tyave d’accessu, por favor" #: gui/prelobby/common/credentials/credentials.js:23 msgid "Please choose a longer password" msgstr "Scœyi una tyave mas lharga, por favor" #: gui/prelobby/common/credentials/credentials.js:32 msgid "Please enter your password again" msgstr "Torna a pone’ la tyave, por favor" #: gui/prelobby/common/credentials/credentials.js:36 msgid "Passwords do not match" msgstr "Læs tyaves nun concasæn" #: gui/prelobby/common/credentials/credentials.js:54 msgid "Are you sure you want to delete the password after connecting?" msgstr "¿Stas ciertu que quieres elimina’ la tyave n connectando?" #: gui/prelobby/common/credentials/credentials.xml:(caption):6 msgid "Login:" msgstr "Inicio de session:" #: gui/prelobby/common/credentials/credentials.xml:(caption):15 msgid "Password:" msgstr "Tyave d’accessu:" #: gui/prelobby/common/credentials/rememberpassword.xml:(caption):7 msgid "Remember Password" msgstr "Rememora’ la tyave" #: gui/prelobby/common/feedback/feedback.js:4 msgid "" "Unknown error. This usually occurs because the same IP address is not " "allowed to register more than one account within one hour." msgstr "Falhu disconhocidu. Polo commun, esto succede porque non se permitte a unæs mesmæs siñæs IP regïstrar mas d’una cuœnta per hora." #: gui/prelobby/common/feedback/feedback.xml:(caption):10 #: gui/prelobby/entrance/entrance.xml:(caption):30 msgid "Cancel" msgstr "Incaboxar" #: gui/prelobby/common/terms/Privacy_Policy.txt:1 msgid "" "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Multiplayer Lobby Privacy " "Policy[/font]" msgstr "[font=\"sans-bold-18\"]Política de Privacidá de l Antepar de 0 A.D. Empires Ascendant[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:3 msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2020-12-24" msgstr "[font=\"sans-bold-14\"]Data de l documento:[/font] 2020-12-24" #: gui/prelobby/common/terms/Privacy_Policy.txt:5 msgid "" "[font=\"sans-bold-16\"]Personal data processed by Wildfire Games and " "purposes of processing:[/font]" msgstr "[font=\"sans-bold-16\"]Datos personales tratahos por Wildfire Games & propósitos de l tratamiento:[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:6 msgid "[font=\"sans-bold-14\"]1. Player name[/font]" msgstr "[font=\"sans-bold-14\"]1. Nome de l xhogador[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:7 msgid "" "The player is identified by a name that the player chooses at the time of " "registration." -msgstr "Al xhogador identifica-se-lli per acio d’un nome que l xhogador scuœye a la hora de regïstrase." +msgstr "A l xhogador identifica-se-lli pentre mediæs d’un nome que l xhogador scuœye a la hora de regïstrase." #: gui/prelobby/common/terms/Privacy_Policy.txt:8 msgid "" "Having a unique player name is a requirement to gain a rating, to allow " "players, moderators and developers to identify players they met before, " "communicate about the game, coordinate matches and enables moderators to " "enforce the Terms of Use." msgstr "Ie preciso tener un nome únicu p’algamar una classificaçon, pa permittir a los xhogadores, moderadores & disindolrcadores identificar conhocidos, falar de l xhuœw, coordinar partidæs & deixa a los moderadores fhazer complri’ los términos d’usu." #: gui/prelobby/common/terms/Privacy_Policy.txt:9 msgid "" "The player name serves as a pseudonym. The identity (natural person) of " "players is not known to Wildfire Games, except where personally identifiable" " information (such as the real name) was disclosed on the Lobby Chat, other " "services of Wildfire Games or elsewhere in the public, or when the IP " "address is used to bring criminal proceedings." msgstr "El nome de l xhogador sierve cumo pseudónimo. Wildfire Games disconhoç la identidá (persona natural) de los xhogadores, a nun ser que s’arrevelare informaçon personalmente identificable (cumo l nome real) na Conversa de l Antepar, n outros servicios de Wildfire Games ou n público, ou quando s’usen læs siñæs IP pa formular processos penales." #: gui/prelobby/common/terms/Privacy_Policy.txt:11 msgid "[font=\"sans-bold-14\"]2. Password[/font]" msgstr "[font=\"sans-bold-14\"]2. Tyave d’accessu[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:12 msgid "" "A player is authenticated using a password that the player chooses at the " "time of registration." -msgstr "Al xhogador authentica-se-lli pentre mediæs d’una tyave que l xhogador scuœye a la hora de regïstrase." +msgstr "A l xhogador authentica-se-lli pentre mediæs d’una tyave que l xhogador scuœye a la hora de regïstrase." #: gui/prelobby/common/terms/Privacy_Policy.txt:13 msgid "" "Wildfire Games only receives an encrypted version of the password, so that " "the password chosen by the user is not revealed to Wildfire Games or others " "in case of a breach." msgstr "Wildfire Games solo recibe una version cifrada de la tyave, pa que la tyave scoyida pol usuariu nun s’arrevele a Wildfire Games nin a outros in casu d’un falhu de segurança." #: gui/prelobby/common/terms/Privacy_Policy.txt:15 msgid "[font=\"sans-bold-14\"]3. IP address[/font]" msgstr "[font=\"sans-bold-14\"]3. Siñæs IP[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:16 msgid "" "When a player hosts a match in the Multiplayer Lobby, the IP address of that" " player is sent to every player who is online, so that other players can " "join that game." msgstr "Quando l xhogador ahospeda una partida n Antepar, inviæn-se læs siñæs IP d’essi xhogador a todolos xhogadores que stuvieren na rede, pa q’outros xhogadores puœdan axhuntase a essa partida." #: gui/prelobby/common/terms/Privacy_Policy.txt:17 msgid "" "Wildfire Games stores players IP addresses and may infer publicly available " "geolocation and internet service provider data (for example \"geolite2\") " "from the IP address in order to:" msgstr "Wildfire Games atrousa siñæs IP de xhogadores & puœde inferir datos públicamente disponibles de geo-localizaçon & de l provedor de l servicio Internet (por exemplo “geolite2”) de læs siñæs IP in viso a:" #: gui/prelobby/common/terms/Privacy_Policy.txt:18 msgid "" " 1. Enforce the Terms of Use where persons create multiple accounts without " "Wildfire Games permission, in particular after having been banned from the " "service for violating the Terms of Use." msgstr " 1. Fhazer complri’ los términos d’usu quando læs personæs crearen mas d’una cuœnta sin el permisso de Wildfire Games, in particular spuœis que se llis quitaren d’utiliza’l servicio por viola’ los términos d’usu." #: gui/prelobby/common/terms/Privacy_Policy.txt:19 msgid "" " IP addresses will not be saved for longer than three years for this " "purpose." msgstr "Læs siñæs IP nun van conservase per mas de trés anhos par esti propósito." #: gui/prelobby/common/terms/Privacy_Policy.txt:20 msgid "" " 2. Make it possible to bring criminal proceedings in case of a cyberattack " "(EU Court of Justice Press Release No 112/16)." msgstr " 2. Fhazer possible la formulaçon de processos criminales in casu de ciber-agression (EU Court of Justice Press Release No 112/16)." #: gui/prelobby/common/terms/Privacy_Policy.txt:21 msgid "" "Wildfire Games will not use the IP address logs for any other purpose, in " "particular not for marketing, not otherwise disclose IP addresses to the " "public or third parties and erase IP addresses if they are not relevant for " "the stated purposes anymore." -msgstr "Wildfire Games nun vaî usa’l regïstro de siñæs IP pa nengun outro propósito, in particular non pa mercadexhar, non arrevelar outramente siñæs IP al público ou terceiros & vaî borrar siñæs IP si nun fhueren ia relevantes pa dithos propósitos." +msgstr "Wildfire Games nun vaî usa’l regïstro de siñæs IP pa nengun outro propósito, in particular non pa mercadexhar, non arrevelar outramente siñæs IP a l público ou terceiros & vaî borrar siñæs IP si nun fhueren ia relevantes pa dithos propósitos." #: gui/prelobby/common/terms/Privacy_Policy.txt:23 msgid "[font=\"sans-bold-14\"]4. Online presence[/font]" msgstr "[font=\"sans-bold-14\"]4. Presencia na rede[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:24 msgid "" "Which players are currently connected to the Multiplayer Lobby and which " "match they joined is shown to all online players." msgstr "Los xhogadores que stuvieren connectahos cul Antepar & la partida a la que s’axhuntaren son amostrahos a todolos xhogadores na rede." #: gui/prelobby/common/terms/Privacy_Policy.txt:26 msgid "[font=\"sans-bold-14\"]5. Chat messages[/font]" msgstr "[font=\"sans-bold-14\"]5. Recahos[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:27 msgid "" "The Multiplayer Lobby features a public chat room that enables players to " "discuss the game and organize multiplayer matches." msgstr "L Antepar cuœnta cun una conversa pública que permitte a los xhogadores falar de l xhuœw & intamar partidæs entre múltiplos xhogadores." #: gui/prelobby/common/terms/Privacy_Policy.txt:28 msgid "" "Wildfire Games stores a log of the public chat messages and online presence " "to meet the following purposes:" msgstr "Wildfire Games caltien un regïstro de recahos de la conversa pública & de presencia na rede pa complri’ los segientes propósitos:" #: gui/prelobby/common/terms/Privacy_Policy.txt:29 msgid " 1. Moderators may screen chat messages to enforce the Terms of Use." msgstr " 1. Pode’ los moderadores revisa’ los recahos de la conversa pa fhazer complri’ los términos d’usu." #: gui/prelobby/common/terms/Privacy_Policy.txt:30 msgid "" " 2. Wildfire Games may address or resolve bug reports, balancing issues or " "feature proposals indicated by players in the chat room." msgstr " 2. Poder Wildfire Games attender a ou resolver informes de falhos, questiones d’equilibrio ou propuœstæs d’elementos fheithæs por xhogadores na conversa." #: gui/prelobby/common/terms/Privacy_Policy.txt:31 msgid "" " 3. Wildfire Games may assess trends amongst discussed topics, the growth of" " the active community and use these indicators as feedback to assess, " "improve and direct development of the game and the service." msgstr " 3. Poder Wildfire Games invalora’ læs tendenciæs de los assumptos tratahos, el spoxige de la communidá activa & utilizar estos indicadores cumo commentarios par invalorar, ameyorar & impobina’l disindolrcu de l xhuœw & el servicio." #: gui/prelobby/common/terms/Privacy_Policy.txt:33 msgid "[font=\"sans-bold-14\"]6. Match statistics[/font]" msgstr "[font=\"sans-bold-14\"]6. Statísticæs de partida[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:34 msgid "" "Players can gain a rating on the Multiplayer Lobby that reflects their skill" " at the game." msgstr "Los xhogadores puœden consegir una classificaçon n Antepar que speye la suæ maña pa l xhuœw." #: gui/prelobby/common/terms/Privacy_Policy.txt:35 msgid "" "The rating of all players is published by Wildfire Games and allows players " "to focus on competitive or balanced matchmaking if they wish to." msgstr "La classificaçon de todolos xhogadores ie publicada por Wildfire Games & deixa que los xhogadores se centren in partidæs equilibradæs ou competitivæs si lo quexhieren." #: gui/prelobby/common/terms/Privacy_Policy.txt:36 msgid "" "During a rated match, players send data relating to the game (such as the " "number of units trained, resources gathered and the winner of the match) to " "Wildfire Games, so that Wildfire Games can adapt the players ratings based " "on these statistics." msgstr "Næs partidæs classificadæs, los xhogadores inviæn datos relativos a la partida (talos cumo l númeru d’unidades creadæs, recursos obtenidos & el vincedor de la partida) a Wildfire Games, pa que Wildfire Games puœda afhaze’ læs classificaçones de los xhogadores conforme a estæs statísticæs." #: gui/prelobby/common/terms/Privacy_Policy.txt:37 msgid "Wildfire Games stores match statistics to:" msgstr "Wildfire Games atrousa statísticæs de partida pa:" #: gui/prelobby/common/terms/Privacy_Policy.txt:38 msgid "" " 1. Verify the accuracy of the rating score and identify and enforce Terms " "of Use violations relating to that." msgstr " 1. Comproba’ la precision de la classificaçon & la identidá & fhazer complri’ læs violaçones de los términos d’usu relativos a elho." #: gui/prelobby/common/terms/Privacy_Policy.txt:39 msgid "" " 2. Compute and publish community statistics to improve the game and the " "service, for example to improve the balancing of the game or to make certain" " aspects of the game more appealing." msgstr " 2. Calcular & publicar statísticæs communitariæs p’ameyora’l xhuœw & el servicio, por exemplo p’ameyora’l equilibrio de l xhuœw ou fhazer que ciertos aspectos de l xhuœw presten mas." #: gui/prelobby/common/terms/Privacy_Policy.txt:41 msgid "[font=\"sans-bold-14\"]Security of processing:[/font]" msgstr "[font=\"sans-bold-14\"]Segurança de tratamiento:[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:42 msgid "" "The transmission of personal data is secured using TLS encryption (GDPR 32)." msgstr "La transmission de datos personales ie assegurada pentre mediæs de l cifraho TLS (GDPR 32)." #: gui/prelobby/common/terms/Privacy_Policy.txt:43 msgid "" "Personal data is protected against unintentional loss in encrypted backups " "for additional time (GDPR 30.1.g, GDPR 32)." msgstr "Los datos personales protegën-se contra la perda accidental in copiæs cifradæs per mas tiempu (GDPR 30.1.g, GDPR 32)." #: gui/prelobby/common/terms/Privacy_Policy.txt:45 msgid "" "All personal data that Wildfire Games processes is obtained from the user " "(GDPR 14)." msgstr "Todolos datos personales que trata Wildfire Games s’obtienen de l usuariu (GDPR 14)." #: gui/prelobby/common/terms/Privacy_Policy.txt:46 msgid "" "Wildfire Games reserves the right to delete any service data (including " "personal data) at any time, except where a user has objected to the erasure " "of his or her personal data for performance of a legal claim." msgstr "Wildfire Games acouta l direithu a eliminar qualesquiera datos de servicio (inxertos los datos personales) in qualquier momento, a nun ser q’un usuariu ou usuaria se tenga oppuœsto a la borradura de los sous datos personales pa complrir una demanda legal." #: gui/prelobby/common/terms/Privacy_Policy.txt:48 msgid "[font=\"sans-bold-16\"]Legal basis for the processing:[/font]" msgstr "[font=\"sans-bold-16\"]Base legal pa l tratamiento:[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:49 msgid "" "1. The processing is necessary for the performance of the service defined in" " the terms (GDPR 6.1.b)." msgstr "1. El tratamiento ie preciso pa l rendimiento de l servicio definido nos términos (GDPR 6.1.b)." #: gui/prelobby/common/terms/Privacy_Policy.txt:50 msgid "" "2. Wildfire Games has legitimate interests in providing the Multiplayer " "Lobby, in the development and improvement of 0 A.D. and the Multiplayer " "Lobby, in enforcing the Terms of Use and in the protection against " "cyberattacks (GDPR 6.1.f)." msgstr "2. Wildfire Games tien interesses legítimos in prove’l Antepar, no disindolrcu & meyora de 0 A.D. & l Antepar, in fhazer complri’ los términos d’usu & na protecçon contra ciber-aggresiones (GDPR 6.1.f)." #: gui/prelobby/common/terms/Privacy_Policy.txt:51 msgid "" "3. Wildfire Games does not process any further data for the Multiplayer " "Lobby and does not ask for consent to process data (GDPR 6.1.a, GDPR 7, GDPR" " 8, GDPR 13.2.c)." msgstr "3. Wildfire Games nun trata outros datos pa l Antepar & nun piede assenso pa tratar datos (GDPR 6.1.a, GDPR 7, GDPR 8, GDPR 13.2.c)." #: gui/prelobby/common/terms/Privacy_Policy.txt:53 msgid "[font=\"sans-bold-16\"]User rights:[/font]" msgstr "[font=\"sans-bold-16\"]Direithos de l usuariu:[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:54 msgid "" "1. Contact Wildfire Games, by sending an email to webmaster at wildfiregames" " dot com (GDPR 13.1.a, GDPR 13.1.b)." msgstr "1. Ponese n contactu cun Wildfire Games, inviando un correu electrónicu a webmaster arroba wildfiregames punto com (GDPR 13.1.a, GDPR 13.1.b)." #: gui/prelobby/common/terms/Privacy_Policy.txt:55 msgid " To exercise any user right, please refer to this contact." msgstr " Par exercer qualquier direithu d’usuariu, refier-te a esti contactu, por favor." #: gui/prelobby/common/terms/Privacy_Policy.txt:56 msgid "2. Right of access to personal data concerning him or her (GDPR 15)." msgstr "2. Direithu d’acceder a datos personales tocantes a elhi ou elha (GDPR 15)." #: gui/prelobby/common/terms/Privacy_Policy.txt:57 msgid "" "3. Right to obtain personal data in a machine-readable format (GDPR 20)." msgstr "3. Direithu a obtener datos personales n un formato legïble por máchina (GDPR 20)." #: gui/prelobby/common/terms/Privacy_Policy.txt:58 msgid "4. Right to rectification of inaccurate personal data (GDPR 16)." msgstr "4. Direithu a la rectificaçon de datos personales inexactos (GDPR 16)." #: gui/prelobby/common/terms/Privacy_Policy.txt:59 msgid "" "5. Right to erasure of personal data where it is not relevant to the stated " "purposes, if the data was processed unlawfully or if the user objects to the" " processing and has overriding legitimate grounds (GDPR 17)." -msgstr "5. Direithu a la borradura de datos personales quando nun fhueren relevantes a los propósitos indicahos, si los datos se trataren illegalmente ou si l usuariu s’oponxier al tratamiento & tuvier razonamientos legítimos par invalidallo (GDPR 17)." +msgstr "5. Direithu a la borradura de datos personales quando nun fhueren relevantes a los propósitos indicahos, si los datos se trataren illegalmente ou si l usuariu s’oponxier a l tratamiento & tuvier razonamientos legítimos par invalidallo (GDPR 17)." #: gui/prelobby/common/terms/Privacy_Policy.txt:60 msgid "" "6. Right to restriction of personal data processing where the accuracy of " "the data is contested by the user, if the data was processed unlawfully or " "if the user requires the data for a legal claim (GDPR 18)." msgstr "6. Direithu a la restricçon de l tratamiento de datos personales quando l usuariu impugnare la precision de los datos, si los datos se trataren illegalmente ou si l usuariu requexhier de los datos par una demanda legal (GDPR 18)." #: gui/prelobby/common/terms/Privacy_Policy.txt:61 msgid "" "7. Right to object to the processing of personal data concerning him or her " "on grounds relating to their particular situation (GDPR 21)." -msgstr "7. Direithu a opponese al tratamiento de datos personales tocantes a elhi ou elha por motivos relativos a la suæ situaçon particular (GDPR 21)." +msgstr "7. Direithu a opponese a l tratamiento de datos personales tocantes a elhi ou elha por motivos relativos a la suæ situaçon particular (GDPR 21)." #: gui/prelobby/common/terms/Privacy_Policy.txt:62 msgid "" "8. Right to lodge a complaint with a supervisory authority (GDPR 13.2.d, " "GDPR 77)." msgstr "8. Direithu a interponer una queixa ante una authoridá supervisora (GDPR 13.2.d, GDPR 77)." #: gui/prelobby/common/terms/Privacy_Policy.txt:63 msgid "" "Requests that are manifestly unfounded or excessive are not responded to or " "may be charged (GDPR 12.4, GDPR 12.5)." msgstr "Læs petiçones que rescamplen por carecer de fundamento ou ser excessivæs nun se respuœnden ou puœden cargase (GDPR 12.4, GDPR 12.5)." #: gui/prelobby/common/terms/Privacy_Policy.txt:65 msgid "[font=\"sans-bold-16\"]Wildfire Games obligations:[/font]" msgstr "[font=\"sans-bold-16\"]Oblrigaçones de Wildfire Games:[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:66 msgid "" " 1. Wildfire Games demonstrates compliance with GDPR (GDPR 5.2 " "'accountability')." msgstr " 1. Wildfire Games amuœstra conformidá cun GDPR (GDPR 5.2 “accountability”)." #: gui/prelobby/common/terms/Privacy_Policy.txt:67 msgid "" " 2. Wildfire Games documents their processing activities appropriately, in " "particular the categories of processed personal data and security measures " "to protect it (GDPR 30)." msgstr " 2. Wildfire Games regïstra axheitadamente læs suæs actividades de tratamiento, in particular læs categoríæs de datos personales tratahos & læs medidæs de segurança pa protegëllos (GDPR 30)." #: gui/prelobby/common/terms/Privacy_Policy.txt:68 msgid "" " 3. Wildfire Games processes personal data lawfully, fairly and " "transparently (GDPR 5.1.a, GDPR 12.1)." msgstr " 3. Wildfire Games trata los datos personales legal, xhusta & transparentemente (GDPR 5.1.a, GDPR 12.1)." #: gui/prelobby/common/terms/Privacy_Policy.txt:69 msgid "" " 4. Wildfire Games informs users of the purposes, legal grounds, legitimate " "interests and retention periods of personal data processing at the time it " "is processed, recipients of personal data and where applicable, transfer of " "personal data to third countries and automated decision-making (GDPR " "13.1.c-f, GDPR 13.2.a, GDPR 13.2.e-f, GDPR 15.1, GDPR 15.4)." -msgstr " 4. Wildfire Games informa a los usuarios de los propósitos, fundamentos legales, interesses legítimos & períodos de retençon de l tratamiento de datos personales al in par que se tratæn, receptores de datos personales & quando proceda, transferencia de datos personales a países terceiros & toma de determinos automatizada (GDPR 13.1.c-f, GDPR 13.2.a, GDPR 13.2.e-f, GDPR 15.1, GDPR 15.4)." +msgstr " 4. Wildfire Games informa a los usuarios de los propósitos, fundamentos legales, interesses legítimos & períodos de retençon de l tratamiento de datos personales a l in par que se tratæn, receptores de datos personales & quando proceda, transferencia de datos personales a países terceiros & toma de determinos automatizada (GDPR 13.1.c-f, GDPR 13.2.a, GDPR 13.2.e-f, GDPR 15.1, GDPR 15.4)." #: gui/prelobby/common/terms/Privacy_Policy.txt:70 msgid "" " 5. Wildfire Games does not processes personal data for purposes other than " "the specified ones (GDPR 5.1.b, 'purpose limitation', GDPR 13.3)." msgstr " 5. Wildfire Games nun trata datos personales pa propósitos que nun seian los specificahos (GDPR 5.1.b, “purpose limitation”, GDPR 13.3)." #: gui/prelobby/common/terms/Privacy_Policy.txt:71 msgid "" " 6. Wildfire Games does not process personal data that is not needed for the" " specified purposes (GDPR 5.1.c, 'data minimization')." msgstr " 6. Wildfire Games nun trata datos personales que nun seian precisos pa los propósitos specificahos (GDPR 5.1.c, “data minimization”)." #: gui/prelobby/common/terms/Privacy_Policy.txt:72 msgid "" " 7. Wildfire Games uses a storage form that does not allow identification of" " natural persons for longer than necessary (GDPR 5.1.e 'storage " "limitation')." msgstr " 7. Wildfire Games utiliza una forma d’atrousamiento que nun permitte la identificaçon de personæs naturales per mas tiempu de lo necessario (GDPR 5.1.e “storage limitation”)." #: gui/prelobby/common/terms/Privacy_Policy.txt:73 msgid "" " 8. Wildfire Games secures personal data processing to prevent unauthorised " "or unlawful processing and accidental loss (GDPR 5.1.f. 'integrity and " "confidentiality')." msgstr " 8. Wildfire Games assegura l tratamiento de datos personales pa preveni’l tratamiento disauthorizaho ou illegal & la perda accidental (GDPR 5.1.f. “integrity and confidentiality”)." #: gui/prelobby/common/terms/Privacy_Policy.txt:74 msgid "" " 9. Wildfire Games informs users of their right to access, to rectify, to " "erase personal data and the right to restrict, to withdraw consent to, to " "object to personal data processing and to complain at a supervisory " "authority (GDPR 13.2.b, GDPR 13.2.c, GDPR 13.2.d)." -msgstr " 9. Wildfire Games informa a los usuarios de l sou direithu a acceder, rectificar, borrar datos personales & el direithu a restringïr, arretira’l assenso, opponese al tratamiento de datos personales & queixase ante una authoridá supervisora (GDPR 13.2.b, GDPR 13.2.c, GDPR 13.2.d)." +msgstr " 9. Wildfire Games informa a los usuarios de l sou direithu a acceder, rectificar, borrar datos personales & el direithu a restringïr, arretira’l assenso, opponese a l tratamiento de datos personales & queixase ante una authoridá supervisora (GDPR 13.2.b, GDPR 13.2.c, GDPR 13.2.d)." #: gui/prelobby/common/terms/Privacy_Policy.txt:75 msgid "" "10. Wildfire Games facilitates the exercise of user rights where possible " "(GDPR 12.2), without undue delay (GDPR 12.3)." msgstr "10. Wildfire Games facilita l exercicio de direithos de l usuariu quando ie possible (GDPR 12.2), sin atrasos innecessarios (GDPR 12.3)." #: gui/prelobby/common/terms/Privacy_Policy.txt:76 msgid "" "11. Wildfire Games informs the users that to exercise their rights, users " "might need to provide additional information to identify the natural person " "or the data (GDPR 12.6, GDPR 13.2.e)." msgstr "11. Wildfire Games informa a los usuarios de que, par exerce’ los sous direithos, los usuarios podríæn tener d’aporrir mas informaçon par identifica’ la persona natural ou los datos (GDPR 12.6, GDPR 13.2.e)." #: gui/prelobby/common/terms/Privacy_Policy.txt:77 msgid "" "12. Wildfire Games will not knowingly collect personal data from children " "under the age of 13 (Children's Online Privacy Protection Act). If you " "believe Wildfire Games received any personal data from or about a child " "under 13, please contact Wildfire Games." -msgstr "12. Wildfire Games nun vaî arrexhuntar a sabiendæs los datos personales de nenhos minores de 13 anhos (“Children's Online Privacy Protection Act”). Si crehes que Wildfire Games recibiere qualesquiera datos personales de ou subre un nenhu minor de 13 anhos, pon-te n contactu cun Wildfire Games, por favor." +msgstr "12. Wildfire Games nun vaî arrexhuntar a sabiendæs los datos personales de nenhos minores de 13 anhos (“Children's Online Privacy Protection Act”). Si crehes que Wildfire Games recibiere qualesquiera datos personales de ou sobre un nenhu minor de 13 anhos, pon-te n contactu cun Wildfire Games, por favor." #: gui/prelobby/common/terms/Privacy_Policy.txt:78 msgid "" "13. Where Wildfire Games processes sensitive personal data based on " "legitimate interests, Wildfire Games considers performing, recording and " "periodically reviewing Legitimate Interests Assessments and Data Protection " "Impact Assessments (GDPR 35) to become confident that the individual's " "interests do not override Wildfire Games legitimate interests, and that " "Wildfire Games is not using personal data in intrusive ways unless there is " "a very good reason to." msgstr "13. Quando Wildfire Games trata datos personales sensibles basau n interesses legítimos, Wildfire Games considera fhazer, regïstrar & revisar periodicamente Evaluaçones d'Interesses Legítimos & Evaluaçones de l Impactu na Protecçon de Datos (GDPR 35) p’assegurase de que los interesses de l individuu nun invaliden los interesses legítimos de Wildfire Games, & que Wildfire Games nun use datos personales de fhorma invasiva, a nun ser q’habia per-bœna razon pa fhazello." #: gui/prelobby/common/terms/Privacy_Policy.txt:80 msgid "" "For further information on Wildfire Games Privacy Policies, visit " "https://trac.wildfiregames.com/wiki/UserDataProtection" -msgstr "Pa mas informaçon subre la política de privacidá de Wildfire Games, visita https://trac.wildfiregames.com/wiki/UserDataProtection" +msgstr "Pa mas informaçon sobre la política de privacidá de Wildfire Games, visita https://trac.wildfiregames.com/wiki/UserDataProtection" #: gui/prelobby/common/terms/Terms_of_Service.txt:1 msgid "" "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of " "Service[/font]" msgstr "[font=\"sans-bold-18\"]Términos de Servicio de l Antepar de 0 A.D. Empires Ascendant[/font]" #: gui/prelobby/common/terms/Terms_of_Service.txt:3 msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2018-10-16" msgstr "[font=\"sans-bold-14\"]Data de l documento:[/font] 2018-10-16" #: gui/prelobby/common/terms/Terms_of_Service.txt:5 msgid "" "The 0 A.D. Empires Ascendant Multiplayer Lobby is an online service provided" " by Wildfire Games that allows players to set up online multiplayer matches," " discuss the game in a public chat room and gain a rating that reflects " "their skill." msgstr "L Antepar de 0 A.D. Empires Ascendant ie un servicio na rede provisto por Wildfire Games que permitte a xhogadores intamar partidæs na rede, fhalar de l xhuœw n una conversa pública & consegir una classificaçon que speye la suæ maña." #: gui/prelobby/common/terms/Terms_of_Service.txt:7 msgid "" "Due to the subject matter of historic warfare, description and depiction of " "violence and the language on the Multiplayer Lobby, 0 A.D. and the " "Multiplayer Lobby are not directed to young children (COPPA §312.2)." msgstr "Por cuœnta de l thema de la gerra histórica, descripçon & representaçon de violencia & la fhala de l Antepar, 0 A.D. & l Antepar nun stan impobinahos a rapazinos (COPPA §312.2)." #: gui/prelobby/common/terms/Terms_of_Service.txt:8 msgid "The minimum age to use the Multiplayer Lobby is 13." msgstr "La edá mínima par usa’l servicio l Antepar ie de 13 anhos." #: gui/prelobby/common/terms/Terms_of_Service.txt:10 #: gui/prelobby/common/terms/Terms_of_Use.txt:5 msgid "" "[font=\"sans-bold-14\"]By using the 0 A.D. Multiplayer Lobby, you agree " "to:[/font]" -msgstr "[font=\"sans-bold-14\"]Al usa’l Antepar de 0 A.D., accedes a:[/font]" +msgstr "[font=\"sans-bold-14\"]A l usa’l Antepar de 0 A.D., accedes a:[/font]" #: gui/prelobby/common/terms/Terms_of_Service.txt:11 msgid " 1. Follow all usage policies." msgstr "1. Segir todælæs políticæs d’usu." #: gui/prelobby/common/terms/Terms_of_Service.txt:12 msgid "" " 2. Not use the service with third-party software or mods that prevents the " "user from being informed of updated Terms and Conditions, unless authorized " "by a Wildfire Games team member." -msgstr " 2. Nun usa’l servicio cun programmas de terceiros ou modificaçones que torgaren al usuariu informase de términos & condiçones anovahos, a nun ser q’un miembru de l personal de Wildfire Games lo authorice." +msgstr " 2. Nun usa’l servicio cun programmas de terceiros ou modificaçones que torgaren a l usuariu informase de términos & condiçones anovahos, a nun ser q’un miembru de l personal de Wildfire Games lo authorice." #: gui/prelobby/common/terms/Terms_of_Service.txt:13 msgid "" " 3. Use the service at your own risk. Wildfire Games does not take " "responsibility for the content posted by users or damages resulting from " "this service." msgstr " 3. Usa’l servicio pola tuæ cuœnta & riesgu. Wildfire Games nun se responsibiliza de l contenido publicaho por usuarios ou de danhos que resulten d’esti servicio." #: gui/prelobby/common/terms/Terms_of_Service.txt:15 msgid "[font=\"sans-bold-14\"]Wildfire Games reserves the right to:[/font]" msgstr "[font=\"sans-bold-14\"]Wildfire Games acouta l direithu a:[/font]" #: gui/prelobby/common/terms/Terms_of_Service.txt:16 msgid "" " 1. Moderate the service, i.e. to enforce the Terms of Use by restricting, " "suspending or terminating user accounts." msgstr " 1. Modera’l servicio, esto ie, fhazer complri’ los términos d’usu restringïendo, suspendiendo ou terminando cuœntæs d’usuariu." #: gui/prelobby/common/terms/Terms_of_Service.txt:17 msgid " 2. Appoint others to moderate the service." msgstr "2. Designar a outros pa modera’l servicio." #: gui/prelobby/common/terms/Terms_of_Service.txt:18 msgid " 3. Discontinue or interrupt any part of the service at any time." msgstr " 3. Suspender ou interromper qualquiera parte de l servicio n qualquier momento." #: gui/prelobby/common/terms/Terms_of_Service.txt:19 msgid "" " 4. Change the service or the terms. The document date of the terms indicate" " its version, and the user is informed of the new terms before being able to" " use the service again." -msgstr " 4. Demuda’l servicio ou los términos. La data de l documento de los términos indica la version de sou, & al usuariu informa-se-lli de los términos nuœvos inantea de poder tornar a usa’l servicio. " +msgstr " 4. Demuda’l servicio ou los términos. La data de l documento de los términos indica la version de sou, & a l usuariu informa-se-lli de los términos nuœvos inantea de poder tornar a usa’l servicio. " #: gui/prelobby/common/terms/Terms_of_Service.txt:20 msgid "" " 5. Process personal data in accordance with the Lobby Privacy Policy, the " "General Data Protection Regulation (GDPR) and the Children's Online Privacy " "Protection Act (COPPA) where applicable." msgstr " 5. Tratar datos personales d’acuœrdo cun la Política de Privacidá de l Antepar, el “General Data Protection Regulation” (GDPR) & el “Children's Online Privacy Protection Act” (COPPA) quando proceda." #: gui/prelobby/common/terms/Terms_of_Service.txt:22 msgid "" "If parts of the terms are held to be illegal or otherwise unenforceable, the" " remainder of the terms shall still apply ('severability')." msgstr "Si daqué parte de los términos se tuvier por illegal ou outramente inexecutable, el restu de los términos in toda vía applicaran (“severability”)." #: gui/prelobby/common/terms/Terms_of_Use.txt:1 msgid "" "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of " "Use[/font]" msgstr "[font=\"sans-bold-18\"]Términos d’Usu de l Antepar de 0 A.D. Empires Ascendant[/font]" #: gui/prelobby/common/terms/Terms_of_Use.txt:3 msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2018-10-13" msgstr "[font=\"sans-bold-14\"]Data de l documento:[/font] 2018-10-13" #: gui/prelobby/common/terms/Terms_of_Use.txt:6 msgid "" " 1. Only create one account per person on the service unless authorized by " "Wildfire Games." msgstr " 1. Crear no servicio solo una cuœnta per persona, a nun ser que Wildfire Games lo authorice." #: gui/prelobby/common/terms/Terms_of_Use.txt:7 msgid "" " 2. Not impersonate other users of the service and only use your registered " "username in multiplayer matches." msgstr " 2. Nun supplantar a outros usuarios de l servicio & usar solo l tou nome d’usuariu official in partidæs de múltiplos xhogadores." #: gui/prelobby/common/terms/Terms_of_Use.txt:8 msgid " 3. Not post profanity, pejorative terms or pornographic content." msgstr "3. Nun publicar obscenidades, términos peiorativos ou contenido pornográfico." #: gui/prelobby/common/terms/Terms_of_Use.txt:9 msgid "" " 4. Not harass, harm, intimidate, discriminate, threaten, defame, cause " "damage to others or purposefully demean the worth of others using this " "service." msgstr " 4. Nun vexar, nocer, intimidar, discriminar, aminaçar, diffamar, damnificar a outros ou vilitar a queriendæs el valor d’outros usuarios d’esti servicio." #: gui/prelobby/common/terms/Terms_of_Use.txt:10 msgid "" " 5. Not violate the privacy of others by disclosing personally identifiable " "information (for example real name, location, ID) or private details (for " "example social media or messenger account names) of others without their " "consent." msgstr " 5. Nun viola’ la privacidá d’outros publicando informaçones personalmente identificables (por exemplo nome verdadeiru, ubicaçon, ID) ou privadæs (por exemplo nomes de medios sociales ou cuœntæs de messenger) d’outros sin l assenso de sou." #: gui/prelobby/common/terms/Terms_of_Use.txt:11 msgid " 6. Not incite violence or promote illegal acts." msgstr " 6. Nun incita’ la violenca ou promover acçones illegales." #: gui/prelobby/common/terms/Terms_of_Use.txt:12 msgid "" " 7. Not attempt to artificially adjust any user of the service's rating or " "any of the statistics which impact it. (Examples of this are, but are not " "limited to: cheating in ranked games, reverse engineering the service, and " "taking advantage of other users of the service.)" msgstr " 7. Nun temptar axhustar artificialmente la classificaçon de nengun usuariu de l servicio nin dal statística que lhi affecte. (Exemplos d’elho, entre outros, son: trampexhar in partidæs classificadæs, deduzi’ la structura de l servicio & aproveithase d’outros usuarios de l servicio.)" #: gui/prelobby/common/terms/Terms_of_Use.txt:13 msgid "" " 8. Not undermine the intended gameplay or purposefully gain unfair " "advantages in multiplayer matches (for example cheating, using exploits or " "bugs)." msgstr " 8. Nun surrue’l disinvolvemiento normal de l xhuœw ou obtener a propósito ventayæs inxhustæs in partidæs de múltiplos xhogadores (por exemplo trampexhando, aproveithando explotaçones ou falhos)." #: gui/prelobby/common/terms/Terms_of_Use.txt:14 msgid "" " 9. Not spam the service and not post large amounts of repetitive or " "unwanted messages." -msgstr " 9. Nun inviar al servicio puxarra electrónica & nun publicar abondos recahos repetitivos ou non deseiahos." +msgstr " 9. Nun inviar a l servicio puxarra electrónica & nun publicar abondos recahos repetitivos ou non deseiahos." #: gui/prelobby/common/terms/Terms_of_Use.txt:15 msgid "" "10. Not use the service to promote specific goods, services, or products " "unless authorized by Wildfire Games." msgstr "10. Nun usa’l servicio pa promover bienes, servicios, ou productos specíficos a nun ser que Wildfire Games lo authorice." #: gui/prelobby/common/terms/Terms_of_Use.txt:17 msgid "" "If a moderator deems your behavior to be inconsistent with these terms, your" " account may be restricted, suspended or terminated." msgstr "Si algun moderador xhulgare que la tuæ conducta non s’afhai a estos términos, la tuæ cuœnta puœde restringïse, suspendese ou terminase." #: gui/prelobby/common/terms/termslobby.js:9 msgid "Terms of Service" msgstr "Términos de servicio" #: gui/prelobby/common/terms/termslobby.js:10 msgid "Please read and accept the Terms of Service." msgstr "Lhéi & acceita los Términos de servicio, por favor." #: gui/prelobby/common/terms/termslobby.js:19 msgid "Terms of Use" msgstr "Términos d’usu" #: gui/prelobby/common/terms/termslobby.js:20 msgid "Please read and accept the Terms of Use." msgstr "Lhéi & acceita los Términos d’usu, por favor." #: gui/prelobby/common/terms/termslobby.js:29 msgid "Privacy Policy" msgstr "Política de privacidá" #: gui/prelobby/common/terms/termslobby.js:30 msgid "Please read and accept the Privacy Policy." msgstr "Lhéi & acceita la Política de privacidá, por favor." #: gui/prelobby/entrance/entrance.xml:(caption):20 msgid "Create a new account" msgstr "Crear una cuœnta nuœva" #: gui/prelobby/entrance/entrance.xml:(caption):25 msgid "Login to an existing account" msgstr "Iniciar session" #: gui/prelobby/login/login.js:5 msgid "Connect" msgstr "Connectase" #: gui/prelobby/login/login.js:32 msgid "Connecting…" msgstr "Connectando-se..." #: gui/prelobby/login/login.xml:(caption):13 msgid "Connect to the game lobby" msgstr "Connectase cul antepar" #: gui/prelobby/register/register.js:5 msgid "Register" msgstr "Regïstrar" #: gui/prelobby/register/register.js:26 msgid "Registering…" msgstr "Regïstrando..." #: gui/prelobby/register/register.js:39 msgid "Registered" msgstr "Regïstrou-se" #: gui/prelobby/register/register.xml:(caption):13 msgid "Registration" msgstr "Regïstro" Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-manual.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-manual.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-manual.po (revision 27024) @@ -1,751 +1,751 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa # enolp msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-10-11 07:08+0000\n" "PO-Revision-Date: 2014-06-19 17:51+0000\n" "Last-Translator: David Sowa , 2017-2022\n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/manual/intro.txt:1 msgid "[font=\"sans-bold-18\"]0 A.D. in-game manual[font=\"sans-14\"]" msgstr "[font=\"sans-bold-18\"]Manual de 0 A.D.[font=\"sans-14\"]" #: gui/manual/intro.txt:2 msgid "" "Thank you for installing 0 A.D.! This page will give a brief overview of the" " features available in this incomplete, under-development, alpha version of " "the game." msgstr "¡Graciæs por installar 0 A.D.! Eiquí tienes un breve resume de læs characterísticæs d’esta version de l xhuœw, que sta incompletu & na phase alpha de disinvolvemiento." #: gui/manual/intro.txt:4 msgid "[font=\"sans-bold-16\"]Graphics settings[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Axhustes gráphicos[font=\"sans-14\"]" #: gui/manual/intro.txt:5 msgid "" "You can switch between fullscreen and windowed mode by pressing Alt + Enter." " In windowed mode, you can resize the window. If the game runs too slowly, " "you can change some settings in the options window: try disabling the “HQ " "Water Effects” and “Shadows” options." msgstr "Puœdes alternar entre los modos “pantalha completa” & “feniestra” premiendo Alternativa + Introduzir. No modu feniestra, puœdes camuda’ læs dimensiones de la feniestra. Si l xhuœw vaî rastriegu, puœdes camuda’ læs configuraçones no menú “Opçones”: pruœba-lu cun læs opçones “Effectos aquáticos d’alta qualidá” & “Solombræs” disactivadæs." #: gui/manual/intro.txt:7 msgid "[font=\"sans-bold-16\"]Playing the game[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Como se xhuœga[font=\"sans-14\"]" #: gui/manual/intro.txt:8 msgid "" "The controls and gameplay should be familiar to players of traditional real-" "time strategy (RTS) games. There are currently a lot of missing features and" " poorly-balanced stats – you will probably have to wait until a beta release" " for it to work well." -msgstr "El xhuœw al meyor resultará conhocidu pol assemeyu que tien cun outros títulos de l géneru Strategïa n tiempu real (STR). Indagora lli fhaltæn mũîthæs characterísticæs & læs statísticæs stan mal equilibradæs – tenras de sperar a que se lhançe una version beta pa que fherrule bien." +msgstr "El xhuœw a l meyor resultará conhocidu pol assemeyu que tien cun outros títulos de l géneru Strategïa n tiempu real (STR). Indagora lli fhaltæn mũîthæs characterísticæs & læs statísticæs stan mal equilibradæs – tenras de sperar a que se lhançe una version beta pa que fherrule bien." #: gui/manual/intro.txt:10 msgid "Basic controls (by default):" msgstr "Mandos básicos (predefinidos):" #: gui/manual/intro.txt:11 msgid "• Left-click to select units" msgstr "• Boton ezq. de l mure: scoyer" #: gui/manual/intro.txt:12 msgid "• Left-click-and-drag to select groups of units" msgstr "• Boton ezq. & arrastre de l mure: scoyer delhæs cousæs" #: gui/manual/intro.txt:13 msgid "• Right-click to order units to the target" msgstr "• Boton dir. de l mure: mandar" #: gui/manual/intro.txt:14 msgid "• Arrow keys or WASD keys to move the camera" msgstr "• Teclæs direccionales ou WASD: move’ la vista" #: gui/manual/intro.txt:15 msgid "• Ctrl + arrow keys, or shift + mouse wheel, to rotate the camera" msgstr "• Control + teclæs direccionales, ou Maiúsculæs + ruœda de l mure: gyra’ la vista" #: gui/manual/intro.txt:16 msgid "" "• Mouse wheel, or “hotkey.camera.zoom.in” and “hotkey.camera.zoom.out” keys," " to zoom" msgstr "• Ruœda de l mure, ou teclæs “hotkey.camera.zoom.in” & “hotkey.camera.zoom.out”: approximar/alhonga’ la vista" #: gui/manual/intro.txt:18 msgid "[font=\"sans-bold-16\"]Modes[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Modos[font=\"sans-14\"]" #: gui/manual/intro.txt:19 msgid "The main menu gives access to two game modes:" msgstr "El menú principal ufre dous modos de xhuœw:" #: gui/manual/intro.txt:20 msgid "" "• [font=\"sans-bold-14\"]Single-player[font=\"sans-14\"] – Play a sandbox " "game or against one or more computer players (AI). The default AI (Petra) is" " under development and may not always be up to date on the new features, but" " you can play the game with or against it nonetheless." msgstr "• [font=\"sans-bold-14\"]Un xhogador[font=\"sans-14\"] – Xhogar una partida non competitiva contra un agënte intelligënte (AI) ou mas. L agënte intelligënte predefinida (Petra), magar funccional, sta n disinvolvemiento & puœde nun tener integradæs læs últimæs characterísticæs." #: gui/manual/intro.txt:21 msgid "" "• [font=\"sans-bold-14\"]Multiplayer[font=\"sans-14\"] – Play against human " "opponents over the internet." msgstr "• [font=\"sans-bold-14\"]Delhos xhogadores[font=\"sans-14\"] – Xhogar cun outra xhente pela rede." #: gui/manual/intro.txt:23 msgid "" "To set up a multiplayer game, one player must select the “Host game” option." " The game uses UDP port 20595, so the host must configure their " "NAT/firewall/etc. to allow this. Other players can then select “Join game” " "and enter the host's IP address." msgstr "Pa configurar una partida de delhos xhogadores, daquien ha scoye’ la opçon “Ahospedar partida”. La partida usa l puœrtu UDP 20595, & l amphitryon ha permitillu no sou NAT/torna-fhœw/etc. De puœis, outros xhogadores puœden scoyer “Axhuntase a la partida” & pone’ læs siñæs IP de l amphitryon." #: gui/manual/intro.txt:25 msgid "[font=\"sans-bold-16\"]Game setup[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Configuraçon de partidæs[font=\"sans-14\"]" #: gui/manual/intro.txt:26 msgid "In a multiplayer game, only the host can alter the game setup options." msgstr "Næs partidæs entre múltiplos xhogadores, solo l amphitryon puœde altera’ la configuraçon de la partida." #: gui/manual/intro.txt:28 msgid "First, select what type of map you want to play:" msgstr "De mano, scœyi l typu de gëographíæ na que quieres xhogar:" #: gui/manual/intro.txt:29 msgid "" "• [font=\"sans-bold-14\"]Random map[font=\"sans-14\"] – A map created " "automatically from a script" msgstr "• [font=\"sans-bold-14\"]Scriptígëna[font=\"sans-14\"] – Gëographíæ generada automaticamente a partir d’un script" #: gui/manual/intro.txt:30 msgid "" "• [font=\"sans-bold-14\"]Scenario map[font=\"sans-14\"] – A map created by " "map designers and with fixed civilizations" msgstr "• [font=\"sans-bold-14\"]Scenario[font=\"sans-14\"] – Gëographíæ pre-diseñada cun culturæs fixæs" #: gui/manual/intro.txt:31 msgid "" "• [font=\"sans-bold-14\"]Skirmish map[font=\"sans-14\"] – A map created by " "map designers but where the civilizations can be chosen" msgstr "• [font=\"sans-bold-14\"]Reincuœntru[font=\"sans-14\"] – Gëographíæ pre-diseñada sin culturæs fixæs" #: gui/manual/intro.txt:33 msgid "" "Then the maps can be further filtered. The default maps are generally " "playable maps. Naval maps are maps where not all opponents can be reached " "over land and demo maps are maps used for testing purposes (generally not " "useful to play on). The “All Maps” filter shows all maps together in one " "list." msgstr "Læs gëographíæs podemus stremallæs inda mas. Læs gëographíæs predefinidæs son, in gëneral, xhogables. Læs gëographíæs navales son gëographíæs in que se precisæn de naves p’algama’l adversariu & læs gëographíæs demonstrativæs valen pa fhazer pruœbæs, (& pouco mas). La penheira “todælæs gëographíæs” insiña todælæs gëographíæs n orde alphabéticu." #: gui/manual/intro.txt:35 msgid "" "Finally change the settings. For random maps this includes the number of " "players, the size of a map, etc. For scenarios you can only select who " "controls which player (decides where you start on the map etc.). The options" " are either a human player, an AI or no player at all (the opponent will " "just be idle)." msgstr "Finalmente los axhustes. Næs gëographíæs scriptígënæs estos inclúin el númeru de xhogadores, la grandura la gëographíæ, etc. Nos scenarios solo puœdes scoyer quien manda que xhogador (determina læs posiçones iniciales, etc.). Ha hi trés opçones: una persona, un agënte intelligënte ou nenguno (el xhogador vaî quedar hi fholgau)." #: gui/manual/intro.txt:37 msgid "When you are ready to start, click the “Start game” button." msgstr "Quando steas preparau, pica n “Inicia’ la partida”." #: gui/manual/intro.txt:39 msgid "[font=\"sans-bold-16\"]Hotkeys[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Atayos[font=\"sans-14\"]" #: gui/manual/intro.txt:40 msgid "" "You may change hotkeys in [font=\"sans-bold-14\"]Options > " "Hotkeys[font=\"sans-14\"] to suit your liking." -msgstr "Puœdes afhaze’ los atayos al tou gustu n [font=\"sans-bold-14\"]Opçones > Atayos[font=\"sans-14\"]." +msgstr "Puœdes afhaze’ los atayos a l tou gustu n [font=\"sans-bold-14\"]Opçones > Atayos[font=\"sans-14\"]." #: gui/manual/intro.txt:42 msgid "[font=\"sans-bold-14\"]Program-wide[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Todu l programma[font=\"sans-14\"]" #: gui/manual/intro.txt:43 msgid "" " hotkey.exit – Immediately close the game, without asking for confirmation" msgstr " hotkey.exit – Cerra’l xhuœw nel intre, in sin pedir confirmaçon" #: gui/manual/intro.txt:44 msgid " hotkey.togglefullscreen – Toggle between fullscreen and windowed" msgstr " hotkey.togglefullscreen – Alternar entre los modos “pantalha completa” & “feniestra”" #: gui/manual/intro.txt:45 msgid " hotkey.console.toggle – Toggle console" msgstr " hotkey.console.toggle – Alterna’l terminal" #: gui/manual/intro.txt:46 msgid " hotkey.fps.toggle – Toggle frame counter (FPS)" msgstr " hotkey.fps.toggle – Alterna’l freqüencímetro (Q/s)" #: gui/manual/intro.txt:47 msgid "" " hotkey.profile.toggle – Toggle real-time profiler (cycles through the " "displays of information)" msgstr " hotkey.profile.toggle – Alterna’ læs anályses in tiempu real (demudar d’informes)" #: gui/manual/intro.txt:48 msgid "" " hotkey.profile.save – Save current profiler data to “logs/profile.txt”" msgstr " hotkey.profile.save – Archiva’ læs anályses actuales in “logs/profile.txt”" #: gui/manual/intro.txt:49 msgid "" " hotkey.screenshot – Take screenshot (in .png format, location is displayed" " in the top left of the GUI after the file has been saved, and can also be " "seen in the console/logs if you miss it there)" msgstr " hotkey.screenshot – Fhazer semeyu (in fhorma de .png. El caminu amuœstra-se a manzorga, no cimeiro de l quadro de mandu, in se guardando l archivo, pero tamien puœdes atopallu no terminal/regïstros)" #: gui/manual/intro.txt:50 msgid "" " hotkey.bigscreenshot – Take huge screenshot (6400×4800 pixels, in .bmp " "format, location is displayed in the top left of the GUI after the file has " "been saved, and can also be seen in the console/logs if you miss it there)" msgstr " hotkey.bigscreenshot – Fhazer semeya (6400x4800 píxeles, in fhorma de .bmp. El caminu amuœstra-se a manzorga, no cimeiro de l quadro de mandu, in se guardando l archivo, pero tamien puœdes atopallu no terminal/regïstros)" #: gui/manual/intro.txt:51 msgid " hotkey.tab.next – Switch to the next tab" msgstr " hotkey.tab.next – Ir a la lhingueta segiente" #: gui/manual/intro.txt:52 msgid " hotkey.tab.prev – Switch to the previous tab" msgstr " hotkey.tab.prev – Tornar a la lhingueta anterior" #: gui/manual/intro.txt:54 msgid "[font=\"sans-bold-14\"]In Game[font=\"sans-14\"]" -msgstr "[font=\"sans-bold-14\"]Al xhogar[font=\"sans-14\"]" +msgstr "[font=\"sans-bold-14\"]A l xhogar[font=\"sans-14\"]" #: gui/manual/intro.txt:55 msgid "" " Double Left Click \\[on unit] – Select all of your units of the same kind " "on the screen (even if they're different ranks)" msgstr " Boton ezq. de l mure \\[duæs vezes in daqué de tou] – Scoyer todælæs cousæs ermanæs a la vista (in sin arreparar no grau)" #: gui/manual/intro.txt:56 msgid "" " Triple Left Click \\[on unit] – Select all of your units of the same kind " "and the same rank on the screen" msgstr " Boton ezq. de l mure \\[trés vezes n una unidá de tou] – Scoyer todælæs unidades ermanæs de l mesmu grau a la vista" #: gui/manual/intro.txt:57 msgid "" " Alt + Double Left Click \\[on unit] – Select all your units of the same " "kind on the entire map (even if they have different ranks)" msgstr " Alternativa + Boton ezq. de l mure \\[duæs vezes in daqué de tou] – Scoyer todælæs cousæs ermanæs de la gëogr. (in sin arreparar no grau)" #: gui/manual/intro.txt:58 msgid "" " Alt + Triple Left Click \\[on unit] – Select all your units of the same " "kind and rank on the entire map" msgstr " Alternativa + Boton ezq. de l mure \\[trés vezes n una unidá de tou] – Scoyer de la gëogr. todælæs unidades ermanæs de l mesmu grau." #: gui/manual/intro.txt:59 msgid " hotkey.quicksave – Quicksave" msgstr " hotkey.quicksave – Guardar nel intre" #: gui/manual/intro.txt:60 msgid " hotkey.quickload – Quickload" msgstr " hotkey.quickload – Cargar nel intre" #: gui/manual/intro.txt:61 msgid " hotkey.session.gui.menu.toggle – Toggle menu" msgstr " hotkey.session.gui.menu.toggle – Alterna’l menú" #: gui/manual/intro.txt:62 msgid " hotkey.timeelapsedcounter.toggle – Toggle time elapsed counter" msgstr " hotkey.timeelapsedcounter.toggle – Alterna’l tiempu decurrido" #: gui/manual/intro.txt:63 msgid " hotkey.cancel – Close all dialogs (chat, menu)" msgstr " hotkey.cancel – Concluir todolos diálogos (conversa, menú)" #: gui/manual/intro.txt:64 msgid " hotkey.confirm – Open chat or send message" msgstr " hotkey.confirm – Abri’ la conversa ou invia’l recau" #: gui/manual/intro.txt:65 msgid " hotkey.teamchat – Send team chat" -msgstr " hotkey.teamchat – Inviar un recau al equipu" +msgstr " hotkey.teamchat – Inviar un recau a l equipu" #: gui/manual/intro.txt:66 msgid "" " hotkey.privatechat – Chat with the previously selected private chat " "partner" msgstr " hotkey.privatechat – Conversar in privaho cul últimu contactu scoyidu" #: gui/manual/intro.txt:67 msgid " hotkey.pause – Pause or resume the game" msgstr " hotkey.pause – Pousar ou continua’ la partida" #: gui/manual/intro.txt:68 msgid "" " hotkey.session.kill – Delete currently selected unit(s)/structure(s), ask " "for confirmation" msgstr " hotkey.session.kill – Elimina’ lo scoyido, pedir confirmaçon" #: gui/manual/intro.txt:69 msgid "" " • With hotkey.session.noconfirmation – Immediately delete currently " "selected unit(s)/structure(s), without asking for confirmation" msgstr " • Con hotkey.session.noconfirmation – Elimina’ lo scoyido nel intre, in sin pedir confirmaçon" #: gui/manual/intro.txt:70 msgid "" " hotkey.selection.add – Modifier – add to selection (works with clicking " "and hotkeys, e.g. the idle hotkeys)" msgstr " hotkey.selection.add – Camudador – aggregar a la scolheitha (ou picando ou cun los atayos)" #: gui/manual/intro.txt:71 msgid "" " hotkey.selection.remove – Modifier – remove from selection (works with " "clicking and hotkeys, e.g. the idle hotkeys)" msgstr " hotkey.selection.remove – Camudador – apartar de la scolheitha (ou picando ou cun los atayos)" #: gui/manual/intro.txt:72 msgid "" " hotkey.selection.offscreen – Modifier – add all units, including offscreen" " units, to selection." msgstr " hotkey.selection.offscreen – Camudador – aggregar a la scolheitha todælæs unidades, inda que stean lhœñe de la vista." #: gui/manual/intro.txt:73 msgid "" " hotkey.selection.cancel – Unselect all units, cancel building placement." msgstr " hotkey.selection.cancel – Sfhaze’ la scolheitha, incaboxa’l assientamiento de l edificio." #: gui/manual/intro.txt:74 msgid " hotkey.selection.idlebuilder – Select idle builder" msgstr " hotkey.selection.idlebuilder – Scoyer un constructor vagau" #: gui/manual/intro.txt:75 msgid " hotkey.selection.idlewarrior – Select idle fighter" msgstr " hotkey.selection.idlewarrior – Scoyer un mílite vagau" #: gui/manual/intro.txt:76 msgid "" " hotkey.selection.idleworker – Select idle worker (including citizen-" "soldiers)" msgstr " hotkey.selection.idleworker – Scoyer un obreiru (ou mílite voluntariu) vagau" #: gui/manual/intro.txt:77 msgid " hotkey.selection.idleunit – Select idle unit" msgstr " hotkey.selection.idleunit – Scoyer una unidá vagada" #: gui/manual/intro.txt:78 msgid " hotkey.session.stop – Stop (halt) the currently selected units" msgstr " hotkey.session.stop – Apara’ læs unidades scoyidæs" #: gui/manual/intro.txt:79 msgid " hotkey.session.backtowork – The unit will go back to work" -msgstr " hotkey.session.backtowork – Fhazer volver al lhabor" +msgstr " hotkey.session.backtowork – Fhazer volver a l lhabor" #: gui/manual/intro.txt:80 msgid "" " hotkey.session.unload – Unload the garrisoned units of the selected " "structure(s)" msgstr " hotkey.session.unload – Disoccupa’ læs unidades abellugadæs de lo scoyido" #: gui/manual/intro.txt:81 msgid "" " hotkey.selection.group.save.1 – Create control group 1 (by default, " "respectively 2,3, ...) from the selected unit(s)/structure(s)" msgstr " hotkey.selection.group.save.1 – Crear una grea (por defectu, 1,2,3 ... respectivamente) a partir de lo scoyido" #: gui/manual/intro.txt:82 msgid "" " hotkey.selection.group.select.1 – Select the unit(s)/structure(s) in " "control group 1" msgstr " hotkey.selection.group.select.1 – Scoye’ læs unidades, construcçones de la grea 1" #: gui/manual/intro.txt:83 msgid "" " hotkey.selection.group.add.1 – Add control group 1 (to 0) to the selected " "unit(s)/structure(s)" msgstr " hotkey.selection.group.add.1 – Aggrega’ la grea 1 (ta 0) a la scolheitha" #: gui/manual/intro.txt:84 msgid "" " hotkey.camera.jump.set.1 – Mark the current camera position, for jumping " "back to later (by default, there are 4 possible positions)" msgstr " hotkey.camera.jump.set.1 – Consiña’ la posiçon de la cámara pa tornar lhœw (por defectu, ha hi 4 posiçones possibles)" #: gui/manual/intro.txt:85 msgid "" " hotkey.camera.jump.1 – Move the camera to a marked position. Jump back to " "the last location if the camera is already over the marked position" -msgstr " hotkey.camera.jump.1 – Move’ la cámara a una posiçon consiñada. Arretornar a la última posiçon si la cámara sta ia subre la posiçon consiñada" +msgstr " hotkey.camera.jump.1 – Move’ la cámara a una posiçon consiñada. Arretornar a la última posiçon si la cámara sta ia sobre la posiçon consiñada" #: gui/manual/intro.txt:86 msgid "" " hotkey.session.queueunit.1, hotkey.session.queueunit.2, " "hotkey.session.queueunit.3, hotkey.session.queueunit.4, " "hotkey.session.queueunit.5, hotkey.session.queueunit.6, " "hotkey.session.queueunit.7 – With training structure selected. Add the 1st, " "2nd, … unit shown to the training queue for all the selected structures" msgstr " hotkey.session.queueunit.1, hotkey.session.queueunit.2, hotkey.session.queueunit.3, hotkey.session.queueunit.4, hotkey.session.queueunit.5, hotkey.session.queueunit.6, hotkey.session.queueunit.7 – Cun construcçones creadores scoyidæs. Aggrega’ la 1a, 2a, … unidá siñalada a læs riestræs de todælæs construcçones scoyidæs" #: gui/manual/intro.txt:87 msgid "" " hotkey.session.highlightguarded with unit(s) selected – Highlight the " "unit(s)/structure(s) guarded by the selection" msgstr " hotkey.session.highlightguarded, cun unidades scoyidæs – Arressalta’ lo que curiæn læs unidades scoyidæs" #: gui/manual/intro.txt:88 msgid "" " hotkey.session.highlightguarding with unit(s)/structure(s) selected – " "Highlight the unit(s) guarding the selection" msgstr " hotkey.session.highlightguarding, cun unidades/construcçones scoyidæs – Arressalta’ læs unidades que stean curiando lo scoyido" #: gui/manual/intro.txt:89 msgid "" " highlightguarding.showstatusbars – See all status bars (which would also " "show the building progress)" msgstr " highlightguarding.showstatusbars – Ver todælæs barræs de stau (&, ergo, l abance de læs obræs)" #: gui/manual/intro.txt:90 msgid " hotkey.summary – Toggle summary window" msgstr " hotkey.summary – Alterna’l quadro de resume" #: gui/manual/intro.txt:91 msgid " hotkey.lobby – Show the multiplayer lobby in a dialog window" msgstr " hotkey.lobby – Amostra’l antepar n una feniestra de diálogu" #: gui/manual/intro.txt:92 msgid " hotkey.session.gui.diplomacy.toggle – Toggle in-game diplomacy panel" msgstr " hotkey.session.gui.diplomacy.toggle – Alterna’l quadro diplomáticu" #: gui/manual/intro.txt:93 msgid "" " hotkey.session.gui.barter.toggle – Toggle in-game barter and trade panel" msgstr " hotkey.session.gui.barter.toggle – Alterna’l quadro commercial" #: gui/manual/intro.txt:94 msgid "" " hotkey.session.gui.objectives.toggle – Toggle in-game objectives panel" msgstr " hotkey.session.gui.objectives.toggle – Alterna’l quadro d’obiectivos" #: gui/manual/intro.txt:95 msgid " hotkey.session.gui.tutorial.toggle – Toggle in-game tutorial panel" msgstr " hotkey.session.gui.tutorial.toggle – Alterna’l quadro de l cursin" #: gui/manual/intro.txt:96 msgid " hotkey.structree – Toggle structure tree panel" msgstr " hotkey.structree – Alterna’ l árbolre de construcçones" #: gui/manual/intro.txt:97 msgid " hotkey.civinfo – Toggle civilization info panel" msgstr " hotkey.civinfo – Alterna’l quadro de synopses culturales" #: gui/manual/intro.txt:99 msgid "[font=\"sans-bold-14\"]Modify mouse action[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Mure[font=\"sans-14\"]" #: gui/manual/intro.txt:100 msgid " hotkey.session.garrison + Right Click on structure – Garrison" msgstr " hotkey.session.garrison + Boton dir. de l mure n una construcçon – Abellugar" #: gui/manual/intro.txt:101 msgid " hotkey.session.repair + Right Click on structure – Repair" msgstr " hotkey.session.repair + Boton dir. de l mure n una construcçon – Eguar" #: gui/manual/intro.txt:102 msgid " hotkey.session.patrol + Right Click – Patrol" msgstr " hotkey.session.patrol + Boton dir. de l mure – Roldar" #: gui/manual/intro.txt:103 msgid "" " hotkey.session.queue + Right Click – Queue the move/build/gather/etc. " "order" msgstr " hotkey.session.queue + Boton dir. de l mure – Inrestra’l mandaho de moçon/construcçon/obtençon/etc." #: gui/manual/intro.txt:104 msgid "" " hotkey.session.pushorderfront + Right Click – Modifier to push any order " "in front of the order queue." -msgstr " hotkey.session.pushorderfront + Boton dir. de l mure – Camudador pa mover mandahos al impieçu de la riestra." +msgstr " hotkey.session.pushorderfront + Boton dir. de l mure – Camudador pa mover mandahos a l impieçu de la riestra." #: gui/manual/intro.txt:105 msgid "" " hotkey.session.orderone + Right Click – Order one unit from the current " "selection to move/build/gather/etc. and unselect it. Used to quickly " "dispatch units with specific tasks" msgstr " hotkey.session.orderone + Boton dir. de l mure – Mandar movese/construir/coyer/etc. & apartar de la scolheitha a una unidá. Val pa fhazer mandahos de fhorma rápida." #: gui/manual/intro.txt:106 msgid "" " hotkey.session.batchtrain + Left Click when training units – Add units in " "batches (the batch size is 5 by default and can be changed in the options)" -msgstr " hotkey.session.batchtrain + Boton ezq. de l mure al crear unidades – Concrear 5 unidades (la quantidá puœde camudase næs opçones)" +msgstr " hotkey.session.batchtrain + Boton ezq. de l mure a l crear unidades – Concrear 5 unidades (la quantidá puœde camudase næs opçones)" #: gui/manual/intro.txt:107 msgid "" " hotkey.selection.add + Left Click or Left Drag over unit on map – Add unit" " to selection" msgstr " hotkey.selection.add + Arrastrar, ou Bot. ezq. de l mure, in daqué – Aggregar a la scolheitha" #: gui/manual/intro.txt:108 msgid "" " hotkey.selection.remove + Left Click or Left Drag over unit on map – " "Remove unit from selection" msgstr " hotkey.selection.remove + Arrastrar, ou Bot. ezq. de l mure, in daqué – Apartar de la scolheitha" #: gui/manual/intro.txt:109 msgid "" " hotkey.selection.militaryonly + Left Drag over units on map – Only select " "military units" msgstr " hotkey.selection.militaryonly + Boton ezq. & arrastre de l mure n unidades – Scoyer solo unidades militares" #: gui/manual/intro.txt:110 msgid "" " hotkey.selection.nonmilitaryonly + Left Drag over units on map – Only " "select non-military units" msgstr " hotkey.selection.nonmilitaryonly + Boton ezq. & arrastre de l mure n unidades – Scoyer solo unidades non militares" #: gui/manual/intro.txt:111 msgid "" " hotkey.selection.idleonly + Left Drag over units on map – Only select idle" " units" msgstr " hotkey.selection.idleonly + Boton ezq. & arrastre de l mure n unidades – Scoyer solo unidades vagadæs" #: gui/manual/intro.txt:112 msgid "" " hotkey.selection.woundedonly + Left Drag over units on map – Only select " "wounded units" msgstr " hotkey.selection.woundedonly + Boton ezq. & arrastre de l mure n unidades – Scoyer solo unidades mancadæs" #: gui/manual/intro.txt:113 msgid "" " hotkey.selection.singleselection – Modifier to select units individually, " "opposed to per formation." msgstr " hotkey.selection.singleselection – Camudador pa scoyer unidades individuales in vez de formaçones." #: gui/manual/intro.txt:114 msgid "" " Right Click with a structure(s) selected – Set a rally point for units " "created/ungarrisoned from that structure" msgstr " Boton dir. de l mure cun construcçones scoyidæs – Afhitar un punto d’alcuœntru pa læs unidades que salgan d’essa construcçon" #: gui/manual/intro.txt:115 msgid "" " hotkey.session.garrison + Right Click with unit(s) selected – Garrison (If" " the cursor is over an own or allied structure)" msgstr " hotkey.session.garrison + Boton dir. de l mure cun unidades scoyidæs – Abellugar (si l cursor sta n riba d’una construcçon propria ou alliada)" #: gui/manual/intro.txt:116 msgid "" " hotkey.session.attack + Right Click with unit(s) selected – Attack " "(instead of capture or gather)" msgstr " hotkey.session.attack + Boton dir. de l mure cun unidades scoyidæs – Attacar (in vez d’appropriase ou obtener)" #: gui/manual/intro.txt:117 msgid "" " hotkey.session.attackmove + Right Click with unit(s) selected – Attack " "move (by default all enemy units and structures along the way are targeted)" msgstr " hotkey.session.attackmove + Boton dir. de l mure cun unidades scoyidæs – Movese & attacar (por defectu, acometen todo lo q’atopen de camin)" #: gui/manual/intro.txt:118 msgid "" " hotkey.session.attackmoveUnit + Right Click with unit(s) selected – Attack" " move, only units along the way are targeted" msgstr " hotkey.session.attackmoveUnit + Boton dir. de l mure cun unidades scoyidæs – Movese & attacar (solo læs unidades q’atopen de camin)" #: gui/manual/intro.txt:119 msgid "" " hotkey.session.snaptoedges + Mouse Move near structures – Align the new " "structure with an existing nearby structure" msgstr " hotkey.session.snaptoedges + Moçon de l Mure a la veira de construcçones – Alhiña’ la construcçon nuœva cun outra aveirada." #: gui/manual/intro.txt:120 msgid " hotkey.session.flare + Right Click – Send a flare to your allies" msgstr " hotkey.session.flare + Boton dir. de l mure – Siñalar a los alliahos" #: gui/manual/intro.txt:122 msgid "[font=\"sans-bold-14\"]Overlays[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Capæs[font=\"sans-14\"]" #: gui/manual/intro.txt:123 msgid " hotkey.session.gui.toggle – Toggle the GUI" msgstr " hotkey.session.gui.toggle – Alterna’l quadro de mandu" #: gui/manual/intro.txt:124 msgid "" " hotkey.session.devcommands.toggle – Toggle developer overlay (with " "developer options)" msgstr " hotkey.session.devcommands.toggle – Alterna’ la capa disindolrcadora (tien opçones pa disindolrcadores)" #: gui/manual/intro.txt:125 msgid "" " hotkey.wireframe – Toggle wireframe mode (press once to get wireframes " "overlaid over the textured models, twice to get just the wireframes colored " "by the textures, thrice to get back to normal textured mode)" -msgstr " hotkey.wireframe – Alterna’l modu contornu (premi una vez p’amostra’ los contornos & texturæs de los modellos, duæs vezes p’amostra’ los contornos & texturæs namai, & trés vezes pa volver al modu normal)" +msgstr " hotkey.wireframe – Alterna’l modu contornu (premi una vez p’amostra’ los contornos & texturæs de los modellos, duæs vezes p’amostra’ los contornos & texturæs namai, & trés vezes pa volver a l modu normal)" #: gui/manual/intro.txt:126 msgid "" " hotkey.silhouettes – Toggle unit silhouettes (might give a small " "performance boost)" msgstr " hotkey.silhouettes – Alterna’ los contornos de læs unidades (podríæ ameyora’l rendimiento)" #: gui/manual/intro.txt:127 msgid " hotkey.session.diplomacycolors – Toggle diplomacy colors" msgstr " hotkey.session.diplomacycolors – Alterna’ los colores diplomáticos" #: gui/manual/intro.txt:128 msgid "" " hotkey.session.toggleattackrange – Toggle attack range visualizations of " "selected units and structures" msgstr " hotkey.session.toggleattackrange – Alterna’ læs visualizaçones de l algame offensivu de læs unidades ou construcçones scoyidæs" #: gui/manual/intro.txt:129 msgid "" " hotkey.session.toggleaurasrange – Toggle aura range visualizations of " "selected units and structures" msgstr " hotkey.session.toggleaurasrange – Alterna’ læs visualizaçones de l algame d’influencia de læs unidades ou construcçones scoyidæs" #: gui/manual/intro.txt:130 msgid "" " hotkey.session.togglehealrange – Toggle heal range visualizations of " "selected units" msgstr " hotkey.session.togglehealrange – Alterna’ læs visualizaçones de l algame de cura de læs unidades scoyidæs" #: gui/manual/intro.txt:132 msgid "[font=\"sans-bold-14\"]Camera manipulation[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Cámara[font=\"sans-14\"]" #: gui/manual/intro.txt:133 msgid " hotkey.camera.up – Pan screen up" msgstr " hotkey.camera.up – Disloca’ la vista a riba" #: gui/manual/intro.txt:134 msgid " hotkey.camera.down – Pan screen down" msgstr " hotkey.camera.down – Disloca’ la vista a baxo" #: gui/manual/intro.txt:135 msgid " hotkey.camera.left – Pan screen left" msgstr " hotkey.camera.left – Disloca’ la vista a manzorga" #: gui/manual/intro.txt:136 msgid " hotkey.camera.right – Pan screen right" msgstr " hotkey.camera.right – Disloca’ la vista a mandreitha" #: gui/manual/intro.txt:137 msgid " hotkey.camera.rotate.up – Rotate camera to look upward" msgstr " hotkey.camera.rotate.up – Gyra’ la cámara a riba" #: gui/manual/intro.txt:138 msgid " hotkey.camera.rotate.down – Rotate camera to look downward" msgstr " hotkey.camera.rotate.down – Gyra’ la cámara a baxo" #: gui/manual/intro.txt:139 msgid " hotkey.camera.rotate.cw – Rotate camera clockwise around terrain" msgstr " hotkey.camera.rotate.wheel.cw – Gyra’ la cámara n sentidu horariu" #: gui/manual/intro.txt:140 msgid "" " hotkey.camera.rotate.ccw – Rotate camera counter-clockwise around terrain" msgstr " hotkey.camera.rotate.ccw – Gyra’ la cámara n sentidu anti-horariu" #: gui/manual/intro.txt:141 msgid "" " hotkey.camera.rotate.wheel.cw – Rotate camera clockwise around terrain" msgstr " hotkey.camera.rotate.wheel.cw – Gyra’ la cámara n sentidu horariu" #: gui/manual/intro.txt:142 msgid "" " hotkey.camera.rotate.wheel.ccw – Rotate camera counter-clockwise around " "terrain" msgstr " hotkey.camera.rotate.wheel.ccw – Gyra’ la cámara n sentidu anti-horariu" #: gui/manual/intro.txt:143 msgid "" " hotkey.camera.follow – Follow the selected unit (move the camera to stop " "following the unit)" msgstr " hotkey.camera.follow – Segir a la unidá scoyida (move la cámara pa deixar de segilla)" #: gui/manual/intro.txt:144 msgid " hotkey.camera.reset – Reset camera zoom and orientation" msgstr " hotkey.camera.reset – Re-afhita’ la proximidá & orientaçon de la cámara" #: gui/manual/intro.txt:145 msgid "" " hotkey.camera.zoom.in, hotkey.camera.zoom.wheel.in – Zoom in (keep pressed" " for continuous zoom)" msgstr " hotkey.camera.zoom.in, hotkey.camera.zoom.wheel.in – Approximar (calten-llo premido p’approximar de contino)" #: gui/manual/intro.txt:146 msgid "" " hotkey.camera.zoom.out, hotkey.camera.zoom.wheel.out – Zoom out (keep " "pressed for continuous zoom)" msgstr " hotkey.camera.zoom.out, hotkey.camera.zoom.wheel.out – Alhongar (calten-llo premido p’alhongar de contino)" #: gui/manual/intro.txt:147 msgid " hotkey.camera.pan – Keep pressed and move the mouse to pan" msgstr " hotkey.camera.pan – Dislocar premiendo l boton & moviendo l mure." #: gui/manual/intro.txt:149 msgid "[font=\"sans-bold-14\"]During Structure Placement[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Orientaçon de previsualizaçones de construcçones[font=\"sans-14\"]" #: gui/manual/intro.txt:150 msgid "" " hotkey.session.rotate.ccw – Rotate structure 15 degrees counter-clockwise" msgstr " hotkey.session.rotate.ccw – Gyrar 15 graus in sentidu anti-horariu" #: gui/manual/intro.txt:151 msgid " hotkey.session.rotate.cw – Rotate structure 15 degrees clockwise" msgstr " hotkey.session.rotate.cw – Gyrar 15 graus in sentidu horariu" #: gui/manual/intro.txt:152 msgid "" " Left Drag – Rotate structure using mouse (foundation will be placed on " "mouse release)" msgstr " Arrastre ezquierdu – Gyrar pentre mediæs de l mure (in lu soltando ponen-se læs muruœcæs)" #: gui/manual/intro.txt:154 msgid "[font=\"sans-bold-14\"]When loading a saved game[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Gëstion de partidæs guardadæs[font=\"sans-14\"]" #: gui/manual/intro.txt:155 msgid " hotkey.cancel – Cancel" msgstr " hotkey.cancel – Incaboxar" #: gui/manual/intro.txt:156 msgid "" " hotkey.session.savedgames.delete – Delete the selected saved game, ask for" " confirmation" msgstr " hotkey.session.savedgames.delete – Borra’ la partida guardada scoyida, pedir confirmaçon" #: gui/manual/intro.txt:157 msgid "" " • With hotkey.session.savedgames.noconfirmation – Don't ask for " "confirmation" msgstr " • Con hotkey.session.savedgames.noconfirmation – Nun pedir confirmaçon" #: gui/manual/manual.xml:(caption):13 msgid "Manual" msgstr "Manual" #: gui/manual/manual.xml:(caption):21 msgid "Close" msgstr "Cerrar" #: gui/manual/manual.xml:(caption):26 msgid "View Online" msgstr "Ver na rede" Index: ps/trunk/binaries/data/mods/public/l10n/uk.public-simulation-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/uk.public-simulation-other.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/uk.public-simulation-other.po (revision 27024) @@ -1,928 +1,929 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # 009ee41e4c490a944b98e20dd0cc29dd_e31b370 # Dmytro Ryl'kov +# Jethew Goldgrub # Lemak Maksym # Олег Вормов # Антон Курило # Victor Butko # Yaroslav Yenkala -# Andrii Bandura +# Андрій Бандура # Микола Франчук # Сергій Дубик msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-06-03 07:08+0000\n" "PO-Revision-Date: 2014-06-19 17:53+0000\n" -"Last-Translator: Lemak Maksym, 2022\n" +"Last-Translator: Jethew Goldgrub, 2022\n" "Language-Team: Ukrainian (http://www.transifex.com/wildfire-games/0ad/language/uk/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: uk\n" "Plural-Forms: nplurals=4; plural=(n % 1 == 0 && n % 10 == 1 && n % 100 != 11 ? 0 : n % 1 == 0 && n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 12 || n % 100 > 14) ? 1 : n % 1 == 0 && (n % 10 ==0 || (n % 10 >=5 && n % 10 <=9) || (n % 100 >=11 && n % 100 <=14 )) ? 2: 3);\n" #: simulation/ai/petra/chatHelper.js:3 #, javascript-format msgid "" "I am starting a massive military campaign against %(_player_)s, come and " "join me." msgstr "Я починаю масовану військову кампанію проти %(_player_)s, приходьте та приєднуйтеся до мене." #: simulation/ai/petra/chatHelper.js:4 #, javascript-format msgid "" "I have set up a huge army to crush %(_player_)s. Join me and you will have " "your share of the loot." msgstr "Я створив величезну армію, щоб задавити %(_player_)s. Приєднуйтесь до мене, і ви будете мати свою частку награбованого." #: simulation/ai/petra/chatHelper.js:7 #, javascript-format msgid "I am launching an attack against %(_player_)s." msgstr "Я починаю атаку на %(_player_)s." #: simulation/ai/petra/chatHelper.js:8 #, javascript-format msgid "I have just sent an army against %(_player_)s." msgstr "Я щойно відправив військо проти %(_player_)s." #: simulation/ai/petra/chatHelper.js:14 #, javascript-format msgid "Let me regroup my army and I will then join you against %(_player_)s." msgstr "Дозвольте мені перегрупувати своє військо і я піду з вами проти %(_player_)s." #: simulation/ai/petra/chatHelper.js:15 #, javascript-format msgid "I am finishing preparations to attack %(_player_)s." msgstr "Я закінчив підготовку атаки %(_player_)s." #: simulation/ai/petra/chatHelper.js:18 #, javascript-format msgid "" "Sorry, I do not have enough soldiers currently; but my next attack will " "target %(_player_)s." msgstr "Вибач, зараз у мене недостатньо воїнів, але моєю наступною ціллю стане %(_player_)s." #: simulation/ai/petra/chatHelper.js:19 #, javascript-format msgid "" "Sorry, I still need to strengthen my army. However, I will attack " "%(_player_)s next." msgstr "На жаль, мені ще потрібно зміцнити свою армію. Проте, в подальшому я буду атакувати %(_player_)s." #: simulation/ai/petra/chatHelper.js:22 #, javascript-format msgid "" "I cannot help you against %(_player_)s for the time being, I am planning to " "attack %(_player_2)s first." msgstr "До пори до часу Я не зможу вам допомогти напасти на %(_player_)s, Я планую спочатку атакувати %(_player_2)s." #: simulation/ai/petra/chatHelper.js:27 #, javascript-format msgid "Here is a gift for you, %(_player_)s. Make good use of it." msgstr "Ось подарунок для тебе %(_player_)s, використай його з мудрістю." #: simulation/ai/petra/chatHelper.js:28 #, javascript-format msgid "I see you are in a bad situation, %(_player_)s. I hope this helps." msgstr "Бачу справи в тебе кепські, %(_player_)s. Можливо це допоможе." #: simulation/ai/petra/chatHelper.js:29 #, javascript-format msgid "" "I can help you this time, %(_player_)s, but you should manage your resources" " more carefully in the future." msgstr "Я можу допомогти Вам цього разу, %(_player_)s, але Ви повинні ретельніше використовувати свої ресурси у майбутньому." #: simulation/ai/petra/chatHelper.js:33 #, javascript-format msgid "I am in need of %(resource)s, can you help? I will make it up to you." msgstr "Мені потрібні %(resource)s, чи допоможеш? Я би допоміг." #: simulation/ai/petra/chatHelper.js:34 #, javascript-format msgid "" "I would participate more efficiently in our common war effort if you could " "provide me some %(resource)s." msgstr "Я приймав би участь ефективніше у наших спільних військових діях, якби ви могли надати мені деякі %(resource)s." #: simulation/ai/petra/chatHelper.js:35 #, javascript-format msgid "" "If you can spare me some %(resource)s, I will be able to strengthen my army." msgstr "Якщо Ви можете виділити мені трішки %(resource)s, Я зможу зміцнити свою армію." #: simulation/ai/petra/chatHelper.js:39 #, javascript-format msgid "" "I have set up a new route with %(_player_)s. Trading will be profitable for " "all of us." msgstr "Я створив новий маршрут з %(_player_)s. Торгівля буде вигідною для всіх нас." #: simulation/ai/petra/chatHelper.js:40 #, javascript-format msgid "" "A new trade route is set up with %(_player_)s. Take your share of the " "profits." msgstr "Новий торговий маршрут створений з %(_player_)s. Візьміть свою частку прибутку" #: simulation/ai/petra/chatHelper.js:45 #, javascript-format msgid "%(_player_)s and I are now allies." msgstr "%(_player_)s та Я відтепер союзники." #: simulation/ai/petra/chatHelper.js:48 #, javascript-format msgid "%(_player_)s and I are now neutral." msgstr "%(_player_)s та Я наразі нейтральні." #: simulation/ai/petra/chatHelper.js:51 #, javascript-format msgid "%(_player_)s and I are now enemies." msgstr "%(_player_)s та Я відтепер вороги." #: simulation/ai/petra/chatHelper.js:58 #, javascript-format msgid "I cannot accept your offer to become allies, %(_player_)s." msgstr "Я не можу прийняти Вашу пропозицію стати союзниками, %(_player_)s." #: simulation/ai/petra/chatHelper.js:61 #, javascript-format msgid "" "I will not be your ally, %(_player_)s. However, I will consider a neutrality" " pact." msgstr "І не буду вашим союзником, %(_player_)s. Але Я погоджуюсь на нейтралітет." #: simulation/ai/petra/chatHelper.js:62 #, javascript-format msgid "" "I reject your request for alliance, %(_player_)s, but we could become " "neutral." msgstr "Я відкидаю Вашу пропозицію про союз, %(_player_)s, але ми могли б залишитись нейтральними." #: simulation/ai/petra/chatHelper.js:63 #, javascript-format msgid "%(_player_)s, only a neutrality agreement is conceivable to me." msgstr "%(_player_)s, мені підходить лише угода про нейтралітет." #: simulation/ai/petra/chatHelper.js:66 #, javascript-format msgid "" "Our previous alliance did not work out, %(_player_)s. I must decline your " "offer." msgstr "Наш попередній союз не спрацював, %(_player_)s. Я змушений відмовитись від Вашої пропозиції." #: simulation/ai/petra/chatHelper.js:67 #, javascript-format msgid "I won’t ally you again, %(_player_)s!" msgstr "Я не бажаю укладати з Вами союз знову, %(_player_)s!" #: simulation/ai/petra/chatHelper.js:68 #, javascript-format msgid "No more alliances between us, %(_player_)s!" msgstr "Відсутні союзи між нами і %(_player_)s!" #: simulation/ai/petra/chatHelper.js:69 #, javascript-format msgid "Your request for peace means nothing to me anymore, %(_player_)s!" msgstr "Ваш запит на мир для мене більше нічого не вартий, %(_player_)s!" #: simulation/ai/petra/chatHelper.js:70 #, javascript-format msgid "" "My answer to your repeated peace proposal will remain war, %(_player_)s!" msgstr "Моя відповідь на багаторазовому мирну пропозицію буде залишатися війною, %(_player_)s!" #: simulation/ai/petra/chatHelper.js:73 #, javascript-format msgid "" "I will accept your offer to become allies, %(_player_)s. We will both " "benefit from this partnership." msgstr "Я прийму вашу пропозицію про союз, %(_player_)s. Ми будемо отримувати користь з цього партнерства." #: simulation/ai/petra/chatHelper.js:74 #, javascript-format msgid "An alliance between us is a good idea, %(_player_)s." msgstr "Союз між нами і %(_player_)s - хороша ідея." #: simulation/ai/petra/chatHelper.js:75 #, javascript-format msgid "" "Let both of our people prosper from a peaceful association, %(_player_)s." msgstr "Нехай обидва наших народи процвітають у мирі та злагоді, %(_player_)s." #: simulation/ai/petra/chatHelper.js:76 #, javascript-format msgid "We have found common ground, %(_player_)s. I accept the alliance." msgstr "Ми знайшли спільну мову, %(_player_)s. Я приймаю союз." #: simulation/ai/petra/chatHelper.js:77 #, javascript-format msgid "%(_player_)s, consider us allies from now on." msgstr "%(_player_)s і ми відтепер союзники." #: simulation/ai/petra/chatHelper.js:80 #, javascript-format msgid "" "I will ally with you, %(_player_)s, but only if you send me a tribute of " "%(_amount_)s %(_resource_)s." msgstr "Я об'єднаюсь з Вами, %(_player_)s, але з умовою, якщо ви вишлете мені %(_amount_)s %(_resource_)s." #: simulation/ai/petra/chatHelper.js:81 #, javascript-format msgid "" "%(_player_)s, you must send me a tribute of %(_amount_)s %(_resource_)s " "before I accept an alliance with you." msgstr "%(_player_)s, Ви повинні вислати мені данину у вигляді %(_amount_)s %(_resource_)s перед тим, як Я прийму вашу пропозицію союзу." #: simulation/ai/petra/chatHelper.js:82 #, javascript-format msgid "" "Unless you send me %(_amount_)s %(_resource_)s, an alliance won’t be formed," " %(_player_)s." msgstr "Доки ви не відправите мені%(_amount_)s %(_resource_)s, союз не буде сформовано, %(_player_)s." #: simulation/ai/petra/chatHelper.js:85 #, javascript-format msgid "" "%(_player_)s, my offer still stands. I will ally with you only if you send " "me a tribute of %(_amount_)s %(_resource_)s." msgstr "%(_player_)s, моя пропозиція все ще в силі. Я підпишу з Вами союзний договір, якщо Ви надішлете мені данину у вигляді %(_amount_)s %(_resource_)s." #: simulation/ai/petra/chatHelper.js:86 #, javascript-format msgid "" "I’m still waiting for %(_amount_)s %(_resource_)s before accepting your " "alliance, %(_player_)s." msgstr "Я все ще чекаю на %(_amount_)s %(_resource_)s перед прийняттям угоди про союз, %(_player_)s." #: simulation/ai/petra/chatHelper.js:87 simulation/ai/petra/chatHelper.js:108 #, javascript-format msgid "" "%(_player_)s, if you do not send me part of the %(_amount_)s %(_resource_)s " "tribute soon, I will break off our negotiations." msgstr "%(_player_)s, якщо Ви не надішлете мені частину з %(_amount_)s %(_resource_)s якнайшвидше, Я припиню усі наші відносини." #: simulation/ai/petra/chatHelper.js:92 #, javascript-format msgid "I will not become neutral with you, %(_player_)s." msgstr "Я не буду у нейтральних відносинах з Вами, %(_player_)s." #: simulation/ai/petra/chatHelper.js:93 #, javascript-format msgid "%(_player_)s, I must decline your request for a neutrality pact." msgstr "%(_player_)s, Я повинен відхилити прохання про нейтралітет." #: simulation/ai/petra/chatHelper.js:96 #, javascript-format msgid "" "Our previous neutrality agreement ended in failure, %(_player_)s; I will not" " consider another one." msgstr "Наш попередній союз не спрацював, %(_player_)s; Я не буду розглядати ще один." #: simulation/ai/petra/chatHelper.js:99 #, javascript-format msgid "" "I welcome your request for peace between our civilizations, %(_player_)s. I " "will accept." msgstr "Я вітаю ваше звернення про мир між нашими цивілізаціями, %(_player_)s. Я приймаю мир." #: simulation/ai/petra/chatHelper.js:100 #, javascript-format msgid "" "%(_player_)s, I will accept your neutrality request. May both our " "civilizations benefit." msgstr "%(_player_)s, Я приймаю угоду про нейтралітет. Можливо це піде на користь обом нашим цивілізаціям." #: simulation/ai/petra/chatHelper.js:103 #, javascript-format msgid "" "If you send me a tribute of %(_amount_)s %(_resource_)s, I will accept your " "neutrality request, %(_player_)s." msgstr "Якщо Ви надішлете мені данину у вигляді %(_amount_)s %(_resource_)s, Я прийму угоду про нейтралітет, %(_player_)s." #: simulation/ai/petra/chatHelper.js:104 #, javascript-format msgid "" "%(_player_)s, if you send me %(_amount_)s %(_resource_)s, I will accept a " "neutrality pact." msgstr "%(_player_)s, якщо ви надішлете мені %(_amount_)s %(_resource_)s, Я підпишу угоду про нейтралітет." #: simulation/ai/petra/chatHelper.js:107 #, javascript-format msgid "" "%(_player_)s, I will not accept your neutrality request unless you tribute " "me %(_amount_)s %(_resource_)s soon." msgstr "%(_player_)s, Я не підпишу угоди про нейтралітет, доки Ви не надішлете мені данину у вигляді %(_amount_)s %(_resource_)s якнайшвидше." #: simulation/ai/petra/chatHelper.js:116 #, javascript-format msgid "" "%(_player_)s, it would help both of our civilizations if we formed an " "alliance. If you become allies with me, I will respond in kind." msgstr "%(_player_)s, якщо ми створимо альянс, це допоможе обом нашим цивілізаціям. Якщо ви станете моїм созником, я віддячу." #: simulation/ai/petra/chatHelper.js:119 #, javascript-format msgid "%(_player_)s, my offer for an alliance has expired." msgstr "%(_player_)s, моя час моєї пропозиції про союз закінчився." #: simulation/ai/petra/chatHelper.js:120 #, javascript-format msgid "" "%(_player_)s, I have rescinded my previous offer for an alliance between us." msgstr "%(_player_)s, Я скасовую свою попередню пропозицію про союз між нами." #: simulation/ai/petra/chatHelper.js:125 #, javascript-format msgid "" "%(_player_)s, I would like to request a neutrality pact between our " "civilizations. If you become neutral with me, I will respond in kind." msgstr "%(_player_)s, якщо ми встановимо нейтралітет, це допоможе обом нашим цивілізаціям. Якщо ви залишитесь нейтральним, я віддячу." #: simulation/ai/petra/chatHelper.js:126 #, javascript-format msgid "" "%(_player_)s, it would be both to our benefit if we negotiated a neutrality " "pact. I will become neutral with you if you do the same." msgstr "%(_player_)s, нам обом буде корисно, якщо ми обговоримо пакт про нейтралітет. Я стану нейтральним з вами, якщо ви зробите те саме." #: simulation/ai/petra/chatHelper.js:129 #, javascript-format msgid "%(_player_)s, I have decided to revoke my offer for a neutrality pact." msgstr "%(_player_)s, Я вирішив відкликати пропозицію про нейтралітет." #: simulation/ai/petra/chatHelper.js:130 #, javascript-format msgid "" "%(_player_)s, as you have failed to respond to my request for peace between " "us, I have abrogated my offer." msgstr "%(_player_)s, якщо ви не змогли відповісти на моє прохання про мир між нами, я скасовую свою пропозицію." #: simulation/ai/petra/data.jsondescription msgid "" "Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n" "\n" "The AI's resource gathering rate and trade gain depend on the difficulty level (Sandbox −58%, Very Easy −44%, Easy −25%, Medium ±0%, Hard +25%, Very Hard +56%). The easiest levels also have a slower research, training, and building rate. In addition, the Sandbox level does not expand nor attack." msgstr "Петра – стандартний бот в 0 A.D. Будь ласка, повідомляйте про проблеми в Wildfire Games (див. посилання в головному меню).\n\nШтучний інтелект має штраф/бонус на накопичення ресурсів (Пісочниця -58%, Дуже Легко -44%, Легко -25%, Середня складність ±0%, Важко +25%, Дуже Важко +56%). Найпростіші рівні також мають більш повільні дослідження, тренування та будівництво. Крім того, вороги на рівні Пісочниця не розширюються і не атакують." #: simulation/ai/petra/data.jsonname msgid "Petra Bot" msgstr "Бот Petra" #: simulation/components/BuildRestrictions.js:91 #, javascript-format msgid "%(name)s cannot be built due to unknown error" msgstr "%(name)s не може бути споруджено через невідому помилку" #: simulation/components/BuildRestrictions.js:115 #, javascript-format msgid "%(name)s cannot be built in unexplored area" msgstr "%(name)s не може бути споруджено в недослідженій області" #: simulation/components/BuildRestrictions.js:163 #, javascript-format msgid "%(name)s cannot be built on another building or resource" msgstr "%(name)s не може бути споруджено на іншому спорудженні або ресурсі" #: simulation/components/BuildRestrictions.js:167 #, javascript-format msgid "%(name)s cannot be built on invalid terrain" msgstr "%(name)s не може бути споруджено на невірній місцевості" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:190 msgctxt "Territory type" msgid "own" msgstr "власній" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:193 msgctxt "Territory type" msgid "unconnected own" msgstr "Вас не під'єднано" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:199 msgctxt "Territory type" msgid "allied" msgstr "союзний" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:202 msgctxt "Territory type" msgid "unconnected allied" msgstr "Союзник не під'єднано" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:208 msgctxt "Territory type" msgid "neutral" msgstr "нейтральній" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:215 msgctxt "Territory type" msgid "enemy" msgstr "ворожій" #: simulation/components/BuildRestrictions.js:220 #, javascript-format msgid "" "%(name)s cannot be built in %(territoryType)s territory. Valid territories: " "%(validTerritories)s" msgstr "%(name)s не може бути споруджено на %(territoryType)s території. Вірні території: %(validTerritories)s" #: simulation/components/BuildRestrictions.js:234 #, javascript-format msgid "%(name)s must be built on a valid shoreline" msgstr "%(name)s може зводитися на березі" #: simulation/components/BuildRestrictions.js:261 #, javascript-format msgid "" "%(name)s too close to a %(category)s, must be at least %(distance)s meter " "away" msgid_plural "" "%(name)s too close to a %(category)s, must be at least %(distance)s meters " "away" msgstr[0] "%(name)s занадто близько до %(category)s, має бути на відстані %(distance)s метр" msgstr[1] "%(name)s занадто близько до %(category)s, має бути на відстані %(distance)s метрів" msgstr[2] "%(name)s занадто близько до %(category)s, має бути на відстані %(distance)s метрів" msgstr[3] "%(name)s занадто близько до %(category)s, має бути на відстані %(distance)s метрів" #: simulation/components/BuildRestrictions.js:282 #, javascript-format msgid "" "%(name)s too far from a %(category)s, must be within %(distance)s meter" msgid_plural "" "%(name)s too far from a %(category)s, must be within %(distance)s meters" msgstr[0] "%(name)s задалеко від %(category)s, має бути ближче %(distance)s метра" msgstr[1] "%(name)s задалеко від %(category)s, має бути ближче %(distance)s метрів" msgstr[2] "%(name)s задалеко від %(category)s, має бути ближче %(distance)s метрів" msgstr[3] "%(name)s задалеко від %(category)s, має бути ближче %(distance)s метрів" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:322 msgctxt "Territory type list" msgid "own" msgstr "власні" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:324 msgctxt "Territory type list" msgid "ally" msgstr "спільні" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:326 msgctxt "Territory type list" msgid "neutral" msgstr "нейтральні" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:328 msgctxt "Territory type list" msgid "enemy" msgstr "ворожі" #: simulation/components/CeasefireManager.js:99 #, javascript-format msgid "You can attack in %(time)s" msgstr "Ви можете атакувати о %(time)s" #: simulation/components/CeasefireManager.js:112 msgid "You can attack now!" msgstr "Уже можете атакувати!" #: simulation/components/EndGameManager.js:174 #, javascript-format msgid "%(lastPlayer)s has won (last player alive)." msgid_plural "%(players)s and %(lastPlayer)s have won (last players alive)." msgstr[0] "%(lastPlayer)s переміг (останній гравець, що залишився в живих)." msgstr[1] " %(players)s та %(lastPlayer)s перемогли (останні гравці, що залишилися в живих)." msgstr[2] "%(players)s та %(lastPlayer)s перемогли (останні гравці, що залишилися в живих)." msgstr[3] "%(players)s та %(lastPlayer)s перемогли (останні гравці, що залишилися в живих)." #: simulation/components/EndGameManager.js:182 msgid "Last remaining player wins." msgstr "Останній гравець, що залишився переможе." #: simulation/components/EntityLimits.js:195 #, javascript-format msgid "%(category)s build limit of %(limit)s reached" msgstr "%(category)s ліміт будівель в %(limit)s досягнуто" #: simulation/components/EntityLimits.js:197 #, javascript-format msgid "%(category)s training limit of %(limit)s reached" msgstr "%(category)s ліміт тренувань %(limit)s досягнуто" #: simulation/components/EntityLimits.js:201 #, javascript-format msgid "%(category)s limit of %(limit)s reached" msgstr "%(category)s ліміт %(limit)s досягнуто" #: simulation/components/Player.js:323 #, javascript-format msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s" msgstr "Не вистачає ресурсів - %(resourceAmount1)s %(resourceType1)s" #: simulation/components/Player.js:325 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s" msgstr "Не вистачає ресурсів - %(resourceAmount1)s %(resourceType1)s, та %(resourceAmount2)s %(resourceType2)s" #: simulation/components/Player.js:327 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s" msgstr "Не вистачає ресурсів - %(resourceAmount1)s %(resourceType1)s, та %(resourceAmount2)s %(resourceType2)s, та %(resourceAmount3)s %(resourceType3)s" #: simulation/components/Player.js:329 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s " "%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s" msgstr "Не вистачає ресурсів - %(resourceAmount1)s %(resourceType1)s, та %(resourceAmount2)s %(resourceType2)s, та %(resourceAmount3)s %(resourceType3)s, та %(resourceAmount4)s %(resourceType4)s" #: simulation/components/ProductionQueue.js:312 msgid "Entity is being upgraded. Cannot start production." msgstr "Сутність модернізується. Не вдається розпочати виробництво." #: simulation/components/ProductionQueue.js:327 msgid "The production queue is full." msgstr "Черга виробництва заповнена." #: simulation/components/ProductionQueue.js:450 msgid "Could not auto-queue unit, de-activating." msgstr "Не вдалося продовжити авто-чергу, деактивація." #: simulation/components/Trainer.js:317 msgid "Can't find free space to spawn trained units." msgstr "Не можливо знайти вільне місце, шоб помістити треновані підрозділи." #: simulation/components/Upgrade.js:241 msgid "Entity is producing. Cannot start upgrading." msgstr "Сутність виготовляється. Не вдається розпочати оновлення." #: simulation/data/settings/game_speeds.jsonData[0].Title msgid "Turtle (0.1×)" -msgstr "Як черепаха (0.1×)" +msgstr "Забарно (0.1×)" #: simulation/data/settings/game_speeds.jsonData[10].Title msgid "Fast Forward (20×)" -msgstr "Швидке перемотування (20×)" +msgstr "Швидко вперед (20×)" #: simulation/data/settings/game_speeds.jsonData[1].Title msgid "Slow (0.25×)" msgstr "Повільно (0.25×)" #: simulation/data/settings/game_speeds.jsonData[2].Title msgid "Leisurely (0.5×)" msgstr "Неквапливо (0.5×)" #: simulation/data/settings/game_speeds.jsonData[3].Title msgid "Relaxed (0.75×)" -msgstr "Спокійно (0.75×)" +msgstr "Невимушено (0.75×)" #: simulation/data/settings/game_speeds.jsonData[4].Title msgid "Normal (1×)" -msgstr "Нормально (1×)" +msgstr "Звичайно (1×)" #: simulation/data/settings/game_speeds.jsonData[5].Title msgid "Fast (1.25×)" msgstr "Швидко (1.25×)" #: simulation/data/settings/game_speeds.jsonData[6].Title msgid "Very Fast (1.5×)" msgstr "Дуже швидко (1.5×)" #: simulation/data/settings/game_speeds.jsonData[7].Title msgid "Insane (2×)" -msgstr "Божевільно швидко (2×)" +msgstr "Божевільно (2×)" #: simulation/data/settings/game_speeds.jsonData[8].Title msgid "Fast Forward (5×)" -msgstr "Швидке перемотування (5×)" +msgstr "Швидко вперед (5×)" #: simulation/data/settings/game_speeds.jsonData[9].Title msgid "Fast Forward (10×)" -msgstr "Швидке перемотування (10×)" +msgstr "Швидко вперед (10×)" #: simulation/data/settings/map_sizes.jsonData[0].Name msgid "Tiny" msgstr "Крихітна" #: simulation/data/settings/map_sizes.jsonData[0].Tooltip msgid "This map size has barely any room for even the most basic resources." msgstr "Карта цього розміру практично не містить місця навіть для базових ресурсів." #: simulation/data/settings/map_sizes.jsonData[1].Name msgid "Small" msgstr "Маленька" #: simulation/data/settings/map_sizes.jsonData[1].Tooltip msgid "" "Small maps are suitable for 1v1 matches, as players can reach the enemy " "quickly while still having some room to expand." msgstr "Малі карти підходять для матчів 1на1, тому що гравці можуть швидко дотягнутися до ворога, усе ще маючи місце для розширення." #: simulation/data/settings/map_sizes.jsonData[2].Name msgid "Normal" msgstr "Звичайна" #: simulation/data/settings/map_sizes.jsonData[2].Tooltip msgid "" "This map size provides plenty of space for two players, but even eight " "players fit." msgstr "Карта такого розміру забезпечує достатньо місця для двох гравців, але пасує навіть для восьми гравців." #: simulation/data/settings/map_sizes.jsonData[3].Tooltip msgid "" "This is the ideal mapsize for 4 to 8 players, because there is plenty of " "space to expand while the neighbors are quickly reachable." msgstr "Це ідеальний розмір карти для гри на 4 чи 8 гравців, тому що є достатньо місця для розширення, а до сусідів можна швидко дістатись." #: simulation/data/settings/map_sizes.jsonData[4].Name msgid "Large" msgstr "Велика" #: simulation/data/settings/map_sizes.jsonData[4].Tooltip msgid "" "The large mapsize is recommended when great portions of the map are covered " "with water or inaccessible mountains." msgstr "Карта великого розміру рекомендується, коли більша частина карти покрита водою або неприступними горами." #: simulation/data/settings/map_sizes.jsonData[5].Name msgid "Very Large" msgstr "Дуже велика" #: simulation/data/settings/map_sizes.jsonData[5].Tooltip #: simulation/data/settings/map_sizes.jsonData[6].Tooltip msgid "" "Very large maps are not recommended as it takes very long to reach the enemy" " and the game performance can be reduced." msgstr "Дуже великі карти не рекомендуються, оскільки дуже багато часу витрачається для досягнення ворога, і продуктивність гри може бути зменшена." #: simulation/data/settings/map_sizes.jsonData[6].Name msgid "Giant" msgstr "Гігантська" #: simulation/data/settings/player_defaults.jsonPlayerData[0].Name msgid "Gaia" msgstr "Гея" #: simulation/data/settings/player_defaults.jsonPlayerData[1].Name msgid "Player 1" msgstr "Гравець 1" #: simulation/data/settings/player_defaults.jsonPlayerData[2].Name msgid "Player 2" msgstr "Гравець 2" #: simulation/data/settings/player_defaults.jsonPlayerData[3].Name msgid "Player 3" msgstr "Гравець 3" #: simulation/data/settings/player_defaults.jsonPlayerData[4].Name msgid "Player 4" msgstr "Гравець 4" #: simulation/data/settings/player_defaults.jsonPlayerData[5].Name msgid "Player 5" msgstr "Гравець 5" #: simulation/data/settings/player_defaults.jsonPlayerData[6].Name msgid "Player 6" msgstr "Гравець 6" #: simulation/data/settings/player_defaults.jsonPlayerData[7].Name msgid "Player 7" msgstr "Гравець 7" #: simulation/data/settings/player_defaults.jsonPlayerData[8].Name msgid "Player 8" msgstr "Гравець 8" #: simulation/data/settings/starting_resources.jsonData[0].Title msgctxt "startingResources" msgid "Very Low" msgstr "Дуже мало" #: simulation/data/settings/starting_resources.jsonData[1].Title msgctxt "startingResources" msgid "Low" msgstr "Мало" #: simulation/data/settings/starting_resources.jsonData[2].Title msgctxt "startingResources" msgid "Medium" msgstr "Посередньо" #: simulation/data/settings/starting_resources.jsonData[3].Title msgctxt "startingResources" msgid "High" msgstr "Багато" #: simulation/data/settings/starting_resources.jsonData[4].Title msgctxt "startingResources" msgid "Very High" msgstr "Дуже багато" #: simulation/data/settings/starting_resources.jsonData[5].Title msgctxt "startingResources" msgid "Deathmatch" msgstr "Битва на смерть" #: simulation/data/settings/trigger_difficulties.jsonData[0].Title msgid "Very Easy" msgstr "Дуже Просто" #: simulation/data/settings/trigger_difficulties.jsonData[0].Tooltip msgid "Choose this difficulty if you are discovering 0 A.D." msgstr "Виберіть цю складність, якщо Ви у процесі відкриття 0 A.D." #: simulation/data/settings/trigger_difficulties.jsonData[1].Title msgid "Easy" msgstr "Просто" #: simulation/data/settings/trigger_difficulties.jsonData[1].Tooltip msgid "Choose this difficulty if you do not like being knocked down." msgstr "Виберіть цю складність, якщо вам не подобається бути переможеним." #: simulation/data/settings/map_sizes.jsonData[3].Name #: simulation/data/settings/trigger_difficulties.jsonData[2].Title msgid "Medium" msgstr "Середня" #: simulation/data/settings/trigger_difficulties.jsonData[2].Tooltip msgid "" "Choose this difficulty if you have already a good experience with 0 A.D." msgstr "Виберіть цю складність, якщо у вас вже є хороший досвід з 0 A.D." #: simulation/data/settings/trigger_difficulties.jsonData[3].Title msgid "Hard" msgstr "Важко" #: simulation/data/settings/trigger_difficulties.jsonData[3].Tooltip msgid "Choose this difficulty if you want to be really challenged." msgstr "Виберіть цю складність, якщо хочете справжнього виклику." #: simulation/data/settings/trigger_difficulties.jsonData[4].Title msgid "Very Hard" msgstr "Дуже Важко" #: simulation/data/settings/trigger_difficulties.jsonData[4].Tooltip msgid "Choose this difficulty if you do not mind being swept out." msgstr "Виберіть цю складність, якщо ви не проти, щоб вас винесли." #: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Description msgid "" "Capture all relics spread across the map and keep them for a certain time to" " win the game." msgstr "Захопіть усі реліквії на карті і утримайте контроль над ними протягом певного часу, щоб перемогти." #: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Title msgid "Capture the Relic" msgstr "Захоплення реліквії" #: simulation/data/settings/victory_conditions/conquest.jsonData.Description msgid "" "Defeat opponents by killing all their units and destroying all their " "structures." msgstr "Завдайте поразки суперникам, вбивши всіх їхніх юнітів і знищивши всі їхні будівлі." #: simulation/data/settings/victory_conditions/conquest.jsonData.Title msgid "Conquest" msgstr "Завоювання" #: simulation/data/settings/victory_conditions/conquest_civic_centers.jsonData.Description msgid "Defeat opponents by destroying all their fully build civic centers." msgstr "" #: simulation/data/settings/victory_conditions/conquest_civic_centers.jsonData.Title msgid "Conquest Civic Centers" msgstr "" #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description msgid "Defeat opponents by destroying all their structures." msgstr "Завдайте поразки суперникам, знищивши всі їхні будівлі." #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title msgid "Conquest Structures" msgstr "Завоювати будівлі" #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description msgid "Defeat opponents by killing all their units." msgstr "Завдайте поразки суперникам, вбивши всіх їхніх юнітів." #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title msgid "Conquest Units" msgstr "Завоювати підрозділи" #: simulation/data/settings/victory_conditions/regicide.jsonData.Description msgid "Defeat opponents by killing their hero." msgstr "Завдати поразки суперникам вбивши їхнього героя." #: simulation/data/settings/victory_conditions/regicide.jsonData.Title msgid "Regicide" msgstr "Царевбивство" #: simulation/data/settings/victory_conditions/wonder.jsonData.Description msgid "" "Be the first to build or capture a Wonder and keep it for a certain time to " "win the game. The timer will be reset when the Wonder is destroyed or " "captured. If the allied victory mode is enabled, the timer will also be " "reset when the alliances of the owner change." msgstr "Будьте першими, хто побудує або захопить Чудо і утримайте його протягом певного часу, щоб виграти гру. Таймер буде скинуто, коли Чудо буде зруйновано або захоплено. Якщо режим союзної перемоги увімкнено, таймер також буде скинуто, коли власники альянсу зміняться." #: simulation/data/settings/victory_conditions/wonder.jsonData.Title msgid "Wonder" msgstr "Диво" #: simulation/helpers/Cheat.js:57 #, javascript-format msgid "%(player)s has been defeated (cheat)." msgstr "%(player)s зазнав поразки (використання чит-кодів)." #: simulation/helpers/Cheat.js:71 msgid "You need to select a building that trains units." msgstr "Ви повинні вибрати будівлю для тренування юнітів." #: simulation/helpers/Commands.js:134 msgid "(Cheat - control all units)" msgstr "(Шахрайство - контролювати всі юніти)" #: simulation/helpers/Commands.js:149 msgid "(Cheat - reveal map)" msgstr "(Шахрайство - розкрити карту)" #: simulation/helpers/Commands.js:473 #, javascript-format msgid "%(player)s has resigned." msgstr "%(player)s здався." #: simulation/helpers/Commands.js:651 msgid "(Cheat - promoted units)" msgstr "(Шахрайство - вдосконалити юніти)" #: simulation/helpers/Commands.js:772 msgid "" "Cannot upgrade as distance requirements are not verified or terrain is " "obstructed." msgstr "Неможливо вдосконалити, так як вимоги по відстані не виконані або місцевість важкодоступна." #: simulation/helpers/Commands.js:817 #, javascript-format msgid "Attack against %(_player_)s requested." msgstr "Запропонували атаку проти %(_player_)s." #: simulation/helpers/Commands.js:856 msgid "There are no bribable units" msgstr "Немає підкупних підрозділів" #: simulation/helpers/Commands.js:933 msgid "Unable to unload unit(s)." msgstr "Неможливо вивантажити юніт(и)." #: simulation/helpers/Commands.js:947 msgid "Some unit(s) can't go back to work" msgstr "Деяка одиниця(ці) не може повернутися до праці" #: simulation/helpers/Commands.js:966 #, javascript-format msgid "%(unit)s can't be controlled." msgstr "%(unit)s не можуть контролюватися." #: simulation/helpers/Commands.js:1217 msgid "The building's technology requirements are not met." msgstr "Технологічні вимоги до будівлі не дотримані." Index: ps/trunk/binaries/data/mods/public/l10n/uk.public-templates-buildings.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/uk.public-templates-buildings.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/uk.public-templates-buildings.po (revision 27024) @@ -1,2306 +1,2306 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Apheidas of Arcadia # Cecil Rhodes # 009ee41e4c490a944b98e20dd0cc29dd_e31b370 # Dimaver # Dmytro Ryl'kov # 36bc093879f7ad106de586c9dd88b51d_1728f11 # Halyna Bondar # Ігор Марчук # Jethew Goldgrub # Lemak Maksym # Олег Вормов # Victor Butko # Victor Ptah # 5f0e3d08471a3c8ba5f1910936279dd0_2a3df0e # Yaroslav Yenkala # 85c91c3444bcf82d63b07801f727e341 # Антон Курило # Микола Франчук # Сергій Дубик # Тарас Коржик msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-06-10 07:08+0000\n" "PO-Revision-Date: 2014-06-19 17:54+0000\n" "Last-Translator: Jethew Goldgrub, 2022\n" "Language-Team: Ukrainian (http://www.transifex.com/wildfire-games/0ad/language/uk/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: uk\n" "Plural-Forms: nplurals=4; plural=(n % 1 == 0 && n % 10 == 1 && n % 100 != 11 ? 0 : n % 1 == 0 && n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 12 || n % 100 > 14) ? 1 : n % 1 == 0 && (n % 10 ==0 || (n % 10 >=5 && n % 10 <=9) || (n % 100 >=11 && n % 100 <=14 )) ? 2: 3);\n" #: simulation/templates/structures/athen/arsenal.xml:5 #: simulation/templates/structures/mace/arsenal.xml:5 #: simulation/templates/structures/ptol/arsenal.xml:5 #: simulation/templates/structures/sele/arsenal.xml:5 #: simulation/templates/structures/spart/arsenal.xml:5 msgid "Hoplothēkē" msgstr "Хоплотхеке" #: simulation/templates/structures/athen/barracks.xml:12 #: simulation/templates/structures/mace/barracks.xml:12 #: simulation/templates/structures/ptol/barracks.xml:11 #: simulation/templates/structures/sele/barracks.xml:12 #: simulation/templates/structures/spart/barracks.xml:12 msgid "Stratopedon" msgstr "Стратопедон" #: simulation/templates/structures/athen/civil_centre.xml:8 #: simulation/templates/structures/mace/civil_centre.xml:8 #: simulation/templates/structures/ptol/civil_centre.xml:9 #: simulation/templates/structures/sele/civil_centre.xml:5 #: simulation/templates/structures/spart/civil_centre.xml:8 msgid "Agora" msgstr "Аґора" #: simulation/templates/structures/athen/corral.xml:5 #: simulation/templates/structures/mace/corral.xml:5 #: simulation/templates/structures/ptol/corral.xml:8 #: simulation/templates/structures/sele/corral.xml:5 #: simulation/templates/structures/spart/corral.xml:5 msgid "Epaulos" msgstr "Епаюльос" #: simulation/templates/structures/athen/defense_tower.xml:9 #: simulation/templates/structures/mace/defense_tower.xml:9 #: simulation/templates/structures/ptol/defense_tower.xml:9 #: simulation/templates/structures/sele/defense_tower.xml:9 #: simulation/templates/structures/spart/defense_tower.xml:9 msgid "Pyrgion" msgstr "Пюрґіон" #: simulation/templates/structures/athen/dock.xml:12 #: simulation/templates/structures/mace/dock.xml:12 #: simulation/templates/structures/ptol/dock.xml:9 #: simulation/templates/structures/sele/dock.xml:9 #: simulation/templates/structures/spart/dock.xml:12 msgid "Limēn" msgstr "Лімен" #: simulation/templates/structures/athen/farmstead.xml:11 #: simulation/templates/structures/mace/farmstead.xml:11 #: simulation/templates/structures/ptol/farmstead.xml:8 #: simulation/templates/structures/sele/farmstead.xml:8 #: simulation/templates/structures/spart/farmstead.xml:11 msgid "Epoikion" msgstr "Епойкіон" #: simulation/templates/structures/athen/field.xml:5 #: simulation/templates/structures/mace/field.xml:5 #: simulation/templates/structures/ptol/field.xml:5 #: simulation/templates/structures/sele/field.xml:5 #: simulation/templates/structures/spart/field.xml:5 msgid "Agros" msgstr "Аґрос" #: simulation/templates/structures/athen/forge.xml:5 #: simulation/templates/structures/mace/forge.xml:5 #: simulation/templates/structures/ptol/forge.xml:5 #: simulation/templates/structures/sele/forge.xml:5 #: simulation/templates/structures/spart/forge.xml:5 msgid "Chalkeōn" msgstr "Халькеон" #: simulation/templates/structures/athen/fortress.xml:9 #: simulation/templates/structures/mace/fortress.xml:9 #: simulation/templates/structures/ptol/fortress.xml:9 #: simulation/templates/structures/sele/fortress.xml:9 #: simulation/templates/structures/spart/fortress.xml:9 msgid "Phrourion" msgstr "Фруріон" #: simulation/templates/structures/athen/gymnasium.xml:22 #: simulation/templates/structures/athen/gymnasium.xml:26 msgid "Gymnasium" msgstr "Гімназія" #: simulation/templates/structures/athen/gymnasium.xml:23 msgid "Gymnasion" msgstr "Ґюмнасіон" #: simulation/templates/structures/athen/gymnasium.xml:24 msgid "Train Champions." msgstr "Тренувати чемпіонів." #: simulation/templates/structures/athen/house.xml:5 #: simulation/templates/structures/mace/house.xml:5 #: simulation/templates/structures/ptol/house.xml:11 #: simulation/templates/structures/sele/house.xml:8 #: simulation/templates/structures/spart/house.xml:5 msgid "Oikos" msgstr "Ойкос" #: simulation/templates/structures/athen/market.xml:5 #: simulation/templates/structures/mace/market.xml:5 #: simulation/templates/structures/ptol/market.xml:9 #: simulation/templates/structures/sele/market.xml:5 #: simulation/templates/structures/spart/market.xml:5 msgid "Emporion" msgstr "Емпоріон" #: simulation/templates/structures/athen/outpost.xml:5 #: simulation/templates/structures/mace/outpost.xml:5 #: simulation/templates/structures/ptol/outpost.xml:5 #: simulation/templates/structures/sele/outpost.xml:5 #: simulation/templates/structures/spart/outpost.xml:5 msgid "Prophylagma" msgstr "Профюляґма" #: simulation/templates/structures/athen/prytaneion.xml:22 msgid "Council Chamber" msgstr "Нарадча кімната" #: simulation/templates/structures/athen/prytaneion.xml:23 msgid "Prytaneion" msgstr "Прютанейон" #: simulation/templates/structures/athen/prytaneion.xml:24 msgid "Train Heroes and research technologies." msgstr "Тренувати героїв та досліджувати технології." #: simulation/templates/structures/athen/prytaneion.xml:26 #: simulation/templates/structures/gaul/assembly.xml:31 #: simulation/templates/structures/spart/gerousia.xml:26 msgid "Council" msgstr "Нарада" #: simulation/templates/structures/athen/range.xml:8 #: simulation/templates/structures/mace/range.xml:8 #: simulation/templates/structures/ptol/range.xml:8 #: simulation/templates/structures/sele/range.xml:8 #: simulation/templates/structures/spart/range.xml:5 msgid "Stratopedon tōn Psilōn" msgstr "Стратопедон тон псільон" #: simulation/templates/structures/athen/sentry_tower.xml:5 #: simulation/templates/structures/mace/sentry_tower.xml:5 #: simulation/templates/structures/ptol/sentry_tower.xml:5 #: simulation/templates/structures/sele/sentry_tower.xml:5 #: simulation/templates/structures/spart/sentry_tower.xml:5 msgid "Pyrgidion" msgstr "Пюрґідіон" #: simulation/templates/structures/athen/stable.xml:5 #: simulation/templates/structures/mace/stable.xml:5 #: simulation/templates/structures/ptol/stable.xml:5 #: simulation/templates/structures/sele/stable.xml:5 #: simulation/templates/structures/spart/stable.xml:5 msgid "Hippōn" msgstr "Хіппон" #: simulation/templates/structures/athen/storehouse.xml:8 #: simulation/templates/structures/mace/storehouse.xml:8 #: simulation/templates/structures/ptol/storehouse.xml:11 #: simulation/templates/structures/sele/storehouse.xml:8 #: simulation/templates/structures/spart/storehouse.xml:8 msgid "Apothēkē" msgstr "Апотхеке" #: simulation/templates/structures/athen/temple.xml:9 #: simulation/templates/structures/mace/temple.xml:9 #: simulation/templates/structures/ptol/temple.xml:12 #: simulation/templates/structures/ptol/temple_2.xml:11 #: simulation/templates/structures/sele/temple.xml:9 #: simulation/templates/structures/spart/temple.xml:9 msgid "Naos" msgstr "Наос" #: simulation/templates/structures/athen/theater.xml:5 #: simulation/templates/structures/mace/theater.xml:5 #: simulation/templates/structures/ptol/theater.xml:5 #: simulation/templates/structures/sele/theater.xml:5 #: simulation/templates/structures/spart/theater.xml:5 msgid "Theatron" msgstr "Тхеатрон" #: simulation/templates/structures/athen/tower_artillery.xml:9 #: simulation/templates/structures/athen/tower_bolt.xml:9 #: simulation/templates/structures/mace/tower_artillery.xml:9 #: simulation/templates/structures/mace/tower_bolt.xml:9 #: simulation/templates/structures/ptol/tower_bolt.xml:9 #: simulation/templates/structures/sele/tower_artillery.xml:9 #: simulation/templates/structures/spart/tower_bolt.xml:9 msgid "Pyrgíon" msgstr "Пюрґіон" #: simulation/templates/structures/athen/wall_gate.xml:9 #: simulation/templates/structures/mace/wall_gate.xml:9 #: simulation/templates/structures/ptol/wall_gate.xml:9 #: simulation/templates/structures/sele/wall_gate.xml:9 #: simulation/templates/structures/spart/wall_gate.xml:9 msgid "Pylai" msgstr "Пюляй" #: simulation/templates/structures/athen/wall_long.xml:9 #: simulation/templates/structures/athen/wall_medium.xml:9 #: simulation/templates/structures/athen/wall_short.xml:9 #: simulation/templates/structures/athen/wallset_stone.xml:5 #: simulation/templates/structures/mace/wall_long.xml:9 #: simulation/templates/structures/mace/wall_medium.xml:9 #: simulation/templates/structures/mace/wall_short.xml:9 #: simulation/templates/structures/mace/wallset_stone.xml:5 #: simulation/templates/structures/ptol/wall_long.xml:9 #: simulation/templates/structures/ptol/wall_medium.xml:9 #: simulation/templates/structures/ptol/wall_short.xml:9 #: simulation/templates/structures/ptol/wallset_stone.xml:5 #: simulation/templates/structures/sele/wall_long.xml:9 #: simulation/templates/structures/sele/wall_medium.xml:9 #: simulation/templates/structures/sele/wall_short.xml:9 #: simulation/templates/structures/sele/wallset_stone.xml:5 #: simulation/templates/structures/spart/wall_long.xml:9 #: simulation/templates/structures/spart/wall_medium.xml:9 #: simulation/templates/structures/spart/wall_short.xml:9 #: simulation/templates/structures/spart/wallset_stone.xml:5 msgid "Teichos" msgstr "Тейхос" #: simulation/templates/structures/athen/wall_tower.xml:9 #: simulation/templates/structures/mace/wall_tower.xml:9 #: simulation/templates/structures/ptol/wall_tower.xml:9 #: simulation/templates/structures/sele/wall_tower.xml:9 #: simulation/templates/structures/spart/wall_tower.xml:9 msgid "Pyrgos" msgstr "Пюрґос" #: simulation/templates/structures/athen/wonder.xml:9 msgid "Parthenōn" msgstr "Партхенон" #: simulation/templates/structures/bench.xml:11 msgid "Bench" msgstr "Лава" #: simulation/templates/structures/bench.xml:12 msgid "Wooden Bench" msgstr "Дерев'яна лава" #: simulation/templates/structures/brit/arsenal.xml:5 #: simulation/templates/structures/gaul/arsenal.xml:5 msgid "Miletucerdon" msgstr "Мілетукердон" #: simulation/templates/structures/brit/barracks.xml:18 msgid "Coriosessa" msgstr "Коріосесса" #: simulation/templates/structures/brit/civil_centre.xml:12 msgid "Tigernotreba" msgstr "Тіґернотреба" #: simulation/templates/structures/brit/corral.xml:8 #: simulation/templates/structures/gaul/corral.xml:8 msgid "Cagion" msgstr "Каґіон" #: simulation/templates/structures/brit/crannog.xml:13 msgid "Island Settlement" msgstr "Острівне поселення" #: simulation/templates/structures/brit/crannog.xml:14 msgid "Cranogion" msgstr "Краноґіон" #: simulation/templates/structures/brit/crannog.xml:15 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Acquire large " "tracts of territory. Territory root. Train Citizens, construct Ships, and " "research technologies. Garrison Soldiers for additional arrows." msgstr "Будувати на береговій лінії на власній, нейтральній або союзній території. Охоплює великі ділянки території. Основна територія. Навчайте \"Громадянин\", будуйте кораблі та проводіть дослідження технології. Солдати гарнізону для додаткових стріл." #: simulation/templates/structures/brit/defense_tower.xml:9 #: simulation/templates/structures/brit/sentry_tower.xml:5 #: simulation/templates/structures/brit/wall_tower.xml:9 #: simulation/templates/structures/gaul/defense_tower.xml:9 #: simulation/templates/structures/gaul/sentry_tower.xml:5 #: simulation/templates/structures/gaul/wall_tower.xml:9 msgid "Uxelon" msgstr "Ухелон" #: simulation/templates/structures/brit/dock.xml:12 #: simulation/templates/structures/gaul/dock.xml:12 msgid "Counos" msgstr "Коунос" #: simulation/templates/structures/brit/farmstead.xml:11 #: simulation/templates/structures/gaul/farmstead.xml:8 msgid "Buta" msgstr "Бута" #: simulation/templates/structures/brit/field.xml:5 #: simulation/templates/structures/gaul/field.xml:5 msgid "Olca" msgstr "Олка" #: simulation/templates/structures/brit/forge.xml:5 #: simulation/templates/structures/gaul/forge.xml:5 msgid "Gobanion" msgstr "Ґобаніон" #: simulation/templates/structures/brit/fortress.xml:12 #: simulation/templates/structures/gaul/fortress.xml:5 msgid "Dunon" msgstr "Дунон" #: simulation/templates/structures/brit/fortress.xml:13 #: simulation/templates/structures/cart/fortress.xml:10 #: simulation/templates/structures/iber/fortress.xml:6 #: simulation/templates/structures/kush/fortress.xml:10 #: simulation/templates/structures/mace/fortress.xml:10 #: simulation/templates/structures/rome/fortress.xml:6 msgid "Train Heroes. Garrison Soldiers for additional arrows." msgstr "Тренувати Героїв. Солдати гарнізону для додаткових стріл." #: simulation/templates/structures/brit/house.xml:9 #: simulation/templates/structures/gaul/house.xml:5 msgid "Tegia" msgstr "Теґіа" #: simulation/templates/structures/brit/market.xml:12 #: simulation/templates/structures/gaul/market.xml:12 msgid "Magos" msgstr "Маґос" #: simulation/templates/structures/brit/outpost.xml:5 #: simulation/templates/structures/gaul/outpost.xml:5 msgid "Antosolicon" msgstr "Антосолікон" #: simulation/templates/structures/brit/range.xml:5 #: simulation/templates/structures/gaul/range.xml:8 msgid "Budinadon" msgstr "Будінадон" #: simulation/templates/structures/brit/rotarymill.xml:5 msgid "Melonas" msgstr "Мелонас" #: simulation/templates/structures/brit/stable.xml:11 #: simulation/templates/structures/gaul/stable.xml:11 msgid "Eposton" msgstr "Епостон" #: simulation/templates/structures/brit/storehouse.xml:8 #: simulation/templates/structures/gaul/storehouse.xml:8 msgid "Capanon" msgstr "Капанон" #: simulation/templates/structures/brit/temple.xml:18 #: simulation/templates/structures/gaul/temple.xml:18 msgid "Nemeton" msgstr "Неметон" #: simulation/templates/structures/brit/wall_gate.xml:9 #: simulation/templates/structures/gaul/wall_gate.xml:9 msgid "Duoricos" msgstr "Дуорікос" #: simulation/templates/structures/brit/wall_long.xml:9 #: simulation/templates/structures/brit/wall_medium.xml:9 #: simulation/templates/structures/brit/wall_short.xml:9 #: simulation/templates/structures/brit/wallset_stone.xml:5 #: simulation/templates/structures/gaul/wall_long.xml:9 #: simulation/templates/structures/gaul/wall_medium.xml:9 #: simulation/templates/structures/gaul/wall_short.xml:9 #: simulation/templates/structures/gaul/wallset_stone.xml:5 msgid "Rate" msgstr "Рате" #: simulation/templates/structures/brit/wonder.xml:9 msgid "Emain Macha" msgstr "Емайн Маха" #: simulation/templates/structures/cart/apartment.xml:23 msgid "Apartment Building" msgstr "Житлова споруда" #: simulation/templates/structures/cart/apartment.xml:24 #: simulation/templates/structures/cart/house.xml:8 msgid "Bet" msgstr "Бет" #: simulation/templates/structures/cart/barracks.xml:12 msgid "Maḥanēt" msgstr "Маханет" #: simulation/templates/structures/cart/civil_centre.xml:8 msgid "Merkāz" msgstr "Мерказ" #: simulation/templates/structures/cart/corral.xml:8 msgid "Rēfet" msgstr "Рефет" #: simulation/templates/structures/cart/defense_tower.xml:9 #: simulation/templates/structures/cart/tower_artillery.xml:9 #: simulation/templates/structures/cart/tower_bolt.xml:9 #: simulation/templates/structures/cart/wall_tower.xml:12 msgid "Mijdil" msgstr "Міджділ" #: simulation/templates/structures/cart/dock.xml:17 msgid "Commercial Port" msgstr "Торговий порт" #: simulation/templates/structures/cart/dock.xml:18 msgid "Namel" msgstr "Намел" #: simulation/templates/structures/cart/embassy.xml:19 msgid "Train Mercenaries." msgstr "Тренувати Найманців" #: simulation/templates/structures/cart/embassy_celtic.xml:17 msgid "Celtic Embassy" msgstr "Кельтське посольство" #: simulation/templates/structures/cart/embassy_celtic.xml:18 msgid "Train Celtic Mercenaries." msgstr "Тренувати \"Кельтський Найманець\"" #: simulation/templates/structures/cart/embassy_iberian.xml:10 msgid "Iberian Embassy" msgstr "Іберійське посольство" #: simulation/templates/structures/cart/embassy_iberian.xml:11 msgid "Train Iberian Mercenaries." msgstr "Тренувати \"Іберійський Найманець\"" #: simulation/templates/structures/cart/embassy_italic.xml:17 msgid "Italic Embassy" msgstr "Італійське посольство" #: simulation/templates/structures/cart/embassy_italic.xml:18 msgid "Train Italic Mercenaries." msgstr "Тренувати \"Італійський Найманець\"" #: simulation/templates/structures/cart/farmstead.xml:8 msgid "Aḥuzāh" msgstr "Ахузах" #: simulation/templates/structures/cart/field.xml:5 msgid "Šadd" msgstr "Шадд" #: simulation/templates/structures/cart/fortress.xml:9 msgid "Ḥamet" msgstr "Хамет" #: simulation/templates/structures/cart/market.xml:12 msgid "Šūq" msgstr "Шук" #: simulation/templates/structures/cart/s_wall_long.xml:10 #: simulation/templates/structures/cart/s_wall_medium.xml:10 #: simulation/templates/structures/cart/s_wall_short.xml:10 #: simulation/templates/structures/cart/s_wall_tower.xml:10 #: simulation/templates/structures/cart/wallset_short.xml:5 msgid "Low Wall" msgstr "Низький мур" #: simulation/templates/structures/cart/s_wall_long.xml:11 #: simulation/templates/structures/cart/s_wall_medium.xml:11 #: simulation/templates/structures/cart/s_wall_short.xml:11 #: simulation/templates/structures/cart/s_wall_tower.xml:11 msgid "Stone Wall" msgstr "Кам'яний мур" #: simulation/templates/structures/cart/storehouse.xml:8 msgid "Maḥṣabah" msgstr "Махсабах" #: simulation/templates/structures/cart/super_dock.xml:39 msgid "Naval Shipyard" msgstr "Військово-морська верф" #: simulation/templates/structures/cart/super_dock.xml:40 msgid "Cothon" msgstr "Котон" #: simulation/templates/structures/cart/super_dock.xml:41 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Acquire large " "tracts of territory. Territory root. Construct Warships and research " "technologies." msgstr "Будувати на береговій лінії на власній, нейтральній або союзній території. Охоплює великі ділянки території. Основна територія. Будувати військові кораблі та досліджувати корабельні технології." #: simulation/templates/structures/cart/super_dock.xml:43 msgid "Shipyard" msgstr "Верф" #: simulation/templates/structures/cart/temple.xml:9 msgid "Maqdaš" msgstr "Макдаш" #: simulation/templates/structures/cart/temple.xml:10 msgid "Train Healers and Champion Infantry and research healing technologies." msgstr "Тренуйте Цілителів з Піхотою Чемпіонів та досліджуйте технології зцілення." #: simulation/templates/structures/cart/tophet.xml:18 msgid "Sacrificial Temple" msgstr "Жертовний храм" #: simulation/templates/structures/cart/tophet.xml:19 msgid "Tophet" msgstr "Тофет" #: simulation/templates/structures/cart/wall_gate.xml:9 msgid "Mijdil-šaʿar" msgstr "Міджділ-шаар" #: simulation/templates/structures/cart/wall_long.xml:9 #: simulation/templates/structures/cart/wall_medium.xml:9 #: simulation/templates/structures/cart/wall_short.xml:9 msgid "Homah" msgstr "Хомах" #: simulation/templates/structures/cart/wallset_stone.xml:5 msgid "Jdar" msgstr "Дждар" #: simulation/templates/structures/cart/wonder.xml:9 msgid "Temple of Ba'al Hammon" msgstr "Храм Баал-Хаммона" #: simulation/templates/structures/celt_hut.xml:20 msgid "Hut" msgstr "Хатина" #: simulation/templates/structures/celt_longhouse.xml:20 msgid "Longhouse" msgstr "Довгий будинок" #: simulation/templates/structures/column_doric.xml:12 #: simulation/templates/structures/column_doric_fallen.xml:12 #: simulation/templates/structures/column_doric_fallen_b.xml:12 msgid "Column" msgstr "Колона" #: simulation/templates/structures/column_doric.xml:13 msgid "Doric Column" msgstr "Дорійська колона" #: simulation/templates/structures/column_doric_fallen.xml:13 #: simulation/templates/structures/column_doric_fallen_b.xml:13 msgid "Fallen Doric Column" msgstr "Впала дорійська колона" #: simulation/templates/structures/fence_long.xml:12 #: simulation/templates/structures/fence_short.xml:12 msgid "Fence" msgstr "Паркан" #: simulation/templates/structures/fence_long.xml:13 msgid "Long Wooden Fence" msgstr "Довгий дерев'яний паркан" #: simulation/templates/structures/fence_short.xml:13 msgid "Short Wooden Fence" msgstr "Короткий дерев'яний паркан" #: simulation/templates/structures/fence_stone.xml:12 #: simulation/templates/structures/fence_stone.xml:13 msgid "Stone Fence" msgstr "Кам'яний паркан" #: simulation/templates/structures/gaul/assembly.xml:27 msgid "Assembly of Princes" msgstr "Асамблея принців" #: simulation/templates/structures/gaul/assembly.xml:28 msgid "Remogantion" msgstr "Ремоґантіон" #: simulation/templates/structures/gaul/assembly.xml:29 msgid "Train Champion Trumpeters and Heroes." msgstr "Тренуйте чемпіонів-трубачів і героїв" #: simulation/templates/structures/gaul/barracks.xml:18 msgid "Coriosedlon" msgstr "Коріоседлон" #: simulation/templates/structures/gaul/civil_centre.xml:12 msgid "Lissos" msgstr "Ліссос" #: simulation/templates/structures/gaul/rotarymill.xml:5 msgid "Brauon" msgstr "Брауон" #: simulation/templates/structures/gaul/tavern.xml:20 msgid "Tavern" msgstr "Таверна" #: simulation/templates/structures/gaul/tavern.xml:21 msgid "Taberna" msgstr "Таберна" #: simulation/templates/structures/gaul/wonder.xml:9 msgid "Sanctuary of Corent" msgstr "Святилище у комуні Коран" #: simulation/templates/structures/gaul/wonder.xml:10 msgid "Celicnon" msgstr "Келікнон" #: simulation/templates/structures/generic_field.xml:8 msgid "Wheat Field" msgstr "Пшеничне поле" #: simulation/templates/structures/han/academy.xml:27 msgid "Imperial Academy" msgstr "Імперська академія" #: simulation/templates/structures/han/academy.xml:28 msgid "Dìguó Xuéyuàn" -msgstr "Діго сюеюань" +msgstr "Діґуо сюеюань" #: simulation/templates/structures/han/academy.xml:30 msgid "Train Champions and research their technologies." msgstr "Тренуйте Чемпіонів та дослідіть їх технології." #: simulation/templates/structures/han/academy.xml:31 msgid "Academy" msgstr "Академія" #: simulation/templates/structures/han/arsenal.xml:8 msgid "Bīnggōng Chǎng" -msgstr "Бінгун чан" +msgstr "Бінґун чан" #: simulation/templates/structures/han/barracks.xml:12 msgid "Jūn Yíng" -msgstr "Цзюнь ін" +msgstr "Цзюнь їн" #: simulation/templates/structures/han/civil_centre.xml:12 msgid "Gōngdiàn" -msgstr "Гундянь" +msgstr "Ґундянь" #: simulation/templates/structures/han/civil_centre.xml:33 msgid "" "This greatly increases the health, capture resistance, and garrison capacity" " of this specific Civic Center. Unlock training of Heroes here and reduce " "its research and batch training times by half." msgstr "Це значно збільшує здоров’я, стійкість до захоплення і кількість гарнізонну для конкретного Громадського центру. Розблокуйте навчання Героїв тут та скоротіть час досліджень і тренування підрозділів двічі." #: simulation/templates/structures/han/civil_centre_court.xml:17 msgid "Imperial Court" msgstr "Імперський суд" #: simulation/templates/structures/han/civil_centre_court.xml:18 msgid "Cháotíng" msgstr "Чаотін" #: simulation/templates/structures/han/civil_centre_court.xml:19 msgid "ImperialCourt" msgstr "Імперський суд" #: simulation/templates/structures/han/corral.xml:9 msgid "Xù Lán" msgstr "Сюй лань" #: simulation/templates/structures/han/defense_tower.xml:12 msgid "Fángyù Tǎ" msgstr "Фан'юй та" #: simulation/templates/structures/han/defense_tower.xml:17 msgid "" "This tower has greater range, greater attack, greater health, and is twice " "as difficult to capture." msgstr "Ця вежа отримає більший радіус дії, сильнішу атаку, більше здоров’я, і її буде вдвічі важче захопити." #: simulation/templates/structures/han/defense_tower_great.xml:31 msgid "Great Tower" msgstr "Велика вежа" #: simulation/templates/structures/han/defense_tower_great.xml:32 msgid "Dà Fángyù Tǎ" msgstr "Да фан'юй та" #: simulation/templates/structures/han/defense_tower_great.xml:34 msgid "GreatTower" msgstr "Велика вежа" #: simulation/templates/structures/han/dock.xml:9 msgid "Mǎtóu" msgstr "Матоу" #: simulation/templates/structures/han/farmstead.xml:17 msgid "Nóng Shè" msgstr "Нун ше" #: simulation/templates/structures/han/field.xml:15 msgid "Dàotián" msgstr "Даотянь" #: simulation/templates/structures/han/field.xml:16 msgid "Rice Paddy" msgstr "Рисовий чек" #: simulation/templates/structures/han/field_grain.xml:5 msgid "Tián" msgstr "Тянь" #: simulation/templates/structures/han/forge.xml:12 msgid "Duànzào Chǎng" msgstr "Дуаньцзао чан" #: simulation/templates/structures/han/fortress.xml:12 #: simulation/templates/structures/han/fortress_old.xml:12 msgid "Bǎolěi" msgstr "Баолей" #: simulation/templates/structures/han/house.xml:12 msgid "Mín Jū" msgstr "Мінь цзюй" #: simulation/templates/structures/han/laozigate.xml:9 #: simulation/templates/structures/han/laozigate.xml:31 #: simulation/templates/structures/han/laozigate.xml:34 msgid "LaoziGate" msgstr "Брама Лао-цзи" #: simulation/templates/structures/han/laozigate.xml:32 msgid "Lǎozǐ Mén" msgstr "Лаоцзи мень" #: simulation/templates/structures/han/market.xml:9 msgid "Jíshì" -msgstr "Цзіші" +msgstr "Цзіши" #: simulation/templates/structures/han/ministry.xml:36 msgid "Imperial Ministry" msgstr "Імперське міністерство" #: simulation/templates/structures/han/ministry.xml:37 msgid "Guān Shǔ" -msgstr "Гуань шу" +msgstr "Ґуань шу" #: simulation/templates/structures/han/ministry.xml:39 msgid "ImperialMinistry" msgstr "Імперське міністерство" #: simulation/templates/structures/han/ministry.xml:40 msgid "" "Train the Nine Ministers. Territory root. Research a powerful suite of " "Administrative technologies." msgstr "Тренуйте дев'ять міністрів. Корінь території. Досліджуйте потужний набір адміністративних технологій." #: simulation/templates/structures/han/outpost.xml:5 msgid "Wànglóu" msgstr "Ванлоу" #: simulation/templates/structures/han/palisades_curve.xml:10 #: simulation/templates/structures/han/palisades_long.xml:4 #: simulation/templates/structures/han/palisades_medium.xml:4 #: simulation/templates/structures/han/palisades_short.xml:4 #: simulation/templates/structures/han/wallset_palisade.xml:5 msgid "Bamboo Stockade" msgstr "Бамбуковий частокол" #: simulation/templates/structures/han/palisades_gate.xml:4 msgid "Bamboo Stockade Gate" msgstr "Брама бамбукового частоколу" #: simulation/templates/structures/han/palisades_tower.xml:4 msgid "Bamboo Stockade Tower" msgstr "Вежа бамбукового частоколу" #: simulation/templates/structures/han/range.xml:12 msgid "Bǎ Chǎng" msgstr "Ба чан" #: simulation/templates/structures/han/sentry_tower.xml:5 msgid "Shào Tǎ" msgstr "Шао та" #: simulation/templates/structures/han/stable.xml:12 msgid "Mǎ Jiù" msgstr "Ма цзю" #: simulation/templates/structures/han/storehouse.xml:17 msgid "Cāngkù" msgstr "Цанку" #: simulation/templates/structures/han/temple.xml:12 msgid "Sìmiào" msgstr "Симяо" #: simulation/templates/structures/han/wall_gate.xml:9 msgid "Chéng Mén" msgstr "Чен мень" #: simulation/templates/structures/han/wall_long.xml:9 #: simulation/templates/structures/han/wall_medium.xml:9 #: simulation/templates/structures/han/wall_short.xml:9 msgid "Chéng Yuán" msgstr "Чен юань" #: simulation/templates/structures/han/wall_tower.xml:9 msgid "Chéng Lóu" msgstr "Чен лоу" #: simulation/templates/structures/han/wallset_stone.xml:5 msgid "Yōng" msgstr "Юн" #: simulation/templates/structures/han/wonder.xml:12 msgid "Míngtáng Bìyōng" msgstr "Мінтан біюн" #: simulation/templates/structures/hellenic_epic_temple.xml:23 msgid "Epic Temple" msgstr "Епічний храм" #: simulation/templates/structures/hellenic_epic_temple.xml:24 msgid "Naos Parthenos" msgstr "Наос Партхенос" #: simulation/templates/structures/hellenic_epic_temple.xml:25 msgid "Garrison units to heal them at a quick rate." msgstr "Розмістити підрозділи у гарнізоні, щоб зцілити їх у швидкому темпі." #: simulation/templates/structures/hellenic_propylaea.xml:20 msgid "Portico" msgstr "Портик" #: simulation/templates/structures/hellenic_propylaea.xml:21 msgid "Propylaea" msgstr "Пропюляйа" #: simulation/templates/structures/hellenic_stoa.xml:24 msgid "Hellenic Stoa" msgstr "Еллінська стоа" #: simulation/templates/structures/iber/barracks.xml:5 msgid "Kaserna" msgstr "Касєрна" #: simulation/templates/structures/iber/civil_centre.xml:8 msgid "Oppidum" msgstr "Оппідум" #: simulation/templates/structures/iber/corral.xml:8 msgid "Saroe" msgstr "Сарое" #: simulation/templates/structures/iber/defense_tower.xml:31 #: simulation/templates/structures/iber/wall_tower.xml:9 msgid "Dorre" msgstr "Дорє" #: simulation/templates/structures/iber/dock.xml:12 msgid "Kai" msgstr "Кай" #: simulation/templates/structures/iber/farmstead.xml:11 msgid "Baserri" msgstr "Басєрі" #: simulation/templates/structures/iber/field.xml:5 msgid "Soro" msgstr "Соро" #: simulation/templates/structures/iber/forge.xml:5 msgid "Harotz" msgstr "Ароц" #: simulation/templates/structures/iber/fortress.xml:5 msgid "Castro" msgstr "Кастро" #: simulation/templates/structures/iber/house.xml:5 msgid "Etxe" msgstr "Ечє" #: simulation/templates/structures/iber/market.xml:12 msgid "Arruga" msgstr "Аруга" #: simulation/templates/structures/iber/monument.xml:31 msgid "Revered Monument" msgstr "Монумент пошани" #: simulation/templates/structures/iber/monument.xml:32 msgid "Gur Oroigarri" msgstr "Гур оройгарі" #: simulation/templates/structures/iber/monument.xml:9 #: simulation/templates/structures/iber/monument.xml:34 msgid "Monument" msgstr "Монумент" #: simulation/templates/structures/iber/storehouse.xml:5 msgid "Ola" msgstr "Ола" #: simulation/templates/structures/iber/temple.xml:12 msgid "Loki" msgstr "Локі" #: simulation/templates/structures/iber/wall_gate.xml:9 msgid "Biko Sarbide" msgstr "Біко сарбідє" #: simulation/templates/structures/iber/wall_long.xml:9 #: simulation/templates/structures/iber/wall_medium.xml:9 #: simulation/templates/structures/iber/wall_short.xml:9 #: simulation/templates/structures/iber/wallset_stone.xml:5 msgid "Zabal Horma" msgstr "Сабаль орма" #: simulation/templates/structures/iber/wonder.xml:9 msgid "Cancho Roano" msgstr "Канчо Роано" #: simulation/templates/structures/ishtar_gate.xml:25 msgid "Ishtar Gate of Babylon" msgstr "Брама Іштар з Вавилону" #: simulation/templates/structures/ishtar_gate.xml:26 msgid "Territory root." msgstr "Корінне володіння." #: simulation/templates/structures/kush/arsenal.xml:5 msgid "Pr-ỉwn n ms" msgstr "Пер-іун ні мес" #: simulation/templates/structures/kush/barracks.xml:9 msgid "pr-msʿyw" msgstr "Пер-месаіу" #: simulation/templates/structures/kush/camp_blemmye.xml:22 msgid "Blemmye Camp" msgstr "Блеммійський табір" #: simulation/templates/structures/kush/camp_blemmye.xml:23 msgid "Train Blemmye Mercenaries." msgstr "Тренуйте Блеммійських найманців." #: simulation/templates/structures/kush/camp_noba.xml:22 msgid "Noba Village" -msgstr "Селище Ноба" +msgstr "Селище ноба" #: simulation/templates/structures/kush/camp_noba.xml:23 msgid "Train Noba Mercenaries." -msgstr "Тренувати найманців Ноба" +msgstr "Тренувати найманців ноба" #: simulation/templates/structures/kush/civil_centre.xml:9 msgid "Pr-nsw" msgstr "Пер-несу" #: simulation/templates/structures/kush/corral.xml:9 msgid "ihy" msgstr "Іхі" #: simulation/templates/structures/kush/defense_tower.xml:5 msgid "tsmt ʿȝ" msgstr "Тесемет аа" #: simulation/templates/structures/kush/dock.xml:9 msgid "Mryt" msgstr "Меріт" #: simulation/templates/structures/kush/elephant_stable.xml:5 msgid "Ỉḥ Abu" msgstr "Іх Абу" #: simulation/templates/structures/kush/farmstead.xml:9 msgid "snwt" msgstr "Сенут" #: simulation/templates/structures/kush/field.xml:5 msgid "sht" msgstr "Сехет" #: simulation/templates/structures/kush/forge.xml:5 msgid "hmw hʿy n rȝ-ʿ" msgstr "Хему хаі ні ра-а" #: simulation/templates/structures/kush/fortress.xml:9 msgid "Htm" msgstr "Хетем" #: simulation/templates/structures/kush/house.xml:5 msgid "Pr" msgstr "Пер" #: simulation/templates/structures/kush/market.xml:9 msgid "Pr-sbt" msgstr "Пер-себет" #: simulation/templates/structures/kush/outpost.xml:5 msgid "trtr" msgstr "Теретер" #: simulation/templates/structures/kush/pyramid_large.xml:26 msgid "Large Pyramid" msgstr "Велика піраміда" #: simulation/templates/structures/kush/pyramid_large.xml:27 msgid "mr ʿȝ" msgstr "Мер аа" #: simulation/templates/structures/kush/pyramid_large.xml:29 #: simulation/templates/structures/kush/pyramid_small.xml:26 msgid "Pyramid" msgstr "Піраміда" #: simulation/templates/structures/kush/pyramid_small.xml:23 msgid "Small Pyramid" msgstr "Мала піраміда" #: simulation/templates/structures/kush/pyramid_small.xml:24 msgid "mr" msgstr "Мер" #: simulation/templates/structures/kush/range.xml:8 msgid "Pr-Pdt" msgstr "Пер-Педет" #: simulation/templates/structures/kush/sentry_tower.xml:5 msgid "tsmt" msgstr "Тесемет" #: simulation/templates/structures/kush/shrine.xml:13 msgid "ḥwt-nṯr" msgstr "Хут-нечер" #: simulation/templates/structures/kush/stable.xml:9 msgid "Ỉḥ Ssmt" msgstr "Іх Сесмет" #: simulation/templates/structures/kush/storehouse.xml:5 msgid "wdȝt" msgstr "Удат" #: simulation/templates/structures/kush/temple.xml:8 msgid "Temple of Apedemak" msgstr "Храм Апедемака" #: simulation/templates/structures/kush/temple.xml:9 msgid "Pr-ʿIprmk" msgstr "Пер-Аперемек" #: simulation/templates/structures/kush/temple.xml:10 msgid "" "Train Healers and Apedemak Champions and research healing technologies." msgstr "Тренуйте Цілителів і Чемпіонів Апедемаку та проводьте дослідження технологій зцілення." #: simulation/templates/structures/kush/temple.xml:11 msgid "TempleOfApedemak" msgstr "Храм Апедемака" #: simulation/templates/structures/kush/temple_amun.xml:27 msgid "Grand Temple of Amun" msgstr "Великий храм Амона" #: simulation/templates/structures/kush/temple_amun.xml:28 msgid "Pr-ʿImn" msgstr "Пер-Амен" #: simulation/templates/structures/kush/temple_amun.xml:29 msgid "Train Amun Champions and Elite Healers. Research healing technologies." msgstr "Тренуйте чемпіонів Амона та елітних цілителів. Досліджуйте лікувальні технології." #: simulation/templates/structures/kush/temple_amun.xml:31 msgid "TempleOfAmun" msgstr "Храм Амона" #: simulation/templates/structures/kush/wall_gate.xml:9 msgid "ʿryt" msgstr "Аріт" #: simulation/templates/structures/kush/wall_long.xml:9 #: simulation/templates/structures/kush/wall_medium.xml:9 #: simulation/templates/structures/kush/wall_short.xml:9 #: simulation/templates/structures/kush/wallset_stone.xml:5 msgid "sbty" msgstr "Себеті" #: simulation/templates/structures/kush/wall_tower.xml:9 msgid "sȝwt" msgstr "Саут" #: simulation/templates/structures/kush/wonder.xml:9 msgid "Mnw nht" msgstr "Мену нехет" #: simulation/templates/structures/mace/library.xml:5 #: simulation/templates/structures/ptol/library.xml:5 #: simulation/templates/structures/sele/library.xml:9 msgid "Bibliothēkē" msgstr "Бібліотхеке" #: simulation/templates/structures/mace/wonder.xml:9 msgid "Anaktoron ton Aigai" msgstr "Анакторон тон Айґай" #: simulation/templates/structures/maur/barracks.xml:15 msgid "Sainyavasa" msgstr "Сайн'яваса" #: simulation/templates/structures/maur/civil_centre.xml:12 msgid "Rajadhanika" msgstr "Раджадханіка" #: simulation/templates/structures/maur/corral.xml:8 msgid "Gotra" msgstr "Готра" #: simulation/templates/structures/maur/defense_tower.xml:5 #: simulation/templates/structures/maur/tower_double.xml:20 msgid "Udarka" msgstr "Ударка" #: simulation/templates/structures/maur/dock.xml:9 msgid "Naukasthanaka" msgstr "Наукастханака" #: simulation/templates/structures/maur/elephant_stable.xml:5 msgid "Vāraṇaśālā" msgstr "Варанашала" #: simulation/templates/structures/maur/farmstead.xml:11 msgid "Kantu" msgstr "Канту" #: simulation/templates/structures/maur/field.xml:5 msgid "Kshetra" msgstr "Кшетра" #: simulation/templates/structures/maur/forge.xml:5 msgid "Lohakāra" msgstr "Лохакара" #: simulation/templates/structures/maur/fortress.xml:5 msgid "Durg" msgstr "Дург" #: simulation/templates/structures/maur/house.xml:8 msgid "Griham" msgstr "Гріхам" #: simulation/templates/structures/maur/market.xml:12 msgid "Vipana" msgstr "Віпана" #: simulation/templates/structures/maur/outpost.xml:5 msgid "Uparaksana" msgstr "Упараксана" #: simulation/templates/structures/maur/palace.xml:19 #: simulation/templates/structures/maur/palace.xml:23 #: simulation/templates/structures/pers/apadana.xml:30 #: simulation/templates/structures/pers/tacara.xml:23 #: simulation/templates/structures/pers/tacara.xml:26 msgid "Palace" msgstr "Палац" #: simulation/templates/structures/maur/palace.xml:20 msgid "Harmya" msgstr "Харм'я" #: simulation/templates/structures/maur/palace.xml:21 msgid "Territory root. Train Maiden Guards and Heroes." msgstr "Корінне володіння. Тренує жіночу варту та героїв." #: simulation/templates/structures/maur/pillar_ashoka.xml:32 msgid "Edict Pillar of Ashoka" msgstr "Колона едикту Ашоки" #: simulation/templates/structures/maur/pillar_ashoka.xml:33 msgid "Śāsana Stambha Aśokā" msgstr "Шасана стамбха Ашока" #: simulation/templates/structures/maur/pillar_ashoka.xml:9 #: simulation/templates/structures/maur/pillar_ashoka.xml:35 msgid "Pillar" msgstr "Колона" #: simulation/templates/structures/maur/storehouse.xml:5 msgid "Khalla" msgstr "Кхалла" #: simulation/templates/structures/maur/temple.xml:12 msgid "Devalaya" msgstr "Девалая" #: simulation/templates/structures/maur/tower_double.xml:16 msgid "Rampart Tower" msgstr "Вежа фортечного валу" #: simulation/templates/structures/maur/tower_double.xml:18 msgid "" "Higher health tower with ramparts for up to 16 archers. Visibly garrisoned " "archers recieve a range and armor bonus. Only archers can garrison. Needs " "the murder holes tech to protect its foot." msgstr "Збільшити здоров'я вежі та кількість місць розміщення на фортечних валах до 16 стрільців. Помітно розміщені стрільці отримують дистанційний та захисний бонус. Тільки стрільці можуть бути розміщені у гарнизоні. Потребує технологію дір-вбивць, щоб захистити підніжжя." #: simulation/templates/structures/maur/wall_gate.xml:15 msgid "Dwara" msgstr "Двара" #: simulation/templates/structures/maur/wall_long.xml:15 #: simulation/templates/structures/maur/wall_medium.xml:15 #: simulation/templates/structures/maur/wall_short.xml:15 #: simulation/templates/structures/maur/wallset_stone.xml:5 msgid "Shilabanda" msgstr "Шілабанда" #: simulation/templates/structures/maur/wall_tower.xml:18 msgid "Puratta" msgstr "Пуратта" #: simulation/templates/structures/maur/wonder.xml:9 msgid "Great Stupa" msgstr "Велика ступа" #: simulation/templates/structures/mausoleum.xml:8 msgid "Mausoleum at Halicarnassus" msgstr "Мавзолей у Галікарнасі" #: simulation/templates/structures/mausoleum.xml:9 msgid "Mausōleion" msgstr "Маусолєйон" #: simulation/templates/structures/merc_camp_egyptian.xml:6 #: simulation/templates/structures/ptol/mercenary_camp.xml:6 msgid "MercenaryCamp" msgstr "Табір найманців" #: simulation/templates/structures/merc_camp_egyptian.xml:28 msgid "Egyptian Mercenary Camp" msgstr "Табір єгипетських найманців" #: simulation/templates/structures/merc_camp_egyptian.xml:29 #: simulation/templates/structures/ptol/mercenary_camp.xml:28 msgid "Stratopedeia Misthophorōn" msgstr "Стратопедейа містхофорон" #: simulation/templates/structures/merc_camp_egyptian.xml:31 msgid "Capture this structure to train mercenaries from Hellenistic Egypt." msgstr "Захопити цю споруду для тренування найманців з елліністичного Єгипту." #: simulation/templates/structures/obelisk.xml:11 msgid "Obelisk" msgstr "Обеліск" #: simulation/templates/structures/obelisk.xml:12 msgid "Egyptian Obelisk" msgstr "Єгипетський обеліск" #: simulation/templates/structures/palisades_fort.xml:9 msgid "Wooden Tower" msgstr "Дерев'яна вежа" #: simulation/templates/structures/palisades_gate.xml:20 msgid "Palisade Gate" msgstr "Брама в частоколі" #: simulation/templates/structures/han/palisades_long.xml:9 #: simulation/templates/structures/palisades_gate.xml:22 #: simulation/templates/structures/palisades_long.xml:31 msgid "Allow units access through Palisades. Can be locked to prevent access." msgstr "Дати змогу підрозділам проходити крізь мури. Може бути зачинено для запобігання доступу." #: simulation/templates/structures/palisades_long.xml:17 msgid "Can be converted into a Palisade Gate." msgstr "Можна перетворити на ворота з частоколу." #: simulation/templates/structures/palisades_spike_angle.xml:17 msgid "Angle Spike" msgstr "Кутове вістря" #: simulation/templates/structures/palisades_spikes_small.xml:17 msgid "Small Spikes" msgstr "Малі шипи" #: simulation/templates/structures/palisades_spikes_tall.xml:17 msgid "Tall Spikes" msgstr "Високі шипи" #: simulation/templates/structures/palisades_watchtower.xml:14 msgid "Watchtower" msgstr "Вартова вежа" #: simulation/templates/structures/pers/apadana.xml:26 msgid "Throne Hall" msgstr "Тронна зала" #: simulation/templates/structures/pers/apadana.xml:27 msgid "Apadāna" msgstr "Ападана" #: simulation/templates/structures/pers/apadana.xml:28 #: simulation/templates/structures/spart/syssiton.xml:25 msgid "Train Champions and Heroes." msgstr "Тренувати чемпіонів та героїв." #: simulation/templates/structures/pers/apartment_block.xml:12 msgid "Apartment Block" msgstr "Житловий комплекс" #: simulation/templates/structures/pers/barracks.xml:5 msgid "Padgan" msgstr "Падган" #: simulation/templates/structures/pers/civil_centre.xml:8 msgid "Provincial Governor" msgstr "Місцеве управління" #: simulation/templates/structures/pers/civil_centre.xml:9 msgid "Xšaçapāvan" msgstr "Хшассапаван" #: simulation/templates/structures/pers/corral.xml:11 msgid "Gaiāšta" msgstr "Гаіашта" #: simulation/templates/structures/pers/defense_tower.xml:5 #: simulation/templates/structures/pers/tower_babylon.xml:5 #: simulation/templates/structures/pers/wall_tower.xml:9 msgid "Pāyaud" msgstr "Паяуд" #: simulation/templates/structures/pers/dock.xml:12 msgid "Nāvašta" msgstr "Навашта" #: simulation/templates/structures/pers/farmstead.xml:8 msgid "Kaštašta" msgstr "Кашташта" #: simulation/templates/structures/pers/field.xml:5 msgid "Kaštrya" msgstr "Каштр'я" #: simulation/templates/structures/pers/forge.xml:5 msgid "Arštišta" msgstr "Арштішта" #: simulation/templates/structures/pers/fortress.xml:5 msgid "Didā" msgstr "Діда" #: simulation/templates/structures/pers/hall.xml:23 msgid "Gate of All Nations" msgstr "Брама всіх народів" #: simulation/templates/structures/pers/hall.xml:24 msgid "Duvarθi Visadahyu" msgstr "Дуварті вісадахю" #: simulation/templates/structures/pers/hall.xml:25 msgid "Hall" msgstr "Зала" #: simulation/templates/structures/pers/house.xml:8 msgid "Huvādā" msgstr "Хувада" #: simulation/templates/structures/pers/house_b.xml:12 #: simulation/templates/structures/pers/inn.xml:12 msgid "Inn" msgstr "Готель" #: simulation/templates/structures/pers/ice_house.xml:26 msgid "Ice House" -msgstr "Іглу" +msgstr "Льодовня" #: simulation/templates/structures/pers/ice_house.xml:27 msgid "Yakhchāl" -msgstr "Яхчал" +msgstr "Якчал" #: simulation/templates/structures/pers/ice_house.xml:28 msgid "IceHouse" -msgstr "Іглу" +msgstr "Льодовня" #: simulation/templates/structures/pers/market.xml:12 msgid "Ardatašta" msgstr "Ардаташта" #: simulation/templates/structures/pers/outpost.xml:5 msgid "Didebani" msgstr "Дідебані" #: simulation/templates/structures/pers/stable.xml:9 msgid "Paraspa" msgstr "Параспа" #: simulation/templates/structures/pers/storehouse.xml:5 msgid "Asiyah" msgstr "Асіях" #: simulation/templates/structures/pers/tacara.xml:24 msgid "Taçara" msgstr "Тассара" #: simulation/templates/structures/pers/temple.xml:12 msgid "Āyadanam" msgstr "Аяданам" #: simulation/templates/structures/pers/wall_gate.xml:9 msgid "Duvarθiš" msgstr "Дувартіш" #: simulation/templates/structures/pers/wall_long.xml:9 #: simulation/templates/structures/pers/wall_medium.xml:9 #: simulation/templates/structures/pers/wall_short.xml:9 #: simulation/templates/structures/pers/wallset_stone.xml:5 msgid "Para" msgstr "Пара" #: simulation/templates/structures/pers/warehouse.xml:12 msgid "Warehouse" msgstr "Склад" #: simulation/templates/structures/pers/wonder.xml:9 msgid "Hanging Gardens of Babylon" msgstr "Висячі сади Семіраміди" #: simulation/templates/structures/ptol/elephant_stable.xml:5 #: simulation/templates/structures/sele/elephant_stable.xml:5 msgid "Stathmos tōn Elepantōn" msgstr "Статхмос тон елєпантон" #: simulation/templates/structures/ptol/lighthouse.xml:25 #: simulation/templates/structures/ptol/lighthouse.xml:29 msgid "Lighthouse" msgstr "Маяк" #: simulation/templates/structures/ptol/lighthouse.xml:26 msgid "Pharos" msgstr "Фарос" #: simulation/templates/structures/ptol/lighthouse.xml:27 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Very large " "vision range." msgstr "Побудуйте на береговій лінії на власній, нейтральній, або союзній території. Дуже великий радіус огляду. " #: simulation/templates/structures/ptol/mercenary_camp.xml:27 msgid "Mercenary Camp" msgstr "Табір найманців" #: simulation/templates/structures/ptol/mercenary_camp.xml:30 msgid "" "Cheap Barracks-like structure that is buildable in neutral territory, but " "casts no territory influence. Train Mercenaries." msgstr "Дешева споруда казарменого типу, яку споруджують на нейтральній території, але яка не розширює зону территоріального впливу. Тренувати найманців." #: simulation/templates/structures/ptol/military_colony.xml:9 #: simulation/templates/structures/sele/military_colony.xml:9 msgid "Klērouchia" msgstr "Клєрухіа" #: simulation/templates/structures/ptol/tower_artillery.xml:9 msgid "mktr-n-ḏw" msgstr "Мекетер-ні-джу" #: simulation/templates/structures/ptol/wonder.xml:9 msgid "Hieron tou Hōrou" msgstr "Хіерон ту Хору" #: simulation/templates/structures/rome/amphitheater_pompeii.xml:6 msgid "Amphitheātrum" msgstr "Амфітеатрум" #: simulation/templates/structures/rome/arch.xml:22 msgid "Triumphal Arch" msgstr "Тріумфальна арка" #: simulation/templates/structures/rome/arch.xml:23 msgid "Arcus Triumphālis" msgstr "Аркус тріумфаліс" #: simulation/templates/structures/rome/arch.xml:24 msgid "TriumphalArch" msgstr "Тріумфальна арка" #: simulation/templates/structures/rome/army_camp.xml:72 msgid "Army Camp" msgstr "Армійський табір" #: simulation/templates/structures/rome/army_camp.xml:73 msgid "Castra" msgstr "Кастра" #: simulation/templates/structures/rome/army_camp.xml:74 msgid "" "Build in neutral or enemy territory. Train Advanced Melee Infantry. " "Construct Rams. Garrison Soldiers for additional arrows." msgstr "Можна побудувати на власній або нейтральній території. Тренуйте вдосконаленк піхоту ближнього бою.Конструюйте облогові тарани. Солдати гарнізону для додаткових стріл." #: simulation/templates/structures/rome/army_camp.xml:31 #: simulation/templates/structures/rome/army_camp.xml:76 msgid "ArmyCamp" msgstr "Армійський табір" #: simulation/templates/structures/rome/arsenal.xml:5 msgid "Ballistārium" msgstr "Баллістаріум" #: simulation/templates/structures/rome/barracks.xml:12 msgid "Castrum" msgstr "Каструм" #: simulation/templates/structures/rome/civil_centre.xml:12 msgid "Forum" msgstr "Форум" #: simulation/templates/structures/rome/corral.xml:8 msgid "Saeptum" msgstr "Септум" #: simulation/templates/structures/rome/defense_tower.xml:9 #: simulation/templates/structures/rome/tower_artillery.xml:9 #: simulation/templates/structures/rome/tower_bolt.xml:9 msgid "Turris Laterīcia" msgstr "Турріс лятеріціа" #: simulation/templates/structures/rome/dock.xml:12 msgid "Portus" msgstr "Портус" #: simulation/templates/structures/rome/farmstead.xml:8 msgid "Vīlla" msgstr "Вілля" #: simulation/templates/structures/rome/field.xml:5 msgid "Ager" msgstr "Аґер" #: simulation/templates/structures/rome/forge.xml:5 msgid "Armāmentārium" msgstr "Армаментаріум" #: simulation/templates/structures/rome/fortress.xml:5 msgid "Castellum" msgstr "Кастеллюм" #: simulation/templates/structures/rome/house.xml:5 msgid "Domus" msgstr "Домус" #: simulation/templates/structures/rome/market.xml:12 msgid "Mercātus" msgstr "Меркатус" #: simulation/templates/structures/rome/outpost.xml:5 msgid "Vigilārium" msgstr "Віґіляріум" #: simulation/templates/structures/rome/sentry_tower.xml:5 msgid "Turris Līgnea" msgstr "Турріс ліґнеа" #: simulation/templates/structures/rome/siege_wall_gate.xml:22 msgid "Siege Wall Gate" msgstr "Брама облогового муру" #: simulation/templates/structures/rome/siege_wall_gate.xml:23 msgid "Porta Circummūnītiōnis" msgstr "Порта ціркуммуніціоніс" #: simulation/templates/structures/rome/siege_wall_gate.xml:24 #: simulation/templates/structures/rome/siege_wall_long.xml:25 #: simulation/templates/structures/rome/siege_wall_medium.xml:25 #: simulation/templates/structures/rome/siege_wall_short.xml:25 #: simulation/templates/structures/rome/siege_wall_tower.xml:29 #: simulation/templates/structures/rome/wallset_siege.xml:9 msgid "SiegeWall" msgstr "Облоговий мур" #: simulation/templates/structures/rome/siege_wall_long.xml:23 #: simulation/templates/structures/rome/siege_wall_medium.xml:23 #: simulation/templates/structures/rome/siege_wall_short.xml:23 #: simulation/templates/structures/rome/wallset_siege.xml:5 msgid "Siege Wall" msgstr "Облоговий мур" #: simulation/templates/structures/rome/siege_wall_long.xml:24 #: simulation/templates/structures/rome/siege_wall_medium.xml:24 #: simulation/templates/structures/rome/siege_wall_short.xml:24 #: simulation/templates/structures/rome/wallset_siege.xml:6 msgid "Mūrus Circummūnītiōnis" msgstr "Мурус ціркуммуніціоніс" #: simulation/templates/structures/rome/siege_wall_tower.xml:26 msgid "Siege Wall Tower" msgstr "Вежа облогового муру" #: simulation/templates/structures/rome/siege_wall_tower.xml:27 msgid "Turris Circummūnītiōnis" msgstr "Турріс ціркуммуніціоніс" #: simulation/templates/structures/rome/stable.xml:5 msgid "Equīle" msgstr "Еквілє" #: simulation/templates/structures/rome/storehouse.xml:8 msgid "Receptāculum" msgstr "Рецептакулюм" #: simulation/templates/structures/rome/temple.xml:9 msgid "Aedēs" msgstr "Едес" #: simulation/templates/structures/rome/temple_mars.xml:12 msgid "Temple of Mars" msgstr "Храм Марса" #: simulation/templates/structures/rome/temple_mars.xml:13 msgid "Aedēs Mārtiālis" msgstr "Едес Марціаліс" #: simulation/templates/structures/rome/temple_mars.xml:14 msgid "TempleOfMars" msgstr "Храм Марса" #: simulation/templates/structures/rome/temple_vesta.xml:18 msgid "Temple of Vesta" msgstr "Храм Вести" #: simulation/templates/structures/rome/temple_vesta.xml:19 msgid "Aedēs Vestālis" msgstr "Едес Весталіс" #: simulation/templates/structures/rome/temple_vesta.xml:21 msgid "TempleOfVesta" msgstr "Храм Вести" #: simulation/templates/structures/rome/tent.xml:25 msgid "Tabernāculum" msgstr "Табернакулюм" #: simulation/templates/structures/rome/tent.xml:27 msgid "A temporary shelter for soldiers." msgstr "Тимчасове укриття для солдатів." #: simulation/templates/structures/rome/wall_gate.xml:9 msgid "Porta" msgstr "Порта" #: simulation/templates/structures/rome/wall_long.xml:9 #: simulation/templates/structures/rome/wall_medium.xml:9 #: simulation/templates/structures/rome/wall_short.xml:9 #: simulation/templates/structures/rome/wallset_stone.xml:5 msgid "Moenia" msgstr "Меніа" #: simulation/templates/structures/rome/wall_tower.xml:9 msgid "Turris Lapidea" msgstr "Турріс ляпідеа" #: simulation/templates/structures/rome/wallset_siege.xml:7 msgid "Wall off an area. Build in own, neutral, or enemy territory." msgstr "Відгородити область. Спорудити на власній, нейтральній або ворожій території." #: simulation/templates/structures/rome/wonder.xml:9 msgid "Aedēs Iovis Optimi Maximi" msgstr "Едес Йовіс Оптімі Максімі" #: simulation/templates/structures/sele/wonder.xml:9 msgid "Hieron tou Apollōnos Pythiou" msgstr "Хіерон ту Аполльонос Пютхіу" #: simulation/templates/structures/sele_colonnade.xml:12 msgid "Colonnade" msgstr "Колонада" #: simulation/templates/structures/sele_colonnade.xml:13 msgid "Corinthian Colonnade" msgstr "Коринфська колонада" #: simulation/templates/structures/shrine_chinese.xml:9 msgid "Bǎotǎ" msgstr "Баота" #: simulation/templates/structures/shrine_chinese.xml:10 msgid "Pagoda" msgstr "Пагода" #: simulation/templates/structures/shrine_egyptian.xml:5 msgid "Sanctuary Kiosk" msgstr "Кіоск святилища" #: simulation/templates/structures/shrine_italian.xml:9 msgid "Temple of Healing" msgstr "Храм зцілення" #: simulation/templates/structures/shrine_italian.xml:10 msgid "Aedēs Sanitatem" msgstr "Едес санітатем" #: simulation/templates/structures/kush/shrine.xml:12 #: simulation/templates/structures/shrine_kushite.xml:5 msgid "Shrine" msgstr "Святиня" #: simulation/templates/structures/spart/gerousia.xml:22 msgid "Spartan Senate" msgstr "Спартанський сенат" #: simulation/templates/structures/spart/gerousia.xml:23 msgid "Gerousia" msgstr "Герусіа" #: simulation/templates/structures/spart/gerousia.xml:24 msgid "Train Heroes." msgstr "Тренувати героїв." #: simulation/templates/structures/spart/persian_stoa.xml:9 msgid "\\\"Persian\\\" Stoa" msgstr "\\\"Перська\\\" Стоа" #: simulation/templates/structures/spart/persian_stoa.xml:10 msgid "Stoa Persikē" -msgstr "Стоа Персіке" +msgstr "Стоа персіке" #: simulation/templates/structures/spart/syssiton.xml:23 msgid "Military Mess Hall" msgstr "Військова їдальня" #: simulation/templates/structures/spart/syssiton.xml:24 msgid "Syssition" msgstr "Сюссітіон" #: simulation/templates/structures/spart/syssiton.xml:27 msgid "Syssiton" msgstr "Сюссітон" #: simulation/templates/structures/spart/wonder.xml:9 msgid "Hieron tēs Artemidos Orthias" msgstr "Хіерон тес Артемідос Ортхіас" #: simulation/templates/structures/stall_big.xml:11 msgid "Big stall" msgstr "Великий прилавок" #: simulation/templates/structures/stall_med.xml:11 msgid "Medium stall" msgstr "Середній прилавок" #: simulation/templates/structures/stall_small_a.xml:11 #: simulation/templates/structures/stall_small_b.xml:11 msgid "Small stall" msgstr "Малий прилавок" #: simulation/templates/structures/stonehenge.xml:8 msgid "Stonehenge" msgstr "Стоунгендж" #: simulation/templates/structures/table_rectangle.xml:11 #: simulation/templates/structures/table_square.xml:11 msgid "Table" msgstr "Стіл" #: simulation/templates/structures/table_rectangle.xml:12 msgid "Rectangle Table" msgstr "Прямокутний стіл" #: simulation/templates/structures/table_square.xml:12 msgid "Square Table" msgstr "Квадратний стіл" #: simulation/templates/structures/tent_arab.xml:35 msgid "Arab Army Tent" msgstr "Намет Арабської армії" #: simulation/templates/structures/rome/tent.xml:24 #: simulation/templates/structures/tent_arab.xml:36 #: simulation/templates/structures/tent_arab.xml:38 #: simulation/templates/structures/tent_bedouin.xml:36 #: simulation/templates/structures/tent_bedouin.xml:38 #: simulation/templates/structures/tent_desert.xml:36 #: simulation/templates/structures/tent_desert.xml:38 #: simulation/templates/structures/tent_mace.xml:36 #: simulation/templates/structures/tent_mace.xml:38 #: simulation/templates/structures/tent_rome.xml:36 #: simulation/templates/structures/tent_rome.xml:38 msgid "Tent" msgstr "Намет" #: simulation/templates/structures/tent_arab.xml:39 #: simulation/templates/structures/tent_bedouin.xml:39 #: simulation/templates/structures/tent_desert.xml:39 #: simulation/templates/structures/tent_mace.xml:39 #: simulation/templates/structures/tent_rome.xml:39 msgid "A temporary shelter for soldiers. +5 population bonus." msgstr "Тимчасове укриття для солдатів. +5 бонусу населення." #: simulation/templates/structures/tent_bedouin.xml:35 msgid "Bedouin Tent" msgstr "Намет Бедуїнів" #: simulation/templates/structures/tent_desert.xml:35 msgid "Desert Army Tent" msgstr "Пустельний армійський намет" #: simulation/templates/structures/tent_mace.xml:35 msgid "Macedonian Army Tent" msgstr "Намет македонської армії" #: simulation/templates/structures/tent_rome.xml:35 msgid "Roman Army Tent" msgstr "Намет римської армії" #: simulation/templates/structures/trading_post_celtic.xml:9 msgid "Celtic Tavern" msgstr "Кельтська таверна" #: simulation/templates/structures/trading_post_desert.xml:9 msgid "Desert Bazaar" msgstr "Пустельний базар" #: simulation/templates/structures/uffington_horse.xml:10 msgid "Uffington White Horse" msgstr "Уффінгтонський білий кінь" #: simulation/templates/template_structure_civic.xml:5 msgid "Civic Structure" msgstr "Громадська споруда" #: simulation/templates/template_structure_civic.xml:6 msgid "Civic" msgstr "Громадське" #: simulation/templates/structures/rome/army_camp.xml:5 #: simulation/templates/template_structure_civic_civil_centre.xml:11 #: simulation/templates/template_structure_defensive_tower.xml:5 #: simulation/templates/template_structure_military_fortress.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bow" msgstr "Лук" #: simulation/templates/template_structure_civic_civil_centre.xml:75 msgid "Civic Center" msgstr "Громадський центр" #: simulation/templates/template_structure_civic_civil_centre.xml:77 msgid "" "Build in own or neutral territory. Acquire large tracts of territory. " "Territory root. Train Citizens and research technologies. Garrison Soldiers " "for additional arrows." msgstr "Можна побудувати на власній або нейтральній території. Контролює велику ділянки території. Головна територія. Навчає громадян та досліджує технології. Солдати гарнізону на додаткових напрямках." #: simulation/templates/template_structure_civic_civil_centre.xml:37 #: simulation/templates/template_structure_civic_civil_centre.xml:79 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:7 msgid "CivilCentre" msgstr "Громадський центр" #: simulation/templates/structures/han/civil_centre_court.xml:19 #: simulation/templates/template_structure_civic_civil_centre.xml:79 #: simulation/templates/template_structure_defensive.xml:5 #: simulation/templates/template_structure_military_fortress.xml:69 msgid "Defensive" msgstr "Захисна" #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:27 msgid "Military Colony" msgstr "Військова колонія" #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:29 msgid "Colony" msgstr "Колонія" #: simulation/templates/structures/pers/house_a.xml:12 #: simulation/templates/template_structure_civic_house.xml:26 #: simulation/templates/template_structure_civic_house.xml:28 msgid "House" msgstr "Будинок" #: simulation/templates/structures/kush/pyramid_small.xml:26 #: simulation/templates/structures/pers/ice_house.xml:28 #: simulation/templates/template_structure_civic_house.xml:28 #: simulation/templates/template_structure_economic_farmstead.xml:30 #: simulation/templates/template_structure_economic_storehouse.xml:28 #: simulation/templates/template_structure_military_barracks.xml:29 #: simulation/templates/template_structure_military_dock.xml:27 #: simulation/templates/template_structure_military_range.xml:25 #: simulation/templates/template_structure_military_stable.xml:29 #: simulation/templates/template_structure_resource_corral.xml:21 msgid "Village" msgstr "Село" #: simulation/templates/structures/athen/royal_stoa.xml:5 #: simulation/templates/structures/hellenic_stoa.xml:23 #: simulation/templates/structures/mace/royal_stoa.xml:5 #: simulation/templates/structures/spart/royal_stoa.xml:12 #: simulation/templates/template_structure_civic_stoa.xml:27 #: simulation/templates/template_structure_civic_stoa.xml:30 msgid "Stoa" msgstr "Стоа" #: simulation/templates/structures/cart/apartment.xml:26 #: simulation/templates/structures/gaul/tavern.xml:22 #: simulation/templates/structures/han/laozigate.xml:34 #: simulation/templates/structures/han/ministry.xml:39 #: simulation/templates/structures/iber/monument.xml:34 #: simulation/templates/structures/maur/elephant_stable.xml:8 #: simulation/templates/template_structure_civic_stoa.xml:30 #: simulation/templates/template_structure_civic_temple.xml:32 #: simulation/templates/template_structure_economic_market.xml:28 #: simulation/templates/template_structure_military_embassy.xml:24 #: simulation/templates/template_structure_military_forge.xml:26 msgid "Town" msgstr "Містечко" #: simulation/templates/template_structure_civic_temple.xml:29 #: simulation/templates/template_structure_civic_temple.xml:32 msgid "Temple" msgstr "Храм" #: simulation/templates/template_structure_civic_temple.xml:31 msgid "Train Healers and research healing technologies." msgstr "Тренувати цілителів та досліджувати зцілювальні технології." #: simulation/templates/template_structure_defensive.xml:4 msgid "Defensive Structure" msgstr "Захисна споруда" #: simulation/templates/structures/palisades_outpost.xml:17 #: simulation/templates/template_structure_defensive_outpost.xml:9 #: simulation/templates/template_structure_defensive_outpost.xml:28 #: simulation/templates/template_structure_defensive_outpost.xml:31 msgid "Outpost" msgstr "Застава" #: simulation/templates/template_structure_defensive_outpost.xml:30 msgid "Build in own or neutral territory." msgstr "Можна побудувати на власній або нейтральній території." #: simulation/templates/structures/han/wallset_palisade.xml:7 #: simulation/templates/structures/wallset_palisade.xml:4 #: simulation/templates/structures/wallset_palisade.xml:6 #: simulation/templates/template_structure_defensive_palisade.xml:13 #: simulation/templates/template_structure_defensive_palisade.xml:16 msgid "Palisade" msgstr "Частокіл" #: simulation/templates/structures/han/wallset_palisade.xml:6 #: simulation/templates/structures/wallset_palisade.xml:5 #: simulation/templates/template_structure_defensive_palisade.xml:15 msgid "Wall off an area. Build in own or neutral territory." msgstr "Відгородження області стіною. Споруджуйте на власній чи нейтральній території." #: simulation/templates/template_structure_defensive_tower.xml:36 #: simulation/templates/template_structure_defensive_tower.xml:52 #: simulation/templates/template_structure_defensive_tower.xml:53 msgid "Tower" msgstr "Вежа" #: simulation/templates/template_structure_defensive_tower_artillery.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Stone" msgstr "Камінь" #: simulation/templates/template_structure_defensive_tower_artillery.xml:54 msgid "Artillery Tower" msgstr "Артилерійська вежа" #: simulation/templates/template_structure_defensive_tower_artillery.xml:56 msgid "ArtilleryTower" msgstr "Артилерійська вежа" #: simulation/templates/template_structure_defensive_tower_bolt.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bolt" msgstr "Болт" #: simulation/templates/template_structure_defensive_tower_bolt.xml:51 msgid "Bolt Tower" msgstr "Вежа з болтами" #: simulation/templates/template_structure_defensive_tower_bolt.xml:53 msgid "BoltTower" msgstr "Вежа з болтами" #: simulation/templates/template_structure_defensive_tower_sentry.xml:32 msgid "Sentry Tower" msgstr "Сторожова вежа" #: simulation/templates/template_structure_defensive_tower_sentry.xml:34 #: simulation/templates/template_structure_defensive_tower_stone.xml:32 msgid "" "Garrison Infantry for additional arrows. Needs the “Murder Holes” technology" " to protect its foot." msgstr "Розмістити піхоту у гарнізоні для додаткових стріл. Потребує технологію дір-вбивць, щоб захистити підніжжя." #: simulation/templates/template_structure_defensive_tower_sentry.xml:35 msgid "SentryTower" msgstr "Сторожова вежа" #: simulation/templates/template_structure_defensive_tower_sentry.xml:59 msgid "Reinforce with stone and upgrade to a defense tower." msgstr "Зміцнити каменем та вдосконалити до захисної вежі." #: simulation/templates/template_structure_defensive_tower_stone.xml:30 msgid "Stone Tower" msgstr "Кам'яна вежа" #: simulation/templates/template_structure_defensive_tower_stone.xml:33 msgid "StoneTower" msgstr "Кам'яна вежа" #: simulation/templates/template_structure_defensive_wall.xml:12 #: simulation/templates/template_structure_defensive_wall.xml:15 msgid "Wall" msgstr "Мур" #: simulation/templates/template_structure_defensive_wall.xml:14 msgid "Wall off your town for a stout defense." msgstr "Обнести власне містечко стіною для посиленої оборони." #: simulation/templates/structures/palisades_gate.xml:23 #: simulation/templates/template_structure_defensive_wall_gate.xml:22 #: simulation/templates/template_structure_defensive_wall_gate.xml:25 msgid "Gate" msgstr "Брама" #: simulation/templates/template_structure_defensive_wall_gate.xml:24 #: simulation/templates/template_structure_defensive_wall_long.xml:26 msgid "Allow units access through Walls. Can be locked to prevent access." msgstr "Дати змогу підрозділам проходити крізь мури. Може бути зачинено для запобігання доступу." #: simulation/templates/template_structure_defensive_wall_long.xml:17 msgid "Can be converted into a Gate." msgstr "Може бути перетворено на браму." #: simulation/templates/template_structure_defensive_wall_tower.xml:22 msgid "Wall Turret" msgstr "Настінна башта" #: simulation/templates/template_structure_economic.xml:4 msgid "Economic Structure" msgstr "Господарська споруда" #: simulation/templates/template_structure_economic.xml:5 #: simulation/templates/template_structure_military_dock.xml:27 #: simulation/templates/template_structure_resource_corral.xml:21 msgid "Economic" msgstr "Господарське" #: simulation/templates/template_structure_economic_farmstead.xml:26 #: simulation/templates/template_structure_economic_farmstead.xml:30 msgid "Farmstead" msgstr "Господарство" #: simulation/templates/template_structure_economic_farmstead.xml:28 msgid "Research food gathering technologies." msgstr "Дослідження технологій збору їжі." #: simulation/templates/template_structure_economic_market.xml:24 #: simulation/templates/template_structure_economic_market.xml:28 msgid "Market" msgstr "Ринок" #: simulation/templates/template_structure_economic_market.xml:26 msgid "" "Barter resources. Establish trade routes. Train Traders and research trade " "and barter technologies." msgstr "Обмін ресурсів. Встановлення торгових шляхів. Підготовка трейдерів та дослідження торгівлі з бартерними технологіями." #: simulation/templates/template_structure_economic_market.xml:28 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Trade" msgstr "Торгівля" #: simulation/templates/template_structure_economic_storehouse.xml:24 #: simulation/templates/template_structure_economic_storehouse.xml:28 msgid "Storehouse" msgstr "Склад" #: simulation/templates/template_structure_economic_storehouse.xml:26 msgid "Research gathering technologies." msgstr "Технології збору дослідницьких даних." #: simulation/templates/template_structure_military.xml:10 msgid "Military Structure" msgstr "Військова споруда" #: simulation/templates/template_structure_military.xml:12 msgid "Military" msgstr "Військове" #: simulation/templates/template_structure_military_arsenal.xml:25 #: simulation/templates/template_structure_military_arsenal.xml:28 msgid "Arsenal" msgstr "Арсенал" #: simulation/templates/template_structure_military_arsenal.xml:27 msgid "" "Train Champion Infantry Crossbowmen, construct Siege Engines, and research " "Siege Engine technologies." msgstr "Тренувати чемпіонських піхотних арбалетників, конструювати облогові знаряддя та досліджувати технології облогового знаряддя." #: simulation/templates/structures/gaul/assembly.xml:31 #: simulation/templates/structures/han/academy.xml:31 #: simulation/templates/structures/han/civil_centre_court.xml:19 #: simulation/templates/structures/kush/pyramid_large.xml:29 #: simulation/templates/structures/kush/temple_amun.xml:31 #: simulation/templates/structures/rome/army_camp.xml:76 #: simulation/templates/structures/rome/temple_mars.xml:14 #: simulation/templates/template_structure_military_arsenal.xml:28 #: simulation/templates/template_structure_military_elephant_stable.xml:29 #: simulation/templates/template_structure_special.xml:20 #: simulation/templates/template_structure_wonder.xml:41 msgid "City" msgstr "Місто" #: simulation/templates/template_structure_military_barracks.xml:26 #: simulation/templates/template_structure_military_barracks.xml:29 msgid "Barracks" msgstr "Казарми" #: simulation/templates/template_structure_military_barracks.xml:28 msgid "Train Infantry and research Infantry technologies." msgstr "Тренуйте Піхоту та досліджуйте технології Піхотинців." #: simulation/templates/template_structure_military_dock.xml:24 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Dock" msgstr "Док" #: simulation/templates/template_structure_military_dock.xml:26 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Establish trade" " routes. Construct Ships and research Ship technologies." msgstr "Побудуйте на береговій лінії на власній, нейтральній або союзній території. Встановіть торгові маршрути. Будуйте кораблі та досліджуйте корабельні технології" #: simulation/templates/structures/brit/crannog.xml:17 #: simulation/templates/structures/cart/super_dock.xml:43 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Naval" msgstr "Морські" #: simulation/templates/template_structure_military_elephant_stable.xml:26 msgid "Elephant Stable" msgstr "Стайня слонів" #: simulation/templates/template_structure_military_elephant_stable.xml:28 msgid "Train Elephants and research Elephant technologies." msgstr "Тренувати слонів та досліджувати слонові технології." #: simulation/templates/template_structure_military_elephant_stable.xml:29 msgid "ElephantStable" msgstr "Стайня слонів" #: simulation/templates/structures/cart/embassy.xml:18 #: simulation/templates/template_structure_military_embassy.xml:22 #: simulation/templates/template_structure_military_embassy.xml:24 msgid "Embassy" msgstr "Посольство" #: simulation/templates/template_structure_military_forge.xml:22 #: simulation/templates/template_structure_military_forge.xml:26 msgid "Forge" msgstr "Кузня" #: simulation/templates/template_structure_military_forge.xml:24 msgid "Research attack damage and damage resistance technologies." msgstr "Дослджуйте технології пошкоджень та стійкості від пошкоджень" #: simulation/templates/template_structure_military_fortress.xml:30 #: simulation/templates/template_structure_military_fortress.xml:65 #: simulation/templates/template_structure_military_fortress.xml:69 msgid "Fortress" msgstr "Фортеця" #: simulation/templates/template_structure_military_fortress.xml:67 msgid "Garrison Soldiers for additional arrows." msgstr "Розмістити солдатів у гарнізоні для додаткових стріл." #: simulation/templates/template_structure_military_range.xml:22 msgid "Practice Range" msgstr "Тренувальний полігон" #: simulation/templates/template_structure_military_range.xml:24 msgid "Train Ranged Infantry and research technologies." msgstr "Тренувати піхоту дистанційного бою та досліджувати технології." #: simulation/templates/template_structure_military_range.xml:25 msgid "Range" msgstr "Полігон" #: simulation/templates/template_structure_military_stable.xml:26 #: simulation/templates/template_structure_military_stable.xml:29 msgid "Stable" msgstr "Стайня" #: simulation/templates/template_structure_military_stable.xml:28 msgid "Train Cavalry and research Cavalry technologies." msgstr "Тренувати кавалерію та досліджувати кавалерійські технології." #: simulation/templates/template_structure_resource.xml:4 msgid "Resource Structure" msgstr "Ресурсна споруда" #: simulation/templates/template_structure_resource.xml:5 msgid "Resource" msgstr "Ресурс" #: simulation/templates/template_structure_resource_corral.xml:18 #: simulation/templates/template_structure_resource_corral.xml:21 msgid "Corral" msgstr "Загін" #: simulation/templates/template_structure_resource_corral.xml:20 msgid "Raise Domestic Animals for food." msgstr "Вирощувати свійських тварин для їжі." #: simulation/templates/template_structure_resource_field.xml:18 #: simulation/templates/template_structure_resource_field.xml:20 msgid "Field" msgstr "Поле" #: simulation/templates/template_structure_resource_field.xml:21 msgid "" "Harvest grain for food. Each subsequent gatherer works less efficiently." msgstr "Зібрати зерно для їжі. Кожен наступний збирач працює менш ефективно." #: simulation/templates/template_structure_special.xml:19 msgid "Special Structure" msgstr "Особлива споруда" #: simulation/templates/structures/rome/amphitheater_pompeii.xml:5 #: simulation/templates/template_structure_special_amphitheater.xml:18 #: simulation/templates/template_structure_special_amphitheater.xml:20 msgid "Amphitheater" msgstr "Амфітеатр" #: simulation/templates/template_structure_special_library.xml:25 #: simulation/templates/template_structure_special_library.xml:27 msgid "Library" msgstr "Бібліотека" #: simulation/templates/template_structure_special_rotarymill.xml:19 msgid "Rotary Mill" msgstr "Обертальний млин" #: simulation/templates/template_structure_special_rotarymill.xml:21 msgid "RotaryMill" msgstr "Обертальний млин" #: simulation/templates/template_structure_special_theater.xml:25 #: simulation/templates/template_structure_special_theater.xml:27 msgid "Theater" msgstr "Театр" #: simulation/templates/template_structure_wonder.xml:37 #: simulation/templates/template_structure_wonder.xml:41 msgid "Wonder" msgstr "Диво" #: simulation/templates/template_structure_wonder.xml:39 msgid "" "Bring glory to your civilization and add large tracts of land to your " "empire." msgstr "Приносить славу Вашій цивілізації та додає більше земель до Вашої імперії." Index: ps/trunk/binaries/data/mods/public/l10n/uk.public-templates-units.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/uk.public-templates-units.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/uk.public-templates-units.po (revision 27024) @@ -1,3357 +1,3357 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Andrew Novykov # Apheidas of Arcadia # Cecil Rhodes # 009ee41e4c490a944b98e20dd0cc29dd_e31b370 # Dmytro Ryl'kov # 36bc093879f7ad106de586c9dd88b51d_1728f11 # Halyna Bondar # Jethew Goldgrub # Lemak Maksym # 504fc1cf9150c6eb2ead15f639dc2c0a # Олег Вормов # Антон Курило # Victor Butko # Victor Ptah # Vladislav Trotsky # 5f0e3d08471a3c8ba5f1910936279dd0_2a3df0e # yevhen.kulihin # 85c91c3444bcf82d63b07801f727e341 -# Andrii Bandura +# Андрій Бандура # Микола Франчук # Тарас Коржик msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-07-18 07:11+0000\n" "PO-Revision-Date: 2014-06-19 17:55+0000\n" "Last-Translator: Jethew Goldgrub, 2022\n" "Language-Team: Ukrainian (http://www.transifex.com/wildfire-games/0ad/language/uk/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: uk\n" "Plural-Forms: nplurals=4; plural=(n % 1 == 0 && n % 10 == 1 && n % 100 != 11 ? 0 : n % 1 == 0 && n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 12 || n % 100 > 14) ? 1 : n % 1 == 0 && (n % 10 ==0 || (n % 10 >=5 && n % 10 <=9) || (n % 100 >=11 && n % 100 <=14 )) ? 2: 3);\n" #: simulation/templates/template_unit_catafalque.xml:16 msgid "Relic" msgstr "Реліквія" #: simulation/templates/template_unit_catafalque.xml:17 msgid "Catafalque" msgstr "Катафалк" #: simulation/templates/template_unit_catafalque.xml:20 msgid "A catafalque that holds the remains of a great leader." msgstr "Катафалк, що утримує залишки видатного лідера." #: simulation/templates/template_unit_cavalry.xml:5 #: simulation/templates/template_unit_champion.xml:5 #: simulation/templates/template_unit_hero.xml:5 #: simulation/templates/template_unit_infantry.xml:5 #: simulation/templates/units/han/support_minister.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Capture" msgstr "Захоплення" #: simulation/templates/template_unit_cavalry.xml:12 #: simulation/templates/template_unit_infantry.xml:12 #: simulation/templates/template_unit_support_female_citizen.xml:14 msgctxt "Name of an attack, usually the weapon." msgid "Slaughter" msgstr "Різанина" #: simulation/templates/template_unit_cavalry.xml:32 #: simulation/templates/template_unit_cavalry.xml:35 #: simulation/templates/template_unit_champion_cavalry.xml:20 #: simulation/templates/template_unit_hero_cavalry.xml:19 msgid "Cavalry" msgstr "Кавалерія" #: simulation/templates/template_unit_cavalry.xml:33 #: simulation/templates/template_unit_elephant.xml:9 #: simulation/templates/template_unit_infantry.xml:37 #: simulation/templates/template_unit_support_healer.xml:29 msgctxt "Rank" msgid "Basic" msgstr "Основний" #: simulation/templates/template_unit_cavalry.xml:35 #: simulation/templates/template_unit_champion.xml:14 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_hero.xml:25 #: simulation/templates/template_unit_infantry.xml:36 msgid "Soldier" msgstr "Солдат" #: simulation/templates/template_unit_cavalry.xml:35 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_infantry.xml:36 #: simulation/templates/template_unit_support_female_citizen.xml:37 msgid "Citizen" msgstr "Громадянин" #: simulation/templates/template_unit_cavalry_melee.xml:7 msgid "Melee Cavalry" msgstr "Кавалерія ближнього бою" #: simulation/templates/template_unit_cavalry_melee.xml:8 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:20 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:20 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:28 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:19 #: simulation/templates/template_unit_champion_elephant_melee.xml:18 #: simulation/templates/template_unit_champion_infantry_axeman.xml:20 #: simulation/templates/template_unit_champion_infantry_maceman.xml:20 #: simulation/templates/template_unit_champion_infantry_pikeman.xml:28 #: simulation/templates/template_unit_champion_infantry_spearman.xml:28 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:19 #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:27 #: simulation/templates/template_unit_dog.xml:34 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:17 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:17 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:25 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:22 #: simulation/templates/template_unit_hero_elephant_melee.xml:32 #: simulation/templates/template_unit_hero_infantry_axeman.xml:17 #: simulation/templates/template_unit_hero_infantry_maceman.xml:17 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:25 #: simulation/templates/template_unit_hero_infantry_spearman.xml:25 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee.xml:8 #: simulation/templates/template_unit_ship_fire.xml:42 #: simulation/templates/template_unit_siege_ram.xml:41 msgid "Melee" msgstr "Ближній бій" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:5 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:5 #: simulation/templates/template_unit_champion_infantry_axeman.xml:5 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:5 #: simulation/templates/template_unit_hero_infantry_axeman.xml:5 #: simulation/templates/template_unit_infantry_melee_axeman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Axe" msgstr "Сокира" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:23 msgid "Cavalry Axeman" msgstr "Кавалеріський воїн з сокирою" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:24 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:20 #: simulation/templates/template_unit_champion_infantry_axeman.xml:20 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:17 #: simulation/templates/template_unit_hero_infantry_axeman.xml:17 #: simulation/templates/template_unit_infantry_melee_axeman.xml:23 #: simulation/templates/template_unit_infantry_melee_axeman.xml:24 msgid "Axeman" msgstr "Воїн з сокирою" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:5 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:5 #: simulation/templates/template_unit_champion_infantry_maceman.xml:5 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:5 #: simulation/templates/template_unit_hero_infantry_maceman.xml:5 #: simulation/templates/template_unit_infantry_melee_maceman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Mace" msgstr "Булава" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:21 msgid "Cavalry Maceman" msgstr "Кінний Булавоносець" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:22 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:20 #: simulation/templates/template_unit_champion_infantry_maceman.xml:20 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:17 #: simulation/templates/template_unit_hero_infantry_maceman.xml:17 #: simulation/templates/template_unit_infantry_melee_maceman.xml:22 msgid "Maceman" msgstr "Булавоносець" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:5 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:5 #: simulation/templates/template_unit_champion_infantry_spearman.xml:5 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:5 #: simulation/templates/template_unit_hero_infantry_spearman.xml:5 #: simulation/templates/template_unit_infantry_melee_spearman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Spear" msgstr "Спис" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:28 msgid "Cavalry Spearman" msgstr "Кавалеріський списоносець" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:29 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:27 msgid "Counters: 2× vs Cavalry." msgstr "Контрудар 2х проти кавалерії" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:30 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:28 #: simulation/templates/template_unit_champion_infantry_spearman.xml:28 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:25 #: simulation/templates/template_unit_hero_infantry_spearman.xml:25 #: simulation/templates/template_unit_infantry_melee_spearman.xml:28 #: simulation/templates/template_unit_infantry_melee_spearman.xml:30 msgid "Spearman" msgstr "Списоносець" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:5 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:5 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:5 #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:5 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:5 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:5 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:5 #: simulation/templates/units/han/support_minister.xml:12 msgctxt "Name of an attack using a double-edged sword." msgid "Sword" msgstr "Меч" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:22 msgid "Cavalry Swordsman" msgstr "Кавалеріський мечник" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:23 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:19 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:19 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:22 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:23 msgid "Swordsman" msgstr "Мечник" #: simulation/templates/template_unit_cavalry_ranged.xml:7 #: simulation/templates/template_unit_champion_cavalry_archer.xml:23 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_champion_infantry_archer.xml:26 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:27 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:27 #: simulation/templates/template_unit_elephant_archer.xml:35 #: simulation/templates/template_unit_hero_cavalry_archer.xml:23 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_hero_infantry_archer.xml:23 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:24 #: simulation/templates/template_unit_infantry_ranged.xml:7 #: simulation/templates/template_unit_infantry_ranged.xml:8 #: simulation/templates/template_unit_ship_bireme.xml:52 #: simulation/templates/template_unit_ship_quinquereme.xml:56 #: simulation/templates/template_unit_ship_trireme.xml:52 #: simulation/templates/template_unit_siege_boltshooter.xml:52 #: simulation/templates/template_unit_siege_stonethrower.xml:45 #: simulation/templates/template_unit_siege_tower.xml:62 msgid "Ranged" msgstr "Дистанційний бій" #: simulation/templates/template_unit_cavalry_ranged.xml:8 msgid "Ranged Cavalry" msgstr "Кавалерія дистанційного бою" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:5 #: simulation/templates/template_unit_champion_cavalry_archer.xml:5 #: simulation/templates/template_unit_champion_infantry_archer.xml:5 #: simulation/templates/template_unit_elephant_archer.xml:5 #: simulation/templates/template_unit_hero_cavalry_archer.xml:5 #: simulation/templates/template_unit_hero_infantry_archer.xml:5 #: simulation/templates/template_unit_infantry_ranged_archer.xml:5 #: simulation/templates/template_unit_ship_bireme.xml:5 #: simulation/templates/template_unit_ship_trireme.xml:5 #: simulation/templates/template_unit_siege_tower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bow" msgstr "Лук" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:28 #: simulation/templates/template_unit_champion_cavalry_archer.xml:23 #: simulation/templates/template_unit_champion_infantry_archer.xml:26 #: simulation/templates/template_unit_elephant_archer.xml:35 #: simulation/templates/template_unit_hero_cavalry_archer.xml:23 #: simulation/templates/template_unit_hero_infantry_archer.xml:23 #: simulation/templates/template_unit_infantry_ranged_archer.xml:29 #: simulation/templates/template_unit_infantry_ranged_archer.xml:30 msgid "Archer" msgstr "Стрілець" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:29 msgid "Cavalry Archer" msgstr "Кавалеріський стрілець" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:5 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:5 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:5 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:5 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:5 #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Crossbow" msgstr "Арбалет" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:28 msgid "Cavalry Crossbowman" msgstr "Кавалерійський Арбалетник" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:29 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:27 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:24 #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:29 msgid "Crossbowman" msgstr "Арбалетник" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:5 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:5 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:5 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:5 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:5 #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Javelin" msgstr "Спис" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:28 msgid "Cavalry Javelineer" msgstr "Кавалерійський метальник списів" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:29 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:27 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:24 #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:29 msgid "Javelineer" msgstr "Метальник списів" #: simulation/templates/template_unit_champion.xml:14 msgid "Champion" msgstr "Чемпіон" #: simulation/templates/template_unit_champion.xml:15 msgid "Champion Unit" msgstr "Чемпіонська одиниця" #: simulation/templates/template_unit_champion_cavalry.xml:21 msgid "Champion Cavalry" msgstr "Чемпіонська кавалерія" #: simulation/templates/template_unit_champion_cavalry_archer.xml:24 msgid "Champion Cavalry Archer" msgstr "Чемпіон кавалеріських стрільців" #: simulation/templates/template_unit_champion_cavalry_axeman.xml:21 msgid "Champion Cavalry Axeman" msgstr "Чемпіон кавалеріських воїнів з сокирою" #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:23 msgid "Champion Cavalry Crossbowman" msgstr "Чемпіон Кавалерійських Арбалетників" #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:23 msgid "Champion Cavalry Javelineer" msgstr "Чемпіон кавалерійських метальників списів" #: simulation/templates/template_unit_champion_cavalry_maceman.xml:19 msgid "Champion Cavalry Maceman" msgstr "Чемпіон Кавалерійских Булавоносців " #: simulation/templates/template_unit_champion_cavalry_spearman.xml:26 msgid "Champion Cavalry Spearman" msgstr "Чемпіон кавалеріських списоносців" #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:20 msgid "Champion Cavalry Swordsman" msgstr "Чемпіон кавалеріських мечників" #: simulation/templates/template_unit_champion_elephant.xml:19 #: simulation/templates/template_unit_elephant.xml:8 msgid "War Elephant" msgstr "Бойовий слон" #: simulation/templates/template_unit_champion_elephant.xml:20 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_fauna_hunt_passive-defensive_elephant.xml:4 #: simulation/templates/template_unit_fauna_hunt_skittish_elephant_infant.xml:4 #: simulation/templates/template_unit_hero_elephant_melee.xml:32 #: simulation/templates/template_unit_support_elephant.xml:18 msgid "Elephant" msgstr "Слон" #: simulation/templates/template_unit_champion_elephant_melee.xml:6 #: simulation/templates/template_unit_hero_elephant_melee.xml:6 msgctxt "Name of an attack, usually the weapon." msgid "Trunk" msgstr "Хобот" #: simulation/templates/template_unit_champion_infantry.xml:15 #: simulation/templates/template_unit_hero_infantry.xml:14 #: simulation/templates/template_unit_infantry.xml:34 #: simulation/templates/template_unit_infantry.xml:36 msgid "Infantry" msgstr "Піхота" #: simulation/templates/template_unit_champion_infantry.xml:16 msgid "Champion Infantry" msgstr "Чемпіонська піхота" #: simulation/templates/template_unit_champion_infantry_archer.xml:27 msgid "Champion Archer" msgstr "Чемпіон стрільців" #: simulation/templates/template_unit_champion_infantry_axeman.xml:21 msgid "Champion Axeman" msgstr "Чемпіон воїнів з сокирою" #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:26 msgid "Champion Infantry Crossbowman" msgstr "Чемпіон Піших Арбалетників" #: simulation/templates/template_unit_champion_infantry_javelineer.xml:26 msgid "Champion Infantry Javelineer" msgstr "Чемпіон Піших Списоносців" #: simulation/templates/template_unit_champion_infantry_maceman.xml:19 msgid "Champion Infantry Maceman" msgstr "Чемпіон Піших Булавносців" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:5 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:5 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Pike" msgstr "Піка" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:26 msgid "Champion Pikeman" msgstr "Чемпіон пікінерів" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:27 #: simulation/templates/template_unit_champion_infantry_spearman.xml:27 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:24 #: simulation/templates/template_unit_hero_infantry_spearman.xml:24 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:29 #: simulation/templates/template_unit_infantry_melee_spearman.xml:29 msgid "Counters: 3× vs Cavalry." msgstr "Контрудари: 3× проти кавалерії." #: simulation/templates/template_unit_champion_infantry_pikeman.xml:28 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:25 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:28 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:30 msgid "Pikeman" msgstr "Пікінер" #: simulation/templates/template_unit_champion_infantry_spearman.xml:26 msgid "Champion Spearman" msgstr "Чемпіон списоносців" #: simulation/templates/template_unit_champion_infantry_swordsman.xml:20 msgid "Champion Swordsman" msgstr "Чемпіон мечників" #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:27 msgid "Trumpeter" msgstr "Сурмач" #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:28 msgid "Champion Infantry Trumpeter" msgstr "Чемпіон Піхоти Трубачів" #: simulation/templates/template_unit_dog.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Fangs" msgstr "Ікла" #: simulation/templates/template_unit_dog.xml:31 msgid "War Dog" msgstr "Бойовий пес" #: simulation/templates/template_unit_dog.xml:32 msgid "Cannot attack Structures, Ships, or Siege Engines." msgstr "Не може атакувати Споруди, Кораблі, чи Облогові Знаряддя." #: simulation/templates/template_unit_dog.xml:34 msgid "Dog" msgstr "Пес" #: simulation/templates/template_unit_elephant_archer.xml:34 #: simulation/templates/units/maur/elephant_archer_b.xml:5 msgid "Elephant Archer" msgstr "Стрілецький слон" #: simulation/templates/template_unit_fauna_herd.xml:4 #: simulation/templates/template_unit_fauna_hunt.xml:4 msgid "Kill to gather meat for food." msgstr "Забити, щоб зібрати м'ясо для їжі." #: simulation/templates/template_unit_fauna_hunt_whale.xml:8 msgid "Kill to butcher for food." msgstr "Забити заради їжі." #: simulation/templates/template_unit_hero.xml:25 #: simulation/templates/template_unit_hero.xml:26 #: simulation/templates/template_unit_hero_infantry.xml:15 msgid "Hero" msgstr "Герой" #: simulation/templates/template_unit_hero_cavalry.xml:20 msgid "Hero Cavalry" msgstr "Геройська кавалерія" #: simulation/templates/template_unit_hero_cavalry.xml:36 #: simulation/templates/template_unit_hero_elephant_melee.xml:52 #: simulation/templates/template_unit_hero_healer.xml:43 #: simulation/templates/template_unit_hero_infantry.xml:31 #: simulation/templates/units/brit/hero_boudicca.xml:20 #: simulation/templates/units/han/support_minister.xml:67 #: simulation/templates/units/kush/hero_amanirenas.xml:21 #: simulation/templates/units/maur/hero_ashoka.xml:20 #: simulation/templates/units/pers/hero_darius_i.xml:20 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:20 msgid "" "\n" " " msgstr "\n " #: simulation/templates/template_unit_hero_cavalry_archer.xml:24 msgid "Hero Cavalry Archer" msgstr "Герой кавалеріських стрільців" #: simulation/templates/template_unit_hero_cavalry_axeman.xml:18 msgid "Hero Cavalry Axeman" msgstr "Герой кавалеріських воїнів з сокирою" #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:23 msgid "Hero Cavalry Crossbowman" msgstr "Герой Кавалерійських Арбалетників" #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:23 msgid "Hero Cavalry Javelineer" msgstr "Герой Кавалерійських Метальників Списів" #: simulation/templates/template_unit_hero_cavalry_maceman.xml:16 msgid "Hero Cavalry Maceman" msgstr "Герой Кавалерійських Булавоносців" #: simulation/templates/template_unit_hero_cavalry_spearman.xml:23 msgid "Hero Cavalry Spearman" msgstr "Герой кавалеріських списоносців" #: simulation/templates/template_unit_hero_cavalry_spearman.xml:24 msgid "Counters: 1.75× vs Cavalry." msgstr "Контрудар 1.75х проти кавалерії" #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:23 msgid "Hero Cavalry Swordsman" msgstr "Герой кавалеріських мечників" #: simulation/templates/template_unit_hero_elephant_melee.xml:31 msgid "Hero Elephant" msgstr "Геройський слон" #: simulation/templates/template_unit_hero_healer.xml:27 #: simulation/templates/template_unit_support.xml:5 #: simulation/templates/template_unit_support.xml:6 msgid "Support" msgstr "Підтримка" #: simulation/templates/template_unit_hero_healer.xml:27 #: simulation/templates/template_unit_support_healer.xml:26 #: simulation/templates/template_unit_support_healer.xml:27 msgid "Healer" msgstr "Цілитель" #: simulation/templates/template_unit_hero_infantry_archer.xml:24 msgid "Hero Archer" msgstr "Герой стрільців" #: simulation/templates/template_unit_hero_infantry_axeman.xml:18 msgid "Hero Axeman" msgstr "Герой воїнів з сокирою" #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:23 msgid "Hero Infantry Crossbowman" msgstr "Герой Піших Арбалетників" #: simulation/templates/template_unit_hero_infantry_javelineer.xml:23 msgid "Hero Infantry Javelineer" msgstr "Герой піхотних метальників списів" #: simulation/templates/template_unit_hero_infantry_maceman.xml:16 msgid "Hero Infantry Maceman" msgstr "Герой Піших Булавоносців" #: simulation/templates/template_unit_hero_infantry_pikeman.xml:23 msgid "Hero Pikeman" msgstr "Герой пікінерів" #: simulation/templates/template_unit_hero_infantry_spearman.xml:23 msgid "Hero Spearman" msgstr "Герой списоносців" #: simulation/templates/template_unit_hero_infantry_swordsman.xml:23 msgid "Hero Swordsman" msgstr "Герой мечників" #: simulation/templates/template_unit_infantry.xml:36 #: simulation/templates/template_unit_support_female_citizen.xml:37 #: simulation/templates/template_unit_support_slave.xml:21 msgid "Worker" msgstr "Працівник" #: simulation/templates/template_unit_infantry_melee.xml:7 msgid "Melee Infantry" msgstr "Піхота ближнього бою" #: simulation/templates/template_unit_infantry_melee_maceman.xml:21 msgid "Infantry Maceman" msgstr "Піший Булавоносець" #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:28 msgid "Infantry Crossbowman" msgstr "Піший Арбалетник" #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:28 msgid "Infantry Javelineer" msgstr "Піший Списоносець" #: simulation/templates/template_unit_infantry_ranged_slinger.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Sling" msgstr "Праща" #: simulation/templates/template_unit_infantry_ranged_slinger.xml:30 #: simulation/templates/template_unit_infantry_ranged_slinger.xml:31 msgid "Slinger" msgstr "Пращник" #: simulation/templates/template_unit_ship.xml:27 #: simulation/templates/template_unit_ship.xml:29 msgid "Ship" msgstr "Корабель" #: simulation/templates/template_unit_ship_bireme.xml:50 msgid "Light Warship" msgstr "Легкий військовий корабель" #: simulation/templates/template_unit_ship_bireme.xml:51 #: simulation/templates/template_unit_ship_trireme.xml:51 msgid "" "Garrison units for transport and to increase firepower. Deals triple damage " "against Ships." msgstr "Гарнізоні підрозділи для транспортування та збільшення вогневої потужності. Завдає потрійної шкоди кораблям." #: simulation/templates/template_unit_ship_bireme.xml:52 #: simulation/templates/template_unit_ship_fire.xml:42 #: simulation/templates/template_unit_ship_quinquereme.xml:56 #: simulation/templates/template_unit_ship_trireme.xml:52 msgid "Warship" msgstr "Військовий корабель" #: simulation/templates/template_unit_ship_bireme.xml:52 #: simulation/templates/units/cart/ship_bireme.xml:9 #: simulation/templates/units/ptol/ship_bireme.xml:9 #: simulation/templates/units/sele/ship_bireme.xml:9 msgid "Bireme" msgstr "Бірема" #: simulation/templates/template_unit_ship_fire.xml:5 #: simulation/templates/template_unit_siege_flamethrower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Fire" msgstr "Вогняна" #: simulation/templates/template_unit_ship_fire.xml:22 #: simulation/templates/template_unit_siege_flamethrower.xml:35 msgid "Circular" msgstr "Циркулярний" #: simulation/templates/template_unit_ship_fire.xml:40 msgid "Fire Ship" msgstr "Брандер" #: simulation/templates/template_unit_ship_fire.xml:41 msgid "Unrepairable. Gradually loses health. Can only attack Ships." msgstr "Неможливо ремонтувати. Поступово втрачає здоров’я. Може атакувати тільки кораблі." #: simulation/templates/template_unit_ship_fire.xml:42 msgid "Fireship" msgstr "Брандер" #: simulation/templates/template_unit_ship_fishing.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Harpoon" msgstr "Гарпун" #: simulation/templates/template_unit_ship_fishing.xml:28 #: simulation/templates/units/kush/ship_fishing.xml:9 msgid "Fishing Boat" msgstr "Рибальський човен" #: simulation/templates/template_unit_ship_fishing.xml:30 msgid "Fish the waters for food." msgstr "Рибальте у водах заради їжі." #: simulation/templates/template_unit_ship_fishing.xml:32 msgid "FishingBoat" msgstr "Рибальський човен" #: simulation/templates/template_unit_ship_merchant.xml:17 msgid "Merchantman" msgstr "Купець" #: simulation/templates/template_unit_ship_merchant.xml:19 msgid "" "Trade between docks. Garrison a Trader aboard for additional profit (+20% " "for each garrisoned). Gather profitable aquatic treasures." msgstr "Торгує між доками. Розмістити торговця на борту для додаткового прибутку (має +20% за кожного в гарнізоні). Збирає прибуткові водні скарби." #: simulation/templates/template_unit_ship_merchant.xml:21 #: simulation/templates/template_unit_support_trader.xml:15 msgid "Bribable" msgstr "Підкупний" #: simulation/templates/template_unit_ship_merchant.xml:21 #: simulation/templates/template_unit_support_trader.xml:15 #: simulation/templates/template_unit_support_trader.xml:16 msgid "Trader" msgstr "Торговець" #: simulation/templates/template_unit_ship_quinquereme.xml:5 #: simulation/templates/template_unit_siege_stonethrower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Stone" msgstr "Камінь" #: simulation/templates/template_unit_ship_quinquereme.xml:54 msgid "Heavy Warship" msgstr "Важкий військовий корабель" #: simulation/templates/template_unit_ship_quinquereme.xml:55 #: simulation/templates/template_unit_siege_tower.xml:64 msgid "Garrison units for transport and to increase firepower." msgstr "Розмістити підрозділи у гарнізоні для транспортування та збільшення вогневої міці." #: simulation/templates/template_unit_ship_quinquereme.xml:56 #: simulation/templates/units/cart/ship_quinquereme.xml:5 msgid "Quinquereme" msgstr "Квінкерема" #: simulation/templates/template_unit_ship_trireme.xml:50 msgid "Medium Warship" msgstr "Середній військовий корабель" #: simulation/templates/template_unit_ship_trireme.xml:52 #: simulation/templates/units/cart/ship_trireme.xml:9 msgid "Trireme" msgstr "Трирема" #: simulation/templates/template_unit_siege.xml:16 #: simulation/templates/template_unit_siege.xml:17 msgid "Siege" msgstr "Облоговий" #: simulation/templates/template_unit_siege_boltshooter.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bolt" msgstr "Стріла" #: simulation/templates/template_unit_siege_boltshooter.xml:27 msgid "Linear" msgstr "Лінійний" #: simulation/templates/template_unit_siege_boltshooter.xml:52 msgid "BoltShooter" msgstr "Стрілець болтами" #: simulation/templates/template_unit_siege_boltshooter.xml:53 msgid "Bolt Shooter" msgstr "Стрілець болтами" #: simulation/templates/template_unit_siege_flamethrower.xml:46 msgid "Flamethrower" msgstr "Вогнемет" #: simulation/templates/template_unit_siege_ram.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Ram" msgstr "Таран" #: simulation/templates/template_unit_siege_ram.xml:39 msgid "Battering Ram" msgstr "Облоговий таран" #: simulation/templates/template_unit_siege_ram.xml:40 msgid "Cannot attack Fields or Organic Units." msgstr "Не може атакувати поля або органічні підрозділи." #: simulation/templates/template_unit_siege_ram.xml:41 msgid "Ram" msgstr "Таран" #: simulation/templates/template_unit_siege_stonethrower.xml:45 msgid "StoneThrower" msgstr "Каменемет" #: simulation/templates/template_unit_siege_stonethrower.xml:46 msgid "Siege Catapult" msgstr "Облогова катапульта" #: simulation/templates/template_unit_siege_tower.xml:62 msgid "SiegeTower" msgstr "Облогова вежа" #: simulation/templates/template_unit_siege_tower.xml:63 msgid "Siege Tower" msgstr "Облогова вежа" #: simulation/templates/template_unit_support_elephant.xml:17 msgid "Worker Elephant" msgstr "Робочий слон" #: simulation/templates/template_unit_support_female_citizen.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Dagger" msgstr "Кинджал" #: simulation/templates/template_unit_support_female_citizen.xml:34 msgid "Female Citizen" msgstr "Громадянка" #: simulation/templates/template_unit_support_healer.xml:31 msgid "Heal units." msgstr "Зцілити підрозділи." #: simulation/templates/template_unit_support_slave.xml:18 #: simulation/templates/template_unit_support_slave.xml:21 #: simulation/templates/units/rome/infantry_swordsman_slave.xml:19 msgid "Slave" msgstr "Невільник" #: simulation/templates/template_unit_support_slave.xml:20 msgid "Gatherer with a finite life span. Bonused at mining and lumbering." msgstr "Збирач, із обмеженою тривалістю життя. Отримує бонуси в гірництві та лісозаготовці." #: simulation/templates/template_unit_support_trader.xml:18 msgid "Trade resources between your own markets and those of your allies." msgstr "Торгує ресурсами між Вашими власними ринками та ринками Ваших союзників." #: simulation/templates/units/athen/catafalque.xml:8 msgid "Solon" msgstr "Солон" #: simulation/templates/units/athen/cavalry_javelineer_a.xml:4 #: simulation/templates/units/athen/cavalry_swordsman_a.xml:4 #: simulation/templates/units/athen/infantry_javelineer_a.xml:4 #: simulation/templates/units/athen/infantry_marine_archer_a.xml:4 #: simulation/templates/units/athen/infantry_slinger_a.xml:4 #: simulation/templates/units/athen/infantry_spearman_a.xml:4 #: simulation/templates/units/athen/support_healer_a.xml:4 #: simulation/templates/units/brit/cavalry_javelineer_a.xml:4 #: simulation/templates/units/brit/cavalry_swordsman_a.xml:4 #: simulation/templates/units/brit/infantry_javelineer_a.xml:4 #: simulation/templates/units/brit/infantry_slinger_a.xml:4 #: simulation/templates/units/brit/infantry_spearman_a.xml:4 #: simulation/templates/units/brit/support_healer_a.xml:4 #: simulation/templates/units/cart/cavalry_javelineer_a.xml:4 #: simulation/templates/units/cart/cavalry_spearman_ital_a.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_gaul_a.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_iber_a.xml:4 #: simulation/templates/units/cart/infantry_archer_a.xml:4 #: simulation/templates/units/cart/infantry_javelineer_iber_a.xml:4 #: simulation/templates/units/cart/infantry_slinger_iber_a.xml:4 #: simulation/templates/units/cart/infantry_spearman_a.xml:4 #: simulation/templates/units/cart/infantry_swordsman_gaul_a.xml:4 #: simulation/templates/units/cart/infantry_swordsman_ital_a.xml:4 #: simulation/templates/units/cart/support_healer_a.xml:4 #: simulation/templates/units/gaul/cavalry_javelineer_a.xml:4 #: simulation/templates/units/gaul/cavalry_swordsman_a.xml:4 #: simulation/templates/units/gaul/infantry_javelineer_a.xml:4 #: simulation/templates/units/gaul/infantry_slinger_a.xml:4 #: simulation/templates/units/gaul/infantry_spearman_a.xml:4 #: simulation/templates/units/gaul/support_healer_a.xml:4 #: simulation/templates/units/han/cavalry_archer_a.xml:4 #: simulation/templates/units/han/cavalry_crossbowman_a.xml:4 #: simulation/templates/units/han/cavalry_spearman_a.xml:4 #: simulation/templates/units/han/cavalry_swordsman_a.xml:4 #: simulation/templates/units/han/infantry_archer_a.xml:4 #: simulation/templates/units/han/infantry_crossbowman_a.xml:4 #: simulation/templates/units/han/infantry_pikeman_a.xml:4 #: simulation/templates/units/han/infantry_spearman_a.xml:4 #: simulation/templates/units/han/infantry_swordsman_a.xml:4 #: simulation/templates/units/han/support_healer_a.xml:4 #: simulation/templates/units/iber/cavalry_javelineer_a.xml:4 #: simulation/templates/units/iber/cavalry_spearman_a.xml:4 #: simulation/templates/units/iber/infantry_javelineer_a.xml:4 #: simulation/templates/units/iber/infantry_slinger_a.xml:4 #: simulation/templates/units/iber/infantry_spearman_a.xml:4 #: simulation/templates/units/iber/infantry_swordsman_a.xml:4 #: simulation/templates/units/iber/support_healer_a.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_a.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_merc_a.xml:4 #: simulation/templates/units/kush/cavalry_spearman_a.xml:4 #: simulation/templates/units/kush/infantry_archer_a.xml:4 #: simulation/templates/units/kush/infantry_javelineer_merc_a.xml:4 #: simulation/templates/units/kush/infantry_maceman_merc_a.xml:4 #: simulation/templates/units/kush/infantry_pikeman_a.xml:4 #: simulation/templates/units/kush/infantry_spearman_a.xml:4 #: simulation/templates/units/kush/infantry_swordsman_a.xml:4 #: simulation/templates/units/kush/support_healer_a.xml:4 #: simulation/templates/units/mace/cavalry_javelineer_a.xml:4 #: simulation/templates/units/mace/cavalry_spearman_a.xml:4 #: simulation/templates/units/mace/infantry_archer_a.xml:4 #: simulation/templates/units/mace/infantry_javelineer_a.xml:4 #: simulation/templates/units/mace/infantry_pikeman_a.xml:4 #: simulation/templates/units/mace/infantry_slinger_a.xml:4 #: simulation/templates/units/mace/support_healer_a.xml:4 #: simulation/templates/units/maur/cavalry_javelineer_a.xml:4 #: simulation/templates/units/maur/cavalry_swordsman_a.xml:4 #: simulation/templates/units/maur/elephant_archer_a.xml:4 #: simulation/templates/units/maur/infantry_archer_a.xml:4 #: simulation/templates/units/maur/infantry_spearman_a.xml:4 #: simulation/templates/units/maur/infantry_swordsman_a.xml:4 #: simulation/templates/units/maur/support_healer_a.xml:4 #: simulation/templates/units/pers/cavalry_archer_a.xml:4 #: simulation/templates/units/pers/cavalry_axeman_a.xml:4 #: simulation/templates/units/pers/cavalry_javelineer_a.xml:4 #: simulation/templates/units/pers/cavalry_spearman_a.xml:4 #: simulation/templates/units/pers/infantry_archer_a.xml:4 #: simulation/templates/units/pers/infantry_javelineer_a.xml:4 #: simulation/templates/units/pers/infantry_spearman_a.xml:4 #: simulation/templates/units/pers/support_healer_a.xml:4 #: simulation/templates/units/ptol/cavalry_archer_a.xml:4 #: simulation/templates/units/ptol/cavalry_javelineer_merc_a.xml:4 #: simulation/templates/units/ptol/cavalry_spearman_merc_a.xml:4 #: simulation/templates/units/ptol/infantry_archer_a.xml:4 #: simulation/templates/units/ptol/infantry_javelineer_a.xml:4 #: simulation/templates/units/ptol/infantry_pikeman_a.xml:4 #: simulation/templates/units/ptol/infantry_slinger_a.xml:4 #: simulation/templates/units/ptol/infantry_spearman_merc_a.xml:4 #: simulation/templates/units/ptol/infantry_swordsman_merc_a.xml:4 #: simulation/templates/units/ptol/support_healer_a.xml:4 #: simulation/templates/units/rome/cavalry_javelineer_a.xml:4 #: simulation/templates/units/rome/cavalry_spearman_a.xml:4 #: simulation/templates/units/rome/infantry_javelineer_a.xml:4 #: simulation/templates/units/rome/infantry_spearman_a.xml:4 #: simulation/templates/units/rome/infantry_swordsman_a.xml:4 #: simulation/templates/units/rome/support_healer_a.xml:4 #: simulation/templates/units/sele/cavalry_archer_a.xml:4 #: simulation/templates/units/sele/cavalry_javelineer_a.xml:4 #: simulation/templates/units/sele/cavalry_spearman_merc_a.xml:4 #: simulation/templates/units/sele/infantry_archer_merc_a.xml:4 #: simulation/templates/units/sele/infantry_javelineer_a.xml:4 #: simulation/templates/units/sele/infantry_pikeman_a.xml:4 #: simulation/templates/units/sele/infantry_spearman_a.xml:4 #: simulation/templates/units/sele/infantry_swordsman_merc_a.xml:4 #: simulation/templates/units/sele/support_healer_a.xml:4 #: simulation/templates/units/spart/cavalry_javelineer_a.xml:4 #: simulation/templates/units/spart/cavalry_spearman_a.xml:4 #: simulation/templates/units/spart/infantry_javelineer_a.xml:4 #: simulation/templates/units/spart/infantry_spearman_a.xml:4 #: simulation/templates/units/spart/support_healer_a.xml:4 msgctxt "Rank" msgid "Advanced" msgstr "Просунутий" #: simulation/templates/units/athen/cavalry_javelineer_b.xml:5 msgid "Pródromos" msgstr "Продромос" #: simulation/templates/units/athen/cavalry_javelineer_e.xml:4 #: simulation/templates/units/athen/cavalry_swordsman_e.xml:4 #: simulation/templates/units/athen/infantry_javelineer_e.xml:4 #: simulation/templates/units/athen/infantry_marine_archer_e.xml:4 #: simulation/templates/units/athen/infantry_slinger_e.xml:4 #: simulation/templates/units/athen/infantry_spearman_e.xml:4 #: simulation/templates/units/athen/support_healer_e.xml:4 #: simulation/templates/units/brit/cavalry_javelineer_e.xml:4 #: simulation/templates/units/brit/cavalry_swordsman_e.xml:4 #: simulation/templates/units/brit/infantry_javelineer_e.xml:4 #: simulation/templates/units/brit/infantry_slinger_e.xml:4 #: simulation/templates/units/brit/infantry_spearman_e.xml:4 #: simulation/templates/units/brit/support_healer_e.xml:4 #: simulation/templates/units/cart/cavalry_javelineer_e.xml:4 #: simulation/templates/units/cart/cavalry_spearman_ital_e.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_gaul_e.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_iber_e.xml:4 #: simulation/templates/units/cart/infantry_archer_e.xml:4 #: simulation/templates/units/cart/infantry_javelineer_iber_e.xml:4 #: simulation/templates/units/cart/infantry_slinger_iber_e.xml:4 #: simulation/templates/units/cart/infantry_spearman_e.xml:4 #: simulation/templates/units/cart/infantry_swordsman_gaul_e.xml:4 #: simulation/templates/units/cart/infantry_swordsman_ital_e.xml:4 #: simulation/templates/units/cart/support_healer_e.xml:4 #: simulation/templates/units/gaul/cavalry_javelineer_e.xml:4 #: simulation/templates/units/gaul/cavalry_swordsman_e.xml:4 #: simulation/templates/units/gaul/infantry_javelineer_e.xml:4 #: simulation/templates/units/gaul/infantry_slinger_e.xml:4 #: simulation/templates/units/gaul/infantry_spearman_e.xml:4 #: simulation/templates/units/gaul/support_healer_e.xml:4 #: simulation/templates/units/han/cavalry_archer_e.xml:4 #: simulation/templates/units/han/cavalry_crossbowman_e.xml:4 #: simulation/templates/units/han/cavalry_spearman_e.xml:4 #: simulation/templates/units/han/cavalry_swordsman_e.xml:4 #: simulation/templates/units/han/infantry_archer_e.xml:4 #: simulation/templates/units/han/infantry_crossbowman_e.xml:4 #: simulation/templates/units/han/infantry_pikeman_e.xml:4 #: simulation/templates/units/han/infantry_spearman_e.xml:4 #: simulation/templates/units/han/infantry_swordsman_e.xml:4 #: simulation/templates/units/han/support_healer_e.xml:4 #: simulation/templates/units/iber/cavalry_javelineer_e.xml:4 #: simulation/templates/units/iber/cavalry_spearman_e.xml:4 #: simulation/templates/units/iber/infantry_javelineer_e.xml:4 #: simulation/templates/units/iber/infantry_slinger_e.xml:4 #: simulation/templates/units/iber/infantry_spearman_e.xml:4 #: simulation/templates/units/iber/infantry_swordsman_e.xml:4 #: simulation/templates/units/iber/support_healer_e.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_e.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_merc_e.xml:4 #: simulation/templates/units/kush/cavalry_spearman_e.xml:4 #: simulation/templates/units/kush/infantry_archer_e.xml:4 #: simulation/templates/units/kush/infantry_javelineer_merc_e.xml:4 #: simulation/templates/units/kush/infantry_maceman_merc_e.xml:4 #: simulation/templates/units/kush/infantry_pikeman_e.xml:4 #: simulation/templates/units/kush/infantry_spearman_e.xml:4 #: simulation/templates/units/kush/infantry_swordsman_e.xml:4 #: simulation/templates/units/kush/support_healer_e.xml:4 #: simulation/templates/units/mace/cavalry_javelineer_e.xml:4 #: simulation/templates/units/mace/cavalry_spearman_e.xml:4 #: simulation/templates/units/mace/infantry_archer_e.xml:4 #: simulation/templates/units/mace/infantry_javelineer_e.xml:4 #: simulation/templates/units/mace/infantry_pikeman_e.xml:4 #: simulation/templates/units/mace/infantry_slinger_e.xml:4 #: simulation/templates/units/mace/support_healer_e.xml:4 #: simulation/templates/units/maur/cavalry_javelineer_e.xml:4 #: simulation/templates/units/maur/cavalry_swordsman_e.xml:4 #: simulation/templates/units/maur/elephant_archer_e.xml:4 #: simulation/templates/units/maur/infantry_archer_e.xml:4 #: simulation/templates/units/maur/infantry_spearman_e.xml:4 #: simulation/templates/units/maur/infantry_swordsman_e.xml:4 #: simulation/templates/units/maur/support_healer_e.xml:4 #: simulation/templates/units/pers/cavalry_archer_e.xml:4 #: simulation/templates/units/pers/cavalry_axeman_e.xml:4 #: simulation/templates/units/pers/cavalry_javelineer_e.xml:4 #: simulation/templates/units/pers/cavalry_spearman_e.xml:4 #: simulation/templates/units/pers/infantry_archer_e.xml:4 #: simulation/templates/units/pers/infantry_javelineer_e.xml:4 #: simulation/templates/units/pers/infantry_spearman_e.xml:4 #: simulation/templates/units/pers/support_healer_e.xml:4 #: simulation/templates/units/ptol/cavalry_archer_e.xml:4 #: simulation/templates/units/ptol/cavalry_javelineer_merc_e.xml:4 #: simulation/templates/units/ptol/cavalry_spearman_merc_e.xml:4 #: simulation/templates/units/ptol/infantry_archer_e.xml:4 #: simulation/templates/units/ptol/infantry_javelineer_e.xml:4 #: simulation/templates/units/ptol/infantry_pikeman_e.xml:4 #: simulation/templates/units/ptol/infantry_slinger_e.xml:4 #: simulation/templates/units/ptol/infantry_spearman_merc_e.xml:4 #: simulation/templates/units/ptol/infantry_swordsman_merc_e.xml:4 #: simulation/templates/units/ptol/support_healer_e.xml:4 #: simulation/templates/units/rome/cavalry_javelineer_e.xml:4 #: simulation/templates/units/rome/cavalry_spearman_e.xml:4 #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:22 #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:22 #: simulation/templates/units/rome/infantry_javelineer_e.xml:4 #: simulation/templates/units/rome/infantry_spearman_e.xml:4 #: simulation/templates/units/rome/infantry_swordsman_e.xml:4 #: simulation/templates/units/rome/support_healer_e.xml:4 #: simulation/templates/units/sele/cavalry_archer_e.xml:4 #: simulation/templates/units/sele/cavalry_javelineer_e.xml:4 #: simulation/templates/units/sele/cavalry_spearman_merc_e.xml:4 #: simulation/templates/units/sele/infantry_archer_merc_e.xml:4 #: simulation/templates/units/sele/infantry_javelineer_e.xml:4 #: simulation/templates/units/sele/infantry_pikeman_e.xml:4 #: simulation/templates/units/sele/infantry_spearman_e.xml:4 #: simulation/templates/units/sele/infantry_swordsman_merc_e.xml:4 #: simulation/templates/units/sele/support_healer_e.xml:4 #: simulation/templates/units/spart/cavalry_javelineer_e.xml:4 #: simulation/templates/units/spart/cavalry_spearman_e.xml:4 #: simulation/templates/units/spart/champion_infantry_swordsman.xml:19 #: simulation/templates/units/spart/infantry_javelineer_e.xml:4 #: simulation/templates/units/spart/infantry_spearman_e.xml:4 #: simulation/templates/units/spart/support_healer_e.xml:4 msgctxt "Rank" msgid "Elite" msgstr "Елітний" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:5 #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:5 #: simulation/templates/units/cart/hero_hamilcar.xml:5 #: simulation/templates/units/iber/champion_infantry_swordsman.xml:5 #: simulation/templates/units/iber/infantry_swordsman_b.xml:5 #: simulation/templates/units/kush/champion_infantry_amun.xml:5 #: simulation/templates/units/mace/hero_alexander_iii.xml:5 #: simulation/templates/units/mace/hero_craterus.xml:5 #: simulation/templates/units/mace/hero_demetrius_i.xml:5 #: simulation/templates/units/maur/infantry_swordsman_b.xml:5 msgctxt "Name of an attack using a single-edged sword." msgid "Sword" msgstr "Меч" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:10 msgid "Greek Cavalry" msgstr "Грецька кавалерія" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:11 msgid "Hippeús" msgstr "Хіппеус" #: simulation/templates/units/athen/champion_infantry.xml:4 msgid "City Guard" msgstr "Міська варта" #: simulation/templates/units/athen/champion_infantry.xml:5 msgid "Epílektos" msgstr "Епілектос" #: simulation/templates/units/athen/champion_marine.xml:4 msgid "Athenian Marine" msgstr "Афінська морська піхота" #: simulation/templates/units/athen/champion_marine.xml:5 msgid "Epibátēs Athēnaîos" msgstr "Епібатес атхенайос" #: simulation/templates/units/athen/champion_ranged.xml:4 msgid "Scythian Archer" msgstr "Скіфський стрілець" #: simulation/templates/units/athen/champion_ranged.xml:5 msgid "Toxótēs Skythikós" msgstr "Токсотес скютхікос" #: simulation/templates/units/athen/hero_iphicrates.xml:8 msgid "Iphicrates" msgstr "Іфікрат" #: simulation/templates/units/athen/hero_iphicrates.xml:9 msgid "Iphikratēs" msgstr "Іфікартес" #: simulation/templates/units/athen/hero_pericles.xml:8 msgid "Pericles" msgstr "Перікл" #: simulation/templates/units/athen/hero_pericles.xml:9 msgid "Periklēs" msgstr "Періклес" #: simulation/templates/units/athen/hero_themistocles.xml:8 msgid "Themistocles" msgstr "Фемістокл" #: simulation/templates/units/athen/hero_themistocles.xml:9 msgid "Themistoklēs" msgstr "Темістоклес" #: simulation/templates/units/athen/hero_xenophon.xml:4 msgid "Xenophon" msgstr "Ксенофонт" #: simulation/templates/units/athen/hero_xenophon.xml:5 msgid "Xenophōn" msgstr "Ксенофон" #: simulation/templates/units/athen/infantry_javelineer_b.xml:5 msgid "Thracian Peltast" msgstr "Фракійський пельтаст" #: simulation/templates/units/athen/infantry_javelineer_b.xml:6 msgid "Peltastḗs Thrâx" msgstr "Пельтастес тракс" #: simulation/templates/units/athen/infantry_marine_archer_b.xml:5 #: simulation/templates/units/mace/infantry_archer_b.xml:7 #: simulation/templates/units/ptol/infantry_archer_b.xml:12 msgid "Cretan Mercenary Archer" msgstr "Критський найманський стрілець" #: simulation/templates/units/athen/infantry_marine_archer_b.xml:6 #: simulation/templates/units/mace/infantry_archer_b.xml:8 #: simulation/templates/units/ptol/infantry_archer_b.xml:13 msgid "Toxótēs Krētikós" msgstr "Токсотес кретікос" #: simulation/templates/units/athen/infantry_slinger_b.xml:5 msgid "Athenian Slinger Militia" msgstr "Афінський пращник ополчення" #: simulation/templates/units/athen/infantry_slinger_b.xml:6 msgid "Psilòs Athēnaîos" msgstr "Псілос атхенайос" #: simulation/templates/units/athen/infantry_spearman_b.xml:5 msgid "Athenian Hoplite" msgstr "Афінський гопліт" #: simulation/templates/units/athen/infantry_spearman_b.xml:6 msgid "Hoplítēs Athēnaîos" msgstr "Хоплітес атхенайос" #: simulation/templates/units/athen/ship_bireme.xml:8 msgid "Penteconter" msgstr "Пентеконтера" #: simulation/templates/units/athen/ship_bireme.xml:9 #: simulation/templates/units/spart/ship_bireme.xml:9 msgid "Pentēkóntoros" msgstr "Пентеконторос" #: simulation/templates/units/athen/ship_fishing.xml:8 #: simulation/templates/units/mace/ship_fishing.xml:9 #: simulation/templates/units/ptol/ship_fishing.xml:9 #: simulation/templates/units/sele/ship_fishing.xml:9 #: simulation/templates/units/spart/ship_fishing.xml:9 msgid "Ploîon Halieutikón" msgstr "Плоіон халіеутікон" #: simulation/templates/units/athen/ship_merchant.xml:8 #: simulation/templates/units/mace/ship_merchant.xml:9 #: simulation/templates/units/ptol/ship_merchant.xml:9 #: simulation/templates/units/sele/ship_merchant.xml:9 #: simulation/templates/units/spart/ship_merchant.xml:9 msgid "Ploîon Phortēgikón" msgstr "Плоіон фортегікон" #: simulation/templates/units/athen/ship_trireme.xml:8 #: simulation/templates/units/spart/ship_trireme.xml:9 msgid "Triḗrēs Athēnaía" msgstr "Триерес атхенайа" #: simulation/templates/units/athen/ship_trireme.xml:9 msgid "Athenian Trireme" msgstr "Афінська трирема " #: simulation/templates/units/athen/siege_lithobolos_packed.xml:4 #: simulation/templates/units/mace/siege_lithobolos_packed.xml:5 #: simulation/templates/units/ptol/siege_lithobolos_packed.xml:5 #: simulation/templates/units/sele/siege_lithobolos_packed.xml:5 msgid "Lithobólos" msgstr "Літоболос" #: simulation/templates/units/athen/siege_oxybeles_packed.xml:4 #: simulation/templates/units/cart/siege_oxybeles_packed.xml:5 #: simulation/templates/units/mace/siege_oxybeles_packed.xml:5 #: simulation/templates/units/spart/siege_oxybeles_packed.xml:5 msgid "Oxybelḗs" msgstr "Оксюбелєс" #: simulation/templates/units/athen/siege_ram.xml:4 #: simulation/templates/units/mace/siege_ram.xml:8 #: simulation/templates/units/ptol/siege_ram.xml:8 #: simulation/templates/units/sele/siege_ram.xml:8 #: simulation/templates/units/spart/siege_ram.xml:5 msgid "Krios" msgstr "Кріос" #: simulation/templates/units/athen/support_female_citizen.xml:4 msgid "Gýnē Athēnaía" msgstr "Гюне атхенайа" #: simulation/templates/units/athen/support_female_citizen.xml:5 msgid "Athenian Woman" msgstr "Афінська жінка" #: simulation/templates/units/athen/support_healer_b.xml:4 #: simulation/templates/units/mace/support_healer_b.xml:6 #: simulation/templates/units/ptol/support_healer_b.xml:5 #: simulation/templates/units/sele/support_healer_b.xml:6 #: simulation/templates/units/spart/support_healer_b.xml:6 msgid "Surgeon" msgstr "Хірург" #: simulation/templates/units/athen/support_healer_b.xml:5 #: simulation/templates/units/mace/support_healer_b.xml:7 #: simulation/templates/units/ptol/support_healer_b.xml:6 #: simulation/templates/units/sele/support_healer_b.xml:7 #: simulation/templates/units/spart/support_healer_b.xml:7 msgid "Iatros" msgstr "Іатрос" #: simulation/templates/units/athen/support_slave.xml:4 msgid "Doûlos" msgstr "Доулос" #: simulation/templates/units/athen/support_trader.xml:8 #: simulation/templates/units/mace/support_trader.xml:10 #: simulation/templates/units/ptol/support_trader.xml:9 #: simulation/templates/units/sele/support_trader.xml:10 msgid "Émporos" msgstr "Емпорос" #: simulation/templates/units/brit/catafalque.xml:9 msgid "Cassiuellaunos" msgstr "Кассіуеллаунос" #: simulation/templates/units/brit/cavalry_javelineer_b.xml:6 #: simulation/templates/units/gaul/cavalry_javelineer_b.xml:6 msgid "Marcacos" msgstr "Маркакос" #: simulation/templates/units/brit/cavalry_javelineer_b.xml:7 msgid "Raiding Cavalry" msgstr "Кавалерія переслідування" #: simulation/templates/units/brit/cavalry_swordsman_b.xml:6 #: simulation/templates/units/gaul/cavalry_swordsman_b.xml:6 msgid "Eporedos" msgstr "Епоредос" #: simulation/templates/units/brit/cavalry_swordsman_b.xml:7 msgid "Celtic Cavalry" msgstr "Кельтська кавалерія" #: simulation/templates/units/brit/champion_chariot.xml:9 msgid "Celtic Chariot" msgstr "Кельтська колісниця" #: simulation/templates/units/brit/champion_chariot.xml:10 msgid "Essedon" msgstr "Есседон" #: simulation/templates/units/brit/champion_chariot.xml:12 #: simulation/templates/units/brit/hero_boudicca.xml:15 #: simulation/templates/units/han/champion_chariot_academy.xml:11 #: simulation/templates/units/han/hero_wei_qing_chariot.xml:21 #: simulation/templates/units/kush/hero_amanirenas.xml:16 #: simulation/templates/units/maur/champion_chariot.xml:12 #: simulation/templates/units/maur/hero_ashoka.xml:15 #: simulation/templates/units/pers/champion_chariot.xml:12 #: simulation/templates/units/pers/hero_darius_i.xml:15 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:15 #: simulation/templates/units/sele/champion_chariot.xml:12 msgid "Chariot" msgstr "Колісниця" #: simulation/templates/units/brit/champion_infantry_swordsman.xml:5 msgid "Brythonic Champion" msgstr "Бритський чемпіон" #: simulation/templates/units/brit/champion_infantry_swordsman.xml:6 msgid "Argos" msgstr "Арґос" #: simulation/templates/units/brit/hero_boudicca.xml:13 #: simulation/templates/units/brit/hero_boudicca_cavalry_javelineer.xml:8 #: simulation/templates/units/brit/hero_boudicca_sword.xml:8 msgid "Boudicca" msgstr "Боудікка" #: simulation/templates/units/brit/hero_boudicca.xml:14 #: simulation/templates/units/brit/hero_boudicca_cavalry_javelineer.xml:9 #: simulation/templates/units/brit/hero_boudicca_sword.xml:9 msgid "Boudica" msgstr "Боудіка" #: simulation/templates/units/brit/hero_caratacos.xml:8 msgid "Caratacus" msgstr "Каратак" #: simulation/templates/units/brit/hero_caratacos.xml:9 msgid "Caratacos" msgstr "Каратакос" #: simulation/templates/units/brit/hero_cunobelin.xml:8 #: simulation/templates/units/brit/hero_cunobelin_infantry.xml:8 msgid "Cunobeline" msgstr "Кунобелін" #: simulation/templates/units/brit/hero_cunobelin.xml:9 #: simulation/templates/units/brit/hero_cunobelin_infantry.xml:9 msgid "Cunobelinos" msgstr "Кунобелінос" #: simulation/templates/units/brit/infantry_javelineer_b.xml:13 #: simulation/templates/units/gaul/infantry_javelineer_b.xml:11 msgid "Adretos" msgstr "Адретос" #: simulation/templates/units/brit/infantry_slinger_b.xml:6 msgid "Celtic Slinger" msgstr "Кельтський пращник" #: simulation/templates/units/brit/infantry_slinger_b.xml:7 #: simulation/templates/units/gaul/infantry_slinger_b.xml:11 msgid "Talmoris" msgstr "Талморіс" #: simulation/templates/units/brit/infantry_spearman_b.xml:6 msgid "Celtic Spearman" msgstr "Кельтський списоносець" #: simulation/templates/units/brit/infantry_spearman_b.xml:7 #: simulation/templates/units/gaul/infantry_spearman_b.xml:11 msgid "Catucos" msgstr "Катукос" #: simulation/templates/units/brit/ship_fishing.xml:9 #: simulation/templates/units/gaul/ship_fishing.xml:9 msgid "Longos" msgstr "Лонґос" #: simulation/templates/units/brit/ship_merchant.xml:9 #: simulation/templates/units/gaul/ship_merchant.xml:9 msgid "Nauson" msgstr "Наусон" #: simulation/templates/units/brit/ship_trireme.xml:18 #: simulation/templates/units/gaul/ship_trireme.xml:18 msgid "Pontos" msgstr "Понтос" #: simulation/templates/units/brit/siege_ram.xml:5 #: simulation/templates/units/gaul/siege_ram.xml:5 msgid "Molton" msgstr "Молтон" #: simulation/templates/units/brit/support_female_citizen.xml:5 #: simulation/templates/units/gaul/support_female_citizen.xml:10 msgid "Celtic Woman" msgstr "Кельтська жінка" #: simulation/templates/units/brit/support_female_citizen.xml:6 #: simulation/templates/units/gaul/support_female_citizen.xml:11 msgid "Bena" msgstr "Бена" #: simulation/templates/units/brit/support_healer_b.xml:5 #: simulation/templates/units/brit/support_healer_b.xml:6 #: simulation/templates/units/gaul/support_healer_b.xml:5 #: simulation/templates/units/gaul/support_healer_b.xml:6 msgid "Druid" msgstr "Друїд" #: simulation/templates/units/brit/support_trader.xml:9 #: simulation/templates/units/gaul/support_trader.xml:9 msgid "Uogition" msgstr "Уоґітіон" #: simulation/templates/units/brit/war_dog.xml:5 msgid "Agrocuna" msgstr "Аґрокуна" #: simulation/templates/units/cart/catafalque.xml:8 msgid "Hasdrubal (Quartermaster)" msgstr "Гасдрубал (Інтендант)" #: simulation/templates/units/cart/cavalry_javelineer_b.xml:6 msgid "Numidian Cavalry" msgstr "Нумідійська кавалерія" #: simulation/templates/units/cart/cavalry_javelineer_b.xml:7 msgid "Ḥayyāl Raḫūv Masili" msgstr "Хайял рахув масілі" #: simulation/templates/units/cart/cavalry_spearman_ital_b.xml:5 msgid "Italic Cavalry" msgstr "Італійська кавалерія" #: simulation/templates/units/cart/cavalry_spearman_ital_b.xml:6 msgid "Ḥayyāl Romaḥ Raḫūv" msgstr "Хайял ромах рахув" #: simulation/templates/units/cart/cavalry_swordsman_gaul_b.xml:5 msgid "Gallic Mercenary Cavalry" msgstr "Галльська наймана кавалерія" #: simulation/templates/units/cart/cavalry_swordsman_gaul_b.xml:6 #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:11 msgid "Ḥayyāl Ḥerev Raḫūv" msgstr "Хайял херев рахув" #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:10 msgid "Iberian Heavy Cavalry" msgstr "Іберійська важка кавалерія" #: simulation/templates/units/cart/champion_cavalry.xml:5 msgid "Sacred Band Cavalry" msgstr "Кавалерія священного отряду" #: simulation/templates/units/cart/champion_cavalry.xml:6 msgid "Sacred Band of Astarte" msgstr "Священний отряд Астарти" #: simulation/templates/units/cart/champion_elephant.xml:5 msgid "North African War Elephant" msgstr "Північноафриканський бойовий слон" #: simulation/templates/units/cart/champion_elephant.xml:6 msgid "Pil Malḥamit" msgstr "Піл мальхаміт" #: simulation/templates/units/cart/champion_infantry.xml:5 msgid "Sacred Band Infantry" msgstr "Піхота священного отряду" #: simulation/templates/units/cart/champion_infantry.xml:6 msgid "Sacred Band of Ba'al" msgstr "Священний отряд Баала" #: simulation/templates/units/cart/champion_pikeman.xml:5 msgid "Sacred Band Pikeman" msgstr "Пікінер священного отряду" #: simulation/templates/units/cart/champion_pikeman.xml:6 msgid "Mašal" msgstr "Машал" #: simulation/templates/units/cart/hero_hamilcar.xml:14 msgid "Hamilcar Barca" msgstr "Гамількар Барка" #: simulation/templates/units/cart/hero_hamilcar.xml:15 msgid "Ḥimelqart Baraq" msgstr "Хімелькарт Барак" #: simulation/templates/units/cart/hero_hannibal.xml:8 msgid "Hannibal Barca" msgstr "Ганнібал Барка" #: simulation/templates/units/cart/hero_hannibal.xml:9 msgid "Ḥannibaʿal Baraq" msgstr "Ханнібаал Барак" #: simulation/templates/units/cart/hero_maharbal.xml:8 msgid "Maharbal" msgstr "Магарбал" #: simulation/templates/units/cart/hero_maharbal.xml:9 msgid "Maharbaʿal" msgstr "Махарбаал" #: simulation/templates/units/cart/infantry_archer_b.xml:14 msgid "Mauritanian Archer" msgstr "Мавританський стрілець" #: simulation/templates/units/cart/infantry_archer_b.xml:15 msgid "Qešet" msgstr "Кешет" #: simulation/templates/units/cart/infantry_javelineer_iber_b.xml:13 msgid "Iberian Mercenary Skirmisher" msgstr "Іберійський найманський застрільник" #: simulation/templates/units/cart/infantry_javelineer_iber_b.xml:14 msgid "Sǝḫīr Kidōn" msgstr "Сехір кідон" #: simulation/templates/units/cart/infantry_slinger_iber_b.xml:13 msgid "Balearic Slinger" msgstr "Балеарський пращник" #: simulation/templates/units/cart/infantry_slinger_iber_b.xml:14 msgid "Qallāʿ Ibušimi" msgstr "Кальла ібушімі" #: simulation/templates/units/cart/infantry_spearman_b.xml:14 msgid "Libyan Spearman" msgstr "Лівійський списоносець" #: simulation/templates/units/cart/infantry_spearman_b.xml:15 msgid "Sǝḫīr Ḥanīt" msgstr "Сехір ханіт" #: simulation/templates/units/cart/infantry_swordsman_gaul_b.xml:13 #: simulation/templates/units/ptol/infantry_swordsman_merc_b.xml:11 msgid "Gallic Mercenary Swordsman" msgstr "Галльський найманський мечник" #: simulation/templates/units/cart/infantry_swordsman_gaul_b.xml:14 msgid "Seḫīr Ḥerev" msgstr "Сехір херев" #: simulation/templates/units/cart/infantry_swordsman_ital_b.xml:14 msgid "Seḫīr Romaḥ" msgstr "Сехір ромах" #: simulation/templates/units/cart/ship_bireme.xml:10 msgid "Du-Mašōt" msgstr "Ду-машот" #: simulation/templates/units/cart/ship_fishing.xml:9 msgid "Noon-Mašōt" msgstr "Ноон-машот" #: simulation/templates/units/cart/ship_merchant.xml:9 msgid "Seḥer" msgstr "Сехер" #: simulation/templates/units/cart/ship_merchant.xml:10 msgid "" "Trade between docks. Garrison a Trader aboard for additional profit (+20% " "for each garrisoned). Gather profitable aquatic treasures. Carthaginians " "have +25% sea trading bonus." msgstr "Торгує між доками. Розмістити торговця на борту для додаткового прибутку (має +20% за кожного в гарнізоні). Збирає прибуткові водні скарби. Карфагеняни мають +25% бонусу морської торгівлі." #: simulation/templates/units/cart/ship_quinquereme.xml:6 msgid "Ḥameš-Mašōt" msgstr "Хамеш-машот" #: simulation/templates/units/cart/ship_trireme.xml:10 msgid "Tlat-Mašōt" msgstr "Тлат-машот" #: simulation/templates/units/cart/siege_ballista_packed.xml:5 #: simulation/templates/units/rome/siege_ballista_packed.xml:16 msgid "Ballista" msgstr "Баліста" #: simulation/templates/units/cart/support_female_citizen.xml:13 msgid "Aštāh" msgstr "Аштах" #: simulation/templates/units/cart/support_female_citizen.xml:14 msgid "Carthaginian Woman" msgstr "Карфагенська жінка" #: simulation/templates/units/cart/support_healer_b.xml:6 msgid "Kehinit" msgstr "Кехініт" #: simulation/templates/units/cart/support_trader.xml:9 msgid "Mekir" msgstr "Мекір" #: simulation/templates/units/gaul/catafalque.xml:9 msgid "Ambiorix" msgstr "Амбіорікс" #: simulation/templates/units/gaul/champion_cavalry.xml:5 msgid "Gallic Noble Cavalry" msgstr "Галльська шляхетна кавалерія" #: simulation/templates/units/gaul/champion_cavalry.xml:6 msgid "Uerouicos" msgstr "Уероуікос" #: simulation/templates/units/gaul/champion_fanatic.xml:5 msgid "Naked Fanatic" msgstr "Голий фанатик" #: simulation/templates/units/gaul/champion_fanatic.xml:6 msgid "Bariogaisatos" msgstr "Баріоґайсатос" #: simulation/templates/units/gaul/champion_infantry_swordsman.xml:5 msgid "Soliduros" msgstr "Солідурос" #: simulation/templates/units/gaul/champion_infantry_trumpeter.xml:8 msgid "Carnucos" msgstr "Карнук" #: simulation/templates/units/gaul/hero_brennus.xml:8 msgid "Brennus" msgstr "Бренн" #: simulation/templates/units/gaul/hero_brennus.xml:9 msgid "Brennos" msgstr "Бреннос" #: simulation/templates/units/gaul/hero_vercingetorix.xml:8 #: simulation/templates/units/gaul/hero_vercingetorix_infantry.xml:8 msgid "Vercingetorix" msgstr "Верцингеторикс" #: simulation/templates/units/gaul/hero_vercingetorix.xml:9 #: simulation/templates/units/gaul/hero_vercingetorix_infantry.xml:9 msgid "Uercingetorix" msgstr "Уеркінґеторікс" #: simulation/templates/units/gaul/hero_viridomarus.xml:8 msgid "Viridomarus" msgstr "Вірідомар" #: simulation/templates/units/gaul/hero_viridomarus.xml:9 msgid "Britomaros" msgstr "Брітомарос" #: simulation/templates/units/han/catafalque.xml:9 msgid "Emperor Wǔ (Liu Che)" msgstr "Імператор У (Лю Че)" #: simulation/templates/units/han/cavalry_archer_b.xml:6 msgid "Gōng Qíbīng" -msgstr "Гун цібін" +msgstr "Ґун цібін" #: simulation/templates/units/han/cavalry_crossbowman_b.xml:6 msgid "Han Cavalry Crossbowman" msgstr "Ханьський кавалерійський арбалетник" #: simulation/templates/units/han/cavalry_spearman_b.xml:6 msgid "Máo Qíbīng" msgstr "Мао цібін" #: simulation/templates/units/han/cavalry_swordsman_b.xml:6 msgid "Dāo Qíbīng" msgstr "Дао цібін" #: simulation/templates/units/han/champion_cavalry_spearman_academy.xml:5 msgid "Wu Wei Yin Cao Cao Guard" -msgstr "Охорона У Вей Інь Цао Цао" +msgstr "Охорона У Вей Їнь Цао Цао" #: simulation/templates/units/han/champion_chariot_academy.xml:9 msgid "Han War Chariot" msgstr "Ханьська військова колісниця" #: simulation/templates/units/han/champion_chariot_academy.xml:10 msgid "Zhanche" msgstr "Чжаньче" #: simulation/templates/units/han/champion_infantry_archer_academy.xml:5 msgid "Palace Guard Archer" msgstr "Стрілець палацової охорони" #: simulation/templates/units/han/champion_infantry_archer_academy.xml:6 msgid "Yǔ Lín" msgstr "Юй лінь" #: simulation/templates/units/han/champion_infantry_crossbowman_academy.xml:5 msgid "Juezhang" msgstr "Цзюечжан" #: simulation/templates/units/han/champion_infantry_spearman_academy.xml:5 msgid "Palace Guard Spearman" msgstr "Списоносець палацової охорони" #: simulation/templates/units/han/champion_infantry_spearman_academy.xml:6 msgid "Hǔ Bēn" msgstr "Ху бень" #: simulation/templates/units/han/hero_han_xin.xml:9 #: simulation/templates/units/han/hero_han_xin_horse.xml:9 msgid "Hán Xìn" msgstr "Хань Сінь" #: simulation/templates/units/han/hero_liu_bang.xml:9 #: simulation/templates/units/han/hero_liu_bang_horse.xml:9 msgid "Liú Bāng" msgstr "Лю Бан" #: simulation/templates/units/han/hero_wei_qing.xml:16 #: simulation/templates/units/han/hero_wei_qing_chariot.xml:20 #: simulation/templates/units/han/hero_wei_qing_horse.xml:16 msgid "Wèi Qīng" msgstr "Вей Цін" #: simulation/templates/units/han/infantry_archer_b.xml:11 msgid "Shè Shǒu" msgstr "Ше шоу" #: simulation/templates/units/han/infantry_crossbowman_b.xml:11 msgid "Nǔ Shǒu" msgstr "Ну шоу" #: simulation/templates/units/han/infantry_pikeman_b.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Ji" msgstr "Цзі" #: simulation/templates/units/han/infantry_pikeman_b.xml:20 msgid "Halberdier" msgstr "Алебардник" #: simulation/templates/units/han/infantry_pikeman_b.xml:21 msgid "Jǐ Bīng" msgstr "Цзі бін" #: simulation/templates/units/han/infantry_spearman_b.xml:11 msgid "Máo Bīng" msgstr "Мао бін" #: simulation/templates/units/han/infantry_swordsman_b.xml:11 msgid "Dāo Bīng" msgstr "Дао бін" #: simulation/templates/units/han/ship_bireme.xml:9 msgid "Zhàn Chuán" msgstr "Чжань чуань" #: simulation/templates/units/han/ship_fire.xml:9 msgid "Huǒ Chuán" msgstr "Хо чуань" #: simulation/templates/units/han/ship_fishing.xml:9 msgid "Yú Chuán" msgstr "Юй чуань" #: simulation/templates/units/han/ship_merchant.xml:9 msgid "Shāng Chuán" msgstr "Шан чуань" #: simulation/templates/units/han/ship_quinquereme.xml:9 msgid "Dà Lóu Chuán" msgstr "Да лоу чуань" #: simulation/templates/units/han/ship_trireme.xml:9 msgid "Lóu Chuán" msgstr "Лоу чуань" #: simulation/templates/units/han/siege_mangonel_packed.xml:5 msgid "Mangonel" msgstr "Мангонель" #: simulation/templates/units/han/siege_mangonel_packed.xml:6 msgid "Tóushí Chē" -msgstr "Тоуші че" +msgstr "Тоуши че" #: simulation/templates/units/han/siege_ram.xml:4 msgid "Gōngchéng Chuí" -msgstr "Гунчен чуй" +msgstr "Ґунчен чуй" #: simulation/templates/units/han/siege_shoushe.xml:9 msgid "Nǔ Chē" msgstr "Ну че" #: simulation/templates/units/han/siege_tower.xml:9 msgid "Gōngchéng Tǎ" -msgstr "Гунчен та" +msgstr "Ґунчен та" #: simulation/templates/units/han/support_female_citizen.xml:10 msgid "Fù Nǚ" msgstr "Фу нюй" #: simulation/templates/units/han/support_healer_b.xml:6 msgid "Yīshī" -msgstr "Іші" +msgstr "Їши" #: simulation/templates/units/han/support_minister.xml:41 msgid "Imperial Minister" msgstr "Імперський міністр" #: simulation/templates/units/han/support_minister.xml:42 msgid "Guānlì" -msgstr "Гуаньлі" +msgstr "Ґуаньлі" #: simulation/templates/units/han/support_minister.xml:43 msgid "" "Use to boost the efficiency of nearby units and buildings. Garrison within a" " building to boost the efficiency of its production queue. Only Han " "buildings can garrison ministers." msgstr "Використовуйте для підвищення ефективності сусідніх підрозділів і будівель. Гарнізон у будівлі для підвищення ефективності черги виробництва. Гарнізувати міністрів можуть лише будівлі Хань" #: simulation/templates/units/han/support_minister.xml:45 msgid "Minister" msgstr "Міністр" #: simulation/templates/units/han/support_trader.xml:9 msgid "Shāngrén" msgstr "Шанжень" #: simulation/templates/units/iber/catafalque.xml:9 msgid "Mandonius" msgstr "Мандоній" #: simulation/templates/units/iber/cavalry_javelineer_b.xml:6 msgid "Kantabriako Zaldun" msgstr "Кантабріако сальдун" #: simulation/templates/units/iber/cavalry_spearman_b.xml:6 msgid "Lantzari" msgstr "Ланцарі" #: simulation/templates/units/iber/champion_cavalry.xml:26 msgid "Leial Zalduneria" msgstr "Лєйаль сальдунєріа" #: simulation/templates/units/iber/champion_infantry_swordsman.xml:10 msgid "Leial Ezpatari" msgstr "Лєйаль еспатарі" #: simulation/templates/units/iber/hero_caros.xml:9 msgid "Caros" msgstr "Карос" #: simulation/templates/units/iber/hero_indibil.xml:8 #: simulation/templates/units/iber/hero_indibil_infantry.xml:8 msgid "Indibil" msgstr "Індібіл" #: simulation/templates/units/iber/hero_viriato.xml:9 msgid "Viriato" msgstr "Віріат" #: simulation/templates/units/iber/infantry_javelineer_b.xml:11 msgid "Lusitano Ezpatari" msgstr "Лусітано еспатарі" #: simulation/templates/units/iber/infantry_slinger_b.xml:11 msgid "Habailari" msgstr "Абайларі" #: simulation/templates/units/iber/infantry_spearman_b.xml:11 msgid "Ezkutari" msgstr "Ескутарі" #: simulation/templates/units/iber/infantry_swordsman_b.xml:16 msgid "Ezpatari" msgstr "Еспатарі" #: simulation/templates/units/iber/ship_fire.xml:9 msgid "Iberian Fire Ship" msgstr "Іберійський брандер" #: simulation/templates/units/iber/ship_fishing.xml:9 msgid "Arrantza Ontzi" msgstr "Аранца онці" #: simulation/templates/units/iber/ship_merchant.xml:9 msgid "Merkataritza Itsasontzi" msgstr "Мєркатаріца іцасонці" #: simulation/templates/units/iber/ship_trireme.xml:18 msgid "Ponti" msgstr "Понті" #: simulation/templates/units/iber/siege_ram.xml:5 msgid "Ahariburu" msgstr "Аарібуру" #: simulation/templates/units/iber/support_female_citizen.xml:10 msgid "Emazteki" msgstr "Емастєкі" #: simulation/templates/units/iber/support_female_citizen.xml:11 msgid "Iberian Woman" msgstr "Іберійська жінка" #: simulation/templates/units/iber/support_healer_b.xml:6 msgid "Priestess of Ataekina" msgstr "Жриця Атегіни" #: simulation/templates/units/iber/support_healer_b.xml:7 msgid "Emakumezko Apaiz de Ataekina" msgstr "Емакумєско апайс дє Атєкіна" #: simulation/templates/units/iber/support_trader.xml:9 msgid "Merkatari" msgstr "Мєркатарі" #: simulation/templates/units/kush/catafalque.xml:10 msgid "Shanakdakheto" msgstr "Шанакдакето" #: simulation/templates/units/kush/cavalry_javelineer_b.xml:7 msgid "iry hr ssmwtt" msgstr "Ірі хер сесмутет" #: simulation/templates/units/kush/cavalry_javelineer_b.xml:8 msgid "Napatan Light Cavalry" msgstr "Напатанська легка кавалерія" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:17 msgid "Blemmye Desert Raider" msgstr "Блеммійський пустельний переслідувач" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:18 msgid "nhw Bulahau gml" msgstr "Неху булахау гемел" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:19 #: simulation/templates/units/ptol/cavalry_archer_b.xml:15 msgid "Camel" msgstr "Верблюд" #: simulation/templates/units/kush/cavalry_spearman_b.xml:7 msgid "Meroitic Heavy Cavalry" msgstr "Мероїтська важка кавалерія" #: simulation/templates/units/kush/cavalry_spearman_b.xml:8 msgid "Htr" msgstr "Хетер" #: simulation/templates/units/kush/champion_cavalry.xml:6 msgid "Noble Cavalry" msgstr "Шляхетна кавалерія" #: simulation/templates/units/kush/champion_cavalry.xml:7 msgid "Htr Msʿ n mh-ib" msgstr "Хетер меса ні мех-іб" #: simulation/templates/units/kush/champion_elephant.xml:6 msgid "Meroitic War Elephant" msgstr "Мероїтський бойовий слон" #: simulation/templates/units/kush/champion_elephant.xml:7 msgid "Abore ʿhȝ" msgstr "Аборе аха" #: simulation/templates/units/kush/champion_infantry_amun.xml:12 msgid "Napatan Temple Guard" msgstr "Напатанський храмовий охоронець" #: simulation/templates/units/kush/champion_infantry_amun.xml:13 msgid "rs ʿImn" msgstr "Рес Амен" #: simulation/templates/units/kush/champion_infantry_apedemak.xml:6 msgid "Meroitic Temple Guard" msgstr "Мероїтська храмова охорона" #: simulation/templates/units/kush/champion_infantry_apedemak.xml:7 msgid "rs ʿIprmk" msgstr "Рес Аперемек" #: simulation/templates/units/kush/champion_infantry_archer.xml:6 msgid "Noble Archer" msgstr "Шляхетний стрілець" #: simulation/templates/units/kush/champion_infantry_archer.xml:7 msgid "Hry pdty" msgstr "Хері педеті" #: simulation/templates/units/kush/hero_amanirenas.xml:14 #: simulation/templates/units/kush/hero_amanirenas_infantry.xml:9 msgid "Amanirenas" msgstr "Аманірена" #: simulation/templates/units/kush/hero_amanirenas.xml:15 #: simulation/templates/units/kush/hero_amanirenas_infantry.xml:10 msgid "Amnirense qore li kdwe li" msgstr "Амніренсе коре лі кдве лі" #: simulation/templates/units/kush/hero_arakamani.xml:11 msgid "Arakamani" msgstr "Ергамен" #: simulation/templates/units/kush/hero_arakamani.xml:12 msgid "I͗rk-k-I͗mn H̱nm-ı͗-Rʿ" msgstr "Арек-ке-Амен Хенем-а-Ре" #: simulation/templates/units/kush/hero_harsiotef.xml:6 msgid "Ḥr-sȝ-it.f Sȝ-mrı͗-I͗mn" msgstr "Хер-са-ітеф Са-мера-Амен" #: simulation/templates/units/kush/hero_nastasen.xml:10 msgid "Nastasen" msgstr "Настасен" #: simulation/templates/units/kush/hero_nastasen.xml:11 msgid "N-ı͗-s-tȝ-s-nn Kȝ-ʿnḫ-Rʿ" msgstr "Ні-а-се-та-се-нен Ка-анх-Ре" #: simulation/templates/units/kush/infantry_archer_b.xml:15 msgid "Nubian Archer" msgstr "Нубійський стрілець" #: simulation/templates/units/kush/infantry_archer_b.xml:16 msgid "Pdty Nhsyw" msgstr "Педеті нехесіу" #: simulation/templates/units/kush/infantry_javelineer_merc_b.xml:15 msgid "Noba Skirmisher" -msgstr "Нубійський Застрільник" +msgstr "Застрільник ноба" #: simulation/templates/units/kush/infantry_javelineer_merc_b.xml:16 msgid "nhw ʿhȝw Noba" msgstr "Неху ахау ноба" #: simulation/templates/units/kush/infantry_maceman_merc_b.xml:15 msgid "Noba Maceman" -msgstr "Нубійський Булавоносець" +msgstr "Булавоносець ноба" #: simulation/templates/units/kush/infantry_maceman_merc_b.xml:16 msgid "nhw Noba" msgstr "Неху ноба" #: simulation/templates/units/kush/infantry_pikeman_b.xml:15 msgid "Meroitic Pikeman" msgstr "Мероїтський пікінер" #: simulation/templates/units/kush/infantry_pikeman_b.xml:16 msgid "siȝwrd" msgstr "Сіауред" #: simulation/templates/units/kush/infantry_spearman_b.xml:15 msgid "Nubian Spearman" msgstr "Нубійський списоносець" #: simulation/templates/units/kush/infantry_spearman_b.xml:16 msgid "iry-rdwy Nhsyw" msgstr "Ірі-редуі нехесіу" #: simulation/templates/units/kush/infantry_swordsman_b.xml:15 msgid "Meroitic Swordsman" msgstr "Мероїтський мечник" #: simulation/templates/units/kush/infantry_swordsman_b.xml:16 msgid "knw hps" msgstr "Кену хепес" #: simulation/templates/units/kush/ship_fishing.xml:10 msgid "Whʿ-rmw" msgstr "Уеха-рему" #: simulation/templates/units/kush/ship_merchant.xml:9 msgid "Nile Trading Barge" msgstr "Нільський торгівельний баркас" #: simulation/templates/units/kush/ship_merchant.xml:10 msgid "Dȝy sbt" msgstr "Даі себет" #: simulation/templates/units/kush/ship_trireme.xml:10 msgid "Ptolemaic Mercenary Trireme" msgstr "Птолемейська найманська трирема" #: simulation/templates/units/kush/ship_trireme.xml:11 msgid "shry ʿȝ" msgstr "Сехері аа" #: simulation/templates/units/kush/siege_tower.xml:5 msgid "Kushite Siege Tower" msgstr "Кушитська облогова вежа" #: simulation/templates/units/kush/siege_tower.xml:6 msgid "iwn n ms" msgstr "Іун ні мес" #: simulation/templates/units/kush/support_female_citizen.xml:14 msgid "Shmt" msgstr "Сехемет" #: simulation/templates/units/kush/support_female_citizen.xml:15 msgid "Kushite Woman" msgstr "Кушитська жінка" #: simulation/templates/units/kush/support_healer_b.xml:6 msgid "Priest" msgstr "Жрець" #: simulation/templates/units/kush/support_healer_b.xml:7 msgid "wʿb nsw" msgstr "Уаб несу" #: simulation/templates/units/kush/support_trader.xml:10 msgid "Nilotic Merchant" msgstr "Нілотський купець" #: simulation/templates/units/kush/support_trader.xml:11 msgid "rmt sbt" msgstr "Ремет себет" #: simulation/templates/units/mace/catafalque.xml:9 msgid "Philip V" msgstr "Філіпп V" #: simulation/templates/units/mace/cavalry_javelineer_b.xml:7 msgid "Odrysian Skirmish Cavalry" msgstr "Одриська застрільницька кавалерія" #: simulation/templates/units/mace/cavalry_javelineer_b.xml:8 msgid "Hippakontistḕs Odrysós" msgstr "Хіппаконтістес одрісос" #: simulation/templates/units/mace/cavalry_spearman_b.xml:7 msgid "Thessalian Lancer" msgstr "Фесалійський списник" #: simulation/templates/units/mace/cavalry_spearman_b.xml:8 msgid "Xystophóros Thessalikós" msgstr "Ксістофорос тессалікос" #: simulation/templates/units/mace/champion_cavalry.xml:6 #: simulation/templates/units/sele/cavalry_spearman_merc_b.xml:7 msgid "Companion Cavalry" msgstr "Кавалерія супроводу" #: simulation/templates/units/mace/champion_cavalry.xml:7 msgid "Hetaîros" msgstr "Хетаірос" #: simulation/templates/units/mace/champion_infantry_crossbowman.xml:6 msgid "Gastraphetophoros" msgstr "Гастрафетофорос" #: simulation/templates/units/mace/champion_infantry_spearman.xml:6 msgid "Macedonian Shield Bearer" msgstr "Македонський щитоносець" #: simulation/templates/units/mace/champion_infantry_spearman.xml:7 msgid "Hypaspistḗs" msgstr "Хіпаспістес" #: simulation/templates/units/mace/champion_infantry_spearman_02.xml:15 msgid "Hypaspistḗs Argyraspídi" msgstr "Хіпаспістес аргіраспіді" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:12 msgid "Rhomphaiaphoros" msgstr "Ромфаіафорос" #: simulation/templates/units/mace/hero_alexander_iii.xml:21 msgid "Alexander III the Great" msgstr "Александр III Великий" #: simulation/templates/units/mace/hero_alexander_iii.xml:22 msgid "Alexandros ho Megas" msgstr "Александрос хо Мегас" #: simulation/templates/units/mace/hero_alexander_iii.xml:23 msgid "Counters: 1.2× vs Heroes." msgstr "Контрудари: 1.2× проти героїв." #: simulation/templates/units/mace/hero_craterus.xml:14 msgid "Craterus" msgstr "Кратер" #: simulation/templates/units/mace/hero_craterus.xml:15 msgid "Krateros" msgstr "Кратерос" #: simulation/templates/units/mace/hero_demetrius_i.xml:14 msgid "Demetrius I the Besieger" msgstr "Деметрій I Обложник" #: simulation/templates/units/mace/hero_demetrius_i.xml:15 msgid "Dēmētrios Poliorkētēs" msgstr "Деметріос Поліоркетес" #: simulation/templates/units/mace/hero_philip_ii.xml:9 #: simulation/templates/units/mace/hero_philip_ii_pike.xml:9 msgid "Philip II of Macedon" msgstr "Філіпп II Македонський" #: simulation/templates/units/mace/hero_philip_ii.xml:10 #: simulation/templates/units/mace/hero_philip_ii_pike.xml:10 msgid "Philippos B' ho Makedōn" msgstr "Філіппос B' хо Македон" #: simulation/templates/units/mace/hero_pyrrhus_i.xml:9 msgid "Pyrrhus I of Epirus" msgstr "Пірр I Епірський" #: simulation/templates/units/mace/hero_pyrrhus_i.xml:10 msgid "Pyrrhos ho Epeiros" msgstr "Піррос хо Епеірос" #: simulation/templates/units/mace/infantry_javelineer_b.xml:7 msgid "Agrianian Peltast" msgstr "Пельтаст агріанів" #: simulation/templates/units/mace/infantry_javelineer_b.xml:8 msgid "Peltastḗs Agrías" msgstr "Пельтастес агріас" #: simulation/templates/units/mace/infantry_pikeman_b.xml:7 msgid "Foot Companion" msgstr "Піший супроводник" #: simulation/templates/units/mace/infantry_pikeman_b.xml:8 msgid "Pezétairos" msgstr "Пезетаірос" #: simulation/templates/units/mace/infantry_slinger_b.xml:7 msgid "Rhodian Slinger" msgstr "Родоський пращник" #: simulation/templates/units/mace/infantry_slinger_b.xml:8 msgid "Sphendonḗtēs Rhódios" msgstr "Сфендонетес родіос" #: simulation/templates/units/mace/ship_bireme.xml:9 msgid "Hemiolos" msgstr "Хеміолос" #: simulation/templates/units/mace/ship_trireme.xml:9 msgid "Triḗrēs Makedonikḗ" msgstr "Трірес Македоніке" #: simulation/templates/units/mace/ship_trireme.xml:10 msgid "Macedonian Trireme" msgstr "Македонська трирема" #: simulation/templates/units/mace/siege_tower.xml:5 #: simulation/templates/units/ptol/siege_tower.xml:5 #: simulation/templates/units/sele/siege_tower.xml:5 msgid "Helépolis" msgstr "Хелеполіс" #: simulation/templates/units/mace/support_female_citizen.xml:5 msgid "Gýnē Makedonikḗ" msgstr "Гюне македоніке" #: simulation/templates/units/mace/support_female_citizen.xml:6 msgid "Macedonian Woman" msgstr "Македонська жінка" #: simulation/templates/units/maur/catafalque.xml:9 #: simulation/templates/units/maur/hero_bindusara_infantry.xml:5 #: simulation/templates/units/maur/hero_bindusara_infantry.xml:6 msgid "Bindusara" msgstr "Біндусара" #: simulation/templates/units/maur/cavalry_javelineer_b.xml:6 msgid "Indian Light Cavalry" msgstr "Індійська легка кавалерія" #: simulation/templates/units/maur/cavalry_javelineer_b.xml:7 msgid "Ashwarohi" msgstr "Ашварохі" #: simulation/templates/units/maur/cavalry_swordsman_b.xml:6 msgid "Indian Raiding Cavalry" msgstr "Індійська кавалерія переслідування" #: simulation/templates/units/maur/cavalry_swordsman_b.xml:7 msgid "Aśvārohagaṇaḥ" msgstr "Ашварохаганах" #: simulation/templates/units/maur/champion_chariot.xml:9 msgid "War Chariot" msgstr "Військова колісниця" #: simulation/templates/units/maur/champion_chariot.xml:10 msgid "Rath" msgstr "Ратх" #: simulation/templates/units/maur/champion_elephant.xml:5 #: simulation/templates/units/pers/champion_elephant.xml:6 msgid "Indian War Elephant" msgstr "Індійський бойовий слон" #: simulation/templates/units/maur/champion_elephant.xml:6 msgid "Gajendra" msgstr "Гаджендра" #: simulation/templates/units/maur/champion_infantry_maceman.xml:5 msgid "Warrior" msgstr "Воїн" #: simulation/templates/units/maur/champion_infantry_maceman.xml:6 msgid "Yōddha" msgstr "Йоддха" #: simulation/templates/units/maur/champion_maiden.xml:6 msgid "Maiden Guard" msgstr "Дівчина охоронниця" #: simulation/templates/units/maur/champion_maiden.xml:7 #: simulation/templates/units/maur/champion_maiden_archer.xml:21 msgid "Visha Kanya" msgstr "Віша кан'я" #: simulation/templates/units/maur/champion_maiden_archer.xml:20 msgid "Maiden Guard Archer" msgstr "Стрілець дівочої охорони" #: simulation/templates/units/maur/elephant_archer_b.xml:6 msgid "Vachii Gaja" msgstr "Вачіі гаджа" #: simulation/templates/units/maur/hero_ashoka.xml:12 #: simulation/templates/units/maur/hero_ashoka_infantry.xml:8 msgid "Ashoka the Great" msgstr "Ашока Великий" #: simulation/templates/units/maur/hero_ashoka.xml:13 #: simulation/templates/units/maur/hero_ashoka_infantry.xml:9 msgid "Aśoka Devānāmpriya" msgstr "Ашока Деванампрія" #: simulation/templates/units/maur/hero_ashoka_infantry.xml:11 msgid "" "Hero Special: \"Edicts of Ashoka\" - Edict Pillars of Ashoka can be built " "during Ashoka's lifetime." msgstr "Особливість героя: \"Едикти Ашоки\" – колони едикту Ашоки можуть бути споруджені під час життя Ашоки." #: simulation/templates/units/maur/hero_chanakya.xml:9 msgid "Acharya Chanakya" msgstr "Ачар'я Чанак'я" #: simulation/templates/units/maur/hero_chanakya.xml:10 msgid "Acharya Chāṇakya" msgstr "Ачар'я Чанак'я" #: simulation/templates/units/maur/hero_chandragupta.xml:5 #: simulation/templates/units/maur/hero_chandragupta.xml:6 #: simulation/templates/units/maur/hero_chandragupta_infantry.xml:5 #: simulation/templates/units/maur/hero_chandragupta_infantry.xml:6 msgid "Chandragupta Maurya" msgstr "Чандраґупта Маур'я" #: simulation/templates/units/maur/hero_chandragupta_infantry.xml:12 msgid "This gives Chandragupta Maurya his War Elephant." msgstr "Це дає Чандраґупта Маур'ю його Бойового Слона" #: simulation/templates/units/maur/infantry_archer_b.xml:12 msgid "Longbowman" msgstr "Воїн з довгим луком" #: simulation/templates/units/maur/infantry_archer_b.xml:13 msgid "Dhanurdhar" msgstr "Дханурдхар" #: simulation/templates/units/maur/infantry_spearman_b.xml:12 msgid "Bamboo Spearman" msgstr "Воїн з бамбуковим списом" #: simulation/templates/units/maur/infantry_spearman_b.xml:13 msgid "Kauntika" msgstr "Каунтіка" #: simulation/templates/units/maur/infantry_swordsman_b.xml:17 msgid "Indian Swordsman" msgstr "Індійський мечник" #: simulation/templates/units/maur/infantry_swordsman_b.xml:18 msgid "Khadagdhari" msgstr "Кхадагдхарі" #: simulation/templates/units/maur/ship_bireme.xml:9 #: simulation/templates/units/maur/ship_trireme.xml:18 msgid "Yudhpot" msgstr "Юдхпот" #: simulation/templates/units/maur/ship_fishing.xml:9 msgid "Fisherman" msgstr "Рибалка" #: simulation/templates/units/maur/ship_fishing.xml:10 msgid "Matsyapalak" msgstr "Матс'япалак" #: simulation/templates/units/maur/ship_merchant.xml:9 msgid "Trading Ship" msgstr "Торгівельний корабель" #: simulation/templates/units/maur/ship_merchant.xml:10 msgid "Vanijyik Nauka" msgstr "Ванідж'їк наука" #: simulation/templates/units/maur/support_elephant.xml:5 msgid "Karmākara Gaja" msgstr "Кармакара гаджа" #: simulation/templates/units/maur/support_female_citizen.xml:11 msgid "Naari" msgstr "Наарі" #: simulation/templates/units/maur/support_female_citizen.xml:12 msgid "Indian Woman" msgstr "Індійська жінка" #: simulation/templates/units/maur/support_healer_b.xml:5 msgid "Brahmin Priest" msgstr "Брахманський жрець" #: simulation/templates/units/maur/support_healer_b.xml:6 msgid "Brāhmaṇa Pujari" msgstr "Брахмана пуджарі" #: simulation/templates/units/maur/support_trader.xml:9 msgid "Vaishya" msgstr "Вайш'я" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:5 #: simulation/templates/units/merc_black_cloak.xml:5 #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:5 msgctxt "" "Name of an attack using a rhomphaia (ῥομφαία), a Thracian two-handed weapon " "capable of both thrusting and slashing." msgid "Rhomphaia" msgstr "Ромфея" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:11 #: simulation/templates/units/merc_black_cloak.xml:10 msgid "Thracian Black Cloak" msgstr "Фракійський чорний плащ" #: simulation/templates/units/merc_black_cloak.xml:11 msgid "Rhomphaiophoros" msgstr "Ромфайофорос" #: simulation/templates/units/merc_thorakites.xml:12 msgid "Armored Swordsman" msgstr "Броньований мечник" #: simulation/templates/units/merc_thorakites.xml:13 msgid "Thōrakitēs" msgstr "Торакітес" #: simulation/templates/units/merc_thureophoros.xml:5 msgid "Heavy Skirmisher" msgstr "Важкий застрільник" #: simulation/templates/units/merc_thureophoros.xml:6 msgid "Thyreophoros" msgstr "Туреофори" #: simulation/templates/units/noldor_ship_bireme.xml:8 msgid "Mankar Cirya" msgstr "Манкар кір'я" #: simulation/templates/units/pers/arstibara.xml:13 msgid "Persian Apple Bearer" msgstr "Перський носій яблук" #: simulation/templates/units/pers/arstibara.xml:14 msgid "Arštibara" msgstr "Арштібара" #: simulation/templates/units/pers/catafalque.xml:9 msgid "Artaxšaçā" msgstr "Артахшасса" #: simulation/templates/units/pers/cavalry_archer_b.xml:7 msgid "Parthian Horse Archer" msgstr "Парфянський кінний стрілець" #: simulation/templates/units/pers/cavalry_archer_b.xml:8 msgid "Asabāra Parθava" msgstr "Асабара партава" #: simulation/templates/units/pers/cavalry_axeman_b.xml:7 msgid "Hyrcanian Cavalry" msgstr "Гирканська кавалерія" #: simulation/templates/units/pers/cavalry_axeman_b.xml:8 msgid "Asabāra Varkaniya" msgstr "Асабара варканія" #: simulation/templates/units/pers/cavalry_javelineer_b.xml:7 msgid "Median Light Cavalry" msgstr "Мідійська легка кавалерія" #: simulation/templates/units/pers/cavalry_javelineer_b.xml:8 msgid "Asabāra Māda" msgstr "Асабара мада" #: simulation/templates/units/pers/cavalry_spearman_b.xml:7 msgid "Cappadocian Cavalry" msgstr "Каппадокська кавалерія" #: simulation/templates/units/pers/cavalry_spearman_b.xml:8 msgid "Asabāra Katpatuka" msgstr "Асабара катпатука" #: simulation/templates/units/pers/champion_cavalry.xml:6 msgid "Bactrian Heavy Lancer" msgstr "Бактрійський важкий списник" #: simulation/templates/units/pers/champion_cavalry.xml:7 #: simulation/templates/units/pers/champion_cavalry_archer.xml:7 msgid "Asabāra Baxtriš" msgstr "Асабара бахтріш" #: simulation/templates/units/pers/champion_cavalry_archer.xml:6 msgid "Bactrian Heavy Cavalry Archer" msgstr "Бактрійський важкий кавалеріський стрілець" #: simulation/templates/units/pers/champion_chariot.xml:10 msgid "Babylonian Scythed Chariot" msgstr "Вавилонська колісниця з косами" #: simulation/templates/units/pers/champion_chariot.xml:11 msgid "Raθa Bābiruviya" msgstr "Рата бабірувія" #: simulation/templates/units/pers/champion_elephant.xml:7 msgid "Pila Hinduya" msgstr "Піла хіндуя" #: simulation/templates/units/pers/champion_infantry.xml:9 #: simulation/templates/units/pers/champion_infantry_archer.xml:9 msgid "Persian Immortal" msgstr "Перський безсмертний" #: simulation/templates/units/pers/champion_infantry.xml:10 #: simulation/templates/units/pers/champion_infantry_archer.xml:10 msgid "Anušiya" msgstr "Анушія" #: simulation/templates/units/pers/champion_infantry.xml:11 #: simulation/templates/units/pers/champion_infantry_archer.xml:11 msgid "Immortal" msgstr "Безсмертний" #: simulation/templates/units/pers/champion_infantry.xml:25 msgid "Switch to using the bow and arrow." -msgstr "" +msgstr "Перейдіть на використання лука та стріл." #: simulation/templates/units/pers/champion_infantry_archer.xml:17 msgid "Switch to using a spear and shield." -msgstr "" +msgstr "Перейдіть на використання списа та щита." #: simulation/templates/units/pers/hero_cyrus_ii.xml:9 msgid "Cyrus II The Great" msgstr "Кир II Великий" #: simulation/templates/units/pers/hero_cyrus_ii.xml:10 msgid "Kuruš" msgstr "Куруш" #: simulation/templates/units/pers/hero_darius_i.xml:13 msgid "Darius I the Great" msgstr "Дарій I Великий" #: simulation/templates/units/pers/hero_darius_i.xml:14 msgid "Dārayavahuš" msgstr "Дараявахуш" #: simulation/templates/units/pers/hero_xerxes_i.xml:9 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:13 msgid "Xerxes I" msgstr "Ксеркс I" #: simulation/templates/units/pers/hero_xerxes_i.xml:10 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:14 msgid "Xšayāršā" msgstr "Хшаярша" #: simulation/templates/units/pers/infantry_archer_b.xml:13 msgid "Sogdian Archer" msgstr "Согдійський стрілець" #: simulation/templates/units/pers/infantry_archer_b.xml:14 msgid "Θanuvaniya Suguda" msgstr "Тануванія сугуда" #: simulation/templates/units/pers/infantry_javelineer_b.xml:13 msgid "Lydian Auxiliary" msgstr "Лідійський ауксіларій" #: simulation/templates/units/pers/infantry_javelineer_b.xml:14 msgid "Pastiš Spardiya" msgstr "Пастіш спардія" #: simulation/templates/units/pers/infantry_spearman_b.xml:13 msgid "Shield Bearer" msgstr "Щитоносець" #: simulation/templates/units/pers/infantry_spearman_b.xml:14 msgid "Sparabara" msgstr "Спарабара" #: simulation/templates/units/pers/kardakes_hoplite.xml:6 msgid "Cardaces Hoplite" msgstr "Гопліт кардаків" #: simulation/templates/units/pers/kardakes_hoplite.xml:7 msgid "Hoplites Kardakes" msgstr "Хоплітес кардакес" #: simulation/templates/units/pers/kardakes_skirmisher.xml:6 msgid "Cardaces Skirmisher" msgstr "Застрільник кардаків" #: simulation/templates/units/pers/kardakes_skirmisher.xml:7 msgid "Peltastes Kardakes" msgstr "Пелтастес кардакес" #: simulation/templates/units/pers/ship_bireme.xml:10 msgid "Cypriot Galley" msgstr "Кіпріотська галера" #: simulation/templates/units/pers/ship_bireme.xml:11 msgid "Hamaraniyanava" msgstr "Хамараніянава" #: simulation/templates/units/pers/ship_fishing.xml:10 msgid "Masiyakara" msgstr "Масіякара" #: simulation/templates/units/pers/ship_merchant.xml:10 msgid "Ionian Trade Ship" msgstr "Іонійський торгівельний корабель" #: simulation/templates/units/pers/ship_merchant.xml:11 msgid "Nauš Yauna" msgstr "Науш яуна" #: simulation/templates/units/pers/ship_trireme.xml:10 msgid "Phoenician Trireme" msgstr "Фінікійська трирема" #: simulation/templates/units/pers/ship_trireme.xml:11 msgid "Hamaraniyanava Vazarka" msgstr "Хамараніянава вазарка" #: simulation/templates/units/pers/siege_ram.xml:20 msgid "Assyrian Siege Ram" msgstr "Ассирійський облоговий таран" #: simulation/templates/units/pers/siege_ram.xml:21 msgid "Hamaranakuba Aθuriya" msgstr "Хамаранакуба атурія" #: simulation/templates/units/pers/support_female_citizen.xml:12 msgid "Banu Miyanrudani" msgstr "Бану міянрудані" #: simulation/templates/units/pers/support_female_citizen.xml:13 msgid "Mesopotamian Woman" msgstr "Месопотамська жінка" #: simulation/templates/units/pers/support_healer_b.xml:6 msgid "Median Magus" msgstr "Мідійський маг" #: simulation/templates/units/pers/support_healer_b.xml:7 msgid "Maguš Māda" msgstr "Магуш мада" #: simulation/templates/units/pers/support_trader.xml:10 msgid "Aramaean Merchant" msgstr "Арамейський купець" #: simulation/templates/units/pers/support_trader.xml:11 msgid "Tamkarum Arami" msgstr "Тамкарум арамі" #: simulation/templates/units/pers/support_trader.xml:13 msgid "" "Trade resources between your own markets and those of your allies. Persians " "have a +25% land trading bonus." msgstr "Торгує ресурсами між Вашими власними ринками та ринками Ваших союзників. Перси мають +25% бонусу сухопутної торгівлі." #: simulation/templates/units/plane.xml:5 msgctxt "Name of an attack of a World War II fighter plane." msgid "Machine Guns" msgstr "Кулемети" #: simulation/templates/units/plane.xml:47 msgid "P-51 Mustang" msgstr "P-51 Мустанг" #: simulation/templates/units/plane.xml:48 msgid "A World War II American fighter plane." msgstr "Американський бойовий літак Другої Світової Війни." #: simulation/templates/units/ptol/catafalque.xml:8 msgid "Ptolemy III Euergetes (Benefactor)" msgstr "Птолемей III Евергет (Благодійник)" #: simulation/templates/units/ptol/cavalry_archer_b.xml:17 msgid "Nabataean Camel Archer" msgstr "Набатейський стрілець на верблюді" #: simulation/templates/units/ptol/cavalry_archer_b.xml:18 msgid "Mutsābiq Gamal Nabatu" msgstr "Муцабік гамал набату" #: simulation/templates/units/ptol/cavalry_javelineer_merc_b.xml:6 msgid "Tarantine Settler Cavalry" msgstr "Кавалерія тарентійських поселенців" #: simulation/templates/units/ptol/cavalry_javelineer_merc_b.xml:7 msgid "Hippeús Tarantînos" msgstr "Хіппеус тарантінос" #: simulation/templates/units/ptol/cavalry_spearman_merc_b.xml:6 msgid "Macedonian Settler Cavalry" msgstr "Кавалерія македонських поселенців" #: simulation/templates/units/ptol/cavalry_spearman_merc_b.xml:7 msgid "Hippeús Makedonikós" msgstr "Хіппеус македонікос" #: simulation/templates/units/ptol/champion_cavalry.xml:5 msgid "Royal Guard Cavalry" msgstr "Кавалерія царської охорони" #: simulation/templates/units/ptol/champion_cavalry.xml:6 msgid "Ágēma Basiléōs" msgstr "Агема басілеос" #: simulation/templates/units/ptol/champion_elephant.xml:5 msgid "Towered War Elephant" msgstr "Бойовий слон із вежею" #: simulation/templates/units/ptol/champion_elephant.xml:6 msgid "Polémou Eléphantos" msgstr "Полемоу елефантос" #: simulation/templates/units/ptol/champion_infantry_pikeman.xml:6 msgid "Royal Guard Infantry" msgstr "Піхота царської охорони" #: simulation/templates/units/ptol/champion_infantry_pikeman.xml:7 msgid "Phalangitès Agema" msgstr "Фалангітес агема" #: simulation/templates/units/ptol/champion_juggernaut.xml:24 msgid "Juggernaut" msgstr "Джаггернаут" #: simulation/templates/units/ptol/champion_juggernaut.xml:25 msgid "Tessarakonterēs" msgstr "Тессараконтерес" #: simulation/templates/units/ptol/hero_cleopatra_vii.xml:11 msgid "Cleopatra VII" msgstr "Клеопатра VII" #: simulation/templates/units/ptol/hero_cleopatra_vii.xml:12 msgid "Kleopatra H' Philopatōr" msgstr "Клеопатра H' Філопатор" #: simulation/templates/units/ptol/hero_ptolemy_i.xml:9 msgid "Ptolemy I" msgstr "Птолемей I" #: simulation/templates/units/ptol/hero_ptolemy_i.xml:10 msgid "Ptolemaios A' Sōter" msgstr "Птолемаіос A' Сотер" #: simulation/templates/units/ptol/hero_ptolemy_iv.xml:9 msgid "Ptolemy IV" msgstr "Птолемей IV" #: simulation/templates/units/ptol/hero_ptolemy_iv.xml:10 msgid "Ptolemaios D' Philopatōr" msgstr "Птолемаіос D' Філопатор" #: simulation/templates/units/ptol/infantry_javelineer_b.xml:12 msgid "Mercenary Thureos Skirmisher" msgstr "Найманський застрільник з туреосом" #: simulation/templates/units/ptol/infantry_javelineer_b.xml:13 msgid "Thureophóros Akrobolistḗs" msgstr "Туреофорос акроболістес" #: simulation/templates/units/ptol/infantry_pikeman_b.xml:12 msgid "Egyptian Pikeman" msgstr "Єгипетський пікінер" #: simulation/templates/units/ptol/infantry_pikeman_b.xml:13 msgid "Phalaggomákhimos" msgstr "Фалаггомахімос" #: simulation/templates/units/ptol/infantry_slinger_b.xml:12 msgid "Judean Slinger" msgstr "Юдейський пращник" #: simulation/templates/units/ptol/infantry_slinger_b.xml:13 msgid "Hebraikós Sphendonḗtēs" msgstr "Хебраікос сфендонетес" #: simulation/templates/units/ptol/infantry_spearman_merc_b.xml:12 msgid "Mercenary Thureos Spearman" msgstr "Найманський списоносець з туреосом" #: simulation/templates/units/ptol/infantry_spearman_merc_b.xml:13 msgid "Thureophóros Misthophóros" msgstr "Туреофорос містофорос" #: simulation/templates/units/ptol/infantry_swordsman_merc_b.xml:12 msgid "Gallikós Mistophorós" msgstr "Галлікос містофорос" #: simulation/templates/units/ptol/ship_bireme.xml:10 #: simulation/templates/units/sele/ship_bireme.xml:10 msgid "Dierēs" msgstr "Діерес" #: simulation/templates/units/ptol/ship_quinquereme.xml:5 msgid "Octḗrēs" msgstr "Октерес" #: simulation/templates/units/ptol/ship_trireme.xml:9 msgid "Pentḗrēs" msgstr "Пентерес" #: simulation/templates/units/ptol/siege_polybolos_packed.xml:19 msgid "Polybolos" msgstr "Поліболос" #: simulation/templates/units/ptol/support_female_citizen.xml:11 msgid "Gýnē Aigýptia" msgstr "Гюне агюптіа" #: simulation/templates/units/ptol/support_female_citizen.xml:12 msgid "Egyptian Woman" msgstr "Єгипетська жінка" #: simulation/templates/units/rome/catafalque.xml:9 msgid "Lūcius Iūnius Brūtus" msgstr "Люціус Йуніус Брутус" #: simulation/templates/units/rome/cavalry_javelineer_b.xml:6 msgid "Allied Cavalry" msgstr "Союзний кавалерист" #: simulation/templates/units/rome/cavalry_javelineer_b.xml:7 msgid "Eques Socius" msgstr "Еквес соціус" #: simulation/templates/units/rome/cavalry_spearman_b.xml:7 msgid "Roman Cavalry" msgstr "Римська кавалерія" #: simulation/templates/units/rome/cavalry_spearman_b.xml:8 msgid "Eques Rōmānus" msgstr "Еквес романус" #: simulation/templates/units/rome/champion_cavalry.xml:6 msgid "Eques Cōnsulāris" msgstr "Еквес консуляріс" #: simulation/templates/units/rome/champion_cavalry.xml:7 msgid "Consular Bodyguard" msgstr "Консульський охоронець" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:17 #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:17 msgid "Gladiator" msgstr "Глядіатор" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:20 msgid "Gladiator Spearman" msgstr "Списоносець гладіатор" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:21 msgid "Hoplomachus" msgstr "Гопльомахус" #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:20 msgid "Gladiator Swordsman" msgstr "Мечник гладіатор" #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:21 msgid "Murmillo" msgstr "Мурмілльо" #: simulation/templates/units/rome/champion_infantry_swordsman.xml:12 msgid "Italic Heavy Infantry" msgstr "Італійський важкий піхотинець" #: simulation/templates/units/rome/champion_infantry_swordsman.xml:13 msgid "Extrāōrdinārius" msgstr "Екстраордінаріус" #: simulation/templates/units/rome/champion_infantry_swordsman_02.xml:4 #: simulation/templates/units/rome/champion_infantry_swordsman_03.xml:11 msgid "Marian Legionary" msgstr "Маріанський легіонер" #: simulation/templates/units/rome/champion_infantry_swordsman_02.xml:5 #: simulation/templates/units/rome/champion_infantry_swordsman_03.xml:12 msgid "Legiōnārius" msgstr "Лєґіонаріус" #: simulation/templates/units/rome/champion_infantry_swordsman_04.xml:14 msgid "Roman Centurion" msgstr "Римський центуріон" #: simulation/templates/units/rome/champion_infantry_swordsman_04.xml:15 msgid "Centuriō" msgstr "Центуріо" #: simulation/templates/units/rome/champion_infantry_swordsman_05.xml:14 msgid "Praetorian Guard" msgstr "Преторіанська гвардія" #: simulation/templates/units/rome/champion_infantry_swordsman_05.xml:15 msgid "Praetorianus" msgstr "Преторіанус" #: simulation/templates/units/rome/hero_marcellus.xml:10 #: simulation/templates/units/rome/hero_marcellus_infantry.xml:10 msgid "Mārcus Claudius Mārcellus" msgstr "Маркус Клявдіус Марцеллюс" #: simulation/templates/units/rome/hero_maximus.xml:9 #: simulation/templates/units/rome/hero_maximus_infantry.xml:9 msgid "Quīntus Fabius Maximus Verrūcōsus Cūnctātor" msgstr "Квінтус Фабіус Максімус Веррукозус Кунктатор" #: simulation/templates/units/rome/hero_scipio.xml:9 #: simulation/templates/units/rome/hero_scipio_infantry.xml:9 msgid "Pūblius Cornēlius Scīpiō Āfricānus" msgstr "Публіус Корнеліус Сціпіо Афріканус" #: simulation/templates/units/rome/infantry_javelineer_b.xml:13 msgid "Roman Skirmisher" msgstr "Римський застрільник" #: simulation/templates/units/rome/infantry_javelineer_b.xml:14 msgid "Vēles" msgstr "Велєс" #: simulation/templates/units/rome/infantry_spearman_b.xml:19 msgid "Veteran Spearman" msgstr "Досвідчений списоносець" #: simulation/templates/units/rome/infantry_spearman_b.xml:20 msgid "Triārius" msgstr "Тріаріус" #: simulation/templates/units/rome/infantry_swordsman_b.xml:19 msgid "Roman Swordsman" msgstr "Римський мечник" #: simulation/templates/units/rome/infantry_swordsman_b.xml:20 msgid "Hastātus" msgstr "Гастатус" #: simulation/templates/units/rome/infantry_swordsman_slave.xml:20 msgid "Servus" msgstr "Сервус" #: simulation/templates/units/rome/ship_bireme.xml:9 msgid "Liburna" msgstr "Лібурна" #: simulation/templates/units/rome/ship_fishing.xml:9 msgid "Nāvicula Piscātōria" msgstr "Навікуля піскаторіа" #: simulation/templates/units/rome/ship_merchant.xml:9 msgid "Corbīta" msgstr "Корбіта" #: simulation/templates/units/rome/ship_quinquereme.xml:5 msgid "Quīnquerēmis Rōmāna" msgstr "Квінквереміс романа" #: simulation/templates/units/rome/ship_quinquereme.xml:6 msgid "Roman Quinquereme" msgstr "Римська квінкерема" #: simulation/templates/units/rome/ship_trireme.xml:8 msgid "Trirēmis Rōmāna" msgstr "Тріреміс романа" #: simulation/templates/units/rome/ship_trireme.xml:9 msgid "Roman Trireme" msgstr "Римська трирема" #: simulation/templates/units/rome/siege_onager.xml:26 msgid "Onager" msgstr "Онагр" #: simulation/templates/units/rome/siege_ram.xml:15 msgid "Ariēs" msgstr "Аріес" #: simulation/templates/units/rome/siege_scorpio_packed.xml:8 msgid "Scorpiō" msgstr "Скорпіо" #: simulation/templates/units/rome/support_female_citizen.xml:12 msgid "Rōmāna" msgstr "Романа" #: simulation/templates/units/rome/support_female_citizen.xml:13 msgid "Roman Woman" msgstr "Римська жінка" #: simulation/templates/units/rome/support_healer_b.xml:6 msgid "Doctor" msgstr "Доктор" #: simulation/templates/units/rome/support_healer_b.xml:7 msgid "Medicus" msgstr "Медікус" #: simulation/templates/units/rome/support_trader.xml:10 msgid "Plebeian Merchant" msgstr "Купець плебеїв" #: simulation/templates/units/rome/support_trader.xml:11 msgid "Mercātor" msgstr "Меркатор" #: simulation/templates/units/samnite_skirmisher.xml:4 #: simulation/templates/units/samnite_skirmisher.xml:5 msgid "Samnite Skirmisher" msgstr "Самнітський застрільник" #: simulation/templates/units/samnite_spearman.xml:4 #: simulation/templates/units/samnite_spearman.xml:5 msgid "Samnite Spearman" msgstr "Самнітський списоносець" #: simulation/templates/units/cart/infantry_swordsman_ital_b.xml:13 #: simulation/templates/units/samnite_swordsman.xml:4 #: simulation/templates/units/samnite_swordsman.xml:5 msgid "Samnite Swordsman" msgstr "Самнітський мечник" #: simulation/templates/units/sele/catafalque.xml:10 msgid "Antiochus I Soter (Savior)" msgstr "Антіох I Сотер (Спаситель)" #: simulation/templates/units/sele/cavalry_archer_b.xml:7 msgid "Dahae Horse Archer" msgstr "Кінний стрілець дахів" #: simulation/templates/units/sele/cavalry_archer_b.xml:8 msgid "Hippotoxotès Dahae" msgstr "Хіппотоксотес дахе" #: simulation/templates/units/sele/cavalry_javelineer_b.xml:7 msgid "Militia Cavalry" msgstr "Кавалерія ополчення" #: simulation/templates/units/sele/cavalry_javelineer_b.xml:8 msgid "Hippakontistès Politès" msgstr "Хіппаконтістес політес" #: simulation/templates/units/sele/cavalry_spearman_merc_b.xml:8 msgid "Hippos Hetairike" msgstr "Хіппос хетаіріке" #: simulation/templates/units/sele/champion_cavalry.xml:6 msgid "Seleucid Cataphract" msgstr "Селевкідській катафрактарій" #: simulation/templates/units/sele/champion_cavalry.xml:7 msgid "Seleukidón Kataphraktos" msgstr "Селеукідон катафрактос" #: simulation/templates/units/sele/champion_chariot.xml:10 msgid "Scythed Chariot" msgstr "Колісниця з косами" #: simulation/templates/units/sele/champion_chariot.xml:11 msgid "Drepanèphoros" msgstr "Дрепанефорос" #: simulation/templates/units/sele/champion_elephant.xml:6 msgid "Armored War Elephant" msgstr "Броньований бойовий слон" #: simulation/templates/units/sele/champion_elephant.xml:7 msgid "Thorakisménos Eléphantos" msgstr "Торакісменос елефантос" #: simulation/templates/units/sele/champion_infantry_pikeman.xml:6 msgid "Silver Shield" msgstr "Срібний щит" #: simulation/templates/units/sele/champion_infantry_pikeman.xml:7 msgid "Argyraspis" msgstr "Аргіраспіс" #: simulation/templates/units/sele/champion_infantry_swordsman.xml:6 msgid "Romanized Heavy Swordsman" msgstr "Романізований важкий мечник" #: simulation/templates/units/sele/champion_infantry_swordsman.xml:7 msgid "Thorakitès Rhomaïkós" msgstr "Торакітес ромаікос" #: simulation/templates/units/sele/hero_antiochus_iii.xml:9 msgid "Antiochus III the Great" msgstr "Антіох III Великий" #: simulation/templates/units/sele/hero_antiochus_iii.xml:10 msgid "Antiokhos G' Megas" msgstr "Антіохос G' Мегас" #: simulation/templates/units/sele/hero_antiochus_iv.xml:9 msgid "Antiochus IV" msgstr "Антіох IV" #: simulation/templates/units/sele/hero_antiochus_iv.xml:10 msgid "Antiokhos D' Epiphanēs" msgstr "Антіохос D' Епіфанес" #: simulation/templates/units/sele/hero_seleucus_i.xml:9 msgid "Seleucus I" msgstr "Селевк I" #: simulation/templates/units/sele/hero_seleucus_i.xml:10 msgid "Seleukos A' Nikatōr" msgstr "Селеукос A' Нікатор" #: simulation/templates/units/sele/infantry_archer_merc_b.xml:7 msgid "Syrian Archer" msgstr "Сирійський стрілець" #: simulation/templates/units/sele/infantry_archer_merc_b.xml:8 msgid "Toxótēs Syrías" msgstr "Токсотес сіріас" #: simulation/templates/units/sele/infantry_javelineer_b.xml:7 msgid "Arab Javelineer" msgstr "Арабський метальник копій" #: simulation/templates/units/sele/infantry_javelineer_b.xml:8 msgid "Pezakontistès Aravikós" msgstr "Пезаконтістес аравікос" #: simulation/templates/units/sele/infantry_pikeman_b.xml:7 msgid "Phalangite" msgstr "Фалангіт" #: simulation/templates/units/sele/infantry_pikeman_b.xml:8 msgid "Phalangitēs" msgstr "Фалангітес" #: simulation/templates/units/sele/infantry_spearman_b.xml:7 msgid "Militia Thureos Spearman" msgstr "Списоносець ополчення з довгим щитом" #: simulation/templates/units/sele/infantry_spearman_b.xml:8 msgid "Thureophóros Politès" msgstr "Туреофорос політес" #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:12 msgid "Thracian Mercenary Swordsman" msgstr "Фракійський найманський мечник" #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:13 msgid "Rhomphaiaphoros Thrakikós" msgstr "Ромфаіафорос тракікос" #: simulation/templates/units/sele/ship_quinquereme.xml:5 msgid "Pentères" msgstr "Пентерес" #: simulation/templates/units/sele/ship_trireme.xml:9 msgid "Seleukidó̱n Triērēs" msgstr "Селеукідон тріерес" #: simulation/templates/units/sele/ship_trireme.xml:10 msgid "Seleucid Trireme" msgstr "Селевкідська трирема" #: simulation/templates/units/sele/support_female_citizen.xml:6 msgid "Syrías Gýnē" msgstr "Сюріас гюне" #: simulation/templates/units/sele/support_female_citizen.xml:7 msgid "Syrian Woman" msgstr "Сирійська жінка" #: simulation/templates/units/spart/catafalque.xml:10 msgid "Lycurgus" msgstr "Лікург" #: simulation/templates/units/spart/cavalry_javelineer_b.xml:7 msgid "Perioikoi Cavalryman" msgstr "Кавалерист періеків" #: simulation/templates/units/spart/cavalry_javelineer_b.xml:8 msgid "Pródromos Perioïkós" msgstr "Продромос періоікос" #: simulation/templates/units/spart/cavalry_spearman_b.xml:7 msgid "Greek Allied Cavalry" msgstr "Грецька союзна кавалерія" #: simulation/templates/units/spart/cavalry_spearman_b.xml:8 msgid "Hippeús Symmakhikós" msgstr "Хіппеус сіммахікос" #: simulation/templates/units/spart/champion_infantry_pike.xml:6 msgid "Spartan Pikeman" msgstr "Спартанський пікінер" #: simulation/templates/units/spart/champion_infantry_pike.xml:7 msgid "Phalangites Spartiatis" msgstr "Фалангітес спартіатіс" #: simulation/templates/units/spart/champion_infantry_spear.xml:6 msgid "Spartan Hoplite" msgstr "Спартанський гопліт" #: simulation/templates/units/spart/champion_infantry_spear.xml:7 msgid "Spartiátēs" msgstr "Спартіатес" #: simulation/templates/units/spart/champion_infantry_swordsman.xml:17 msgid "Skiritai Commando" msgstr "Воїн спецпризначення скірітів" #: simulation/templates/units/spart/champion_infantry_swordsman.xml:18 msgid "Ékdromos Skirítēs" msgstr "Екдромос скірітес" #: simulation/templates/units/spart/hero_agis.xml:6 msgid "Agis III" msgstr "Агіс III" #: simulation/templates/units/spart/hero_agis.xml:7 msgid "Agis" msgstr "Агіс" #: simulation/templates/units/spart/hero_brasidas.xml:9 #: simulation/templates/units/spart/hero_brasidas.xml:10 msgid "Brasidas" msgstr "Брасід" #: simulation/templates/units/spart/hero_leonidas.xml:9 msgid "Leonidas I" msgstr "Леонід I" #: simulation/templates/units/spart/hero_leonidas.xml:10 msgid "Leōnidēs" msgstr "Леонідес" #: simulation/templates/units/spart/infantry_javelineer_b.xml:13 msgid "Helot Skirmisher" msgstr "Ілотський застрільник" #: simulation/templates/units/spart/infantry_javelineer_b.xml:14 msgid "Akontistḗs Heílōs" msgstr "Аконтістес хеілос" #: simulation/templates/units/spart/infantry_spearman_b.xml:13 msgid "Perioikoi Hoplite" msgstr "Гопліт періеків" #: simulation/templates/units/spart/infantry_spearman_b.xml:14 msgid "Hoplítēs Períoikos" msgstr "Хоплітес періоікос" #: simulation/templates/units/spart/ship_trireme.xml:10 msgid "Spartan Trireme" msgstr "Спартанська трирема" #: simulation/templates/units/spart/support_female_citizen.xml:25 msgid "Spartan Woman" msgstr "Спартанська жінка" #: simulation/templates/units/spart/support_female_citizen.xml:26 msgid "Spartiâtis" msgstr "Спартіатіс" #: simulation/templates/units/spart/support_trader.xml:9 msgid "Émporos Períoikos" msgstr "Емпорос періоікос" #: simulation/templates/units/theb_sacred_band.xml:5 msgid "Theban Sacred Band Hoplite" msgstr "Фіванський гопліт священного отряду" #: simulation/templates/units/theb_sacred_band.xml:6 msgid "Hieroû Thebaíou Lókhou Hoplítai" msgstr "Хіероу тебаіоу лохоу хоплітаі" #: simulation/templates/units/theb_sacred_band.xml:7 msgid "Champion Spearman." msgstr "Чемпіон списоносців." #: simulation/templates/units/theb_siege_fireraiser.xml:8 msgid "Fire Raiser" msgstr "Підпалювач" #: simulation/templates/units/theb_siege_fireraiser.xml:9 msgid "Pyrobolos" msgstr "Піроболос" #: simulation/templates/units/thesp_melanochitones.xml:5 msgid "Thespian Black Cloak" msgstr "Фракійський чорний плащ" #: simulation/templates/units/thesp_melanochitones.xml:6 msgid "Melanochitones" msgstr "Мелянохітонес" #: simulation/templates/units/viking_longship.xml:8 msgid "Longship" msgstr "Довгий корабель" Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-other.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-other.po (revision 27024) @@ -1,7286 +1,7286 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa # enolp # Nicolas Auvray # Stanislas Dolcini msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-06-13 07:11+0000\n" "PO-Revision-Date: 2014-06-19 17:51+0000\n" "Last-Translator: David Sowa , 2017-2022\n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. dennis-ignore: * #: gui/common/OverlayCounterFPS.js:28 #, javascript-format msgid "FPS: %(fps)4s" msgstr "Q/s: %(fps)4s" #: gui/common/campaigns/CampaignRun.js:117 #, javascript-format msgid "%(userDesc)s - %(templateName)s" msgstr "%(userDesc)s - %(templateName)s" #: gui/common/color.js:179 #, javascript-format msgid "Unassigned hotkey: %(hotkeyName)s" msgstr "Atayu sin assignar: %(hotkeyName)s" #: gui/common/color.js:196 #, javascript-format msgid "Press %(hotkey)s to autocomplete player names." msgstr "Premi %(hotkey)s pa per-fhazer nomes de xhogadores automaticamente." #: gui/common/color.js:198 msgctxt "hotkey" msgid "Tab" msgstr "Tabulador" #: gui/common/functions_global_object.js:53 msgid "Loading Aborted" msgstr "Abortou-se la carga" #: gui/common/functions_utility.js:42 msgid "Gaia" msgstr "Gaia" #: gui/common/functions_utility.js:280 #, javascript-format msgid "Build: %(buildDate)s (%(revision)s)" msgstr "Compilaçon: %(buildDate)s (%(revision)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:68 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:71 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:77 #, javascript-format msgid "%(playerName)s (%(AIdescription)s)" msgstr "%(playerName)s (%(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:80 #, javascript-format msgid "%(playerName)s (%(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:90 #, javascript-format msgid "%(playerName)s (OFFLINE)" msgstr "%(playerName)s (SIN CONNEXION)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:93 #, javascript-format msgid "%(playerName)s (OFFLINE, %(state)s)" msgstr "%(playerName)s (SIN CONNEXION, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:100 #, javascript-format msgid "%(playerName)s (%(civ)s)" msgstr "%(playerName)s (%(civ)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:103 #, javascript-format msgid "%(playerName)s (%(civ)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:107 #, javascript-format msgid "%(playerName)s" msgstr "%(playerName)s" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:110 #, javascript-format msgid "%(playerName)s (%(state)s)" msgstr "%(playerName)s (%(state)s)" #: gui/common/gamedescription.js:130 msgid "Unknown Civilization" msgstr "Cultura disconhocida" #: gui/common/gamedescription.js:137 msgctxt "playerstate" msgid "defeated" msgstr "apoderau" #: gui/common/gamedescription.js:138 msgctxt "playerstate" msgid "won" msgstr "vincedor" #: gui/common/gamedescription.js:159 msgid "No Team" msgstr "Sin equipu" #: gui/common/gamedescription.js:160 #, javascript-format msgid "Team %(team)s" msgstr "Equipu %(team)s" #. Translation: Describe players of one team in a selected game, f.e. in the #. replay- or #. savegame menu or lobby #: gui/common/gamedescription.js:163 gui/common/gamedescription.js:170 #, javascript-format msgid "" "%(team)s:\n" "%(playerDescriptions)s" msgstr "%(team)s:\n%(playerDescriptions)s" #: gui/common/gamedescription.js:171 msgid "Observer" msgid_plural "Observers" msgstr[0] "Spectador" msgstr[1] "Spectadores" #: gui/common/gamedescription.js:188 msgctxt "victory condition" msgid "Endless Game" msgstr "Partida infinita" #: gui/common/gamedescription.js:189 msgid "No winner will be determined, even if everyone is defeated." msgstr "Nun se determina l vincedor, on que todu l mundu stea vincidu." #: gui/common/gamedescription.js:202 #, javascript-format msgctxt "victory condition" msgid "Wonder (%(min)s minute)" msgid_plural "Wonder (%(min)s minutes)" msgstr[0] "Millagro (%(min)s minutu)" msgstr[1] "Millagro (%(min)s minutos)" #: gui/common/gamedescription.js:216 #, javascript-format msgctxt "victory condition" msgid "Capture the Relic (%(min)s minute)" msgid_plural "Capture the Relic (%(min)s minutes)" msgstr[0] "Reliquia (%(min)s minutu)" msgstr[1] "Reliquia (%(min)s minutos)" #: gui/common/gamedescription.js:232 msgid "Relic Count" msgstr "Númeru de reliquiæs" #: gui/common/gamedescription.js:239 msgid "Hero Garrison" msgstr "Heroes abellugables" #: gui/common/gamedescription.js:240 msgid "Heroes can be garrisoned." msgstr "Los heroes puœden abellugase." #: gui/common/gamedescription.js:244 msgid "Exposed Heroes" msgstr "Heroes expuœstos" #: gui/common/gamedescription.js:245 msgid "Heroes cannot be garrisoned and they are vulnerable to raids." msgstr "Los heroes nun puœden abellugase & son mas vulnerables." #: gui/common/gamedescription.js:251 msgid "Locked Teams" msgstr "Equipos fixos" #: gui/common/gamedescription.js:252 msgid "Players can't change the initial teams." msgstr "Los xhogadores nun puœden demudar d’equipu." #: gui/common/gamedescription.js:256 msgid "Diplomacy" msgstr "Diplomacia" #: gui/common/gamedescription.js:257 msgid "Players can make alliances and declare war on allies." msgstr "Los xhogadores puœden alliase & imbelhase contra alliahos." #: gui/common/gamedescription.js:262 msgid "Last Man Standing" msgstr "A vida ou muœrte" #: gui/common/gamedescription.js:263 msgid "" "Only one player can win the game. If the remaining players are allies, the " "game continues until only one remains." msgstr "Nun puœde haber ma un vincedor. Si los xhogadores restantes stuvieren alliahos, la partida continúa ta que quede un solu vincedor." #: gui/common/gamedescription.js:267 msgid "Allied Victory" msgstr "Victoria collectiva" #: gui/common/gamedescription.js:268 msgid "" "If one player wins, his or her allies win too. If one group of allies " "remains, they win." msgstr "El xhogador comparte la victoria cun los alliahos. El coniunctu d’alliahos que remanecier ie l vincedor." #: gui/common/gamedescription.js:273 msgid "Ceasefire" msgstr "Induciæs" #: gui/common/gamedescription.js:276 gui/pregame/userreport/userreport.js:26 msgid "disabled" msgstr "disactivada" #: gui/common/gamedescription.js:278 msgid "For the first minute, other players will stay neutral." -msgstr "De mentres el minutu primeiru, todos van remanecer neutrales." +msgstr "De mentræs el minutu primeiru, todos van remanecer neutrales." #: gui/common/gamedescription.js:279 #, javascript-format msgid "For the first %(min)s minute, other players will stay neutral." msgid_plural "For the first %(min)s minutes, other players will stay neutral." -msgstr[0] "De mentres el minutu %(min)s, todos van remanecer neutrales." -msgstr[1] "De mentres los primeiros %(min)s minutos, todos van remanecer neutrales." +msgstr[0] "De mentræs el minutu %(min)s, todos van remanecer neutrales." +msgstr[1] "De mentræs los primeiros %(min)s minutos, todos van remanecer neutrales." #: gui/common/gamedescription.js:288 msgctxt "Map Selection" msgid "Random Map" msgstr "Gëographíæ aleatoria" #: gui/common/gamedescription.js:289 msgid "Randomly select a map from the list." msgstr "Scoyer una gëographíæ de modu aleatoriu." #: gui/common/gamedescription.js:294 msgid "Map Name" msgstr "Nome gëogr." #: gui/common/gamedescription.js:300 msgid "Map Description" msgstr "Descripçon gëogr." #: gui/common/gamedescription.js:306 msgid "Map Type" msgstr "Typu de gëogr." #: gui/common/gamedescription.js:315 msgid "Map Size" msgstr "Grandura gëogr." #: gui/common/gamedescription.js:324 msgctxt "biome" msgid "Random Biome" msgstr "Bioma aleatoriu" #: gui/common/gamedescription.js:325 msgid "Randomly select a biome from the list." msgstr "Scoyer un bioma de modu aleatoriu." #: gui/common/gamedescription.js:340 msgid "Nomad Mode" msgstr "Modu nómada" #: gui/common/gamedescription.js:340 msgid "Civic Centers" msgstr "Foros" #: gui/common/gamedescription.js:343 msgid "" "Players start with only few units and have to find a suitable place to build" " their city." msgstr "Los xhogadores intamæn cun un puñau d’unidades & tienen de buscar un sitiu afhayadiçu p’assentase." #: gui/common/gamedescription.js:344 msgid "Players start with a Civic Center." msgstr "Los xhogadores intamæn cun un Foro." #: gui/common/gamedescription.js:349 msgid "Starting Resources" msgstr "Recursos iniciales" #: gui/common/gamedescription.js:353 msgctxt "starting resources" msgid "Per Player" msgstr "Per xhogador" #: gui/common/gamedescription.js:354 #, javascript-format msgid "%(startingResourcesTitle)s (%(amount)s)" msgstr "%(startingResourcesTitle)s (%(amount)s)" #: gui/common/gamedescription.js:365 msgid "Population Limit" msgstr "Teitho demográphico" #: gui/common/gamedescription.js:369 msgctxt "population limit" msgid "Per Player" msgstr "Per xhogador" #: gui/common/gamedescription.js:377 msgid "World Population Cap" msgstr "Teitho demográphico global" #: gui/common/gamedescription.js:385 msgid "Treasures" msgstr "Atyalgæs" #: gui/common/gamedescription.js:387 msgctxt "treasures" msgid "Disabled" msgstr "Disactivarun-se" #: gui/common/gamedescription.js:388 msgctxt "treasures" msgid "As defined by the map." msgstr "Por defectu" #: gui/common/gamedescription.js:392 msgid "Explored Map" msgstr "Gëographíæ explorada" #: gui/common/gamedescription.js:397 msgid "Revealed Map" msgstr "Gëographíæ arrevelada" #: gui/common/gamedescription.js:402 msgid "Allied View" msgstr "Vision collectiva" #: gui/common/gamedescription.js:407 msgid "Cheats" msgstr "Trampæs" #: gui/common/gamedescription.js:410 msgid "" "When the winner of this match is determined, the lobby score will be " "adapted." -msgstr "Al determinase l vincedor de la partida la puntuaçon vaî axhustase n antepar." +msgstr "A l determinase l vincedor de la partida la puntuaçon vaî axhustase n antepar." #: gui/common/gamedescription.js:415 gui/common/gamedescription.js:420 msgid "Rated game" msgstr "Partida classificada" #: gui/common/gamedescription.js:421 gui/common/gamedescription.js:428 msgctxt "game setup option" msgid "disabled" msgstr "Disactivarun-se" #: gui/common/gamedescription.js:424 gui/common/tooltips.js:155 #: gui/common/tooltips.js:221 gui/common/tooltips.js:242 #: gui/common/tooltips.js:261 gui/common/tooltips.js:324 #: gui/common/tooltips.js:635 gui/common/tooltips.js:641 #: gui/common/tooltips.js:669 gui/common/tooltips.js:675 #: gui/common/tooltips.js:762 gui/common/tooltips.js:813 #: gui/common/tooltips.js:834 gui/common/tooltips.js:858 #: gui/common/tooltips.js:1191 #, javascript-format msgid "%(label)s %(details)s" msgstr "%(label)s %(details)s" #: gui/common/gamedescription.js:427 msgctxt "game setup option" msgid "enabled" msgstr "Activarun-se" #: gui/common/gamedescription.js:440 msgid "Victorious" msgstr "Vincedor" #: gui/common/gamedescription.js:445 msgid "Defeated" msgstr "Apoderau" #: gui/common/gamedescription.js:454 #, javascript-format msgid "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" msgstr "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" #: gui/common/network.js:17 #, javascript-format msgid "Losing connection to server (%(seconds)ss)" msgstr "Sta a perdese la connexion cuno servidor (%(seconds)ss)" #: gui/common/network.js:22 #, javascript-format msgid "%(player)s losing connection (%(seconds)ss)" msgstr "%(player)s sta a perde’ la connexion (%(seconds)ss)" #: gui/common/network.js:28 #, javascript-format msgid "Bad connection to server (%(milliseconds)sms)" msgstr "La connexion cuno servidor ie ruina (%(milliseconds)sms)" #: gui/common/network.js:33 #, javascript-format msgid "Bad connection to %(player)s (%(milliseconds)sms)" msgstr "La connexion cun %(player)s ie ruina (%(milliseconds)sms)" #: gui/common/network.js:66 msgid "" "This is often caused by UDP port 20595 not being forwarded on the host side," " by a firewall, or anti-virus software." msgstr "Elho será por cuœnta d’un torna-fhœw, programma antivirus ou la non remission de l puœrtu UDP 20595 per parte de l amphitryon." #: gui/common/network.js:67 msgid "The host has ended the game." msgstr "L amphitryon terminou la partida." #: gui/common/network.js:68 msgid "Incorrect network protocol version." msgstr "La version de l protocollo de rede ie incorrecta." #: gui/common/network.js:69 msgid "Game is loading, please try again later." msgstr "La partida sta cargando-se, vœlvi temptallo mas sero." #: gui/common/network.js:70 msgid "Game has already started, no observers allowed." msgstr "La partida ia cominçou, non se permitten spectadores." #: gui/common/network.js:71 msgid "You have been kicked." msgstr "L amphitryon impobinou-te." #: gui/common/network.js:72 msgid "You have been banned." msgstr "Stas banidu." #: gui/common/network.js:73 msgid "Player name in use. If you were disconnected, retry in few seconds." msgstr "El nome de l xhogador sta n usu. Si te disconnectæsti, vœlvi temptallo n unos segundos." #: gui/common/network.js:74 msgid "Server full." msgstr "El servidor sta tyenu." #: gui/common/network.js:75 msgid "Secure lobby authentication failed. Join via lobby." msgstr "Falhou l authenticaçon segura. Axhunta-te pel antepar." #: gui/common/network.js:76 msgid "Error: Server failed to allocate a unique client identifier." -msgstr "Error: El servidor falhou al atroucar un indentificador únicu pa l cliente." +msgstr "Error: El servidor falhou a l atroucar un indentificador únicu pa l cliente." #: gui/common/network.js:77 msgid "Error: Client commands were ready for an unexpected game turn." msgstr "Error: Læs órdenes de l cliente stabæn prontæs par una xhogada imprevista." #: gui/common/network.js:78 msgid "Error: Client simulated an unexpected game turn." msgstr "Error: El cliente simulou una xhogada imprevista." #: gui/common/network.js:79 msgid "Password is invalid." msgstr "La tyave ie inválida." #: gui/common/network.js:80 msgid "Could not find an unused port for the enet STUN client." msgstr "Nun pudo atopase un puœrtu disponible pa l cliente STUN." #: gui/common/network.js:81 msgid "Could not find the STUN endpoint." msgstr "Nun pudo atopase la extremidá de STUN." #: gui/common/network.js:84 #, javascript-format msgid "\\[Invalid value %(id)s]" msgstr "\\[valor inválidu %(id)s]" #: gui/common/network.js:98 msgid "Lost connection to the server." msgstr "Perdîu-se la connexion cuno servidor." #: gui/common/network.js:99 msgid "Failed to connect to the server." -msgstr "Falhu al connectar cuno servidor." +msgstr "Falhu a l connectar cuno servidor." #: gui/common/network.js:101 msgid "Disconnected" msgstr "Disconnectou-se" #: gui/common/network.js:109 msgid "Only the host can kick clients!" msgstr "¡Solo l amphitryon puœde impobinar a clientes!" #. Translation: Number of currently connected players/observers and their #. names #: gui/common/network.js:163 #, javascript-format msgid "Users (%(num)s): %(users)s" msgstr "Usuarios (%(num)s): %(users)s" #: gui/common/network.js:164 gui/common/tooltips.js:74 #: gui/common/tooltips.js:234 gui/common/tooltips.js:295 #: gui/common/tooltips.js:377 gui/common/tooltips.js:402 #: gui/common/tooltips.js:417 gui/common/tooltips.js:431 #: gui/common/tooltips.js:506 gui/common/tooltips.js:511 #: gui/common/tooltips.js:568 gui/common/tooltips.js:629 #: gui/common/tooltips.js:1022 gui/common/tooltips.js:1027 #: gui/common/tooltips.js:1060 gui/common/tooltips.js:1156 #: gui/loadgame/SavegameDetails.js:41 gui/reference/common/tooltips.js:13 #: gui/replaymenu/replay_menu.js:284 msgid ", " msgstr "," #: gui/common/settings.js:116 msgctxt "aiDiff" msgid "Sandbox" msgstr "Non competitiva" #: gui/common/settings.js:120 msgctxt "aiDiff" msgid "Very Easy" msgstr "Per-fácile" #: gui/common/settings.js:124 msgctxt "aiDiff" msgid "Easy" msgstr "Fácile" #: gui/common/settings.js:128 msgctxt "aiDiff" msgid "Medium" msgstr "Normal" #: gui/common/settings.js:133 msgctxt "aiDiff" msgid "Hard" msgstr "Diffícile" #: gui/common/settings.js:137 msgctxt "aiDiff" msgid "Very Hard" msgstr "Per-diffícile" #: gui/common/settings.js:147 msgctxt "aiBehavior" msgid "Random" msgstr "Aleatoriu" #: gui/common/settings.js:152 msgctxt "aiBehavior" msgid "Balanced" msgstr "Equilibrau" #: gui/common/settings.js:156 msgctxt "aiBehavior" msgid "Defensive" msgstr "Defensivu" #: gui/common/settings.js:160 msgctxt "aiBehavior" msgid "Aggressive" msgstr "Aggressivu" #: gui/common/settings.js:173 msgctxt "map" msgid "Skirmish" msgstr "Reincuœntru" #: gui/common/settings.js:174 msgid "" "A map with a predefined landscape and number of players. Freely select the " "other game settings." msgstr "Gëographíæ d’ambiente & númeru de xhogadores predefinidos. Los outros axhustes puœdes scoyellos." #: gui/common/settings.js:183 msgctxt "map" msgid "Random" msgstr "Aleatorio" #: gui/common/settings.js:184 msgid "" "Create a unique map with a different resource distribution each time. Freely" " select the number of players and teams." msgstr "Crea una gëographíæ única u la distribuçon de recursos ie aleatoria. Scuœye-se l númeru de xhogadores & d’equipos." #: gui/common/settings.js:192 msgctxt "map" msgid "Scenario" msgstr "Scenario" #: gui/common/settings.js:193 msgid "A map with a predefined landscape and matchsettings." msgstr "Gëographíæ d’ambiente & axhustes predefinidos." #: gui/common/settings.js:271 gui/common/settings.js:294 msgid "Unlimited" msgstr "In sin límite" #: gui/common/settings.js:342 msgctxt "AI name" msgid "Unknown" msgstr "Disconhoç-se" #: gui/common/settings.js:353 msgctxt "AI difficulty" msgid "Unknown" msgstr "Disconhoç-se" #: gui/common/settings.js:364 msgctxt "AI behavior" msgid "Default" msgstr "Por defectu" #: gui/common/settings.js:376 msgctxt "map type" msgid "Unknown" msgstr "Disconhoç-se" #: gui/common/settings.js:388 msgctxt "map size" msgid "Default" msgstr "Por defectu" #: gui/common/settings.js:403 msgctxt "population capacity addendum" msgid "(world)" msgstr "(global)" #: gui/common/settings.js:404 gui/common/settings.js:408 msgctxt "population capacity" msgid "Unknown" msgstr "Disconhoç-se" #: gui/common/settings.js:420 msgid "Unknown Victory Condition" msgstr "Disconhoç-se la condiçon de victoria" #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab right." msgstr "Disloca a baxo ou usa %(hotkey)s pa mover una lhingueta a mandreitha." #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab left." msgstr "Disloca a riba ou usa %(hotkey)s pa mover una lhingueta a manzorga." #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab down." msgstr "Disloca a baxo ou usa %(hotkey)s pa mover una lhingueta a baxo." #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab up." msgstr "Disloca a riba ou usa %(hotkey)s pa mover una lhingueta a riba." #: gui/common/tooltips.js:63 #, javascript-format msgid "%(amount)s %(resourceType)s" msgstr "%(amount)s %(resourceType)s" #: gui/common/tooltips.js:72 #, javascript-format msgid "%(previousAmounts)s and %(lastAmount)s" msgstr "%(previousAmounts)s & %(lastAmount)s" #: gui/common/tooltips.js:101 #, javascript-format msgid "%(time)s %(second)s" msgid_plural "%(time)s %(second)s" msgstr[0] "%(time)s %(second)s" msgstr[1] "%(time)s %(second)s" #: gui/common/tooltips.js:103 gui/common/tooltips.js:564 #: gui/common/tooltips.js:1058 msgid "second" msgid_plural "seconds" msgstr[0] "segundu" msgstr[1] "segundos" #: gui/common/tooltips.js:156 gui/common/tooltips.js:167 msgid "Health:" msgstr "Vitalidá:" #: gui/common/tooltips.js:166 #, javascript-format msgid "%(healthLabel)s %(current)s / %(max)s" msgstr "%(healthLabel)s %(current)s / %(max)s" #: gui/common/tooltips.js:178 #, javascript-format msgid "%(captureLabel)s %(current)s / %(max)s" msgstr "%(captureLabel)s %(current)s / %(max)s" #: gui/common/tooltips.js:179 msgid "Capture points:" msgstr "Fidelidá:" #: gui/common/tooltips.js:190 #, javascript-format msgid "%(percentage)s%%" msgstr "%(percentage)s %%" #: gui/common/tooltips.js:210 gui/common/tooltips.js:476 #, javascript-format msgid "" "%(label)s\n" "%(details)s" msgstr "%(label)s\n%(details)s" #: gui/common/tooltips.js:211 msgid "Resistance:" msgstr "Resistencia:" #: gui/common/tooltips.js:222 msgid "Damage:" msgstr "Danho:" #: gui/common/tooltips.js:225 gui/common/tooltips.js:245 #, javascript-format msgid "%(damage)s %(damageType)s %(resistancePercentage)s" msgstr "%(damage)s %(damageType)s %(resistancePercentage)s" #: gui/common/tooltips.js:230 gui/common/tooltips.js:250 #, javascript-format msgid "(%(resistancePercentage)s)" msgstr "(%(resistancePercentage)s)" #: gui/common/tooltips.js:243 msgid "Capture:" msgstr "Appropriaçon:" #: gui/common/tooltips.js:247 gui/common/tooltips.js:387 msgctxt "damage type" msgid "Capture" msgstr "Appropriaçon" #: gui/common/tooltips.js:262 msgid "Status Effects:" msgstr "Effectos no stau:" #: gui/common/tooltips.js:267 #, javascript-format msgid "Blocks %(name)s" msgstr "Apara %(name)s" #: gui/common/tooltips.js:272 gui/common/tooltips.js:280 #: gui/common/tooltips.js:287 #, javascript-format msgid "%(name)s %(details)s" msgstr "%(name)s %(details)s" #: gui/common/tooltips.js:274 #, javascript-format msgid "Duration reduction: %(durationReduction)s%%" msgstr "Reducçon de durança: %(durationReduction)s%%" #: gui/common/tooltips.js:282 #, javascript-format msgid "Blocks: %(blockPercentage)s%%" msgstr "Paradæs: %(blockPercentage)s%%" #: gui/common/tooltips.js:289 #, javascript-format msgid "" "Blocks: %(blockPercentage)s%%, Duration reduction: %(durationReduction)s%%" msgstr "Paradæs: %(blockPercentage)s%%, Reducçon de durança: %(durationReduction)s%%" #: gui/common/tooltips.js:305 msgid "Garrison to fire arrows" msgstr "Occupa-lo pa tirar saietæs" #: gui/common/tooltips.js:308 gui/common/tooltips.js:1056 msgid "Interval:" msgstr "Intervallo:" #: gui/common/tooltips.js:312 msgid "Rate:" msgstr "Cadencia:" #: gui/common/tooltips.js:313 #, javascript-format msgid "%(projectileCount)s %(projectileName)s" msgid_plural "%(projectileCount)s %(projectileName)s" msgstr[0] "%(projectileCount)s %(projectileName)s" msgstr[1] "%(projectileCount)s %(projectileName)s" #: gui/common/tooltips.js:315 msgid "arrow" msgid_plural "arrows" msgstr[0] "saieta" msgstr[1] "saietæs" #: gui/common/tooltips.js:318 #, javascript-format msgid "%(projectileString)s / %(attackRateString)s" msgstr "%(projectileString)s / %(attackRateString)s" #. Translation: For example: Range: 2 to 10 (+2) meters #: gui/common/tooltips.js:338 #, javascript-format msgid "" "%(rangeLabel)s %(minRange)s to %(maxRange)s (%(relativeRange)s) " "%(rangeUnit)s" msgstr "%(rangeLabel)s %(minRange)s a %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 10 (+2) meters #: gui/common/tooltips.js:340 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 2 to 10 meters #: gui/common/tooltips.js:344 #, javascript-format msgid "%(rangeLabel)s %(minRange)s to %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(minRange)s a %(maxRange)s %(rangeUnit)s" #. Translation: For example: Range: 10 meters #: gui/common/tooltips.js:346 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" #: gui/common/tooltips.js:356 gui/common/tooltips.js:1051 msgid "Range:" msgstr "Algame:" #: gui/common/tooltips.js:359 #, javascript-format msgid "+%(number)s" msgstr "+%(number)s" #. Translation: For example "0.5 to 1 meters", "1 (+1) meters" or "1 to 2 (+3) #. meters" #: gui/common/tooltips.js:363 msgid "meters" msgstr "metros" #: gui/common/tooltips.js:364 gui/common/tooltips.js:1053 #: gui/common/tooltips.js:1083 msgid "meter" msgid_plural "meters" msgstr[0] "metru" msgstr[1] "metros" #: gui/common/tooltips.js:374 #, javascript-format msgid "%(damage)s %(damageType)s" msgstr "%(damage)s %(damageType)s" #: gui/common/tooltips.js:385 #, javascript-format msgid "%(amount)s %(name)s" msgstr "%(amount)s %(name)s" #: gui/common/tooltips.js:393 #, javascript-format msgid "%(splashShape)s Splash" msgstr "Danho radial %(splashShape)s" #: gui/common/tooltips.js:396 #, javascript-format msgid "%(label)s: %(effects)s" msgstr "%(label)s: %(effects)s" #: gui/common/tooltips.js:402 #, javascript-format msgid "Friendly Fire: %(enabled)s" msgstr "Fhœw amigo: %(enabled)s" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:54 gui/options/options.js:174 #: gui/options/options.js:349 gui/options/options.js:414 #: gui/options/options.js:440 gui/pregame/MainMenuItems.js:260 #: gui/pregame/MainMenuItems.js:284 gui/replaymenu/replay_actions.js:178 msgid "Yes" msgstr "Sí" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:54 gui/options/options.js:174 #: gui/options/options.js:349 gui/options/options.js:414 #: gui/options/options.js:440 gui/pregame/MainMenuItems.js:260 #: gui/pregame/MainMenuItems.js:284 gui/replaymenu/replay_actions.js:178 msgid "No" msgstr "Non" #: gui/common/tooltips.js:414 #, javascript-format msgid "gives %(name)s" msgstr "da %(name)s" #: gui/common/tooltips.js:447 #, javascript-format msgid "%(attackType)s" msgstr "%(attackType)s" #: gui/common/tooltips.js:466 #, javascript-format msgid "" "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" msgstr "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" #: gui/common/tooltips.js:477 msgid "Attack:" msgstr "Attaque:" #: gui/common/tooltips.js:504 #, javascript-format msgid "%(statusName)s: %(statusInfo)s %(stackability)s" msgstr "%(statusName)s: %(stackability)s %(statusInfo)s" #: gui/common/tooltips.js:509 #, javascript-format msgid "%(statusName)s: %(statusInfo)s" msgstr "%(statusName)s: %(statusInfo)s" #: gui/common/tooltips.js:520 #, javascript-format msgid "%(durName)s: %(duration)s" msgstr "%(durName)s: %(duration)s" #: gui/common/tooltips.js:521 msgid "Duration" msgstr "Durança" #: gui/common/tooltips.js:535 msgctxt "status effect stackability" msgid "(extends)" msgstr "(extiende)" #: gui/common/tooltips.js:537 msgctxt "status effect stackability" msgid "(replaces)" msgstr "(substitúi)" #: gui/common/tooltips.js:539 msgctxt "status effect stackability" msgid "(stacks)" msgstr "(accumula)" #: gui/common/tooltips.js:541 #, javascript-format msgid "%(stackability)s" msgstr "%(stackability)s" #: gui/common/tooltips.js:552 #, javascript-format msgid "%(label)s: %(garrisonLimit)s" msgstr "%(label)s: %(garrisonLimit)s" #: gui/common/tooltips.js:553 msgid "Garrison Limit" msgstr "Occupantes máximos" #: gui/common/tooltips.js:560 #, javascript-format msgid "%(healRateLabel)s %(value)s %(health)s / %(second)s" msgstr "%(healRateLabel)s %(value)s %(health)s / %(second)s" #: gui/common/tooltips.js:561 gui/common/tooltips.js:1046 msgid "Heal:" msgstr "Curar:" #: gui/common/tooltips.js:563 msgctxt "garrison tooltip" msgid "Health" msgstr "Vitalidá" #: gui/common/tooltips.js:577 #, javascript-format msgid "%(label)s: %(garrisonSize)s %(extraSize)s" msgstr "%(label)s: %(garrisonSize)s %(extraSize)s" #: gui/common/tooltips.js:578 msgid "Garrison Size" msgstr "Númeru d’occupantes" #: gui/common/tooltips.js:581 msgctxt "nested garrison" msgid "+ " msgstr "+ " #: gui/common/tooltips.js:593 #, javascript-format msgid "%(label)s: %(turretsLimit)s" msgstr "%(label)s: %(turretsLimit)s" #: gui/common/tooltips.js:594 msgid "Turret Positions" msgstr "Posiçones turret." #: gui/common/tooltips.js:615 gui/common/tooltips.js:620 #: gui/common/tooltips.js:625 #, javascript-format msgid "%(label)s: %(value)s" msgstr "%(label)s: %(value)s" #: gui/common/tooltips.js:616 msgid "Projectile Limit" msgstr "Límite de proiéctiles" #: gui/common/tooltips.js:621 msgctxt "projectiles" msgid "Default" msgstr "Por defectu" #: gui/common/tooltips.js:626 msgctxt "projectiles" msgid "Per Unit" msgstr "Per unidá" #: gui/common/tooltips.js:636 msgid "Number of repairers:" msgstr "Númeru d’eguadores:" #: gui/common/tooltips.js:642 msgid "Remaining repair time:" msgstr "Tiempu restante d’eguadura:" #: gui/common/tooltips.js:646 #, javascript-format msgid "Add another worker to speed up the repairs by %(second)s second." msgid_plural "" "Add another worker to speed up the repairs by %(second)s seconds." msgstr[0] "Aggrega outru obreiru p’adelantra’ læs eguæs %(second)s segundu." msgstr[1] "Aggrega outru obreiru p’adelantra’ læs eguæs unos %(second)s segundos." #: gui/common/tooltips.js:658 #, javascript-format msgid "Add a worker to finish the repairs in %(second)s second." msgid_plural "Add a worker to finish the repairs in %(second)s seconds." msgstr[0] "Aggrega un obreiru p’acaba’ læs eguæs in %(second)s segundu." msgstr[1] "Aggrega un obreiru p’acaba’ læs eguæs in %(second)s segundos." #: gui/common/tooltips.js:670 msgid "Number of builders:" msgstr "Númeru de constructores:" #: gui/common/tooltips.js:676 msgid "Remaining build time:" msgstr "Tiempu restante d’obra:" #: gui/common/tooltips.js:680 #, javascript-format msgid "Add another worker to speed up the construction by %(second)s second." msgid_plural "" "Add another worker to speed up the construction by %(second)s seconds." msgstr[0] "Aggrega outru obreiru p’adelantra’ la construcçon %(second)s segundu." msgstr[1] "Aggrega outru obreiru p’adelantra’ la construcçon unos %(second)s segundos." #: gui/common/tooltips.js:692 #, javascript-format msgid "Add a worker to finish the construction in %(second)s second." msgid_plural "Add a worker to finish the construction in %(second)s seconds." msgstr[0] "Aggrega un obreiru p’acaba’ la construcçon in %(second)s segundu." msgstr[1] "Aggrega un obreiru p’acaba’ la construcçon in %(second)s segundos." #: gui/common/tooltips.js:730 gui/common/tooltips.js:993 #, javascript-format msgid "%(component)s %(cost)s" msgstr "%(component)s %(cost)s" #: gui/common/tooltips.js:763 msgid "Gather Rates:" msgstr "Velocidades d’obtençon:" #: gui/common/tooltips.js:766 gui/common/tooltips.js:839 #: gui/common/tooltips.js:863 #, javascript-format msgid "%(resourceIcon)s %(rate)s" msgstr "%(resourceIcon)s %(rate)s" #. Translation: Label in tooltip showing the resource type and quantity of a #. given resource #. supply. #: gui/common/tooltips.js:784 #, javascript-format msgid "%(label)s %(component)s %(amount)s" msgstr "%(label)s %(component)s %(amount)s" #: gui/common/tooltips.js:785 msgid "Resource Supply:" msgstr "Reservæs de recursos:" #. Translation: Marks that a resource supply entity has an unending, infinite, #. supply of its #. resource. #: gui/common/tooltips.js:788 gui/summary/summary.js:120 msgid "∞" msgstr "∞" #: gui/common/tooltips.js:814 msgid "Reward:" msgstr "Recompensa:" #: gui/common/tooltips.js:817 #, javascript-format msgid "%(resourceIcon)s %(reward)s" msgstr "%(resourceIcon)s %(reward)s" #: gui/common/tooltips.js:835 msgid "Resource Trickle:" msgstr "Ametida de recursos:" #: gui/common/tooltips.js:836 gui/common/tooltips.js:860 #, javascript-format msgid "%(resources)s / %(time)s" msgstr "%(resources)s / %(time)s" #: gui/common/tooltips.js:859 msgid "Upkeep:" msgstr "Caltenemiento:" #. Translation: This string is part of the resources cost string on #. the tooltip for wall structures. #: gui/common/tooltips.js:912 #, javascript-format msgid "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s" msgstr "%(resourceIcon)s%(minimum)s a %(resourceIcon)s %(maximum)s" #: gui/common/tooltips.js:941 #, javascript-format msgid "Walls: %(costs)s" msgstr "Cercæs: %(costs)s" #: gui/common/tooltips.js:942 #, javascript-format msgid "Towers: %(costs)s" msgstr "Torres: %(costs)s" #. Translation: Label in tooltip showing cost of a unit, structure or #. technology. #: gui/common/tooltips.js:950 #, javascript-format msgid "%(label)s %(costs)s" msgstr "%(label)s %(costs)s" #: gui/common/tooltips.js:951 msgid "Cost:" msgstr "Costu:" #: gui/common/tooltips.js:964 #, javascript-format msgid "Requires %(technology)s" msgstr "Requier %(technology)s" #: gui/common/tooltips.js:977 #, javascript-format msgid "%(label)s %(bonus)s" msgstr "%(label)s %(bonus)s" #: gui/common/tooltips.js:978 msgid "Population Bonus:" msgstr "Ventaya demográphica:" #: gui/common/tooltips.js:998 msgid "Insufficient resources:" msgstr "Recursos insufficientes:" #: gui/common/tooltips.js:1015 #, javascript-format msgid "%(label)s %(speeds)s" msgstr "%(label)s %(speeds)s" #: gui/common/tooltips.js:1016 msgid "Speed:" msgstr "Celeridá:" #: gui/common/tooltips.js:1018 gui/common/tooltips.js:1023 #: gui/common/tooltips.js:1028 #, javascript-format msgid "%(speed)s %(movementType)s" msgstr "%(speed)s %(movementType)s" #: gui/common/tooltips.js:1020 msgid "Walk" -msgstr "Al andar" +msgstr "A l andar" #: gui/common/tooltips.js:1025 msgid "Run" -msgstr "Al correr" +msgstr "A l correr" #: gui/common/tooltips.js:1030 msgid "Acceleration" msgstr "Acceleraçon" #: gui/common/tooltips.js:1045 gui/common/tooltips.js:1050 #: gui/common/tooltips.js:1055 gui/common/tooltips.js:1080 #, javascript-format msgid "%(label)s %(val)s %(unit)s" msgid_plural "%(label)s %(val)s %(unit)s" msgstr[0] "%(label)s %(val)s %(unit)s" msgstr[1] "%(label)s %(val)s %(unit)s" #: gui/common/tooltips.js:1048 msgid "Health" msgid_plural "Health" msgstr[0] "Vitalidá" msgstr[1] "Vitalidá" #: gui/common/tooltips.js:1072 #, javascript-format msgid "%(auralabel)s %(aurainfo)s" msgstr "%(auralabel)s %(aurainfo)s" #: gui/common/tooltips.js:1073 #, javascript-format msgid "%(auraname)s:" msgstr "%(auraname)s:" #: gui/common/tooltips.js:1081 msgctxt "aura" msgid "Range:" msgstr "Algame:" #: gui/common/tooltips.js:1104 gui/common/tooltips.js:1132 #, javascript-format msgid "%(primaryName)s (%(secondaryName)s)" msgstr "%(primaryName)s (%(secondaryName)s)" #: gui/common/tooltips.js:1108 gui/common/tooltips.js:1125 #, javascript-format msgid "%(primaryName)s" msgstr "%(primaryName)s" #: gui/common/tooltips.js:1155 msgid "Classes:" msgstr "Classes:" #. Translation: %(component) will be the icon for the loot type and %(loot) #. will be the #. value. #: gui/common/tooltips.js:1182 #, javascript-format msgid "%(component)s %(loot)s" msgstr "%(component)s %(loot)s" #: gui/common/tooltips.js:1192 msgid "Loot:" msgstr "Prehesæs:" #: gui/common/tooltips.js:1202 #, javascript-format msgid "%(label)s %(icons)s" msgstr "%(label)s %(icons)s" #: gui/common/tooltips.js:1203 msgid "Dropsite for:" msgstr "Depósitu pa:" #. Translation: Appears in a tooltip to indicate that right-clicking the #. corresponding GUI #. element will open the Template Details GUI page. #: gui/common/tooltips.js:1211 msgid "Right-click to view more information." msgstr "Pica cuno boton dreithu pa ver mas informaçon." #. Translation: Appears in a tooltip to indicate that clicking the #. corresponding GUI element #. will open the Template Details GUI page. #: gui/common/tooltips.js:1217 msgid "Click to view more information." msgstr "Pica pa ver mas informaçon." #: gui/common/tooltips.js:1226 msgctxt "One letter abbreviation for million" msgid "M" msgstr "M" #: gui/common/tooltips.js:1229 gui/common/tooltips.js:1232 msgctxt "One letter abbreviation for thousand" msgid "k" msgstr "k" #: gui/credits/credits.js:83 #, javascript-format msgid "%(nick)s — %(name)s" msgstr "%(nick)s — %(name)s" #: gui/credits/credits.xml:(caption):19 msgid "0 A.D. Credits" msgstr "Créditos de 0 A.D." #: gui/credits/texts/art.jsonContent[0].Title msgid "Art lead" msgstr "Director artísticu" #: gui/credits/texts/art.jsonContent[1].Title msgid "2D Art" msgstr "Gráphicos 2D" #: gui/credits/texts/art.jsonContent[2].Title msgid "3D Art" msgstr "Gráphicos 3D" #: gui/credits/texts/art.jsonTitle msgid "Art" msgstr "Gráphicos" #: gui/credits/texts/audio.jsonContent[0].Content[0].Subtitle msgid "Sound Manager" msgstr "Gëstor de son" #: gui/credits/texts/audio.jsonContent[0].Content[1].Subtitle msgid "Lead Composer" msgstr "Compositor principal" #: gui/credits/texts/audio.jsonContent[0].Title msgid "Audio managers" msgstr "Gëstores d’audio" #: gui/credits/texts/audio.jsonContent[1].Content[10].Subtitle msgid "Frame drum, darbuka, riq, toms" msgstr "Tambor de marcu, darbuka, riq, tam-tames" #: gui/credits/texts/audio.jsonContent[1].Content[11].Subtitle msgid "Guitar" msgstr "Gitarra" #: gui/credits/texts/audio.jsonContent[1].Content[12].Subtitle msgid "Handpan" msgstr "Handpan" #: gui/credits/texts/audio.jsonContent[1].Content[13].Subtitle msgid "Harp" msgstr "Harpa" #: gui/credits/texts/audio.jsonContent[1].Content[14].Subtitle msgid "Shruti Box" msgstr "Surpeti" #: gui/credits/texts/audio.jsonContent[1].Content[15].Subtitle msgid "Tin whistles" msgstr "Xiblatos de staño" #: gui/credits/texts/audio.jsonContent[1].Content[16].Subtitle msgid "Trumpet" msgstr "Trompeta" #: gui/credits/texts/audio.jsonContent[1].Content[17].Subtitle msgid "Viola, violin" msgstr "Viola, violin" #: gui/credits/texts/audio.jsonContent[1].Content[1].Subtitle msgid "Additional music, percussion, djembe, sampling" msgstr "Música, percussion, djembé, sampling addicionales" #: gui/credits/texts/audio.jsonContent[1].Content[2].Subtitle msgid "Additional music" msgstr "Música addicional" #: gui/credits/texts/audio.jsonContent[1].Content[3].Subtitle msgid "Cajon" msgstr "Caxon" #: gui/credits/texts/audio.jsonContent[1].Content[4].Subtitle msgid "Cello" msgstr "Violoncello" #: gui/credits/texts/audio.jsonContent[1].Content[5].Subtitle msgid "Celtic harp" msgstr "Harpa celta" #: gui/credits/texts/audio.jsonContent[1].Content[6].Subtitle msgid "Didgeridoo" msgstr "Didjeridú" #: gui/credits/texts/audio.jsonContent[1].Content[7].Subtitle msgid "Djembe" msgstr "Djembé" #: gui/credits/texts/audio.jsonContent[1].Content[8].Subtitle msgid "Dulcimer" msgstr "Salterio" #: gui/credits/texts/audio.jsonContent[1].Content[9].Subtitle msgid "Flute" msgstr "Flrauta" #: gui/credits/texts/audio.jsonContent[1].Title msgid "Music" msgstr "Música" #: gui/credits/texts/audio.jsonContent[2].Title #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].label msgid "Sound" msgstr "Son" #: gui/credits/texts/audio.jsonContent[3].Content[0].Subtitle msgid "Greek" msgstr "Griego" #: gui/credits/texts/audio.jsonContent[3].Content[1].Subtitle msgid "Latin" msgstr "Lhatino" #: gui/credits/texts/audio.jsonContent[3].Content[2].Subtitle msgid "Napatan" msgstr "Napatano" #: gui/credits/texts/audio.jsonContent[3].Content[3].Subtitle msgid "Persian" msgstr "Persa" #: gui/credits/texts/audio.jsonContent[3].Title msgid "Voices" msgstr "Vozes" #: gui/credits/texts/audio.jsonTitle msgid "Audio" msgstr "Audio" #: gui/credits/texts/balancing.jsonContent[0].Subtitle #: gui/credits/texts/history.jsonContent[0].Subtitle msgid "Head" msgstr "Cabeça" #: gui/credits/texts/balancing.jsonTitle msgid "Balancing" msgstr "Equilibraçon" #: gui/credits/texts/community.jsonTitle msgid "Community and Management" msgstr "Communidá & gëstion" #: gui/credits/texts/donators.jsonContent[0].Title msgid "Pledgie Drive 1" msgstr "Campaña de compromisso 1" #: gui/credits/texts/donators.jsonContent[1].Title msgid "Pledgie Drive 2" msgstr "Campaña de compromisso 2" #: gui/credits/texts/donators.jsonContent[2].Title msgid "" "Indiegogo 2013 campaign\n" "More than 1000 donators (!), including:" msgstr "Campaña Indiegogo 2013\nMas de 1000 donantes (!), incluendo:" #: gui/credits/texts/donators.jsonTitle msgid "Donors" msgstr "Donantes" #: gui/credits/texts/history.jsonTitle msgid "History References" msgstr "Referenciæs históricæs" #: gui/credits/texts/maps.jsonContent[0].Title msgid "Map Making" msgstr "Diseño gëográphico" #: gui/credits/texts/maps.jsonContent[1].Title msgid "Random Map Scripts" msgstr "Scripts gëográphicos" #: gui/credits/texts/maps.jsonTitle msgid "Maps" msgstr "Gëographíæs" #: gui/credits/texts/programming.jsonContent[0].Title msgid "Programming managers" msgstr "Gëstores de programmaçon" #: gui/credits/texts/programming.jsonContent[1].Subtitle msgid "Special thanks to" msgstr "Un agradecemiento special a" #: gui/credits/texts/programming.jsonTitle msgid "Programming" msgstr "Programmaçon" #: gui/credits/texts/special.jsonContent[0].Title msgid "In Memoriam" msgstr "In Memoriam" #: gui/credits/texts/special.jsonContent[1].Content[0].Subtitle msgid "0 A.D. Founder" msgstr "Fundador de 0 A.D." #: gui/credits/texts/special.jsonContent[1].Content[1].Subtitle msgid "Project Leaders" msgstr "Directores de l proiectu" #: gui/credits/texts/special.jsonContent[1].Content[2].Subtitle msgid "Co-Lead Designers" msgstr "Diseñadores codirectores" #: gui/credits/texts/special.jsonContent[1].Title msgid "Special thanks to:" msgstr "Un agradecemiento special a:" #: gui/credits/texts/special.jsonContent[2].Title msgid "And thanks to the entire community for making 0 A.D. possible." msgstr "& graciæs a toda la communidá por fhazer possible 0 A.D." #: gui/credits/texts/special.jsonContent[3].Title msgid "No historians were harmed during the development of this project." msgstr "Non se mancou a historiador dalu no disindolrcu d’esti proiectu." #: gui/credits/texts/special.jsonTitle msgid "Special Credits" msgstr "Créditos speciales" #: gui/credits/texts/translators.jsonTitle msgid "Translators" msgstr "Traductores" #: gui/gamesetup/Pages/GameSetupPage/Panels/Tips.txt:1 msgid "" "Although reasonably easy for an experienced player, the default AI level is " "quite challenging for new players yet to master the basic mechanisms of the " "game. Beginners are advised to start by playing against a lower level AI " "(Sandbox or Very Easy). Change the AI level by clicking the gear icon next " "to the player you want to modify in the selection panel above." msgstr "Magar relativamente fácile pa l xhogador veteranu, la difficultá predefinida de l AI suppon un retu pa principiantes in sin conhocemiento de la mechánica de l xhuœw. A estos aconseya-se-llis practicar cun un AI de minor difficultá (Non competitiva ou Per-fácile). Pa demuda’ la difficultá de l AI, pica na ícone de la ruœda dentada cabo l xhogador de l quadro superior que quieras modificar." #: gui/hotkeys/HotkeyMetadata.js:69 msgid "Other Hotkeys" msgstr "Outros atayos" #: gui/hotkeys/HotkeyPicker.js:57 #, javascript-format msgid "#%i" msgstr "#%i" #: gui/hotkeys/HotkeyPicker.js:73 msgid " (hold to register)" msgstr "(Calten-lu premidu p’assignallu)" #: gui/hotkeys/HotkeyPicker.js:74 gui/hotkeys/HotkeyPicker.js:105 msgid "Enter new Hotkey, hold to register." msgstr "Pon un atayu nuœvu, calten-lu premidu p’assignallu." #: gui/hotkeys/HotkeyPicker.js:107 msgctxt "Unassigned hotkey" msgid "(unused)" msgstr "(in sin usar)" #: gui/hotkeys/HotkeyPicker.js:116 msgid "May conflict with: " msgstr "Puœde intrar in conflictu cun:" #: gui/hotkeys/HotkeysPage.js:75 msgid "All Hotkeys" msgstr "Todolos atayos" #: gui/hotkeys/HotkeysPage.js:109 msgid "All available hotkeys." msgstr "Todolos atayos disponibles." #: gui/hotkeys/HotkeysPage.js:156 msgid "" "Reset all hotkeys to default values?\n" "WARNING: this cannot be reversed." msgstr "¿Re-afhitar todolos atayos?\nAVISU: Esto nun puœde arrevertese." #: gui/hotkeys/HotkeysPage.js:157 gui/pregame/MainMenuItems.js:259 #: gui/pregame/MainMenuItems.js:283 msgid "Confirmation" msgstr "Confirmaçon" #: gui/hotkeys/HotkeysPage.js:198 msgid "No tooltip available." msgstr "Nun ha hi conseyos disponibles." #: gui/hotkeys/hotkeys.xml:(caption):18 msgid "Category:" msgstr "Staya:" #: gui/hotkeys/hotkeys.xml:(caption):24 msgid "Filter:" msgstr "Penheira:" #: gui/hotkeys/hotkeys.xml:(caption):48 gui/hotkeys/hotkeys.xml:(caption):101 #: gui/options/options.xml:(caption):43 msgid "Reset" msgstr "Re-afhitar" #: gui/hotkeys/hotkeys.xml:(caption):72 msgid "Hotkey" msgstr "Atayu" #: gui/hotkeys/hotkeys.xml:(caption):76 msgid "Hotkey Description" msgstr "Descripçon" #: gui/hotkeys/hotkeys.xml:(caption):80 msgid "" "Click on any mapping to modify it.\\n You may have up to 4 different " "hotkeys." msgstr "Pica n una assignaçon pa demudalla.\\n Puœdes tener ta 4 atayos distintos." #: gui/hotkeys/hotkeys.xml:(caption):106 gui/locale/locale.xml:(caption):46 #: gui/locale_advanced/locale_advanced.xml:(caption):75 msgid "Accept" msgstr "Acceitar" #: gui/hotkeys/hotkeys.xml:(caption):111 gui/loadgame/load.xml:(caption):50 #: gui/locale/locale.xml:(caption):36 #: gui/locale_advanced/locale_advanced.xml:(caption):65 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):51 msgid "Cancel" msgstr "Incaboxar" #: gui/hotkeys/hotkeys.xml:(heading):39 msgctxt "hotkey list" msgid "Name" msgstr "Nome" #: gui/hotkeys/hotkeys.xml:(heading):43 msgctxt "hotkey list" msgid "Mapping" msgstr "Assignaçon" #: gui/hotkeys/hotkeys.xml:(tooltip):49 gui/hotkeys/hotkeys.xml:(tooltip):102 #: gui/options/options.xml:(tooltip):44 msgid "Resets user settings to their game default" msgstr "Re-afhita los axhustes de l usuariu a los valores por defectu." #: gui/hotkeys/hotkeys.xml:(tooltip):54 gui/options/options.xml:(tooltip):56 msgid "Saves changes" msgstr "Guarda demudançæs" #: gui/hotkeys/hotkeys.xml:(tooltip):59 msgid "Unsaved changes will be lost" msgstr "Læs demudançæs in sin guardar van perdese" #: gui/hotkeys/hotkeys.xml:(tooltip):90 msgid "Click to set the hotkey" msgstr "Pica p’afhita’l atayu" #: gui/hotkeys/hotkeys.xml:(tooltip):94 msgid "Click to delete the hotkey" msgstr "Pica par elimina’l atayu" #: gui/hotkeys/hotkeys.xml:(tooltip):107 msgid "Change the hotkeys and close" msgstr "Demuda’ los atayos & cerrar" #: gui/hotkeys/hotkeys.xml:(tooltip):112 msgid "The hotkeys will not be modified" msgstr "Los atayos non se van modificar" #: gui/hotkeys/spec/camera.jsoncategories.camera.desc msgctxt "hotkey metadata" msgid "Camera-related hotkeys." msgstr "Atayos relativos a la cámara." #: gui/hotkeys/spec/camera.jsoncategories.camera.name msgctxt "hotkey metadata" msgid "Camera" msgstr "Cámara" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.desc msgctxt "hotkey metadata" msgid "Scroll backwards or rotate down." msgstr "Dislocar a tras ou gyrar a baxo." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.name msgctxt "hotkey metadata" msgid "Scroll/Rotate down" msgstr "Dislocar/gyrar a baxo" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.desc msgctxt "hotkey metadata" msgid "Follow the first unit in the selection." msgstr "Segir a la primeira unidá de la scolheitha." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.name msgctxt "hotkey metadata" msgid "Follow Unit" msgstr "Segir a unidá" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.desc msgctxt "hotkey metadata" msgid "Jump to camera position 1 (see “Set camera jump 1”)." msgstr "Ir a la 1a posiçon de la cámara (ver “Afhita’ la posiçon 1 de la cámara”)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.name msgctxt "hotkey metadata" msgid "Jump to camera 1" msgstr "Ir a la cámara 1" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.desc msgctxt "hotkey metadata" msgid "Jump to camera position 2 (see “Set camera jump 2”)." msgstr "Ir a la 2a posiçon de la cámara (ver “Afhita’ la posiçon 2 de la cámara”)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.name msgctxt "hotkey metadata" msgid "Jump to camera 2" msgstr "Ir a la cámara 2" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.desc msgctxt "hotkey metadata" msgid "Jump to camera position 3 (see “Set camera jump 3”)." msgstr "Ir a la 3a posiçon de la cámara (ver “Afhita’ la posiçon 3 de la cámara”)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.name msgctxt "hotkey metadata" msgid "Jump to camera 3" msgstr "Ir a la cámara 3" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.desc msgctxt "hotkey metadata" msgid "Jump to camera position 4 (see “Set camera jump 4”)." msgstr "Ir a la 4a posiçon de la cámara (ver “Afhita’ la posiçon 4 de la cámara”)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.name msgctxt "hotkey metadata" msgid "Jump to camera 4" msgstr "Ir a la cámara 4" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.desc msgctxt "hotkey metadata" msgid "Set camera jump position 1." msgstr "Afhita’ la 1a posiçon de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.name msgctxt "hotkey metadata" msgid "Set camera jump 1" msgstr "Afhita’ la posiçon 1 de la cámara" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.desc msgctxt "hotkey metadata" msgid "Set camera jump position 2." msgstr "Afhita’ la 2a posiçon de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.name msgctxt "hotkey metadata" msgid "Set camera jump 2" msgstr "Afhita’ la posiçon 2 de la cámara" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.desc msgctxt "hotkey metadata" msgid "Set camera jump position 3." msgstr "Afhita’ la 3a posiçon de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.name msgctxt "hotkey metadata" msgid "Set camera jump 3" msgstr "Afhita’ la posiçon 3 de la cámara" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.desc msgctxt "hotkey metadata" msgid "Set camera jump position 4." msgstr "Afhita’ la 4a posiçon de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.name msgctxt "hotkey metadata" msgid "Set camera jump 4" msgstr "Afhita’ la posiçon 4 de la cámara" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the position of the last attack notification." msgstr "Infoca’ la cámara par u succedîu l últimu attaque." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.name msgctxt "hotkey metadata" msgid "Focus on last attack notification" msgstr "Infocar scontra l últimu attaque" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.desc msgctxt "hotkey metadata" msgid "Scroll or rotate left." msgstr "Dislocar ou gyrar a la ezquierda." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.name msgctxt "hotkey metadata" msgid "Scroll/Rotate left" msgstr "Dislocar/gyrar a manzorga" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.desc msgctxt "hotkey metadata" msgid "Enable scrolling by moving the mouse." msgstr "Activa’ la dislocaçon moviendo l mure." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.name msgctxt "hotkey metadata" msgid "Pan camera" msgstr "Disloca’ la cámara" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the rally point of the selected building." msgstr "Infoca’ la cámara pa l punto d’alcuœntru de l edificio scoyido." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.name msgctxt "hotkey metadata" msgid "Focus on rallypoint" msgstr "Infocar scontra l punto d’alcuœntru" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.desc msgctxt "hotkey metadata" msgid "Reset camera rotation to default." -msgstr "Re-afhita’l gyru de la cámara al valor predefinidu." +msgstr "Re-afhita’l gyru de la cámara a l valor predefinidu." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.name msgctxt "hotkey metadata" msgid "Reset Camera" msgstr "Re-afhita’ la cámara" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.desc msgctxt "hotkey metadata" msgid "Scroll or rotate right." msgstr "Dislocar ou gyrar a la direitha." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.name msgctxt "hotkey metadata" msgid "Scroll/Rotate right" msgstr "Dislocar/gyrar a mandreitha" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate camera counterclockwise around terrain." -msgstr "Gyra’ la cámara n sentidu anti-horariu subre l terreno." +msgstr "Gyra’ la cámara n sentidu anti-horariu sobre l terreno." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.name msgctxt "hotkey metadata" msgid "Rotate counterclockwise" msgstr "Gyrar in sentidu anti-horariu" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain." -msgstr "Gyra’ la cámara n sentidu horariu subre l terreno." +msgstr "Gyra’ la cámara n sentidu horariu sobre l terreno." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.name msgctxt "hotkey metadata" msgid "Rotate clockwise" msgstr "Gyrar in sentidu horariu" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.desc msgctxt "hotkey metadata" msgid "Rotate camera to look downwards." msgstr "Gyra’ la cámara a baxo." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.name msgctxt "hotkey metadata" msgid "Rotate Down" msgstr "Gyrar a baxo" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera rotation speed." msgstr "Baxa’ la velocidá gyratoria de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease rotation speed" msgstr "Baxa’ la velocidá gyratoria" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera rotation speed." msgstr "Txubi’ la velocidá gyratoria de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.name msgctxt "hotkey metadata" msgid "Increase rotation speed" msgstr "Txubi’ la velocidá gyratoria" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.desc msgctxt "hotkey metadata" msgid "Rotate camera to look upwards." msgstr "Gyra’ la cámara a riba." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.name msgctxt "hotkey metadata" msgid "Rotate up" msgstr "Gyrar a riba" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.desc msgctxt "hotkey metadata" msgid "" "Rotate camera counterclockwise around terrain - the effect depends on FPS." msgstr "Gyra’ la cámara n sentidu anti-horariu - l effectu depende de la freqüencia de quadros." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain - the effect depends on FPS." -msgstr "Gyra’ la cámara n sentidu horariu subre l terreno - l effectu depende de la freqüencia de quadros." +msgstr "Gyra’ la cámara n sentidu horariu sobre l terreno - l effectu depende de la freqüencia de quadros." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera scroll speed." msgstr "Baxa’ la velocidá de dislocaçon de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease scroll speed" msgstr "Baxa’ la velocidá de dislocaçon" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera scroll speed." msgstr "Txubi’ la velocidá de dislocaçon de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.name msgctxt "hotkey metadata" msgid "Increase scroll speed" msgstr "Txubi’ la velocidá de dislocaçon" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.desc msgctxt "hotkey metadata" msgid "Scroll forwards or rotate up." msgstr "Dislocar a lantre ou gyrar a riba." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.name msgctxt "hotkey metadata" msgid "Scroll/Rotate up" msgstr "Dislocar/gyrar a riba" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in." msgstr "Approxima’ la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.name msgctxt "hotkey metadata" msgid "Zoom in" msgstr "Approximar" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out." msgstr "Alhonga’ la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.name msgctxt "hotkey metadata" msgid "Zoom out" msgstr "Alhongar" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera zoom speed." msgstr "Baxa’ la velocidá d’approximaçon de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease zoom speed" msgstr "Baxa’ la velocidá d’approximaçon" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera zoom speed." msgstr "Txubi’ la velocidá d’approximaçon de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.name msgctxt "hotkey metadata" msgid "Increase zoom speed" msgstr "Txubi’ la velocidá d’approximaçon" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in - the effect depends on FPS." msgstr "Approxima’ la cámara - l effectu depende de la freqüencia de quadros." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.name msgctxt "hotkey metadata" msgid "Zoom in (step-by-step)" msgstr "Approximar (por grahos)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out - the effect depends on FPS." msgstr "Alhonga’ la cámara - l effectu depende de la freqüencia de quadros." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.name msgctxt "hotkey metadata" msgid "Zoom out (step-by-step)" msgstr "Alhongar (por grahos)" #: gui/hotkeys/spec/engine.jsoncategories.general.desc msgctxt "hotkey metadata" msgid "General hotkeys." msgstr "Atayos gënerales." #: gui/hotkeys/spec/engine.jsoncategories.general.name msgctxt "hotkey metadata" msgid "General" msgstr "Gëneral" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.desc msgctxt "hotkey metadata" msgid "Take large BMP screenshot." msgstr "Fhazer una semeya n formatu BMP." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.name msgctxt "hotkey metadata" msgid "Big screenshot" msgstr "Semeya" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.desc msgctxt "hotkey metadata" msgid "Close or cancel the current dialog box/popup." msgstr "Cerrar ou incaboxa’ la feniestra de diálogu activa." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.name msgctxt "hotkey metadata" msgid "Close/Cancel" msgstr "Cerrar/incaboxar" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.desc msgctxt "hotkey metadata" msgid "Confirm the current command." msgstr "Confirma’ la orde actual." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.name msgctxt "hotkey metadata" msgid "Confirm" msgstr "Confimar" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the console." msgstr "Alterna’l terminal." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.name msgctxt "hotkey metadata" msgid "Toggle Console" msgstr "Alterna’l terminal" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.desc msgctxt "hotkey metadata" msgid "Copy to clipboard." msgstr "Copiar in cartafhuœyu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.name msgctxt "hotkey metadata" msgid "Copy to clipboard" msgstr "Copiar in cartafhuœyu" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.desc msgctxt "hotkey metadata" msgid "Cut selected text and copy to the clipboard." msgstr "Curta’l textu scoyidu & copiallu n cartafhuœyu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.name msgctxt "hotkey metadata" msgid "Cut to clipboard" msgstr "Curtar & copiar in cartafhuœyu" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.desc msgctxt "hotkey metadata" msgid "" "Custom hotkey to trigger exit-to-desktop. The native hotkeys (Alt+F4 / Cmd+Q" " / etc.) are always active." -msgstr "Atayu personalizau pa salir al scritorio. Los atayos por defectu (Alternativa+F4 / Commandu+Q / etc.) stan siempres activos." +msgstr "Atayu personalizau pa salir a l scritorio. Los atayos por defectu (Alternativa+F4 / Commandu+Q / etc.) stan siempres activos." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.name msgctxt "hotkey metadata" msgid "Custom exit to desktop" msgstr "Salida pa l scritorio personalizada" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.desc msgctxt "hotkey metadata" msgid "Paste from clipboard." msgstr "Apegar de l cartafhuœyu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.name msgctxt "hotkey metadata" msgid "Paste from clipboard" msgstr "Apegar de l cartafhuœyu" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.desc msgctxt "hotkey metadata" msgid "Pause/Unpause the game." msgstr "Pousar ou continua’ la partida." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.name msgctxt "hotkey metadata" msgid "Pause/Unpause" msgstr "Pousar/Continuar" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.desc msgctxt "hotkey metadata" msgid "Save current profiler data to logs/profile.txt." msgstr "Archiva’ los datos actuales de l analyzador in “logs/profile.txt”." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.name msgctxt "hotkey metadata" msgid "Save profile" msgstr "Archiva’l análysis" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the real-time profiler." msgstr "Alterna’l analyzador simultaneu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler" msgstr "Alterna’l analyzador" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.desc msgctxt "hotkey metadata" msgid "Toggle HTTP/GPU modes for new profiler." msgstr "Alterna’ los modos HTTP/GPU n analyzador nuœvu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler2" msgstr "Alterna’l analyzador2" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.desc msgctxt "hotkey metadata" msgid "Take PNG screenshot." msgstr "Fhazer un semeyu n formatu PNG." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.name msgctxt "hotkey metadata" msgid "Screenshot" msgstr "Semeyu" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.desc msgctxt "hotkey metadata" msgid "Toggle product/company watermark for official screenshots." msgstr "Alterna’ la marca translúcida de la compaña/productu nos semeyos oficiales." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.name msgctxt "hotkey metadata" msgid "Toggle watermark" msgstr "Alterna’ la marca" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.desc msgctxt "hotkey metadata" msgid "Show the next tab." msgstr "Amostra’ la lhingueta segiente." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.name msgctxt "hotkey metadata" msgid "Next tab" msgstr "Lhingueta segiente" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.desc msgctxt "hotkey metadata" msgid "Show the previous tab." msgstr "Amostra’ la lhingueta anterior." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.name msgctxt "hotkey metadata" msgid "Previous tab" msgstr "Lhingueta anterior" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.desc msgctxt "hotkey metadata" msgid "Delete word to the left of cursor." msgstr "Borra’ la pallabra a la ezquierda de l cursor." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.name msgctxt "hotkey metadata" msgid "Delete before cursor" msgstr "Borra’l textu de lantre l cursor" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.desc msgctxt "hotkey metadata" msgid "Delete word to the right of cursor." msgstr "Borra’ la pallabra a la dreitha de l cursor." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.name msgctxt "hotkey metadata" msgid "Delete after cursor" msgstr "Borra’l textu de tras de l cursor" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the left of cursor." -msgstr "Move’l cursor al principio de la pallabra a la ezquierda de l cursor." +msgstr "Move’l cursor a l principio de la pallabra a la ezquierda de l cursor." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.name msgctxt "hotkey metadata" msgid "Move cursor to left word" msgstr "Move’l cursor a la pallabra ezquierda" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the right of cursor." -msgstr "Move’l cursor al principio de la pallabra a la direitha de l cursor." +msgstr "Move’l cursor a l principio de la pallabra a la direitha de l cursor." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.name msgctxt "hotkey metadata" msgid "Move cursor to right word" msgstr "Move’l cursor a la pallabra dreitha" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.desc msgctxt "hotkey metadata" msgid "Toggle fullscreen/windowed mode." msgstr "Alternar entre los modos “pantalla completa” & “feniestra”." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.name msgctxt "hotkey metadata" msgid "Toggle Fullscreen" msgstr "Alterna’ la vista completa" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.desc msgctxt "hotkey metadata" msgid "Toggle wireframe mode." msgstr "Alterna’l modu contornu." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.name msgctxt "hotkey metadata" msgid "Toggle wireframe mode" msgstr "Alterna’l modu contornu" #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.desc msgctxt "hotkey metadata" msgid "Hotkeys active in the game setup screen." msgstr "Atayos activos na págïna “Configuraçon de partida”." #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.name msgctxt "hotkey metadata" msgid "Game Setup" msgstr "Configuraçon de partida" #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.desc msgctxt "hotkey metadata" msgid "Open the map browser." msgstr "Abri’l catálogu gëográphicu." #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.name msgctxt "hotkey metadata" msgid "Open map browser" msgstr "Abri’l catálogu gëográphicu" #: gui/hotkeys/spec/ingame.jsoncategories.ingame.desc msgctxt "hotkey metadata" msgid "In-game hotkeys." -msgstr "Atayos al xhogar." +msgstr "Atayos a l xhogar." #: gui/hotkeys/spec/ingame.jsoncategories.ingame.name msgctxt "hotkey metadata" msgid "In-game" -msgstr "Al xhogar" +msgstr "A l xhogar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.desc msgctxt "hotkey metadata" msgid "Modifier to attack instead of another action (e.g. capture)." msgstr "Camudador pa fhazer attacar in cuœnta d’outra acçon (p. ex. appropriase)." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.name msgctxt "hotkey metadata" msgid "Force attack" msgstr "Fhorçar a attacar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove when clicking on a point." -msgstr "Camudador pa fhazer movese & attacar al picar ayuri." +msgstr "Camudador pa fhazer movese & attacar a l picar ayuri." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.name msgctxt "hotkey metadata" msgid "Attack Move" msgstr "Movese & attacar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove targeting only units when clicking on a point." -msgstr "Camudador pa fhazer movese & attacar unidades al picar ayuri." +msgstr "Camudador pa fhazer movese & attacar unidades a l picar ayuri." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.name msgctxt "hotkey metadata" msgid "Attack Move (unit only)" msgstr "Movese & attacar (solo unidades)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.desc msgctxt "hotkey metadata" msgid "Modifier to set the rally point on the building itself." msgstr "Camudador p’afhita’l punto d’alcuœntru n un mesmo edificio." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.name msgctxt "hotkey metadata" msgid "Auto-rally point" msgstr "Alcontrase eiquí" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.desc msgctxt "hotkey metadata" msgid "The unit will go back to work." -msgstr "La unidá vaî volver al lhabor." +msgstr "La unidá vaî volver a l lhabor." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.name msgctxt "hotkey metadata" msgid "Back to Work" -msgstr "Volver al lhabor" +msgstr "Volver a l lhabor" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.desc msgctxt "hotkey metadata" msgid "Modifier to train units in batches." msgstr "Camudador pa concrear unidades." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.name msgctxt "hotkey metadata" msgid "Batch production" msgstr "Conscripçon" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.desc msgctxt "hotkey metadata" msgid "" "Send the selected units on attack move to the specified location after " "dropping resources." msgstr "Invia’ læs unidades scoyidæs a attaca’l lhogar siñalau n deponiendo recursos." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.name msgctxt "hotkey metadata" msgid "Call to arms" msgstr "Tyamar a læs armæs" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.desc msgctxt "hotkey metadata" msgid "" "Modifier to deselect units when clicking group icon, instead of selecting." -msgstr "Camudador par omitti’ lo scoyido al picar na ícone d’un coniunctu, in cuœntæs de scoyello." +msgstr "Camudador par omitti’ lo scoyido a l picar na ícone d’un coniunctu, in cuœntæs de scoyello." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.name msgctxt "hotkey metadata" msgid "Deselect unit type" msgstr "Omitti’l coniunctu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare while this hotkey is pressed." -msgstr "Fhazer siñales cuno cursor al tener esti atayu premidu." +msgstr "Fhazer siñales cuno cursor a l tener esti atayu premidu." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.name msgctxt "hotkey metadata" msgid "Flare (hold)" msgstr "Siñalar (premiendo)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare. The hotkey can be released." msgstr "Fhazer siñales cuno cursor. L atayu puœde soltase." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.name msgctxt "hotkey metadata" msgid "Flare (toggle)" msgstr "Siñalar (alternancia)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.desc msgctxt "hotkey metadata" msgid "Modifier to put the desired trade resource to 100%." -msgstr "Camudador pa pone’l artículu commercial deseiau al 100%." +msgstr "Camudador pa pone’l artículu commercial deseiau a l 100%." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.name msgctxt "hotkey metadata" msgid "Set trade to 100%" -msgstr "Afhita’l artículu commercial al 100%" +msgstr "Afhita’l artículu commercial a l 100%" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.desc msgctxt "hotkey metadata" msgid "Modifier to garrison when clicking on building." -msgstr "Camudador pa fhazer abellugase al picar n un edificio." +msgstr "Camudador pa fhazer abellugase a l picar n un edificio." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.name msgctxt "hotkey metadata" msgid "Garrison" msgstr "Abellugase" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.desc msgctxt "hotkey metadata" msgid "Modifier to escort/guard when clicking on unit/building." -msgstr "Camudador pa fhazer curiar unidades/edificios al picar n elhos." +msgstr "Camudador pa fhazer curiar unidades/edificios a l picar n elhos." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.name msgctxt "hotkey metadata" msgid "Guard" msgstr "Curiar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.desc msgctxt "hotkey metadata" msgid "Destroy selected units." msgstr "Elimina’ læs unidades scoyidæs." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.name msgctxt "hotkey metadata" msgid "Destroy selected units" msgstr "Elimina’ læs unidades scoyidæs" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.desc msgctxt "hotkey metadata" msgid "Order an entity to leave a turret point." msgstr "Mandar a un ente que salga d’una turreta." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.name msgctxt "hotkey metadata" msgid "Leave Turret Point" msgstr "Deixa’ la turreta" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.desc msgctxt "hotkey metadata" msgid "Modifier to barter bunch of resources." msgstr "Camudador pa cambiar un cuœlmu de recursos." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.name msgctxt "hotkey metadata" msgid "Mass barter" msgstr "Cambiar in massa" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.desc msgctxt "hotkey metadata" msgid "Modifier to tribute bunch of resources." msgstr "Camudador pa tribuir un cuœlmu de recursos." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.name msgctxt "hotkey metadata" msgid "Mass tribute" msgstr "Tribuir in massa" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.desc msgctxt "hotkey metadata" msgid "Modifier to move to a point instead of another action (e.g. gather)." msgstr "Camudador pa fhazer movese ayuri n vez d’outra acçon (p. ex. obtener)." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.name msgctxt "hotkey metadata" msgid "Force move" msgstr "Fhorçar a movese" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.desc msgctxt "hotkey metadata" msgid "Do not ask confirmation when deleting a building/unit." -msgstr "Nun pedir confirmaçon al eliminar edificios ou unidades." +msgstr "Nun pedir confirmaçon a l eliminar edificios ou unidades." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.name msgctxt "hotkey metadata" msgid "Destroy without confirmation" msgstr "Eliminar in sin confirmaçon" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.desc msgctxt "hotkey metadata" msgid "Modifier to occupy a turret when clicking on a turret holder." -msgstr "Camudador pa fhazer occupar una turreta al picar na suæ base." +msgstr "Camudador pa fhazer occupar una turreta a l picar na suæ base." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.name msgctxt "hotkey metadata" msgid "Occupy Turret Point" msgstr "Occupa’ la turreta" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.desc msgctxt "hotkey metadata" msgid "Modifier to order only one entity in selection." msgstr "Camudador pa mandar a un solu ente de la scolheitha." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.name msgctxt "hotkey metadata" msgid "Order one unit" msgstr "Mandar a una unidá" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.desc msgctxt "hotkey metadata" msgid "Modifier to patrol a unit." msgstr "Camudador pa fhazer roldar a una unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.name msgctxt "hotkey metadata" msgid "Patrol" msgstr "Roldar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.desc msgctxt "hotkey metadata" msgid "Modifier to execute this order, then go back to the current order." -msgstr "Camudador par executar esti mandaho & lhœw volver al mandaho actual." +msgstr "Camudador par executar esti mandaho & lhœw volver a l mandaho actual." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.name msgctxt "hotkey metadata" msgid "Push order in front" msgstr "Adelantra’l mandaho" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.desc msgctxt "hotkey metadata" msgid "Modifier to queue unit orders instead of replacing." msgstr "Camudador par inrestrar mandahos in vez de substituillos." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.name msgctxt "hotkey metadata" msgid "Queue order" msgstr "Inrestra’l mandaho" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.desc msgctxt "hotkey metadata" msgid "Add first unit type to queue." msgstr "Aggregar a la riestra l primeiru typu d’unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.name msgctxt "hotkey metadata" msgid "Queue 1st unit" msgstr "Inrestra’ la 1a unidá" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.desc msgctxt "hotkey metadata" msgid "Add second unit type to queue." msgstr "Aggregar a la riestra l segundu typu d’unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.name msgctxt "hotkey metadata" msgid "Queue 2nd unit" msgstr "Inrestra’ la 2a unidá" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.desc msgctxt "hotkey metadata" msgid "Add third unit type to queue." msgstr "Aggregar a la riestra l terceiru typu d’unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.name msgctxt "hotkey metadata" msgid "Queue 3rd unit" msgstr "Inrestra’ la 3a unidá" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.desc msgctxt "hotkey metadata" msgid "Add fourth unit type to queue." msgstr "Aggregar a la riestra l quartu typu d’unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.name msgctxt "hotkey metadata" msgid "Queue 4th unit" msgstr "Inrestra’ la 4a unidá" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.desc msgctxt "hotkey metadata" msgid "Add fivth unit type to queue." msgstr "Aggregar a la riestra l quintu typu d’unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.name msgctxt "hotkey metadata" msgid "Queue 5th unit" msgstr "Inrestra’ la 5a unidá" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.desc msgctxt "hotkey metadata" msgid "Add sixth unit type to queue." msgstr "Aggregar a la riestra l sextu typu d’unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.name msgctxt "hotkey metadata" msgid "Queue 6th unit" msgstr "Inrestra’ la 6a unidá" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.desc msgctxt "hotkey metadata" msgid "Add seventh unit type to queue." msgstr "Aggregar a la riestra l séptimu typu d’unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.name msgctxt "hotkey metadata" msgid "Queue 7th unit" msgstr "Inrestra’ la 7a unidá" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.desc msgctxt "hotkey metadata" msgid "Add eighth unit type to queue." msgstr "Aggregar a la riestra l octavu typu d’unidá." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.name msgctxt "hotkey metadata" msgid "Queue 8th unit" msgstr "Inrestra’ la 8a unidá" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.desc msgctxt "hotkey metadata" msgid "Turn off Auto-Queue for selected structures." msgstr "Disactiva’l inriestru automáticu næs construcçones scoyidæs." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.name msgctxt "hotkey metadata" msgid "Deactivate auto-queue" msgstr "Disactiva’l inriestru automáticu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.desc msgctxt "hotkey metadata" msgid "Turn on Auto-Queue for selected structures." msgstr "Activa’l inriestru automáticu næs construcçones scoyidæs." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.name msgctxt "hotkey metadata" msgid "Activate auto-queue" msgstr "Activa’l inriestru automáticu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.desc msgctxt "hotkey metadata" msgid "Modifier to repair when clicking on building/mechanical unit." -msgstr "Camudador par eguar edificios ou máchinæs al picar n ellos." +msgstr "Camudador par eguar edificios ou máchinæs a l picar n ellos." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.name msgctxt "hotkey metadata" msgid "Repair" msgstr "Eguar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview anticlockwise." msgstr "Gyrar in sentidu anti-horariu la previsualizaçon d’un edificio." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.name msgctxt "hotkey metadata" msgid "Rotate building counterclockwise" msgstr "Gyrar in sentidu anti-horariu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview clockwise." msgstr "Gyrar in sentidu horariu la previsualizaçon d’un edificio." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.name msgctxt "hotkey metadata" msgid "Rotate building clockwise" msgstr "Gyrar in sentidu horariu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.desc msgctxt "hotkey metadata" msgid "Modifier to align new structures with nearby existing structure." msgstr "Camudador p’alhiñar construcçones nuœvæs cun construcçones existentes." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.name msgctxt "hotkey metadata" msgid "Toggle snap-to-edge" msgstr "Alterna’ l alhiñadura" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.desc msgctxt "hotkey metadata" msgid "Stop the current action." msgstr "Apara’ l acçon actual." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.name msgctxt "hotkey metadata" msgid "Stop units" msgstr "Aparar unidades" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.desc msgctxt "hotkey metadata" msgid "" "Switch between null default formation and the last default formation used " "(defaults to 'box')." msgstr "Alternar entre nenguna formaçon predefinida & la última formaçon predefinida (ie “quadru” por defectu)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.name msgctxt "hotkey metadata" msgid "Toggle default formation" msgstr "Alterna’ la formaçon por defectu" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.desc msgctxt "hotkey metadata" msgid "Unload garrisoned units when a building/mechanical unit is selected." -msgstr "Disoccupa’ læs unidades abellugadæs d’un edificio ou máchina al scoyello." +msgstr "Disoccupa’ læs unidades abellugadæs d’un edificio ou máchina a l scoyello." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.name msgctxt "hotkey metadata" msgid "Unload" msgstr "Disoccupar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.desc msgctxt "hotkey metadata" msgid "Unload turreted units." msgstr "Disoccupa’ læs unidades d’una turreta." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.name msgctxt "hotkey metadata" msgid "Unload Turrets" msgstr "Disoccupa’ læs turretæs" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.desc msgctxt "hotkey metadata" msgid "Modifier to unload all units of type." msgstr "Camudador pa disoccupar todælæs unidades d’esti typu." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.name msgctxt "hotkey metadata" msgid "Unload unit type" msgstr "Disoccupa’l typu d’unidá" #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.desc msgctxt "hotkey metadata" msgid "Hotkeys for the in-game user interface." -msgstr "Atayos de l quadro de mandu al xhogar." +msgstr "Atayos de l quadro de mandu a l xhogar." #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.name msgctxt "hotkey metadata" msgid "In-game GUI" msgstr "Quadro de mandu" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle ceasefire counter." msgstr "Alterna’l temporizador d’induciæs." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle ceasefire counter" msgstr "Alterna’l temporizador d’induciæs" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.desc msgctxt "hotkey metadata" msgid "Toggle chat window." msgstr "Alterna’ la feniestra “Conversa”." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.name msgctxt "hotkey metadata" msgid "Toggle chat" msgstr "Alterna’ la conversa" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.desc msgctxt "hotkey metadata" msgid "Toggle the civilization info." msgstr "Alterna’ la informaçon cultural." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.name msgctxt "hotkey metadata" msgid "Toggle civ info" msgstr "Alterna’ la informaçon cultural" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.desc msgctxt "hotkey metadata" msgid "Toggle “frames per second” counter." msgstr "Alterna’l freqüencímetro." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.name msgctxt "hotkey metadata" msgid "Toggle FPS counter" msgstr "Alterna’l freqüencímetro" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.desc msgctxt "hotkey metadata" msgid "Show the multiplayer lobby in a dialog window." msgstr "Amostra’l antepar n una feniestra de diálogu." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.name msgctxt "hotkey metadata" msgid "Toggle MP lobby" msgstr "Alterna’l antepar" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.desc msgctxt "hotkey metadata" msgid "Toggle chat window and select the previous private chat partner." msgstr "Alterna’ la feniestra “Conversa” & scoye’l últimu contactu de la conversa privada." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.name msgctxt "hotkey metadata" msgid "Toggle private chat" msgstr "Alterna’ la conversa privada" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.desc msgctxt "hotkey metadata" msgid "Load the latest quicksaved game. Does nothing if no quicksaves exist." msgstr "Carga’ la partida guardada nel intre mas reciente. Si nun ha hi dala intos nun passa res." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.name msgctxt "hotkey metadata" msgid "Quickload" msgstr "Cargar nel intre" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.desc msgctxt "hotkey metadata" msgid "" "Make a temporary save of the game that can be loaded with quickload. " "Quicksaving always overwrites the previous save." -msgstr "Guarda’ la partida n un archivo temporal que puœde “cargase nel intre”. Al guardar nel intre siempre se subrescribe la última partida guardada nel intre." +msgstr "Guarda’ la partida n un archivo temporal que puœde “cargase nel intre”. A l guardar nel intre siempre se subrescribe la última partida guardada nel intre." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.name msgctxt "hotkey metadata" msgid "Quicksave" msgstr "Guardar nel intre" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.desc msgctxt "hotkey metadata" msgid "Toggle current display of computer time." msgstr "Alterna’ la hora actual de l systema." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.name msgctxt "hotkey metadata" msgid "Toggle real-time overlay" msgstr "Alterna’ la capa horaria" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.desc msgctxt "hotkey metadata" msgid "Toggle developer commands panel." msgstr "Alterna’l quadro de mandu disindolrcador." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.name msgctxt "hotkey metadata" msgid "Toggle dev overlay" msgstr "Alterna’ la capa disindolrcadora" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.desc msgctxt "hotkey metadata" msgid "Toggle diplomacy colors." msgstr "Alterna’ los colores diplomáticos." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.name msgctxt "hotkey metadata" msgid "Toggle diplomacy colors" msgstr "Alterna’ los colores diplomáticos" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game barter/trade page." -msgstr "Alterna’ la feniestra commercial al xhogar." +msgstr "Alterna’ la feniestra commercial a l xhogar." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.name msgctxt "hotkey metadata" msgid "Toggle barter" msgstr "Alterna’ la feniestra commercial" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game diplomacy page." -msgstr "Alterna’ la feniestra diplomática al xhogar." +msgstr "Alterna’ la feniestra diplomática a l xhogar." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.name msgctxt "hotkey metadata" msgid "Toggle diplomacy" msgstr "Alterna’ la feniestra diplomática" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game menu." -msgstr "Alterna’l menú al xhogar." +msgstr "Alterna’l menú a l xhogar." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.name msgctxt "hotkey metadata" msgid "Toggle in-game menu" msgstr "Alterna’l menú" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game objectives page." -msgstr "Alterna’ la feniestra d’obiectivos al xhogar." +msgstr "Alterna’ la feniestra d’obiectivos a l xhogar." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.name msgctxt "hotkey metadata" msgid "Toggle objectives" msgstr "Alterna’ los obiectivos" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.desc msgctxt "hotkey metadata" msgid "Toggle visibility of the in-game user interface." -msgstr "Alterna’ la visiblidá de l quadro de mandu al xhogar." +msgstr "Alterna’ la visiblidá de l quadro de mandu a l xhogar." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.name msgctxt "hotkey metadata" msgid "Toggle GUI visibility" msgstr "Alterna’ la visibilidá de l quadro de mandu" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game tutorial panel." -msgstr "Alterna’l quadro de l cursin al xhogar." +msgstr "Alterna’l quadro de l cursin a l xhogar." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.name msgctxt "hotkey metadata" msgid "Toggle tutorial" msgstr "Alterna’l cursin" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarded units." msgstr "Alterna’l ressalte de læs unidades curiadæs." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.name msgctxt "hotkey metadata" msgid "Toggle guarded highlight" msgstr "Alterna’l ressalte de lo curiaho" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarding units." msgstr "Alterna’l ressalte de læs unidades curiadoræs." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.name msgctxt "hotkey metadata" msgid "Toggle guarding highlight" msgstr "Alterna’l ressalte de los curiadores" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.desc msgctxt "hotkey metadata" msgid "Delete the saved game (in the save/load windows)." msgstr "Borra’ la partida guardada (næs feniestræs Guardar/Cargar)." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.name msgctxt "hotkey metadata" msgid "Delete saved game" msgstr "Borrar una partida guardada" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.desc msgctxt "hotkey metadata" msgid "Don't ask for confirmation when deleting a saved game." -msgstr "Nun pedir confirmaçon al borrar partidæs guardadæs." +msgstr "Nun pedir confirmaçon a l borrar partidæs guardadæs." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.name msgctxt "hotkey metadata" msgid "Delete without confirmation" msgstr "Borrar in sin confirmaçon" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.desc msgctxt "hotkey metadata" msgid "" "Toggle display of status bars e.g. health indicator for all your " "buildings/units on the map (including unselected)." msgstr "Alterna’ la visibilidá de læs barræs de stau, p. ex. l indicador vital de todolos edificios/unidades (incluendo læs non scoyidæs)." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.name msgctxt "hotkey metadata" msgid "Toggle status bars" msgstr "Alterna’ læs barræs de stau" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.desc msgctxt "hotkey metadata" msgid "Activate fast-forward mode. Must have activated timewarp." msgstr "Adelantrar no tiempu. Ha hi que tener activa l alteraçon temporal." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.name msgctxt "hotkey metadata" msgid "Fast-forward (timewarp)" msgstr "Adelantrar (alteraçon temporal)" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.desc msgctxt "hotkey metadata" msgid "Rewind time. Must have activated timewarp." msgstr "Retroceder no tiempu. Ha hi que tener activa l alteraçon temporal." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.name msgctxt "hotkey metadata" msgid "Rewind (timewarp)" msgstr "Retroceder (alteraçon temporal)" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of attack range overlays of selected defensive structures." msgstr "Alterna’ la visibilidá de l algame offensivu de læs construcçones scoyidæs." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.name msgctxt "hotkey metadata" msgid "Toggle attack ranges" msgstr "Alterna’l algame offensivu" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of aura range overlays of selected units and structures." msgstr "Alterna’ la visibilidá de l algame d’influencia de læs unidades ou construcçones scoyidæs." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.name msgctxt "hotkey metadata" msgid "Toggle aura ranges" msgstr "Alterna’l algame d’influencia" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.desc msgctxt "hotkey metadata" msgid "Toggle display of heal range overlays of selected units." msgstr "Alterna’ la visibilidá de l algame de cura de læs unidades scoyidæs." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.name msgctxt "hotkey metadata" msgid "Toggle heal ranges" msgstr "Alterna’l algame de cura" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.desc msgctxt "hotkey metadata" msgid "Toggle unit silhouettes." msgstr "Alterna’ los contornos de læs unidades." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.name msgctxt "hotkey metadata" msgid "Toggle unit silhouettes" msgstr "Alterna’ los contornos" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.desc msgctxt "hotkey metadata" msgid "Toggle the structure tree." msgstr "Alterna’ l árbolre de construcçones." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.name msgctxt "hotkey metadata" msgid "Toggle structure tree" msgstr "Alterna’ l árbolre de construcçones" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.desc msgctxt "hotkey metadata" msgid "Toggle in-game summary." -msgstr "Alterna’l resume de la partida al xhogar." +msgstr "Alterna’l resume de la partida a l xhogar." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.name msgctxt "hotkey metadata" msgid "Toggle summary" msgstr "Alterna’l resume" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.desc msgctxt "hotkey metadata" msgid "Toggle chat window in team chat mode." msgstr "Alterna’ la conversa cul equipu." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.name msgctxt "hotkey metadata" msgid "Toggle team chat" msgstr "Alterna’ la conversa cul equipu" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.desc msgctxt "hotkey metadata" msgid "Shows the game time elapsed since the game started." msgstr "Alterna’l tiempu decorrido des que cominçou la partida." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle game-time overlay" msgstr "Alterna’ la capa chronométrica" #: gui/hotkeys/spec/selection.jsoncategories.selection.desc msgctxt "hotkey metadata" msgid "Hotkeys relating to modifying unit selection." msgstr "Atayos relativos a la scuœya d’unidades." #: gui/hotkeys/spec/selection.jsoncategories.selection.name msgctxt "hotkey metadata" msgid "Selecting Units" msgstr "Scuœya d’unidades" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.desc msgctxt "hotkey metadata" msgid "Add units to selection." msgstr "Aggregar unidades a la scolheitha." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.name msgctxt "hotkey metadata" msgid "Add to selection" msgstr "Aggregar a la scolheitha" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.desc msgctxt "hotkey metadata" msgid "Un-select all units and cancel building placement." msgstr "Apartar de la scolheitha a todælæs unidades ou incaboxa’l assentamiento d’un edificio." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.name msgctxt "hotkey metadata" msgid "Cancel selection" msgstr "Incaboxa’ la scolheitha" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.desc msgctxt "hotkey metadata" msgid "Add Control Group 1 to the current selection." msgstr "Aggrega’l Coniunctu 1 a la scolheitha actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.name msgctxt "hotkey metadata" msgid "Add Control Group 1" msgstr "Aggrega’l Coniunctu 1" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.10.desc msgctxt "hotkey metadata" msgid "Add Control Group 10 to the current selection." msgstr "Aggrega’l Coniunctu 10 a la scolheitha actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.10.name msgctxt "hotkey metadata" msgid "Add Control Group 10" msgstr "Aggrega’l Coniunctu 10" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.desc msgctxt "hotkey metadata" msgid "Add Control Group 2 to the current selection." msgstr "Aggrega’l Coniunctu 2 a la scolheitha actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.name msgctxt "hotkey metadata" msgid "Add Control Group 2" msgstr "Aggrega’l Coniunctu 2" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.desc msgctxt "hotkey metadata" msgid "Add Control Group 3 to the current selection." msgstr "Aggrega’l Coniunctu 3 a la scolheitha actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.name msgctxt "hotkey metadata" msgid "Add Control Group 3" msgstr "Aggrega’l Coniunctu 3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.desc msgctxt "hotkey metadata" msgid "Add Control Group 4 to the current selection." msgstr "Aggrega’l Coniunctu 4 a la scolheitha actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.name msgctxt "hotkey metadata" msgid "Add Control Group 4" msgstr "Aggrega’l Coniunctu 4" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.desc msgctxt "hotkey metadata" msgid "Add Control Group 5 to the current selection." msgstr "Aggrega’l Coniunctu 5 a la scolheitha actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.name msgctxt "hotkey metadata" msgid "Add Control Group 5" msgstr "Aggrega’l Coniunctu 5" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.desc msgctxt "hotkey metadata" msgid "Add Control Group 6 to the current selection." msgstr "Aggrega’l Coniunctu 6 a la scolheitha actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.name msgctxt "hotkey metadata" msgid "Add Control Group 6" msgstr "Aggrega’l Coniunctu 6" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.desc msgctxt "hotkey metadata" msgid "Add Control Group 7 to the current selection." msgstr "Aggrega’l Coniunctu 7 a la scolheitha actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.name msgctxt "hotkey metadata" msgid "Add Control Group 7" msgstr "Aggrega’l Coniunctu 7" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.desc msgctxt "hotkey metadata" msgid "Add Control Group 8 to the current selection." msgstr "Aggrega’l Coniunctu 8 a la scolheitha actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.name msgctxt "hotkey metadata" msgid "Add Control Group 8" msgstr "Aggrega’l Coniunctu 8" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.desc msgctxt "hotkey metadata" msgid "Add Control Group 9 to the current selection." msgstr "Aggrega’l Coniunctu 9 a la scolheitha actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.name msgctxt "hotkey metadata" msgid "Add Control Group 9" msgstr "Aggrega’l Coniunctu 9" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 1." msgstr "Guarda’ la scolheitha actual cumo l Coniunctu 1." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.name msgctxt "hotkey metadata" msgid "Set Control Group 1" msgstr "Afhita’l Coniunctu 1" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.10.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 10." msgstr "Guarda’ la scolheitha actual cumo l Coniunctu 10." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.10.name msgctxt "hotkey metadata" msgid "Set Control Group 10" msgstr "Afhita’l Coniunctu 10" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 2." msgstr "Guarda’ la scolheitha actual cumo l Coniunctu 2." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.name msgctxt "hotkey metadata" msgid "Set Control Group 2" msgstr "Afhita’l Coniunctu 2" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 3." msgstr "Guarda’ la scolheitha actual cumo l Coniunctu 3." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.name msgctxt "hotkey metadata" msgid "Set Control Group 3" msgstr "Afhita’l Coniunctu 3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 4." msgstr "Guarda’ la scolheitha actual cumo l Coniunctu 4." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.name msgctxt "hotkey metadata" msgid "Set Control Group 4" msgstr "Afhita’l Coniunctu 4" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 5." msgstr "Guarda’ la scolheitha actual cumo l Coniunctu 5." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.name msgctxt "hotkey metadata" msgid "Set Control Group 5" msgstr "Afhita’l Coniunctu 5" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 6." msgstr "Guarda’ la scolheitha actual cumo l Coniunctu 6." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.name msgctxt "hotkey metadata" msgid "Set Control Group 6" msgstr "Afhita’l Coniunctu 6" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 7." msgstr "Guarda’ la scolheitha actual cumo l Coniunctu 7." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.name msgctxt "hotkey metadata" msgid "Set Control Group 7" msgstr "Afhita’l Coniunctu 7" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 8." msgstr "Guarda’ la scolheitha actual cumo l Coniunctu 8." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.name msgctxt "hotkey metadata" msgid "Set Control Group 8" msgstr "Afhita’l Coniunctu 8" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 9." msgstr "Guarda’ la scolheitha actual cumo l Coniunctu 9." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.name msgctxt "hotkey metadata" msgid "Set Control Group 9" msgstr "Afhita’l Coniunctu 9" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 1." msgstr "Fhazer que la scolheitha actual seia l Coniunctu 1." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.name msgctxt "hotkey metadata" msgid "Select Control Group 1" msgstr "Scoye’l Coniunctu 1" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.10.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 10." msgstr "Fhazer que la scolheitha actual seia l Coniunctu 10." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.10.name msgctxt "hotkey metadata" msgid "Select Control Group 10" msgstr "Scoye’l Coniunctu 10" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 2." msgstr "Fhazer que la scolheitha actual seia l Coniunctu 2." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.name msgctxt "hotkey metadata" msgid "Select Control Group 2" msgstr "Scoye’l Coniunctu 2" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 3." msgstr "Fhazer que la scolheitha actual seia l Coniunctu 3." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.name msgctxt "hotkey metadata" msgid "Select Control Group 3" msgstr "Scoye’l Coniunctu 3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 4." msgstr "Fhazer que la scolheitha actual seia l Coniunctu 4." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.name msgctxt "hotkey metadata" msgid "Select Control Group 4" msgstr "Scoye’l Coniunctu 4" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 5." msgstr "Fhazer que la scolheitha actual seia l Coniunctu 5." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.name msgctxt "hotkey metadata" msgid "Select Control Group 5" msgstr "Scoye’l Coniunctu 5" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 6." msgstr "Fhazer que la scolheitha actual seia l Coniunctu 6." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.name msgctxt "hotkey metadata" msgid "Select Control Group 6" msgstr "Scoye’l Coniunctu 6" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 7." msgstr "Fhazer que la scolheitha actual seia l Coniunctu 7." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.name msgctxt "hotkey metadata" msgid "Select Control Group 7" msgstr "Scoye’l Coniunctu 7" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 8." msgstr "Fhazer que la scolheitha actual seia l Coniunctu 8." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.name msgctxt "hotkey metadata" msgid "Select Control Group 8" msgstr "Scoye’l Coniunctu 8" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 9." msgstr "Fhazer que la scolheitha actual seia l Coniunctu 9." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.name msgctxt "hotkey metadata" msgid "Select Control Group 9" msgstr "Scoye’l Coniunctu 9" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.desc msgctxt "hotkey metadata" msgid "Select next idle builder." msgstr "Scoye’l segiente constructor vagau." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.name msgctxt "hotkey metadata" msgid "Select next idle builder" msgstr "Scoye’l segiente constructor vagau" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.desc msgctxt "hotkey metadata" msgid "Select only idle units." msgstr "Scoyer solo læs unidades vagadæs." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.name msgctxt "hotkey metadata" msgid "Select only idle units" msgstr "Scoyer solo læs unidades vagadæs" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.desc msgctxt "hotkey metadata" msgid "Select next idle unit." msgstr "Scoye’ la segiente unidá vagada." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.name msgctxt "hotkey metadata" msgid "Select next idle unit" msgstr "Scoye’ la segiente unidá vagada" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.desc msgctxt "hotkey metadata" msgid "Select next idle warrior." msgstr "Scoye’l segiente mílite vagau." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.name msgctxt "hotkey metadata" msgid "Select next idle warrior" msgstr "Scoye’l segiente mílite vagau" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.desc msgctxt "hotkey metadata" msgid "Select next idle worker." msgstr "Scoye’l segiente obreiru vagau." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.name msgctxt "hotkey metadata" msgid "Select next idle worker" msgstr "Scoye’l segiente obreiru vagau" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.desc msgctxt "hotkey metadata" msgid "Add only military units to the selection." msgstr "Aggregar a la scolheitha solo læs unidades militares." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.name msgctxt "hotkey metadata" msgid "Select military only" msgstr "Scoyer solo los militares" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.desc msgctxt "hotkey metadata" msgid "Add only non-military units to the selection." msgstr "Aggregar a la scolheitha solo læs unidades non militares." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.name msgctxt "hotkey metadata" msgid "Select non-military only" msgstr "Scoyer solo los non militares" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.desc msgctxt "hotkey metadata" msgid "Include offscreen units in selection." msgstr "Inxerir na scolheitha læs unidades non vistæs." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.name msgctxt "hotkey metadata" msgid "Include offscreen" msgstr "Inxeri’ los non vistos" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.desc msgctxt "hotkey metadata" msgid "Remove units from selection." msgstr "Apartar unidades de la scolheitha." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.name msgctxt "hotkey metadata" msgid "Remove units from selection" msgstr "Apartar unidades de la scolheitha" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.desc msgctxt "hotkey metadata" msgid "Modifier to select units individually, opposed to per formation." msgstr "Camudador pa scoye’ læs unidades xebradamente, & non por formaçon." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.name msgctxt "hotkey metadata" msgid "Single selection" msgstr "Scuœya simple" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.desc msgctxt "hotkey metadata" msgid "Select only wounded units." msgstr "Scoyer solo læs unidades mancadæs." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.name msgctxt "hotkey metadata" msgid "Select only wounded units" msgstr "Scoyer solo læs unidades mancadæs" #: gui/loadgame/SavegameDeleter.js:34 #, javascript-format msgid "Delete the selected savegame using %(hotkey)s." msgstr "Borra’ la partida guardada scoyida cun %(hotkey)s." #: gui/loadgame/SavegameDeleter.js:39 gui/replaymenu/replay_menu.js:205 #, javascript-format msgid "Hold %(hotkey)s to skip the confirmation dialog while deleting." -msgstr "Calten %(hotkey)s premido pa salta’l diálogu de confirmaçon al borrar." +msgstr "Calten %(hotkey)s premido pa salta’l diálogu de confirmaçon a l borrar." #: gui/loadgame/SavegameDeleter.js:52 gui/loadgame/SavegameWriter.js:51 #, javascript-format msgid "\"%(label)s\"" msgstr "“%(label)s”" #: gui/loadgame/SavegameDeleter.js:53 msgid "Saved game will be permanently deleted, are you sure?" msgstr "La partida guardada vaî borrase da fheitho, ¿stas ciertu?" #: gui/loadgame/SavegameDeleter.js:54 msgid "DELETE" msgstr "BORRAR" #: gui/loadgame/SavegameDetails.js:43 #, javascript-format msgid "Mods: %(mods)s" msgstr "Modificaçones: %(mods)s" #: gui/loadgame/SavegameList.js:181 msgid "yyyy-MM-dd HH:mm:ss" msgstr "dd-MM-yyyy HH:mm:ss" #: gui/loadgame/SavegameList.js:192 #, javascript-format msgid "%(dateString)s %(map)s - %(description)s" msgstr "%(dateString)s %(map)s - %(description)s" #: gui/loadgame/SavegameList.js:193 #, javascript-format msgid "%(dateString)s %(map)s" msgstr "%(dateString)s %(map)s" #: gui/loadgame/SavegameLoader.js:9 msgid "Load" msgstr "Cargar" #: gui/loadgame/SavegameLoader.js:39 #, javascript-format msgid "" "This savegame needs 0 A.D. version %(requiredVersion)s, while you are " "running version %(currentVersion)s." msgstr "Esta partida guardada precisa de la version %(requiredVersion)s de 0 A.D., pero la version que tienes operativa ie la %(currentVersion)s." #: gui/loadgame/SavegameLoader.js:44 msgid "This savegame needs an older version of 0 A.D." msgstr "Esta partida guardada precisa d’una version anterior de 0 A.D." #: gui/loadgame/SavegameLoader.js:51 msgid "This savegame needs a different sequence of mods:" msgstr "Esta partida guardada precisa d’outra seqüencia de modificaçones:" #: gui/loadgame/SavegameLoader.js:55 msgid "Do you still want to proceed?" msgstr "¿A inda quieres segir?" #: gui/loadgame/SavegameLoader.js:60 gui/options/options.js:173 #: gui/options/options.js:348 gui/options/options.js:413 #: gui/options/options.js:439 msgid "Warning" msgstr "Avisu" #: gui/loadgame/SavegamePage.js:34 msgid "Save Game" msgstr "Guarda’ la partida" #: gui/loadgame/SavegamePage.js:34 gui/pregame/MainMenuItems.js:103 msgid "Load Game" msgstr "Carga’ la partida" #: gui/hotkeys/hotkeys.xml:(caption):53 gui/loadgame/SavegameWriter.js:16 #: gui/options/options.xml:(caption):55 msgid "Save" msgstr "Guardar" #: gui/loadgame/SavegameWriter.js:52 msgid "Saved game will be permanently overwritten, are you sure?" msgstr "La partida guardada vaî subrescribise da fheitho, ¿stas ciertu?" #: gui/loadgame/SavegameWriter.js:53 msgid "OVERWRITE SAVE" msgstr "SUBRESCRIBI’ LA PARTIDA" #: gui/loadgame/load.xml:(caption):44 msgid "No saved games found." msgstr "Non s’atoparun partidæs guardadæs." #: gui/loadgame/load.xml:(caption):54 #: gui/replaymenu/replay_menu.xml:(caption):234 msgid "Delete" msgstr "Borrar" #: gui/loadgame/load.xml:(caption):64 msgid "Filter compatible saved games" msgstr "Penheira’ læs partidæs guardadæs compatibles" #: gui/loadgame/load.xml:(caption):74 msgid "Players:" msgstr "Xhogadores:" #: gui/loadgame/load.xml:(caption):78 msgid "Played time:" msgstr "Tiempu xhogaho:" #: gui/loadgame/load.xml:(caption):82 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):32 #: gui/replaymenu/replay_menu.xml:(caption):153 msgid "Map Type:" msgstr "Typu de gëogr.:" #: gui/loadgame/load.xml:(caption):86 #: gui/replaymenu/replay_menu.xml:(caption):168 msgid "Map Size:" msgstr "Grandura gëogr.:" #: gui/loadgame/load.xml:(caption):90 #: gui/replaymenu/replay_menu.xml:(caption):183 msgid "Victory:" msgstr "Victoria:" #: gui/loadgame/load.xml:(heading):27 #: gui/replaymenu/replay_menu.xml:(heading):71 msgctxt "replay" msgid "Date / Time" msgstr "Data / Hora" #: gui/loadgame/load.xml:(heading):31 msgctxt "replay" msgid "Map Type" msgstr "Typu de gëogr." #: gui/loadgame/load.xml:(heading):35 #: gui/replaymenu/replay_menu.xml:(heading):79 msgctxt "replay" msgid "Map Name" msgstr "Nome gëogr." #: gui/loadgame/load.xml:(heading):39 msgctxt "replay" msgid "Description" msgstr "Descripçon" #: gui/locale/locale.xml:(caption):17 #: gui/locale_advanced/locale_advanced.xml:(caption):17 msgid "Language:" msgstr "Lhingua:" #. A locale is a set of parameters that defines the user’s language, country #. and any special #. variant preferences that the user wants to see in their user interface. #. Here, “Locale” #. refers to the code that identifies those settings, such as ‘en_US’. #: gui/locale/locale.xml:(caption):31 msgid "Locale:" msgstr "Localizaçon:" #: gui/locale/locale.xml:(caption):41 msgid "Advanced" msgstr "Abançaho" #: gui/locale_advanced/locale_advanced.js:22 #: gui/locale_advanced/locale_advanced.js:76 msgctxt "localeCountry" msgid "None" msgstr "Nenguna" #: gui/locale_advanced/locale_advanced.js:91 msgid "invalid locale" msgstr "localizaçon inválida" #: gui/locale_advanced/locale_advanced.xml:(caption):25 msgid "Country:" msgstr "País:" #: gui/locale_advanced/locale_advanced.xml:(caption):34 msgid "Script:" msgstr "Scriptura:" #: gui/locale_advanced/locale_advanced.xml:(caption):41 msgid "Variant (unused):" msgstr "Variante (in sin usu):" #: gui/locale_advanced/locale_advanced.xml:(caption):48 msgid "Keywords (unused):" msgstr "Pallabræs clave (in sin usu):" #: gui/locale_advanced/locale_advanced.xml:(caption):55 msgid "Resulting locale:" msgstr "Localizaçon resultante:" #: gui/locale_advanced/locale_advanced.xml:(caption):60 msgid "Dictionary files used:" msgstr "Archivos léxicos usahos:" #: gui/locale_advanced/locale_advanced.xml:(caption):70 msgid "Auto detect" msgstr "Detecçon automática" #: gui/locale_advanced/locale_advanced.xml:(tooltip):37 msgid "" "Optional four-letter script code part following the language code (as listed" " in ISO 15924)" -msgstr "Códigu de scriptura optativu compuœstu de læs quatro lhetræs que sigen al códigu linguísticu (talu cumo s’arrecuœye na norma ISO 15924)" +msgstr "Códigu de scriptura optativu compuœstu de læs quatro lhetræs que sigen a l códigu linguísticu (talu cumo s’arrecuœye na norma ISO 15924)" #: gui/locale_advanced/locale_advanced.xml:(tooltip):44 #: gui/locale_advanced/locale_advanced.xml:(tooltip):51 msgid "Not implemented yet." msgstr "Inda nun s’implementou" #: gui/maps/MapCache.js:59 gui/maps/mapbrowser/grid/MapGridBrowser.js:59 msgctxt "map selection" msgid "Random" msgstr "Aleatorio" #: gui/maps/MapCache.js:66 msgid "A randomly selected map." msgstr "Una gëographíæ scoyida aleatoriamente." #: gui/maps/MapFilters.js:91 msgid "Default" msgstr "Por defectu" #: gui/maps/MapFilters.js:92 msgid "All maps except naval and demo maps." msgstr "Todælæs gëographíæs, excepto læs navales & læs demonstrativæs." #: gui/maps/MapFilters.js:97 msgid "Naval Maps" msgstr "Gëographíæs navales" #: gui/maps/MapFilters.js:98 msgid "Maps where ships are needed to reach the enemy." msgstr "Gëographíæs que requieren l usu de naves p’algama’l inimigu." #: gui/maps/MapFilters.js:103 msgid "Demo Maps" msgstr "Gëographíæs demonstrativæs" #: gui/maps/MapFilters.js:104 msgid "These maps are not playable but for demonstration purposes only." msgstr "Estæs gëographíæs nun son pa xhogar, son puramente demonstrativæs." #: gui/maps/MapFilters.js:109 msgid "New Maps" msgstr "Gëographíæs nuœvæs" #: gui/maps/MapFilters.js:110 msgid "Maps that are brand new in this release of the game." msgstr "Gëographíæs que son nuœvæs n esti lhançamiento de l xhuœw." #: gui/maps/MapFilters.js:115 msgid "Best for MP" msgstr "Meyor pa l modu varios xhogadores" #: gui/maps/MapFilters.js:116 msgid "Maps that are recommended for Multiplayer play." msgstr "Gëographíæs recommendadæs pa l modu Delhos xhogadores." #: gui/maps/MapFilters.js:121 msgid "Trigger Maps" msgstr "Gëographíæs programmadæs" #: gui/maps/MapFilters.js:122 msgid "Maps that come with scripted events and potentially spawn enemy units." msgstr "Gëographíæs que tienen eventos programmahos & podríæn gënerar unidades inimigæs." #: gui/maps/MapFilters.js:127 msgid "All Maps" msgstr "Todælæs gëogr." #: gui/maps/MapFilters.js:128 msgid "Every map of the chosen maptype." msgstr "Todælæs gëographíæs de l typu scoyidu." #: gui/maps/mapbrowser/MapBrowser.xml:(caption):14 msgid "Map Browser" msgstr "Catálogu gëográphicu" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:31 #, javascript-format msgid "%(hotkey)s: Close map browser and discard the selection." msgstr "%(hotkey)s: Cerra’l catálogu gëográphicu & discarta’ la scolheitha." #: gui/credits/credits.xml:(caption):32 gui/hotkeys/hotkeys.xml:(caption):58 #: gui/maps/mapbrowser/controls/MapBrowserControls.js:34 #: gui/options/options.xml:(caption):61 #: gui/reference/common/Buttons/CloseButton.js:13 msgid "Close" msgstr "Cerrar" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:36 #, javascript-format msgid "%(hotkey)s: Close map browser." msgstr "%(hotkey)s: Cerra’l catálogu gëográphicu." #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):15 msgctxt "zoom in" msgid "+" msgstr "+" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):18 msgctxt "zoom out" msgid "−" msgstr "−" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):26 msgid "Search Map:" msgstr "Catar una gëographíæ:" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):38 msgid "Map Filter:" msgstr "Penheira gëográphica:" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):48 msgid "Pick Random Map" msgstr "Scoyer aleatoriamente la gëographíæ" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):54 msgctxt "map selection dialog" msgid "Select" msgstr "Scoyer" #: gui/maps/mapbrowser/controls/Pagination.js:27 msgid "Go to the previous page." msgstr "Tornar a la págïna anterior." #: gui/maps/mapbrowser/controls/Pagination.js:28 msgid "Go to the next page." msgstr "Passar a la págïna segiente." #: gui/maps/mapbrowser/controls/Pagination.js:32 msgid "Increase map preview size." msgstr "Amplia’ læs previsualizaçones gëográphicæs." #: gui/maps/mapbrowser/controls/Pagination.js:33 msgid "Decrease map preview size." msgstr "Diminui’ læs previsualizaçones gëográphicæs." #: gui/maps/mapbrowser/controls/Pagination.js:39 #, javascript-format msgid "Maps: %(mapCount)s" msgstr "Gëographíæs: %(mapCount)s" #: gui/maps/mapbrowser/controls/Pagination.js:43 #, javascript-format msgid "Page: %(currentPage)s/%(maxPage)s" msgstr "Págïna: %(currentPage)s/%(maxPage)s" #: gui/maps/mapbrowser/grid/MapGridBrowser.js:60 msgid "Pick a map at random." msgstr "Scoyer una gëographíæ de modu aleatoriu." #: gui/options/options.js:95 #, javascript-format msgid "Default: %(value)s" msgstr "Por defectu: %(value)s" #: gui/options/options.js:121 #, javascript-format msgctxt "option number" msgid "Min: %(min)s, Max: %(max)s" msgstr "Mín: %(min)s, Máx: %(max)s" #: gui/options/options.js:123 #, javascript-format msgctxt "option number" msgid "Min: %(min)s" msgstr "Mín: %(min)s" #: gui/options/options.js:125 #, javascript-format msgctxt "option number" msgid "Max: %(max)s" msgstr "Máx: %(max)s" #: gui/options/options.js:170 #, javascript-format msgid "" "Changes will be reverted in %(time)s seconds. Do you want to keep changes?" msgstr "Læs demudançæs van arrevertese n %(time)s segundos. ¿Quieres guarda’ læs demudançæs?" #: gui/options/options.js:192 #, javascript-format msgctxt "slider number" msgid "Value: %(val)s (min: %(min)s, max: %(max)s)" msgstr "Valor: %(val)s (mín: %(min)s, máx: %(max)s)" #: gui/options/options.js:347 msgid "" "Resetting the options will erase your saved settings. Do you want to " "continue?" -msgstr "Al re-afhita’ læs opçones vas borra’ los axhustes guardahos. ¿Quieres segir?" +msgstr "A l re-afhita’ læs opçones vas borra’ los axhustes guardahos. ¿Quieres segir?" #: gui/options/options.js:412 msgid "Some setting values are invalid! Are you sure you want to save them?" msgstr "¡Los valores de varios axhustes son inválidos! ¿Stas ciertu que quieres guardallos?" #: gui/options/options.js:438 msgid "You have unsaved changes, do you want to close this window?" msgstr "Tienes demudançæs in sin guardar, ¿quieres cerrar esta feniestra?" #: gui/options/options.json[0].label msgid "General" msgstr "Gëneral" #: gui/options/options.json[0].options[0].label msgid "Player name (single-player)" msgstr "Nome de l xhogador (un xhogador)" #: gui/options/options.json[0].options[0].tooltip msgid "How you want to be addressed in single-player matches." -msgstr "El tyamatu de tou al xhogar solu." +msgstr "El tyamatu de tou a l xhogar solu." #: gui/options/options.json[0].options[1].label msgid "Player name (multiplayer)" msgstr "Nome de l xhogador (delhos xhogadores)" #: gui/options/options.json[0].options[1].tooltip msgid "How you want to be addressed in multiplayer matches (except lobby)." msgstr "El tyamatu de tou n partidæs de delhos xhogadores (excepto n antepar)." #: gui/options/options.json[0].options[2].label msgid "Background pause" msgstr "Pousa de fondu" #: gui/options/options.json[0].options[2].tooltip msgid "Pause single-player games when window loses focus." -msgstr "Pousa’ læs partidæs privadæs al disinfocase la feniestra." +msgstr "Pousa’ læs partidæs privadæs a l disinfocase la feniestra." #: gui/options/options.json[0].options[3].label msgid "Enable welcome screen" msgstr "Activa’ l acoyida" #: gui/options/options.json[0].options[3].tooltip msgid "" "If you disable it, the welcome screen will still appear once, each time a " "new version is available. You can always launch it from the main menu." -msgstr "Disactivada, l acoyida vaî apahecer una sola vez al star disponible una version nuœva. Sí q’assí, puœdes lhançalla dende l menú principal quando quieras." +msgstr "Disactivada, l acoyida vaî apahecer una sola vez a l star disponible una version nuœva. Sí q’assí, puœdes lhançalla dende l menú principal quando quieras." #: gui/options/options.json[0].options[4].label msgid "FPS overlay" msgstr "Capa freqüencimétrica" #: gui/options/options.json[0].options[4].tooltip msgid "Show frames per second in top right corner." msgstr "Amostra’ los quadros per segundu na squina cimeira direitha." #: gui/options/options.json[0].options[5].label msgid "Real time overlay" msgstr "Capa horaria" #: gui/options/options.json[0].options[5].tooltip msgid "Show current system time in top right corner." msgstr "Amostra’ la hora de l systema na squina cimeira direitha." #: gui/options/options.json[0].options[6].label msgid "Game time overlay" msgstr "Capa chronométrica" #: gui/options/options.json[0].options[6].tooltip msgid "Show current simulation time in top right corner." msgstr "Amostra’l tiempu de simulaçon corriente na squina cimeira direitha." #: gui/options/options.json[0].options[7].label msgid "Ceasefire time overlay" msgstr "Capa d’induciæs" #: gui/options/options.json[0].options[7].tooltip msgid "Always show the remaining ceasefire time." msgstr "Amostrar siempre l tiempu restante de læs induciæs." #: gui/options/options.json[0].options[8].label msgid "Chat timestamp" msgstr "Hora de publicaçon" #: gui/options/options.json[0].options[8].tooltip msgid "Display the time at which a chat message was posted." msgstr "Amostra’ la hora de publicaçon de los recahos." #: gui/options/options.json[0].options[9].label msgid "Naming of entities." msgstr "Denominaçon de los entes." #: gui/options/options.json[0].options[9].list[0].label msgid "Specific names first" msgstr "Nomes specíficos in riba" #: gui/options/options.json[0].options[9].list[0].tooltip msgid "Display specific names before generic names." msgstr "Amostra’ los nomes specíficos in riba de los nomes gënerales." #: gui/options/options.json[0].options[9].list[1].label msgid "Generic names first" msgstr "Nomes specíficos in riba" #: gui/options/options.json[0].options[9].list[1].tooltip msgid "Display generic names before specific names." msgstr "Amostra’ los nomes gënerales in riba de los nomes specíficos." #: gui/options/options.json[0].options[9].list[2].label msgid "Only specific names" msgstr "Solo los nomes specíficos" #: gui/options/options.json[0].options[9].list[2].tooltip msgid "Display only specific names for entities." msgstr "Amostrar solo los nomes specíficos de los entes." #: gui/options/options.json[0].options[9].list[3].label msgid "Only generic names" msgstr "Solo los nomes gënerales" #: gui/options/options.json[0].options[9].list[3].tooltip msgid "Display only generic names for entities." msgstr "Amostrar solo los nomes gënerales de los entes." #: gui/options/options.json[0].options[9].tooltip msgid "How to show entity names." msgstr "Como amostra’ los nomes de los entes." #: gui/options/options.json[1].label msgid "Graphics (general)" msgstr "Gráphicos (gënerales)" #: gui/options/options.json[1].options[0].label msgid "Windowed mode" msgstr "Modu feniestra" #: gui/options/options.json[1].options[0].tooltip msgid "Start 0 A.D. in a window." msgstr "Iniciar 0 A.D. n una feniestra." #: gui/options/options.json[1].options[10].label msgid "Mouse drag" msgstr "Arrastru de l mure" #: gui/options/options.json[1].options[10].tooltip msgid "" "Number of pixels the mouse can move before the action is considered a drag." msgstr "Númeru máximu de píxeles que l mure puœde movese n sin iniciar un arrastru." #: gui/options/options.json[1].options[1].label #: gui/options/options.json[2].options[1].label msgid "Fog" msgstr "Borrina" #: gui/options/options.json[1].options[1].tooltip #: gui/options/options.json[2].options[1].tooltip msgid "Enable fog." msgstr "Activa’ la borrina." #: gui/options/options.json[1].options[2].label #: gui/options/options.json[2].options[2].label msgid "Post-processing" msgstr "Post-tratamiento" #: gui/options/options.json[1].options[2].tooltip #: gui/options/options.json[2].options[2].tooltip msgid "Use screen-space post-processing filters (HDR, Bloom, DOF, etc)." msgstr "Usar penheiræs de post-tratamiento n synthetizando l spacio de la pantalha (HDR, Bloom, FDC, etc.)." #: gui/options/options.json[1].options[3].label #: gui/options/options.json[2].options[6].list[0][7].list[0][9].label msgid "Shadows" msgstr "Solombræs" #: gui/options/options.json[1].options[3].tooltip #: gui/options/options.json[2].options[6].list[0][7].list[0][9].tooltip msgid "Enable shadows." msgstr "Activa’ læs solombræs." #: gui/options/options.json[1].options[4].label msgid "Unit silhouettes" msgstr "Contornos de læs unidades" #: gui/options/options.json[1].options[4].tooltip msgid "Show outlines of units behind structures." msgstr "Amostra’ los contornos de læs unidades occultæs por construcçones." #: gui/options/options.json[1].options[5].label msgid "Particles" msgstr "Partículæs" #: gui/options/options.json[1].options[5].tooltip msgid "Enable particles." msgstr "Activa’ læs partículæs." #: gui/options/options.json[1].options[6].label msgid "VSync" msgstr "Synchronizaçon vertical" #: gui/options/options.json[1].options[6].tooltip msgid "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART" msgstr "Activa la synchronizaçon vertical par eguar ingurriæs na pantalha. REQUIER EL RE-INICIO DE L XHUŒW" #: gui/options/options.json[1].options[7].label msgid "FPS throttling in menus" msgstr "Limita’ los Q/s nos menús" #: gui/options/options.json[1].options[7].tooltip msgid "" "To save CPU workload, throttle render frequency in all menus. Set to maximum" " to disable throttling." -msgstr "Limita’ la freqüencia de quadros in todolos menús pa disincodiya’l ordenador. Afhita-la al máximu pa disactiva’l límite." +msgstr "Limita’ la freqüencia de quadros in todolos menús pa disincodiya’l ordenador. Afhita-la a l máximu pa disactiva’l límite." #: gui/options/options.json[1].options[8].label msgid "FPS throttling in games" -msgstr "Limita’ los Q/s al xhogar" +msgstr "Limita’ los Q/s a l xhogar" #: gui/options/options.json[1].options[8].tooltip msgid "" "To save CPU workload, throttle render frequency in running games. Set to " "maximum to disable throttling." -msgstr "Limita’ la freqüencia de quadros al xhogar pa disincodiya’l ordenador. Afhita-la al máximu pa disactiva’l límite." +msgstr "Limita’ la freqüencia de quadros a l xhogar pa disincodiya’l ordenador. Afhita-la a l máximu pa disactiva’l límite." #: gui/options/options.json[1].options[9].label #: gui/options/options.json[1].options[9].tooltip msgid "GUI scale" msgstr "Scala de l quadro de mandu" #: gui/options/options.json[1].options[9].list[0].label msgid "75%" msgstr "75%" #: gui/options/options.json[1].options[9].list[1].label msgid "100%" msgstr "100%" #: gui/options/options.json[1].options[9].list[2].label msgid "125%" msgstr "125%" #: gui/options/options.json[1].options[9].list[3].label msgid "150%" msgstr "150%" #: gui/options/options.json[1].options[9].list[4].label msgid "175%" msgstr "175%" #: gui/options/options.json[1].options[9].list[5].label msgid "200%" msgstr "200%" #: gui/options/options.json[1].options[9].list[6].label msgid "225%" msgstr "225%" #: gui/options/options.json[1].options[9].list[7].label msgid "250%" msgstr "250%" #: gui/options/options.json[1].tooltip msgid "Set the balance between performance and visual appearance." msgstr "Afhita’l equilibrio entre l aspectu & l rendimiento." #: gui/options/options.json[2].label msgid "Graphics (advanced)" msgstr "Gráphicos (abançahos)" #: gui/options/options.json[2].options[0].label msgid "Renderer backend" msgstr "Motor gráphicu" #: gui/options/options.json[2].options[0].list[0].label msgid "OpenGL" msgstr "OpenGL" #: gui/options/options.json[2].options[0].list[0].tooltip msgid "Default OpenGL backend with GLSL. REQUIRES GAME RESTART" msgstr "Motor d’OpenGL por defectu cun GLSL. REQUIER EL RE-INICIO DE L XHUŒW" #: gui/options/options.json[2].options[0].list[1].label msgid "OpenGL ARB" msgstr "OpenGL ARB" #: gui/options/options.json[2].options[0].list[1].tooltip msgid "Legacy OpenGL backend with ARB shaders. REQUIRES GAME RESTART" msgstr "Motor d’OpenGL vieyu cun assolombradores ARB. REQUIER EL RE-INICIO DE L XHUŒW" #: gui/options/options.json[2].options[0].tooltip msgid "Choose the renderer's backend. REQUIRES GAME RESTART" msgstr "Scœyi l motor de l synthetizador gráphicu. REQUIER EL RE-INICIO DE L XHUŒW" #: gui/options/options.json[2].options[3].label msgid "Antialiasing" msgstr "Anti-scalaho" #: gui/options/options.json[2].options[3].list[0].label #: gui/options/options.json[2].options[4].list[0].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[0].tooltip #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[2].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[2].label msgid "Disabled" msgstr "Disactivou-se" #: gui/options/options.json[2].options[3].list[0].tooltip msgid "Do not use antialiasing." msgstr "Nun usa’l anti-scalaho." #: gui/options/options.json[2].options[3].list[1].label msgid "FXAA" msgstr "FXAA" #: gui/options/options.json[2].options[3].list[1].tooltip msgid "Fast, but simple antialiasing." msgstr "Anti-scalaho rápido & sinzielho." #: gui/options/options.json[2].options[3].list[2].label msgid "MSAA (2×)" msgstr "MSAA (2×)" #: gui/options/options.json[2].options[3].list[2].tooltip msgid "" "Slow, but high-quality antialiasing, uses two samples per pixel. Supported " "for GL3.3+." msgstr "Anti-scalaho lento, pero d’alta qualidá, q’usa duæs amostrançæs per píxel. Sofhitæn-llo los GL3.3+." #: gui/options/options.json[2].options[3].list[3].label msgid "MSAA (4×)" msgstr "MSAA (4×)" #: gui/options/options.json[2].options[3].list[3].tooltip msgid "" "Slow, but high-quality antialiasing, uses four samples per pixel. Supported " "for GL3.3+." msgstr "Anti-scalaho lento, pero d’alta qualidá, q’usa quatro amostrançæs per píxel. Sofhitæn-llo los GL3.3+." #: gui/options/options.json[2].options[3].list[4].label msgid "MSAA (8×)" msgstr "MSAA (8×)" #: gui/options/options.json[2].options[3].list[4].tooltip msgid "" "Slow, but high-quality antialiasing, uses eight samples per pixel. Supported" " for GL3.3+." msgstr "Anti-scalaho lento, pero d’alta qualidá, q’usa wœitho amostrançæs per píxel. Sofhitæn-llo los GL3.3+." #: gui/options/options.json[2].options[3].list[5].label msgid "MSAA (16×)" msgstr "MSAA (16×)" #: gui/options/options.json[2].options[3].list[5].tooltip msgid "" "Slow, but high-quality antialiasing, uses sixteen samples per pixel. " "Supported for GL3.3+." msgstr "Anti-scalaho lento, pero d’alta qualidá, q’usa selze amostrançæs per píxel. Sofhitæn-llo los GL3.3+." #: gui/options/options.json[2].options[3].tooltip msgid "Reduce aliasing effect on edges." msgstr "Reduzi’l effectu scalau nos cantos." #: gui/options/options.json[2].options[4].label msgid "Sharpening" msgstr "Definiçon" #: gui/options/options.json[2].options[4].list[0].tooltip msgid "Do not use sharpening." msgstr "Nun defini’ læs imágënes." #: gui/options/options.json[2].options[4].list[1].label msgid "FidelityFX CAS" msgstr "FidelityFX CAS" #: gui/options/options.json[2].options[4].list[1].tooltip msgid "Contrast adaptive sharpening, a fast, contrast based sharpening pass." msgstr "“Contrast adaptive sharpening”, un passu rápidu q’utiliza l contraste pa defini’ læs imágënes." #: gui/options/options.json[2].options[4].tooltip msgid "Reduce blurry effects." msgstr "Reduzi’ la diffusion." #: gui/options/options.json[2].options[5].label msgid "Sharpness factor" msgstr "Factor de definiçon" #: gui/options/options.json[2].options[5].tooltip msgid "The sharpness of the choosen pass." msgstr "La definiçon de l passu scoyidu." #: gui/options/options.json[2].options[6].label msgid "Model quality" msgstr "Qualidá de los modellos" #: gui/options/options.json[2].options[6].list[0].label._string msgctxt "Option for the meshes' level of detail." msgid "Low" msgstr "Baxa" #: gui/options/options.json[2].options[6].list[0].label.tooltip msgid "Simpler models for better performance." msgstr "Modellos sinzielhos p’ameyora’ la efficiencia." #: gui/options/options.json[2].options[6].list[0][1].label._string msgctxt "Option for the meshes' level of detail." msgid "Medium" msgstr "Media" #: gui/options/options.json[2].options[6].list[0][1].label.tooltip msgid "Average quality and average performance." msgstr "Qualidá & efficiencia medianæs." #: gui/options/options.json[2].options[6].list[0][1][2].label._string msgctxt "Option for the meshes' level of detail." msgid "High" msgstr "Alta" #: gui/options/options.json[2].options[6].list[0][1][2].label.tooltip msgid "High quality models." msgstr "Modellos d’alta qualidá." #: gui/options/options.json[2].options[6].list[0][7].label msgid "Model appearance randomization" msgstr "Diversidá de l aspectu de los modellos" #: gui/options/options.json[2].options[6].list[0][7].list[0].label._string msgctxt "Option for the meshes' amount of variety." msgid "None" msgstr "Nenguna" #: gui/options/options.json[2].options[6].list[0][7].list[0].label.tooltip msgid "Entities will all look the same." msgstr "Todolos entes van tene’l mesmu aspectu." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].label msgid "Quality" msgstr "Qualidá" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0].label._string msgctxt "Option for the shadow quality." msgid "Low" msgstr "Baxa" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1].label._string msgctxt "Option for the shadow quality." msgid "Medium" msgstr "Media" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][11].label msgid "Filtering" msgstr "Penheirada" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][11].tooltip msgid "Smooth shadows." msgstr "Solombræs suaves." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][12].label msgid "Cutoff distance" msgstr "Distancia límite" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][12].tooltip msgid "Hides shadows beyond a certain distance from a camera." msgstr "Curta’ læs solombræs a una cierta distancia d’una cámara." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][13].label msgid "Cover whole map" msgstr "Cobrir toda la gëographíæ" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][13].tooltip msgid "" "When ON shadows cover the whole map and shadows cutoff distance is ignored. " "Useful for making screenshots of a whole map." msgstr "Activaho, læs solombræs cubren toda la gëographíæ n sin curtase a la distancia límite. Val pa fhazer semeyæs de la totalidá d’una gëographíæ." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][14].label msgid "Water effects" msgstr "Effectos aquáticos" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][14].tooltip msgid "" "When OFF, use the lowest settings possible to render water. This makes other" " settings irrelevant." msgstr "Disactivahos, usæn-se los axhustes mas baxos pa synthetiza’ l awa, lo que fhaz irrelevantes los demas axhustes." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][15].label msgid "High-quality water effects" msgstr "Effectos aquáticos d’alta qualidá" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][15].tooltip msgid "" "Use higher-quality effects for water, rendering coastal waves, shore foam, " "and ships trails." msgstr "Usar effectos aquáticos d’alta qualidá, synthetizando fholæs costeiræs, spuma marinha & repompos navales." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][16].label msgid "Water reflections" msgstr "Reflexos aquáticos" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][16].tooltip msgid "Allow water to reflect a mirror image." msgstr "Fhazer possible que l awa speye la redolada." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][17].label msgid "Water refraction" msgstr "Refracçon aquática" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][17].tooltip msgid "Use a real water refraction map and not transparency." msgstr "Usar un authénticu mapa refractivu pa l awa n vez d’una transparencia." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][18].label msgid "Real water depth" msgstr "Profundidá aquática effectiva" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][18].tooltip msgid "Use actual water depth in rendering calculations." msgstr "Usa’ la fhondura effectiva de l awa nos cálculos de sýnthesis gráphica." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].label msgid "Texture quality" msgstr "Qualidá de læs texturæs" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0].label._string msgctxt "Option for the texture quality." msgid "Low" msgstr "Baxa" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0].label.tooltip msgid "Low" msgstr "Baxa" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1].label._string msgctxt "Option for the texture quality." msgid "Medium" msgstr "Media" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1].label.tooltip msgid "Medium" msgstr "Media" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1][2].label._string msgctxt "Option for the texture quality." msgid "High" msgstr "Alta" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1][2].label.tooltip msgid "High" msgstr "Alta" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].label msgid "Texture anisotropic filter" msgstr "Penheira anisótropa" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[0].label msgid "1x" msgstr "1x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[1].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[1].tooltip msgid "2x" msgstr "2x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[2].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[2].tooltip msgid "4x" msgstr "4x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[3].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[3].tooltip msgid "8x" msgstr "8x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[4].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[4].tooltip msgid "16x" msgstr "16x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].tooltip msgid "" "Makes textures look better, especially terrain. If the anisotropic filter " "value is unsupported it will be set to the max supported value." -msgstr "Ameyora l aspectu de læs texturæs, specialmente læs terrestres. Si nun tuvier sofhitau l valor siñalau, la penheira anisótropa vaî passar al maior valor sofhitau." +msgstr "Ameyora l aspectu de læs texturæs, specialmente læs terrestres. Si nun tuvier sofhitau l valor siñalau, la penheira anisótropa vaî passar a l maior valor sofhitau." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].tooltip msgid "" "Decrease texture quality making them blurrier but increases game " "performance." msgstr "Diminui’ la qualidá de læs texturæs, fhaziendo-læs mas diffusæs & augmentando la efficiencia de l xhuœw." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[0].label msgid "Master volume" msgstr "Volume gëneral" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[0].tooltip msgid "Master audio gain." msgstr "Ganancia sonora principal." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[1].label msgid "Music volume" msgstr "Volume musical" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[1].tooltip msgid "In game music gain." msgstr "Ganancia de la música de l xhuœw." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[2].label msgid "Ambient volume" msgstr "Volume ambiente" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[2].tooltip msgid "In game ambient sound gain." msgstr "Ganancia de l son ambiente de l xhuœw." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[3].label msgid "Action volume" msgstr "Volume d’acçon" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[3].tooltip msgid "In game unit action sound gain." msgstr "Ganancia sonora de l acçon de læs unidades." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[4].label msgid "UI volume" msgstr "Volume de l QM" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[4].tooltip msgid "UI sound gain." msgstr "Ganancia sonora de l quadro de mandu." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[5].label msgid "Nick notification" msgstr "Avisar de mençones de l nomatu" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[5].tooltip msgid "Receive audio notification when someone types your nick." -msgstr "Recibir un avisu sonoru al digïtar daquien el tou nomatu." +msgstr "Recibir un avisu sonoru a l digïtar daquien el tou nomatu." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[6].label msgid "New player notification in game setup" -msgstr "Avisar de xhog. nuœvos al configurar partidæs" +msgstr "Avisar de xhog. nuœvos a l configurar partidæs" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[6].tooltip msgid "Receive audio notification when a new client joins the game setup." -msgstr "Recibir un avisu sonoru al axhuntase clientes nuœvos a la configuraçon de la partida. " +msgstr "Recibir un avisu sonoru a l axhuntase clientes nuœvos a la configuraçon de la partida. " #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].label msgid "Game Setup" msgstr "Configuraçon de partida" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[0].label msgid "Enable game setting tips" msgstr "Activa’ los conseyos de configuraçon" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[0].tooltip msgid "Show tips when setting up a game." -msgstr "Amostrar conseyos al configurar partidæs." +msgstr "Amostrar conseyos a l configurar partidæs." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[1].label msgid "Enable settings panel slide" msgstr "Fhazer possible la snidiadura de l quadro d’axhustes" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[1].tooltip msgid "Slide the settings panel when opening, closing or resizing." -msgstr "Snidia’l quadro d’axhustes al abrir, cerrar, ingrandar ou aminorgar." +msgstr "Snidia’l quadro d’axhustes a l abrir, cerrar, ingrandar ou aminorgar." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[2].label msgid "Persist match settings" msgstr "Caltene’ la configuraçon" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[2].tooltip msgid "" "Save and restore match settings for quick reuse when hosting another game." msgstr "Guardar & re-applicar esta configuraçon par intaina’ la configuraçon de partidæs futuræs." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].label msgid "Default AI difficulty" msgstr "Difficultá predefinida de l AI" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0].label._string msgctxt "Option for the AI difficulty." msgid "Sandbox" msgstr "Non competitiva" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1].label._string msgctxt "Option for the AI difficulty." msgid "Very Easy" msgstr "Per-fácile" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2].label._string msgctxt "Option for the AI difficulty." msgid "Easy" msgstr "Fácile" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3].label._string msgctxt "Option for the AI difficulty." msgid "Medium" msgstr "Media" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].label msgid "Default AI behavior" msgstr "Actitude predefinida de l AI" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].label._string msgctxt "Option for the AI difficulty." msgid "Hard" msgstr "Diffícile" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[0].label msgid "Random" msgstr "Aleatoria" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[1].label msgid "Balanced" msgstr "Equilibrada" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[2].label msgid "Aggressive" msgstr "Aggresiva" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[3].label msgid "Defensive" msgstr "Defensiva" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].tooltip msgid "Default behavior of the AI." msgstr "L actitude predefinida de l agënte intelligënte." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4][5].label._string msgctxt "Option for the AI difficulty." msgid "Very Hard" msgstr "Per-diffícile" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].label msgid "Assign players" msgstr "Assignar xhogadores" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[0].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[0].label msgid "Everyone" msgstr "Todos" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[0].tooltip msgid "Players joining the match will be assigned if there is a free slot." msgstr "Assignará-se a clientes nuœvos un xhogador lhibre, si lu houbier." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[1].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[1].label msgid "Buddies" msgstr "Colhaços" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[1].tooltip msgid "" "Players joining the match will only be assigned if they are a buddy of the " "host and if there is a free slot." msgstr "Si houbier un xhogador lhibre, elhi solo s’assignará a clientes nuœvos que seian colhaços de l amphitryon." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[2].tooltip msgid "Players only receive a slot when the host assigns them explicitly." msgstr "Los clientes solo reciben un xhogador si l amphitryon llis lu assignare explicitamente." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].tooltip msgid "" "Automatically assign joining clients to free player slots during the match " "setup." -msgstr "Assignar xhogadores lhibres a clientes nuœvos automaticamente al configura’ la partida." +msgstr "Assignar xhogadores lhibres a clientes nuœvos automaticamente a l configura’ la partida." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].label msgid "Networking / Lobby" msgstr "Connexion / Antepar" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[0].label msgid "TLS encryption" msgstr "Cifraho TLS" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[0].tooltip msgid "" "Protect login and data exchanged with the lobby server using TLS encryption." msgstr "Usa’l cifraho TLS pa protegë’ læs credenciales & outros datos intercambiahos cul servidor de l antepar." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[1].label msgid "Chat backlog" msgstr "Recahos iniciales" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[1].tooltip msgid "Number of backlogged messages to load when joining the lobby." -msgstr "Númeru de recahos recientes a mostrar al intrar n antepar." +msgstr "Númeru de recahos recientes a mostrar a l intrar n antepar." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[2].label msgid "Game rating column" msgstr "Columna de classificaçones" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[2].tooltip msgid "" "Show the average rating of the participating players in a column of the " "gamelist." msgstr "Amostra’ la classificaçon media de los xhogadores participantes n una columna de la tablra de partidæs." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[3].label msgid "Network warnings" msgstr "Avisos de rede" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[3].tooltip msgid "Show which player has a bad connection in multiplayer games." msgstr "Avisar de malæs connexiones in partidæs de delhos xhogadores." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].label msgid "Late observer joins" msgstr "Intradæs serœndæs de spectadores" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].tooltip msgid "" "Allow everybody or buddies only to join the game as observer after it " "started." msgstr "Cominçada la partida, deixar que todu l mundu, ou solo los colhaços, intre cumo spectador." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[5].label msgid "Observer limit" msgstr "Límite de spectadores" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[5].tooltip msgid "Prevent further observers from joining if the limit is reached." msgstr "Quitar q’intren mas spectadores n algamando l límite." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[6].label msgid "Max lag for observers" msgstr "Atrassu máximu pa spectadores" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[6].tooltip msgid "" "When hosting, pause the game if observers are lagging more than this many " "turns. If set to -1, observers are ignored." -msgstr "Al ahospedar, pousa’ la partida si los spectadores quedæn mas d’esti númeru de turnos a tras. Si s’afhita a -1, non se tien in cuœnta." +msgstr "A l ahospedar, pousa’ la partida si los spectadores quedæn mas d’esti númeru de turnos a tras. Si s’afhita a -1, non se tien in cuœnta." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[7].label msgid "(Observer) Speed up when lagging." -msgstr "(Spectador) Intainar al quedar a tras." +msgstr "(Spectador) Intainar a l quedar a tras." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[7].tooltip msgid "" "When observing a game, automatically speed up if you start lagging, to catch" " up with the live match." -msgstr "Si quedæs a tras al ver una partida n directo, intainar automaticamente pa synchronizate cun la partida." +msgstr "Si quedæs a tras a l ver una partida n directo, intainar automaticamente pa synchronizate cun la partida." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].tooltip msgid "These settings only affect the multiplayer." -msgstr "Estos axhustes solo affectæn al modu delhos xhogadores." +msgstr "Estos axhustes solo affectæn a l modu delhos xhogadores." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].label msgid "Game Session" msgstr "Session de xhuœw" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[0].label msgid "Wounded unit health" msgstr "Vitalidá “mancada”" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[0].tooltip msgid "" "The wounded unit hotkey considers the selected units as wounded if their " "health percentage falls below this number." msgstr "L atayu “unidades mancadæs” siñala cumo mancadæs læs unidades scoyidæs que perdieren mas d’esti percentual de vitalidá." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[10].label msgid "Aura range visualization" msgstr "Visualizaçon de l algame d’influencia" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[10].tooltip msgid "" "Display the range of auras of selected units and structures. (It can also be" " toggled with the hotkey during a game)." msgstr "Amostra’l algame d’influencia de læs unidades ou construcçones scoyidæs. (Tamien puœde alternase cul atayu)." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[11].label msgid "Heal range visualization" msgstr "Visualizaçon de l algame de cura" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[11].tooltip msgid "" "Display the healing range of selected units. (It can also be toggled with " "the hotkey during a game)." msgstr "Amostra’l algame de cura de læs unidades scoyidæs. (Tamien puœde alternase cul atayu)." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[12].label msgid "Rank icon above status bar" -msgstr "Grau subre l stau" +msgstr "Grau sobre l stau" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[12].tooltip msgid "Show rank icons above status bars." msgstr "Amostrar ícones de grau n riba de læs barræs de stau." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[13].label msgid "Experience status bar" msgstr "Barra d’experiencia" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[13].tooltip msgid "Show an experience status bar above each selected unit." -msgstr "Amostrar una barra d’experiencia subre cada una de læs unidades scoyidæs." +msgstr "Amostrar una barra d’experiencia sobre cada una de læs unidades scoyidæs." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[14].label msgid "Detailed tooltips" msgstr "Conseyos minuciosos" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[14].tooltip msgid "" "Show detailed tooltips for trainable units in unit-producing structures." -msgstr "Amostrar conseyos minuciosos subre læs unidades creables in construcçones creativæs." +msgstr "Amostrar conseyos minuciosos sobre læs unidades creables in construcçones creativæs." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].label msgid "Sort resources and population tooltip" msgstr "Orde de l conseyu de recursos & poblraçon" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[0].label msgid "Unordered" msgstr "In sin orde" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[1].label msgid "Ascending" msgstr "Ascendente" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[2].label msgid "Descending" msgstr "Descendente" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].tooltip msgid "" "Dynamically sort players in the resources and population tooltip by value." msgstr "Ordena’l conseyu de recursos & poblraçon polos valores correspondientes a cada xhogador." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[16].label msgid "Diplomacy colors: self" msgstr "Color diplomáticu: propriu" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[16].tooltip msgid "Color of your units when diplomacy colors are enabled." msgstr "Color de læs unidades tuæs quando los colores diplomáticos stan activahos." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[17].label msgid "Diplomacy colors: ally" msgstr "Color diplomáticu: alliau" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[17].tooltip msgid "Color of allies when diplomacy colors are enabled." msgstr "Color d’alliahos quando los colores diplomáticos stan activahos." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[18].label msgid "Diplomacy colors: neutral" msgstr "Color diplomáticu: neutral" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[18].tooltip msgid "Color of neutral players when diplomacy colors are enabled." msgstr "Color de xhogadores neutrales quando los colores diplomáticos stan activahos." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[19].label msgid "Diplomacy colors: enemy" msgstr "Color diplomáticu: inimigu" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[19].tooltip msgid "Color of enemies when diplomacy colors are enabled." msgstr "Color d’inimigos quando los colores diplomáticos stan activahos." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[1].label msgid "Batch training size" msgstr "Base de concreaçon" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[1].tooltip msgid "Number of units trained per batch by default." msgstr "Númeru d’unidades produzidu per concreaçon por defectu." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].label msgid "Snap to edges" msgstr "Alhiñar" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[0].label msgid "Hotkey to enable snapping" msgstr "Atayu p’activa’l alhiñamiento" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[0].tooltip msgid "" "New structures are aligned with nearby structures while pressing the hotkey." msgstr "Cul atayu premidu, construcçones nuœvæs alhiñæn-se cun construcçones vizinæs." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[1].label msgid "Hotkey to disable snapping" msgstr "Atayu pa disactiva’l alhiñamiento" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[1].tooltip msgid "" "New structures are aligned with nearby structures unless the hotkey is " "pressed." msgstr "Construcçones nuœvæs alhiñæn-se cun construcçones vizinæs, a nun ser que premas l atayu." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].tooltip msgid "This option allows to align new structures with nearby structures." msgstr "Esta opçon permitte alhiñar construcçones nuœvæs cun construcçones vizinæs." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].label msgid "Control group membership" msgstr "Associaçon a coniunctos" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[0].label msgid "Single" msgstr "Simple" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[0].tooltip msgid "" "When adding a Unit or Structure to a control group, they are removed from " "other control groups. Use this choice if you want control groups to refer to" " distinct armies." -msgstr "Al aggregar Unidades ou Construcçones a un coniunctu, estæs apartæn-se d’outros coniunctos. Scœyi esta opçon si quieres dixebra’ los coniunctos n exércitos stremahos." +msgstr "A l aggregar Unidades ou Construcçones a un coniunctu, estæs apartæn-se d’outros coniunctos. Scœyi esta opçon si quieres dixebra’ los coniunctos n exércitos stremahos." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[1].label msgid "Multiple" msgstr "Múltiple" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[1].tooltip msgid "" "Units and Structures can be part of multiple control groups. This is useful " "to keep control groups for distinct armies and a control group for the " "entire army simultaneously." -msgstr "Læs Unidades & Construcçones puœden star inxertæs in múltiples coniunctos. Ansí ies a tener al in par coniunctos pa wœstes stremadæs & un coniunctu pa l exércitu inteiru." +msgstr "Læs Unidades & Construcçones puœden star inxertæs in múltiples coniunctos. Ansí ies a tener a l in par coniunctos pa wœstes stremadæs & un coniunctu pa l exércitu inteiru." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].tooltip msgid "Decide whether units can be part of multiple control groups." msgstr "Determina si læs unidades puœden inxerise n múltiples coniunctos." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].label msgid "Formation control" msgstr "Modu de formaçon" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[0].label msgid "Walk/Patrol Only" -msgstr "Al andar/roldar" +msgstr "A l andar/roldar" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[0].tooltip msgid "Other orders will disband existing formations." msgstr "Qualquier outro mandaho romperá formaçones existentes." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[1].label msgid "No override" msgstr "Siempres" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[1].tooltip msgid "Units in formations stay in formations." msgstr "Læs unidades formadæs caltienen-se n formaçon." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].tooltip msgid "" "Decide whether formations are enabled for all orders or only 'Walk' and " "'Patrol'." msgstr "Determina si læs formaçones stan activadæs pa todolos mandahos ou solo par “andar” & “rondar”." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[23].label msgid "Battalion-style formations" msgstr "Formaçones cohortales" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[23].tooltip msgid "Whether formations are selected as a whole." msgstr "Determina si læs formaçones se scuœyen in xhunto." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[2].label msgid "Scroll batch increment ratio" msgstr "Gyros per incremento productivo" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[2].tooltip msgid "" "Number of times you have to scroll to increase/decrease the batchsize by 1." msgstr "Númeru de vezes q’ha hi que gyra’ la ruœda l mure p’augmentar/reduzir in 1 el tamañu de concreaçon." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[3].label msgid "Flare display duration" msgstr "Durança de siñales" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[3].tooltip msgid "How long the flare markers on the minimap are displayed in seconds." msgstr "El tiempu n segundos que læs siñales s’amuœstræn in mapa." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[4].label msgid "Minimap icons" msgstr "Ícones de l mapa" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[4].tooltip msgid "Show special icons for some entities on the minimap." msgstr "Amostrar ícones speciales pa determinahos entes de l mapa." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[5].label msgid "Chat notification attack" msgstr "Avisar d’attaques" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[5].tooltip msgid "Show a chat notification if you are attacked by another player." msgstr "Avisar d’attaques contra ti." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[6].label msgid "Chat notification tribute" msgstr "Avisar de tributos" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[6].tooltip msgid "" "Show a chat notification if an ally tributes resources to another team " "member if teams are locked, and all tributes in observer mode." msgstr "Avisar de tributos entre alliaos si læs facçones stan fixæs & todolos tributos in modu spectador." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[7].label msgid "Chat notification barter" msgstr "Avisar de cambios de recursos" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[7].tooltip msgid "" "Show a chat notification to observers when a player bartered resources." msgstr "Avisa’ los spectadores de cambios de recursos." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].label msgid "Chat notification phase" msgstr "Avisar de demudançæs de phase" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[0].label msgid "Disable" msgstr "Disactivaho" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[1].label msgid "Completed" msgstr "Demudançæs de phase" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[2].label msgid "All displayed" msgstr "Todolos casos" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].tooltip msgid "" "Show a chat notification if you or an ally have started, aborted or " "completed a new phase, and phases of all players in observer mode." msgstr "Avisar de comienços, abuœrtos ou demudançæs de phase proprios & alliahos, & in modu spectador, de læs phases de todolos xhogadores." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[9].label msgid "Attack range visualization" msgstr "Visualizaçon de l algame offensivu" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[9].tooltip msgid "" "Display the attack range of selected defensive structures. (It can also be " "toggled with the hotkey during a game)." msgstr "Amostra’l algame offensivu de læs construcçones scoyidæs. (In partidæs, tamien puœdes amostrallu cul atayu)." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].tooltip msgid "Change options regarding the in-game settings." -msgstr "Camudar opçones de los axhustes al xhogar." +msgstr "Camudar opçones de los axhustes a l xhogar." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].tooltip msgid "Default difficulty of the AI." msgstr "La difficultá predefinida de l agënte intelligënte." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][2].label._string msgctxt "Option for the shadow quality." msgid "High" msgstr "Alta" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][2][3].label._string msgctxt "Option for the shadow quality." msgid "Very High" msgstr "Per-alta" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].tooltip msgid "" "Shadow map resolution. High values can crash the game when using a graphics " "card with low memory!" msgstr "Resoluçon de l mapa de solombræs. ¡Los valores altos puœden fhazer que l xhuœw falhe si usæs un adaptor gráphicu cun pouca memoîra!" #: gui/options/options.json[2].options[6].list[0][7].list[0][1].label._string msgctxt "Option for the meshes' amount of variety." msgid "Limited" msgstr "Limitada" #: gui/options/options.json[2].options[6].list[0][7].list[0][1].label.tooltip msgid "Entities will be less diverse." msgstr "Los entes van ser ménos diversos." #: gui/options/options.json[2].options[6].list[0][7].list[0][1][2].label._string msgctxt "Option for the meshes' amount of variety." msgid "Normal" msgstr "Normal" #: gui/options/options.json[2].options[6].list[0][7].list[0][1][2].label.tooltip msgid "Entities appearance is randomized normally." msgstr "La diversidá de l aspectu de los entes ie normal." #: gui/options/options.json[2].options[6].list[0][7].list[0][8].label msgid "Shader effects" msgstr "Effectos d’assolombramiento" #: gui/options/options.json[2].options[6].list[0][7].list[0][8].tooltip msgid "Number of shader effects. REQUIRES GAME RESTART" msgstr "Númeru d’effectos d’assolombramiento. REQUIER EL RE-INICIO DE L XHUŒW" #: gui/options/options.json[2].options[6].list[0][7].tooltip msgid "" "Randomize the appearance of entities. Disabling gives a small performance " "improvement." msgstr "La diversidá de l aspectu de los entes. Disactivada, la efficiencia ameyora daqué." #: gui/options/options.json[2].options[6].tooltip msgid "Model quality setting." msgstr "La qualidá de los modellos." #: gui/options/options.json[2].tooltip msgid "More specific rendering settings." msgstr "Axhustes gráphicos mas concretos." #: gui/options/options.xml:(caption):15 msgid "Game Options" msgstr "Opçones de l xhuœw" #: gui/options/options.xml:(caption):49 msgid "Revert" msgstr "Arreverter" #: gui/options/options.xml:(tooltip):50 msgid "Reverts to previous saved settings" msgstr "Vuœlve a los últimos axhustes guardahos" #: gui/options/options.xml:(tooltip):62 msgid "Unsaved changes affect this session only" msgstr "Læs demudançæs sin guardar solo affectæn a esta session " #: gui/pregame/MainMenuItems.js:3 msgid "Learn to Play" msgstr "Deprehender a xhogar" #: gui/pregame/MainMenuItems.js:4 msgid "" "Learn how to play, start the tutorial, discover the technology trees, and " "the history behind the civilizations." msgstr "Deprehender a xhogar, intama’l cursin, discobri’ læs árbolres téchnicæs & la historia de tras de læs culturæs." #: gui/pregame/MainMenuItems.js:7 msgid "Manual" msgstr "Manual" #: gui/pregame/MainMenuItems.js:8 msgid "Open the 0 A.D. Game Manual." msgstr "Abri’l manual de l xhuœw 0 A.D." #: gui/pregame/MainMenuItems.js:14 msgid "Tutorial" msgstr "Cursin" #: gui/pregame/MainMenuItems.js:15 msgid "Start the introductory tutorial." msgstr "Imprima’l cursin introductoriu." #: gui/pregame/MainMenuItems.js:36 #: gui/reference/common/Buttons/StructreeButton.js:21 #: gui/reference/structree/structree.xml:(caption):20 msgid "Structure Tree" msgstr "Árbolre de construcçones" #: gui/pregame/MainMenuItems.js:37 #, javascript-format msgid "" "%(hotkey)s: View the structure tree of civilizations featured in 0 A.D." msgstr "%(hotkey)s: Ve’ læs construcçones de læs culturæs q’apahecen in 0 A.D." #: gui/pregame/MainMenuItems.js:48 #: gui/reference/civinfo/civinfo.xml:(caption):21 #: gui/reference/common/Buttons/CivInfoButton.js:21 msgid "Civilization Overview" msgstr "Synopsis cultural" #: gui/pregame/MainMenuItems.js:49 #, javascript-format msgid "%(hotkey)s: Learn about the civilizations featured in 0 A.D." msgstr "%(hotkey)s: Conhoce’ læs culturæs q’apahecen in 0 A.D." #: gui/pregame/MainMenuItems.js:60 msgid "Catafalque Overview" msgstr "Synopsis feretraria" #: gui/pregame/MainMenuItems.js:61 msgid "Compare the bonuses of catafalques featured in 0 A.D." msgstr "Compara’ læs ventayæs de los féretros q’apahecen in 0 A.D." #: gui/pregame/MainMenuItems.js:67 msgid "Map Overview" msgstr "Católogu gëográphicu" #: gui/pregame/MainMenuItems.js:68 msgid "View the different maps featured in 0 A.D." msgstr "Ve’ læs differentes gëographíæs q’apahecen in 0 A.D." #: gui/pregame/MainMenuItems.js:76 gui/pregame/MainMenuItems.js:110 msgid "Continue Campaign" msgstr "Continua’ la campaña" #: gui/pregame/MainMenuItems.js:77 gui/pregame/MainMenuItems.js:111 #: gui/pregame/MainMenuItems.js:127 gui/pregame/MainMenuItems.js:134 msgid "Relive history through historical military campaigns." msgstr "Vivi’ la historia n campañæs militares históricæs." #: gui/pregame/MainMenuItems.js:85 gui/pregame/MainMenuItems.js:119 msgid "Error opening campaign run:" -msgstr "Error al abri’ la instancia de campaña:" +msgstr "Error a l abri’ la instancia de campaña:" #: gui/pregame/MainMenuItems.js:92 msgid "Single-player" msgstr "Un xhogador" #: gui/pregame/MainMenuItems.js:93 msgid "Start, load, or replay a single-player game." msgstr "Iniciar, cargar ou repetir una partida individual." #: gui/pregame/MainMenuItems.js:96 msgid "Matches" msgstr "Partidæs" #: gui/pregame/MainMenuItems.js:97 msgid "Start a new single-player game." msgstr "Iniciar una nuœva partida individual." #: gui/pregame/MainMenuItems.js:104 msgid "Load a saved game." msgstr "Cargar una partida guardada." #: gui/pregame/MainMenuItems.js:126 msgid "New Campaign" msgstr "Campaña nuœva" #: gui/pregame/MainMenuItems.js:133 msgid "Load Campaign" msgstr "Cargar campaña" #: gui/pregame/MainMenuItems.js:143 gui/pregame/MainMenuItems.js:193 msgid "Replays" msgstr "Repetiçones" #: gui/pregame/MainMenuItems.js:144 gui/pregame/MainMenuItems.js:194 msgid "Playback previous games." msgstr "Reproduzir partidæs passadæs." #: gui/pregame/MainMenuItems.js:158 msgid "Multiplayer" msgstr "Delhos xhogadores" #: gui/pregame/MainMenuItems.js:159 msgid "Fight against one or more human players in a multiplayer game." msgstr "Lhuîthar contra una persona ou mas n una partida de delhos xhogadores." #. Translation: Join a game by specifying the host's IP address. #: gui/pregame/MainMenuItems.js:163 msgid "Join Game" msgstr "Axhuntase" #: gui/pregame/MainMenuItems.js:164 msgid "Joining an existing multiplayer game." msgstr "Axhuntase a una partida de delhos xhogadores." #: gui/pregame/MainMenuItems.js:172 msgid "Host Game" msgstr "Ahospedar" #: gui/pregame/MainMenuItems.js:173 msgid "Host a multiplayer game." msgstr "Ahospedar una partida de delhos xhogadores." #: gui/pregame/MainMenuItems.js:181 msgid "Game Lobby" msgstr "Antepar" #: gui/pregame/MainMenuItems.js:183 #, javascript-format msgid "" "%(hotkey)s: Launch the multiplayer lobby to join and host publicly visible " "games and chat with other players." -msgstr "%(hotkey)s: Lhança’l antepar p’ahospedar ou axhuntase a partidæs visibles al público & conversar cun outros xhogadores." +msgstr "%(hotkey)s: Lhança’l antepar p’ahospedar ou axhuntase a partidæs visibles a l público & conversar cun outros xhogadores." #: gui/pregame/MainMenuItems.js:184 msgid "Launch the multiplayer lobby. \\[DISABLED BY BUILD]" msgstr "Lhança’l antepar. \\[DISACTIVAHO N ESTA COMPILAÇON]" #: gui/pregame/MainMenuItems.js:208 msgid "Settings" msgstr "Axhustes" #: gui/pregame/MainMenuItems.js:209 msgid "Change game options." msgstr "Camuda’ læs opçones de l xhuœw." #: gui/pregame/MainMenuItems.js:212 msgid "Options" msgstr "Opçones" #: gui/pregame/MainMenuItems.js:213 msgid "Adjust game settings." msgstr "Camuda’ los axustes de l xhuœw." #: gui/hotkeys/hotkeys.xml:(caption):14 gui/pregame/MainMenuItems.js:222 msgid "Hotkeys" msgstr "Atayos" #: gui/pregame/MainMenuItems.js:223 msgid "Adjust hotkeys." msgstr "Camuda’ los atayos." #: gui/locale/locale.xml:(caption):14 #: gui/locale_advanced/locale_advanced.xml:(caption):14 #: gui/pregame/MainMenuItems.js:229 msgid "Language" msgstr "Lhingua" #: gui/pregame/MainMenuItems.js:230 msgid "Choose the language of the game." msgstr "Scoye’ la lhingua de l xhuœw." #: gui/pregame/MainMenuItems.js:236 msgid "Mod Selection" msgstr "Selecçon de modificaçones" #: gui/pregame/MainMenuItems.js:237 msgid "Select and download mods for the game." msgstr "Scoyer & discargar modificaçones pa l xhuœw." #: gui/pregame/MainMenuItems.js:243 msgid "Welcome Screen" msgstr "Acoyida" #: gui/pregame/MainMenuItems.js:244 msgid "Show the Welcome Screen again. Useful if you hid it by mistake." msgstr "Volver amostra’ l acoyida. Esto ie útil si la occultares in sin querer." #: gui/pregame/MainMenuItems.js:252 msgid "Scenario Editor" msgstr "Editor gëográphicu" #: gui/pregame/MainMenuItems.js:253 msgid "" "Open the Atlas Scenario Editor in a new window. You can run this more " "reliably by starting the game with the command-line argument \"-editor\"." msgstr "Abri’l Editor gëográphicu Atlas n una feniestra nuœva. Fherrulará meyor si iniciæs l xhuœw cul argumento “-editor”." #: gui/pregame/MainMenuItems.js:258 msgid "Are you sure you want to quit 0 A.D. and open the Scenario Editor?" msgstr "¿Stas ciertu que quieres salir de 0 A.D. & abri’l Editor gëográphicu?" #: gui/pregame/MainMenuItems.js:265 msgid "" "The scenario editor is not available or failed to load. See the game logs " "for additional information." msgstr "L editor gëográphicu ou nun sta disponible ou nun pudo cargase. Puœdes atopar mas informaçon nos regïstros de l xhuœw." #: gui/pregame/MainMenuItems.js:266 gui/replaymenu/replay_actions.js:126 msgid "Error" msgstr "Error" #: gui/pregame/MainMenuItems.js:270 msgid "Credits" msgstr "Créditos" #: gui/pregame/MainMenuItems.js:271 msgid "Show the 0 A.D. credits." msgstr "Amostra’ los créditos de 0 A.D." #: gui/pregame/MainMenuItems.js:277 msgid "Exit" msgstr "Salir" #: gui/pregame/MainMenuItems.js:278 msgid "Exit the game." msgstr "Salir de l xhuœw." #: gui/pregame/MainMenuItems.js:282 msgid "Are you sure you want to quit 0 A.D.?" msgstr "¿Stas ciertu que quieres salir de 0 A.D.?" #: gui/pregame/ProjectInformation.js:6 msgid "WILDFIRE GAMES" msgstr "WILDFIRE GAMES" #: gui/pregame/ProjectInformation.js:18 msgid "Alpha XXVI: Zhuangzi" msgstr "Alpha XXVI: Zhuangzi" #: gui/pregame/ProjectInformation.js:19 msgid "" "Notice: This game is under development and many features have not been added" " yet." msgstr "Avisu: El xhuœw sta n phase de disinvolvemiento & inda fhaltæn abondos elementos." #: gui/pregame/ProjectInformation.js:25 msgid "Website" msgstr "Sitiu na rede" #: gui/pregame/ProjectInformation.js:26 msgid "Click to open play0ad.com in your web browser." msgstr "Pica p’abrir play0ad.com in navigador." #: gui/pregame/ProjectInformation.js:33 msgid "Chat" msgstr "Conversar" #: gui/pregame/ProjectInformation.js:34 msgid "" "Click to open the 0 A.D. IRC chat in your browser (#0ad on " "webchat.quakenet.org). It is run by volunteers who do all sorts of tasks, it" " may take a while to get your question answered. Alternatively, you can use " "the forum (see Website)." msgstr "Pica p’abri’ la conversa IRC de 0 A.D. in navigador (#0ad in webchat.quakenet.org). Caltienen-lla voluntarios que fhazen toda mena de xheiræs, ansina que podríæn tardar in responder. Cumo alternativa, puœdes usa’l foro (ve’l sitiu na rede)." #: gui/pregame/ProjectInformation.js:41 msgid "Report a Bug" msgstr "Informar de falhos" #: gui/pregame/ProjectInformation.js:42 msgid "Click to visit 0 A.D. Trac to report a bug, crash, or error." msgstr "Pica pa visitar 0 A.D. Trac par informar d’errores ou falhos." #: gui/pregame/ProjectInformation.js:49 msgctxt "Frequently Asked Questions" msgid "FAQ" msgstr "Intrugæs freqüentes" #: gui/pregame/ProjectInformation.js:50 msgid "Click to visit the Frequently Asked Questions page in your browser." msgstr "Pica pa visita’ la págïna Intrugæs freqüentes in navigador." #: gui/pregame/ProjectInformation.js:57 msgid "Translate the Game" msgstr "Traduzi’l xhuœw" #: gui/pregame/ProjectInformation.js:58 msgid "Click to open the 0 A.D. translate page in your browser." msgstr "Pica p’abri’ la págïna Traduzir 0 A.D. in navigador." #: gui/pregame/ProjectInformation.js:65 msgid "Donate" msgstr "Donar" #: gui/pregame/ProjectInformation.js:66 msgid "Help with the project expenses by donating." msgstr "Sofhita’l proiectu donando." #: gui/pregame/userreport/userreport.js:3 msgctxt "UserReporter Terms and Conditions" msgid "Terms" msgstr "Términos" #: gui/pregame/userreport/userreport.js:4 msgid "Please read and accept the UserReporter Terms and Conditions." msgstr "Lhéi & acceita los Términos & condiçones de l UserReporter, por favor." #: gui/pregame/userreport/userreport.js:18 msgid "Publications" msgstr "Publicaçones" #: gui/pregame/userreport/userreport.js:27 #: gui/pregame/userreport/userreport.js:28 #: gui/pregame/userreport/userreport.js:29 msgid "connecting to server" msgstr "connectando cul servidor" #: gui/pregame/userreport/userreport.js:30 #, javascript-format msgid "uploading (%f%%)" msgstr "cargando (%f%%)" #: gui/pregame/userreport/userreport.js:33 msgid "upload succeeded" msgstr "per-fhixzo-se la carga" #: gui/pregame/userreport/userreport.js:34 #, javascript-format msgid "upload failed (%(errorCode)s)" -msgstr "falhu al cargar (%(errorCode)s)" +msgstr "falhu a l cargar (%(errorCode)s)" #: gui/pregame/userreport/userreport.js:37 #, javascript-format msgid "upload failed (%(errorMessage)s)" -msgstr "falhu al cargar (%(errorMessage)s)" +msgstr "falhu a l cargar (%(errorMessage)s)" #: gui/pregame/userreport/userreport.js:61 msgid "Disable Feedback" msgstr "Disactiva’ los informes" #: gui/pregame/userreport/userreport.js:61 msgid "Enable Feedback" msgstr "Activa’ los informes" #: gui/pregame/userreport/userreport.js:81 msgid "Thank you for helping improve 0 A.D.!" msgstr "¡Graciæs por adiudar a ameyorar 0 A.D.!" #: gui/pregame/userreport/userreport.js:82 msgid "Feedback is currently enabled." msgstr "Los informes stan activahos." #: gui/pregame/userreport/userreport.js:83 #, javascript-format msgid "Status: %(status)s." msgstr "Stau: %(status)s." #: gui/pregame/userreport/userreport.js:84 msgid "unknown" msgstr "disconhoç-se" #: gui/pregame/userreport/userreport.js:86 msgid "Help improve 0 A.D.!" msgstr "¡Adiuda a ameyorar 0 A.D.!" #: gui/pregame/userreport/userreport.js:87 msgid "" "You can automatically send us feedback that can help us fix bugs, and " "improve performance and compatibility." msgstr "Puœdes invianos informes automáticos p’adiudar a eguar falhos & ameyora’ la efficiencia & la compatibilidá." #: gui/reference/catafalque/CatafalquePage.js:41 #, javascript-format msgid "%(hotkey)s: Close Catafalque Bonuses." msgstr "%(hotkey)s: Cerra’ la synopsis feretraria." #: gui/reference/catafalque/catafalque.xml:(caption):18 msgid "Catafalque Bonuses" msgstr "Ventayæs feretrariæs" #. Translation: Description of an item in the CivInfo page, on a new line and #. indented. #: gui/reference/civinfo/CivInfoPage.js:95 #, javascript-format msgid "" "\n" " %(description)s" msgstr "\n %(description)s" #. Translation: An entry in the CivInfo Page. The newline and indentation of #. the description #. is handled elsewhere. #. Example: #. > • Name of a Special Something (i) #. > A brief description of the aforementioned something. #: gui/reference/civinfo/CivInfoPage.js:102 #, javascript-format msgid "• %(name)s %(info_icon)s%(description)s" msgstr "• %(name)s %(info_icon)s%(description)s" #: gui/reference/civinfo/CivInfoPage.js:113 #, javascript-format msgid "%(hotkey)s: Close Civilization Overview." msgstr "%(hotkey)s: Cerra’ la synopsis cultural." #: gui/reference/civinfo/Sections/GameplaySection.js:30 #, javascript-format msgid "%(civilization)s Gameplay" msgstr "Characterísticæs de los %(civilization)s" #: gui/reference/civinfo/Sections/HistorySection.js:23 #, javascript-format msgid "History of the %(civilization)s" msgstr "Historia de los %(civilization)s" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:52 msgid "Civilization Bonus" msgid_plural "Civilization Bonuses" msgstr[0] "Ventaya cultural" msgstr[1] "Ventayæs culturales" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:55 msgid "Team Bonus" msgid_plural "Team Bonuses" msgstr[0] "Ventaya d’equipu" msgstr[1] "Ventayæs d’equipu" #: gui/reference/civinfo/Sections/Subsections/HeroesSubsection.js:29 msgid "Hero" msgid_plural "Heroes" msgstr[0] "Heroe" msgstr[1] "Heroes" #: gui/reference/civinfo/Sections/Subsections/StructuresSubsection.js:29 msgid "Specific Structure" msgid_plural "Specific Structures" msgstr[0] "Construcçon única" msgstr[1] "Construcçones únicæs" #: gui/reference/civinfo/Sections/Subsections/TechnologiesSubsection.js:28 msgid "Specific Technology" msgid_plural "Specific Technologies" msgstr[0] "Téchnica única" msgstr[1] "Téchnicæs únicæs" #: gui/reference/common/Buttons/CivInfoButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Civilization Overview." msgstr "%(hotkey)s: Passar a la Synopsis cultural." #: gui/reference/common/Buttons/StructreeButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Structure Tree." msgstr "%(hotkey)s: Passar a l Árbolre de construcçones." #: gui/reference/common/Dropdowns/CivSelectDropdown.js:63 msgid "Civilization:" msgstr "Cultura:" #: gui/reference/common/TemplateParser.js:152 #, javascript-format msgid "%(health_min)s to %(health_max)s" msgstr "%(health_min)s a %(health_max)s" #. Translation: Label followed by a list of values. #: gui/reference/common/tooltips.js:10 #, javascript-format msgid "%(listHeader)s %(listOfValues)s" msgstr "%(listHeader)s %(listOfValues)s" #. Translation: Label before a list of the names of units that build the #. structure selected. #: gui/reference/common/tooltips.js:27 msgid "Built by:" msgstr "Construido por:" #. Translation: Label before a list of the names of structures or units that #. train the unit #. selected. #: gui/reference/common/tooltips.js:33 msgid "Trained by:" msgstr "Creaho n:" #. Translation: Label before a list of names of structures or units that #. research the #. technology selected. #: gui/reference/common/tooltips.js:39 msgid "Researched at:" msgstr "Disinvuœlto n:" #. Translation: Label before a list of the names of structures the selected #. unit can #. construct or build. #: gui/reference/common/tooltips.js:48 msgid "Builds:" msgstr "Constrúi:" #. Translation: Label before a list of the names of technologies the selected #. unit or #. structure can research. #: gui/reference/common/tooltips.js:57 msgid "Researches:" msgstr "Disinvuœlve:" #. Translation: Label before a list of the names of units the selected unit or #. structure can #. train. #: gui/reference/common/tooltips.js:66 msgid "Trains:" msgstr "Crea:" #. Translation: Label before a list of the names of units or structures the #. selected unit or #. structure can be upgradable to. #: gui/reference/common/tooltips.js:75 msgid "Upgradable to:" msgstr "Asciende a:" #: gui/reference/structree/Sections/Trainer/TrainerSection.js:70 msgid "Trainer Units" msgstr "Creadores" #: gui/reference/structree/StructreePage.js:85 #, javascript-format msgid "%(hotkey)s: Close Structure Tree." msgstr "%(hotkey)s: Cerra’ l Árbolre de construcçones." #: gui/reference/viewer/ViewerPage.js:172 #, javascript-format msgid "%(hotkey)s: Close Template Viewer" msgstr "%(hotkey)s: Cerra’l Visor schemáticu" #: gui/reference/viewer/viewer.xml:(caption):16 msgid "Information" msgstr "Informaçon" #: gui/replaymenu/replay_actions.js:90 msgid "This replay needs a different sequence of mods:" msgstr "Esta repetiçon precisa d’outra seqüencia de modificaçones:" #: gui/replaymenu/replay_actions.js:95 msgid "This replay is not compatible with your version of the game!" msgstr "¡Esta repetiçon nun sta compatible cun la tuæ version de l xhuœw!" #: gui/replaymenu/replay_actions.js:96 #, javascript-format msgid "Your version: %(version)s" msgstr "Version de tou: %(version)s" #: gui/replaymenu/replay_actions.js:97 #, javascript-format msgid "Required version: %(version)s" msgstr "Version requerida: %(version)s" #: gui/replaymenu/replay_actions.js:100 msgid "Incompatible replay" msgstr "Repetiçon incompatible" #: gui/replaymenu/replay_actions.js:126 msgid "No summary data available." msgstr "Nun ha hi datos disponibles." #: gui/replaymenu/replay_actions.js:175 msgid "Are you sure you want to delete this replay permanently?" msgstr "¿Stas ciertu que quieres borrar esta repetiçon da fheitho?" #: gui/replaymenu/replay_actions.js:177 msgid "Delete replay" msgstr "Borrar repetiçon" #: gui/replaymenu/replay_filters.js:52 msgctxt "datetime" msgid "Any" msgstr "Qualquiera" #: gui/replaymenu/replay_filters.js:68 msgctxt "map size" msgid "Any" msgstr "Qualquiera" #: gui/replaymenu/replay_filters.js:84 msgctxt "map name" msgid "Any" msgstr "Qualquiera" #: gui/replaymenu/replay_filters.js:100 msgctxt "population capacity" msgid "Any" msgstr "Qualquiera" #: gui/replaymenu/replay_filters.js:119 msgctxt "duration" msgid "Any" msgstr "Qualquiera" #. Translation: Shorter duration than max minutes. #: gui/replaymenu/replay_filters.js:123 #, javascript-format msgctxt "duration filter" msgid "< %(max)s min" msgid_plural "< %(max)s min" msgstr[0] "< %(max)s min." msgstr[1] "< %(max)s min." #. Translation: Longer duration than min minutes. #: gui/replaymenu/replay_filters.js:127 #, javascript-format msgctxt "duration filter" msgid "> %(min)s min" msgid_plural "> %(min)s min" msgstr[0] "> %(min)s min." msgstr[1] "> %(min)s min." #. Translation: Duration between min and max minutes. #: gui/replaymenu/replay_filters.js:130 #, javascript-format msgctxt "duration filter" msgid "%(min)s - %(max)s min" msgstr "%(min)s - %(max)s min." #: gui/replaymenu/replay_filters.js:145 msgctxt "replay filter" msgid "Any" msgstr "Qualquiera" #: gui/replaymenu/replay_filters.js:146 msgctxt "replay filter" msgid "Single-player" msgstr "Un xhogador" #: gui/replaymenu/replay_filters.js:147 msgctxt "replay filter" msgid "Multiplayer" msgstr "Delhos xhogadores" #: gui/replaymenu/replay_filters.js:148 msgctxt "replay filter" msgid "Campaigns" msgstr "Campañæs" #: gui/replaymenu/replay_filters.js:162 msgid "Any victory condition" msgstr "Qualquiera" #: gui/replaymenu/replay_filters.js:175 msgid "Rated and unrated games" msgstr "Intrambæs" #: gui/replaymenu/replay_filters.js:175 msgid "Rated games" msgstr "Partidæs classificadæs" #: gui/replaymenu/replay_filters.js:175 msgid "Unrated games" msgstr "Partidæs non classificadæs" #: gui/replaymenu/replay_menu.js:196 msgid "" "Filter replays by typing one or more, partial or complete player names." msgstr "Penheira læs repetiçones digïtando parcial ou completamente l nomatu d’un xhogador ou mas." #: gui/replaymenu/replay_menu.js:200 #, javascript-format msgid "Delete the selected replay using %(hotkey)s." msgstr "Borra la repetiçon scoyida cun %(hotkey)s." #: gui/replaymenu/replay_menu.js:285 #, javascript-format msgid "Players: %(numberOfPlayers)s" msgstr "Xhogadores: %(numberOfPlayers)s" #: gui/replaymenu/replay_menu.js:309 msgid "yyyy-MM-dd HH:mm" msgstr "dd-MM-yyyy HH:mm" #: gui/replaymenu/replay_menu.js:339 msgid "yyyy-MM" msgstr "MM-yyyy" #: gui/replaymenu/replay_menu.xml:(caption):14 msgid "Replay Games" msgstr "Repetir partidæs" #: gui/replaymenu/replay_menu.xml:(caption):112 msgid "Filter compatible replays" msgstr "Penheirar por compatibilidá" #: gui/replaymenu/replay_menu.xml:(caption):216 msgid "Spoiler" msgstr "Spoiler" #: gui/replaymenu/replay_menu.xml:(caption):228 msgid "Main Menu" msgstr "Menú principal" #: gui/replaymenu/replay_menu.xml:(caption):240 msgid "Rebuild Cache" msgstr "Reconstrui’ la cache" #: gui/replaymenu/replay_menu.xml:(caption):247 #: gui/summary/summary.xml:(caption):26 msgid "Summary" msgstr "Resume" #: gui/replaymenu/replay_menu.xml:(caption):253 msgid "Start Replay" msgstr "Inicia’ la repetiçon" #: gui/replaymenu/replay_menu.xml:(heading):75 msgctxt "replay" msgid "Players" msgstr "Xhogadores" #: gui/replaymenu/replay_menu.xml:(heading):83 msgctxt "replay" msgid "Size" msgstr "Grandura" #: gui/replaymenu/replay_menu.xml:(heading):87 msgctxt "replay" msgid "Population" msgstr "Poblraçon" #: gui/replaymenu/replay_menu.xml:(heading):91 msgctxt "replay" msgid "Duration" msgstr "Durança" #: gui/replaymenu/replay_menu.xml:(placeholder_text):32 msgid "Search for Player" msgstr "Buscar un xhogador" #: gui/replaymenu/replay_menu.xml:(tooltip):98 msgid "File path for the currently selected replay." msgstr "Morada de la repetiçon scoyida." #: gui/replaymenu/replay_menu.xml:(tooltip):241 msgid "Rebuild the replay cache from scratch. Potentially slow!" msgstr "Reconstrui’ la cache de repetiçones ex novo. ¡Será lento!" #: gui/splashscreen/splashscreen.txt:2 msgid "" "[font=\"sans-bold-20\"] Thank you for installing 0 A.D. Empires Ascendant!" msgstr "[font=\"sans-bold-20\"] ¡Graciæs por installar 0 A.D. Empires Ascendant!" #: gui/splashscreen/splashscreen.txt:3 msgid "[font=\"sans-16\"]" msgstr "[font=\"sans-16\"]" #: gui/splashscreen/splashscreen.txt:4 msgid "" "[imgleft=\"constructionIcon\"]This game is still in development. You may " "encounter bugs, and some features are not as fleshed out as we would like." msgstr "[imgleft=\"constructionIcon\"]Esti xhuœw sta n phase de disinvolvemiento. Ie possible q’atopes falhos, & ha hi ciertos aspectos que nun stan tan polidos cumo nos prestaríæ." #: gui/splashscreen/splashscreen.txt:6 msgid "" "[imgleft=\"iconLag\"]The game can have performance problems, especially with" " large maps and a great number of units." msgstr "[imgleft=\"iconLag\"]La efficiencia de l xhuœw puœde abalhicar, specialmente si la gëographíæ ie grande ou læs unidades numerosæs." #: gui/splashscreen/splashscreen.txt:8 msgid "" "[imgleft=\"iconMap\"]0 A.D. is Free Software: you can participate in its " "development." msgstr "[imgleft=\"iconMap\"]0 A.D. ie un programma lhibre: puœdes participar no sou disindolrcu." #: gui/splashscreen/splashscreen.txt:9 msgid "" "If you want to help with art, sound, gameplay or programming, make sure to " "join our official forum." -msgstr "Si quieres adiudar cul arte, el son, la mechánica ou la programmaçon de l xhuœw, nun duldes n axhuntate al foro official." +msgstr "Si quieres adiudar cul arte, el son, la mechánica ou la programmaçon de l xhuœw, nun duldes n axhuntate a l foro official." #: gui/splashscreen/splashscreen.xml:(caption):14 msgid "Welcome!" msgstr "¡Afhaya-te!" #: gui/splashscreen/splashscreen.xml:(caption):19 msgid "Show this message in the future" msgstr "Volver amostrar esti recau" #: gui/splashscreen/splashscreen.xml:(caption):25 msgid "OK" msgstr "Acceitar" #: gui/splashscreen/splashscreen.xml:(caption):30 msgid "Official Forum (web)" msgstr "Foro official (na Rede)" #: gui/summary/layout.js:13 msgid "Score" msgstr "Puntuaçon" #: gui/summary/layout.js:15 gui/summary/layout.js:33 gui/summary/layout.js:71 #: gui/summary/layout.js:110 gui/summary/layout.js:161 #: gui/summary/layout.js:193 gui/summary/summary.xml:(caption):70 msgid "Player name" msgstr "Nome de l xhogador" #: gui/summary/layout.js:16 msgid "Total score" msgstr "Puntuaçon total" #: gui/summary/layout.js:17 msgid "Economy score" msgstr "Puntuaçon económica" #: gui/summary/layout.js:18 msgid "Military score" msgstr "Puntuaçon militar" #: gui/summary/layout.js:19 msgid "Exploration score" msgstr "Puntuaçon d’exploraçon" #: gui/summary/layout.js:31 msgid "Structures" msgstr "Construcçones" #: gui/summary/layout.js:34 gui/summary/layout.js:72 gui/summary/layout.js:111 msgid "Total" msgstr "Total" #: gui/summary/layout.js:35 msgid "Houses" msgstr "Casæs" #: gui/summary/layout.js:36 msgid "Economic" msgstr "Económicæs" #: gui/summary/layout.js:37 msgid "Outposts" msgstr "Miradoîros" #: gui/summary/layout.js:38 msgid "Military" msgstr "Militares" #: gui/summary/layout.js:39 msgid "Fortresses" msgstr "Castielhos" #: gui/summary/layout.js:40 msgid "Civ centers" msgstr "Foros" #: gui/summary/layout.js:41 msgid "Wonders" msgstr "Millagros" #: gui/summary/layout.js:45 #, javascript-format msgid "" "Structure Statistics (%(constructed)s / %(destroyed)s / %(captured)s / " "%(lost)s)" msgstr "Construcçones (%(constructed)s / %(destroyed)s / %(captured)s / %(lost)s)" #: gui/summary/layout.js:69 msgid "Units" msgstr "Unidades" #: gui/summary/layout.js:73 msgid "Infantry" msgstr "Pédites" #: gui/summary/layout.js:74 msgid "Worker" msgstr "Obreiros" #: gui/summary/layout.js:75 msgid "Cavalry" msgstr "Éqüites" #: gui/summary/layout.js:76 msgid "Champion" msgstr "Decertadores" #: gui/summary/layout.js:77 msgid "Heroes" msgstr "Heroes" #: gui/summary/layout.js:78 msgid "Siege" msgstr "Máchinæs" #: gui/summary/layout.js:79 msgid "Navy" msgstr "Naves" #: gui/summary/layout.js:80 msgid "Traders" msgstr "Commerciantes" #: gui/summary/layout.js:84 #, javascript-format msgid "Unit Statistics (%(trained)s / %(killed)s / %(lost)s)" msgstr "Unidades (%(trained)s / %(killed)s / %(lost)s)" #: gui/summary/layout.js:108 msgid "Resources" msgstr "Recursos" #: gui/summary/layout.js:120 msgid "Tributes" msgstr "Tributos" #: gui/summary/layout.js:121 #, javascript-format msgid "" "Tributes \n" "(%(sent)s / %(received)s)" msgstr "Tributos\n(%(sent)s/%(received)s)" #: gui/summary/layout.js:129 msgid "Treasures collected" msgstr "Atyalgæs recuperadæs" #: gui/summary/layout.js:130 msgid "Loot" msgstr "Prehesæs" #: gui/summary/layout.js:131 msgid "Livestock bred" msgstr "Reses criahos" #: gui/summary/layout.js:135 #, javascript-format msgid "Resource Statistics (%(gathered)s / %(used)s)" msgstr "Recursos (%(gathered)s / %(used)s)" #: gui/summary/layout.js:159 msgid "Market" msgstr "Mercau" #: gui/summary/layout.js:162 msgid "Trade income" msgstr "Beneficios commerciales" #: gui/summary/layout.js:163 msgid "Barter efficiency" msgstr "Efficacia de cambio" #. Translation: use %(resourceWithinSentence)s if needed #: gui/summary/layout.js:169 #, javascript-format msgid "%(resourceFirstWord)s exchanged" msgstr "%(resourceFirstWord)s cambiaho" #: gui/summary/layout.js:191 msgid "Miscellaneous" msgstr "Outræs" #: gui/summary/layout.js:194 msgid "Kill / Death ratio" msgstr "Abatidos / muœrtes" #: gui/summary/layout.js:195 gui/summary/summary.js:99 msgid "Population" msgstr "Poblraçon" #: gui/summary/layout.js:196 msgid "Map control (peak)" msgstr "Dominio gëogr. (cumalr)" #: gui/summary/layout.js:197 msgid "Map control (finish)" msgstr "Dominio gëogr. (final)" #: gui/summary/layout.js:198 msgid "Map exploration" msgstr "Exploraçon gëogr." #: gui/summary/layout.js:199 msgid "Vegetarian ratio" msgstr "Taxa vegëtariana" #: gui/summary/layout.js:200 msgid "Feminization" msgstr "Taxa feminina" #: gui/summary/layout.js:203 msgid "Bribes" msgstr "Subornos" #: gui/summary/layout.js:204 #, javascript-format msgid "" "Bribes\n" "(%(succeeded)s / %(failed)s)" msgstr "Subornos\n(%(succeeded)s / %(failed)s)" #: gui/summary/layout.js:230 msgid "Charts" msgstr "Diagrammas" #: gui/summary/layout.js:377 msgid "Team total" msgstr "Total de l equipu" #: gui/summary/summary.js:30 msgid "Trained" msgstr "Creadæs" #: gui/summary/summary.js:35 msgid "Constructed" msgstr "Fheithæs" #: gui/summary/summary.js:40 msgid "Gathered" msgstr "Obtenidos" #: gui/summary/summary.js:44 msgid "Count" msgstr "Quantidá" #: gui/summary/summary.js:49 msgid "Sent" msgstr "Inviahos" #: gui/summary/summary.js:54 msgid "Bought" msgstr "Mercahos" #: gui/summary/summary.js:59 msgid "Income" msgstr "Beneficios" #: gui/summary/summary.js:64 msgid "Captured" msgstr "Appropriadæs" #: gui/summary/summary.js:69 msgid "Succeeded" msgstr "Acceitahos" #: gui/summary/summary.js:74 msgid "Destroyed" msgstr "Sfheithæs" #: gui/summary/summary.js:79 msgid "Killed" msgstr "Abatidæs" #: gui/summary/summary.js:84 msgid "Lost" msgstr "Perdidæs" #: gui/summary/summary.js:89 msgid "Used" msgstr "Gastahos" #: gui/summary/summary.js:94 msgid "Received" msgstr "Recibidos" #: gui/summary/summary.js:104 msgid "Sold" msgstr "Vendidos" #: gui/summary/summary.js:109 msgid "Outcome" msgstr "Resultau" #: gui/summary/summary.js:114 msgid "Failed" msgstr "Falhidos" #: gui/summary/summary.js:201 #, javascript-format msgctxt "Player listing with color indicator" msgid "%(colorIndicator)s %(playerListing)s" msgstr "%(colorIndicator)s %(playerListing)s" #: gui/summary/summary.js:204 msgctxt "Charts player color indicator" msgid "■" msgstr "■" #: gui/summary/summary.js:234 msgctxt "Player listing" msgid ", " msgstr ", " #: gui/summary/summary.js:340 msgid "Time elapsed" msgstr "Tiempu decurrido" #: gui/summary/summary.js:510 msgid "Current Scores" msgstr "Puntuaçones actuales" #: gui/summary/summary.js:512 msgid "Scores at the end of the game." msgstr "Læs puntuaçones a la fin de la partida." #: gui/summary/summary.js:514 msgid "You have been disconnected." msgstr "Fhuisti disconnectau" #: gui/summary/summary.js:516 msgid "You have left the game." msgstr "Deixæsti la partida." #: gui/summary/summary.js:518 msgid "You have won the battle!" msgstr "¡Vincisti la bataya!" #: gui/summary/summary.js:520 msgid "You have been defeated…" msgstr "Vincierun-te..." #: gui/summary/summary.js:521 msgid "You have abandoned the game." msgstr "Abandonæsti la partida." #: gui/summary/summary.js:524 #, javascript-format msgid "Game time elapsed: %(time)s" msgstr "Tiempu xhogaho: %(time)s" #: gui/summary/summary.js:532 #, javascript-format msgid "%(mapName)s - %(mapType)s" msgstr "%(mapName)s - %(mapType)s" #: gui/summary/summary.js:544 #, javascript-format msgid "%(hotkey)s: Toggle the multiplayer lobby in a dialog window." msgstr "%(hotkey)s: Alterna’ la feniestra de l antepar." #: gui/summary/summary.js:556 #, javascript-format msgid "Focus the %(name)s summary tab." msgstr "Infoca’ la lhingueta “%(name)s”." #: gui/summary/summary.xml:(caption):120 msgctxt "summary chart" msgid "Category:" msgstr "Staya:" #: gui/summary/summary.xml:(caption):130 msgctxt "summary chart" msgid "Value:" msgstr "Valor:" #: gui/summary/summary.xml:(caption):140 msgctxt "summary chart" msgid "Type:" msgstr "Typu:" #: gui/summary/summary.xml:(caption):167 msgid "Group by team" msgstr "Ordenar por equipu" #: gui/summary/summary.xml:(caption):187 msgid "Watch Replay" msgstr "Ve’ la repetiçon" #: gui/summary/summary.xml:(caption):192 msgid "Continue" msgstr "Segir" #: gui/summary/summary.xml:(tooltip):126 msgctxt "summary chart" msgid "Category" msgstr "Staya" #: gui/summary/summary.xml:(tooltip):136 msgctxt "summary chart" msgid "Value" msgstr "Valor" #: gui/summary/summary.xml:(tooltip):147 msgctxt "summary chart" msgid "Type" msgstr "Typu" #: gui/text/tips/army_camp.txt:1 msgid "ROMAN ARMY CAMP" msgstr "CASTRA ROMANA" #: gui/text/tips/army_camp.txt:2 msgid "" "Buildable in neutral or enemy territory. Good for building a secret base " "behind enemy lines or to consolidate gains within enemy territory." msgstr "Constrúi-se n campu neutral ou inimigu. Val cumo base secreta ou pa consolida’l abance d’un exércitu." #: gui/text/tips/army_camp.txt:3 msgid "Construct rams and train citizen soldiers." msgstr "Constrúi arietes & crea mílites voluntarios." #: gui/text/tips/army_camp.txt:4 msgid "" "Garrison units to slowly heal them and protect the army camp from attacks " "and decay." msgstr "Intsi-la d’unidades pa sanallæs pouco a pouco, defende’ la castra & preveni’ la suæ disassociaçon." #: gui/text/tips/autoqueue.txt:1 msgid "AUTOQUEUE" msgstr "INRIESTRU AUTOMÁTICU" #: gui/text/tips/autoqueue.txt:2 msgid "Enable the autoqueue feature to automatically train units." msgstr "Activa l inriestru automáticu pa crear unidades de modu automáticu." #: gui/text/tips/autoqueue.txt:3 msgid "Works as long as you have enough resources, then it will stop." -msgstr "Funcçona mentres tengas recursos abondos, & lhœw se termina." +msgstr "Funcçona mentræs tengas recursos abondos, & lhœw se termina." #: gui/text/tips/barracks.txt:1 msgid "BARRACKS" msgstr "CASTRO" #: gui/text/tips/barracks.txt:2 msgid "" "Train all citizen soldiers. Some civilizations can unlock the training of " "champions as well." msgstr "Crea todolos mílites voluntarios. In ciertæs culturæs, tamien puœde crear decertadores." #: gui/text/tips/barracks.txt:3 gui/text/tips/elephant_stable.txt:3 msgid "Units gain experience while garrisoned inside the building." -msgstr "Læs unidades exercitæn-se na milicia al star abellugadæs nel edificio." +msgstr "Læs unidades exercitæn-se na milicia a l star abellugadæs nel edificio." #: gui/text/tips/barracks.txt:4 msgid "" "Build one early to train citizen soldiers while you phase up your " "settlement." msgstr "Constrúi-lo ceho pa crear mílites voluntarios de la que demudæs de phase." #: gui/text/tips/barracks.txt:5 msgid "Build in a forward base to resupply your assault with fresh troops." msgstr "Constrúi-lo n una base abançada p’arrefhorça’l exércitu cun auxiliares." #: gui/text/tips/biomes.txt:1 msgid "BIOMES" msgstr "BIOMAS" #: gui/text/tips/biomes.txt:2 msgid "" "Biomes can be used on some random maps and determine which region of the " "world the map represents." msgstr "Los biomas puœdes usallos in ciertæs gëographíæs scriptígënæs. Determinæn la staya l mundu que la gëographíæ representa." #: gui/text/tips/biomes.txt:3 msgid "" "They influence the appearence of the maps and also the amount of resources " "that are available." msgstr "Inflúin nel aspectu de læs gëographíæs & tamien na quantidá de recursos que contienen." #: gui/text/tips/briton_war_dog.txt:1 msgid "WAR DOG" msgstr "CAN BÉLLICU" #: gui/text/tips/briton_war_dog.txt:2 msgid "A dog that the Britons can train at the cavalry stable." msgstr "Can que los britannos puœden crear na corte." #: gui/text/tips/briton_war_dog.txt:3 msgid "Has low health, but is fast and will fearlessly attack enemies." msgstr "Tien pouca vitalidá, pero cuœrre rápido & attaca n sin lherça." #: gui/text/tips/briton_war_dog.txt:4 msgid "Use them as support in your army or for quick raids." msgstr "Val par inconta’ la milicia ou fhazer incursiones." #: gui/text/tips/carth_sacred_band.txt:1 msgid "CARTHAGINIAN SACRED BAND" msgstr "CONSECRÁNEOS PÚNICOS" #: gui/text/tips/carth_sacred_band.txt:2 msgid "Champion Spearmen and Champion Cavalry Spearmen for Carthage." msgstr "Los Decertadores hastarios & Éqüites decertadores hastarios de Carthago." #: gui/text/tips/carth_sacred_band.txt:3 msgid "" "Both are trainable from the Temple, instead of the Fortress like most other " "champions." msgstr "Todos dous se creæn in Templo, a differencia de la maioríæ los decertadores." #: gui/text/tips/carth_sacred_band.txt:4 msgid "" "Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy" " shock against siege weapons and skirmishers." msgstr "Usa los Hastarios p’acabar cun éqüites. Usa los Éqüites p’acabar cun máchinæs béllicæs & excursores." #: gui/text/tips/carth_shipyard.txt:1 msgid "CARTHAGINIAN NAVAL SHIPYARD" msgstr "COTHON PÚNICU" #: gui/text/tips/carth_shipyard.txt:2 msgid "Special dock of the Carthaginians to construct warships." msgstr "Puœrtu militar exclusivu de los púnicos." #: gui/text/tips/carth_shipyard.txt:3 msgid "Garrison ships inside to slowly repair them." msgstr "Meti barcos n elhi par ir eguando-los pouco a pouco." #: gui/text/tips/carth_shipyard.txt:4 msgid "Much stronger than other docks, but also more expensive." msgstr "Ie mũîtho mas fhuœrte q’outros puœrtos, pero tamien mas caru." #: gui/text/tips/catapults.txt:1 msgid "CATAPULTS" msgstr "CATAPULTA" #: gui/text/tips/catapults.txt:2 msgid "Ranged siege engines that are good against structures." msgstr "Máchina emissora q’arrefunde piedræs & sfhaz construcçones cun facilidá." #: gui/text/tips/catapults.txt:3 msgid "Expensive and slow." msgstr "Caræs & lentæs." #: gui/text/tips/catapults.txt:4 msgid "" "Pack up into carts for movement, and unpack into stationary engines for " "attack!" msgstr "Disarma-læs pa movellæs & ¡arma-læs p’attacar!" #: gui/text/tips/cavalry_stable.txt:1 msgid "CAVALRY STABLE" msgstr "CORTE" #: gui/text/tips/cavalry_stable.txt:2 msgid "" "Trains cavalry units and lets you research cavalry specific technologies." msgstr "Crea éqüites & permitte disinvolver téchnicæs eqüestres." #: gui/text/tips/cavalry_stable.txt:3 msgid "Units gain experience while garrisoned inside the structure." -msgstr "Læs unidades exercitæn-se na milicia al star abellugadæs nel edificio." +msgstr "Læs unidades exercitæn-se na milicia a l star abellugadæs nel edificio." #: gui/text/tips/celtic_war_barge.txt:1 msgid "CELTIC WAR BARGE" msgstr "NAVE BÉLLICA CELTA" #: gui/text/tips/celtic_war_barge.txt:2 msgid "A medium trireme-class warship." msgstr "Nave trirreme de tamañu medianu." #: gui/text/tips/celtic_war_barge.txt:3 msgid "Available to Britons, Gauls, and Iberians." msgstr "Disponible a los britanos, gallos & íberos." #: gui/text/tips/celtic_war_barge.txt:4 msgid "Can transport up to 40 units." msgstr "Puœde transportar ta 40 unidades." #: gui/text/tips/celtic_war_barge.txt:5 msgid "Increases firepower with garrisoned infantry." msgstr "Mas potente cun pédites a bordu." #: gui/text/tips/city_walls.txt:1 msgid "CITY WALLS" msgstr "CERCÆS" #: gui/text/tips/city_walls.txt:2 msgid "Strong stone walls that help you protect your city." msgstr "Cercæs de piedra que sierven pa defende’ la vilha." #: gui/text/tips/city_walls.txt:3 msgid "" "When your ranged infantry units are occupying the turrets, they have " "additional armor and can shoot at the enemy. " -msgstr "Al occupa’ læs turretæs, læs unidades emissoræs obtienen mas resistencia & puœden disparar al inimigu." +msgstr "A l occupa’ læs turretæs, læs unidades emissoræs obtienen mas resistencia & puœden disparar a l inimigu." #: gui/text/tips/city_walls.txt:4 msgid "Vulnerable to siege weapons like catapults, rams and war elephants." msgstr "Vulnerables a catapultæs, arietes, elephantes & outræs máchinæs béllicæs." #: gui/text/tips/civic_centres.txt:1 msgid "CIVIC CENTERS" msgstr "FOROS" #: gui/text/tips/civic_centres.txt:2 msgid "The foundation of your new colony." msgstr "La piedra angular de la colonia." #: gui/text/tips/civic_centres.txt:3 msgid "Claim large tracts of territory." msgstr "Afhita ou inanta læs lhindes territoriales." #: gui/text/tips/civic_centres.txt:4 msgid "Can be built in friendly and neutral territory." msgstr "Puœde construise n campu neutral & amigu." #: gui/text/tips/civic_centres.txt:5 msgid "" "Train citizens: female citizens, infantry citizen-soldiers, and cavalry " "citizen-soldiers." msgstr "Crea cives: cives féminæs, pédites voluntarios & éqüites voluntarios." #: gui/text/tips/default_formation.txt:1 msgid "DEFAULT FORMATION" msgstr "FORMAÇON PREDEFINIDA" #: gui/text/tips/default_formation.txt:2 msgid "" "Right-click an icon to set the default formation: units that are ordered to " "walk or patrol will automatically use it." -msgstr "Cuno boton dreithu, pica n una ícone p’afhita’ la formaçon predefinida: læs unidades assumen-lla automaticamente al andar ou roldar." +msgstr "Cuno boton dreithu, pica n una ícone p’afhita’ la formaçon predefinida: læs unidades assumen-lla automaticamente a l andar ou roldar." #: gui/text/tips/default_formation.txt:3 msgid "Can be de-activated by choosing “no formation” as the default." msgstr "Puœdes disactivalla afhitando “nenguna” cumo l valor predefinidu." #: gui/text/tips/default_formation.txt:4 msgid "" "The “Formation control” option lets you choose whether formations disband " "for orders other than walking or patrolling." -msgstr "El “modu de formaçon” determina si los mílites han caltenese siempre formahos ou formar solo al andar ou roldar." +msgstr "El “modu de formaçon” determina si los mílites han caltenese siempre formahos ou formar solo a l andar ou roldar." #: gui/text/tips/defense_towers.txt:1 msgid "DEFENSE TOWERS" msgstr "TORRES DE PIEDRA" #: gui/text/tips/defense_towers.txt:2 msgid "Strong watchtowers, which help you defend your position." msgstr "Torres fortificadæs que valen pa defende’ la posiçon." #: gui/text/tips/defense_towers.txt:3 msgid "" "They have a large vision range and will shoot arrows at the enemy in sight. " -msgstr "Tienen un ampliu radiu visual & tiræn al inimigu." +msgstr "Tienen un ampliu radiu visual & tiræn a l inimigu." #: gui/text/tips/defense_towers.txt:4 msgid "" "You can garrison more infantry inside them to increase the number of arrows " "they shoot." msgstr "Puœdes intsellæs de pédites pa que tiren mas saietæs." #: gui/text/tips/elephant_stable.txt:1 msgid "ELEPHANT STABLE" msgstr "STADA DE L ELEPHANTE" #: gui/text/tips/elephant_stable.txt:2 msgid "" "The structure is available to some civilizations to train elephant units." msgstr "Algunæs culturæs disponen d’esta construcçon pa crear elephantes." #: gui/text/tips/embassies.txt:1 msgid "EMBASSIES AND MERCENARY CAMPS" msgstr "LEGAÇONES & CAMPAMENTOS DE MERCENARIOS" #: gui/text/tips/embassies.txt:2 msgid "Special structures allowing you to hire mercenaries for your army." msgstr "Construcçones speciales que deixæn contractar mercenarios." #: gui/text/tips/embassies.txt:3 msgid "" "Mercenaries will not gather resources and cost only metal, but they are " "experienced and strong." msgstr "Los mercenarios nun obtienen recursos & solo acceitæn metal, pero son curtidos & fhuœrtes." #: gui/text/tips/fishing.txt:1 msgid "FISHING" msgstr "PESCA" #: gui/text/tips/fishing.txt:2 msgid "Fish the seas for a bountiful harvest." msgstr "Pesca par intse’ læs reservæs de mariscos." #: gui/text/tips/fishing.txt:3 msgid "Fishing boats carry a large amount of food per trip." -msgstr "Los pisqueiros trahen mũîthu pexe per marea." +msgstr "Los pesqueiros trahen mũîthu pexe per marea." #: gui/text/tips/fishing.txt:4 msgid "Fishing is faster than gathering food on fields." msgstr "La pesca ie mas rápida que l agricultura." #: gui/text/tips/fishing.txt:5 msgid "" "Careful! Fish are not an infinite resource! Although they do slowly " "repopulate when left alone." msgstr "¡Arrepara! ¡Los pexes nun son infinitos!, pero iniciæn si los deixæs in paz." #: gui/text/tips/forge.txt:1 msgid "FORGE" msgstr "FRAWA" #: gui/text/tips/forge.txt:2 msgid "Research structure for all factions." msgstr "Construcçon téchnica de todælæs culturæs." #: gui/text/tips/forge.txt:3 msgid "Research weapon and armor upgrades for your units." msgstr "Disinvuœlve armæs & armaduræs pa la milicia." #: gui/text/tips/formations.txt:1 msgid "FORMATIONS" msgstr "FORMAÇONES" #: gui/text/tips/formations.txt:2 msgid "" "Arrange your soldiers in formations to keep them organized during battles." msgstr "Usa formaçones pa caltene’l orde entre læs tuæs fhilæs en combate." #: gui/text/tips/formations.txt:3 msgid "" "Formations are selected as a whole by default, but that can be changed in " "the game settings." msgstr "Læs formaçones scuœyen-se n xhunto por defectu, pero esso puœde demudase nos axhustes de la partida." #: gui/text/tips/fortress.txt:1 msgid "FORTRESS" msgstr "CASTIELHO" #: gui/text/tips/fortress.txt:2 msgid "" "Usually the strongest structure of a civilization and the place where you " "can train Heroes." msgstr "Suœl se’ la construcçon mas fhuœrte d’una cultura & el sitiu unde se creæn heroes." #: gui/text/tips/fortress.txt:3 msgid "Garrison soldiers inside to add more firepower to its defense." -msgstr "Intsi-lo de mílites pa que tire mas saietæs al defendese." +msgstr "Intsi-lo de mílites pa que tire mas saietæs a l defendese." #: gui/text/tips/freehand_position.txt:1 msgid "FREEHAND POSITION" msgstr "DISPOSIÇON IMPROVISADA" #: gui/text/tips/freehand_position.txt:2 msgid "" "Gain an advantage on the battleground by tactically positioning your units!" msgstr "¡Gana ventaya disponiendo tácticamente læs unidades in campu bataya!" #: gui/text/tips/freehand_position.txt:3 msgid "" "Therefore select some units, press and hold the right mouse button, draw any" " line, then release the button." msgstr "Pa elho, scœyi delhæs unidades, premi l boton dreithu de l mure, diseña una lhiña & da reo suœlta l boton." #: gui/text/tips/freehand_position.txt:4 msgid "Your units will now spread out on this line." msgstr "De puœis læs unidades van spardese per toda la lhiña." #: gui/text/tips/gathering.txt:1 msgid "RESOURCE GATHERING" msgstr "OBTENÇON DE RECURSOS" #: gui/text/tips/gathering.txt:2 msgid "Use citizen-soldiers and female citizens to gather resources." msgstr "Usa los mílites voluntarios & læs cives par obtener recursos." #: gui/text/tips/gathering.txt:3 msgid "Female citizens gather vegetable resources faster." msgstr "Læs cives cuœyen recursos vegëtales per-rápido." #: gui/text/tips/gathering.txt:4 msgid "Infantry citizen-soldiers are faster gathering minerals." msgstr "Los pédites voluntarios extrahen minerales per-rápido." #: gui/text/tips/gathering.txt:5 msgid "Cavalry citizen-soldiers are faster gathering meat." msgstr "Los éqüites voluntarios caçæn per-rápido." #: gui/text/tips/gathering.txt:6 msgid "" "The higher the level of a citizen-soldier (advanced, elite), the better he " "fights, but the less efficient he is at gathering resources." msgstr "Quantu maior el grau de l mílite voluntariu, (superior, singular), meyor lhuîtha, pero tarda mas n obtener recursos." #: gui/text/tips/heroes.txt:1 msgid "HEROES" msgstr "HEROES" #: gui/text/tips/heroes.txt:2 msgid "" "Historical characters, such as Xerxes, Leonidas, Pericles, Hannibal, Scipio," " and Boudicca." msgstr "Personalidades históricæs, talæs cumo Xerxes, Leónidas, Pericles, Haníbal, Scipion & Boudica." #: gui/text/tips/heroes.txt:3 msgid "A lot of health and very strong attacks." msgstr "Tienen abonda vitalidá & son per-fhuœrtes." #: gui/text/tips/heroes.txt:4 msgid "Have auras which alter the stats of other units or structures." msgstr "Inflúin næs statísticæs d’outræs unidades ou construcçones." #: gui/text/tips/heroes.txt:5 msgid "Caution: Each hero can be recruited only once per match!" msgstr "Arrepara: ¡Cada unu de los heroes puœde crease una sola vegada per partida!" #: gui/text/tips/iber_fireship.txt:1 msgid "IBERIAN FIRESHIP" msgstr "AMBURIEGA" #: gui/text/tips/iber_fireship.txt:2 msgid "" "The special Iberian fireship is very effective against other ships and " "buildings, but steadily loses health." msgstr "Esti barcu special íberu destrúi barcos & edificios cun facilidá, pero pierde vitalidá pouco a pouco." #: gui/text/tips/lighthouse.txt:1 msgid "LIGHTHOUSE" msgstr "PHARU" #: gui/text/tips/lighthouse.txt:2 msgid "" "Special Ptolemaic structures to increase your vision range when built on the" " shore." msgstr "Construcçon special ptolemaica q’amplía la tuæ vision vigïlando la marinha." #: gui/text/tips/map_flare.txt:1 msgid "MAP FLARE" msgstr "SIÑALAMIENTO" #: gui/text/tips/map_flare.txt:2 msgid "" "Use this feature to let your team know where on the map something important " "happens." -msgstr "Fhai siñales in mapa p’avisar al equipu d’acontecemientos importantes." +msgstr "Fhai siñales in mapa p’avisar a l equipu d’acontecemientos importantes." #: gui/text/tips/map_flare.txt:3 msgid "They will see the flare on their minimap." msgstr "Veran la siñal in mapa." #: gui/text/tips/meroe_pyramids.txt:1 msgid "PYRAMIDS OF MEROË" msgstr "PYRÁMIDES DE MEDEWI" #: gui/text/tips/meroe_pyramids.txt:2 msgid "Special structures available for the Kushites." msgstr "Construcçon exclusiva de los ethíopes." #: gui/text/tips/meroe_pyramids.txt:3 msgid "" "The small pyramids improve the gathering rate of the workers around them." msgstr "Læs pyrámides minores muœven obreiros próximos a obtener recursos mas rápido." #: gui/text/tips/meroe_pyramids.txt:4 msgid "" "The large pyramids increase the military capabilities of soldiers around " "them." msgstr "Læs pyrámides maiores muœven mílites próximos a lhuîthar cun fhœrça." #: gui/text/tips/outposts.txt:1 msgid "OUTPOSTS" msgstr "MIRADOÎRO" #: gui/text/tips/outposts.txt:2 msgid "Build in neutral or own territory." msgstr "Lhevanta-se n campu propriu ou neutral." #: gui/text/tips/outposts.txt:3 msgid "Cheap and quickly built, but weak." msgstr "Barato & rápido de lhevantar, pero sonce." #: gui/text/tips/outposts.txt:4 msgid "" "Garrison infantry for extensive vision, and to prevent losing control of the" " outpost due to territory decay." msgstr "Intsi-lo de pédites p’amplia’ la vision & preveni’ la disassociaçon de l miradoîro." #: gui/text/tips/palisades.txt:1 msgid "PALISADE WALLS" msgstr "VARGANAL" #: gui/text/tips/palisades.txt:2 msgid "A quick, cheap wooden wall available to all factions." msgstr "Cierru baratu & rápidu de lhevantar que ie disponible a todælæs culturæs." #: gui/text/tips/palisades.txt:3 msgid "Most factions have access to them in Village Phase." msgstr "Læs mas de læs culturæs disponen d’elhos na Phase rural. " #: gui/text/tips/persian_architecture.txt:1 msgid "PERSIAN ARCHITECTURE" msgstr "ARCHITECTURA PERSA" #: gui/text/tips/persian_architecture.txt:2 msgid "Special technology for the Persians." msgstr "Téchnica special persa." #: gui/text/tips/persian_architecture.txt:3 msgid "Structures +25% health." msgstr "Construcçones: vitalidá +25%." #: gui/text/tips/persian_architecture.txt:4 msgid "Build time lengthened by +20% as a consequence." msgstr "El períodu d’obra alharga l +20% por elha." #: gui/text/tips/persian_architecture.txt:5 msgid "" "Persians also have access to a great number of structural and defensive " "technologies." msgstr "Los persas tamien disponen d’abondæs téchnicæs structurales & defensivæs." #: gui/text/tips/pikemen.txt:1 msgid "PIKEMEN" msgstr "SARISSÓPHORU" #: gui/text/tips/pikemen.txt:2 msgid "Heavily armored and slow. Low attack." msgstr "Acoiraçau & lentu. D’attaque leve." #: gui/text/tips/pikemen.txt:3 msgid "" "Used against cavalry or against other melee infantry to pin them in place." msgstr "Val p’acorripiar éqüites ou outros pédites." #: gui/text/tips/pikemen.txt:4 msgid "Available to: Kushites, Macedonians, Ptolemies, and Seleucids." msgstr "Disponible a los ethíopes, macedones, ptolemaicos & seléucidas." #: gui/text/tips/quinquereme.txt:1 msgid "QUINQUEREME" msgstr "QÜINQÜERREME" #: gui/text/tips/quinquereme.txt:2 msgid "" "The heaviest standard warship. Available to: Carthaginians, Ptolemies, " "Romans, and Seleucids." msgstr "La mas pesada de læs naves béllicæs. Disponible a los púnicos, ptolemaicos, romanos & seléucidas." #: gui/text/tips/quinquereme.txt:3 msgid "Transports up to 50 units." msgstr "Transporta ta 50 unidades." #: gui/text/tips/quinquereme.txt:4 msgid "Increases firepower with garrisoned catapults." msgstr "Mas potente cun catapultæs a bordu." #: gui/text/tips/resource_counter.txt:1 msgid "RESOURCE COUNTER" msgstr "ECONÓMETRU" #: gui/text/tips/resource_counter.txt:2 msgid "" "The resource counter panel shows you how much of each resources you have at " "the moment." msgstr "El quadro econométrico amuœstra læs reservæs actuales de cada recursu." #: gui/text/tips/resource_counter.txt:3 msgid "" "The number below it shows you how many citizens are currently gathering " "them." msgstr "El númeru n baxo amuœstra quantos cives stan obteniendo l recursu." #: gui/text/tips/savanna_biome.txt:1 msgid "SAVANNA BIOME" msgstr "BIOMA DE SABANA" #: gui/text/tips/savanna_biome.txt:2 msgid "Generally flat, with a few watering holes and rocky outcrops." msgstr "Normalmente tyana, cun dalgunos bebedoîros & penhæs." #: gui/text/tips/savanna_biome.txt:3 msgid "Chock full of herd animals for plentiful hunting." msgstr "Intyena d’animales par una caça bayurosa." #: gui/text/tips/savanna_biome.txt:4 msgid "Rich in all types of mining." msgstr "Rica n todu typu de minerales." #: gui/text/tips/savanna_biome.txt:5 msgid "Wood tends to be sparse, but consists of high-yield Baobab trees." msgstr "Madeira ha hi pouco, pero lo q’ha hi vien de los baobabs, que rinden muîtho." #: gui/text/tips/snapping.txt:1 msgid "SNAPPING" msgstr "ALHIÑAMIENTO" #: gui/text/tips/snapping.txt:2 msgid "" "Structures can be aligned by keeping the snap hotkey pressed during " "placement." -msgstr "Puœdes alhiñar construcçones premiendo l atayu d’alhiñamiento al assentallæs." +msgstr "Puœdes alhiñar construcçones premiendo l atayu d’alhiñamiento a l assentallæs." #: gui/text/tips/snapping.txt:3 msgid "Aligning structures allows to conserve space for future construction." msgstr "L alhiñamiento permitte deixar spacio par outræs construcçones." #: gui/text/tips/snapping.txt:4 msgid "" "Tightly packed groups of structures can also be used for obstructing raiding" " enemies." msgstr "Construcçones coniunctæs tamien puœden valir pa curta’l passu a inimigos incursores." #: gui/text/tips/spartan_hoplites.txt:1 msgid "SPARTIATES" msgstr "SPARCIATA" #: gui/text/tips/spartan_hoplites.txt:2 msgid "Strongest infantry unit in the game." msgstr "El mas fhuœrte de todolos pédites de l xhuœw." #: gui/text/tips/spartan_hoplites.txt:3 msgid "Champion Infantry available to the Spartans." msgstr "Pédite decertador disponible a los lacedemonios." #: gui/text/tips/spartan_hoplites.txt:4 msgid "" "Use them to slaughter enemy cavalry or as a shock force to support your " "regular infantry." msgstr "Usa-lu pa diezmar éqüites inimigos ou inconta’l peditau." #: gui/text/tips/spearmen.txt:1 msgid "SPEARMEN" msgstr "HASTARIU" #: gui/text/tips/spearmen.txt:2 msgid "The basic melee infantry for every faction in the game." msgstr "El pédite commun a todælæs culturæs de l xhuœw." #: gui/text/tips/spearmen.txt:3 msgid "Used against cavalry for an attack bonus." msgstr "Usa-los contra éqüites par una ventaya offensiva." #: gui/text/tips/spearmen.txt:4 msgid "Decent hack attack make them good front line troops." msgstr "Tienen un attaque decente que los fhaz aptos pa l frente." #: gui/text/tips/spearmen.txt:5 msgid "" "They are countered by ranged units and swordsmen, so support your spearmen " "with slingers or cavalry." msgstr "Tienen ventaya conta elhos los emissores & spatharios, intos inconta los hastarios cun fundidores ou éqüites." #: gui/text/tips/storehouses.txt:1 msgid "STOREHOUSES" msgstr "BODEGA" #: gui/text/tips/storehouses.txt:2 msgid "A cheap dropsite for non-food resources (Wood, Stone, Metal)." msgstr "Un depósito barato pa recursos non comestibles (Madeira, Piedra, Metal)." #: gui/text/tips/storehouses.txt:3 msgid "" "Research technologies to improve the gathering capabilities of your " "citizens." msgstr "Disinvuœlve téchnicæs p’ameyora’ læs competenciæs de los cives." #: gui/text/tips/temples.txt:1 msgid "TEMPLES" msgstr "TEMPLO" #: gui/text/tips/temples.txt:2 msgid "Town Phase structure." msgstr "Construcçon oppidana." #: gui/text/tips/temples.txt:3 msgid "Recruit Healers to heal your troops on the battlefield." msgstr "Crea Curandeiros pa sana’ la milicia na bataya." #: gui/text/tips/temples.txt:4 msgid "Research healing technologies." msgstr "Disinvuœlve téchnicæs médicæs." #: gui/text/tips/temples.txt:5 msgid "Its aura heals nearby units." msgstr "La suæ influencia sana a unidades vizinæs." #: gui/text/tips/temples.txt:6 msgid "Garrison wounded units inside for quicker healing." msgstr "Intsi-lo d’unidades mancadæs pa sanallæs mas rápido." #: gui/text/tips/territory_decay.txt:1 msgid "TERRITORY DECAY" msgstr "DISASSOCIAÇON" #: gui/text/tips/territory_decay.txt:2 msgid "" "Decay happens when structures are not connected to an allied Civil Center." -msgstr "Læs construcçones disassociæn-se al nun star vinculadæs a un foro alliaho." +msgstr "Læs construcçones disassociæn-se a l nun star vinculadæs a un foro alliaho." #: gui/text/tips/territory_decay.txt:3 msgid "" "The decay process can be slowed down or reversed by garrisoning some units " "in the structure." msgstr "La disassociaçon puœdes frenalla ou invertilla abellugando unidades na construcçon." #: gui/text/tips/territory_decay.txt:4 msgid "" "When the decay is completed, the structure will be given to the most " "influential neighbor." -msgstr "Al disassociase da fheitho la construcçon da-se al vizin mas influente." +msgstr "A l disassociase da fheitho la construcçon da-se a l vizin mas influente." #: gui/text/tips/theater.txt:1 msgid "THEATER" msgstr "THEATRO" #: gui/text/tips/theater.txt:2 msgid "" "Special structures of the Hellenic civilizations to increase the size of " "your territory while you control it." -msgstr "Construcçon hellénica q’augmenta l tamañu de l territorio mentres seias dœnhu d’elha." +msgstr "Construcçon hellénica q’augmenta l tamañu de l territorio mentræs seias dœnhu d’elha." #: gui/text/tips/treasure.txt:1 msgid "TREASURES" msgstr "ATYALGÆS" #: gui/text/tips/treasure.txt:2 msgid "" "Collectible chests and bare resources on land and shipwrecks on the shore." msgstr "Arcæs & niadæs de recursos nel interior, naufragïos na marinha." #: gui/text/tips/treasure.txt:3 msgid "" "Provide you with a resource boost, so keep an eye out for them as you " "explore." -msgstr "Apurren-ti recursos, ansí que busca-læs al explora’ la rodiada." +msgstr "Apurren-ti recursos, ansí que busca-læs a l explora’ la rodiada." #: gui/text/tips/triremes.txt:1 msgid "TRIREME" msgstr "TRIRREME" #: gui/text/tips/triremes.txt:2 msgid "The Medium Warship." msgstr "Nave béllica mediana." #: gui/text/tips/triremes.txt:3 msgid "Good for transporting or fighting." msgstr "Val pa transportar ou attacar." #: gui/text/tips/triremes.txt:4 msgid "Garrison troops aboard to increase fire power." msgstr "Intsi-la de mílites p’augmenta’ la suæ potencia." #: gui/text/tips/war_elephants.txt:1 msgid "WAR ELEPHANTS" msgstr "ELEPHANTES BÉLLICOS" #: gui/text/tips/war_elephants.txt:2 msgid "Huge beasts from Africa and India, trained for war." msgstr "Bestiæs gïgantes de l África & India, exercitadæs pa l combate." #: gui/text/tips/war_elephants.txt:3 msgid "High Food and Metal cost, but very powerful." msgstr "Costosos in cibeira & metal, mas per-fhuœrtes." #: gui/text/tips/war_elephants.txt:4 msgid "" "Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and " "Seleucids." msgstr "Disponibles a los púnicos, ethíopes, índicos, persas, ptolemaicos & seléucidas." #: gui/text/tips/whales.txt:1 msgid "WHALES" msgstr "BALHENÆS" #: gui/text/tips/whales.txt:2 msgid "An oceanic resource." msgstr "Recursu marinu." #: gui/text/tips/whales.txt:3 msgid "2000 Food." msgstr "2000 de cibeira." #: gui/text/tips/whales.txt:4 msgid "Gatherable by Fishing Boats after the whale is killed." -msgstr "Los pisqueiros puœden matalla & obtene’ la cibeira." +msgstr "Los pesqueiros puœden matalla & obtene’ la cibeira." #: gui/text/tips/whales.txt:5 msgid "Roam around the oceans of the game and flee when attacked." msgstr "Devalæn pelos océanos & fhuxhen d’attaques." #: simulation/data/resources/food.jsondescription msgid "Harvest from animals, berry bushes, fish, or fields." msgstr "Obtien-se d’animales, arbustos, pexes & panalres." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonname msgctxt "firstWord" msgid "Food" msgstr "Cibeira" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonname msgctxt "withinSentence" msgid "Food" msgstr "cibeira" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "firstWord" msgid "Fish" msgstr "Pexe" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "withinSentence" msgid "Fish" msgstr "pexe" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "firstWord" msgid "Fruit" msgstr "Fruîta" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "withinSentence" msgid "Fruit" msgstr "fruîta" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "firstWord" msgid "Grain" msgstr "Grana" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "withinSentence" msgid "Grain" msgstr "grana" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "firstWord" msgid "Meat" msgstr "Carne" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "withinSentence" msgid "Meat" msgstr "carne" #: simulation/data/resources/metal.jsondescription msgid "Mine from metal mines or quarries." msgstr "Extrahe-se de læs xhazedæs & læs canteiræs." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonname msgctxt "firstWord" msgid "Metal" msgstr "Metal" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonname msgctxt "withinSentence" msgid "Metal" msgstr "metal" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "firstWord" msgid "Ore" msgstr "Ouro" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "withinSentence" msgid "Ore" msgstr "ouro" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "firstWord" msgid "Ruins" msgstr "Ruinæs" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "withinSentence" msgid "Ruins" msgstr "ruinæs" #: simulation/data/resources/stone.jsondescription msgid "Mine from rocks, stone quarries or ruins." msgstr "Extrahe-se de læs penhæs, læs canteiræs & læs ruinæs." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonname msgctxt "firstWord" msgid "Stone" msgstr "Piedra" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonname msgctxt "withinSentence" msgid "Stone" msgstr "piedra" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "firstWord" msgid "Rock" msgstr "Penha" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "withinSentence" msgid "Rock" msgstr "penha" #: simulation/data/resources/wood.jsondescription msgid "Cut down from trees or groves." msgstr "Obtien-se de læs árbolres." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonname msgctxt "firstWord" msgid "Wood" msgstr "Madeira" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonname msgctxt "withinSentence" msgid "Wood" msgstr "madeira" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "firstWord" msgid "Tree" msgstr "Árbolre" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "withinSentence" msgid "Tree" msgstr "árbolre" Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-maps.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-maps.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-maps.po (revision 27024) @@ -1,3246 +1,3246 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa # enolp # Nicolas Auvray msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-05-20 07:33+0000\n" "PO-Revision-Date: 2014-06-19 17:52+0000\n" "Last-Translator: David Sowa , 2016-2022\n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: maps/random/aegean_sea.jsonsettings.Description msgid "Players start on two sides of a sea with scattered islands." msgstr "Los xhogadores intamæn a intrambos lhahos d’un mar d’isllæs sparsæs." #: maps/random/aegean_sea.jsonsettings.Name msgid "Aegean Sea" msgstr "Mar Egëo" #: maps/random/african_plains.jsonsettings.Description msgid "" "The central region of the vast continent of Africa, birthplace of humanity. " "Players start in a lush area teeming with vegetation and wildlife." msgstr "La zona central de l vastu continente d’África, el vierçu l home. Los xhogadores intamæn n un campu nietu intsén de flora & fauna." #: maps/random/african_plains.jsonsettings.Name msgid "African Plains" msgstr "Tyanada africana" #: maps/random/alpine_lakes.jsonsettings.Description msgid "" "High Alpine mountains surrounding deep valleys strung with mountain streams " "and finger-like lakes." msgstr "Valhes fhondos travessahos por lhagos & regatos & cerrahos d’altæs paredes alpinæs." #: maps/random/alpine_lakes.jsonsettings.Name msgid "Alpine Lakes" msgstr "Lhagos alpinos" #: maps/random/alpine_valley.jsonsettings.Description msgid "High Alpine mountains bordering deep valleys." msgstr "Valhes fhondos cerrahos d’altæs paredes alpinæs." #: maps/random/alpine_valley.jsonsettings.Name msgid "Alpine Valley" msgstr "Valhada alpina" #: maps/random/ambush.jsonsettings.Description msgid "" "High bluffs overlook the terrain below. Bountiful resources await on the " "cliffs, but beware of enemies planning an ambush." -msgstr "Maedæs altæs dan vista al terreno. Alhá riba ha hi bayura de recursos, pero sta-te solherte, nun seia que caias n una trampa." +msgstr "Maedæs altæs dan vista a l terreno. Alhá riba ha hi bayura de recursos, pero sta-te solherte, nun seia que caias n una trampa." #: maps/random/ambush.jsonsettings.Name msgid "Ambush" msgstr "Celada" #: maps/random/anatolian_plateau.jsonsettings.Description msgid "" "An indefensible open land with little wood and stone, representing the " "central basin of Asia Minor." msgstr "Una tierra expuœsta & scassa de madeira & piedra que representa la cœnca central de l Asia Minor." #: maps/random/anatolian_plateau.jsonsettings.Name msgid "Anatolian Plateau" msgstr "Rasa d’Anatolia" #: maps/random/archipelago.jsonsettings.Description msgid "" "A maze of islands of different sizes and shapes. Players start with more " "wood than normal." msgstr "Un labyrinthu d’isllæs de differentes typos & tamaños. Los xhogadores intamæn cun mas madeira de lo normal." #: maps/random/archipelago.jsonsettings.Name msgid "Archipelago" msgstr "Archipélago" #: maps/random/arctic_summer.jsonsettings.Description msgid "" "Summer has arrived to the cold regions of the north and with it have many " "animals, profiting from its milder climate. Wolves, ever present, have shed " "their winter clothes; deer, hares and muskox populate the plains. The last " "traces of winter are rapidly disappearing, only to reappear very soon." msgstr "Intra l verano nos xhelebreos boreales & cun él abondos animales, attrahidos pol tiempu criador. Los lhows perennes tienen mudaho l sou pelame hibernal; ciervos, lhiebres & wœis moschahos puœblræn læs planicies. Los postreiros restos de la xhelada van comiendo-se, pero lhœw tornaran a coayar." #: maps/random/arctic_summer.jsonsettings.Name msgid "Arctic Summer" msgstr "Verano árctico" #: maps/random/ardennes_forest.jsonsettings.Description msgid "" "Each player starts deep in the forest.\n" "\n" "The Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva." msgstr "Cada xhogador intama a lo fhondeiro la silva.\n\nL Ardenne ie un pays d’extensos soutos, sotambios & sierros, de los que se conforma l Massif ardennais, principalmente n Bélgïca & Luxemburgo. El nome la fhastielha remaneç de l antigua viesca de sou, una vasta silva que n tiempos romanos se tyamaba Arduenna." #: maps/random/ardennes_forest.jsonsettings.Name msgid "Ardennes Forest" msgstr "Silva Arduenna" #: maps/random/atlas_mountains.jsonsettings.Description msgid "" "A rugged land with small room for buildings with scarce wood. Represents the" " mountain range in the Northwest Africa." msgstr "Una tierra arispia cun poucu campu pa construcçones & pouca madeira. Representa la sierra homónima de l África septentrional." #: maps/random/atlas_mountains.jsonsettings.Name msgid "Atlas Mountains" msgstr "Monte Atlas" #: maps/random/bahrain.jsonsettings.Description msgid "" "Bahrain, centre of the Dilmun civilization which fell in 800BC, was in turn " "controlled by Sumerians, Assyrians, Babylonians, Persians and other later " "peoples. An island strategically placed in the Sinus Persicus (Persian Gulf)" " and also centre of pearl trading due to its magnificent pearl fisheries, " "Bahrain is never left unoccupied for long. But now, with the previous " "occupants gone, the land prepares for war. Will you be the next Ruler of " "Bahrain?" -msgstr "Tylos, cabeça de l antiguo reino de Dilmun que cahîu n 800 a.C., passou pelæs manos de sumerios, assyrios, babylonios & persas, entre outros. Una islla afhayadiça de l Sinus Persicus (golfu Pérsicu) & un emporio de perllæs graciæs al sou ostreosu fhondu marin, a Tylos nunca nun lu deixæn quedar mũîthu tiempu. Pero hagora, lhibre de los occupantes anteriores, el pays se prepara pa la gerra. ¿Vas aportar tu a Rei de Tylos?" +msgstr "Tylos, cabeça de l antiguo reino de Dilmun que cahîu n 800 a.C., passou pelæs manos de sumerios, assyrios, babylonios & persas, entre outros. Una islla afhayadiça de l Sinus Persicus (golfu Pérsicu) & un emporio de perllæs graciæs a l sou ostreosu fhondu marin, a Tylos nunca nun lu deixæn quedar mũîthu tiempu. Pero hagora, lhibre de los occupantes anteriores, el pays se prepara pa la gerra. ¿Vas aportar tu a Rei de Tylos?" #: maps/random/bahrain.jsonsettings.Name msgid "Bahrain" msgstr "Tylos" #: maps/random/belgian_uplands.jsonsettings.Description msgid "" "An experimental map with its heightmap generated by erosion to look more " "natural. Not all seeds will be fair though! Tiny maps with 8 players may " "take a while to generate." msgstr "Una gëographíæ experimental que gënera la topographíæ pela erosion pa pahecer mas natural. ¡Non todolos inicios van ser xhustos! Cun 8 xhogadores, læs gëographíæs nanæs podríæn tardar in gënerase." #: maps/random/belgian_uplands.jsonsettings.Name msgid "Belgian Uplands" msgstr "Bélgïca alta" #: maps/random/botswanan_haven.jsonsettings.Description msgid "" "Botswanan Africa during the wet season, a land which was arid and " "inhospitable just weeks before has come to life totally transformed. Herds " "of zebras graze amid the tall, lush grasses in which lions lie waiting, " "while in the shallow pools lurk fearsome crocodiles." -msgstr "El Kalahari na staçon tyuviosa, un ermu q’ha poucæs selmanæs staba grebiu & inhabitable tien vivecido da fheitho camudau. Peguadæs de zebræs pacen entre la hierba alto & vicioso u læs assestæn lheones, mentres que pelos fontascos abeyæn crocodilos terribles." +msgstr "El Kalahari na staçon tyuviosa, un ermu q’ha poucæs selmanæs staba grebiu & inhabitable tien vivecido da fheitho camudau. Peguadæs de zebræs pacen entre la hierba alto & vicioso u læs assestæn lheones, mentræs que pelos fontascos abeyæn crocodilos terribles." #: maps/random/botswanan_haven.jsonsettings.Name msgid "Botswanan Haven" msgstr "Requeixada de Botswana" #: maps/random/caledonian_meadows.jsonsettings.Description msgid "" "Fertile lands surrounded by harsh terrain.\n" "Remains of recent snowfalls still haunt the forests, and torrential rivers from the snowmelt have barely died away.\n" "Aiming at a realistic terrain, this map might not always be balanced." -msgstr "Vrañæs granibles arrodiadæs de terreno arganhoso.\nRestos de fhaloupadæs recien cahidæs a inda involobræn los pinalres & mal tienen scossaho a penæs læs riegæs de dilidura.\nImpobinada al realismo, esta gëographíæ non siempre stará equilibrada." +msgstr "Vrañæs granibles arrodiadæs de terreno arganhoso.\nRestos de fhaloupadæs recien cahidæs a inda involobræn los pinalres & mal tienen scossaho a penæs læs riegæs de dilidura.\nImpobinada a l realismo, esta gëographíæ non siempre stará equilibrada." #: maps/random/caledonian_meadows.jsonsettings.Name msgid "Caledonian Meadows" msgstr "Prahos de Caledonia" #: maps/random/cantabrian_highlands.jsonsettings.Description msgid "" "Each player starts on a hill surrounded by steep cliffs. Inspired by " "Cantabria, a mountainous region in the north of the Iberian peninsula." msgstr "Cada xhogador intama n un cantu arrodiau de deventíos. Inspira-se na staya cantábrica de la península Ibérica." #: maps/random/cantabrian_highlands.jsonsettings.Name msgid "Cantabrian Highlands" msgstr "Cordal cantábricu" #: maps/random/canyon.jsonsettings.Description msgid "Players start around the map in deep canyons." msgstr "Los xhogadores intamæn in cangæs fhondæs." #: maps/random/canyon.jsonsettings.Name msgid "Canyon" msgstr "Cangæs" #: maps/random/continent.jsonsettings.Description #: maps/random/unknown.jsonsettings.Landscapes[0].Items[0].Description msgid "All players starts on a continent surrounded by water." msgstr "Todolos xhogadores intamæn n un continente arrodiau de mar." #: maps/random/continent.jsonsettings.Name #: maps/random/unknown.jsonsettings.Landscapes[0].Items[0].Name msgid "Continent" msgstr "Continente" #: maps/random/corinthian_isthmus.jsonsettings.Description msgid "" "Two land masses connected by a narrow spit of land, called an 'Isthmus', " "inspired by the eponymous area in Greece. Most of the stone on the map is in" " the isthmus itself, making it vital to fight for its control." msgstr "Duæs massæs de tierra unidæs por una fhaça strẽitha de terreno, que se tyama “isthmu”. Inspira-se na zona epónyma de la Grecia. La maioríæ de la piedra atopa-se n elhi, poro, ie vital na lhuîtha pola fhastielha." #: maps/random/corinthian_isthmus.jsonsettings.Name msgid "Corinthian Isthmus" msgstr "Isthmu de Corinthu" #: maps/random/corsica.jsonsettings.Description msgid "" "The players start on two opposing islands, both with a very jagged relief " "that will make landing difficult." msgstr "Los xhogadores intamæn n un par d’isllæs, cada una cun ribayones que la fhazen diffícile d’invadir." #: maps/random/corsica.jsonsettings.Name msgid "Corsica vs Sardinia" msgstr "Córsega-Sardeña" #: maps/random/cycladic_archipelago.jsonsettings.Description msgid "" "Each player starts on an island surrounded by water.\n" "\n" "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile." -msgstr "Cada xhogador intama na suæ propria islla.\n\nLa corona de la islleta sagrada de Delos, læs Cýclades son unæs 220 isllæs al oriente de la Grecia continental que conformæn, entre outræs mũîthæs, l archipélago egëo. Todælæs isllæs son cumes de montes submarinos excepto Melos & Thera, læs duæs isllæs volcánicæs. Magar que l clima ie templraho & seco, el terreno ie pouco granible—a nun ser in Naxos." +msgstr "Cada xhogador intama na suæ propria islla.\n\nLa corona de la islleta sagrada de Delos, læs Cýclades son unæs 220 isllæs a l oriente de la Grecia continental que conformæn, entre outræs mũîthæs, l archipélago egëo. Todælæs isllæs son cumes de montes submarinos excepto Melos & Thera, læs duæs isllæs volcánicæs. Magar que l clima ie templraho & seco, el terreno ie pouco granible—a nun ser in Naxos." #: maps/random/cycladic_archipelago.jsonsettings.Name msgid "Cycladic Archipelago" msgstr "Archipélago læs Cýclades" #: maps/random/danubius.jsonsettings.Daytime[0].Description msgid "Bright daylight illuminates the scene." msgstr "La lhuz de l sol alhuma la scena." #: maps/random/danubius.jsonsettings.Daytime[0].Name msgid "Day" msgstr "Díæ" #: maps/random/danubius.jsonsettings.Daytime[1].Description msgid "Attackers are covered by the darkness of the night." msgstr "La scuridá de la nuœithe dispinta los attacantes." #: maps/random/danubius.jsonsettings.Daytime[1].Name msgid "Night" msgstr "Nuœithe" #: maps/random/danubius.jsonsettings.Description msgid "" "Players start along the banks of the river Danube in the period following " "the expansion into Pannonia by the Celtic Boii tribe. Seeking to consolidate" " their hold on this land, celtic reinforcements have been sent to root out " "the remaining foreign cultures. Players not only have to vie for power " "amongst themselves, but also beat back these ruthless invaders. Ultimately, " "the Boii were defeated by the rising power of the Dacians, hence leading to " "the reemergence of the Geto-Dacian Confederation under King Burebista." -msgstr "Los xhogadores intamæn a veiræs de l ríu Danuviu tres la tyigada a Pannonia de los boios. Estos celtas, queriendo conquista’ la fhasteira, tienen inviaho refhœrços pa sraigona’ los vizinos. Los xhogadores, poro, non solo han lhuithar entre sí, ma tamien arrefhuga’l implacable invasor. Finalmente, a los boios vincîu-los el poder creciente de los dacios, lo que lhevou al resurdimiento de la confederaçon gëto-dacia so l rei Burebista." +msgstr "Los xhogadores intamæn a veiræs de l ríu Danuviu tres la tyigada a Pannonia de los boios. Estos celtas, queriendo conquista’ la fhasteira, tienen inviaho refhœrços pa sraigona’ los vizinos. Los xhogadores, poro, non solo han lhuithar entre sí, ma tamien arrefhuga’l implacable invasor. Finalmente, a los boios vincîu-los el poder creciente de los dacios, lo que lhevou a l resurdimiento de la confederaçon gëto-dacia so l rei Burebista." #: maps/random/danubius.jsonsettings.Name msgid "Danubius" msgstr "Danuviu" #: maps/random/deep_forest.jsonsettings.Description msgid "A deep dark forest in Germania." msgstr "Una viesca fhonda & scura na Gërmania." #: maps/random/deep_forest.jsonsettings.Name msgid "Deep Forest" msgstr "Deupwalthu" #: maps/random/dodecanese.jsonsettings.Description msgid "" "Controlling access to the Aegean Sea from the east, the Dodecanese have been" " subject to numerous yet short-lived invasions. Ultimately consolidating " "power with Rhodes at their lead, these islands developed into great " "maritime, commercial and cultural centers. Will you achieve the same?" msgstr "Situadæs na intrada oriental de l mar Egëo, læs dolze isllæs principales de læs Spórades meridionales tienen suffrido numerosæs invasiones. Sí q’assí, confederadæs cun Rodes a la cabeça, estæs isllæs volvierun-se un referente cultural, commercial & marítimu. ¿Vas algama’ lo mesmo?" #: maps/random/dodecanese.jsonsettings.Name msgid "Dodecanese" msgstr "Spórades meridionales" #: maps/random/elephantine.jsonsettings.Description msgid "" "Forming the traditional frontier between ancient Kush and Egypt, the " "fortified Island of Elephantine was situated on the Nile River at the first " "cataract. As the border between Upper Egypt and Lower Nubia, Elephantine " "became an important way-station for the trade in ivory and other goods. It " "was considered to be the home of the god Khnum, guardian of the source of " "the Nile, and boasted an impressive temple complex." msgstr "La islla-fortaleza d’Elephantina situaba-se na primeira catarata de l ríu Nilu & formaba la dixebra tradicional entre Qesa & Egypto. Cumo lhinde entre los dous reinos, iera un importante lhogar de passu pa l commercio de l marfil, & outros bienes. Crehíæ-se que iera la morada de l dîous Khnum, curiador de læs fhœntes de l Nilu, & contaba cun un templo ablucante." #: maps/random/elephantine.jsonsettings.Name msgid "Elephantine" msgstr "Elephantina" #: maps/random/empire.jsonsettings.Description msgid "" "A neighboring province has pledged alegiance to your rule. It's up to you to command them to victory.\n" "[color=\"yellow\"]Caution! If nomad mode is disabled, each player will start with two civic centers.[/color]" msgstr "Una provincia vizina tien-ti xhuraho lhealtá. Toca-ti a ti trahellis la victoria.\n[color=\"yellow\"]Avisu: si l modu nómada sta disactivau, cada xhogador intama cun dous foros.[/color]" #: maps/random/empire.jsonsettings.Name msgid "Empire" msgstr "Imperio" #: maps/random/english_channel.jsonsettings.Description msgid "" "Players start in either northern France or southern Britain while the " "English channel separates them." msgstr "Los xhogadores intamæn na Gallia septentrional ou Britania meridional, xebrahos pol mar británico." #: maps/random/english_channel.jsonsettings.Name msgid "English Channel" msgstr "Mar británico" #: maps/random/extinct_volcano.jsonsettings.Description msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "A once fertile valley, desolated by the eruption of the long-dormant volcano in the heart of the region. Following years of empty, scorched deadness, signs of life started reappearing and spreading. Now the land is half-way to the full lushness of its former era. Alas, it is not to be: following a long stretch of drought, interminable rains have set in in the higher regions to the north. Water levels are rising at drastic levels, slowly forcing players to seek the high ground of the lesser, extinct volcanoes or the now again dormant great cone." -msgstr "[color=\"red\"]NOTA IMPORTANTE: L AI NUN FHERRULA N ESTA GËOGRAPHÍÆ[/color]\n\nUn valhe, outrora granible, afharau na erupçon de l volcan que dormieræ per millennia nel coraçon de la regïon. Spuœis d’anhos de cenrada & povisa, tornarun a assomar siñæs de vida. Wœi la tierra sta a mediu camin de toda la netez d’a hieri. Pero nun vaî ser possible: acaba de passar una lharga seca & l awa tien intamaho zurdi’ los outeiros de l norte. El nivel de los ríos sta txubiendo per-rápido, fhorçando los xhogadores a abellugase ou nos volcanes minores extintos ou nel gran conu, una vegada mas dormiente." +msgstr "[color=\"red\"]NOTA IMPORTANTE: L AI NUN FHERRULA N ESTA GËOGRAPHÍÆ[/color]\n\nUn valhe, outrora granible, afharau na erupçon de l volcan que dormieræ per millennia nel coraçon de la regïon. Tres anhos de cenrada & ermedá, tornarun a assomar siñæs de vida. Wœi la tierra sta a mediu camin de toda la netez d’a hieri. Pero nun vaî ser possible: acaba de passar una lharga seca & l awa tien intamaho zurdi’ los outeiros de l norte. El nivel de los ríos sta txubiendo per-rápido, fhorçando los xhogadores a abellugase ou nos volcanes minores extintos ou nel gran conu, una vegada mas dormiente." #: maps/random/extinct_volcano.jsonsettings.Name msgid "Extinct Volcano" msgstr "Volcan extintu" #: maps/random/extinct_volcano_triggers.js:59 msgid "It keeps on raining, we will have to evacuate soon!" msgstr "¡Cumo siga tyoviendo aina tenremus d’evacua’ la zona!" #: maps/random/extinct_volcano_triggers.js:60 msgid "The rivers are standing high, we need to find a safe place!" msgstr "Los ríos van de baramonte, ¡precisamus atopar abelluw!" #: maps/random/extinct_volcano_triggers.js:61 msgid "We have to find dry ground, our lands will drown soon!" msgstr "¡Habemus alcontrar suœlo seco! ¡Bien ceho van anhagase læs nuœssæs tierræs!" #: maps/random/extinct_volcano_triggers.js:62 msgid "The lakes start swallowing the land, we have to find shelter!" msgstr "¡Los campos stan solhagando, tenemus d’atopar abelluw ia!" #: maps/random/fields_of_meroe.jsonsettings.Description msgid "" "The “Island of Meroë”, a vast peninsula flanked by the Nile and Atbarah " "rivers, formed the heartland of ancient Kush. Where the harsh deserts start " "making way for the semi-arid savannahs and small acacia forests dot the " "landscape. The area is rich in resources and the ever-present Nile brings " "life, but grave threats loom on the opposite riverbank." msgstr "El coraçon de l antigua Qesa, la “islla de Medewi” ie una vasta península entre los ríos Nilu & Atbara, unde la inclemencia de los ermos comiença a cede’l passu a sabanæs semi-áridæs & pequenhæs acaciales adornæn el terreno. La staya ie rica n recursos & l fluxu perenne de l Nilu trahe vida, mas aprucen menaçæs graves na outra orielha." #: maps/random/fields_of_meroe.jsonsettings.Name msgid "Fields of Meroë" msgstr "Campos de Medewi" #: maps/random/flood.jsonsettings.Description msgid "" "A great flood has moved across the valley enabling ships and troops to " "battle in chest deep waters." msgstr "Una gran inturbiada tien anhagaho la valhada, permittiendo a los barcos lhexar pentre la milicia." #: maps/random/flood.jsonsettings.Name msgid "Flood" msgstr "Inturbiada" #: maps/random/fortress.jsonsettings.Description msgid "Players start in a ready-made fortress with piles of resources." msgstr "Los xhogadores intamæn fortificahos & fhornidos de recursos." #: maps/random/fortress.jsonsettings.Name msgid "Fortress" msgstr "Fhuœrtes" #: maps/random/frontier.jsonsettings.Description msgid "A wild, unknown landscape awaits rival explorers." msgstr "Un terreno bravo & disconhocido spera exploradores rivales." #: maps/random/frontier.jsonsettings.Name msgid "Frontier" msgstr "Lhindeiros" #: maps/random/gear.jsonsettings.Description msgid "A land with waterways decorated in a manner similar to spider web." msgstr "Una tierra orniada cun canalres in fhorma de tela araña." #: maps/random/gear.jsonsettings.Name msgid "Gear" msgstr "Telar" #: maps/random/guadalquivir_river.jsonsettings.Description msgid "" "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n" "\n" "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found." msgstr "Los xhogadores intamæn a veiræs de l Mediterraneo, xebrahos por un ríu.\n\nEl ríu Guadalquivir, antiguamente tyamau Betis, ie l quintu ríu por lhargor de la Península Ibérica & el segundu por lhargor que naz & disawa n Hispaña. Ie l únicu ríu navigable de l Stau hispañol. Anguanho deixa tyigar ta Sevilha, pero n tiempos romanos permittíæ tyigar ta Córdoba. Ha hi quien diz que pela suæ bouca s’alcontraba l antigua cildá de Tartessós, mas el sitiu queda n sin discobrir." #: maps/random/guadalquivir_river.jsonsettings.Name msgid "Guadalquivir River" msgstr "Ríu Betis" #: maps/random/gulf_of_bothnia.jsonsettings.Description msgid "" "Players start around a gulf dotted with small islands.\n" "\n" "The Gulf of Bothnia is the northernmost arm of the Baltic Sea." msgstr "Los xhogadores intamæn a veiræs d’un golfu alheirau d’isllinæs.\n\nEl golfu de Bothnia ie l braçu septentrional de l mar Báltico." #: maps/random/gulf_of_bothnia.jsonsettings.Name msgid "Gulf of Bothnia" msgstr "Golfu de Bothnia" #: maps/random/harbor.jsonsettings.Description msgid "" "Players start with some light fishing opportunities in the calm waters of a " "sheltered harbor. A large bounty of seafood lays beyond the protective " "cliffs in the deep ocean. Small passages at the base of the cliffs make for " "tight fighting and easy fortification. Will you fight your way through the " "narrow passageways or take to the sea?" -msgstr "Los xhogadores intamæn cabo l awa sele d’un ancon poblrau de ribaçon. Ha hi mas pexe mar a dientro, aculhó de los cantiles, & los congostos al pie de los cantiles son fáciles de defender & fortificar. ¿Vas travessa’ los congostos ou lhançate a la mar?" +msgstr "Los xhogadores intamæn cabo l awa sele d’una badea poblrada de ribaçon. Ha hi mas pexe mar a dientro, aculhó de l abrigo de los cantiles, & los congostos a l pie de los cantiles son fáciles de defender & fortificar. ¿Vas travessa’ los congostos ou lhançate a la mar?" #: maps/random/harbor.jsonsettings.Name msgid "Harbor" -msgstr "Puœrtos" +msgstr "Badea" #: maps/random/hellas.jsonsettings.Description msgid "" "Hellas, home to the Greeks and through them birthplace to the foundation of " "western civilization. Yet the land lacks unity, countless city-states vie " "for dominance. Will you lead your polis to glory and greatness or see it " "fall into oblivion, erased from the histories?" -msgstr "La Héllade, lhar de los hellenos & per elhos verçu de la civilizaçon occidental. Sí q’assí, la Héllade nun sta unida; incontables poleis lhuîthæn pola hegëmoníæ. ¿Vas traher gloria a la tuæ polis ou vella caher nel scæheçu, borrada de la historia?" +msgstr "La Héllade, lhar de los hellenos & per elhos verçu de la civilizaçon occidental. Sí q’assí, la Héllade nun sta unida, incontables poleis lhuîthæn pola hegëmoníæ. ¿Vas traher gloria a la tuæ polis ou vella caher nel scæheçu, borrada de la historia?" #: maps/random/hellas.jsonsettings.Name msgid "Hellas" msgstr "Héllade" #: maps/random/hells_pass.jsonsettings.Description msgid "" "A narrow pass between steep mountains promotes tight, defensive combat. With" " bountiful resources far from the front lines, teams may choose to support " "their exposed teammates financially, or retreat to more fertile, but less " "defensible ground." -msgstr "Una gargantada entre tesos impinahos promuœve un combate próximu & defensivu. Cun abondos recursos lhœñe de l frente, los equipos puœden optar por sofhitar económicamente los compañeiros expuœstos ou arretirase al terreno mas fértile, pero ménos defensible." +msgstr "Una gargantada entre tesos impinahos promuœve un combate próximu & defensivu. Cun abondos recursos lhœñe de l frente, los equipos puœden optar por sofhitar económicamente los compañeiros expuœstos ou arretirase a l terreno mas fértile, pero ménos defensible." #: maps/random/hells_pass.jsonsettings.Name msgid "Hell's Pass" msgstr "Garganta l infierno" #: maps/random/hyrcanian_shores.jsonsettings.Description msgid "" "Each player starts in a coastal area between forested hills and the Sea. " "Inspired by the southern regions of the Caspian Sea known in Antiquity as " "Hyrcania." msgstr "Cada xhogador intama n una fhaça costeira entre lhombæs arbolridæs & el mar. Inspira-se na staya meridional de l mar Caspio, que na antiguidá se tyamaba Hyrcania." #: maps/random/hyrcanian_shores.jsonsettings.Name msgid "Hyrcanian Shores" msgstr "Marinha d’Hyrcania" #: maps/random/india.jsonsettings.Description msgid "" "Central India just before the monsoon season - a parched land awaits the " "life-bringing rain which is already two months late. Due to the extended " "dryness and scorching heat, only the largest lake remains. The hardy trees " "which have survived the climate are spread out, yet not too scarce." msgstr "La India central inantea de los monçones—una tierra suriona spera l awa vital q’atrassa ia dous meses. Por causa de la reseca & la calisma, nun remaneç si non el lhagu maior. Læs robustæs árbolres que resisten el clima stan ralræs, on que non scassæs." #: maps/random/india.jsonsettings.Name msgid "India" msgstr "India" #: maps/random/island_stronghold.jsonsettings.Description msgid "" "Teams start off with nearly adjacent civic centers on a small island, " "offering a fortified base from which to expand." msgstr "Los equipos intamæn cun foros adiacentes n una islleta que llis sierve cumo base pa spoxigar." #: maps/random/island_stronghold.jsonsettings.Name msgid "Island Stronghold" msgstr "Isllæs fortificadæs" #: maps/random/islands.jsonsettings.Description msgid "Players start in small islands while there are many others around." msgstr "Los xhogadores intamæn n islletæs metanæs outræs mũîthæs." #: maps/random/islands.jsonsettings.Name msgid "Islands" msgstr "Isllæs" #: maps/random/jebel_barkal.jsonsettings.Description msgid "" "Starting near the fertile banks of the Nile, the players besiege the heavily" " defended city Napata, which lies at the foot of the hill Jebel Barkal, the " "“Pure Mountain”. It is the southern home of Amun and, according to Kushites " "and Egyptians alike, the birthplace of man. Known as the “Throne of the Two " "Lands”, the ancient religious capital of Napata lay in its shadow. This is " "where kings were made – and unmade! Abutting a rich floodplain downstream " "from the Fourth Cataract, this area became the breadbasket of ancient Kush." -msgstr "Los xhogadores intamæn a læs veiræs viciosæs de l ríu Nilu obsidiando la plraça fhuœrte al pie de l cuœtu Dw-w’b, el “monte puru”. Ie la morada meridional d’Amun &, segun tanto los ethíopes cumo los egypcios, el verçu de l home. Conhocidu cumo l thronu læs duæs tierræs, al avessedu de sou queda l antigua capital religïosa de Napata. Eiquí los pharaones fhuerun fheithos – ¡& sfheithos! Al lhindar cun un granible porreu awa a baxo de la Quarta Cataracta, esta zona iera l horreo de l antigua Qesa." +msgstr "Los xhogadores intamæn a læs veiræs viciosæs de l ríu Nilu obsidiando la plraça fhuœrte a l pie de l cuœtu Dw-w’b, el “monte puru”. Dw-w’b ie la morada meridional d’Amun &, segun tanto los ethíopes cumo los egypcios, el verçu de l home. Conhocidu cumo l thronu læs duæs tierræs, a l avessedu de sou queda l antigua capital religïosa de Napata. Eiquí los pharaones fhuerun fheithos – ¡& sfheithos! A l lhindar cun un granible porreu awa a baxo de la Quarta Cataracta, esta zona iera l horreo de l antigua Qesa." #: maps/random/jebel_barkal.jsonsettings.Name msgid "Jebel Barkal" msgstr "Monte puru" #: maps/random/jebel_barkal_triggers.js:592 msgid "Napata is attacking!" msgstr "¡Napata sta attacando!" #: maps/random/jebel_barkal_triggers.js:602 #, javascript-format msgid "Napata will attack in %(time)s!" msgstr "¡Napata vaî attacar in %(time)s!" #: maps/random/kerala.jsonsettings.Description msgid "" "Players start in the southwestern shores of India between a sea and " "mountains." msgstr "Los xhogadores intamæn na marinha sur-occidental de la India, entre monte & mar." #: maps/random/kerala.jsonsettings.Name msgid "Kerala" msgstr "Chera Nadu" #: maps/random/lake.jsonsettings.Description msgid "Players start around a lake in the center of the map." -msgstr "Los xhogadores intamæn al redor d’un lhagu central." +msgstr "Los xhogadores intamæn a l redor d’un lhagu central." #: maps/random/lake.jsonsettings.Name msgid "Lake" msgstr "Lhagu" #: maps/random/latium.jsonsettings.Description msgid "" "The Italian peninsula \n" "\n" " Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium." -msgstr "La península italiana\n\nLacio ie la regïon de la Italia centro-occidental u la urbe de Roma fhoi fundada & tyigou a incabeça’l imperio Romano. Inicialmente, Lacio nun iera mas q’un triangulin de granible tierra volcánico, la patria de la tribu los lhatinos. Situaba-se na riba siniestra de l ríu Tíbere (al sureste), & spurríæ-se scontra l norte ta l ríu Anion (tributario de la riba siniestra de l Tíbere) & scontra l sureste ta la palude Pomptina (ou agro Pomptino) & el monte Circeu. Na riba direitha l Tíbere s’alcontraba la cildá etrusca de Veios & næs outræs lhindes vivíæn tribus itálicæs. Posteriormente Roma conquistou Veios & los sous vizinos ítalos, inantando Latium ta los montes Apeninos al nordeste & el fin de la palude al sureste. El descendiente moderno, la Regione di Lazio italiana, tamien conhocida pol antiguu nome de Latium, ie inda maior, on que ménos de l doblru de l Lacio origïnal." +msgstr "La península italiana\n\nLacio ie la regïon de la Italia centro-occidental u la urbe de Roma fhoi fundada & tyigou a incabeça’l imperio Romano. Inicialmente, Lacio nun iera mas q’un triangulin de granible tierra volcánico, la patria de la tribu los lhatinos. Situaba-se na riba siniestra de l ríu Tíbere (a l sureste), & spurríæ-se scontra l norte ta l ríu Anion (tributario de la riba siniestra de l Tíbere) & scontra l sureste ta la palude Pomptina (ou agro Pomptino) & el monte Circeu. Na riba direitha l Tíbere s’alcontraba la cildá etrusca de Veios & næs outræs lhindes vivíæn tribus itálicæs. Posteriormente Roma conquistou Veios & los sous vizinos ítalos, inantando Latium ta los montes Apeninos a l nordeste & el fin de la palude a l sureste. El descendiente moderno, la Regione di Lazio italiana, tamien conhocida pol antiguu nome de Latium, ie inda maior, on que ménos de l doblru de l Lacio origïnal." #: maps/random/latium.jsonsettings.Name msgid "Latium" msgstr "Lacio antiguo" #: maps/random/lions_den.jsonsettings.Description msgid "" "High cliffs protect each player's main base. Venturing into the unknown can " "be risky, but necessary." -msgstr "Muradales altos scudæn la base de cada xhogador. Penetrar no disconhocido ie pelligroso, pero necessario." +msgstr "Muradales altos scudæn la base de cada xhogador. Infhusar no disconhocido ie pelligroso, pero tamien necessario." #: maps/random/lions_den.jsonsettings.Name msgid "Lion's Den" msgstr "Lheoneira" #: maps/random/lorraine_plain.jsonsettings.Description msgid "" "Players start in a nearly flat Gallic plain divided by a river and its " "tributaries." msgstr "Los xhogadores intamæn n una playada tyaniça de la Gallia, xebrahos por un ríu & los sous affluentes." #: maps/random/lorraine_plain.jsonsettings.Name msgid "Lorraine Plain" msgstr "Veiga l Mosa" #: maps/random/lower_nubia.jsonsettings.Description msgid "" "Known in the Greco-Roman world as the Triakontaschoinos, Lower Nubia was the" " area between the first and second cataracts of the Nile and formed the " "traditional border region between Kush and Egypt. The scorching desert, " "steep valleys and towering cliffs of the area make this an inhospitable " "place to live, but the control of this ancient corridor was vital for any " "power seeking to control the lucrative trade routes on the Nile and affords " "access to the rich goldfields of the Nubian desert." -msgstr "Coñocida en mundu griegu como'l Triakontáschoinos, Wawat yera la tierra entre les catarates primera y segunda del Nilu y formaba la dixebra tradicional entre Qesa y Exiptu. La calisma del ermu, lo empruno de les valles y l'altor de los cairones nun la faen nada atopadiza. Sí qu'así, esti corredor antiguu, que da entrada a les xacees d'oru del desiertu nubiu, yera precisu pa dominar les víes comerciales del Nilu." +msgstr "Conhocida n mundu greco-romanu cumo l Triacontaschenu, la Nubia inferior iera l treithu entre la primera & la segunda cataracta de l Nilu & formaba la lhinde tradicional entre Qesa & Egyptu. La gafedá de l ermo, lo impruno de los valhes & l altor de los cairones fhaen de l lhogar un ambiente inhóspitu, pero l dominio d’esti antiguu corredor, que da accessu a læs bayurosæs xhazedæs d’ouro de l desierto de Nubia, iera preciso pa contar cun læs codalosæs víæs commerciales de l Nilu." #: maps/random/lower_nubia.jsonsettings.Name msgid "Lower Nubia" msgstr "Triacontaschenu" #: maps/random/mainland.jsonsettings.Description #: maps/random/unknown.jsonsettings.Landscapes[0].Items[8].Description msgid "A typical map without any water." msgstr "Una týpica gëographíæ sin awa." #: maps/random/mainland.jsonsettings.Name #: maps/random/unknown.jsonsettings.Landscapes[0].Items[8].Name msgid "Mainland" msgstr "Tierra firme" #: maps/random/marmara.jsonsettings.Description msgid "" "The Propontis (Sea of Marmara) connects the Pontus Euxinus (Black Sea) to " "the Aegean Sea, and seperates Asia Minor from Thrace. To the south-west lies" " the Hellespont (Dardanelles), at the entrance of which the ancient city of " "Ilium (Troy) once stood. To the north-east lies the Bosporus Thraciae " "(Bosporus strait) where in time the Greek city of Byzantium would be " "founded, later to become the capital of the great Byzantine Empire under the" " new name of Constantinople. Players start on fertile land with adequate " "resources." -msgstr "La Propóntida (mar de Mármara) xunía'l Pontu Euxín (mar Prieta) al Exéu y xebraba Asia Menor y Tracia. Al mediudía occidental quedaba l'Helespontu (los Dardanelos) y a la entrada de so estuviera la urbe d'Iliu (Troya). Al septentrión oriental quedaba'l Bósporu Traciu (el Bósforu) u tiempu dempués se fundaría Bizanciu, destináu a encabezar el gran Imperiu Bizantín, magar rebautizáu como Constantinopla. Los xugadores entamen en tierra granible con recursos acondaos." +msgstr "La Propóntida (mar de Mármara) communica l Pontu Euxinu (mar Negro) cul mar Egëo & xebra l Asia Minor de Thracia. A l suroeste alcuœntra-se l Hellespontu (Dardanelia) & a la intrada suæ quedaba l antigua cildá d’Ilio (Troia). A l nordeste alcuœntra-se l Bósporu de Thracia (Bósphoru), u cuno tiempu se fundará Byzancio, destinaho a se’ la capital de l gran Imperio Byzantino so l nuœvu nome de Constantinopla. Los xhogadores intamæn in tierra fértile cun recursos acondahos." #: maps/random/marmara.jsonsettings.Name msgid "Marmara" msgstr "Propóntida" #: maps/random/mediterranean.jsonsettings.Description msgid "" "The Mediterranean, home to the Phoenicians, Greeks, Egyptians and later on " "Romans. They took the rudimentary knowledge and principles of organisation " "from Mesopotamia and forged it into something more, thereby shifting the " "centre of learning and knowledge to the Mediterranean Coast, thus laying the" " foundations of civilization as we know it today. The Mediterranean Sea is " "almost completely enclosed by land: on the north by Gallia Transalpina " "(Transalpine Gaul), Italia, Greece (Graecia) and Anatolia, on the east by " "Syria, on the south by Libya and Mauritania, and on the west by Iberia. The " "name Mediterranean is derived from Latin, but the Romans themselves " "preferred the term 'Mare Internum' or even 'Mare Nostrum'." -msgstr "El Mediterraneu, llar de los exipcios, fenicios, griegos y, más sero, los romanos, que refinaron lo mesopotámico y ficieron de la mariña mediterránea'l corazón científicu ya cultural de l'antigüedá, y asina punxeron les bases al mundiu d'anguaño. El Mediterraneu está cuasi zarráu de tierra: al septentrión pola Galia tresalpina, Italia, Grecia y Anatolia, al oriente por Siria, al mediudía por Libia y Mauritania ya al occidente por Iberia. La pallabra Mediterraneu vien del llatín, pero a los romanos prestáben-llys más los llamatos «Mare Internum» y «Mare Nostrum»." +msgstr "El Mediterraneo, lhar de los egypcios, phenicios, griegos & lhœw romanos. Estæs culturæs partierun de los rudimentos structurales de Mesopotamia & refinarun-los, dislocando l centro de sciencia & erudiçon a la marinha mediterranea, & d’ende, poniendo læs bases al mundu cumo anguanho lu conhocemus. El Mediterraneo ie un mar quasi cerraho: lhinda a l norte cun la Gallia Transalpina, Italia, Grecia (Graecia) & Anatolia, a l este cun Syria, a l sur cun Libya & Mauritania, & a l oeste cun Iberia. La pallabra Mediterraneo deriva de l lhatino (Mediterraneum), mas los prioprios romanos preferíæn los nomes “Mare Internum” ou “Mare Nostrum”." #: maps/random/mediterranean.jsonsettings.Name msgid "Mediterranean" msgstr "Mediterraneo" #: maps/random/migration.jsonsettings.Description msgid "" "Players start in small islands in the eastern part of the map. There is a " "big continent in the west ready for expansion." -msgstr "Los xugadores entamen nes islluques orientales. Al occidente queda la tierra virxe d'un gran continente." +msgstr "Los xhogadores intamæn n isllinæs pela parte oriental de la gëographíæ. A l occidente ha hi un gran continente a pode pa colonizar." #: maps/random/migration.jsonsettings.Name #: maps/scenarios/migration.xml:Name:26 msgid "Migration" msgstr "Migraçon" #: maps/random/neareastern_badlands.jsonsettings.Description msgid "" "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n" "\n" "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid." -msgstr "Un llaberintu d'arribayeros, escoyos y escares con un oasis entre medies.\n\nCapadocia yera una rexón de l'Anatolia oriental. En tiempos d'Heródotu, dicíase de los capadocios qu'ocupaben todo lo que quedaba entre'l monte'l Tauru y el Pontu Euxín. D'esta miente, Capadocia llendaba al mediudía col monte'l Tauru, que la xebraba de Cilicia, al oriente col Éufrates y los altos d'Armenia, al occidente con Galacia y Licaonia y al septentrión col Pontu. El terrén confórmalu un pandu de más de 1000 m d'altor, travesáu por picos volcánicos. Pola mor del so allugamientu y altor, el tiempu de Capadocia ye marcadamente continental, con veranos calientes y ensuchos y hibiernos fríos y nevaos. L'agua ye escaso y la fastera ye mayormente grebia." +msgstr "Un labyrinthu d’arribayeiros, scobios & scares cun un oasis entre mediæs.\n\nCappadocia ie una regïon histórica de l Anatolia central. In tiempos d’Heródotu, dizíæ-se de los cappadocios q’occupabæn toda la fhasteira entre l monte Tauru & el Pontu Euxinu. Cappadocia, n esti sen, lhindaba a l sur cuno monte Tauru, que la xebraba de Cilicia, a l este cul Éuphrates superior & l Armenia alta, a l norte cuno Pontu, & a l oeste cun Lycaonia & la Galacia oriental. Cappadocia atopa-se na Anatolia centro-oriental. El relieve consiste n una mesa de mas de 1000 m d’altor, travessada por picos volcánicos. Por causa de la suæ situaçon interior & elevaçon, Cappadocia tien un clima notablemente continental, cun veranos callientes & insuîthos & hibiernos fríos & nevahos. La tyuvia ie scassa & la maioríæ de la fhasteira ie semi-árida." #: maps/random/neareastern_badlands.jsonsettings.Name msgid "Neareastern Badlands" -msgstr "Cabuyeros del Oriente Próximu" +msgstr "Cabuyeiros de l Oriente Próximu" #: maps/random/new_rms_test.jsonsettings.Description msgid "A basic test of the random map generator - not playable." -msgstr "Una pruebina'l xenerador de mapes - nun puede xugase." +msgstr "Una pruœba elemental de l gënerador gëográphicu - nun ie possible xhogar n elha." #: maps/random/new_rms_test.jsonsettings.Name msgid "New RMS Test" -msgstr "Prueba del nuevu script xenerador" +msgstr "Pruœba l gënerador gëográphicu" #: maps/random/ngorongoro.jsonsettings.Description msgid "" "Ngorongoro Crater is the world's largest intact volcanic caldera and is one " "of the Seven Natural Wonders of Africa. Due to it's climate, biodiversity " "and history, Ngorongoro is believed by some to be Africa's Garden of Eden " "and the birthplace of mankind." msgstr "El cráter de Ngorongoro ye una caldera volcánica, la más grande qu'está entera y una de les siete maravíes naturales d'África. Pola mor del clima, biodiversidá y historia, hai quien creye que'l Ngorongoro ye'l güertu d'Edén." #: maps/random/ngorongoro.jsonsettings.Name msgid "Ngorongoro" msgstr "Ngorongoro" #: maps/random/northern_lights.jsonsettings.Description msgid "" "Players start in a tough map to play with scarce wood and dangerous polar " "animals." msgstr "Los xugadores entamen nun mapa abegosu de xugar, escasu de madera y pobláu d'alimañes." #: maps/random/northern_lights.jsonsettings.Name msgid "Northern Lights" -msgstr "L'aurora boreal" +msgstr "Aurora boreal" #: maps/random/oasis.jsonsettings.Description msgid "" "Players start around a small oasis in the center of the map which holds much" " of the available wood on the map." msgstr "Los xugadores entamen alredor d'un oasis central que contién lo más de la madera disponible." #: maps/random/oasis.jsonsettings.Name msgid "Oasis" msgstr "Oasis" #: maps/random/persian_highlands.jsonsettings.Description msgid "" "A dry central plateau rich in minerals surrounded by rocky hills\n" "\n" "The southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds." msgstr "Una granda arredolada de sierros y fornida de minerales.\n\nLes fasteres meridianes de los Zagros formaben el cogollu de Persia. Inda qu'altes, son más seques que les septentrionales, conque'l tiempu ye más bien ensucho que llento. Eso sí, nun ye ralo ver daqué carbayéu pelos altos." #: maps/random/persian_highlands.jsonsettings.Name msgid "Persian Highlands" -msgstr "El pandu persa" +msgstr "Persia alta" #: maps/random/phoenician_levant.jsonsettings.Description msgid "" "Players start in the eastern part of the map while a great sea is located to" " the west." msgstr "Los xugadoes entamen n'Oriente metanes xunto al Mediterraneu." #: maps/random/phoenician_levant.jsonsettings.Name msgid "Phoenician Levant" -msgstr "Fenicia" +msgstr "Phenicia" #: maps/random/polar_sea.jsonsettings.Daytime[0].Description msgid "Scattered sunlight illuminates the scenery in a vivid red tone." msgstr "El sol de bermeyón alluma l'escenariu." #: maps/random/polar_sea.jsonsettings.Daytime[0].Name msgid "Dawn" msgstr "Alborecer" #: maps/random/polar_sea.jsonsettings.Daytime[1].Description msgid "The scenery is illuminated by direct or indirect sunlight." msgstr "L'escenariu allúmenlu'l sol del meudía." #: maps/random/polar_sea.jsonsettings.Daytime[1].Name msgid "Daylight" -msgstr "Lluz del día" +msgstr "Lhuz diurno" #: maps/random/polar_sea.jsonsettings.Description msgid "" "Players start in a cold polar region barren of vegetation. In the sea fish " "and whales abound, while the fragile icy land teems with huntable walruses " "and deadly wolves. These wolves, made ravenous by the harsh and forbidding " "climate, drawn by the scent of prey, have started appearing in terrifying " "numbers. A wise and strong ruler will not only achieve victory over his " "enemies, but also keep the number of these beasts at bay, lest they " "undermine his economy and cause his downfall. [color=\"red\"]Warning: It is " "inadvisable to disable treasures, since there is no gatherable wood. Not " "recommended for inexperienced players.[/color]" msgstr "Los xugadores entamen nel torbeyu d'una paramera polar. L'agua xelono de la mar averbena de pexe y ballenes y el terrén vidroso está llarao de morses y llobos. Estos caberos, esgalazaos polo duro del clima y atrayidos pol arrecendor a cacia, vienen multiplicándose como pa meter mieu. Lo prudente será caltenellos a raya, nun seya que te coman la figura. [color=\"red\"]Avisu: Nun ye aconseyable desactivar les ayalgues, darréu que nun hai árbores que cortar. Nun s'encamienta a xugadores inexpertos.[/color]" #: maps/random/polar_sea.jsonsettings.Name msgid "Polar Sea" msgstr "Mar polar" #: maps/random/pompeii.jsonsettings.Description msgid "" "Pompeii was an ancient Roman coastal city, in the Campania region of Italy. " "Pompeii, along with much of the surrounding area, was mostly destroyed and " "buried under 4 to 6 meters of volcanic ash and pumice in the eruption of " "Mount Vesuvius in AD 79." msgstr "Pompeya yera una antigua urbe itálica de la mariña de Campania. Nel 79 a.C. ella quedó enterrada, xunto cola mayor parte de la redolada, tres la erupción del monte Vesubiu, que la cubrió d'entre 4 y 6 metros de povisa y piedra volcániques." #: maps/random/pompeii.jsonsettings.Name msgid "Pompeii" -msgstr "Pompeya" +msgstr "Pompeia" #: maps/random/pyrenean_sierra.jsonsettings.Description msgid "" "High mountains separating the enemies.\n" "\n" "The Pyrenees is a great mountain range located between modern France and Spain." msgstr "Les prongues pirinees dixebren los xugadores.\n\nLos «Pyrenaei montes» yeren la sierra entre Hispania y la Galia." #: maps/random/pyrenean_sierra.jsonsettings.Name msgid "Pyrenean Sierra" -msgstr "Los Pirineos" +msgstr "Pyrineos" #: maps/random/ratumacos.jsonsettings.Description msgid "" "Players start on the banks of the River Sequana (Seine) in Northern Gaul " "near the settlement of Ratumacos. Destined to become one of the largest and " "most prosperous cities of Medieval Europe and one of the Anglo-Norman " "dynasty capitals under the new name of Rouen, Ratumacos is still a peaceful " "land - but not for long." msgstr "Los xugadores entamen a orielles del ríu Sequana (Sena) na Galia septentrional averaos al asitiamientu de Ratumacos. Destináu a tornar nuna de les ciudades más grandes y riques de la Europa medieval y una de les cabeceres de la dinastía anglonormanda sol nome de Rouen, Ratumacos sigue siendo una tierra pacífica... endagora." #: maps/random/ratumacos.jsonsettings.Name msgid "Ratumacos" msgstr "Ratumacos" #: maps/random/red_sea.jsonsettings.Description msgid "" "Historically, the Red Sea was a sea of many nations. Ideally situated for " "trade with the Far East, it was coveted by all. Although dry, this land is " "by no means inhospitable, and is amply provided with all resources." msgstr "Asitiada apode pa comerciar col Oriente Llonxanu, la mar Bermeya allugaba munchos pueblos y facía naguar a munchos más. Magar seca, ye abondo afayadiega y tien mui bien de todo." #: maps/random/red_sea.jsonsettings.Name msgid "Red Sea" -msgstr "La mar Bermeya" +msgstr "Mar Roxo" #: maps/random/rhine_marshlands.jsonsettings.Description msgid "" "Shallow, passable wetlands with little room for building. Represents the " "lowlands of the Rhine basin in Europe." msgstr "Un agüeriu con pocu campu pa construcciones. Representa la baxada de la conca'l Rin." #: maps/random/rhine_marshlands.jsonsettings.Name msgid "Rhine Marshlands" msgstr "Llaguazos del Renos" #: maps/random/river_archipelago.jsonsettings.Description msgid "" "Narrow strips of lands are separated by waterways, leaving few and shallow " "landbridges between them. Tropical wetlands provide plenty of game, but " "beware of Mauryan tribesmen when exploring the outermost islands." msgstr "Les víes navegables dixebren la tierra en faces, dexando dellos pontigos entre elles. Les güelgues trópiques dan cacia a catiplena, pero pon procuru al explorar les islles más alloñades, que les pueblen tribus mauries." #: maps/random/river_archipelago.jsonsettings.Name msgid "River Archipelago" msgstr "Enterríos" #: maps/random/rivers.jsonsettings.Description msgid "" "Rivers flow between players and join each other in the center of the map." msgstr "Los ríos cuerren entre los xugadores y amiéstense metá'l mapa." #: maps/random/rivers.jsonsettings.Name msgid "Rivers" msgstr "Ríos" #: maps/random/rmbiome/fields_of_meroe/dry.jsonDescription.Description msgctxt "biome definition" msgid "" "The vitalizing waters of the Nile sustain life along its banks, while the " "long dry season scorches the land." msgstr "L'agua del Nilu sostién la vida a les sues orielles, entre que'l sol del estivu quema'l restu." #: maps/random/rmbiome/fields_of_meroe/dry.jsonDescription.Title msgctxt "biome definition" msgid "Dry Season" msgstr "Estación seca" #: maps/random/rmbiome/fields_of_meroe/rainy.jsonDescription.Description msgctxt "biome definition" msgid "" "Revelling in the much awaited rain, the baked land transforms into a lush " "haven for both man and beast." msgstr "Engayolándose na agua tan esperao, la tierra cocho camuda nun pindal afechiscu pal home y pa los animales." #: maps/random/rmbiome/fields_of_meroe/rainy.jsonDescription.Title msgctxt "biome definition" msgid "Rainy Season" msgstr "Estación llenta" #: maps/random/rmbiome/generic/aegean.jsonDescription.Description msgctxt "biome definition" msgid "" "Start in a region blessed with the Mediterranean climate, a warm and " "inviting land. The cypresses are in a perpetual struggle with the dominant " "fan palms while deer graze in their shadows, blissfully unaware." msgstr "Entama nel benditu tiempu mediterráneo, una tierra caldia y acoyedora. Los cipreses amárrense de contino coles palmeres nanes, asolombrando venaos fartucos y felices." #: maps/random/rmbiome/generic/aegean.jsonDescription.Title msgctxt "biome definition" msgid "Aegean-Anatolian" msgstr "Exeo-anatoliu" #: maps/random/rmbiome/generic/alpine.jsonDescription.Description msgctxt "biome definition" msgid "" "Between the high summits of the Alps, the valleys are filled with fog in the" " early morning. The ground is full of gravel and rocks, but silver fir and " "spruce trees grow between them and provide shelter for deer and mountain " "goats." msgstr "Metanos los cumales de los Alpes, los valles enllénense pela mañanina de cercia. El suelu está enllastráu y llerosu, pero los abetos blancos y bermeyos desurden entre la oxiza y abriguen los venaos y cabres braves." #: maps/random/rmbiome/generic/alpine.jsonDescription.Title msgctxt "biome definition" msgid "Subalpine" msgstr "Soalpín" #: maps/random/rmbiome/generic/arctic.jsonDescription.Description msgctxt "biome definition" msgid "" "A region in the high snowy mountains. Biting winds sweep through the " "abundant conifer forests, making even the more resilient deer and mountain " "goats shiver." msgstr "Una faza alta y carbiesa de los montes. L'aire cuayero repompa peles abondoses coníferes, respigando mesmamente los venaos y mueyos más resistentes." #: maps/random/rmbiome/generic/arctic.jsonDescription.Title msgctxt "biome definition" msgid "Arctic" msgstr "Árticu" #: maps/random/rmbiome/generic/autumn.jsonDescription.Description msgctxt "biome definition" msgid "" "The first leaves have fallen. The landscape is a dazzling dash of colors " "irrevocably intertwined. The native beech and oak trees of this temperate " "zone display a multi-colored foliage while animals try to prepare for the " "approaching winter." msgstr "Cayeron yá les fueyes primeres. El paisax ye una mestría pimpana de matices enceses. Les fayes y carbayos d'esta faza templada llucen munches colores y los animales anden antemanando pa la llegada l'hibiernu." #: maps/random/rmbiome/generic/autumn.jsonDescription.Title msgctxt "biome definition" msgid "Rhine Valley (Fall)" msgstr "El valle del Renos (seronda)" #: maps/random/rmbiome/generic/india.jsonDescription.Description msgctxt "biome definition" msgid "" "Explore the mysterious tropics. An extremely green, but also extremely humid" " environment awaits. The tall Toona trees look on disapprovingly at this " "invasion of their privacy and ferocious tigers are determined to defend " "their territory at all costs." msgstr "Descubri los misterios de la faza tropical. Un ambiente perverde y permugosa aguarda. A les caobes parez anoxa-llys la presencia de forasteros y los tigres defenderán el territoriu a toda costa." #: maps/random/rmbiome/generic/india.jsonDescription.Title msgctxt "biome definition" msgid "India" msgstr "Jambudipasi" #: maps/random/rmbiome/generic/nubia.jsonDescription.Description msgctxt "biome definition" msgid "" "Nubia, a dry climate in which only the hardy Baobab trees thrive. Solitary " "gazelles graze the sparse grass, while herds of zebras, wildebeest, giraffes" " or elephants roam the wild in search of food." msgstr "Nubia, un clima ensuchu que solo favorez a los baobabs. Les gaceles espeñiquen señeros les herbates rales, entre que les cebres, ñus, xirafes y elefantes anden pel bravu a la gueta de comida." #: maps/random/rmbiome/generic/nubia.jsonDescription.Title msgctxt "biome definition" msgid "Nubia" msgstr "Nubia" #: maps/random/rmbiome/generic/sahara.jsonDescription.Description msgctxt "biome definition" msgid "" "A semi-desert area that boasts numerous clumps of date palms and acacia " "trees. Herds of camels roam the wild and the occasional gazelle jumps up in " "fright at being disturbed." msgstr "Una faza semidesértica que cunta con abondoses mates de palmeres datileres y alcacies. Anden peles sableres grees de camellos y de ralo en ralo una gacela surte asorada." #: maps/random/rmbiome/generic/sahara.jsonDescription.Title msgctxt "biome definition" msgid "Sahara" msgstr "El Sáḥara" #: maps/random/rmbiome/generic/savanna.jsonDescription.Description msgctxt "biome definition" msgid "" "The transition between the dry Sahara to the north and the tropical forests " "to the south. The sunlight floods through the open canopy and lights the " "grassland between the trees, where herds of zebras, wildebeest, giraffes and" " elephants roam." msgstr "La transición entre'l Sáḥara al septentrión y les viesques ecuatoriales al mediudía. La raxón del sol caltria les cogolles de los árbores y alluma'l prau, al empar que les cebres, ñus, xirafes ya elefantes que per ende anden." #: maps/random/rmbiome/generic/savanna.jsonDescription.Title msgctxt "biome definition" msgid "Sudanian Savanna" msgstr "La sabana nubia" #: maps/random/rmbiome/generic/steppe.jsonDescription.Description msgctxt "biome definition" msgid "" "Wide grasslands stretching to the horizon, without any trees blocking the " "view. The Steppe is home to large herds of wild horses, which graze " "peacefully on the empty land, but flee quickly if you try to catch them." msgstr "Praderes tan extenses como pa perdese nel horizonte, y ensin árbores qu'emparamenten la vista. La estepa puéblenla corros de caballos monteses, que pacen tranquilos nes llanures, sacante que les caces." #: maps/random/rmbiome/generic/steppe.jsonDescription.Title msgctxt "biome definition" msgid "Eurasian Steppe" msgstr "La estepa euroasiática" #: maps/random/rmbiome/generic/temperate.jsonDescription.Description msgctxt "biome definition" msgid "" "Lush grasslands carpet the land, in places giving way to magnificent and " "diverse broadleaf forests. Poplars, pines, beeches and oaks all vie for " "supremacy but this root-war is a neverending struggle. Numerous apple trees " "dot the land, deer and sheep gorge themselves on this years fallen fruit." msgstr "Una pradería nieta cubre la tierra, travesao per dayures por viesques mestes y magnífiques. Los chopos, pinos, fayes y carbayos, embelustren el raigañu nuna esfriega eterna y numberosos pumares chisquen el campu—los venaos y oveyes encloyen la fruta del sapu d'anguaño." #: maps/random/rmbiome/generic/temperate.jsonDescription.Title msgctxt "biome definition" msgid "Temperate" msgstr "Faza templada" #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.jsonDescription.Description msgctxt "biome definition" msgid "" "Thick ice has formed on the gulf which is capable of withstanding any " "weight. All plants are covered in snow, but there are large herds of " "migrating deer who try to find some food under the snow." msgstr "Inlhastra l golfu un xhelo capaz de soportar qualquier pesu. La flora sta toda cobierta de nieve, sí q’assí ha hi bálamos de ciervos migrantes a la geta de verduræs spolvoriadæs." #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.jsonDescription.Title msgctxt "biome definition" msgid "Frozen Lake" msgstr "Lhagu xhelau" #: maps/random/rmbiome/gulf_of_bothnia/late_spring.jsonDescription.Description msgctxt "biome definition" msgid "" "A late spring breeze ripples through the conifer forests of the Gulf of " "Bothnia. At this time of the year the gulf offers great fishing " "opportunities." msgstr "L oural vernal repompea pelæs matæs de coníferæs de l Golfu de Botnia. N esta épocha l anhu, el golfu sta averbenau de pexe." #: maps/random/rmbiome/gulf_of_bothnia/late_spring.jsonDescription.Title #: maps/random/rmbiome/persian_highlands/spring.jsonDescription.Title msgctxt "biome definition" msgid "Spring" msgstr "Primavera" #: maps/random/rmbiome/gulf_of_bothnia/winter.jsonDescription.Description msgctxt "biome definition" msgid "" "Winter has set in, carpeting the land with its first snow, but the landscape" " is still dotted with colorful berry bushes." msgstr "Intra l hibierno, strando l suœlo cun læs primeiræs nevadæs, an que l terreno sige alheiraho d’arbustos coloridos." #: maps/random/rmbiome/gulf_of_bothnia/winter.jsonDescription.Title msgctxt "biome definition" msgid "Winter" msgstr "Hibierno" #: maps/random/rmbiome/persian_highlands/spring.jsonDescription.Description msgctxt "biome definition" msgid "" "Spring in the highlands, yet the heat has already begun making itself felt. " "The short-lived green grasses are on the retreat, paving the way for " "scorching summer." msgstr "La primavera nos altos. La calor yá entama a facese sentir y el verde recién xorrecido va retirándose, abriendo camín pal estivu." #: maps/random/rmbiome/persian_highlands/summer.jsonDescription.Description msgctxt "biome definition" msgid "" "An arid, hostile land. The blistering heat has baked the ground to a sickly " "brown and the remaining trees struggle for survival." msgstr "Una fastera ensucha y contraria. El calorón tien cocido la tierra y los árbores breguen por sobrevivir." #: maps/random/rmbiome/persian_highlands/summer.jsonDescription.Title msgctxt "biome definition" msgid "Summer" msgstr "Veranu" #: maps/random/saharan_oases.jsonsettings.Description msgid "Each players starts near a lush oasis in a large, desolate desert." msgstr "Cada xugador entama contra un oasis nel gran ermu africanu." #: maps/random/saharan_oases.jsonsettings.Name #: maps/scenarios/saharan_oases.xml:Name:26 msgid "Saharan Oases" msgstr "Oasis desérticos" #: maps/random/sahel.jsonsettings.Description msgid "" "A somewhat open map with an abundance of food and mineral resources, while " "wood is somewhat scarce." msgstr "Un mapa más o menos abiertu fornidu de comida y recursos minerales, magar qu'escasín de madera." #: maps/random/sahel.jsonsettings.Name maps/scenarios/sahel.xml:Name:38 msgid "Sahel" msgstr "Sodesiertu" #: maps/random/sahel_watering_holes.jsonsettings.Description msgid "" "Players start around the map with lines of water between them\n" "\n" "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up." msgstr "Los xugadores emprimen dixebraos por canales d'agua.\n\nLa sabana africana está implada d'animales pa caciar y les xacees minerales qu'hai cerca son abondoses. La seca está averándose y los fontanes van ensugando." #: maps/random/sahel_watering_holes.jsonsettings.Name msgid "Sahel Watering Holes" msgstr "Fontanes sodesérticos" #: maps/random/schwarzwald.jsonsettings.Description msgid "A forest heavy map with a lake in the middle and plenty of resources." msgstr "Un mapa d'arbolíu con un llagu central y recursos a esgaya." #: maps/random/schwarzwald.jsonsettings.Name msgid "Schwarzwald" msgstr "Abnoba" #: maps/random/scythian_rivulet.jsonsettings.Description msgid "" "Carpeted in snow, the land slumbers in repose, but this fragile peace is " "destined to be shattered - and not by spring. Large packs of wolves lurk in " "the wild searching for prey, a lone arctic fox scurries away to hide. " "Starting in this seemingly hostile terrain, players must conquer - or be " "conquered." msgstr "Enmantellada de falopos, la tierrina duerme a la pabana, pero esta tranquilidá está pa dilise—y non pola primavera. Anden el monte llobades en reduñes de cacia, una solitaria raposa ártica esmuzse a carrenderes. Nesti llugar contrariu hai que vencer o morrer." #: maps/random/scythian_rivulet.jsonsettings.Name msgid "Scythian Rivulet" msgstr "Regatu d'Escitia" #: maps/random/snowflake_searocks.jsonsettings.Description msgid "Many small islands connected to each other by narrow passages." msgstr "Un conxuntu de munches isllines aunides por ismos." #: maps/random/snowflake_searocks.jsonsettings.Name msgid "Snowflake Searocks" msgstr "Peñes falopiegues" #: maps/random/stronghold.jsonsettings.Description msgid "" "Teams start off with nearly adjacent civic centers, offering easy military " "and construction cooperation. With slivers of personal territory, teammates " "must rely on each other to defend their rear." msgstr "Cada equipu entama colos foros cuasi xuntos, facilitando la collaboración n'asuntos militares y internos. Con perpocu territoriu personal, los compañeros tienen d'enfotase ún a otru pa defender la retaguardia." #: maps/random/stronghold.jsonsettings.Name msgid "Stronghold" msgstr "Fortaleces" #: maps/random/survivalofthefittest.jsonsettings.Description msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "Protect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!" msgstr "[color=\"red\"]AVISU IMPORTANTE: LA IA NUN FURRULA NESTI MAPA[/color]\n\nProtexi'l puestu de sinfinidá d'enemigos. Fai que les cives garren les ayalgues metanes del mapa primero qu'otru les lleve y tenta de desenvolver la base. ¡El caberu xugador en pie ye'l vencedor!" #: maps/random/survivalofthefittest.jsonsettings.Name msgid "Survival of the Fittest" msgstr "La sobrevivencia del más afechiscu" #: maps/random/survivalofthefittest_triggers.js:160 #, javascript-format msgid "The first wave will start in %(time)s!" msgstr "¡La onda primera llega en %(time)s!" #: maps/random/survivalofthefittest_triggers.js:265 msgid "An enemy wave is attacking!" msgstr "¡Una onda d'enemigos está atacando!" #: maps/random/survivalofthefittest_triggers.js:289 #, javascript-format msgid "%(player)s has been defeated (lost civic center)." msgstr "Vencióse a %(player)s (perdió'l foru)." #: maps/random/syria.jsonsettings.Description msgid "Players start in a plains with slightly rolling highlands." msgstr "Los xugadores entamen nuna llanada con delles llombes." #: maps/random/syria.jsonsettings.Name msgid "Syria" msgstr "Siria" #: maps/random/the_nile.jsonsettings.Description msgid "" "A calm wide river, representing the Nile River in Egypt, divides the map " "into western and eastern parts." msgstr "Un ríu anchu y sele, que representa'l Nilu n'Exiptu, parte'l mapa en dos." #: maps/random/the_nile.jsonsettings.Name msgid "The Nile" msgstr "El Nilu" #: maps/random/unknown.jsonsettings.Description msgid "The unknown." msgstr "Lo descoñocido." #: maps/random/unknown.jsonsettings.Landscapes[0].Description msgid "Choose a random land landscape" msgstr "Scoyer un ambiente terrestre de modu aleatoriu." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[1].Description #: maps/skirmishes/corinthian_isthmus_2p.xml:Description:39 #: maps/skirmishes/corinthian_isthmus_4p.xml:Description:39 msgid "" "Two Mediterranean land masses connected by a narrow spit of land, called an " "'Isthmus'." msgstr "Dues mases mediterránees xunides por una facina de tierra, esto ye, un «ismu»." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[1].Name msgid "Isthmus" msgstr "Ismu" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[2].Description msgid "A small central river." msgstr "Un riucu central." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[2].Name msgid "Central River" msgstr "Ríu del mediu" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[3].Description msgid "" "Players are aligned on a strip of land with seas bordering on one or both " "sides that may hold islands." msgstr "Los xugadores atópense alliniaos nuna faza de tierra al pie d'una mar que podría contener islles." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[3].Name msgid "Edge Seas" msgstr "Mar confinante" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[4].Description msgid "Land shaped like a concrescent moon around a central lake." msgstr "Tierra en forma de lluna creciente al rodiu d'un llagu central." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[4].Name msgid "Gulf" msgstr "Golfu lluniegu" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[5].Description msgid "Mainland style with some small random lakes." msgstr "Un continente con delles llagunes aisllades." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[5].Name msgid "Lakes" msgstr "Llagos" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[6].Description msgid "" "A large hill encompasses the map and leaves players only a small passage to " "the two neighboring players." msgstr "Una llomba cerca'l mapa dexando namái una estrecha que da pasu a los dos xugadores vecinos." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[6].Name msgid "Passes" msgstr "Congostos" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[7].Description msgid "" "The land is enclosed by a hill that leaves a small area per player connected" " to the large central place." msgstr "Una llomba zarra la tierra dexando a cada xugador una estayina xunto a la gran fastera central." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[7].Name msgid "Lowlands" msgstr "La fondalada" #: maps/random/unknown.jsonsettings.Landscapes[0].Name msgid "Random Land" msgstr "Terrestre al debalu" #: maps/random/unknown.jsonsettings.Landscapes[1].Description msgid "Choose a random naval landscape" msgstr "Scoyer un ambiente naval de modu aleatoriu." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[0].Description msgid "A huge sea is dividing the map into two halves." msgstr "Una mar escomanada parte'l mapa en dos." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[0].Name msgid "Naval: Central Sea" msgstr "Naval: Mar central" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[1].Description msgid "Players are scattered across island chains and disconnected islands." msgstr "Los xugadores atópense espreganciaos per munches islles, encadenades y aisllades." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[1].Name msgid "Naval: Archipelago" msgstr "Naval: Archipiélagu" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[2].Description msgid "A central lake with rivers possibly separating neighboring players." msgstr "Un llagu central onde nacen ríos que podríen dixebrar los xugadores vecinos." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[2].Name msgid "Naval: Lake and rivers" msgstr "Naval: Naciente" #: maps/random/unknown.jsonsettings.Landscapes[1].Name msgid "Random Naval" msgstr "Naval al debalu" #: maps/random/unknown.jsonsettings.Name msgid "Unknown" msgstr "Lo descoñocido" #: maps/random/volcanic_lands.jsonsettings.Description msgid "A charred dead land where players start around a smoking volcano." msgstr "Los xugadores entamen al rodiu d'un volcán fumientu nuna tierra erma y amburada." #: maps/random/volcanic_lands.jsonsettings.Name msgid "Volcanic Lands" msgstr "Tierra volcánico" #: maps/random/wall_demo.jsonsettings.Description msgid "" "A demonstration of wall placement methods/code in random maps. Giant map " "size is recommended!" msgstr "Una amostranza de los métodos/códigos p'allugar cerques nos mapes al debalu. ¡Aconséyase'l tamañu xigante!" #: maps/random/wall_demo.jsonsettings.Name msgid "Wall Demo" msgstr "Muestra de cerques" #: maps/random/wild_lake.jsonsettings.Description msgid "A lake surrounded by hills." msgstr "Un llagu arrodiáu de llombes." #: maps/random/wild_lake.jsonsettings.Name msgid "Wild Lake" msgstr "Llagu bravu" #: maps/scenarios/_default.xml:Description:27 #: maps/scenarios/temperate_map.xml:Description:26 #: maps/scenarios/walltest.xml:Description:26 msgid "Give an interesting description of your map." msgstr "Fai una descripción interesante del to mapa. " #: maps/scenarios/_default.xml:Name:27 msgid "Unnamed map" msgstr "Mapa ensin nome" #: maps/scenarios/arcadia.xml:Description:38 msgid "" "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n" "\n" "Players start on either side of a mountainous region rich in resources. Extra starting buildings help players jumpstart building their new colonies." msgstr "Arcadia, Grecia, na primavera. La blisba vien atarraquitando los calces que d'otra miente quedaríen ensuchos el restu l'añu, partiendo la tierra entre dues tribus en guerra.\n\nLos xugadores entamen a entrambos llaos d'una rexón montiega y rica en recursos. Les otres construcciones iniciales ayudarán los xugadores a entainar la construcción de colonies." #: maps/scenarios/arcadia.xml:Name:38 msgid "Arcadia" msgstr "Arcadia" #: maps/scenarios/arcadia.xml:PlayerData[0].Name:38 #: maps/scenarios/belgian_bog_night.xml:PlayerData[0].Name:38 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[0].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[0].Name:26 #: maps/scenarios/eire_and_albion.xml:PlayerData[0].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[0].Name:26 #: maps/scenarios/flight_demo.xml:PlayerData[1].Name:39 #: maps/scenarios/gold_rush.xml:PlayerData[0].Name:26 #: maps/scenarios/laconia.xml:PlayerData[0].Name:26 #: maps/scenarios/migration.xml:PlayerData[0].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[0].Name:38 #: maps/scenarios/reservoir.xml:PlayerData[0].Name:26 #: maps/scenarios/saharan_oases.xml:PlayerData[0].Name:26 #: maps/scenarios/sandbox_britons.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_iberians.xml:PlayerData[0].Name:38 #: maps/scenarios/siwa_oasis.xml:PlayerData[0].Name:26 #: maps/scenarios/the_massacre_of_delphi.xml:PlayerData[0].Name:38 #: maps/scenarios/treasure_islands.xml:PlayerData[0].Name:38 #: maps/scenarios/tropical_island.xml:PlayerData[0].Name:38 #: maps/scenarios/walls.xml:PlayerData[0].Name:26 #: maps/scenarios/walltest.xml:PlayerData[0].Name:26 #: maps/skirmishes/acropolis_bay_2p.xml:PlayerData[1].Name:39 msgid "Player 1" msgstr "Xugador 1" #: maps/scenarios/arcadia.xml:PlayerData[1].Name:38 #: maps/scenarios/belgian_bog_night.xml:PlayerData[1].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[1].Name:26 #: maps/scenarios/eire_and_albion.xml:PlayerData[1].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[1].Name:26 #: maps/scenarios/flight_demo.xml:PlayerData[2].Name:39 #: maps/scenarios/gold_rush.xml:PlayerData[1].Name:26 #: maps/scenarios/laconia.xml:PlayerData[1].Name:26 #: maps/scenarios/migration.xml:PlayerData[1].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[1].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[1].Name:26 #: maps/scenarios/sandbox_britons.xml:PlayerData[2].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[2].Name:39 #: maps/scenarios/sandbox_iberians.xml:PlayerData[1].Name:38 #: maps/scenarios/siwa_oasis.xml:PlayerData[1].Name:26 #: maps/scenarios/the_massacre_of_delphi.xml:PlayerData[1].Name:38 #: maps/scenarios/treasure_islands.xml:PlayerData[1].Name:38 #: maps/scenarios/tropical_island.xml:PlayerData[1].Name:38 #: maps/scenarios/walls.xml:PlayerData[1].Name:26 #: maps/scenarios/walltest.xml:PlayerData[1].Name:26 #: maps/skirmishes/acropolis_bay_2p.xml:PlayerData[2].Name:39 msgid "Player 2" msgstr "Xugador 2" #: maps/scenarios/azure_coast_2p.xml:Description:26 #: maps/scenarios/azure_coast_4p.xml:Description:26 #: maps/scenarios/azure_coast_8p.xml:Description:38 msgid "Help the young Massilia to settle or expel the Greeks from Gaul." msgstr "Ayuda a la moza Massilia a enraigonar o espuxar a los griegos de la Galia." #: maps/scenarios/azure_coast_2p.xml:Name:26 msgid "Azure Coast 2" msgstr "Costa Azul 2" #: maps/scenarios/azure_coast_2p.xml:PlayerData[0].Name:26 msgid "Greeks" msgstr "Griegos" #: maps/scenarios/azure_coast_2p.xml:PlayerData[1].Name:26 msgid "Celts" msgstr "Celtes" #: maps/scenarios/azure_coast_4p.xml:Name:26 msgid "Azure Coast 3" msgstr "Costa Azul 3" #: maps/scenarios/azure_coast_4p.xml:PlayerData[0].Name:26 msgid "East" msgstr "Oriente" #: maps/scenarios/azure_coast_4p.xml:PlayerData[1].Name:26 msgid "West" msgstr "Occidente" #: maps/scenarios/azure_coast_4p.xml:PlayerData[2].Name:26 msgid "South" msgstr "Meridie" #: maps/scenarios/azure_coast_4p.xml:PlayerData[3].Name:26 msgid "North" msgstr "Septentrión" #: maps/scenarios/azure_coast_8p.xml:Name:38 msgid "Azure Coast 1" msgstr "Costa Azul 1" #: maps/scenarios/azure_coast_8p.xml:PlayerData[0].Name:38 msgid "Antipolis" msgstr "Antípolis" #: maps/scenarios/azure_coast_8p.xml:PlayerData[1].Name:38 msgid "Nikaia" msgstr "Níkaia" #: maps/scenarios/azure_coast_8p.xml:PlayerData[2].Name:38 msgid "Massalia" msgstr "Massalía" #: maps/scenarios/azure_coast_8p.xml:PlayerData[3].Name:38 msgid "Olbia" msgstr "Ólbia" #: maps/scenarios/azure_coast_8p.xml:PlayerData[4].Name:38 msgid "Deciates" msgstr "Deciates" #: maps/scenarios/azure_coast_8p.xml:PlayerData[5].Name:38 msgid "Salluvii" msgstr "Saluvios" #: maps/scenarios/azure_coast_8p.xml:PlayerData[6].Name:38 msgid "Cavares" msgstr "Cávares" #: maps/scenarios/azure_coast_8p.xml:PlayerData[7].Name:38 msgid "Verguni" msgstr "Vérgunos" #: maps/scenarios/battle_for_the_tiber.xml:Description:26 msgid "" "Rome battles against the Etruscan city of Veii for control of the Tiber " "River basin." msgstr "Roma llucha escontra la ciudá etrusca de Veis pa dominar la conca del ríu Tíber." #: maps/scenarios/battle_for_the_tiber.xml:Name:26 msgid "Battle for the Tiber" msgstr "Batalla del Tíber" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[0].Name:26 msgid "Rome" msgstr "Roma" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[1].Name:26 msgid "Veii" msgstr "Veis" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[2].Name:26 #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[3].Name:26 msgid "Gallic Invaders" msgstr "Invasores galos" #: maps/scenarios/belgian_bog_night.xml:Description:38 msgid "Two Celtic tribes face off across a large bog at night." msgstr "Dues tribus celtes enfréntense de nueche nun gran llamorgal." #: maps/scenarios/belgian_bog_night.xml:Name:38 msgid "Belgian Bog Night" msgstr "Buelga belga—nueche" #: maps/scenarios/bridge_demo.xml:Description:26 msgid "Demo map showing how to simulate bridges in the Atlas map editor." msgstr "Mapa qu'amuestra cómo simular pontes nel editor de mapes Atles." #: maps/scenarios/bridge_demo.xml:Name:26 msgid "Bridge demo" msgstr "Muestra de pontes" #: maps/scenarios/bridge_demo.xml:PlayerData[0].Name:26 msgid "Bridge Demo" msgstr "Muestra de pontes" #: maps/scenarios/bridge_demo.xml:PlayerData[1].Name:26 msgid "Other" msgstr "Otro" #: maps/scenarios/campaign_test_map.xml:Description:38 msgid "A test map for potential Strategic Campaigns." msgstr "Un mapa onde probar Campañes Estratéxiques potenciales." #: maps/scenarios/campaign_test_map.xml:Name:38 msgid "Strategic Campaign Proof of Concept" msgstr "Prueba conceptual de la campaña estratéxica" #: maps/scenarios/campaign_test_map.xml:PlayerData[0].Name:38 msgid "Delian League" msgstr "Lliga de Delos" #: maps/scenarios/campaign_test_map.xml:PlayerData[1].Name:38 #: maps/scenarios/peloponnese.xml:PlayerData[3].Name:38 #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[1].Name:39 msgid "Thebes" msgstr "Tebes" #: maps/scenarios/campaign_test_map.xml:PlayerData[2].Name:38 #: maps/scenarios/peloponnese.xml:PlayerData[5].Name:38 msgid "Thessaly" msgstr "Tesalia" #: maps/scenarios/campaign_test_map.xml:PlayerData[3].Name:38 msgid "Megara" msgstr "Mégara" #: maps/scenarios/campaign_test_map.xml:PlayerData[4].Name:38 msgid "Eretria" msgstr "Eretria" #: maps/scenarios/campaign_test_map.xml:PlayerData[5].Name:38 msgid "Chalcis" msgstr "Calcis" #: maps/scenarios/campaign_test_map.xml:PlayerData[6].Name:38 msgid "Peloponnesian League" msgstr "Lliga del Peloponesu" #: maps/scenarios/campaign_test_map.xml:PlayerData[7].Name:38 msgid "Religious Institutions" msgstr "Instituciones relixoses" #: maps/scenarios/campaign_test_map_2_heightmap.xml:Name:38 msgid "Campaign Map - Test" msgstr "Mapa de campaña - Prueba" #: maps/scenarios/cinema_demo.js:6 msgid "Cutscene starts after 5 seconds" msgstr "La cinemática entama en 5 segundos" #: maps/scenarios/cinema_demo.xml:Description:39 msgid "Demo map for cinematic camera movements." msgstr "Mapa que demuestra movimientos de cámara cinemáticos." #: maps/scenarios/cinema_demo.xml:Name:39 msgid "Cinema Demo" msgstr "Muestra del cine" #: maps/scenarios/cinema_demo.xml:PlayerData[1].Name:39 msgid "Xerxes I" msgstr "Xerxes I" #: maps/scenarios/cinema_demo.xml:PlayerData[2].Name:39 msgid "You" msgstr "Tu" #: maps/scenarios/combat_demo.xml:Description:26 msgid "" "A combat demonstration between a small number of ranged and melee infantry " "units." msgstr "Amuestra una esfriega entre un puñáu de combatedores y tiradores." #: maps/scenarios/combat_demo.xml:Name:26 msgid "Combat Demo" msgstr "Muestra de combate" #: maps/scenarios/combat_demo_huge.xml:Description:73 msgid "1296 units. Extremely slow (we need more optimisation)." msgstr "1296 unidades. Lenta como una tortuga (precisamos más optimización)" #: maps/scenarios/combat_demo_huge.xml:Name:73 msgid "Combat Demo (Huge)" msgstr "Muestra de combate (escomanada)" #: maps/scenarios/death_canyon_invasion_force.xml:Description:38 msgid "" "A deep rocky canyon slicing through the desert. Good for multiplayer.\n" "\n" "2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate." msgstr "Una canal fonda y escambronada que fiende l'ermu. Bona pal multixugador.\n\n2 equipos de 2 xugadores. 1 xugador de cada equipu entama con base y recursos. L'otru xugador entama con un exércitu p'aidar al compañeru. " #: maps/scenarios/death_canyon_invasion_force.xml:Name:38 msgid "Death Canyon - Invasion Force" msgstr "Foz de la muerte - Forcia invasora" #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[1].Name:38 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[3].Name:38 msgid "Invasion Force" msgstr "Forcia invasora" #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[2].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[2].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[2].Name:26 #: maps/scenarios/gold_rush.xml:PlayerData[2].Name:26 #: maps/scenarios/migration.xml:PlayerData[2].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[2].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[2].Name:26 #: maps/scenarios/sandbox_britons.xml:PlayerData[3].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[3].Name:39 #: maps/scenarios/siwa_oasis.xml:PlayerData[2].Name:26 msgid "Player 3" msgstr "Xugador 3" #: maps/scenarios/demo_trading.xml:Description:26 msgid "A demonstration of the new trading feature." msgstr "Una muestra de la nueva función comercial." #: maps/scenarios/demo_trading.xml:Name:26 msgid "Trading Demo" msgstr "Muestra del comerciu" #: maps/scenarios/eire_and_albion.xml:Description:26 msgid "" "A demo map of the British Isles, created with the assistance of a height " "map." msgstr "Un mapa d'amostranza de les islles britániques, fechu per duana d'un mapa d'altores." #: maps/scenarios/eire_and_albion.xml:Name:26 msgid "Eire and Albion (British Isles)" msgstr "Eire y Albión (islles britániques)" #: maps/scenarios/fast_oasis.xml:Description:26 msgid "" "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n" "\n" "Gameplay is tight and fast, with no time to stop and smell the roses." msgstr "Un mapín desérticu. Cada xugador entama cerca d'un oasis que rescampla nuna rasa otramiente llóbrega, areniega y abierta a asaltos y depredación.\n\nLa xugabilidá ye zarrada y rápida; nun t'avagará golismiar les rosuques." #: maps/scenarios/fast_oasis.xml:Name:26 msgid "Fast Oasis" msgstr "Oasis rellumáu" #: maps/scenarios/fast_oasis.xml:PlayerData[3].Name:26 #: maps/scenarios/gold_rush.xml:PlayerData[3].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[3].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[3].Name:26 #: maps/scenarios/siwa_oasis.xml:PlayerData[3].Name:26 msgid "Player 4" msgstr "Xugador 4" #: maps/scenarios/fishing_demo.xml:Description:26 msgid "Test out fishing with a fishing boat. Still in development." msgstr "Prueba a calar con un pesqueru. Sigue en desendolcu." #: maps/scenarios/fishing_demo.xml:Name:26 msgid "Fishing Demo" msgstr "Muestra de pesca" #: maps/scenarios/flight_demo.xml:Description:39 msgid "Fly some Mustangs." msgstr "Fai volar dellos «Mustangs»." #: maps/scenarios/flight_demo.xml:Name:39 msgid "Flight Demo" msgstr "Muestra de vuelu" #: maps/scenarios/gold_rush.xml:Description:26 msgid "" "A wide-open map with a central rocky region rich in Minerals (Metal " "Resource). This map may be played if the other more detailed maps cause " "uncomfortable lag." msgstr "Un mapa perabiertu con un carrasqueru central, ricu en minerales (Metal). Esti mapa puede xugase si los más detallaos atrasen." #: maps/scenarios/gold_rush.xml:Name:26 msgid "Gold Rush" msgstr "Fiebre l'oru" #: maps/scenarios/gorge.xml:Description:26 msgid "A riparian gorge meanders its way through the South lands of Gaul." msgstr "Una cabuerca riberana colobrexa peles tierres al meudía de la Galia." #: maps/scenarios/gorge.xml:Name:26 msgid "Gorge" msgstr "Engrueba" #: maps/scenarios/laconia.xml:Description:26 msgid "" "The Peloponnesian valley of Laconia, homeland of the Spartans.\n" "\n" "The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley." msgstr "El valle peloponesiu de Laconia, patria de los espartanos.\n\nLos macedonios están trespasando les llendes d'Esparta. Apodraos nuna batalla campal contra los invasores, los espartanos han entainar a arrexuntar un exércitu primero que todu'l valle anubligue de macedonios." #: maps/scenarios/laconia.xml:Name:26 msgid "Laconia" msgstr "Laconia" #: maps/scenarios/migration.xml:Description:26 msgid "" "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n" "\n" "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine." msgstr "Mapa multixugador. Cada xugador entama nuna isllina con recursos mínimos asitiada frente a la mariña d'una gran masa de tierra.\n\nEsti mapa ye de la comunidá WFG. Diseñáronlu: SMST, NOXAS1 ya Yodaspirine." #: maps/scenarios/miletus.xml:Description:39 msgid "A sandbox scenario for one player." msgstr "Un escenariu non violentu pa un xugador." #: maps/scenarios/miletus.xml:Name:39 #: maps/scenarios/miletus.xml:PlayerData[0].Name:39 msgid "Miletus" msgstr "Miletu" #: maps/scenarios/miletus.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[1].Name:38 msgid "Romans" msgstr "Romanos" #: maps/scenarios/multiplayer_demo.xml:Description:26 msgid "" "Small map with lots of resources and some water, for testing gameplay in " "non-competitive multiplayer matches." msgstr "Mapa pequeñu con recursos a bogayu ya della agua, pa probar el xuegu n'alcuentros multixugador non competitivos." #: maps/scenarios/multiplayer_demo.xml:Name:26 msgid "Multiplayer Demo" msgstr "Muestra del multixugador" #: maps/scenarios/napata_reconstruction.xml:Description:39 msgid "" "This map displays a reconstruction of the ancient city Napata. " "[color=\"red\"]Note:[/color] The map is not intended to be playable." msgstr "Esta ye una reconstrucción de la Napata antigua. [color=\"red\"]Nota:[/color] Nun está pensao pa xugase." #: maps/scenarios/napata_reconstruction.xml:Name:39 msgid "Napata Reconstruction" msgstr "Reconstrucción de Napata" #: maps/scenarios/necropolis.xml:Description:38 msgid "" "Four players duke it out over the vast Nile Delta. Each city starts out nestled atop a large plateau, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n" "\n" "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions." msgstr "Cuatro xugadores faen pica pol delta descomanáu del Nilu. Cada ciudá entama añerada nun tesu, pero resquilen recursos, forciando los xugadores a procurallos na redolada.\n\nLos batedores dicen que los brazos averaos del Nilu son someros ya vadiables en más d'un sitiu, asina que nun supondrán gran entueyu pa facciones enemigues." #: maps/scenarios/necropolis.xml:Name:38 msgid "Necropolis" msgstr "Necrópolis" #: maps/scenarios/pathfinding_demo.xml:Description:38 msgid "A map for testing unit movement algorithms." msgstr "Un mapa pa probar los algoritmos del movimientu d'unidades." #: maps/scenarios/pathfinding_demo.xml:Name:38 msgid "Pathfinding Demo" msgstr "Muestra d'orientación" #: maps/scenarios/pathfinding_terrain_demo.xml:Description:26 msgid "" "A map for testing movement costs and terrain properties in the A* " "pathfinder." msgstr "Un mapa pa probar los costos de movimientu ya propriedades del terrén nel aldadoriu A*." #: maps/scenarios/pathfinding_terrain_demo.xml:Name:26 msgid "Pathfinding Terrain Demo" msgstr "Muestra d'orientación terrestre" #: maps/scenarios/peloponnese.xml:Description:38 msgid "A real-world map of the Greek homeland." msgstr "Un mapa realista de la patria griega." #: maps/scenarios/peloponnese.xml:Name:38 msgid "Peloponnesian Wars" msgstr "Guerres del Peloponesu" #: maps/scenarios/peloponnese.xml:PlayerData[0].Name:38 msgid "Athens" msgstr "Atenes" #: maps/scenarios/peloponnese.xml:PlayerData[1].Name:38 msgid "Sparta" msgstr "Esparta" #: maps/scenarios/peloponnese.xml:PlayerData[2].Name:38 msgid "Elis" msgstr "Elis" #: maps/scenarios/peloponnese.xml:PlayerData[4].Name:38 msgid "Corinth" msgstr "Corintu" #: maps/scenarios/pickup_test_map.xml:Description:39 msgid "" "Test map for picking units up, with sea and two islands. Trigger points are " "placed." msgstr "Mapa con mar ya dues islles u se prueba a recoyer unidades. Los disparadores están asitiaos." #: maps/scenarios/pickup_test_map.xml:Name:39 msgid "Pickup test map" msgstr "Prueba de recoyida" #: maps/scenarios/polynesia.xml:Description:39 msgid "Demo map for new fancy water effects." msgstr "Mapa que demuestra los nuevos efectos d'agua." #: maps/scenarios/polynesia.xml:Name:39 msgid "Polynesia" msgstr "Polinesia" #: maps/scenarios/polynesia.xml:PlayerData[0].Name:39 msgid "Samoa" msgstr "Samoa" #: maps/scenarios/polynesia.xml:PlayerData[1].Name:39 msgid "Vanuatu" msgstr "Vanuatu" #: maps/scenarios/reservoir.xml:Description:26 msgid "A demo showing water planes." msgstr "Una amostranza d'hidroaviones." #: maps/scenarios/reservoir.xml:Name:26 msgid "Reservoir" msgstr "Banzáu" #: maps/scenarios/resource_demo.xml:Description:26 msgid "Demo map for resource gathering." msgstr "Mapa qu'amuestra como se llogren los recursos." #: maps/scenarios/resource_demo.xml:Name:26 msgid "Resource demo" msgstr "Muestra de recursos" #: maps/scenarios/road_demo.xml:Description:26 msgid "Demo map showcasing Temperate Road decals." msgstr "Mapa qu'exhibe calcamoníes de Camín templao." #: maps/scenarios/road_demo.xml:Name:26 msgid "Road Decals Demo" msgstr "Muestra de calcamoníes de camín" #: maps/scenarios/saharan_oases.xml:Description:26 msgid "" "A desert biome map where each player has founded their colony at their own " "lush oasis. The rest of the map is generally wide-open and barren." msgstr "Un mapa de bioma desérticu onde cada xugador tien una colonia fundada a la vera'l so propriu oasis. El restu del mapa ye polo xeneral vacu ya mísere. " #: maps/scenarios/sahel.xml:Description:38 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce." msgstr "Asitiáu al mediudía del cordal del Atles na África septentrional.\n\nUn mapa daqué abiertu con muncha doyura de comida ya recursos minerales, magar qu'escasín de madera. " #: maps/scenarios/sahel.xml:PlayerData[0].Name:38 msgid "Aulus Manlius Capitolinus" msgstr "Aulu Manliu Capitolín" #: maps/scenarios/sahel.xml:PlayerData[1].Name:38 msgid "Hasdrubal the Fair" msgstr "Hasdrúbal el Curiosu" #: maps/scenarios/sahel.xml:PlayerData[2].Name:38 msgid "Artaxshacha II" msgstr "Artáxacha II" #: maps/scenarios/sahel.xml:PlayerData[3].Name:38 msgid "Tautalus" msgstr "Táutalu" #: maps/scenarios/sandbox_athenians.xml:Description:38 msgid "" "Play with the Athenians faction in a non-threatening sandbox environment." msgstr "Xuega cola facción ateniense nun rodiu pacetible, ensin oxetivos nin arremielgos." #: maps/scenarios/sandbox_athenians.xml:Name:38 msgid "Sandbox - The Athenians" msgstr "Probadoriu - Los atenienses" #: maps/scenarios/sandbox_athenians.xml:PlayerData[0].Name:38 msgid "The Athenians" msgstr "Los atenienses" #: maps/scenarios/sandbox_athenians.xml:PlayerData[1].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[1].Name:38 msgid "The Spartans" msgstr "Los espartanos" #: maps/scenarios/sandbox_athenians.xml:PlayerData[2].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[2].Name:38 msgid "The Persians" msgstr "Los perses" #: maps/scenarios/sandbox_athenians.xml:PlayerData[3].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[3].Name:38 msgid "The Gauls" msgstr "Los galos" #: maps/scenarios/sandbox_britons.xml:Description:39 #: maps/scenarios/sandbox_gauls.xml:Description:39 msgid "Play around with the Gallic faction in an idyllic sandbox setting." msgstr "Xuega cola facción gala nuna rodiada pacetible ya idílica." #: maps/scenarios/sandbox_britons.xml:Name:39 msgid "Sandbox - The Britons" msgstr "Probadoriu - Los britanos" #: maps/scenarios/sandbox_britons.xml:PlayerData[4].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[4].Name:39 msgid "Roman Interlopers" msgstr "Esqueronos romanos" #: maps/scenarios/sandbox_carthaginians.xml:Description:38 msgid "Explore the Carthaginian Buildings and Units." msgstr "Explora les construcciones ya unidades de los cartaxineses." #: maps/scenarios/sandbox_carthaginians.xml:Name:38 msgid "Sandbox - The Carthaginians" msgstr "Probadoriu - Los cartaxineses" #: maps/scenarios/sandbox_carthaginians.xml:PlayerData[0].Name:38 #: maps/scenarios/serengeti.xml:PlayerData[0].Name:26 msgid "Carthage" msgstr "Cartagu" #: maps/scenarios/sandbox_carthaginians.xml:PlayerData[1].Name:38 msgid "Creeps" msgstr "Combayonos" #: maps/scenarios/sandbox_gauls.xml:Name:39 msgid "Sandbox - The Gauls" msgstr "Probadoriu - los galos" #: maps/scenarios/sandbox_han.xml:Description:39 msgid "A simple map showcasing the Han civilization's assets in the game." msgstr "Una gëographíæ sinziella q’amuœstra læs disponibilidades de la cultura Hàn." #: maps/scenarios/sandbox_han.xml:Name:39 msgid "Sandbox - The Han" msgstr "Probadoîro - Los Hàn" #: maps/scenarios/sandbox_iberians.xml:Description:38 msgid "A demo map for the Iberians." msgstr "Un mapa que demuestra los íberos." #: maps/scenarios/sandbox_iberians.xml:Name:38 msgid "Sandbox - The Iberians" msgstr "Probadoriu - los íberos" #: maps/scenarios/sandbox_kushites.xml:Description:39 msgid "A simple map showcasing the Kushite civilization's assets in the game." msgstr "Una gëographíæ sinziella q’amuœstra læs disponibilidades de la cultura qesa." #: maps/scenarios/sandbox_kushites.xml:Name:39 msgid "Sandbox - The Kushites" msgstr "Probadoriu - los qesanos" #: maps/scenarios/sandbox_macedonians.xml:Description:38 msgid "" "Play with the Macedonians faction in a non-threatening sandbox environment." msgstr "Xuega cola facción macedonia nun rodiu pacetible, ensin oxetivos nin arremielgos." #: maps/scenarios/sandbox_macedonians.xml:Name:38 msgid "Sandbox - The Macedonians" msgstr "Probadoriu - Los macedonios" #: maps/scenarios/sandbox_macedonians.xml:PlayerData[0].Name:38 msgid "The Macedonians" msgstr "Los macedonios" #: maps/scenarios/sandbox_mauryas.xml:Description:39 msgid "A simple map showcasing the Maurya civilization's assets in the game." msgstr "Una gëographíæ sinziella q’amuœstra læs disponibilidades de la cultura maurya." #: maps/scenarios/sandbox_mauryas.xml:Name:39 msgid "Sandbox - The Maurya Indians" msgstr "Probadoîro - Los índicos maurya" #: maps/scenarios/sandbox_persians.xml:Description:39 msgid "A simple map showcasing the Persian civilization's assets in the game." msgstr "Una gëographíæ sinziella q’amuœstra læs disponibilidades de la cultura persa." #: maps/scenarios/sandbox_persians.xml:Name:39 msgid "Sandbox - The Achaemenid Persians" msgstr "Probadoîro - Los persas acheménidas" #: maps/scenarios/sandbox_ptolemies.xml:Description:38 #: maps/skirmishes/sporades_islands_2p.xml:Description:39 msgid "An islands map good for intense naval combat." msgstr "Un mapa con islles afechiscu pal combate naval." #: maps/scenarios/sandbox_ptolemies.xml:Name:38 msgid "Sandbox - The Ptolemaic Egyptians" msgstr "Probadoriu - Los exipcios ptolemaicos" #: maps/scenarios/sandbox_ptolemies.xml:PlayerData[0].Name:38 msgid "Ptolemaios A' Soter" msgstr "Ptolemaios A' Soter" #: maps/scenarios/sandbox_ptolemies.xml:PlayerData[1].Name:38 msgid "Kautilya" msgstr "Kautilya" #: maps/scenarios/sandbox_ptolemies_02.xml:Description:38 msgid "" "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting." msgstr "Xuega colos exipcios ptolemaicos nuna rodiada pacetible, ensin oxetivos nin arremielgos." #: maps/scenarios/sandbox_ptolemies_02.xml:Name:38 msgid "Sandbox - The Ptolemaic Egyptians 2" msgstr "Probadoriu - Los exipcios ptolemaicos 2" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[0].Name:38 msgid "Ptolemy \"Savior\"" msgstr "Ptoleméu «el Salvador»" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[2].Name:38 msgid "Seleucids" msgstr "Seléucides" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[3].Name:38 msgid "Libyans" msgstr "Libios" #: maps/scenarios/sandbox_romans.xml:Description:39 msgid "" "A simple map showcasing the Republican Roman civilization's assets in the " "game." msgstr "Una gëographíæ sinziella q’amuœstra læs disponibilidades de la cultura romana republicana." #: maps/scenarios/sandbox_romans.xml:Name:39 msgid "Sandbox - The Romans" msgstr "Probadoîro - Los romanos" #: maps/scenarios/sandbox_seleucids.xml:Description:38 msgid "A sandbox scenario for players to try out the Seleucid civilisation." msgstr "Un escenariu non violentu onde los xugadores pueden probar la civilización seléucida." #: maps/scenarios/sandbox_seleucids.xml:Name:38 msgid "Sandbox - The Seleucids" msgstr "Probadoriu - Los seléucides" #: maps/scenarios/sandbox_seleucids.xml:PlayerData[0].Name:38 msgid "The Seleucids" msgstr "Los seléucides" #: maps/scenarios/sandbox_seleucids.xml:PlayerData[1].Name:38 msgid "The Ptolemies" msgstr "Los ptolemaicos" #: maps/scenarios/sandbox_spartans.xml:Description:39 msgid "A simple map showcasing the Spartan civilization's assets in the game." msgstr "Una gëographíæ sinziella q’amuœstra læs disponibilidades de la cultura spartana." #: maps/scenarios/sandbox_spartans.xml:Name:39 msgid "Sandbox - The Spartans" msgstr "Probadoriu - Los espartanos" #: maps/scenarios/savanna_ravine.xml:Description:38 msgid "" "A wide-open Savanna map with a small ravine running down the center, which " "is easily forded." msgstr "Un mapa perabiertu de sabana con una cárcova pasadera en centru." #: maps/scenarios/savanna_ravine.xml:Name:38 msgid "Savanna Ravine" msgstr "Cabuercu sabaneru" #: maps/scenarios/serengeti.xml:Description:26 msgid "" "The African serengeti has herds of animals criss crossing the plain. Mineral" " wealth is bountiful and wood is in full supply." msgstr "El serengueti africanu tien brañades d'animales entrecruciaos a lo llargo de la playada. Hai minerales a magüeyu ya madera a sotu ya sierra." #: maps/scenarios/serengeti.xml:Name:26 msgid "Serengeti 1" msgstr "Serengueti 1" #: maps/scenarios/serengeti.xml:PlayerData[1].Name:26 msgid "Iberia" msgstr "Iberia" #: maps/scenarios/serengeti.xml:PlayerData[2].Name:26 msgid "Greece" msgstr "Grecia" #: maps/scenarios/serengeti.xml:PlayerData[3].Name:26 msgid "Persia" msgstr "Persia" #: maps/scenarios/ship_formations.xml:Description:26 msgid "Ship formations mockup." msgstr "Exemplu de formaciones navales." #: maps/scenarios/ship_formations.xml:Name:26 msgid "Ship Formations" msgstr "Formaciones navales" #: maps/scenarios/ship_formations.xml:PlayerData[0].Name:26 msgid "Ships" msgstr "Barcos" #: maps/scenarios/shipattacks.xml:Description:26 msgid "Move ships around. Attack other ships." msgstr "Movi barcos. Ataca otros barcos." #: maps/scenarios/shipattacks.xml:Name:26 msgid "Ships Demo" msgstr "Muestra de barcos" #: maps/scenarios/siwa_oasis.xml:Description:26 msgid "" "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of" " mountainous spokes that divide the home territories of each player." msgstr "¡Cartagu-Macedonia-Persia-Iberia! Un gran oasis anueda les cordaleres entre los territorios de cada xugador." #: maps/scenarios/siwa_oasis.xml:Name:26 msgid "Siwa Oasis" msgstr "Amoniaca" #: maps/scenarios/temperate_map.xml:Name:26 msgid "Base Temperate Map" msgstr "Mapa de base templáu" #: maps/scenarios/territory_demo.xml:Description:26 msgid "A demo map showing the territory effects of each type of structure." msgstr "Un mapa que demuestra los efectos de cada tipu de construcción nel territoriu." #: maps/scenarios/territory_demo.xml:Name:26 msgid "Territory Demo" msgstr "Muestra del territoriu" #: maps/scenarios/test_foundation.xml:Description:39 msgid "" "This map is designed to help artists and modders find the adequate " "foundation for a specific building. This map is not meant to be playable." msgstr "Esti mapa está diseñáu p'aidar a artistes ya camudadores atopar el cimientu afayadizu pa una construcción concreta. Esti mapa nun está pensáu pa xugase." #: maps/scenarios/test_foundation.xml:Name:39 msgid "Foundation Testing Map" msgstr "Prueba de cimientos" #: maps/scenarios/the_massacre_of_delphi.xml:Description:38 msgid "" "The Celts invade Greece. Fight through the central valley or cut through the" " rich highlands in order to secure the lands around Delphi!" msgstr "Los celtes están invadiendo Grecia. ¡Llucha al traviés del valle central o ataya pela riqueza de los altos p'asegurar les tierres alredor de Delfos!" #: maps/scenarios/the_massacre_of_delphi.xml:Name:38 msgid "Massacre of Delphi" msgstr "Masacre de Delfos" #: maps/scenarios/the_persian_gates.xml:Description:26 msgid "" "\"It has always been the Greek Dream to go East.\"\n" "\n" "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n" "\n" "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?" msgstr "«Los griegos siempre suañaron con espardese al Oriente.»\n\n«Cuidáu con soberbia tala. L'Oriente tien fama d'acabar con suañadores.»\n\n¿Va Alexandre abrise pasu pentre les Puertes Perses ya cumplir col so destín, o va Ariabarzana estornar los foriatos de l'antigua tierra de Persia?" #: maps/scenarios/the_persian_gates.xml:Name:26 msgid "The Persian Gates" msgstr "Les Puertes Perses" #: maps/scenarios/the_persian_gates.xml:PlayerData[0].Name:26 msgid "Alexandros Megas" msgstr "Aléxandros ḥo Megas" #: maps/scenarios/the_persian_gates.xml:PlayerData[1].Name:26 msgid "Krateros" msgstr "Kraterós" #: maps/scenarios/the_persian_gates.xml:PlayerData[2].Name:26 msgid "Ariobarzanes" msgstr "Ariabarzana" #: maps/scenarios/the_persian_gates.xml:PlayerData[3].Name:26 msgid "Persians" msgstr "Perses" #: maps/scenarios/third_macedonian_war.xml:Description:26 msgid "" "The Romans encroach upon Macedonian lands for the third and final time. Can " "the once-proud Macedonians prevail against the Roman juggernaut?" msgstr "Los romanos están devasando les llendes de Macedonia la tercera ya cabera vez. ¿Pueden los macedonios, una vegada arguyosos, valir el poderíu de Roma?" #: maps/scenarios/third_macedonian_war.xml:Name:26 msgid "Third Macedonian War" msgstr "Tercera guerra macedonia" #: maps/scenarios/third_macedonian_war.xml:PlayerData[0].Name:26 msgid "Lucius Aemilius Paullus" msgstr "Lluciu Emiliu Paulu" #: maps/scenarios/third_macedonian_war.xml:PlayerData[1].Name:26 msgid "Perseus of Macedon" msgstr "Perséu de Macedonia" #: maps/scenarios/third_macedonian_war.xml:PlayerData[2].Name:26 msgid "Greek Allies" msgstr "Socios griegos" #: maps/scenarios/treasure_islands.js:9 msgid "Collect the treasures before your enemy does! May the better win!" msgstr "¡Garra les ayalgues primero que lo faiga l'enemigu! ¡Que venza'l meyor!" #: maps/scenarios/treasure_islands.js:28 msgid "No winner yet, prepare for battle!" msgstr "Endagora nun hai vencedor, ¡preparáivos pa la batalla!" #: maps/scenarios/treasure_islands.js:43 msgid "Your enemy's treasury is filled to the brim, you lose!" msgstr "Les arques del enemigu están apinades, ¡perdiesti!" #: maps/scenarios/treasure_islands.js:48 msgid "Your treasury is filled to the brim, you are victorious!" msgstr "Les arques están apinades, ¡trunfesti!" #: maps/scenarios/treasure_islands.js:60 msgid "Hurry up! Your enemy is close to victory!" msgstr "¡Entaína! ¡L'enemigu está por apoderate!" #: maps/scenarios/treasure_islands.js:71 #, javascript-format msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!" msgstr "Ayalgues que te falten: ¡%(remainingTreasures)s!" #: maps/scenarios/treasure_islands.js:79 msgid "You have collected a treasure!" msgstr "¡Recoyesti una ayalga!" #: maps/scenarios/treasure_islands.js:91 msgid "Defeat your enemy to win!" msgstr "¡Apodera al enemigu!" #: maps/scenarios/treasure_islands.js:100 #, javascript-format msgid "%(lastPlayer)s has won (treasure collected)." msgid_plural "%(players)s and %(lastPlayer)s have won (treasure collected)." msgstr[0] "%(lastPlayer)s trunfó (recoyendo ayalgues)." msgstr[1] "%(players)s y %(lastPlayer)s trunfaron (recoyendo ayalgues)." #: maps/scenarios/treasure_islands.js:104 #, javascript-format msgid "%(lastPlayer)s has been defeated (treasure collected)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (treasure collected)." msgstr[0] "Vencieron a %(lastPlayer)s (recoyeron ayalgues)." msgstr[1] "Vencieron a %(players)s ya %(lastPlayer)s (recoyeron ayalgues)." #: maps/scenarios/treasure_islands.xml:Description:38 msgid "" "Search treasures on small islands and on the water. Collect more treasures " "than your opponent to win." msgstr "Cata ayalgues nes isllines ya na agua. Quien garra más ayalgues que'l contrariu ye'l vencedor. " #: maps/scenarios/treasure_islands.xml:Name:38 msgid "Treasure Islands" msgstr "Les islles del tesoru" #: maps/scenarios/triggers_demo.js:73 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?" msgstr "Prueba del diálagu sí-non. ¿Quieres dicer «¡poques gracies!» o «¡ca!»?" #: maps/scenarios/triggers_demo.js:79 msgid "Sure" msgstr "¡Poques gracies!" #: maps/scenarios/triggers_demo.js:83 msgid "Say sure" msgstr "Dicer «¡poques gracies!»" #: maps/scenarios/triggers_demo.js:89 msgid "Rather not" msgstr "¡Ca!" #: maps/scenarios/triggers_demo.js:93 msgid "Say rather not" msgstr "Dicer «¡ca!»" #: maps/scenarios/triggers_demo.xml:Description:38 msgid "" "Demo map listening to various triggers and printing warning messages about " "them" msgstr "Mapa d'amuestra onde s'aschuchen estremaos disparadores ya s'imprenten mensaxes d'avisu sobre ellos. " #: maps/scenarios/triggers_demo.xml:Name:38 msgid "Triggers Demo" msgstr "Muestra de disparadores" #: maps/scenarios/tropical_island.xml:Description:38 msgid "Multiplayer map. A tropical paradise." msgstr "Mapa multixugador. Un paraísu tropical." #: maps/scenarios/tropical_island.xml:Name:38 msgid "Tropical Island" msgstr "Islla tropical" #: maps/scenarios/unit_chasing_test.xml:Description:40 msgid "" "This map is designed to test a few different cases of units chasing each " "other." msgstr "Esti mapa está diseñáu pa probar dellos casos onde les unidades s'escuerren." #: maps/scenarios/unit_chasing_test.xml:Name:40 msgid "Unit Chasing test" msgstr "Prueba d'escorribanda" #: maps/scenarios/unit_dancing_test.xml:Description:40 msgid "This map is designed to test a few different cases of 'Dancing'." msgstr "Esti mapa está diseñáu pa probar dellos casos de «baillarada» nel movimientu de les unidades." #: maps/scenarios/unit_dancing_test.xml:Name:40 msgid "Unit Dancing test" msgstr "Prueba de baillarada" #: maps/scenarios/unit_motion_integration_test.xml:Description:39 msgid "" "This map is designed to test some basic unit movement cases. It will involve" " unitAI, unitMotion and the relevant pathfinders and thus acts as an " "integrated test map. Look for things such as stuck units, wrong animations, " "and weird pathing." msgstr "Esti mapa está diseñáu pa probar dalgunos casos básicos de movimientu d'unidades. Lleva arreyaos «unitAI», «unitMotion» ya los aldadorios venceyaos, asina que val como un mapa de prueba integráu. Estáte sollerte a coses como unidades allancades, animaciones incorrectes y esviaciones rares." #: maps/scenarios/unit_motion_integration_test.xml:Name:39 msgid "Unit Motion Integration Test" msgstr "Prueba d'intregración del movimientu d'unidades" #: maps/scenarios/unit_pushing_test.xml:Description:40 msgid "" "This map is designed to test the performance & functionality of unit " "pushing." msgstr "Esti mapa está diseñáu pa probar el rindimientu y la funcionalidá del emburrión d'unidades." #: maps/scenarios/unit_pushing_test.xml:Name:40 msgid "Unit Pushing test" msgstr "Prueba d'emburriu" #: maps/scenarios/units_demo.xml:Description:27 msgid "Every unit in the game." msgstr "Todælæs unidades de l xhuœw." #: maps/scenarios/units_demo.xml:Name:27 msgid "Units Demo" msgstr "Muestra d'unidades" #: maps/scenarios/walls.xml:Description:26 msgid "Walls." msgstr "Cerques." #: maps/scenarios/walls.xml:Name:26 msgid "Walls" msgstr "Cerques" #: maps/scenarios/walltest.xml:Name:26 msgid "WallTest" msgstr "PruebaCerques" #: maps/scenarios/we_are_legion.xml:Description:26 msgid "A quick battle demo map using Roman legionaries." msgstr "Un mapa qu'amuestra una engarradiella usando lexonarios." #: maps/scenarios/we_are_legion.xml:Name:26 msgid "We Are Legion" msgstr "Somos llexón" #: maps/scripts/CaptureTheRelic.js:144 #, javascript-format msgid "" "%(_player_)s and their allies have captured all relics and will win in " "%(time)s." msgstr "%(_player_)s y los sos socios cataron tódeles reliquies ya van vencer en %(time)s." #: maps/scripts/CaptureTheRelic.js:145 #, javascript-format msgid "%(_player_)s has captured all relics and will win in %(time)s." msgstr "%(_player_)s cató tódeles reliquies ya va vencer en %(time)s." #: maps/scripts/CaptureTheRelic.js:156 #, javascript-format msgid "You and your allies have captured all relics and will win in %(time)s." msgstr "Tu y los tos socios catestis tódeles reliquies. Vais vencer en %(time)s." #: maps/scripts/CaptureTheRelic.js:157 #, javascript-format msgid "You have captured all relics and will win in %(time)s." msgstr "Catesti tódeles reliquies. Vas vencer en %(time)s." #: maps/scripts/CaptureTheRelic.js:171 #, javascript-format msgid "%(lastPlayer)s has won (Capture the Relic)." msgid_plural "%(players)s and %(lastPlayer)s have won (Capture the Relic)." msgstr[0] "%(lastPlayer)s trunfó (catando reliquies)." msgstr[1] "%(players)s y %(lastPlayer)s trunfaron (catando reliquies)." #: maps/scripts/CaptureTheRelic.js:175 #, javascript-format msgid "%(lastPlayer)s has been defeated (Capture the Relic)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (Capture the Relic)." msgstr[0] "Vencióse a %(lastPlayer)s (Garrar la reliquia)." msgstr[1] "Vencióse a %(players)s y %(lastPlayer)s (Garrar la reliquia)." #: maps/scripts/Conquest.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all critical units and structures)." msgstr "Vencióse a %(player)s (perdió tódeles unidades y construcciones vitales)." #: maps/scripts/ConquestCivicCentres.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all civic centres)." msgstr "Vencióse a %(player)s (perdió tódolos sos foros)." #: maps/scripts/ConquestCivicCentres.js:9 #, javascript-format msgid "" "%(player)s has been defeated (lost all civic centres and critical units and " "structures)." msgstr "Vencióse a %(player)s (perdió tódolos sos foros, construcciones y unidades vitales)." #: maps/scripts/ConquestStructures.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all structures)." msgstr "Vencióse a %(player)s (perdió tódeles construcciones)." #: maps/scripts/ConquestStructures.js:9 #, javascript-format msgid "%(player)s has been defeated (lost all structures and critical units)." msgstr "Vencióse a %(player)s (perdió tódeles construcciones y unidades vitales)." #: maps/scripts/ConquestUnits.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all units)." msgstr "Vencióse a %(player)s (perdió tódeles unidades)." #: maps/scripts/ConquestUnits.js:9 #, javascript-format msgid "%(player)s has been defeated (lost all units and critical structures)." msgstr "Vencióse a %(player)s (perdió tódeles unidades y construcciones vitales)." #: maps/scripts/Regicide.js:130 #, javascript-format msgid "%(player)s has been defeated (lost hero)." msgstr "Vencióse a %(player)s (perdió l'héroe)." #: maps/scripts/WonderVictory.js:80 #, javascript-format msgid "" "%(_player_)s owns a Wonder and %(_player_)s and their allies will win in " "%(time)s." msgstr "%(_player_)s tien maravía. %(_player_)s y los sos socios van vencer en %(time)s." #: maps/scripts/WonderVictory.js:81 #, javascript-format msgid "%(_player_)s owns a Wonder and will win in %(time)s." msgstr "%(_player_)s tien maravía y va vencer en %(time)s." #: maps/scripts/WonderVictory.js:92 #, javascript-format msgid "%(_player_)s owns a Wonder and you will win in %(time)s." msgstr "%(_player_)s tien maravía. Vas vencer en %(time)s." #: maps/scripts/WonderVictory.js:104 #, javascript-format msgid "You own a Wonder and you and your allies will win in %(time)s." msgstr "Tienes maravía. Tu y los tos socios vais vencer en %(time)s." #: maps/scripts/WonderVictory.js:105 #, javascript-format msgid "You own a Wonder and will win in %(time)s." msgstr "Tienes maravía. Vas vencer en %(time)s." #: maps/scripts/WonderVictory.js:150 #, javascript-format msgid "%(lastPlayer)s has won (wonder victory)." msgid_plural "%(players)s and %(lastPlayer)s have won (wonder victory)." msgstr[0] "%(lastPlayer)s trunfó (por maravía)." msgstr[1] "%(players)s y %(lastPlayer)s trunfaron (por maravía)." #: maps/scripts/WonderVictory.js:154 #, javascript-format msgid "%(lastPlayer)s has been defeated (wonder victory)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (wonder victory)." msgstr[0] "Vencióse a %(lastPlayer)s (victoria per maravía)." msgstr[1] "Vencióse a %(players)s y %(lastPlayer)s (victoria per maravía)." #: maps/skirmishes/acropolis_bay_2p.xml:Description:39 msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below." msgstr "Cada xugador entama l'alcuentru na picorota d'una ciudá, esto ye, l'acrópolis.\n\nAl este hai una gran badea con pexe. Al oeste, nel trespaís argañosu, queda ensin reclamar una collada que domina la playa embaxo." #: maps/skirmishes/acropolis_bay_2p.xml:Name:39 msgid "Acropolis Bay (2)" msgstr "Badea los acrópolis (2)" #: maps/skirmishes/alpine_mountains_3p.xml:Description:39 msgid "" "A map filled with impassable mountains and a great number of natural " "resources." msgstr "Un mapa enllén de montes infranquiables ya recursos naturales." #: maps/skirmishes/alpine_mountains_3p.xml:Name:39 msgid "Alpine Mountains (3)" msgstr "Montes alpinos (3)" #: maps/skirmishes/alpine_valleys_2p.xml:Description:39 msgid "" "The high peaks and valleys of the Alps.\n" "\n" "Each player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range." msgstr "Los cimblos ya valles de los Alpes.\n\nCada xugador entama l'alcuentru añeráu na seguranza d'una vallada verde. Entre medies está'l cordal traicioniegu de los Alpes." #: maps/skirmishes/alpine_valleys_2p.xml:Name:39 msgid "Alpine Valleys (2)" msgstr "Valles alpinos (2)" #: maps/skirmishes/atlas_valleys_8p.xml:Description:39 msgid "" "Skirmish high in the Atlas mountains, where snowcapped mountains loom over " "desert oases. A wild landscape awaits; every player will experience " "different advantages and challenges based on their location." msgstr "Engárriate no alto del cordal del Atles, u los montes carbiesos asomen sobre oasis del desiertu. Un terrén bravu aguarda; cada allugamientu va dar a los xugadores distintes ventayes ya desafíos." #: maps/skirmishes/atlas_valleys_8p.xml:Name:39 msgid "Atlas Valleys (8)" msgstr "Valles del Atles (8)" #: maps/skirmishes/bactria_2p.xml:Description:39 msgid "" "In the Eastern land of Bactria lies the rich valley carved by the Oxus River.\n" "\n" "South of the river are rich arable lands and plentiful wood and forage. North of the river lie a mountain range pierced by wide mountain passes and guarded by natural defensive positions.\n" "\n" "Within the mountains can be found riches as well as danger. The player who can exploit the mountainous area the best will have a significant advantage over their adversary." msgstr "Na tierra oriental de la Bactria atópase la vega bayurosa del ríu Oxu.\n\nAl meudía del ríu queden tierres apoderades y abonda madera ya frutu. Al aveséu, un cordal travesáu de puertos y fornidu de defenses naturales.\n\nEl monte contién ayalgues, al empar que peligros. El xugador que sepa aprovechar la estaya montiega va llevar muncha ventaya." #: maps/skirmishes/bactria_2p.xml:Name:39 msgid "Bactriana (2)" msgstr "La Bactriana (2)" #: maps/skirmishes/barcania_3p.xml:Description:26 msgid "" "A wild and wooded isle, full of forests, gold, and mystery. Mountains, seas," " and thick forests make for a very dynamic and fast-paced 3-player map with " "lots of potential for skirmishing and guerilla warfare as well as tough " "defensive fighting or aggressive maneuvers." msgstr "Una islla forestal y xabaz, enllena de mates, oru ya misteriu. Los montes, mares ya viesques resulten nun mapa de 3 xugadores rápidu y afechiscu p'amarradielles, guerrilles, combate defensivu o maniobres agresives." #: maps/skirmishes/barcania_3p.xml:Name:26 msgid "Barcania (3)" msgstr "Barcania (3)" #: maps/skirmishes/belgian_bog_2p.xml:Description:39 msgid "" "Two players face off across a large bog somewhere in the Rhine lowlands.\n" "\n" "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful." msgstr "Dos xugadores enfréntense nun gran llamorgal pela baxada del Rin.\n\nLa madera abonda, pero'l metal ya la piedra son abegosos d'atopar y estrayer. Hai bien de cacia ya pañadura." #: maps/skirmishes/belgian_bog_2p.xml:Name:39 msgid "Belgian Bog (2)" msgstr "Buelga belga (2)" #: maps/skirmishes/butana_steppe_2p.xml:Description:39 msgid "" "South of the Sahara, East of the Nile, lies a semi-arid region today known " "as the Butana Steppe." msgstr "Al mediudía del Sáḥara, al oriente del Nilu, existe una rexón semi-greba qu'anguaño se conoz como les estepes de Butana." #: maps/skirmishes/butana_steppe_2p.xml:Name:39 msgid "Island of Meroë (2)" msgstr "La islla de Medevi (2)" #: maps/skirmishes/caspian_sea_2pv2p.xml:Description:38 msgid "" "Two teams face off across a long, very large saltwater lake.\n" "\n" "Fishing can be had in the central lake. The map is also well-endowed with Stone and Metal deposits." msgstr "Dos equipos encárense al traviés d'un piélagu llongu ya saláu.\n\nPuede haber pexe nel llaguazu central. El mapa tamién está bien fornidu de piedra ya metal." #: maps/skirmishes/caspian_sea_2pv2p.xml:Name:38 msgid "Caspian Sea (2v2)" msgstr "Mar Caspiu (2-2)" #: maps/skirmishes/cisalpine_winter_2p.xml:Description:39 msgid "" "Northern Italy near the Alps is called Cisalpine Gaul by the Romans. It's a fertile area contested by the Gauls, Etruscans, and Romans alike. \n" "\n" "CAUTION: Map has a lot of snow particles that could affect graphics performance on low-end hardware." msgstr "A la Italia septentrional que llenda colos Alpes los romanos denómabenlu la Galia Cisalpina. Ye por esta estaya fértil qu'agora compiten los galos, los etruscos y, cómo non, los romanos.\n\nAVISU: El mapa tien munches partícules de nieve que podríen cincar al rindimientu gráficu d'equipos cenciellos." #: maps/skirmishes/cisalpine_winter_2p.xml:Name:39 msgid "Cisalpine Winter (2)" msgstr "Hibiernu cisalpín (2)" #: maps/skirmishes/corinthian_isthmus_2p.xml:Name:39 msgid "Corinthian Isthmus (2)" msgstr "Ismu de Corintu (2)" #: maps/skirmishes/corinthian_isthmus_4p.xml:Name:39 msgid "Corinthian Isthmus (4)" msgstr "Ismu de Corintu (4)" #: maps/skirmishes/corsica_and_sardinia_4p.xml:Description:38 msgid "" "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n" "\n" "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population." msgstr "Los xugadores entamen nun par d'islles opuestes, les dues d'un relieve enforma dentáu que promete enguedeyar el desembarcu. \n\nDe primeres les poblaron los torreanos ya depués les colonizaron marxinalmente los etruscos, foceos ya siracusanos. Roma tomó estes dues islles de Cartagu na primer guerra púnica ya fixo la provincia de «Corsica et Sardinia» en 238 a.C. Los corsos remontáronse davezu ya, a lo llargo d'un sieglu, la islla perdió dos tercios de la población." #: maps/skirmishes/corsica_and_sardinia_4p.xml:Name:38 msgid "Corsica and Sardinia (4)" msgstr "Córcega ya Cerdeña (4)" #: maps/skirmishes/crocodilopolis_4p.xml:Description:39 msgid "" "The ancient lake of Moeris near the Nile River in the Libyan Desert has been settled and used by the Egyptians since prehistoric times. \n" "\n" "The surrounding lands are dotted with ancient and new monuments and temples, while the lake itself is stocked full of Tilapia, ready for fishing. " msgstr "A la vera d'onde'l Nilu traviesa l'ermu de Libia queda'l llagu de Méride, un llugar d'asitiamientu exipiciu dende tiempos prehistóricos.\n\nLa redolada está llarada de templos y monumentos, tanto nuevos como antiguos, y l'agua está enlleno de tilapia, ranao por comer." #: maps/skirmishes/crocodilopolis_4p.xml:Name:39 msgid "Crocodilopolis (4)" msgstr "Crocodilópolis (4)" #: maps/skirmishes/cycladic_archipelago_2p.xml:Description:39 msgid "A \"small island\"-style map set in the Aegean Sea." msgstr "Un mapa d'islluques ambientáu en Mar Exéu." #: maps/skirmishes/cycladic_archipelago_2p.xml:Name:39 msgid "Cycladic Archipelago (2)" msgstr "Les Cíclades (2)" #: maps/skirmishes/cycladic_archipelago_3p.xml:Description:38 msgid "" "A \"small island\"-style map set in the Aegean Sea.\n" "\n" "Map size: Very Large" msgstr "Un mapa d'islluques ambientáu en Mar Exéu.\n\nTamañu del mapa: Grandón" #: maps/skirmishes/cycladic_archipelago_3p.xml:Name:38 msgid "Cycladic Archipelago (3)" msgstr "Les Cíclades (3)" #: maps/skirmishes/death_canyon_2p.xml:Description:38 msgid "" "A deep rocky canyon slicing through the desert.\n" "\n" "Each player starts their colony on a plateau on either side of the ravine." msgstr "Una canal fonda y escambronada que fiende l'ermu.\n\nCada xugador entama nes collades a entrambos llaos de la cabuerca." #: maps/skirmishes/death_canyon_2p.xml:Name:38 msgid "Death Canyon (2)" msgstr "Foz de la muerte (2)" #: maps/skirmishes/deccan_plateau_2p.xml:Description:38 msgid "" "Two players square off across the heavily forested Deccan Plateau of central India.\n" "\n" "Each player starts the match with a free farmstead and free storehouse.\n" "\n" "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic maneuvering." msgstr "Dos xugadores trábense nel arbolíu del pandu del Decán de la India central.\n\nCada xugador entama l'alcuentru con horriu ya bodega.\n\nHai recursos vírxenes na baxada a entrambos llaos del pandu. La baxada tamién ufre la oportunidá d'esparder ya faer maniobres estratéxiques." #: maps/skirmishes/deccan_plateau_2p.xml:Name:38 msgid "Deccan Plateau (2)" msgstr "El pandu del Decán (2)" #: maps/skirmishes/dueling_cliffs_3pv3p.xml:Description:39 msgid "" "A foggy alpine landscape becomes a battleground as each team has an ally " "squashed precariously between two enemies. Two forest cliffs overlook the " "center lake, accessible from the sides of the map." msgstr "Un paisax alpín ya borrinosu camuda nun campu de batalla entrín un sociu de cada equipu está apertáu entre dos enemigos. Un par de galardeyos forestales domina'l llagu central, algamable dende los estremos del mapa." #: maps/skirmishes/dueling_cliffs_3pv3p.xml:Name:39 msgid "Dueling Cliffs (3v3)" msgstr "Galardeyos amarradiegos (3-3)" #: maps/skirmishes/egypt_3pv3p.xml:Description:39 msgid "" "Fight for the remains of ancient Egypt!\n" "\n" "Players start with full grown cities and small armies, each having distinct advantages and drawbacks. Take care, there are 7 mighty forts and marauding bandids!\n" "\n" "It is the last century before 0 A.D. Egypt is internally divided between hellenistic (Alexandria, represented by Seleucids) and traditional influences (Memphis, represented by Ptolemies). Thebes in the southern clime of river Nile has already been taken over by the Kush. In the north western Al-Dschabal al-Achdar, where the mediterranean city of Cyrene is located the Romans are preparing their invasion. From the eastern desert at-Tih and mount Sinai enemies (represented by Persians) are pushing forward and the oasis Siwa. Charga (represented by Carthage) in the south western desert are trying to get a share of the pie as well.\n" "Locations:\n" "- Alexandria: library, harbor\n" "- Memphis: Necropolis, pyramids, Apis shrine\n" "- Thebes: temple district, Valley of the Kings \n" "- Cyrene: mediterranean Macchie, olive groves\n" "- Fayyum: crocodile shrine, nile dam\n" "- Eastern desert: mount Sinai, deep Wadi, Red Sea reefs\n" "- Western desert: Oasis Charga and Siwa, Qattara Depression\n" msgstr "¡Llucha polo que resta del antiguu Exiptu!\n\nLos xugadores entamen con un exércitu pequeñu nuna ciudá dafechamente desendolcada, caúna con estremaos pros ya contres. Repara, ¡hai 7 fuertes ya lladrones a la chisba!\n\nYe'l sieglu caberu primero de 0 A.D. Exiptu está estremáu entre helenistes (Alexandría, representada polos seléucides) ya tradicionalistes (Menfis, representada polos ptolemaicos). Tebes, nel clima al mediudía del ríu Nilu, yá está en manes de los qesanos. Nel monte verde occidental septentrional, onde la ciudá mediterránea de Cirene, los romanos están entamando una invasión. Del ermu oriental ya la península del Sinaí, lo mesmo que d'Amoniaca, hai enemigos (representaos polos perses) avanzando. Los habitantes d'Oasis Mayor (representaos por Cartagu) nel ermu meridianu mueven por una estayuca tamién.\nAllugamientos:\n- Alexandría: biblioteca, puertu\n- Menfis: necrópolis, pirámides, santuariu d'Apis\n- Tebes: distritu'l templu, Valle los Reis\n- Cirene: carba mediterráneo, olivares\n- Arsínoe: santuariu'l crocodilu, presa'l Nilu\n- L'ermu oriental: monte Sinaí, gollones, petones de la mar Bermeya\n- L'ermu occidental: Oasis Mayor, oasis d'Amoniaca, fondalada d'Amoniaca\n" #: maps/skirmishes/egypt_3pv3p.xml:Name:39 msgid "Egypt (3v3)" msgstr "Exiptu (3-3)" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[0].Name:39 msgid "Alexandria" msgstr "Alexandría" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[2].Name:39 msgid "Siwa" msgstr "Amón" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[3].Name:39 msgid "Sinai" msgstr "Sinaí" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[4].Name:39 msgid "Memphis" msgstr "Menfis" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[5].Name:39 msgid "Cyrene" msgstr "Cirene" #: maps/skirmishes/farmland_2p.xml:Description:39 msgid "Farmland in Eastern Europe." msgstr "Tierres de llabrantíu na Europa oriental." #: maps/skirmishes/farmland_2p.xml:Name:39 msgid "Farmland (2)" msgstr "Senra (2)" #: maps/skirmishes/forest_battle_4p.xml:Description:39 msgid "" "A forest battle map where all players fight for supremacy and control over " "the middle." msgstr "Un mapa de viesca u tódolos xugadores batallen pol dominiu del mediu. " #: maps/skirmishes/forest_battle_4p.xml:Name:39 msgid "Forest Battle (4)" msgstr "Batalla forestal (4)" #: maps/skirmishes/gallic_fields_3p.xml:Description:38 msgid "" "Defend your Gallic outpost against attacks from your treacherous neighbors!\n" "\n" "Each player begins the match with a wooden palisade and some guard towers atop a low embankment.\n" "\n" "Watch out for Romans passing by!" msgstr "¡Protex el to puestu galu d'ataques de los vecinos traicioneros!\n\nCada xugador apienza l'alcuentru con una estacada ya delles torres enriba d'un sucu.\n\n¡Estáte al osma de romanos!" #: maps/skirmishes/gallic_fields_3p.xml:Name:38 msgid "Gallic Fields (3)" msgstr "Campos galos (3)" #: maps/skirmishes/gallic_highlands_2p.xml:Description:39 msgid "The Highlands of central Gaul." msgstr "Los altos de la Galia central." #: maps/skirmishes/gallic_highlands_2p.xml:Name:39 msgid "Gallic Highlands (2)" msgstr "La Galia alta (2)" #: maps/skirmishes/gambia_river_3p.xml:Description:38 msgid "" "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n" "\n" "(Warning: Large map. Good computer specs recommended)" msgstr "Tódolos xugadores entamen a una vera del ríu, con perpocu metal acollechable. Allén del ríu Gambia hai una sabana virxe llarada de xacees minerales.\n\n(Avisu: Mapa grande. Aconséyase tener un bon equipu)" #: maps/skirmishes/gambia_river_3p.xml:Name:38 msgid "Gambia River (3)" msgstr "El ríu Gambia (3)" #: maps/skirmishes/golden_island_2p.xml:Description:39 msgid "" "A ring of land borders a resource-rich island in the Mediterranean. Players " "can access the center via a narrow strip of shallow water or via boat." msgstr "Un aniellu de tierra llenda con una islla bayurosa de recursos nel Mediterraneu. Los xugadores pueden aportar al centru per una canaluca d'agua poco fondo o per barcu." #: maps/skirmishes/golden_island_2p.xml:Name:39 msgid "Golden Island (2)" msgstr "Islla dorada (2)" #: maps/skirmishes/golden_oasis_2p.xml:Description:38 msgid "" "Players start around a small oasis in the center of the map which holds much of the available wood on the map.\n" "\n" "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold and other metals." msgstr "Los xugadores entamen alredor d'un oasis pequeñu metanes del mapa que tien muncho de la madera disponible.\n\nAyuri, nel trespaís, hai muncha bayura d'oru ya otros metales, en forma de grandes xacees minerales." #: maps/skirmishes/golden_oasis_2p.xml:Name:38 msgid "Gold Oasis (2)" msgstr "Oasis d'oru (2)" #: maps/skirmishes/greek_acropolis_2p.xml:Description:38 #: maps/skirmishes/greek_acropolis_night_2p.xml:Description:38 msgid "" "Two factions find themselves perched safely atop large rocky plateaus.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "Dues facciones atópense seguramente allugades nos tesones de peñes.\n\nBati'l terrén pa dar con ayalgues ya percanciar nuevos recursos. " #: maps/skirmishes/greek_acropolis_2p.xml:Name:38 msgid "Greek Acropolis (2)" msgstr "Acrópolis griegu (2)" #: maps/skirmishes/greek_acropolis_4p.xml:Description:38 msgid "" "Three factions find themselves perched safely atop large rocky plateaus, whereas the fourth one is separated from their foes by a river branch.\n" "\n" "Scout the lands to find free treasures and to secure new resources.." msgstr "Tres facciones atópense seguramente allugades nos tesones de peñes, mentanto que la cuarta está estremada de les rivales por un brazu fluvial.\n\nBati'l terrén pa dar con ayalgues ya percanciar nuevos recursos." #: maps/skirmishes/greek_acropolis_4p.xml:Name:38 msgid "Greek Acropolis (4)" msgstr "Acrópolis griegu (4)" #: maps/skirmishes/greek_acropolis_night_2p.xml:Name:38 msgid "Greek Acropolis Night (2)" msgstr "Acrópolis griegu—nueche (2)" #: maps/skirmishes/hindu_kush_2p.xml:Description:39 msgid "" "The Hindu Kush mountains separate India from Bactria (modern day Afghanistan) and form a frontier between the Seleucid and Mauryan realms. This area was later under the control of the Greco-Bactrian and Indo-Greek kingdoms of the later Hellenistic period. \n" "\n" "The area is low on wood resources, but high on stone and metal. A trade route runs through the center of the map with Trade Depots that can be captured and used to gather resources via trade. " msgstr "El paropamisu (Hindú Cux) dixebraba la India de la Bactriana y formaba la frontera entre los imperios seléucida ya mauriu. Más sero, nel periodu alexandrín, esta fastera entra na órbita de los reinos grecobactrianu y indogriegu.\n\nLa fastera escarez de madera y abonda en piedra y metal. El centru de la fastera crúcialu una vía comercial con factoríes que puedes tomar y aprovechar." #: maps/skirmishes/hindu_kush_2p.xml:Name:39 msgid "Hindu Kush (2)" msgstr "El Paropamisu (2)" #: maps/skirmishes/hydaspes_river_4p.xml:Description:39 msgid "" "The Hydaspes, aka Jhelum, River in the Punjab of India. Here was the site of" " the great battle between the Macedonian forces under Alexander the Great " "and the Indian forces of the king Porus of Paurava." msgstr "El ríu Hidaspe, güei «Jhelum», del Panxab. Ye'l sitiu de la famosa batalla entre los macedonios, al mandu d'Alexandre Magnu, y los índicos, al mandu del rei Puru de los Páurava." #: maps/skirmishes/hydaspes_river_4p.xml:Name:39 msgid "Hydaspes River (4)" msgstr "El ríu Hysdaspes (4)" #: maps/skirmishes/libyan_oases_4p.xml:Description:38 msgid "" "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt." msgstr "Un mapa desérticu otramiente abiertu ya llanu fuéyalu pel centru la tambasca taramudo de dos oasis.\n\nRepresenta l'ermu de Libia, una parte del desiertu del Sáḥara, al occidente del ríu Nilu n'Exiptu." #: maps/skirmishes/libyan_oases_4p.xml:Name:38 msgid "Libyan Oases (4)" msgstr "Oasis libios (4)" #: maps/skirmishes/libyan_oasis_2p.xml:Description:38 msgid "" "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a lush oasis.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt.\n" "\n" "Iberians do not receive their circuit walls here. Instead, all factions receive four free Stone Towers." msgstr "Un clásicu. Un mapa rasu y ermu, salvando en centru, u lu enrama'l verdor d'un oasis.\n\nRepresenta'l desiertu de Libia, una estaya del Sáḥara, al occidente del Nilu n'Exiptu.\n\nEquí los íberos nun empiecen con cerques. En cuenta d'ello, tódeles facciones reciben 4 Torres de piedra." #: maps/skirmishes/libyan_oasis_2p.xml:Name:38 msgid "Libyan Oasis (2)" msgstr "Oasis de Libia (2)" #: maps/skirmishes/lorraine_plain_2p.xml:Description:39 msgid "" "The map is cut through the center by a river traversing east-west with some shallows.\n" "\n" "Fairly open-wooded and basically flat. Plenty of building room. Well balanced resources.\n" "\n" "Civ Territories are divided by main river and tributaries (with necessary shallows for crossings)." msgstr "El mapa permédialu un ríu que cuerre d'oriente a occidente con dalgunos baxos\n\nDaqué abiertu y arbolíu ya básicamente llanu. Abondu espaciu pa construcciones. Recursos bien equilibraos.\n\nLos territorios de les civilizaciones estrémenlos el ríu principal ya los sos afluentes (coles vayades afayadices pa cruciallos)." #: maps/skirmishes/lorraine_plain_2p.xml:Name:39 msgid "Lorraine Plain (2)" msgstr "Llanera de Lorena (2)" #: maps/skirmishes/magadha_2p.xml:Description:39 msgid "" "Two of India's greatest empires, the Maurya Empire and Gupta Empire, originated in Magadha, a region in Northern India near the sacred River Ganges.\n" "\n" "This map was designed as a 1v1 map suitable for rated and tournament play." msgstr "Dos de los grandes imperios índicos, el mauriu y el gupta, aniciaron en Mágadha, una rexón septentrional de la India a la vera'l sagráu ríu Ganxes.\n\nEsti mapa está diseñáu p'alcuentros clasificaos y torneos de dos xugadores." #: maps/skirmishes/magadha_2p.xml:Name:39 msgid "Magadha (2)" msgstr "Mágadha (2)" #: maps/skirmishes/median_oasis_2p.xml:Description:39 #: maps/skirmishes/median_oasis_4p.xml:Description:38 msgid "" "A large oasis acts as the hub of mountainous spokes that divide the home " "territories of each player." msgstr "Un gran oasis anueda les cordaleres entre los territorios de cada xugador." #: maps/skirmishes/median_oasis_2p.xml:Name:39 msgid "Median Oasis (2)" msgstr "Oasis de Media (2)" #: maps/skirmishes/median_oasis_4p.xml:Name:38 msgid "Median Oasis (4)" msgstr "Oasis de Media (4)" #: maps/skirmishes/mediterranean_cove_2p.xml:Description:38 msgid "" "A sheltered natural harbour on the Mediterranean coast provides the " "resources for battle." msgstr "Un puertu natural abellugáu na mariña mediterránea apurre los recursos pal combate." #: maps/skirmishes/mediterranean_cove_2p.xml:Name:38 msgid "Mediterranean Coves (2)" msgstr "Ancones del Mediterraneu (2)" #: maps/skirmishes/miletus_peninsula_2p.xml:Description:39 msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is an unclaimed acropolis overlooking the Aegean Sea." msgstr "Cada xugador entama nel somu d'una ciudá, o acrópolis.\n\nAl oriente de la península, atópase una badea poblada de pexe. Al occidente, un acrópolis desiertu que da pal mar Axéu." #: maps/skirmishes/miletus_peninsula_2p.xml:Name:39 msgid "Miletus Peninsula (2)" msgstr "La península de Miletu (2)" #: maps/skirmishes/neareastern_badlands_2p.xml:Description:38 #: maps/skirmishes/neareastern_badlands_4p.xml:Description:38 msgid "" "The 'Cappadocia' region of Central-Eastern Anatolia.\n" "\n" "All players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n" "\n" "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce." msgstr "La rexón de «Capadocia» de l'Anatolia centro-oriental.\n\nTódolos xugadores entamen nel cabu occidental del mapa, enfrente d'un ermu ensin dueñu y apode p'asaltos ya conquista. \n\nHai recursos abondos de piedra ya metal, especialmente de piedra, pero la madera ye daqué escaso. " #: maps/skirmishes/neareastern_badlands_2p.xml:Name:38 msgid "Neareastern Badlands (2)" msgstr "Cabuyeros del Oriente Próximu (2)" #: maps/skirmishes/neareastern_badlands_4p.xml:Name:38 msgid "Neareastern Badlands (4)" msgstr "Cabuyeros del Oriente Próximu (4)" #: maps/skirmishes/nile_river_4p.xml:Description:38 msgid "" "An Egyptian desert map bisected by the broad Nile River. Organic resources " "cluster near the river, while mineral resources can be found in the desert " "hinterlands." msgstr "Un mapa del desiertu expiciu permédialu'l ríu Nilu. Los recursos orgánicos axúntense contra'l ríu, entre que los recursos minerales pueden atopase nel trespaís del desiertu." #: maps/skirmishes/nile_river_4p.xml:Name:38 msgid "Nile River (4)" msgstr "El Nilu (4)" #: maps/skirmishes/northern_island_2p.xml:Description:39 msgid "" "Stranded in the cold North, 2 players fight for supremacy over the Island. " "One player starts in the Mountains to the West, the other player starts near" " the Bay in the East." msgstr "Tiraos al fríu del bórees, 2 xugadores amárrense pola islla. Un xugador apienza sobre los Montes occidentales, l'otru apienza cabo la Badea oriental." #: maps/skirmishes/northern_island_2p.xml:Name:39 msgid "Northern Island (2)" msgstr "Islla boreal (2)" #: maps/skirmishes/nubian_frontier_2p.xml:Description:39 msgid "The arid and treacherous frontier between Nubia and Egypt." msgstr "La faza ensucha y peligrosa que dixebra Nubia d'Exiptu." #: maps/skirmishes/nubian_frontier_2p.xml:Name:39 msgid "Nubian Frontier (2)" msgstr "El llenderu nubiu (2)" #: maps/skirmishes/obedska_bog_4p.xml:Description:39 #: maps/skirmishes/obedska_bog_night_4p.xml:Description:39 msgid "" "A lazy river meanders through these Serbian wetlands. Stone is scarce, but many lumps of bog iron sit waiting to be found.\n" "\n" "*This map makes heavy use of grass actors which may adversely affect performance." msgstr "Un ríu culebrexa amodo per estes güelgues serbies. Hai poca piedra, pero pueden atopase munchos cachos de fierro los pantanos.\n\n*Esti mapa utiliza abondos actores d'herba, lo que puede cincar al rindimientu. " #: maps/skirmishes/obedska_bog_4p.xml:Name:39 msgid "Obedska Bog (4)" msgstr "Llamazu d'Obedska (4)" #: maps/skirmishes/obedska_bog_night_4p.xml:Name:39 msgid "Obedska Bog Night (4)" msgstr "Llamazu d'Obedska—nueche (4)" #: maps/skirmishes/oceanside_2p.xml:Description:39 msgid "A Lush temperate biome along an ocean. " msgstr "Un bioma verde ya templáu a lo llongo d'una mar." #: maps/skirmishes/oceanside_2p.xml:Name:39 msgid "Oceanside (2)" msgstr "Mariña (2)" #: maps/skirmishes/persian_highlands_4p.xml:Description:38 msgid "" "A dry central basin rich in minerals surrounded by rocky hills and " "highlands." msgstr "Una conca central, seca, rica en minerales y arrodiada de cuetos ya cantos." #: maps/skirmishes/persian_highlands_4p.xml:Name:38 msgid "Persian Highlands (4)" msgstr "Pandu persa (4)" #: maps/skirmishes/punjab_2p.xml:Description:39 msgid "" "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n" "\n" "The rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common sight." msgstr "La india occidental septentrional. Crecidos col agua de los monzones, los ríos qu'hai cerca van de baramonte, dexando namái unos pocos vaos traicioniegos.\n\nHai mui bien d'arbolíu a les orielles de los ríos, pero la contorna está cubierta de pradería. ¡Curiáu colos tigres na pación! Tamién ye corriente ver daqué elefante asiáticu." #: maps/skirmishes/punjab_2p.xml:Name:39 msgid "Punjab (2)" msgstr "Panxab (2)" #: maps/skirmishes/saharan_oases_2p.xml:Description:39 #: maps/skirmishes/saharan_oases_4p.xml:Description:39 msgid "" "In the deep Sahara Desert of Africa lies an area of rocky outcrops and small oases. \n" "\n" "Large stone quarries can be found in the cliffs, while wood and animal resources can be found near the oases dotting the landscape. Nearby fruiting Date Palms give an nice initial burst of food." msgstr "Al fondu'l Sáḥara atópase un requexucu de cuetos y oasis.\n\nHai mui bien de piedra nos caspios y abonda madera y animales a la oriella de los oasis que chisquen el terrén. Amás, les palmeres datileres averades pervalen como fonte inicial de comida." #: maps/skirmishes/saharan_oases_2p.xml:Name:39 msgid "Saharan Oases (2)" msgstr "Oasis saḥarianos (2)" #: maps/skirmishes/saharan_oases_4p.xml:Name:39 msgid "Saharan Oases (4)" msgstr "Oasis saḥarianos (4)" #: maps/skirmishes/sahel_4p.xml:Description:38 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of animals and mineral resources, while wood is scarce." msgstr "Asitiáu al mediudía del cordal del Atles na África septentrional.\n\nUn mapa daqué abiertu con muncha doyura de comida ya recursos minerales, magar qu'escasín de madera. " #: maps/skirmishes/sahel_4p.xml:Name:38 msgid "Sahel (4)" msgstr "Sodesiertu (4)" #: maps/skirmishes/sahyadri_buttes_5p.xml:Description:39 msgid "" "The diverse rainforests nestled in the Sahyadri mountain range of the west coast of India. It goes without saying, wood is abundant.\n" "\n" "Iberian players do not get full circuit walls, but 5 strategically placed wall towers.\n" "\n" "WARNING: This map uses a lot of floral actors on account of being a rainforest. Expect a drop in framerate, this is taxing on most mid range computers." msgstr "Les diverses selves añerades nel cordel Saḥyadri de la mariña occidental de la India. Sobra dicer qu'hai madera a sotu ya sierra.\n\nLos xugadores íberos entamen con cerques, sinón con 5 torretes bien asitiades.\n\nAVISU: Esti mapa, por ser una selva, utiliza bien d'actores florales. Eso cuesta a la mayoría d'ordenadores de gama media, asina qu'habrá una cayida na tasa de fotogrames." #: maps/skirmishes/sahyadri_buttes_5p.xml:Name:39 msgid "Sahyadri Buttes (5)" msgstr "Oteros de Saḥyadri (5)" #: maps/skirmishes/savanna_river_2p.xml:Description:38 msgid "A large savanna is bisected by a narrow jungle stream." msgstr "Una gran sabana permédiala un regatu de la xungla." #: maps/skirmishes/savanna_river_2p.xml:Name:38 msgid "Savanna River (2)" msgstr "Reguera la sabana (2)" #: maps/skirmishes/scythia_4p.xml:Description:39 msgid "" "The steppes of central Asia. A wide open grassland with few trees (about 90%" " fewer trees than on a temperate or Aegean map). Animal life is plentiful " "though, so take advantage of the hunting available. " msgstr "Les estepes de l'Asia central. Una pradería abierta con perpocos árbores (aprosimao'l décimu de los árbores de la faza templada o exea). Sí qu'así, son abondoses en vida animal y, poro, en cacia." #: maps/skirmishes/scythia_4p.xml:Name:39 msgid "Scythian Steppes (4)" msgstr "Les estepes escites (4)" #: maps/skirmishes/sicilia_2p.xml:Description:38 msgid "The large Mediterranean island of Sicily is open for conquest." msgstr "La gran islla mediterránea de Sicilia está disponible pa conquistar." #: maps/skirmishes/sicilia_2p.xml:Name:38 msgid "Sicilia (2)" msgstr "Sicilia (2)" #: maps/skirmishes/sicilia_nomad_2p.xml:Description:34 msgid "" "The large Mediterranean island of Sicily is open for conquest.\n" "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]" msgstr "La gran islla mediterránea de Sicilia está disponible pa conquistar.\n[color=\"orange\"]Conseyu: los puertos son útiles como depósitos si entá nun tienes territoriu.[/color]" #: maps/skirmishes/sicilia_nomad_2p.xml:Name:34 msgid "Sicilia Nomad (2)" msgstr "Sicilia nómada (2)" #: maps/skirmishes/skirmish_demo_2p.xml:Description:38 msgid "A demo Skirmish map." msgstr "Una gëographíæ demonstrativa de l typu reincuœntru." #: maps/skirmishes/skirmish_demo_2p.xml:Name:38 msgid "Skirmish Demo (2)" msgstr "Reincuœntru demonstrativu (2)" #: maps/skirmishes/sporades_islands_2p.xml:Name:39 msgid "Sporades Islands (2)" msgstr "Islles Espórades (2)" #: maps/skirmishes/syria_2p.xml:Description:39 msgid "" "A barren land with little wood and few animals. Treasures dot the landscape and will be essential to early growth.\n" "\n" "The player who sets up a profitable trade caravan earliest may gain a decisive advantage." msgstr "Una tierra erma con poca madera y animales. Les ayalgues chisquen el terrén ya van ser esenciales pal xorrecimientu tempranu.\n\nEl xugador qu'estableza una caravana mercantil más aína puede sacar una ventaya decisiva." #: maps/skirmishes/syria_2p.xml:Name:39 msgid "Coele-Syria (2)" msgstr "Cele-Siria (2)" #: maps/skirmishes/tarim_basin_2p.xml:Description:39 #: maps/skirmishes/tarim_basin_4p.xml:Description:39 msgid "" "A barren desert basin surrounded by mountainous valleys, the Tarim Basin is also called \"The Western Regions\" by the Han, and represents the furthest extent of their power.\n" "\n" "The basin itself is bereft of life and offers little in the way of defensibility. The rugged mountain valleys harbor the only life, in the form of hearty shrub and tree species and some goats." msgstr "Una cœnca desértica entre rimadæs montunæs, a la bacíæ de l Tarim los Hàn tamien la tyamæn “læs fhasteiræs occidentales”, la lhinde máxima de l authoridá suæ.\n\nLa bacíæ sta disapossiada de vida & ufre pouca defensa. Læs garmosæs rimadæs montunæs alhugæn la única flora & fauna na fhorma de corcovexhos, arbolracos & daqué cabræs." #: maps/skirmishes/tarim_basin_2p.xml:Name:39 msgid "Tarim Basin (2)" msgstr "Bacíæ de l Tarim (2)" #: maps/skirmishes/tarim_basin_4p.xml:Name:39 msgid "Tarim Basin (4)" msgstr "Bacíæ de l Tarim (4)" #: maps/skirmishes/team_oasis_2pv2p.xml:Description:38 msgid "" "An oasis surrounded by mountains and desert. Farmlands near the water's edge" " provide much-needed boost in farming, but foraging and hunting are in short" " supply." msgstr "Un oasis arrodiáu de monte y ermu. Les tierres de trabayantíu a la vera l'agua dan un puxu mui necesariu a l'agricultura, pero hai poco que pañar ya caciar." #: maps/skirmishes/team_oasis_2pv2p.xml:Name:38 msgid "Team Oasis (2v2)" msgstr "Oasis n'equipu (2-2)" #: maps/skirmishes/temperate_roadway_2p.xml:Description:39 msgid "Temperate zone map with plentiful resources. Map Size: Small" msgstr "Mapa de zona templada con recursos a esgaya. Tamañu del mapa: pequeñu" #: maps/skirmishes/temperate_roadway_2p.xml:Name:39 msgid "Temperate Roadway (2)" msgstr "Calzada templada (2)" #: maps/skirmishes/thessalian_plains_4p.xml:Description:38 msgid "" "The rolling Thessalian plain is traversed with narrow streams, easily " "forded. Wide-open spaces allow for massive expansion, while each player " "starts the match safe atop a large plateau." msgstr "La llanada ondulada de Tesalia traviésenla regueraxos, fáciles d'envayar. Les ralades permiten bien d'espardimientu, ya cada xugador entama seguru nun gran tesón." #: maps/skirmishes/thessalian_plains_4p.xml:Name:38 msgid "Thessalian Plains (4)" msgstr "Campes de Tesalia (4)" #: maps/skirmishes/tuscan_acropolis_4p.xml:Description:39 msgid "" "Four factions find themselves perched safely atop large rocky plateaus.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "Cuatro facciones atópense seguramente allugades nos tesones de peñes.\n\nBati'l terrén pa dar con ayalgues ya percanciar nuevos recursos. " #: maps/skirmishes/tuscan_acropolis_4p.xml:Name:39 msgid "Tuscan Acropolis (4)" msgstr "Acrópolis toscana (4)" #: maps/skirmishes/two_seas_6p.xml:Description:39 msgid "" "A large tropic map with two seas to the East and to the West. Good for two " "teams of three players or three teams of two players." msgstr "Un mapa grande ya tropical con dues mares al oriente y al occidente. Bonu pa dos equipos de tres xugadores o tres equipos de dos xugadores." #: maps/skirmishes/two_seas_6p.xml:Name:39 msgid "Two Seas (6)" msgstr "Dues mares (6)" #: maps/skirmishes/vesuvius_6p.xml:Description:39 msgid "" "Skirmish as ash lightly falls around this recently erupted volcano. The " "scorched landscape offers little food, though the blasted forests are still " "laden with useful wood." msgstr "Engárrate entre la povisa alredor d'esti volcán qu'apocayá entró n'erupción. El terrén camburáu apurre poca comida, magar que sigue habiendo madera nes viesques." #: maps/skirmishes/vesuvius_6p.xml:Name:39 msgid "Vesuvius (6)" msgstr "Vesuviu (6)" #: maps/skirmishes/via_augusta_4p.xml:Description:39 msgid "" "All Roads Lead To Rome. Via Julia Augusta a Roman road built in 13 BCE." msgstr "Tódolos caminos lleven a Roma. La «Via Julia Augusta», un camín romanu que se construyó en 13 e.d.n. " #: maps/skirmishes/via_augusta_4p.xml:Name:39 msgid "Via Augusta (4)" msgstr "Vía Augusta (4)" #: maps/skirmishes/watering_holes_4p.xml:Description:38 msgid "" "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up.\n" "\n" "Note: This is a very small \"fast and furious\" map. Iberians do not start with their custom circuit walls." msgstr "La sabana africana está implada de vida animal pa caciar ya les xacees minerales qu'hai cerca abonden. La temporada seca está averándose ya los fontanes van ensugando. \n\nNota: Esti mapa ye perpequeñu ya va «a todu gas». Los íberos nun entamen con cerques." #: maps/skirmishes/watering_holes_4p.xml:Name:38 msgid "Watering Holes (4)" msgstr "Fontanes (4)" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:Description:39 msgid "" "Foreigners are invading Britannia. The native Britons must fight against a massive enemy invasion force to secure their homeland for the next generation!\n" "\n" "Player 1 is the Britons. Players 2-5 are the invasion force, garrisoned aboard their stout ships in the channel off the White Cliffs of Dover. \n" "\n" "Teams are set by the map script, but can be altered by the players in setup if they wish to play the map contrary to the scenario defined by the designer. In that case, the game host should set a ceasefire so that the players in the boats can land peacefully and attempt to find a suitable place to plant their first settlements.\n" "\n" "Assigned civilizations are merely suggestions, and the host should set starting resources to 1000 so that Civic Centers can be built at the start." msgstr "¡Los foriatos quieren tomar Britania! Los britanos han lluchar contra ensames d'invasores p'asegurar la islla polos albionucos de mañana.\n\nEl xugador 1 ye britanu. Los xugadores 2-5 son invasores, embarcaos nes naves fondiades cabo los cantiles albos de Dubres.\n\nLos equipos afítalos el script del mapa, pero los xugadores pueden camudallos na configuración pa personalizar l'escenariu. Nesi casu, cal que l'anfitrión del alcuentru estableza una enducia al envís de dar tiempu a los invasores a alcontrar un llugar apode pa desembarcar y asitiar en paz.\n\nLes civilizaciones predeterminades nun son namái que suxerencies, y l'anfitrión tien qu'afitar los recursos iniciales a 1000 pa que los invasores puedan llevantar foros al entamar." #: maps/skirmishes/white_cliffs_of_dover_5p.xml:Name:39 msgid "White Cliffs of Dover (5)" msgstr "Los cantiles de Dubres (5)" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[2].Name:39 msgid "Invader 1" msgstr "Invasor 1" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[3].Name:39 msgid "Invader 2" msgstr "Invasor 2" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[4].Name:39 msgid "Invader 3" msgstr "Invasor 3" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[5].Name:39 msgid "Invader 4" msgstr "Invasor 4" #: maps/skirmishes/yangtze_2p.xml:Description:39 msgid "The Yangtze River in China. " msgstr "El ríu “Cháng Jiāng” na Tsina." #: maps/skirmishes/yangtze_2p.xml:Name:39 msgid "Chang Jiang (2)" msgstr "Chang Jiang (2)" #: maps/skirmishes/zagros_mountains_2p.xml:Description:38 msgid "" "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media.\n" "\n" "Players start the match near the Persian Gulf in their own province with 1 free Temple. \n" "\n" "Access to untapped resources and territories can be found through the rugged hinterlands." msgstr "Los montes qu'escuden la patria persa, travesando Persia, Susiana ya Media. \n\nLos xugadores entamen cerca del golfu Pérsicu na sua propria provincia con 1 templu de baldre.\n\nLos recursos ya territorios desaprovechaos pueden algamase cruciando'l trespaís arispiu." #: maps/skirmishes/zagros_mountains_2p.xml:Name:38 msgid "Zagros Mountains (2)" msgstr "Montes Zagros (2)" Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-simulation-auras.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-simulation-auras.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-simulation-auras.po (revision 27024) @@ -1,1052 +1,1052 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa # enolp msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-07-04 07:10+0000\n" "PO-Revision-Date: 2016-05-21 09:22+0000\n" "Last-Translator: David Sowa , 2017-2022\n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/auras/structures/arsenal_repair.jsonauraDescription msgid "Garrisoned Siege Engines +3 health regeneration rate." msgstr "máchinæs tyenæs d’unidades +3 rhythmu de reparaçon." #: simulation/data/auras/structures/arsenal_repair.jsonauraName msgid "Arsenal Repairs" msgstr "Iguæs mechánicæs" #: simulation/data/auras/structures/cart_super_dock_repair.jsonauraDescription msgid "Garrisoned Ships +10 health regeneration rate." msgstr "barcos tyenos d’unidades +10 rhythmu de reparaçon." #: simulation/data/auras/structures/cart_super_dock_repair.jsonauraName msgid "Dockyard Repairs" msgstr "Iguæs navales" #: simulation/data/auras/structures/iber_monument.jsonauraDescription msgid "Soldiers +20% melee and ranged attack damage." msgstr "mílites +20% danho combatiente & emittiente." #: simulation/data/auras/structures/iber_monument.jsonauraName msgid "Religious Fervor" msgstr "Fhervor religïosu" #: simulation/data/auras/structures/kush_pyramids_economic.jsonauraDescription #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.jsonauraDescription msgid "Workers +15% gather speed." msgstr "obreiros +15% velocidá d’obtençon." #: simulation/data/auras/structures/kush_pyramids_economic.jsonauraName msgid "Patriotism" msgstr "Patriotismo" #: simulation/data/auras/structures/kush_pyramids_military.jsonauraDescription msgid "" "Soldiers +1 crush, hack, pierce resistance and +10% melee and ranged attack " "damage." msgstr "mílites +1 resistencia a gœlpes, tayos & fhoradæs +10% danho combatiente & emittiente." #: simulation/data/auras/structures/kush_pyramids_military.jsonauraName msgid "Exhortative Presence" msgstr "Sfhoutu monumental" #: simulation/data/auras/structures/kush_temple_amun.jsonauraDescription msgid "Heroes −5% health." msgstr "heroes −5% vitalidá." #: simulation/data/auras/structures/kush_temple_amun.jsonauraName msgid "Powerful Priesthood" msgstr "Cleru potente" #: simulation/data/auras/structures/library.jsonauraDescription msgid "Structures −15% technology resource costs and research time." msgstr "construcçones −15% costos & tiempu de disinvolvemiento téchnicos." #: simulation/data/auras/structures/library.jsonauraName msgid "Centre of Scholarship" msgstr "Centro de studio" #: simulation/data/auras/structures/loyalty_regen.jsonauraDescription msgid "Structures +50% capture points garrison regeneration rate." msgstr "construcçones tyenæs d’unidades +50% velocidá de reappropriaçon." #: simulation/data/auras/structures/loyalty_regen.jsonauraName msgid "Loyalty" msgstr "Fidelidá" #: simulation/data/auras/structures/maur_pillar.jsonauraDescription msgid "Traders +20% movement speed." msgstr "commerciantes +20% celeridá." #: simulation/data/auras/structures/maur_pillar.jsonauraName msgid "Edict of Ashoka" msgstr "Edicto d’Áśoka" #: simulation/data/auras/structures/temple_heal.jsonauraDescription msgid "Humans +1 health regeneration rate." msgstr "humanos +1 rhythmu d’halitamiento." #: simulation/data/auras/structures/temple_heal.jsonauraName msgid "Medical Treatment" msgstr "Tratamiento médico" #: simulation/data/auras/structures/theater.jsonauraDescription msgid "Structures +20% territory influence radius." msgstr "construcçones +20% influencia næs lhindes territoriales." #: simulation/data/auras/structures/theater.jsonauraName msgid "Hellenization" msgstr "Hellenismo" #: simulation/data/auras/structures/wall_garrisoned.jsonauraDescription msgid "" "Turreted Soldiers +3 crush, hack, pierce resistance and +20 vision range." msgstr "mílites in turretæs +3 resistencia a gœlpes, tayos & fhoradæs +20 vision." #: simulation/data/auras/structures/wall_garrisoned.jsonauraName msgid "Wall Protection" msgstr "Muniçon" #: simulation/data/auras/structures/wonder_population_cap.jsonauraDescription msgid "" "+20% maximum population limit (requires the “Glorious Expansion” " "technology)." msgstr "+20% teitho demográphico (requier el disinvolvemiento de “Expansion glroriosa”)." #: simulation/data/auras/structures/wonder_population_cap.jsonauraName msgid "Glorious Expansion" msgstr "Expansion glroriosa" #: simulation/data/auras/structures/xp_trickle.jsonauraDescription msgid "Units gain experience while garrisoned inside the building." -msgstr "Læs unidades exercitæn-se na milicia al star abellugadæs nel edificio." +msgstr "Læs unidades exercitæn-se na milicia a l star abellugadæs nel edificio." #: simulation/data/auras/structures/xp_trickle.jsonauraName msgid "Rigorous Training" msgstr "Exercicios rigorosos" #: simulation/data/auras/teambonuses/athen_player_teambonus.jsonauraDescription msgid "Warships −25% construction time." msgstr "Naves béllicæs: tiempu de construcçon −25%." #: simulation/data/auras/teambonuses/athen_player_teambonus.jsonauraName msgid "Delian League" msgstr "Confederaçon delio-áttica" #: simulation/data/auras/teambonuses/brit_player_teambonus.jsonauraDescription msgid "Healers −20% resource costs." msgstr "Curandeiros: costos in recursos −20%." #: simulation/data/auras/teambonuses/brit_player_teambonus.jsonauraName msgid "Druids" msgstr "Druides" #: simulation/data/auras/teambonuses/cart_player_teambonus.jsonauraDescription msgid "+10% international trade bonus." msgstr "Beneficios de l commercio internacional +10%." #: simulation/data/auras/teambonuses/cart_player_teambonus.jsonauraName msgid "Trademasters" msgstr "Maiestros de l commercio" #: simulation/data/auras/teambonuses/gaul_player_teambonus.jsonauraDescription msgid "Forges −15% technology resource costs and research time." msgstr "Frawæs: costos & tiempu de disinvolvemiento téchnicos −15%." #: simulation/data/auras/teambonuses/gaul_player_teambonus.jsonauraName msgid "Products from Gaul" msgstr "Productos de la Gallia" #: simulation/data/auras/teambonuses/han_player_teambonus.jsonauraDescription msgid "Allies +20% international trade bonus." msgstr "Alliahos +20% beneficios de l commercio internacional." #: simulation/data/auras/teambonuses/han_player_teambonus.jsonauraName msgid "Silk Road" msgstr "Vía de la seda" #: simulation/data/auras/teambonuses/iber_player_teambonus.jsonauraDescription msgid "Citizen Javelineers −10% resource costs." msgstr "Pilahos voluntarios: costos in recursos −10%." #: simulation/data/auras/teambonuses/iber_player_teambonus.jsonauraName msgid "Saripeko" msgstr "Salitakok" #: simulation/data/auras/teambonuses/kush_player_teambonus.jsonauraDescription msgid "Elephants −20% resource costs and training time." msgstr "Elephantes: costos in recursos & tiempu de creaçon −20%." #: simulation/data/auras/teambonuses/kush_player_teambonus.jsonauraName msgid "Elephant Suppliers" msgstr "Fhœnte d’elephantes" #: simulation/data/auras/teambonuses/mace_player_teambonus.jsonauraDescription msgid "Siege Weapons and Arsenals −25% resource costs and build time." msgstr "Máchinæs béllicæs & Officinæs mechánicæs: costos in recursos & períodu d’obra −25%." #: simulation/data/auras/teambonuses/mace_player_teambonus.jsonauraName msgid "Mechanical Innovation" msgstr "Innovaçon mechánica" #: simulation/data/auras/teambonuses/maur_player_teambonus.jsonauraDescription msgid "" "Temples −50% resource costs and building time; Temple technologies −50% " "resource costs and research time." msgstr "Templos: costos in recursos & tiempu d’obra −50%; Technologíæ templar: costos in recursos & tiempu de disinvolvemiento −50%." #: simulation/data/auras/teambonuses/maur_player_teambonus.jsonauraName msgid "Ashoka's Religious Support" msgstr "Piedá d’Áśoka" #: simulation/data/auras/teambonuses/pers_player_teambonus.jsonauraDescription msgid "Land Traders +15% trade gain." msgstr "Commerciantes terrestres: beneficios commerciales +15%." #: simulation/data/auras/teambonuses/pers_player_teambonus.jsonauraName msgid "The Royal Road" msgstr "La vía real" #: simulation/data/auras/teambonuses/ptol_player_teambonus.jsonauraDescription msgid "+1.0 food trickle rate." msgstr "Ametida de cibeira +1.0." #: simulation/data/auras/teambonuses/ptol_player_teambonus.jsonauraName msgid "Breadbasket of the Mediterranean" msgstr "Paneira de l Mediterraneo" #: simulation/data/auras/teambonuses/rome_player_teambonus.jsonauraDescription msgid "Citizen Infantry −10% training time." msgstr "Pédites voluntarios: tiempu de creaçon −10%." #: simulation/data/auras/teambonuses/rome_player_teambonus.jsonauraName msgid "Conscription" msgstr "Servicio militar" #: simulation/data/auras/teambonuses/sele_player_teambonus.jsonauraDescription msgid "Civil Centers −20% resource costs." msgstr "Foros: costos in recursos −20%." #: simulation/data/auras/teambonuses/sele_player_teambonus.jsonauraName msgid "Syrian Tetrapolis" msgstr "Tetrápolis de Syria" #: simulation/data/auras/teambonuses/spart_player_teambonus.jsonauraDescription msgid "Citizen Infantry Spearmen +10% health." msgstr "Pédites hastarios voluntarios: vitalidá +10%." #: simulation/data/auras/teambonuses/spart_player_teambonus.jsonauraName msgid "Peloponnesian League" msgstr "Confederaçon peloponnesia" #: simulation/data/auras/units/carnyx.jsonauraDescription msgid "Enemy Soldiers −10% attack damage and capture attack strength." msgstr "mílites inimigos −10% danho offensivo & appropriaçon." #: simulation/data/auras/units/carnyx.jsonauraName msgid "Intimidating Sound" msgstr "Turulhada" #: simulation/data/auras/units/catafalques/athen_catafalque_1.jsonauraDescription msgid "" "Solon instituted several economic reforms encouraging commerce and agriculture.\n" "Workers +15% gather speed." -msgstr "Solon fhixzo diversæs iguæs económicæs que dierun puxu al commercio & l agricultura.\nObreiros: velocidá d’obtençon +15%." +msgstr "Solon fhixzo diversæs iguæs económicæs que dierun puxu a l commercio & l agricultura.\nObreiros: velocidá d’obtençon +15%." #: simulation/data/auras/units/catafalques/athen_catafalque_1.jsonauraName msgid "Economic Reforms" msgstr "Medidæs económicæs" #: simulation/data/auras/units/catafalques/athen_catafalque_2.jsonauraDescription msgid "" "Solon brought in a new system of weights and measures, fathers were encouraged to find trades for their sons.\n" "Economic technologies −10% resource costs." msgstr "Solon introduxo pesos & medidæs nuœvos & afhalou a los paîs a formar a los fhiyos.\nTechnologíæ económica: costos in recursos −10%." #: simulation/data/auras/units/catafalques/athen_catafalque_2.jsonauraName msgid "Economic Fortune" msgstr "Spoxige económicu" #: simulation/data/auras/units/catafalques/brit_catafalque_1.jsonauraDescription msgid "" "Seeing entrenched defense to be useless against the Roman army, Cassivellaunus resorted to guerrilla tactics. This was later employed by other chieftains too.\n" "Soldiers +15% movement speed and +15% vision range." -msgstr "al ver que læs fortificaçones nun aparabæn los romanos, Kassiuellaunos recurrîu a tácticæs clandestinæs. Cuno tiempu, outros caudielhos fhairíæn lo mesmo.\nMílites: celeridá +15% vision +15%." +msgstr "a l ver que læs fortificaçones nun aparabæn los romanos, Kassiuellaunos recurrîu a tácticæs clandestinæs. Cuno tiempu, outros caudielhos fhairíæn lo mesmo.\nMílites: celeridá +15% vision +15%." #: simulation/data/auras/units/catafalques/brit_catafalque_1.jsonauraName #: simulation/data/auras/units/heroes/iber_hero_viriato_1.jsonauraName msgid "Guerrilla Tactics" msgstr "Tácticæs clandestinæs" #: simulation/data/auras/units/catafalques/brit_catafalque_2.jsonauraDescription msgid "" "Cassivellaunus deployed fast-moving skirmishers to harass Roman troops and foragers.\n" "Javelineers +20% attack range." msgstr "Kassiuellaunos mandou excursores a afhorfhuga’ los mílites & coyedores romanos.\nPilahos: algame offensivu +20%." #: simulation/data/auras/units/catafalques/brit_catafalque_2.jsonauraName msgid "Skirmisher Harassment" msgstr "Afhorfhugon" #: simulation/data/auras/units/catafalques/cart_catafalque.jsonauraDescription msgid "" "Leader of the Carthaginian heavy cavalry at Trebia and Cannae, where his triple charge had devastating effects on the enemy.\n" "Melee Cavalry +1 crush, hack, pierce resistance and +10% health." -msgstr "cabo de la caballeiríæ pesada púnica no Trebia & Cannæs, u sfharrapou al inimigu cun tres cargæs.\nÉqüites combatientes: resistencia a gœlpes, tayos & fhoradæs +1 vitalidá +10%." +msgstr "cabo de la caballeiríæ pesada púnica no Trebia & Cannæs, u sfharrapou a l inimigu cun tres cargæs.\nÉqüites combatientes: resistencia a gœlpes, tayos & fhoradæs +1 vitalidá +10%." #: simulation/data/auras/units/catafalques/cart_catafalque.jsonauraName msgid "Commander of Heavy Cavalry" msgstr "Cabo decursor" #: simulation/data/auras/units/catafalques/gaul_catafalque_1.jsonauraDescription msgid "" "Warring with the Romans, Ambiorix realized the futility of open warfare and instead resorted to ambush tactics. The Gauls quickly learned where and when to execute surprise attacks.\n" "Soldiers +5% melee and ranged attack damage and −25% promotion experience." msgstr "Ambíorix conhocíæ los riesgos d’acometer de frente a los romanos, assí que lhis armou una celada. Los gallos nun tardarun in domina’ l arte de la surprehesa.\nMílites: danho combatiente & emittiente +5% experiencia −25%." #: simulation/data/auras/units/catafalques/gaul_catafalque_1.jsonauraName msgid "Ambush Slaughter" msgstr "Matança incelada" #: simulation/data/auras/units/catafalques/gaul_catafalque_2.jsonauraDescription msgid "" "When the Roman army fell short of food supplies, the Gallic tribes were ordered to give up a part of their already meagre harvest. The Eburones under Ambiorix were reluctant to do so, therefore Caesar sent troops to take them by force.\n" "Workers −10% grain gather rate." -msgstr "al strẽitha’l pan in campu romanu, Caesar mandou a læs tribus gallæs aporrillis de la suæ ia pequenhuca anhada. Los eburones d’Ambíorix amostrabæn-se remissos a compartir, polo que Caesar inviou centuriones pa convincellos.\nObreiros: Velocidá d’obtençon de pan −10%." +msgstr "a l strẽitha’l pan in campu romanu, Caesar mandou a læs tribus gallæs aporrillis de la suæ ia pequenhuca anhada. Los eburones d’Ambíorix amostrabæn-se remissos a compartir, polo que Caesar inviou centuriones pa convincellos.\nObreiros: Velocidá d’obtençon de pan −10%." #: simulation/data/auras/units/catafalques/gaul_catafalque_2.jsonauraName msgid "Tribute to Rome" msgstr "Tributo a Roma" #: simulation/data/auras/units/catafalques/han_catafalque_1.jsonauraDescription msgid "" "At its height, the Empire's borders spanned from the Fergana Valley in the west, to Korea in the east, and to northern Vietnam in the south.\n" "Territory influence bonus +20%." -msgstr "No sou cume, læs lhindes de l imperio ibæn de l valhe de Ferganá, al occidente, ta Korea, al oriente, & el Vietnam septentrional, al Mediu-díæ.\nInfluencia næs lhindes territoriales +20%" +msgstr "No sou cume, læs lhindes de l imperio ibæn de l valhe de Ferganá, a l occidente, ta Korea, a l oriente, & el Vietnam septentrional, a l Mediu-díæ.\nInfluencia næs lhindes territoriales +20%" #: simulation/data/auras/units/catafalques/han_catafalque_1.jsonauraName msgid "Territorial Expansion" msgstr "Expansion territorial" #: simulation/data/auras/units/catafalques/han_catafalque_2.jsonauraDescription msgid "" "The Music Bureau was charged directly, by the emperor to perform various tasks related to music, poetry, entertainment, or religious worship.\n" " Techcost −50%." msgstr "A l Agëncia musical el propriu imperador lli mandou disindolrcar diversæs funcçones relativæs a la música, la poesíæ, l intretenemiento & l adoraçon.\nCostu téchnicu −50%" #: simulation/data/auras/units/catafalques/han_catafalque_2.jsonauraName msgid "Imperial Music Bureau" msgstr "Agëncia musical" #: simulation/data/auras/units/catafalques/iber_catafalque_1.jsonauraDescription msgid "" "Along with his brother Indibil, Mandonius commanded the Iberian recruits and mercenaries that took part in the Punic Wars.\n" "Allied Citizen Mercenaries −25% metal cost." msgstr "los ermanos Mandonios & Intebeleś mandarun læs fhœrçæs íberæs que participarun na segunda gerra púnica.\nMercenarios civiles alliahos: costu n metal −25%." #: simulation/data/auras/units/catafalques/iber_catafalque_1.jsonauraName msgid "Mercenary Commander" msgstr "Capitan mercenariu" #: simulation/data/auras/units/catafalques/iber_catafalque_2.jsonauraDescription msgid "" "Following the fall of Indibil in battle, Mandonius led the survivors to safety.\n" "Soldiers +10% health." msgstr "tres la caeda d’Intebeleś, Mandonios arretirou de l combate a los subrevivientes.\nMílites: vitalidá +10%." #: simulation/data/auras/units/catafalques/iber_catafalque_2.jsonauraName msgid "Saver of Lives" msgstr "Salvador" #: simulation/data/auras/units/catafalques/kush_catafalque_1.jsonauraDescription msgid "" "Ruling with full power in the Meroë Empire and also playing a significant role in the Meroitic religion, Shanakdakheto represented the might of Kush, something not to be taken lightly.\n" "Enemy Female Citizens −15% gather speed." msgstr "monarcha absoluta de l Imperio de Medewi & figura importante de la religïon medéwica, Sának-Daheto incarnaba l poder de Qesa, algo digno de reverencia.\nCives inimigæs: velocidá d’obtençon −15%." #: simulation/data/auras/units/catafalques/kush_catafalque_1.jsonauraName msgid "Earliest Nubian Queen" -msgstr "Primeira reína d’Ethiopía" +msgstr "Primeira reína d’Ethiopia" #: simulation/data/auras/units/catafalques/kush_catafalque_2.jsonauraDescription msgid "" "As in all cultures, religion played a significant part in Kush. Shanakdakheto had the temple built around 160 BC as a symbol of the advancedness of Meroë.\n" "Temples +1 garrison heal rate." -msgstr "cumo n toda cultura, in Qesa la religïon xhogaba un papel importante. Al redor de 160 a.C., Sának-Daheto fhixzo que s’ergier un templo cumo signo de la prosperidá de Medewi.\nTemplos: rhythmu de cura +1." +msgstr "cumo n toda cultura, in Qesa la religïon xhogaba un papel importante. A l redor de 160 a.C., Sának-Daheto fhixzo que s’ergier un templo cumo signo de la prosperidá de Medewi.\nTemplos: rhythmu de cura +1." #: simulation/data/auras/units/catafalques/kush_catafalque_2.jsonauraName msgid "Temple at Naqa" msgstr "Templo de la Tríade Thebaica" #: simulation/data/auras/units/catafalques/mace_catafalque_1.jsonauraDescription msgid "" "During the First Macedonian War, Philip and his troops sacked Thermum, the religious and political center of Aetolia.\n" "Humans, Siege Engines, Ships, and Structures gain +5 food and wood loot." msgstr "na primeira gerra macedónica, læs fhœrçæs de Phílippos predarun Thermo, la cabeça religïosa & política d’Etolia.\nHumanos, máchinæs, barcos & construcçones: prehesæs de cibeira & madeira +5." #: simulation/data/auras/units/catafalques/mace_catafalque_1.jsonauraName msgid "Sacker of Cities" msgstr "Ptolíporthos" #: simulation/data/auras/units/catafalques/mace_catafalque_2.jsonauraDescription msgid "" "Allied with Rome, Philip reorganized the country's internal affairs and finances, leaving as a legacy reopened mines and a new currency.\n" "Gain a slow trickle of metal." msgstr "Arreglru financieiru: Alliau cun Roma, Phílippos ordenou los assumptos internos de l reino, deixando cumo legaho minæs re-abiertæs & una moneda nuœva.\nUna ametida de metal vaî intsendo læs reservæs." #: simulation/data/auras/units/catafalques/mace_catafalque_2.jsonauraName msgid "Financial Reorganization" msgstr "Arreglru financieiru" #: simulation/data/auras/units/catafalques/maur_catafalque_1.jsonauraDescription msgid "" "Son of Chandragupta Maurya, Bindusara consolidated the empire, creating a stable state for his son Ashoka to inherit.\n" "Structures +20% territory influence radius." -msgstr "fhiyu de Candragupta Maurya, Bindusara per-afhitou l dominio Maurya & deixou al sou propriu fhiyu, Áśoka, un imperio stable.\nConstrucçones: influencia næs lhindes territoriales +20%." +msgstr "fhiyu de Candragupta Maurya, Bindusara per-afhitou l dominio Maurya & deixou a l sou propriu fhiyu, Áśoka, un imperio stable.\nConstrucçones: influencia næs lhindes territoriales +20%." #: simulation/data/auras/units/catafalques/maur_catafalque_1.jsonauraName msgid "Consolidator of the Empire" msgstr "Consolidador de l Imperio" #: simulation/data/auras/units/catafalques/maur_catafalque_2.jsonauraDescription msgid "" "Bindusara is said to have conquered lands to the south of the empire.\n" "Soldiers +15% capture attack strength." -msgstr "diz-se que Bindusara conquistou tierræs al Mediu-díæ de l imperio.\nMílites: appropriaçon +15%." +msgstr "diz-se que Bindusara conquistou tierræs a l Mediu-díæ de l imperio.\nMílites: appropriaçon +15%." #: simulation/data/auras/units/catafalques/maur_catafalque_2.jsonauraName msgid "Vamba Moriyar" msgstr "Vamba Moriyar" #: simulation/data/auras/units/catafalques/pers_catafalque.jsonauraDescription msgid "" "Throughout his reign, much of Artaxerxes' wealth was spent on building projects. He restored the Palace of Darius I at Susa and restored the ancient city of Ecbatana.\n" "Structures −10% resource costs and +5% health." msgstr "Artaxšaça passou l sou reinaho gastando n obræs públicæs. Renovou l Palacio de Darayavahuš I in Çuša & remocicou l antigua cildá de Hagmatana.\nConstrucçones: costos in recursos −10% vitalidá +5%." #: simulation/data/auras/units/catafalques/pers_catafalque.jsonauraName msgid "Great Builder" msgstr "Edificador" #: simulation/data/auras/units/catafalques/ptol_catafalque.jsonauraDescription msgid "" "Continuing his predecessors' work on the Great Library of Alexandria, he seized every book brought to the city, thus leaving to his people a vast amount of hoarded wisdom.\n" "Structure technologies −10% resource costs." -msgstr "segiendo l lhabor de l sou predecessor na bibliotheca, prehendîu & duplicou todolos manuscriptos que pudo atopar n Alexandrea, & ansí deixou al puœblru un vasto archivo scientífico.\nTéchnicæs de construcçon: costos in recursos −10%." +msgstr "segiendo l lhabor de l sou predecessor na bibliotheca, prehendîu & duplicou todolos manuscriptos que pudo atopar n Alexandrea, & ansí deixou a l puœblru un vasto archivo scientífico.\nTéchnicæs de construcçon: costos in recursos −10%." #: simulation/data/auras/units/catafalques/ptol_catafalque.jsonauraName msgid "Great Librarian" msgstr "Bibliothecariu d’Alexandrea" #: simulation/data/auras/units/catafalques/rome_catafalque_1.jsonauraDescription msgid "" "After the rape of Lucretia by the son of King Tarquinius Superbus and her subsequent suicide, Brutus vowed to avenge her and overthrow the monarchy.\n" "Female Citizens −20% food cost and +10% gather speed." msgstr "in viendo cumo l fhiyu de l rei Tarquinius Superbus violou a Lucretia, que lhœw se suicidou, Brutus xhurou vingase d’elha & valta’ la monarchíæ.\nCives féminæs: costu n cibeira −20% velocidá d’obtençon +10%." #: simulation/data/auras/units/catafalques/rome_catafalque_1.jsonauraName msgid "Avenger of Lucretia" msgstr "Vingador de Lucretia" #: simulation/data/auras/units/catafalques/rome_catafalque_2.jsonauraDescription msgid "" "Brutus was one of the key figures in the overthrow of the monarchy and the founding of the Roman Republic. Later, as consul he led a Roman army to victory against the Etruscan King Tarquinius who sought to retake the throne.\n" "Humans and Siege Engines +1 crush, hack, pierce resistance." msgstr "Brutus fhoi una figura clave na valtada de la monarchíæ & fundaçon de la República Romana. Anhos de puœis, cumo cónsule, lhevou un exércitu romanu a la victoria contra l rei etruscu, Tarquinius, que queríæ recupera’l thronu.\nHumanos & máchinæs: resistencia a gœlpes, tayos & fhoradæs +1." #: simulation/data/auras/units/catafalques/rome_catafalque_2.jsonauraName msgid "Founder and Defender of the Republic" msgstr "Padre & protector de la República" #: simulation/data/auras/units/catafalques/sele_catafalque_1.jsonauraDescription msgid "" "Antiochus I laid the foundation for the Ezida Temple in Borsippa.\n" "Temples −10% resource costs; Temple technologies −10% resource costs." msgstr "Antíokhos I punxo læs bases de l templo d’Ezida n Borsippa.\nTemplos: costos in recursos −10%; Technologíæ templar: costos in recursos −10%." #: simulation/data/auras/units/catafalques/sele_catafalque_1.jsonauraName msgid "Founder of the Ezida Temple" msgstr "Fundador de l Ezida" #: simulation/data/auras/units/catafalques/sele_catafalque_2.jsonauraDescription msgid "" "Antiochus encouraged Greek immigration to his realm and established many new cities in Asia Minor to serve as counterweights to the Gauls.\n" "+5% maximum population limit." msgstr "Antíokhos afhalou la immigraçon griega & stablicîu mũîthæs vilhæs n Asia Minor p’atayar a los gallos.\nTeitho demográphico +5%." #: simulation/data/auras/units/catafalques/sele_catafalque_2.jsonauraName msgid "Immigration" msgstr "Immigraçon" #: simulation/data/auras/units/catafalques/sele_catafalque_3.jsonauraDescription msgid "" "Son of Seleucus Nicator, Antiochus succeeded in the formidable task of keeping the empire together, meanwhile founding temples and defeating the invading Gauls with war elephants.\n" "Champion Elephants −10% resource costs." msgstr "fhiyu de Séleukos I Nikátor, Antíokhos consegîu caltene’l imperio unido, mentanto fundíæ templos & vincíæ a los gallos invasores cun elephantes béllicos.\nElephantes decertadores: costos in recursos −10%." #: simulation/data/auras/units/catafalques/sele_catafalque_3.jsonauraName msgid "Basileus Megas" msgstr "Basileús Mégas" #: simulation/data/auras/units/catafalques/spart_catafalque_1.jsonauraDescription msgid "" "Lycurgus instituted several military reforms, thus the complete and undivided allegiance to Sparta from its citizens was implemented under his form of government.\n" "Citizen Infantry Spearmen −10% resource costs." msgstr "Lykurgos fhixzo variæs iguæs militares &, n effecto, demandou que la lhealtá de l puœblru a Lacedemon fhuer absoluta so l sou gubierno.\nPédites hastarios voluntarios: costos in recursos −10%." #: simulation/data/auras/units/catafalques/spart_catafalque_1.jsonauraName #: simulation/data/auras/units/catafalques/spart_catafalque_2.jsonauraName msgid "Lycurgan Military Reforms" msgstr "Militarismo" #: simulation/data/auras/units/catafalques/spart_catafalque_2.jsonauraDescription msgid "Champion Infantry Spearmen −5% resource costs." msgstr "Pédites decertadores hastarios: costos in recursos −5%." #: simulation/data/auras/units/catafalques/spart_catafalque_3.jsonauraDescription msgid "" "To further support equality, Lycurgus forbade the use of gold and silver, introducing a new iron currency called pelanors.\n" "Workers +15% metal gather rate." msgstr "pa promove’ la egualdá, Lykurgos prohibîu que se gastare ouro & plrata & introduxo una moneda nuœva de fhierro, el nomau pélanor.\nObreiros: rhythmu d’obtençon de metal +15%." #: simulation/data/auras/units/catafalques/spart_catafalque_3.jsonauraName msgid "Iron Pelanors" msgstr "Pélanoi" #: simulation/data/auras/units/han_minister_building.jsonauraDescription msgid "Builders construct buildings +2% faster for every nearby Minister." msgstr "Los constructores constrúin un +2% mas rápido per cada Ministru próximu." #: simulation/data/auras/units/han_minister_building.jsonauraName msgid "Building Programs" msgstr "Programmas d’obræs" #: simulation/data/auras/units/han_minister_garrison.jsonauraDescription msgid "" "Decrease resource costs and research time of technologies in a building by " "2% for each Minister garrisoned within." msgstr "Diminui’ los costos n recursos & tiempu de disinvolvemiento téchnicos d’un edificio n un 2% per cada Ministru abellugau n elhi." #: simulation/data/auras/units/han_minister_garrison.jsonauraName msgid "Excellency of Works" msgstr "Excellencia d’obræs" #: simulation/data/auras/units/han_minister_garrison_ministry.jsonauraDescription msgid "" "The Imperial Ministry gains a +0.1 wood, stone, metal trickle for each " "garrisoned minister." msgstr "Una ametida de cibeira, piedra & metal vaî intsendo læs reservæs de l Ministro imperial a rhythmu de +0.1 per cada ministru abellugau" #: simulation/data/auras/units/han_minister_garrison_ministry.jsonauraName msgid "Nationalized Industries" msgstr "Industriæs nacionalizadæs" #: simulation/data/auras/units/han_minister_gathering.jsonauraDescription msgid "Gatherers +2% gathering rate for every nearby Minister." msgstr "Coyedores +2% velocidá d’obtençon per cada Ministru próximu." #: simulation/data/auras/units/han_minister_gathering.jsonauraName msgid "Minister over the Masses" msgstr "Ministru popular" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.jsonauraDescription msgid "" "Soldiers in his formation +3 crush, hack, pierce resistance, +15% movement " "speed." msgstr "mílites na suæ formaçon +3 resistencia a gœlpes, tayos & fhoradæs +15% celeridá." #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.jsonauraName msgid "Formation Reforms" msgstr "Reformæs tácticæs" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.jsonauraDescription msgid "Infantry Javelineers +15% movement speed." msgstr "pédites pilahos +15 celeridá." #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.jsonauraName msgid "Peltast Reforms" msgstr "Iphikratídes" #: simulation/data/auras/units/heroes/athen_hero_pericles_1.jsonauraDescription msgid "Builders +15% build rate." msgstr "constructores +15% velocidá de construcçon." #: simulation/data/auras/units/heroes/athen_hero_pericles_1.jsonauraName msgid "Periclean Building Program" msgstr "Programma d’obræs de Periklés" #: simulation/data/auras/units/heroes/athen_hero_pericles_2.jsonauraDescription msgid "Temples −25% stone cost, +2 garrisoned heal rate." msgstr "templos −25% costu n piedra +2 rhythmu de cura." #: simulation/data/auras/units/heroes/athen_hero_pericles_2.jsonauraName msgid "Temple of Athena Nike" msgstr "Naós Athēnás Níkēs" #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.jsonauraDescription msgid "" "When garrisoned, the Ship has −30% batch training time and +50% movement " "speed." msgstr "barcos tyenos d’unidades −30% tiempu de concreaçon +50% celeridá." #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.jsonauraName msgid "Naval Commander" msgstr "Naúarchos" #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.jsonauraDescription msgid "Ships −50% metal cost, −20% construction time." msgstr "Barcos −50% costu n metal −20% tiempu de construcçon." #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.jsonauraName msgid "Naval Architect" msgstr "Naupēgós" #: simulation/data/auras/units/heroes/brit_hero_boudicca.jsonauraDescription msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage, " "+10% movement speed." msgstr "decertadores +2 appropriaçon +20% danho combatiente & emittiente +10% celeridá." #: simulation/data/auras/units/heroes/brit_hero_boudicca.jsonauraName msgid "Champion Army" msgstr "Exércitu veteranu" #: simulation/data/auras/units/heroes/brit_hero_caratacos.jsonauraDescription msgid "" "Soldiers and Siege Engines +1 crush, hack, pierce resistance, +15% movement " "speed." msgstr "mílites & máchinæs +1 resistencia a gœlpes, tayos & fhoradæs +15% celeridá." #: simulation/data/auras/units/heroes/brit_hero_caratacos.jsonauraName msgid "Guerrilla Chief" msgstr "Insidiador" #: simulation/data/auras/units/heroes/brit_hero_cunobelin.jsonauraDescription #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.jsonauraDescription msgid "Humans +0.8 health regeneration rate." msgstr "Humanos +0.8 rhythmu d’halitamiento." #: simulation/data/auras/units/heroes/brit_hero_cunobelin.jsonauraName msgid "Britannorum Rex" msgstr "Pritanon Rīx" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.jsonauraDescription msgid "Soldiers and Siege Engines +15% movement speed." msgstr "mílites & máchinæs +15% celeridá." #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.jsonauraName msgid "Lightning General" msgstr "Barqa" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.jsonauraDescription msgid "Enemy Mercenaries −20% melee and ranged attack damage." msgstr "mercenarios inimigos −20% danho combatiente & emittiente." #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.jsonauraName msgid "Subduer of Mercenaries" msgstr "Submitte-mercenarios" #: simulation/data/auras/units/heroes/cart_hero_hannibal.jsonauraDescription msgid "" "Own and Allied Soldiers and Siege Engines +1 capture attack strength, +20% " "melee and ranged attack damage." msgstr "mílites & máchinæs alliahos +1 appropriaçon +20% danho combatiente & emittiente." #: simulation/data/auras/units/heroes/cart_hero_hannibal.jsonauraName msgid "Tactician" msgstr "Strategu" #: simulation/data/auras/units/heroes/cart_hero_maharbal.jsonauraDescription msgid "Melee Cavalry +30% melee attack damage." msgstr "éqüites combatientes +30% danho combatiente." #: simulation/data/auras/units/heroes/cart_hero_maharbal.jsonauraName msgid "Cavalry Commander" msgstr "Prefectu d’éqüites" #: simulation/data/auras/units/heroes/gaul_hero_brennus.jsonauraDescription msgid "Humans, Siege Engines, and Ships gain +15 metal loot." msgstr "humanos, máchinæs & barcos +15 prehesæs de metal." #: simulation/data/auras/units/heroes/gaul_hero_brennus.jsonauraName msgid "Sacker of Rome" msgstr "Predador de Roma" #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.jsonauraDescription msgid "" "Soldiers and Siege Engines +1 capture attack strength, +20% melee and ranged" " attack damage." msgstr "mílites & máchinæs +1 appropriaçon +20% danho combatiente & emittiente." #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.jsonauraName msgid "Celtic Warlord" msgstr "Caudielhu célticu" #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.jsonauraName msgid "Preparation for War" msgstr "Preparaçones marciales" #: simulation/data/auras/units/heroes/han_hero_han_xin_1.jsonauraDescription msgid "Soldiers −20% promotion experience." msgstr "mílites −20% experiencia p’ascender." #: simulation/data/auras/units/heroes/han_hero_han_xin_1.jsonauraName msgid "Northern Army" msgstr "Exércitu septentrional" #: simulation/data/auras/units/heroes/han_hero_han_xin_2.jsonauraDescription msgid "Own and Allied Soldiers +25% vision range." msgstr "mílites proprios & alliahos +25% vision." #: simulation/data/auras/units/heroes/han_hero_han_xin_2.jsonauraName msgid "Southern Army" msgstr "Exércitu meridianu" #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.jsonauraDescription msgid "Walls +10 health regeneration rate." msgstr "cercæs +10 rhythmu d’halitamiento." #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.jsonauraName #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.jsonauraName msgid "Confucian Reforms" msgstr "Reformæs de Confuciu" #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.jsonauraDescription msgid "Cavalry +20% attack damage." msgstr "Éqüites +20% danho offensivo." #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.jsonauraDescription #: simulation/data/auras/units/heroes/kush_hero_amanirenas.jsonauraDescription #: simulation/data/auras/units/heroes/mace_hero_philip_ii.jsonauraDescription msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage." msgstr "decertadores +2 appropriaçon +20% danho combatiente & emittiente." #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.jsonauraName #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.jsonauraName msgid "Mandate of Heaven" msgstr "Mandato de l cielo" #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.jsonauraDescription msgid "Enemy Cavalry −10% melee and ranged attack damage." msgstr "éqüites inimigos −10% danho combatiente & emittiente." #: simulation/data/auras/units/heroes/hero_garrison.jsonauraDescription msgid "" "When garrisoned, the Structure has +2 capture points garrison regeneration " "rate." msgstr "construcçones tyenæs d’unidades +2 rhythmu de reappropriaçon." #: simulation/data/auras/units/heroes/hero_garrison.jsonauraName msgid "Inspired Defense" msgstr "Defensa inspiradora" #: simulation/data/auras/units/heroes/iber_hero_caros_1.jsonauraDescription msgid "When garrisoned, the Structure or Siege Tower has +75% arrow count." msgstr "construcçones ou helépoles tyenæs d’unidades +75% saietæs." #: simulation/data/auras/units/heroes/iber_hero_caros_1.jsonauraName msgid "Valiant Defender" msgstr "Tutor valiente" #: simulation/data/auras/units/heroes/iber_hero_caros_2.jsonauraDescription msgid "Soldiers +1 crush, hack, pierce resistance." msgstr "mílites +1 resistencia a gœlpes, tayos & fhoradæs." #: simulation/data/auras/units/heroes/iber_hero_caros_2.jsonauraName msgid "Battle Fervor" msgstr "Ardor béllicu" #: simulation/data/auras/units/heroes/iber_hero_indibil.jsonauraDescription msgid "Soldiers −15% resources costs, −20% training time." msgstr "mílites −15% costos in recursos −20% tiempu de creaçon." #: simulation/data/auras/units/heroes/iber_hero_indibil.jsonauraName msgid "Mobilization" msgstr "Mobilizaçon" #: simulation/data/auras/units/heroes/iber_hero_viriato_1.jsonauraDescription msgid "Soldiers +20% movement speed." msgstr "mílites +20% celeridá." #: simulation/data/auras/units/heroes/iber_hero_viriato_2.jsonauraDescription msgid "Soldiers and Siege Engines gain +100% resource loot." msgstr "mílites & máchinæs +100% prehesæs de recursos." #: simulation/data/auras/units/heroes/iber_hero_viriato_2.jsonauraName msgid "Swag" msgstr "Cacida" #: simulation/data/auras/units/heroes/kush_hero_amanirenas.jsonauraName msgid "Warrior Queen" msgstr "Reína bellígëra" #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.jsonauraDescription msgid "" "Temple of Amun +20% resource costs and build time. Amun Temple Guard +20% " "resource costs and training time." msgstr "palaçones d’Amani +20% costos in recursos & tiempu d’obra; custodes d’Amani +20% costos in recursos & tiempu de creaçon." #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.jsonauraName msgid "Defier of Tradition" msgstr "Progressista" #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.jsonauraDescription msgid "" "Temple of Apedemak −20% resource costs and build time. Apedemak Temple Guard" " −20% resource costs and training time." msgstr "palacios d’Apedemaka −20% costos in recursos & tiempu d’obra; custodes d’Apedemaka −20% costos in recursos & tiempu de creaçon." #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.jsonauraName msgid "Follower of Apedemak" msgstr "Segidor d’Apedemaka" #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.jsonauraDescription msgid "Enemy Healers −50% healing strength." msgstr "curandeiros inimigos −50% cura." #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.jsonauraName msgid "Slaughter of the Faithful" msgstr "Sacrificio de los fideles" #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.jsonauraDescription msgid "Soldiers +10% melee and ranged attack damage, gain +50% resource loot." msgstr "mílites +10% danho combatiente & emittiente +50% prehesæs de recursos." #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.jsonauraName msgid "Savior of Kush" msgstr "Salvador de Qesa" #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.jsonauraDescription msgid "Kushite Triremes −50 wood and metal cost." msgstr "trirremes ethíopes −50 costu n madeira & metal." #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.jsonauraName msgid "Gift of Warships" msgstr "Don de barcos" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.jsonauraDescription msgid "Structures +10% territory influence radius." msgstr "construcçones +10% influencia næs lhindes territoriales." #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.jsonauraName msgid "Imperialism" msgstr "Imperialismo" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.jsonauraDescription msgid "Enemy Civic Centres −50% capture points garrisoned regeneration rate." msgstr "foros inimigos tyenos d’unidades −50% rhythmu de reappropriaçon." #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.jsonauraName msgid "Conqueror" msgstr "Conquistador" #: simulation/data/auras/units/heroes/mace_hero_craterus.jsonauraDescription msgid "" "Infantry Pikemen +20% capture attack strength, +20% melee attack damage." msgstr "pédites sarissóphoros +20% appropriaçon +20% danho combatiente." #: simulation/data/auras/units/heroes/mace_hero_craterus.jsonauraName msgid "Taxiarchès" msgstr "Taxiárchēs" #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.jsonauraDescription msgid "" "Siege Engines +1 crush, hack, pierce resistance, +20% melee and ranged " "attack damage, +10% ranged attack range, +10% vision range." msgstr "máchinæs +1 resistencia a gœlpes, tayos & fhoradæs +20% danho combatiente & emittiente +10% algame offensivu +10% vision." #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.jsonauraName msgid "Besieger" msgstr "Poliorcetes" #: simulation/data/auras/units/heroes/mace_hero_philip_ii.jsonauraName msgid "Rise of Macedon" msgstr "Ascensu de Macedonia" #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.jsonauraDescription msgid "Soldiers +20% melee and ranged attack damage, −15% health." msgstr "mílites +20% danho combatiente & emittiente −15% vitalidá." #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.jsonauraName msgid "Pyrrhic Victory" msgstr "Victoria pýrrhica" #: simulation/data/auras/units/heroes/maur_hero_ashoka.jsonauraDescription msgid "" "Temples −50% resource costs and build time. Temple technologies −50% " "resource costs and research time." msgstr "templos −50% costos in recursos & tiempu d’obra; technologíæ templar −50% costos in recursos & tiempu de disinvolvemiento." #: simulation/data/auras/units/heroes/maur_hero_ashoka.jsonauraName msgid "Buddhism" msgstr "Buddhismo" #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.jsonauraDescription msgid "" "When garrisoned, the Structure's technologies have −20% resource cost and " "−50% research time." -msgstr "Al abellugase, la technologíæ de l edificio occupaho cuœsta un −20% & requier un −50% de l tiempu de disinvolvemiento." +msgstr "A l abellugar, la technologíæ de l edificio occupaho cuœsta un −20% & requier un −50% de l tiempu de disinvolvemiento." #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.jsonauraName msgid "Teacher" msgstr "Preceptor" #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.jsonauraName msgid "Regeneration" msgstr "Reviciadura" #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.jsonauraDescription msgid "" "Cavalry +1 capture attack strength, +20% melee and ranged attack damage." msgstr "éqüites +1 appropriaçon +20% danho combatiente & emittiente." #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.jsonauraName msgid "Forefront Leader" msgstr "Cabeçaleiru" #: simulation/data/auras/units/heroes/pers_hero_darius_i.jsonauraDescription msgid "" "Soldiers, Siege Engines, Traders, and Merchant Ships +15% movement speed." msgstr "mílites, máchinæs, commerciantes & mercantes +15% celeridá." #: simulation/data/auras/units/heroes/pers_hero_darius_i.jsonauraName msgid "Leadership" msgstr "Mandu" #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.jsonauraDescription msgid "Workers +15% build rate and gather speed." msgstr "Obreiros +15% velocidades de construcçon & obtençon." #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.jsonauraName msgid "Administrator" msgstr "Administrador" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.jsonauraDescription msgid "Soldiers and Siege Engines −20% melee and ranged attack repeat time." msgstr "mílites & máchinæs −20% tiempu entre gœlpes ou tiros." #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.jsonauraName msgid "Patriot" msgstr "Patriota" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.jsonauraDescription msgid "Allied Heroes +10% health." msgstr "heroes alliahos +10% vitalidá." #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.jsonauraName #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.jsonauraName msgid "Consort" msgstr "Consorte" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.jsonauraDescription msgid "Enemy Heroes −10% health." msgstr "heroes inimigos −10% vitalidá." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.jsonauraDescription msgid "Builders +10% build rate." msgstr "constructores +10% velocidá de construcçon." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.jsonauraName msgid "Patron of Construction" msgstr "Maecenas de construcçon" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.jsonauraDescription msgid "Mercenaries −35% resource costs." msgstr "mercenarios −35% costos in recursos." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.jsonauraName msgid "Mercenary Patron" msgstr "Mercenarista" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.jsonauraDescription msgid "Pikemen +40% health." msgstr "sarissóphoros +40% vitalidá." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.jsonauraName msgid "Raphia" msgstr "Raphía" #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.jsonauraDescription msgid "Cavalry +15% melee and ranged attack damage." msgstr "éqüites +15% danho combatiente & emittiente." #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.jsonauraName #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.jsonauraName msgid "Sword of Rome" msgstr "Ense de Roma" #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.jsonauraDescription msgid "Enemy Infantry −10% melee and ranged attack damage." msgstr "pédites inimigos −10% danho combatiente & emittiente." #: simulation/data/auras/units/heroes/rome_hero_maximus.jsonauraDescription msgid "Humans and Structures +1 crush, hack, pierce resistance." msgstr "humanos & construcçones +1 resistencia a gœlpes, tayos & fhoradæs." #: simulation/data/auras/units/heroes/rome_hero_maximus.jsonauraName msgid "Shield of Rome" msgstr "Scudo de Roma" #: simulation/data/auras/units/heroes/rome_hero_scipio.jsonauraDescription msgid "" "Soldiers and Siege Engines +2 capture attack strength, +20% melee and ranged" " attack damage." msgstr "mílites & máchinæs +2 appropriaçon +20% danho combatiente & emittiente." #: simulation/data/auras/units/heroes/rome_hero_scipio.jsonauraName msgid "Triumph" msgstr "Triumphu" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.jsonauraDescription msgid "Cavalry +2 crush, hack, pierce resistance." msgstr "éqüites +2 resistencia a gœlpes, tayos & fhoradæs." #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.jsonauraName msgid "Ilarchès" msgstr "Ilárchēs" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.jsonauraDescription msgid "Enemy Structures, Ships, and Siege Engines −20% health." msgstr "construcçones, máchinæs & barcos inimigos −20% vitalidá." #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.jsonauraName msgid "Renowned Conqueror" msgstr "Conquistador de nomadíæ" #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.jsonauraDescription msgid "Champion Elephants +20% melee attack damage, +20% movement speed." msgstr "elephantes decertadores +20% danho combatiente +20% celeridá." #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.jsonauraName msgid "Zooiarchos" msgstr "Zooiarchós" #: simulation/data/auras/units/heroes/spart_hero_brasidas.jsonauraDescription msgid "" "Citizen Infantry Javelineers +1 crush, hack, pierce resistance, +25% ranged " "attack pierce damage." msgstr "pédites pilahos voluntarios +1 resistencia a gœlpes, tayos & fhoradæs +25% danho perforante d’emissiones." #: simulation/data/auras/units/heroes/spart_hero_brasidas.jsonauraName msgid "Helot Reforms" msgstr "Brasídeioi" #: simulation/data/auras/units/heroes/spart_hero_leonidas.jsonauraDescription msgid "Spearmen +1 capture attack strength, +25% melee attack damage." msgstr "hastarios +1 appropriaçon +25% danho combatiente." #: simulation/data/auras/units/heroes/spart_hero_leonidas.jsonauraName msgid "Last Stand" msgstr "Postreira bataya" Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-simulation-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-simulation-other.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-simulation-other.po (revision 27024) @@ -1,914 +1,914 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa # enolp msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-06-03 07:08+0000\n" "PO-Revision-Date: 2014-06-19 17:53+0000\n" "Last-Translator: David Sowa , 2017-2022\n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/ai/petra/chatHelper.js:3 #, javascript-format msgid "" "I am starting a massive military campaign against %(_player_)s, come and " "join me." msgstr "Stou intamando una gran expediçon militar contra %(_player_)s, ¡axhunta-te!" #: simulation/ai/petra/chatHelper.js:4 #, javascript-format msgid "" "I have set up a huge army to crush %(_player_)s. Join me and you will have " "your share of the loot." msgstr "Tengo preparaho un exércitu pa sfharrapar a %(_player_)s. Axhunta-te & partiremus la cacida." #: simulation/ai/petra/chatHelper.js:7 #, javascript-format msgid "I am launching an attack against %(_player_)s." msgstr "Stou a fhazer una incursion contra %(_player_)s." #: simulation/ai/petra/chatHelper.js:8 #, javascript-format msgid "I have just sent an army against %(_player_)s." msgstr "Vengo d’inviar un exércitu contra %(_player_)s." #: simulation/ai/petra/chatHelper.js:14 #, javascript-format msgid "Let me regroup my army and I will then join you against %(_player_)s." msgstr "Axhunto la milicia & lhœw vou cun tigo contra %(_player_)s." #: simulation/ai/petra/chatHelper.js:15 #, javascript-format msgid "I am finishing preparations to attack %(_player_)s." msgstr "Stou a termina’ los intamos p’acometer a %(_player_)s." #: simulation/ai/petra/chatHelper.js:18 #, javascript-format msgid "" "Sorry, I do not have enough soldiers currently; but my next attack will " "target %(_player_)s." msgstr "Ie q’hagora mi fhaltæn los mílites; mas lhœw vou attacar a %(_player_)s." #: simulation/ai/petra/chatHelper.js:19 #, javascript-format msgid "" "Sorry, I still need to strengthen my army. However, I will attack " "%(_player_)s next." msgstr "Ie que preciso arrefhorça’ la milicia; pero da reo vou attacar a %(_player_)s." #: simulation/ai/petra/chatHelper.js:22 #, javascript-format msgid "" "I cannot help you against %(_player_)s for the time being, I am planning to " "attack %(_player_2)s first." msgstr "Nun puœdo adiudate cun %(_player_)s indagora, que vou attacar a %(_player_2)s." #: simulation/ai/petra/chatHelper.js:27 #, javascript-format msgid "Here is a gift for you, %(_player_)s. Make good use of it." msgstr "Esto ie pa ti, %(_player_)s. Gasta-lo bien." #: simulation/ai/petra/chatHelper.js:28 #, javascript-format msgid "I see you are in a bad situation, %(_player_)s. I hope this helps." msgstr "Paheç-mi que te ves næs de l gatu. Toma, %(_player_)s. Esto ti fhairá avíu." #: simulation/ai/petra/chatHelper.js:29 #, javascript-format msgid "" "I can help you this time, %(_player_)s, but you should manage your resources" " more carefully in the future." msgstr "Esta vez puœdo incontate, %(_player_)s, mas tienes q’administra’ los recursos cun procuru." #: simulation/ai/petra/chatHelper.js:33 #, javascript-format msgid "I am in need of %(resource)s, can you help? I will make it up to you." msgstr "Preciso de %(resource)s, ¿podríæs incontame? Compenso-ti-lo." #: simulation/ai/petra/chatHelper.js:34 #, javascript-format msgid "" "I would participate more efficiently in our common war effort if you could " "provide me some %(resource)s." msgstr "Iou seríæ quien a fhazer mas n esta gerra si m’aporrieres %(resource)s." #: simulation/ai/petra/chatHelper.js:35 #, javascript-format msgid "" "If you can spare me some %(resource)s, I will be able to strengthen my army." msgstr "Si m’apurres daqué %(resource)s, puœdo arrefhaze’ la miæ milicia." #: simulation/ai/petra/chatHelper.js:39 #, javascript-format msgid "" "I have set up a new route with %(_player_)s. Trading will be profitable for " "all of us." msgstr "Stou acabante d’afhitar una vía nuœva cun %(_player_)s. El commercio vaî inriquecenos a todos." #: simulation/ai/petra/chatHelper.js:40 #, javascript-format msgid "" "A new trade route is set up with %(_player_)s. Take your share of the " "profits." msgstr "Ha hi una vía commercial nuœva cun %(_player_)s. Participa nos beneficios." #: simulation/ai/petra/chatHelper.js:45 #, javascript-format msgid "%(_player_)s and I are now allies." msgstr "%(_player_)s & iou alliæmunos." #: simulation/ai/petra/chatHelper.js:48 #, javascript-format msgid "%(_player_)s and I are now neutral." msgstr "%(_player_)s & iou volviemunos neutrales." #: simulation/ai/petra/chatHelper.js:51 #, javascript-format msgid "%(_player_)s and I are now enemies." msgstr "%(_player_)s & iou imbelhæmunos." #: simulation/ai/petra/chatHelper.js:58 #, javascript-format msgid "I cannot accept your offer to become allies, %(_player_)s." msgstr "Nun puœdo acceita’ l alliança, %(_player_)s." #: simulation/ai/petra/chatHelper.js:61 #, javascript-format msgid "" "I will not be your ally, %(_player_)s. However, I will consider a neutrality" " pact." msgstr "Nun quiero alliame cun tigo, %(_player_)s, pero ¿que talu un pactu de neutralidá?" #: simulation/ai/petra/chatHelper.js:62 #, javascript-format msgid "" "I reject your request for alliance, %(_player_)s, but we could become " "neutral." msgstr "Rexheito l alliança, %(_player_)s, magar que sí acceitaríæ un acuœrdu de neutralidá." #: simulation/ai/petra/chatHelper.js:63 #, javascript-format msgid "%(_player_)s, only a neutrality agreement is conceivable to me." msgstr "Intro pela neutralidá, %(_player_)s, pero mas nada." #: simulation/ai/petra/chatHelper.js:66 #, javascript-format msgid "" "Our previous alliance did not work out, %(_player_)s. I must decline your " "offer." msgstr "La última alliança de nuœsso acabou mal, %(_player_)s. Tengo que declina’ la oufierta." #: simulation/ai/petra/chatHelper.js:67 #, javascript-format msgid "I won’t ally you again, %(_player_)s!" msgstr "¡Nun vou tornar a alliame cun tigo, %(_player_)s!" #: simulation/ai/petra/chatHelper.js:68 #, javascript-format msgid "No more alliances between us, %(_player_)s!" msgstr "¡Nun vaî haber outra alliança, %(_player_)s!" #: simulation/ai/petra/chatHelper.js:69 #, javascript-format msgid "Your request for peace means nothing to me anymore, %(_player_)s!" msgstr "¡Non mi da mas que quieras fhaze’ læs pazes, %(_player_)s!" #: simulation/ai/petra/chatHelper.js:70 #, javascript-format msgid "" "My answer to your repeated peace proposal will remain war, %(_player_)s!" msgstr "¡Por mũîtho que pidas la paz, %(_player_)s, la respuœsta sige siendo la spada!" #: simulation/ai/petra/chatHelper.js:73 #, javascript-format msgid "" "I will accept your offer to become allies, %(_player_)s. We will both " "benefit from this partnership." msgstr "Acceito la oufierta d’alliança, %(_player_)s. A todos dous nos favoreç." #: simulation/ai/petra/chatHelper.js:74 #, javascript-format msgid "An alliance between us is a good idea, %(_player_)s." msgstr "Pinta bien que nos alliemus, %(_player_)s." #: simulation/ai/petra/chatHelper.js:75 #, javascript-format msgid "" "Let both of our people prosper from a peaceful association, %(_player_)s." msgstr "Que la paz nos traia prosperidá, %(_player_)s." #: simulation/ai/petra/chatHelper.js:76 #, javascript-format msgid "We have found common ground, %(_player_)s. I accept the alliance." msgstr "D’acuœrdo, %(_player_)s. Acceito l alliança." #: simulation/ai/petra/chatHelper.js:77 #, javascript-format msgid "%(_player_)s, consider us allies from now on." msgstr "D’eiquí pa riba contahes cun nós, %(_player_)s." #: simulation/ai/petra/chatHelper.js:80 #, javascript-format msgid "" "I will ally with you, %(_player_)s, but only if you send me a tribute of " "%(_amount_)s %(_resource_)s." msgstr "Cumo mi tribúas %(_amount_)s de %(_resource_)s, allío-me cun tigo, %(_player_)s." #: simulation/ai/petra/chatHelper.js:81 #, javascript-format msgid "" "%(_player_)s, you must send me a tribute of %(_amount_)s %(_resource_)s " "before I accept an alliance with you." msgstr "%(_player_)s, tienes que mi tribuir %(_amount_)s de %(_resource_)s pa que iou m’allíe cun tigo." #: simulation/ai/petra/chatHelper.js:82 #, javascript-format msgid "" "Unless you send me %(_amount_)s %(_resource_)s, an alliance won’t be formed," " %(_player_)s." msgstr "A nun ser que mi mandes %(_amount_)s de %(_resource_)s, nun vaî haber alliança dala, %(_player_)s." #: simulation/ai/petra/chatHelper.js:85 #, javascript-format msgid "" "%(_player_)s, my offer still stands. I will ally with you only if you send " "me a tribute of %(_amount_)s %(_resource_)s." msgstr "Sige n pie la oufierta, %(_player_)s. Allío-me cun tigo si tu mi tribúis %(_amount_)s de %(_resource_)s." #: simulation/ai/petra/chatHelper.js:86 #, javascript-format msgid "" "I’m still waiting for %(_amount_)s %(_resource_)s before accepting your " "alliance, %(_player_)s." msgstr "Sigo sperando %(_amount_)s de %(_resource_)s pa roblra’ l alliança, %(_player_)s." #: simulation/ai/petra/chatHelper.js:87 simulation/ai/petra/chatHelper.js:108 #, javascript-format msgid "" "%(_player_)s, if you do not send me part of the %(_amount_)s %(_resource_)s " "tribute soon, I will break off our negotiations." msgstr "Ah %(_player_)s, cumo nun intaínes a mandami parte de l tributu de %(_amount_)s de %(_resource_)s, arruœmpo læs negociaçones." #: simulation/ai/petra/chatHelper.js:92 #, javascript-format msgid "I will not become neutral with you, %(_player_)s." msgstr "Nun quiero volveme neutral cun tigo, %(_player_)s." #: simulation/ai/petra/chatHelper.js:93 #, javascript-format msgid "%(_player_)s, I must decline your request for a neutrality pact." msgstr "Tengo que declina’l pactu de neutralidá, %(_player_)s." #: simulation/ai/petra/chatHelper.js:96 #, javascript-format msgid "" "Our previous neutrality agreement ended in failure, %(_player_)s; I will not" " consider another one." msgstr "L últimu pactu de neutralidá que fhexziemus acabou n gerra, %(_player_)s; nun pienso fhazer outru." #: simulation/ai/petra/chatHelper.js:99 #, javascript-format msgid "" "I welcome your request for peace between our civilizations, %(_player_)s. I " "will accept." msgstr "Recibo la tuæ propuœsta de paz cun los braços abiertos, %(_player_)s. Acceito." #: simulation/ai/petra/chatHelper.js:100 #, javascript-format msgid "" "%(_player_)s, I will accept your neutrality request. May both our " "civilizations benefit." msgstr "Acceito la propuœsta de neutralidá, %(_player_)s. Que nos beneficie a los dous." #: simulation/ai/petra/chatHelper.js:103 #, javascript-format msgid "" "If you send me a tribute of %(_amount_)s %(_resource_)s, I will accept your " "neutrality request, %(_player_)s." msgstr "Cumo tu mi tribúis %(_amount_)s de %(_resource_)s, acceito la propuœsta de neutralidá, %(_player_)s." #: simulation/ai/petra/chatHelper.js:104 #, javascript-format msgid "" "%(_player_)s, if you send me %(_amount_)s %(_resource_)s, I will accept a " "neutrality pact." msgstr "%(_player_)s, si mi mandæs %(_amount_)s de %(_resource_)s, acceito l pactu de neutralidá." #: simulation/ai/petra/chatHelper.js:107 #, javascript-format msgid "" "%(_player_)s, I will not accept your neutrality request unless you tribute " "me %(_amount_)s %(_resource_)s soon." msgstr "Ah %(_player_)s, cumo nun intaínes a tribuimi %(_amount_)s de %(_resource_)s, nun acceito la propuœsta de neutralidá." #: simulation/ai/petra/chatHelper.js:116 #, javascript-format msgid "" "%(_player_)s, it would help both of our civilizations if we formed an " "alliance. If you become allies with me, I will respond in kind." msgstr "Ah %(_player_)s, convien q’acomuñemus. Si tu t’allíæs cun migo, iou m’allío cun tigo." #: simulation/ai/petra/chatHelper.js:119 #, javascript-format msgid "%(_player_)s, my offer for an alliance has expired." msgstr "Caducou la oufierta d’alliança, %(_player_)s." #: simulation/ai/petra/chatHelper.js:120 #, javascript-format msgid "" "%(_player_)s, I have rescinded my previous offer for an alliance between us." msgstr "%(_player_)s, tengo arretiraho la oufierta d’alliança." #: simulation/ai/petra/chatHelper.js:125 #, javascript-format msgid "" "%(_player_)s, I would like to request a neutrality pact between our " "civilizations. If you become neutral with me, I will respond in kind." msgstr "Ah %(_player_)s, propongo un pactu de neutralidá. Si tu te vuœlves neutral cun migo, iou fhaigo lo proprio cun tigo." #: simulation/ai/petra/chatHelper.js:126 #, javascript-format msgid "" "%(_player_)s, it would be both to our benefit if we negotiated a neutrality " "pact. I will become neutral with you if you do the same." msgstr "Ah %(_player_)s, cal que negociemus un pactu de neutralidá. Iou me vuœlvo neutral cun tigo si tu fhazes lo proprio cun migo." #: simulation/ai/petra/chatHelper.js:129 #, javascript-format msgid "%(_player_)s, I have decided to revoke my offer for a neutrality pact." msgstr "%(_player_)s, determinei arretira’ la oufierta de neutralidá." #: simulation/ai/petra/chatHelper.js:130 #, javascript-format msgid "" "%(_player_)s, as you have failed to respond to my request for peace between " "us, I have abrogated my offer." msgstr "%(_player_)s, cumo nun respondiesti a la propuœsta de paz, arretirei la oufierta." #: simulation/ai/petra/data.jsondescription msgid "" "Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n" "\n" "The AI's resource gathering rate and trade gain depend on the difficulty level (Sandbox −58%, Very Easy −44%, Easy −25%, Medium ±0%, Hard +25%, Very Hard +56%). The easiest levels also have a slower research, training, and building rate. In addition, the Sandbox level does not expand nor attack." msgstr "Petra ie l AI predefinida de 0 A.D. Fhai l favor d’informar de falhos a Wildfire Games (ve’l vínculo n menú principal).\n\nLa rapidez cun la que Petra obtien recursos & beneficios commerciales depende de la suæ difficultá, (Non competitiva −58%, Per-fácile −44%, Fácile −25%, Normal ±0%, Diffícile +25%, Per-diffícile +56%). Næs difficultahes minores, tamien baxæn los rhythmos de disinvolvimiento, de creaçon & de construcçon. D’arriendæs, na difficultá “Non competitiva” Petra nin se sparde nin invade." #: simulation/ai/petra/data.jsonname msgid "Petra Bot" msgstr "Petra Bot" #: simulation/components/BuildRestrictions.js:91 #, javascript-format msgid "%(name)s cannot be built due to unknown error" msgstr "%(name)s: nun puœde construise por cuœnta d’un error disconhocidu" #: simulation/components/BuildRestrictions.js:115 #, javascript-format msgid "%(name)s cannot be built in unexplored area" msgstr "%(name)s: nun puœde construise n una fhasteira inexplorada" #: simulation/components/BuildRestrictions.js:163 #, javascript-format msgid "%(name)s cannot be built on another building or resource" msgstr "%(name)s: nun puœde construise n riba d’outra construcçon ou recursu" #: simulation/components/BuildRestrictions.js:167 #, javascript-format msgid "%(name)s cannot be built on invalid terrain" msgstr "%(name)s: nun puœde construise n terreno inválido." #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:190 msgctxt "Territory type" msgid "own" msgstr "proprio" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:193 msgctxt "Territory type" msgid "unconnected own" msgstr "proprio non adiacente" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:199 msgctxt "Territory type" msgid "allied" msgstr "alliaho" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:202 msgctxt "Territory type" msgid "unconnected allied" msgstr "alliaho non adiacente" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:208 msgctxt "Territory type" msgid "neutral" msgstr "neutral" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:215 msgctxt "Territory type" msgid "enemy" msgstr "inimigo" #: simulation/components/BuildRestrictions.js:220 #, javascript-format msgid "" "%(name)s cannot be built in %(territoryType)s territory. Valid territories: " "%(validTerritories)s" msgstr "%(name)s: nun puœde construise n campu %(territoryType)s. Territorios válidos: %(validTerritories)s" #: simulation/components/BuildRestrictions.js:234 #, javascript-format msgid "%(name)s must be built on a valid shoreline" msgstr "%(name)s: ha construise n una riba válida." #: simulation/components/BuildRestrictions.js:261 #, javascript-format msgid "" "%(name)s too close to a %(category)s, must be at least %(distance)s meter " "away" msgid_plural "" "%(name)s too close to a %(category)s, must be at least %(distance)s meters " "away" msgstr[0] "%(name)s: sta per-cerca d’un/a %(category)s, ha star pelo ménos a %(distance)s metru de distancia" msgstr[1] "%(name)s: sta per-cerca d’un/a %(category)s, ha star pelo ménos a %(distance)s metros de distancia" #: simulation/components/BuildRestrictions.js:282 #, javascript-format msgid "" "%(name)s too far from a %(category)s, must be within %(distance)s meter" msgid_plural "" "%(name)s too far from a %(category)s, must be within %(distance)s meters" msgstr[0] "%(name)s: sta per-lhœñe d’un/a %(category)s, ha star a %(distance)s metru de distancia" msgstr[1] "%(name)s: sta per-lhœñe d’un/a %(category)s, ha star a %(distance)s metros de distancia" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:322 msgctxt "Territory type list" msgid "own" msgstr "proprio" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:324 msgctxt "Territory type list" msgid "ally" msgstr "alliaho" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:326 msgctxt "Territory type list" msgid "neutral" msgstr "neutral" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:328 msgctxt "Territory type list" msgid "enemy" msgstr "inimigo" #: simulation/components/CeasefireManager.js:99 #, javascript-format msgid "You can attack in %(time)s" msgstr "Puœdes attacar in %(time)s" #: simulation/components/CeasefireManager.js:112 msgid "You can attack now!" msgstr "¡Hagora puœdes attacar!" #: simulation/components/EndGameManager.js:174 #, javascript-format msgid "%(lastPlayer)s has won (last player alive)." msgid_plural "%(players)s and %(lastPlayer)s have won (last players alive)." msgstr[0] "%(lastPlayer)s vincîu (por subrevivir)." msgstr[1] "%(players)s & %(lastPlayer)s vincierun (por subrevivir)." #: simulation/components/EndGameManager.js:182 msgid "Last remaining player wins." msgstr "L últimu xhogador cun vida ie l vincedor." #: simulation/components/EntityLimits.js:195 #, javascript-format msgid "%(category)s build limit of %(limit)s reached" msgstr "Algamou-se l límite de %(limit)s %(category)ss" #: simulation/components/EntityLimits.js:197 #, javascript-format msgid "%(category)s training limit of %(limit)s reached" msgstr "Algamou-se l límite de %(limit)s %(category)ss" #: simulation/components/EntityLimits.js:201 #, javascript-format msgid "%(category)s limit of %(limit)s reached" msgstr "Algamou-se l límite de %(limit)s %(category)ss" #: simulation/components/Player.js:323 #, javascript-format msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s" msgstr "Recursos insufficientes - %(resourceAmount1)s de %(resourceType1)s" #: simulation/components/Player.js:325 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s" msgstr "Recursos insufficientes - %(resourceAmount1)s de %(resourceType1)s, %(resourceAmount2)s de %(resourceType2)s" #: simulation/components/Player.js:327 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s" msgstr "Recursos insufficientes - %(resourceAmount1)s de %(resourceType1)s, %(resourceAmount2)s de %(resourceType2)s, %(resourceAmount3)s de %(resourceType3)s" #: simulation/components/Player.js:329 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s " "%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s" msgstr "Recursos insufficientes - %(resourceAmount1)s de %(resourceType1)s, %(resourceAmount2)s de %(resourceType2)s, %(resourceAmount3)s de %(resourceType3)s, %(resourceAmount4)s de %(resourceType4)s" #: simulation/components/ProductionQueue.js:312 msgid "Entity is being upgraded. Cannot start production." msgstr "L ente sta anovando-se. Nun puœde iniciase la producçon." #: simulation/components/ProductionQueue.js:327 msgid "The production queue is full." msgstr "La riestra de producçon sta tyena." #: simulation/components/ProductionQueue.js:450 msgid "Could not auto-queue unit, de-activating." msgstr "Nun pudo inrestrase automaticamente la unidá, disactivando." #: simulation/components/Trainer.js:317 msgid "Can't find free space to spawn trained units." msgstr "Nun puœde atopase un spacio u produzi’ læs unidades exercitadæs." #: simulation/components/Upgrade.js:241 msgid "Entity is producing. Cannot start upgrading." msgstr "L ente sta produziendo. Nun puœde iniciase l anovaçon." #: simulation/data/settings/game_speeds.jsonData[0].Title msgid "Turtle (0.1×)" msgstr "Tartaruga (0.1×)" #: simulation/data/settings/game_speeds.jsonData[10].Title msgid "Fast Forward (20×)" msgstr "Accelerada (20×)" #: simulation/data/settings/game_speeds.jsonData[1].Title msgid "Slow (0.25×)" msgstr "Lenta (0.25×)" #: simulation/data/settings/game_speeds.jsonData[2].Title msgid "Leisurely (0.5×)" msgstr "Vagarienta (0.5×)" #: simulation/data/settings/game_speeds.jsonData[3].Title msgid "Relaxed (0.75×)" msgstr "Serenina (0.75×)" #: simulation/data/settings/game_speeds.jsonData[4].Title msgid "Normal (1×)" msgstr "Normal (1×)" #: simulation/data/settings/game_speeds.jsonData[5].Title msgid "Fast (1.25×)" msgstr "Celerina (1.25×)" #: simulation/data/settings/game_speeds.jsonData[6].Title msgid "Very Fast (1.5×)" msgstr "Per-rápida (1.5×)" #: simulation/data/settings/game_speeds.jsonData[7].Title msgid "Insane (2×)" msgstr "Alhouriante (2×)" #: simulation/data/settings/game_speeds.jsonData[8].Title msgid "Fast Forward (5×)" msgstr "Accelerada (5×)" #: simulation/data/settings/game_speeds.jsonData[9].Title msgid "Fast Forward (10×)" msgstr "Accelerada (10×)" #: simulation/data/settings/map_sizes.jsonData[0].Name msgid "Tiny" msgstr "Nanu" #: simulation/data/settings/map_sizes.jsonData[0].Tooltip msgid "This map size has barely any room for even the most basic resources." msgstr "Næs gëographíæs d’esta grandura mal caben a penæs los recursos mas básicos." #: simulation/data/settings/map_sizes.jsonData[1].Name msgid "Small" msgstr "Pequenhu" #: simulation/data/settings/map_sizes.jsonData[1].Tooltip msgid "" "Small maps are suitable for 1v1 matches, as players can reach the enemy " "quickly while still having some room to expand." -msgstr "Læs gëographíæs pequenhæs prestæn-se pa duellos, des que los xhogadores puœden tyigar aina al adversariu &, al in par, tener daqué spacio pa spardese." +msgstr "Læs gëographíæs pequenhæs prestæn-se pa duellos, des que los xhogadores puœden tyigar aina a l adversariu &, a l in par, tener daqué spacio pa spardese." #: simulation/data/settings/map_sizes.jsonData[2].Name msgid "Normal" msgstr "Normal" #: simulation/data/settings/map_sizes.jsonData[2].Tooltip msgid "" "This map size provides plenty of space for two players, but even eight " "players fit." msgstr "Læs gëographíæs d’esta grandura tienen abondu campu pa dous xhogadores, pero caben wœitho." #: simulation/data/settings/map_sizes.jsonData[3].Tooltip msgid "" "This is the ideal mapsize for 4 to 8 players, because there is plenty of " "space to expand while the neighbors are quickly reachable." msgstr "Esti ie la grandura ideal pa 4 a 8 xhogadores porque ha hi abondu spacio pa spardese & tyega-se aina a los vizinos." #: simulation/data/settings/map_sizes.jsonData[4].Name msgid "Large" msgstr "Grande" #: simulation/data/settings/map_sizes.jsonData[4].Tooltip msgid "" "The large mapsize is recommended when great portions of the map are covered " "with water or inaccessible mountains." msgstr "Aconseya-se esta grandura quando gran parte de la gëographíæ sta cobierto cun awa ou monte inaccessible." #: simulation/data/settings/map_sizes.jsonData[5].Name msgid "Very Large" msgstr "Per-grande" #: simulation/data/settings/map_sizes.jsonData[5].Tooltip #: simulation/data/settings/map_sizes.jsonData[6].Tooltip msgid "" "Very large maps are not recommended as it takes very long to reach the enemy" " and the game performance can be reduced." msgstr "Non s’aconseyæn læs gëographíæs per-grandes des que te sitúæn muî lhœñe de l inimigu & puœden reduzi’ la efficiencia de l xhuœw." #: simulation/data/settings/map_sizes.jsonData[6].Name msgid "Giant" msgstr "Gïgante" #: simulation/data/settings/player_defaults.jsonPlayerData[0].Name msgid "Gaia" msgstr "Gaia" #: simulation/data/settings/player_defaults.jsonPlayerData[1].Name msgid "Player 1" msgstr "Xhogador 1" #: simulation/data/settings/player_defaults.jsonPlayerData[2].Name msgid "Player 2" msgstr "Xhogador 2" #: simulation/data/settings/player_defaults.jsonPlayerData[3].Name msgid "Player 3" msgstr "Xhogador 3" #: simulation/data/settings/player_defaults.jsonPlayerData[4].Name msgid "Player 4" msgstr "Xhogador 4" #: simulation/data/settings/player_defaults.jsonPlayerData[5].Name msgid "Player 5" msgstr "Xhogador 5" #: simulation/data/settings/player_defaults.jsonPlayerData[6].Name msgid "Player 6" msgstr "Xhogador 6" #: simulation/data/settings/player_defaults.jsonPlayerData[7].Name msgid "Player 7" msgstr "Xhogador 7" #: simulation/data/settings/player_defaults.jsonPlayerData[8].Name msgid "Player 8" msgstr "Xhogador 8" #: simulation/data/settings/starting_resources.jsonData[0].Title msgctxt "startingResources" msgid "Very Low" msgstr "Per-scassos" #: simulation/data/settings/starting_resources.jsonData[1].Title msgctxt "startingResources" msgid "Low" msgstr "Scassos" #: simulation/data/settings/starting_resources.jsonData[2].Title msgctxt "startingResources" msgid "Medium" msgstr "Medios" #: simulation/data/settings/starting_resources.jsonData[3].Title msgctxt "startingResources" msgid "High" msgstr "Abundantes" #: simulation/data/settings/starting_resources.jsonData[4].Title msgctxt "startingResources" msgid "Very High" msgstr "Per-abundantes" #: simulation/data/settings/starting_resources.jsonData[5].Title msgctxt "startingResources" msgid "Deathmatch" msgstr "Combate total" #: simulation/data/settings/trigger_difficulties.jsonData[0].Title msgid "Very Easy" msgstr "Per-fácile" #: simulation/data/settings/trigger_difficulties.jsonData[0].Tooltip msgid "Choose this difficulty if you are discovering 0 A.D." msgstr "Scœyi esta difficultá si stas discobriendo 0 A.D." #: simulation/data/settings/trigger_difficulties.jsonData[1].Title msgid "Easy" msgstr "Fácile" #: simulation/data/settings/trigger_difficulties.jsonData[1].Tooltip msgid "Choose this difficulty if you do not like being knocked down." msgstr "Scœyi esta difficultá si non ti presta que te solmenen." #: simulation/data/settings/map_sizes.jsonData[3].Name #: simulation/data/settings/trigger_difficulties.jsonData[2].Title msgid "Medium" msgstr "Media" #: simulation/data/settings/trigger_difficulties.jsonData[2].Tooltip msgid "" "Choose this difficulty if you have already a good experience with 0 A.D." msgstr "Scœyi esta difficultá si stas bien afheithu a 0 A.D." #: simulation/data/settings/trigger_difficulties.jsonData[3].Title msgid "Hard" msgstr "Diffícile" #: simulation/data/settings/trigger_difficulties.jsonData[3].Tooltip msgid "Choose this difficulty if you want to be really challenged." msgstr "Scœyi esta difficultá si quieres un bœn retu." #: simulation/data/settings/trigger_difficulties.jsonData[4].Title msgid "Very Hard" msgstr "Per-diffícile" #: simulation/data/settings/trigger_difficulties.jsonData[4].Tooltip msgid "Choose this difficulty if you do not mind being swept out." msgstr "Scœyi esta difficultá si non t’importa que te varran." #: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Description msgid "" "Capture all relics spread across the map and keep them for a certain time to" " win the game." msgstr "Cata todælæs reliquiæs spardidæs pela gëographíæ & conserva-læs per un ciertu tiempu pa vincer." #: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Title msgid "Capture the Relic" msgstr "Reliquiæs" #: simulation/data/settings/victory_conditions/conquest.jsonData.Description msgid "" "Defeat opponents by killing all their units and destroying all their " "structures." -msgstr "Vence-se al adversariu acabando cun todælæs suæs unidades & construcçones." +msgstr "Vence-se a l adversariu acabando cun todælæs suæs unidades & construcçones." #: simulation/data/settings/victory_conditions/conquest.jsonData.Title msgid "Conquest" msgstr "Annihilaçon" #: simulation/data/settings/victory_conditions/conquest_civic_centers.jsonData.Description msgid "Defeat opponents by destroying all their fully build civic centers." -msgstr "Vence-se al adversariu sbarrumbando todolos sous foros per-fheithos." +msgstr "Vence-se a l adversariu sbarrumbando todolos sous foros per-fheithos." #: simulation/data/settings/victory_conditions/conquest_civic_centers.jsonData.Title msgid "Conquest Civic Centers" msgstr "Annihilaçon foros" #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description msgid "Defeat opponents by destroying all their structures." -msgstr "Vence-se al adversariu sbarrumbando todælæs suæs construcçones." +msgstr "Vence-se a l adversariu sbarrumbando todælæs suæs construcçones." #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title msgid "Conquest Structures" msgstr "Annihilaçon constr." #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description msgid "Defeat opponents by killing all their units." -msgstr "Vence-se al adversariu acabando cun todælæs suæs unidades." +msgstr "Vence-se a l adversariu acabando cun todælæs suæs unidades." #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title msgid "Conquest Units" msgstr "Annihilaçon uds." #: simulation/data/settings/victory_conditions/regicide.jsonData.Description msgid "Defeat opponents by killing their hero." -msgstr "Vence-se al adversariu acabando cuno sou heroe." +msgstr "Vence-se a l adversariu acabando cuno sou heroe." #: simulation/data/settings/victory_conditions/regicide.jsonData.Title msgid "Regicide" msgstr "Regïcidio" #: simulation/data/settings/victory_conditions/wonder.jsonData.Description msgid "" "Be the first to build or capture a Wonder and keep it for a certain time to " "win the game. The timer will be reset when the Wonder is destroyed or " "captured. If the allied victory mode is enabled, the timer will also be " "reset when the alliances of the owner change." -msgstr "Sé l primeiru n fhazer—ou tomar—un Millagro & conserva-lo per un ciertu tiempu pa vincer. El temporizador re-afhita-se al destruise ou appropriase l Millagro. Si l modu victoria collectiva sta activu, tamien se re-afhita al demudar d’alliançæs el dœnhu." +msgstr "Sé l primeiru n fhazer—ou tomar—un Millagro & conserva-lo per un ciertu tiempu pa vincer. El temporizador re-afhita-se a l destruise ou appropriase l Millagro. Si l modu victoria collectiva sta activu, tamien se re-afhita a l demudar d’alliançæs el dœnhu." #: simulation/data/settings/victory_conditions/wonder.jsonData.Title msgid "Wonder" msgstr "Millagros" #: simulation/helpers/Cheat.js:57 #, javascript-format msgid "%(player)s has been defeated (cheat)." msgstr "Derrotou-se a %(player)s (trampa)." #: simulation/helpers/Cheat.js:71 msgid "You need to select a building that trains units." msgstr "Precisæs scoyer una construcçon unde se creæn unidades." #: simulation/helpers/Commands.js:134 msgid "(Cheat - control all units)" msgstr "(Trampa - mandar todælæs unidades)" #: simulation/helpers/Commands.js:149 msgid "(Cheat - reveal map)" msgstr "(Trampa - arrevela’ la gëographíæ)" #: simulation/helpers/Commands.js:473 #, javascript-format msgid "%(player)s has resigned." msgstr "%(player)s rendîu-se." #: simulation/helpers/Commands.js:651 msgid "(Cheat - promoted units)" msgstr "(Trampa - unidades ascendidæs)" #: simulation/helpers/Commands.js:772 msgid "" "Cannot upgrade as distance requirements are not verified or terrain is " "obstructed." msgstr "Nun puœde anovase des que non se verificarun los requisitos de distancia ou sta obstruido l terreno." #: simulation/helpers/Commands.js:817 #, javascript-format msgid "Attack against %(_player_)s requested." msgstr "Pedîu-se-ti attacar a %(_player_)s." #: simulation/helpers/Commands.js:856 msgid "There are no bribable units" msgstr "Nun ha hi unidades subornables" #: simulation/helpers/Commands.js:933 msgid "Unable to unload unit(s)." msgstr "Nun ie possible disoccupallo(s)." #: simulation/helpers/Commands.js:947 msgid "Some unit(s) can't go back to work" -msgstr "Daqué unidá/hes nun puœde(n) volver al lhabor" +msgstr "Daqué unidá/unidades nun puœde(n) volver a l lhabor" #: simulation/helpers/Commands.js:966 #, javascript-format msgid "%(unit)s can't be controlled." msgstr "Nun ie possible mandar a %(unit)s." #: simulation/helpers/Commands.js:1217 msgid "The building's technology requirements are not met." msgstr "Non se cumplren los requisitos téchnicos de la construcçon." Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-simulation-technologies.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-simulation-technologies.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-simulation-technologies.po (revision 27024) @@ -1,1927 +1,1927 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa # enolp msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-07-04 07:10+0000\n" "PO-Revision-Date: 2014-06-19 17:53+0000\n" "Last-Translator: David Sowa , 2017-2022\n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/technologies/agoge.jsondescription msgid "" "Spartans were housed and trained from a young age to be superlative warriors" " and to endure any hardship a military life can give them." msgstr "Los lacedemonios preparabæn-se de magar pequenhos pa lhuîthar cun disciplina & supportar todolos trabayos inherentes a la milicia." #: simulation/data/technologies/agoge.jsongenericName msgid "The Agoge" msgstr "Agogá" #: simulation/data/technologies/agoge.jsonrequirementsTooltip #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip #: simulation/data/technologies/immortals.jsonrequirementsTooltip #: simulation/data/technologies/long_walls.jsonrequirementsTooltip #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip #: simulation/data/technologies/ship_health.jsonrequirementsTooltip #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip #: simulation/data/technologies/siege_health.jsonrequirementsTooltip #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip #: simulation/data/technologies/silk_road.jsonrequirementsTooltip #: simulation/data/technologies/silvershields.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip #: simulation/data/technologies/tower_health.jsonrequirementsTooltip #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip msgid "Unlocked in City Phase." msgstr "Dispieslla-se na Phase urbana." #: simulation/data/technologies/agoge.jsontooltip msgid "Champion Infantry Spearmen +25% health, but +5% training time." msgstr "Pédites decertadores hastarios: vitalidá +25% tiempu de creaçon +5%." #: simulation/data/technologies/archer_attack_spread.jsondescription msgid "Encouraging soldiers to practice archery improves their accuracy." msgstr "Læs prácticæs de tiru ameyoræn la punteiríæ de los mílites." #: simulation/data/technologies/archer_attack_spread.jsongenericName msgid "Archery Training" msgstr "Exercicios de punteiríæ" #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip #: simulation/data/technologies/heal_range.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip #: simulation/data/technologies/tower_range.jsonrequirementsTooltip #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip #: simulation/data/technologies/trader_health.jsonrequirementsTooltip msgid "Unlocked in Town Phase." msgstr "Dispieslla-se na Phase oppidana." #: simulation/data/technologies/archer_attack_spread.jsontooltip msgid "Archers −20% ranged attack spread." msgstr "Sagïttarios: imprecision −20%." #: simulation/data/technologies/archery_tradition.jsondescription msgid "" "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and" " a penchant for using massed archers in battle." msgstr "L arcu teníæ gran raigañu entre los indo-iraninos & ethíopes, que da vezo usabæn enxames d’arqueiros na bataya." #: simulation/data/technologies/archery_tradition.jsongenericName msgid "Archery Tradition" msgstr "Tradiçon arqueira" #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip msgid "Unlocked in Village Phase." msgstr "Dispieslla-se na Phase rural." #: simulation/data/technologies/archery_tradition.jsontooltip msgid "Archers +10 attack range." msgstr "Sagïttarios: algame offensivu +10." #: simulation/data/technologies/architecture_kush.jsongenericName msgid "Monumental Architecture" msgstr "Architectura monumental" #: simulation/data/technologies/architecture_kush.jsontooltip msgid "" "Civic Structures +20% build time, +20% health, and +20% capture points." msgstr "Construcçones civiles: tiempu d’obra +20% vitalidá +20% puntos de fidelidá +20%." #: simulation/data/technologies/architecture_pers.jsondescription msgid "" "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to" " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; " "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old " "Elamite capital of Susa." msgstr "Los persas construerun la gran Vía Real, que corríæ 2.700 kilómetros de Sparda a Çuša; Darayavahuš el Grande & Xšayarša tamien construerun la vilha palaciega de Parsa; Kuruš el Grande remocicou Hagmatana & practicamente “reconstruîu” la vieya capital elamina de Çuša." #: simulation/data/technologies/architecture_pers.jsongenericName msgid "Persian Architecture" msgstr "Architectura persa" #: simulation/data/technologies/architecture_pers.jsontooltip msgid "Structures +25% health and capture points, but also +20% build time." msgstr "Construcçones: vitalidá & puntos de fidelidá +25% tiempu d’obra +20%." #: simulation/data/technologies/art_of_war.jsondescription msgid "" "This famous and most important work of the Seven Military Classics teaches " "Han commanders everything about planning battles, maintaining armies, and " "defeating one's enemies." -msgstr "Esta famosa & per-imporante obra de los Siete Clássicos Militares instrúi al mandu Hàn subre todo lo tocante a la strategïa militar, la manutençon d’exércitos & la derrota de l inimigu." +msgstr "Esta famosa & per-imporante obra de los Siete Clássicos Militares instrúi a l mandu Hàn sobre todo lo tocante a la strategïa militar, la manutençon d’exércitos & la derrota de l inimigu." #: simulation/data/technologies/art_of_war.jsongenericName msgid "Sun Tzu's \"The Art of War\"" msgstr "“Strategïa militar” por Sun Zi" #: simulation/data/technologies/art_of_war.jsonspecificName.han msgid "Sūnzǐ BīngFǎ" msgstr "Sūnzǐ BīngFǎ" #: simulation/data/technologies/art_of_war.jsontooltip msgid "All Citizen-Soldiers −20% required promotion experience." msgstr "Todolos mílites voluntarios: experiencia requerida p’ascender −20%." #: simulation/data/technologies/attack_soldiers_will.jsondescription msgid "" "The will to fight is crucial to victory. Inspire your troops with higher " "pay." msgstr "Pa vincer, ha hi que tener voluntá de lhuîthar. Anima a los tous txubiendo-lhis el suœldu." #: simulation/data/technologies/attack_soldiers_will.jsongenericName msgid "Will to Fight" msgstr "Puxu" #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart msgid "Dynamis" msgstr "Dýnamis" #: simulation/data/technologies/attack_soldiers_will.jsontooltip msgid "Soldiers, Siege Engines, and Ships +25% attack damage." msgstr "Mílites, máchinæs & barcos: danho offensivo +25%." #: simulation/data/technologies/barracks_batch_training.jsondescription msgid "" "Significantly increase training speed of infantry by training them in large " "batches or companies." msgstr "Intaina notablemente la producçon de l peditau creando-lo n greæs ou cohortes." #: simulation/data/technologies/barracks_batch_training.jsongenericName #: simulation/data/technologies/stable_batch_training.jsongenericName msgid "Conscription" msgstr "Servicio militar" #: simulation/data/technologies/barracks_batch_training.jsontooltip msgid "Barracks −10% batch training time." msgstr "Castro: tiempu de concreaçon −10%." #: simulation/data/technologies/cavalry_health.jsondescription msgid "Selectively breed better war horses." msgstr "Iniciar de los meyores cabalhos." #: simulation/data/technologies/cavalry_health.jsongenericName msgid "Horse Breeding" msgstr "Inraçadura" #: simulation/data/technologies/cavalry_health.jsontooltip msgid "Cavalry +10% health." msgstr "Éqüites: vitalidá +10%." #: simulation/data/technologies/cavalry_movement_speed.jsondescription msgid "Train your horses to move faster." msgstr "Corre’ los cabalhos pa que se muœvan mas rápido." #: simulation/data/technologies/cavalry_movement_speed.jsongenericName msgid "Horse Racing" msgstr "Concursos híppicos" #: simulation/data/technologies/cavalry_movement_speed.jsontooltip msgid "Cavalry +10% walk speed." msgstr "Éqüites: celeridá +10%." #: simulation/data/technologies/civbonuses/cart_walls.jsondescription msgid "" "Carthaginians built their city walls in three concentric circuits. These " "walls were never breached. Even when the city was taken by the Romans, it " "was via the city's harbor, not by storming its walls." msgstr "Los púnicos circarun la parte occidental de Carthago cun trés muriæs parallelæs. Nunca naide nun fhoi quien a trespassallæs, nin los romanos, que tomarun la cildá vía l puœrtu." #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName msgid "Triple Walls" msgstr "Muriæs triplæs" #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip msgid "City Walls +100% build time, +100% stone cost, and +200% health." msgstr "Cercæs: períodu d’obra +100% costu n piedra +100% vitalidá +200%." #: simulation/data/technologies/civbonuses/celt_structures.jsondescription msgid "Celtic structures were mostly made of wood with rubble foundations." msgstr "Læs construcçones célticæs stabæn fheithæs principalmente de madeira & incimentadæs de lhábanæs." #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName msgid "Wooden Construction" msgstr "Construcçon in madeira" #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip msgid "Structures −20% build time, −20% health, and −20% capture points." msgstr "Construcçones: períodu d’obra −20% vitalidá −20% puntos de fidelidá −20%." #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription msgid "" "The Gauls were well-known for their effective cavalry. Celtic mercenaries " "were in demand throughout the Mediterranean." -msgstr "Los gallos teníæn fama de cabalheiros soberbios. Los mercenarios célticos stabæn sollicitahos per todo l Mediterráneo." +msgstr "Los gallos teníæn fama de cabalheiros soberbios. Los mercenarios célticos stabæn sollicitahos per todo l Mediterraneo." #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName msgid "Superior Cavalry" msgstr "Cabalheiríæ superior" #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip msgid "Cavalry +10% melee attack damage." msgstr "Éqüites: danho combatiente +10%." #: simulation/data/technologies/civbonuses/greek_structures.jsondescription msgid "The Greeks used stone construction from early Mycenaean times." msgstr "Los griegos construeræn cun piedra de magar l principio de la dómina mycénica." #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName msgid "Hellenic Architecture" msgstr "Architectura hellénica" #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip msgid "Structures +10% health and +10% capture points." msgstr "Construcçones: vitalidá +10% puntos de fidelidá +10%." #: simulation/data/technologies/civbonuses/han_population.jsondescription msgid "" "By uniting China under one emperor, the Han Dynasty ruled over 40 million " "people, one of the largest empires of antiquity by population." msgstr "La dynastíæ Hàn unificou Tsina so un imperador & gubernou 40 milhones de personæs, uno de los imperios mas poblrahos de l antiguidá." #: simulation/data/technologies/civbonuses/han_population.jsongenericName msgid "Federated States" msgstr "Stahos federahos" #: simulation/data/technologies/civbonuses/han_population.jsontooltip #: simulation/data/technologies/civbonuses/maur_population.jsontooltip #: simulation/data/technologies/civbonuses/pers_population.jsontooltip msgid "+10% maximum population limit." msgstr "Teitho demográphico +10%." #: simulation/data/technologies/civbonuses/han_walls.jsondescription msgid "" "The Han built massive walls made from rammed earth. These were gigantic " "fortifications several meters thick and stretching for kilometers." msgstr "Los Hàn ergíæn muralhæs maciçæs fheithæs de tapion. Ieræn fortificaçones scomanadæs, mediendo delhos metros de spessor & extendiendo-se mũîthos kilómetros." #: simulation/data/technologies/civbonuses/han_walls.jsongenericName msgid "Great Wall" msgstr "Gran muralha" #: simulation/data/technologies/civbonuses/han_walls.jsontooltip msgid "City Walls +50% health." msgstr "Cercæs: vitalidá +50%." #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription msgid "The Macedonian economy relied greatly on their vast natural resources." msgstr "La economíæ macedonia infhoutaba-se nos sous bayurosos recursos naturales." #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName msgid "Resource-Rich Economy" msgstr "Economíæ opulenta" #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip msgid "Storehouse technologies −100% research time." msgstr "Téchnicæs de bodega −100% tiempu de disinvolvemiento." #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription msgid "" "India is the land of the elephants. Elephant warfare originated in India and" " continued for millennia. It was also the source of elephants for the " "eastern Mediterranean. Indian kings were able to field large numbers of war " "elephants." -msgstr "La India ie la tierra de l elephante. Fhoi ilhí u imprimou l sou usu béllicu, usu que continuou per millennia. La India tamien províæ d’elephantes al Mediterráneo oriental. Los reis índicos ieræn a displrigar numerosos elephantes na bataya." +msgstr "La India ie la tierra de l elephante. Fhoi ilhí u imprimou l sou usu béllicu, usu que continuou per millennia. La India tamien províæ d’elephantes a l Mediterraneo oriental. Los reis índicos ieræn a displrigar numerosos elephantes na bataya." #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName msgid "Elephant Tradition" msgstr "Tradiçon d’elephantes" #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip msgid "Elephants −30% training time." msgstr "Elephantes: tiempu de creaçon −30%." #: simulation/data/technologies/civbonuses/maur_population.jsondescription msgid "" "The Mauryan Empire encompassed dozens of formerly independent kingdoms over " "an area of 5 million square kilometers, with a population of close to 60 " "million people. The Mauryan regents held the title Emperor of Emperors and " "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 " "chariots, and 30,000 cavalry, making it arguably the largest army of its " "time." msgstr "L imperio Maurya gubernaba dolzenæs de reinos conquistahos a lo lhongo d’una área de 5 milhones de kilómetros quadrahos, teniendo una poblraçon de quasj 60 milhones de personæs. Los soberanos Maurya ostentabæn el títulu d’imperador d’imperadores & mandabæn un exércitu de 600.000 peones, 9.000 elephantes, 8.000 carros & 30.000 cabalheiros—puœde que l mas grande de la dómina." #: simulation/data/technologies/civbonuses/maur_population.jsongenericName msgid "Emperor of Emperors" msgstr "Imperador d’imperadores" #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur msgid "Chakravarti Samrāt" msgstr "Chakravarti Samrāt" #: simulation/data/technologies/civbonuses/maur_walls.jsondescription msgid "" "The Mauryas built their city walls out of wood, an abundant natural resource" " in India." msgstr "Los Maurya fhazíæn cercæs de madeira, un recursu natural que per-abonda na India." #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName msgid "Wooden Walls" msgstr "Cercæs de madeira" #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip msgid "City Walls −20% build time and −20% health." msgstr "Cercæs: períodu d’obra −20% vitalidá −20%." #: simulation/data/technologies/civbonuses/pers_population.jsondescription msgid "" "The Persians could and did levy a large number of infantry during wartime " "due to the sheer size of the Achaemenid Empire and the way in which it was " "set-up. In general the Persian infantry was well trained and fought with " "great tenacity. However while this was true the infantry were poor hand-to-" "hand, close combat fighters. Also, with the exception of the elite " "regiments, the Persian infantry was not a standing professional force." -msgstr "Graciæs al tamañu & composiçon de l Imperio acheménida, los persas contabæn cun numerosos paisanos a los que tyamar a læs armæs in tiempos de gerra. Polo commun, la infanteiríæ persa staba bien exercitada & combatíæ cun gran tenacidá. Sí q’assí, non se lli daba lhuîthar cuœrpu a cuœrpu. De fheitho, a excepçon de læs cohortes selectæs, la infanteiríæ persa nun iera una fhœrça permanente." +msgstr "Graciæs a l tamañu & composiçon de l Imperio acheménida, los persas contabæn cun numerosos paisanos a los que tyamar a læs armæs in tiempos de gerra. Polo commun, la infanteiríæ persa staba bien exercitada & combatíæ cun gran tenacidá. Sí q’assí, non se lli daba lhuîthar cuœrpu a cuœrpu. De fheitho, a excepçon de læs cohortes selectæs, la infanteiríæ persa nun iera una fhœrça permanente." #: simulation/data/technologies/civbonuses/pers_population.jsongenericName msgid "Great King's Levy" msgstr "Lheva de l gran rei" #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription msgid "" "Sun-dried mud bricks were a common building material in hot and dry areas, " "especially where wood was scarce. Although not as strong and durable as " "fired bricks or natural stone and vulnerable to constant rains and heavy " "floods, mud bricks have the advantage they are cheap and easy to produce." -msgstr "L adobe utilizaba-se de cotío n fhasteiræs caldæs & secæs, subre maneira quando scassiabæn de madeira. Magar nun tener tanta durabilidá & resistencia a l awa cumo l lhadriyo ou la piedra, ie barato & fácile de produzir." +msgstr "L adobe utilizaba-se de cotío n fhasteiræs caldæs & secæs, sobre maneira quando scassiabæn de madeira. Magar nun tener tanta durabilidá & resistencia a l awa cumo l lhadriyo ou la piedra, ie barato & fácile de produzir." #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName msgid "Sun-dried Mud Bricks" msgstr "Adobe" #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip msgid "Houses and Economic Structures −40% wood cost and health." msgstr "Casæs, construcçones económicæs: vitalidá & costu n madeira −40%." #: simulation/data/technologies/civil_engineering_01.jsongenericName msgid "Improved Construction" msgstr "Meyoræs architectónicæs" #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han msgid "Gōngchéng" msgstr "Gōngchéng" #: simulation/data/technologies/civil_engineering_01.jsontooltip msgid "All structures −10% build time and −10% cost." msgstr "Todælæs construcçones: períodu d’obra −10% & costu −10%." #: simulation/data/technologies/civil_engineering_02.jsongenericName msgid "Robust Architecture" msgstr "Architectura robusta" #: simulation/data/technologies/civil_engineering_02.jsontooltip msgid "All structures +20% health." msgstr "Todælæs construcçones: vitalidá +20%." #: simulation/data/technologies/civil_service_01.jsongenericName msgid "Efficient Bureaucracy" msgstr "Efficacia burocrática" #: simulation/data/technologies/civil_service_01.jsonspecificName.han #: simulation/data/technologies/civil_service_02.jsonspecificName.han msgid "Guānliáo" msgstr "Guānliáo" #: simulation/data/technologies/civil_service_01.jsontooltip msgid "Ministers −50% train time." msgstr "Ministros: tiempu de creaçon −50%." #: simulation/data/technologies/civil_service_02.jsongenericName msgid "Intensive Training" msgstr "Formaçon intensiva" #: simulation/data/technologies/civil_service_02.jsontooltip msgid "Ministers +50% health." msgstr "Ministros: vitalidá +50%." #: simulation/data/technologies/colonization.jsondescription msgid "" "Carthaginians established many trading centers as colonies and ultimately " "held dominion over 300 cities and towns in North Africa alone." msgstr "Los púnicos stablicierun mũîthæs coloniæs commerciales & a lo último gubernarun mas de 300 puœblros solo na África septentrional." #: simulation/data/technologies/colonization.jsongenericName msgid "Colonization" msgstr "Colonizaçon" #: simulation/data/technologies/colonization.jsontooltip msgid "Civic Structures −25% build time and resources cost" msgstr "Construcçones civiles: períodu d’obra & costu −25%" #: simulation/data/technologies/crossbow_training.jsondescription msgid "The Han had a penchant for using massed crossbowmen in battle." msgstr "Los Hàn da vezo usabæn enxames d’arcuballistarios na bataya." #: simulation/data/technologies/crossbow_training.jsongenericName msgid "Crossbow Training" msgstr "Exercicios arcuballistarios" #: simulation/data/technologies/crossbow_training.jsontooltip msgid "Crossbow Infantry and Cavalry −20% train time." msgstr "Pédites & éqüites arcuballistarios: tiempu de creaçon −20%." #: simulation/data/technologies/equine_transports.jsondescription msgid "" "Early Achaemenid rulers acted towards making Persia the first great Asian " "empire to rule the seas. The Great King behaved favourably towards the " "various sea peoples in order to secure their services, but also carried out " "various marine initiatives. During the reign of Darius the Great, for " "example, a canal was built in Egypt and a Persian navy was sent exploring " "the Indus river. According to Herodotus, some 300 ships in the Persian navy " "were retrofitted to carry horses and their riders." msgstr "Los acheménidas tomarun medidæs pa fhazer de l imperio pérsico l primeiro d’Asia n domina’l mar. El Gran Rei tratou bien a los marinhanos p’assegura’l servicio de sou, pero tamien lhevou a lantre variæs iniciativæs marinæs. No reinaho de Darayavahuš el Grande, por casu, fhixzo-se una canalr n Egypto & mandou-se una armada a explora’l rîo Indu. Segundo Heródotu, remocicou-se unos 300 barcos pa lhevar cabalhos & cabalheiros." #: simulation/data/technologies/equine_transports.jsongenericName msgid "Equine Transports" msgstr "Transportes eqüinos" #: simulation/data/technologies/equine_transports.jsontooltip msgid "Phoenician Triremes gain the ability to train Cavalry." msgstr "Fhaz que læs Trirremes pheniciæs puœdan crear Éqüites." #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription msgid "Salting allows to preserve fish longer." msgstr "El sal permitte caltene’l pexe." #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName msgid "Salting Fish" msgstr "Saladura" #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip msgid "Fishing Boats +20 food capacity." -msgstr "Pisqueiros: capacidá de carga +20." +msgstr "Pesqueiros: capacidá de carga +20." #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription msgid "Use nets to improve the productivity of fishing boats." -msgstr "Usa redes p’augmenta’l rendimiento de los pisqueiros." +msgstr "Usa redes p’augmenta’l rendimiento de los pesqueiros." #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName msgid "Fishing Net" msgstr "Rede de pesca" #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip msgid "Fishing Boats +30% fish gather rate." -msgstr "Pisqueiros: velocidá d’obtençon de piscau +30%." +msgstr "Pesqueiros: velocidá d’obtençon de pescau +30%." #: simulation/data/technologies/garrison_heal.jsondescription msgid "Units regain health over time while garrisoned." -msgstr "Læs unidades halitæn al star abellugadæs." +msgstr "Læs unidades halitæn a l star abellugadæs." #: simulation/data/technologies/garrison_heal.jsongenericName msgid "Living Conditions" msgstr "Condiçones vidables" #: simulation/data/technologies/garrison_heal.jsontooltip msgid "Structures +1 garrison heal rate." msgstr "Construcçones: rhythmu de cura +1." #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription msgid "Breed livestock to slaughter for meat." msgstr "Cría & mata reses par obtener carne." #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName msgid "Stockbreeding" msgstr "Pecuaria" #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip msgid "Domestic Animals −25% breeding time." msgstr "Animales domésticos: tiempu de creaçon −25%." #: simulation/data/technologies/gather_capacity_basket.jsondescription msgid "Workers use baskets. Increases shuttling capacity for all resources." msgstr "Los obreiros usæn cestos, que llis permitten lhevar mas recursos." #: simulation/data/technologies/gather_capacity_basket.jsongenericName msgid "Baskets" msgstr "Cestos" #: simulation/data/technologies/gather_capacity_basket.jsontooltip #: simulation/data/technologies/gather_capacity_carts.jsontooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip msgid "Workers +5 resource capacity." msgstr "Obreiros: capacidá de carga +5." #: simulation/data/technologies/gather_capacity_carts.jsondescription msgid "" "Workers use horse-drawn carts. Increases shuttling capacity for all " "resources." msgstr "Los obreiros usæn carros de l burru, que llis permitten lhevar mas recursos." #: simulation/data/technologies/gather_capacity_carts.jsongenericName msgid "Horse-drawn Carts" msgstr "Carros de l burru" #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription msgid "" "Workers use wheelbarrows. Increases shuttling capacity for all resources." msgstr "Los obreiros usæn carrielhæs, que llis permitten lhevar mas recursos." #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName msgid "Wheelbarrow" msgstr "Carrielha" #: simulation/data/technologies/gather_farming_chain_pump.jsondescription msgid "Install a chain pump for improved irrigation." msgstr "Installar una nora p’ameyora’ la irrigaçon." #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName msgid "Chain Pump" msgstr "Nora" #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip msgid "Workers +20% rice gather rate." msgstr "Obreiros: velocidá d’obtençon d’arroz +20%." #: simulation/data/technologies/gather_farming_fertilizer.jsondescription msgid "Extra nutrients for farms." msgstr "Mas nutrientes pa los eiros." #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName msgid "Fertilizer" msgstr "Fertilizante" #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip #: simulation/data/technologies/gather_farming_plows.jsontooltip #: simulation/data/technologies/gather_farming_training.jsontooltip msgid "Workers +20% grain gather rate." msgstr "Obreiros: velocidá d’obtençon de pan +20%." #: simulation/data/technologies/gather_farming_harvester.jsondescription msgid "" "The Gauls invented an harvesting machine, making it much easier to harvest " "grain." msgstr "Los gallos fhexzierun una máchina coyedora, que per-facilitaba la colheitha de grana." #: simulation/data/technologies/gather_farming_harvester.jsongenericName msgid "Harvesting Machine" msgstr "Messor" #: simulation/data/technologies/gather_farming_harvester.jsontooltip msgid "Workers +10% grain gather rate." msgstr "Obreiros: velocidá d’obtençon de pan +10%." #: simulation/data/technologies/gather_farming_plows.jsondescription msgid "" "Equip your workers with iron plows, animal-drawn instruments to turn the " "sod." msgstr "Apurre a los obreiros lhabregones, alradros de fhierro pa voltea’ la tierra." #: simulation/data/technologies/gather_farming_plows.jsongenericName msgid "Iron Plow" msgstr "Lhabregon" #: simulation/data/technologies/gather_farming_seed_drill.jsondescription msgid "Equip your workers with seed drills." msgstr "Apurre semadoræs a los obreiros." #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName msgid "Seed Drill" msgstr "Semadora" #: simulation/data/technologies/gather_farming_training.jsondescription msgid "Training for workers to increase farm gathering speed." msgstr "Fhaz que los obreiros cuœyan mas rápido." #: simulation/data/technologies/gather_farming_training.jsongenericName msgid "Gather Training" msgstr "Capacitaçon agraria" #: simulation/data/technologies/gather_farming_water_weeding.jsondescription msgid "Remove water weeds to preserve nutrients for the rice plants." msgstr "Lhimpiar d’oucæs l awa pa que l arroz revicie de nutrientes." #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName msgid "Water Weeding" msgstr "Oucæs" #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription msgid "Increases wood gathering rates for trees." msgstr "Intaina la obtençon de madeira." #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName msgid "Iron Axe Heads" msgstr "Açahos de fhierro" #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip msgid "Workers +25% wood gather rate." msgstr "Obreiros: velocidá d’obtençon de madeira +25%." #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName msgid "Sharp Axe Heads" msgstr "Açahos afhilahos" #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName msgid "Stronger Axe" msgstr "Gruœssæs" #: simulation/data/technologies/gather_mining_serfs.jsondescription msgid "" "Compel serfs to help your workers quarry stone. Increases stone gathering " "rates." msgstr "Fhaz que los siervos adiuden a extraher piedra de læs canteiræs. Intaina la extracçon de piedra." #: simulation/data/technologies/gather_mining_serfs.jsongenericName msgid "Serfs" msgstr "Helotas" #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart msgid "Heilōtes" msgstr "Heilōtes" #: simulation/data/technologies/gather_mining_serfs.jsontooltip #: simulation/data/technologies/gather_mining_servants.jsontooltip #: simulation/data/technologies/gather_mining_slaves.jsontooltip msgid "Workers +25% stone gather rate." msgstr "Obreiros: velocidá d’obtençon de piedra +25%." #: simulation/data/technologies/gather_mining_servants.jsondescription msgid "Hire servants to help quarry stone. Increases stone gathering rates." msgstr "Contractar servientes par extraher piedra de læs canteiræs. Intaina la extracçon de piedra." #: simulation/data/technologies/gather_mining_servants.jsongenericName msgid "Servants" msgstr "Servientes" #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart msgid "Douloi" msgstr "Doûloi" #: simulation/data/technologies/gather_mining_shaftmining.jsondescription msgid "Develop shaft mining. Increases metal gathering rates." msgstr "Disinvolve’l puçu mineiru. Intaina la extracçon de metal." #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName msgid "Shaft Mining" msgstr "Poços mineiros" #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip #: simulation/data/technologies/gather_mining_silvermining.jsontooltip #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip msgid "Workers +25% metal gather rate." msgstr "Obreiros: velocidá d’obtençon de metal +25%." #: simulation/data/technologies/gather_mining_silvermining.jsondescription msgid "Strike a vein of precious silver. Increases metal gathering rates." msgstr "Discobrir una veta de plrata. Intaina la extracçon de metal." #: simulation/data/technologies/gather_mining_silvermining.jsongenericName msgid "Silver Mining" msgstr "Vetæs argëntíferæs" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen msgid "Mines of Laureion" msgstr "Metalla de Laureo" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace msgid "Mines of Krenides" msgstr "Metalla de Crénides" #: simulation/data/technologies/gather_mining_slaves.jsondescription msgid "" "Buy slaves to help your workers quarry stone. Increases stone gathering " "rates." msgstr "Merca siervos par extraher piedra de læs canteiræs. Intaina la extracçon de piedra." #: simulation/data/technologies/gather_mining_slaves.jsongenericName msgid "Slaves" msgstr "Siervos" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart msgid "Andrapoda" msgstr "Andrápoda" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome msgid "Servi" msgstr "Servī" #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription msgid "" "Equip your workers with helpful tools. Increases metal gathering rates." msgstr "Apurre aperios útiles a los obreiros. Intaina la extracçon de metal." #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName msgid "Wedge and Mallet" msgstr "Martielhos & punteiros" #: simulation/data/technologies/gather_wicker_baskets.jsondescription msgid "Equip your foragers with wicker baskets for foraging." msgstr "Apurre colheiros a los coyedores." #: simulation/data/technologies/gather_wicker_baskets.jsongenericName msgid "Wicker Baskets" msgstr "Colheiros" #: simulation/data/technologies/gather_wicker_baskets.jsontooltip msgid "Workers +50% fruit gather rate." msgstr "Obreiros: velocidá d’obtençon de fruita +50%." #: simulation/data/technologies/heal_range.jsondescription #: simulation/data/technologies/heal_range_2.jsondescription msgid "Increases the healing and vision range of all healers." msgstr "Augmenta la vision & algame de todolos curandeiros." #: simulation/data/technologies/heal_range.jsongenericName msgid "Healing Range" msgstr "Algame de cura" #: simulation/data/technologies/heal_range.jsonspecificName.athen #: simulation/data/technologies/heal_range.jsonspecificName.mace #: simulation/data/technologies/heal_range.jsonspecificName.ptol #: simulation/data/technologies/heal_range.jsonspecificName.sele #: simulation/data/technologies/heal_range.jsonspecificName.spart msgid "Olympic Pantheon" msgstr "Pantheon olýmpico" #: simulation/data/technologies/heal_range.jsontooltip #: simulation/data/technologies/heal_range_2.jsontooltip msgid "Healers +5 healing range." msgstr "Curandeiros: algame +5." #: simulation/data/technologies/heal_range_2.jsongenericName msgid "Healing Range 2" msgstr "Algame de cura II" #: simulation/data/technologies/heal_range_2.jsonspecificName.athen msgid "Akadēmeia" msgstr "Akadēmeia" #: simulation/data/technologies/heal_rate.jsondescription #: simulation/data/technologies/heal_rate_2.jsondescription msgid "Increases the healing rate of all healers." msgstr "Intaina la cura de todolos curandeiros." #: simulation/data/technologies/heal_rate.jsongenericName msgid "Healing Rate" msgstr "Rhythmu de cura" #: simulation/data/technologies/heal_rate.jsonspecificName.athen #: simulation/data/technologies/heal_rate.jsonspecificName.mace #: simulation/data/technologies/heal_rate.jsonspecificName.ptol #: simulation/data/technologies/heal_rate.jsonspecificName.sele #: simulation/data/technologies/heal_rate.jsonspecificName.spart msgid "Sphagia" msgstr "Sphagia" #: simulation/data/technologies/heal_rate.jsontooltip #: simulation/data/technologies/heal_rate_2.jsontooltip msgid "Healers −20% healing time." msgstr "Curandeiros: tiempu de cura −20%." #: simulation/data/technologies/heal_rate_2.jsongenericName msgid "Healing Rate 2" msgstr "Rhythmu de cura II" #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart msgid "Hippocratic Oath" msgstr "Xhuramento hippocrático" #: simulation/data/technologies/health_females_01.jsondescription msgid "" "The loom allowed the creation of finer clothing for settlers. Women of the " "household were taught from a young age how to weave on the loom, and " "subsequently spent a large share of their lives working with it." msgstr "El telar permittîu la elaboraçon de passielhos finos. Læs muyeres de la casa deprehendíæn a teixer cun telar de magar pequenhæs & passabæn gran parte de la vida teixendo." #: simulation/data/technologies/health_females_01.jsongenericName msgid "The Loom" msgstr "Telar" #: simulation/data/technologies/health_females_01.jsontooltip msgid "Female Citizens +100% health." msgstr "Cives féminæs: vitalidá +100%." #: simulation/data/technologies/health_regen_units.jsondescription msgid "Organic units will slowly regenerate health over time when idle." -msgstr "Læs unidades orgánicæs halitæn al star vagadæs." +msgstr "Læs unidades orgánicæs halitæn a l star vagadæs." #: simulation/data/technologies/health_regen_units.jsongenericName msgid "Battlefield Medicine" msgstr "Medicina improvisada" #: simulation/data/technologies/health_regen_units.jsontooltip msgid "Idle Organic units +0.5 health regeneration rate." msgstr "Unidades orgánicæs vagadæs: rhythmu d’halitamiento +0.5." #: simulation/data/technologies/hellenistic_metropolis.jsondescription msgid "" "Beginning with Alexander, the Hellenistic monarchs founded many cities " "throughout their empires, where Greek culture and art blended with local " "customs to create the motley Hellenistic civilization." msgstr "Cumo Alexandre, los successores hellénicos fundarun mũîthæs vilhæs pelos sous imperios, u læs culturæs & artes griegæs combinabæn-se cun costumes locales pa crea’ la mixtura propria de læs culturæs hellenistas." #: simulation/data/technologies/hellenistic_metropolis.jsongenericName msgid "Hellenistic Metropolis" msgstr "Metrópoles hellenistas" #: simulation/data/technologies/hellenistic_metropolis.jsontooltip msgid "Civic Centers +100% health and capture points, double default arrows." msgstr "Foros: vitalidá & puntos de fidelidá +100% saietæs por defectu ×2." #: simulation/data/technologies/hoplite_tradition.jsondescription msgid "Hoplite soldiers constituted most of the armies of Greece." msgstr "Los hoplitas constituíæn la maioríæ de los exércitos de Grecia." #: simulation/data/technologies/hoplite_tradition.jsongenericName msgid "Hoplite Tradition" msgstr "Tradiçon hoplita" #: simulation/data/technologies/hoplite_tradition.jsontooltip msgid "Hoplites −25% training time and −50% promotion experience." msgstr "Hoplitas: tiempu de creaçon −25%, experiencia p’ascender −50%." #: simulation/data/technologies/immortals.jsondescription msgid "" "The Achaemenids maintained a 10,000-strong elite corps, referred to as " "Athanatoi (“Immortals”) by Greek authors." msgstr "Los acheménidas calteníæn un cuœrpu selectu de 10.000 homes. Los authores griegos tyamabæn-llu los “athánatoi” (immortales)." #: simulation/data/technologies/immortals.jsongenericName msgid "Immortals" msgstr "Immortales" #: simulation/data/technologies/immortals.jsontooltip msgid "Immortals −50% training time." msgstr "Immortales: tiempu de creaçon −50%." #: simulation/data/technologies/iphicratean_reforms.jsondescription msgid "" "Athenian gymnasium, docks and triremes can train Marines (Epibates " "Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos)." msgstr "Los gymnasios, puœrtos & trirremes atheneos puœden crear Classiarios (Epibátes Athenaioi) & Sagïttarios créticos (Toxotes Kretikós)." #: simulation/data/technologies/iphicratean_reforms.jsongenericName msgid "Iphicratean Reforms" msgstr "Reformæs d’Iphikrates" #: simulation/data/technologies/iphicratean_reforms.jsontooltip msgid "" "Athenian Gymnasia, Docks and Triremes can train Marines and Cretan Mercenary" " Archers." msgstr "Los Gymnasios, Puœrtos & Trirremes atheneos puœden crear Classiarios & Sagïttarios créticos." #: simulation/data/technologies/long_walls.jsondescription msgid "" "The Long Walls of Athens were constructed under the auspices of the wily " "Themistocles and extended 6 km from the city to the port of Piraeus. This " "secured the city's sea supply routes and prevented an enemy from starving " "out the city during a siege." -msgstr "Construidæs por acio de Themistoklés, læs muriæs lhongæs d’Athenæs extendíæn-se 6 km de l acrópolis al puœrtu d’El Peréu. Esto valíæ p’assegura’ la communicaçon cun la marinha, & ergo læs víæs marítimæs, in casu d’obsidio." +msgstr "Construidæs por acio de Themistoklés, læs muriæs lhongæs d’Athenæs extendíæn-se 6 km de l acrópolis a l puœrtu d’El Peréu. Esto valíæ p’assegura’ la communicaçon cun la marinha, & ergo læs víæs marítimæs, in casu d’obsidio." #: simulation/data/technologies/long_walls.jsongenericName msgid "Athenian Long Walls" msgstr "Muriæs lhongæs d’Athenæs" #: simulation/data/technologies/long_walls.jsontooltip msgid "Build Walls in own or neutral territory." msgstr "Lhevanta cercæs in campu propriu ou neutral." #: simulation/data/technologies/nisean_horses.jsondescription msgid "" "The now-extinct Nisian breed of horse was one of the largest and robust " "horses of ancient times. They were highly sought after by the Seleucids and " "Persians as both rider and mount gained heavier armor as time progressed." -msgstr "El niseo, ia disiniciaho, iera unu de los cabalhos mas grandes & robustos de l antiguidá. Iera cubiciaho polos persas & seléucidas, adquiriendo, al in par de l rector de sou, armadura mas & mas pesada cuno cursu de l tiempu." +msgstr "El niseo, ia disiniciaho, iera unu de los cabalhos mas grandes & robustos de l antiguidá. Iera cubiciaho polos persas & seléucidas, adquiriendo, a l in par de l rector de sou, armadura mas & mas pesada cuno cursu de l tiempu." #: simulation/data/technologies/nisean_horses.jsongenericName msgid "Nisean War Horses" msgstr "Niseos" #: simulation/data/technologies/nisean_horses.jsonspecificName.sele msgid "Nisioi" msgstr "Nisioi" #: simulation/data/technologies/nisean_horses.jsontooltip msgid "Champion Cavalry Spearmen +20% health, but +10% training time." msgstr "Éqüites decertadores hastarios: vitalidá +20% tiempu de creaçon +10%." #: simulation/data/technologies/outpost_vision.jsondescription msgid "Increases outpost vision." msgstr "Augmenta la vision de los miradoîros." #: simulation/data/technologies/outpost_vision.jsongenericName msgid "Carrier Pigeons" msgstr "Palombos-correu" #: simulation/data/technologies/outpost_vision.jsontooltip msgid "Outposts +33% vision range." msgstr "Miradoîros: vision +33%." #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName msgid "Traditional Army vs Reform Army" msgstr "Exércitu tradicional-Exércitu reformau" #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName msgid "Civil Engineering" msgstr "Ingënieríæ civil" #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName msgid "Civil Service" msgstr "Funccionarismo" #: simulation/data/technologies/parade_of_daphne.jsondescription msgid "" "The festival at Daphne was a major event of the Seleucid Empire: tens of " "thousands of well-equipped troops participated in the opening procession." msgstr "La pompa de Daphne fhoi un acontecemiento importante de l imperio seléucida: dezenæs de milles de militares armahos de los pies a la cabeça participarun na procession d’abertura." #: simulation/data/technologies/parade_of_daphne.jsongenericName msgid "Parade of Daphne" msgstr "Pompa de Daphne" #: simulation/data/technologies/parade_of_daphne.jsontooltip msgid "Champions −20% training time." msgstr "Decertadores: tiempu de creaçon −20%." #: simulation/data/technologies/phase_city.jsondescription msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_city_generic or phase_city_{civ}." msgstr "Téchnica lhuœlha pa requisitos schemáticos, substituida por phase_city_generic o phase_city_{civ}." #: simulation/data/technologies/phase_city.jsongenericName #: simulation/data/technologies/phase_city_athen.jsongenericName #: simulation/data/technologies/phase_city_generic.jsongenericName #: simulation/data/technologies/phase_city_pers.jsongenericName msgid "City Phase" msgstr "Phase urbana" #: simulation/data/technologies/phase_city_athen.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Athenian city phase, where metal " "gathering rates are boosted because of the 'Silver Owls' bonus." msgstr "Passa d’un vibrante óppido a una urbe de verdá, tyena de læs marabiyæs de la technologíæ moderna. Na phase urbana, los atheneos extrahen mas rápido l metal graciæs a la ventaya “Miagones d’argënto”." #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip msgid "Requires three Town Structures." msgstr "Requier trés Construcçones oppidanæs." #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart msgid "Megalopolis" msgstr "Megalópolis" #: simulation/data/technologies/phase_city_athen.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +50% territory influence radius. Structures +9 capture points " "regeneration rate per garrisoned unit. Workers +10% metal gather rate." msgstr "Abançar a la “Phase urbana”, que dispieslla mas entes & téchnicæs. Foros: influencia næs lhindes territoriales +50%. Construcçones: rhythmu de reappropriaçon per unidá abellugada +9. Obreiros: rhythmu d’extracçon de metal +10%." #: simulation/data/technologies/phase_city_generic.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology." msgstr "Passa d’un vibrante óppido a una urbe de verdá, tyena de læs marabiyæs de la technologíæ moderna." #: simulation/data/technologies/phase_city_generic.jsonspecificName.han msgid "Jùn" msgstr "Jùn" #: simulation/data/technologies/phase_city_generic.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +50% territory influence radius. Structures +9 capture points " "regeneration rate per garrisoned unit." msgstr "Abançar a la “Phase urbana”, que dispieslla mas entes & téchnicæs. Foros: influencia næs lhindes territoriales +50%. Construcçones: rhythmu de reappropriaçon per unidá abellugada +9." #: simulation/data/technologies/phase_city_pers.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Persian city phase, where stable training" " rates are decreased because of the 'Times of War' bonus." msgstr "Passa d’un vibrante óppido a una urbe de verdá, tyena de læs marabiyæs de la technologíæ moderna. Na phase urbana, el tiempu de creaçon de la cabalheiríæ persa diminúi graciæs a la ventaya “Tiempos de gerra”." #: simulation/data/technologies/phase_city_pers.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +50% territory influence radius. Structures +9 capture points " "regeneration rate per garrisoned unit. Stable −10% batch training time." msgstr "Abançar a la “Phase urbana”, que dispieslla mas entes & téchnicæs. Foros: influencia næs lhindes territoriales +50%. Construcçones: rhythmu de reappropriaçon per unidá abellugada +9. Corte: tiempu de concreaçon −10%." #: simulation/data/technologies/phase_town.jsondescription msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_town_generic or phase_town_{civ}." msgstr "Téchnica lhuœlha pa requisitos schemáticos, substituida por phase_town_generic o phase_town_{civ}. " #: simulation/data/technologies/phase_town.jsongenericName #: simulation/data/technologies/phase_town_athen.jsongenericName #: simulation/data/technologies/phase_town_generic.jsongenericName #: simulation/data/technologies/phase_town_pers.jsongenericName msgid "Town Phase" msgstr "Phase oppidana" #: simulation/data/technologies/phase_town_athen.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. " "This is the Athenian town phase, where metal gathering rates are boosted " "because of the 'Silver Owls' bonus." msgstr "Passa d’un pequenhu vicu a un óppido vibrante & creciente. Na phase oppidana, los atheneos extrahen mas rápido l metal graciæs a la ventaya “miagones d’argënto”." #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip msgid "Requires five Village Structures." msgstr "Requier cinco Construcçones rurales." #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart msgid "Kōmopolis" msgstr "Kōmopolis" #: simulation/data/technologies/phase_town_athen.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +30% territory influence radius. Structures +7 capture points " "regeneration rate per garrisoned unit. Workers +10% metal gather rate." msgstr "Abançar a la “Phase oppidana”, que dispieslla mas entes & téchnicæs. Foros: influencia næs lhindes territoriales +30%. Construcçones: rhythmu de reappropriaçon per unidá abellugada +7. Obreiros: rhythmu d’extracçon de metal +10%." #: simulation/data/technologies/phase_town_generic.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly." msgstr "Passa d’un pequenhu vicu a un óppido vibrante & creciente." #: simulation/data/technologies/phase_town_generic.jsonspecificName.han msgid "Xìan" msgstr "Xìan" #: simulation/data/technologies/phase_town_generic.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +30% territory influence radius. Structures +7 capture points " "regeneration rate per garrisoned unit." msgstr "Abançar a la “Phase oppidana”, que dispieslla mas entes & téchnicæs. Foros: influencia næs lhindes territoriales +30%. Construcçones: rhythmu de reappropriaçon per unidá abellugada +7." #: simulation/data/technologies/phase_town_pers.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. " "This is the Persian town phase, where stable training rates are decreased " "because of the 'Times of War' bonus." msgstr "Passa d’un pequenhu vicu a un óppido vibrante & creciente. Na phase oppidana, el tiempu de creaçon de la cabalheiríæ persa diminúi graciæs a la ventaya “Tiempos de gerra”." #: simulation/data/technologies/phase_town_pers.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +30% territory influence radius. Structures +7 capture points " "regeneration rate per garrisoned unit. Stable −10% batch training time." msgstr "Abançar a la “Phase oppidana”, que dispieslla mas entes & téchnicæs. Foros: influencia næs lhindes territoriales +30%. Construcçones: rhythmu de reappropriaçon per unidá abellugada +7. Corte: tiempu de concreaçon −10%." #: simulation/data/technologies/phase_village.jsongenericName msgid "Village Phase" msgstr "Phase rural" #: simulation/data/technologies/poison_arrows.jsongenericName msgid "Poison Arrows" msgstr "Saietæs invenenadæs" #: simulation/data/technologies/poison_arrows.jsontooltip msgid "Ranged Soldiers +20% attack damage." msgstr "Mílites emissores: danho offensivo +20%." #: simulation/data/technologies/poison_blades.jsongenericName msgid "Poison Blades" msgstr "Cutsielhæs invenenadæs" #: simulation/data/technologies/poison_blades.jsontooltip msgid "Melee Soldiers +20% attack damage." msgstr "Mílies combatientes: danho offensivo +20%." #: simulation/data/technologies/pop_house_01.jsondescription msgid "" "Home gardens ranged from simple fenced-in areas to large manicured and " "colonnaded enclosures." msgstr "Los wœrtos variabæn de varagañæs sinzielhæs a galeríæs adornadæs cun sebe & columnata." #: simulation/data/technologies/pop_house_01.jsongenericName msgid "Home Garden" msgstr "Peristylo" #: simulation/data/technologies/pop_house_01.jsonspecificName.athen #: simulation/data/technologies/pop_house_01.jsonspecificName.mace #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol #: simulation/data/technologies/pop_house_01.jsonspecificName.sele #: simulation/data/technologies/pop_house_01.jsonspecificName.spart msgid "Peristylon" msgstr "Perístylon" #: simulation/data/technologies/pop_house_01.jsonspecificName.pers msgid "Paradaidām" msgstr "Paradaidām" #: simulation/data/technologies/pop_house_01.jsonspecificName.rome msgid "Peristylium" msgstr "Peristȳlum" #: simulation/data/technologies/pop_house_01.jsontooltip #: simulation/data/technologies/pop_house_02.jsontooltip msgid "Houses +20% population bonus." msgstr "Casæs: teitho demográphico +20%." #: simulation/data/technologies/pop_house_02.jsondescription msgid "" "Homes tended to expand as the wealth and population of a settlement grew." msgstr "Læs moradæs inantabæn-se a medida que spoxigabæn la bayura & poblraçon de la vilha." #: simulation/data/technologies/pop_house_02.jsongenericName msgid "Manors" msgstr "Ínsulæs" #: simulation/data/technologies/pop_house_02.jsonspecificName.rome msgid "Insulae" msgstr "Insulae" #: simulation/data/technologies/reformed_army_sele.jsondescription msgid "The Roman-style core of the Seleucid army." msgstr "El cuœrpu románicu de l exércitu seléucida." #: simulation/data/technologies/reformed_army_sele.jsongenericName msgid "Reform Army" msgstr "Exércitu reformau" #: simulation/data/technologies/reformed_army_sele.jsontooltip msgid "Unlock the Champion Infantry Swordsman." msgstr "Dispieslla l Pédite decertador spathariu." #: simulation/data/technologies/ship_cost_time.jsondescription msgid "" "Employ skilled shipwrights with specialized tools to speed up ship " "construction." msgstr "Implrigar carpinteiros cun l arte & aperios speciales par intaina’ la construcçon de los barcos." #: simulation/data/technologies/ship_cost_time.jsongenericName msgid "Naval Architects" msgstr "Naupegos" #: simulation/data/technologies/ship_cost_time.jsontooltip msgid "Ships −20% construction time." msgstr "Barcos: tiempu de construcçon −20%." #: simulation/data/technologies/ship_health.jsondescription msgid "Wooden reinforcement beams for ship hulls." msgstr "Cascu naval fortificau cun vanzos de madeira." #: simulation/data/technologies/ship_health.jsongenericName msgid "Reinforced Hull" msgstr "Álveu corroborau" #: simulation/data/technologies/ship_health.jsontooltip msgid "Ships +25% health." msgstr "Barcos: vitalidá +25%." #: simulation/data/technologies/ship_movement_speed.jsondescription msgid "" "Train your oarsmen and sailors to move more efficiently and speed up your " "ships." msgstr "Instrui’ los marineiros & remeiros a arrebulhise & intaina’ los barcos." #: simulation/data/technologies/ship_movement_speed.jsongenericName msgid "Experienced Crews" msgstr "Navigantes duœithos" #: simulation/data/technologies/ship_movement_speed.jsontooltip msgid "Ships +10% movement speed." msgstr "Barcos: celeridá +10%." #: simulation/data/technologies/siege_attack.jsondescription msgid "Advanced technologies improve siege efficiency." msgstr "Los abanços téchnicos ameyoræn la efficacia de l obsidio." #: simulation/data/technologies/siege_attack.jsongenericName msgid "Advanced Siege" msgstr "Obsidio abançaho" #: simulation/data/technologies/siege_attack.jsontooltip msgid "Siege Engines +25% attack crush damage." msgstr "Máchinæs: frayura +25%." #: simulation/data/technologies/siege_bolt_accuracy.jsondescription msgid "Improvement to projectile accuracy." msgstr "Ameyora la precision de los míssiles." #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName msgid "Bolt Accuracy" msgstr "Saietæs precisæs" #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip msgid "Bolt Shooters −20% ranged attack spread." msgstr "Scorpiones: imprecision −20%." #: simulation/data/technologies/siege_cost_time.jsondescription msgid "The science or craft of laying or carrying out sieges." msgstr "La sciencia ou arte de l obsidio." #: simulation/data/technologies/siege_cost_time.jsongenericName msgid "Siegecraft" msgstr "Poliorcética" #: simulation/data/technologies/siege_cost_time.jsontooltip msgid "Siege Engines −20% construction time." msgstr "Máchinæs: tiempu de construcçon −20%." #: simulation/data/technologies/siege_health.jsondescription msgid "" "Cover the exterior with iron plates to protect against fire and projectiles." msgstr "Cobri’l exterior cun láminæs de fhierro pa protegëllo de l fhœw & míssiles." #: simulation/data/technologies/siege_health.jsongenericName msgid "Armor Plating" msgstr "Laminaçon" #: simulation/data/technologies/siege_health.jsontooltip msgid "Battering Rams and Siege Towers +25% health." msgstr "Arietes & helépoles: vitalidá +25%." #: simulation/data/technologies/siege_pack_unpack.jsondescription msgid "Military engineers are responsible for improvements in siege engines." msgstr "Incarga-se a ingënieros militares ameyora’ la machinaria béllica." #: simulation/data/technologies/siege_pack_unpack.jsongenericName msgid "Military Engineers" msgstr "Machinadores" #: simulation/data/technologies/siege_pack_unpack.jsontooltip msgid "Siege Engines –40% pack and unpack time." msgstr "Máchinæs: tiempu d’armadura, disarme −40%." #: simulation/data/technologies/silk_road.jsongenericName msgid "Silk Road" msgstr "Vía de la seda" #: simulation/data/technologies/silk_road.jsontooltip msgid "Traders +20% international trade bonus." msgstr "Commerciantes: beneficios de l commercio internacional +20%." #: simulation/data/technologies/silvershields.jsondescription msgid "" "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of " "the Macedonian army." msgstr "Los Argyráspides, ou Scudos d’argënto, formabæn el cuœrpu selectu de l exércitu macedónicu." #: simulation/data/technologies/silvershields.jsongenericName msgid "Silver Shields Regiment" msgstr "Cuœrpu de los Argyráspides" #: simulation/data/technologies/silvershields.jsontooltip msgid "" "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health " "and attack damage." msgstr "Ascende’ los Clipeahos a Argyráspides, que tienen mas vitalidá & fhazen mas danho." #: simulation/data/technologies/soldier_attack_melee_01.jsondescription msgid "" "Often, a soldier would carry a secondary weapon in addition to his primary " "weapon of choice, to be drawn when the primary weapon has failed or been " "broken." -msgstr "Mũîthæs vezes los mílites lhevabæn una arma auxiliar al in par de l arma principal por si acasu esta falhare ou rumpier." +msgstr "Mũîthæs vezes los mílites lhevabæn una arma auxiliar a l in par de l arma principal por si acasu esta falhare ou rumpier." #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName msgid "Side Arms" msgstr "Puñales" #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart msgid "Xiphos" msgstr "Xiphos" #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome msgid "Pugio" msgstr "Pūgiō" #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip msgid "Soldiers +15% melee attack damage." msgstr "Mílites: danho combatiente +15%." #: simulation/data/technologies/soldier_attack_melee_02.jsondescription msgid "Using iron instead of bronze gave weapons additional power." msgstr "L usu de l fhierro, in cuœnta de l erame, dotaba læs armæs de mas potencia." #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName msgid "Iron Weapons" msgstr "Armæs de fhierro" #: simulation/data/technologies/soldier_attack_melee_03.jsondescription msgid "" "By adding a small amount of carbon during the iron smelting process, a " "stronger material, steel, can be forged." msgstr "Meciendo daqué carbon cuno fhierro fhundido, puœde frawase una materia mas resistente: l aceiro." #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName msgid "Carburization" msgstr "Carburaçon" #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip msgid "Soldiers +20% melee attack damage." msgstr "Mílites: danho combatiente +20%." #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription msgid "" "Secret steel working techniques give sword blades distinctive and beautiful " "markings. Not only that, but the steel's hardness is unparalleled." msgstr "Læs téchnicæs secretæs de lhabra’l aceiro dotæn læs cutsielhæs de siñæs distinctivæs & fhormosæs. Pa de tras, la resistencia de l aceiro nun tien comparança." #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName msgid "Steel Working" msgstr "Aceiríæ" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber msgid "Toledo Steel" msgstr "Aceiro toledano" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur msgid "Wootz Steel" msgstr "Aceiro sérico" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip msgid "" "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus." msgstr "Mílites: danho combatiente +20%. Los spatharios reciben una ventaya d’outru +20%." #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription msgid "" "Improving the fletching of arrows increases their stability and speed, and " "thus their penetration." msgstr "La meyora de læs saietæs fhaz-læs volar mas stables & velozes, augmentando la suæ penetraçon." #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName msgid "Improved Fletching" msgstr "Meyores rémigës" #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip msgid "Soldiers +15% ranged attack damage." msgstr "Mílites: danho emittiente +15%." #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription msgid "Projectile points made of iron enable missiles to penetrate deeper." msgstr "Læs puntæs de fhierro augmentæn la penetraçon de los míssiles." #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName msgid "Iron Arrowheads" msgstr "Puntæs de fhierro" #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription msgid "Arrowheads with three lobes instead of two inflict larger wounds." msgstr "Cun trés cúspides in vez de duæs, læs puntæs de læs saietæs fhazen tyagæs mas grandes." #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName msgid "Trilobate Arrowheads" msgstr "Tricúspides" #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip msgid "Soldiers +20% ranged attack damage." msgstr "Mílites: danho emittiente +20%." #: simulation/data/technologies/soldier_ranged_experience.jsontooltip msgid "Ranged Soldiers +25% promotion experience." msgstr "Mílites emissores: experiencia p’ascender +25%." #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription msgid "Body armor made from quilted wool, linen, cotton, or leather." msgstr "Armadura fheitha de lhana, lhino, algodon ou cuœîro acultsado." #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName msgid "Quilted Body Armor" msgstr "Subarmales" #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart msgid "Spolas" msgstr "Spolás" #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip msgid "Soldiers +1 hack resistance." msgstr "Mílites: resistencia a tayos +1." #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription msgid "Body armor made from laminated linen." msgstr "Armadura fheitha de láminæs de lhino." #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName msgid "Laminated Linen Body Armor" msgstr "Lhorigæs" #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart msgid "Linothōrax" msgstr "Linothōrax" #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription msgid "Body armor made of small metal rings linked together." msgstr "Armadura fheitha d’anielhæs metállicæs." #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName msgid "Mail Body Armor" msgstr "Suta" #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip msgid "Soldiers +2 hack resistance." msgstr "Mílites: resistencia a tayos +2." #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription msgid "" "Wooden shields are heavier but much better able to resist projectiles and " "blows than wicker-frame shields." msgstr "Si bien los scudos de madeira son pesahos, resisten gœlpes & míssiles meyor que los scudos de blringa." #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName msgid "Wooden Shield" msgstr "Scudos de madeira" #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip msgid "Soldiers +1 pierce resistance." msgstr "Mílites: resistencia a fhoradæs +1." #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription msgid "Strengthen shields with a metal rim or spine." msgstr "Arrefhœrça los scudos cun cantos metállicos." #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName msgid "Metal Rim" msgstr "Cantos metállicos" #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription msgid "Strengthen shields further with stronger metal alloys." msgstr "Arrefhœrça los scudos inda mas cun mixturæs metállicæs mas resistentes." #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName msgid "Improved Shield Alloys" msgstr "Meyores fusiones" #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip msgid "Soldiers +2 pierce resistance." msgstr "Mílites: resistencia a fhoradæs +2." #: simulation/data/technologies/spy_counter.jsondescription msgid "Recruit a network of informants to watch over your people." msgstr "Stableç una rede d’informantes pa vigïla’l puœblru." #: simulation/data/technologies/spy_counter.jsongenericName msgid "Counterintelligence" msgstr "Informantes" #: simulation/data/technologies/spy_counter.jsontooltip msgid "Make your units 50% more expensive to bribe." msgstr "Fhaz que l costu de suborna’ læs tuæs unidades augmente un 50%." #: simulation/data/technologies/stable_batch_training.jsondescription msgid "" "Significantly increase training speed of cavalry by training them in large " "batches or squadrons." msgstr "Intaina notablemente la producçon de l eqüitau creando-lo n greæs ou turmæs." #: simulation/data/technologies/stable_batch_training.jsontooltip msgid "Stables −10% batch training time." msgstr "Corte: tiempu de concreaçon −10%." #: simulation/data/technologies/subterranean_aqueducts.jsondescription msgid "" "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal" " ice house." -msgstr "Kārēz, una rede de canalres subterraneæs unidæs al puçu de xhelo." +msgstr "Kārēz, una rede de canalres subterraneæs unidæs a l puçu de xhelo." #: simulation/data/technologies/subterranean_aqueducts.jsongenericName msgid "Subterranean Aqueducts" msgstr "Aqueductos subterraneos" #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers msgid "Kārēz" msgstr "Kārēz" #: simulation/data/technologies/subterranean_aqueducts.jsontooltip msgid "Ice House +1 trickle food rate per second." msgstr "Puçu de xhelo: ametida de cibeira per segundu +1" #: simulation/data/technologies/tower_crenellations.jsondescription msgid "" "Crenellations on the battlements allow soldiers wider range of fire in " "defending a keep." -msgstr "El coronamiento apurre a los mílites mas puntos unde tirar al inimigu al defende’l turreon." +msgstr "El coronamiento apurre a los mílites mas puntos unde tirar a l inimigu a l defende’l turreon." #: simulation/data/technologies/tower_crenellations.jsongenericName msgid "Crenellations" msgstr "Coronamiento" #: simulation/data/technologies/tower_crenellations.jsontooltip msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier." msgstr "Vigïlarios & Torres de piedra: saietæs por Mílite abellugau +40%." #: simulation/data/technologies/tower_health.jsondescription msgid "Reinforce the foundations in preparation of an attack." msgstr "Prepara læs torres par incursiones fortificando læs muruœcæs." #: simulation/data/technologies/tower_health.jsongenericName msgid "Sturdy Foundations" msgstr "Fundamentos fortificahos" #: simulation/data/technologies/tower_health.jsontooltip msgid "Towers +25% health." msgstr "Torres: vitalidá +25%." #: simulation/data/technologies/tower_murderholes.jsondescription msgid "Murder holes allow hitting enemies at the foot of the tower." msgstr "Los interfectorios permitten defende’ læs bases de læs torres." #: simulation/data/technologies/tower_murderholes.jsongenericName msgid "Murder Holes" msgstr "Interfectorios" #: simulation/data/technologies/tower_murderholes.jsontooltip msgid "Sentry and Stone Towers have 0 minimum attack range." msgstr "Læs Torres de piedra & Vigïlarios obtienen un algame mínimu de 0." #: simulation/data/technologies/tower_range.jsondescription msgid "Arrow shooters increase the maximum range of the fire arrows." msgstr "Los tormentos augmentæn l algame máximu de læs saietæs ardientes." #: simulation/data/technologies/tower_range.jsongenericName msgid "Arrow Shooters" msgstr "Tormentos" #: simulation/data/technologies/tower_range.jsontooltip msgid "Sentry and Stone Towers +8 attack range." msgstr "Torres de piedra & Vigïlarios: algame +8." #: simulation/data/technologies/tower_watch.jsondescription msgid "A night's watch increases vigilance." msgstr "Læs rondæs nœithurniegæs augmentæn la vigïlancia." #: simulation/data/technologies/tower_watch.jsongenericName msgid "Sentries" msgstr "Vígïles" #: simulation/data/technologies/tower_watch.jsonspecificName.athen #: simulation/data/technologies/tower_watch.jsonspecificName.mace #: simulation/data/technologies/tower_watch.jsonspecificName.ptol #: simulation/data/technologies/tower_watch.jsonspecificName.sele #: simulation/data/technologies/tower_watch.jsonspecificName.spart msgid "Nyktophylakes" msgstr "Nyktophylakes" #: simulation/data/technologies/tower_watch.jsonspecificName.han msgid "Shàobīng" msgstr "Shàobīng" #: simulation/data/technologies/tower_watch.jsonspecificName.rome msgid "Vigiles" msgstr "Uigiles" #: simulation/data/technologies/tower_watch.jsontooltip msgid "Sentry and Stone Towers +1 default arrow count." msgstr "Torres de piedra & Vigïlarios: saietæs por defectu +1." #: simulation/data/technologies/trade_commercial_treaty.jsondescription msgid "Improve the international trading profit." msgstr "Augmenta los beneficios de l commercio internacional." #: simulation/data/technologies/trade_commercial_treaty.jsongenericName msgid "Commercial Treaty" msgstr "Tratau commercial" #: simulation/data/technologies/trade_commercial_treaty.jsontooltip msgid "Traders +10% trade profit between allies." msgstr "Commerciantes: beneficios de l commercio entre alliahos +10%." #: simulation/data/technologies/trade_gain_01.jsondescription #: simulation/data/technologies/trade_gain_02.jsondescription msgid "The progress in handicraft improves the trading profit." msgstr "Læs meyoræs artificiales augmentæn los beneficios commerciales." #: simulation/data/technologies/trade_gain_01.jsongenericName msgid "Handicraft" msgstr "Artificios" #: simulation/data/technologies/trade_gain_01.jsontooltip #: simulation/data/technologies/trade_gain_02.jsontooltip msgid "Traders +15% trade gain." msgstr "Commerciantes: beneficios +15%." #: simulation/data/technologies/trade_gain_02.jsongenericName msgid "Advanced Handicraft" msgstr "Artificios preciosos" #: simulation/data/technologies/trader_health.jsondescription msgid "Traders traveling together in caravans are less vulnerable." -msgstr "Al viaxhar xhuntos los commerciantes son ménos vulnerables." +msgstr "A l viaxhar xhuntos los commerciantes son ménos vulnerables." #: simulation/data/technologies/trader_health.jsongenericName msgid "Trade Caravan" msgstr "Commeahos commerciales" #: simulation/data/technologies/trader_health.jsontooltip msgid "Land Traders +50% health." msgstr "Commerciantes terrestres: vitalidá +50%." #: simulation/data/technologies/traditional_army_sele.jsondescription msgid "The Macedonian-style core of the Seleucid army." msgstr "El cuœrpu alexandrinu de l exércitu seléucida." #: simulation/data/technologies/traditional_army_sele.jsongenericName msgid "Traditional Army" msgstr "Exércitu tradicional" #: simulation/data/technologies/traditional_army_sele.jsontooltip msgid "Unlock the Champion Infantry Pikeman." msgstr "Dispieslla l Decertador sarissóphoru." #: simulation/data/technologies/unit_advanced.jsontooltip msgid "" "Advanced and Elite units +20% training time, +25% health, +0.7 capture " "attack strength, +20% loot, and −30% gather speed; Healers +5 healing " "strength and +3 healing range; Melee units +1 resistance and +20% attack " "damage; Ranged units −20% spread." msgstr "Unidades superiores, singulares: tiempu de creaçon +20% vitalidá +25% appropriaçon +0.7 prehesæs +20% velocidá d’obtençon −30%; Curandeiros: cura +5 algame +3; Combatientes: resistencia +1 danho offensivo +20%; Emissores: imprecision −20%." #: simulation/data/technologies/unit_elephant_african.jsontooltip msgid "" "African Elephants −10% resource costs, training time, health, attack damage," " and loot." msgstr "Elephantes africanos: costu, tiempu de creaçon, vitalidá, danho offensivo & prehesæs −10%." #: simulation/data/technologies/unit_elephant_indian.jsontooltip msgid "" "Indian Elephants +10% resource costs, training time, health, attack damage, " "and loot." msgstr "Elephantes índicos: costu, tiempu de creaçon, vitalidá, danho offensivo & prehesæs +10%." #: simulation/data/technologies/unit_elite.jsontooltip msgid "" "Elite units +20% training time, +25% health, +0.8 capture attack strength, " "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing" " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% " "spread." msgstr "Unidades singulares: tiempu de creaçon +20% vitalidá +25% appropriaçon +0.8 prehesæs +20% velocidá d’obtençon −30%; Curandeiros: cura +5 algame +3; Combatientes: resistencia +1 danho offensivo +20%; Emissores: imprecision −20%." #: simulation/data/technologies/unlock_champion_cavalry.jsondescription #: simulation/data/technologies/unlock_champion_chariots.jsondescription #: simulation/data/technologies/unlock_champion_infantry.jsondescription msgid "" "Guard units (Champions) are professionals who wield the best weapons and " "have the best training." msgstr "Los decertadores son militares professionales que frúin de læs meyores armæs & exercitaçon." #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName msgid "Unlock Champion Cavalry" msgstr "Dispeslla’l Éqüite decertador" #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip msgid "Unlock Champion Cavalry at the Stable." msgstr "Dispieslla l Éqüite decertador na Corte." #: simulation/data/technologies/unlock_champion_chariots.jsongenericName msgid "Unlock Champion Chariots" msgstr "Dispeslla’l Carru decertador" #: simulation/data/technologies/unlock_champion_chariots.jsontooltip msgid "Unlock Champion Chariots at the Stable." msgstr "Dispieslla l Carru decertador na Corte." #: simulation/data/technologies/unlock_champion_infantry.jsongenericName msgid "Unlock Champion Infantry" msgstr "Dispeslla’l pédite decertador" #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol msgid "Agēma" msgstr "Agēma" #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome msgid "Regio Cohors" msgstr "Regio Cohors" #: simulation/data/technologies/unlock_champion_infantry.jsontooltip msgid "Unlock Champions Infantry at the Barracks." msgstr "Dispieslla l Pédite decertador in Castro." #: simulation/data/technologies/unlock_females_house.jsondescription msgid "A festival attended by women-only, to celebrate female fertility." msgstr "Una fiesta a la q’assisten solo læs muyeres pa celebra’ la fertilidá." #: simulation/data/technologies/unlock_females_house.jsongenericName msgid "Fertility Festival" msgstr "Ritu de fertilidá" #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart msgid "Thesmophoria" msgstr "Thesmophória" #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome msgid "Bona Dea" msgstr "Bona Dea" #: simulation/data/technologies/unlock_females_house.jsontooltip msgid "Unlock the ability to train women from houses." msgstr "Fhaz possible la creaçon de cives féminæs næs casæs." #: simulation/data/technologies/unlock_shared_dropsites.jsondescription msgid "" "The extension of trade leads to the permanent establishment of storekeepers " "and their families in foreign countries, allowing them to exploit the wealth" " of these countries." -msgstr "La extension de l commercio lheva al stablicimiento permanente de familiæs commerciantes in tierra extraña, permittiendo-lhis aproveitha’ la opulencia local." +msgstr "La extension de l commercio lheva a l stablicemiento permanente de familiæs commerciantes in tierra extraña, permittiendo-lhis aproveitha’ la opulencia local." #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName msgid "Diaspora" msgstr "Diáspora" #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip msgid "Requires three Traders" msgstr "Requier trés commerciantes" #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip msgid "Allows using allied dropsites." msgstr "Permitte usar depósitos alliahos." #: simulation/data/technologies/unlock_shared_los.jsondescription msgid "" "By means of trading and travelling people explored beyond the boundaries of " "their lands and drew maps of it in order to share and memorize their " "discoveries." msgstr "Per acio de l commercio & viaxhes, los paisanos explorabæn læs tierræs alhen de læs lhindes súæs & representabæn-llæs in tablræs pa publicar & recorda’ los sous discobrimientos." #: simulation/data/technologies/unlock_shared_los.jsongenericName msgid "Cartography" msgstr "Gëographíæ" #: simulation/data/technologies/unlock_shared_los.jsontooltip msgid "" "See what your allies see, browse their summary and check their resources and" " population count in the top panel." msgstr "Permitte ve’ lo que ven los alliahos de tou, revisa’l sou resume & comproba’l sou recuœntu de recursos & poblraçon in quadro superior." #: simulation/data/technologies/unlock_spies.jsondescription msgid "" "Merchants' first goal was trading, but they also gathered information about " "the countries they crossed." -msgstr "Arriendæs de commerciar, los mercadores arrexhuntabæn informaçon subre los países pelos que passabæn." +msgstr "Arriendæs de commerciar, los mercadores arrexhuntabæn informaçon sobre los países pelos que passabæn." #: simulation/data/technologies/unlock_spies.jsongenericName msgid "Espionage" msgstr "Speculaçon" #: simulation/data/technologies/unlock_spies.jsontooltip msgid "" "Allows bribing the units of other players in order to share their vision." msgstr "Permitte suborna’ læs unidades d’outros xhogadores p’aproveitha’ la suæ vision." #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription msgid "Hire professional mercenaries to fight in your army." msgstr "Contracta mercenarios professionales." #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName msgid "Expertise In War" msgstr "Pericia béllica" #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip msgid "Mercenaries start at Advanced rank." -msgstr "Los mercenarios intamæn al grau Superior." +msgstr "Los mercenarios intamæn a l grau Superior." #: simulation/data/technologies/wonder_population_cap.jsondescription msgid "The wonder attracts many more people to your civilization." -msgstr "El millagro atrahe mũîtha mas xhente al país." +msgstr "El millagro atrahe mũîtha mas xhente a l país." #: simulation/data/technologies/wonder_population_cap.jsongenericName msgid "Glorious Expansion" msgstr "Expansion glroriosa" #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart msgid "Peristasis" msgstr "Perístasis" #: simulation/data/technologies/wonder_population_cap.jsontooltip msgid "" "Enable the “Glorious Expansion” aura: +20% maximum population limit per " "Wonder owned." msgstr "Activa la influencia “expansion glroriosa”: teitho demográphico +20% per millagro." Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-templates-buildings.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-templates-buildings.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-templates-buildings.po (revision 27024) @@ -1,2288 +1,2288 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa # enolp msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-06-10 07:08+0000\n" "PO-Revision-Date: 2014-06-19 17:54+0000\n" "Last-Translator: David Sowa , 2017-2022\n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/templates/structures/athen/arsenal.xml:5 #: simulation/templates/structures/mace/arsenal.xml:5 #: simulation/templates/structures/ptol/arsenal.xml:5 #: simulation/templates/structures/sele/arsenal.xml:5 #: simulation/templates/structures/spart/arsenal.xml:5 msgid "Hoplothēkē" msgstr "Hoplothḗkē" #: simulation/templates/structures/athen/barracks.xml:12 #: simulation/templates/structures/mace/barracks.xml:12 #: simulation/templates/structures/ptol/barracks.xml:11 #: simulation/templates/structures/sele/barracks.xml:12 #: simulation/templates/structures/spart/barracks.xml:12 msgid "Stratopedon" msgstr "Stratópedon" #: simulation/templates/structures/athen/civil_centre.xml:8 #: simulation/templates/structures/mace/civil_centre.xml:8 #: simulation/templates/structures/ptol/civil_centre.xml:9 #: simulation/templates/structures/sele/civil_centre.xml:5 #: simulation/templates/structures/spart/civil_centre.xml:8 msgid "Agora" msgstr "Agorá" #: simulation/templates/structures/athen/corral.xml:5 #: simulation/templates/structures/mace/corral.xml:5 #: simulation/templates/structures/ptol/corral.xml:8 #: simulation/templates/structures/sele/corral.xml:5 #: simulation/templates/structures/spart/corral.xml:5 msgid "Epaulos" msgstr "Épaulos" #: simulation/templates/structures/athen/defense_tower.xml:9 #: simulation/templates/structures/mace/defense_tower.xml:9 #: simulation/templates/structures/ptol/defense_tower.xml:9 #: simulation/templates/structures/sele/defense_tower.xml:9 #: simulation/templates/structures/spart/defense_tower.xml:9 msgid "Pyrgion" msgstr "Pyrgíon" #: simulation/templates/structures/athen/dock.xml:12 #: simulation/templates/structures/mace/dock.xml:12 #: simulation/templates/structures/ptol/dock.xml:9 #: simulation/templates/structures/sele/dock.xml:9 #: simulation/templates/structures/spart/dock.xml:12 msgid "Limēn" msgstr "Limḗn" #: simulation/templates/structures/athen/farmstead.xml:11 #: simulation/templates/structures/mace/farmstead.xml:11 #: simulation/templates/structures/ptol/farmstead.xml:8 #: simulation/templates/structures/sele/farmstead.xml:8 #: simulation/templates/structures/spart/farmstead.xml:11 msgid "Epoikion" msgstr "Epoíkion" #: simulation/templates/structures/athen/field.xml:5 #: simulation/templates/structures/mace/field.xml:5 #: simulation/templates/structures/ptol/field.xml:5 #: simulation/templates/structures/sele/field.xml:5 #: simulation/templates/structures/spart/field.xml:5 msgid "Agros" msgstr "Agrós" #: simulation/templates/structures/athen/forge.xml:5 #: simulation/templates/structures/mace/forge.xml:5 #: simulation/templates/structures/ptol/forge.xml:5 #: simulation/templates/structures/sele/forge.xml:5 #: simulation/templates/structures/spart/forge.xml:5 msgid "Chalkeōn" msgstr "Chalkeṓn" #: simulation/templates/structures/athen/fortress.xml:9 #: simulation/templates/structures/mace/fortress.xml:9 #: simulation/templates/structures/ptol/fortress.xml:9 #: simulation/templates/structures/sele/fortress.xml:9 #: simulation/templates/structures/spart/fortress.xml:9 msgid "Phrourion" msgstr "Phroúrion" #: simulation/templates/structures/athen/gymnasium.xml:22 #: simulation/templates/structures/athen/gymnasium.xml:26 msgid "Gymnasium" msgstr "Gymnasio" #: simulation/templates/structures/athen/gymnasium.xml:23 msgid "Gymnasion" msgstr "Gymnásion" #: simulation/templates/structures/athen/gymnasium.xml:24 msgid "Train Champions." msgstr "Sitiu unde se creæn Decertadores." #: simulation/templates/structures/athen/house.xml:5 #: simulation/templates/structures/mace/house.xml:5 #: simulation/templates/structures/ptol/house.xml:11 #: simulation/templates/structures/sele/house.xml:8 #: simulation/templates/structures/spart/house.xml:5 msgid "Oikos" msgstr "Oîkos" #: simulation/templates/structures/athen/market.xml:5 #: simulation/templates/structures/mace/market.xml:5 #: simulation/templates/structures/ptol/market.xml:9 #: simulation/templates/structures/sele/market.xml:5 #: simulation/templates/structures/spart/market.xml:5 msgid "Emporion" msgstr "Empórion" #: simulation/templates/structures/athen/outpost.xml:5 #: simulation/templates/structures/mace/outpost.xml:5 #: simulation/templates/structures/ptol/outpost.xml:5 #: simulation/templates/structures/sele/outpost.xml:5 #: simulation/templates/structures/spart/outpost.xml:5 msgid "Prophylagma" msgstr "Prophýlagma" #: simulation/templates/structures/athen/prytaneion.xml:22 msgid "Council Chamber" msgstr "Prytaneo" #: simulation/templates/structures/athen/prytaneion.xml:23 msgid "Prytaneion" msgstr "Prytaneîon" #: simulation/templates/structures/athen/prytaneion.xml:24 msgid "Train Heroes and research technologies." msgstr "Sitiu unde se creæn Heroes & se disinvuœlven téchnicæs." #: simulation/templates/structures/athen/prytaneion.xml:26 #: simulation/templates/structures/gaul/assembly.xml:31 #: simulation/templates/structures/spart/gerousia.xml:26 msgid "Council" msgstr "Conceyo" #: simulation/templates/structures/athen/range.xml:8 #: simulation/templates/structures/mace/range.xml:8 #: simulation/templates/structures/ptol/range.xml:8 #: simulation/templates/structures/sele/range.xml:8 #: simulation/templates/structures/spart/range.xml:5 msgid "Stratopedon tōn Psilōn" msgstr "Stratópedon tōn Psīlôn" #: simulation/templates/structures/athen/sentry_tower.xml:5 #: simulation/templates/structures/mace/sentry_tower.xml:5 #: simulation/templates/structures/ptol/sentry_tower.xml:5 #: simulation/templates/structures/sele/sentry_tower.xml:5 #: simulation/templates/structures/spart/sentry_tower.xml:5 msgid "Pyrgidion" msgstr "Pyrgídion" #: simulation/templates/structures/athen/stable.xml:5 #: simulation/templates/structures/mace/stable.xml:5 #: simulation/templates/structures/ptol/stable.xml:5 #: simulation/templates/structures/sele/stable.xml:5 #: simulation/templates/structures/spart/stable.xml:5 msgid "Hippōn" msgstr "Hippṓn" #: simulation/templates/structures/athen/storehouse.xml:8 #: simulation/templates/structures/mace/storehouse.xml:8 #: simulation/templates/structures/ptol/storehouse.xml:11 #: simulation/templates/structures/sele/storehouse.xml:8 #: simulation/templates/structures/spart/storehouse.xml:8 msgid "Apothēkē" msgstr "Apothḗkē" #: simulation/templates/structures/athen/temple.xml:9 #: simulation/templates/structures/mace/temple.xml:9 #: simulation/templates/structures/ptol/temple.xml:12 #: simulation/templates/structures/ptol/temple_2.xml:11 #: simulation/templates/structures/sele/temple.xml:9 #: simulation/templates/structures/spart/temple.xml:9 msgid "Naos" msgstr "Naós" #: simulation/templates/structures/athen/theater.xml:5 #: simulation/templates/structures/mace/theater.xml:5 #: simulation/templates/structures/ptol/theater.xml:5 #: simulation/templates/structures/sele/theater.xml:5 #: simulation/templates/structures/spart/theater.xml:5 msgid "Theatron" msgstr "Théātron" #: simulation/templates/structures/athen/tower_artillery.xml:9 #: simulation/templates/structures/athen/tower_bolt.xml:9 #: simulation/templates/structures/mace/tower_artillery.xml:9 #: simulation/templates/structures/mace/tower_bolt.xml:9 #: simulation/templates/structures/ptol/tower_bolt.xml:9 #: simulation/templates/structures/sele/tower_artillery.xml:9 #: simulation/templates/structures/spart/tower_bolt.xml:9 msgid "Pyrgíon" msgstr "Pyrgíon" #: simulation/templates/structures/athen/wall_gate.xml:9 #: simulation/templates/structures/mace/wall_gate.xml:9 #: simulation/templates/structures/ptol/wall_gate.xml:9 #: simulation/templates/structures/sele/wall_gate.xml:9 #: simulation/templates/structures/spart/wall_gate.xml:9 msgid "Pylai" msgstr "Pýlai" #: simulation/templates/structures/athen/wall_long.xml:9 #: simulation/templates/structures/athen/wall_medium.xml:9 #: simulation/templates/structures/athen/wall_short.xml:9 #: simulation/templates/structures/athen/wallset_stone.xml:5 #: simulation/templates/structures/mace/wall_long.xml:9 #: simulation/templates/structures/mace/wall_medium.xml:9 #: simulation/templates/structures/mace/wall_short.xml:9 #: simulation/templates/structures/mace/wallset_stone.xml:5 #: simulation/templates/structures/ptol/wall_long.xml:9 #: simulation/templates/structures/ptol/wall_medium.xml:9 #: simulation/templates/structures/ptol/wall_short.xml:9 #: simulation/templates/structures/ptol/wallset_stone.xml:5 #: simulation/templates/structures/sele/wall_long.xml:9 #: simulation/templates/structures/sele/wall_medium.xml:9 #: simulation/templates/structures/sele/wall_short.xml:9 #: simulation/templates/structures/sele/wallset_stone.xml:5 #: simulation/templates/structures/spart/wall_long.xml:9 #: simulation/templates/structures/spart/wall_medium.xml:9 #: simulation/templates/structures/spart/wall_short.xml:9 #: simulation/templates/structures/spart/wallset_stone.xml:5 msgid "Teichos" msgstr "Teîchos" #: simulation/templates/structures/athen/wall_tower.xml:9 #: simulation/templates/structures/mace/wall_tower.xml:9 #: simulation/templates/structures/ptol/wall_tower.xml:9 #: simulation/templates/structures/sele/wall_tower.xml:9 #: simulation/templates/structures/spart/wall_tower.xml:9 msgid "Pyrgos" msgstr "Pýrgos" #: simulation/templates/structures/athen/wonder.xml:9 msgid "Parthenōn" msgstr "Parthenṓn" #: simulation/templates/structures/bench.xml:11 msgid "Bench" msgstr "Scanho" #: simulation/templates/structures/bench.xml:12 msgid "Wooden Bench" msgstr "Scanho de madeira" #: simulation/templates/structures/brit/arsenal.xml:5 #: simulation/templates/structures/gaul/arsenal.xml:5 msgid "Miletucerdon" msgstr "Miletucerdon" #: simulation/templates/structures/brit/barracks.xml:18 msgid "Coriosessa" msgstr "Coriosessa" #: simulation/templates/structures/brit/civil_centre.xml:12 msgid "Tigernotreba" msgstr "Tigernotreba" #: simulation/templates/structures/brit/corral.xml:8 #: simulation/templates/structures/gaul/corral.xml:8 msgid "Cagion" msgstr "Cagion" #: simulation/templates/structures/brit/crannog.xml:13 msgid "Island Settlement" msgstr "Isllon" #: simulation/templates/structures/brit/crannog.xml:14 msgid "Cranogion" msgstr "Inissī" #: simulation/templates/structures/brit/crannog.xml:15 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Acquire large " "tracts of territory. Territory root. Train Citizens, construct Ships, and " "research technologies. Garrison Soldiers for additional arrows." msgstr "Fhaz-se a la veira l awa n campu propriu, alliau ou neutral. Val p’afhitar ou inantar lhindes territoriales, crear Cives, construir Barcos & disinvolver téchnicæs. Tyenu de Mílites, tira mas saietæs." #: simulation/templates/structures/brit/defense_tower.xml:9 #: simulation/templates/structures/brit/sentry_tower.xml:5 #: simulation/templates/structures/brit/wall_tower.xml:9 #: simulation/templates/structures/gaul/defense_tower.xml:9 #: simulation/templates/structures/gaul/sentry_tower.xml:5 #: simulation/templates/structures/gaul/wall_tower.xml:9 msgid "Uxelon" msgstr "Uxelon" #: simulation/templates/structures/brit/dock.xml:12 #: simulation/templates/structures/gaul/dock.xml:12 msgid "Counos" msgstr "Counos" #: simulation/templates/structures/brit/farmstead.xml:11 #: simulation/templates/structures/gaul/farmstead.xml:8 msgid "Buta" msgstr "Buta" #: simulation/templates/structures/brit/field.xml:5 #: simulation/templates/structures/gaul/field.xml:5 msgid "Olca" msgstr "Olca" #: simulation/templates/structures/brit/forge.xml:5 #: simulation/templates/structures/gaul/forge.xml:5 msgid "Gobanion" msgstr "Gobanion" #: simulation/templates/structures/brit/fortress.xml:12 #: simulation/templates/structures/gaul/fortress.xml:5 msgid "Dunon" msgstr "Dunon" #: simulation/templates/structures/brit/fortress.xml:13 #: simulation/templates/structures/cart/fortress.xml:10 #: simulation/templates/structures/iber/fortress.xml:6 #: simulation/templates/structures/kush/fortress.xml:10 #: simulation/templates/structures/mace/fortress.xml:10 #: simulation/templates/structures/rome/fortress.xml:6 msgid "Train Heroes. Garrison Soldiers for additional arrows." msgstr "Sitiu unde se creæn Heroes. Tyenu de Mílites, tira mas saietæs." #: simulation/templates/structures/brit/house.xml:9 #: simulation/templates/structures/gaul/house.xml:5 msgid "Tegia" msgstr "Tegia" #: simulation/templates/structures/brit/market.xml:12 #: simulation/templates/structures/gaul/market.xml:12 msgid "Magos" msgstr "Magos" #: simulation/templates/structures/brit/outpost.xml:5 #: simulation/templates/structures/gaul/outpost.xml:5 msgid "Antosolicon" msgstr "Antosolicon" #: simulation/templates/structures/brit/range.xml:5 #: simulation/templates/structures/gaul/range.xml:8 msgid "Budinadon" msgstr "Budinadon" #: simulation/templates/structures/brit/rotarymill.xml:5 msgid "Melonas" msgstr "Melonas" #: simulation/templates/structures/brit/stable.xml:11 #: simulation/templates/structures/gaul/stable.xml:11 msgid "Eposton" msgstr "Eposton" #: simulation/templates/structures/brit/storehouse.xml:8 #: simulation/templates/structures/gaul/storehouse.xml:8 msgid "Capanon" msgstr "Capanon" #: simulation/templates/structures/brit/temple.xml:18 #: simulation/templates/structures/gaul/temple.xml:18 msgid "Nemeton" msgstr "Nemeton" #: simulation/templates/structures/brit/wall_gate.xml:9 #: simulation/templates/structures/gaul/wall_gate.xml:9 msgid "Duoricos" msgstr "Duoricos" #: simulation/templates/structures/brit/wall_long.xml:9 #: simulation/templates/structures/brit/wall_medium.xml:9 #: simulation/templates/structures/brit/wall_short.xml:9 #: simulation/templates/structures/brit/wallset_stone.xml:5 #: simulation/templates/structures/gaul/wall_long.xml:9 #: simulation/templates/structures/gaul/wall_medium.xml:9 #: simulation/templates/structures/gaul/wall_short.xml:9 #: simulation/templates/structures/gaul/wallset_stone.xml:5 msgid "Rate" msgstr "Rate" #: simulation/templates/structures/brit/wonder.xml:9 msgid "Emain Macha" msgstr "Isamnion" #: simulation/templates/structures/cart/apartment.xml:23 msgid "Apartment Building" msgstr "Casa de vivienda" #: simulation/templates/structures/cart/apartment.xml:24 #: simulation/templates/structures/cart/house.xml:8 msgid "Bet" msgstr "Bet" #: simulation/templates/structures/cart/barracks.xml:12 msgid "Maḥanēt" msgstr "Maḥanēt" #: simulation/templates/structures/cart/civil_centre.xml:8 msgid "Merkāz" msgstr "Merkāz" #: simulation/templates/structures/cart/corral.xml:8 msgid "Rēfet" msgstr "Rēfet" #: simulation/templates/structures/cart/defense_tower.xml:9 #: simulation/templates/structures/cart/tower_artillery.xml:9 #: simulation/templates/structures/cart/tower_bolt.xml:9 #: simulation/templates/structures/cart/wall_tower.xml:12 msgid "Mijdil" msgstr "Mijdil" #: simulation/templates/structures/cart/dock.xml:17 msgid "Commercial Port" msgstr "Puœrtu commercial" #: simulation/templates/structures/cart/dock.xml:18 msgid "Namel" msgstr "Namel" #: simulation/templates/structures/cart/embassy.xml:19 msgid "Train Mercenaries." msgstr "Sitiu unde se creæn Mercenarios." #: simulation/templates/structures/cart/embassy_celtic.xml:17 msgid "Celtic Embassy" msgstr "Legaçon céltica" #: simulation/templates/structures/cart/embassy_celtic.xml:18 msgid "Train Celtic Mercenaries." msgstr "Sitiu unde se creæn Mercenarios celtas." #: simulation/templates/structures/cart/embassy_iberian.xml:10 msgid "Iberian Embassy" msgstr "Legaçon íbera" #: simulation/templates/structures/cart/embassy_iberian.xml:11 msgid "Train Iberian Mercenaries." msgstr "Sitiu unde se creæn Mercenarios íberos." #: simulation/templates/structures/cart/embassy_italic.xml:17 msgid "Italic Embassy" msgstr "Legaçon itálica" #: simulation/templates/structures/cart/embassy_italic.xml:18 msgid "Train Italic Mercenaries." msgstr "Sitiu unde se creæn Mercenarios itálicos." #: simulation/templates/structures/cart/farmstead.xml:8 msgid "Aḥuzāh" msgstr "Aḥuzāh" #: simulation/templates/structures/cart/field.xml:5 msgid "Šadd" msgstr "Šadd" #: simulation/templates/structures/cart/fortress.xml:9 msgid "Ḥamet" msgstr "Ḥamet" #: simulation/templates/structures/cart/market.xml:12 msgid "Šūq" msgstr "Šūq" #: simulation/templates/structures/cart/s_wall_long.xml:10 #: simulation/templates/structures/cart/s_wall_medium.xml:10 #: simulation/templates/structures/cart/s_wall_short.xml:10 #: simulation/templates/structures/cart/s_wall_tower.xml:10 #: simulation/templates/structures/cart/wallset_short.xml:5 msgid "Low Wall" msgstr "Circu" #: simulation/templates/structures/cart/s_wall_long.xml:11 #: simulation/templates/structures/cart/s_wall_medium.xml:11 #: simulation/templates/structures/cart/s_wall_short.xml:11 #: simulation/templates/structures/cart/s_wall_tower.xml:11 msgid "Stone Wall" msgstr "Cerca de piedra" #: simulation/templates/structures/cart/storehouse.xml:8 msgid "Maḥṣabah" msgstr "Maḥṣabah" #: simulation/templates/structures/cart/super_dock.xml:39 msgid "Naval Shipyard" msgstr "Cothon" #: simulation/templates/structures/cart/super_dock.xml:40 msgid "Cothon" msgstr "Kṓthōn" #: simulation/templates/structures/cart/super_dock.xml:41 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Acquire large " "tracts of territory. Territory root. Construct Warships and research " "technologies." msgstr "Fhaz-se a la veira l awa n campu propriu, alliau ou neutral. Val p’afhitar ou inantar lhindes territoriales, construir Naves béllicæs & disinvolver téchnicæs." #: simulation/templates/structures/cart/super_dock.xml:43 msgid "Shipyard" msgstr "Cothon" #: simulation/templates/structures/cart/temple.xml:9 msgid "Maqdaš" msgstr "Maqdaš" #: simulation/templates/structures/cart/temple.xml:10 msgid "Train Healers and Champion Infantry and research healing technologies." msgstr "Sitiu unde se creæn Curandeiros & Pédites decertadores & se disinvuœlven téchnicæs médicæs." #: simulation/templates/structures/cart/tophet.xml:18 msgid "Sacrificial Temple" msgstr "Ara sacrificial" #: simulation/templates/structures/cart/tophet.xml:19 msgid "Tophet" msgstr "Topheth" #: simulation/templates/structures/cart/wall_gate.xml:9 msgid "Mijdil-šaʿar" msgstr "Mijdil-šaʿar" #: simulation/templates/structures/cart/wall_long.xml:9 #: simulation/templates/structures/cart/wall_medium.xml:9 #: simulation/templates/structures/cart/wall_short.xml:9 msgid "Homah" msgstr "Homah" #: simulation/templates/structures/cart/wallset_stone.xml:5 msgid "Jdar" msgstr "Jdar" #: simulation/templates/structures/cart/wonder.xml:9 msgid "Temple of Ba'al Hammon" msgstr "Morada l Baʿal Hammon" #: simulation/templates/structures/celt_hut.xml:20 msgid "Hut" msgstr "Corripu" #: simulation/templates/structures/celt_longhouse.xml:20 msgid "Longhouse" msgstr "Casa lhonga" #: simulation/templates/structures/column_doric.xml:12 #: simulation/templates/structures/column_doric_fallen.xml:12 #: simulation/templates/structures/column_doric_fallen_b.xml:12 msgid "Column" msgstr "Columna" #: simulation/templates/structures/column_doric.xml:13 msgid "Doric Column" msgstr "Columna dórica" #: simulation/templates/structures/column_doric_fallen.xml:13 #: simulation/templates/structures/column_doric_fallen_b.xml:13 msgid "Fallen Doric Column" msgstr "Columna dórica cahida" #: simulation/templates/structures/fence_long.xml:12 #: simulation/templates/structures/fence_short.xml:12 msgid "Fence" msgstr "Cierru" #: simulation/templates/structures/fence_long.xml:13 msgid "Long Wooden Fence" msgstr "Cierru lhongu" #: simulation/templates/structures/fence_short.xml:13 msgid "Short Wooden Fence" msgstr "Cierru curtiu" #: simulation/templates/structures/fence_stone.xml:12 #: simulation/templates/structures/fence_stone.xml:13 msgid "Stone Fence" msgstr "Tapia de piedra" #: simulation/templates/structures/gaul/assembly.xml:27 msgid "Assembly of Princes" msgstr "Conseyo principal" #: simulation/templates/structures/gaul/assembly.xml:28 msgid "Remogantion" msgstr "Remogantion" #: simulation/templates/structures/gaul/assembly.xml:29 msgid "Train Champion Trumpeters and Heroes." msgstr "Sitiu unde se creæn Carnucos decertadores & Heroes." #: simulation/templates/structures/gaul/barracks.xml:18 msgid "Coriosedlon" msgstr "Coriosedlon" #: simulation/templates/structures/gaul/civil_centre.xml:12 msgid "Lissos" msgstr "Lissos" #: simulation/templates/structures/gaul/rotarymill.xml:5 msgid "Brauon" msgstr "Brauon" #: simulation/templates/structures/gaul/tavern.xml:20 msgid "Tavern" msgstr "Tabierna" #: simulation/templates/structures/gaul/tavern.xml:21 msgid "Taberna" msgstr "Taberna" #: simulation/templates/structures/gaul/wonder.xml:9 msgid "Sanctuary of Corent" msgstr "Nemeton Aruernon" #: simulation/templates/structures/gaul/wonder.xml:10 msgid "Celicnon" msgstr "Celicnon" #: simulation/templates/structures/generic_field.xml:8 msgid "Wheat Field" msgstr "Eiru" #: simulation/templates/structures/han/academy.xml:27 msgid "Imperial Academy" msgstr "Academia imperial" #: simulation/templates/structures/han/academy.xml:28 msgid "Dìguó Xuéyuàn" msgstr "Dìguó Xuéyuàn" #: simulation/templates/structures/han/academy.xml:30 msgid "Train Champions and research their technologies." msgstr "Sitiu unde se creæn Decertadores & se disinvuœlven læs téchnicæs relativæs a elhos" #: simulation/templates/structures/han/academy.xml:31 msgid "Academy" msgstr "Academia" #: simulation/templates/structures/han/arsenal.xml:8 msgid "Bīnggōng Chǎng" msgstr "Bīnggōng Chǎng" #: simulation/templates/structures/han/barracks.xml:12 msgid "Jūn Yíng" msgstr "Jūn Yíng" #: simulation/templates/structures/han/civil_centre.xml:12 msgid "Gōngdiàn" msgstr "Gōngdiàn" #: simulation/templates/structures/han/civil_centre.xml:33 msgid "" "This greatly increases the health, capture resistance, and garrison capacity" " of this specific Civic Center. Unlock training of Heroes here and reduce " "its research and batch training times by half." msgstr "Elho augmenta la vitalidá, resistencia a la captura & cabida d’esti Foro n concreto. Dispieslla n elhi la creaçon d’Heroes & dimidia’ los tiempos de disinvolvemiento & concreaçon de sou." #: simulation/templates/structures/han/civil_centre_court.xml:17 msgid "Imperial Court" msgstr "Cohorte imperial" #: simulation/templates/structures/han/civil_centre_court.xml:18 msgid "Cháotíng" msgstr "Cháotíng" #: simulation/templates/structures/han/civil_centre_court.xml:19 msgid "ImperialCourt" msgstr "CohorteImperial" #: simulation/templates/structures/han/corral.xml:9 msgid "Xù Lán" msgstr "Xù Lán" #: simulation/templates/structures/han/defense_tower.xml:12 msgid "Fángyù Tǎ" msgstr "Fángyù Tǎ" #: simulation/templates/structures/han/defense_tower.xml:17 msgid "" "This tower has greater range, greater attack, greater health, and is twice " "as difficult to capture." msgstr "Esti turreon tien maior algame, attaque & vitalidá & ie duæs vezes mas difícile de tomar." #: simulation/templates/structures/han/defense_tower_great.xml:31 msgid "Great Tower" msgstr "Turreon" #: simulation/templates/structures/han/defense_tower_great.xml:32 msgid "Dà Fángyù Tǎ" msgstr "Dà Fángyù Tǎ" #: simulation/templates/structures/han/defense_tower_great.xml:34 msgid "GreatTower" msgstr "Turreon" #: simulation/templates/structures/han/dock.xml:9 msgid "Mǎtóu" msgstr "Mǎtóu" #: simulation/templates/structures/han/farmstead.xml:17 msgid "Nóng Shè" msgstr "Nóng Shè" #: simulation/templates/structures/han/field.xml:15 msgid "Dàotián" msgstr "Dàotián" #: simulation/templates/structures/han/field.xml:16 msgid "Rice Paddy" msgstr "Arrozal" #: simulation/templates/structures/han/field_grain.xml:5 msgid "Tián" msgstr "Tián" #: simulation/templates/structures/han/forge.xml:12 msgid "Duànzào Chǎng" msgstr "Duànzào Chǎng" #: simulation/templates/structures/han/fortress.xml:12 #: simulation/templates/structures/han/fortress_old.xml:12 msgid "Bǎolěi" msgstr "Bǎolěi" #: simulation/templates/structures/han/house.xml:12 msgid "Mín Jū" msgstr "Mín Jū" #: simulation/templates/structures/han/laozigate.xml:9 #: simulation/templates/structures/han/laozigate.xml:31 #: simulation/templates/structures/han/laozigate.xml:34 msgid "LaoziGate" msgstr "PuœrtaLaozi" #: simulation/templates/structures/han/laozigate.xml:32 msgid "Lǎozǐ Mén" msgstr "Lǎozǐ Mén" #: simulation/templates/structures/han/market.xml:9 msgid "Jíshì" msgstr "Jíshì" #: simulation/templates/structures/han/ministry.xml:36 msgid "Imperial Ministry" msgstr "Ministerio imperial" #: simulation/templates/structures/han/ministry.xml:37 msgid "Guān Shǔ" msgstr "Guān Shǔ" #: simulation/templates/structures/han/ministry.xml:39 msgid "ImperialMinistry" msgstr "MinisterioImperial" #: simulation/templates/structures/han/ministry.xml:40 msgid "" "Train the Nine Ministers. Territory root. Research a powerful suite of " "Administrative technologies." msgstr "Sitiu unde se creæn los Nuœve Ministros & se disinvuœlven toda una riestra de téchnicæs administrativæs. Val p’afhitar lhindes territoriales." #: simulation/templates/structures/han/outpost.xml:5 msgid "Wànglóu" msgstr "Wànglóu" #: simulation/templates/structures/han/palisades_curve.xml:10 #: simulation/templates/structures/han/palisades_long.xml:4 #: simulation/templates/structures/han/palisades_medium.xml:4 #: simulation/templates/structures/han/palisades_short.xml:4 #: simulation/templates/structures/han/wallset_palisade.xml:5 msgid "Bamboo Stockade" msgstr "Varganal de bambú" #: simulation/templates/structures/han/palisades_gate.xml:4 msgid "Bamboo Stockade Gate" msgstr "Puœrta de varganal de bambú" #: simulation/templates/structures/han/palisades_tower.xml:4 msgid "Bamboo Stockade Tower" msgstr "Torre de varganal de bambú" #: simulation/templates/structures/han/range.xml:12 msgid "Bǎ Chǎng" msgstr "Bǎ Chǎng" #: simulation/templates/structures/han/sentry_tower.xml:5 msgid "Shào Tǎ" msgstr "Shào Tǎ" #: simulation/templates/structures/han/stable.xml:12 msgid "Mǎ Jiù" msgstr "Mǎ Jiù" #: simulation/templates/structures/han/storehouse.xml:17 msgid "Cāngkù" msgstr "Cāngkù" #: simulation/templates/structures/han/temple.xml:12 msgid "Sìmiào" msgstr "Sìmiào" #: simulation/templates/structures/han/wall_gate.xml:9 msgid "Chéng Mén" msgstr "Chéng Mén" #: simulation/templates/structures/han/wall_long.xml:9 #: simulation/templates/structures/han/wall_medium.xml:9 #: simulation/templates/structures/han/wall_short.xml:9 msgid "Chéng Yuán" msgstr "Chéng Yuán" #: simulation/templates/structures/han/wall_tower.xml:9 msgid "Chéng Lóu" msgstr "Chéng Lóu" #: simulation/templates/structures/han/wallset_stone.xml:5 msgid "Yōng" msgstr "Yōng" #: simulation/templates/structures/han/wonder.xml:12 msgid "Míngtáng Bìyōng" msgstr "Míngtáng Bìyōng" #: simulation/templates/structures/hellenic_epic_temple.xml:23 msgid "Epic Temple" msgstr "Cielha virgïnal" #: simulation/templates/structures/hellenic_epic_temple.xml:24 msgid "Naos Parthenos" msgstr "Naós Parthénos" #: simulation/templates/structures/hellenic_epic_temple.xml:25 msgid "Garrison units to heal them at a quick rate." msgstr "Intsi-la d’unidades pa sanallæs rápido." #: simulation/templates/structures/hellenic_propylaea.xml:20 msgid "Portico" msgstr "Propylea" #: simulation/templates/structures/hellenic_propylaea.xml:21 msgid "Propylaea" msgstr "Propýlaia" #: simulation/templates/structures/hellenic_stoa.xml:24 msgid "Hellenic Stoa" msgstr "Stoa hellénica" #: simulation/templates/structures/iber/barracks.xml:5 msgid "Kaserna" msgstr "Gudetse" #: simulation/templates/structures/iber/civil_centre.xml:8 msgid "Oppidum" msgstr "Ili" #: simulation/templates/structures/iber/corral.xml:8 msgid "Saroe" msgstr "Tegi" #: simulation/templates/structures/iber/defense_tower.xml:31 #: simulation/templates/structures/iber/wall_tower.xml:9 msgid "Dorre" msgstr "Zanitoki" #: simulation/templates/structures/iber/dock.xml:12 msgid "Kai" msgstr "Ontzigintz" #: simulation/templates/structures/iber/farmstead.xml:11 msgid "Baserri" msgstr "Basetse" #: simulation/templates/structures/iber/field.xml:5 msgid "Soro" msgstr "Alhor" #: simulation/templates/structures/iber/forge.xml:5 msgid "Harotz" msgstr "Sutegi" #: simulation/templates/structures/iber/fortress.xml:5 msgid "Castro" msgstr "Gothorgune" #: simulation/templates/structures/iber/house.xml:5 msgid "Etxe" msgstr "Etse" #: simulation/templates/structures/iber/market.xml:12 msgid "Arruga" msgstr "Saleloskunde" #: simulation/templates/structures/iber/monument.xml:31 msgid "Revered Monument" msgstr "Monumento sagraho" #: simulation/templates/structures/iber/monument.xml:32 msgid "Gur Oroigarri" msgstr "Gogoangarri" #: simulation/templates/structures/iber/monument.xml:9 #: simulation/templates/structures/iber/monument.xml:34 msgid "Monument" msgstr "Monumento" #: simulation/templates/structures/iber/storehouse.xml:5 msgid "Ola" msgstr "Onol" #: simulation/templates/structures/iber/temple.xml:12 msgid "Loki" msgstr "Gurtoki" #: simulation/templates/structures/iber/wall_gate.xml:9 msgid "Biko Sarbide" msgstr "Athe" #: simulation/templates/structures/iber/wall_long.xml:9 #: simulation/templates/structures/iber/wall_medium.xml:9 #: simulation/templates/structures/iber/wall_short.xml:9 #: simulation/templates/structures/iber/wallset_stone.xml:5 msgid "Zabal Horma" msgstr "Harhesi" #: simulation/templates/structures/iber/wonder.xml:9 msgid "Cancho Roano" msgstr "Amalurrenetse" #: simulation/templates/structures/ishtar_gate.xml:25 msgid "Ishtar Gate of Babylon" msgstr "Puœrta d’Istar" #: simulation/templates/structures/ishtar_gate.xml:26 msgid "Territory root." msgstr "Val p’afhitar lhindes territoriales." #: simulation/templates/structures/kush/arsenal.xml:5 msgid "Pr-ỉwn n ms" msgstr "Pr-ỉwn n ms" #: simulation/templates/structures/kush/barracks.xml:9 msgid "pr-msʿyw" msgstr "pr-msʿyw" #: simulation/templates/structures/kush/camp_blemmye.xml:22 msgid "Blemmye Camp" msgstr "Campamento blemye" #: simulation/templates/structures/kush/camp_blemmye.xml:23 msgid "Train Blemmye Mercenaries." msgstr "Sitiu unde se creæn Mercenarios blemyes." #: simulation/templates/structures/kush/camp_noba.xml:22 msgid "Noba Village" msgstr "Vilhar noba" #: simulation/templates/structures/kush/camp_noba.xml:23 msgid "Train Noba Mercenaries." msgstr "Sitiu unde se creæn Mercenarios noba." #: simulation/templates/structures/kush/civil_centre.xml:9 msgid "Pr-nsw" msgstr "Pr-nsw" #: simulation/templates/structures/kush/corral.xml:9 msgid "ihy" msgstr "ihy" #: simulation/templates/structures/kush/defense_tower.xml:5 msgid "tsmt ʿȝ" msgstr "tsmt ʿȝ" #: simulation/templates/structures/kush/dock.xml:9 msgid "Mryt" msgstr "Mryt" #: simulation/templates/structures/kush/elephant_stable.xml:5 msgid "Ỉḥ Abu" msgstr "Ỉḥ Abu" #: simulation/templates/structures/kush/farmstead.xml:9 msgid "snwt" msgstr "snwt" #: simulation/templates/structures/kush/field.xml:5 msgid "sht" msgstr "sht" #: simulation/templates/structures/kush/forge.xml:5 msgid "hmw hʿy n rȝ-ʿ" msgstr "hmw hʿy n rȝ-ʿ" #: simulation/templates/structures/kush/fortress.xml:9 msgid "Htm" msgstr "Htm" #: simulation/templates/structures/kush/house.xml:5 msgid "Pr" msgstr "Pr" #: simulation/templates/structures/kush/market.xml:9 msgid "Pr-sbt" msgstr "Pr-sbt" #: simulation/templates/structures/kush/outpost.xml:5 msgid "trtr" msgstr "trtr" #: simulation/templates/structures/kush/pyramid_large.xml:26 msgid "Large Pyramid" msgstr "Pyrámide maior" #: simulation/templates/structures/kush/pyramid_large.xml:27 msgid "mr ʿȝ" msgstr "mr ʿȝ" #: simulation/templates/structures/kush/pyramid_large.xml:29 #: simulation/templates/structures/kush/pyramid_small.xml:26 msgid "Pyramid" msgstr "Pyrámide" #: simulation/templates/structures/kush/pyramid_small.xml:23 msgid "Small Pyramid" msgstr "Pyrámide minor" #: simulation/templates/structures/kush/pyramid_small.xml:24 msgid "mr" msgstr "mr" #: simulation/templates/structures/kush/range.xml:8 msgid "Pr-Pdt" msgstr "Pr-Pdt" #: simulation/templates/structures/kush/sentry_tower.xml:5 msgid "tsmt" msgstr "tsmt" #: simulation/templates/structures/kush/shrine.xml:13 msgid "ḥwt-nṯr" msgstr "ḥwt-nṯr" #: simulation/templates/structures/kush/stable.xml:9 msgid "Ỉḥ Ssmt" msgstr "Ỉḥ Ssmt" #: simulation/templates/structures/kush/storehouse.xml:5 msgid "wdȝt" msgstr "wdȝt" #: simulation/templates/structures/kush/temple.xml:8 msgid "Temple of Apedemak" msgstr "Palaço d’Apedemaka" #: simulation/templates/structures/kush/temple.xml:9 msgid "Pr-ʿIprmk" msgstr "Pr-ʿIprmk" #: simulation/templates/structures/kush/temple.xml:10 msgid "" "Train Healers and Apedemak Champions and research healing technologies." msgstr "Sitiu unde se creæn Curandeiros & Custodes d’Apedemaka & se disinvuœlven téchnicæs médicæs." #: simulation/templates/structures/kush/temple.xml:11 msgid "TempleOfApedemak" msgstr "PalaçoApedemaka" #: simulation/templates/structures/kush/temple_amun.xml:27 msgid "Grand Temple of Amun" msgstr "Palaçon d’Amani" #: simulation/templates/structures/kush/temple_amun.xml:28 msgid "Pr-ʿImn" msgstr "Pr-ʿImn" #: simulation/templates/structures/kush/temple_amun.xml:29 msgid "Train Amun Champions and Elite Healers. Research healing technologies." msgstr "Sitiu unde se creæn Custodes d’Amani & Curandeiros singulares & se disinvuœlven téchnicæs médicæs." #: simulation/templates/structures/kush/temple_amun.xml:31 msgid "TempleOfAmun" msgstr "PalaçonAmani" #: simulation/templates/structures/kush/wall_gate.xml:9 msgid "ʿryt" msgstr "ʿryt" #: simulation/templates/structures/kush/wall_long.xml:9 #: simulation/templates/structures/kush/wall_medium.xml:9 #: simulation/templates/structures/kush/wall_short.xml:9 #: simulation/templates/structures/kush/wallset_stone.xml:5 msgid "sbty" msgstr "sbty" #: simulation/templates/structures/kush/wall_tower.xml:9 msgid "sȝwt" msgstr "sȝwt" #: simulation/templates/structures/kush/wonder.xml:9 msgid "Mnw nht" msgstr "Mnw nht" #: simulation/templates/structures/mace/library.xml:5 #: simulation/templates/structures/ptol/library.xml:5 #: simulation/templates/structures/sele/library.xml:9 msgid "Bibliothēkē" msgstr "Bibliothḗkē" #: simulation/templates/structures/mace/wonder.xml:9 msgid "Anaktoron ton Aigai" msgstr "Anaktoron ton Aigai" #: simulation/templates/structures/maur/barracks.xml:15 msgid "Sainyavasa" msgstr "Sainyāvāsa" #: simulation/templates/structures/maur/civil_centre.xml:12 msgid "Rajadhanika" msgstr "Rājadhānikā" #: simulation/templates/structures/maur/corral.xml:8 msgid "Gotra" msgstr "Gotra" #: simulation/templates/structures/maur/defense_tower.xml:5 #: simulation/templates/structures/maur/tower_double.xml:20 msgid "Udarka" msgstr "Udarka" #: simulation/templates/structures/maur/dock.xml:9 msgid "Naukasthanaka" msgstr "Naukāsthānaka" #: simulation/templates/structures/maur/elephant_stable.xml:5 msgid "Vāraṇaśālā" msgstr "Vāraṇaśālā" #: simulation/templates/structures/maur/farmstead.xml:11 msgid "Kantu" msgstr "Kantu" #: simulation/templates/structures/maur/field.xml:5 msgid "Kshetra" msgstr "Kṣetra" #: simulation/templates/structures/maur/forge.xml:5 msgid "Lohakāra" msgstr "Lohakāra" #: simulation/templates/structures/maur/fortress.xml:5 msgid "Durg" msgstr "Durga" #: simulation/templates/structures/maur/house.xml:8 msgid "Griham" msgstr "Gṛha" #: simulation/templates/structures/maur/market.xml:12 msgid "Vipana" msgstr "Vipaṇa" #: simulation/templates/structures/maur/outpost.xml:5 msgid "Uparaksana" msgstr "Uparakṣaṇa" #: simulation/templates/structures/maur/palace.xml:19 #: simulation/templates/structures/maur/palace.xml:23 #: simulation/templates/structures/pers/apadana.xml:30 #: simulation/templates/structures/pers/tacara.xml:23 #: simulation/templates/structures/pers/tacara.xml:26 msgid "Palace" msgstr "Regïa" #: simulation/templates/structures/maur/palace.xml:20 msgid "Harmya" msgstr "Harmya" #: simulation/templates/structures/maur/palace.xml:21 msgid "Territory root. Train Maiden Guards and Heroes." msgstr "Val p’afhitar lhindes territoriales & crear Venenosæs & Heroes." #: simulation/templates/structures/maur/pillar_ashoka.xml:32 msgid "Edict Pillar of Ashoka" msgstr "Pilar d’Áśoka" #: simulation/templates/structures/maur/pillar_ashoka.xml:33 msgid "Śāsana Stambha Aśokā" msgstr "Śāsana Stambha Aśokā" #: simulation/templates/structures/maur/pillar_ashoka.xml:9 #: simulation/templates/structures/maur/pillar_ashoka.xml:35 msgid "Pillar" msgstr "Pilar" #: simulation/templates/structures/maur/storehouse.xml:5 msgid "Khalla" msgstr "Khalla" #: simulation/templates/structures/maur/temple.xml:12 msgid "Devalaya" msgstr "Devālaya" #: simulation/templates/structures/maur/tower_double.xml:16 msgid "Rampart Tower" msgstr "Torre fortificada" #: simulation/templates/structures/maur/tower_double.xml:18 msgid "" "Higher health tower with ramparts for up to 16 archers. Visibly garrisoned " "archers recieve a range and armor bonus. Only archers can garrison. Needs " "the murder holes tech to protect its foot." msgstr "Torre de mũîtha vitalidá & spacio pa 16 arqueiros. A los occupantes visibles augmentæn-se-llis l algame & resistencia. Solo los arqueiros puœden occupallu. Precisa de la téchnica “Interfectorios” pa protegë’ la suæ base." #: simulation/templates/structures/maur/wall_gate.xml:15 msgid "Dwara" msgstr "Dvāra" #: simulation/templates/structures/maur/wall_long.xml:15 #: simulation/templates/structures/maur/wall_medium.xml:15 #: simulation/templates/structures/maur/wall_short.xml:15 #: simulation/templates/structures/maur/wallset_stone.xml:5 msgid "Shilabanda" msgstr "Śilabanda" #: simulation/templates/structures/maur/wall_tower.xml:18 msgid "Puratta" msgstr "Purāṭṭa" #: simulation/templates/structures/maur/wonder.xml:9 msgid "Great Stupa" msgstr "Gran Stupa" #: simulation/templates/structures/mausoleum.xml:8 msgid "Mausoleum at Halicarnassus" msgstr "Mausoleo d’Halicarnassós" #: simulation/templates/structures/mausoleum.xml:9 msgid "Mausōleion" msgstr "Mausōleîon" #: simulation/templates/structures/merc_camp_egyptian.xml:6 #: simulation/templates/structures/ptol/mercenary_camp.xml:6 msgid "MercenaryCamp" msgstr "CampamentoMercenarios" #: simulation/templates/structures/merc_camp_egyptian.xml:28 msgid "Egyptian Mercenary Camp" msgstr "Campamento de mercenarios egypcios" #: simulation/templates/structures/merc_camp_egyptian.xml:29 #: simulation/templates/structures/ptol/mercenary_camp.xml:28 msgid "Stratopedeia Misthophorōn" msgstr "Stratopedeía Misthophórōn" #: simulation/templates/structures/merc_camp_egyptian.xml:31 msgid "Capture this structure to train mercenaries from Hellenistic Egypt." msgstr "Apodera-te de l campamento pa crear mercenarios de l Egypto hellenista." #: simulation/templates/structures/obelisk.xml:11 msgid "Obelisk" msgstr "Obeliscu" #: simulation/templates/structures/obelisk.xml:12 msgid "Egyptian Obelisk" msgstr "Obeliscu egypciu" #: simulation/templates/structures/palisades_fort.xml:9 msgid "Wooden Tower" msgstr "Torre de madeira" #: simulation/templates/structures/palisades_gate.xml:20 msgid "Palisade Gate" msgstr "Puœrta de madeira" #: simulation/templates/structures/han/palisades_long.xml:9 #: simulation/templates/structures/palisades_gate.xml:22 #: simulation/templates/structures/palisades_long.xml:31 msgid "Allow units access through Palisades. Can be locked to prevent access." msgstr "Permitte a læs unidades trespassar varganales. Puœde pesllase pa torga’ la intrada." #: simulation/templates/structures/palisades_long.xml:17 msgid "Can be converted into a Palisade Gate." msgstr "Puœde camudase n Puœrta de madeira." #: simulation/templates/structures/palisades_spike_angle.xml:17 msgid "Angle Spike" msgstr "Puha angular" #: simulation/templates/structures/palisades_spikes_small.xml:17 msgid "Small Spikes" msgstr "Puhucæs" #: simulation/templates/structures/palisades_spikes_tall.xml:17 msgid "Tall Spikes" msgstr "Puhonæs" #: simulation/templates/structures/palisades_watchtower.xml:14 msgid "Watchtower" msgstr "Visu" #: simulation/templates/structures/pers/apadana.xml:26 msgid "Throne Hall" msgstr "Apadana" #: simulation/templates/structures/pers/apadana.xml:27 msgid "Apadāna" msgstr "Apadāna" #: simulation/templates/structures/pers/apadana.xml:28 #: simulation/templates/structures/spart/syssiton.xml:25 msgid "Train Champions and Heroes." msgstr "Sitiu unde se creæn Decertadores & Heroes." #: simulation/templates/structures/pers/apartment_block.xml:12 msgid "Apartment Block" msgstr "Ínsula" #: simulation/templates/structures/pers/barracks.xml:5 msgid "Padgan" msgstr "Padgan" #: simulation/templates/structures/pers/civil_centre.xml:8 msgid "Provincial Governor" msgstr "Sátrape" #: simulation/templates/structures/pers/civil_centre.xml:9 msgid "Xšaçapāvan" msgstr "Xšaçapāvan" #: simulation/templates/structures/pers/corral.xml:11 msgid "Gaiāšta" msgstr "Gaiāšta" #: simulation/templates/structures/pers/defense_tower.xml:5 #: simulation/templates/structures/pers/tower_babylon.xml:5 #: simulation/templates/structures/pers/wall_tower.xml:9 msgid "Pāyaud" msgstr "Pāyaud" #: simulation/templates/structures/pers/dock.xml:12 msgid "Nāvašta" msgstr "Nāvašta" #: simulation/templates/structures/pers/farmstead.xml:8 msgid "Kaštašta" msgstr "Kaštašta" #: simulation/templates/structures/pers/field.xml:5 msgid "Kaštrya" msgstr "Kaštrya" #: simulation/templates/structures/pers/forge.xml:5 msgid "Arštišta" msgstr "Arštišta" #: simulation/templates/structures/pers/fortress.xml:5 msgid "Didā" msgstr "Didā" #: simulation/templates/structures/pers/hall.xml:23 msgid "Gate of All Nations" msgstr "Puœrta de todolos países" #: simulation/templates/structures/pers/hall.xml:24 msgid "Duvarθi Visadahyu" msgstr "Duvarθi Visadahyu" #: simulation/templates/structures/pers/hall.xml:25 msgid "Hall" msgstr "Adrio" #: simulation/templates/structures/pers/house.xml:8 msgid "Huvādā" msgstr "Huvādā" #: simulation/templates/structures/pers/house_b.xml:12 #: simulation/templates/structures/pers/inn.xml:12 msgid "Inn" msgstr "Pousada" #: simulation/templates/structures/pers/ice_house.xml:26 msgid "Ice House" msgstr "Puçu de xhelo" #: simulation/templates/structures/pers/ice_house.xml:27 msgid "Yakhchāl" msgstr "Yakhchāl" #: simulation/templates/structures/pers/ice_house.xml:28 msgid "IceHouse" msgstr "PuçuXhelo" #: simulation/templates/structures/pers/market.xml:12 msgid "Ardatašta" msgstr "Ardatašta" #: simulation/templates/structures/pers/outpost.xml:5 msgid "Didebani" msgstr "Didebani" #: simulation/templates/structures/pers/stable.xml:9 msgid "Paraspa" msgstr "Paraspa" #: simulation/templates/structures/pers/storehouse.xml:5 msgid "Asiyah" msgstr "Asiyah" #: simulation/templates/structures/pers/tacara.xml:24 msgid "Taçara" msgstr "Taçara" #: simulation/templates/structures/pers/temple.xml:12 msgid "Āyadanam" msgstr "Āyadanam" #: simulation/templates/structures/pers/wall_gate.xml:9 msgid "Duvarθiš" msgstr "Duvarθiš" #: simulation/templates/structures/pers/wall_long.xml:9 #: simulation/templates/structures/pers/wall_medium.xml:9 #: simulation/templates/structures/pers/wall_short.xml:9 #: simulation/templates/structures/pers/wallset_stone.xml:5 msgid "Para" msgstr "Para" #: simulation/templates/structures/pers/warehouse.xml:12 msgid "Warehouse" msgstr "Hambara" #: simulation/templates/structures/pers/wonder.xml:9 msgid "Hanging Gardens of Babylon" msgstr "Wœrtos Pénsiles de Babylonia" #: simulation/templates/structures/ptol/elephant_stable.xml:5 #: simulation/templates/structures/sele/elephant_stable.xml:5 msgid "Stathmos tōn Elepantōn" msgstr "Stathmós tôn Elephántōn" #: simulation/templates/structures/ptol/lighthouse.xml:25 #: simulation/templates/structures/ptol/lighthouse.xml:29 msgid "Lighthouse" msgstr "Pharu" #: simulation/templates/structures/ptol/lighthouse.xml:26 msgid "Pharos" msgstr "Pháros" #: simulation/templates/structures/ptol/lighthouse.xml:27 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Very large " "vision range." msgstr "Fhaz-se a la veira l awa n campu propriu, alliau ou neutral. Tien un ampliu radiu visual." #: simulation/templates/structures/ptol/mercenary_camp.xml:27 msgid "Mercenary Camp" msgstr "Campamento de mercenarios" #: simulation/templates/structures/ptol/mercenary_camp.xml:30 msgid "" "Cheap Barracks-like structure that is buildable in neutral territory, but " "casts no territory influence. Train Mercenaries." msgstr "Barraca barata que puœde alçase n campu neutral, mas que nun inflúi næs lhindes territoriales. Val pa crear Mercenarios." #: simulation/templates/structures/ptol/military_colony.xml:9 #: simulation/templates/structures/sele/military_colony.xml:9 msgid "Klērouchia" msgstr "Klērouchía" #: simulation/templates/structures/ptol/tower_artillery.xml:9 msgid "mktr-n-ḏw" msgstr "mktr-n-ḏw" #: simulation/templates/structures/ptol/wonder.xml:9 msgid "Hieron tou Hōrou" msgstr "Hierón toû Hṓrou" #: simulation/templates/structures/rome/amphitheater_pompeii.xml:6 msgid "Amphitheātrum" msgstr "Amphitheātrum" #: simulation/templates/structures/rome/arch.xml:22 msgid "Triumphal Arch" msgstr "Arcu triumphal" #: simulation/templates/structures/rome/arch.xml:23 msgid "Arcus Triumphālis" msgstr "Arcus Triumphālis" #: simulation/templates/structures/rome/arch.xml:24 msgid "TriumphalArch" msgstr "ArcuTriumphal" #: simulation/templates/structures/rome/army_camp.xml:72 msgid "Army Camp" msgstr "Castra" #: simulation/templates/structures/rome/army_camp.xml:73 msgid "Castra" msgstr "Castra" #: simulation/templates/structures/rome/army_camp.xml:74 msgid "" "Build in neutral or enemy territory. Train Advanced Melee Infantry. " "Construct Rams. Garrison Soldiers for additional arrows." msgstr "Constrúi-se n campu neutral ou inimigu. Val pa crear Pédites combatientes superiores & construir Arietes. Tyena de Mílites, tira mas saietæs." #: simulation/templates/structures/rome/army_camp.xml:31 #: simulation/templates/structures/rome/army_camp.xml:76 msgid "ArmyCamp" msgstr "Castra" #: simulation/templates/structures/rome/arsenal.xml:5 msgid "Ballistārium" msgstr "Officīna" #: simulation/templates/structures/rome/barracks.xml:12 msgid "Castrum" msgstr "Castrum" #: simulation/templates/structures/rome/civil_centre.xml:12 msgid "Forum" msgstr "Forum" #: simulation/templates/structures/rome/corral.xml:8 msgid "Saeptum" msgstr "Saeptum" #: simulation/templates/structures/rome/defense_tower.xml:9 #: simulation/templates/structures/rome/tower_artillery.xml:9 #: simulation/templates/structures/rome/tower_bolt.xml:9 msgid "Turris Laterīcia" msgstr "Turris Lapidea" #: simulation/templates/structures/rome/dock.xml:12 msgid "Portus" msgstr "Portus" #: simulation/templates/structures/rome/farmstead.xml:8 msgid "Vīlla" msgstr "Horreum" #: simulation/templates/structures/rome/field.xml:5 msgid "Ager" msgstr "Ager" #: simulation/templates/structures/rome/forge.xml:5 msgid "Armāmentārium" msgstr "Armāmentārium" #: simulation/templates/structures/rome/fortress.xml:5 msgid "Castellum" msgstr "Castellum" #: simulation/templates/structures/rome/house.xml:5 msgid "Domus" msgstr "Domus" #: simulation/templates/structures/rome/market.xml:12 msgid "Mercātus" msgstr "Mercātus" #: simulation/templates/structures/rome/outpost.xml:5 msgid "Vigilārium" msgstr "Specula" #: simulation/templates/structures/rome/sentry_tower.xml:5 msgid "Turris Līgnea" msgstr "Uigilārium" #: simulation/templates/structures/rome/siege_wall_gate.xml:22 msgid "Siege Wall Gate" msgstr "Puœrta circumvallar" #: simulation/templates/structures/rome/siege_wall_gate.xml:23 msgid "Porta Circummūnītiōnis" msgstr "Porta Circumuallātiōnis" #: simulation/templates/structures/rome/siege_wall_gate.xml:24 #: simulation/templates/structures/rome/siege_wall_long.xml:25 #: simulation/templates/structures/rome/siege_wall_medium.xml:25 #: simulation/templates/structures/rome/siege_wall_short.xml:25 #: simulation/templates/structures/rome/siege_wall_tower.xml:29 #: simulation/templates/structures/rome/wallset_siege.xml:9 msgid "SiegeWall" msgstr "Circumvallaçon" #: simulation/templates/structures/rome/siege_wall_long.xml:23 #: simulation/templates/structures/rome/siege_wall_medium.xml:23 #: simulation/templates/structures/rome/siege_wall_short.xml:23 #: simulation/templates/structures/rome/wallset_siege.xml:5 msgid "Siege Wall" msgstr "Circumvallaçon" #: simulation/templates/structures/rome/siege_wall_long.xml:24 #: simulation/templates/structures/rome/siege_wall_medium.xml:24 #: simulation/templates/structures/rome/siege_wall_short.xml:24 #: simulation/templates/structures/rome/wallset_siege.xml:6 msgid "Mūrus Circummūnītiōnis" msgstr "Circumuallātiō" #: simulation/templates/structures/rome/siege_wall_tower.xml:26 msgid "Siege Wall Tower" msgstr "Torre circumvallar" #: simulation/templates/structures/rome/siege_wall_tower.xml:27 msgid "Turris Circummūnītiōnis" msgstr "Turris Circumuallātiōnis" #: simulation/templates/structures/rome/stable.xml:5 msgid "Equīle" msgstr "Equīle" #: simulation/templates/structures/rome/storehouse.xml:8 msgid "Receptāculum" msgstr "Receptāculum" #: simulation/templates/structures/rome/temple.xml:9 msgid "Aedēs" msgstr "Aedēs" #: simulation/templates/structures/rome/temple_mars.xml:12 msgid "Temple of Mars" msgstr "Templo de Marte" #: simulation/templates/structures/rome/temple_mars.xml:13 msgid "Aedēs Mārtiālis" msgstr "Aedēs Mārtis" #: simulation/templates/structures/rome/temple_mars.xml:14 msgid "TempleOfMars" msgstr "TemploMarte" #: simulation/templates/structures/rome/temple_vesta.xml:18 msgid "Temple of Vesta" msgstr "Templo de Vesta" #: simulation/templates/structures/rome/temple_vesta.xml:19 msgid "Aedēs Vestālis" msgstr "Aedēs Uestae" #: simulation/templates/structures/rome/temple_vesta.xml:21 msgid "TempleOfVesta" msgstr "TemploVesta" #: simulation/templates/structures/rome/tent.xml:25 msgid "Tabernāculum" msgstr "Tabernāculum" #: simulation/templates/structures/rome/tent.xml:27 msgid "A temporary shelter for soldiers." msgstr "Un abelluw temporal pa los mílites." #: simulation/templates/structures/rome/wall_gate.xml:9 msgid "Porta" msgstr "Porta" #: simulation/templates/structures/rome/wall_long.xml:9 #: simulation/templates/structures/rome/wall_medium.xml:9 #: simulation/templates/structures/rome/wall_short.xml:9 #: simulation/templates/structures/rome/wallset_stone.xml:5 msgid "Moenia" msgstr "Moenia" #: simulation/templates/structures/rome/wall_tower.xml:9 msgid "Turris Lapidea" msgstr "Prōpugnāculum Moenium" #: simulation/templates/structures/rome/wallset_siege.xml:7 msgid "Wall off an area. Build in own, neutral, or enemy territory." msgstr "Val pa circar terrenos. Lhevanta-se n campu propriu, neutral ou inimigu." #: simulation/templates/structures/rome/wonder.xml:9 msgid "Aedēs Iovis Optimi Maximi" msgstr "Aedēs Iouis Optimī Maximī" #: simulation/templates/structures/sele/wonder.xml:9 msgid "Hieron tou Apollōnos Pythiou" msgstr "Hierón toû Apóllōnos Pythíou" #: simulation/templates/structures/sele_colonnade.xml:12 msgid "Colonnade" msgstr "Columnata" #: simulation/templates/structures/sele_colonnade.xml:13 msgid "Corinthian Colonnade" msgstr "Columnata corinthia" #: simulation/templates/structures/shrine_chinese.xml:9 msgid "Bǎotǎ" msgstr "Bǎotǎ" #: simulation/templates/structures/shrine_chinese.xml:10 msgid "Pagoda" msgstr "Pagoda" #: simulation/templates/structures/shrine_egyptian.xml:5 msgid "Sanctuary Kiosk" msgstr "Sanctuario" #: simulation/templates/structures/shrine_italian.xml:9 msgid "Temple of Healing" msgstr "Templo la sanidá" #: simulation/templates/structures/shrine_italian.xml:10 msgid "Aedēs Sanitatem" msgstr "Aedēs Sanitatis" #: simulation/templates/structures/kush/shrine.xml:12 #: simulation/templates/structures/shrine_kushite.xml:5 msgid "Shrine" msgstr "Sanctuario" #: simulation/templates/structures/spart/gerousia.xml:22 msgid "Spartan Senate" msgstr "Gërusia" #: simulation/templates/structures/spart/gerousia.xml:23 msgid "Gerousia" msgstr "Gerousía" #: simulation/templates/structures/spart/gerousia.xml:24 msgid "Train Heroes." msgstr "Sitiu unde se creæn Heroes." #: simulation/templates/structures/spart/persian_stoa.xml:9 msgid "\\\"Persian\\\" Stoa" msgstr "Stoa \\“pérsica\\”" #: simulation/templates/structures/spart/persian_stoa.xml:10 msgid "Stoa Persikē" msgstr "Stoa Persikē" #: simulation/templates/structures/spart/syssiton.xml:23 msgid "Military Mess Hall" msgstr "Comedor militar" #: simulation/templates/structures/spart/syssiton.xml:24 msgid "Syssition" msgstr "Syssítion" #: simulation/templates/structures/spart/syssiton.xml:27 msgid "Syssiton" msgstr "Syssítion" #: simulation/templates/structures/spart/wonder.xml:9 msgid "Hieron tēs Artemidos Orthias" msgstr "Hierón tês Artémidos Orthías" #: simulation/templates/structures/stall_big.xml:11 msgid "Big stall" msgstr "Puœstu grande" #: simulation/templates/structures/stall_med.xml:11 msgid "Medium stall" msgstr "Puœstu medianu" #: simulation/templates/structures/stall_small_a.xml:11 #: simulation/templates/structures/stall_small_b.xml:11 msgid "Small stall" msgstr "Puœstu pequenhu" #: simulation/templates/structures/stonehenge.xml:8 msgid "Stonehenge" msgstr "Corru antiguu" #: simulation/templates/structures/table_rectangle.xml:11 #: simulation/templates/structures/table_square.xml:11 msgid "Table" msgstr "Mesa" #: simulation/templates/structures/table_rectangle.xml:12 msgid "Rectangle Table" msgstr "Mesa rectangular" #: simulation/templates/structures/table_square.xml:12 msgid "Square Table" msgstr "Mesa quadrada" #: simulation/templates/structures/tent_arab.xml:35 msgid "Arab Army Tent" msgstr "Tienda árabe" #: simulation/templates/structures/rome/tent.xml:24 #: simulation/templates/structures/tent_arab.xml:36 #: simulation/templates/structures/tent_arab.xml:38 #: simulation/templates/structures/tent_bedouin.xml:36 #: simulation/templates/structures/tent_bedouin.xml:38 #: simulation/templates/structures/tent_desert.xml:36 #: simulation/templates/structures/tent_desert.xml:38 #: simulation/templates/structures/tent_mace.xml:36 #: simulation/templates/structures/tent_mace.xml:38 #: simulation/templates/structures/tent_rome.xml:36 #: simulation/templates/structures/tent_rome.xml:38 msgid "Tent" msgstr "Tienda" #: simulation/templates/structures/tent_arab.xml:39 #: simulation/templates/structures/tent_bedouin.xml:39 #: simulation/templates/structures/tent_desert.xml:39 #: simulation/templates/structures/tent_mace.xml:39 #: simulation/templates/structures/tent_rome.xml:39 msgid "A temporary shelter for soldiers. +5 population bonus." msgstr "Un abelluw temporal pa los mílites. Teitho demográphico: +5." #: simulation/templates/structures/tent_bedouin.xml:35 msgid "Bedouin Tent" msgstr "Tienda nómada" #: simulation/templates/structures/tent_desert.xml:35 msgid "Desert Army Tent" msgstr "Tienda desértica" #: simulation/templates/structures/tent_mace.xml:35 msgid "Macedonian Army Tent" msgstr "Tienda macedónica" #: simulation/templates/structures/tent_rome.xml:35 msgid "Roman Army Tent" msgstr "Tienda romana" #: simulation/templates/structures/trading_post_celtic.xml:9 msgid "Celtic Tavern" msgstr "Tabierna céltica" #: simulation/templates/structures/trading_post_desert.xml:9 msgid "Desert Bazaar" msgstr "Vahatsárana" #: simulation/templates/structures/uffington_horse.xml:10 msgid "Uffington White Horse" msgstr "Burru pilican" #: simulation/templates/template_structure_civic.xml:5 msgid "Civic Structure" msgstr "Construcçon cívica" #: simulation/templates/template_structure_civic.xml:6 msgid "Civic" msgstr "Cívicu/a" #: simulation/templates/structures/rome/army_camp.xml:5 #: simulation/templates/template_structure_civic_civil_centre.xml:11 #: simulation/templates/template_structure_defensive_tower.xml:5 #: simulation/templates/template_structure_military_fortress.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bow" msgstr "Arcu" #: simulation/templates/template_structure_civic_civil_centre.xml:75 msgid "Civic Center" msgstr "Foro" #: simulation/templates/template_structure_civic_civil_centre.xml:77 msgid "" "Build in own or neutral territory. Acquire large tracts of territory. " "Territory root. Train Citizens and research technologies. Garrison Soldiers " "for additional arrows." msgstr "Constrúi-se n campu propriu ou neutral. Val p’afhitar ou inantar lhindes territoriales, crear Cives & disinvolver téchnicæs. Tyenu de Mílites, tira mas saietæs." #: simulation/templates/template_structure_civic_civil_centre.xml:37 #: simulation/templates/template_structure_civic_civil_centre.xml:79 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:7 msgid "CivilCentre" msgstr "Foro" #: simulation/templates/structures/han/civil_centre_court.xml:19 #: simulation/templates/template_structure_civic_civil_centre.xml:79 #: simulation/templates/template_structure_defensive.xml:5 #: simulation/templates/template_structure_military_fortress.xml:69 msgid "Defensive" msgstr "Defensivu/a" #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:27 msgid "Military Colony" msgstr "Colonia militar" #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:29 msgid "Colony" msgstr "Colonia" #: simulation/templates/structures/pers/house_a.xml:12 #: simulation/templates/template_structure_civic_house.xml:26 #: simulation/templates/template_structure_civic_house.xml:28 msgid "House" msgstr "Casa" #: simulation/templates/structures/kush/pyramid_small.xml:26 #: simulation/templates/structures/pers/ice_house.xml:28 #: simulation/templates/template_structure_civic_house.xml:28 #: simulation/templates/template_structure_economic_farmstead.xml:30 #: simulation/templates/template_structure_economic_storehouse.xml:28 #: simulation/templates/template_structure_military_barracks.xml:29 #: simulation/templates/template_structure_military_dock.xml:27 #: simulation/templates/template_structure_military_range.xml:25 #: simulation/templates/template_structure_military_stable.xml:29 #: simulation/templates/template_structure_resource_corral.xml:21 msgid "Village" msgstr "Rural" #: simulation/templates/structures/athen/royal_stoa.xml:5 #: simulation/templates/structures/hellenic_stoa.xml:23 #: simulation/templates/structures/mace/royal_stoa.xml:5 #: simulation/templates/structures/spart/royal_stoa.xml:12 #: simulation/templates/template_structure_civic_stoa.xml:27 #: simulation/templates/template_structure_civic_stoa.xml:30 msgid "Stoa" msgstr "Stoa" #: simulation/templates/structures/cart/apartment.xml:26 #: simulation/templates/structures/gaul/tavern.xml:22 #: simulation/templates/structures/han/laozigate.xml:34 #: simulation/templates/structures/han/ministry.xml:39 #: simulation/templates/structures/iber/monument.xml:34 #: simulation/templates/structures/maur/elephant_stable.xml:8 #: simulation/templates/template_structure_civic_stoa.xml:30 #: simulation/templates/template_structure_civic_temple.xml:32 #: simulation/templates/template_structure_economic_market.xml:28 #: simulation/templates/template_structure_military_embassy.xml:24 #: simulation/templates/template_structure_military_forge.xml:26 msgid "Town" msgstr "Oppidanu/a" #: simulation/templates/template_structure_civic_temple.xml:29 #: simulation/templates/template_structure_civic_temple.xml:32 msgid "Temple" msgstr "Templo" #: simulation/templates/template_structure_civic_temple.xml:31 msgid "Train Healers and research healing technologies." msgstr "Sitiu unde se creæn Curandeiros & se disinvuœlven téchnicæs médicæs." #: simulation/templates/template_structure_defensive.xml:4 msgid "Defensive Structure" msgstr "Construcçon defensiva" #: simulation/templates/structures/palisades_outpost.xml:17 #: simulation/templates/template_structure_defensive_outpost.xml:9 #: simulation/templates/template_structure_defensive_outpost.xml:28 #: simulation/templates/template_structure_defensive_outpost.xml:31 msgid "Outpost" msgstr "Miradoîro" #: simulation/templates/template_structure_defensive_outpost.xml:30 msgid "Build in own or neutral territory." msgstr "Lhevanta-se n campu propriu ou neutral." #: simulation/templates/structures/han/wallset_palisade.xml:7 #: simulation/templates/structures/wallset_palisade.xml:4 #: simulation/templates/structures/wallset_palisade.xml:6 #: simulation/templates/template_structure_defensive_palisade.xml:13 #: simulation/templates/template_structure_defensive_palisade.xml:16 msgid "Palisade" msgstr "Varganal" #: simulation/templates/structures/han/wallset_palisade.xml:6 #: simulation/templates/structures/wallset_palisade.xml:5 #: simulation/templates/template_structure_defensive_palisade.xml:15 msgid "Wall off an area. Build in own or neutral territory." msgstr "Val pa circar terrenos. Lhevanta-se n campu propriu ou neutral." #: simulation/templates/template_structure_defensive_tower.xml:36 #: simulation/templates/template_structure_defensive_tower.xml:52 #: simulation/templates/template_structure_defensive_tower.xml:53 msgid "Tower" msgstr "Torre" #: simulation/templates/template_structure_defensive_tower_artillery.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Stone" msgstr "Piedra" #: simulation/templates/template_structure_defensive_tower_artillery.xml:54 msgid "Artillery Tower" msgstr "Catapultario" #: simulation/templates/template_structure_defensive_tower_artillery.xml:56 msgid "ArtilleryTower" msgstr "Catapultario" #: simulation/templates/template_structure_defensive_tower_bolt.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bolt" msgstr "Saieta" #: simulation/templates/template_structure_defensive_tower_bolt.xml:51 msgid "Bolt Tower" msgstr "Ballistario" #: simulation/templates/template_structure_defensive_tower_bolt.xml:53 msgid "BoltTower" msgstr "Ballistario" #: simulation/templates/template_structure_defensive_tower_sentry.xml:32 msgid "Sentry Tower" msgstr "Vigïlario" #: simulation/templates/template_structure_defensive_tower_sentry.xml:34 #: simulation/templates/template_structure_defensive_tower_stone.xml:32 msgid "" "Garrison Infantry for additional arrows. Needs the “Murder Holes” technology" " to protect its foot." msgstr "Tyeno de Pédites, tira mas saietæs. Precisa de la téchnica “Interfectorios” pa protegë’ la suæ base." #: simulation/templates/template_structure_defensive_tower_sentry.xml:35 msgid "SentryTower" msgstr "Vigïlario" #: simulation/templates/template_structure_defensive_tower_sentry.xml:59 msgid "Reinforce with stone and upgrade to a defense tower." msgstr "Puœde fortificase & camudase n Torre de piedra." #: simulation/templates/template_structure_defensive_tower_stone.xml:30 msgid "Stone Tower" msgstr "Torre de piedra" #: simulation/templates/template_structure_defensive_tower_stone.xml:33 msgid "StoneTower" msgstr "TorrePiedra" #: simulation/templates/template_structure_defensive_wall.xml:12 #: simulation/templates/template_structure_defensive_wall.xml:15 msgid "Wall" msgstr "Cerca" #: simulation/templates/template_structure_defensive_wall.xml:14 msgid "Wall off your town for a stout defense." msgstr "Cerca l assentamiento p’arrefhorça’ la tuæ defensa." #: simulation/templates/structures/palisades_gate.xml:23 #: simulation/templates/template_structure_defensive_wall_gate.xml:22 #: simulation/templates/template_structure_defensive_wall_gate.xml:25 msgid "Gate" msgstr "Puœrta" #: simulation/templates/template_structure_defensive_wall_gate.xml:24 #: simulation/templates/template_structure_defensive_wall_long.xml:26 msgid "Allow units access through Walls. Can be locked to prevent access." msgstr "Permitte a læs unidades trespassar cercæs. Puœde pesllase pa torga’ la intrada." #: simulation/templates/template_structure_defensive_wall_long.xml:17 msgid "Can be converted into a Gate." msgstr "Puœde camudase n Puœrta." #: simulation/templates/template_structure_defensive_wall_tower.xml:22 msgid "Wall Turret" msgstr "Turreta" #: simulation/templates/template_structure_economic.xml:4 msgid "Economic Structure" msgstr "Construcçon económica" #: simulation/templates/template_structure_economic.xml:5 #: simulation/templates/template_structure_military_dock.xml:27 #: simulation/templates/template_structure_resource_corral.xml:21 msgid "Economic" msgstr "Económicu/a" #: simulation/templates/template_structure_economic_farmstead.xml:26 #: simulation/templates/template_structure_economic_farmstead.xml:30 msgid "Farmstead" msgstr "Hórreo" #: simulation/templates/template_structure_economic_farmstead.xml:28 msgid "Research food gathering technologies." msgstr "Sitiu unde se disinvuœlven téchnicæs de caça & colheitha." #: simulation/templates/template_structure_economic_market.xml:24 #: simulation/templates/template_structure_economic_market.xml:28 msgid "Market" msgstr "Mercau" #: simulation/templates/template_structure_economic_market.xml:26 msgid "" "Barter resources. Establish trade routes. Train Traders and research trade " "and barter technologies." msgstr "Sitiu unde se cambiæn recursos. Val p’afhitar víæs commerciales, crear commerciantes & disinvolver téchnicæs commerciales." #: simulation/templates/template_structure_economic_market.xml:28 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Trade" msgstr "Commercial" #: simulation/templates/template_structure_economic_storehouse.xml:24 #: simulation/templates/template_structure_economic_storehouse.xml:28 msgid "Storehouse" msgstr "Bodega" #: simulation/templates/template_structure_economic_storehouse.xml:26 msgid "Research gathering technologies." msgstr "Sitiu unde se disinvuœlven téchnicæs de corta & extracçon." #: simulation/templates/template_structure_military.xml:10 msgid "Military Structure" msgstr "Construcçon militar" #: simulation/templates/template_structure_military.xml:12 msgid "Military" msgstr "Militar" #: simulation/templates/template_structure_military_arsenal.xml:25 #: simulation/templates/template_structure_military_arsenal.xml:28 msgid "Arsenal" msgstr "Officina mechánica" #: simulation/templates/template_structure_military_arsenal.xml:27 msgid "" "Train Champion Infantry Crossbowmen, construct Siege Engines, and research " "Siege Engine technologies." msgstr "Sitiu unde se creæn Pédites decertadores manuballistarios, se constrúin Máchinæs béllicæs & se disinvuœlven téchnicæs mechánicæs." #: simulation/templates/structures/gaul/assembly.xml:31 #: simulation/templates/structures/han/academy.xml:31 #: simulation/templates/structures/han/civil_centre_court.xml:19 #: simulation/templates/structures/kush/pyramid_large.xml:29 #: simulation/templates/structures/kush/temple_amun.xml:31 #: simulation/templates/structures/rome/army_camp.xml:76 #: simulation/templates/structures/rome/temple_mars.xml:14 #: simulation/templates/template_structure_military_arsenal.xml:28 #: simulation/templates/template_structure_military_elephant_stable.xml:29 #: simulation/templates/template_structure_special.xml:20 #: simulation/templates/template_structure_wonder.xml:41 msgid "City" msgstr "Urbanu/a" #: simulation/templates/template_structure_military_barracks.xml:26 #: simulation/templates/template_structure_military_barracks.xml:29 msgid "Barracks" msgstr "Castro" #: simulation/templates/template_structure_military_barracks.xml:28 msgid "Train Infantry and research Infantry technologies." msgstr "Sitiu unde se creæn Pédites & se disinvuœlven téchnicæs pedestres." #: simulation/templates/template_structure_military_dock.xml:24 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Dock" msgstr "Puœrtu" #: simulation/templates/template_structure_military_dock.xml:26 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Establish trade" " routes. Construct Ships and research Ship technologies." msgstr "Fhaz-se a la veira l awa n campu propriu, alliau ou neutral. Val p’afhitar víæs commerciales, construir Barcos & disinvolver téchnicæs navales." #: simulation/templates/structures/brit/crannog.xml:17 #: simulation/templates/structures/cart/super_dock.xml:43 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Naval" msgstr "Naval" #: simulation/templates/template_structure_military_elephant_stable.xml:26 msgid "Elephant Stable" msgstr "Stada de l elephante" #: simulation/templates/template_structure_military_elephant_stable.xml:28 msgid "Train Elephants and research Elephant technologies." msgstr "Sitiu unde se creæn Elephantes & se disinvuœlven téchnicæs elephantinæs." #: simulation/templates/template_structure_military_elephant_stable.xml:29 msgid "ElephantStable" msgstr "StadaElephante" #: simulation/templates/structures/cart/embassy.xml:18 #: simulation/templates/template_structure_military_embassy.xml:22 #: simulation/templates/template_structure_military_embassy.xml:24 msgid "Embassy" msgstr "Legaçon" #: simulation/templates/template_structure_military_forge.xml:22 #: simulation/templates/template_structure_military_forge.xml:26 msgid "Forge" msgstr "Frawa" #: simulation/templates/template_structure_military_forge.xml:24 msgid "Research attack damage and damage resistance technologies." msgstr "Sitiu unde se disinvuœlven téchnicæs offensivæs & defensivæs." #: simulation/templates/template_structure_military_fortress.xml:30 #: simulation/templates/template_structure_military_fortress.xml:65 #: simulation/templates/template_structure_military_fortress.xml:69 msgid "Fortress" msgstr "Castielho" #: simulation/templates/template_structure_military_fortress.xml:67 msgid "Garrison Soldiers for additional arrows." msgstr "Tyeno de Mílites, tira mas saietæs." #: simulation/templates/template_structure_military_range.xml:22 msgid "Practice Range" msgstr "Galeríæ de tiru" #: simulation/templates/template_structure_military_range.xml:24 msgid "Train Ranged Infantry and research technologies." msgstr "Sitiu unde se creæn Pédites emissores & se disinvuœlven téchnicæs." #: simulation/templates/template_structure_military_range.xml:25 msgid "Range" msgstr "GaleríæTiru" #: simulation/templates/template_structure_military_stable.xml:26 #: simulation/templates/template_structure_military_stable.xml:29 msgid "Stable" msgstr "Corte" #: simulation/templates/template_structure_military_stable.xml:28 msgid "Train Cavalry and research Cavalry technologies." msgstr "Sitiu unde se creæn Éqüites & se disinvuœlven téchnicæs eqüestres." #: simulation/templates/template_structure_resource.xml:4 msgid "Resource Structure" msgstr "Construcçon productiva" #: simulation/templates/template_structure_resource.xml:5 msgid "Resource" msgstr "Productivu" #: simulation/templates/template_structure_resource_corral.xml:18 #: simulation/templates/template_structure_resource_corral.xml:21 msgid "Corral" msgstr "Cohorte" #: simulation/templates/template_structure_resource_corral.xml:20 msgid "Raise Domestic Animals for food." msgstr "Sitiu unde se creæn reses, una fhœnte de carne." #: simulation/templates/template_structure_resource_field.xml:18 #: simulation/templates/template_structure_resource_field.xml:20 msgid "Field" msgstr "Panal" #: simulation/templates/template_structure_resource_field.xml:21 msgid "" "Harvest grain for food. Each subsequent gatherer works less efficiently." msgstr "Fhœnte de cibeira. Cada coyedor nuœvu rinde ménos que l anterior." #: simulation/templates/template_structure_special.xml:19 msgid "Special Structure" msgstr "Construcçon special" #: simulation/templates/structures/rome/amphitheater_pompeii.xml:5 #: simulation/templates/template_structure_special_amphitheater.xml:18 #: simulation/templates/template_structure_special_amphitheater.xml:20 msgid "Amphitheater" msgstr "Amphitheatro" #: simulation/templates/template_structure_special_library.xml:25 #: simulation/templates/template_structure_special_library.xml:27 msgid "Library" msgstr "Bibliotheca" #: simulation/templates/template_structure_special_rotarymill.xml:19 msgid "Rotary Mill" msgstr "Molino de rabil" #: simulation/templates/template_structure_special_rotarymill.xml:21 msgid "RotaryMill" msgstr "MolinoRabil" #: simulation/templates/template_structure_special_theater.xml:25 #: simulation/templates/template_structure_special_theater.xml:27 msgid "Theater" msgstr "Theatro" #: simulation/templates/template_structure_wonder.xml:37 #: simulation/templates/template_structure_wonder.xml:41 msgid "Wonder" msgstr "Millagro" #: simulation/templates/template_structure_wonder.xml:39 msgid "" "Bring glory to your civilization and add large tracts of land to your " "empire." -msgstr "Edificio que trahe glroria al puœblru & inanta læs lhindes territoriales." +msgstr "Edificio que trahe glroria a l puœblru & inanta læs lhindes territoriales." Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-templates-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-templates-other.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-templates-other.po (revision 27024) @@ -1,1205 +1,1205 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa # enolp msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-04-10 20:43+0000\n" "PO-Revision-Date: 2014-06-19 17:54+0000\n" "Last-Translator: David Sowa , 2017-2022\n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/attack_effects/applystatus.jsondescription msgctxt "effect caused by an attack" msgid "Various (timed) effects." msgstr "Varios effectos (temporales)" #: simulation/data/attack_effects/applystatus.jsonname msgctxt "effect caused by an attack" msgid "Apply Status" msgstr "Stau d’applicaçon" #: simulation/data/attack_effects/capture.jsondescription msgctxt "effect caused by an attack" msgid "Reduces capture points of a target." msgstr "Reduz la fidelidá de l obiectivu." #: simulation/data/attack_effects/capture.jsonname msgctxt "effect caused by an attack" msgid "Capture" msgstr "Appropriaçon" #: simulation/data/attack_effects/damage.jsondescription msgctxt "effect caused by an attack" msgid "Reduces the health of a target." msgstr "Reduz la vitalidá de l obiectivu." #: simulation/data/attack_effects/damage.jsonname msgctxt "effect caused by an attack" msgid "Damage" msgstr "Danho" #: simulation/data/damage_types/crush.jsondescription msgctxt "damage type" msgid "Damage caused by sheer force, like with a club or by trampling." msgstr "Danho frayante, cumo l que fhazen læs clavæs, la calcadura." #: simulation/data/damage_types/crush.jsonname msgctxt "damage type" msgid "Crush" msgstr "Frayura" #: simulation/data/damage_types/fire.jsondescription msgctxt "damage type" msgid "Damage caused by burning objects, like a torch or a flaming arrow." msgstr "Danho queimante, cumo l que fhazen los fatsucos, læs saietæs ardientes." #: simulation/data/damage_types/fire.jsonname msgctxt "damage type" msgid "Fire" msgstr "Queimura" #: simulation/data/damage_types/hack.jsondescription msgctxt "damage type" msgid "" "Damage caused by sharp objects cutting or chopping, like with a sword or an " "axe." msgstr "Danho curtante, cumo l que fhazen læs spadæs, læs seguræs." #: simulation/data/damage_types/hack.jsonname msgctxt "damage type" msgid "Hack" msgstr "Corte" #: simulation/data/damage_types/pierce.jsondescription msgctxt "damage type" msgid "Damage caused by sharp pointy objects, like arrows or spears." msgstr "Danho perforante, cumo l que fhazen læs saietæs, læs hastæs." #: simulation/data/damage_types/pierce.jsonname msgctxt "damage type" msgid "Pierce" msgstr "Perforaçon" #: simulation/data/damage_types/poison.jsondescription msgctxt "damage type" msgid "" "Damage caused by venomous or poisoned objects, like a snake or a poisoned " "weapon." msgstr "Danho tóxico, cumo l que fhazen læs coluœbræs, læs armæs venenadæs." #: simulation/data/damage_types/poison.jsonname msgctxt "damage type" msgid "Poison" msgstr "Toxicidá" #: simulation/data/status_effects/burning.jsonapplierTooltip msgctxt "status effect" msgid "This unit causes fire damage." msgstr "Esta unidá fhaz queimar." #: simulation/data/status_effects/burning.jsonreceiverTooltip msgctxt "status effect" msgid "This unit is burning." msgstr "Esta unidá sta queimando." #: simulation/data/status_effects/burning.jsonstatusName msgctxt "status effect" msgid "Burning" msgstr "In tyamæs" #: simulation/data/status_effects/poisoned.jsonapplierTooltip msgctxt "status effect" msgid "This unit causes poison damage." msgstr "Esta unidá invenena." #: simulation/data/status_effects/poisoned.jsonreceiverTooltip msgctxt "status effect" msgid "This unit is poisoned." msgstr "Esta unidá sta venenada." #: simulation/data/status_effects/poisoned.jsonstatusName msgctxt "status effect" msgid "Poisoned" msgstr "Cun veneno" #: simulation/templates/campaigns/army_mace_hero_alexander.xml:24 msgid "Army of Alexander the Great." msgstr "Exércitu d’Alexandre Magnu." #: simulation/templates/campaigns/army_mace_hero_alexander.xml:25 msgid "Army of Alexander the Great" msgstr "Exércitu d’Alexandre Magnu" #: simulation/templates/campaigns/army_mace_hero_alexander.xml:26 #: simulation/templates/campaigns/army_mace_standard.xml:21 #: simulation/templates/campaigns/army_spart_hero_leonidas.xml:26 msgid "This is what an army would look like on the Strat Map." msgstr "Ansí ie un exércitu n mapa stratégïcu." #: simulation/templates/campaigns/army_mace_standard.xml:19 msgid "Army of Macedonia" msgstr "Exércitu de Macedonia." #: simulation/templates/campaigns/army_mace_standard.xml:20 msgid "Army of Macedon" msgstr "Exércitu de Macedonia" #: simulation/templates/campaigns/army_spart_hero_leonidas.xml:24 msgid "Army of Leonidas I." msgstr "Exércitu de Leonidas I." #: simulation/templates/campaigns/army_spart_hero_leonidas.xml:25 msgid "Army of Leonidas I" msgstr "Exércitu de Leonidas I" #: simulation/templates/campaigns/campaign_city_minor_test.xml:21 #: simulation/templates/campaigns/campaign_city_test.xml:21 msgid "Market" msgstr "Mercau" #: simulation/templates/campaigns/campaign_city_minor_test.xml:22 #: simulation/templates/campaigns/campaign_city_test.xml:22 msgid "Settlement" msgstr "Assentamiento" #: simulation/templates/campaigns/campaign_city_minor_test.xml:23 msgid "Minor Greek Polis" msgstr "Micrópolis" #: simulation/templates/campaigns/campaign_city_minor_test.xml:24 msgid "This is a minor Greek city." msgstr "Esta ie una pequenha polis griega." #: simulation/templates/campaigns/campaign_city_test.xml:23 msgid "Greek Polis" msgstr "Polis" #: simulation/templates/campaigns/campaign_city_test.xml:24 msgid "This is a major Greek city." msgstr "Esta ie una gran polis griega." #: simulation/templates/campaigns/campaign_religious_test.xml:12 msgid "Religious Sanctuary" msgstr "Sanctuario" #: simulation/templates/campaigns/campaign_religious_test.xml:13 msgid "Greek Religious Sanctuary" msgstr "Sanctuario griego" #: simulation/templates/gaia/fauna_bear_black.xml:5 #: simulation/templates/gaia/fauna_bear_brown.xml:5 #: simulation/templates/gaia/fauna_bear_polar.xml:5 #: simulation/templates/gaia/fauna_lion.xml:5 #: simulation/templates/gaia/fauna_tiger.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Paws" msgstr "Patæs" #: simulation/templates/gaia/fauna_bear_black.xml:24 msgid "Black Bear" msgstr "Ussu prietu" #: simulation/templates/gaia/fauna_bear_black.xml:25 msgid "Ursus americanus" msgstr "Ursus americanus" #: simulation/templates/gaia/fauna_bear_brown.xml:24 msgid "Brown Bear" msgstr "Ussu" #: simulation/templates/gaia/fauna_bear_brown.xml:25 msgid "Ursus arctos" msgstr "Ursus arctos" #: simulation/templates/gaia/fauna_bear_polar.xml:24 msgid "Polar Bear" msgstr "Ussu polar" #: simulation/templates/gaia/fauna_bear_polar.xml:25 msgid "Ursus maritimus" msgstr "Ursus maritimus" #: simulation/templates/gaia/fauna_boar.xml:5 #: simulation/templates/gaia/fauna_hippopotamus.xml:5 #: simulation/templates/gaia/fauna_walrus.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Tusks" msgstr "Colmielhos" #: simulation/templates/gaia/fauna_boar.xml:23 msgid "Wild Boar" msgstr "Gotsu bravu" #: simulation/templates/gaia/fauna_boar.xml:24 msgid "Sus scrofa" msgstr "Sus scrofa" #: simulation/templates/gaia/fauna_camel.xml:11 msgid "Dromedary" msgstr "Dromedariu" #: simulation/templates/gaia/fauna_camel.xml:12 msgid "Camelus dromedarius" msgstr "Camelus dromedarius" #: simulation/templates/gaia/fauna_cattle_bull.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Horns" msgstr "Cuœrnos" #: simulation/templates/gaia/fauna_cattle_bull.xml:25 msgid "Bull" msgstr "Touru" #: simulation/templates/gaia/fauna_cattle_bull.xml:26 #: simulation/templates/gaia/fauna_cattle_cow.xml:18 msgid "Bos taurus taurus" msgstr "Bos taurus taurus" #: simulation/templates/gaia/fauna_cattle_cow.xml:17 msgid "Cow" msgstr "Vaca" #: simulation/templates/gaia/fauna_cattle_sanga.xml:17 msgid "Sanga Cattle" msgstr "Wœi Sanga" #: simulation/templates/gaia/fauna_cattle_sanga.xml:18 msgid "Bos taurus africanus" msgstr "Bos taurus africanus" #: simulation/templates/gaia/fauna_cattle_zebu.xml:17 msgid "Zebu" msgstr "Zebú" #: simulation/templates/gaia/fauna_cattle_zebu.xml:18 msgid "Bos taurus indicus" msgstr "Bos taurus indicus" #: simulation/templates/gaia/fauna_chicken.xml:11 msgid "Chicken" msgstr "Pita" #: simulation/templates/gaia/fauna_chicken.xml:12 msgid "Gallus gallus domesticus" msgstr "Gallus gallus domesticus" #: simulation/templates/gaia/fauna_crocodile_nile.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Teeth" msgstr "Dientes" #: simulation/templates/gaia/fauna_crocodile_nile.xml:23 msgid "Nile Crocodile" msgstr "Crocodilu de l Nilu" #: simulation/templates/gaia/fauna_crocodile_nile.xml:24 msgid "Crocodylus niloticus" msgstr "Crocodylus niloticus" #: simulation/templates/gaia/fauna_deer.xml:11 msgid "Red Deer" msgstr "Venau" #: simulation/templates/gaia/fauna_deer.xml:12 msgid "Cervus elaphus" msgstr "Cervus elaphus" #: simulation/templates/gaia/fauna_dog_mastiff.xml:5 #: simulation/templates/gaia/fauna_dog_wolfhound.xml:5 #: simulation/templates/gaia/fauna_fox_arctic.xml:5 #: simulation/templates/gaia/fauna_fox_red.xml:5 #: simulation/templates/gaia/fauna_wolf.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Fangs" msgstr "Caniles" #: simulation/templates/gaia/fauna_dog_mastiff.xml:24 msgid "Mastiff" msgstr "Mastin" #: simulation/templates/gaia/fauna_dog_mastiff.xml:25 #: simulation/templates/gaia/fauna_dog_wolfhound.xml:25 msgid "Canis lupus familiaris" msgstr "Canis lupus familiaris" #: simulation/templates/gaia/fauna_dog_wolfhound.xml:24 msgid "Wolfhound" msgstr "Lhubeiru" #: simulation/templates/gaia/fauna_donkey.xml:11 msgid "Donkey" msgstr "Pulhinu" #: simulation/templates/gaia/fauna_donkey.xml:12 msgid "Equus africanus asinus" msgstr "Equus africanus asinus" #: simulation/templates/gaia/fauna_elephant_african_bush.xml:5 #: simulation/templates/gaia/fauna_elephant_asian.xml:5 #: simulation/templates/gaia/fauna_elephant_north_african.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Trunk" msgstr "Trompa" #: simulation/templates/gaia/fauna_elephant_african_bush.xml:25 msgid "African Bush Elephant" msgstr "Elephante africanu de sabana" #: simulation/templates/gaia/fauna_elephant_african_bush.xml:26 #: simulation/templates/gaia/fauna_elephant_african_infant.xml:12 msgid "Loxodonta africana" msgstr "Loxodonta africana" #: simulation/templates/gaia/fauna_elephant_african_infant.xml:11 msgid "African Bush Elephant Calf" msgstr "Cría d’elephante africanu de sabana" #: simulation/templates/gaia/fauna_elephant_asian.xml:25 msgid "Asian Elephant" msgstr "Elephante asiáticu" #: simulation/templates/gaia/fauna_elephant_asian.xml:26 #: simulation/templates/gaia/fauna_elephant_asian_infant.xml:12 msgid "Elephas maximus" msgstr "Elephas maximus" #: simulation/templates/gaia/fauna_elephant_asian_infant.xml:11 msgid "Asian Elephant Calf" msgstr "Cría d’elephante asiáticu" #: simulation/templates/gaia/fauna_elephant_north_african.xml:25 msgid "African Forest Elephant" msgstr "Elephante africanu forestal" #: simulation/templates/gaia/fauna_elephant_north_african.xml:26 msgid "Loxodonta cyclotis" msgstr "Loxodonta cyclotis" #: simulation/templates/gaia/fauna_fox_arctic.xml:24 msgid "Arctic Fox" msgstr "Raposa árctica" #: simulation/templates/gaia/fauna_fox_arctic.xml:25 msgid "Vulpes lagopus" msgstr "Vulpes lagopus" #: simulation/templates/gaia/fauna_fox_red.xml:24 msgid "Red Fox" msgstr "Raposa" #: simulation/templates/gaia/fauna_fox_red.xml:25 msgid "Vulpes vulpes" msgstr "Vulpes vulpes" #: simulation/templates/gaia/fauna_gazelle.xml:11 msgid "Thomson's Gazelle" msgstr "Gazela de Thomson" #: simulation/templates/gaia/fauna_gazelle.xml:12 msgid "Eudorcas thomsonii" msgstr "Eudorcas thomsonii" #: simulation/templates/gaia/fauna_giraffe.xml:11 msgid "Giraffe" msgstr "Xhirafa" #: simulation/templates/gaia/fauna_giraffe.xml:12 #: simulation/templates/gaia/fauna_giraffe_infant.xml:12 msgid "Giraffa camelopardalis" msgstr "Giraffa camelopardalis" #: simulation/templates/gaia/fauna_giraffe_infant.xml:11 msgid "Juvenile Giraffe" msgstr "Cría de xhirafa" #: simulation/templates/gaia/fauna_goat.xml:17 msgid "Goat" msgstr "Cabra" #: simulation/templates/gaia/fauna_goat.xml:18 msgid "Capra aegagrus hircus" msgstr "Capra aegagrus hircus" #: simulation/templates/gaia/fauna_hippopotamus.xml:24 msgid "Hippopotamus" msgstr "Hippopótamu" #: simulation/templates/gaia/fauna_hippopotamus.xml:25 msgid "Hippopotamus amphibius" msgstr "Hippopotamus amphibius" #: simulation/templates/gaia/fauna_horse.xml:11 msgid "Horse" msgstr "Cabalhu" #: simulation/templates/gaia/fauna_horse.xml:12 msgid "Equus ferus caballus" msgstr "Equus ferus caballus" #: simulation/templates/gaia/fauna_horse_pony.xml:8 msgid "Pony" msgstr "Burricu" #: simulation/templates/gaia/fauna_lion.xml:23 msgid "Lion" msgstr "Lheon" #: simulation/templates/gaia/fauna_lion.xml:24 msgid "Panthera leo" msgstr "Panthera leo" #: simulation/templates/gaia/fauna_lioness.xml:4 msgid "Lioness" msgstr "Lheona" #: simulation/templates/gaia/fauna_muskox.xml:11 msgid "Muskox" msgstr "Wœi moschau" #: simulation/templates/gaia/fauna_muskox.xml:12 msgid "Ovibos moschatus" msgstr "Ovibos moschatus" #: simulation/templates/gaia/fauna_peacock.xml:11 msgid "Peacock" msgstr "Pavon" #: simulation/templates/gaia/fauna_peacock.xml:12 msgid "Pavo cristatus" msgstr "Pavo cristatus" #: simulation/templates/gaia/fauna_pig.xml:17 msgid "Pig" msgstr "Gotsu" #: simulation/templates/gaia/fauna_pig.xml:18 msgid "Sus scrofa domesticus" msgstr "Sus scrofa domesticus" #: simulation/templates/gaia/fauna_pig_flaming.xml:18 msgid "Flaming Pig" msgstr "Gotsu n tyamæs" #: simulation/templates/gaia/fauna_piglet.xml:11 msgid "Piglet" msgstr "Goin" #: simulation/templates/gaia/fauna_rabbit.xml:11 msgid "Rabbit" msgstr "Cuniyu bravu" #: simulation/templates/gaia/fauna_rabbit.xml:12 msgid "Oryctolagus cuniculus" msgstr "Oryctolagus cuniculus" #: simulation/templates/gaia/fauna_rhinoceros_white.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Horn" msgstr "Cuœrnu" #: simulation/templates/gaia/fauna_rhinoceros_white.xml:24 msgid "White Rhinoceros" msgstr "Rhinoceronte blrancu" #: simulation/templates/gaia/fauna_rhinoceros_white.xml:25 msgid "Ceratotherium simum" msgstr "Ceratotherium simum" #: simulation/templates/gaia/fauna_shark.xml:12 msgid "Great White Shark" msgstr "Tiburon blrancu" #: simulation/templates/gaia/fauna_shark.xml:13 msgid "Carcharodon carcharias" msgstr "Carcharodon carcharias" #: simulation/templates/gaia/fauna_sheep.xml:17 msgid "Sheep" msgstr "Oveya" #: simulation/templates/gaia/fauna_sheep.xml:18 msgid "Ovis aries" msgstr "Ovis aries" #: simulation/templates/gaia/fauna_tiger.xml:23 msgid "Tiger" msgstr "Tigre" #: simulation/templates/gaia/fauna_tiger.xml:24 msgid "Panthera tigris" msgstr "Panthera tigris" #: simulation/templates/gaia/fauna_walrus.xml:24 msgid "Walrus" msgstr "Morsa" #: simulation/templates/gaia/fauna_walrus.xml:25 msgid "Odobenus rosmarus" msgstr "Odobenus rosmarus" #: simulation/templates/gaia/fauna_whale_fin.xml:11 msgid "Fin Whale" msgstr "Balhena" #: simulation/templates/gaia/fauna_whale_fin.xml:12 msgid "Balaenoptera physalus" msgstr "Balaenoptera physalus" #: simulation/templates/gaia/fauna_whale_humpback.xml:11 msgid "Humpback Whale" msgstr "Xhibarte" #: simulation/templates/gaia/fauna_whale_humpback.xml:12 msgid "Megaptera novaeangliae" msgstr "Megaptera novaeangliae" #: simulation/templates/gaia/fauna_wildebeest.xml:11 msgid "Blue Wildebeest" msgstr "Gnu azul" #: simulation/templates/gaia/fauna_wildebeest.xml:12 msgid "Connochaetes taurinus" msgstr "Connochaetes taurinus" #: simulation/templates/gaia/fauna_wolf.xml:24 msgid "Wolf" msgstr "Lhuw" #: simulation/templates/gaia/fauna_wolf.xml:25 msgid "Canis lupus" msgstr "Canis lupus" #: simulation/templates/gaia/fauna_wolf_arctic.xml:4 msgid "Arctic Wolf" msgstr "Lhuw árcticu " #: simulation/templates/gaia/fauna_zebra.xml:11 msgid "Common Zebra" msgstr "Zebra de tyanada" #: simulation/templates/gaia/fauna_zebra.xml:12 msgid "Equus quagga" msgstr "Equus quagga" #: simulation/templates/gaia/fish/tilapia.xml:4 msgid "Tilapia" msgstr "Tilapia" #: simulation/templates/gaia/fish/tuna.xml:4 msgid "Tuna" msgstr "Atun" #: simulation/templates/gaia/fruit/apple.xml:7 msgid "Apple" msgstr "Pomar" #: simulation/templates/gaia/fruit/banana.xml:7 msgid "Banana" msgstr "Bananeira" #: simulation/templates/gaia/fruit/berry_01.xml:4 #: simulation/templates/gaia/fruit/berry_02.xml:4 #: simulation/templates/gaia/fruit/berry_03.xml:4 #: simulation/templates/gaia/fruit/berry_04.xml:4 #: simulation/templates/gaia/fruit/berry_05.xml:4 msgid "Berries" msgstr "Bagæs" #: simulation/templates/gaia/fruit/date.xml:8 #: simulation/templates/gaia/tree/date_palm.xml:4 #: simulation/templates/gaia/tree/date_palm_dead.xml:4 msgid "Date Palm" msgstr "Palmeira datileira" #: simulation/templates/gaia/fruit/fig.xml:8 msgid "Fig" msgstr "Fhigalr" #: simulation/templates/gaia/fruit/grapes.xml:4 msgid "Grapes" msgstr "Uvæs" #: simulation/templates/gaia/ruins/column_doric.xml:8 msgid "Doric Column" msgstr "Columna dórica" #: simulation/templates/gaia/ruins/metal_statue_isis.xml:9 msgid "Isis Cult Image" msgstr "Imagë d’Isis" #: simulation/templates/gaia/ruins/pyramid_great.xml:8 msgid "Great Pyramid" msgstr "Gran Pyrámide" #: simulation/templates/gaia/ruins/pyramid_minor.xml:8 msgid "Minor Pyramid" msgstr "Pyrámide minor" #: simulation/templates/gaia/ruins/standing_stone.xml:8 #: simulation/templates/gaia/treasure/standing_stone.xml:8 msgid "Celtic Standing Stone" msgstr "Menhir" #: simulation/templates/gaia/ruins/stone_statues_egyptian.xml:8 msgid "Egyptian Statue" msgstr "Statua egypcia" #: simulation/templates/gaia/ruins/stone_statues_kushite.xml:8 msgid "Kushite Statue" msgstr "Statua ethíope" #: simulation/templates/gaia/ruins/stone_statues_kushite_bird.xml:9 #: simulation/templates/gaia/ruins/stone_statues_kushite_lion.xml:9 #: simulation/templates/gaia/ruins/stone_statues_kushite_ram.xml:9 msgid "Stone Resource" msgstr "Recursu de piedra" #: simulation/templates/gaia/ruins/stone_statues_kushite_bird.xml:10 msgid "Kushite Bird Statue" msgstr "Ibis ethíope" #: simulation/templates/gaia/ruins/stone_statues_kushite_lion.xml:10 msgid "Apademak Lion Statue" msgstr "Lheon d’Apedemaka" #: simulation/templates/gaia/ruins/stone_statues_kushite_ram.xml:10 msgid "Ammon-Ra Ram Statue" msgstr "Maron d’Amun-Ra" #: simulation/templates/gaia/ruins/stone_statues_roman.xml:8 msgid "Roman Statue" msgstr "Statua romana" #: simulation/templates/gaia/ruins/unfinished_greek_temple.xml:8 msgid "Unfinished Greek Temple" msgstr "Templo griego inacabaho" #: simulation/templates/gaia/treasure/food_barrel.xml:8 #: simulation/templates/gaia/treasure/food_bin.xml:8 #: simulation/templates/gaia/treasure/food_crate.xml:8 #: simulation/templates/gaia/treasure/food_jars.xml:8 msgid "Food Treasure" msgstr "Atyalga de cibeira" #: simulation/templates/gaia/treasure/food_barrels_buried.xml:8 msgid "Half-buried Barrels" msgstr "Barriles medio soterrahos" #: simulation/templates/gaia/treasure/food_persian_big.xml:8 msgid "Persian Food Stores" msgstr "Reservæs de cibeira persas" #: simulation/templates/gaia/treasure/food_persian_small.xml:8 msgid "Persian Food Treasure" msgstr "Atyalga de cibeira persa" #: simulation/templates/gaia/treasure/golden_fleece.xml:8 msgid "Golden Fleece" msgstr "Velhon d’ouro" #: simulation/templates/gaia/treasure/metal.xml:8 msgid "Secret Box" msgstr "Caxa de secretos" #: simulation/templates/gaia/treasure/metal_persian_big.xml:8 msgid "Persian Wares" msgstr "Merces persas" #: simulation/templates/gaia/treasure/metal_persian_small.xml:8 msgid "Persian Rugs" msgstr "Tapetes persas" #: simulation/templates/gaia/treasure/metal_weapons_small.xml:8 msgid "Iron Weapons" msgstr "Armæs de fhierro" #: simulation/templates/gaia/treasure/pegasus.xml:8 msgid "Pegasus" msgstr "Pégasu" #: simulation/templates/gaia/treasure/shipwreck.xml:8 #: simulation/templates/gaia/treasure/shipwreck_ram_bow.xml:8 #: simulation/templates/gaia/treasure/shipwreck_sail_boat.xml:8 #: simulation/templates/gaia/treasure/shipwreck_sail_boat_cut.xml:8 msgid "Shipwreck" msgstr "Naufragïo" #: simulation/templates/gaia/treasure/shipwreck_debris.xml:8 msgid "Shipwreck Cargo" msgstr "Carga de naufragïo" #: simulation/templates/gaia/treasure/stone.xml:8 msgid "Stone Treasure" msgstr "Atyalga de piedra" #: simulation/templates/gaia/treasure/stone_pile_granite.xml:4 msgid "Cut Granite" msgstr "Piedra de grano curtada" #: simulation/templates/gaia/treasure/stone_pile_granite_large.xml:8 msgid "Cut Stone" msgstr "Piedra curtada" #: simulation/templates/gaia/treasure/stone_pile_red.xml:8 #: simulation/templates/gaia/treasure/stone_pile_sandstone.xml:4 msgid "Cut Sandstone" msgstr "Piedra parda curtada" #: simulation/templates/gaia/treasure/wood.xml:8 msgid "Wood Treasure" msgstr "Atyalga de madeira" #: simulation/templates/gaia/treasure/wood_lumber.xml:8 msgid "Milled Lumber" msgstr "Madeira serrada" #: simulation/templates/gaia/tree/acacia.xml:4 msgid "Acacia" msgstr "Acacia" #: simulation/templates/gaia/tree/acacia_large.xml:4 msgid "Ancient Acacia" msgstr "Acacia antigua" #: simulation/templates/gaia/tree/aleppo_pine.xml:4 msgid "Aleppo Pine" msgstr "Pinu d’Aleppo" #: simulation/templates/gaia/tree/bamboo.xml:4 #: simulation/templates/gaia/tree/bamboo_single.xml:4 msgid "Bamboo" msgstr "Bambú" #: simulation/templates/gaia/tree/bamboo_dragon.xml:8 msgid "Dragon Bamboo" msgstr "Bambú gïgante" #: simulation/templates/gaia/tree/banyan.xml:8 msgid "Banyan" msgstr "Figeira de Bengala" #: simulation/templates/gaia/tree/baobab.xml:8 #: simulation/templates/gaia/tree/baobab_3_mature.xml:8 #: simulation/templates/gaia/tree/baobab_4_dead.xml:8 msgid "Baobab" msgstr "Baobab" #: simulation/templates/gaia/tree/baobab_1_sapling.xml:4 msgid "Baobab Sapling" msgstr "Pulhascu de Baobab" #: simulation/templates/gaia/tree/baobab_2_young.xml:4 msgid "Young Baobab" msgstr "Baobab novalinu" #: simulation/templates/gaia/tree/bush_badlands.xml:4 msgid "Hardy Bush" msgstr "Arbusto resistente" #: simulation/templates/gaia/tree/bush_mediterranean.xml:4 msgid "Scrub" msgstr "Parrotal" #: simulation/templates/gaia/tree/carob.xml:4 msgid "Carob" msgstr "Algarroba" #: simulation/templates/gaia/tree/cedar_atlas_1_sapling.xml:4 msgid "Atlas Cedar Sapling" msgstr "Pulhascu de Cedru l Atlæs" #: simulation/templates/gaia/tree/cedar_atlas_2_young.xml:4 #: simulation/templates/gaia/tree/cedar_atlas_3_mature.xml:4 #: simulation/templates/gaia/tree/cedar_atlas_4_dead.xml:4 msgid "Atlas Cedar" msgstr "Cedru l Atlæs" #: simulation/templates/gaia/tree/cherry_blossom.xml:4 msgid "Cherry Blossom" msgstr "Cereisalr" #: simulation/templates/gaia/tree/cretan_date_palm_patch.xml:8 #: simulation/templates/gaia/tree/cretan_date_palm_short.xml:4 #: simulation/templates/gaia/tree/cretan_date_palm_tall.xml:4 msgid "Cretan Date Palm" msgstr "Palmeira de Creta" #: simulation/templates/gaia/tree/cypress.xml:4 #: simulation/templates/gaia/tree/cypress_wild.xml:4 #: simulation/templates/gaia/tree/cypress_windswept.xml:4 msgid "Cypress" msgstr "Cypressu" #: simulation/templates/gaia/tree/dead.xml:4 #: simulation/templates/gaia/tree/temperate.xml:4 #: simulation/templates/gaia/tree/temperate_autumn.xml:4 #: simulation/templates/gaia/tree/temperate_winter.xml:4 msgid "Deciduous Tree" msgstr "Caducifoliu" #: simulation/templates/gaia/tree/elm.xml:4 #: simulation/templates/gaia/tree/elm_dead.xml:4 msgid "Elm" msgstr "Lhameira" #: simulation/templates/gaia/tree/euro_beech.xml:4 #: simulation/templates/gaia/tree/euro_beech_aut.xml:4 msgid "European Beech" msgstr "Fhaia" #: simulation/templates/gaia/tree/euro_birch.xml:4 msgid "Silver Birch" msgstr "Bedulu tyorosu" #: simulation/templates/gaia/tree/fir.xml:4 #: simulation/templates/gaia/tree/fir_winter.xml:4 msgid "Fir" msgstr "Abetu commun" #: simulation/templates/gaia/tree/fir_sapling.xml:4 msgid "Fir Sapling" msgstr "Pulhascu d’abetu commun" #: simulation/templates/gaia/tree/juniper_prickly.xml:4 msgid "Prickly Juniper" msgstr "Xhinebru castelhanu" #: simulation/templates/gaia/tree/mangrove.xml:4 msgid "Mangrove" msgstr "Mangle" #: simulation/templates/gaia/tree/maple.xml:4 #: simulation/templates/gaia/tree/maple_autumn.xml:4 msgid "Maple" msgstr "Plrádanu" #: simulation/templates/gaia/tree/medit_fan_palm.xml:4 msgid "Mediterranean Fan Palm" msgstr "Palmeira nana" #: simulation/templates/gaia/tree/oak.xml:4 #: simulation/templates/gaia/tree/oak_aut.xml:4 #: simulation/templates/gaia/tree/oak_aut_new.xml:4 #: simulation/templates/gaia/tree/oak_dead.xml:4 #: simulation/templates/gaia/tree/oak_new.xml:4 msgid "Oak" msgstr "Carbayu" #: simulation/templates/gaia/tree/oak_holly.xml:4 #: simulation/templates/gaia/tree/oak_holly_autumn.xml:4 msgid "Holly Oak" msgstr "Irzina" #: simulation/templates/gaia/tree/oak_hungarian.xml:4 #: simulation/templates/gaia/tree/oak_hungarian_autumn.xml:4 msgid "Hungarian Oak" msgstr "Carbayu d’Hungríæ" #: simulation/templates/gaia/tree/oak_large.xml:4 msgid "Large Oak" msgstr "Carbayon" #: simulation/templates/gaia/tree/olive.xml:7 msgid "Olive" msgstr "Olivar" #: simulation/templates/gaia/tree/palm_areca.xml:4 msgid "Areca Palm" msgstr "Areca" #: simulation/templates/gaia/tree/palm_doum.xml:4 msgid "Doum Palm" msgstr "Palmeira thebaica" #: simulation/templates/gaia/tree/palm_palmyra.xml:4 msgid "Palmyra Palm" msgstr "Palmeira de Palmyra" #: simulation/templates/gaia/tree/palm_tropic.xml:4 msgid "Palm" msgstr "Palmeira" #: simulation/templates/gaia/tree/palm_tropical.xml:4 msgid "Tropical Palm" msgstr "Palmeira tropical" #: simulation/templates/gaia/tree/pine.xml:4 #: simulation/templates/gaia/tree/pine_w.xml:4 msgid "Pine" msgstr "Pinu" #: simulation/templates/gaia/tree/pine_black.xml:4 #: simulation/templates/gaia/tree/pine_black_dead.xml:4 msgid "Black Pine" msgstr "Pinu prietu" #: simulation/templates/gaia/tree/pine_maritime.xml:4 #: simulation/templates/gaia/tree/pine_maritime_short.xml:4 msgid "Maritime Pine" msgstr "Pinu bravu" #: simulation/templates/gaia/tree/poplar.xml:4 #: simulation/templates/gaia/tree/poplar_dead.xml:4 #: simulation/templates/gaia/tree/poplar_lombardy_autumn.xml:4 msgid "Poplar" msgstr "Tsoupu" #: simulation/templates/gaia/tree/poplar_lombardy.xml:4 #: simulation/templates/gaia/tree/poplar_lombardy_dead.xml:4 msgid "Black Poplar" msgstr "Tsoupu nigru" #: simulation/templates/gaia/tree/senegal_date_palm.xml:4 msgid "Senegal Date Palm" msgstr "Palmeira senegalesa" #: simulation/templates/gaia/tree/strangler.xml:8 msgid "Strangler Fig" msgstr "Mata-palu" #: simulation/templates/gaia/tree/tamarix.xml:4 msgid "Tamarix" msgstr "Tamargeira" #: simulation/templates/gaia/tree/teak.xml:8 msgid "Teak" msgstr "Teca" #: simulation/templates/gaia/tree/toona.xml:4 msgid "Toona" msgstr "Tuna" #: simulation/templates/gaia/tree/tropic_rainforest.xml:4 msgid "Rainforest Tree" msgstr "Árbolre tropical" #: simulation/templates/mixins/builder.xml:40 msgid "Builder" msgstr "Constructor/a" #: simulation/templates/mixins/bush.xml:4 msgid "Bush" msgstr "Arbusto" #: simulation/templates/mixins/mercenary.xml:13 msgid "Mercenary" msgstr "Mercenariu" #: simulation/templates/mixins/shrine.xml:12 msgid "Shrine" msgstr "Fano" #: simulation/templates/mixins/trading_post.xml:8 msgid "Trading Post" msgstr "Factoríæ" #: simulation/templates/obstructors/placement.xml:10 msgid "Obstructor" msgstr "Obstructor" #: simulation/templates/obstructors/placement.xml:12 msgid "Placement obstructor to prevent construction but not movement" msgstr "Obstructor que torga l assentamiento de construcçones, pero non la moçon d’unidades" #: simulation/templates/skirmish/structures/default_house_10.xml:5 msgid "" "Changes in a 10-pop house for civilisations with those houses, is deleted " "for other civs" -msgstr "Camuda-se n una casa de 10 pers. al comparti’ la cultura de l xhogador, outramente s’elimina" +msgstr "Camuda-se n una casa de 10 pers. a l comparti’ la cultura de l xhogador, outramente s’elimina" #: simulation/templates/skirmish/structures/default_house_5.xml:8 msgid "" "Changes in a 5-pop house for civilisations with those houses, is deleted for" " other civs" -msgstr "Camuda-se n una casa de 5 pers. al comparti’ la cultura de l xhogador, outramente s’elimina" +msgstr "Camuda-se n una casa de 5 pers. a l comparti’ la cultura de l xhogador, outramente s’elimina" #: simulation/templates/special/formations/anti_cavalry.xml:5 #: simulation/templates/special/formations/testudo.xml:5 msgid "Melee Infantry only, requires at least 16." msgstr "Solo pédites combatientes, requier pelo ménos 16." #: simulation/templates/special/formations/anti_cavalry.xml:25 msgid "Anti Cavalry" msgstr "Anti-cabalheiríæ" #: simulation/templates/special/formations/battle_line.xml:13 msgid "Battle Line" msgstr "Az" #: simulation/templates/special/formations/box.xml:5 msgid "Requires at least 4 Soldiers or Siege engines." msgstr "Requier pelo ménos 4 Mílites ou Máchinæs." #: simulation/templates/special/formations/box.xml:12 msgid "Box" msgstr "Quadraho" #: simulation/templates/special/formations/column_closed.xml:10 msgid "Forced March" msgstr "Procession" #: simulation/templates/special/formations/column_open.xml:10 msgid "Column Open" msgstr "Columna abierta" #: simulation/templates/special/formations/flank.xml:5 msgid "Requires at least 8 Soldiers or Siege engines." msgstr "Requier pelo ménos 8 Mílites ou Máchinæs." #: simulation/templates/special/formations/flank.xml:11 msgid "Flank" msgstr "Orde permediau" #: simulation/templates/special/formations/line_closed.xml:9 msgid "Close Order" msgstr "Orde cerrau" #: simulation/templates/special/formations/line_open.xml:11 msgid "Open Order" msgstr "Orde abiertu" #: simulation/templates/special/formations/null.xml:7 msgid "None" msgstr "Nenguno" #: simulation/templates/special/formations/phalanx.xml:5 msgid "Infantry Hoplites only, requires at least 10." msgstr "Solo Hoplitas combatientes, requier pelo ménos 10." #: simulation/templates/special/formations/phalanx.xml:23 msgid "Phalanx" msgstr "Phalangë" #: simulation/templates/special/formations/scatter.xml:8 msgid "Scatter" msgstr "Orde dispersu" #: simulation/templates/special/formations/skirmish.xml:4 msgid "Ranged Soldiers only, requires at least 2." msgstr "Solo Mílites emittientes, requier pelo ménos 2." #: simulation/templates/special/formations/skirmish.xml:14 msgid "Skirmish" msgstr "Reincuœntru" #: simulation/templates/special/formations/syntagma.xml:5 msgid "Infantry Pikemen only, requires at least 16." msgstr "Solo Sarissóphoros, requier pelo ménos 16." #: simulation/templates/special/formations/syntagma.xml:29 msgid "Syntagma" msgstr "Syntagma" #: simulation/templates/special/formations/testudo.xml:70 msgid "Testudo" msgstr "Testudo" #: simulation/templates/special/formations/wedge.xml:5 msgid "Cavalry only, requires at least 6." msgstr "Solo éqüites, requier pelo ménos 6." #: simulation/templates/special/formations/wedge.xml:16 msgid "Wedge" msgstr "Cuñu" #: simulation/templates/special/spy.xml:16 msgid "Spy" msgstr "Speculador" #: simulation/templates/template_formation.xml:15 msgid "Requires at least 2 Soldiers or Siege Engines." msgstr "Requier pelo ménos 2 Mílites ou Máchinæs." #: simulation/templates/template_gaia.xml:7 msgid "Gaia" msgstr "Gaia" #: simulation/templates/gaia/fish/generic.xml:4 #: simulation/templates/template_gaia_fish.xml:8 msgid "Fish" msgstr "Pexe" #: simulation/templates/template_gaia_fish.xml:10 msgid "Catch fish for food." msgstr "Fhœnte de carne." #: simulation/templates/template_gaia_fruit.xml:8 msgid "Fruit" msgstr "Fruita" #: simulation/templates/template_gaia_fruit.xml:9 msgid "Pick fruit for food." msgstr "Fhœnte de fruita." #: simulation/templates/template_gaia_ore.xml:8 msgid "Metal Mine" msgstr "Xhazeda" #: simulation/templates/template_gaia_ore.xml:9 msgid "Mine ore for metal." msgstr "Fhœnte de metal." #: simulation/templates/gaia/rock/aegean_cut.xml:8 #: simulation/templates/gaia/rock/india_cut.xml:8 #: simulation/templates/gaia/rock/nubia_cut.xml:8 #: simulation/templates/gaia/rock/sahara_cut.xml:8 #: simulation/templates/gaia/rock/temperate_cut.xml:8 #: simulation/templates/template_gaia_rock.xml:8 msgid "Stone Quarry" msgstr "Canteira" #: simulation/templates/template_gaia_rock.xml:9 msgid "Quarry rock for stone." msgstr "Fhœnte de piedra." #: simulation/templates/template_gaia_ruins.xml:8 msgid "Ruins" msgstr "Ruinæs" #: simulation/templates/template_gaia_ruins.xml:9 msgid "Demolish ruins for stone." msgstr "Fhœnte de piedra." #: simulation/templates/template_gaia_treasure.xml:8 msgid "Treasure" msgstr "Atyalga" #: simulation/templates/template_gaia_treasure.xml:9 msgid "Collect treasures for resources." msgstr "Fhœnte de recursos." #: simulation/templates/template_gaia_tree.xml:8 msgid "Tree" msgstr "Árbolre" #: simulation/templates/template_gaia_tree.xml:9 msgid "Chop trees for wood." msgstr "Fhœnte de madeira." #: simulation/templates/template_structure.xml:46 msgid "Structure" msgstr "Construcçon" #: simulation/templates/template_unit.xml:39 msgid "Unit" msgstr "Unidá" #: simulation/templates/template_wallset.xml:9 #: simulation/templates/template_wallset.xml:11 msgid "Wall" msgstr "Cerca" #: simulation/templates/template_wallset.xml:10 msgid "Wall off an area." msgstr "Cerca terrenos." Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-templates-units.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-templates-units.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-templates-units.po (revision 27024) @@ -1,3338 +1,3338 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa # enolp msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-07-18 07:11+0000\n" "PO-Revision-Date: 2014-06-19 17:55+0000\n" "Last-Translator: David Sowa , 2016-2022\n" "Language-Team: Asturian (http://www.transifex.com/wildfire-games/0ad/language/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/templates/template_unit_catafalque.xml:16 msgid "Relic" msgstr "Reliquia" #: simulation/templates/template_unit_catafalque.xml:17 msgid "Catafalque" msgstr "Féretro" #: simulation/templates/template_unit_catafalque.xml:20 msgid "A catafalque that holds the remains of a great leader." msgstr "Un carru que lheva los restos d’una gran lheienda." #: simulation/templates/template_unit_cavalry.xml:5 #: simulation/templates/template_unit_champion.xml:5 #: simulation/templates/template_unit_hero.xml:5 #: simulation/templates/template_unit_infantry.xml:5 #: simulation/templates/units/han/support_minister.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Capture" msgstr "Appropriaçon" #: simulation/templates/template_unit_cavalry.xml:12 #: simulation/templates/template_unit_infantry.xml:12 #: simulation/templates/template_unit_support_female_citizen.xml:14 msgctxt "Name of an attack, usually the weapon." msgid "Slaughter" msgstr "Mata" #: simulation/templates/template_unit_cavalry.xml:32 #: simulation/templates/template_unit_cavalry.xml:35 #: simulation/templates/template_unit_champion_cavalry.xml:20 #: simulation/templates/template_unit_hero_cavalry.xml:19 msgid "Cavalry" msgstr "Éqüite" #: simulation/templates/template_unit_cavalry.xml:33 #: simulation/templates/template_unit_elephant.xml:9 #: simulation/templates/template_unit_infantry.xml:37 #: simulation/templates/template_unit_support_healer.xml:29 msgctxt "Rank" msgid "Basic" msgstr "Básico" #: simulation/templates/template_unit_cavalry.xml:35 #: simulation/templates/template_unit_champion.xml:14 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_hero.xml:25 #: simulation/templates/template_unit_infantry.xml:36 msgid "Soldier" msgstr "Mílite" #: simulation/templates/template_unit_cavalry.xml:35 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_infantry.xml:36 #: simulation/templates/template_unit_support_female_citizen.xml:37 msgid "Citizen" msgstr "Cive" #: simulation/templates/template_unit_cavalry_melee.xml:7 msgid "Melee Cavalry" msgstr "Éqüite combatiente" #: simulation/templates/template_unit_cavalry_melee.xml:8 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:20 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:20 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:28 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:19 #: simulation/templates/template_unit_champion_elephant_melee.xml:18 #: simulation/templates/template_unit_champion_infantry_axeman.xml:20 #: simulation/templates/template_unit_champion_infantry_maceman.xml:20 #: simulation/templates/template_unit_champion_infantry_pikeman.xml:28 #: simulation/templates/template_unit_champion_infantry_spearman.xml:28 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:19 #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:27 #: simulation/templates/template_unit_dog.xml:34 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:17 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:17 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:25 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:22 #: simulation/templates/template_unit_hero_elephant_melee.xml:32 #: simulation/templates/template_unit_hero_infantry_axeman.xml:17 #: simulation/templates/template_unit_hero_infantry_maceman.xml:17 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:25 #: simulation/templates/template_unit_hero_infantry_spearman.xml:25 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee.xml:8 #: simulation/templates/template_unit_ship_fire.xml:42 #: simulation/templates/template_unit_siege_ram.xml:41 msgid "Melee" msgstr "Combatiente" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:5 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:5 #: simulation/templates/template_unit_champion_infantry_axeman.xml:5 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:5 #: simulation/templates/template_unit_hero_infantry_axeman.xml:5 #: simulation/templates/template_unit_infantry_melee_axeman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Axe" msgstr "Segura" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:23 msgid "Cavalry Axeman" msgstr "Éqüite securígëru" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:24 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:20 #: simulation/templates/template_unit_champion_infantry_axeman.xml:20 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:17 #: simulation/templates/template_unit_hero_infantry_axeman.xml:17 #: simulation/templates/template_unit_infantry_melee_axeman.xml:23 #: simulation/templates/template_unit_infantry_melee_axeman.xml:24 msgid "Axeman" msgstr "Securígëru" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:5 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:5 #: simulation/templates/template_unit_champion_infantry_maceman.xml:5 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:5 #: simulation/templates/template_unit_hero_infantry_maceman.xml:5 #: simulation/templates/template_unit_infantry_melee_maceman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Mace" msgstr "Clava" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:21 msgid "Cavalry Maceman" msgstr "Éqüite clavador" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:22 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:20 #: simulation/templates/template_unit_champion_infantry_maceman.xml:20 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:17 #: simulation/templates/template_unit_hero_infantry_maceman.xml:17 #: simulation/templates/template_unit_infantry_melee_maceman.xml:22 msgid "Maceman" msgstr "Clavador" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:5 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:5 #: simulation/templates/template_unit_champion_infantry_spearman.xml:5 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:5 #: simulation/templates/template_unit_hero_infantry_spearman.xml:5 #: simulation/templates/template_unit_infantry_melee_spearman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Spear" msgstr "Hasta" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:28 msgid "Cavalry Spearman" msgstr "Éqüite hastariu" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:29 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:27 msgid "Counters: 2× vs Cavalry." msgstr "Ventaya: 2× contra éqüites." #: simulation/templates/template_unit_cavalry_melee_spearman.xml:30 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:28 #: simulation/templates/template_unit_champion_infantry_spearman.xml:28 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:25 #: simulation/templates/template_unit_hero_infantry_spearman.xml:25 #: simulation/templates/template_unit_infantry_melee_spearman.xml:28 #: simulation/templates/template_unit_infantry_melee_spearman.xml:30 msgid "Spearman" msgstr "Hastariu" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:5 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:5 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:5 #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:5 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:5 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:5 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:5 #: simulation/templates/units/han/support_minister.xml:12 msgctxt "Name of an attack using a double-edged sword." msgid "Sword" msgstr "Spada" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:22 msgid "Cavalry Swordsman" msgstr "Éqüite spathariu" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:23 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:19 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:19 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:22 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:23 msgid "Swordsman" msgstr "Spathariu" #: simulation/templates/template_unit_cavalry_ranged.xml:7 #: simulation/templates/template_unit_champion_cavalry_archer.xml:23 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_champion_infantry_archer.xml:26 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:27 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:27 #: simulation/templates/template_unit_elephant_archer.xml:35 #: simulation/templates/template_unit_hero_cavalry_archer.xml:23 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_hero_infantry_archer.xml:23 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:24 #: simulation/templates/template_unit_infantry_ranged.xml:7 #: simulation/templates/template_unit_infantry_ranged.xml:8 #: simulation/templates/template_unit_ship_bireme.xml:52 #: simulation/templates/template_unit_ship_quinquereme.xml:56 #: simulation/templates/template_unit_ship_trireme.xml:52 #: simulation/templates/template_unit_siege_boltshooter.xml:52 #: simulation/templates/template_unit_siege_stonethrower.xml:45 #: simulation/templates/template_unit_siege_tower.xml:62 msgid "Ranged" msgstr "Emittiente" #: simulation/templates/template_unit_cavalry_ranged.xml:8 msgid "Ranged Cavalry" msgstr "Éqüite emittiente" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:5 #: simulation/templates/template_unit_champion_cavalry_archer.xml:5 #: simulation/templates/template_unit_champion_infantry_archer.xml:5 #: simulation/templates/template_unit_elephant_archer.xml:5 #: simulation/templates/template_unit_hero_cavalry_archer.xml:5 #: simulation/templates/template_unit_hero_infantry_archer.xml:5 #: simulation/templates/template_unit_infantry_ranged_archer.xml:5 #: simulation/templates/template_unit_ship_bireme.xml:5 #: simulation/templates/template_unit_ship_trireme.xml:5 #: simulation/templates/template_unit_siege_tower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bow" msgstr "Arcu" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:28 #: simulation/templates/template_unit_champion_cavalry_archer.xml:23 #: simulation/templates/template_unit_champion_infantry_archer.xml:26 #: simulation/templates/template_unit_elephant_archer.xml:35 #: simulation/templates/template_unit_hero_cavalry_archer.xml:23 #: simulation/templates/template_unit_hero_infantry_archer.xml:23 #: simulation/templates/template_unit_infantry_ranged_archer.xml:29 #: simulation/templates/template_unit_infantry_ranged_archer.xml:30 msgid "Archer" msgstr "Sagïttariu" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:29 msgid "Cavalry Archer" msgstr "Éqüite sagïttariu" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:5 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:5 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:5 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:5 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:5 #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Crossbow" msgstr "Manuballista" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:28 msgid "Cavalry Crossbowman" msgstr "Éqüite manuballistariu" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:29 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:27 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:24 #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:29 msgid "Crossbowman" msgstr "Manuballistariu" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:5 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:5 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:5 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:5 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:5 #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Javelin" msgstr "Pilo" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:28 msgid "Cavalry Javelineer" msgstr "Éqüite pilau" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:29 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:27 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:24 #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:29 msgid "Javelineer" msgstr "Pilau" #: simulation/templates/template_unit_champion.xml:14 msgid "Champion" msgstr "Decertador" #: simulation/templates/template_unit_champion.xml:15 msgid "Champion Unit" msgstr "Unidá decertadora" #: simulation/templates/template_unit_champion_cavalry.xml:21 msgid "Champion Cavalry" msgstr "Éqüite decertador" #: simulation/templates/template_unit_champion_cavalry_archer.xml:24 msgid "Champion Cavalry Archer" msgstr "Éqüite decertador sagïttariu" #: simulation/templates/template_unit_champion_cavalry_axeman.xml:21 msgid "Champion Cavalry Axeman" msgstr "Éqüite decertador securígëru" #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:23 msgid "Champion Cavalry Crossbowman" msgstr "Éqüite decertador manuballistariu" #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:23 msgid "Champion Cavalry Javelineer" msgstr "Éqüite decertador pilau" #: simulation/templates/template_unit_champion_cavalry_maceman.xml:19 msgid "Champion Cavalry Maceman" msgstr "Éqüite decertador clavígëru" #: simulation/templates/template_unit_champion_cavalry_spearman.xml:26 msgid "Champion Cavalry Spearman" msgstr "Éqüite decertador hastariu" #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:20 msgid "Champion Cavalry Swordsman" msgstr "Éqüite decertador spathariu" #: simulation/templates/template_unit_champion_elephant.xml:19 #: simulation/templates/template_unit_elephant.xml:8 msgid "War Elephant" msgstr "Elephante béllicu" #: simulation/templates/template_unit_champion_elephant.xml:20 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_fauna_hunt_passive-defensive_elephant.xml:4 #: simulation/templates/template_unit_fauna_hunt_skittish_elephant_infant.xml:4 #: simulation/templates/template_unit_hero_elephant_melee.xml:32 #: simulation/templates/template_unit_support_elephant.xml:18 msgid "Elephant" msgstr "Elephante" #: simulation/templates/template_unit_champion_elephant_melee.xml:6 #: simulation/templates/template_unit_hero_elephant_melee.xml:6 msgctxt "Name of an attack, usually the weapon." msgid "Trunk" msgstr "Trompa" #: simulation/templates/template_unit_champion_infantry.xml:15 #: simulation/templates/template_unit_hero_infantry.xml:14 #: simulation/templates/template_unit_infantry.xml:34 #: simulation/templates/template_unit_infantry.xml:36 msgid "Infantry" msgstr "Pédite" #: simulation/templates/template_unit_champion_infantry.xml:16 msgid "Champion Infantry" msgstr "Pédite decertador" #: simulation/templates/template_unit_champion_infantry_archer.xml:27 msgid "Champion Archer" msgstr "Decertador sagïttariu" #: simulation/templates/template_unit_champion_infantry_axeman.xml:21 msgid "Champion Axeman" msgstr "Decertador securígëru" #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:26 msgid "Champion Infantry Crossbowman" msgstr "Pédite decertador manuballistariu" #: simulation/templates/template_unit_champion_infantry_javelineer.xml:26 msgid "Champion Infantry Javelineer" msgstr "Pédite decertador pilau" #: simulation/templates/template_unit_champion_infantry_maceman.xml:19 msgid "Champion Infantry Maceman" msgstr "Pédite decertador clavígëru" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:5 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:5 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Pike" msgstr "Sarissa" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:26 msgid "Champion Pikeman" msgstr "Decertador sarissóphoru" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:27 #: simulation/templates/template_unit_champion_infantry_spearman.xml:27 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:24 #: simulation/templates/template_unit_hero_infantry_spearman.xml:24 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:29 #: simulation/templates/template_unit_infantry_melee_spearman.xml:29 msgid "Counters: 3× vs Cavalry." msgstr "Ventaya: 3× contra éqüites." #: simulation/templates/template_unit_champion_infantry_pikeman.xml:28 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:25 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:28 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:30 msgid "Pikeman" msgstr "Sarissóphoru" #: simulation/templates/template_unit_champion_infantry_spearman.xml:26 msgid "Champion Spearman" msgstr "Decertador hastariu" #: simulation/templates/template_unit_champion_infantry_swordsman.xml:20 msgid "Champion Swordsman" msgstr "Decertador spathariu" #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:27 msgid "Trumpeter" msgstr "Carnucu" #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:28 msgid "Champion Infantry Trumpeter" msgstr "Pédite decertador carnucu" #: simulation/templates/template_unit_dog.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Fangs" msgstr "Caniles" #: simulation/templates/template_unit_dog.xml:31 msgid "War Dog" msgstr "Can béllicu" #: simulation/templates/template_unit_dog.xml:32 msgid "Cannot attack Structures, Ships, or Siege Engines." msgstr "Nun puœde attacar construcçones, barcos nin máchinæs." #: simulation/templates/template_unit_dog.xml:34 msgid "Dog" msgstr "Can" #: simulation/templates/template_unit_elephant_archer.xml:34 #: simulation/templates/units/maur/elephant_archer_b.xml:5 msgid "Elephant Archer" msgstr "Sagïttariu n elephante" #: simulation/templates/template_unit_fauna_herd.xml:4 #: simulation/templates/template_unit_fauna_hunt.xml:4 msgid "Kill to gather meat for food." msgstr "Fhœnte de carne." #: simulation/templates/template_unit_fauna_hunt_whale.xml:8 msgid "Kill to butcher for food." msgstr "Fhœnte de carne." #: simulation/templates/template_unit_hero.xml:25 #: simulation/templates/template_unit_hero.xml:26 #: simulation/templates/template_unit_hero_infantry.xml:15 msgid "Hero" msgstr "Heroe" #: simulation/templates/template_unit_hero_cavalry.xml:20 msgid "Hero Cavalry" msgstr "Éqüite heroicu" #: simulation/templates/template_unit_hero_cavalry.xml:36 #: simulation/templates/template_unit_hero_elephant_melee.xml:52 #: simulation/templates/template_unit_hero_healer.xml:43 #: simulation/templates/template_unit_hero_infantry.xml:31 #: simulation/templates/units/brit/hero_boudicca.xml:20 #: simulation/templates/units/han/support_minister.xml:67 #: simulation/templates/units/kush/hero_amanirenas.xml:21 #: simulation/templates/units/maur/hero_ashoka.xml:20 #: simulation/templates/units/pers/hero_darius_i.xml:20 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:20 msgid "" "\n" " " msgstr "\n" #: simulation/templates/template_unit_hero_cavalry_archer.xml:24 msgid "Hero Cavalry Archer" msgstr "Éqüite sagïttariu heroicu" #: simulation/templates/template_unit_hero_cavalry_axeman.xml:18 msgid "Hero Cavalry Axeman" msgstr "Éqüite securígëru heroicu" #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:23 msgid "Hero Cavalry Crossbowman" msgstr "Éqüite manuballistariu heroicu" #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:23 msgid "Hero Cavalry Javelineer" msgstr "Éqüite pilau heroicu" #: simulation/templates/template_unit_hero_cavalry_maceman.xml:16 msgid "Hero Cavalry Maceman" msgstr "Éqüite clavador heroicu" #: simulation/templates/template_unit_hero_cavalry_spearman.xml:23 msgid "Hero Cavalry Spearman" msgstr "Éqüite hastariu heroicu" #: simulation/templates/template_unit_hero_cavalry_spearman.xml:24 msgid "Counters: 1.75× vs Cavalry." msgstr "Ventaya: 1.75× contra éqüites." #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:23 msgid "Hero Cavalry Swordsman" msgstr "Éqüite spathariu heroicu" #: simulation/templates/template_unit_hero_elephant_melee.xml:31 msgid "Hero Elephant" msgstr "Elephante heroicu" #: simulation/templates/template_unit_hero_healer.xml:27 #: simulation/templates/template_unit_support.xml:5 #: simulation/templates/template_unit_support.xml:6 msgid "Support" msgstr "Auxiliar" #: simulation/templates/template_unit_hero_healer.xml:27 #: simulation/templates/template_unit_support_healer.xml:26 #: simulation/templates/template_unit_support_healer.xml:27 msgid "Healer" msgstr "Curandeiru" #: simulation/templates/template_unit_hero_infantry_archer.xml:24 msgid "Hero Archer" msgstr "Sagïttariu heroicu" #: simulation/templates/template_unit_hero_infantry_axeman.xml:18 msgid "Hero Axeman" msgstr "Securígëru heroicu" #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:23 msgid "Hero Infantry Crossbowman" msgstr "Pédite manuballistariu heroicu" #: simulation/templates/template_unit_hero_infantry_javelineer.xml:23 msgid "Hero Infantry Javelineer" msgstr "Pédite pilau heroicu" #: simulation/templates/template_unit_hero_infantry_maceman.xml:16 msgid "Hero Infantry Maceman" msgstr "Pédite clavador heroicu" #: simulation/templates/template_unit_hero_infantry_pikeman.xml:23 msgid "Hero Pikeman" msgstr "Sarissóphoru heroicu" #: simulation/templates/template_unit_hero_infantry_spearman.xml:23 msgid "Hero Spearman" msgstr "Hastariu heroicu" #: simulation/templates/template_unit_hero_infantry_swordsman.xml:23 msgid "Hero Swordsman" msgstr "Spathariu heroicu" #: simulation/templates/template_unit_infantry.xml:36 #: simulation/templates/template_unit_support_female_citizen.xml:37 #: simulation/templates/template_unit_support_slave.xml:21 msgid "Worker" msgstr "Obreiru" #: simulation/templates/template_unit_infantry_melee.xml:7 msgid "Melee Infantry" msgstr "Pédite combatiente" #: simulation/templates/template_unit_infantry_melee_maceman.xml:21 msgid "Infantry Maceman" msgstr "Pédite clavador" #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:28 msgid "Infantry Crossbowman" msgstr "Pédite manuballistariu" #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:28 msgid "Infantry Javelineer" msgstr "Pédite pilau" #: simulation/templates/template_unit_infantry_ranged_slinger.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Sling" msgstr "Flrondia" #: simulation/templates/template_unit_infantry_ranged_slinger.xml:30 #: simulation/templates/template_unit_infantry_ranged_slinger.xml:31 msgid "Slinger" msgstr "Fundidor" #: simulation/templates/template_unit_ship.xml:27 #: simulation/templates/template_unit_ship.xml:29 msgid "Ship" msgstr "Barcu" #: simulation/templates/template_unit_ship_bireme.xml:50 msgid "Light Warship" msgstr "Naviya" #: simulation/templates/template_unit_ship_bireme.xml:51 #: simulation/templates/template_unit_ship_trireme.xml:51 msgid "" "Garrison units for transport and to increase firepower. Deals triple damage " "against Ships." msgstr "Imbarca unidades pa transportallæs & augmenta’ la potencia offensiva l barcu. Causa l triplu de danho a Barcos." #: simulation/templates/template_unit_ship_bireme.xml:52 #: simulation/templates/template_unit_ship_fire.xml:42 #: simulation/templates/template_unit_ship_quinquereme.xml:56 #: simulation/templates/template_unit_ship_trireme.xml:52 msgid "Warship" msgstr "Nave béllica" #: simulation/templates/template_unit_ship_bireme.xml:52 #: simulation/templates/units/cart/ship_bireme.xml:9 #: simulation/templates/units/ptol/ship_bireme.xml:9 #: simulation/templates/units/sele/ship_bireme.xml:9 msgid "Bireme" msgstr "Birreme" #: simulation/templates/template_unit_ship_fire.xml:5 #: simulation/templates/template_unit_siege_flamethrower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Fire" msgstr "Fhœw" #: simulation/templates/template_unit_ship_fire.xml:22 #: simulation/templates/template_unit_siege_flamethrower.xml:35 msgid "Circular" msgstr "Circular" #: simulation/templates/template_unit_ship_fire.xml:40 msgid "Fire Ship" msgstr "Amburiega" #: simulation/templates/template_unit_ship_fire.xml:41 msgid "Unrepairable. Gradually loses health. Can only attack Ships." msgstr "Nun ie eguable. Vaî perdiendo vitalidá. Solo puœde attacar barcos." #: simulation/templates/template_unit_ship_fire.xml:42 msgid "Fireship" msgstr "Amburiega" #: simulation/templates/template_unit_ship_fishing.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Harpoon" msgstr "Rede" #: simulation/templates/template_unit_ship_fishing.xml:28 #: simulation/templates/units/kush/ship_fishing.xml:9 msgid "Fishing Boat" -msgstr "Pisqueiru" +msgstr "Pesqueiru" #: simulation/templates/template_unit_ship_fishing.xml:30 msgid "Fish the waters for food." -msgstr "Barcu q’obtien cibeira piscando." +msgstr "Barcu q’obtien cibeira pescando." #: simulation/templates/template_unit_ship_fishing.xml:32 msgid "FishingBoat" -msgstr "Pisqueiru" +msgstr "Pesqueiru" #: simulation/templates/template_unit_ship_merchant.xml:17 msgid "Merchantman" msgstr "Mercador" #: simulation/templates/template_unit_ship_merchant.xml:19 msgid "" "Trade between docks. Garrison a Trader aboard for additional profit (+20% " "for each garrisoned). Gather profitable aquatic treasures." msgstr "Commercia entre puœrtos. Imbarca un commerciante pa mas beneficios (+20% per cada unu imbarcau). Recupera atyalgæs aquáticæs." #: simulation/templates/template_unit_ship_merchant.xml:21 #: simulation/templates/template_unit_support_trader.xml:15 msgid "Bribable" msgstr "Subornable" #: simulation/templates/template_unit_ship_merchant.xml:21 #: simulation/templates/template_unit_support_trader.xml:15 #: simulation/templates/template_unit_support_trader.xml:16 msgid "Trader" msgstr "Commerciante" #: simulation/templates/template_unit_ship_quinquereme.xml:5 #: simulation/templates/template_unit_siege_stonethrower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Stone" msgstr "Piedra" #: simulation/templates/template_unit_ship_quinquereme.xml:54 msgid "Heavy Warship" msgstr "Navío" #: simulation/templates/template_unit_ship_quinquereme.xml:55 #: simulation/templates/template_unit_siege_tower.xml:64 msgid "Garrison units for transport and to increase firepower." msgstr "Imbarca unidades pa transportallæs & augmenta’ la potencia offensiva de l barcu." #: simulation/templates/template_unit_ship_quinquereme.xml:56 #: simulation/templates/units/cart/ship_quinquereme.xml:5 msgid "Quinquereme" msgstr "Qüinqüerreme" #: simulation/templates/template_unit_ship_trireme.xml:50 msgid "Medium Warship" msgstr "Nave" #: simulation/templates/template_unit_ship_trireme.xml:52 #: simulation/templates/units/cart/ship_trireme.xml:9 msgid "Trireme" msgstr "Trirreme" #: simulation/templates/template_unit_siege.xml:16 #: simulation/templates/template_unit_siege.xml:17 msgid "Siege" msgstr "Obsidional" #: simulation/templates/template_unit_siege_boltshooter.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bolt" msgstr "Saieta" #: simulation/templates/template_unit_siege_boltshooter.xml:27 msgid "Linear" msgstr "Linear" #: simulation/templates/template_unit_siege_boltshooter.xml:52 msgid "BoltShooter" msgstr "Scorpion" #: simulation/templates/template_unit_siege_boltshooter.xml:53 msgid "Bolt Shooter" msgstr "Scorpion" #: simulation/templates/template_unit_siege_flamethrower.xml:46 msgid "Flamethrower" msgstr "Lhança-tyamæs" #: simulation/templates/template_unit_siege_ram.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Ram" msgstr "Ariete" #: simulation/templates/template_unit_siege_ram.xml:39 msgid "Battering Ram" msgstr "Ariete" #: simulation/templates/template_unit_siege_ram.xml:40 msgid "Cannot attack Fields or Organic Units." msgstr "Nun puœde attacar panalres nin unidades orgánicæs." #: simulation/templates/template_unit_siege_ram.xml:41 msgid "Ram" msgstr "Ariete" #: simulation/templates/template_unit_siege_stonethrower.xml:45 msgid "StoneThrower" msgstr "Catapulta" #: simulation/templates/template_unit_siege_stonethrower.xml:46 msgid "Siege Catapult" msgstr "Catapulta" #: simulation/templates/template_unit_siege_tower.xml:62 msgid "SiegeTower" msgstr "Helépolis" #: simulation/templates/template_unit_siege_tower.xml:63 msgid "Siege Tower" msgstr "Helépolis" #: simulation/templates/template_unit_support_elephant.xml:17 msgid "Worker Elephant" msgstr "Elephante de carga" #: simulation/templates/template_unit_support_female_citizen.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Dagger" msgstr "Puñal" #: simulation/templates/template_unit_support_female_citizen.xml:34 msgid "Female Citizen" msgstr "Cive fémina" #: simulation/templates/template_unit_support_healer.xml:31 msgid "Heal units." msgstr "Cura unidades." #: simulation/templates/template_unit_support_slave.xml:18 #: simulation/templates/template_unit_support_slave.xml:21 #: simulation/templates/units/rome/infantry_swordsman_slave.xml:19 msgid "Slave" msgstr "Siervu" #: simulation/templates/template_unit_support_slave.xml:20 msgid "Gatherer with a finite life span. Bonused at mining and lumbering." msgstr "Obreiru de vida finita. Da-se-lli bien extraher minerales & valtar árboles." #: simulation/templates/template_unit_support_trader.xml:18 msgid "Trade resources between your own markets and those of your allies." msgstr "Truœca recursos entre mercahos alliahos." #: simulation/templates/units/athen/catafalque.xml:8 msgid "Solon" msgstr "Solon" #: simulation/templates/units/athen/cavalry_javelineer_a.xml:4 #: simulation/templates/units/athen/cavalry_swordsman_a.xml:4 #: simulation/templates/units/athen/infantry_javelineer_a.xml:4 #: simulation/templates/units/athen/infantry_marine_archer_a.xml:4 #: simulation/templates/units/athen/infantry_slinger_a.xml:4 #: simulation/templates/units/athen/infantry_spearman_a.xml:4 #: simulation/templates/units/athen/support_healer_a.xml:4 #: simulation/templates/units/brit/cavalry_javelineer_a.xml:4 #: simulation/templates/units/brit/cavalry_swordsman_a.xml:4 #: simulation/templates/units/brit/infantry_javelineer_a.xml:4 #: simulation/templates/units/brit/infantry_slinger_a.xml:4 #: simulation/templates/units/brit/infantry_spearman_a.xml:4 #: simulation/templates/units/brit/support_healer_a.xml:4 #: simulation/templates/units/cart/cavalry_javelineer_a.xml:4 #: simulation/templates/units/cart/cavalry_spearman_ital_a.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_gaul_a.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_iber_a.xml:4 #: simulation/templates/units/cart/infantry_archer_a.xml:4 #: simulation/templates/units/cart/infantry_javelineer_iber_a.xml:4 #: simulation/templates/units/cart/infantry_slinger_iber_a.xml:4 #: simulation/templates/units/cart/infantry_spearman_a.xml:4 #: simulation/templates/units/cart/infantry_swordsman_gaul_a.xml:4 #: simulation/templates/units/cart/infantry_swordsman_ital_a.xml:4 #: simulation/templates/units/cart/support_healer_a.xml:4 #: simulation/templates/units/gaul/cavalry_javelineer_a.xml:4 #: simulation/templates/units/gaul/cavalry_swordsman_a.xml:4 #: simulation/templates/units/gaul/infantry_javelineer_a.xml:4 #: simulation/templates/units/gaul/infantry_slinger_a.xml:4 #: simulation/templates/units/gaul/infantry_spearman_a.xml:4 #: simulation/templates/units/gaul/support_healer_a.xml:4 #: simulation/templates/units/han/cavalry_archer_a.xml:4 #: simulation/templates/units/han/cavalry_crossbowman_a.xml:4 #: simulation/templates/units/han/cavalry_spearman_a.xml:4 #: simulation/templates/units/han/cavalry_swordsman_a.xml:4 #: simulation/templates/units/han/infantry_archer_a.xml:4 #: simulation/templates/units/han/infantry_crossbowman_a.xml:4 #: simulation/templates/units/han/infantry_pikeman_a.xml:4 #: simulation/templates/units/han/infantry_spearman_a.xml:4 #: simulation/templates/units/han/infantry_swordsman_a.xml:4 #: simulation/templates/units/han/support_healer_a.xml:4 #: simulation/templates/units/iber/cavalry_javelineer_a.xml:4 #: simulation/templates/units/iber/cavalry_spearman_a.xml:4 #: simulation/templates/units/iber/infantry_javelineer_a.xml:4 #: simulation/templates/units/iber/infantry_slinger_a.xml:4 #: simulation/templates/units/iber/infantry_spearman_a.xml:4 #: simulation/templates/units/iber/infantry_swordsman_a.xml:4 #: simulation/templates/units/iber/support_healer_a.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_a.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_merc_a.xml:4 #: simulation/templates/units/kush/cavalry_spearman_a.xml:4 #: simulation/templates/units/kush/infantry_archer_a.xml:4 #: simulation/templates/units/kush/infantry_javelineer_merc_a.xml:4 #: simulation/templates/units/kush/infantry_maceman_merc_a.xml:4 #: simulation/templates/units/kush/infantry_pikeman_a.xml:4 #: simulation/templates/units/kush/infantry_spearman_a.xml:4 #: simulation/templates/units/kush/infantry_swordsman_a.xml:4 #: simulation/templates/units/kush/support_healer_a.xml:4 #: simulation/templates/units/mace/cavalry_javelineer_a.xml:4 #: simulation/templates/units/mace/cavalry_spearman_a.xml:4 #: simulation/templates/units/mace/infantry_archer_a.xml:4 #: simulation/templates/units/mace/infantry_javelineer_a.xml:4 #: simulation/templates/units/mace/infantry_pikeman_a.xml:4 #: simulation/templates/units/mace/infantry_slinger_a.xml:4 #: simulation/templates/units/mace/support_healer_a.xml:4 #: simulation/templates/units/maur/cavalry_javelineer_a.xml:4 #: simulation/templates/units/maur/cavalry_swordsman_a.xml:4 #: simulation/templates/units/maur/elephant_archer_a.xml:4 #: simulation/templates/units/maur/infantry_archer_a.xml:4 #: simulation/templates/units/maur/infantry_spearman_a.xml:4 #: simulation/templates/units/maur/infantry_swordsman_a.xml:4 #: simulation/templates/units/maur/support_healer_a.xml:4 #: simulation/templates/units/pers/cavalry_archer_a.xml:4 #: simulation/templates/units/pers/cavalry_axeman_a.xml:4 #: simulation/templates/units/pers/cavalry_javelineer_a.xml:4 #: simulation/templates/units/pers/cavalry_spearman_a.xml:4 #: simulation/templates/units/pers/infantry_archer_a.xml:4 #: simulation/templates/units/pers/infantry_javelineer_a.xml:4 #: simulation/templates/units/pers/infantry_spearman_a.xml:4 #: simulation/templates/units/pers/support_healer_a.xml:4 #: simulation/templates/units/ptol/cavalry_archer_a.xml:4 #: simulation/templates/units/ptol/cavalry_javelineer_merc_a.xml:4 #: simulation/templates/units/ptol/cavalry_spearman_merc_a.xml:4 #: simulation/templates/units/ptol/infantry_archer_a.xml:4 #: simulation/templates/units/ptol/infantry_javelineer_a.xml:4 #: simulation/templates/units/ptol/infantry_pikeman_a.xml:4 #: simulation/templates/units/ptol/infantry_slinger_a.xml:4 #: simulation/templates/units/ptol/infantry_spearman_merc_a.xml:4 #: simulation/templates/units/ptol/infantry_swordsman_merc_a.xml:4 #: simulation/templates/units/ptol/support_healer_a.xml:4 #: simulation/templates/units/rome/cavalry_javelineer_a.xml:4 #: simulation/templates/units/rome/cavalry_spearman_a.xml:4 #: simulation/templates/units/rome/infantry_javelineer_a.xml:4 #: simulation/templates/units/rome/infantry_spearman_a.xml:4 #: simulation/templates/units/rome/infantry_swordsman_a.xml:4 #: simulation/templates/units/rome/support_healer_a.xml:4 #: simulation/templates/units/sele/cavalry_archer_a.xml:4 #: simulation/templates/units/sele/cavalry_javelineer_a.xml:4 #: simulation/templates/units/sele/cavalry_spearman_merc_a.xml:4 #: simulation/templates/units/sele/infantry_archer_merc_a.xml:4 #: simulation/templates/units/sele/infantry_javelineer_a.xml:4 #: simulation/templates/units/sele/infantry_pikeman_a.xml:4 #: simulation/templates/units/sele/infantry_spearman_a.xml:4 #: simulation/templates/units/sele/infantry_swordsman_merc_a.xml:4 #: simulation/templates/units/sele/support_healer_a.xml:4 #: simulation/templates/units/spart/cavalry_javelineer_a.xml:4 #: simulation/templates/units/spart/cavalry_spearman_a.xml:4 #: simulation/templates/units/spart/infantry_javelineer_a.xml:4 #: simulation/templates/units/spart/infantry_spearman_a.xml:4 #: simulation/templates/units/spart/support_healer_a.xml:4 msgctxt "Rank" msgid "Advanced" msgstr "Superior" #: simulation/templates/units/athen/cavalry_javelineer_b.xml:5 msgid "Pródromos" msgstr "Pródromos" #: simulation/templates/units/athen/cavalry_javelineer_e.xml:4 #: simulation/templates/units/athen/cavalry_swordsman_e.xml:4 #: simulation/templates/units/athen/infantry_javelineer_e.xml:4 #: simulation/templates/units/athen/infantry_marine_archer_e.xml:4 #: simulation/templates/units/athen/infantry_slinger_e.xml:4 #: simulation/templates/units/athen/infantry_spearman_e.xml:4 #: simulation/templates/units/athen/support_healer_e.xml:4 #: simulation/templates/units/brit/cavalry_javelineer_e.xml:4 #: simulation/templates/units/brit/cavalry_swordsman_e.xml:4 #: simulation/templates/units/brit/infantry_javelineer_e.xml:4 #: simulation/templates/units/brit/infantry_slinger_e.xml:4 #: simulation/templates/units/brit/infantry_spearman_e.xml:4 #: simulation/templates/units/brit/support_healer_e.xml:4 #: simulation/templates/units/cart/cavalry_javelineer_e.xml:4 #: simulation/templates/units/cart/cavalry_spearman_ital_e.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_gaul_e.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_iber_e.xml:4 #: simulation/templates/units/cart/infantry_archer_e.xml:4 #: simulation/templates/units/cart/infantry_javelineer_iber_e.xml:4 #: simulation/templates/units/cart/infantry_slinger_iber_e.xml:4 #: simulation/templates/units/cart/infantry_spearman_e.xml:4 #: simulation/templates/units/cart/infantry_swordsman_gaul_e.xml:4 #: simulation/templates/units/cart/infantry_swordsman_ital_e.xml:4 #: simulation/templates/units/cart/support_healer_e.xml:4 #: simulation/templates/units/gaul/cavalry_javelineer_e.xml:4 #: simulation/templates/units/gaul/cavalry_swordsman_e.xml:4 #: simulation/templates/units/gaul/infantry_javelineer_e.xml:4 #: simulation/templates/units/gaul/infantry_slinger_e.xml:4 #: simulation/templates/units/gaul/infantry_spearman_e.xml:4 #: simulation/templates/units/gaul/support_healer_e.xml:4 #: simulation/templates/units/han/cavalry_archer_e.xml:4 #: simulation/templates/units/han/cavalry_crossbowman_e.xml:4 #: simulation/templates/units/han/cavalry_spearman_e.xml:4 #: simulation/templates/units/han/cavalry_swordsman_e.xml:4 #: simulation/templates/units/han/infantry_archer_e.xml:4 #: simulation/templates/units/han/infantry_crossbowman_e.xml:4 #: simulation/templates/units/han/infantry_pikeman_e.xml:4 #: simulation/templates/units/han/infantry_spearman_e.xml:4 #: simulation/templates/units/han/infantry_swordsman_e.xml:4 #: simulation/templates/units/han/support_healer_e.xml:4 #: simulation/templates/units/iber/cavalry_javelineer_e.xml:4 #: simulation/templates/units/iber/cavalry_spearman_e.xml:4 #: simulation/templates/units/iber/infantry_javelineer_e.xml:4 #: simulation/templates/units/iber/infantry_slinger_e.xml:4 #: simulation/templates/units/iber/infantry_spearman_e.xml:4 #: simulation/templates/units/iber/infantry_swordsman_e.xml:4 #: simulation/templates/units/iber/support_healer_e.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_e.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_merc_e.xml:4 #: simulation/templates/units/kush/cavalry_spearman_e.xml:4 #: simulation/templates/units/kush/infantry_archer_e.xml:4 #: simulation/templates/units/kush/infantry_javelineer_merc_e.xml:4 #: simulation/templates/units/kush/infantry_maceman_merc_e.xml:4 #: simulation/templates/units/kush/infantry_pikeman_e.xml:4 #: simulation/templates/units/kush/infantry_spearman_e.xml:4 #: simulation/templates/units/kush/infantry_swordsman_e.xml:4 #: simulation/templates/units/kush/support_healer_e.xml:4 #: simulation/templates/units/mace/cavalry_javelineer_e.xml:4 #: simulation/templates/units/mace/cavalry_spearman_e.xml:4 #: simulation/templates/units/mace/infantry_archer_e.xml:4 #: simulation/templates/units/mace/infantry_javelineer_e.xml:4 #: simulation/templates/units/mace/infantry_pikeman_e.xml:4 #: simulation/templates/units/mace/infantry_slinger_e.xml:4 #: simulation/templates/units/mace/support_healer_e.xml:4 #: simulation/templates/units/maur/cavalry_javelineer_e.xml:4 #: simulation/templates/units/maur/cavalry_swordsman_e.xml:4 #: simulation/templates/units/maur/elephant_archer_e.xml:4 #: simulation/templates/units/maur/infantry_archer_e.xml:4 #: simulation/templates/units/maur/infantry_spearman_e.xml:4 #: simulation/templates/units/maur/infantry_swordsman_e.xml:4 #: simulation/templates/units/maur/support_healer_e.xml:4 #: simulation/templates/units/pers/cavalry_archer_e.xml:4 #: simulation/templates/units/pers/cavalry_axeman_e.xml:4 #: simulation/templates/units/pers/cavalry_javelineer_e.xml:4 #: simulation/templates/units/pers/cavalry_spearman_e.xml:4 #: simulation/templates/units/pers/infantry_archer_e.xml:4 #: simulation/templates/units/pers/infantry_javelineer_e.xml:4 #: simulation/templates/units/pers/infantry_spearman_e.xml:4 #: simulation/templates/units/pers/support_healer_e.xml:4 #: simulation/templates/units/ptol/cavalry_archer_e.xml:4 #: simulation/templates/units/ptol/cavalry_javelineer_merc_e.xml:4 #: simulation/templates/units/ptol/cavalry_spearman_merc_e.xml:4 #: simulation/templates/units/ptol/infantry_archer_e.xml:4 #: simulation/templates/units/ptol/infantry_javelineer_e.xml:4 #: simulation/templates/units/ptol/infantry_pikeman_e.xml:4 #: simulation/templates/units/ptol/infantry_slinger_e.xml:4 #: simulation/templates/units/ptol/infantry_spearman_merc_e.xml:4 #: simulation/templates/units/ptol/infantry_swordsman_merc_e.xml:4 #: simulation/templates/units/ptol/support_healer_e.xml:4 #: simulation/templates/units/rome/cavalry_javelineer_e.xml:4 #: simulation/templates/units/rome/cavalry_spearman_e.xml:4 #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:22 #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:22 #: simulation/templates/units/rome/infantry_javelineer_e.xml:4 #: simulation/templates/units/rome/infantry_spearman_e.xml:4 #: simulation/templates/units/rome/infantry_swordsman_e.xml:4 #: simulation/templates/units/rome/support_healer_e.xml:4 #: simulation/templates/units/sele/cavalry_archer_e.xml:4 #: simulation/templates/units/sele/cavalry_javelineer_e.xml:4 #: simulation/templates/units/sele/cavalry_spearman_merc_e.xml:4 #: simulation/templates/units/sele/infantry_archer_merc_e.xml:4 #: simulation/templates/units/sele/infantry_javelineer_e.xml:4 #: simulation/templates/units/sele/infantry_pikeman_e.xml:4 #: simulation/templates/units/sele/infantry_spearman_e.xml:4 #: simulation/templates/units/sele/infantry_swordsman_merc_e.xml:4 #: simulation/templates/units/sele/support_healer_e.xml:4 #: simulation/templates/units/spart/cavalry_javelineer_e.xml:4 #: simulation/templates/units/spart/cavalry_spearman_e.xml:4 #: simulation/templates/units/spart/champion_infantry_swordsman.xml:19 #: simulation/templates/units/spart/infantry_javelineer_e.xml:4 #: simulation/templates/units/spart/infantry_spearman_e.xml:4 #: simulation/templates/units/spart/support_healer_e.xml:4 msgctxt "Rank" msgid "Elite" msgstr "Singular" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:5 #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:5 #: simulation/templates/units/cart/hero_hamilcar.xml:5 #: simulation/templates/units/iber/champion_infantry_swordsman.xml:5 #: simulation/templates/units/iber/infantry_swordsman_b.xml:5 #: simulation/templates/units/kush/champion_infantry_amun.xml:5 #: simulation/templates/units/mace/hero_alexander_iii.xml:5 #: simulation/templates/units/mace/hero_craterus.xml:5 #: simulation/templates/units/mace/hero_demetrius_i.xml:5 #: simulation/templates/units/maur/infantry_swordsman_b.xml:5 msgctxt "Name of an attack using a single-edged sword." msgid "Sword" msgstr "Spada" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:10 msgid "Greek Cavalry" msgstr "Híppeu" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:11 msgid "Hippeús" msgstr "Hippeús" #: simulation/templates/units/athen/champion_infantry.xml:4 msgid "City Guard" msgstr "Dilectu" #: simulation/templates/units/athen/champion_infantry.xml:5 msgid "Epílektos" msgstr "Epílektos" #: simulation/templates/units/athen/champion_marine.xml:4 msgid "Athenian Marine" msgstr "Classiariu atheneu" #: simulation/templates/units/athen/champion_marine.xml:5 msgid "Epibátēs Athēnaîos" msgstr "Epibátēs Athēnaîos" #: simulation/templates/units/athen/champion_ranged.xml:4 msgid "Scythian Archer" msgstr "Sagïttariu scýthicu" #: simulation/templates/units/athen/champion_ranged.xml:5 msgid "Toxótēs Skythikós" msgstr "Toxótēs Skythikós" #: simulation/templates/units/athen/hero_iphicrates.xml:8 msgid "Iphicrates" msgstr "Iphikrates" #: simulation/templates/units/athen/hero_iphicrates.xml:9 msgid "Iphikratēs" msgstr "Iphikrátēs" #: simulation/templates/units/athen/hero_pericles.xml:8 msgid "Pericles" msgstr "Periklés" #: simulation/templates/units/athen/hero_pericles.xml:9 msgid "Periklēs" msgstr "Periklē̂s" #: simulation/templates/units/athen/hero_themistocles.xml:8 msgid "Themistocles" msgstr "Themistoklés" #: simulation/templates/units/athen/hero_themistocles.xml:9 msgid "Themistoklēs" msgstr "Themistoklē̂s" #: simulation/templates/units/athen/hero_xenophon.xml:4 msgid "Xenophon" msgstr "Xenophón" #: simulation/templates/units/athen/hero_xenophon.xml:5 msgid "Xenophōn" msgstr "Xenophō̂n" #: simulation/templates/units/athen/infantry_javelineer_b.xml:5 msgid "Thracian Peltast" msgstr "Peltasta thrace" #: simulation/templates/units/athen/infantry_javelineer_b.xml:6 msgid "Peltastḗs Thrâx" msgstr "Peltastḗs Thrâx" #: simulation/templates/units/athen/infantry_marine_archer_b.xml:5 #: simulation/templates/units/mace/infantry_archer_b.xml:7 #: simulation/templates/units/ptol/infantry_archer_b.xml:12 msgid "Cretan Mercenary Archer" msgstr "Sagïttariu créticu" #: simulation/templates/units/athen/infantry_marine_archer_b.xml:6 #: simulation/templates/units/mace/infantry_archer_b.xml:8 #: simulation/templates/units/ptol/infantry_archer_b.xml:13 msgid "Toxótēs Krētikós" msgstr "Toxótēs Krētikós" #: simulation/templates/units/athen/infantry_slinger_b.xml:5 msgid "Athenian Slinger Militia" msgstr "Lhevianu atheneu" #: simulation/templates/units/athen/infantry_slinger_b.xml:6 msgid "Psilòs Athēnaîos" msgstr "Psīlós Athēnaîos" #: simulation/templates/units/athen/infantry_spearman_b.xml:5 msgid "Athenian Hoplite" msgstr "Hoplita atheneu" #: simulation/templates/units/athen/infantry_spearman_b.xml:6 msgid "Hoplítēs Athēnaîos" msgstr "Hoplítēs Athēnaîos" #: simulation/templates/units/athen/ship_bireme.xml:8 msgid "Penteconter" msgstr "Pentecóntoru" #: simulation/templates/units/athen/ship_bireme.xml:9 #: simulation/templates/units/spart/ship_bireme.xml:9 msgid "Pentēkóntoros" msgstr "Pentēkóntoros" #: simulation/templates/units/athen/ship_fishing.xml:8 #: simulation/templates/units/mace/ship_fishing.xml:9 #: simulation/templates/units/ptol/ship_fishing.xml:9 #: simulation/templates/units/sele/ship_fishing.xml:9 #: simulation/templates/units/spart/ship_fishing.xml:9 msgid "Ploîon Halieutikón" msgstr "Ploîon Halieutikón" #: simulation/templates/units/athen/ship_merchant.xml:8 #: simulation/templates/units/mace/ship_merchant.xml:9 #: simulation/templates/units/ptol/ship_merchant.xml:9 #: simulation/templates/units/sele/ship_merchant.xml:9 #: simulation/templates/units/spart/ship_merchant.xml:9 msgid "Ploîon Phortēgikón" msgstr "Ploîon Phortēgikón" #: simulation/templates/units/athen/ship_trireme.xml:8 #: simulation/templates/units/spart/ship_trireme.xml:9 msgid "Triḗrēs Athēnaía" msgstr "Triḗrēs Athēnaía" #: simulation/templates/units/athen/ship_trireme.xml:9 msgid "Athenian Trireme" msgstr "Triere athenea" #: simulation/templates/units/athen/siege_lithobolos_packed.xml:4 #: simulation/templates/units/mace/siege_lithobolos_packed.xml:5 #: simulation/templates/units/ptol/siege_lithobolos_packed.xml:5 #: simulation/templates/units/sele/siege_lithobolos_packed.xml:5 msgid "Lithobólos" msgstr "Lithobólos" #: simulation/templates/units/athen/siege_oxybeles_packed.xml:4 #: simulation/templates/units/cart/siege_oxybeles_packed.xml:5 #: simulation/templates/units/mace/siege_oxybeles_packed.xml:5 #: simulation/templates/units/spart/siege_oxybeles_packed.xml:5 msgid "Oxybelḗs" msgstr "Oxybelḗs" #: simulation/templates/units/athen/siege_ram.xml:4 #: simulation/templates/units/mace/siege_ram.xml:8 #: simulation/templates/units/ptol/siege_ram.xml:8 #: simulation/templates/units/sele/siege_ram.xml:8 #: simulation/templates/units/spart/siege_ram.xml:5 msgid "Krios" msgstr "Kriós" #: simulation/templates/units/athen/support_female_citizen.xml:4 msgid "Gýnē Athēnaía" msgstr "Athēnaía" #: simulation/templates/units/athen/support_female_citizen.xml:5 msgid "Athenian Woman" msgstr "Athenea" #: simulation/templates/units/athen/support_healer_b.xml:4 #: simulation/templates/units/mace/support_healer_b.xml:6 #: simulation/templates/units/ptol/support_healer_b.xml:5 #: simulation/templates/units/sele/support_healer_b.xml:6 #: simulation/templates/units/spart/support_healer_b.xml:6 msgid "Surgeon" msgstr "Vulnerariu" #: simulation/templates/units/athen/support_healer_b.xml:5 #: simulation/templates/units/mace/support_healer_b.xml:7 #: simulation/templates/units/ptol/support_healer_b.xml:6 #: simulation/templates/units/sele/support_healer_b.xml:7 #: simulation/templates/units/spart/support_healer_b.xml:7 msgid "Iatros" msgstr "Iātrós" #: simulation/templates/units/athen/support_slave.xml:4 msgid "Doûlos" msgstr "Doûlos" #: simulation/templates/units/athen/support_trader.xml:8 #: simulation/templates/units/mace/support_trader.xml:10 #: simulation/templates/units/ptol/support_trader.xml:9 #: simulation/templates/units/sele/support_trader.xml:10 msgid "Émporos" msgstr "Émporos" #: simulation/templates/units/brit/catafalque.xml:9 msgid "Cassiuellaunos" msgstr "Kassiuellaunos" #: simulation/templates/units/brit/cavalry_javelineer_b.xml:6 #: simulation/templates/units/gaul/cavalry_javelineer_b.xml:6 msgid "Marcacos" msgstr "Markakos" #: simulation/templates/units/brit/cavalry_javelineer_b.xml:7 msgid "Raiding Cavalry" msgstr "Incursor a cabalhu" #: simulation/templates/units/brit/cavalry_swordsman_b.xml:6 #: simulation/templates/units/gaul/cavalry_swordsman_b.xml:6 msgid "Eporedos" msgstr "Eporedos" #: simulation/templates/units/brit/cavalry_swordsman_b.xml:7 msgid "Celtic Cavalry" msgstr "Cabalheiru célticu" #: simulation/templates/units/brit/champion_chariot.xml:9 msgid "Celtic Chariot" msgstr "Carru célticu" #: simulation/templates/units/brit/champion_chariot.xml:10 msgid "Essedon" msgstr "Essedon" #: simulation/templates/units/brit/champion_chariot.xml:12 #: simulation/templates/units/brit/hero_boudicca.xml:15 #: simulation/templates/units/han/champion_chariot_academy.xml:11 #: simulation/templates/units/han/hero_wei_qing_chariot.xml:21 #: simulation/templates/units/kush/hero_amanirenas.xml:16 #: simulation/templates/units/maur/champion_chariot.xml:12 #: simulation/templates/units/maur/hero_ashoka.xml:15 #: simulation/templates/units/pers/champion_chariot.xml:12 #: simulation/templates/units/pers/hero_darius_i.xml:15 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:15 #: simulation/templates/units/sele/champion_chariot.xml:12 msgid "Chariot" msgstr "Carru" #: simulation/templates/units/brit/champion_infantry_swordsman.xml:5 msgid "Brythonic Champion" msgstr "Valiente britannu" #: simulation/templates/units/brit/champion_infantry_swordsman.xml:6 msgid "Argos" msgstr "Argos" #: simulation/templates/units/brit/hero_boudicca.xml:13 #: simulation/templates/units/brit/hero_boudicca_cavalry_javelineer.xml:8 #: simulation/templates/units/brit/hero_boudicca_sword.xml:8 msgid "Boudicca" msgstr "Boudika" #: simulation/templates/units/brit/hero_boudicca.xml:14 #: simulation/templates/units/brit/hero_boudicca_cavalry_javelineer.xml:9 #: simulation/templates/units/brit/hero_boudicca_sword.xml:9 msgid "Boudica" msgstr "Boudika" #: simulation/templates/units/brit/hero_caratacos.xml:8 msgid "Caratacus" msgstr "Karatakos" #: simulation/templates/units/brit/hero_caratacos.xml:9 msgid "Caratacos" msgstr "Karatakos" #: simulation/templates/units/brit/hero_cunobelin.xml:8 #: simulation/templates/units/brit/hero_cunobelin_infantry.xml:8 msgid "Cunobeline" msgstr "Kunobelinos" #: simulation/templates/units/brit/hero_cunobelin.xml:9 #: simulation/templates/units/brit/hero_cunobelin_infantry.xml:9 msgid "Cunobelinos" msgstr "Kunobelinos" #: simulation/templates/units/brit/infantry_javelineer_b.xml:13 #: simulation/templates/units/gaul/infantry_javelineer_b.xml:11 msgid "Adretos" msgstr "Adretos" #: simulation/templates/units/brit/infantry_slinger_b.xml:6 msgid "Celtic Slinger" msgstr "Fundidor célticu" #: simulation/templates/units/brit/infantry_slinger_b.xml:7 #: simulation/templates/units/gaul/infantry_slinger_b.xml:11 msgid "Talmoris" msgstr "Talmoris" #: simulation/templates/units/brit/infantry_spearman_b.xml:6 msgid "Celtic Spearman" msgstr "Hastariu célticu" #: simulation/templates/units/brit/infantry_spearman_b.xml:7 #: simulation/templates/units/gaul/infantry_spearman_b.xml:11 msgid "Catucos" msgstr "Katukos" #: simulation/templates/units/brit/ship_fishing.xml:9 #: simulation/templates/units/gaul/ship_fishing.xml:9 msgid "Longos" msgstr "Longos" #: simulation/templates/units/brit/ship_merchant.xml:9 #: simulation/templates/units/gaul/ship_merchant.xml:9 msgid "Nauson" msgstr "Nauson" #: simulation/templates/units/brit/ship_trireme.xml:18 #: simulation/templates/units/gaul/ship_trireme.xml:18 msgid "Pontos" msgstr "Pontos" #: simulation/templates/units/brit/siege_ram.xml:5 #: simulation/templates/units/gaul/siege_ram.xml:5 msgid "Molton" msgstr "Molton" #: simulation/templates/units/brit/support_female_citizen.xml:5 #: simulation/templates/units/gaul/support_female_citizen.xml:10 msgid "Celtic Woman" msgstr "Céltica" #: simulation/templates/units/brit/support_female_citizen.xml:6 #: simulation/templates/units/gaul/support_female_citizen.xml:11 msgid "Bena" msgstr "Bena" #: simulation/templates/units/brit/support_healer_b.xml:5 #: simulation/templates/units/brit/support_healer_b.xml:6 #: simulation/templates/units/gaul/support_healer_b.xml:5 #: simulation/templates/units/gaul/support_healer_b.xml:6 msgid "Druid" msgstr "Druida" #: simulation/templates/units/brit/support_trader.xml:9 #: simulation/templates/units/gaul/support_trader.xml:9 msgid "Uogition" msgstr "Uogition" #: simulation/templates/units/brit/war_dog.xml:5 msgid "Agrocuna" msgstr "Agrokuna" #: simulation/templates/units/cart/catafalque.xml:8 msgid "Hasdrubal (Quartermaster)" msgstr "ʿAzrobaʿal (Gëneral de Hannibaʿal)" #: simulation/templates/units/cart/cavalry_javelineer_b.xml:6 msgid "Numidian Cavalry" msgstr "Xhinete massyliu" #: simulation/templates/units/cart/cavalry_javelineer_b.xml:7 msgid "Ḥayyāl Raḫūv Masili" msgstr "Ḥayyāl Raḫūv Masili" #: simulation/templates/units/cart/cavalry_spearman_ital_b.xml:5 msgid "Italic Cavalry" msgstr "Éqüite itálicu" #: simulation/templates/units/cart/cavalry_spearman_ital_b.xml:6 msgid "Ḥayyāl Romaḥ Raḫūv" msgstr "Ḥayyāl Romaḥ Raḫūv" #: simulation/templates/units/cart/cavalry_swordsman_gaul_b.xml:5 msgid "Gallic Mercenary Cavalry" msgstr "Cabalheiru gallu" #: simulation/templates/units/cart/cavalry_swordsman_gaul_b.xml:6 #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:11 msgid "Ḥayyāl Ḥerev Raḫūv" msgstr "Ḥayyāl Ḥerev Raḫūv" #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:10 msgid "Iberian Heavy Cavalry" msgstr "Lhanciegu íberu" #: simulation/templates/units/cart/champion_cavalry.xml:5 msgid "Sacred Band Cavalry" msgstr "Consecraneu d’Aštart" #: simulation/templates/units/cart/champion_cavalry.xml:6 msgid "Sacred Band of Astarte" msgstr "Qadeš ʿAštart" #: simulation/templates/units/cart/champion_elephant.xml:5 msgid "North African War Elephant" msgstr "Elephante béllicu carthagïnense" #: simulation/templates/units/cart/champion_elephant.xml:6 msgid "Pil Malḥamit" msgstr "Pil Malḥamit" #: simulation/templates/units/cart/champion_infantry.xml:5 msgid "Sacred Band Infantry" msgstr "Consecraneu de Baʿal" #: simulation/templates/units/cart/champion_infantry.xml:6 msgid "Sacred Band of Ba'al" msgstr "Qadeš Baʿal" #: simulation/templates/units/cart/champion_pikeman.xml:5 msgid "Sacred Band Pikeman" msgstr "Consecraneu sarissóphoru" #: simulation/templates/units/cart/champion_pikeman.xml:6 msgid "Mašal" msgstr "Mašal" #: simulation/templates/units/cart/hero_hamilcar.xml:14 msgid "Hamilcar Barca" msgstr "Hamilqart Baraq" #: simulation/templates/units/cart/hero_hamilcar.xml:15 msgid "Ḥimelqart Baraq" msgstr "Ḥimelqart Baraq" #: simulation/templates/units/cart/hero_hannibal.xml:8 msgid "Hannibal Barca" msgstr "Hannibaʿal Baraq" #: simulation/templates/units/cart/hero_hannibal.xml:9 msgid "Ḥannibaʿal Baraq" msgstr "Ḥannībaʿal Baraq" #: simulation/templates/units/cart/hero_maharbal.xml:8 msgid "Maharbal" msgstr "Maharbaʿal" #: simulation/templates/units/cart/hero_maharbal.xml:9 msgid "Maharbaʿal" msgstr "Maharbaʿal" #: simulation/templates/units/cart/infantry_archer_b.xml:14 msgid "Mauritanian Archer" msgstr "Arqueiru mouru" #: simulation/templates/units/cart/infantry_archer_b.xml:15 msgid "Qešet" msgstr "Qešet" #: simulation/templates/units/cart/infantry_javelineer_iber_b.xml:13 msgid "Iberian Mercenary Skirmisher" msgstr "Excursor íberu" #: simulation/templates/units/cart/infantry_javelineer_iber_b.xml:14 msgid "Sǝḫīr Kidōn" msgstr "Sǝḫīr Kidōn" #: simulation/templates/units/cart/infantry_slinger_iber_b.xml:13 msgid "Balearic Slinger" msgstr "Fundidor balear" #: simulation/templates/units/cart/infantry_slinger_iber_b.xml:14 msgid "Qallāʿ Ibušimi" msgstr "Qallāʿ Ibušimi" #: simulation/templates/units/cart/infantry_spearman_b.xml:14 msgid "Libyan Spearman" msgstr "Hastariu líbycu" #: simulation/templates/units/cart/infantry_spearman_b.xml:15 msgid "Sǝḫīr Ḥanīt" msgstr "Sǝḫīr Ḥanīt" #: simulation/templates/units/cart/infantry_swordsman_gaul_b.xml:13 #: simulation/templates/units/ptol/infantry_swordsman_merc_b.xml:11 msgid "Gallic Mercenary Swordsman" msgstr "Gladiariu gallu" #: simulation/templates/units/cart/infantry_swordsman_gaul_b.xml:14 msgid "Seḫīr Ḥerev" msgstr "Seḫīr Ḥerev" #: simulation/templates/units/cart/infantry_swordsman_ital_b.xml:14 msgid "Seḫīr Romaḥ" msgstr "Seḫīr Romaḥ" #: simulation/templates/units/cart/ship_bireme.xml:10 msgid "Du-Mašōt" msgstr "Du-Mašōt" #: simulation/templates/units/cart/ship_fishing.xml:9 msgid "Noon-Mašōt" msgstr "Noon-Mašōt" #: simulation/templates/units/cart/ship_merchant.xml:9 msgid "Seḥer" msgstr "Seḥer" #: simulation/templates/units/cart/ship_merchant.xml:10 msgid "" "Trade between docks. Garrison a Trader aboard for additional profit (+20% " "for each garrisoned). Gather profitable aquatic treasures. Carthaginians " "have +25% sea trading bonus." msgstr "Commercia entre puœrtos. Imbarca un commerciante pa mas beneficios (+20% per cada unu imbarcau). Recupera atyalgæs aquáticæs. Los púnicos frúin d’una ventaya de l +25% no commercio marítimo." #: simulation/templates/units/cart/ship_quinquereme.xml:6 msgid "Ḥameš-Mašōt" msgstr "Ḥameš-Mašōt" #: simulation/templates/units/cart/ship_trireme.xml:10 msgid "Tlat-Mašōt" msgstr "Tlat-Mašōt" #: simulation/templates/units/cart/siege_ballista_packed.xml:5 #: simulation/templates/units/rome/siege_ballista_packed.xml:16 msgid "Ballista" msgstr "Ballista" #: simulation/templates/units/cart/support_female_citizen.xml:13 msgid "Aštāh" msgstr "Aštāh" #: simulation/templates/units/cart/support_female_citizen.xml:14 msgid "Carthaginian Woman" msgstr "Púnica" #: simulation/templates/units/cart/support_healer_b.xml:6 msgid "Kehinit" msgstr "Kehinit" #: simulation/templates/units/cart/support_trader.xml:9 msgid "Mekir" msgstr "Mekir" #: simulation/templates/units/gaul/catafalque.xml:9 msgid "Ambiorix" msgstr "Ambíorix" #: simulation/templates/units/gaul/champion_cavalry.xml:5 msgid "Gallic Noble Cavalry" msgstr "Noblre gallu da cabalhu" #: simulation/templates/units/gaul/champion_cavalry.xml:6 msgid "Uerouicos" msgstr "Uerouikos" #: simulation/templates/units/gaul/champion_fanatic.xml:5 msgid "Naked Fanatic" msgstr "Gësata" #: simulation/templates/units/gaul/champion_fanatic.xml:6 msgid "Bariogaisatos" msgstr "Bariogaisatos" #: simulation/templates/units/gaul/champion_infantry_swordsman.xml:5 msgid "Soliduros" msgstr "Soliduros" #: simulation/templates/units/gaul/champion_infantry_trumpeter.xml:8 msgid "Carnucos" msgstr "Karnukos" #: simulation/templates/units/gaul/hero_brennus.xml:8 msgid "Brennus" msgstr "Brennos" #: simulation/templates/units/gaul/hero_brennus.xml:9 msgid "Brennos" msgstr "Brennos" #: simulation/templates/units/gaul/hero_vercingetorix.xml:8 #: simulation/templates/units/gaul/hero_vercingetorix_infantry.xml:8 msgid "Vercingetorix" msgstr "Uerkingétorix" #: simulation/templates/units/gaul/hero_vercingetorix.xml:9 #: simulation/templates/units/gaul/hero_vercingetorix_infantry.xml:9 msgid "Uercingetorix" msgstr "Uerkingetorix" #: simulation/templates/units/gaul/hero_viridomarus.xml:8 msgid "Viridomarus" msgstr "Uiridomaros" #: simulation/templates/units/gaul/hero_viridomarus.xml:9 msgid "Britomaros" msgstr "Britomaros" #: simulation/templates/units/han/catafalque.xml:9 msgid "Emperor Wǔ (Liu Che)" msgstr "Imperador Wǔ (Liu Che)" #: simulation/templates/units/han/cavalry_archer_b.xml:6 msgid "Gōng Qíbīng" msgstr "Gōng Qíbīng" #: simulation/templates/units/han/cavalry_crossbowman_b.xml:6 msgid "Han Cavalry Crossbowman" msgstr "Arcuballistariu montau Hàn" #: simulation/templates/units/han/cavalry_spearman_b.xml:6 msgid "Máo Qíbīng" msgstr "Máo Qíbīng" #: simulation/templates/units/han/cavalry_swordsman_b.xml:6 msgid "Dāo Qíbīng" msgstr "Dāo Qíbīng" #: simulation/templates/units/han/champion_cavalry_spearman_academy.xml:5 msgid "Wu Wei Yin Cao Cao Guard" msgstr "Contígëru wu wei yin cao cao" #: simulation/templates/units/han/champion_chariot_academy.xml:9 msgid "Han War Chariot" msgstr "Carru béllicu Hàn" #: simulation/templates/units/han/champion_chariot_academy.xml:10 msgid "Zhanche" msgstr "Zhanche" #: simulation/templates/units/han/champion_infantry_archer_academy.xml:5 msgid "Palace Guard Archer" msgstr "Arqueiru palatinu" #: simulation/templates/units/han/champion_infantry_archer_academy.xml:6 msgid "Yǔ Lín" msgstr "Yǔ Lín" #: simulation/templates/units/han/champion_infantry_crossbowman_academy.xml:5 msgid "Juezhang" msgstr "Juezhang" #: simulation/templates/units/han/champion_infantry_spearman_academy.xml:5 msgid "Palace Guard Spearman" msgstr "Hastariu palatinu" #: simulation/templates/units/han/champion_infantry_spearman_academy.xml:6 msgid "Hǔ Bēn" msgstr "Hǔ Bēn" #: simulation/templates/units/han/hero_han_xin.xml:9 #: simulation/templates/units/han/hero_han_xin_horse.xml:9 msgid "Hán Xìn" msgstr "Hán Xìn" #: simulation/templates/units/han/hero_liu_bang.xml:9 #: simulation/templates/units/han/hero_liu_bang_horse.xml:9 msgid "Liú Bāng" msgstr "Liú Bāng" #: simulation/templates/units/han/hero_wei_qing.xml:16 #: simulation/templates/units/han/hero_wei_qing_chariot.xml:20 #: simulation/templates/units/han/hero_wei_qing_horse.xml:16 msgid "Wèi Qīng" msgstr "Wèi Qīng" #: simulation/templates/units/han/infantry_archer_b.xml:11 msgid "Shè Shǒu" msgstr "Shè Shǒu" #: simulation/templates/units/han/infantry_crossbowman_b.xml:11 msgid "Nǔ Shǒu" msgstr "Nǔ Shǒu" #: simulation/templates/units/han/infantry_pikeman_b.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Ji" msgstr "Ji" #: simulation/templates/units/han/infantry_pikeman_b.xml:20 msgid "Halberdier" msgstr "Bipenníferu" #: simulation/templates/units/han/infantry_pikeman_b.xml:21 msgid "Jǐ Bīng" msgstr "Jǐ Bīng" #: simulation/templates/units/han/infantry_spearman_b.xml:11 msgid "Máo Bīng" msgstr "Máo Bīng" #: simulation/templates/units/han/infantry_swordsman_b.xml:11 msgid "Dāo Bīng" msgstr "Dāo Bīng" #: simulation/templates/units/han/ship_bireme.xml:9 msgid "Zhàn Chuán" msgstr "Zhàn Chuán" #: simulation/templates/units/han/ship_fire.xml:9 msgid "Huǒ Chuán" msgstr "Huǒ Chuán" #: simulation/templates/units/han/ship_fishing.xml:9 msgid "Yú Chuán" msgstr "Yú Chuán" #: simulation/templates/units/han/ship_merchant.xml:9 msgid "Shāng Chuán" msgstr "Shāng Chuán" #: simulation/templates/units/han/ship_quinquereme.xml:9 msgid "Dà Lóu Chuán" msgstr "Dà Lóu Chuán" #: simulation/templates/units/han/ship_trireme.xml:9 msgid "Lóu Chuán" msgstr "Lóu Chuán" #: simulation/templates/units/han/siege_mangonel_packed.xml:5 msgid "Mangonel" msgstr "Manganielha" #: simulation/templates/units/han/siege_mangonel_packed.xml:6 msgid "Tóushí Chē" msgstr "Tóushí Chē" #: simulation/templates/units/han/siege_ram.xml:4 msgid "Gōngchéng Chuí" msgstr "Gōngchéng Chuí" #: simulation/templates/units/han/siege_shoushe.xml:9 msgid "Nǔ Chē" msgstr "Nǔ Chē" #: simulation/templates/units/han/siege_tower.xml:9 msgid "Gōngchéng Tǎ" msgstr "Gōngchéng Tǎ" #: simulation/templates/units/han/support_female_citizen.xml:10 msgid "Fù Nǚ" msgstr "Fù Nǚ" #: simulation/templates/units/han/support_healer_b.xml:6 msgid "Yīshī" msgstr "Yīshī" #: simulation/templates/units/han/support_minister.xml:41 msgid "Imperial Minister" msgstr "Ministru imperial" #: simulation/templates/units/han/support_minister.xml:42 msgid "Guānlì" msgstr "Guānlì" #: simulation/templates/units/han/support_minister.xml:43 msgid "" "Use to boost the efficiency of nearby units and buildings. Garrison within a" " building to boost the efficiency of its production queue. Only Han " "buildings can garrison ministers." msgstr "Usa-lu p’augmenta’ la efficacia d’unidades & edificios vizinos. Abelluga-lu n edificios p’augmenta’ la efficacia de la suæ riestra de producçon. Solo puœden abellugase n edificios Hàn." #: simulation/templates/units/han/support_minister.xml:45 msgid "Minister" msgstr "Ministru" #: simulation/templates/units/han/support_trader.xml:9 msgid "Shāngrén" msgstr "Shāngrén" #: simulation/templates/units/iber/catafalque.xml:9 msgid "Mandonius" msgstr "Mandonios" #: simulation/templates/units/iber/cavalry_javelineer_b.xml:6 msgid "Kantabriako Zaldun" msgstr "Kantauritar zaldun" #: simulation/templates/units/iber/cavalry_spearman_b.xml:6 msgid "Lantzari" msgstr "Itzegozko" #: simulation/templates/units/iber/champion_cavalry.xml:26 msgid "Leial Zalduneria" msgstr "Zaldizko berhezi" #: simulation/templates/units/iber/champion_infantry_swordsman.xml:10 msgid "Leial Ezpatari" msgstr "Oinezko berhezi" #: simulation/templates/units/iber/hero_caros.xml:9 msgid "Caros" msgstr "Karos" #: simulation/templates/units/iber/hero_indibil.xml:8 #: simulation/templates/units/iber/hero_indibil_infantry.xml:8 msgid "Indibil" msgstr "Intebeleś" #: simulation/templates/units/iber/hero_viriato.xml:9 msgid "Viriato" msgstr "Uiriathos" #: simulation/templates/units/iber/infantry_javelineer_b.xml:11 msgid "Lusitano Ezpatari" msgstr "Lusitar esesle" #: simulation/templates/units/iber/infantry_slinger_b.xml:11 msgid "Habailari" msgstr "Egozle" #: simulation/templates/units/iber/infantry_spearman_b.xml:11 msgid "Ezkutari" msgstr "Eztenhagadun" #: simulation/templates/units/iber/infantry_swordsman_b.xml:16 msgid "Ezpatari" msgstr "Haneztodun" #: simulation/templates/units/iber/ship_fire.xml:9 msgid "Iberian Fire Ship" msgstr "Amburiega íbera" #: simulation/templates/units/iber/ship_fishing.xml:9 msgid "Arrantza Ontzi" msgstr "Arrantzontzi" #: simulation/templates/units/iber/ship_merchant.xml:9 msgid "Merkataritza Itsasontzi" msgstr "Saleloskontzi" #: simulation/templates/units/iber/ship_trireme.xml:18 msgid "Ponti" msgstr "Gudontzi" #: simulation/templates/units/iber/siege_ram.xml:5 msgid "Ahariburu" msgstr "Hesi-hausteko" #: simulation/templates/units/iber/support_female_citizen.xml:10 msgid "Emazteki" msgstr "Erhe" #: simulation/templates/units/iber/support_female_citizen.xml:11 msgid "Iberian Woman" msgstr "Íbera" #: simulation/templates/units/iber/support_healer_b.xml:6 msgid "Priestess of Ataekina" msgstr "Antístita d’Ataekina" #: simulation/templates/units/iber/support_healer_b.xml:7 msgid "Emakumezko Apaiz de Ataekina" msgstr "Ataikinako andere" #: simulation/templates/units/iber/support_trader.xml:9 msgid "Merkatari" msgstr "Salelostun" #: simulation/templates/units/kush/catafalque.xml:10 msgid "Shanakdakheto" msgstr "Sának-Daheto" #: simulation/templates/units/kush/cavalry_javelineer_b.xml:7 msgid "iry hr ssmwtt" msgstr "iry hr ssmwtt" #: simulation/templates/units/kush/cavalry_javelineer_b.xml:8 msgid "Napatan Light Cavalry" msgstr "Vector napatanu" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:17 msgid "Blemmye Desert Raider" msgstr "Nómada blemye" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:18 msgid "nhw Bulahau gml" msgstr "nhw Bulahau gml" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:19 #: simulation/templates/units/ptol/cavalry_archer_b.xml:15 msgid "Camel" msgstr "Camelhu" #: simulation/templates/units/kush/cavalry_spearman_b.xml:7 msgid "Meroitic Heavy Cavalry" msgstr "Rector medéwicu" #: simulation/templates/units/kush/cavalry_spearman_b.xml:8 msgid "Htr" msgstr "Htr" #: simulation/templates/units/kush/champion_cavalry.xml:6 msgid "Noble Cavalry" msgstr "Noblre arrevalgau" #: simulation/templates/units/kush/champion_cavalry.xml:7 msgid "Htr Msʿ n mh-ib" msgstr "Htr Msʿ n mh-ib" #: simulation/templates/units/kush/champion_elephant.xml:6 msgid "Meroitic War Elephant" msgstr "Elephante béllicu medéwicu" #: simulation/templates/units/kush/champion_elephant.xml:7 msgid "Abore ʿhȝ" msgstr "Abore ʿhȝ" #: simulation/templates/units/kush/champion_infantry_amun.xml:12 msgid "Napatan Temple Guard" msgstr "Custode d’Amani" #: simulation/templates/units/kush/champion_infantry_amun.xml:13 msgid "rs ʿImn" msgstr "rs ʿImn" #: simulation/templates/units/kush/champion_infantry_apedemak.xml:6 msgid "Meroitic Temple Guard" msgstr "Custode d’Apedemaka" #: simulation/templates/units/kush/champion_infantry_apedemak.xml:7 msgid "rs ʿIprmk" msgstr "rs ʿIprmk" #: simulation/templates/units/kush/champion_infantry_archer.xml:6 msgid "Noble Archer" msgstr "Arqueiru noblre" #: simulation/templates/units/kush/champion_infantry_archer.xml:7 msgid "Hry pdty" msgstr "Hry pdty" #: simulation/templates/units/kush/hero_amanirenas.xml:14 #: simulation/templates/units/kush/hero_amanirenas_infantry.xml:9 msgid "Amanirenas" msgstr "Amani-Renas" #: simulation/templates/units/kush/hero_amanirenas.xml:15 #: simulation/templates/units/kush/hero_amanirenas_infantry.xml:10 msgid "Amnirense qore li kdwe li" msgstr "Amnirense qore li kdwe li" #: simulation/templates/units/kush/hero_arakamani.xml:11 msgid "Arakamani" msgstr "Árak-Amani" #: simulation/templates/units/kush/hero_arakamani.xml:12 msgid "I͗rk-k-I͗mn H̱nm-ı͗-Rʿ" msgstr "I͗rk-k-I͗mn H̱nm-ı͗-Rʿ" #: simulation/templates/units/kush/hero_harsiotef.xml:6 msgid "Ḥr-sȝ-it.f Sȝ-mrı͗-I͗mn" msgstr "Ḥr-sȝ-it.f Sȝ-mrı͗-I͗mn" #: simulation/templates/units/kush/hero_nastasen.xml:10 msgid "Nastasen" msgstr "Nastasen" #: simulation/templates/units/kush/hero_nastasen.xml:11 msgid "N-ı͗-s-tȝ-s-nn Kȝ-ʿnḫ-Rʿ" msgstr "N-ı͗-s-tȝ-s-nn Kȝ-ʿnḫ-Rʿ" #: simulation/templates/units/kush/infantry_archer_b.xml:15 msgid "Nubian Archer" msgstr "Arqueiru nehasi" #: simulation/templates/units/kush/infantry_archer_b.xml:16 msgid "Pdty Nhsyw" msgstr "Pdty nhsy" #: simulation/templates/units/kush/infantry_javelineer_merc_b.xml:15 msgid "Noba Skirmisher" msgstr "Excursor noba" #: simulation/templates/units/kush/infantry_javelineer_merc_b.xml:16 msgid "nhw ʿhȝw Noba" msgstr "nhw ʿhȝw Noba" #: simulation/templates/units/kush/infantry_maceman_merc_b.xml:15 msgid "Noba Maceman" msgstr "Clavador noba" #: simulation/templates/units/kush/infantry_maceman_merc_b.xml:16 msgid "nhw Noba" msgstr "nhw Noba" #: simulation/templates/units/kush/infantry_pikeman_b.xml:15 msgid "Meroitic Pikeman" msgstr "Sarissóphoru medéwicu" #: simulation/templates/units/kush/infantry_pikeman_b.xml:16 msgid "siȝwrd" msgstr "siȝwrd" #: simulation/templates/units/kush/infantry_spearman_b.xml:15 msgid "Nubian Spearman" msgstr "Hastariu nehasi" #: simulation/templates/units/kush/infantry_spearman_b.xml:16 msgid "iry-rdwy Nhsyw" msgstr "iry-rdwy nhsy" #: simulation/templates/units/kush/infantry_swordsman_b.xml:15 msgid "Meroitic Swordsman" msgstr "Spathau medéwicu" #: simulation/templates/units/kush/infantry_swordsman_b.xml:16 msgid "knw hps" msgstr "knw hps" #: simulation/templates/units/kush/ship_fishing.xml:10 msgid "Whʿ-rmw" msgstr "Whʿ-rmw" #: simulation/templates/units/kush/ship_merchant.xml:9 msgid "Nile Trading Barge" msgstr "Barca commercial nilótica" #: simulation/templates/units/kush/ship_merchant.xml:10 msgid "Dȝy sbt" msgstr "Dȝy sbt" #: simulation/templates/units/kush/ship_trireme.xml:10 msgid "Ptolemaic Mercenary Trireme" msgstr "Trirreme mercenaria" #: simulation/templates/units/kush/ship_trireme.xml:11 msgid "shry ʿȝ" msgstr "shry ʿȝ" #: simulation/templates/units/kush/siege_tower.xml:5 msgid "Kushite Siege Tower" msgstr "Helépolis ethiópica" #: simulation/templates/units/kush/siege_tower.xml:6 msgid "iwn n ms" msgstr "iwn n ms" #: simulation/templates/units/kush/support_female_citizen.xml:14 msgid "Shmt" msgstr "Shmt" #: simulation/templates/units/kush/support_female_citizen.xml:15 msgid "Kushite Woman" msgstr "Ethiópica" #: simulation/templates/units/kush/support_healer_b.xml:6 msgid "Priest" msgstr "Sacerdote" #: simulation/templates/units/kush/support_healer_b.xml:7 msgid "wʿb nsw" msgstr "wʿb nsw" #: simulation/templates/units/kush/support_trader.xml:10 msgid "Nilotic Merchant" msgstr "Mercador nilóticu" #: simulation/templates/units/kush/support_trader.xml:11 msgid "rmt sbt" msgstr "rmt sbt" #: simulation/templates/units/mace/catafalque.xml:9 msgid "Philip V" msgstr "Phílippos E΄" #: simulation/templates/units/mace/cavalry_javelineer_b.xml:7 msgid "Odrysian Skirmish Cavalry" msgstr "Híppeu excursor ódrysu" #: simulation/templates/units/mace/cavalry_javelineer_b.xml:8 msgid "Hippakontistḕs Odrysós" msgstr "Hippakontistḗs Odrysós" #: simulation/templates/units/mace/cavalry_spearman_b.xml:7 msgid "Thessalian Lancer" msgstr "Híppeu hastariu thessálicu" #: simulation/templates/units/mace/cavalry_spearman_b.xml:8 msgid "Xystophóros Thessalikós" msgstr "Xystophóros Thessalikós" #: simulation/templates/units/mace/champion_cavalry.xml:6 #: simulation/templates/units/sele/cavalry_spearman_merc_b.xml:7 msgid "Companion Cavalry" msgstr "Cómite" #: simulation/templates/units/mace/champion_cavalry.xml:7 msgid "Hetaîros" msgstr "Hetaîros" #: simulation/templates/units/mace/champion_infantry_crossbowman.xml:6 msgid "Gastraphetophoros" msgstr "Gastraphētophóros" #: simulation/templates/units/mace/champion_infantry_spearman.xml:6 msgid "Macedonian Shield Bearer" msgstr "Clipeau" #: simulation/templates/units/mace/champion_infantry_spearman.xml:7 msgid "Hypaspistḗs" msgstr "Hypaspistḗs" #: simulation/templates/units/mace/champion_infantry_spearman_02.xml:15 msgid "Hypaspistḗs Argyraspídi" msgstr "Hypaspistḗs Argyraspídi" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:12 msgid "Rhomphaiaphoros" msgstr "Rhomphaiaphóros" #: simulation/templates/units/mace/hero_alexander_iii.xml:21 msgid "Alexander III the Great" msgstr "Aléxandros III el Magnu" #: simulation/templates/units/mace/hero_alexander_iii.xml:22 msgid "Alexandros ho Megas" msgstr "Aléxandros G΄ ho Mégas" #: simulation/templates/units/mace/hero_alexander_iii.xml:23 msgid "Counters: 1.2× vs Heroes." msgstr "Ventaya: 1.2× contra heroes." #: simulation/templates/units/mace/hero_craterus.xml:14 msgid "Craterus" msgstr "Kraterós" #: simulation/templates/units/mace/hero_craterus.xml:15 msgid "Krateros" msgstr "Kraterós" #: simulation/templates/units/mace/hero_demetrius_i.xml:14 msgid "Demetrius I the Besieger" msgstr "Demetrios l Poliorcete" #: simulation/templates/units/mace/hero_demetrius_i.xml:15 msgid "Dēmētrios Poliorkētēs" msgstr "Dēmḗtrios A΄ Poliorkētḗs" #: simulation/templates/units/mace/hero_philip_ii.xml:9 #: simulation/templates/units/mace/hero_philip_ii_pike.xml:9 msgid "Philip II of Macedon" msgstr "Phílippos II el Macedon" #: simulation/templates/units/mace/hero_philip_ii.xml:10 #: simulation/templates/units/mace/hero_philip_ii_pike.xml:10 msgid "Philippos B' ho Makedōn" msgstr "Phílippos B΄ ho Makedṓn" #: simulation/templates/units/mace/hero_pyrrhus_i.xml:9 msgid "Pyrrhus I of Epirus" msgstr "Pýrrhos d’Épiru" #: simulation/templates/units/mace/hero_pyrrhus_i.xml:10 msgid "Pyrrhos ho Epeiros" msgstr "Pýrrhos tês Ēpeírou" #: simulation/templates/units/mace/infantry_javelineer_b.xml:7 msgid "Agrianian Peltast" msgstr "Peltasta agriane" #: simulation/templates/units/mace/infantry_javelineer_b.xml:8 msgid "Peltastḗs Agrías" msgstr "Peltastḗs Agrías" #: simulation/templates/units/mace/infantry_pikeman_b.xml:7 msgid "Foot Companion" msgstr "Cómite da pie" #: simulation/templates/units/mace/infantry_pikeman_b.xml:8 msgid "Pezétairos" msgstr "Pezétairos" #: simulation/templates/units/mace/infantry_slinger_b.xml:7 msgid "Rhodian Slinger" msgstr "Fundidor rhodiu" #: simulation/templates/units/mace/infantry_slinger_b.xml:8 msgid "Sphendonḗtēs Rhódios" msgstr "Sphendonḗtēs Rhódios" #: simulation/templates/units/mace/ship_bireme.xml:9 msgid "Hemiolos" msgstr "Hēmíolos" #: simulation/templates/units/mace/ship_trireme.xml:9 msgid "Triḗrēs Makedonikḗ" msgstr "Triḗrēs Makedonikḗ" #: simulation/templates/units/mace/ship_trireme.xml:10 msgid "Macedonian Trireme" msgstr "Triere macedónica" #: simulation/templates/units/mace/siege_tower.xml:5 #: simulation/templates/units/ptol/siege_tower.xml:5 #: simulation/templates/units/sele/siege_tower.xml:5 msgid "Helépolis" msgstr "Helépolis" #: simulation/templates/units/mace/support_female_citizen.xml:5 msgid "Gýnē Makedonikḗ" msgstr "Makedonikḗ" #: simulation/templates/units/mace/support_female_citizen.xml:6 msgid "Macedonian Woman" msgstr "Macedónica" #: simulation/templates/units/maur/catafalque.xml:9 #: simulation/templates/units/maur/hero_bindusara_infantry.xml:5 #: simulation/templates/units/maur/hero_bindusara_infantry.xml:6 msgid "Bindusara" msgstr "Bindusara" #: simulation/templates/units/maur/cavalry_javelineer_b.xml:6 msgid "Indian Light Cavalry" msgstr "Vector índicu" #: simulation/templates/units/maur/cavalry_javelineer_b.xml:7 msgid "Ashwarohi" msgstr "Aśvārohī" #: simulation/templates/units/maur/cavalry_swordsman_b.xml:6 msgid "Indian Raiding Cavalry" msgstr "Predador índicu" #: simulation/templates/units/maur/cavalry_swordsman_b.xml:7 msgid "Aśvārohagaṇaḥ" msgstr "Aśvārohagaṇaḥ" #: simulation/templates/units/maur/champion_chariot.xml:9 msgid "War Chariot" msgstr "Carru béllicu" #: simulation/templates/units/maur/champion_chariot.xml:10 msgid "Rath" msgstr "Ratha" #: simulation/templates/units/maur/champion_elephant.xml:5 #: simulation/templates/units/pers/champion_elephant.xml:6 msgid "Indian War Elephant" msgstr "Elephante béllicu índicu" #: simulation/templates/units/maur/champion_elephant.xml:6 msgid "Gajendra" msgstr "Gajendra" #: simulation/templates/units/maur/champion_infantry_maceman.xml:5 msgid "Warrior" msgstr "Bellator" #: simulation/templates/units/maur/champion_infantry_maceman.xml:6 msgid "Yōddha" msgstr "Yōddha" #: simulation/templates/units/maur/champion_maiden.xml:6 msgid "Maiden Guard" msgstr "Venenosa" #: simulation/templates/units/maur/champion_maiden.xml:7 #: simulation/templates/units/maur/champion_maiden_archer.xml:21 msgid "Visha Kanya" msgstr "Viṣakanyā" #: simulation/templates/units/maur/champion_maiden_archer.xml:20 msgid "Maiden Guard Archer" msgstr "Arqueira venenosa" #: simulation/templates/units/maur/elephant_archer_b.xml:6 msgid "Vachii Gaja" msgstr "Vacī Gaja" #: simulation/templates/units/maur/hero_ashoka.xml:12 #: simulation/templates/units/maur/hero_ashoka_infantry.xml:8 msgid "Ashoka the Great" msgstr "Áśoka l Amigu los Divinos" #: simulation/templates/units/maur/hero_ashoka.xml:13 #: simulation/templates/units/maur/hero_ashoka_infantry.xml:9 msgid "Aśoka Devānāmpriya" msgstr "Aśoka Devānāmpriya" #: simulation/templates/units/maur/hero_ashoka_infantry.xml:11 msgid "" "Hero Special: \"Edicts of Ashoka\" - Edict Pillars of Ashoka can be built " "during Ashoka's lifetime." -msgstr "Specialidá de l heroe: “Edictos d’Áśoka” - Puœdes erger Pilares d’Áśoka mentres Áśoka stea vivu." +msgstr "Specialidá de l heroe: “Edictos d’Áśoka” - Puœdes erger Pilares d’Áśoka mentræs Áśoka stea vivu." #: simulation/templates/units/maur/hero_chanakya.xml:9 msgid "Acharya Chanakya" msgstr "Canakya l Preceptor" #: simulation/templates/units/maur/hero_chanakya.xml:10 msgid "Acharya Chāṇakya" msgstr "Ācārya Cāṇakya" #: simulation/templates/units/maur/hero_chandragupta.xml:5 #: simulation/templates/units/maur/hero_chandragupta.xml:6 #: simulation/templates/units/maur/hero_chandragupta_infantry.xml:5 #: simulation/templates/units/maur/hero_chandragupta_infantry.xml:6 msgid "Chandragupta Maurya" msgstr "Candragupta Maurya" #: simulation/templates/units/maur/hero_chandragupta_infantry.xml:12 msgid "This gives Chandragupta Maurya his War Elephant." msgstr "Esto fhaz que Candragupta Maurya tenga elephante." #: simulation/templates/units/maur/infantry_archer_b.xml:12 msgid "Longbowman" msgstr "Arcipotente" #: simulation/templates/units/maur/infantry_archer_b.xml:13 msgid "Dhanurdhar" msgstr "Dhanurdhara" #: simulation/templates/units/maur/infantry_spearman_b.xml:12 msgid "Bamboo Spearman" msgstr "Hasta de bambú" #: simulation/templates/units/maur/infantry_spearman_b.xml:13 msgid "Kauntika" msgstr "Kauntika" #: simulation/templates/units/maur/infantry_swordsman_b.xml:17 msgid "Indian Swordsman" msgstr "Ensíferu índicu" #: simulation/templates/units/maur/infantry_swordsman_b.xml:18 msgid "Khadagdhari" msgstr "Khaḍgadhara" #: simulation/templates/units/maur/ship_bireme.xml:9 #: simulation/templates/units/maur/ship_trireme.xml:18 msgid "Yudhpot" msgstr "Yuddhapota" #: simulation/templates/units/maur/ship_fishing.xml:9 msgid "Fisherman" -msgstr "Piscador" +msgstr "Pescador" #: simulation/templates/units/maur/ship_fishing.xml:10 msgid "Matsyapalak" msgstr "Ānāyin" #: simulation/templates/units/maur/ship_merchant.xml:9 msgid "Trading Ship" msgstr "Mercante" #: simulation/templates/units/maur/ship_merchant.xml:10 msgid "Vanijyik Nauka" msgstr "Saṃyātrika" #: simulation/templates/units/maur/support_elephant.xml:5 msgid "Karmākara Gaja" msgstr "Karmākara Gaja" #: simulation/templates/units/maur/support_female_citizen.xml:11 msgid "Naari" msgstr "Nārī" #: simulation/templates/units/maur/support_female_citizen.xml:12 msgid "Indian Woman" msgstr "Índica" #: simulation/templates/units/maur/support_healer_b.xml:5 msgid "Brahmin Priest" msgstr "Bráhmana" #: simulation/templates/units/maur/support_healer_b.xml:6 msgid "Brāhmaṇa Pujari" msgstr "Brāhmaṇa" #: simulation/templates/units/maur/support_trader.xml:9 msgid "Vaishya" msgstr "Vaiśya" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:5 #: simulation/templates/units/merc_black_cloak.xml:5 #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:5 msgctxt "" "Name of an attack using a rhomphaia (ῥομφαία), a Thracian two-handed weapon " "capable of both thrusting and slashing." msgid "Rhomphaia" msgstr "Rumpia" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:11 #: simulation/templates/units/merc_black_cloak.xml:10 msgid "Thracian Black Cloak" msgstr "Amictu nigru thrace" #: simulation/templates/units/merc_black_cloak.xml:11 msgid "Rhomphaiophoros" msgstr "Rhomphaiaphóros" #: simulation/templates/units/merc_thorakites.xml:12 msgid "Armored Swordsman" msgstr "Lhorigau" #: simulation/templates/units/merc_thorakites.xml:13 msgid "Thōrakitēs" msgstr "Thōrakítēs" #: simulation/templates/units/merc_thureophoros.xml:5 msgid "Heavy Skirmisher" msgstr "Scudau" #: simulation/templates/units/merc_thureophoros.xml:6 msgid "Thyreophoros" msgstr "Thyreophóros" #: simulation/templates/units/noldor_ship_bireme.xml:8 msgid "Mankar Cirya" msgstr "Mankar Cirya" #: simulation/templates/units/pers/arstibara.xml:13 msgid "Persian Apple Bearer" msgstr "Pomíferu persa" #: simulation/templates/units/pers/arstibara.xml:14 msgid "Arštibara" msgstr "Arštibara" #: simulation/templates/units/pers/catafalque.xml:9 msgid "Artaxšaçā" msgstr "Artaxšaçā" #: simulation/templates/units/pers/cavalry_archer_b.xml:7 msgid "Parthian Horse Archer" msgstr "Eqüestre sagïttariu partu" #: simulation/templates/units/pers/cavalry_archer_b.xml:8 msgid "Asabāra Parθava" msgstr "Asabāra Parθava" #: simulation/templates/units/pers/cavalry_axeman_b.xml:7 msgid "Hyrcanian Cavalry" msgstr "Eqüestre hyrcanu" #: simulation/templates/units/pers/cavalry_axeman_b.xml:8 msgid "Asabāra Varkaniya" msgstr "Asabāra Varkaniya" #: simulation/templates/units/pers/cavalry_javelineer_b.xml:7 msgid "Median Light Cavalry" msgstr "Vector medu" #: simulation/templates/units/pers/cavalry_javelineer_b.xml:8 msgid "Asabāra Māda" msgstr "Asabāra Māda" #: simulation/templates/units/pers/cavalry_spearman_b.xml:7 msgid "Cappadocian Cavalry" msgstr "Eqüestre cappádocu" #: simulation/templates/units/pers/cavalry_spearman_b.xml:8 msgid "Asabāra Katpatuka" msgstr "Asabāra Katpatuka" #: simulation/templates/units/pers/champion_cavalry.xml:6 msgid "Bactrian Heavy Lancer" msgstr "Eqüestre hastariu bactru" #: simulation/templates/units/pers/champion_cavalry.xml:7 #: simulation/templates/units/pers/champion_cavalry_archer.xml:7 msgid "Asabāra Baxtriš" msgstr "Asabāra Baxtriš" #: simulation/templates/units/pers/champion_cavalry_archer.xml:6 msgid "Bactrian Heavy Cavalry Archer" msgstr "Eqüestre sagïttariu bactru" #: simulation/templates/units/pers/champion_chariot.xml:10 msgid "Babylonian Scythed Chariot" msgstr "Carru falcau babyloniu" #: simulation/templates/units/pers/champion_chariot.xml:11 msgid "Raθa Bābiruviya" msgstr "Raθa Bābiruviya" #: simulation/templates/units/pers/champion_elephant.xml:7 msgid "Pila Hinduya" msgstr "Pila Hinduya" #: simulation/templates/units/pers/champion_infantry.xml:9 #: simulation/templates/units/pers/champion_infantry_archer.xml:9 msgid "Persian Immortal" msgstr "Immortal persa" #: simulation/templates/units/pers/champion_infantry.xml:10 #: simulation/templates/units/pers/champion_infantry_archer.xml:10 msgid "Anušiya" msgstr "Anušiya" #: simulation/templates/units/pers/champion_infantry.xml:11 #: simulation/templates/units/pers/champion_infantry_archer.xml:11 msgid "Immortal" msgstr "Immortal" #: simulation/templates/units/pers/champion_infantry.xml:25 msgid "Switch to using the bow and arrow." msgstr "Passar a usa’l arcu." #: simulation/templates/units/pers/champion_infantry_archer.xml:17 msgid "Switch to using a spear and shield." msgstr "Passar a usa’ la lhança." #: simulation/templates/units/pers/hero_cyrus_ii.xml:9 msgid "Cyrus II The Great" msgstr "Kuruš II el Magnu" #: simulation/templates/units/pers/hero_cyrus_ii.xml:10 msgid "Kuruš" msgstr "Kuruš" #: simulation/templates/units/pers/hero_darius_i.xml:13 msgid "Darius I the Great" msgstr "Darayavahuš I el Magnu" #: simulation/templates/units/pers/hero_darius_i.xml:14 msgid "Dārayavahuš" msgstr "Dārayavahuš" #: simulation/templates/units/pers/hero_xerxes_i.xml:9 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:13 msgid "Xerxes I" msgstr "Xšayarša I" #: simulation/templates/units/pers/hero_xerxes_i.xml:10 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:14 msgid "Xšayāršā" msgstr "Xšayāršā" #: simulation/templates/units/pers/infantry_archer_b.xml:13 msgid "Sogdian Archer" msgstr "Arqueiru sogdianu" #: simulation/templates/units/pers/infantry_archer_b.xml:14 msgid "Θanuvaniya Suguda" msgstr "Θanuvaniya Suguda" #: simulation/templates/units/pers/infantry_javelineer_b.xml:13 msgid "Lydian Auxiliary" msgstr "Auxiliar lydu" #: simulation/templates/units/pers/infantry_javelineer_b.xml:14 msgid "Pastiš Spardiya" msgstr "Pastiš Spardiya" #: simulation/templates/units/pers/infantry_spearman_b.xml:13 msgid "Shield Bearer" msgstr "Scudeiru" #: simulation/templates/units/pers/infantry_spearman_b.xml:14 msgid "Sparabara" msgstr "Sparabara" #: simulation/templates/units/pers/kardakes_hoplite.xml:6 msgid "Cardaces Hoplite" msgstr "Hoplita cardace" #: simulation/templates/units/pers/kardakes_hoplite.xml:7 msgid "Hoplites Kardakes" msgstr "Hoplítēs Kárdakes" #: simulation/templates/units/pers/kardakes_skirmisher.xml:6 msgid "Cardaces Skirmisher" msgstr "Peltasta cardace" #: simulation/templates/units/pers/kardakes_skirmisher.xml:7 msgid "Peltastes Kardakes" msgstr "Peltastḗs Kárdakes" #: simulation/templates/units/pers/ship_bireme.xml:10 msgid "Cypriot Galley" msgstr "Galea cypria" #: simulation/templates/units/pers/ship_bireme.xml:11 msgid "Hamaraniyanava" msgstr "Hamaraniyanava" #: simulation/templates/units/pers/ship_fishing.xml:10 msgid "Masiyakara" msgstr "Masiyakara" #: simulation/templates/units/pers/ship_merchant.xml:10 msgid "Ionian Trade Ship" msgstr "Mercante ioniu" #: simulation/templates/units/pers/ship_merchant.xml:11 msgid "Nauš Yauna" msgstr "Nauš Yauna" #: simulation/templates/units/pers/ship_trireme.xml:10 msgid "Phoenician Trireme" msgstr "Trirreme phenicia" #: simulation/templates/units/pers/ship_trireme.xml:11 msgid "Hamaraniyanava Vazarka" msgstr "Hamaraniyanava Vazarka" #: simulation/templates/units/pers/siege_ram.xml:20 msgid "Assyrian Siege Ram" msgstr "Ariete assyriu" #: simulation/templates/units/pers/siege_ram.xml:21 msgid "Hamaranakuba Aθuriya" msgstr "Hamaranakuba Aθuriya" #: simulation/templates/units/pers/support_female_citizen.xml:12 msgid "Banu Miyanrudani" msgstr "Banu Miyanrudani" #: simulation/templates/units/pers/support_female_citizen.xml:13 msgid "Mesopotamian Woman" msgstr "Mesopotámica" #: simulation/templates/units/pers/support_healer_b.xml:6 msgid "Median Magus" msgstr "Magu medu" #: simulation/templates/units/pers/support_healer_b.xml:7 msgid "Maguš Māda" msgstr "Maguš Māda" #: simulation/templates/units/pers/support_trader.xml:10 msgid "Aramaean Merchant" msgstr "Mercador arameu" #: simulation/templates/units/pers/support_trader.xml:11 msgid "Tamkarum Arami" msgstr "Tamkarum Arami" #: simulation/templates/units/pers/support_trader.xml:13 msgid "" "Trade resources between your own markets and those of your allies. Persians " "have a +25% land trading bonus." msgstr "Cambia recursos entre mercahos proprios & mercahos alliahos. Los persas frúin d’una ventaya de l +25% no commercio terrestre." #: simulation/templates/units/plane.xml:5 msgctxt "Name of an attack of a World War II fighter plane." msgid "Machine Guns" msgstr "Mitralhadoræs" #: simulation/templates/units/plane.xml:47 msgid "P-51 Mustang" msgstr "P-51 Mustang" #: simulation/templates/units/plane.xml:48 msgid "A World War II American fighter plane." msgstr "Una caça de la Segunda Gerra Mundial." #: simulation/templates/units/ptol/catafalque.xml:8 msgid "Ptolemy III Euergetes (Benefactor)" msgstr "Ptolemaîos G΄ ho Euergétēs (el Benefáctor)" #: simulation/templates/units/ptol/cavalry_archer_b.xml:17 msgid "Nabataean Camel Archer" msgstr "Arqueiru camelariu nabateu" #: simulation/templates/units/ptol/cavalry_archer_b.xml:18 msgid "Mutsābiq Gamal Nabatu" msgstr "Mutsābiq Gamal Nabatu" #: simulation/templates/units/ptol/cavalry_javelineer_merc_b.xml:6 msgid "Tarantine Settler Cavalry" msgstr "Híppeu tarentinu" #: simulation/templates/units/ptol/cavalry_javelineer_merc_b.xml:7 msgid "Hippeús Tarantînos" msgstr "Hippeús Tarantînos" #: simulation/templates/units/ptol/cavalry_spearman_merc_b.xml:6 msgid "Macedonian Settler Cavalry" msgstr "Híppeu macedónicu" #: simulation/templates/units/ptol/cavalry_spearman_merc_b.xml:7 msgid "Hippeús Makedonikós" msgstr "Hippeús Makedonikós" #: simulation/templates/units/ptol/champion_cavalry.xml:5 msgid "Royal Guard Cavalry" msgstr "Tutor real montau" #: simulation/templates/units/ptol/champion_cavalry.xml:6 msgid "Ágēma Basiléōs" msgstr "Éphippos Basíleios Phrourós" #: simulation/templates/units/ptol/champion_elephant.xml:5 msgid "Towered War Elephant" msgstr "Elephante béllicu turrígëru" #: simulation/templates/units/ptol/champion_elephant.xml:6 msgid "Polémou Eléphantos" msgstr "Polemikós Eléphās" #: simulation/templates/units/ptol/champion_infantry_pikeman.xml:6 msgid "Royal Guard Infantry" msgstr "Tutor real" #: simulation/templates/units/ptol/champion_infantry_pikeman.xml:7 msgid "Phalangitès Agema" msgstr "Basíleios Phrourós" #: simulation/templates/units/ptol/champion_juggernaut.xml:24 msgid "Juggernaut" msgstr "Quadragïntarreme" #: simulation/templates/units/ptol/champion_juggernaut.xml:25 msgid "Tessarakonterēs" msgstr "Tessarakontḗrēs" #: simulation/templates/units/ptol/hero_cleopatra_vii.xml:11 msgid "Cleopatra VII" msgstr "Kleopatra VII Philópator" #: simulation/templates/units/ptol/hero_cleopatra_vii.xml:12 msgid "Kleopatra H' Philopatōr" msgstr "Kleopatra H΄ Philopátōr" #: simulation/templates/units/ptol/hero_ptolemy_i.xml:9 msgid "Ptolemy I" msgstr "Ptolemaios I el Salvador" #: simulation/templates/units/ptol/hero_ptolemy_i.xml:10 msgid "Ptolemaios A' Sōter" msgstr "Ptolemaîos A΄ Sōtḗr" #: simulation/templates/units/ptol/hero_ptolemy_iv.xml:9 msgid "Ptolemy IV" msgstr "Ptolemaios IV Philópator" #: simulation/templates/units/ptol/hero_ptolemy_iv.xml:10 msgid "Ptolemaios D' Philopatōr" msgstr "Ptolemaîos D΄ Philopátōr" #: simulation/templates/units/ptol/infantry_javelineer_b.xml:12 msgid "Mercenary Thureos Skirmisher" msgstr "Excursor thureóphoru" #: simulation/templates/units/ptol/infantry_javelineer_b.xml:13 msgid "Thureophóros Akrobolistḗs" msgstr "Thureophóros Akrobolistḗs" #: simulation/templates/units/ptol/infantry_pikeman_b.xml:12 msgid "Egyptian Pikeman" msgstr "Phalangariu egypciu" #: simulation/templates/units/ptol/infantry_pikeman_b.xml:13 msgid "Phalaggomákhimos" msgstr "Phalaggomákhimos" #: simulation/templates/units/ptol/infantry_slinger_b.xml:12 msgid "Judean Slinger" msgstr "Fundidor hebraicu" #: simulation/templates/units/ptol/infantry_slinger_b.xml:13 msgid "Hebraikós Sphendonḗtēs" msgstr "Hebraïkós Sphendonḗtēs" #: simulation/templates/units/ptol/infantry_spearman_merc_b.xml:12 msgid "Mercenary Thureos Spearman" msgstr "Armígëru" #: simulation/templates/units/ptol/infantry_spearman_merc_b.xml:13 msgid "Thureophóros Misthophóros" msgstr "Thureophóros Misthophóros" #: simulation/templates/units/ptol/infantry_swordsman_merc_b.xml:12 msgid "Gallikós Mistophorós" msgstr "Gallikós Mistophóros" #: simulation/templates/units/ptol/ship_bireme.xml:10 #: simulation/templates/units/sele/ship_bireme.xml:10 msgid "Dierēs" msgstr "Diḗrēs" #: simulation/templates/units/ptol/ship_quinquereme.xml:5 msgid "Octḗrēs" msgstr "Octḗrēs" #: simulation/templates/units/ptol/ship_trireme.xml:9 msgid "Pentḗrēs" msgstr "Pentḗrēs" #: simulation/templates/units/ptol/siege_polybolos_packed.xml:19 msgid "Polybolos" msgstr "Polybólos" #: simulation/templates/units/ptol/support_female_citizen.xml:11 msgid "Gýnē Aigýptia" msgstr "Aigýptia" #: simulation/templates/units/ptol/support_female_citizen.xml:12 msgid "Egyptian Woman" msgstr "Egypcia" #: simulation/templates/units/rome/catafalque.xml:9 msgid "Lūcius Iūnius Brūtus" msgstr "Lūcius Iūnius Brūtus" #: simulation/templates/units/rome/cavalry_javelineer_b.xml:6 msgid "Allied Cavalry" msgstr "Éqüite sociu" #: simulation/templates/units/rome/cavalry_javelineer_b.xml:7 msgid "Eques Socius" msgstr "Eques Socius" #: simulation/templates/units/rome/cavalry_spearman_b.xml:7 msgid "Roman Cavalry" msgstr "Éqüite romanu" #: simulation/templates/units/rome/cavalry_spearman_b.xml:8 msgid "Eques Rōmānus" msgstr "Eques Rōmānus" #: simulation/templates/units/rome/champion_cavalry.xml:6 msgid "Eques Cōnsulāris" msgstr "Eques Cōnsulāris" #: simulation/templates/units/rome/champion_cavalry.xml:7 msgid "Consular Bodyguard" msgstr "Éqüite consular" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:17 #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:17 msgid "Gladiator" msgstr "Gladiador" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:20 msgid "Gladiator Spearman" msgstr "Hoplómacu" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:21 msgid "Hoplomachus" msgstr "Hoplomachus" #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:20 msgid "Gladiator Swordsman" msgstr "Murmillon" #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:21 msgid "Murmillo" msgstr "Murmillo" #: simulation/templates/units/rome/champion_infantry_swordsman.xml:12 msgid "Italic Heavy Infantry" msgstr "Extraordinariu" #: simulation/templates/units/rome/champion_infantry_swordsman.xml:13 msgid "Extrāōrdinārius" msgstr "Extrāōrdinārius" #: simulation/templates/units/rome/champion_infantry_swordsman_02.xml:4 #: simulation/templates/units/rome/champion_infantry_swordsman_03.xml:11 msgid "Marian Legionary" msgstr "Legïonariu" #: simulation/templates/units/rome/champion_infantry_swordsman_02.xml:5 #: simulation/templates/units/rome/champion_infantry_swordsman_03.xml:12 msgid "Legiōnārius" msgstr "Legiōnārius" #: simulation/templates/units/rome/champion_infantry_swordsman_04.xml:14 msgid "Roman Centurion" msgstr "Centurion" #: simulation/templates/units/rome/champion_infantry_swordsman_04.xml:15 msgid "Centuriō" msgstr "Centuriō" #: simulation/templates/units/rome/champion_infantry_swordsman_05.xml:14 msgid "Praetorian Guard" msgstr "Pretorianu" #: simulation/templates/units/rome/champion_infantry_swordsman_05.xml:15 msgid "Praetorianus" msgstr "Praetorianus" #: simulation/templates/units/rome/hero_marcellus.xml:10 #: simulation/templates/units/rome/hero_marcellus_infantry.xml:10 msgid "Mārcus Claudius Mārcellus" msgstr "Mārcus Claudius Mārcellus" #: simulation/templates/units/rome/hero_maximus.xml:9 #: simulation/templates/units/rome/hero_maximus_infantry.xml:9 msgid "Quīntus Fabius Maximus Verrūcōsus Cūnctātor" msgstr "Quīntus Fabius Maximus Uerrūcōsus Cūnctātor" #: simulation/templates/units/rome/hero_scipio.xml:9 #: simulation/templates/units/rome/hero_scipio_infantry.xml:9 msgid "Pūblius Cornēlius Scīpiō Āfricānus" msgstr "Pūblius Cornēlius Scīpiō Āfricānus" #: simulation/templates/units/rome/infantry_javelineer_b.xml:13 msgid "Roman Skirmisher" msgstr "Vélite" #: simulation/templates/units/rome/infantry_javelineer_b.xml:14 msgid "Vēles" msgstr "Uēles" #: simulation/templates/units/rome/infantry_spearman_b.xml:19 msgid "Veteran Spearman" msgstr "Triariu" #: simulation/templates/units/rome/infantry_spearman_b.xml:20 msgid "Triārius" msgstr "Triārius" #: simulation/templates/units/rome/infantry_swordsman_b.xml:19 msgid "Roman Swordsman" msgstr "Hastau" #: simulation/templates/units/rome/infantry_swordsman_b.xml:20 msgid "Hastātus" msgstr "Hastātus" #: simulation/templates/units/rome/infantry_swordsman_slave.xml:20 msgid "Servus" msgstr "Seruus" #: simulation/templates/units/rome/ship_bireme.xml:9 msgid "Liburna" msgstr "Liburna" #: simulation/templates/units/rome/ship_fishing.xml:9 msgid "Nāvicula Piscātōria" msgstr "Nāuicula Piscātōria" #: simulation/templates/units/rome/ship_merchant.xml:9 msgid "Corbīta" msgstr "Corbīta" #: simulation/templates/units/rome/ship_quinquereme.xml:5 msgid "Quīnquerēmis Rōmāna" msgstr "Quīnquerēmis Rōmāna" #: simulation/templates/units/rome/ship_quinquereme.xml:6 msgid "Roman Quinquereme" msgstr "Qüinqüerreme romana" #: simulation/templates/units/rome/ship_trireme.xml:8 msgid "Trirēmis Rōmāna" msgstr "Trirēmis Rōmāna" #: simulation/templates/units/rome/ship_trireme.xml:9 msgid "Roman Trireme" msgstr "Trirreme romana" #: simulation/templates/units/rome/siege_onager.xml:26 msgid "Onager" msgstr "Onager" #: simulation/templates/units/rome/siege_ram.xml:15 msgid "Ariēs" msgstr "Ariēs" #: simulation/templates/units/rome/siege_scorpio_packed.xml:8 msgid "Scorpiō" msgstr "Scorpiō" #: simulation/templates/units/rome/support_female_citizen.xml:12 msgid "Rōmāna" msgstr "Rōmāna" #: simulation/templates/units/rome/support_female_citizen.xml:13 msgid "Roman Woman" msgstr "Romana" #: simulation/templates/units/rome/support_healer_b.xml:6 msgid "Doctor" msgstr "Médicu" #: simulation/templates/units/rome/support_healer_b.xml:7 msgid "Medicus" msgstr "Medicus" #: simulation/templates/units/rome/support_trader.xml:10 msgid "Plebeian Merchant" msgstr "Mercador plebeiu" #: simulation/templates/units/rome/support_trader.xml:11 msgid "Mercātor" msgstr "Mercātor" #: simulation/templates/units/samnite_skirmisher.xml:4 #: simulation/templates/units/samnite_skirmisher.xml:5 msgid "Samnite Skirmisher" msgstr "Rorariu samnita" #: simulation/templates/units/samnite_spearman.xml:4 #: simulation/templates/units/samnite_spearman.xml:5 msgid "Samnite Spearman" msgstr "Hastariu samnita" #: simulation/templates/units/cart/infantry_swordsman_ital_b.xml:13 #: simulation/templates/units/samnite_swordsman.xml:4 #: simulation/templates/units/samnite_swordsman.xml:5 msgid "Samnite Swordsman" msgstr "Ense samnita" #: simulation/templates/units/sele/catafalque.xml:10 msgid "Antiochus I Soter (Savior)" msgstr "Antíokhos Α΄ ho Sōtḗr" #: simulation/templates/units/sele/cavalry_archer_b.xml:7 msgid "Dahae Horse Archer" msgstr "Hippotóxote daha" #: simulation/templates/units/sele/cavalry_archer_b.xml:8 msgid "Hippotoxotès Dahae" msgstr "Hippotoxótēs Dáai" #: simulation/templates/units/sele/cavalry_javelineer_b.xml:7 msgid "Militia Cavalry" msgstr "Híppeu pilau voluntariu" #: simulation/templates/units/sele/cavalry_javelineer_b.xml:8 msgid "Hippakontistès Politès" msgstr "Hippakontistḗs Polítēs" #: simulation/templates/units/sele/cavalry_spearman_merc_b.xml:8 msgid "Hippos Hetairike" msgstr "Híppos Hetairikḗ" #: simulation/templates/units/sele/champion_cavalry.xml:6 msgid "Seleucid Cataphract" msgstr "Catafractu seléucida" #: simulation/templates/units/sele/champion_cavalry.xml:7 msgid "Seleukidón Kataphraktos" msgstr "Seleukidôn Katáphraktos" #: simulation/templates/units/sele/champion_chariot.xml:10 msgid "Scythed Chariot" msgstr "Carru falcau" #: simulation/templates/units/sele/champion_chariot.xml:11 msgid "Drepanèphoros" msgstr "Drepanēphóros" #: simulation/templates/units/sele/champion_elephant.xml:6 msgid "Armored War Elephant" msgstr "Elephante béllicu armau" #: simulation/templates/units/sele/champion_elephant.xml:7 msgid "Thorakisménos Eléphantos" msgstr "Thōrakophóros Eléphās" #: simulation/templates/units/sele/champion_infantry_pikeman.xml:6 msgid "Silver Shield" msgstr "Argyráspide" #: simulation/templates/units/sele/champion_infantry_pikeman.xml:7 msgid "Argyraspis" msgstr "Argyraspis" #: simulation/templates/units/sele/champion_infantry_swordsman.xml:6 msgid "Romanized Heavy Swordsman" msgstr "Loricíferu románicu" #: simulation/templates/units/sele/champion_infantry_swordsman.xml:7 msgid "Thorakitès Rhomaïkós" msgstr "Thōrakítēs Rhōmaïkós" #: simulation/templates/units/sele/hero_antiochus_iii.xml:9 msgid "Antiochus III the Great" msgstr "Antíokhos III el Magnu" #: simulation/templates/units/sele/hero_antiochus_iii.xml:10 msgid "Antiokhos G' Megas" msgstr "Antíokhos G΄ ho Mégas" #: simulation/templates/units/sele/hero_antiochus_iv.xml:9 msgid "Antiochus IV" msgstr "Antíokhos IV Epíphanes" #: simulation/templates/units/sele/hero_antiochus_iv.xml:10 msgid "Antiokhos D' Epiphanēs" msgstr "Antíokhos D΄ Epiphanḗs" #: simulation/templates/units/sele/hero_seleucus_i.xml:9 msgid "Seleucus I" msgstr "Séleukos I Nicátor" #: simulation/templates/units/sele/hero_seleucus_i.xml:10 msgid "Seleukos A' Nikatōr" msgstr "Séleukos A΄ Nikátōr" #: simulation/templates/units/sele/infantry_archer_merc_b.xml:7 msgid "Syrian Archer" msgstr "Sagïttariu syru" #: simulation/templates/units/sele/infantry_archer_merc_b.xml:8 msgid "Toxótēs Syrías" msgstr "Toxótēs Sýros" #: simulation/templates/units/sele/infantry_javelineer_b.xml:7 msgid "Arab Javelineer" msgstr "Verudu árabe" #: simulation/templates/units/sele/infantry_javelineer_b.xml:8 msgid "Pezakontistès Aravikós" msgstr "Pezakontistḗs Arabikós" #: simulation/templates/units/sele/infantry_pikeman_b.xml:7 msgid "Phalangite" msgstr "Phalangïta" #: simulation/templates/units/sele/infantry_pikeman_b.xml:8 msgid "Phalangitēs" msgstr "Phalangítēs" #: simulation/templates/units/sele/infantry_spearman_b.xml:7 msgid "Militia Thureos Spearman" msgstr "Armígëru voluntariu" #: simulation/templates/units/sele/infantry_spearman_b.xml:8 msgid "Thureophóros Politès" msgstr "Thureophóros Polítēs" #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:12 msgid "Thracian Mercenary Swordsman" msgstr "Rumpíferu thrácicu" #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:13 msgid "Rhomphaiaphoros Thrakikós" msgstr "Rhomphaiaphóros Thrakikós" #: simulation/templates/units/sele/ship_quinquereme.xml:5 msgid "Pentères" msgstr "Pentḗrēs" #: simulation/templates/units/sele/ship_trireme.xml:9 msgid "Seleukidó̱n Triērēs" msgstr "Seleukidôn Triērēs" #: simulation/templates/units/sele/ship_trireme.xml:10 msgid "Seleucid Trireme" msgstr "Triere seléucida" #: simulation/templates/units/sele/support_female_citizen.xml:6 msgid "Syrías Gýnē" msgstr "Sýrā" #: simulation/templates/units/sele/support_female_citizen.xml:7 msgid "Syrian Woman" msgstr "Syra" #: simulation/templates/units/spart/catafalque.xml:10 msgid "Lycurgus" msgstr "Lykurgos" #: simulation/templates/units/spart/cavalry_javelineer_b.xml:7 msgid "Perioikoi Cavalryman" msgstr "Precursor periecu" #: simulation/templates/units/spart/cavalry_javelineer_b.xml:8 msgid "Pródromos Perioïkós" msgstr "Pródromos Períoikos" #: simulation/templates/units/spart/cavalry_spearman_b.xml:7 msgid "Greek Allied Cavalry" msgstr "Híppeu consociau" #: simulation/templates/units/spart/cavalry_spearman_b.xml:8 msgid "Hippeús Symmakhikós" msgstr "Hippeús Symmakhikós" #: simulation/templates/units/spart/champion_infantry_pike.xml:6 msgid "Spartan Pikeman" msgstr "Phalangïta sparciata" #: simulation/templates/units/spart/champion_infantry_pike.xml:7 msgid "Phalangites Spartiatis" msgstr "Phalangítās Spartiátas" #: simulation/templates/units/spart/champion_infantry_spear.xml:6 msgid "Spartan Hoplite" msgstr "Sparciata" #: simulation/templates/units/spart/champion_infantry_spear.xml:7 msgid "Spartiátēs" msgstr "Spartiátas" #: simulation/templates/units/spart/champion_infantry_swordsman.xml:17 msgid "Skiritai Commando" msgstr "Excursor scirita" #: simulation/templates/units/spart/champion_infantry_swordsman.xml:18 msgid "Ékdromos Skirítēs" msgstr "Ékdromos Skirítās" #: simulation/templates/units/spart/hero_agis.xml:6 msgid "Agis III" msgstr "Agïs III" #: simulation/templates/units/spart/hero_agis.xml:7 msgid "Agis" msgstr "Âgis" #: simulation/templates/units/spart/hero_brasidas.xml:9 #: simulation/templates/units/spart/hero_brasidas.xml:10 msgid "Brasidas" msgstr "Brasidas" #: simulation/templates/units/spart/hero_leonidas.xml:9 msgid "Leonidas I" msgstr "Leonidas I" #: simulation/templates/units/spart/hero_leonidas.xml:10 msgid "Leōnidēs" msgstr "Leōnídās" #: simulation/templates/units/spart/infantry_javelineer_b.xml:13 msgid "Helot Skirmisher" msgstr "Excursor helota" #: simulation/templates/units/spart/infantry_javelineer_b.xml:14 msgid "Akontistḗs Heílōs" msgstr "Akontistā́s Heílōs" #: simulation/templates/units/spart/infantry_spearman_b.xml:13 msgid "Perioikoi Hoplite" msgstr "Hoplita periecu" #: simulation/templates/units/spart/infantry_spearman_b.xml:14 msgid "Hoplítēs Períoikos" msgstr "Hoplī́tās Períoikos" #: simulation/templates/units/spart/ship_trireme.xml:10 msgid "Spartan Trireme" msgstr "Trirreme lacónica" #: simulation/templates/units/spart/support_female_citizen.xml:25 msgid "Spartan Woman" msgstr "Sparciática" #: simulation/templates/units/spart/support_female_citizen.xml:26 msgid "Spartiâtis" msgstr "Spartiâtis" #: simulation/templates/units/spart/support_trader.xml:9 msgid "Émporos Períoikos" msgstr "Émporos Períoikos" #: simulation/templates/units/theb_sacred_band.xml:5 msgid "Theban Sacred Band Hoplite" msgstr "Consecraneu thebéu" #: simulation/templates/units/theb_sacred_band.xml:6 msgid "Hieroû Thebaíou Lókhou Hoplítai" msgstr "Hiaroû Thebaíou Lókhou Hoplítai" #: simulation/templates/units/theb_sacred_band.xml:7 msgid "Champion Spearman." msgstr "Hoplita decertador" #: simulation/templates/units/theb_siege_fireraiser.xml:8 msgid "Fire Raiser" msgstr "Ignívomu" #: simulation/templates/units/theb_siege_fireraiser.xml:9 msgid "Pyrobolos" msgstr "Pyrobólos" #: simulation/templates/units/thesp_melanochitones.xml:5 msgid "Thespian Black Cloak" msgstr "Amictu nigru thespíade" #: simulation/templates/units/thesp_melanochitones.xml:6 msgid "Melanochitones" msgstr "Melanokitṓn" #: simulation/templates/units/viking_longship.xml:8 msgid "Longship" msgstr "Drakar" Index: ps/trunk/binaries/data/mods/public/l10n/ast.public-tutorials.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ast.public-tutorials.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/ast.public-tutorials.po (revision 27024) @@ -1,984 +1,984 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Sowa msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" "POT-Creation-Date: 2021-10-29 07:08+0000\n" "PO-Revision-Date: 2017-06-04 12:59+0000\n" "Last-Translator: David Sowa , 2022\n" "Language-Team: Asturian (https://www.transifex.com/wildfire-games/teams/17418/ast/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ast\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: maps/tutorials/introductory_tutorial.js:3 msgid "Welcome to the 0 A.D. tutorial." -msgstr "Bienvenidos al cursin de 0 A.D." +msgstr "Bienvenidos a l cursin de 0 A.D." #: maps/tutorials/introductory_tutorial.js:6 msgid "" "Left-click on a Female Citizen and then right-click on a berry bush to make " "that Female Citizen gather food. Female Citizens gather vegetables faster " "than other units." msgstr "" "Pica n una Cive & lhœw, cuno boton dreithu, n un arbusto pa fhazer q’elha " "pañe fruita. Læs Cives cuœyen recursos vegëtales mas rápido q’outræs " "unidades." #: maps/tutorials/introductory_tutorial.js:15 msgid "" "Select the Citizen Soldier, right-click on a tree near the Civic Center to " "begin gathering wood. Citizen Soldiers gather wood faster than Female " "Citizens." msgstr "" "Scœyi un Mílite voluntariu & pica cuno boton dreithu n una árbolre cerca de " "l Foro pa q’intame cortalla. Los Mílites voluntarios obtienen madeira mas " "rápido que læs Cives." #: maps/tutorials/introductory_tutorial.js:26 #, javascript-format msgid "" "Select the Civic Center building and hold %(hotkey)s while clicking on the " "Hoplite icon once to begin training a batch of Hoplites." msgstr "" "Scœyi l Foro. Premiendo %(hotkey)s, pica una vez na ícone “Hoplita periecu” " "par inicia’ la creaçon d’una grea d’Hoplitas." #: maps/tutorials/introductory_tutorial.js:37 #: maps/tutorials/introductory_tutorial.js:79 #: maps/tutorials/introductory_tutorial.js:161 #: maps/tutorials/introductory_tutorial.js:245 msgid "" "Do not forget to press the batch training hotkey while clicking to produce " "multiple units." msgstr "" -"Non se te scæheça preme’l atayu de concreaçon al picar pa produzir múltiplæs" -" unidades." +"Non se te scæheça preme’l atayu de concreaçon a l picar pa produzir " +"múltiplæs unidades." #: maps/tutorials/introductory_tutorial.js:38 #: maps/tutorials/introductory_tutorial.js:162 msgid "Click on the Hoplite icon." msgstr "Pica na ícone “Hoplita periecu”." #: maps/tutorials/introductory_tutorial.js:46 msgid "" "Select the two idle Female Citizens and build a House nearby by selecting " "the House icon. Place the House by left-clicking on a piece of land." msgstr "" "Scœyi læs duæs Cives vagadæs & per hi cerca alça una Casa scoyendo la ícone " "“Casa”. Assienta la Casa picando cuno boton ezquierdu n terreno." #: maps/tutorials/introductory_tutorial.js:54 msgid "" "When they are ready, select the newly trained Hoplites and assign them to " "build a Storehouse beside some nearby trees. They will begin to gather wood " "when it's constructed." msgstr "" "Quando stuvieren prontos, scœyi los Hoplitas nuœvos & fhai que constrúan una" -" Bodega al pie d’unæs árbolres cercanæs. In construendo-la van intamar " +" Bodega a l pie d’unæs árbolres cercanæs. In construendo-la van intamar " "obtener madeira." #: maps/tutorials/introductory_tutorial.js:64 #, javascript-format msgid "" "Train a batch of Skirmishers by holding %(hotkey)s and clicking on the " "Skirmisher icon in the Civic Center." msgstr "" "Crea una grea d’Excursores premiendo %(hotkey)s & picando na ícone “Excursor" " helota” n Foro." #: maps/tutorials/introductory_tutorial.js:80 msgid "Click on the Skirmisher icon." msgstr "Pica na ícone “Excursor helota”." #: maps/tutorials/introductory_tutorial.js:88 msgid "" "Build a Farmstead in an open space beside the Civic Center using any idle " "builders." msgstr "Fhai un Hórreo a la veira l Foro cun qualquier constructor vagau." #: maps/tutorials/introductory_tutorial.js:100 msgid "Let's wait for the Farmstead to be built." msgstr "Vamus sperar a que fhaigan l Hórreo." #: maps/tutorials/introductory_tutorial.js:112 msgid "" "Once the Farmstead is constructed, its builders will automatically begin " "gathering food if there is any nearby. Select the builders and instead make " "them construct a Field beside the Farmstead." msgstr "" "In peracabando l Hórreo, los constructores van intamar obtener cibeira de " "fhœntes próximæs, si læs houbier. In cuœnta d’elho, scœyi los constructores " "& fhai que semen un Panalr cabo l Hórreo." #: maps/tutorials/introductory_tutorial.js:136 msgid "" "The Field's builders will now automatically begin gathering food from the " "Field. Using the newly created group of skirmishers, get them to build " "another House nearby." msgstr "" "Hagora los semadores de l Panalr van intamar coye’l pan automaticamente. " "Fhai que los excursores nuœvos alcen outra Casa per hi cerca." #: maps/tutorials/introductory_tutorial.js:144 msgid "" "Train a batch of Hoplites at the Civic Center. Select the Civic Center and " "with it selected right-click on a tree nearby. Units from the Civic Center " "will now automatically gather wood." msgstr "" "Crea una grea d’Hoplitas in Foro. Scœyi l Foro & pica cuno boton dreithu n " "una árbolre cercana. Hagora læs unidades de l Foro van obtener madeira " "automaticamente." #: maps/tutorials/introductory_tutorial.js:176 msgid "" "Select the Civic Center, then hover the cursor over the tree and right-click" " when you see your cursor change into a wood icon." msgstr "" "Scœyi l Foro, pon el cursor in riba l árbolre & da reo pica n elha cuno " -"boton dreithu al camuda’ la ícone de l cursor in lhiñeiru." +"boton dreithu a l camuda’ la ícone de l cursor in lhiñeiru." #: maps/tutorials/introductory_tutorial.js:185 msgid "" "Build a Barracks nearby. Whenever your population limit is reached, build an" " extra House using any available builder units. This will be the fifth " "Village Phase structure that you have built, allowing you to advance to the " "Town Phase." msgstr "" "Constrúi un Castro per hi cerca. Siempre que se cuta l teitho demográphico, " "fhai outra Casa cun qualquier constructor vagau. Cumo esta vaî se’ la quinta" " construcçon rural que fhexzieres, vas poder passar a la Phase oppidana." #: maps/tutorials/introductory_tutorial.js:193 msgid "" "Select the Civic Center again and advance to Town Phase by clicking on the " "II icon (you have to wait for the barracks to be built first). This will " "allow Town Phase buildings to be constructed." msgstr "" "Vœlvi scoye’l Foro & abança a la Phase oppidana picando na ícone “ll” (una " "vez que se per-fhaiga l castro). Ansí vas poder fhazer edificios oppidanos." #: maps/tutorials/introductory_tutorial.js:205 msgid "" "While waiting for the phasing up, you may reassign your idle workers to " "gathering the resources you are short of." msgstr "" "Entre que speræs la demudança de phase, podríæs fhazer que los obreiros " "vagahos obtengan los recursos que ti fhaltæn." #: maps/tutorials/introductory_tutorial.js:220 msgid "" "Order the idle Skirmishers to build an outpost to the north east at the edge" " of your territory." msgstr "" "Manda a los Excursores vagahos lhevantar un miradoîro pela lhinde nor-" "oriental de l tou territorio." #: maps/tutorials/introductory_tutorial.js:228 msgid "" "Start training a batch of Female Citizens in the Civic Center and set its " "rally point to the Field (right click on it)." msgstr "" "Crea una grea de Cives féminæs in Foro & afhita l punto d’alcuœntru n Panalr" " (pica n elhi cuno boton dreithu). " #: maps/tutorials/introductory_tutorial.js:246 #: maps/tutorials/starting_economy_walkthrough.js:348 msgid "Click on the Female Citizen icon." msgstr "Pica na ícone “Athenea”." #: maps/tutorials/introductory_tutorial.js:266 msgid "" "Prepare for an attack by an enemy player. Train more soldiers using the " "Barracks, and get idle soldiers to build a Tower near your Outpost." msgstr "" "Prepara-te par una incursion inimiga. Crea mas mílites cuno Castro & fhai " "que los vagahos lhevanten una Torre a la veira l Miradoîro." #: maps/tutorials/introductory_tutorial.js:274 msgid "" "Build a Forge and research the Infantry Training technology (sword icon) to " "improve infantry hack attack." msgstr "" "Constrúi una Frawa & disinvœlvi la primeira Téchnica pedestre (spada) " "p’ameyora’ la potencia curtante de los pédites." #: maps/tutorials/introductory_tutorial.js:282 msgid "The enemy is coming. Train more soldiers to fight off the enemies." msgstr "" "Vei-lo ende que vien l inimigu. Crea mas mílites p’arrefhuga’ los invasores." #: maps/tutorials/introductory_tutorial.js:290 msgid "Try to repel the attack." msgstr "Intenta torna’ la incursion." #: maps/tutorials/introductory_tutorial.js:300 msgid "" "The enemy attack has been thwarted. Now build a market and a temple while " "you assign new units to gather required resources." msgstr "" "¡Sfharrapæsti-los! Hagora fhai un mercau & un templo de la q’inviæs læs " "unidades nuœvæs a obtener recursos." #: maps/tutorials/introductory_tutorial.js:321 msgid "" "Once you meet the City Phase requirements, select your Civic Center and " "advance to City Phase." msgstr "" "Quando complrieres cun los requisitos de la Phase urbana, scœyi l Foro & " "abança a la Phase urbana." #: maps/tutorials/introductory_tutorial.js:333 msgid "" "While waiting for the phase change, you may train more soldiers at the " "Barracks." msgstr "" "Entre que speræs la demudança de phase, podríæs crear mas mílites in Castro." #: maps/tutorials/introductory_tutorial.js:345 msgid "" "Now that you are in City Phase, build the Arsenal nearby and then use it to " "construct 2 Battering Rams." msgstr "" "Hagora que stas na Phase urbana, constrúi una Officina mechánica & usa-la pa" " fhazer 2 Arietes." #: maps/tutorials/introductory_tutorial.js:367 msgid "" "Stop all your soldiers gathering resources and instead task small groups to " "find the enemy Civic Center on the map. Once the enemy's base has been " "spotted, send your Siege Engines and all remaining soldiers to destroy it.\n" msgstr "" "Fhai que todolos mílites deixen d’obtener recursos &, in cuœnta d’elho, " "invia unæs partidæs in cata de l Foro inimigo. Una vez visto, manda a los " "Arietes & todolos mílites que lo destrúan.\n" #: maps/tutorials/introductory_tutorial.js:368 msgid "Female Citizens should continue to gather resources." msgstr "Convien que læs Cives sigan obteniendo recursos." #: maps/tutorials/introductory_tutorial.js:379 msgid "The enemy has been defeated. These tutorial tasks are now completed." msgstr "L inimigu sta vincidu. Complrierun-se ia todælæs xheiræs de l cursin." #: maps/tutorials/introductory_tutorial.xml:Description:38 msgid "This is a basic tutorial to get you started playing 0 A.D." msgstr "N esti cursin elemental vas deprehender a xhogar a 0 A.D." #: maps/tutorials/introductory_tutorial.xml:Name:38 msgid "Introductory Tutorial" msgstr "Cursin introductoriu" #: maps/tutorials/introductory_tutorial.xml:PlayerData[0].Name:38 #: maps/tutorials/starting_economy_walkthrough.xml:PlayerData[0].Name:39 msgid "Player 1" msgstr "Xhogador 1" #: maps/tutorials/introductory_tutorial.xml:PlayerData[1].Name:38 msgid "Player 2" msgstr "Xhogador 2" #: maps/tutorials/starting_economy_walkthrough.js:4 msgid "" "This tutorial will teach the basics of developing your economy. Typically, " "you will start with a Civic Center and a couple units in Village Phase and " "ultimately, your goal will be to develop and expand your empire, often by " "evolving to Town Phase and City Phase afterward.\n" msgstr "" "N esti cursin vas deprehende’ lo básico pa disindolrca’ la economíæ. Polo " "commun, vas intamar na Phase rural cun un Foro & algunæs unidades &, pa " "vincer, tienes de stablicer & expander un imperio, passando a la Phase " "oppidana & lhœw a la Phase urbana.\n" #: maps/tutorials/starting_economy_walkthrough.js:6 #, javascript-format msgid "" "\n" "Before starting, you can toggle between fullscreen and windowed mode using %(hotkey)s." msgstr "" "\n" "Primeiro de cominçar, puœdes alternar entre los modos “pantalha completa” & “feniestra” cun %(hotkey)s." #: maps/tutorials/starting_economy_walkthrough.js:9 msgid "" "You can change the level of zoom using the mouse wheel and the camera view " "using any of your keyboard's arrow keys.\n" msgstr "" "Puœdes demuda’l grau de proximidá cun la ruœda de l mure & move’ la vista " "cun qualesquiera de læs teclæs direccionales.\n" #: maps/tutorials/starting_economy_walkthrough.js:10 msgid "Adjust the game window to your preferences.\n" msgstr "Afhai la feniestra de l xhuœw a læs tuæs preferenciæs.\n" #: maps/tutorials/starting_economy_walkthrough.js:12 #, javascript-format msgid "" "\n" "You may also toggle between showing and hiding this tutorial panel at any moment using %(hotkey)s.\n" msgstr "" "\n" "Tamien puœdes amostrar ou occulta’l quadro l cursin in qualquier momento cun %(hotkey)s.\n" #: maps/tutorials/starting_economy_walkthrough.js:19 msgid "" "To start off, select your building, the Civic Center, by clicking on it. A " "selection ring in the color of your civilization will be displayed after " "clicking." msgstr "" "De mano, scœyi l edificio, el Foro, cuno mure. In picando vaî illuminase l " "contornu no color de la tuæ cultura." #: maps/tutorials/starting_economy_walkthrough.js:24 msgid "" "Now that the Civic Center is selected, you will notice that a production " "panel will appear on the lower right of your screen detailing the actions " "that the buildings supports. For the production panel, available actions are" " not masked in any color, while an icon masked in either grey or red " "indicates that the action has not been unlocked or you do not have " "sufficient resources to perform that action, respectively. Additionally, you" " can hover the cursor over any icon to show a tooltip with more details.\n" msgstr "" "Scoyido l Foro, vas notar, pela parte inferior de la pantalha, un quadro " "q’apresenta læs acçones possibles nel edificio. Læs acçones disponibles " "apahecen sin colores subrepuœstos, pero læs ícones abuxadæs ou acoloradæs " "siñalæn ou que l’acçon sta pesllada ou que ti fhaltæn recursos pa per-" "fhazella. Pa de tras, puœdes deixa’l cursor in riba de qualquiera ícone " "p’amostra’ la suæ descripçon.\n" #: maps/tutorials/starting_economy_walkthrough.js:25 msgid "" "The top row of buttons contains portraits of units that may be trained at " "the building while the bottom one or two rows will have researchable " "technologies. Hover the cursor over the II icon. The tooltip will tell us " "that advancing to Town Phase requires both more constructed structures as " "well as more food and wood resources." msgstr "" "La fhila superior d’ícones contien læs unidades que puœdes crear nel " "edificio, entre que la fhila inferior, ou inferiores, apresentæn læs " "téchnicæs que puœdes disinvolver. Pon el cursor in riba de la ícone “ll”. La" " descripçon diz que l abance a la Phase Oppidana requier mas construcçones " "peracabadæs & mas cibeira & madeira." #: maps/tutorials/starting_economy_walkthrough.js:30 msgid "" "You have two main types of starting units: Female Citizens and Citizen " "Soldiers. Female Citizens are purely economic units; they have low health " "and little to no attack. Citizen Soldiers are workers by default, but in " "times of need, can utilize a weapon to fight. You have two categories of " "Citizen Soldiers: Infantry and Cavalry. Female Citizens and Infantry Citizen" " Soldiers can gather any land resources while Cavalry Citizen Soldiers can " "only gather meat from animals.\n" msgstr "" "Ha hi dous typos d’unidades iniciales: læs Cives & los Mílites voluntarios. " "Læs Cives son puramente económicæs; tienen pouca vitalidá & nun suœlen poder" " lhuîthar. Los Mílites voluntarios son principalmente obreiros, si bien " "puœden valise de læs armæs in tiempos de necesidá. D’estos últimos ha hi " "duæs clrasses: los Pedestres & los Eqüestres. Los Mílites Voluntarios " "Pedestres & læs Cives puœden obtener todolos recursos de la tierra, mas los " "Mílites Voluntarios Eqüestres solo son a caçar animales.\n" #: maps/tutorials/starting_economy_walkthrough.js:35 msgid "" "As a general rule of thumb, left-clicking represents selection while right-" "clicking with an entity selected represents an order (gather, build, fight, " "etc.).\n" msgstr "" "De reglra, el boton ezquierdu de l mure scuœye & el boton dreithu de l mure " "manda a lo scoyido (obtener, construir, lhuîthar, etc.).\n" #: maps/tutorials/starting_economy_walkthrough.js:40 msgid "" "At this point, food and wood are the most important resources for developing" " your economy, so let's start with gathering food. Female Citizens gather " "vegetables faster than other units.\n" msgstr "" "De momento, la cibeira & la madeira son los recursos mas precisos pa " "disindolrca’ la economíæ. Vamus intamar obteniendo cibeira. Læs Cives cuœyen" " recursos vegëtales mas rápido q’outræs unidades.\n" #: maps/tutorials/starting_economy_walkthrough.js:41 msgid "There are primarily three ways to select units:\n" msgstr "Ha hi principalmente trés fhormæs de scoyer unidades:\n" #: maps/tutorials/starting_economy_walkthrough.js:42 msgid "" "1) Hold the left mouse button and drag a selection rectangle that encloses " "the units you want to select.\n" msgstr "" "1) Preme’l boton ezquierdu de l mure & arrastrar una scolheitha rectangular " -"al redor d’elhæs.\n" +"a l redor d’elhæs.\n" #: maps/tutorials/starting_economy_walkthrough.js:43 msgid "" "2) Click on one of them and then add additional units to your selection by " "holding Shift and clicking each additional unit (or also via the above " "selection rectangle).\n" msgstr "" "2) Picar n una & lhœw, premiendo Maiúsculæs (ou vía la mentada scolheitha " "rectangular), n outræs.\n" #: maps/tutorials/starting_economy_walkthrough.js:45 #, javascript-format msgid "" "3) Double-click on a unit. This will select every unit of the same type as " "the specified unit in your visible window. %(hotkey)s+double-click will " "select all units of the same type on the entire map.\n" msgstr "" "3) Picar duæs vezes n una d’elhæs. Ansí vas scoyer todælæs unidades ermanæs " "a la vista. %(hotkey)s + picar duæs vezes scuœye todælæs unidades ermanæs de" " la gëographíæ.\n" #: maps/tutorials/starting_economy_walkthrough.js:48 msgid "" "You can click on an empty space on the map to reset the selection. Try each " "of these methods before tasking all of your Female Citizens to gather the " "berries to the southeast of your Civic Center by right-clicking on the " "berries when you have all the Female Citizens selected." msgstr "" "Puœdes picar in terreno pa re-afhita’ la scolheitha. In probando cada unu " -"d’estos méthodos, manda todælæs Cives a coye’ læs bagæs al Mediu-díæ de l " +"d’estos méthodos, manda todælæs Cives a coye’ læs bagæs a l Mediu-díæ de l " "Foro scoyendo læs Cives & picando cuno boton dreithu nos arbustos." #: maps/tutorials/starting_economy_walkthrough.js:59 msgid "" "Now, let's gather some wood with your Infantry Citizen Soldiers. Select your" " Infantry Citizen Soldiers and order them to gather wood by right-clicking " "on the nearest tree." msgstr "" "Hagora vamus obtener madeira cun los Mílites Voluntarios Pedestres. Scœyi " "los Mílites Voluntarios Pedestres & manda-lhis obtener madeira picando cuno " "boton dreithu na árbolre mas aveirada." #: maps/tutorials/starting_economy_walkthrough.js:70 msgid "" "Cavalry Citizen Soldiers are good for hunting. Select your Cavalry and order" " him to hunt the chickens around your Civic Center in similar fashion." msgstr "" "Los Mílites Voluntarios Eqüestres son bœnos venadores. Scœyi-los & manda-" -"llis caça’ læs pitæs al redor de l Foro." +"llis caça’ læs pitæs a l redor de l Foro." #: maps/tutorials/starting_economy_walkthrough.js:81 msgid "" "All your units are now gathering resources. We should train more units!\n" msgstr "" "Hagora todælæs unidades stan obteniendo recursos. ¡Ha hi que crear mas!\n" #: maps/tutorials/starting_economy_walkthrough.js:82 msgid "" "First, let's set a rally point. Setting a rally point on a building that can" " train units will automatically designate a task to the new unit upon " "completion of training. We want to send the newly trained units to gather " "wood on the group of trees to the south of the Civic Center. To do so, " "select the Civic Center by clicking on it and then right-click on one of the" " trees.\n" msgstr "" "De mano, vamus afhitar un punto d’alcuœntru. Pa los edificios capazes de " "crear unidades, el punto d’alcuœntru val pa fhazer mandahos a unidades " "nuœvæs automaticamente. Queremus invia’ læs unidades nuœvæs a obtener " -"madeira de la carbayeda al Mediu-díæ de l Foro. Par elho, scœyi l Foro & da " -"reo pica cuno boton dreithu n unu de los carbayos.\n" +"madeira de la carbayeda a l Mediu-díæ de l Foro. Par elho, scœyi l Foro & da" +" reo pica cuno boton dreithu n unu de los carbayos.\n" #: maps/tutorials/starting_economy_walkthrough.js:83 msgid "" "Rally points are indicated by a small flag at the end of the blue line." msgstr "" "Los puntos d’alcuœntru indica-los una insignia a la final d’una lhiña azul." #: maps/tutorials/starting_economy_walkthrough.js:91 msgid "" "Select the Civic Center, then hover the cursor over a tree and right-click " "when you see the cursor change into a wood icon." msgstr "" -"Scœyi l Foro, pon el cursor in riba d’un carbayu & pica cuno boton dreithu " -"al ve’l cursor camudar in lhiñeiru." +"Scœyi l Foro, pon el cursor in riba d’un carbayu & pica cuno boton dreithu a" +" l ve’l cursor camudar in lhiñeiru." #: maps/tutorials/starting_economy_walkthrough.js:100 msgid "" "Now that the rally point is set, we can produce additional units and they " "will do their assigned task automatically.\n" msgstr "" "Hagora que l punto d’alcuœntru sta afhitaho, læs unidades nuœvæs van " "occupase automaticamente de la xheira.\n" #: maps/tutorials/starting_economy_walkthrough.js:101 msgid "" "Citizen Soldiers gather wood faster than Female Citizens. Select the Civic " "Center and, while holding Shift, click on the second unit icon, the Hoplites" " (holding Shift trains a batch of five units). You can also train units " "individually by simply clicking, but training 5 units together takes less " "time than training 5 units individually." msgstr "" "Los Mílites voluntarios obtienen madeira mas rápido que læs Cives. Scœyi l " "Foro &, premiendo Maiúsculæs, pica na segunda ícone, la de l “Hoplita " "Atheneu” (Premiendo Maiúsculæs concrea-se una grea de 5 unidades). Si bien " "ie verdá que puœdes crear unidades xebradamente picando, ansina t’afhorræs " "tiempu." #: maps/tutorials/starting_economy_walkthrough.js:111 msgid "Do not forget to hold Shift while clicking to train several units." msgstr "" -"Non se te scæheça premer Maiúsculæs al picar pa produzir delhæs unidades." +"Non se te scæheça premer Maiúsculæs a l picar pa produzir delhæs unidades." #: maps/tutorials/starting_economy_walkthrough.js:112 msgid "Hold Shift and click on the Hoplite icon." msgstr "Premiendo Maiúsculæs, pica na ícone “Hoplita atheneu”." #: maps/tutorials/starting_economy_walkthrough.js:121 #: maps/tutorials/starting_economy_walkthrough.js:180 msgid "Let's wait for the units to be trained.\n" msgstr "Vamus sperar a que læs unidades se creen.\n" #: maps/tutorials/starting_economy_walkthrough.js:122 msgid "" "While waiting, direct your attention to the panel at the top of your screen." " On the upper left, you will see your current resource supply (food, wood, " "stone, and metal). As each worker brings resources back to the Civic Center " "(or another dropsite), you will see the amount of the corresponding resource" " increase.\n" msgstr "" -"Mentres speræs, da una wœyada a la parte superior de la pantalha. A la " -"manzorga, vas ve’ læs tuæs reservæs (de cibeira, madeira, piedra & metal). " -"Al trahe’ los obreiros recursos al Foro (ou outru depósito), vas vellæs " +"Mentræs speræs, da una wœyada a la parte superior de la pantalha. A la " +"manzorga, vas ve’ læs tuæs reservæs (de cibeira, madeira, piedra & metal). A" +" l trahe’ los obreiros recursos a l Foro (ou outru depósito), vas vellæs " "txubir.\n" #: maps/tutorials/starting_economy_walkthrough.js:123 msgid "" "This is a very important concept to keep in mind: gathered resources have to" " be brought back to a dropsite to be accounted, and you should always try to" " minimize the distance between resource and nearest dropsite to improve your" " gathering efficiency." msgstr "" "Arrepara: los recursos han depositase pa valir. Ergo, convien que se " "minimize la distancia entre los recursos & los depósitos correspondientes " "p’ameyora’ la efficacia d’obtençon." #: maps/tutorials/starting_economy_walkthrough.js:132 msgid "" "The newly trained units automatically go to the trees and start gathering " "wood.\n" msgstr "" "Læs unidades nuœvæs van impobinase a læs árbolres & intamar obtener madeira " "automaticamente.\n" #: maps/tutorials/starting_economy_walkthrough.js:133 msgid "" "But as they have to bring it back to the Civic Center to deposit it, their " "gathering efficiency suffers from the distance. To fix that, we can build a " "Storehouse, a dropsite for wood, stone, and metal, close to the trees. To do" " so, select your five newly trained Citizen Soldiers and look for the " "construction panel on the bottom right, click on the Storehouse icon, move " "the mouse as close as possible to the trees you want to gather and click on " "a valid place to build the dropsite.\n" msgstr "" -"Sí q’assí, des que tienen de trahello al Foro, la distancia affecta al sou " -"rendimiento. Puœdes eguallo fhaziendo una Bodega, un depósito pa madeira, " -"piedra & metal, al pie de la carbayeda. Par elho, scœyi los cinco Mílites " +"Sí q’assí, des que tienen de trahello a l Foro, la distancia affecta a l sou" +" rendimiento. Puœdes eguallo fhaziendo una Bodega, un depósito pa madeira, " +"piedra & metal, a l pie de la carbayeda. Par elho, scœyi los cinco Mílites " "voluntarios nuœvos, busca l quadro de construcçon na parte inferior de la " "pantalha, pica na ícone “Bodega”, approxima l cursor todo lo possible a læs " "árbolres & pica u quieras construilla.\n" #: maps/tutorials/starting_economy_walkthrough.js:134 msgid "" "Invalid (obstructed) positions will show the building preview overlay in " "red." msgstr "" "In posiçones inválidæs (obstruidæs) la previsualizaçon de l edificio vaî " "apahecer in coloraho." #: maps/tutorials/starting_economy_walkthrough.js:144 msgid "" "The selected Citizens will automatically start constructing the building " "once you place the foundation." msgstr "" "Los Mílites voluntarios scoyidos van intamar construi’l edificio " "automaticamente n poniendo læs muruœcæs." #: maps/tutorials/starting_economy_walkthrough.js:155 msgid "" "When construction finishes, the builders default to gathering wood " "automatically.\n" msgstr "" "In per-fhaziendo l edificio, los constructores van impeçar a obtener madeira" " automaticamente.\n" #: maps/tutorials/starting_economy_walkthrough.js:156 msgid "" "Let's train some Female Citizens to gather more food. Select the Civic " "Center, hold Shift and click on the Female Citizen icon to train five Female" " Citizens." msgstr "" "Vamus crear delhæs Cives par obtener mas cibeira. Scœyi l Foro &, premiendo " "Maiúsculæs, pica na ícone “Athenea” pa crear cinco Cives féminæs." #: maps/tutorials/starting_economy_walkthrough.js:170 msgid "Do not forget to hold Shift and click to train several units." msgstr "" -"Non se te scæheça premer Maiúsculæs al picar pa produzir delhæs unidades." +"Non se te scæheça premer Maiúsculæs a l picar pa produzir delhæs unidades." #: maps/tutorials/starting_economy_walkthrough.js:171 msgid "Hold shift and click on the Female Citizen icon." msgstr "Premiendo Maiúsculæs, pica na ícone “Athenea”." #: maps/tutorials/starting_economy_walkthrough.js:181 msgid "" "In the meantime, we seem to have enough workers gathering wood. We should " "remove the current rally point of the Civic Center away from gathering wood." " For that purpose, right-click on the Civic Center when it is selected (and " "the flag icon indicating the rally point is crossed out)." msgstr "" "Entre tanto, avulta q’ha hi abondos obreiros obteniendo madeira. Vamus " "sfhaze’l punto d’alcuœntru. Par elho, scœyi & pica cuno boton dreithu n Foro" " (& la ícone la insignia raiada q’indica la eliminaçon de l punto " "d’alcuœntru)." #: maps/tutorials/starting_economy_walkthrough.js:195 msgid "The units should be ready soon.\n" msgstr "Læs unidades deberíæn star prontæs ceho.\n" #: maps/tutorials/starting_economy_walkthrough.js:196 msgid "" "In the meantime, direct your attention to your population count on the top " "panel. It is the fifth item from the left, after the resources. It would be " "prudent to keep an eye on it. It indicates your current population " "(including those being trained) and the current population limit, which is " "determined by your built structures." msgstr "" -"Entre tanto, da una wœyada al censu demográphicu de l quadro superior. Ie l " -"quintu artículu de la ezquierda, de tras de los recursos. Fhairíæs bien in " +"Entre tanto, da una wœyada a l censu demográphicu de l quadro superior. Ie l" +" quintu artículu de la ezquierda, de tras de los recursos. Fhairíæs bien in " "vigïlallu. Amuœstra la poblraçon actual (incluendo læs unidades que steas " "creando) & la poblraçon máxima, que vien determinada polæs tuæs " "construcçones per-fheithæs." #: maps/tutorials/starting_economy_walkthrough.js:209 msgid "" "As you have nearly reached the population limit, you must increase it by " "building some new structures if you want to train more units. The most cost " "effective structure to increase your population limit is the House.\n" msgstr "" "Cumo stas pa cuti’l teitho demográphico, has txubillo cun nuœvæs " "construcçones pa poder crear mas unidades. La construcçon mas barata pa " "txubi’l teitho demográphico ie la Casa.\n" #: maps/tutorials/starting_economy_walkthrough.js:210 msgid "" "Now that the units are ready, let's see how to build several Houses in a " "row." msgstr "" "Hagora que læs unidades stan prontæs, vamus ver como construir delhæs casæs " "segidæs." #: maps/tutorials/starting_economy_walkthrough.js:215 msgid "" "Select two of your newly-trained Female Citizens and ask them to build these" " Houses in the empty space to the east of the Civic Center. To do so, after " "selecting the Female Citizens, click on the House icon in the bottom right " "panel and, while holding Shift, click first on the position in the map where" " you want to build the first House, and then click on the position where you" " want to build the second House (when you give a command while holding " "Shift, you put the command in a queue; units automatically switch to the " "next command in their queue when they finish their current command). Press " "Escape to get rid of the House cursor so you don't spam Houses all over the " "map.\n" msgstr "" -"Scœyi duæs de læs Cives nuœvæs & fhai que constrúan læs Casæs na scampada al" -" oriente de l Foro. Par elho, scœyi læs Cives, pica na ícone “Casa” de l " +"Scœyi duæs de læs Cives nuœvæs & fhai que constrúan læs Casæs na scampada a " +"l oriente de l Foro. Par elho, scœyi læs Cives, pica na ícone “Casa” de l " "quadro inferior &, premiendo Maiúsculæs, pica u quieres construi’ la " "primeira & da reo la segunda. (Cun la tecla Maiúsculæs premida, los mandahos" -" inriestræn-se; læs unidades van passar al segiente mandaho de la riestra n " -"complriendo l mandaho actual). Premi “Salir” par evanece’ la previsualizaçon" -" de la Casa & ansí nun alheira’ la gëographíæ de Casæs.\n" +" inriestræn-se; læs unidades van passar a l segiente mandaho de la riestra n" +" complriendo l mandaho actual). Premi “Salir” par evanece’ la " +"previsualizaçon de la Casa & ansí nun alheira’ la gëographíæ de Casæs.\n" #: maps/tutorials/starting_economy_walkthrough.js:216 msgid "" "Reminder: to select only two Female Citizens, click on the first one and " "then hold Shift and click on the second one." msgstr "" "Recordatorio: pa scoyer duæs Cives a sinzielhæs, pica na primeira & da reo, " "premiendo Maiúsculæs, na segunda." #: maps/tutorials/starting_economy_walkthrough.js:249 msgid "" "You may notice that berries are a finite supply of food. We will need a more" " lasting food source. Fields produce an unlimited food resource, but are " "slower to gather than forageable fruits.\n" msgstr "" "Puœde q’advertieres que læs bagæs son finitæs. Precisamus d’outra fhœnte de " "comida, una que dure. Los panalres produzen cibeira infinita, magar que nun " "s’obtien tan aina cumo la fruita.\n" #: maps/tutorials/starting_economy_walkthrough.js:250 msgid "" "But to minimize the distance between a farm and its corresponding food " "dropsite, we will first build a Farmstead." msgstr "" "Assí que, pa minimiza’ la distancia entre l panalr & el depósito " "correspondiente, primeiro vamus fhazer un Hórreo." #: maps/tutorials/starting_economy_walkthrough.js:261 msgid "" "Select the three remaining (idle) Female Citizens and order them to build a " "Farmstead in the center of the large open area to the west of the Civic " "Center.\n" msgstr "" "Scœyi læs tres Cives restantes (vagadæs) & manda-llis fhazer un Hórreo na " -"scampada al occidente de l Foro.\n" +"scampada a l occidente de l Foro.\n" #: maps/tutorials/starting_economy_walkthrough.js:262 msgid "" "We will need a decent chunk of space around the Farmstead to build Fields. " "In addition, we can see goats on the west side to further improve our food " "gathering efficiency should we ever decide to hunt them.\n" msgstr "" -"Requeremus bien de campu al rodiu l Hórreo pa sema’l pan. Outramiente, " +"Requeremus bien de campu a l rodiu l Hórreo pa sema’l pan. Outramiente, " "podemus curiar cabræs pel lhau oeste por si decidirmus augmenta’ la " "producçon de cibeira caçando-læs.\n" #: maps/tutorials/starting_economy_walkthrough.js:263 msgid "" "If you try to select the three idle Female Citizens by clicking and dragging" " a selection rectangle over them, you might accidentally select additional " "units. To avoid that, hold the I key while selecting so that only idle units" " are selected. If you accidentally select a cavalry unit, hold Ctrl and " "click on the cavalry unit icon of the selection panel at the bottom of the " "screen to remove the cavalry unit from the current selection." msgstr "" "Si intentæs scoye’ læs tres Cives vagadæs picando & arrastrando una " -"scolheitha rectangular al redor d’elhæs, puœde que scuœyas outræs unidades " -"in sin querer. Pa torgallo, premi “I” al scoyer; ansí vas scoyer solo " +"scolheitha rectangular a l redor d’elhæs, puœde que scuœyas outræs unidades " +"in sin querer. Pa torgallo, premi “I” a l scoyer; ansí vas scoyer solo " "unidades vagadæs. Si scuœyes in sin querer a una unidá eqüestre, premi " "“Control” & pica na suæ ícone na parte inferior de la pantalha p’apartalla " "de la scolheitha." #: maps/tutorials/starting_economy_walkthrough.js:278 msgid "" "When the Farmstead construction is finished, its builders will automatically" " look for food, and in this case, they will go after the nearby goats.\n" msgstr "" "In peracabando l Hórreo, læs constructoræs van buscar automaticamente " "fhœntes de cibeira &, n esti casu, ir a polæs cabræs vizinæs.\n" #: maps/tutorials/starting_economy_walkthrough.js:279 msgid "" "But your House builders will only look for something else to build and, if " "nothing found, become idle. Let's wait for them to build the Houses." msgstr "" "Læs constructoræs de læs casæs, pela suæ parte, van buscar algo que " "construir &, si non lo atoparen, fhincar vagadæs. Vamus sperar a que per-" "fhaigan læs casæs." #: maps/tutorials/starting_economy_walkthrough.js:295 msgid "" "When both Houses are built, select your two Female Citizens and order them " "to build a Field as close as possible to the Farmstead, which is a dropsite " "for all types of food." msgstr "" "Quando per-fhexzieren intrambæs Casæs, scœyi læs duæs Cives & manda-llis " -"preparar un Panalr al pie de l Hórreo, que ie un depósito pa todu typu de " +"preparar un Panalr a l pie de l Hórreo, que ie un depósito pa todu typu de " "cibeira." #: maps/tutorials/starting_economy_walkthrough.js:305 msgid "" "When the Field is ready, the builders will automatically start gathering " "it.\n" msgstr "Preparau l Panalr, læs constructoræs van intamar coye’l pan.\n" #: maps/tutorials/starting_economy_walkthrough.js:306 msgid "" "The cavalry unit should have slaughtered all chickens by now. Select it and " "explore the area to the south of the Civic Center: there is a lake with some" " camels around. Move your cavalry by right-clicking on the point you want to" " go, and when you see a herd of camels, right-click on one of them to start " "hunting for food." msgstr "" "La unidá eqüestre debe tener ia mataho todælæs pitæs. Scœyi-la & explora la " -"zona al Mediu-díæ de l Foro: ha hi un lhagu & varios camelhos. Mœvi l éqüite" -" picando cuno boton dreithu u quieras explorar &, quando vieres camelhos, " -"pica n unu d’elhos cuno boton dreithu pa caçallu." +"zona a l Mediu-díæ de l Foro: ha hi un lhagu & varios camelhos. Mœvi l " +"éqüite picando cuno boton dreithu u quieras explorar &, quando vieres " +"camelhos, pica n unu d’elhos cuno boton dreithu pa caçallu." #: maps/tutorials/starting_economy_walkthrough.js:317 msgid "" "Up to five Workers can gather from a Field. To add additional Workers, " "select the Civic Center and set a rally point on a Field by right-clicking " "on it. If the Field is not yet finished, new Workers sent by a rally point " "will help building it, and when built, they will gather food." msgstr "" "Ta cinco Obreiros puœden coyer pan de l Panalr. P’aggregar mas, scœyi l Foro" " & afhita un punto d’alcuœntru n Panalr picando n elhi cuno boton dreithu. " "Si l Panalr nun stuvier preparau, los Obreiros nuœvos van adiudar a " "preparallu & da reo coye’l pan." #: maps/tutorials/starting_economy_walkthrough.js:325 msgid "Select the Civic Center and right-click on the Field." msgstr "Scœyi l Foro & pica cuno boton dreithu n Panalr." #: maps/tutorials/starting_economy_walkthrough.js:333 msgid "" "Now click three times on the Female Citizen icon in the bottom right panel " "to train three additional farmers." msgstr "" "Hagora pica tres vezes na ícone “Athenea” de l quadro inferior pa crear " "outræs tres coyedoræs." #: maps/tutorials/starting_economy_walkthrough.js:347 msgid "Click without holding Shift to train a single unit." msgstr "Pica n sin premer Maiúsculæs pa crear una unidá." #: maps/tutorials/starting_economy_walkthrough.js:358 msgid "" "You can increase the gather rates of your workers by researching new " "technologies available in some buildings.\n" msgstr "" "Puœdes intaina’l rhythmu d’obtençon de los obreiros disinvolviendo téchnicæs" " nuœvæs disponibles n algunos edificios.\n" #: maps/tutorials/starting_economy_walkthrough.js:359 msgid "" "The farming rate, for example, can be improved with a researchable " "technology in the Farmstead. Select the Farmstead and look at its production" " panel on the bottom right. You will see several researchable technologies. " "Hover the cursor over them to see their costs and effects and click on the " "one you want to research." msgstr "" "El rhythmu de colheitha, por exemplu, puœde intainase cun una téchnica " "disponible n Hórreo. Scœyi l Hórreo & mira l quadro direithu na parte " "inferior de la pantalha. Vas ver duæs téchnicæs. Pon el cursor in riba " "d’elhæs pa ve’ los costos & effectos & lhœw pica na que quieras disinvolver." #: maps/tutorials/starting_economy_walkthrough.js:374 msgid "" "We should start preparing to phase up into Town Phase, which will unlock " "many more units and buildings. Select the Civic Center and hover the cursor " "over the Town Phase icon to see what is still needed.\n" msgstr "" "Tenemus d’intama’ læs preparaçones p’abançar de Phase, que vaî dispesllar " "outræs mũîthæs unidades & construcçones. Scœyi l Foro & pon el cursor in " "riba la ícone “Phase oppidana” pa ver que sige fhaziendo fhalta.\n" #: maps/tutorials/starting_economy_walkthrough.js:375 msgid "" "We now have enough resources, but one structure is missing. Although this is" " an economic tutorial, it is nonetheless useful to be prepared for defense " "in case of attack, so let's build Barracks.\n" msgstr "" "Hagora tenemus los recursos, pero fhalta una construcçon. Magar q’esti " "cursin se centra na economíæ, nun deixa de ser aconseyable prepara’ la tuæ " "defensa, ansina que vamus fhazer un Castro.\n" #: maps/tutorials/starting_economy_walkthrough.js:376 msgid "" "Select four of your soldiers and ask them to build a Barracks: as before, " "start selecting the soldiers, click on the Barracks icon in the production " "panel and then lay down a foundation not far from your Civic Center where " "you want to build." msgstr "" "Scœyi quatro mílites & fhai que constrúan un Castro: scœyi los mílites, pica" " na ícone “Castro” de l quadro inferior & da reo, non lhœñe de l Foro, pon " "læs muruœcæs u quieras construillu." #: maps/tutorials/starting_economy_walkthrough.js:387 msgid "" "Let's wait for the Barracks to be built. As this construction is lengthy, " "you can add two soldiers to build it faster. To do so, select your Civic " "Center and set up a rally point on the Barracks foundation by right-clicking" " on it (you should see a hammer icon). Then produce two more builders by " "clicking on the Hoplite icon twice." msgstr "" "Vamus sperar a que constrúan el Castro. Cumo vaî provecer, puœdes aggregar " "un par de constructores par intaina’ la obra. Par elho, scœyi l Foro & " "afhita l punto d’alcuœntru næs muruœcæs de l Castro picando n elhæs cuno " "boton dreithu (la ícone ha camudar in martielhu). Da reo, produz los mílites" " picando duæs vezes na ícone “Hoplita atheneu”." #: maps/tutorials/starting_economy_walkthrough.js:397 msgid "" "You should now be able to research Town Phase. Select the Civic Center and " "click on the technology icon.\n" msgstr "" "Hagora deberíæs poder passar a la Phase oppidana. Scœyi l Foro & pica na suæ" " ícone.\n" #: maps/tutorials/starting_economy_walkthrough.js:398 msgid "" "If you still miss some resources (icon with red overlay), wait for them to " "be gathered by your workers." msgstr "" "Si a inda ti fhaltæn recursos (ícone acolorada), spera a que los obreiros " "obtengan mas." #: maps/tutorials/starting_economy_walkthrough.js:412 msgid "" "In later phases, you need usually stone and metal to build bigger structures" " and train better soldiers. Hence, while waiting for the research to be " "done, you will send half of your idle Citizen Soldiers (who have finished " "building the Barracks) to gather stone and the other half to gather metal.\n" msgstr "" "Mas a lantre, fhairan fhalta piedra & metal pa fhazer construcçones maiores " "& crear meyores mílites. Ergo, entre que speræs a q’acaben los " "disinvolvemientos, invia l dimidio de los Mílites voluntarios vagahos (los " "que fhexzierun el Castro) a extraher piedra & l outru dimidio a extraher " "metal.\n" #: maps/tutorials/starting_economy_walkthrough.js:413 msgid "" "To do so, we could select three Citizen Soldiers and right-click on the " "stone quarry on the west of the Civic Center (the cursor changes when " "hovering the stone quarry while your soldiers are selected). However, these " "soldiers were gathering wood, so they may still carry some wood which would " "be lost when starting to gather another resource." msgstr "" "Par elho, podríæmus scoyer tres Mílites voluntarios & picar cuno boton " -"dreithu na canteira al occidente de l Foro (el cursor camuda n se poniendo n" -" riba de la canteira si ha hi unidades scoyidæs). Sí q’assí, cumo obteníæn " -"madeira, los mílites perderíæn la madeira que lhevaren al intamar obtener " +"dreithu na canteira a l occidente de l Foro (el cursor camuda n se poniendo " +"n riba de la canteira si ha hi unidades scoyidæs). Sí q’assí, cumo obteníæn " +"madeira, los mílites perderíæn la madeira que lhevaren a l intamar obtener " "outru recursu." #: maps/tutorials/starting_economy_walkthrough.js:418 msgid "" "Thus, we should order them to deposit their wood in the Civic Center along " "the way. To do so, we will hold Shift while clicking to queue orders: select" " your soldiers, hold Shift and right-click on the Civic Center to deposit " "their wood and then hold Shift and right-click on the stone quarry to gather" " it.\n" msgstr "" "Ergo, ha hi que mandallis depone’ la madeira n Foro a lo lhargo de l caminu." " Par elho, picamus premiendo Maiúsculæs par inrestrar mandahos: scœyi los " "mílites &, premiendo Maiúsculæs, pica cuno boton dreithu n Foro pa depone’ " "la madeira & lhœw, premiendo Maiúsculæs, pica cuno boton dreithu na canteira" " par obtener piedra.\n" #: maps/tutorials/starting_economy_walkthrough.js:419 msgid "" "Perform a similar order queue with the remaining soldiers and the metal mine" " in the west." msgstr "" "Inrestrando mandahos, invia los mílites restantes a extraher metal de la " "xhazeda occidental." #: maps/tutorials/starting_economy_walkthrough.js:453 msgid "" "This is the end of the walkthrough. This should give you a good idea of the " "basics of setting up your economy." msgstr "" "Eiquí acaba l percursu. Deberíæs ia tener una idea de como intamar una " "economíæ." #: maps/tutorials/starting_economy_walkthrough.xml:Description:39 msgid "" "This map will give a rough guide for starting the game effectively. Early in" " the game the most important thing is to gather resources as fast as " "possible so you are able to build enough troops later." msgstr "" -"N esti cursin vamus deprehender como iniciar de maneira efficaz. Al " +"N esti cursin vamus deprehender como iniciar de maneira efficaz. A l " "principio, lo mas importante ie obtener recursos tan aina quanto puœdas pa " "que mas a lantre seias a produzir mílites abondos." #: maps/tutorials/starting_economy_walkthrough.xml:Name:39 msgid "Starting Economy Walkthrough" msgstr "Percursu económicu" Index: ps/trunk/binaries/data/mods/public/l10n/es.public-gui-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/es.public-gui-other.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/es.public-gui-other.po (revision 27024) @@ -1,7344 +1,7344 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Albert # Alejandro Avellaneda # Álvaro Mondéjar # Alvaro Rojas # Antonio Vazquez # Antón Chinaev # Antonio Martín # Arepa Acolyte # Cristian Alejandro Rueda Rodriguez # daniel diaz # Daniel Muñoz # The_Gipsy # Emilio Romero # Federico Castro # Hexeretic Doom # hola jaaj # ninovolador # Javier Rojas # Jesús Asenjo # Jorge George # jorgman1 . # Joseba Uranga # José Javier Domínguez Reina # Juan Jaramillo # juan pablo Ferraro # Master Dark # Miguel Magdaleno Santamaría # Mihai Pantazi # papalote alreves # Pedro Almendros González # Rafael Cuevas Montero # Roberto Alvarez de Lara # Rodrigo Vegas Sánchez-Ferrero # soloooy0 fg # Stanislas Dolcini # Swyter # thebs snbds # Thomas Brown # vega93 # Víctor Rodríguez Bouza msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-06-13 07:11+0000\n" "PO-Revision-Date: 2014-06-19 17:51+0000\n" "Last-Translator: Rodrigo Vegas Sánchez-Ferrero, 2018,2020-2022\n" "Language-Team: Spanish (http://www.transifex.com/wildfire-games/0ad/language/es/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: es\n" "Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n" #. dennis-ignore: * #: gui/common/OverlayCounterFPS.js:28 #, javascript-format msgid "FPS: %(fps)4s" msgstr "FPS: %(fps)4s" #: gui/common/campaigns/CampaignRun.js:117 #, javascript-format msgid "%(userDesc)s - %(templateName)s" msgstr "%(userDesc)s - %(templateName)s" #: gui/common/color.js:179 #, javascript-format msgid "Unassigned hotkey: %(hotkeyName)s" msgstr "Atajo sin asignar: %(hotkeyName)s" #: gui/common/color.js:196 #, javascript-format msgid "Press %(hotkey)s to autocomplete player names." msgstr "Pulsa %(hotkey)s para autocompletar los nombres de jugador." #: gui/common/color.js:198 msgctxt "hotkey" msgid "Tab" msgstr "Tab" #: gui/common/functions_global_object.js:53 msgid "Loading Aborted" msgstr "Carga cancelada" #: gui/common/functions_utility.js:42 msgid "Gaia" msgstr "Gaia" #: gui/common/functions_utility.js:280 #, javascript-format msgid "Build: %(buildDate)s (%(revision)s)" msgstr "Versión: %(buildDate)s (%(revision)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:68 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:71 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:77 #, javascript-format msgid "%(playerName)s (%(AIdescription)s)" msgstr "%(playerName)s (%(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:80 #, javascript-format msgid "%(playerName)s (%(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:90 #, javascript-format msgid "%(playerName)s (OFFLINE)" msgstr "%(playerName)s (DESCONECTADO)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:93 #, javascript-format msgid "%(playerName)s (OFFLINE, %(state)s)" msgstr "%(playerName)s (DESCONECTADO, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:100 #, javascript-format msgid "%(playerName)s (%(civ)s)" msgstr "%(playerName)s (%(civ)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:103 #, javascript-format msgid "%(playerName)s (%(civ)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:107 #, javascript-format msgid "%(playerName)s" msgstr "%(playerName)s" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:110 #, javascript-format msgid "%(playerName)s (%(state)s)" msgstr "%(playerName)s (%(state)s)" #: gui/common/gamedescription.js:130 msgid "Unknown Civilization" msgstr "Civilización desconocida" #: gui/common/gamedescription.js:137 msgctxt "playerstate" msgid "defeated" msgstr "vencido" #: gui/common/gamedescription.js:138 msgctxt "playerstate" msgid "won" msgstr "vencedor" #: gui/common/gamedescription.js:159 msgid "No Team" msgstr "Sin equipo" #: gui/common/gamedescription.js:160 #, javascript-format msgid "Team %(team)s" msgstr "Equipo %(team)s" #. Translation: Describe players of one team in a selected game, f.e. in the #. replay- or #. savegame menu or lobby #: gui/common/gamedescription.js:163 gui/common/gamedescription.js:170 #, javascript-format msgid "" "%(team)s:\n" "%(playerDescriptions)s" msgstr "%(team)s:\n%(playerDescriptions)s" #: gui/common/gamedescription.js:171 msgid "Observer" msgid_plural "Observers" msgstr[0] "Observador" msgstr[1] "Espectadores" msgstr[2] "Espectadores" #: gui/common/gamedescription.js:188 msgctxt "victory condition" msgid "Endless Game" msgstr "Partida sin fin" #: gui/common/gamedescription.js:189 msgid "No winner will be determined, even if everyone is defeated." msgstr "No habrá un vencedor si todos pierden." #: gui/common/gamedescription.js:202 #, javascript-format msgctxt "victory condition" msgid "Wonder (%(min)s minute)" msgid_plural "Wonder (%(min)s minutes)" msgstr[0] "Maravilla (%(min)s minuto)" msgstr[1] "Maravilla (%(min)s minutos)" msgstr[2] "Maravilla (%(min)s minutos)" #: gui/common/gamedescription.js:216 #, javascript-format msgctxt "victory condition" msgid "Capture the Relic (%(min)s minute)" msgid_plural "Capture the Relic (%(min)s minutes)" msgstr[0] "Capturar la Reliquia (%(min)s minuto)" msgstr[1] "Capturar la reliquia (%(min)s minutos)" msgstr[2] "Capturar la reliquia (%(min)s minutos)" #: gui/common/gamedescription.js:232 msgid "Relic Count" msgstr "Número de reliquias" #: gui/common/gamedescription.js:239 msgid "Hero Garrison" msgstr "Guarnición de héroe" #: gui/common/gamedescription.js:240 msgid "Heroes can be garrisoned." msgstr "Los héroes pueden guarnecerse." #: gui/common/gamedescription.js:244 msgid "Exposed Heroes" msgstr "Héroes expuestos" #: gui/common/gamedescription.js:245 msgid "Heroes cannot be garrisoned and they are vulnerable to raids." msgstr "Los héroes no pueden ser guarnecidos y son vulnerables a las incursiones." #: gui/common/gamedescription.js:251 msgid "Locked Teams" msgstr "Equipos fijos" #: gui/common/gamedescription.js:252 msgid "Players can't change the initial teams." msgstr "Los jugadores no pueden cambiar los equipos iniciales." #: gui/common/gamedescription.js:256 msgid "Diplomacy" msgstr "Diplomacia" #: gui/common/gamedescription.js:257 msgid "Players can make alliances and declare war on allies." msgstr "Los jugadores pueden aliarse entre sí y entrar en guerra." #: gui/common/gamedescription.js:262 msgid "Last Man Standing" msgstr "Último superviviente" #: gui/common/gamedescription.js:263 msgid "" "Only one player can win the game. If the remaining players are allies, the " "game continues until only one remains." msgstr "Solo uno puede ganar la partida. Si los jugadores que quedan son aliados la partida sigue hasta quedar uno en pie." #: gui/common/gamedescription.js:267 msgid "Allied Victory" msgstr "Victoria aliada" #: gui/common/gamedescription.js:268 msgid "" "If one player wins, his or her allies win too. If one group of allies " "remains, they win." msgstr "Si un jugador gana, también lo hacen sus aliados. Si el grupo permanece unido, ganan todos." #: gui/common/gamedescription.js:273 msgid "Ceasefire" msgstr "Alto el fuego" #: gui/common/gamedescription.js:276 gui/pregame/userreport/userreport.js:26 msgid "disabled" msgstr "desactivado" #: gui/common/gamedescription.js:278 msgid "For the first minute, other players will stay neutral." msgstr "Durante el primer minuto, los otros jugadores se mantendrán neutrales." #: gui/common/gamedescription.js:279 #, javascript-format msgid "For the first %(min)s minute, other players will stay neutral." msgid_plural "For the first %(min)s minutes, other players will stay neutral." msgstr[0] "" msgstr[1] "Durante los primeros %(min)s minutos, los otros jugadores serán neutrales." msgstr[2] "Durante los primeros %(min)s minutos, los otros jugadores serán neutrales." #: gui/common/gamedescription.js:288 msgctxt "Map Selection" msgid "Random Map" msgstr "Escenario al azar" #: gui/common/gamedescription.js:289 msgid "Randomly select a map from the list." msgstr "Selecciona aleatoriamente un escenario de la lista." #: gui/common/gamedescription.js:294 msgid "Map Name" msgstr "Nombre del escenario" #: gui/common/gamedescription.js:300 msgid "Map Description" msgstr "Descripción del escenario" #: gui/common/gamedescription.js:306 msgid "Map Type" msgstr "Tipo de escenario" #: gui/common/gamedescription.js:315 msgid "Map Size" msgstr "Tamaño del escenario" #: gui/common/gamedescription.js:324 msgctxt "biome" msgid "Random Biome" msgstr "Bioma al azar" #: gui/common/gamedescription.js:325 msgid "Randomly select a biome from the list." msgstr "Selecciona aleatoriamente un bioma de la lista." #: gui/common/gamedescription.js:340 msgid "Nomad Mode" msgstr "Modo Nómada" #: gui/common/gamedescription.js:340 msgid "Civic Centers" msgstr "Centros cívicos" #: gui/common/gamedescription.js:343 msgid "" "Players start with only few units and have to find a suitable place to build" " their city." msgstr "Los jugadores comienzan con unas pocas unidades y tienen que encontrar un lugar adecuado para construir su ciudad." #: gui/common/gamedescription.js:344 msgid "Players start with a Civic Center." msgstr "Los jugadores comienzan con un centro cívico." #: gui/common/gamedescription.js:349 msgid "Starting Resources" msgstr "Recursos iniciales" #: gui/common/gamedescription.js:353 msgctxt "starting resources" msgid "Per Player" msgstr "Por jugador" #: gui/common/gamedescription.js:354 #, javascript-format msgid "%(startingResourcesTitle)s (%(amount)s)" msgstr "%(startingResourcesTitle)s (%(amount)s)" #: gui/common/gamedescription.js:365 msgid "Population Limit" msgstr "Límite de población" #: gui/common/gamedescription.js:369 msgctxt "population limit" msgid "Per Player" msgstr "Por jugador" #: gui/common/gamedescription.js:377 msgid "World Population Cap" msgstr "Límite de población mundial" #: gui/common/gamedescription.js:385 msgid "Treasures" msgstr "Tesoros" #: gui/common/gamedescription.js:387 msgctxt "treasures" msgid "Disabled" msgstr "Desactivado" #: gui/common/gamedescription.js:388 msgctxt "treasures" msgid "As defined by the map." msgstr "Según lo definido en el escenario." #: gui/common/gamedescription.js:392 msgid "Explored Map" msgstr "Escenario explorado" #: gui/common/gamedescription.js:397 msgid "Revealed Map" msgstr "Escenario revelado" #: gui/common/gamedescription.js:402 msgid "Allied View" msgstr "Vista aliada" #: gui/common/gamedescription.js:407 msgid "Cheats" msgstr "Trucos" #: gui/common/gamedescription.js:410 msgid "" "When the winner of this match is determined, the lobby score will be " "adapted." msgstr "Cuando aparezca el ganador de la partida se adaptará la clasificación general de la Sala multijugador." #: gui/common/gamedescription.js:415 gui/common/gamedescription.js:420 msgid "Rated game" msgstr "Partida clasificatoria" #: gui/common/gamedescription.js:421 gui/common/gamedescription.js:428 msgctxt "game setup option" msgid "disabled" msgstr "no" #: gui/common/gamedescription.js:424 gui/common/tooltips.js:155 #: gui/common/tooltips.js:221 gui/common/tooltips.js:242 #: gui/common/tooltips.js:261 gui/common/tooltips.js:324 #: gui/common/tooltips.js:635 gui/common/tooltips.js:641 #: gui/common/tooltips.js:669 gui/common/tooltips.js:675 #: gui/common/tooltips.js:762 gui/common/tooltips.js:813 #: gui/common/tooltips.js:834 gui/common/tooltips.js:858 #: gui/common/tooltips.js:1191 #, javascript-format msgid "%(label)s %(details)s" msgstr "%(label)s %(details)s" #: gui/common/gamedescription.js:427 msgctxt "game setup option" msgid "enabled" msgstr "sí" #: gui/common/gamedescription.js:440 msgid "Victorious" msgstr "Victoria" #: gui/common/gamedescription.js:445 msgid "Defeated" msgstr "Derrotado" #: gui/common/gamedescription.js:454 #, javascript-format msgid "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" msgstr "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" #: gui/common/network.js:17 #, javascript-format msgid "Losing connection to server (%(seconds)ss)" msgstr "Se está perdiendo conexión con el servidor (%(seconds)ss)" #: gui/common/network.js:22 #, javascript-format msgid "%(player)s losing connection (%(seconds)ss)" msgstr "Se está interrumpiendo la conexión con %(player)s (%(seconds)ss)" #: gui/common/network.js:28 #, javascript-format msgid "Bad connection to server (%(milliseconds)sms)" msgstr "Estás teniendo cortes de red con el servidor (%(milliseconds)sms)" #: gui/common/network.js:33 #, javascript-format msgid "Bad connection to %(player)s (%(milliseconds)sms)" msgstr "Estás teniendo cortes de red con %(player)s (%(milliseconds)sms)" #: gui/common/network.js:66 msgid "" "This is often caused by UDP port 20595 not being forwarded on the host side," " by a firewall, or anti-virus software." msgstr "Suele ocurrir cuando el puerto UDP 20595 no está redirigido hacia el anfitrión, o por acción de algún cortafuegos o antivirus." #: gui/common/network.js:67 msgid "The host has ended the game." msgstr "El anfitrión ha finalizado la partida." #: gui/common/network.js:68 msgid "Incorrect network protocol version." msgstr "Versión incorrecta del protocolo de red." #: gui/common/network.js:69 msgid "Game is loading, please try again later." msgstr "La partida está cargando, inténtalo de nuevo más tarde." #: gui/common/network.js:70 msgid "Game has already started, no observers allowed." msgstr "El juego ya ha comenzado y no se permiten espectadores." #: gui/common/network.js:71 msgid "You have been kicked." msgstr "Has sido expulsado." #: gui/common/network.js:72 msgid "You have been banned." msgstr "Se te ha restringido la entrada." #: gui/common/network.js:73 msgid "Player name in use. If you were disconnected, retry in few seconds." msgstr "Nombre del jugador en uso. Si te has desconectado, vuelve a intentarlo en unos momentos." #: gui/common/network.js:74 msgid "Server full." msgstr "Servidor lleno." #: gui/common/network.js:75 msgid "Secure lobby authentication failed. Join via lobby." msgstr "La autenticación segura de la sala falló. Únete a través de la sala." #: gui/common/network.js:76 msgid "Error: Server failed to allocate a unique client identifier." msgstr "Error: El servidor ha fallado localizando un identificador único de cliente." #: gui/common/network.js:77 msgid "Error: Client commands were ready for an unexpected game turn." msgstr "Error: Los comandos del cliente estaban listos para un movimiento inesperado." #: gui/common/network.js:78 msgid "Error: Client simulated an unexpected game turn." msgstr "Error: El cliente ha simulado un movimiento inesperado." #: gui/common/network.js:79 msgid "Password is invalid." msgstr "La contraseña no es válida." #: gui/common/network.js:80 msgid "Could not find an unused port for the enet STUN client." msgstr "No fue posible encontrar un puerto libre para el cliente de red STUN." #: gui/common/network.js:81 msgid "Could not find the STUN endpoint." msgstr "No fue posible encontrar el nodo STUN destino." #: gui/common/network.js:84 #, javascript-format msgid "\\[Invalid value %(id)s]" msgstr "\\[Valor erróneo %(id)s]" #: gui/common/network.js:98 msgid "Lost connection to the server." msgstr "Conexión perdida con el servidor." #: gui/common/network.js:99 msgid "Failed to connect to the server." msgstr "No ha sido posible conectarse al servidor." #: gui/common/network.js:101 msgid "Disconnected" msgstr "Desconectado" #: gui/common/network.js:109 msgid "Only the host can kick clients!" msgstr "El anfitrión es el único que puede echar a clientes de la partida." #. Translation: Number of currently connected players/observers and their #. names #: gui/common/network.js:163 #, javascript-format msgid "Users (%(num)s): %(users)s" msgstr "Usuarios (%(num)s): %(users)s" #: gui/common/network.js:164 gui/common/tooltips.js:74 #: gui/common/tooltips.js:234 gui/common/tooltips.js:295 #: gui/common/tooltips.js:377 gui/common/tooltips.js:402 #: gui/common/tooltips.js:417 gui/common/tooltips.js:431 #: gui/common/tooltips.js:506 gui/common/tooltips.js:511 #: gui/common/tooltips.js:568 gui/common/tooltips.js:629 #: gui/common/tooltips.js:1022 gui/common/tooltips.js:1027 #: gui/common/tooltips.js:1060 gui/common/tooltips.js:1156 #: gui/loadgame/SavegameDetails.js:41 gui/reference/common/tooltips.js:13 #: gui/replaymenu/replay_menu.js:284 msgid ", " msgstr ", " #: gui/common/settings.js:116 msgctxt "aiDiff" msgid "Sandbox" msgstr "De prueba" #: gui/common/settings.js:120 msgctxt "aiDiff" msgid "Very Easy" msgstr "Muy fácil" #: gui/common/settings.js:124 msgctxt "aiDiff" msgid "Easy" msgstr "Fácil" #: gui/common/settings.js:128 msgctxt "aiDiff" msgid "Medium" msgstr "Intermedio" #: gui/common/settings.js:133 msgctxt "aiDiff" msgid "Hard" msgstr "Difícil" #: gui/common/settings.js:137 msgctxt "aiDiff" msgid "Very Hard" msgstr "Muy difícil" #: gui/common/settings.js:147 msgctxt "aiBehavior" msgid "Random" msgstr "Aleatorio" #: gui/common/settings.js:152 msgctxt "aiBehavior" msgid "Balanced" msgstr "Equilibrado" #: gui/common/settings.js:156 msgctxt "aiBehavior" msgid "Defensive" msgstr "Defensivo" #: gui/common/settings.js:160 msgctxt "aiBehavior" msgid "Aggressive" msgstr "Agresivo" #: gui/common/settings.js:173 msgctxt "map" msgid "Skirmish" msgstr "Escaramuza" #: gui/common/settings.js:174 msgid "" "A map with a predefined landscape and number of players. Freely select the " "other game settings." msgstr "Escenario con paisaje y número de jugadores predefinidos. Selecciona libremente el resto de opciones. " #: gui/common/settings.js:183 msgctxt "map" msgid "Random" msgstr "Aleatorio" #: gui/common/settings.js:184 msgid "" "Create a unique map with a different resource distribution each time. Freely" " select the number of players and teams." msgstr "Crea un único escenario con una distribución distinta de recursos cada vez. Selecciona libremente el número de jugadores y equipos." #: gui/common/settings.js:192 msgctxt "map" msgid "Scenario" msgstr "Escenario" #: gui/common/settings.js:193 msgid "A map with a predefined landscape and matchsettings." msgstr "Escenario con terreno y ajustes de partida preestablecidos." #: gui/common/settings.js:271 gui/common/settings.js:294 msgid "Unlimited" msgstr "Ilimitado" #: gui/common/settings.js:342 msgctxt "AI name" msgid "Unknown" msgstr "Desconocido" #: gui/common/settings.js:353 msgctxt "AI difficulty" msgid "Unknown" msgstr "Desconocido" #: gui/common/settings.js:364 msgctxt "AI behavior" msgid "Default" msgstr "Predeterminado" #: gui/common/settings.js:376 msgctxt "map type" msgid "Unknown" msgstr "Desconocido" #: gui/common/settings.js:388 msgctxt "map size" msgid "Default" msgstr "Por defecto" #: gui/common/settings.js:403 msgctxt "population capacity addendum" msgid "(world)" msgstr "(mundo)" #: gui/common/settings.js:404 gui/common/settings.js:408 msgctxt "population capacity" msgid "Unknown" msgstr "Desconocido" #: gui/common/settings.js:420 msgid "Unknown Victory Condition" msgstr "Condición de victoria desconocida" #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab right." msgstr "Desplázate hacia abajo o utiliza %(hotkey)s para moverte a la pestaña derecha. " #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab left." msgstr "Desplázate hacia arriba o utiliza %(hotkey)s para moverte a la pestaña izquierda. " #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab down." msgstr "Desplázate hacia abajo o utiliza %(hotkey)s para moverte a la pestaña inferior. " #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab up." msgstr "Desplázate hacia arriba o utiliza %(hotkey)s para moverte a la pestaña superior. " #: gui/common/tooltips.js:63 #, javascript-format msgid "%(amount)s %(resourceType)s" msgstr "%(amount)s %(resourceType)s" #: gui/common/tooltips.js:72 #, javascript-format msgid "%(previousAmounts)s and %(lastAmount)s" msgstr "%(previousAmounts)s y %(lastAmount)s" #: gui/common/tooltips.js:101 #, javascript-format msgid "%(time)s %(second)s" msgid_plural "%(time)s %(second)s" msgstr[0] "%(time)s %(second)s" msgstr[1] "%(time)s %(second)s" msgstr[2] "%(time)s %(second)s" #: gui/common/tooltips.js:103 gui/common/tooltips.js:564 #: gui/common/tooltips.js:1058 msgid "second" msgid_plural "seconds" msgstr[0] "segundo" msgstr[1] "segundos" msgstr[2] "segundos" #: gui/common/tooltips.js:156 gui/common/tooltips.js:167 msgid "Health:" msgstr "Salud:" #: gui/common/tooltips.js:166 #, javascript-format msgid "%(healthLabel)s %(current)s / %(max)s" msgstr "%(healthLabel)s %(current)s / %(max)s" #: gui/common/tooltips.js:178 #, javascript-format msgid "%(captureLabel)s %(current)s / %(max)s" msgstr "%(captureLabel)s %(current)s / %(max)s" #: gui/common/tooltips.js:179 msgid "Capture points:" msgstr "Puntos de captura:" #: gui/common/tooltips.js:190 #, javascript-format msgid "%(percentage)s%%" msgstr "%(percentage)s%%" #: gui/common/tooltips.js:210 gui/common/tooltips.js:476 #, javascript-format msgid "" "%(label)s\n" "%(details)s" msgstr "%(label)s\n%(details)s" #: gui/common/tooltips.js:211 msgid "Resistance:" msgstr "Resistencia:" #: gui/common/tooltips.js:222 msgid "Damage:" msgstr "Daño:" #: gui/common/tooltips.js:225 gui/common/tooltips.js:245 #, javascript-format msgid "%(damage)s %(damageType)s %(resistancePercentage)s" msgstr "%(damage)s %(damageType)s %(resistancePercentage)s" #: gui/common/tooltips.js:230 gui/common/tooltips.js:250 #, javascript-format msgid "(%(resistancePercentage)s)" msgstr "(%(resistancePercentage)s)" #: gui/common/tooltips.js:243 msgid "Capture:" msgstr "Captura:" #: gui/common/tooltips.js:247 gui/common/tooltips.js:387 msgctxt "damage type" msgid "Capture" msgstr "Captura" #: gui/common/tooltips.js:262 msgid "Status Effects:" msgstr "Efectos de estado:" #: gui/common/tooltips.js:267 #, javascript-format msgid "Blocks %(name)s" msgstr "Bloquea %(name)s" #: gui/common/tooltips.js:272 gui/common/tooltips.js:280 #: gui/common/tooltips.js:287 #, javascript-format msgid "%(name)s %(details)s" msgstr "%(name)s %(details)s" #: gui/common/tooltips.js:274 #, javascript-format msgid "Duration reduction: %(durationReduction)s%%" msgstr "Reducción de duración: %(durationReduction)s%%" #: gui/common/tooltips.js:282 #, javascript-format msgid "Blocks: %(blockPercentage)s%%" msgstr "Bloquea: %(blockPercentage)s%%" #: gui/common/tooltips.js:289 #, javascript-format msgid "" "Blocks: %(blockPercentage)s%%, Duration reduction: %(durationReduction)s%%" msgstr "Bloquea: %(blockPercentage)s%%, Atenuación: %(durationReduction)s%%" #: gui/common/tooltips.js:305 msgid "Garrison to fire arrows" msgstr "Guarnecer para disparar flechas" #: gui/common/tooltips.js:308 gui/common/tooltips.js:1056 msgid "Interval:" msgstr "Intervalo:" #: gui/common/tooltips.js:312 msgid "Rate:" msgstr "Tasa:" #: gui/common/tooltips.js:313 #, javascript-format msgid "%(projectileCount)s %(projectileName)s" msgid_plural "%(projectileCount)s %(projectileName)s" msgstr[0] "%(projectileCount)s %(projectileName)s" msgstr[1] "%(projectileCount)s %(projectileName)s" msgstr[2] "%(projectileCount)s %(projectileName)s" #: gui/common/tooltips.js:315 msgid "arrow" msgid_plural "arrows" msgstr[0] "flecha" msgstr[1] "flechas" msgstr[2] "flechas" #: gui/common/tooltips.js:318 #, javascript-format msgid "%(projectileString)s / %(attackRateString)s" msgstr "%(projectileString)s / %(attackRateString)s" #. Translation: For example: Range: 2 to 10 (+2) meters #: gui/common/tooltips.js:338 #, javascript-format msgid "" "%(rangeLabel)s %(minRange)s to %(maxRange)s (%(relativeRange)s) " "%(rangeUnit)s" msgstr "%(rangeLabel)s %(minRange)s a %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 10 (+2) meters #: gui/common/tooltips.js:340 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 2 to 10 meters #: gui/common/tooltips.js:344 #, javascript-format msgid "%(rangeLabel)s %(minRange)s to %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(minRange)s a %(maxRange)s %(rangeUnit)s" #. Translation: For example: Range: 10 meters #: gui/common/tooltips.js:346 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" #: gui/common/tooltips.js:356 gui/common/tooltips.js:1051 msgid "Range:" msgstr "Distancia de tiro:" #: gui/common/tooltips.js:359 #, javascript-format msgid "+%(number)s" msgstr "+%(number)s" #. Translation: For example "0.5 to 1 meters", "1 (+1) meters" or "1 to 2 (+3) #. meters" #: gui/common/tooltips.js:363 msgid "meters" msgstr "metros" #: gui/common/tooltips.js:364 gui/common/tooltips.js:1053 #: gui/common/tooltips.js:1083 msgid "meter" msgid_plural "meters" msgstr[0] "metro" msgstr[1] "metros" msgstr[2] "metros" #: gui/common/tooltips.js:374 #, javascript-format msgid "%(damage)s %(damageType)s" msgstr "%(damage)s %(damageType)s" #: gui/common/tooltips.js:385 #, javascript-format msgid "%(amount)s %(name)s" msgstr "%(amount)s %(name)s" #: gui/common/tooltips.js:393 #, javascript-format msgid "%(splashShape)s Splash" msgstr "%(splashShape)s Splash" #: gui/common/tooltips.js:396 #, javascript-format msgid "%(label)s: %(effects)s" msgstr "%(label)s: %(effects)s" #: gui/common/tooltips.js:402 #, javascript-format msgid "Friendly Fire: %(enabled)s" msgstr "Fuego amigo: %(enabled)s" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:54 gui/options/options.js:174 #: gui/options/options.js:349 gui/options/options.js:414 #: gui/options/options.js:440 gui/pregame/MainMenuItems.js:260 #: gui/pregame/MainMenuItems.js:284 gui/replaymenu/replay_actions.js:178 msgid "Yes" msgstr "Sí" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:54 gui/options/options.js:174 #: gui/options/options.js:349 gui/options/options.js:414 #: gui/options/options.js:440 gui/pregame/MainMenuItems.js:260 #: gui/pregame/MainMenuItems.js:284 gui/replaymenu/replay_actions.js:178 msgid "No" msgstr "No" #: gui/common/tooltips.js:414 #, javascript-format msgid "gives %(name)s" msgstr "ofrece a %(name)s" #: gui/common/tooltips.js:447 #, javascript-format msgid "%(attackType)s" msgstr "%(attackType)s" #: gui/common/tooltips.js:466 #, javascript-format msgid "" "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" msgstr "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" #: gui/common/tooltips.js:477 msgid "Attack:" msgstr "Ataque:" #: gui/common/tooltips.js:504 #, javascript-format msgid "%(statusName)s: %(statusInfo)s %(stackability)s" msgstr "%(statusName)s: %(statusInfo)s %(stackability)s" #: gui/common/tooltips.js:509 #, javascript-format msgid "%(statusName)s: %(statusInfo)s" msgstr "%(statusName)s: %(statusInfo)s" #: gui/common/tooltips.js:520 #, javascript-format msgid "%(durName)s: %(duration)s" msgstr "%(durName)s: %(duration)s" #: gui/common/tooltips.js:521 msgid "Duration" msgstr "Duración" #: gui/common/tooltips.js:535 msgctxt "status effect stackability" msgid "(extends)" msgstr "(extiende)" #: gui/common/tooltips.js:537 msgctxt "status effect stackability" msgid "(replaces)" msgstr "(reemplaza)" #: gui/common/tooltips.js:539 msgctxt "status effect stackability" msgid "(stacks)" msgstr "(pilas)" #: gui/common/tooltips.js:541 #, javascript-format msgid "%(stackability)s" msgstr "%(stackability)s" #: gui/common/tooltips.js:552 #, javascript-format msgid "%(label)s: %(garrisonLimit)s" msgstr "%(label)s: %(garrisonLimit)s" #: gui/common/tooltips.js:553 msgid "Garrison Limit" msgstr "Límite de guarnición" #: gui/common/tooltips.js:560 #, javascript-format msgid "%(healRateLabel)s %(value)s %(health)s / %(second)s" msgstr "%(healRateLabel)s %(value)s %(health)s / %(second)s" #: gui/common/tooltips.js:561 gui/common/tooltips.js:1046 msgid "Heal:" msgstr "Curación:" #: gui/common/tooltips.js:563 msgctxt "garrison tooltip" msgid "Health" msgstr "Salud" #: gui/common/tooltips.js:577 #, javascript-format msgid "%(label)s: %(garrisonSize)s %(extraSize)s" msgstr "%(label)s: %(garrisonSize)s %(extraSize)s" #: gui/common/tooltips.js:578 msgid "Garrison Size" msgstr "Tamaño de la guarnición" #: gui/common/tooltips.js:581 msgctxt "nested garrison" msgid "+ " msgstr "+ " #: gui/common/tooltips.js:593 #, javascript-format msgid "%(label)s: %(turretsLimit)s" msgstr "%(label)s: %(turretsLimit)s" #: gui/common/tooltips.js:594 msgid "Turret Positions" msgstr "Posiciones de las torretas" #: gui/common/tooltips.js:615 gui/common/tooltips.js:620 #: gui/common/tooltips.js:625 #, javascript-format msgid "%(label)s: %(value)s" msgstr "%(label)s: %(value)s" #: gui/common/tooltips.js:616 msgid "Projectile Limit" msgstr "Proyectiles máximos" #: gui/common/tooltips.js:621 msgctxt "projectiles" msgid "Default" msgstr "Por defecto" #: gui/common/tooltips.js:626 msgctxt "projectiles" msgid "Per Unit" msgstr "Por unidad" #: gui/common/tooltips.js:636 msgid "Number of repairers:" msgstr "Número de reparadores:" #: gui/common/tooltips.js:642 msgid "Remaining repair time:" msgstr "Tiempo de reparación restante:" #: gui/common/tooltips.js:646 #, javascript-format msgid "Add another worker to speed up the repairs by %(second)s second." msgid_plural "" "Add another worker to speed up the repairs by %(second)s seconds." msgstr[0] "Añade otro trabajador para acelerar las reparaciones en %(second)s segundo." msgstr[1] "Añade otro trabajador para acelerar las reparaciones en %(second)s segundos." msgstr[2] "Añade otro trabajador para acelerar las reparaciones en %(second)s segundos." #: gui/common/tooltips.js:658 #, javascript-format msgid "Add a worker to finish the repairs in %(second)s second." msgid_plural "Add a worker to finish the repairs in %(second)s seconds." msgstr[0] "Añade un trabajador para terminar las reparaciones en %(second)s segundo." msgstr[1] "Añade un trabajador para terminar las reparaciones en %(second)s segundos." msgstr[2] "Añade un trabajador para terminar las reparaciones en %(second)s segundos." #: gui/common/tooltips.js:670 msgid "Number of builders:" msgstr "Número de constructores:" #: gui/common/tooltips.js:676 msgid "Remaining build time:" msgstr "Tiempo de construcción restante:" #: gui/common/tooltips.js:680 #, javascript-format msgid "Add another worker to speed up the construction by %(second)s second." msgid_plural "" "Add another worker to speed up the construction by %(second)s seconds." msgstr[0] "Añadir otro trabajador para acelerar la construcción en %(second)s segundo." msgstr[1] "Añadir otro trabajador para acelerar la construcción en %(second)s segundos." msgstr[2] "Añadir otro trabajador para acelerar la construcción en %(second)s segundos." #: gui/common/tooltips.js:692 #, javascript-format msgid "Add a worker to finish the construction in %(second)s second." msgid_plural "Add a worker to finish the construction in %(second)s seconds." msgstr[0] "Añadir un trabajador para finalizar la construcción en %(second)s segundo." msgstr[1] "Añadir un trabajador para finalizar la construcción en %(second)s segundos." msgstr[2] "Añadir un trabajador para finalizar la construcción en %(second)s segundos." #: gui/common/tooltips.js:730 gui/common/tooltips.js:993 #, javascript-format msgid "%(component)s %(cost)s" msgstr "%(component)s %(cost)s" #: gui/common/tooltips.js:763 msgid "Gather Rates:" msgstr "Recolección:" #: gui/common/tooltips.js:766 gui/common/tooltips.js:839 #: gui/common/tooltips.js:863 #, javascript-format msgid "%(resourceIcon)s %(rate)s" msgstr "%(resourceIcon)s %(rate)s" #. Translation: Label in tooltip showing the resource type and quantity of a #. given resource #. supply. #: gui/common/tooltips.js:784 #, javascript-format msgid "%(label)s %(component)s %(amount)s" msgstr "%(label)s %(component)s %(amount)s" #: gui/common/tooltips.js:785 msgid "Resource Supply:" msgstr "Suministro de recursos:" #. Translation: Marks that a resource supply entity has an unending, infinite, #. supply of its #. resource. #: gui/common/tooltips.js:788 gui/summary/summary.js:120 msgid "∞" msgstr "∞" #: gui/common/tooltips.js:814 msgid "Reward:" msgstr "Recompensa:" #: gui/common/tooltips.js:817 #, javascript-format msgid "%(resourceIcon)s %(reward)s" msgstr "%(resourceIcon)s %(reward)s" #: gui/common/tooltips.js:835 msgid "Resource Trickle:" msgstr "Goteo de recursos:" #: gui/common/tooltips.js:836 gui/common/tooltips.js:860 #, javascript-format msgid "%(resources)s / %(time)s" msgstr "%(resources)s / %(time)s" #: gui/common/tooltips.js:859 msgid "Upkeep:" msgstr "Mantenimiento:" #. Translation: This string is part of the resources cost string on #. the tooltip for wall structures. #: gui/common/tooltips.js:912 #, javascript-format msgid "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s" msgstr "%(minimum)s %(resourceIcon)s a %(maximum)s %(resourceIcon)s" #: gui/common/tooltips.js:941 #, javascript-format msgid "Walls: %(costs)s" msgstr "Murallas: %(costs)s" #: gui/common/tooltips.js:942 #, javascript-format msgid "Towers: %(costs)s" msgstr "Torres: %(costs)s" #. Translation: Label in tooltip showing cost of a unit, structure or #. technology. #: gui/common/tooltips.js:950 #, javascript-format msgid "%(label)s %(costs)s" msgstr "%(label)s %(costs)s" #: gui/common/tooltips.js:951 msgid "Cost:" msgstr "Coste:" #: gui/common/tooltips.js:964 #, javascript-format msgid "Requires %(technology)s" msgstr "Necesita %(technology)s" #: gui/common/tooltips.js:977 #, javascript-format msgid "%(label)s %(bonus)s" msgstr "%(label)s %(bonus)s" #: gui/common/tooltips.js:978 msgid "Population Bonus:" msgstr "Población extra:" #: gui/common/tooltips.js:998 msgid "Insufficient resources:" msgstr "Recursos insuficientes:" #: gui/common/tooltips.js:1015 #, javascript-format msgid "%(label)s %(speeds)s" msgstr "%(label)s %(speeds)s" #: gui/common/tooltips.js:1016 msgid "Speed:" msgstr "Velocidad:" #: gui/common/tooltips.js:1018 gui/common/tooltips.js:1023 #: gui/common/tooltips.js:1028 #, javascript-format msgid "%(speed)s %(movementType)s" msgstr "%(speed)s %(movementType)s" #: gui/common/tooltips.js:1020 msgid "Walk" msgstr "Caminar" #: gui/common/tooltips.js:1025 msgid "Run" msgstr "Correr" #: gui/common/tooltips.js:1030 msgid "Acceleration" msgstr "Aceleración" #: gui/common/tooltips.js:1045 gui/common/tooltips.js:1050 #: gui/common/tooltips.js:1055 gui/common/tooltips.js:1080 #, javascript-format msgid "%(label)s %(val)s %(unit)s" msgid_plural "%(label)s %(val)s %(unit)s" msgstr[0] "%(label)s %(val)s %(unit)s" msgstr[1] "%(label)s %(val)s %(unit)s" msgstr[2] "%(label)s %(val)s %(unit)s" #: gui/common/tooltips.js:1048 msgid "Health" msgid_plural "Health" msgstr[0] "Salud" msgstr[1] "Salud" msgstr[2] "Salud" #: gui/common/tooltips.js:1072 #, javascript-format msgid "%(auralabel)s %(aurainfo)s" msgstr "%(auralabel)s %(aurainfo)s" #: gui/common/tooltips.js:1073 #, javascript-format msgid "%(auraname)s:" msgstr "%(auraname)s:" #: gui/common/tooltips.js:1081 msgctxt "aura" msgid "Range:" msgstr "Distancia:" #: gui/common/tooltips.js:1104 gui/common/tooltips.js:1132 #, javascript-format msgid "%(primaryName)s (%(secondaryName)s)" msgstr "%(primaryName)s (%(secondaryName)s)" #: gui/common/tooltips.js:1108 gui/common/tooltips.js:1125 #, javascript-format msgid "%(primaryName)s" msgstr "%(primaryName)s" #: gui/common/tooltips.js:1155 msgid "Classes:" msgstr "Clases:" #. Translation: %(component) will be the icon for the loot type and %(loot) #. will be the #. value. #: gui/common/tooltips.js:1182 #, javascript-format msgid "%(component)s %(loot)s" msgstr "%(component)s %(loot)s" #: gui/common/tooltips.js:1192 msgid "Loot:" msgstr "Saqueo:" #: gui/common/tooltips.js:1202 #, javascript-format msgid "%(label)s %(icons)s" msgstr "%(label)s %(icons)s" #: gui/common/tooltips.js:1203 msgid "Dropsite for:" msgstr "Destino de:" #. Translation: Appears in a tooltip to indicate that right-clicking the #. corresponding GUI #. element will open the Template Details GUI page. #: gui/common/tooltips.js:1211 msgid "Right-click to view more information." msgstr "Clic derecho para ver más información." #. Translation: Appears in a tooltip to indicate that clicking the #. corresponding GUI element #. will open the Template Details GUI page. #: gui/common/tooltips.js:1217 msgid "Click to view more information." msgstr "Haz clic para ver más información." #: gui/common/tooltips.js:1226 msgctxt "One letter abbreviation for million" msgid "M" msgstr "M" #: gui/common/tooltips.js:1229 gui/common/tooltips.js:1232 msgctxt "One letter abbreviation for thousand" msgid "k" msgstr "k" #: gui/credits/credits.js:83 #, javascript-format msgid "%(nick)s — %(name)s" msgstr "%(nick)s — %(name)s" #: gui/credits/credits.xml:(caption):19 msgid "0 A.D. Credits" msgstr "Créditos de 0 A.D." #: gui/credits/texts/art.jsonContent[0].Title msgid "Art lead" msgstr "Director de diseño gráfico" #: gui/credits/texts/art.jsonContent[1].Title msgid "2D Art" msgstr "Diseños 2D" #: gui/credits/texts/art.jsonContent[2].Title msgid "3D Art" msgstr "Diseños 3D" #: gui/credits/texts/art.jsonTitle msgid "Art" msgstr "Diseño gráfico" #: gui/credits/texts/audio.jsonContent[0].Content[0].Subtitle msgid "Sound Manager" msgstr "Director de sonido" #: gui/credits/texts/audio.jsonContent[0].Content[1].Subtitle msgid "Lead Composer" msgstr "Compositor principal" #: gui/credits/texts/audio.jsonContent[0].Title msgid "Audio managers" msgstr "Directores de sonido" #: gui/credits/texts/audio.jsonContent[1].Content[10].Subtitle msgid "Frame drum, darbuka, riq, toms" msgstr "Tambor de marco, derbake, riq y tomtoms" #: gui/credits/texts/audio.jsonContent[1].Content[11].Subtitle msgid "Guitar" msgstr "Guitarra" #: gui/credits/texts/audio.jsonContent[1].Content[12].Subtitle msgid "Handpan" msgstr "Handpan" #: gui/credits/texts/audio.jsonContent[1].Content[13].Subtitle msgid "Harp" msgstr "Arpa" #: gui/credits/texts/audio.jsonContent[1].Content[14].Subtitle msgid "Shruti Box" msgstr "Surpeti" #: gui/credits/texts/audio.jsonContent[1].Content[15].Subtitle msgid "Tin whistles" msgstr "Flautas irlandesas" #: gui/credits/texts/audio.jsonContent[1].Content[16].Subtitle msgid "Trumpet" msgstr "Trompeta" #: gui/credits/texts/audio.jsonContent[1].Content[17].Subtitle msgid "Viola, violin" msgstr "Viola y violín" #: gui/credits/texts/audio.jsonContent[1].Content[1].Subtitle msgid "Additional music, percussion, djembe, sampling" msgstr "Música adicional, percusión, yembe y muestreo musical" #: gui/credits/texts/audio.jsonContent[1].Content[2].Subtitle msgid "Additional music" msgstr "Música adicional" #: gui/credits/texts/audio.jsonContent[1].Content[3].Subtitle msgid "Cajon" msgstr "Cajón" #: gui/credits/texts/audio.jsonContent[1].Content[4].Subtitle msgid "Cello" msgstr "Chelo" #: gui/credits/texts/audio.jsonContent[1].Content[5].Subtitle msgid "Celtic harp" msgstr "Harpa celta" #: gui/credits/texts/audio.jsonContent[1].Content[6].Subtitle msgid "Didgeridoo" msgstr "Didyeridú" #: gui/credits/texts/audio.jsonContent[1].Content[7].Subtitle msgid "Djembe" msgstr "Yembe" #: gui/credits/texts/audio.jsonContent[1].Content[8].Subtitle msgid "Dulcimer" msgstr "Dulcimer" #: gui/credits/texts/audio.jsonContent[1].Content[9].Subtitle msgid "Flute" msgstr "Flauta" #: gui/credits/texts/audio.jsonContent[1].Title msgid "Music" msgstr "Música" #: gui/credits/texts/audio.jsonContent[2].Title #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].label msgid "Sound" msgstr "Sonido" #: gui/credits/texts/audio.jsonContent[3].Content[0].Subtitle msgid "Greek" msgstr "Griego" #: gui/credits/texts/audio.jsonContent[3].Content[1].Subtitle msgid "Latin" msgstr "Latín" #: gui/credits/texts/audio.jsonContent[3].Content[2].Subtitle msgid "Napatan" msgstr "Napatan" #: gui/credits/texts/audio.jsonContent[3].Content[3].Subtitle msgid "Persian" msgstr "Persa" #: gui/credits/texts/audio.jsonContent[3].Title msgid "Voices" msgstr "Voces" #: gui/credits/texts/audio.jsonTitle msgid "Audio" msgstr "Audio" #: gui/credits/texts/balancing.jsonContent[0].Subtitle #: gui/credits/texts/history.jsonContent[0].Subtitle msgid "Head" msgstr "Director" #: gui/credits/texts/balancing.jsonTitle msgid "Balancing" msgstr "Contabilidad" #: gui/credits/texts/community.jsonTitle msgid "Community and Management" msgstr "Comunicación y gestión" #: gui/credits/texts/donators.jsonContent[0].Title msgid "Pledgie Drive 1" msgstr "1ª recaudación de fondos" #: gui/credits/texts/donators.jsonContent[1].Title msgid "Pledgie Drive 2" msgstr "2ª recaudación de fondos" #: gui/credits/texts/donators.jsonContent[2].Title msgid "" "Indiegogo 2013 campaign\n" "More than 1000 donators (!), including:" msgstr "Campaña en Indiegogo de 2013\nMás de 1.000 participantes (¡!), incluyendo a:" #: gui/credits/texts/donators.jsonTitle msgid "Donors" msgstr "Donaciones" #: gui/credits/texts/history.jsonTitle msgid "History References" msgstr "Referencias históricas" #: gui/credits/texts/maps.jsonContent[0].Title msgid "Map Making" msgstr "Creación de escenarios" #: gui/credits/texts/maps.jsonContent[1].Title msgid "Random Map Scripts" msgstr "Scripts de escenarios aleatorios" #: gui/credits/texts/maps.jsonTitle msgid "Maps" msgstr "Escenarios" #: gui/credits/texts/programming.jsonContent[0].Title msgid "Programming managers" msgstr "Jefes de programación" #: gui/credits/texts/programming.jsonContent[1].Subtitle msgid "Special thanks to" msgstr "Agradecimiento especial a" #: gui/credits/texts/programming.jsonTitle msgid "Programming" msgstr "Programación" #: gui/credits/texts/special.jsonContent[0].Title msgid "In Memoriam" msgstr "En memoria de" #: gui/credits/texts/special.jsonContent[1].Content[0].Subtitle msgid "0 A.D. Founder" msgstr "Fundador de 0 A.D." #: gui/credits/texts/special.jsonContent[1].Content[1].Subtitle msgid "Project Leaders" msgstr "Líderes del proyecto" #: gui/credits/texts/special.jsonContent[1].Content[2].Subtitle msgid "Co-Lead Designers" msgstr "Codiseñadores" #: gui/credits/texts/special.jsonContent[1].Title msgid "Special thanks to:" msgstr "Agradecimiento especial a:" #: gui/credits/texts/special.jsonContent[2].Title msgid "And thanks to the entire community for making 0 A.D. possible." msgstr "Y gracias a toda la comunidad de 0 A.D. por hacerlo posible." #: gui/credits/texts/special.jsonContent[3].Title msgid "No historians were harmed during the development of this project." msgstr "Ningún historiador ha resultado dañado durante el desarrollo de este proyecto." #: gui/credits/texts/special.jsonTitle msgid "Special Credits" msgstr "Créditos especiales" #: gui/credits/texts/translators.jsonTitle msgid "Translators" msgstr "Traductores" #: gui/gamesetup/Pages/GameSetupPage/Panels/Tips.txt:1 msgid "" "Although reasonably easy for an experienced player, the default AI level is " "quite challenging for new players yet to master the basic mechanisms of the " "game. Beginners are advised to start by playing against a lower level AI " "(Sandbox or Very Easy). Change the AI level by clicking the gear icon next " "to the player you want to modify in the selection panel above." msgstr "Aunque sea razonablemente fácil para el jugador experto, el nivel de la IA supone todo un reto para jugadores nuevos que todavía desconozcan los rudimentos del juego.\n\nEs recomendable bajar el nivel (a «de prueba» o «fácil») en las primeras partidas. Puedes cambiarlo haciendo clic sobre cada botón con engranaje en el panel de selección de jugadores, encima de este mensaje." #: gui/hotkeys/HotkeyMetadata.js:69 msgid "Other Hotkeys" msgstr "Otros atajos de teclado" #: gui/hotkeys/HotkeyPicker.js:57 #, javascript-format msgid "#%i" msgstr "#%i" #: gui/hotkeys/HotkeyPicker.js:73 msgid " (hold to register)" msgstr "(mantener presionado para registrar)" #: gui/hotkeys/HotkeyPicker.js:74 gui/hotkeys/HotkeyPicker.js:105 msgid "Enter new Hotkey, hold to register." msgstr "Pulsa la combinación de teclas. Mantener para registrar." #: gui/hotkeys/HotkeyPicker.js:107 msgctxt "Unassigned hotkey" msgid "(unused)" msgstr "(sin usar)" #: gui/hotkeys/HotkeyPicker.js:116 msgid "May conflict with: " msgstr "Puede entrar en conflicto con:" #: gui/hotkeys/HotkeysPage.js:75 msgid "All Hotkeys" msgstr "Todos" #: gui/hotkeys/HotkeysPage.js:109 msgid "All available hotkeys." msgstr "Todos los atajos de teclado disponibles." #: gui/hotkeys/HotkeysPage.js:156 msgid "" "Reset all hotkeys to default values?\n" "WARNING: this cannot be reversed." msgstr "¿Quieres reiniciar todos los atajos de teclado a su valor por defecto?\nATENCIÓN: Acción no reversible." #: gui/hotkeys/HotkeysPage.js:157 gui/pregame/MainMenuItems.js:259 #: gui/pregame/MainMenuItems.js:283 msgid "Confirmation" msgstr "Confirmar decisión" #: gui/hotkeys/HotkeysPage.js:198 msgid "No tooltip available." msgstr "Información no disponible." #: gui/hotkeys/hotkeys.xml:(caption):18 msgid "Category:" msgstr "Categoría:" #: gui/hotkeys/hotkeys.xml:(caption):24 msgid "Filter:" msgstr "Filtro:" #: gui/hotkeys/hotkeys.xml:(caption):48 gui/hotkeys/hotkeys.xml:(caption):101 #: gui/options/options.xml:(caption):43 msgid "Reset" msgstr "Restablecer" #: gui/hotkeys/hotkeys.xml:(caption):72 msgid "Hotkey" msgstr "Atajo de teclado" #: gui/hotkeys/hotkeys.xml:(caption):76 msgid "Hotkey Description" msgstr "Descripción de atajos de teclado" #: gui/hotkeys/hotkeys.xml:(caption):80 msgid "" "Click on any mapping to modify it.\\n You may have up to 4 different " "hotkeys." msgstr "Haz clic para modificar los atajos.\\n Puedes tener hasta 4 atajos de teclado distintos." #: gui/hotkeys/hotkeys.xml:(caption):106 gui/locale/locale.xml:(caption):46 #: gui/locale_advanced/locale_advanced.xml:(caption):75 msgid "Accept" msgstr "Aceptar" #: gui/hotkeys/hotkeys.xml:(caption):111 gui/loadgame/load.xml:(caption):50 #: gui/locale/locale.xml:(caption):36 #: gui/locale_advanced/locale_advanced.xml:(caption):65 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):51 msgid "Cancel" msgstr "Cancelar" #: gui/hotkeys/hotkeys.xml:(heading):39 msgctxt "hotkey list" msgid "Name" msgstr "Nombre" #: gui/hotkeys/hotkeys.xml:(heading):43 msgctxt "hotkey list" msgid "Mapping" msgstr "Asignación" #: gui/hotkeys/hotkeys.xml:(tooltip):49 gui/hotkeys/hotkeys.xml:(tooltip):102 #: gui/options/options.xml:(tooltip):44 msgid "Resets user settings to their game default" msgstr "Restablece los ajustes a su valor original" #: gui/hotkeys/hotkeys.xml:(tooltip):54 gui/options/options.xml:(tooltip):56 msgid "Saves changes" msgstr "Guarda los cambios" #: gui/hotkeys/hotkeys.xml:(tooltip):59 msgid "Unsaved changes will be lost" msgstr "Se perderán los cambios sin guardar" #: gui/hotkeys/hotkeys.xml:(tooltip):90 msgid "Click to set the hotkey" msgstr "Haz clic para seleccionar el atajo de teclado" #: gui/hotkeys/hotkeys.xml:(tooltip):94 msgid "Click to delete the hotkey" msgstr "Haz clic para eliminar el atajo de teclado" #: gui/hotkeys/hotkeys.xml:(tooltip):107 msgid "Change the hotkeys and close" msgstr "Modificaa los atajos de teclado y cierra" #: gui/hotkeys/hotkeys.xml:(tooltip):112 msgid "The hotkeys will not be modified" msgstr "Los atajos de teclado no se pueden modificar" #: gui/hotkeys/spec/camera.jsoncategories.camera.desc msgctxt "hotkey metadata" msgid "Camera-related hotkeys." msgstr "Atajos de teclado relacionados con la cámara" #: gui/hotkeys/spec/camera.jsoncategories.camera.name msgctxt "hotkey metadata" msgid "Camera" msgstr "Cámara" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.desc msgctxt "hotkey metadata" msgid "Scroll backwards or rotate down." msgstr "Desplaza hacia atrás o gira hacia abajo." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.name msgctxt "hotkey metadata" msgid "Scroll/Rotate down" msgstr "Desplazar/girar hacia abajo" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.desc msgctxt "hotkey metadata" msgid "Follow the first unit in the selection." msgstr "Seguir a la primera unidad de la selección." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.name msgctxt "hotkey metadata" msgid "Follow Unit" msgstr "Seguir unidad" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.desc msgctxt "hotkey metadata" msgid "Jump to camera position 1 (see “Set camera jump 1”)." msgstr "Cambiar a la posición 1 de la cámara (véase «Configurar salto de cámara 1»)." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.name msgctxt "hotkey metadata" msgid "Jump to camera 1" msgstr "Cambiar a cámara 1" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.desc msgctxt "hotkey metadata" msgid "Jump to camera position 2 (see “Set camera jump 2”)." msgstr "Cambiar a la posición 2 de la cámara (véase «Configurar salto de cámara 12)." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.name msgctxt "hotkey metadata" msgid "Jump to camera 2" msgstr "Cambiar a cámara 2" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.desc msgctxt "hotkey metadata" msgid "Jump to camera position 3 (see “Set camera jump 3”)." msgstr "Cambiar a la posición 3 de la cámara (véase «Configurar salto de cámara 3»)." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.name msgctxt "hotkey metadata" msgid "Jump to camera 3" msgstr "Cambiar a cámara 3" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.desc msgctxt "hotkey metadata" msgid "Jump to camera position 4 (see “Set camera jump 4”)." msgstr "Cambiar a la posición 4 de la cámara (véase «Configurar salto de cámara 4»)." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.name msgctxt "hotkey metadata" msgid "Jump to camera 4" msgstr "Cambiar a cámara 4" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.desc msgctxt "hotkey metadata" msgid "Set camera jump position 1." msgstr "Configurar posición 1 de cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.name msgctxt "hotkey metadata" msgid "Set camera jump 1" msgstr "Configurar salto de cámara 1" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.desc msgctxt "hotkey metadata" msgid "Set camera jump position 2." msgstr "Configurar posición 2 de cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.name msgctxt "hotkey metadata" msgid "Set camera jump 2" msgstr "Configurar salto de cámara 2" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.desc msgctxt "hotkey metadata" msgid "Set camera jump position 3." msgstr "Configurar posición 3 de cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.name msgctxt "hotkey metadata" msgid "Set camera jump 3" msgstr "Configurar salto de cámara 3" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.desc msgctxt "hotkey metadata" msgid "Set camera jump position 4." msgstr "Configurar posición 4 de cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.name msgctxt "hotkey metadata" msgid "Set camera jump 4" msgstr "Configurar salto de cámara 4" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the position of the last attack notification." msgstr "Centra la cámara en la posición de la última notificación de ataque." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.name msgctxt "hotkey metadata" msgid "Focus on last attack notification" msgstr "Centrar en la última notificación de ataque" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.desc msgctxt "hotkey metadata" msgid "Scroll or rotate left." msgstr "Desplaza o gira a la izquierda." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.name msgctxt "hotkey metadata" msgid "Scroll/Rotate left" msgstr "Desplazar/girar a la izquierda" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.desc msgctxt "hotkey metadata" msgid "Enable scrolling by moving the mouse." msgstr "Activar el desplazamiento al mover el ratón." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.name msgctxt "hotkey metadata" msgid "Pan camera" msgstr "Cámara panorámica" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the rally point of the selected building." msgstr "Centra la cámara en el punto de encuentro del edificio seleccionado." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.name msgctxt "hotkey metadata" msgid "Focus on rallypoint" msgstr "Enfocar punto de encuentro" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.desc msgctxt "hotkey metadata" msgid "Reset camera rotation to default." msgstr "Restablece la rotación de la cámara a su valor original." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.name msgctxt "hotkey metadata" msgid "Reset Camera" msgstr "Restablecer cámara" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.desc msgctxt "hotkey metadata" msgid "Scroll or rotate right." msgstr "Desplaza o rota a la derecha." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.name msgctxt "hotkey metadata" msgid "Scroll/Rotate right" msgstr "Desplazar/rotar a la derecha" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate camera counterclockwise around terrain." msgstr "Rotar la cámara en el sentido contrario a las agujas del reloj alrededor del terreno." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.name msgctxt "hotkey metadata" msgid "Rotate counterclockwise" msgstr "Girar en sentido antihorario" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain." msgstr "Rotar la cámara en el sentido de las agujas del reloj alrededor del terreno." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.name msgctxt "hotkey metadata" msgid "Rotate clockwise" msgstr "Rotar en sentido horario" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.desc msgctxt "hotkey metadata" msgid "Rotate camera to look downwards." msgstr "Rotar la cámara para mirar hacia abajo." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.name msgctxt "hotkey metadata" msgid "Rotate Down" msgstr "Rotar hacia abajo" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera rotation speed." msgstr "Disminuir la velocidad de rotación de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease rotation speed" msgstr "Disminuir la velocidad de rotación" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera rotation speed." msgstr "Incrementar la velocidad de rotación de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.name msgctxt "hotkey metadata" msgid "Increase rotation speed" msgstr "Incrementar la velocidad de rotación" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.desc msgctxt "hotkey metadata" msgid "Rotate camera to look upwards." msgstr "Rotar la cámara para mirar hacia arriba." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.name msgctxt "hotkey metadata" msgid "Rotate up" msgstr "Rotar hacia arriba" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.desc msgctxt "hotkey metadata" msgid "" "Rotate camera counterclockwise around terrain - the effect depends on FPS." msgstr "Rotar la cámara en el sentido contrario a las agujas del reloj alrededor del terreno - el efecto depende de los FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain - the effect depends on FPS." msgstr "Rotar la cámara en el sentido de las agujas del reloj alrededor del terreno - el efecto depende de los FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera scroll speed." msgstr "Disminuir la velocidad de desplazamiento de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease scroll speed" msgstr "Disminuir la velocidad de desplazamiento" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera scroll speed." msgstr "Incrementar la velocidad de desplazamiento de la cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.name msgctxt "hotkey metadata" msgid "Increase scroll speed" msgstr "Incrementar la velocidad de desplazamiento" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.desc msgctxt "hotkey metadata" msgid "Scroll forwards or rotate up." msgstr "Desplazar hacia delante o rotar hacia arriba." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.name msgctxt "hotkey metadata" msgid "Scroll/Rotate up" msgstr "Desplazar/rotar hacia arriba" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in." msgstr "Acercar cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.name msgctxt "hotkey metadata" msgid "Zoom in" msgstr "Ampliar imagen" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out." msgstr "Alejar cámara." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.name msgctxt "hotkey metadata" msgid "Zoom out" msgstr "Reducir imagen" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera zoom speed." msgstr "Disminuir velocidad de zoom." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease zoom speed" msgstr "Disminuir velocidad de zoom" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera zoom speed." msgstr "Aumentar velocidad de zoom." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.name msgctxt "hotkey metadata" msgid "Increase zoom speed" msgstr "Aumentar velocidad de zoom" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in - the effect depends on FPS." msgstr "Acercar cámara - el efecto depende de los FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.name msgctxt "hotkey metadata" msgid "Zoom in (step-by-step)" msgstr "Ampliar imagen (progresivamente)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out - the effect depends on FPS." msgstr "Alejar cámara - el efecto depende de los FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.name msgctxt "hotkey metadata" msgid "Zoom out (step-by-step)" msgstr "Reducir imagen (progresivamente)" #: gui/hotkeys/spec/engine.jsoncategories.general.desc msgctxt "hotkey metadata" msgid "General hotkeys." msgstr "Atajos de teclado generales." #: gui/hotkeys/spec/engine.jsoncategories.general.name msgctxt "hotkey metadata" msgid "General" msgstr "General" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.desc msgctxt "hotkey metadata" msgid "Take large BMP screenshot." msgstr "Realiza una captura de pantalla grande en formato BMP." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.name msgctxt "hotkey metadata" msgid "Big screenshot" msgstr "Captura de pantalla grande" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.desc msgctxt "hotkey metadata" msgid "Close or cancel the current dialog box/popup." msgstr "Cerrar o cancelar el cuadro de diálogo actual." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.name msgctxt "hotkey metadata" msgid "Close/Cancel" msgstr "Cerrar/cancelar" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.desc msgctxt "hotkey metadata" msgid "Confirm the current command." msgstr "Confirmar la orden actual." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.name msgctxt "hotkey metadata" msgid "Confirm" msgstr "Confirmar" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the console." msgstr "Muestra la consola." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.name msgctxt "hotkey metadata" msgid "Toggle Console" msgstr "Mostrar consola" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.desc msgctxt "hotkey metadata" msgid "Copy to clipboard." msgstr "Copia al portapapeles." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.name msgctxt "hotkey metadata" msgid "Copy to clipboard" msgstr "Copiar al portapapeles" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.desc msgctxt "hotkey metadata" msgid "Cut selected text and copy to the clipboard." msgstr "Corta el texto seleccionado y copiarlo al portapapeles." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.name msgctxt "hotkey metadata" msgid "Cut to clipboard" msgstr "Cortar al portapapeles" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.desc msgctxt "hotkey metadata" msgid "" "Custom hotkey to trigger exit-to-desktop. The native hotkeys (Alt+F4 / Cmd+Q" " / etc.) are always active." msgstr "Atajo de teclado para cerrar el juego. Las combinaciones nativas (Alt+F4 / Cmd+Q / etc.) siguen siendo válidas." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.name msgctxt "hotkey metadata" msgid "Custom exit to desktop" msgstr "Combinación para cerrar juego" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.desc msgctxt "hotkey metadata" msgid "Paste from clipboard." msgstr "Pega desde el portapapeles." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.name msgctxt "hotkey metadata" msgid "Paste from clipboard" msgstr "Pegar desde el portapapeles" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.desc msgctxt "hotkey metadata" msgid "Pause/Unpause the game." msgstr "Pausa/continúa el juego." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.name msgctxt "hotkey metadata" msgid "Pause/Unpause" msgstr "Pausar/continuar" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.desc msgctxt "hotkey metadata" msgid "Save current profiler data to logs/profile.txt." msgstr "Guardar los datos de perfil actual a logs/profile.txt." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.name msgctxt "hotkey metadata" msgid "Save profile" msgstr "Guardar perfil" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the real-time profiler." msgstr "Muestra el perfilado en tiempo real." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler" msgstr "Activar perfilador" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.desc msgctxt "hotkey metadata" msgid "Toggle HTTP/GPU modes for new profiler." msgstr "Muestra el modo HTTP/GPU en el nuevo perfilado." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler2" msgstr "Activar perfilador2" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.desc msgctxt "hotkey metadata" msgid "Take PNG screenshot." msgstr "Realiza una captura de pantalla en formato PNG." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.name msgctxt "hotkey metadata" msgid "Screenshot" msgstr "Captura de pantalla" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.desc msgctxt "hotkey metadata" msgid "Toggle product/company watermark for official screenshots." msgstr "Activar la marca de agua del producto/empresa para capturas de pantalla oficiales." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.name msgctxt "hotkey metadata" msgid "Toggle watermark" msgstr "Mostrar marca de agua" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.desc msgctxt "hotkey metadata" msgid "Show the next tab." msgstr "Muestra la siguiente pestaña." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.name msgctxt "hotkey metadata" msgid "Next tab" msgstr "Siguiente pestaña" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.desc msgctxt "hotkey metadata" msgid "Show the previous tab." msgstr "Muestra la pestaña anterior." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.name msgctxt "hotkey metadata" msgid "Previous tab" msgstr "Pestaña anterior" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.desc msgctxt "hotkey metadata" msgid "Delete word to the left of cursor." msgstr "Borrar palabra a la izquierda del cursor." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.name msgctxt "hotkey metadata" msgid "Delete before cursor" msgstr "Borrar lo anterior al cursor" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.desc msgctxt "hotkey metadata" msgid "Delete word to the right of cursor." msgstr "Borrar palabra a la derecha del cursor." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.name msgctxt "hotkey metadata" msgid "Delete after cursor" msgstr "Borrar lo siguiente al cursor" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the left of cursor." msgstr "Mover el cursor al comienzo de la palabra a la izquierda del mismo." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.name msgctxt "hotkey metadata" msgid "Move cursor to left word" msgstr "Mover el cursor a la palabra de su izquierda" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the right of cursor." msgstr "Mover el cursor al comienzo de la palabra a la derecha del mismo." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.name msgctxt "hotkey metadata" msgid "Move cursor to right word" msgstr "Mover el cursor a la palabra de su derecha" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.desc msgctxt "hotkey metadata" msgid "Toggle fullscreen/windowed mode." msgstr "Alterna entre pantalla completa y ventana." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.name msgctxt "hotkey metadata" msgid "Toggle Fullscreen" msgstr "Cambiar a pantalla completa" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.desc msgctxt "hotkey metadata" msgid "Toggle wireframe mode." msgstr "Activa el modo malla de alambre." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.name msgctxt "hotkey metadata" msgid "Toggle wireframe mode" msgstr "Activar modo malla de alambre" #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.desc msgctxt "hotkey metadata" msgid "Hotkeys active in the game setup screen." msgstr "Atajos de teclado activos en la pantalla de configuración de partida." #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.name msgctxt "hotkey metadata" msgid "Game Setup" msgstr "Configuración de partida" #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.desc msgctxt "hotkey metadata" msgid "Open the map browser." msgstr "Abre el explorador de escenarios." #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.name msgctxt "hotkey metadata" msgid "Open map browser" msgstr "Abrir explorador de escenarios" #: gui/hotkeys/spec/ingame.jsoncategories.ingame.desc msgctxt "hotkey metadata" msgid "In-game hotkeys." msgstr "Atajos de teclado durante la partida." #: gui/hotkeys/spec/ingame.jsoncategories.ingame.name msgctxt "hotkey metadata" msgid "In-game" msgstr "Durante la partida" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.desc msgctxt "hotkey metadata" msgid "Modifier to attack instead of another action (e.g. capture)." msgstr "Combinación para atacar en lugar de otras acciones (p. ej. capturar)." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.name msgctxt "hotkey metadata" msgid "Force attack" msgstr "Forzar ataque" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove when clicking on a point." msgstr "Combinación para atacar al hacer clic en un punto." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.name msgctxt "hotkey metadata" msgid "Attack Move" msgstr "Atacar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove targeting only units when clicking on a point." msgstr "Combinación para atacar solo con unidades al hacer click en un punto." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.name msgctxt "hotkey metadata" msgid "Attack Move (unit only)" msgstr "Atacar (solo unidades)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.desc msgctxt "hotkey metadata" msgid "Modifier to set the rally point on the building itself." msgstr "Combinación para establecer el punto de encuentro en el propio edificio." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.name msgctxt "hotkey metadata" msgid "Auto-rally point" msgstr "Autopunto de encuentro" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.desc msgctxt "hotkey metadata" msgid "The unit will go back to work." msgstr "No pedir confirmación al borrar un edificio/unidad" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.name msgctxt "hotkey metadata" msgid "Back to Work" msgstr "Volver al trabajo" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.desc msgctxt "hotkey metadata" msgid "Modifier to train units in batches." msgstr "Combinación para reclutar unidades por lotes." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.name msgctxt "hotkey metadata" msgid "Batch production" msgstr "Producción en grupo" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.desc msgctxt "hotkey metadata" msgid "" "Send the selected units on attack move to the specified location after " "dropping resources." msgstr "Envía las unidades seleccionadas en actitud de combate al lugar especificado tras depositar los recursos recolectados." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.name msgctxt "hotkey metadata" msgid "Call to arms" msgstr "Llamar a las armas" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.desc msgctxt "hotkey metadata" msgid "" "Modifier to deselect units when clicking group icon, instead of selecting." msgstr "Combinación para quitar la selección al pulsar sobre un icono de grupo, en vez de seleccionar. " #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.name msgctxt "hotkey metadata" msgid "Deselect unit type" msgstr "Quitar selección de un tipo de unidad" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare while this hotkey is pressed." msgstr "Posiciona el cursor sobre el aviso mientras la tecla esté pulsada." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.name msgctxt "hotkey metadata" msgid "Flare (hold)" msgstr "Aviso (momentaneo)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare. The hotkey can be released." msgstr "Posiciona el cursor sobre el aviso. La tecla puede dejarse de pulsar." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.name msgctxt "hotkey metadata" msgid "Flare (toggle)" msgstr "Aviso (ir)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.desc msgctxt "hotkey metadata" msgid "Modifier to put the desired trade resource to 100%." msgstr "Combinación para indicar la preferencia de comerciar el recurso al 100%." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.name msgctxt "hotkey metadata" msgid "Set trade to 100%" msgstr "Comerciar al 100%" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.desc msgctxt "hotkey metadata" msgid "Modifier to garrison when clicking on building." msgstr "Combinación para guarnecer al hacer clic sobre un edificio." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.name msgctxt "hotkey metadata" msgid "Garrison" msgstr "Guarnecer" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.desc msgctxt "hotkey metadata" msgid "Modifier to escort/guard when clicking on unit/building." msgstr "Combinación para proteger al hacer clic sobre una unidad o edificio." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.name msgctxt "hotkey metadata" msgid "Guard" msgstr "Proteger" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.desc msgctxt "hotkey metadata" msgid "Destroy selected units." msgstr "Destruir unidades seleccionadas." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.name msgctxt "hotkey metadata" msgid "Destroy selected units" msgstr "Destruir unidades seleccionadas" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.desc msgctxt "hotkey metadata" msgid "Order an entity to leave a turret point." msgstr "Ordena a una unidad desocupar una torreta." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.name msgctxt "hotkey metadata" msgid "Leave Turret Point" msgstr "Desocupar torreta" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.desc msgctxt "hotkey metadata" msgid "Modifier to barter bunch of resources." msgstr "Combinación para intercambiar cantidades de recursos." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.name msgctxt "hotkey metadata" msgid "Mass barter" msgstr "Intercambiar cantidades" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.desc msgctxt "hotkey metadata" msgid "Modifier to tribute bunch of resources." msgstr "Combinación para dar cantidades de recursos como tributo." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.name msgctxt "hotkey metadata" msgid "Mass tribute" msgstr "Tributar cantidades" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.desc msgctxt "hotkey metadata" msgid "Modifier to move to a point instead of another action (e.g. gather)." msgstr "Combinación para moverse a un lugar en lugar de otra acción (p. ej. recolectar)." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.name msgctxt "hotkey metadata" msgid "Force move" msgstr "Forzar movimiento" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.desc msgctxt "hotkey metadata" msgid "Do not ask confirmation when deleting a building/unit." msgstr "No pide confirmación al eliminar un edificio/unidad." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.name msgctxt "hotkey metadata" msgid "Destroy without confirmation" msgstr "Destruir sin confirmación" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.desc msgctxt "hotkey metadata" msgid "Modifier to occupy a turret when clicking on a turret holder." msgstr "Combinación para ocupar una torreta al hacer clic sobre la torreta." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.name msgctxt "hotkey metadata" msgid "Occupy Turret Point" msgstr "Ocupar torreta" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.desc msgctxt "hotkey metadata" msgid "Modifier to order only one entity in selection." msgstr "Combinación para ordenar solo a la entidad seleccionada." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.name msgctxt "hotkey metadata" msgid "Order one unit" msgstr "Ordenar a una unidad" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.desc msgctxt "hotkey metadata" msgid "Modifier to patrol a unit." msgstr "Combinación para que patruye una unidad." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.name msgctxt "hotkey metadata" msgid "Patrol" msgstr "Patrullar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.desc msgctxt "hotkey metadata" msgid "Modifier to execute this order, then go back to the current order." msgstr "Combinación para ejecutar esta orden, después volver a la orden actual." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.name msgctxt "hotkey metadata" msgid "Push order in front" msgstr "Poner orden en primer lugar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.desc msgctxt "hotkey metadata" msgid "Modifier to queue unit orders instead of replacing." msgstr "Encadena las ordenes a las unidades en vez de reemplazarlas. " #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.name msgctxt "hotkey metadata" msgid "Queue order" msgstr "Encadenar ordenes" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.desc msgctxt "hotkey metadata" msgid "Add first unit type to queue." msgstr "Añade la primera unidad a la cola." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.name msgctxt "hotkey metadata" msgid "Queue 1st unit" msgstr "1ª unidad en cola" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.desc msgctxt "hotkey metadata" msgid "Add second unit type to queue." msgstr "Añade una segunda unidad a la cola." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.name msgctxt "hotkey metadata" msgid "Queue 2nd unit" msgstr "2ª unidad en cola" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.desc msgctxt "hotkey metadata" msgid "Add third unit type to queue." msgstr "Añade una tercera unidad a la cola." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.name msgctxt "hotkey metadata" msgid "Queue 3rd unit" msgstr "3ª unidad en cola" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.desc msgctxt "hotkey metadata" msgid "Add fourth unit type to queue." msgstr "Añade una cuarta unidad a la cola." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.name msgctxt "hotkey metadata" msgid "Queue 4th unit" msgstr "4ª unidad en cola" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.desc msgctxt "hotkey metadata" msgid "Add fivth unit type to queue." msgstr "Añade una quinta unidad a la cola." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.name msgctxt "hotkey metadata" msgid "Queue 5th unit" msgstr "5ª unidad en cola" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.desc msgctxt "hotkey metadata" msgid "Add sixth unit type to queue." msgstr "Añade una sexta unidad a la cola." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.name msgctxt "hotkey metadata" msgid "Queue 6th unit" msgstr "6ª unidad en cola" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.desc msgctxt "hotkey metadata" msgid "Add seventh unit type to queue." msgstr "Añade una séptima unidad a la cola." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.name msgctxt "hotkey metadata" msgid "Queue 7th unit" msgstr "7ª unidad en cola" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.desc msgctxt "hotkey metadata" msgid "Add eighth unit type to queue." msgstr "Añade una octava unidad a la cola." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.name msgctxt "hotkey metadata" msgid "Queue 8th unit" msgstr "8ª unidad en cola" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.desc msgctxt "hotkey metadata" msgid "Turn off Auto-Queue for selected structures." msgstr "Desactivar cola automática para las estructuras seleccionadas." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.name msgctxt "hotkey metadata" msgid "Deactivate auto-queue" msgstr "Desactivar cola automática" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.desc msgctxt "hotkey metadata" msgid "Turn on Auto-Queue for selected structures." msgstr "Activar cola automática para las estructuras seleccionadas." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.name msgctxt "hotkey metadata" msgid "Activate auto-queue" msgstr "Activar cola automática" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.desc msgctxt "hotkey metadata" msgid "Modifier to repair when clicking on building/mechanical unit." msgstr "Combinación para reparar al hacer clic sobre edificios/unidades mecánicas." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.name msgctxt "hotkey metadata" msgid "Repair" msgstr "Reparar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview anticlockwise." msgstr "Rota en sentido antihorario la previsualización de los cimientos del edificio." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.name msgctxt "hotkey metadata" msgid "Rotate building counterclockwise" msgstr "Girar edificio en sentido antihorario" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview clockwise." msgstr "Rota en sentido horario la previsualización d elos cimientos del edificio." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.name msgctxt "hotkey metadata" msgid "Rotate building clockwise" msgstr "Girar edificio en sentido horario" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.desc msgctxt "hotkey metadata" msgid "Modifier to align new structures with nearby existing structure." msgstr "Combinación para alinear las nuevas estructuras con las existentes." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.name msgctxt "hotkey metadata" msgid "Toggle snap-to-edge" msgstr "Activar alinear al borde" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.desc msgctxt "hotkey metadata" msgid "Stop the current action." msgstr "Para la acción actual." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.name msgctxt "hotkey metadata" msgid "Stop units" msgstr "Detener unidades" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.desc msgctxt "hotkey metadata" msgid "" "Switch between null default formation and the last default formation used " "(defaults to 'box')." msgstr "Cambia entre ninguna formación a la última formación por defecto utilizada (por defecto es en «cuadrado»)." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.name msgctxt "hotkey metadata" msgid "Toggle default formation" msgstr "Alternar formación predeterminada" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.desc msgctxt "hotkey metadata" msgid "Unload garrisoned units when a building/mechanical unit is selected." msgstr "Desaloja las unidades guarnecidas del edificio/unidad mecánica seleccionado." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.name msgctxt "hotkey metadata" msgid "Unload" msgstr "Desalojar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.desc msgctxt "hotkey metadata" msgid "Unload turreted units." msgstr "Desaloja unidades de las torretas." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.name msgctxt "hotkey metadata" msgid "Unload Turrets" msgstr "Desalojar torretas" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.desc msgctxt "hotkey metadata" msgid "Modifier to unload all units of type." msgstr "Combinación para desalojar todas las unidades de un tipo." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.name msgctxt "hotkey metadata" msgid "Unload unit type" msgstr "Desalojar un tipo de unidad" #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.desc msgctxt "hotkey metadata" msgid "Hotkeys for the in-game user interface." msgstr "Atajos de teclado para el interfaz de usuario durante la partida." #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.name msgctxt "hotkey metadata" msgid "In-game GUI" msgstr "Interfaz durante la partida" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle ceasefire counter." msgstr "Muestra el contador de alto el fuego." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle ceasefire counter" msgstr "Mostrar contador de alto el fuego" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.desc msgctxt "hotkey metadata" msgid "Toggle chat window." msgstr "Muestra la ventana de conversación." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.name msgctxt "hotkey metadata" msgid "Toggle chat" msgstr "Mostrar chat" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.desc msgctxt "hotkey metadata" msgid "Toggle the civilization info." msgstr "Muestra los detalles de la civilización." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.name msgctxt "hotkey metadata" msgid "Toggle civ info" msgstr "Mostrar información de civilización" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.desc msgctxt "hotkey metadata" msgid "Toggle “frames per second” counter." msgstr "Muestra el contador de «fotogramas por segundo»." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.name msgctxt "hotkey metadata" msgid "Toggle FPS counter" msgstr "Mostrar contador FPS" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.desc msgctxt "hotkey metadata" msgid "Show the multiplayer lobby in a dialog window." msgstr "Mostrar la sala multijugador en una ventana de diálogo." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.name msgctxt "hotkey metadata" msgid "Toggle MP lobby" msgstr "Mostrar sala multijugador" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.desc msgctxt "hotkey metadata" msgid "Toggle chat window and select the previous private chat partner." msgstr "Muestra la ventana de chat y selecciona el último compañero de conversación privada." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.name msgctxt "hotkey metadata" msgid "Toggle private chat" msgstr "Mostrar conversación privada" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.desc msgctxt "hotkey metadata" msgid "Load the latest quicksaved game. Does nothing if no quicksaves exist." msgstr "Carga la partida en el último punto de guardado rápido. Si no existe tal punto no hace nada." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.name msgctxt "hotkey metadata" msgid "Quickload" msgstr "Carga rápida" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.desc msgctxt "hotkey metadata" msgid "" "Make a temporary save of the game that can be loaded with quickload. " "Quicksaving always overwrites the previous save." msgstr "Realiza un guardado temporal de la partida que puede ser cargada mediante la carga rápida. El guardado rápido siempre sobreescribe el guardado anterior." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.name msgctxt "hotkey metadata" msgid "Quicksave" msgstr "Guardado rápido" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.desc msgctxt "hotkey metadata" msgid "Toggle current display of computer time." msgstr "Muestra la hora del ordenador." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.name msgctxt "hotkey metadata" msgid "Toggle real-time overlay" msgstr "Mostrar hora actual" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.desc msgctxt "hotkey metadata" msgid "Toggle developer commands panel." msgstr "Muestra el panel de instrucciones de desarrollado." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.name msgctxt "hotkey metadata" msgid "Toggle dev overlay" msgstr "Mostrar capa de desarrollo" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.desc msgctxt "hotkey metadata" msgid "Toggle diplomacy colors." msgstr "Alterna los colores de la diplomacia." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.name msgctxt "hotkey metadata" msgid "Toggle diplomacy colors" msgstr "Alternar colores de diplomacia" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game barter/trade page." msgstr "Muestra la página de comercio/intercambio." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.name msgctxt "hotkey metadata" msgid "Toggle barter" msgstr "Intercambiar" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game diplomacy page." msgstr "Mostrar página de diplomacia." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.name msgctxt "hotkey metadata" msgid "Toggle diplomacy" msgstr "Alternar diplomacia" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game menu." msgstr "Mostrar menú de juego" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.name msgctxt "hotkey metadata" msgid "Toggle in-game menu" msgstr "Mostrar menú de juego" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game objectives page." msgstr "Mostrar página de objetivos de juego." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.name msgctxt "hotkey metadata" msgid "Toggle objectives" msgstr "Alternar objetivos" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.desc msgctxt "hotkey metadata" msgid "Toggle visibility of the in-game user interface." msgstr "Muestra la interfaz de usuario durante la partida." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.name msgctxt "hotkey metadata" msgid "Toggle GUI visibility" msgstr "Alternar visibilidad de la interfaz gráfica" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game tutorial panel." msgstr "Muestra el panel de tutorial." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.name msgctxt "hotkey metadata" msgid "Toggle tutorial" msgstr "Mostrar tutorial" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarded units." msgstr "Destaca las unidades guarnecidas." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.name msgctxt "hotkey metadata" msgid "Toggle guarded highlight" msgstr "Destacar unidades guarnecidas" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarding units." msgstr "Destaca las unidades que hacen guardia." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.name msgctxt "hotkey metadata" msgid "Toggle guarding highlight" msgstr "Destacar unidades que hacen guardia" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.desc msgctxt "hotkey metadata" msgid "Delete the saved game (in the save/load windows)." msgstr "Borra la partida guardada (en las ventanas de cargar/guardar)." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.name msgctxt "hotkey metadata" msgid "Delete saved game" msgstr "Eliminar partida guardada" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.desc msgctxt "hotkey metadata" msgid "Don't ask for confirmation when deleting a saved game." msgstr "No pide confirmación al borrar partidas guardadas." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.name msgctxt "hotkey metadata" msgid "Delete without confirmation" msgstr "Eliminar sin confirmación" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.desc msgctxt "hotkey metadata" msgid "" "Toggle display of status bars e.g. health indicator for all your " "buildings/units on the map (including unselected)." msgstr "Muestra las barras de estado como el indicador de salud/resistencia de todos tus edificios y unidades sobre el terreno (incluyendo las no seleccionadas)." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.name msgctxt "hotkey metadata" msgid "Toggle status bars" msgstr "Alternar barras de estado" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.desc msgctxt "hotkey metadata" msgid "Activate fast-forward mode. Must have activated timewarp." msgstr "Activa el modo de adelantar tiempo. Necesita tener activado los saltos de tiempo." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.name msgctxt "hotkey metadata" msgid "Fast-forward (timewarp)" msgstr "Adelantar (salto de tiempo)" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.desc msgctxt "hotkey metadata" msgid "Rewind time. Must have activated timewarp." msgstr "Vuelve atrás en el tiempo. Necesita tener activado los saltos de tiempo." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.name msgctxt "hotkey metadata" msgid "Rewind (timewarp)" msgstr "Rebobinar (salto de tiempo)" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of attack range overlays of selected defensive structures." msgstr "Muestra el radio de alcance de las estructuras defensivas seleccionadas." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.name msgctxt "hotkey metadata" msgid "Toggle attack ranges" msgstr "Mostrar alcance" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of aura range overlays of selected units and structures." msgstr "Muestra el alcance del aura de las unidades y estructuras seleccionadas." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.name msgctxt "hotkey metadata" msgid "Toggle aura ranges" msgstr "Mostrar alcance del aura" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.desc msgctxt "hotkey metadata" msgid "Toggle display of heal range overlays of selected units." msgstr "Muestra el rango de curación de las unidades seleccionadas." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.name msgctxt "hotkey metadata" msgid "Toggle heal ranges" msgstr "Mostrar rango de curación" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.desc msgctxt "hotkey metadata" msgid "Toggle unit silhouettes." msgstr "Muestra las siluetas de las unidades." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.name msgctxt "hotkey metadata" msgid "Toggle unit silhouettes" msgstr "Mostrar siluetas de unidades" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.desc msgctxt "hotkey metadata" msgid "Toggle the structure tree." msgstr "Muestra el arbol de estructuras." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.name msgctxt "hotkey metadata" msgid "Toggle structure tree" msgstr "Mostrar árbol de estructuras" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.desc msgctxt "hotkey metadata" msgid "Toggle in-game summary." msgstr "Muestra el resumen de la partida." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.name msgctxt "hotkey metadata" msgid "Toggle summary" msgstr "Mostrar resumen" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.desc msgctxt "hotkey metadata" msgid "Toggle chat window in team chat mode." msgstr "Muestra la ventana de chat en modo conversación de equipo." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.name msgctxt "hotkey metadata" msgid "Toggle team chat" msgstr "Mostrar chat de equipo" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.desc msgctxt "hotkey metadata" msgid "Shows the game time elapsed since the game started." msgstr "Muestra el tiempo transcurrido desde el comienzo de la partida." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle game-time overlay" msgstr "Mostrar tiempo de juego" #: gui/hotkeys/spec/selection.jsoncategories.selection.desc msgctxt "hotkey metadata" msgid "Hotkeys relating to modifying unit selection." msgstr "Atajos de teclado relacionados con la selección de unidades." #: gui/hotkeys/spec/selection.jsoncategories.selection.name msgctxt "hotkey metadata" msgid "Selecting Units" msgstr "Seleccionar unidades" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.desc msgctxt "hotkey metadata" msgid "Add units to selection." msgstr "Añadir unidades a la selección." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.name msgctxt "hotkey metadata" msgid "Add to selection" msgstr "Añadir a la selección" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.desc msgctxt "hotkey metadata" msgid "Un-select all units and cancel building placement." msgstr "Quita la selección de todas las unidades y cancela la ubicación del edificio." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.name msgctxt "hotkey metadata" msgid "Cancel selection" msgstr "Cancelar selección" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.desc msgctxt "hotkey metadata" msgid "Add Control Group 1 to the current selection." msgstr "Añade grupo de control 1 a la selección actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.name msgctxt "hotkey metadata" msgid "Add Control Group 1" msgstr "Añadir al grupo de control 1" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.10.desc msgctxt "hotkey metadata" msgid "Add Control Group 10 to the current selection." msgstr "Añade grupo de control 10 a la selección actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.10.name msgctxt "hotkey metadata" msgid "Add Control Group 10" msgstr "Añadir al grupo de control 10" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.desc msgctxt "hotkey metadata" msgid "Add Control Group 2 to the current selection." msgstr "Añade grupo de control 2 a la selección actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.name msgctxt "hotkey metadata" msgid "Add Control Group 2" msgstr "Añadir al grupo de control 2" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.desc msgctxt "hotkey metadata" msgid "Add Control Group 3 to the current selection." msgstr "Añade grupo de control 3 a la selección actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.name msgctxt "hotkey metadata" msgid "Add Control Group 3" msgstr "Añadir al grupo de control 3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.desc msgctxt "hotkey metadata" msgid "Add Control Group 4 to the current selection." msgstr "Añade grupo de control 4 a la selección actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.name msgctxt "hotkey metadata" msgid "Add Control Group 4" msgstr "Añadir al grupo de control 4" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.desc msgctxt "hotkey metadata" msgid "Add Control Group 5 to the current selection." msgstr "Añade grupo de control 5 a la selección actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.name msgctxt "hotkey metadata" msgid "Add Control Group 5" msgstr "Añadir al grupo de control 5" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.desc msgctxt "hotkey metadata" msgid "Add Control Group 6 to the current selection." msgstr "Añade grupo de control 6 a la selección actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.name msgctxt "hotkey metadata" msgid "Add Control Group 6" msgstr "Añadir al grupo de control 6" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.desc msgctxt "hotkey metadata" msgid "Add Control Group 7 to the current selection." msgstr "Añade grupo de control 7 a la selección actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.name msgctxt "hotkey metadata" msgid "Add Control Group 7" msgstr "Añadir al grupo de control 7" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.desc msgctxt "hotkey metadata" msgid "Add Control Group 8 to the current selection." msgstr "Añade grupo de control 8 a la selección actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.name msgctxt "hotkey metadata" msgid "Add Control Group 8" msgstr "Añadir al grupo de control 8" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.desc msgctxt "hotkey metadata" msgid "Add Control Group 9 to the current selection." msgstr "Añade grupo de control 9 a la selección actual." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.name msgctxt "hotkey metadata" msgid "Add Control Group 9" msgstr "Añadir al grupo de control 9" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 1." msgstr "Guarda la selección actual como grupo de control 1." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.name msgctxt "hotkey metadata" msgid "Set Control Group 1" msgstr "Crear grupo de control 1" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.10.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 10." msgstr "Guarda la selección actual como grupo de control 10." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.10.name msgctxt "hotkey metadata" msgid "Set Control Group 10" msgstr "Crear grupo de control 10" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 2." msgstr "Guarda la selección actual como grupo de control 2." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.name msgctxt "hotkey metadata" msgid "Set Control Group 2" msgstr "Crear grupo de control 2" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 3." msgstr "Guarda la selección actual como grupo de control 3." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.name msgctxt "hotkey metadata" msgid "Set Control Group 3" msgstr "Crear grupo de control 3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 4." msgstr "Guarda la selección actual como grupo de control 4." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.name msgctxt "hotkey metadata" msgid "Set Control Group 4" msgstr "Crear grupo de control 4" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 5." msgstr "Guarda la selección actual como grupo de control 5." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.name msgctxt "hotkey metadata" msgid "Set Control Group 5" msgstr "Crear grupo de control 5" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 6." msgstr "Guarda la selección actual como grupo de control 6." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.name msgctxt "hotkey metadata" msgid "Set Control Group 6" msgstr "Crear grupo de control 6" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 7." msgstr "Guarda la selección actual como grupo de control 7." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.name msgctxt "hotkey metadata" msgid "Set Control Group 7" msgstr "Crear grupo de control 7" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 8." msgstr "Guarda la selección actual como grupo de control 8." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.name msgctxt "hotkey metadata" msgid "Set Control Group 8" msgstr "Crear grupo de control 8" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 9." msgstr "Guarda la selección actual como grupo de control 9." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.name msgctxt "hotkey metadata" msgid "Set Control Group 9" msgstr "Crear grupo de control 9" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 1." msgstr "Cambia la selección actual al grupo de control 1." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.name msgctxt "hotkey metadata" msgid "Select Control Group 1" msgstr "Seleccionar grupo de control 1" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.10.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 10." msgstr "Cambia la selección actual al grupo de control 10." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.10.name msgctxt "hotkey metadata" msgid "Select Control Group 10" msgstr "Seleccionar grupo de control 10" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 2." msgstr "Cambia la selección actual al grupo de control 2." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.name msgctxt "hotkey metadata" msgid "Select Control Group 2" msgstr "Seleccionar grupo de control 2" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 3." msgstr "Cambia la selección actual al grupo de control 3." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.name msgctxt "hotkey metadata" msgid "Select Control Group 3" msgstr "Seleccionar grupo de control 3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 4." msgstr "Cambia la selección actual al grupo de control 4." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.name msgctxt "hotkey metadata" msgid "Select Control Group 4" msgstr "Seleccionar grupo de control 4" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 5." msgstr "Cambia la selección actual al grupo de control 5." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.name msgctxt "hotkey metadata" msgid "Select Control Group 5" msgstr "Seleccionar grupo de control 5" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 6." msgstr "Cambia la selección actual al grupo de control 6." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.name msgctxt "hotkey metadata" msgid "Select Control Group 6" msgstr "Seleccionar grupo de control 6" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 7." msgstr "Cambia la selección actual al grupo de control 7." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.name msgctxt "hotkey metadata" msgid "Select Control Group 7" msgstr "Seleccionar grupo de control 7" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 8." msgstr "Cambia la selección actual al grupo de control 8." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.name msgctxt "hotkey metadata" msgid "Select Control Group 8" msgstr "Seleccionar grupo de control 8" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 9." msgstr "Cambia la selección actual al grupo de control 9." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.name msgctxt "hotkey metadata" msgid "Select Control Group 9" msgstr "Seleccionar grupo de control 9" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.desc msgctxt "hotkey metadata" msgid "Select next idle builder." msgstr "Selecciona al siguiente constructor inactivo." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.name msgctxt "hotkey metadata" msgid "Select next idle builder" msgstr "Seleccionar siguiente constructor inactivo" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.desc msgctxt "hotkey metadata" msgid "Select only idle units." msgstr "Selecciona solo unidades inactivas." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.name msgctxt "hotkey metadata" msgid "Select only idle units" msgstr "Seleccionar solo unidades inactivas" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.desc msgctxt "hotkey metadata" msgid "Select next idle unit." msgstr "Seleccionar la siguiente unidad inactiva." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.name msgctxt "hotkey metadata" msgid "Select next idle unit" msgstr "Seleccionar la siguiente unidad inactiva" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.desc msgctxt "hotkey metadata" msgid "Select next idle warrior." msgstr "Seleccionar el siguiente guerrero inactivo." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.name msgctxt "hotkey metadata" msgid "Select next idle warrior" msgstr "Seleccionar el siguiente guerrero inactivo" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.desc msgctxt "hotkey metadata" msgid "Select next idle worker." msgstr "Seleccionar el siguiente trabajador inactivo." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.name msgctxt "hotkey metadata" msgid "Select next idle worker" msgstr "Seleccionar el siguiente trabajador inactivo" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.desc msgctxt "hotkey metadata" msgid "Add only military units to the selection." msgstr "Añade solo unidades militares a la selección." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.name msgctxt "hotkey metadata" msgid "Select military only" msgstr "Seleccionar solo militares" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.desc msgctxt "hotkey metadata" msgid "Add only non-military units to the selection." msgstr "Añade solo unidades no militares a la selección." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.name msgctxt "hotkey metadata" msgid "Select non-military only" msgstr "Seleccionar solo unidades no militares" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.desc msgctxt "hotkey metadata" msgid "Include offscreen units in selection." msgstr "Incluye en la selección todas las unidades que se encuentren fuera de la pantalla." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.name msgctxt "hotkey metadata" msgid "Include offscreen" msgstr "Incluir fuera de la pantalla" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.desc msgctxt "hotkey metadata" msgid "Remove units from selection." msgstr "Quita unidades de la selección." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.name msgctxt "hotkey metadata" msgid "Remove units from selection" msgstr "Quitar unidades de la selección" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.desc msgctxt "hotkey metadata" msgid "Modifier to select units individually, opposed to per formation." msgstr "Seleccionar unidades individualmente, fuera de la formación." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.name msgctxt "hotkey metadata" msgid "Single selection" msgstr "Selección unitaria" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.desc msgctxt "hotkey metadata" msgid "Select only wounded units." msgstr "Selecciona solo unidades heridas." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.name msgctxt "hotkey metadata" msgid "Select only wounded units" msgstr "Seleccionar solo unidades heridas" #: gui/loadgame/SavegameDeleter.js:34 #, javascript-format msgid "Delete the selected savegame using %(hotkey)s." msgstr "Elimina el archivo de guardado presionando %(hotkey)s." #: gui/loadgame/SavegameDeleter.js:39 gui/replaymenu/replay_menu.js:205 #, javascript-format msgid "Hold %(hotkey)s to skip the confirmation dialog while deleting." msgstr "Mantén %(hotkey)spara saltar el diálogo de confirmación mientras se elimina." #: gui/loadgame/SavegameDeleter.js:52 gui/loadgame/SavegameWriter.js:51 #, javascript-format msgid "\"%(label)s\"" msgstr "«%(label)s»" #: gui/loadgame/SavegameDeleter.js:53 msgid "Saved game will be permanently deleted, are you sure?" msgstr "La partida guardada se borrará definitivamente. ¿Seguro que quieres hacerlo?" #: gui/loadgame/SavegameDeleter.js:54 msgid "DELETE" msgstr "ELIMINAR" #: gui/loadgame/SavegameDetails.js:43 #, javascript-format msgid "Mods: %(mods)s" msgstr "Mods: %(mods)s" #: gui/loadgame/SavegameList.js:181 msgid "yyyy-MM-dd HH:mm:ss" msgstr "yyyy-MM-dd HH:mm:ss" #: gui/loadgame/SavegameList.js:192 #, javascript-format msgid "%(dateString)s %(map)s - %(description)s" msgstr "%(dateString)s %(map)s - %(description)s" #: gui/loadgame/SavegameList.js:193 #, javascript-format msgid "%(dateString)s %(map)s" msgstr "%(dateString)s %(map)s" #: gui/loadgame/SavegameLoader.js:9 msgid "Load" msgstr "Cargar" #: gui/loadgame/SavegameLoader.js:39 #, javascript-format msgid "" "This savegame needs 0 A.D. version %(requiredVersion)s, while you are " "running version %(currentVersion)s." msgstr "Esta partida guardada necesita una versión %(requiredVersion)s de 0 A.D., mientras está ejecutando la versión %(currentVersion)s." #: gui/loadgame/SavegameLoader.js:44 msgid "This savegame needs an older version of 0 A.D." msgstr "Esta partida guardada necesita una versión anterior de 0 A.D." #: gui/loadgame/SavegameLoader.js:51 msgid "This savegame needs a different sequence of mods:" msgstr "Este partida guardada necesita una secuencia diferente de mods:" #: gui/loadgame/SavegameLoader.js:55 msgid "Do you still want to proceed?" msgstr "¿Deseas continuar de todos modos?" #: gui/loadgame/SavegameLoader.js:60 gui/options/options.js:173 #: gui/options/options.js:348 gui/options/options.js:413 #: gui/options/options.js:439 msgid "Warning" msgstr "Atención" #: gui/loadgame/SavegamePage.js:34 msgid "Save Game" msgstr "Guardar partida" #: gui/loadgame/SavegamePage.js:34 gui/pregame/MainMenuItems.js:103 msgid "Load Game" msgstr "Cargar partida" #: gui/hotkeys/hotkeys.xml:(caption):53 gui/loadgame/SavegameWriter.js:16 #: gui/options/options.xml:(caption):55 msgid "Save" msgstr "Guardar" #: gui/loadgame/SavegameWriter.js:52 msgid "Saved game will be permanently overwritten, are you sure?" msgstr "La partida se sobrescribirá. ¿Estás seguro?" #: gui/loadgame/SavegameWriter.js:53 msgid "OVERWRITE SAVE" msgstr "SOBREESCRIBIR PARTIDA" #: gui/loadgame/load.xml:(caption):44 msgid "No saved games found." msgstr "No se encontraron partidas guardadas." #: gui/loadgame/load.xml:(caption):54 #: gui/replaymenu/replay_menu.xml:(caption):234 msgid "Delete" msgstr "Eliminar" #: gui/loadgame/load.xml:(caption):64 msgid "Filter compatible saved games" msgstr "Ocultar partidas guardadas incompatibles" #: gui/loadgame/load.xml:(caption):74 msgid "Players:" msgstr "Jugadores:" #: gui/loadgame/load.xml:(caption):78 msgid "Played time:" msgstr "Tiempo jugado:" #: gui/loadgame/load.xml:(caption):82 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):32 #: gui/replaymenu/replay_menu.xml:(caption):153 msgid "Map Type:" msgstr "Tipo de mapa:" #: gui/loadgame/load.xml:(caption):86 #: gui/replaymenu/replay_menu.xml:(caption):168 msgid "Map Size:" msgstr "Tamaño del escenario:" #: gui/loadgame/load.xml:(caption):90 #: gui/replaymenu/replay_menu.xml:(caption):183 msgid "Victory:" msgstr "Victoria:" #: gui/loadgame/load.xml:(heading):27 #: gui/replaymenu/replay_menu.xml:(heading):71 msgctxt "replay" msgid "Date / Time" msgstr "Fecha / hora" #: gui/loadgame/load.xml:(heading):31 msgctxt "replay" msgid "Map Type" msgstr "Tipo de escenario" #: gui/loadgame/load.xml:(heading):35 #: gui/replaymenu/replay_menu.xml:(heading):79 msgctxt "replay" msgid "Map Name" msgstr "Nombre del escenario" #: gui/loadgame/load.xml:(heading):39 msgctxt "replay" msgid "Description" msgstr "Descripción" #: gui/locale/locale.xml:(caption):17 #: gui/locale_advanced/locale_advanced.xml:(caption):17 msgid "Language:" msgstr "Idioma:" #. A locale is a set of parameters that defines the user’s language, country #. and any special #. variant preferences that the user wants to see in their user interface. #. Here, “Locale” #. refers to the code that identifies those settings, such as ‘en_US’. #: gui/locale/locale.xml:(caption):31 msgid "Locale:" msgstr "Idioma:" #: gui/locale/locale.xml:(caption):41 msgid "Advanced" msgstr "Avanzado" #: gui/locale_advanced/locale_advanced.js:22 #: gui/locale_advanced/locale_advanced.js:76 msgctxt "localeCountry" msgid "None" msgstr "Ninguna" #: gui/locale_advanced/locale_advanced.js:91 msgid "invalid locale" msgstr "Idioma incorrecto" #: gui/locale_advanced/locale_advanced.xml:(caption):25 msgid "Country:" msgstr "País:" #: gui/locale_advanced/locale_advanced.xml:(caption):34 msgid "Script:" msgstr "Script:" #: gui/locale_advanced/locale_advanced.xml:(caption):41 msgid "Variant (unused):" msgstr "Variante (sin uso):" #: gui/locale_advanced/locale_advanced.xml:(caption):48 msgid "Keywords (unused):" msgstr "Palabras clave (sin uso):" #: gui/locale_advanced/locale_advanced.xml:(caption):55 msgid "Resulting locale:" msgstr "Idioma final:" #: gui/locale_advanced/locale_advanced.xml:(caption):60 msgid "Dictionary files used:" msgstr "Archivos de diccionario en uso:" #: gui/locale_advanced/locale_advanced.xml:(caption):70 msgid "Auto detect" msgstr "Auto detectar" #: gui/locale_advanced/locale_advanced.xml:(tooltip):37 msgid "" "Optional four-letter script code part following the language code (as listed" " in ISO 15924)" msgstr "Código opcional de cuatro letras que sigue al código del idioma (como aparece en ISO 15924)" #: gui/locale_advanced/locale_advanced.xml:(tooltip):44 #: gui/locale_advanced/locale_advanced.xml:(tooltip):51 msgid "Not implemented yet." msgstr "Todavía sin implementar." #: gui/maps/MapCache.js:59 gui/maps/mapbrowser/grid/MapGridBrowser.js:59 msgctxt "map selection" msgid "Random" msgstr "Aleatorio" #: gui/maps/MapCache.js:66 msgid "A randomly selected map." msgstr "Escenario elegido al azar." #: gui/maps/MapFilters.js:91 msgid "Default" msgstr "Predeterminado" #: gui/maps/MapFilters.js:92 msgid "All maps except naval and demo maps." msgstr "Todos los mapas excepto los navales y de demostración." #: gui/maps/MapFilters.js:97 msgid "Naval Maps" msgstr "Escenarios navales" #: gui/maps/MapFilters.js:98 msgid "Maps where ships are needed to reach the enemy." msgstr "Mapas donde los barcos son necesarios para llegar al enemigo." #: gui/maps/MapFilters.js:103 msgid "Demo Maps" msgstr "Escenarios de ejemplo" #: gui/maps/MapFilters.js:104 msgid "These maps are not playable but for demonstration purposes only." msgstr "Estos mapas son solo de prueba." #: gui/maps/MapFilters.js:109 msgid "New Maps" msgstr "Escenarios nuevos" #: gui/maps/MapFilters.js:110 msgid "Maps that are brand new in this release of the game." msgstr "Mapas añadidos en la última versión del juego." #: gui/maps/MapFilters.js:115 msgid "Best for MP" msgstr "Mejores para multijugador" #: gui/maps/MapFilters.js:116 msgid "Maps that are recommended for Multiplayer play." msgstr "Escenarios recomendados para modo multijugador." #: gui/maps/MapFilters.js:121 msgid "Trigger Maps" msgstr "Escenarios con eventos" #: gui/maps/MapFilters.js:122 msgid "Maps that come with scripted events and potentially spawn enemy units." msgstr "Mapas que vienen con eventos programados y potencialmente generen unidades enemigas." #: gui/maps/MapFilters.js:127 msgid "All Maps" msgstr "Todos los escenarios" #: gui/maps/MapFilters.js:128 msgid "Every map of the chosen maptype." msgstr "Todos los mapas del tipo seleccionado." #: gui/maps/mapbrowser/MapBrowser.xml:(caption):14 msgid "Map Browser" msgstr "Explorador de escenarios" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:31 #, javascript-format msgid "%(hotkey)s: Close map browser and discard the selection." msgstr "%(hotkey)s: Cerrar el explorador de escenarios descartando la selección." #: gui/credits/credits.xml:(caption):32 gui/hotkeys/hotkeys.xml:(caption):58 #: gui/maps/mapbrowser/controls/MapBrowserControls.js:34 #: gui/options/options.xml:(caption):61 #: gui/reference/common/Buttons/CloseButton.js:13 msgid "Close" msgstr "Cerrar" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:36 #, javascript-format msgid "%(hotkey)s: Close map browser." msgstr "%(hotkey)s: Cerrar el explorador de escenarios." #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):15 msgctxt "zoom in" msgid "+" msgstr "+" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):18 msgctxt "zoom out" msgid "−" msgstr "−" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):26 msgid "Search Map:" msgstr "Buscar mapa:" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):38 msgid "Map Filter:" msgstr "Filtro:" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):48 msgid "Pick Random Map" msgstr "Selecciona un mapa al azar" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):54 msgctxt "map selection dialog" msgid "Select" msgstr "Seleccionar" #: gui/maps/mapbrowser/controls/Pagination.js:27 msgid "Go to the previous page." msgstr "Ir a la página anterior." #: gui/maps/mapbrowser/controls/Pagination.js:28 msgid "Go to the next page." msgstr "Ir a la página siguiente." #: gui/maps/mapbrowser/controls/Pagination.js:32 msgid "Increase map preview size." msgstr "Aumentar el tamaño de la previsualización." #: gui/maps/mapbrowser/controls/Pagination.js:33 msgid "Decrease map preview size." msgstr "Disminuir el tamaño de la previsualización." #: gui/maps/mapbrowser/controls/Pagination.js:39 #, javascript-format msgid "Maps: %(mapCount)s" msgstr "Mapas: %(mapCount)s" #: gui/maps/mapbrowser/controls/Pagination.js:43 #, javascript-format msgid "Page: %(currentPage)s/%(maxPage)s" msgstr "Página: %(currentPage)s/%(maxPage)s" #: gui/maps/mapbrowser/grid/MapGridBrowser.js:60 msgid "Pick a map at random." msgstr "Selecciona un escenario al azar." #: gui/options/options.js:95 #, javascript-format msgid "Default: %(value)s" msgstr "Por defecto: %(value)s" #: gui/options/options.js:121 #, javascript-format msgctxt "option number" msgid "Min: %(min)s, Max: %(max)s" msgstr "Mín: %(min)s, Máx: %(max)s" #: gui/options/options.js:123 #, javascript-format msgctxt "option number" msgid "Min: %(min)s" msgstr "Mín: %(min)s" #: gui/options/options.js:125 #, javascript-format msgctxt "option number" msgid "Max: %(max)s" msgstr "Máx: %(max)s" #: gui/options/options.js:170 #, javascript-format msgid "" "Changes will be reverted in %(time)s seconds. Do you want to keep changes?" msgstr "Los cambios se revertirán en %(time)s segundos. ¿Quieres mantener los cambios?" #: gui/options/options.js:192 #, javascript-format msgctxt "slider number" msgid "Value: %(val)s (min: %(min)s, max: %(max)s)" msgstr "Valor: %(val)s (mín: %(min)s, max: %(max)s)" #: gui/options/options.js:347 msgid "" "Resetting the options will erase your saved settings. Do you want to " "continue?" msgstr "Restaurar los valores originales borrará tus ajustes. ¿Quieres continuar?" #: gui/options/options.js:412 msgid "Some setting values are invalid! Are you sure you want to save them?" msgstr "¡Algunos valores de configuración no son válidos! ¿Estás seguro de que quieres guardarlos?" #: gui/options/options.js:438 msgid "You have unsaved changes, do you want to close this window?" msgstr "Tienes cambios sin guardar. ¿Quieres cerrar la ventana?" #: gui/options/options.json[0].label msgid "General" msgstr "General" #: gui/options/options.json[0].options[0].label msgid "Player name (single-player)" msgstr "Nombre del jugador (un jugador)" #: gui/options/options.json[0].options[0].tooltip msgid "How you want to be addressed in single-player matches." msgstr "Nombre a utilizar en partidas de un solo jugador." #: gui/options/options.json[0].options[1].label msgid "Player name (multiplayer)" msgstr "Nombre del jugador (multijugador)" #: gui/options/options.json[0].options[1].tooltip msgid "How you want to be addressed in multiplayer matches (except lobby)." msgstr "Nombre a utilizar en partidas multijugador (menos en la sala de conversación)." #: gui/options/options.json[0].options[2].label msgid "Background pause" msgstr "Pausar en segundo plano" #: gui/options/options.json[0].options[2].tooltip msgid "Pause single-player games when window loses focus." msgstr "Pausar la partida individual cuando la ventana pierda el foco." #: gui/options/options.json[0].options[3].label msgid "Enable welcome screen" msgstr "Mostrar pantalla de bienvenida" #: gui/options/options.json[0].options[3].tooltip msgid "" "If you disable it, the welcome screen will still appear once, each time a " "new version is available. You can always launch it from the main menu." msgstr "Aunque se desactive, la pantalla de bienvenida se mostrará tras actualizar. Siempre puedes acceder a ella desde el menú principal." #: gui/options/options.json[0].options[4].label msgid "FPS overlay" msgstr "Mostrar FPS" #: gui/options/options.json[0].options[4].tooltip msgid "Show frames per second in top right corner." msgstr "Mostrar los fotogramas por segundo en la esquina superior derecha." #: gui/options/options.json[0].options[5].label msgid "Real time overlay" msgstr "Mostrar hora actual" #: gui/options/options.json[0].options[5].tooltip msgid "Show current system time in top right corner." msgstr "Mostrar la hora del sistema en la esquina superior derecha." #: gui/options/options.json[0].options[6].label msgid "Game time overlay" msgstr "Mostrar tiempo de juego" #: gui/options/options.json[0].options[6].tooltip msgid "Show current simulation time in top right corner." msgstr "Muestra el tiempo dentro de la partida en la esquina superior derecha." #: gui/options/options.json[0].options[7].label msgid "Ceasefire time overlay" msgstr "Mostrar temporizador de alto el fuego" #: gui/options/options.json[0].options[7].tooltip msgid "Always show the remaining ceasefire time." msgstr "Mostrar siempre el tiempo restante de alto el fuego." #: gui/options/options.json[0].options[8].label msgid "Chat timestamp" msgstr "Marca de tiempo en el chat" #: gui/options/options.json[0].options[8].tooltip msgid "Display the time at which a chat message was posted." msgstr "Mostrar en el chat la hora de envío de los mensajes." #: gui/options/options.json[0].options[9].label msgid "Naming of entities." msgstr "Nomenclatura de entidades" #: gui/options/options.json[0].options[9].list[0].label msgid "Specific names first" msgstr "1º n. específico" #: gui/options/options.json[0].options[9].list[0].tooltip msgid "Display specific names before generic names." msgstr "Muestra los nombres específicos antes de los genéricos." #: gui/options/options.json[0].options[9].list[1].label msgid "Generic names first" msgstr "1º n. genérico" #: gui/options/options.json[0].options[9].list[1].tooltip msgid "Display generic names before specific names." msgstr "Muestra los nombres genéricos antes de los específicos." #: gui/options/options.json[0].options[9].list[2].label msgid "Only specific names" msgstr "Solo n. específico" #: gui/options/options.json[0].options[9].list[2].tooltip msgid "Display only specific names for entities." msgstr "Muestra solo los nombres específicos de las entidades." #: gui/options/options.json[0].options[9].list[3].label msgid "Only generic names" msgstr "Solo n. genérico" #: gui/options/options.json[0].options[9].list[3].tooltip msgid "Display only generic names for entities." msgstr "Muestra solo los nombres genéricos de las entidades." #: gui/options/options.json[0].options[9].tooltip msgid "How to show entity names." msgstr "Cómo mostrar los nombres de las entidades." #: gui/options/options.json[1].label msgid "Graphics (general)" msgstr "Gráficos (general)" #: gui/options/options.json[1].options[0].label msgid "Windowed mode" msgstr "Modo ventana" #: gui/options/options.json[1].options[0].tooltip msgid "Start 0 A.D. in a window." msgstr "Iniciar 0 A.D. en una ventana." #: gui/options/options.json[1].options[10].label msgid "Mouse drag" msgstr "Arrastre de ratón" #: gui/options/options.json[1].options[10].tooltip msgid "" "Number of pixels the mouse can move before the action is considered a drag." msgstr "Número de pixels que debe moverse el ratón para que la acción se considere arrastre." #: gui/options/options.json[1].options[1].label #: gui/options/options.json[2].options[1].label msgid "Fog" msgstr "Niebla" #: gui/options/options.json[1].options[1].tooltip #: gui/options/options.json[2].options[1].tooltip msgid "Enable fog." msgstr "Activar niebla." #: gui/options/options.json[1].options[2].label #: gui/options/options.json[2].options[2].label msgid "Post-processing" msgstr "Postprocesado" #: gui/options/options.json[1].options[2].tooltip #: gui/options/options.json[2].options[2].tooltip msgid "Use screen-space post-processing filters (HDR, Bloom, DOF, etc)." msgstr "Usar filtros de postprocesamiento de espacio en pantalla (HDR, Bloom, DOF, etc)." #: gui/options/options.json[1].options[3].label #: gui/options/options.json[2].options[6].list[0][7].list[0][9].label msgid "Shadows" msgstr "Sombras" #: gui/options/options.json[1].options[3].tooltip #: gui/options/options.json[2].options[6].list[0][7].list[0][9].tooltip msgid "Enable shadows." msgstr "Activar sombras." #: gui/options/options.json[1].options[4].label msgid "Unit silhouettes" msgstr "Siluetas de unidades" #: gui/options/options.json[1].options[4].tooltip msgid "Show outlines of units behind structures." msgstr "Mostrar contorno de unidades detrás de edificios." #: gui/options/options.json[1].options[5].label msgid "Particles" msgstr "Partículas" #: gui/options/options.json[1].options[5].tooltip msgid "Enable particles." msgstr "Activar partículas." #: gui/options/options.json[1].options[6].label msgid "VSync" msgstr "Sincronización vertical" #: gui/options/options.json[1].options[6].tooltip msgid "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART" msgstr "Mantener la sincronización vertical de la pantalla para evitar el llamado «screen tearing». ES NECESARIO REINICIAR EL JUEGO" #: gui/options/options.json[1].options[7].label msgid "FPS throttling in menus" msgstr "Limitar FPS en los menús" #: gui/options/options.json[1].options[7].tooltip msgid "" "To save CPU workload, throttle render frequency in all menus. Set to maximum" " to disable throttling." msgstr "Puedes limitar la velocidad de dibujado en los menús para gastar menos recursos del procesador y reducir la temperatura y el gasto energético. Ponlo al máximo para desactivar el limitador." #: gui/options/options.json[1].options[8].label msgid "FPS throttling in games" msgstr "Limitar FPS en la partida" #: gui/options/options.json[1].options[8].tooltip msgid "" "To save CPU workload, throttle render frequency in running games. Set to " "maximum to disable throttling." msgstr "Puedes limitar la velocidad de dibujado durante la partida para gastar menos recursos del procesador y reducir la temperatura y el gasto energético. Ponlo al máximo para desactivar el limitador." #: gui/options/options.json[1].options[9].label #: gui/options/options.json[1].options[9].tooltip msgid "GUI scale" msgstr "Escalado de interfaz" #: gui/options/options.json[1].options[9].list[0].label msgid "75%" msgstr "75%" #: gui/options/options.json[1].options[9].list[1].label msgid "100%" msgstr "100%" #: gui/options/options.json[1].options[9].list[2].label msgid "125%" msgstr "125%" #: gui/options/options.json[1].options[9].list[3].label msgid "150%" msgstr "150%" #: gui/options/options.json[1].options[9].list[4].label msgid "175%" msgstr "175%" #: gui/options/options.json[1].options[9].list[5].label msgid "200%" msgstr "200%" #: gui/options/options.json[1].options[9].list[6].label msgid "225%" msgstr "225%" #: gui/options/options.json[1].options[9].list[7].label msgid "250%" msgstr "250%" #: gui/options/options.json[1].tooltip msgid "Set the balance between performance and visual appearance." msgstr "Opciones de rendimiento y aspecto visual." #: gui/options/options.json[2].label msgid "Graphics (advanced)" msgstr "Gráficos (avanzado)" #: gui/options/options.json[2].options[0].label msgid "Renderer backend" msgstr "Renderizador" #: gui/options/options.json[2].options[0].list[0].label msgid "OpenGL" msgstr "OpenGL" #: gui/options/options.json[2].options[0].list[0].tooltip msgid "Default OpenGL backend with GLSL. REQUIRES GAME RESTART" msgstr "OpenGL con GLSL (predeterminado). REQUIERE REINICIAR EL JUEGO" #: gui/options/options.json[2].options[0].list[1].label msgid "OpenGL ARB" msgstr "OpenGL ARB" #: gui/options/options.json[2].options[0].list[1].tooltip msgid "Legacy OpenGL backend with ARB shaders. REQUIRES GAME RESTART" msgstr "OpenGL tradicional con sombreado ARB. REQUIERE REINICIAR EL JUEGO" #: gui/options/options.json[2].options[0].tooltip msgid "Choose the renderer's backend. REQUIRES GAME RESTART" msgstr "Elige el sistema de renderizado. REQUIERE REINICIAR EL JUEGO" #: gui/options/options.json[2].options[3].label msgid "Antialiasing" msgstr "Suavizado de bordes" #: gui/options/options.json[2].options[3].list[0].label #: gui/options/options.json[2].options[4].list[0].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[0].tooltip #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[2].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[2].label msgid "Disabled" msgstr "Desactivado" #: gui/options/options.json[2].options[3].list[0].tooltip msgid "Do not use antialiasing." msgstr "No utilizar suavizado de bordes." #: gui/options/options.json[2].options[3].list[1].label msgid "FXAA" msgstr "FXAA" #: gui/options/options.json[2].options[3].list[1].tooltip msgid "Fast, but simple antialiasing." msgstr "Suavizado sencillo y rápido de bordes." #: gui/options/options.json[2].options[3].list[2].label msgid "MSAA (2×)" msgstr "MSAA (2×)" #: gui/options/options.json[2].options[3].list[2].tooltip msgid "" "Slow, but high-quality antialiasing, uses two samples per pixel. Supported " "for GL3.3+." msgstr "Suavizado de bordes de alta calidad pero lento. Realiza dos muestreos por píxel. Soportado por GL3.3+." #: gui/options/options.json[2].options[3].list[3].label msgid "MSAA (4×)" msgstr "MSAA (4×)" #: gui/options/options.json[2].options[3].list[3].tooltip msgid "" "Slow, but high-quality antialiasing, uses four samples per pixel. Supported " "for GL3.3+." msgstr "Suavizado de bordes de alta calidad pero lento. Realiza cuatro muestreos por píxel. Soportado por GL3.3+." #: gui/options/options.json[2].options[3].list[4].label msgid "MSAA (8×)" msgstr "MSAA (8×)" #: gui/options/options.json[2].options[3].list[4].tooltip msgid "" "Slow, but high-quality antialiasing, uses eight samples per pixel. Supported" " for GL3.3+." msgstr "Suavizado de bordes de alta calidad pero lento. Realiza ocho muestreos por píxel. Soportado por GL3.3+." #: gui/options/options.json[2].options[3].list[5].label msgid "MSAA (16×)" msgstr "MSAA (16×)" #: gui/options/options.json[2].options[3].list[5].tooltip msgid "" "Slow, but high-quality antialiasing, uses sixteen samples per pixel. " "Supported for GL3.3+." msgstr "Suavizado de bordes de alta calidad pero lento. Realiza dieciseis muestreos por píxel. Soportado por GL3.3+." #: gui/options/options.json[2].options[3].tooltip msgid "Reduce aliasing effect on edges." msgstr "Reducir aliasing en los bordes." #: gui/options/options.json[2].options[4].label msgid "Sharpening" msgstr "Nitidez" #: gui/options/options.json[2].options[4].list[0].tooltip msgid "Do not use sharpening." msgstr "No refinar contornos." #: gui/options/options.json[2].options[4].list[1].label msgid "FidelityFX CAS" msgstr "FidelityFX CAS" #: gui/options/options.json[2].options[4].list[1].tooltip msgid "Contrast adaptive sharpening, a fast, contrast based sharpening pass." msgstr "Nitidez por contraste adaptativo. Un filtro rápido a través de contraste." #: gui/options/options.json[2].options[4].tooltip msgid "Reduce blurry effects." msgstr "Reduce el efecto difuminado." #: gui/options/options.json[2].options[5].label msgid "Sharpness factor" msgstr "Factor de nitidez" #: gui/options/options.json[2].options[5].tooltip msgid "The sharpness of the choosen pass." msgstr "La nitidez del filtro seleccionado." #: gui/options/options.json[2].options[6].label msgid "Model quality" msgstr "Calidad del modelo" #: gui/options/options.json[2].options[6].list[0].label._string msgctxt "Option for the meshes' level of detail." msgid "Low" msgstr "Bajo" #: gui/options/options.json[2].options[6].list[0].label.tooltip msgid "Simpler models for better performance." msgstr "Modelos simples para un mejor rendimiento." #: gui/options/options.json[2].options[6].list[0][1].label._string msgctxt "Option for the meshes' level of detail." msgid "Medium" msgstr "Medios" #: gui/options/options.json[2].options[6].list[0][1].label.tooltip msgid "Average quality and average performance." msgstr "Calidad media y rendimiento medio." #: gui/options/options.json[2].options[6].list[0][1][2].label._string msgctxt "Option for the meshes' level of detail." msgid "High" msgstr "Alto" #: gui/options/options.json[2].options[6].list[0][1][2].label.tooltip msgid "High quality models." msgstr "Modelos de alta calidad." #: gui/options/options.json[2].options[6].list[0][7].label msgid "Model appearance randomization" msgstr "Variedad de modelos (aletoriedad)" #: gui/options/options.json[2].options[6].list[0][7].list[0].label._string msgctxt "Option for the meshes' amount of variety." msgid "None" msgstr "Ninguna" #: gui/options/options.json[2].options[6].list[0][7].list[0].label.tooltip msgid "Entities will all look the same." msgstr "Todas las entidades tendrán la misma apariencia." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].label msgid "Quality" msgstr "Calidad" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0].label._string msgctxt "Option for the shadow quality." msgid "Low" msgstr "Bajo" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1].label._string msgctxt "Option for the shadow quality." msgid "Medium" msgstr "Medios" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][11].label msgid "Filtering" msgstr "Filtrado" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][11].tooltip msgid "Smooth shadows." msgstr "Sombras suaves." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][12].label msgid "Cutoff distance" msgstr "Distancia de corte" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][12].tooltip msgid "Hides shadows beyond a certain distance from a camera." msgstr "Oculta las sombras a partir de una distancia de la cámara." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][13].label msgid "Cover whole map" msgstr "Cubrir todo el mapa" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][13].tooltip msgid "" "When ON shadows cover the whole map and shadows cutoff distance is ignored. " "Useful for making screenshots of a whole map." msgstr "Cuando se activa las sombras cubren todo el terreno y la distancia de corte es ignorada. Útil para capturas de pantalla de todo el mapa." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][14].label msgid "Water effects" msgstr "Efectos de agua" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][14].tooltip msgid "" "When OFF, use the lowest settings possible to render water. This makes other" " settings irrelevant." msgstr "Al desactivarse utiliza los ajustes más sencillos para dibujar el agua, aumentando el rendimiento significativamente. Al activarse inutiliza otras opciones relacionadas." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][15].label msgid "High-quality water effects" msgstr "Agua de alta calidad" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][15].tooltip msgid "" "Use higher-quality effects for water, rendering coastal waves, shore foam, " "and ships trails." msgstr "Utiliza los efectos visuales más complejos al dibujar el agua, incluyendo olas costeras, espuma en la orilla y estelas de barcos en la superficie." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][16].label msgid "Water reflections" msgstr "Reflejos del agua" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][16].tooltip msgid "Allow water to reflect a mirror image." msgstr "Hace que el agua actúe como un espejo reflejando sobre ella los objetos." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][17].label msgid "Water refraction" msgstr "Refracción del agua" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][17].tooltip msgid "Use a real water refraction map and not transparency." msgstr "Usar un mapa de refracción de agua real sin transparencia." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][18].label msgid "Real water depth" msgstr "Agua con profundidad real" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][18].tooltip msgid "Use actual water depth in rendering calculations." msgstr "Usar la verdadera profundidad del agua en los cálculos de representación." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].label msgid "Texture quality" msgstr "Calidad de texturas" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0].label._string msgctxt "Option for the texture quality." msgid "Low" msgstr "Bajo" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0].label.tooltip msgid "Low" msgstr "Bajo" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1].label._string msgctxt "Option for the texture quality." msgid "Medium" msgstr "Medios" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1].label.tooltip msgid "Medium" msgstr "Medio" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1][2].label._string msgctxt "Option for the texture quality." msgid "High" msgstr "Alto" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1][2].label.tooltip msgid "High" msgstr "Alto" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].label msgid "Texture anisotropic filter" msgstr "Filtrado anisotrópico de texturas" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[0].label msgid "1x" msgstr "1x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[1].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[1].tooltip msgid "2x" msgstr "2x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[2].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[2].tooltip msgid "4x" msgstr "4x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[3].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[3].tooltip msgid "8x" msgstr "8x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[4].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[4].tooltip msgid "16x" msgstr "16x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].tooltip msgid "" "Makes textures look better, especially terrain. If the anisotropic filter " "value is unsupported it will be set to the max supported value." msgstr "Mejora la visualización de las texturas, especialmente el terreno. Si el valor de filtrado anisotrópico no está soportado se establecerá el máximo valor soportado." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].tooltip msgid "" "Decrease texture quality making them blurrier but increases game " "performance." msgstr "Disminuye la calidad de las texturas, difuminandolas, para aumentar el rendimiento del juego." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[0].label msgid "Master volume" msgstr "Volumen general" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[0].tooltip msgid "Master audio gain." -msgstr "Ganancia de sonido general." +msgstr "Volumen general de sonido." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[1].label msgid "Music volume" msgstr "Volumen de música" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[1].tooltip msgid "In game music gain." -msgstr "Aumento de audio de música del juego." +msgstr "Volumen de la música durante el juego." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[2].label msgid "Ambient volume" msgstr "Volumen ambiental" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[2].tooltip msgid "In game ambient sound gain." -msgstr "Aumento de sonido ambiente del juego." +msgstr "Volumen del sonido ambiente durante el juego." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[3].label msgid "Action volume" msgstr "Volumen de unidades" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[3].tooltip msgid "In game unit action sound gain." -msgstr "Aumento de sonido de las acciones de unidad del juego." +msgstr "Volumen de sonido de las unidades durante el juego." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[4].label msgid "UI volume" msgstr "Volumen de interfaz" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[4].tooltip msgid "UI sound gain." -msgstr "Aumento de sonido de la interfaz de usuario." +msgstr "Volumen de sonido de la interfaz de usuario." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[5].label msgid "Nick notification" msgstr "Notificación de usuario" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[5].tooltip msgid "Receive audio notification when someone types your nick." msgstr "Recibir notificación de audio cuando alguien escriba tu alias." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[6].label msgid "New player notification in game setup" msgstr "Notificación de nuevos jugadores durante la partida" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[6].tooltip msgid "Receive audio notification when a new client joins the game setup." msgstr "Recibir una notificación de audio cuando un nuevo usuario se una a la configuración de la partida." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].label msgid "Game Setup" msgstr "Configuración de partida" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[0].label msgid "Enable game setting tips" msgstr "Activar consejos en partida" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[0].tooltip msgid "Show tips when setting up a game." msgstr "Muestra consejos al configurar una partida nueva." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[1].label msgid "Enable settings panel slide" msgstr "Deslizar el panel de opciones" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[1].tooltip msgid "Slide the settings panel when opening, closing or resizing." msgstr "Deslizar el panel de opciones cuando se este abriendo, cerrando o redimensionando." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[2].label msgid "Persist match settings" msgstr "Ajustes de partida persistentes" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[2].tooltip msgid "" "Save and restore match settings for quick reuse when hosting another game." msgstr "Guardar y restaurar las opciones de la partida para una rápida reutilización cuando se esté hospedando otra partida." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].label msgid "Default AI difficulty" msgstr "Dificultad de la IA por defecto" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0].label._string msgctxt "Option for the AI difficulty." msgid "Sandbox" msgstr "De demostración" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1].label._string msgctxt "Option for the AI difficulty." msgid "Very Easy" msgstr "Muy fácil" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2].label._string msgctxt "Option for the AI difficulty." msgid "Easy" msgstr "Fácil" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3].label._string msgctxt "Option for the AI difficulty." msgid "Medium" msgstr "Medios" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].label msgid "Default AI behavior" msgstr "Comportamiento predeterminado IA" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].label._string msgctxt "Option for the AI difficulty." msgid "Hard" msgstr "Difícil" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[0].label msgid "Random" msgstr "Aleatorio" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[1].label msgid "Balanced" msgstr "Equilibrado" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[2].label msgid "Aggressive" msgstr "Agresivo" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[3].label msgid "Defensive" msgstr "Defensivo" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].tooltip msgid "Default behavior of the AI." msgstr "Comportamiento predeterminado de la inteligencia artificial." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4][5].label._string msgctxt "Option for the AI difficulty." msgid "Very Hard" msgstr "Muy difícil" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].label msgid "Assign players" msgstr "Asignar jugadores" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[0].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[0].label msgid "Everyone" msgstr "Todos" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[0].tooltip msgid "Players joining the match will be assigned if there is a free slot." msgstr "Los jugadores que se unan a la partida se asignarán en los huecos libres." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[1].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[1].label msgid "Buddies" msgstr "Amigos" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[1].tooltip msgid "" "Players joining the match will only be assigned if they are a buddy of the " "host and if there is a free slot." msgstr "Los jugadores uniéndose solamente serán asignados si son amigos del anfitrión y si hay espacio libre." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[2].tooltip msgid "Players only receive a slot when the host assigns them explicitly." msgstr "Los jugadores solo reciben un hueco cuando el anfitrión los asigna explícitamente." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].tooltip msgid "" "Automatically assign joining clients to free player slots during the match " "setup." msgstr "Automáticamente se asigna a los clientes que se unen a las partidas con jugadores libres durante la configuración de la partida." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].label msgid "Networking / Lobby" msgstr "Red / Multijugador" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[0].label msgid "TLS encryption" msgstr "Cifrado TLS" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[0].tooltip msgid "" "Protect login and data exchanged with the lobby server using TLS encryption." msgstr "Protege el acceso y los datos intercambiados con el servidor mediante cifrado TLS." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[1].label msgid "Chat backlog" msgstr "Historial del chat" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[1].tooltip msgid "Number of backlogged messages to load when joining the lobby." msgstr "Número de mensajes previos cargados al entrar en una sala multijugador." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[2].label msgid "Game rating column" msgstr "Columna de puntuación" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[2].tooltip msgid "" "Show the average rating of the participating players in a column of the " "gamelist." msgstr "Muestra la puntuación media de los jugadores participantes en una columna del panel de juego." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[3].label msgid "Network warnings" msgstr "Alertas de red" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[3].tooltip msgid "Show which player has a bad connection in multiplayer games." msgstr "Muestra qué jugadores tienen mala conexión en juegos por Internet." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].label msgid "Late observer joins" msgstr "Permitir espectadores posteriormente" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].tooltip msgid "" "Allow everybody or buddies only to join the game as observer after it " "started." msgstr "Permitir a todo el mundo o solo a amigos unirse a la partida como espectadores una vez que esta haya comenzado." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[5].label msgid "Observer limit" msgstr "Límite de espectadores" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[5].tooltip msgid "Prevent further observers from joining if the limit is reached." msgstr "Evitar que se incorporen nuevos espectadores si se ha alcanzado el límite." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[6].label msgid "Max lag for observers" msgstr "Retardo máximo para observadores" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[6].tooltip msgid "" "When hosting, pause the game if observers are lagging more than this many " "turns. If set to -1, observers are ignored." msgstr "Cuando se es anfitrión, se pausa el juego si los observadores tienen un retraso mayor que el indicado. Con -1 se ignorará a los observadores." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[7].label msgid "(Observer) Speed up when lagging." msgstr "(Espectador) Acelerar al producirse retrasos" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[7].tooltip msgid "" "When observing a game, automatically speed up if you start lagging, to catch" " up with the live match." msgstr "Como espectador, si se producen retrasos en la comunicación, se acelerará el juego hasta alcanzar el curso de la partida." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].tooltip msgid "These settings only affect the multiplayer." msgstr "Estos ajustes solo afectan al modo multijugador." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].label msgid "Game Session" msgstr "Durante el juego" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[0].label msgid "Wounded unit health" msgstr "Salud de unidad herida" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[0].tooltip msgid "" "The wounded unit hotkey considers the selected units as wounded if their " "health percentage falls below this number." msgstr "El atajo de teclado para heridos considera las unidades seleccionadas como heridas si su porcentaje de salud está por debajo de este número." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[10].label msgid "Aura range visualization" msgstr "Mostrar distancia del aura" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[10].tooltip msgid "" "Display the range of auras of selected units and structures. (It can also be" " toggled with the hotkey during a game)." msgstr "Muestra la distancia del aura de las unidades y estructuras (también puede activarse con su combinación de teclas)." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[11].label msgid "Heal range visualization" msgstr "Mostrar distancia de curación" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[11].tooltip msgid "" "Display the healing range of selected units. (It can also be toggled with " "the hotkey during a game)." msgstr "Muestra la distancia de curación de las unidades seleccionadas (también puede activarse con su combinación de teclas)." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[12].label msgid "Rank icon above status bar" msgstr "Mostrar rango sobre la barra de estado" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[12].tooltip msgid "Show rank icons above status bars." msgstr "Muestra simbolos con el rango sobre las barras de estado." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[13].label msgid "Experience status bar" msgstr "Barra de experiencia" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[13].tooltip msgid "Show an experience status bar above each selected unit." msgstr "Mostrar una barra de experiencia encima de las unidades seleccionadas." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[14].label msgid "Detailed tooltips" msgstr "Ayuda detallada" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[14].tooltip msgid "" "Show detailed tooltips for trainable units in unit-producing structures." msgstr "Mostrar información detallada sobre herramientas para unidades entrenables en estructuras de producción de unidades." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].label msgid "Sort resources and population tooltip" msgstr "Ordenar recursos e información de población" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[0].label msgid "Unordered" msgstr "Sin ordenar" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[1].label msgid "Ascending" msgstr "Ascendente" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[2].label msgid "Descending" msgstr "Descendente" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].tooltip msgid "" "Dynamically sort players in the resources and population tooltip by value." msgstr "Dinámicamente ordenar por valor a los jugadores en recursos e información de población." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[16].label msgid "Diplomacy colors: self" msgstr "Colores de diplomacia: jugador" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[16].tooltip msgid "Color of your units when diplomacy colors are enabled." msgstr "Color de tus unidades cuando los colores de diplomacia estan activados." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[17].label msgid "Diplomacy colors: ally" msgstr "Colores de diplomacia: aliado" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[17].tooltip msgid "Color of allies when diplomacy colors are enabled." msgstr "Color de los aliados cuando los colores de diplomacia están habilitados." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[18].label msgid "Diplomacy colors: neutral" msgstr "Colores de diplomacia: neutral" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[18].tooltip msgid "Color of neutral players when diplomacy colors are enabled." msgstr "Color de jugadores neutrales cuando los colores de diplomacia están habilitados." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[19].label msgid "Diplomacy colors: enemy" msgstr "Colores de diplomacia: enemigo" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[19].tooltip msgid "Color of enemies when diplomacy colors are enabled." msgstr "Color de los enemigos cuando los colores de diplomacia están habilitados." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[1].label msgid "Batch training size" msgstr "Tamaño del grupo al reclutar por lotes" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[1].tooltip msgid "Number of units trained per batch by default." msgstr "Número de unidades por defecto reclutadas en cada grupo." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].label msgid "Snap to edges" msgstr "Ajustar a los bordes" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[0].label msgid "Hotkey to enable snapping" msgstr "Pulsar para acoplar" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[0].tooltip msgid "" "New structures are aligned with nearby structures while pressing the hotkey." msgstr "Las nuevas estructuras son alineadas con las cercanas presionando la tecla atajo." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[1].label msgid "Hotkey to disable snapping" msgstr "Pulsar para no acoplar" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[1].tooltip msgid "" "New structures are aligned with nearby structures unless the hotkey is " "pressed." msgstr "Las nuevas estructuras son alineadas con las cercanas a menos que se pulse la tecla atajo." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].tooltip msgid "This option allows to align new structures with nearby structures." msgstr "Esta opción permite decidir como se alinean las nuevas estructuras con las adyacentes." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].label msgid "Control group membership" msgstr "Control de pertenencia a grupos" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[0].label msgid "Single" msgstr "Único" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[0].tooltip msgid "" "When adding a Unit or Structure to a control group, they are removed from " "other control groups. Use this choice if you want control groups to refer to" " distinct armies." msgstr "Cuando se añade una unidad o estructura a un grupo de control son eliminados de otros grupos. Usa esta opción si quieres controlar grupos que pertenezcan a ejércitos distintos." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[1].label msgid "Multiple" msgstr "Múltiple" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[1].tooltip msgid "" "Units and Structures can be part of multiple control groups. This is useful " "to keep control groups for distinct armies and a control group for the " "entire army simultaneously." msgstr "Unidades y estructuras pueden ser parte de múltiples grupos de control. Esto es útil para mantener grupos de control para ejércitos distintos y un grupo de control para todo el ejército simultáneamente." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].tooltip msgid "Decide whether units can be part of multiple control groups." msgstr "Decide si unidades pueden formar parte de múltiples grupos de control." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].label msgid "Formation control" msgstr "Control de formación" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[0].label msgid "Walk/Patrol Only" msgstr "Caminar/Patrullar únicamente" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[0].tooltip msgid "Other orders will disband existing formations." msgstr "Otras órdenes desharán las formaciones existentes." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[1].label msgid "No override" msgstr "Mantener siempre" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[1].tooltip msgid "Units in formations stay in formations." msgstr "Las unidades en formación se mantienen en formación." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].tooltip msgid "" "Decide whether formations are enabled for all orders or only 'Walk' and " "'Patrol'." msgstr "Decide si las formaciones tienen permitidas todas las órdenes o solamente 'caminar' y 'patrullar'." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[23].label msgid "Battalion-style formations" msgstr "Formaciones en batallón" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[23].tooltip msgid "Whether formations are selected as a whole." msgstr "Permite seleccionar las formaciones en grupo." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[2].label msgid "Scroll batch increment ratio" msgstr "Relación de incremento del grupo" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[2].tooltip msgid "" "Number of times you have to scroll to increase/decrease the batchsize by 1." msgstr "Número de veces necesarias al hacer scroll para aumentar/disminuir el tamaño del grupo en 1." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[3].label msgid "Flare display duration" msgstr "Duración del aviso" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[3].tooltip msgid "How long the flare markers on the minimap are displayed in seconds." msgstr "Cuantos segundos se muestran los avisos sobre el minimapa. " #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[4].label msgid "Minimap icons" msgstr "Iconos en minimapa" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[4].tooltip msgid "Show special icons for some entities on the minimap." msgstr "Muestra en el minimapa iconos de algunas entidades específicas." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[5].label msgid "Chat notification attack" msgstr "Notificación por chat de ataques" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[5].tooltip msgid "Show a chat notification if you are attacked by another player." msgstr "Mostrar una notificación por chat si eres atacado por otro jugador." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[6].label msgid "Chat notification tribute" msgstr "Notificación por chat de tributos" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[6].tooltip msgid "" "Show a chat notification if an ally tributes resources to another team " "member if teams are locked, and all tributes in observer mode." msgstr "Mostrar una notificación de chat a todos los espectadores si un aliado da como tributo recursos a otro jugador del equipo cuando los equipos están bloqueados, así como todos los tributos." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[7].label msgid "Chat notification barter" msgstr "Notificación por chat de intercambios" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[7].tooltip msgid "" "Show a chat notification to observers when a player bartered resources." msgstr "Mostrar a los espectadores una notificación de chat cuando un jugador intercambie recursos." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].label msgid "Chat notification phase" msgstr "Notificación por chat de fases" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[0].label msgid "Disable" msgstr "Desactivar" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[1].label msgid "Completed" msgstr "Terminado" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[2].label msgid "All displayed" msgstr "Mostrar todo" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].tooltip msgid "" "Show a chat notification if you or an ally have started, aborted or " "completed a new phase, and phases of all players in observer mode." msgstr "Mostrar una notificación a todos los espectadores si tú o un aliado ha iniciado, abortado o completado una nueva fase." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[9].label msgid "Attack range visualization" msgstr "Mostrar distancia de ataque" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[9].tooltip msgid "" "Display the attack range of selected defensive structures. (It can also be " "toggled with the hotkey during a game)." msgstr "Muestra la distancia de ataque de las estructuras defensivas seleccionadas (también puede activarse con su combinación de teclas)." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].tooltip msgid "Change options regarding the in-game settings." msgstr "Cambiar opciones relacionadas con la partida." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].tooltip msgid "Default difficulty of the AI." msgstr "Dificultad por defecto de la inteligencia artificial." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][2].label._string msgctxt "Option for the shadow quality." msgid "High" msgstr "Alto" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][2][3].label._string msgctxt "Option for the shadow quality." msgid "Very High" msgstr "Muy altos" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].tooltip msgid "" "Shadow map resolution. High values can crash the game when using a graphics " "card with low memory!" msgstr "Resolución de los mapas de sombras. Si tienes una tarjeta gráfica con poca memoria y pones valores altos, el juego puede llegar a quedarse bloqueado." #: gui/options/options.json[2].options[6].list[0][7].list[0][1].label._string msgctxt "Option for the meshes' amount of variety." msgid "Limited" msgstr "Limitado" #: gui/options/options.json[2].options[6].list[0][7].list[0][1].label.tooltip msgid "Entities will be less diverse." msgstr "Las entidades serán menos diversas." #: gui/options/options.json[2].options[6].list[0][7].list[0][1][2].label._string msgctxt "Option for the meshes' amount of variety." msgid "Normal" msgstr "Normal" #: gui/options/options.json[2].options[6].list[0][7].list[0][1][2].label.tooltip msgid "Entities appearance is randomized normally." msgstr "Las entidades aparecen con una aleatoriedad normal." #: gui/options/options.json[2].options[6].list[0][7].list[0][8].label msgid "Shader effects" msgstr "Sombreado" #: gui/options/options.json[2].options[6].list[0][7].list[0][8].tooltip msgid "Number of shader effects. REQUIRES GAME RESTART" msgstr "Cantidad de elementos de sombreado. REQUIERE REINICIAR EL JUEGO" #: gui/options/options.json[2].options[6].list[0][7].tooltip msgid "" "Randomize the appearance of entities. Disabling gives a small performance " "improvement." msgstr "La aparición de entidades se realiza de forma aleatoria. Deshabilitarlo proporciona una pequeña mejora de rendimiento." #: gui/options/options.json[2].options[6].tooltip msgid "Model quality setting." msgstr "Selección de la calidad del modelo." #: gui/options/options.json[2].tooltip msgid "More specific rendering settings." msgstr "Opciones de visualización más específicas." #: gui/options/options.xml:(caption):15 msgid "Game Options" msgstr "Opciones de juego" #: gui/options/options.xml:(caption):49 msgid "Revert" msgstr "Revertir" #: gui/options/options.xml:(tooltip):50 msgid "Reverts to previous saved settings" msgstr "Vuelve a los ajustes guardados anteriores" #: gui/options/options.xml:(tooltip):62 msgid "Unsaved changes affect this session only" msgstr "Los cambios no guardados solo afectaran a la sesión actual" #: gui/pregame/MainMenuItems.js:3 msgid "Learn to Play" msgstr "Aprender a jugar" #: gui/pregame/MainMenuItems.js:4 msgid "" "Learn how to play, start the tutorial, discover the technology trees, and " "the history behind the civilizations." msgstr "Aprende a jugar. Empieza con el tutorial, descubre el árbol de tecnologías y la historia que hay detrás de cada civilización." #: gui/pregame/MainMenuItems.js:7 msgid "Manual" msgstr "Manual" #: gui/pregame/MainMenuItems.js:8 msgid "Open the 0 A.D. Game Manual." msgstr "Abre el manual de juego de 0 A.D." #: gui/pregame/MainMenuItems.js:14 msgid "Tutorial" msgstr "Tutorial" #: gui/pregame/MainMenuItems.js:15 msgid "Start the introductory tutorial." msgstr "Comienza el tutorial de iniciación." #: gui/pregame/MainMenuItems.js:36 #: gui/reference/common/Buttons/StructreeButton.js:21 #: gui/reference/structree/structree.xml:(caption):20 msgid "Structure Tree" msgstr "Árbol de estructuras" #: gui/pregame/MainMenuItems.js:37 #, javascript-format msgid "" "%(hotkey)s: View the structure tree of civilizations featured in 0 A.D." msgstr "%(hotkey)s: Examina el árbol de estructuras de las civilizaciones de 0 A.D." #: gui/pregame/MainMenuItems.js:48 #: gui/reference/civinfo/civinfo.xml:(caption):21 #: gui/reference/common/Buttons/CivInfoButton.js:21 msgid "Civilization Overview" msgstr "Civilizaciones" #: gui/pregame/MainMenuItems.js:49 #, javascript-format msgid "%(hotkey)s: Learn about the civilizations featured in 0 A.D." msgstr "%(hotkey)s: Aprende acerca de las civilizaciones de 0 A.D." #: gui/pregame/MainMenuItems.js:60 msgid "Catafalque Overview" msgstr "Catafalcos" #: gui/pregame/MainMenuItems.js:61 msgid "Compare the bonuses of catafalques featured in 0 A.D." msgstr "Compara la bonificación de los catafalcos que aparecen en 0 A.D." #: gui/pregame/MainMenuItems.js:67 msgid "Map Overview" msgstr "Escenarios" #: gui/pregame/MainMenuItems.js:68 msgid "View the different maps featured in 0 A.D." msgstr "Explora los distintos escenarios disponibles en 0 A.D." #: gui/pregame/MainMenuItems.js:76 gui/pregame/MainMenuItems.js:110 msgid "Continue Campaign" msgstr "Continuar campaña" #: gui/pregame/MainMenuItems.js:77 gui/pregame/MainMenuItems.js:111 #: gui/pregame/MainMenuItems.js:127 gui/pregame/MainMenuItems.js:134 msgid "Relive history through historical military campaigns." msgstr "Revive la historia a través de campañas militares históricas." #: gui/pregame/MainMenuItems.js:85 gui/pregame/MainMenuItems.js:119 msgid "Error opening campaign run:" msgstr "Error al cargar campaña:" #: gui/pregame/MainMenuItems.js:92 msgid "Single-player" msgstr "Un jugador" #: gui/pregame/MainMenuItems.js:93 msgid "Start, load, or replay a single-player game." msgstr "Comienza, carga o repite partidas para un jugador." #: gui/pregame/MainMenuItems.js:96 msgid "Matches" msgstr "Batallas" #: gui/pregame/MainMenuItems.js:97 msgid "Start a new single-player game." msgstr "Comienza una nueva partida para un jugador" #: gui/pregame/MainMenuItems.js:104 msgid "Load a saved game." msgstr "Carga una partida guardada." #: gui/pregame/MainMenuItems.js:126 msgid "New Campaign" msgstr "Nueva campaña" #: gui/pregame/MainMenuItems.js:133 msgid "Load Campaign" msgstr "Cargar campaña" #: gui/pregame/MainMenuItems.js:143 gui/pregame/MainMenuItems.js:193 msgid "Replays" msgstr "Repeticiones" #: gui/pregame/MainMenuItems.js:144 gui/pregame/MainMenuItems.js:194 msgid "Playback previous games." msgstr "Revive la emoción de antiguas partidas viendo sus repeticiones." #: gui/pregame/MainMenuItems.js:158 msgid "Multiplayer" msgstr "Multijugador" #: gui/pregame/MainMenuItems.js:159 msgid "Fight against one or more human players in a multiplayer game." msgstr "Combate contra uno o más jugadores humanos en una partida multijugador." #. Translation: Join a game by specifying the host's IP address. #: gui/pregame/MainMenuItems.js:163 msgid "Join Game" msgstr "Unirse a la partida" #: gui/pregame/MainMenuItems.js:164 msgid "Joining an existing multiplayer game." msgstr "Unirse a una partida multijugador existente." #: gui/pregame/MainMenuItems.js:172 msgid "Host Game" msgstr "Crear partida" #: gui/pregame/MainMenuItems.js:173 msgid "Host a multiplayer game." msgstr "Crear una partida multijugador." #: gui/pregame/MainMenuItems.js:181 msgid "Game Lobby" msgstr "Sala multijugador" #: gui/pregame/MainMenuItems.js:183 #, javascript-format msgid "" "%(hotkey)s: Launch the multiplayer lobby to join and host publicly visible " "games and chat with other players." msgstr "%(hotkey)s: Abre la sala multijugador para unirte y organizar partidas visibles públicamente y chatear con otros jugadores." #: gui/pregame/MainMenuItems.js:184 msgid "Launch the multiplayer lobby. \\[DISABLED BY BUILD]" msgstr "Entrar en la sala multijugador. \\[DESACTIVADO POR COMPILACIÓN]" #: gui/pregame/MainMenuItems.js:208 msgid "Settings" msgstr "Ajustes" #: gui/pregame/MainMenuItems.js:209 msgid "Change game options." msgstr "Cambia la configuración del juego." #: gui/pregame/MainMenuItems.js:212 msgid "Options" msgstr "Opciones" #: gui/pregame/MainMenuItems.js:213 msgid "Adjust game settings." msgstr "Cambia los parámetros del juego." #: gui/hotkeys/hotkeys.xml:(caption):14 gui/pregame/MainMenuItems.js:222 msgid "Hotkeys" msgstr "Atajos de teclado" #: gui/pregame/MainMenuItems.js:223 msgid "Adjust hotkeys." msgstr "Cambia los atajos de teclado." #: gui/locale/locale.xml:(caption):14 #: gui/locale_advanced/locale_advanced.xml:(caption):14 #: gui/pregame/MainMenuItems.js:229 msgid "Language" msgstr "Idioma" #: gui/pregame/MainMenuItems.js:230 msgid "Choose the language of the game." msgstr "Selecciona el idioma del juego." #: gui/pregame/MainMenuItems.js:236 msgid "Mod Selection" msgstr "Selección de mods" #: gui/pregame/MainMenuItems.js:237 msgid "Select and download mods for the game." msgstr "Elige y descarga mods para el juego." #: gui/pregame/MainMenuItems.js:243 msgid "Welcome Screen" msgstr "Pantalla de bienvenida" #: gui/pregame/MainMenuItems.js:244 msgid "Show the Welcome Screen again. Useful if you hid it by mistake." msgstr "Muestra la pantalla de bienvenida de nuevo. Útil si la desactivaste por error." #: gui/pregame/MainMenuItems.js:252 msgid "Scenario Editor" msgstr "Editor de escenarios" #: gui/pregame/MainMenuItems.js:253 msgid "" "Open the Atlas Scenario Editor in a new window. You can run this more " "reliably by starting the game with the command-line argument \"-editor\"." msgstr "Abre el editor de escenarios Atlas en una ventana nueva. Puedes iniciarlo de una forma más segura ejecutando el juego con el parámetro \"-editor\" desde la consola." #: gui/pregame/MainMenuItems.js:258 msgid "Are you sure you want to quit 0 A.D. and open the Scenario Editor?" msgstr "¿Seguro que quieres salir de 0 A.D. y abrir el editor de escenarios?" #: gui/pregame/MainMenuItems.js:265 msgid "" "The scenario editor is not available or failed to load. See the game logs " "for additional information." msgstr "El editor de escenarios no está disponible o no ha podido cargarse. Echa un vistazo a los archivos de registro del juego para obtener información adicional." #: gui/pregame/MainMenuItems.js:266 gui/replaymenu/replay_actions.js:126 msgid "Error" msgstr "Error" #: gui/pregame/MainMenuItems.js:270 msgid "Credits" msgstr "Créditos" #: gui/pregame/MainMenuItems.js:271 msgid "Show the 0 A.D. credits." msgstr "Muestra los créditos de 0 A.D." #: gui/pregame/MainMenuItems.js:277 msgid "Exit" msgstr "Salir" #: gui/pregame/MainMenuItems.js:278 msgid "Exit the game." msgstr "Salir del juego." #: gui/pregame/MainMenuItems.js:282 msgid "Are you sure you want to quit 0 A.D.?" msgstr "¿Seguro que quieres salir de 0 A.D.?" #: gui/pregame/ProjectInformation.js:6 msgid "WILDFIRE GAMES" msgstr "WILDFIRE GAMES" #: gui/pregame/ProjectInformation.js:18 msgid "Alpha XXVI: Zhuangzi" msgstr "Alfa XXVI: Zhuangzi" #: gui/pregame/ProjectInformation.js:19 msgid "" "Notice: This game is under development and many features have not been added" " yet." msgstr "Aviso: Esta es una versión en desarrollo del juego y todavía hay mucho por hacer." #: gui/pregame/ProjectInformation.js:25 msgid "Website" msgstr "Página Web" #: gui/pregame/ProjectInformation.js:26 msgid "Click to open play0ad.com in your web browser." msgstr "Pulsa para abrir play0ad.com en tu navegador web." #: gui/pregame/ProjectInformation.js:33 msgid "Chat" msgstr "Chat" #: gui/pregame/ProjectInformation.js:34 msgid "" "Click to open the 0 A.D. IRC chat in your browser (#0ad on " "webchat.quakenet.org). It is run by volunteers who do all sorts of tasks, it" " may take a while to get your question answered. Alternatively, you can use " "the forum (see Website)." msgstr "Abre el chat IRC de 0 A.D. en tu navegador (#0ad en webchat.quakenet.org). Está gestionado por voluntarios que realizan multiples tareas. Puede llevar un tiempo que tu pregunta sea respondida. Alternativamente puedes acceder al foro (ver página web)." #: gui/pregame/ProjectInformation.js:41 msgid "Report a Bug" msgstr "Comunicar errores" #: gui/pregame/ProjectInformation.js:42 msgid "Click to visit 0 A.D. Trac to report a bug, crash, or error." msgstr "Haz clic para visitar el Trac de 0 A.D. en el que informar de fallos, cuelgues, o errores." #: gui/pregame/ProjectInformation.js:49 msgctxt "Frequently Asked Questions" msgid "FAQ" msgstr "FAQ" #: gui/pregame/ProjectInformation.js:50 msgid "Click to visit the Frequently Asked Questions page in your browser." msgstr "Pulsa para visitar la página de preguntas frecuentes desde tu navegador." #: gui/pregame/ProjectInformation.js:57 msgid "Translate the Game" msgstr "Traducir el juego" #: gui/pregame/ProjectInformation.js:58 msgid "Click to open the 0 A.D. translate page in your browser." msgstr "Haz clic para abrir la página de traducción de 0 A.D. en tu navegador." #: gui/pregame/ProjectInformation.js:65 msgid "Donate" msgstr "Donar" #: gui/pregame/ProjectInformation.js:66 msgid "Help with the project expenses by donating." msgstr "Contribuye económicamente con los gastos mediante donaciones." #: gui/pregame/userreport/userreport.js:3 msgctxt "UserReporter Terms and Conditions" msgid "Terms" msgstr "Términos" #: gui/pregame/userreport/userreport.js:4 msgid "Please read and accept the UserReporter Terms and Conditions." msgstr "Por favor, lea y acepte los términos y condiciones del envío de informes de uso." #: gui/pregame/userreport/userreport.js:18 msgid "Publications" msgstr "Publicaciones" #: gui/pregame/userreport/userreport.js:27 #: gui/pregame/userreport/userreport.js:28 #: gui/pregame/userreport/userreport.js:29 msgid "connecting to server" msgstr "conectándose al servidor" #: gui/pregame/userreport/userreport.js:30 #, javascript-format msgid "uploading (%f%%)" msgstr "enviando (%f%%)" #: gui/pregame/userreport/userreport.js:33 msgid "upload succeeded" msgstr "envío completado" #: gui/pregame/userreport/userreport.js:34 #, javascript-format msgid "upload failed (%(errorCode)s)" msgstr "error de envío (%(errorCode)s)" #: gui/pregame/userreport/userreport.js:37 #, javascript-format msgid "upload failed (%(errorMessage)s)" msgstr "error de envío (%(errorMessage)s)" #: gui/pregame/userreport/userreport.js:61 msgid "Disable Feedback" msgstr "Desactivar informes" #: gui/pregame/userreport/userreport.js:61 msgid "Enable Feedback" msgstr "Activar informes" #: gui/pregame/userreport/userreport.js:81 msgid "Thank you for helping improve 0 A.D.!" msgstr "¡Gracias por ayudar a mejorar 0 A.D.!" #: gui/pregame/userreport/userreport.js:82 msgid "Feedback is currently enabled." msgstr "Envío de informes de uso habilitado." #: gui/pregame/userreport/userreport.js:83 #, javascript-format msgid "Status: %(status)s." msgstr "Estado: %(status)s." #: gui/pregame/userreport/userreport.js:84 msgid "unknown" msgstr "desconocido" #: gui/pregame/userreport/userreport.js:86 msgid "Help improve 0 A.D.!" msgstr "¡Ayúdanos a mejorar 0 A.D.!" #: gui/pregame/userreport/userreport.js:87 msgid "" "You can automatically send us feedback that can help us fix bugs, and " "improve performance and compatibility." msgstr "Puedes enviarnos automáticamente informes de uso para ayudarnos a corregir errores y mejorar el rendimiento y la compatibilidad." #: gui/reference/catafalque/CatafalquePage.js:41 #, javascript-format msgid "%(hotkey)s: Close Catafalque Bonuses." msgstr "%(hotkey)s: Cerrar panel de catafalcos." #: gui/reference/catafalque/catafalque.xml:(caption):18 msgid "Catafalque Bonuses" msgstr "Catafalcos" #. Translation: Description of an item in the CivInfo page, on a new line and #. indented. #: gui/reference/civinfo/CivInfoPage.js:95 #, javascript-format msgid "" "\n" " %(description)s" msgstr "\n %(description)s" #. Translation: An entry in the CivInfo Page. The newline and indentation of #. the description #. is handled elsewhere. #. Example: #. > • Name of a Special Something (i) #. > A brief description of the aforementioned something. #: gui/reference/civinfo/CivInfoPage.js:102 #, javascript-format msgid "• %(name)s %(info_icon)s%(description)s" msgstr "• %(name)s %(info_icon)s%(description)s" #: gui/reference/civinfo/CivInfoPage.js:113 #, javascript-format msgid "%(hotkey)s: Close Civilization Overview." msgstr "%(hotkey)s: Cerrar panel de civilizaciones." #: gui/reference/civinfo/Sections/GameplaySection.js:30 #, javascript-format msgid "%(civilization)s Gameplay" msgstr "Los %(civilization)s en el juego" #: gui/reference/civinfo/Sections/HistorySection.js:23 #, javascript-format msgid "History of the %(civilization)s" msgstr "Historia de los %(civilization)s" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:52 msgid "Civilization Bonus" msgid_plural "Civilization Bonuses" msgstr[0] "Bonificación de civilización" msgstr[1] "Bonificaciones de civilización" msgstr[2] "Bonificaciones de civilización" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:55 msgid "Team Bonus" msgid_plural "Team Bonuses" msgstr[0] "Bonificación de equipo" msgstr[1] "Bonificaciones de equipo" msgstr[2] "Bonificaciones de equipo" #: gui/reference/civinfo/Sections/Subsections/HeroesSubsection.js:29 msgid "Hero" msgid_plural "Heroes" msgstr[0] "Héroe" msgstr[1] "Héroes" msgstr[2] "Héroes" #: gui/reference/civinfo/Sections/Subsections/StructuresSubsection.js:29 msgid "Specific Structure" msgid_plural "Specific Structures" msgstr[0] "Estructura específica" msgstr[1] "Estructuras específicas" msgstr[2] "Estructuras específicas" #: gui/reference/civinfo/Sections/Subsections/TechnologiesSubsection.js:28 msgid "Specific Technology" msgid_plural "Specific Technologies" msgstr[0] "Tecnología específica" msgstr[1] "Tecnologías específicas" msgstr[2] "Tecnologías específicas" #: gui/reference/common/Buttons/CivInfoButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Civilization Overview." msgstr "%(hotkey)s: Cambiar a panel de civilizaciones." #: gui/reference/common/Buttons/StructreeButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Structure Tree." msgstr "%(hotkey)s: Cambiar al árbol de estructuras." #: gui/reference/common/Dropdowns/CivSelectDropdown.js:63 msgid "Civilization:" msgstr "Civilización:" #: gui/reference/common/TemplateParser.js:152 #, javascript-format msgid "%(health_min)s to %(health_max)s" msgstr "%(health_min)s a %(health_max)s" #. Translation: Label followed by a list of values. #: gui/reference/common/tooltips.js:10 #, javascript-format msgid "%(listHeader)s %(listOfValues)s" msgstr "%(listHeader)s %(listOfValues)s" #. Translation: Label before a list of the names of units that build the #. structure selected. #: gui/reference/common/tooltips.js:27 msgid "Built by:" msgstr "Construido por:" #. Translation: Label before a list of the names of structures or units that #. train the unit #. selected. #: gui/reference/common/tooltips.js:33 msgid "Trained by:" msgstr "Reclutado por:" #. Translation: Label before a list of names of structures or units that #. research the #. technology selected. #: gui/reference/common/tooltips.js:39 msgid "Researched at:" msgstr "Investigado en:" #. Translation: Label before a list of the names of structures the selected #. unit can #. construct or build. #: gui/reference/common/tooltips.js:48 msgid "Builds:" msgstr "Edificios:" #. Translation: Label before a list of the names of technologies the selected #. unit or #. structure can research. #: gui/reference/common/tooltips.js:57 msgid "Researches:" msgstr "Investigaciones:" #. Translation: Label before a list of the names of units the selected unit or #. structure can #. train. #: gui/reference/common/tooltips.js:66 msgid "Trains:" msgstr "Reclutamiento:" #. Translation: Label before a list of the names of units or structures the #. selected unit or #. structure can be upgradable to. #: gui/reference/common/tooltips.js:75 msgid "Upgradable to:" msgstr "Promociona a:" #: gui/reference/structree/Sections/Trainer/TrainerSection.js:70 msgid "Trainer Units" msgstr "Unidades instructoras" #: gui/reference/structree/StructreePage.js:85 #, javascript-format msgid "%(hotkey)s: Close Structure Tree." msgstr "%(hotkey)s: Cerrar árbol de estructuras." #: gui/reference/viewer/ViewerPage.js:172 #, javascript-format msgid "%(hotkey)s: Close Template Viewer" msgstr "%(hotkey)s: Cerrar visor de plantillas" #: gui/reference/viewer/viewer.xml:(caption):16 msgid "Information" msgstr "Información" #: gui/replaymenu/replay_actions.js:90 msgid "This replay needs a different sequence of mods:" msgstr "Esta repetición necesita una secuencia distinta de mods:" #: gui/replaymenu/replay_actions.js:95 msgid "This replay is not compatible with your version of the game!" msgstr "Esta repetición no es compatible con tu versión del juego." #: gui/replaymenu/replay_actions.js:96 #, javascript-format msgid "Your version: %(version)s" msgstr "Versión actual: %(version)s" #: gui/replaymenu/replay_actions.js:97 #, javascript-format msgid "Required version: %(version)s" msgstr "Versión necesaria: %(version)s" #: gui/replaymenu/replay_actions.js:100 msgid "Incompatible replay" msgstr "Repetición incompatible" #: gui/replaymenu/replay_actions.js:126 msgid "No summary data available." msgstr "No se ha proporcionado ningún resumen." #: gui/replaymenu/replay_actions.js:175 msgid "Are you sure you want to delete this replay permanently?" msgstr "¿Seguro que quieres eliminar permanentemente la repetición?" #: gui/replaymenu/replay_actions.js:177 msgid "Delete replay" msgstr "Borrar repetición" #: gui/replaymenu/replay_filters.js:52 msgctxt "datetime" msgid "Any" msgstr "Cualquiera" #: gui/replaymenu/replay_filters.js:68 msgctxt "map size" msgid "Any" msgstr "Cualquiera" #: gui/replaymenu/replay_filters.js:84 msgctxt "map name" msgid "Any" msgstr "Cualquiera" #: gui/replaymenu/replay_filters.js:100 msgctxt "population capacity" msgid "Any" msgstr "Cualquiera" #: gui/replaymenu/replay_filters.js:119 msgctxt "duration" msgid "Any" msgstr "Cualquiera" #. Translation: Shorter duration than max minutes. #: gui/replaymenu/replay_filters.js:123 #, javascript-format msgctxt "duration filter" msgid "< %(max)s min" msgid_plural "< %(max)s min" msgstr[0] "< %(max)s min" msgstr[1] "< %(max)s min" msgstr[2] "< %(max)s min" #. Translation: Longer duration than min minutes. #: gui/replaymenu/replay_filters.js:127 #, javascript-format msgctxt "duration filter" msgid "> %(min)s min" msgid_plural "> %(min)s min" msgstr[0] "> %(min)s min" msgstr[1] "> %(min)s min" msgstr[2] "> %(min)s min" #. Translation: Duration between min and max minutes. #: gui/replaymenu/replay_filters.js:130 #, javascript-format msgctxt "duration filter" msgid "%(min)s - %(max)s min" msgstr "%(min)s - %(max)s min" #: gui/replaymenu/replay_filters.js:145 msgctxt "replay filter" msgid "Any" msgstr "Cualquiera" #: gui/replaymenu/replay_filters.js:146 msgctxt "replay filter" msgid "Single-player" msgstr "Un jugador" #: gui/replaymenu/replay_filters.js:147 msgctxt "replay filter" msgid "Multiplayer" msgstr "Multijugador" #: gui/replaymenu/replay_filters.js:148 msgctxt "replay filter" msgid "Campaigns" msgstr "Campañas" #: gui/replaymenu/replay_filters.js:162 msgid "Any victory condition" msgstr "Cualquier condición de victoria" #: gui/replaymenu/replay_filters.js:175 msgid "Rated and unrated games" msgstr "Ambos" #: gui/replaymenu/replay_filters.js:175 msgid "Rated games" msgstr "Partidas clasificatorias" #: gui/replaymenu/replay_filters.js:175 msgid "Unrated games" msgstr "Partidas sin clasificación" #: gui/replaymenu/replay_menu.js:196 msgid "" "Filter replays by typing one or more, partial or complete player names." msgstr "Filtra las repeticiones al escribir uno o más nombres de jugadores parcial o completamente." #: gui/replaymenu/replay_menu.js:200 #, javascript-format msgid "Delete the selected replay using %(hotkey)s." msgstr "Elimina la repetición seleccionada presionando %(hotkey)s." #: gui/replaymenu/replay_menu.js:285 #, javascript-format msgid "Players: %(numberOfPlayers)s" msgstr "Jugadores: %(numberOfPlayers)s" #: gui/replaymenu/replay_menu.js:309 msgid "yyyy-MM-dd HH:mm" msgstr "yyyy-MM-dd HH:mm" #: gui/replaymenu/replay_menu.js:339 msgid "yyyy-MM" msgstr "yyyy-MM" #: gui/replaymenu/replay_menu.xml:(caption):14 msgid "Replay Games" msgstr "Repeticiones" #: gui/replaymenu/replay_menu.xml:(caption):112 msgid "Filter compatible replays" msgstr "Ocultar repeticiones incompatibles" #: gui/replaymenu/replay_menu.xml:(caption):216 msgid "Spoiler" msgstr "Revelar" #: gui/replaymenu/replay_menu.xml:(caption):228 msgid "Main Menu" msgstr "Menú principal" #: gui/replaymenu/replay_menu.xml:(caption):240 msgid "Rebuild Cache" msgstr "Reconstruir caché" #: gui/replaymenu/replay_menu.xml:(caption):247 #: gui/summary/summary.xml:(caption):26 msgid "Summary" msgstr "Resumen" #: gui/replaymenu/replay_menu.xml:(caption):253 msgid "Start Replay" msgstr "Ver repetición" #: gui/replaymenu/replay_menu.xml:(heading):75 msgctxt "replay" msgid "Players" msgstr "Jugadores" #: gui/replaymenu/replay_menu.xml:(heading):83 msgctxt "replay" msgid "Size" msgstr "Tamaño" #: gui/replaymenu/replay_menu.xml:(heading):87 msgctxt "replay" msgid "Population" msgstr "Población" #: gui/replaymenu/replay_menu.xml:(heading):91 msgctxt "replay" msgid "Duration" msgstr "Duración" #: gui/replaymenu/replay_menu.xml:(placeholder_text):32 msgid "Search for Player" msgstr "Buscar jugador" #: gui/replaymenu/replay_menu.xml:(tooltip):98 msgid "File path for the currently selected replay." msgstr "Ruta de la repetición seleccionada" #: gui/replaymenu/replay_menu.xml:(tooltip):241 msgid "Rebuild the replay cache from scratch. Potentially slow!" msgstr "Reconstruir la caché de repetición desde el principio, puede tardar un poco." #: gui/splashscreen/splashscreen.txt:2 msgid "" "[font=\"sans-bold-20\"] Thank you for installing 0 A.D. Empires Ascendant!" msgstr "[font=\"sans-bold-20\"] ¡Gracias por instalar 0 A.D. Empires Ascendant!" #: gui/splashscreen/splashscreen.txt:3 msgid "[font=\"sans-16\"]" msgstr "[font=\"sans-16\"]" #: gui/splashscreen/splashscreen.txt:4 msgid "" "[imgleft=\"constructionIcon\"]This game is still in development. You may " "encounter bugs, and some features are not as fleshed out as we would like." msgstr "[imgleft=\"constructionIcon\"]El juego se encuentra todavía en desarrollo. Pueden encontrarse errores y algunas de las características no estar completamente terminadas." #: gui/splashscreen/splashscreen.txt:6 msgid "" "[imgleft=\"iconLag\"]The game can have performance problems, especially with" " large maps and a great number of units." msgstr "[imgleft=\"iconLag\"]El juego puede ralentizarse en escenarios grandes o con un un gran número de unidades." #: gui/splashscreen/splashscreen.txt:8 msgid "" "[imgleft=\"iconMap\"]0 A.D. is Free Software: you can participate in its " "development." msgstr "[imgleft=\"iconMap\"]0 A.D. es software libre y puedes participar en su desarrollo." #: gui/splashscreen/splashscreen.txt:9 msgid "" "If you want to help with art, sound, gameplay or programming, make sure to " "join our official forum." msgstr "Si quieres colaborar con los gráficos, sonido, puesta en escena o la programación, puedes unirte a nuestro foro oficial. " #: gui/splashscreen/splashscreen.xml:(caption):14 msgid "Welcome!" msgstr "¡Bienvenido!" #: gui/splashscreen/splashscreen.xml:(caption):19 msgid "Show this message in the future" msgstr "Mostrar este mensaje en el futuro" #: gui/splashscreen/splashscreen.xml:(caption):25 msgid "OK" msgstr "Aceptar" #: gui/splashscreen/splashscreen.xml:(caption):30 msgid "Official Forum (web)" msgstr "Foro Oficial (web)" #: gui/summary/layout.js:13 msgid "Score" msgstr "Puntuación" #: gui/summary/layout.js:15 gui/summary/layout.js:33 gui/summary/layout.js:71 #: gui/summary/layout.js:110 gui/summary/layout.js:161 #: gui/summary/layout.js:193 gui/summary/summary.xml:(caption):70 msgid "Player name" msgstr "Nombre del jugador" #: gui/summary/layout.js:16 msgid "Total score" msgstr "Puntuación total" #: gui/summary/layout.js:17 msgid "Economy score" msgstr "Puntuación económica" #: gui/summary/layout.js:18 msgid "Military score" msgstr "Puntuación militar" #: gui/summary/layout.js:19 msgid "Exploration score" msgstr "Puntuación exploración" #: gui/summary/layout.js:31 msgid "Structures" msgstr "Estructuras" #: gui/summary/layout.js:34 gui/summary/layout.js:72 gui/summary/layout.js:111 msgid "Total" msgstr "Total" #: gui/summary/layout.js:35 msgid "Houses" msgstr "Casas" #: gui/summary/layout.js:36 msgid "Economic" msgstr "Económicos" #: gui/summary/layout.js:37 msgid "Outposts" msgstr "Avanzadas" #: gui/summary/layout.js:38 msgid "Military" msgstr "Militares" #: gui/summary/layout.js:39 msgid "Fortresses" msgstr "Fortalezas" #: gui/summary/layout.js:40 msgid "Civ centers" msgstr "C. cívicos" #: gui/summary/layout.js:41 msgid "Wonders" msgstr "Maravillas" #: gui/summary/layout.js:45 #, javascript-format msgid "" "Structure Statistics (%(constructed)s / %(destroyed)s / %(captured)s / " "%(lost)s)" msgstr "Estadísticas de edificios (%(constructed)s / %(destroyed)s / %(captured)s / %(lost)s)" #: gui/summary/layout.js:69 msgid "Units" msgstr "Unidades" #: gui/summary/layout.js:73 msgid "Infantry" msgstr "de Infantería" #: gui/summary/layout.js:74 msgid "Worker" msgstr "Trabajadoras" #: gui/summary/layout.js:75 msgid "Cavalry" msgstr "de Caballería" #: gui/summary/layout.js:76 msgid "Champion" msgstr "Élite" #: gui/summary/layout.js:77 msgid "Heroes" msgstr "Héroes" #: gui/summary/layout.js:78 msgid "Siege" msgstr "Asedio" #: gui/summary/layout.js:79 msgid "Navy" msgstr "Navales" #: gui/summary/layout.js:80 msgid "Traders" msgstr "Comerciantes" #: gui/summary/layout.js:84 #, javascript-format msgid "Unit Statistics (%(trained)s / %(killed)s / %(lost)s)" msgstr "Estadísticas de unidades (%(trained)s / %(killed)s / %(lost)s)" #: gui/summary/layout.js:108 msgid "Resources" msgstr "Recursos" #: gui/summary/layout.js:120 msgid "Tributes" msgstr "Tributos" #: gui/summary/layout.js:121 #, javascript-format msgid "" "Tributes \n" "(%(sent)s / %(received)s)" msgstr "Tributos\n(%(sent)s / %(received)s)" #: gui/summary/layout.js:129 msgid "Treasures collected" msgstr "Tesoros conseguidos" #: gui/summary/layout.js:130 msgid "Loot" msgstr "Saqueo" #: gui/summary/layout.js:131 msgid "Livestock bred" msgstr "Ganado criado" #: gui/summary/layout.js:135 #, javascript-format msgid "Resource Statistics (%(gathered)s / %(used)s)" msgstr "Estadísticas de recursos (%(gathered)s / %(used)s)" #: gui/summary/layout.js:159 msgid "Market" msgstr "Mercado" #: gui/summary/layout.js:162 msgid "Trade income" msgstr "Ganancias comerciales" #: gui/summary/layout.js:163 msgid "Barter efficiency" msgstr "Eficiencia intercambio" #. Translation: use %(resourceWithinSentence)s if needed #: gui/summary/layout.js:169 #, javascript-format msgid "%(resourceFirstWord)s exchanged" msgstr "Intercambio de %(resourceFirstWord)s" #: gui/summary/layout.js:191 msgid "Miscellaneous" msgstr "Otros" #: gui/summary/layout.js:194 msgid "Kill / Death ratio" msgstr "Bajas enemigas / propias" #: gui/summary/layout.js:195 gui/summary/summary.js:99 msgid "Population" msgstr "Población" #: gui/summary/layout.js:196 msgid "Map control (peak)" msgstr "Terreno conquistado (máximo)" #: gui/summary/layout.js:197 msgid "Map control (finish)" msgstr "Terreno conquistado (final)" #: gui/summary/layout.js:198 msgid "Map exploration" msgstr "Escenario explorado" #: gui/summary/layout.js:199 msgid "Vegetarian ratio" msgstr "Producción agrícola" #: gui/summary/layout.js:200 msgid "Feminization" msgstr "Proporción de mujeres" #: gui/summary/layout.js:203 msgid "Bribes" msgstr "Sobornos" #: gui/summary/layout.js:204 #, javascript-format msgid "" "Bribes\n" "(%(succeeded)s / %(failed)s)" msgstr "Sobornos\n(%(succeeded)s / %(failed)s)" #: gui/summary/layout.js:230 msgid "Charts" msgstr "Diagramas" #: gui/summary/layout.js:377 msgid "Team total" msgstr "Total de equipo" #: gui/summary/summary.js:30 msgid "Trained" msgstr "Reclutadas" #: gui/summary/summary.js:35 msgid "Constructed" msgstr "Construidos" #: gui/summary/summary.js:40 msgid "Gathered" msgstr "Explotados" #: gui/summary/summary.js:44 msgid "Count" msgstr "Conteo" #: gui/summary/summary.js:49 msgid "Sent" msgstr "Pagado" #: gui/summary/summary.js:54 msgid "Bought" msgstr "Comprado" #: gui/summary/summary.js:59 msgid "Income" msgstr "Ingresado" #: gui/summary/summary.js:64 msgid "Captured" msgstr "Capturados" #: gui/summary/summary.js:69 msgid "Succeeded" msgstr "Éxito" #: gui/summary/summary.js:74 msgid "Destroyed" msgstr "Destruidos" #: gui/summary/summary.js:79 msgid "Killed" msgstr "Muertas" #: gui/summary/summary.js:84 msgid "Lost" msgstr "Perdidos" #: gui/summary/summary.js:89 msgid "Used" msgstr "Gastados" #: gui/summary/summary.js:94 msgid "Received" msgstr "Recibido" #: gui/summary/summary.js:104 msgid "Sold" msgstr "Vendido" #: gui/summary/summary.js:109 msgid "Outcome" msgstr "Resultado" #: gui/summary/summary.js:114 msgid "Failed" msgstr "Fracaso" #: gui/summary/summary.js:201 #, javascript-format msgctxt "Player listing with color indicator" msgid "%(colorIndicator)s %(playerListing)s" msgstr "%(colorIndicator)s %(playerListing)s" #: gui/summary/summary.js:204 msgctxt "Charts player color indicator" msgid "■" msgstr "■" #: gui/summary/summary.js:234 msgctxt "Player listing" msgid ", " msgstr "," #: gui/summary/summary.js:340 msgid "Time elapsed" msgstr "Tiempo transcurrido" #: gui/summary/summary.js:510 msgid "Current Scores" msgstr "Puntuación actual" #: gui/summary/summary.js:512 msgid "Scores at the end of the game." msgstr "Puntuación al final de la partida." #: gui/summary/summary.js:514 msgid "You have been disconnected." msgstr "Te han desconectado." #: gui/summary/summary.js:516 msgid "You have left the game." msgstr "Has dejado la partida." #: gui/summary/summary.js:518 msgid "You have won the battle!" msgstr "¡Has ganado la batalla!" #: gui/summary/summary.js:520 msgid "You have been defeated…" msgstr "Has sido derrotado..." #: gui/summary/summary.js:521 msgid "You have abandoned the game." msgstr "Has abandonado la partida." #: gui/summary/summary.js:524 #, javascript-format msgid "Game time elapsed: %(time)s" msgstr "Duración de partida: %(time)s" #: gui/summary/summary.js:532 #, javascript-format msgid "%(mapName)s - %(mapType)s" msgstr "%(mapName)s - %(mapType)s" #: gui/summary/summary.js:544 #, javascript-format msgid "%(hotkey)s: Toggle the multiplayer lobby in a dialog window." msgstr "%(hotkey)s: Muestra la sala multijugador en una ventana de diálogo." #: gui/summary/summary.js:556 #, javascript-format msgid "Focus the %(name)s summary tab." msgstr "Muestra la pestaña de resumen de %(name)s." #: gui/summary/summary.xml:(caption):120 msgctxt "summary chart" msgid "Category:" msgstr "Categoría:" #: gui/summary/summary.xml:(caption):130 msgctxt "summary chart" msgid "Value:" msgstr "Valor:" #: gui/summary/summary.xml:(caption):140 msgctxt "summary chart" msgid "Type:" msgstr "Tipo:" #: gui/summary/summary.xml:(caption):167 msgid "Group by team" msgstr "Agrupar por equipo" #: gui/summary/summary.xml:(caption):187 msgid "Watch Replay" msgstr "Ver repetición" #: gui/summary/summary.xml:(caption):192 msgid "Continue" msgstr "Continuar" #: gui/summary/summary.xml:(tooltip):126 msgctxt "summary chart" msgid "Category" msgstr "Categoría" #: gui/summary/summary.xml:(tooltip):136 msgctxt "summary chart" msgid "Value" msgstr "Valor" #: gui/summary/summary.xml:(tooltip):147 msgctxt "summary chart" msgid "Type" msgstr "Tipo" #: gui/text/tips/army_camp.txt:1 msgid "ROMAN ARMY CAMP" msgstr "CAMPAMENTO MILITAR ROMANO" #: gui/text/tips/army_camp.txt:2 msgid "" "Buildable in neutral or enemy territory. Good for building a secret base " "behind enemy lines or to consolidate gains within enemy territory." msgstr "Se puede construir en partes neutrales del mapa. Útil para construir una base secreta detrás de las líneas enemigas o para consolidar conquistas en el territorio hostil." #: gui/text/tips/army_camp.txt:3 msgid "Construct rams and train citizen soldiers." msgstr "Construye arietes y recluta ciudadanos-soldado." #: gui/text/tips/army_camp.txt:4 msgid "" "Garrison units to slowly heal them and protect the army camp from attacks " "and decay." msgstr "Guarnece unidades para sanarlos lentamente y proteger el campamento militar de los ataques y el desgaste." #: gui/text/tips/autoqueue.txt:1 msgid "AUTOQUEUE" msgstr "AUTOCOLA" #: gui/text/tips/autoqueue.txt:2 msgid "Enable the autoqueue feature to automatically train units." msgstr "Activa la opción de cola automática para el adiestramiento autónomo de unidades." #: gui/text/tips/autoqueue.txt:3 msgid "Works as long as you have enough resources, then it will stop." msgstr "Funciona mientras tengas recursos suficientes, en caso contrario se cancela." #: gui/text/tips/barracks.txt:1 msgid "BARRACKS" msgstr "CUARTELES" #: gui/text/tips/barracks.txt:2 msgid "" "Train all citizen soldiers. Some civilizations can unlock the training of " "champions as well." msgstr "Recluta todo tipo de ciudadanos-soldado. Algunas civilizaciones pueden desbloquear el reclutamiento de unidades de élite también." #: gui/text/tips/barracks.txt:3 gui/text/tips/elephant_stable.txt:3 msgid "Units gain experience while garrisoned inside the building." msgstr "Las unidades ganan experiencia mientras están guarnecidas." #: gui/text/tips/barracks.txt:4 msgid "" "Build one early to train citizen soldiers while you phase up your " "settlement." msgstr "Construye uno cuanto antes para reclutar ciudadanos-soldados mientras avanzas de fase tu asentamiento." #: gui/text/tips/barracks.txt:5 msgid "Build in a forward base to resupply your assault with fresh troops." msgstr "Constrúyelo en una base de avanzada para proveer de nuevas tropas a tus ataques." #: gui/text/tips/biomes.txt:1 msgid "BIOMES" msgstr "BIOMAS" #: gui/text/tips/biomes.txt:2 msgid "" "Biomes can be used on some random maps and determine which region of the " "world the map represents." msgstr "Los biomas pueden utilizarse en algunos escenarios aleatorios y determinan la región del mundo en la que se situarían." #: gui/text/tips/biomes.txt:3 msgid "" "They influence the appearence of the maps and also the amount of resources " "that are available." msgstr "Influyen en la apariencia de los escenarios y también en la cantidad de recursos que hay disponibles." #: gui/text/tips/briton_war_dog.txt:1 msgid "WAR DOG" msgstr "PERRO DE COMBATE" #: gui/text/tips/briton_war_dog.txt:2 msgid "A dog that the Britons can train at the cavalry stable." msgstr "Un perro que los bretones pueden adiestrar en el establo de la caballería." #: gui/text/tips/briton_war_dog.txt:3 msgid "Has low health, but is fast and will fearlessly attack enemies." msgstr "Tiene poca salud, pero es rápido y atacará ferozmente al enemigo." #: gui/text/tips/briton_war_dog.txt:4 msgid "Use them as support in your army or for quick raids." msgstr "Utilizalos para acompañar a tu ejercito en incursiones rápidas." #: gui/text/tips/carth_sacred_band.txt:1 msgid "CARTHAGINIAN SACRED BAND" msgstr "BATALLÓN SAGRADO CARTAGINÉS" #: gui/text/tips/carth_sacred_band.txt:2 msgid "Champion Spearmen and Champion Cavalry Spearmen for Carthage." msgstr "Cartago dispone de lanceros y lanceros a caballo de élite." #: gui/text/tips/carth_sacred_band.txt:3 msgid "" "Both are trainable from the Temple, instead of the Fortress like most other " "champions." msgstr "Ambos pueden reclutarse en el templo, en vez de la fortaleza como el resto de tropas de élite." #: gui/text/tips/carth_sacred_band.txt:4 msgid "" "Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy" " shock against siege weapons and skirmishers." msgstr "Usa los Lanceros como infantería pesada contra la Caballería. Usa la Caballería como un pesada pieza de choque contra las Armas de asedio y los Escaramuceros. " #: gui/text/tips/carth_shipyard.txt:1 msgid "CARTHAGINIAN NAVAL SHIPYARD" msgstr "ASTILLERO CARTAGINÉS" #: gui/text/tips/carth_shipyard.txt:2 msgid "Special dock of the Carthaginians to construct warships." msgstr "Muelle cartaginés especializado en la construcción de buques de guerra." #: gui/text/tips/carth_shipyard.txt:3 msgid "Garrison ships inside to slowly repair them." msgstr "Guarnece barcos dentro para repararlos lentamente." #: gui/text/tips/carth_shipyard.txt:4 msgid "Much stronger than other docks, but also more expensive." msgstr "Más resistente que otros muelles, pero también más caro." #: gui/text/tips/catapults.txt:1 msgid "CATAPULTS" msgstr "CATAPULTAS" #: gui/text/tips/catapults.txt:2 msgid "Ranged siege engines that are good against structures." msgstr "Las máquinas de asedio a distancia son buenas contra edificios." #: gui/text/tips/catapults.txt:3 msgid "Expensive and slow." msgstr "Caro y lento." #: gui/text/tips/catapults.txt:4 msgid "" "Pack up into carts for movement, and unpack into stationary engines for " "attack!" msgstr "Se montar en carretas para moverse y se desmontan en una máquina fija de asedio para atacar." #: gui/text/tips/cavalry_stable.txt:1 msgid "CAVALRY STABLE" msgstr "ESTABLO" #: gui/text/tips/cavalry_stable.txt:2 msgid "" "Trains cavalry units and lets you research cavalry specific technologies." msgstr "Recluta unidades de caballería y permite investigar tecnología relacionada." #: gui/text/tips/cavalry_stable.txt:3 msgid "Units gain experience while garrisoned inside the structure." msgstr "Las unidades ganan experiencia mientras están guarnecidas en la estructura." #: gui/text/tips/celtic_war_barge.txt:1 msgid "CELTIC WAR BARGE" msgstr "BARCAZA DE GUERRA CELTA" #: gui/text/tips/celtic_war_barge.txt:2 msgid "A medium trireme-class warship." msgstr "Un buque de guerra intermedio de clase trirreme." #: gui/text/tips/celtic_war_barge.txt:3 msgid "Available to Britons, Gauls, and Iberians." msgstr "Disponible para Britanos, Galos e Íberos." #: gui/text/tips/celtic_war_barge.txt:4 msgid "Can transport up to 40 units." msgstr "Puede transportar hasta 40 unidades" #: gui/text/tips/celtic_war_barge.txt:5 msgid "Increases firepower with garrisoned infantry." msgstr "Aumenta la potencia de disparo al resguardar infantería." #: gui/text/tips/city_walls.txt:1 msgid "CITY WALLS" msgstr "MURALLAS" #: gui/text/tips/city_walls.txt:2 msgid "Strong stone walls that help you protect your city." msgstr "Fuertes muros de piedra que sirven para proteger tu ciudad." #: gui/text/tips/city_walls.txt:3 msgid "" "When your ranged infantry units are occupying the turrets, they have " "additional armor and can shoot at the enemy. " msgstr "Cuando las torretas esten ocupadas por tu infantería de tiro, dispondrán de armadura adicional y podrán disparar al enemigo." #: gui/text/tips/city_walls.txt:4 msgid "Vulnerable to siege weapons like catapults, rams and war elephants." msgstr "Vulnerable a las armas de asedio como catapultas, arietes y elefantes de combate." #: gui/text/tips/civic_centres.txt:1 msgid "CIVIC CENTERS" msgstr "CENTROS CÍVICOS" #: gui/text/tips/civic_centres.txt:2 msgid "The foundation of your new colony." msgstr "Los cimientos de tu nueva colonia." #: gui/text/tips/civic_centres.txt:3 msgid "Claim large tracts of territory." msgstr "Reclama grandes extensiones de territorio." #: gui/text/tips/civic_centres.txt:4 msgid "Can be built in friendly and neutral territory." msgstr "Puede ser construido en territorio amistoso y neutral" #: gui/text/tips/civic_centres.txt:5 msgid "" "Train citizens: female citizens, infantry citizen-soldiers, and cavalry " "citizen-soldiers." msgstr "Recluta ciudadanos: ciudadanas, ciudadanos-soldado de infantería y ciudadanos-soldado de caballería." #: gui/text/tips/default_formation.txt:1 msgid "DEFAULT FORMATION" msgstr "FORMACIÓN PREDETERMINADA" #: gui/text/tips/default_formation.txt:2 msgid "" "Right-click an icon to set the default formation: units that are ordered to " "walk or patrol will automatically use it." msgstr "Haz clic derecho sobre un icono para seleccionar la formación predeterminada: las unidades que tienen ordenes de caminar o patrullar la utilizarán automáticamente." #: gui/text/tips/default_formation.txt:3 msgid "Can be de-activated by choosing “no formation” as the default." msgstr "Puede desactivarse eligiendo «sin formación» por defecto." #: gui/text/tips/default_formation.txt:4 msgid "" "The “Formation control” option lets you choose whether formations disband " "for orders other than walking or patrolling." msgstr "La opción «Control de formación» te permite decidir si se mantiene o deshace la formación cuando se reciban ordenes distintas a caminar o patruyar." #: gui/text/tips/defense_towers.txt:1 msgid "DEFENSE TOWERS" msgstr "TORRES DEFENSIVAS" #: gui/text/tips/defense_towers.txt:2 msgid "Strong watchtowers, which help you defend your position." msgstr "Fuertes torres de vigilancia que te ayudarán a defender tu posición." #: gui/text/tips/defense_towers.txt:3 msgid "" "They have a large vision range and will shoot arrows at the enemy in sight. " msgstr "Tienen un amplio campo de visión y dispararán flechas al divisar al enemigo." #: gui/text/tips/defense_towers.txt:4 msgid "" "You can garrison more infantry inside them to increase the number of arrows " "they shoot." msgstr "Se puede guarnecer más infantería dentro para incrementar el número de flechas que se disparan." #: gui/text/tips/elephant_stable.txt:1 msgid "ELEPHANT STABLE" msgstr "ESTABLO DE ELEFANTES" #: gui/text/tips/elephant_stable.txt:2 msgid "" "The structure is available to some civilizations to train elephant units." msgstr "Estructura disponible en algunas civilizaciones que permite adiestrar elefantes." #: gui/text/tips/embassies.txt:1 msgid "EMBASSIES AND MERCENARY CAMPS" msgstr "EMBAJADAS Y CAMPOS DE MERCENARIOS" #: gui/text/tips/embassies.txt:2 msgid "Special structures allowing you to hire mercenaries for your army." msgstr "Estructuras especiales que permiten contratar mercenarios para tu ejercito." #: gui/text/tips/embassies.txt:3 msgid "" "Mercenaries will not gather resources and cost only metal, but they are " "experienced and strong." msgstr "Los mercenarios no recolectan recursos y solo cuestan metal, pero son muy fuertes y experimentados." #: gui/text/tips/fishing.txt:1 msgid "FISHING" msgstr "PESCA" #: gui/text/tips/fishing.txt:2 msgid "Fish the seas for a bountiful harvest." msgstr "Pesca en los mares para una abundante recolecta." #: gui/text/tips/fishing.txt:3 msgid "Fishing boats carry a large amount of food per trip." msgstr "Los botes de pesca pueden cargar una gran cantidad de comida en cada viaje." #: gui/text/tips/fishing.txt:4 msgid "Fishing is faster than gathering food on fields." msgstr "La pesca es más rápida que la plantación de alimentos." #: gui/text/tips/fishing.txt:5 msgid "" "Careful! Fish are not an infinite resource! Although they do slowly " "repopulate when left alone." msgstr "¡Cuidado! Los peces no son un un recurso infinito, aunque con moderación se repoblarán poco a poco." #: gui/text/tips/forge.txt:1 msgid "FORGE" msgstr "FRAGUA" #: gui/text/tips/forge.txt:2 msgid "Research structure for all factions." msgstr "Investigar estructura para todas las facciones." #: gui/text/tips/forge.txt:3 msgid "Research weapon and armor upgrades for your units." msgstr "Investigar mejoras de arma y armadura para tus unidades." #: gui/text/tips/formations.txt:1 msgid "FORMATIONS" msgstr "FORMACIONES" #: gui/text/tips/formations.txt:2 msgid "" "Arrange your soldiers in formations to keep them organized during battles." msgstr "Ordena a tus soldados en formaciones para mantenerlos organizados durante la batalla." #: gui/text/tips/formations.txt:3 msgid "" "Formations are selected as a whole by default, but that can be changed in " "the game settings." msgstr "Las formaciones se seleccionan en grupo de forma predeterminada. Se puede cambiar en las opciones del juego." #: gui/text/tips/fortress.txt:1 msgid "FORTRESS" msgstr "FORTINES" #: gui/text/tips/fortress.txt:2 msgid "" "Usually the strongest structure of a civilization and the place where you " "can train Heroes." msgstr "Suele ser la estructura más fuerte de la civilización y el lugar donde se pueden reclutar héroes." #: gui/text/tips/fortress.txt:3 msgid "Garrison soldiers inside to add more firepower to its defense." msgstr "Guarnece soldados para sumar potencia de fuego a la defensa." #: gui/text/tips/freehand_position.txt:1 msgid "FREEHAND POSITION" msgstr "Posición de mano alzada" #: gui/text/tips/freehand_position.txt:2 msgid "" "Gain an advantage on the battleground by tactically positioning your units!" msgstr "¡Obtén una ventaja en el campo de batalla colocando tácticamente tus unidades!" #: gui/text/tips/freehand_position.txt:3 msgid "" "Therefore select some units, press and hold the right mouse button, draw any" " line, then release the button." msgstr "Por lo tanto, seleccione algunas unidades, mantenga presionado el botón derecho del ratón, dibuje cualquier línea y luego suelte el botón." #: gui/text/tips/freehand_position.txt:4 msgid "Your units will now spread out on this line." msgstr "Tus unidades se repartirán ahora en esta línea." #: gui/text/tips/gathering.txt:1 msgid "RESOURCE GATHERING" msgstr "RECOLECCIÓN DE RECURSOS" #: gui/text/tips/gathering.txt:2 msgid "Use citizen-soldiers and female citizens to gather resources." msgstr "Utiliza a los ciudadanos-soldado y a ciudadanas para conseguir recursos." #: gui/text/tips/gathering.txt:3 msgid "Female citizens gather vegetable resources faster." msgstr "Las ciudadanas son más rápidas recolectando recursos vegetales." #: gui/text/tips/gathering.txt:4 msgid "Infantry citizen-soldiers are faster gathering minerals." msgstr "Los ciudadanos-soldado de infantería son más rápidos recolectando minerales." #: gui/text/tips/gathering.txt:5 msgid "Cavalry citizen-soldiers are faster gathering meat." msgstr "Los ciudadanos-soldado de caballería son más rápidos recolectando carne." #: gui/text/tips/gathering.txt:6 msgid "" "The higher the level of a citizen-soldier (advanced, elite), the better he " "fights, but the less efficient he is at gathering resources." msgstr "Cuanto más alto sea el nivel del ciudadano-soldado (avanzado, élite), mejor luchará. Sin embargo su eficiencia recolectando recursos se reducirá." #: gui/text/tips/heroes.txt:1 msgid "HEROES" msgstr "HÉROES" #: gui/text/tips/heroes.txt:2 msgid "" "Historical characters, such as Xerxes, Leonidas, Pericles, Hannibal, Scipio," " and Boudicca." msgstr "Personajes históricos como Jerjes, Leónidas, Pericles, Aníbal, Escipión y Boudica." #: gui/text/tips/heroes.txt:3 msgid "A lot of health and very strong attacks." msgstr "Un montón de salud y ataques muy fuertes." #: gui/text/tips/heroes.txt:4 msgid "Have auras which alter the stats of other units or structures." msgstr "Tener auras que alteran los stats de otras unidades o estructuras." #: gui/text/tips/heroes.txt:5 msgid "Caution: Each hero can be recruited only once per match!" msgstr "Cuidado: Cada héroe solo puede ser reclutado una vez por partida!" #: gui/text/tips/iber_fireship.txt:1 msgid "IBERIAN FIRESHIP" msgstr "BRULOTE ÍBERO" #: gui/text/tips/iber_fireship.txt:2 msgid "" "The special Iberian fireship is very effective against other ships and " "buildings, but steadily loses health." msgstr "El singular brulote íbero es muy efectivo contra otros barcos y edificios, pero está continuamente perdiendo salud." #: gui/text/tips/lighthouse.txt:1 msgid "LIGHTHOUSE" msgstr "FARO" #: gui/text/tips/lighthouse.txt:2 msgid "" "Special Ptolemaic structures to increase your vision range when built on the" " shore." msgstr "Estructuras especiales ptolemaicas que incrementan tu rango de visión cuando se construyen en la costa." #: gui/text/tips/map_flare.txt:1 msgid "MAP FLARE" msgstr "Aviso sobre el mapa" #: gui/text/tips/map_flare.txt:2 msgid "" "Use this feature to let your team know where on the map something important " "happens." msgstr "Utiliza esta característica para avisar a tu equipo de algo importante que esté ocurriendo sobre el mapa." #: gui/text/tips/map_flare.txt:3 msgid "They will see the flare on their minimap." msgstr "Ellos podrán ver el aviso sobre su minimapa." #: gui/text/tips/meroe_pyramids.txt:1 msgid "PYRAMIDS OF MEROË" msgstr "PIRAMIDES DE MEROË" #: gui/text/tips/meroe_pyramids.txt:2 msgid "Special structures available for the Kushites." msgstr "Estructuras especiales disponibles para los cusitas." #: gui/text/tips/meroe_pyramids.txt:3 msgid "" "The small pyramids improve the gathering rate of the workers around them." msgstr "Las pirámides pequeñas mejoran la velocidad de recolección y extracción de los trabajadores a su alrededor." #: gui/text/tips/meroe_pyramids.txt:4 msgid "" "The large pyramids increase the military capabilities of soldiers around " "them." msgstr "Las pirámides grandes incrementan la capacidad militar de los soldados a su alrededor." #: gui/text/tips/outposts.txt:1 msgid "OUTPOSTS" msgstr "AVANZADAS" #: gui/text/tips/outposts.txt:2 msgid "Build in neutral or own territory." msgstr "Construir en territorio propio o neutral." #: gui/text/tips/outposts.txt:3 msgid "Cheap and quickly built, but weak." msgstr "Construcción rápida, barata y fragil." #: gui/text/tips/outposts.txt:4 msgid "" "Garrison infantry for extensive vision, and to prevent losing control of the" " outpost due to territory decay." msgstr "Guarnece infantería para aumentar la visión y prevenir perder el control del puesto avanzado ante la decadencia del territorio." #: gui/text/tips/palisades.txt:1 msgid "PALISADE WALLS" msgstr "EMPALIZADAS" #: gui/text/tips/palisades.txt:2 msgid "A quick, cheap wooden wall available to all factions." msgstr "Un muro de madera barato y fácil de construir disponible para todas las facciones." #: gui/text/tips/palisades.txt:3 msgid "Most factions have access to them in Village Phase." msgstr "Accesible en la fase inicial para la mayoría de las facciones." #: gui/text/tips/persian_architecture.txt:1 msgid "PERSIAN ARCHITECTURE" msgstr "ARQUITECTURA PERSA" #: gui/text/tips/persian_architecture.txt:2 msgid "Special technology for the Persians." msgstr "Tecnología exclusiva para los persas." #: gui/text/tips/persian_architecture.txt:3 msgid "Structures +25% health." msgstr "Estructuras +25% salud." #: gui/text/tips/persian_architecture.txt:4 msgid "Build time lengthened by +20% as a consequence." msgstr "El tiempo de construcción se retrasa +20% como consecuencia." #: gui/text/tips/persian_architecture.txt:5 msgid "" "Persians also have access to a great number of structural and defensive " "technologies." msgstr "Los persas también tienen acceso a un gran número de tecnologías defensivas y estructurales." #: gui/text/tips/pikemen.txt:1 msgid "PIKEMEN" msgstr "PIQUEROS" #: gui/text/tips/pikemen.txt:2 msgid "Heavily armored and slow. Low attack." msgstr "Lentos pero con excelente armadura. Ataque de perfil bajo." #: gui/text/tips/pikemen.txt:3 msgid "" "Used against cavalry or against other melee infantry to pin them in place." msgstr "Utilízalos contra caballería, o contra otros tipos de infantería para empalarlos al momento." #: gui/text/tips/pikemen.txt:4 msgid "Available to: Kushites, Macedonians, Ptolemies, and Seleucids." msgstr "Disponible para: cusitas, macedonios, ptolemaicos y seléucidas." #: gui/text/tips/quinquereme.txt:1 msgid "QUINQUEREME" msgstr "QUINQUERREME" #: gui/text/tips/quinquereme.txt:2 msgid "" "The heaviest standard warship. Available to: Carthaginians, Ptolemies, " "Romans, and Seleucids." msgstr "El buque de guerra estándar más pesado. Disponible para: cartagineses, ptolemaicos, romanos y seléucidas." #: gui/text/tips/quinquereme.txt:3 msgid "Transports up to 50 units." msgstr "Transporta hasta 50 unidades." #: gui/text/tips/quinquereme.txt:4 msgid "Increases firepower with garrisoned catapults." msgstr "Aumenta la potencia de fuego con catapultas guarnecidas." #: gui/text/tips/resource_counter.txt:1 msgid "RESOURCE COUNTER" msgstr "CONTADOR DE RECURSOS" #: gui/text/tips/resource_counter.txt:2 msgid "" "The resource counter panel shows you how much of each resources you have at " "the moment." msgstr "El panel de contabilización de recursos muestra cuantos recursos tienes en cada momento." #: gui/text/tips/resource_counter.txt:3 msgid "" "The number below it shows you how many citizens are currently gathering " "them." msgstr "El número inferior muestra cuantos ciudadanos están recolectando." #: gui/text/tips/savanna_biome.txt:1 msgid "SAVANNA BIOME" msgstr "CLIMA DE LA SABANA" #: gui/text/tips/savanna_biome.txt:2 msgid "Generally flat, with a few watering holes and rocky outcrops." msgstr "Generalmente plano, con algunos pozos de agua y afloramientos rocosos." #: gui/text/tips/savanna_biome.txt:3 msgid "Chock full of herd animals for plentiful hunting." msgstr "Lleno de animales en manada para la caza abundante." #: gui/text/tips/savanna_biome.txt:4 msgid "Rich in all types of mining." msgstr "Rico en todos los tipos de minería." #: gui/text/tips/savanna_biome.txt:5 msgid "Wood tends to be sparse, but consists of high-yield Baobab trees." msgstr "La madera tiende a ser escasa, pero existen árboles Baobab de alto rendimiento." #: gui/text/tips/snapping.txt:1 msgid "SNAPPING" msgstr "ACOPLAMIENTO" #: gui/text/tips/snapping.txt:2 msgid "" "Structures can be aligned by keeping the snap hotkey pressed during " "placement." msgstr "Las estructuras pueden ser alineadas al mantener pulsada la tecla de ajuste durante su emplazamiento." #: gui/text/tips/snapping.txt:3 msgid "Aligning structures allows to conserve space for future construction." msgstr "Alinear estructuras te permite conservar espacio para futuras construcciones." #: gui/text/tips/snapping.txt:4 msgid "" "Tightly packed groups of structures can also be used for obstructing raiding" " enemies." msgstr "Grupos de estructuras compactadas pueden también utilizarse para obstaculizar a enemigos atacantes." #: gui/text/tips/spartan_hoplites.txt:1 msgid "SPARTIATES" msgstr "ESPARTIATAS" #: gui/text/tips/spartan_hoplites.txt:2 msgid "Strongest infantry unit in the game." msgstr "La unidad de infantería mas fuerte del juego." #: gui/text/tips/spartan_hoplites.txt:3 msgid "Champion Infantry available to the Spartans." msgstr "Infantería de élite disponible para los espartanos." #: gui/text/tips/spartan_hoplites.txt:4 msgid "" "Use them to slaughter enemy cavalry or as a shock force to support your " "regular infantry." msgstr "Úsalos para matar a la caballería enemiga o como una fuerza de choque para apoyar a tu infantería regular." #: gui/text/tips/spearmen.txt:1 msgid "SPEARMEN" msgstr "LANCEROS" #: gui/text/tips/spearmen.txt:2 msgid "The basic melee infantry for every faction in the game." msgstr "La infantería cuerpo a cuerpo básica para cada facción en el juego." #: gui/text/tips/spearmen.txt:3 msgid "Used against cavalry for an attack bonus." msgstr "Usado contra la caballería como bonificación de ataque." #: gui/text/tips/spearmen.txt:4 msgid "Decent hack attack make them good front line troops." msgstr "Un ataque de corte decente hace superiores a las tropas de primera línea." #: gui/text/tips/spearmen.txt:5 msgid "" "They are countered by ranged units and swordsmen, so support your spearmen " "with slingers or cavalry." msgstr "Se están enfrentando a unidades de tiro y de espada, así que respalda a tus lanceros con honderos o caballería." #: gui/text/tips/storehouses.txt:1 msgid "STOREHOUSES" msgstr "ALMACENES" #: gui/text/tips/storehouses.txt:2 msgid "A cheap dropsite for non-food resources (Wood, Stone, Metal)." msgstr "Un sencillo lugar de almacenamiento para recursos no perecederos (madera, piedra y metal)." #: gui/text/tips/storehouses.txt:3 msgid "" "Research technologies to improve the gathering capabilities of your " "citizens." msgstr "Investiga tecnologías para mejorar la habilidad en la recolección de tus ciudadanos." #: gui/text/tips/temples.txt:1 msgid "TEMPLES" msgstr "TEMPLOS" #: gui/text/tips/temples.txt:2 msgid "Town Phase structure." msgstr "Estructura de fase intermedia." #: gui/text/tips/temples.txt:3 msgid "Recruit Healers to heal your troops on the battlefield." msgstr "Recluta sanadores para curar a tus tropas en el campo de batalla." #: gui/text/tips/temples.txt:4 msgid "Research healing technologies." msgstr "Investiga técnicas de curación." #: gui/text/tips/temples.txt:5 msgid "Its aura heals nearby units." msgstr "Su aura sana a las unidades cercanas." #: gui/text/tips/temples.txt:6 msgid "Garrison wounded units inside for quicker healing." msgstr "Guarnece a las unidades heridas dentro para acelerar su curación." #: gui/text/tips/territory_decay.txt:1 msgid "TERRITORY DECAY" msgstr "DECADENCIA TERRITORIAL" #: gui/text/tips/territory_decay.txt:2 msgid "" "Decay happens when structures are not connected to an allied Civil Center." msgstr "La decadencia se produce cuando las estructuras no están conectadas con ningún centro civil aliado." #: gui/text/tips/territory_decay.txt:3 msgid "" "The decay process can be slowed down or reversed by garrisoning some units " "in the structure." msgstr "El proceso de decadencia se puede retrasar o revertir guarneciendo unidades en su interior." #: gui/text/tips/territory_decay.txt:4 msgid "" "When the decay is completed, the structure will be given to the most " "influential neighbor." msgstr "Cuando el proceso de decadencia se completa, la estructura se traspasará al vecino con mayor influencia." #: gui/text/tips/theater.txt:1 msgid "THEATER" msgstr "TEATRO" #: gui/text/tips/theater.txt:2 msgid "" "Special structures of the Hellenic civilizations to increase the size of " "your territory while you control it." msgstr "Estructuras específicas de las civilizaciones helenas que incrementan el tamaño de tu territorio mientras las tengas bajo tu control." #: gui/text/tips/treasure.txt:1 msgid "TREASURES" msgstr "TESOROS" #: gui/text/tips/treasure.txt:2 msgid "" "Collectible chests and bare resources on land and shipwrecks on the shore." msgstr "Cofres recolectables, recursos dispersos sobre el terreno y restos de naufragios en la orilla." #: gui/text/tips/treasure.txt:3 msgid "" "Provide you with a resource boost, so keep an eye out for them as you " "explore." msgstr "Proporcionan un aumento de recursos, así que estate atento cuando aparezcan mientras exploras." #: gui/text/tips/triremes.txt:1 msgid "TRIREME" msgstr "TRIRREME" #: gui/text/tips/triremes.txt:2 msgid "The Medium Warship." msgstr "Buque de guerra intermedio." #: gui/text/tips/triremes.txt:3 msgid "Good for transporting or fighting." msgstr "Bueno para el transporte y la batalla." #: gui/text/tips/triremes.txt:4 msgid "Garrison troops aboard to increase fire power." msgstr "Sube tropas a bordo para aumentar su potencia de fuego." #: gui/text/tips/war_elephants.txt:1 msgid "WAR ELEPHANTS" msgstr "ELEFANTES DE COMBATE" #: gui/text/tips/war_elephants.txt:2 msgid "Huge beasts from Africa and India, trained for war." msgstr "Bestias gigantes de Africa y la India entrenadas para la guerra." #: gui/text/tips/war_elephants.txt:3 msgid "High Food and Metal cost, but very powerful." msgstr "Muy poderoso pese a su alto coste de comida y metal." #: gui/text/tips/war_elephants.txt:4 msgid "" "Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and " "Seleucids." msgstr "Disponible para: cartagineses, cusitas, mauryas, persas, ptolomeos, y seleucidas." #: gui/text/tips/whales.txt:1 msgid "WHALES" msgstr "BALLENAS" #: gui/text/tips/whales.txt:2 msgid "An oceanic resource." msgstr "Recurso oceánico." #: gui/text/tips/whales.txt:3 msgid "2000 Food." msgstr "2000 Comida." #: gui/text/tips/whales.txt:4 msgid "Gatherable by Fishing Boats after the whale is killed." msgstr "Se puede recolectar con pesqueros tras matar la ballena." #: gui/text/tips/whales.txt:5 msgid "Roam around the oceans of the game and flee when attacked." msgstr "Recorre los oceanos del juego y huye cuando es atacada." #: simulation/data/resources/food.jsondescription msgid "Harvest from animals, berry bushes, fish, or fields." msgstr "Se obtiene de animales, frutales, peces o huertos." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonname msgctxt "firstWord" msgid "Food" msgstr "Comida" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonname msgctxt "withinSentence" msgid "Food" msgstr "comida" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "firstWord" msgid "Fish" msgstr "Pescado" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "withinSentence" msgid "Fish" msgstr "pescado" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "firstWord" msgid "Fruit" msgstr "Fruta" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "withinSentence" msgid "Fruit" msgstr "fruta" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "firstWord" msgid "Grain" msgstr "Grano" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "withinSentence" msgid "Grain" msgstr "grano" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "firstWord" msgid "Meat" msgstr "Carne" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "withinSentence" msgid "Meat" msgstr "carne" #: simulation/data/resources/metal.jsondescription msgid "Mine from metal mines or quarries." msgstr "Se extrae de minas de metal y canteras." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonname msgctxt "firstWord" msgid "Metal" msgstr "Metal" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonname msgctxt "withinSentence" msgid "Metal" msgstr "metal" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "firstWord" msgid "Ore" msgstr "Mineral" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "withinSentence" msgid "Ore" msgstr "mineral" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "firstWord" msgid "Ruins" msgstr "Ruinas" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "withinSentence" msgid "Ruins" msgstr "ruinas" #: simulation/data/resources/stone.jsondescription msgid "Mine from rocks, stone quarries or ruins." msgstr "Se extrae de rocas, canteras de piedra o ruinas." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonname msgctxt "firstWord" msgid "Stone" msgstr "Piedra" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonname msgctxt "withinSentence" msgid "Stone" msgstr "piedra" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "firstWord" msgid "Rock" msgstr "Roca" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "withinSentence" msgid "Rock" msgstr "roca" #: simulation/data/resources/wood.jsondescription msgid "Cut down from trees or groves." msgstr "Recógela talando árboles y arboledas." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonname msgctxt "firstWord" msgid "Wood" msgstr "Madera" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonname msgctxt "withinSentence" msgid "Wood" msgstr "madera" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "firstWord" msgid "Tree" msgstr "Árbol" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "withinSentence" msgid "Tree" msgstr "árbol" Index: ps/trunk/binaries/data/mods/public/l10n/hi.public-civilizations.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/hi.public-civilizations.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/hi.public-civilizations.po (revision 27024) @@ -1,1179 +1,1179 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Bakul Choudhary # gvidushiin # Harshvardhan Singh Bhati # Rajarshi Bandopadhyay # Ravi Kumar # Ritwik Raghav msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-07-04 07:10+0000\n" "PO-Revision-Date: 2014-06-19 17:44+0000\n" "Last-Translator: Ritwik Raghav, 2022\n" "Language-Team: Hindi (http://www.transifex.com/wildfire-games/0ad/language/hi/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: hi\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/civs/athen.jsonAINames[0] msgid "Themistocles" msgstr "थेमिस्टॉक्लीस" #: simulation/data/civs/athen.jsonAINames[10] msgid "Cleon" msgstr "क्लेयोन" #: simulation/data/civs/athen.jsonAINames[11] msgid "Cleophon" msgstr "क्लियोफोन" #: simulation/data/civs/athen.jsonAINames[12] msgid "Thrasybulus" msgstr "थ्रासिब्युलस" #: simulation/data/civs/athen.jsonAINames[13] msgid "Iphicrates" msgstr "इफिक्रातेस" #: simulation/data/civs/athen.jsonAINames[14] msgid "Demosthenes" msgstr "दिमोस्थानिस" #: simulation/data/civs/athen.jsonAINames[1] msgid "Pericles" msgstr "पेरिक्लीस" #: simulation/data/civs/athen.jsonAINames[2] msgid "Cimon" msgstr "कीमोन" #: simulation/data/civs/athen.jsonAINames[3] msgid "Aristides" msgstr "अरिस्तिडिस" #: simulation/data/civs/athen.jsonAINames[4] msgid "Xenophon" msgstr "जेनाफन" #: simulation/data/civs/athen.jsonAINames[5] msgid "Hippias" msgstr "हिपियस" #: simulation/data/civs/athen.jsonAINames[6] msgid "Cleisthenes" msgstr "क्लइस्थनीस" #: simulation/data/civs/athen.jsonAINames[7] msgid "Thucydides" msgstr "थ्युसीडीस" #: simulation/data/civs/athen.jsonAINames[8] msgid "Alcibiades" msgstr "अल्खीबियादिस" #: simulation/data/civs/athen.jsonAINames[9] msgid "Miltiades" msgstr "मिल्तियादिस" #: simulation/data/civs/athen.jsonCivBonuses[0].Description msgid "Workers +10% metal gather rate per phase advance." msgstr "" #: simulation/data/civs/athen.jsonCivBonuses[0].History msgid "" "The mines at Laureion in Attica provided Athens with a wealth of silver from" " which to mint her famous and highly prized coin, The Athenian Owl." msgstr "ऐटिका के लौरेयॉन की खदानों से एथेंस को अत्यधिक चाँदी मिली, जिससे उसने अपना प्रसिद्ध और अति मूल्यवान सिक्का - एथेंसी उल्लू मुद्रित किया।" #: simulation/data/civs/athen.jsonCivBonuses[0].Name msgid "Silver Owls" msgstr "रजत उलूक" #: simulation/data/civs/brit.jsonAINames[0] msgid "Karatakos" msgstr "कराटकस" #: simulation/data/civs/brit.jsonAINames[10] msgid "Vosenius" msgstr "वोसनस" #: simulation/data/civs/brit.jsonAINames[1] msgid "Kunobelinos" msgstr "कुनबेलनोस" #: simulation/data/civs/brit.jsonAINames[2] msgid "Boudicca" msgstr "बोडिका" #: simulation/data/civs/brit.jsonAINames[3] msgid "Prasutagus" msgstr "प्रसूटगस" #: simulation/data/civs/brit.jsonAINames[4] msgid "Venutius" msgstr "वेनुशस" #: simulation/data/civs/brit.jsonAINames[5] msgid "Cogidubnus" msgstr "कोगिडूबनस" #: simulation/data/civs/brit.jsonAINames[6] msgid "Commius" msgstr "कोमायस" #: simulation/data/civs/brit.jsonAINames[7] msgid "Comux" msgstr "कोमक्ष" #: simulation/data/civs/brit.jsonAINames[8] msgid "Adminius" msgstr "एडमिनस" #: simulation/data/civs/brit.jsonAINames[9] msgid "Dubnovellaunus" msgstr "डब्नोवेलानस" #: simulation/data/civs/cart.jsonAINames[0] msgid "Hannibal Barca" msgstr "हान्निबल बार्का" #: simulation/data/civs/cart.jsonAINames[10] msgid "Hampsicora" msgstr "हम्पसिकोरा" #: simulation/data/civs/cart.jsonAINames[11] msgid "Hannibal Gisco" msgstr "हान्निबल गर्सकुन" #: simulation/data/civs/cart.jsonAINames[12] msgid "Dido" msgstr "डाय्डो" #: simulation/data/civs/cart.jsonAINames[13] msgid "Xanthippus" msgstr "शांतिपस" #: simulation/data/civs/cart.jsonAINames[14] msgid "Himilco Phameas" msgstr "हिमिल्को फमीस" #: simulation/data/civs/cart.jsonAINames[15] msgid "Hasdrubal the Boetharch" msgstr "अश्रुबल बोयथार्च" #: simulation/data/civs/cart.jsonAINames[1] msgid "Hamilcar Barca" msgstr "हमिलकार बार्का" #: simulation/data/civs/cart.jsonAINames[2] msgid "Hasdrubal Barca" msgstr "अश्रुबल बार्का" #: simulation/data/civs/cart.jsonAINames[3] msgid "Hasdrubal Gisco" msgstr "अश्रुबल गर्सकुन " #: simulation/data/civs/cart.jsonAINames[4] msgid "Hanno the Elder" msgstr "वृद्ध हनो" #: simulation/data/civs/cart.jsonAINames[5] msgid "Maharbal" msgstr "महर्बल" #: simulation/data/civs/cart.jsonAINames[6] msgid "Mago Barca" msgstr "मगॉन बार्का" #: simulation/data/civs/cart.jsonAINames[7] msgid "Hasdrubal the Fair" msgstr "युक्तिपूर्ण अश्रुबल" #: simulation/data/civs/cart.jsonAINames[8] msgid "Hanno the Great" msgstr "महान हनो" #: simulation/data/civs/cart.jsonAINames[9] msgid "Himilco" msgstr "हिमिल्को" #: simulation/data/civs/cart.jsonCivBonuses[0].Description msgid "Merchant Ships +25% trade gain." msgstr "" #: simulation/data/civs/cart.jsonCivBonuses[0].Name msgid "Commercial Acumen" msgstr "" #: simulation/data/civs/cart.jsonCivBonuses[1].Description msgid "Docks and Markets +10% international trade bonus." msgstr "" #: simulation/data/civs/cart.jsonCivBonuses[1].Name msgid "Desirable Products" msgstr "" #: simulation/data/civs/gaul.jsonAINames[0] msgid "Viridomarus" msgstr "" #: simulation/data/civs/gaul.jsonAINames[1] msgid "Brennus" msgstr "" #: simulation/data/civs/gaul.jsonAINames[2] msgid "Cativolcus" msgstr "" #: simulation/data/civs/gaul.jsonAINames[3] msgid "Cingetorix" msgstr "" #: simulation/data/civs/gaul.jsonAINames[4] msgid "Vercingetorix" msgstr "" #: simulation/data/civs/gaul.jsonAINames[5] msgid "Divico" msgstr "दिविको" #: simulation/data/civs/gaul.jsonAINames[6] msgid "Ambiorix" msgstr "अम्ब्योरिष" #: simulation/data/civs/gaul.jsonAINames[7] msgid "Liscus" msgstr "लिस्कस" #: simulation/data/civs/gaul.jsonAINames[8] msgid "Valetiacus" msgstr "" #: simulation/data/civs/gaul.jsonAINames[9] msgid "Viridovix" msgstr "" #: simulation/data/civs/han.jsonAINames[0] msgid "Liu Ying" msgstr "" #: simulation/data/civs/han.jsonAINames[10] msgid "Liu Ao" msgstr "" #: simulation/data/civs/han.jsonAINames[11] msgid "Liu Xin" msgstr "" #: simulation/data/civs/han.jsonAINames[12] msgid "Liu Kan" msgstr "" #: simulation/data/civs/han.jsonAINames[13] msgid "Liu Xuan" msgstr "" #: simulation/data/civs/han.jsonAINames[14] msgid "Liu Xiu" msgstr "" #: simulation/data/civs/han.jsonAINames[15] msgid "Liu Zhuang" msgstr "" #: simulation/data/civs/han.jsonAINames[16] msgid "Liu Da" msgstr "" #: simulation/data/civs/han.jsonAINames[17] msgid "Liu Zhao" msgstr "" #: simulation/data/civs/han.jsonAINames[18] msgid "Liu Long" msgstr "" #: simulation/data/civs/han.jsonAINames[19] msgid "Liu Hu" msgstr "" #: simulation/data/civs/han.jsonAINames[1] msgid "Liu Gong" msgstr "" #: simulation/data/civs/han.jsonAINames[20] msgid "Liu Yi" msgstr "" #: simulation/data/civs/han.jsonAINames[21] msgid "Liu Bao" msgstr "" #: simulation/data/civs/han.jsonAINames[22] msgid "Liu Bing" msgstr "" #: simulation/data/civs/han.jsonAINames[23] msgid "Liu Zuan" msgstr "" #: simulation/data/civs/han.jsonAINames[24] msgid "Liu Zhi" msgstr "" #: simulation/data/civs/han.jsonAINames[26] msgid "Liu Bian" msgstr "" #: simulation/data/civs/han.jsonAINames[27] msgid "Liu Xie" msgstr "" #: simulation/data/civs/han.jsonAINames[25] #: simulation/data/civs/han.jsonAINames[2] msgid "Liu Hong" msgstr "" #: simulation/data/civs/han.jsonAINames[3] msgid "Liu Heng" msgstr "" #: simulation/data/civs/han.jsonAINames[4] msgid "Liu Qi" msgstr "" #: simulation/data/civs/han.jsonAINames[5] msgid "Liu Che" msgstr "" #: simulation/data/civs/han.jsonAINames[6] msgid "Liu Fuling" msgstr "" #: simulation/data/civs/han.jsonAINames[7] msgid "Liu He" msgstr "" #: simulation/data/civs/han.jsonAINames[8] msgid "Liu Bingyi" msgstr "" #: simulation/data/civs/han.jsonAINames[9] msgid "Liu Shi" msgstr "" #: simulation/data/civs/iber.jsonAINames[0] #: simulation/data/civs/iber.jsonAINames[1] msgid "Viriato" msgstr "विरियातो" #: simulation/data/civs/iber.jsonAINames[2] msgid "Karos" msgstr "कारोस" #: simulation/data/civs/iber.jsonAINames[3] msgid "Indibil" msgstr "इंडिबिल" #: simulation/data/civs/iber.jsonAINames[4] msgid "Audax" msgstr "औडाक्स" #: simulation/data/civs/iber.jsonAINames[5] msgid "Ditalcus" msgstr "डिटाल्कस" #: simulation/data/civs/iber.jsonAINames[6] msgid "Minurus" msgstr "मिनुरस" #: simulation/data/civs/iber.jsonAINames[7] msgid "Tautalus" msgstr "टौतलस" #: simulation/data/civs/iber.jsonCivBonuses[0].Description msgid "Iberians start with City Walls around their base on most maps." msgstr "" #: simulation/data/civs/iber.jsonCivBonuses[0].History msgid "" "With exception to alluvial plains and river valleys, stone is abundant in " "the Iberian Peninsula and was greatly used in construction of structures of " "all types." msgstr "जलोढ़ मैदानों और नदी घाटियों को छोड़ दें तो इबेरी प्रायद्वीप पर प्रचुर मात्रा में पत्थर मिलता है और हर प्रकार के संरचना-निर्माण में उसका भरपूर प्रयोग किया जाता था।" #: simulation/data/civs/iber.jsonCivBonuses[0].Name msgid "Starting Walls" msgstr "" #: simulation/data/civs/iber.jsonCivBonuses[1].Description msgid "" "Stone Towers −50% wood cost, +150% stone cost, +33% build time, +60% health," " +3 garrison capacity, and +1 default arrow count." msgstr "" #: simulation/data/civs/iber.jsonCivBonuses[1].Name msgid "Massive Towers" msgstr "" #: simulation/data/civs/kush.jsonAINames[0] msgid "Kashta" msgstr "" #: simulation/data/civs/kush.jsonAINames[10] msgid "Malewiebamani" msgstr "" #: simulation/data/civs/kush.jsonAINames[11] msgid "Harsiotef" msgstr "" #: simulation/data/civs/kush.jsonAINames[12] msgid "Shanakdakhete" msgstr "" #: simulation/data/civs/kush.jsonAINames[13] msgid "Amanishakheto" msgstr "" #: simulation/data/civs/kush.jsonAINames[1] msgid "Alara" msgstr "" #: simulation/data/civs/kush.jsonAINames[2] msgid "Pebatjma" msgstr "" #: simulation/data/civs/kush.jsonAINames[3] msgid "Shabaka" msgstr "" #: simulation/data/civs/kush.jsonAINames[4] msgid "Shebitku" msgstr "" #: simulation/data/civs/kush.jsonAINames[5] msgid "Qalhata" msgstr "" #: simulation/data/civs/kush.jsonAINames[6] msgid "Takahatenamun" msgstr "" #: simulation/data/civs/kush.jsonAINames[7] msgid "Tantamani" msgstr "" #: simulation/data/civs/kush.jsonAINames[8] msgid "Atlanersa" msgstr "" #: simulation/data/civs/kush.jsonAINames[9] msgid "Nasalsa" msgstr "" #: simulation/data/civs/kush.jsonCivBonuses[0].Description #: simulation/data/civs/pers.jsonCivBonuses[1].Description msgid "Battering Rams +20% attack damage and +2 garrison capacity." msgstr "" #: simulation/data/civs/kush.jsonCivBonuses[0].Name #: simulation/data/civs/pers.jsonCivBonuses[1].Name msgid "Large Rams" msgstr "" #: simulation/data/civs/mace.jsonAINames[0] msgid "Alexander the Great" msgstr "अलक्षेंद्र" #: simulation/data/civs/mace.jsonAINames[10] msgid "Perseus" msgstr "परसेयस" #: simulation/data/civs/mace.jsonAINames[11] msgid "Craterus" msgstr "क्रातेरोस" #: simulation/data/civs/mace.jsonAINames[12] msgid "Meleager" msgstr "मेलेयगर" #: simulation/data/civs/mace.jsonAINames[1] msgid "Philip II" msgstr "फिलिप द्वितीय" #: simulation/data/civs/mace.jsonAINames[2] msgid "Antipater" msgstr "अंतिपातर" #: simulation/data/civs/mace.jsonAINames[3] msgid "Philip IV" msgstr "फिलिप चतुर्थ" #: simulation/data/civs/mace.jsonAINames[4] #: simulation/data/civs/spart.jsonAINames[5] msgid "Lysander" msgstr "लिसांडर" #: simulation/data/civs/mace.jsonAINames[5] msgid "Lysimachus" msgstr "लीसीमहॉस" #: simulation/data/civs/mace.jsonAINames[6] msgid "Pyrrhus of Epirus" msgstr "एपिरास का पिरास" #: simulation/data/civs/mace.jsonAINames[7] msgid "Antigonus II Gonatas" msgstr "आंतिगनस द्वितीय गोनतस" #: simulation/data/civs/mace.jsonAINames[8] msgid "Demetrius II Aetolicus" msgstr "देमेट्रियस द्वितीय एटोलिकस" #: simulation/data/civs/mace.jsonAINames[9] msgid "Philip V" msgstr "फिलिप पंचम" #: simulation/data/civs/maur.jsonAINames[0] msgid "Chandragupta Maurya" msgstr "चंद्रगुप्त मौर्य" #: simulation/data/civs/maur.jsonAINames[1] msgid "Bindusara Maurya" msgstr "बिंदुसार मौर्य" #: simulation/data/civs/maur.jsonAINames[2] msgid "Ashoka the Great" msgstr "महान अशोक" #: simulation/data/civs/maur.jsonAINames[3] msgid "Dasharatha Maurya" msgstr "" #: simulation/data/civs/maur.jsonAINames[4] msgid "Samprati Maurya" msgstr "सम्प्रति मौर्य" #: simulation/data/civs/maur.jsonAINames[5] msgid "Shalishuka Maurya" msgstr "" #: simulation/data/civs/maur.jsonAINames[6] msgid "Devavarman Maurya" msgstr "देववर्मन् मौर्य" #: simulation/data/civs/maur.jsonAINames[7] msgid "Shatadhanvan Maurya" msgstr "" #: simulation/data/civs/maur.jsonAINames[8] msgid "Brihadratha Maurya" msgstr "बृहद्रथ मौर्य" #: simulation/data/civs/pers.jsonAINames[0] msgid "Kurush II the Great" msgstr "महान कुरूष द्वितीय" #: simulation/data/civs/pers.jsonAINames[10] msgid "Haxamanish" msgstr "हषामनीष" #: simulation/data/civs/pers.jsonAINames[11] msgid "Xsayarsa II" msgstr "क्षयार्षा द्वितीय" #: simulation/data/civs/pers.jsonAINames[1] msgid "Darayavahush I" msgstr "दारयवुष प्रथम" #: simulation/data/civs/pers.jsonAINames[2] msgid "Cambyses II" msgstr "कम्बूजिय द्वितीय" #: simulation/data/civs/pers.jsonAINames[3] msgid "Bardiya" msgstr "बर्जिया" #: simulation/data/civs/pers.jsonAINames[4] msgid "Xsayarsa I" msgstr "क्षयार्षा प्रथम" #: simulation/data/civs/pers.jsonAINames[5] msgid "Artaxshacha I" msgstr "अर्तक्षत्र प्रथम" #: simulation/data/civs/pers.jsonAINames[6] msgid "Darayavahush II" msgstr "दारयवुष द्वितीय" #: simulation/data/civs/pers.jsonAINames[7] msgid "Darayavahush III" msgstr "दारयवुष तृतीय" #: simulation/data/civs/pers.jsonAINames[8] msgid "Artaxshacha II" msgstr "अर्तक्षत्र द्वितीय" #: simulation/data/civs/pers.jsonAINames[9] msgid "Artaxshacha III" msgstr "अर्तक्षत्र तृतीय" #: simulation/data/civs/pers.jsonCivBonuses[0].Description msgid "Land Traders +25% trade gain." msgstr "" #: simulation/data/civs/pers.jsonCivBonuses[0].Name msgid "Darics" msgstr "" #: simulation/data/civs/pers.jsonCivBonuses[2].Description msgid "Stable −10% batch training time per phase advance." msgstr "" #: simulation/data/civs/pers.jsonCivBonuses[2].History msgid "The Persians were known for their large cavalry contingent" msgstr "" #: simulation/data/civs/pers.jsonCivBonuses[2].Name msgid "Time of War" msgstr "" #: simulation/data/civs/ptol.jsonAINames[0] msgid "Ptolemy Soter" msgstr "रक्षक टोलमी" #: simulation/data/civs/ptol.jsonAINames[10] msgid "Ptolemy Neos Philopater" msgstr "नया पितृभक्त टोलमी" #: simulation/data/civs/ptol.jsonAINames[11] msgid "Berenice Philopater" msgstr "पितृनिष्ठ बेरनीस" #: simulation/data/civs/ptol.jsonAINames[12] msgid "Cleopatra Tryphaena" msgstr "क्लियोपात्रा ट्रिफेना" #: simulation/data/civs/ptol.jsonAINames[13] msgid "Berenice Epiphaneia" msgstr "बेरनीस एपिफानिया" #: simulation/data/civs/ptol.jsonAINames[14] msgid "Cleopatra Philopater" msgstr "पितृनिष्ठ क्लियोपात्रा" #: simulation/data/civs/ptol.jsonAINames[15] msgid "Cleopatra Selene" msgstr "क्लियोपात्रा सेलिने" #: simulation/data/civs/ptol.jsonAINames[16] msgid "Cleopatra II Philometora Soteira" msgstr "मातृनिष्ठ रक्षिका क्लियोपात्रा द्वितीय" #: simulation/data/civs/ptol.jsonAINames[17] msgid "Arsinoe IV" msgstr "आर्सिनोयी चतुर्थ" #: simulation/data/civs/ptol.jsonAINames[18] msgid "Arsinoe II" msgstr "आर्सिनोयी द्वितीय" #: simulation/data/civs/ptol.jsonAINames[1] msgid "Ptolemy Philadelphus" msgstr "भ्रातृनिष्ठ टोलमी" #: simulation/data/civs/ptol.jsonAINames[2] msgid "Ptolemy Epigone" msgstr "संतति टोलमी" #: simulation/data/civs/ptol.jsonAINames[3] msgid "Ptolemy Eurgetes" msgstr "हितकारी टोलमी " #: simulation/data/civs/ptol.jsonAINames[4] msgid "Ptolemy Philopater" msgstr "पितृनिष्ठ टोलमी" #: simulation/data/civs/ptol.jsonAINames[5] msgid "Ptolemy Epiphanes" msgstr "आविर्भूत टोलमी" #: simulation/data/civs/ptol.jsonAINames[6] msgid "Ptolemy Philometor" msgstr "मातृनिष्ठ टोलमी" #: simulation/data/civs/ptol.jsonAINames[7] msgid "Ptolemy Eupator" msgstr "उच्चपितुः टोलमी" #: simulation/data/civs/ptol.jsonAINames[8] msgid "Ptolemy Alexander" msgstr "टोलमी अलक्षेंद्र" #: simulation/data/civs/ptol.jsonAINames[9] msgid "Ptolemy Neos Dionysos" msgstr "टोलमी युवा डायनाइसस" #: simulation/data/civs/ptol.jsonCivBonuses[0].Description msgid "Bolt Shooters −33% attack damage and −33% attack time." msgstr "" #: simulation/data/civs/ptol.jsonCivBonuses[0].Name msgid "Polybolos" msgstr "" #: simulation/data/civs/rome.jsonAINames[0] msgid "Lucius Junius Brutus" msgstr "लूचूस यूनूस ब्रूटूस" #: simulation/data/civs/rome.jsonAINames[10] msgid "Publius Sempronius Tuditanus" msgstr "पूब्लियुस सेमप्रोनियुस तुदितानुस" #: simulation/data/civs/rome.jsonAINames[11] msgid "Marcus Cornelius Cethegus" msgstr "मार्कुस कॉर्नेलियुस केथेगुस" #: simulation/data/civs/rome.jsonAINames[12] msgid "Quintus Caecilius Metellus Pius" msgstr "क्विन्टुस काइसिलियुस मेतेलुस पीयुस" #: simulation/data/civs/rome.jsonAINames[13] msgid "Marcus Licinius Crassus" msgstr "मार्कुस लिकीनियुस क्रासुस" #: simulation/data/civs/rome.jsonAINames[1] msgid "Lucius Tarquinius Collatinus" msgstr "लूचूस तारकूयन्यूस कोलातिनूस" #: simulation/data/civs/rome.jsonAINames[2] msgid "Gaius Julius Caesar Octavianus" msgstr "गायूस यूलियुस काइसार ओक्तावियानुस" #: simulation/data/civs/rome.jsonAINames[3] msgid "Marcus Vipsanius Agrippa" msgstr "मार्कुस विपसान्युस अग्रयेपा" #: simulation/data/civs/rome.jsonAINames[4] msgid "Gaius Iulius Iullus" msgstr "गायूस यूलियुस यूलुस" #: simulation/data/civs/rome.jsonAINames[5] msgid "Gaius Servilius Structus Ahala" msgstr "गायूस सरवील्युस स्त्रक्टुस आहाला" #: simulation/data/civs/rome.jsonAINames[6] msgid "Publius Cornelius Rufinus" msgstr "पूब्लियुस कॉर्नेलियुस रूफिनुस" #: simulation/data/civs/rome.jsonAINames[7] msgid "Lucius Papirius Cursor" msgstr "लूचूस पापिरियुस कुरसौर" #: simulation/data/civs/rome.jsonAINames[8] msgid "Aulus Manlius Capitolinus" msgstr "औलुस मानल्युस कापिटोलिनुस" #: simulation/data/civs/rome.jsonAINames[9] msgid "Publius Cornelius Scipio Africanus" msgstr "पूब्लियुस कॉर्नेलियुस स्केपियो अफ्रीकानुस" #: simulation/data/civs/rome.jsonCivBonuses[0].Description msgid "Roman Legionaries can form a Testudo." msgstr "रोमक लीजनरी सैनिक कूर्म-रचना कर सकते हैं।" #: simulation/data/civs/rome.jsonCivBonuses[0].History msgid "" "The Romans commonly used the Testudo or 'turtle' formation for defense: " "Legionaries were formed into hollow squares with twelve men on each side, " "standing so close together that their shields overlapped like fish scales." msgstr "रोमक सामान्यतः रक्षा हेतु टेस्टूडो या 'कूर्म' रचना का प्रयोग करते थे : लीजनरी सैनिकों को बारह सैनिकों जितनी लंबी भुजा वाले खोखले वर्गों में सजाया जाता था जिसमें सैनिक इतने समीप खड़े होते थे कि उनकी ढाल मछली की पपड़ियों के समान एक दूसरे पर चढ़ी होती थी।" #: simulation/data/civs/rome.jsonCivBonuses[0].Name msgid "Testudo Formation" msgstr "कूर्म रचना" #: simulation/data/civs/rome.jsonCivBonuses[1].Description msgid "Battering Rams +20% attack damage. Stone Throwers +10% attack damage." msgstr "" #: simulation/data/civs/rome.jsonCivBonuses[1].Name msgid "Legionary Engineers" msgstr "" #: simulation/data/civs/sele.jsonAINames[0] msgid "Seleucus I Nicator" msgstr "विजेता सेल्यूकस प्रथम" #: simulation/data/civs/sele.jsonAINames[10] msgid "Alexander I Balas" msgstr "अलक्षेंद्र बालास प्रथम" #: simulation/data/civs/sele.jsonAINames[11] #: simulation/data/civs/sele.jsonAINames[15] msgid "Demetrius II Nicator" msgstr "विजेता देमेट्रियस द्वितीय" #: simulation/data/civs/sele.jsonAINames[12] msgid "Antiochus VI Dionysus" -msgstr "" +msgstr "अंतायोकस षष्ठ दायोनाइसस" #: simulation/data/civs/sele.jsonAINames[13] msgid "Diodotus Tryphon" -msgstr "" +msgstr "कोमल दियोदोतुस" #: simulation/data/civs/sele.jsonAINames[14] msgid "Antiochus VII Sidetes" -msgstr "" +msgstr "बाजूवाला अंतायोकस सप्तम" #: simulation/data/civs/sele.jsonAINames[16] msgid "Alexander II Zabinas" -msgstr "" +msgstr "क्रीतदास अलक्षेंद्र द्वितीय" #: simulation/data/civs/sele.jsonAINames[17] msgid "Cleopatra Thea" msgstr "" #: simulation/data/civs/sele.jsonAINames[18] msgid "Seleucus V Philometor" msgstr "" #: simulation/data/civs/sele.jsonAINames[19] msgid "Antiochus VIII Grypus" msgstr "" #: simulation/data/civs/sele.jsonAINames[1] msgid "Antiochus I Soter" msgstr "रक्षक अंतायोकस प्रथम" #: simulation/data/civs/sele.jsonAINames[20] msgid "Antiochus IX Cyzicenus" msgstr "" #: simulation/data/civs/sele.jsonAINames[21] msgid "Seleucus VI Epiphanes" msgstr "" #: simulation/data/civs/sele.jsonAINames[22] msgid "Antiochus X Eusebes" msgstr "" #: simulation/data/civs/sele.jsonAINames[23] msgid "Demetrius III Eucaerus" msgstr "" #: simulation/data/civs/sele.jsonAINames[24] msgid "Antiochus XI Epiphanes" msgstr "" #: simulation/data/civs/sele.jsonAINames[25] msgid "Philip I Philadelphus" msgstr "" #: simulation/data/civs/sele.jsonAINames[26] msgid "Antiochus XII Dionysus" msgstr "" #: simulation/data/civs/sele.jsonAINames[27] msgid "Seleucus VII Kybiosaktes" msgstr "" #: simulation/data/civs/sele.jsonAINames[28] msgid "Antiochus XIII Asiaticus" msgstr "" #: simulation/data/civs/sele.jsonAINames[29] msgid "Philip II Philoromaeus" msgstr "" #: simulation/data/civs/sele.jsonAINames[2] msgid "Antiochus II Theos" msgstr "दिव्य अंतायोकस द्वितीय" #: simulation/data/civs/sele.jsonAINames[3] msgid "Seleucus II Callinicus" msgstr "सुविजयी सेल्यूकस द्वितीय" #: simulation/data/civs/sele.jsonAINames[4] msgid "Seleucus III Ceraunus" msgstr "वज्रकील सेल्यूकस तृतीय" #: simulation/data/civs/sele.jsonAINames[5] msgid "Antiochus III Megas" msgstr "महान अंतायोकस तृतीय" #: simulation/data/civs/sele.jsonAINames[6] msgid "Seleucus IV Philopator" msgstr "पितृनिष्ठ सेल्यूकस चतुर्थ" #: simulation/data/civs/sele.jsonAINames[7] msgid "Antiochus IV Epiphanes" msgstr "आविर्भूत अंतायोकस चतुर्थ" #: simulation/data/civs/sele.jsonAINames[8] msgid "Antiochus V Eupator" msgstr "उच्चपितुः अंतायोकस पंचम" #: simulation/data/civs/sele.jsonAINames[9] msgid "Demetrius I Soter" msgstr "रक्षक देमेट्रियस प्रथम" #: simulation/data/civs/spart.jsonAINames[0] msgid "Leonidas" msgstr "लियोनिदास" #: simulation/data/civs/spart.jsonAINames[10] msgid "Eucleidas" msgstr "" #: simulation/data/civs/spart.jsonAINames[11] msgid "Agesipolis" msgstr "" #: simulation/data/civs/spart.jsonAINames[1] msgid "Dienekes" msgstr "" #: simulation/data/civs/spart.jsonAINames[2] msgid "Brasidas" msgstr "" #: simulation/data/civs/spart.jsonAINames[3] msgid "Agis" msgstr "एगिस" #: simulation/data/civs/spart.jsonAINames[4] msgid "Archidamus" msgstr "" #: simulation/data/civs/spart.jsonAINames[6] msgid "Pausanias" msgstr "" #: simulation/data/civs/spart.jsonAINames[7] msgid "Agesilaus" msgstr "" #: simulation/data/civs/spart.jsonAINames[8] msgid "Echestratus" msgstr "" #: simulation/data/civs/spart.jsonAINames[9] msgid "Eurycrates" msgstr "" #: simulation/data/civs/spart.jsonCivBonuses[0].Description msgid "Female Citizens +40% health and +50% melee attack hack damage." msgstr "" #: simulation/data/civs/spart.jsonCivBonuses[0].Name msgid "Spartan Women" msgstr "" #: simulation/templates/special/players/athen.xml:8 msgid "Athenians" msgstr "एथेंसवासी" #: simulation/templates/special/players/athen.xml:9 msgid "" "As the cradle of Western civilization and the birthplace of democracy, " "Athens was famed as a center for the arts, learning and philosophy. The " "Athenians were also powerful warriors, particularly at sea. At its peak, " "Athens dominated a large part of the Hellenic world for several decades." msgstr "पश्चिमी सभ्यता का उद्गमस्थल और लोकतंत्र का जन्मस्थान होने के कारण एथेंस कलाओं, शिक्षाओं और दर्शन के केंद्र की तरह प्रसिद्ध था। एथेंसवासी शक्तिमान योद्धा भी थे, विशेषकर समुद्र में। अपने शिखर पर एथेंस ने यूनानियों के एक बड़े भाग पर कई दशकों तक प्रभुत्व बनाये रखा।" #: simulation/templates/special/players/brit.xml:8 msgid "Britons" msgstr "ब्रितानी" #: simulation/templates/special/players/brit.xml:9 msgid "" "The Britons were the Celtic tribes of the British Isles. Using chariots, " "longswordsmen and powerful melee soldiers, they staged fearsome revolts " "against Rome to protect their customs and interests. Also, they built " "thousands of unique structures such as hill forts, crannogs and brochs." msgstr "" #: simulation/templates/special/players/cart.xml:8 msgid "Carthaginians" msgstr "कार्थाजी" #: simulation/templates/special/players/cart.xml:9 msgid "" "Carthage, a city-state in modern-day Tunisia, was a formidable force in the " "western Mediterranean, eventually taking over much of North Africa and " "modern-day Spain in the third century B.C. The sailors of Carthage were " "among the fiercest contenders on the high seas, and masters of naval trade. " "They deployed towered War Elephants on the battlefield to fearsome effect, " "and had defensive walls so strong, they were never breached." msgstr "आधुनिक ट्युनीशिया में स्थित नगर-राज्य कार्थाज पश्चिमी भूमध्य सागर पर बसा एक दुर्जेय बल था जिसने तीसरी शताब्दी ईसापूर्व में उत्तरी अफ्रीका और आधुनिक स्पेन के अधिकांश भाग पर अधिकार कर लिया था। कार्थाज के नाविक खुले समुद्र के सबसे उग्र प्रतिस्पर्धियों में थे और समुद्री व्यापार में प्रवीण थे। वे युद्धभूमि में भीषण प्रभाव डालने वाले अट्टालक हाथियों का प्रयोग करते थे और उनकी रक्षात्मक प्राचीरें इतनी मजबूत थीं कि कभी भेदी नहीं गयीं।" #: simulation/templates/special/players/gaia.xml:5 msgid "Gaia" msgstr "गैया" #: simulation/templates/special/players/gaul.xml:8 msgid "Gauls" msgstr "गाल्ली" #: simulation/templates/special/players/gaul.xml:9 msgid "" "The Gauls were the Celtic tribes of continental Europe. Dominated by a " "priestly class of Druids, they featured a sophisticated culture of advanced " "metalworking, agriculture, trade and even road engineering. With heavy " "infantry and cavalry, Gallic warriors valiantly resisted Caesar's campaign " "of conquest and Rome's authoritarian rule." msgstr "गाल्ली यूरोप के केल्ट कबीले थे। उनपर द्रुई नामक पुरोहित वर्ग का वर्चस्व था और उनमें विकसित धातुकर्म, कृषि, व्यापार और सड़क अभियंत्रण भी दिखता है। भारी पैदल और सवार सैनिकों के बल पर गाल्ली कबीलों ने वीरतापूर्वक काइसार के सैन्य अभियान और रोम के निरंकुश शासन का प्रतिरोध किया।" #: simulation/templates/special/players/han.xml:16 msgid "Han" msgstr "" #: simulation/templates/special/players/han.xml:17 msgid "" "The Han dynasty (206 BC – AD 220) was the second imperial dynasty of China, " "preceded by the Qin dynasty (221–207 BC) and succeeded by the Three Kingdoms" " period (AD 220–280). It is considered a golden age in Chinese history, and " "China made significant progress in arts and sciences during the Han period. " "The core of the Han empire was around the Wei River, and the Han capital was" " Chang'an, very close to the Qin capital Xianyang (both are now part of " "Xi'an, Shaanxi)." msgstr "" #: simulation/templates/special/players/iber.xml:8 msgid "Iberians" msgstr "इबेरी" #: simulation/templates/special/players/iber.xml:9 msgid "" "The Iberians were a people of mysterious origins and language, with a strong" " tradition of horsemanship and metalworking. A relatively peaceful culture, " "they usually fought in other's battles only as mercenaries. However, they " "proved tenacious when Rome sought to take their land and freedom from them, " "and employed pioneering guerrilla tactics and flaming javelins as they " "fought back." msgstr "गूढ़ उद्गम और भाषा वाले इबेरियों के बीच धातुकर्म और अश्वारोहन की स्वस्थ परंपरा थी। अपेक्षाकृत शांत संस्कृति के कारण वे सामान्यतः दूसरों के युद्ध में केवल वस्निक की तरह लड़ते थे। किंतु जब रोम ने उनकी भूमि और स्वतंत्रता छीननी चाही तो वे अडिग सिद्ध हुए और विरोध में लड़ते हुए उन्होंने पथप्रदर्शक छापामार रणनीति और दहकते भालों का प्रयोग किया।" #: simulation/templates/special/players/kush.xml:8 msgid "Kushites" msgstr "" #: simulation/templates/special/players/kush.xml:9 msgid "" "The Kingdom of Kush was an ancient African kingdom situated on the " "confluences of the Blue Nile, White Nile and River Atbara in what is now the" " Republic of Sudan. The Kushite era of rule in the region was established " "after the Bronze Age collapse of the New Kingdom of Egypt, and it was " "centered at Napata in its early phase. They invaded Egypt in the 8th century" " BC, and the Kushite emperors ruled as Pharaohs of the Twenty-fifth dynasty " "of Egypt for a century, until they were expelled by the Assyrians. Kushite " "culture was influenced heavily by the Egyptians, with Kushite pyramid " "building and monumental temple architecture still extent. The Kushites even " "worshipped many Egyptian gods, including Amun. During Classical antiquity, " "the Kushite imperial capital was at Meroe. In early Greek geography, the " "Meroitic kingdom was known as Aethiopia. The Kushite kingdom persisted until" " the 4th century AD, when it weakened and disintegrated due to internal " "rebellion, eventually succumbing to the rising power of Axum." msgstr "" #: simulation/templates/special/players/mace.xml:8 msgid "Macedonians" msgstr "मकदोनी" #: simulation/templates/special/players/mace.xml:9 msgid "" "Macedonia was an ancient Greek kingdom, centered in the northeastern part of" " the Greek peninsula. Under the leadership of Alexander the Great, " "Macedonian forces and allies took over most of the world they knew, " "including Egypt, Persia and parts of the Indian subcontinent, allowing a " "diffusion of Hellenic and eastern cultures for years to come." msgstr "मकदोनिया यूनानी प्रायद्वीप के पूर्वोत्तर भाग के केंद्र पर स्थित एक प्राचीन यूनानी राज्य था। अलक्षेंद्र के नेतृत्व में मकदोनी सेनाओं और उनके सहयोगियों ने उन्हें ज्ञात विश्व के अधिकांश भाग पर अधिकार किया, जिसमें मिस्र, फारस और भारतीय उपमहाद्वीप के कुछ भाग शामिल हैं। इससे आने वाले कई वर्षों तक यूनानी और पूर्वी संस्कृतियों में विसरण का अवसर बना।" #: simulation/templates/special/players/maur.xml:8 msgid "Mauryas" msgstr "" #: simulation/templates/special/players/maur.xml:9 msgid "" "Founded in 322 B.C. by Chandragupta Maurya, the Mauryan Empire was the first" " to rule most of the Indian subcontinent, and was one of the largest and " "most populous empires of antiquity. Its military featured bowmen who used " "the long-range bamboo longbow, fierce female warriors, chariots, and " "thousands of armored war elephants. Its philosophers, especially the famous " "Acharya Chanakya, contributed to such varied fields such as economics, " "religion, diplomacy, warfare, and good governance. Under the rule of Ashoka " "the Great, the empire saw 40 years of peace, harmony, and prosperity." msgstr "३२२ ईसापूर्व में चंद्रगुप्त मौर्य द्वारा स्थापित मौर्य साम्राज्य अधिकांश भारतीय उपमहाद्वीप पर शासन करने वाली प्रथम सत्ता थी जो पुराकाल के विशालतम और अधिकतम जनसंख्या वाले साम्राज्यों में एक थी। इसकी सेना की विशेषताओं में लंबी दूरी तक मार करने वाले बांस के धनुष का प्रयोग करने वाले धनुर्धर, उग्र स्त्री योद्धा, रथ, और हजारों कवचधारी युद्धक हाथी शामिल थे। इसके दार्शनिक, विशेषतः प्रसिद्ध आचार्य चाणक्य ने अर्थव्यवस्था, पंथ, कूटनीति, रणनीति, और अच्छे शासन जैसे विविध क्षेत्रों में योगदान दिया। अशोक के शासन में साम्राज्य ने ४० वर्षों तक शांति, सौहार्द और समृद्धि का अनुभव किया।" #: simulation/templates/special/players/pers.xml:8 msgid "Persians" msgstr "पारसी" #: simulation/templates/special/players/pers.xml:9 msgid "" "The Persian Empire, when ruled by the Achaemenid dynasty, was one of the " "greatest empires of antiquity, stretching at its zenith from the Indus " "Valley in the east to Greece in the west. The Persians were the pioneers of " "empire-building of the ancient world, successfully imposing a centralized " "rule over various peoples with different customs, laws, religions and " "languages, and building a cosmopolitan army made up of contingents from each" " of these nations." msgstr "हषामनीष्याः वंश द्वारा शासित पारसी साम्राज्य पुराकाल के महानतम साम्राज्यों में एक था और अपने शिखर काल में पूर्व में सिंधु घाटी से पश्चिम में यूनान तक फैला हुआ था। पारसी प्राचीन विश्व के साम्राज्य-निर्माण में अग्रगामी थे। उन्होंने भिन्न रीतियों, नियमों, पंथों और भाषाओं वाले विविध जनों पर एक केंद्रीय शासन स्थापित करने और इन सभी देशों से आये सैन्य दलों को मिलाकर एक सर्वदेशीय सेना बनाने में सफलता पायी थी।" #: simulation/templates/special/players/ptol.xml:16 msgid "Ptolemies" msgstr "टोलमी" #: simulation/templates/special/players/ptol.xml:17 msgid "" "The Ptolemaic dynasty was a Macedonian Greek royal family which ruled the " "Ptolemaic Empire in Egypt during the Hellenistic period. Their rule lasted " "for 275 years, from 305 BC to 30 BC. They were the last dynasty of ancient " "Egypt." msgstr "टोलेमी राजवंश एक यूनानी मकदोनी राजपरिवार था जिसने यूनानी शिखर-काल के दौरान मिस्र में टोलेमी साम्राज्य पर पर शासन किया था। उनका शासन ३०५ ईसापूर्व से ३० ईसापूर्व तक २७५ वर्ष रहा। वे प्राचीन मिस्र के अंतिम राजवंश थे।" #: simulation/templates/special/players/rome.xml:8 msgid "Romans" msgstr "रोमक" #: simulation/templates/special/players/rome.xml:9 msgid "" "The Romans controlled one of the largest empires of the ancient world, " "stretching at its peak from southern Scotland to the Sahara Desert, and " "containing between 60 million and 80 million inhabitants, one quarter of the" " Earth's population at that time. Rome also remained one of the strongest " "nations on earth for almost 800 years. The Romans were the supreme builders " "of the ancient world, excelled at siege warfare and had an exquisite " "infantry and navy." msgstr "रोमक प्राचीन विश्व के वृहदतम साम्राज्यों में एक नियंत्रित करते थे, जो अपने शिखर पर दक्षिणी स्कॉटलैंड से सहारा मरुस्थल तक फैला हुआ था और पृथ्वी की कुल जनसंख्या का एक चौथाई, अर्थात ६ करोड़ से ८ करोड़ निवासियों को धारण करता था। रोम लगभग ८०० वर्षों तक पृथ्वी के सबसे बलवान राज्यों में एक रहा। रोमक प्राचीन विश्व के परम निर्माणकर्ता थे, घेराव युद्ध में कुशल थे और उनकी पैदल सेना और नौसेना उत्तम थी।" #: simulation/templates/special/players/sele.xml:16 msgid "Seleucids" msgstr "सेल्यूकसी" #: simulation/templates/special/players/sele.xml:17 msgid "" "The Macedonian-Greek dynasty that ruled most of Alexander's former empire." msgstr "" #: simulation/templates/special/players/spart.xml:6 msgid "Spartans" msgstr "" #: simulation/templates/special/players/spart.xml:7 msgid "" "Sparta was a prominent city-state in ancient Greece, and its dominant " "military power on land from circa 650 B.C. Spartan culture was obsessed with" " military training and excellence, with rigorous training for boys beginning" " at age seven. Thanks to its military might, Sparta led a coalition of Greek" " forces during the Greco-Persian Wars, and won over Athens in the " "Peloponnesian Wars, though at great cost." msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/nl.public-templates-units.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/nl.public-templates-units.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/nl.public-templates-units.po (revision 27024) @@ -1,3359 +1,3359 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Andreas I # Anique van Berne # rollieoo # bb # Christof Verhoeven # echotangoecho . # Ellen Roels # Freagarach # Johannes Collosus # Luc Dekker # Mar # 477f07d437f0da0e33ec4ecd7b8e2b62 # 05a0224220b7eaac7e017feaa81ae85c # Max Klaversma # niektb # Peter De Cleyn # Pim de Graaf # Reinout De Geest # Robin van der Kruit # TheBuG # Ruben De Smet # Sander Deryckere # Tim G msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-07-18 07:11+0000\n" "PO-Revision-Date: 2014-06-19 17:55+0000\n" "Last-Translator: rollieoo, 2021-2022\n" "Language-Team: Dutch (http://www.transifex.com/wildfire-games/0ad/language/nl/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: nl\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/templates/template_unit_catafalque.xml:16 msgid "Relic" msgstr "Relikwie" #: simulation/templates/template_unit_catafalque.xml:17 msgid "Catafalque" msgstr "Katafalk" #: simulation/templates/template_unit_catafalque.xml:20 msgid "A catafalque that holds the remains of a great leader." msgstr "Een katafalk die de overblijfselen van een groot leider bevat." #: simulation/templates/template_unit_cavalry.xml:5 #: simulation/templates/template_unit_champion.xml:5 #: simulation/templates/template_unit_hero.xml:5 #: simulation/templates/template_unit_infantry.xml:5 #: simulation/templates/units/han/support_minister.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Capture" msgstr "Verover" #: simulation/templates/template_unit_cavalry.xml:12 #: simulation/templates/template_unit_infantry.xml:12 #: simulation/templates/template_unit_support_female_citizen.xml:14 msgctxt "Name of an attack, usually the weapon." msgid "Slaughter" msgstr "Slacht" #: simulation/templates/template_unit_cavalry.xml:32 #: simulation/templates/template_unit_cavalry.xml:35 #: simulation/templates/template_unit_champion_cavalry.xml:20 #: simulation/templates/template_unit_hero_cavalry.xml:19 msgid "Cavalry" msgstr "Cavalerie" #: simulation/templates/template_unit_cavalry.xml:33 #: simulation/templates/template_unit_elephant.xml:9 #: simulation/templates/template_unit_infantry.xml:37 #: simulation/templates/template_unit_support_healer.xml:29 msgctxt "Rank" msgid "Basic" msgstr "Basis" #: simulation/templates/template_unit_cavalry.xml:35 #: simulation/templates/template_unit_champion.xml:14 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_hero.xml:25 #: simulation/templates/template_unit_infantry.xml:36 msgid "Soldier" msgstr "Soldaat" #: simulation/templates/template_unit_cavalry.xml:35 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_infantry.xml:36 #: simulation/templates/template_unit_support_female_citizen.xml:37 msgid "Citizen" msgstr "Burger" #: simulation/templates/template_unit_cavalry_melee.xml:7 msgid "Melee Cavalry" msgstr "Mêlee Ruiter" #: simulation/templates/template_unit_cavalry_melee.xml:8 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:20 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:20 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:28 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:19 #: simulation/templates/template_unit_champion_elephant_melee.xml:18 #: simulation/templates/template_unit_champion_infantry_axeman.xml:20 #: simulation/templates/template_unit_champion_infantry_maceman.xml:20 #: simulation/templates/template_unit_champion_infantry_pikeman.xml:28 #: simulation/templates/template_unit_champion_infantry_spearman.xml:28 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:19 #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:27 #: simulation/templates/template_unit_dog.xml:34 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:17 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:17 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:25 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:22 #: simulation/templates/template_unit_hero_elephant_melee.xml:32 #: simulation/templates/template_unit_hero_infantry_axeman.xml:17 #: simulation/templates/template_unit_hero_infantry_maceman.xml:17 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:25 #: simulation/templates/template_unit_hero_infantry_spearman.xml:25 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee.xml:8 #: simulation/templates/template_unit_ship_fire.xml:42 #: simulation/templates/template_unit_siege_ram.xml:41 msgid "Melee" msgstr "Mêlee" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:5 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:5 #: simulation/templates/template_unit_champion_infantry_axeman.xml:5 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:5 #: simulation/templates/template_unit_hero_infantry_axeman.xml:5 #: simulation/templates/template_unit_infantry_melee_axeman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Axe" msgstr "Bijl" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:23 msgid "Cavalry Axeman" msgstr "Cavalerie Bijlvechter" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:24 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:20 #: simulation/templates/template_unit_champion_infantry_axeman.xml:20 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:17 #: simulation/templates/template_unit_hero_infantry_axeman.xml:17 #: simulation/templates/template_unit_infantry_melee_axeman.xml:23 #: simulation/templates/template_unit_infantry_melee_axeman.xml:24 msgid "Axeman" msgstr "Bijlvechter" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:5 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:5 #: simulation/templates/template_unit_champion_infantry_maceman.xml:5 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:5 #: simulation/templates/template_unit_hero_infantry_maceman.xml:5 #: simulation/templates/template_unit_infantry_melee_maceman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Mace" msgstr "Knots" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:21 msgid "Cavalry Maceman" msgstr "Cavalerie Knotsvechter" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:22 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:20 #: simulation/templates/template_unit_champion_infantry_maceman.xml:20 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:17 #: simulation/templates/template_unit_hero_infantry_maceman.xml:17 #: simulation/templates/template_unit_infantry_melee_maceman.xml:22 msgid "Maceman" msgstr "Knotsvechter" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:5 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:5 #: simulation/templates/template_unit_champion_infantry_spearman.xml:5 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:5 #: simulation/templates/template_unit_hero_infantry_spearman.xml:5 #: simulation/templates/template_unit_infantry_melee_spearman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Spear" msgstr "Steekspeer" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:28 msgid "Cavalry Spearman" msgstr "Ruiter Speervechter" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:29 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:27 msgid "Counters: 2× vs Cavalry." msgstr "2× voordeel tegen cavalerie." #: simulation/templates/template_unit_cavalry_melee_spearman.xml:30 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:28 #: simulation/templates/template_unit_champion_infantry_spearman.xml:28 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:25 #: simulation/templates/template_unit_hero_infantry_spearman.xml:25 #: simulation/templates/template_unit_infantry_melee_spearman.xml:28 #: simulation/templates/template_unit_infantry_melee_spearman.xml:30 msgid "Spearman" msgstr "Speervechter" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:5 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:5 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:5 #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:5 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:5 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:5 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:5 #: simulation/templates/units/han/support_minister.xml:12 msgctxt "Name of an attack using a double-edged sword." msgid "Sword" msgstr "Zwaard" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:22 msgid "Cavalry Swordsman" msgstr "Ruiter Zwaardvechter" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:23 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:19 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:19 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:22 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:23 msgid "Swordsman" msgstr "Zwaardvechter" #: simulation/templates/template_unit_cavalry_ranged.xml:7 #: simulation/templates/template_unit_champion_cavalry_archer.xml:23 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_champion_infantry_archer.xml:26 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:27 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:27 #: simulation/templates/template_unit_elephant_archer.xml:35 #: simulation/templates/template_unit_hero_cavalry_archer.xml:23 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_hero_infantry_archer.xml:23 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:24 #: simulation/templates/template_unit_infantry_ranged.xml:7 #: simulation/templates/template_unit_infantry_ranged.xml:8 #: simulation/templates/template_unit_ship_bireme.xml:52 #: simulation/templates/template_unit_ship_quinquereme.xml:56 #: simulation/templates/template_unit_ship_trireme.xml:52 #: simulation/templates/template_unit_siege_boltshooter.xml:52 #: simulation/templates/template_unit_siege_stonethrower.xml:45 #: simulation/templates/template_unit_siege_tower.xml:62 msgid "Ranged" msgstr "Afstand" #: simulation/templates/template_unit_cavalry_ranged.xml:8 msgid "Ranged Cavalry" msgstr "Afstandsruiters" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:5 #: simulation/templates/template_unit_champion_cavalry_archer.xml:5 #: simulation/templates/template_unit_champion_infantry_archer.xml:5 #: simulation/templates/template_unit_elephant_archer.xml:5 #: simulation/templates/template_unit_hero_cavalry_archer.xml:5 #: simulation/templates/template_unit_hero_infantry_archer.xml:5 #: simulation/templates/template_unit_infantry_ranged_archer.xml:5 #: simulation/templates/template_unit_ship_bireme.xml:5 #: simulation/templates/template_unit_ship_trireme.xml:5 #: simulation/templates/template_unit_siege_tower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bow" msgstr "Boog" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:28 #: simulation/templates/template_unit_champion_cavalry_archer.xml:23 #: simulation/templates/template_unit_champion_infantry_archer.xml:26 #: simulation/templates/template_unit_elephant_archer.xml:35 #: simulation/templates/template_unit_hero_cavalry_archer.xml:23 #: simulation/templates/template_unit_hero_infantry_archer.xml:23 #: simulation/templates/template_unit_infantry_ranged_archer.xml:29 #: simulation/templates/template_unit_infantry_ranged_archer.xml:30 msgid "Archer" msgstr "Boogschutter" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:29 msgid "Cavalry Archer" msgstr "Ruiter Boogschutter" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:5 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:5 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:5 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:5 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:5 #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Crossbow" msgstr "Kruisboog" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:28 msgid "Cavalry Crossbowman" msgstr "Cavalerie Kruisboogschutter" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:29 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:27 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:24 #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:29 msgid "Crossbowman" msgstr "Kruisboogschutter" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:5 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:5 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:5 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:5 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:5 #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Javelin" msgstr "Werpspeer" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:28 msgid "Cavalry Javelineer" msgstr "Cavalerie Speerwerper" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:29 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:27 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:24 #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:29 msgid "Javelineer" msgstr "Speerwerper" #: simulation/templates/template_unit_champion.xml:14 msgid "Champion" msgstr "Kampioen" #: simulation/templates/template_unit_champion.xml:15 msgid "Champion Unit" msgstr "Kampioen" #: simulation/templates/template_unit_champion_cavalry.xml:21 msgid "Champion Cavalry" msgstr "Kampioen Ruiter" #: simulation/templates/template_unit_champion_cavalry_archer.xml:24 msgid "Champion Cavalry Archer" msgstr "Kampioen Cavalerie Boogschutter" #: simulation/templates/template_unit_champion_cavalry_axeman.xml:21 msgid "Champion Cavalry Axeman" msgstr "Kampioen Cavalerie Bijlvechter" #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:23 msgid "Champion Cavalry Crossbowman" msgstr "Kampioen Cavalerie Kruisboogschutter" #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:23 msgid "Champion Cavalry Javelineer" msgstr "Kampioen Cavalerie Speerwerper" #: simulation/templates/template_unit_champion_cavalry_maceman.xml:19 msgid "Champion Cavalry Maceman" msgstr "Kampioen Cavalerie Knotsvechter" #: simulation/templates/template_unit_champion_cavalry_spearman.xml:26 msgid "Champion Cavalry Spearman" msgstr "Kampioen Cavalerie Speervechter" #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:20 msgid "Champion Cavalry Swordsman" msgstr "Kampioen Ruiter Zwaardvechter" #: simulation/templates/template_unit_champion_elephant.xml:19 #: simulation/templates/template_unit_elephant.xml:8 msgid "War Elephant" msgstr "Krijgsolifant" #: simulation/templates/template_unit_champion_elephant.xml:20 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_fauna_hunt_passive-defensive_elephant.xml:4 #: simulation/templates/template_unit_fauna_hunt_skittish_elephant_infant.xml:4 #: simulation/templates/template_unit_hero_elephant_melee.xml:32 #: simulation/templates/template_unit_support_elephant.xml:18 msgid "Elephant" msgstr "Olifant" #: simulation/templates/template_unit_champion_elephant_melee.xml:6 #: simulation/templates/template_unit_hero_elephant_melee.xml:6 msgctxt "Name of an attack, usually the weapon." msgid "Trunk" msgstr "Slurf" #: simulation/templates/template_unit_champion_infantry.xml:15 #: simulation/templates/template_unit_hero_infantry.xml:14 #: simulation/templates/template_unit_infantry.xml:34 #: simulation/templates/template_unit_infantry.xml:36 msgid "Infantry" msgstr "Infanterie" #: simulation/templates/template_unit_champion_infantry.xml:16 msgid "Champion Infantry" msgstr "Kampioen Infanterie" #: simulation/templates/template_unit_champion_infantry_archer.xml:27 msgid "Champion Archer" msgstr "Kampioen Boogschutter" #: simulation/templates/template_unit_champion_infantry_axeman.xml:21 msgid "Champion Axeman" msgstr "Kampioen Bijlvechter" #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:26 msgid "Champion Infantry Crossbowman" msgstr "Kampioen Infanterie Kruisboogschutter" #: simulation/templates/template_unit_champion_infantry_javelineer.xml:26 msgid "Champion Infantry Javelineer" msgstr "Kampioen Infanterie Speerwerper" #: simulation/templates/template_unit_champion_infantry_maceman.xml:19 msgid "Champion Infantry Maceman" msgstr "Kampioen Infanterie Knotsvechter" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:5 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:5 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Pike" msgstr "Piek" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:26 msgid "Champion Pikeman" msgstr "Kampioen Piekenier" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:27 #: simulation/templates/template_unit_champion_infantry_spearman.xml:27 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:24 #: simulation/templates/template_unit_hero_infantry_spearman.xml:24 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:29 #: simulation/templates/template_unit_infantry_melee_spearman.xml:29 msgid "Counters: 3× vs Cavalry." msgstr "3× voordeel tegen cavalerie." #: simulation/templates/template_unit_champion_infantry_pikeman.xml:28 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:25 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:28 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:30 msgid "Pikeman" msgstr "Piekenier" #: simulation/templates/template_unit_champion_infantry_spearman.xml:26 msgid "Champion Spearman" msgstr "Kampioen Speervechter" #: simulation/templates/template_unit_champion_infantry_swordsman.xml:20 msgid "Champion Swordsman" msgstr "Kampioen Zwaardvechter" #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:27 msgid "Trumpeter" msgstr "Trompetter" #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:28 msgid "Champion Infantry Trumpeter" msgstr "Kampioen Infanterie Trompetter" #: simulation/templates/template_unit_dog.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Fangs" msgstr "Slagtanden" #: simulation/templates/template_unit_dog.xml:31 msgid "War Dog" msgstr "Vechthond" #: simulation/templates/template_unit_dog.xml:32 msgid "Cannot attack Structures, Ships, or Siege Engines." msgstr "Kan geen gebouwen, schepen of belegeringswerktuigen aanvallen." #: simulation/templates/template_unit_dog.xml:34 msgid "Dog" msgstr "Hond" #: simulation/templates/template_unit_elephant_archer.xml:34 #: simulation/templates/units/maur/elephant_archer_b.xml:5 msgid "Elephant Archer" msgstr "Olifantenboogschutter" #: simulation/templates/template_unit_fauna_herd.xml:4 #: simulation/templates/template_unit_fauna_hunt.xml:4 msgid "Kill to gather meat for food." msgstr "Dood om vlees voor voedsel te verzamelen." #: simulation/templates/template_unit_fauna_hunt_whale.xml:8 msgid "Kill to butcher for food." msgstr "Slacht dieren voor voedsel." #: simulation/templates/template_unit_hero.xml:25 #: simulation/templates/template_unit_hero.xml:26 #: simulation/templates/template_unit_hero_infantry.xml:15 msgid "Hero" msgstr "Held" #: simulation/templates/template_unit_hero_cavalry.xml:20 msgid "Hero Cavalry" msgstr "Held Ruiter" #: simulation/templates/template_unit_hero_cavalry.xml:36 #: simulation/templates/template_unit_hero_elephant_melee.xml:52 #: simulation/templates/template_unit_hero_healer.xml:43 #: simulation/templates/template_unit_hero_infantry.xml:31 #: simulation/templates/units/brit/hero_boudicca.xml:20 #: simulation/templates/units/han/support_minister.xml:67 #: simulation/templates/units/kush/hero_amanirenas.xml:21 #: simulation/templates/units/maur/hero_ashoka.xml:20 #: simulation/templates/units/pers/hero_darius_i.xml:20 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:20 msgid "" "\n" " " msgstr "\n " #: simulation/templates/template_unit_hero_cavalry_archer.xml:24 msgid "Hero Cavalry Archer" msgstr "Held Ruiter Boogschutter" #: simulation/templates/template_unit_hero_cavalry_axeman.xml:18 msgid "Hero Cavalry Axeman" msgstr "Held Ruiter Bijlvechter" #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:23 msgid "Hero Cavalry Crossbowman" msgstr "Held Ruiter Kruisboogschutter" #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:23 msgid "Hero Cavalry Javelineer" msgstr "Held Ruiter Speerwerper" #: simulation/templates/template_unit_hero_cavalry_maceman.xml:16 msgid "Hero Cavalry Maceman" msgstr "Held Ruiter Knotsvechter" #: simulation/templates/template_unit_hero_cavalry_spearman.xml:23 msgid "Hero Cavalry Spearman" msgstr "Held Ruiter Speervechter" #: simulation/templates/template_unit_hero_cavalry_spearman.xml:24 msgid "Counters: 1.75× vs Cavalry." msgstr "1.75× voordeel tegen cavalerie." #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:23 msgid "Hero Cavalry Swordsman" msgstr "Held Ruiter Zwaardvechter" #: simulation/templates/template_unit_hero_elephant_melee.xml:31 msgid "Hero Elephant" msgstr "Olifantsheld" #: simulation/templates/template_unit_hero_healer.xml:27 #: simulation/templates/template_unit_support.xml:5 #: simulation/templates/template_unit_support.xml:6 msgid "Support" msgstr "Ondersteuning" #: simulation/templates/template_unit_hero_healer.xml:27 #: simulation/templates/template_unit_support_healer.xml:26 #: simulation/templates/template_unit_support_healer.xml:27 msgid "Healer" msgstr "Heler" #: simulation/templates/template_unit_hero_infantry_archer.xml:24 msgid "Hero Archer" msgstr "Held Boogschutter" #: simulation/templates/template_unit_hero_infantry_axeman.xml:18 msgid "Hero Axeman" msgstr "Held Bijlvechter" #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:23 msgid "Hero Infantry Crossbowman" msgstr "Held Infanterie Kruisboogschutter" #: simulation/templates/template_unit_hero_infantry_javelineer.xml:23 msgid "Hero Infantry Javelineer" msgstr "Held Infanterie Speerwerper" #: simulation/templates/template_unit_hero_infantry_maceman.xml:16 msgid "Hero Infantry Maceman" msgstr "Held Infanterie Knotsvechter" #: simulation/templates/template_unit_hero_infantry_pikeman.xml:23 msgid "Hero Pikeman" msgstr "Held Piekenier" #: simulation/templates/template_unit_hero_infantry_spearman.xml:23 msgid "Hero Spearman" msgstr "Held Speervechter" #: simulation/templates/template_unit_hero_infantry_swordsman.xml:23 msgid "Hero Swordsman" msgstr "Held Zwaardvechter" #: simulation/templates/template_unit_infantry.xml:36 #: simulation/templates/template_unit_support_female_citizen.xml:37 #: simulation/templates/template_unit_support_slave.xml:21 msgid "Worker" msgstr "Arbeider" #: simulation/templates/template_unit_infantry_melee.xml:7 msgid "Melee Infantry" msgstr "Mêlee Infanterie" #: simulation/templates/template_unit_infantry_melee_maceman.xml:21 msgid "Infantry Maceman" msgstr "Infanterie Knotsvechter" #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:28 msgid "Infantry Crossbowman" msgstr "Infanterie Kruisboogschutter" #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:28 msgid "Infantry Javelineer" msgstr "Infanterie Speerwerper" #: simulation/templates/template_unit_infantry_ranged_slinger.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Sling" msgstr "Slinger" #: simulation/templates/template_unit_infantry_ranged_slinger.xml:30 #: simulation/templates/template_unit_infantry_ranged_slinger.xml:31 msgid "Slinger" msgstr "Slingeraar" #: simulation/templates/template_unit_ship.xml:27 #: simulation/templates/template_unit_ship.xml:29 msgid "Ship" msgstr "Schip" #: simulation/templates/template_unit_ship_bireme.xml:50 msgid "Light Warship" msgstr "Licht oorlogsschip " #: simulation/templates/template_unit_ship_bireme.xml:51 #: simulation/templates/template_unit_ship_trireme.xml:51 msgid "" "Garrison units for transport and to increase firepower. Deals triple damage " "against Ships." msgstr "Beman met eenheden voor transport en voor extra vuurkracht. Verdrievoudigt schade aan schepen." #: simulation/templates/template_unit_ship_bireme.xml:52 #: simulation/templates/template_unit_ship_fire.xml:42 #: simulation/templates/template_unit_ship_quinquereme.xml:56 #: simulation/templates/template_unit_ship_trireme.xml:52 msgid "Warship" msgstr "Oorlogsschip" #: simulation/templates/template_unit_ship_bireme.xml:52 #: simulation/templates/units/cart/ship_bireme.xml:9 #: simulation/templates/units/ptol/ship_bireme.xml:9 #: simulation/templates/units/sele/ship_bireme.xml:9 msgid "Bireme" msgstr "Bireem" #: simulation/templates/template_unit_ship_fire.xml:5 #: simulation/templates/template_unit_siege_flamethrower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Fire" msgstr "Vuur" #: simulation/templates/template_unit_ship_fire.xml:22 #: simulation/templates/template_unit_siege_flamethrower.xml:35 msgid "Circular" msgstr "Rond" #: simulation/templates/template_unit_ship_fire.xml:40 msgid "Fire Ship" msgstr "Vuurschip" #: simulation/templates/template_unit_ship_fire.xml:41 msgid "Unrepairable. Gradually loses health. Can only attack Ships." msgstr "Niet repareerbaar. Verliest geleidelijk aan kracht. Kan alleen maar schepen aanvallen." #: simulation/templates/template_unit_ship_fire.xml:42 msgid "Fireship" msgstr "Vuurschip" #: simulation/templates/template_unit_ship_fishing.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Harpoon" msgstr "Harpoen" #: simulation/templates/template_unit_ship_fishing.xml:28 #: simulation/templates/units/kush/ship_fishing.xml:9 msgid "Fishing Boat" msgstr "Vissersboot" #: simulation/templates/template_unit_ship_fishing.xml:30 msgid "Fish the waters for food." msgstr "Vang vis voor voedsel." #: simulation/templates/template_unit_ship_fishing.xml:32 msgid "FishingBoat" msgstr "Vissersboot" #: simulation/templates/template_unit_ship_merchant.xml:17 msgid "Merchantman" msgstr "Koopman" #: simulation/templates/template_unit_ship_merchant.xml:19 msgid "" "Trade between docks. Garrison a Trader aboard for additional profit (+20% " "for each garrisoned). Gather profitable aquatic treasures." msgstr "Handel tussen havens. Beman met een handelaar voor extra winst (+20% per handelaar). Gebruik dit schip om zeeschatten te verzamelen." #: simulation/templates/template_unit_ship_merchant.xml:21 #: simulation/templates/template_unit_support_trader.xml:15 msgid "Bribable" msgstr "Omkoopbaar" #: simulation/templates/template_unit_ship_merchant.xml:21 #: simulation/templates/template_unit_support_trader.xml:15 #: simulation/templates/template_unit_support_trader.xml:16 msgid "Trader" msgstr "Handelaar" #: simulation/templates/template_unit_ship_quinquereme.xml:5 #: simulation/templates/template_unit_siege_stonethrower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Stone" msgstr "Steen" #: simulation/templates/template_unit_ship_quinquereme.xml:54 msgid "Heavy Warship" msgstr "Zwaar oorlogsschip" #: simulation/templates/template_unit_ship_quinquereme.xml:55 #: simulation/templates/template_unit_siege_tower.xml:64 msgid "Garrison units for transport and to increase firepower." msgstr "Beman met eenheden voor transport en extra vuurkracht." #: simulation/templates/template_unit_ship_quinquereme.xml:56 #: simulation/templates/units/cart/ship_quinquereme.xml:5 msgid "Quinquereme" msgstr "Quinquereem" #: simulation/templates/template_unit_ship_trireme.xml:50 msgid "Medium Warship" msgstr "Middelgroot oorlogsschip" #: simulation/templates/template_unit_ship_trireme.xml:52 #: simulation/templates/units/cart/ship_trireme.xml:9 msgid "Trireme" msgstr "Trireem" #: simulation/templates/template_unit_siege.xml:16 #: simulation/templates/template_unit_siege.xml:17 msgid "Siege" msgstr "Belegeringswapen" #: simulation/templates/template_unit_siege_boltshooter.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bolt" msgstr "Pijl" #: simulation/templates/template_unit_siege_boltshooter.xml:27 msgid "Linear" msgstr "Lineair" #: simulation/templates/template_unit_siege_boltshooter.xml:52 msgid "BoltShooter" msgstr "Ballista" #: simulation/templates/template_unit_siege_boltshooter.xml:53 msgid "Bolt Shooter" msgstr "Ballista" #: simulation/templates/template_unit_siege_flamethrower.xml:46 msgid "Flamethrower" msgstr "Vuurspuwer" #: simulation/templates/template_unit_siege_ram.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Ram" msgstr "Ram" #: simulation/templates/template_unit_siege_ram.xml:39 msgid "Battering Ram" msgstr "Stormram" #: simulation/templates/template_unit_siege_ram.xml:40 msgid "Cannot attack Fields or Organic Units." msgstr "Kan geen akkers of organische eenheden aanvallen." #: simulation/templates/template_unit_siege_ram.xml:41 msgid "Ram" msgstr "Ram" #: simulation/templates/template_unit_siege_stonethrower.xml:45 msgid "StoneThrower" msgstr "Steenslingeraar" #: simulation/templates/template_unit_siege_stonethrower.xml:46 msgid "Siege Catapult" msgstr "Belegeringskatapult" #: simulation/templates/template_unit_siege_tower.xml:62 msgid "SiegeTower" msgstr "Belegeringstoren" #: simulation/templates/template_unit_siege_tower.xml:63 msgid "Siege Tower" msgstr "Belegeringstoren" #: simulation/templates/template_unit_support_elephant.xml:17 msgid "Worker Elephant" msgstr "Hulpolifant" #: simulation/templates/template_unit_support_female_citizen.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Dagger" msgstr "Dolk" #: simulation/templates/template_unit_support_female_citizen.xml:34 msgid "Female Citizen" msgstr "Vrouwelijke burger" #: simulation/templates/template_unit_support_healer.xml:31 msgid "Heal units." msgstr "Genees eenheden." #: simulation/templates/template_unit_support_slave.xml:18 #: simulation/templates/template_unit_support_slave.xml:21 #: simulation/templates/units/rome/infantry_swordsman_slave.xml:19 msgid "Slave" msgstr "Slaaf" #: simulation/templates/template_unit_support_slave.xml:20 msgid "Gatherer with a finite life span. Bonused at mining and lumbering." msgstr "Werkkracht met een kort leven. Een mijn- en houthakkersbonus." #: simulation/templates/template_unit_support_trader.xml:18 msgid "Trade resources between your own markets and those of your allies." msgstr "Verhandel grondstoffen tussen uw marktplaatsen en die van uw bondgenoten." #: simulation/templates/units/athen/catafalque.xml:8 msgid "Solon" msgstr "Solon" #: simulation/templates/units/athen/cavalry_javelineer_a.xml:4 #: simulation/templates/units/athen/cavalry_swordsman_a.xml:4 #: simulation/templates/units/athen/infantry_javelineer_a.xml:4 #: simulation/templates/units/athen/infantry_marine_archer_a.xml:4 #: simulation/templates/units/athen/infantry_slinger_a.xml:4 #: simulation/templates/units/athen/infantry_spearman_a.xml:4 #: simulation/templates/units/athen/support_healer_a.xml:4 #: simulation/templates/units/brit/cavalry_javelineer_a.xml:4 #: simulation/templates/units/brit/cavalry_swordsman_a.xml:4 #: simulation/templates/units/brit/infantry_javelineer_a.xml:4 #: simulation/templates/units/brit/infantry_slinger_a.xml:4 #: simulation/templates/units/brit/infantry_spearman_a.xml:4 #: simulation/templates/units/brit/support_healer_a.xml:4 #: simulation/templates/units/cart/cavalry_javelineer_a.xml:4 #: simulation/templates/units/cart/cavalry_spearman_ital_a.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_gaul_a.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_iber_a.xml:4 #: simulation/templates/units/cart/infantry_archer_a.xml:4 #: simulation/templates/units/cart/infantry_javelineer_iber_a.xml:4 #: simulation/templates/units/cart/infantry_slinger_iber_a.xml:4 #: simulation/templates/units/cart/infantry_spearman_a.xml:4 #: simulation/templates/units/cart/infantry_swordsman_gaul_a.xml:4 #: simulation/templates/units/cart/infantry_swordsman_ital_a.xml:4 #: simulation/templates/units/cart/support_healer_a.xml:4 #: simulation/templates/units/gaul/cavalry_javelineer_a.xml:4 #: simulation/templates/units/gaul/cavalry_swordsman_a.xml:4 #: simulation/templates/units/gaul/infantry_javelineer_a.xml:4 #: simulation/templates/units/gaul/infantry_slinger_a.xml:4 #: simulation/templates/units/gaul/infantry_spearman_a.xml:4 #: simulation/templates/units/gaul/support_healer_a.xml:4 #: simulation/templates/units/han/cavalry_archer_a.xml:4 #: simulation/templates/units/han/cavalry_crossbowman_a.xml:4 #: simulation/templates/units/han/cavalry_spearman_a.xml:4 #: simulation/templates/units/han/cavalry_swordsman_a.xml:4 #: simulation/templates/units/han/infantry_archer_a.xml:4 #: simulation/templates/units/han/infantry_crossbowman_a.xml:4 #: simulation/templates/units/han/infantry_pikeman_a.xml:4 #: simulation/templates/units/han/infantry_spearman_a.xml:4 #: simulation/templates/units/han/infantry_swordsman_a.xml:4 #: simulation/templates/units/han/support_healer_a.xml:4 #: simulation/templates/units/iber/cavalry_javelineer_a.xml:4 #: simulation/templates/units/iber/cavalry_spearman_a.xml:4 #: simulation/templates/units/iber/infantry_javelineer_a.xml:4 #: simulation/templates/units/iber/infantry_slinger_a.xml:4 #: simulation/templates/units/iber/infantry_spearman_a.xml:4 #: simulation/templates/units/iber/infantry_swordsman_a.xml:4 #: simulation/templates/units/iber/support_healer_a.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_a.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_merc_a.xml:4 #: simulation/templates/units/kush/cavalry_spearman_a.xml:4 #: simulation/templates/units/kush/infantry_archer_a.xml:4 #: simulation/templates/units/kush/infantry_javelineer_merc_a.xml:4 #: simulation/templates/units/kush/infantry_maceman_merc_a.xml:4 #: simulation/templates/units/kush/infantry_pikeman_a.xml:4 #: simulation/templates/units/kush/infantry_spearman_a.xml:4 #: simulation/templates/units/kush/infantry_swordsman_a.xml:4 #: simulation/templates/units/kush/support_healer_a.xml:4 #: simulation/templates/units/mace/cavalry_javelineer_a.xml:4 #: simulation/templates/units/mace/cavalry_spearman_a.xml:4 #: simulation/templates/units/mace/infantry_archer_a.xml:4 #: simulation/templates/units/mace/infantry_javelineer_a.xml:4 #: simulation/templates/units/mace/infantry_pikeman_a.xml:4 #: simulation/templates/units/mace/infantry_slinger_a.xml:4 #: simulation/templates/units/mace/support_healer_a.xml:4 #: simulation/templates/units/maur/cavalry_javelineer_a.xml:4 #: simulation/templates/units/maur/cavalry_swordsman_a.xml:4 #: simulation/templates/units/maur/elephant_archer_a.xml:4 #: simulation/templates/units/maur/infantry_archer_a.xml:4 #: simulation/templates/units/maur/infantry_spearman_a.xml:4 #: simulation/templates/units/maur/infantry_swordsman_a.xml:4 #: simulation/templates/units/maur/support_healer_a.xml:4 #: simulation/templates/units/pers/cavalry_archer_a.xml:4 #: simulation/templates/units/pers/cavalry_axeman_a.xml:4 #: simulation/templates/units/pers/cavalry_javelineer_a.xml:4 #: simulation/templates/units/pers/cavalry_spearman_a.xml:4 #: simulation/templates/units/pers/infantry_archer_a.xml:4 #: simulation/templates/units/pers/infantry_javelineer_a.xml:4 #: simulation/templates/units/pers/infantry_spearman_a.xml:4 #: simulation/templates/units/pers/support_healer_a.xml:4 #: simulation/templates/units/ptol/cavalry_archer_a.xml:4 #: simulation/templates/units/ptol/cavalry_javelineer_merc_a.xml:4 #: simulation/templates/units/ptol/cavalry_spearman_merc_a.xml:4 #: simulation/templates/units/ptol/infantry_archer_a.xml:4 #: simulation/templates/units/ptol/infantry_javelineer_a.xml:4 #: simulation/templates/units/ptol/infantry_pikeman_a.xml:4 #: simulation/templates/units/ptol/infantry_slinger_a.xml:4 #: simulation/templates/units/ptol/infantry_spearman_merc_a.xml:4 #: simulation/templates/units/ptol/infantry_swordsman_merc_a.xml:4 #: simulation/templates/units/ptol/support_healer_a.xml:4 #: simulation/templates/units/rome/cavalry_javelineer_a.xml:4 #: simulation/templates/units/rome/cavalry_spearman_a.xml:4 #: simulation/templates/units/rome/infantry_javelineer_a.xml:4 #: simulation/templates/units/rome/infantry_spearman_a.xml:4 #: simulation/templates/units/rome/infantry_swordsman_a.xml:4 #: simulation/templates/units/rome/support_healer_a.xml:4 #: simulation/templates/units/sele/cavalry_archer_a.xml:4 #: simulation/templates/units/sele/cavalry_javelineer_a.xml:4 #: simulation/templates/units/sele/cavalry_spearman_merc_a.xml:4 #: simulation/templates/units/sele/infantry_archer_merc_a.xml:4 #: simulation/templates/units/sele/infantry_javelineer_a.xml:4 #: simulation/templates/units/sele/infantry_pikeman_a.xml:4 #: simulation/templates/units/sele/infantry_spearman_a.xml:4 #: simulation/templates/units/sele/infantry_swordsman_merc_a.xml:4 #: simulation/templates/units/sele/support_healer_a.xml:4 #: simulation/templates/units/spart/cavalry_javelineer_a.xml:4 #: simulation/templates/units/spart/cavalry_spearman_a.xml:4 #: simulation/templates/units/spart/infantry_javelineer_a.xml:4 #: simulation/templates/units/spart/infantry_spearman_a.xml:4 #: simulation/templates/units/spart/support_healer_a.xml:4 msgctxt "Rank" msgid "Advanced" msgstr "Geavanceerd" #: simulation/templates/units/athen/cavalry_javelineer_b.xml:5 msgid "Pródromos" msgstr "Pródromos" #: simulation/templates/units/athen/cavalry_javelineer_e.xml:4 #: simulation/templates/units/athen/cavalry_swordsman_e.xml:4 #: simulation/templates/units/athen/infantry_javelineer_e.xml:4 #: simulation/templates/units/athen/infantry_marine_archer_e.xml:4 #: simulation/templates/units/athen/infantry_slinger_e.xml:4 #: simulation/templates/units/athen/infantry_spearman_e.xml:4 #: simulation/templates/units/athen/support_healer_e.xml:4 #: simulation/templates/units/brit/cavalry_javelineer_e.xml:4 #: simulation/templates/units/brit/cavalry_swordsman_e.xml:4 #: simulation/templates/units/brit/infantry_javelineer_e.xml:4 #: simulation/templates/units/brit/infantry_slinger_e.xml:4 #: simulation/templates/units/brit/infantry_spearman_e.xml:4 #: simulation/templates/units/brit/support_healer_e.xml:4 #: simulation/templates/units/cart/cavalry_javelineer_e.xml:4 #: simulation/templates/units/cart/cavalry_spearman_ital_e.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_gaul_e.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_iber_e.xml:4 #: simulation/templates/units/cart/infantry_archer_e.xml:4 #: simulation/templates/units/cart/infantry_javelineer_iber_e.xml:4 #: simulation/templates/units/cart/infantry_slinger_iber_e.xml:4 #: simulation/templates/units/cart/infantry_spearman_e.xml:4 #: simulation/templates/units/cart/infantry_swordsman_gaul_e.xml:4 #: simulation/templates/units/cart/infantry_swordsman_ital_e.xml:4 #: simulation/templates/units/cart/support_healer_e.xml:4 #: simulation/templates/units/gaul/cavalry_javelineer_e.xml:4 #: simulation/templates/units/gaul/cavalry_swordsman_e.xml:4 #: simulation/templates/units/gaul/infantry_javelineer_e.xml:4 #: simulation/templates/units/gaul/infantry_slinger_e.xml:4 #: simulation/templates/units/gaul/infantry_spearman_e.xml:4 #: simulation/templates/units/gaul/support_healer_e.xml:4 #: simulation/templates/units/han/cavalry_archer_e.xml:4 #: simulation/templates/units/han/cavalry_crossbowman_e.xml:4 #: simulation/templates/units/han/cavalry_spearman_e.xml:4 #: simulation/templates/units/han/cavalry_swordsman_e.xml:4 #: simulation/templates/units/han/infantry_archer_e.xml:4 #: simulation/templates/units/han/infantry_crossbowman_e.xml:4 #: simulation/templates/units/han/infantry_pikeman_e.xml:4 #: simulation/templates/units/han/infantry_spearman_e.xml:4 #: simulation/templates/units/han/infantry_swordsman_e.xml:4 #: simulation/templates/units/han/support_healer_e.xml:4 #: simulation/templates/units/iber/cavalry_javelineer_e.xml:4 #: simulation/templates/units/iber/cavalry_spearman_e.xml:4 #: simulation/templates/units/iber/infantry_javelineer_e.xml:4 #: simulation/templates/units/iber/infantry_slinger_e.xml:4 #: simulation/templates/units/iber/infantry_spearman_e.xml:4 #: simulation/templates/units/iber/infantry_swordsman_e.xml:4 #: simulation/templates/units/iber/support_healer_e.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_e.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_merc_e.xml:4 #: simulation/templates/units/kush/cavalry_spearman_e.xml:4 #: simulation/templates/units/kush/infantry_archer_e.xml:4 #: simulation/templates/units/kush/infantry_javelineer_merc_e.xml:4 #: simulation/templates/units/kush/infantry_maceman_merc_e.xml:4 #: simulation/templates/units/kush/infantry_pikeman_e.xml:4 #: simulation/templates/units/kush/infantry_spearman_e.xml:4 #: simulation/templates/units/kush/infantry_swordsman_e.xml:4 #: simulation/templates/units/kush/support_healer_e.xml:4 #: simulation/templates/units/mace/cavalry_javelineer_e.xml:4 #: simulation/templates/units/mace/cavalry_spearman_e.xml:4 #: simulation/templates/units/mace/infantry_archer_e.xml:4 #: simulation/templates/units/mace/infantry_javelineer_e.xml:4 #: simulation/templates/units/mace/infantry_pikeman_e.xml:4 #: simulation/templates/units/mace/infantry_slinger_e.xml:4 #: simulation/templates/units/mace/support_healer_e.xml:4 #: simulation/templates/units/maur/cavalry_javelineer_e.xml:4 #: simulation/templates/units/maur/cavalry_swordsman_e.xml:4 #: simulation/templates/units/maur/elephant_archer_e.xml:4 #: simulation/templates/units/maur/infantry_archer_e.xml:4 #: simulation/templates/units/maur/infantry_spearman_e.xml:4 #: simulation/templates/units/maur/infantry_swordsman_e.xml:4 #: simulation/templates/units/maur/support_healer_e.xml:4 #: simulation/templates/units/pers/cavalry_archer_e.xml:4 #: simulation/templates/units/pers/cavalry_axeman_e.xml:4 #: simulation/templates/units/pers/cavalry_javelineer_e.xml:4 #: simulation/templates/units/pers/cavalry_spearman_e.xml:4 #: simulation/templates/units/pers/infantry_archer_e.xml:4 #: simulation/templates/units/pers/infantry_javelineer_e.xml:4 #: simulation/templates/units/pers/infantry_spearman_e.xml:4 #: simulation/templates/units/pers/support_healer_e.xml:4 #: simulation/templates/units/ptol/cavalry_archer_e.xml:4 #: simulation/templates/units/ptol/cavalry_javelineer_merc_e.xml:4 #: simulation/templates/units/ptol/cavalry_spearman_merc_e.xml:4 #: simulation/templates/units/ptol/infantry_archer_e.xml:4 #: simulation/templates/units/ptol/infantry_javelineer_e.xml:4 #: simulation/templates/units/ptol/infantry_pikeman_e.xml:4 #: simulation/templates/units/ptol/infantry_slinger_e.xml:4 #: simulation/templates/units/ptol/infantry_spearman_merc_e.xml:4 #: simulation/templates/units/ptol/infantry_swordsman_merc_e.xml:4 #: simulation/templates/units/ptol/support_healer_e.xml:4 #: simulation/templates/units/rome/cavalry_javelineer_e.xml:4 #: simulation/templates/units/rome/cavalry_spearman_e.xml:4 #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:22 #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:22 #: simulation/templates/units/rome/infantry_javelineer_e.xml:4 #: simulation/templates/units/rome/infantry_spearman_e.xml:4 #: simulation/templates/units/rome/infantry_swordsman_e.xml:4 #: simulation/templates/units/rome/support_healer_e.xml:4 #: simulation/templates/units/sele/cavalry_archer_e.xml:4 #: simulation/templates/units/sele/cavalry_javelineer_e.xml:4 #: simulation/templates/units/sele/cavalry_spearman_merc_e.xml:4 #: simulation/templates/units/sele/infantry_archer_merc_e.xml:4 #: simulation/templates/units/sele/infantry_javelineer_e.xml:4 #: simulation/templates/units/sele/infantry_pikeman_e.xml:4 #: simulation/templates/units/sele/infantry_spearman_e.xml:4 #: simulation/templates/units/sele/infantry_swordsman_merc_e.xml:4 #: simulation/templates/units/sele/support_healer_e.xml:4 #: simulation/templates/units/spart/cavalry_javelineer_e.xml:4 #: simulation/templates/units/spart/cavalry_spearman_e.xml:4 #: simulation/templates/units/spart/champion_infantry_swordsman.xml:19 #: simulation/templates/units/spart/infantry_javelineer_e.xml:4 #: simulation/templates/units/spart/infantry_spearman_e.xml:4 #: simulation/templates/units/spart/support_healer_e.xml:4 msgctxt "Rank" msgid "Elite" msgstr "Elite" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:5 #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:5 #: simulation/templates/units/cart/hero_hamilcar.xml:5 #: simulation/templates/units/iber/champion_infantry_swordsman.xml:5 #: simulation/templates/units/iber/infantry_swordsman_b.xml:5 #: simulation/templates/units/kush/champion_infantry_amun.xml:5 #: simulation/templates/units/mace/hero_alexander_iii.xml:5 #: simulation/templates/units/mace/hero_craterus.xml:5 #: simulation/templates/units/mace/hero_demetrius_i.xml:5 #: simulation/templates/units/maur/infantry_swordsman_b.xml:5 msgctxt "Name of an attack using a single-edged sword." msgid "Sword" msgstr "Zwaard" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:10 msgid "Greek Cavalry" msgstr "Griekse cavalerie" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:11 msgid "Hippeús" msgstr "Hippeús" #: simulation/templates/units/athen/champion_infantry.xml:4 msgid "City Guard" msgstr "Stadswacht" #: simulation/templates/units/athen/champion_infantry.xml:5 msgid "Epílektos" msgstr "Epílektos" #: simulation/templates/units/athen/champion_marine.xml:4 msgid "Athenian Marine" msgstr "Atheense marininier" #: simulation/templates/units/athen/champion_marine.xml:5 msgid "Epibátēs Athēnaîos" msgstr "Epibátēs Athēnaîos" #: simulation/templates/units/athen/champion_ranged.xml:4 msgid "Scythian Archer" msgstr "Scythische boogschutter" #: simulation/templates/units/athen/champion_ranged.xml:5 msgid "Toxótēs Skythikós" msgstr "Toxótēs Skythikós" #: simulation/templates/units/athen/hero_iphicrates.xml:8 msgid "Iphicrates" msgstr "Iphicrates" #: simulation/templates/units/athen/hero_iphicrates.xml:9 msgid "Iphikratēs" msgstr "Iphikratēs" #: simulation/templates/units/athen/hero_pericles.xml:8 msgid "Pericles" msgstr "Perikles" #: simulation/templates/units/athen/hero_pericles.xml:9 msgid "Periklēs" msgstr "Periklēs" #: simulation/templates/units/athen/hero_themistocles.xml:8 msgid "Themistocles" msgstr "Themistocles" #: simulation/templates/units/athen/hero_themistocles.xml:9 msgid "Themistoklēs" msgstr "Themistocles" #: simulation/templates/units/athen/hero_xenophon.xml:4 msgid "Xenophon" msgstr "Xenophon" #: simulation/templates/units/athen/hero_xenophon.xml:5 msgid "Xenophōn" msgstr "Xenophōn" #: simulation/templates/units/athen/infantry_javelineer_b.xml:5 msgid "Thracian Peltast" msgstr "Thracische speerwerper" #: simulation/templates/units/athen/infantry_javelineer_b.xml:6 msgid "Peltastḗs Thrâx" msgstr "Peltastḗs Thrâx" #: simulation/templates/units/athen/infantry_marine_archer_b.xml:5 #: simulation/templates/units/mace/infantry_archer_b.xml:7 #: simulation/templates/units/ptol/infantry_archer_b.xml:12 msgid "Cretan Mercenary Archer" msgstr "Kretenzer huurlingboogschutter" #: simulation/templates/units/athen/infantry_marine_archer_b.xml:6 #: simulation/templates/units/mace/infantry_archer_b.xml:8 #: simulation/templates/units/ptol/infantry_archer_b.xml:13 msgid "Toxótēs Krētikós" msgstr "Toxótēs Krētikós" #: simulation/templates/units/athen/infantry_slinger_b.xml:5 msgid "Athenian Slinger Militia" msgstr "Atheense slingeraars militie" #: simulation/templates/units/athen/infantry_slinger_b.xml:6 msgid "Psilòs Athēnaîos" msgstr "Psilòs Athēnaîos" #: simulation/templates/units/athen/infantry_spearman_b.xml:5 msgid "Athenian Hoplite" msgstr "Atheense hopliet" #: simulation/templates/units/athen/infantry_spearman_b.xml:6 msgid "Hoplítēs Athēnaîos" msgstr "Hoplítēs Athēnaîos" #: simulation/templates/units/athen/ship_bireme.xml:8 msgid "Penteconter" msgstr "Penteconter" #: simulation/templates/units/athen/ship_bireme.xml:9 #: simulation/templates/units/spart/ship_bireme.xml:9 msgid "Pentēkóntoros" msgstr "Pentēkóntoros" #: simulation/templates/units/athen/ship_fishing.xml:8 #: simulation/templates/units/mace/ship_fishing.xml:9 #: simulation/templates/units/ptol/ship_fishing.xml:9 #: simulation/templates/units/sele/ship_fishing.xml:9 #: simulation/templates/units/spart/ship_fishing.xml:9 msgid "Ploîon Halieutikón" msgstr "Ploîon Halieutikón" #: simulation/templates/units/athen/ship_merchant.xml:8 #: simulation/templates/units/mace/ship_merchant.xml:9 #: simulation/templates/units/ptol/ship_merchant.xml:9 #: simulation/templates/units/sele/ship_merchant.xml:9 #: simulation/templates/units/spart/ship_merchant.xml:9 msgid "Ploîon Phortēgikón" msgstr "Ploîon Phortēgikón" #: simulation/templates/units/athen/ship_trireme.xml:8 #: simulation/templates/units/spart/ship_trireme.xml:9 msgid "Triḗrēs Athēnaía" msgstr "Triḗrēs Athēnaía" #: simulation/templates/units/athen/ship_trireme.xml:9 msgid "Athenian Trireme" msgstr "Atheense trireem" #: simulation/templates/units/athen/siege_lithobolos_packed.xml:4 #: simulation/templates/units/mace/siege_lithobolos_packed.xml:5 #: simulation/templates/units/ptol/siege_lithobolos_packed.xml:5 #: simulation/templates/units/sele/siege_lithobolos_packed.xml:5 msgid "Lithobólos" msgstr "Lithobólos" #: simulation/templates/units/athen/siege_oxybeles_packed.xml:4 #: simulation/templates/units/cart/siege_oxybeles_packed.xml:5 #: simulation/templates/units/mace/siege_oxybeles_packed.xml:5 #: simulation/templates/units/spart/siege_oxybeles_packed.xml:5 msgid "Oxybelḗs" msgstr "Oxybelḗs" #: simulation/templates/units/athen/siege_ram.xml:4 #: simulation/templates/units/mace/siege_ram.xml:8 #: simulation/templates/units/ptol/siege_ram.xml:8 #: simulation/templates/units/sele/siege_ram.xml:8 #: simulation/templates/units/spart/siege_ram.xml:5 msgid "Krios" msgstr "Krios" #: simulation/templates/units/athen/support_female_citizen.xml:4 msgid "Gýnē Athēnaía" msgstr "Gýnē Athēnaía" #: simulation/templates/units/athen/support_female_citizen.xml:5 msgid "Athenian Woman" msgstr "Atheense vrouw" #: simulation/templates/units/athen/support_healer_b.xml:4 #: simulation/templates/units/mace/support_healer_b.xml:6 #: simulation/templates/units/ptol/support_healer_b.xml:5 #: simulation/templates/units/sele/support_healer_b.xml:6 #: simulation/templates/units/spart/support_healer_b.xml:6 msgid "Surgeon" msgstr "Chirurg" #: simulation/templates/units/athen/support_healer_b.xml:5 #: simulation/templates/units/mace/support_healer_b.xml:7 #: simulation/templates/units/ptol/support_healer_b.xml:6 #: simulation/templates/units/sele/support_healer_b.xml:7 #: simulation/templates/units/spart/support_healer_b.xml:7 msgid "Iatros" msgstr "Iatros" #: simulation/templates/units/athen/support_slave.xml:4 msgid "Doûlos" msgstr "Doûlos" #: simulation/templates/units/athen/support_trader.xml:8 #: simulation/templates/units/mace/support_trader.xml:10 #: simulation/templates/units/ptol/support_trader.xml:9 #: simulation/templates/units/sele/support_trader.xml:10 msgid "Émporos" msgstr "Émporos" #: simulation/templates/units/brit/catafalque.xml:9 msgid "Cassiuellaunos" msgstr "Cassivellaunus" #: simulation/templates/units/brit/cavalry_javelineer_b.xml:6 #: simulation/templates/units/gaul/cavalry_javelineer_b.xml:6 msgid "Marcacos" msgstr "Marcacos" #: simulation/templates/units/brit/cavalry_javelineer_b.xml:7 msgid "Raiding Cavalry" msgstr "Plunderende cavalerie" #: simulation/templates/units/brit/cavalry_swordsman_b.xml:6 #: simulation/templates/units/gaul/cavalry_swordsman_b.xml:6 msgid "Eporedos" msgstr "Eporedos" #: simulation/templates/units/brit/cavalry_swordsman_b.xml:7 msgid "Celtic Cavalry" msgstr "Keltische cavalerie" #: simulation/templates/units/brit/champion_chariot.xml:9 msgid "Celtic Chariot" msgstr "Keltische strijdwagen" #: simulation/templates/units/brit/champion_chariot.xml:10 msgid "Essedon" msgstr "Essedon" #: simulation/templates/units/brit/champion_chariot.xml:12 #: simulation/templates/units/brit/hero_boudicca.xml:15 #: simulation/templates/units/han/champion_chariot_academy.xml:11 #: simulation/templates/units/han/hero_wei_qing_chariot.xml:21 #: simulation/templates/units/kush/hero_amanirenas.xml:16 #: simulation/templates/units/maur/champion_chariot.xml:12 #: simulation/templates/units/maur/hero_ashoka.xml:15 #: simulation/templates/units/pers/champion_chariot.xml:12 #: simulation/templates/units/pers/hero_darius_i.xml:15 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:15 #: simulation/templates/units/sele/champion_chariot.xml:12 msgid "Chariot" msgstr "Strijdwagen" #: simulation/templates/units/brit/champion_infantry_swordsman.xml:5 msgid "Brythonic Champion" msgstr "Brythonische kampioen" #: simulation/templates/units/brit/champion_infantry_swordsman.xml:6 msgid "Argos" msgstr "Argos" #: simulation/templates/units/brit/hero_boudicca.xml:13 #: simulation/templates/units/brit/hero_boudicca_cavalry_javelineer.xml:8 #: simulation/templates/units/brit/hero_boudicca_sword.xml:8 msgid "Boudicca" msgstr "Boudicca" #: simulation/templates/units/brit/hero_boudicca.xml:14 #: simulation/templates/units/brit/hero_boudicca_cavalry_javelineer.xml:9 #: simulation/templates/units/brit/hero_boudicca_sword.xml:9 msgid "Boudica" msgstr "Boudica" #: simulation/templates/units/brit/hero_caratacos.xml:8 msgid "Caratacus" msgstr "Caratacus" #: simulation/templates/units/brit/hero_caratacos.xml:9 msgid "Caratacos" msgstr "Caratacos" #: simulation/templates/units/brit/hero_cunobelin.xml:8 #: simulation/templates/units/brit/hero_cunobelin_infantry.xml:8 msgid "Cunobeline" msgstr "Cunobelin" #: simulation/templates/units/brit/hero_cunobelin.xml:9 #: simulation/templates/units/brit/hero_cunobelin_infantry.xml:9 msgid "Cunobelinos" msgstr "Cunobelinos" #: simulation/templates/units/brit/infantry_javelineer_b.xml:13 #: simulation/templates/units/gaul/infantry_javelineer_b.xml:11 msgid "Adretos" msgstr "Adretos" #: simulation/templates/units/brit/infantry_slinger_b.xml:6 msgid "Celtic Slinger" msgstr "Keltische slingeraar" #: simulation/templates/units/brit/infantry_slinger_b.xml:7 #: simulation/templates/units/gaul/infantry_slinger_b.xml:11 msgid "Talmoris" msgstr "Talmoris" #: simulation/templates/units/brit/infantry_spearman_b.xml:6 msgid "Celtic Spearman" msgstr "Keltische speervechter" #: simulation/templates/units/brit/infantry_spearman_b.xml:7 #: simulation/templates/units/gaul/infantry_spearman_b.xml:11 msgid "Catucos" msgstr "Catucos" #: simulation/templates/units/brit/ship_fishing.xml:9 #: simulation/templates/units/gaul/ship_fishing.xml:9 msgid "Longos" msgstr "Longos" #: simulation/templates/units/brit/ship_merchant.xml:9 #: simulation/templates/units/gaul/ship_merchant.xml:9 msgid "Nauson" msgstr "Nauson" #: simulation/templates/units/brit/ship_trireme.xml:18 #: simulation/templates/units/gaul/ship_trireme.xml:18 msgid "Pontos" msgstr "Pontos" #: simulation/templates/units/brit/siege_ram.xml:5 #: simulation/templates/units/gaul/siege_ram.xml:5 msgid "Molton" msgstr "Molton" #: simulation/templates/units/brit/support_female_citizen.xml:5 #: simulation/templates/units/gaul/support_female_citizen.xml:10 msgid "Celtic Woman" msgstr "Keltische vrouw" #: simulation/templates/units/brit/support_female_citizen.xml:6 #: simulation/templates/units/gaul/support_female_citizen.xml:11 msgid "Bena" msgstr "Bena" #: simulation/templates/units/brit/support_healer_b.xml:5 #: simulation/templates/units/brit/support_healer_b.xml:6 #: simulation/templates/units/gaul/support_healer_b.xml:5 #: simulation/templates/units/gaul/support_healer_b.xml:6 msgid "Druid" msgstr "Druïde" #: simulation/templates/units/brit/support_trader.xml:9 #: simulation/templates/units/gaul/support_trader.xml:9 msgid "Uogition" msgstr "Uogition" #: simulation/templates/units/brit/war_dog.xml:5 msgid "Agrocuna" msgstr "Agrocuna" #: simulation/templates/units/cart/catafalque.xml:8 msgid "Hasdrubal (Quartermaster)" msgstr "Hasdrubal (Kwartiermeester)" #: simulation/templates/units/cart/cavalry_javelineer_b.xml:6 msgid "Numidian Cavalry" msgstr "Numidische cavalerie" #: simulation/templates/units/cart/cavalry_javelineer_b.xml:7 msgid "Ḥayyāl Raḫūv Masili" msgstr "Ḥayyāl Raḫūv Masili" #: simulation/templates/units/cart/cavalry_spearman_ital_b.xml:5 msgid "Italic Cavalry" msgstr "Italische cavalerie" #: simulation/templates/units/cart/cavalry_spearman_ital_b.xml:6 msgid "Ḥayyāl Romaḥ Raḫūv" msgstr "Ḥayyāl Romaḥ Raḫūv" #: simulation/templates/units/cart/cavalry_swordsman_gaul_b.xml:5 msgid "Gallic Mercenary Cavalry" msgstr "Gallische huurlingcavalerie" #: simulation/templates/units/cart/cavalry_swordsman_gaul_b.xml:6 #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:11 msgid "Ḥayyāl Ḥerev Raḫūv" msgstr "Ḥayyāl Ḥerev Raḫūv" #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:10 msgid "Iberian Heavy Cavalry" msgstr "Iberische zware cavalerie" #: simulation/templates/units/cart/champion_cavalry.xml:5 msgid "Sacred Band Cavalry" msgstr "Cavalerie van de Heilige Schare" #: simulation/templates/units/cart/champion_cavalry.xml:6 msgid "Sacred Band of Astarte" msgstr "Heilige Schare van Astarte" #: simulation/templates/units/cart/champion_elephant.xml:5 msgid "North African War Elephant" msgstr "Noord-Afrikaanse Krijgsolifant" #: simulation/templates/units/cart/champion_elephant.xml:6 msgid "Pil Malḥamit" msgstr "Pil Malḥamit" #: simulation/templates/units/cart/champion_infantry.xml:5 msgid "Sacred Band Infantry" msgstr "Infanterie van de Heilige Schare" #: simulation/templates/units/cart/champion_infantry.xml:6 msgid "Sacred Band of Ba'al" msgstr "Heilige Schare van Ba'al" #: simulation/templates/units/cart/champion_pikeman.xml:5 msgid "Sacred Band Pikeman" msgstr "Piekenier van de Heilige Schare" #: simulation/templates/units/cart/champion_pikeman.xml:6 msgid "Mašal" msgstr "Mašal" #: simulation/templates/units/cart/hero_hamilcar.xml:14 msgid "Hamilcar Barca" msgstr "Hamilcar Barkas" #: simulation/templates/units/cart/hero_hamilcar.xml:15 msgid "Ḥimelqart Baraq" msgstr "Ḥimelqart Baraq" #: simulation/templates/units/cart/hero_hannibal.xml:8 msgid "Hannibal Barca" msgstr "Hannibal Barkas" #: simulation/templates/units/cart/hero_hannibal.xml:9 msgid "Ḥannibaʿal Baraq" msgstr "Ḥannibaʿal Baraq" #: simulation/templates/units/cart/hero_maharbal.xml:8 msgid "Maharbal" msgstr "Maharbal" #: simulation/templates/units/cart/hero_maharbal.xml:9 msgid "Maharbaʿal" msgstr "Maharbaʿal" #: simulation/templates/units/cart/infantry_archer_b.xml:14 msgid "Mauritanian Archer" msgstr "Mauritaanse boogschutter" #: simulation/templates/units/cart/infantry_archer_b.xml:15 msgid "Qešet" msgstr "Qešet" #: simulation/templates/units/cart/infantry_javelineer_iber_b.xml:13 msgid "Iberian Mercenary Skirmisher" msgstr "Iberische huurlingtirailleur" #: simulation/templates/units/cart/infantry_javelineer_iber_b.xml:14 msgid "Sǝḫīr Kidōn" msgstr "Sǝḫīr Kidōn" #: simulation/templates/units/cart/infantry_slinger_iber_b.xml:13 msgid "Balearic Slinger" msgstr "Balearische slingeraar" #: simulation/templates/units/cart/infantry_slinger_iber_b.xml:14 msgid "Qallāʿ Ibušimi" msgstr "Qallāʿ Ibušimi" #: simulation/templates/units/cart/infantry_spearman_b.xml:14 msgid "Libyan Spearman" msgstr "Libische speervechter" #: simulation/templates/units/cart/infantry_spearman_b.xml:15 msgid "Sǝḫīr Ḥanīt" msgstr "Sǝḫīr Ḥanīt" #: simulation/templates/units/cart/infantry_swordsman_gaul_b.xml:13 #: simulation/templates/units/ptol/infantry_swordsman_merc_b.xml:11 msgid "Gallic Mercenary Swordsman" msgstr "Gallische huurlingzwaardvechter" #: simulation/templates/units/cart/infantry_swordsman_gaul_b.xml:14 msgid "Seḫīr Ḥerev" msgstr "Seḫīr Ḥerev" #: simulation/templates/units/cart/infantry_swordsman_ital_b.xml:14 msgid "Seḫīr Romaḥ" msgstr "Seḫīr Romaḥ" #: simulation/templates/units/cart/ship_bireme.xml:10 msgid "Du-Mašōt" msgstr "Du-Mašōt" #: simulation/templates/units/cart/ship_fishing.xml:9 msgid "Noon-Mašōt" msgstr "Noon-Mašōt" #: simulation/templates/units/cart/ship_merchant.xml:9 msgid "Seḥer" msgstr "Seḥer" #: simulation/templates/units/cart/ship_merchant.xml:10 msgid "" "Trade between docks. Garrison a Trader aboard for additional profit (+20% " "for each garrisoned). Gather profitable aquatic treasures. Carthaginians " "have +25% sea trading bonus." msgstr "Handel tussen dokken. Beman met een handelaar voor extra winst (+20% per handelaar). Gebruik dit schip om maritieme schatten te verzamelen. Carthagers hebben +25% maritieme handelsbonus." #: simulation/templates/units/cart/ship_quinquereme.xml:6 msgid "Ḥameš-Mašōt" msgstr "Ḥameš-Mašōt" #: simulation/templates/units/cart/ship_trireme.xml:10 msgid "Tlat-Mašōt" msgstr "Tlat-Mašōt" #: simulation/templates/units/cart/siege_ballista_packed.xml:5 #: simulation/templates/units/rome/siege_ballista_packed.xml:16 msgid "Ballista" msgstr "Ballista" #: simulation/templates/units/cart/support_female_citizen.xml:13 msgid "Aštāh" msgstr "Aštāh" #: simulation/templates/units/cart/support_female_citizen.xml:14 msgid "Carthaginian Woman" msgstr "Carthaagse vrouw" #: simulation/templates/units/cart/support_healer_b.xml:6 msgid "Kehinit" msgstr "Kehinit" #: simulation/templates/units/cart/support_trader.xml:9 msgid "Mekir" msgstr "Mekir" #: simulation/templates/units/gaul/catafalque.xml:9 msgid "Ambiorix" msgstr "Ambiorix" #: simulation/templates/units/gaul/champion_cavalry.xml:5 msgid "Gallic Noble Cavalry" msgstr "Gallische edele cavalerie" #: simulation/templates/units/gaul/champion_cavalry.xml:6 msgid "Uerouicos" msgstr "Uerouicos" #: simulation/templates/units/gaul/champion_fanatic.xml:5 msgid "Naked Fanatic" msgstr "Naakte fanatiekeling" #: simulation/templates/units/gaul/champion_fanatic.xml:6 msgid "Bariogaisatos" msgstr "Bariogaisatos" #: simulation/templates/units/gaul/champion_infantry_swordsman.xml:5 msgid "Soliduros" msgstr "Soliduros" #: simulation/templates/units/gaul/champion_infantry_trumpeter.xml:8 msgid "Carnucos" msgstr "Carnucos" #: simulation/templates/units/gaul/hero_brennus.xml:8 msgid "Brennus" msgstr "Brennus" #: simulation/templates/units/gaul/hero_brennus.xml:9 msgid "Brennos" msgstr "Brennos" #: simulation/templates/units/gaul/hero_vercingetorix.xml:8 #: simulation/templates/units/gaul/hero_vercingetorix_infantry.xml:8 msgid "Vercingetorix" msgstr "Vercingetorix" #: simulation/templates/units/gaul/hero_vercingetorix.xml:9 #: simulation/templates/units/gaul/hero_vercingetorix_infantry.xml:9 msgid "Uercingetorix" msgstr "Uercingetorix" #: simulation/templates/units/gaul/hero_viridomarus.xml:8 msgid "Viridomarus" msgstr "Viridomarus" #: simulation/templates/units/gaul/hero_viridomarus.xml:9 msgid "Britomaros" msgstr "Britomaros" #: simulation/templates/units/han/catafalque.xml:9 msgid "Emperor Wǔ (Liu Che)" msgstr "Keizer Wǔ (Liu Che)" #: simulation/templates/units/han/cavalry_archer_b.xml:6 msgid "Gōng Qíbīng" msgstr "Gōng Qíbīng" #: simulation/templates/units/han/cavalry_crossbowman_b.xml:6 msgid "Han Cavalry Crossbowman" msgstr "Han Cavalerie Kruisboogschutter" #: simulation/templates/units/han/cavalry_spearman_b.xml:6 msgid "Máo Qíbīng" msgstr "Máo Qíbīng" #: simulation/templates/units/han/cavalry_swordsman_b.xml:6 msgid "Dāo Qíbīng" msgstr "Dāo Qíbīng" #: simulation/templates/units/han/champion_cavalry_spearman_academy.xml:5 msgid "Wu Wei Yin Cao Cao Guard" msgstr "Wu Wei Yin wachters van Cao Cao" #: simulation/templates/units/han/champion_chariot_academy.xml:9 msgid "Han War Chariot" msgstr "Han strijdwagen" #: simulation/templates/units/han/champion_chariot_academy.xml:10 msgid "Zhanche" msgstr "Zhanche" #: simulation/templates/units/han/champion_infantry_archer_academy.xml:5 msgid "Palace Guard Archer" msgstr "Paleiswacht boogschutter" #: simulation/templates/units/han/champion_infantry_archer_academy.xml:6 msgid "Yǔ Lín" msgstr "Yǔ Lín" #: simulation/templates/units/han/champion_infantry_crossbowman_academy.xml:5 msgid "Juezhang" -msgstr "" +msgstr "Juezhang" #: simulation/templates/units/han/champion_infantry_spearman_academy.xml:5 msgid "Palace Guard Spearman" msgstr "Paleiswacht speervechter" #: simulation/templates/units/han/champion_infantry_spearman_academy.xml:6 msgid "Hǔ Bēn" msgstr "Hǔ Bēn" #: simulation/templates/units/han/hero_han_xin.xml:9 #: simulation/templates/units/han/hero_han_xin_horse.xml:9 msgid "Hán Xìn" msgstr "Hán Xìn" #: simulation/templates/units/han/hero_liu_bang.xml:9 #: simulation/templates/units/han/hero_liu_bang_horse.xml:9 msgid "Liú Bāng" msgstr "Liú Bāng" #: simulation/templates/units/han/hero_wei_qing.xml:16 #: simulation/templates/units/han/hero_wei_qing_chariot.xml:20 #: simulation/templates/units/han/hero_wei_qing_horse.xml:16 msgid "Wèi Qīng" msgstr "Wèi Qīng" #: simulation/templates/units/han/infantry_archer_b.xml:11 msgid "Shè Shǒu" msgstr "Shè Shǒu" #: simulation/templates/units/han/infantry_crossbowman_b.xml:11 msgid "Nǔ Shǒu" msgstr "Nǔ Shǒu" #: simulation/templates/units/han/infantry_pikeman_b.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Ji" -msgstr "" +msgstr "Ji" #: simulation/templates/units/han/infantry_pikeman_b.xml:20 msgid "Halberdier" msgstr "Hellebaardier" #: simulation/templates/units/han/infantry_pikeman_b.xml:21 msgid "Jǐ Bīng" msgstr "Jǐ Bīng" #: simulation/templates/units/han/infantry_spearman_b.xml:11 msgid "Máo Bīng" msgstr "Máo Bīng" #: simulation/templates/units/han/infantry_swordsman_b.xml:11 msgid "Dāo Bīng" msgstr "Dāo Bīng" #: simulation/templates/units/han/ship_bireme.xml:9 msgid "Zhàn Chuán" msgstr "Zhàn Chuán" #: simulation/templates/units/han/ship_fire.xml:9 msgid "Huǒ Chuán" msgstr "Huǒ Chuán" #: simulation/templates/units/han/ship_fishing.xml:9 msgid "Yú Chuán" msgstr "Yú Chuán" #: simulation/templates/units/han/ship_merchant.xml:9 msgid "Shāng Chuán" msgstr "Shāng Chuán" #: simulation/templates/units/han/ship_quinquereme.xml:9 msgid "Dà Lóu Chuán" msgstr "Dà Lóu Chuán" #: simulation/templates/units/han/ship_trireme.xml:9 msgid "Lóu Chuán" msgstr "Lóu Chuán" #: simulation/templates/units/han/siege_mangonel_packed.xml:5 msgid "Mangonel" msgstr "Mangonel" #: simulation/templates/units/han/siege_mangonel_packed.xml:6 msgid "Tóushí Chē" msgstr "Tóushí Chē" #: simulation/templates/units/han/siege_ram.xml:4 msgid "Gōngchéng Chuí" msgstr "Gōngchéng Chuí" #: simulation/templates/units/han/siege_shoushe.xml:9 msgid "Nǔ Chē" msgstr "Nǔ Chē" #: simulation/templates/units/han/siege_tower.xml:9 msgid "Gōngchéng Tǎ" msgstr "Gōngchéng Tǎ" #: simulation/templates/units/han/support_female_citizen.xml:10 msgid "Fù Nǚ" msgstr "Fù Nǚ" #: simulation/templates/units/han/support_healer_b.xml:6 msgid "Yīshī" msgstr "Yīshī" #: simulation/templates/units/han/support_minister.xml:41 msgid "Imperial Minister" msgstr "Kamerheer van het Keizerlijk Hof" #: simulation/templates/units/han/support_minister.xml:42 msgid "Guānlì" msgstr "Guānlì" #: simulation/templates/units/han/support_minister.xml:43 msgid "" "Use to boost the efficiency of nearby units and buildings. Garrison within a" " building to boost the efficiency of its production queue. Only Han " "buildings can garrison ministers." msgstr "Doet de efficiëntie van eenheden en gebouwen in de buurt toenemen. Wanneer aanwezig in een gebouw gaat de wachtrij van dat gebouw sneller. Alleen Han gebouwen kunnen Kamerheren huisvesten." #: simulation/templates/units/han/support_minister.xml:45 msgid "Minister" msgstr "Kamerheer" #: simulation/templates/units/han/support_trader.xml:9 msgid "Shāngrén" msgstr "Shāngrén" #: simulation/templates/units/iber/catafalque.xml:9 msgid "Mandonius" msgstr "Mandonius" #: simulation/templates/units/iber/cavalry_javelineer_b.xml:6 msgid "Kantabriako Zaldun" msgstr "Kantabriako Zaldun" #: simulation/templates/units/iber/cavalry_spearman_b.xml:6 msgid "Lantzari" msgstr "Lantzari" #: simulation/templates/units/iber/champion_cavalry.xml:26 msgid "Leial Zalduneria" msgstr "Leial Zalduneria" #: simulation/templates/units/iber/champion_infantry_swordsman.xml:10 msgid "Leial Ezpatari" msgstr "Leial Ezpatari" #: simulation/templates/units/iber/hero_caros.xml:9 msgid "Caros" msgstr "Caros" #: simulation/templates/units/iber/hero_indibil.xml:8 #: simulation/templates/units/iber/hero_indibil_infantry.xml:8 msgid "Indibil" msgstr "Indibil" #: simulation/templates/units/iber/hero_viriato.xml:9 msgid "Viriato" msgstr "Viriato" #: simulation/templates/units/iber/infantry_javelineer_b.xml:11 msgid "Lusitano Ezpatari" msgstr "Lusitano Ezpatari" #: simulation/templates/units/iber/infantry_slinger_b.xml:11 msgid "Habailari" msgstr "Habailari" #: simulation/templates/units/iber/infantry_spearman_b.xml:11 msgid "Ezkutari" msgstr "Ezkutari" #: simulation/templates/units/iber/infantry_swordsman_b.xml:16 msgid "Ezpatari" msgstr "Ezpatari" #: simulation/templates/units/iber/ship_fire.xml:9 msgid "Iberian Fire Ship" msgstr "Iberisch vuurschip" #: simulation/templates/units/iber/ship_fishing.xml:9 msgid "Arrantza Ontzi" msgstr "Arrantza Ontzi" #: simulation/templates/units/iber/ship_merchant.xml:9 msgid "Merkataritza Itsasontzi" msgstr "Merkataritza Itsasontzi" #: simulation/templates/units/iber/ship_trireme.xml:18 msgid "Ponti" msgstr "Ponti" #: simulation/templates/units/iber/siege_ram.xml:5 msgid "Ahariburu" msgstr "Ahariburu" #: simulation/templates/units/iber/support_female_citizen.xml:10 msgid "Emazteki" msgstr "Emazteki" #: simulation/templates/units/iber/support_female_citizen.xml:11 msgid "Iberian Woman" msgstr "Iberische vrouw" #: simulation/templates/units/iber/support_healer_b.xml:6 msgid "Priestess of Ataekina" msgstr "Priesteres van Ataekina" #: simulation/templates/units/iber/support_healer_b.xml:7 msgid "Emakumezko Apaiz de Ataekina" msgstr "Emakumezko Apaiz de Ataekina" #: simulation/templates/units/iber/support_trader.xml:9 msgid "Merkatari" msgstr "Merkatari" #: simulation/templates/units/kush/catafalque.xml:10 msgid "Shanakdakheto" msgstr "Shanakdakheto" #: simulation/templates/units/kush/cavalry_javelineer_b.xml:7 msgid "iry hr ssmwtt" msgstr "iry hr ssmwtt" #: simulation/templates/units/kush/cavalry_javelineer_b.xml:8 msgid "Napatan Light Cavalry" msgstr "Napataanse lichte cavalerie" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:17 msgid "Blemmye Desert Raider" msgstr "Blemmische woestijnrover" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:18 msgid "nhw Bulahau gml" msgstr "nhw Bulahau gml" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:19 #: simulation/templates/units/ptol/cavalry_archer_b.xml:15 msgid "Camel" msgstr "Kameel" #: simulation/templates/units/kush/cavalry_spearman_b.xml:7 msgid "Meroitic Heavy Cavalry" msgstr "Meroëense zware cavalerie" #: simulation/templates/units/kush/cavalry_spearman_b.xml:8 msgid "Htr" msgstr "Htr" #: simulation/templates/units/kush/champion_cavalry.xml:6 msgid "Noble Cavalry" msgstr "Edele cavalerie" #: simulation/templates/units/kush/champion_cavalry.xml:7 msgid "Htr Msʿ n mh-ib" msgstr "Htr Msʿ n mh-ib" #: simulation/templates/units/kush/champion_elephant.xml:6 msgid "Meroitic War Elephant" msgstr "Meroëense krijgsolifant" #: simulation/templates/units/kush/champion_elephant.xml:7 msgid "Abore ʿhȝ" msgstr "Abore ʿhȝ" #: simulation/templates/units/kush/champion_infantry_amun.xml:12 msgid "Napatan Temple Guard" msgstr "Napataanse tempelbewaker" #: simulation/templates/units/kush/champion_infantry_amun.xml:13 msgid "rs ʿImn" msgstr "rs ʿImn" #: simulation/templates/units/kush/champion_infantry_apedemak.xml:6 msgid "Meroitic Temple Guard" msgstr "Meroëense tempelbewaker" #: simulation/templates/units/kush/champion_infantry_apedemak.xml:7 msgid "rs ʿIprmk" msgstr "rs ʿIprmk" #: simulation/templates/units/kush/champion_infantry_archer.xml:6 msgid "Noble Archer" msgstr "Edele boogschutter" #: simulation/templates/units/kush/champion_infantry_archer.xml:7 msgid "Hry pdty" msgstr "Hry pdty" #: simulation/templates/units/kush/hero_amanirenas.xml:14 #: simulation/templates/units/kush/hero_amanirenas_infantry.xml:9 msgid "Amanirenas" msgstr "Amanirenas" #: simulation/templates/units/kush/hero_amanirenas.xml:15 #: simulation/templates/units/kush/hero_amanirenas_infantry.xml:10 msgid "Amnirense qore li kdwe li" msgstr "Amnirense qore li kdwe li" #: simulation/templates/units/kush/hero_arakamani.xml:11 msgid "Arakamani" msgstr "Arakamani" #: simulation/templates/units/kush/hero_arakamani.xml:12 msgid "I͗rk-k-I͗mn H̱nm-ı͗-Rʿ" msgstr "I͗rk-k-I͗mn H̱nm-ı͗-Rʿ" #: simulation/templates/units/kush/hero_harsiotef.xml:6 msgid "Ḥr-sȝ-it.f Sȝ-mrı͗-I͗mn" msgstr "Ḥr-sȝ-it.f Sȝ-mrı͗-I͗mn" #: simulation/templates/units/kush/hero_nastasen.xml:10 msgid "Nastasen" msgstr "Nastasen" #: simulation/templates/units/kush/hero_nastasen.xml:11 msgid "N-ı͗-s-tȝ-s-nn Kȝ-ʿnḫ-Rʿ" msgstr "N-ı͗-s-tȝ-s-nn Kȝ-ʿnḫ-Rʿ" #: simulation/templates/units/kush/infantry_archer_b.xml:15 msgid "Nubian Archer" msgstr "Nubische boogschutter" #: simulation/templates/units/kush/infantry_archer_b.xml:16 msgid "Pdty Nhsyw" msgstr "Pdty Nhsyw" #: simulation/templates/units/kush/infantry_javelineer_merc_b.xml:15 msgid "Noba Skirmisher" msgstr "Noba tirailleur" #: simulation/templates/units/kush/infantry_javelineer_merc_b.xml:16 msgid "nhw ʿhȝw Noba" msgstr "nhw ʿhȝw Noba" #: simulation/templates/units/kush/infantry_maceman_merc_b.xml:15 msgid "Noba Maceman" msgstr "Noba knotsvechter" #: simulation/templates/units/kush/infantry_maceman_merc_b.xml:16 msgid "nhw Noba" msgstr "nhw Noba" #: simulation/templates/units/kush/infantry_pikeman_b.xml:15 msgid "Meroitic Pikeman" msgstr "Meroïtische piekenier" #: simulation/templates/units/kush/infantry_pikeman_b.xml:16 msgid "siȝwrd" msgstr "siȝwrd" #: simulation/templates/units/kush/infantry_spearman_b.xml:15 msgid "Nubian Spearman" msgstr "Nubische speervechter" #: simulation/templates/units/kush/infantry_spearman_b.xml:16 msgid "iry-rdwy Nhsyw" msgstr "iry-rdwy Nhsyw" #: simulation/templates/units/kush/infantry_swordsman_b.xml:15 msgid "Meroitic Swordsman" msgstr "Meroïtische zwaardvechter" #: simulation/templates/units/kush/infantry_swordsman_b.xml:16 msgid "knw hps" msgstr "knw hps" #: simulation/templates/units/kush/ship_fishing.xml:10 msgid "Whʿ-rmw" msgstr "Whʿ-rmw" #: simulation/templates/units/kush/ship_merchant.xml:9 msgid "Nile Trading Barge" msgstr "Nijl handelsboot" #: simulation/templates/units/kush/ship_merchant.xml:10 msgid "Dȝy sbt" msgstr "Dȝy sbt" #: simulation/templates/units/kush/ship_trireme.xml:10 msgid "Ptolemaic Mercenary Trireme" msgstr "Ptolemaeënse huurlingen trireem" #: simulation/templates/units/kush/ship_trireme.xml:11 msgid "shry ʿȝ" msgstr "shry ʿȝ" #: simulation/templates/units/kush/siege_tower.xml:5 msgid "Kushite Siege Tower" msgstr "Koesjitische belegeringstoren" #: simulation/templates/units/kush/siege_tower.xml:6 msgid "iwn n ms" msgstr "iwn n ms" #: simulation/templates/units/kush/support_female_citizen.xml:14 msgid "Shmt" msgstr "Shmt" #: simulation/templates/units/kush/support_female_citizen.xml:15 msgid "Kushite Woman" msgstr "Koesjitische vrouw" #: simulation/templates/units/kush/support_healer_b.xml:6 msgid "Priest" msgstr "Priester" #: simulation/templates/units/kush/support_healer_b.xml:7 msgid "wʿb nsw" msgstr "wʿb nsw" #: simulation/templates/units/kush/support_trader.xml:10 msgid "Nilotic Merchant" msgstr "Nilotische handelaar" #: simulation/templates/units/kush/support_trader.xml:11 msgid "rmt sbt" msgstr "rmt sbt" #: simulation/templates/units/mace/catafalque.xml:9 msgid "Philip V" msgstr "Philippus V" #: simulation/templates/units/mace/cavalry_javelineer_b.xml:7 msgid "Odrysian Skirmish Cavalry" msgstr "Odrysische ruitertirailleur" #: simulation/templates/units/mace/cavalry_javelineer_b.xml:8 msgid "Hippakontistḕs Odrysós" msgstr "Hippakontistḕs Odrysós" #: simulation/templates/units/mace/cavalry_spearman_b.xml:7 msgid "Thessalian Lancer" msgstr "Thessalische lansier" #: simulation/templates/units/mace/cavalry_spearman_b.xml:8 msgid "Xystophóros Thessalikós" msgstr "Xystophóros Thessalikós" #: simulation/templates/units/mace/champion_cavalry.xml:6 #: simulation/templates/units/sele/cavalry_spearman_merc_b.xml:7 msgid "Companion Cavalry" msgstr "Ondersteunende cavalerie" #: simulation/templates/units/mace/champion_cavalry.xml:7 msgid "Hetaîros" msgstr "Hetaîros" #: simulation/templates/units/mace/champion_infantry_crossbowman.xml:6 msgid "Gastraphetophoros" msgstr "Gastraphetophoros" #: simulation/templates/units/mace/champion_infantry_spearman.xml:6 msgid "Macedonian Shield Bearer" msgstr "Macedonische schilddrager" #: simulation/templates/units/mace/champion_infantry_spearman.xml:7 msgid "Hypaspistḗs" msgstr "Hypaspistḗs" #: simulation/templates/units/mace/champion_infantry_spearman_02.xml:15 msgid "Hypaspistḗs Argyraspídi" msgstr "Hypaspistḗs Argyraspídi" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:12 msgid "Rhomphaiaphoros" msgstr "Rhomphaiaphoros" #: simulation/templates/units/mace/hero_alexander_iii.xml:21 msgid "Alexander III the Great" msgstr "Alexander de Grote" #: simulation/templates/units/mace/hero_alexander_iii.xml:22 msgid "Alexandros ho Megas" msgstr "Alexandros ho Megas" #: simulation/templates/units/mace/hero_alexander_iii.xml:23 msgid "Counters: 1.2× vs Heroes." msgstr "1.2× voordeel tegen helden." #: simulation/templates/units/mace/hero_craterus.xml:14 msgid "Craterus" msgstr "Craterus" #: simulation/templates/units/mace/hero_craterus.xml:15 msgid "Krateros" msgstr "Krateros" #: simulation/templates/units/mace/hero_demetrius_i.xml:14 msgid "Demetrius I the Besieger" msgstr "Demetrius I Stedenbelegeraar" #: simulation/templates/units/mace/hero_demetrius_i.xml:15 msgid "Dēmētrios Poliorkētēs" msgstr "Dēmētrios Poliorkētēs" #: simulation/templates/units/mace/hero_philip_ii.xml:9 #: simulation/templates/units/mace/hero_philip_ii_pike.xml:9 msgid "Philip II of Macedon" msgstr "Philippus II van Macedonië" #: simulation/templates/units/mace/hero_philip_ii.xml:10 #: simulation/templates/units/mace/hero_philip_ii_pike.xml:10 msgid "Philippos B' ho Makedōn" msgstr "Philippos B' ho Makedōn" #: simulation/templates/units/mace/hero_pyrrhus_i.xml:9 msgid "Pyrrhus I of Epirus" msgstr "Pyrrhus I van Epirus" #: simulation/templates/units/mace/hero_pyrrhus_i.xml:10 msgid "Pyrrhos ho Epeiros" msgstr "Pyrrhos ho Epeiros" #: simulation/templates/units/mace/infantry_javelineer_b.xml:7 msgid "Agrianian Peltast" msgstr "Agrianische speerwerper" #: simulation/templates/units/mace/infantry_javelineer_b.xml:8 msgid "Peltastḗs Agrías" msgstr "Peltastḗs Agrías" #: simulation/templates/units/mace/infantry_pikeman_b.xml:7 msgid "Foot Companion" msgstr "Konings' metgezel" #: simulation/templates/units/mace/infantry_pikeman_b.xml:8 msgid "Pezétairos" msgstr "Pezétairos" #: simulation/templates/units/mace/infantry_slinger_b.xml:7 msgid "Rhodian Slinger" msgstr "Slingeraar van Rhodos" #: simulation/templates/units/mace/infantry_slinger_b.xml:8 msgid "Sphendonḗtēs Rhódios" msgstr "Sphendonḗtēs Rhódios" #: simulation/templates/units/mace/ship_bireme.xml:9 msgid "Hemiolos" msgstr "Hemiolos" #: simulation/templates/units/mace/ship_trireme.xml:9 msgid "Triḗrēs Makedonikḗ" msgstr "Triḗrēs Makedonikḗ" #: simulation/templates/units/mace/ship_trireme.xml:10 msgid "Macedonian Trireme" msgstr "Macedonische trireem" #: simulation/templates/units/mace/siege_tower.xml:5 #: simulation/templates/units/ptol/siege_tower.xml:5 #: simulation/templates/units/sele/siege_tower.xml:5 msgid "Helépolis" msgstr "Helépolis" #: simulation/templates/units/mace/support_female_citizen.xml:5 msgid "Gýnē Makedonikḗ" msgstr "Gýnē Makedonikḗ" #: simulation/templates/units/mace/support_female_citizen.xml:6 msgid "Macedonian Woman" msgstr "Macedonische vrouw" #: simulation/templates/units/maur/catafalque.xml:9 #: simulation/templates/units/maur/hero_bindusara_infantry.xml:5 #: simulation/templates/units/maur/hero_bindusara_infantry.xml:6 msgid "Bindusara" msgstr "Bindusara" #: simulation/templates/units/maur/cavalry_javelineer_b.xml:6 msgid "Indian Light Cavalry" msgstr "Indiase lichte cavalerie" #: simulation/templates/units/maur/cavalry_javelineer_b.xml:7 msgid "Ashwarohi" msgstr "Ashwarohi" #: simulation/templates/units/maur/cavalry_swordsman_b.xml:6 msgid "Indian Raiding Cavalry" msgstr "Indiase plunderende ruiter" #: simulation/templates/units/maur/cavalry_swordsman_b.xml:7 msgid "Aśvārohagaṇaḥ" msgstr "Aśvārohagaṇaḥ" #: simulation/templates/units/maur/champion_chariot.xml:9 msgid "War Chariot" msgstr "Strijdwagen" #: simulation/templates/units/maur/champion_chariot.xml:10 msgid "Rath" msgstr "Rath" #: simulation/templates/units/maur/champion_elephant.xml:5 #: simulation/templates/units/pers/champion_elephant.xml:6 msgid "Indian War Elephant" msgstr "Indische Krijgsolifant" #: simulation/templates/units/maur/champion_elephant.xml:6 msgid "Gajendra" msgstr "Gajendra" #: simulation/templates/units/maur/champion_infantry_maceman.xml:5 msgid "Warrior" msgstr "Krijger" #: simulation/templates/units/maur/champion_infantry_maceman.xml:6 msgid "Yōddha" msgstr "Yōddha" #: simulation/templates/units/maur/champion_maiden.xml:6 msgid "Maiden Guard" msgstr "Maagdelijke wachter" #: simulation/templates/units/maur/champion_maiden.xml:7 #: simulation/templates/units/maur/champion_maiden_archer.xml:21 msgid "Visha Kanya" msgstr "Visha Kanya" #: simulation/templates/units/maur/champion_maiden_archer.xml:20 msgid "Maiden Guard Archer" msgstr "Maagdelijke Wachters boogschutter" #: simulation/templates/units/maur/elephant_archer_b.xml:6 msgid "Vachii Gaja" msgstr "Vachii Gaja" #: simulation/templates/units/maur/hero_ashoka.xml:12 #: simulation/templates/units/maur/hero_ashoka_infantry.xml:8 msgid "Ashoka the Great" msgstr "Asoka de Grote" #: simulation/templates/units/maur/hero_ashoka.xml:13 #: simulation/templates/units/maur/hero_ashoka_infantry.xml:9 msgid "Aśoka Devānāmpriya" msgstr "Aśoka Devānāmpriya" #: simulation/templates/units/maur/hero_ashoka_infantry.xml:11 msgid "" "Hero Special: \"Edicts of Ashoka\" - Edict Pillars of Ashoka can be built " "during Ashoka's lifetime." msgstr "Speciaal: \"Edicten van Asoka\" - Pilaren ter ere van Asoka die enkel tijdens zijn leven gebouwd kunnen worden." #: simulation/templates/units/maur/hero_chanakya.xml:9 msgid "Acharya Chanakya" msgstr "Acharya Chanakya" #: simulation/templates/units/maur/hero_chanakya.xml:10 msgid "Acharya Chāṇakya" msgstr "Acharya Chāṇakya" #: simulation/templates/units/maur/hero_chandragupta.xml:5 #: simulation/templates/units/maur/hero_chandragupta.xml:6 #: simulation/templates/units/maur/hero_chandragupta_infantry.xml:5 #: simulation/templates/units/maur/hero_chandragupta_infantry.xml:6 msgid "Chandragupta Maurya" msgstr "Chandragupta Maurya" #: simulation/templates/units/maur/hero_chandragupta_infantry.xml:12 msgid "This gives Chandragupta Maurya his War Elephant." msgstr "Hierdoor krijgt Chandragupta Maurya zijn oorlogsolifant." #: simulation/templates/units/maur/infantry_archer_b.xml:12 msgid "Longbowman" msgstr "Longbow boogschutter" #: simulation/templates/units/maur/infantry_archer_b.xml:13 msgid "Dhanurdhar" msgstr "Dhanurdhar" #: simulation/templates/units/maur/infantry_spearman_b.xml:12 msgid "Bamboo Spearman" msgstr "Bamboespeer vechter" #: simulation/templates/units/maur/infantry_spearman_b.xml:13 msgid "Kauntika" msgstr "Kauntika" #: simulation/templates/units/maur/infantry_swordsman_b.xml:17 msgid "Indian Swordsman" msgstr "Indiase zwaardvechter" #: simulation/templates/units/maur/infantry_swordsman_b.xml:18 msgid "Khadagdhari" msgstr "Khadagdhari" #: simulation/templates/units/maur/ship_bireme.xml:9 #: simulation/templates/units/maur/ship_trireme.xml:18 msgid "Yudhpot" msgstr "Yudhpot" #: simulation/templates/units/maur/ship_fishing.xml:9 msgid "Fisherman" msgstr "Visser" #: simulation/templates/units/maur/ship_fishing.xml:10 msgid "Matsyapalak" msgstr "Matsyapalak" #: simulation/templates/units/maur/ship_merchant.xml:9 msgid "Trading Ship" msgstr "Koopmansschip" #: simulation/templates/units/maur/ship_merchant.xml:10 msgid "Vanijyik Nauka" msgstr "Vanijyik Nauka" #: simulation/templates/units/maur/support_elephant.xml:5 msgid "Karmākara Gaja" msgstr "Karmākara Gaja" #: simulation/templates/units/maur/support_female_citizen.xml:11 msgid "Naari" msgstr "Naari" #: simulation/templates/units/maur/support_female_citizen.xml:12 msgid "Indian Woman" msgstr "Indiase vrouw" #: simulation/templates/units/maur/support_healer_b.xml:5 msgid "Brahmin Priest" msgstr "Brahmaanse priester" #: simulation/templates/units/maur/support_healer_b.xml:6 msgid "Brāhmaṇa Pujari" msgstr "Brāhmaṇa Pujari" #: simulation/templates/units/maur/support_trader.xml:9 msgid "Vaishya" msgstr "Vaishya" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:5 #: simulation/templates/units/merc_black_cloak.xml:5 #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:5 msgctxt "" "Name of an attack using a rhomphaia (ῥομφαία), a Thracian two-handed weapon " "capable of both thrusting and slashing." msgid "Rhomphaia" msgstr "Rhomphaia" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:11 #: simulation/templates/units/merc_black_cloak.xml:10 msgid "Thracian Black Cloak" msgstr "Thracische zwarte mantel" #: simulation/templates/units/merc_black_cloak.xml:11 msgid "Rhomphaiophoros" msgstr "Rhomphaiophoros" #: simulation/templates/units/merc_thorakites.xml:12 msgid "Armored Swordsman" msgstr "Gepantserde zwaardvechter" #: simulation/templates/units/merc_thorakites.xml:13 msgid "Thōrakitēs" msgstr "Thōrakitēs" #: simulation/templates/units/merc_thureophoros.xml:5 msgid "Heavy Skirmisher" msgstr "Zware tirailleur" #: simulation/templates/units/merc_thureophoros.xml:6 msgid "Thyreophoros" msgstr "Thyreophoros" #: simulation/templates/units/noldor_ship_bireme.xml:8 msgid "Mankar Cirya" msgstr "Mankar Cirya" #: simulation/templates/units/pers/arstibara.xml:13 msgid "Persian Apple Bearer" msgstr "Perzische appeldrager" #: simulation/templates/units/pers/arstibara.xml:14 msgid "Arštibara" msgstr "Arštibara" #: simulation/templates/units/pers/catafalque.xml:9 msgid "Artaxšaçā" msgstr "Artaxšaçā" #: simulation/templates/units/pers/cavalry_archer_b.xml:7 msgid "Parthian Horse Archer" msgstr "Parthische boogschutter te paard" #: simulation/templates/units/pers/cavalry_archer_b.xml:8 msgid "Asabāra Parθava" msgstr "Asabāra Parθava" #: simulation/templates/units/pers/cavalry_axeman_b.xml:7 msgid "Hyrcanian Cavalry" msgstr "Hyrcanische cavalerie" #: simulation/templates/units/pers/cavalry_axeman_b.xml:8 msgid "Asabāra Varkaniya" msgstr "Asabāra Varkaniya" #: simulation/templates/units/pers/cavalry_javelineer_b.xml:7 msgid "Median Light Cavalry" msgstr "Medische lichte cavalerie" #: simulation/templates/units/pers/cavalry_javelineer_b.xml:8 msgid "Asabāra Māda" msgstr "Asabāra Māda" #: simulation/templates/units/pers/cavalry_spearman_b.xml:7 msgid "Cappadocian Cavalry" msgstr "Cappadocische cavalerie" #: simulation/templates/units/pers/cavalry_spearman_b.xml:8 msgid "Asabāra Katpatuka" msgstr "Asabāra Katpatuka" #: simulation/templates/units/pers/champion_cavalry.xml:6 msgid "Bactrian Heavy Lancer" msgstr "Bactrische zware lansier" #: simulation/templates/units/pers/champion_cavalry.xml:7 #: simulation/templates/units/pers/champion_cavalry_archer.xml:7 msgid "Asabāra Baxtriš" msgstr "Asabāra Baxtriš" #: simulation/templates/units/pers/champion_cavalry_archer.xml:6 msgid "Bactrian Heavy Cavalry Archer" msgstr "Bactrische zware cavalerieboogschutter" #: simulation/templates/units/pers/champion_chariot.xml:10 msgid "Babylonian Scythed Chariot" msgstr "Babylonische zeiskar" #: simulation/templates/units/pers/champion_chariot.xml:11 msgid "Raθa Bābiruviya" msgstr "Raθa Bābiruviya" #: simulation/templates/units/pers/champion_elephant.xml:7 msgid "Pila Hinduya" msgstr "Pila Hinduya" #: simulation/templates/units/pers/champion_infantry.xml:9 #: simulation/templates/units/pers/champion_infantry_archer.xml:9 msgid "Persian Immortal" msgstr "Perzische Onsterfelijke" #: simulation/templates/units/pers/champion_infantry.xml:10 #: simulation/templates/units/pers/champion_infantry_archer.xml:10 msgid "Anušiya" msgstr "Anušiya" #: simulation/templates/units/pers/champion_infantry.xml:11 #: simulation/templates/units/pers/champion_infantry_archer.xml:11 msgid "Immortal" msgstr "Onsterfelijke" #: simulation/templates/units/pers/champion_infantry.xml:25 msgid "Switch to using the bow and arrow." msgstr "Ga over op gebruik van pijl en boog." #: simulation/templates/units/pers/champion_infantry_archer.xml:17 msgid "Switch to using a spear and shield." msgstr "Ga over op gebruik van speer en schild." #: simulation/templates/units/pers/hero_cyrus_ii.xml:9 msgid "Cyrus II The Great" msgstr "Cyrus II de Grote" #: simulation/templates/units/pers/hero_cyrus_ii.xml:10 msgid "Kuruš" msgstr "Kuruš" #: simulation/templates/units/pers/hero_darius_i.xml:13 msgid "Darius I the Great" msgstr "Darius I de Grote" #: simulation/templates/units/pers/hero_darius_i.xml:14 msgid "Dārayavahuš" msgstr "Dārayavahuš" #: simulation/templates/units/pers/hero_xerxes_i.xml:9 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:13 msgid "Xerxes I" msgstr "Xerxes I" #: simulation/templates/units/pers/hero_xerxes_i.xml:10 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:14 msgid "Xšayāršā" msgstr "Xšayāršā" #: simulation/templates/units/pers/infantry_archer_b.xml:13 msgid "Sogdian Archer" msgstr "Sogdische boogschutter" #: simulation/templates/units/pers/infantry_archer_b.xml:14 msgid "Θanuvaniya Suguda" msgstr "Θanuvaniya Suguda" #: simulation/templates/units/pers/infantry_javelineer_b.xml:13 msgid "Lydian Auxiliary" msgstr "Lydische hulptroepen" #: simulation/templates/units/pers/infantry_javelineer_b.xml:14 msgid "Pastiš Spardiya" msgstr "Pastiš Spardiya" #: simulation/templates/units/pers/infantry_spearman_b.xml:13 msgid "Shield Bearer" msgstr "Schilddrager" #: simulation/templates/units/pers/infantry_spearman_b.xml:14 msgid "Sparabara" msgstr "Sparabara" #: simulation/templates/units/pers/kardakes_hoplite.xml:6 msgid "Cardaces Hoplite" msgstr "Cardaces hopliet" #: simulation/templates/units/pers/kardakes_hoplite.xml:7 msgid "Hoplites Kardakes" msgstr "Hoplites Kardakes" #: simulation/templates/units/pers/kardakes_skirmisher.xml:6 msgid "Cardaces Skirmisher" msgstr "Cardacese tirailleur" #: simulation/templates/units/pers/kardakes_skirmisher.xml:7 msgid "Peltastes Kardakes" msgstr "Peltastes Kardakes" #: simulation/templates/units/pers/ship_bireme.xml:10 msgid "Cypriot Galley" msgstr "Cypriotische galei" #: simulation/templates/units/pers/ship_bireme.xml:11 msgid "Hamaraniyanava" msgstr "Hamaraniyanava" #: simulation/templates/units/pers/ship_fishing.xml:10 msgid "Masiyakara" msgstr "Masiyakara" #: simulation/templates/units/pers/ship_merchant.xml:10 msgid "Ionian Trade Ship" msgstr "Ionisch handelsschip" #: simulation/templates/units/pers/ship_merchant.xml:11 msgid "Nauš Yauna" msgstr "Nauš Yauna" #: simulation/templates/units/pers/ship_trireme.xml:10 msgid "Phoenician Trireme" msgstr "Fenicische trireem" #: simulation/templates/units/pers/ship_trireme.xml:11 msgid "Hamaraniyanava Vazarka" msgstr "Hamaraniyanava Vazarka" #: simulation/templates/units/pers/siege_ram.xml:20 msgid "Assyrian Siege Ram" msgstr "Syrische stormram" #: simulation/templates/units/pers/siege_ram.xml:21 msgid "Hamaranakuba Aθuriya" msgstr "Hamaranakuba Aθuriya" #: simulation/templates/units/pers/support_female_citizen.xml:12 msgid "Banu Miyanrudani" msgstr "Banu Miyanrudani" #: simulation/templates/units/pers/support_female_citizen.xml:13 msgid "Mesopotamian Woman" msgstr "Mesopotamische vrouw" #: simulation/templates/units/pers/support_healer_b.xml:6 msgid "Median Magus" msgstr "Median Magus" #: simulation/templates/units/pers/support_healer_b.xml:7 msgid "Maguš Māda" msgstr "Maguš Māda" #: simulation/templates/units/pers/support_trader.xml:10 msgid "Aramaean Merchant" msgstr "Armenische handelaar" #: simulation/templates/units/pers/support_trader.xml:11 msgid "Tamkarum Arami" msgstr "Tamkarum Arami" #: simulation/templates/units/pers/support_trader.xml:13 msgid "" "Trade resources between your own markets and those of your allies. Persians " "have a +25% land trading bonus." msgstr "Verhandel grondstoffen tussen uw markten en die van uw bondgenoten. Perzen hebben +25% handelsbonus over land." #: simulation/templates/units/plane.xml:5 msgctxt "Name of an attack of a World War II fighter plane." msgid "Machine Guns" msgstr "Machinegeweren" #: simulation/templates/units/plane.xml:47 msgid "P-51 Mustang" msgstr "P-51 Mustang" #: simulation/templates/units/plane.xml:48 msgid "A World War II American fighter plane." msgstr "Een Amerikaans gevechtsvliegtuig uit WOII." #: simulation/templates/units/ptol/catafalque.xml:8 msgid "Ptolemy III Euergetes (Benefactor)" msgstr "Ptolemaeus III Euergetes (Benefactor)" #: simulation/templates/units/ptol/cavalry_archer_b.xml:17 msgid "Nabataean Camel Archer" msgstr "Nabateeïsche kamelenboogschutter" #: simulation/templates/units/ptol/cavalry_archer_b.xml:18 msgid "Mutsābiq Gamal Nabatu" msgstr "Mutsābiq Gamal Nabatu" #: simulation/templates/units/ptol/cavalry_javelineer_merc_b.xml:6 msgid "Tarantine Settler Cavalry" msgstr "Tarantaanse immigranten cavalerie" #: simulation/templates/units/ptol/cavalry_javelineer_merc_b.xml:7 msgid "Hippeús Tarantînos" msgstr "Hippeús Tarantînos" #: simulation/templates/units/ptol/cavalry_spearman_merc_b.xml:6 msgid "Macedonian Settler Cavalry" msgstr "Macedonische immigranten cavalerie" #: simulation/templates/units/ptol/cavalry_spearman_merc_b.xml:7 msgid "Hippeús Makedonikós" msgstr "Hippeús Makedonikós" #: simulation/templates/units/ptol/champion_cavalry.xml:5 msgid "Royal Guard Cavalry" msgstr "Koninklijke bereden wachters" #: simulation/templates/units/ptol/champion_cavalry.xml:6 msgid "Ágēma Basiléōs" msgstr "Ágēma Basiléōs" #: simulation/templates/units/ptol/champion_elephant.xml:5 msgid "Towered War Elephant" msgstr "Krijgsolifant met bemanningstoren" #: simulation/templates/units/ptol/champion_elephant.xml:6 msgid "Polémou Eléphantos" msgstr "Polémou Eléphantos" #: simulation/templates/units/ptol/champion_infantry_pikeman.xml:6 msgid "Royal Guard Infantry" msgstr "Koninklijke infanterie wacht" #: simulation/templates/units/ptol/champion_infantry_pikeman.xml:7 msgid "Phalangitès Agema" msgstr "Phalangitès Agema" #: simulation/templates/units/ptol/champion_juggernaut.xml:24 msgid "Juggernaut" msgstr "Juggernaut" #: simulation/templates/units/ptol/champion_juggernaut.xml:25 msgid "Tessarakonterēs" msgstr "Tessarakonterēs" #: simulation/templates/units/ptol/hero_cleopatra_vii.xml:11 msgid "Cleopatra VII" msgstr "Cleopatra VII" #: simulation/templates/units/ptol/hero_cleopatra_vii.xml:12 msgid "Kleopatra H' Philopatōr" msgstr "Kleopatra H' Philopatōr" #: simulation/templates/units/ptol/hero_ptolemy_i.xml:9 msgid "Ptolemy I" msgstr "Ptolemaeus I Soter" #: simulation/templates/units/ptol/hero_ptolemy_i.xml:10 msgid "Ptolemaios A' Sōter" msgstr "Ptolemaios A' Sōter" #: simulation/templates/units/ptol/hero_ptolemy_iv.xml:9 msgid "Ptolemy IV" msgstr "Ptolemaeus IV Philopator" #: simulation/templates/units/ptol/hero_ptolemy_iv.xml:10 msgid "Ptolemaios D' Philopatōr" msgstr "Ptolemaios D' Philopatōr" #: simulation/templates/units/ptol/infantry_javelineer_b.xml:12 msgid "Mercenary Thureos Skirmisher" msgstr "Thureos huurlingtirailleur" #: simulation/templates/units/ptol/infantry_javelineer_b.xml:13 msgid "Thureophóros Akrobolistḗs" msgstr "Thureophóros Akrobolistḗs" #: simulation/templates/units/ptol/infantry_pikeman_b.xml:12 msgid "Egyptian Pikeman" msgstr "Egyptische piekenier" #: simulation/templates/units/ptol/infantry_pikeman_b.xml:13 msgid "Phalaggomákhimos" msgstr "Phalaggomákhimos" #: simulation/templates/units/ptol/infantry_slinger_b.xml:12 msgid "Judean Slinger" msgstr "Judeaanse slingeraar" #: simulation/templates/units/ptol/infantry_slinger_b.xml:13 msgid "Hebraikós Sphendonḗtēs" msgstr "Hebraikós Sphendonḗtēs" #: simulation/templates/units/ptol/infantry_spearman_merc_b.xml:12 msgid "Mercenary Thureos Spearman" msgstr "Huurling thureosspeervechter" #: simulation/templates/units/ptol/infantry_spearman_merc_b.xml:13 msgid "Thureophóros Misthophóros" msgstr "Thureophóros Misthophóros" #: simulation/templates/units/ptol/infantry_swordsman_merc_b.xml:12 msgid "Gallikós Mistophorós" msgstr "Gallikós Mistophorós" #: simulation/templates/units/ptol/ship_bireme.xml:10 #: simulation/templates/units/sele/ship_bireme.xml:10 msgid "Dierēs" msgstr "Dierēs" #: simulation/templates/units/ptol/ship_quinquereme.xml:5 msgid "Octḗrēs" msgstr "Octḗrēs" #: simulation/templates/units/ptol/ship_trireme.xml:9 msgid "Pentḗrēs" msgstr "Pentḗrēs" #: simulation/templates/units/ptol/siege_polybolos_packed.xml:19 msgid "Polybolos" msgstr "Polybolos" #: simulation/templates/units/ptol/support_female_citizen.xml:11 msgid "Gýnē Aigýptia" msgstr "Gýnē Aigýptia" #: simulation/templates/units/ptol/support_female_citizen.xml:12 msgid "Egyptian Woman" msgstr "Egyptische vrouw" #: simulation/templates/units/rome/catafalque.xml:9 msgid "Lūcius Iūnius Brūtus" msgstr "Lūcius Iūnius Brūtus" #: simulation/templates/units/rome/cavalry_javelineer_b.xml:6 msgid "Allied Cavalry" msgstr "Geallieerde cavalerie" #: simulation/templates/units/rome/cavalry_javelineer_b.xml:7 msgid "Eques Socius" msgstr "Eques Socius" #: simulation/templates/units/rome/cavalry_spearman_b.xml:7 msgid "Roman Cavalry" msgstr "Romeinse cavalerie" #: simulation/templates/units/rome/cavalry_spearman_b.xml:8 msgid "Eques Rōmānus" msgstr "Eques Rōmānus" #: simulation/templates/units/rome/champion_cavalry.xml:6 msgid "Eques Cōnsulāris" msgstr "Eques Cōnsulāris" #: simulation/templates/units/rome/champion_cavalry.xml:7 msgid "Consular Bodyguard" msgstr "Consulaire lijfwacht" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:17 #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:17 msgid "Gladiator" msgstr "Gladiator" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:20 msgid "Gladiator Spearman" msgstr "Gladiator speervechter" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:21 msgid "Hoplomachus" msgstr "Hoplomachus" #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:20 msgid "Gladiator Swordsman" msgstr "Gladiator zwaardvechter" #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:21 msgid "Murmillo" msgstr "Murmillo" #: simulation/templates/units/rome/champion_infantry_swordsman.xml:12 msgid "Italic Heavy Infantry" msgstr "Italische zware infanterie" #: simulation/templates/units/rome/champion_infantry_swordsman.xml:13 msgid "Extrāōrdinārius" msgstr "Extrāōrdinārius" #: simulation/templates/units/rome/champion_infantry_swordsman_02.xml:4 #: simulation/templates/units/rome/champion_infantry_swordsman_03.xml:11 msgid "Marian Legionary" msgstr "Mariaanse legionair" #: simulation/templates/units/rome/champion_infantry_swordsman_02.xml:5 #: simulation/templates/units/rome/champion_infantry_swordsman_03.xml:12 msgid "Legiōnārius" msgstr "Legiōnārius" #: simulation/templates/units/rome/champion_infantry_swordsman_04.xml:14 msgid "Roman Centurion" msgstr "Romeinse centurio" #: simulation/templates/units/rome/champion_infantry_swordsman_04.xml:15 msgid "Centuriō" msgstr "Centurio" #: simulation/templates/units/rome/champion_infantry_swordsman_05.xml:14 msgid "Praetorian Guard" msgstr "Praetoriaanse garde" #: simulation/templates/units/rome/champion_infantry_swordsman_05.xml:15 msgid "Praetorianus" msgstr "Praetorianus" #: simulation/templates/units/rome/hero_marcellus.xml:10 #: simulation/templates/units/rome/hero_marcellus_infantry.xml:10 msgid "Mārcus Claudius Mārcellus" msgstr "Marcus Claudius Marcellus" #: simulation/templates/units/rome/hero_maximus.xml:9 #: simulation/templates/units/rome/hero_maximus_infantry.xml:9 msgid "Quīntus Fabius Maximus Verrūcōsus Cūnctātor" msgstr "Quīntus Fabius Maximus Verrūcōsus Cūnctātor" #: simulation/templates/units/rome/hero_scipio.xml:9 #: simulation/templates/units/rome/hero_scipio_infantry.xml:9 msgid "Pūblius Cornēlius Scīpiō Āfricānus" msgstr "Pūblius Cornēlius Scīpiō Āfricānus" #: simulation/templates/units/rome/infantry_javelineer_b.xml:13 msgid "Roman Skirmisher" msgstr "Romeinse tirailleur" #: simulation/templates/units/rome/infantry_javelineer_b.xml:14 msgid "Vēles" msgstr "Velites" #: simulation/templates/units/rome/infantry_spearman_b.xml:19 msgid "Veteran Spearman" msgstr "Veteraan speervechter" #: simulation/templates/units/rome/infantry_spearman_b.xml:20 msgid "Triārius" msgstr "Triarius" #: simulation/templates/units/rome/infantry_swordsman_b.xml:19 msgid "Roman Swordsman" msgstr "Romeinse zwaardvechter" #: simulation/templates/units/rome/infantry_swordsman_b.xml:20 msgid "Hastātus" msgstr "Hastatus" #: simulation/templates/units/rome/infantry_swordsman_slave.xml:20 msgid "Servus" msgstr "Servus" #: simulation/templates/units/rome/ship_bireme.xml:9 msgid "Liburna" msgstr "Liburna" #: simulation/templates/units/rome/ship_fishing.xml:9 msgid "Nāvicula Piscātōria" msgstr "Nāvicula Piscātōria" #: simulation/templates/units/rome/ship_merchant.xml:9 msgid "Corbīta" msgstr "Corbīta" #: simulation/templates/units/rome/ship_quinquereme.xml:5 msgid "Quīnquerēmis Rōmāna" msgstr "Quīnquerēmis Rōmāna" #: simulation/templates/units/rome/ship_quinquereme.xml:6 msgid "Roman Quinquereme" msgstr "Romeins quinquereem" #: simulation/templates/units/rome/ship_trireme.xml:8 msgid "Trirēmis Rōmāna" msgstr "Trirēmis Rōmāna" #: simulation/templates/units/rome/ship_trireme.xml:9 msgid "Roman Trireme" msgstr "Romeinse trireem" #: simulation/templates/units/rome/siege_onager.xml:26 msgid "Onager" msgstr "Onager" #: simulation/templates/units/rome/siege_ram.xml:15 msgid "Ariēs" msgstr "Ariēs" #: simulation/templates/units/rome/siege_scorpio_packed.xml:8 msgid "Scorpiō" msgstr "Scorpiō" #: simulation/templates/units/rome/support_female_citizen.xml:12 msgid "Rōmāna" msgstr "Rōmāna" #: simulation/templates/units/rome/support_female_citizen.xml:13 msgid "Roman Woman" msgstr "Romeinse vrouw" #: simulation/templates/units/rome/support_healer_b.xml:6 msgid "Doctor" msgstr "Doctor" #: simulation/templates/units/rome/support_healer_b.xml:7 msgid "Medicus" msgstr "Medicus" #: simulation/templates/units/rome/support_trader.xml:10 msgid "Plebeian Merchant" msgstr "Plebeïsche handelaar" #: simulation/templates/units/rome/support_trader.xml:11 msgid "Mercātor" msgstr "Mercātor" #: simulation/templates/units/samnite_skirmisher.xml:4 #: simulation/templates/units/samnite_skirmisher.xml:5 msgid "Samnite Skirmisher" msgstr "Samnitische tirailleur" #: simulation/templates/units/samnite_spearman.xml:4 #: simulation/templates/units/samnite_spearman.xml:5 msgid "Samnite Spearman" msgstr "Samnitische speervechter" #: simulation/templates/units/cart/infantry_swordsman_ital_b.xml:13 #: simulation/templates/units/samnite_swordsman.xml:4 #: simulation/templates/units/samnite_swordsman.xml:5 msgid "Samnite Swordsman" msgstr "Samnitische zwaardvechter" #: simulation/templates/units/sele/catafalque.xml:10 msgid "Antiochus I Soter (Savior)" msgstr "Antiochus I Soter (Redder)" #: simulation/templates/units/sele/cavalry_archer_b.xml:7 msgid "Dahae Horse Archer" msgstr "Dahae boogschutter te paard" #: simulation/templates/units/sele/cavalry_archer_b.xml:8 msgid "Hippotoxotès Dahae" msgstr "Hippotoxotès Dahae" #: simulation/templates/units/sele/cavalry_javelineer_b.xml:7 msgid "Militia Cavalry" msgstr "Militie ruiters" #: simulation/templates/units/sele/cavalry_javelineer_b.xml:8 msgid "Hippakontistès Politès" msgstr "Hippakontistès Politès" #: simulation/templates/units/sele/cavalry_spearman_merc_b.xml:8 msgid "Hippos Hetairike" msgstr "Hippos Hetairike" #: simulation/templates/units/sele/champion_cavalry.xml:6 msgid "Seleucid Cataphract" msgstr "Seleucidische Katafract" #: simulation/templates/units/sele/champion_cavalry.xml:7 msgid "Seleukidón Kataphraktos" msgstr "Seleukidón Kataphraktos" #: simulation/templates/units/sele/champion_chariot.xml:10 msgid "Scythed Chariot" msgstr "Zeiskar" #: simulation/templates/units/sele/champion_chariot.xml:11 msgid "Drepanèphoros" msgstr "Drepanèphoros" #: simulation/templates/units/sele/champion_elephant.xml:6 msgid "Armored War Elephant" msgstr "Gepantserde Krijgsolifant" #: simulation/templates/units/sele/champion_elephant.xml:7 msgid "Thorakisménos Eléphantos" msgstr "Thorakisménos Eléphantos" #: simulation/templates/units/sele/champion_infantry_pikeman.xml:6 msgid "Silver Shield" msgstr "Zilveren schild" #: simulation/templates/units/sele/champion_infantry_pikeman.xml:7 msgid "Argyraspis" msgstr "Argyraspis" #: simulation/templates/units/sele/champion_infantry_swordsman.xml:6 msgid "Romanized Heavy Swordsman" msgstr "Geromaniseerde zware zwaardvechter" #: simulation/templates/units/sele/champion_infantry_swordsman.xml:7 msgid "Thorakitès Rhomaïkós" msgstr "Thorakitès Rhomaïkós" #: simulation/templates/units/sele/hero_antiochus_iii.xml:9 msgid "Antiochus III the Great" msgstr "Antiochus III de Grote" #: simulation/templates/units/sele/hero_antiochus_iii.xml:10 msgid "Antiokhos G' Megas" msgstr "Antiokhos G' Megas" #: simulation/templates/units/sele/hero_antiochus_iv.xml:9 msgid "Antiochus IV" msgstr "Antiochus IV Epiphanes" #: simulation/templates/units/sele/hero_antiochus_iv.xml:10 msgid "Antiokhos D' Epiphanēs" msgstr "Antiokhos D' Epiphanēs" #: simulation/templates/units/sele/hero_seleucus_i.xml:9 msgid "Seleucus I" msgstr "Seleucus I Nicator" #: simulation/templates/units/sele/hero_seleucus_i.xml:10 msgid "Seleukos A' Nikatōr" msgstr "Seleukos A' Nikatōr" #: simulation/templates/units/sele/infantry_archer_merc_b.xml:7 msgid "Syrian Archer" msgstr "Syrische boogschutter" #: simulation/templates/units/sele/infantry_archer_merc_b.xml:8 msgid "Toxótēs Syrías" msgstr "Toxótēs Syrías" #: simulation/templates/units/sele/infantry_javelineer_b.xml:7 msgid "Arab Javelineer" msgstr "Arabische speerwerper" #: simulation/templates/units/sele/infantry_javelineer_b.xml:8 msgid "Pezakontistès Aravikós" msgstr "Pezakontistès Aravikós" #: simulation/templates/units/sele/infantry_pikeman_b.xml:7 msgid "Phalangite" msgstr "Falanxsoldaat" #: simulation/templates/units/sele/infantry_pikeman_b.xml:8 msgid "Phalangitēs" msgstr "Phalangitēs" #: simulation/templates/units/sele/infantry_spearman_b.xml:7 msgid "Militia Thureos Spearman" msgstr "Thureosmilitie speervechter" #: simulation/templates/units/sele/infantry_spearman_b.xml:8 msgid "Thureophóros Politès" msgstr "Thureophóros Politès" #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:12 msgid "Thracian Mercenary Swordsman" msgstr "Thracische huurlingzwaardvechter" #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:13 msgid "Rhomphaiaphoros Thrakikós" msgstr "Rhomphaiaphoros Thrakikós" #: simulation/templates/units/sele/ship_quinquereme.xml:5 msgid "Pentères" msgstr "Pentères" #: simulation/templates/units/sele/ship_trireme.xml:9 msgid "Seleukidó̱n Triērēs" msgstr "Seleukidó̱n Triērēs" #: simulation/templates/units/sele/ship_trireme.xml:10 msgid "Seleucid Trireme" msgstr "Seleucidische trireem" #: simulation/templates/units/sele/support_female_citizen.xml:6 msgid "Syrías Gýnē" msgstr "Syrías Gýnē" #: simulation/templates/units/sele/support_female_citizen.xml:7 msgid "Syrian Woman" msgstr "Syrische vrouw" #: simulation/templates/units/spart/catafalque.xml:10 msgid "Lycurgus" msgstr "Lycurgus" #: simulation/templates/units/spart/cavalry_javelineer_b.xml:7 msgid "Perioikoi Cavalryman" msgstr "Perioikoische ruiter" #: simulation/templates/units/spart/cavalry_javelineer_b.xml:8 msgid "Pródromos Perioïkós" msgstr "Pródromos Perioïkós" #: simulation/templates/units/spart/cavalry_spearman_b.xml:7 msgid "Greek Allied Cavalry" msgstr "Geallieerde Griekse cavalerie" #: simulation/templates/units/spart/cavalry_spearman_b.xml:8 msgid "Hippeús Symmakhikós" msgstr "Hippeús Symmakhikós" #: simulation/templates/units/spart/champion_infantry_pike.xml:6 msgid "Spartan Pikeman" msgstr "Spartaanse piekenier" #: simulation/templates/units/spart/champion_infantry_pike.xml:7 msgid "Phalangites Spartiatis" msgstr "Phalangites Spartiatis" #: simulation/templates/units/spart/champion_infantry_spear.xml:6 msgid "Spartan Hoplite" msgstr "Spartaanse hopliet" #: simulation/templates/units/spart/champion_infantry_spear.xml:7 msgid "Spartiátēs" msgstr "Spartiátēs" #: simulation/templates/units/spart/champion_infantry_swordsman.xml:17 msgid "Skiritai Commando" msgstr "Skiritai Commando" #: simulation/templates/units/spart/champion_infantry_swordsman.xml:18 msgid "Ékdromos Skirítēs" msgstr "Ékdromos Skirítēs" #: simulation/templates/units/spart/hero_agis.xml:6 msgid "Agis III" msgstr "Agis III" #: simulation/templates/units/spart/hero_agis.xml:7 msgid "Agis" msgstr "Agis" #: simulation/templates/units/spart/hero_brasidas.xml:9 #: simulation/templates/units/spart/hero_brasidas.xml:10 msgid "Brasidas" msgstr "Brasidas" #: simulation/templates/units/spart/hero_leonidas.xml:9 msgid "Leonidas I" msgstr "Leonidas I" #: simulation/templates/units/spart/hero_leonidas.xml:10 msgid "Leōnidēs" msgstr "Leōnidēs" #: simulation/templates/units/spart/infantry_javelineer_b.xml:13 msgid "Helot Skirmisher" msgstr "Helotische tirailleur" #: simulation/templates/units/spart/infantry_javelineer_b.xml:14 msgid "Akontistḗs Heílōs" msgstr "Akontistḗs Heílōs" #: simulation/templates/units/spart/infantry_spearman_b.xml:13 msgid "Perioikoi Hoplite" msgstr "Perioikoi hopliet" #: simulation/templates/units/spart/infantry_spearman_b.xml:14 msgid "Hoplítēs Períoikos" msgstr "Hoplítēs Períoikos" #: simulation/templates/units/spart/ship_trireme.xml:10 msgid "Spartan Trireme" msgstr "Spartaanse trireem" #: simulation/templates/units/spart/support_female_citizen.xml:25 msgid "Spartan Woman" msgstr "Spartaanse vrouw" #: simulation/templates/units/spart/support_female_citizen.xml:26 msgid "Spartiâtis" msgstr "Spartiâtis" #: simulation/templates/units/spart/support_trader.xml:9 msgid "Émporos Períoikos" msgstr "Émporos Períoikos" #: simulation/templates/units/theb_sacred_band.xml:5 msgid "Theban Sacred Band Hoplite" msgstr "Thebaanse hopliet van de Heilige Schare" #: simulation/templates/units/theb_sacred_band.xml:6 msgid "Hieroû Thebaíou Lókhou Hoplítai" msgstr "Hieroû Thebaíou Lókhou Hoplítai" #: simulation/templates/units/theb_sacred_band.xml:7 msgid "Champion Spearman." msgstr "Kampioen speervechter." #: simulation/templates/units/theb_siege_fireraiser.xml:8 msgid "Fire Raiser" msgstr "Vuurspuwer" #: simulation/templates/units/theb_siege_fireraiser.xml:9 msgid "Pyrobolos" msgstr "Pyrobolos" #: simulation/templates/units/thesp_melanochitones.xml:5 msgid "Thespian Black Cloak" msgstr "Thespische zwarte mantel" #: simulation/templates/units/thesp_melanochitones.xml:6 msgid "Melanochitones" msgstr "Melanochitones" #: simulation/templates/units/viking_longship.xml:8 msgid "Longship" msgstr "Langschip" Index: ps/trunk/binaries/data/mods/public/l10n/uk.public-civilizations.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/uk.public-civilizations.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/uk.public-civilizations.po (revision 27024) @@ -1,1199 +1,1199 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Andrii Puzan # Andriy Nahirnjak # Apheidas of Arcadia # Bohdan Lepky # Cecil Rhodes # 009ee41e4c490a944b98e20dd0cc29dd_e31b370 # Dimaver # Dmytro Ryl'kov # 36bc093879f7ad106de586c9dd88b51d_1728f11 # Halyna Bondar # hgujmgfmgfd gfyhndftyhdh # Jethew Goldgrub # Lemak Maksym # 504fc1cf9150c6eb2ead15f639dc2c0a # Олег Вормов # Ted Volkov # Victor Butko # Vladislav Trotsky # 5f0e3d08471a3c8ba5f1910936279dd0_2a3df0e # Xir Xie # yevhen.kulihin # 85c91c3444bcf82d63b07801f727e341 -# Andrii Bandura +# Андрій Бандура # Антон Курило # Микола Франчук # Сергій Дубик msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-07-04 07:10+0000\n" "PO-Revision-Date: 2014-06-19 17:44+0000\n" "Last-Translator: Jethew Goldgrub, 2022\n" "Language-Team: Ukrainian (http://www.transifex.com/wildfire-games/0ad/language/uk/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: uk\n" "Plural-Forms: nplurals=4; plural=(n % 1 == 0 && n % 10 == 1 && n % 100 != 11 ? 0 : n % 1 == 0 && n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 12 || n % 100 > 14) ? 1 : n % 1 == 0 && (n % 10 ==0 || (n % 10 >=5 && n % 10 <=9) || (n % 100 >=11 && n % 100 <=14 )) ? 2: 3);\n" #: simulation/data/civs/athen.jsonAINames[0] msgid "Themistocles" msgstr "Фемістокл" #: simulation/data/civs/athen.jsonAINames[10] msgid "Cleon" msgstr "Клеон" #: simulation/data/civs/athen.jsonAINames[11] msgid "Cleophon" msgstr "Клеофонт" #: simulation/data/civs/athen.jsonAINames[12] msgid "Thrasybulus" msgstr "Фрасибул" #: simulation/data/civs/athen.jsonAINames[13] msgid "Iphicrates" msgstr "Іфікрат" #: simulation/data/civs/athen.jsonAINames[14] msgid "Demosthenes" msgstr "Демосфен" #: simulation/data/civs/athen.jsonAINames[1] msgid "Pericles" msgstr "Перікл" #: simulation/data/civs/athen.jsonAINames[2] msgid "Cimon" msgstr "Кімон" #: simulation/data/civs/athen.jsonAINames[3] msgid "Aristides" msgstr "Арістід" #: simulation/data/civs/athen.jsonAINames[4] msgid "Xenophon" msgstr "Ксенофонт" #: simulation/data/civs/athen.jsonAINames[5] msgid "Hippias" msgstr "Гіппій" #: simulation/data/civs/athen.jsonAINames[6] msgid "Cleisthenes" msgstr "Клісфен" #: simulation/data/civs/athen.jsonAINames[7] msgid "Thucydides" msgstr "Фукідід" #: simulation/data/civs/athen.jsonAINames[8] msgid "Alcibiades" msgstr "Алківіад" #: simulation/data/civs/athen.jsonAINames[9] msgid "Miltiades" msgstr "Мільтіад" #: simulation/data/civs/athen.jsonCivBonuses[0].Description msgid "Workers +10% metal gather rate per phase advance." msgstr "Працівники мають +10% до темпу видобутку металу на кожній фазі розвитку." #: simulation/data/civs/athen.jsonCivBonuses[0].History msgid "" "The mines at Laureion in Attica provided Athens with a wealth of silver from" " which to mint her famous and highly prized coin, The Athenian Owl." msgstr "Копальні в Лавріоні у Аттиці постачали до Афін багатство зі срібла, з якого карбувалась їх відома і високо цінувана монета — афінська сова." #: simulation/data/civs/athen.jsonCivBonuses[0].Name msgid "Silver Owls" msgstr "Срібні сови" #: simulation/data/civs/brit.jsonAINames[0] msgid "Karatakos" msgstr "Каратакос" #: simulation/data/civs/brit.jsonAINames[10] msgid "Vosenius" msgstr "Восеніос" #: simulation/data/civs/brit.jsonAINames[1] msgid "Kunobelinos" msgstr "Кунобелінос" #: simulation/data/civs/brit.jsonAINames[2] msgid "Boudicca" msgstr "Боудікка" #: simulation/data/civs/brit.jsonAINames[3] msgid "Prasutagus" msgstr "Прасутаг" #: simulation/data/civs/brit.jsonAINames[4] msgid "Venutius" msgstr "Венуцій" #: simulation/data/civs/brit.jsonAINames[5] msgid "Cogidubnus" msgstr "Когідубній" #: simulation/data/civs/brit.jsonAINames[6] msgid "Commius" msgstr "Коммій" #: simulation/data/civs/brit.jsonAINames[7] msgid "Comux" msgstr "Ком" #: simulation/data/civs/brit.jsonAINames[8] msgid "Adminius" msgstr "Адміній" #: simulation/data/civs/brit.jsonAINames[9] msgid "Dubnovellaunus" msgstr "Дубновеллаун" #: simulation/data/civs/cart.jsonAINames[0] msgid "Hannibal Barca" msgstr "Ганнібал Барка" #: simulation/data/civs/cart.jsonAINames[10] msgid "Hampsicora" msgstr "Гампсікора" #: simulation/data/civs/cart.jsonAINames[11] msgid "Hannibal Gisco" msgstr "Ганнібал Гіскон" #: simulation/data/civs/cart.jsonAINames[12] msgid "Dido" msgstr "Дідона" #: simulation/data/civs/cart.jsonAINames[13] msgid "Xanthippus" msgstr "Ксантіпп" #: simulation/data/civs/cart.jsonAINames[14] msgid "Himilco Phameas" msgstr "Гімількон Фамея" #: simulation/data/civs/cart.jsonAINames[15] msgid "Hasdrubal the Boetharch" msgstr "Гасдрубал Боетарх" #: simulation/data/civs/cart.jsonAINames[1] msgid "Hamilcar Barca" msgstr "Гамількар Барка" #: simulation/data/civs/cart.jsonAINames[2] msgid "Hasdrubal Barca" msgstr "Гасдрубал Барка" #: simulation/data/civs/cart.jsonAINames[3] msgid "Hasdrubal Gisco" msgstr "Гасдрубал Гіскон" #: simulation/data/civs/cart.jsonAINames[4] msgid "Hanno the Elder" msgstr "Ганнон Старший" #: simulation/data/civs/cart.jsonAINames[5] msgid "Maharbal" msgstr "Магарбал" #: simulation/data/civs/cart.jsonAINames[6] msgid "Mago Barca" msgstr "Магон Барка" #: simulation/data/civs/cart.jsonAINames[7] msgid "Hasdrubal the Fair" msgstr "Гасдрубал Красивий" #: simulation/data/civs/cart.jsonAINames[8] msgid "Hanno the Great" msgstr "Ганнон Великий" #: simulation/data/civs/cart.jsonAINames[9] msgid "Himilco" msgstr "Гімількон" #: simulation/data/civs/cart.jsonCivBonuses[0].Description msgid "Merchant Ships +25% trade gain." msgstr "Купецькі Кораблі мають +25% прибутку." #: simulation/data/civs/cart.jsonCivBonuses[0].Name msgid "Commercial Acumen" msgstr "Комерційна кмітливість" #: simulation/data/civs/cart.jsonCivBonuses[1].Description msgid "Docks and Markets +10% international trade bonus." msgstr "Доки та ринки мають +10% бонусу міжнародної торгівлі." #: simulation/data/civs/cart.jsonCivBonuses[1].Name msgid "Desirable Products" msgstr "Бажані Продукти" #: simulation/data/civs/gaul.jsonAINames[0] msgid "Viridomarus" msgstr "Вірідомар" #: simulation/data/civs/gaul.jsonAINames[1] msgid "Brennus" msgstr "Бренн" #: simulation/data/civs/gaul.jsonAINames[2] msgid "Cativolcus" msgstr "Катуволк" #: simulation/data/civs/gaul.jsonAINames[3] msgid "Cingetorix" msgstr "Цінгеторікс" #: simulation/data/civs/gaul.jsonAINames[4] msgid "Vercingetorix" msgstr "Верцингеторикс" #: simulation/data/civs/gaul.jsonAINames[5] msgid "Divico" msgstr "Дівикон" #: simulation/data/civs/gaul.jsonAINames[6] msgid "Ambiorix" msgstr "Амбіорікс" #: simulation/data/civs/gaul.jsonAINames[7] msgid "Liscus" msgstr "Ліск" #: simulation/data/civs/gaul.jsonAINames[8] msgid "Valetiacus" msgstr "Валеціак" #: simulation/data/civs/gaul.jsonAINames[9] msgid "Viridovix" msgstr "Вірідовікс" #: simulation/data/civs/han.jsonAINames[0] msgid "Liu Ying" -msgstr "Лю Ін" +msgstr "Лю Їн" #: simulation/data/civs/han.jsonAINames[10] msgid "Liu Ao" msgstr "Лю Ао" #: simulation/data/civs/han.jsonAINames[11] msgid "Liu Xin" msgstr "Лю Сінь" #: simulation/data/civs/han.jsonAINames[12] msgid "Liu Kan" msgstr "Лю Кань" #: simulation/data/civs/han.jsonAINames[13] msgid "Liu Xuan" msgstr "Лю Сюань" #: simulation/data/civs/han.jsonAINames[14] msgid "Liu Xiu" msgstr "Лю Сю" #: simulation/data/civs/han.jsonAINames[15] msgid "Liu Zhuang" msgstr "Лю Чжуан" #: simulation/data/civs/han.jsonAINames[16] msgid "Liu Da" msgstr "Лю Да" #: simulation/data/civs/han.jsonAINames[17] msgid "Liu Zhao" msgstr "Лю Чжао" #: simulation/data/civs/han.jsonAINames[18] msgid "Liu Long" msgstr "Лю Лун" #: simulation/data/civs/han.jsonAINames[19] msgid "Liu Hu" msgstr "Лю Ху" #: simulation/data/civs/han.jsonAINames[1] msgid "Liu Gong" -msgstr "Лю Гун" +msgstr "Лю Ґун" #: simulation/data/civs/han.jsonAINames[20] msgid "Liu Yi" -msgstr "Лю І" +msgstr "Лю Ї" #: simulation/data/civs/han.jsonAINames[21] msgid "Liu Bao" msgstr "Лю Бао" #: simulation/data/civs/han.jsonAINames[22] msgid "Liu Bing" msgstr "Лю Бін" #: simulation/data/civs/han.jsonAINames[23] msgid "Liu Zuan" msgstr "Лю Цзуань" #: simulation/data/civs/han.jsonAINames[24] msgid "Liu Zhi" -msgstr "Лю Чжі" +msgstr "Лю Чжи" #: simulation/data/civs/han.jsonAINames[26] msgid "Liu Bian" msgstr "Лю Бянь" #: simulation/data/civs/han.jsonAINames[27] msgid "Liu Xie" msgstr "Лю Сє" #: simulation/data/civs/han.jsonAINames[25] #: simulation/data/civs/han.jsonAINames[2] msgid "Liu Hong" msgstr "Лю Хун" #: simulation/data/civs/han.jsonAINames[3] msgid "Liu Heng" msgstr "Лю Хен" #: simulation/data/civs/han.jsonAINames[4] msgid "Liu Qi" msgstr "Лю Ці" #: simulation/data/civs/han.jsonAINames[5] msgid "Liu Che" msgstr "Лю Че" #: simulation/data/civs/han.jsonAINames[6] msgid "Liu Fuling" msgstr "Лю Фулін" #: simulation/data/civs/han.jsonAINames[7] msgid "Liu He" msgstr "Лю Хе" #: simulation/data/civs/han.jsonAINames[8] msgid "Liu Bingyi" -msgstr "Лю Бін'і" +msgstr "Лю Бін'ї" #: simulation/data/civs/han.jsonAINames[9] msgid "Liu Shi" -msgstr "Лю Ші" +msgstr "Лю Ши" #: simulation/data/civs/iber.jsonAINames[0] #: simulation/data/civs/iber.jsonAINames[1] msgid "Viriato" msgstr "Віріат" #: simulation/data/civs/iber.jsonAINames[2] msgid "Karos" msgstr "Кар" #: simulation/data/civs/iber.jsonAINames[3] msgid "Indibil" msgstr "Індібіл" #: simulation/data/civs/iber.jsonAINames[4] msgid "Audax" msgstr "Авдак" #: simulation/data/civs/iber.jsonAINames[5] msgid "Ditalcus" msgstr "Діталкон" #: simulation/data/civs/iber.jsonAINames[6] msgid "Minurus" msgstr "Мінур" #: simulation/data/civs/iber.jsonAINames[7] msgid "Tautalus" msgstr "Тавтал" #: simulation/data/civs/iber.jsonCivBonuses[0].Description msgid "Iberians start with City Walls around their base on most maps." msgstr "На більшості мап Іберійці починають зі збудованими навколо баз Міськими Стінами" #: simulation/data/civs/iber.jsonCivBonuses[0].History msgid "" "With exception to alluvial plains and river valleys, stone is abundant in " "the Iberian Peninsula and was greatly used in construction of structures of " "all types." msgstr "За винятком алювіальних рівнин, річкових долин камінь часто зустрічався на Іберійському півострові і з успіхом використовувався в будівництві об'єктів будь-якого типу." #: simulation/data/civs/iber.jsonCivBonuses[0].Name msgid "Starting Walls" msgstr "Розпочато побудову Стін" #: simulation/data/civs/iber.jsonCivBonuses[1].Description msgid "" "Stone Towers −50% wood cost, +150% stone cost, +33% build time, +60% health," " +3 garrison capacity, and +1 default arrow count." msgstr "Кам'яні вежі -50% витрат дерева, +150% до витрат каміння, +33% до часу будівлі, +60% до міцності, +3% до чисельності гарнізону та +1% до кількості стріл" #: simulation/data/civs/iber.jsonCivBonuses[1].Name msgid "Massive Towers" msgstr "Масивні Вежі" #: simulation/data/civs/kush.jsonAINames[0] msgid "Kashta" msgstr "Кашта" #: simulation/data/civs/kush.jsonAINames[10] msgid "Malewiebamani" msgstr "Маліевіебамані" #: simulation/data/civs/kush.jsonAINames[11] msgid "Harsiotef" msgstr "Горсіотеф" #: simulation/data/civs/kush.jsonAINames[12] msgid "Shanakdakhete" msgstr "Шанакдакете" #: simulation/data/civs/kush.jsonAINames[13] msgid "Amanishakheto" msgstr "Аманішакето" #: simulation/data/civs/kush.jsonAINames[1] msgid "Alara" msgstr "Алара" #: simulation/data/civs/kush.jsonAINames[2] msgid "Pebatjma" msgstr "Пебатма" #: simulation/data/civs/kush.jsonAINames[3] msgid "Shabaka" msgstr "Шабака" #: simulation/data/civs/kush.jsonAINames[4] msgid "Shebitku" msgstr "Шабатака" #: simulation/data/civs/kush.jsonAINames[5] msgid "Qalhata" msgstr "Калхата" #: simulation/data/civs/kush.jsonAINames[6] msgid "Takahatenamun" msgstr "Такахатенанум" #: simulation/data/civs/kush.jsonAINames[7] msgid "Tantamani" msgstr "Танутамон" #: simulation/data/civs/kush.jsonAINames[8] msgid "Atlanersa" msgstr "Атланерса" #: simulation/data/civs/kush.jsonAINames[9] msgid "Nasalsa" msgstr "Насалса" #: simulation/data/civs/kush.jsonCivBonuses[0].Description #: simulation/data/civs/pers.jsonCivBonuses[1].Description msgid "Battering Rams +20% attack damage and +2 garrison capacity." msgstr "Тарани +20% до атакуючої шкоди та +2% до чисельності гарнізону" #: simulation/data/civs/kush.jsonCivBonuses[0].Name #: simulation/data/civs/pers.jsonCivBonuses[1].Name msgid "Large Rams" -msgstr "Великі Барани" +msgstr "Великі тарани" #: simulation/data/civs/mace.jsonAINames[0] msgid "Alexander the Great" msgstr "Александр Великий" #: simulation/data/civs/mace.jsonAINames[10] msgid "Perseus" msgstr "Персей" #: simulation/data/civs/mace.jsonAINames[11] msgid "Craterus" msgstr "Кратер" #: simulation/data/civs/mace.jsonAINames[12] msgid "Meleager" msgstr "Мелеагр" #: simulation/data/civs/mace.jsonAINames[1] msgid "Philip II" msgstr "Філіпп II" #: simulation/data/civs/mace.jsonAINames[2] msgid "Antipater" msgstr "Антипатр" #: simulation/data/civs/mace.jsonAINames[3] msgid "Philip IV" msgstr "Філіпп IV" #: simulation/data/civs/mace.jsonAINames[4] #: simulation/data/civs/spart.jsonAINames[5] msgid "Lysander" msgstr "Лісандр" #: simulation/data/civs/mace.jsonAINames[5] msgid "Lysimachus" msgstr "Лісімах" #: simulation/data/civs/mace.jsonAINames[6] msgid "Pyrrhus of Epirus" msgstr "Пірр Епірський" #: simulation/data/civs/mace.jsonAINames[7] msgid "Antigonus II Gonatas" msgstr "Антигон II Гонат" #: simulation/data/civs/mace.jsonAINames[8] msgid "Demetrius II Aetolicus" msgstr "Деметрій II Етолійський" #: simulation/data/civs/mace.jsonAINames[9] msgid "Philip V" msgstr "Філіпп V" #: simulation/data/civs/maur.jsonAINames[0] msgid "Chandragupta Maurya" msgstr "Чандраґупта Маур'я" #: simulation/data/civs/maur.jsonAINames[1] msgid "Bindusara Maurya" msgstr "Біндусара Маур'я" #: simulation/data/civs/maur.jsonAINames[2] msgid "Ashoka the Great" msgstr "Ашока Великий" #: simulation/data/civs/maur.jsonAINames[3] msgid "Dasharatha Maurya" msgstr "Дашаратха Маур'я" #: simulation/data/civs/maur.jsonAINames[4] msgid "Samprati Maurya" msgstr "Сампраті Маур'я" #: simulation/data/civs/maur.jsonAINames[5] msgid "Shalishuka Maurya" msgstr "Шалішука Маур'я" #: simulation/data/civs/maur.jsonAINames[6] msgid "Devavarman Maurya" msgstr "Деваварман Маур'я" #: simulation/data/civs/maur.jsonAINames[7] msgid "Shatadhanvan Maurya" msgstr "Шатадханван Маур'я" #: simulation/data/civs/maur.jsonAINames[8] msgid "Brihadratha Maurya" msgstr "Бріхадратха Маур'я" #: simulation/data/civs/pers.jsonAINames[0] msgid "Kurush II the Great" msgstr "Куруш II Великий" #: simulation/data/civs/pers.jsonAINames[10] msgid "Haxamanish" msgstr "Хахаманіш" #: simulation/data/civs/pers.jsonAINames[11] msgid "Xsayarsa II" msgstr "Хшаярша II" #: simulation/data/civs/pers.jsonAINames[1] msgid "Darayavahush I" msgstr "Дараявахуш I" #: simulation/data/civs/pers.jsonAINames[2] msgid "Cambyses II" msgstr "Камбіс II" #: simulation/data/civs/pers.jsonAINames[3] msgid "Bardiya" msgstr "Бардія" #: simulation/data/civs/pers.jsonAINames[4] msgid "Xsayarsa I" msgstr "Хшаярша I" #: simulation/data/civs/pers.jsonAINames[5] msgid "Artaxshacha I" msgstr "Артахшасса I" #: simulation/data/civs/pers.jsonAINames[6] msgid "Darayavahush II" msgstr "Дараявахуш II" #: simulation/data/civs/pers.jsonAINames[7] msgid "Darayavahush III" msgstr "Дараявахуш III" #: simulation/data/civs/pers.jsonAINames[8] msgid "Artaxshacha II" msgstr "Артахшасса II" #: simulation/data/civs/pers.jsonAINames[9] msgid "Artaxshacha III" msgstr "Артахшасса III" #: simulation/data/civs/pers.jsonCivBonuses[0].Description msgid "Land Traders +25% trade gain." msgstr "Сухопутні Торговці мають +25% прибутку." #: simulation/data/civs/pers.jsonCivBonuses[0].Name msgid "Darics" -msgstr "Дарійці" +msgstr "Даріки" #: simulation/data/civs/pers.jsonCivBonuses[2].Description msgid "Stable −10% batch training time per phase advance." msgstr "" #: simulation/data/civs/pers.jsonCivBonuses[2].History msgid "The Persians were known for their large cavalry contingent" -msgstr "" +msgstr "Перси були відомі своїм численним контингентом кавалерії" #: simulation/data/civs/pers.jsonCivBonuses[2].Name msgid "Time of War" -msgstr "" +msgstr "Час війни" #: simulation/data/civs/ptol.jsonAINames[0] msgid "Ptolemy Soter" msgstr "Птолемей Сотер" #: simulation/data/civs/ptol.jsonAINames[10] msgid "Ptolemy Neos Philopater" msgstr "Птолемей Неос Філопатор" #: simulation/data/civs/ptol.jsonAINames[11] msgid "Berenice Philopater" msgstr "Береніка Філопатор" #: simulation/data/civs/ptol.jsonAINames[12] msgid "Cleopatra Tryphaena" msgstr "Клеопатра Трифена" #: simulation/data/civs/ptol.jsonAINames[13] msgid "Berenice Epiphaneia" msgstr "Береніка Епіфанея" #: simulation/data/civs/ptol.jsonAINames[14] msgid "Cleopatra Philopater" msgstr "Клеопатра Філопатор" #: simulation/data/civs/ptol.jsonAINames[15] msgid "Cleopatra Selene" msgstr "Клеопатра Селена" #: simulation/data/civs/ptol.jsonAINames[16] msgid "Cleopatra II Philometora Soteira" msgstr "Клеопатра II Філометора Сотейра" #: simulation/data/civs/ptol.jsonAINames[17] msgid "Arsinoe IV" msgstr "Арсіноя IV" #: simulation/data/civs/ptol.jsonAINames[18] msgid "Arsinoe II" msgstr "Арсіноя II" #: simulation/data/civs/ptol.jsonAINames[1] msgid "Ptolemy Philadelphus" msgstr "Птолемей Філадельф" #: simulation/data/civs/ptol.jsonAINames[2] msgid "Ptolemy Epigone" msgstr "Птолемей Епігон" #: simulation/data/civs/ptol.jsonAINames[3] msgid "Ptolemy Eurgetes" msgstr "Птолемей Евергет" #: simulation/data/civs/ptol.jsonAINames[4] msgid "Ptolemy Philopater" msgstr "Птолемей Філопатор" #: simulation/data/civs/ptol.jsonAINames[5] msgid "Ptolemy Epiphanes" msgstr "Птолемей Епіфан" #: simulation/data/civs/ptol.jsonAINames[6] msgid "Ptolemy Philometor" msgstr "Птолемей Філометор" #: simulation/data/civs/ptol.jsonAINames[7] msgid "Ptolemy Eupator" msgstr "Птолемей Евпатор" #: simulation/data/civs/ptol.jsonAINames[8] msgid "Ptolemy Alexander" msgstr "Птолемей Александр" #: simulation/data/civs/ptol.jsonAINames[9] msgid "Ptolemy Neos Dionysos" msgstr "Птолемей Неос Діоніс" #: simulation/data/civs/ptol.jsonCivBonuses[0].Description msgid "Bolt Shooters −33% attack damage and −33% attack time." msgstr "Арбалетники -33% до атакуючої шкоди та -33% до часу атаки" #: simulation/data/civs/ptol.jsonCivBonuses[0].Name msgid "Polybolos" msgstr "Поліболос" #: simulation/data/civs/rome.jsonAINames[0] msgid "Lucius Junius Brutus" msgstr "Луцій Юній Брут" #: simulation/data/civs/rome.jsonAINames[10] msgid "Publius Sempronius Tuditanus" msgstr "Публій Семпроній Тудітан" #: simulation/data/civs/rome.jsonAINames[11] msgid "Marcus Cornelius Cethegus" msgstr "Марк Корнелій Цетег" #: simulation/data/civs/rome.jsonAINames[12] msgid "Quintus Caecilius Metellus Pius" msgstr "Квінт Цецилій Метелл Пій" #: simulation/data/civs/rome.jsonAINames[13] msgid "Marcus Licinius Crassus" msgstr "Марк Ліциній Красс" #: simulation/data/civs/rome.jsonAINames[1] msgid "Lucius Tarquinius Collatinus" msgstr "Луцій Тарквіній Коллатін" #: simulation/data/civs/rome.jsonAINames[2] msgid "Gaius Julius Caesar Octavianus" msgstr "Гай Юлій Цезар Октавіан" #: simulation/data/civs/rome.jsonAINames[3] msgid "Marcus Vipsanius Agrippa" msgstr "Марк Віпсаній Агріппа" #: simulation/data/civs/rome.jsonAINames[4] msgid "Gaius Iulius Iullus" msgstr "Гай Юлій Юл" #: simulation/data/civs/rome.jsonAINames[5] msgid "Gaius Servilius Structus Ahala" msgstr "Гай Сервілій Структ Агала" #: simulation/data/civs/rome.jsonAINames[6] msgid "Publius Cornelius Rufinus" msgstr "Публій Корнелій Руфін" #: simulation/data/civs/rome.jsonAINames[7] msgid "Lucius Papirius Cursor" msgstr "Луцій Папірій Курсор" #: simulation/data/civs/rome.jsonAINames[8] msgid "Aulus Manlius Capitolinus" msgstr "Авл Манлій Капітолін" #: simulation/data/civs/rome.jsonAINames[9] msgid "Publius Cornelius Scipio Africanus" msgstr "Публій Корнелій Сципіон Африканський" #: simulation/data/civs/rome.jsonCivBonuses[0].Description msgid "Roman Legionaries can form a Testudo." msgstr "Римські легіонери можуть формувати \"Черепаху\"" #: simulation/data/civs/rome.jsonCivBonuses[0].History msgid "" "The Romans commonly used the Testudo or 'turtle' formation for defense: " "Legionaries were formed into hollow squares with twelve men on each side, " "standing so close together that their shields overlapped like fish scales." msgstr "Римляни зазвичай використовували тестудо або \"черепаху\" для захисту: легіонери утворювали порожні квадрати по дванадцять чоловік з кожної сторони, стоячи так близько один до одного, що їхні щити накладалися, нагадуючи риб'ячу луску." #: simulation/data/civs/rome.jsonCivBonuses[0].Name msgid "Testudo Formation" msgstr "Черепаха" #: simulation/data/civs/rome.jsonCivBonuses[1].Description msgid "Battering Rams +20% attack damage. Stone Throwers +10% attack damage." msgstr "Тарани +20% до атакуючої шкоди. Каменетки +10% до атакуючої шкоди" #: simulation/data/civs/rome.jsonCivBonuses[1].Name msgid "Legionary Engineers" msgstr "Легіонерські Інженери" #: simulation/data/civs/sele.jsonAINames[0] msgid "Seleucus I Nicator" msgstr "Селевк I Нікатор" #: simulation/data/civs/sele.jsonAINames[10] msgid "Alexander I Balas" msgstr "Александр I Балас" #: simulation/data/civs/sele.jsonAINames[11] #: simulation/data/civs/sele.jsonAINames[15] msgid "Demetrius II Nicator" msgstr "Деметрій II Нікатор" #: simulation/data/civs/sele.jsonAINames[12] msgid "Antiochus VI Dionysus" msgstr "Антіох VI Діоніс" #: simulation/data/civs/sele.jsonAINames[13] msgid "Diodotus Tryphon" msgstr "Діодот Трифон" #: simulation/data/civs/sele.jsonAINames[14] msgid "Antiochus VII Sidetes" msgstr "Антіох VII Сідет" #: simulation/data/civs/sele.jsonAINames[16] msgid "Alexander II Zabinas" msgstr "Александр II Забіна" #: simulation/data/civs/sele.jsonAINames[17] msgid "Cleopatra Thea" msgstr "Клеопатра Теа" #: simulation/data/civs/sele.jsonAINames[18] msgid "Seleucus V Philometor" msgstr "Селевк V Філометор" #: simulation/data/civs/sele.jsonAINames[19] msgid "Antiochus VIII Grypus" msgstr "Антіох VIII Гріп" #: simulation/data/civs/sele.jsonAINames[1] msgid "Antiochus I Soter" msgstr "Антіох I Сотер" #: simulation/data/civs/sele.jsonAINames[20] msgid "Antiochus IX Cyzicenus" msgstr "Антіох IX Кізікський" #: simulation/data/civs/sele.jsonAINames[21] msgid "Seleucus VI Epiphanes" msgstr "Селевк VI Епіфан" #: simulation/data/civs/sele.jsonAINames[22] msgid "Antiochus X Eusebes" msgstr "Антіох X Евсеб" #: simulation/data/civs/sele.jsonAINames[23] msgid "Demetrius III Eucaerus" msgstr "Деметрій III Філопатор Евкер" #: simulation/data/civs/sele.jsonAINames[24] msgid "Antiochus XI Epiphanes" msgstr "Антіох XI Епіфан" #: simulation/data/civs/sele.jsonAINames[25] msgid "Philip I Philadelphus" msgstr "Філіпп I Філадельф" #: simulation/data/civs/sele.jsonAINames[26] msgid "Antiochus XII Dionysus" msgstr "Антіох XII Діоніс" #: simulation/data/civs/sele.jsonAINames[27] msgid "Seleucus VII Kybiosaktes" msgstr "Селевк VII Кібіосакт" #: simulation/data/civs/sele.jsonAINames[28] msgid "Antiochus XIII Asiaticus" msgstr "Антіох XIII Азійський" #: simulation/data/civs/sele.jsonAINames[29] msgid "Philip II Philoromaeus" msgstr "Філіпп II Філоромей" #: simulation/data/civs/sele.jsonAINames[2] msgid "Antiochus II Theos" msgstr "Антіох II Теос" #: simulation/data/civs/sele.jsonAINames[3] msgid "Seleucus II Callinicus" msgstr "Селевк II Каллінік" #: simulation/data/civs/sele.jsonAINames[4] msgid "Seleucus III Ceraunus" msgstr "Селевк III Керавн" #: simulation/data/civs/sele.jsonAINames[5] msgid "Antiochus III Megas" msgstr "Антіох III Великий" #: simulation/data/civs/sele.jsonAINames[6] msgid "Seleucus IV Philopator" msgstr "Селевк IV Філопатор" #: simulation/data/civs/sele.jsonAINames[7] msgid "Antiochus IV Epiphanes" msgstr "Антіох IV Епіфан" #: simulation/data/civs/sele.jsonAINames[8] msgid "Antiochus V Eupator" msgstr "Антіох V Евпатор" #: simulation/data/civs/sele.jsonAINames[9] msgid "Demetrius I Soter" msgstr "Деметрій I Сотер" #: simulation/data/civs/spart.jsonAINames[0] msgid "Leonidas" msgstr "Леонід" #: simulation/data/civs/spart.jsonAINames[10] msgid "Eucleidas" msgstr "Евклід" #: simulation/data/civs/spart.jsonAINames[11] msgid "Agesipolis" msgstr "Агесіполід" #: simulation/data/civs/spart.jsonAINames[1] msgid "Dienekes" msgstr "Дієнек" #: simulation/data/civs/spart.jsonAINames[2] msgid "Brasidas" msgstr "Брасід" #: simulation/data/civs/spart.jsonAINames[3] msgid "Agis" msgstr "Агіс" #: simulation/data/civs/spart.jsonAINames[4] msgid "Archidamus" msgstr "Архідам" #: simulation/data/civs/spart.jsonAINames[6] msgid "Pausanias" msgstr "Павсаній" #: simulation/data/civs/spart.jsonAINames[7] msgid "Agesilaus" msgstr "Агесілай" #: simulation/data/civs/spart.jsonAINames[8] msgid "Echestratus" msgstr "Ехестрат" #: simulation/data/civs/spart.jsonAINames[9] msgid "Eurycrates" msgstr "Еврікрат" #: simulation/data/civs/spart.jsonCivBonuses[0].Description msgid "Female Citizens +40% health and +50% melee attack hack damage." -msgstr "Городянки +40% до здоров'я та +50% до пошкодження рублячими атаками ближнього бою." +msgstr "Громадянки +40% до здоров'я та +50% до пошкодження рублячими атаками ближнього бою." #: simulation/data/civs/spart.jsonCivBonuses[0].Name msgid "Spartan Women" msgstr "Спартанські Жінки" #: simulation/templates/special/players/athen.xml:8 msgid "Athenians" msgstr "Афіняни" #: simulation/templates/special/players/athen.xml:9 msgid "" "As the cradle of Western civilization and the birthplace of democracy, " "Athens was famed as a center for the arts, learning and philosophy. The " "Athenians were also powerful warriors, particularly at sea. At its peak, " "Athens dominated a large part of the Hellenic world for several decades." msgstr "Афіни, колиска Західної цивілізації та місце народження демократії, були відомі як центр мистецтв, освіти та філософії. Афіняни також були могутніми воїнами, особливо на морі. У час свого розквіту Афіни володіли великою частиною елліністичного світу протягом кількох десятиліть." #: simulation/templates/special/players/brit.xml:8 msgid "Britons" msgstr "Брити" #: simulation/templates/special/players/brit.xml:9 msgid "" "The Britons were the Celtic tribes of the British Isles. Using chariots, " "longswordsmen and powerful melee soldiers, they staged fearsome revolts " "against Rome to protect their customs and interests. Also, they built " "thousands of unique structures such as hill forts, crannogs and brochs." msgstr "Брити були кельтськими племенами на Британських островах. За допомогою колісниць, мечників та могутньої піхоти організовували жахливі повстання проти Риму на захист своїх традицій та інтересів. Також вони побудували тисячі унікальних об'єктів, таких як фортеці на пагорбах, житла на воді і болотах та круглі кам'яні башти." #: simulation/templates/special/players/cart.xml:8 msgid "Carthaginians" msgstr "Карфагеняни" #: simulation/templates/special/players/cart.xml:9 msgid "" "Carthage, a city-state in modern-day Tunisia, was a formidable force in the " "western Mediterranean, eventually taking over much of North Africa and " "modern-day Spain in the third century B.C. The sailors of Carthage were " "among the fiercest contenders on the high seas, and masters of naval trade. " "They deployed towered War Elephants on the battlefield to fearsome effect, " "and had defensive walls so strong, they were never breached." msgstr "Карфаген, місто-держава на території сучасного Тунісу, було великою військовою силою у західній частині Середземного моря і зрештою захопило значну територію у Північній Африці і сучасній Іспанії у третьому столітті до н.е. Моряки з Карфагену були одними з найнебезпечніших супротивників у відкритому морі, а крім того і досвідченими морськими торговцями. Вони застосовували на полі бою військових слонів, які мали на собі башти для лучників, для залякування ворога. Їхні захисні стіни були настільки міцними, що нікому так і не вдалося їх зруйнувати." #: simulation/templates/special/players/gaia.xml:5 msgid "Gaia" msgstr "Гея" #: simulation/templates/special/players/gaul.xml:8 msgid "Gauls" msgstr "Галли" #: simulation/templates/special/players/gaul.xml:9 msgid "" "The Gauls were the Celtic tribes of continental Europe. Dominated by a " "priestly class of Druids, they featured a sophisticated culture of advanced " "metalworking, agriculture, trade and even road engineering. With heavy " "infantry and cavalry, Gallic warriors valiantly resisted Caesar's campaign " "of conquest and Rome's authoritarian rule." msgstr "Галли були кельтськими племенами континентальної Європи. Серед них переважали священники друїди, які несли складну культуру спеціальної обробки металів, обробітку землі, торгівлі і навіть будівництва доріг. Володіючи важкою піхотою і кавалерією, галльські воїни відважно чинили опір кампанії Цезаря з підкорення земель і нав'язування Римського авторитарного права." #: simulation/templates/special/players/han.xml:16 msgid "Han" msgstr "Хань" #: simulation/templates/special/players/han.xml:17 msgid "" "The Han dynasty (206 BC – AD 220) was the second imperial dynasty of China, " "preceded by the Qin dynasty (221–207 BC) and succeeded by the Three Kingdoms" " period (AD 220–280). It is considered a golden age in Chinese history, and " "China made significant progress in arts and sciences during the Han period. " "The core of the Han empire was around the Wei River, and the Han capital was" " Chang'an, very close to the Qin capital Xianyang (both are now part of " "Xi'an, Shaanxi)." msgstr "Династія Хань (206 р. до н.е. – 220 р. н.е.) була другою імператорською династією Китаю, якій передувала династія Цінь (221–207 рр. до н.е.) і змінивши період Трьох царств (220–280 рр. н.е.). Це вважається золотим віком в історії Китаю, і Китай досяг значного прогресу в мистецтві і науках протягом періоду Хань. Ядро імперії Хань було навколо річки Вей, а столицею Хань був Чан'ань, дуже близько до столиці Цінь - Сяньян (обидва зараз є частиною Сіаня, Шеньсі)." #: simulation/templates/special/players/iber.xml:8 msgid "Iberians" msgstr "Ібери" #: simulation/templates/special/players/iber.xml:9 msgid "" "The Iberians were a people of mysterious origins and language, with a strong" " tradition of horsemanship and metalworking. A relatively peaceful culture, " "they usually fought in other's battles only as mercenaries. However, they " "proved tenacious when Rome sought to take their land and freedom from them, " "and employed pioneering guerrilla tactics and flaming javelins as they " "fought back." msgstr "Ібери були народом із загадковим походженням і мовою, міцними традиціями конярства і ковальської справи. Будучи носіями відносно миролюбної культури, вони зазвичай брали участь у битвах в якості найманців у інших народів. Однак, коли Рим намагався забрати у них землі і свободу, вони показали свою завзятість, задіявши новаторську тактику партизанської війни і використання вогняних дротиків під час відповідних нападів." #: simulation/templates/special/players/kush.xml:8 msgid "Kushites" msgstr "Кушити" #: simulation/templates/special/players/kush.xml:9 msgid "" "The Kingdom of Kush was an ancient African kingdom situated on the " "confluences of the Blue Nile, White Nile and River Atbara in what is now the" " Republic of Sudan. The Kushite era of rule in the region was established " "after the Bronze Age collapse of the New Kingdom of Egypt, and it was " "centered at Napata in its early phase. They invaded Egypt in the 8th century" " BC, and the Kushite emperors ruled as Pharaohs of the Twenty-fifth dynasty " "of Egypt for a century, until they were expelled by the Assyrians. Kushite " "culture was influenced heavily by the Egyptians, with Kushite pyramid " "building and monumental temple architecture still extent. The Kushites even " "worshipped many Egyptian gods, including Amun. During Classical antiquity, " "the Kushite imperial capital was at Meroe. In early Greek geography, the " "Meroitic kingdom was known as Aethiopia. The Kushite kingdom persisted until" " the 4th century AD, when it weakened and disintegrated due to internal " "rebellion, eventually succumbing to the rising power of Axum." msgstr "Царство Куш було древнім африканським царством, розташованим на місці злиття Блакитного Нілу, Білого Нілу і річки Атбара — там, де зараз знаходиться Республіка Судан. Епоха правління кушитів в регіоні почалася після катастрофи бронзового віку і занепаду Нового Царства Єгипту, і на ранньому етапі була зосереджена в Напаті. У 8 столітті до н.е. вони вторглися в Єгипет, а кушитські імператори правили як фараони XXV династії Єгипту протягом століття, поки їх не вигнали асирійці. Культура кушитів піддалася сильному впливу єгипетської: подібно єгиптянам кушити будували піраміди і зводили величні храми. Кушити навіть поклонялися багатьом єгипетським богам, в тому числі Амону. Під час класичного періоду столицею імперії кушитів був Мерое. У ранніх грецьких географічних джерелах Мероїтське царство було відоме як Ефіопія. Кушитське царство проіснувало до 4 століття н.е., поки воно, ослаблене і роздіране повстаннями, в кінці кінців не поступилося Аксумському царстві, що набирало сили." #: simulation/templates/special/players/mace.xml:8 msgid "Macedonians" msgstr "Македонці" #: simulation/templates/special/players/mace.xml:9 msgid "" "Macedonia was an ancient Greek kingdom, centered in the northeastern part of" " the Greek peninsula. Under the leadership of Alexander the Great, " "Macedonian forces and allies took over most of the world they knew, " "including Egypt, Persia and parts of the Indian subcontinent, allowing a " "diffusion of Hellenic and eastern cultures for years to come." msgstr "Македонія була древнім грецьким царством, розташованим в північно-східній частині Балканського півострова. Під проводом Олександра Великого македонські війська та їхні союзники завоювали більшу частину відомого їм світу, включаючи Єгипет, Персію і частина Індійського субконтиненту, тим самим поклавши початок змішання еллінської та східної культури протягом багатьох років." #: simulation/templates/special/players/maur.xml:8 msgid "Mauryas" msgstr "Маур'ї" #: simulation/templates/special/players/maur.xml:9 msgid "" "Founded in 322 B.C. by Chandragupta Maurya, the Mauryan Empire was the first" " to rule most of the Indian subcontinent, and was one of the largest and " "most populous empires of antiquity. Its military featured bowmen who used " "the long-range bamboo longbow, fierce female warriors, chariots, and " "thousands of armored war elephants. Its philosophers, especially the famous " "Acharya Chanakya, contributed to such varied fields such as economics, " "religion, diplomacy, warfare, and good governance. Under the rule of Ashoka " "the Great, the empire saw 40 years of peace, harmony, and prosperity." msgstr "Заснована у 322 році до н.е. Чандрагуптою Маур'я імперія Маур'їв стала першою державою, що об'єднала індійський субконтинент і була однією з найбільш густонаселених імперій давнини. Військові сили імперії славилися лучниками з великими бамбуковими луками, які здатні були послати стрілу на величезну відстань, запеклими жінками-воїнами, колісницями і тисячами бойових слонів, закутих у броню. Філософи держави, особливо знаменитий Чанак'я, сприяли розвитку таких напрямків, як економіка, релігія, дипломатія, військова справа та державне управління. Під владою Ашоки Великого країна отримала 40 років миру, гармонії і процвітання." #: simulation/templates/special/players/pers.xml:8 msgid "Persians" msgstr "Перси" #: simulation/templates/special/players/pers.xml:9 msgid "" "The Persian Empire, when ruled by the Achaemenid dynasty, was one of the " "greatest empires of antiquity, stretching at its zenith from the Indus " "Valley in the east to Greece in the west. The Persians were the pioneers of " "empire-building of the ancient world, successfully imposing a centralized " "rule over various peoples with different customs, laws, religions and " "languages, and building a cosmopolitan army made up of contingents from each" " of these nations." msgstr "Перська імперія за часів правління династії Ахеменідів була однією з найбільших імперій давнини, що простягалася від долини річки Інд на сході до Греції на заході. Перси були першопрохідцями у створенні імперій стародавнього світу, успішно насаджуючи централізовану владу багатьом народам з різними звичаями, законами, віруваннями і мовами. Вони першими створили багатонаціональну армію, що складається з контингентів кожного із підкорених народів." #: simulation/templates/special/players/ptol.xml:16 msgid "Ptolemies" msgstr "Птолемеї" #: simulation/templates/special/players/ptol.xml:17 msgid "" "The Ptolemaic dynasty was a Macedonian Greek royal family which ruled the " "Ptolemaic Empire in Egypt during the Hellenistic period. Their rule lasted " "for 275 years, from 305 BC to 30 BC. They were the last dynasty of ancient " "Egypt." msgstr "Птолемеївська династія була греко-македонська королівська сім'я, яка правила Птолемеївською імперією в Єгипті в епоху еллінізму. Їхня влада тривала 275 років з 305 до 30 років до н. е. Остання династія Стародавнього Єгипту." #: simulation/templates/special/players/rome.xml:8 msgid "Romans" msgstr "Римляни" #: simulation/templates/special/players/rome.xml:9 msgid "" "The Romans controlled one of the largest empires of the ancient world, " "stretching at its peak from southern Scotland to the Sahara Desert, and " "containing between 60 million and 80 million inhabitants, one quarter of the" " Earth's population at that time. Rome also remained one of the strongest " "nations on earth for almost 800 years. The Romans were the supreme builders " "of the ancient world, excelled at siege warfare and had an exquisite " "infantry and navy." msgstr "Римляни правили однією з найбільших імперій давнього світу, що розтягнулася від північної Шотландії до пустелі Сахара, населення якої становило від 60 до 80 мільйонів жителів, що становило одну чверть від усього населення на Землі в ті часи. У Римі також проживала одна з найсильніших націй на землі протягом майже 800 років. Римляни були чудовими будівельниками в стародавньому світі, які досягнули успіху у веденні облогової війни. Також вони володіли досконалою піхотою і військовим флотом." #: simulation/templates/special/players/sele.xml:16 msgid "Seleucids" msgstr "Селевкіди" #: simulation/templates/special/players/sele.xml:17 msgid "" "The Macedonian-Greek dynasty that ruled most of Alexander's former empire." msgstr "Греко-македонська династія, що правила більшою частиною колишньої імперії Олександра." #: simulation/templates/special/players/spart.xml:6 msgid "Spartans" msgstr "Спартанці" #: simulation/templates/special/players/spart.xml:7 msgid "" "Sparta was a prominent city-state in ancient Greece, and its dominant " "military power on land from circa 650 B.C. Spartan culture was obsessed with" " military training and excellence, with rigorous training for boys beginning" " at age seven. Thanks to its military might, Sparta led a coalition of Greek" " forces during the Greco-Persian Wars, and won over Athens in the " "Peloponnesian Wars, though at great cost." msgstr "Спарта була видатним містом-державою Стародавньої Греції та її домінуючою військовою силою на суші приблизно з 650 р. до н. е. Спартанці зводили в культ військову підготовку і майстерність, що досягалося безжальними тренуваннями хлопчиків, починаючи з семирічного віку. Завдяки своїй військової потужності Спарта очолила коаліцію грецьких сил у греко-перських війнах і здобула перемогу над Афінами у Пелопоннеській війні, хоча й заплатила за це велику ціну." Index: ps/trunk/binaries/data/mods/public/l10n/uk.public-gui-campaigns.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/uk.public-gui-campaigns.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/uk.public-gui-campaigns.po (revision 27024) @@ -1,210 +1,210 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Adrián Chaves Fernández # Andriy Nahirnjak # Victor Butko # Olexandr Yaremenko # Dmytro Ryl'kov # 504fc1cf9150c6eb2ead15f639dc2c0a # 009ee41e4c490a944b98e20dd0cc29dd_e31b370 # Микола Франчук -# Lemak Maksym +# Jethew Goldgrub msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" "POT-Creation-Date: 2022-04-18 07:10+0000\n" "PO-Revision-Date: 2021-04-23 16:19+0000\n" -"Last-Translator: Lemak Maksym, 2022\n" +"Last-Translator: Jethew Goldgrub, 2022\n" "Language-Team: Ukrainian (https://www.transifex.com/wildfire-games/teams/17418/uk/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: uk\n" "Plural-Forms: nplurals=4; plural=(n % 1 == 0 && n % 10 == 1 && n % 100 != 11 ? 0 : n % 1 == 0 && n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 12 || n % 100 > 14) ? 1 : n % 1 == 0 && (n % 10 ==0 || (n % 10 >=5 && n % 10 <=9) || (n % 100 >=11 && n % 100 <=14 )) ? 2: 3);\n" #: campaigns/new_maps.jsonDescription msgctxt "Campaign Template" msgid "" "Discover the new and improved maps in Alpha XXVI with a demo campaign, " "taking you through all of them." msgstr "" -"Дослідіть нові й покращені мапи в Alpha XXVI з демо кампанією, проведе вас " -"через всі.\n" +"Відкрийте для себе нові й покращені мапи в Alpha XXVI за допомогою " +"демонстраційної кампанії, яка проведе Вас через них." #: campaigns/new_maps.jsonName msgctxt "Campaign Template" msgid "Demo campaign - new maps" msgstr "Демо кампанія - нові карти" #: campaigns/tutorial.jsonDescription msgctxt "Campaign Template" msgid "Learn how to play 0 A.D." msgstr "Навчіться грати у 0 A.D." #: campaigns/tutorial.jsonLevels.eco_walkthrough.Description msgctxt "Campaign Template" msgid "" "This map will give a rough guide for starting the game effectively. Early " "in the game the most important thing is to gather resources as fast as " "possible so you are able to build enough troops later. Warning: This is very" " fast at the start, be prepared to run through the initial bit several " "times." msgstr "" "Ця карта дасть орієнтовний посібник для ефективного початку гри. Спочатку " "гри найголовніше — зібрати ресурси якомога швидше, щоб потім ви змогли " "натренувати достатньо солдат. Попередження: Події розвиваються дуже швидко " "на початку, будьте готові пройти рівень кілька разів." #: campaigns/tutorial.jsonLevels.eco_walkthrough.Name msgctxt "Campaign Template" msgid "Economy Walkthrough" msgstr "Навчання Економіки" #: campaigns/tutorial.jsonLevels.introduction.Description msgctxt "Campaign Template" msgid "This is a basic tutorial to get you started playing 0 A.D." msgstr "Це посібник з основ, який дасть вам можливість почати грати 0 A.D." #: campaigns/tutorial.jsonLevels.introduction.Name msgctxt "Campaign Template" msgid "Introductory Tutorial" msgstr "Вступний Посібник" #: campaigns/tutorial.jsonName msgctxt "Campaign Template" msgid "Tutorial" msgstr "Навчальне керівництво" #: gui/campaigns/default_menu/CampaignMenu.js:155 msgctxt "campaign status" msgid "Completed" msgstr "Завершено" #: gui/campaigns/default_menu/CampaignMenu.js:157 msgctxt "campaign status" msgid "Available" msgstr "Доступно" #: gui/campaigns/default_menu/CampaignMenu.js:216 #, javascript-format msgid "Error loading campaign run %s: %s." msgstr "Помилка завантаження проходження кампанії %s: %s." #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):14 msgid "Campaign Name" -msgstr "Ім'я Кампанії" +msgstr "Назва кампанії" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):45 msgid "No scenario selected" msgstr "Жоден сценарій не вибрано." #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):58 msgid "Back to Main Menu" -msgstr "Повернутися до Головного Меню" +msgstr "Повернутися до головного меню" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):62 msgid "Saved Games" -msgstr "Збережені Ігри" +msgstr "Збережені ігри" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):66 msgid "Start Scenario" -msgstr "Розпочати Сценарій" +msgstr "Розпочати сценарій" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):69 msgid "Resume Saved Game" msgstr "Відновити Збережену Гру" #: gui/campaigns/default_menu/CampaignMenu.xml:(heading):27 msgctxt "campaignLevelList" msgid "Scenario Name" msgstr "Ім'я Сценарію" #: gui/campaigns/default_menu/CampaignMenu.xml:(heading):31 msgctxt "campaignLevelList" msgid "Status" msgstr "Стан" #: gui/campaigns/load_modal/LoadModal.js:18 msgid "file cannot be loaded" msgstr "файл не може бути завантажено" #: gui/campaigns/load_modal/LoadModal.js:104 #, javascript-format msgid "Are you sure you want to delete run %s? This cannot be undone." msgstr "Чи впевнені Ви, що хочете видалити проходження %s назавжди?" #: gui/campaigns/load_modal/LoadModal.js:105 msgid "Confirmation" msgstr "Підтвердження" #: gui/campaigns/load_modal/LoadModal.js:106 msgid "No" msgstr "Ні" #: gui/campaigns/load_modal/LoadModal.js:106 msgid "Yes" msgstr "Так" #: gui/campaigns/load_modal/LoadModal.xml:(caption):13 #: gui/campaigns/load_modal/LoadModal.xml:(caption):39 msgid "Load Campaign" -msgstr "Завантажити Кампанію" +msgstr "Завантажити кампанію" #: gui/campaigns/load_modal/LoadModal.xml:(caption):20 msgid "No ongoing campaigns." msgstr "Немає розпочатих кампаній." #: gui/campaigns/load_modal/LoadModal.xml:(caption):24 msgid "Name of selected run:" msgstr "Ім'я вибраного проходження:" #: gui/campaigns/load_modal/LoadModal.xml:(caption):31 #: gui/campaigns/new_modal/NewCampaignModal.xml:(caption):23 msgid "Cancel" msgstr "Скасувати" #: gui/campaigns/load_modal/LoadModal.xml:(caption):35 msgid "Delete" msgstr "Видалити" #: gui/campaigns/new_modal/NewCampaignModal.xml:(caption):12 msgid "Start a campaign" msgstr "Розпочати кампанію" #: gui/campaigns/new_modal/NewCampaignModal.xml:(caption):16 msgid "Please enter the name of your new campaign run:" -msgstr "Будь ласка, введіть ім'я вашого нового проходження кампанії:" +msgstr "Будь ласка, введіть назву Вашого запуску нової кампанії:" #: gui/campaigns/new_modal/NewCampaignModal.xml:(caption):27 #: gui/campaigns/setup/CampaignSetupPage.xml:(caption):55 msgid "Start Campaign" -msgstr "Розпочати Кампанію" +msgstr "Розпочати кампанію" #: gui/campaigns/setup/CampaignSetupPage.js:40 msgid "No campaign selected." msgstr "Жодна кампанія не вибрана." #: gui/campaigns/setup/CampaignSetupPage.xml:(caption):10 msgid "Campaigns" msgstr "Кампанії" #: gui/campaigns/setup/CampaignSetupPage.xml:(caption):37 msgid "No Campaign selected" -msgstr "Жодна Кампанія не вибрана" +msgstr "Жодна кампанія не вибрана" #: gui/campaigns/setup/CampaignSetupPage.xml:(caption):50 msgid "Main Menu" msgstr "Головне меню" #: gui/campaigns/setup/CampaignSetupPage.xml:(heading):26 msgctxt "campaignsetup" msgid "Name" msgstr "Ім'я" #: gui/common/campaigns/CampaignRun.js:117 #, javascript-format msgid "%(userDesc)s - %(templateName)s" msgstr "%(userDesc)s - %(templateName)s" Index: ps/trunk/binaries/data/mods/public/l10n/uk.public-gui-gamesetup.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/uk.public-gui-gamesetup.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/uk.public-gui-gamesetup.po (revision 27024) @@ -1,2345 +1,2346 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # AlexKR # Andrii Puzan # Andriy Nahirnjak # Bohdan Lepky # 009ee41e4c490a944b98e20dd0cc29dd_e31b370 # Dmytro Ryl'kov # hgujmgfmgfd gfyhndftyhdh +# Jethew Goldgrub # Lemak Maksym # Олег Вормов # Olexandr Yaremenko # Paul Kaverin # SkiDo # Victor Butko # Victor Ptah # yevhen.kulihin # 85c91c3444bcf82d63b07801f727e341 -# Andrii Bandura +# Андрій Бандура # Микола Франчук # Сергій Дубик msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-05-16 07:09+0000\n" "PO-Revision-Date: 2014-06-19 17:48+0000\n" -"Last-Translator: Lemak Maksym, 2022\n" +"Last-Translator: Jethew Goldgrub, 2022\n" "Language-Team: Ukrainian (http://www.transifex.com/wildfire-games/0ad/language/uk/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: uk\n" "Plural-Forms: nplurals=4; plural=(n % 1 == 0 && n % 10 == 1 && n % 100 != 11 ? 0 : n % 1 == 0 && n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 12 || n % 100 > 14) ? 1 : n % 1 == 0 && (n % 10 ==0 || (n % 10 >=5 && n % 10 <=9) || (n % 100 >=11 && n % 100 <=14 )) ? 2: 3);\n" #: gui/gamesetup/Pages/AIConfigPage/AIConfigPage.xml:(caption):13 msgid "AI Configuration" msgstr "Налаштування ШІ" #: gui/gamesetup/Pages/AIConfigPage/AIConfigPage.xml:(caption):29 msgid "OK" msgstr "Прийняти" #: gui/gamesetup/Pages/AIConfigPage/AIDescription.js:30 msgid "AI will be disabled for this player." msgstr "ШІ буде вимкнено для цього гравця." #: gui/gamesetup/Pages/AIConfigPage/Controls/AIBehavior.js:29 msgid "AI Behavior" msgstr "Поведінка ШІ" #: gui/gamesetup/Pages/AIConfigPage/Controls/AIDifficulty.js:32 msgid "AI Difficulty" msgstr "Складність ШІ" #: gui/gamesetup/Pages/AIConfigPage/Controls/AISelection.js:39 msgctxt "ai" msgid "None" msgstr "Немає" #: gui/gamesetup/Pages/AIConfigPage/Controls/AISelection.js:44 msgid "AI Player" msgstr "Гравець ШІ" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControl.js:142 #, javascript-format msgctxt "Title for specific setting" msgid "%(setting)s:" msgstr "%(setting)s:" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControlCheckbox.js:57 msgid "Yes" msgstr "Так" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControlCheckbox.js:60 msgid "No" msgstr "Ні" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControlDropdown.js:64 #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControlSlider.js:84 msgctxt "settings value" msgid "Unknown" msgstr "Невідомо" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingsLayout.js:7 msgctxt "Match settings tab name" msgid "Map" msgstr "Мапа" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingsLayout.js:28 msgctxt "Match settings tab name" msgid "Player" msgstr "Гравець" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingsLayout.js:40 msgctxt "Match settings tab name" msgid "Game Type" msgstr "Тип гри" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/AIConfigButton.js:32 #, javascript-format msgid "Configure AI: %(description)s." msgstr "Налаштувати ШІ: %(description)s." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerAssignment.js:135 msgid "Select player." msgstr "Вибрати гравця." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerAssignment.js:222 #, javascript-format msgid "AI: %(ai)s" msgstr "ШІ: %(ai)s" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerAssignment.js:257 msgid "Unassigned" msgstr "Не призначено" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerCiv.js:90 msgid "Choose the civilization for this player." msgstr "Вибрати цивілізацію для цього гравця." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerCiv.js:93 msgctxt "civilization" msgid "Random" msgstr "Випадково" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerCiv.js:99 msgid "Picks one civilization at random when the game starts." msgstr "Вибирає одну цівілізацію випадковим чином, коли починається гра." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerColor.js:48 msgid "Pick a color." msgstr "Вибрати колір." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerTeam.js:47 msgid "Select player's team." msgstr "Вибрати команду гравця." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerTeam.js:50 msgctxt "team" msgid "None" msgstr "Немає" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):6 msgid "Player Name" msgstr "Ім'я гравця" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):10 msgid "Color" msgstr "Колір" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):14 msgid "Player Placement" msgstr "Розміщення гравця" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):18 msgid "Civilization" msgstr "Цивілізація" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):25 msgid "Team" msgstr "Команда" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Buttons/MapBrowser.js:36 msgid "Browse Maps" msgstr "Переглянути мапи" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Buttons/MapBrowser.js:39 #, javascript-format msgid "Press %(hotkey)s to view the list of available maps." msgstr "Натисніть %(hotkey)s, щоб переглянути список доступних мап." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/AlliedView.js:26 msgid "Allied View" msgstr "Союзний вигляд" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/AlliedView.js:30 msgid "Toggle allied view (see what your allies see)." msgstr " \nУвімкнути союзний режим (перегляньте, що бачать ваші союзники)" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Cheats.js:35 msgid "Cheats" msgstr "Шахрайство" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Cheats.js:38 msgid "Toggle the usability of cheats." msgstr "Перемиканням вибрати можливість використання шахрайства." #. Translation: Make sure to differentiate between the revealed map and #. explored map #. settings! #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/ExploredMap.js:26 msgid "Explored Map" msgstr "Досліджена мапа" #. Translation: Make sure to differentiate between the revealed map and #. explored map #. settings! #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/ExploredMap.js:30 msgid "Toggle explored map (see initial map)." msgstr "Перемиканням вибрати чи досліджена мапа (дивитися початкову мапу)." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LastManStanding.js:26 msgid "Last Man Standing" msgstr "Битися до останнього гравця" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LastManStanding.js:29 msgid "" "Toggle whether the last remaining player or the last remaining set of allies" " wins." msgstr "Перемиканням вибрати чи виграє останній гравець, що залишився, чи останній набір союзників." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LockedTeams.js:30 msgid "Teams Locked" msgstr "Команди незмінні" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LockedTeams.js:33 msgid "Toggle locked teams." msgstr "Перемиканням вибрати можливість змінювати команди гравців." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Nomad.js:25 msgid "Nomad" msgstr "Мандрівник" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Nomad.js:28 msgid "" "In Nomad mode, players start with only few units and have to find a suitable" " place to build their city. Ceasefire is recommended." msgstr "У режимі мандрівника, гравці починають лише з декількома підрозділами та повинні знайти підходяще місце для спорудження власного міста. Рекомендується призупинення бойових дій." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Rating.js:27 msgid "Rated Game" msgstr "Оціночна гра" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Rating.js:30 msgid "Toggle if this game will be rated for the leaderboard." msgstr "Перемиканням вибрати чи оцінюватиметься гра для таблиці лідерів." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RegicideGarrison.js:27 msgid "Hero Garrison" msgstr "Геройський гарнізон" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RegicideGarrison.js:30 msgid "Toggle whether heroes can be garrisoned." msgstr "Перемиканням вибрати можливість розміщення героїв у гарнізоні." #. Translation: Make sure to differentiate between the revealed map and #. explored map #. settings! #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RevealedMap.js:26 msgid "Revealed Map" msgstr "Відкрита мапа" #. Translation: Make sure to differentiate between the revealed map and #. explored map #. settings! #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RevealedMap.js:30 msgid "Toggle revealed map (see everything)." msgstr "Перемиканням вибрати чи відкрита мапа (бачити все)." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Spies.js:26 msgid "Disable Spies" msgstr "Вимкнути шпигунів" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Spies.js:29 msgid "Disable spies during the game." msgstr "Вимкнути шпигунів під час гри." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Treasures.js:25 msgid "Disable Treasures" msgstr "Вимкнути скарби" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Treasures.js:28 msgid "Do not add treasures to the map." msgstr "Не додавати скарби на мапу." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/WorldPopulation.js:25 msgid "World Population" msgstr "Населення світу" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/WorldPopulation.js:28 msgid "" "When checked the Population Cap will be evenly distributed over all living " "players." msgstr "Коли відмічено, обмеження кількості населення буде рівномірно розподілено між усіма гравцями, що вижили." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Biome.js:54 msgid "Biome" msgstr "Біом" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Biome.js:60 msgid "Select the flora and fauna." msgstr "Вибрати флору та фауну." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Biome.js:63 msgctxt "biome" msgid "Random" msgstr "Випадково" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Biome.js:66 msgid "Pick a biome at random." msgstr "Вибрати біом випадковим чином." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Daytime.js:57 msgid "Daytime" msgstr "Денний час" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Daytime.js:60 msgid "Select whether the match takes place at daylight or night." msgstr "Вибрати, чи відбудеться змагання у денний або нічний час." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Daytime.js:63 msgctxt "daytime selection" msgid "Random" msgstr "Випадково" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Daytime.js:66 msgctxt "daytime selection" msgid "Randomly pick a time of the day." msgstr "Вибрати час дня у випадковому порядку." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/GameSpeed.js:61 msgid "Game Speed" msgstr "Швидкість гри" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/GameSpeed.js:64 msgid "Select game speed." msgstr "Вибрати швидкість гри." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Landscape.js:25 msgctxt "landscape selection" msgid "Random" msgstr "Випадкова" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Landscape.js:26 msgctxt "landscape selection" msgid "Select a random landscape." msgstr "Вибрати випадковий ландшафт." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Landscape.js:78 msgid "Landscape" msgstr "Ландшафт" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Landscape.js:81 msgid "Select one of the landscapes of this map." msgstr "Вибрати один з ландшафтів цієї мапи." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:82 msgid "Map Filter" msgstr "Фільтр мапи" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:85 msgid "Select a map filter." msgstr "Вибрати фільтр мапи." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:26 msgid "Map" msgstr "Мапа" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:141 msgid "Select Map" msgstr "Вибрати мапу" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:144 msgid "Select a map to play on." msgstr "Вибрати мапу, на якій слід грати." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:150 msgctxt "map selection" msgid "Random" msgstr "Випадково" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:153 msgid "Pick any of the given maps at random." msgstr "Вибрати будь-яку із наданих мап випадковим чином." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSize.js:39 msgid "Map Size" msgstr "Розмір мапи" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSize.js:42 msgid "Select map size. (Larger sizes may reduce performance.)" msgstr "Вибрати розмір мапи. (Більші розміри можуть привести до зниження продуктивності.)" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapType.js:65 msgid "Map Type" msgstr "Тип мапи" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapType.js:68 msgid "Select a map type." msgstr "Вибрати тип мапи." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PlayerCount.js:33 msgid "Number of Players" msgstr "Кількість гравців" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PlayerCount.js:36 msgid "Select number of players." msgstr "Вибрати кількість гравців." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PopulationCap.js:52 msgid "Population Cap" msgstr "Місткість населення" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PopulationCap.js:55 msgid "Select population limit." msgstr "Вибрати значення ліміту населення." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PopulationCap.js:58 msgctxt "population limit" msgid "Per Player" msgstr "На гравця" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PopulationCap.js:61 #, javascript-format msgid "" "Warning: There might be performance issues if all %(players)s players reach " "%(popCap)s population." msgstr "Попередження: Можуть бути проблеми з продуктивністю, якщо всі %(players)s гравці досягнуть %(popCap)s населення." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/StartingResources.js:50 msgid "Starting Resources" msgstr "Початкові ресурси" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/StartingResources.js:53 msgid "Select the game's starting resources." msgstr "Вибрати початкові ігрові ресурси." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/StartingResources.js:56 #, javascript-format msgid "Initial amount of each resource: %(resources)s." msgstr "Початкова кількість кожного ресурсу: %(resources)s." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/StartingResources.js:59 msgctxt "starting resources" msgid "Per Player" msgstr "На гравця" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TeamPlacement.js:53 msgid "Team Placement" msgstr "Розміщення команди" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TeamPlacement.js:56 msgid "Select one of the starting position patterns of this map." msgstr "Вибрати один із зразків початкової позиції цієї мапи." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TeamPlacement.js:60 msgctxt "team placement" msgid "Random" msgstr "Випадково" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TeamPlacement.js:61 msgctxt "team placement" msgid "Select a random team placement pattern when starting the game." msgstr "Вибрати випадковий зразкок початкової позиції команди, при запуску гри." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TriggerDifficulty.js:41 msgid "Difficulty" msgstr "Складність" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TriggerDifficulty.js:44 msgid "Select the difficulty of this scenario." msgstr "Вибрати складність цього сценарію." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/WorldPopulationCap.js:47 msgid "World Population Cap" msgstr "Ліміт населення світу" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/WorldPopulationCap.js:50 msgid "Select world population limit." msgstr "Виберіть ліміт населення світу." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/WorldPopulationCap.js:53 #, javascript-format msgid "" "Warning: There might be performance issues if %(popCap)s population is " "reached." msgstr "Попередження: Можуть бути проблеми з продуктивністю, якщо %(popCap)s населення буде досягнута." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/Ceasefire.js:35 msgid "Ceasefire" msgstr "Призупинення бойових дій" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/Ceasefire.js:38 msgid "Set time where no attacks are possible." msgstr "Встановити час, коли не можливі напади." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/Ceasefire.js:41 msgctxt "ceasefire" msgid "No ceasefire" msgstr "Без призупинення бойових дій." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/Ceasefire.js:44 #, javascript-format msgctxt "ceasefire" msgid "%(minutes)s minute" msgid_plural "%(minutes)s minutes" msgstr[0] "%(minutes)s хвилина" msgstr[1] "%(minutes)s хвилин" msgstr[2] "%(minutes)s хвилин" msgstr[3] "%(minutes)s хвилин" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js:38 msgid "Relic Count" msgstr "Кількість реліквій" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js:41 #, javascript-format msgid "%(number)s relic" msgid_plural "%(number)s relics" msgstr[0] "%(number)s реліквія" msgstr[1] "%(number)s реліквій" msgstr[2] "%(number)s реліквій" msgstr[3] "%(number)s реліквій" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js:44 msgid "" "Total number of relics spawned on the map. Relic victory is most realistic " "with only one or two relics. With greater numbers, the relics are important " "to capture to receive aura bonuses." msgstr "Загальна кількість реліквій, створених на мапі. Перемога із реліквією є найбільш реалістичною лише з однією або двома реліквіями. При більшій кількості, реліквії важливо захопити, щоб отримати бонуси від аури." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicDuration.js:38 msgid "Relic Duration" msgstr "Тривалість часу утримання реліквії" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicDuration.js:41 msgid "Minutes until the player has achieved Relic Victory." msgstr "Хвилини, до того як гравець здобуде перемогу із реліквією" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicDuration.js:47 #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/WonderDuration.js:44 #, javascript-format msgctxt "victory duration" msgid "%(min)s minute" msgid_plural "%(min)s minutes" msgstr[0] "%(min)s хвилина" msgstr[1] "%(min)s хвилин" msgstr[2] "%(min)s хвилин" msgstr[3] "%(min)s хвилин" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicDuration.js:50 #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/WonderDuration.js:47 msgctxt "victory duration" msgid "Immediate Victory." msgstr "Негайна перемога." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/SeaLevelRiseTime.js:38 msgid "Sea Level Rise Time" msgstr "Час підвищення рівня моря" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/SeaLevelRiseTime.js:41 msgid "Set the time when the water will start to rise." msgstr "Встановити час, коли вода почне підніматися." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/SeaLevelRiseTime.js:44 #, javascript-format msgctxt "sea level rise time" msgid "%(minutes)s minute" msgid_plural "%(minutes)s minutes" msgstr[0] "%(minutes)s хвилина" msgstr[1] "%(minutes)s хвилин" msgstr[2] "%(minutes)s хвилин" msgstr[3] "%(minutes)s хвилин" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/WonderDuration.js:38 msgid "Wonder Duration" msgstr "Тривалість часу збереження дива" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/WonderDuration.js:41 msgid "Minutes until the player has achieved Wonder Victory" msgstr "Хвилини, до того як гравець здобуде перемогу із дивом" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/CancelButton.js:36 msgid "Back" msgstr "Повернутися" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/CancelButton.js:39 msgid "Return to the lobby." msgstr "Повернутися до лобі." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/CancelButton.js:42 msgid "Return to the main menu." msgstr "Повернутися до головного меню." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/CivInfoButton.js:48 #, javascript-format msgid "" "%(hotkey_civinfo)s / %(hotkey_structree)s: View Civilization Overview / Structure Tree\n" "Last opened will be reopened on click." msgstr "%(hotkey_civinfo)s / %(hotkey_structree)s: Огляд цивілізації / Дерева структури\nОстання відкрита буде відкрита знову при клікі." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/LobbyButton.js:19 msgid "Show the multiplayer lobby in a dialog window." msgstr "Показати багатокористувацьке лобі у діалоговому вікні." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:79 msgid "I'm ready" msgstr "Маю готовність" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:80 msgid "Stay ready" msgstr "Залишатися напоготові" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:81 msgid "I'm not ready!" msgstr "Не маю готовності!" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:85 msgid "State that you are ready to play." msgstr "Заявити, що Ви готові до гри." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:86 msgid "Stay ready even when the game settings change." msgstr "Залишатися напоготові, навіть якщо налаштування гри зміняться." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:87 msgid "State that you are not ready to play." msgstr "Заявити, що Ви не готові до гри." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ResetCivsButton.js:29 msgid "" "Reset any civilizations that have been selected to the default (random)." msgstr "Скинути за замовчуванням будь-які вибрані цивілізації (випадково)." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ResetTeamsButton.js:29 msgid "Reset all teams to the default." msgstr "Скинути за замовчуванням всі команди." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/StartGameButton.js:65 msgid "Start Game!" msgstr "Почати гру!" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/StartGameButton.js:68 msgid "Start a new game with the current settings." msgstr "Почати нову гру з поточними налаштуваннями." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/StartGameButton.js:71 msgid "" "Start a new game with the current settings (disabled until all players are " "ready)." msgstr "Почати нову гру з поточними налаштуваннями (вимкнено, доки всі гравці не будуть готові)." #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatInputPanel.js:55 #, javascript-format msgid "Press %(hotkey)s to autocomplete player names or settings." msgstr "Натиснути %(hotkey)s для автозаповнення імен користувача чи налаштувань." #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientChat.js:27 msgid "Unknown Player" msgstr "Невідомий гравець" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientChat.js:47 #, javascript-format msgid "<%(username)s>" msgstr "<%(username)s>" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientChat.js:50 #, javascript-format msgid "%(username)s %(message)s" msgstr "%(username)s %(message)s" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientConnection.js:27 #, javascript-format msgid "%(username)s has joined" msgstr "%(username)s приєднуется" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientConnection.js:30 #, javascript-format msgid "%(username)s has left" msgstr "%(username)s залишає" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientKicked.js:22 #, javascript-format msgid "%(username)s has been kicked" msgstr "%(username)s було вигнано" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientKicked.js:25 #, javascript-format msgid "%(username)s has been banned" msgstr "%(username)s було заблоковано" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientReady.js:28 #, javascript-format msgid "* %(username)s is not ready." msgstr "* %(username)s не має готовності." #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientReady.js:29 #, javascript-format msgid "* %(username)s is ready!" msgstr "* %(username)s має готовність!" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/GameSettingsChanged.js:22 msgid "Game settings have been changed" msgstr "Налаштування гри були змінені" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatPanel.xml:(caption):9 msgid "Send" msgstr "Надіслати" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/StatusMessageFormat.js:24 #, javascript-format msgid "== %(message)s" msgstr "== %(message)s" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/TimestampWrapper.js:25 #, javascript-format msgid "%(time)s %(message)s" msgstr "%(time)s %(message)s" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/TimestampWrapper.js:28 #, javascript-format msgid "\\[%(time)s]" msgstr "\\[%(time)s]" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/TimestampWrapper.js:31 msgid "HH:mm" msgstr "HH:mm" #: gui/gamesetup/Pages/GameSetupPage/Panels/GameSettingWarning.js:40 msgid "Cheats enabled." msgstr "Шахрайство увімкнено." #: gui/gamesetup/Pages/GameSetupPage/Panels/GameSettingWarning.js:43 msgid "Rated game." msgstr "Оціночна гра." #: gui/gamesetup/Pages/GameSetupPage/Panels/GameSettingsTabs.js:74 #, javascript-format msgid "Click to toggle the %(name)s settings tab." msgstr "Клікніть, щоб переключити %(name)s вкладку налаштувань." #: gui/gamesetup/Pages/GameSetupPage/Panels/MapPreview.js:27 msgid "No selected map" msgstr "Жодна карта не вибрана" #: gui/gamesetup/Pages/GameSetupPage/Panels/MapPreview.js:47 msgid "Click to view the list of available maps." msgstr "Клацніть, щоб переглянути список доступних мап." #: gui/gamesetup/Pages/GameSetupPage/Panels/TipsPanel.xml:(caption):10 msgid "Show this message in the future." msgstr "Показати це повідомлення в майбутньому." #: gui/gamesetup/Pages/LoadingPage/LoadingPage.xml:(caption):7 msgid "Loading" msgstr "Завантаження" #: gui/gamesetup/Pages/LoadingPage/LoadingPage.xml:(caption):11 msgid "Loading map data. Please wait…" msgstr "Завантаження даних мапи. Будь ласка, зачекайте…" #: gui/gamesetup/gamesetup.xml:(caption):17 msgid "Match Setup" msgstr "Налаштування змагання" #: gui/gamesetup_mp/gamesetup_mp.js:59 #, javascript-format msgid "%(name)s's game" msgstr "Гра від %(name)s" #: gui/gamesetup_mp/gamesetup_mp.js:123 msgid "Please enter a valid server name." msgstr "Потрібно ввести дійсне ім’я сервера." #: gui/gamesetup_mp/gamesetup_mp.js:131 #, javascript-format msgid "Server port number must be between %(min)s and %(max)s." msgstr "Номер порту сервера має бути у проміжку з %(min)s по %(max)s." #: gui/gamesetup_mp/gamesetup_mp.js:150 msgid "Connecting to server..." msgstr "Підключення до сервера..." #: gui/gamesetup_mp/gamesetup_mp.js:165 msgid "Server is not running." msgstr "Сервер не працює." #: gui/gamesetup_mp/gamesetup_mp.js:166 msgid "Password is invalid." msgstr "Недійсний пароль." #: gui/gamesetup_mp/gamesetup_mp.js:167 msgid "You have been banned." msgstr "Вас було заблоковано." #: gui/gamesetup_mp/gamesetup_mp.js:168 msgid "" "Failed to get local IP of the server (it was assumed to be on the same " "network)." msgstr "Не вдалося отримати локальну IP-адресу сервера (було допущено, що він знаходиться в тій самій мережі)." #: gui/gamesetup_mp/gamesetup_mp.js:171 #, javascript-format msgid "\\[Invalid value %(reason)s]" msgstr "\\[Невірне значення %(reason)s]" #: gui/gamesetup_mp/gamesetup_mp.js:179 msgid "Failed to connect to the server." msgstr "Не вдалося підключитися до сервера." #: gui/gamesetup_mp/gamesetup_mp.js:181 msgid "Connection failed" msgstr "Підключення не вдалося" #: gui/gamesetup_mp/gamesetup_mp.js:193 #, javascript-format msgid "Net message: %(message)s" msgstr "Мережеве повідомлення: %(message)s" #: gui/gamesetup_mp/gamesetup_mp.js:276 msgid "Registering with server..." msgstr "Реєстрація з сервером..." #: gui/gamesetup_mp/gamesetup_mp.js:282 msgid "Game has already started, rejoining..." msgstr "Гра вже розпочалася, повторне з'єднання..." #: gui/gamesetup_mp/gamesetup_mp.js:361 msgid "Game name already in use." msgstr "Назва гри вже використовується." #: gui/gamesetup_mp/gamesetup_mp.js:376 #, javascript-format msgid "Cannot host game: %(message)s." msgstr "Неможливо розмістити гру: %(message)s." #: gui/gamesetup_mp/gamesetup_mp.js:377 gui/gamesetup_mp/gamesetup_mp.js:406 #: gui/gamesetup_mp/gamesetup_mp.js:435 gui/gamesetup_mp/gamesetup_mp.js:450 msgid "Error" msgstr "Помилка" #: gui/gamesetup_mp/gamesetup_mp.js:405 gui/gamesetup_mp/gamesetup_mp.js:449 #, javascript-format msgid "Cannot join game: %(message)s." msgstr "Неможливо приєднатися до гри: %(message)s." #: gui/gamesetup_mp/gamesetup_mp.js:464 #, javascript-format msgid "%(playername)s's game" msgstr "Гра від %(playername)s" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):18 msgid "Multiplayer" msgstr "Багатокористувацька гра" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):24 msgid "Joining an existing game." msgstr "Приєднання до існуючої гри." #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):28 #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):70 msgid "Player Name:" msgstr "Ім'я гравця:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):38 msgid "Server Hostname or IP:" msgstr "Ім'я власника або IP-адреса сервера:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):48 #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):95 msgid "Server Port:" msgstr "Порт сервера:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):65 msgid "Set up your server to host." msgstr "Налаштувати власний сервер для розміщення." #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):83 msgid "Server Name:" msgstr "Ім'я сервера:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):112 msgid "Server Password:" msgstr "Пароль сервера:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):128 msgid "Use STUN to work around firewalls" msgstr "Застосувати STUN щоб обійти мережеві екрани." #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):136 msgid "Continue" msgstr "Продовжити" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):141 msgid "Cancel" msgstr "Скасувати" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):152 msgid "Password:" msgstr "Пароль:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):162 msgid "Confirm" msgstr "Підтвердити" #: gui/gamesetup_mp/gamesetup_mp.xml:(tooltip):52 #: gui/gamesetup_mp/gamesetup_mp.xml:(tooltip):99 msgid "Leave blank to use the default port." msgstr "Залишити порожнім, щоб використовувати порт за замовчуванням." #: gui/gamesetup_mp/gamesetup_mp.xml:(tooltip):113 msgid "Leave blank to not require it." msgstr "Залиште порожнім, щоб не вимагати." #: gui/loading/ProgressBar.js:48 #, javascript-format msgctxt "loading screen progress" msgid "%(percentage)s%%" msgstr "%(percentage)s%%" #. Translation: A bullet point used before every item of list of tips #. displayed on loading #. screen #: gui/loading/TipDisplay.js:62 #, javascript-format msgid "• %(tiptext)s" msgstr "• %(tiptext)s" #: gui/loading/TitleDisplay.js:15 #, javascript-format msgid "Generating “%(map)s”" msgstr "Створення “%(map)s”" #: gui/loading/TitleDisplay.js:17 #, javascript-format msgid "Loading “%(map)s”" msgstr "Завантаження “%(map)s”" #: gui/text/quotes.txt:1 msgid "" "“Zeus \\[…] established his law: wisdom comes through suffering. \\[…] So " "men against their will learn to practice moderation. \\[…] Such grace is " "harsh and violent.” \\n— Aeschylus (“Agamemnon”, 176–183)" msgstr "“Зевс \\[...] встановив свій закон: мудрість приходить через страждання. \\[...] Так люди проти їх волі навчилися практикувати помірність. \\[...] Така благодать сувора і жорстока.” \\n— Есхіл (\"Агамемнон\", 176–183)" #: gui/text/quotes.txt:2 msgid "" "“She \\[Helen] brought to Ilium her dowry, destruction.” \\n— Aeschylus " "(“Agamemnon”, 406)" msgstr "“А Іліону погибель понесла \\[Єлена] в придане.” \\n— Есхіл (\"Агамемнон\", 406)" #: gui/text/quotes.txt:3 msgid "" "“In every tyrant's heart there springs in the end this poison, that he " "cannot trust a friend.” \\n— Aeschylus (“Prometheus Bound”, 224–225)" msgstr "“Хвороба така, очевидно, всім правителям притаманна — ніколи не довіряти друзям.” \\n— Есхіл (\"Прометей прикутий\", 224–225)" #: gui/text/quotes.txt:4 msgid "" "“Time in the long run teaches all things.” \\n— Aeschylus (“Prometheus " "Bound”, 981)" msgstr "“Плин часу вчить всьому.” \\n— Есхіл (“Прометей прикутий”, 981)" #: gui/text/quotes.txt:5 msgid "" "“His resolve is not to seem, but to be, the best.” \\n— Aeschylus (“Seven " "Against Thebes”, 592)" msgstr "“Його непоказність не завадила йому бути найкращим.” \\n— Есхіл (\"Семеро проти Фів\", 592)" #: gui/text/quotes.txt:6 msgid "“A prosperous fool is a grievous burden.” \\n— Aeschylus (fragment 383)" msgstr "“Успішні негідники нестерпні.” \\n— Есхіл (фрагмент 383)" #: gui/text/quotes.txt:7 msgid "" "“The gods help those that help themselves.” \\n— Aesop (“Hercules and the " "Wagoner”)" msgstr "“Боги допомагають тим, які допомагають самі собі.” \\n— Езоп (\"Візник та Геракл\")" #: gui/text/quotes.txt:8 msgid "" "“It is thrifty to prepare today for the wants of tomorrow.” \\n— Aesop (“The" " Ant and the Grasshopper”)" msgstr "“Розумно готуватися до потреб завтрашніх сьогодні.” \\n— Езоп (\"Мурашка і Коник\")" #: gui/text/quotes.txt:9 msgid "“Union gives strength.” \\n— Aesop (“The Bundle of Sticks”)" msgstr "“Єднання дає силу.” \\n— Езоп (“Пучок паличок”)" #: gui/text/quotes.txt:10 msgid "" "“Never trust advice from a man in the throes of his own difficulty.” \\n— " "Aesop (“The Fox and the Goat”)" msgstr "“Ніколи не довіряй пораді людини, яка знаходиться в прірві своїх проблем.” \\n— Езоп (“Лисиця та Цап”)" #: gui/text/quotes.txt:11 msgid "" "“Familiarity breeds contempt; acquaintance softens prejudices.” \\n— Aesop " "(“The Fox and the Lion”)" msgstr "“Панібратство породжує неповагу; знайомство пом'якшує упередження.” \\n— Езоп (“Лисиця та Лев”)" #: gui/text/quotes.txt:12 msgid "" "“Self-conceit may lead to self-destruction.” \\n— Aesop (“The Frog and the " "Ox”)" msgstr "“Зарозумілість може призвести до самознищення.” \\n— Езоп (“Жаба та Віл”)" #: gui/text/quotes.txt:13 msgid "" "“Slow and steady wins the race.” \\n— Aesop (“The Hare and the Tortoise”)" msgstr "“Повільний і наполегливий виграє перегони” \\n— Езоп (“Заєць і черепаха”)" #: gui/text/quotes.txt:14 msgid "" "“Better be wise by the misfortunes of others than by your own.” \\n— Aesop " "(“The Lion, the Ass, and the Fox Hunting”)" msgstr "“Краще вчитись на невдачах інших, ніж на своїх” \\n— Езоп (“Лев, Віслюк та Лис”)" #: gui/text/quotes.txt:15 msgid "" "“Enemies' promises were made to be broken.” \\n— Aesop (“The Nurse and the " "Wolf”)" msgstr "“Обіцянки ворогів були зроблені щоб бути порушеними.” \\n— Езоп (“Нянька і Волк”)" #: gui/text/quotes.txt:16 msgid "“Any excuse will serve a tyrant.” \\n— Aesop (“The Wolf and the Lamb”)" msgstr "“Будь-який привід буде служити тирану.“ \\n— Езоп ( “Вовк і Ягня“)" #: gui/text/quotes.txt:17 msgid "" "“If I have done anything noble, that is a sufficient memorial; if I have " "not, all the statues in the world will not preserve my memory.” \\n— " "Agesilaus II of Sparta (Plutarch, “Moralia”, “Sayings of Spartans”, 215a)" msgstr "“Якщо я зробив щось благородне, це достатня пам’ятка; якщо я цього не зробив, усі статуї в світі не збережуть моєї пам’яті.” \\n— Агесілай II зі Спарти (Плутарх, ”Моралія”, “Казання спартанців“, 215а)" #: gui/text/quotes.txt:18 msgid "" "“Spartans do not ask how many, only where the enemy are.” \\n— Agis II of " "Sparta (Plutarch, “Moralia”, “Sayings of Spartans”, 215d)" msgstr "“Спартанці не питають скільки, тільки питають де є вороги.” \\n— Агіс II зі Спарти (Плутарх, “Моралія”, XVI. “Вислови спартанців”, 215d)" #: gui/text/quotes.txt:19 msgid "" "“Weep not for me, as I suffer unjustly, I am in a happier situation than my " "murderers.” \\n— Agis IV of Sparta upon seeing one of his executioners cry " "(Plutarch, “Parallel Lives”, “Agis”, sec. 20)" msgstr "“Не плач по мені, хоч і страждаю я несправедливо, бо ж я є в кращому стані аніж мої убивці.” \\n— Агіс IV зі Спарти побачивши як один з його катів закричав (Плутарх, “Порівняльні Життєписи”, “Агіс”, ІІ.20)" #: gui/text/quotes.txt:20 msgid "" "“Sex and sleep alone make me conscious that I am mortal.” \\n— Alexander the" " Great (Plutarch, “Parallel Lives”, “Alexander”, sec. 22)" msgstr "“Секс і сон наодинці говорять мені про мою смертність.” \\n— Александр Великий (Плутарх, “Порівняльні життєписи”, “Александр”, ІІ 22)" #: gui/text/quotes.txt:21 msgid "" "“It is very servile to live in luxury, but very royal to toil. \\[…] Don't " "you know that the end and object of conquest is to avoid the vices and " "infirmities of the subdued?” \\n— Alexander the Great (Plutarch, “Parallel " "Lives”, “Alexander”, sec. 40)" msgstr "“Немає нічого більш рабського, ніж розкіш і млість, і нічого більше царственого, ніж праця? \\[...] Хіба ви не знаєте, що кінцева мета перемоги полягає для нас у тому, щоб не робити того, що роблять підкорені?” \\n— Александр Великий (Плутарх, “Паралельні Життєписи”, “Александр”, ІІ, 40)" #: gui/text/quotes.txt:22 msgid "" "“Glorious are the deeds of those who undergo labor and run the risk of " "danger; and it is delightful to live a life of valor and to die leaving " "behind immortal glory.” \\n— Alexander the Great, addressing his troops " "(Arrian, “The Anabasis of Alexander”, 5.26)" msgstr "“Славними є справи тих, хто працює і наражається на небезпеку; і чудово жити доблесним життям і вмирати, залишаючи позаду безсмертну славу.” \\n— Александр Великий звертається до своїх загонів (Арріан, “Анабазис Александра”, 5.26)" #: gui/text/quotes.txt:23 msgid "" "“I for one think that to a brave man there is no end to labors except the " "labors themselves, provided they lead to glorious achievements.” \\n— " "Alexander the Great, addressing his troops (Arrian, “The Anabasis of " "Alexander”, 5.26)" msgstr "“Я, наприклад, вважаю, що для сміливої людини немає кінця праці, крім самої праці, за умови, що вона приносить славні досягнення.” \\n— Александр Великий звертається до своїх загонів (Арріан, “Анабазис Александра”, 5.26)" #: gui/text/quotes.txt:24 msgid "" "“If I were not Alexander, I should wish to be Diogenes \\[of Sinope].” \\n— " "Alexander the Great, impressed by the simplicity of the philosopher he had " "met (Plutarch, “Moralia”, “On the Fortunes of Alexander the Great”, 332a–b)" msgstr "“Якби я не був Александром, я хотів би бути Діогеном \\[з Синопа].” \\n— Александр Великий, вражений простотою філософа, якого він зустрів (Плутарх, “Моралія”, ХХІІ, “Про щастя Александра Великого”, 332a–b)" #: gui/text/quotes.txt:25 msgid "" "“To the strongest!” \\n— Alexander the Great, on his death bed, when asked " "who should succeed him as king (Arrian, “The Anabasis of Alexander”, 7.26)" msgstr "“Для найсильнішого!” \\n— Александр Великий, на смертному одрі, коли його запитали хто повинен стати його наступником в якості царя (Арріан, “Анабазис Александра”, 7.26)" #: gui/text/quotes.txt:26 msgid "" "“I do not steal victory.” \\n— Alexander the Great, when suggested to raid " "the Persians at night (Plutarch, “Parallel Lives”, “Alexander”, sec. 31)" msgstr "“Я не краду перемогу.” \\n— Александр Великий, коли йому запропонували напасти на персів вночі (Плутарх, “Паралельні життєписи”, “Александр”, ІІ.31)" #: gui/text/quotes.txt:27 msgid "" "“Written laws are like spiders' webs; they will catch, it is true, the weak " "and poor, but will be torn in pieces by the rich and powerful.” \\n— " "Anacharsis (Plutarch, “Parallel Lives”, “Solon”, sec. 5)" msgstr "“Письмові закони подібні павутині; вони будуть ловити, це правда, слабких і бідних, але будуть розірвані багатими і могутніми.” \\n— Анахарсіс (Плутарх, “Паралельні життєписи”, “Солон”, ІІ. 5)" #: gui/text/quotes.txt:28 msgid "" "“The agora is an established place for men to cheat one another, and behave " "covetously.” \\n— Anacharsis, a Scythian philosopher who traveled to Greece " "(Diogenes Laertius, “The Lives and Opinions of Eminent Philosophers”, " "“Anacharsis”, sec. 5)" msgstr "“Агора – це місце, де чоловіки обманюють один одного і ведуть себе жадібно.” \\n— Анахарсіс, скіфський філософ, який подорожував до Греції (Діоген Лаертський, “Життя і Думки Видатних Філософів”, “Анахарсіс”, розд. 5)" #: gui/text/quotes.txt:29 msgid "" "“It was not by taking care of the fields, but of ourselves, that we acquired" " those fields.” \\n— Anaxandridas II of Sparta (Plutarch, “Moralia”, " "“Sayings of Spartans”, 217a)" msgstr "“Не в тому, щоб піклуватися про поля, а про себе, щоб ми придбали ці поля.” \\n— Анаксандрид ІІ зі Спарти (Плутарх, “Моралія”, XVI. “Вислови спартанців”, 217а)" #: gui/text/quotes.txt:30 msgid "" "“States are doomed when they are unable to distinguish good men from bad.” " "\\n— Antisthenes (Diogenes Laertius, “The Lives and Opinions of Eminent " "Philosophers”, “Antisthenes”, sec. 5)" msgstr "“Держави приречені, коли не в змозі відрізнити хороших людей від поганих.” \\n— Антисфен (Діоген Лаертський, “Життя і Думки Видатних Філософів”, “Антисфен”, ІІ, 5)" #: gui/text/quotes.txt:31 msgid "" "“The fox knows many tricks; the hedgehog one good one.” \\n— Archilochus " "(fragment 201)" msgstr "“Лисиця знає багато трюків, їжак один з них.” \\n— Архілох (фрагмент 201)" #: gui/text/quotes.txt:32 msgid "" "“Give me a place to stand, and I shall move the world.” \\n— Archimedes, on " "his usage of the lever (Diodorus Siculus, “The Library of History”, " "fragments of book XXVI, sec. 18)" msgstr "“Дайте мені точку опори, і я зрушу світ.” \\n— Архімед, про його використання важеля (Діодор Сицилійський, “Бібліотека Історії”, фрагмент книги XXVI, ІІ. 18)" #: gui/text/quotes.txt:33 msgid "" "“It is from their foes, not their friends, that cities learn the lesson of " "building high walls and ships of war.” \\n— Aristophanes (“Birds”)" msgstr "“Від ворогів, а не від друзів навчилися міста будувати фортечні стіни і військові кораблі.” \\n— Аристофан (“Птахи”)" #: gui/text/quotes.txt:34 msgid "" "“It is obligatory, especially for a philosopher, to sacrifice even one's " "closest personal ties in defense of the truth.” \\n— Aristotle (“Nicomachean" " Ethics”, I. 1096a.11)" msgstr "“Обов'язково, особливо для філософа, пожертвувати навіть найближчими особистими зв'язками для захисту правди.” \\n— Арістотель (“Нікомахова етика”, І. 1096а.11)" #: gui/text/quotes.txt:35 msgid "" "“Happiness depends on leisure; for we are busy to have leisure, and make war" " to live in peace.” \\n— Aristotle (“Nicomachean Ethics”, X. 1177b.4)" msgstr "“Щастя залежить від дозвілля; Бо ми зайняті відпочинком, і ведемо війну, щоб жити в мирі.” \\n— Арістотель (“Нікомахова етика”, Х. 1177b.4)" #: gui/text/quotes.txt:36 msgid "" "“Man is by nature a political animal.” \\n— Aristotle (“Politics”, I. " "1253a.2)" msgstr "“Людина по природі є політичною твариною.” \\n— Арістотель (“Політики”, І.1253а.2)" #: gui/text/quotes.txt:37 msgid "" "“Both oligarch and tyrant mistrust the people, and therefore deprive them of" " their arms.” \\n— Aristotle (“Politics, V. 1311a.11)" msgstr "“І олігарх, і тиран підозрюють людей, і тому позбавляють їх рук.” \\n— Арістотель (“Політики”, V. 1311а.11)" #: gui/text/quotes.txt:38 msgid "" "“I have gained this by philosophy: that I do without being commanded what " "others do only from fear of the law.” \\n— Aristotle (Diogenes Laertius, " "“The Lives and Opinions of Eminent Philosophers”, “Aristotle”, sec. 20)" msgstr "“Ось чому мене навчила філософія: я дію не за чиїмось наказом так, як інші діють тільки зі страху перед законом.” \\n— Арістотель (Діоген Лаертський, “Життя і Думки Видатних Філософів”, “Арістотель”, ІІ. 20)" #: gui/text/quotes.txt:39 msgid "" "“I count him braver who overcomes his desires than him who conquers his " "enemies, for the hardest victory is over the self.” \\n— Aristotle " "(Stobaeus, “Florilegium”, 223)" msgstr "“Я вважаю більшою хоробрістю перемогу над своїми бажаннями, а не над своїми ворогами. Найважча перемога – це перемога над собою.” \\n— Арістотель (Стобай, “Антологія”, 223)" #: gui/text/quotes.txt:40 msgid "" "“Alexander himself, plagued by thirst, with great pain and difficulty " "nevertheless led the army on foot \\[…]. At this time a few of the light-" "armed soldiers \\[…] found some water \\[…], poured the water into a helmet " "and carried it to him. He took it, and commending the men who brought it, " "immediately poured it upon the ground in the sight of all.” \\n— Arrian " "about Alexander's march through the Gedrosian desert (“The Anabasis of " "Alexander”, 6.26)" msgstr "“Сам Александр, страждаючи спрагою, з великим болем і труднощами, проте, привів армію пішки \\[...]. У цей час кілька легкоозброєних солдатів \\[...] знайшли трохи води \\[...], налили воду в шолом і принесли йому. Він взяв воду і, похваливши тих, хто приніс її, негайно вилив на землю на очах усіх.” \\n— Арріан про марш Александра через Геродську пустелю (“Анабазіс Александра”, 6.26)" #: gui/text/quotes.txt:41 msgid "" "“Thrusting his spear into Mithridates' face, he \\[Alexander] hurled him to " "the ground. Then Rhoesaces \\[a Persian] \\[…] struck him on the head with " "his sword. \\[…] Alexander hurled him too to the ground, piercing with his " "lance through his breastplate into his chest. Sphithridates \\[a Persian] " "had already raised his sword against Alexander from behind when Clitus \\[…]" " cut his arm off.” \\n— Arrian about the Battle of the Granicus (“The " "Anabasis of Alexander”, 1.15)" msgstr "“Кинувши спис в обличчя Мітрідата, він \\[Александр] збив його на землю. Тоді Ресас \\[перс] \\[...] вдарив його по голові своїм мечем. \\[…] Александр кинув і його на землю, пробиваючи його списом через нагрудник у груди. Спірідат \\[перс] вже підняв був свій меч на Александра ззаду, коли Кліт \\[...] відрубав його руку.” \\n— Арріан про битву при Гранику (“Анабазіс Александра”, 1.15)" #: gui/text/quotes.txt:42 msgid "" "“Let every man remind their descendants that they also are soldiers who must" " not desert the ranks of their ancestors, or retreat out of cowardice.” \\n—" " Aspasia (Plato, “Menexenus”, 246b)" msgstr "“Нехай кожна людина нагадає своїм нащадкам, що вони також є солдатами, які не повинні залишати ряди своїх предків, або відставати через боягузтво.” \\n— Аспазія (Платон, “Платон”, 246b)" #: gui/text/quotes.txt:43 msgid "" "“Quintilius Varus, give me back my legions!” \\n— Augustus, after three " "legions were annihilated in the Battle of the Teutoburg Forest (Suetonius, " "“Divus Augustus”, sec. 23)" msgstr "“Вар, поверни мені мої легіони!” \\n— Август, після знищення трьох легіонів у битві в Тевтобурзькому лісі (Светоній, “Цезар Август”, ІІ.23)" #: gui/text/quotes.txt:44 msgid "" "“In my nineteenth year, on my own initiative and at my own expense, I raised" " an army with which I liberated the state, which was oppressed by the " "tyranny of a faction.” \\n— Augustus, in his autobiography (“Res Gestae Divi" " Augusti”, sec. 1)" msgstr "“У свої дев'ятнадцять років, за власною ініціативою і за свій рахунок, я підняв армію, з якою я звільнив державу, яка була пригнічена тиранією фракції.” \\n— Август, у своїй автобіографії (“Діяння божественного Августа”, ІІ.1)" #: gui/text/quotes.txt:45 msgid "" "“Wars, both civil and foreign, I waged throughout the world, on sea and " "land, and when victorious I spared all citizens who sued for pardon. The " "foreign nations which could with safety be pardoned I preferred to save " "rather than to destroy.” \\n— Augustus, in his autobiography (“Res Gestae " "Divi Augusti”, sec. 3)" msgstr "“Війни, як громадянські, так і іноземні, я мав повсюди, на морі та на землі, і, перемігши, я пощадив усіх громадян, які поскаржилися в суд на помилування. Іноземні держави, які могли бути безпечно помилуваними, я вважав за краще спасти, ніж знищити.” \\n— Август, у своїй автобіографії (“Діяння божественного Августа”, ІІ.3)" #: gui/text/quotes.txt:46 msgid "" "“Choose the course which you adopt with deliberation; but when you have " "adopted it, then persevere in it with firmness.” \\n— Bias of Priene " "(Diogenes Laertius, “The Lives and Opinions of Eminent Philosophers”, " "“Bias”, sec. 5)" msgstr "“Не поспішай братися за справу, а взявшись — будь твердим.” \\n— Біас Прієнський (Діоген Лаертський, “Життя і Думки Видатних Філософів”, “Біас”, ІІ.5)" #: gui/text/quotes.txt:47 msgid "" "“How stupid it was for the king to tear out his hair in grief, as if " "baldness were a cure for sorrow.” \\n— Bion of Borysthenes (Cicero, " "“Tusculan Disputations”, III. 26)" msgstr "“Марно в горі рвати волосся – лисиною журбу не вилікуєш.” \\n— Біон Борисфеніт (Ціцерон, “Диспути”, ІІІ. 26)" #: gui/text/quotes.txt:48 msgid "" "“He has not acquired a fortune; the fortune has acquired him.” \\n— Bion of " "Borysthenes, referring to a wealthy miser (Diogenes Laertius, “The Lives and" " Opinions of Eminent Philosophers”, “Bion”, sec. 50)" msgstr "“Не він спіймав удачу; удача спіймала його.” \\n— Біон Борисфеніт, посилаючись на скупість заможних (Діоген Лаертський, “Життя і Думки Видатних Філософів”, “Біон”, ІІ. 50)" #: gui/text/quotes.txt:49 msgid "" "“Woe to the Defeated!” \\n— Brennus, Gaulish chieftain who had seized Rome " "(with the exception of a garrison on Capitoline Hill). When Camillus arrived" " from Veii and besieged him, he negotiated his withdrawal for 1000 pounds of" " gold, but not without using false weights and adding the weight of his " "sword on the scale when the Romans complained (Polybius, “Histories”, II. " "18)" msgstr "“Горе переможеним!” \\n— Бренн, гальський вождь, який захопив Рим (за винятком гарнізону на Капітолійському пагорбі). Коли Камілл прибув з Веї і взяв його в облогу, він домовився про свій викуп у розмірі 1000 фунтів золота, але не без підставних ваг і з додаванням ваги свого меча, якого кинув на ваги, коли Римляни почали скаржитися (Полібій, “Історія”, ІІ. 18)" #: gui/text/quotes.txt:50 msgid "" "“Robbery, slaughter, plunder, they \\[the Romans] deceivingly name empire; " "they make a wasteland and call it peace.” \\n— Calgacus, Caledonian " "chieftain in a speech before the Battle of Mons Graupius (Tacitus, " "“Agricola”, 30)" msgstr "“Грабіж, забій, плюндрування, вони \\[римляни] оманливо називають імперією; Вони роблять пустелю і називають це миром.” \\n— Калгак, каледонський вождь у промові перед битвою під Граупійськими горами (Тацит, “Агрікола”, 30)" #: gui/text/quotes.txt:51 msgid "“Set a thief to catch a thief.” \\n— Callimachus (“Epigrams”, 44)" msgstr "“Пішліть злодія спіймати злодія.” \\n— Каллімах (“Епіграми”, 44)" #: gui/text/quotes.txt:52 msgid "" "“All mankind rules its women, and we rule all mankind, but our women rule " "us.” \\n— Cato the Elder (Plutarch, “Moralia”, “Sayings of Romans”, 198e)" msgstr "“Всі чоловіки керують жінками, ми керуємо чоловіками, але наші жінки керують нами.\"” \\n— Катон Старший (Плутарх, “Моралія”, “Римьскі афоризми”, 198е)" #: gui/text/quotes.txt:53 msgid "" "“The worst ruler is one who cannot rule himself.” \\n— Cato the Elder " "(Plutarch, “Moralia”, “Sayings of Romans”, 198f)" msgstr "“Найгірший правитель той, хто не може керувати собою.” \\n— Катон Старший (Плутарх, “Моралія”, “МораліяРимьскі афоризми”, 198f)" #: gui/text/quotes.txt:54 msgid "" "“Wise men learn more from fools than fools from the wise.” \\n— Cato the " "Elder (Plutarch, “Parallel Lives”, “Cato the Elder”, sec. 9)" msgstr "“Розумний вчиться у дурного більше, аніж дурень у розумного.” \\n— Катон Старший (Плутарх, “Паралельні життєписи”, “Катон Старший”, ІІ. 9)" #: gui/text/quotes.txt:55 msgid "" "“Moreover, I consider that Carthage should be destroyed.” \\n— Cato the " "Elder, who ended all speeches in his later life with this statement " "(Plutarch, “Parallel Lives”, “Cato the Elder”, sec. 27)" msgstr "“Окрім того я вважаю, що Карфаген мусить бути знищений.” \\n— Катон Старший, який у свої пізні роки закінчував усі промови цією фразою (Плутарх, “Паралельні життєписи”, “Катон Старший”, ІІ. 27)" #: gui/text/quotes.txt:56 msgid "" "“We did not flinch but gave our lives to save Greece when her fate hung on a" " razor's edge.” \\n— Corinthian epitaph to their fallen of the Persian Wars " "(Plutarch, “Moralia”, “On the Malice of Herodotus”, 870e)" msgstr "“Ми, не здригнувшись, віддали свої життя за порятунок Греції, коли її доля висіла на краю леза.” \\n— Коринфська епітафія по полеглих у перських війнах (Плутарх, “Моралія”, “Про злість Геродота”, 870е)" #: gui/text/quotes.txt:57 msgid "" "“Then the blood really flowed, for the two lines were so close that shield " "struck against shield, and they drove their swords into each other's faces. " "It was impossible for the weak or cowardly to retreat; man to man they " "fought like in single combat.” \\n— Curtius Rufus about the Battle of Issus " "(“Histories of Alexander the Great”, III. 11.5)" msgstr "“Тоді кров дійсно текла, бо дві лінії були настільки близькі, що щит ударявся в щит, і вони відкидали мечі на обличчя один одного. Слабому або боягузові було неможливо відступити; людина до людини, вони билися як в одному бою.” \\n— Куртій Руфус про битву при Іссі (“Історії про Александра Великого”, ІІІ, 11.5)" #: gui/text/quotes.txt:58 msgid "" "“I am Cyrus, who won for the Persians their empire. Therefore do not " "begrudge me this bit of earth that covers my bones.” \\n— Cyrus the Great's " "epitaph (Plutarch, “Parallel Lives”, “Alexander”, sec. 69)" msgstr "“Я – Кир, який виграв для персів їх імперію. Тому не зрадьте цей шматочок землі, яка покриє мої кістки.” \\n— Епітафія Кіра Великого (Плутарх, “Паралельні Життєписи”, “Александр”, ІІ.69)" #: gui/text/quotes.txt:59 msgid "" "“I am Darius, the great king, king of kings, the king of Persia, the king of" " countries, \\[…] 23 lands in total.” \\n— Darius I (Behistun inscription, " "column I, 1–6)" msgstr "“Я – Дарій, великий цар, цар царів, цар Персії, цар країн, \\[...] 23 земель в цілому.” \\n— Дарій І (Бейстунський напис, стовпчик І, 1-6)" #: gui/text/quotes.txt:60 msgid "" "“Phraortes was captured and brought before me. I cut off his nose, his ears," " and his tongue, and I put out one eye, and he was kept in chains at my " "palace entrance, and all the people saw him. Then I crucified him in " "Ecbatana; and the men who were his foremost followers \\[…] I flayed and " "hung out their skins, stuffed with straw.” \\n— Darius I (Behistun " "inscription, column II, 32)" msgstr "\"Фраорт був схоплений і постав передо мною. Я відрізав йому ніс, вуха і язик, і я виколов одне око, і він був у ланцюгах при вході до мого палацу, і весь народ його бачив. Тоді я розіп'яв його в Екбатані; і чоловіки, які були його найвизначнішими послідовниками \\[...] Я здер і вивішував їх шкіри, набиті соломою.” \\n— Дарій І (Бехістунський напис, стопчик ІІ, 32)" #: gui/text/quotes.txt:61 msgid "" "“By desiring little, a poor man makes himself rich.” \\n— Democritus " "(fragment)" msgstr "“Прагнучи меншого, бідняк робить себе багатим.” \\n— Демокрит (фрагмент)" #: gui/text/quotes.txt:62 msgid "" "“It is hard to be governed by one's inferior.” \\n— Democritus (fragment)" msgstr "“Важко підкорюватись нижчому.” \\n— Демокрит (фрагмент)" #: gui/text/quotes.txt:63 msgid "" "“Physical strength is only noble in cattle, it is strength of character that" " is noble in men.” \\n— Democritus (fragment)" msgstr "“Фізична сила додає благородства худобі, людині ж додає благородства сила характеру.” \\n— Демокрит (фрагмент)" #: gui/text/quotes.txt:64 msgid "" "“It is not possible to found a lasting power upon injustice, perjury, and " "treachery.” \\n— Demosthenes, in one of his many speeches against the rising" " Philip II of Macedon (“Olynthiac II”, 10)" msgstr "“Неможливо створювати тривалу владу на несправедливості, брехні і зраді.” \\n— Демосфен, в одному з його численних виступів проти піднесення Філіпа II Македонського (“Олінтія ІІ”, 10)" #: gui/text/quotes.txt:65 msgid "" "“Delivery, delivery, delivery.” \\n— Demosthenes, when asked what were the " "three most important elements of rhetoric (Cicero, “De Oratore”, 3.213)" msgstr "“Викладка, викладка, викладка.” \\n— Демосфен, коли у нього запитали про три найважливіші елементи риторики (Цицерон, “Оратор”, 3.213)" #: gui/text/quotes.txt:66 msgid "" "“The Macedonians first raised an unearthly shout followed by the Persians " "answering, so that the whole hillside bordering the battlefield echoed back " "the sound, and that second roar was louder than the Macedonian war cry as " "five hundred thousand men shouted with one voice.” \\n— Diodorus Siculus " "about the Battle of Issus (“The Library of History”, XVII., sec. 33)" msgstr "“Македонці першими закричали, потім перси відповіли, так, що від схилу пагорба, що межує з полем бою відбився луною звук, і другий рев був голосніший, за македонський бойовий клич, бо п'ятсот тисяч кричали в один голос.” \\n— Діодор Сицилійський про битву під Іссом (“Бібліотека Історії”, XVII., розд.33)" #: gui/text/quotes.txt:67 msgid "" "“Brasidas, taking his stand on the gangway, fought off from there the " "multitude of Athenians who converged upon him. And at the outset he slew " "many as they came at him, but after a while, as numerous missiles assailed " "him, he suffered many wounds on the front of his body.” \\n— Diodorus " "Siculus, on a brave Spartan at the Battle of Pylos (“The Library of " "History”, XXII., sec. 62)" msgstr "“Брасид, зайнявши позицію на трапу, відбивав безліч атак афінян, які наближалися до нього. І з самого початку він вбив багатьох, але через деякий час, як численні снаряди потрапили в нього, він постраждав від численних ран на своєму тілі.” \\n— Діодор Сицилійський, про сміливого спартанця в Битві при Пилосі (“Бібліотека Історії”, ХХІІ., ІІ. 62)" #: gui/text/quotes.txt:68 msgid "" "“Plato had defined man as an animal, biped and featherless, and was " "applauded. Diogenes \\[of Sinope] plucked a fowl and brought it into the " "lecture-room with the words: Here is Plato's man. In consequence of which " "there was added to the definition: having broad nails.” \\n— Diogenes " "Laertius (“The Lives and Opinions of Eminent Philosophers”, “Diogenes”, sec." " 40)" msgstr "“Платон визначив людину як тварину, двоногу і неоперену, і йому аплодували. Діоген \\[із Синопу] общипав птицю і приніс її в аудиторію зі словами: Ось людина Платона. Внаслідок чого було додано до визначення: що має широкі кігті.” \\n— Діоген Лаертський (“Життя і Думки Видатних Філософів”, “Діоген”, ІІ. 40)" #: gui/text/quotes.txt:69 msgid "" "“I am a citizen of the world.” \\n— Diogenes of Sinope (Diogenes Laertius, " "“The Lives and Opinions of Eminent Philosophers”, “Diogenes”, sec. 63)" msgstr "“Я є громадянином світу.” \\n— Діоген із Синопу (Діоген Лаертський, “Життя та думки відомих філософів”, “Діоген”, ІІ. 63)" #: gui/text/quotes.txt:70 msgid "" "“It is not that I am mad, it is only that my head is different from yours.” " "\\n— Diogenes of Sinope (Stobaeus, “Florilegium”, 51)" msgstr "“Я не божевільний, просто мої думки відрізняються від ваших.” \\n— Діоген із Синопа (Стобай, “Антологія”, 51)" #: gui/text/quotes.txt:71 msgid "" "“Yes, stand a little out of my sunshine.” \\n— Diogenes of Sinope to " "Alexander the Great, who asked if he could help in in any way (Plutarch, " "“Parallel Lives”, “Alexander”, sec. 14)" msgstr "“Відійди, ти заступаєш мені сонце.” \\n— Діоген із Синопа, коли Александр Великий знайшов його і спитався, чи не можна йому допомогти (Плутарх, “Паралельні Життєписи”, “Александр”, ІІ.14)" #: gui/text/quotes.txt:72 msgid "" "“The victor is not victorious if the vanquished does not consider himself " "so.” \\n— Ennius (“Annales”, fragment 31.493)" msgstr "“Переможець не перемагає, якщо переможений не вважає себе таким.” \\n— Еній (“Аннали”, фрагмент 31.493)" #: gui/text/quotes.txt:73 msgid "" "“Stranger, go tell the Spartans that we lie here, obedient to their laws.” " "\\n— Epitaph at Thermopylae for Leonidas and his men (Herodotus, “The " "Histories”, VII. 228)" msgstr "“Подорожній, іди й розкажи спартанцям, що ми тут полягли, скорившись їх закону.” \\n— Епітафія в Фермопілах про Леоніда і його людей (Геродот, “Історії”, VII. 228)" #: gui/text/quotes.txt:74 msgid "" "“A coward turns away, but a brave man's choice is danger.” \\n— Euripides " "(“Iphigenia in Tauris”)" msgstr "“Боягуз відвертається, але вибір хороброго чоловіка – небезпека.” \\n— Еврипід (“Іфігенія в Тавриді”)" #: gui/text/quotes.txt:75 msgid "" "“Brave men are made bolder by ordeals, but cowards achieve nothing.” \\n— " "Euripides (“Iphigenia in Tauris”)" msgstr "“Хоробрі чоловіки стають хоробрішими через випробування, а боягузи не досягають нічого.” \\n— Еврипід (“Іфігенія в Тавриді”)" #: gui/text/quotes.txt:76 msgid "" "“Cowards do not count in battle; they are there, but not in it.” \\n— " "Euripides (“Meleager”)" msgstr "“Боягузів не рахують у битві; вони там, але не у ній.” \\n— Еврипід (“Мелеагр”)" #: gui/text/quotes.txt:77 msgid "" "“Chance fights ever on the side of the prudent.” \\n— Euripides " "(“Pirithous”)" msgstr "“Випадкові сутички рідко на стороні обачного.” \\n— Евріпід (“Пирифой”)" #: gui/text/quotes.txt:78 msgid "" "“Return with your shield, or on it.” \\n— Farewell of Spartan women to their" " warriors, implying that cowards would throw away their shield in battle to " "flee (Plutarch, “Moralia”, “Sayings of Spartan Women”, 241f)" msgstr "“Зі щитом, або на щиті.” \\n— Спартанські жінки до воїнів, маючи на увазі, що боягуз викинув би щит в битві, щоб утекти (Плутарх, “Моралія”, “Вислови спартанських жінок”, 241f)" #: gui/text/quotes.txt:79 msgid "" "“I came, I saw, I conquered.” \\n— Caesar, after routing Pharnaces II of " "Pontus in the first assault (Plutarch, “Parallel Lives”, “Caesar”, sec. 50)" msgstr "“Прийшов, побачив, переміг.” \\n— Гай Юлій Цезар, після перемоги над Фарнаком ІІ Понтійським у першій битві (Плутарх, “Порівняльні життєписи”, “Цезар”, розд. 50)" #: gui/text/quotes.txt:80 msgid "" "“Men willingly believe what they wish.” \\n— Caesar (“De Bello Gallico”, " "III. 18)" msgstr "“Люди охоче вірять у те, у що хочуть вірити.” \\n— Цезар (“Галльська війна”, ІІІ. 18)" #: gui/text/quotes.txt:81 msgid "" "“It is not the well-fed long-haired man I fear, but the pale and the hungry " "looking.” \\n— Caesar (Plutarch, “Parallel Lives”, “Antony”, sec. 11)" msgstr "“Я не довговолосих ситих чоловіків боюсь, а блідих і голодних.” \\n— Цезар (Плутарх, “Паралельні Життєписи”, “Антоній”, ІІ. 11)" #: gui/text/quotes.txt:82 msgid "" "“After fighting from noon almost to sunset, with victory doubtful, the " "Germans, on one side charged the enemy in a compact body, and drove them " "back; and, when they were put to flight, the archers were surrounded and cut" " to pieces.” \\n— Caesar about the Battle of Alesia (“De Bello Gallico”, " "VII. 80)" msgstr "“З полудня майже аж до заходу сонця бій ішов з перемінним успіхом, поки нарешті германці не напали в одній точці зімкнутими рядами на ворогів і не відкинули їх назад. Під час їх втечі, лучники були оточені і перебиті.” \\n— Цезар про Битву при Алезії (“Записки про Галльску війну”, VII. 80)" #: gui/text/quotes.txt:83 msgid "" "“All the centurions of the fourth cohort were slain, and the standard-bearer" " killed, the standard itself lost, almost all the centurions of the other " "cohorts either wounded or slain, and among them the chief centurion of the " "legion, Publius Sextius Baculus, a very valiant man, who was so exhausted by" " many and severe wounds, that he was already unable to support himself.” " "\\n— Caesar about the Battle of the Sabis (“De Bello Gallico”, II. 25)" msgstr "“Усі центуріони четвертої когорти були вбиті і носій штандарту був вбитий, сам штандарт було втрачено, майже всі центуріони інших когорт були або поранені, або побиті, а серед них – головний центуріон легіону Публій Секст Бакул, дуже відважний чоловік, був таким виснаженим багатьма важкими ранами, що вже не міг триматись на ногах.” \\n— Гай Юлій Цезар про Битву під Сабісом (“Записки про галльську війну”, ІІ. 25)" #: gui/text/quotes.txt:84 msgid "" "“But the enemy \\[…] displayed such great courage, that when the front rank " "had fallen the men behind them stood on them and continue the fight from on " "top of the corpses; when these were killed the pile of bodies grew higher, " "while the survivors used the heap as a vantage point for throwing missiles " "at our men, or catching our spears and throwing them back.” \\n— Caesar " "about the Battle of the Sabis (“De Bello Gallico”, II. 27)" msgstr "“Вороги \\[...] проявили надзвичайну хоробрість: як тільки падали їхні перші ряди, наступні йшли по трупах полеглих і билися, стоячи на них; коли і ці падали і з трупів утворилися цілі купи, то вцілілі метали з них, ніби з гори, свої снаряди в наших, перехоплювали їх метальні списи і пускали назад.” \\n— Гай Юлій Цезар про битву при Самбрі (“Записки про галльську війну”, II. 27)" #: gui/text/quotes.txt:85 msgid "" "“The die is cast.” \\n— Caesar, when crossing the Rubicon river with his " "legion into Italy, a capital offense that led to his civil war against " "Pompey (Suetonius, “The Lives of the Twelve Caesars”, 32)" msgstr "“Жереб кинуто.” \\n— Цезар, переходячи з легіонами ріку Рубікон до Італії, що стало причиною громадянської війни проти Помпея (Светоній, “Життя 12 Цезарів”, 32)" #: gui/text/quotes.txt:86 msgid "" "“I'd rather be the first man here than the second man in Rome.” \\n— Caesar," " when passing through a barbarian village in the Alps (Plutarch, “Parallel " "Lives”, “Caesar”, sec. 11)" msgstr "“Я вважаю за краще бути першою людиною тут, ніж другою людиною в Римі.” \\n— Цезар, проходячи через варварське селище в Альпах (Плутарх, “Паралельні Життєписи”, “Цезар”, ІІ. 11)" #: gui/text/quotes.txt:87 msgid "" "“Stop quoting laws, we carry weapons!” \\n— Pompey (Plutarch, “Parallel " "Lives”, “Pompey”, sec. 10)" msgstr "“Перестаньте цитувати закони, ми озброєні!” \\n— Помпей (Плутарх, “Паралельні Життєписи”, “Помпей”, ІІ. 10)" #: gui/text/quotes.txt:88 msgid "" "“If a man put out the eye of another man, his eye shall be put out.” \\n— " "Hammurabi (Hammurabi's Code, sec. 196)" msgstr "“Якщо людина виколола око іншої людини, то її око теж має бути виколоте.” \\n— Хаммурапі (Закони Хаммурапі, ІІ. 196)" #: gui/text/quotes.txt:89 msgid "" "“I have come not to make war on the Italians, but to aid the Italians " "against Rome.” \\n— Hannibal (Polybius, “Histories”, III. 85)" msgstr "“Я прийшов не воювати з італійцями, а допомогти їм проти Риму.” \\n— Ганнібал Барка (Полібій, “Історія”, ІІІ. 85)" #: gui/text/quotes.txt:90 msgid "" "“Let us now end the anxiety of the Romans, who can't wait for the death of " "an old man.” \\n— Hannibal's last words before his suicide, in exile with " "Flaminius pressuring the local ruler to hand him over (Livy, “History of " "Rome”, XXXIX. 51)" msgstr "“Давайте ж покінчимо з тривогою римлян, які чекають не дочекаються смерті старця.” \\n— останні слова Ганнібала перед самогубством у засланні, Фламіній тиснув на місцевого правителя видати їм Ганнібала (Лівій, “З міста”, XXXIX. 51)" #: gui/text/quotes.txt:91 msgid "" "“Most inhuman and most arrogant of nations, they \\[the Romans] reckon the " "world as theirs and subject to their pleasure. With whom we are to be at " "war, with whom at peace, they think it right that they should determine.” " "\\n— Hannibal, addressing his troops (Livy, “History of Rome”, XXI. 44)" msgstr "“Цей кровожерний і зарозумілий народ \\[римляни] уявляє, що все належить йому, все повинно слухатися його волі. Він вважає своїм правом наказувати нам, з ким нам вести війну, з ким жити в світі.” \\n— з промови Ганнібала Барки до військ (Тит Лівій, “Історія від заснування міста”, книга XXI. 44)" #: gui/text/quotes.txt:92 msgid "" "“You must be brave and discard all hopes of anything but victory or death.” " "\\n— Hannibal, addressing his troops (Livy, “History of Rome”, XXI. 44)" msgstr "“Ви повинні бути сміливими і відкинути всі надії на щось, окрім перемоги або смерті.” \\n— Ганнібал Барка, у зверненні до загонів (Лівій, “Рим”, ХХІ. 44)" #: gui/text/quotes.txt:93 msgid "" "“War is the father and king of all things: some he has made gods, and some " "men; some slaves and some free.” \\n— Heraclitus (Hippolytus, “The " "Refutation of all Heresies”, IX. 4)" -msgstr "“Війна є батьком і царем усього: частину він зробив богами, а деяких людьми; деяких рабами і деяких вільними.” \\n— Геракліт (Іпполіт, “Спростування всіх єресей”, ІХ. 4)" +msgstr "“Війна — батько всіх, цар всіх: одних вона оголошує богами, інших – людьми, одних творить рабами, інших — вільними.” \\n— Геракліт (Іпполіт, “Спростування всіх єресей”, ІХ. 4)" #: gui/text/quotes.txt:94 msgid "" "“You could not step twice into the same river.” \\n— Heraclitus (Plato, " "“Cratylus”, 402a)" msgstr "“Не можна двічі увійти в одну й ту ж річку.” \\n— Геракліт (Платон, “Кратіл”, 402а)" #: gui/text/quotes.txt:95 msgid "" "“It is better to be envied than to be pitied.” \\n— Herodotus (“The " "Histories”, III. 52)" msgstr "“Краще заздрити, ніж шкодувати.” \\n— Геродот (“Історії”, ІІІ. 52)" #: gui/text/quotes.txt:96 msgid "" "“In soft regions are born soft men.” \\n— Herodotus (“The Histories”, IX. " "122)" msgstr "”У м'яких краях народжуються м'які чоловіки.” \\n— Геродот (“Історії”, ІХ. 122)" #: gui/text/quotes.txt:97 msgid "" "“This is the bitterest pain among men, to have much knowledge but no power.”" " \\n— Herodotus (“The Histories”, IX. 16)" msgstr "“Найбільша біль для людей – це мати багато знань, але не мати сили.” \\n— Геродот (“Історії”, ІХ. 16)" #: gui/text/quotes.txt:98 msgid "" "“Although he \\[Xerxes] had plenty of troops he had few men.” \\n— Herodotus" " (“The Histories”, VII. 210)" msgstr "“Хоча у нього \\[Ксеркса] було багато військ, у нього було замало чоловіків.” \\n— Геродот (“Історії”, VII. 210)" #: gui/text/quotes.txt:99 msgid "" "“The Lacedaemonians \\[Spartans] fought a memorable battle; they made it " "quite clear that they were the experts, and that they were fighting against " "amateurs.” \\n— Herodotus (“The Histories”, VII. 211)" msgstr "“Лакедемоняне \\[спартанці] відважно билися з ворогом і показали свою досвідченість у військовій справі перед невмілим ворогом.” \\n— Геродот (“Історії”, VII. 211)" #: gui/text/quotes.txt:100 msgid "" "“Being informed \\[…] that when the Barbarians discharged their arrows they " "obscured the light of the sun by the multitude of the arrows, he " "\\[Dieneces] \\[…] said that their guest \\[…] brought them very good news, " "for if the Medes obscured the light of the sun, the battle against them " "would be in the shade and not in the sun.” \\n— Herodotus describing " "Dieneces, reputedly the bravest Spartan soldier at Thermopylae (Polybius, " "“Histories”, VII. 226)" msgstr "“Почувши \\[...], що якщо варвари випустять свої стріли, то від хмари стріл відбудеться затемнення сонця, він \\[Діенек] \\[...] відповів, що гість \\[...] приніс чудову звістку: якщо мідяни затемнять сонце, то можна буде битися в тіні.” \\n— Геродот, описуючи Діенека, на загальну думку, найхоробрішого зі спартанців, які воювали в Фермопілах (Полібій, “Історії”, VII. 226)" #: gui/text/quotes.txt:101 msgid "" "“The judgment given to Croesus by each of the two oracles \\[Delphi and " "Thebes] was the same: If he sent an army against the Persians, he would " "destroy a great empire.” \\n— Herodotus, later mentioning that the empire " "Croesus destroyed was his own (“The Histories”, I. 53)" msgstr "“Обидва оракули \\[дельфійський та фіванський] дали однакову відповідь і оголосили Крезу: якщо цар піде війною на персів, то знищить велике царство.” \\n— Геродот, пізніше відзначаючи, що царство, знищене Крезом, було його власним (“Історії”, I. 53)" #: gui/text/quotes.txt:102 msgid "" "“He \\[King Darius] asked who the Athenians were, and, being informed, " "called for his bow, and placing an arrow on the string, shot upward into the" " sky, saying, as he let fly the shaft: Grant me, Zeus, to revenge myself on " "the Athenians!” \\n— Herodotus, narrating how the Athenian support for the " "Ionian revolt caught the wrath of Darius I, the Persian king (“The " "Histories”, V. 105)" msgstr "“Він \\[цар Дарій] запитав тільки, хто такі афіняни. А після того як йому повідомили це, цар зажадав свій лук, вклав в нього стрілу й пустив у небо. Коли ж стріла полетіла в повітря, він сказав: Зевс! Дай мені помститися афінянам!” \\n— Геродот, розповідаючи, як підтримка афінянами повстання в Іонії розгнівала перського царя Дарія I (“Історії”, V. 105)" #: gui/text/quotes.txt:103 msgid "" "“He \\[King Darius] asked one of his servants every day, when his dinner was" " spread, three times to repeat to him: Master, remember the Athenians!” \\n—" " Herodotus, narrating how the Athenian support for the Ionian revolt lead to" " the Persian Wars (“The Histories”, V. 105)" msgstr "“Він \\[цар Дарій] наказав одному зі слуг кожен раз перед обідом тричі повторювати йому: Володаре, пам'ятай про афінян!” \\n— Геродот, розповідаючи, як підтримка афінянами повстання в Іонії привела до воєн з Персією (“Історії”, V. 105)" #: gui/text/quotes.txt:104 msgid "" "“Conquered Greece took captive her savage conqueror and brought her arts " "into rustic Latium.” \\n— Horace (“Epistles”, epistle I., 156–157)" msgstr "“Завойована Греція взяла в полон свого дикого завойовника і принесла своє мистецтво в простакуватий Лацій.” \\n— Горацій (“Послання”, послання І., 156–157)" #: gui/text/quotes.txt:105 msgid "" "“Anger is a momentary madness, so control your passion or it will control " "you.” \\n— Horace (“Epistles”, epistle II., 62)" msgstr "“Гнів є миттєвим божевіллям, тому контролюйте свою пристрасть, або вона контролюватиме вас.” \\n— Горацій (“Послання”, послання ІІ., 62)" #: gui/text/quotes.txt:106 msgid "" "“It is your concern when your neighbor's wall is on fire.” \\n— Horace " "(“Epistles”, epistle XVIII., 84)" msgstr "“Це ваша проблема, коли стіни вашого сусіда у вогні.” \\n— Горацій (“Послання”, послання XVIII., 84)" #: gui/text/quotes.txt:107 msgid "" "“It is sweet and honorable to die for one's country.” \\n— Horace (“Odes”, " "III., ode II., 13)" msgstr "“Це солодко і благородно померти за свою країну.” \\n— Горацій (“Оди”, ІІІ., ода II., 13)" #: gui/text/quotes.txt:108 msgid "“I am Cyrus, king of the world…” \\n— Inscription (Cyrus Cylinder)" msgstr "“Я - Кір, цар світу...” \\n— Напис (Циліндр Кіра)" #: gui/text/quotes.txt:109 msgid "" "“In peace the sons bury their fathers, but in war the fathers bury their " "sons.” \\n— Croesus, king of Lydia (Herodotus, “The Histories”, I. 87)" msgstr "“Під час миру сини ховають своїх батьків, але, коли настає війна, батьки ховають своїх синів.” \\n— Крез, цар Лідії (Геродот, “Історії”, І. 87)" #: gui/text/quotes.txt:110 msgid "" "“Whoever imposes severe punishment becomes repulsive to the people; while he" " who awards mild punishment becomes contemptible. But whoever imposes " "punishment as deserved becomes respectable.”\\n— Kauṭilya (“Arthashastra”, " "I.4.8–10)" msgstr "“Той, хто накладає занадто суворе покарання, — стає огидний людям; в той же час того, хто занадто м'який, — зневажають. Але ті, хто накладає заслужене покарання, стають шанованими.”\\n— Каутілья (“Артаксеркс”, I.4.8–10)" #: gui/text/quotes.txt:111 msgid "" "“If a king is energetic, his subjects will be equally energetic.”\\n— " "Kauṭilya (“Arthashastra” I.19.1)" msgstr "“Якщо цар енергійний, всі його піддані будуть відповідно енергійними.” \\n— Каутілья (“Артаксеркс”, І.19.1)" #: gui/text/quotes.txt:112 msgid "" "“Marry a good man, and bear good children.” \\n— Leonidas, to his wife who " "asked what to do if he died, before he left for Thermopylae (Plutarch, " "“Moralia”, “Sayings of Spartans”, 225a)" msgstr "“Одружуйся на хорошій людині і народжуй хороших дітей.” \\n— Леонід до своєї дружини, на запитання, що їй робити, якщо він загине, перш ніж він поїхав у Фермопіли (Плутарх, “Моралія”, “Вислови спартанців”, 225а)" #: gui/text/quotes.txt:113 msgid "" "“Come and get them!” \\n— Leonidas, to the Persian messenger who demanded " "that he and his men lay down their arms (Plutarch, “Moralia”, “Sayings of " "Spartans”, 225c)" msgstr "“Приходьте і візьміть!” \\n— Леонід мовив перському посланцю, який зажадав, щоб він і його люди склали зброю (Плутарх, “Моралія”, “Вислови спартанців”, 225с)" #: gui/text/quotes.txt:114 msgid "" "“Some were discovered lying there alive, with thighs and tendons slashed, " "baring their necks and throats and bidding their conquerors drain the " "remnant of their blood. Others were found with their heads buried in holes " "dug in the ground. They had apparently made these pits for themselves.” \\n—" " Livy, describing the aftermath of the Battle of Cannae, where Hannibal " "inflicted the greatest defeat on the Romans in all their history (“History " "of Rome”, XXII. 51)" msgstr "“У деяких, ще живих, були підрубані стегна або жижки, – оголивши шию, вони просили випустити з них залишок крові; деякі лежали, засунувши голову в розриту землю: вони, мабуть, самі робили ями і, засипавши лице виритою при цьому землею, задихалися.” \\n— Тит Лівій, описуючи наслідки битви при Каннах, в якій Ганнібал завдав римлянам самої нищівної поразки за всю їх історію (“Історія Риму”, XXII. 51)" #: gui/text/quotes.txt:115 msgid "" "“There lay thousands upon thousands of Romans \\[…]. Here and there amidst " "the slain rose a gory figure whose wounds had begun to throb with the chill " "of dawn, and was cut down by his enemies.” \\n— Livy, describing the " "aftermath of the Battle of Cannae, where Hannibal inflicted the greatest " "defeat on the Romans in all their history (“History of Rome”, XXII. 51)" msgstr "“По всьому полю лежали римляни – тисячі піхотинців і кіннотників \\[...]. З купи тіл часом піднімалися закривавлені солдати, що прокинулися від болю, в ранах, стягнутих ранковим холодом, – таких пунійці кінчали.” \\n— Тит Лівій, описуючи наслідки битви при Каннах, в якій Ганнібал завдав римлянам самої нищівної поразки за всю їх історію (“Історія Риму”, XXII. 51)" #: gui/text/quotes.txt:116 msgid "" "“A city is well-fortified which has a wall of men instead of brick.” \\n— " "Lycurgus of Sparta (Plutarch, “Parallel Lives”, “Lycurgus”, sec. 19)" msgstr "“Місто добре укріплене, якщо має стіну людей замість цегли.” \\n— Лікург зі Спарти (Плутарх, “Паралельні Життєписи”, “Лікург”, ІІ. 19)" #: gui/text/quotes.txt:117 msgid "" "“Escape, yes, but this time with my hands, not my feet.” \\n— Brutus, before" " committing suicide after losing a battle against Caesar's avengers " "(Plutarch, “Parallel Lives”, “Brutus”, sec. 52)" msgstr "“Втекти, так, але в цей раз — руками, а не ногами.” \\n— Марк Юній Брут, перед самогубством після поразки в битві проти месників Цезаря (Плутарх, “Паралельні Життєписи”, “Брут”, розд. 52)" #: gui/text/quotes.txt:118 msgid "“O, the times, O, the customs!” \\n— Cicero (“Against Catiline”, I.)" msgstr "“О часи, о звичаї!” \\n— Марк Тулій Цицерон (“Проти Катіліни”, промова І.)" #: gui/text/quotes.txt:119 msgid "" "“A war is never undertaken by the ideal State, except in defense of its " "honor or its safety.” \\n— Cicero (“De Re Publica”, III., 23)" msgstr "“Війна ніколи не розв'язується ідеальною державою, окрім випадків захисту її честі чи безпеки.” \\n— Цицерон (“Республіка”, ІІІ., 23)" #: gui/text/quotes.txt:120 msgid "" "“The first duty of a man is the seeking after and the investigation of " "truth.” \\n— Cicero (“On Duties”, I., 13)" msgstr "“Перший обов'язок людини – шукати і досліджувати правду.” \\n— Цицерон (“Про обов'язки”, І., 13)" #: gui/text/quotes.txt:121 msgid "" "“No one is so old as to think that he cannot live one more year.” \\n— " "Cicero (“On Old Age”, sec. 24)" msgstr "“Ніхто не старий настільки, щоб не розраховувати прожити ще рік.” \\n— Цицерон (“Про старість”, ІІ. 24)" #: gui/text/quotes.txt:122 msgid "" "“Let the welfare of the people be the ultimate law.” \\n— Cicero (“On the " "Laws”, III., sec. 3)" msgstr "“Дозвольте добробуту людей бути основним законом.” \\n— Цицерон (“Про закони”, ІІІ., ІІ. 3)" #: gui/text/quotes.txt:123 msgid "" "“Endless money forms the sinews of war.” \\n— Cicero (“Philippics”, V., sec." " 5)" msgstr "“Гроші – рушійна сила війни.” \\n— Цицерон (“Філіппіки”, V., ІІ. 5)" #: gui/text/quotes.txt:124 msgid "" "“Laws are silent in time of war.” \\n— Cicero (“Pro Milone”, IV., sec. 11)" msgstr "“Закони мовчать під час війни.” \\n— Марк Тулій Цицерон (“На захист Мілона”, IV., II. 11)" #: gui/text/quotes.txt:125 msgid "" "“That, Senators, is what a favour from gangs amounts to. They refrain from " "murdering someone; then they boast that they have spared him!” \\n— Cicero, " "condemning Mark Anthony who had not killed him (yet) (“Philippics”, II., " "sec. 5)" msgstr "“Якого іншого благодіяння можна очікувати від розбійників, батьки-сенатори, крім того, що вони можуть говорити, ніби дарували життя тим людям, яких вони його не позбавили?” \\n— Марк Тулій Цицерон, засуджуючи Марка Антонія, який (поки) не вбив його (“Філіппіки”, II., уривок 5)" #: gui/text/quotes.txt:126 msgid "" "“He did not even stand up to review his fleet when the ships were already at" " their fighting stations, but lay on his back and gazed up at the sky, never" " rising to show that he was alive until Marcus Agrippa had routed the " "enemy.” \\n— Mark Antony, taunting Augustus who delegated his duties as " "naval commander (Suetonius, “Divus Augustus”, sec. 16)" msgstr "“Він навіть не підняв очі на готові до бою судна — ні, він валявся як колода, черевом догори, дивлячись в небо, і тоді тільки встав і вийшов до військ, коли Марк Агріппа змусив тікати ворожі кораблі.” \\n— Марк Антоній, насміхаючись над Августом, який делегував свої повноваження командувача флотом (Светоній, “Божественний Август”, фрагмент 16)" #: gui/text/quotes.txt:127 msgid "" "“We live, not as we wish to, but as we can.” \\n— Menander (“Lady of " "Andros”, fragment 50)" msgstr "“Ми живемо, не так, як хочемо, а так, як можемо.” \\n— Менандр (“Леді з Андросу”, фрагмент 50)" #: gui/text/quotes.txt:128 msgid "“The man who runs may fight again.” \\n— Menander (“Monosticha”)" msgstr "“Воїн, що втік, може битись знову.” \\n— Менандр (“Monosticha”)" #: gui/text/quotes.txt:129 msgid "" "“Whom the Gods love dies young.” \\n— Menander (“The Double Deceiver”, " "fragment 4)" -msgstr "“Кого люблять Боги, помирає молодим.” \\n— Менандр (“Подвійний брехун”, фрагмент 4)" +msgstr "“Кого люблять боги, помирає молодим.” \\n— Менандр (“Подвійний брехун”, фрагмент 4)" #: gui/text/quotes.txt:130 msgid "“I call a fig a fig, a spade a spade.” \\n— Menander (fragment 545 K)" msgstr "“Я називаю фігу фігою, а лопату лопатою.” \\n— Менандр (фрагмент 545 К)" #: gui/text/quotes.txt:131 msgid "" "“The greatest glory is won from the greatest dangers. When our fathers faced" " the Persians their resources could not compare to ours. In fact, they gave " "up even what they had. Then by wise counsels and daring deeds, not fortune " "and material advantages, they drove out the invaders and made our city what " "it is now.” \\n— Pericles (Thucydides, “History of the Peloponnesian War”, " "I. 144.3–4)" msgstr "“Там, де найбільші небезпеки, там і найбільші почесті. Наші батьки витримали натиск мідян, хоча і почали війну, не володіючи настільки великими коштами нашої держави, як ми, і їм навіть довелося кинути своє майно, і вигнанням Варвара, і тим, що піднесли нашу державу до її теперішньої величі, вони зобов'язані більш своїй мудрості, ніж сліпому щастю, і більше своїй моральній стійкості, ніж матеріальній силі.” \\n— Перікл (Фукідід, “Історія Пелопоннеської війни”, I. 144.3–4)" #: gui/text/quotes.txt:132 msgid "" "“Instead of looking on discussion as a stumbling block in the way of action," " we think it an indispensable preliminary to any wise action at all.” \\n— " "Pericles in his Funeral Oration for Athenians that died in the first year of" " the war (Thucydides, “History of the Peloponnesian War”, II. 40.2)" msgstr "“Замість того щоб дивитися на дискусію як камінь спотикання на шляху до дії, ми вважаємо її обов'язковою перед будь-якою розумною дією.” \\n— Перікл в своїй похоронній промові на честь афінян, які загинули в перший рік війни (Фукідід, “Історія Пелопоннеської війни”, II. 40.2)" #: gui/text/quotes.txt:133 msgid "" "“We alone do not think that a man ignorant of politics interferes with " "nothing, we think he is good for nothing.” \\n— Pericles in his Funeral " "Oration for Athenians that died in the first year of the war (Thucydides, " "“History of the Peloponnesian War”, II. 40.2)" msgstr "“Тільки ми одні вважаємо не вільного від занять і праць, але марним того, хто зовсім не бере участь у державній діяльності.” \\n— З промови Перікла на похоронах афінських воїнів, загиблих в перший рік війни (Фукідід, “Історія Пелопоннеської війни”, II. 40.2)" #: gui/text/quotes.txt:134 msgid "" "“Future ages will wonder at us, as the present age wonders at us now.” \\n— " "Pericles in his Funeral Oration for Athenians that died in the first year of" " the war (Thucydides, “History of the Peloponnesian War”, II. 41.5)" msgstr "\"Майбутні віки будуть дивуватися нами, як теперішній вік дивується нам зараз\". \\n— Перікл у своїй Похоронній промові за афінян, які загинули в перший рік війни (Фукідід, \"Історія Пелопоннеської війни\", II. 41.5)" #: gui/text/quotes.txt:135 msgid "" "“When you realize the power of Athens, consider it was won by valiant men " "who knew their duty, had a sense of dishonor in fight and, if their " "enterprises failed, would rather give their lives than lack in civic " "virtue.” \\n— Pericles in his Funeral Oration for Athenians that died in the" " first year of the war (Thucydides, “History of the Peloponnesian War”, II. " "43.2)" msgstr "“Дивлячись на могутність Афін, майте на увазі, що його здобули люди сміливістю, умінням вживати належних заходів, люди, які керувалися в боях почуттям честі. Якщо в заходах і вони терпіли в чому-небудь невдачі, вони не вважали дозволеним позбавляти державу своєю доблесті і віддавали заради спільної справи своє життя.” \\n— З промови Перікла на похоронах афінських воїнів, загиблих в перший рік війни (Фукідід, “Історія Пелопоннеської війни”, II. 43.2)" #: gui/text/quotes.txt:136 msgid "" "“To heroes all earth is their tomb, and their virtues are remembered far " "from home where an epitaph declares them, in an unwritten record of the mind" " that will outlast any monument.” \\n— Pericles in his Funeral Oration for " "Athenians that died in the first year of the war (Thucydides, “History of " "the Peloponnesian War”, II. 43.3)" msgstr "“Могилою знаменитих людей служить вся земля, про них свідчать не тільки написи на стелах у рідній країні. Не стільки про самі подвиги, скільки про мужність неписаний спогад вічно живе в кожній людині і не в його рідній землі.” \\n— Перікл на похоронах афінських воїнів, що загинули в перший рік війни (Фукідід, “Історія Пелопоннеської війни”, II. 43.3)" #: gui/text/quotes.txt:137 msgid "" "“Understand that happiness depends on freedom, and freedom depends on " "courage.” \\n— Pericles in his Funeral Oration for Athenians that died in " "the first year of the war (Thucydides, “History of the Peloponnesian War”, " "II. 43.4)" msgstr "“Розумійте, що щастя залежить від свободи, а свобода від сміливості.” \\n— Перікл, на похоронах афінських воїнів, загиблих в перший рік війни (Фукідід, “Історія Пелопоннеської Війни”, II. 43.4)" #: gui/text/quotes.txt:138 msgid "" "“Wait for the wisest of all counsellors, time.” \\n— Pericles, a cautious " "politician who avoided war (Plutarch, “Parallel Lives”, “Pericles”, sec. 18)" msgstr "“Зачекайте, час – наймудріший з усіх порадників.” \\n— Перікл, обережний політик, який уникав війни (Плутарх, “Паралельні Життєписи”, “Перікл”, ІІ. 18)" #: gui/text/quotes.txt:139 msgid "" "“Your empire is now like a tyranny: it may have been wrong to take it; it is" " certainly dangerous to let it go.” \\n— Pericles, addressing the Athenian " "assembly after a plague had weakened the city (Thucydides, “History of the " "Peloponnesian War”, II. 63.3)" msgstr "“Влада ваша має вже вид тиранії; захопити її вважається несправедливістю, відмовитися від неї небезпечно.” \\n— Перікл, звертаючись до афінської асамблеї після того, як епідемія чуми послабила місто (Фукідід, “Історія Пелопоннеської Війни”, II. 63.3)" #: gui/text/quotes.txt:140 msgid "" "“War is sweet to those who have no experience of it, but the experienced man" " fears its approach in his heart.” \\n— Pindar (fragment 110)" msgstr "“Війна мила для тих, хто її не бачив, але досвідчена людина здригається при її наближенні усім серцем.” \\n— Піндар (фрагмент 110)" #: gui/text/quotes.txt:141 msgid "" "“Themistocles robbed his fellow citizens of spear and shield, and degraded " "the people of Athens to the rowing-pad and the oar.” \\n— Plato, no friend " "of the Athenian navy (Plutarch, “Parallel Lives”, “Themistocles”, sec. 3)" msgstr "“Фемістокл відібрав у співгромадян спис і щит і принизив афінський народ до гребної лавки і весла.” \\n— Платон, негативно висловлюючись про Афінський флот (Плутарх, “Паралельні Життєписи”, “Фемістокл”, частина 3)" #: gui/text/quotes.txt:142 msgid "" "“No guest is so welcome in a friend's house that he will not become a " "nuisance after three days.” \\n— Plautus (“The Swaggering Soldier”, Act III," " scene 1, 146)" msgstr "“Немає такого бажаного гостя, який не стане надокучливим через три дні.” \\n— Плавт (“Хвальковитий Воїн”, Дія ІІІ, сцена 1, 146)" #: gui/text/quotes.txt:143 msgid "" "“You cannot eat your cake and have it too, unless you think your money is " "immortal.”\\n— Plautus (“Trinummus”, Act II, scene 4, 13–14)" msgstr "“Ти витрачаєш гроші, так звідки ж взятися їм? Ось хіба що вважаєш їх безсмертними.”\\n— Плавт (“Три монети”, Акт II, сцена 4, 13–14)" #: gui/text/quotes.txt:144 msgid "" "“He \\[Alexander] thought nothing invincible for the courageous, and nothing" " secure for the cowardly.” \\n— Plutarch (“Parallel Lives”, “Alexander”, " "sec. 58)" msgstr "“Він \\[Александр] вважав, що для сміливих немає жодної перешкоди, а для боягузів ніякої опори.” \\n— Плутарх (“Паралельні Життєписи”, “Александр”, розд. 58)" #: gui/text/quotes.txt:145 msgid "" "“One \\[…] shot an arrow at him with such accuracy and force that it pierced" " his breastplate and got stuck in his ribs. \\[…] Alexander recoiled and " "sank to his knees. \\[…] At last Alexander killed the barbarian. But he " "received many wounds, at last was struck on the neck with a mace, and leaned" " against the city wall, his eyes still fixed upon his foes.” \\n— Plutarch " "about the Mallian Campaign (“Parallel Lives”, “Alexander”, sec. 63)" msgstr "“Один з варварів \\[...] пустив стрілу з такою точністю та силою, що вона пробила нагрудник і глибоко застрягла в його ребрах. \\[...] Від удару Александр зігнувся та впав на коліна. \\[...] Нарешті, варвара вбив сам Александр. Але весь поранений, отримавши наостанок удар булавою по шиї, цар прихилився до стіни, так і дивлячись на ворогів.” \\n— Плутарх про штурм міста Маллен (“Паралельні Життєписи”, “Александр”, частина 63)" #: gui/text/quotes.txt:146 msgid "" "“When the pirates demanded a ransom of twenty talents for him, Caesar burst " "out laughing. They did not know, he said, who it was that they had captured," " and he volunteered to pay fifty.” \\n— Plutarch, who mentions later that " "Caesar got his money back and had his captors crucified (“Parallel Lives”, " "“Caesar”, sec. 2)" msgstr "“Коли пірати зажадали у нього викупу в двадцять талантів, Цезар розсміявся, заявивши, що вони не знають, кого захопили в полон, і сам запропонував дати їм п'ятдесят талантів.” \\n— Плутарх пізніше відзначив, що Цезар отримав гроші назад і наказав розіп'яти тих, хто захопив його в полон (“Паралельні Життєписи”, “Цезар”, частина 2)" #: gui/text/quotes.txt:147 msgid "" "“They \\[the Romans] want the centurions not so much to be adventurous and " "daredevils, as to be natural leaders, of a steady and reliable spirit. They " "do not so much want men who will initiate attacks and open the battle, but " "men who will hold their ground when beaten and hard-pressed, and will be " "ready to die at their posts.” \\n— Polybius (“Histories”, VI. 24)" msgstr "“Від центуріонів вони \\[римляни] вимагають не стільки сміливості і відваги, скільки вміння командувати, а також стійкості і душевної твердості, щоб вони не кидалися без потреби на ворога і не починали битви, але вміли би витримувати натиск противника, що перемагає і залишатися на місці до останнього подиху.” \\n— Полібій (“Історії”, VI. 24)" #: gui/text/quotes.txt:148 msgid "" "“The Roman battle line is hard to break, since it allows every man to fight " "both individually and collectively; so that a formation can fight in any " "direction, with the maniples nearest to the point of danger wheeling around " "to face it.” \\n— Polybius (“Histories”, XV. 15)" msgstr "“Римський військовий стрій важко розірвати по причині того, що він дозволяє кожному солдату вести бій як індивідуально, так і колективно; тому така формація може битися окремими частинами або всією масою у будь-якому напрямку.” \\n— Полібій (“Історії”, XV. 15)" #: gui/text/quotes.txt:149 msgid "" "“The Athenian people are always in the position of a ship without a " "commander. Fear of the enemy or a storm make the crew be of one mind and " "obey the helmsman, everything goes well; but if they recover \\[…] they " "quarrel with each other \\[…], and the result has often been that, after " "escaping the dangers of the widest seas and the most violent storms, they " "wreck their ship in harbor and close to shore.” \\n— Polybius on the " "Athenian constitution (“Histories”, VI. 44)" msgstr "“Афінський народ здавна походить на судно без керманича. Так, коли на судні, під страхом ворога або з побоювання бурі, команда виявить одностайну покору керманичу, він відмінно виконає свої обов'язки. Коли ж \\[...] люди відчують себе в безпеці, починають зневажливо ставитися до своїх начальників і сваритися \\[...]. Ось чому подібні кораблі терплять крах в гавані, біля самого берега, вже після того, як благополучно вийшли з найбільших морів і врятувалися від найсильніших буревіїв.” \\n— Полібій про політичний устрій афінян (“Історії”, VI. 44)" #: gui/text/quotes.txt:150 msgid "" "“Most of the Romans were trampled to death by the enormous weight of the " "elephants; the rest were shot down in their ranks by the numerous cavalry: " "and there were only a very few who attempted to save themselves by flight.” " "\\n— Polybius on the Battle of Bagradas where a Roman army was annihilated " "during the First Punic War (“Histories”, I. 34)" msgstr "“Більшість римлян була розчавлена насмерть непомірно важкими слонами, інші гинули на полі битви під ударами списів численної кінноти і лише деякі втекли.” \\n— Полібій про битву при Тунеті в Першу Пунічну війну, в якій римська армія була практично повністю знищена (Історії”, I. 34)" #: gui/text/quotes.txt:151 msgid "" "“Hannibal gave the signal for attack; and at the same time sent orders to " "the troops lying in ambush on the hills to do the same, and thus delivered " "an assault upon the enemy at every point at once.” \\n— Polybius on the " "beginning of a Roman disaster at the Trasymene Lake (“Histories”, III. 84)" msgstr "“Ганнібал дав сигнал до атаки; і в той же час послав наказ воїнам у засідках на пагорбах і разом з усіх сторін вдарив по ворогу.” \\n— Полібій про катастрофу, що насувається на римлян в битві при Тразіменському озері (“Історії”, III. 84)" #: gui/text/quotes.txt:152 msgid "" "“In the phalanx, the men cannot turn around singly and defend themselves: " "this tribune, therefore, charged them \\[from behind] and killed all he " "could get at; until, unable to resist, they were forced to throw away their " "shields and flee.” \\n— Polybius, describing the defeat of Philip V. of " "Macedon by Flaminius in the Battle of Cynoscephalae (“Histories”, XVIII. 26)" msgstr "\"У фаланзі чоловіки не можуть поодинці розвернутись і захиститися: отже, цей трибун кинувся на них \\[ззаду] і вбив усе, до чого міг дістатися; поки, не в змозі чинити опір, вони не були змушені відкинути свої щити й тікати\". \\n— Полібій, описуючи поразку Філіпа V Македонського від Фламінія в битві при Кіноскефалах (\"Історії\", XVIII. 26)" #: gui/text/quotes.txt:153 msgid "" "“The Roman order on the other hand is flexible: for every Roman, once armed " "and on the field, is equally well equipped for every place, time, or " "appearance of the enemy. He is, moreover, quite ready and needs to make no " "change, whether he is required to fight in the main body, or in a " "detachment, or in a single maniple, or even by himself.” \\n— Polybius, " "explaining how the Romans can defeat the Macedonian phalanx (“Histories”, " "XVIII. 32)" msgstr "“Римський бойовий стрій дуже зручний, бо кожен римлянин, раз він йде в битву цілком озброєний, готовий в однаковій мірі для всякого місця, часу, для будь-якої несподіванки. Точно так же він з однаковою охотою готовий йти в бій, ведеться воно всією масою війська разом, або одною його частиною, маніпулою або навіть окремими воїнами.” \\n— Полібій, пояснюючи, як римляни змогли завдати поразки фалангам македонян (“Історії”, XVIII. 32)" #: gui/text/quotes.txt:154 msgid "" "“Scipio \\[Aemilianus], when he looked upon the city \\[Carthage] as it was " "utterly perishing and in the last throes of its complete destruction, is " "said to have shed tears and wept openly for his enemies. And realized that " "all cities, nations, and authorities must, like men, meet their doom.” \\n— " "Polybius, eyewitness to the destruction of Carthage (“Histories”, XXXVIII. " "22)" msgstr "“Сципіон \\[Еміліан] дивився на вмираюче місто \\[Карфаген] і в останні хвилини його повного руйнування він, як кажуть, розплакався і став при всіх ридати за своїх ворогів. І зрозумів він, що всі міста, народи і можновладці повинні як чоловіки, зустріти свою погибель.” \\n— Полібій, очевидець руйнування Карфагена (“Історії”, XXXVIII. 22)" #: gui/text/quotes.txt:155 msgid "" "“One more such victory and the cause is lost!” \\n— Pyrrhus of Epirus after " "the Battle of Asculum, in which the Romans lost twice as many men but he " "lost a greater share of his armed forces (Plutarch, “Parallel Lives”, " "“Pyrrhus”, sec. 21)" msgstr "“Якщо ми отримаємо ще одну таку перемогу над римлянами, то остаточно загинемо!” \\n— Пірр Епірський після битви при Аускулі, в якій римляни зазнали вдвічі більші втрати, проте сам він втратив більшу частину війська (Плутарх, “Паралельні Життєписи”, “Пірр”, частина 21)" #: gui/text/quotes.txt:156 msgid "" "“None can be free who is a slave to, and ruled by, his passions.” \\n— " "Pythagoras (Stobaeus, “Florilegium”, 18)" msgstr "“Ніхто не може бути вільним, якщо він є рабом своїх бажань і керується ними.” \\n— Піфагор (Стобай, “Антологія”, 18)" #: gui/text/quotes.txt:157 msgid "" "“Do not say few things in many words, but many things in few words.” \\n— " "Pythagoras (Stobaeus, “Florilegium”, 24)" msgstr "“Не пояснюй неважливі речі багатьма словами, а важливі — декількома.” \\n— Піфагор (Стобай, “Антологія”, 24)" #: gui/text/quotes.txt:158 msgid "" "“Let your speech be better than silence, or be silent.” \\n— Pythagoras " "(Stobaeus, “Florilegium”, 24)" msgstr "“Нехай ваша мова буде кращою мовчання, інакше мовчіть.” \\n— Піфагор (Стобай, “Антологія”, 24)" #: gui/text/quotes.txt:159 msgid "" "“Unity strengthens even small states, while discord undermines the mightiest" " empires.” \\n— Sallust (“The Jugurthine War”, 10.6)" msgstr "“Єдність робить сильними навіть маленькі держави, в той час як розбіжності руйнують наймогутніші імперії.” \\n— Саллюстій (“Югуртинська Війна”, 10.6)" #: gui/text/quotes.txt:160 msgid "" "“Ungrateful fatherland, you will not even have my bones!” \\n— Scipio " "Africanus in his epitaph, after he who defeated Hannibal was repeatedly " "accused of crimes by the Roman Senate (Valerius Maximus, “Nine books on " "memorable deeds and sayings”, 5.3.2)" msgstr "“Невдячна вітчизна, ти не отримаєш навіть моїх кісток!” \\n— слова Сципіона Африканського, за його наказом вигравірувані на його могильній плиті після того, як його, після здобуття перемоги над Ганнібалом, Сенат постійно звинувачував у злочинах (Валерій Максим, “Дев'ять книг примітних вчинків і висловів”, 5.3.2)" #: gui/text/quotes.txt:161 msgid "" "“Prepare for war, since you have been unable to endure a peace.” \\n— Scipio" " Africanus, replying to Hannibal's offer of peace terms before the Battle of" " Zama (Livy, “History of Rome”, XXX. 31)" msgstr "“Готуйтеся до війни, якщо ж ви не в силах стерпіти мир.” \\n— відповідь Сципіона Африканського Ганнібалу на його умови в пропозиції миру перед битвою при Замі (Лівій, “Історія Риму від заснування міста”, книга XXX. 31)" #: gui/text/quotes.txt:162 msgid "" "“But tactical science is only one part of generalship. A general must be " "capable of equipping his forces and providing for his men. He must also be " "inventive, hardworking, and watchful, bullheaded and brilliant, friendly and" " fierce, straightforward and subtle.” \\n— Socrates (Xenophon, " "“Memorabilia”, 3.1.6)" msgstr "“Але тактика — лише мізерна частина стратегії. Стратег повинен володіти здатністю готувати все, що потрібно для війни, добувати продовольство війську, повинен бути винахідливим, енергійним, турботливим, витривалим, спритним, ласкавим і суворим, простим і підступним.” \\n— Сократ (Ксенофонт, “Спогади про Сократа”, 3.1.6)" #: gui/text/quotes.txt:163 msgid "" "“It is necessary to know the strength of the city and of the enemy, so that," " if the city is stronger, one may recommend her to go to war, but if weaker " "than the enemy, may persuade her to beware.” \\n— Socrates (Xenophon, " "“Memorabilia”, 3.6.9)" msgstr "“Хто буде обмірковувати питання з ким воювати, повинен знати силу своєї держави і силу супротивників: якщо держава сильніша супротивників, він порадить йти війною; якщо слабша їх, рекомендуватиме обережність.” \\n— Сократ (Ксенофонт, “Спогади про Сократа”, 3.6.9)" #: gui/text/quotes.txt:164 msgid "" "“The unexamined life is not worth living.” Socrates, in his defense when " "trialled for corrupting the youth and not worshipping the proper gods (he " "later drank hemlock after the death sentence) \\n— Plato (“Apology”, 38a)" msgstr "“Життя без досліджень не варте прожитого.” \\n— у захисній промові Сократа, осудженого за богохульство та розбещення молоді (пізніше прийняв яд після оголошення смертельного вироку), Платон (“Апологія”, 38а)" #: gui/text/quotes.txt:165 msgid "" "“The hour of departure has arrived, and we go our ways – I to die, and you " "to live. Which is better God only knows.” Socrates, in his defense when " "trialled for corrupting the youth and not worshipping the proper gods (he " "later drank hemlock after the death sentence) \\n— Plato (“Apology”, 42a)" -msgstr "“Але ось уже час іти звідси, мені – щоб померти, вам – щоб жити, а хто з нас іде на краще, це ні для кого не ясно, крім Бога.”\\n— з захисної промови Сократа, засудженого за богохульство і розбещення юнацтва (пізніше прийняв отруту після оголошення вироку), Платон (“Апологія Сократа”, 42a)" +msgstr "“Але ось уже час іти звідси, мені – щоб померти, вам – щоб жити, а хто з нас іде на краще, це ні для кого не ясно, крім бога.”\\n— з захисної промови Сократа, засудженого за богохульство і розбещення юнацтва (пізніше прийняв отруту після оголошення вироку), Платон (“Апологія Сократа”, 42a)" #: gui/text/quotes.txt:166 msgid "" "“Walls and ships are nothing without men living together inside them.” \\n— " "Sophocles (“Oedipus Rex”)" msgstr "“Стіни та кораблі ніщо без чоловіків, які живуть разом всередині них.” \\n— Софокл (“Цар Едіп”)" #: gui/text/quotes.txt:167 msgid "" "“We accepted an empire that was offered to us and refused to give it up " "under the pressure of three of the strongest motives: fear, honor and " "interest. It was not we who set the example, for it has always been the law " "that the weak should be subject to the strong.” \\n— Speech of an Athenian " "embassy in Sparta (Thucydides, “History of the Peloponnesian War”, I. 76.2)" msgstr "“Немає нічого дивного або навіть неприродного в тому, що ми прийняли запропоновану нам владу і потім її втримали. Ми були змушені до цього трьома найважливішими мотивами: честю, страхом і вигодою. Не ми першими, однак, звернулися до такого способу зміцнення влади, але споконвіку вже так повелося у світі, що слабший повинен підкорятися сильнішому.” \\n— Мова афінського посла в Спарті (Фукідід, “Історія Пелопоннеської війни”, I. 76.2)" #: gui/text/quotes.txt:168 msgid "" "“He could boast that he found a city of brick and left it a city of " "marble.”\\n— Suetonius, commenting on the many building projects of Augustus" " in Rome (“Divus Augustus”, 28.3)" msgstr "“Він так розбудував місто, що по праву пишався тим, що прийняв Рим цегляним, а залишає мармуровим.”\\n— Светоній, про будівельні проекти Августа в Римі (“Божественний Август”, 28.3)" #: gui/text/quotes.txt:169 msgid "“Moderation in all things.” \\n— Terence (“The Girl from Andros”, 61)" msgstr "“Помірність у всьому.” \\n— Теренс (“Дівчина з Андроса”, 61)" #: gui/text/quotes.txt:170 msgid "" "“Fortune favors the bold.” \\n— Terence in a play about a great Athenian " "admiral (“Phormio”, 203)" msgstr "“Фортуна любить сміливих.” \\n— Теренція у п'єсі про великого афінського адмірала (“Форміо”, 203)" #: gui/text/quotes.txt:171 msgid "" "“I do not know how to tune the lyre or play the harp, but I do know how to " "raise a city that was small and unimportant to glory and greatness.” \\n— " "Themistocles, defending his lack of cultural sophistication (Plutarch, " "“Parallel Lives”, “Themistocles”, sec. 2)" msgstr "“Я не вмію ліру налаштувати і грати на арфі, але я знаю як привести місто безіменне, що нічим не прославилось, до слави і величі.” \\n— Фемістокл, виправдовуючи своє невміння віддаватися шляхетним розвагам (Плутарх, “Паралельні Життєписи”, “Фемістокл”, частина 2)" #: gui/text/quotes.txt:172 msgid "" "“Strike, if you will, but listen.” \\n— Themistocles, in a heated discussion" " with the Spartan fleet commander who threatened to beat him with his staff," " before the Battle of Salamis (Plutarch, “Parallel Lives”, “Themistocles”, " "sec. 11)" msgstr "“Бий, але вислухай.” \\n— Фемістокл в суперечці зі спартанським начальником флоту, який підняв на нього палицю, щоб вдарити, перед битвою при Саламіні (Плутарх, “Паралельні Життєписи”, “Фемістокл”, частина 11)" #: gui/text/quotes.txt:173 msgid "" "“The Athenians command the rest of Greece, I command the Athenians; your " "mother commands me, and you command your mother.” \\n— Themistocles, " "jokingly to his infant son (Plutarch, “Parallel Lives”, “Themistocles”, sec." " 18)" msgstr "“Еллінам дають свої веління афіняни, афінянам – я, мені – твоя мати, а матері – ти.” \\n— Фемістокл, жартуючи над своїм маленьким сином (Плутарх, “Паралельні Життєписи”, “Фемістокл”, частина 18)" #: gui/text/quotes.txt:174 msgid "" "“So little pains does the mob take in finding out the truth, accepting " "readily the first story at hand.” \\n— Thucydides (“History of the " "Peloponnesian War”, I. 21.3)" msgstr "“Більшість людей не ускладнює себе розшуком істини і схильні засвоювати готові погляди.” \\n— Фукідід (“Історія”, I. 21.3)" #: gui/text/quotes.txt:175 msgid "" "“The growth of the power of Athens, and the alarm which this caused in " "Sparta, made war inevitable.” \\n— Thucydides (“History of the Peloponnesian" " War”, I. 23.6)" msgstr "“Ріст могутності Афін і тривога Спарти щодо цього зробили війну неминучою.” \\n— Фукідід (“Історія Пелопонеської Війни”, І. 23.6)" #: gui/text/quotes.txt:176 msgid "" "“War is a matter not so much of arms as of money.” \\n— Thucydides (“History" " of the Peloponnesian War”, I. 83.2)" msgstr "“Війна не стільки про зброю, як про гроші.” \\n— Фукидід (“Історія Пелопоннеської Війни”, І. 83.2)" #: gui/text/quotes.txt:177 msgid "" "“It is a general rule of human nature that people despise those who treat " "them well, and look up to those who make no concessions.” \\n— Thucydides " "(“History of the Peloponnesian War”, III. 39.5)" msgstr "“Це загальне правило людської натури, що люди зневажають тих, хто добре ставиться до них, і шукають тих, хто не дає поступок.” \\n— Фукідід (“Історія Пелопоннеської Війни”, ІІІ. 39.5)" #: gui/text/quotes.txt:178 msgid "" "“This was the greatest action that happened in all this war, and all others " "that we have heard of amongst the Greeks, being to the victors most glorious" " and most calamitous to the vanquished. For they were utterly and at all " "points defeated, and their sufferings were many. Army and fleet and all they" " ever had perished, nothing was saved and few of so many ever returned home." " Thus ended the Sicilian expedition.” \\n— Thucydides (“History of the " "Peloponnesian War”, VII. 87.6–7)" msgstr "“Це була найважливіша військова подія не тільки за час цієї війни, а й у всій еллінській історії, подія сама славна для переможців і плачевна для переможених. Дійсно, афіняни були абсолютно розбиті всюди і скрізь зазнали тяжкого лиха. Загинуло все: сухопутне військо і флот, нічого не залишилося, що б не загинуло, з величезного війська повернулися додому лише деякі. Такі були події в Сицилії.” \\n— Фукідід (“Історія Пелопоннеської війни”, VII. 87.6–7)" #: gui/text/quotes.txt:179 msgid "" "“As the world goes, justice is only a matter between equals, while the " "strong do what they can and the weak suffer what they must.” \\n— " "Thucydides, describing Athenians addressing the defeated Melians who are " "unwilling to surrender (“History of the Peloponnesian War”, V. 89.1)" msgstr "“На життєвій мові, право має вирішальне значення тільки при рівності сил обох сторін; якщо ж її немає, то сильний робить те, що може, а слабкий страждає, бо змушений.” \\n— Фукідід, описуючи звернення афінян до повалених мілосців, які не бажають здаватися (“Історія Пелопоннеської війни”, V. 89.1)" #: gui/text/quotes.txt:180 msgid "" "“When the Lacedaemonians were no longer able to run after them, the " "skirmishers \\[…] all charged them at once, casting stones, arrows, and " "darts to the closest man at hand.” \\n— Thucydides, describing the Spartan " "disaster at the Battle of Sphacteria (“History of the Peloponnesian War”, " "IV. 34.2)" msgstr "“Коли лакедемоняни вже не мали змоги бігти за ними, застрільники \\[...] всі одразу ж зарядили в них, кидаючи каміння, стріли та списи у найближчих з них.” \\n— Фукідід, описуючи спартанську катастрофу під час Битви при Сфактерії (“Історія Пелопоннеської Війни”, IV. 34.2)" #: gui/text/quotes.txt:181 msgid "" "“The wild beasts of Italy have their caves to retire to, but the brave " "veterans who spilled their blood in her cause have nothing left but air and " "light. They wander around homeless with their wives and children.”\\n— " "Tiberius Gracchus, advocating for land reform to the benefit of homeless and" " unemployed veterans whose lands had often been bought up while they were on" " campaign. (Plutarch, “Parallel Lives”, “Tiberius Gracchus”, 9.4–5)" msgstr "“Дикі звірі, що населяють Італію, мають нори, у кожного є своє місце і свій притулок, а у тих, хто бореться і вмирає за Італію, немає нічого, крім повітря і світла, бездомними блукачами бродять вони по країні разом з дружинами і дітьми.”\\n— Тиберій Гракх, виступаючи на захист земельної реформи на благо бездомних і безробітних ветеранів, чиї землі часто розкуповувалися, змушуючи їх служити в армії. (Плутарх, “Паралельні Життєписи”, “Тиберій Гракх”, 9.4–5)" #: gui/text/quotes.txt:182 msgid "" "“The soldiers fight and die to support others in wealth and luxury and they " "are called masters of the world without owning a single piece of farmland of" " their own.”\\n— Tiberius Gracchus, advocating for land reform to the " "benefit of homeless and unemployed veterans whose lands had often been " "bought up while they were on campaign. (Plutarch, “Parallel Lives”, " "“Tiberius Gracchus”, 9.5)" msgstr "“Воюють і вмирають вони за чужу розкіш і багатство, ці владики всесвіту, як їх називають, які жодної грудки землі не можуть назвати своєю.”\\n— Тиберій Гракх, виступаючи на захист земельної реформи на благо бездомних і безробітних ветеранів, чиї землі часто розкуповувалися, змушуючи їх служити в армії. (Плутарх, “Паралельні Життєписи”, “Тиберій Гракх”, 9.5)" #: gui/text/quotes.txt:183 msgid "" "“Do not trust the horse, Trojans! I fear the Greeks even when they bring " "gifts.” \\n— Virgil (“Aeneid”, II. 48–49)" msgstr "\"Не вірте коню, троянці! Я боюся греків, навіть коли вони приносять подарунки.\" \\n — Вергілій (\"Енеїда\", II. 48–49)" #: gui/text/quotes.txt:184 msgid "“Prepared for either alternative.” \\n— Virgil (“Aeneid”, II. 61)" msgstr "“Готовий до обох варіантів.” \\n— Вергілій (“Енеїда”, ІІ. 61)" #: gui/text/quotes.txt:185 msgid "" "“Homer and Hesiod ascribed to their Gods all things that are a disgrace " "among mortals: stealing, adultery, deceiving one another.” \\n— Xenophanes " "(fragment 11)" msgstr "“Що серед смертних ганебним славиться й хулою клеймується, – те осмілилися на богів звести ваш Гомер з Гесіодом: красти, зраду чинити і обманювати один одного хитро.” \\n— Ксенофан (фрагмент 11)" #: gui/text/quotes.txt:186 msgid "" "“If oxen and horses and lions had hands, and could paint, and produce works " "of art as men do, horses would paint the forms of the gods like horses, and " "oxen like oxen, and make their God's bodies each in their own image.” \\n— " "Xenophanes (fragment 15)" msgstr "“Якщо бики, або леви, або коні мали б руки або руками могли малювати й ліпити, як і люди, боги тоді б у коней з кіньми схожими були, а у биків неодмінно биків мали би вигляд.” \\n— Ксенофан (фрагмент 15)" #: gui/text/quotes.txt:187 msgid "" "“The Ethiopians make their gods black and snub-nosed, the Thracians say " "theirs have blue eyes and red hair.” \\n— Xenophanes (fragment 16)" msgstr "“Чорними пишуть богів і кирпатими всі ефіопи, голубоокими їх же і русявими пишуть фракійці.” \\n— Ксенофан (фрагмент 16)" #: gui/text/quotes.txt:188 msgid "" "“These are the right questions to ask, in winter around the fire \\[…]: Who " "are you, friend? What is your land? And how old were you when the Medes " "\\[Persians] came?” \\n— Xenophanes, likely referring to a punitive " "expedition against Greek cities in Ionia (fragment 17)" msgstr "“Мову за вогнем ми таку послухаєм в зимовую пору \\[...]: Хто ти? Звідки прийшов ти, шановний? Чи багато прожив? Скількох був ти років, коли мідяни \\[перси] до нас увірвались?” \\n— Ксенофан, посилаючись на каральну експедицію проти грецьких міст в Іонії (фрагмент 17)" #: gui/text/quotes.txt:189 msgid "" "“A prudent commander will never take risks unnecessarily, except when it is " "clear beforehand that he will have the advantage.” \\n— Xenophon (“The " "Cavalry General”, 4.13)" msgstr "“Обов'язок розсудливого начальника ніколи не ризикувати по своїй волі, хіба коли для нього наперед зрозуміла його перевага над ворогом.” \\n— Ксенофонт (“Про кінноту”, 4.13)" #: gui/text/quotes.txt:190 msgid "" "“Attack the enemy where he is weakest, even if that is a long way off, since" " hard work is less dangerous than a struggle against superior forces.” \\n— " "Xenophon (“The Cavalry General”, sec. 4.14)" msgstr "“Добре напасти з того боку на ворога, з якої він особливо слабкий, навіть якщо ворог далеко знаходиться, тому що набагато безпечніше сильно потрудитися, ніж боротися з найсильнішим.” \\n— Ксенофонт (“Про кінноту”, розд. 4.14)" #: gui/text/quotes.txt:191 msgid "" "“He should be inventive, ready to exploit all circumstances, to make a small" " force appear large and a large one small, to appear absent when close at " "hand, and within striking distance when a long way off.” \\n— Xenophon (“The" " Cavalry General”, sec. 5)" msgstr "“Він повинен бути винахідливим, бути готовим використати усі можливості, вміти показати мало вершників як багато, і багато як мало, приховувати свою присутність, коли він на відстані витягнутої руки, і зображати удар, коли його немає поруч.” \\n— Ксенофонт (“Про кінноту”, розд. 5)" #: gui/text/quotes.txt:192 msgid "" "“People are glad to obey the man whom they believe to be wiser than " "themselves in pursuing their interests.” \\n— Xenophon (“The Education of " "Cyrus”, 1.6.22)" msgstr "“Люди раді підкорятися людині, яку вони вважають розумнішими, ніж є самі, для дотримання власних інтересів.” \\n— Ксенофонт (“Кіропедія”, 1.6.22)" #: gui/text/quotes.txt:193 msgid "" "“In his campaigns during summer the general must show that he can endure the" " sun better than the soldiers, in winter he must show he can endure cold " "better; and throughout all difficulties that he can endure hardships better." " This will help to make him loved by his men.” \\n— Xenophon (“The Education" " of Cyrus”, 1.6.25)" msgstr "“Та й при будь-яких роботах, коли воїнам доводиться діяти в спеку, полководець повинен на очах у всіх трудитися разом зі своїми воїнами під палючими променями сонця, а взимку – нехтуючи холодом. Він повинен бути першим і тоді, коли від воїнів потрібні великі фізичні зусилля. Такий полководець приверне до себе любов своїх підлеглих.” \\n— Ксенофонт (“Кіропедія”, 1.6.25)" #: gui/text/quotes.txt:194 msgid "" "“Battles are decided more by the morale of men than their physical " "strength.” \\n— Xenophon (“The Education of Cyrus”, 3.3.20)" msgstr "“Битви виграються силою духу людини, а не силою зброї.” \\n— Ксенофонт (“Навчання Кира”, 3.3.20)" #: gui/text/quotes.txt:195 msgid "" "“Let's not give them enough time to arrange a defense, or to even recognize " "that we are human beings! We've got to appear to them like an uncontrollable" " nightmare of shields, swords, battle-axes and spears!” \\n— Xenophon (“The " "Education of Cyrus”, 4.2.22)" msgstr "“Треба не давати їм перепочинку, можливості прийняти рішення і підготуватися до битви! Нехай вони навіть не зрозуміють, що на них напали люди, нехай їм здастся, ніби мечі, сокири і удари самі обрушилися на них!” \\n— Ксенофонт (“Кіропедія”, 4.2.22)" #: gui/text/quotes.txt:196 msgid "" "“I suppose you understand, men, that pursuing, dealing blows and death, " "plunder, fame, freedom, power – all these are prizes for the winners; the " "cowardly, of course, suffer the reverse.” \\n— Xenophon (“The Education of " "Cyrus”, 7.1.13)" msgstr "“Я думаю, воїни, ви самі розумієте, які нині всім уготовані нагороди: переможцям – можливість переслідувати, вражати, вбивати, отримати здобич і славу, бути вільними і володарями; а боягузам – очевидно, все прямо протилежне.” \\n— Ксенофонт (“Кіропедія”, 7.1.13)" #: gui/text/quotes.txt:197 msgid "" "“The man who wants that must be scheming and cunning, wily and deceitful, a " "thief and a robber, overreaching the enemy at every point.” \\n— Xenophon on" " how best to gain advantage over the enemy (“The Education of Cyrus”, " "1.6.26)" msgstr "“Той, хто має намір домогтися перемоги, повинен стати підступним, потайним, хитрим, лукавим, злодієм і грабіжником, а також перевершувати противника у військових хитрощах.” \\n— Ксенофонт про те, як отримати перевагу над своїм ворогом (“Кіропедія”, 1.6.26)" #: gui/text/quotes.txt:198 msgid "" "“My men have turned into women, and my women into men!” \\n— Xerxes, " "watching Artemisia ram a ship while most of his fleet suffered the reverse, " "not knowing that the sunk vessel was his own (Herodotus, “The Histories”, " "VIII. 88)" msgstr "“Чоловіки у мене перетворилися в жінок, а жінки стали чоловіками!” \\n— Ксеркс, спостерігаючи, як Артемісія таранить корабель, в той час як більша частина його флоту була знищена, і не знаючи, що потоплене судно було дружнім (Геродот, “Історія”, VIII. 88)" #: gui/text/quotes.txt:199 msgid "" "“For a thinking man is where Wisdom is at home.” \\n— Zoroaster, founder of " "the Zoroastrian religion (“Ahunuvaiti Gatha”, yasna 30.9)" msgstr "“Для думаючої людини дім там де є мудрість.” \\n— Заратустра, засновник релігії зороастризму (“Сага Гагаувіта”, вірш 30.9)" Index: ps/trunk/binaries/data/mods/public/l10n/uk.public-gui-ingame.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/uk.public-gui-ingame.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/uk.public-gui-ingame.po (revision 27024) @@ -1,1840 +1,1841 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Andrii Puzan # Andriy Nahirnjak # Apheidas of Arcadia # Bohdan Lepky # Cecil Rhodes # 009ee41e4c490a944b98e20dd0cc29dd_e31b370 # Dimaver # Dmytro Ryl'kov +# Jethew Goldgrub # Lemak Maksym # Олег Вормов # Olexandr Yaremenko # Serhii Petriuk # Stanislas Dolcini # Victor Butko # Victor Ptah # Yaroslav Yenkala # 85c91c3444bcf82d63b07801f727e341 -# Andrii Bandura +# Андрій Бандура # Микола Франчук # Сергій Дубик # Ярослав Смук msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-04-01 07:08+0000\n" "PO-Revision-Date: 2014-06-19 17:49+0000\n" -"Last-Translator: Lemak Maksym, 2022\n" +"Last-Translator: Jethew Goldgrub, 2022\n" "Language-Team: Ukrainian (http://www.transifex.com/wildfire-games/0ad/language/uk/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: uk\n" "Plural-Forms: nplurals=4; plural=(n % 1 == 0 && n % 10 == 1 && n % 100 != 11 ? 0 : n % 1 == 0 && n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 12 || n % 100 > 14) ? 1 : n % 1 == 0 && (n % 10 ==0 || (n % 10 >=5 && n % 10 <=9) || (n % 100 >=11 && n % 100 <=14 )) ? 2: 3);\n" #: gui/session/Cheats.js:78 msgid "This cheat requires a numeric parameter." msgstr "Цей Чіт вимагає цифровий параметер" #: gui/session/GameSpeedControl.xml:(tooltip):11 msgid "Choose game speed" msgstr "Вибрати швидкість гри." #: gui/session/Menu.js:41 #, javascript-format msgid "Press %(hotkey)s to toggle this menu." msgstr "Натиснути %(hotkey)s, щоб переключити це меню." #: gui/session/MenuButtons.js:32 msgid "Chat" msgstr "Бесіда" #: gui/session/MenuButtons.js:53 msgid "Save" msgstr "Зберегти" #: gui/session/MenuButtons.js:77 msgid "Summary" msgstr "Підсумок" #: gui/session/MenuButtons.js:90 #, javascript-format msgid "Press %(hotkey)s to open the summary screen." msgstr "Натиснути %(hotkey)s, щоб відкрити підсумковий екран." #: gui/session/MenuButtons.js:133 msgid "Lobby" msgstr "Лобі" #: gui/session/MenuButtons.js:142 #, javascript-format msgid "" "Press %(hotkey)s to open the multiplayer lobby page without leaving the " "game." msgstr "Натиснути %(hotkey)s, щоб відкрити сторінку багатокористувацького лобі, не виходячи з гри." #: gui/session/MenuButtons.js:161 msgid "Options" msgstr "Налаштунки" #: gui/session/MenuButtons.js:185 msgid "Hotkeys" msgstr "Гарячі клавіші" #: gui/session/MenuButtons.js:220 msgid "Resume" msgstr "Продовжити" #: gui/session/MenuButtons.js:220 msgid "Pause" msgstr "Пауза" #: gui/session/MenuButtons.js:221 #, javascript-format msgid "Press %(hotkey)s to pause or resume the game." msgstr "Натиснути %(hotkey)s, щоб призупинити або продовжити гру." #: gui/session/MenuButtons.js:237 msgid "Resign" msgstr "Здатися" #: gui/session/MenuButtons.js:261 #: gui/session/NetworkStatusOverlay.xml:(caption):9 msgid "Exit" msgstr "Вихід" #: gui/session/NetworkDelayOverlay.js:62 #, javascript-format msgid "Delay to live stream: %(delay)ss" msgstr "Затримка до прямої трансляції: %(delay)sс" #: gui/session/NetworkStatusOverlay.js:38 msgid "Connection to the server has been authenticated." msgstr "Підключення до сервера підтверджено автентифікацією." #: gui/session/NetworkStatusOverlay.js:39 msgid "Connected to the server." msgstr "Підключено до сервера." #: gui/session/NetworkStatusOverlay.js:40 msgid "Connection to the server has been lost." msgstr "Підключення до сервера втрачено." #: gui/session/NetworkStatusOverlay.js:42 msgid "Waiting for players to connect:" msgstr "Очікується підключення гравців:" #: gui/session/NetworkStatusOverlay.js:43 msgid "Synchronizing gameplay with other players…" msgstr "Синхронізація ігрового процесу з іншими гравцями…" #: gui/session/NetworkStatusOverlay.js:47 msgctxt "Separator for a list of client loading messages" msgid ", " msgstr ", " #. Translation: The "x" means "times", with the mathematical meaning of #. multiplication. #: gui/session/OverlayCounterElapsedTime.js:33 #, javascript-format msgid "%(time)s (%(speed)sx)" msgstr "%(time)s (%(speed)sx)" #: gui/session/PauseOverlay.js:40 #: gui/session/message_box/OutOfSyncNetwork.js:20 msgctxt "Separator for a list of players" msgid ", " msgstr ", " #: gui/session/PauseOverlay.js:45 #, javascript-format msgid "Paused by %(players)s" msgstr "Призупинено гравцем %(players)s" #: gui/session/PauseOverlay.xml:(caption):7 msgid "Game Paused" msgstr "Гру призупинено" #: gui/session/PauseOverlay.xml:(caption):11 msgid "Click to Resume Game" msgstr "Клацнути, щоб продовжити гру" #: gui/session/ResearchProgress.js:117 gui/session/selection_details.js:273 #: gui/session/selection_details.js:291 gui/session/selection_panels.js:582 msgctxt "countdown format" msgid "m:ss" msgstr "m:ss" #. Translation: String displayed when the research is paused. E.g. by being #. garrisoned or #. when not the first item in the queue. #: gui/session/ResearchProgress.js:120 gui/session/selection_panels.js:597 msgid "This item is paused." msgstr "Цей предмет поставлено на паузу" #: gui/session/chat/ChatAddressees.js:93 msgctxt "chat addressee" msgid "Everyone" msgstr "Усіх" #: gui/session/chat/ChatAddressees.js:99 msgctxt "chat addressee" msgid "Allies" msgstr "Союзників" #: gui/session/chat/ChatAddressees.js:100 msgctxt "chat message context" msgid "Ally" msgstr "Союзника" #: gui/session/chat/ChatAddressees.js:110 msgctxt "chat addressee" msgid "Enemies" msgstr "Ворогів" #: gui/session/chat/ChatAddressees.js:111 msgctxt "chat message context" msgid "Enemy" msgstr "Ворога" #: gui/session/chat/ChatAddressees.js:121 msgctxt "chat addressee" msgid "Observers" msgstr "Спостерігачів" #: gui/session/chat/ChatAddressees.js:122 msgctxt "chat message context" msgid "Observer" msgstr "Спостерігача" #: gui/session/chat/ChatAddressees.js:129 msgctxt "chat message context" msgid "Private" msgstr "Приватного" #: gui/session/chat/ChatHistory.js:56 #, javascript-format msgid "%(time)s %(message)s" msgstr "%(time)s %(message)s" #: gui/session/chat/ChatHistory.js:68 #, javascript-format msgid "\\[%(time)s]" msgstr "\\[%(time)s]" #: gui/session/chat/ChatHistory.js:69 msgid "HH:mm" msgstr "HH:mm" #: gui/session/chat/ChatHistory.js:89 msgctxt "chat history filter" msgid "Chat and notifications" msgstr "Бесіда та сповіщення" #: gui/session/chat/ChatHistory.js:94 msgctxt "chat history filter" msgid "Chat messages" msgstr "Повідомлення бесіди" #: gui/session/chat/ChatHistory.js:99 msgctxt "chat history filter" msgid "Players chat" msgstr "Бесіда гравців" #: gui/session/chat/ChatHistory.js:106 msgctxt "chat history filter" msgid "Ally chat" msgstr "Бесіда союзника" #: gui/session/chat/ChatHistory.js:113 msgctxt "chat history filter" msgid "Enemy chat" msgstr "Бесіда ворога" #: gui/session/chat/ChatHistory.js:120 msgctxt "chat history filter" msgid "Observer chat" msgstr "Бесіда спостерігача" #: gui/session/chat/ChatHistory.js:127 msgctxt "chat history filter" msgid "Private chat" msgstr "Приватна бесіда" #: gui/session/chat/ChatHistory.js:132 msgctxt "chat history filter" msgid "Game notifications" msgstr "Ігрові сповіщення" #: gui/session/chat/ChatHistory.js:137 msgctxt "chat history filter" msgid "Network notifications" msgstr "Мережеві сповіщення" #: gui/session/chat/ChatInput.js:36 msgctxt "chat input" msgid "Type the message to send." msgstr "Ввести повідомлення для надсилання." #: gui/session/chat/ChatInput.js:42 #, javascript-format msgid "Press %(hotkey)s to open the public chat." msgstr "Натиснути %(hotkey)s, щоб відкрити публічну бесіду." #: gui/session/chat/ChatInput.js:45 #, javascript-format msgid "Press %(hotkey)s to open the observer chat." msgstr "Натиснути %(hotkey)s, щоб відкрити бесіду спостерігача." #: gui/session/chat/ChatInput.js:46 #, javascript-format msgid "Press %(hotkey)s to open the ally chat." msgstr "Натиснути %(hotkey)s, щоб відкрити бесіду союзника." #: gui/session/chat/ChatInput.js:48 #, javascript-format msgid "Press %(hotkey)s to open the previously selected private chat." msgstr "Натиснути %(hotkey)s, щоб відкрити попередньо вибрану приватну бесіду." #. Translation: A player that left the game joins again #: gui/session/chat/ChatMessageFormatNetwork.js:24 #, javascript-format msgid "%(player)s is starting to rejoin the game." msgstr "%(player)s починає переприєднання до гри." #. Translation: A player joins the game for the first time #: gui/session/chat/ChatMessageFormatNetwork.js:26 #, javascript-format msgid "%(player)s is starting to join the game." msgstr "%(player)s починає приєднання до гри." #: gui/session/chat/ChatMessageFormatNetwork.js:37 #, javascript-format msgid "%(player)s has left the game." msgstr "%(player)s залишає гру." #: gui/session/chat/ChatMessageFormatNetwork.js:51 #, javascript-format msgid "%(username)s has been banned" msgstr "%(username)s було заблоковано" #: gui/session/chat/ChatMessageFormatNetwork.js:52 #, javascript-format msgid "%(username)s has been kicked" msgstr "%(username)s було вигнано" #. Translation: A player that left the game joins again #: gui/session/chat/ChatMessageFormatNetwork.js:71 #, javascript-format msgid "%(player)s has rejoined the game." msgstr "%(player)s повертаєтся до гри." #. Translation: A player joins the game for the first time #: gui/session/chat/ChatMessageFormatNetwork.js:73 #, javascript-format msgid "%(player)s has joined the game." msgstr "%(player)s приєднуется до гри." #: gui/session/chat/ChatMessageFormatPlayer.js:62 #, javascript-format msgid "<%(user)s>" msgstr "<%(user)s>" #: gui/session/chat/ChatMessageFormatPlayer.js:161 #, javascript-format msgid "(%(context)s) %(userTag)s %(message)s" msgstr "(%(context)s) %(userTag)s %(message)s" #: gui/session/chat/ChatMessageFormatPlayer.js:162 #, javascript-format msgid "%(userTag)s %(message)s" msgstr "%(userTag)s %(message)s" #: gui/session/chat/ChatMessageFormatPlayer.js:165 #, javascript-format msgid "(%(context)s) * %(user)s %(message)s" msgstr "(%(context)s) * %(user)s %(message)s" #: gui/session/chat/ChatMessageFormatPlayer.js:166 #, javascript-format msgid "* %(user)s %(message)s" msgstr "* %(user)s %(message)s" #: gui/session/chat/ChatMessageFormatSimulation.js:16 #, javascript-format msgid "%(icon)sYour livestock has been attacked by %(attacker)s!" msgstr "%(icon)sВашу худобу було атаковано %(attacker)s!" #: gui/session/chat/ChatMessageFormatSimulation.js:17 #, javascript-format msgid "%(icon)sYou have been attacked by %(attacker)s!" msgstr "%(icon)sВи були атаковані %(attacker)s!" #: gui/session/chat/ChatMessageFormatSimulation.js:27 msgid "Click to focus on the attacked unit." msgstr "Натисніть, щоб зосередитися на атакованому підрозділі." #: gui/session/chat/ChatMessageFormatSimulation.js:46 #, javascript-format msgid "%(player)s bartered %(amountGiven)s for %(amountGained)s." msgstr "%(player)s обмінює %(amountGiven)s на %(amountGained)s." #: gui/session/chat/ChatMessageFormatSimulation.js:81 #, javascript-format msgid "You are now allied with %(player)s." msgstr "Ви наразі уклали союз із %(player)s." #: gui/session/chat/ChatMessageFormatSimulation.js:82 #, javascript-format msgid "You are now at war with %(player)s." msgstr "Ви тепер воюєте з %(player)s." #: gui/session/chat/ChatMessageFormatSimulation.js:83 #, javascript-format msgid "You are now neutral with %(player)s." msgstr "Ви зараз прийняли нейтралітет до %(player)s." #: gui/session/chat/ChatMessageFormatSimulation.js:86 #, javascript-format msgid "%(player)s is now allied with you." msgstr "%(player)s наразі укладає союз із Вами." #: gui/session/chat/ChatMessageFormatSimulation.js:87 #, javascript-format msgid "%(player)s is now at war with you." msgstr "%(player)s тепер воює з Вами." #: gui/session/chat/ChatMessageFormatSimulation.js:88 #, javascript-format msgid "%(player)s is now neutral with you." msgstr "%(player)s зараз приймає нейтралітет до Вас." #: gui/session/chat/ChatMessageFormatSimulation.js:91 #, javascript-format msgid "%(player)s is now allied with %(player2)s." msgstr "%(player)s наразі укладає союз із %(player2)s." #: gui/session/chat/ChatMessageFormatSimulation.js:92 #, javascript-format msgid "%(player)s is now at war with %(player2)s." msgstr "%(player)s тепер воює з %(player2)s." #: gui/session/chat/ChatMessageFormatSimulation.js:93 #, javascript-format msgid "%(player)s is now neutral with %(player2)s." msgstr "%(player)s зараз приймає нейтралітет до %(player2)s." #: gui/session/chat/ChatMessageFormatSimulation.js:109 #, javascript-format msgid "%(player)s is advancing to the %(phaseName)s." msgstr "%(player)s просувається до %(phaseName)s." #: gui/session/chat/ChatMessageFormatSimulation.js:111 #, javascript-format msgid "The %(phaseName)s of %(player)s has been aborted." msgstr "Просування %(player)s до %(phaseName)s було перервано." #: gui/session/chat/ChatMessageFormatSimulation.js:114 #, javascript-format msgid "%(player)s has reached the %(phaseName)s." msgstr "%(player)s досягає %(phaseName)s." #. Translation: This comma is used for separating first to penultimate #. elements in an #. enumeration. #: gui/session/chat/ChatMessageFormatSimulation.js:142 msgid ", " msgstr ", " #: gui/session/chat/ChatMessageFormatSimulation.js:159 #, javascript-format msgid "%(player)s has sent you %(amounts)s." msgstr "%(player)s надсилає Вам %(amounts)s." #: gui/session/chat/ChatMessageFormatSimulation.js:161 #, javascript-format msgid "You have sent %(player2)s %(amounts)s." msgstr "Ви надіслали %(amounts)s до %(player2)s." #: gui/session/chat/ChatMessageFormatSimulation.js:166 #, javascript-format msgid "%(player)s has sent %(player2)s %(amounts)s." msgstr "%(player)s надсилає %(amounts)s до %(player2)s." #: gui/session/chat/chat_window.xml:(caption):19 msgctxt "chat input" msgid "Filter:" msgstr "Фільтр:" #: gui/session/chat/chat_window.xml:(caption):46 msgctxt "chat input" msgid "To:" msgstr "До:" #: gui/session/chat/chat_window.xml:(caption):60 msgctxt "chat input" msgid "Text:" msgstr "Зміст:" #: gui/session/chat/chat_window.xml:(caption):72 msgid "Cancel" msgstr "Скасувати" #: gui/session/chat/chat_window.xml:(caption):86 msgctxt "chat" msgid "History" msgstr "Історія" #: gui/session/chat/chat_window.xml:(caption):91 msgid "Send" msgstr "Надіслати" #: gui/session/chat/chat_window.xml:(tooltip):29 msgctxt "chat input" msgid "Filter the chat history." msgstr "Фільтрувати історію бесіди." #: gui/session/chat/chat_window.xml:(tooltip):55 msgctxt "chat input" msgid "Select chat addressee." msgstr "Вибрати адресата бесіди." #: gui/session/developer_overlay/DeveloperOverlay.js:80 msgid "The Developer Overlay was opened." msgstr "Накладання розробника відкрито." #: gui/session/developer_overlay/DeveloperOverlay.js:81 msgid "The Developer Overlay was closed." msgstr "Накладання розробника закрито." #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:15 msgid "Control all units" msgstr "Контролювати всі підрозділи" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:42 msgid "Change perspective" msgstr "Змінити точку зору" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:60 msgid "Display selection state" msgstr "Відобразити стан вибору" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:73 msgid "Pathfinder overlay" msgstr "Накладання алгоритму пошуку шляху" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:86 msgid "Hierarchical pathfinder overlay" msgstr "Ієрархічне накладання алгоритму пошуку шляху" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:99 msgid "Obstruction overlay" msgstr "Накладання перешкод" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:112 msgid "Unit motion overlay" msgstr "Накладання руху одиниці" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:125 msgid "Range overlay" msgstr "Накладання дистанції" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:138 msgid "Bounding box overlay" msgstr "Накладання обмежувальної коробки" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:151 msgid "Restrict camera" msgstr "Обмежити камеру" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:169 msgid "Reveal map" msgstr "Відкрити мапу" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:195 msgid "Enable time warp" msgstr "Увімкнути викривлення часу" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:214 msgid "Activate Rejoin Test" msgstr "Активувати тест приєднання" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:248 msgid "Promote selected units" msgstr "Підвищити вибрані підрозділи" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:269 msgid "Enable culling" msgstr "Увімкнути відсікання" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:287 msgid "Lock cull camera" msgstr "Замкнути камеру відсікання" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:305 msgid "Display camera frustum" msgstr "Відобразити зрізаний конус камери" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:323 msgid "Display shadows frustum" msgstr "Відобразити тіні зрізаного конусу камери" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:22 msgid "Render Debug Mode Disabled" msgstr "Режим налагодження візуалізації вимкнено" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:23 msgid "Render Debug Mode AO" msgstr "Режим налагодження візуалізації AO" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:24 msgid "Render Debug Mode Alpha" msgstr "Відтворення режиму налагодження Альфа" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:25 msgid "Render Debug Mode Custom" msgstr "Відтворити свій режим налагодження" #: gui/session/developer_overlay/TimeWarp.js:65 msgid "Time warp mode" msgstr "Режим викривлення часу" #: gui/session/developer_overlay/TimeWarp.js:66 msgid "" "Note: time warp mode is a developer option, and not intended for use over " "long periods of time. Using it incorrectly may cause the game to run out of " "memory or crash." msgstr "Примітка: режим викривлення часу — це опція для розробників і не призначена для використання протягом тривалих періодів часу. Неправильне використання може спричинити переповнення пам’яті або поломку гри." #: gui/session/dialogs/yes_no.xml:(caption):11 msgid "Question" msgstr "Запитання" #: gui/session/dialogs/yes_no.xml:(caption):15 msgid "Yes or no?" msgstr "Так чи ні?" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):15 msgid "Name" msgstr "Ім'я" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):18 msgid "Civilization" msgstr "Цивілізація" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):21 msgid "Team" msgstr "Команда" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):24 msgid "Theirs" msgstr "Їхній статус" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):27 msgid "A" msgstr "С" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):31 msgid "N" msgstr "Н" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):35 msgid "E" msgstr "В" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):39 msgid "Tribute" msgstr "Підношення" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):90 #: gui/session/objectives/ObjectivesDialog.xml:(caption):43 #: gui/session/trade/TradeDialog.xml:(caption):22 msgid "Close" msgstr "Закрити" #: gui/session/diplomacy/DiplomacyDialogCeasefireCounter.js:27 #, javascript-format msgctxt "ceasefire" msgid "Remaining ceasefire time: %(time)s." msgstr "Залишок часу призупинення бойових дій: %(time)s." #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):85 #: gui/session/diplomacy/DiplomacyDialogColorsButton.js:30 #: gui/session/minimap/MiniMapDiplomacyColorsButton.js:36 msgid "Toggle Diplomacy Colors" msgstr "Перемкнути кольори дипломатії" #: gui/session/diplomacy/playercontrols/AttackRequestButton.js:38 msgid "Request your allies to attack this enemy" msgstr "Запропонувати Вашим союзникам атакувати цього ворога" #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:75 msgctxt "team" msgid "None" msgstr "Немає" #: gui/session/diplomacy/DiplomacyDialog.xml:(tooltip):28 #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:78 msgid "Ally" msgstr "Союзник" #: gui/session/diplomacy/DiplomacyDialog.xml:(tooltip):32 #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:81 msgid "Neutral" msgstr "Нейтральний" #: gui/session/diplomacy/DiplomacyDialog.xml:(tooltip):36 #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:84 msgid "Enemy" msgstr "Ворог" #: gui/session/diplomacy/playercontrols/SpyRequestButton.js:139 msgid "" "Bribe a random unit from this player and share its vision during a limited " "period." msgstr "Підкупити випадкову одиницю цього гравця та скористатися її баченням протягом обмеженого періоду." #: gui/session/diplomacy/playercontrols/SpyRequestButton.js:142 msgid "A failed bribe will cost you:" msgstr "Невдалий підкуп коштуватиме Вам:" #: gui/session/diplomacy/playercontrols/StanceButton.js:60 msgctxt "diplomatic stance selection" msgid "x" msgstr "x" #: gui/session/diplomacy/playercontrols/TributeButton.js:112 #, javascript-format msgid "" "Tribute %(resourceAmount)s %(resourceType)s to %(playerName)s. Shift-click " "to tribute %(greaterAmount)s." msgstr "Піднести %(resourceAmount)s %(resourceType)s до %(playerName)s. Клацнути, утримуючи Shift, щоб зробити підношення %(greaterAmount)s." #: gui/session/input.js:191 #, javascript-format msgid "Basic range: %(range)s meter" msgid_plural "Basic range: %(range)s meters" msgstr[0] "Базова дистанція: %(range)s метр" msgstr[1] "Базова дистанція: %(range)s метрів" msgstr[2] "Базова дистанція: %(range)s метрів" msgstr[3] "Базова дистанція: %(range)s метрів" #: gui/session/input.js:192 #, javascript-format msgid "Average bonus range: %(range)s meter" msgid_plural "Average bonus range: %(range)s meters" msgstr[0] "Середня бонусна дистанція: %(range)s метр" msgstr[1] "Середня бонусна дистанція: %(range)s метрів" msgstr[2] "Середня бонусна дистанція: %(range)s метрів" msgstr[3] "Середня бонусна дистанція: %(range)s метрів" #: gui/session/input.js:702 msgid "Cannot build wall here!" msgstr "Неможливо побудувати стіну тут!" #: gui/session/message_box/DeleteSelectionConfirmation.js:10 msgid "Delete" msgstr "Видалити" #: gui/session/message_box/DeleteSelectionConfirmation.js:11 msgid "Destroy everything currently selected?" msgstr "Знищити все вибране на даний момент?" #: gui/session/dialogs/yes_no.xml:(caption):24 #: gui/session/message_box/DeleteSelectionConfirmation.js:14 #: gui/session/message_box/QuitConfirmationMenu.js:52 #: gui/session/message_box/ResignConfirmation.js:9 msgid "No" msgstr "Ні" #: gui/session/dialogs/yes_no.xml:(caption):19 #: gui/session/message_box/DeleteSelectionConfirmation.js:17 #: gui/session/message_box/QuitConfirmationMenu.js:55 #: gui/session/message_box/ResignConfirmation.js:12 msgid "Yes" msgstr "Так" #: gui/session/message_box/OutOfSyncNetwork.js:15 #: gui/session/message_box/OutOfSyncReplay.js:26 #, javascript-format msgid "Out-Of-Sync error on turn %(turn)s." msgstr "Помилка поза синхронізацією на черзі %(turn)s." #: gui/session/message_box/OutOfSyncNetwork.js:19 #, javascript-format msgctxt "Out-Of-Sync" msgid "Players: %(players)s" msgstr "Гравці: %(players)s" #: gui/session/message_box/OutOfSyncNetwork.js:24 msgctxt "Out-Of-Sync" msgid "Your game state is identical to the hosts game state." msgstr "Ваш ігровий стан наразі ідентичний до стану гри власників." #: gui/session/message_box/OutOfSyncNetwork.js:25 msgctxt "Out-Of-Sync" msgid "Your game state differs from the hosts game state." msgstr "Ваш ігровий стан наразі відрізняєтся від стану гри власників." #: gui/session/message_box/OutOfSyncNetwork.js:31 msgctxt "Out-Of-Sync" msgid "Rejoining Multiplayer games with AIs is not supported yet!" msgstr "Повторне з'єднання до багатокористувацьких ігор із ШІ ще не підтримується!" #: gui/session/message_box/OutOfSyncNetwork.js:34 msgctxt "Out-Of-Sync" msgid "Ensure all players use the same mods." msgstr "Переконайтеся, що всі гравці користуються однаковими модифікаціями." #: gui/session/message_box/OutOfSyncNetwork.js:35 msgctxt "Out-Of-Sync" msgid "Click on \"Report a Bug\" in the main menu to help fix this." msgstr "Клацнути на \"Повідомити про програмну помилку\" в головному меню, щоб допомогти виправити її." #: gui/session/message_box/OutOfSyncNetwork.js:36 #, javascript-format msgctxt "Out-Of-Sync" msgid "Replay saved to %(filepath)s" msgstr "Відтворення збережено до %(filepath)s" #: gui/session/message_box/OutOfSyncNetwork.js:39 #, javascript-format msgctxt "Out-Of-Sync" msgid "Dumping current state to %(filepath)s" msgstr "Скидання поточного стану до %(filepath)s" #: gui/session/message_box/OutOfSyncNetwork.js:51 #: gui/session/message_box/OutOfSyncReplay.js:23 msgid "Out of Sync" msgstr "Не синхронізовано" #. Translation: This is shown if replay is out of sync #: gui/session/message_box/OutOfSyncReplay.js:28 msgid "Out-Of-Sync" msgstr "Не синхронізовано" #: gui/session/message_box/QuitConfirmation.js:6 #: gui/session/message_box/QuitConfirmationMenu.js:66 #: gui/session/message_box/ResignConfirmation.js:5 msgid "Confirmation" msgstr "Підтвердження" #: gui/session/message_box/QuitConfirmation.js:9 msgid "The game has finished, what do you want to do?" msgstr "Ця гра завершилася, що ви бажаєте зробити?" #. Translation: Shown in the Dialog that shows up when the game finishes #: gui/session/message_box/QuitConfirmation.js:15 #: gui/session/message_box/QuitConfirmationReplay.js:23 msgid "Stay" msgstr "Залишитися" #. Translation: Shown in the Dialog that shows up when the game finishes #: gui/session/message_box/QuitConfirmation.js:19 #: gui/session/message_box/QuitConfirmationReplay.js:27 msgid "Quit and View Summary" -msgstr "Вийти і переглянути Підсумок" +msgstr "Вийти і переглянути підсумок" #: gui/session/message_box/QuitConfirmationDefeat.js:54 msgid "VICTORIOUS!" msgstr "ЗДОБУТО ПЕРЕМОГУ!" #: gui/session/message_box/QuitConfirmationDefeat.js:55 msgid "DEFEATED!" msgstr "ОТРИМАНО ПОРАЗКУ!" #: gui/session/message_box/QuitConfirmationDefeat.js:57 msgid "Do you want to quit?" msgstr "Чи хочете Ви завершити?" #: gui/session/message_box/QuitConfirmationMenu.js:33 msgid "" "Are you sure you want to quit? Leaving will disconnect all other players." msgstr "Чи впевнені Ви, що Ви хочете завершити? Із завершенням всіх інших гравців буде роз'єднано." #: gui/session/message_box/QuitConfirmationMenu.js:47 msgid "Are you sure you want to quit?" msgstr "Чи впевнені Ви, що Ви хочете завершити?" #: gui/session/message_box/QuitConfirmationMenu.js:67 msgid "Do you want to resign or will you return soon?" msgstr "Чи хочете Ви здатися, чи незабаром Ви повернетеся?" #: gui/session/message_box/QuitConfirmationMenu.js:70 msgid "I will return" msgstr "Я повернусь" #: gui/session/message_box/QuitConfirmationMenu.js:74 msgid "I resign" msgstr "Я здаюсь" #: gui/session/message_box/QuitConfirmationReplay.js:14 msgctxt "replayFinished" msgid "Confirmation" msgstr "Підтвердження" #: gui/session/message_box/QuitConfirmationReplay.js:17 msgctxt "replayFinished" msgid "The replay has finished. What do you want to do?" msgstr "Відтворення завершилося. Що ви бажаєте зробит?" #: gui/session/message_box/ResignConfirmation.js:6 msgid "Are you sure you want to resign?" msgstr "Чи впевнені Ви, що Ви хочете здатися?" #: gui/session/messages.js:104 msgid "You have won!" msgstr "Ви здобули перемогу!" #: gui/session/messages.js:105 msgid "You have been defeated!" msgstr "Ви отримали поразку!" #: gui/session/messages.js:410 msgid "Click to quit this tutorial." msgstr "Клацнути, щоб закрити це навчальне керівництво." #: gui/session/message_box/QuitConfirmation.js:24 #: gui/session/message_box/QuitConfirmationReplay.js:32 #: gui/session/messages.js:411 msgid "Quit" msgstr "Завершити" #: gui/session/messages.js:415 msgid "Click when ready." msgstr "Клацнути, коли будете готові." #: gui/session/messages.js:419 msgid "Follow the instructions." msgstr "Дотримуйтесь інструкцій." #: gui/session/messages.js:544 msgid "Unknown Player" msgstr "Невідомий гравець" #: gui/session/minimap/MiniMapFlareButton.js:35 msgid "Send a flare to your allies" msgstr "Надіслати сигнал своїм союзникам" #: gui/session/minimap/MiniMapIdleWorkerButton.js:43 msgid "" "Find idle worker\n" "Number of idle workers." msgstr "Знайти непрацюючого\nКількість незадіяних працівників." #: gui/session/selection_details.js:65 #, javascript-format msgid "%(secondaryName)s — Packed" msgstr "%(secondaryName)s — Складений" #: gui/session/selection_details.js:67 msgid "Packed" msgstr "Складений" #: gui/session/chat/ChatAddressees.js:79 gui/session/selection_details.js:78 #, javascript-format msgid "\\[OFFLINE] %(player)s" msgstr "\\[ПОЗА МЕРЕЖЕЮ] %(player)s" #: gui/session/selection_details.js:84 #, javascript-format msgid "%(rank)s Rank" msgstr "%(rank)s ранг" #: gui/session/selection_details.js:141 #, javascript-format msgid "%(hitpoints)s / %(maxHitpoints)s" msgstr "%(hitpoints)s / %(maxHitpoints)s" #: gui/session/selection_details.js:182 #, javascript-format msgid "%(capturePoints)s / %(maxCapturePoints)s" msgstr "%(capturePoints)s / %(maxCapturePoints)s" #: gui/session/selection_details.js:202 #, javascript-format msgid "%(experience)s %(current)s / %(required)s" msgstr "%(experience)s %(current)s / %(required)s" #: gui/session/selection_details.js:203 gui/session/selection_details.js:209 msgid "Experience:" msgstr "Досвід:" #: gui/session/selection_details.js:208 #, javascript-format msgid "%(experience)s %(current)s" msgstr "%(experience)s %(current)s" #: gui/session/selection_details.js:218 msgid "∞" msgstr "∞" #: gui/session/selection_details.js:219 gui/session/selection_details.js:249 #: gui/session/selection_details.js:279 #, javascript-format msgid "%(amount)s / %(max)s" msgstr "%(amount)s / %(max)s" #: gui/session/selection_details.js:231 #, javascript-format msgid "%(resource)s:" msgstr "%(resource)s:" #: gui/session/selection_details.js:262 gui/session/unit_actions.js:680 #: gui/session/unit_actions.js:689 gui/session/unit_actions.js:707 #: gui/session/unit_actions.js:1180 #, javascript-format msgid "Gain: %(gain)s" msgstr "Прибуток: %(gain)s" #: gui/session/selection_details.js:271 gui/session/selection_details.js:289 #, javascript-format msgid "" "(%(number)s)\n" "%(time)s" msgstr "(%(number)s)\n%(time)s" #: gui/session/selection_details.js:283 msgid "Current/max gatherers" msgstr "Поточна/макс. кількість збирачів" #: gui/session/selection_details.js:315 #, javascript-format msgid "(%(secondaryName)s)" msgstr "(%(secondaryName)s)" #: gui/session/selection_details.js:462 msgid "Capture Points:" msgstr "Очки захоплення:" #: gui/session/selection_details.js:470 #, javascript-format msgid "%(label)s: %(details)s\n" msgstr "%(label)s: %(details)s\n" #: gui/session/selection_details.js:471 msgid "Garrison Size" msgstr "Розмір Гарнізону" #: gui/session/selection_details.js:476 #, javascript-format msgid "%(label)s %(details)s\n" msgstr "%(label)s %(details)s\n" #: gui/session/selection_details.js:477 msgid "Carrying:" msgstr "Перенесення:" #: gui/session/selection_details.js:480 gui/session/selection_details.js:489 #, javascript-format msgid "%(type)s %(amount)s" msgstr "%(type)s %(amount)s" #: gui/session/selection_details.js:485 #, javascript-format msgid "%(label)s %(details)s" msgstr "%(label)s %(details)s" #: gui/session/selection_details.js:486 msgid "Loot:" msgstr "Трофей:" #. Translation: Used in the trading gain tooltip #: gui/session/selection_details.js:547 #, javascript-format msgid "%(gain)s (%(player)s)" msgstr "%(gain)s (%(player)s)" #. Translation: Used in the trading gain tooltip to concatenate profits of #. different players #: gui/session/selection_details.js:571 msgid "+" msgstr "+" #: gui/session/selection_details.js:578 msgctxt "Separation mark in an enumeration" msgid ", " msgstr ", " #: gui/session/selection_panels.js:65 msgid "Raise an alert!" msgstr "Підняти тривогу!" #: gui/session/selection_panels.js:68 msgid "End of alert." msgstr "Закінчити тревогу." #: gui/session/selection_panels.js:277 msgid "Default formation is disabled." msgstr "Формування за замовчуванням вимкнено." #: gui/session/selection_panels.js:278 msgid "Right-click to disable the default formation feature." msgstr "Правий-клік, щоб вимкнути функцію формування за замовчуванням" #: gui/session/selection_panels.js:281 msgid "This is the default formation, used for movement orders." msgstr "це формування за замовчуванням, яке використовується для наказів переміщення" #: gui/session/selection_panels.js:282 msgid "Right-click to set this as the default formation." msgstr "Клацнути правою кнопкою миші, щоб встановити цей стрій за замовчуванням." #: gui/session/selection_panels.js:338 #, javascript-format msgid "Unload %(name)s" msgstr "Вивести %(name)s" #: gui/session/selection_panels.js:339 msgid "Single-click to unload 1. Shift-click to unload all of this type." msgstr "Клацнути один раз, щоб вивести одиницю. Клацнути, утримуючи Shift, щоб вивести всі одиниці цього типу." #: gui/session/selection_panels.js:341 gui/session/selection_panels.js:914 #, javascript-format msgid "Player: %(playername)s" msgstr "Гравець: %(playername)s" #: gui/session/selection_panels.js:377 msgid "Lock Gate" msgstr "Зачинити браму" #: gui/session/selection_panels.js:383 msgid "Unlock Gate" msgstr "Відчинити браму" #: gui/session/selection_panels.js:434 msgid "Pack" msgstr "Пакувати" #: gui/session/selection_panels.js:442 msgid "Unpack" msgstr "Розпакувати" #: gui/session/selection_panels.js:450 msgid "Cancel Packing" msgstr "Скасувати пакування" #: gui/session/selection_panels.js:458 msgid "Cancel Unpacking" msgstr "Скасувати розпакування" #: gui/session/selection_panels.js:558 msgid "The auto-queue will try to train this item later." msgstr "Авто-черга спробує тренувати цей предмет пізніше." #: gui/session/selection_panels.js:561 msgid "Insufficient population capacity:" msgstr "Недостатня місткість населення:" #: gui/session/selection_panels.js:562 #, javascript-format msgid "%(population)s %(neededSlots)s" msgstr "%(population)s %(neededSlots)s" #: gui/session/selection_panels.js:779 #, javascript-format msgid "%(number)s entity of class %(class)s" msgid_plural "%(number)s entities of class %(class)s" msgstr[0] "%(number)s об'єкт категорії %(class)s" msgstr[1] "%(number)s об'єктів категорії %(class)s" msgstr[2] "%(number)s об'єктів категорії %(class)s" msgstr[3] "%(number)s об'єктів категорії %(class)s" #: gui/session/selection_panels.js:785 #, javascript-format msgid "Remaining: %(entityCounts)s" msgstr "Залишилось: %(entityCounts)s" #: gui/session/selection_panels.js:786 msgctxt "Separator for a list of entity counts" msgid ", " msgstr ", " #: gui/session/selection_panels.js:838 msgid "Cannot research while upgrading." msgstr "Не можливо провести дослідження під час удосконалення." #: gui/session/selection_panels.js:1068 msgid "Cannot train while upgrading." msgstr "Не можливо провести тренування під час удосконалення." #: gui/session/selection_panels.js:1137 #, javascript-format msgid "Upgrade to a %(primaryName)s (%(secondaryName)s). %(tooltip)s" msgstr "Вдосконалення до %(primaryName)s (%(secondaryName)s). %(tooltip)s" #: gui/session/selection_panels.js:1143 #, javascript-format msgid "Upgrade to a %(primaryName)s (%(secondaryName)s)." msgstr "Вдосконалення до %(primaryName)s (%(secondaryName)s)." #: gui/session/selection_panels.js:1151 #, javascript-format msgid "Upgrade to a %(primaryName)s. %(tooltip)s" msgstr "Вдосконалення до %(primaryName)s. %(tooltip)s" #: gui/session/selection_panels.js:1156 #, javascript-format msgid "Upgrade to a %(primaryName)s." msgstr "Вдосконалення до %(primaryName)s." #: gui/session/selection_panels.js:1193 msgid "Cancel Upgrading" msgstr "Скасувати вдосконалення" #: gui/session/selection_panels.js:1208 msgid "" "Cannot upgrade when the entity is training, researching or already " "upgrading." msgid_plural "" "Cannot upgrade when all entities are training, researching or already " "upgrading." msgstr[0] "Неможливо ужосконалити коли сутность проводять навчання, дослідження або вже удосконалюются." msgstr[1] "Неможливо ужосконалити коли декілька сутностей проводять навчання, дослідження або вже удосконалюются." msgstr[2] "Неможливо ужосконалити коли багато сутностей проводять навчання, дослідження або вже удосконалюются." msgstr[3] "Неможливо ужосконалити коли всі сутності проводять навчання, дослідження або вже удосконалюются." #: gui/session/selection_panels_helpers.js:53 msgctxt "stance" msgid "Violent" msgstr "Несамовито" #: gui/session/selection_panels_helpers.js:55 msgctxt "stance" msgid "Aggressive" msgstr "Агресивно" #: gui/session/selection_panels_helpers.js:57 msgctxt "stance" msgid "Defensive" msgstr "У обороні" #: gui/session/selection_panels_helpers.js:59 msgctxt "stance" msgid "Passive" msgstr "Пасивно" #: gui/session/selection_panels_helpers.js:61 msgctxt "stance" msgid "Standground" msgstr "Лишатися на місці" #: gui/session/selection_panels_helpers.js:73 msgctxt "stance" msgid "Attack nearby opponents, focus on attackers and chase while visible" msgstr "Атакувати найближчих противників, зосередитися на нападниках і гнатися за ними, поки їх видно" #: gui/session/selection_panels_helpers.js:75 msgctxt "stance" msgid "Attack nearby opponents" msgstr "Атакувати найближчих противників" #: gui/session/selection_panels_helpers.js:77 msgctxt "stance" msgid "" "Attack nearby opponents, chase a short distance and return to the original " "location" msgstr "Атакувати найближчих противників, переслідуючи на короткій дистанції та повертатися до початкової позиції" #: gui/session/selection_panels_helpers.js:79 msgctxt "stance" msgid "Flee if attacked" msgstr "Втікати у разі нападу" #: gui/session/selection_panels_helpers.js:81 msgctxt "stance" msgid "Attack opponents in range, but don't move" msgstr "Атакувати противників у зоні досягнення, але не рухатися" #: gui/session/selection_panels_helpers.js:95 #, javascript-format msgid "Current Count: %(count)s, Limit: %(limit)s." msgstr "Поточна кількість: %(count)s, Ліміт: %(limit)s." #: gui/session/selection_panels_helpers.js:109 #, javascript-format msgid "%(changer)s enlarges the limit with %(change)s." msgstr "%(changer)s збільшує ліміт за допомогою %(change)s." #: gui/session/selection_panels_helpers.js:110 #, javascript-format msgid "%(changer)s lessens the limit with %(change)s." msgstr "%(changer)s зменшує ліміт за допомогою %(change)s." #: gui/session/selection_panels_helpers.js:140 msgid "Can be constructed only once." msgstr "Може бути споруджено тільки один раз." #: gui/session/selection_panels_helpers.js:142 #, javascript-format msgid "Could only be constructed %(limit)s time." msgid_plural "Could only be constructed %(limit)s times." msgstr[0] "" msgstr[1] "" msgstr[2] "" msgstr[3] "Може бути споруджено %(limit)s разів." #: gui/session/selection_panels_helpers.js:148 #, javascript-format msgid "Can be constructed %(count)s more time." msgid_plural "Can be constructed %(count)s more times." msgstr[0] "Може бути споруджено ще %(count)s раз." msgstr[1] "Може бути споруджено ще %(count)s рази." msgstr[2] "Може бути споруджено ще %(count)s разів." msgstr[3] "Може бути споруджено ще %(count)s разів." #: gui/session/selection_panels_helpers.js:155 msgid "Could only be trained once." msgid_plural "Could only be trained %(limit)s times." msgstr[0] "Може бути треновано одноразово." msgstr[1] "Може бути треновано %(limit)s рази." msgstr[2] "Може бути треновано %(limit)s разів." msgstr[3] "Може бути треновано %(limit)s разів." #: gui/session/selection_panels_helpers.js:159 msgid "Can be trained only once." msgstr "Може бути треновано тільки один раз." #: gui/session/selection_panels_helpers.js:161 #, javascript-format msgid "Can be trained %(count)s more time." msgid_plural "Can be trained %(count)s more times." msgstr[0] "Може бути треновано ще %(count)s раз." msgstr[1] "Може бути треновано ще %(count)s рази." msgstr[2] "Може бути треновано ще %(count)s разів." msgstr[3] "Може бути треновано ще %(count)s разів." #: gui/session/selection_panels_helpers.js:168 msgid "Could only be created once." msgid_plural "Could only be created %(limit)s times." msgstr[0] "Може бути створено одноразово." msgstr[1] "Може бути створено %(limit)s рази." msgstr[2] "Може бути створено %(limit)s разів." msgstr[3] "Може бути створено %(limit)s разів." #: gui/session/selection_panels_helpers.js:172 msgid "Can be created only once." msgstr "Може бути створено тільки один раз." #: gui/session/selection_panels_helpers.js:174 #, javascript-format msgid "Can be created %(count)s more time." msgid_plural "Can be created %(count)s more times." msgstr[0] "Може бути створено ще %(count)s раз." msgstr[1] "Може бути створено ще %(count)s рази." msgstr[2] "Може бути створено ще %(count)s разів." msgstr[3] "Може бути створено ще %(count)s разів." #: gui/session/selection_panels_helpers.js:203 #, javascript-format msgid "%(buildings)s*%(batchSize)s" msgstr "%(buildings)s*%(batchSize)s" #: gui/session/selection_panels_helpers.js:217 #, javascript-format msgid "%(action)s to train %(number)s (%(fullBatch)s + %(remainderBatch)s)." msgstr "%(action)s, щоб тренувати %(number)s (%(fullBatch)s + %(remainderBatch)s)." #: gui/session/selection_panels_helpers.js:219 #, javascript-format msgid "%(action)s to train %(number)s (%(fullBatch)s)." msgstr "%(action)s, щоб тренувати %(number)s (%(fullBatch)s)." #: gui/session/selection_panels_helpers.js:221 #, javascript-format msgid "%(action)s to train %(number)s." msgstr "%(action)s, щоб тренувати %(number)s." #: gui/session/selection_panels_helpers.js:226 msgid "Shift-click" msgstr "Клацнути з утриманням Shift" #: gui/session/selection_panels_left/garrison_panel.xml:(tooltip):16 #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):40 msgid "Health" msgstr "Здоров'я" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):54 msgid "Capture points" msgstr "Очки захоплення:" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):82 msgid "Attack and Resistance" msgstr "Атака та опір" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):97 msgid "Experience" msgstr "Досвід:" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):105 msgid "Rank" msgstr "Ранг" #: gui/session/selection_panels_right/queue_panel.xml:(tooltip):8 msgid "Production queue" msgstr "Черга виробництва" #: gui/session/session_objects/selection_group_icons.xml:(tooltip):7 msgid "" "Click to select grouped units, double-click to focus the grouped units and " "right-click to disband the group." msgstr "Клацнути, щоб вибрати згруповані підрозділи, подвійно клацнути, щоб сфокусуватися на згрупованих підрозділах та клацнути правою кнопкою миші, щоб розформовувати групу." #: gui/session/top_panel/BuildLabel.xml:(caption):6 msgid "Alpha XXVI: Zhuangzi" msgstr "Alpha XXVI: Zhuangzi" #: gui/session/top_panel/CivIcon.js:80 #, javascript-format msgid "" "%(civ)s\n" "%(hotkey_civinfo)s / %(hotkey_structree)s: View Civilization Overview / Structure Tree\n" "Last opened will be reopened on click." msgstr "%(civ)s\n%(hotkey_civinfo)s / %(hotkey_structree)s: Переглянути огляд цивілізації / структурне дерево\nЗа клацанням буде відкиватися останнє переглянуте." #: gui/session/top_panel/CounterManager.js:101 #, javascript-format msgid "%(order)s: %(hotkey)s to change order." msgstr "%(order)s: %(hotkey)s, щоб змінити порядок." #: gui/session/top_panel/CounterManager.js:105 msgid "Unordered" msgstr "Невпорядковано" #: gui/session/top_panel/CounterManager.js:107 msgid "Descending" msgstr "За спаданням" #: gui/session/top_panel/CounterManager.js:108 msgid "Ascending" msgstr "За зростанням" #: gui/session/top_panel/CounterManager.js:133 #, javascript-format msgid "%(playername)s: %(statValue)s" msgstr "%(playername)s: %(statValue)s" #. Translation: Do not insert spaces around the slash symbol for this exact #. string. Keep only #. one space between popLimit and popMax. #: gui/session/top_panel/CounterPopulation.js:61 #: gui/session/top_panel/CounterPopulation.js:65 #, javascript-format msgid "%(popCount)s/%(popLimit)s (%(popMax)s)" msgstr "%(popCount)s/%(popLimit)s (%(popMax)s)" #: gui/session/top_panel/CounterPopulation.js:63 msgid "Population: current/limit (max)" msgstr "Населення: поточне/межа (максимум)" #: gui/session/top_panel/CounterPopulation.js:70 msgid "Gatherers: current" msgstr "Збирачі: поточні" #: gui/session/top_panel/FollowPlayer.xml:(caption):15 #: gui/session/top_panel/FollowPlayer.xml:(tooltip):11 msgctxt "observer mode" msgid "Follow Player" msgstr "Слідувати за гравцем" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):10 #: gui/session/top_panel/IconButtons/DiplomacyDialogButton.js:29 msgid "Diplomacy" msgstr "Дипломатія" #: gui/session/top_panel/IconButtons/GameSpeedButton.xml:(tooltip):9 msgid "Game Speed" msgstr "Швидкість гри" #: gui/session/objectives/ObjectivesDialog.xml:(caption):15 #: gui/session/top_panel/IconButtons/ObjectivesDialogButton.js:23 msgid "Objectives" msgstr "Цілі" #: gui/session/top_panel/MenuButton.xml:(caption):15 msgid "Menu" msgstr "Меню" #: gui/session/top_panel/PlayerViewControl.js:123 msgid "Observer" msgstr "Спостерігач" #: gui/session/top_panel/PlayerViewControl.xml:(caption):17 msgid "Observer Mode" msgstr "Режим спостерігача" #: gui/session/top_panel/PlayerViewControl.xml:(tooltip):13 msgid "Choose player to view" msgstr "Вибрати гравця для перегляду" #: gui/session/trade/BarterButton.js:108 #, javascript-format msgid "Buy %(resource)s" msgstr "Придбати %(resource)s" #: gui/session/trade/BarterButton.js:109 #, javascript-format msgid "Sell %(resource)s" msgstr "Продати %(resource)s" #: gui/session/trade/BarterButton.js:110 #, javascript-format msgctxt "buy action" msgid "+%(amount)s" msgstr "+%(amount)s" #: gui/session/trade/BarterButton.js:111 #, javascript-format msgctxt "sell action" msgid "-%(amount)s" msgstr "-%(amount)s" #: gui/session/trade/BarterPanel.xml:(caption):5 msgid "Barter" msgstr "Обмін" #: gui/session/trade/BarterPanel.xml:(caption):13 msgid "Sell:" msgstr "Продати:" #: gui/session/trade/BarterPanel.xml:(caption):17 msgid "Buy:" msgstr "Придбати:" #: gui/session/trade/BarterPanel.xml:(caption):21 msgid "No Markets Available" msgstr "Немає доступних ринків" #: gui/session/trade/TradeButton.js:56 #, javascript-format msgctxt "trading good ratio" msgid "%(amount)s%%" msgstr "%(amount)s%%" #: gui/session/trade/TradeButtonManager.js:80 #, javascript-format msgid "" "Select one type of goods you want to modify by clicking on it, and then use " "the arrows of the other types to modify their shares. You can also press " "%(hotkey)s while selecting one type of goods to bring its share to 100%%." msgstr "Виберіть один з видів товарів, що Ви хочете змінити, клацаючи по ньому та потім, використовуючи стрілки інших видів, змініть їхній розподіл. Ви також можете натиснути %(hotkey)s під час вибору одного з видів товарів, щоб змінити його частку до 100%%." #: gui/session/trade/TradeDialogBarterPanel.js:45 #, javascript-format msgid "" "Start by selecting the resource you wish to sell from the upper row. For " "each time the lower buttons are pressed, %(quantity)s of the upper resource " "will be sold for the displayed quantity of the lower. Press and hold " "%(hotkey)s to temporarily multiply the traded amount by %(multiplier)s." msgstr "Почніть з вибору ресурсу, який Ви бажаєте продати, з верхнього ряду. Кожного разу, коли нижні кнопки натискаються, %(quantity)s верхнього ресурсу буде продано за відображену кількість нижнього. Натиснути та утримувати %(hotkey)s, щоб тимчасово помножити торгувану суму на %(multiplier)s." #: gui/session/trade/TradePanel.xml:(caption):5 msgid "Trade" msgstr "Торгівля" #: gui/session/trade/TradePanel.xml:(caption):14 msgid "Resources:" msgstr "Ресурси:" #: gui/session/trade/TraderStatusTextLand.js:15 #, javascript-format msgid "There is %(numberTrading)s land trader trading" msgid_plural "There are %(numberTrading)s land traders trading" msgstr[0] "%(numberTrading)s сухопутний торговець діє" msgstr[1] "%(numberTrading)s сухопутних торговців діють" msgstr[2] "%(numberTrading)s сухопутних торговців діють" msgstr[3] "Задіяно %(numberTrading)s сухопутних торговців" #: gui/session/trade/TraderStatusTextLand.js:25 #, javascript-format msgid "%(numberOfLandTraders)s inactive" msgid_plural "%(numberOfLandTraders)s inactive" msgstr[0] "%(numberOfLandTraders)s не діє" msgstr[1] "%(numberOfLandTraders)s не діють" msgstr[2] "%(numberOfLandTraders)s не діють" msgstr[3] "%(numberOfLandTraders)s не задіяно" #: gui/session/trade/TraderStatusTextLand.js:30 #, javascript-format msgid "%(numberOfLandTraders)s land trader inactive" msgid_plural "%(numberOfLandTraders)s land traders inactive" msgstr[0] "%(numberOfLandTraders)s сухопутний торговець не діє" msgstr[1] "%(numberOfLandTraders)s сухопутних торговців не діють" msgstr[2] "%(numberOfLandTraders)s сухопутних торговців не діють" msgstr[3] "Не задіяно %(numberOfLandTraders)s сухопутних торговців" #: gui/session/trade/TraderStatusTextLand.js:40 #, javascript-format msgid "%(numberGarrisoned)s garrisoned on a trading merchant ship" msgid_plural "%(numberGarrisoned)s garrisoned on a trading merchant ship" msgstr[0] "%(numberGarrisoned)s на борту торгового судна" msgstr[1] "%(numberGarrisoned)s на борту торгового судна" msgstr[2] "%(numberGarrisoned)s на борту торгового судна" msgstr[3] "%(numberGarrisoned)s на борту торгового судна" #: gui/session/trade/TraderStatusTextLand.js:45 #, javascript-format msgid "" "There is %(numberGarrisoned)s land trader garrisoned on a trading merchant " "ship" msgid_plural "" "There are %(numberGarrisoned)s land traders garrisoned on a trading merchant" " ship" msgstr[0] "%(numberGarrisoned)s сухопутний торговець на борту торгового судна" msgstr[1] "%(numberGarrisoned)s сухопутних торговців на борту торгового судна" msgstr[2] "%(numberGarrisoned)s сухопутних торговців на борту торгового судна" msgstr[3] "%(numberGarrisoned)s сухопутних торговців на борту торгового судна" #: gui/session/trade/TraderStatusTextLand.js:65 #, javascript-format msgid "%(openingTradingString)s, and %(garrisonedString)s." msgstr "%(openingTradingString)s та %(garrisonedString)s." #: gui/session/trade/TraderStatusTextLand.js:66 #, javascript-format msgid "" "%(openingTradingString)s, %(garrisonedString)s, and %(inactiveString)s." msgstr "%(openingTradingString)s, %(garrisonedString)s та %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:69 #: gui/session/trade/TraderStatusTextShip.js:47 #, javascript-format msgid "%(openingTradingString)s." msgstr "%(openingTradingString)s." #: gui/session/trade/TraderStatusTextLand.js:70 #: gui/session/trade/TraderStatusTextShip.js:46 #, javascript-format msgid "%(openingTradingString)s, and %(inactiveString)s." msgstr "%(openingTradingString)s та %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:75 #, javascript-format msgid "%(openingGarrisonedString)s." msgstr "%(openingGarrisonedString)s." #: gui/session/trade/TraderStatusTextLand.js:76 #, javascript-format msgid "%(openingGarrisonedString)s, and %(inactiveString)s." msgstr "%(openingGarrisonedString)s та %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:79 #: gui/session/trade/TraderStatusTextShip.js:50 #, javascript-format msgid "There is %(inactiveString)s." msgid_plural "There are %(inactiveString)s." msgstr[0] "У наявності %(inactiveString)s." msgstr[1] "У наявності %(inactiveString)s." msgstr[2] "У наявності %(inactiveString)s." msgstr[3] "У наявності %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:80 msgid "There are no land traders." msgstr "Немає сухопутних торговців." #: gui/session/trade/TraderStatusTextShip.js:14 #, javascript-format msgid "There is %(numberTrading)s merchant ship trading" msgid_plural "There are %(numberTrading)s merchant ships trading" msgstr[0] "%(numberTrading)s торгове судно діє" msgstr[1] "%(numberTrading)s торгових суден діють" msgstr[2] "%(numberTrading)s торгових суден діють" msgstr[3] "Задіяно %(numberTrading)s торгових суден" #: gui/session/trade/TraderStatusTextShip.js:24 #, javascript-format msgid "%(numberOfShipTraders)s inactive" msgid_plural "%(numberOfShipTraders)s inactive" msgstr[0] "%(numberOfShipTraders)s не діє" msgstr[1] "%(numberOfShipTraders)s не діють" msgstr[2] "%(numberOfShipTraders)s не діють" msgstr[3] "%(numberOfShipTraders)s не задіяно" #: gui/session/trade/TraderStatusTextShip.js:29 #, javascript-format msgid "%(numberOfShipTraders)s merchant ship inactive" msgid_plural "%(numberOfShipTraders)s merchant ships inactive" msgstr[0] "%(numberOfShipTraders)s торгове судно не діє" msgstr[1] "%(numberOfShipTraders)s торгових суден не діють" msgstr[2] "%(numberOfShipTraders)s торгових суден не діють" msgstr[3] "Не задіяно %(numberOfShipTraders)s торгових суден" #: gui/session/trade/TraderStatusTextShip.js:51 msgid "There are no merchant ships." msgstr "Немає торгових суден." #: gui/session/tutorial_panel.xml:(caption):11 msgid "Ready" msgstr "Готово" #: gui/session/unit_actions.js:619 msgid "" "This is the origin trade market.\n" "Right-click to cancel trade route." msgstr "Це є ринок початку торгівлі. Клацнути правою кнопкою миші, щоб скасувати торговий маршрут." #: gui/session/unit_actions.js:678 msgid "Origin trade market." msgstr "Ринок початку торгівлі." #: gui/session/unit_actions.js:688 msgid "Destination trade market." msgstr "Ринок призначення торгівлі." #: gui/session/unit_actions.js:695 msgid "Right-click to set as origin trade market" msgstr "Клацнути правою кнопкою миші, щоб вибрати ринок початку торгівлі" #: gui/session/unit_actions.js:702 gui/session/unit_actions.js:1186 msgid "This market is too close to the origin market." msgstr "Цей ринок занадто близький до початкового ринку." #: gui/session/unit_actions.js:706 msgid "Right-click to set as destination trade market." msgstr "Клацнути правою кнопкою миші, щоб вибрати ринок призначення торгівлі." #: gui/session/unit_actions.js:771 gui/session/unit_actions.js:1118 #, javascript-format msgid "Current turrets: %(occupied)s/%(capacity)s" msgstr "Поточна турель: %(occupied)s/%(capacity)s" #: gui/session/unit_actions.js:837 gui/session/unit_actions.js:1101 #, javascript-format msgid "Current garrison: %(garrisoned)s/%(capacity)s" msgstr "Поточний гарнізон: %(garrisoned)s/%(capacity)s" #: gui/session/unit_actions.js:1177 msgid "Right-click to establish a default route for new traders." msgstr "Клацнути правою кнопкою миші, щоб встановити маршрут за замовчуванням для нових торговців." #: gui/session/unit_actions.js:1181 #, javascript-format msgid "Expected gain: %(gain)s" msgstr "Очікуваний прибуток: %(gain)s" #: gui/session/unit_actions.js:1307 msgid "This entity cannot be controlled." msgid_plural "These entities cannot be controlled." msgstr[0] "Ця сутність не може контролюватися." msgstr[1] "Ці сутністі не можуть контролюватися." msgstr[2] "Ці сутністі не можуть контролюватися." msgstr[3] "Ці сутністі не можуть контролюватися." #: gui/session/unit_actions.js:1353 msgid "Unload All." msgstr "Вивести всіх." #: gui/session/unit_actions.js:1388 msgid "Unload Turrets." msgstr "Звільнити турель." #: gui/session/unit_actions.js:1408 msgid "Destroy the selected units or structures." msgstr "Знищити вибрані підрозділи чи споруди." #: gui/session/unit_actions.js:1410 #, javascript-format msgid "Use %(hotkey)s to avoid the confirmation dialog." msgstr "Застосувати %(hotkey)s, щоб уникнути підтвердження діалогу." #: gui/session/unit_actions.js:1460 msgid "Abort the current order." msgstr "Перервати поточний наказ." #: gui/session/unit_actions.js:1481 msgid "" "Send the selected units on attack move to the specified location after " "dropping resources." msgstr "Надіслати вибрані підрозділи для атаки до вказаного місця після вивантаження ресурсів." #: gui/session/unit_actions.js:1503 msgid "Order the selected units to garrison in a structure or unit." msgstr "Наказати вибраним підрозділам стати гарнізоном у споруді чи одиниці." #: gui/session/unit_actions.js:1525 msgid "Order the selected units to occupy a turret point." msgstr "Наказати вибраним юнітам зайняти турель." #: gui/session/unit_actions.js:1547 msgid "Unload" msgstr "Вивести" #: gui/session/unit_actions.js:1567 msgid "Order the selected units to repair a structure, ship, or siege engine." msgstr "Наказати вибраним підрозділам ремонтувати споруду, корабель чи облогове знаряддя." #: gui/session/unit_actions.js:1588 msgid "Focus on Rally Point." msgstr "Зосередити увагу на точці збору." #: gui/session/unit_actions.js:1625 msgid "Back to Work" msgstr "Повернути до праці" #: gui/session/unit_actions.js:1646 msgid "Order the selected units to guard a structure or unit." msgstr "Наказати вибраним підрозділам охороняти споруду чи одиницю." #: gui/session/unit_actions.js:1666 msgid "Remove guard" msgstr "Зняти охорону" #: gui/session/top_panel/IconButtons/TradeDialogButton.js:31 #: gui/session/trade/TradeDialog.xml:(caption):9 #: gui/session/unit_actions.js:1685 msgid "Barter & Trade" msgstr "Обмін та торгівля" #: gui/session/unit_actions.js:1705 msgid "Patrol" msgstr "Патрулювати" #: gui/session/unit_actions.js:1706 msgid "Attack all encountered enemy units while avoiding structures." msgstr "Атакувати всі зустрічні ворожі підрозділи, уникаючи будівель." #: gui/session/unit_actions.js:1734 msgid "Press to allow allies to use this dropsite" msgstr "Натиснути, щоб дозволити союзникам використовувати це місце збору" #: gui/session/unit_actions.js:1739 msgid "Press to prevent allies from using this dropsite" msgstr "Натиснути, щоб завадити союзникам використовувати це місце збору" #: gui/session/unit_actions.js:1774 msgid "The use of this dropsite is prohibited" msgstr "Використовувати це місце збору заборонено" #: gui/session/unit_actions.js:1780 msgid "Allies are allowed to use this dropsite." msgstr "Союзникам дозволено використовувати це місце збору." #: gui/session/unit_actions.js:1781 msgid "You are allowed to use this dropsite" msgstr "Вам дозволено використовувати це місце збору" #: gui/session/unit_actions.js:1800 msgid "Activate auto-queue for selected structures." msgstr "Активувати автоматичну чергу для вибраних споруд." #: gui/session/unit_actions.js:1820 msgid "Deactivate auto-queue for selected structures." msgstr "Вимкнути автоматичну чергу для вибраних споруд." #: gui/session/unit_actions.js:1885 msgid "The entity has to be killed before it can be gathered from" msgstr "Об'єкт повинен бути вбитий, перш ніж його можна буде зібрати" #: gui/session/unit_actions.js:1888 msgid "" "You cannot destroy this entity as you own less than half the capture points" msgstr "Ви не можете зруйнувати цей об'єкт, так як Ви володієте менш, ніж половиною від очок захоплення" #: gui/session/unit_actions.js:1891 msgid "This entity is undeletable" msgstr "Цей об'єкт неможливо видалити" Index: ps/trunk/binaries/data/mods/public/l10n/uk.public-gui-manual.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/uk.public-gui-manual.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/uk.public-gui-manual.po (revision 27024) @@ -1,762 +1,762 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2021 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # 009ee41e4c490a944b98e20dd0cc29dd_e31b370 # Dmytro Ryl'kov # Lemak Maksym # 504fc1cf9150c6eb2ead15f639dc2c0a # marinik_00 # Nicolas Auvray # Olexandr Yaremenko # Paul Kaverin # SkiDo # Victor Butko # Vladislav Trotsky -# Andrii Bandura +# Андрій Бандура # Микола Франчук msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2021-10-11 07:08+0000\n" "PO-Revision-Date: 2014-06-19 17:51+0000\n" "Last-Translator: Lemak Maksym, 2022\n" "Language-Team: Ukrainian (http://www.transifex.com/wildfire-games/0ad/language/uk/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: uk\n" "Plural-Forms: nplurals=4; plural=(n % 1 == 0 && n % 10 == 1 && n % 100 != 11 ? 0 : n % 1 == 0 && n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 12 || n % 100 > 14) ? 1 : n % 1 == 0 && (n % 10 ==0 || (n % 10 >=5 && n % 10 <=9) || (n % 100 >=11 && n % 100 <=14 )) ? 2: 3);\n" #: gui/manual/intro.txt:1 msgid "[font=\"sans-bold-18\"]0 A.D. in-game manual[font=\"sans-14\"]" msgstr "[font=\"sans-bold-18\"]Внутрішньоігровий посібник 0 A.D.[font=\"sans-14\"]" #: gui/manual/intro.txt:2 msgid "" "Thank you for installing 0 A.D.! This page will give a brief overview of the" " features available in this incomplete, under-development, alpha version of " "the game." msgstr "Дякуємо за встановлення 0 A.D.! Ця сторінка надасть короткий огляд функцій, доступних у цій незавершеній, у стані розробки, альфа-версії гри." #: gui/manual/intro.txt:4 msgid "[font=\"sans-bold-16\"]Graphics settings[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Графічні налаштування[font=\"sans-14\"]" #: gui/manual/intro.txt:5 msgid "" "You can switch between fullscreen and windowed mode by pressing Alt + Enter." " In windowed mode, you can resize the window. If the game runs too slowly, " "you can change some settings in the options window: try disabling the “HQ " "Water Effects” and “Shadows” options." msgstr "Ви можете перемкнутися між повноекранним та віконним режимом, натискаючи Alt + Enter. У віконному режимі Ви можете змінити розмір вікна. Якщо гра запускається занадто повільно, Ви можете змінити деякі налаштування у вікні налаштунків: спробуйте відключення налаштунків “Високоякісні водні ефекти” та “Тіні”." #: gui/manual/intro.txt:7 msgid "[font=\"sans-bold-16\"]Playing the game[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Ігровий процес[font=\"sans-14\"]" #: gui/manual/intro.txt:8 msgid "" "The controls and gameplay should be familiar to players of traditional real-" "time strategy (RTS) games. There are currently a lot of missing features and" " poorly-balanced stats – you will probably have to wait until a beta release" " for it to work well." msgstr "Елементи управління та ігровий процес мають бути знайомі гравцям у традиційні стратегічні ігри в реальному часі (RTS). Наразі існує багато відсутніх функцій та погано збалансовано параметри — Вам, мабуть, доведеться почекати, поки бета-версія не буде добре працювати." #: gui/manual/intro.txt:10 msgid "Basic controls (by default):" msgstr "Основні елементи управління (за замовчуванням):" #: gui/manual/intro.txt:11 msgid "• Left-click to select units" msgstr "• Клацнути лівою кнопкою миші, щоб вибрати підрозділи" #: gui/manual/intro.txt:12 msgid "• Left-click-and-drag to select groups of units" msgstr "• Клацнути лівою кнопкою миші та перетягнути, щоб вибрати групи підрозділів" #: gui/manual/intro.txt:13 msgid "• Right-click to order units to the target" msgstr "• Клацнути правою кнопкою миші, щоб спрямувати підрозділи до цілі" #: gui/manual/intro.txt:14 msgid "• Arrow keys or WASD keys to move the camera" msgstr "• Клавіші зі стрілками або клавіші WASD слугують для переміщення камери." #: gui/manual/intro.txt:15 msgid "• Ctrl + arrow keys, or shift + mouse wheel, to rotate the camera" msgstr "• Ctrl + клавіші зі стрілками або shift + колесо миші слугують для обертання камери" #: gui/manual/intro.txt:16 msgid "" "• Mouse wheel, or “hotkey.camera.zoom.in” and “hotkey.camera.zoom.out” keys," " to zoom" msgstr "• Колесо миші, або “hotkey.camera.zoom.in” та “hotkey.camera.zoom.out” клавіші, для збільшення" #: gui/manual/intro.txt:18 msgid "[font=\"sans-bold-16\"]Modes[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Режими[font=\"sans-14\"]" #: gui/manual/intro.txt:19 msgid "The main menu gives access to two game modes:" msgstr "Головне меню надає доступ до двох ігрових режимів:" #: gui/manual/intro.txt:20 msgid "" "• [font=\"sans-bold-14\"]Single-player[font=\"sans-14\"] – Play a sandbox " "game or against one or more computer players (AI). The default AI (Petra) is" " under development and may not always be up to date on the new features, but" " you can play the game with or against it nonetheless." msgstr "• [font=\"sans-bold-14\"]Одиночна гра[font=\"sans-14\"] – Грати у пісочниці або проти одного, чи декількох комп'ютерних гравців (ШІ). ШІ за замовчуванням (Petra) є наразі у стані розробки і не завжди може бути актуальний щодо нових функцій, але, разом з тим, Ви можете грати в гру із або проти нього." #: gui/manual/intro.txt:21 msgid "" "• [font=\"sans-bold-14\"]Multiplayer[font=\"sans-14\"] – Play against human " "opponents over the internet." msgstr "• [font=\"sans-bold-14\"]Багатокористувацька гра[font=\"sans-14\"] – Грати проти людських противників через Інтернет." #: gui/manual/intro.txt:23 msgid "" "To set up a multiplayer game, one player must select the “Host game” option." " The game uses UDP port 20595, so the host must configure their " "NAT/firewall/etc. to allow this. Other players can then select “Join game” " "and enter the host's IP address." msgstr "Щоб налаштувати багатокористувацьку гру, один гравець повинен вибрати опцію “Власна гра”. Гра використовує UDP-порт 20595, тому власник повинен налаштувати свій NAT/мережевий екран/тощо, щоб дозволити це. Інші гравці потім можуть вибрати “Приєднатися до гри” та ввести IP-адресу власника." #: gui/manual/intro.txt:25 msgid "[font=\"sans-bold-16\"]Game setup[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Налаштування гри[font=\"sans-14\"]" #: gui/manual/intro.txt:26 msgid "In a multiplayer game, only the host can alter the game setup options." msgstr "У багатокористувацькій грі тільки власник може змінити опції налаштування гри." #: gui/manual/intro.txt:28 msgid "First, select what type of map you want to play:" msgstr "Спочатку виберіть, на якому типі мапи Ви хочете грати:" #: gui/manual/intro.txt:29 msgid "" "• [font=\"sans-bold-14\"]Random map[font=\"sans-14\"] – A map created " "automatically from a script" msgstr "• [font=\"sans-bold-14\"]Випадкова мапа[font=\"sans-14\"] – Мапа, створена автоматично зі сценарію" #: gui/manual/intro.txt:30 msgid "" "• [font=\"sans-bold-14\"]Scenario map[font=\"sans-14\"] – A map created by " "map designers and with fixed civilizations" msgstr "• [font=\"sans-bold-14\"]Мапа за сценарієм[font=\"sans-14\"] – Мапа, створена дизайнерами мап та з фіксованими цивілізаціями" #: gui/manual/intro.txt:31 msgid "" "• [font=\"sans-bold-14\"]Skirmish map[font=\"sans-14\"] – A map created by " "map designers but where the civilizations can be chosen" msgstr "• [font=\"sans-bold-14\"]Мапа зіткнення[font=\"sans-14\"] – Мапа, створена дизайнерами мап, але де цивілізації можуть бути вибраними" #: gui/manual/intro.txt:33 msgid "" "Then the maps can be further filtered. The default maps are generally " "playable maps. Naval maps are maps where not all opponents can be reached " "over land and demo maps are maps used for testing purposes (generally not " "useful to play on). The “All Maps” filter shows all maps together in one " "list." msgstr "Потім мапи можуть бути додатково відфільтровані. Мапи за замовчуванням, як правило, придатні для гри. Морські мапи — це мапи, на яких не до всіх противників можна дістатися по суші, а демонстраційні мапи — це мапи, які використовуються для тестувальних цілей (як правило, не придатні для гри). Фільтр “Усі мапи” відображає всі карти разом в одному переліку." #: gui/manual/intro.txt:35 msgid "" "Finally change the settings. For random maps this includes the number of " "players, the size of a map, etc. For scenarios you can only select who " "controls which player (decides where you start on the map etc.). The options" " are either a human player, an AI or no player at all (the opponent will " "just be idle)." msgstr "Нарешті, змініть налаштування. Для випадкових мап це включає кількість гравців, розмір мапи тощо. Для сценаріїв Ви можете вибрати лише, хто якого гравця контролює (вирішує, де Ви починаєте на мапі тощо). Налаштунками є також людський гравець, ШІ або відсутність гравця взагалі (противник буде просто простоювати)." #: gui/manual/intro.txt:37 msgid "When you are ready to start, click the “Start game” button." msgstr "Коли Ви готові почати, клацніть кнопку “Почати гру”." #: gui/manual/intro.txt:39 msgid "[font=\"sans-bold-16\"]Hotkeys[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Комбінації клавіш[font=\"sans-14\"]" #: gui/manual/intro.txt:40 msgid "" "You may change hotkeys in [font=\"sans-bold-14\"]Options > " "Hotkeys[font=\"sans-14\"] to suit your liking." msgstr "Ви можете змінити гарячі клавіші в [font=\"sans-bold-14\"]Налаштування > Гарячі клавіші[font=\"sans-14\"]за вашим бажанням." #: gui/manual/intro.txt:42 msgid "[font=\"sans-bold-14\"]Program-wide[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Загальнопрограмні[font=\"sans-14\"]" #: gui/manual/intro.txt:43 msgid "" " hotkey.exit – Immediately close the game, without asking for confirmation" msgstr " hotkey.exit – Негайно закрити гру, не запитуючи підтвердження" #: gui/manual/intro.txt:44 msgid " hotkey.togglefullscreen – Toggle between fullscreen and windowed" msgstr " hotkey.togglefullscreen – Перемкнути між повноекранним та віконним" #: gui/manual/intro.txt:45 msgid " hotkey.console.toggle – Toggle console" msgstr " hotkey.console.toggle – Перемкнути консоль" #: gui/manual/intro.txt:46 msgid " hotkey.fps.toggle – Toggle frame counter (FPS)" msgstr " hotkey.fps.toggle – Перемкнути лічильник кадрів (FPS)" #: gui/manual/intro.txt:47 msgid "" " hotkey.profile.toggle – Toggle real-time profiler (cycles through the " "displays of information)" msgstr " hotkey.profile.toggle – Перемкнути профайлер реального часу (перемикає відображення інформації)" #: gui/manual/intro.txt:48 msgid "" " hotkey.profile.save – Save current profiler data to “logs/profile.txt”" msgstr " hotkey.profile.save – Зберегти дані поточного профайлера до “logs/profile.txt”" #: gui/manual/intro.txt:49 msgid "" " hotkey.screenshot – Take screenshot (in .png format, location is displayed" " in the top left of the GUI after the file has been saved, and can also be " "seen in the console/logs if you miss it there)" msgstr " hotkey.screenshot – Зробити знімок екрана (у форматі .png, місцезнаходження відображено зверху зліва на графічному інтерфейсі користувача після того, як файл було збережено, а також його можна побачити в консолі/журналах, якщо ви його пропустите)" #: gui/manual/intro.txt:50 msgid "" " hotkey.bigscreenshot – Take huge screenshot (6400×4800 pixels, in .bmp " "format, location is displayed in the top left of the GUI after the file has " "been saved, and can also be seen in the console/logs if you miss it there)" msgstr " hotkey.bigscreenshot – Зробити величезний знімок екрана (6400×4800 пікселів, у форматі .bmp, місцезнаходження відображено зверху зліва на графічному інтерфейсі користувача після того, як файл було збережено, а також його можна побачити в консолі/журналах, якщо ви його пропустите)" #: gui/manual/intro.txt:51 msgid " hotkey.tab.next – Switch to the next tab" msgstr " hotkey.tab.next – Перемкнутися до наступної вкладки" #: gui/manual/intro.txt:52 msgid " hotkey.tab.prev – Switch to the previous tab" msgstr " hotkey.tab.prev – Перемкнутися до попередньої вкладки" #: gui/manual/intro.txt:54 msgid "[font=\"sans-bold-14\"]In Game[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]У грі[font=\"sans-14\"]" #: gui/manual/intro.txt:55 msgid "" " Double Left Click \\[on unit] – Select all of your units of the same kind " "on the screen (even if they're different ranks)" msgstr " Подвійно клацнути лівою кнопкою миші \\[на одиницю] – Вибрати всі Ваші підрозділи такого ж типу на екрані (навіть якщо вони різних рангів)" #: gui/manual/intro.txt:56 msgid "" " Triple Left Click \\[on unit] – Select all of your units of the same kind " "and the same rank on the screen" msgstr " Потрійно клацнути лівою кнопкою миші \\[на одиницю] – Вибрати всі Ваші підрозділи такого ж типу та такого ж рангу на екрані" #: gui/manual/intro.txt:57 msgid "" " Alt + Double Left Click \\[on unit] – Select all your units of the same " "kind on the entire map (even if they have different ranks)" msgstr " Alt + Подвійно клацнути лівою кнопкою миші \\[на одиницю] – Вибрати всі Ваші підрозділи такого ж типу по всій мапі (навіть якщо вони різних рангів)" #: gui/manual/intro.txt:58 msgid "" " Alt + Triple Left Click \\[on unit] – Select all your units of the same " "kind and rank on the entire map" msgstr " Alt + Потрійно клацнути лівою кнопкою миші \\[на одиницю] – Вибрати всі Ваші підрозділи такого ж типу та такого ж рангу по всій мапі" #: gui/manual/intro.txt:59 msgid " hotkey.quicksave – Quicksave" msgstr " hotkey.quicksave – Швидке збереження" #: gui/manual/intro.txt:60 msgid " hotkey.quickload – Quickload" msgstr " hotkey.quickload – Швидке завантаження" #: gui/manual/intro.txt:61 msgid " hotkey.session.gui.menu.toggle – Toggle menu" msgstr " hotkey.session.gui.menu.toggle – Перемкнути меню" #: gui/manual/intro.txt:62 msgid " hotkey.timeelapsedcounter.toggle – Toggle time elapsed counter" msgstr "hotkey.timeelapsedcounter.toggle - Перемкнути лічильник часу, що минув" #: gui/manual/intro.txt:63 msgid " hotkey.cancel – Close all dialogs (chat, menu)" msgstr " hotkey.cancel – Закрити всі діалоги (бесіда, меню)" #: gui/manual/intro.txt:64 msgid " hotkey.confirm – Open chat or send message" msgstr " hotkey.confirm – Відкрити бесіду або надіслати повідомлення" #: gui/manual/intro.txt:65 msgid " hotkey.teamchat – Send team chat" msgstr " hotkey.teamchat – Надіслати командну бесіду" #: gui/manual/intro.txt:66 msgid "" " hotkey.privatechat – Chat with the previously selected private chat " "partner" msgstr " hotkey.privatechat – Вести бесіду із попередньо вибраним партнером приватної бесіди" #: gui/manual/intro.txt:67 msgid " hotkey.pause – Pause or resume the game" msgstr " hotkey.pause – Призупинити чи продовжити гру" #: gui/manual/intro.txt:68 msgid "" " hotkey.session.kill – Delete currently selected unit(s)/structure(s), ask " "for confirmation" msgstr " hotkey.session.kill – Видалити вибрану на даний момент одиницю(ці)/споруду(ди), запит на підтвердження" #: gui/manual/intro.txt:69 msgid "" " • With hotkey.session.noconfirmation – Immediately delete currently " "selected unit(s)/structure(s), without asking for confirmation" msgstr "• With hotkey.session.noconfirmation - Негайно видалити поточні вибрані підрозділи(підрозділ)/структури(структуру), не запитуючи підтвердження" #: gui/manual/intro.txt:70 msgid "" " hotkey.selection.add – Modifier – add to selection (works with clicking " "and hotkeys, e.g. the idle hotkeys)" msgstr " hotkey.selection.add – Модифікатор – додати до вибору (працює з клацанням або гарячими клавішами, наприклад, гарячими клавішами для непрацюючих працівників)" #: gui/manual/intro.txt:71 msgid "" " hotkey.selection.remove – Modifier – remove from selection (works with " "clicking and hotkeys, e.g. the idle hotkeys)" msgstr "hotkey.selection.remove - Модифікатор - видалити з вибору (працює з натисканням і гарячими клавішами, наприклад, неактивними гарячими клавішами)" #: gui/manual/intro.txt:72 msgid "" " hotkey.selection.offscreen – Modifier – add all units, including offscreen" " units, to selection." msgstr "hotkey.selection.offscreen - Модифікатор - додати всі одиниці, включно з заекраними, до вибору." #: gui/manual/intro.txt:73 msgid "" " hotkey.selection.cancel – Unselect all units, cancel building placement." msgstr " hotkey.selection.cancel – Відмінити вибір усіх юнітів, скасувати місце побудови." #: gui/manual/intro.txt:74 msgid " hotkey.selection.idlebuilder – Select idle builder" msgstr " hotkey.selection.idlebuilder – Вибрати незайнятого будівника" #: gui/manual/intro.txt:75 msgid " hotkey.selection.idlewarrior – Select idle fighter" msgstr " hotkey.selection.idlewarrior – Вибрати незайнятого бійця" #: gui/manual/intro.txt:76 msgid "" " hotkey.selection.idleworker – Select idle worker (including citizen-" "soldiers)" msgstr " hotkey.selection.idleworker – Вибрати незайнятого працівника (включаючи громадян-солдатів)" #: gui/manual/intro.txt:77 msgid " hotkey.selection.idleunit – Select idle unit" msgstr " hotkey.selection.idleunit – Вибрати незайнятого юніта" #: gui/manual/intro.txt:78 msgid " hotkey.session.stop – Stop (halt) the currently selected units" msgstr " hotkey.session.stop – Призупинити (зупинити) вибрані на даний момент підрозділи" #: gui/manual/intro.txt:79 msgid " hotkey.session.backtowork – The unit will go back to work" msgstr " hotkey.session.backtowork – Юніт повернеться до роботи" #: gui/manual/intro.txt:80 msgid "" " hotkey.session.unload – Unload the garrisoned units of the selected " "structure(s)" msgstr " hotkey.session.unload – Вивести гарнізовані підрозділи з вибраної споруди(уд)" #: gui/manual/intro.txt:81 msgid "" " hotkey.selection.group.save.1 – Create control group 1 (by default, " "respectively 2,3, ...) from the selected unit(s)/structure(s)" msgstr " hotkey.selection.group.save.1 - Створити контрольну групу 1 (за замовчуванням, відповідно 2,3, ...) з вибраного(их) підрозділу(ів)/структур(и)" #: gui/manual/intro.txt:82 msgid "" " hotkey.selection.group.select.1 – Select the unit(s)/structure(s) in " "control group 1" msgstr " hotkey.selection.group.select.1 - Вибрати юніта(юніти)/структуру(структури) в підконтрольній групі 1" #: gui/manual/intro.txt:83 msgid "" " hotkey.selection.group.add.1 – Add control group 1 (to 0) to the selected " "unit(s)/structure(s)" msgstr " hotkey.selection.group.add.1 - Додати контрольну групу 1 (до 0) до вибраних юнітів/структур" #: gui/manual/intro.txt:84 msgid "" " hotkey.camera.jump.set.1 – Mark the current camera position, for jumping " "back to later (by default, there are 4 possible positions)" msgstr " hotkey.camera.jump.set.1 - Позначити теперішню позицію камери, щоб вибрати пізніше (за замовчуванням є 4 можливі позиції))" #: gui/manual/intro.txt:85 msgid "" " hotkey.camera.jump.1 – Move the camera to a marked position. Jump back to " "the last location if the camera is already over the marked position" msgstr " hotkey.camera.jump.1 - Перемістити камеру на позначену позіцію. Перейдіть назад до останнього місця, якщо камера вже перебуває над позначеним положенням" #: gui/manual/intro.txt:86 msgid "" " hotkey.session.queueunit.1, hotkey.session.queueunit.2, " "hotkey.session.queueunit.3, hotkey.session.queueunit.4, " "hotkey.session.queueunit.5, hotkey.session.queueunit.6, " "hotkey.session.queueunit.7 – With training structure selected. Add the 1st, " "2nd, … unit shown to the training queue for all the selected structures" msgstr " hotkey.session.queueunit.1, hotkey.session.queueunit.2, hotkey.session.queueunit.3, hotkey.session.queueunit.4, hotkey.session.queueunit.5, hotkey.session.queueunit.6, hotkey.session.queueunit.7 – З вибраною спорудою для тренування. Додайте 1-ий, 2-ий, ... відображений юніт до черги тренування для всіх вибраних споруд" #: gui/manual/intro.txt:87 msgid "" " hotkey.session.highlightguarded with unit(s) selected – Highlight the " "unit(s)/structure(s) guarded by the selection" msgstr " hotkey.session.highlightguarded з вибраними одиницями – виділіть одиницю(и)/структуру(и), які охороняються виділенням" #: gui/manual/intro.txt:88 msgid "" " hotkey.session.highlightguarding with unit(s)/structure(s) selected – " "Highlight the unit(s) guarding the selection" msgstr "" #: gui/manual/intro.txt:89 msgid "" " highlightguarding.showstatusbars – See all status bars (which would also " "show the building progress)" msgstr " highlightguarding.showstatusbars – Побачити всі смуги стану (що також покаже просування будівництва)" #: gui/manual/intro.txt:90 msgid " hotkey.summary – Toggle summary window" msgstr " hotkey.summary – Перемкнути вікно підсумку." #: gui/manual/intro.txt:91 msgid " hotkey.lobby – Show the multiplayer lobby in a dialog window" msgstr " hotkey.lobby – Показати багатокористувацьке лобі у діалоговому вікні" #: gui/manual/intro.txt:92 msgid " hotkey.session.gui.diplomacy.toggle – Toggle in-game diplomacy panel" msgstr " hotkey.session.gui.diplomacy.toggle – Перемкнути внутрішньоігрову панель дипломатії" #: gui/manual/intro.txt:93 msgid "" " hotkey.session.gui.barter.toggle – Toggle in-game barter and trade panel" msgstr " hotkey.session.gui.barter.toggle – Перемкнути внутрішньоігрову панель обміну та торгівлі" #: gui/manual/intro.txt:94 msgid "" " hotkey.session.gui.objectives.toggle – Toggle in-game objectives panel" msgstr " hotkey.session.gui.objectives.toggle – Перемкнути внутрішньоігрову панель цілей" #: gui/manual/intro.txt:95 msgid " hotkey.session.gui.tutorial.toggle – Toggle in-game tutorial panel" msgstr " hotkey.session.gui.tutorial.toggle – Перемкнути внутрішньоігрову панель керівництва" #: gui/manual/intro.txt:96 msgid " hotkey.structree – Toggle structure tree panel" msgstr " hotkey.structree – Перемкнути панель дерева споруд." #: gui/manual/intro.txt:97 msgid " hotkey.civinfo – Toggle civilization info panel" msgstr " hotkey.civinfo – Перемкнути панель інформації щодо цивілізації" #: gui/manual/intro.txt:99 msgid "[font=\"sans-bold-14\"]Modify mouse action[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Змінюють дію миші[font=\"sans-14\"]" #: gui/manual/intro.txt:100 msgid " hotkey.session.garrison + Right Click on structure – Garrison" msgstr " hotkey.session.garrison + Клацнути правою кнопкою миші на споруді – Розміститися в гарнізоні" #: gui/manual/intro.txt:101 msgid " hotkey.session.repair + Right Click on structure – Repair" msgstr " hotkey.session.repair + Клацнути правою кнопкою миші на споруді – Ремонтувати" #: gui/manual/intro.txt:102 msgid " hotkey.session.patrol + Right Click – Patrol" msgstr " hotkey.session.patrol + Клацнути правою кнопкою миші – Патрулювати" #: gui/manual/intro.txt:103 msgid "" " hotkey.session.queue + Right Click – Queue the move/build/gather/etc. " "order" msgstr "" #: gui/manual/intro.txt:104 msgid "" " hotkey.session.pushorderfront + Right Click – Modifier to push any order " "in front of the order queue." msgstr "" #: gui/manual/intro.txt:105 msgid "" " hotkey.session.orderone + Right Click – Order one unit from the current " "selection to move/build/gather/etc. and unselect it. Used to quickly " "dispatch units with specific tasks" msgstr " hotkey.session.orderone + Клацнути правою кнопкою миші – Наказати юніту з поточного вибору рухатись/спорудити/зібрати/тощо та зняти виділення з неї. Використовується для того, щоб швидко відправити підрозділи із конкретними завданнями" #: gui/manual/intro.txt:106 msgid "" " hotkey.session.batchtrain + Left Click when training units – Add units in " "batches (the batch size is 5 by default and can be changed in the options)" msgstr " hotkey.session.batchtrain + Клацнути лівою кнопкою миші під час тренування підрозділів – Додати підрозділи у групах (розмір групи за замовчуванням становить 5 і може бути змінений у налаштунках)" #: gui/manual/intro.txt:107 msgid "" " hotkey.selection.add + Left Click or Left Drag over unit on map – Add unit" " to selection" msgstr " hotkey.selection.add + Клацнути Лівою Кнопкою Миші або перетягнути, утримуючи Ліву Кнопку Миші, над юнітом на мапі – Додати юніт до вибору" #: gui/manual/intro.txt:108 msgid "" " hotkey.selection.remove + Left Click or Left Drag over unit on map – " "Remove unit from selection" msgstr " hotkey.selection.remove + Клацнути Лівою Кнопкою Миші або перетягнути, утримуючи Ліву Кнопку Миші, над юнітом на мапі – Виключити юніт із вибору" #: gui/manual/intro.txt:109 msgid "" " hotkey.selection.militaryonly + Left Drag over units on map – Only select " "military units" msgstr " hotkey.selection.militaryonly + Перетягнути, утримуючи Ліву Кнопку Миші, над юнітами на мапі – Вибрати тільки воєнних юнітів" #: gui/manual/intro.txt:110 msgid "" " hotkey.selection.nonmilitaryonly + Left Drag over units on map – Only " "select non-military units" msgstr " hotkey.selection.nonmilitaryonly + Перетягнути, утримуючи Ліву Кнопку Миші, над юнітами на мапі – Вибрати тільки невоєнних юнітів" #: gui/manual/intro.txt:111 msgid "" " hotkey.selection.idleonly + Left Drag over units on map – Only select idle" " units" msgstr " hotkey.selection.idleonly + Перетягнути, утримуючи ліву кнопку миші, над підрозділами на мапі – Вибрати тільки незайнятих юнітів" #: gui/manual/intro.txt:112 msgid "" " hotkey.selection.woundedonly + Left Drag over units on map – Only select " "wounded units" msgstr " hotkey.selection.woundedonly + Перетягнути, утримуючи ліву кнопку миші, над підрозділами на мапі – Вибрати тільки поранені підрозділи" #: gui/manual/intro.txt:113 msgid "" " hotkey.selection.singleselection – Modifier to select units individually, " "opposed to per formation." msgstr "" #: gui/manual/intro.txt:114 msgid "" " Right Click with a structure(s) selected – Set a rally point for units " "created/ungarrisoned from that structure" msgstr " Клацнути правою кнопкою миші із вибраною спорудою(ами) – Встановити точку збору для підрозділів, створених/виведених з цієї споруди" #: gui/manual/intro.txt:115 msgid "" " hotkey.session.garrison + Right Click with unit(s) selected – Garrison (If" " the cursor is over an own or allied structure)" msgstr "" #: gui/manual/intro.txt:116 msgid "" " hotkey.session.attack + Right Click with unit(s) selected – Attack " "(instead of capture or gather)" msgstr " hotkey.session.attack + Клацнути Правою Кнопкою Миші із вибраним юнітом(ами) – Атакувати (замість захоплення чи збору)" #: gui/manual/intro.txt:117 msgid "" " hotkey.session.attackmove + Right Click with unit(s) selected – Attack " "move (by default all enemy units and structures along the way are targeted)" msgstr "" #: gui/manual/intro.txt:118 msgid "" " hotkey.session.attackmoveUnit + Right Click with unit(s) selected – Attack" " move, only units along the way are targeted" msgstr "" #: gui/manual/intro.txt:119 msgid "" " hotkey.session.snaptoedges + Mouse Move near structures – Align the new " "structure with an existing nearby structure" msgstr " hotkey.session.snaptoedges + Перемістити Курсор Миші поблизу споруди – Вирівняти нову споруду із існуючою поблизу спорудою" #: gui/manual/intro.txt:120 msgid " hotkey.session.flare + Right Click – Send a flare to your allies" msgstr "" #: gui/manual/intro.txt:122 msgid "[font=\"sans-bold-14\"]Overlays[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Накладання[font=\"sans-14\"]" #: gui/manual/intro.txt:123 msgid " hotkey.session.gui.toggle – Toggle the GUI" msgstr " hotkey.session.gui.toggle – Перемкнути графічний інтерфейс" #: gui/manual/intro.txt:124 msgid "" " hotkey.session.devcommands.toggle – Toggle developer overlay (with " "developer options)" msgstr " hotkey.session.devcommands.toggle – Перемкнути накладання розробника (з налаштунками розробника)" #: gui/manual/intro.txt:125 msgid "" " hotkey.wireframe – Toggle wireframe mode (press once to get wireframes " "overlaid over the textured models, twice to get just the wireframes colored " "by the textures, thrice to get back to normal textured mode)" msgstr " hotkey.wireframe – Перемкнути відображення каркасу (одне натискання вмикає відображення каркасів над текстурованими моделями, подвійне — лише каркаси, пофарбовані текстурами, потрійне — повертає у звичайний текстурований режим)" #: gui/manual/intro.txt:126 msgid "" " hotkey.silhouettes – Toggle unit silhouettes (might give a small " "performance boost)" msgstr " hotkey.silhouettes – Перемкнути силуети юнітів (може надавати невеликий приріст продуктивності)" #: gui/manual/intro.txt:127 msgid " hotkey.session.diplomacycolors – Toggle diplomacy colors" msgstr " hotkey.session.diplomacycolors – Перемкнути кольори дипломатії" #: gui/manual/intro.txt:128 msgid "" " hotkey.session.toggleattackrange – Toggle attack range visualizations of " "selected units and structures" msgstr " hotkey.session.toggleattackrange – Перемкнути візуалізації дистанції атаки вибраних підрозділів та споруд" #: gui/manual/intro.txt:129 msgid "" " hotkey.session.toggleaurasrange – Toggle aura range visualizations of " "selected units and structures" msgstr " hotkey.session.toggleaurasrange – Перемкнути візуалізації дистанції аури вибраних підрозділів та споруд" #: gui/manual/intro.txt:130 msgid "" " hotkey.session.togglehealrange – Toggle heal range visualizations of " "selected units" msgstr " hotkey.session.togglehealrange – Перемкнути візуалізації дистанції зцілення вибраних підрозділів" #: gui/manual/intro.txt:132 msgid "[font=\"sans-bold-14\"]Camera manipulation[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Маніпуляція з камерою[font=\"sans-14\"]" #: gui/manual/intro.txt:133 msgid " hotkey.camera.up – Pan screen up" msgstr " hotkey.camera.up – Панорамувати екран вгору" #: gui/manual/intro.txt:134 msgid " hotkey.camera.down – Pan screen down" msgstr " hotkey.camera.down – Панорамувати екран вниз" #: gui/manual/intro.txt:135 msgid " hotkey.camera.left – Pan screen left" msgstr " hotkey.camera.left – Панорамувати екран вліво" #: gui/manual/intro.txt:136 msgid " hotkey.camera.right – Pan screen right" msgstr " hotkey.camera.right – Панорамувати екран вправо" #: gui/manual/intro.txt:137 msgid " hotkey.camera.rotate.up – Rotate camera to look upward" msgstr " hotkey.camera.rotate.up – Обертати камеру, щоб дивитися вгору" #: gui/manual/intro.txt:138 msgid " hotkey.camera.rotate.down – Rotate camera to look downward" msgstr " hotkey.camera.rotate.down – Обертати камеру, щоб дивитися вниз" #: gui/manual/intro.txt:139 msgid " hotkey.camera.rotate.cw – Rotate camera clockwise around terrain" msgstr " hotkey.camera.rotate.cw – Обертати камеру за годинниковою стрілкою навколо місцевості" #: gui/manual/intro.txt:140 msgid "" " hotkey.camera.rotate.ccw – Rotate camera counter-clockwise around terrain" msgstr " hotkey.camera.rotate.ccw – Обертати камеру проти годинникової стрілки навколо місцевості" #: gui/manual/intro.txt:141 msgid "" " hotkey.camera.rotate.wheel.cw – Rotate camera clockwise around terrain" msgstr " hotkey.camera.rotate.wheel.cw – Обертати камеру за годинниковою стрілкою навколо місцевості" #: gui/manual/intro.txt:142 msgid "" " hotkey.camera.rotate.wheel.ccw – Rotate camera counter-clockwise around " "terrain" msgstr " hotkey.camera.rotate.wheel.ccw – Обертати камеру проти годинникової стрілки навколо місцевості" #: gui/manual/intro.txt:143 msgid "" " hotkey.camera.follow – Follow the selected unit (move the camera to stop " "following the unit)" msgstr " hotkey.camera.follow – Слідувати за вибраним юнітом (перемістити камеру, щоб призупинити слідування за юнітом)" #: gui/manual/intro.txt:144 msgid " hotkey.camera.reset – Reset camera zoom and orientation" msgstr " hotkey.camera.reset – Скинути масштабування і орієнтування камери" #: gui/manual/intro.txt:145 msgid "" " hotkey.camera.zoom.in, hotkey.camera.zoom.wheel.in – Zoom in (keep pressed" " for continuous zoom)" msgstr " hotkey.camera.zoom.in, hotkey.camera.zoom.wheel.in – Збільшити масштаб (утримувати натиснутим для тривалого збільшення)" #: gui/manual/intro.txt:146 msgid "" " hotkey.camera.zoom.out, hotkey.camera.zoom.wheel.out – Zoom out (keep " "pressed for continuous zoom)" msgstr " hotkey.camera.zoom.out, hotkey.camera.zoom.wheel.out – Зменшити масштаб (утримувати натиснутим для тривалого зменшення)" #: gui/manual/intro.txt:147 msgid " hotkey.camera.pan – Keep pressed and move the mouse to pan" msgstr " hotkey.camera.pan – Утримувати натиснутою і перемістити мишу, щоб панорамувати" #: gui/manual/intro.txt:149 msgid "[font=\"sans-bold-14\"]During Structure Placement[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Під час розміщення споруди[font=\"sans-14\"]" #: gui/manual/intro.txt:150 msgid "" " hotkey.session.rotate.ccw – Rotate structure 15 degrees counter-clockwise" msgstr " hotkey.session.rotate.ccw – Обертати споруду на 15 градусів проти годинникової стрілки" #: gui/manual/intro.txt:151 msgid " hotkey.session.rotate.cw – Rotate structure 15 degrees clockwise" msgstr " hotkey.session.rotate.cw – Обертати споруду на 15 градусів за годинниковою стрілкою" #: gui/manual/intro.txt:152 msgid "" " Left Drag – Rotate structure using mouse (foundation will be placed on " "mouse release)" msgstr " Перетягнути, утримуючи ліву кнопку миші – Обертати споруду, використовуючи мишу (фундамент буде розміщено після відпускання миші)" #: gui/manual/intro.txt:154 msgid "[font=\"sans-bold-14\"]When loading a saved game[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Під час завантаження збереженої гри[font=\"sans-14\"]" #: gui/manual/intro.txt:155 msgid " hotkey.cancel – Cancel" msgstr " hotkey.cancel – Скасувати" #: gui/manual/intro.txt:156 msgid "" " hotkey.session.savedgames.delete – Delete the selected saved game, ask for" " confirmation" msgstr " hotkey.session.savedgames.delete – Видалити вибрану збережену гру, запитати підтвердження" #: gui/manual/intro.txt:157 msgid "" " • With hotkey.session.savedgames.noconfirmation – Don't ask for " "confirmation" msgstr "• З hotkey.session.savedgames.noconfirmation – Не питайте підтвердження" #: gui/manual/manual.xml:(caption):13 msgid "Manual" msgstr "Посібник" #: gui/manual/manual.xml:(caption):21 msgid "Close" msgstr "Закрити" #: gui/manual/manual.xml:(caption):26 msgid "View Online" msgstr "Переглянути в мережі" Index: ps/trunk/binaries/data/mods/public/l10n/uk.public-maps.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/uk.public-maps.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/uk.public-maps.po (revision 27024) @@ -1,3273 +1,3274 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Apheidas of Arcadia # Cecil Rhodes # 009ee41e4c490a944b98e20dd0cc29dd_e31b370 # Dmytro Ryl'kov # hgujmgfmgfd gfyhndftyhdh +# Jethew Goldgrub # Lemak Maksym # Olexandr Yaremenko # Paul Kaverin # Ted Volkov # Victor Butko # Vitalii Mostipaka # Vladislav Trotsky # 5f0e3d08471a3c8ba5f1910936279dd0_2a3df0e # yevhen.kulihin # 34c5fbc380ed2225dcec4c1179910b32 # Антон Курило # Микола Франчук # Тарас Коржик msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-05-20 07:33+0000\n" "PO-Revision-Date: 2014-06-19 17:52+0000\n" -"Last-Translator: 5f0e3d08471a3c8ba5f1910936279dd0_2a3df0e, 2022\n" +"Last-Translator: Jethew Goldgrub, 2022\n" "Language-Team: Ukrainian (http://www.transifex.com/wildfire-games/0ad/language/uk/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: uk\n" "Plural-Forms: nplurals=4; plural=(n % 1 == 0 && n % 10 == 1 && n % 100 != 11 ? 0 : n % 1 == 0 && n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 12 || n % 100 > 14) ? 1 : n % 1 == 0 && (n % 10 ==0 || (n % 10 >=5 && n % 10 <=9) || (n % 100 >=11 && n % 100 <=14 )) ? 2: 3);\n" #: maps/random/aegean_sea.jsonsettings.Description msgid "Players start on two sides of a sea with scattered islands." msgstr "Гравці починають на двох сторонах моря із розкиданими островами." #: maps/random/aegean_sea.jsonsettings.Name msgid "Aegean Sea" msgstr "Егейське море" #: maps/random/african_plains.jsonsettings.Description msgid "" "The central region of the vast continent of Africa, birthplace of humanity. " "Players start in a lush area teeming with vegetation and wildlife." msgstr "Центральний регіон величезного континенту Африки – місця народження людства. Гравці починають у пишній ділянці, наповненій рослинністю та дикими тваринами." #: maps/random/african_plains.jsonsettings.Name msgid "African Plains" msgstr "Африканські рівнини" #: maps/random/alpine_lakes.jsonsettings.Description msgid "" "High Alpine mountains surrounding deep valleys strung with mountain streams " "and finger-like lakes." msgstr "Високі альпійські гори, оточуючі глибокі долини, що пронизані гірськими потоками та пальцеподібними озерами." #: maps/random/alpine_lakes.jsonsettings.Name msgid "Alpine Lakes" msgstr "Альпійські озера" #: maps/random/alpine_valley.jsonsettings.Description msgid "High Alpine mountains bordering deep valleys." msgstr "Високі альпійські гори, межуючі із глибокими долинами." #: maps/random/alpine_valley.jsonsettings.Name msgid "Alpine Valley" msgstr "Альпійська долина" #: maps/random/ambush.jsonsettings.Description msgid "" "High bluffs overlook the terrain below. Bountiful resources await on the " "cliffs, but beware of enemies planning an ambush." msgstr "Високі обриви виходять на місцевість нижче. Рясні ресурси чекають на скелях, але остерігайтеся ворогів, які планують засідку." #: maps/random/ambush.jsonsettings.Name msgid "Ambush" msgstr "Засідка" #: maps/random/anatolian_plateau.jsonsettings.Description msgid "" "An indefensible open land with little wood and stone, representing the " "central basin of Asia Minor." msgstr "Беззахисна відкрита земля, бідна на ліс та камінь, репрезентує центральний басейн Малої Азії." #: maps/random/anatolian_plateau.jsonsettings.Name msgid "Anatolian Plateau" msgstr "Анатолійське плоскогір'я" #: maps/random/archipelago.jsonsettings.Description msgid "" "A maze of islands of different sizes and shapes. Players start with more " "wood than normal." msgstr "Лабіринт островів різних розмірів і форм. Гравці починають з великою кількістю деревини, ніж зазвичай." #: maps/random/archipelago.jsonsettings.Name msgid "Archipelago" msgstr "Архіпелаг" #: maps/random/arctic_summer.jsonsettings.Description msgid "" "Summer has arrived to the cold regions of the north and with it have many " "animals, profiting from its milder climate. Wolves, ever present, have shed " "their winter clothes; deer, hares and muskox populate the plains. The last " "traces of winter are rapidly disappearing, only to reappear very soon." msgstr "Літо настало у холодних областях півночі, і з ним прибуло багато тварин, які користуються м'яким кліматом. Вовки, скинули свою зимову шерсть; олені, зайці і вівцебики заселяють рівнини. Останні сліди зими стрімко зникають, лише щоб знову дуже скоро з'явитися." #: maps/random/arctic_summer.jsonsettings.Name msgid "Arctic Summer" msgstr "Арктичне літо" #: maps/random/ardennes_forest.jsonsettings.Description msgid "" "Each player starts deep in the forest.\n" "\n" "The Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva." msgstr "Кожен гравець починає в глибині лісу.\n\nАрденни є регіоном великих лісів, пагорбів і гряд, утворених в межах гірського хребта Живетських Арден, в першу чергу на території сучасної Бельгії та Люксембургу. Область отримала свою назву від стародавнього Silva, величезного лісу в римські часи під назвою Arduenna Silva." #: maps/random/ardennes_forest.jsonsettings.Name msgid "Ardennes Forest" msgstr "Арденський ліс" #: maps/random/atlas_mountains.jsonsettings.Description msgid "" "A rugged land with small room for buildings with scarce wood. Represents the" " mountain range in the Northwest Africa." msgstr "Нерівна земля з малим простором для будівництва, а також з обмеженою кількістю деревини. Являє собою гірський хребет у північно-західній Африці." #: maps/random/atlas_mountains.jsonsettings.Name msgid "Atlas Mountains" msgstr "Атлаські гори" #: maps/random/bahrain.jsonsettings.Description msgid "" "Bahrain, centre of the Dilmun civilization which fell in 800BC, was in turn " "controlled by Sumerians, Assyrians, Babylonians, Persians and other later " "peoples. An island strategically placed in the Sinus Persicus (Persian Gulf)" " and also centre of pearl trading due to its magnificent pearl fisheries, " "Bahrain is never left unoccupied for long. But now, with the previous " "occupants gone, the land prepares for war. Will you be the next Ruler of " "Bahrain?" msgstr "Бахрейн, центр цивілізації Dilmun яка зникла в 800 до н. е., в свій час контролювалась шумерами, ассирійцями, вавилонянами, персами та іншими пізнішими народами. Острів стратегічно розташований в Sinus Persicus (Перській затоці), а також є центром торгівлі перлинами, через чудово розвинуте перлинне рибальство, Бахрейн ніколи не залишається порожнім надовго. Але тепер, коли попередні мешканці пішли, земля готується до війни. Чи будете Ви наступним правителем Бахрейну?" #: maps/random/bahrain.jsonsettings.Name msgid "Bahrain" msgstr "Бахрейн" #: maps/random/belgian_uplands.jsonsettings.Description msgid "" "An experimental map with its heightmap generated by erosion to look more " "natural. Not all seeds will be fair though! Tiny maps with 8 players may " "take a while to generate." msgstr "Експериментальна карта з її висотами породженими ерозією, щоб виглядати більш природно. Не всі учасники будуть справедливими, хоча! Крихітні карти з 8-ма гравцями, можуть генеруватись тривалий час." #: maps/random/belgian_uplands.jsonsettings.Name msgid "Belgian Uplands" msgstr "Бельгійське нагір'я" #: maps/random/botswanan_haven.jsonsettings.Description msgid "" "Botswanan Africa during the wet season, a land which was arid and " "inhospitable just weeks before has come to life totally transformed. Herds " "of zebras graze amid the tall, lush grasses in which lions lie waiting, " "while in the shallow pools lurk fearsome crocodiles." msgstr "Африка Ботсвани під час сезону дощів, земля, яка була сухою і непривітною за кілька тижнів ожила та повністю змінилася. Стада зебр пасуться серед високих, густих трав, в яких лежачи чатують на них леви, в той час як в дрібних басейнах ховаються грізні крокодили." #: maps/random/botswanan_haven.jsonsettings.Name msgid "Botswanan Haven" msgstr "Ботсванська гавань" #: maps/random/caledonian_meadows.jsonsettings.Description msgid "" "Fertile lands surrounded by harsh terrain.\n" "Remains of recent snowfalls still haunt the forests, and torrential rivers from the snowmelt have barely died away.\n" "Aiming at a realistic terrain, this map might not always be balanced." msgstr "Родючі землі в оточенні суворої місцевості. \nНаслідки недавніх снігопадів досі даються взнаки, а переповнені ріки лише нещодавно повернулись у свої береги. \nЗадля більшого реалізму місцевості, ця карта може не завжди бути збалансованою." #: maps/random/caledonian_meadows.jsonsettings.Name msgid "Caledonian Meadows" msgstr "Каледонські луки" #: maps/random/cantabrian_highlands.jsonsettings.Description msgid "" "Each player starts on a hill surrounded by steep cliffs. Inspired by " "Cantabria, a mountainous region in the north of the Iberian peninsula." msgstr "Кожен гравець починає на пагорбі з крутими схилами. Натхненний Кантабрією, гірським районом на півночі Піренейського півострова." #: maps/random/cantabrian_highlands.jsonsettings.Name msgid "Cantabrian Highlands" msgstr "Кантабрійське високогір'я" #: maps/random/canyon.jsonsettings.Description msgid "Players start around the map in deep canyons." msgstr "Гравці починають навколо карти в глибоких каньйонах." #: maps/random/canyon.jsonsettings.Name msgid "Canyon" msgstr "Каньйон" #: maps/random/continent.jsonsettings.Description #: maps/random/unknown.jsonsettings.Landscapes[0].Items[0].Description msgid "All players starts on a continent surrounded by water." msgstr "Всі гравці починають на континенті, оточеному водою." #: maps/random/continent.jsonsettings.Name #: maps/random/unknown.jsonsettings.Landscapes[0].Items[0].Name msgid "Continent" msgstr "Континент" #: maps/random/corinthian_isthmus.jsonsettings.Description msgid "" "Two land masses connected by a narrow spit of land, called an 'Isthmus', " "inspired by the eponymous area in Greece. Most of the stone on the map is in" " the isthmus itself, making it vital to fight for its control." msgstr "Два масиви суходолу, з'єднані вузьким косою землі, яка називається «перешийком», натхненна однойменною місцевістю в Греції. Більшість каменю на карті знаходиться в самому перешийку, отже життєво необхідним є боротися за його контроль. " #: maps/random/corinthian_isthmus.jsonsettings.Name msgid "Corinthian Isthmus" msgstr "Коринфський перешийок" #: maps/random/corsica.jsonsettings.Description msgid "" "The players start on two opposing islands, both with a very jagged relief " "that will make landing difficult." msgstr "Гравці починають з двох протилежних островів, з дуже нерівними рельєфом, що зробить висадку важкою." #: maps/random/corsica.jsonsettings.Name msgid "Corsica vs Sardinia" msgstr "Корсика проти Сардинії" #: maps/random/cycladic_archipelago.jsonsettings.Description msgid "" "Each player starts on an island surrounded by water.\n" "\n" "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile." msgstr "Кожен гравець починає на острові, оточеному водою.\n\nКіклади це група островів в Егейському морі, на південний схід від материкової частини Греції. Вони є однією з груп островів, які складають Егейський архипелаг. Назва відноситься до островів навколо священного острова Делос. Кіклади включають в себе близько 220 островів. Острови є вершинами затопленої гірської місцевості, за винятком двох вулканічних островів, Мілос та Санторіні. Клімат в цілому сухий і м'який, але за винятком Наксос грунт не дуже родючий." #: maps/random/cycladic_archipelago.jsonsettings.Name msgid "Cycladic Archipelago" msgstr "Кікладський архіпелаг" #: maps/random/danubius.jsonsettings.Daytime[0].Description msgid "Bright daylight illuminates the scene." msgstr "Яскраве денне світло освітлює місце дії." #: maps/random/danubius.jsonsettings.Daytime[0].Name msgid "Day" msgstr "День" #: maps/random/danubius.jsonsettings.Daytime[1].Description msgid "Attackers are covered by the darkness of the night." msgstr "Нападники укриті темрявою ночі." #: maps/random/danubius.jsonsettings.Daytime[1].Name msgid "Night" msgstr "Ніч" #: maps/random/danubius.jsonsettings.Description msgid "" "Players start along the banks of the river Danube in the period following " "the expansion into Pannonia by the Celtic Boii tribe. Seeking to consolidate" " their hold on this land, celtic reinforcements have been sent to root out " "the remaining foreign cultures. Players not only have to vie for power " "amongst themselves, but also beat back these ruthless invaders. Ultimately, " "the Boii were defeated by the rising power of the Dacians, hence leading to " "the reemergence of the Geto-Dacian Confederation under King Burebista." msgstr "Гравці починають уздовж берегів річки Дунай в період після переселення в Паннонії кельтського племені бойів. Прагнучи закріпитися на цій землі, кельтські загони були послані викорінювати інші іноземні культури. Гравці повинні не тільки борються за владу між собою, а й відбиваються від безжальних загарбників. В кінцевому рахунку, бойі зазнали поразки від даків, отже, гето-дакська конфедерація відродилась під керівництвом короля Буребісти." #: maps/random/danubius.jsonsettings.Name msgid "Danubius" msgstr "Данубій" #: maps/random/deep_forest.jsonsettings.Description msgid "A deep dark forest in Germania." msgstr "Глибокий темний ліс у Германії." #: maps/random/deep_forest.jsonsettings.Name msgid "Deep Forest" msgstr "Глибокий ліс" #: maps/random/dodecanese.jsonsettings.Description msgid "" "Controlling access to the Aegean Sea from the east, the Dodecanese have been" " subject to numerous yet short-lived invasions. Ultimately consolidating " "power with Rhodes at their lead, these islands developed into great " "maritime, commercial and cultural centers. Will you achieve the same?" msgstr "Контролюючи прохід до Егейського моря зі сходу, Додеканес зазнавав численних, але недовгих вторгнень. Зрештою, після об'єднання з Родосом за їх ініціативою, острови перетворилися у великі морські, торгові та культурні центри. А ви досягнете того ж?" #: maps/random/dodecanese.jsonsettings.Name msgid "Dodecanese" msgstr "Додеканес" #: maps/random/elephantine.jsonsettings.Description msgid "" "Forming the traditional frontier between ancient Kush and Egypt, the " "fortified Island of Elephantine was situated on the Nile River at the first " "cataract. As the border between Upper Egypt and Lower Nubia, Elephantine " "became an important way-station for the trade in ivory and other goods. It " "was considered to be the home of the god Khnum, guardian of the source of " "the Nile, and boasted an impressive temple complex." msgstr "Укріплений острів Елефантина розташовувався на річці Ніл після перших порогів і, формуючи традиційний кордон стародавніх царств Куш і Єгипту, що пролягає між Верхнім Єгиптом і Нижньої Нубією, став важливим пунктом торгівлі слоновою кісткою та іншими товарами. Це місце вважалося житлом бога Хнума, зберігача витоків Нілу, в честь якого там був зведений вражаючий храмовий комплекс." #: maps/random/elephantine.jsonsettings.Name msgid "Elephantine" msgstr "Елефантина" #: maps/random/empire.jsonsettings.Description msgid "" "A neighboring province has pledged alegiance to your rule. It's up to you to command them to victory.\n" "[color=\"yellow\"]Caution! If nomad mode is disabled, each player will start with two civic centers.[/color]" msgstr " \nСусідня провінція присягнула на вірність вашому правлінню. Вам належить наказати їм перемогти.\n[color=\"yellow\"]Увага! Якщо кочовий режим вимкнено, кожен гравець почне з двома громадськими центрами.[/color]" #: maps/random/empire.jsonsettings.Name msgid "Empire" msgstr "Імперія" #: maps/random/english_channel.jsonsettings.Description msgid "" "Players start in either northern France or southern Britain while the " "English channel separates them." msgstr "Гравці починають у будь-якій місцевості північної Франції або південної Британії в той час, як їх відділяє англійський канал." #: maps/random/english_channel.jsonsettings.Name msgid "English Channel" msgstr "Англійський канал" #: maps/random/extinct_volcano.jsonsettings.Description msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "A once fertile valley, desolated by the eruption of the long-dormant volcano in the heart of the region. Following years of empty, scorched deadness, signs of life started reappearing and spreading. Now the land is half-way to the full lushness of its former era. Alas, it is not to be: following a long stretch of drought, interminable rains have set in in the higher regions to the north. Water levels are rising at drastic levels, slowly forcing players to seek the high ground of the lesser, extinct volcanoes or the now again dormant great cone." msgstr "[color=\"red\"]ВАЖЛИВЕ ЗАЗНАЧЕННЯ: ГРАВЦІ ЗІ ШТУЧНИМ ІНТЕЛЕКТОМ НЕ МОЖУТЬ ГРАТИ НА ЦІЙ КАРТІ[/color]\n\nОдного разу родюча долина була спустошена виверженням давно сплячого вулкану в самому серці регіону. Після декількох років, на місці порожньої і обгорілої мертвотності почали з'являтися і поширюватися ознаки життя. Тепер ця земля на півдорозі до своєї колишньої пишноти. На жаль, цьому не судилося збутися: після тривалої посухи почалися нескінченні дощі в північних районах. Рівень води поступово зростає, повільно змушуючи гравців шукати височини, такі як згаслий вулкан, який може в черговий раз опинитися великим сплячим конусом." #: maps/random/extinct_volcano.jsonsettings.Name msgid "Extinct Volcano" msgstr "Згаслий вулкан" #: maps/random/extinct_volcano_triggers.js:59 msgid "It keeps on raining, we will have to evacuate soon!" msgstr "Він веде дощ, нам доведеться скоро евакуюватися!" #: maps/random/extinct_volcano_triggers.js:60 msgid "The rivers are standing high, we need to find a safe place!" msgstr "Ріки вийшли з берегів, необхідно знайти безпечне місце." #: maps/random/extinct_volcano_triggers.js:61 msgid "We have to find dry ground, our lands will drown soon!" msgstr "Ми повинні знайти суху землю, наші землі скоро потонуть!" #: maps/random/extinct_volcano_triggers.js:62 msgid "The lakes start swallowing the land, we have to find shelter!" msgstr "Озера починають затоплювати землю, ми повинні знайти притулок!" #: maps/random/fields_of_meroe.jsonsettings.Description msgid "" "The “Island of Meroë”, a vast peninsula flanked by the Nile and Atbarah " "rivers, formed the heartland of ancient Kush. Where the harsh deserts start " "making way for the semi-arid savannahs and small acacia forests dot the " "landscape. The area is rich in resources and the ever-present Nile brings " "life, but grave threats loom on the opposite riverbank." msgstr "“Острів Мерое”, величезний півострів, захищений водами Нілу і Атбара, формує серце древнього царства Куш. Місце, де жорстока пустеля починає переходити в посушливу напівсавану і з'являються маленькі акацієві гаї. Ця земля багата ресурсами і вічний Ніл несе їй життя, але смертельна загроза згущується на іншому березі." #: maps/random/fields_of_meroe.jsonsettings.Name msgid "Fields of Meroë" msgstr "Поля Мерое" #: maps/random/flood.jsonsettings.Description msgid "" "A great flood has moved across the valley enabling ships and troops to " "battle in chest deep waters." msgstr "Значне затоплення, дозволяє переміщуватися через долину кораблям з військами для бою в глибоких водах." #: maps/random/flood.jsonsettings.Name msgid "Flood" msgstr "Затоплення" #: maps/random/fortress.jsonsettings.Description msgid "Players start in a ready-made fortress with piles of resources." msgstr "Гравці починають з готовою фортецею і великою кількістю ресурсів." #: maps/random/fortress.jsonsettings.Name msgid "Fortress" msgstr "Фортеця" #: maps/random/frontier.jsonsettings.Description msgid "A wild, unknown landscape awaits rival explorers." msgstr "Дикий, невідомий пейзаж чекає сміливих дослідників." #: maps/random/frontier.jsonsettings.Name msgid "Frontier" msgstr "Кордон" #: maps/random/gear.jsonsettings.Description msgid "A land with waterways decorated in a manner similar to spider web." msgstr "Земля з водними шляхами, оформленими в манері, подібній до павутини." #: maps/random/gear.jsonsettings.Name msgid "Gear" msgstr "Зубчасте колесо" #: maps/random/guadalquivir_river.jsonsettings.Description msgid "" "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n" "\n" "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found." msgstr "Гравці починають на берегах Середземного моря з річкою, що протікає між ними.\n\nГвадалквівір є п'ятою за довжиною річкою на Піренейському півострові і друга за довжиною річка по усій довжині в Іспанії. Річка Гвадалквівір є єдиною великою судноплавною річкою в Іспанії. В даний час вона судноплавна до Севільї, але в римські часи - була судноплавною до Кордови. Стародавнє місто Тартесс, було розташоване в гирлі річки Гвадалквівір, хоча його по сьогодні не знайдено." #: maps/random/guadalquivir_river.jsonsettings.Name msgid "Guadalquivir River" msgstr "Ріка Гвадалквівір" #: maps/random/gulf_of_bothnia.jsonsettings.Description msgid "" "Players start around a gulf dotted with small islands.\n" "\n" "The Gulf of Bothnia is the northernmost arm of the Baltic Sea." msgstr "Гравці починають навколо затоки, що всіяна невеликими островами.\n\nБотнічна затока є найпівнічнішою частиною Балтійського моря." #: maps/random/gulf_of_bothnia.jsonsettings.Name msgid "Gulf of Bothnia" msgstr "Ботнічна затока" #: maps/random/harbor.jsonsettings.Description msgid "" "Players start with some light fishing opportunities in the calm waters of a " "sheltered harbor. A large bounty of seafood lays beyond the protective " "cliffs in the deep ocean. Small passages at the base of the cliffs make for " "tight fighting and easy fortification. Will you fight your way through the " "narrow passageways or take to the sea?" msgstr "Гравці починають з полегшеними можливостями для риболовлі в спокійних водах захищеної гавані. Велика кількість морепродуктів лежить за межами захисних скель у відкритому океані. Невеликі проходи біля підніжжя скель роблять боротьбу запеклою, а зведення фортифікацій легшим. Обирати Вам: пробивати свій шлях через вузькі проходи або взяти приступом з моря?" #: maps/random/harbor.jsonsettings.Name msgid "Harbor" msgstr "Гавань" #: maps/random/hellas.jsonsettings.Description msgid "" "Hellas, home to the Greeks and through them birthplace to the foundation of " "western civilization. Yet the land lacks unity, countless city-states vie " "for dominance. Will you lead your polis to glory and greatness or see it " "fall into oblivion, erased from the histories?" msgstr "Еллада, батьківщина греків і колиска західної цивілізації. Однак на цій землі немає єдності, незліченні міста-держави змагаються за владу в регіоні. Чи приведете ви свій поліс до слави і величі або станете свідком того, як він упаде, відданий забуттю і стертий зі сторінок історії?" #: maps/random/hellas.jsonsettings.Name msgid "Hellas" msgstr "Эллада" #: maps/random/hells_pass.jsonsettings.Description msgid "" "A narrow pass between steep mountains promotes tight, defensive combat. With" " bountiful resources far from the front lines, teams may choose to support " "their exposed teammates financially, or retreat to more fertile, but less " "defensible ground." msgstr "Вузький прохід між крутими горами сприяє щільному, оборонному бою. З щедрими ресурсами далеко від лінії фронту, команди можуть вибрати для підтримки своїх товаришів по команді фінансово, або відступити до більш родючої, але менш захищеної землі." #: maps/random/hells_pass.jsonsettings.Name msgid "Hell's Pass" msgstr "Перевал пекла" #: maps/random/hyrcanian_shores.jsonsettings.Description msgid "" "Each player starts in a coastal area between forested hills and the Sea. " "Inspired by the southern regions of the Caspian Sea known in Antiquity as " "Hyrcania." msgstr "Всі гравці починають в прибережній зоні між лісистими пагорбами і морем. Натхненний південними районами Каспійського моря, відомими в античності як Гірканія." #: maps/random/hyrcanian_shores.jsonsettings.Name msgid "Hyrcanian Shores" msgstr "Гирканські береги" #: maps/random/india.jsonsettings.Description msgid "" "Central India just before the monsoon season - a parched land awaits the " "life-bringing rain which is already two months late. Due to the extended " "dryness and scorching heat, only the largest lake remains. The hardy trees " "which have survived the climate are spread out, yet not too scarce." msgstr "Центральна Індія перед сезоном мусонів - це випалена земля, яка чекає дощу, що приносить життя, який спізнюється на два місяці. Через посуху єдиною водоймою залишається велике озеро. Великих дерев, що переносять цей клімат хоч небагато, але вдосталь." #: maps/random/india.jsonsettings.Name msgid "India" msgstr "Індія" #: maps/random/island_stronghold.jsonsettings.Description msgid "" "Teams start off with nearly adjacent civic centers on a small island, " "offering a fortified base from which to expand." msgstr "Команди починають з майже суміжних громадянських центрів на невеликому острові, пропонуючи укріплену базу для розширення." #: maps/random/island_stronghold.jsonsettings.Name msgid "Island Stronghold" msgstr "Острівна цитадель" #: maps/random/islands.jsonsettings.Description msgid "Players start in small islands while there are many others around." msgstr "Гравці починають на малих островах, в той час як є багато інших навколо." #: maps/random/islands.jsonsettings.Name msgid "Islands" msgstr "Острови" #: maps/random/jebel_barkal.jsonsettings.Description msgid "" "Starting near the fertile banks of the Nile, the players besiege the heavily" " defended city Napata, which lies at the foot of the hill Jebel Barkal, the " "“Pure Mountain”. It is the southern home of Amun and, according to Kushites " "and Egyptians alike, the birthplace of man. Known as the “Throne of the Two " "Lands”, the ancient religious capital of Napata lay in its shadow. This is " "where kings were made – and unmade! Abutting a rich floodplain downstream " "from the Fourth Cataract, this area became the breadbasket of ancient Kush." msgstr "Починаючи від родючих берегів Нілу, гравці штурмують добре захищене місто Напата, що лежить біля підніжжя пагорба Джебель-Баркал, “Священної скелі”. Це південний дім Амуна і, відповідно до віруваннями як кушитів, так і єгиптян, місце зародження людини. Відома як “Престол двох земель”, древня релігійна столиця Напата лежить в його тіні. Місто в якому коронували – і скидали з трону! Ця земля, що примикає до багатої заплави нижче четвертого порогу Нілу, стала житницею стародавнього Куша." #: maps/random/jebel_barkal.jsonsettings.Name msgid "Jebel Barkal" msgstr "Джебель-Баркал" #: maps/random/jebel_barkal_triggers.js:592 msgid "Napata is attacking!" msgstr "Напата атакує!" #: maps/random/jebel_barkal_triggers.js:602 #, javascript-format msgid "Napata will attack in %(time)s!" msgstr "Напата нападе через %(time)s!" #: maps/random/kerala.jsonsettings.Description msgid "" "Players start in the southwestern shores of India between a sea and " "mountains." msgstr "Гравці починають на південно-західних берегах Індії між морем і горами." #: maps/random/kerala.jsonsettings.Name msgid "Kerala" msgstr "Керала" #: maps/random/lake.jsonsettings.Description msgid "Players start around a lake in the center of the map." msgstr "Гравці починають навколо озера в центрі карти." #: maps/random/lake.jsonsettings.Name msgid "Lake" msgstr "Озеро" #: maps/random/latium.jsonsettings.Description msgid "" "The Italian peninsula \n" "\n" " Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium." msgstr "Італійський півострів\n\nЛацій - це регіон в центрально-західній Італії в якому засноване і зросло місто Рим, щоб стати столицею Римської імперії. Спочатку Лацій був невеличким трикутником родючих ґрунтів серед вулканічних земель, на якому проживало плем'я латинян. Він був розташований на лівому березі (схід і південь) річки Тібр, тягнучись на північ до ріки Аніо (лівобережної притоки Тібру) і в південно-східному напрямку до Pomptina Palus (Понтійські Болота, нині Понтійскі Поля), наскільки південь як мису Цірцея. Правий берег Тібру був зайнятий етруським містом Вейї, а решту кордонів займали племена італиків. Згодом Рим переміг Вейї, а потім і сусідів-італиків, розширюючи владу Лація до Апеннінських гір на північному сході до протилежного краю боліт на південному сході. Сучасний нащадок - італійський регіон Лаціо, що також називається Latium на латині, а іноді й у сучасній англійській, трохи більший аніж вдвічі за площею від першого Лація." #: maps/random/latium.jsonsettings.Name msgid "Latium" msgstr "Лацій" #: maps/random/lions_den.jsonsettings.Description msgid "" "High cliffs protect each player's main base. Venturing into the unknown can " "be risky, but necessary." msgstr "Високі скелі захищають основну базу кожного гравця. Заглиблюватись на невідому територію може бути ризиковано, але це необхідно." #: maps/random/lions_den.jsonsettings.Name msgid "Lion's Den" msgstr "Лігво лева" #: maps/random/lorraine_plain.jsonsettings.Description msgid "" "Players start in a nearly flat Gallic plain divided by a river and its " "tributaries." msgstr "Гравці починають на майже плоскій галльській рівнині, що поділена по річці та її притоках." #: maps/random/lorraine_plain.jsonsettings.Name msgid "Lorraine Plain" msgstr "Лотаринзька рівнина" #: maps/random/lower_nubia.jsonsettings.Description msgid "" "Known in the Greco-Roman world as the Triakontaschoinos, Lower Nubia was the" " area between the first and second cataracts of the Nile and formed the " "traditional border region between Kush and Egypt. The scorching desert, " "steep valleys and towering cliffs of the area make this an inhospitable " "place to live, but the control of this ancient corridor was vital for any " "power seeking to control the lucrative trade routes on the Nile and affords " "access to the rich goldfields of the Nubian desert." msgstr "Відома в греко-римському світі як Тріаконташоінос, Нижня Нубія була областю між першим і другим порогом річки Ніл і утворювала традиційний прикордонний район між Кушем і Єгиптом. Пекучі пустелі, круті долини і скелі, що підносяться над цим районом, роблять його непривітним місцем для життя, але контроль над цим стародавнім коридором був життєво важливим для будь-якої сили, яка прагнула контролювати прибуткові торгові маршрути Нілу і отримувати доступ до багатої золотими родовищами Нубійської пустелі." #: maps/random/lower_nubia.jsonsettings.Name msgid "Lower Nubia" msgstr "Нижня Нубія" #: maps/random/mainland.jsonsettings.Description #: maps/random/unknown.jsonsettings.Landscapes[0].Items[8].Description msgid "A typical map without any water." msgstr "Звичайна карта без води." #: maps/random/mainland.jsonsettings.Name #: maps/random/unknown.jsonsettings.Landscapes[0].Items[8].Name msgid "Mainland" msgstr "Материк" #: maps/random/marmara.jsonsettings.Description msgid "" "The Propontis (Sea of Marmara) connects the Pontus Euxinus (Black Sea) to " "the Aegean Sea, and seperates Asia Minor from Thrace. To the south-west lies" " the Hellespont (Dardanelles), at the entrance of which the ancient city of " "Ilium (Troy) once stood. To the north-east lies the Bosporus Thraciae " "(Bosporus strait) where in time the Greek city of Byzantium would be " "founded, later to become the capital of the great Byzantine Empire under the" " new name of Constantinople. Players start on fertile land with adequate " "resources." msgstr "Пропонтида (Мармурове море) з'єднує Понт Евксинський (Чорне море) з Егейським морем, і відділяє Малу Азію від Фракії. На південному заході розташовується Геллеспонт (протока Дарданелли) на вході якого колись розташовувалось стародавнє місто Іліон (Троя). На північному сході розташований Босфор Фракійський (протока Босфор), де було засноване грецьке місто Візантій, що в подальшому стало столицею великої Візантійської імперії з новим ім'ям Константинополь. Гравці починають гру на родючих землях з достатньою кількістю ресурсів." #: maps/random/marmara.jsonsettings.Name msgid "Marmara" msgstr "Мармара" #: maps/random/mediterranean.jsonsettings.Description msgid "" "The Mediterranean, home to the Phoenicians, Greeks, Egyptians and later on " "Romans. They took the rudimentary knowledge and principles of organisation " "from Mesopotamia and forged it into something more, thereby shifting the " "centre of learning and knowledge to the Mediterranean Coast, thus laying the" " foundations of civilization as we know it today. The Mediterranean Sea is " "almost completely enclosed by land: on the north by Gallia Transalpina " "(Transalpine Gaul), Italia, Greece (Graecia) and Anatolia, on the east by " "Syria, on the south by Libya and Mauritania, and on the west by Iberia. The " "name Mediterranean is derived from Latin, but the Romans themselves " "preferred the term 'Mare Internum' or even 'Mare Nostrum'." msgstr "Середземномор'я являється домом для фінікійців, греків, єгиптян, а згодом і римлян. Вони взяли елементарні знання і принципи організації з Месопотамії і перетворили ці знання в щось більше, тим самим перенісши центр навчання і знань до середземноморського узбережжя, та заклали основи цивілізації, яка нам відома донині. Середземне море майже з усіх сторін оточене сушею: з півночі Gallia Transalpina (Трансальпійська Галлія), Італія, Греція (Graecia) та Анатолія, зі сходу Сирія, з півдня Лівія та Мавританія, і нарешті з заходу Іберія. Назва \"Середземномор'я\" походить з латини, але римляни використовували термін 'Mare Internum' - Внутрішнє море або навіть 'Mare Nostrum'." #: maps/random/mediterranean.jsonsettings.Name msgid "Mediterranean" msgstr "Середземномор'я" #: maps/random/migration.jsonsettings.Description msgid "" "Players start in small islands in the eastern part of the map. There is a " "big continent in the west ready for expansion." msgstr "Гравці починають на невеликих островах, розташованих в східній частині карти. Але є великий континент на заході готовий до захоплення." #: maps/random/migration.jsonsettings.Name #: maps/scenarios/migration.xml:Name:26 msgid "Migration" msgstr "Міграція" #: maps/random/neareastern_badlands.jsonsettings.Description msgid "" "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n" "\n" "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid." msgstr "Змішані лабіринти скель, каньйонів і пересіченої місцевості з оазисом в центрі\n\nКаппадокія - історична область в Центральній Анатолії. За часів Геродота, каппадокійці були відомі як народ, який займає весь регіон від гори Таурус майже до Чорного моря. Каппадокія, в цьому сенсі, була обмежена на півдні ланцюгом гір Таурус, які відокремлюють його від Кілікії, на схід від верхнього Євфрату і Вірменського нагір'я, на півночі Понту, а на заході Лікаонії та східної Галатії. Каппадокія знаходиться у східній частині Анатолії. Рельєф складається з високого плато висотою понад 1000 м над рівнем моря, що пронизаний вулканічними піками. Завдяки своїм внутрішнім розташуванням і великій висоті, Каппадокія має помітно континентальний клімат з жарким сухим літом і холодною сніжною зимою. Опади мізерні і область в значній мірі напівпосушлива." #: maps/random/neareastern_badlands.jsonsettings.Name msgid "Neareastern Badlands" msgstr "Безплідні землі Близького Сходу" #: maps/random/new_rms_test.jsonsettings.Description msgid "A basic test of the random map generator - not playable." msgstr "Простий тест генератора випадкової карти - не для гри." #: maps/random/new_rms_test.jsonsettings.Name msgid "New RMS Test" msgstr "Новий тест RMS" #: maps/random/ngorongoro.jsonsettings.Description msgid "" "Ngorongoro Crater is the world's largest intact volcanic caldera and is one " "of the Seven Natural Wonders of Africa. Due to it's climate, biodiversity " "and history, Ngorongoro is believed by some to be Africa's Garden of Eden " "and the birthplace of mankind." msgstr "Кратер Нґоронґоро найбільший у світі неушкоджений вулканічний розлом, є одним із Семи Природних Чудес Африки. Через клімат, біорозмаїття та історію, Нґоронґоро вважається африканським Едемським Садом і колискою людства." #: maps/random/ngorongoro.jsonsettings.Name msgid "Ngorongoro" msgstr "Нґоронґоро" #: maps/random/northern_lights.jsonsettings.Description msgid "" "Players start in a tough map to play with scarce wood and dangerous polar " "animals." msgstr "Гравці починають в жорстких умовах з дефіцитом деревини і небезпечними полярними тваринами." #: maps/random/northern_lights.jsonsettings.Name msgid "Northern Lights" msgstr "Північні вогні" #: maps/random/oasis.jsonsettings.Description msgid "" "Players start around a small oasis in the center of the map which holds much" " of the available wood on the map." msgstr "Гравці починають навколо невеликої оази в центрі карти, у якій зосереджено більшу частину наявної на карті деревини." #: maps/random/oasis.jsonsettings.Name msgid "Oasis" msgstr "Оаза" #: maps/random/persian_highlands.jsonsettings.Description msgid "" "A dry central plateau rich in minerals surrounded by rocky hills\n" "\n" "The southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds." msgstr "Сухе центральне плато багате на мінерали оточене скелястими пагорбами.\n\nПівденні частини гір Загрос, де серце Перської імперії та її населення. Південні частини суші, вищі аніж на півночі Загрос, що призводить до посушливого клімату. Проте є деякі рідкісні дубові ліси в вищих місцевостях." #: maps/random/persian_highlands.jsonsettings.Name msgid "Persian Highlands" msgstr "Перське нагір'я" #: maps/random/phoenician_levant.jsonsettings.Description msgid "" "Players start in the eastern part of the map while a great sea is located to" " the west." msgstr "Гравці починають у східній частині карти в той час як Середземне море розташовано на заході." #: maps/random/phoenician_levant.jsonsettings.Name msgid "Phoenician Levant" msgstr "Фінікійський Левант" #: maps/random/polar_sea.jsonsettings.Daytime[0].Description msgid "Scattered sunlight illuminates the scenery in a vivid red tone." msgstr "Розсіяне сонячне проміння освітлює краєвид у яскравий червоний тон." #: maps/random/polar_sea.jsonsettings.Daytime[0].Name msgid "Dawn" msgstr "Світанок" #: maps/random/polar_sea.jsonsettings.Daytime[1].Description msgid "The scenery is illuminated by direct or indirect sunlight." msgstr "Краєвид освітлений прямим або непрямим сонячним світлом." #: maps/random/polar_sea.jsonsettings.Daytime[1].Name msgid "Daylight" msgstr "Денне світло" #: maps/random/polar_sea.jsonsettings.Description msgid "" "Players start in a cold polar region barren of vegetation. In the sea fish " "and whales abound, while the fragile icy land teems with huntable walruses " "and deadly wolves. These wolves, made ravenous by the harsh and forbidding " "climate, drawn by the scent of prey, have started appearing in terrifying " "numbers. A wise and strong ruler will not only achieve victory over his " "enemies, but also keep the number of these beasts at bay, lest they " "undermine his economy and cause his downfall. [color=\"red\"]Warning: It is " "inadvisable to disable treasures, since there is no gatherable wood. Not " "recommended for inexperienced players.[/color]" msgstr "Гравці починають в холодному полярному регіоні з пустельною рослинністю. У морі достатньо риби та китів, в той час, як на крижана земля кишить моржами та лютими вовками. Ці вовки стали дуже хижими у суворому кліматі, вони з'являються в місцях видобутку копалин у великих кількостях. Мудрий і сильний правитель не тільки зможе перемогти своїх ворогів, але і буде тримати цих тварин в страху, щоб вони не підірвали економіку і не привели його до падіння. [color=\"red\"]Увага: Не рекомендується відключати скарби, так як запаси деревини відсутні. Не рекомендується для недосвідчених гравців.[/color]" #: maps/random/polar_sea.jsonsettings.Name msgid "Polar Sea" msgstr "Полярне море" #: maps/random/pompeii.jsonsettings.Description msgid "" "Pompeii was an ancient Roman coastal city, in the Campania region of Italy. " "Pompeii, along with much of the surrounding area, was mostly destroyed and " "buried under 4 to 6 meters of volcanic ash and pumice in the eruption of " "Mount Vesuvius in AD 79." msgstr "Помпеї були давнім прибережним римським містом, в італійському регіоні Кампанія. Помпеї, разом з більшою частиною околиць, в основному зруйновані і поховані під шаром від 4-х до 6 метрів вулканічного попелу і пемзи в результаті виверження вулкана Везувій в 79 році нової ери." #: maps/random/pompeii.jsonsettings.Name msgid "Pompeii" msgstr "Помпеї" #: maps/random/pyrenean_sierra.jsonsettings.Description msgid "" "High mountains separating the enemies.\n" "\n" "The Pyrenees is a great mountain range located between modern France and Spain." msgstr "Високі гори, що розділяють ворогів.\n\nПіренеї - це великий гірський масив, розташований між сучасними Францією та Іспанією." #: maps/random/pyrenean_sierra.jsonsettings.Name msgid "Pyrenean Sierra" msgstr "Піренейський гірський хребет" #: maps/random/ratumacos.jsonsettings.Description msgid "" "Players start on the banks of the River Sequana (Seine) in Northern Gaul " "near the settlement of Ratumacos. Destined to become one of the largest and " "most prosperous cities of Medieval Europe and one of the Anglo-Norman " "dynasty capitals under the new name of Rouen, Ratumacos is still a peaceful " "land - but not for long." msgstr "Гравці починають на березі річки Секвана (суч. Сена) на півночі Галлії неподалік міста Ратумакос. Призначений, щоб стати одним з найбільших і процвітаючих міст середньовічної Європи і одна зі столиць англо-нормандської династії з новою назвою Руан. Ратумакос ще мирна земля - але не надовго." #: maps/random/ratumacos.jsonsettings.Name msgid "Ratumacos" msgstr "Ратумакос" #: maps/random/red_sea.jsonsettings.Description msgid "" "Historically, the Red Sea was a sea of many nations. Ideally situated for " "trade with the Far East, it was coveted by all. Although dry, this land is " "by no means inhospitable, and is amply provided with all resources." msgstr "Історично Червоне море було морем для багатьох народів. Ідеально розташоване для торгівлі з Далеким Сходом, контролювати його бажали всі. Хоча ця земля є сухою і аж ніяк негостинна, але забезпечена усіма ресурсами." #: maps/random/red_sea.jsonsettings.Name msgid "Red Sea" msgstr "Червоне море" #: maps/random/rhine_marshlands.jsonsettings.Description msgid "" "Shallow, passable wetlands with little room for building. Represents the " "lowlands of the Rhine basin in Europe." msgstr "Дрібні, прохідні болота з невеликою кількістю місця для будівництва. Являють собою низини басейну ріки Рейн в Європі." #: maps/random/rhine_marshlands.jsonsettings.Name msgid "Rhine Marshlands" msgstr "Рейнські болота" #: maps/random/river_archipelago.jsonsettings.Description msgid "" "Narrow strips of lands are separated by waterways, leaving few and shallow " "landbridges between them. Tropical wetlands provide plenty of game, but " "beware of Mauryan tribesmen when exploring the outermost islands." msgstr "Вузькі смуги земель розділені водними шляхами, сполучені невеликими й мілкими бродами. Тропічні водно-болотні угіддя дозволяють велику кількість ігор, але будьте обережні з племенами Мауріїв під час дослідження найвіддаленіших островів." #: maps/random/river_archipelago.jsonsettings.Name msgid "River Archipelago" msgstr "Річковий архіпелаг" #: maps/random/rivers.jsonsettings.Description msgid "" "Rivers flow between players and join each other in the center of the map." msgstr "Ріки течуть між гравцями і з'єднуються в центрі карти." #: maps/random/rivers.jsonsettings.Name msgid "Rivers" msgstr "Ріки" #: maps/random/rmbiome/fields_of_meroe/dry.jsonDescription.Description msgctxt "biome definition" msgid "" "The vitalizing waters of the Nile sustain life along its banks, while the " "long dry season scorches the land." msgstr "Поживні води Нілу підтримують життя на його берегах, поки тривала посуха випалює землю." #: maps/random/rmbiome/fields_of_meroe/dry.jsonDescription.Title msgctxt "biome definition" msgid "Dry Season" msgstr "Сезон Посухи" #: maps/random/rmbiome/fields_of_meroe/rainy.jsonDescription.Description msgctxt "biome definition" msgid "" "Revelling in the much awaited rain, the baked land transforms into a lush " "haven for both man and beast." msgstr "Насолоджуючись струменями довгоочікуваного дощу, випалена земля перетворюється в пишний рай для людини і звіра." #: maps/random/rmbiome/fields_of_meroe/rainy.jsonDescription.Title msgctxt "biome definition" msgid "Rainy Season" msgstr "Сезон дощів" #: maps/random/rmbiome/generic/aegean.jsonDescription.Description msgctxt "biome definition" msgid "" "Start in a region blessed with the Mediterranean climate, a warm and " "inviting land. The cypresses are in a perpetual struggle with the dominant " "fan palms while deer graze in their shadows, blissfully unaware." msgstr "Почніть в регіоні, благословенний середземноморським кліматом, теплом і привабливою землею. Кипарис знаходиться в постійній боротьбі з пальмами, що домінують над ним, а олені пасуться в тінях не усвідомлюючи блаженства." #: maps/random/rmbiome/generic/aegean.jsonDescription.Title msgctxt "biome definition" msgid "Aegean-Anatolian" msgstr "Егейсько-Анатолійський регіон" #: maps/random/rmbiome/generic/alpine.jsonDescription.Description msgctxt "biome definition" msgid "" "Between the high summits of the Alps, the valleys are filled with fog in the" " early morning. The ground is full of gravel and rocks, but silver fir and " "spruce trees grow between them and provide shelter for deer and mountain " "goats." msgstr "Між високими вершинами Альп, долини рано вранці заповнюються туманом. Земля повна гравію та скель, але між ними ростуть срібні ялиці та смереки, які забезпечують притулок для оленів та гірських козлів." #: maps/random/rmbiome/generic/alpine.jsonDescription.Title msgctxt "biome definition" msgid "Subalpine" msgstr "Субальпійський пояс" #: maps/random/rmbiome/generic/arctic.jsonDescription.Description msgctxt "biome definition" msgid "" "A region in the high snowy mountains. Biting winds sweep through the " "abundant conifer forests, making even the more resilient deer and mountain " "goats shiver." msgstr "Місцевість в високих засніжених горах. Суворі вітри, пролітаючи крізь густі хвойні ліси, змушують тремтіти навіть звиклих до холоду оленів і гірських козлів." #: maps/random/rmbiome/generic/arctic.jsonDescription.Title msgctxt "biome definition" msgid "Arctic" msgstr "Арктика" #: maps/random/rmbiome/generic/autumn.jsonDescription.Description msgctxt "biome definition" msgid "" "The first leaves have fallen. The landscape is a dazzling dash of colors " "irrevocably intertwined. The native beech and oak trees of this temperate " "zone display a multi-colored foliage while animals try to prepare for the " "approaching winter." msgstr "Опало перше листя. Пейзаж – це сліпуча паличка кольорів, які невпинно переплітаються. Буки й дуби цієї помірної зони мають різнокобарвне листя, а тварини намагаються готуватися до зими, що наближається. " #: maps/random/rmbiome/generic/autumn.jsonDescription.Title msgctxt "biome definition" msgid "Rhine Valley (Fall)" msgstr "Долина Рейна (Осінь)" #: maps/random/rmbiome/generic/india.jsonDescription.Description msgctxt "biome definition" msgid "" "Explore the mysterious tropics. An extremely green, but also extremely humid" " environment awaits. The tall Toona trees look on disapprovingly at this " "invasion of their privacy and ferocious tigers are determined to defend " "their territory at all costs." msgstr "Досліджуйте таємничі тропіки. Вас чекає неймовірно зелене, але також і екстремально вологе середовище. Високі дерева Тоони несхвально дивляться на ваше вторгнення в їх особисте життя, а люті тигри сповнені рішучості захищати свою територію за будь-яку ціну." #: maps/random/rmbiome/generic/india.jsonDescription.Title msgctxt "biome definition" msgid "India" msgstr "Індія" #: maps/random/rmbiome/generic/nubia.jsonDescription.Description msgctxt "biome definition" msgid "" "Nubia, a dry climate in which only the hardy Baobab trees thrive. Solitary " "gazelles graze the sparse grass, while herds of zebras, wildebeest, giraffes" " or elephants roam the wild in search of food." msgstr "Нубія, в посушливому кліматі якої можуть рости лише могутні баобаби. Самотні газелі щипають рідкісну траву, а стада зебр, антилоп гну, жирафів і слонів бродять у пошуках їжі." #: maps/random/rmbiome/generic/nubia.jsonDescription.Title msgctxt "biome definition" msgid "Nubia" msgstr "Нубія" #: maps/random/rmbiome/generic/sahara.jsonDescription.Description msgctxt "biome definition" msgid "" "A semi-desert area that boasts numerous clumps of date palms and acacia " "trees. Herds of camels roam the wild and the occasional gazelle jumps up in " "fright at being disturbed." msgstr "Територія напівпустель може похвалитися численними скупченнями фінікових пальм і дерев акації. Стада верблюдів бродять по дикій місцевості, і схоплюється з переляку випадково потривожена газель." #: maps/random/rmbiome/generic/sahara.jsonDescription.Title msgctxt "biome definition" msgid "Sahara" msgstr "Сахара" #: maps/random/rmbiome/generic/savanna.jsonDescription.Description msgctxt "biome definition" msgid "" "The transition between the dry Sahara to the north and the tropical forests " "to the south. The sunlight floods through the open canopy and lights the " "grassland between the trees, where herds of zebras, wildebeest, giraffes and" " elephants roam." msgstr "Перехід між посухою Сахарою на півночі та тропічними лісами на півдні. Сонячне світло пробивається крізь відкритий навіс і освітлює луки між деревами, де бродять стада зебр, антилоп гну, жирафів і слонів. " #: maps/random/rmbiome/generic/savanna.jsonDescription.Title msgctxt "biome definition" msgid "Sudanian Savanna" msgstr "Суданська Савана" #: maps/random/rmbiome/generic/steppe.jsonDescription.Description msgctxt "biome definition" msgid "" "Wide grasslands stretching to the horizon, without any trees blocking the " "view. The Steppe is home to large herds of wild horses, which graze " "peacefully on the empty land, but flee quickly if you try to catch them." msgstr "Широкі луки, що тягнуться до горизонту, без дерев, що заважають огляду. У Степу мешкають великі стада диких коней, які мирно пасуться на порожній землі, але швидко втікають, якщо спробувати їх зловити." #: maps/random/rmbiome/generic/steppe.jsonDescription.Title msgctxt "biome definition" msgid "Eurasian Steppe" msgstr "Євразійський Степ" #: maps/random/rmbiome/generic/temperate.jsonDescription.Description msgctxt "biome definition" msgid "" "Lush grasslands carpet the land, in places giving way to magnificent and " "diverse broadleaf forests. Poplars, pines, beeches and oaks all vie for " "supremacy but this root-war is a neverending struggle. Numerous apple trees " "dot the land, deer and sheep gorge themselves on this years fallen fruit." msgstr "Пишні луки покрили землю, в деяких місцях уступаючи дорогу чудовим і різноманітним широколистяним лісам. Тополя, сосни, буки і дуби - всі вони змагаються за панування, ця \"війна коренів\" - нескінченна боротьба. Численні яблуні вкривають землю, а олені і вівці поїдають плоди, що впали на землю." #: maps/random/rmbiome/generic/temperate.jsonDescription.Title msgctxt "biome definition" msgid "Temperate" msgstr "Помірний" #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.jsonDescription.Description msgctxt "biome definition" msgid "" "Thick ice has formed on the gulf which is capable of withstanding any " "weight. All plants are covered in snow, but there are large herds of " "migrating deer who try to find some food under the snow." msgstr "На затоці утворився товстий лід, який здатний витримати будь-яку вагу. Усі рослини вкриті снігом, але є великі стада мігруючих оленів, які намагаються знайти їжу під снігом." #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.jsonDescription.Title msgctxt "biome definition" msgid "Frozen Lake" msgstr "Замерзле озеро" #: maps/random/rmbiome/gulf_of_bothnia/late_spring.jsonDescription.Description msgctxt "biome definition" msgid "" "A late spring breeze ripples through the conifer forests of the Gulf of " "Bothnia. At this time of the year the gulf offers great fishing " "opportunities." msgstr "Пізньовесняний вітерець брижіє хвойними лісами Ботнічної затоки. У цю пору року затока пропонує чудові можливості для риболовлі." #: maps/random/rmbiome/gulf_of_bothnia/late_spring.jsonDescription.Title #: maps/random/rmbiome/persian_highlands/spring.jsonDescription.Title msgctxt "biome definition" msgid "Spring" msgstr "Весна" #: maps/random/rmbiome/gulf_of_bothnia/winter.jsonDescription.Description msgctxt "biome definition" msgid "" "Winter has set in, carpeting the land with its first snow, but the landscape" " is still dotted with colorful berry bushes." msgstr "Настала зима, встилаючи землю першим снігом, але ландшафт все ще всіяний різнокольоровими ягідними кущами." #: maps/random/rmbiome/gulf_of_bothnia/winter.jsonDescription.Title msgctxt "biome definition" msgid "Winter" msgstr "Зима" #: maps/random/rmbiome/persian_highlands/spring.jsonDescription.Description msgctxt "biome definition" msgid "" "Spring in the highlands, yet the heat has already begun making itself felt. " "The short-lived green grasses are on the retreat, paving the way for " "scorching summer." msgstr "Весна ще в горах, але спека вже почала відчуватися. Недовговічні зелені трави відступають, даючи дорогу палючому сонцю." #: maps/random/rmbiome/persian_highlands/summer.jsonDescription.Description msgctxt "biome definition" msgid "" "An arid, hostile land. The blistering heat has baked the ground to a sickly " "brown and the remaining trees struggle for survival." msgstr "Посушлива і непривітна земля. Грунт, висушений нестерпною спекою, набув хворобливо-коричневий колір, а залишок дерев відчайдушно намагається вижити." #: maps/random/rmbiome/persian_highlands/summer.jsonDescription.Title msgctxt "biome definition" msgid "Summer" msgstr "Літо" #: maps/random/saharan_oases.jsonsettings.Description msgid "Each players starts near a lush oasis in a large, desolate desert." msgstr "Кожен з гравців починає поруч із пишною оазою у великій, безмежній пустелі." #: maps/random/saharan_oases.jsonsettings.Name #: maps/scenarios/saharan_oases.xml:Name:26 msgid "Saharan Oases" msgstr "Оази Сахари" #: maps/random/sahel.jsonsettings.Description msgid "" "A somewhat open map with an abundance of food and mineral resources, while " "wood is somewhat scarce." msgstr "Трохи відкрита карта з великою кількістю їжі і мінеральних ресурсів, в той час як деревина - дефіцитна." #: maps/random/sahel.jsonsettings.Name maps/scenarios/sahel.xml:Name:38 msgid "Sahel" msgstr "Сахель" #: maps/random/sahel_watering_holes.jsonsettings.Description msgid "" "Players start around the map with lines of water between them\n" "\n" "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up." msgstr "Гравці починають навколо карти з лініями води між ними\n\nАфриканська савана сповнена тваринами для полювання, а прилеглими родовищами корисних копалин, яких є вдосталь. Із наближенням сезону посухи, водойми пересихають." #: maps/random/sahel_watering_holes.jsonsettings.Name msgid "Sahel Watering Holes" msgstr "Сахельські зрошувалні канали" #: maps/random/schwarzwald.jsonsettings.Description msgid "A forest heavy map with a lake in the middle and plenty of resources." msgstr "Важка лісова карта з озером посередині і великою кількістю ресурсів." #: maps/random/schwarzwald.jsonsettings.Name msgid "Schwarzwald" msgstr "Шварцвальд" #: maps/random/scythian_rivulet.jsonsettings.Description msgid "" "Carpeted in snow, the land slumbers in repose, but this fragile peace is " "destined to be shattered - and not by spring. Large packs of wolves lurk in " "the wild searching for prey, a lone arctic fox scurries away to hide. " "Starting in this seemingly hostile terrain, players must conquer - or be " "conquered." msgstr "Дрімає земля, вкрита снігом, але цього тендітному спокою не судилося вціліти, і виною тому не весна. Величезні зграї вовків нишпорять у пошуках здобичі, самотній песець тікає в надії знайти притулок. Ця ворожа місцевість залишає гравцям лише єдиний вибір - перемогти або бути переможеним." #: maps/random/scythian_rivulet.jsonsettings.Name msgid "Scythian Rivulet" msgstr "Скіфський струмок" #: maps/random/snowflake_searocks.jsonsettings.Description msgid "Many small islands connected to each other by narrow passages." msgstr "Багато невеликих острови, з'єднаних між собою вузькими проходами." #: maps/random/snowflake_searocks.jsonsettings.Name msgid "Snowflake Searocks" msgstr "Крижані скелясті острови" #: maps/random/stronghold.jsonsettings.Description msgid "" "Teams start off with nearly adjacent civic centers, offering easy military " "and construction cooperation. With slivers of personal territory, teammates " "must rely on each other to defend their rear." msgstr "Команди починають з майже суміжних громадських центрів, що пропонують полегшену військову і будівельну кооперацію." #: maps/random/stronghold.jsonsettings.Name msgid "Stronghold" msgstr "Цитадель" #: maps/random/survivalofthefittest.jsonsettings.Description msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "Protect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!" msgstr "[color=\"red\"]ВАЖЛИВО: ШІ Гравці недоступні у даній карті[/color]\n\nЗахистіть свою базу від нескінченних навал ворогів. Використовуйте громадянок для збору скарбів в центрі карти, перш ніж це роблять інші, і спробуйте побудувати вашу базу на висоті. Останній гравець, що залишився буде переможцем!" #: maps/random/survivalofthefittest.jsonsettings.Name msgid "Survival of the Fittest" msgstr "Природний відбір" #: maps/random/survivalofthefittest_triggers.js:160 #, javascript-format msgid "The first wave will start in %(time)s!" msgstr "Перша хвиля починається за %(time)s!" #: maps/random/survivalofthefittest_triggers.js:265 msgid "An enemy wave is attacking!" msgstr "Ворожі сили атакують!" #: maps/random/survivalofthefittest_triggers.js:289 #, javascript-format msgid "%(player)s has been defeated (lost civic center)." msgstr "%(player)s зазнав поразки (втрачено громадський центр)." #: maps/random/syria.jsonsettings.Description msgid "Players start in a plains with slightly rolling highlands." msgstr "Гравці починають на рівнині зі злегка хвилястою гірською місцевістю." #: maps/random/syria.jsonsettings.Name msgid "Syria" msgstr "Сирія" #: maps/random/the_nile.jsonsettings.Description msgid "" "A calm wide river, representing the Nile River in Egypt, divides the map " "into western and eastern parts." msgstr "Спокійна широка річка, якою є Ніл в Єгипті, ділить карту на західну і східну частини." #: maps/random/the_nile.jsonsettings.Name msgid "The Nile" msgstr "Ніл" #: maps/random/unknown.jsonsettings.Description msgid "The unknown." msgstr "Невідоме." #: maps/random/unknown.jsonsettings.Landscapes[0].Description msgid "Choose a random land landscape" msgstr "Вибрати випадковий сухопутний ландшафт." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[1].Description #: maps/skirmishes/corinthian_isthmus_2p.xml:Description:39 #: maps/skirmishes/corinthian_isthmus_4p.xml:Description:39 msgid "" "Two Mediterranean land masses connected by a narrow spit of land, called an " "'Isthmus'." msgstr "Дві середземноморські суші, з'єднаних вузькою косою, яка називається \"перешийок\"" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[1].Name msgid "Isthmus" msgstr "Перешийок" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[2].Description msgid "A small central river." msgstr "Невелика центральна ріка." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[2].Name msgid "Central River" msgstr "Центральна ріка" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[3].Description msgid "" "Players are aligned on a strip of land with seas bordering on one or both " "sides that may hold islands." msgstr "Гравці розташовані на смузі суші з морями, що межують з однієї або обох сторін, на яких можуть бути острови." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[3].Name msgid "Edge Seas" msgstr "Край морів" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[4].Description msgid "Land shaped like a concrescent moon around a central lake." msgstr "Земля у формі молодого півмісяця навколо центрального озера." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[4].Name msgid "Gulf" msgstr "Затока" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[5].Description msgid "Mainland style with some small random lakes." msgstr "Материк з невеликими випадковими озерами." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[5].Name msgid "Lakes" msgstr "Озера" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[6].Description msgid "" "A large hill encompasses the map and leaves players only a small passage to " "the two neighboring players." msgstr "Великий пагорб охоплює карту і залишає гравцям лише невеликий прохід до двох сусідніх гравців." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[6].Name msgid "Passes" msgstr "Перевали" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[7].Description msgid "" "The land is enclosed by a hill that leaves a small area per player connected" " to the large central place." msgstr "Земля оточена пагорбом, який залишає невелику площу на кожного гравця, з'єднану з великою центральною місцевістю." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[7].Name msgid "Lowlands" msgstr "Низовини" #: maps/random/unknown.jsonsettings.Landscapes[0].Name msgid "Random Land" msgstr "Випадкова земля" #: maps/random/unknown.jsonsettings.Landscapes[1].Description msgid "Choose a random naval landscape" msgstr "Вибрати випадковий морський ландшафт." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[0].Description msgid "A huge sea is dividing the map into two halves." msgstr "Величезне море ділить карту на дві половини." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[0].Name msgid "Naval: Central Sea" msgstr "Морська: Центральне море" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[1].Description msgid "Players are scattered across island chains and disconnected islands." msgstr "Гравці розкидані по островних ланцюгах та від’єднаних островах." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[1].Name msgid "Naval: Archipelago" msgstr "Морська: Архіпелаг" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[2].Description msgid "A central lake with rivers possibly separating neighboring players." msgstr "Центральне озеро з річками, які, можливо, розділяють сусідніх гравців." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[2].Name msgid "Naval: Lake and rivers" msgstr "Морська: Озеро та річки" #: maps/random/unknown.jsonsettings.Landscapes[1].Name msgid "Random Naval" msgstr "Випадковий морський простір" #: maps/random/unknown.jsonsettings.Name msgid "Unknown" msgstr "Невідома" #: maps/random/volcanic_lands.jsonsettings.Description msgid "A charred dead land where players start around a smoking volcano." msgstr "Обвуглена мертва земля, де гравці починають навколо діючого вулкану." #: maps/random/volcanic_lands.jsonsettings.Name msgid "Volcanic Lands" msgstr "Вулканічні землі" #: maps/random/wall_demo.jsonsettings.Description msgid "" "A demonstration of wall placement methods/code in random maps. Giant map " "size is recommended!" msgstr "Демонстрація методів/коду розміщення стіни у випадкових картах. Рекомендовані карти гігантського розміру!" #: maps/random/wall_demo.jsonsettings.Name msgid "Wall Demo" msgstr "Мур Демо" #: maps/random/wild_lake.jsonsettings.Description msgid "A lake surrounded by hills." msgstr "Озеро оточене пагорбами." #: maps/random/wild_lake.jsonsettings.Name msgid "Wild Lake" msgstr "Дике озеро" #: maps/scenarios/_default.xml:Description:27 #: maps/scenarios/temperate_map.xml:Description:26 #: maps/scenarios/walltest.xml:Description:26 msgid "Give an interesting description of your map." msgstr "Надати цікавий опис Вашої карти." #: maps/scenarios/_default.xml:Name:27 msgid "Unnamed map" msgstr "Безіменна мапа" #: maps/scenarios/arcadia.xml:Description:38 msgid "" "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n" "\n" "Players start on either side of a mountainous region rich in resources. Extra starting buildings help players jumpstart building their new colonies." msgstr "Весна в Аркадії, Греція. Весняні дощі заповнили водою сухий струмок, яким він був у інші пори року, розділивши землі на два ворожі плем'я.\n\nГравці починають по обидва боки гірської місцевості, багатої на ресурси. Додаткові стартові будівлі допомагають гравцям побудувати свої нові колонії." #: maps/scenarios/arcadia.xml:Name:38 msgid "Arcadia" msgstr "Аркадія" #: maps/scenarios/arcadia.xml:PlayerData[0].Name:38 #: maps/scenarios/belgian_bog_night.xml:PlayerData[0].Name:38 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[0].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[0].Name:26 #: maps/scenarios/eire_and_albion.xml:PlayerData[0].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[0].Name:26 #: maps/scenarios/flight_demo.xml:PlayerData[1].Name:39 #: maps/scenarios/gold_rush.xml:PlayerData[0].Name:26 #: maps/scenarios/laconia.xml:PlayerData[0].Name:26 #: maps/scenarios/migration.xml:PlayerData[0].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[0].Name:38 #: maps/scenarios/reservoir.xml:PlayerData[0].Name:26 #: maps/scenarios/saharan_oases.xml:PlayerData[0].Name:26 #: maps/scenarios/sandbox_britons.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_iberians.xml:PlayerData[0].Name:38 #: maps/scenarios/siwa_oasis.xml:PlayerData[0].Name:26 #: maps/scenarios/the_massacre_of_delphi.xml:PlayerData[0].Name:38 #: maps/scenarios/treasure_islands.xml:PlayerData[0].Name:38 #: maps/scenarios/tropical_island.xml:PlayerData[0].Name:38 #: maps/scenarios/walls.xml:PlayerData[0].Name:26 #: maps/scenarios/walltest.xml:PlayerData[0].Name:26 #: maps/skirmishes/acropolis_bay_2p.xml:PlayerData[1].Name:39 msgid "Player 1" msgstr "Гравець 1" #: maps/scenarios/arcadia.xml:PlayerData[1].Name:38 #: maps/scenarios/belgian_bog_night.xml:PlayerData[1].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[1].Name:26 #: maps/scenarios/eire_and_albion.xml:PlayerData[1].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[1].Name:26 #: maps/scenarios/flight_demo.xml:PlayerData[2].Name:39 #: maps/scenarios/gold_rush.xml:PlayerData[1].Name:26 #: maps/scenarios/laconia.xml:PlayerData[1].Name:26 #: maps/scenarios/migration.xml:PlayerData[1].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[1].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[1].Name:26 #: maps/scenarios/sandbox_britons.xml:PlayerData[2].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[2].Name:39 #: maps/scenarios/sandbox_iberians.xml:PlayerData[1].Name:38 #: maps/scenarios/siwa_oasis.xml:PlayerData[1].Name:26 #: maps/scenarios/the_massacre_of_delphi.xml:PlayerData[1].Name:38 #: maps/scenarios/treasure_islands.xml:PlayerData[1].Name:38 #: maps/scenarios/tropical_island.xml:PlayerData[1].Name:38 #: maps/scenarios/walls.xml:PlayerData[1].Name:26 #: maps/scenarios/walltest.xml:PlayerData[1].Name:26 #: maps/skirmishes/acropolis_bay_2p.xml:PlayerData[2].Name:39 msgid "Player 2" msgstr "Гравець 2" #: maps/scenarios/azure_coast_2p.xml:Description:26 #: maps/scenarios/azure_coast_4p.xml:Description:26 #: maps/scenarios/azure_coast_8p.xml:Description:38 msgid "Help the young Massilia to settle or expel the Greeks from Gaul." msgstr "Допоможіть молодій Массилії осісти або вигнати греків з Галлії." #: maps/scenarios/azure_coast_2p.xml:Name:26 msgid "Azure Coast 2" msgstr "Лазуровий берег 2" #: maps/scenarios/azure_coast_2p.xml:PlayerData[0].Name:26 msgid "Greeks" msgstr "Греки" #: maps/scenarios/azure_coast_2p.xml:PlayerData[1].Name:26 msgid "Celts" msgstr "Кельти" #: maps/scenarios/azure_coast_4p.xml:Name:26 msgid "Azure Coast 3" msgstr "Лазуровий берег 3" #: maps/scenarios/azure_coast_4p.xml:PlayerData[0].Name:26 msgid "East" msgstr "Схід" #: maps/scenarios/azure_coast_4p.xml:PlayerData[1].Name:26 msgid "West" msgstr "Захід" #: maps/scenarios/azure_coast_4p.xml:PlayerData[2].Name:26 msgid "South" msgstr "Південь" #: maps/scenarios/azure_coast_4p.xml:PlayerData[3].Name:26 msgid "North" msgstr "Північ" #: maps/scenarios/azure_coast_8p.xml:Name:38 msgid "Azure Coast 1" msgstr "Лазуровий берег 1" #: maps/scenarios/azure_coast_8p.xml:PlayerData[0].Name:38 msgid "Antipolis" msgstr "Антиполіс" #: maps/scenarios/azure_coast_8p.xml:PlayerData[1].Name:38 msgid "Nikaia" msgstr "Нікея" #: maps/scenarios/azure_coast_8p.xml:PlayerData[2].Name:38 msgid "Massalia" msgstr "Массалія" #: maps/scenarios/azure_coast_8p.xml:PlayerData[3].Name:38 msgid "Olbia" msgstr "Ольвія" #: maps/scenarios/azure_coast_8p.xml:PlayerData[4].Name:38 msgid "Deciates" msgstr "Декієти" #: maps/scenarios/azure_coast_8p.xml:PlayerData[5].Name:38 msgid "Salluvii" msgstr "Салювії" #: maps/scenarios/azure_coast_8p.xml:PlayerData[6].Name:38 msgid "Cavares" msgstr "Кавари" #: maps/scenarios/azure_coast_8p.xml:PlayerData[7].Name:38 msgid "Verguni" msgstr "Вергуни" #: maps/scenarios/battle_for_the_tiber.xml:Description:26 msgid "" "Rome battles against the Etruscan city of Veii for control of the Tiber " "River basin." msgstr "Рим бореться проти етруського міста Вейї для домінування над басейном ріки Тибр." #: maps/scenarios/battle_for_the_tiber.xml:Name:26 msgid "Battle for the Tiber" msgstr "Битва за Тибр" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[0].Name:26 msgid "Rome" msgstr "Рим" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[1].Name:26 msgid "Veii" msgstr "Вейї" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[2].Name:26 #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[3].Name:26 msgid "Gallic Invaders" msgstr "Галльські загарбники" #: maps/scenarios/belgian_bog_night.xml:Description:38 msgid "Two Celtic tribes face off across a large bog at night." msgstr "Два кельтські племені вночі стикаються поперек великого болота." #: maps/scenarios/belgian_bog_night.xml:Name:38 msgid "Belgian Bog Night" msgstr "Ніч на бельгійській трясовині" #: maps/scenarios/bridge_demo.xml:Description:26 msgid "Demo map showing how to simulate bridges in the Atlas map editor." msgstr "Демо-карта, що показує, як імітувати мости в редакторі карт Atlas." #: maps/scenarios/bridge_demo.xml:Name:26 msgid "Bridge demo" msgstr "Міст демо" #: maps/scenarios/bridge_demo.xml:PlayerData[0].Name:26 msgid "Bridge Demo" msgstr "Міст Демо" #: maps/scenarios/bridge_demo.xml:PlayerData[1].Name:26 msgid "Other" msgstr "Інше" #: maps/scenarios/campaign_test_map.xml:Description:38 msgid "A test map for potential Strategic Campaigns." msgstr "Тестова карта для потенційних стратегічних кампаній." #: maps/scenarios/campaign_test_map.xml:Name:38 msgid "Strategic Campaign Proof of Concept" msgstr "Стратегічна кампанія. Доказ концепції." #: maps/scenarios/campaign_test_map.xml:PlayerData[0].Name:38 msgid "Delian League" msgstr "Делоський союз" #: maps/scenarios/campaign_test_map.xml:PlayerData[1].Name:38 #: maps/scenarios/peloponnese.xml:PlayerData[3].Name:38 #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[1].Name:39 msgid "Thebes" msgstr "Фіви" #: maps/scenarios/campaign_test_map.xml:PlayerData[2].Name:38 #: maps/scenarios/peloponnese.xml:PlayerData[5].Name:38 msgid "Thessaly" msgstr "Фессалія" #: maps/scenarios/campaign_test_map.xml:PlayerData[3].Name:38 msgid "Megara" msgstr "Мегара" #: maps/scenarios/campaign_test_map.xml:PlayerData[4].Name:38 msgid "Eretria" msgstr "Еретрія" #: maps/scenarios/campaign_test_map.xml:PlayerData[5].Name:38 msgid "Chalcis" msgstr "Халкіда" #: maps/scenarios/campaign_test_map.xml:PlayerData[6].Name:38 msgid "Peloponnesian League" msgstr "Пелопоннесський союз" #: maps/scenarios/campaign_test_map.xml:PlayerData[7].Name:38 msgid "Religious Institutions" msgstr "Релігійні установи" #: maps/scenarios/campaign_test_map_2_heightmap.xml:Name:38 msgid "Campaign Map - Test" msgstr "Карта кампанії - Тестова" #: maps/scenarios/cinema_demo.js:6 msgid "Cutscene starts after 5 seconds" msgstr "Сцена запуститься через 5 секунд" #: maps/scenarios/cinema_demo.xml:Description:39 msgid "Demo map for cinematic camera movements." msgstr "Демо-карта для руху кінематичної камери." #: maps/scenarios/cinema_demo.xml:Name:39 msgid "Cinema Demo" msgstr "Демонстраційний ролик" #: maps/scenarios/cinema_demo.xml:PlayerData[1].Name:39 msgid "Xerxes I" msgstr "Ксеркс I" #: maps/scenarios/cinema_demo.xml:PlayerData[2].Name:39 msgid "You" msgstr "Ви" #: maps/scenarios/combat_demo.xml:Description:26 msgid "" "A combat demonstration between a small number of ranged and melee infantry " "units." msgstr "Демонстрація бою між невеликою кількістю воїнів ближнього та дальнього бою." #: maps/scenarios/combat_demo.xml:Name:26 msgid "Combat Demo" msgstr "Бій демо" #: maps/scenarios/combat_demo_huge.xml:Description:73 msgid "1296 units. Extremely slow (we need more optimisation)." msgstr "1296 юнітів. Екстремально повільно (нам необхідна більша оптимізація)." #: maps/scenarios/combat_demo_huge.xml:Name:73 msgid "Combat Demo (Huge)" msgstr "Бій демо (величезний)" #: maps/scenarios/death_canyon_invasion_force.xml:Description:38 msgid "" "A deep rocky canyon slicing through the desert. Good for multiplayer.\n" "\n" "2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate." msgstr "Глибокий скелястий каньйон розтинаючий пустелю. Добре для мультиплеєра.\n\n2 команди по 2 гравця. 1 гравець починає на своїй базі з ресурсами. Інший гравець починає тільки з великою армією, щоб допомогти товаришеві по команді." #: maps/scenarios/death_canyon_invasion_force.xml:Name:38 msgid "Death Canyon - Invasion Force" msgstr "Каньйон Смерті - Десант" #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[1].Name:38 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[3].Name:38 msgid "Invasion Force" msgstr "Десант" #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[2].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[2].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[2].Name:26 #: maps/scenarios/gold_rush.xml:PlayerData[2].Name:26 #: maps/scenarios/migration.xml:PlayerData[2].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[2].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[2].Name:26 #: maps/scenarios/sandbox_britons.xml:PlayerData[3].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[3].Name:39 #: maps/scenarios/siwa_oasis.xml:PlayerData[2].Name:26 msgid "Player 3" msgstr "Гравець 3" #: maps/scenarios/demo_trading.xml:Description:26 msgid "A demonstration of the new trading feature." msgstr "Демонстрація нових можливостей для торгівлі." #: maps/scenarios/demo_trading.xml:Name:26 msgid "Trading Demo" msgstr "Торгівля демо" #: maps/scenarios/eire_and_albion.xml:Description:26 msgid "" "A demo map of the British Isles, created with the assistance of a height " "map." msgstr "Демо-карта Британських островів, створена за допомогою висотної карти" #: maps/scenarios/eire_and_albion.xml:Name:26 msgid "Eire and Albion (British Isles)" msgstr "Ейр і Альбіон (Британські острови)" #: maps/scenarios/fast_oasis.xml:Description:26 msgid "" "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n" "\n" "Gameplay is tight and fast, with no time to stop and smell the roses." msgstr "Невелика карта пустелі. Кожен гравець починає поруч з оазисом оточеним похмурою піщаною пустелею, відкритою для нападів та грабежів.\n\nПроцес гри щільний і швидкий, без часу, щоб зупинитися і відчути запах троянди." #: maps/scenarios/fast_oasis.xml:Name:26 msgid "Fast Oasis" msgstr "Швидкий оазис" #: maps/scenarios/fast_oasis.xml:PlayerData[3].Name:26 #: maps/scenarios/gold_rush.xml:PlayerData[3].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[3].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[3].Name:26 #: maps/scenarios/siwa_oasis.xml:PlayerData[3].Name:26 msgid "Player 4" msgstr "Гравець 4" #: maps/scenarios/fishing_demo.xml:Description:26 msgid "Test out fishing with a fishing boat. Still in development." msgstr "Тестування риболовлі з рибальським човном. У розробці." #: maps/scenarios/fishing_demo.xml:Name:26 msgid "Fishing Demo" msgstr "Риболовля Демо" #: maps/scenarios/flight_demo.xml:Description:39 msgid "Fly some Mustangs." msgstr "Летіти як мустанги." #: maps/scenarios/flight_demo.xml:Name:39 msgid "Flight Demo" msgstr "Політ Демо" #: maps/scenarios/gold_rush.xml:Description:26 msgid "" "A wide-open map with a central rocky region rich in Minerals (Metal " "Resource). This map may be played if the other more detailed maps cause " "uncomfortable lag." msgstr "Широка відкрита карта з центральною скелястою областю, багатою на мінерали (Ресурс Метал). Ця карта може бути зіграна, якщо інші, більш детальні карти, викликають неприязнь." #: maps/scenarios/gold_rush.xml:Name:26 msgid "Gold Rush" msgstr "Золота лихоманка" #: maps/scenarios/gorge.xml:Description:26 msgid "A riparian gorge meanders its way through the South lands of Gaul." msgstr "Прибережні ущелини звиваються через південні землі Галлії." #: maps/scenarios/gorge.xml:Name:26 msgid "Gorge" msgstr "Ущелина" #: maps/scenarios/laconia.xml:Description:26 msgid "" "The Peloponnesian valley of Laconia, homeland of the Spartans.\n" "\n" "The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley." msgstr "Пелопонеська долина Лаконії, батьківщина спартанців.\n\nМакедонці вторгаються в спартанські землі. Програвши битву проти загарбників, спартанці повинні швидко відновити свою армію, перш ніж македонці заполонили всю долину." #: maps/scenarios/laconia.xml:Name:26 msgid "Laconia" msgstr "Лаконія" #: maps/scenarios/migration.xml:Description:26 msgid "" "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n" "\n" "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine." msgstr "Багатокористувацька карта. Кожен гравець починає на маленькому острові з мінімальними запасами ресурсів, розташованому біля берегів великої суші.\n\nКарта розроблена спільнотою WFG: SMST, NOXAS1, та Yodaspirine." #: maps/scenarios/miletus.xml:Description:39 msgid "A sandbox scenario for one player." msgstr "Сценарій пісочниця для одного гравця." #: maps/scenarios/miletus.xml:Name:39 #: maps/scenarios/miletus.xml:PlayerData[0].Name:39 msgid "Miletus" msgstr "Мілет" #: maps/scenarios/miletus.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[1].Name:38 msgid "Romans" msgstr "Римляни" #: maps/scenarios/multiplayer_demo.xml:Description:26 msgid "" "Small map with lots of resources and some water, for testing gameplay in " "non-competitive multiplayer matches." msgstr "Мала карта з великою кількістю ресурсів і невеликою кількістю води, для тестування гри в неконкурентних багатокористувацьких матчах." #: maps/scenarios/multiplayer_demo.xml:Name:26 msgid "Multiplayer Demo" msgstr "Мультиплеєр Демо" #: maps/scenarios/napata_reconstruction.xml:Description:39 msgid "" "This map displays a reconstruction of the ancient city Napata. " "[color=\"red\"]Note:[/color] The map is not intended to be playable." msgstr "Ця карта являє собою реконструкцію стародавнього міста Напата. [color=\"red\"]Примітка:[/color]Ця карта не призначена для гри." #: maps/scenarios/napata_reconstruction.xml:Name:39 msgid "Napata Reconstruction" msgstr "Реконструкція Напати" #: maps/scenarios/necropolis.xml:Description:38 msgid "" "Four players duke it out over the vast Nile Delta. Each city starts out nestled atop a large plateau, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n" "\n" "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions." msgstr "Чотири гравці борються за владу над дельтою Нілу. Кожне поселення початково розташовується на вершині великого плато, але згодом ресурсів починає бракувати, змушуючи гравців розширювати свої володіння задля видобутку ресурсів.\n\nРозвідники повідомляють, що притоки Нілу мілкі та доступні у різних місцях, отже вони служать лише другорядною перепоною між ворожими угрупованнями." #: maps/scenarios/necropolis.xml:Name:38 msgid "Necropolis" msgstr "Некрополь" #: maps/scenarios/pathfinding_demo.xml:Description:38 msgid "A map for testing unit movement algorithms." msgstr "Карта для тестування алгоритмів руху." #: maps/scenarios/pathfinding_demo.xml:Name:38 msgid "Pathfinding Demo" msgstr "Дослідження демо" #: maps/scenarios/pathfinding_terrain_demo.xml:Description:26 msgid "" "A map for testing movement costs and terrain properties in the A* " "pathfinder." msgstr "Карта для тестування пересування та властивостей території в алгоритмі пошуку шляху A*." #: maps/scenarios/pathfinding_terrain_demo.xml:Name:26 msgid "Pathfinding Terrain Demo" msgstr "Дослідження поверхні демо" #: maps/scenarios/peloponnese.xml:Description:38 msgid "A real-world map of the Greek homeland." msgstr "Фактична карта грецької Батьківщини." #: maps/scenarios/peloponnese.xml:Name:38 msgid "Peloponnesian Wars" msgstr "Пелопоннеські війни" #: maps/scenarios/peloponnese.xml:PlayerData[0].Name:38 msgid "Athens" msgstr "Афіни" #: maps/scenarios/peloponnese.xml:PlayerData[1].Name:38 msgid "Sparta" msgstr "Спарта" #: maps/scenarios/peloponnese.xml:PlayerData[2].Name:38 msgid "Elis" msgstr "Еліда" #: maps/scenarios/peloponnese.xml:PlayerData[4].Name:38 msgid "Corinth" msgstr "Корінф" #: maps/scenarios/pickup_test_map.xml:Description:39 msgid "" "Test map for picking units up, with sea and two islands. Trigger points are " "placed." msgstr "Тестова карта для збору юнітів, з морем і двома островами. Встановлено тригерні точки." #: maps/scenarios/pickup_test_map.xml:Name:39 msgid "Pickup test map" msgstr "Тестова карта збору" #: maps/scenarios/polynesia.xml:Description:39 msgid "Demo map for new fancy water effects." msgstr "Демо карта для нових незвичайних ефектів води." #: maps/scenarios/polynesia.xml:Name:39 msgid "Polynesia" msgstr "Полінезія" #: maps/scenarios/polynesia.xml:PlayerData[0].Name:39 msgid "Samoa" msgstr "Самоа" #: maps/scenarios/polynesia.xml:PlayerData[1].Name:39 msgid "Vanuatu" msgstr "Вануату" #: maps/scenarios/reservoir.xml:Description:26 msgid "A demo showing water planes." msgstr "Демо показує водну поверхню." #: maps/scenarios/reservoir.xml:Name:26 msgid "Reservoir" msgstr "Резервуар" #: maps/scenarios/resource_demo.xml:Description:26 msgid "Demo map for resource gathering." msgstr "Демо-карта для збору ресурсів." #: maps/scenarios/resource_demo.xml:Name:26 msgid "Resource demo" msgstr "Ресурси демо" #: maps/scenarios/road_demo.xml:Description:26 msgid "Demo map showcasing Temperate Road decals." msgstr "Демо карта показує помірні дорожні відмітні знаки." #: maps/scenarios/road_demo.xml:Name:26 msgid "Road Decals Demo" msgstr "Відмітні знаки дороги демо" #: maps/scenarios/saharan_oases.xml:Description:26 msgid "" "A desert biome map where each player has founded their colony at their own " "lush oasis. The rest of the map is generally wide-open and barren." msgstr "Карта пустельний біом, де кожен гравець засновує власну колонію у пишному оазисі. Решта карти переважно незахищена та безплідна." #: maps/scenarios/sahel.xml:Description:38 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce." msgstr "Розташовується на південних схилах гір Атлас у північній Африці.\n\nДоволі відкрита карта з безліччю їжі та мінеральних ресурсів, але деревини вкрай мало." #: maps/scenarios/sahel.xml:PlayerData[0].Name:38 msgid "Aulus Manlius Capitolinus" msgstr "Авл Манлій Капітолін" #: maps/scenarios/sahel.xml:PlayerData[1].Name:38 msgid "Hasdrubal the Fair" msgstr "Гасдрубал Красивий" #: maps/scenarios/sahel.xml:PlayerData[2].Name:38 msgid "Artaxshacha II" msgstr "Артахшасса II" #: maps/scenarios/sahel.xml:PlayerData[3].Name:38 msgid "Tautalus" msgstr "Тавтал" #: maps/scenarios/sandbox_athenians.xml:Description:38 msgid "" "Play with the Athenians faction in a non-threatening sandbox environment." msgstr "Грайте за фракцію афінян у безпечному режимі пісочниці." #: maps/scenarios/sandbox_athenians.xml:Name:38 msgid "Sandbox - The Athenians" msgstr "Пісочниця - Афіняни" #: maps/scenarios/sandbox_athenians.xml:PlayerData[0].Name:38 msgid "The Athenians" msgstr "Афіняни" #: maps/scenarios/sandbox_athenians.xml:PlayerData[1].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[1].Name:38 msgid "The Spartans" msgstr "Спартанці" #: maps/scenarios/sandbox_athenians.xml:PlayerData[2].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[2].Name:38 msgid "The Persians" msgstr "Перси" #: maps/scenarios/sandbox_athenians.xml:PlayerData[3].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[3].Name:38 msgid "The Gauls" msgstr "Галли" #: maps/scenarios/sandbox_britons.xml:Description:39 #: maps/scenarios/sandbox_gauls.xml:Description:39 msgid "Play around with the Gallic faction in an idyllic sandbox setting." msgstr "Грайти галльською фракцією у ідеальній обстановці." #: maps/scenarios/sandbox_britons.xml:Name:39 msgid "Sandbox - The Britons" msgstr "Пісочниця - Брити" #: maps/scenarios/sandbox_britons.xml:PlayerData[4].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[4].Name:39 msgid "Roman Interlopers" msgstr "Непрохані римляни" #: maps/scenarios/sandbox_carthaginians.xml:Description:38 msgid "Explore the Carthaginian Buildings and Units." msgstr "Досліджуйте карфагенські будівлі та юніти." #: maps/scenarios/sandbox_carthaginians.xml:Name:38 msgid "Sandbox - The Carthaginians" msgstr "Пісочниця - Карфагеняни" #: maps/scenarios/sandbox_carthaginians.xml:PlayerData[0].Name:38 #: maps/scenarios/serengeti.xml:PlayerData[0].Name:26 msgid "Carthage" msgstr "Карфаген" #: maps/scenarios/sandbox_carthaginians.xml:PlayerData[1].Name:38 msgid "Creeps" msgstr "Кріпи" #: maps/scenarios/sandbox_gauls.xml:Name:39 msgid "Sandbox - The Gauls" msgstr "Пісочниця - Галли" #: maps/scenarios/sandbox_han.xml:Description:39 msgid "A simple map showcasing the Han civilization's assets in the game." msgstr "Проста карта, що демонструє активи цивілізації Хань у грі." #: maps/scenarios/sandbox_han.xml:Name:39 msgid "Sandbox - The Han" msgstr "Пісочниця - Хань" #: maps/scenarios/sandbox_iberians.xml:Description:38 msgid "A demo map for the Iberians." msgstr "Демо-карта для іберів." #: maps/scenarios/sandbox_iberians.xml:Name:38 msgid "Sandbox - The Iberians" msgstr "Пісочниця - Ібери" #: maps/scenarios/sandbox_kushites.xml:Description:39 msgid "A simple map showcasing the Kushite civilization's assets in the game." msgstr "Проста карта, що показує дані Кушитів в грі" #: maps/scenarios/sandbox_kushites.xml:Name:39 msgid "Sandbox - The Kushites" msgstr "Пісочниця — Кушити" #: maps/scenarios/sandbox_macedonians.xml:Description:38 msgid "" "Play with the Macedonians faction in a non-threatening sandbox environment." msgstr "Грайте за фракцію македонців у безпечному режимі пісочниці." #: maps/scenarios/sandbox_macedonians.xml:Name:38 msgid "Sandbox - The Macedonians" msgstr "Пісочниця - Македонці" #: maps/scenarios/sandbox_macedonians.xml:PlayerData[0].Name:38 msgid "The Macedonians" msgstr "Македонці" #: maps/scenarios/sandbox_mauryas.xml:Description:39 msgid "A simple map showcasing the Maurya civilization's assets in the game." msgstr "Проста карта, що показує дані цивілізації Маур'я в грі" #: maps/scenarios/sandbox_mauryas.xml:Name:39 msgid "Sandbox - The Maurya Indians" msgstr "Пісочниця - Індія Маур'їв" #: maps/scenarios/sandbox_persians.xml:Description:39 msgid "A simple map showcasing the Persian civilization's assets in the game." msgstr "Проста карта, що показує дані Перської цивілізації в грі" #: maps/scenarios/sandbox_persians.xml:Name:39 msgid "Sandbox - The Achaemenid Persians" msgstr "Пісочниця - перси Ахеменідів" #: maps/scenarios/sandbox_ptolemies.xml:Description:38 #: maps/skirmishes/sporades_islands_2p.xml:Description:39 msgid "An islands map good for intense naval combat." msgstr "Острівна карта хороша для запеклих морських боїв." #: maps/scenarios/sandbox_ptolemies.xml:Name:38 msgid "Sandbox - The Ptolemaic Egyptians" msgstr "Пісочниця - Єгипет Птолемеїв" #: maps/scenarios/sandbox_ptolemies.xml:PlayerData[0].Name:38 msgid "Ptolemaios A' Soter" msgstr "Птолемайос А Сотер" #: maps/scenarios/sandbox_ptolemies.xml:PlayerData[1].Name:38 msgid "Kautilya" msgstr "Каутілья" #: maps/scenarios/sandbox_ptolemies_02.xml:Description:38 msgid "" "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting." msgstr "Грайте за Єгипет Птолемеїв у безпечному режимі пісочниці." #: maps/scenarios/sandbox_ptolemies_02.xml:Name:38 msgid "Sandbox - The Ptolemaic Egyptians 2" msgstr "Пісочниця - Єгипет Птолемеїв 2" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[0].Name:38 msgid "Ptolemy \"Savior\"" msgstr "Птолемей \"Спаситель\"" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[2].Name:38 msgid "Seleucids" msgstr "Селевкіди" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[3].Name:38 msgid "Libyans" msgstr "Лівійці" #: maps/scenarios/sandbox_romans.xml:Description:39 msgid "" "A simple map showcasing the Republican Roman civilization's assets in the " "game." msgstr "Проста карта, що показує дані Римської Республіки в грі" #: maps/scenarios/sandbox_romans.xml:Name:39 msgid "Sandbox - The Romans" msgstr "Пісочниця - Римляни" #: maps/scenarios/sandbox_seleucids.xml:Description:38 msgid "A sandbox scenario for players to try out the Seleucid civilisation." msgstr "Сценарій пісочниця для гравців щоб спробувати пограти за цивілізацію Селевкідів." #: maps/scenarios/sandbox_seleucids.xml:Name:38 msgid "Sandbox - The Seleucids" msgstr "Пісочниця - Селевкіди" #: maps/scenarios/sandbox_seleucids.xml:PlayerData[0].Name:38 msgid "The Seleucids" msgstr "Селевкіди" #: maps/scenarios/sandbox_seleucids.xml:PlayerData[1].Name:38 msgid "The Ptolemies" msgstr "Птолемеї" #: maps/scenarios/sandbox_spartans.xml:Description:39 msgid "A simple map showcasing the Spartan civilization's assets in the game." msgstr "Проста карта, що показує дані Спартанської цивілізації в грі" #: maps/scenarios/sandbox_spartans.xml:Name:39 msgid "Sandbox - The Spartans" msgstr "Пісочниця - Спартанці" #: maps/scenarios/savanna_ravine.xml:Description:38 msgid "" "A wide-open Savanna map with a small ravine running down the center, which " "is easily forded." msgstr "Відкрита карта савани з невеликим яром, що спускається до центру, який можна легко перейти вбрід." #: maps/scenarios/savanna_ravine.xml:Name:38 msgid "Savanna Ravine" msgstr "Яр у савані" #: maps/scenarios/serengeti.xml:Description:26 msgid "" "The African serengeti has herds of animals criss crossing the plain. Mineral" " wealth is bountiful and wood is in full supply." msgstr "У африканському Серенгеті стада тварин розгулюють по рівнині. Мінералів вдосталь, а запаси деревини величезні." #: maps/scenarios/serengeti.xml:Name:26 msgid "Serengeti 1" msgstr "Серенгеті 1" #: maps/scenarios/serengeti.xml:PlayerData[1].Name:26 msgid "Iberia" msgstr "Іберія" #: maps/scenarios/serengeti.xml:PlayerData[2].Name:26 msgid "Greece" msgstr "Греція" #: maps/scenarios/serengeti.xml:PlayerData[3].Name:26 msgid "Persia" msgstr "Персія" #: maps/scenarios/ship_formations.xml:Description:26 msgid "Ship formations mockup." msgstr "Макет формацій кораблів" #: maps/scenarios/ship_formations.xml:Name:26 msgid "Ship Formations" msgstr "Стрій кораблів" #: maps/scenarios/ship_formations.xml:PlayerData[0].Name:26 msgid "Ships" msgstr "Кораблі" #: maps/scenarios/shipattacks.xml:Description:26 msgid "Move ships around. Attack other ships." msgstr "Переміщення кораблів навколо. Атака інших кораблів." #: maps/scenarios/shipattacks.xml:Name:26 msgid "Ships Demo" msgstr "Кораблі демо" #: maps/scenarios/siwa_oasis.xml:Description:26 msgid "" "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of" " mountainous spokes that divide the home territories of each player." msgstr "Карфаген, Македонці, Персія та Іберія один проти одного! Великий оазис концентрує гірські хребти, які відділяють початкові позиції гравців." #: maps/scenarios/siwa_oasis.xml:Name:26 msgid "Siwa Oasis" msgstr "Оазис Сіва" #: maps/scenarios/temperate_map.xml:Name:26 msgid "Base Temperate Map" msgstr "Основна помірна карта" #: maps/scenarios/territory_demo.xml:Description:26 msgid "A demo map showing the territory effects of each type of structure." msgstr "Демо карта, що показує вплив будівель на землю." #: maps/scenarios/territory_demo.xml:Name:26 msgid "Territory Demo" msgstr "Земля демо" #: maps/scenarios/test_foundation.xml:Description:39 msgid "" "This map is designed to help artists and modders find the adequate " "foundation for a specific building. This map is not meant to be playable." msgstr "Ця карта розроблена, щоб допомогти художникам та моддерам знайти адекватну основу для конкретної будівлі. Ця карта не призначена для гри." #: maps/scenarios/test_foundation.xml:Name:39 msgid "Foundation Testing Map" msgstr "Карта тестування будівництва" #: maps/scenarios/the_massacre_of_delphi.xml:Description:38 msgid "" "The Celts invade Greece. Fight through the central valley or cut through the" " rich highlands in order to secure the lands around Delphi!" msgstr "Кельти вторглись у Грецію. Влаштуйте битву у центральній долині або пройдіть через багате високогір'я, щоб захистити землі навколо міста Дельфи!" #: maps/scenarios/the_massacre_of_delphi.xml:Name:38 msgid "Massacre of Delphi" msgstr "Побиття в Дельфах" #: maps/scenarios/the_persian_gates.xml:Description:26 msgid "" "\"It has always been the Greek Dream to go East.\"\n" "\n" "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n" "\n" "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?" msgstr "\"Піти на схід завжди було у мріях греків\".\n\n\"Стережіться такої погордливості. Схід має звичку ковтати людей та їхні мрії\"\n\nЧи прокладе Александр свій шлях через Перські ворота і виконає своє призначення, чи Аріобарзан захистить міцні давні перські землі від іноземного загарбника?" #: maps/scenarios/the_persian_gates.xml:Name:26 msgid "The Persian Gates" msgstr "Перські ворота" #: maps/scenarios/the_persian_gates.xml:PlayerData[0].Name:26 msgid "Alexandros Megas" -msgstr "Александр Великий" +msgstr "Александрос Мегас" #: maps/scenarios/the_persian_gates.xml:PlayerData[1].Name:26 msgid "Krateros" msgstr "Кратер" #: maps/scenarios/the_persian_gates.xml:PlayerData[2].Name:26 msgid "Ariobarzanes" msgstr "Аріобарзан" #: maps/scenarios/the_persian_gates.xml:PlayerData[3].Name:26 msgid "Persians" msgstr "Перси" #: maps/scenarios/third_macedonian_war.xml:Description:26 msgid "" "The Romans encroach upon Macedonian lands for the third and final time. Can " "the once-proud Macedonians prevail against the Roman juggernaut?" msgstr "Римляни зазіхають на македонські землі втретє та востаннє. Чи зможуть, горді у минулому, македонці здолати безжальних римлян?" #: maps/scenarios/third_macedonian_war.xml:Name:26 msgid "Third Macedonian War" msgstr "Третя Македонська Війна" #: maps/scenarios/third_macedonian_war.xml:PlayerData[0].Name:26 msgid "Lucius Aemilius Paullus" msgstr "Луцій Емілій Павл" #: maps/scenarios/third_macedonian_war.xml:PlayerData[1].Name:26 msgid "Perseus of Macedon" msgstr "Персей Македонський" #: maps/scenarios/third_macedonian_war.xml:PlayerData[2].Name:26 msgid "Greek Allies" msgstr "Грецькі спільники" #: maps/scenarios/treasure_islands.js:9 msgid "Collect the treasures before your enemy does! May the better win!" msgstr "Зберіть скарби раніше за ворога! Нехай переможе найкращий!" #: maps/scenarios/treasure_islands.js:28 msgid "No winner yet, prepare for battle!" msgstr "Поки що немає переможця, підготовка до бою!" #: maps/scenarios/treasure_islands.js:43 msgid "Your enemy's treasury is filled to the brim, you lose!" msgstr "Скарбниця вашого ворога наповнюється до країв, ви програли!" #: maps/scenarios/treasure_islands.js:48 msgid "Your treasury is filled to the brim, you are victorious!" msgstr "Ваша скарбниця заповнена вщерть, ви перемогли!" #: maps/scenarios/treasure_islands.js:60 msgid "Hurry up! Your enemy is close to victory!" msgstr "Швидше! Ваш ворог майже переміг!" #: maps/scenarios/treasure_islands.js:71 #, javascript-format msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!" msgstr "Залишилось зібрати скарбів до перемоги: %(remainingTreasures)s!" #: maps/scenarios/treasure_islands.js:79 msgid "You have collected a treasure!" msgstr "Ви зібрали скарб!" #: maps/scenarios/treasure_islands.js:91 msgid "Defeat your enemy to win!" msgstr "Перемогти ворога, щоб виграти!" #: maps/scenarios/treasure_islands.js:100 #, javascript-format msgid "%(lastPlayer)s has won (treasure collected)." msgid_plural "%(players)s and %(lastPlayer)s have won (treasure collected)." msgstr[0] "%(lastPlayer)s переміг (скарб зібрано)." msgstr[1] "%(players)s та %(lastPlayer)s перемогли (скарб зібрано)." msgstr[2] "%(players)s та %(lastPlayer)s перемогли (скарб зібрано)." msgstr[3] "%(players)s та %(lastPlayer)s перемогли (скарб зібрано)." #: maps/scenarios/treasure_islands.js:104 #, javascript-format msgid "%(lastPlayer)s has been defeated (treasure collected)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (treasure collected)." msgstr[0] "%(lastPlayer)s зазнав поразки (скарб зібрано)." msgstr[1] "%(lastPlayer)s зазнав поразки (скарб зібрано)." msgstr[2] "%(players)s і %(lastPlayer)s зазнали поразки (скарб зібрано). " msgstr[3] "%(players)s і %(lastPlayer)s зазнали поразки (скарб зібрано)." #: maps/scenarios/treasure_islands.xml:Description:38 msgid "" "Search treasures on small islands and on the water. Collect more treasures " "than your opponent to win." msgstr "Пошук скарбів на малих островах і на воді. Зберіть більше скарбів, ніж ваш противник, щоб виграти." #: maps/scenarios/treasure_islands.xml:Name:38 msgid "Treasure Islands" msgstr "Острови скарбів" #: maps/scenarios/triggers_demo.js:73 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?" msgstr "Перевірка діалогу так-ні. Ви хочете сказати, впевнений, чи, скоріше, ні?" #: maps/scenarios/triggers_demo.js:79 msgid "Sure" msgstr "Впевнений" #: maps/scenarios/triggers_demo.js:83 msgid "Say sure" msgstr "Сказати впевнений" #: maps/scenarios/triggers_demo.js:89 msgid "Rather not" msgstr "Скоріше ні" #: maps/scenarios/triggers_demo.js:93 msgid "Say rather not" msgstr "Сказати скоріше ні" #: maps/scenarios/triggers_demo.xml:Description:38 msgid "" "Demo map listening to various triggers and printing warning messages about " "them" msgstr "Демо карта для спостереження за різноманітними налаштуваннями з попереджувальними повідомленнями про них." #: maps/scenarios/triggers_demo.xml:Name:38 msgid "Triggers Demo" msgstr "Демо тригери" #: maps/scenarios/tropical_island.xml:Description:38 msgid "Multiplayer map. A tropical paradise." msgstr "Мультиплеерна карта. Тропічний рай." #: maps/scenarios/tropical_island.xml:Name:38 msgid "Tropical Island" msgstr "Тропічний острів" #: maps/scenarios/unit_chasing_test.xml:Description:40 msgid "" "This map is designed to test a few different cases of units chasing each " "other." msgstr "Ця карта призначена для перевірки декількох різних випадків, коли юніти переслідують один одного." #: maps/scenarios/unit_chasing_test.xml:Name:40 msgid "Unit Chasing test" msgstr "Змагальні перегони" #: maps/scenarios/unit_dancing_test.xml:Description:40 msgid "This map is designed to test a few different cases of 'Dancing'." msgstr "Ця карта призначена для тестування декількох різних випадків 'Танців'." #: maps/scenarios/unit_dancing_test.xml:Name:40 msgid "Unit Dancing test" msgstr "Танцювальні змагання" #: maps/scenarios/unit_motion_integration_test.xml:Description:39 msgid "" "This map is designed to test some basic unit movement cases. It will involve" " unitAI, unitMotion and the relevant pathfinders and thus acts as an " "integrated test map. Look for things such as stuck units, wrong animations, " "and weird pathing." msgstr "Ця карта створена для тестування основних випадків руху юнітів. Він включає в себе unitAI, unitMotion та відповідні методи пошуку шляху, і, таким чином, діє як карта для інтеграційного тесту. Звертай увагу на такі речі як: юніти, що застрягли, неправильна анімація та дивне прокладання шляху." #: maps/scenarios/unit_motion_integration_test.xml:Name:39 msgid "Unit Motion Integration Test" msgstr "Інтеграційний тест руху юнітів" #: maps/scenarios/unit_pushing_test.xml:Description:40 msgid "" "This map is designed to test the performance & functionality of unit " "pushing." msgstr "Ця карта створена для реревірки продуктивності & функціональності штовхання підрозділів" #: maps/scenarios/unit_pushing_test.xml:Name:40 msgid "Unit Pushing test" msgstr "Перевірка штовхання підрозділів " #: maps/scenarios/units_demo.xml:Description:27 msgid "Every unit in the game." msgstr "Кожна одиниця в грі" #: maps/scenarios/units_demo.xml:Name:27 msgid "Units Demo" msgstr "Юніти демо" #: maps/scenarios/walls.xml:Description:26 msgid "Walls." msgstr "Мури" #: maps/scenarios/walls.xml:Name:26 msgid "Walls" msgstr "Мури" #: maps/scenarios/walltest.xml:Name:26 msgid "WallTest" msgstr "МурТест" #: maps/scenarios/we_are_legion.xml:Description:26 msgid "A quick battle demo map using Roman legionaries." msgstr "Швидка демо-карта для битв з використанням римських легіонерів." #: maps/scenarios/we_are_legion.xml:Name:26 msgid "We Are Legion" msgstr "Ім'я нам Легіон" #: maps/scripts/CaptureTheRelic.js:144 #, javascript-format msgid "" "%(_player_)s and their allies have captured all relics and will win in " "%(time)s." msgstr "%(_player_)s і союзники захопили всі реліквії і переможуть через %(time)s." #: maps/scripts/CaptureTheRelic.js:145 #, javascript-format msgid "%(_player_)s has captured all relics and will win in %(time)s." msgstr "%(_player_)s захопив всі реліквії і переможе через %(time)s." #: maps/scripts/CaptureTheRelic.js:156 #, javascript-format msgid "You and your allies have captured all relics and will win in %(time)s." msgstr "Ви і ваші союзники захопили всі реліквії і переможете через %(time)s." #: maps/scripts/CaptureTheRelic.js:157 #, javascript-format msgid "You have captured all relics and will win in %(time)s." msgstr "Ви захопили всі реліквії і переможете через %(time)s." #: maps/scripts/CaptureTheRelic.js:171 #, javascript-format msgid "%(lastPlayer)s has won (Capture the Relic)." msgid_plural "%(players)s and %(lastPlayer)s have won (Capture the Relic)." msgstr[0] "%(lastPlayer)s переміг (Захоплення Реліквії)." msgstr[1] "%(players)s і %(lastPlayer)s перемогли (Захоплення Реліквії)." msgstr[2] "%(players)s і %(lastPlayer)s перемогли (Захоплення Реліквії)." msgstr[3] "%(players)s і %(lastPlayer)s перемогли (Захоплення Реліквії)." #: maps/scripts/CaptureTheRelic.js:175 #, javascript-format msgid "%(lastPlayer)s has been defeated (Capture the Relic)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (Capture the Relic)." msgstr[0] "%(lastPlayer)s зазнав поразки (Захоплення Реліквії)." msgstr[1] "%(players)s і %(lastPlayer)s зазнали поразки (Захоплення Реліквії)." msgstr[2] "%(players)s і %(lastPlayer)s зазнали поразки (Захоплення Реліквії)." msgstr[3] "%(players)s і %(lastPlayer)s зазнали поразки (Захоплення Реліквії)." #: maps/scripts/Conquest.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all critical units and structures)." msgstr "%(player)s зазнав поразки (втратив усіх критичних юнітів та споруди)." #: maps/scripts/ConquestCivicCentres.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all civic centres)." msgstr "%(player)s зазнав поразки (втрачено усі громадські центри)." #: maps/scripts/ConquestCivicCentres.js:9 #, javascript-format msgid "" "%(player)s has been defeated (lost all civic centres and critical units and " "structures)." msgstr "%(player)s зазнав поразки (втратив усі громадські центри і усіх критичних юнітів та споруди)." #: maps/scripts/ConquestStructures.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all structures)." msgstr "%(player)s зазнав поразки (втратив усі споруди)." #: maps/scripts/ConquestStructures.js:9 #, javascript-format msgid "%(player)s has been defeated (lost all structures and critical units)." msgstr "%(player)s зазнав поразки (втратив усі споруди та критичних юнітів)." #: maps/scripts/ConquestUnits.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all units)." msgstr "%(player)s зазнав поразки (втратив усіх юнітів)." #: maps/scripts/ConquestUnits.js:9 #, javascript-format msgid "%(player)s has been defeated (lost all units and critical structures)." msgstr "%(player)s зазнав поразки (втратив усіх юнітів та критичні споруди)." #: maps/scripts/Regicide.js:130 #, javascript-format msgid "%(player)s has been defeated (lost hero)." msgstr "%(player)s зазнав поразки (втратив героя)." #: maps/scripts/WonderVictory.js:80 #, javascript-format msgid "" "%(_player_)s owns a Wonder and %(_player_)s and their allies will win in " "%(time)s." msgstr "%(_player_)s володіє Чудом і %(_player_)s та його союзники переможуть через %(time)s." #: maps/scripts/WonderVictory.js:81 #, javascript-format msgid "%(_player_)s owns a Wonder and will win in %(time)s." msgstr "%(_player_)s володіє Чудом і переможе через %(time)s." #: maps/scripts/WonderVictory.js:92 #, javascript-format msgid "%(_player_)s owns a Wonder and you will win in %(time)s." msgstr "%(_player_)s володіє Чудом і ви виграєте через %(time)s." #: maps/scripts/WonderVictory.js:104 #, javascript-format msgid "You own a Wonder and you and your allies will win in %(time)s." msgstr "Ви володієте Чудом і ви та ваші союзники виграєте через %(time)s." #: maps/scripts/WonderVictory.js:105 #, javascript-format msgid "You own a Wonder and will win in %(time)s." msgstr "Ви володієте Чудом і виграєте через %(time)s." #: maps/scripts/WonderVictory.js:150 #, javascript-format msgid "%(lastPlayer)s has won (wonder victory)." msgid_plural "%(players)s and %(lastPlayer)s have won (wonder victory)." msgstr[0] "%(lastPlayer)s переміг (Чудо побудовано)." msgstr[1] "%(players)s і %(lastPlayer)s перемогли (Чудо побудовано)." msgstr[2] "%(players)s і %(lastPlayer)s перемогли (Чудо побудовано)." msgstr[3] "%(players)s і %(lastPlayer)s перемогли (Чудо побудовано)." #: maps/scripts/WonderVictory.js:154 #, javascript-format msgid "%(lastPlayer)s has been defeated (wonder victory)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (wonder victory)." msgstr[0] "%(lastPlayer)s зазнав поразки (Чудо побудовано противником)." msgstr[1] "%(players)s і %(lastPlayer)s зазнали поразки (Чудо побудовано противником)." msgstr[2] "%(players)s і %(lastPlayer)s зазнали поразки (Чудо побудовано противником)." msgstr[3] "%(players)s і %(lastPlayer)s зазнали поразки (Чудо побудовано противником)." #: maps/skirmishes/acropolis_bay_2p.xml:Description:39 msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below." msgstr "Кожен гравець починає змагання на вершині великого плоского плато, також відомого як акрополь.\n\nНа сході лежить велика затока багата на рибу. На заході надійні вільні райони із нічийним акрополем, який домінує над долиною." #: maps/skirmishes/acropolis_bay_2p.xml:Name:39 msgid "Acropolis Bay (2)" msgstr "Затока Акрополь (2)" #: maps/skirmishes/alpine_mountains_3p.xml:Description:39 msgid "" "A map filled with impassable mountains and a great number of natural " "resources." msgstr "Карта покрита непрохідними горами та багата на природні ресурси." #: maps/skirmishes/alpine_mountains_3p.xml:Name:39 msgid "Alpine Mountains (3)" msgstr "Гори Альпи (3)" #: maps/skirmishes/alpine_valleys_2p.xml:Description:39 msgid "" "The high peaks and valleys of the Alps.\n" "\n" "Each player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range." msgstr "Високі вершини та долини Альп.\n\nКожен гравець починає змагання розташовуючись у безпечній зеленій долині. Між ними пролягають підступні гори Альпи." #: maps/skirmishes/alpine_valleys_2p.xml:Name:39 msgid "Alpine Valleys (2)" msgstr "Альпійські долини (2)" #: maps/skirmishes/atlas_valleys_8p.xml:Description:39 msgid "" "Skirmish high in the Atlas mountains, where snowcapped mountains loom over " "desert oases. A wild landscape awaits; every player will experience " "different advantages and challenges based on their location." msgstr "Сутичка високо в Атлаських горах, де засніжені скелі нависають над пустельними оазами. Дикий краєвид чекає; кожен гравець відчує різні переваги та недоліки залежно від місця розташування. " #: maps/skirmishes/atlas_valleys_8p.xml:Name:39 msgid "Atlas Valleys (8)" msgstr "Долини Атланта (8)" #: maps/skirmishes/bactria_2p.xml:Description:39 msgid "" "In the Eastern land of Bactria lies the rich valley carved by the Oxus River.\n" "\n" "South of the river are rich arable lands and plentiful wood and forage. North of the river lie a mountain range pierced by wide mountain passes and guarded by natural defensive positions.\n" "\n" "Within the mountains can be found riches as well as danger. The player who can exploit the mountainous area the best will have a significant advantage over their adversary." msgstr "У східній землі Бактрії розташована багата долина, вирізана річкою Оксус. \nПівдень від річки рясніє ріллями, багатими деревиною та кормами. На північ від річки лежить гірський масив, пронизаний широкими гірськими перевалами і захищений природними оборонними позиціями. \nУ горах можна знайти як багатство, так і небезпеку. Гравець, який зможе краще використовувати гірську місцевість, матиме значну перевагу над своїм супротивником. " #: maps/skirmishes/bactria_2p.xml:Name:39 msgid "Bactriana (2)" msgstr "Бактріана (2)" #: maps/skirmishes/barcania_3p.xml:Description:26 msgid "" "A wild and wooded isle, full of forests, gold, and mystery. Mountains, seas," " and thick forests make for a very dynamic and fast-paced 3-player map with " "lots of potential for skirmishing and guerilla warfare as well as tough " "defensive fighting or aggressive maneuvers." msgstr "Дикий і зелений острів повний лісів, золота і таємниць. Гори, моря і густі ліси сприяють дуже динамічній карті для 3-х гравців з великим потенціалом для сутичок і партизанської війни, а також жорстких оборонних боїв або агресивних маневрів." #: maps/skirmishes/barcania_3p.xml:Name:26 msgid "Barcania (3)" msgstr "Барканія (3)" #: maps/skirmishes/belgian_bog_2p.xml:Description:39 msgid "" "Two players face off across a large bog somewhere in the Rhine lowlands.\n" "\n" "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful." msgstr "Два гравці зіткнуться лицем до лиця, розділені великим болотом десь в низинах Рейну.\n\nДеревина в достатку, але метал і камінь важко знайти і видобути. Великі можливості для збиральництва та полювання." #: maps/skirmishes/belgian_bog_2p.xml:Name:39 msgid "Belgian Bog (2)" msgstr "Бельгійське болото (2)" #: maps/skirmishes/butana_steppe_2p.xml:Description:39 msgid "" "South of the Sahara, East of the Nile, lies a semi-arid region today known " "as the Butana Steppe." msgstr "На південь від Сахари і схід від Нілу лежить напівзасушлива земля, нині відома як Степи Бутани." #: maps/skirmishes/butana_steppe_2p.xml:Name:39 msgid "Island of Meroë (2)" msgstr "Острів Мерое (2)" #: maps/skirmishes/caspian_sea_2pv2p.xml:Description:38 msgid "" "Two teams face off across a long, very large saltwater lake.\n" "\n" "Fishing can be had in the central lake. The map is also well-endowed with Stone and Metal deposits." msgstr "Дві команди лицем до лиця навколо довгого, дуже великого солоного озера.\n\nРибальство можливе у центральні частині озера. Карта також забезпечена покладами каменю та металу." #: maps/skirmishes/caspian_sea_2pv2p.xml:Name:38 msgid "Caspian Sea (2v2)" msgstr "Каспійське море (2на2)" #: maps/skirmishes/cisalpine_winter_2p.xml:Description:39 msgid "" "Northern Italy near the Alps is called Cisalpine Gaul by the Romans. It's a fertile area contested by the Gauls, Etruscans, and Romans alike. \n" "\n" "CAUTION: Map has a lot of snow particles that could affect graphics performance on low-end hardware." msgstr "Північну Італію близ Альп римляни називали Цизальпійською Галлією. Це родючий регіон, який в рівній мірі оскаржується галлами, етрусками та римлянами.\n\nУВАГА: На карті багато частинок снігу, які можуть впливати на продуктивність графіки на слабкому обладнанні." #: maps/skirmishes/cisalpine_winter_2p.xml:Name:39 msgid "Cisalpine Winter (2)" msgstr "Цизальпійська Зима (2)" #: maps/skirmishes/corinthian_isthmus_2p.xml:Name:39 msgid "Corinthian Isthmus (2)" msgstr "Коринфський перешийок (2)" #: maps/skirmishes/corinthian_isthmus_4p.xml:Name:39 msgid "Corinthian Isthmus (4)" msgstr "Коринфський перешийок (4)" #: maps/skirmishes/corsica_and_sardinia_4p.xml:Description:38 msgid "" "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n" "\n" "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population." msgstr "Гравці починають на двох протилежних островах, з дуже нерівним рельєфом, що ускладнює висадку.\n\nПочатково належали торійцям, згодом етрускам, фокійцям та сиракузцям. Рим загарбав ці два острови у Карфагену під час Першої Пунічної війни і в 238 р. до н. е. створив провінцію \"Корсика та Сардинія\". Корсиканці регулярно підіймали повстання і протягом століття острів втратив дві третини корсиканського населення." #: maps/skirmishes/corsica_and_sardinia_4p.xml:Name:38 msgid "Corsica and Sardinia (4)" msgstr "Корсика та Сардинія (4)" #: maps/skirmishes/crocodilopolis_4p.xml:Description:39 msgid "" "The ancient lake of Moeris near the Nile River in the Libyan Desert has been settled and used by the Egyptians since prehistoric times. \n" "\n" "The surrounding lands are dotted with ancient and new monuments and temples, while the lake itself is stocked full of Tilapia, ready for fishing. " msgstr "Стародавнє Мерідове озеро біля річки Ніл в лівійській пустелі було заселено і використовувалось єгиптянами ще з доісторичних часів. \n\nНавколишні землі усіяні старовинними та новими пам'ятниками та храмами, а саме озеро повне Тилапії, готової до риболовлі." #: maps/skirmishes/crocodilopolis_4p.xml:Name:39 msgid "Crocodilopolis (4)" msgstr "Крокодиполіс (4)" #: maps/skirmishes/cycladic_archipelago_2p.xml:Description:39 msgid "A \"small island\"-style map set in the Aegean Sea." msgstr "\"Маленький острів\" набір карт у Егейському морі." #: maps/skirmishes/cycladic_archipelago_2p.xml:Name:39 msgid "Cycladic Archipelago (2)" msgstr "Архіпелаг Кіклади (2)" #: maps/skirmishes/cycladic_archipelago_3p.xml:Description:38 msgid "" "A \"small island\"-style map set in the Aegean Sea.\n" "\n" "Map size: Very Large" msgstr "Набір карт у стилі \"маленький острів\" в Егейському морі.\n\nРозмір карти: Дуже велика" #: maps/skirmishes/cycladic_archipelago_3p.xml:Name:38 msgid "Cycladic Archipelago (3)" msgstr "Архіпелаг Кіклади (3)" #: maps/skirmishes/death_canyon_2p.xml:Description:38 msgid "" "A deep rocky canyon slicing through the desert.\n" "\n" "Each player starts their colony on a plateau on either side of the ravine." msgstr "Глибокий скелястий каньйон, що розрізає пустелю.\n\nКожен гравець розбудовує поселення на плато, по різних сторонах ущелини." #: maps/skirmishes/death_canyon_2p.xml:Name:38 msgid "Death Canyon (2)" msgstr "Каньйон Смерті (2)" #: maps/skirmishes/deccan_plateau_2p.xml:Description:38 msgid "" "Two players square off across the heavily forested Deccan Plateau of central India.\n" "\n" "Each player starts the match with a free farmstead and free storehouse.\n" "\n" "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic maneuvering." -msgstr "Двоє гравців стримуються лісистим плато Декан в центральній Індії.\n\nКожен гравець починає гру із безкоштовною садибою та сховищем.\n\nНезаймані ресурси лежать в низовині по обидві сторони плато. Низовини також пропонують можливість для розширення і стратегічного маневрування." +msgstr "Двоє гравців стримуються лісистим плато Декан в центральній Індії.\n\nКожен гравець починає гру із безкоштовним господарством та складом.\n\nНезаймані ресурси лежать в низовині по обидві сторони плато. Низовини також пропонують можливість для розширення і стратегічного маневрування." #: maps/skirmishes/deccan_plateau_2p.xml:Name:38 msgid "Deccan Plateau (2)" msgstr "Плато Декан (2)" #: maps/skirmishes/dueling_cliffs_3pv3p.xml:Description:39 msgid "" "A foggy alpine landscape becomes a battleground as each team has an ally " "squashed precariously between two enemies. Two forest cliffs overlook the " "center lake, accessible from the sides of the map." msgstr "Туманний альпійський пейзаж стає полем битви, оскільки кожна команда має союзника затиснутого між двома ворогами. З двох лісових скель відкривається вид на центр озера, доступний з різних сторін карти." #: maps/skirmishes/dueling_cliffs_3pv3p.xml:Name:39 msgid "Dueling Cliffs (3v3)" msgstr "Дуель: Скелі (3v3)" #: maps/skirmishes/egypt_3pv3p.xml:Description:39 msgid "" "Fight for the remains of ancient Egypt!\n" "\n" "Players start with full grown cities and small armies, each having distinct advantages and drawbacks. Take care, there are 7 mighty forts and marauding bandids!\n" "\n" "It is the last century before 0 A.D. Egypt is internally divided between hellenistic (Alexandria, represented by Seleucids) and traditional influences (Memphis, represented by Ptolemies). Thebes in the southern clime of river Nile has already been taken over by the Kush. In the north western Al-Dschabal al-Achdar, where the mediterranean city of Cyrene is located the Romans are preparing their invasion. From the eastern desert at-Tih and mount Sinai enemies (represented by Persians) are pushing forward and the oasis Siwa. Charga (represented by Carthage) in the south western desert are trying to get a share of the pie as well.\n" "Locations:\n" "- Alexandria: library, harbor\n" "- Memphis: Necropolis, pyramids, Apis shrine\n" "- Thebes: temple district, Valley of the Kings \n" "- Cyrene: mediterranean Macchie, olive groves\n" "- Fayyum: crocodile shrine, nile dam\n" "- Eastern desert: mount Sinai, deep Wadi, Red Sea reefs\n" "- Western desert: Oasis Charga and Siwa, Qattara Depression\n" msgstr "Боріться за залишки Давнього Єгипту!\n\nГравці починають з повністю розвиненими містами і невеликими арміями, у кожного свої виражені переваги і недоліки. Будьте уважні, на карті 7 сильних фортів і розбійники, що мародерствують!\n\nЦе останнє століття до нашої ери. Єгипет розривають між собою елліністичні (Олександрія, представлена ​​Селевкідами) і традиційні (Мемфіс, представлений Птолемеями) сили. Фіви в Верхньому Єгипті вже підкорені Кушем. На північному заході, в районі Ель-Джебель-Аль Ахдар, де розташована середземноморська  Кирена, римляни готують своє вторгнення. Зі сходу, з пустелі ат-Тих і гори Синай напирають вороги (представлені персами), що претендують на оазис Сива. Харга (представлена ​​Карфагеном) намагається вхопити свій шматок пирога з південного заходу.\nЛокації:\n- Олександрія: бібліотека, гавань\n- Мемфіс: Некрополь, піраміди, святилище Апіса\n- Фіви: храмовий квартал, Долина Царів\n- Кирена: середземноморський маквіс, оливковий гай\n- Файюм: крокодилове святилище, гребля на Нілі\n- Східна пустеля: гора Синай, глибоке ваді, рифи Червоного моря\n- Західна пустеля: оазиси Харга і Сива, западина Каттара\n" #: maps/skirmishes/egypt_3pv3p.xml:Name:39 msgid "Egypt (3v3)" msgstr "Єгипет (3на3)" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[0].Name:39 msgid "Alexandria" msgstr "Александрія" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[2].Name:39 msgid "Siwa" msgstr "Сива" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[3].Name:39 msgid "Sinai" msgstr "Синай" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[4].Name:39 msgid "Memphis" msgstr "Мемфіс" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[5].Name:39 msgid "Cyrene" msgstr "Кирена" #: maps/skirmishes/farmland_2p.xml:Description:39 msgid "Farmland in Eastern Europe." msgstr "Сільськогосподарські угіддя в Східній Європі." #: maps/skirmishes/farmland_2p.xml:Name:39 msgid "Farmland (2)" msgstr "Сільськогосподарські угіддя (2)" #: maps/skirmishes/forest_battle_4p.xml:Description:39 msgid "" "A forest battle map where all players fight for supremacy and control over " "the middle." msgstr "Карта битви ліс, де всі гравці б'ються за панування і контроль над центром." #: maps/skirmishes/forest_battle_4p.xml:Name:39 msgid "Forest Battle (4)" msgstr "Лісова битва (4)" #: maps/skirmishes/gallic_fields_3p.xml:Description:38 msgid "" "Defend your Gallic outpost against attacks from your treacherous neighbors!\n" "\n" "Each player begins the match with a wooden palisade and some guard towers atop a low embankment.\n" "\n" "Watch out for Romans passing by!" msgstr "Захистіть свій галльський форпост проти атак з боку ваших віроломних сусідів!\n\nКожен гравець починає матч з дерев'яним частоколом і декількома сторожовими вежами на вершині невеликого валу.\n\nСлідкуйте за римлянами, що проходять повз!" #: maps/skirmishes/gallic_fields_3p.xml:Name:38 msgid "Gallic Fields (3)" msgstr "Галльські поля (3)" #: maps/skirmishes/gallic_highlands_2p.xml:Description:39 msgid "The Highlands of central Gaul." msgstr "Нагір’я центральної Галлії." #: maps/skirmishes/gallic_highlands_2p.xml:Name:39 msgid "Gallic Highlands (2)" msgstr "Галльські Нагір'я (2)" #: maps/skirmishes/gambia_river_3p.xml:Description:38 msgid "" "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n" "\n" "(Warning: Large map. Good computer specs recommended)" msgstr "Всі гравці починають на одному березі річки, з мінімальними покладами металу. Через річки Гамбія є савана з великою кількістю родовищ металу. \n\n(Увага: Велика карта. Рекомендовано запускати на потужному комп'ютері)" #: maps/skirmishes/gambia_river_3p.xml:Name:38 msgid "Gambia River (3)" msgstr "Ріка Гамбія (3)" #: maps/skirmishes/golden_island_2p.xml:Description:39 msgid "" "A ring of land borders a resource-rich island in the Mediterranean. Players " "can access the center via a narrow strip of shallow water or via boat." msgstr "Кільце землі межує з багатими на ресурси островами в Середземному морі. Гравці можуть отримати доступ до центру через вузьку смугу мілководдя або використовуючи човен." #: maps/skirmishes/golden_island_2p.xml:Name:39 msgid "Golden Island (2)" msgstr "Золотий острів (2)" #: maps/skirmishes/golden_oasis_2p.xml:Description:38 msgid "" "Players start around a small oasis in the center of the map which holds much of the available wood on the map.\n" "\n" "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold and other metals." msgstr "Гравці починають навколо невеликого оазису в центрі карти, у якому зосереджено більшу частину наявної на карті деревини.\n\nВ інших районах, лежить велике багатство, у вигляді великих родовищ золота та інших металів." #: maps/skirmishes/golden_oasis_2p.xml:Name:38 msgid "Gold Oasis (2)" msgstr "Золотий Оазис (2)" #: maps/skirmishes/greek_acropolis_2p.xml:Description:38 #: maps/skirmishes/greek_acropolis_night_2p.xml:Description:38 msgid "" "Two factions find themselves perched safely atop large rocky plateaus.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "Дві фракції опинились на вершинах великих кам'янистих плато.\n\nРозвідуйте землі, щоб знайти нічийні скарби та уберегти нові ресурси." #: maps/skirmishes/greek_acropolis_2p.xml:Name:38 msgid "Greek Acropolis (2)" msgstr "Грецький Акрополь (2)" #: maps/skirmishes/greek_acropolis_4p.xml:Description:38 msgid "" "Three factions find themselves perched safely atop large rocky plateaus, whereas the fourth one is separated from their foes by a river branch.\n" "\n" "Scout the lands to find free treasures and to secure new resources.." msgstr "Три фракції опинились на вершині великих кам'янистих плато, тоді як четверта відокремлена від своїх ворогів розгалуженням річки.\n\nРозвідуйте землі, щоб знайти нічийні скарби та уберегти нові ресурси." #: maps/skirmishes/greek_acropolis_4p.xml:Name:38 msgid "Greek Acropolis (4)" msgstr "Грецький Акрополь (4)" #: maps/skirmishes/greek_acropolis_night_2p.xml:Name:38 msgid "Greek Acropolis Night (2)" msgstr "Грецький Акрополь вночі (2)" #: maps/skirmishes/hindu_kush_2p.xml:Description:39 msgid "" "The Hindu Kush mountains separate India from Bactria (modern day Afghanistan) and form a frontier between the Seleucid and Mauryan realms. This area was later under the control of the Greco-Bactrian and Indo-Greek kingdoms of the later Hellenistic period. \n" "\n" "The area is low on wood resources, but high on stone and metal. A trade route runs through the center of the map with Trade Depots that can be captured and used to gather resources via trade. " msgstr "Гори Гіндукуш відокремлюють Індію від Бактрії (сучасний Афганістан) і утворюють кордон між царствами Селевкідів і Мауріїв. Пізніше ця територія перебувала під контролем Греко-Бактрійського та Індо-Грецького царств пізнішого елліністичного періоду. \nУ цьому районі мало деревних ресурсів, але багато каменю та металу. Торговий шлях проходить через центр карти з торговими складами, які можна захопити та використати для збору ресурсів за допомогою торгівлі. " #: maps/skirmishes/hindu_kush_2p.xml:Name:39 msgid "Hindu Kush (2)" msgstr "Гіндукуш (2)" #: maps/skirmishes/hydaspes_river_4p.xml:Description:39 msgid "" "The Hydaspes, aka Jhelum, River in the Punjab of India. Here was the site of" " the great battle between the Macedonian forces under Alexander the Great " "and the Indian forces of the king Porus of Paurava." msgstr "Ріка Гідасп, вона ж Джелам, в Пенджабі Індії. Тут було місце великої битви між македонськими силами під керівництвом Александра Македонського та індійськими силами царя Пора з Паурави." #: maps/skirmishes/hydaspes_river_4p.xml:Name:39 msgid "Hydaspes River (4)" msgstr "Ріка Гідасп (4)" #: maps/skirmishes/libyan_oases_4p.xml:Description:38 msgid "" "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt." msgstr "По різні боки відкритої плоскої пустелі, прошитій посередині двома пишними оазисами.\n\nПредставляє собою Лівійську пустелю, частину пустелі Сахара, на захід від річки Ніл у Єгипті." #: maps/skirmishes/libyan_oases_4p.xml:Name:38 msgid "Libyan Oases (4)" msgstr "Лівійські Оазиси (4)" #: maps/skirmishes/libyan_oasis_2p.xml:Description:38 msgid "" "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a lush oasis.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt.\n" "\n" "Iberians do not receive their circuit walls here. Instead, all factions receive four free Stone Towers." msgstr "Старий варіант. По різні боки відкритої плоскої пустелі, пронизаній посередині двома пишними оазисами.\n\nПредставляє собою Лівійську пустелю, частину пустелі Сахара, на захід від річки Ніл у Єгипті.\n\nУ іберів відсутні стіни, натомість усі фракції отримують чотири безкоштовні кам'яні вежі." #: maps/skirmishes/libyan_oasis_2p.xml:Name:38 msgid "Libyan Oasis (2)" msgstr "Лівійські Оазиси (2)" #: maps/skirmishes/lorraine_plain_2p.xml:Description:39 msgid "" "The map is cut through the center by a river traversing east-west with some shallows.\n" "\n" "Fairly open-wooded and basically flat. Plenty of building room. Well balanced resources.\n" "\n" "Civ Territories are divided by main river and tributaries (with necessary shallows for crossings)." msgstr "Карта розрізана навпіл рікою зі сходу на захід з декількома бродами.\n\nДеякі частини покриті лісом. Багато місць для будівництва. Збалансовані ресурси.\n\nТериторії поділяються по головні ріці та притоках (з необхідними бродами для переправи)." #: maps/skirmishes/lorraine_plain_2p.xml:Name:39 msgid "Lorraine Plain (2)" msgstr "Лотаринзька рівнина (2)" #: maps/skirmishes/magadha_2p.xml:Description:39 msgid "" "Two of India's greatest empires, the Maurya Empire and Gupta Empire, originated in Magadha, a region in Northern India near the sacred River Ganges.\n" "\n" "This map was designed as a 1v1 map suitable for rated and tournament play." msgstr "Дві найбільші імперії Індії, імперія Маур'я та імперія Гупта, виникли в Магадхе, регіоні в Північній Індії поблизу священної річки Ганг. \n\nЦя карта була розроблена як карта 1 на 1, яка підходить для рейтингової та турнірної гри. " #: maps/skirmishes/magadha_2p.xml:Name:39 msgid "Magadha (2)" msgstr "Маґадга (2)" #: maps/skirmishes/median_oasis_2p.xml:Description:39 #: maps/skirmishes/median_oasis_4p.xml:Description:38 msgid "" "A large oasis acts as the hub of mountainous spokes that divide the home " "territories of each player." msgstr "Великий оазис концентрує гірські хребти, які відділяють початкові позиції гравців." #: maps/skirmishes/median_oasis_2p.xml:Name:39 msgid "Median Oasis (2)" msgstr "Мідійський оазис (2)" #: maps/skirmishes/median_oasis_4p.xml:Name:38 msgid "Median Oasis (4)" msgstr "Мідійський оазис (4)" #: maps/skirmishes/mediterranean_cove_2p.xml:Description:38 msgid "" "A sheltered natural harbour on the Mediterranean coast provides the " "resources for battle." msgstr "Захищені природні гавані у Середземному морі забезпечують ресурсами для бою." #: maps/skirmishes/mediterranean_cove_2p.xml:Name:38 msgid "Mediterranean Coves (2)" msgstr "Середземноморські гавані (2)" #: maps/skirmishes/miletus_peninsula_2p.xml:Description:39 msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is an unclaimed acropolis overlooking the Aegean Sea." msgstr "Кожен гравець починає змагання на вершині великого плоского плато, також відомого як акрополь.\n\nНа сході лежить велика затока багата на рибу. На заході знаходиться нічийний акрополь з видом на Егейське море." #: maps/skirmishes/miletus_peninsula_2p.xml:Name:39 msgid "Miletus Peninsula (2)" msgstr "Півострів Мілет (2)" #: maps/skirmishes/neareastern_badlands_2p.xml:Description:38 #: maps/skirmishes/neareastern_badlands_4p.xml:Description:38 msgid "" "The 'Cappadocia' region of Central-Eastern Anatolia.\n" "\n" "All players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n" "\n" "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce." msgstr "Каппадокія - регіон в центральній та східній Анатолії.\n\nВсі гравці починають у західній частині карти, з великою незайманою цілиною, що відкривається для завоювання та грабежу.\n\nМеталу та особливо каменю вдосталь, але деревина у дефіциті." #: maps/skirmishes/neareastern_badlands_2p.xml:Name:38 msgid "Neareastern Badlands (2)" msgstr "Безплідні землі Близького Сходу (2)" #: maps/skirmishes/neareastern_badlands_4p.xml:Name:38 msgid "Neareastern Badlands (4)" msgstr "Безплідні землі Близького Сходу (4)" #: maps/skirmishes/nile_river_4p.xml:Description:38 msgid "" "An Egyptian desert map bisected by the broad Nile River. Organic resources " "cluster near the river, while mineral resources can be found in the desert " "hinterlands." msgstr "Карта єгипетської пустелі розділена навпіл широкою рікою Ніл. Біля ріки безліч живності, а от мінерали можна знайти в пустельних районах." #: maps/skirmishes/nile_river_4p.xml:Name:38 msgid "Nile River (4)" msgstr "річка Ніл (4)" #: maps/skirmishes/northern_island_2p.xml:Description:39 msgid "" "Stranded in the cold North, 2 players fight for supremacy over the Island. " "One player starts in the Mountains to the West, the other player starts near" " the Bay in the East." msgstr "В холодних умовах Півночі, 2 гравця зіткнулись за домінування над островом." #: maps/skirmishes/northern_island_2p.xml:Name:39 msgid "Northern Island (2)" msgstr "Північній острів (2)" #: maps/skirmishes/nubian_frontier_2p.xml:Description:39 msgid "The arid and treacherous frontier between Nubia and Egypt." msgstr "Посушливий і підступний кордон між Нубією та Єгиптом." #: maps/skirmishes/nubian_frontier_2p.xml:Name:39 msgid "Nubian Frontier (2)" msgstr "Нубійський кордон (2)" #: maps/skirmishes/obedska_bog_4p.xml:Description:39 #: maps/skirmishes/obedska_bog_night_4p.xml:Description:39 msgid "" "A lazy river meanders through these Serbian wetlands. Stone is scarce, but many lumps of bog iron sit waiting to be found.\n" "\n" "*This map makes heavy use of grass actors which may adversely affect performance." msgstr "Через ці сербські болота блукає лінива річка. Каміння замало, але багато грудок болотного заліза сидять і чекають, коли їх знайдуть.\n*На цій карті інтенсивно використовуються трав'яні масиви, що може негативно вплинути на продуктивність. " #: maps/skirmishes/obedska_bog_4p.xml:Name:39 msgid "Obedska Bog (4)" msgstr "Обедська Бара (4)" #: maps/skirmishes/obedska_bog_night_4p.xml:Name:39 msgid "Obedska Bog Night (4)" msgstr "Обедська Бара Ніч (4)" #: maps/skirmishes/oceanside_2p.xml:Description:39 msgid "A Lush temperate biome along an ocean. " msgstr "Буяючий помірний біом уздовж океану." #: maps/skirmishes/oceanside_2p.xml:Name:39 msgid "Oceanside (2)" msgstr "Узбережжя океану (2)" #: maps/skirmishes/persian_highlands_4p.xml:Description:38 msgid "" "A dry central basin rich in minerals surrounded by rocky hills and " "highlands." msgstr "Сухий центральний басейн багатий на мінерали, оточений скелястими горбами та високогір'ям." #: maps/skirmishes/persian_highlands_4p.xml:Name:38 msgid "Persian Highlands (4)" msgstr "Перське нагір'я (4)" #: maps/skirmishes/punjab_2p.xml:Description:39 msgid "" "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n" "\n" "The rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common sight." msgstr "Північно-західна Індія. Найближчі ріки наповнюються мусонними дощами, що дозволяє переправу лише у декількох місцях. Слідкуйте за тиграми у високій траві! Азійські слони теж нормальне явище." #: maps/skirmishes/punjab_2p.xml:Name:39 msgid "Punjab (2)" msgstr "Пенджаб (2)" #: maps/skirmishes/saharan_oases_2p.xml:Description:39 #: maps/skirmishes/saharan_oases_4p.xml:Description:39 msgid "" "In the deep Sahara Desert of Africa lies an area of rocky outcrops and small oases. \n" "\n" "Large stone quarries can be found in the cliffs, while wood and animal resources can be found near the oases dotting the landscape. Nearby fruiting Date Palms give an nice initial burst of food." msgstr "У глибокій пустелі Сахара в Африці розташована зона скелястих рівнин і невеликих оазисів. \n\nВеликі кам’яні кар’єри можна знайти в скелях, а деревину та тваринні ресурси можна знайти неподалік від оазисів, що розсіяні ландшафтом. Розташовані поруч фінікові пальми дають приємний початковий приплив їжі. " #: maps/skirmishes/saharan_oases_2p.xml:Name:39 msgid "Saharan Oases (2)" msgstr "Оазиси в Сахарі (2)" #: maps/skirmishes/saharan_oases_4p.xml:Name:39 msgid "Saharan Oases (4)" msgstr "Оазиси в Сахарі (4)" #: maps/skirmishes/sahel_4p.xml:Description:38 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of animals and mineral resources, while wood is scarce." msgstr "Розташовується на південних схилах гір Атлас у північній Африці.\n\nДоволі відкрита карта з безліччю тварин та мінеральних ресурсів, але деревини вкрай мало." #: maps/skirmishes/sahel_4p.xml:Name:38 msgid "Sahel (4)" msgstr "Сахель (4)" #: maps/skirmishes/sahyadri_buttes_5p.xml:Description:39 msgid "" "The diverse rainforests nestled in the Sahyadri mountain range of the west coast of India. It goes without saying, wood is abundant.\n" "\n" "Iberian players do not get full circuit walls, but 5 strategically placed wall towers.\n" "\n" "WARNING: This map uses a lot of floral actors on account of being a rainforest. Expect a drop in framerate, this is taxing on most mid range computers." msgstr "Різноманітні тропічні ліси розташовані в гірському хребті Сахьядрі на західному узбережжі Індії. Вочевидь, деревини удосталь.\nІберійські гравці не отримають оперізуючих стін, проте матимуть 5 стратегічно розміщених стінних веж. \n\nПОПЕРЕДЖЕННЯ: на цій карті використовується багато рослинних масивів, в ділянках тропічних лісів. Очікуйте зниження частоти кадрів, це обтяжливо для більшості комп’ютерів середнього класу. " #: maps/skirmishes/sahyadri_buttes_5p.xml:Name:39 msgid "Sahyadri Buttes (5)" msgstr "Пагорби Сах'ядрі (5)" #: maps/skirmishes/savanna_river_2p.xml:Description:38 msgid "A large savanna is bisected by a narrow jungle stream." msgstr "Велика савана посічена дрібними потоками." #: maps/skirmishes/savanna_river_2p.xml:Name:38 msgid "Savanna River (2)" msgstr "Ріка у савані (2)" #: maps/skirmishes/scythia_4p.xml:Description:39 msgid "" "The steppes of central Asia. A wide open grassland with few trees (about 90%" " fewer trees than on a temperate or Aegean map). Animal life is plentiful " "though, so take advantage of the hunting available. " msgstr "Степи Середньої Азії. Широко відкритий луг із невеликою кількістю дерев (приблизно на 90% менше дерев, ніж на помірній або егейській карті). Тваринний світ достатньо обширний, тому скористайтеся можливістю полювання." #: maps/skirmishes/scythia_4p.xml:Name:39 msgid "Scythian Steppes (4)" msgstr "Скіфські Степи (4)" #: maps/skirmishes/sicilia_2p.xml:Description:38 msgid "The large Mediterranean island of Sicily is open for conquest." msgstr "Великий острів Сицилія у Середземномор'ї відкритий для завоювання." #: maps/skirmishes/sicilia_2p.xml:Name:38 msgid "Sicilia (2)" msgstr "Сицилія (2)" #: maps/skirmishes/sicilia_nomad_2p.xml:Description:34 msgid "" "The large Mediterranean island of Sicily is open for conquest.\n" "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]" msgstr "Великий острів Сицилія відкритий для завоювання.\n[color=\"orange\"]Порада: доки можна використовувати для висадки, доки у вас немає власної території.[/color]" #: maps/skirmishes/sicilia_nomad_2p.xml:Name:34 msgid "Sicilia Nomad (2)" msgstr "Сицилійський кочівник (2)" #: maps/skirmishes/skirmish_demo_2p.xml:Description:38 msgid "A demo Skirmish map." msgstr "Демонстраційна мапа зіткнення." #: maps/skirmishes/skirmish_demo_2p.xml:Name:38 msgid "Skirmish Demo (2)" msgstr "Демонстраційне зіткнення (2)" #: maps/skirmishes/sporades_islands_2p.xml:Name:39 msgid "Sporades Islands (2)" msgstr "Острови Споради (2)" #: maps/skirmishes/syria_2p.xml:Description:39 msgid "" "A barren land with little wood and few animals. Treasures dot the landscape and will be essential to early growth.\n" "\n" "The player who sets up a profitable trade caravan earliest may gain a decisive advantage." msgstr "Безплідна земля з невеликою кількістю дерева і тварин. Скарби розкидані по карті і будуть у великій пригоді для раннього розвитку.\n\nГравець, який встановить прибуткову торгівлю раніш за інших, може отримати рішучу перевагу." #: maps/skirmishes/syria_2p.xml:Name:39 msgid "Coele-Syria (2)" msgstr "Келесирія (2)" #: maps/skirmishes/tarim_basin_2p.xml:Description:39 #: maps/skirmishes/tarim_basin_4p.xml:Description:39 msgid "" "A barren desert basin surrounded by mountainous valleys, the Tarim Basin is also called \"The Western Regions\" by the Han, and represents the furthest extent of their power.\n" "\n" "The basin itself is bereft of life and offers little in the way of defensibility. The rugged mountain valleys harbor the only life, in the form of hearty shrub and tree species and some goats." msgstr "Безплідна пустельна улоговина, оточена гірськими долинами, Тарімська улоговина також називається «Західними регіонами» ханьцями і представляє найдальший ступінь їхньої могутності.\n\nСам басейн позбавлений життя і мало що дає обороноздатності. У нерівних гірських долинах живе єдине життя у вигляді сильних чагарників і дерев та деяких кіз" #: maps/skirmishes/tarim_basin_2p.xml:Name:39 msgid "Tarim Basin (2)" msgstr "Тарімський басейн (2)" #: maps/skirmishes/tarim_basin_4p.xml:Name:39 msgid "Tarim Basin (4)" msgstr "Тарімський басейн (4)" #: maps/skirmishes/team_oasis_2pv2p.xml:Description:38 msgid "" "An oasis surrounded by mountains and desert. Farmlands near the water's edge" " provide much-needed boost in farming, but foraging and hunting are in short" " supply." msgstr "Оазис оточений горами та пустелею. Родюча земля біля води забезпечує необхідний ріст землеробства, але можливості полювання та збору ягід обмежені." #: maps/skirmishes/team_oasis_2pv2p.xml:Name:38 msgid "Team Oasis (2v2)" msgstr "Командний оазис (2v2)" #: maps/skirmishes/temperate_roadway_2p.xml:Description:39 msgid "Temperate zone map with plentiful resources. Map Size: Small" msgstr "Карта помірної зони з рясними ресурсами. Розмір карти: Малий" #: maps/skirmishes/temperate_roadway_2p.xml:Name:39 msgid "Temperate Roadway (2)" msgstr "Нестрімка дорога (2)" #: maps/skirmishes/thessalian_plains_4p.xml:Description:38 msgid "" "The rolling Thessalian plain is traversed with narrow streams, easily " "forded. Wide-open spaces allow for massive expansion, while each player " "starts the match safe atop a large plateau." msgstr "Хвилясті фессалійські рівнини посічені вузькими ріками, які легко перейти вбрід. Широкі простори доступні для масової експансії, в той час, як кожен гравець починає гру на безпечному великому плато." #: maps/skirmishes/thessalian_plains_4p.xml:Name:38 msgid "Thessalian Plains (4)" msgstr "Фессалійські рівнини (4)" #: maps/skirmishes/tuscan_acropolis_4p.xml:Description:39 msgid "" "Four factions find themselves perched safely atop large rocky plateaus.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "Чотири фракції опинились на вершинах великих кам'янистих плато.\n\nДосліджуйте землі, щоб знайти нічийні скарби та уберегти нові ресурси." #: maps/skirmishes/tuscan_acropolis_4p.xml:Name:39 msgid "Tuscan Acropolis (4)" msgstr "Тосканський акрополь (4)" #: maps/skirmishes/two_seas_6p.xml:Description:39 msgid "" "A large tropic map with two seas to the East and to the West. Good for two " "teams of three players or three teams of two players." msgstr "Велика тропічна карта з двома морями на сході та заході. Підходять для двох команд по три гравці або для трьох команд по два гравці." #: maps/skirmishes/two_seas_6p.xml:Name:39 msgid "Two Seas (6)" msgstr "Два моря (6)" #: maps/skirmishes/vesuvius_6p.xml:Description:39 msgid "" "Skirmish as ash lightly falls around this recently erupted volcano. The " "scorched landscape offers little food, though the blasted forests are still " "laden with useful wood." msgstr "Сутичка, під падаючим попілом навколо нещодавно виверженого вулкану. Випалений ландшафт пропонує мало їжі, проте зруйновані ліси все ще багаті корисною деревиною. " #: maps/skirmishes/vesuvius_6p.xml:Name:39 msgid "Vesuvius (6)" msgstr "Везувій (6)" #: maps/skirmishes/via_augusta_4p.xml:Description:39 msgid "" "All Roads Lead To Rome. Via Julia Augusta a Roman road built in 13 BCE." msgstr "Всі дороги ведуть до Риму. Августова дорога, побудована в 13 р. до н. е." #: maps/skirmishes/via_augusta_4p.xml:Name:39 msgid "Via Augusta (4)" msgstr "Августова Дорога (4)" #: maps/skirmishes/watering_holes_4p.xml:Description:38 msgid "" "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up.\n" "\n" "Note: This is a very small \"fast and furious\" map. Iberians do not start with their custom circuit walls." msgstr "Африканська савана сповнена тваринами для полювання, а прилеглими родовищами корисних копалин, яких є вдосталь. Із наближенням сезону посухи, водойми пересихають.\n\nПримітка: це дуже маленька \"швидка і люта\" карта. Ібери починають без стін." #: maps/skirmishes/watering_holes_4p.xml:Name:38 msgid "Watering Holes (4)" msgstr "Зрошувальні канали (4)" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:Description:39 msgid "" "Foreigners are invading Britannia. The native Britons must fight against a massive enemy invasion force to secure their homeland for the next generation!\n" "\n" "Player 1 is the Britons. Players 2-5 are the invasion force, garrisoned aboard their stout ships in the channel off the White Cliffs of Dover. \n" "\n" "Teams are set by the map script, but can be altered by the players in setup if they wish to play the map contrary to the scenario defined by the designer. In that case, the game host should set a ceasefire so that the players in the boats can land peacefully and attempt to find a suitable place to plant their first settlements.\n" "\n" "Assigned civilizations are merely suggestions, and the host should set starting resources to 1000 so that Civic Centers can be built at the start." msgstr "Іноземці вторгаються в Британію. Корінні британці повинні боротися проти масового ворожого вторгнення, щоб убезпечити свою батьківщину для наступного покоління!\n\nГравець 1 – Британці. Гравці 2-5 є силами вторгнення, розташованими на борту своїх кораблів у каналі біля Білих скель Дувра.\n\nКоманди встановлюються за сценарієм карти, але гравці можуть змінити їх, якщо вони хочуть грати на карті всупереч сценарію, визначеному дизайнером. У цьому випадку ведучий гри повинен встановити перемир'я, щоб гравці в човнах могли мирно приземлитися і спробувати знайти відповідне місце для створення своїх перших поселень.\n\nВизначені цивілізації – уявні, отже Хост має встановити початкові ресурси на 1000, аби Громадські центри можна було побудувати на самому початку. " #: maps/skirmishes/white_cliffs_of_dover_5p.xml:Name:39 msgid "White Cliffs of Dover (5)" msgstr "Білі Скелі Доверу (5)" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[2].Name:39 msgid "Invader 1" msgstr "Загарбник 1" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[3].Name:39 msgid "Invader 2" msgstr "Загарбник 2" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[4].Name:39 msgid "Invader 3" msgstr "Загарбник 3" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[5].Name:39 msgid "Invader 4" msgstr "Загарбник 4" #: maps/skirmishes/yangtze_2p.xml:Description:39 msgid "The Yangtze River in China. " msgstr "Ріка Янцзи в Китаї." #: maps/skirmishes/yangtze_2p.xml:Name:39 msgid "Chang Jiang (2)" -msgstr "Чанг Цзян (2)" +msgstr "Чан Цзян (2)" #: maps/skirmishes/zagros_mountains_2p.xml:Description:38 msgid "" "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media.\n" "\n" "Players start the match near the Persian Gulf in their own province with 1 free Temple. \n" "\n" "Access to untapped resources and territories can be found through the rugged hinterlands." msgstr "Гори обмежують батьківщину персів, що охоплює Персиду, Сузіяну, та Мідію.\n\nГравці починають змагання біля Перської затоки у власній провінції з 1 безкоштовним храмом.\n\nПрохід до невикористаних ресурсів та територій пролягає через внутрішні скелясті райони." #: maps/skirmishes/zagros_mountains_2p.xml:Name:38 msgid "Zagros Mountains (2)" msgstr "Гори Загрос (2)" Index: ps/trunk/binaries/data/mods/public/l10n/uk.public-simulation-technologies.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/uk.public-simulation-technologies.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/uk.public-simulation-technologies.po (revision 27024) @@ -1,1943 +1,1943 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # AlexKR # Apheidas of Arcadia # Cecil Rhodes # 009ee41e4c490a944b98e20dd0cc29dd_e31b370 # Dmytro Ryl'kov # 36bc093879f7ad106de586c9dd88b51d_1728f11 # Halyna Bondar # Jethew Goldgrub # 504fc1cf9150c6eb2ead15f639dc2c0a # Nicolas Auvray # Олег Вормов # Olexandr Yaremenko # SkiDo # Vitalii Mostipaka # 5f0e3d08471a3c8ba5f1910936279dd0_2a3df0e # 85c91c3444bcf82d63b07801f727e341 # Антон Курило # Микола Франчук msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-07-04 07:10+0000\n" "PO-Revision-Date: 2014-06-19 17:53+0000\n" "Last-Translator: Jethew Goldgrub, 2022\n" "Language-Team: Ukrainian (http://www.transifex.com/wildfire-games/0ad/language/uk/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: uk\n" "Plural-Forms: nplurals=4; plural=(n % 1 == 0 && n % 10 == 1 && n % 100 != 11 ? 0 : n % 1 == 0 && n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 12 || n % 100 > 14) ? 1 : n % 1 == 0 && (n % 10 ==0 || (n % 10 >=5 && n % 10 <=9) || (n % 100 >=11 && n % 100 <=14 )) ? 2: 3);\n" #: simulation/data/technologies/agoge.jsondescription msgid "" "Spartans were housed and trained from a young age to be superlative warriors" " and to endure any hardship a military life can give them." msgstr "Спартанцям надавали житло та тренували з раннього віку бути найвизначнішими воїнами, і витримувати будь-які труднощі, які може влаштовувати їм військове життя." #: simulation/data/technologies/agoge.jsongenericName msgid "The Agoge" msgstr "Агоге" #: simulation/data/technologies/agoge.jsonrequirementsTooltip #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip #: simulation/data/technologies/immortals.jsonrequirementsTooltip #: simulation/data/technologies/long_walls.jsonrequirementsTooltip #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip #: simulation/data/technologies/ship_health.jsonrequirementsTooltip #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip #: simulation/data/technologies/siege_health.jsonrequirementsTooltip #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip #: simulation/data/technologies/silk_road.jsonrequirementsTooltip #: simulation/data/technologies/silvershields.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip #: simulation/data/technologies/tower_health.jsonrequirementsTooltip #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip msgid "Unlocked in City Phase." msgstr "Відкрито на етапі міста." #: simulation/data/technologies/agoge.jsontooltip msgid "Champion Infantry Spearmen +25% health, but +5% training time." msgstr "Піхотний списоносець-чемпіон +25% здоров'я, проте +5% часу підготовки" #: simulation/data/technologies/archer_attack_spread.jsondescription msgid "Encouraging soldiers to practice archery improves their accuracy." msgstr "Заохочення солдатів до тренувань зі стрільби з лука покращує їх влучність. " #: simulation/data/technologies/archer_attack_spread.jsongenericName msgid "Archery Training" msgstr "Тренування стрільбі з лука" #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip #: simulation/data/technologies/heal_range.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip #: simulation/data/technologies/tower_range.jsonrequirementsTooltip #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip #: simulation/data/technologies/trader_health.jsonrequirementsTooltip msgid "Unlocked in Town Phase." msgstr "Відкрито на етапі містечка." #: simulation/data/technologies/archer_attack_spread.jsontooltip msgid "Archers −20% ranged attack spread." msgstr "Стрільці мають -20% поширення дистанційної атаки." #: simulation/data/technologies/archery_tradition.jsondescription msgid "" "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and" " a penchant for using massed archers in battle." msgstr "Індійські, іранські та кушитські народи мають чудову стрілецьку традицію і схильність до масового використання стрільців у бою." #: simulation/data/technologies/archery_tradition.jsongenericName msgid "Archery Tradition" msgstr "Стрілецька традиція" #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip msgid "Unlocked in Village Phase." msgstr "Відкрито на етапі села." #: simulation/data/technologies/archery_tradition.jsontooltip msgid "Archers +10 attack range." msgstr "Стрільці мають +10 до дистанційної атаки." #: simulation/data/technologies/architecture_kush.jsongenericName msgid "Monumental Architecture" msgstr "Монументальна архітектура" #: simulation/data/technologies/architecture_kush.jsontooltip msgid "" "Civic Structures +20% build time, +20% health, and +20% capture points." msgstr "Цивільні споруди +20% часу побудови, +20% здоров'я і +20% очок захоплення. " #: simulation/data/technologies/architecture_pers.jsondescription msgid "" "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to" " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; " "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old " "Elamite capital of Susa." msgstr "Перси спорудили чудовий царський тракт завдовжки 1677 миль від Сард до Суз; Дарій Великий і Ксеркс також побудували розкішний Персеполіс; Кир Великий значно покращив Екбатану та фактично 'відбудував' стару еламську столицю — Сузи." #: simulation/data/technologies/architecture_pers.jsongenericName msgid "Persian Architecture" msgstr "Перська архітектура" #: simulation/data/technologies/architecture_pers.jsontooltip msgid "Structures +25% health and capture points, but also +20% build time." msgstr "Споруди +25% здоров'я та очок захоплення, але також +20% до часу побудови. " #: simulation/data/technologies/art_of_war.jsondescription msgid "" "This famous and most important work of the Seven Military Classics teaches " "Han commanders everything about planning battles, maintaining armies, and " "defeating one's enemies." msgstr "" #: simulation/data/technologies/art_of_war.jsongenericName msgid "Sun Tzu's \"The Art of War\"" msgstr "Сунь Цзи \"Мистецтво війни\"" #: simulation/data/technologies/art_of_war.jsonspecificName.han msgid "Sūnzǐ BīngFǎ" msgstr "Суньцзи бінфа" #: simulation/data/technologies/art_of_war.jsontooltip msgid "All Citizen-Soldiers −20% required promotion experience." msgstr "" #: simulation/data/technologies/attack_soldiers_will.jsondescription msgid "" "The will to fight is crucial to victory. Inspire your troops with higher " "pay." msgstr "Воля до боротьби має вирішальне значення для перемоги. Надихайте свої війська вищою платнею." #: simulation/data/technologies/attack_soldiers_will.jsongenericName msgid "Will to Fight" msgstr "Воля до боротьби" #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart msgid "Dynamis" msgstr "Дюнаміс" #: simulation/data/technologies/attack_soldiers_will.jsontooltip msgid "Soldiers, Siege Engines, and Ships +25% attack damage." msgstr "Солдати, облогові машини та кораблі +25% атакуючої шкоди. " #: simulation/data/technologies/barracks_batch_training.jsondescription msgid "" "Significantly increase training speed of infantry by training them in large " "batches or companies." msgstr "Значно підвищити швидкість навчання піхоти шляхом вишколу їх великими гуртами або ротами. " #: simulation/data/technologies/barracks_batch_training.jsongenericName #: simulation/data/technologies/stable_batch_training.jsongenericName msgid "Conscription" msgstr "Військова повинність" #: simulation/data/technologies/barracks_batch_training.jsontooltip msgid "Barracks −10% batch training time." msgstr "Казарми −10% часу гуртового навчання. " #: simulation/data/technologies/cavalry_health.jsondescription msgid "Selectively breed better war horses." msgstr "Селекційне розведення покращує бойових коней" #: simulation/data/technologies/cavalry_health.jsongenericName msgid "Horse Breeding" msgstr "Коневодство" #: simulation/data/technologies/cavalry_health.jsontooltip msgid "Cavalry +10% health." msgstr "Кавалерія +10% до здоров'я." #: simulation/data/technologies/cavalry_movement_speed.jsondescription msgid "Train your horses to move faster." msgstr "Тренувати Ваших коней рухатися швидше." #: simulation/data/technologies/cavalry_movement_speed.jsongenericName msgid "Horse Racing" msgstr "Гонки на конях" #: simulation/data/technologies/cavalry_movement_speed.jsontooltip msgid "Cavalry +10% walk speed." msgstr "+10% швидкості ходи кавалерії." #: simulation/data/technologies/civbonuses/cart_walls.jsondescription msgid "" "Carthaginians built their city walls in three concentric circuits. These " "walls were never breached. Even when the city was taken by the Romans, it " "was via the city's harbor, not by storming its walls." msgstr "Карфагеняни споруджували власні міські мури у три концентричні окружності. Ці мури ніколи не були проламані. Навіть коли місто було захоплено римлянами, це відбулося через гавань міста, а не штурмом його мурів." #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName msgid "Triple Walls" msgstr "Потрійні мури" #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip msgid "City Walls +100% build time, +100% stone cost, and +200% health." msgstr "" #: simulation/data/technologies/civbonuses/celt_structures.jsondescription msgid "Celtic structures were mostly made of wood with rubble foundations." msgstr "Кельтські споруди здебільшого були зроблені із дерева на бутових фундаментах." #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName msgid "Wooden Construction" msgstr "Дерев’яна конструкція" #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip msgid "Structures −20% build time, −20% health, and −20% capture points." msgstr "" #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription msgid "" "The Gauls were well-known for their effective cavalry. Celtic mercenaries " "were in demand throughout the Mediterranean." msgstr "Галли були добре відомі своєю ефективною кіннотою. Кельтські найманці були жаданими в усьому Середземномор'ї. " #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName msgid "Superior Cavalry" msgstr "Відбірна кіннота" #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip msgid "Cavalry +10% melee attack damage." msgstr "" #: simulation/data/technologies/civbonuses/greek_structures.jsondescription msgid "The Greeks used stone construction from early Mycenaean times." msgstr "Греки використовували кам'яну конструкцію з ранніх мікенських часів." #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName msgid "Hellenic Architecture" msgstr "Еллінська архітектура" #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip msgid "Structures +10% health and +10% capture points." msgstr "Структура +10% здоров'я та +10% точок захоплення." #: simulation/data/technologies/civbonuses/han_population.jsondescription msgid "" "By uniting China under one emperor, the Han Dynasty ruled over 40 million " "people, one of the largest empires of antiquity by population." msgstr "" #: simulation/data/technologies/civbonuses/han_population.jsongenericName msgid "Federated States" msgstr "Федеративні держави" #: simulation/data/technologies/civbonuses/han_population.jsontooltip #: simulation/data/technologies/civbonuses/maur_population.jsontooltip #: simulation/data/technologies/civbonuses/pers_population.jsontooltip msgid "+10% maximum population limit." msgstr "+10% максимального ліміту населення." #: simulation/data/technologies/civbonuses/han_walls.jsondescription msgid "" "The Han built massive walls made from rammed earth. These were gigantic " "fortifications several meters thick and stretching for kilometers." msgstr "" #: simulation/data/technologies/civbonuses/han_walls.jsongenericName msgid "Great Wall" msgstr "Великий мур" #: simulation/data/technologies/civbonuses/han_walls.jsontooltip msgid "City Walls +50% health." msgstr "" #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription msgid "The Macedonian economy relied greatly on their vast natural resources." msgstr "" #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName msgid "Resource-Rich Economy" msgstr "" #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip msgid "Storehouse technologies −100% research time." msgstr "" #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription msgid "" "India is the land of the elephants. Elephant warfare originated in India and" " continued for millennia. It was also the source of elephants for the " "eastern Mediterranean. Indian kings were able to field large numbers of war " "elephants." msgstr "Індія - земля слонів. Бойові слони виникли в Індії і панували протягом тисячоліття. Вона також була джерелом слонів для східного Середземномор’я. Індійські королі змогли висадити велику кількість бойових слонів. " #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName msgid "Elephant Tradition" msgstr "Слонова традиція" #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip msgid "Elephants −30% training time." msgstr "Слони потребують -20% часу тренування." #: simulation/data/technologies/civbonuses/maur_population.jsondescription msgid "" "The Mauryan Empire encompassed dozens of formerly independent kingdoms over " "an area of 5 million square kilometers, with a population of close to 60 " "million people. The Mauryan regents held the title Emperor of Emperors and " "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 " "chariots, and 30,000 cavalry, making it arguably the largest army of its " "time." msgstr "Імперія Маур'їв охоплювала дюжини раніше незалежних царств на площі понад 5 мільйонів квадратних кілометрів із населенням близько 60 мільйонів чоловік. Правителі Маур'їв мали титул імператора імператорів і командували постійною армією з 600,000 піхоти, 9000 слонів, 8000 колісниць, та 30,000 кавалерійців, що робить її, мабуть, найбільшою армією свого часу." #: simulation/data/technologies/civbonuses/maur_population.jsongenericName msgid "Emperor of Emperors" msgstr "Імператор імператорів" #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur msgid "Chakravarti Samrāt" msgstr "Чакраварті самрат" #: simulation/data/technologies/civbonuses/maur_walls.jsondescription msgid "" "The Mauryas built their city walls out of wood, an abundant natural resource" " in India." msgstr "Маур'ї споруджували власні міські мури із дерева — незліченного природного ресурсу у Індії." #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName msgid "Wooden Walls" msgstr "Дерев'яні мури" #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip msgid "City Walls −20% build time and −20% health." msgstr "" #: simulation/data/technologies/civbonuses/pers_population.jsondescription msgid "" "The Persians could and did levy a large number of infantry during wartime " "due to the sheer size of the Achaemenid Empire and the way in which it was " "set-up. In general the Persian infantry was well trained and fought with " "great tenacity. However while this was true the infantry were poor hand-to-" "hand, close combat fighters. Also, with the exception of the elite " "regiments, the Persian infantry was not a standing professional force." msgstr "Перси могли та проводили набір великої кількості піхоти у воєнний час завдяки великому розміру Ахеменідської імперії та шляху, у який було її створено. Загалом, перська піхота була добре тренованою і билася з великою завзятістю. Однак, хоча це було правдою, піхотинці були слабкими рукопашними бійцями близького бою. Також, за винятком елітних полків, перська піхота не була постійною професійною силою." #: simulation/data/technologies/civbonuses/pers_population.jsongenericName msgid "Great King's Levy" msgstr "Великий царський набір" #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription msgid "" "Sun-dried mud bricks were a common building material in hot and dry areas, " "especially where wood was scarce. Although not as strong and durable as " "fired bricks or natural stone and vulnerable to constant rains and heavy " "floods, mud bricks have the advantage they are cheap and easy to produce." msgstr "Висушена на сонці грязьова цегла була звичайним будівельним матеріалом у спекотних і сухих районах, особливо там, де деревини не вистачало. Хоча вона не така міцна та довговічна, як випалена цегла або природний камінь, і вразлива до постійних дощів та сильних повеней, грязьова цегла має свою перевагу в тому, що вона дешева та проста у виробництві." #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName msgid "Sun-dried Mud Bricks" msgstr "Висушена на сонці грязьова цегла" #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip msgid "Houses and Economic Structures −40% wood cost and health." msgstr "" #: simulation/data/technologies/civil_engineering_01.jsongenericName msgid "Improved Construction" msgstr "" #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han msgid "Gōngchéng" -msgstr "Гунчен" +msgstr "Ґунчен" #: simulation/data/technologies/civil_engineering_01.jsontooltip msgid "All structures −10% build time and −10% cost." msgstr "" #: simulation/data/technologies/civil_engineering_02.jsongenericName msgid "Robust Architecture" msgstr "" #: simulation/data/technologies/civil_engineering_02.jsontooltip msgid "All structures +20% health." msgstr "" #: simulation/data/technologies/civil_service_01.jsongenericName msgid "Efficient Bureaucracy" msgstr "" #: simulation/data/technologies/civil_service_01.jsonspecificName.han #: simulation/data/technologies/civil_service_02.jsonspecificName.han msgid "Guānliáo" -msgstr "Гуаньляо" +msgstr "Ґуаньляо" #: simulation/data/technologies/civil_service_01.jsontooltip msgid "Ministers −50% train time." msgstr "" #: simulation/data/technologies/civil_service_02.jsongenericName msgid "Intensive Training" msgstr "" #: simulation/data/technologies/civil_service_02.jsontooltip msgid "Ministers +50% health." msgstr "" #: simulation/data/technologies/colonization.jsondescription msgid "" "Carthaginians established many trading centers as colonies and ultimately " "held dominion over 300 cities and towns in North Africa alone." msgstr "Карфагеняни заснували багато торгових центрів у якості колоній та, зрештою, утримували домініон із понад 300 міст, та містечок тільки в Північній Африці." #: simulation/data/technologies/colonization.jsongenericName msgid "Colonization" msgstr "Колонізація" #: simulation/data/technologies/colonization.jsontooltip msgid "Civic Structures −25% build time and resources cost" msgstr "" #: simulation/data/technologies/crossbow_training.jsondescription msgid "The Han had a penchant for using massed crossbowmen in battle." msgstr "" #: simulation/data/technologies/crossbow_training.jsongenericName msgid "Crossbow Training" msgstr "" #: simulation/data/technologies/crossbow_training.jsontooltip msgid "Crossbow Infantry and Cavalry −20% train time." msgstr "" #: simulation/data/technologies/equine_transports.jsondescription msgid "" "Early Achaemenid rulers acted towards making Persia the first great Asian " "empire to rule the seas. The Great King behaved favourably towards the " "various sea peoples in order to secure their services, but also carried out " "various marine initiatives. During the reign of Darius the Great, for " "example, a canal was built in Egypt and a Persian navy was sent exploring " "the Indus river. According to Herodotus, some 300 ships in the Persian navy " "were retrofitted to carry horses and their riders." msgstr "Ранні ахеменідські правителі працювали в напрямку того, щоб зробити Персію першою великою азіатською імперією, щоб панувати над морями. Великий цар прихильно ставився до різних морських народів, щоб заручитися їхніми послугами, але також проваджував різні морські починання. Наприклад, під час правління Дарія Великого було споруджено канал у Єгипті і перський військово-морський флот було відправлено досліджувати ріку Інд. Згідно з Геродотом, близько 300 кораблів перського військово-морського флоту були модернізовані для перевезення коней та їх вершників." #: simulation/data/technologies/equine_transports.jsongenericName msgid "Equine Transports" msgstr "Перевезення коней" #: simulation/data/technologies/equine_transports.jsontooltip msgid "Phoenician Triremes gain the ability to train Cavalry." msgstr "" #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription msgid "Salting allows to preserve fish longer." msgstr "Соління дозволяє довше зберігати рибу." #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName msgid "Salting Fish" msgstr "Соління риби" #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip msgid "Fishing Boats +20 food capacity." msgstr "Рибальські човни мають +20 харчової місткості." #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription msgid "Use nets to improve the productivity of fishing boats." msgstr "Використовувати сітки для збільшення продуктивності рибальських човнів." #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName msgid "Fishing Net" msgstr "Рибальська сітка" #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip msgid "Fishing Boats +30% fish gather rate." msgstr "Рибальські човни мають +30% темпу вилову риби." #: simulation/data/technologies/garrison_heal.jsondescription msgid "Units regain health over time while garrisoned." msgstr "" #: simulation/data/technologies/garrison_heal.jsongenericName msgid "Living Conditions" msgstr "Житлові умови" #: simulation/data/technologies/garrison_heal.jsontooltip msgid "Structures +1 garrison heal rate." msgstr "" #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription msgid "Breed livestock to slaughter for meat." msgstr "" #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName msgid "Stockbreeding" msgstr "Тваринництво" #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip msgid "Domestic Animals −25% breeding time." msgstr "Свійські тварини потребують -25% часу розведення." #: simulation/data/technologies/gather_capacity_basket.jsondescription msgid "Workers use baskets. Increases shuttling capacity for all resources." msgstr "Працівники використовують кошики. Збільшує пересувну місткість для всіх ресурсів." #: simulation/data/technologies/gather_capacity_basket.jsongenericName msgid "Baskets" msgstr "Кошики" #: simulation/data/technologies/gather_capacity_basket.jsontooltip #: simulation/data/technologies/gather_capacity_carts.jsontooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip msgid "Workers +5 resource capacity." msgstr "Працівники мають +5 ресурсної місткості." #: simulation/data/technologies/gather_capacity_carts.jsondescription msgid "" "Workers use horse-drawn carts. Increases shuttling capacity for all " "resources." msgstr "Працівники використовують візки з конями. Збільшує пересувну місткість для всіх ресурсів." #: simulation/data/technologies/gather_capacity_carts.jsongenericName msgid "Horse-drawn Carts" msgstr "Візки з конями" #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription msgid "" "Workers use wheelbarrows. Increases shuttling capacity for all resources." msgstr "Працівники використовують тачки. Збільшує пересувну місткість для всіх ресурсів." #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName msgid "Wheelbarrow" msgstr "Тачка" #: simulation/data/technologies/gather_farming_chain_pump.jsondescription msgid "Install a chain pump for improved irrigation." msgstr "" #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName msgid "Chain Pump" msgstr "" #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip msgid "Workers +20% rice gather rate." msgstr "" #: simulation/data/technologies/gather_farming_fertilizer.jsondescription msgid "Extra nutrients for farms." msgstr "Додаткові поживні речовини для ферм." #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName msgid "Fertilizer" msgstr "Добриво" #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip #: simulation/data/technologies/gather_farming_plows.jsontooltip #: simulation/data/technologies/gather_farming_training.jsontooltip msgid "Workers +20% grain gather rate." msgstr "Працівники мають +20% темпу збору зерна." #: simulation/data/technologies/gather_farming_harvester.jsondescription msgid "" "The Gauls invented an harvesting machine, making it much easier to harvest " "grain." msgstr "Галли винайшли збиральну машину, що значно полегшило збирання зерна." #: simulation/data/technologies/gather_farming_harvester.jsongenericName msgid "Harvesting Machine" msgstr "Збиральна машина" #: simulation/data/technologies/gather_farming_harvester.jsontooltip msgid "Workers +10% grain gather rate." msgstr "Працівники мають +10% темпу збору зерна." #: simulation/data/technologies/gather_farming_plows.jsondescription msgid "" "Equip your workers with iron plows, animal-drawn instruments to turn the " "sod." msgstr "Оснастити Ваших працівників залізними плугами — знаряддям, запряженим тваринами, щоб перегортати дерен." #: simulation/data/technologies/gather_farming_plows.jsongenericName msgid "Iron Plow" msgstr "Залізний плуг" #: simulation/data/technologies/gather_farming_seed_drill.jsondescription msgid "Equip your workers with seed drills." msgstr "" #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName msgid "Seed Drill" msgstr "" #: simulation/data/technologies/gather_farming_training.jsondescription msgid "Training for workers to increase farm gathering speed." msgstr "Тренування для працівників, щоб збільшити швидкість фермерського збору." #: simulation/data/technologies/gather_farming_training.jsongenericName msgid "Gather Training" msgstr "Тренування збору" #: simulation/data/technologies/gather_farming_water_weeding.jsondescription msgid "Remove water weeds to preserve nutrients for the rice plants." msgstr "" #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName msgid "Water Weeding" msgstr "" #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription msgid "Increases wood gathering rates for trees." msgstr "Збільшує темпи видобутку деревини із дерев." #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName msgid "Iron Axe Heads" msgstr "Залізні сокири" #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip msgid "Workers +25% wood gather rate." msgstr "Працівники отримують +25% до темпу збору деревини." #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName msgid "Sharp Axe Heads" msgstr "Гострі сокири" #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName msgid "Stronger Axe" msgstr "Зміцнена сокира" #: simulation/data/technologies/gather_mining_serfs.jsondescription msgid "" "Compel serfs to help your workers quarry stone. Increases stone gathering " "rates." msgstr "Примушувати рабів допомогати Вашим працівникам видобувати камінь. Збільшує темпи видобутку каменю." #: simulation/data/technologies/gather_mining_serfs.jsongenericName msgid "Serfs" msgstr "Раби" #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart msgid "Heilōtes" msgstr "" #: simulation/data/technologies/gather_mining_serfs.jsontooltip #: simulation/data/technologies/gather_mining_servants.jsontooltip #: simulation/data/technologies/gather_mining_slaves.jsontooltip msgid "Workers +25% stone gather rate." msgstr "Працівники отримують +25% до темпу видобутку каменю." #: simulation/data/technologies/gather_mining_servants.jsondescription msgid "Hire servants to help quarry stone. Increases stone gathering rates." msgstr "Найняти слуг допомогати видобувати камінь. Збільшує темпи видобутку каменю." #: simulation/data/technologies/gather_mining_servants.jsongenericName msgid "Servants" msgstr "Слуги" #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart msgid "Douloi" msgstr "Доулоі" #: simulation/data/technologies/gather_mining_shaftmining.jsondescription msgid "Develop shaft mining. Increases metal gathering rates." msgstr "Розвивати шахтний видобуток. Збільшує темпи видобутку металу." #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName msgid "Shaft Mining" msgstr "Шахтний видобуток" #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip #: simulation/data/technologies/gather_mining_silvermining.jsontooltip #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip msgid "Workers +25% metal gather rate." msgstr "Працівники отримують +25% до темпу видобутку металу." #: simulation/data/technologies/gather_mining_silvermining.jsondescription msgid "Strike a vein of precious silver. Increases metal gathering rates." msgstr "Відкрити жилу з дорогоцінного срібла. Збільшує темпи видобутку металу." #: simulation/data/technologies/gather_mining_silvermining.jsongenericName msgid "Silver Mining" msgstr "Видобуток срібла" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen msgid "Mines of Laureion" msgstr "Копальні Лавріону" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace msgid "Mines of Krenides" msgstr "Копальні Кренід" #: simulation/data/technologies/gather_mining_slaves.jsondescription msgid "" "Buy slaves to help your workers quarry stone. Increases stone gathering " "rates." msgstr "Купити невільників, щоб допомогти Вашим працівникам видобувати камінь. Збільшує темпи видобутку каменю." #: simulation/data/technologies/gather_mining_slaves.jsongenericName msgid "Slaves" msgstr "Невільники" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart msgid "Andrapoda" msgstr "Андрапода" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome msgid "Servi" msgstr "Серві" #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription msgid "" "Equip your workers with helpful tools. Increases metal gathering rates." msgstr "Оснастити Ваших працівників допоміжними інструментами. Збільшує темпи видобутку металу." #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName msgid "Wedge and Mallet" msgstr "Клин та молоток" #: simulation/data/technologies/gather_wicker_baskets.jsondescription msgid "Equip your foragers with wicker baskets for foraging." msgstr "Оснастити Ваших фуражирів плетеними кошиками для фуражування." #: simulation/data/technologies/gather_wicker_baskets.jsongenericName msgid "Wicker Baskets" msgstr "Плетені кошики" #: simulation/data/technologies/gather_wicker_baskets.jsontooltip msgid "Workers +50% fruit gather rate." msgstr "Працівники мають +50% темпу збору фруктів." #: simulation/data/technologies/heal_range.jsondescription #: simulation/data/technologies/heal_range_2.jsondescription msgid "Increases the healing and vision range of all healers." msgstr "Збільшує дистанцію зцілення та зору всіх цілителів." #: simulation/data/technologies/heal_range.jsongenericName msgid "Healing Range" msgstr "Дистанція зцілення" #: simulation/data/technologies/heal_range.jsonspecificName.athen #: simulation/data/technologies/heal_range.jsonspecificName.mace #: simulation/data/technologies/heal_range.jsonspecificName.ptol #: simulation/data/technologies/heal_range.jsonspecificName.sele #: simulation/data/technologies/heal_range.jsonspecificName.spart msgid "Olympic Pantheon" msgstr "Олімпійський пантеон" #: simulation/data/technologies/heal_range.jsontooltip #: simulation/data/technologies/heal_range_2.jsontooltip msgid "Healers +5 healing range." msgstr "Цілителі +5 до дистанції зцілення." #: simulation/data/technologies/heal_range_2.jsongenericName msgid "Healing Range 2" msgstr "Дистанція зцілення 2" #: simulation/data/technologies/heal_range_2.jsonspecificName.athen msgid "Akadēmeia" msgstr "Академія" #: simulation/data/technologies/heal_rate.jsondescription #: simulation/data/technologies/heal_rate_2.jsondescription msgid "Increases the healing rate of all healers." msgstr "Збільшує темп зцілення всіх цілителів." #: simulation/data/technologies/heal_rate.jsongenericName msgid "Healing Rate" msgstr "Темп зцілення" #: simulation/data/technologies/heal_rate.jsonspecificName.athen #: simulation/data/technologies/heal_rate.jsonspecificName.mace #: simulation/data/technologies/heal_rate.jsonspecificName.ptol #: simulation/data/technologies/heal_rate.jsonspecificName.sele #: simulation/data/technologies/heal_rate.jsonspecificName.spart msgid "Sphagia" msgstr "Сфагія" #: simulation/data/technologies/heal_rate.jsontooltip #: simulation/data/technologies/heal_rate_2.jsontooltip msgid "Healers −20% healing time." msgstr "Цілителі -20% часу до загоєння." #: simulation/data/technologies/heal_rate_2.jsongenericName msgid "Healing Rate 2" msgstr "Темп зцілення 2" #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart msgid "Hippocratic Oath" msgstr "Клятва Гіппократа" #: simulation/data/technologies/health_females_01.jsondescription msgid "" "The loom allowed the creation of finer clothing for settlers. Women of the " "household were taught from a young age how to weave on the loom, and " "subsequently spent a large share of their lives working with it." msgstr "Ткацький верстат дозволяв створення більш якісного одягу для поселенців. Жінки з домашнього господарства із раннього віку навчалися, як плести на ткацькому верстаті та потім проводили велику частину своїх життів, працюючи з ним." #: simulation/data/technologies/health_females_01.jsongenericName msgid "The Loom" msgstr "Ткацький верстат" #: simulation/data/technologies/health_females_01.jsontooltip msgid "Female Citizens +100% health." -msgstr "Здоров'я Городянок збільшується на +100%." +msgstr "Здоров'я громадянок збільшується на +100%." #: simulation/data/technologies/health_regen_units.jsondescription msgid "Organic units will slowly regenerate health over time when idle." msgstr "Органічні підрозділи повільно відновлюватимуть здоров’я з часом, коли незайняті." #: simulation/data/technologies/health_regen_units.jsongenericName msgid "Battlefield Medicine" msgstr "Військово-польова медицина" #: simulation/data/technologies/health_regen_units.jsontooltip msgid "Idle Organic units +0.5 health regeneration rate." msgstr "" #: simulation/data/technologies/hellenistic_metropolis.jsondescription msgid "" "Beginning with Alexander, the Hellenistic monarchs founded many cities " "throughout their empires, where Greek culture and art blended with local " "customs to create the motley Hellenistic civilization." msgstr "Починаючи з Александра, елліністичні монархи засновували багато міст повсюди у своїх імперіях, де грецька культура та мистецтво змішалися з місцевими звичаями, щоб утворити строкату елліністичну цивілізацію." #: simulation/data/technologies/hellenistic_metropolis.jsongenericName msgid "Hellenistic Metropolis" msgstr "Елліністичний метрополіс" #: simulation/data/technologies/hellenistic_metropolis.jsontooltip msgid "Civic Centers +100% health and capture points, double default arrows." msgstr "Громадські центри мають +100% здоров'я та очків захоплення, подвійна кількість стріл за замовчуванням." #: simulation/data/technologies/hoplite_tradition.jsondescription msgid "Hoplite soldiers constituted most of the armies of Greece." msgstr "" #: simulation/data/technologies/hoplite_tradition.jsongenericName msgid "Hoplite Tradition" msgstr "Гоплітська традиція" #: simulation/data/technologies/hoplite_tradition.jsontooltip msgid "Hoplites −25% training time and −50% promotion experience." msgstr "" #: simulation/data/technologies/immortals.jsondescription msgid "" "The Achaemenids maintained a 10,000-strong elite corps, referred to as " "Athanatoi (“Immortals”) by Greek authors." msgstr "" #: simulation/data/technologies/immortals.jsongenericName msgid "Immortals" msgstr "Безсмертні" #: simulation/data/technologies/immortals.jsontooltip msgid "Immortals −50% training time." msgstr "" #: simulation/data/technologies/iphicratean_reforms.jsondescription msgid "" "Athenian gymnasium, docks and triremes can train Marines (Epibates " "Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos)." msgstr "" #: simulation/data/technologies/iphicratean_reforms.jsongenericName msgid "Iphicratean Reforms" msgstr "Іфікратові реформи" #: simulation/data/technologies/iphicratean_reforms.jsontooltip msgid "" "Athenian Gymnasia, Docks and Triremes can train Marines and Cretan Mercenary" " Archers." msgstr "" #: simulation/data/technologies/long_walls.jsondescription msgid "" "The Long Walls of Athens were constructed under the auspices of the wily " "Themistocles and extended 6 km from the city to the port of Piraeus. This " "secured the city's sea supply routes and prevented an enemy from starving " "out the city during a siege." msgstr "Довгі мури Афін були сконструйовані під егідою хитрого Фемистокла і протягнулися на 6 км від міста до порту Пірею. Це захистило морські шляхи постачання і перешкоджало ворогам морити місто голодом під час облоги." #: simulation/data/technologies/long_walls.jsongenericName msgid "Athenian Long Walls" msgstr "Афінські довгі мури" #: simulation/data/technologies/long_walls.jsontooltip msgid "Build Walls in own or neutral territory." msgstr "Спорудити стіни на своїй чи нейтральній території." #: simulation/data/technologies/nisean_horses.jsondescription msgid "" "The now-extinct Nisian breed of horse was one of the largest and robust " "horses of ancient times. They were highly sought after by the Seleucids and " "Persians as both rider and mount gained heavier armor as time progressed." msgstr "Нині вимерла нісейська порода коня була однією з найбільших і міцних порід давніх часів. Вони були дуже затребувані внаслідок того, що селевкідські та перські як вершник, так і кінь отримували важчу броню з плином часу." #: simulation/data/technologies/nisean_horses.jsongenericName msgid "Nisean War Horses" msgstr "Нісейські бойові коні" #: simulation/data/technologies/nisean_horses.jsonspecificName.sele msgid "Nisioi" msgstr "Нісіоі" #: simulation/data/technologies/nisean_horses.jsontooltip msgid "Champion Cavalry Spearmen +20% health, but +10% training time." msgstr "" #: simulation/data/technologies/outpost_vision.jsondescription msgid "Increases outpost vision." msgstr "" #: simulation/data/technologies/outpost_vision.jsongenericName msgid "Carrier Pigeons" msgstr "Поштові голуби" #: simulation/data/technologies/outpost_vision.jsontooltip msgid "Outposts +33% vision range." msgstr "" #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName msgid "Traditional Army vs Reform Army" msgstr "Традиційна армія проти Реформованої армії" #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName msgid "Civil Engineering" msgstr "Громадське будівництво" #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName msgid "Civil Service" msgstr "Державна служба" #: simulation/data/technologies/parade_of_daphne.jsondescription msgid "" "The festival at Daphne was a major event of the Seleucid Empire: tens of " "thousands of well-equipped troops participated in the opening procession." msgstr "Фестиваль у Дафні був великою подією імперії Селевкідів: десятки тисяч добре споряджених військ брали участь у церемонії відкриття. " #: simulation/data/technologies/parade_of_daphne.jsongenericName msgid "Parade of Daphne" msgstr "Парад у Дафні" #: simulation/data/technologies/parade_of_daphne.jsontooltip msgid "Champions −20% training time." msgstr "" #: simulation/data/technologies/phase_city.jsondescription msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_city_generic or phase_city_{civ}." msgstr "Макетна технологія для використання у шаблонних вимогах, замінена phase_city_generic або phase_city_{civ}." #: simulation/data/technologies/phase_city.jsongenericName #: simulation/data/technologies/phase_city_athen.jsongenericName #: simulation/data/technologies/phase_city_generic.jsongenericName #: simulation/data/technologies/phase_city_pers.jsongenericName msgid "City Phase" msgstr "Етап міста" #: simulation/data/technologies/phase_city_athen.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Athenian city phase, where metal " "gathering rates are boosted because of the 'Silver Owls' bonus." msgstr "Просуває з метушливого містечка до справжньої метрополії, наповненої дивами новітньої технології. Це є афінський етап міста, у якому темпи видобутку металу підвищено завдяки бонусу 'срібних сов'." #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip msgid "Requires three Town Structures." msgstr "" #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart msgid "Megalopolis" msgstr "" #: simulation/data/technologies/phase_city_athen.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +50% territory influence radius. Structures +9 capture points " "regeneration rate per garrisoned unit. Workers +10% metal gather rate." msgstr "" #: simulation/data/technologies/phase_city_generic.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology." msgstr "Просуває з метушливого містечка до справжньої метрополії, наповненої дивами новітньої технології." #: simulation/data/technologies/phase_city_generic.jsonspecificName.han msgid "Jùn" msgstr "Цзюнь" #: simulation/data/technologies/phase_city_generic.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +50% territory influence radius. Structures +9 capture points " "regeneration rate per garrisoned unit." msgstr "" #: simulation/data/technologies/phase_city_pers.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Persian city phase, where stable training" " rates are decreased because of the 'Times of War' bonus." msgstr "" #: simulation/data/technologies/phase_city_pers.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +50% territory influence radius. Structures +9 capture points " "regeneration rate per garrisoned unit. Stable −10% batch training time." msgstr "" #: simulation/data/technologies/phase_town.jsondescription msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_town_generic or phase_town_{civ}." msgstr "Макетна технологія для використання у шаблонних вимогах, замінена phase_town_generic або phase_town_{civ}." #: simulation/data/technologies/phase_town.jsongenericName #: simulation/data/technologies/phase_town_athen.jsongenericName #: simulation/data/technologies/phase_town_generic.jsongenericName #: simulation/data/technologies/phase_town_pers.jsongenericName msgid "Town Phase" msgstr "Етап містечка" #: simulation/data/technologies/phase_town_athen.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. " "This is the Athenian town phase, where metal gathering rates are boosted " "because of the 'Silver Owls' bonus." msgstr "Просуває з невеликого села до метушливого містечка, готового швидко розширюватися. Це є афінський етап містечка, у якому темпи видобутку металу підвищено завдяки бонусу 'срібних сов'." #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip msgid "Requires five Village Structures." msgstr "Вимагає п'ять споруд Стадії Селища." #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart msgid "Kōmopolis" msgstr "" #: simulation/data/technologies/phase_town_athen.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +30% territory influence radius. Structures +7 capture points " "regeneration rate per garrisoned unit. Workers +10% metal gather rate." msgstr "" #: simulation/data/technologies/phase_town_generic.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly." msgstr "Просуває з невеликого села до метушливого містечка, готового швидко розширюватися." #: simulation/data/technologies/phase_town_generic.jsonspecificName.han msgid "Xìan" msgstr "Сянь" #: simulation/data/technologies/phase_town_generic.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +30% territory influence radius. Structures +7 capture points " "regeneration rate per garrisoned unit." msgstr "" #: simulation/data/technologies/phase_town_pers.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. " "This is the Persian town phase, where stable training rates are decreased " "because of the 'Times of War' bonus." msgstr "" #: simulation/data/technologies/phase_town_pers.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +30% territory influence radius. Structures +7 capture points " "regeneration rate per garrisoned unit. Stable −10% batch training time." msgstr "" #: simulation/data/technologies/phase_village.jsongenericName msgid "Village Phase" msgstr "Етап села" #: simulation/data/technologies/poison_arrows.jsongenericName msgid "Poison Arrows" msgstr "" #: simulation/data/technologies/poison_arrows.jsontooltip msgid "Ranged Soldiers +20% attack damage." msgstr "" #: simulation/data/technologies/poison_blades.jsongenericName msgid "Poison Blades" msgstr "" #: simulation/data/technologies/poison_blades.jsontooltip msgid "Melee Soldiers +20% attack damage." msgstr "" #: simulation/data/technologies/pop_house_01.jsondescription msgid "" "Home gardens ranged from simple fenced-in areas to large manicured and " "colonnaded enclosures." msgstr "Домашні сади коливались від скромних огороджених територій до великих доглянутих корпусів із колонадами." #: simulation/data/technologies/pop_house_01.jsongenericName msgid "Home Garden" msgstr "Домашній сад" #: simulation/data/technologies/pop_house_01.jsonspecificName.athen #: simulation/data/technologies/pop_house_01.jsonspecificName.mace #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol #: simulation/data/technologies/pop_house_01.jsonspecificName.sele #: simulation/data/technologies/pop_house_01.jsonspecificName.spart msgid "Peristylon" msgstr "Перістюльон" #: simulation/data/technologies/pop_house_01.jsonspecificName.pers msgid "Paradaidām" -msgstr "" +msgstr "Парадаідам" #: simulation/data/technologies/pop_house_01.jsonspecificName.rome msgid "Peristylium" msgstr "Перістіліум" #: simulation/data/technologies/pop_house_01.jsontooltip #: simulation/data/technologies/pop_house_02.jsontooltip msgid "Houses +20% population bonus." msgstr "Будинки мають +20% бонусу населення." #: simulation/data/technologies/pop_house_02.jsondescription msgid "" "Homes tended to expand as the wealth and population of a settlement grew." msgstr "Будинки мали тенденцію до розширення у той час, як достаток та популяція селища збільшувалися." #: simulation/data/technologies/pop_house_02.jsongenericName msgid "Manors" msgstr "Маєтки" #: simulation/data/technologies/pop_house_02.jsonspecificName.rome msgid "Insulae" msgstr "Інсулє" #: simulation/data/technologies/reformed_army_sele.jsondescription msgid "The Roman-style core of the Seleucid army." msgstr "" #: simulation/data/technologies/reformed_army_sele.jsongenericName msgid "Reform Army" msgstr "Реформована армія" #: simulation/data/technologies/reformed_army_sele.jsontooltip msgid "Unlock the Champion Infantry Swordsman." msgstr "" #: simulation/data/technologies/ship_cost_time.jsondescription msgid "" "Employ skilled shipwrights with specialized tools to speed up ship " "construction." msgstr "" #: simulation/data/technologies/ship_cost_time.jsongenericName msgid "Naval Architects" msgstr "Кораблебудівники" #: simulation/data/technologies/ship_cost_time.jsontooltip msgid "Ships −20% construction time." msgstr "" #: simulation/data/technologies/ship_health.jsondescription msgid "Wooden reinforcement beams for ship hulls." msgstr "Дерев’яні зміцнювальні балки для корабельних корпусів." #: simulation/data/technologies/ship_health.jsongenericName msgid "Reinforced Hull" msgstr "" #: simulation/data/technologies/ship_health.jsontooltip msgid "Ships +25% health." msgstr "Кораблі +25% до здоров'я." #: simulation/data/technologies/ship_movement_speed.jsondescription msgid "" "Train your oarsmen and sailors to move more efficiently and speed up your " "ships." msgstr "" #: simulation/data/technologies/ship_movement_speed.jsongenericName msgid "Experienced Crews" msgstr "" #: simulation/data/technologies/ship_movement_speed.jsontooltip msgid "Ships +10% movement speed." msgstr "Кораблі +10% до швидкості руху." #: simulation/data/technologies/siege_attack.jsondescription msgid "Advanced technologies improve siege efficiency." msgstr "Просунуті технології вдосконалюють ефективність облоги." #: simulation/data/technologies/siege_attack.jsongenericName msgid "Advanced Siege" msgstr "Просунута облога" #: simulation/data/technologies/siege_attack.jsontooltip msgid "Siege Engines +25% attack crush damage." msgstr "Облогові знаряддя мають +25% нанесення пошкодження крушінням." #: simulation/data/technologies/siege_bolt_accuracy.jsondescription msgid "Improvement to projectile accuracy." msgstr "Удосконалення для метальної точності." #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName msgid "Bolt Accuracy" msgstr "Точність болта" #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip msgid "Bolt Shooters −20% ranged attack spread." msgstr "Стрільці болтами мають -20% поширення дистанційної атаки." #: simulation/data/technologies/siege_cost_time.jsondescription msgid "The science or craft of laying or carrying out sieges." msgstr "" #: simulation/data/technologies/siege_cost_time.jsongenericName msgid "Siegecraft" msgstr "" #: simulation/data/technologies/siege_cost_time.jsontooltip msgid "Siege Engines −20% construction time." msgstr "Облогові Знаряддя -20% до часу побудови." #: simulation/data/technologies/siege_health.jsondescription msgid "" "Cover the exterior with iron plates to protect against fire and projectiles." msgstr "" #: simulation/data/technologies/siege_health.jsongenericName msgid "Armor Plating" msgstr "" #: simulation/data/technologies/siege_health.jsontooltip msgid "Battering Rams and Siege Towers +25% health." msgstr "" #: simulation/data/technologies/siege_pack_unpack.jsondescription msgid "Military engineers are responsible for improvements in siege engines." msgstr "" #: simulation/data/technologies/siege_pack_unpack.jsongenericName msgid "Military Engineers" msgstr "Військові інженери" #: simulation/data/technologies/siege_pack_unpack.jsontooltip msgid "Siege Engines –40% pack and unpack time." msgstr "" #: simulation/data/technologies/silk_road.jsongenericName msgid "Silk Road" msgstr "Великий шовковий шлях" #: simulation/data/technologies/silk_road.jsontooltip msgid "Traders +20% international trade bonus." msgstr "" #: simulation/data/technologies/silvershields.jsondescription msgid "" "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of " "the Macedonian army." msgstr "Срібні щити, або аргіраспідаі, були елітним озброенням важкої піхоти македонської армії." #: simulation/data/technologies/silvershields.jsongenericName msgid "Silver Shields Regiment" msgstr "Полк срібних щитів" #: simulation/data/technologies/silvershields.jsontooltip msgid "" "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health " "and attack damage." msgstr "" #: simulation/data/technologies/soldier_attack_melee_01.jsondescription msgid "" "Often, a soldier would carry a secondary weapon in addition to his primary " "weapon of choice, to be drawn when the primary weapon has failed or been " "broken." msgstr "" #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName msgid "Side Arms" msgstr "Додаткове озброєння" #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart msgid "Xiphos" msgstr "Ксифос" #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome msgid "Pugio" msgstr "Пуґіо" #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip msgid "Soldiers +15% melee attack damage." msgstr "" #: simulation/data/technologies/soldier_attack_melee_02.jsondescription msgid "Using iron instead of bronze gave weapons additional power." msgstr "Використання заліза замість бронзи надало зброї додаткову силу." #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName msgid "Iron Weapons" msgstr "Залізна зброя" #: simulation/data/technologies/soldier_attack_melee_03.jsondescription msgid "" "By adding a small amount of carbon during the iron smelting process, a " "stronger material, steel, can be forged." msgstr "" #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName msgid "Carburization" msgstr "" #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip msgid "Soldiers +20% melee attack damage." msgstr "" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription msgid "" "Secret steel working techniques give sword blades distinctive and beautiful " "markings. Not only that, but the steel's hardness is unparalleled." msgstr "Секретні методи обробки сталі надають лезам меча виразні та красиві позначки. Не тільки їх, але й незрівнянну твердість сталі." #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName msgid "Steel Working" msgstr "Сталеобробка" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber msgid "Toledo Steel" msgstr "Толедська сталь" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur msgid "Wootz Steel" msgstr "Булатна сталь" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip msgid "" "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus." msgstr "" #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription msgid "" "Improving the fletching of arrows increases their stability and speed, and " "thus their penetration." msgstr "" #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName msgid "Improved Fletching" msgstr "" #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip msgid "Soldiers +15% ranged attack damage." msgstr "" #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription msgid "Projectile points made of iron enable missiles to penetrate deeper." msgstr "" #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName msgid "Iron Arrowheads" msgstr "" #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription msgid "Arrowheads with three lobes instead of two inflict larger wounds." msgstr "" #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName msgid "Trilobate Arrowheads" msgstr "" #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip msgid "Soldiers +20% ranged attack damage." msgstr "" #: simulation/data/technologies/soldier_ranged_experience.jsontooltip msgid "Ranged Soldiers +25% promotion experience." msgstr "Солдати дистанційного бою мають +25% досвіду для підвищення." #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription msgid "Body armor made from quilted wool, linen, cotton, or leather." msgstr "" #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName msgid "Quilted Body Armor" msgstr "Стьобаний обладунок" #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart msgid "Spolas" msgstr "Сполас" #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip msgid "Soldiers +1 hack resistance." msgstr "" #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription msgid "Body armor made from laminated linen." msgstr "" #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName msgid "Laminated Linen Body Armor" msgstr "Пластинчастий лляний обладунок" #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart msgid "Linothōrax" msgstr "Ліноторакс" #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription msgid "Body armor made of small metal rings linked together." msgstr "" #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName msgid "Mail Body Armor" msgstr "" #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip msgid "Soldiers +2 hack resistance." msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription msgid "" "Wooden shields are heavier but much better able to resist projectiles and " "blows than wicker-frame shields." msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName msgid "Wooden Shield" msgstr "Дерев'яний Щит" #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip msgid "Soldiers +1 pierce resistance." msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription msgid "Strengthen shields with a metal rim or spine." msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName msgid "Metal Rim" msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription msgid "Strengthen shields further with stronger metal alloys." msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName msgid "Improved Shield Alloys" msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip msgid "Soldiers +2 pierce resistance." msgstr "" #: simulation/data/technologies/spy_counter.jsondescription msgid "Recruit a network of informants to watch over your people." msgstr "Вербувати мережу інформаторів, щоб стежити за Вашими людьми." #: simulation/data/technologies/spy_counter.jsongenericName msgid "Counterintelligence" msgstr "Контррозвідка" #: simulation/data/technologies/spy_counter.jsontooltip msgid "Make your units 50% more expensive to bribe." msgstr "Зробити Ваші підрозділи 50% більш дорожчими для підкупу." #: simulation/data/technologies/stable_batch_training.jsondescription msgid "" "Significantly increase training speed of cavalry by training them in large " "batches or squadrons." msgstr "" #: simulation/data/technologies/stable_batch_training.jsontooltip msgid "Stables −10% batch training time." msgstr "" #: simulation/data/technologies/subterranean_aqueducts.jsondescription msgid "" "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal" " ice house." msgstr "" #: simulation/data/technologies/subterranean_aqueducts.jsongenericName msgid "Subterranean Aqueducts" msgstr "" #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers msgid "Kārēz" -msgstr "" +msgstr "Кяриз" #: simulation/data/technologies/subterranean_aqueducts.jsontooltip msgid "Ice House +1 trickle food rate per second." msgstr "" #: simulation/data/technologies/tower_crenellations.jsondescription msgid "" "Crenellations on the battlements allow soldiers wider range of fire in " "defending a keep." msgstr "Кренеляж надає солдатам ширший діапазон ведення вогню у захисті фортеці." #: simulation/data/technologies/tower_crenellations.jsongenericName msgid "Crenellations" msgstr "Кренеляж" #: simulation/data/technologies/tower_crenellations.jsontooltip msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier." msgstr "" #: simulation/data/technologies/tower_health.jsondescription msgid "Reinforce the foundations in preparation of an attack." msgstr "Зміцнити фундаменти у підготовці атаки." #: simulation/data/technologies/tower_health.jsongenericName msgid "Sturdy Foundations" msgstr "Міцні фундаменти" #: simulation/data/technologies/tower_health.jsontooltip msgid "Towers +25% health." msgstr "" #: simulation/data/technologies/tower_murderholes.jsondescription msgid "Murder holes allow hitting enemies at the foot of the tower." msgstr "Діри-вбивці дозволяють вражати ворогів біля підніжжя вежі." #: simulation/data/technologies/tower_murderholes.jsongenericName msgid "Murder Holes" msgstr "Діри-вбивці" #: simulation/data/technologies/tower_murderholes.jsontooltip msgid "Sentry and Stone Towers have 0 minimum attack range." msgstr "" #: simulation/data/technologies/tower_range.jsondescription msgid "Arrow shooters increase the maximum range of the fire arrows." msgstr "Метальники стріли збільшують максимальну дистанцію ведення вогню стрілами." #: simulation/data/technologies/tower_range.jsongenericName msgid "Arrow Shooters" msgstr "Метальники стріли" #: simulation/data/technologies/tower_range.jsontooltip msgid "Sentry and Stone Towers +8 attack range." msgstr "" #: simulation/data/technologies/tower_watch.jsondescription msgid "A night's watch increases vigilance." msgstr "Нічне вартування підвищує пильність." #: simulation/data/technologies/tower_watch.jsongenericName msgid "Sentries" msgstr "Сторожі" #: simulation/data/technologies/tower_watch.jsonspecificName.athen #: simulation/data/technologies/tower_watch.jsonspecificName.mace #: simulation/data/technologies/tower_watch.jsonspecificName.ptol #: simulation/data/technologies/tower_watch.jsonspecificName.sele #: simulation/data/technologies/tower_watch.jsonspecificName.spart msgid "Nyktophylakes" msgstr "Нюктофюлякес" #: simulation/data/technologies/tower_watch.jsonspecificName.han msgid "Shàobīng" msgstr "Шаобін" #: simulation/data/technologies/tower_watch.jsonspecificName.rome msgid "Vigiles" msgstr "Віґілєс" #: simulation/data/technologies/tower_watch.jsontooltip msgid "Sentry and Stone Towers +1 default arrow count." msgstr "" #: simulation/data/technologies/trade_commercial_treaty.jsondescription msgid "Improve the international trading profit." msgstr "Підвищити прибуток від міжнародної торгівлі." #: simulation/data/technologies/trade_commercial_treaty.jsongenericName msgid "Commercial Treaty" msgstr "Торговий договір" #: simulation/data/technologies/trade_commercial_treaty.jsontooltip msgid "Traders +10% trade profit between allies." msgstr "" #: simulation/data/technologies/trade_gain_01.jsondescription #: simulation/data/technologies/trade_gain_02.jsondescription msgid "The progress in handicraft improves the trading profit." msgstr "Розвиток у ремісництві підвищує торговий прибуток." #: simulation/data/technologies/trade_gain_01.jsongenericName msgid "Handicraft" msgstr "Ремісництво" #: simulation/data/technologies/trade_gain_01.jsontooltip #: simulation/data/technologies/trade_gain_02.jsontooltip msgid "Traders +15% trade gain." msgstr "Торговці мають +15% прибутку." #: simulation/data/technologies/trade_gain_02.jsongenericName msgid "Advanced Handicraft" msgstr "Просунуте ремісництво" #: simulation/data/technologies/trader_health.jsondescription msgid "Traders traveling together in caravans are less vulnerable." msgstr "" #: simulation/data/technologies/trader_health.jsongenericName msgid "Trade Caravan" msgstr "Торгівельний Караван" #: simulation/data/technologies/trader_health.jsontooltip msgid "Land Traders +50% health." msgstr "" #: simulation/data/technologies/traditional_army_sele.jsondescription msgid "The Macedonian-style core of the Seleucid army." msgstr "" #: simulation/data/technologies/traditional_army_sele.jsongenericName msgid "Traditional Army" msgstr "Традиційна армія" #: simulation/data/technologies/traditional_army_sele.jsontooltip msgid "Unlock the Champion Infantry Pikeman." msgstr "" #: simulation/data/technologies/unit_advanced.jsontooltip msgid "" "Advanced and Elite units +20% training time, +25% health, +0.7 capture " "attack strength, +20% loot, and −30% gather speed; Healers +5 healing " "strength and +3 healing range; Melee units +1 resistance and +20% attack " "damage; Ranged units −20% spread." msgstr "" #: simulation/data/technologies/unit_elephant_african.jsontooltip msgid "" "African Elephants −10% resource costs, training time, health, attack damage," " and loot." msgstr "" #: simulation/data/technologies/unit_elephant_indian.jsontooltip msgid "" "Indian Elephants +10% resource costs, training time, health, attack damage, " "and loot." msgstr "" #: simulation/data/technologies/unit_elite.jsontooltip msgid "" "Elite units +20% training time, +25% health, +0.8 capture attack strength, " "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing" " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% " "spread." msgstr "" #: simulation/data/technologies/unlock_champion_cavalry.jsondescription #: simulation/data/technologies/unlock_champion_chariots.jsondescription #: simulation/data/technologies/unlock_champion_infantry.jsondescription msgid "" "Guard units (Champions) are professionals who wield the best weapons and " "have the best training." msgstr "Охоронні підрозділи (чемпіони) — це професіонали, що володіють найкращою зброєю та мають найкраще тренування." #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName msgid "Unlock Champion Cavalry" msgstr "" #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip msgid "Unlock Champion Cavalry at the Stable." msgstr "" #: simulation/data/technologies/unlock_champion_chariots.jsongenericName msgid "Unlock Champion Chariots" msgstr "" #: simulation/data/technologies/unlock_champion_chariots.jsontooltip msgid "Unlock Champion Chariots at the Stable." msgstr "" #: simulation/data/technologies/unlock_champion_infantry.jsongenericName msgid "Unlock Champion Infantry" msgstr "" #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol msgid "Agēma" msgstr "Агема" #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome msgid "Regio Cohors" msgstr "Реґіо когорс" #: simulation/data/technologies/unlock_champion_infantry.jsontooltip msgid "Unlock Champions Infantry at the Barracks." msgstr "" #: simulation/data/technologies/unlock_females_house.jsondescription msgid "A festival attended by women-only, to celebrate female fertility." msgstr "Фестиваль, який відвідували лише жінки, щоб відсвяткувати жіночу родючість." #: simulation/data/technologies/unlock_females_house.jsongenericName msgid "Fertility Festival" msgstr "Фестиваль родючості" #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart msgid "Thesmophoria" msgstr "Тесмофорія" #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome msgid "Bona Dea" msgstr "Бона деа" #: simulation/data/technologies/unlock_females_house.jsontooltip msgid "Unlock the ability to train women from houses." msgstr "Відкрити спроможність тренувати жінок з будинків." #: simulation/data/technologies/unlock_shared_dropsites.jsondescription msgid "" "The extension of trade leads to the permanent establishment of storekeepers " "and their families in foreign countries, allowing them to exploit the wealth" " of these countries." msgstr "Розширення торгівлі призводить до сталого положення у суспільстві комірників та їхніх родин в іноземних країнах, дозволяючи їм використовувати достаток цих країн." #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName msgid "Diaspora" msgstr "Діаспора" #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip msgid "Requires three Traders" msgstr "Вимагає трьох Торговців" #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip msgid "Allows using allied dropsites." msgstr "Дозволяє використовувати союзні місця збору." #: simulation/data/technologies/unlock_shared_los.jsondescription msgid "" "By means of trading and travelling people explored beyond the boundaries of " "their lands and drew maps of it in order to share and memorize their " "discoveries." msgstr "Шляхом торгівлі та подорожування люди досліджували межі своїх земель та креслили їхні карти, щоб ділитися та запам'ятовувати свої відкриття." #: simulation/data/technologies/unlock_shared_los.jsongenericName msgid "Cartography" msgstr "Картографія" #: simulation/data/technologies/unlock_shared_los.jsontooltip msgid "" "See what your allies see, browse their summary and check their resources and" " population count in the top panel." msgstr "Побачте те, що бачать Ваші союзники, перегляньте їхній підсумок та перевірте їхній рахунок ресурсів, та населення на верхній панелі." #: simulation/data/technologies/unlock_spies.jsondescription msgid "" "Merchants' first goal was trading, but they also gathered information about " "the countries they crossed." msgstr "Першою метою купців була торгівля, але вони також збирали інформацію про країни, які вони перетинали." #: simulation/data/technologies/unlock_spies.jsongenericName msgid "Espionage" msgstr "Шпигунство" #: simulation/data/technologies/unlock_spies.jsontooltip msgid "" "Allows bribing the units of other players in order to share their vision." msgstr "Дозволяє підкуповування підрозділів інших гравців, щоб скористатися їхнім баченням." #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription msgid "Hire professional mercenaries to fight in your army." msgstr "Найняти професійних найманців, які битимуться у Вашій армії." #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName msgid "Expertise In War" msgstr "Спеціальні знання на війні" #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip msgid "Mercenaries start at Advanced rank." msgstr "" #: simulation/data/technologies/wonder_population_cap.jsondescription msgid "The wonder attracts many more people to your civilization." msgstr "Диво приваблює набагато більше людей до Вашої цивілізації." #: simulation/data/technologies/wonder_population_cap.jsongenericName msgid "Glorious Expansion" msgstr "Славетна експансія" #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart msgid "Peristasis" msgstr "Перистаз" #: simulation/data/technologies/wonder_population_cap.jsontooltip msgid "" "Enable the “Glorious Expansion” aura: +20% maximum population limit per " "Wonder owned." msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/uk.public-templates-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/uk.public-templates-other.po (revision 27023) +++ ps/trunk/binaries/data/mods/public/l10n/uk.public-templates-other.po (revision 27024) @@ -1,1217 +1,1217 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Apheidas of Arcadia # Cecil Rhodes # 009ee41e4c490a944b98e20dd0cc29dd_e31b370 # Dmytro Ryl'kov # Halyna Bondar # Lemak Maksym # Олег Вормов # Victor Butko # Victor Ptah # Viktor Hrechaninov # Yaroslav Yenkala # 85c91c3444bcf82d63b07801f727e341 -# Andrii Bandura +# Андрій Бандура # Микола Франчук msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-04-10 20:43+0000\n" "PO-Revision-Date: 2014-06-19 17:54+0000\n" "Last-Translator: Lemak Maksym, 2022\n" "Language-Team: Ukrainian (http://www.transifex.com/wildfire-games/0ad/language/uk/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: uk\n" "Plural-Forms: nplurals=4; plural=(n % 1 == 0 && n % 10 == 1 && n % 100 != 11 ? 0 : n % 1 == 0 && n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 12 || n % 100 > 14) ? 1 : n % 1 == 0 && (n % 10 ==0 || (n % 10 >=5 && n % 10 <=9) || (n % 100 >=11 && n % 100 <=14 )) ? 2: 3);\n" #: simulation/data/attack_effects/applystatus.jsondescription msgctxt "effect caused by an attack" msgid "Various (timed) effects." msgstr "Різні (тимчасові) ефекти." #: simulation/data/attack_effects/applystatus.jsonname msgctxt "effect caused by an attack" msgid "Apply Status" msgstr "Статус застосування" #: simulation/data/attack_effects/capture.jsondescription msgctxt "effect caused by an attack" msgid "Reduces capture points of a target." msgstr "Зменшує очки захоплення цілі." #: simulation/data/attack_effects/capture.jsonname msgctxt "effect caused by an attack" msgid "Capture" msgstr "Захоплення" #: simulation/data/attack_effects/damage.jsondescription msgctxt "effect caused by an attack" msgid "Reduces the health of a target." msgstr "Зменшує здоров'я цілі." #: simulation/data/attack_effects/damage.jsonname msgctxt "effect caused by an attack" msgid "Damage" msgstr "Пошкодження" #: simulation/data/damage_types/crush.jsondescription msgctxt "damage type" msgid "Damage caused by sheer force, like with a club or by trampling." msgstr "Пошкодження, спричинені прямовисною силою, подібною до удару палицею або витоптування." #: simulation/data/damage_types/crush.jsonname msgctxt "damage type" msgid "Crush" msgstr "Крушіння" #: simulation/data/damage_types/fire.jsondescription msgctxt "damage type" msgid "Damage caused by burning objects, like a torch or a flaming arrow." msgstr "Пошкодження, спричинені палаючими предметами, такими як смолоскип або палаюча стріла." #: simulation/data/damage_types/fire.jsonname msgctxt "damage type" msgid "Fire" msgstr "Вогонь" #: simulation/data/damage_types/hack.jsondescription msgctxt "damage type" msgid "" "Damage caused by sharp objects cutting or chopping, like with a sword or an " "axe." msgstr "Пошкодження, спричинені різанням або рубанням гострими предметами, подібними до меча чи сокири." #: simulation/data/damage_types/hack.jsonname msgctxt "damage type" msgid "Hack" msgstr "Рубання" #: simulation/data/damage_types/pierce.jsondescription msgctxt "damage type" msgid "Damage caused by sharp pointy objects, like arrows or spears." msgstr "Пошкодження, спричинені гострими точковими предметами, такими як стріли чи списи." #: simulation/data/damage_types/pierce.jsonname msgctxt "damage type" msgid "Pierce" msgstr "Коління" #: simulation/data/damage_types/poison.jsondescription msgctxt "damage type" msgid "" "Damage caused by venomous or poisoned objects, like a snake or a poisoned " "weapon." msgstr "Пошкодження, спричинені отруйними або отруєними предметами, такими як змія або отруєна зброя." #: simulation/data/damage_types/poison.jsonname msgctxt "damage type" msgid "Poison" msgstr "Отрута" #: simulation/data/status_effects/burning.jsonapplierTooltip msgctxt "status effect" msgid "This unit causes fire damage." msgstr "Ця одиниця спричиняє пошкодження вогнем." #: simulation/data/status_effects/burning.jsonreceiverTooltip msgctxt "status effect" msgid "This unit is burning." msgstr "Ця одиниця горить." #: simulation/data/status_effects/burning.jsonstatusName msgctxt "status effect" msgid "Burning" msgstr "Горіння" #: simulation/data/status_effects/poisoned.jsonapplierTooltip msgctxt "status effect" msgid "This unit causes poison damage." msgstr "Ця одиниця спричиняє пошкодження отрутою." #: simulation/data/status_effects/poisoned.jsonreceiverTooltip msgctxt "status effect" msgid "This unit is poisoned." msgstr "Ця одиниця отруєна." #: simulation/data/status_effects/poisoned.jsonstatusName msgctxt "status effect" msgid "Poisoned" msgstr "Отруєно" #: simulation/templates/campaigns/army_mace_hero_alexander.xml:24 msgid "Army of Alexander the Great." msgstr "Армія Александра Великого." #: simulation/templates/campaigns/army_mace_hero_alexander.xml:25 msgid "Army of Alexander the Great" msgstr "Армія Александра Великого" #: simulation/templates/campaigns/army_mace_hero_alexander.xml:26 #: simulation/templates/campaigns/army_mace_standard.xml:21 #: simulation/templates/campaigns/army_spart_hero_leonidas.xml:26 msgid "This is what an army would look like on the Strat Map." msgstr "Ось як виглядала б армія на стратегічній мапі." #: simulation/templates/campaigns/army_mace_standard.xml:19 msgid "Army of Macedonia" msgstr "Армія Македонії" #: simulation/templates/campaigns/army_mace_standard.xml:20 msgid "Army of Macedon" msgstr "Армія Македону" #: simulation/templates/campaigns/army_spart_hero_leonidas.xml:24 msgid "Army of Leonidas I." msgstr "Армія Леоніда I." #: simulation/templates/campaigns/army_spart_hero_leonidas.xml:25 msgid "Army of Leonidas I" msgstr "Армія Леоніда I" #: simulation/templates/campaigns/campaign_city_minor_test.xml:21 #: simulation/templates/campaigns/campaign_city_test.xml:21 msgid "Market" msgstr "Ринок" #: simulation/templates/campaigns/campaign_city_minor_test.xml:22 #: simulation/templates/campaigns/campaign_city_test.xml:22 msgid "Settlement" msgstr "Поселення" #: simulation/templates/campaigns/campaign_city_minor_test.xml:23 msgid "Minor Greek Polis" msgstr "Малий грецький поліс" #: simulation/templates/campaigns/campaign_city_minor_test.xml:24 msgid "This is a minor Greek city." msgstr "Це є мале грецьке місто." #: simulation/templates/campaigns/campaign_city_test.xml:23 msgid "Greek Polis" msgstr "Грецький поліс" #: simulation/templates/campaigns/campaign_city_test.xml:24 msgid "This is a major Greek city." msgstr "Це є велике грецьке місто." #: simulation/templates/campaigns/campaign_religious_test.xml:12 msgid "Religious Sanctuary" msgstr "Релігійне святилище" #: simulation/templates/campaigns/campaign_religious_test.xml:13 msgid "Greek Religious Sanctuary" msgstr "Грецьке релігійне святилище" #: simulation/templates/gaia/fauna_bear_black.xml:5 #: simulation/templates/gaia/fauna_bear_brown.xml:5 #: simulation/templates/gaia/fauna_bear_polar.xml:5 #: simulation/templates/gaia/fauna_lion.xml:5 #: simulation/templates/gaia/fauna_tiger.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Paws" msgstr "Лапи" #: simulation/templates/gaia/fauna_bear_black.xml:24 msgid "Black Bear" msgstr "Чорний ведмідь" #: simulation/templates/gaia/fauna_bear_black.xml:25 msgid "Ursus americanus" msgstr "Ursus americanus" #: simulation/templates/gaia/fauna_bear_brown.xml:24 msgid "Brown Bear" msgstr "Бурий ведмідь" #: simulation/templates/gaia/fauna_bear_brown.xml:25 msgid "Ursus arctos" msgstr "Ursus arctos" #: simulation/templates/gaia/fauna_bear_polar.xml:24 msgid "Polar Bear" msgstr "Полярний ведмідь" #: simulation/templates/gaia/fauna_bear_polar.xml:25 msgid "Ursus maritimus" msgstr "Ursus maritimus" #: simulation/templates/gaia/fauna_boar.xml:5 #: simulation/templates/gaia/fauna_hippopotamus.xml:5 #: simulation/templates/gaia/fauna_walrus.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Tusks" msgstr "Бивні" #: simulation/templates/gaia/fauna_boar.xml:23 msgid "Wild Boar" msgstr "Дикий вепер" #: simulation/templates/gaia/fauna_boar.xml:24 msgid "Sus scrofa" msgstr "Sus scrofa" #: simulation/templates/gaia/fauna_camel.xml:11 msgid "Dromedary" msgstr "Дромедар" #: simulation/templates/gaia/fauna_camel.xml:12 msgid "Camelus dromedarius" msgstr "Camelus dromedarius" #: simulation/templates/gaia/fauna_cattle_bull.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Horns" msgstr "Роги" #: simulation/templates/gaia/fauna_cattle_bull.xml:25 msgid "Bull" msgstr "Бугай" #: simulation/templates/gaia/fauna_cattle_bull.xml:26 #: simulation/templates/gaia/fauna_cattle_cow.xml:18 msgid "Bos taurus taurus" msgstr "Bos taurus taurus" #: simulation/templates/gaia/fauna_cattle_cow.xml:17 msgid "Cow" msgstr "Корова" #: simulation/templates/gaia/fauna_cattle_sanga.xml:17 msgid "Sanga Cattle" msgstr "Корова санга" #: simulation/templates/gaia/fauna_cattle_sanga.xml:18 msgid "Bos taurus africanus" msgstr "Bos taurus africanus" #: simulation/templates/gaia/fauna_cattle_zebu.xml:17 msgid "Zebu" msgstr "Зебу" #: simulation/templates/gaia/fauna_cattle_zebu.xml:18 msgid "Bos taurus indicus" msgstr "Bos taurus indicus" #: simulation/templates/gaia/fauna_chicken.xml:11 msgid "Chicken" msgstr "Курка" #: simulation/templates/gaia/fauna_chicken.xml:12 msgid "Gallus gallus domesticus" msgstr "Gallus gallus domesticus" #: simulation/templates/gaia/fauna_crocodile_nile.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Teeth" msgstr "Зуби" #: simulation/templates/gaia/fauna_crocodile_nile.xml:23 msgid "Nile Crocodile" msgstr "Нільський крокодил" #: simulation/templates/gaia/fauna_crocodile_nile.xml:24 msgid "Crocodylus niloticus" msgstr "Crocodylus niloticus" #: simulation/templates/gaia/fauna_deer.xml:11 msgid "Red Deer" msgstr "Олень благородний" #: simulation/templates/gaia/fauna_deer.xml:12 msgid "Cervus elaphus" msgstr "Cervus elaphus" #: simulation/templates/gaia/fauna_dog_mastiff.xml:5 #: simulation/templates/gaia/fauna_dog_wolfhound.xml:5 #: simulation/templates/gaia/fauna_fox_arctic.xml:5 #: simulation/templates/gaia/fauna_fox_red.xml:5 #: simulation/templates/gaia/fauna_wolf.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Fangs" msgstr "Ікла" #: simulation/templates/gaia/fauna_dog_mastiff.xml:24 msgid "Mastiff" msgstr "Мастиф" #: simulation/templates/gaia/fauna_dog_mastiff.xml:25 #: simulation/templates/gaia/fauna_dog_wolfhound.xml:25 msgid "Canis lupus familiaris" msgstr "Canis lupus familiaris" #: simulation/templates/gaia/fauna_dog_wolfhound.xml:24 msgid "Wolfhound" msgstr "Вовкодав" #: simulation/templates/gaia/fauna_donkey.xml:11 msgid "Donkey" msgstr "Віслюк" #: simulation/templates/gaia/fauna_donkey.xml:12 msgid "Equus africanus asinus" msgstr "Equus africanus asinus" #: simulation/templates/gaia/fauna_elephant_african_bush.xml:5 #: simulation/templates/gaia/fauna_elephant_asian.xml:5 #: simulation/templates/gaia/fauna_elephant_north_african.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Trunk" msgstr "Хобот" #: simulation/templates/gaia/fauna_elephant_african_bush.xml:25 msgid "African Bush Elephant" msgstr "Слон саванний" #: simulation/templates/gaia/fauna_elephant_african_bush.xml:26 #: simulation/templates/gaia/fauna_elephant_african_infant.xml:12 msgid "Loxodonta africana" msgstr "Loxodonta africana" #: simulation/templates/gaia/fauna_elephant_african_infant.xml:11 msgid "African Bush Elephant Calf" msgstr "Дитинча саванного слона" #: simulation/templates/gaia/fauna_elephant_asian.xml:25 msgid "Asian Elephant" msgstr "Слон індійський" #: simulation/templates/gaia/fauna_elephant_asian.xml:26 #: simulation/templates/gaia/fauna_elephant_asian_infant.xml:12 msgid "Elephas maximus" msgstr "Elephas maximus" #: simulation/templates/gaia/fauna_elephant_asian_infant.xml:11 msgid "Asian Elephant Calf" msgstr "Дитинча індійського слона" #: simulation/templates/gaia/fauna_elephant_north_african.xml:25 msgid "African Forest Elephant" msgstr "Африканський лісовий слон" #: simulation/templates/gaia/fauna_elephant_north_african.xml:26 msgid "Loxodonta cyclotis" msgstr "Loxodonta cyclotis" #: simulation/templates/gaia/fauna_fox_arctic.xml:24 msgid "Arctic Fox" msgstr "Арктична лисиця" #: simulation/templates/gaia/fauna_fox_arctic.xml:25 msgid "Vulpes lagopus" msgstr "Vulpes lagopus" #: simulation/templates/gaia/fauna_fox_red.xml:24 msgid "Red Fox" msgstr "Руда лисиця" #: simulation/templates/gaia/fauna_fox_red.xml:25 msgid "Vulpes vulpes" msgstr "Vulpes vulpes" #: simulation/templates/gaia/fauna_gazelle.xml:11 msgid "Thomson's Gazelle" msgstr "Газель Томсона" #: simulation/templates/gaia/fauna_gazelle.xml:12 msgid "Eudorcas thomsonii" msgstr "Eudorcas thomsonii" #: simulation/templates/gaia/fauna_giraffe.xml:11 msgid "Giraffe" msgstr "Жирафа" #: simulation/templates/gaia/fauna_giraffe.xml:12 #: simulation/templates/gaia/fauna_giraffe_infant.xml:12 msgid "Giraffa camelopardalis" msgstr "Giraffa camelopardalis" #: simulation/templates/gaia/fauna_giraffe_infant.xml:11 msgid "Juvenile Giraffe" msgstr "Молода жирафа" #: simulation/templates/gaia/fauna_goat.xml:17 msgid "Goat" msgstr "Козел" #: simulation/templates/gaia/fauna_goat.xml:18 msgid "Capra aegagrus hircus" msgstr "Capra aegagrus hircus" #: simulation/templates/gaia/fauna_hippopotamus.xml:24 msgid "Hippopotamus" msgstr "Гіпопотам" #: simulation/templates/gaia/fauna_hippopotamus.xml:25 msgid "Hippopotamus amphibius" msgstr "Hippopotamus amphibius" #: simulation/templates/gaia/fauna_horse.xml:11 msgid "Horse" msgstr "Кінь" #: simulation/templates/gaia/fauna_horse.xml:12 msgid "Equus ferus caballus" msgstr "Equus ferus caballus" #: simulation/templates/gaia/fauna_horse_pony.xml:8 msgid "Pony" msgstr "Поні" #: simulation/templates/gaia/fauna_lion.xml:23 msgid "Lion" msgstr "Лев" #: simulation/templates/gaia/fauna_lion.xml:24 msgid "Panthera leo" msgstr "Panthera leo" #: simulation/templates/gaia/fauna_lioness.xml:4 msgid "Lioness" msgstr "Левиця" #: simulation/templates/gaia/fauna_muskox.xml:11 msgid "Muskox" msgstr "Вівцебик" #: simulation/templates/gaia/fauna_muskox.xml:12 msgid "Ovibos moschatus" msgstr "Ovibos moschatus" #: simulation/templates/gaia/fauna_peacock.xml:11 msgid "Peacock" msgstr "Павич" #: simulation/templates/gaia/fauna_peacock.xml:12 msgid "Pavo cristatus" msgstr "Pavo cristatus" #: simulation/templates/gaia/fauna_pig.xml:17 msgid "Pig" msgstr "Свиня" #: simulation/templates/gaia/fauna_pig.xml:18 msgid "Sus scrofa domesticus" msgstr "Sus scrofa domesticus" #: simulation/templates/gaia/fauna_pig_flaming.xml:18 msgid "Flaming Pig" msgstr "Палаюча свиня" #: simulation/templates/gaia/fauna_piglet.xml:11 msgid "Piglet" msgstr "Порося" #: simulation/templates/gaia/fauna_rabbit.xml:11 msgid "Rabbit" msgstr "Кріль" #: simulation/templates/gaia/fauna_rabbit.xml:12 msgid "Oryctolagus cuniculus" msgstr "Oryctolagus cuniculus" #: simulation/templates/gaia/fauna_rhinoceros_white.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Horn" msgstr "Ріг" #: simulation/templates/gaia/fauna_rhinoceros_white.xml:24 msgid "White Rhinoceros" msgstr "Білий носоріг" #: simulation/templates/gaia/fauna_rhinoceros_white.xml:25 msgid "Ceratotherium simum" msgstr "Ceratotherium simum" #: simulation/templates/gaia/fauna_shark.xml:12 msgid "Great White Shark" msgstr "Велика біла акула" #: simulation/templates/gaia/fauna_shark.xml:13 msgid "Carcharodon carcharias" msgstr "Carcharodon carcharias" #: simulation/templates/gaia/fauna_sheep.xml:17 msgid "Sheep" msgstr "Вівця" #: simulation/templates/gaia/fauna_sheep.xml:18 msgid "Ovis aries" msgstr "Ovis aries" #: simulation/templates/gaia/fauna_tiger.xml:23 msgid "Tiger" msgstr "Тигр" #: simulation/templates/gaia/fauna_tiger.xml:24 msgid "Panthera tigris" msgstr "Panthera tigris" #: simulation/templates/gaia/fauna_walrus.xml:24 msgid "Walrus" msgstr "Морж" #: simulation/templates/gaia/fauna_walrus.xml:25 msgid "Odobenus rosmarus" msgstr "Odobenus rosmarus" #: simulation/templates/gaia/fauna_whale_fin.xml:11 msgid "Fin Whale" msgstr "Смугач фінвал" #: simulation/templates/gaia/fauna_whale_fin.xml:12 msgid "Balaenoptera physalus" msgstr "Balaenoptera physalus" #: simulation/templates/gaia/fauna_whale_humpback.xml:11 msgid "Humpback Whale" msgstr "Горбатий кит" #: simulation/templates/gaia/fauna_whale_humpback.xml:12 msgid "Megaptera novaeangliae" msgstr "Megaptera novaeangliae" #: simulation/templates/gaia/fauna_wildebeest.xml:11 msgid "Blue Wildebeest" msgstr "Гну блакитний" #: simulation/templates/gaia/fauna_wildebeest.xml:12 msgid "Connochaetes taurinus" msgstr "Connochaetes taurinus" #: simulation/templates/gaia/fauna_wolf.xml:24 msgid "Wolf" msgstr "Вовк" #: simulation/templates/gaia/fauna_wolf.xml:25 msgid "Canis lupus" msgstr "Canis lupus" #: simulation/templates/gaia/fauna_wolf_arctic.xml:4 msgid "Arctic Wolf" msgstr "Арктичний вовк" #: simulation/templates/gaia/fauna_zebra.xml:11 msgid "Common Zebra" msgstr "Зебра бурчеллова" #: simulation/templates/gaia/fauna_zebra.xml:12 msgid "Equus quagga" msgstr "Equus quagga" #: simulation/templates/gaia/fish/tilapia.xml:4 msgid "Tilapia" msgstr "Тиляпія" #: simulation/templates/gaia/fish/tuna.xml:4 msgid "Tuna" msgstr "Тунець" #: simulation/templates/gaia/fruit/apple.xml:7 msgid "Apple" msgstr "Яблуко" #: simulation/templates/gaia/fruit/banana.xml:7 msgid "Banana" msgstr "Банан" #: simulation/templates/gaia/fruit/berry_01.xml:4 #: simulation/templates/gaia/fruit/berry_02.xml:4 #: simulation/templates/gaia/fruit/berry_03.xml:4 #: simulation/templates/gaia/fruit/berry_04.xml:4 #: simulation/templates/gaia/fruit/berry_05.xml:4 msgid "Berries" msgstr "Ягоди" #: simulation/templates/gaia/fruit/date.xml:8 #: simulation/templates/gaia/tree/date_palm.xml:4 #: simulation/templates/gaia/tree/date_palm_dead.xml:4 msgid "Date Palm" msgstr "Фінік їстівний" #: simulation/templates/gaia/fruit/fig.xml:8 msgid "Fig" msgstr "Інжир" #: simulation/templates/gaia/fruit/grapes.xml:4 msgid "Grapes" msgstr "Виноград" #: simulation/templates/gaia/ruins/column_doric.xml:8 msgid "Doric Column" msgstr "Дорійська колона" #: simulation/templates/gaia/ruins/metal_statue_isis.xml:9 msgid "Isis Cult Image" msgstr "Культове зображення Ісіди" #: simulation/templates/gaia/ruins/pyramid_great.xml:8 msgid "Great Pyramid" msgstr "Велика піраміда" #: simulation/templates/gaia/ruins/pyramid_minor.xml:8 msgid "Minor Pyramid" msgstr "Мала піраміда" #: simulation/templates/gaia/ruins/standing_stone.xml:8 #: simulation/templates/gaia/treasure/standing_stone.xml:8 msgid "Celtic Standing Stone" msgstr "Кельтський стоячий камінь" #: simulation/templates/gaia/ruins/stone_statues_egyptian.xml:8 msgid "Egyptian Statue" msgstr "Єгипетська Статуя" #: simulation/templates/gaia/ruins/stone_statues_kushite.xml:8 msgid "Kushite Statue" msgstr "Кушитська статуя" #: simulation/templates/gaia/ruins/stone_statues_kushite_bird.xml:9 #: simulation/templates/gaia/ruins/stone_statues_kushite_lion.xml:9 #: simulation/templates/gaia/ruins/stone_statues_kushite_ram.xml:9 msgid "Stone Resource" msgstr "Ресурс каменю" #: simulation/templates/gaia/ruins/stone_statues_kushite_bird.xml:10 msgid "Kushite Bird Statue" msgstr "Кушитська статуя птаха" #: simulation/templates/gaia/ruins/stone_statues_kushite_lion.xml:10 msgid "Apademak Lion Statue" msgstr "Статуя лева Ападемака" #: simulation/templates/gaia/ruins/stone_statues_kushite_ram.xml:10 msgid "Ammon-Ra Ram Statue" msgstr "Статуя барана Амон-Ра" #: simulation/templates/gaia/ruins/stone_statues_roman.xml:8 msgid "Roman Statue" msgstr "Римська Статуя" #: simulation/templates/gaia/ruins/unfinished_greek_temple.xml:8 msgid "Unfinished Greek Temple" msgstr "Незавершений грецький храм" #: simulation/templates/gaia/treasure/food_barrel.xml:8 #: simulation/templates/gaia/treasure/food_bin.xml:8 #: simulation/templates/gaia/treasure/food_crate.xml:8 #: simulation/templates/gaia/treasure/food_jars.xml:8 msgid "Food Treasure" msgstr "Скарб їжі" #: simulation/templates/gaia/treasure/food_barrels_buried.xml:8 msgid "Half-buried Barrels" msgstr "Напівпоховані бочки" #: simulation/templates/gaia/treasure/food_persian_big.xml:8 msgid "Persian Food Stores" msgstr "Перські припаси їжі" #: simulation/templates/gaia/treasure/food_persian_small.xml:8 msgid "Persian Food Treasure" msgstr "Перський скарб їжі" #: simulation/templates/gaia/treasure/golden_fleece.xml:8 msgid "Golden Fleece" msgstr "Золоте руно" #: simulation/templates/gaia/treasure/metal.xml:8 msgid "Secret Box" msgstr "Таємний вантаж" #: simulation/templates/gaia/treasure/metal_persian_big.xml:8 msgid "Persian Wares" msgstr "Перські вироби" #: simulation/templates/gaia/treasure/metal_persian_small.xml:8 msgid "Persian Rugs" msgstr "Перські килими" #: simulation/templates/gaia/treasure/metal_weapons_small.xml:8 msgid "Iron Weapons" msgstr "Залізна зброя" #: simulation/templates/gaia/treasure/pegasus.xml:8 msgid "Pegasus" msgstr "Пегас" #: simulation/templates/gaia/treasure/shipwreck.xml:8 #: simulation/templates/gaia/treasure/shipwreck_ram_bow.xml:8 #: simulation/templates/gaia/treasure/shipwreck_sail_boat.xml:8 #: simulation/templates/gaia/treasure/shipwreck_sail_boat_cut.xml:8 msgid "Shipwreck" msgstr "Кораблетроща" #: simulation/templates/gaia/treasure/shipwreck_debris.xml:8 msgid "Shipwreck Cargo" msgstr "Вантаж з кораблетрощі" #: simulation/templates/gaia/treasure/stone.xml:8 msgid "Stone Treasure" msgstr "Скарб каменю" #: simulation/templates/gaia/treasure/stone_pile_granite.xml:4 msgid "Cut Granite" msgstr "Різаний граніт" #: simulation/templates/gaia/treasure/stone_pile_granite_large.xml:8 msgid "Cut Stone" msgstr "Різаний камінь" #: simulation/templates/gaia/treasure/stone_pile_red.xml:8 #: simulation/templates/gaia/treasure/stone_pile_sandstone.xml:4 msgid "Cut Sandstone" msgstr "Різаний пісковик" #: simulation/templates/gaia/treasure/wood.xml:8 msgid "Wood Treasure" msgstr "Скарб деревини" #: simulation/templates/gaia/treasure/wood_lumber.xml:8 msgid "Milled Lumber" msgstr "Пиломатеріали" #: simulation/templates/gaia/tree/acacia.xml:4 msgid "Acacia" msgstr "Акація" #: simulation/templates/gaia/tree/acacia_large.xml:4 msgid "Ancient Acacia" msgstr "Стародавня Акація" #: simulation/templates/gaia/tree/aleppo_pine.xml:4 msgid "Aleppo Pine" msgstr "Сосна алепська" #: simulation/templates/gaia/tree/bamboo.xml:4 #: simulation/templates/gaia/tree/bamboo_single.xml:4 msgid "Bamboo" msgstr "Бамбук" #: simulation/templates/gaia/tree/bamboo_dragon.xml:8 msgid "Dragon Bamboo" msgstr "Драконовий бамбук" #: simulation/templates/gaia/tree/banyan.xml:8 msgid "Banyan" msgstr "Баньян" #: simulation/templates/gaia/tree/baobab.xml:8 #: simulation/templates/gaia/tree/baobab_3_mature.xml:8 #: simulation/templates/gaia/tree/baobab_4_dead.xml:8 msgid "Baobab" msgstr "Баобаб" #: simulation/templates/gaia/tree/baobab_1_sapling.xml:4 msgid "Baobab Sapling" msgstr "Саджанець баобаба" #: simulation/templates/gaia/tree/baobab_2_young.xml:4 msgid "Young Baobab" msgstr "Молодий баобаб" #: simulation/templates/gaia/tree/bush_badlands.xml:4 msgid "Hardy Bush" msgstr "Морозостійкий кущ" #: simulation/templates/gaia/tree/bush_mediterranean.xml:4 msgid "Scrub" msgstr "Чагарник" #: simulation/templates/gaia/tree/carob.xml:4 msgid "Carob" msgstr "Ріжкове дерево" #: simulation/templates/gaia/tree/cedar_atlas_1_sapling.xml:4 msgid "Atlas Cedar Sapling" msgstr "Саджанець кедра атласького" #: simulation/templates/gaia/tree/cedar_atlas_2_young.xml:4 #: simulation/templates/gaia/tree/cedar_atlas_3_mature.xml:4 #: simulation/templates/gaia/tree/cedar_atlas_4_dead.xml:4 msgid "Atlas Cedar" msgstr "Атласький кедр" #: simulation/templates/gaia/tree/cherry_blossom.xml:4 msgid "Cherry Blossom" msgstr "Цвітіння Вишні" #: simulation/templates/gaia/tree/cretan_date_palm_patch.xml:8 #: simulation/templates/gaia/tree/cretan_date_palm_short.xml:4 #: simulation/templates/gaia/tree/cretan_date_palm_tall.xml:4 msgid "Cretan Date Palm" msgstr "Фінікова пальма Теофраста" #: simulation/templates/gaia/tree/cypress.xml:4 #: simulation/templates/gaia/tree/cypress_wild.xml:4 #: simulation/templates/gaia/tree/cypress_windswept.xml:4 msgid "Cypress" msgstr "Кипарис" #: simulation/templates/gaia/tree/dead.xml:4 #: simulation/templates/gaia/tree/temperate.xml:4 #: simulation/templates/gaia/tree/temperate_autumn.xml:4 #: simulation/templates/gaia/tree/temperate_winter.xml:4 msgid "Deciduous Tree" msgstr "Листопадне дерево" #: simulation/templates/gaia/tree/elm.xml:4 #: simulation/templates/gaia/tree/elm_dead.xml:4 msgid "Elm" msgstr "В'яз" #: simulation/templates/gaia/tree/euro_beech.xml:4 #: simulation/templates/gaia/tree/euro_beech_aut.xml:4 msgid "European Beech" msgstr "Бук лісовий" #: simulation/templates/gaia/tree/euro_birch.xml:4 msgid "Silver Birch" msgstr "Береза повисла" #: simulation/templates/gaia/tree/fir.xml:4 #: simulation/templates/gaia/tree/fir_winter.xml:4 msgid "Fir" msgstr "Ялиця" #: simulation/templates/gaia/tree/fir_sapling.xml:4 msgid "Fir Sapling" msgstr "Саджанець ялиці" #: simulation/templates/gaia/tree/juniper_prickly.xml:4 msgid "Prickly Juniper" msgstr "Ялівець колючий" #: simulation/templates/gaia/tree/mangrove.xml:4 msgid "Mangrove" msgstr "Мангровий ліс" #: simulation/templates/gaia/tree/maple.xml:4 #: simulation/templates/gaia/tree/maple_autumn.xml:4 msgid "Maple" msgstr "Клен" #: simulation/templates/gaia/tree/medit_fan_palm.xml:4 msgid "Mediterranean Fan Palm" msgstr "Середземноморська віялова пальма" #: simulation/templates/gaia/tree/oak.xml:4 #: simulation/templates/gaia/tree/oak_aut.xml:4 #: simulation/templates/gaia/tree/oak_aut_new.xml:4 #: simulation/templates/gaia/tree/oak_dead.xml:4 #: simulation/templates/gaia/tree/oak_new.xml:4 msgid "Oak" msgstr "Дуб" #: simulation/templates/gaia/tree/oak_holly.xml:4 #: simulation/templates/gaia/tree/oak_holly_autumn.xml:4 msgid "Holly Oak" msgstr "Дуб кам'яний" #: simulation/templates/gaia/tree/oak_hungarian.xml:4 #: simulation/templates/gaia/tree/oak_hungarian_autumn.xml:4 msgid "Hungarian Oak" msgstr "Дуб фрайнетто" #: simulation/templates/gaia/tree/oak_large.xml:4 msgid "Large Oak" msgstr "Великий дуб" #: simulation/templates/gaia/tree/olive.xml:7 msgid "Olive" msgstr "Маслина" #: simulation/templates/gaia/tree/palm_areca.xml:4 msgid "Areca Palm" msgstr "Діпсіс жовтуватий" #: simulation/templates/gaia/tree/palm_doum.xml:4 msgid "Doum Palm" msgstr "Дум-пальма" #: simulation/templates/gaia/tree/palm_palmyra.xml:4 msgid "Palmyra Palm" msgstr "Пальмірова пальма" #: simulation/templates/gaia/tree/palm_tropic.xml:4 msgid "Palm" msgstr "Пальма" #: simulation/templates/gaia/tree/palm_tropical.xml:4 msgid "Tropical Palm" msgstr "Тропічна пальма" #: simulation/templates/gaia/tree/pine.xml:4 #: simulation/templates/gaia/tree/pine_w.xml:4 msgid "Pine" msgstr "Сосна" #: simulation/templates/gaia/tree/pine_black.xml:4 #: simulation/templates/gaia/tree/pine_black_dead.xml:4 msgid "Black Pine" msgstr "Сосна чорна європейська" #: simulation/templates/gaia/tree/pine_maritime.xml:4 #: simulation/templates/gaia/tree/pine_maritime_short.xml:4 msgid "Maritime Pine" msgstr "Сосна приморська" #: simulation/templates/gaia/tree/poplar.xml:4 #: simulation/templates/gaia/tree/poplar_dead.xml:4 #: simulation/templates/gaia/tree/poplar_lombardy_autumn.xml:4 msgid "Poplar" msgstr "Тополя" #: simulation/templates/gaia/tree/poplar_lombardy.xml:4 #: simulation/templates/gaia/tree/poplar_lombardy_dead.xml:4 msgid "Black Poplar" msgstr "Тополя чорна" #: simulation/templates/gaia/tree/senegal_date_palm.xml:4 msgid "Senegal Date Palm" msgstr "Фінікова пальма відхилена" #: simulation/templates/gaia/tree/strangler.xml:8 msgid "Strangler Fig" msgstr "Фікус-душитель" #: simulation/templates/gaia/tree/tamarix.xml:4 msgid "Tamarix" msgstr "Тамарикс" #: simulation/templates/gaia/tree/teak.xml:8 msgid "Teak" msgstr "Тикове дерево" #: simulation/templates/gaia/tree/toona.xml:4 msgid "Toona" msgstr "Кедр" #: simulation/templates/gaia/tree/tropic_rainforest.xml:4 msgid "Rainforest Tree" msgstr "Дерево дощового лісу" #: simulation/templates/mixins/builder.xml:40 msgid "Builder" msgstr "Будівельник" #: simulation/templates/mixins/bush.xml:4 msgid "Bush" msgstr "Кущ" #: simulation/templates/mixins/mercenary.xml:13 msgid "Mercenary" msgstr "Найманець" #: simulation/templates/mixins/shrine.xml:12 msgid "Shrine" msgstr "Святилище" #: simulation/templates/mixins/trading_post.xml:8 msgid "Trading Post" msgstr "Торгівельний пост" #: simulation/templates/obstructors/placement.xml:10 msgid "Obstructor" msgstr "Перешкода" #: simulation/templates/obstructors/placement.xml:12 msgid "Placement obstructor to prevent construction but not movement" msgstr "Розмістіть перешкоду, щоб перешкоджати будівництву, але не руху" #: simulation/templates/skirmish/structures/default_house_10.xml:5 msgid "" "Changes in a 10-pop house for civilisations with those houses, is deleted " "for other civs" msgstr "Змінюється у будинок з населенням 10 для цивілізацій з такими будинками, що були видалені з інших цивілізацій." #: simulation/templates/skirmish/structures/default_house_5.xml:8 msgid "" "Changes in a 5-pop house for civilisations with those houses, is deleted for" " other civs" msgstr "Змінюється у будинок з населенням 5 для цивілізацій з такими будинками, що були видалені з інших цивілізацій." #: simulation/templates/special/formations/anti_cavalry.xml:5 #: simulation/templates/special/formations/testudo.xml:5 msgid "Melee Infantry only, requires at least 16." msgstr "Тільки для піхоти ближнього бою, потребує принаймні не менш 16." #: simulation/templates/special/formations/anti_cavalry.xml:25 msgid "Anti Cavalry" msgstr "Проти кавалерії" #: simulation/templates/special/formations/battle_line.xml:13 msgid "Battle Line" msgstr "Лінія бою" #: simulation/templates/special/formations/box.xml:5 msgid "Requires at least 4 Soldiers or Siege engines." msgstr "Потребує принаймні не менш 4 солдатів або облогових знарядь." #: simulation/templates/special/formations/box.xml:12 msgid "Box" msgstr "Квадрат" #: simulation/templates/special/formations/column_closed.xml:10 msgid "Forced March" msgstr "Форсований марш" #: simulation/templates/special/formations/column_open.xml:10 msgid "Column Open" msgstr "Відкрита колона" #: simulation/templates/special/formations/flank.xml:5 msgid "Requires at least 8 Soldiers or Siege engines." msgstr "Потребує принаймні не менш 8 солдатів або облогових знарядь." #: simulation/templates/special/formations/flank.xml:11 msgid "Flank" msgstr "Фланг" #: simulation/templates/special/formations/line_closed.xml:9 msgid "Close Order" msgstr "Щільний порядок" #: simulation/templates/special/formations/line_open.xml:11 msgid "Open Order" msgstr "Відкритий порядок" #: simulation/templates/special/formations/null.xml:7 msgid "None" msgstr "Немає" #: simulation/templates/special/formations/phalanx.xml:5 msgid "Infantry Hoplites only, requires at least 10." msgstr "Тільки для піхотних гоплітів, потребує принаймні не менш 10." #: simulation/templates/special/formations/phalanx.xml:23 msgid "Phalanx" msgstr "Фаланга" #: simulation/templates/special/formations/scatter.xml:8 msgid "Scatter" msgstr "Розсипний стрій" #: simulation/templates/special/formations/skirmish.xml:4 msgid "Ranged Soldiers only, requires at least 2." msgstr "Тільки для солдатів дистанційного бою, потребує принаймні не менш 2." #: simulation/templates/special/formations/skirmish.xml:14 msgid "Skirmish" msgstr "Перестрілка" #: simulation/templates/special/formations/syntagma.xml:5 msgid "Infantry Pikemen only, requires at least 16." msgstr "Тільки для піхотних пікенерів , потребує принаймні не менш 16." #: simulation/templates/special/formations/syntagma.xml:29 msgid "Syntagma" msgstr "Синтагма" #: simulation/templates/special/formations/testudo.xml:70 msgid "Testudo" msgstr "Черепаха" #: simulation/templates/special/formations/wedge.xml:5 msgid "Cavalry only, requires at least 6." msgstr "Тільки для кавалерії, потребує принаймні не менш 6." #: simulation/templates/special/formations/wedge.xml:16 msgid "Wedge" msgstr "Клин" #: simulation/templates/special/spy.xml:16 msgid "Spy" msgstr "Шпигун" #: simulation/templates/template_formation.xml:15 msgid "Requires at least 2 Soldiers or Siege Engines." msgstr "Потребує принаймні не менш 2 солдатів або облогових знарядь." #: simulation/templates/template_gaia.xml:7 msgid "Gaia" msgstr "Гея" #: simulation/templates/gaia/fish/generic.xml:4 #: simulation/templates/template_gaia_fish.xml:8 msgid "Fish" msgstr "Риба" #: simulation/templates/template_gaia_fish.xml:10 msgid "Catch fish for food." msgstr "Ловити рибу для їжі." #: simulation/templates/template_gaia_fruit.xml:8 msgid "Fruit" msgstr "Фрукт" #: simulation/templates/template_gaia_fruit.xml:9 msgid "Pick fruit for food." msgstr "Збирати фрукти для їжі." #: simulation/templates/template_gaia_ore.xml:8 msgid "Metal Mine" msgstr "Родовище металу" #: simulation/templates/template_gaia_ore.xml:9 msgid "Mine ore for metal." msgstr "Видобувати руду для металу." #: simulation/templates/gaia/rock/aegean_cut.xml:8 #: simulation/templates/gaia/rock/india_cut.xml:8 #: simulation/templates/gaia/rock/nubia_cut.xml:8 #: simulation/templates/gaia/rock/sahara_cut.xml:8 #: simulation/templates/gaia/rock/temperate_cut.xml:8 #: simulation/templates/template_gaia_rock.xml:8 msgid "Stone Quarry" msgstr "Кам'яний кар'єр" #: simulation/templates/template_gaia_rock.xml:9 msgid "Quarry rock for stone." msgstr "Видобувати породу для каменю." #: simulation/templates/template_gaia_ruins.xml:8 msgid "Ruins" msgstr "Руїни" #: simulation/templates/template_gaia_ruins.xml:9 msgid "Demolish ruins for stone." msgstr "Знести руїни для каменю." #: simulation/templates/template_gaia_treasure.xml:8 msgid "Treasure" msgstr "Скарб" #: simulation/templates/template_gaia_treasure.xml:9 msgid "Collect treasures for resources." msgstr "Зібрати скарби заради ресурсів." #: simulation/templates/template_gaia_tree.xml:8 msgid "Tree" msgstr "Дерево" #: simulation/templates/template_gaia_tree.xml:9 msgid "Chop trees for wood." msgstr "Рубати дерева по деревину." #: simulation/templates/template_structure.xml:46 msgid "Structure" msgstr "Споруда" #: simulation/templates/template_unit.xml:39 msgid "Unit" msgstr "Одиниця" #: simulation/templates/template_wallset.xml:9 #: simulation/templates/template_wallset.xml:11 msgid "Wall" msgstr "Мур" #: simulation/templates/template_wallset.xml:10 msgid "Wall off an area." msgstr "Відгородити область."