Index: ps/trunk/source/ps/Profiler2GPU.h =================================================================== --- ps/trunk/source/ps/Profiler2GPU.h (revision 27062) +++ ps/trunk/source/ps/Profiler2GPU.h (revision 27063) @@ -1,50 +1,52 @@ /* Copyright (C) 2022 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +#include "lib/config2.h" + #include class CProfiler2; class CProfiler2GPUARB; /** * Used by CProfiler2 for GPU profiling support. */ class CProfiler2GPU { NONCOPYABLE(CProfiler2GPU); public: CProfiler2GPU(CProfiler2& profiler); ~CProfiler2GPU(); void FrameStart(); void FrameEnd(); void RegionEnter(const char* id); void RegionLeave(const char* id); private: #if !CONFIG2_GLES CProfiler2& m_Profiler; #endif std::unique_ptr m_ProfilerARB; };