Index: ps/trunk/binaries/data/l10n/da.engine.po =================================================================== --- ps/trunk/binaries/data/l10n/da.engine.po (revision 27246) +++ ps/trunk/binaries/data/l10n/da.engine.po (revision 27247) @@ -1,272 +1,273 @@ # Translation template for Pyrogenesis. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the Pyrogenesis project. # Translators: # Bjørn Kromann Johansen # Wachsmuth # Joe Hansen +# Lars Henrik Ørn # Mads Dyrmann # Fijure # Nicolai Nystrup-Eriksen # osandum # Søren Mølgaard # Thomas Madsen msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" -"POT-Creation-Date: 2022-01-07 08:19+0000\n" +"POT-Creation-Date: 2022-09-12 09:35+0000\n" "PO-Revision-Date: 2013-06-22 12:54+0000\n" -"Last-Translator: osandum , 2021\n" +"Last-Translator: Lars Henrik Ørn, 2022\n" "Language-Team: Danish (http://www.transifex.com/wildfire-games/0ad/language/da/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: da\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -#: graphics/CameraController.cpp:657 +#: graphics/CameraController.cpp:659 #, c-format msgid "Scroll speed increased to %.1f" msgstr "" -#: graphics/CameraController.cpp:663 +#: graphics/CameraController.cpp:665 #, c-format msgid "Scroll speed decreased to %.1f" msgstr "" -#: graphics/CameraController.cpp:670 +#: graphics/CameraController.cpp:672 #, c-format msgid "Rotate speed increased to X=%.3f, Y=%.3f" msgstr "" -#: graphics/CameraController.cpp:677 +#: graphics/CameraController.cpp:679 #, c-format msgid "Rotate speed decreased to X=%.3f, Y=%.3f" msgstr "" -#: graphics/CameraController.cpp:683 +#: graphics/CameraController.cpp:685 #, c-format msgid "Zoom speed increased to %.1f" msgstr "" -#: graphics/CameraController.cpp:689 +#: graphics/CameraController.cpp:691 #, c-format msgid "Zoom speed decreased to %.1f" msgstr "" #: i18n/L10n.cpp:308 msgid "Long strings" msgstr "Lange strenge" #: lobby/XmppClient.cpp:1024 msgid "unknown subtype (see logs)" msgstr "Ukendt undertype (Se logge)" #: lobby/XmppClient.cpp:1355 msgid "The certificate is not trusted." msgstr "Usikkert certifikat." #: lobby/XmppClient.cpp:1356 msgid "The certificate hasn't got a known issuer." msgstr "Certifikatet har en ukendt udgiver." #: lobby/XmppClient.cpp:1357 msgid "The certificate has been revoked." msgstr "Certifikatet er blevet tilbagekaldt." #: lobby/XmppClient.cpp:1358 msgid "The certificate has expired." msgstr "Certifikatet er udløbet." #: lobby/XmppClient.cpp:1359 msgid "The certificate is not yet active." msgstr "Certifikatet er endnu ikke aktivt." #: lobby/XmppClient.cpp:1360 msgid "The certificate has not been issued for the peer connected to." msgstr "Certifikatet er ikke udgivet til den, du er forbundet med. " #: lobby/XmppClient.cpp:1361 msgid "The certificate signer is not a certificate authority." msgstr "Certifikatets underskriver er ikke en certifikatautoritet. " #: lobby/XmppClient.cpp:1383 lobby/XmppClient.cpp:1427 #: lobby/XmppClient.cpp:1466 msgid "Error" msgstr "Fejl" #: lobby/XmppClient.cpp:1386 lobby/XmppClient.cpp:1430 msgid "No error" msgstr "Ingen fejl" #: lobby/XmppClient.cpp:1388 msgid "Player already logged in" msgstr "Spiller er allerede logget ind" #: lobby/XmppClient.cpp:1390 msgid "Forbidden" msgstr "Forbudt" #: lobby/XmppClient.cpp:1392 msgid "Internal server error" msgstr "Intern server fejl" #: lobby/XmppClient.cpp:1396 msgid "Not allowed" msgstr "Ikke tilladt" #: lobby/XmppClient.cpp:1397 msgid "Not authorized" msgstr "Ikke autoriseret" #: lobby/XmppClient.cpp:1400 msgid "Recipient temporarily unavailable" msgstr "Modtager midlertidig utilgængelig" #: lobby/XmppClient.cpp:1402 msgid "Registration required" msgstr "Registrering kræves" #: lobby/XmppClient.cpp:1406 msgid "Service unavailable" msgstr "Service utilgængeligt" #: lobby/XmppClient.cpp:1411 lobby/XmppClient.cpp:1450 msgid "Unknown error" msgstr "Ukendt fejl" #: lobby/XmppClient.cpp:1431 msgid "Stream error" msgstr "Strømfejl" #: lobby/XmppClient.cpp:1432 msgid "The incoming stream version is unsupported" msgstr "Den indgående strømversion er ikke understøttet" #: lobby/XmppClient.cpp:1433 msgid "The stream has been closed by the server" msgstr "Strømmen er blevet lukket af serveren" #: lobby/XmppClient.cpp:1437 msgid "An I/O error occurred" msgstr "Der opstod en I/O-fejl" #: lobby/XmppClient.cpp:1439 msgid "The connection was refused by the server" msgstr "Forbindelsen til serveren blev afvist" #: lobby/XmppClient.cpp:1440 msgid "Resolving the server's hostname failed" msgstr "Opslag af serverens værtsnavn mislykkedes" #: lobby/XmppClient.cpp:1441 msgid "This system is out of memory" msgstr "Systemet er løbet tør for hukommelse" #: lobby/XmppClient.cpp:1443 msgid "" "The server's certificate could not be verified or the TLS handshake did not " "complete successfully" msgstr "Serverens certifikat kunne ikke verificeres eller TLS-håndtrykket blev ikke fuldført" #: lobby/XmppClient.cpp:1444 msgid "The server did not offer required TLS encryption" msgstr "Serveren tilbød ikke krævet TLS-kryptering" #: lobby/XmppClient.cpp:1446 msgid "Authentication failed. Incorrect password or account does not exist" msgstr "Godkendelse mislykkedes. Forkert adgangskode eller kontoen findes ikke" #: lobby/XmppClient.cpp:1447 msgid "The user or system requested a disconnect" msgstr "Brugeren eller systemet anmod om en afbrydelse" #: lobby/XmppClient.cpp:1448 msgid "There is no active connection" msgstr "Der er ingen aktiv forbindelse" #: lobby/XmppClient.cpp:1469 msgid "Your account has been successfully registered" msgstr "Din konto er blevet registreret" #: lobby/XmppClient.cpp:1470 msgid "Not all necessary information provided" msgstr "Ikke al nødvendig information tilbudt" #: lobby/XmppClient.cpp:1471 msgid "Username already exists" msgstr "Brugernavnet eksisterer allerede" -#: ps/Mod.cpp:82 +#: ps/Mod.cpp:93 #, c-format msgid "" "Could not write external mod.json for zipped mod '%s'. The mod should be " "reinstalled." msgstr "" #: ps/ModIo.cpp:264 #, c-format msgid "Failure while starting querying for game id. Error: %s; %s." msgstr "Der opstod en fejl under start af forespørgsel for spil-id. Fejl: %s; %s." #: ps/ModIo.cpp:294 #, c-format msgid "Failure while starting querying for mods. Error: %s; %s." msgstr "Der opstod en fejl under start af forespørgsel for mods. Fejl: %s; %s." #: ps/ModIo.cpp:320 #, c-format msgid "Could not create mod directory: %s." msgstr "Kunne ikke oprette mod-mappe: %s." #: ps/ModIo.cpp:345 #, c-format msgid "Could not open temporary file for mod download: %s." msgstr "Kunne ikke åbne midlertidig fil for mod-overførsel: %s." #: ps/ModIo.cpp:355 #, c-format msgid "Failed to start the download. Error: %s; %s." msgstr "Kunne ikke starte overførslen. Fejl: %s; %s." #: ps/ModIo.cpp:400 #, c-format msgid "Asynchronous download failure: %s, %s." msgstr "Asynkron overførselsfejl: %s, %s." #: ps/ModIo.cpp:428 #, c-format msgid "Download failure. Server response: %s; %s." msgstr "Overførselsfejl. Serversvar: %s; %s." #: ps/ModIo.cpp:534 msgid "Mismatched filesize." msgstr "Forkert matchet filstørrelse." #: ps/ModIo.cpp:552 #, c-format msgid "Invalid file. Expected md5 %s, got %s." msgstr "Ugyldig fil. Forventede md5 %s, fik %s." #: ps/ModIo.cpp:567 msgid "Failed to compute final hash." msgstr "Kunne ikke beregne endelig hash." #: ps/ModIo.cpp:573 msgid "Failed to verify signature." msgstr "Kunne ikke verificere underskrift." #: ps/SavedGame.cpp:142 #, c-format msgid "Saved game to '%s'" msgstr "Spil gemt til »%s" #: ps/scripting/JSInterface_Debug.cpp:87 msgid "custom build" msgstr "brugerdefineret bygning" -#: renderer/Renderer.cpp:614 renderer/Renderer.cpp:617 -#: renderer/Renderer.cpp:754 renderer/Renderer.cpp:757 +#: renderer/Renderer.cpp:565 renderer/Renderer.cpp:568 +#: renderer/Renderer.cpp:680 renderer/Renderer.cpp:683 #, c-format msgid "Screenshot written to '%s'" -msgstr "Skræmbillede gemt i »%s«" +msgstr "Skærmbillede gemt i »%s«" Index: ps/trunk/binaries/data/l10n/long.engine.po =================================================================== --- ps/trunk/binaries/data/l10n/long.engine.po (revision 27246) +++ ps/trunk/binaries/data/l10n/long.engine.po (revision 27247) @@ -1,206 +1,206 @@ msgid "" msgstr "" "Project-Id-Version: None\n" -"POT-Creation-Date: 2022-11-21 08:29+0000\n" -"PO-Revision-Date: 2022-11-21 08:29+0000\n" +"POT-Creation-Date: 2022-11-25 08:13+0000\n" +"PO-Revision-Date: 2022-11-25 08:13+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" #, python-format msgid "Scroll speed increased to %.1f" msgstr "Chaidh luaths an sgrolaidh a mheudachadh gu %.1f" #, python-format msgid "Scroll speed decreased to %.1f" msgstr "Chaidh luaths an sgrolaidh a lùghdachadh gu %.1f" #, python-format msgid "Rotate speed increased to X=%.3f, Y=%.3f" msgstr "Chaidh luaths a’ chuairteachaidh a mheudachadh gu X=%.3f, Y=%.3f" #, python-format msgid "Rotate speed decreased to X=%.3f, Y=%.3f" msgstr "Chaidh luaths a’ chuairteachaidh a lùghdachadh gu X=%.3f, Y=%.3f" #, python-format msgid "Zoom speed increased to %.1f" msgstr "Chaidh luaths an t-sùmaidh a mheudachadh gu %.1f" #, python-format msgid "Zoom speed decreased to %.1f" msgstr "Chaidh luaths an t-sùmaidh a lùghdachadh gu %.1f" msgid "Long strings" msgstr "Συμβολοσειρές μεγάλου μήκους" msgid "unknown subtype (see logs)" msgstr "fo-sheòrsa nach aithne duinn (thoir sùil air na logaichean)" msgid "The certificate is not trusted." msgstr "Das Zertifikat ist nicht vertrauenswürdig." msgid "The certificate hasn't got a known issuer." msgstr "Het certificaat is niet uitgegeven door een bekende verstrekker." msgid "The certificate has been revoked." msgstr "Šis sertifikatas buvo paskelbtas negaliojančiu." msgid "The certificate has expired." msgstr "ధృవీకరణ పత్రం యొక్క గడువు ముగిసింది." msgid "The certificate is not yet active." msgstr "Chan eil an teisteanas gnìomhach fhathast." msgid "The certificate has not been issued for the peer connected to." msgstr "Cha deach an teisteanas fhoillseachadh dhan t-seise a chaidh a cheangal ris." msgid "The certificate signer is not a certificate authority." msgstr "Ziurtagiriaren sinatzailea ez da ziurtagiriak argitaratzeko elkarte bat." msgid "Error" msgstr "Hoit do is wos schiaf gloffa" msgid "No error" msgstr "Todo funcionou correctamente" msgid "Player already logged in" msgstr "Tha an cluicheadair air a chlàradh a-steach mar-thà" msgid "Forbidden" msgstr " தடைசெய்யப்பட்டது " msgid "Internal server error" msgstr "Mearachd taobh a-staigh an fhrithealaiche" msgid "Not allowed" msgstr "Chan eil seo ceadaichte" msgid "Not authorized" msgstr "Nie jest autoryzowana" msgid "Recipient temporarily unavailable" msgstr "El destinatario está temporalmente fuera de servicio" msgid "Registration required" msgstr "Primero tienes que registrarte" msgid "Service unavailable" msgstr "Chan eil an t-seirbheis seo ri làimh" msgid "Unknown error" msgstr "Ui, do woas i ned wos schiaf gloffa is" msgid "Stream error" msgstr "Napaka pri podatkovnem toku" msgid "The incoming stream version is unsupported" msgstr "Die Version des eingehenden Daten-Stroms wird nicht unterstützt." msgid "The stream has been closed by the server" msgstr "La comunicación fue interrumpida por el servidor" msgid "An I/O error occurred" msgstr "Objevila se chyba vstupu/výstupu (I/O)" msgid "The connection was refused by the server" msgstr "Chaidh an ceangal a dhiùltadh leis an fhrithealaiche" msgid "Resolving the server's hostname failed" msgstr "Houbo un falhu a l resolvere l nome hospedeiru de l servidor" msgid "This system is out of memory" msgstr "Dieses System hat keinen freien Speicher mehr zur Verfügung." msgid "" "The server's certificate could not be verified or the TLS handshake did not complete " "successfully" msgstr "" "Das Zertifikat des Servers konnte nicht verifiziert werden oder der TLS-Handshake wurde" " nicht erfolgreich abgeschlossen." msgid "The server did not offer required TLS encryption" msgstr "El servidor no ofrece cifrado TLS, que es necesario por seguridad" msgid "Authentication failed. Incorrect password or account does not exist" msgstr "" "Dh’fhàillig leis an dearbhadh. Chan eil am facal-faire mar bu chòir no chan eil an " "cunntas ann" msgid "The user or system requested a disconnect" msgstr "Bu kullanıcı veya sistem bağlantının kesilmesine ihtiyaç duyuyor" msgid "There is no active connection" msgstr "Es existiert keine aktive Verbindung." msgid "Your account has been successfully registered" msgstr "Contul dumneavoastră a fost înregistrat cu succes" msgid "Not all necessary information provided" msgstr "Nicht alle erforderlichen Informationen wurden bereitgestellt." msgid "Username already exists" msgstr "409: Uživatelské jméno je již používáno" #, python-format msgid "Could not write external mod.json for zipped mod '%s'. The mod should be reinstalled." msgstr "" "Cha b’ urrainn dhuinn am mod.json air an taobh a-muigh a sgrìobhadh dhan tuilleadan " "dùmhlaichte “%s”. Bu chòir dhut an tuilleadan ath-stàladh." #, python-format msgid "Failure while starting querying for game id. Error: %s; %s." msgstr "Αποτυχία κατά την έναρξη της εξέτασης του αναγνωριστικού του παιχνιδιού. Σφάλμα: %s, %s." #, python-format msgid "Failure while starting querying for mods. Error: %s; %s." msgstr "" "Thachair mearachd nuair a bha sinn ag iarraidh fiosrachadh nan tuilleadan. Mearachd: " "%s; %s." #, python-format msgid "Could not create mod directory: %s." msgstr "Cha b’ urrainn dhuinn pasgan nan tuilleadan a chruthachadh: %s." #, python-format msgid "Could not open temporary file for mod download: %s." msgstr "Cha b’ urrainn dhuinn faidhle sealach fhosgladh airson tuilleadan a luchdadh a-nuas: %s." #, python-format msgid "Failed to start the download. Error: %s; %s." msgstr "Cha b’ urrainn dhuinn tòiseachadh air an luchdadh a-nuas. Mearachd: %s; %s." #, python-format msgid "Asynchronous download failure: %s, %s." msgstr "Dh’fhàillig le luchdadh a-nuas neo-shioncronaichte: %s, %s." #, python-format msgid "Download failure. Server response: %s; %s." msgstr "Dh’fhàillig leis an luchdadh a-nuas. Freagairt an fhrithealaiche: %s, %s." msgid "Mismatched filesize." msgstr "Læs granduræs de los archivos nun coinciden." #, python-format msgid "Invalid file. Expected md5 %s, got %s." msgstr "Archivo incorrecto. Se esperaba el siguiente md5: %s y se ha obtenido: %s." msgid "Failed to compute final hash." msgstr "Hi ha hagut un error en computar el valor final del hash." msgid "Failed to verify signature." msgstr "Cha deach leinn an soidhneadh a dhearbhadh." #, python-format msgid "Saved game to '%s'" msgstr "Chaidh an geama a shàbhaladh gu “%s”" msgid "custom build" msgstr "Construcción personalizada" #, python-format msgid "Screenshot written to '%s'" msgstr "Dîmender dîmendera ku ji '%s' re hatî nivîsandin" Index: ps/trunk/binaries/data/mods/mod/l10n/long.mod-selector.po =================================================================== --- ps/trunk/binaries/data/mods/mod/l10n/long.mod-selector.po (revision 27246) +++ ps/trunk/binaries/data/mods/mod/l10n/long.mod-selector.po (revision 27247) @@ -1,481 +1,481 @@ msgid "" msgstr "" "Project-Id-Version: None\n" -"POT-Creation-Date: 2022-11-21 08:29+0000\n" -"PO-Revision-Date: 2022-11-21 08:29+0000\n" +"POT-Creation-Date: 2022-11-25 08:13+0000\n" +"PO-Revision-Date: 2022-11-25 08:13+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" msgid "Color" msgstr "Kolorea" msgid "Move the sliders to change the Red, Green and Blue components of the Color" msgstr "Rengin Kırmızı, Yeşil ve Mavi bileşenlerini değiştirmek için kaydırıcıları hareket ettir" msgid "Red" msgstr "Punainen" msgid "Green" msgstr "Vihreä" msgid "Blue" msgstr "Sininen" msgid "Save" msgstr "Sauvegarder" msgid "Cancel" msgstr "Hoit i mog noch ned" #, python-format msgid "" "Opening %(url)s\n" " in default web browser. Please wait…" msgstr "" "Ouverture %(url)s\n" "dans le navigateur Web par défaut. Attendez, s'il vous plaît..." msgid "Opening page" msgstr "பக்கம் திறக்கப்படுகிறது" msgctxt "filesize unit" msgid "B" msgstr "Bitů" msgctxt "filesize unit" msgid "KiB" msgstr "Kilobitů" msgctxt "filesize unit" msgid "MiB" msgstr "Megabitů" msgctxt "filesize unit" msgid "GiB" msgstr "Gigabitů" #, python-format msgid "%(filesize)s %(unit)s" msgstr "%(filesize)s %(unit)s" msgid "mm:ss" msgstr "mm:ss" msgid "HH:mm:ss" msgstr "HH: mm: ss" msgctxt "enumeration" msgid ", " msgstr "، و" #, python-format msgctxt "Mod comparison" msgid "%(mod)s (%(version)s)" msgstr "%(mod)s (%(version)s)" msgid ", " msgstr "، و" #, python-format msgctxt "Mod comparison" msgid "Required: %(mods)s" msgstr "Изисква(т) се: %(mods)s" #, python-format msgctxt "Mod comparison" msgid "Active: %(mods)s" msgstr "Ενεργοποίηση: %(mods)s" msgid "" "[font=\"sans-bold-20\"]You tried to start the game with incompatible or missing " "mods![/font]" msgstr "" "[font=\"sans-bold-20\"]Dh’fheuch thu ris an geama a thòiseachadh le tuilleadan nach eil" " co-chòrdail no a tha dhìth![/font]" msgid "[font=\"sans-16\"]" msgstr "[font=\"sans-16\"]" msgid "" "Solve the compatibility issue by disabling invalid mods or enabling required " "dependencies. You can then save & start the game." msgstr "" "Fuasgail duilgheadas na co-chòrdalachd is tu a’ cur à comas nan tuilleadan nach eil " "dligheach no a’ cur an comas nan eisimeileachdan riatanach. ’S urrainn dhut an geama a " "shàbhaladh ⁊ a thòiseachadh an uairsin." msgid "" "Incompatible mods will appear in red in the list of enabled mods (bottom panel). " "Dependencies can be added by enabling them in the upper panel." msgstr "" "Nochdaidh na tuilleadan neo-chòrdail le dath dearg orra air liosta nan tuilleadan an " "comas (sa phanail aig a’ bhonn). ’S urrainn dhut na h-eisimeileachdan a chur ris is tu " "’gan cur an comas sa phanail uachdarach." msgid "[/font]" msgstr "[/font]" msgid "Incompatible mods" msgstr "Tá na modhnuithe neamhréireacha" msgid "Ok" msgstr "Ceart ma-thà" msgid "0 A.D. Empires Ascendant mod.io Disclaimer" msgstr "Descargo de responsabilidade de mod.io de 0 d.C — A ascensión dos imperios" msgid "Document Date: 2018-10-12" msgstr "Ceann-là na sgrìobhainn: 10mh Dàmh 2018" msgid "You are about to connect to the mod.io online service." msgstr "Vous êtes sur le point de vous connecter au service mod.io en ligne." msgid "" "This service provides an easy way to download and install community-made mods and is " "provided by DBolical Pty Ltd, the company behind IndieDB and ModDB." msgstr "" "Tha an t-seirbheis seo a’ solar dòigh furasta airson tuilleadain a chaidh a dhèanamh " "leis a’ choimhearsnachd a luchdadh a-nuas is a stàladh agus tha e ’ga sholar le " "DBolical Pty Ltd, seo a’ chompanaidh a nì IndieDB agus ModDB." msgid "The service is for users age 13 and over." msgstr "Tha an t-seirbheis airson luchd-cleachdaidh a bheil 13 bliadhna a dh’aois no nas sine." msgid "" "Wildfire Games has taken care to make this connection secure and reviewed the mods for " "security flaws, but cannot guarantee that this does not pose any risks." msgstr "" "Rinn Wildfire Games ar dìcheall ach am bi an ceangal seo tèarainte agus rinn sinn " "lèirmheas air na tuilleadain a thaobh easbhaidhean tèarainteachd ach chan urrainn " "dhuinn barantas a thoirt nach èirich cunnartan tèarainteachd ’nan lùib." msgid "" "By using the service, you understand that mod.io's Terms of Use and Privacy Policy " "apply and that Wildfire Games is not liable for any damages resulting from this " "service." msgstr "" "Nuair a chleachdas tu an t-seirbheis, bi thu ag aideachadh gu bheil thu a’ tuigsinn gum" " bi teirmichean a’ chleachdaidh is poileasaidh prìobhaideachd mod.io an gnìomh agus " "nach eil Wildfire Games buailteach do dhochann sam bith a dh’adhbharaicheas an " "t-seirbheis seo." #, python-format msgctxt "mod.io error message" msgid "" "Game ID could not be retrieved.\n" "\n" "%(technicalDetails)s" msgstr "" "Δεν ήταν δυνατή η ανάκτηση του αναγνωριστικού παιχνιδιού.\n" "\n" "%(technicalDetails)s" msgctxt "mod.io error message" msgid "Initialization Error" msgstr "Errore di Inizializzazione" msgid "Retry" msgstr "Feuch ris a-rithist" msgid "Abort" msgstr "Ji berxwegirtin " #, python-format msgctxt "mod.io error message" msgid "" "Mod List could not be retrieved.\n" "\n" "%(technicalDetails)s" msgstr "" "Cha b’ urrainn dhuinn liosta nan tuilleadan fhaighinn.\n" "\n" "%(technicalDetails)s" msgctxt "mod.io error message" msgid "Fetch Error" msgstr "Mearachd ’ga fhaighinn" #, python-format msgctxt "mod.io error message" msgid "" "File download failed.\n" "\n" "%(technicalDetails)s" msgstr "" "Dh’fhàillig le luchdadh a-nuas an fhaidhle.\n" "\n" "%(technicalDetails)s" msgctxt "mod.io error message" msgid "Download Error" msgstr "Mearachd leis an luchdadh a-nuas" #, python-format msgctxt "mod.io error message" msgid "" "File verification error.\n" "\n" "%(technicalDetails)s" msgstr "" "ఫైల్ ధృవీకరణ లోపం. \n" "\n" "\n" "%(technicalDetails)s\n" "\n" msgctxt "mod.io error message" msgid "Verification Error" msgstr "Erreur de vérification" msgid "Initializing mod.io interface." msgstr "S'està inicialitzant la interfície de mod.io." msgid "Initializing" msgstr "S'està inicialitzant" #, python-format msgid "Invalid mod: %(error)s" msgstr "Tuilleadan mì-dhligheach: %(error)s" msgid "Fetching and updating list of available mods." msgstr "A’ faighinn ’s ag ùrachadh liosta nan tuilleadan a tha ri am faighinn." msgid "Updating" msgstr "S'està actualitzant" msgid "Cancel Update" msgstr "Cancel·la l'actualització" #, python-format msgid "Downloading “%(modname)s”" msgstr "డౌన్‌లోడ్ చేస్తోంది “%(modname)s”" msgid "Downloading" msgstr "’Ga luchdadh a-nuas" msgid "Cancel Download" msgstr "Sguir dhen luchdadh a-nuas" #, python-format msgid "%(current)s / %(total)s (%(percent)s%%)" msgstr " %(current)s / %(total)s (%(percent)s%%)" #, python-format msgid "" "Time Elapsed: %(elapsed)s\n" "Estimated Time Remaining: %(remaining)s\n" "Average Speed: %(avgSpeed)s" msgstr "" "Verstrichene Zeit: %(elapsed)s\n" "Geschätzte Restzeit: %(remaining)s\n" "Durchschnittsgeschwindigkeit: %(avgSpeed)s" msgid "∞" msgstr "бесконачно" #, python-format msgid "%(number)s %(unit)s/s" msgstr "%(number)s %(unit)s در ثانیه" msgid "mod.io Mods" msgstr "Модификации от „mod.io“" msgid "Available Mods" msgstr "Խաղի հասանելի ձևափոխություներ" msgid "Filter valid mods" msgstr "Odfiltrovat platné pozměněné verze" msgid "Back" msgstr "Повернутися" msgid "Refresh List" msgstr "Actualizare l repertorio" msgid "Download" msgstr "Luchdaich a-nuas" msgid "Name" msgstr "სახელი" msgid "Version" msgstr "სახესხვაობა" msgid "Mod Label" msgstr "Etiqueta de modificación" msgid "File Size" msgstr "Fitxategiaren tamaina" msgid "Dependencies" msgstr "დამოკიდებულებები" msgctxt "placeholder text for input field to filter mods" msgid "Filter" msgstr "Filtreering" msgid "" "0 A.D. is designed to be easily modded. Mods are distributed in the form of .pyromod " "files, which can be opened like .zip files." msgstr "" "Играта „0 A.D.“ е проектирана така, че да предоставя възможност за лесно създаване на " "модификации. Модификациите се разпространяват под формата на файлове във формата " "„.pyromod“, които могат да бъдат отворени като файлове „.zip“." msgid "" "In order to install a mod, just open the file with 0 A.D. (either double-click on the " "file and choose to open it with the game, or run \"pyrogenesis file.pyromod\" in a " "terminal). The mod will then be available in the mod selector. You can enable it and " "disable it at will. You can delete the mod manually using your file browser if needed " "(see https://trac.wildfiregames.com/wiki/GameDataPaths)." msgstr "" "De forma a instalar um mod, abre simplesmente o ficheiro com o 0 A.D. (quer com clique " "duplo no ficheiro e escolher abrir com o jogo, quer com o comando \"pyrogenesis " "file.pyromod\" no terminal). O mod estará então disponível no seletor de mods. Pode-se " "ativar e desativar o mod quando se quiser. Pode-se também eliminar o mod manualmente " "utilizando o navegador de ficheiros do sistema operativo (ver " "https://trac.wildfiregames.com/wiki/GameDataPaths para saber onde se encontram os " "ficheiros nos vários sistemas operativos)." msgid "" "For more information about modding the game, see the Modding Guide online (click the " "Modding Guide button below)." msgstr "" "Para máis información sobre o desenvolvemento de modificacións do xogo, consulta a guía" " de desenvolvemento de modificacións por internet (preme o botón da guía de " "desenvolvemento de modificacións a continuación)." msgid "" "The mod.io service is developed by DBolical, the company behind IndieDB and ModDB. " "Those websites have spread the word about 0 A.D. and other indie projects for a long " "time! Today, mod.io allows us to list and download all the mods that were verified by " "the team. Click \"Download Mods\" to try it out and install some!" msgstr "" "Tha an t-seirbheis mod.io ’ga leasachadh le DBolical, seo a’ chompanaidh air cùlaibh " "IndieDB agus ModDB. Tha na làraichean-lìn sin a’ sgaoileadh naidheachd mu 0 A.D. agus " "pròiseactan neo-eisimeil eile o chionn fhada! Leigidh mod.io leinn liosta agus " "luchdaidhean a-nuas a chruthachadh dhe na tuilleadain uile a chaidh a dhearbhadh leis " "an sgioba a-nis. Briog air “Luchdaich a-nuas tuilleadain”, feuch e is stàlaich fear no " "dhà!" msgid "Pyrogenesis Mod Selector" msgstr "Selector de modificacións de Pyrogenesis" msgid "Close" msgstr "Затваряне" msgid "Modding Guide" msgstr "Guía de desenvolvemento de modificacións" msgid "Visit mod.io" msgstr "మోడ్.ఐఒ ని సందర్శించండి" msgid "This mod does not exist" msgstr "Tato pozměněná verze neexistuje" msgctxt "mod activation" msgid "Enable" msgstr "Cuir an comas" msgid "Dependencies not met" msgstr "Cha deach na h-eisimeileachdan a choileanadh" msgctxt "mod activation" msgid "Disable" msgstr "Poista käytöstä" msgid "No mod has been selected." msgstr "Non se seleccionou ningunha modificación." msgid "Enable at least 0ad mod" msgstr "Cuir an comas an tuilleadan 0ad air a char as lugha" msgid "Modifications" msgstr "Pozměněné verze" msgid "Negate" msgstr "Selectie omkeren" msgid "Filter compatible" msgstr "Penheirar por compatibilidade" msgid "Description" msgstr "Նկարագրություն" msgid "Enabled Mods" msgstr "Միացնել խաղի ձևափոխություները" msgid "Visit Website" msgstr "Navštívit internetovou stránku" msgid "Quit" msgstr "నిష్క్రమించండి" msgid "Help" msgstr "Palīdzība" msgid "Download Mods" msgstr "Luchdaich a-nuas tuilleadain" msgid "Save Configuration" msgstr "Enregistrer la configuration" msgid "Save and Restart" msgstr "Qeyd bike û ji nû ve dest pê bike." msgid "(Folder)" msgstr "(Subdirectorio)" msgid "Website" msgstr "Situs Interretialis" msgid "Filter" msgstr "Filtreering" msgid "" "Enabled mods are loaded from top to bottom. Mods loaded later might overwrite settings " "of mods loaded earlier. It is advisable to have more complex mods loaded last. Use the " "arrows on the right to change the loading order." msgstr "" "Tèid na tuilleadain a tha an comas a luchdadh on bhàrr gun bhonn. Dh’fhaoidte gun " "sgrìobh tuilleadain a thèid a luchdadh nas anmoiche thar roghainnean nan tuilleadan a " "chaidh a luchdadh romhpa-san. Mholamaid gun luchdaich thu na tuilleadain as iom-fhillte" " aig an deireadh. Cleachd na saighdean taobh deas airson òrdugh an luchdaidh " "atharrachadh." msgid "Change the order in which mods are launched. This should match the mods dependencies." msgstr "" "Verander de volgorde waarin modificaties opgestart worden. Dit moet overeenkomen met de" " afhankelijkheden van de modificaties." msgid "Disclaimer" msgstr "Descargo de responsabilidade" msgid "mod.io Terms" msgstr "Conditions d'Utilisation de mod.io" msgid "mod.io Privacy Policy" msgstr "Política de Protección da Intimidade de mod.io" msgid "OK" msgstr "Ceart go leor" msgid "View online" msgstr "Προβολή στο διαδίκτυο" #, python-format msgid "Open %(url)s in the browser." msgstr "Atvērt %(url)s tīmekļa pārlūkprogrammā." msgid "Language" msgstr "Hizkuntza" msgid "Decline" msgstr "Nem fogadom el" msgid "Accept" msgstr "സ്വീകരിക്കൂ" Index: ps/trunk/binaries/data/mods/public/l10n/da.public-civilizations.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/da.public-civilizations.po (revision 27246) +++ ps/trunk/binaries/data/mods/public/l10n/da.public-civilizations.po (revision 27247) @@ -1,1187 +1,1187 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # agrang13 # altschuler # Deltamat # Wachsmuth # Fijure # 2e6e5c4f3fb0926d774d4b28c1ee12bb_86780ae # Joe Hansen # J Wehage # Lars Henrik Ørn # Mads Dyrmann # Mads Overgård Henningsen # MrKahr # Rasmus Lonnebjerg # Søren Mølgaard msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-09-12 09:35+0000\n" "PO-Revision-Date: 2014-06-19 17:44+0000\n" "Last-Translator: Lars Henrik Ørn, 2022\n" "Language-Team: Danish (http://www.transifex.com/wildfire-games/0ad/language/da/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: da\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/civs/athen.jsonAINames[0] msgid "Themistocles" msgstr "Themistokles" #: simulation/data/civs/athen.jsonAINames[10] msgid "Cleon" msgstr "Kleon" #: simulation/data/civs/athen.jsonAINames[11] msgid "Cleophon" msgstr "Cleophon" #: simulation/data/civs/athen.jsonAINames[12] msgid "Thrasybulus" msgstr "Thrasybulos" #: simulation/data/civs/athen.jsonAINames[13] msgid "Iphicrates" msgstr "Ifikrates" #: simulation/data/civs/athen.jsonAINames[14] msgid "Demosthenes" msgstr "Demosthenes" #: simulation/data/civs/athen.jsonAINames[1] msgid "Pericles" msgstr "Perikles" #: simulation/data/civs/athen.jsonAINames[2] msgid "Cimon" msgstr "Kimon" #: simulation/data/civs/athen.jsonAINames[3] msgid "Aristides" msgstr "Aristides" #: simulation/data/civs/athen.jsonAINames[4] msgid "Xenophon" msgstr "Xenofon" #: simulation/data/civs/athen.jsonAINames[5] msgid "Hippias" msgstr "Hippias" #: simulation/data/civs/athen.jsonAINames[6] msgid "Cleisthenes" msgstr "Kleisthenes" #: simulation/data/civs/athen.jsonAINames[7] msgid "Thucydides" msgstr "Thukydid" #: simulation/data/civs/athen.jsonAINames[8] msgid "Alcibiades" msgstr "Alkibiades" #: simulation/data/civs/athen.jsonAINames[9] msgid "Miltiades" msgstr "Miltiades" #: simulation/data/civs/athen.jsonCivBonuses[0].Description msgid "Workers +10% metal gather rate per phase advance." msgstr "Arbejdere +10% metal indsamlings bonus ved hvert niveau" #: simulation/data/civs/athen.jsonCivBonuses[0].History msgid "" "The mines at Laureion in Attica provided Athens with a wealth of silver from" " which to mint her famous and highly prized coin, The Athenian Owl." msgstr "Minerne ved Laureion i Attika forsynede Athen med store rigdomme af sølv, der kunne bruges til at mønte den berømte og højt værdsatte mønt, Den Athenske Ugle." #: simulation/data/civs/athen.jsonCivBonuses[0].Name msgid "Silver Owls" msgstr "Sølvugler" #: simulation/data/civs/brit.jsonAINames[0] msgid "Karatakos" msgstr "Karatakos" #: simulation/data/civs/brit.jsonAINames[10] msgid "Vosenius" msgstr "Vodenos" #: simulation/data/civs/brit.jsonAINames[1] msgid "Kunobelinos" msgstr "Cunobelin" #: simulation/data/civs/brit.jsonAINames[2] msgid "Boudicca" msgstr "Boudicca" #: simulation/data/civs/brit.jsonAINames[3] msgid "Prasutagus" msgstr "Prasutagus" #: simulation/data/civs/brit.jsonAINames[4] msgid "Venutius" msgstr "Venutius" #: simulation/data/civs/brit.jsonAINames[5] msgid "Cogidubnus" msgstr "Cogidubnus" #: simulation/data/civs/brit.jsonAINames[6] msgid "Commius" msgstr "Commius" #: simulation/data/civs/brit.jsonAINames[7] msgid "Comux" msgstr "Comux" #: simulation/data/civs/brit.jsonAINames[8] msgid "Adminius" msgstr "Adminius" #: simulation/data/civs/brit.jsonAINames[9] msgid "Dubnovellaunus" msgstr "Dubnovellaunus" #: simulation/data/civs/cart.jsonAINames[0] msgid "Hannibal Barca" msgstr "Hannibal Barca" #: simulation/data/civs/cart.jsonAINames[10] msgid "Hampsicora" msgstr "Hampsicora" #: simulation/data/civs/cart.jsonAINames[11] msgid "Hannibal Gisco" msgstr "Hannibal Gisco" #: simulation/data/civs/cart.jsonAINames[12] msgid "Dido" msgstr "Dido" #: simulation/data/civs/cart.jsonAINames[13] msgid "Xanthippus" msgstr "Xanthippos" #: simulation/data/civs/cart.jsonAINames[14] msgid "Himilco Phameas" msgstr "Himilco Phameas" #: simulation/data/civs/cart.jsonAINames[15] msgid "Hasdrubal the Boetharch" msgstr "Hasdrubal fra Boetharch" #: simulation/data/civs/cart.jsonAINames[1] msgid "Hamilcar Barca" msgstr "Hamilcar Barca" #: simulation/data/civs/cart.jsonAINames[2] msgid "Hasdrubal Barca" msgstr "Hasdrubal Barca" #: simulation/data/civs/cart.jsonAINames[3] msgid "Hasdrubal Gisco" msgstr "Hasdrubal Gisco" #: simulation/data/civs/cart.jsonAINames[4] msgid "Hanno the Elder" msgstr "Hanno den Ældre" #: simulation/data/civs/cart.jsonAINames[5] msgid "Maharbal" msgstr "Maharbal" #: simulation/data/civs/cart.jsonAINames[6] msgid "Mago Barca" msgstr "Mago Barca" #: simulation/data/civs/cart.jsonAINames[7] msgid "Hasdrubal the Fair" msgstr "Hasdrubal den Smukke" #: simulation/data/civs/cart.jsonAINames[8] msgid "Hanno the Great" msgstr "Hanno den Store" #: simulation/data/civs/cart.jsonAINames[9] msgid "Himilco" msgstr "Himilco" #: simulation/data/civs/cart.jsonCivBonuses[0].Description msgid "Merchant Ships +25% trade gain." msgstr "Handelsskibe +25% fordel ved handel" #: simulation/data/civs/cart.jsonCivBonuses[0].Name msgid "Commercial Acumen" -msgstr "" +msgstr "Kommerciel forretningsmand" #: simulation/data/civs/cart.jsonCivBonuses[1].Description msgid "Docks and Markets +10% international trade bonus." msgstr "Havne og markeder +10% bonus ved international handel" #: simulation/data/civs/cart.jsonCivBonuses[1].Name msgid "Desirable Products" msgstr "Eftertragtede varer" #: simulation/data/civs/gaul.jsonAINames[0] msgid "Viridomarus" msgstr "Viridomarus" #: simulation/data/civs/gaul.jsonAINames[1] msgid "Brennus" msgstr "Brennus" #: simulation/data/civs/gaul.jsonAINames[2] msgid "Cativolcus" msgstr "Cativolcus" #: simulation/data/civs/gaul.jsonAINames[3] msgid "Cingetorix" msgstr "Cingetorix" #: simulation/data/civs/gaul.jsonAINames[4] msgid "Vercingetorix" msgstr "Vercingetorix" #: simulation/data/civs/gaul.jsonAINames[5] msgid "Divico" msgstr "Divico" #: simulation/data/civs/gaul.jsonAINames[6] msgid "Ambiorix" msgstr "Ambiorix" #: simulation/data/civs/gaul.jsonAINames[7] msgid "Liscus" msgstr "Liscus" #: simulation/data/civs/gaul.jsonAINames[8] msgid "Valetiacus" msgstr "Valetiacus" #: simulation/data/civs/gaul.jsonAINames[9] msgid "Viridovix" msgstr "Viridovix" #: simulation/data/civs/han.jsonAINames[0] msgid "Liu Ying" msgstr "Liu Ying" #: simulation/data/civs/han.jsonAINames[10] msgid "Liu Ao" msgstr "Liu Ao" #: simulation/data/civs/han.jsonAINames[11] msgid "Liu Xin" msgstr "Liu Xin" #: simulation/data/civs/han.jsonAINames[12] msgid "Liu Kan" msgstr "Liu Kan" #: simulation/data/civs/han.jsonAINames[13] msgid "Liu Xuan" msgstr "Liu Xuan" #: simulation/data/civs/han.jsonAINames[14] msgid "Liu Xiu" msgstr "Liu Xiu" #: simulation/data/civs/han.jsonAINames[15] msgid "Liu Zhuang" msgstr "Liu Zhuang" #: simulation/data/civs/han.jsonAINames[16] msgid "Liu Da" msgstr "Liu Da" #: simulation/data/civs/han.jsonAINames[17] msgid "Liu Zhao" msgstr "Liu Zhao" #: simulation/data/civs/han.jsonAINames[18] msgid "Liu Long" msgstr "Liu Long" #: simulation/data/civs/han.jsonAINames[19] msgid "Liu Hu" msgstr "Liu Hu" #: simulation/data/civs/han.jsonAINames[1] msgid "Liu Gong" msgstr "Liu Gong" #: simulation/data/civs/han.jsonAINames[20] msgid "Liu Yi" msgstr "Liu Yi" #: simulation/data/civs/han.jsonAINames[21] msgid "Liu Bao" msgstr "Liu Bao" #: simulation/data/civs/han.jsonAINames[22] msgid "Liu Bing" msgstr "Liu Bing" #: simulation/data/civs/han.jsonAINames[23] msgid "Liu Zuan" msgstr "Liu Zuan" #: simulation/data/civs/han.jsonAINames[24] msgid "Liu Zhi" msgstr "Liu Zhi" #: simulation/data/civs/han.jsonAINames[26] msgid "Liu Bian" msgstr "Liu Bian" #: simulation/data/civs/han.jsonAINames[27] msgid "Liu Xie" msgstr "Liu Xie" #: simulation/data/civs/han.jsonAINames[25] #: simulation/data/civs/han.jsonAINames[2] msgid "Liu Hong" msgstr "Liu Hong" #: simulation/data/civs/han.jsonAINames[3] msgid "Liu Heng" msgstr "Liu Heng" #: simulation/data/civs/han.jsonAINames[4] msgid "Liu Qi" msgstr "Liu Qi" #: simulation/data/civs/han.jsonAINames[5] msgid "Liu Che" msgstr "Liu Che" #: simulation/data/civs/han.jsonAINames[6] msgid "Liu Fuling" msgstr "Liu Fuling" #: simulation/data/civs/han.jsonAINames[7] msgid "Liu He" msgstr "Liu He" #: simulation/data/civs/han.jsonAINames[8] msgid "Liu Bingyi" msgstr "Liu Bingyi" #: simulation/data/civs/han.jsonAINames[9] msgid "Liu Shi" msgstr "Liu Shi" #: simulation/data/civs/iber.jsonAINames[0] #: simulation/data/civs/iber.jsonAINames[1] msgid "Viriato" msgstr "Viriatus" #: simulation/data/civs/iber.jsonAINames[2] msgid "Karos" msgstr "Karos" #: simulation/data/civs/iber.jsonAINames[3] msgid "Indibil" msgstr "Indibil" #: simulation/data/civs/iber.jsonAINames[4] msgid "Audax" msgstr "Audax" #: simulation/data/civs/iber.jsonAINames[5] msgid "Ditalcus" msgstr "Ditalkus" #: simulation/data/civs/iber.jsonAINames[6] msgid "Minurus" msgstr "Minurus" #: simulation/data/civs/iber.jsonAINames[7] msgid "Tautalus" msgstr "Tautalus" #: simulation/data/civs/iber.jsonCivBonuses[0].Description msgid "Iberians start with City Walls around their base on most maps." msgstr "Iberiere starter med bymure rundt om deres base på de fleste kort" #: simulation/data/civs/iber.jsonCivBonuses[0].History msgid "" "With exception to alluvial plains and river valleys, stone is abundant in " "the Iberian Peninsula and was greatly used in construction of structures of " "all types." -msgstr "" +msgstr "Med undtagelse af deltaer og flod dale, er der rigeligt medsten på de Iberiske halvø og blev brugt i rigelige mængder til alle slags bygninger" #: simulation/data/civs/iber.jsonCivBonuses[0].Name msgid "Starting Walls" -msgstr "" +msgstr "Mure påbegyndt" #: simulation/data/civs/iber.jsonCivBonuses[1].Description msgid "" "Stone Towers −50% wood cost, +150% stone cost, +33% build time, +60% health," " +3 garrison capacity, and +1 default arrow count." -msgstr "" +msgstr "Tårne i sten -50% træ, +150% sten, +33/ byggetid, +60+ helbred, +3 garnisons kapacitet og 1 fast bueskytte" #: simulation/data/civs/iber.jsonCivBonuses[1].Name msgid "Massive Towers" msgstr "Massive tårne" #: simulation/data/civs/kush.jsonAINames[0] msgid "Kashta" -msgstr "" +msgstr "Kashta" #: simulation/data/civs/kush.jsonAINames[10] msgid "Malewiebamani" msgstr "Malewiebamani" #: simulation/data/civs/kush.jsonAINames[11] msgid "Harsiotef" msgstr "Harsiotef" #: simulation/data/civs/kush.jsonAINames[12] msgid "Shanakdakhete" msgstr "Shanakdakhete" #: simulation/data/civs/kush.jsonAINames[13] msgid "Amanishakheto" msgstr "Amanishakheto" #: simulation/data/civs/kush.jsonAINames[1] msgid "Alara" msgstr "Alara" #: simulation/data/civs/kush.jsonAINames[2] msgid "Pebatjma" msgstr "Pebatjma" #: simulation/data/civs/kush.jsonAINames[3] msgid "Shabaka" msgstr "Shabaka" #: simulation/data/civs/kush.jsonAINames[4] msgid "Shebitku" msgstr "Shebitku" #: simulation/data/civs/kush.jsonAINames[5] msgid "Qalhata" msgstr "Qalhata" #: simulation/data/civs/kush.jsonAINames[6] msgid "Takahatenamun" -msgstr "" +msgstr "Takahatenamun" #: simulation/data/civs/kush.jsonAINames[7] msgid "Tantamani" -msgstr "" +msgstr "Tantamani" #: simulation/data/civs/kush.jsonAINames[8] msgid "Atlanersa" -msgstr "" +msgstr "Atlanersa" #: simulation/data/civs/kush.jsonAINames[9] msgid "Nasalsa" -msgstr "" +msgstr "Nasalsa" #: simulation/data/civs/kush.jsonCivBonuses[0].Description #: simulation/data/civs/pers.jsonCivBonuses[1].Description msgid "Battering Rams +20% attack damage and +2 garrison capacity." msgstr "Rambukke +20% skade ved angreb og +2 garnisons størrelse" #: simulation/data/civs/kush.jsonCivBonuses[0].Name #: simulation/data/civs/pers.jsonCivBonuses[1].Name msgid "Large Rams" msgstr "Stor rambuk" #: simulation/data/civs/mace.jsonAINames[0] msgid "Alexander the Great" msgstr "Alexander den Store" #: simulation/data/civs/mace.jsonAINames[10] msgid "Perseus" msgstr "Perseus" #: simulation/data/civs/mace.jsonAINames[11] msgid "Craterus" msgstr "Krateros" #: simulation/data/civs/mace.jsonAINames[12] msgid "Meleager" msgstr "Meleager" #: simulation/data/civs/mace.jsonAINames[1] msgid "Philip II" msgstr "Filip II" #: simulation/data/civs/mace.jsonAINames[2] msgid "Antipater" msgstr "Antipater" #: simulation/data/civs/mace.jsonAINames[3] msgid "Philip IV" msgstr "Filip IV" #: simulation/data/civs/mace.jsonAINames[4] #: simulation/data/civs/spart.jsonAINames[5] msgid "Lysander" msgstr "Lysander" #: simulation/data/civs/mace.jsonAINames[5] msgid "Lysimachus" msgstr "Lysimakos" #: simulation/data/civs/mace.jsonAINames[6] msgid "Pyrrhus of Epirus" msgstr "Pyrrhus af Epirus" #: simulation/data/civs/mace.jsonAINames[7] msgid "Antigonus II Gonatas" msgstr "Antigonos II Gonatas" #: simulation/data/civs/mace.jsonAINames[8] msgid "Demetrius II Aetolicus" msgstr "Demetrios Aetolikos II" #: simulation/data/civs/mace.jsonAINames[9] msgid "Philip V" msgstr "Filip V" #: simulation/data/civs/maur.jsonAINames[0] msgid "Chandragupta Maurya" msgstr "Chandragupta Maurya" #: simulation/data/civs/maur.jsonAINames[1] msgid "Bindusara Maurya" msgstr "Bindusara Maurya" #: simulation/data/civs/maur.jsonAINames[2] msgid "Ashoka the Great" msgstr "Ashoka den Store" #: simulation/data/civs/maur.jsonAINames[3] msgid "Dasharatha Maurya" msgstr "Dasharatha Maurya" #: simulation/data/civs/maur.jsonAINames[4] msgid "Samprati Maurya" msgstr "Samprati Maurya" #: simulation/data/civs/maur.jsonAINames[5] msgid "Shalishuka Maurya" msgstr "Shalishuka Maurya" #: simulation/data/civs/maur.jsonAINames[6] msgid "Devavarman Maurya" msgstr "Devavarman Maurya" #: simulation/data/civs/maur.jsonAINames[7] msgid "Shatadhanvan Maurya" msgstr "Shatadhanvan Maurya" #: simulation/data/civs/maur.jsonAINames[8] msgid "Brihadratha Maurya" msgstr "Brihadratha Maurya" #: simulation/data/civs/pers.jsonAINames[0] msgid "Kurush II the Great" msgstr "Kyros den Store" #: simulation/data/civs/pers.jsonAINames[10] msgid "Haxamanish" msgstr "Haxamanish" #: simulation/data/civs/pers.jsonAINames[11] msgid "Xsayarsa II" msgstr "Xsayarsa II" #: simulation/data/civs/pers.jsonAINames[1] msgid "Darayavahush I" msgstr "Darayavahush I" #: simulation/data/civs/pers.jsonAINames[2] msgid "Cambyses II" msgstr "Kambyses II" #: simulation/data/civs/pers.jsonAINames[3] msgid "Bardiya" msgstr "Bardiya" #: simulation/data/civs/pers.jsonAINames[4] msgid "Xsayarsa I" msgstr "Xsayarsa I" #: simulation/data/civs/pers.jsonAINames[5] msgid "Artaxshacha I" msgstr "Artaxshacha I" #: simulation/data/civs/pers.jsonAINames[6] msgid "Darayavahush II" msgstr "Darayavahush II" #: simulation/data/civs/pers.jsonAINames[7] msgid "Darayavahush III" msgstr "Darayavahush III" #: simulation/data/civs/pers.jsonAINames[8] msgid "Artaxshacha II" msgstr "Artaxshacha II" #: simulation/data/civs/pers.jsonAINames[9] msgid "Artaxshacha III" msgstr "Artaxshacha III" #: simulation/data/civs/pers.jsonCivBonuses[0].Description msgid "Land Traders +25% trade gain." -msgstr "" +msgstr "Handel over land +25% fordel" #: simulation/data/civs/pers.jsonCivBonuses[0].Name msgid "Darics" -msgstr "" +msgstr "Drakmer" #: simulation/data/civs/pers.jsonCivBonuses[2].Description msgid "Stable −10% batch training time per phase advance." -msgstr "" +msgstr "Stald -10% hold træningstid for hver udviklings fase" #: simulation/data/civs/pers.jsonCivBonuses[2].History msgid "The Persians were known for their large cavalry contingent" msgstr "Perserne var kendt for deres store rytteri enheder" #: simulation/data/civs/pers.jsonCivBonuses[2].Name msgid "Time of War" msgstr "Krigstid" #: simulation/data/civs/ptol.jsonAINames[0] msgid "Ptolemy Soter" msgstr "Ptolemaios Soter" #: simulation/data/civs/ptol.jsonAINames[10] msgid "Ptolemy Neos Philopater" -msgstr "" +msgstr "Ptolemy Neos Philopater" #: simulation/data/civs/ptol.jsonAINames[11] msgid "Berenice Philopater" -msgstr "" +msgstr "Berenice Philopater" #: simulation/data/civs/ptol.jsonAINames[12] msgid "Cleopatra Tryphaena" -msgstr "" +msgstr "Cleopatra Tryphaena" #: simulation/data/civs/ptol.jsonAINames[13] msgid "Berenice Epiphaneia" -msgstr "" +msgstr "Berenice Epiphaneia" #: simulation/data/civs/ptol.jsonAINames[14] msgid "Cleopatra Philopater" msgstr "Kleopatra Philopater" #: simulation/data/civs/ptol.jsonAINames[15] msgid "Cleopatra Selene" msgstr "Kleopatra Selene" #: simulation/data/civs/ptol.jsonAINames[16] msgid "Cleopatra II Philometora Soteira" -msgstr "" +msgstr "Cleopatra II Philometora Soteira" #: simulation/data/civs/ptol.jsonAINames[17] msgid "Arsinoe IV" msgstr "Arsinoe IV" #: simulation/data/civs/ptol.jsonAINames[18] msgid "Arsinoe II" msgstr "Arsinoe II" #: simulation/data/civs/ptol.jsonAINames[1] msgid "Ptolemy Philadelphus" msgstr "Ptolemaios Filadelfos" #: simulation/data/civs/ptol.jsonAINames[2] msgid "Ptolemy Epigone" -msgstr "" +msgstr "Ptolemy Epigone" #: simulation/data/civs/ptol.jsonAINames[3] msgid "Ptolemy Eurgetes" -msgstr "" +msgstr "Ptolemy Eurgetes" #: simulation/data/civs/ptol.jsonAINames[4] msgid "Ptolemy Philopater" msgstr "Ptolemaios Philopater" #: simulation/data/civs/ptol.jsonAINames[5] msgid "Ptolemy Epiphanes" msgstr "Ptolemaios Epifanes" #: simulation/data/civs/ptol.jsonAINames[6] msgid "Ptolemy Philometor" -msgstr "" +msgstr "Ptolemy Philometor" #: simulation/data/civs/ptol.jsonAINames[7] msgid "Ptolemy Eupator" -msgstr "" +msgstr "Ptolemy Eupator" #: simulation/data/civs/ptol.jsonAINames[8] msgid "Ptolemy Alexander" msgstr "Ptolemæus Alexander" #: simulation/data/civs/ptol.jsonAINames[9] msgid "Ptolemy Neos Dionysos" -msgstr "" +msgstr "Ptolemy Neos Dionysos" #: simulation/data/civs/ptol.jsonCivBonuses[0].Description msgid "Bolt Shooters −33% attack damage and −33% attack time." -msgstr "" +msgstr "Komposit buer -33% angrebs skade og -33% angebs tid" #: simulation/data/civs/ptol.jsonCivBonuses[0].Name msgid "Polybolos" msgstr "Polybolos" #: simulation/data/civs/rome.jsonAINames[0] msgid "Lucius Junius Brutus" msgstr "Lucius Junius Brutus" #: simulation/data/civs/rome.jsonAINames[10] msgid "Publius Sempronius Tuditanus" msgstr "Publius Sempronius Tuditanus" #: simulation/data/civs/rome.jsonAINames[11] msgid "Marcus Cornelius Cethegus" msgstr "Marcus Cornelius Cethegus" #: simulation/data/civs/rome.jsonAINames[12] msgid "Quintus Caecilius Metellus Pius" msgstr "Quintus Caecilius Metellus Pius" #: simulation/data/civs/rome.jsonAINames[13] msgid "Marcus Licinius Crassus" msgstr "Marcus Licinius Crassus" #: simulation/data/civs/rome.jsonAINames[1] msgid "Lucius Tarquinius Collatinus" msgstr "Lucius Tarquinius Collatinus" #: simulation/data/civs/rome.jsonAINames[2] msgid "Gaius Julius Caesar Octavianus" msgstr "Gajus Julius Cæsar Octavianus" #: simulation/data/civs/rome.jsonAINames[3] msgid "Marcus Vipsanius Agrippa" msgstr "Marcus Vipsanius Agrippa" #: simulation/data/civs/rome.jsonAINames[4] msgid "Gaius Iulius Iullus" msgstr "Gaius Iulius Iullus" #: simulation/data/civs/rome.jsonAINames[5] msgid "Gaius Servilius Structus Ahala" msgstr "Gaius Servilius Structus Ahala" #: simulation/data/civs/rome.jsonAINames[6] msgid "Publius Cornelius Rufinus" msgstr "Publius Cornelius Rufinus" #: simulation/data/civs/rome.jsonAINames[7] msgid "Lucius Papirius Cursor" msgstr "Lucius Papirius Cursor" #: simulation/data/civs/rome.jsonAINames[8] msgid "Aulus Manlius Capitolinus" msgstr "Aulus Manlius Capitolinus" #: simulation/data/civs/rome.jsonAINames[9] msgid "Publius Cornelius Scipio Africanus" msgstr "Publius Cornelius Scipio Africanus" #: simulation/data/civs/rome.jsonCivBonuses[0].Description msgid "Roman Legionaries can form a Testudo." msgstr "Romerske legionærer kan danne en Skjoldborg." #: simulation/data/civs/rome.jsonCivBonuses[0].History msgid "" "The Romans commonly used the Testudo or 'turtle' formation for defense: " "Legionaries were formed into hollow squares with twelve men on each side, " "standing so close together that their shields overlapped like fish scales." msgstr "Romerne brugte ofte Skjoldborg- eller skildpaddeformationen til forsvar: legionærer blev til hule kvadratet med tolv mand på hver side, så tæt ved hinanden at deres skjold overlappede som fiskeskæl." #: simulation/data/civs/rome.jsonCivBonuses[0].Name msgid "Testudo Formation" msgstr "Skjoldborgsformation " #: simulation/data/civs/rome.jsonCivBonuses[1].Description msgid "Battering Rams +20% attack damage. Stone Throwers +10% attack damage." -msgstr "" +msgstr "Rambukke +20% angrebs skade. Sten kastere +10% angrebs skade." #: simulation/data/civs/rome.jsonCivBonuses[1].Name msgid "Legionary Engineers" -msgstr "" +msgstr "Ingeniør legionær" #: simulation/data/civs/sele.jsonAINames[0] msgid "Seleucus I Nicator" -msgstr "" +msgstr "Seleucus I Nicator" #: simulation/data/civs/sele.jsonAINames[10] msgid "Alexander I Balas" -msgstr "" +msgstr "Alexander I Balas" #: simulation/data/civs/sele.jsonAINames[11] #: simulation/data/civs/sele.jsonAINames[15] msgid "Demetrius II Nicator" -msgstr "" +msgstr "Demetrius II Nicator" #: simulation/data/civs/sele.jsonAINames[12] msgid "Antiochus VI Dionysus" -msgstr "" +msgstr "Antiochus VI Dionysus" #: simulation/data/civs/sele.jsonAINames[13] msgid "Diodotus Tryphon" -msgstr "" +msgstr "Diodotus Tryphon" #: simulation/data/civs/sele.jsonAINames[14] msgid "Antiochus VII Sidetes" -msgstr "" +msgstr "Antiochus VII Sidetes" #: simulation/data/civs/sele.jsonAINames[16] msgid "Alexander II Zabinas" -msgstr "" +msgstr "Alexander II Zabinas" #: simulation/data/civs/sele.jsonAINames[17] msgid "Cleopatra Thea" msgstr "Kleopatra Thea" #: simulation/data/civs/sele.jsonAINames[18] msgid "Seleucus V Philometor" -msgstr "" +msgstr "Seleucus V Philometor" #: simulation/data/civs/sele.jsonAINames[19] msgid "Antiochus VIII Grypus" -msgstr "" +msgstr "Antiochus VIII Grypus" #: simulation/data/civs/sele.jsonAINames[1] msgid "Antiochus I Soter" -msgstr "" +msgstr "Antiochus I Soter" #: simulation/data/civs/sele.jsonAINames[20] msgid "Antiochus IX Cyzicenus" -msgstr "" +msgstr "Antiochus IX Cyzicenus" #: simulation/data/civs/sele.jsonAINames[21] msgid "Seleucus VI Epiphanes" msgstr "Seleukos VI Epifanes" #: simulation/data/civs/sele.jsonAINames[22] msgid "Antiochus X Eusebes" -msgstr "" +msgstr "Antiochus X Eusebes" #: simulation/data/civs/sele.jsonAINames[23] msgid "Demetrius III Eucaerus" msgstr "Demetrios III Eukairos" #: simulation/data/civs/sele.jsonAINames[24] msgid "Antiochus XI Epiphanes" -msgstr "" +msgstr "Antiochus XI Epiphanes" #: simulation/data/civs/sele.jsonAINames[25] msgid "Philip I Philadelphus" msgstr "Filip I Filadelfos" #: simulation/data/civs/sele.jsonAINames[26] msgid "Antiochus XII Dionysus" -msgstr "" +msgstr "Antiochus XII Dionysus" #: simulation/data/civs/sele.jsonAINames[27] msgid "Seleucus VII Kybiosaktes" msgstr "Seleukos VII Filometor Kybiosaktes" #: simulation/data/civs/sele.jsonAINames[28] msgid "Antiochus XIII Asiaticus" -msgstr "" +msgstr "Antiochus XIII Asiaticus" #: simulation/data/civs/sele.jsonAINames[29] msgid "Philip II Philoromaeus" -msgstr "" +msgstr "Philip II Philoromaeus" #: simulation/data/civs/sele.jsonAINames[2] msgid "Antiochus II Theos" -msgstr "" +msgstr "Antiochus II Theos" #: simulation/data/civs/sele.jsonAINames[3] msgid "Seleucus II Callinicus" -msgstr "" +msgstr "Seleucus II Callinicus" #: simulation/data/civs/sele.jsonAINames[4] msgid "Seleucus III Ceraunus" -msgstr "" +msgstr "Seleucus III Ceraunus" #: simulation/data/civs/sele.jsonAINames[5] msgid "Antiochus III Megas" -msgstr "" +msgstr "Antiochus III Megas" #: simulation/data/civs/sele.jsonAINames[6] msgid "Seleucus IV Philopator" -msgstr "" +msgstr "Seleucus IV Philopator" #: simulation/data/civs/sele.jsonAINames[7] msgid "Antiochus IV Epiphanes" -msgstr "" +msgstr "Antiochus IV Epiphanes" #: simulation/data/civs/sele.jsonAINames[8] msgid "Antiochus V Eupator" -msgstr "" +msgstr "Antiochus V Eupator" #: simulation/data/civs/sele.jsonAINames[9] msgid "Demetrius I Soter" -msgstr "" +msgstr "Demetrius I Soter" #: simulation/data/civs/spart.jsonAINames[0] msgid "Leonidas" msgstr "Leonidas" #: simulation/data/civs/spart.jsonAINames[10] msgid "Eucleidas" -msgstr "" +msgstr "Eucleidas" #: simulation/data/civs/spart.jsonAINames[11] msgid "Agesipolis" msgstr "Agesipolis" #: simulation/data/civs/spart.jsonAINames[1] msgid "Dienekes" msgstr "Dienekes" #: simulation/data/civs/spart.jsonAINames[2] msgid "Brasidas" msgstr "Brasidas" #: simulation/data/civs/spart.jsonAINames[3] msgid "Agis" msgstr "Agis" #: simulation/data/civs/spart.jsonAINames[4] msgid "Archidamus" msgstr "Archidamus" #: simulation/data/civs/spart.jsonAINames[6] msgid "Pausanias" msgstr "Pausanias" #: simulation/data/civs/spart.jsonAINames[7] msgid "Agesilaus" -msgstr "" +msgstr "Agesilaus" #: simulation/data/civs/spart.jsonAINames[8] msgid "Echestratus" -msgstr "" +msgstr "Echestratus" #: simulation/data/civs/spart.jsonAINames[9] msgid "Eurycrates" msgstr "Eurykrates" #: simulation/data/civs/spart.jsonCivBonuses[0].Description msgid "Female Citizens +40% health and +50% melee attack hack damage." -msgstr "" +msgstr "Kvindelige borgere +40% helbred og +50% nærkamps angrebs skade " #: simulation/data/civs/spart.jsonCivBonuses[0].Name msgid "Spartan Women" -msgstr "" +msgstr "Spartansk kvinde" #: simulation/templates/special/players/athen.xml:8 msgid "Athenians" msgstr "Athenere" #: simulation/templates/special/players/athen.xml:9 msgid "" "As the cradle of Western civilization and the birthplace of democracy, " "Athens was famed as a center for the arts, learning and philosophy. The " "Athenians were also powerful warriors, particularly at sea. At its peak, " "Athens dominated a large part of the Hellenic world for several decades." msgstr "Som den vestlige civilisations vugge og demokratiets fødested, var Athen kendt som et centrum for kunst, uddannelse og filosofi. Athenerne var også mægtige krigere, særligt til søs. Ved dets højdepunkt dominerede Athen en stor del af den hellenske verden i flere årtier." #: simulation/templates/special/players/brit.xml:8 msgid "Britons" msgstr "Britonerne" #: simulation/templates/special/players/brit.xml:9 msgid "" "The Britons were the Celtic tribes of the British Isles. Using chariots, " "longswordsmen and powerful melee soldiers, they staged fearsome revolts " "against Rome to protect their customs and interests. Also, they built " "thousands of unique structures such as hill forts, crannogs and brochs." -msgstr "" +msgstr "Bretonerne var den keltiske stamme på de Britiske øer. Med brug af stridsvogne, langsværd og stærke nærkamp soldater, iscenesatte de oprør mod Rom for at beskytte deres kultur og interesser. De byggede også tusindvis af unikke bygninger, så som befæstede bakker, kunstige befæstede øer og borge" #: simulation/templates/special/players/cart.xml:8 msgid "Carthaginians" msgstr "Kartaginiensere" #: simulation/templates/special/players/cart.xml:9 msgid "" "Carthage, a city-state in modern-day Tunisia, was a formidable force in the " "western Mediterranean, eventually taking over much of North Africa and " "modern-day Spain in the third century B.C. The sailors of Carthage were " "among the fiercest contenders on the high seas, and masters of naval trade. " "They deployed towered War Elephants on the battlefield to fearsome effect, " "and had defensive walls so strong, they were never breached." msgstr "Karthago, en bystat i det moderne Tunesien, var en formidabel magtfaktor i det vestlige MIddelhav, og endte med at indtage meget af Nordafrika og det moderne Spanien i tredje århundrede f.v.t. Karthagos sømænd var iblandt de dygtigste på havet og mestrede søhandel. De indsatte frygtindgydende krigselefanter med tårne på ryggen på slagmarken og havde forsvarsværker så stærke, at de aldrig blev gennembrudt." #: simulation/templates/special/players/gaia.xml:5 msgid "Gaia" msgstr "Moder Natur" #: simulation/templates/special/players/gaul.xml:8 msgid "Gauls" msgstr "Gallere" #: simulation/templates/special/players/gaul.xml:9 msgid "" "The Gauls were the Celtic tribes of continental Europe. Dominated by a " "priestly class of Druids, they featured a sophisticated culture of advanced " "metalworking, agriculture, trade and even road engineering. With heavy " "infantry and cavalry, Gallic warriors valiantly resisted Caesar's campaign " "of conquest and Rome's authoritarian rule." msgstr "Gallerne var de keltiske stammer der boede i Fastlandseuropa. Domineret af en præsteklasse af druider, udviklede kelterne en sofistikeret kultur med avanceret metalarbejde, landbrug, handel, og endda vejbyggelse. Med tungt infanteri og kavaleri, modstod galliske krigere hidsigt Cæsars erobringskampagne og Roms autoritære ledelse. " #: simulation/templates/special/players/han.xml:16 msgid "Han" -msgstr "" +msgstr "Han" #: simulation/templates/special/players/han.xml:17 msgid "" "The Han dynasty (206 BC – AD 220) was the second imperial dynasty of China, " "preceded by the Qin dynasty (221–207 BC) and succeeded by the Three Kingdoms" " period (AD 220–280). It is considered a golden age in Chinese history, and " "China made significant progress in arts and sciences during the Han period. " "The core of the Han empire was around the Wei River, and the Han capital was" " Chang'an, very close to the Qin capital Xianyang (both are now part of " "Xi'an, Shaanxi)." msgstr "Han dynastiet (206 BC – AD 220) var det andet kejserlige kinesiske dynasti, efter Qin dynatiet (221–207 BC) og efterfulgt af de Tre Kejserrigers periode (AD 220–280). Det anses for en gylden periode i kinesisk historie, og Kina lavede store fremskridt i kunst og videnskab under Han dynastiet. Centrum af Han imperiet var floden Wei, og hovedstaden var Chang'an, meget tæt på Quins hovedstad Xinayang (begge nu er nu en del af Xi'an, Shaanxi)" #: simulation/templates/special/players/iber.xml:8 msgid "Iberians" msgstr "Iberere" #: simulation/templates/special/players/iber.xml:9 msgid "" "The Iberians were a people of mysterious origins and language, with a strong" " tradition of horsemanship and metalworking. A relatively peaceful culture, " "they usually fought in other's battles only as mercenaries. However, they " "proved tenacious when Rome sought to take their land and freedom from them, " "and employed pioneering guerrilla tactics and flaming javelins as they " "fought back." msgstr "Ibererne var et folkeslag med en oprindelse og et sprog der gået tabt, med en stærk tradition for ridning og metalarbejde. En relativt fredelig kultur, de kæmpede normalt kun i andres kampe som lejesoldater. Alligevel kæmpede de tappert da Rom ville tage deres land og frihed, og brugte guerillataktik og flammende kastespyd da de kæmpede tilbage." #: simulation/templates/special/players/kush.xml:8 msgid "Kushites" msgstr "Kushitter" #: simulation/templates/special/players/kush.xml:9 msgid "" "The Kingdom of Kush was an ancient African kingdom situated on the " "confluences of the Blue Nile, White Nile and River Atbara in what is now the" " Republic of Sudan. The Kushite era of rule in the region was established " "after the Bronze Age collapse of the New Kingdom of Egypt, and it was " "centered at Napata in its early phase. They invaded Egypt in the 8th century" " BC, and the Kushite emperors ruled as Pharaohs of the Twenty-fifth dynasty " "of Egypt for a century, until they were expelled by the Assyrians. Kushite " "culture was influenced heavily by the Egyptians, with Kushite pyramid " "building and monumental temple architecture still extent. The Kushites even " "worshipped many Egyptian gods, including Amun. During Classical antiquity, " "the Kushite imperial capital was at Meroe. In early Greek geography, the " "Meroitic kingdom was known as Aethiopia. The Kushite kingdom persisted until" " the 4th century AD, when it weakened and disintegrated due to internal " "rebellion, eventually succumbing to the rising power of Axum." -msgstr "" +msgstr "Kongeriget Kush var et gammelt afrikansk kongerige beliggende ved sammenløbet af Den Blå Nil, Den Hvide Nil og Atbara-floden i det nuværende Republikken Sudan. Den kushitiske æra af herredømme i regionen blev etableret efter bronzealderens sammenbrud af det nye kongerige Egypten, og det var centreret i Napata i sin tidlige fase. De invaderede Egypten i det 8. århundrede f.Kr., og de kushitiske kejsere regerede som faraoer i Egyptens 25. dynasti i et århundrede, indtil de blev fordrevet af assyrerne. Kushitisk kultur var stærkt påvirket af egypterne, med kushitisk pyramidebygning og monumental tempelarkitektur stadig udstrækning. Kushiterne tilbad endda mange egyptiske guder, inklusive Amun. Under den klassiske oldtid lå den kushitiske kejserlige hovedstad i Meroe. I den tidlige græske geografi var det meroitiske rige kendt som Ætiopien. Det kushitiske rige bestod indtil det 4. århundrede e.Kr., hvor det svækkedes og gik i opløsning på grund af internt oprør, og til sidst bukkede under for den stigende magt Axum.\n " #: simulation/templates/special/players/mace.xml:8 msgid "Macedonians" msgstr "Makedonere" #: simulation/templates/special/players/mace.xml:9 msgid "" "Macedonia was an ancient Greek kingdom, centered in the northeastern part of" " the Greek peninsula. Under the leadership of Alexander the Great, " "Macedonian forces and allies took over most of the world they knew, " "including Egypt, Persia and parts of the Indian subcontinent, allowing a " "diffusion of Hellenic and eastern cultures for years to come." msgstr "Makedonien var en antikt græsk kongerige, med midte i den nordøstlige del af den Græske Halvø. Under Alexander den Stores lederskab indtog makedonske styrker og deres allierede det meste af deres kendte verden, deriblandt Egypten, Persien og dele af det indiske subkontinent, hvilket tillod blanding af hellensk og østlige kulturer i mange år efter." #: simulation/templates/special/players/maur.xml:8 msgid "Mauryas" -msgstr "" +msgstr "Mauryas" #: simulation/templates/special/players/maur.xml:9 msgid "" "Founded in 322 B.C. by Chandragupta Maurya, the Mauryan Empire was the first" " to rule most of the Indian subcontinent, and was one of the largest and " "most populous empires of antiquity. Its military featured bowmen who used " "the long-range bamboo longbow, fierce female warriors, chariots, and " "thousands of armored war elephants. Its philosophers, especially the famous " "Acharya Chanakya, contributed to such varied fields such as economics, " "religion, diplomacy, warfare, and good governance. Under the rule of Ashoka " "the Great, the empire saw 40 years of peace, harmony, and prosperity." msgstr "Efter at være grundlagt i år 322 f.v.t. af Chandragupta Maurya, blev Det Mauryanske Rige det første til at hersker over mest af det indiske subkontinent, og var et af de største og mest befolkede riger i Antikken. Dets militær bestod af bueskytter der brugte langt-rækkende bambus langbuer, krigeriske kvindelige krigere, stridsvogne, og tusindvis af pansrede krigselefanter. Dets filosoffer, specielt den berømte Acharya Chanakya, arbejdede med så varierede felter som økonomi, religion, diplomati, krigsførelse, og god statsledelse. Under Ashoka den Stores ledelse, nød riget 40 års fred, harmoni, og overflod. " #: simulation/templates/special/players/pers.xml:8 msgid "Persians" msgstr "Persere" #: simulation/templates/special/players/pers.xml:9 msgid "" "The Persian Empire, when ruled by the Achaemenid dynasty, was one of the " "greatest empires of antiquity, stretching at its zenith from the Indus " "Valley in the east to Greece in the west. The Persians were the pioneers of " "empire-building of the ancient world, successfully imposing a centralized " "rule over various peoples with different customs, laws, religions and " "languages, and building a cosmopolitan army made up of contingents from each" " of these nations." msgstr "Perserriget, da det blev styret af Achæmenide-dynastiet, var et af de største antikke riger, strækkende fra Indusdalen i Øst til Grækenland i vest ved dets højdepunkt. Perserne var pionerer indenfor at skabe riger i den antikke verden, og det lykkedes dem at tvinge centraliseret styre over forskellige folkeslag med forskellige traditioner, love, religioner og sprog, og de oprettede en kosmopolitisk hær bestående af soldater fra hver af disse nationer." #: simulation/templates/special/players/ptol.xml:16 msgid "Ptolemies" msgstr "Ptolemæer" #: simulation/templates/special/players/ptol.xml:17 msgid "" "The Ptolemaic dynasty was a Macedonian Greek royal family which ruled the " "Ptolemaic Empire in Egypt during the Hellenistic period. Their rule lasted " "for 275 years, from 305 BC to 30 BC. They were the last dynasty of ancient " "Egypt." msgstr "Det ptolemæiske dynasti var en makedonsk-græsk royal familie der herskede over det Ptolemæiske Rige i Egypten i den hellenistiske periode. Deres styre varede 275 år, fra 305 f.v.t. til 30 f.v.t. De var det sidste dynasti i det gamle Egypten." #: simulation/templates/special/players/rome.xml:8 msgid "Romans" msgstr "Romere" #: simulation/templates/special/players/rome.xml:9 msgid "" "The Romans controlled one of the largest empires of the ancient world, " "stretching at its peak from southern Scotland to the Sahara Desert, and " "containing between 60 million and 80 million inhabitants, one quarter of the" " Earth's population at that time. Rome also remained one of the strongest " "nations on earth for almost 800 years. The Romans were the supreme builders " "of the ancient world, excelled at siege warfare and had an exquisite " "infantry and navy." msgstr "Romerne kontrollerede et af de største riger i antikken, ved højdepunktet fra det sydlige Skotland til Sahara, og befolket af imellem 60 og 80 millioner mennesker, på det tidspunkt en fjerdedel af verdens befolkning. Rom forblev også en af de stærkeste nationer i verden i næsten 800 år. Romerne var de dygtigste bygmestre i antikken, dygtige til belejringskrig og havde udmærket infanteri og flåde." #: simulation/templates/special/players/sele.xml:16 msgid "Seleucids" msgstr "Seleukider" #: simulation/templates/special/players/sele.xml:17 msgid "" "The Macedonian-Greek dynasty that ruled most of Alexander's former empire." msgstr "Det makedonsk-græske dynasti der herskede over det meste af Alexanders tidligere rige." #: simulation/templates/special/players/spart.xml:6 msgid "Spartans" msgstr "Spartanere" #: simulation/templates/special/players/spart.xml:7 msgid "" "Sparta was a prominent city-state in ancient Greece, and its dominant " "military power on land from circa 650 B.C. Spartan culture was obsessed with" " military training and excellence, with rigorous training for boys beginning" " at age seven. Thanks to its military might, Sparta led a coalition of Greek" " forces during the Greco-Persian Wars, and won over Athens in the " "Peloponnesian Wars, though at great cost." msgstr "Sparta var en fremtrædende bystat i det antikke Grækenland, og dets dominerende militære magt far ca. 650 B.C.. Den spartanske kultur var besat af militære øvelser og uddannelse, med hård træning af drenge fra 7 års alderen. Takket være dets militære magt, anførte Sparta en fælles græsk styrke under de græsk-persiske krige, og vandt over Athen i den peloponnesiske krig, selvom det var med store omkostninger." Index: ps/trunk/binaries/data/mods/public/l10n/da.public-gui-ingame.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/da.public-gui-ingame.po (revision 27246) +++ ps/trunk/binaries/data/mods/public/l10n/da.public-gui-ingame.po (revision 27247) @@ -1,1792 +1,1792 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # agrang13 # altschuler # Deltamat # Wachsmuth # Fijure # 2e6e5c4f3fb0926d774d4b28c1ee12bb_86780ae # Joe Hansen # Lars Henrik Ørn # Mads Overgård Henningsen # Magnus Kahr Sejersen # MrKahr # Nicolai Nystrup-Eriksen # Patrick Larsen msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-10-22 14:55+0000\n" "PO-Revision-Date: 2014-06-19 17:49+0000\n" "Last-Translator: Lars Henrik Ørn, 2022\n" "Language-Team: Danish (http://www.transifex.com/wildfire-games/0ad/language/da/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: da\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/session/Cheats.js:78 msgid "This cheat requires a numeric parameter." msgstr "" #: gui/session/GameSpeedControl.xml:(tooltip):11 msgid "Choose game speed" msgstr "Vælg spilhastighed" #: gui/session/Menu.js:41 #, javascript-format msgid "Press %(hotkey)s to toggle this menu." msgstr "Tryk %(hotkey)s for at aktivere denne menu." #: gui/session/MenuButtons.js:32 msgid "Chat" msgstr "Chat" #: gui/session/MenuButtons.js:53 msgid "Save" msgstr "Gem" #: gui/session/MenuButtons.js:77 msgid "Summary" msgstr "Opsummering" #: gui/session/MenuButtons.js:90 #, javascript-format msgid "Press %(hotkey)s to open the summary screen." msgstr "Tryk %(hotkey)s for at åbne opsummeringsskærmen." #: gui/session/MenuButtons.js:133 msgid "Lobby" msgstr "Lobby" #: gui/session/MenuButtons.js:142 #, javascript-format msgid "" "Press %(hotkey)s to open the multiplayer lobby page without leaving the " "game." msgstr "Tryk %(hotkey)s for at åbne lobbysiden for flere spiller uden at forlade spillet." #: gui/session/MenuButtons.js:161 msgid "Options" msgstr "Indstillinger" #: gui/session/MenuButtons.js:185 msgid "Hotkeys" msgstr "Genveje" #: gui/session/MenuButtons.js:220 msgid "Resume" msgstr "Resumer" #: gui/session/MenuButtons.js:220 msgid "Pause" msgstr "Pause" #: gui/session/MenuButtons.js:221 #, javascript-format msgid "Press %(hotkey)s to pause or resume the game." msgstr "Tryk %(hotkey)s for at sætte spillet på pause eller genoptage det." #: gui/session/MenuButtons.js:237 msgid "Resign" msgstr "Giv op" #: gui/session/MenuButtons.js:261 #: gui/session/NetworkStatusOverlay.xml:(caption):9 msgid "Exit" msgstr "Afslut" #: gui/session/NetworkDelayOverlay.js:62 #, javascript-format msgid "Delay to live stream: %(delay)ss" -msgstr "" +msgstr "Forsinkelse til livestream: %(delay)s " #: gui/session/NetworkStatusOverlay.js:38 msgid "Connection to the server has been authenticated." msgstr "Forbindelsen til serveren er blevet bekræftet." #: gui/session/NetworkStatusOverlay.js:39 msgid "Connected to the server." msgstr "Forbundet til serveren." #: gui/session/NetworkStatusOverlay.js:40 msgid "Connection to the server has been lost." msgstr "Forbindelsen til serveren er blevet tabt." #: gui/session/NetworkStatusOverlay.js:42 msgid "Waiting for players to connect:" msgstr "Venter på spillere:" #: gui/session/NetworkStatusOverlay.js:43 msgid "Synchronizing gameplay with other players…" msgstr "Synkroniserer spillet med andre spillere ..." #: gui/session/NetworkStatusOverlay.js:47 msgctxt "Separator for a list of client loading messages" msgid ", " msgstr ", " #. Translation: The "x" means "times", with the mathematical meaning of #. multiplication. #: gui/session/OverlayCounterElapsedTime.js:33 #, javascript-format msgid "%(time)s (%(speed)sx)" msgstr "%(time)s (%(speed)sx)" #: gui/session/PauseOverlay.js:40 #: gui/session/message_box/OutOfSyncNetwork.js:20 msgctxt "Separator for a list of players" msgid ", " msgstr ", " #: gui/session/PauseOverlay.js:45 #, javascript-format msgid "Paused by %(players)s" msgstr "Sat på pause af %(players)s" #: gui/session/PauseOverlay.xml:(caption):7 msgid "Game Paused" msgstr "Spillet er sat på Pause" #: gui/session/PauseOverlay.xml:(caption):11 msgid "Click to Resume Game" msgstr "Klik for at fortsætte spillet. " #: gui/session/ResearchProgress.js:117 gui/session/selection_details.js:273 #: gui/session/selection_details.js:291 gui/session/selection_panels.js:588 msgctxt "countdown format" msgid "m:ss" msgstr "m:ss" #. Translation: String displayed when the research is paused. E.g. by being #. garrisoned or #. when not the first item in the queue. #: gui/session/ResearchProgress.js:120 gui/session/selection_panels.js:602 msgid "This item is paused." msgstr "Denne handling er sat på pause" #: gui/session/chat/ChatAddressees.js:93 msgctxt "chat addressee" msgid "Everyone" msgstr "Alle" #: gui/session/chat/ChatAddressees.js:99 msgctxt "chat addressee" msgid "Allies" msgstr "Allierede" #: gui/session/chat/ChatAddressees.js:100 msgctxt "chat message context" msgid "Ally" msgstr "Allieret" #: gui/session/chat/ChatAddressees.js:110 msgctxt "chat addressee" msgid "Enemies" msgstr "Fjender" #: gui/session/chat/ChatAddressees.js:111 msgctxt "chat message context" msgid "Enemy" msgstr "Fjende" #: gui/session/chat/ChatAddressees.js:121 msgctxt "chat addressee" msgid "Observers" msgstr "Observatører" #: gui/session/chat/ChatAddressees.js:122 msgctxt "chat message context" msgid "Observer" msgstr "Observatør" #: gui/session/chat/ChatAddressees.js:129 msgctxt "chat message context" msgid "Private" msgstr "Privat" #: gui/session/chat/ChatHistory.js:56 #, javascript-format msgid "%(time)s %(message)s" msgstr "%(time)s %(message)s" #: gui/session/chat/ChatHistory.js:68 #, javascript-format msgid "\\[%(time)s]" msgstr "" #: gui/session/chat/ChatHistory.js:69 msgid "HH:mm" msgstr "" #: gui/session/chat/ChatHistory.js:89 msgctxt "chat history filter" msgid "Chat and notifications" msgstr "Diskussion og påmindelser" #: gui/session/chat/ChatHistory.js:94 msgctxt "chat history filter" msgid "Chat messages" msgstr "Diskussionsbeskeder" #: gui/session/chat/ChatHistory.js:99 msgctxt "chat history filter" msgid "Players chat" msgstr "Spillerdiskussion" #: gui/session/chat/ChatHistory.js:106 msgctxt "chat history filter" msgid "Ally chat" msgstr "Allieret diskussion" #: gui/session/chat/ChatHistory.js:113 msgctxt "chat history filter" msgid "Enemy chat" msgstr "Fjendediskussion" #: gui/session/chat/ChatHistory.js:120 msgctxt "chat history filter" msgid "Observer chat" msgstr "Observatørdiskussion" #: gui/session/chat/ChatHistory.js:127 msgctxt "chat history filter" msgid "Private chat" msgstr "Privat diskussion" #: gui/session/chat/ChatHistory.js:132 msgctxt "chat history filter" msgid "Game notifications" msgstr "Spil underretninger" #: gui/session/chat/ChatHistory.js:137 msgctxt "chat history filter" msgid "Network notifications" msgstr "Netværks underretninger" #: gui/session/chat/ChatInput.js:36 msgctxt "chat input" msgid "Type the message to send." msgstr "Tast besked at sende." #: gui/session/chat/ChatInput.js:42 #, javascript-format msgid "Press %(hotkey)s to open the public chat." msgstr "Tryk %(hotkey)s for at åbne den offentlige samtale." #: gui/session/chat/ChatInput.js:45 #, javascript-format msgid "Press %(hotkey)s to open the observer chat." -msgstr "" +msgstr "Tryk %(hotkey)s for at åbne observatørchatten." #: gui/session/chat/ChatInput.js:46 #, javascript-format msgid "Press %(hotkey)s to open the ally chat." -msgstr "" +msgstr "Tryk %(hotkey)s for at åbne allierede chatten." #: gui/session/chat/ChatInput.js:48 #, javascript-format msgid "Press %(hotkey)s to open the previously selected private chat." -msgstr "" +msgstr "Tryk på %(hotkey)s for at åbne den tidligere valgte private chat." #. Translation: A player that left the game joins again #: gui/session/chat/ChatMessageFormatNetwork.js:24 #, javascript-format msgid "%(player)s is starting to rejoin the game." -msgstr "" +msgstr "%(player)s er ved at tilslutte sig spillet igen." #. Translation: A player joins the game for the first time #: gui/session/chat/ChatMessageFormatNetwork.js:26 #, javascript-format msgid "%(player)s is starting to join the game." msgstr "%(player)sskal til at spille med" #: gui/session/chat/ChatMessageFormatNetwork.js:37 #, javascript-format msgid "%(player)s has left the game." msgstr "%(player)s har forladt spillet." #: gui/session/chat/ChatMessageFormatNetwork.js:51 #, javascript-format msgid "%(username)s has been banned" msgstr "%(username)s er blevet forment adgang" #: gui/session/chat/ChatMessageFormatNetwork.js:52 #, javascript-format msgid "%(username)s has been kicked" msgstr "%(username)s er blevet smidt af" #. Translation: A player that left the game joins again #: gui/session/chat/ChatMessageFormatNetwork.js:71 #, javascript-format msgid "%(player)s has rejoined the game." msgstr "%(player)sspiller med igen" #. Translation: A player joins the game for the first time #: gui/session/chat/ChatMessageFormatNetwork.js:73 #, javascript-format msgid "%(player)s has joined the game." msgstr "%(player)ser kommet med i spillet" #: gui/session/chat/ChatMessageFormatPlayer.js:62 #, javascript-format msgid "<%(user)s>" msgstr "<%(user)s>" #: gui/session/chat/ChatMessageFormatPlayer.js:161 #, javascript-format msgid "(%(context)s) %(userTag)s %(message)s" msgstr "(%(context)s) %(userTag)s %(message)s" #: gui/session/chat/ChatMessageFormatPlayer.js:162 #, javascript-format msgid "%(userTag)s %(message)s" msgstr " %(userTag)s %(message)s " #: gui/session/chat/ChatMessageFormatPlayer.js:165 #, javascript-format msgid "(%(context)s) * %(user)s %(message)s" msgstr "(%(context)s) * %(user)s %(message)s" #: gui/session/chat/ChatMessageFormatPlayer.js:166 #, javascript-format msgid "* %(user)s %(message)s" msgstr "* %(user)s %(message)s" #: gui/session/chat/ChatMessageFormatSimulation.js:16 #, javascript-format msgid "%(icon)sYour livestock has been attacked by %(attacker)s!" -msgstr "" +msgstr "%(icon)s Dine husdyr er blevet angrebet af %(attacker)s!" #: gui/session/chat/ChatMessageFormatSimulation.js:17 #, javascript-format msgid "%(icon)sYou have been attacked by %(attacker)s!" msgstr "%(icon)sDu er blevet angrebet af %(attacker)s!`" #: gui/session/chat/ChatMessageFormatSimulation.js:27 msgid "Click to focus on the attacked unit." msgstr "Klik med musen på den angrebne enhed." #: gui/session/chat/ChatMessageFormatSimulation.js:46 #, javascript-format msgid "%(player)s bartered %(amountGiven)s for %(amountGained)s." -msgstr "" +msgstr "%(player)s byttede %(amountGiven)s for %(amountGained)s." #: gui/session/chat/ChatMessageFormatSimulation.js:81 #, javascript-format msgid "You are now allied with %(player)s." msgstr "Du er nu allieret med %(player)s." #: gui/session/chat/ChatMessageFormatSimulation.js:82 #, javascript-format msgid "You are now at war with %(player)s." msgstr "Du er nu i krig med %(player)s." #: gui/session/chat/ChatMessageFormatSimulation.js:83 #, javascript-format msgid "You are now neutral with %(player)s." msgstr "Du er nu neutral med %(player)s." #: gui/session/chat/ChatMessageFormatSimulation.js:86 #, javascript-format msgid "%(player)s is now allied with you." msgstr "%(player)s er nu din allierede." #: gui/session/chat/ChatMessageFormatSimulation.js:87 #, javascript-format msgid "%(player)s is now at war with you." msgstr "%(player)s er nu i krig med dig." #: gui/session/chat/ChatMessageFormatSimulation.js:88 #, javascript-format msgid "%(player)s is now neutral with you." msgstr "%(player)s er nu neutral med dig." #: gui/session/chat/ChatMessageFormatSimulation.js:91 #, javascript-format msgid "%(player)s is now allied with %(player2)s." msgstr "%(player)s er nu allieret med %(player2)s." #: gui/session/chat/ChatMessageFormatSimulation.js:92 #, javascript-format msgid "%(player)s is now at war with %(player2)s." msgstr "%(player)s er nu i krig med %(player2)s." #: gui/session/chat/ChatMessageFormatSimulation.js:93 #, javascript-format msgid "%(player)s is now neutral with %(player2)s." msgstr "%(player)s er nu neutral med %(player2)s." #: gui/session/chat/ChatMessageFormatSimulation.js:109 #, javascript-format msgid "%(player)s is advancing to the %(phaseName)s." -msgstr "" +msgstr "%(player)s er nået til %(phaseName)s." #: gui/session/chat/ChatMessageFormatSimulation.js:111 #, javascript-format msgid "The %(phaseName)s of %(player)s has been aborted." msgstr "%(phaseName)saf%(player)ser blevet afbrudt" #: gui/session/chat/ChatMessageFormatSimulation.js:114 #, javascript-format msgid "%(player)s has reached the %(phaseName)s." msgstr "%(player)ser nået til%(phaseName)s" #. Translation: This comma is used for separating first to penultimate #. elements in an #. enumeration. #: gui/session/chat/ChatMessageFormatSimulation.js:142 msgid ", " msgstr ", " #: gui/session/chat/ChatMessageFormatSimulation.js:159 #, javascript-format msgid "%(player)s has sent you %(amounts)s." msgstr "%(player)s har sendt dig %(amounts)s." #: gui/session/chat/ChatMessageFormatSimulation.js:161 #, javascript-format msgid "You have sent %(player2)s %(amounts)s." msgstr "Du har sendt %(player2)s%(amounts)s" #: gui/session/chat/ChatMessageFormatSimulation.js:166 #, javascript-format msgid "%(player)s has sent %(player2)s %(amounts)s." msgstr "" #: gui/session/chat/chat_window.xml:(caption):19 msgctxt "chat input" msgid "Filter:" msgstr "" #: gui/session/chat/chat_window.xml:(caption):46 msgctxt "chat input" msgid "To:" msgstr "Til:" #: gui/session/chat/chat_window.xml:(caption):60 msgctxt "chat input" msgid "Text:" msgstr "Tekst:" #: gui/session/chat/chat_window.xml:(caption):72 msgid "Cancel" msgstr "Annuller" #: gui/session/chat/chat_window.xml:(caption):86 msgctxt "chat" msgid "History" msgstr "Historie" #: gui/session/chat/chat_window.xml:(caption):91 msgid "Send" msgstr "Send" #: gui/session/chat/chat_window.xml:(tooltip):29 msgctxt "chat input" msgid "Filter the chat history." msgstr "Filtrer diskussionhistorikken." #: gui/session/chat/chat_window.xml:(tooltip):55 msgctxt "chat input" msgid "Select chat addressee." -msgstr "" +msgstr "Vælg chat adresse." #: gui/session/developer_overlay/DeveloperOverlay.js:80 msgid "The Developer Overlay was opened." msgstr "Udvikleroverlayet blev åbnet." #: gui/session/developer_overlay/DeveloperOverlay.js:81 msgid "The Developer Overlay was closed." msgstr "Udvikleroverlayet blev lukket." #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:15 msgid "Control all units" msgstr "Kontrollér alle enheder" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:42 msgid "Change perspective" msgstr "Skift perspektiv" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:60 msgid "Display selection state" msgstr "Vis valg-tilstand" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:73 msgid "Pathfinder overlay" msgstr "Pathfinder-overlay" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:86 msgid "Hierarchical pathfinder overlay" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:99 msgid "Obstruction overlay" msgstr "Obstruktionsoverlay" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:112 msgid "Unit motion overlay" msgstr "Enhedsbevægelsesoverlay" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:125 msgid "Range overlay" msgstr "Rækkeviddeoverlay" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:138 msgid "Bounding box overlay" msgstr "Bounding Box-overlay" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:151 msgid "Restrict camera" msgstr "Lås kamera" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:169 msgid "Reveal map" msgstr "Vis kort" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:195 msgid "Enable time warp" msgstr "Slå tidsforskydning til" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:214 msgid "Activate Rejoin Test" -msgstr "" +msgstr "Aktiver genoptag spil testen" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:248 msgid "Promote selected units" msgstr "Forfrem valgte enheder" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:269 msgid "Enable culling" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:287 msgid "Lock cull camera" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:305 msgid "Display camera frustum" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:323 msgid "Display shadows frustum" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:22 msgid "Render Debug Mode Disabled" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:23 msgid "Render Debug Mode AO" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:24 msgid "Render Debug Mode Alpha" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:25 msgid "Render Debug Mode Custom" msgstr "" #: gui/session/developer_overlay/TimeWarp.js:65 msgid "Time warp mode" msgstr "Tidsforskydning" #: gui/session/developer_overlay/TimeWarp.js:66 msgid "" "Note: time warp mode is a developer option, and not intended for use over " "long periods of time. Using it incorrectly may cause the game to run out of " "memory or crash." msgstr "Bemærk: Tidsforskydning er en udviklerindstilling, og er ikke ment til brug over længere perioder. Ukorrekt brug kan få spillet til at løbe tør for hukommelse eller gå ned." #: gui/session/dialogs/yes_no.xml:(caption):11 msgid "Question" msgstr "Spørgsmål" #: gui/session/dialogs/yes_no.xml:(caption):15 msgid "Yes or no?" msgstr "Ja eller nej?" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):15 msgid "Name" msgstr "Navn" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):18 msgid "Civilization" msgstr "Civilisation" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):21 msgid "Team" msgstr "Hold" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):24 msgid "Theirs" msgstr "Deres" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):27 msgid "A" msgstr "A" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):31 msgid "N" msgstr "N" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):35 msgid "E" msgstr "F" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):39 msgid "Tribute" msgstr "Tribut" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):90 #: gui/session/objectives/ObjectivesDialog.xml:(caption):43 #: gui/session/trade/TradeDialog.xml:(caption):22 msgid "Close" msgstr "Luk" #: gui/session/diplomacy/DiplomacyDialogCeasefireCounter.js:27 #, javascript-format msgctxt "ceasefire" msgid "Remaining ceasefire time: %(time)s." msgstr "Tilbageværende tid af vøbenhvile %(time)s." #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):85 #: gui/session/diplomacy/DiplomacyDialogColorsButton.js:30 #: gui/session/minimap/MiniMapDiplomacyColorsButton.js:36 msgid "Toggle Diplomacy Colors" msgstr "Vælg diplomati farver" #: gui/session/diplomacy/playercontrols/AttackRequestButton.js:38 msgid "Request your allies to attack this enemy" msgstr "Bed dine allierede om at angribe denne fjende" #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:75 msgctxt "team" msgid "None" msgstr "Intet" #: gui/session/diplomacy/DiplomacyDialog.xml:(tooltip):28 #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:78 msgid "Ally" msgstr "Allieret" #: gui/session/diplomacy/DiplomacyDialog.xml:(tooltip):32 #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:81 msgid "Neutral" msgstr "Neutral" #: gui/session/diplomacy/DiplomacyDialog.xml:(tooltip):36 #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:84 msgid "Enemy" msgstr "Fjende" #: gui/session/diplomacy/playercontrols/SpyRequestButton.js:139 msgid "" "Bribe a random unit from this player and share its vision during a limited " "period." msgstr "Bestik en vilkårlig enhed fra denne spille og del dens synsrækkevidde under en begrænset periode." #: gui/session/diplomacy/playercontrols/SpyRequestButton.js:142 msgid "A failed bribe will cost you:" msgstr "En mislykket bestikkelse vil koste dig:" #: gui/session/diplomacy/playercontrols/StanceButton.js:60 msgctxt "diplomatic stance selection" msgid "x" msgstr "x" #: gui/session/diplomacy/playercontrols/TributeButton.js:112 #, javascript-format msgid "" "Tribute %(resourceAmount)s %(resourceType)s to %(playerName)s. Shift-click " "to tribute %(greaterAmount)s." msgstr "Tribut %(resourceAmount)s %(resourceType)s til %(playerName)s. Shift-klik for at tributte %(greaterAmount)s." #: gui/session/input.js:191 #, javascript-format msgid "Basic range: %(range)s meter" msgid_plural "Basic range: %(range)s meters" msgstr[0] "Basisrækkevidde: %(range)s meter" msgstr[1] "Basisrækkevidde: %(range)smeter" #: gui/session/input.js:192 #, javascript-format msgid "Average bonus range: %(range)s meter" msgid_plural "Average bonus range: %(range)s meters" msgstr[0] "" msgstr[1] "" #: gui/session/input.js:701 msgid "Cannot build wall here!" msgstr "Mure kan ikke bygges her!" #: gui/session/message_box/DeleteSelectionConfirmation.js:10 msgid "Delete" msgstr "Slet" #: gui/session/message_box/DeleteSelectionConfirmation.js:11 msgid "Destroy everything currently selected?" msgstr "Ødelæg alle?" #: gui/session/dialogs/yes_no.xml:(caption):24 #: gui/session/message_box/DeleteSelectionConfirmation.js:14 #: gui/session/message_box/QuitConfirmationMenu.js:52 #: gui/session/message_box/ResignConfirmation.js:9 msgid "No" msgstr "Nej" #: gui/session/dialogs/yes_no.xml:(caption):19 #: gui/session/message_box/DeleteSelectionConfirmation.js:17 #: gui/session/message_box/QuitConfirmationMenu.js:55 #: gui/session/message_box/ResignConfirmation.js:12 msgid "Yes" msgstr "Ja" #: gui/session/message_box/OutOfSyncNetwork.js:15 #: gui/session/message_box/OutOfSyncReplay.js:26 #, javascript-format msgid "Out-Of-Sync error on turn %(turn)s." msgstr "" #: gui/session/message_box/OutOfSyncNetwork.js:19 #, javascript-format msgctxt "Out-Of-Sync" msgid "Players: %(players)s" msgstr "Spillere %(players)s" #: gui/session/message_box/OutOfSyncNetwork.js:24 msgctxt "Out-Of-Sync" msgid "Your game state is identical to the hosts game state." msgstr "" #: gui/session/message_box/OutOfSyncNetwork.js:25 msgctxt "Out-Of-Sync" msgid "Your game state differs from the hosts game state." msgstr "" #: gui/session/message_box/OutOfSyncNetwork.js:31 msgctxt "Out-Of-Sync" msgid "Rejoining Multiplayer games with AIs is not supported yet!" msgstr "" #: gui/session/message_box/OutOfSyncNetwork.js:34 msgctxt "Out-Of-Sync" msgid "Ensure all players use the same mods." msgstr "" #: gui/session/message_box/OutOfSyncNetwork.js:35 msgctxt "Out-Of-Sync" msgid "Click on \"Report a Bug\" in the main menu to help fix this." msgstr "" #: gui/session/message_box/OutOfSyncNetwork.js:36 #, javascript-format msgctxt "Out-Of-Sync" msgid "Replay saved to %(filepath)s" msgstr "" #: gui/session/message_box/OutOfSyncNetwork.js:39 #, javascript-format msgctxt "Out-Of-Sync" msgid "Dumping current state to %(filepath)s" msgstr "" #: gui/session/message_box/OutOfSyncNetwork.js:51 #: gui/session/message_box/OutOfSyncReplay.js:23 msgid "Out of Sync" msgstr "" #. Translation: This is shown if replay is out of sync #: gui/session/message_box/OutOfSyncReplay.js:28 msgid "Out-Of-Sync" msgstr "" #: gui/session/message_box/QuitConfirmation.js:6 #: gui/session/message_box/QuitConfirmationMenu.js:66 #: gui/session/message_box/ResignConfirmation.js:5 msgid "Confirmation" msgstr "Bekræftelse" #: gui/session/message_box/QuitConfirmation.js:9 msgid "The game has finished, what do you want to do?" msgstr "" #. Translation: Shown in the Dialog that shows up when the game finishes #: gui/session/message_box/QuitConfirmation.js:15 #: gui/session/message_box/QuitConfirmationReplay.js:23 msgid "Stay" msgstr "Bliv" #. Translation: Shown in the Dialog that shows up when the game finishes #: gui/session/message_box/QuitConfirmation.js:19 #: gui/session/message_box/QuitConfirmationReplay.js:27 msgid "Quit and View Summary" msgstr "Afslut og se en gennemgang af spillet" #: gui/session/message_box/QuitConfirmationDefeat.js:54 msgid "VICTORIOUS!" msgstr "SEJR!" #: gui/session/message_box/QuitConfirmationDefeat.js:55 msgid "DEFEATED!" msgstr "NEDERLAG!" #: gui/session/message_box/QuitConfirmationDefeat.js:57 msgid "Do you want to quit?" msgstr "Vil du afslutte?" #: gui/session/message_box/QuitConfirmationMenu.js:33 msgid "" "Are you sure you want to quit? Leaving will disconnect all other players." msgstr "Er du sikker på, at du vil forlade spillet? Hvis du forlader spillet vil øvrige spilleres forbindelse også afbrydes." #: gui/session/message_box/QuitConfirmationMenu.js:47 msgid "Are you sure you want to quit?" msgstr "Er du sikker på du vil afslutte?" #: gui/session/message_box/QuitConfirmationMenu.js:67 msgid "Do you want to resign or will you return soon?" msgstr "Ønsker du at trække dig tilbage, eller vender du snart tilbage?" #: gui/session/message_box/QuitConfirmationMenu.js:70 msgid "I will return" msgstr "Jeg vender tilbage" #: gui/session/message_box/QuitConfirmationMenu.js:74 msgid "I resign" msgstr "Jeg giver op" #: gui/session/message_box/QuitConfirmationReplay.js:14 msgctxt "replayFinished" msgid "Confirmation" msgstr "Bekræftelse" #: gui/session/message_box/QuitConfirmationReplay.js:17 msgctxt "replayFinished" msgid "The replay has finished. What do you want to do?" -msgstr "" +msgstr "Gentagelsen er afsluttet. Hvad vil du lave?" #: gui/session/message_box/ResignConfirmation.js:6 msgid "Are you sure you want to resign?" msgstr "Er du sikker på, at du vil give op?" #: gui/session/messages.js:104 msgid "You have won!" msgstr "Du har vundet!" #: gui/session/messages.js:105 msgid "You have been defeated!" msgstr "Du er blevet besejret!" #: gui/session/messages.js:410 msgid "Click to quit this tutorial." msgstr "Klik for at afslutte dette tutorial." #: gui/session/message_box/QuitConfirmation.js:24 #: gui/session/message_box/QuitConfirmationReplay.js:32 #: gui/session/messages.js:411 msgid "Quit" msgstr "Afslut" #: gui/session/messages.js:415 msgid "Click when ready." msgstr "Klik når du er klar." #: gui/session/messages.js:419 msgid "Follow the instructions." msgstr "Følg instruktionerne" #: gui/session/messages.js:544 msgid "Unknown Player" msgstr "Ukendt spiller" #: gui/session/minimap/MiniMapFlareButton.js:35 msgid "Send a flare to your allies" msgstr "" #: gui/session/minimap/MiniMapIdleWorkerButton.js:43 msgid "" "Find idle worker\n" "Number of idle workers." -msgstr "" +msgstr "Find ledig arbejder\nAntal af ledige arbejdere." #: gui/session/selection_details.js:65 #, javascript-format msgid "%(secondaryName)s — Packed" msgstr "" #: gui/session/selection_details.js:67 msgid "Packed" msgstr "" #: gui/session/chat/ChatAddressees.js:79 gui/session/selection_details.js:78 #, javascript-format msgid "\\[OFFLINE] %(player)s" msgstr "\\[OFFLINE] %(player)s" #: gui/session/selection_details.js:84 #, javascript-format msgid "%(rank)s Rank" msgstr "%(rank)s Rang" #: gui/session/selection_details.js:141 #, javascript-format msgid "%(hitpoints)s / %(maxHitpoints)s" msgstr "%(hitpoints)s / %(maxHitpoints)s" #: gui/session/selection_details.js:182 #, javascript-format msgid "%(capturePoints)s / %(maxCapturePoints)s" msgstr "" #: gui/session/selection_details.js:202 #, javascript-format msgid "%(experience)s %(current)s / %(required)s" msgstr "%(experience)s %(current)s / %(required)s" #: gui/session/selection_details.js:203 gui/session/selection_details.js:209 msgid "Experience:" msgstr "Erfaring:" #: gui/session/selection_details.js:208 #, javascript-format msgid "%(experience)s %(current)s" msgstr " %(experience)s %(current)s " #: gui/session/selection_details.js:218 msgid "∞" msgstr "∞" #: gui/session/selection_details.js:219 gui/session/selection_details.js:249 #: gui/session/selection_details.js:279 #, javascript-format msgid "%(amount)s / %(max)s" msgstr " %(amount)s / %(max)s " #: gui/session/selection_details.js:231 #, javascript-format msgid "%(resource)s:" msgstr "%(resource)s:" #: gui/session/selection_details.js:262 gui/session/unit_actions.js:680 #: gui/session/unit_actions.js:689 gui/session/unit_actions.js:707 #: gui/session/unit_actions.js:1180 #, javascript-format msgid "Gain: %(gain)s" msgstr "Indtægt: %(gain)s" #: gui/session/selection_details.js:271 gui/session/selection_details.js:289 #, javascript-format msgid "" "(%(number)s)\n" "%(time)s" msgstr "" #: gui/session/selection_details.js:283 msgid "Current/max gatherers" msgstr "Nuværende/max samlere" #: gui/session/selection_details.js:315 #, javascript-format msgid "(%(secondaryName)s)" msgstr "" #: gui/session/selection_details.js:462 msgid "Capture Points:" msgstr "" #: gui/session/selection_details.js:470 #, javascript-format msgid "%(label)s: %(details)s\n" msgstr "" #: gui/session/selection_details.js:471 msgid "Garrison Size" msgstr "Garnisons størrelse" #: gui/session/selection_details.js:476 #, javascript-format msgid "%(label)s %(details)s\n" msgstr "" #: gui/session/selection_details.js:477 msgid "Carrying:" msgstr "Medbringer" #: gui/session/selection_details.js:480 gui/session/selection_details.js:489 #, javascript-format msgid "%(type)s %(amount)s" msgstr "" #: gui/session/selection_details.js:485 #, javascript-format msgid "%(label)s %(details)s" msgstr "" #: gui/session/selection_details.js:486 msgid "Loot:" -msgstr "" +msgstr "Plyndret:" #. Translation: Used in the trading gain tooltip #: gui/session/selection_details.js:547 #, javascript-format msgid "%(gain)s (%(player)s)" msgstr "%(gain)s (%(player)s)" #. Translation: Used in the trading gain tooltip to concatenate profits of #. different players #: gui/session/selection_details.js:571 msgid "+" msgstr "+" #: gui/session/selection_details.js:578 msgctxt "Separation mark in an enumeration" msgid ", " msgstr ", " #: gui/session/selection_panels.js:65 msgid "Raise an alert!" msgstr "Aktiver alarmen!" #: gui/session/selection_panels.js:68 msgid "End of alert." msgstr "Alarm afsluttet." #: gui/session/selection_panels.js:277 msgid "Default formation is disabled." -msgstr "" +msgstr "Standard formation er deaktiveret." #: gui/session/selection_panels.js:278 msgid "Right-click to disable the default formation feature." -msgstr "" +msgstr "Højreklik for at deaktivere standard information.\n " #: gui/session/selection_panels.js:281 msgid "This is the default formation, used for movement orders." -msgstr "" +msgstr "Dette er standardformationen, der bruges til bevægelsesordrer.\n " #: gui/session/selection_panels.js:282 msgid "Right-click to set this as the default formation." -msgstr "" +msgstr "Højreklik for at indstille dette som standardformation.\n " #: gui/session/selection_panels.js:338 #, javascript-format msgid "Unload %(name)s" msgstr "Aflæs %(name)s" #: gui/session/selection_panels.js:339 msgid "Single-click to unload 1. Shift-click to unload all of this type." msgstr "Klik en gang for at aflæsse 1. Shift-klik for at aflæsse alle enheder af denne type." #: gui/session/selection_panels.js:341 gui/session/selection_panels.js:919 #, javascript-format msgid "Player: %(playername)s" msgstr "Spiller:%(playername)s" #: gui/session/selection_panels.js:377 msgid "Lock Gate" msgstr "Lås Port" #: gui/session/selection_panels.js:383 msgid "Unlock Gate" msgstr "Åben Port" #: gui/session/selection_panels.js:434 msgid "Pack" msgstr "Pak sammen" #: gui/session/selection_panels.js:442 msgid "Unpack" msgstr "Pak ud" #: gui/session/selection_panels.js:450 msgid "Cancel Packing" msgstr "Afbryd Pakning" #: gui/session/selection_panels.js:458 msgid "Cancel Unpacking" msgstr "Afbryd Udpakning" #: gui/session/selection_panels.js:558 msgid "The auto-queue will try to train this item later." -msgstr "" +msgstr "Auto-køen vil forsøge at træne dette element senere." #: gui/session/selection_panels.js:561 msgid "Insufficient population capacity:" msgstr "Utilstrækkelig befolkningskapacitet:" #: gui/session/selection_panels.js:562 #, javascript-format msgid "%(population)s %(neededSlots)s" msgstr "%(population)s %(neededSlots)s" #: gui/session/selection_panels.js:784 #, javascript-format msgid "%(number)s entity of class %(class)s" msgid_plural "%(number)s entities of class %(class)s" msgstr[0] "" msgstr[1] "" #: gui/session/selection_panels.js:790 #, javascript-format msgid "Remaining: %(entityCounts)s" msgstr "Resterende %(entityCounts)s" #: gui/session/selection_panels.js:791 msgctxt "Separator for a list of entity counts" msgid ", " msgstr ", " #: gui/session/selection_panels.js:843 msgid "Cannot research while upgrading." msgstr "Kan ikke forske under opgradering" #: gui/session/selection_panels.js:1073 msgid "Cannot train while upgrading." msgstr "Kan ikke træne under opgradering." #: gui/session/selection_panels.js:1142 #, javascript-format msgid "Upgrade to a %(primaryName)s (%(secondaryName)s). %(tooltip)s" msgstr "Opgrader til %(primaryName)s (%(secondaryName)s). %(tooltip)s" #: gui/session/selection_panels.js:1148 #, javascript-format msgid "Upgrade to a %(primaryName)s (%(secondaryName)s)." msgstr "Opgrader til en %(primaryName)s (%(secondaryName)s)." #: gui/session/selection_panels.js:1156 #, javascript-format msgid "Upgrade to a %(primaryName)s. %(tooltip)s" msgstr "Opgrader til en %(primaryName)s. %(tooltip)s" #: gui/session/selection_panels.js:1161 #, javascript-format msgid "Upgrade to a %(primaryName)s." msgstr "Opgrader til en %(primaryName)s." #: gui/session/selection_panels.js:1198 msgid "Cancel Upgrading" msgstr "Annuller opgradering" #: gui/session/selection_panels.js:1213 msgid "" "Cannot upgrade when the entity is training, researching or already " "upgrading." msgid_plural "" "Cannot upgrade when all entities are training, researching or already " "upgrading." msgstr[0] "" msgstr[1] "" #: gui/session/selection_panels_helpers.js:53 msgctxt "stance" msgid "Violent" msgstr "Voldelig" #: gui/session/selection_panels_helpers.js:55 msgctxt "stance" msgid "Aggressive" msgstr "Aggressiv" #: gui/session/selection_panels_helpers.js:57 msgctxt "stance" msgid "Defensive" msgstr "Defensiv" #: gui/session/selection_panels_helpers.js:59 msgctxt "stance" msgid "Passive" msgstr "Passiv" #: gui/session/selection_panels_helpers.js:61 msgctxt "stance" msgid "Standground" msgstr "Stå stille" #: gui/session/selection_panels_helpers.js:73 msgctxt "stance" msgid "Attack nearby opponents, focus on attackers and chase while visible" -msgstr "" +msgstr "Angrib nærliggende modstandere, fokuser på angribere og jag, mens du er synlig\n " #: gui/session/selection_panels_helpers.js:75 msgctxt "stance" msgid "Attack nearby opponents" msgstr "Angrib nærliggende modstandere" #: gui/session/selection_panels_helpers.js:77 msgctxt "stance" msgid "" "Attack nearby opponents, chase a short distance and return to the original " "location" msgstr "Angrib nærliggende modstandere, forfølg over kort afstand og returner til det oprindelige sted" #: gui/session/selection_panels_helpers.js:79 msgctxt "stance" msgid "Flee if attacked" msgstr "Flygt hvis angrebet" #: gui/session/selection_panels_helpers.js:81 msgctxt "stance" msgid "Attack opponents in range, but don't move" msgstr "Angrib modstandere på afstand, men flyt dig ikke" #: gui/session/selection_panels_helpers.js:95 #, javascript-format msgid "Current Count: %(count)s, Limit: %(limit)s." msgstr "Nuværende Antal: %(count)s, Max: %(limit)s." #: gui/session/selection_panels_helpers.js:109 #, javascript-format msgid "%(changer)s enlarges the limit with %(change)s." msgstr "%(changer)s forhøjer begrænsningen med %(change)s." #: gui/session/selection_panels_helpers.js:110 #, javascript-format msgid "%(changer)s lessens the limit with %(change)s." msgstr "%(changer)s sænker begrænsningen med %(change)s." #: gui/session/selection_panels_helpers.js:140 msgid "Can be constructed only once." msgstr "Kan kun bygges en gang." #: gui/session/selection_panels_helpers.js:142 #, javascript-format msgid "Could only be constructed %(limit)s time." msgid_plural "Could only be constructed %(limit)s times." msgstr[0] "" msgstr[1] "" #: gui/session/selection_panels_helpers.js:148 #, javascript-format msgid "Can be constructed %(count)s more time." msgid_plural "Can be constructed %(count)s more times." msgstr[0] "" msgstr[1] "" #: gui/session/selection_panels_helpers.js:155 msgid "Could only be trained once." msgid_plural "Could only be trained %(limit)s times." msgstr[0] "" msgstr[1] "" #: gui/session/selection_panels_helpers.js:159 msgid "Can be trained only once." -msgstr "" +msgstr "Kan kun trænes en gang." #: gui/session/selection_panels_helpers.js:161 #, javascript-format msgid "Can be trained %(count)s more time." msgid_plural "Can be trained %(count)s more times." msgstr[0] "" msgstr[1] "" #: gui/session/selection_panels_helpers.js:168 msgid "Could only be created once." msgid_plural "Could only be created %(limit)s times." msgstr[0] "" msgstr[1] "" #: gui/session/selection_panels_helpers.js:172 msgid "Can be created only once." -msgstr "" +msgstr "Kan kun laves en gang." #: gui/session/selection_panels_helpers.js:174 #, javascript-format msgid "Can be created %(count)s more time." msgid_plural "Can be created %(count)s more times." msgstr[0] "" msgstr[1] "" #: gui/session/selection_panels_helpers.js:203 #, javascript-format msgid "%(buildings)s*%(batchSize)s" msgstr "%(buildings)s*%(batchSize)s" #: gui/session/selection_panels_helpers.js:217 #, javascript-format msgid "%(action)s to train %(number)s (%(fullBatch)s + %(remainderBatch)s)." msgstr "%(action)s for at træne %(number)s (%(fullBatch)s + %(remainderBatch)s)." #: gui/session/selection_panels_helpers.js:219 #, javascript-format msgid "%(action)s to train %(number)s (%(fullBatch)s)." msgstr "%(action)s for at træne %(number)s (%(fullBatch)s)." #: gui/session/selection_panels_helpers.js:221 #, javascript-format msgid "%(action)s to train %(number)s." msgstr "%(action)s for at træne %(number)s." #: gui/session/selection_panels_helpers.js:226 msgid "Shift-click" msgstr "Shift-klik" #: gui/session/selection_panels_left/garrison_panel.xml:(tooltip):16 #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):40 msgid "Health" msgstr "Helbred" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):54 msgid "Capture points" msgstr "" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):82 msgid "Attack and Resistance" msgstr "Angreb og modstand" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):97 msgid "Experience" msgstr "Erfaring" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):105 msgid "Rank" msgstr "Rang" #: gui/session/selection_panels_right/queue_panel.xml:(tooltip):8 msgid "Production queue" msgstr "Produktionskø" #: gui/session/session_objects/selection_group_icons.xml:(tooltip):7 msgid "" "Click to select grouped units, double-click to focus the grouped units and " "right-click to disband the group." msgstr "Klik for at vælge grupperede enheder, dobbeltklik for at fokusere på de grupperede enheder og højreklip for at opløse gruppen." #: gui/session/top_panel/BuildLabel.xml:(caption):6 msgid "Alpha XXVII: ———" msgstr "" #: gui/session/top_panel/CivIcon.js:80 #, javascript-format msgid "" "%(civ)s\n" "%(hotkey_civinfo)s / %(hotkey_structree)s: View Civilization Overview / Structure Tree\n" "Last opened will be reopened on click." msgstr "" #: gui/session/top_panel/CounterManager.js:101 #, javascript-format msgid "%(order)s: %(hotkey)s to change order." msgstr "" #: gui/session/top_panel/CounterManager.js:105 msgid "Unordered" msgstr "Uordnet" #: gui/session/top_panel/CounterManager.js:107 msgid "Descending" msgstr "Aftagende" #: gui/session/top_panel/CounterManager.js:108 msgid "Ascending" msgstr "Tiltagende" #: gui/session/top_panel/CounterManager.js:133 #, javascript-format msgid "%(playername)s: %(statValue)s" msgstr "" #. Translation: Do not insert spaces around the slash symbol for this exact #. string. Keep only #. one space between popLimit and popMax. #: gui/session/top_panel/CounterPopulation.js:61 #: gui/session/top_panel/CounterPopulation.js:65 #, javascript-format msgid "%(popCount)s/%(popLimit)s (%(popMax)s)" msgstr "" #: gui/session/top_panel/CounterPopulation.js:63 msgid "Population: current/limit (max)" msgstr "" #: gui/session/top_panel/CounterPopulation.js:70 msgid "Gatherers: current" msgstr "" #: gui/session/top_panel/FollowPlayer.xml:(caption):15 #: gui/session/top_panel/FollowPlayer.xml:(tooltip):11 msgctxt "observer mode" msgid "Follow Player" msgstr "" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):10 #: gui/session/top_panel/IconButtons/DiplomacyDialogButton.js:29 msgid "Diplomacy" msgstr "Diplomati" #: gui/session/top_panel/IconButtons/GameSpeedButton.xml:(tooltip):9 msgid "Game Speed" msgstr "Spilhastighed" #: gui/session/objectives/ObjectivesDialog.xml:(caption):15 #: gui/session/top_panel/IconButtons/ObjectivesDialogButton.js:23 msgid "Objectives" msgstr "Mål" #: gui/session/top_panel/MenuButton.xml:(caption):15 msgid "Menu" msgstr "Menu" #: gui/session/top_panel/PlayerViewControl.js:123 msgid "Observer" msgstr "Observatør" #: gui/session/top_panel/PlayerViewControl.xml:(caption):17 msgid "Observer Mode" msgstr "Observatør tilstand" #: gui/session/top_panel/PlayerViewControl.xml:(tooltip):13 msgid "Choose player to view" msgstr "Vælg spiller at følge" #: gui/session/trade/BarterButton.js:108 #, javascript-format msgid "Buy %(resource)s" msgstr "Køb %(resource)s" #: gui/session/trade/BarterButton.js:109 #, javascript-format msgid "Sell %(resource)s" msgstr "Sælg %(resource)s" #: gui/session/trade/BarterButton.js:110 #, javascript-format msgctxt "buy action" msgid "+%(amount)s" msgstr "" #: gui/session/trade/BarterButton.js:111 #, javascript-format msgctxt "sell action" msgid "-%(amount)s" msgstr "" #: gui/session/trade/BarterPanel.xml:(caption):5 msgid "Barter" msgstr "" #: gui/session/trade/BarterPanel.xml:(caption):13 msgid "Sell:" msgstr "Sælg:" #: gui/session/trade/BarterPanel.xml:(caption):17 msgid "Buy:" msgstr "Køb:" #: gui/session/trade/BarterPanel.xml:(caption):21 msgid "No Markets Available" msgstr "Ingen markeder tilgængelige" #: gui/session/trade/TradeButton.js:56 #, javascript-format msgctxt "trading good ratio" msgid "%(amount)s%%" msgstr "" #: gui/session/trade/TradeButtonManager.js:80 #, javascript-format msgid "" "Select one type of goods you want to modify by clicking on it, and then use " "the arrows of the other types to modify their shares. You can also press " "%(hotkey)s while selecting one type of goods to bring its share to 100%%." msgstr "" #: gui/session/trade/TradeDialogBarterPanel.js:45 #, javascript-format msgid "" "Start by selecting the resource you wish to sell from the upper row. For " "each time the lower buttons are pressed, %(quantity)s of the upper resource " "will be sold for the displayed quantity of the lower. Press and hold " "%(hotkey)s to temporarily multiply the traded amount by %(multiplier)s." msgstr "" #: gui/session/trade/TradePanel.xml:(caption):5 msgid "Trade" msgstr "Handel" #: gui/session/trade/TradePanel.xml:(caption):14 msgid "Resources:" msgstr "Ressourcer:" #: gui/session/trade/TraderStatusTextLand.js:15 #, javascript-format msgid "There is %(numberTrading)s land trader trading" msgid_plural "There are %(numberTrading)s land traders trading" msgstr[0] "Der er %(numberTrading)s landhandler, der handler" msgstr[1] "Der er %(numberTrading)s landhandlere, der handler" #: gui/session/trade/TraderStatusTextLand.js:25 #, javascript-format msgid "%(numberOfLandTraders)s inactive" msgid_plural "%(numberOfLandTraders)s inactive" msgstr[0] "%(numberOfLandTraders)s inaktiv" msgstr[1] "%(numberOfLandTraders)s inaktive" #: gui/session/trade/TraderStatusTextLand.js:30 #, javascript-format msgid "%(numberOfLandTraders)s land trader inactive" msgid_plural "%(numberOfLandTraders)s land traders inactive" msgstr[0] "%(numberOfLandTraders)s inaktiv landhandler" msgstr[1] "%(numberOfLandTraders)s inaktive landhandlere" #: gui/session/trade/TraderStatusTextLand.js:40 #, javascript-format msgid "%(numberGarrisoned)s garrisoned on a trading merchant ship" msgid_plural "%(numberGarrisoned)s garrisoned on a trading merchant ship" msgstr[0] "%(numberGarrisoned)s garnisonerede på et handlende handelsskib" msgstr[1] "%(numberGarrisoned)s garnisonerede på handlende handelsskibe" #: gui/session/trade/TraderStatusTextLand.js:45 #, javascript-format msgid "" "There is %(numberGarrisoned)s land trader garrisoned on a trading merchant " "ship" msgid_plural "" "There are %(numberGarrisoned)s land traders garrisoned on a trading merchant" " ship" msgstr[0] "Der er %(numberGarrisoned)s landhandler garnisoneret på et handlende handelsskib." msgstr[1] "Der er %(numberGarrisoned)s landhandlere garnisoneret på et handlende handelsskib." #: gui/session/trade/TraderStatusTextLand.js:65 #, javascript-format msgid "%(openingTradingString)s, and %(garrisonedString)s." msgstr "%(openingTradingString)s, og %(garrisonedString)s." #: gui/session/trade/TraderStatusTextLand.js:66 #, javascript-format msgid "" "%(openingTradingString)s, %(garrisonedString)s, and %(inactiveString)s." msgstr "%(openingTradingString)s, %(garrisonedString)s, og %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:69 #: gui/session/trade/TraderStatusTextShip.js:47 #, javascript-format msgid "%(openingTradingString)s." msgstr "%(openingTradingString)s." #: gui/session/trade/TraderStatusTextLand.js:70 #: gui/session/trade/TraderStatusTextShip.js:46 #, javascript-format msgid "%(openingTradingString)s, and %(inactiveString)s." msgstr "%(openingTradingString)s, og %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:75 #, javascript-format msgid "%(openingGarrisonedString)s." msgstr "%(openingGarrisonedString)s." #: gui/session/trade/TraderStatusTextLand.js:76 #, javascript-format msgid "%(openingGarrisonedString)s, and %(inactiveString)s." msgstr "%(openingGarrisonedString)s, og %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:79 #: gui/session/trade/TraderStatusTextShip.js:50 #, javascript-format msgid "There is %(inactiveString)s." msgid_plural "There are %(inactiveString)s." msgstr[0] "Der er %(inactiveString)s." msgstr[1] "Der er %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:80 msgid "There are no land traders." msgstr "Der er ingen landhandlere." #: gui/session/trade/TraderStatusTextShip.js:14 #, javascript-format msgid "There is %(numberTrading)s merchant ship trading" msgid_plural "There are %(numberTrading)s merchant ships trading" msgstr[0] "Der er %(numberTrading)s handlende handelskib" msgstr[1] "Der er %(numberTrading)s handlende handelskibe" #: gui/session/trade/TraderStatusTextShip.js:24 #, javascript-format msgid "%(numberOfShipTraders)s inactive" msgid_plural "%(numberOfShipTraders)s inactive" msgstr[0] "%(numberOfShipTraders)s inaktiv" msgstr[1] "%(numberOfShipTraders)s inaktive" #: gui/session/trade/TraderStatusTextShip.js:29 #, javascript-format msgid "%(numberOfShipTraders)s merchant ship inactive" msgid_plural "%(numberOfShipTraders)s merchant ships inactive" msgstr[0] "%(numberOfShipTraders)s handelsskib inaktivt" msgstr[1] "%(numberOfShipTraders)s handelsskibe inaktive" #: gui/session/trade/TraderStatusTextShip.js:51 msgid "There are no merchant ships." msgstr "Der er ingen handelsskibe." #: gui/session/tutorial_panel.xml:(caption):11 msgid "Ready" msgstr "Klar" #: gui/session/unit_actions.js:619 msgid "" "This is the origin trade market.\n" "Right-click to cancel trade route." msgstr "Dette er det oprindelige marked.\nHøjre-klik for at afbryde handelsruten" #: gui/session/unit_actions.js:678 msgid "Origin trade market." msgstr "Oprindelsesmarked:" #: gui/session/unit_actions.js:688 msgid "Destination trade market." msgstr "Destinationsmarked:" #: gui/session/unit_actions.js:695 msgid "Right-click to set as origin trade market" msgstr "Højreklik for at vælge oprindelsesmarked" #: gui/session/unit_actions.js:702 gui/session/unit_actions.js:1186 msgid "This market is too close to the origin market." msgstr "Dette marked er for tæt på det oprindelige marked." #: gui/session/unit_actions.js:706 msgid "Right-click to set as destination trade market." msgstr "Højreklik for at vælge destinationsmarked" #: gui/session/unit_actions.js:771 gui/session/unit_actions.js:1118 #, javascript-format msgid "Current turrets: %(occupied)s/%(capacity)s" msgstr "" #: gui/session/unit_actions.js:837 gui/session/unit_actions.js:1101 #, javascript-format msgid "Current garrison: %(garrisoned)s/%(capacity)s" msgstr "Nuværende garnison: %(garrisoned)s/%(capacity)s" #: gui/session/unit_actions.js:1177 msgid "Right-click to establish a default route for new traders." msgstr "Højreklik for at etablere en ny standardrute for nye handlende." #: gui/session/unit_actions.js:1181 #, javascript-format msgid "Expected gain: %(gain)s" msgstr "Forventet indtægt: %(gain)s" #: gui/session/unit_actions.js:1307 msgid "This entity cannot be controlled." msgid_plural "These entities cannot be controlled." msgstr[0] "" msgstr[1] "" #: gui/session/unit_actions.js:1353 msgid "Unload All." msgstr "" #: gui/session/unit_actions.js:1388 msgid "Unload Turrets." msgstr "" #: gui/session/unit_actions.js:1408 msgid "Destroy the selected units or structures." msgstr "" #: gui/session/unit_actions.js:1410 #, javascript-format msgid "Use %(hotkey)s to avoid the confirmation dialog." msgstr "" #: gui/session/unit_actions.js:1460 msgid "Abort the current order." msgstr "" #: gui/session/unit_actions.js:1481 msgid "" "Send the selected units on attack move to the specified location after " "dropping resources." msgstr "" #: gui/session/unit_actions.js:1503 msgid "Order the selected units to garrison in a structure or unit." msgstr "" #: gui/session/unit_actions.js:1525 msgid "Order the selected units to occupy a turret point." msgstr "" #: gui/session/unit_actions.js:1547 msgid "Unload" msgstr "Læs af" #: gui/session/unit_actions.js:1567 msgid "Order the selected units to repair a structure, ship, or siege engine." msgstr "" #: gui/session/unit_actions.js:1588 msgid "Focus on Rally Point." msgstr "" #: gui/session/unit_actions.js:1625 msgid "Back to Work" msgstr "Tilbage til Arbejdet" #: gui/session/unit_actions.js:1646 msgid "Order the selected units to guard a structure or unit." msgstr "" #: gui/session/unit_actions.js:1666 msgid "Remove guard" msgstr "Fjern beskyttelse" #: gui/session/top_panel/IconButtons/TradeDialogButton.js:31 #: gui/session/trade/TradeDialog.xml:(caption):9 #: gui/session/unit_actions.js:1685 msgid "Barter & Trade" msgstr "" #: gui/session/unit_actions.js:1705 msgid "Patrol" msgstr "Patruljer" #: gui/session/unit_actions.js:1706 msgid "Attack all encountered enemy units while avoiding structures." msgstr "" #: gui/session/unit_actions.js:1734 msgid "Press to allow allies to use this dropsite" msgstr "" #: gui/session/unit_actions.js:1739 msgid "Press to prevent allies from using this dropsite" msgstr "" #: gui/session/unit_actions.js:1774 msgid "The use of this dropsite is prohibited" msgstr "" #: gui/session/unit_actions.js:1780 msgid "Allies are allowed to use this dropsite." msgstr "" #: gui/session/unit_actions.js:1781 msgid "You are allowed to use this dropsite" msgstr "" #: gui/session/unit_actions.js:1800 msgid "Activate auto-queue for selected structures." msgstr "" #: gui/session/unit_actions.js:1820 msgid "Deactivate auto-queue for selected structures." msgstr "" #: gui/session/unit_actions.js:1885 msgid "The entity has to be killed before it can be gathered from" msgstr "" #: gui/session/unit_actions.js:1888 msgid "" "You cannot destroy this entity as you own less than half the capture points" msgstr "" #: gui/session/unit_actions.js:1891 msgid "This entity is undeletable" msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/da.public-gui-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/da.public-gui-other.po (revision 27246) +++ ps/trunk/binaries/data/mods/public/l10n/da.public-gui-other.po (revision 27247) @@ -1,7287 +1,7287 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Wachsmuth # Joe Hansen # Mads Dyrmann # Mads Overgård Henningsen # Søren Mølgaard msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-10-22 14:55+0000\n" "PO-Revision-Date: 2014-06-19 17:51+0000\n" "Last-Translator: Søren Mølgaard , 2019\n" "Language-Team: Danish (http://www.transifex.com/wildfire-games/0ad/language/da/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: da\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. dennis-ignore: * #: gui/common/OverlayCounterFPS.js:28 #, javascript-format msgid "FPS: %(fps)4s" msgstr "FPS: %(fps)4s" #: gui/common/campaigns/CampaignRun.js:117 #, javascript-format msgid "%(userDesc)s - %(templateName)s" msgstr "%(userDesc)s-%(templateName)s" #: gui/common/color.js:179 #, javascript-format msgid "Unassigned hotkey: %(hotkeyName)s" msgstr "" #: gui/common/color.js:196 #, javascript-format msgid "Press %(hotkey)s to autocomplete player names." msgstr "" #: gui/common/color.js:198 msgctxt "hotkey" msgid "Tab" msgstr "" #: gui/common/functions_global_object.js:53 msgid "Loading Aborted" msgstr "Indlæsning Afbrudt" #: gui/common/functions_utility.js:42 msgid "Gaia" msgstr "" #: gui/common/functions_utility.js:280 #, javascript-format msgid "Build: %(buildDate)s (%(revision)s)" msgstr "Build: %(buildDate)s (%(revision)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:68 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s)" msgstr "" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:71 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" msgstr "" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:77 #, javascript-format msgid "%(playerName)s (%(AIdescription)s)" msgstr "" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:80 #, javascript-format msgid "%(playerName)s (%(AIdescription)s, %(state)s)" msgstr "" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:90 #, javascript-format msgid "%(playerName)s (OFFLINE)" msgstr "" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:93 #, javascript-format msgid "%(playerName)s (OFFLINE, %(state)s)" msgstr "" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:100 #, javascript-format msgid "%(playerName)s (%(civ)s)" msgstr "" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:103 #, javascript-format msgid "%(playerName)s (%(civ)s, %(state)s)" msgstr "" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:107 #, javascript-format msgid "%(playerName)s" msgstr "" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:110 #, javascript-format msgid "%(playerName)s (%(state)s)" msgstr "" #: gui/common/gamedescription.js:130 msgid "Unknown Civilization" msgstr "Ukendt Civilisation" #: gui/common/gamedescription.js:137 msgctxt "playerstate" msgid "defeated" msgstr "overvundet" #: gui/common/gamedescription.js:138 msgctxt "playerstate" msgid "won" msgstr "vundet" #: gui/common/gamedescription.js:159 msgid "No Team" msgstr "Intet hold" #: gui/common/gamedescription.js:160 #, javascript-format msgid "Team %(team)s" msgstr "" #. Translation: Describe players of one team in a selected game, f.e. in the #. replay- or #. savegame menu or lobby #: gui/common/gamedescription.js:163 gui/common/gamedescription.js:170 #, javascript-format msgid "" "%(team)s:\n" "%(playerDescriptions)s" msgstr "" #: gui/common/gamedescription.js:171 msgid "Observer" msgid_plural "Observers" msgstr[0] "Observatør" msgstr[1] "Observatører" #: gui/common/gamedescription.js:188 msgctxt "victory condition" msgid "Endless Game" msgstr "Uendeligt Spil" #: gui/common/gamedescription.js:189 msgid "No winner will be determined, even if everyone is defeated." msgstr "Ingen vinder kåres, selvom alle overvindes." #: gui/common/gamedescription.js:202 #, javascript-format msgctxt "victory condition" msgid "Wonder (%(min)s minute)" msgid_plural "Wonder (%(min)s minutes)" msgstr[0] "" msgstr[1] "" #: gui/common/gamedescription.js:216 #, javascript-format msgctxt "victory condition" msgid "Capture the Relic (%(min)s minute)" msgid_plural "Capture the Relic (%(min)s minutes)" msgstr[0] "" msgstr[1] "" #: gui/common/gamedescription.js:232 msgid "Relic Count" msgstr "" #: gui/common/gamedescription.js:239 msgid "Hero Garrison" msgstr "" #: gui/common/gamedescription.js:240 msgid "Heroes can be garrisoned." msgstr "" #: gui/common/gamedescription.js:244 msgid "Exposed Heroes" msgstr "" #: gui/common/gamedescription.js:245 msgid "Heroes cannot be garrisoned and they are vulnerable to raids." msgstr "" #: gui/common/gamedescription.js:251 msgid "Locked Teams" msgstr "Låste hold" #: gui/common/gamedescription.js:252 msgid "Players can't change the initial teams." msgstr "Spillere kan ikke ændre på de oprindelige hold." #: gui/common/gamedescription.js:256 msgid "Diplomacy" msgstr "Diplomati" #: gui/common/gamedescription.js:257 msgid "Players can make alliances and declare war on allies." msgstr "Spillere kan lave alliancer og erklære krig mod allierede. " #: gui/common/gamedescription.js:262 msgid "Last Man Standing" msgstr "Sidste Stående Mand" #: gui/common/gamedescription.js:263 msgid "" "Only one player can win the game. If the remaining players are allies, the " "game continues until only one remains." msgstr "Kun én spiller kan vinde spillet. Hvis de tilbageværende spillere er allierede, vil spillet fortsætte, indtil der kun er én tilbage. " #: gui/common/gamedescription.js:267 msgid "Allied Victory" msgstr "Allieret Sejr" #: gui/common/gamedescription.js:268 msgid "" "If one player wins, his or her allies win too. If one group of allies " "remains, they win." msgstr "Hvis en spiller vinder, vil hans eller hendes allierede også vinde. Hvis én gruppe af allierede er tilbage, vinder de. " #: gui/common/gamedescription.js:273 msgid "Ceasefire" msgstr "" #: gui/common/gamedescription.js:276 gui/pregame/userreport/userreport.js:26 msgid "disabled" msgstr "slået fra" #: gui/common/gamedescription.js:278 msgid "For the first minute, other players will stay neutral." msgstr "" #: gui/common/gamedescription.js:279 #, javascript-format msgid "For the first %(min)s minute, other players will stay neutral." msgid_plural "For the first %(min)s minutes, other players will stay neutral." msgstr[0] "" msgstr[1] "" #: gui/common/gamedescription.js:288 msgctxt "Map Selection" msgid "Random Map" msgstr "Tilfældig Bane" #: gui/common/gamedescription.js:289 msgid "Randomly select a map from the list." msgstr "Vælg en tilfældig bane fra listen. " #: gui/common/gamedescription.js:294 msgid "Map Name" msgstr "Banenavn" #: gui/common/gamedescription.js:300 msgid "Map Description" msgstr "Banebeskrivelse" #: gui/common/gamedescription.js:306 msgid "Map Type" msgstr "Banetype" #: gui/common/gamedescription.js:315 msgid "Map Size" msgstr "Banestørrelse" #: gui/common/gamedescription.js:324 msgctxt "biome" msgid "Random Biome" msgstr "" #: gui/common/gamedescription.js:325 msgid "Randomly select a biome from the list." msgstr "" #: gui/common/gamedescription.js:340 msgid "Nomad Mode" msgstr "Nomadetilstand" #: gui/common/gamedescription.js:340 msgid "Civic Centers" msgstr "" #: gui/common/gamedescription.js:343 msgid "" "Players start with only few units and have to find a suitable place to build" " their city." msgstr "Spillere starter med kun få enheder og må finde et passende sted til at bygge deres by. " #: gui/common/gamedescription.js:344 msgid "Players start with a Civic Center." msgstr "" #: gui/common/gamedescription.js:349 msgid "Starting Resources" msgstr "Startressourcer" #: gui/common/gamedescription.js:353 msgctxt "starting resources" msgid "Per Player" msgstr "" #: gui/common/gamedescription.js:354 #, javascript-format msgid "%(startingResourcesTitle)s (%(amount)s)" msgstr "" #: gui/common/gamedescription.js:365 msgid "Population Limit" msgstr "Befolkningsbegrænsning" #: gui/common/gamedescription.js:369 msgctxt "population limit" msgid "Per Player" msgstr "" #: gui/common/gamedescription.js:377 msgid "World Population Cap" msgstr "" #: gui/common/gamedescription.js:385 msgid "Treasures" msgstr "Skatte" #: gui/common/gamedescription.js:387 msgctxt "treasures" msgid "Disabled" msgstr "Deaktiveret" #: gui/common/gamedescription.js:388 msgctxt "treasures" msgid "As defined by the map." msgstr "Som defineret af banen. " #: gui/common/gamedescription.js:392 msgid "Explored Map" msgstr "Udforsket Bane" #: gui/common/gamedescription.js:397 msgid "Revealed Map" msgstr "Belyst Bane" #: gui/common/gamedescription.js:402 msgid "Allied View" msgstr "" #: gui/common/gamedescription.js:407 msgid "Cheats" msgstr "Snydekoder" #: gui/common/gamedescription.js:410 msgid "" "When the winner of this match is determined, the lobby score will be " "adapted." msgstr "" #: gui/common/gamedescription.js:415 gui/common/gamedescription.js:420 msgid "Rated game" msgstr "" #: gui/common/gamedescription.js:421 gui/common/gamedescription.js:428 msgctxt "game setup option" msgid "disabled" msgstr "Deaktiveret" #: gui/common/gamedescription.js:424 gui/common/tooltips.js:155 #: gui/common/tooltips.js:221 gui/common/tooltips.js:242 #: gui/common/tooltips.js:261 gui/common/tooltips.js:324 #: gui/common/tooltips.js:635 gui/common/tooltips.js:641 #: gui/common/tooltips.js:669 gui/common/tooltips.js:675 #: gui/common/tooltips.js:762 gui/common/tooltips.js:813 #: gui/common/tooltips.js:834 gui/common/tooltips.js:858 #: gui/common/tooltips.js:1191 #, javascript-format msgid "%(label)s %(details)s" msgstr "%(label)s %(details)s" #: gui/common/gamedescription.js:427 msgctxt "game setup option" msgid "enabled" msgstr "Aktiveret" #: gui/common/gamedescription.js:440 msgid "Victorious" msgstr "Sejrende" #: gui/common/gamedescription.js:445 msgid "Defeated" msgstr "" #: gui/common/gamedescription.js:454 #, javascript-format msgid "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" msgstr "" #: gui/common/network.js:17 #, javascript-format msgid "Losing connection to server (%(seconds)ss)" msgstr "" #: gui/common/network.js:22 #, javascript-format msgid "%(player)s losing connection (%(seconds)ss)" msgstr "" #: gui/common/network.js:28 #, javascript-format msgid "Bad connection to server (%(milliseconds)sms)" msgstr "" #: gui/common/network.js:33 #, javascript-format msgid "Bad connection to %(player)s (%(milliseconds)sms)" msgstr "" #: gui/common/network.js:66 msgid "" "This is often caused by UDP port 20595 not being forwarded on the host side," " by a firewall, or anti-virus software." msgstr "" #: gui/common/network.js:67 msgid "The host has ended the game." msgstr "Værten har afsluttet spillet. " #: gui/common/network.js:68 msgid "Incorrect network protocol version." msgstr "" #: gui/common/network.js:69 msgid "Game is loading, please try again later." msgstr "" #: gui/common/network.js:70 msgid "Game has already started, no observers allowed." msgstr "" #: gui/common/network.js:71 msgid "You have been kicked." msgstr "" #: gui/common/network.js:72 msgid "You have been banned." msgstr "" #: gui/common/network.js:73 msgid "Player name in use. If you were disconnected, retry in few seconds." msgstr "" #: gui/common/network.js:74 msgid "Server full." msgstr "Server fuld." #: gui/common/network.js:75 msgid "Secure lobby authentication failed. Join via lobby." msgstr "Sikker lobbygodkendelse mislykkedes. Tilslut via lobby." #: gui/common/network.js:76 msgid "Error: Server failed to allocate a unique client identifier." msgstr "Fejl: Server mislykkedes i at tildele en unik klientidentifikation." #: gui/common/network.js:77 msgid "Error: Client commands were ready for an unexpected game turn." msgstr "" #: gui/common/network.js:78 msgid "Error: Client simulated an unexpected game turn." msgstr "" #: gui/common/network.js:79 msgid "Password is invalid." msgstr "" #: gui/common/network.js:80 msgid "Could not find an unused port for the enet STUN client." msgstr "" #: gui/common/network.js:81 msgid "Could not find the STUN endpoint." msgstr "" #: gui/common/network.js:84 #, javascript-format msgid "\\[Invalid value %(id)s]" msgstr "" #: gui/common/network.js:98 msgid "Lost connection to the server." msgstr "Tabte forbindelsen til serveren." #: gui/common/network.js:99 msgid "Failed to connect to the server." msgstr "Mislykkedes i at forbinde til serveren. " #: gui/common/network.js:101 msgid "Disconnected" msgstr "Forbindelse afbrudt" #: gui/common/network.js:109 msgid "Only the host can kick clients!" msgstr "Kun værten kan smide klienter ud!" #. Translation: Number of currently connected players/observers and their #. names #: gui/common/network.js:163 #, javascript-format msgid "Users (%(num)s): %(users)s" msgstr "" #: gui/common/network.js:164 gui/common/tooltips.js:74 #: gui/common/tooltips.js:234 gui/common/tooltips.js:295 #: gui/common/tooltips.js:377 gui/common/tooltips.js:402 #: gui/common/tooltips.js:417 gui/common/tooltips.js:431 #: gui/common/tooltips.js:506 gui/common/tooltips.js:511 #: gui/common/tooltips.js:568 gui/common/tooltips.js:629 #: gui/common/tooltips.js:1022 gui/common/tooltips.js:1027 #: gui/common/tooltips.js:1060 gui/common/tooltips.js:1156 #: gui/loadgame/SavegameDetails.js:41 gui/reference/common/tooltips.js:13 #: gui/replaymenu/replay_menu.js:284 msgid ", " msgstr "," #: gui/common/settings.js:116 msgctxt "aiDiff" msgid "Sandbox" msgstr "Sandkasse" #: gui/common/settings.js:120 msgctxt "aiDiff" msgid "Very Easy" msgstr "Meget Let" #: gui/common/settings.js:124 msgctxt "aiDiff" msgid "Easy" msgstr "Let" #: gui/common/settings.js:128 msgctxt "aiDiff" msgid "Medium" msgstr "Mellem" #: gui/common/settings.js:133 msgctxt "aiDiff" msgid "Hard" msgstr "Svært" #: gui/common/settings.js:137 msgctxt "aiDiff" msgid "Very Hard" msgstr "Meget Svært" #: gui/common/settings.js:147 msgctxt "aiBehavior" msgid "Random" msgstr "Tilfældig" #: gui/common/settings.js:152 msgctxt "aiBehavior" msgid "Balanced" msgstr "Balanceret" #: gui/common/settings.js:156 msgctxt "aiBehavior" msgid "Defensive" msgstr "Defensiv" #: gui/common/settings.js:160 msgctxt "aiBehavior" msgid "Aggressive" msgstr "Aggressiv" #: gui/common/settings.js:173 msgctxt "map" msgid "Skirmish" msgstr "Konflikt" #: gui/common/settings.js:174 msgid "" "A map with a predefined landscape and number of players. Freely select the " "other game settings." msgstr "" #: gui/common/settings.js:183 msgctxt "map" msgid "Random" msgstr "Tilfældig" #: gui/common/settings.js:184 msgid "" "Create a unique map with a different resource distribution each time. Freely" " select the number of players and teams." msgstr "" #: gui/common/settings.js:192 msgctxt "map" msgid "Scenario" msgstr "Scenarie" #: gui/common/settings.js:193 msgid "A map with a predefined landscape and matchsettings." msgstr "En bane med prædefinerede landskab- og spilindstillinger." #: gui/common/settings.js:271 gui/common/settings.js:294 msgid "Unlimited" msgstr "Ubegrænset" #: gui/common/settings.js:342 msgctxt "AI name" msgid "Unknown" msgstr "" #: gui/common/settings.js:353 msgctxt "AI difficulty" msgid "Unknown" msgstr "" #: gui/common/settings.js:364 msgctxt "AI behavior" msgid "Default" msgstr "Standard" #: gui/common/settings.js:376 msgctxt "map type" msgid "Unknown" msgstr "" #: gui/common/settings.js:388 msgctxt "map size" msgid "Default" msgstr "Standard" #: gui/common/settings.js:403 msgctxt "population capacity addendum" msgid "(world)" msgstr "" #: gui/common/settings.js:404 gui/common/settings.js:408 msgctxt "population capacity" msgid "Unknown" msgstr "" #: gui/common/settings.js:420 msgid "Unknown Victory Condition" msgstr "" #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab right." msgstr "" #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab left." msgstr "" #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab down." msgstr "" #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab up." msgstr "" #: gui/common/tooltips.js:63 #, javascript-format msgid "%(amount)s %(resourceType)s" msgstr "" #: gui/common/tooltips.js:72 #, javascript-format msgid "%(previousAmounts)s and %(lastAmount)s" msgstr "" #: gui/common/tooltips.js:101 #, javascript-format msgid "%(time)s %(second)s" msgid_plural "%(time)s %(second)s" msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:103 gui/common/tooltips.js:564 #: gui/common/tooltips.js:1058 msgid "second" msgid_plural "seconds" msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:156 gui/common/tooltips.js:167 msgid "Health:" msgstr "Helbred:" #: gui/common/tooltips.js:166 #, javascript-format msgid "%(healthLabel)s %(current)s / %(max)s" msgstr "" #: gui/common/tooltips.js:178 #, javascript-format msgid "%(captureLabel)s %(current)s / %(max)s" msgstr "" #: gui/common/tooltips.js:179 msgid "Capture points:" msgstr "" #: gui/common/tooltips.js:190 #, javascript-format msgid "%(percentage)s%%" msgstr "" #: gui/common/tooltips.js:210 gui/common/tooltips.js:476 #, javascript-format msgid "" "%(label)s\n" "%(details)s" msgstr "" #: gui/common/tooltips.js:211 msgid "Resistance:" msgstr "" #: gui/common/tooltips.js:222 msgid "Damage:" msgstr "" #: gui/common/tooltips.js:225 gui/common/tooltips.js:245 #, javascript-format msgid "%(damage)s %(damageType)s %(resistancePercentage)s" msgstr "" #: gui/common/tooltips.js:230 gui/common/tooltips.js:250 #, javascript-format msgid "(%(resistancePercentage)s)" msgstr "" #: gui/common/tooltips.js:243 msgid "Capture:" msgstr "" #: gui/common/tooltips.js:247 gui/common/tooltips.js:387 msgctxt "damage type" msgid "Capture" msgstr "" #: gui/common/tooltips.js:262 msgid "Status Effects:" msgstr "" #: gui/common/tooltips.js:267 #, javascript-format msgid "Blocks %(name)s" msgstr "" #: gui/common/tooltips.js:272 gui/common/tooltips.js:280 #: gui/common/tooltips.js:287 #, javascript-format msgid "%(name)s %(details)s" msgstr "" #: gui/common/tooltips.js:274 #, javascript-format msgid "Duration reduction: %(durationReduction)s%%" msgstr "" #: gui/common/tooltips.js:282 #, javascript-format msgid "Blocks: %(blockPercentage)s%%" msgstr "" #: gui/common/tooltips.js:289 #, javascript-format msgid "" "Blocks: %(blockPercentage)s%%, Duration reduction: %(durationReduction)s%%" msgstr "" #: gui/common/tooltips.js:305 msgid "Garrison to fire arrows" msgstr "" #: gui/common/tooltips.js:308 gui/common/tooltips.js:1056 msgid "Interval:" msgstr "Interval:" #: gui/common/tooltips.js:312 msgid "Rate:" msgstr "Rate:" #: gui/common/tooltips.js:313 #, javascript-format msgid "%(projectileCount)s %(projectileName)s" msgid_plural "%(projectileCount)s %(projectileName)s" msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:315 msgid "arrow" msgid_plural "arrows" msgstr[0] "pil" msgstr[1] "pile" #: gui/common/tooltips.js:318 #, javascript-format msgid "%(projectileString)s / %(attackRateString)s" msgstr "" #. Translation: For example: Range: 2 to 10 (+2) meters #: gui/common/tooltips.js:338 #, javascript-format msgid "" "%(rangeLabel)s %(minRange)s to %(maxRange)s (%(relativeRange)s) " "%(rangeUnit)s" msgstr "" #. Translation: For example: Range: 10 (+2) meters #: gui/common/tooltips.js:340 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" msgstr "" #. Translation: For example: Range: 2 to 10 meters #: gui/common/tooltips.js:344 #, javascript-format msgid "%(rangeLabel)s %(minRange)s to %(maxRange)s %(rangeUnit)s" msgstr "" #. Translation: For example: Range: 10 meters #: gui/common/tooltips.js:346 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" msgstr "" #: gui/common/tooltips.js:356 gui/common/tooltips.js:1051 msgid "Range:" msgstr "Rækkevidde:" #: gui/common/tooltips.js:359 #, javascript-format msgid "+%(number)s" msgstr "" #. Translation: For example "0.5 to 1 meters", "1 (+1) meters" or "1 to 2 (+3) #. meters" #: gui/common/tooltips.js:363 msgid "meters" msgstr "" #: gui/common/tooltips.js:364 gui/common/tooltips.js:1053 #: gui/common/tooltips.js:1083 msgid "meter" msgid_plural "meters" msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:374 #, javascript-format msgid "%(damage)s %(damageType)s" msgstr "%(damage)s %(damageType)s" #: gui/common/tooltips.js:385 #, javascript-format msgid "%(amount)s %(name)s" msgstr "" #: gui/common/tooltips.js:393 #, javascript-format msgid "%(splashShape)s Splash" msgstr "" #: gui/common/tooltips.js:396 #, javascript-format msgid "%(label)s: %(effects)s" msgstr "" #: gui/common/tooltips.js:402 #, javascript-format msgid "Friendly Fire: %(enabled)s" msgstr "" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:54 gui/options/options.js:174 #: gui/options/options.js:349 gui/options/options.js:414 #: gui/options/options.js:440 gui/pregame/MainMenuItems.js:260 #: gui/pregame/MainMenuItems.js:284 gui/replaymenu/replay_actions.js:178 msgid "Yes" msgstr "Ja" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:54 gui/options/options.js:174 #: gui/options/options.js:349 gui/options/options.js:414 #: gui/options/options.js:440 gui/pregame/MainMenuItems.js:260 #: gui/pregame/MainMenuItems.js:284 gui/replaymenu/replay_actions.js:178 msgid "No" msgstr "Nej" #: gui/common/tooltips.js:414 #, javascript-format msgid "gives %(name)s" msgstr "" #: gui/common/tooltips.js:447 #, javascript-format msgid "%(attackType)s" msgstr "" #: gui/common/tooltips.js:466 #, javascript-format msgid "" "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" msgstr "" #: gui/common/tooltips.js:477 msgid "Attack:" msgstr "Angreb:" #: gui/common/tooltips.js:504 #, javascript-format msgid "%(statusName)s: %(statusInfo)s %(stackability)s" msgstr "" #: gui/common/tooltips.js:509 #, javascript-format msgid "%(statusName)s: %(statusInfo)s" msgstr "" #: gui/common/tooltips.js:520 #, javascript-format msgid "%(durName)s: %(duration)s" msgstr "" #: gui/common/tooltips.js:521 msgid "Duration" msgstr "Varighed" #: gui/common/tooltips.js:535 msgctxt "status effect stackability" msgid "(extends)" msgstr "" #: gui/common/tooltips.js:537 msgctxt "status effect stackability" msgid "(replaces)" msgstr "" #: gui/common/tooltips.js:539 msgctxt "status effect stackability" msgid "(stacks)" msgstr "" #: gui/common/tooltips.js:541 #, javascript-format msgid "%(stackability)s" msgstr "" #: gui/common/tooltips.js:552 #, javascript-format msgid "%(label)s: %(garrisonLimit)s" msgstr "" #: gui/common/tooltips.js:553 msgid "Garrison Limit" msgstr "" #: gui/common/tooltips.js:560 #, javascript-format msgid "%(healRateLabel)s %(value)s %(health)s / %(second)s" msgstr "" #: gui/common/tooltips.js:561 gui/common/tooltips.js:1046 msgid "Heal:" msgstr "" #: gui/common/tooltips.js:563 msgctxt "garrison tooltip" msgid "Health" msgstr "Helbred" #: gui/common/tooltips.js:577 #, javascript-format msgid "%(label)s: %(garrisonSize)s %(extraSize)s" msgstr "" #: gui/common/tooltips.js:578 msgid "Garrison Size" msgstr "Garnisons størrelse" #: gui/common/tooltips.js:581 msgctxt "nested garrison" msgid "+ " msgstr "" #: gui/common/tooltips.js:593 #, javascript-format msgid "%(label)s: %(turretsLimit)s" msgstr "" #: gui/common/tooltips.js:594 msgid "Turret Positions" msgstr "" #: gui/common/tooltips.js:615 gui/common/tooltips.js:620 #: gui/common/tooltips.js:625 #, javascript-format msgid "%(label)s: %(value)s" msgstr "" #: gui/common/tooltips.js:616 msgid "Projectile Limit" msgstr "" #: gui/common/tooltips.js:621 msgctxt "projectiles" msgid "Default" msgstr "Standard" #: gui/common/tooltips.js:626 msgctxt "projectiles" msgid "Per Unit" msgstr "" #: gui/common/tooltips.js:636 msgid "Number of repairers:" msgstr "" #: gui/common/tooltips.js:642 msgid "Remaining repair time:" msgstr "" #: gui/common/tooltips.js:646 #, javascript-format msgid "Add another worker to speed up the repairs by %(second)s second." msgid_plural "" "Add another worker to speed up the repairs by %(second)s seconds." msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:658 #, javascript-format msgid "Add a worker to finish the repairs in %(second)s second." msgid_plural "Add a worker to finish the repairs in %(second)s seconds." msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:670 msgid "Number of builders:" msgstr "" #: gui/common/tooltips.js:676 msgid "Remaining build time:" msgstr "" #: gui/common/tooltips.js:680 #, javascript-format msgid "Add another worker to speed up the construction by %(second)s second." msgid_plural "" "Add another worker to speed up the construction by %(second)s seconds." msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:692 #, javascript-format msgid "Add a worker to finish the construction in %(second)s second." msgid_plural "Add a worker to finish the construction in %(second)s seconds." msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:730 gui/common/tooltips.js:993 #, javascript-format msgid "%(component)s %(cost)s" msgstr "%(component)s %(cost)s" #: gui/common/tooltips.js:763 msgid "Gather Rates:" msgstr "" #: gui/common/tooltips.js:766 gui/common/tooltips.js:839 #: gui/common/tooltips.js:863 #, javascript-format msgid "%(resourceIcon)s %(rate)s" msgstr "" #. Translation: Label in tooltip showing the resource type and quantity of a #. given resource #. supply. #: gui/common/tooltips.js:784 #, javascript-format msgid "%(label)s %(component)s %(amount)s" msgstr "" #: gui/common/tooltips.js:785 msgid "Resource Supply:" msgstr "" #. Translation: Marks that a resource supply entity has an unending, infinite, #. supply of its #. resource. #: gui/common/tooltips.js:788 gui/summary/summary.js:120 msgid "∞" msgstr "" #: gui/common/tooltips.js:814 msgid "Reward:" msgstr "" #: gui/common/tooltips.js:817 #, javascript-format msgid "%(resourceIcon)s %(reward)s" msgstr "" #: gui/common/tooltips.js:835 msgid "Resource Trickle:" msgstr "" #: gui/common/tooltips.js:836 gui/common/tooltips.js:860 #, javascript-format msgid "%(resources)s / %(time)s" msgstr "" #: gui/common/tooltips.js:859 msgid "Upkeep:" msgstr "" #. Translation: This string is part of the resources cost string on #. the tooltip for wall structures. #: gui/common/tooltips.js:912 #, javascript-format msgid "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s" msgstr "%(resourceIcon)s %(minimum)s til %(resourceIcon)s %(maximum)s" #: gui/common/tooltips.js:941 #, javascript-format msgid "Walls: %(costs)s" msgstr "Mure: %(costs)s" #: gui/common/tooltips.js:942 #, javascript-format msgid "Towers: %(costs)s" msgstr "Tårne: %(costs)s" #. Translation: Label in tooltip showing cost of a unit, structure or #. technology. #: gui/common/tooltips.js:950 #, javascript-format msgid "%(label)s %(costs)s" msgstr "" #: gui/common/tooltips.js:951 msgid "Cost:" msgstr "" #: gui/common/tooltips.js:964 #, javascript-format msgid "Requires %(technology)s" msgstr "" #: gui/common/tooltips.js:977 #, javascript-format msgid "%(label)s %(bonus)s" msgstr "" #: gui/common/tooltips.js:978 msgid "Population Bonus:" msgstr "Befolkningsbonus:" #: gui/common/tooltips.js:998 msgid "Insufficient resources:" msgstr "Utilstrækkelige ressourcer:" #: gui/common/tooltips.js:1015 #, javascript-format msgid "%(label)s %(speeds)s" msgstr "%(label)s %(speeds)s" #: gui/common/tooltips.js:1016 msgid "Speed:" msgstr "Hastighed:" #: gui/common/tooltips.js:1018 gui/common/tooltips.js:1023 #: gui/common/tooltips.js:1028 #, javascript-format msgid "%(speed)s %(movementType)s" msgstr "%(speed)s %(movementType)s" #: gui/common/tooltips.js:1020 msgid "Walk" msgstr "Gå" #: gui/common/tooltips.js:1025 msgid "Run" msgstr "Løb" #: gui/common/tooltips.js:1030 msgid "Acceleration" msgstr "" #: gui/common/tooltips.js:1045 gui/common/tooltips.js:1050 #: gui/common/tooltips.js:1055 gui/common/tooltips.js:1080 #, javascript-format msgid "%(label)s %(val)s %(unit)s" msgid_plural "%(label)s %(val)s %(unit)s" msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:1048 msgid "Health" msgid_plural "Health" msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:1072 #, javascript-format msgid "%(auralabel)s %(aurainfo)s" msgstr "%(auralabel)s %(aurainfo)s" #: gui/common/tooltips.js:1073 #, javascript-format msgid "%(auraname)s:" msgstr "%(auraname)s:" #: gui/common/tooltips.js:1081 msgctxt "aura" msgid "Range:" msgstr "" #: gui/common/tooltips.js:1104 gui/common/tooltips.js:1132 #, javascript-format msgid "%(primaryName)s (%(secondaryName)s)" msgstr "" #: gui/common/tooltips.js:1108 gui/common/tooltips.js:1125 #, javascript-format msgid "%(primaryName)s" msgstr "" #: gui/common/tooltips.js:1155 msgid "Classes:" msgstr "Klasser:" #. Translation: %(component) will be the icon for the loot type and %(loot) #. will be the #. value. #: gui/common/tooltips.js:1182 #, javascript-format msgid "%(component)s %(loot)s" msgstr "" #: gui/common/tooltips.js:1192 msgid "Loot:" -msgstr "" +msgstr "Plyndret:" #: gui/common/tooltips.js:1202 #, javascript-format msgid "%(label)s %(icons)s" msgstr "" #: gui/common/tooltips.js:1203 msgid "Dropsite for:" msgstr "" #. Translation: Appears in a tooltip to indicate that right-clicking the #. corresponding GUI #. element will open the Template Details GUI page. #: gui/common/tooltips.js:1211 msgid "Right-click to view more information." msgstr "" #. Translation: Appears in a tooltip to indicate that clicking the #. corresponding GUI element #. will open the Template Details GUI page. #: gui/common/tooltips.js:1217 msgid "Click to view more information." msgstr "" #: gui/common/tooltips.js:1226 msgctxt "One letter abbreviation for million" msgid "M" msgstr "" #: gui/common/tooltips.js:1229 gui/common/tooltips.js:1232 msgctxt "One letter abbreviation for thousand" msgid "k" msgstr "" #: gui/credits/credits.js:83 #, javascript-format msgid "%(nick)s — %(name)s" msgstr "" #: gui/credits/credits.xml:(caption):19 msgid "0 A.D. Credits" msgstr "" #: gui/credits/texts/art.jsonContent[0].Title msgid "Art lead" msgstr "" #: gui/credits/texts/art.jsonContent[1].Title msgid "2D Art" msgstr "2D-grafik" #: gui/credits/texts/art.jsonContent[2].Title msgid "3D Art" msgstr "3D-grafik" #: gui/credits/texts/art.jsonTitle msgid "Art" msgstr "Kunst" #: gui/credits/texts/audio.jsonContent[0].Content[0].Subtitle msgid "Sound Manager" msgstr "Lydhåndtering" #: gui/credits/texts/audio.jsonContent[0].Content[1].Subtitle msgid "Lead Composer" msgstr "" #: gui/credits/texts/audio.jsonContent[0].Title msgid "Audio managers" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[10].Subtitle msgid "Frame drum, darbuka, riq, toms" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[11].Subtitle msgid "Guitar" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[12].Subtitle msgid "Handpan" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[13].Subtitle msgid "Harp" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[14].Subtitle msgid "Shruti Box" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[15].Subtitle msgid "Tin whistles" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[16].Subtitle msgid "Trumpet" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[17].Subtitle msgid "Viola, violin" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[1].Subtitle msgid "Additional music, percussion, djembe, sampling" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[2].Subtitle msgid "Additional music" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[3].Subtitle msgid "Cajon" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[4].Subtitle msgid "Cello" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[5].Subtitle msgid "Celtic harp" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[6].Subtitle msgid "Didgeridoo" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[7].Subtitle msgid "Djembe" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[8].Subtitle msgid "Dulcimer" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[9].Subtitle msgid "Flute" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Title msgid "Music" msgstr "Musik" #: gui/credits/texts/audio.jsonContent[2].Title #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].label msgid "Sound" msgstr "Lyd" #: gui/credits/texts/audio.jsonContent[3].Content[0].Subtitle msgid "Greek" msgstr "" #: gui/credits/texts/audio.jsonContent[3].Content[1].Subtitle msgid "Latin" msgstr "" #: gui/credits/texts/audio.jsonContent[3].Content[2].Subtitle msgid "Napatan" msgstr "" #: gui/credits/texts/audio.jsonContent[3].Content[3].Subtitle msgid "Persian" msgstr "" #: gui/credits/texts/audio.jsonContent[3].Title msgid "Voices" msgstr "" #: gui/credits/texts/audio.jsonTitle msgid "Audio" msgstr "" #: gui/credits/texts/balancing.jsonContent[0].Subtitle #: gui/credits/texts/history.jsonContent[0].Subtitle msgid "Head" msgstr "" #: gui/credits/texts/balancing.jsonTitle msgid "Balancing" msgstr "" #: gui/credits/texts/community.jsonTitle msgid "Community and Management" msgstr "" #: gui/credits/texts/donators.jsonContent[0].Title msgid "Pledgie Drive 1" msgstr "" #: gui/credits/texts/donators.jsonContent[1].Title msgid "Pledgie Drive 2" msgstr "" #: gui/credits/texts/donators.jsonContent[2].Title msgid "" "Indiegogo 2013 campaign\n" "More than 1000 donators (!), including:" msgstr "" #: gui/credits/texts/donators.jsonTitle msgid "Donors" msgstr "" #: gui/credits/texts/history.jsonTitle msgid "History References" msgstr "Historiske referencer" #: gui/credits/texts/maps.jsonContent[0].Title msgid "Map Making" msgstr "" #: gui/credits/texts/maps.jsonContent[1].Title msgid "Random Map Scripts" msgstr "" #: gui/credits/texts/maps.jsonTitle msgid "Maps" msgstr "" #: gui/credits/texts/programming.jsonContent[0].Title msgid "Programming managers" msgstr "" #: gui/credits/texts/programming.jsonContent[1].Subtitle msgid "Special thanks to" msgstr "" #: gui/credits/texts/programming.jsonTitle msgid "Programming" msgstr "" #: gui/credits/texts/special.jsonContent[0].Title msgid "In Memoriam" msgstr "" #: gui/credits/texts/special.jsonContent[1].Content[0].Subtitle msgid "0 A.D. Founder" msgstr "" #: gui/credits/texts/special.jsonContent[1].Content[1].Subtitle msgid "Project Leaders" msgstr "" #: gui/credits/texts/special.jsonContent[1].Content[2].Subtitle msgid "Co-Lead Designers" msgstr "" #: gui/credits/texts/special.jsonContent[1].Title msgid "Special thanks to:" msgstr "Speciel tak til:" #: gui/credits/texts/special.jsonContent[2].Title msgid "And thanks to the entire community for making 0 A.D. possible." msgstr "" #: gui/credits/texts/special.jsonContent[3].Title msgid "No historians were harmed during the development of this project." msgstr "" #: gui/credits/texts/special.jsonTitle msgid "Special Credits" msgstr "" #: gui/credits/texts/translators.jsonTitle msgid "Translators" msgstr "Oversættere" #: gui/gamesetup/Pages/GameSetupPage/Panels/Tips.txt:1 msgid "" "Although reasonably easy for an experienced player, the default AI level is " "quite challenging for new players yet to master the basic mechanisms of the " "game. Beginners are advised to start by playing against a lower level AI " "(Sandbox or Very Easy). Change the AI level by clicking the gear icon next " "to the player you want to modify in the selection panel above." msgstr "" #: gui/hotkeys/HotkeyMetadata.js:69 msgid "Other Hotkeys" msgstr "" #: gui/hotkeys/HotkeyPicker.js:57 #, javascript-format msgid "#%i" msgstr "" #: gui/hotkeys/HotkeyPicker.js:73 msgid " (hold to register)" msgstr "" #: gui/hotkeys/HotkeyPicker.js:74 gui/hotkeys/HotkeyPicker.js:105 msgid "Enter new Hotkey, hold to register." msgstr "" #: gui/hotkeys/HotkeyPicker.js:107 msgctxt "Unassigned hotkey" msgid "(unused)" msgstr "" #: gui/hotkeys/HotkeyPicker.js:116 msgid "May conflict with: " msgstr "" #: gui/hotkeys/HotkeysPage.js:75 msgid "All Hotkeys" msgstr "" #: gui/hotkeys/HotkeysPage.js:109 msgid "All available hotkeys." msgstr "" #: gui/hotkeys/HotkeysPage.js:156 msgid "" "Reset all hotkeys to default values?\n" "WARNING: this cannot be reversed." msgstr "" #: gui/hotkeys/HotkeysPage.js:157 gui/pregame/MainMenuItems.js:259 #: gui/pregame/MainMenuItems.js:283 msgid "Confirmation" msgstr "Bekræftelse" #: gui/hotkeys/HotkeysPage.js:198 msgid "No tooltip available." msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):18 msgid "Category:" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):24 msgid "Filter:" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):48 gui/hotkeys/hotkeys.xml:(caption):101 #: gui/options/options.xml:(caption):43 msgid "Reset" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):72 msgid "Hotkey" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):76 msgid "Hotkey Description" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):80 msgid "" "Click on any mapping to modify it.\\n You may have up to 4 different " "hotkeys." msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):106 gui/locale/locale.xml:(caption):46 #: gui/locale_advanced/locale_advanced.xml:(caption):75 msgid "Accept" msgstr "Acceptér" #: gui/hotkeys/hotkeys.xml:(caption):111 gui/loadgame/load.xml:(caption):50 #: gui/locale/locale.xml:(caption):36 #: gui/locale_advanced/locale_advanced.xml:(caption):65 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):51 msgid "Cancel" msgstr "Annuller" #: gui/hotkeys/hotkeys.xml:(heading):39 msgctxt "hotkey list" msgid "Name" msgstr "Navn" #: gui/hotkeys/hotkeys.xml:(heading):43 msgctxt "hotkey list" msgid "Mapping" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):49 gui/hotkeys/hotkeys.xml:(tooltip):102 #: gui/options/options.xml:(tooltip):44 msgid "Resets user settings to their game default" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):54 gui/options/options.xml:(tooltip):56 msgid "Saves changes" msgstr "Gem ændringer" #: gui/hotkeys/hotkeys.xml:(tooltip):59 msgid "Unsaved changes will be lost" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):90 msgid "Click to set the hotkey" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):94 msgid "Click to delete the hotkey" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):107 msgid "Change the hotkeys and close" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):112 msgid "The hotkeys will not be modified" msgstr "" #: gui/hotkeys/spec/camera.jsoncategories.camera.desc msgctxt "hotkey metadata" msgid "Camera-related hotkeys." msgstr "" #: gui/hotkeys/spec/camera.jsoncategories.camera.name msgctxt "hotkey metadata" msgid "Camera" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.desc msgctxt "hotkey metadata" msgid "Scroll backwards or rotate down." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.name msgctxt "hotkey metadata" msgid "Scroll/Rotate down" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.desc msgctxt "hotkey metadata" msgid "Follow the first unit in the selection." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.name msgctxt "hotkey metadata" msgid "Follow Unit" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.desc msgctxt "hotkey metadata" msgid "Jump to camera position 1 (see “Set camera jump 1”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.name msgctxt "hotkey metadata" msgid "Jump to camera 1" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.desc msgctxt "hotkey metadata" msgid "Jump to camera position 2 (see “Set camera jump 2”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.name msgctxt "hotkey metadata" msgid "Jump to camera 2" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.desc msgctxt "hotkey metadata" msgid "Jump to camera position 3 (see “Set camera jump 3”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.name msgctxt "hotkey metadata" msgid "Jump to camera 3" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.desc msgctxt "hotkey metadata" msgid "Jump to camera position 4 (see “Set camera jump 4”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.name msgctxt "hotkey metadata" msgid "Jump to camera 4" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.desc msgctxt "hotkey metadata" msgid "Set camera jump position 1." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.name msgctxt "hotkey metadata" msgid "Set camera jump 1" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.desc msgctxt "hotkey metadata" msgid "Set camera jump position 2." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.name msgctxt "hotkey metadata" msgid "Set camera jump 2" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.desc msgctxt "hotkey metadata" msgid "Set camera jump position 3." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.name msgctxt "hotkey metadata" msgid "Set camera jump 3" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.desc msgctxt "hotkey metadata" msgid "Set camera jump position 4." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.name msgctxt "hotkey metadata" msgid "Set camera jump 4" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the position of the last attack notification." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.name msgctxt "hotkey metadata" msgid "Focus on last attack notification" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.desc msgctxt "hotkey metadata" msgid "Scroll or rotate left." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.name msgctxt "hotkey metadata" msgid "Scroll/Rotate left" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.desc msgctxt "hotkey metadata" msgid "Enable scrolling by moving the mouse." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.name msgctxt "hotkey metadata" msgid "Pan camera" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the rally point of the selected building." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.name msgctxt "hotkey metadata" msgid "Focus on rallypoint" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.desc msgctxt "hotkey metadata" msgid "Reset camera rotation to default." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.name msgctxt "hotkey metadata" msgid "Reset Camera" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.desc msgctxt "hotkey metadata" msgid "Scroll or rotate right." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.name msgctxt "hotkey metadata" msgid "Scroll/Rotate right" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate camera counterclockwise around terrain." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.name msgctxt "hotkey metadata" msgid "Rotate counterclockwise" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.name msgctxt "hotkey metadata" msgid "Rotate clockwise" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.desc msgctxt "hotkey metadata" msgid "Rotate camera to look downwards." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.name msgctxt "hotkey metadata" msgid "Rotate Down" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera rotation speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease rotation speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera rotation speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.name msgctxt "hotkey metadata" msgid "Increase rotation speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.desc msgctxt "hotkey metadata" msgid "Rotate camera to look upwards." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.name msgctxt "hotkey metadata" msgid "Rotate up" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.desc msgctxt "hotkey metadata" msgid "" "Rotate camera counterclockwise around terrain - the effect depends on FPS." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain - the effect depends on FPS." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera scroll speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease scroll speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera scroll speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.name msgctxt "hotkey metadata" msgid "Increase scroll speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.desc msgctxt "hotkey metadata" msgid "Scroll forwards or rotate up." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.name msgctxt "hotkey metadata" msgid "Scroll/Rotate up" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.name msgctxt "hotkey metadata" msgid "Zoom in" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.name msgctxt "hotkey metadata" msgid "Zoom out" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera zoom speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease zoom speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera zoom speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.name msgctxt "hotkey metadata" msgid "Increase zoom speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in - the effect depends on FPS." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.name msgctxt "hotkey metadata" msgid "Zoom in (step-by-step)" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out - the effect depends on FPS." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.name msgctxt "hotkey metadata" msgid "Zoom out (step-by-step)" msgstr "" #: gui/hotkeys/spec/engine.jsoncategories.general.desc msgctxt "hotkey metadata" msgid "General hotkeys." msgstr "" #: gui/hotkeys/spec/engine.jsoncategories.general.name msgctxt "hotkey metadata" msgid "General" msgstr "Generel" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.desc msgctxt "hotkey metadata" msgid "Take large BMP screenshot." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.name msgctxt "hotkey metadata" msgid "Big screenshot" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.desc msgctxt "hotkey metadata" msgid "Close or cancel the current dialog box/popup." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.name msgctxt "hotkey metadata" msgid "Close/Cancel" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.desc msgctxt "hotkey metadata" msgid "Confirm the current command." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.name msgctxt "hotkey metadata" msgid "Confirm" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the console." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.name msgctxt "hotkey metadata" msgid "Toggle Console" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.desc msgctxt "hotkey metadata" msgid "Copy to clipboard." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.name msgctxt "hotkey metadata" msgid "Copy to clipboard" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.desc msgctxt "hotkey metadata" msgid "Cut selected text and copy to the clipboard." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.name msgctxt "hotkey metadata" msgid "Cut to clipboard" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.desc msgctxt "hotkey metadata" msgid "" "Custom hotkey to trigger exit-to-desktop. The native hotkeys (Alt+F4 / Cmd+Q" " / etc.) are always active." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.name msgctxt "hotkey metadata" msgid "Custom exit to desktop" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.desc msgctxt "hotkey metadata" msgid "Paste from clipboard." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.name msgctxt "hotkey metadata" msgid "Paste from clipboard" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.desc msgctxt "hotkey metadata" msgid "Pause/Unpause the game." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.name msgctxt "hotkey metadata" msgid "Pause/Unpause" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.desc msgctxt "hotkey metadata" msgid "Save current profiler data to logs/profile.txt." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.name msgctxt "hotkey metadata" msgid "Save profile" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the real-time profiler." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.desc msgctxt "hotkey metadata" msgid "Toggle HTTP/GPU modes for new profiler." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler2" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.desc msgctxt "hotkey metadata" msgid "Take PNG screenshot." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.name msgctxt "hotkey metadata" msgid "Screenshot" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.desc msgctxt "hotkey metadata" msgid "Toggle product/company watermark for official screenshots." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.name msgctxt "hotkey metadata" msgid "Toggle watermark" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.desc msgctxt "hotkey metadata" msgid "Show the next tab." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.name msgctxt "hotkey metadata" msgid "Next tab" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.desc msgctxt "hotkey metadata" msgid "Show the previous tab." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.name msgctxt "hotkey metadata" msgid "Previous tab" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.desc msgctxt "hotkey metadata" msgid "Delete word to the left of cursor." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.name msgctxt "hotkey metadata" msgid "Delete before cursor" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.desc msgctxt "hotkey metadata" msgid "Delete word to the right of cursor." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.name msgctxt "hotkey metadata" msgid "Delete after cursor" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the left of cursor." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.name msgctxt "hotkey metadata" msgid "Move cursor to left word" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the right of cursor." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.name msgctxt "hotkey metadata" msgid "Move cursor to right word" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.desc msgctxt "hotkey metadata" msgid "Toggle fullscreen/windowed mode." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.name msgctxt "hotkey metadata" msgid "Toggle Fullscreen" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.desc msgctxt "hotkey metadata" msgid "Toggle wireframe mode." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.name msgctxt "hotkey metadata" msgid "Toggle wireframe mode" msgstr "" #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.desc msgctxt "hotkey metadata" msgid "Hotkeys active in the game setup screen." msgstr "" #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.name msgctxt "hotkey metadata" msgid "Game Setup" msgstr "" #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.desc msgctxt "hotkey metadata" msgid "Open the map browser." msgstr "" #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.name msgctxt "hotkey metadata" msgid "Open map browser" msgstr "" #: gui/hotkeys/spec/ingame.jsoncategories.ingame.desc msgctxt "hotkey metadata" msgid "In-game hotkeys." msgstr "" #: gui/hotkeys/spec/ingame.jsoncategories.ingame.name msgctxt "hotkey metadata" msgid "In-game" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.desc msgctxt "hotkey metadata" msgid "Modifier to attack instead of another action (e.g. capture)." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.name msgctxt "hotkey metadata" msgid "Force attack" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove when clicking on a point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.name msgctxt "hotkey metadata" msgid "Attack Move" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove targeting only units when clicking on a point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.name msgctxt "hotkey metadata" msgid "Attack Move (unit only)" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.desc msgctxt "hotkey metadata" msgid "Modifier to set the rally point on the building itself." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.name msgctxt "hotkey metadata" msgid "Auto-rally point" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.desc msgctxt "hotkey metadata" msgid "The unit will go back to work." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.name msgctxt "hotkey metadata" msgid "Back to Work" msgstr "Tilbage til Arbejdet" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.desc msgctxt "hotkey metadata" msgid "Modifier to train units in batches." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.name msgctxt "hotkey metadata" msgid "Batch production" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.desc msgctxt "hotkey metadata" msgid "" "Send the selected units on attack move to the specified location after " "dropping resources." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.name msgctxt "hotkey metadata" msgid "Call to arms" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.desc msgctxt "hotkey metadata" msgid "" "Modifier to deselect units when clicking group icon, instead of selecting." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.name msgctxt "hotkey metadata" msgid "Deselect unit type" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare while this hotkey is pressed." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.name msgctxt "hotkey metadata" msgid "Flare (hold)" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare. The hotkey can be released." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.name msgctxt "hotkey metadata" msgid "Flare (toggle)" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.desc msgctxt "hotkey metadata" msgid "Modifier to put the desired trade resource to 100%." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.name msgctxt "hotkey metadata" msgid "Set trade to 100%" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.desc msgctxt "hotkey metadata" msgid "Modifier to garrison when clicking on building." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.name msgctxt "hotkey metadata" msgid "Garrison" msgstr "Garnison" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.desc msgctxt "hotkey metadata" msgid "Modifier to escort/guard when clicking on unit/building." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.name msgctxt "hotkey metadata" msgid "Guard" msgstr "Beskyt" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.desc msgctxt "hotkey metadata" msgid "Destroy selected units." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.name msgctxt "hotkey metadata" msgid "Destroy selected units" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.desc msgctxt "hotkey metadata" msgid "Order an entity to leave a turret point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.name msgctxt "hotkey metadata" msgid "Leave Turret Point" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.desc msgctxt "hotkey metadata" msgid "Modifier to barter bunch of resources." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.name msgctxt "hotkey metadata" msgid "Mass barter" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.desc msgctxt "hotkey metadata" msgid "Modifier to tribute bunch of resources." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.name msgctxt "hotkey metadata" msgid "Mass tribute" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.desc msgctxt "hotkey metadata" msgid "Modifier to move to a point instead of another action (e.g. gather)." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.name msgctxt "hotkey metadata" msgid "Force move" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.desc msgctxt "hotkey metadata" msgid "Do not ask confirmation when deleting a building/unit." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.name msgctxt "hotkey metadata" msgid "Destroy without confirmation" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.desc msgctxt "hotkey metadata" msgid "Modifier to occupy a turret when clicking on a turret holder." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.name msgctxt "hotkey metadata" msgid "Occupy Turret Point" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.desc msgctxt "hotkey metadata" msgid "Modifier to order only one entity in selection." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.name msgctxt "hotkey metadata" msgid "Order one unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.desc msgctxt "hotkey metadata" msgid "Modifier to patrol a unit." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.name msgctxt "hotkey metadata" msgid "Patrol" msgstr "Patruljer" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.desc msgctxt "hotkey metadata" msgid "Modifier to execute this order, then go back to the current order." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.name msgctxt "hotkey metadata" msgid "Push order in front" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.desc msgctxt "hotkey metadata" msgid "Modifier to queue unit orders instead of replacing." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.name msgctxt "hotkey metadata" msgid "Queue order" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.desc msgctxt "hotkey metadata" msgid "Add first unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.name msgctxt "hotkey metadata" msgid "Queue 1st unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.desc msgctxt "hotkey metadata" msgid "Add second unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.name msgctxt "hotkey metadata" msgid "Queue 2nd unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.desc msgctxt "hotkey metadata" msgid "Add third unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.name msgctxt "hotkey metadata" msgid "Queue 3rd unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.desc msgctxt "hotkey metadata" msgid "Add fourth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.name msgctxt "hotkey metadata" msgid "Queue 4th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.desc msgctxt "hotkey metadata" msgid "Add fivth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.name msgctxt "hotkey metadata" msgid "Queue 5th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.desc msgctxt "hotkey metadata" msgid "Add sixth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.name msgctxt "hotkey metadata" msgid "Queue 6th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.desc msgctxt "hotkey metadata" msgid "Add seventh unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.name msgctxt "hotkey metadata" msgid "Queue 7th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.desc msgctxt "hotkey metadata" msgid "Add eighth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.name msgctxt "hotkey metadata" msgid "Queue 8th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.desc msgctxt "hotkey metadata" msgid "Turn off Auto-Queue for selected structures." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.name msgctxt "hotkey metadata" msgid "Deactivate auto-queue" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.desc msgctxt "hotkey metadata" msgid "Turn on Auto-Queue for selected structures." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.name msgctxt "hotkey metadata" msgid "Activate auto-queue" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.desc msgctxt "hotkey metadata" msgid "Modifier to repair when clicking on building/mechanical unit." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.name msgctxt "hotkey metadata" msgid "Repair" msgstr "Reparér" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview anticlockwise." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.name msgctxt "hotkey metadata" msgid "Rotate building counterclockwise" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview clockwise." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.name msgctxt "hotkey metadata" msgid "Rotate building clockwise" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.desc msgctxt "hotkey metadata" msgid "Modifier to align new structures with nearby existing structure." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.name msgctxt "hotkey metadata" msgid "Toggle snap-to-edge" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.desc msgctxt "hotkey metadata" msgid "Stop the current action." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.name msgctxt "hotkey metadata" msgid "Stop units" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.desc msgctxt "hotkey metadata" msgid "" "Switch between null default formation and the last default formation used " "(defaults to 'box')." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.name msgctxt "hotkey metadata" msgid "Toggle default formation" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.desc msgctxt "hotkey metadata" msgid "Unload garrisoned units when a building/mechanical unit is selected." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.name msgctxt "hotkey metadata" msgid "Unload" msgstr "Læs af" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.desc msgctxt "hotkey metadata" msgid "Unload turreted units." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.name msgctxt "hotkey metadata" msgid "Unload Turrets" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.desc msgctxt "hotkey metadata" msgid "Modifier to unload all units of type." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.name msgctxt "hotkey metadata" msgid "Unload unit type" msgstr "" #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.desc msgctxt "hotkey metadata" msgid "Hotkeys for the in-game user interface." msgstr "" #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.name msgctxt "hotkey metadata" msgid "In-game GUI" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle ceasefire counter." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle ceasefire counter" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.desc msgctxt "hotkey metadata" msgid "Toggle chat window." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.name msgctxt "hotkey metadata" msgid "Toggle chat" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.desc msgctxt "hotkey metadata" msgid "Toggle the civilization info." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.name msgctxt "hotkey metadata" msgid "Toggle civ info" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.desc msgctxt "hotkey metadata" msgid "Toggle “frames per second” counter." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.name msgctxt "hotkey metadata" msgid "Toggle FPS counter" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.desc msgctxt "hotkey metadata" msgid "Show the multiplayer lobby in a dialog window." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.name msgctxt "hotkey metadata" msgid "Toggle MP lobby" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.desc msgctxt "hotkey metadata" msgid "Toggle chat window and select the previous private chat partner." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.name msgctxt "hotkey metadata" msgid "Toggle private chat" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.desc msgctxt "hotkey metadata" msgid "Load the latest quicksaved game. Does nothing if no quicksaves exist." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.name msgctxt "hotkey metadata" msgid "Quickload" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.desc msgctxt "hotkey metadata" msgid "" "Make a temporary save of the game that can be loaded with quickload. " "Quicksaving always overwrites the previous save." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.name msgctxt "hotkey metadata" msgid "Quicksave" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.desc msgctxt "hotkey metadata" msgid "Toggle current display of computer time." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.name msgctxt "hotkey metadata" msgid "Toggle real-time overlay" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.desc msgctxt "hotkey metadata" msgid "Toggle developer commands panel." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.name msgctxt "hotkey metadata" msgid "Toggle dev overlay" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.desc msgctxt "hotkey metadata" msgid "Toggle diplomacy colors." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.name msgctxt "hotkey metadata" msgid "Toggle diplomacy colors" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game barter/trade page." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.name msgctxt "hotkey metadata" msgid "Toggle barter" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game diplomacy page." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.name msgctxt "hotkey metadata" msgid "Toggle diplomacy" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game menu." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.name msgctxt "hotkey metadata" msgid "Toggle in-game menu" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game objectives page." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.name msgctxt "hotkey metadata" msgid "Toggle objectives" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.desc msgctxt "hotkey metadata" msgid "Toggle visibility of the in-game user interface." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.name msgctxt "hotkey metadata" msgid "Toggle GUI visibility" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game tutorial panel." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.name msgctxt "hotkey metadata" msgid "Toggle tutorial" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarded units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.name msgctxt "hotkey metadata" msgid "Toggle guarded highlight" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarding units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.name msgctxt "hotkey metadata" msgid "Toggle guarding highlight" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.desc msgctxt "hotkey metadata" msgid "Delete the saved game (in the save/load windows)." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.name msgctxt "hotkey metadata" msgid "Delete saved game" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.desc msgctxt "hotkey metadata" msgid "Don't ask for confirmation when deleting a saved game." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.name msgctxt "hotkey metadata" msgid "Delete without confirmation" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.desc msgctxt "hotkey metadata" msgid "" "Toggle display of status bars e.g. health indicator for all your " "buildings/units on the map (including unselected)." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.name msgctxt "hotkey metadata" msgid "Toggle status bars" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.desc msgctxt "hotkey metadata" msgid "Activate fast-forward mode. Must have activated timewarp." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.name msgctxt "hotkey metadata" msgid "Fast-forward (timewarp)" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.desc msgctxt "hotkey metadata" msgid "Rewind time. Must have activated timewarp." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.name msgctxt "hotkey metadata" msgid "Rewind (timewarp)" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of attack range overlays of selected defensive structures." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.name msgctxt "hotkey metadata" msgid "Toggle attack ranges" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of aura range overlays of selected units and structures." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.name msgctxt "hotkey metadata" msgid "Toggle aura ranges" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.desc msgctxt "hotkey metadata" msgid "Toggle display of heal range overlays of selected units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.name msgctxt "hotkey metadata" msgid "Toggle heal ranges" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.desc msgctxt "hotkey metadata" msgid "Toggle unit silhouettes." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.name msgctxt "hotkey metadata" msgid "Toggle unit silhouettes" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.desc msgctxt "hotkey metadata" msgid "Toggle the structure tree." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.name msgctxt "hotkey metadata" msgid "Toggle structure tree" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.desc msgctxt "hotkey metadata" msgid "Toggle in-game summary." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.name msgctxt "hotkey metadata" msgid "Toggle summary" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.desc msgctxt "hotkey metadata" msgid "Toggle chat window in team chat mode." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.name msgctxt "hotkey metadata" msgid "Toggle team chat" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.desc msgctxt "hotkey metadata" msgid "Shows the game time elapsed since the game started." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle game-time overlay" msgstr "" #: gui/hotkeys/spec/selection.jsoncategories.selection.desc msgctxt "hotkey metadata" msgid "Hotkeys relating to modifying unit selection." msgstr "" #: gui/hotkeys/spec/selection.jsoncategories.selection.name msgctxt "hotkey metadata" msgid "Selecting Units" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.desc msgctxt "hotkey metadata" msgid "Add units to selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.name msgctxt "hotkey metadata" msgid "Add to selection" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.desc msgctxt "hotkey metadata" msgid "Un-select all units and cancel building placement." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.name msgctxt "hotkey metadata" msgid "Cancel selection" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.desc msgctxt "hotkey metadata" msgid "Add Control Group 1 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.name msgctxt "hotkey metadata" msgid "Add Control Group 1" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.10.desc msgctxt "hotkey metadata" msgid "Add Control Group 10 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.10.name msgctxt "hotkey metadata" msgid "Add Control Group 10" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.desc msgctxt "hotkey metadata" msgid "Add Control Group 2 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.name msgctxt "hotkey metadata" msgid "Add Control Group 2" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.desc msgctxt "hotkey metadata" msgid "Add Control Group 3 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.name msgctxt "hotkey metadata" msgid "Add Control Group 3" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.desc msgctxt "hotkey metadata" msgid "Add Control Group 4 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.name msgctxt "hotkey metadata" msgid "Add Control Group 4" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.desc msgctxt "hotkey metadata" msgid "Add Control Group 5 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.name msgctxt "hotkey metadata" msgid "Add Control Group 5" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.desc msgctxt "hotkey metadata" msgid "Add Control Group 6 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.name msgctxt "hotkey metadata" msgid "Add Control Group 6" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.desc msgctxt "hotkey metadata" msgid "Add Control Group 7 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.name msgctxt "hotkey metadata" msgid "Add Control Group 7" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.desc msgctxt "hotkey metadata" msgid "Add Control Group 8 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.name msgctxt "hotkey metadata" msgid "Add Control Group 8" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.desc msgctxt "hotkey metadata" msgid "Add Control Group 9 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.name msgctxt "hotkey metadata" msgid "Add Control Group 9" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 1." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.name msgctxt "hotkey metadata" msgid "Set Control Group 1" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.10.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 10." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.10.name msgctxt "hotkey metadata" msgid "Set Control Group 10" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 2." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.name msgctxt "hotkey metadata" msgid "Set Control Group 2" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 3." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.name msgctxt "hotkey metadata" msgid "Set Control Group 3" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 4." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.name msgctxt "hotkey metadata" msgid "Set Control Group 4" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 5." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.name msgctxt "hotkey metadata" msgid "Set Control Group 5" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 6." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.name msgctxt "hotkey metadata" msgid "Set Control Group 6" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 7." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.name msgctxt "hotkey metadata" msgid "Set Control Group 7" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 8." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.name msgctxt "hotkey metadata" msgid "Set Control Group 8" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 9." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.name msgctxt "hotkey metadata" msgid "Set Control Group 9" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 1." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.name msgctxt "hotkey metadata" msgid "Select Control Group 1" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.10.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 10." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.10.name msgctxt "hotkey metadata" msgid "Select Control Group 10" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 2." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.name msgctxt "hotkey metadata" msgid "Select Control Group 2" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 3." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.name msgctxt "hotkey metadata" msgid "Select Control Group 3" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 4." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.name msgctxt "hotkey metadata" msgid "Select Control Group 4" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 5." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.name msgctxt "hotkey metadata" msgid "Select Control Group 5" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 6." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.name msgctxt "hotkey metadata" msgid "Select Control Group 6" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 7." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.name msgctxt "hotkey metadata" msgid "Select Control Group 7" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 8." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.name msgctxt "hotkey metadata" msgid "Select Control Group 8" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 9." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.name msgctxt "hotkey metadata" msgid "Select Control Group 9" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.desc msgctxt "hotkey metadata" msgid "Select next idle builder." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.name msgctxt "hotkey metadata" msgid "Select next idle builder" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.desc msgctxt "hotkey metadata" msgid "Select only idle units." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.name msgctxt "hotkey metadata" msgid "Select only idle units" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.desc msgctxt "hotkey metadata" msgid "Select next idle unit." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.name msgctxt "hotkey metadata" msgid "Select next idle unit" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.desc msgctxt "hotkey metadata" msgid "Select next idle warrior." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.name msgctxt "hotkey metadata" msgid "Select next idle warrior" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.desc msgctxt "hotkey metadata" msgid "Select next idle worker." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.name msgctxt "hotkey metadata" msgid "Select next idle worker" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.desc msgctxt "hotkey metadata" msgid "Add only military units to the selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.name msgctxt "hotkey metadata" msgid "Select military only" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.desc msgctxt "hotkey metadata" msgid "Add only non-military units to the selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.name msgctxt "hotkey metadata" msgid "Select non-military only" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.desc msgctxt "hotkey metadata" msgid "Include offscreen units in selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.name msgctxt "hotkey metadata" msgid "Include offscreen" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.desc msgctxt "hotkey metadata" msgid "Remove units from selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.name msgctxt "hotkey metadata" msgid "Remove units from selection" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.desc msgctxt "hotkey metadata" msgid "Modifier to select units individually, opposed to per formation." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.name msgctxt "hotkey metadata" msgid "Single selection" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.desc msgctxt "hotkey metadata" msgid "Select only wounded units." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.name msgctxt "hotkey metadata" msgid "Select only wounded units" msgstr "" #: gui/loadgame/SavegameDeleter.js:34 #, javascript-format msgid "Delete the selected savegame using %(hotkey)s." msgstr "" #: gui/loadgame/SavegameDeleter.js:39 gui/replaymenu/replay_menu.js:205 #, javascript-format msgid "Hold %(hotkey)s to skip the confirmation dialog while deleting." msgstr "" #: gui/loadgame/SavegameDeleter.js:52 gui/loadgame/SavegameWriter.js:51 #, javascript-format msgid "\"%(label)s\"" msgstr "\"%(label)s\"" #: gui/loadgame/SavegameDeleter.js:53 msgid "Saved game will be permanently deleted, are you sure?" msgstr "Det gemte spil vil blive slettet permanent, er du sikker?" #: gui/loadgame/SavegameDeleter.js:54 msgid "DELETE" msgstr "SLET" #: gui/loadgame/SavegameDetails.js:43 #, javascript-format msgid "Mods: %(mods)s" msgstr "" #: gui/loadgame/SavegameList.js:181 msgid "yyyy-MM-dd HH:mm:ss" msgstr "yyyy-MM-dd HH:mm:ss" #: gui/loadgame/SavegameList.js:192 #, javascript-format msgid "%(dateString)s %(map)s - %(description)s" msgstr "%(dateString)s %(map)s - %(description)s" #: gui/loadgame/SavegameList.js:193 #, javascript-format msgid "%(dateString)s %(map)s" msgstr "%(dateString)s %(map)s" #: gui/loadgame/SavegameLoader.js:9 msgid "Load" msgstr "Indlæs" #: gui/loadgame/SavegameLoader.js:39 #, javascript-format msgid "" "This savegame needs 0 A.D. version %(requiredVersion)s, while you are " "running version %(currentVersion)s." msgstr "" #: gui/loadgame/SavegameLoader.js:44 msgid "This savegame needs an older version of 0 A.D." msgstr "" #: gui/loadgame/SavegameLoader.js:51 msgid "This savegame needs a different sequence of mods:" msgstr "" #: gui/loadgame/SavegameLoader.js:55 msgid "Do you still want to proceed?" msgstr "Vil du stadig fortsætte?" #: gui/loadgame/SavegameLoader.js:60 gui/options/options.js:173 #: gui/options/options.js:348 gui/options/options.js:413 #: gui/options/options.js:439 msgid "Warning" msgstr "Advarsel" #: gui/loadgame/SavegamePage.js:34 msgid "Save Game" msgstr "Gem Spil" #: gui/loadgame/SavegamePage.js:34 gui/pregame/MainMenuItems.js:103 msgid "Load Game" msgstr "Indlæs Spil" #: gui/hotkeys/hotkeys.xml:(caption):53 gui/loadgame/SavegameWriter.js:16 #: gui/options/options.xml:(caption):55 msgid "Save" msgstr "Gem" #: gui/loadgame/SavegameWriter.js:52 msgid "Saved game will be permanently overwritten, are you sure?" msgstr "Det gemte spil vil blive overskrevet permanent, er du sikker?" #: gui/loadgame/SavegameWriter.js:53 msgid "OVERWRITE SAVE" msgstr "OVERSKRIV GEMT SPIL" #: gui/loadgame/load.xml:(caption):44 msgid "No saved games found." msgstr "" #: gui/loadgame/load.xml:(caption):54 #: gui/replaymenu/replay_menu.xml:(caption):234 msgid "Delete" msgstr "Slet" #: gui/loadgame/load.xml:(caption):64 msgid "Filter compatible saved games" msgstr "" #: gui/loadgame/load.xml:(caption):74 msgid "Players:" msgstr "Spillere:" #: gui/loadgame/load.xml:(caption):78 msgid "Played time:" msgstr "" #: gui/loadgame/load.xml:(caption):82 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):32 #: gui/replaymenu/replay_menu.xml:(caption):153 msgid "Map Type:" msgstr "Banetype:" #: gui/loadgame/load.xml:(caption):86 #: gui/replaymenu/replay_menu.xml:(caption):168 msgid "Map Size:" msgstr "Banestørrelse: " #: gui/loadgame/load.xml:(caption):90 #: gui/replaymenu/replay_menu.xml:(caption):183 msgid "Victory:" msgstr "Sejr:" #: gui/loadgame/load.xml:(heading):27 #: gui/replaymenu/replay_menu.xml:(heading):71 msgctxt "replay" msgid "Date / Time" msgstr "Dato/tid" #: gui/loadgame/load.xml:(heading):31 msgctxt "replay" msgid "Map Type" msgstr "Banetype" #: gui/loadgame/load.xml:(heading):35 #: gui/replaymenu/replay_menu.xml:(heading):79 msgctxt "replay" msgid "Map Name" msgstr "Banenavn" #: gui/loadgame/load.xml:(heading):39 msgctxt "replay" msgid "Description" msgstr "Beskrivelse" #: gui/locale/locale.xml:(caption):17 #: gui/locale_advanced/locale_advanced.xml:(caption):17 msgid "Language:" msgstr "Sprog:" #. A locale is a set of parameters that defines the user’s language, country #. and any special #. variant preferences that the user wants to see in their user interface. #. Here, “Locale” #. refers to the code that identifies those settings, such as ‘en_US’. #: gui/locale/locale.xml:(caption):31 msgid "Locale:" msgstr "Lokation:" #: gui/locale/locale.xml:(caption):41 msgid "Advanced" msgstr "Avanceret" #: gui/locale_advanced/locale_advanced.js:22 #: gui/locale_advanced/locale_advanced.js:76 msgctxt "localeCountry" msgid "None" msgstr "Ingen" #: gui/locale_advanced/locale_advanced.js:91 msgid "invalid locale" msgstr "" #: gui/locale_advanced/locale_advanced.xml:(caption):25 msgid "Country:" msgstr "Land:" #: gui/locale_advanced/locale_advanced.xml:(caption):34 msgid "Script:" msgstr "Skript:" #: gui/locale_advanced/locale_advanced.xml:(caption):41 msgid "Variant (unused):" msgstr "Variant (ubrugt):" #: gui/locale_advanced/locale_advanced.xml:(caption):48 msgid "Keywords (unused):" msgstr "Nøgleord (ubrugt):" #: gui/locale_advanced/locale_advanced.xml:(caption):55 msgid "Resulting locale:" msgstr "" #: gui/locale_advanced/locale_advanced.xml:(caption):60 msgid "Dictionary files used:" msgstr "" #: gui/locale_advanced/locale_advanced.xml:(caption):70 msgid "Auto detect" msgstr "" #: gui/locale_advanced/locale_advanced.xml:(tooltip):37 msgid "" "Optional four-letter script code part following the language code (as listed" " in ISO 15924)" msgstr "" #: gui/locale_advanced/locale_advanced.xml:(tooltip):44 #: gui/locale_advanced/locale_advanced.xml:(tooltip):51 msgid "Not implemented yet." msgstr "Endnu ikke implementeret" #: gui/maps/MapCache.js:59 gui/maps/mapbrowser/grid/MapGridBrowser.js:59 msgctxt "map selection" msgid "Random" msgstr "Tilfældig" #: gui/maps/MapCache.js:66 msgid "A randomly selected map." msgstr "En tilfældigt udvalgt bane." #: gui/maps/MapFilters.js:91 msgid "Default" msgstr "Standard" #: gui/maps/MapFilters.js:92 msgid "All maps except naval and demo maps." msgstr "Alle baner pånær søfarts- og demobaner." #: gui/maps/MapFilters.js:97 msgid "Naval Maps" msgstr "Vandbaner" #: gui/maps/MapFilters.js:98 msgid "Maps where ships are needed to reach the enemy." msgstr "Baner, hvor skibe er nødvendige for at nå fjenden." #: gui/maps/MapFilters.js:103 msgid "Demo Maps" msgstr "Demo Baner" #: gui/maps/MapFilters.js:104 msgid "These maps are not playable but for demonstration purposes only." msgstr "" #: gui/maps/MapFilters.js:109 msgid "New Maps" msgstr "Nye baner" #: gui/maps/MapFilters.js:110 msgid "Maps that are brand new in this release of the game." msgstr "" #: gui/maps/MapFilters.js:115 msgid "Best for MP" msgstr "" #: gui/maps/MapFilters.js:116 msgid "Maps that are recommended for Multiplayer play." msgstr "" #: gui/maps/MapFilters.js:121 msgid "Trigger Maps" msgstr "" #: gui/maps/MapFilters.js:122 msgid "Maps that come with scripted events and potentially spawn enemy units." msgstr "" #: gui/maps/MapFilters.js:127 msgid "All Maps" msgstr "Alle Baner" #: gui/maps/MapFilters.js:128 msgid "Every map of the chosen maptype." msgstr "" #: gui/maps/mapbrowser/MapBrowser.xml:(caption):14 msgid "Map Browser" msgstr "" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:31 #, javascript-format msgid "%(hotkey)s: Close map browser and discard the selection." msgstr "" #: gui/credits/credits.xml:(caption):32 gui/hotkeys/hotkeys.xml:(caption):58 #: gui/maps/mapbrowser/controls/MapBrowserControls.js:34 #: gui/options/options.xml:(caption):61 #: gui/reference/common/Buttons/CloseButton.js:13 msgid "Close" msgstr "Luk" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:36 #, javascript-format msgid "%(hotkey)s: Close map browser." msgstr "" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):15 msgctxt "zoom in" msgid "+" msgstr "+" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):18 msgctxt "zoom out" msgid "−" msgstr "" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):26 msgid "Search Map:" msgstr "" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):38 msgid "Map Filter:" msgstr "Banefilter:" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):48 msgid "Pick Random Map" msgstr "" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):54 msgctxt "map selection dialog" msgid "Select" msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:27 msgid "Go to the previous page." msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:28 msgid "Go to the next page." msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:32 msgid "Increase map preview size." msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:33 msgid "Decrease map preview size." msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:39 #, javascript-format msgid "Maps: %(mapCount)s" msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:43 #, javascript-format msgid "Page: %(currentPage)s/%(maxPage)s" msgstr "" #: gui/maps/mapbrowser/grid/MapGridBrowser.js:60 msgid "Pick a map at random." msgstr "" #: gui/options/options.js:95 #, javascript-format msgid "Default: %(value)s" msgstr "" #: gui/options/options.js:121 #, javascript-format msgctxt "option number" msgid "Min: %(min)s, Max: %(max)s" msgstr "" #: gui/options/options.js:123 #, javascript-format msgctxt "option number" msgid "Min: %(min)s" msgstr "" #: gui/options/options.js:125 #, javascript-format msgctxt "option number" msgid "Max: %(max)s" msgstr "" #: gui/options/options.js:170 #, javascript-format msgid "" "Changes will be reverted in %(time)s seconds. Do you want to keep changes?" msgstr "" #: gui/options/options.js:192 #, javascript-format msgctxt "slider number" msgid "Value: %(val)s (min: %(min)s, max: %(max)s)" msgstr "" #: gui/options/options.js:347 msgid "" "Resetting the options will erase your saved settings. Do you want to " "continue?" msgstr "" #: gui/options/options.js:412 msgid "Some setting values are invalid! Are you sure you want to save them?" msgstr "" #: gui/options/options.js:438 msgid "You have unsaved changes, do you want to close this window?" msgstr "" #: gui/options/options.json[0].label msgid "General" msgstr "Generel" #: gui/options/options.json[0].options[0].label msgid "Player name (single-player)" msgstr "" #: gui/options/options.json[0].options[0].tooltip msgid "How you want to be addressed in single-player matches." msgstr "" #: gui/options/options.json[0].options[1].label msgid "Player name (multiplayer)" msgstr "" #: gui/options/options.json[0].options[1].tooltip msgid "How you want to be addressed in multiplayer matches (except lobby)." msgstr "" #: gui/options/options.json[0].options[2].label msgid "Background pause" msgstr "" #: gui/options/options.json[0].options[2].tooltip msgid "Pause single-player games when window loses focus." msgstr "" #: gui/options/options.json[0].options[3].label msgid "Enable welcome screen" msgstr "" #: gui/options/options.json[0].options[3].tooltip msgid "" "If you disable it, the welcome screen will still appear once, each time a " "new version is available. You can always launch it from the main menu." msgstr "" #: gui/options/options.json[0].options[4].label msgid "FPS overlay" msgstr "" #: gui/options/options.json[0].options[4].tooltip msgid "Show frames per second in top right corner." msgstr "" #: gui/options/options.json[0].options[5].label msgid "Real time overlay" msgstr "" #: gui/options/options.json[0].options[5].tooltip msgid "Show current system time in top right corner." msgstr "" #: gui/options/options.json[0].options[6].label msgid "Game time overlay" msgstr "" #: gui/options/options.json[0].options[6].tooltip msgid "Show current simulation time in top right corner." msgstr "" #: gui/options/options.json[0].options[7].label msgid "Ceasefire time overlay" msgstr "" #: gui/options/options.json[0].options[7].tooltip msgid "Always show the remaining ceasefire time." msgstr "" #: gui/options/options.json[0].options[8].label msgid "Chat timestamp" msgstr "" #: gui/options/options.json[0].options[8].tooltip msgid "Display the time at which a chat message was posted." msgstr "" #: gui/options/options.json[0].options[9].label msgid "Naming of entities." msgstr "" #: gui/options/options.json[0].options[9].list[0].label msgid "Specific names first" msgstr "" #: gui/options/options.json[0].options[9].list[0].tooltip msgid "Display specific names before generic names." msgstr "" #: gui/options/options.json[0].options[9].list[1].label msgid "Generic names first" msgstr "" #: gui/options/options.json[0].options[9].list[1].tooltip msgid "Display generic names before specific names." msgstr "" #: gui/options/options.json[0].options[9].list[2].label msgid "Only specific names" msgstr "" #: gui/options/options.json[0].options[9].list[2].tooltip msgid "Display only specific names for entities." msgstr "" #: gui/options/options.json[0].options[9].list[3].label msgid "Only generic names" msgstr "" #: gui/options/options.json[0].options[9].list[3].tooltip msgid "Display only generic names for entities." msgstr "" #: gui/options/options.json[0].options[9].tooltip msgid "How to show entity names." msgstr "" #: gui/options/options.json[1].label msgid "Graphics (general)" msgstr "" #: gui/options/options.json[1].options[0].label msgid "Windowed mode" msgstr "" #: gui/options/options.json[1].options[0].tooltip msgid "Start 0 A.D. in a window." msgstr "" #: gui/options/options.json[1].options[10].label msgid "Mouse drag" msgstr "" #: gui/options/options.json[1].options[10].tooltip msgid "" "Number of pixels the mouse can move before the action is considered a drag." msgstr "" #: gui/options/options.json[1].options[1].label #: gui/options/options.json[2].options[1].label msgid "Fog" msgstr "" #: gui/options/options.json[1].options[1].tooltip #: gui/options/options.json[2].options[1].tooltip msgid "Enable fog." msgstr "" #: gui/options/options.json[1].options[2].label #: gui/options/options.json[2].options[2].label msgid "Post-processing" msgstr "" #: gui/options/options.json[1].options[2].tooltip #: gui/options/options.json[2].options[2].tooltip msgid "Use screen-space post-processing filters (HDR, Bloom, DOF, etc)." msgstr "" #: gui/options/options.json[1].options[3].label #: gui/options/options.json[2].options[6].list[0][7].list[0][9].label msgid "Shadows" msgstr "Skygger" #: gui/options/options.json[1].options[3].tooltip #: gui/options/options.json[2].options[6].list[0][7].list[0][9].tooltip msgid "Enable shadows." msgstr "" #: gui/options/options.json[1].options[4].label msgid "Unit silhouettes" msgstr "" #: gui/options/options.json[1].options[4].tooltip msgid "Show outlines of units behind structures." msgstr "" #: gui/options/options.json[1].options[5].label msgid "Particles" msgstr "Partikler" #: gui/options/options.json[1].options[5].tooltip msgid "Enable particles." msgstr "" #: gui/options/options.json[1].options[6].label msgid "VSync" msgstr "VSync" #: gui/options/options.json[1].options[6].tooltip msgid "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.json[1].options[7].label msgid "FPS throttling in menus" msgstr "" #: gui/options/options.json[1].options[7].tooltip msgid "" "To save CPU workload, throttle render frequency in all menus. Set to maximum" " to disable throttling." msgstr "" #: gui/options/options.json[1].options[8].label msgid "FPS throttling in games" msgstr "" #: gui/options/options.json[1].options[8].tooltip msgid "" "To save CPU workload, throttle render frequency in running games. Set to " "maximum to disable throttling." msgstr "" #: gui/options/options.json[1].options[9].label #: gui/options/options.json[1].options[9].tooltip msgid "GUI scale" msgstr "" #: gui/options/options.json[1].options[9].list[0].label msgid "75%" msgstr "" #: gui/options/options.json[1].options[9].list[1].label msgid "100%" msgstr "" #: gui/options/options.json[1].options[9].list[2].label msgid "125%" msgstr "" #: gui/options/options.json[1].options[9].list[3].label msgid "150%" msgstr "" #: gui/options/options.json[1].options[9].list[4].label msgid "175%" msgstr "" #: gui/options/options.json[1].options[9].list[5].label msgid "200%" msgstr "" #: gui/options/options.json[1].options[9].list[6].label msgid "225%" msgstr "" #: gui/options/options.json[1].options[9].list[7].label msgid "250%" msgstr "" #: gui/options/options.json[1].tooltip msgid "Set the balance between performance and visual appearance." msgstr "" #: gui/options/options.json[2].label msgid "Graphics (advanced)" msgstr "" #: gui/options/options.json[2].options[0].label msgid "Renderer backend" msgstr "" #: gui/options/options.json[2].options[0].list[0].label msgid "OpenGL" msgstr "" #: gui/options/options.json[2].options[0].list[0].tooltip msgid "Default OpenGL backend with GLSL. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.json[2].options[0].list[1].label msgid "OpenGL ARB" msgstr "" #: gui/options/options.json[2].options[0].list[1].tooltip msgid "Legacy OpenGL backend with ARB shaders. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.json[2].options[0].tooltip msgid "Choose the renderer's backend. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.json[2].options[3].label msgid "Antialiasing" msgstr "" #: gui/options/options.json[2].options[3].list[0].label #: gui/options/options.json[2].options[4].list[0].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[0].tooltip #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[2].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[2].label msgid "Disabled" msgstr "Deaktiveret" #: gui/options/options.json[2].options[3].list[0].tooltip msgid "Do not use antialiasing." msgstr "" #: gui/options/options.json[2].options[3].list[1].label msgid "FXAA" msgstr "" #: gui/options/options.json[2].options[3].list[1].tooltip msgid "Fast, but simple antialiasing." msgstr "" #: gui/options/options.json[2].options[3].list[2].label msgid "MSAA (2×)" msgstr "" #: gui/options/options.json[2].options[3].list[2].tooltip msgid "" "Slow, but high-quality antialiasing, uses two samples per pixel. Supported " "for GL3.3+." msgstr "" #: gui/options/options.json[2].options[3].list[3].label msgid "MSAA (4×)" msgstr "" #: gui/options/options.json[2].options[3].list[3].tooltip msgid "" "Slow, but high-quality antialiasing, uses four samples per pixel. Supported " "for GL3.3+." msgstr "" #: gui/options/options.json[2].options[3].list[4].label msgid "MSAA (8×)" msgstr "" #: gui/options/options.json[2].options[3].list[4].tooltip msgid "" "Slow, but high-quality antialiasing, uses eight samples per pixel. Supported" " for GL3.3+." msgstr "" #: gui/options/options.json[2].options[3].list[5].label msgid "MSAA (16×)" msgstr "" #: gui/options/options.json[2].options[3].list[5].tooltip msgid "" "Slow, but high-quality antialiasing, uses sixteen samples per pixel. " "Supported for GL3.3+." msgstr "" #: gui/options/options.json[2].options[3].tooltip msgid "Reduce aliasing effect on edges." msgstr "" #: gui/options/options.json[2].options[4].label msgid "Sharpening" msgstr "" #: gui/options/options.json[2].options[4].list[0].tooltip msgid "Do not use sharpening." msgstr "" #: gui/options/options.json[2].options[4].list[1].label msgid "FidelityFX CAS" msgstr "" #: gui/options/options.json[2].options[4].list[1].tooltip msgid "Contrast adaptive sharpening, a fast, contrast based sharpening pass." msgstr "" #: gui/options/options.json[2].options[4].tooltip msgid "Reduce blurry effects." msgstr "" #: gui/options/options.json[2].options[5].label msgid "Sharpness factor" msgstr "" #: gui/options/options.json[2].options[5].tooltip msgid "The sharpness of the choosen pass." msgstr "" #: gui/options/options.json[2].options[6].label msgid "Model quality" msgstr "" #: gui/options/options.json[2].options[6].list[0].label._string msgctxt "Option for the meshes' level of detail." msgid "Low" msgstr "Lav" #: gui/options/options.json[2].options[6].list[0].label.tooltip msgid "Simpler models for better performance." msgstr "" #: gui/options/options.json[2].options[6].list[0][1].label._string msgctxt "Option for the meshes' level of detail." msgid "Medium" msgstr "Mellem" #: gui/options/options.json[2].options[6].list[0][1].label.tooltip msgid "Average quality and average performance." msgstr "" #: gui/options/options.json[2].options[6].list[0][1][2].label._string msgctxt "Option for the meshes' level of detail." msgid "High" msgstr "Høj" #: gui/options/options.json[2].options[6].list[0][1][2].label.tooltip msgid "High quality models." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].label msgid "Model appearance randomization" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0].label._string msgctxt "Option for the meshes' amount of variety." msgid "None" msgstr "Ingen" #: gui/options/options.json[2].options[6].list[0][7].list[0].label.tooltip msgid "Entities will all look the same." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].label msgid "Quality" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0].label._string msgctxt "Option for the shadow quality." msgid "Low" msgstr "Lav" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1].label._string msgctxt "Option for the shadow quality." msgid "Medium" msgstr "Mellem" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][11].label msgid "Filtering" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][11].tooltip msgid "Smooth shadows." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][12].label msgid "Cutoff distance" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][12].tooltip msgid "Hides shadows beyond a certain distance from a camera." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][13].label msgid "Cover whole map" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][13].tooltip msgid "" "When ON shadows cover the whole map and shadows cutoff distance is ignored. " "Useful for making screenshots of a whole map." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][14].label msgid "Water effects" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][14].tooltip msgid "" "When OFF, use the lowest settings possible to render water. This makes other" " settings irrelevant." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][15].label msgid "High-quality water effects" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][15].tooltip msgid "" "Use higher-quality effects for water, rendering coastal waves, shore foam, " "and ships trails." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][16].label msgid "Water reflections" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][16].tooltip msgid "Allow water to reflect a mirror image." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][17].label msgid "Water refraction" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][17].tooltip msgid "Use a real water refraction map and not transparency." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][18].label msgid "Real water depth" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][18].tooltip msgid "Use actual water depth in rendering calculations." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].label msgid "Texture quality" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0].label._string msgctxt "Option for the texture quality." msgid "Low" msgstr "Lav" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0].label.tooltip msgid "Low" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1].label._string msgctxt "Option for the texture quality." msgid "Medium" msgstr "Mellem" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1].label.tooltip msgid "Medium" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1][2].label._string msgctxt "Option for the texture quality." msgid "High" msgstr "Høj" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1][2].label.tooltip msgid "High" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].label msgid "Texture anisotropic filter" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[0].label msgid "1x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[1].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[1].tooltip msgid "2x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[2].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[2].tooltip msgid "4x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[3].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[3].tooltip msgid "8x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[4].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[4].tooltip msgid "16x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].tooltip msgid "" "Makes textures look better, especially terrain. If the anisotropic filter " "value is unsupported it will be set to the max supported value." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].tooltip msgid "" "Decrease texture quality making them blurrier but increases game " "performance." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[0].label msgid "Master volume" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[0].tooltip msgid "Master audio gain." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[1].label msgid "Music volume" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[1].tooltip msgid "In game music gain." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[2].label msgid "Ambient volume" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[2].tooltip msgid "In game ambient sound gain." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[3].label msgid "Action volume" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[3].tooltip msgid "In game unit action sound gain." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[4].label msgid "UI volume" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[4].tooltip msgid "UI sound gain." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[5].label msgid "Nick notification" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[5].tooltip msgid "Receive audio notification when someone types your nick." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[6].label msgid "New player notification in game setup" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[6].tooltip msgid "Receive audio notification when a new client joins the game setup." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].label msgid "Game Setup" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[0].label msgid "Enable game setting tips" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[0].tooltip msgid "Show tips when setting up a game." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[1].label msgid "Enable settings panel slide" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[1].tooltip msgid "Slide the settings panel when opening, closing or resizing." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[2].label msgid "Persist match settings" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[2].tooltip msgid "" "Save and restore match settings for quick reuse when hosting another game." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].label msgid "Default AI difficulty" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0].label._string msgctxt "Option for the AI difficulty." msgid "Sandbox" msgstr "Sandkasse" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1].label._string msgctxt "Option for the AI difficulty." msgid "Very Easy" msgstr "Meget Let" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2].label._string msgctxt "Option for the AI difficulty." msgid "Easy" msgstr "Let" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3].label._string msgctxt "Option for the AI difficulty." msgid "Medium" msgstr "Mellem" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].label msgid "Default AI behavior" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].label._string msgctxt "Option for the AI difficulty." msgid "Hard" msgstr "Svært" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[0].label msgid "Random" msgstr "Tilfældig" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[1].label msgid "Balanced" msgstr "Balanceret" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[2].label msgid "Aggressive" msgstr "Aggressiv" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[3].label msgid "Defensive" msgstr "Defensiv" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].tooltip msgid "Default behavior of the AI." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4][5].label._string msgctxt "Option for the AI difficulty." msgid "Very Hard" msgstr "Meget Svært" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].label msgid "Assign players" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[0].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[0].label msgid "Everyone" msgstr "Alle" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[0].tooltip msgid "Players joining the match will be assigned if there is a free slot." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[1].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[1].label msgid "Buddies" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[1].tooltip msgid "" "Players joining the match will only be assigned if they are a buddy of the " "host and if there is a free slot." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[2].tooltip msgid "Players only receive a slot when the host assigns them explicitly." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].tooltip msgid "" "Automatically assign joining clients to free player slots during the match " "setup." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].label msgid "Networking / Lobby" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[0].label msgid "TLS encryption" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[0].tooltip msgid "" "Protect login and data exchanged with the lobby server using TLS encryption." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[1].label msgid "Chat backlog" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[1].tooltip msgid "Number of backlogged messages to load when joining the lobby." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[2].label msgid "Game rating column" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[2].tooltip msgid "" "Show the average rating of the participating players in a column of the " "gamelist." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[3].label msgid "Network warnings" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[3].tooltip msgid "Show which player has a bad connection in multiplayer games." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].label msgid "Late observer joins" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].tooltip msgid "" "Allow everybody or buddies only to join the game as observer after it " "started." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[5].label msgid "Observer limit" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[5].tooltip msgid "Prevent further observers from joining if the limit is reached." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[6].label msgid "Max lag for observers" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[6].tooltip msgid "" "When hosting, pause the game if observers are lagging more than this many " "turns. If set to -1, observers are ignored." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[7].label msgid "(Observer) Speed up when lagging." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[7].tooltip msgid "" "When observing a game, automatically speed up if you start lagging, to catch" " up with the live match." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].tooltip msgid "These settings only affect the multiplayer." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].label msgid "Game Session" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[0].label msgid "Wounded unit health" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[0].tooltip msgid "" "The wounded unit hotkey considers the selected units as wounded if their " "health percentage falls below this number." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[10].label msgid "Aura range visualization" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[10].tooltip msgid "" "Display the range of auras of selected units and structures. (It can also be" " toggled with the hotkey during a game)." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[11].label msgid "Heal range visualization" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[11].tooltip msgid "" "Display the healing range of selected units. (It can also be toggled with " "the hotkey during a game)." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[12].label msgid "Rank icon above status bar" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[12].tooltip msgid "Show rank icons above status bars." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[13].label msgid "Experience status bar" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[13].tooltip msgid "Show an experience status bar above each selected unit." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[14].label msgid "Detailed tooltips" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[14].tooltip msgid "" "Show detailed tooltips for trainable units in unit-producing structures." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].label msgid "Sort resources and population tooltip" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[0].label msgid "Unordered" msgstr "Uordnet" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[1].label msgid "Ascending" msgstr "Tiltagende" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[2].label msgid "Descending" msgstr "Aftagende" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].tooltip msgid "" "Dynamically sort players in the resources and population tooltip by value." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[16].label msgid "Diplomacy colors: self" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[16].tooltip msgid "Color of your units when diplomacy colors are enabled." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[17].label msgid "Diplomacy colors: ally" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[17].tooltip msgid "Color of allies when diplomacy colors are enabled." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[18].label msgid "Diplomacy colors: neutral" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[18].tooltip msgid "Color of neutral players when diplomacy colors are enabled." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[19].label msgid "Diplomacy colors: enemy" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[19].tooltip msgid "Color of enemies when diplomacy colors are enabled." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[1].label msgid "Batch training size" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[1].tooltip msgid "Number of units trained per batch by default." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].label msgid "Snap to edges" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[0].label msgid "Hotkey to enable snapping" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[0].tooltip msgid "" "New structures are aligned with nearby structures while pressing the hotkey." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[1].label msgid "Hotkey to disable snapping" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[1].tooltip msgid "" "New structures are aligned with nearby structures unless the hotkey is " "pressed." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].tooltip msgid "This option allows to align new structures with nearby structures." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].label msgid "Control group membership" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[0].label msgid "Single" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[0].tooltip msgid "" "When adding a Unit or Structure to a control group, they are removed from " "other control groups. Use this choice if you want control groups to refer to" " distinct armies." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[1].label msgid "Multiple" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[1].tooltip msgid "" "Units and Structures can be part of multiple control groups. This is useful " "to keep control groups for distinct armies and a control group for the " "entire army simultaneously." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].tooltip msgid "Decide whether units can be part of multiple control groups." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].label msgid "Formation control" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[0].label msgid "Walk/Patrol Only" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[0].tooltip msgid "Other orders will disband existing formations." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[1].label msgid "No override" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[1].tooltip msgid "Units in formations stay in formations." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].tooltip msgid "" "Decide whether formations are enabled for all orders or only 'Walk' and " "'Patrol'." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[23].label msgid "Battalion-style formations" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[23].tooltip msgid "Whether formations are selected as a whole." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[2].label msgid "Scroll batch increment ratio" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[2].tooltip msgid "" "Number of times you have to scroll to increase/decrease the batchsize by 1." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[3].label msgid "Flare display duration" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[3].tooltip msgid "How long the flare markers on the minimap are displayed in seconds." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[4].label msgid "Minimap icons" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[4].tooltip msgid "Show special icons for some entities on the minimap." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[5].label msgid "Chat notification attack" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[5].tooltip msgid "Show a chat notification if you are attacked by another player." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[6].label msgid "Chat notification tribute" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[6].tooltip msgid "" "Show a chat notification if an ally tributes resources to another team " "member if teams are locked, and all tributes in observer mode." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[7].label msgid "Chat notification barter" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[7].tooltip msgid "" "Show a chat notification to observers when a player bartered resources." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].label msgid "Chat notification phase" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[0].label msgid "Disable" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[1].label msgid "Completed" msgstr "Gennemførte" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[2].label msgid "All displayed" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].tooltip msgid "" "Show a chat notification if you or an ally have started, aborted or " "completed a new phase, and phases of all players in observer mode." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[9].label msgid "Attack range visualization" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[9].tooltip msgid "" "Display the attack range of selected defensive structures. (It can also be " "toggled with the hotkey during a game)." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].tooltip msgid "Change options regarding the in-game settings." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].tooltip msgid "Default difficulty of the AI." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][2].label._string msgctxt "Option for the shadow quality." msgid "High" msgstr "Høj" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][2][3].label._string msgctxt "Option for the shadow quality." msgid "Very High" msgstr "Meget Høj" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].tooltip msgid "" "Shadow map resolution. High values can crash the game when using a graphics " "card with low memory!" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][1].label._string msgctxt "Option for the meshes' amount of variety." msgid "Limited" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][1].label.tooltip msgid "Entities will be less diverse." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][1][2].label._string msgctxt "Option for the meshes' amount of variety." msgid "Normal" msgstr "Normal" #: gui/options/options.json[2].options[6].list[0][7].list[0][1][2].label.tooltip msgid "Entities appearance is randomized normally." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][8].label msgid "Shader effects" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][8].tooltip msgid "Number of shader effects. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].tooltip msgid "" "Randomize the appearance of entities. Disabling gives a small performance " "improvement." msgstr "" #: gui/options/options.json[2].options[6].tooltip msgid "Model quality setting." msgstr "" #: gui/options/options.json[2].tooltip msgid "More specific rendering settings." msgstr "" #: gui/options/options.xml:(caption):15 msgid "Game Options" msgstr "Spilindstillinger" #: gui/options/options.xml:(caption):49 msgid "Revert" msgstr "" #: gui/options/options.xml:(tooltip):50 msgid "Reverts to previous saved settings" msgstr "" #: gui/options/options.xml:(tooltip):62 msgid "Unsaved changes affect this session only" msgstr "" #: gui/pregame/MainMenuItems.js:3 msgid "Learn to Play" msgstr "" #: gui/pregame/MainMenuItems.js:4 msgid "" "Learn how to play, start the tutorial, discover the technology trees, and " "the history behind the civilizations." msgstr "" #: gui/pregame/MainMenuItems.js:7 msgid "Manual" msgstr "Manual" #: gui/pregame/MainMenuItems.js:8 msgid "Open the 0 A.D. Game Manual." msgstr "Åbn 0 A.D. spilmanualen." #: gui/pregame/MainMenuItems.js:14 msgid "Tutorial" msgstr "Guide" #: gui/pregame/MainMenuItems.js:15 msgid "Start the introductory tutorial." msgstr "" #: gui/pregame/MainMenuItems.js:36 #: gui/reference/common/Buttons/StructreeButton.js:21 #: gui/reference/structree/structree.xml:(caption):20 msgid "Structure Tree" msgstr "" #: gui/pregame/MainMenuItems.js:37 #, javascript-format msgid "" "%(hotkey)s: View the structure tree of civilizations featured in 0 A.D." msgstr "" #: gui/pregame/MainMenuItems.js:48 #: gui/reference/civinfo/civinfo.xml:(caption):21 #: gui/reference/common/Buttons/CivInfoButton.js:21 msgid "Civilization Overview" msgstr "" #: gui/pregame/MainMenuItems.js:49 #, javascript-format msgid "%(hotkey)s: Learn about the civilizations featured in 0 A.D." msgstr "" #: gui/pregame/MainMenuItems.js:60 msgid "Catafalque Overview" msgstr "" #: gui/pregame/MainMenuItems.js:61 msgid "Compare the bonuses of catafalques featured in 0 A.D." msgstr "" #: gui/pregame/MainMenuItems.js:67 msgid "Map Overview" msgstr "" #: gui/pregame/MainMenuItems.js:68 msgid "View the different maps featured in 0 A.D." msgstr "" #: gui/pregame/MainMenuItems.js:76 gui/pregame/MainMenuItems.js:110 msgid "Continue Campaign" msgstr "" #: gui/pregame/MainMenuItems.js:77 gui/pregame/MainMenuItems.js:111 #: gui/pregame/MainMenuItems.js:127 gui/pregame/MainMenuItems.js:134 msgid "Relive history through historical military campaigns." msgstr "" #: gui/pregame/MainMenuItems.js:85 gui/pregame/MainMenuItems.js:119 msgid "Error opening campaign run:" msgstr "" #: gui/pregame/MainMenuItems.js:92 msgid "Single-player" msgstr "" #: gui/pregame/MainMenuItems.js:93 msgid "Start, load, or replay a single-player game." msgstr "" #: gui/pregame/MainMenuItems.js:96 msgid "Matches" msgstr "Spil" #: gui/pregame/MainMenuItems.js:97 msgid "Start a new single-player game." msgstr "" #: gui/pregame/MainMenuItems.js:104 msgid "Load a saved game." msgstr "" #: gui/pregame/MainMenuItems.js:126 msgid "New Campaign" msgstr "" #: gui/pregame/MainMenuItems.js:133 msgid "Load Campaign" msgstr "Indlæs kampagne" #: gui/pregame/MainMenuItems.js:143 gui/pregame/MainMenuItems.js:193 msgid "Replays" msgstr "" #: gui/pregame/MainMenuItems.js:144 gui/pregame/MainMenuItems.js:194 msgid "Playback previous games." msgstr "" #: gui/pregame/MainMenuItems.js:158 msgid "Multiplayer" msgstr "Multiplayer" #: gui/pregame/MainMenuItems.js:159 msgid "Fight against one or more human players in a multiplayer game." msgstr "Spil imod en eller flere menneskelige modstandere i et spil med flere spillere." #. Translation: Join a game by specifying the host's IP address. #: gui/pregame/MainMenuItems.js:163 msgid "Join Game" msgstr "Tilslut Spil" #: gui/pregame/MainMenuItems.js:164 msgid "Joining an existing multiplayer game." msgstr "Deltager i et eksisterende multiplayerspil." #: gui/pregame/MainMenuItems.js:172 msgid "Host Game" msgstr "Opret Spil" #: gui/pregame/MainMenuItems.js:173 msgid "Host a multiplayer game." msgstr "" #: gui/pregame/MainMenuItems.js:181 msgid "Game Lobby" msgstr "Spillobby" #: gui/pregame/MainMenuItems.js:183 #, javascript-format msgid "" "%(hotkey)s: Launch the multiplayer lobby to join and host publicly visible " "games and chat with other players." msgstr "" #: gui/pregame/MainMenuItems.js:184 msgid "Launch the multiplayer lobby. \\[DISABLED BY BUILD]" msgstr "" #: gui/pregame/MainMenuItems.js:208 msgid "Settings" msgstr "Indstillinger" #: gui/pregame/MainMenuItems.js:209 msgid "Change game options." msgstr "" #: gui/pregame/MainMenuItems.js:212 msgid "Options" msgstr "Indstillinger" #: gui/pregame/MainMenuItems.js:213 msgid "Adjust game settings." msgstr "Justér spilindstillinger." #: gui/hotkeys/hotkeys.xml:(caption):14 gui/pregame/MainMenuItems.js:222 msgid "Hotkeys" msgstr "Genveje" #: gui/pregame/MainMenuItems.js:223 msgid "Adjust hotkeys." msgstr "" #: gui/locale/locale.xml:(caption):14 #: gui/locale_advanced/locale_advanced.xml:(caption):14 #: gui/pregame/MainMenuItems.js:229 msgid "Language" msgstr "Sprog" #: gui/pregame/MainMenuItems.js:230 msgid "Choose the language of the game." msgstr "Vælg spillets sprog." #: gui/pregame/MainMenuItems.js:236 msgid "Mod Selection" msgstr "" #: gui/pregame/MainMenuItems.js:237 msgid "Select and download mods for the game." msgstr "" #: gui/pregame/MainMenuItems.js:243 msgid "Welcome Screen" msgstr "Velkomstskærm " #: gui/pregame/MainMenuItems.js:244 msgid "Show the Welcome Screen again. Useful if you hid it by mistake." msgstr "" #: gui/pregame/MainMenuItems.js:252 msgid "Scenario Editor" msgstr "Scenarieeditor" #: gui/pregame/MainMenuItems.js:253 msgid "" "Open the Atlas Scenario Editor in a new window. You can run this more " "reliably by starting the game with the command-line argument \"-editor\"." msgstr "Åbn Atlas Scenarieeditoren i et nyt vindue. Du kan køre den mere pålideligt ved at starte spillet med kommandolinjeargumentet \"-editor\"." #: gui/pregame/MainMenuItems.js:258 msgid "Are you sure you want to quit 0 A.D. and open the Scenario Editor?" msgstr "" #: gui/pregame/MainMenuItems.js:265 msgid "" "The scenario editor is not available or failed to load. See the game logs " "for additional information." msgstr "" #: gui/pregame/MainMenuItems.js:266 gui/replaymenu/replay_actions.js:126 msgid "Error" msgstr "Fejl" #: gui/pregame/MainMenuItems.js:270 msgid "Credits" msgstr "" #: gui/pregame/MainMenuItems.js:271 msgid "Show the 0 A.D. credits." msgstr "" #: gui/pregame/MainMenuItems.js:277 msgid "Exit" msgstr "Afslut" #: gui/pregame/MainMenuItems.js:278 msgid "Exit the game." msgstr "" #: gui/pregame/MainMenuItems.js:282 msgid "Are you sure you want to quit 0 A.D.?" msgstr "Er du sikker på at du vil forlade 0 A.D.?" #: gui/pregame/ProjectInformation.js:6 msgid "WILDFIRE GAMES" msgstr "WILDFIRE GAMES" #: gui/pregame/ProjectInformation.js:18 msgid "Alpha XXVII: ———" msgstr "" #: gui/pregame/ProjectInformation.js:19 msgid "" "Notice: This game is under development and many features have not been added" " yet." msgstr "" #: gui/pregame/ProjectInformation.js:25 msgid "Website" msgstr "Hjemmeside" #: gui/pregame/ProjectInformation.js:26 msgid "Click to open play0ad.com in your web browser." msgstr "Klik for at åbne play0ad.com i din browser." #: gui/pregame/ProjectInformation.js:33 msgid "Chat" msgstr "Chat" #: gui/pregame/ProjectInformation.js:34 msgid "" "Click to open the 0 A.D. IRC chat in your browser (#0ad on " "webchat.quakenet.org). It is run by volunteers who do all sorts of tasks, it" " may take a while to get your question answered. Alternatively, you can use " "the forum (see Website)." msgstr "" #: gui/pregame/ProjectInformation.js:41 msgid "Report a Bug" msgstr "Rapportér et Problem" #: gui/pregame/ProjectInformation.js:42 msgid "Click to visit 0 A.D. Trac to report a bug, crash, or error." msgstr "" #: gui/pregame/ProjectInformation.js:49 msgctxt "Frequently Asked Questions" msgid "FAQ" msgstr "" #: gui/pregame/ProjectInformation.js:50 msgid "Click to visit the Frequently Asked Questions page in your browser." msgstr "" #: gui/pregame/ProjectInformation.js:57 msgid "Translate the Game" msgstr "" #: gui/pregame/ProjectInformation.js:58 msgid "Click to open the 0 A.D. translate page in your browser." msgstr "" #: gui/pregame/ProjectInformation.js:65 msgid "Donate" msgstr "" #: gui/pregame/ProjectInformation.js:66 msgid "Help with the project expenses by donating." msgstr "" #: gui/pregame/userreport/userreport.js:3 msgctxt "UserReporter Terms and Conditions" msgid "Terms" msgstr "" #: gui/pregame/userreport/userreport.js:4 msgid "Please read and accept the UserReporter Terms and Conditions." msgstr "" #: gui/pregame/userreport/userreport.js:18 msgid "Publications" msgstr "" #: gui/pregame/userreport/userreport.js:27 #: gui/pregame/userreport/userreport.js:28 #: gui/pregame/userreport/userreport.js:29 msgid "connecting to server" msgstr "opretter forbindelse til server" #: gui/pregame/userreport/userreport.js:30 #, javascript-format msgid "uploading (%f%%)" msgstr "uploader (%f%%)" #: gui/pregame/userreport/userreport.js:33 msgid "upload succeeded" msgstr "upload lykkedes" #: gui/pregame/userreport/userreport.js:34 #, javascript-format msgid "upload failed (%(errorCode)s)" msgstr "upload fejlede (%(errorCode)s)" #: gui/pregame/userreport/userreport.js:37 #, javascript-format msgid "upload failed (%(errorMessage)s)" msgstr "upload fejlede (%(errorMessage)s)" #: gui/pregame/userreport/userreport.js:61 msgid "Disable Feedback" msgstr "" #: gui/pregame/userreport/userreport.js:61 msgid "Enable Feedback" msgstr "" #: gui/pregame/userreport/userreport.js:81 msgid "Thank you for helping improve 0 A.D.!" msgstr "Tak for hjælpen med at forbedre 0 A.D.!" #: gui/pregame/userreport/userreport.js:82 msgid "Feedback is currently enabled." msgstr "" #: gui/pregame/userreport/userreport.js:83 #, javascript-format msgid "Status: %(status)s." msgstr "" #: gui/pregame/userreport/userreport.js:84 msgid "unknown" msgstr "ukendt" #: gui/pregame/userreport/userreport.js:86 msgid "Help improve 0 A.D.!" msgstr "Hjælp med at forbedre 0 A.D.!" #: gui/pregame/userreport/userreport.js:87 msgid "" "You can automatically send us feedback that can help us fix bugs, and " "improve performance and compatibility." msgstr "" #: gui/reference/catafalque/CatafalquePage.js:41 #, javascript-format msgid "%(hotkey)s: Close Catafalque Bonuses." msgstr "" #: gui/reference/catafalque/catafalque.xml:(caption):18 msgid "Catafalque Bonuses" msgstr "" #. Translation: Description of an item in the CivInfo page, on a new line and #. indented. #: gui/reference/civinfo/CivInfoPage.js:95 #, javascript-format msgid "" "\n" " %(description)s" msgstr "" #. Translation: An entry in the CivInfo Page. The newline and indentation of #. the description #. is handled elsewhere. #. Example: #. > • Name of a Special Something (i) #. > A brief description of the aforementioned something. #: gui/reference/civinfo/CivInfoPage.js:102 #, javascript-format msgid "• %(name)s %(info_icon)s%(description)s" msgstr "" #: gui/reference/civinfo/CivInfoPage.js:113 #, javascript-format msgid "%(hotkey)s: Close Civilization Overview." msgstr "" #: gui/reference/civinfo/Sections/GameplaySection.js:30 #, javascript-format msgid "%(civilization)s Gameplay" msgstr "%(civilization)s Gameplay" #: gui/reference/civinfo/Sections/HistorySection.js:23 #, javascript-format msgid "History of the %(civilization)s" msgstr "Historien om %(civilization)s" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:52 msgid "Civilization Bonus" msgid_plural "Civilization Bonuses" msgstr[0] "Civilisationsbonus" msgstr[1] "Civilisationsbonusser" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:55 msgid "Team Bonus" msgid_plural "Team Bonuses" msgstr[0] "Holdbonus" msgstr[1] "Holdbonusser" #: gui/reference/civinfo/Sections/Subsections/HeroesSubsection.js:29 msgid "Hero" msgid_plural "Heroes" msgstr[0] "" msgstr[1] "" #: gui/reference/civinfo/Sections/Subsections/StructuresSubsection.js:29 msgid "Specific Structure" msgid_plural "Specific Structures" msgstr[0] "" msgstr[1] "" #: gui/reference/civinfo/Sections/Subsections/TechnologiesSubsection.js:28 msgid "Specific Technology" msgid_plural "Specific Technologies" msgstr[0] "" msgstr[1] "" #: gui/reference/common/Buttons/CivInfoButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Civilization Overview." msgstr "" #: gui/reference/common/Buttons/StructreeButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Structure Tree." msgstr "" #: gui/reference/common/Dropdowns/CivSelectDropdown.js:63 msgid "Civilization:" msgstr "Civilisation:" #: gui/reference/common/TemplateParser.js:152 #, javascript-format msgid "%(health_min)s to %(health_max)s" msgstr "" #. Translation: Label followed by a list of values. #: gui/reference/common/tooltips.js:10 #, javascript-format msgid "%(listHeader)s %(listOfValues)s" msgstr "" #. Translation: Label before a list of the names of units that build the #. structure selected. #: gui/reference/common/tooltips.js:27 msgid "Built by:" msgstr "" #. Translation: Label before a list of the names of structures or units that #. train the unit #. selected. #: gui/reference/common/tooltips.js:33 msgid "Trained by:" msgstr "" #. Translation: Label before a list of names of structures or units that #. research the #. technology selected. #: gui/reference/common/tooltips.js:39 msgid "Researched at:" msgstr "" #. Translation: Label before a list of the names of structures the selected #. unit can #. construct or build. #: gui/reference/common/tooltips.js:48 msgid "Builds:" msgstr "" #. Translation: Label before a list of the names of technologies the selected #. unit or #. structure can research. #: gui/reference/common/tooltips.js:57 msgid "Researches:" msgstr "" #. Translation: Label before a list of the names of units the selected unit or #. structure can #. train. #: gui/reference/common/tooltips.js:66 msgid "Trains:" msgstr "" #. Translation: Label before a list of the names of units or structures the #. selected unit or #. structure can be upgradable to. #: gui/reference/common/tooltips.js:75 msgid "Upgradable to:" msgstr "" #: gui/reference/structree/Sections/Trainer/TrainerSection.js:70 msgid "Trainer Units" msgstr "" #: gui/reference/structree/StructreePage.js:85 #, javascript-format msgid "%(hotkey)s: Close Structure Tree." msgstr "" #: gui/reference/viewer/ViewerPage.js:172 #, javascript-format msgid "%(hotkey)s: Close Template Viewer" msgstr "" #: gui/reference/viewer/viewer.xml:(caption):16 msgid "Information" msgstr "Information" #: gui/replaymenu/replay_actions.js:90 msgid "This replay needs a different sequence of mods:" msgstr "" #: gui/replaymenu/replay_actions.js:95 msgid "This replay is not compatible with your version of the game!" msgstr "" #: gui/replaymenu/replay_actions.js:96 #, javascript-format msgid "Your version: %(version)s" msgstr "" #: gui/replaymenu/replay_actions.js:97 #, javascript-format msgid "Required version: %(version)s" msgstr "" #: gui/replaymenu/replay_actions.js:100 msgid "Incompatible replay" msgstr "" #: gui/replaymenu/replay_actions.js:126 msgid "No summary data available." msgstr "" #: gui/replaymenu/replay_actions.js:175 msgid "Are you sure you want to delete this replay permanently?" msgstr "" #: gui/replaymenu/replay_actions.js:177 msgid "Delete replay" msgstr "" #: gui/replaymenu/replay_filters.js:52 msgctxt "datetime" msgid "Any" msgstr "Én" #: gui/replaymenu/replay_filters.js:68 msgctxt "map size" msgid "Any" msgstr "Én" #: gui/replaymenu/replay_filters.js:84 msgctxt "map name" msgid "Any" msgstr "Én" #: gui/replaymenu/replay_filters.js:100 msgctxt "population capacity" msgid "Any" msgstr "Én" #: gui/replaymenu/replay_filters.js:119 msgctxt "duration" msgid "Any" msgstr "Én" #. Translation: Shorter duration than max minutes. #: gui/replaymenu/replay_filters.js:123 #, javascript-format msgctxt "duration filter" msgid "< %(max)s min" msgid_plural "< %(max)s min" msgstr[0] "" msgstr[1] "" #. Translation: Longer duration than min minutes. #: gui/replaymenu/replay_filters.js:127 #, javascript-format msgctxt "duration filter" msgid "> %(min)s min" msgid_plural "> %(min)s min" msgstr[0] "" msgstr[1] "" #. Translation: Duration between min and max minutes. #: gui/replaymenu/replay_filters.js:130 #, javascript-format msgctxt "duration filter" msgid "%(min)s - %(max)s min" msgstr "" #: gui/replaymenu/replay_filters.js:145 msgctxt "replay filter" msgid "Any" msgstr "Én" #: gui/replaymenu/replay_filters.js:146 msgctxt "replay filter" msgid "Single-player" msgstr "" #: gui/replaymenu/replay_filters.js:147 msgctxt "replay filter" msgid "Multiplayer" msgstr "Multiplayer" #: gui/replaymenu/replay_filters.js:148 msgctxt "replay filter" msgid "Campaigns" msgstr "Kampagner" #: gui/replaymenu/replay_filters.js:162 msgid "Any victory condition" msgstr "" #: gui/replaymenu/replay_filters.js:175 msgid "Rated and unrated games" msgstr "" #: gui/replaymenu/replay_filters.js:175 msgid "Rated games" msgstr "" #: gui/replaymenu/replay_filters.js:175 msgid "Unrated games" msgstr "" #: gui/replaymenu/replay_menu.js:196 msgid "" "Filter replays by typing one or more, partial or complete player names." msgstr "" #: gui/replaymenu/replay_menu.js:200 #, javascript-format msgid "Delete the selected replay using %(hotkey)s." msgstr "" #: gui/replaymenu/replay_menu.js:285 #, javascript-format msgid "Players: %(numberOfPlayers)s" msgstr "" #: gui/replaymenu/replay_menu.js:309 msgid "yyyy-MM-dd HH:mm" msgstr "" #: gui/replaymenu/replay_menu.js:339 msgid "yyyy-MM" msgstr "" #: gui/replaymenu/replay_menu.xml:(caption):14 msgid "Replay Games" msgstr "" #: gui/replaymenu/replay_menu.xml:(caption):112 msgid "Filter compatible replays" msgstr "" #: gui/replaymenu/replay_menu.xml:(caption):216 msgid "Spoiler" msgstr "" #: gui/replaymenu/replay_menu.xml:(caption):228 msgid "Main Menu" msgstr "Hovedmenu" #: gui/replaymenu/replay_menu.xml:(caption):240 msgid "Rebuild Cache" msgstr "" #: gui/replaymenu/replay_menu.xml:(caption):247 #: gui/summary/summary.xml:(caption):26 msgid "Summary" msgstr "Opsummering" #: gui/replaymenu/replay_menu.xml:(caption):253 msgid "Start Replay" msgstr "Start genafspilning" #: gui/replaymenu/replay_menu.xml:(heading):75 msgctxt "replay" msgid "Players" msgstr "Spillere" #: gui/replaymenu/replay_menu.xml:(heading):83 msgctxt "replay" msgid "Size" msgstr "Størrelse" #: gui/replaymenu/replay_menu.xml:(heading):87 msgctxt "replay" msgid "Population" msgstr "Befolkning" #: gui/replaymenu/replay_menu.xml:(heading):91 msgctxt "replay" msgid "Duration" msgstr "Varighed" #: gui/replaymenu/replay_menu.xml:(placeholder_text):32 msgid "Search for Player" msgstr "" #: gui/replaymenu/replay_menu.xml:(tooltip):98 msgid "File path for the currently selected replay." msgstr "" #: gui/replaymenu/replay_menu.xml:(tooltip):241 msgid "Rebuild the replay cache from scratch. Potentially slow!" msgstr "" #: gui/splashscreen/splashscreen.txt:2 msgid "" "[font=\"sans-bold-20\"] Thank you for installing 0 A.D. Empires Ascendant!" msgstr "" #: gui/splashscreen/splashscreen.txt:3 msgid "[font=\"sans-16\"]" msgstr "[font=\"sans-16\"]" #: gui/splashscreen/splashscreen.txt:4 msgid "" "[imgleft=\"constructionIcon\"]This game is still in development. You may " "encounter bugs, and some features are not as fleshed out as we would like." msgstr "" #: gui/splashscreen/splashscreen.txt:6 msgid "" "[imgleft=\"iconLag\"]The game can have performance problems, especially with" " large maps and a great number of units." msgstr "" #: gui/splashscreen/splashscreen.txt:8 msgid "" "[imgleft=\"iconMap\"]0 A.D. is Free Software: you can participate in its " "development." msgstr "" #: gui/splashscreen/splashscreen.txt:9 msgid "" "If you want to help with art, sound, gameplay or programming, make sure to " "join our official forum." msgstr "" #: gui/splashscreen/splashscreen.xml:(caption):14 msgid "Welcome!" msgstr "" #: gui/splashscreen/splashscreen.xml:(caption):19 msgid "Show this message in the future" msgstr "Vis denne besked i fremtiden" #: gui/splashscreen/splashscreen.xml:(caption):25 msgid "OK" msgstr "OK" #: gui/splashscreen/splashscreen.xml:(caption):30 msgid "Official Forum (web)" msgstr "" #: gui/summary/layout.js:13 msgid "Score" msgstr "Score" #: gui/summary/layout.js:15 gui/summary/layout.js:33 gui/summary/layout.js:71 #: gui/summary/layout.js:110 gui/summary/layout.js:161 #: gui/summary/layout.js:193 gui/summary/summary.xml:(caption):70 msgid "Player name" msgstr "Spillernavn" #: gui/summary/layout.js:16 msgid "Total score" msgstr "Samlet score" #: gui/summary/layout.js:17 msgid "Economy score" msgstr "Økonomisk score" #: gui/summary/layout.js:18 msgid "Military score" msgstr "Militærscore" #: gui/summary/layout.js:19 msgid "Exploration score" msgstr "Udforskningsscore" #: gui/summary/layout.js:31 msgid "Structures" msgstr "" #: gui/summary/layout.js:34 gui/summary/layout.js:72 gui/summary/layout.js:111 msgid "Total" msgstr "Samlet" #: gui/summary/layout.js:35 msgid "Houses" msgstr "Huse" #: gui/summary/layout.js:36 msgid "Economic" msgstr "Økonomisk" #: gui/summary/layout.js:37 msgid "Outposts" msgstr "Udkigsposter" #: gui/summary/layout.js:38 msgid "Military" msgstr "Militær" #: gui/summary/layout.js:39 msgid "Fortresses" msgstr "Fæstninger" #: gui/summary/layout.js:40 msgid "Civ centers" msgstr "" #: gui/summary/layout.js:41 msgid "Wonders" msgstr "Vidundere" #: gui/summary/layout.js:45 #, javascript-format msgid "" "Structure Statistics (%(constructed)s / %(destroyed)s / %(captured)s / " "%(lost)s)" msgstr "" #: gui/summary/layout.js:69 msgid "Units" msgstr "Enheder" #: gui/summary/layout.js:73 msgid "Infantry" msgstr "Infanteri" #: gui/summary/layout.js:74 msgid "Worker" msgstr "Arbejder" #: gui/summary/layout.js:75 msgid "Cavalry" msgstr "Kavaleri" #: gui/summary/layout.js:76 msgid "Champion" msgstr "Elitesoldat" #: gui/summary/layout.js:77 msgid "Heroes" msgstr "Helte" #: gui/summary/layout.js:78 msgid "Siege" msgstr "" #: gui/summary/layout.js:79 msgid "Navy" msgstr "Flåde" #: gui/summary/layout.js:80 msgid "Traders" msgstr "Købmænd" #: gui/summary/layout.js:84 #, javascript-format msgid "Unit Statistics (%(trained)s / %(killed)s / %(lost)s)" msgstr "" #: gui/summary/layout.js:108 msgid "Resources" msgstr "Ressourcer" #: gui/summary/layout.js:120 msgid "Tributes" msgstr "" #: gui/summary/layout.js:121 #, javascript-format msgid "" "Tributes \n" "(%(sent)s / %(received)s)" msgstr "" #: gui/summary/layout.js:129 msgid "Treasures collected" msgstr "Skatte samlet" #: gui/summary/layout.js:130 msgid "Loot" msgstr "" #: gui/summary/layout.js:131 msgid "Livestock bred" msgstr "" #: gui/summary/layout.js:135 #, javascript-format msgid "Resource Statistics (%(gathered)s / %(used)s)" msgstr "" #: gui/summary/layout.js:159 msgid "Market" msgstr "Marked" #: gui/summary/layout.js:162 msgid "Trade income" msgstr "Handelsindkomst" #: gui/summary/layout.js:163 msgid "Barter efficiency" msgstr "Bytteeffektivitet" #. Translation: use %(resourceWithinSentence)s if needed #: gui/summary/layout.js:169 #, javascript-format msgid "%(resourceFirstWord)s exchanged" msgstr "" #: gui/summary/layout.js:191 msgid "Miscellaneous" msgstr "Diverse" #: gui/summary/layout.js:194 msgid "Kill / Death ratio" msgstr "" #: gui/summary/layout.js:195 gui/summary/summary.js:99 msgid "Population" msgstr "Befolkning" #: gui/summary/layout.js:196 msgid "Map control (peak)" msgstr "" #: gui/summary/layout.js:197 msgid "Map control (finish)" msgstr "" #: gui/summary/layout.js:198 msgid "Map exploration" msgstr "" #: gui/summary/layout.js:199 msgid "Vegetarian ratio" msgstr "" #: gui/summary/layout.js:200 msgid "Feminization" msgstr "Feminisering" #: gui/summary/layout.js:203 msgid "Bribes" msgstr "" #: gui/summary/layout.js:204 #, javascript-format msgid "" "Bribes\n" "(%(succeeded)s / %(failed)s)" msgstr "" #: gui/summary/layout.js:230 msgid "Charts" msgstr "" #: gui/summary/layout.js:377 msgid "Team total" msgstr "" #: gui/summary/summary.js:30 msgid "Trained" msgstr "" #: gui/summary/summary.js:35 msgid "Constructed" msgstr "" #: gui/summary/summary.js:40 msgid "Gathered" msgstr "" #: gui/summary/summary.js:44 msgid "Count" msgstr "" #: gui/summary/summary.js:49 msgid "Sent" msgstr "" #: gui/summary/summary.js:54 msgid "Bought" msgstr "" #: gui/summary/summary.js:59 msgid "Income" msgstr "" #: gui/summary/summary.js:64 msgid "Captured" msgstr "" #: gui/summary/summary.js:69 msgid "Succeeded" msgstr "" #: gui/summary/summary.js:74 msgid "Destroyed" msgstr "" #: gui/summary/summary.js:79 msgid "Killed" msgstr "" #: gui/summary/summary.js:84 msgid "Lost" msgstr "" #: gui/summary/summary.js:89 msgid "Used" msgstr "" #: gui/summary/summary.js:94 msgid "Received" msgstr "" #: gui/summary/summary.js:104 msgid "Sold" msgstr "" #: gui/summary/summary.js:109 msgid "Outcome" msgstr "" #: gui/summary/summary.js:114 msgid "Failed" msgstr "" #: gui/summary/summary.js:201 #, javascript-format msgctxt "Player listing with color indicator" msgid "%(colorIndicator)s %(playerListing)s" msgstr "" #: gui/summary/summary.js:204 msgctxt "Charts player color indicator" msgid "■" msgstr "" #: gui/summary/summary.js:234 msgctxt "Player listing" msgid ", " msgstr ", " #: gui/summary/summary.js:340 msgid "Time elapsed" msgstr "" #: gui/summary/summary.js:510 msgid "Current Scores" msgstr "" #: gui/summary/summary.js:512 msgid "Scores at the end of the game." msgstr "" #: gui/summary/summary.js:514 msgid "You have been disconnected." msgstr "" #: gui/summary/summary.js:516 msgid "You have left the game." msgstr "" #: gui/summary/summary.js:518 msgid "You have won the battle!" msgstr "" #: gui/summary/summary.js:520 msgid "You have been defeated…" msgstr "" #: gui/summary/summary.js:521 msgid "You have abandoned the game." msgstr "" #: gui/summary/summary.js:524 #, javascript-format msgid "Game time elapsed: %(time)s" msgstr "" #: gui/summary/summary.js:532 #, javascript-format msgid "%(mapName)s - %(mapType)s" msgstr "%(mapName)s - %(mapType)s" #: gui/summary/summary.js:544 #, javascript-format msgid "%(hotkey)s: Toggle the multiplayer lobby in a dialog window." msgstr "" #: gui/summary/summary.js:556 #, javascript-format msgid "Focus the %(name)s summary tab." msgstr "" #: gui/summary/summary.xml:(caption):120 msgctxt "summary chart" msgid "Category:" msgstr "" #: gui/summary/summary.xml:(caption):130 msgctxt "summary chart" msgid "Value:" msgstr "" #: gui/summary/summary.xml:(caption):140 msgctxt "summary chart" msgid "Type:" msgstr "" #: gui/summary/summary.xml:(caption):167 msgid "Group by team" msgstr "" #: gui/summary/summary.xml:(caption):187 msgid "Watch Replay" msgstr "" #: gui/summary/summary.xml:(caption):192 msgid "Continue" msgstr "Fortsæt" #: gui/summary/summary.xml:(tooltip):126 msgctxt "summary chart" msgid "Category" msgstr "" #: gui/summary/summary.xml:(tooltip):136 msgctxt "summary chart" msgid "Value" msgstr "" #: gui/summary/summary.xml:(tooltip):147 msgctxt "summary chart" msgid "Type" msgstr "" #: gui/text/tips/army_camp.txt:1 msgid "ROMAN ARMY CAMP" msgstr "ROMERSK MILITÆRLEJR" #: gui/text/tips/army_camp.txt:2 msgid "" "Buildable in neutral or enemy territory. Good for building a secret base " "behind enemy lines or to consolidate gains within enemy territory." msgstr "" #: gui/text/tips/army_camp.txt:3 msgid "Construct rams and train citizen soldiers." msgstr "" #: gui/text/tips/army_camp.txt:4 msgid "" "Garrison units to slowly heal them and protect the army camp from attacks " "and decay." msgstr "" #: gui/text/tips/autoqueue.txt:1 msgid "AUTOQUEUE" msgstr "" #: gui/text/tips/autoqueue.txt:2 msgid "Enable the autoqueue feature to automatically train units." msgstr "" #: gui/text/tips/autoqueue.txt:3 msgid "Works as long as you have enough resources, then it will stop." msgstr "" #: gui/text/tips/barracks.txt:1 msgid "BARRACKS" msgstr "KASERNE" #: gui/text/tips/barracks.txt:2 msgid "" "Train all citizen soldiers. Some civilizations can unlock the training of " "champions as well." msgstr "" #: gui/text/tips/barracks.txt:3 gui/text/tips/elephant_stable.txt:3 msgid "Units gain experience while garrisoned inside the building." msgstr "" #: gui/text/tips/barracks.txt:4 msgid "" "Build one early to train citizen soldiers while you phase up your " "settlement." msgstr "" #: gui/text/tips/barracks.txt:5 msgid "Build in a forward base to resupply your assault with fresh troops." msgstr "" #: gui/text/tips/biomes.txt:1 msgid "BIOMES" msgstr "" #: gui/text/tips/biomes.txt:2 msgid "" "Biomes can be used on some random maps and determine which region of the " "world the map represents." msgstr "" #: gui/text/tips/biomes.txt:3 msgid "" "They influence the appearence of the maps and also the amount of resources " "that are available." msgstr "" #: gui/text/tips/briton_war_dog.txt:1 msgid "WAR DOG" msgstr "" #: gui/text/tips/briton_war_dog.txt:2 msgid "A dog that the Britons can train at the cavalry stable." msgstr "" #: gui/text/tips/briton_war_dog.txt:3 msgid "Has low health, but is fast and will fearlessly attack enemies." msgstr "" #: gui/text/tips/briton_war_dog.txt:4 msgid "Use them as support in your army or for quick raids." msgstr "" #: gui/text/tips/carth_sacred_band.txt:1 msgid "CARTHAGINIAN SACRED BAND" msgstr "" #: gui/text/tips/carth_sacred_band.txt:2 msgid "Champion Spearmen and Champion Cavalry Spearmen for Carthage." msgstr "" #: gui/text/tips/carth_sacred_band.txt:3 msgid "" "Both are trainable from the Temple, instead of the Fortress like most other " "champions." msgstr "" #: gui/text/tips/carth_sacred_band.txt:4 msgid "" "Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy" " shock against siege weapons and skirmishers." msgstr "" #: gui/text/tips/carth_shipyard.txt:1 msgid "CARTHAGINIAN NAVAL SHIPYARD" msgstr "" #: gui/text/tips/carth_shipyard.txt:2 msgid "Special dock of the Carthaginians to construct warships." msgstr "" #: gui/text/tips/carth_shipyard.txt:3 msgid "Garrison ships inside to slowly repair them." msgstr "" #: gui/text/tips/carth_shipyard.txt:4 msgid "Much stronger than other docks, but also more expensive." msgstr "" #: gui/text/tips/catapults.txt:1 msgid "CATAPULTS" msgstr "KATAPULTER" #: gui/text/tips/catapults.txt:2 msgid "Ranged siege engines that are good against structures." msgstr "" #: gui/text/tips/catapults.txt:3 msgid "Expensive and slow." msgstr "" #: gui/text/tips/catapults.txt:4 msgid "" "Pack up into carts for movement, and unpack into stationary engines for " "attack!" msgstr "" #: gui/text/tips/cavalry_stable.txt:1 msgid "CAVALRY STABLE" msgstr "" #: gui/text/tips/cavalry_stable.txt:2 msgid "" "Trains cavalry units and lets you research cavalry specific technologies." msgstr "" #: gui/text/tips/cavalry_stable.txt:3 msgid "Units gain experience while garrisoned inside the structure." msgstr "" #: gui/text/tips/celtic_war_barge.txt:1 msgid "CELTIC WAR BARGE" msgstr "KELTISK FLODBÅD" #: gui/text/tips/celtic_war_barge.txt:2 msgid "A medium trireme-class warship." msgstr "" #: gui/text/tips/celtic_war_barge.txt:3 msgid "Available to Britons, Gauls, and Iberians." msgstr "" #: gui/text/tips/celtic_war_barge.txt:4 msgid "Can transport up to 40 units." msgstr "" #: gui/text/tips/celtic_war_barge.txt:5 msgid "Increases firepower with garrisoned infantry." msgstr "" #: gui/text/tips/city_walls.txt:1 msgid "CITY WALLS" msgstr "" #: gui/text/tips/city_walls.txt:2 msgid "Strong stone walls that help you protect your city." msgstr "" #: gui/text/tips/city_walls.txt:3 msgid "" "When your ranged infantry units are occupying the turrets, they have " "additional armor and can shoot at the enemy. " msgstr "" #: gui/text/tips/city_walls.txt:4 msgid "Vulnerable to siege weapons like catapults, rams and war elephants." msgstr "" #: gui/text/tips/civic_centres.txt:1 msgid "CIVIC CENTERS" msgstr "CIVILISATIONSCENTRE" #: gui/text/tips/civic_centres.txt:2 msgid "The foundation of your new colony." msgstr "" #: gui/text/tips/civic_centres.txt:3 msgid "Claim large tracts of territory." msgstr "" #: gui/text/tips/civic_centres.txt:4 msgid "Can be built in friendly and neutral territory." msgstr "" #: gui/text/tips/civic_centres.txt:5 msgid "" "Train citizens: female citizens, infantry citizen-soldiers, and cavalry " "citizen-soldiers." msgstr "" #: gui/text/tips/default_formation.txt:1 msgid "DEFAULT FORMATION" msgstr "" #: gui/text/tips/default_formation.txt:2 msgid "" "Right-click an icon to set the default formation: units that are ordered to " "walk or patrol will automatically use it." msgstr "" #: gui/text/tips/default_formation.txt:3 msgid "Can be de-activated by choosing “no formation” as the default." msgstr "" #: gui/text/tips/default_formation.txt:4 msgid "" "The “Formation control” option lets you choose whether formations disband " "for orders other than walking or patrolling." msgstr "" #: gui/text/tips/defense_towers.txt:1 msgid "DEFENSE TOWERS" msgstr "FORSVARSTÅRNE" #: gui/text/tips/defense_towers.txt:2 msgid "Strong watchtowers, which help you defend your position." msgstr "" #: gui/text/tips/defense_towers.txt:3 msgid "" "They have a large vision range and will shoot arrows at the enemy in sight. " msgstr "" #: gui/text/tips/defense_towers.txt:4 msgid "" "You can garrison more infantry inside them to increase the number of arrows " "they shoot." msgstr "" #: gui/text/tips/elephant_stable.txt:1 msgid "ELEPHANT STABLE" msgstr "" #: gui/text/tips/elephant_stable.txt:2 msgid "" "The structure is available to some civilizations to train elephant units." msgstr "" #: gui/text/tips/embassies.txt:1 msgid "EMBASSIES AND MERCENARY CAMPS" msgstr "" #: gui/text/tips/embassies.txt:2 msgid "Special structures allowing you to hire mercenaries for your army." msgstr "" #: gui/text/tips/embassies.txt:3 msgid "" "Mercenaries will not gather resources and cost only metal, but they are " "experienced and strong." msgstr "" #: gui/text/tips/fishing.txt:1 msgid "FISHING" msgstr "FISKERI" #: gui/text/tips/fishing.txt:2 msgid "Fish the seas for a bountiful harvest." msgstr "" #: gui/text/tips/fishing.txt:3 msgid "Fishing boats carry a large amount of food per trip." msgstr "" #: gui/text/tips/fishing.txt:4 msgid "Fishing is faster than gathering food on fields." msgstr "" #: gui/text/tips/fishing.txt:5 msgid "" "Careful! Fish are not an infinite resource! Although they do slowly " "repopulate when left alone." msgstr "" #: gui/text/tips/forge.txt:1 msgid "FORGE" msgstr "" #: gui/text/tips/forge.txt:2 msgid "Research structure for all factions." msgstr "" #: gui/text/tips/forge.txt:3 msgid "Research weapon and armor upgrades for your units." msgstr "" #: gui/text/tips/formations.txt:1 msgid "FORMATIONS" msgstr "" #: gui/text/tips/formations.txt:2 msgid "" "Arrange your soldiers in formations to keep them organized during battles." msgstr "" #: gui/text/tips/formations.txt:3 msgid "" "Formations are selected as a whole by default, but that can be changed in " "the game settings." msgstr "" #: gui/text/tips/fortress.txt:1 msgid "FORTRESS" msgstr "FÆSTNING" #: gui/text/tips/fortress.txt:2 msgid "" "Usually the strongest structure of a civilization and the place where you " "can train Heroes." msgstr "" #: gui/text/tips/fortress.txt:3 msgid "Garrison soldiers inside to add more firepower to its defense." msgstr "" #: gui/text/tips/freehand_position.txt:1 msgid "FREEHAND POSITION" msgstr "" #: gui/text/tips/freehand_position.txt:2 msgid "" "Gain an advantage on the battleground by tactically positioning your units!" msgstr "" #: gui/text/tips/freehand_position.txt:3 msgid "" "Therefore select some units, press and hold the right mouse button, draw any" " line, then release the button." msgstr "" #: gui/text/tips/freehand_position.txt:4 msgid "Your units will now spread out on this line." msgstr "" #: gui/text/tips/gathering.txt:1 msgid "RESOURCE GATHERING" msgstr "RESSOURCEINDSAMLING" #: gui/text/tips/gathering.txt:2 msgid "Use citizen-soldiers and female citizens to gather resources." msgstr "" #: gui/text/tips/gathering.txt:3 msgid "Female citizens gather vegetable resources faster." msgstr "" #: gui/text/tips/gathering.txt:4 msgid "Infantry citizen-soldiers are faster gathering minerals." msgstr "" #: gui/text/tips/gathering.txt:5 msgid "Cavalry citizen-soldiers are faster gathering meat." msgstr "" #: gui/text/tips/gathering.txt:6 msgid "" "The higher the level of a citizen-soldier (advanced, elite), the better he " "fights, but the less efficient he is at gathering resources." msgstr "" #: gui/text/tips/heroes.txt:1 msgid "HEROES" msgstr "" #: gui/text/tips/heroes.txt:2 msgid "" "Historical characters, such as Xerxes, Leonidas, Pericles, Hannibal, Scipio," " and Boudicca." msgstr "" #: gui/text/tips/heroes.txt:3 msgid "A lot of health and very strong attacks." msgstr "" #: gui/text/tips/heroes.txt:4 msgid "Have auras which alter the stats of other units or structures." msgstr "" #: gui/text/tips/heroes.txt:5 msgid "Caution: Each hero can be recruited only once per match!" msgstr "" #: gui/text/tips/iber_fireship.txt:1 msgid "IBERIAN FIRESHIP" msgstr "" #: gui/text/tips/iber_fireship.txt:2 msgid "" "The special Iberian fireship is very effective against other ships and " "buildings, but steadily loses health." msgstr "" #: gui/text/tips/lighthouse.txt:1 msgid "LIGHTHOUSE" msgstr "" #: gui/text/tips/lighthouse.txt:2 msgid "" "Special Ptolemaic structures to increase your vision range when built on the" " shore." msgstr "" #: gui/text/tips/map_flare.txt:1 msgid "MAP FLARE" msgstr "" #: gui/text/tips/map_flare.txt:2 msgid "" "Use this feature to let your team know where on the map something important " "happens." msgstr "" #: gui/text/tips/map_flare.txt:3 msgid "They will see the flare on their minimap." msgstr "" #: gui/text/tips/meroe_pyramids.txt:1 msgid "PYRAMIDS OF MEROË" msgstr "" #: gui/text/tips/meroe_pyramids.txt:2 msgid "Special structures available for the Kushites." msgstr "" #: gui/text/tips/meroe_pyramids.txt:3 msgid "" "The small pyramids improve the gathering rate of the workers around them." msgstr "" #: gui/text/tips/meroe_pyramids.txt:4 msgid "" "The large pyramids increase the military capabilities of soldiers around " "them." msgstr "" #: gui/text/tips/outposts.txt:1 msgid "OUTPOSTS" msgstr "UDKIGSPOSTER" #: gui/text/tips/outposts.txt:2 msgid "Build in neutral or own territory." msgstr "" #: gui/text/tips/outposts.txt:3 msgid "Cheap and quickly built, but weak." msgstr "" #: gui/text/tips/outposts.txt:4 msgid "" "Garrison infantry for extensive vision, and to prevent losing control of the" " outpost due to territory decay." msgstr "" #: gui/text/tips/palisades.txt:1 msgid "PALISADE WALLS" msgstr "PALISADEMURE" #: gui/text/tips/palisades.txt:2 msgid "A quick, cheap wooden wall available to all factions." msgstr "" #: gui/text/tips/palisades.txt:3 msgid "Most factions have access to them in Village Phase." msgstr "" #: gui/text/tips/persian_architecture.txt:1 msgid "PERSIAN ARCHITECTURE" msgstr "PERSISK ARKITEKTUR" #: gui/text/tips/persian_architecture.txt:2 msgid "Special technology for the Persians." msgstr "" #: gui/text/tips/persian_architecture.txt:3 msgid "Structures +25% health." msgstr "" #: gui/text/tips/persian_architecture.txt:4 msgid "Build time lengthened by +20% as a consequence." msgstr "" #: gui/text/tips/persian_architecture.txt:5 msgid "" "Persians also have access to a great number of structural and defensive " "technologies." msgstr "" #: gui/text/tips/pikemen.txt:1 msgid "PIKEMEN" msgstr "PIKENER" #: gui/text/tips/pikemen.txt:2 msgid "Heavily armored and slow. Low attack." msgstr "" #: gui/text/tips/pikemen.txt:3 msgid "" "Used against cavalry or against other melee infantry to pin them in place." msgstr "" #: gui/text/tips/pikemen.txt:4 msgid "Available to: Kushites, Macedonians, Ptolemies, and Seleucids." msgstr "" #: gui/text/tips/quinquereme.txt:1 msgid "QUINQUEREME" msgstr "QUINQUEREM" #: gui/text/tips/quinquereme.txt:2 msgid "" "The heaviest standard warship. Available to: Carthaginians, Ptolemies, " "Romans, and Seleucids." msgstr "" #: gui/text/tips/quinquereme.txt:3 msgid "Transports up to 50 units." msgstr "" #: gui/text/tips/quinquereme.txt:4 msgid "Increases firepower with garrisoned catapults." msgstr "" #: gui/text/tips/resource_counter.txt:1 msgid "RESOURCE COUNTER" msgstr "" #: gui/text/tips/resource_counter.txt:2 msgid "" "The resource counter panel shows you how much of each resources you have at " "the moment." msgstr "" #: gui/text/tips/resource_counter.txt:3 msgid "" "The number below it shows you how many citizens are currently gathering " "them." msgstr "" #: gui/text/tips/savanna_biome.txt:1 msgid "SAVANNA BIOME" msgstr "Savannen" #: gui/text/tips/savanna_biome.txt:2 msgid "Generally flat, with a few watering holes and rocky outcrops." msgstr "" #: gui/text/tips/savanna_biome.txt:3 msgid "Chock full of herd animals for plentiful hunting." msgstr "" #: gui/text/tips/savanna_biome.txt:4 msgid "Rich in all types of mining." msgstr "" #: gui/text/tips/savanna_biome.txt:5 msgid "Wood tends to be sparse, but consists of high-yield Baobab trees." msgstr "" #: gui/text/tips/snapping.txt:1 msgid "SNAPPING" msgstr "" #: gui/text/tips/snapping.txt:2 msgid "" "Structures can be aligned by keeping the snap hotkey pressed during " "placement." msgstr "" #: gui/text/tips/snapping.txt:3 msgid "Aligning structures allows to conserve space for future construction." msgstr "" #: gui/text/tips/snapping.txt:4 msgid "" "Tightly packed groups of structures can also be used for obstructing raiding" " enemies." msgstr "" #: gui/text/tips/spartan_hoplites.txt:1 msgid "SPARTIATES" msgstr "SPARTIATER" #: gui/text/tips/spartan_hoplites.txt:2 msgid "Strongest infantry unit in the game." msgstr "" #: gui/text/tips/spartan_hoplites.txt:3 msgid "Champion Infantry available to the Spartans." msgstr "" #: gui/text/tips/spartan_hoplites.txt:4 msgid "" "Use them to slaughter enemy cavalry or as a shock force to support your " "regular infantry." msgstr "" #: gui/text/tips/spearmen.txt:1 msgid "SPEARMEN" msgstr "" #: gui/text/tips/spearmen.txt:2 msgid "The basic melee infantry for every faction in the game." msgstr "" #: gui/text/tips/spearmen.txt:3 msgid "Used against cavalry for an attack bonus." msgstr "" #: gui/text/tips/spearmen.txt:4 msgid "Decent hack attack make them good front line troops." msgstr "" #: gui/text/tips/spearmen.txt:5 msgid "" "They are countered by ranged units and swordsmen, so support your spearmen " "with slingers or cavalry." msgstr "" #: gui/text/tips/storehouses.txt:1 msgid "STOREHOUSES" msgstr "MAGASINER" #: gui/text/tips/storehouses.txt:2 msgid "A cheap dropsite for non-food resources (Wood, Stone, Metal)." msgstr "" #: gui/text/tips/storehouses.txt:3 msgid "" "Research technologies to improve the gathering capabilities of your " "citizens." msgstr "" #: gui/text/tips/temples.txt:1 msgid "TEMPLES" msgstr "TEMPLER" #: gui/text/tips/temples.txt:2 msgid "Town Phase structure." msgstr "" #: gui/text/tips/temples.txt:3 msgid "Recruit Healers to heal your troops on the battlefield." msgstr "" #: gui/text/tips/temples.txt:4 msgid "Research healing technologies." msgstr "" #: gui/text/tips/temples.txt:5 msgid "Its aura heals nearby units." msgstr "" #: gui/text/tips/temples.txt:6 msgid "Garrison wounded units inside for quicker healing." msgstr "" #: gui/text/tips/territory_decay.txt:1 msgid "TERRITORY DECAY" msgstr "" #: gui/text/tips/territory_decay.txt:2 msgid "" "Decay happens when structures are not connected to an allied Civil Center." msgstr "" #: gui/text/tips/territory_decay.txt:3 msgid "" "The decay process can be slowed down or reversed by garrisoning some units " "in the structure." msgstr "" #: gui/text/tips/territory_decay.txt:4 msgid "" "When the decay is completed, the structure will be given to the most " "influential neighbor." msgstr "" #: gui/text/tips/theater.txt:1 msgid "THEATER" msgstr "" #: gui/text/tips/theater.txt:2 msgid "" "Special structures of the Hellenic civilizations to increase the size of " "your territory while you control it." msgstr "" #: gui/text/tips/treasure.txt:1 msgid "TREASURES" msgstr "" #: gui/text/tips/treasure.txt:2 msgid "" "Collectible chests and bare resources on land and shipwrecks on the shore." msgstr "" #: gui/text/tips/treasure.txt:3 msgid "" "Provide you with a resource boost, so keep an eye out for them as you " "explore." msgstr "" #: gui/text/tips/triremes.txt:1 msgid "TRIREME" msgstr "TRIERE" #: gui/text/tips/triremes.txt:2 msgid "The Medium Warship." msgstr "" #: gui/text/tips/triremes.txt:3 msgid "Good for transporting or fighting." msgstr "" #: gui/text/tips/triremes.txt:4 msgid "Garrison troops aboard to increase fire power." msgstr "" #: gui/text/tips/war_elephants.txt:1 msgid "WAR ELEPHANTS" msgstr "KRIGSELEFANTER" #: gui/text/tips/war_elephants.txt:2 msgid "Huge beasts from Africa and India, trained for war." msgstr "" #: gui/text/tips/war_elephants.txt:3 msgid "High Food and Metal cost, but very powerful." msgstr "" #: gui/text/tips/war_elephants.txt:4 msgid "" "Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and " "Seleucids." msgstr "" #: gui/text/tips/whales.txt:1 msgid "WHALES" msgstr "HVALER" #: gui/text/tips/whales.txt:2 msgid "An oceanic resource." msgstr "" #: gui/text/tips/whales.txt:3 msgid "2000 Food." msgstr "" #: gui/text/tips/whales.txt:4 msgid "Gatherable by Fishing Boats after the whale is killed." msgstr "" #: gui/text/tips/whales.txt:5 msgid "Roam around the oceans of the game and flee when attacked." msgstr "" #: simulation/data/resources/food.jsondescription msgid "Harvest from animals, berry bushes, fish, or fields." msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonname msgctxt "firstWord" msgid "Food" msgstr "Mad" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonname msgctxt "withinSentence" msgid "Food" msgstr "Mad" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "firstWord" msgid "Fish" msgstr "Fisk" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "withinSentence" msgid "Fish" msgstr "Fisk" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "firstWord" msgid "Fruit" msgstr "Frugt" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "withinSentence" msgid "Fruit" msgstr "Frugt" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "firstWord" msgid "Grain" msgstr "Korn" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "withinSentence" msgid "Grain" msgstr "Korn" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "firstWord" msgid "Meat" msgstr "Kød" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "withinSentence" msgid "Meat" msgstr "Kød" #: simulation/data/resources/metal.jsondescription msgid "Mine from metal mines or quarries." msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonname msgctxt "firstWord" msgid "Metal" msgstr "Metal" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonname msgctxt "withinSentence" msgid "Metal" msgstr "Metal" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "firstWord" msgid "Ore" msgstr "Malm" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "withinSentence" msgid "Ore" msgstr "Malm" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "firstWord" msgid "Ruins" msgstr "Ruiner" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "withinSentence" msgid "Ruins" msgstr "Ruiner" #: simulation/data/resources/stone.jsondescription msgid "Mine from rocks, stone quarries or ruins." msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonname msgctxt "firstWord" msgid "Stone" msgstr "Sten" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonname msgctxt "withinSentence" msgid "Stone" msgstr "Sten" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "firstWord" msgid "Rock" msgstr "Sten" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "withinSentence" msgid "Rock" msgstr "Sten" #: simulation/data/resources/wood.jsondescription msgid "Cut down from trees or groves." msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonname msgctxt "firstWord" msgid "Wood" msgstr "Træ" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonname msgctxt "withinSentence" msgid "Wood" msgstr "Træ" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "firstWord" msgid "Tree" msgstr "Træ" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "withinSentence" msgid "Tree" msgstr "Træ" Index: ps/trunk/binaries/data/mods/public/l10n/da.public-maps.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/da.public-maps.po (revision 27246) +++ ps/trunk/binaries/data/mods/public/l10n/da.public-maps.po (revision 27247) @@ -1,3252 +1,3253 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # David Lemser # Wachsmuth # Joe Hansen +# Lars Henrik Ørn # Mads Dyrmann # Morten Lautrup # Nicolai Nystrup-Eriksen # Thomas Thomsen msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-10-22 14:55+0000\n" "PO-Revision-Date: 2014-06-19 17:52+0000\n" -"Last-Translator: Morten Lautrup, 2022\n" +"Last-Translator: Lars Henrik Ørn, 2022\n" "Language-Team: Danish (http://www.transifex.com/wildfire-games/0ad/language/da/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: da\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: maps/random/aegean_sea.jsonsettings.Description msgid "Players start on two sides of a sea with scattered islands." msgstr "Spillere starter på hver sin side af et hav med spredtliggende øer." #: maps/random/aegean_sea.jsonsettings.Name msgid "Aegean Sea" msgstr "Ægæiske Hav" #: maps/random/african_plains.jsonsettings.Description msgid "" "The central region of the vast continent of Africa, birthplace of humanity. " "Players start in a lush area teeming with vegetation and wildlife." msgstr "Den centrale region af det store kontinent Afrika, menneskehedens fødested. Spillere starter i et frodigt område, der spænder med vegetation og dyreliv." #: maps/random/african_plains.jsonsettings.Name msgid "African Plains" msgstr "Afrikanske stepper" #: maps/random/alpine_lakes.jsonsettings.Description msgid "" "High Alpine mountains surrounding deep valleys strung with mountain streams " "and finger-like lakes." msgstr "Store alpinklædte bjerge omringer dybe dale spundet med bjergvandløb og fingerlignenden søer. " #: maps/random/alpine_lakes.jsonsettings.Name msgid "Alpine Lakes" msgstr "Alpesøer" #: maps/random/alpine_valley.jsonsettings.Description msgid "High Alpine mountains bordering deep valleys." msgstr "Høje Alper grænsende til dybe dale." #: maps/random/alpine_valley.jsonsettings.Name msgid "Alpine Valley" msgstr "Alpedal" #: maps/random/ambush.jsonsettings.Description msgid "" "High bluffs overlook the terrain below. Bountiful resources await on the " "cliffs, but beware of enemies planning an ambush." msgstr "Høje skrænter tårner sig op over det nedenliggende landskab. Klipperne venter med rigelige materialer, men tag dig i agt for bagholdsangreb fra dine modstandere." #: maps/random/ambush.jsonsettings.Name msgid "Ambush" msgstr "Bagholdsangreb" #: maps/random/anatolian_plateau.jsonsettings.Description msgid "" "An indefensible open land with little wood and stone, representing the " "central basin of Asia Minor." -msgstr "" +msgstr "Et land der næsten er umuligt at forsvare kun med lidt træ og sten, der repræsenterer det centrale bassin i Lilleasien.\n " #: maps/random/anatolian_plateau.jsonsettings.Name msgid "Anatolian Plateau" msgstr "Anatolsk Plateau" #: maps/random/archipelago.jsonsettings.Description msgid "" "A maze of islands of different sizes and shapes. Players start with more " "wood than normal." msgstr "En labyrint af øer af forskellige størrelser og former. Spillerne starter med mere træ end normalt." #: maps/random/archipelago.jsonsettings.Name msgid "Archipelago" msgstr "Øhav" #: maps/random/arctic_summer.jsonsettings.Description msgid "" "Summer has arrived to the cold regions of the north and with it have many " "animals, profiting from its milder climate. Wolves, ever present, have shed " "their winter clothes; deer, hares and muskox populate the plains. The last " "traces of winter are rapidly disappearing, only to reappear very soon." msgstr "Sommeren er kommet til de kolde områder i nord fulgt af et rigt dyreliv, der har glæde af det mildere vejr. De allestedsnærværende ulve har smidt deres vinterpels, mens rådyr, harer og muskusokser befolker sletterne. Vinteren slipper hurtigt sit tag, selvom den snart vil være tilbage igen. " #: maps/random/arctic_summer.jsonsettings.Name msgid "Arctic Summer" msgstr "Arktisk sommer" #: maps/random/ardennes_forest.jsonsettings.Description msgid "" "Each player starts deep in the forest.\n" "\n" "The Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva." -msgstr "" +msgstr "Hver spiller starter dybt inde i skoven\n\nArdennerne er en region med omfattende skove, bølgende bakker og højdedrag dannet inden for Givetian Ardennes-bjergkæden, primært i det moderne Belgien og Luxembourg. Regionen tog sit navn fra den gamle Silva, en stor skov i romertiden kaldet Arduenna Silva.\n " #: maps/random/ardennes_forest.jsonsettings.Name msgid "Ardennes Forest" msgstr "Ardennerne" #: maps/random/atlas_mountains.jsonsettings.Description msgid "" "A rugged land with small room for buildings with scarce wood. Represents the" " mountain range in the Northwest Africa." -msgstr "" +msgstr "En barskt område med lille plads til bygninger med knapt træ. Repræsenterer bjergkæden i det nordvestlige Afrika." #: maps/random/atlas_mountains.jsonsettings.Name msgid "Atlas Mountains" msgstr "Atlasbjergene" #: maps/random/bahrain.jsonsettings.Description msgid "" "Bahrain, centre of the Dilmun civilization which fell in 800BC, was in turn " "controlled by Sumerians, Assyrians, Babylonians, Persians and other later " "peoples. An island strategically placed in the Sinus Persicus (Persian Gulf)" " and also centre of pearl trading due to its magnificent pearl fisheries, " "Bahrain is never left unoccupied for long. But now, with the previous " "occupants gone, the land prepares for war. Will you be the next Ruler of " "Bahrain?" -msgstr "" +msgstr "Bahrain, centrum for Dilmun-civilisationen, som faldt i 800 f.Kr., blev igen kontrolleret af sumerere, assyrere, babylonere, persere og andre senere folkeslag. Bahrain er en ø strategisk placeret i Sinus Persicus (Persiske Golf) og også centrum for perlehandel på grund af sit storslåede perlefiskeri. Bahrain bliver aldrig efterladt ubesat længe. Men nu, hvor de tidligere beboere er væk, forbereder landet sig på krig. Vil du være Bahrains næste hersker?" #: maps/random/bahrain.jsonsettings.Name msgid "Bahrain" msgstr "Bahrain" #: maps/random/belgian_uplands.jsonsettings.Description msgid "" "An experimental map with its heightmap generated by erosion to look more " "natural. Not all seeds will be fair though! Tiny maps with 8 players may " "take a while to generate." -msgstr "" +msgstr "Et eksperimentelt kort med højdekort genereret af erosion for at se mere naturligt ud. Ikke alle frø vil dog være retfærdige! Små områder med 8 spillere kan tage et stykke tid at generere." #: maps/random/belgian_uplands.jsonsettings.Name msgid "Belgian Uplands" msgstr "Belgisk Højland" #: maps/random/botswanan_haven.jsonsettings.Description msgid "" "Botswanan Africa during the wet season, a land which was arid and " "inhospitable just weeks before has come to life totally transformed. Herds " "of zebras graze amid the tall, lush grasses in which lions lie waiting, " "while in the shallow pools lurk fearsome crocodiles." -msgstr "" +msgstr " \nAfrikanske Botswanas er i den våde sæson et land, der få uger før var tørt og ugæstfrit, nu er blevet totalt forvandlet og kommet til live. Flokke af zebraer græsser blandt de høje, frodige græsser, hvori løver ligger og venter, mens der i de lavvandede bassiner lurer frygtindgydende krokodiller." #: maps/random/botswanan_haven.jsonsettings.Name msgid "Botswanan Haven" -msgstr "" +msgstr "Botswana som tilflugtssted" #: maps/random/caledonian_meadows.jsonsettings.Description msgid "" "Fertile lands surrounded by harsh terrain.\n" "Remains of recent snowfalls still haunt the forests, and torrential rivers from the snowmelt have barely died away.\n" "Aiming at a realistic terrain, this map might not always be balanced." -msgstr "" +msgstr "Frugtbar jord omgivet af barskt terræn.\nRester af nyligt snefald hjemsøger stadig skovene, og voldsomme floder fra snesmeltningen er knap døde væk.\nMed sigte på et realistisk terræn er dette kort muligvis ikke altid afbalanceret." #: maps/random/caledonian_meadows.jsonsettings.Name msgid "Caledonian Meadows" -msgstr "" +msgstr "Caledoniske enge" #: maps/random/cantabrian_highlands.jsonsettings.Description msgid "" "Each player starts on a hill surrounded by steep cliffs. Inspired by " "Cantabria, a mountainous region in the north of the Iberian peninsula." -msgstr "" +msgstr "Hver spiller starter på en bakke omgivet af stejle klipper. Inspireret af Cantabria, en bjergrig region på den nordlige del af den iberiske halvø." #: maps/random/cantabrian_highlands.jsonsettings.Name msgid "Cantabrian Highlands" msgstr "Cantabriske Højland" #: maps/random/canyon.jsonsettings.Description msgid "Players start around the map in deep canyons." msgstr "Spillerne starter rundt omkring i banen i dybe kløfter." #: maps/random/canyon.jsonsettings.Name msgid "Canyon" msgstr "Kløft" #: maps/random/continent.jsonsettings.Description #: maps/random/unknown.jsonsettings.Landscapes[0].Items[0].Description msgid "All players starts on a continent surrounded by water." msgstr "Alle spillere starter på et kontinent omgivet af vand." #: maps/random/continent.jsonsettings.Name #: maps/random/unknown.jsonsettings.Landscapes[0].Items[0].Name msgid "Continent" msgstr "Kontinent" #: maps/random/corinthian_isthmus.jsonsettings.Description msgid "" "Two land masses connected by a narrow spit of land, called an 'Isthmus', " "inspired by the eponymous area in Greece. Most of the stone on the map is in" " the isthmus itself, making it vital to fight for its control." -msgstr "" +msgstr "To landmasser forbundet af en smal landtange, kaldet en 'Landtange', inspireret af det eponyme område i Grækenland. Det meste af stenen på kortet er i selve landtangen, hvilket gør det vigtigt at kæmpe for dens kontrol." #: maps/random/corinthian_isthmus.jsonsettings.Name msgid "Corinthian Isthmus" msgstr "Korinthisk Landtange" #: maps/random/corsica.jsonsettings.Description msgid "" "The players start on two opposing islands, both with a very jagged relief " "that will make landing difficult." msgstr "Spillerne starter på to modstående øer, begge med en meget ujævn kyst, der vil gøre landgang vanskeligt." #: maps/random/corsica.jsonsettings.Name msgid "Corsica vs Sardinia" msgstr "Korsika mod Sardinien" #: maps/random/cycladic_archipelago.jsonsettings.Description msgid "" "Each player starts on an island surrounded by water.\n" "\n" "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile." -msgstr "" +msgstr "Hver spiller starter på en ø omgivet af vand.\n\nKykladerne er en øgruppe i Det Ægæiske Hav, sydøst for det græske fastland. De er en af ​​de øgrupper, som udgør den Ægæiske øgruppe. Navnet henviser til øerne omkring den hellige ø Delos. Kykladerne omfatter omkring 220 øer. Øerne er toppe af et neddykket bjergrigt terræn, med undtagelse af to vulkanøer, Milos og Santorini. Klimaet er generelt tørt og mildt, men med undtagelse af Naxos er jorden ikke særlig frugtbar." #: maps/random/cycladic_archipelago.jsonsettings.Name msgid "Cycladic Archipelago" msgstr "Kykladisk Øhav" #: maps/random/danubius.jsonsettings.Daytime[0].Description msgid "Bright daylight illuminates the scene." -msgstr "" +msgstr "Kraftig dagslys oplyser landskabet." #: maps/random/danubius.jsonsettings.Daytime[0].Name msgid "Day" msgstr "Dag" #: maps/random/danubius.jsonsettings.Daytime[1].Description msgid "Attackers are covered by the darkness of the night." -msgstr "" +msgstr "Angribende er skjult i nattens mørke." #: maps/random/danubius.jsonsettings.Daytime[1].Name msgid "Night" msgstr "Nat" #: maps/random/danubius.jsonsettings.Description msgid "" "Players start along the banks of the river Danube in the period following " "the expansion into Pannonia by the Celtic Boii tribe. Seeking to consolidate" " their hold on this land, celtic reinforcements have been sent to root out " "the remaining foreign cultures. Players not only have to vie for power " "amongst themselves, but also beat back these ruthless invaders. Ultimately, " "the Boii were defeated by the rising power of the Dacians, hence leading to " "the reemergence of the Geto-Dacian Confederation under King Burebista." -msgstr "" +msgstr "Spillere starter langs bredden af ​​floden Donau i perioden efter udvidelsen til Pannonien af ​​den keltiske Boii-stamme. I et forsøg på at konsolidere deres greb om dette land er keltiske forstærkninger blevet sendt for at udrydde de resterende fremmede kulturer. Spillere skal ikke kun kæmpe om magten indbyrdes, men også slå disse hensynsløse angribere tilbage. I sidste ende blev Boii besejret af Daciernes stigende magt, hvilket førte til genopkomsten af ​​Geto-Daciske konføderation under kong Burebista." #: maps/random/danubius.jsonsettings.Name msgid "Danubius" -msgstr "" +msgstr "Danubius" #: maps/random/deep_forest.jsonsettings.Description msgid "A deep dark forest in Germania." msgstr "En dyb og mørk skov i Germanien." #: maps/random/deep_forest.jsonsettings.Name msgid "Deep Forest" msgstr "Dyb Skov" #: maps/random/dodecanese.jsonsettings.Description msgid "" "Controlling access to the Aegean Sea from the east, the Dodecanese have been" " subject to numerous yet short-lived invasions. Ultimately consolidating " "power with Rhodes at their lead, these islands developed into great " "maritime, commercial and cultural centers. Will you achieve the same?" -msgstr "" +msgstr "Dodekaneserne kontrollerer adgangen til Det Ægæiske Hav fra øst og har været udsat for adskillige, men kortvarige invasioner. Disse øer, som i sidste ende konsoliderede magten med Rhodos i spidsen, udviklede sig til store maritime, kommercielle og kulturelle centre. Vil du opnå det samme?\n " #: maps/random/dodecanese.jsonsettings.Name msgid "Dodecanese" -msgstr "" +msgstr "Dodekanesisk" #: maps/random/elephantine.jsonsettings.Description msgid "" "Forming the traditional frontier between ancient Kush and Egypt, the " "fortified Island of Elephantine was situated on the Nile River at the first " "cataract. As the border between Upper Egypt and Lower Nubia, Elephantine " "became an important way-station for the trade in ivory and other goods. It " "was considered to be the home of the god Khnum, guardian of the source of " "the Nile, and boasted an impressive temple complex." -msgstr "" +msgstr "Den befæstede ø Elephantine, der dannede den traditionelle grænse mellem det gamle Kush og Egypten, lå ved Nilen ved den første grå stær. Som grænsen mellem Øvre Egypten og Nedre Nubien blev Elephantine en vigtig mellemstation for handel med elfenben og andre varer. Den blev anset for at være hjemsted for guden Khnum, vogter af kilden til Nilen, og pralede med et imponerende tempelkompleks.\n " #: maps/random/elephantine.jsonsettings.Name msgid "Elephantine" -msgstr "" +msgstr "Elephantine" #: maps/random/empire.jsonsettings.Description msgid "" "A neighboring province has pledged alegiance to your rule. It's up to you to command them to victory.\n" "[color=\"yellow\"]Caution! If nomad mode is disabled, each player will start with two civic centers.[/color]" -msgstr "" +msgstr "En naboprovins har lovet troskab til dit styre. Det er op til dig at kommandere dem til sejr.\n[color=\"yellow\"]Forsigtig! Hvis nomadetilstand er deaktiveret, starter hver spiller med to borgercentre.[/color]" #: maps/random/empire.jsonsettings.Name msgid "Empire" -msgstr "" +msgstr "Imperium" #: maps/random/english_channel.jsonsettings.Description msgid "" "Players start in either northern France or southern Britain while the " "English channel separates them." msgstr "Spillerne enten i det nordlige Frankrig eller det sydlige Britannien, adskilt af den Engelske Kanal." #: maps/random/english_channel.jsonsettings.Name msgid "English Channel" msgstr "Engelske Kanal" #: maps/random/extinct_volcano.jsonsettings.Description msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "A once fertile valley, desolated by the eruption of the long-dormant volcano in the heart of the region. Following years of empty, scorched deadness, signs of life started reappearing and spreading. Now the land is half-way to the full lushness of its former era. Alas, it is not to be: following a long stretch of drought, interminable rains have set in in the higher regions to the north. Water levels are rising at drastic levels, slowly forcing players to seek the high ground of the lesser, extinct volcanoes or the now again dormant great cone." -msgstr "" +msgstr "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n\nEn engang frugtbar dal, lagt øde af udbruddet af den længe sovende vulkan i hjertet af regionen. Efter år med tomhed og øde, begyndte tegn på liv at dukke op igen og sprede sig. Nu er landet halvvejs til den fulde frodighed fra sin tidligere æra. Ak, det skal det ikke være: efter en lang periode med tørke er der kommet uendelige mængder regn i de højere regioner mod nord. Vandstanden stiger til drastiske niveauer, hvilket langsomt tvinger spillerne til at søge den høje grund på de mindre, udslukte vulkaner eller den nu igen slumrende store kegle.\n " #: maps/random/extinct_volcano.jsonsettings.Name msgid "Extinct Volcano" msgstr "Udslukt vulkan" #: maps/random/extinct_volcano_triggers.js:59 msgid "It keeps on raining, we will have to evacuate soon!" -msgstr "" +msgstr "Det bliver med at regne, vi vil være nødt til at evakuere snart!" #: maps/random/extinct_volcano_triggers.js:60 msgid "The rivers are standing high, we need to find a safe place!" -msgstr "" +msgstr "Floderne står højt, vi er nødt til at finde et sikkert sted!\n " #: maps/random/extinct_volcano_triggers.js:61 msgid "We have to find dry ground, our lands will drown soon!" -msgstr "" +msgstr "Vi skal finde tør grund, vores land vil snart drukne!" #: maps/random/extinct_volcano_triggers.js:62 msgid "The lakes start swallowing the land, we have to find shelter!" -msgstr "" +msgstr "Søerne begynder at dække landet, vi må finde ly!\n " #: maps/random/fields_of_meroe.jsonsettings.Description msgid "" "The “Island of Meroë”, a vast peninsula flanked by the Nile and Atbarah " "rivers, formed the heartland of ancient Kush. Where the harsh deserts start " "making way for the semi-arid savannahs and small acacia forests dot the " "landscape. The area is rich in resources and the ever-present Nile brings " "life, but grave threats loom on the opposite riverbank." -msgstr "" +msgstr "\"Øen Meroë\", en stor halvø flankeret af floderne Nilen og Atbarah, dannede hjertet af det gamle kongerige Kush der hvor de barske ørkener begynder at gøre plads til de halvtørre savanner, og små akacieskove præger landskabet. Området er rigt på ressourcer, og den evigt tilstedeværende Nil bringer liv, men også alvorlige trusler der truer på den modsatte flodbred." #: maps/random/fields_of_meroe.jsonsettings.Name msgid "Fields of Meroë" -msgstr "" +msgstr "Meroës marker" #: maps/random/flood.jsonsettings.Description msgid "" "A great flood has moved across the valley enabling ships and troops to " "battle in chest deep waters." -msgstr "" +msgstr "En stor oversvømmelse har bevæget sig hen over dalen, hvilket gør det muligt for skibe og tropper at kæmpe i brystdybt vand." #: maps/random/flood.jsonsettings.Name msgid "Flood" msgstr "Oversvømmelse" #: maps/random/fortress.jsonsettings.Description msgid "Players start in a ready-made fortress with piles of resources." msgstr "Spillerne starter i en færdigbygget fæstning med ressourcer i bunkevis." #: maps/random/fortress.jsonsettings.Name msgid "Fortress" msgstr "Fæstning" #: maps/random/frontier.jsonsettings.Description msgid "A wild, unknown landscape awaits rival explorers." -msgstr "" +msgstr "Et vildt, ukendt landskab venter rivaliserende opdagelsesrejsende." #: maps/random/frontier.jsonsettings.Name msgid "Frontier" msgstr "Vildmark" #: maps/random/gear.jsonsettings.Description msgid "A land with waterways decorated in a manner similar to spider web." msgstr "Et land med kanaler dekoreret som spindelvæv." #: maps/random/gear.jsonsettings.Name msgid "Gear" msgstr "Tandhjul" #: maps/random/guadalquivir_river.jsonsettings.Description msgid "" "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n" "\n" "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found." -msgstr "" +msgstr "Spillere starter ved Middelhavets kyster med en flod, der flyder mellem dem.\n\nGuadalquivir er den femtelængste flod på den iberiske halvø og den næstlængste flod med hele sin længde i Spanien. Guadalquivir-floden er den eneste store sejlbare flod i Spanien. I øjeblikket er den sejlbar til Sevilla, men i romertiden var den sejlbar til Cordoba. Den antikke by Tartessos siges at have været placeret ved mundingen af ​​Guadalquivir, selvom dens beliggenhed endnu ikke er fundet." #: maps/random/guadalquivir_river.jsonsettings.Name msgid "Guadalquivir River" msgstr "Guadalquivirfloden" #: maps/random/gulf_of_bothnia.jsonsettings.Description msgid "" "Players start around a gulf dotted with small islands.\n" "\n" "The Gulf of Bothnia is the northernmost arm of the Baltic Sea." msgstr "Spillerne starter omkring en havbugt med spredte småøer.\n\nDen Botniske bugt er den nordligste del af det Baltiske hav." #: maps/random/gulf_of_bothnia.jsonsettings.Name msgid "Gulf of Bothnia" msgstr "Botniske Bugt" #: maps/random/harbor.jsonsettings.Description msgid "" "Players start with some light fishing opportunities in the calm waters of a " "sheltered harbor. A large bounty of seafood lays beyond the protective " "cliffs in the deep ocean. Small passages at the base of the cliffs make for " "tight fighting and easy fortification. Will you fight your way through the " "narrow passageways or take to the sea?" -msgstr "" +msgstr "Spillere starter med nogle lette fiskemuligheder i det rolige vand i en beskyttet havn. En stor mængde fisk og skaldyr ligger ud over de beskyttende klipper i det dybe hav. Små passager ved bunden af ​​klipperne sikrer mulighed nærkampe og let befæstning. Vil du kæmpe dig vej gennem de smalle gange eller tage til havet?" #: maps/random/harbor.jsonsettings.Name msgid "Harbor" msgstr "Havn" #: maps/random/hellas.jsonsettings.Description msgid "" "Hellas, home to the Greeks and through them birthplace to the foundation of " "western civilization. Yet the land lacks unity, countless city-states vie " "for dominance. Will you lead your polis to glory and greatness or see it " "fall into oblivion, erased from the histories?" -msgstr "" +msgstr "Hellas, hjemsted for grækerne og gennem dem fødested for grundlaget for den vestlige civilisation. Alligevel mangler landet enhed, utallige bystater kæmper om dominans. Vil du føre din polis til ære og storhed eller se den falde i glemmebogen, slettet fra historierne?" #: maps/random/hellas.jsonsettings.Name msgid "Hellas" -msgstr "" +msgstr "Hellas" #: maps/random/hells_pass.jsonsettings.Description msgid "" "A narrow pass between steep mountains promotes tight, defensive combat. With" " bountiful resources far from the front lines, teams may choose to support " "their exposed teammates financially, or retreat to more fertile, but less " "defensible ground." -msgstr "" +msgstr "Et smalt pas mellem stejle bjerge fremmer tætte, defensive kampe. Med rigelige ressourcer langt fra frontlinjerne kan hold vælge at støtte deres udsatte holdkammerater økonomisk eller trække sig tilbage til mere frugtbar, men mindre forsvarlig jord." #: maps/random/hells_pass.jsonsettings.Name msgid "Hell's Pass" msgstr "Helvedespasset" #: maps/random/hyrcanian_shores.jsonsettings.Description msgid "" "Each player starts in a coastal area between forested hills and the Sea. " "Inspired by the southern regions of the Caspian Sea known in Antiquity as " "Hyrcania." -msgstr "" +msgstr "Hver spiller starter i et kystområde mellem skovklædte bakker og havet. Inspireret af de sydlige områder af Det Kaspiske Hav kendt i antikken som Hyrcania." #: maps/random/hyrcanian_shores.jsonsettings.Name msgid "Hyrcanian Shores" msgstr "Hyrkaniske Kyster" #: maps/random/india.jsonsettings.Description msgid "" "Central India just before the monsoon season - a parched land awaits the " "life-bringing rain which is already two months late. Due to the extended " "dryness and scorching heat, only the largest lake remains. The hardy trees " "which have survived the climate are spread out, yet not too scarce." -msgstr "" +msgstr "Det centrale Indien er lige før monsunsæsonen et udtørret land der venter på den livgivende regn, som allerede er to måneder forsinket. På grund af den forlængede tørhed og brændende varme er kun den største sø tilbage. De hårdføre træer, der har overleveri dette klima, er spredte, men alligevel ikke for få.\n " #: maps/random/india.jsonsettings.Name msgid "India" msgstr "Indien" #: maps/random/island_stronghold.jsonsettings.Description msgid "" "Teams start off with nearly adjacent civic centers on a small island, " "offering a fortified base from which to expand." -msgstr "" +msgstr "Holdene starter med næsten tilstødende beboelser på en lille ø, der tilbyder en befæstet base, hvorfra de kan udvides.\n " #: maps/random/island_stronghold.jsonsettings.Name msgid "Island Stronghold" msgstr "Ø-bastion" #: maps/random/islands.jsonsettings.Description msgid "Players start in small islands while there are many others around." msgstr "Spillerne starter på små øer i et stort øhav." #: maps/random/islands.jsonsettings.Name msgid "Islands" msgstr "Øer" #: maps/random/jebel_barkal.jsonsettings.Description msgid "" "Starting near the fertile banks of the Nile, the players besiege the heavily" " defended city Napata, which lies at the foot of the hill Jebel Barkal, the " "“Pure Mountain”. It is the southern home of Amun and, according to Kushites " "and Egyptians alike, the birthplace of man. Known as the “Throne of the Two " "Lands”, the ancient religious capital of Napata lay in its shadow. This is " "where kings were made – and unmade! Abutting a rich floodplain downstream " "from the Fourth Cataract, this area became the breadbasket of ancient Kush." -msgstr "" +msgstr "Med start i nærheden af ​​Nilens frugtbare bredder belejrer spillerne den stærkt forsvarede by Napata, som ligger ved foden af ​​bakken Jebel Barkal, det \"rene bjerg\". Det er Amuns sydlige hjem og, ifølge både kushiter og egyptere, menneskets fødested. Kendt som \"De to landes trone\" lå den gamle religiøse hovedstad Napata i sin skygge. Det er her, konger blev skabt – og uskabte! Dette område støder op til en rig flodslette nedstrøms fra den fjerde grå stær og blev til det gamle Kushs brødkurv." #: maps/random/jebel_barkal.jsonsettings.Name msgid "Jebel Barkal" -msgstr "" +msgstr "Jebel Barkal" #: maps/random/jebel_barkal_triggers.js:592 msgid "Napata is attacking!" msgstr "" #: maps/random/jebel_barkal_triggers.js:602 #, javascript-format msgid "Napata will attack in %(time)s!" msgstr "" #: maps/random/kerala.jsonsettings.Description msgid "" "Players start in the southwestern shores of India between a sea and " "mountains." msgstr "Spillerne starter ved Indiens sydvestlige kyst mellem havet og bjergene." #: maps/random/kerala.jsonsettings.Name msgid "Kerala" msgstr "Kerala" #: maps/random/lake.jsonsettings.Description msgid "Players start around a lake in the center of the map." msgstr "Spillerne starter omkring en sø i midten af banen." #: maps/random/lake.jsonsettings.Name msgid "Lake" msgstr "Sø" #: maps/random/latium.jsonsettings.Description msgid "" "The Italian peninsula \n" "\n" " Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium." -msgstr "" +msgstr "Den italienske halvø\n\nLatium er den region i det centrale vestitalien, hvor byen Rom blev grundlagt og voksede til at være hovedstaden i Romerriget. Latium var oprindeligt en lille trekant af frugtbar, vulkansk jord, hvorpå latinernes stamme boede. Det var placeret på venstre bred (øst og syd) af Tiber-floden, der strækker sig nordpå til Anio-floden (en biflod til venstre bred til Tiberen) og sydøst til Pomptina Palus (Pontine Marshes, nu Pontine Fields) så langt syd som det cirkeiske forbjerg. Den højre bred af Tiberen blev besat af den etruskiske by Veii, og de andre grænser blev besat af italiske stammer. Efterfølgende besejrede Rom Veii og derefter dens Italic-naboer, og udvidede Latium til Apenninerne i nordøst og til den modsatte ende af marsken i sydøst. Den moderne efterfølger, den italienske Regione of Lazio, også kaldet Latium på latin, og lejlighedsvis på moderne engelsk, er noget større endnu, men ikke så meget som det dobbelte af det oprindelige Latium.\n " #: maps/random/latium.jsonsettings.Name msgid "Latium" msgstr "Latium" #: maps/random/lions_den.jsonsettings.Description msgid "" "High cliffs protect each player's main base. Venturing into the unknown can " "be risky, but necessary." -msgstr "" +msgstr "Høje klipper beskytter hver spillers hovedbase. At begive sig ud i det ukendte kan være risikabelt, men nødvendigt.\n " #: maps/random/lions_den.jsonsettings.Name msgid "Lion's Den" msgstr "Løvens hule" #: maps/random/lorraine_plain.jsonsettings.Description msgid "" "Players start in a nearly flat Gallic plain divided by a river and its " "tributaries." msgstr "Spillerne i en næsten flad gallisk slette opdelt af en flod og dens bifloder." #: maps/random/lorraine_plain.jsonsettings.Name msgid "Lorraine Plain" msgstr "Lorraine Slette" #: maps/random/lower_nubia.jsonsettings.Description msgid "" "Known in the Greco-Roman world as the Triakontaschoinos, Lower Nubia was the" " area between the first and second cataracts of the Nile and formed the " "traditional border region between Kush and Egypt. The scorching desert, " "steep valleys and towering cliffs of the area make this an inhospitable " "place to live, but the control of this ancient corridor was vital for any " "power seeking to control the lucrative trade routes on the Nile and affords " "access to the rich goldfields of the Nubian desert." -msgstr "" +msgstr "Kendt i den græsk-romerske verden som Triakontaschoinos, var de Nedre Nubien området mellem Nilens første og anden katarakt og dannede det traditionelle grænseområde mellem Kush og Egypten. Områdets brændende ørken, stejle dale og tårnhøje klipper gør dette til et ugæstfrit sted at bo, men kontrollen over denne gamle korridor var afgørende for enhver magt, der søgte at kontrollere de lukrative handelsruter på Nilen og giver adgang til de rige guldmarker i den nubiske ørken.\n " #: maps/random/lower_nubia.jsonsettings.Name msgid "Lower Nubia" msgstr "Nedre Nubien" #: maps/random/mainland.jsonsettings.Description #: maps/random/unknown.jsonsettings.Landscapes[0].Items[8].Description msgid "A typical map without any water." msgstr "En typisk bane uden vand" #: maps/random/mainland.jsonsettings.Name #: maps/random/unknown.jsonsettings.Landscapes[0].Items[8].Name msgid "Mainland" msgstr "Fastland" #: maps/random/marmara.jsonsettings.Description msgid "" "The Propontis (Sea of Marmara) connects the Pontus Euxinus (Black Sea) to " "the Aegean Sea, and seperates Asia Minor from Thrace. To the south-west lies" " the Hellespont (Dardanelles), at the entrance of which the ancient city of " "Ilium (Troy) once stood. To the north-east lies the Bosporus Thraciae " "(Bosporus strait) where in time the Greek city of Byzantium would be " "founded, later to become the capital of the great Byzantine Empire under the" " new name of Constantinople. Players start on fertile land with adequate " "resources." -msgstr "" +msgstr " \nPropontis (Marmarahavet) forbinder Pontus Euxinus (Sortehavet) med Det Ægæiske Hav og adskiller Lilleasien fra Thrakien. Mod sydvest ligger Hellespont (Dardanellerne), ved indgangen til hvilken den antikke by Ilium (Troja) engang lå. Mod nordøst ligger Bosporus Thraciae (Bosporus-strædet), hvor den græske by Byzans med tiden skulle blive grundlagt, for senere at blive hovedstaden i det store byzantinske imperium under det nye navn Konstantinopel. Spillere starter på frugtbar jord med tilstrækkelige ressourcer.\n " #: maps/random/marmara.jsonsettings.Name msgid "Marmara" msgstr "Marmara" #: maps/random/mediterranean.jsonsettings.Description msgid "" "The Mediterranean, home to the Phoenicians, Greeks, Egyptians and later on " "Romans. They took the rudimentary knowledge and principles of organisation " "from Mesopotamia and forged it into something more, thereby shifting the " "centre of learning and knowledge to the Mediterranean Coast, thus laying the" " foundations of civilization as we know it today. The Mediterranean Sea is " "almost completely enclosed by land: on the north by Gallia Transalpina " "(Transalpine Gaul), Italia, Greece (Graecia) and Anatolia, on the east by " "Syria, on the south by Libya and Mauritania, and on the west by Iberia. The " "name Mediterranean is derived from Latin, but the Romans themselves " "preferred the term 'Mare Internum' or even 'Mare Nostrum'." -msgstr "" +msgstr "Middelhavet, hjemsted for fønikerne, grækerne, egypterne og senere romerne. De tog den rudimentære viden og organisationsprincipperne fra Mesopotamien og udviklede dem til noget mere og flyttede derved centrum for læring og viden til Middelhavskysten og lagde derigennem grundlaget for civilisationen, som vi kender den i dag. Middelhavet er næsten fuldstændig omsluttet af land: mod nord af Gallia Transalpina (Transalpine Gallien), Italia, Grækenland (Graecia) og Anatolien, mod øst af Syrien, mod syd af Libyen og Mauretanien og mod vest af Iberien . Navnet Middelhavet er afledt af latin, men romerne foretrak selv udtrykket 'Mare Internum' eller endda 'Mare Nostrum'.\n " #: maps/random/mediterranean.jsonsettings.Name msgid "Mediterranean" msgstr "Middelhavet" #: maps/random/migration.jsonsettings.Description msgid "" "Players start in small islands in the eastern part of the map. There is a " "big continent in the west ready for expansion." msgstr "Spillerne starter på små øer i banens østlige del. Et stort kontinent et vest er perfekt at ekspandere til." #: maps/random/migration.jsonsettings.Name #: maps/scenarios/migration.xml:Name:26 msgid "Migration" msgstr "Emigration" #: maps/random/neareastern_badlands.jsonsettings.Description msgid "" "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n" "\n" "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid." -msgstr "" +msgstr "En rodet labyrint af klipper, kløfter og barsk terræn med en oase i midten\n\nKappadokien er en historisk region i det centrale Anatolien. På Herodots tid blev Kappadokierne rapporteret at have besat hele regionen fra Tyren-bjerget til nærheden af ​​Sortehavet. Kappadokien var i denne forstand afgrænset i syd af kæden af ​​Taurusbjergene, der adskiller det fra Kilikien, mod øst af det øvre Eufrat og det armenske højland, mod nord af Pontus og mod vest af Lykaonien og det østlige Galatien. Kappadokien ligger i det østlige Anatolien. Relieffet består af et højt plateau over 1000 m i højden, der er gennemboret af vulkanske toppe. På grund af sin beliggenhed inde i landet og høje højde har Kappadokien et markant kontinentalt klima med varme tørre somre og kolde snedækkede vintre. Nedbøren er sparsom, og regionen er stort set semi-tør.\n " #: maps/random/neareastern_badlands.jsonsettings.Name msgid "Neareastern Badlands" msgstr "Nærøstlige Badlands" #: maps/random/new_rms_test.jsonsettings.Description msgid "A basic test of the random map generator - not playable." msgstr "En simpel test af banegeneratoren - kan ikke spilles" #: maps/random/new_rms_test.jsonsettings.Name msgid "New RMS Test" msgstr "Ny RMS Test" #: maps/random/ngorongoro.jsonsettings.Description msgid "" "Ngorongoro Crater is the world's largest intact volcanic caldera and is one " "of the Seven Natural Wonders of Africa. Due to it's climate, biodiversity " "and history, Ngorongoro is believed by some to be Africa's Garden of Eden " "and the birthplace of mankind." -msgstr "" +msgstr "Ngorongoro-krateret er verdens største intakte vulkanske caldera og er et af Afrikas syv naturlige vidundere. På grund af dets klima, biodiversitet og historie, menes Ngorongoro af nogle at være Afrikas Edens have og menneskehedens fødested." #: maps/random/ngorongoro.jsonsettings.Name msgid "Ngorongoro" msgstr "" #: maps/random/northern_lights.jsonsettings.Description msgid "" "Players start in a tough map to play with scarce wood and dangerous polar " "animals." msgstr "Spillerne starter i en hård bane at spille med begrænset træ og farlige polardyr." #: maps/random/northern_lights.jsonsettings.Name msgid "Northern Lights" msgstr "Nordlys" #: maps/random/oasis.jsonsettings.Description msgid "" "Players start around a small oasis in the center of the map which holds much" " of the available wood on the map." msgstr "Spillerne starter omkring en lille oase i banens midte, der indeholder det meste af banens træ." #: maps/random/oasis.jsonsettings.Name msgid "Oasis" msgstr "Oase" #: maps/random/persian_highlands.jsonsettings.Description msgid "" "A dry central plateau rich in minerals surrounded by rocky hills\n" "\n" "The southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds." -msgstr "" +msgstr "Et tørt centralt plateau rigt på mineraler omgivet af klippefyldte bakker\n\nDe sydlige dele af Zagros-bjergene var hjertet af de persiske imperier og befolkning. Selvom højden er høj, er de sydlige dele tørrere end den nordlige Zagros, hvilket fører til et halv-tørt klima. Alligevel er der nogle sparsomme egeskove i de højere terræn." #: maps/random/persian_highlands.jsonsettings.Name msgid "Persian Highlands" msgstr "Persisk Højland" #: maps/random/phoenician_levant.jsonsettings.Description msgid "" "Players start in the eastern part of the map while a great sea is located to" " the west." msgstr "Spillerne starter i den østlige del af banen, mens der i den vestlige er et stort hav." #: maps/random/phoenician_levant.jsonsettings.Name msgid "Phoenician Levant" msgstr "Fønikisk Levant" #: maps/random/polar_sea.jsonsettings.Daytime[0].Description msgid "Scattered sunlight illuminates the scenery in a vivid red tone." msgstr "" #: maps/random/polar_sea.jsonsettings.Daytime[0].Name msgid "Dawn" msgstr "Morgengry" #: maps/random/polar_sea.jsonsettings.Daytime[1].Description msgid "The scenery is illuminated by direct or indirect sunlight." msgstr "" #: maps/random/polar_sea.jsonsettings.Daytime[1].Name msgid "Daylight" msgstr "Dagslys" #: maps/random/polar_sea.jsonsettings.Description msgid "" "Players start in a cold polar region barren of vegetation. In the sea fish " "and whales abound, while the fragile icy land teems with huntable walruses " "and deadly wolves. These wolves, made ravenous by the harsh and forbidding " "climate, drawn by the scent of prey, have started appearing in terrifying " "numbers. A wise and strong ruler will not only achieve victory over his " "enemies, but also keep the number of these beasts at bay, lest they " "undermine his economy and cause his downfall. [color=\"red\"]Warning: It is " "inadvisable to disable treasures, since there is no gatherable wood. Not " "recommended for inexperienced players.[/color]" -msgstr "" +msgstr "Spillere starter i et koldt polarområde uden vegetation. I havet bugner det med fisk og hvaler, mens det skrøbelige iskolde land vrimler med jagtbare hvalrosser og dødbringende ulve. Disse ulve, der er blevet glubende af det barske og forbudte klima, tiltrukket ved duften af ​​bytte, er begyndt at dukke op i skræmmende antal. En klog og stærk hersker vil ikke kun opnå sejr over sine fjender, men også holde antallet af disse dyr i skak, så de ikke undergraver hans økonomi og forårsager hans undergang. [color=\"red\"]Advarsel: Det er ikke tilrådeligt at deaktivere skatte, da der ikke er noget træ, der kan samles. Anbefales ikke til uerfarne spillere.[/color]" #: maps/random/polar_sea.jsonsettings.Name msgid "Polar Sea" msgstr "Polarhavet" #: maps/random/pompeii.jsonsettings.Description msgid "" "Pompeii was an ancient Roman coastal city, in the Campania region of Italy. " "Pompeii, along with much of the surrounding area, was mostly destroyed and " "buried under 4 to 6 meters of volcanic ash and pumice in the eruption of " "Mount Vesuvius in AD 79." -msgstr "" +msgstr "Pompeji var en gammel romersk kystby i Campania-regionen i Italien. Pompeji blev sammen med meget af det omkringliggende område for det meste ødelagt og begravet under 4 til 6 meter vulkansk aske og pimpsten i udbruddet af Vesuv i 79 e.Kr." #: maps/random/pompeii.jsonsettings.Name msgid "Pompeii" msgstr "" #: maps/random/pyrenean_sierra.jsonsettings.Description msgid "" "High mountains separating the enemies.\n" "\n" "The Pyrenees is a great mountain range located between modern France and Spain." -msgstr "" +msgstr " \nHøje bjerge adskiller fjenderne.\n\nPyrenæerne er en stor bjergkæde beliggende mellem det moderne Frankrig og Spanien.\n " #: maps/random/pyrenean_sierra.jsonsettings.Name msgid "Pyrenean Sierra" msgstr "Pyrenæerne" #: maps/random/ratumacos.jsonsettings.Description msgid "" "Players start on the banks of the River Sequana (Seine) in Northern Gaul " "near the settlement of Ratumacos. Destined to become one of the largest and " "most prosperous cities of Medieval Europe and one of the Anglo-Norman " "dynasty capitals under the new name of Rouen, Ratumacos is still a peaceful " "land - but not for long." -msgstr "" +msgstr "Spillere starter på bredden af ​​floden Sequana (Seine) i det nordlige Gallien nær bosættelsen Ratumacos. Ratumacos er bestemt til at blive en af ​​de største og mest velstående byer i middelalderens Europa og en af ​​de anglo-normanniske dynastiets hovedstæder under det nye navn Rouen, og er endnu et fredeligt land - men ikke ret længe." #: maps/random/ratumacos.jsonsettings.Name msgid "Ratumacos" msgstr "" #: maps/random/red_sea.jsonsettings.Description msgid "" "Historically, the Red Sea was a sea of many nations. Ideally situated for " "trade with the Far East, it was coveted by all. Although dry, this land is " "by no means inhospitable, and is amply provided with all resources." -msgstr "" +msgstr "Historisk set var Det Røde Hav et hav af mange nationer. Ideelt beliggende for handel med Fjernøsten, var det eftertragtet af alle. Selvom det er tørt, er dette land på ingen måde ugæstfrit og er rigeligt forsynet med alle ressourcer.\n " #: maps/random/red_sea.jsonsettings.Name msgid "Red Sea" msgstr "Det Røde Hav" #: maps/random/rhine_marshlands.jsonsettings.Description msgid "" "Shallow, passable wetlands with little room for building. Represents the " "lowlands of the Rhine basin in Europe." -msgstr "" +msgstr "Lavvandede, farbare vådområder med lidt plads til bebyggelse. Repræsenterer lavlandet i Rhinbassinet i Europa.\n " #: maps/random/rhine_marshlands.jsonsettings.Name msgid "Rhine Marshlands" msgstr "Marskland ved Rhinen" #: maps/random/river_archipelago.jsonsettings.Description msgid "" "Narrow strips of lands are separated by waterways, leaving few and shallow " "landbridges between them. Tropical wetlands provide plenty of game, but " "beware of Mauryan tribesmen when exploring the outermost islands." -msgstr "" +msgstr "Smalle strimler af landområder er adskilt af vandveje, hvilket efterlader få og lavvandede landbroer mellem dem. Tropiske vådområder giver masser af vildt, men pas på mauryanske stammefolk, når du udforsker de yderste øer." #: maps/random/river_archipelago.jsonsettings.Name msgid "River Archipelago" -msgstr "" +msgstr "Floden Archipelago" #: maps/random/rivers.jsonsettings.Description msgid "" "Rivers flow between players and join each other in the center of the map." msgstr "Floder går imellem spillerne og mødes i midten af banen." #: maps/random/rivers.jsonsettings.Name msgid "Rivers" msgstr "Floder" #: maps/random/rmbiome/fields_of_meroe/dry.jsonDescription.Description msgctxt "biome definition" msgid "" "The vitalizing waters of the Nile sustain life along its banks, while the " "long dry season scorches the land." -msgstr "" +msgstr "Nilens vitalise vand opretholder livet langs dens bredder, mens den lange tørre sæson svier landet.\n " #: maps/random/rmbiome/fields_of_meroe/dry.jsonDescription.Title msgctxt "biome definition" msgid "Dry Season" msgstr "Tørkeperiode" #: maps/random/rmbiome/fields_of_meroe/rainy.jsonDescription.Description msgctxt "biome definition" msgid "" "Revelling in the much awaited rain, the baked land transforms into a lush " "haven for both man and beast." -msgstr "" +msgstr "Når man svælger i den længe ventede regn, forvandler det bagte land sig til et frodigt tilflugtssted for både mennesker og dyr." #: maps/random/rmbiome/fields_of_meroe/rainy.jsonDescription.Title msgctxt "biome definition" msgid "Rainy Season" -msgstr "" +msgstr "Regntiden" #: maps/random/rmbiome/generic/aegean.jsonDescription.Description msgctxt "biome definition" msgid "" "Start in a region blessed with the Mediterranean climate, a warm and " "inviting land. The cypresses are in a perpetual struggle with the dominant " "fan palms while deer graze in their shadows, blissfully unaware." -msgstr "" +msgstr "Start i en region velsignet med middelhavsklima, et varmt og indbydende land. Cypresserne er i en evig kamp med de dominerende viftepalmer, mens hjorte græsser i deres skygger, lykkeligt uvidende." #: maps/random/rmbiome/generic/aegean.jsonDescription.Title msgctxt "biome definition" msgid "Aegean-Anatolian" -msgstr "" +msgstr "Ægæisk Anatolsk" #: maps/random/rmbiome/generic/alpine.jsonDescription.Description msgctxt "biome definition" msgid "" "Between the high summits of the Alps, the valleys are filled with fog in the" " early morning. The ground is full of gravel and rocks, but silver fir and " "spruce trees grow between them and provide shelter for deer and mountain " "goats." -msgstr "" +msgstr "Mellem Alpernes høje toppe er dalene fyldt med tåge tidligt om morgenen. Jorden er fuld af grus og sten, men mellem dem vokser sølvgran og grantræer og giver ly til hjorte og bjerggeder." #: maps/random/rmbiome/generic/alpine.jsonDescription.Title msgctxt "biome definition" msgid "Subalpine" -msgstr "" +msgstr "Subalpint" #: maps/random/rmbiome/generic/arctic.jsonDescription.Description msgctxt "biome definition" msgid "" "A region in the high snowy mountains. Biting winds sweep through the " "abundant conifer forests, making even the more resilient deer and mountain " "goats shiver." -msgstr "" +msgstr "En region i de høje sneklædte bjerge. Bidende vinde fejer gennem de rigelige nåleskove og får selv de mere modstandsdygtige hjorte og bjerggeder til at ryste.\n " #: maps/random/rmbiome/generic/arctic.jsonDescription.Title msgctxt "biome definition" msgid "Arctic" msgstr "" #: maps/random/rmbiome/generic/autumn.jsonDescription.Description msgctxt "biome definition" msgid "" "The first leaves have fallen. The landscape is a dazzling dash of colors " "irrevocably intertwined. The native beech and oak trees of this temperate " "zone display a multi-colored foliage while animals try to prepare for the " "approaching winter." -msgstr "" +msgstr "De første blade er faldet. Landskabet har et blændende strejf af farver, der er uigenkaldeligt sammenflettet. De indfødte bøge- og egetræer i denne tempererede zone viser et flerfarvet løv, mens dyr forsøger at forberede sig på den kommende vinter." #: maps/random/rmbiome/generic/autumn.jsonDescription.Title msgctxt "biome definition" msgid "Rhine Valley (Fall)" -msgstr "" +msgstr "Rihn dalen (Efterår)" #: maps/random/rmbiome/generic/india.jsonDescription.Description msgctxt "biome definition" msgid "" "Explore the mysterious tropics. An extremely green, but also extremely humid" " environment awaits. The tall Toona trees look on disapprovingly at this " "invasion of their privacy and ferocious tigers are determined to defend " "their territory at all costs." -msgstr "" +msgstr "Udforsk de mystiske troper. Et ekstremt grønt, men også ekstremt fugtigt miljø venter. De høje Toona-træer ser misbilligende på denne invasion af deres privatliv, og glubske tigre er fast besluttet på at forsvare deres territorium for enhver pris.\n " #: maps/random/rmbiome/generic/india.jsonDescription.Title msgctxt "biome definition" msgid "India" msgstr "Indien" #: maps/random/rmbiome/generic/nubia.jsonDescription.Description msgctxt "biome definition" msgid "" "Nubia, a dry climate in which only the hardy Baobab trees thrive. Solitary " "gazelles graze the sparse grass, while herds of zebras, wildebeest, giraffes" " or elephants roam the wild in search of food." -msgstr "" +msgstr "Nubien, et tørt klima, hvor kun de hårdføre baobabtræer trives. enlige gazeller græsser det sparsomme græs, mens flokke af zebraer, gnuer, giraffer eller elefanter strejfer rundt i naturen på jagt efter føde." #: maps/random/rmbiome/generic/nubia.jsonDescription.Title msgctxt "biome definition" msgid "Nubia" -msgstr "" +msgstr "Nubien" #: maps/random/rmbiome/generic/sahara.jsonDescription.Description msgctxt "biome definition" msgid "" "A semi-desert area that boasts numerous clumps of date palms and acacia " "trees. Herds of camels roam the wild and the occasional gazelle jumps up in " "fright at being disturbed." -msgstr "" +msgstr "Et halv-ørkenområde, der kan prale af adskillige klumper af dadelpalmer og akacietræer. Flokke af kameler strejfer rundt i det vilde, og en og anden gazelle hopper op i forskrækkelse over at blive forstyrret." #: maps/random/rmbiome/generic/sahara.jsonDescription.Title msgctxt "biome definition" msgid "Sahara" msgstr "" #: maps/random/rmbiome/generic/savanna.jsonDescription.Description msgctxt "biome definition" msgid "" "The transition between the dry Sahara to the north and the tropical forests " "to the south. The sunlight floods through the open canopy and lights the " "grassland between the trees, where herds of zebras, wildebeest, giraffes and" " elephants roam." -msgstr "" +msgstr "Overgangen mellem det tørre Sahara mod nord og de tropiske skove mod syd. Sollyset strømmer gennem den åbne baldakin og oplyser græsarealet mellem træerne, hvor flokke af zebraer, gnuer, giraffer og elefanter strejfer rundt. " #: maps/random/rmbiome/generic/savanna.jsonDescription.Title msgctxt "biome definition" msgid "Sudanian Savanna" -msgstr "" +msgstr "Sudansk savanne" #: maps/random/rmbiome/generic/steppe.jsonDescription.Description msgctxt "biome definition" msgid "" "Wide grasslands stretching to the horizon, without any trees blocking the " "view. The Steppe is home to large herds of wild horses, which graze " "peacefully on the empty land, but flee quickly if you try to catch them." -msgstr "" +msgstr "Brede græsarealer, der strækker sig til horisonten, uden at træer blokerer for udsigten. Steppen er hjemsted for store flokke af vilde heste, som græsser fredeligt på det tomme land, men flygter hurtigt, hvis man forsøger at fange dem." #: maps/random/rmbiome/generic/steppe.jsonDescription.Title msgctxt "biome definition" msgid "Eurasian Steppe" -msgstr "" +msgstr "Euroasisk steppe" #: maps/random/rmbiome/generic/temperate.jsonDescription.Description msgctxt "biome definition" msgid "" "Lush grasslands carpet the land, in places giving way to magnificent and " "diverse broadleaf forests. Poplars, pines, beeches and oaks all vie for " "supremacy but this root-war is a neverending struggle. Numerous apple trees " "dot the land, deer and sheep gorge themselves on this years fallen fruit." -msgstr "" +msgstr "Frodige græsarealer dækker jorden, nogle steder gives plads til storslåede og forskelligartede løvskove. Popler, fyrretræer, bøge og ege kæmper alle om overherredømmet, men denne rodkrig er en uendelig kamp. Adskillige æbletræer pryder jorden, hjorte og får kløfter sig over dette års nedfaldsfrugt." #: maps/random/rmbiome/generic/temperate.jsonDescription.Title msgctxt "biome definition" msgid "Temperate" msgstr "Tempereret" #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.jsonDescription.Description msgctxt "biome definition" msgid "" "Thick ice has formed on the gulf which is capable of withstanding any " "weight. All plants are covered in snow, but there are large herds of " "migrating deer who try to find some food under the snow." -msgstr "" +msgstr "Der er dannet tyk is på bugten, som er i stand til at modstå enhver vægt. Alle planter er dækket af sne, men der er store flokke af vandrende hjorte, som forsøger at finde noget mad under sneen." #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.jsonDescription.Title msgctxt "biome definition" msgid "Frozen Lake" msgstr "Tilfrossen sø" #: maps/random/rmbiome/gulf_of_bothnia/late_spring.jsonDescription.Description msgctxt "biome definition" msgid "" "A late spring breeze ripples through the conifer forests of the Gulf of " "Bothnia. At this time of the year the gulf offers great fishing " "opportunities." -msgstr "" +msgstr "En sen forårsbrise bølger gennem den Botniske Bugts nåleskove. På denne tid af året byder bugten på gode fiskemuligheder." #: maps/random/rmbiome/gulf_of_bothnia/late_spring.jsonDescription.Title #: maps/random/rmbiome/persian_highlands/spring.jsonDescription.Title msgctxt "biome definition" msgid "Spring" -msgstr "" +msgstr "Forår" #: maps/random/rmbiome/gulf_of_bothnia/winter.jsonDescription.Description msgctxt "biome definition" msgid "" "Winter has set in, carpeting the land with its first snow, but the landscape" " is still dotted with colorful berry bushes." -msgstr "" +msgstr "Vinteren er sat ind og dækker landet med sin første sne, mens landskabet stadig er oversået med farverige bærbuske.\n " #: maps/random/rmbiome/gulf_of_bothnia/winter.jsonDescription.Title msgctxt "biome definition" msgid "Winter" -msgstr "" +msgstr "Vinter" #: maps/random/rmbiome/persian_highlands/spring.jsonDescription.Description msgctxt "biome definition" msgid "" "Spring in the highlands, yet the heat has already begun making itself felt. " "The short-lived green grasses are on the retreat, paving the way for " "scorching summer." -msgstr "" +msgstr "Forår i højlandet, mens varmen er allerede begyndt at gøre sig gældende. De kortlivede grønne græsser er på tilbagetog og baner vejen for en brændende sommer.\n " #: maps/random/rmbiome/persian_highlands/summer.jsonDescription.Description msgctxt "biome definition" msgid "" "An arid, hostile land. The blistering heat has baked the ground to a sickly " "brown and the remaining trees struggle for survival." -msgstr "" +msgstr "Et tørt, fjendtligt land. Den blæsende varme har bagt jorden til en sygelig brun farve, og de resterende træer kæmper for overlevelse." #: maps/random/rmbiome/persian_highlands/summer.jsonDescription.Title msgctxt "biome definition" msgid "Summer" msgstr "Sommer" #: maps/random/saharan_oases.jsonsettings.Description msgid "Each players starts near a lush oasis in a large, desolate desert." msgstr "Hver spiller starter spillet ved siden af grøn oase i en stor, øde ørken." #: maps/random/saharan_oases.jsonsettings.Name #: maps/scenarios/saharan_oases.xml:Name:26 msgid "Saharan Oases" msgstr "Saharas Oaser" #: maps/random/sahel.jsonsettings.Description msgid "" "A somewhat open map with an abundance of food and mineral resources, while " "wood is somewhat scarce." msgstr "En noget åben bane med overflod af mad og mineraler, mens træ er en smule sjældent." #: maps/random/sahel.jsonsettings.Name maps/scenarios/sahel.xml:Name:38 msgid "Sahel" msgstr "Sahel" #: maps/random/sahel_watering_holes.jsonsettings.Description msgid "" "Players start around the map with lines of water between them\n" "\n" "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up." -msgstr "" +msgstr "Spillere starter rundt på kortet med vandlinjer imellem sig\n\nDen afrikanske savanne er fyldt med dyreliv til jagt, mens de nærliggende mineralforekomster er rigelige. Den tørre sæson nærmer sig, og vandhullerne er ved at tørre op." #: maps/random/sahel_watering_holes.jsonsettings.Name msgid "Sahel Watering Holes" msgstr "Sahel Vandhuller" #: maps/random/schwarzwald.jsonsettings.Description msgid "A forest heavy map with a lake in the middle and plenty of resources." -msgstr "" +msgstr "Et skovtungt kort med en sø i midten og masser af ressourcer\n " #: maps/random/schwarzwald.jsonsettings.Name msgid "Schwarzwald" msgstr "Schwarzwald" #: maps/random/scythian_rivulet.jsonsettings.Description msgid "" "Carpeted in snow, the land slumbers in repose, but this fragile peace is " "destined to be shattered - and not by spring. Large packs of wolves lurk in " "the wild searching for prey, a lone arctic fox scurries away to hide. " "Starting in this seemingly hostile terrain, players must conquer - or be " "conquered." -msgstr "" +msgstr "Landet er dækket af sne og slumrer i ro, men denne skrøbelige fred er bestemt til at blive knust - og ikke til foråret. Store ulveflokke lurer i naturen og søger efter bytte, en ensom polarræv suser væk for at gemme sig. Startende i dette tilsyneladende fjendtlige terræn skal spillere erobre - eller blive erobret." #: maps/random/scythian_rivulet.jsonsettings.Name msgid "Scythian Rivulet" msgstr "" #: maps/random/snowflake_searocks.jsonsettings.Description msgid "Many small islands connected to each other by narrow passages." msgstr "Mange små øer forbundet med hinanden via smalle passager." #: maps/random/snowflake_searocks.jsonsettings.Name msgid "Snowflake Searocks" msgstr "Snefnugskær" #: maps/random/stronghold.jsonsettings.Description msgid "" "Teams start off with nearly adjacent civic centers, offering easy military " "and construction cooperation. With slivers of personal territory, teammates " "must rely on each other to defend their rear." -msgstr "" +msgstr "Holdene starter med næsten tæt på borgercentre, der tilbyder nemt militær- og byggesamarbejde. Med smalle striber af personligt territorium skal holdkammeraterne stole på hinanden for at forsvare deres bagland. " #: maps/random/stronghold.jsonsettings.Name msgid "Stronghold" -msgstr "" +msgstr "Befæstning" #: maps/random/survivalofthefittest.jsonsettings.Description msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "Protect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!" -msgstr "" +msgstr "[color=\"red\"]VIGTIG BEMÆRKNING: AI-SPILLERE BENYTTER IKKE MED DETTE KORT[/color]\n\nBeskyt din base mod endeløse bølger af fjender. Brug din kvindelige borger til at samle skattene i midten af ​​kortet, før andre gør det, og prøv at bygge din base op. Den sidste spiller tilbage vil være vinderen!" #: maps/random/survivalofthefittest.jsonsettings.Name msgid "Survival of the Fittest" msgstr "Den bedst egnede overlever" #: maps/random/survivalofthefittest_triggers.js:160 #, javascript-format msgid "The first wave will start in %(time)s!" -msgstr "" +msgstr "Den første bølge vil starte om%(time)s!" #: maps/random/survivalofthefittest_triggers.js:265 msgid "An enemy wave is attacking!" msgstr "En fjentlig bølge angriber!" #: maps/random/survivalofthefittest_triggers.js:289 #, javascript-format msgid "%(player)s has been defeated (lost civic center)." msgstr "" #: maps/random/syria.jsonsettings.Description msgid "Players start in a plains with slightly rolling highlands." msgstr "Spillerne starter på sletter med let rullende højland." #: maps/random/syria.jsonsettings.Name msgid "Syria" msgstr "Syrien" #: maps/random/the_nile.jsonsettings.Description msgid "" "A calm wide river, representing the Nile River in Egypt, divides the map " "into western and eastern parts." msgstr "En bred og stille flod, som repræsenterer Nilen i Egypten, deler banen i en vestlig og en østlig del." #: maps/random/the_nile.jsonsettings.Name msgid "The Nile" msgstr "Nilen" #: maps/random/unknown.jsonsettings.Description msgid "The unknown." msgstr "Det ukendte." #: maps/random/unknown.jsonsettings.Landscapes[0].Description msgid "Choose a random land landscape" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[1].Description #: maps/skirmishes/corinthian_isthmus_2p.xml:Description:39 #: maps/skirmishes/corinthian_isthmus_4p.xml:Description:39 msgid "" "Two Mediterranean land masses connected by a narrow spit of land, called an " "'Isthmus'." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[1].Name msgid "Isthmus" msgstr "Landtange" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[2].Description msgid "A small central river." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[2].Name msgid "Central River" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[3].Description msgid "" "Players are aligned on a strip of land with seas bordering on one or both " "sides that may hold islands." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[3].Name msgid "Edge Seas" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[4].Description msgid "Land shaped like a concrescent moon around a central lake." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[4].Name msgid "Gulf" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[5].Description msgid "Mainland style with some small random lakes." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[5].Name msgid "Lakes" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[6].Description msgid "" "A large hill encompasses the map and leaves players only a small passage to " "the two neighboring players." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[6].Name msgid "Passes" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[7].Description msgid "" "The land is enclosed by a hill that leaves a small area per player connected" " to the large central place." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[7].Name msgid "Lowlands" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Name msgid "Random Land" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[1].Description msgid "Choose a random naval landscape" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[0].Description msgid "A huge sea is dividing the map into two halves." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[0].Name msgid "Naval: Central Sea" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[1].Description msgid "Players are scattered across island chains and disconnected islands." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[1].Name msgid "Naval: Archipelago" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[2].Description msgid "A central lake with rivers possibly separating neighboring players." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[2].Name msgid "Naval: Lake and rivers" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[1].Name msgid "Random Naval" msgstr "" #: maps/random/unknown.jsonsettings.Name msgid "Unknown" msgstr "Ukendt" #: maps/random/volcanic_lands.jsonsettings.Description msgid "A charred dead land where players start around a smoking volcano." msgstr "Et skoldet, dødt land hvor spillerne starter omkring en rygende vulkan." #: maps/random/volcanic_lands.jsonsettings.Name msgid "Volcanic Lands" msgstr "Vulkansk Land" #: maps/random/wall_demo.jsonsettings.Description msgid "" "A demonstration of wall placement methods/code in random maps. Giant map " "size is recommended!" msgstr "" #: maps/random/wall_demo.jsonsettings.Name msgid "Wall Demo" msgstr "Demonstration af Mure" #: maps/random/wild_lake.jsonsettings.Description msgid "A lake surrounded by hills." msgstr "" #: maps/random/wild_lake.jsonsettings.Name msgid "Wild Lake" msgstr "" #: maps/scenarios/_default.xml:Description:27 #: maps/scenarios/temperate_map.xml:Description:26 #: maps/scenarios/walltest.xml:Description:26 msgid "Give an interesting description of your map." msgstr "Giv en interessant beskrivelse af din bane." #: maps/scenarios/_default.xml:Name:27 msgid "Unnamed map" msgstr "Unavngiven bane" #: maps/scenarios/arcadia.xml:Description:38 msgid "" "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n" "\n" "Players start on either side of a mountainous region rich in resources. Extra starting buildings help players jumpstart building their new colonies." msgstr "Forår i Arcadia, Grækenland. Forårsregnen har mæsket sig, og hvad der ellers skulle være tørre bække breder resten af året, har delt landende imellem to stridende stammer.\n\nSpillere starter på hver sin side af en bjergrig region rig på ressourcer. Ekstra starter bygninger skal hjælpe spillerne med at bygge deres nye kollonier. " #: maps/scenarios/arcadia.xml:Name:38 msgid "Arcadia" msgstr "Arkadien" #: maps/scenarios/arcadia.xml:PlayerData[0].Name:38 #: maps/scenarios/belgian_bog_night.xml:PlayerData[0].Name:38 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[0].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[0].Name:26 #: maps/scenarios/eire_and_albion.xml:PlayerData[0].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[0].Name:26 #: maps/scenarios/flight_demo.xml:PlayerData[1].Name:39 #: maps/scenarios/gold_rush.xml:PlayerData[0].Name:26 #: maps/scenarios/laconia.xml:PlayerData[0].Name:26 #: maps/scenarios/migration.xml:PlayerData[0].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[0].Name:38 #: maps/scenarios/reservoir.xml:PlayerData[0].Name:26 #: maps/scenarios/saharan_oases.xml:PlayerData[0].Name:26 #: maps/scenarios/sandbox_britons.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_iberians.xml:PlayerData[0].Name:38 #: maps/scenarios/siwa_oasis.xml:PlayerData[0].Name:26 #: maps/scenarios/the_massacre_of_delphi.xml:PlayerData[0].Name:38 #: maps/scenarios/treasure_islands.xml:PlayerData[0].Name:38 #: maps/scenarios/tropical_island.xml:PlayerData[0].Name:38 #: maps/scenarios/walls.xml:PlayerData[0].Name:26 #: maps/scenarios/walltest.xml:PlayerData[0].Name:26 #: maps/skirmishes/acropolis_bay_2p.xml:PlayerData[1].Name:39 #: maps/skirmishes/deccan_plateau_2p.xml:PlayerData[1].Name:39 msgid "Player 1" msgstr "Spiller 1" #: maps/scenarios/arcadia.xml:PlayerData[1].Name:38 #: maps/scenarios/belgian_bog_night.xml:PlayerData[1].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[1].Name:26 #: maps/scenarios/eire_and_albion.xml:PlayerData[1].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[1].Name:26 #: maps/scenarios/flight_demo.xml:PlayerData[2].Name:39 #: maps/scenarios/gold_rush.xml:PlayerData[1].Name:26 #: maps/scenarios/laconia.xml:PlayerData[1].Name:26 #: maps/scenarios/migration.xml:PlayerData[1].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[1].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[1].Name:26 #: maps/scenarios/sandbox_britons.xml:PlayerData[2].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[2].Name:39 #: maps/scenarios/sandbox_iberians.xml:PlayerData[1].Name:38 #: maps/scenarios/siwa_oasis.xml:PlayerData[1].Name:26 #: maps/scenarios/the_massacre_of_delphi.xml:PlayerData[1].Name:38 #: maps/scenarios/treasure_islands.xml:PlayerData[1].Name:38 #: maps/scenarios/tropical_island.xml:PlayerData[1].Name:38 #: maps/scenarios/walls.xml:PlayerData[1].Name:26 #: maps/scenarios/walltest.xml:PlayerData[1].Name:26 #: maps/skirmishes/acropolis_bay_2p.xml:PlayerData[2].Name:39 #: maps/skirmishes/deccan_plateau_2p.xml:PlayerData[2].Name:39 msgid "Player 2" msgstr "Spiller 2" #: maps/scenarios/azure_coast_2p.xml:Description:26 #: maps/scenarios/azure_coast_4p.xml:Description:26 #: maps/scenarios/azure_coast_8p.xml:Description:38 msgid "Help the young Massilia to settle or expel the Greeks from Gaul." msgstr "Hjælp den unge Massilia med at nybygge eller smide grækerne ud af Gallien." #: maps/scenarios/azure_coast_2p.xml:Name:26 msgid "Azure Coast 2" msgstr "Azurkysten 2" #: maps/scenarios/azure_coast_2p.xml:PlayerData[0].Name:26 msgid "Greeks" msgstr "Grækere" #: maps/scenarios/azure_coast_2p.xml:PlayerData[1].Name:26 msgid "Celts" msgstr "Keltere" #: maps/scenarios/azure_coast_4p.xml:Name:26 msgid "Azure Coast 3" msgstr "Azurblå Kyst 3" #: maps/scenarios/azure_coast_4p.xml:PlayerData[0].Name:26 msgid "East" msgstr "Øst" #: maps/scenarios/azure_coast_4p.xml:PlayerData[1].Name:26 msgid "West" msgstr "Vest" #: maps/scenarios/azure_coast_4p.xml:PlayerData[2].Name:26 msgid "South" msgstr "Syd" #: maps/scenarios/azure_coast_4p.xml:PlayerData[3].Name:26 msgid "North" msgstr "Nord" #: maps/scenarios/azure_coast_8p.xml:Name:38 msgid "Azure Coast 1" msgstr "Azurkysten 1" #: maps/scenarios/azure_coast_8p.xml:PlayerData[0].Name:38 msgid "Antipolis" msgstr "Antipolis" #: maps/scenarios/azure_coast_8p.xml:PlayerData[1].Name:38 msgid "Nikaia" msgstr "Nikaia" #: maps/scenarios/azure_coast_8p.xml:PlayerData[2].Name:38 msgid "Massalia" msgstr "Massalia" #: maps/scenarios/azure_coast_8p.xml:PlayerData[3].Name:38 msgid "Olbia" msgstr "Olbia" #: maps/scenarios/azure_coast_8p.xml:PlayerData[4].Name:38 msgid "Deciates" msgstr "" #: maps/scenarios/azure_coast_8p.xml:PlayerData[5].Name:38 msgid "Salluvii" msgstr "Salluvier" #: maps/scenarios/azure_coast_8p.xml:PlayerData[6].Name:38 msgid "Cavares" msgstr "Cavares" #: maps/scenarios/azure_coast_8p.xml:PlayerData[7].Name:38 msgid "Verguni" msgstr "Verguni" #: maps/scenarios/battle_for_the_tiber.xml:Description:26 msgid "" "Rome battles against the Etruscan city of Veii for control of the Tiber " "River basin." msgstr "Rom kæmper imod den etruskiske by Veii om Tiberens flodseng." #: maps/scenarios/battle_for_the_tiber.xml:Name:26 msgid "Battle for the Tiber" msgstr "Slaget om Tiberen" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[0].Name:26 msgid "Rome" msgstr "Rom" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[1].Name:26 msgid "Veii" msgstr "Veii" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[2].Name:26 #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[3].Name:26 msgid "Gallic Invaders" msgstr "Galliske Angribere" #: maps/scenarios/belgian_bog_night.xml:Description:38 msgid "Two Celtic tribes face off across a large bog at night." msgstr "To keltiske stammer kæmper i en stor mose om natten." #: maps/scenarios/belgian_bog_night.xml:Name:38 msgid "Belgian Bog Night" msgstr "Belgisk Mose Nat" #: maps/scenarios/bridge_demo.xml:Description:26 msgid "Demo map showing how to simulate bridges in the Atlas map editor." msgstr "Demobane der viser hvordan man kan simulere broer i Atlas-værktøjet." #: maps/scenarios/bridge_demo.xml:Name:26 msgid "Bridge demo" msgstr "Brodemonstration" #: maps/scenarios/bridge_demo.xml:PlayerData[0].Name:26 msgid "Bridge Demo" msgstr "Brodemonstration" #: maps/scenarios/bridge_demo.xml:PlayerData[1].Name:26 msgid "Other" msgstr "Andre" #: maps/scenarios/campaign_test_map.xml:Description:38 msgid "A test map for potential Strategic Campaigns." msgstr "En testbane for potentielle strategiske kampagner." #: maps/scenarios/campaign_test_map.xml:Name:38 msgid "Strategic Campaign Proof of Concept" msgstr "Konceptbevis på en Strategisk Kampagne" #: maps/scenarios/campaign_test_map.xml:PlayerData[0].Name:38 msgid "Delian League" msgstr "Det Deliske Søforbund" #: maps/scenarios/campaign_test_map.xml:PlayerData[1].Name:38 #: maps/scenarios/peloponnese.xml:PlayerData[3].Name:38 #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[1].Name:39 msgid "Thebes" msgstr "Theben" #: maps/scenarios/campaign_test_map.xml:PlayerData[2].Name:38 #: maps/scenarios/peloponnese.xml:PlayerData[5].Name:38 msgid "Thessaly" msgstr "Thessalien" #: maps/scenarios/campaign_test_map.xml:PlayerData[3].Name:38 msgid "Megara" msgstr "Megara" #: maps/scenarios/campaign_test_map.xml:PlayerData[4].Name:38 msgid "Eretria" msgstr "Eretria" #: maps/scenarios/campaign_test_map.xml:PlayerData[5].Name:38 msgid "Chalcis" msgstr "Khalkis" #: maps/scenarios/campaign_test_map.xml:PlayerData[6].Name:38 msgid "Peloponnesian League" msgstr "Den Peloponnesiske Liga" #: maps/scenarios/campaign_test_map.xml:PlayerData[7].Name:38 msgid "Religious Institutions" msgstr "Religiøse Institutioner" #: maps/scenarios/campaign_test_map_2_heightmap.xml:Name:38 msgid "Campaign Map - Test" msgstr "Kampagnebane - Test" #: maps/scenarios/cinema_demo.js:6 msgid "Cutscene starts after 5 seconds" msgstr "" #: maps/scenarios/cinema_demo.xml:Description:39 msgid "Demo map for cinematic camera movements." msgstr "" #: maps/scenarios/cinema_demo.xml:Name:39 msgid "Cinema Demo" msgstr "" #: maps/scenarios/cinema_demo.xml:PlayerData[1].Name:39 msgid "Xerxes I" msgstr "" #: maps/scenarios/cinema_demo.xml:PlayerData[2].Name:39 msgid "You" msgstr "" #: maps/scenarios/combat_demo.xml:Description:26 msgid "" "A combat demonstration between a small number of ranged and melee infantry " "units." msgstr "" #: maps/scenarios/combat_demo.xml:Name:26 msgid "Combat Demo" msgstr "Demonstration af kamp" #: maps/scenarios/combat_demo_huge.xml:Description:73 msgid "1296 units. Extremely slow (we need more optimisation)." msgstr "1296 enheder. Ekstremt langsomt (vi har brug for bedre optimering)." #: maps/scenarios/combat_demo_huge.xml:Name:73 msgid "Combat Demo (Huge)" msgstr "Demonstration af kamp (Enorm)" #: maps/scenarios/death_canyon_invasion_force.xml:Description:38 msgid "" "A deep rocky canyon slicing through the desert. Good for multiplayer.\n" "\n" "2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate." msgstr "" #: maps/scenarios/death_canyon_invasion_force.xml:Name:38 msgid "Death Canyon - Invasion Force" msgstr "Dødskløft - Invasionsstyrke" #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[1].Name:38 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[3].Name:38 msgid "Invasion Force" msgstr "Invasionsstyrke" #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[2].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[2].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[2].Name:26 #: maps/scenarios/gold_rush.xml:PlayerData[2].Name:26 #: maps/scenarios/migration.xml:PlayerData[2].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[2].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[2].Name:26 #: maps/scenarios/sandbox_britons.xml:PlayerData[3].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[3].Name:39 #: maps/scenarios/siwa_oasis.xml:PlayerData[2].Name:26 msgid "Player 3" msgstr "Spiller 3" #: maps/scenarios/demo_trading.xml:Description:26 msgid "A demonstration of the new trading feature." msgstr "En demonstration af den nye handelsfunktion." #: maps/scenarios/demo_trading.xml:Name:26 msgid "Trading Demo" msgstr "Handelsdemonstration" #: maps/scenarios/eire_and_albion.xml:Description:26 msgid "" "A demo map of the British Isles, created with the assistance of a height " "map." msgstr "En demobane over de Britiske Øer, skabt med hjælp fra et højdekort." #: maps/scenarios/eire_and_albion.xml:Name:26 msgid "Eire and Albion (British Isles)" msgstr "Eire og Albion (de Britiske Øer)" #: maps/scenarios/fast_oasis.xml:Description:26 msgid "" "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n" "\n" "Gameplay is tight and fast, with no time to stop and smell the roses." msgstr "" #: maps/scenarios/fast_oasis.xml:Name:26 msgid "Fast Oasis" msgstr "Hurtig Oase" #: maps/scenarios/fast_oasis.xml:PlayerData[3].Name:26 #: maps/scenarios/gold_rush.xml:PlayerData[3].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[3].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[3].Name:26 #: maps/scenarios/siwa_oasis.xml:PlayerData[3].Name:26 msgid "Player 4" msgstr "Spiller 4" #: maps/scenarios/fishing_demo.xml:Description:26 msgid "Test out fishing with a fishing boat. Still in development." msgstr "Afprøv fiskeri med en fiskerbåd. Under udvikling." #: maps/scenarios/fishing_demo.xml:Name:26 msgid "Fishing Demo" msgstr "Fiskeridemonstration" #: maps/scenarios/flight_demo.xml:Description:39 msgid "Fly some Mustangs." msgstr "Flyv nogle Mustang-fly." #: maps/scenarios/flight_demo.xml:Name:39 msgid "Flight Demo" msgstr "Flyvedemo" #: maps/scenarios/gold_rush.xml:Description:26 msgid "" "A wide-open map with a central rocky region rich in Minerals (Metal " "Resource). This map may be played if the other more detailed maps cause " "uncomfortable lag." msgstr "" #: maps/scenarios/gold_rush.xml:Name:26 msgid "Gold Rush" msgstr "Guldfeber" #: maps/scenarios/gorge.xml:Description:26 msgid "A riparian gorge meanders its way through the South lands of Gaul." msgstr "" #: maps/scenarios/gorge.xml:Name:26 msgid "Gorge" msgstr "Kløft" #: maps/scenarios/laconia.xml:Description:26 msgid "" "The Peloponnesian valley of Laconia, homeland of the Spartans.\n" "\n" "The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley." msgstr "Den peloponnesiske dal Lakonien, spartanernes hjemland.\n\nMakedonerne trænger ind på Spartas land. Efter at have tabt et tæt slag imod angriberne må spartanerne genopbygge deres hær hurtigere før makedonerne overløber hele dalen." #: maps/scenarios/laconia.xml:Name:26 msgid "Laconia" msgstr "Lakonien" #: maps/scenarios/migration.xml:Description:26 msgid "" "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n" "\n" "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine." msgstr "Multiplayerbane. Hver spiller starter på en lille ø med minimale ressourcer ud for en stor landmasses kyst.\n\nBanen er designet af medllemer af WFG-fællesskabet, navnlig: SMST, NOXAS1 og Yodaspirine." #: maps/scenarios/miletus.xml:Description:39 msgid "A sandbox scenario for one player." msgstr "Et sandboxscenarie til en spiller." #: maps/scenarios/miletus.xml:Name:39 #: maps/scenarios/miletus.xml:PlayerData[0].Name:39 msgid "Miletus" msgstr "Milet" #: maps/scenarios/miletus.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[1].Name:38 msgid "Romans" msgstr "Romere" #: maps/scenarios/multiplayer_demo.xml:Description:26 msgid "" "Small map with lots of resources and some water, for testing gameplay in " "non-competitive multiplayer matches." msgstr "En lille bane med masser af ressourcer og noget vand, for at afprøve spil i ikke-kompetitive multiplayerkampe." #: maps/scenarios/multiplayer_demo.xml:Name:26 msgid "Multiplayer Demo" msgstr "Multiplayerdemo" #: maps/scenarios/napata_reconstruction.xml:Description:39 msgid "" "This map displays a reconstruction of the ancient city Napata. " "[color=\"red\"]Note:[/color] The map is not intended to be playable." msgstr "" #: maps/scenarios/napata_reconstruction.xml:Name:39 msgid "Napata Reconstruction" msgstr "" #: maps/scenarios/necropolis.xml:Description:38 msgid "" "Four players duke it out over the vast Nile Delta. Each city starts out nestled atop a large plateau, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n" "\n" "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions." msgstr "" #: maps/scenarios/necropolis.xml:Name:38 msgid "Necropolis" msgstr "Nekropolis" #: maps/scenarios/pathfinding_demo.xml:Description:38 msgid "A map for testing unit movement algorithms." msgstr "En bane til at teste algoritmerne for enheders bevægelse." #: maps/scenarios/pathfinding_demo.xml:Name:38 msgid "Pathfinding Demo" msgstr "Pathfinding Demo" #: maps/scenarios/pathfinding_terrain_demo.xml:Description:26 msgid "" "A map for testing movement costs and terrain properties in the A* " "pathfinder." msgstr "" #: maps/scenarios/pathfinding_terrain_demo.xml:Name:26 msgid "Pathfinding Terrain Demo" msgstr "" #: maps/scenarios/peloponnese.xml:Description:38 msgid "A real-world map of the Greek homeland." msgstr "En geografisk korrekt bane over det græske hjemland." #: maps/scenarios/peloponnese.xml:Name:38 msgid "Peloponnesian Wars" msgstr "De Peloponnesiske Krige" #: maps/scenarios/peloponnese.xml:PlayerData[0].Name:38 msgid "Athens" msgstr "Athen" #: maps/scenarios/peloponnese.xml:PlayerData[1].Name:38 msgid "Sparta" msgstr "Sparta" #: maps/scenarios/peloponnese.xml:PlayerData[2].Name:38 msgid "Elis" msgstr "Elis" #: maps/scenarios/peloponnese.xml:PlayerData[4].Name:38 msgid "Corinth" msgstr "Korinth" #: maps/scenarios/pickup_test_map.xml:Description:39 msgid "" "Test map for picking units up, with sea and two islands. Trigger points are " "placed." msgstr "" #: maps/scenarios/pickup_test_map.xml:Name:39 msgid "Pickup test map" msgstr "" #: maps/scenarios/polynesia.xml:Description:39 msgid "Demo map for new fancy water effects." msgstr "Demonstrationsbane for nye, avancerede vandeffekter." #: maps/scenarios/polynesia.xml:Name:39 msgid "Polynesia" msgstr "Polynesien" #: maps/scenarios/polynesia.xml:PlayerData[0].Name:39 msgid "Samoa" msgstr "Samoa" #: maps/scenarios/polynesia.xml:PlayerData[1].Name:39 msgid "Vanuatu" msgstr "Vanuatu" #: maps/scenarios/reservoir.xml:Description:26 msgid "A demo showing water planes." msgstr "En demo der viser vandoverflader." #: maps/scenarios/reservoir.xml:Name:26 msgid "Reservoir" msgstr "Reservoir" #: maps/scenarios/resource_demo.xml:Description:26 msgid "Demo map for resource gathering." msgstr "En demonstrationsbane for ressourcesamling." #: maps/scenarios/resource_demo.xml:Name:26 msgid "Resource demo" msgstr "Ressourcedemo" #: maps/scenarios/road_demo.xml:Description:26 msgid "Demo map showcasing Temperate Road decals." msgstr "" #: maps/scenarios/road_demo.xml:Name:26 msgid "Road Decals Demo" msgstr "" #: maps/scenarios/saharan_oases.xml:Description:26 msgid "" "A desert biome map where each player has founded their colony at their own " "lush oasis. The rest of the map is generally wide-open and barren." msgstr "" #: maps/scenarios/sahel.xml:Description:38 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce." msgstr "Beliggende sydfor Atlasbjergene i Nordafrika.\n\nEn noget åben bane med en overflåd af mad og mineraler, mens træ er en smule sjældent." #: maps/scenarios/sahel.xml:PlayerData[0].Name:38 msgid "Aulus Manlius Capitolinus" msgstr "Aulus Manlius Capitolinus" #: maps/scenarios/sahel.xml:PlayerData[1].Name:38 msgid "Hasdrubal the Fair" msgstr "Hasdrubal den Smukke" #: maps/scenarios/sahel.xml:PlayerData[2].Name:38 msgid "Artaxshacha II" msgstr "Artaxshacha II" #: maps/scenarios/sahel.xml:PlayerData[3].Name:38 msgid "Tautalus" msgstr "Tautalus" #: maps/scenarios/sandbox_athenians.xml:Description:38 msgid "" "Play with the Athenians faction in a non-threatening sandbox environment." msgstr "Spil som athenerne i et ikke-truende sandboxmiljø." #: maps/scenarios/sandbox_athenians.xml:Name:38 msgid "Sandbox - The Athenians" msgstr "Sandbox - Athenienserne" #: maps/scenarios/sandbox_athenians.xml:PlayerData[0].Name:38 msgid "The Athenians" msgstr "Athenerne" #: maps/scenarios/sandbox_athenians.xml:PlayerData[1].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[1].Name:38 msgid "The Spartans" msgstr "Spartanerne" #: maps/scenarios/sandbox_athenians.xml:PlayerData[2].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[2].Name:38 msgid "The Persians" msgstr "Perserne" #: maps/scenarios/sandbox_athenians.xml:PlayerData[3].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[3].Name:38 msgid "The Gauls" msgstr "Gallerne" #: maps/scenarios/sandbox_britons.xml:Description:39 #: maps/scenarios/sandbox_gauls.xml:Description:39 msgid "Play around with the Gallic faction in an idyllic sandbox setting." msgstr "Spil som den galliske faktion i et idyllisk sandboxmiljø." #: maps/scenarios/sandbox_britons.xml:Name:39 msgid "Sandbox - The Britons" msgstr "Sandbox - Briterne" #: maps/scenarios/sandbox_britons.xml:PlayerData[4].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[4].Name:39 msgid "Roman Interlopers" msgstr "Romerske Smughandlere" #: maps/scenarios/sandbox_carthaginians.xml:Description:38 msgid "Explore the Carthaginian Buildings and Units." msgstr "Udforsk de kartaginiensiske bygninger og enheder." #: maps/scenarios/sandbox_carthaginians.xml:Name:38 msgid "Sandbox - The Carthaginians" msgstr "Sandbox - Kartaginienserne" #: maps/scenarios/sandbox_carthaginians.xml:PlayerData[0].Name:38 #: maps/scenarios/serengeti.xml:PlayerData[0].Name:26 msgid "Carthage" msgstr "Karthago" #: maps/scenarios/sandbox_carthaginians.xml:PlayerData[1].Name:38 msgid "Creeps" msgstr "" #: maps/scenarios/sandbox_gauls.xml:Name:39 msgid "Sandbox - The Gauls" msgstr "Sandbox - Gallerne" #: maps/scenarios/sandbox_han.xml:Description:39 msgid "A simple map showcasing the Han civilization's assets in the game." msgstr "" #: maps/scenarios/sandbox_han.xml:Name:39 msgid "Sandbox - The Han" msgstr "" #: maps/scenarios/sandbox_iberians.xml:Description:38 msgid "A demo map for the Iberians." msgstr "En demonstrationsbane for ibererne." #: maps/scenarios/sandbox_iberians.xml:Name:38 msgid "Sandbox - The Iberians" msgstr "Sandbox - Ibererne" #: maps/scenarios/sandbox_kushites.xml:Description:39 msgid "A simple map showcasing the Kushite civilization's assets in the game." msgstr "" #: maps/scenarios/sandbox_kushites.xml:Name:39 msgid "Sandbox - The Kushites" msgstr "Sandkasse - Kushitterne" #: maps/scenarios/sandbox_macedonians.xml:Description:38 msgid "" "Play with the Macedonians faction in a non-threatening sandbox environment." msgstr "Spil som makedonerne i et ikke-truende sandboxmiljø." #: maps/scenarios/sandbox_macedonians.xml:Name:38 msgid "Sandbox - The Macedonians" msgstr "Sandbox - Makedonerne " #: maps/scenarios/sandbox_macedonians.xml:PlayerData[0].Name:38 msgid "The Macedonians" msgstr "Makedonerne" #: maps/scenarios/sandbox_mauryas.xml:Description:39 msgid "A simple map showcasing the Maurya civilization's assets in the game." msgstr "" #: maps/scenarios/sandbox_mauryas.xml:Name:39 msgid "Sandbox - The Maurya Indians" msgstr "" #: maps/scenarios/sandbox_persians.xml:Description:39 msgid "A simple map showcasing the Persian civilization's assets in the game." msgstr "" #: maps/scenarios/sandbox_persians.xml:Name:39 msgid "Sandbox - The Achaemenid Persians" msgstr "" #: maps/scenarios/sandbox_ptolemies.xml:Description:38 #: maps/skirmishes/sporades_islands_2p.xml:Description:39 msgid "An islands map good for intense naval combat." msgstr "En øbane velegnet til intense søslag." #: maps/scenarios/sandbox_ptolemies.xml:Name:38 msgid "Sandbox - The Ptolemaic Egyptians" msgstr "Sandbox - De Ptolemæiske Egyptere" #: maps/scenarios/sandbox_ptolemies.xml:PlayerData[0].Name:38 msgid "Ptolemaios A' Soter" msgstr "Ptolemaios A' Soter" #: maps/scenarios/sandbox_ptolemies.xml:PlayerData[1].Name:38 msgid "Kautilya" msgstr "Kautilya" #: maps/scenarios/sandbox_ptolemies_02.xml:Description:38 msgid "" "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting." msgstr "Spil som de ptolemæiske egyptere i et ikke-truende sandboxmiljø." #: maps/scenarios/sandbox_ptolemies_02.xml:Name:38 msgid "Sandbox - The Ptolemaic Egyptians 2" msgstr "Sandbox - De Ptolemæiske Egyptere 2" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[0].Name:38 msgid "Ptolemy \"Savior\"" msgstr "Ptolemaios \"Frelseren\"" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[2].Name:38 msgid "Seleucids" msgstr "Seleukider" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[3].Name:38 msgid "Libyans" msgstr "Libyere" #: maps/scenarios/sandbox_romans.xml:Description:39 msgid "" "A simple map showcasing the Republican Roman civilization's assets in the " "game." msgstr "" #: maps/scenarios/sandbox_romans.xml:Name:39 msgid "Sandbox - The Romans" msgstr "Sandbox - Romerne " #: maps/scenarios/sandbox_seleucids.xml:Description:38 msgid "A sandbox scenario for players to try out the Seleucid civilisation." msgstr "Et sandboxscenarie hvor spillere kan prøve den seleukidiske civilisation." #: maps/scenarios/sandbox_seleucids.xml:Name:38 msgid "Sandbox - The Seleucids" msgstr "Sandbox - Seleukiderne" #: maps/scenarios/sandbox_seleucids.xml:PlayerData[0].Name:38 msgid "The Seleucids" msgstr "Seleukiderne" #: maps/scenarios/sandbox_seleucids.xml:PlayerData[1].Name:38 msgid "The Ptolemies" msgstr "Ptolemæerne" #: maps/scenarios/sandbox_spartans.xml:Description:39 msgid "A simple map showcasing the Spartan civilization's assets in the game." msgstr "" #: maps/scenarios/sandbox_spartans.xml:Name:39 msgid "Sandbox - The Spartans" msgstr "Sandbox - Spartanerne" #: maps/scenarios/savanna_ravine.xml:Description:38 msgid "" "A wide-open Savanna map with a small ravine running down the center, which " "is easily forded." msgstr "En vidtåben savannebane med en smal kløft igennem midten som nemt kan krydses." #: maps/scenarios/savanna_ravine.xml:Name:38 msgid "Savanna Ravine" msgstr "Savannekløft" #: maps/scenarios/serengeti.xml:Description:26 msgid "" "The African serengeti has herds of animals criss crossing the plain. Mineral" " wealth is bountiful and wood is in full supply." msgstr "På den afrikanske serengeti vandrer dyreflokke over sletten på kryds og tværs. Mineral rigdom er i overflåd og der er masser af træer." #: maps/scenarios/serengeti.xml:Name:26 msgid "Serengeti 1" msgstr "Serengeti 1" #: maps/scenarios/serengeti.xml:PlayerData[1].Name:26 msgid "Iberia" msgstr "Iberien" #: maps/scenarios/serengeti.xml:PlayerData[2].Name:26 msgid "Greece" msgstr "Grækenland" #: maps/scenarios/serengeti.xml:PlayerData[3].Name:26 msgid "Persia" msgstr "Persien" #: maps/scenarios/ship_formations.xml:Description:26 msgid "Ship formations mockup." msgstr "Demonstration af skibsformationer" #: maps/scenarios/ship_formations.xml:Name:26 msgid "Ship Formations" msgstr "Skibsformationer" #: maps/scenarios/ship_formations.xml:PlayerData[0].Name:26 msgid "Ships" msgstr "Skibe" #: maps/scenarios/shipattacks.xml:Description:26 msgid "Move ships around. Attack other ships." msgstr "Bevæg skibe rundt. Angrib andre skibe." #: maps/scenarios/shipattacks.xml:Name:26 msgid "Ships Demo" msgstr "Demonstration af skibe" #: maps/scenarios/siwa_oasis.xml:Description:26 msgid "" "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of" " mountainous spokes that divide the home territories of each player." msgstr "Karthago mod Makedonien mod Persien mod Iberien! En stor oase er forbindelsen imellem hver spillers hjemterritorier, som er adskilt af bjergkæder" #: maps/scenarios/siwa_oasis.xml:Name:26 msgid "Siwa Oasis" msgstr "Siwaoase" #: maps/scenarios/temperate_map.xml:Name:26 msgid "Base Temperate Map" msgstr "Grundudgaven af en tempereret bane" #: maps/scenarios/territory_demo.xml:Description:26 msgid "A demo map showing the territory effects of each type of structure." msgstr "En demonstrationsbane der viser effekterne til territorium for hver bygningstype." #: maps/scenarios/territory_demo.xml:Name:26 msgid "Territory Demo" msgstr "Demonstration af territorium" #: maps/scenarios/test_foundation.xml:Description:39 msgid "" "This map is designed to help artists and modders find the adequate " "foundation for a specific building. This map is not meant to be playable." msgstr "" #: maps/scenarios/test_foundation.xml:Name:39 msgid "Foundation Testing Map" msgstr "" #: maps/scenarios/the_massacre_of_delphi.xml:Description:38 msgid "" "The Celts invade Greece. Fight through the central valley or cut through the" " rich highlands in order to secure the lands around Delphi!" msgstr "Kelterne invaderer Grækeland. Kæmp igennem den centrale dal eller gå igennem det rige højland for at sikre landet omkring Delfi!" #: maps/scenarios/the_massacre_of_delphi.xml:Name:38 msgid "Massacre of Delphi" msgstr "Delfimassakren" #: maps/scenarios/the_persian_gates.xml:Description:26 msgid "" "\"It has always been the Greek Dream to go East.\"\n" "\n" "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n" "\n" "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?" msgstr "" #: maps/scenarios/the_persian_gates.xml:Name:26 msgid "The Persian Gates" msgstr "De persiske Porte" #: maps/scenarios/the_persian_gates.xml:PlayerData[0].Name:26 msgid "Alexandros Megas" msgstr "Alexandros Megas" #: maps/scenarios/the_persian_gates.xml:PlayerData[1].Name:26 msgid "Krateros" msgstr "Krateros" #: maps/scenarios/the_persian_gates.xml:PlayerData[2].Name:26 msgid "Ariobarzanes" msgstr "Ariobarzanes" #: maps/scenarios/the_persian_gates.xml:PlayerData[3].Name:26 msgid "Persians" msgstr "Persere" #: maps/scenarios/third_macedonian_war.xml:Description:26 msgid "" "The Romans encroach upon Macedonian lands for the third and final time. Can " "the once-proud Macedonians prevail against the Roman juggernaut?" msgstr "Romerne sniger sig ind på Makedonien for tredje og sidste gang. Kan de engang stolte makedonerne sejre imod den romerske kæmpe?" #: maps/scenarios/third_macedonian_war.xml:Name:26 msgid "Third Macedonian War" msgstr "Tredje Makedonske Krig" #: maps/scenarios/third_macedonian_war.xml:PlayerData[0].Name:26 msgid "Lucius Aemilius Paullus" msgstr "Lucius Aemilius Paullus" #: maps/scenarios/third_macedonian_war.xml:PlayerData[1].Name:26 msgid "Perseus of Macedon" msgstr "Perseus af Makedonien" #: maps/scenarios/third_macedonian_war.xml:PlayerData[2].Name:26 msgid "Greek Allies" msgstr "Græske Allierede" #: maps/scenarios/treasure_islands.js:9 msgid "Collect the treasures before your enemy does! May the better win!" msgstr "Indsaml skattene før din fjende gør! Må den bedste vinde!" #: maps/scenarios/treasure_islands.js:28 msgid "No winner yet, prepare for battle!" msgstr "" #: maps/scenarios/treasure_islands.js:43 msgid "Your enemy's treasury is filled to the brim, you lose!" msgstr "" #: maps/scenarios/treasure_islands.js:48 msgid "Your treasury is filled to the brim, you are victorious!" msgstr "Din skattekiste er fyldt til randen, du er vinderen!" #: maps/scenarios/treasure_islands.js:60 msgid "Hurry up! Your enemy is close to victory!" msgstr "Skynd dig! Din fjende er tæt på at vinde!" #: maps/scenarios/treasure_islands.js:71 #, javascript-format msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!" msgstr "Manglende indsamlede skate for at vinde: %(remainingTreasures)s!" #: maps/scenarios/treasure_islands.js:79 msgid "You have collected a treasure!" msgstr "Du har indsamlet en skat!" #: maps/scenarios/treasure_islands.js:91 msgid "Defeat your enemy to win!" msgstr "Besejre din fjende for at vinde!" #: maps/scenarios/treasure_islands.js:100 #, javascript-format msgid "%(lastPlayer)s has won (treasure collected)." msgid_plural "%(players)s and %(lastPlayer)s have won (treasure collected)." msgstr[0] "" msgstr[1] "" #: maps/scenarios/treasure_islands.js:104 #, javascript-format msgid "%(lastPlayer)s has been defeated (treasure collected)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (treasure collected)." msgstr[0] "" msgstr[1] "" #: maps/scenarios/treasure_islands.xml:Description:38 msgid "" "Search treasures on small islands and on the water. Collect more treasures " "than your opponent to win." msgstr "" #: maps/scenarios/treasure_islands.xml:Name:38 msgid "Treasure Islands" msgstr "Skatteøer" #: maps/scenarios/triggers_demo.js:73 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?" msgstr "" #: maps/scenarios/triggers_demo.js:79 msgid "Sure" msgstr "Ja selvfølgelig" #: maps/scenarios/triggers_demo.js:83 msgid "Say sure" msgstr "Sig Ja selvfølgelig" #: maps/scenarios/triggers_demo.js:89 msgid "Rather not" msgstr "Helst ikke" #: maps/scenarios/triggers_demo.js:93 msgid "Say rather not" msgstr "Sig Helst ikke" #: maps/scenarios/triggers_demo.xml:Description:38 msgid "" "Demo map listening to various triggers and printing warning messages about " "them" msgstr "" #: maps/scenarios/triggers_demo.xml:Name:38 msgid "Triggers Demo" msgstr "Demonstration af triggers" #: maps/scenarios/tropical_island.xml:Description:38 msgid "Multiplayer map. A tropical paradise." msgstr "Bane for flere spillere. Et tropisk paradis." #: maps/scenarios/tropical_island.xml:Name:38 msgid "Tropical Island" msgstr "Tropeø" #: maps/scenarios/unit_chasing_test.xml:Description:40 msgid "" "This map is designed to test a few different cases of units chasing each " "other." msgstr "" #: maps/scenarios/unit_chasing_test.xml:Name:40 msgid "Unit Chasing test" msgstr "" #: maps/scenarios/unit_dancing_test.xml:Description:40 msgid "This map is designed to test a few different cases of 'Dancing'." msgstr "" #: maps/scenarios/unit_dancing_test.xml:Name:40 msgid "Unit Dancing test" msgstr "" #: maps/scenarios/unit_motion_integration_test.xml:Description:39 msgid "" "This map is designed to test some basic unit movement cases. It will involve" " unitAI, unitMotion and the relevant pathfinders and thus acts as an " "integrated test map. Look for things such as stuck units, wrong animations, " "and weird pathing." msgstr "" #: maps/scenarios/unit_motion_integration_test.xml:Name:39 msgid "Unit Motion Integration Test" msgstr "" #: maps/scenarios/unit_pushing_test.xml:Description:40 msgid "" "This map is designed to test the performance & functionality of unit " "pushing." msgstr "" #: maps/scenarios/unit_pushing_test.xml:Name:40 msgid "Unit Pushing test" msgstr "" #: maps/scenarios/units_demo.xml:Description:27 msgid "Every unit in the game." msgstr "Samtlige enheder i spillet." #: maps/scenarios/units_demo.xml:Name:27 msgid "Units Demo" msgstr "Demonstration af enheder" #: maps/scenarios/walls.xml:Description:26 msgid "Walls." msgstr "Mure." #: maps/scenarios/walls.xml:Name:26 msgid "Walls" msgstr "Mure" #: maps/scenarios/walltest.xml:Name:26 msgid "WallTest" msgstr "MurTest" #: maps/scenarios/we_are_legion.xml:Description:26 msgid "A quick battle demo map using Roman legionaries." msgstr "" #: maps/scenarios/we_are_legion.xml:Name:26 msgid "We Are Legion" msgstr "Vi er Legion" #: maps/scripts/CaptureTheRelic.js:144 #, javascript-format msgid "" "%(_player_)s and their allies have captured all relics and will win in " "%(time)s." msgstr "" #: maps/scripts/CaptureTheRelic.js:145 #, javascript-format msgid "%(_player_)s has captured all relics and will win in %(time)s." msgstr "" #: maps/scripts/CaptureTheRelic.js:156 #, javascript-format msgid "You and your allies have captured all relics and will win in %(time)s." msgstr "" #: maps/scripts/CaptureTheRelic.js:157 #, javascript-format msgid "You have captured all relics and will win in %(time)s." msgstr "" #: maps/scripts/CaptureTheRelic.js:171 #, javascript-format msgid "%(lastPlayer)s has won (Capture the Relic)." msgid_plural "%(players)s and %(lastPlayer)s have won (Capture the Relic)." msgstr[0] "" msgstr[1] "" #: maps/scripts/CaptureTheRelic.js:175 #, javascript-format msgid "%(lastPlayer)s has been defeated (Capture the Relic)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (Capture the Relic)." msgstr[0] "" msgstr[1] "" #: maps/scripts/Conquest.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all critical units and structures)." msgstr "" #: maps/scripts/ConquestCivicCentres.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all civic centres)." msgstr "" #: maps/scripts/ConquestCivicCentres.js:9 #, javascript-format msgid "" "%(player)s has been defeated (lost all civic centres and critical units and " "structures)." msgstr "" #: maps/scripts/ConquestStructures.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all structures)." msgstr "" #: maps/scripts/ConquestStructures.js:9 #, javascript-format msgid "%(player)s has been defeated (lost all structures and critical units)." msgstr "" #: maps/scripts/ConquestUnits.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all units)." msgstr "" #: maps/scripts/ConquestUnits.js:9 #, javascript-format msgid "%(player)s has been defeated (lost all units and critical structures)." msgstr "" #: maps/scripts/Regicide.js:130 #, javascript-format msgid "%(player)s has been defeated (lost hero)." msgstr "" #: maps/scripts/WonderVictory.js:80 #, javascript-format msgid "" "%(_player_)s owns a Wonder and %(_player_)s and their allies will win in " "%(time)s." msgstr "" #: maps/scripts/WonderVictory.js:81 #, javascript-format msgid "%(_player_)s owns a Wonder and will win in %(time)s." msgstr "" #: maps/scripts/WonderVictory.js:92 #, javascript-format msgid "%(_player_)s owns a Wonder and you will win in %(time)s." msgstr "" #: maps/scripts/WonderVictory.js:104 #, javascript-format msgid "You own a Wonder and you and your allies will win in %(time)s." msgstr "" #: maps/scripts/WonderVictory.js:105 #, javascript-format msgid "You own a Wonder and will win in %(time)s." msgstr "" #: maps/scripts/WonderVictory.js:139 #, javascript-format msgid "%(lastPlayer)s has won (wonder victory)." msgid_plural "%(players)s and %(lastPlayer)s have won (wonder victory)." msgstr[0] "" msgstr[1] "" #: maps/scripts/WonderVictory.js:143 #, javascript-format msgid "%(lastPlayer)s has been defeated (wonder victory)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (wonder victory)." msgstr[0] "" msgstr[1] "" #: maps/skirmishes/acropolis_bay_2p.xml:Description:39 msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below." msgstr "" #: maps/skirmishes/acropolis_bay_2p.xml:Name:39 msgid "Acropolis Bay (2)" msgstr "Akropolisbugten (2)" #: maps/skirmishes/alpine_mountains_3p.xml:Description:39 msgid "" "A map filled with impassable mountains and a great number of natural " "resources." msgstr "" #: maps/skirmishes/alpine_mountains_3p.xml:Name:39 msgid "Alpine Mountains (3)" msgstr "Alperne (3)" #: maps/skirmishes/alpine_valleys_2p.xml:Description:39 msgid "" "The high peaks and valleys of the Alps.\n" "\n" "Each player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range." msgstr "" #: maps/skirmishes/alpine_valleys_2p.xml:Name:39 msgid "Alpine Valleys (2)" msgstr "Alpedale (2)" #: maps/skirmishes/atlas_valleys_8p.xml:Description:39 msgid "" "Skirmish high in the Atlas mountains, where snowcapped mountains loom over " "desert oases. A wild landscape awaits; every player will experience " "different advantages and challenges based on their location." msgstr "" #: maps/skirmishes/atlas_valleys_8p.xml:Name:39 msgid "Atlas Valleys (8)" msgstr "" #: maps/skirmishes/bactria_2p.xml:Description:39 msgid "" "In the Eastern land of Bactria lies the rich valley carved by the Oxus River.\n" "\n" "South of the river are rich arable lands and plentiful wood and forage. North of the river lie a mountain range pierced by wide mountain passes and guarded by natural defensive positions.\n" "\n" "Within the mountains can be found riches as well as danger. The player who can exploit the mountainous area the best will have a significant advantage over their adversary." msgstr "" #: maps/skirmishes/bactria_2p.xml:Name:39 msgid "Bactriana (2)" msgstr "" #: maps/skirmishes/barcania_3p.xml:Description:26 msgid "" "A wild and wooded isle, full of forests, gold, and mystery. Mountains, seas," " and thick forests make for a very dynamic and fast-paced 3-player map with " "lots of potential for skirmishing and guerilla warfare as well as tough " "defensive fighting or aggressive maneuvers." msgstr "" #: maps/skirmishes/barcania_3p.xml:Name:26 msgid "Barcania (3)" msgstr "" #: maps/skirmishes/belgian_bog_2p.xml:Description:39 msgid "" "Two players face off across a large bog somewhere in the Rhine lowlands.\n" "\n" "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful." msgstr "" #: maps/skirmishes/belgian_bog_2p.xml:Name:39 msgid "Belgian Bog (2)" msgstr "Belgisk Mose (2)" #: maps/skirmishes/butana_steppe_2p.xml:Description:39 msgid "" "South of the Sahara, East of the Nile, lies a semi-arid region today known " "as the Butana Steppe." msgstr "" #: maps/skirmishes/butana_steppe_2p.xml:Name:39 msgid "Island of Meroë (2)" msgstr "" #: maps/skirmishes/caspian_sea_2pv2p.xml:Description:38 msgid "" "Two teams face off across a long, very large saltwater lake.\n" "\n" "Fishing can be had in the central lake. The map is also well-endowed with Stone and Metal deposits." msgstr "" #: maps/skirmishes/caspian_sea_2pv2p.xml:Name:38 msgid "Caspian Sea (2v2)" msgstr "Kaspiske Hav (2v2)" #: maps/skirmishes/cisalpine_winter_2p.xml:Description:39 msgid "" "Northern Italy near the Alps is called Cisalpine Gaul by the Romans. It's a fertile area contested by the Gauls, Etruscans, and Romans alike. \n" "\n" "CAUTION: Map has a lot of snow particles that could affect graphics performance on low-end hardware." msgstr "" #: maps/skirmishes/cisalpine_winter_2p.xml:Name:39 msgid "Cisalpine Winter (2)" msgstr "" #: maps/skirmishes/corinthian_isthmus_2p.xml:Name:39 msgid "Corinthian Isthmus (2)" msgstr "Korinthisk Landtange (2)" #: maps/skirmishes/corinthian_isthmus_4p.xml:Name:39 msgid "Corinthian Isthmus (4)" msgstr "Korinthisk Landtange (4)" #: maps/skirmishes/corsica_and_sardinia_4p.xml:Description:38 msgid "" "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n" "\n" "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population." msgstr "" #: maps/skirmishes/corsica_and_sardinia_4p.xml:Name:38 msgid "Corsica and Sardinia (4)" msgstr "Korsika og Sardinien (4)" #: maps/skirmishes/crocodilopolis_4p.xml:Description:39 msgid "" "The ancient lake of Moeris near the Nile River in the Libyan Desert has been settled and used by the Egyptians since prehistoric times. \n" "\n" "The surrounding lands are dotted with ancient and new monuments and temples, while the lake itself is stocked full of Tilapia, ready for fishing. " msgstr "" #: maps/skirmishes/crocodilopolis_4p.xml:Name:39 msgid "Crocodilopolis (4)" msgstr "" #: maps/skirmishes/cycladic_archipelago_2p.xml:Description:39 msgid "A \"small island\"-style map set in the Aegean Sea." msgstr "En bane med små øer i det Ægæiske Hav." #: maps/skirmishes/cycladic_archipelago_2p.xml:Name:39 msgid "Cycladic Archipelago (2)" msgstr "Kykladisk Øhav (2)" #: maps/skirmishes/cycladic_archipelago_3p.xml:Description:38 msgid "" "A \"small island\"-style map set in the Aegean Sea.\n" "\n" "Map size: Very Large" msgstr "En bane med små øer i det Ægæiske Hav. \n\nBanestørrelse: Meget Stor" #: maps/skirmishes/cycladic_archipelago_3p.xml:Name:38 msgid "Cycladic Archipelago (3)" msgstr "Kykladisk Øhav (3)" #: maps/skirmishes/death_canyon_2p.xml:Description:38 msgid "" "A deep rocky canyon slicing through the desert.\n" "\n" "Each player starts their colony on a plateau on either side of the ravine." msgstr "En dyb stenet kløft skærer igennem ørkenen.\n\nHver spiller starter sin koloni på et plateau på hver side af kløften." #: maps/skirmishes/death_canyon_2p.xml:Name:38 msgid "Death Canyon (2)" msgstr "Dødskløft (2)" #: maps/skirmishes/deccan_plateau_2p.xml:Description:39 msgid "" "Two players square off across the heavily forested Deccan Plateau of central India.\n" "\n" "Each player starts the match with a free farmstead and free storehouse.\n" "\n" "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic maneuvering." msgstr "" #: maps/skirmishes/deccan_plateau_2p.xml:Name:39 msgid "Deccan Plateau (2 players)" msgstr "" #: maps/skirmishes/dueling_cliffs_3pv3p.xml:Description:39 msgid "" "A foggy alpine landscape becomes a battleground as each team has an ally " "squashed precariously between two enemies. Two forest cliffs overlook the " "center lake, accessible from the sides of the map." msgstr "" #: maps/skirmishes/dueling_cliffs_3pv3p.xml:Name:39 msgid "Dueling Cliffs (3v3)" msgstr "" #: maps/skirmishes/egypt_3pv3p.xml:Description:39 msgid "" "Fight for the remains of ancient Egypt!\n" "\n" "Players start with full grown cities and small armies, each having distinct advantages and drawbacks. Take care, there are 7 mighty forts and marauding bandids!\n" "\n" "It is the last century before 0 A.D. Egypt is internally divided between hellenistic (Alexandria, represented by Seleucids) and traditional influences (Memphis, represented by Ptolemies). Thebes in the southern clime of river Nile has already been taken over by the Kush. In the north western Al-Dschabal al-Achdar, where the mediterranean city of Cyrene is located the Romans are preparing their invasion. From the eastern desert at-Tih and mount Sinai enemies (represented by Persians) are pushing forward and the oasis Siwa. Charga (represented by Carthage) in the south western desert are trying to get a share of the pie as well.\n" "Locations:\n" "- Alexandria: library, harbor\n" "- Memphis: Necropolis, pyramids, Apis shrine\n" "- Thebes: temple district, Valley of the Kings \n" "- Cyrene: mediterranean Macchie, olive groves\n" "- Fayyum: crocodile shrine, nile dam\n" "- Eastern desert: mount Sinai, deep Wadi, Red Sea reefs\n" "- Western desert: Oasis Charga and Siwa, Qattara Depression\n" msgstr "" #: maps/skirmishes/egypt_3pv3p.xml:Name:39 msgid "Egypt (3v3)" msgstr "" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[0].Name:39 msgid "Alexandria" msgstr "Alexandria" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[2].Name:39 msgid "Siwa" msgstr "" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[3].Name:39 msgid "Sinai" msgstr "Sinai" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[4].Name:39 msgid "Memphis" msgstr "" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[5].Name:39 msgid "Cyrene" msgstr "" #: maps/skirmishes/farmland_2p.xml:Description:39 msgid "Farmland in Eastern Europe." msgstr "" #: maps/skirmishes/farmland_2p.xml:Name:39 msgid "Farmland (2)" msgstr "" #: maps/skirmishes/forest_battle_4p.xml:Description:39 msgid "" "A forest battle map where all players fight for supremacy and control over " "the middle." msgstr "" #: maps/skirmishes/forest_battle_4p.xml:Name:39 msgid "Forest Battle (4)" msgstr "" #: maps/skirmishes/gallic_fields_3p.xml:Description:38 msgid "" "Defend your Gallic outpost against attacks from your treacherous neighbors!\n" "\n" "Each player begins the match with a wooden palisade and some guard towers atop a low embankment.\n" "\n" "Watch out for Romans passing by!" msgstr "" #: maps/skirmishes/gallic_fields_3p.xml:Name:38 msgid "Gallic Fields (3)" msgstr "Galliske Marker (3)" #: maps/skirmishes/gallic_highlands_2p.xml:Description:39 msgid "The Highlands of central Gaul." msgstr "" #: maps/skirmishes/gallic_highlands_2p.xml:Name:39 msgid "Gallic Highlands (2)" msgstr "" #: maps/skirmishes/gambia_river_3p.xml:Description:38 msgid "" "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n" "\n" "(Warning: Large map. Good computer specs recommended)" msgstr "Alle spillerne starter på en side af floden, med minimale mængder metal. På den anden side af Gambiafloden er en savanne med masser af metallagre at tage.\n\n(Advarsel: Stor bane. Stærk computer anbefalet)" #: maps/skirmishes/gambia_river_3p.xml:Name:38 msgid "Gambia River (3)" msgstr "Gambiafloden (3)" #: maps/skirmishes/golden_island_2p.xml:Description:39 msgid "" "A ring of land borders a resource-rich island in the Mediterranean. Players " "can access the center via a narrow strip of shallow water or via boat." msgstr "" #: maps/skirmishes/golden_island_2p.xml:Name:39 msgid "Golden Island (2)" msgstr "" #: maps/skirmishes/golden_oasis_2p.xml:Description:38 msgid "" "Players start around a small oasis in the center of the map which holds much of the available wood on the map.\n" "\n" "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold and other metals." msgstr "" #: maps/skirmishes/golden_oasis_2p.xml:Name:38 msgid "Gold Oasis (2)" msgstr "Guldoase (2)" #: maps/skirmishes/greek_acropolis_2p.xml:Description:38 #: maps/skirmishes/greek_acropolis_night_2p.xml:Description:38 msgid "" "Two factions find themselves perched safely atop large rocky plateaus.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "" #: maps/skirmishes/greek_acropolis_2p.xml:Name:38 msgid "Greek Acropolis (2)" msgstr "Græsk Akropolis (2)" #: maps/skirmishes/greek_acropolis_4p.xml:Description:38 msgid "" "Three factions find themselves perched safely atop large rocky plateaus, whereas the fourth one is separated from their foes by a river branch.\n" "\n" "Scout the lands to find free treasures and to secure new resources.." msgstr "" #: maps/skirmishes/greek_acropolis_4p.xml:Name:38 msgid "Greek Acropolis (4)" msgstr "Græsk Akropolis (4)" #: maps/skirmishes/greek_acropolis_night_2p.xml:Name:38 msgid "Greek Acropolis Night (2)" msgstr "Græsk Akropolis Nat (2)" #: maps/skirmishes/hindu_kush_2p.xml:Description:39 msgid "" "The Hindu Kush mountains separate India from Bactria (modern day Afghanistan) and form a frontier between the Seleucid and Mauryan realms. This area was later under the control of the Greco-Bactrian and Indo-Greek kingdoms of the later Hellenistic period. \n" "\n" "The area is low on wood resources, but high on stone and metal. A trade route runs through the center of the map with Trade Depots that can be captured and used to gather resources via trade. " msgstr "" #: maps/skirmishes/hindu_kush_2p.xml:Name:39 msgid "Hindu Kush (2)" msgstr "" #: maps/skirmishes/hydaspes_river_4p.xml:Description:39 msgid "" "The Hydaspes, aka Jhelum, River in the Punjab of India. Here was the site of" " the great battle between the Macedonian forces under Alexander the Great " "and the Indian forces of the king Porus of Paurava." msgstr "" #: maps/skirmishes/hydaspes_river_4p.xml:Name:39 msgid "Hydaspes River (4)" msgstr "" #: maps/skirmishes/libyan_oases_4p.xml:Description:38 msgid "" "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt." msgstr "Et ellers vidt åbent, fladt ørkenlandskab, med to frodige oaser i midten.\nDette repræsentere den libyske ørken, en del af Sahara ørkenen vest for Nilen i Egypten. " #: maps/skirmishes/libyan_oases_4p.xml:Name:38 msgid "Libyan Oases (4)" msgstr "Libyske Oaser (4)" #: maps/skirmishes/libyan_oasis_2p.xml:Description:38 msgid "" "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a lush oasis.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt.\n" "\n" "Iberians do not receive their circuit walls here. Instead, all factions receive four free Stone Towers." msgstr "" #: maps/skirmishes/libyan_oasis_2p.xml:Name:38 msgid "Libyan Oasis (2)" msgstr "Libysk Oase (2)" #: maps/skirmishes/lorraine_plain_2p.xml:Description:39 msgid "" "The map is cut through the center by a river traversing east-west with some shallows.\n" "\n" "Fairly open-wooded and basically flat. Plenty of building room. Well balanced resources.\n" "\n" "Civ Territories are divided by main river and tributaries (with necessary shallows for crossings)." msgstr "" #: maps/skirmishes/lorraine_plain_2p.xml:Name:39 msgid "Lorraine Plain (2)" msgstr "Lorrainesletten (2)" #: maps/skirmishes/magadha_2p.xml:Description:39 msgid "" "Two of India's greatest empires, the Maurya Empire and Gupta Empire, originated in Magadha, a region in Northern India near the sacred River Ganges.\n" "\n" "This map was designed as a 1v1 map suitable for rated and tournament play." msgstr "" #: maps/skirmishes/magadha_2p.xml:Name:39 msgid "Magadha (2)" msgstr "" #: maps/skirmishes/median_oasis_2p.xml:Description:39 #: maps/skirmishes/median_oasis_4p.xml:Description:38 msgid "" "A large oasis acts as the hub of mountainous spokes that divide the home " "territories of each player." msgstr "En stor oase er forbindelsen imellem hver spillers hjemterritorier, som er adskilt af bjergkæder." #: maps/skirmishes/median_oasis_2p.xml:Name:39 msgid "Median Oasis (2)" msgstr "Midtoase (2)" #: maps/skirmishes/median_oasis_4p.xml:Name:38 msgid "Median Oasis (4)" msgstr "Midtoase (4)" #: maps/skirmishes/mediterranean_cove_2p.xml:Description:38 msgid "" "A sheltered natural harbour on the Mediterranean coast provides the " "resources for battle." msgstr "En naturlig havn i læ ved Middelhavets kyst stiller ressourcer til slaget til rådighed." #: maps/skirmishes/mediterranean_cove_2p.xml:Name:38 msgid "Mediterranean Coves (2)" msgstr "Middelhavsbugte (2)" #: maps/skirmishes/miletus_peninsula_2p.xml:Description:39 msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is an unclaimed acropolis overlooking the Aegean Sea." msgstr "" #: maps/skirmishes/miletus_peninsula_2p.xml:Name:39 msgid "Miletus Peninsula (2)" msgstr "" #: maps/skirmishes/neareastern_badlands_2p.xml:Description:38 #: maps/skirmishes/neareastern_badlands_4p.xml:Description:38 msgid "" "The 'Cappadocia' region of Central-Eastern Anatolia.\n" "\n" "All players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n" "\n" "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce." msgstr "Kappadokien i det centraløstlige Anatolien.\n\nAlle spillerne starter i den venstre ende af banen med et stort, uberørt vildnis som frit kan tages og udnyttes foran dem.\n\nSten og Metal findes i overflåd, særligt sten, imens træ er en smule sjældent." #: maps/skirmishes/neareastern_badlands_2p.xml:Name:38 msgid "Neareastern Badlands (2)" msgstr "Nærøstlige Badlands (2)" #: maps/skirmishes/neareastern_badlands_4p.xml:Name:38 msgid "Neareastern Badlands (4)" msgstr "Nærøstlige Badlands (4)" #: maps/skirmishes/nile_river_4p.xml:Description:38 msgid "" "An Egyptian desert map bisected by the broad Nile River. Organic resources " "cluster near the river, while mineral resources can be found in the desert " "hinterlands." msgstr "En egyptisk ørkenbane delt i to af den brede Nil. Organiske ressourcer flokkes nær floden, imens mineraler kan findes i ørkenen." #: maps/skirmishes/nile_river_4p.xml:Name:38 msgid "Nile River (4)" msgstr "Nilen (4)" #: maps/skirmishes/northern_island_2p.xml:Description:39 msgid "" "Stranded in the cold North, 2 players fight for supremacy over the Island. " "One player starts in the Mountains to the West, the other player starts near" " the Bay in the East." msgstr "" #: maps/skirmishes/northern_island_2p.xml:Name:39 msgid "Northern Island (2)" msgstr "Nordøen (2)" #: maps/skirmishes/nubian_frontier_2p.xml:Description:39 msgid "The arid and treacherous frontier between Nubia and Egypt." msgstr "" #: maps/skirmishes/nubian_frontier_2p.xml:Name:39 msgid "Nubian Frontier (2)" msgstr "" #: maps/skirmishes/obedska_bog_4p.xml:Description:39 #: maps/skirmishes/obedska_bog_night_4p.xml:Description:39 msgid "" "A lazy river meanders through these Serbian wetlands. Stone is scarce, but many lumps of bog iron sit waiting to be found.\n" "\n" "*This map makes heavy use of grass actors which may adversely affect performance." msgstr "" #: maps/skirmishes/obedska_bog_4p.xml:Name:39 msgid "Obedska Bog (4)" msgstr "" #: maps/skirmishes/obedska_bog_night_4p.xml:Name:39 msgid "Obedska Bog Night (4)" msgstr "" #: maps/skirmishes/oceanside_2p.xml:Description:39 msgid "A Lush temperate biome along an ocean. " msgstr "" #: maps/skirmishes/oceanside_2p.xml:Name:39 msgid "Oceanside (2)" msgstr "" #: maps/skirmishes/persian_highlands_4p.xml:Description:38 msgid "" "A dry central basin rich in minerals surrounded by rocky hills and " "highlands." msgstr "Et tørt, mineralrigt basin i midten, omgivet af klipper og højland." #: maps/skirmishes/persian_highlands_4p.xml:Name:38 msgid "Persian Highlands (4)" msgstr "Persisk Højland (4)" #: maps/skirmishes/punjab_2p.xml:Description:39 msgid "" "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n" "\n" "The rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common sight." msgstr "Nordvestlige Indien. Floderne i nærheden er oversvømmet med monsunens regn, så der kun er få farlige vadesteder.\n\nFloderne er tæt bevokset, mens græssletterne ligger som et tæppe på det omgivende terræn. Pas på tigere i det høje græs! Asiatiske elefanter er også et almindeligt syn." #: maps/skirmishes/punjab_2p.xml:Name:39 msgid "Punjab (2)" msgstr "Punjab (2)" #: maps/skirmishes/saharan_oases_2p.xml:Description:39 #: maps/skirmishes/saharan_oases_4p.xml:Description:39 msgid "" "In the deep Sahara Desert of Africa lies an area of rocky outcrops and small oases. \n" "\n" "Large stone quarries can be found in the cliffs, while wood and animal resources can be found near the oases dotting the landscape. Nearby fruiting Date Palms give an nice initial burst of food." msgstr "" #: maps/skirmishes/saharan_oases_2p.xml:Name:39 msgid "Saharan Oases (2)" msgstr "" #: maps/skirmishes/saharan_oases_4p.xml:Name:39 msgid "Saharan Oases (4)" msgstr "Oaser i Sahara (4)" #: maps/skirmishes/sahel_4p.xml:Description:38 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of animals and mineral resources, while wood is scarce." msgstr "Beliggende syd for Atlasbjergene i Nordafrika. \n\nEn noget åben bane med en overflod af mad og mineraler, mens træ er en smule sjældent." #: maps/skirmishes/sahel_4p.xml:Name:38 msgid "Sahel (4)" msgstr "Sahel (4)" #: maps/skirmishes/sahyadri_buttes_5p.xml:Description:39 msgid "" "The diverse rainforests nestled in the Sahyadri mountain range of the west coast of India. It goes without saying, wood is abundant.\n" "\n" "Iberian players do not get full circuit walls, but 5 strategically placed wall towers.\n" "\n" "WARNING: This map uses a lot of floral actors on account of being a rainforest. Expect a drop in framerate, this is taxing on most mid range computers." msgstr "" #: maps/skirmishes/sahyadri_buttes_5p.xml:Name:39 msgid "Sahyadri Buttes (5)" msgstr "" #: maps/skirmishes/savanna_river_2p.xml:Description:38 msgid "A large savanna is bisected by a narrow jungle stream." msgstr "En stor savanne deles i to af et smalt regnskovsvandløb." #: maps/skirmishes/savanna_river_2p.xml:Name:38 msgid "Savanna River (2)" msgstr "Savanneflod (2)" #: maps/skirmishes/scythia_4p.xml:Description:39 msgid "" "The steppes of central Asia. A wide open grassland with few trees (about 90%" " fewer trees than on a temperate or Aegean map). Animal life is plentiful " "though, so take advantage of the hunting available. " msgstr "" #: maps/skirmishes/scythia_4p.xml:Name:39 msgid "Scythian Steppes (4)" msgstr "" #: maps/skirmishes/sicilia_2p.xml:Description:38 msgid "The large Mediterranean island of Sicily is open for conquest." msgstr "Den store middelhavsø Sicilien er åben for at blive erobret." #: maps/skirmishes/sicilia_2p.xml:Name:38 msgid "Sicilia (2)" msgstr "Sicilien (2)" #: maps/skirmishes/sicilia_nomad_2p.xml:Description:34 msgid "" "The large Mediterranean island of Sicily is open for conquest.\n" "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]" msgstr "" #: maps/skirmishes/sicilia_nomad_2p.xml:Name:34 msgid "Sicilia Nomad (2)" msgstr "Sicilien Nomade (2)" #: maps/skirmishes/skirmish_demo_2p.xml:Description:38 msgid "A demo Skirmish map." msgstr "En demo Træfningsbane" #: maps/skirmishes/skirmish_demo_2p.xml:Name:38 msgid "Skirmish Demo (2)" msgstr "" #: maps/skirmishes/sporades_islands_2p.xml:Name:39 msgid "Sporades Islands (2)" msgstr "Sporadeøer (2)" #: maps/skirmishes/syria_2p.xml:Description:39 msgid "" "A barren land with little wood and few animals. Treasures dot the landscape and will be essential to early growth.\n" "\n" "The player who sets up a profitable trade caravan earliest may gain a decisive advantage." msgstr "" #: maps/skirmishes/syria_2p.xml:Name:39 msgid "Coele-Syria (2)" msgstr "" #: maps/skirmishes/tarim_basin_2p.xml:Description:39 #: maps/skirmishes/tarim_basin_4p.xml:Description:39 msgid "" "A barren desert basin surrounded by mountainous valleys, the Tarim Basin is also called \"The Western Regions\" by the Han, and represents the furthest extent of their power.\n" "\n" "The basin itself is bereft of life and offers little in the way of defensibility. The rugged mountain valleys harbor the only life, in the form of hearty shrub and tree species and some goats." msgstr "" #: maps/skirmishes/tarim_basin_2p.xml:Name:39 msgid "Tarim Basin (2)" msgstr "" #: maps/skirmishes/tarim_basin_4p.xml:Name:39 msgid "Tarim Basin (4)" msgstr "" #: maps/skirmishes/team_oasis_2pv2p.xml:Description:38 msgid "" "An oasis surrounded by mountains and desert. Farmlands near the water's edge" " provide much-needed boost in farming, but foraging and hunting are in short" " supply." msgstr "" #: maps/skirmishes/team_oasis_2pv2p.xml:Name:38 msgid "Team Oasis (2v2)" msgstr "Holdoase (2v2)" #: maps/skirmishes/temperate_roadway_2p.xml:Description:39 msgid "Temperate zone map with plentiful resources. Map Size: Small" msgstr "" #: maps/skirmishes/temperate_roadway_2p.xml:Name:39 msgid "Temperate Roadway (2)" msgstr "" #: maps/skirmishes/thessalian_plains_4p.xml:Description:38 msgid "" "The rolling Thessalian plain is traversed with narrow streams, easily " "forded. Wide-open spaces allow for massive expansion, while each player " "starts the match safe atop a large plateau." msgstr "" #: maps/skirmishes/thessalian_plains_4p.xml:Name:38 msgid "Thessalian Plains (4)" msgstr "Thessaliske Sletter (4)" #: maps/skirmishes/tuscan_acropolis_4p.xml:Description:39 msgid "" "Four factions find themselves perched safely atop large rocky plateaus.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "" #: maps/skirmishes/tuscan_acropolis_4p.xml:Name:39 msgid "Tuscan Acropolis (4)" msgstr "Toscansk Akropolis (4)" #: maps/skirmishes/two_seas_6p.xml:Description:39 msgid "" "A large tropic map with two seas to the East and to the West. Good for two " "teams of three players or three teams of two players." msgstr "En stor tropisk bane med et hav i øst og et i vest. Godt til to hold af tre spillere eller tre hold af to spillere." #: maps/skirmishes/two_seas_6p.xml:Name:39 msgid "Two Seas (6)" msgstr "To have (6)" #: maps/skirmishes/vesuvius_6p.xml:Description:39 msgid "" "Skirmish as ash lightly falls around this recently erupted volcano. The " "scorched landscape offers little food, though the blasted forests are still " "laden with useful wood." msgstr "" #: maps/skirmishes/vesuvius_6p.xml:Name:39 msgid "Vesuvius (6)" msgstr "" #: maps/skirmishes/via_augusta_4p.xml:Description:39 msgid "" "All Roads Lead To Rome. Via Julia Augusta a Roman road built in 13 BCE." msgstr "" #: maps/skirmishes/via_augusta_4p.xml:Name:39 msgid "Via Augusta (4)" msgstr "" #: maps/skirmishes/watering_holes_4p.xml:Description:38 msgid "" "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up.\n" "\n" "Note: This is a very small \"fast and furious\" map. Iberians do not start with their custom circuit walls." msgstr "Den afrikanske savanne er stopfyldt med dyreliv der kan jages, mens der i nærheden er rige mineralårer. Tørkesæsonen er på vej og vandhuller er ved at tørre ud.\n\nBemærk: Dette er en meget lille \"hurtigkrig\" bane. Ibererne starter uden deres ringmur." #: maps/skirmishes/watering_holes_4p.xml:Name:38 msgid "Watering Holes (4)" msgstr "Vandhuller (4)" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:Description:39 msgid "" "Foreigners are invading Britannia. The native Britons must fight against a massive enemy invasion force to secure their homeland for the next generation!\n" "\n" "Player 1 is the Britons. Players 2-5 are the invasion force, garrisoned aboard their stout ships in the channel off the White Cliffs of Dover. \n" "\n" "Teams are set by the map script, but can be altered by the players in setup if they wish to play the map contrary to the scenario defined by the designer. In that case, the game host should set a ceasefire so that the players in the boats can land peacefully and attempt to find a suitable place to plant their first settlements.\n" "\n" "Assigned civilizations are merely suggestions, and the host should set starting resources to 1000 so that Civic Centers can be built at the start." msgstr "" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:Name:39 msgid "White Cliffs of Dover (5)" msgstr "" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[2].Name:39 msgid "Invader 1" msgstr "" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[3].Name:39 msgid "Invader 2" msgstr "" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[4].Name:39 msgid "Invader 3" msgstr "" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[5].Name:39 msgid "Invader 4" msgstr "" #: maps/skirmishes/yangtze_2p.xml:Description:39 msgid "The Yangtze River in China. " msgstr "" #: maps/skirmishes/yangtze_2p.xml:Name:39 msgid "Chang Jiang (2)" msgstr "" #: maps/skirmishes/zagros_mountains_2p.xml:Description:38 msgid "" "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media.\n" "\n" "Players start the match near the Persian Gulf in their own province with 1 free Temple. \n" "\n" "Access to untapped resources and territories can be found through the rugged hinterlands." msgstr "" #: maps/skirmishes/zagros_mountains_2p.xml:Name:38 msgid "Zagros Mountains (2)" msgstr "Zagrosbjergene (2)" Index: ps/trunk/binaries/data/mods/public/l10n/da.public-tutorials.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/da.public-tutorials.po (revision 27246) +++ ps/trunk/binaries/data/mods/public/l10n/da.public-tutorials.po (revision 27247) @@ -1,760 +1,877 @@ # Translation template for 0 A.D. — Empires Ascendant. -# Copyright (C) 2021 Wildfire Games +# Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Mads Dyrmann # Wachsmuth # J Wehage # Morten Lautrup +# Lars Henrik Ørn msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" -"POT-Creation-Date: 2021-10-29 07:08+0000\n" +"POT-Creation-Date: 2022-09-12 09:35+0000\n" "PO-Revision-Date: 2017-06-04 12:59+0000\n" -"Last-Translator: Morten Lautrup, 2022\n" +"Last-Translator: Lars Henrik Ørn, 2022\n" "Language-Team: Danish (https://www.transifex.com/wildfire-games/teams/17418/da/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: da\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: maps/tutorials/introductory_tutorial.js:3 msgid "Welcome to the 0 A.D. tutorial." msgstr "Velkommen til den interaktive vejledning i 0 A.D." #: maps/tutorials/introductory_tutorial.js:6 msgid "" "Left-click on a Female Citizen and then right-click on a berry bush to make " "that Female Citizen gather food. Female Citizens gather vegetables faster " "than other units." msgstr "" "Venstreklik på en kvindelig borger og højreklik dernæst på en bærbusk for at" " få den kvindelige borger til at indsamle mad. Kvindelige borgere indsamler " "hurtigere grøntsager end andre enheder." #: maps/tutorials/introductory_tutorial.js:15 msgid "" "Select the Citizen Soldier, right-click on a tree near the Civic Center to " "begin gathering wood. Citizen Soldiers gather wood faster than Female " "Citizens." msgstr "" "Vælg borgersoldaten og højreklik på et træ tæt på borgercentret for at " "påbegynde indsamling af træ. Borgersoldater indsamler træ hurtigere end " "kvindelige borgere." #: maps/tutorials/introductory_tutorial.js:26 #, javascript-format msgid "" "Select the Civic Center building and hold %(hotkey)s while clicking on the " "Hoplite icon once to begin training a batch of Hoplites." msgstr "" "Vælg borgercenterbygningen og hold samtidig %(hotkey)s nede, mens du klikker" " på hoplit-ikonet én gang, for at påbegynde uddannelse af en gruppe " "hoplitter." #: maps/tutorials/introductory_tutorial.js:37 #: maps/tutorials/introductory_tutorial.js:79 #: maps/tutorials/introductory_tutorial.js:161 #: maps/tutorials/introductory_tutorial.js:245 msgid "" "Do not forget to press the batch training hotkey while clicking to produce " "multiple units." msgstr "" +"Glem ikke at trykke på batch trænings genvejstasten, mens du klikker for at " +"producere flere enheder." #: maps/tutorials/introductory_tutorial.js:38 #: maps/tutorials/introductory_tutorial.js:162 msgid "Click on the Hoplite icon." msgstr "Klik på Hoplit-ikonet." #: maps/tutorials/introductory_tutorial.js:46 msgid "" "Select the two idle Female Citizens and build a House nearby by selecting " "the House icon. Place the House by left-clicking on a piece of land." msgstr "" "Vælg de to ubeskæftigede kvindelige borgere, og byg et hus i nærheden ved at" " klikke på hus-ikonet. Placer huset ved at venstreklikke på et stykke jord." #: maps/tutorials/introductory_tutorial.js:54 msgid "" "When they are ready, select the newly trained Hoplites and assign them to " "build a Storehouse beside some nearby trees. They will begin to gather wood " "when it's constructed." msgstr "" "Vælg de nyuddannede hoplitter når de er klar, og sæt dem til at bygge et " "depot ved nogle nærliggende træer. De vil begynde at indsamle træ, når " "depotet er opført." #: maps/tutorials/introductory_tutorial.js:64 #, javascript-format msgid "" "Train a batch of Skirmishers by holding %(hotkey)s and clicking on the " "Skirmisher icon in the Civic Center." msgstr "" "Uddan en gruppe spydkastere ved at holde %(hotkey)s nede og klikke på " "Spydkaster-ikonet i borgercentret." #: maps/tutorials/introductory_tutorial.js:80 msgid "Click on the Skirmisher icon." msgstr "Klik på Spydkaster-ikonet." #: maps/tutorials/introductory_tutorial.js:88 msgid "" "Build a Farmstead in an open space beside the Civic Center using any idle " "builders." msgstr "" +" \n" +" \n" +" \n" +" \n" +"Byg en bondegård i et åbent rum ved siden af ​​Civic Center ved hjælp af ledige nybyggere." #: maps/tutorials/introductory_tutorial.js:100 msgid "Let's wait for the Farmstead to be built." -msgstr "" +msgstr "Lad os vente på, at gården bliver bygget." #: maps/tutorials/introductory_tutorial.js:112 msgid "" "Once the Farmstead is constructed, its builders will automatically begin " "gathering food if there is any nearby. Select the builders and instead make " "them construct a Field beside the Farmstead." msgstr "" +"Når gården er bygget, vil dens nybyggere automatisk begynde at samle mad, " +"hvis der er noget i nærheden. Vælg bygherrerne og få dem i stedet til at " +"bygge en mark ved siden af ​​gården." #: maps/tutorials/introductory_tutorial.js:136 msgid "" "The Field's builders will now automatically begin gathering food from the " "Field. Using the newly created group of skirmishers, get them to build " "another House nearby." msgstr "" +"Markens nybyggere vil nu automatisk begynde at samle mad fra marken. Brug " +"den nyoprettede gruppe af træfninger, og få dem til at bygge endnu et hus i " +"nærheden." #: maps/tutorials/introductory_tutorial.js:144 msgid "" "Train a batch of Hoplites at the Civic Center. Select the Civic Center and " "with it selected right-click on a tree nearby. Units from the Civic Center " "will now automatically gather wood." msgstr "" +"Træn en deling hoplitter i Civic Center. Vælg Civic Center og med det valgt " +"højreklik på et træ i nærheden. Enheder fra Civic Center vil nu automatisk " +"samle træ." #: maps/tutorials/introductory_tutorial.js:176 msgid "" "Select the Civic Center, then hover the cursor over the tree and right-click" " when you see your cursor change into a wood icon." msgstr "" "Vælg borgercentret, bevæg markøren over træet, og højreklik når du ser " "markøren ændre sig til et Træ-ikon." #: maps/tutorials/introductory_tutorial.js:185 msgid "" "Build a Barracks nearby. Whenever your population limit is reached, build an" " extra House using any available builder units. This will be the fifth " "Village Phase structure that you have built, allowing you to advance to the " "Town Phase." msgstr "" +"Byg en kaserne i nærheden. Når din befolkningsgrænse er nået, skal du bygge et ekstra hus ved at bruge alle tilgængelige byggeenheder. Dette vil være den femte landsbyfasestruktur, som du har bygget, så du kan gå videre til byfasen.\n" +" " #: maps/tutorials/introductory_tutorial.js:193 msgid "" "Select the Civic Center again and advance to Town Phase by clicking on the " "II icon (you have to wait for the barracks to be built first). This will " "allow Town Phase buildings to be constructed." msgstr "" +"Vælg Civic Center igen og gå videre til By fasen ved at klikke på II-ikonet " +"(du skal vente på, at kasernen bliver bygget først). Dette vil gøre det " +"muligt at opføre bybygninger." #: maps/tutorials/introductory_tutorial.js:205 msgid "" "While waiting for the phasing up, you may reassign your idle workers to " "gathering the resources you are short of." msgstr "" "Mens du venter på at avancere til den næste fase, kan du tildele " "ubeskæftiget arbejdskraft til at indsamle ressourcer, du er i bekneb for." #: maps/tutorials/introductory_tutorial.js:220 msgid "" "Order the idle Skirmishers to build an outpost to the north east at the edge" " of your territory." msgstr "" +"Beordr de ledige soldater til at bygge en forpost mod nordøst i udkanten af " +"​​dit territorium." #: maps/tutorials/introductory_tutorial.js:228 msgid "" "Start training a batch of Female Citizens in the Civic Center and set its " "rally point to the Field (right click on it)." msgstr "" +"Begynd at træne en gruppe kvindelige borgere i Civic Center og sæt dets " +"samlingspunkt til marken (højreklik på det)." #: maps/tutorials/introductory_tutorial.js:246 #: maps/tutorials/starting_economy_walkthrough.js:348 msgid "Click on the Female Citizen icon." -msgstr "" +msgstr "Klik på ikonet kvindelig borger." #: maps/tutorials/introductory_tutorial.js:266 msgid "" "Prepare for an attack by an enemy player. Train more soldiers using the " "Barracks, and get idle soldiers to build a Tower near your Outpost." msgstr "" +"Forbered dig på et angreb fra en fjendtlig spiller. Træn flere soldater ved " +"at bruge kasernen, og få ledige soldater til at bygge et tårn i nærheden af " +"​​din forpost." #: maps/tutorials/introductory_tutorial.js:274 msgid "" "Build a Forge and research the Infantry Training technology (sword icon) to " "improve infantry hack attack." msgstr "" +"Byg en smedje og opfind infanteritræning (sværdikon) for at forbedre " +"infanteri under angreb." #: maps/tutorials/introductory_tutorial.js:282 msgid "The enemy is coming. Train more soldiers to fight off the enemies." msgstr "" +"Fjenden kommer. Træn flere soldater til at bekæmpe fjenderne.\n" +" " #: maps/tutorials/introductory_tutorial.js:290 msgid "Try to repel the attack." -msgstr "" +msgstr "Prøv at afværge angrebet." #: maps/tutorials/introductory_tutorial.js:300 msgid "" "The enemy attack has been thwarted. Now build a market and a temple while " "you assign new units to gather required resources." msgstr "" +" Fjendens angreb er blevet forpurret. Byg nu et marked og et tempel, mens du" +" tildeler nye enheder for at samle de nødvendige ressourcer. " #: maps/tutorials/introductory_tutorial.js:321 msgid "" "Once you meet the City Phase requirements, select your Civic Center and " "advance to City Phase." msgstr "" +"Når du opfylder kravene til Byfasen, skal du vælge dit Civic Center og gå " +"videre til City Phase." #: maps/tutorials/introductory_tutorial.js:333 msgid "" "While waiting for the phase change, you may train more soldiers at the " "Barracks." msgstr "" +"Mens du venter på faseskiftet, kan du træne flere soldater på Kasernen.\n" +" " #: maps/tutorials/introductory_tutorial.js:345 msgid "" "Now that you are in City Phase, build the Arsenal nearby and then use it to " "construct 2 Battering Rams." msgstr "" +"Nu hvor du er i By fasen, skal du bygge et Arsenal i nærheden og derefter " +"bruge det til at konstruere 2 Rambukke." #: maps/tutorials/introductory_tutorial.js:367 msgid "" "Stop all your soldiers gathering resources and instead task small groups to " "find the enemy Civic Center on the map. Once the enemy's base has been " "spotted, send your Siege Engines and all remaining soldiers to destroy it.\n" msgstr "" +"Stop alle dine soldater med at samle ressourcer, og brug i stedet små " +"grupper til at finde fjendens Civic Center på kortet. Når fjendens base er " +"blevet opdaget, send dine Siege Engines og alle resterende soldater for at " +"ødelægge den.\n" #: maps/tutorials/introductory_tutorial.js:368 msgid "Female Citizens should continue to gather resources." msgstr "" +"Kvindelige indbyggere bør fortsætte med at samle ressourcer.\n" +" " #: maps/tutorials/introductory_tutorial.js:379 msgid "The enemy has been defeated. These tutorial tasks are now completed." msgstr "" +"Fjenden er blevet besejret. Dette tutorial er nu afsluttet.\n" +" " #: maps/tutorials/introductory_tutorial.xml:Description:38 msgid "This is a basic tutorial to get you started playing 0 A.D." msgstr "" +"Dette er en grundlæggende tutorial for at få dig i gang med at spille 0 A.D." #: maps/tutorials/introductory_tutorial.xml:Name:38 msgid "Introductory Tutorial" -msgstr "" +msgstr "Indledende tutorial" #: maps/tutorials/introductory_tutorial.xml:PlayerData[0].Name:38 #: maps/tutorials/starting_economy_walkthrough.xml:PlayerData[0].Name:39 msgid "Player 1" msgstr "Spiller 1" #: maps/tutorials/introductory_tutorial.xml:PlayerData[1].Name:38 msgid "Player 2" -msgstr "" +msgstr "Spiller 2" #: maps/tutorials/starting_economy_walkthrough.js:4 msgid "" "This tutorial will teach the basics of developing your economy. Typically, " "you will start with a Civic Center and a couple units in Village Phase and " "ultimately, your goal will be to develop and expand your empire, often by " "evolving to Town Phase and City Phase afterward.\n" msgstr "" +"Denne tutorial vil lære det grundlæggende i at udvikle din økonomi. Typisk " +"vil du starte med et Civic Center og et par enheder i landsby fasen, og i " +"sidste ende vil dit mål være at udvikle og udvide dit imperium, ofte ved at " +"udvikle dig til By fasen og Storby fasen bagefter.\n" #: maps/tutorials/starting_economy_walkthrough.js:6 #, javascript-format msgid "" "\n" "Before starting, you can toggle between fullscreen and windowed mode using %(hotkey)s." msgstr "" +"\n" +"Før du starter, kan du skifte mellem fuldskærms- og vinduestilstand ved hjælp af %(hotkey)s" #: maps/tutorials/starting_economy_walkthrough.js:9 msgid "" "You can change the level of zoom using the mouse wheel and the camera view " "using any of your keyboard's arrow keys.\n" msgstr "" +"Du kan ændre zoomniveauet ved hjælp af musehjulet og kameravisningen ved " +"hjælp af en hvilken som helst af dit tastaturs piletaster.\n" #: maps/tutorials/starting_economy_walkthrough.js:10 msgid "Adjust the game window to your preferences.\n" -msgstr "" +msgstr "Juster spilvinduet til dine præferencer.\n" #: maps/tutorials/starting_economy_walkthrough.js:12 #, javascript-format msgid "" "\n" "You may also toggle between showing and hiding this tutorial panel at any moment using %(hotkey)s.\n" msgstr "" +"\n" +"Du kan også skifte mellem at vise og skjule dette selvstudiepanel til enhver tid ved at bruge %(hotkey)s\n" #: maps/tutorials/starting_economy_walkthrough.js:19 msgid "" "To start off, select your building, the Civic Center, by clicking on it. A " "selection ring in the color of your civilization will be displayed after " "clicking." msgstr "" +"For at starte skal du vælge din bygning, Civic Center, ved at klikke på den." +" En markør ring i din civilisations farve vil blive vist efter klik." #: maps/tutorials/starting_economy_walkthrough.js:24 msgid "" "Now that the Civic Center is selected, you will notice that a production " "panel will appear on the lower right of your screen detailing the actions " "that the buildings supports. For the production panel, available actions are" " not masked in any color, while an icon masked in either grey or red " "indicates that the action has not been unlocked or you do not have " "sufficient resources to perform that action, respectively. Additionally, you" " can hover the cursor over any icon to show a tooltip with more details.\n" msgstr "" +"Nu hvor Civic Center er valgt, vil du bemærke, at et panel vises nederst til" +" højre på din skærm, der beskriver de handlinger, som bygningerne " +"understøtter. For produktionspanelet har tilgængelige handlinger ikke nogen " +"farve, mens et ikon maskeret i enten gråt eller rødt angiver, at handlingen " +"ikke er blevet låst op, eller at du ikke har tilstrækkelige ressourcer til " +"at udføre den pågældende handling. Derudover kan du holde markøren over et " +"hvilket som helst ikon for at vise et værktøjstip med flere detaljer\n" #: maps/tutorials/starting_economy_walkthrough.js:25 msgid "" "The top row of buttons contains portraits of units that may be trained at " "the building while the bottom one or two rows will have researchable " "technologies. Hover the cursor over the II icon. The tooltip will tell us " "that advancing to Town Phase requires both more constructed structures as " "well as more food and wood resources." msgstr "" +"Den øverste række af knapper indeholder ikoner af enheder, der kan trænes i " +"bygningen, mens den nederste eller to rækker vil have teknologier der kan " +"udforskes. Hold markøren over II-ikonet. Værktøjstippet vil fortælle os, at " +"det at komme videre til byfasen kræver både mere konstruerede strukturer " +"samt flere mad- og træressourcer." #: maps/tutorials/starting_economy_walkthrough.js:30 msgid "" "You have two main types of starting units: Female Citizens and Citizen " "Soldiers. Female Citizens are purely economic units; they have low health " "and little to no attack. Citizen Soldiers are workers by default, but in " "times of need, can utilize a weapon to fight. You have two categories of " "Citizen Soldiers: Infantry and Cavalry. Female Citizens and Infantry Citizen" " Soldiers can gather any land resources while Cavalry Citizen Soldiers can " "only gather meat from animals.\n" msgstr "" +"Du har to hovedtyper af startenheder: Kvindelige borgere og borgersoldater. " +"Kvindelige borgere er rent økonomiske enheder; de har lavt helbred og lidt " +"eller intet angreb. Borgersoldater er som standard arbejdere, men i " +"nødstilfælde kan de bruge et våben til at kæmpe. Du har to kategorier af " +"borgersoldater: Infanteri og kavaleri. Kvindelige borgere og " +"infanterisoldater kan samle alle land ressourcer, mens kavalerisoldater kun " +"kan samle kød fra dyr.\n" #: maps/tutorials/starting_economy_walkthrough.js:35 msgid "" "As a general rule of thumb, left-clicking represents selection while right-" "clicking with an entity selected represents an order (gather, build, fight, " "etc.).\n" msgstr "" +"Som en generel tommelfingerregel repræsenterer venstreklik valg, mens " +"højreklik med en entitet valgt repræsenterer en ordre (samle, bygge, kæmpe " +"osv.).\n" #: maps/tutorials/starting_economy_walkthrough.js:40 msgid "" "At this point, food and wood are the most important resources for developing" " your economy, so let's start with gathering food. Female Citizens gather " "vegetables faster than other units.\n" msgstr "" +" \n" +"På dette tidspunkt er mad og træ de vigtigste ressourcer til at udvikle din økonomi, så lad os starte med at samle mad. Kvindelige borgere samler grøntsager hurtigere end andre enheder.\n" #: maps/tutorials/starting_economy_walkthrough.js:41 msgid "There are primarily three ways to select units:\n" -msgstr "" +msgstr "Der er primært tre måder at vælge enheder på:\n" #: maps/tutorials/starting_economy_walkthrough.js:42 msgid "" "1) Hold the left mouse button and drag a selection rectangle that encloses " "the units you want to select.\n" msgstr "" +" \n" +"1) Hold venstre museknap nede, og træk en firkant, der omslutter de enheder, du vil vælge." #: maps/tutorials/starting_economy_walkthrough.js:43 msgid "" "2) Click on one of them and then add additional units to your selection by " "holding Shift and clicking each additional unit (or also via the above " "selection rectangle).\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:45 #, javascript-format msgid "" "3) Double-click on a unit. This will select every unit of the same type as " "the specified unit in your visible window. %(hotkey)s+double-click will " "select all units of the same type on the entire map.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:48 msgid "" "You can click on an empty space on the map to reset the selection. Try each " "of these methods before tasking all of your Female Citizens to gather the " "berries to the southeast of your Civic Center by right-clicking on the " "berries when you have all the Female Citizens selected." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:59 msgid "" "Now, let's gather some wood with your Infantry Citizen Soldiers. Select your" " Infantry Citizen Soldiers and order them to gather wood by right-clicking " "on the nearest tree." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:70 msgid "" "Cavalry Citizen Soldiers are good for hunting. Select your Cavalry and order" " him to hunt the chickens around your Civic Center in similar fashion." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:81 msgid "" "All your units are now gathering resources. We should train more units!\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:82 msgid "" "First, let's set a rally point. Setting a rally point on a building that can" " train units will automatically designate a task to the new unit upon " "completion of training. We want to send the newly trained units to gather " "wood on the group of trees to the south of the Civic Center. To do so, " "select the Civic Center by clicking on it and then right-click on one of the" " trees.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:83 msgid "" "Rally points are indicated by a small flag at the end of the blue line." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:91 msgid "" "Select the Civic Center, then hover the cursor over a tree and right-click " "when you see the cursor change into a wood icon." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:100 msgid "" "Now that the rally point is set, we can produce additional units and they " "will do their assigned task automatically.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:101 msgid "" "Citizen Soldiers gather wood faster than Female Citizens. Select the Civic " "Center and, while holding Shift, click on the second unit icon, the Hoplites" " (holding Shift trains a batch of five units). You can also train units " "individually by simply clicking, but training 5 units together takes less " "time than training 5 units individually." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:111 msgid "Do not forget to hold Shift while clicking to train several units." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:112 msgid "Hold Shift and click on the Hoplite icon." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:121 #: maps/tutorials/starting_economy_walkthrough.js:180 msgid "Let's wait for the units to be trained.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:122 msgid "" "While waiting, direct your attention to the panel at the top of your screen." " On the upper left, you will see your current resource supply (food, wood, " "stone, and metal). As each worker brings resources back to the Civic Center " "(or another dropsite), you will see the amount of the corresponding resource" " increase.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:123 msgid "" "This is a very important concept to keep in mind: gathered resources have to" " be brought back to a dropsite to be accounted, and you should always try to" " minimize the distance between resource and nearest dropsite to improve your" " gathering efficiency." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:132 msgid "" "The newly trained units automatically go to the trees and start gathering " "wood.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:133 msgid "" "But as they have to bring it back to the Civic Center to deposit it, their " "gathering efficiency suffers from the distance. To fix that, we can build a " "Storehouse, a dropsite for wood, stone, and metal, close to the trees. To do" " so, select your five newly trained Citizen Soldiers and look for the " "construction panel on the bottom right, click on the Storehouse icon, move " "the mouse as close as possible to the trees you want to gather and click on " "a valid place to build the dropsite.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:134 msgid "" "Invalid (obstructed) positions will show the building preview overlay in " "red." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:144 msgid "" "The selected Citizens will automatically start constructing the building " "once you place the foundation." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:155 msgid "" "When construction finishes, the builders default to gathering wood " "automatically.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:156 msgid "" "Let's train some Female Citizens to gather more food. Select the Civic " "Center, hold Shift and click on the Female Citizen icon to train five Female" " Citizens." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:170 msgid "Do not forget to hold Shift and click to train several units." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:171 msgid "Hold shift and click on the Female Citizen icon." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:181 msgid "" "In the meantime, we seem to have enough workers gathering wood. We should " "remove the current rally point of the Civic Center away from gathering wood." " For that purpose, right-click on the Civic Center when it is selected (and " "the flag icon indicating the rally point is crossed out)." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:195 msgid "The units should be ready soon.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:196 msgid "" "In the meantime, direct your attention to your population count on the top " "panel. It is the fifth item from the left, after the resources. It would be " "prudent to keep an eye on it. It indicates your current population " "(including those being trained) and the current population limit, which is " "determined by your built structures." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:209 msgid "" "As you have nearly reached the population limit, you must increase it by " "building some new structures if you want to train more units. The most cost " "effective structure to increase your population limit is the House.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:210 msgid "" "Now that the units are ready, let's see how to build several Houses in a " "row." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:215 msgid "" "Select two of your newly-trained Female Citizens and ask them to build these" " Houses in the empty space to the east of the Civic Center. To do so, after " "selecting the Female Citizens, click on the House icon in the bottom right " "panel and, while holding Shift, click first on the position in the map where" " you want to build the first House, and then click on the position where you" " want to build the second House (when you give a command while holding " "Shift, you put the command in a queue; units automatically switch to the " "next command in their queue when they finish their current command). Press " "Escape to get rid of the House cursor so you don't spam Houses all over the " "map.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:216 msgid "" "Reminder: to select only two Female Citizens, click on the first one and " "then hold Shift and click on the second one." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:249 msgid "" "You may notice that berries are a finite supply of food. We will need a more" " lasting food source. Fields produce an unlimited food resource, but are " "slower to gather than forageable fruits.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:250 msgid "" "But to minimize the distance between a farm and its corresponding food " "dropsite, we will first build a Farmstead." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:261 msgid "" "Select the three remaining (idle) Female Citizens and order them to build a " "Farmstead in the center of the large open area to the west of the Civic " "Center.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:262 msgid "" "We will need a decent chunk of space around the Farmstead to build Fields. " "In addition, we can see goats on the west side to further improve our food " "gathering efficiency should we ever decide to hunt them.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:263 msgid "" "If you try to select the three idle Female Citizens by clicking and dragging" " a selection rectangle over them, you might accidentally select additional " "units. To avoid that, hold the I key while selecting so that only idle units" " are selected. If you accidentally select a cavalry unit, hold Ctrl and " "click on the cavalry unit icon of the selection panel at the bottom of the " "screen to remove the cavalry unit from the current selection." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:278 msgid "" "When the Farmstead construction is finished, its builders will automatically" " look for food, and in this case, they will go after the nearby goats.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:279 msgid "" "But your House builders will only look for something else to build and, if " "nothing found, become idle. Let's wait for them to build the Houses." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:295 msgid "" "When both Houses are built, select your two Female Citizens and order them " "to build a Field as close as possible to the Farmstead, which is a dropsite " "for all types of food." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:305 msgid "" "When the Field is ready, the builders will automatically start gathering " "it.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:306 msgid "" "The cavalry unit should have slaughtered all chickens by now. Select it and " "explore the area to the south of the Civic Center: there is a lake with some" " camels around. Move your cavalry by right-clicking on the point you want to" " go, and when you see a herd of camels, right-click on one of them to start " "hunting for food." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:317 msgid "" "Up to five Workers can gather from a Field. To add additional Workers, " "select the Civic Center and set a rally point on a Field by right-clicking " "on it. If the Field is not yet finished, new Workers sent by a rally point " "will help building it, and when built, they will gather food." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:325 msgid "Select the Civic Center and right-click on the Field." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:333 msgid "" "Now click three times on the Female Citizen icon in the bottom right panel " "to train three additional farmers." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:347 msgid "Click without holding Shift to train a single unit." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:358 msgid "" "You can increase the gather rates of your workers by researching new " "technologies available in some buildings.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:359 msgid "" "The farming rate, for example, can be improved with a researchable " "technology in the Farmstead. Select the Farmstead and look at its production" " panel on the bottom right. You will see several researchable technologies. " "Hover the cursor over them to see their costs and effects and click on the " "one you want to research." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:374 msgid "" "We should start preparing to phase up into Town Phase, which will unlock " "many more units and buildings. Select the Civic Center and hover the cursor " "over the Town Phase icon to see what is still needed.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:375 msgid "" "We now have enough resources, but one structure is missing. Although this is" " an economic tutorial, it is nonetheless useful to be prepared for defense " "in case of attack, so let's build Barracks.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:376 msgid "" "Select four of your soldiers and ask them to build a Barracks: as before, " "start selecting the soldiers, click on the Barracks icon in the production " "panel and then lay down a foundation not far from your Civic Center where " "you want to build." msgstr "" +"Vælg fire af dine soldater og bed dem om at bygge en Kaserne: Begynd som før" +" at vælge soldaterne, klik på Kaserne-ikonet i produktionspanelet og læg " +"derefter et fundament ikke langt fra dit Civic Center, hvor du vil bygge." #: maps/tutorials/starting_economy_walkthrough.js:387 msgid "" "Let's wait for the Barracks to be built. As this construction is lengthy, " "you can add two soldiers to build it faster. To do so, select your Civic " "Center and set up a rally point on the Barracks foundation by right-clicking" " on it (you should see a hammer icon). Then produce two more builders by " "clicking on the Hoplite icon twice." msgstr "" +"Lad os vente på, at Kasernen bliver bygget. Da denne konstruktion er lang, " +"kan du tilføje to soldater for at bygge den hurtigere. For at gøre det skal " +"du vælge dit Civic Center og oprette et samlingspunkt på Kasernefundamentet " +"ved at højreklikke på det (du skulle se et hammerikon). Lav derefter " +"yderligere to bygherrer ved at klikke på Hoplit ikonet to gange." #: maps/tutorials/starting_economy_walkthrough.js:397 msgid "" "You should now be able to research Town Phase. Select the Civic Center and " "click on the technology icon.\n" msgstr "" +"Du skulle nu være i stand til at undersøge By fasen. Vælg Civic Center og klik på teknologi ikonet.\n" +" " #: maps/tutorials/starting_economy_walkthrough.js:398 msgid "" "If you still miss some resources (icon with red overlay), wait for them to " "be gathered by your workers." msgstr "" +"Hvis du stadig savner nogle ressourcer (ikon med rød overlejring), skal du vente på, at de bliver samlet af dine arbejdere.\n" +" " #: maps/tutorials/starting_economy_walkthrough.js:412 msgid "" "In later phases, you need usually stone and metal to build bigger structures" " and train better soldiers. Hence, while waiting for the research to be " "done, you will send half of your idle Citizen Soldiers (who have finished " "building the Barracks) to gather stone and the other half to gather metal.\n" msgstr "" +"I de senere faser har du normalt brug for sten og metal for at bygge større " +"strukturer og træne bedre soldater. Derfor vil du, mens du venter på, at " +"forskningen skal udføres, sende halvdelen af ​​dine ledige borgersoldater " +"(som er færdige med at bygge kasernen) for at samle sten og den anden " +"halvdel for at samle metal.\n" #: maps/tutorials/starting_economy_walkthrough.js:413 msgid "" "To do so, we could select three Citizen Soldiers and right-click on the " "stone quarry on the west of the Civic Center (the cursor changes when " "hovering the stone quarry while your soldiers are selected). However, these " "soldiers were gathering wood, so they may still carry some wood which would " "be lost when starting to gather another resource." msgstr "" +"For at gøre det kunne vi vælge tre borgersoldater og højreklikke på " +"stenbruddet vest for Civic Center (markøren ændres, når du svæver over " +"stenbruddet, mens dine soldater er udvalgt). Men disse soldater var ved at " +"samle træ, så de kan stadig bære noget træ, som vil gå tabt, når man " +"begynder at samle en anden ressource." #: maps/tutorials/starting_economy_walkthrough.js:418 msgid "" "Thus, we should order them to deposit their wood in the Civic Center along " "the way. To do so, we will hold Shift while clicking to queue orders: select" " your soldiers, hold Shift and right-click on the Civic Center to deposit " "their wood and then hold Shift and right-click on the stone quarry to gather" " it.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:419 msgid "" "Perform a similar order queue with the remaining soldiers and the metal mine" " in the west." msgstr "" +"Udfør en lignende ordrekø med de resterende soldater og metalminen i vest.\n" +" " #: maps/tutorials/starting_economy_walkthrough.js:453 msgid "" "This is the end of the walkthrough. This should give you a good idea of the " "basics of setting up your economy." msgstr "" +"Dette er slutningen på gennemgangen. Dette skulle give dig en god idé om det" +" grundlæggende i at opsætte din økonomi." #: maps/tutorials/starting_economy_walkthrough.xml:Description:39 msgid "" "This map will give a rough guide for starting the game effectively. Early in" " the game the most important thing is to gather resources as fast as " "possible so you are able to build enough troops later." msgstr "" +"Dette kort vil give en guide til at starte spillet effektivt. Tidligt i " +"spillet er det vigtigste at samle ressourcer så hurtigt som muligt, så du er" +" i stand til at bygge nok tropper senere." #: maps/tutorials/starting_economy_walkthrough.xml:Name:39 msgid "Starting Economy Walkthrough" msgstr "Økonomisk Begynderguide" Index: ps/trunk/binaries/data/mods/public/l10n/es_AR.public-gui-campaigns.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/es_AR.public-gui-campaigns.po (revision 27246) +++ ps/trunk/binaries/data/mods/public/l10n/es_AR.public-gui-campaigns.po (revision 27247) @@ -1,202 +1,210 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Sebastian Garcia # Jorge Telechea # Alan Ponce # Franco Falleti # Javier Mora # Facundo Abiega # Lucio Oliveto +# Gabriel Sarthou msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" "POT-Creation-Date: 2022-10-22 14:55+0000\n" "PO-Revision-Date: 2021-04-23 16:19+0000\n" -"Last-Translator: Lucio Oliveto , 2021\n" +"Last-Translator: Gabriel Sarthou, 2022\n" "Language-Team: Spanish (Argentina) (https://www.transifex.com/wildfire-games/teams/17418/es_AR/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: es_AR\n" "Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n" #: campaigns/new_maps.jsonDescription msgctxt "Campaign Template" msgid "" "Discover the new and improved maps in Alpha XXVII with a demo campaign, " "taking you through all of them." msgstr "" +"Explora los nuevos y mejorados escenarios de Alfa XXVI con una campaña de " +"demostración que los recorre todos." #: campaigns/new_maps.jsonName msgctxt "Campaign Template" msgid "Demo campaign - new maps" msgstr "Campaña demo - nuevos escenarios" #: campaigns/tutorial.jsonDescription msgctxt "Campaign Template" msgid "Learn how to play 0 A.D." msgstr "Aprende como jugar 0 A.D." #: campaigns/tutorial.jsonLevels.eco_walkthrough.Description msgctxt "Campaign Template" msgid "" "This map will give a rough guide for starting the game effectively. Early " "in the game the most important thing is to gather resources as fast as " "possible so you are able to build enough troops later. Warning: This is very" " fast at the start, be prepared to run through the initial bit several " "times." msgstr "" +"Este escenario te servirá de guía para iniciarte en las mecánicas del juego " +"de forma efectiva. Al principio de la partida, lo importante es recolectar " +"recursos lo más rápido posible para después poder reclutar tropas " +"suficientes. Atención: Se debe ser muy rápido al comienzo. Entrena con él " +"varias veces hasta dominarlo." #: campaigns/tutorial.jsonLevels.eco_walkthrough.Name msgctxt "Campaign Template" msgid "Economy Walkthrough" -msgstr "" +msgstr "Tutorial de economía" #: campaigns/tutorial.jsonLevels.introduction.Description msgctxt "Campaign Template" msgid "This is a basic tutorial to get you started playing 0 A.D." msgstr "Este es el tutorial básico para que comiences a jugar 0 A.D." #: campaigns/tutorial.jsonLevels.introduction.Name msgctxt "Campaign Template" msgid "Introductory Tutorial" msgstr "Tutorial Introductorio" #: campaigns/tutorial.jsonName msgctxt "Campaign Template" msgid "Tutorial" -msgstr "" +msgstr "Tutorial" #: gui/campaigns/default_menu/CampaignMenu.js:155 msgctxt "campaign status" msgid "Completed" -msgstr "" +msgstr "Completado" #: gui/campaigns/default_menu/CampaignMenu.js:157 msgctxt "campaign status" msgid "Available" -msgstr "" +msgstr "Disponible" #: gui/campaigns/default_menu/CampaignMenu.js:216 #, javascript-format msgid "Error loading campaign run %s: %s." -msgstr "" +msgstr "Error al cargar campaña %s: %s." #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):14 msgid "Campaign Name" -msgstr "" +msgstr "Nombre de campaña" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):45 msgid "No scenario selected" -msgstr "" +msgstr "Ningún escenario elegido" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):58 msgid "Back to Main Menu" -msgstr "" +msgstr "Volver al menú principal" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):62 msgid "Saved Games" -msgstr "" +msgstr "Partidas guardadas" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):66 msgid "Start Scenario" -msgstr "" +msgstr "Comenzar escenario" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):69 msgid "Resume Saved Game" -msgstr "" +msgstr "Continuar partida guardada" #: gui/campaigns/default_menu/CampaignMenu.xml:(heading):27 msgctxt "campaignLevelList" msgid "Scenario Name" -msgstr "" +msgstr "Nombre de escenario" #: gui/campaigns/default_menu/CampaignMenu.xml:(heading):31 msgctxt "campaignLevelList" msgid "Status" msgstr "Estado" #: gui/campaigns/load_modal/LoadModal.js:18 msgid "file cannot be loaded" -msgstr "" +msgstr "No se ha podido cargar el archivo" #: gui/campaigns/load_modal/LoadModal.js:104 #, javascript-format msgid "Are you sure you want to delete run %s? This cannot be undone." -msgstr "" +msgstr "¿Seguro que quieres eliminar %s? Esto no se puede deshacer." #: gui/campaigns/load_modal/LoadModal.js:105 msgid "Confirmation" msgstr "Confirmar" #: gui/campaigns/load_modal/LoadModal.js:106 msgid "No" msgstr "No" #: gui/campaigns/load_modal/LoadModal.js:106 msgid "Yes" msgstr "Sí" #: gui/campaigns/load_modal/LoadModal.xml:(caption):13 #: gui/campaigns/load_modal/LoadModal.xml:(caption):39 msgid "Load Campaign" -msgstr "" +msgstr "Cargar campaña" #: gui/campaigns/load_modal/LoadModal.xml:(caption):20 msgid "No ongoing campaigns." -msgstr "" +msgstr "No hay campañas en curso." #: gui/campaigns/load_modal/LoadModal.xml:(caption):24 msgid "Name of selected run:" -msgstr "" +msgstr "Nombre seleccionado:" #: gui/campaigns/load_modal/LoadModal.xml:(caption):31 #: gui/campaigns/new_modal/NewCampaignModal.xml:(caption):23 msgid "Cancel" msgstr "Cancelar" #: gui/campaigns/load_modal/LoadModal.xml:(caption):35 msgid "Delete" msgstr "Borrar" #: gui/campaigns/new_modal/NewCampaignModal.xml:(caption):12 msgid "Start a campaign" -msgstr "" +msgstr "Comenzar una campaña" #: gui/campaigns/new_modal/NewCampaignModal.xml:(caption):16 msgid "Please enter the name of your new campaign run:" -msgstr "" +msgstr "Introducir el nombre de la nueva campaña:" #: gui/campaigns/new_modal/NewCampaignModal.xml:(caption):27 #: gui/campaigns/setup/CampaignSetupPage.xml:(caption):55 msgid "Start Campaign" -msgstr "" +msgstr "Comenzar campaña" #: gui/campaigns/setup/CampaignSetupPage.js:40 msgid "No campaign selected." -msgstr "" +msgstr "No se ha elegido ninguna campaña." #: gui/campaigns/setup/CampaignSetupPage.xml:(caption):10 msgid "Campaigns" -msgstr "" +msgstr "Campañas" #: gui/campaigns/setup/CampaignSetupPage.xml:(caption):37 msgid "No Campaign selected" -msgstr "" +msgstr "Ninguna campaña elegida" #: gui/campaigns/setup/CampaignSetupPage.xml:(caption):50 msgid "Main Menu" msgstr "Menú principal" #: gui/campaigns/setup/CampaignSetupPage.xml:(heading):26 msgctxt "campaignsetup" msgid "Name" msgstr "Nombre" #: gui/common/campaigns/CampaignRun.js:117 #, javascript-format msgid "%(userDesc)s - %(templateName)s" -msgstr "" +msgstr "%(userDesc)s - %(templateName)s" Index: ps/trunk/binaries/data/mods/public/l10n/es_AR.public-gui-lobby.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/es_AR.public-gui-lobby.po (revision 27246) +++ ps/trunk/binaries/data/mods/public/l10n/es_AR.public-gui-lobby.po (revision 27247) @@ -1,1307 +1,1308 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Alan Ponce # Facundo Abiega # Facundo Decena # Franco Falleti +# Gabriel Sarthou # Javier Benintendi # Juan Delhon # Matías Gaglio # Nicolás Vilurón # PoinoComer # Jorge Telechea # Sebastian Garcia msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" -"POT-Creation-Date: 2022-09-05 07:09+0000\n" +"POT-Creation-Date: 2022-09-12 09:35+0000\n" "PO-Revision-Date: 2014-06-19 17:50+0000\n" -"Last-Translator: Nicolás Vilurón , 2019\n" +"Last-Translator: Gabriel Sarthou, 2022\n" "Language-Team: Spanish (Argentina) (http://www.transifex.com/wildfire-games/0ad/language/es_AR/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: es_AR\n" "Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(caption):28 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):61 msgid "Back" msgstr "Volver" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(caption):32 msgid "Update" msgstr "Actualización" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(heading):17 msgid "Rank" msgstr "Rango" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(heading):20 #: gui/lobby/LobbyPage/GameList.xml:(heading):13 #: gui/lobby/LobbyPage/PlayerList.xml:(heading):21 msgid "Name" msgstr "Nombre" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(heading):23 #: gui/lobby/LobbyPage/GameList.xml:(heading):28 #: gui/lobby/LobbyPage/PlayerList.xml:(heading):24 msgid "Rating" msgstr "Puntaje" #: gui/lobby/LobbyPage/AnnouncementHandler.js:18 msgid "Notice" msgstr "" #: gui/lobby/LobbyPage/Buttons/BuddyButton.js:69 msgid "Mark as Buddy" msgstr "Marcar como amigo" #: gui/lobby/LobbyPage/Buttons/BuddyButton.js:70 msgid "Unmark as Buddy" msgstr "Desmarcar como Amigo" #: gui/lobby/LobbyPage/Buttons/HostButton.js:10 msgid "Host Game" msgstr "Hostear una partida" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:40 msgid "Your active mods do not match the mods of this game." msgstr "Tus mods activos no son compatibles con los mods de esta partida." #: gui/lobby/LobbyPage/Buttons/JoinButton.js:42 msgid "Do you want to switch to the mod selection page?" msgstr "¿Quieres cambiar a la página de seleccion de mods?" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:43 msgid "Incompatible mods" msgstr "Mods incompatibles" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:52 msgid "The game has already started. Do you want to join as observer?" msgstr "El juego ya comenzó. ¿Deseas unirte como observador?" #. Translation: Join the game currently selected in the list. #: gui/lobby/LobbyPage/Buttons/JoinButton.js:104 msgid "Join Game" msgstr "Unirse a una partida" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(caption):12 #: gui/lobby/LobbyPage/Buttons/LeaderboardButton.js:9 msgid "Leaderboard" msgstr "Tabla de clasificación" #: gui/lobby/LobbyPage/Buttons/ProfileButton.js:9 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):12 msgid "Player Profile Lookup" -msgstr "" +msgstr "Búsqueda del perfil del jugador" #: gui/lobby/LobbyPage/Buttons/QuitButton.js:15 msgctxt "previous page" msgid "Back" msgstr "Volver" #: gui/lobby/LobbyPage/Buttons/QuitButton.js:16 msgctxt "previous page" msgid "Main Menu" msgstr "Menú principal" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:32 #, javascript-format msgid "" "The command '%(cmd)s' is not supported. Try %(help)s to get more information" " about the supported commands." -msgstr "" +msgstr "El comando \"%(cmd)s\" no es soportado. Intente %(help)s para obtener más información acerca de los comandos soportados." #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:45 #, javascript-format msgid "The command '%(cmd)s' is restricted to moderators." msgstr "El comando \"%(cmd)s\" solo puede ser usado por moderadores." #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:67 #, javascript-format msgid "The command '%(cmd)s' requires at least one argument." -msgstr "" +msgstr "El comando \"%(cmd)s\" requiere por lo menos un argumento." #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:88 msgid "Set your state to 'Away'." msgstr "Modifica tu estado a \"Ausente\"" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:95 msgid "Set your state to 'Online'." msgstr "Modifica tu estado a \"En línea\"." #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:102 msgid "Kick a specified user from the lobby. Usage: /kick nick reason" msgstr "Retira de la sala a un usuario especificado. Usando: /kick usuario razón" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:114 msgid "Ban a specified user from the lobby. Usage: /ban nick reason" msgstr "Expulsa de la sala a un usuario especifiado. Usando: /ban usuario razón." #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:126 msgid "Show this help." msgstr "Muestra esta ayuda." #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:129 msgid "Chat commands:" msgstr "Órdenes de chat:" #. Translation: Chat command help format #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:133 #, javascript-format msgid "%(command)s - %(description)s" msgstr "%(command)s - %(description)s" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:147 msgid "Send a chat message about yourself. Example: /me goes swimming." msgstr "Envía un mensaje de chat sobre tí. Ejemplo: /yo me voy a nadar." #. Translation: Chat command #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:150 msgid "/me" msgstr "" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:154 msgid "" "Send text as a chat message (even if it starts with slash). Example: /say " "/help is a great command." msgstr "" #. Translation: Chat command #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:157 msgid "/say" msgstr "" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:161 msgid "Clear all chat scrollback." msgstr "Limpia la ventana de chat." #. Translation: Chat message issued using the ‘/me’ command. #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessageFormatMe.js:24 #, javascript-format msgid "* %(sender)s %(message)s" msgstr "" #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessageFormatSay.js:29 #, javascript-format msgid "<%(sender)s>" msgstr "<%(sender)s>" #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessageFormatSay.js:31 #, javascript-format msgid "%(sender)s %(message)s" msgstr "%(sender)s %(message)s" #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessagePrivateWrapper.js:23 msgid "Private" msgstr "Privado" #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessagePrivateWrapper.js:25 #, javascript-format msgid "(%(private)s) %(message)s" msgstr "" #: gui/lobby/LobbyPage/Chat/ChatPanel.xml:(caption):12 msgid "Send" msgstr "Enviar" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:47 #, javascript-format msgid "%(nick)s has joined." msgstr "%(nick)s se ha unido." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:48 #, javascript-format msgid "%(nick)s has left." msgstr "%(nick)s se ha ido." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:70 #, javascript-format msgid "%(oldnick)s is now known as %(newnick)s." msgstr "Se conocerá ahora a %(oldnick)s como %(newnick)s." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:107 msgid "You have been muted." msgstr "Has sido silenciado " #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:108 #, javascript-format msgid "%(nick)s has been muted." msgstr "%(nick)s ha sido silenciado" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:112 msgid "You are now a moderator." msgstr "Ahora eres moderador" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:113 #, javascript-format msgid "%(nick)s is now a moderator." msgstr "%(nick)s ahora es moderador. " #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:118 msgid "You have been unmuted." msgstr "Ya no estás silenciado" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:119 #, javascript-format msgid "%(nick)s has been unmuted." msgstr "%(nick)s ya no esta silenciado." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:124 msgid "You are not a moderator anymore." msgstr "Ya no eres moderador " #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:125 #, javascript-format msgid "%(nick)s is not a moderator anymore." msgstr "%(nick)s ya no es moderador." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:152 #, javascript-format msgid "%(nick)s changed the lobby subject to:" msgstr "" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:153 #, javascript-format msgid "%(nick)s deleted the lobby subject." msgstr "" #. Translation: Chat status message #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageFormat.js:25 #, javascript-format msgid "== %(message)s" msgstr "== %(message)s" #: gui/lobby/LobbyPage/Chat/SystemMessages/SystemMessageEvents.js:55 msgid "Connected." msgstr "" #: gui/lobby/LobbyPage/Chat/SystemMessages/SystemMessageEvents.js:56 msgid "Disconnected." msgstr "Desconectado." #. Translation: Caption for system notifications shown in the chat panel #: gui/lobby/LobbyPage/Chat/SystemMessages/SystemMessageFormat.js:25 msgid "System:" msgstr "" #: gui/lobby/LobbyPage/Chat/SystemMessages/SystemMessageFormat.js:32 #, javascript-format msgid "=== %(system)s %(message)s" msgstr "" #. Translation: Chat message format when there is a time prefix. #: gui/lobby/LobbyPage/Chat/TimestampWrapper.js:25 #, javascript-format msgid "%(time)s %(message)s" msgstr "%(time)s %(message)s" #. Translation: Time prefix as shown in the multiplayer lobby (when you enable #. it in the #. options page). #: gui/lobby/LobbyPage/Chat/TimestampWrapper.js:28 #, javascript-format msgid "\\[%(time)s]" msgstr "\\[%(time)s]" #: gui/lobby/LobbyPage/ConnectionHandler.js:45 msgid "BANNED" msgstr "EXPULSADO" #: gui/lobby/LobbyPage/ConnectionHandler.js:45 msgid "KICKED" msgstr "RETIRADO" #: gui/lobby/LobbyPage/ConnectionHandler.js:61 msgid "You have been disconnected from the lobby. Do you want to reconnect?" msgstr "Haz sido desconectado de la sala. ¿Te gustaría volver a conectarte?" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:53 #: gui/lobby/LobbyPage/ConnectionHandler.js:62 #: gui/prelobby/common/credentials/credentials.js:55 msgid "Confirmation" msgstr "Confirmar" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:44 #: gui/lobby/LobbyPage/Buttons/JoinButton.js:54 #: gui/lobby/LobbyPage/ConnectionHandler.js:63 #: gui/prelobby/common/credentials/credentials.js:56 msgid "No" msgstr "No" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:44 #: gui/lobby/LobbyPage/Buttons/JoinButton.js:54 #: gui/lobby/LobbyPage/ConnectionHandler.js:63 #: gui/prelobby/common/credentials/credentials.js:56 msgid "Yes" msgstr "Sí" #. Translation: The number of players and observers in this game #: gui/lobby/LobbyPage/Game.js:310 #, javascript-format msgid "%(current)s/%(max)s +%(observercount)s" msgstr "" #. Translation: The number of players in this game #: gui/lobby/LobbyPage/Game.js:313 #, javascript-format msgid "%(current)s/%(max)s" msgstr "" #: gui/lobby/LobbyPage/GameDetails.js:65 msgctxt "victory condition" msgid "Endless Game" msgstr "Juego infinito" #: gui/lobby/LobbyPage/GameDetails.js:109 #, javascript-format msgid "" "You have some incompatible mods:\n" "%(details)s" msgstr "" #: gui/lobby/LobbyPage/GameDetails.js:123 msgid "This mod does not affect MP compatibility" msgstr "" #: gui/lobby/LobbyPage/GameDetails.js:142 #, javascript-format msgid "Host: %(playername)s" msgstr "" #: gui/lobby/LobbyPage/GameDetails.js:144 #, javascript-format msgid "Players: %(current)s/%(total)s" msgstr "Jugadores: %(current)s/%(total)s" #: gui/lobby/LobbyPage/GameDetails.js:146 msgid "Victory Conditions:" msgstr "" #. Translation: Comma used to concatenate victory conditions #: gui/lobby/LobbyPage/GameDetails.js:149 msgid ", " msgstr "," #: gui/lobby/LobbyPage/GameDetails.js:151 msgid "Mods:" msgstr "" #: gui/lobby/LobbyPage/GameDetails.js:153 msgid "Mods (incompatible):" msgstr "" #. Translation: %(time)s is the hour and minute here. #: gui/lobby/LobbyPage/GameDetails.js:156 #, javascript-format msgid "Game started at %(time)s" msgstr "La partida empezó a las %(time)s" #: gui/lobby/LobbyPage/Chat/TimestampWrapper.js:33 #: gui/lobby/LobbyPage/GameDetails.js:158 msgid "HH:mm" msgstr "HH:mm" #: gui/lobby/LobbyPage/GameDetails.js:160 msgid "Map Type:" msgstr "Tipo de mapa:" #: gui/lobby/LobbyPage/GameDetails.js:162 msgid "Map Size:" msgstr "Tamaño del mapa:" #: gui/lobby/LobbyPage/GameDetails.js:164 msgid "Map Description:" msgstr "" #: gui/lobby/LobbyPage/GameList.xml:(heading):16 msgid "Map Name" msgstr "Nombre de mapa" #: gui/lobby/LobbyPage/GameList.xml:(heading):19 msgctxt "map" msgid "Size" msgstr "Tamaño" #: gui/lobby/LobbyPage/GameList.xml:(heading):22 msgctxt "map" msgid "Type" msgstr "Tipo" #: gui/lobby/LobbyPage/GameList.xml:(heading):25 msgid "Players" msgstr "Jugadores" #: gui/lobby/LobbyPage/GameListFilters.xml:(caption):7 msgid "Show only open games" msgstr "Mostrar sólo partidas abiertas" #: gui/lobby/LobbyPage/GameListFilters/MapSize.js:9 msgctxt "map size" msgid "Any" msgstr "Cualquiera" #: gui/lobby/LobbyPage/GameListFilters/MapType.js:9 #: gui/lobby/LobbyPage/GameListFilters/Rating.js:11 msgctxt "map" msgid "Any" msgstr "Cualquiera" #: gui/lobby/LobbyPage/GameListFilters/PlayerCount.js:10 msgctxt "player number" msgid "Any" msgstr "Cualquiera" #: gui/lobby/LobbyPage/GameListFilters/Rating.js:19 #, javascript-format msgctxt "gamelist filter" msgid "> %(rating)s" msgstr "> %(rating)s" #: gui/lobby/LobbyPage/GameListFilters/Rating.js:20 #, javascript-format msgctxt "gamelist filter" msgid "< %(rating)s" msgstr "< %(rating)s" #: gui/lobby/LobbyPage/KickStrings.js:39 msgid "You have been kicked from the lobby!" msgstr "¡Haz sido retirado de la sala!" #: gui/lobby/LobbyPage/KickStrings.js:40 msgid "You have been banned from the lobby!" msgstr "¡Haz sido expulsado de la sala!" #: gui/lobby/LobbyPage/KickStrings.js:43 #, javascript-format msgid "%(nick)s has been kicked from the lobby." msgstr "%(nick)s ha sido retirado de la sala." #: gui/lobby/LobbyPage/KickStrings.js:44 #, javascript-format msgid "%(nick)s has been banned from the lobby." msgstr "%(nick)s ha sido expulsado de la sala." #: gui/lobby/LobbyPage/KickStrings.js:49 #, javascript-format msgctxt "lobby kick" msgid "Reason: %(reason)s" msgstr "Razon: %(reason)s" #: gui/lobby/LobbyPage/LobbyPage.xml:(caption):13 #: gui/prelobby/entrance/entrance.xml:(caption):14 msgid "Multiplayer Lobby" msgstr "Sala de espera" #: gui/lobby/LobbyPage/PlayerColor.js:34 #, javascript-format msgid "%(nick)s (%(rating)s)" msgstr "%(nick)s (%(rating)s)" #: gui/lobby/LobbyPage/PlayerList.js:197 msgid "Online" msgstr "En línea " #: gui/lobby/LobbyPage/PlayerList.js:203 msgid "Away" msgstr "Ausente " #: gui/lobby/LobbyPage/PlayerList.js:209 msgid "Busy" msgstr "Ocupado" #: gui/lobby/LobbyPage/PlayerList.js:215 msgid "Offline" msgstr "Desconectado" #: gui/lobby/LobbyPage/PlayerList.js:221 msgctxt "lobby presence" msgid "Unknown" msgstr "Desconocido " #: gui/lobby/LobbyPage/PlayerList.xml:(heading):18 msgid "Status" msgstr "Estado" #: gui/lobby/LobbyPage/PlayerList.xml:(placeholder_text):4 msgid "Search for Player" msgstr "" #: gui/lobby/LobbyPage/ProfilePanel.js:106 msgid "N/A" msgstr "No disponible" #: gui/lobby/LobbyPage/ProfilePanel.js:112 msgid "Moderator" msgstr "Moderador" #: gui/lobby/LobbyPage/ProfilePanel.js:113 msgid "Player" msgstr "Jugador" #: gui/lobby/LobbyPage/ProfilePanel.js:114 msgid "Muted Player" msgstr "Jugador silenciado" #: gui/lobby/LobbyPage/ProfilePanel.js:120 msgctxt "Used for an undefined winning rate" msgid "-" msgstr "-" #: gui/lobby/LobbyPage/ProfilePanel.js:122 #, javascript-format msgid "%(percentage)s%%" msgstr "%(percentage)s%%" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):8 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):30 msgid "Current Rank:" msgstr "Rango actual:" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):12 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):34 msgid "Highest Rating:" msgstr "Puntuación más alta:" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):16 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):38 msgid "Total Games:" msgstr "Total de juegos:" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):20 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):42 msgid "Wins:" msgstr "Victorias:" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):24 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):46 msgid "Losses:" msgstr "Derrotas:" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):28 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):50 msgid "Win Rate:" msgstr "Tasa de victorias:" #: gui/lobby/ProfilePage/ProfilePage.js:86 #, javascript-format msgid "Player \"%(nick)s\" not found." msgstr "Jugador \"%(nick)s\" no encontrado." #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):16 msgid "Enter playername:" msgstr "" #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):22 msgid "View Profile" msgstr "Ver perfil" #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):55 msgid "Please enter a player name." msgstr "Entra el nombre de un jugador" #: gui/prelobby/common/credentials/confirmpassword.xml:(caption):4 msgid "Password again:" msgstr "Contraseña nuevamente:" #: gui/prelobby/common/credentials/credentials.js:5 msgid "Please enter your username" msgstr "Por favor, ingrese su nombre de usuario" #: gui/prelobby/common/credentials/credentials.js:8 msgid "Invalid username" msgstr "Nombre de Usuario invalido " #: gui/prelobby/common/credentials/credentials.js:19 msgctxt "register" msgid "Please enter your password" msgstr "Escribe tu contraseña" #: gui/prelobby/common/credentials/credentials.js:20 msgctxt "login" msgid "Please enter your password" msgstr "escribe tu contraseña" #: gui/prelobby/common/credentials/credentials.js:23 msgid "Please choose a longer password" msgstr "Por favor elige una contraseña mas larga" #: gui/prelobby/common/credentials/credentials.js:32 msgid "Please enter your password again" msgstr "Por favor, ingrese su contraseña nuevamente" #: gui/prelobby/common/credentials/credentials.js:36 msgid "Passwords do not match" msgstr "Las contraseñas no son iguales" #: gui/prelobby/common/credentials/credentials.js:54 msgid "Are you sure you want to delete the password after connecting?" msgstr "¿Estás seguro de que quieres borrar la contraseña después de conectarte?" #: gui/prelobby/common/credentials/credentials.xml:(caption):6 msgid "Login:" msgstr "Usuario:" #: gui/prelobby/common/credentials/credentials.xml:(caption):15 msgid "Password:" msgstr "Contraseña:" #: gui/prelobby/common/credentials/rememberpassword.xml:(caption):7 msgid "Remember Password" msgstr "Recordar contraseña" #: gui/prelobby/common/feedback/feedback.js:4 msgid "" "Unknown error. This usually occurs because the same IP address is not " "allowed to register more than one account within one hour." msgstr "Error desconocido. Esto suele ocurrir porque no se permite que la misma dirección IP registre más de una cuenta dentro de una hora." #: gui/prelobby/common/feedback/feedback.xml:(caption):10 #: gui/prelobby/entrance/entrance.xml:(caption):30 msgid "Cancel" msgstr "Cancelar" #: gui/prelobby/common/terms/Privacy_Policy.txt:1 msgid "" "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Multiplayer Lobby Privacy " "Policy[/font]" msgstr "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Política de Privacidad de Sala Multijugador[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:3 msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2020-12-24" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:5 msgid "" "[font=\"sans-bold-16\"]Personal data processed by Wildfire Games and " "purposes of processing:[/font]" msgstr "[font=\"sans-bold-16\"]Datos Personales por Wildifre Games y propositos de procesamientos:[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:6 msgid "[font=\"sans-bold-14\"]1. Player name[/font]" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:7 msgid "" "The player is identified by a name that the player chooses at the time of " "registration." msgstr "El jugador es identificado por un nombre elegido por él al momento de su registro." #: gui/prelobby/common/terms/Privacy_Policy.txt:8 msgid "" "Having a unique player name is a requirement to gain a rating, to allow " "players, moderators and developers to identify players they met before, " "communicate about the game, coordinate matches and enables moderators to " "enforce the Terms of Use." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:9 msgid "" "The player name serves as a pseudonym. The identity (natural person) of " "players is not known to Wildfire Games, except where personally identifiable" " information (such as the real name) was disclosed on the Lobby Chat, other " "services of Wildfire Games or elsewhere in the public, or when the IP " "address is used to bring criminal proceedings." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:11 msgid "[font=\"sans-bold-14\"]2. Password[/font]" msgstr "[font=\"sans-bold-14\"]2. Contraseña[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:12 msgid "" "A player is authenticated using a password that the player chooses at the " "time of registration." msgstr "Un jugador es autenticado usando una contraseña elegida por él al momento de su registo." #: gui/prelobby/common/terms/Privacy_Policy.txt:13 msgid "" "Wildfire Games only receives an encrypted version of the password, so that " "the password chosen by the user is not revealed to Wildfire Games or others " "in case of a breach." msgstr "Wildfire Games solo recibe una versión encriptada de la contraseña, por lo tanto la contraseña elegida por el usuario no es revelada a Wildfire Games u otros en caso de ataque cibernético." #: gui/prelobby/common/terms/Privacy_Policy.txt:15 msgid "[font=\"sans-bold-14\"]3. IP address[/font]" msgstr "[font=\"sans-bold-14\"]3. Dirección IP[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:16 msgid "" "When a player hosts a match in the Multiplayer Lobby, the IP address of that" " player is sent to every player who is online, so that other players can " "join that game." msgstr "Cuándo un jugador es anfitrión de una partida en la Sala Multijugador, la dirección IP de ese jugador es enviada a cada jugador en línea, así otros jugadores pueden unirse a la partida." #: gui/prelobby/common/terms/Privacy_Policy.txt:17 msgid "" "Wildfire Games stores players IP addresses and may infer publicly available " "geolocation and internet service provider data (for example \"geolite2\") " "from the IP address in order to:" msgstr "Wildfire Games almacena la dirección IP de los jugadores y puede inferir datos de geolocalización y de proveedores del servicio de Internet disponibles al público (por ejemplo \"geolite2\") de la dirección IP en orden de:" #: gui/prelobby/common/terms/Privacy_Policy.txt:18 msgid "" " 1. Enforce the Terms of Use where persons create multiple accounts without " "Wildfire Games permission, in particular after having been banned from the " "service for violating the Terms of Use." msgstr "1. Hacer cumplir los Términos de Uso dónde se crean multiples cuentas sin el permiso Wildfire Games, en particular después de haber sido vetado del servicio por la violacíon de los Términos de Uso." #: gui/prelobby/common/terms/Privacy_Policy.txt:19 msgid "" " IP addresses will not be saved for longer than three years for this " "purpose." msgstr "La dirección IP no será guardada por más de tres años para este propósito." #: gui/prelobby/common/terms/Privacy_Policy.txt:20 msgid "" " 2. Make it possible to bring criminal proceedings in case of a cyberattack " "(EU Court of Justice Press Release No 112/16)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:21 msgid "" "Wildfire Games will not use the IP address logs for any other purpose, in " "particular not for marketing, not otherwise disclose IP addresses to the " "public or third parties and erase IP addresses if they are not relevant for " "the stated purposes anymore." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:23 msgid "[font=\"sans-bold-14\"]4. Online presence[/font]" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:24 msgid "" "Which players are currently connected to the Multiplayer Lobby and which " "match they joined is shown to all online players." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:26 msgid "[font=\"sans-bold-14\"]5. Chat messages[/font]" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:27 msgid "" "The Multiplayer Lobby features a public chat room that enables players to " "discuss the game and organize multiplayer matches." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:28 msgid "" "Wildfire Games stores a log of the public chat messages and online presence " "to meet the following purposes:" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:29 msgid " 1. Moderators may screen chat messages to enforce the Terms of Use." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:30 msgid "" " 2. Wildfire Games may address or resolve bug reports, balancing issues or " "feature proposals indicated by players in the chat room." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:31 msgid "" " 3. Wildfire Games may assess trends amongst discussed topics, the growth of" " the active community and use these indicators as feedback to assess, " "improve and direct development of the game and the service." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:33 msgid "[font=\"sans-bold-14\"]6. Match statistics[/font]" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:34 msgid "" "Players can gain a rating on the Multiplayer Lobby that reflects their skill" " at the game." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:35 msgid "" "The rating of all players is published by Wildfire Games and allows players " "to focus on competitive or balanced matchmaking if they wish to." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:36 msgid "" "During a rated match, players send data relating to the game (such as the " "number of units trained, resources gathered and the winner of the match) to " "Wildfire Games, so that Wildfire Games can adapt the players ratings based " "on these statistics." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:37 msgid "Wildfire Games stores match statistics to:" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:38 msgid "" " 1. Verify the accuracy of the rating score and identify and enforce Terms " "of Use violations relating to that." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:39 msgid "" " 2. Compute and publish community statistics to improve the game and the " "service, for example to improve the balancing of the game or to make certain" " aspects of the game more appealing." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:41 msgid "[font=\"sans-bold-14\"]Security of processing:[/font]" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:42 msgid "" "The transmission of personal data is secured using TLS encryption (GDPR 32)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:43 msgid "" "Personal data is protected against unintentional loss in encrypted backups " "for additional time (GDPR 30.1.g, GDPR 32)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:45 msgid "" "All personal data that Wildfire Games processes is obtained from the user " "(GDPR 14)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:46 msgid "" "Wildfire Games reserves the right to delete any service data (including " "personal data) at any time, except where a user has objected to the erasure " "of his or her personal data for performance of a legal claim." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:48 msgid "[font=\"sans-bold-16\"]Legal basis for the processing:[/font]" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:49 msgid "" "1. The processing is necessary for the performance of the service defined in" " the terms (GDPR 6.1.b)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:50 msgid "" "2. Wildfire Games has legitimate interests in providing the Multiplayer " "Lobby, in the development and improvement of 0 A.D. and the Multiplayer " "Lobby, in enforcing the Terms of Use and in the protection against " "cyberattacks (GDPR 6.1.f)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:51 msgid "" "3. Wildfire Games does not process any further data for the Multiplayer " "Lobby and does not ask for consent to process data (GDPR 6.1.a, GDPR 7, GDPR" " 8, GDPR 13.2.c)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:53 msgid "[font=\"sans-bold-16\"]User rights:[/font]" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:54 msgid "" "1. Contact Wildfire Games, by sending an email to webmaster at wildfiregames" " dot com (GDPR 13.1.a, GDPR 13.1.b)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:55 msgid " To exercise any user right, please refer to this contact." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:56 msgid "2. Right of access to personal data concerning him or her (GDPR 15)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:57 msgid "" "3. Right to obtain personal data in a machine-readable format (GDPR 20)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:58 msgid "4. Right to rectification of inaccurate personal data (GDPR 16)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:59 msgid "" "5. Right to erasure of personal data where it is not relevant to the stated " "purposes, if the data was processed unlawfully or if the user objects to the" " processing and has overriding legitimate grounds (GDPR 17)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:60 msgid "" "6. Right to restriction of personal data processing where the accuracy of " "the data is contested by the user, if the data was processed unlawfully or " "if the user requires the data for a legal claim (GDPR 18)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:61 msgid "" "7. Right to object to the processing of personal data concerning him or her " "on grounds relating to their particular situation (GDPR 21)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:62 msgid "" "8. Right to lodge a complaint with a supervisory authority (GDPR 13.2.d, " "GDPR 77)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:63 msgid "" "Requests that are manifestly unfounded or excessive are not responded to or " "may be charged (GDPR 12.4, GDPR 12.5)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:65 msgid "[font=\"sans-bold-16\"]Wildfire Games obligations:[/font]" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:66 msgid "" " 1. Wildfire Games demonstrates compliance with GDPR (GDPR 5.2 " "'accountability')." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:67 msgid "" " 2. Wildfire Games documents their processing activities appropriately, in " "particular the categories of processed personal data and security measures " "to protect it (GDPR 30)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:68 msgid "" " 3. Wildfire Games processes personal data lawfully, fairly and " "transparently (GDPR 5.1.a, GDPR 12.1)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:69 msgid "" " 4. Wildfire Games informs users of the purposes, legal grounds, legitimate " "interests and retention periods of personal data processing at the time it " "is processed, recipients of personal data and where applicable, transfer of " "personal data to third countries and automated decision-making (GDPR " "13.1.c-f, GDPR 13.2.a, GDPR 13.2.e-f, GDPR 15.1, GDPR 15.4)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:70 msgid "" " 5. Wildfire Games does not processes personal data for purposes other than " "the specified ones (GDPR 5.1.b, 'purpose limitation', GDPR 13.3)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:71 msgid "" " 6. Wildfire Games does not process personal data that is not needed for the" " specified purposes (GDPR 5.1.c, 'data minimization')." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:72 msgid "" " 7. Wildfire Games uses a storage form that does not allow identification of" " natural persons for longer than necessary (GDPR 5.1.e 'storage " "limitation')." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:73 msgid "" " 8. Wildfire Games secures personal data processing to prevent unauthorised " "or unlawful processing and accidental loss (GDPR 5.1.f. 'integrity and " "confidentiality')." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:74 msgid "" " 9. Wildfire Games informs users of their right to access, to rectify, to " "erase personal data and the right to restrict, to withdraw consent to, to " "object to personal data processing and to complain at a supervisory " "authority (GDPR 13.2.b, GDPR 13.2.c, GDPR 13.2.d)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:75 msgid "" "10. Wildfire Games facilitates the exercise of user rights where possible " "(GDPR 12.2), without undue delay (GDPR 12.3)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:76 msgid "" "11. Wildfire Games informs the users that to exercise their rights, users " "might need to provide additional information to identify the natural person " "or the data (GDPR 12.6, GDPR 13.2.e)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:77 msgid "" "12. Wildfire Games will not knowingly collect personal data from children " "under the age of 13 (Children's Online Privacy Protection Act). If you " "believe Wildfire Games received any personal data from or about a child " "under 13, please contact Wildfire Games." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:78 msgid "" "13. Where Wildfire Games processes sensitive personal data based on " "legitimate interests, Wildfire Games considers performing, recording and " "periodically reviewing Legitimate Interests Assessments and Data Protection " "Impact Assessments (GDPR 35) to become confident that the individual's " "interests do not override Wildfire Games legitimate interests, and that " "Wildfire Games is not using personal data in intrusive ways unless there is " "a very good reason to." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:80 msgid "" "For further information on Wildfire Games Privacy Policies, visit " "https://trac.wildfiregames.com/wiki/UserDataProtection" msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:1 msgid "" "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of " "Service[/font]" msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:3 msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2018-10-16" msgstr "[font=\"sans-bold-14\"]Fecha del Documento:[/font] 2018-10-16" #: gui/prelobby/common/terms/Terms_of_Service.txt:5 msgid "" "The 0 A.D. Empires Ascendant Multiplayer Lobby is an online service provided" " by Wildfire Games that allows players to set up online multiplayer matches," " discuss the game in a public chat room and gain a rating that reflects " "their skill." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:7 msgid "" "Due to the subject matter of historic warfare, description and depiction of " "violence and the language on the Multiplayer Lobby, 0 A.D. and the " "Multiplayer Lobby are not directed to young children (COPPA §312.2)." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:8 msgid "The minimum age to use the Multiplayer Lobby is 13." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:10 #: gui/prelobby/common/terms/Terms_of_Use.txt:5 msgid "" "[font=\"sans-bold-14\"]By using the 0 A.D. Multiplayer Lobby, you agree " "to:[/font]" msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:11 msgid " 1. Follow all usage policies." msgstr "1. Respetar todas las políticas de uso." #: gui/prelobby/common/terms/Terms_of_Service.txt:12 msgid "" " 2. Not use the service with third-party software or mods that prevents the " "user from being informed of updated Terms and Conditions, unless authorized " "by a Wildfire Games team member." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:13 msgid "" " 3. Use the service at your own risk. Wildfire Games does not take " "responsibility for the content posted by users or damages resulting from " "this service." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:15 msgid "[font=\"sans-bold-14\"]Wildfire Games reserves the right to:[/font]" msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:16 msgid "" " 1. Moderate the service, i.e. to enforce the Terms of Use by restricting, " "suspending or terminating user accounts." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:17 msgid " 2. Appoint others to moderate the service." msgstr "2. Apuntar terceros para moderar el servicio." #: gui/prelobby/common/terms/Terms_of_Service.txt:18 msgid " 3. Discontinue or interrupt any part of the service at any time." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:19 msgid "" " 4. Change the service or the terms. The document date of the terms indicate" " its version, and the user is informed of the new terms before being able to" " use the service again." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:20 msgid "" " 5. Process personal data in accordance with the Lobby Privacy Policy, the " "General Data Protection Regulation (GDPR) and the Children's Online Privacy " "Protection Act (COPPA) where applicable." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:22 msgid "" "If parts of the terms are held to be illegal or otherwise unenforceable, the" " remainder of the terms shall still apply ('severability')." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:1 msgid "" "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of " "Use[/font]" msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:3 msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2022-09-01" msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:6 msgid "" " 1. a. Only create one account per person on the service unless authorized " "by Wildfire Games." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:7 msgid "" " b. Not share your account with anyone and not publish or divulge to " "anyone the account password." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:8 msgid "" " 2. Not impersonate other users of the service and only use your registered " "username in multiplayer matches." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:9 msgid " 3. Not post profanity, pejorative terms or pornographic content." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:10 msgid "" " 4. Not harass, harm, intimidate, discriminate, threaten, defame, cause " "damage to others or purposefully demean the worth of others using this " "service." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:11 msgid "" " 5. Not violate the privacy of others by disclosing personally identifiable " "information (for example real name, location, ID) or private details (for " "example social media or messenger account names) of others without their " "consent." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:12 msgid " 6. Not incite violence or promote illegal acts." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:13 msgid "" " 7. Not attempt to artificially adjust any user of the service's rating or " "any of the statistics which impact it. (Examples of this are, but are not " "limited to: cheating in ranked games, reverse engineering the service, and " "taking advantage of other users of the service.)" msgstr "7. No intentar ajustar artificialmente la clasificación de ninguno de los usuarios del servicio, o ninguna de las estadísticas que impactan en ella. (Ejemplos de esto son, pero no están limitados a: hacer trampa en partidas clasificatorias, aplicar ingeniería inversa sobre el servicio, y tomar ventaja de otros usuarios del servicio.)" #: gui/prelobby/common/terms/Terms_of_Use.txt:14 msgid "" " 8. Not undermine the intended gameplay or purposefully gain unfair " "advantages in multiplayer matches (for example cheating, using exploits or " "bugs)." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:15 msgid "" " 9. Not spam the service and not post large amounts of repetitive or " "unwanted messages." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:16 msgid "" "10. Not use the service to promote specific goods, services, or products " "unless authorized by Wildfire Games." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:18 msgid "" "If a moderator deems your behavior to be inconsistent with these terms, your" " account may be restricted, suspended or terminated." msgstr "" #: gui/prelobby/common/terms/termslobby.js:9 msgid "Terms of Service" msgstr "Condiciones de Servicio" #: gui/prelobby/common/terms/termslobby.js:10 msgid "Please read and accept the Terms of Service." msgstr "Por favor lea y acepte los Términos del Servicio." #: gui/prelobby/common/terms/termslobby.js:19 msgid "Terms of Use" msgstr "Condiciones de Uso" #: gui/prelobby/common/terms/termslobby.js:20 msgid "Please read and accept the Terms of Use." msgstr "Por favor lea y acepte los Términos de Uso." #: gui/prelobby/common/terms/termslobby.js:29 msgid "Privacy Policy" msgstr "Política de Privacidad" #: gui/prelobby/common/terms/termslobby.js:30 msgid "Please read and accept the Privacy Policy." msgstr "Por favor lea y acepte la Política de Privacidad." #: gui/prelobby/entrance/entrance.xml:(caption):20 msgid "Create a new account" msgstr "Crear una cuenta nueva" #: gui/prelobby/entrance/entrance.xml:(caption):25 msgid "Login to an existing account" msgstr "Ingresar a una cuenta existente" #: gui/prelobby/login/login.js:5 msgid "Connect" msgstr "Conectarse" #: gui/prelobby/login/login.js:32 msgid "Connecting…" msgstr "Conectando..." #: gui/prelobby/login/login.xml:(caption):13 msgid "Connect to the game lobby" msgstr "Conectarse a sala de espera" #: gui/prelobby/register/register.js:5 msgid "Register" msgstr "Registro" #: gui/prelobby/register/register.js:26 msgid "Registering…" msgstr "Registrando..." #: gui/prelobby/register/register.js:39 msgid "Registered" msgstr "Registrado" #: gui/prelobby/register/register.xml:(caption):13 msgid "Registration" msgstr "Registro" Index: ps/trunk/binaries/data/mods/public/l10n/es_AR.public-gui-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/es_AR.public-gui-other.po (revision 27246) +++ ps/trunk/binaries/data/mods/public/l10n/es_AR.public-gui-other.po (revision 27247) @@ -1,7309 +1,7309 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Franco Falleti # Matías Gaglio # mlopezviedma # PoinoComer # Victor Darritchon msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-10-22 14:55+0000\n" "PO-Revision-Date: 2014-06-19 17:51+0000\n" "Last-Translator: Victor Darritchon , 2020\n" "Language-Team: Spanish (Argentina) (http://www.transifex.com/wildfire-games/0ad/language/es_AR/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: es_AR\n" "Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n" #. dennis-ignore: * #: gui/common/OverlayCounterFPS.js:28 #, javascript-format msgid "FPS: %(fps)4s" msgstr "FPS: %(fps)4s" #: gui/common/campaigns/CampaignRun.js:117 #, javascript-format msgid "%(userDesc)s - %(templateName)s" -msgstr "" +msgstr "%(userDesc)s - %(templateName)s" #: gui/common/color.js:179 #, javascript-format msgid "Unassigned hotkey: %(hotkeyName)s" msgstr "" #: gui/common/color.js:196 #, javascript-format msgid "Press %(hotkey)s to autocomplete player names." msgstr "" #: gui/common/color.js:198 msgctxt "hotkey" msgid "Tab" msgstr "Tab" #: gui/common/functions_global_object.js:53 msgid "Loading Aborted" msgstr "Carga Abortada" #: gui/common/functions_utility.js:42 msgid "Gaia" msgstr "Gaia" #: gui/common/functions_utility.js:280 #, javascript-format msgid "Build: %(buildDate)s (%(revision)s)" msgstr "Construir: %(buildDate)s (%(revision)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:68 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s)" msgstr "%(playerName)s(%(civ)s, %(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:71 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:77 #, javascript-format msgid "%(playerName)s (%(AIdescription)s)" msgstr "%(playerName)s (%(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:80 #, javascript-format msgid "%(playerName)s (%(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:90 #, javascript-format msgid "%(playerName)s (OFFLINE)" msgstr "%(playerName)s (DESCONECTADO)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:93 #, javascript-format msgid "%(playerName)s (OFFLINE, %(state)s)" msgstr "%(playerName)s (DESCONECTADO, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:100 #, javascript-format msgid "%(playerName)s (%(civ)s)" msgstr "%(playerName)s (%(civ)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:103 #, javascript-format msgid "%(playerName)s (%(civ)s, %(state)s)" msgstr "" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:107 #, javascript-format msgid "%(playerName)s" msgstr "" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:110 #, javascript-format msgid "%(playerName)s (%(state)s)" msgstr "" #: gui/common/gamedescription.js:130 msgid "Unknown Civilization" msgstr "Civilización desconocida" #: gui/common/gamedescription.js:137 msgctxt "playerstate" msgid "defeated" msgstr "derrotado" #: gui/common/gamedescription.js:138 msgctxt "playerstate" msgid "won" msgstr "Ganado" #: gui/common/gamedescription.js:159 msgid "No Team" msgstr "Sin equipo" #: gui/common/gamedescription.js:160 #, javascript-format msgid "Team %(team)s" msgstr "%(team)sAliado " #. Translation: Describe players of one team in a selected game, f.e. in the #. replay- or #. savegame menu or lobby #: gui/common/gamedescription.js:163 gui/common/gamedescription.js:170 #, javascript-format msgid "" "%(team)s:\n" "%(playerDescriptions)s" msgstr "" #: gui/common/gamedescription.js:171 msgid "Observer" msgid_plural "Observers" msgstr[0] "" msgstr[1] "" msgstr[2] "" #: gui/common/gamedescription.js:188 msgctxt "victory condition" msgid "Endless Game" msgstr "Juego infinito" #: gui/common/gamedescription.js:189 msgid "No winner will be determined, even if everyone is defeated." msgstr "" #: gui/common/gamedescription.js:202 #, javascript-format msgctxt "victory condition" msgid "Wonder (%(min)s minute)" msgid_plural "Wonder (%(min)s minutes)" msgstr[0] "" msgstr[1] "" msgstr[2] "" #: gui/common/gamedescription.js:216 #, javascript-format msgctxt "victory condition" msgid "Capture the Relic (%(min)s minute)" msgid_plural "Capture the Relic (%(min)s minutes)" msgstr[0] "" msgstr[1] "" msgstr[2] "" #: gui/common/gamedescription.js:232 msgid "Relic Count" msgstr "Conteo de reliquias" #: gui/common/gamedescription.js:239 msgid "Hero Garrison" msgstr "Guarnicion de Héroe." #: gui/common/gamedescription.js:240 msgid "Heroes can be garrisoned." msgstr "" #: gui/common/gamedescription.js:244 msgid "Exposed Heroes" msgstr "" #: gui/common/gamedescription.js:245 msgid "Heroes cannot be garrisoned and they are vulnerable to raids." msgstr "" #: gui/common/gamedescription.js:251 msgid "Locked Teams" msgstr "" #: gui/common/gamedescription.js:252 msgid "Players can't change the initial teams." msgstr "" #: gui/common/gamedescription.js:256 msgid "Diplomacy" msgstr "" #: gui/common/gamedescription.js:257 msgid "Players can make alliances and declare war on allies." msgstr "" #: gui/common/gamedescription.js:262 msgid "Last Man Standing" msgstr "Último hombre en pie" #: gui/common/gamedescription.js:263 msgid "" "Only one player can win the game. If the remaining players are allies, the " "game continues until only one remains." msgstr "" #: gui/common/gamedescription.js:267 msgid "Allied Victory" msgstr "" #: gui/common/gamedescription.js:268 msgid "" "If one player wins, his or her allies win too. If one group of allies " "remains, they win." msgstr "" #: gui/common/gamedescription.js:273 msgid "Ceasefire" msgstr "Alto el fuego" #: gui/common/gamedescription.js:276 gui/pregame/userreport/userreport.js:26 msgid "disabled" msgstr "deshabilitado" #: gui/common/gamedescription.js:278 msgid "For the first minute, other players will stay neutral." msgstr "" #: gui/common/gamedescription.js:279 #, javascript-format msgid "For the first %(min)s minute, other players will stay neutral." msgid_plural "For the first %(min)s minutes, other players will stay neutral." msgstr[0] "" msgstr[1] "" msgstr[2] "" #: gui/common/gamedescription.js:288 msgctxt "Map Selection" msgid "Random Map" msgstr "" #: gui/common/gamedescription.js:289 msgid "Randomly select a map from the list." msgstr "" #: gui/common/gamedescription.js:294 msgid "Map Name" msgstr "" #: gui/common/gamedescription.js:300 msgid "Map Description" msgstr "" #: gui/common/gamedescription.js:306 msgid "Map Type" msgstr "Tipo de mapa" #: gui/common/gamedescription.js:315 msgid "Map Size" msgstr "Tamaño de map" #: gui/common/gamedescription.js:324 msgctxt "biome" msgid "Random Biome" msgstr "" #: gui/common/gamedescription.js:325 msgid "Randomly select a biome from the list." msgstr "" #: gui/common/gamedescription.js:340 msgid "Nomad Mode" msgstr "" #: gui/common/gamedescription.js:340 msgid "Civic Centers" msgstr "" #: gui/common/gamedescription.js:343 msgid "" "Players start with only few units and have to find a suitable place to build" " their city." msgstr "" #: gui/common/gamedescription.js:344 msgid "Players start with a Civic Center." msgstr "" #: gui/common/gamedescription.js:349 msgid "Starting Resources" msgstr "Recursos al iniciar" #: gui/common/gamedescription.js:353 msgctxt "starting resources" msgid "Per Player" msgstr "Por jugador" #: gui/common/gamedescription.js:354 #, javascript-format msgid "%(startingResourcesTitle)s (%(amount)s)" msgstr "" #: gui/common/gamedescription.js:365 msgid "Population Limit" msgstr "" #: gui/common/gamedescription.js:369 msgctxt "population limit" msgid "Per Player" msgstr "Por jugador" #: gui/common/gamedescription.js:377 msgid "World Population Cap" msgstr "" #: gui/common/gamedescription.js:385 msgid "Treasures" msgstr "" #: gui/common/gamedescription.js:387 msgctxt "treasures" msgid "Disabled" msgstr "" #: gui/common/gamedescription.js:388 msgctxt "treasures" msgid "As defined by the map." msgstr "" #: gui/common/gamedescription.js:392 msgid "Explored Map" msgstr "Mapa explorado" #: gui/common/gamedescription.js:397 msgid "Revealed Map" msgstr "Mapa revelado" #: gui/common/gamedescription.js:402 msgid "Allied View" msgstr "" #: gui/common/gamedescription.js:407 msgid "Cheats" msgstr "Trucos" #: gui/common/gamedescription.js:410 msgid "" "When the winner of this match is determined, the lobby score will be " "adapted." msgstr "" #: gui/common/gamedescription.js:415 gui/common/gamedescription.js:420 msgid "Rated game" msgstr "" #: gui/common/gamedescription.js:421 gui/common/gamedescription.js:428 msgctxt "game setup option" msgid "disabled" msgstr "deshabilitado" #: gui/common/gamedescription.js:424 gui/common/tooltips.js:155 #: gui/common/tooltips.js:221 gui/common/tooltips.js:242 #: gui/common/tooltips.js:261 gui/common/tooltips.js:324 #: gui/common/tooltips.js:635 gui/common/tooltips.js:641 #: gui/common/tooltips.js:669 gui/common/tooltips.js:675 #: gui/common/tooltips.js:762 gui/common/tooltips.js:813 #: gui/common/tooltips.js:834 gui/common/tooltips.js:858 #: gui/common/tooltips.js:1191 #, javascript-format msgid "%(label)s %(details)s" msgstr "%(label)s %(details)s" #: gui/common/gamedescription.js:427 msgctxt "game setup option" msgid "enabled" msgstr "" #: gui/common/gamedescription.js:440 msgid "Victorious" msgstr "" #: gui/common/gamedescription.js:445 msgid "Defeated" msgstr "" #: gui/common/gamedescription.js:454 #, javascript-format msgid "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" msgstr "" #: gui/common/network.js:17 #, javascript-format msgid "Losing connection to server (%(seconds)ss)" msgstr "" #: gui/common/network.js:22 #, javascript-format msgid "%(player)s losing connection (%(seconds)ss)" msgstr "" #: gui/common/network.js:28 #, javascript-format msgid "Bad connection to server (%(milliseconds)sms)" msgstr "" #: gui/common/network.js:33 #, javascript-format msgid "Bad connection to %(player)s (%(milliseconds)sms)" msgstr "" #: gui/common/network.js:66 msgid "" "This is often caused by UDP port 20595 not being forwarded on the host side," " by a firewall, or anti-virus software." msgstr "" #: gui/common/network.js:67 msgid "The host has ended the game." msgstr "" #: gui/common/network.js:68 msgid "Incorrect network protocol version." msgstr "" #: gui/common/network.js:69 msgid "Game is loading, please try again later." msgstr "" #: gui/common/network.js:70 msgid "Game has already started, no observers allowed." msgstr "" #: gui/common/network.js:71 msgid "You have been kicked." msgstr "" #: gui/common/network.js:72 msgid "You have been banned." msgstr "" #: gui/common/network.js:73 msgid "Player name in use. If you were disconnected, retry in few seconds." msgstr "" #: gui/common/network.js:74 msgid "Server full." msgstr "" #: gui/common/network.js:75 msgid "Secure lobby authentication failed. Join via lobby." msgstr "" #: gui/common/network.js:76 msgid "Error: Server failed to allocate a unique client identifier." msgstr "" #: gui/common/network.js:77 msgid "Error: Client commands were ready for an unexpected game turn." msgstr "" #: gui/common/network.js:78 msgid "Error: Client simulated an unexpected game turn." msgstr "" #: gui/common/network.js:79 msgid "Password is invalid." msgstr "" #: gui/common/network.js:80 msgid "Could not find an unused port for the enet STUN client." msgstr "" #: gui/common/network.js:81 msgid "Could not find the STUN endpoint." msgstr "" #: gui/common/network.js:84 #, javascript-format msgid "\\[Invalid value %(id)s]" msgstr "" #: gui/common/network.js:98 msgid "Lost connection to the server." msgstr "Se ha perdido la conexión con el servidor." #: gui/common/network.js:99 msgid "Failed to connect to the server." msgstr "" #: gui/common/network.js:101 msgid "Disconnected" msgstr "Desconectado " #: gui/common/network.js:109 msgid "Only the host can kick clients!" msgstr "" #. Translation: Number of currently connected players/observers and their #. names #: gui/common/network.js:163 #, javascript-format msgid "Users (%(num)s): %(users)s" msgstr "" #: gui/common/network.js:164 gui/common/tooltips.js:74 #: gui/common/tooltips.js:234 gui/common/tooltips.js:295 #: gui/common/tooltips.js:377 gui/common/tooltips.js:402 #: gui/common/tooltips.js:417 gui/common/tooltips.js:431 #: gui/common/tooltips.js:506 gui/common/tooltips.js:511 #: gui/common/tooltips.js:568 gui/common/tooltips.js:629 #: gui/common/tooltips.js:1022 gui/common/tooltips.js:1027 #: gui/common/tooltips.js:1060 gui/common/tooltips.js:1156 #: gui/loadgame/SavegameDetails.js:41 gui/reference/common/tooltips.js:13 #: gui/replaymenu/replay_menu.js:284 msgid ", " msgstr "," #: gui/common/settings.js:116 msgctxt "aiDiff" msgid "Sandbox" msgstr "Sandbox" #: gui/common/settings.js:120 msgctxt "aiDiff" msgid "Very Easy" msgstr "Muy fácil" #: gui/common/settings.js:124 msgctxt "aiDiff" msgid "Easy" msgstr "Facil" #: gui/common/settings.js:128 msgctxt "aiDiff" msgid "Medium" msgstr "Medio" #: gui/common/settings.js:133 msgctxt "aiDiff" msgid "Hard" msgstr "Difícil" #: gui/common/settings.js:137 msgctxt "aiDiff" msgid "Very Hard" msgstr "Muy difícil" #: gui/common/settings.js:147 msgctxt "aiBehavior" msgid "Random" msgstr "Aleatorio" #: gui/common/settings.js:152 msgctxt "aiBehavior" msgid "Balanced" msgstr "" #: gui/common/settings.js:156 msgctxt "aiBehavior" msgid "Defensive" msgstr "Defensivo" #: gui/common/settings.js:160 msgctxt "aiBehavior" msgid "Aggressive" msgstr "Agresivo" #: gui/common/settings.js:173 msgctxt "map" msgid "Skirmish" msgstr "Escaramuza" #: gui/common/settings.js:174 msgid "" "A map with a predefined landscape and number of players. Freely select the " "other game settings." msgstr "" #: gui/common/settings.js:183 msgctxt "map" msgid "Random" msgstr "Aleatorio" #: gui/common/settings.js:184 msgid "" "Create a unique map with a different resource distribution each time. Freely" " select the number of players and teams." msgstr "" #: gui/common/settings.js:192 msgctxt "map" msgid "Scenario" msgstr "" #: gui/common/settings.js:193 msgid "A map with a predefined landscape and matchsettings." msgstr "" #: gui/common/settings.js:271 gui/common/settings.js:294 msgid "Unlimited" msgstr "Ilimitado" #: gui/common/settings.js:342 msgctxt "AI name" msgid "Unknown" msgstr "Desconocido" #: gui/common/settings.js:353 msgctxt "AI difficulty" msgid "Unknown" msgstr "Desconocido" #: gui/common/settings.js:364 msgctxt "AI behavior" msgid "Default" msgstr "Por defecto" #: gui/common/settings.js:376 msgctxt "map type" msgid "Unknown" msgstr "Desconocido" #: gui/common/settings.js:388 msgctxt "map size" msgid "Default" msgstr "Por defecto" #: gui/common/settings.js:403 msgctxt "population capacity addendum" msgid "(world)" msgstr "" #: gui/common/settings.js:404 gui/common/settings.js:408 msgctxt "population capacity" msgid "Unknown" msgstr "Desconocido" #: gui/common/settings.js:420 msgid "Unknown Victory Condition" msgstr "" #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab right." msgstr "" #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab left." msgstr "" #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab down." msgstr "" #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab up." msgstr "" #: gui/common/tooltips.js:63 #, javascript-format msgid "%(amount)s %(resourceType)s" msgstr "" #: gui/common/tooltips.js:72 #, javascript-format msgid "%(previousAmounts)s and %(lastAmount)s" msgstr "" #: gui/common/tooltips.js:101 #, javascript-format msgid "%(time)s %(second)s" msgid_plural "%(time)s %(second)s" msgstr[0] "" msgstr[1] "" msgstr[2] "" #: gui/common/tooltips.js:103 gui/common/tooltips.js:564 #: gui/common/tooltips.js:1058 msgid "second" msgid_plural "seconds" msgstr[0] "segundo" msgstr[1] "segundos" msgstr[2] "segundos" #: gui/common/tooltips.js:156 gui/common/tooltips.js:167 msgid "Health:" msgstr "Salud:" #: gui/common/tooltips.js:166 #, javascript-format msgid "%(healthLabel)s %(current)s / %(max)s" msgstr "" #: gui/common/tooltips.js:178 #, javascript-format msgid "%(captureLabel)s %(current)s / %(max)s" msgstr "" #: gui/common/tooltips.js:179 msgid "Capture points:" msgstr "Puntos de captura:" #: gui/common/tooltips.js:190 #, javascript-format msgid "%(percentage)s%%" msgstr "" #: gui/common/tooltips.js:210 gui/common/tooltips.js:476 #, javascript-format msgid "" "%(label)s\n" "%(details)s" msgstr "" #: gui/common/tooltips.js:211 msgid "Resistance:" msgstr "" #: gui/common/tooltips.js:222 msgid "Damage:" msgstr "" #: gui/common/tooltips.js:225 gui/common/tooltips.js:245 #, javascript-format msgid "%(damage)s %(damageType)s %(resistancePercentage)s" msgstr "" #: gui/common/tooltips.js:230 gui/common/tooltips.js:250 #, javascript-format msgid "(%(resistancePercentage)s)" msgstr "" #: gui/common/tooltips.js:243 msgid "Capture:" msgstr "" #: gui/common/tooltips.js:247 gui/common/tooltips.js:387 msgctxt "damage type" msgid "Capture" msgstr "" #: gui/common/tooltips.js:262 msgid "Status Effects:" msgstr "" #: gui/common/tooltips.js:267 #, javascript-format msgid "Blocks %(name)s" msgstr "" #: gui/common/tooltips.js:272 gui/common/tooltips.js:280 #: gui/common/tooltips.js:287 #, javascript-format msgid "%(name)s %(details)s" msgstr "" #: gui/common/tooltips.js:274 #, javascript-format msgid "Duration reduction: %(durationReduction)s%%" msgstr "" #: gui/common/tooltips.js:282 #, javascript-format msgid "Blocks: %(blockPercentage)s%%" msgstr "" #: gui/common/tooltips.js:289 #, javascript-format msgid "" "Blocks: %(blockPercentage)s%%, Duration reduction: %(durationReduction)s%%" msgstr "" #: gui/common/tooltips.js:305 msgid "Garrison to fire arrows" msgstr "" #: gui/common/tooltips.js:308 gui/common/tooltips.js:1056 msgid "Interval:" msgstr "Intervalo:" #: gui/common/tooltips.js:312 msgid "Rate:" msgstr "Ritmo:" #: gui/common/tooltips.js:313 #, javascript-format msgid "%(projectileCount)s %(projectileName)s" msgid_plural "%(projectileCount)s %(projectileName)s" msgstr[0] "" msgstr[1] "" msgstr[2] "" #: gui/common/tooltips.js:315 msgid "arrow" msgid_plural "arrows" msgstr[0] "flecha" msgstr[1] "flechas" msgstr[2] "flechas" #: gui/common/tooltips.js:318 #, javascript-format msgid "%(projectileString)s / %(attackRateString)s" msgstr "" #. Translation: For example: Range: 2 to 10 (+2) meters #: gui/common/tooltips.js:338 #, javascript-format msgid "" "%(rangeLabel)s %(minRange)s to %(maxRange)s (%(relativeRange)s) " "%(rangeUnit)s" msgstr "" #. Translation: For example: Range: 10 (+2) meters #: gui/common/tooltips.js:340 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" msgstr "" #. Translation: For example: Range: 2 to 10 meters #: gui/common/tooltips.js:344 #, javascript-format msgid "%(rangeLabel)s %(minRange)s to %(maxRange)s %(rangeUnit)s" msgstr "" #. Translation: For example: Range: 10 meters #: gui/common/tooltips.js:346 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" msgstr "" #: gui/common/tooltips.js:356 gui/common/tooltips.js:1051 msgid "Range:" msgstr "Rango:" #: gui/common/tooltips.js:359 #, javascript-format msgid "+%(number)s" msgstr "" #. Translation: For example "0.5 to 1 meters", "1 (+1) meters" or "1 to 2 (+3) #. meters" #: gui/common/tooltips.js:363 msgid "meters" msgstr "" #: gui/common/tooltips.js:364 gui/common/tooltips.js:1053 #: gui/common/tooltips.js:1083 msgid "meter" msgid_plural "meters" msgstr[0] "" msgstr[1] "" msgstr[2] "" #: gui/common/tooltips.js:374 #, javascript-format msgid "%(damage)s %(damageType)s" msgstr "%(damage)s %(damageType)s" #: gui/common/tooltips.js:385 #, javascript-format msgid "%(amount)s %(name)s" msgstr "" #: gui/common/tooltips.js:393 #, javascript-format msgid "%(splashShape)s Splash" msgstr "" #: gui/common/tooltips.js:396 #, javascript-format msgid "%(label)s: %(effects)s" msgstr "" #: gui/common/tooltips.js:402 #, javascript-format msgid "Friendly Fire: %(enabled)s" msgstr "" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:54 gui/options/options.js:174 #: gui/options/options.js:349 gui/options/options.js:414 #: gui/options/options.js:440 gui/pregame/MainMenuItems.js:260 #: gui/pregame/MainMenuItems.js:284 gui/replaymenu/replay_actions.js:178 msgid "Yes" msgstr "Sí" #: gui/common/tooltips.js:403 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:54 gui/options/options.js:174 #: gui/options/options.js:349 gui/options/options.js:414 #: gui/options/options.js:440 gui/pregame/MainMenuItems.js:260 #: gui/pregame/MainMenuItems.js:284 gui/replaymenu/replay_actions.js:178 msgid "No" msgstr "No" #: gui/common/tooltips.js:414 #, javascript-format msgid "gives %(name)s" msgstr "" #: gui/common/tooltips.js:447 #, javascript-format msgid "%(attackType)s" msgstr "" #: gui/common/tooltips.js:466 #, javascript-format msgid "" "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" msgstr "" #: gui/common/tooltips.js:477 msgid "Attack:" msgstr "Ataque:" #: gui/common/tooltips.js:504 #, javascript-format msgid "%(statusName)s: %(statusInfo)s %(stackability)s" msgstr "" #: gui/common/tooltips.js:509 #, javascript-format msgid "%(statusName)s: %(statusInfo)s" msgstr "" #: gui/common/tooltips.js:520 #, javascript-format msgid "%(durName)s: %(duration)s" msgstr "" #: gui/common/tooltips.js:521 msgid "Duration" msgstr "Duración" #: gui/common/tooltips.js:535 msgctxt "status effect stackability" msgid "(extends)" msgstr "" #: gui/common/tooltips.js:537 msgctxt "status effect stackability" msgid "(replaces)" msgstr "" #: gui/common/tooltips.js:539 msgctxt "status effect stackability" msgid "(stacks)" msgstr "" #: gui/common/tooltips.js:541 #, javascript-format msgid "%(stackability)s" msgstr "" #: gui/common/tooltips.js:552 #, javascript-format msgid "%(label)s: %(garrisonLimit)s" msgstr "" #: gui/common/tooltips.js:553 msgid "Garrison Limit" msgstr "" #: gui/common/tooltips.js:560 #, javascript-format msgid "%(healRateLabel)s %(value)s %(health)s / %(second)s" msgstr "" #: gui/common/tooltips.js:561 gui/common/tooltips.js:1046 msgid "Heal:" msgstr "Curar:" #: gui/common/tooltips.js:563 msgctxt "garrison tooltip" msgid "Health" msgstr "" #: gui/common/tooltips.js:577 #, javascript-format msgid "%(label)s: %(garrisonSize)s %(extraSize)s" msgstr "" #: gui/common/tooltips.js:578 msgid "Garrison Size" msgstr "" #: gui/common/tooltips.js:581 msgctxt "nested garrison" msgid "+ " msgstr "" #: gui/common/tooltips.js:593 #, javascript-format msgid "%(label)s: %(turretsLimit)s" msgstr "" #: gui/common/tooltips.js:594 msgid "Turret Positions" msgstr "" #: gui/common/tooltips.js:615 gui/common/tooltips.js:620 #: gui/common/tooltips.js:625 #, javascript-format msgid "%(label)s: %(value)s" msgstr "" #: gui/common/tooltips.js:616 msgid "Projectile Limit" msgstr "" #: gui/common/tooltips.js:621 msgctxt "projectiles" msgid "Default" msgstr "Por defecto" #: gui/common/tooltips.js:626 msgctxt "projectiles" msgid "Per Unit" msgstr "" #: gui/common/tooltips.js:636 msgid "Number of repairers:" msgstr "" #: gui/common/tooltips.js:642 msgid "Remaining repair time:" msgstr "" #: gui/common/tooltips.js:646 #, javascript-format msgid "Add another worker to speed up the repairs by %(second)s second." msgid_plural "" "Add another worker to speed up the repairs by %(second)s seconds." msgstr[0] "" msgstr[1] "" msgstr[2] "" #: gui/common/tooltips.js:658 #, javascript-format msgid "Add a worker to finish the repairs in %(second)s second." msgid_plural "Add a worker to finish the repairs in %(second)s seconds." msgstr[0] "" msgstr[1] "" msgstr[2] "" #: gui/common/tooltips.js:670 msgid "Number of builders:" msgstr "" #: gui/common/tooltips.js:676 msgid "Remaining build time:" msgstr "" #: gui/common/tooltips.js:680 #, javascript-format msgid "Add another worker to speed up the construction by %(second)s second." msgid_plural "" "Add another worker to speed up the construction by %(second)s seconds." msgstr[0] "" msgstr[1] "" msgstr[2] "" #: gui/common/tooltips.js:692 #, javascript-format msgid "Add a worker to finish the construction in %(second)s second." msgid_plural "Add a worker to finish the construction in %(second)s seconds." msgstr[0] "" msgstr[1] "" msgstr[2] "" #: gui/common/tooltips.js:730 gui/common/tooltips.js:993 #, javascript-format msgid "%(component)s %(cost)s" msgstr "%(component)s %(cost)s" #: gui/common/tooltips.js:763 msgid "Gather Rates:" msgstr "" #: gui/common/tooltips.js:766 gui/common/tooltips.js:839 #: gui/common/tooltips.js:863 #, javascript-format msgid "%(resourceIcon)s %(rate)s" msgstr "" #. Translation: Label in tooltip showing the resource type and quantity of a #. given resource #. supply. #: gui/common/tooltips.js:784 #, javascript-format msgid "%(label)s %(component)s %(amount)s" msgstr "" #: gui/common/tooltips.js:785 msgid "Resource Supply:" msgstr "" #. Translation: Marks that a resource supply entity has an unending, infinite, #. supply of its #. resource. #: gui/common/tooltips.js:788 gui/summary/summary.js:120 msgid "∞" msgstr "" #: gui/common/tooltips.js:814 msgid "Reward:" msgstr "" #: gui/common/tooltips.js:817 #, javascript-format msgid "%(resourceIcon)s %(reward)s" msgstr "" #: gui/common/tooltips.js:835 msgid "Resource Trickle:" msgstr "" #: gui/common/tooltips.js:836 gui/common/tooltips.js:860 #, javascript-format msgid "%(resources)s / %(time)s" msgstr "" #: gui/common/tooltips.js:859 msgid "Upkeep:" msgstr "" #. Translation: This string is part of the resources cost string on #. the tooltip for wall structures. #: gui/common/tooltips.js:912 #, javascript-format msgid "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s" msgstr "%(resourceIcon)s %(minimum)s a %(resourceIcon)s %(maximum)s" #: gui/common/tooltips.js:941 #, javascript-format msgid "Walls: %(costs)s" msgstr "Muros: %(costs)s" #: gui/common/tooltips.js:942 #, javascript-format msgid "Towers: %(costs)s" msgstr "Torres: %(costs)s" #. Translation: Label in tooltip showing cost of a unit, structure or #. technology. #: gui/common/tooltips.js:950 #, javascript-format msgid "%(label)s %(costs)s" msgstr "" #: gui/common/tooltips.js:951 msgid "Cost:" msgstr "" #: gui/common/tooltips.js:964 #, javascript-format msgid "Requires %(technology)s" msgstr "" #: gui/common/tooltips.js:977 #, javascript-format msgid "%(label)s %(bonus)s" msgstr "" #: gui/common/tooltips.js:978 msgid "Population Bonus:" msgstr "Población Bonus:" #: gui/common/tooltips.js:998 msgid "Insufficient resources:" msgstr "Recursos insuficientes:" #: gui/common/tooltips.js:1015 #, javascript-format msgid "%(label)s %(speeds)s" msgstr "%(label)s %(speeds)s" #: gui/common/tooltips.js:1016 msgid "Speed:" msgstr "Velocidad:" #: gui/common/tooltips.js:1018 gui/common/tooltips.js:1023 #: gui/common/tooltips.js:1028 #, javascript-format msgid "%(speed)s %(movementType)s" msgstr "%(speed)s %(movementType)s" #: gui/common/tooltips.js:1020 msgid "Walk" msgstr "Caminar" #: gui/common/tooltips.js:1025 msgid "Run" msgstr "Correr" #: gui/common/tooltips.js:1030 msgid "Acceleration" msgstr "" #: gui/common/tooltips.js:1045 gui/common/tooltips.js:1050 #: gui/common/tooltips.js:1055 gui/common/tooltips.js:1080 #, javascript-format msgid "%(label)s %(val)s %(unit)s" msgid_plural "%(label)s %(val)s %(unit)s" msgstr[0] "" msgstr[1] "" msgstr[2] "" #: gui/common/tooltips.js:1048 msgid "Health" msgid_plural "Health" msgstr[0] "" msgstr[1] "" msgstr[2] "" #: gui/common/tooltips.js:1072 #, javascript-format msgid "%(auralabel)s %(aurainfo)s" msgstr "%(auralabel)s %(aurainfo)s" #: gui/common/tooltips.js:1073 #, javascript-format msgid "%(auraname)s:" msgstr "%(auraname)s:" #: gui/common/tooltips.js:1081 msgctxt "aura" msgid "Range:" msgstr "" #: gui/common/tooltips.js:1104 gui/common/tooltips.js:1132 #, javascript-format msgid "%(primaryName)s (%(secondaryName)s)" msgstr "" #: gui/common/tooltips.js:1108 gui/common/tooltips.js:1125 #, javascript-format msgid "%(primaryName)s" msgstr "" #: gui/common/tooltips.js:1155 msgid "Classes:" msgstr "Clases:" #. Translation: %(component) will be the icon for the loot type and %(loot) #. will be the #. value. #: gui/common/tooltips.js:1182 #, javascript-format msgid "%(component)s %(loot)s" msgstr "" #: gui/common/tooltips.js:1192 msgid "Loot:" msgstr "Recibes:" #: gui/common/tooltips.js:1202 #, javascript-format msgid "%(label)s %(icons)s" msgstr "" #: gui/common/tooltips.js:1203 msgid "Dropsite for:" msgstr "" #. Translation: Appears in a tooltip to indicate that right-clicking the #. corresponding GUI #. element will open the Template Details GUI page. #: gui/common/tooltips.js:1211 msgid "Right-click to view more information." msgstr "" #. Translation: Appears in a tooltip to indicate that clicking the #. corresponding GUI element #. will open the Template Details GUI page. #: gui/common/tooltips.js:1217 msgid "Click to view more information." msgstr "" #: gui/common/tooltips.js:1226 msgctxt "One letter abbreviation for million" msgid "M" msgstr "" #: gui/common/tooltips.js:1229 gui/common/tooltips.js:1232 msgctxt "One letter abbreviation for thousand" msgid "k" msgstr "" #: gui/credits/credits.js:83 #, javascript-format msgid "%(nick)s — %(name)s" msgstr "" #: gui/credits/credits.xml:(caption):19 msgid "0 A.D. Credits" msgstr "" #: gui/credits/texts/art.jsonContent[0].Title msgid "Art lead" msgstr "" #: gui/credits/texts/art.jsonContent[1].Title msgid "2D Art" msgstr "" #: gui/credits/texts/art.jsonContent[2].Title msgid "3D Art" msgstr "" #: gui/credits/texts/art.jsonTitle msgid "Art" msgstr "" #: gui/credits/texts/audio.jsonContent[0].Content[0].Subtitle msgid "Sound Manager" msgstr "" #: gui/credits/texts/audio.jsonContent[0].Content[1].Subtitle msgid "Lead Composer" msgstr "" #: gui/credits/texts/audio.jsonContent[0].Title msgid "Audio managers" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[10].Subtitle msgid "Frame drum, darbuka, riq, toms" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[11].Subtitle msgid "Guitar" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[12].Subtitle msgid "Handpan" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[13].Subtitle msgid "Harp" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[14].Subtitle msgid "Shruti Box" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[15].Subtitle msgid "Tin whistles" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[16].Subtitle msgid "Trumpet" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[17].Subtitle msgid "Viola, violin" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[1].Subtitle msgid "Additional music, percussion, djembe, sampling" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[2].Subtitle msgid "Additional music" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[3].Subtitle msgid "Cajon" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[4].Subtitle msgid "Cello" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[5].Subtitle msgid "Celtic harp" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[6].Subtitle msgid "Didgeridoo" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[7].Subtitle msgid "Djembe" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[8].Subtitle msgid "Dulcimer" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[9].Subtitle msgid "Flute" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Title msgid "Music" msgstr "" #: gui/credits/texts/audio.jsonContent[2].Title #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].label msgid "Sound" msgstr "" #: gui/credits/texts/audio.jsonContent[3].Content[0].Subtitle msgid "Greek" msgstr "" #: gui/credits/texts/audio.jsonContent[3].Content[1].Subtitle msgid "Latin" msgstr "" #: gui/credits/texts/audio.jsonContent[3].Content[2].Subtitle msgid "Napatan" msgstr "" #: gui/credits/texts/audio.jsonContent[3].Content[3].Subtitle msgid "Persian" msgstr "" #: gui/credits/texts/audio.jsonContent[3].Title msgid "Voices" msgstr "" #: gui/credits/texts/audio.jsonTitle msgid "Audio" msgstr "" #: gui/credits/texts/balancing.jsonContent[0].Subtitle #: gui/credits/texts/history.jsonContent[0].Subtitle msgid "Head" msgstr "" #: gui/credits/texts/balancing.jsonTitle msgid "Balancing" msgstr "" #: gui/credits/texts/community.jsonTitle msgid "Community and Management" msgstr "" #: gui/credits/texts/donators.jsonContent[0].Title msgid "Pledgie Drive 1" msgstr "" #: gui/credits/texts/donators.jsonContent[1].Title msgid "Pledgie Drive 2" msgstr "" #: gui/credits/texts/donators.jsonContent[2].Title msgid "" "Indiegogo 2013 campaign\n" "More than 1000 donators (!), including:" msgstr "" #: gui/credits/texts/donators.jsonTitle msgid "Donors" msgstr "" #: gui/credits/texts/history.jsonTitle msgid "History References" msgstr "" #: gui/credits/texts/maps.jsonContent[0].Title msgid "Map Making" msgstr "" #: gui/credits/texts/maps.jsonContent[1].Title msgid "Random Map Scripts" msgstr "" #: gui/credits/texts/maps.jsonTitle msgid "Maps" msgstr "" #: gui/credits/texts/programming.jsonContent[0].Title msgid "Programming managers" msgstr "" #: gui/credits/texts/programming.jsonContent[1].Subtitle msgid "Special thanks to" msgstr "" #: gui/credits/texts/programming.jsonTitle msgid "Programming" msgstr "" #: gui/credits/texts/special.jsonContent[0].Title msgid "In Memoriam" msgstr "" #: gui/credits/texts/special.jsonContent[1].Content[0].Subtitle msgid "0 A.D. Founder" msgstr "" #: gui/credits/texts/special.jsonContent[1].Content[1].Subtitle msgid "Project Leaders" msgstr "" #: gui/credits/texts/special.jsonContent[1].Content[2].Subtitle msgid "Co-Lead Designers" msgstr "" #: gui/credits/texts/special.jsonContent[1].Title msgid "Special thanks to:" msgstr "" #: gui/credits/texts/special.jsonContent[2].Title msgid "And thanks to the entire community for making 0 A.D. possible." msgstr "" #: gui/credits/texts/special.jsonContent[3].Title msgid "No historians were harmed during the development of this project." msgstr "" #: gui/credits/texts/special.jsonTitle msgid "Special Credits" msgstr "" #: gui/credits/texts/translators.jsonTitle msgid "Translators" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Tips.txt:1 msgid "" "Although reasonably easy for an experienced player, the default AI level is " "quite challenging for new players yet to master the basic mechanisms of the " "game. Beginners are advised to start by playing against a lower level AI " "(Sandbox or Very Easy). Change the AI level by clicking the gear icon next " "to the player you want to modify in the selection panel above." msgstr "" #: gui/hotkeys/HotkeyMetadata.js:69 msgid "Other Hotkeys" msgstr "" #: gui/hotkeys/HotkeyPicker.js:57 #, javascript-format msgid "#%i" msgstr "" #: gui/hotkeys/HotkeyPicker.js:73 msgid " (hold to register)" msgstr "" #: gui/hotkeys/HotkeyPicker.js:74 gui/hotkeys/HotkeyPicker.js:105 msgid "Enter new Hotkey, hold to register." msgstr "" #: gui/hotkeys/HotkeyPicker.js:107 msgctxt "Unassigned hotkey" msgid "(unused)" msgstr "" #: gui/hotkeys/HotkeyPicker.js:116 msgid "May conflict with: " msgstr "" #: gui/hotkeys/HotkeysPage.js:75 msgid "All Hotkeys" msgstr "" #: gui/hotkeys/HotkeysPage.js:109 msgid "All available hotkeys." msgstr "" #: gui/hotkeys/HotkeysPage.js:156 msgid "" "Reset all hotkeys to default values?\n" "WARNING: this cannot be reversed." msgstr "" #: gui/hotkeys/HotkeysPage.js:157 gui/pregame/MainMenuItems.js:259 #: gui/pregame/MainMenuItems.js:283 msgid "Confirmation" msgstr "Confirmar" #: gui/hotkeys/HotkeysPage.js:198 msgid "No tooltip available." msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):18 msgid "Category:" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):24 msgid "Filter:" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):48 gui/hotkeys/hotkeys.xml:(caption):101 #: gui/options/options.xml:(caption):43 msgid "Reset" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):72 msgid "Hotkey" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):76 msgid "Hotkey Description" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):80 msgid "" "Click on any mapping to modify it.\\n You may have up to 4 different " "hotkeys." msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):106 gui/locale/locale.xml:(caption):46 #: gui/locale_advanced/locale_advanced.xml:(caption):75 msgid "Accept" msgstr "Aceptar" #: gui/hotkeys/hotkeys.xml:(caption):111 gui/loadgame/load.xml:(caption):50 #: gui/locale/locale.xml:(caption):36 #: gui/locale_advanced/locale_advanced.xml:(caption):65 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):51 msgid "Cancel" msgstr "Cancelar" #: gui/hotkeys/hotkeys.xml:(heading):39 msgctxt "hotkey list" msgid "Name" msgstr "Nombre" #: gui/hotkeys/hotkeys.xml:(heading):43 msgctxt "hotkey list" msgid "Mapping" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):49 gui/hotkeys/hotkeys.xml:(tooltip):102 #: gui/options/options.xml:(tooltip):44 msgid "Resets user settings to their game default" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):54 gui/options/options.xml:(tooltip):56 msgid "Saves changes" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):59 msgid "Unsaved changes will be lost" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):90 msgid "Click to set the hotkey" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):94 msgid "Click to delete the hotkey" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):107 msgid "Change the hotkeys and close" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):112 msgid "The hotkeys will not be modified" msgstr "" #: gui/hotkeys/spec/camera.jsoncategories.camera.desc msgctxt "hotkey metadata" msgid "Camera-related hotkeys." msgstr "" #: gui/hotkeys/spec/camera.jsoncategories.camera.name msgctxt "hotkey metadata" msgid "Camera" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.desc msgctxt "hotkey metadata" msgid "Scroll backwards or rotate down." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.name msgctxt "hotkey metadata" msgid "Scroll/Rotate down" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.desc msgctxt "hotkey metadata" msgid "Follow the first unit in the selection." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.name msgctxt "hotkey metadata" msgid "Follow Unit" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.desc msgctxt "hotkey metadata" msgid "Jump to camera position 1 (see “Set camera jump 1”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.name msgctxt "hotkey metadata" msgid "Jump to camera 1" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.desc msgctxt "hotkey metadata" msgid "Jump to camera position 2 (see “Set camera jump 2”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.name msgctxt "hotkey metadata" msgid "Jump to camera 2" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.desc msgctxt "hotkey metadata" msgid "Jump to camera position 3 (see “Set camera jump 3”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.name msgctxt "hotkey metadata" msgid "Jump to camera 3" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.desc msgctxt "hotkey metadata" msgid "Jump to camera position 4 (see “Set camera jump 4”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.name msgctxt "hotkey metadata" msgid "Jump to camera 4" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.desc msgctxt "hotkey metadata" msgid "Set camera jump position 1." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.name msgctxt "hotkey metadata" msgid "Set camera jump 1" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.desc msgctxt "hotkey metadata" msgid "Set camera jump position 2." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.name msgctxt "hotkey metadata" msgid "Set camera jump 2" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.desc msgctxt "hotkey metadata" msgid "Set camera jump position 3." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.name msgctxt "hotkey metadata" msgid "Set camera jump 3" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.desc msgctxt "hotkey metadata" msgid "Set camera jump position 4." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.name msgctxt "hotkey metadata" msgid "Set camera jump 4" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the position of the last attack notification." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.name msgctxt "hotkey metadata" msgid "Focus on last attack notification" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.desc msgctxt "hotkey metadata" msgid "Scroll or rotate left." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.name msgctxt "hotkey metadata" msgid "Scroll/Rotate left" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.desc msgctxt "hotkey metadata" msgid "Enable scrolling by moving the mouse." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.name msgctxt "hotkey metadata" msgid "Pan camera" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the rally point of the selected building." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.name msgctxt "hotkey metadata" msgid "Focus on rallypoint" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.desc msgctxt "hotkey metadata" msgid "Reset camera rotation to default." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.name msgctxt "hotkey metadata" msgid "Reset Camera" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.desc msgctxt "hotkey metadata" msgid "Scroll or rotate right." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.name msgctxt "hotkey metadata" msgid "Scroll/Rotate right" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate camera counterclockwise around terrain." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.name msgctxt "hotkey metadata" msgid "Rotate counterclockwise" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.name msgctxt "hotkey metadata" msgid "Rotate clockwise" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.desc msgctxt "hotkey metadata" msgid "Rotate camera to look downwards." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.name msgctxt "hotkey metadata" msgid "Rotate Down" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera rotation speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease rotation speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera rotation speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.name msgctxt "hotkey metadata" msgid "Increase rotation speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.desc msgctxt "hotkey metadata" msgid "Rotate camera to look upwards." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.name msgctxt "hotkey metadata" msgid "Rotate up" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.desc msgctxt "hotkey metadata" msgid "" "Rotate camera counterclockwise around terrain - the effect depends on FPS." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain - the effect depends on FPS." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera scroll speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease scroll speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera scroll speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.name msgctxt "hotkey metadata" msgid "Increase scroll speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.desc msgctxt "hotkey metadata" msgid "Scroll forwards or rotate up." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.name msgctxt "hotkey metadata" msgid "Scroll/Rotate up" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.name msgctxt "hotkey metadata" msgid "Zoom in" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.name msgctxt "hotkey metadata" msgid "Zoom out" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera zoom speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease zoom speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera zoom speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.name msgctxt "hotkey metadata" msgid "Increase zoom speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in - the effect depends on FPS." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.name msgctxt "hotkey metadata" msgid "Zoom in (step-by-step)" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out - the effect depends on FPS." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.name msgctxt "hotkey metadata" msgid "Zoom out (step-by-step)" msgstr "" #: gui/hotkeys/spec/engine.jsoncategories.general.desc msgctxt "hotkey metadata" msgid "General hotkeys." msgstr "" #: gui/hotkeys/spec/engine.jsoncategories.general.name msgctxt "hotkey metadata" msgid "General" msgstr "Generál" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.desc msgctxt "hotkey metadata" msgid "Take large BMP screenshot." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.name msgctxt "hotkey metadata" msgid "Big screenshot" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.desc msgctxt "hotkey metadata" msgid "Close or cancel the current dialog box/popup." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.name msgctxt "hotkey metadata" msgid "Close/Cancel" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.desc msgctxt "hotkey metadata" msgid "Confirm the current command." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.name msgctxt "hotkey metadata" msgid "Confirm" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the console." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.name msgctxt "hotkey metadata" msgid "Toggle Console" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.desc msgctxt "hotkey metadata" msgid "Copy to clipboard." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.name msgctxt "hotkey metadata" msgid "Copy to clipboard" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.desc msgctxt "hotkey metadata" msgid "Cut selected text and copy to the clipboard." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.name msgctxt "hotkey metadata" msgid "Cut to clipboard" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.desc msgctxt "hotkey metadata" msgid "" "Custom hotkey to trigger exit-to-desktop. The native hotkeys (Alt+F4 / Cmd+Q" " / etc.) are always active." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.name msgctxt "hotkey metadata" msgid "Custom exit to desktop" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.desc msgctxt "hotkey metadata" msgid "Paste from clipboard." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.name msgctxt "hotkey metadata" msgid "Paste from clipboard" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.desc msgctxt "hotkey metadata" msgid "Pause/Unpause the game." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.name msgctxt "hotkey metadata" msgid "Pause/Unpause" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.desc msgctxt "hotkey metadata" msgid "Save current profiler data to logs/profile.txt." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.name msgctxt "hotkey metadata" msgid "Save profile" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the real-time profiler." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.desc msgctxt "hotkey metadata" msgid "Toggle HTTP/GPU modes for new profiler." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler2" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.desc msgctxt "hotkey metadata" msgid "Take PNG screenshot." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.name msgctxt "hotkey metadata" msgid "Screenshot" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.desc msgctxt "hotkey metadata" msgid "Toggle product/company watermark for official screenshots." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.name msgctxt "hotkey metadata" msgid "Toggle watermark" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.desc msgctxt "hotkey metadata" msgid "Show the next tab." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.name msgctxt "hotkey metadata" msgid "Next tab" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.desc msgctxt "hotkey metadata" msgid "Show the previous tab." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.name msgctxt "hotkey metadata" msgid "Previous tab" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.desc msgctxt "hotkey metadata" msgid "Delete word to the left of cursor." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.name msgctxt "hotkey metadata" msgid "Delete before cursor" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.desc msgctxt "hotkey metadata" msgid "Delete word to the right of cursor." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.name msgctxt "hotkey metadata" msgid "Delete after cursor" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the left of cursor." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.name msgctxt "hotkey metadata" msgid "Move cursor to left word" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the right of cursor." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.name msgctxt "hotkey metadata" msgid "Move cursor to right word" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.desc msgctxt "hotkey metadata" msgid "Toggle fullscreen/windowed mode." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.name msgctxt "hotkey metadata" msgid "Toggle Fullscreen" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.desc msgctxt "hotkey metadata" msgid "Toggle wireframe mode." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.name msgctxt "hotkey metadata" msgid "Toggle wireframe mode" msgstr "" #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.desc msgctxt "hotkey metadata" msgid "Hotkeys active in the game setup screen." msgstr "" #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.name msgctxt "hotkey metadata" msgid "Game Setup" msgstr "" #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.desc msgctxt "hotkey metadata" msgid "Open the map browser." msgstr "" #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.name msgctxt "hotkey metadata" msgid "Open map browser" msgstr "" #: gui/hotkeys/spec/ingame.jsoncategories.ingame.desc msgctxt "hotkey metadata" msgid "In-game hotkeys." msgstr "" #: gui/hotkeys/spec/ingame.jsoncategories.ingame.name msgctxt "hotkey metadata" msgid "In-game" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.desc msgctxt "hotkey metadata" msgid "Modifier to attack instead of another action (e.g. capture)." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.name msgctxt "hotkey metadata" msgid "Force attack" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove when clicking on a point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.name msgctxt "hotkey metadata" msgid "Attack Move" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove targeting only units when clicking on a point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.name msgctxt "hotkey metadata" msgid "Attack Move (unit only)" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.desc msgctxt "hotkey metadata" msgid "Modifier to set the rally point on the building itself." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.name msgctxt "hotkey metadata" msgid "Auto-rally point" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.desc msgctxt "hotkey metadata" msgid "The unit will go back to work." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.name msgctxt "hotkey metadata" msgid "Back to Work" msgstr "Volver al trabajo" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.desc msgctxt "hotkey metadata" msgid "Modifier to train units in batches." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.name msgctxt "hotkey metadata" msgid "Batch production" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.desc msgctxt "hotkey metadata" msgid "" "Send the selected units on attack move to the specified location after " "dropping resources." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.name msgctxt "hotkey metadata" msgid "Call to arms" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.desc msgctxt "hotkey metadata" msgid "" "Modifier to deselect units when clicking group icon, instead of selecting." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.name msgctxt "hotkey metadata" msgid "Deselect unit type" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare while this hotkey is pressed." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.name msgctxt "hotkey metadata" msgid "Flare (hold)" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare. The hotkey can be released." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.name msgctxt "hotkey metadata" msgid "Flare (toggle)" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.desc msgctxt "hotkey metadata" msgid "Modifier to put the desired trade resource to 100%." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.name msgctxt "hotkey metadata" msgid "Set trade to 100%" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.desc msgctxt "hotkey metadata" msgid "Modifier to garrison when clicking on building." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.name msgctxt "hotkey metadata" msgid "Garrison" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.desc msgctxt "hotkey metadata" msgid "Modifier to escort/guard when clicking on unit/building." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.name msgctxt "hotkey metadata" msgid "Guard" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.desc msgctxt "hotkey metadata" msgid "Destroy selected units." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.name msgctxt "hotkey metadata" msgid "Destroy selected units" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.desc msgctxt "hotkey metadata" msgid "Order an entity to leave a turret point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.name msgctxt "hotkey metadata" msgid "Leave Turret Point" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.desc msgctxt "hotkey metadata" msgid "Modifier to barter bunch of resources." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.name msgctxt "hotkey metadata" msgid "Mass barter" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.desc msgctxt "hotkey metadata" msgid "Modifier to tribute bunch of resources." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.name msgctxt "hotkey metadata" msgid "Mass tribute" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.desc msgctxt "hotkey metadata" msgid "Modifier to move to a point instead of another action (e.g. gather)." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.name msgctxt "hotkey metadata" msgid "Force move" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.desc msgctxt "hotkey metadata" msgid "Do not ask confirmation when deleting a building/unit." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.name msgctxt "hotkey metadata" msgid "Destroy without confirmation" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.desc msgctxt "hotkey metadata" msgid "Modifier to occupy a turret when clicking on a turret holder." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.name msgctxt "hotkey metadata" msgid "Occupy Turret Point" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.desc msgctxt "hotkey metadata" msgid "Modifier to order only one entity in selection." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.name msgctxt "hotkey metadata" msgid "Order one unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.desc msgctxt "hotkey metadata" msgid "Modifier to patrol a unit." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.name msgctxt "hotkey metadata" msgid "Patrol" msgstr "Patrullar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.desc msgctxt "hotkey metadata" msgid "Modifier to execute this order, then go back to the current order." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.name msgctxt "hotkey metadata" msgid "Push order in front" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.desc msgctxt "hotkey metadata" msgid "Modifier to queue unit orders instead of replacing." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.name msgctxt "hotkey metadata" msgid "Queue order" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.desc msgctxt "hotkey metadata" msgid "Add first unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.name msgctxt "hotkey metadata" msgid "Queue 1st unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.desc msgctxt "hotkey metadata" msgid "Add second unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.name msgctxt "hotkey metadata" msgid "Queue 2nd unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.desc msgctxt "hotkey metadata" msgid "Add third unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.name msgctxt "hotkey metadata" msgid "Queue 3rd unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.desc msgctxt "hotkey metadata" msgid "Add fourth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.name msgctxt "hotkey metadata" msgid "Queue 4th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.desc msgctxt "hotkey metadata" msgid "Add fivth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.name msgctxt "hotkey metadata" msgid "Queue 5th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.desc msgctxt "hotkey metadata" msgid "Add sixth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.name msgctxt "hotkey metadata" msgid "Queue 6th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.desc msgctxt "hotkey metadata" msgid "Add seventh unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.name msgctxt "hotkey metadata" msgid "Queue 7th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.desc msgctxt "hotkey metadata" msgid "Add eighth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.name msgctxt "hotkey metadata" msgid "Queue 8th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.desc msgctxt "hotkey metadata" msgid "Turn off Auto-Queue for selected structures." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.name msgctxt "hotkey metadata" msgid "Deactivate auto-queue" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.desc msgctxt "hotkey metadata" msgid "Turn on Auto-Queue for selected structures." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.name msgctxt "hotkey metadata" msgid "Activate auto-queue" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.desc msgctxt "hotkey metadata" msgid "Modifier to repair when clicking on building/mechanical unit." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.name msgctxt "hotkey metadata" msgid "Repair" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview anticlockwise." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.name msgctxt "hotkey metadata" msgid "Rotate building counterclockwise" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview clockwise." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.name msgctxt "hotkey metadata" msgid "Rotate building clockwise" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.desc msgctxt "hotkey metadata" msgid "Modifier to align new structures with nearby existing structure." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.name msgctxt "hotkey metadata" msgid "Toggle snap-to-edge" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.desc msgctxt "hotkey metadata" msgid "Stop the current action." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.name msgctxt "hotkey metadata" msgid "Stop units" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.desc msgctxt "hotkey metadata" msgid "" "Switch between null default formation and the last default formation used " "(defaults to 'box')." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.name msgctxt "hotkey metadata" msgid "Toggle default formation" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.desc msgctxt "hotkey metadata" msgid "Unload garrisoned units when a building/mechanical unit is selected." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.name msgctxt "hotkey metadata" msgid "Unload" msgstr "Descargar" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.desc msgctxt "hotkey metadata" msgid "Unload turreted units." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.name msgctxt "hotkey metadata" msgid "Unload Turrets" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.desc msgctxt "hotkey metadata" msgid "Modifier to unload all units of type." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.name msgctxt "hotkey metadata" msgid "Unload unit type" msgstr "" #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.desc msgctxt "hotkey metadata" msgid "Hotkeys for the in-game user interface." msgstr "" #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.name msgctxt "hotkey metadata" msgid "In-game GUI" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle ceasefire counter." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle ceasefire counter" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.desc msgctxt "hotkey metadata" msgid "Toggle chat window." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.name msgctxt "hotkey metadata" msgid "Toggle chat" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.desc msgctxt "hotkey metadata" msgid "Toggle the civilization info." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.name msgctxt "hotkey metadata" msgid "Toggle civ info" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.desc msgctxt "hotkey metadata" msgid "Toggle “frames per second” counter." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.name msgctxt "hotkey metadata" msgid "Toggle FPS counter" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.desc msgctxt "hotkey metadata" msgid "Show the multiplayer lobby in a dialog window." msgstr "Muestra la sala de multijugador en una ventana." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.name msgctxt "hotkey metadata" msgid "Toggle MP lobby" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.desc msgctxt "hotkey metadata" msgid "Toggle chat window and select the previous private chat partner." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.name msgctxt "hotkey metadata" msgid "Toggle private chat" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.desc msgctxt "hotkey metadata" msgid "Load the latest quicksaved game. Does nothing if no quicksaves exist." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.name msgctxt "hotkey metadata" msgid "Quickload" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.desc msgctxt "hotkey metadata" msgid "" "Make a temporary save of the game that can be loaded with quickload. " "Quicksaving always overwrites the previous save." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.name msgctxt "hotkey metadata" msgid "Quicksave" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.desc msgctxt "hotkey metadata" msgid "Toggle current display of computer time." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.name msgctxt "hotkey metadata" msgid "Toggle real-time overlay" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.desc msgctxt "hotkey metadata" msgid "Toggle developer commands panel." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.name msgctxt "hotkey metadata" msgid "Toggle dev overlay" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.desc msgctxt "hotkey metadata" msgid "Toggle diplomacy colors." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.name msgctxt "hotkey metadata" msgid "Toggle diplomacy colors" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game barter/trade page." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.name msgctxt "hotkey metadata" msgid "Toggle barter" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game diplomacy page." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.name msgctxt "hotkey metadata" msgid "Toggle diplomacy" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game menu." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.name msgctxt "hotkey metadata" msgid "Toggle in-game menu" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game objectives page." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.name msgctxt "hotkey metadata" msgid "Toggle objectives" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.desc msgctxt "hotkey metadata" msgid "Toggle visibility of the in-game user interface." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.name msgctxt "hotkey metadata" msgid "Toggle GUI visibility" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game tutorial panel." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.name msgctxt "hotkey metadata" msgid "Toggle tutorial" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarded units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.name msgctxt "hotkey metadata" msgid "Toggle guarded highlight" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarding units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.name msgctxt "hotkey metadata" msgid "Toggle guarding highlight" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.desc msgctxt "hotkey metadata" msgid "Delete the saved game (in the save/load windows)." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.name msgctxt "hotkey metadata" msgid "Delete saved game" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.desc msgctxt "hotkey metadata" msgid "Don't ask for confirmation when deleting a saved game." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.name msgctxt "hotkey metadata" msgid "Delete without confirmation" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.desc msgctxt "hotkey metadata" msgid "" "Toggle display of status bars e.g. health indicator for all your " "buildings/units on the map (including unselected)." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.name msgctxt "hotkey metadata" msgid "Toggle status bars" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.desc msgctxt "hotkey metadata" msgid "Activate fast-forward mode. Must have activated timewarp." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.name msgctxt "hotkey metadata" msgid "Fast-forward (timewarp)" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.desc msgctxt "hotkey metadata" msgid "Rewind time. Must have activated timewarp." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.name msgctxt "hotkey metadata" msgid "Rewind (timewarp)" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of attack range overlays of selected defensive structures." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.name msgctxt "hotkey metadata" msgid "Toggle attack ranges" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of aura range overlays of selected units and structures." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.name msgctxt "hotkey metadata" msgid "Toggle aura ranges" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.desc msgctxt "hotkey metadata" msgid "Toggle display of heal range overlays of selected units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.name msgctxt "hotkey metadata" msgid "Toggle heal ranges" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.desc msgctxt "hotkey metadata" msgid "Toggle unit silhouettes." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.name msgctxt "hotkey metadata" msgid "Toggle unit silhouettes" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.desc msgctxt "hotkey metadata" msgid "Toggle the structure tree." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.name msgctxt "hotkey metadata" msgid "Toggle structure tree" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.desc msgctxt "hotkey metadata" msgid "Toggle in-game summary." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.name msgctxt "hotkey metadata" msgid "Toggle summary" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.desc msgctxt "hotkey metadata" msgid "Toggle chat window in team chat mode." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.name msgctxt "hotkey metadata" msgid "Toggle team chat" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.desc msgctxt "hotkey metadata" msgid "Shows the game time elapsed since the game started." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle game-time overlay" msgstr "" #: gui/hotkeys/spec/selection.jsoncategories.selection.desc msgctxt "hotkey metadata" msgid "Hotkeys relating to modifying unit selection." msgstr "" #: gui/hotkeys/spec/selection.jsoncategories.selection.name msgctxt "hotkey metadata" msgid "Selecting Units" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.desc msgctxt "hotkey metadata" msgid "Add units to selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.name msgctxt "hotkey metadata" msgid "Add to selection" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.desc msgctxt "hotkey metadata" msgid "Un-select all units and cancel building placement." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.name msgctxt "hotkey metadata" msgid "Cancel selection" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.desc msgctxt "hotkey metadata" msgid "Add Control Group 1 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.name msgctxt "hotkey metadata" msgid "Add Control Group 1" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.10.desc msgctxt "hotkey metadata" msgid "Add Control Group 10 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.10.name msgctxt "hotkey metadata" msgid "Add Control Group 10" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.desc msgctxt "hotkey metadata" msgid "Add Control Group 2 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.name msgctxt "hotkey metadata" msgid "Add Control Group 2" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.desc msgctxt "hotkey metadata" msgid "Add Control Group 3 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.name msgctxt "hotkey metadata" msgid "Add Control Group 3" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.desc msgctxt "hotkey metadata" msgid "Add Control Group 4 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.name msgctxt "hotkey metadata" msgid "Add Control Group 4" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.desc msgctxt "hotkey metadata" msgid "Add Control Group 5 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.name msgctxt "hotkey metadata" msgid "Add Control Group 5" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.desc msgctxt "hotkey metadata" msgid "Add Control Group 6 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.name msgctxt "hotkey metadata" msgid "Add Control Group 6" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.desc msgctxt "hotkey metadata" msgid "Add Control Group 7 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.name msgctxt "hotkey metadata" msgid "Add Control Group 7" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.desc msgctxt "hotkey metadata" msgid "Add Control Group 8 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.name msgctxt "hotkey metadata" msgid "Add Control Group 8" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.desc msgctxt "hotkey metadata" msgid "Add Control Group 9 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.name msgctxt "hotkey metadata" msgid "Add Control Group 9" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 1." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.name msgctxt "hotkey metadata" msgid "Set Control Group 1" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.10.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 10." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.10.name msgctxt "hotkey metadata" msgid "Set Control Group 10" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 2." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.name msgctxt "hotkey metadata" msgid "Set Control Group 2" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 3." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.name msgctxt "hotkey metadata" msgid "Set Control Group 3" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 4." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.name msgctxt "hotkey metadata" msgid "Set Control Group 4" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 5." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.name msgctxt "hotkey metadata" msgid "Set Control Group 5" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 6." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.name msgctxt "hotkey metadata" msgid "Set Control Group 6" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 7." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.name msgctxt "hotkey metadata" msgid "Set Control Group 7" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 8." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.name msgctxt "hotkey metadata" msgid "Set Control Group 8" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 9." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.name msgctxt "hotkey metadata" msgid "Set Control Group 9" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 1." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.name msgctxt "hotkey metadata" msgid "Select Control Group 1" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.10.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 10." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.10.name msgctxt "hotkey metadata" msgid "Select Control Group 10" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 2." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.name msgctxt "hotkey metadata" msgid "Select Control Group 2" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 3." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.name msgctxt "hotkey metadata" msgid "Select Control Group 3" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 4." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.name msgctxt "hotkey metadata" msgid "Select Control Group 4" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 5." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.name msgctxt "hotkey metadata" msgid "Select Control Group 5" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 6." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.name msgctxt "hotkey metadata" msgid "Select Control Group 6" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 7." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.name msgctxt "hotkey metadata" msgid "Select Control Group 7" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 8." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.name msgctxt "hotkey metadata" msgid "Select Control Group 8" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 9." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.name msgctxt "hotkey metadata" msgid "Select Control Group 9" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.desc msgctxt "hotkey metadata" msgid "Select next idle builder." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.name msgctxt "hotkey metadata" msgid "Select next idle builder" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.desc msgctxt "hotkey metadata" msgid "Select only idle units." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.name msgctxt "hotkey metadata" msgid "Select only idle units" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.desc msgctxt "hotkey metadata" msgid "Select next idle unit." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.name msgctxt "hotkey metadata" msgid "Select next idle unit" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.desc msgctxt "hotkey metadata" msgid "Select next idle warrior." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.name msgctxt "hotkey metadata" msgid "Select next idle warrior" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.desc msgctxt "hotkey metadata" msgid "Select next idle worker." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.name msgctxt "hotkey metadata" msgid "Select next idle worker" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.desc msgctxt "hotkey metadata" msgid "Add only military units to the selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.name msgctxt "hotkey metadata" msgid "Select military only" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.desc msgctxt "hotkey metadata" msgid "Add only non-military units to the selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.name msgctxt "hotkey metadata" msgid "Select non-military only" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.desc msgctxt "hotkey metadata" msgid "Include offscreen units in selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.name msgctxt "hotkey metadata" msgid "Include offscreen" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.desc msgctxt "hotkey metadata" msgid "Remove units from selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.name msgctxt "hotkey metadata" msgid "Remove units from selection" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.desc msgctxt "hotkey metadata" msgid "Modifier to select units individually, opposed to per formation." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.name msgctxt "hotkey metadata" msgid "Single selection" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.desc msgctxt "hotkey metadata" msgid "Select only wounded units." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.name msgctxt "hotkey metadata" msgid "Select only wounded units" msgstr "" #: gui/loadgame/SavegameDeleter.js:34 #, javascript-format msgid "Delete the selected savegame using %(hotkey)s." msgstr "" #: gui/loadgame/SavegameDeleter.js:39 gui/replaymenu/replay_menu.js:205 #, javascript-format msgid "Hold %(hotkey)s to skip the confirmation dialog while deleting." msgstr "" #: gui/loadgame/SavegameDeleter.js:52 gui/loadgame/SavegameWriter.js:51 #, javascript-format msgid "\"%(label)s\"" msgstr "\"%(label)s\"" #: gui/loadgame/SavegameDeleter.js:53 msgid "Saved game will be permanently deleted, are you sure?" msgstr "Esta partida guardada será eliminada permanentemente. ¿Está seguro?" #: gui/loadgame/SavegameDeleter.js:54 msgid "DELETE" msgstr "ELIMINAR" #: gui/loadgame/SavegameDetails.js:43 #, javascript-format msgid "Mods: %(mods)s" msgstr "" #: gui/loadgame/SavegameList.js:181 msgid "yyyy-MM-dd HH:mm:ss" msgstr "yyyy-MM-dd HH:mm:ss" #: gui/loadgame/SavegameList.js:192 #, javascript-format msgid "%(dateString)s %(map)s - %(description)s" msgstr "%(dateString)s %(map)s - %(description)s" #: gui/loadgame/SavegameList.js:193 #, javascript-format msgid "%(dateString)s %(map)s" msgstr "%(dateString)s %(map)s" #: gui/loadgame/SavegameLoader.js:9 msgid "Load" msgstr "Cargar" #: gui/loadgame/SavegameLoader.js:39 #, javascript-format msgid "" "This savegame needs 0 A.D. version %(requiredVersion)s, while you are " "running version %(currentVersion)s." msgstr "" #: gui/loadgame/SavegameLoader.js:44 msgid "This savegame needs an older version of 0 A.D." msgstr "" #: gui/loadgame/SavegameLoader.js:51 msgid "This savegame needs a different sequence of mods:" msgstr "" #: gui/loadgame/SavegameLoader.js:55 msgid "Do you still want to proceed?" msgstr "Quieres proceder igualmente?" #: gui/loadgame/SavegameLoader.js:60 gui/options/options.js:173 #: gui/options/options.js:348 gui/options/options.js:413 #: gui/options/options.js:439 msgid "Warning" msgstr "Alerta" #: gui/loadgame/SavegamePage.js:34 msgid "Save Game" msgstr "Guardar partida" #: gui/loadgame/SavegamePage.js:34 gui/pregame/MainMenuItems.js:103 msgid "Load Game" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):53 gui/loadgame/SavegameWriter.js:16 #: gui/options/options.xml:(caption):55 msgid "Save" msgstr "Guardar" #: gui/loadgame/SavegameWriter.js:52 msgid "Saved game will be permanently overwritten, are you sure?" msgstr "" #: gui/loadgame/SavegameWriter.js:53 msgid "OVERWRITE SAVE" msgstr "" #: gui/loadgame/load.xml:(caption):44 msgid "No saved games found." msgstr "" #: gui/loadgame/load.xml:(caption):54 #: gui/replaymenu/replay_menu.xml:(caption):234 msgid "Delete" msgstr "Borrar" #: gui/loadgame/load.xml:(caption):64 msgid "Filter compatible saved games" msgstr "" #: gui/loadgame/load.xml:(caption):74 msgid "Players:" msgstr "Jugadores:" #: gui/loadgame/load.xml:(caption):78 msgid "Played time:" msgstr "Tiempo jugado:" #: gui/loadgame/load.xml:(caption):82 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):32 #: gui/replaymenu/replay_menu.xml:(caption):153 msgid "Map Type:" msgstr "Tipo de mapa:" #: gui/loadgame/load.xml:(caption):86 #: gui/replaymenu/replay_menu.xml:(caption):168 msgid "Map Size:" msgstr "Tamaño de mapa:" #: gui/loadgame/load.xml:(caption):90 #: gui/replaymenu/replay_menu.xml:(caption):183 msgid "Victory:" msgstr "Victoria:" #: gui/loadgame/load.xml:(heading):27 #: gui/replaymenu/replay_menu.xml:(heading):71 msgctxt "replay" msgid "Date / Time" msgstr "" #: gui/loadgame/load.xml:(heading):31 msgctxt "replay" msgid "Map Type" msgstr "Tipo de mapa" #: gui/loadgame/load.xml:(heading):35 #: gui/replaymenu/replay_menu.xml:(heading):79 msgctxt "replay" msgid "Map Name" msgstr "Nombre de mapa" #: gui/loadgame/load.xml:(heading):39 msgctxt "replay" msgid "Description" msgstr "Descripción" #: gui/locale/locale.xml:(caption):17 #: gui/locale_advanced/locale_advanced.xml:(caption):17 msgid "Language:" msgstr "" #. A locale is a set of parameters that defines the user’s language, country #. and any special #. variant preferences that the user wants to see in their user interface. #. Here, “Locale” #. refers to the code that identifies those settings, such as ‘en_US’. #: gui/locale/locale.xml:(caption):31 msgid "Locale:" msgstr "" #: gui/locale/locale.xml:(caption):41 msgid "Advanced" msgstr "Avanzado" #: gui/locale_advanced/locale_advanced.js:22 #: gui/locale_advanced/locale_advanced.js:76 msgctxt "localeCountry" msgid "None" msgstr "Ninguna" #: gui/locale_advanced/locale_advanced.js:91 msgid "invalid locale" msgstr "" #: gui/locale_advanced/locale_advanced.xml:(caption):25 msgid "Country:" msgstr "País:" #: gui/locale_advanced/locale_advanced.xml:(caption):34 msgid "Script:" msgstr "" #: gui/locale_advanced/locale_advanced.xml:(caption):41 msgid "Variant (unused):" msgstr "" #: gui/locale_advanced/locale_advanced.xml:(caption):48 msgid "Keywords (unused):" msgstr "" #: gui/locale_advanced/locale_advanced.xml:(caption):55 msgid "Resulting locale:" msgstr "" #: gui/locale_advanced/locale_advanced.xml:(caption):60 msgid "Dictionary files used:" msgstr "" #: gui/locale_advanced/locale_advanced.xml:(caption):70 msgid "Auto detect" msgstr "" #: gui/locale_advanced/locale_advanced.xml:(tooltip):37 msgid "" "Optional four-letter script code part following the language code (as listed" " in ISO 15924)" msgstr "" #: gui/locale_advanced/locale_advanced.xml:(tooltip):44 #: gui/locale_advanced/locale_advanced.xml:(tooltip):51 msgid "Not implemented yet." msgstr "" #: gui/maps/MapCache.js:59 gui/maps/mapbrowser/grid/MapGridBrowser.js:59 msgctxt "map selection" msgid "Random" msgstr "Aleatorio." #: gui/maps/MapCache.js:66 msgid "A randomly selected map." msgstr "Un mapa elegido al azar." #: gui/maps/MapFilters.js:91 msgid "Default" msgstr "Por defecto" #: gui/maps/MapFilters.js:92 msgid "All maps except naval and demo maps." msgstr "Todos los mapas excepto los navales y los de muestra," #: gui/maps/MapFilters.js:97 msgid "Naval Maps" msgstr "Mapas navales" #: gui/maps/MapFilters.js:98 msgid "Maps where ships are needed to reach the enemy." msgstr "Mapas donde son necesarias las embarcaciones para alcanzar al enemigo." #: gui/maps/MapFilters.js:103 msgid "Demo Maps" msgstr "Mapas de demostración" #: gui/maps/MapFilters.js:104 msgid "These maps are not playable but for demonstration purposes only." msgstr "Estos mapas se pueden usar únicamente para propósitos de demostración." #: gui/maps/MapFilters.js:109 msgid "New Maps" msgstr "Nuevos mapas" #: gui/maps/MapFilters.js:110 msgid "Maps that are brand new in this release of the game." msgstr "Mapas que son nuevos en ésta última entrega del juego." #: gui/maps/MapFilters.js:115 msgid "Best for MP" msgstr "" #: gui/maps/MapFilters.js:116 msgid "Maps that are recommended for Multiplayer play." msgstr "" #: gui/maps/MapFilters.js:121 msgid "Trigger Maps" msgstr "Mapas escenario" #: gui/maps/MapFilters.js:122 msgid "Maps that come with scripted events and potentially spawn enemy units." msgstr "Mapas que tienen eventos programados y potencialmente unidades enemigas ya generadas." #: gui/maps/MapFilters.js:127 msgid "All Maps" msgstr "Todos los mapas" #: gui/maps/MapFilters.js:128 msgid "Every map of the chosen maptype." msgstr "Todos los mapas el tipo elegido." #: gui/maps/mapbrowser/MapBrowser.xml:(caption):14 msgid "Map Browser" msgstr "" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:31 #, javascript-format msgid "%(hotkey)s: Close map browser and discard the selection." msgstr "" #: gui/credits/credits.xml:(caption):32 gui/hotkeys/hotkeys.xml:(caption):58 #: gui/maps/mapbrowser/controls/MapBrowserControls.js:34 #: gui/options/options.xml:(caption):61 #: gui/reference/common/Buttons/CloseButton.js:13 msgid "Close" msgstr "Cerrar" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:36 #, javascript-format msgid "%(hotkey)s: Close map browser." msgstr "" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):15 msgctxt "zoom in" msgid "+" msgstr "" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):18 msgctxt "zoom out" msgid "−" msgstr "" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):26 msgid "Search Map:" msgstr "" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):38 msgid "Map Filter:" msgstr "Filtro de mapa:" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):48 msgid "Pick Random Map" msgstr "" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):54 msgctxt "map selection dialog" msgid "Select" msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:27 msgid "Go to the previous page." msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:28 msgid "Go to the next page." msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:32 msgid "Increase map preview size." msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:33 msgid "Decrease map preview size." msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:39 #, javascript-format msgid "Maps: %(mapCount)s" msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:43 #, javascript-format msgid "Page: %(currentPage)s/%(maxPage)s" msgstr "" #: gui/maps/mapbrowser/grid/MapGridBrowser.js:60 msgid "Pick a map at random." msgstr "" #: gui/options/options.js:95 #, javascript-format msgid "Default: %(value)s" msgstr "" #: gui/options/options.js:121 #, javascript-format msgctxt "option number" msgid "Min: %(min)s, Max: %(max)s" msgstr "" #: gui/options/options.js:123 #, javascript-format msgctxt "option number" msgid "Min: %(min)s" msgstr "" #: gui/options/options.js:125 #, javascript-format msgctxt "option number" msgid "Max: %(max)s" msgstr "" #: gui/options/options.js:170 #, javascript-format msgid "" "Changes will be reverted in %(time)s seconds. Do you want to keep changes?" msgstr "" #: gui/options/options.js:192 #, javascript-format msgctxt "slider number" msgid "Value: %(val)s (min: %(min)s, max: %(max)s)" msgstr "" #: gui/options/options.js:347 msgid "" "Resetting the options will erase your saved settings. Do you want to " "continue?" msgstr "" #: gui/options/options.js:412 msgid "Some setting values are invalid! Are you sure you want to save them?" msgstr "" #: gui/options/options.js:438 msgid "You have unsaved changes, do you want to close this window?" msgstr "" #: gui/options/options.json[0].label msgid "General" msgstr "Generál" #: gui/options/options.json[0].options[0].label msgid "Player name (single-player)" msgstr "" #: gui/options/options.json[0].options[0].tooltip msgid "How you want to be addressed in single-player matches." msgstr "" #: gui/options/options.json[0].options[1].label msgid "Player name (multiplayer)" msgstr "" #: gui/options/options.json[0].options[1].tooltip msgid "How you want to be addressed in multiplayer matches (except lobby)." msgstr "" #: gui/options/options.json[0].options[2].label msgid "Background pause" msgstr "" #: gui/options/options.json[0].options[2].tooltip msgid "Pause single-player games when window loses focus." msgstr "" #: gui/options/options.json[0].options[3].label msgid "Enable welcome screen" msgstr "" #: gui/options/options.json[0].options[3].tooltip msgid "" "If you disable it, the welcome screen will still appear once, each time a " "new version is available. You can always launch it from the main menu." msgstr "" #: gui/options/options.json[0].options[4].label msgid "FPS overlay" msgstr "" #: gui/options/options.json[0].options[4].tooltip msgid "Show frames per second in top right corner." msgstr "Muestra los FPS en la esquina superior derecha." #: gui/options/options.json[0].options[5].label msgid "Real time overlay" msgstr "" #: gui/options/options.json[0].options[5].tooltip msgid "Show current system time in top right corner." msgstr "" #: gui/options/options.json[0].options[6].label msgid "Game time overlay" msgstr "" #: gui/options/options.json[0].options[6].tooltip msgid "Show current simulation time in top right corner." msgstr "Muestra el tiempo en la esquina superior derecha" #: gui/options/options.json[0].options[7].label msgid "Ceasefire time overlay" msgstr "" #: gui/options/options.json[0].options[7].tooltip msgid "Always show the remaining ceasefire time." msgstr "Siempre muestra el tiempo del alto al fuego." #: gui/options/options.json[0].options[8].label msgid "Chat timestamp" msgstr "" #: gui/options/options.json[0].options[8].tooltip msgid "Display the time at which a chat message was posted." msgstr "" #: gui/options/options.json[0].options[9].label msgid "Naming of entities." msgstr "" #: gui/options/options.json[0].options[9].list[0].label msgid "Specific names first" msgstr "" #: gui/options/options.json[0].options[9].list[0].tooltip msgid "Display specific names before generic names." msgstr "" #: gui/options/options.json[0].options[9].list[1].label msgid "Generic names first" msgstr "" #: gui/options/options.json[0].options[9].list[1].tooltip msgid "Display generic names before specific names." msgstr "" #: gui/options/options.json[0].options[9].list[2].label msgid "Only specific names" msgstr "" #: gui/options/options.json[0].options[9].list[2].tooltip msgid "Display only specific names for entities." msgstr "" #: gui/options/options.json[0].options[9].list[3].label msgid "Only generic names" msgstr "" #: gui/options/options.json[0].options[9].list[3].tooltip msgid "Display only generic names for entities." msgstr "" #: gui/options/options.json[0].options[9].tooltip msgid "How to show entity names." msgstr "" #: gui/options/options.json[1].label msgid "Graphics (general)" msgstr "" #: gui/options/options.json[1].options[0].label msgid "Windowed mode" msgstr "" #: gui/options/options.json[1].options[0].tooltip msgid "Start 0 A.D. in a window." msgstr "" #: gui/options/options.json[1].options[10].label msgid "Mouse drag" msgstr "" #: gui/options/options.json[1].options[10].tooltip msgid "" "Number of pixels the mouse can move before the action is considered a drag." msgstr "" #: gui/options/options.json[1].options[1].label #: gui/options/options.json[2].options[1].label msgid "Fog" msgstr "" #: gui/options/options.json[1].options[1].tooltip #: gui/options/options.json[2].options[1].tooltip msgid "Enable fog." msgstr "" #: gui/options/options.json[1].options[2].label #: gui/options/options.json[2].options[2].label msgid "Post-processing" msgstr "" #: gui/options/options.json[1].options[2].tooltip #: gui/options/options.json[2].options[2].tooltip msgid "Use screen-space post-processing filters (HDR, Bloom, DOF, etc)." msgstr "" #: gui/options/options.json[1].options[3].label #: gui/options/options.json[2].options[6].list[0][7].list[0][9].label msgid "Shadows" msgstr "Sombras" #: gui/options/options.json[1].options[3].tooltip #: gui/options/options.json[2].options[6].list[0][7].list[0][9].tooltip msgid "Enable shadows." msgstr "" #: gui/options/options.json[1].options[4].label msgid "Unit silhouettes" msgstr "" #: gui/options/options.json[1].options[4].tooltip msgid "Show outlines of units behind structures." msgstr "" #: gui/options/options.json[1].options[5].label msgid "Particles" msgstr "Partículas" #: gui/options/options.json[1].options[5].tooltip msgid "Enable particles." msgstr "" #: gui/options/options.json[1].options[6].label msgid "VSync" msgstr "VSync" #: gui/options/options.json[1].options[6].tooltip msgid "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART" msgstr "Usa el sync vertical para solucionar la ruptura de la pantalla. REQUIERE REINICIAR EL JUEGO" #: gui/options/options.json[1].options[7].label msgid "FPS throttling in menus" msgstr "" #: gui/options/options.json[1].options[7].tooltip msgid "" "To save CPU workload, throttle render frequency in all menus. Set to maximum" " to disable throttling." msgstr "" #: gui/options/options.json[1].options[8].label msgid "FPS throttling in games" msgstr "" #: gui/options/options.json[1].options[8].tooltip msgid "" "To save CPU workload, throttle render frequency in running games. Set to " "maximum to disable throttling." msgstr "" #: gui/options/options.json[1].options[9].label #: gui/options/options.json[1].options[9].tooltip msgid "GUI scale" msgstr "" #: gui/options/options.json[1].options[9].list[0].label msgid "75%" msgstr "" #: gui/options/options.json[1].options[9].list[1].label msgid "100%" msgstr "" #: gui/options/options.json[1].options[9].list[2].label msgid "125%" msgstr "" #: gui/options/options.json[1].options[9].list[3].label msgid "150%" msgstr "" #: gui/options/options.json[1].options[9].list[4].label msgid "175%" msgstr "" #: gui/options/options.json[1].options[9].list[5].label msgid "200%" msgstr "" #: gui/options/options.json[1].options[9].list[6].label msgid "225%" msgstr "" #: gui/options/options.json[1].options[9].list[7].label msgid "250%" msgstr "" #: gui/options/options.json[1].tooltip msgid "Set the balance between performance and visual appearance." msgstr "" #: gui/options/options.json[2].label msgid "Graphics (advanced)" msgstr "" #: gui/options/options.json[2].options[0].label msgid "Renderer backend" msgstr "" #: gui/options/options.json[2].options[0].list[0].label msgid "OpenGL" msgstr "" #: gui/options/options.json[2].options[0].list[0].tooltip msgid "Default OpenGL backend with GLSL. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.json[2].options[0].list[1].label msgid "OpenGL ARB" msgstr "" #: gui/options/options.json[2].options[0].list[1].tooltip msgid "Legacy OpenGL backend with ARB shaders. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.json[2].options[0].tooltip msgid "Choose the renderer's backend. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.json[2].options[3].label msgid "Antialiasing" msgstr "" #: gui/options/options.json[2].options[3].list[0].label #: gui/options/options.json[2].options[4].list[0].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[0].tooltip #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[2].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[2].label msgid "Disabled" msgstr "" #: gui/options/options.json[2].options[3].list[0].tooltip msgid "Do not use antialiasing." msgstr "" #: gui/options/options.json[2].options[3].list[1].label msgid "FXAA" msgstr "" #: gui/options/options.json[2].options[3].list[1].tooltip msgid "Fast, but simple antialiasing." msgstr "" #: gui/options/options.json[2].options[3].list[2].label msgid "MSAA (2×)" msgstr "" #: gui/options/options.json[2].options[3].list[2].tooltip msgid "" "Slow, but high-quality antialiasing, uses two samples per pixel. Supported " "for GL3.3+." msgstr "" #: gui/options/options.json[2].options[3].list[3].label msgid "MSAA (4×)" msgstr "" #: gui/options/options.json[2].options[3].list[3].tooltip msgid "" "Slow, but high-quality antialiasing, uses four samples per pixel. Supported " "for GL3.3+." msgstr "" #: gui/options/options.json[2].options[3].list[4].label msgid "MSAA (8×)" msgstr "" #: gui/options/options.json[2].options[3].list[4].tooltip msgid "" "Slow, but high-quality antialiasing, uses eight samples per pixel. Supported" " for GL3.3+." msgstr "" #: gui/options/options.json[2].options[3].list[5].label msgid "MSAA (16×)" msgstr "" #: gui/options/options.json[2].options[3].list[5].tooltip msgid "" "Slow, but high-quality antialiasing, uses sixteen samples per pixel. " "Supported for GL3.3+." msgstr "" #: gui/options/options.json[2].options[3].tooltip msgid "Reduce aliasing effect on edges." msgstr "" #: gui/options/options.json[2].options[4].label msgid "Sharpening" msgstr "" #: gui/options/options.json[2].options[4].list[0].tooltip msgid "Do not use sharpening." msgstr "" #: gui/options/options.json[2].options[4].list[1].label msgid "FidelityFX CAS" msgstr "" #: gui/options/options.json[2].options[4].list[1].tooltip msgid "Contrast adaptive sharpening, a fast, contrast based sharpening pass." msgstr "" #: gui/options/options.json[2].options[4].tooltip msgid "Reduce blurry effects." msgstr "" #: gui/options/options.json[2].options[5].label msgid "Sharpness factor" msgstr "" #: gui/options/options.json[2].options[5].tooltip msgid "The sharpness of the choosen pass." msgstr "" #: gui/options/options.json[2].options[6].label msgid "Model quality" msgstr "" #: gui/options/options.json[2].options[6].list[0].label._string msgctxt "Option for the meshes' level of detail." msgid "Low" msgstr "Bajo" #: gui/options/options.json[2].options[6].list[0].label.tooltip msgid "Simpler models for better performance." msgstr "" #: gui/options/options.json[2].options[6].list[0][1].label._string msgctxt "Option for the meshes' level of detail." msgid "Medium" msgstr "Mediano" #: gui/options/options.json[2].options[6].list[0][1].label.tooltip msgid "Average quality and average performance." msgstr "" #: gui/options/options.json[2].options[6].list[0][1][2].label._string msgctxt "Option for the meshes' level of detail." msgid "High" msgstr "Alto" #: gui/options/options.json[2].options[6].list[0][1][2].label.tooltip msgid "High quality models." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].label msgid "Model appearance randomization" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0].label._string msgctxt "Option for the meshes' amount of variety." msgid "None" msgstr "Ninguna" #: gui/options/options.json[2].options[6].list[0][7].list[0].label.tooltip msgid "Entities will all look the same." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].label msgid "Quality" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0].label._string msgctxt "Option for the shadow quality." msgid "Low" msgstr "Bajo" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1].label._string msgctxt "Option for the shadow quality." msgid "Medium" msgstr "Mediano" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][11].label msgid "Filtering" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][11].tooltip msgid "Smooth shadows." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][12].label msgid "Cutoff distance" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][12].tooltip msgid "Hides shadows beyond a certain distance from a camera." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][13].label msgid "Cover whole map" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][13].tooltip msgid "" "When ON shadows cover the whole map and shadows cutoff distance is ignored. " "Useful for making screenshots of a whole map." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][14].label msgid "Water effects" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][14].tooltip msgid "" "When OFF, use the lowest settings possible to render water. This makes other" " settings irrelevant." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][15].label msgid "High-quality water effects" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][15].tooltip msgid "" "Use higher-quality effects for water, rendering coastal waves, shore foam, " "and ships trails." msgstr "Usa efectos de mayor calidad para el agua, renderizar las olas, marea en la costa y el oleaje producido por los barcos." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][16].label msgid "Water reflections" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][16].tooltip msgid "Allow water to reflect a mirror image." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][17].label msgid "Water refraction" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][17].tooltip msgid "Use a real water refraction map and not transparency." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][18].label msgid "Real water depth" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][18].tooltip msgid "Use actual water depth in rendering calculations." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].label msgid "Texture quality" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0].label._string msgctxt "Option for the texture quality." msgid "Low" msgstr "Bajo" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0].label.tooltip msgid "Low" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1].label._string msgctxt "Option for the texture quality." msgid "Medium" msgstr "Mediano" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1].label.tooltip msgid "Medium" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1][2].label._string msgctxt "Option for the texture quality." msgid "High" msgstr "Alto" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1][2].label.tooltip msgid "High" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].label msgid "Texture anisotropic filter" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[0].label msgid "1x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[1].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[1].tooltip msgid "2x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[2].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[2].tooltip msgid "4x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[3].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[3].tooltip msgid "8x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[4].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[4].tooltip msgid "16x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].tooltip msgid "" "Makes textures look better, especially terrain. If the anisotropic filter " "value is unsupported it will be set to the max supported value." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].tooltip msgid "" "Decrease texture quality making them blurrier but increases game " "performance." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[0].label msgid "Master volume" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[0].tooltip msgid "Master audio gain." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[1].label msgid "Music volume" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[1].tooltip msgid "In game music gain." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[2].label msgid "Ambient volume" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[2].tooltip msgid "In game ambient sound gain." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[3].label msgid "Action volume" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[3].tooltip msgid "In game unit action sound gain." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[4].label msgid "UI volume" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[4].tooltip msgid "UI sound gain." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[5].label msgid "Nick notification" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[5].tooltip msgid "Receive audio notification when someone types your nick." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[6].label msgid "New player notification in game setup" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[6].tooltip msgid "Receive audio notification when a new client joins the game setup." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].label msgid "Game Setup" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[0].label msgid "Enable game setting tips" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[0].tooltip msgid "Show tips when setting up a game." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[1].label msgid "Enable settings panel slide" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[1].tooltip msgid "Slide the settings panel when opening, closing or resizing." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[2].label msgid "Persist match settings" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[2].tooltip msgid "" "Save and restore match settings for quick reuse when hosting another game." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].label msgid "Default AI difficulty" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0].label._string msgctxt "Option for the AI difficulty." msgid "Sandbox" msgstr "Sandbox" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1].label._string msgctxt "Option for the AI difficulty." msgid "Very Easy" msgstr "Muy fácil" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2].label._string msgctxt "Option for the AI difficulty." msgid "Easy" msgstr "Facil" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3].label._string msgctxt "Option for the AI difficulty." msgid "Medium" msgstr "Mediano" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].label msgid "Default AI behavior" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].label._string msgctxt "Option for the AI difficulty." msgid "Hard" msgstr "Difícil" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[0].label msgid "Random" msgstr "Aleatorio" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[1].label msgid "Balanced" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[2].label msgid "Aggressive" msgstr "Agresivo" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[3].label msgid "Defensive" msgstr "Defensivo" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].tooltip msgid "Default behavior of the AI." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4][5].label._string msgctxt "Option for the AI difficulty." msgid "Very Hard" msgstr "Muy difícil" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].label msgid "Assign players" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[0].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[0].label msgid "Everyone" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[0].tooltip msgid "Players joining the match will be assigned if there is a free slot." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[1].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[1].label msgid "Buddies" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[1].tooltip msgid "" "Players joining the match will only be assigned if they are a buddy of the " "host and if there is a free slot." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[2].tooltip msgid "Players only receive a slot when the host assigns them explicitly." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].tooltip msgid "" "Automatically assign joining clients to free player slots during the match " "setup." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].label msgid "Networking / Lobby" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[0].label msgid "TLS encryption" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[0].tooltip msgid "" "Protect login and data exchanged with the lobby server using TLS encryption." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[1].label msgid "Chat backlog" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[1].tooltip msgid "Number of backlogged messages to load when joining the lobby." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[2].label msgid "Game rating column" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[2].tooltip msgid "" "Show the average rating of the participating players in a column of the " "gamelist." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[3].label msgid "Network warnings" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[3].tooltip msgid "Show which player has a bad connection in multiplayer games." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].label msgid "Late observer joins" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].tooltip msgid "" "Allow everybody or buddies only to join the game as observer after it " "started." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[5].label msgid "Observer limit" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[5].tooltip msgid "Prevent further observers from joining if the limit is reached." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[6].label msgid "Max lag for observers" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[6].tooltip msgid "" "When hosting, pause the game if observers are lagging more than this many " "turns. If set to -1, observers are ignored." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[7].label msgid "(Observer) Speed up when lagging." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[7].tooltip msgid "" "When observing a game, automatically speed up if you start lagging, to catch" " up with the live match." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].tooltip msgid "These settings only affect the multiplayer." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].label msgid "Game Session" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[0].label msgid "Wounded unit health" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[0].tooltip msgid "" "The wounded unit hotkey considers the selected units as wounded if their " "health percentage falls below this number." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[10].label msgid "Aura range visualization" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[10].tooltip msgid "" "Display the range of auras of selected units and structures. (It can also be" " toggled with the hotkey during a game)." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[11].label msgid "Heal range visualization" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[11].tooltip msgid "" "Display the healing range of selected units. (It can also be toggled with " "the hotkey during a game)." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[12].label msgid "Rank icon above status bar" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[12].tooltip msgid "Show rank icons above status bars." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[13].label msgid "Experience status bar" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[13].tooltip msgid "Show an experience status bar above each selected unit." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[14].label msgid "Detailed tooltips" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[14].tooltip msgid "" "Show detailed tooltips for trainable units in unit-producing structures." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].label msgid "Sort resources and population tooltip" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[0].label msgid "Unordered" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[1].label msgid "Ascending" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[2].label msgid "Descending" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].tooltip msgid "" "Dynamically sort players in the resources and population tooltip by value." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[16].label msgid "Diplomacy colors: self" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[16].tooltip msgid "Color of your units when diplomacy colors are enabled." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[17].label msgid "Diplomacy colors: ally" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[17].tooltip msgid "Color of allies when diplomacy colors are enabled." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[18].label msgid "Diplomacy colors: neutral" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[18].tooltip msgid "Color of neutral players when diplomacy colors are enabled." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[19].label msgid "Diplomacy colors: enemy" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[19].tooltip msgid "Color of enemies when diplomacy colors are enabled." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[1].label msgid "Batch training size" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[1].tooltip msgid "Number of units trained per batch by default." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].label msgid "Snap to edges" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[0].label msgid "Hotkey to enable snapping" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[0].tooltip msgid "" "New structures are aligned with nearby structures while pressing the hotkey." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[1].label msgid "Hotkey to disable snapping" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[1].tooltip msgid "" "New structures are aligned with nearby structures unless the hotkey is " "pressed." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].tooltip msgid "This option allows to align new structures with nearby structures." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].label msgid "Control group membership" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[0].label msgid "Single" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[0].tooltip msgid "" "When adding a Unit or Structure to a control group, they are removed from " "other control groups. Use this choice if you want control groups to refer to" " distinct armies." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[1].label msgid "Multiple" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[1].tooltip msgid "" "Units and Structures can be part of multiple control groups. This is useful " "to keep control groups for distinct armies and a control group for the " "entire army simultaneously." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].tooltip msgid "Decide whether units can be part of multiple control groups." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].label msgid "Formation control" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[0].label msgid "Walk/Patrol Only" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[0].tooltip msgid "Other orders will disband existing formations." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[1].label msgid "No override" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[1].tooltip msgid "Units in formations stay in formations." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].tooltip msgid "" "Decide whether formations are enabled for all orders or only 'Walk' and " "'Patrol'." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[23].label msgid "Battalion-style formations" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[23].tooltip msgid "Whether formations are selected as a whole." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[2].label msgid "Scroll batch increment ratio" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[2].tooltip msgid "" "Number of times you have to scroll to increase/decrease the batchsize by 1." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[3].label msgid "Flare display duration" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[3].tooltip msgid "How long the flare markers on the minimap are displayed in seconds." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[4].label msgid "Minimap icons" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[4].tooltip msgid "Show special icons for some entities on the minimap." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[5].label msgid "Chat notification attack" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[5].tooltip msgid "Show a chat notification if you are attacked by another player." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[6].label msgid "Chat notification tribute" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[6].tooltip msgid "" "Show a chat notification if an ally tributes resources to another team " "member if teams are locked, and all tributes in observer mode." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[7].label msgid "Chat notification barter" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[7].tooltip msgid "" "Show a chat notification to observers when a player bartered resources." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].label msgid "Chat notification phase" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[0].label msgid "Disable" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[1].label msgid "Completed" -msgstr "" +msgstr "Completado" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[2].label msgid "All displayed" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].tooltip msgid "" "Show a chat notification if you or an ally have started, aborted or " "completed a new phase, and phases of all players in observer mode." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[9].label msgid "Attack range visualization" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[9].tooltip msgid "" "Display the attack range of selected defensive structures. (It can also be " "toggled with the hotkey during a game)." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].tooltip msgid "Change options regarding the in-game settings." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].tooltip msgid "Default difficulty of the AI." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][2].label._string msgctxt "Option for the shadow quality." msgid "High" msgstr "Alto" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][2][3].label._string msgctxt "Option for the shadow quality." msgid "Very High" msgstr "Muy alto" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].tooltip msgid "" "Shadow map resolution. High values can crash the game when using a graphics " "card with low memory!" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][1].label._string msgctxt "Option for the meshes' amount of variety." msgid "Limited" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][1].label.tooltip msgid "Entities will be less diverse." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][1][2].label._string msgctxt "Option for the meshes' amount of variety." msgid "Normal" msgstr "Normal" #: gui/options/options.json[2].options[6].list[0][7].list[0][1][2].label.tooltip msgid "Entities appearance is randomized normally." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][8].label msgid "Shader effects" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][8].tooltip msgid "Number of shader effects. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].tooltip msgid "" "Randomize the appearance of entities. Disabling gives a small performance " "improvement." msgstr "" #: gui/options/options.json[2].options[6].tooltip msgid "Model quality setting." msgstr "" #: gui/options/options.json[2].tooltip msgid "More specific rendering settings." msgstr "" #: gui/options/options.xml:(caption):15 msgid "Game Options" msgstr "" #: gui/options/options.xml:(caption):49 msgid "Revert" msgstr "" #: gui/options/options.xml:(tooltip):50 msgid "Reverts to previous saved settings" msgstr "" #: gui/options/options.xml:(tooltip):62 msgid "Unsaved changes affect this session only" msgstr "" #: gui/pregame/MainMenuItems.js:3 msgid "Learn to Play" msgstr "" #: gui/pregame/MainMenuItems.js:4 msgid "" "Learn how to play, start the tutorial, discover the technology trees, and " "the history behind the civilizations." msgstr "" #: gui/pregame/MainMenuItems.js:7 msgid "Manual" msgstr "Manual" #: gui/pregame/MainMenuItems.js:8 msgid "Open the 0 A.D. Game Manual." msgstr "Abrir el manual de 0 A.D." #: gui/pregame/MainMenuItems.js:14 msgid "Tutorial" -msgstr "" +msgstr "Tutorial" #: gui/pregame/MainMenuItems.js:15 msgid "Start the introductory tutorial." msgstr "" #: gui/pregame/MainMenuItems.js:36 #: gui/reference/common/Buttons/StructreeButton.js:21 #: gui/reference/structree/structree.xml:(caption):20 msgid "Structure Tree" msgstr "" #: gui/pregame/MainMenuItems.js:37 #, javascript-format msgid "" "%(hotkey)s: View the structure tree of civilizations featured in 0 A.D." msgstr "" #: gui/pregame/MainMenuItems.js:48 #: gui/reference/civinfo/civinfo.xml:(caption):21 #: gui/reference/common/Buttons/CivInfoButton.js:21 msgid "Civilization Overview" msgstr "" #: gui/pregame/MainMenuItems.js:49 #, javascript-format msgid "%(hotkey)s: Learn about the civilizations featured in 0 A.D." msgstr "" #: gui/pregame/MainMenuItems.js:60 msgid "Catafalque Overview" msgstr "" #: gui/pregame/MainMenuItems.js:61 msgid "Compare the bonuses of catafalques featured in 0 A.D." msgstr "" #: gui/pregame/MainMenuItems.js:67 msgid "Map Overview" msgstr "" #: gui/pregame/MainMenuItems.js:68 msgid "View the different maps featured in 0 A.D." msgstr "" #: gui/pregame/MainMenuItems.js:76 gui/pregame/MainMenuItems.js:110 msgid "Continue Campaign" msgstr "" #: gui/pregame/MainMenuItems.js:77 gui/pregame/MainMenuItems.js:111 #: gui/pregame/MainMenuItems.js:127 gui/pregame/MainMenuItems.js:134 msgid "Relive history through historical military campaigns." msgstr "" #: gui/pregame/MainMenuItems.js:85 gui/pregame/MainMenuItems.js:119 msgid "Error opening campaign run:" msgstr "" #: gui/pregame/MainMenuItems.js:92 msgid "Single-player" msgstr "" #: gui/pregame/MainMenuItems.js:93 msgid "Start, load, or replay a single-player game." msgstr "" #: gui/pregame/MainMenuItems.js:96 msgid "Matches" msgstr "" #: gui/pregame/MainMenuItems.js:97 msgid "Start a new single-player game." msgstr "" #: gui/pregame/MainMenuItems.js:104 msgid "Load a saved game." msgstr "" #: gui/pregame/MainMenuItems.js:126 msgid "New Campaign" msgstr "" #: gui/pregame/MainMenuItems.js:133 msgid "Load Campaign" -msgstr "" +msgstr "Cargar campaña" #: gui/pregame/MainMenuItems.js:143 gui/pregame/MainMenuItems.js:193 msgid "Replays" msgstr "" #: gui/pregame/MainMenuItems.js:144 gui/pregame/MainMenuItems.js:194 msgid "Playback previous games." msgstr "" #: gui/pregame/MainMenuItems.js:158 msgid "Multiplayer" msgstr "Multijugador" #: gui/pregame/MainMenuItems.js:159 msgid "Fight against one or more human players in a multiplayer game." msgstr "" #. Translation: Join a game by specifying the host's IP address. #: gui/pregame/MainMenuItems.js:163 msgid "Join Game" msgstr "Unirse a la partida" #: gui/pregame/MainMenuItems.js:164 msgid "Joining an existing multiplayer game." msgstr "" #: gui/pregame/MainMenuItems.js:172 msgid "Host Game" msgstr "Hostear una partida" #: gui/pregame/MainMenuItems.js:173 msgid "Host a multiplayer game." msgstr "" #: gui/pregame/MainMenuItems.js:181 msgid "Game Lobby" msgstr "" #: gui/pregame/MainMenuItems.js:183 #, javascript-format msgid "" "%(hotkey)s: Launch the multiplayer lobby to join and host publicly visible " "games and chat with other players." msgstr "" #: gui/pregame/MainMenuItems.js:184 msgid "Launch the multiplayer lobby. \\[DISABLED BY BUILD]" msgstr "" #: gui/pregame/MainMenuItems.js:208 msgid "Settings" msgstr "" #: gui/pregame/MainMenuItems.js:209 msgid "Change game options." msgstr "" #: gui/pregame/MainMenuItems.js:212 msgid "Options" msgstr "Opciones" #: gui/pregame/MainMenuItems.js:213 msgid "Adjust game settings." msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):14 gui/pregame/MainMenuItems.js:222 msgid "Hotkeys" msgstr "" #: gui/pregame/MainMenuItems.js:223 msgid "Adjust hotkeys." msgstr "" #: gui/locale/locale.xml:(caption):14 #: gui/locale_advanced/locale_advanced.xml:(caption):14 #: gui/pregame/MainMenuItems.js:229 msgid "Language" msgstr "Idioma" #: gui/pregame/MainMenuItems.js:230 msgid "Choose the language of the game." msgstr "" #: gui/pregame/MainMenuItems.js:236 msgid "Mod Selection" msgstr "" #: gui/pregame/MainMenuItems.js:237 msgid "Select and download mods for the game." msgstr "" #: gui/pregame/MainMenuItems.js:243 msgid "Welcome Screen" msgstr "" #: gui/pregame/MainMenuItems.js:244 msgid "Show the Welcome Screen again. Useful if you hid it by mistake." msgstr "" #: gui/pregame/MainMenuItems.js:252 msgid "Scenario Editor" msgstr "" #: gui/pregame/MainMenuItems.js:253 msgid "" "Open the Atlas Scenario Editor in a new window. You can run this more " "reliably by starting the game with the command-line argument \"-editor\"." msgstr "" #: gui/pregame/MainMenuItems.js:258 msgid "Are you sure you want to quit 0 A.D. and open the Scenario Editor?" msgstr "" #: gui/pregame/MainMenuItems.js:265 msgid "" "The scenario editor is not available or failed to load. See the game logs " "for additional information." msgstr "" #: gui/pregame/MainMenuItems.js:266 gui/replaymenu/replay_actions.js:126 msgid "Error" msgstr "Error" #: gui/pregame/MainMenuItems.js:270 msgid "Credits" msgstr "" #: gui/pregame/MainMenuItems.js:271 msgid "Show the 0 A.D. credits." msgstr "" #: gui/pregame/MainMenuItems.js:277 msgid "Exit" msgstr "Salir" #: gui/pregame/MainMenuItems.js:278 msgid "Exit the game." msgstr "" #: gui/pregame/MainMenuItems.js:282 msgid "Are you sure you want to quit 0 A.D.?" msgstr "Estás seguro que quieres salir de 0 A.D.?" #: gui/pregame/ProjectInformation.js:6 msgid "WILDFIRE GAMES" msgstr "" #: gui/pregame/ProjectInformation.js:18 msgid "Alpha XXVII: ———" msgstr "" #: gui/pregame/ProjectInformation.js:19 msgid "" "Notice: This game is under development and many features have not been added" " yet." msgstr "" #: gui/pregame/ProjectInformation.js:25 msgid "Website" msgstr "Sitio web" #: gui/pregame/ProjectInformation.js:26 msgid "Click to open play0ad.com in your web browser." msgstr "" #: gui/pregame/ProjectInformation.js:33 msgid "Chat" msgstr "Chat" #: gui/pregame/ProjectInformation.js:34 msgid "" "Click to open the 0 A.D. IRC chat in your browser (#0ad on " "webchat.quakenet.org). It is run by volunteers who do all sorts of tasks, it" " may take a while to get your question answered. Alternatively, you can use " "the forum (see Website)." msgstr "" #: gui/pregame/ProjectInformation.js:41 msgid "Report a Bug" msgstr "" #: gui/pregame/ProjectInformation.js:42 msgid "Click to visit 0 A.D. Trac to report a bug, crash, or error." msgstr "" #: gui/pregame/ProjectInformation.js:49 msgctxt "Frequently Asked Questions" msgid "FAQ" msgstr "" #: gui/pregame/ProjectInformation.js:50 msgid "Click to visit the Frequently Asked Questions page in your browser." msgstr "" #: gui/pregame/ProjectInformation.js:57 msgid "Translate the Game" msgstr "" #: gui/pregame/ProjectInformation.js:58 msgid "Click to open the 0 A.D. translate page in your browser." msgstr "" #: gui/pregame/ProjectInformation.js:65 msgid "Donate" msgstr "" #: gui/pregame/ProjectInformation.js:66 msgid "Help with the project expenses by donating." msgstr "" #: gui/pregame/userreport/userreport.js:3 msgctxt "UserReporter Terms and Conditions" msgid "Terms" msgstr "" #: gui/pregame/userreport/userreport.js:4 msgid "Please read and accept the UserReporter Terms and Conditions." msgstr "" #: gui/pregame/userreport/userreport.js:18 msgid "Publications" msgstr "" #: gui/pregame/userreport/userreport.js:27 #: gui/pregame/userreport/userreport.js:28 #: gui/pregame/userreport/userreport.js:29 msgid "connecting to server" msgstr "conectando a servidor" #: gui/pregame/userreport/userreport.js:30 #, javascript-format msgid "uploading (%f%%)" msgstr "subiendo (%f%%)" #: gui/pregame/userreport/userreport.js:33 msgid "upload succeeded" msgstr "subido completado" #: gui/pregame/userreport/userreport.js:34 #, javascript-format msgid "upload failed (%(errorCode)s)" msgstr "subido fallado (%(errorCode)s)" #: gui/pregame/userreport/userreport.js:37 #, javascript-format msgid "upload failed (%(errorMessage)s)" msgstr "subido fallado (%(errorMessage)s)" #: gui/pregame/userreport/userreport.js:61 msgid "Disable Feedback" msgstr "" #: gui/pregame/userreport/userreport.js:61 msgid "Enable Feedback" msgstr "" #: gui/pregame/userreport/userreport.js:81 msgid "Thank you for helping improve 0 A.D.!" msgstr "" #: gui/pregame/userreport/userreport.js:82 msgid "Feedback is currently enabled." msgstr "" #: gui/pregame/userreport/userreport.js:83 #, javascript-format msgid "Status: %(status)s." msgstr "" #: gui/pregame/userreport/userreport.js:84 msgid "unknown" msgstr "desconocido" #: gui/pregame/userreport/userreport.js:86 msgid "Help improve 0 A.D.!" msgstr "" #: gui/pregame/userreport/userreport.js:87 msgid "" "You can automatically send us feedback that can help us fix bugs, and " "improve performance and compatibility." msgstr "" #: gui/reference/catafalque/CatafalquePage.js:41 #, javascript-format msgid "%(hotkey)s: Close Catafalque Bonuses." msgstr "" #: gui/reference/catafalque/catafalque.xml:(caption):18 msgid "Catafalque Bonuses" msgstr "" #. Translation: Description of an item in the CivInfo page, on a new line and #. indented. #: gui/reference/civinfo/CivInfoPage.js:95 #, javascript-format msgid "" "\n" " %(description)s" msgstr "" #. Translation: An entry in the CivInfo Page. The newline and indentation of #. the description #. is handled elsewhere. #. Example: #. > • Name of a Special Something (i) #. > A brief description of the aforementioned something. #: gui/reference/civinfo/CivInfoPage.js:102 #, javascript-format msgid "• %(name)s %(info_icon)s%(description)s" msgstr "" #: gui/reference/civinfo/CivInfoPage.js:113 #, javascript-format msgid "%(hotkey)s: Close Civilization Overview." msgstr "" #: gui/reference/civinfo/Sections/GameplaySection.js:30 #, javascript-format msgid "%(civilization)s Gameplay" msgstr "" #: gui/reference/civinfo/Sections/HistorySection.js:23 #, javascript-format msgid "History of the %(civilization)s" msgstr "Historia de las %(civilization)s" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:52 msgid "Civilization Bonus" msgid_plural "Civilization Bonuses" msgstr[0] "Bonus de Civilización" msgstr[1] "Bonuses de Civilización" msgstr[2] "Bonuses de Civilización" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:55 msgid "Team Bonus" msgid_plural "Team Bonuses" msgstr[0] "Bonus de Equipo" msgstr[1] "Bonuses de Equipo" msgstr[2] "Bonuses de Equipo" #: gui/reference/civinfo/Sections/Subsections/HeroesSubsection.js:29 msgid "Hero" msgid_plural "Heroes" msgstr[0] "" msgstr[1] "" msgstr[2] "" #: gui/reference/civinfo/Sections/Subsections/StructuresSubsection.js:29 msgid "Specific Structure" msgid_plural "Specific Structures" msgstr[0] "" msgstr[1] "" msgstr[2] "" #: gui/reference/civinfo/Sections/Subsections/TechnologiesSubsection.js:28 msgid "Specific Technology" msgid_plural "Specific Technologies" msgstr[0] "" msgstr[1] "" msgstr[2] "" #: gui/reference/common/Buttons/CivInfoButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Civilization Overview." msgstr "" #: gui/reference/common/Buttons/StructreeButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Structure Tree." msgstr "" #: gui/reference/common/Dropdowns/CivSelectDropdown.js:63 msgid "Civilization:" msgstr "Civilización:" #: gui/reference/common/TemplateParser.js:152 #, javascript-format msgid "%(health_min)s to %(health_max)s" msgstr "" #. Translation: Label followed by a list of values. #: gui/reference/common/tooltips.js:10 #, javascript-format msgid "%(listHeader)s %(listOfValues)s" msgstr "" #. Translation: Label before a list of the names of units that build the #. structure selected. #: gui/reference/common/tooltips.js:27 msgid "Built by:" msgstr "" #. Translation: Label before a list of the names of structures or units that #. train the unit #. selected. #: gui/reference/common/tooltips.js:33 msgid "Trained by:" msgstr "" #. Translation: Label before a list of names of structures or units that #. research the #. technology selected. #: gui/reference/common/tooltips.js:39 msgid "Researched at:" msgstr "" #. Translation: Label before a list of the names of structures the selected #. unit can #. construct or build. #: gui/reference/common/tooltips.js:48 msgid "Builds:" msgstr "" #. Translation: Label before a list of the names of technologies the selected #. unit or #. structure can research. #: gui/reference/common/tooltips.js:57 msgid "Researches:" msgstr "" #. Translation: Label before a list of the names of units the selected unit or #. structure can #. train. #: gui/reference/common/tooltips.js:66 msgid "Trains:" msgstr "" #. Translation: Label before a list of the names of units or structures the #. selected unit or #. structure can be upgradable to. #: gui/reference/common/tooltips.js:75 msgid "Upgradable to:" msgstr "" #: gui/reference/structree/Sections/Trainer/TrainerSection.js:70 msgid "Trainer Units" msgstr "" #: gui/reference/structree/StructreePage.js:85 #, javascript-format msgid "%(hotkey)s: Close Structure Tree." msgstr "" #: gui/reference/viewer/ViewerPage.js:172 #, javascript-format msgid "%(hotkey)s: Close Template Viewer" msgstr "" #: gui/reference/viewer/viewer.xml:(caption):16 msgid "Information" msgstr "Información" #: gui/replaymenu/replay_actions.js:90 msgid "This replay needs a different sequence of mods:" msgstr "" #: gui/replaymenu/replay_actions.js:95 msgid "This replay is not compatible with your version of the game!" msgstr "" #: gui/replaymenu/replay_actions.js:96 #, javascript-format msgid "Your version: %(version)s" msgstr "" #: gui/replaymenu/replay_actions.js:97 #, javascript-format msgid "Required version: %(version)s" msgstr "" #: gui/replaymenu/replay_actions.js:100 msgid "Incompatible replay" msgstr "" #: gui/replaymenu/replay_actions.js:126 msgid "No summary data available." msgstr "" #: gui/replaymenu/replay_actions.js:175 msgid "Are you sure you want to delete this replay permanently?" msgstr "" #: gui/replaymenu/replay_actions.js:177 msgid "Delete replay" msgstr "" #: gui/replaymenu/replay_filters.js:52 msgctxt "datetime" msgid "Any" msgstr "" #: gui/replaymenu/replay_filters.js:68 msgctxt "map size" msgid "Any" msgstr "" #: gui/replaymenu/replay_filters.js:84 msgctxt "map name" msgid "Any" msgstr "" #: gui/replaymenu/replay_filters.js:100 msgctxt "population capacity" msgid "Any" msgstr "" #: gui/replaymenu/replay_filters.js:119 msgctxt "duration" msgid "Any" msgstr "" #. Translation: Shorter duration than max minutes. #: gui/replaymenu/replay_filters.js:123 #, javascript-format msgctxt "duration filter" msgid "< %(max)s min" msgid_plural "< %(max)s min" msgstr[0] "" msgstr[1] "" msgstr[2] "" #. Translation: Longer duration than min minutes. #: gui/replaymenu/replay_filters.js:127 #, javascript-format msgctxt "duration filter" msgid "> %(min)s min" msgid_plural "> %(min)s min" msgstr[0] "" msgstr[1] "" msgstr[2] "" #. Translation: Duration between min and max minutes. #: gui/replaymenu/replay_filters.js:130 #, javascript-format msgctxt "duration filter" msgid "%(min)s - %(max)s min" msgstr "" #: gui/replaymenu/replay_filters.js:145 msgctxt "replay filter" msgid "Any" msgstr "Cualquiera" #: gui/replaymenu/replay_filters.js:146 msgctxt "replay filter" msgid "Single-player" msgstr "" #: gui/replaymenu/replay_filters.js:147 msgctxt "replay filter" msgid "Multiplayer" msgstr "Multijugador" #: gui/replaymenu/replay_filters.js:148 msgctxt "replay filter" msgid "Campaigns" -msgstr "" +msgstr "Campaigns" #: gui/replaymenu/replay_filters.js:162 msgid "Any victory condition" msgstr "" #: gui/replaymenu/replay_filters.js:175 msgid "Rated and unrated games" msgstr "" #: gui/replaymenu/replay_filters.js:175 msgid "Rated games" msgstr "" #: gui/replaymenu/replay_filters.js:175 msgid "Unrated games" msgstr "" #: gui/replaymenu/replay_menu.js:196 msgid "" "Filter replays by typing one or more, partial or complete player names." msgstr "" #: gui/replaymenu/replay_menu.js:200 #, javascript-format msgid "Delete the selected replay using %(hotkey)s." msgstr "" #: gui/replaymenu/replay_menu.js:285 #, javascript-format msgid "Players: %(numberOfPlayers)s" msgstr "" #: gui/replaymenu/replay_menu.js:309 msgid "yyyy-MM-dd HH:mm" msgstr "" #: gui/replaymenu/replay_menu.js:339 msgid "yyyy-MM" msgstr "" #: gui/replaymenu/replay_menu.xml:(caption):14 msgid "Replay Games" msgstr "" #: gui/replaymenu/replay_menu.xml:(caption):112 msgid "Filter compatible replays" msgstr "" #: gui/replaymenu/replay_menu.xml:(caption):216 msgid "Spoiler" msgstr "" #: gui/replaymenu/replay_menu.xml:(caption):228 msgid "Main Menu" msgstr "Menú principal" #: gui/replaymenu/replay_menu.xml:(caption):240 msgid "Rebuild Cache" msgstr "" #: gui/replaymenu/replay_menu.xml:(caption):247 #: gui/summary/summary.xml:(caption):26 msgid "Summary" msgstr "Resumen" #: gui/replaymenu/replay_menu.xml:(caption):253 msgid "Start Replay" msgstr "Iniciar repetición" #: gui/replaymenu/replay_menu.xml:(heading):75 msgctxt "replay" msgid "Players" msgstr "Jugadores" #: gui/replaymenu/replay_menu.xml:(heading):83 msgctxt "replay" msgid "Size" msgstr "Tamaño" #: gui/replaymenu/replay_menu.xml:(heading):87 msgctxt "replay" msgid "Population" msgstr "Población" #: gui/replaymenu/replay_menu.xml:(heading):91 msgctxt "replay" msgid "Duration" msgstr "Duración" #: gui/replaymenu/replay_menu.xml:(placeholder_text):32 msgid "Search for Player" msgstr "" #: gui/replaymenu/replay_menu.xml:(tooltip):98 msgid "File path for the currently selected replay." msgstr "" #: gui/replaymenu/replay_menu.xml:(tooltip):241 msgid "Rebuild the replay cache from scratch. Potentially slow!" msgstr "" #: gui/splashscreen/splashscreen.txt:2 msgid "" "[font=\"sans-bold-20\"] Thank you for installing 0 A.D. Empires Ascendant!" msgstr "" #: gui/splashscreen/splashscreen.txt:3 msgid "[font=\"sans-16\"]" msgstr "" #: gui/splashscreen/splashscreen.txt:4 msgid "" "[imgleft=\"constructionIcon\"]This game is still in development. You may " "encounter bugs, and some features are not as fleshed out as we would like." msgstr "" #: gui/splashscreen/splashscreen.txt:6 msgid "" "[imgleft=\"iconLag\"]The game can have performance problems, especially with" " large maps and a great number of units." msgstr "" #: gui/splashscreen/splashscreen.txt:8 msgid "" "[imgleft=\"iconMap\"]0 A.D. is Free Software: you can participate in its " "development." msgstr "" #: gui/splashscreen/splashscreen.txt:9 msgid "" "If you want to help with art, sound, gameplay or programming, make sure to " "join our official forum." msgstr "" #: gui/splashscreen/splashscreen.xml:(caption):14 msgid "Welcome!" msgstr "¡Bienvenido!" #: gui/splashscreen/splashscreen.xml:(caption):19 msgid "Show this message in the future" msgstr "Mostrar este mensaje en el futuro" #: gui/splashscreen/splashscreen.xml:(caption):25 msgid "OK" msgstr "OK" #: gui/splashscreen/splashscreen.xml:(caption):30 msgid "Official Forum (web)" msgstr "" #: gui/summary/layout.js:13 msgid "Score" msgstr "Puntuación" #: gui/summary/layout.js:15 gui/summary/layout.js:33 gui/summary/layout.js:71 #: gui/summary/layout.js:110 gui/summary/layout.js:161 #: gui/summary/layout.js:193 gui/summary/summary.xml:(caption):70 msgid "Player name" msgstr "" #: gui/summary/layout.js:16 msgid "Total score" msgstr "" #: gui/summary/layout.js:17 msgid "Economy score" msgstr "" #: gui/summary/layout.js:18 msgid "Military score" msgstr "" #: gui/summary/layout.js:19 msgid "Exploration score" msgstr "" #: gui/summary/layout.js:31 msgid "Structures" msgstr "" #: gui/summary/layout.js:34 gui/summary/layout.js:72 gui/summary/layout.js:111 msgid "Total" msgstr "" #: gui/summary/layout.js:35 msgid "Houses" msgstr "" #: gui/summary/layout.js:36 msgid "Economic" msgstr "Economico" #: gui/summary/layout.js:37 msgid "Outposts" msgstr "" #: gui/summary/layout.js:38 msgid "Military" msgstr "Militar" #: gui/summary/layout.js:39 msgid "Fortresses" msgstr "" #: gui/summary/layout.js:40 msgid "Civ centers" msgstr "" #: gui/summary/layout.js:41 msgid "Wonders" msgstr "" #: gui/summary/layout.js:45 #, javascript-format msgid "" "Structure Statistics (%(constructed)s / %(destroyed)s / %(captured)s / " "%(lost)s)" msgstr "" #: gui/summary/layout.js:69 msgid "Units" msgstr "Unidades" #: gui/summary/layout.js:73 msgid "Infantry" msgstr "Infantería" #: gui/summary/layout.js:74 msgid "Worker" msgstr "Trabajador" #: gui/summary/layout.js:75 msgid "Cavalry" msgstr "Caballería" #: gui/summary/layout.js:76 msgid "Champion" msgstr "Campeón" #: gui/summary/layout.js:77 msgid "Heroes" msgstr "Héroes" #: gui/summary/layout.js:78 msgid "Siege" msgstr "" #: gui/summary/layout.js:79 msgid "Navy" msgstr "" #: gui/summary/layout.js:80 msgid "Traders" msgstr "" #: gui/summary/layout.js:84 #, javascript-format msgid "Unit Statistics (%(trained)s / %(killed)s / %(lost)s)" msgstr "" #: gui/summary/layout.js:108 msgid "Resources" msgstr "Recursos" #: gui/summary/layout.js:120 msgid "Tributes" msgstr "" #: gui/summary/layout.js:121 #, javascript-format msgid "" "Tributes \n" "(%(sent)s / %(received)s)" msgstr "" #: gui/summary/layout.js:129 msgid "Treasures collected" msgstr "" #: gui/summary/layout.js:130 msgid "Loot" msgstr "" #: gui/summary/layout.js:131 msgid "Livestock bred" msgstr "" #: gui/summary/layout.js:135 #, javascript-format msgid "Resource Statistics (%(gathered)s / %(used)s)" msgstr "" #: gui/summary/layout.js:159 msgid "Market" msgstr "Mercado" #: gui/summary/layout.js:162 msgid "Trade income" msgstr "" #: gui/summary/layout.js:163 msgid "Barter efficiency" msgstr "" #. Translation: use %(resourceWithinSentence)s if needed #: gui/summary/layout.js:169 #, javascript-format msgid "%(resourceFirstWord)s exchanged" msgstr "" #: gui/summary/layout.js:191 msgid "Miscellaneous" msgstr "" #: gui/summary/layout.js:194 msgid "Kill / Death ratio" msgstr "" #: gui/summary/layout.js:195 gui/summary/summary.js:99 msgid "Population" msgstr "Población" #: gui/summary/layout.js:196 msgid "Map control (peak)" msgstr "" #: gui/summary/layout.js:197 msgid "Map control (finish)" msgstr "" #: gui/summary/layout.js:198 msgid "Map exploration" msgstr "" #: gui/summary/layout.js:199 msgid "Vegetarian ratio" msgstr "" #: gui/summary/layout.js:200 msgid "Feminization" msgstr "" #: gui/summary/layout.js:203 msgid "Bribes" msgstr "" #: gui/summary/layout.js:204 #, javascript-format msgid "" "Bribes\n" "(%(succeeded)s / %(failed)s)" msgstr "" #: gui/summary/layout.js:230 msgid "Charts" msgstr "" #: gui/summary/layout.js:377 msgid "Team total" msgstr "" #: gui/summary/summary.js:30 msgid "Trained" msgstr "" #: gui/summary/summary.js:35 msgid "Constructed" msgstr "" #: gui/summary/summary.js:40 msgid "Gathered" msgstr "" #: gui/summary/summary.js:44 msgid "Count" msgstr "" #: gui/summary/summary.js:49 msgid "Sent" msgstr "" #: gui/summary/summary.js:54 msgid "Bought" msgstr "" #: gui/summary/summary.js:59 msgid "Income" msgstr "" #: gui/summary/summary.js:64 msgid "Captured" msgstr "" #: gui/summary/summary.js:69 msgid "Succeeded" msgstr "" #: gui/summary/summary.js:74 msgid "Destroyed" msgstr "" #: gui/summary/summary.js:79 msgid "Killed" msgstr "" #: gui/summary/summary.js:84 msgid "Lost" msgstr "" #: gui/summary/summary.js:89 msgid "Used" msgstr "" #: gui/summary/summary.js:94 msgid "Received" msgstr "" #: gui/summary/summary.js:104 msgid "Sold" msgstr "" #: gui/summary/summary.js:109 msgid "Outcome" msgstr "" #: gui/summary/summary.js:114 msgid "Failed" msgstr "" #: gui/summary/summary.js:201 #, javascript-format msgctxt "Player listing with color indicator" msgid "%(colorIndicator)s %(playerListing)s" msgstr "" #: gui/summary/summary.js:204 msgctxt "Charts player color indicator" msgid "■" msgstr "" #: gui/summary/summary.js:234 msgctxt "Player listing" msgid ", " msgstr "," #: gui/summary/summary.js:340 msgid "Time elapsed" msgstr "" #: gui/summary/summary.js:510 msgid "Current Scores" msgstr "" #: gui/summary/summary.js:512 msgid "Scores at the end of the game." msgstr "" #: gui/summary/summary.js:514 msgid "You have been disconnected." msgstr "" #: gui/summary/summary.js:516 msgid "You have left the game." msgstr "Abandonaste la partida." #: gui/summary/summary.js:518 msgid "You have won the battle!" msgstr "Ganaste la batalla!" #: gui/summary/summary.js:520 msgid "You have been defeated…" msgstr "" #: gui/summary/summary.js:521 msgid "You have abandoned the game." msgstr "Abandonaste la partida." #: gui/summary/summary.js:524 #, javascript-format msgid "Game time elapsed: %(time)s" msgstr "Tiempo de juego transcurrido: %(time)s" #: gui/summary/summary.js:532 #, javascript-format msgid "%(mapName)s - %(mapType)s" msgstr "" #: gui/summary/summary.js:544 #, javascript-format msgid "%(hotkey)s: Toggle the multiplayer lobby in a dialog window." msgstr "" #: gui/summary/summary.js:556 #, javascript-format msgid "Focus the %(name)s summary tab." msgstr "" #: gui/summary/summary.xml:(caption):120 msgctxt "summary chart" msgid "Category:" msgstr "" #: gui/summary/summary.xml:(caption):130 msgctxt "summary chart" msgid "Value:" msgstr "" #: gui/summary/summary.xml:(caption):140 msgctxt "summary chart" msgid "Type:" msgstr "" #: gui/summary/summary.xml:(caption):167 msgid "Group by team" msgstr "" #: gui/summary/summary.xml:(caption):187 msgid "Watch Replay" msgstr "" #: gui/summary/summary.xml:(caption):192 msgid "Continue" msgstr "Continuar" #: gui/summary/summary.xml:(tooltip):126 msgctxt "summary chart" msgid "Category" msgstr "" #: gui/summary/summary.xml:(tooltip):136 msgctxt "summary chart" msgid "Value" msgstr "" #: gui/summary/summary.xml:(tooltip):147 msgctxt "summary chart" msgid "Type" msgstr "" #: gui/text/tips/army_camp.txt:1 msgid "ROMAN ARMY CAMP" msgstr "" #: gui/text/tips/army_camp.txt:2 msgid "" "Buildable in neutral or enemy territory. Good for building a secret base " "behind enemy lines or to consolidate gains within enemy territory." msgstr "" #: gui/text/tips/army_camp.txt:3 msgid "Construct rams and train citizen soldiers." msgstr "" #: gui/text/tips/army_camp.txt:4 msgid "" "Garrison units to slowly heal them and protect the army camp from attacks " "and decay." msgstr "" #: gui/text/tips/autoqueue.txt:1 msgid "AUTOQUEUE" msgstr "" #: gui/text/tips/autoqueue.txt:2 msgid "Enable the autoqueue feature to automatically train units." msgstr "" #: gui/text/tips/autoqueue.txt:3 msgid "Works as long as you have enough resources, then it will stop." msgstr "" #: gui/text/tips/barracks.txt:1 msgid "BARRACKS" msgstr "" #: gui/text/tips/barracks.txt:2 msgid "" "Train all citizen soldiers. Some civilizations can unlock the training of " "champions as well." msgstr "" #: gui/text/tips/barracks.txt:3 gui/text/tips/elephant_stable.txt:3 msgid "Units gain experience while garrisoned inside the building." msgstr "Las unidades ganan experiencia mientras están guarnecidas en el edificio." #: gui/text/tips/barracks.txt:4 msgid "" "Build one early to train citizen soldiers while you phase up your " "settlement." msgstr "" #: gui/text/tips/barracks.txt:5 msgid "Build in a forward base to resupply your assault with fresh troops." msgstr "" #: gui/text/tips/biomes.txt:1 msgid "BIOMES" msgstr "" #: gui/text/tips/biomes.txt:2 msgid "" "Biomes can be used on some random maps and determine which region of the " "world the map represents." msgstr "" #: gui/text/tips/biomes.txt:3 msgid "" "They influence the appearence of the maps and also the amount of resources " "that are available." msgstr "" #: gui/text/tips/briton_war_dog.txt:1 msgid "WAR DOG" msgstr "" #: gui/text/tips/briton_war_dog.txt:2 msgid "A dog that the Britons can train at the cavalry stable." msgstr "" #: gui/text/tips/briton_war_dog.txt:3 msgid "Has low health, but is fast and will fearlessly attack enemies." msgstr "" #: gui/text/tips/briton_war_dog.txt:4 msgid "Use them as support in your army or for quick raids." msgstr "" #: gui/text/tips/carth_sacred_band.txt:1 msgid "CARTHAGINIAN SACRED BAND" msgstr "" #: gui/text/tips/carth_sacred_band.txt:2 msgid "Champion Spearmen and Champion Cavalry Spearmen for Carthage." msgstr "" #: gui/text/tips/carth_sacred_band.txt:3 msgid "" "Both are trainable from the Temple, instead of the Fortress like most other " "champions." msgstr "" #: gui/text/tips/carth_sacred_band.txt:4 msgid "" "Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy" " shock against siege weapons and skirmishers." msgstr "" #: gui/text/tips/carth_shipyard.txt:1 msgid "CARTHAGINIAN NAVAL SHIPYARD" msgstr "" #: gui/text/tips/carth_shipyard.txt:2 msgid "Special dock of the Carthaginians to construct warships." msgstr "" #: gui/text/tips/carth_shipyard.txt:3 msgid "Garrison ships inside to slowly repair them." msgstr "" #: gui/text/tips/carth_shipyard.txt:4 msgid "Much stronger than other docks, but also more expensive." msgstr "" #: gui/text/tips/catapults.txt:1 msgid "CATAPULTS" msgstr "" #: gui/text/tips/catapults.txt:2 msgid "Ranged siege engines that are good against structures." msgstr "" #: gui/text/tips/catapults.txt:3 msgid "Expensive and slow." msgstr "" #: gui/text/tips/catapults.txt:4 msgid "" "Pack up into carts for movement, and unpack into stationary engines for " "attack!" msgstr "" #: gui/text/tips/cavalry_stable.txt:1 msgid "CAVALRY STABLE" msgstr "" #: gui/text/tips/cavalry_stable.txt:2 msgid "" "Trains cavalry units and lets you research cavalry specific technologies." msgstr "" #: gui/text/tips/cavalry_stable.txt:3 msgid "Units gain experience while garrisoned inside the structure." msgstr "" #: gui/text/tips/celtic_war_barge.txt:1 msgid "CELTIC WAR BARGE" msgstr "" #: gui/text/tips/celtic_war_barge.txt:2 msgid "A medium trireme-class warship." msgstr "" #: gui/text/tips/celtic_war_barge.txt:3 msgid "Available to Britons, Gauls, and Iberians." msgstr "" #: gui/text/tips/celtic_war_barge.txt:4 msgid "Can transport up to 40 units." msgstr "" #: gui/text/tips/celtic_war_barge.txt:5 msgid "Increases firepower with garrisoned infantry." msgstr "" #: gui/text/tips/city_walls.txt:1 msgid "CITY WALLS" msgstr "" #: gui/text/tips/city_walls.txt:2 msgid "Strong stone walls that help you protect your city." msgstr "" #: gui/text/tips/city_walls.txt:3 msgid "" "When your ranged infantry units are occupying the turrets, they have " "additional armor and can shoot at the enemy. " msgstr "" #: gui/text/tips/city_walls.txt:4 msgid "Vulnerable to siege weapons like catapults, rams and war elephants." msgstr "" #: gui/text/tips/civic_centres.txt:1 msgid "CIVIC CENTERS" msgstr "" #: gui/text/tips/civic_centres.txt:2 msgid "The foundation of your new colony." msgstr "" #: gui/text/tips/civic_centres.txt:3 msgid "Claim large tracts of territory." msgstr "" #: gui/text/tips/civic_centres.txt:4 msgid "Can be built in friendly and neutral territory." msgstr "" #: gui/text/tips/civic_centres.txt:5 msgid "" "Train citizens: female citizens, infantry citizen-soldiers, and cavalry " "citizen-soldiers." msgstr "" #: gui/text/tips/default_formation.txt:1 msgid "DEFAULT FORMATION" msgstr "" #: gui/text/tips/default_formation.txt:2 msgid "" "Right-click an icon to set the default formation: units that are ordered to " "walk or patrol will automatically use it." msgstr "" #: gui/text/tips/default_formation.txt:3 msgid "Can be de-activated by choosing “no formation” as the default." msgstr "" #: gui/text/tips/default_formation.txt:4 msgid "" "The “Formation control” option lets you choose whether formations disband " "for orders other than walking or patrolling." msgstr "" #: gui/text/tips/defense_towers.txt:1 msgid "DEFENSE TOWERS" msgstr "" #: gui/text/tips/defense_towers.txt:2 msgid "Strong watchtowers, which help you defend your position." msgstr "" #: gui/text/tips/defense_towers.txt:3 msgid "" "They have a large vision range and will shoot arrows at the enemy in sight. " msgstr "" #: gui/text/tips/defense_towers.txt:4 msgid "" "You can garrison more infantry inside them to increase the number of arrows " "they shoot." msgstr "" #: gui/text/tips/elephant_stable.txt:1 msgid "ELEPHANT STABLE" msgstr "" #: gui/text/tips/elephant_stable.txt:2 msgid "" "The structure is available to some civilizations to train elephant units." msgstr "" #: gui/text/tips/embassies.txt:1 msgid "EMBASSIES AND MERCENARY CAMPS" msgstr "" #: gui/text/tips/embassies.txt:2 msgid "Special structures allowing you to hire mercenaries for your army." msgstr "" #: gui/text/tips/embassies.txt:3 msgid "" "Mercenaries will not gather resources and cost only metal, but they are " "experienced and strong." msgstr "" #: gui/text/tips/fishing.txt:1 msgid "FISHING" msgstr "" #: gui/text/tips/fishing.txt:2 msgid "Fish the seas for a bountiful harvest." msgstr "" #: gui/text/tips/fishing.txt:3 msgid "Fishing boats carry a large amount of food per trip." msgstr "" #: gui/text/tips/fishing.txt:4 msgid "Fishing is faster than gathering food on fields." msgstr "" #: gui/text/tips/fishing.txt:5 msgid "" "Careful! Fish are not an infinite resource! Although they do slowly " "repopulate when left alone." msgstr "" #: gui/text/tips/forge.txt:1 msgid "FORGE" msgstr "" #: gui/text/tips/forge.txt:2 msgid "Research structure for all factions." msgstr "" #: gui/text/tips/forge.txt:3 msgid "Research weapon and armor upgrades for your units." msgstr "" #: gui/text/tips/formations.txt:1 msgid "FORMATIONS" msgstr "" #: gui/text/tips/formations.txt:2 msgid "" "Arrange your soldiers in formations to keep them organized during battles." msgstr "" #: gui/text/tips/formations.txt:3 msgid "" "Formations are selected as a whole by default, but that can be changed in " "the game settings." msgstr "" #: gui/text/tips/fortress.txt:1 msgid "FORTRESS" msgstr "" #: gui/text/tips/fortress.txt:2 msgid "" "Usually the strongest structure of a civilization and the place where you " "can train Heroes." msgstr "" #: gui/text/tips/fortress.txt:3 msgid "Garrison soldiers inside to add more firepower to its defense." msgstr "" #: gui/text/tips/freehand_position.txt:1 msgid "FREEHAND POSITION" msgstr "" #: gui/text/tips/freehand_position.txt:2 msgid "" "Gain an advantage on the battleground by tactically positioning your units!" msgstr "" #: gui/text/tips/freehand_position.txt:3 msgid "" "Therefore select some units, press and hold the right mouse button, draw any" " line, then release the button." msgstr "" #: gui/text/tips/freehand_position.txt:4 msgid "Your units will now spread out on this line." msgstr "" #: gui/text/tips/gathering.txt:1 msgid "RESOURCE GATHERING" msgstr "" #: gui/text/tips/gathering.txt:2 msgid "Use citizen-soldiers and female citizens to gather resources." msgstr "" #: gui/text/tips/gathering.txt:3 msgid "Female citizens gather vegetable resources faster." msgstr "" #: gui/text/tips/gathering.txt:4 msgid "Infantry citizen-soldiers are faster gathering minerals." msgstr "" #: gui/text/tips/gathering.txt:5 msgid "Cavalry citizen-soldiers are faster gathering meat." msgstr "" #: gui/text/tips/gathering.txt:6 msgid "" "The higher the level of a citizen-soldier (advanced, elite), the better he " "fights, but the less efficient he is at gathering resources." msgstr "" #: gui/text/tips/heroes.txt:1 msgid "HEROES" msgstr "" #: gui/text/tips/heroes.txt:2 msgid "" "Historical characters, such as Xerxes, Leonidas, Pericles, Hannibal, Scipio," " and Boudicca." msgstr "" #: gui/text/tips/heroes.txt:3 msgid "A lot of health and very strong attacks." msgstr "" #: gui/text/tips/heroes.txt:4 msgid "Have auras which alter the stats of other units or structures." msgstr "" #: gui/text/tips/heroes.txt:5 msgid "Caution: Each hero can be recruited only once per match!" msgstr "" #: gui/text/tips/iber_fireship.txt:1 msgid "IBERIAN FIRESHIP" msgstr "" #: gui/text/tips/iber_fireship.txt:2 msgid "" "The special Iberian fireship is very effective against other ships and " "buildings, but steadily loses health." msgstr "" #: gui/text/tips/lighthouse.txt:1 msgid "LIGHTHOUSE" msgstr "" #: gui/text/tips/lighthouse.txt:2 msgid "" "Special Ptolemaic structures to increase your vision range when built on the" " shore." msgstr "" #: gui/text/tips/map_flare.txt:1 msgid "MAP FLARE" msgstr "" #: gui/text/tips/map_flare.txt:2 msgid "" "Use this feature to let your team know where on the map something important " "happens." msgstr "" #: gui/text/tips/map_flare.txt:3 msgid "They will see the flare on their minimap." msgstr "" #: gui/text/tips/meroe_pyramids.txt:1 msgid "PYRAMIDS OF MEROË" msgstr "" #: gui/text/tips/meroe_pyramids.txt:2 msgid "Special structures available for the Kushites." msgstr "" #: gui/text/tips/meroe_pyramids.txt:3 msgid "" "The small pyramids improve the gathering rate of the workers around them." msgstr "" #: gui/text/tips/meroe_pyramids.txt:4 msgid "" "The large pyramids increase the military capabilities of soldiers around " "them." msgstr "" #: gui/text/tips/outposts.txt:1 msgid "OUTPOSTS" msgstr "" #: gui/text/tips/outposts.txt:2 msgid "Build in neutral or own territory." msgstr "" #: gui/text/tips/outposts.txt:3 msgid "Cheap and quickly built, but weak." msgstr "" #: gui/text/tips/outposts.txt:4 msgid "" "Garrison infantry for extensive vision, and to prevent losing control of the" " outpost due to territory decay." msgstr "" #: gui/text/tips/palisades.txt:1 msgid "PALISADE WALLS" msgstr "" #: gui/text/tips/palisades.txt:2 msgid "A quick, cheap wooden wall available to all factions." msgstr "" #: gui/text/tips/palisades.txt:3 msgid "Most factions have access to them in Village Phase." msgstr "" #: gui/text/tips/persian_architecture.txt:1 msgid "PERSIAN ARCHITECTURE" msgstr "" #: gui/text/tips/persian_architecture.txt:2 msgid "Special technology for the Persians." msgstr "" #: gui/text/tips/persian_architecture.txt:3 msgid "Structures +25% health." msgstr "" #: gui/text/tips/persian_architecture.txt:4 msgid "Build time lengthened by +20% as a consequence." msgstr "" #: gui/text/tips/persian_architecture.txt:5 msgid "" "Persians also have access to a great number of structural and defensive " "technologies." msgstr "" #: gui/text/tips/pikemen.txt:1 msgid "PIKEMEN" msgstr "" #: gui/text/tips/pikemen.txt:2 msgid "Heavily armored and slow. Low attack." msgstr "" #: gui/text/tips/pikemen.txt:3 msgid "" "Used against cavalry or against other melee infantry to pin them in place." msgstr "" #: gui/text/tips/pikemen.txt:4 msgid "Available to: Kushites, Macedonians, Ptolemies, and Seleucids." msgstr "" #: gui/text/tips/quinquereme.txt:1 msgid "QUINQUEREME" msgstr "" #: gui/text/tips/quinquereme.txt:2 msgid "" "The heaviest standard warship. Available to: Carthaginians, Ptolemies, " "Romans, and Seleucids." msgstr "" #: gui/text/tips/quinquereme.txt:3 msgid "Transports up to 50 units." msgstr "" #: gui/text/tips/quinquereme.txt:4 msgid "Increases firepower with garrisoned catapults." msgstr "" #: gui/text/tips/resource_counter.txt:1 msgid "RESOURCE COUNTER" msgstr "" #: gui/text/tips/resource_counter.txt:2 msgid "" "The resource counter panel shows you how much of each resources you have at " "the moment." msgstr "" #: gui/text/tips/resource_counter.txt:3 msgid "" "The number below it shows you how many citizens are currently gathering " "them." msgstr "" #: gui/text/tips/savanna_biome.txt:1 msgid "SAVANNA BIOME" msgstr "" #: gui/text/tips/savanna_biome.txt:2 msgid "Generally flat, with a few watering holes and rocky outcrops." msgstr "" #: gui/text/tips/savanna_biome.txt:3 msgid "Chock full of herd animals for plentiful hunting." msgstr "" #: gui/text/tips/savanna_biome.txt:4 msgid "Rich in all types of mining." msgstr "" #: gui/text/tips/savanna_biome.txt:5 msgid "Wood tends to be sparse, but consists of high-yield Baobab trees." msgstr "" #: gui/text/tips/snapping.txt:1 msgid "SNAPPING" msgstr "" #: gui/text/tips/snapping.txt:2 msgid "" "Structures can be aligned by keeping the snap hotkey pressed during " "placement." msgstr "" #: gui/text/tips/snapping.txt:3 msgid "Aligning structures allows to conserve space for future construction." msgstr "" #: gui/text/tips/snapping.txt:4 msgid "" "Tightly packed groups of structures can also be used for obstructing raiding" " enemies." msgstr "" #: gui/text/tips/spartan_hoplites.txt:1 msgid "SPARTIATES" msgstr "" #: gui/text/tips/spartan_hoplites.txt:2 msgid "Strongest infantry unit in the game." msgstr "" #: gui/text/tips/spartan_hoplites.txt:3 msgid "Champion Infantry available to the Spartans." msgstr "" #: gui/text/tips/spartan_hoplites.txt:4 msgid "" "Use them to slaughter enemy cavalry or as a shock force to support your " "regular infantry." msgstr "" #: gui/text/tips/spearmen.txt:1 msgid "SPEARMEN" msgstr "" #: gui/text/tips/spearmen.txt:2 msgid "The basic melee infantry for every faction in the game." msgstr "" #: gui/text/tips/spearmen.txt:3 msgid "Used against cavalry for an attack bonus." msgstr "" #: gui/text/tips/spearmen.txt:4 msgid "Decent hack attack make them good front line troops." msgstr "" #: gui/text/tips/spearmen.txt:5 msgid "" "They are countered by ranged units and swordsmen, so support your spearmen " "with slingers or cavalry." msgstr "" #: gui/text/tips/storehouses.txt:1 msgid "STOREHOUSES" msgstr "" #: gui/text/tips/storehouses.txt:2 msgid "A cheap dropsite for non-food resources (Wood, Stone, Metal)." msgstr "" #: gui/text/tips/storehouses.txt:3 msgid "" "Research technologies to improve the gathering capabilities of your " "citizens." msgstr "" #: gui/text/tips/temples.txt:1 msgid "TEMPLES" msgstr "" #: gui/text/tips/temples.txt:2 msgid "Town Phase structure." msgstr "" #: gui/text/tips/temples.txt:3 msgid "Recruit Healers to heal your troops on the battlefield." msgstr "" #: gui/text/tips/temples.txt:4 msgid "Research healing technologies." msgstr "" #: gui/text/tips/temples.txt:5 msgid "Its aura heals nearby units." msgstr "" #: gui/text/tips/temples.txt:6 msgid "Garrison wounded units inside for quicker healing." msgstr "" #: gui/text/tips/territory_decay.txt:1 msgid "TERRITORY DECAY" msgstr "" #: gui/text/tips/territory_decay.txt:2 msgid "" "Decay happens when structures are not connected to an allied Civil Center." msgstr "" #: gui/text/tips/territory_decay.txt:3 msgid "" "The decay process can be slowed down or reversed by garrisoning some units " "in the structure." msgstr "" #: gui/text/tips/territory_decay.txt:4 msgid "" "When the decay is completed, the structure will be given to the most " "influential neighbor." msgstr "" #: gui/text/tips/theater.txt:1 msgid "THEATER" msgstr "" #: gui/text/tips/theater.txt:2 msgid "" "Special structures of the Hellenic civilizations to increase the size of " "your territory while you control it." msgstr "" #: gui/text/tips/treasure.txt:1 msgid "TREASURES" msgstr "" #: gui/text/tips/treasure.txt:2 msgid "" "Collectible chests and bare resources on land and shipwrecks on the shore." msgstr "" #: gui/text/tips/treasure.txt:3 msgid "" "Provide you with a resource boost, so keep an eye out for them as you " "explore." msgstr "" #: gui/text/tips/triremes.txt:1 msgid "TRIREME" msgstr "" #: gui/text/tips/triremes.txt:2 msgid "The Medium Warship." msgstr "" #: gui/text/tips/triremes.txt:3 msgid "Good for transporting or fighting." msgstr "" #: gui/text/tips/triremes.txt:4 msgid "Garrison troops aboard to increase fire power." msgstr "" #: gui/text/tips/war_elephants.txt:1 msgid "WAR ELEPHANTS" msgstr "" #: gui/text/tips/war_elephants.txt:2 msgid "Huge beasts from Africa and India, trained for war." msgstr "" #: gui/text/tips/war_elephants.txt:3 msgid "High Food and Metal cost, but very powerful." msgstr "" #: gui/text/tips/war_elephants.txt:4 msgid "" "Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and " "Seleucids." msgstr "" #: gui/text/tips/whales.txt:1 msgid "WHALES" msgstr "" #: gui/text/tips/whales.txt:2 msgid "An oceanic resource." msgstr "" #: gui/text/tips/whales.txt:3 msgid "2000 Food." msgstr "" #: gui/text/tips/whales.txt:4 msgid "Gatherable by Fishing Boats after the whale is killed." msgstr "" #: gui/text/tips/whales.txt:5 msgid "Roam around the oceans of the game and flee when attacked." msgstr "" #: simulation/data/resources/food.jsondescription msgid "Harvest from animals, berry bushes, fish, or fields." msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonname msgctxt "firstWord" msgid "Food" msgstr "Comida" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonname msgctxt "withinSentence" msgid "Food" msgstr "Comida" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "firstWord" msgid "Fish" msgstr "Pez" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "withinSentence" msgid "Fish" msgstr "Pez" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "firstWord" msgid "Fruit" msgstr "Fruta" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "withinSentence" msgid "Fruit" msgstr "Fruta" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "firstWord" msgid "Grain" msgstr "Grano" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "withinSentence" msgid "Grain" msgstr "Grano" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "firstWord" msgid "Meat" msgstr "Carne" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "withinSentence" msgid "Meat" msgstr "Carne" #: simulation/data/resources/metal.jsondescription msgid "Mine from metal mines or quarries." msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonname msgctxt "firstWord" msgid "Metal" msgstr "Metal" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonname msgctxt "withinSentence" msgid "Metal" msgstr "Metal" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "firstWord" msgid "Ore" msgstr "Mineral" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "withinSentence" msgid "Ore" msgstr "Mineral" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "firstWord" msgid "Ruins" msgstr "Ruinas" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "withinSentence" msgid "Ruins" msgstr "Ruinas" #: simulation/data/resources/stone.jsondescription msgid "Mine from rocks, stone quarries or ruins." msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonname msgctxt "firstWord" msgid "Stone" msgstr "Piedra" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonname msgctxt "withinSentence" msgid "Stone" msgstr "Piedra" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "firstWord" msgid "Rock" msgstr "Roca" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "withinSentence" msgid "Rock" msgstr "Roca" #: simulation/data/resources/wood.jsondescription msgid "Cut down from trees or groves." msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonname msgctxt "firstWord" msgid "Wood" msgstr "Madera" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonname msgctxt "withinSentence" msgid "Wood" msgstr "Madera" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "firstWord" msgid "Tree" msgstr "Árbol" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "withinSentence" msgid "Tree" msgstr "Árbol" Index: ps/trunk/binaries/data/mods/public/l10n/es_AR.public-simulation-auras.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/es_AR.public-simulation-auras.po (revision 27246) +++ ps/trunk/binaries/data/mods/public/l10n/es_AR.public-simulation-auras.po (revision 27247) @@ -1,1065 +1,1066 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Auka Raiken # Axel Chicahuala Fereyra # Exe Aybar # Facundo Abiega # Facundo Decena # Fernando Regent # Franco Falleti +# Gabriel Sarthou # Iván Pstyga # Joaquín Marcher # Julian Mena Ungaro # Matías Gaglio # Neftali Toledo # Poino Comer # rivera valdez # War Steiner msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-10-22 14:55+0000\n" "PO-Revision-Date: 2016-05-21 09:22+0000\n" -"Last-Translator: War Steiner , 2021\n" +"Last-Translator: Gabriel Sarthou, 2022\n" "Language-Team: Spanish (Argentina) (http://www.transifex.com/wildfire-games/0ad/language/es_AR/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: es_AR\n" "Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n" #: simulation/data/auras/structures/arsenal_repair.jsonauraDescription msgid "Garrisoned Siege Engines +3 health regeneration rate." msgstr "Maquinarias de asedio guarnecidas +3 velocidad de sanación" #: simulation/data/auras/structures/arsenal_repair.jsonauraName msgid "Arsenal Repairs" msgstr "Reparacion de Arsenal" #: simulation/data/auras/structures/cart_super_dock_repair.jsonauraDescription msgid "Garrisoned Ships +10 health regeneration rate." msgstr "Las embarcaciones guarecidas obtienen +10 en la tasa de regeneración de salud." #: simulation/data/auras/structures/cart_super_dock_repair.jsonauraName msgid "Dockyard Repairs" msgstr "Reparaciones del Astillero" #: simulation/data/auras/structures/iber_monument.jsonauraDescription msgid "Soldiers +20% melee and ranged attack damage." msgstr "Los soldados ganan +20 % de daño en ataque cuerpo a cuerpo y a distancia. " #: simulation/data/auras/structures/iber_monument.jsonauraName msgid "Religious Fervor" msgstr "Fervor Religioso" #: simulation/data/auras/structures/kush_pyramids_economic.jsonauraDescription #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.jsonauraDescription msgid "Workers +15% gather speed." msgstr "Los trabajadores obtienen +15 % de velocidad de recolección." #: simulation/data/auras/structures/kush_pyramids_economic.jsonauraName msgid "Patriotism" msgstr "Patriotismo" #: simulation/data/auras/structures/kush_pyramids_military.jsonauraDescription msgid "" "Soldiers +1 crush, hack, pierce resistance and +10% melee and ranged attack " "damage." msgstr "Soldados +1 de resistencia contra ataques aplastantes, cortantes y perforantes. +10% de ataque en combate cuerpo a cuerpo y a distancia." #: simulation/data/auras/structures/kush_pyramids_military.jsonauraName msgid "Exhortative Presence" msgstr "Presencia Exhortativa." #: simulation/data/auras/structures/kush_temple_amun.jsonauraDescription msgid "Heroes −5% health." msgstr "Los Héroes pierden -5 % de salud." #: simulation/data/auras/structures/kush_temple_amun.jsonauraName msgid "Powerful Priesthood" msgstr "Sacerdocio Poderoso" #: simulation/data/auras/structures/library.jsonauraDescription msgid "Structures −15% technology resource costs and research time." msgstr "Estructuras -15% en los costos de tecnología, velocidad e investigación y recursos." #: simulation/data/auras/structures/library.jsonauraName msgid "Centre of Scholarship" msgstr "Centro Estudiantil" #: simulation/data/auras/structures/loyalty_regen.jsonauraDescription msgid "Structures +50% capture points garrison regeneration rate." msgstr "" #: simulation/data/auras/structures/loyalty_regen.jsonauraName msgid "Loyalty" msgstr "Lealtad" #: simulation/data/auras/structures/maur_pillar.jsonauraDescription msgid "Traders +20% movement speed." msgstr "Comerciantes +20% velocidad de movimiento." #: simulation/data/auras/structures/maur_pillar.jsonauraName msgid "Edict of Ashoka" msgstr "Edicto de Ashoka" #: simulation/data/auras/structures/temple_heal.jsonauraDescription msgid "Humans +1 health regeneration rate." msgstr "Humanos ganan +1 en velocidad de regeneracion de vida." #: simulation/data/auras/structures/temple_heal.jsonauraName msgid "Medical Treatment" msgstr "Tratamiento Médico" #: simulation/data/auras/structures/theater.jsonauraDescription msgid "Structures +20% territory influence radius." msgstr "Estructuras +20% radio de influencia sobre territorio." #: simulation/data/auras/structures/theater.jsonauraName msgid "Hellenization" msgstr "Helenización" #: simulation/data/auras/structures/wall_garrisoned.jsonauraDescription msgid "" "Turreted Soldiers +3 crush, hack, pierce resistance and +20 vision range." msgstr "Soldados guarnecidos Resistencia al aplastamiento, corte y perforación: +3; rango de visión: +20." #: simulation/data/auras/structures/wall_garrisoned.jsonauraName msgid "Wall Protection" msgstr "Protección de muro" #: simulation/data/auras/structures/wonder_population_cap.jsonauraDescription msgid "" "+20% maximum population limit (requires the “Glorious Expansion” " "technology)." msgstr "+20% límite máximo de población (requiere tecnología de \"Expansión Gloriosa\")." #: simulation/data/auras/structures/wonder_population_cap.jsonauraName msgid "Glorious Expansion" msgstr "Gloriosa Expansion" #: simulation/data/auras/structures/xp_trickle.jsonauraDescription msgid "Units gain experience while garrisoned inside the building." msgstr "Las unidades ganan experiencia mientras están guarnecidas en el edificio." #: simulation/data/auras/structures/xp_trickle.jsonauraName msgid "Rigorous Training" msgstr "Entrenamiento riguroso" #: simulation/data/auras/teambonuses/athen_player_teambonus.jsonauraDescription msgid "Warships −25% construction time." msgstr "Buques de guerra −25% tiempo de construcción." #: simulation/data/auras/teambonuses/athen_player_teambonus.jsonauraName msgid "Delian League" msgstr "Liga de Delos" #: simulation/data/auras/teambonuses/brit_player_teambonus.jsonauraDescription msgid "Healers −20% resource costs." -msgstr "" +msgstr "Sanadores -20% coste de recursos." #: simulation/data/auras/teambonuses/brit_player_teambonus.jsonauraName msgid "Druids" msgstr "Druidas" #: simulation/data/auras/teambonuses/cart_player_teambonus.jsonauraDescription msgid "+10% international trade bonus." -msgstr "" +msgstr "+10% de intercambio comercial." #: simulation/data/auras/teambonuses/cart_player_teambonus.jsonauraName msgid "Trademasters" msgstr "Maestros del comercio" #: simulation/data/auras/teambonuses/gaul_player_teambonus.jsonauraDescription msgid "Forges −15% technology resource costs and research time." msgstr "Forjas -15% coste de recursos tecnologicos y tiempo de investigación." #: simulation/data/auras/teambonuses/gaul_player_teambonus.jsonauraName msgid "Products from Gaul" msgstr "Productos de Gaula" #: simulation/data/auras/teambonuses/han_player_teambonus.jsonauraDescription msgid "Allies +20% international trade bonus." msgstr "" #: simulation/data/auras/teambonuses/han_player_teambonus.jsonauraName msgid "Silk Road" msgstr "" #: simulation/data/auras/teambonuses/iber_player_teambonus.jsonauraDescription msgid "Citizen Javelineers −10% resource costs." msgstr "" #: simulation/data/auras/teambonuses/iber_player_teambonus.jsonauraName msgid "Saripeko" msgstr "Saripeko" #: simulation/data/auras/teambonuses/kush_player_teambonus.jsonauraDescription msgid "Elephants −20% resource costs and training time." msgstr "" #: simulation/data/auras/teambonuses/kush_player_teambonus.jsonauraName msgid "Elephant Suppliers" msgstr "Proveedores de Elefantes" #: simulation/data/auras/teambonuses/mace_player_teambonus.jsonauraDescription msgid "Siege Weapons and Arsenals −25% resource costs and build time." msgstr "" #: simulation/data/auras/teambonuses/mace_player_teambonus.jsonauraName msgid "Mechanical Innovation" msgstr "" #: simulation/data/auras/teambonuses/maur_player_teambonus.jsonauraDescription msgid "" "Temples −50% resource costs and building time; Temple technologies −50% " "resource costs and research time." msgstr "" #: simulation/data/auras/teambonuses/maur_player_teambonus.jsonauraName msgid "Ashoka's Religious Support" msgstr "Seguidores religiosos de Ashoka" #: simulation/data/auras/teambonuses/pers_player_teambonus.jsonauraDescription msgid "Land Traders +15% trade gain." msgstr "" #: simulation/data/auras/teambonuses/pers_player_teambonus.jsonauraName msgid "The Royal Road" msgstr "El camino real" #: simulation/data/auras/teambonuses/ptol_player_teambonus.jsonauraDescription msgid "+1.0 food trickle rate." msgstr "" #: simulation/data/auras/teambonuses/ptol_player_teambonus.jsonauraName msgid "Breadbasket of the Mediterranean" msgstr "Depósitos del meditarraneo" #: simulation/data/auras/teambonuses/rome_player_teambonus.jsonauraDescription msgid "Citizen Infantry −10% training time." msgstr "" #: simulation/data/auras/teambonuses/rome_player_teambonus.jsonauraName msgid "Conscription" msgstr "Conscripción" #: simulation/data/auras/teambonuses/sele_player_teambonus.jsonauraDescription msgid "Civil Centers −20% resource costs." msgstr "" #: simulation/data/auras/teambonuses/sele_player_teambonus.jsonauraName msgid "Syrian Tetrapolis" msgstr "Tetrápolis Siria" #: simulation/data/auras/teambonuses/spart_player_teambonus.jsonauraDescription msgid "Citizen Infantry Spearmen +10% health." msgstr "" #: simulation/data/auras/teambonuses/spart_player_teambonus.jsonauraName msgid "Peloponnesian League" msgstr "Liga del Peloponeso" #: simulation/data/auras/units/carnyx.jsonauraDescription msgid "Enemy Soldiers −10% attack damage and capture attack strength." msgstr "Soldados Enemigos -10% daño de ataque y fuerza de ataque de captura." #: simulation/data/auras/units/carnyx.jsonauraName msgid "Intimidating Sound" msgstr "Sonido Intimidatorio" #: simulation/data/auras/units/catafalques/athen_catafalque_1.jsonauraDescription msgid "" "Solon instituted several economic reforms encouraging commerce and agriculture.\n" "Workers +15% gather speed." msgstr "" #: simulation/data/auras/units/catafalques/athen_catafalque_1.jsonauraName msgid "Economic Reforms" msgstr "Reformas Económicas" #: simulation/data/auras/units/catafalques/athen_catafalque_2.jsonauraDescription msgid "" "Solon brought in a new system of weights and measures, fathers were encouraged to find trades for their sons.\n" "Economic technologies −10% resource costs." msgstr "" #: simulation/data/auras/units/catafalques/athen_catafalque_2.jsonauraName msgid "Economic Fortune" msgstr "Fortuna Económica" #: simulation/data/auras/units/catafalques/brit_catafalque_1.jsonauraDescription msgid "" "Seeing entrenched defense to be useless against the Roman army, Cassivellaunus resorted to guerrilla tactics. This was later employed by other chieftains too.\n" "Soldiers +15% movement speed and +15% vision range." msgstr "Viendo que la defensa de trincheras era inútil contra el ejército romano, Cassivellaunus recurrió a tácticas de guerrillas. Esto fue imitado luego por otros jefes.\nSoldados +15% velocidad de movimiento y +15% rango de visión." #: simulation/data/auras/units/catafalques/brit_catafalque_1.jsonauraName #: simulation/data/auras/units/heroes/iber_hero_viriato_1.jsonauraName msgid "Guerrilla Tactics" msgstr "Tácticas de Guerrilla" #: simulation/data/auras/units/catafalques/brit_catafalque_2.jsonauraDescription msgid "" "Cassivellaunus deployed fast-moving skirmishers to harass Roman troops and foragers.\n" "Javelineers +20% attack range." msgstr "" #: simulation/data/auras/units/catafalques/brit_catafalque_2.jsonauraName msgid "Skirmisher Harassment" msgstr "Hostigamiento de Escaramuzadores" #: simulation/data/auras/units/catafalques/cart_catafalque.jsonauraDescription msgid "" "Leader of the Carthaginian heavy cavalry at Trebia and Cannae, where his triple charge had devastating effects on the enemy.\n" "Melee Cavalry +1 crush, hack, pierce resistance and +10% health." msgstr "" #: simulation/data/auras/units/catafalques/cart_catafalque.jsonauraName msgid "Commander of Heavy Cavalry" msgstr "Comandante de Caballería Pesada" #: simulation/data/auras/units/catafalques/gaul_catafalque_1.jsonauraDescription msgid "" "Warring with the Romans, Ambiorix realized the futility of open warfare and instead resorted to ambush tactics. The Gauls quickly learned where and when to execute surprise attacks.\n" "Soldiers +5% melee and ranged attack damage and −25% promotion experience." msgstr "" #: simulation/data/auras/units/catafalques/gaul_catafalque_1.jsonauraName msgid "Ambush Slaughter" msgstr "Emboscada Mortal" #: simulation/data/auras/units/catafalques/gaul_catafalque_2.jsonauraDescription msgid "" "When the Roman army fell short of food supplies, the Gallic tribes were ordered to give up a part of their already meagre harvest. The Eburones under Ambiorix were reluctant to do so, therefore Caesar sent troops to take them by force.\n" "Workers −10% grain gather rate." msgstr "" #: simulation/data/auras/units/catafalques/gaul_catafalque_2.jsonauraName msgid "Tribute to Rome" msgstr "Tributo a Roma" #: simulation/data/auras/units/catafalques/han_catafalque_1.jsonauraDescription msgid "" "At its height, the Empire's borders spanned from the Fergana Valley in the west, to Korea in the east, and to northern Vietnam in the south.\n" "Territory influence bonus +20%." msgstr "" #: simulation/data/auras/units/catafalques/han_catafalque_1.jsonauraName msgid "Territorial Expansion" msgstr "" #: simulation/data/auras/units/catafalques/han_catafalque_2.jsonauraDescription msgid "" "The Music Bureau was charged directly, by the emperor to perform various tasks related to music, poetry, entertainment, or religious worship.\n" " Techcost −50%." msgstr "" #: simulation/data/auras/units/catafalques/han_catafalque_2.jsonauraName msgid "Imperial Music Bureau" msgstr "" #: simulation/data/auras/units/catafalques/iber_catafalque_1.jsonauraDescription msgid "" "Along with his brother Indibil, Mandonius commanded the Iberian recruits and mercenaries that took part in the Punic Wars.\n" "Allied Citizen Mercenaries −25% metal cost." msgstr "" #: simulation/data/auras/units/catafalques/iber_catafalque_1.jsonauraName msgid "Mercenary Commander" msgstr "Comandante Mercenario" #: simulation/data/auras/units/catafalques/iber_catafalque_2.jsonauraDescription msgid "" "Following the fall of Indibil in battle, Mandonius led the survivors to safety.\n" "Soldiers +10% health." msgstr "" #: simulation/data/auras/units/catafalques/iber_catafalque_2.jsonauraName msgid "Saver of Lives" msgstr "Salvador de Vidas" #: simulation/data/auras/units/catafalques/kush_catafalque_1.jsonauraDescription msgid "" "Ruling with full power in the Meroë Empire and also playing a significant role in the Meroitic religion, Shanakdakheto represented the might of Kush, something not to be taken lightly.\n" "Enemy Female Citizens −15% gather speed." msgstr "" #: simulation/data/auras/units/catafalques/kush_catafalque_1.jsonauraName msgid "Earliest Nubian Queen" msgstr "La primera Reina Nubia" #: simulation/data/auras/units/catafalques/kush_catafalque_2.jsonauraDescription msgid "" "As in all cultures, religion played a significant part in Kush. Shanakdakheto had the temple built around 160 BC as a symbol of the advancedness of Meroë.\n" "Temples +1 garrison heal rate." msgstr "" #: simulation/data/auras/units/catafalques/kush_catafalque_2.jsonauraName msgid "Temple at Naqa" msgstr "Templo de Naga" #: simulation/data/auras/units/catafalques/mace_catafalque_1.jsonauraDescription msgid "" "During the First Macedonian War, Philip and his troops sacked Thermum, the religious and political center of Aetolia.\n" "Humans, Siege Engines, Ships, and Structures gain +5 food and wood loot." msgstr "" #: simulation/data/auras/units/catafalques/mace_catafalque_1.jsonauraName msgid "Sacker of Cities" msgstr "Saqueador de Ciudades" #: simulation/data/auras/units/catafalques/mace_catafalque_2.jsonauraDescription msgid "" "Allied with Rome, Philip reorganized the country's internal affairs and finances, leaving as a legacy reopened mines and a new currency.\n" "Gain a slow trickle of metal." msgstr "" #: simulation/data/auras/units/catafalques/mace_catafalque_2.jsonauraName msgid "Financial Reorganization" msgstr "" #: simulation/data/auras/units/catafalques/maur_catafalque_1.jsonauraDescription msgid "" "Son of Chandragupta Maurya, Bindusara consolidated the empire, creating a stable state for his son Ashoka to inherit.\n" "Structures +20% territory influence radius." msgstr "" #: simulation/data/auras/units/catafalques/maur_catafalque_1.jsonauraName msgid "Consolidator of the Empire" msgstr "Consolidador del Imperio" #: simulation/data/auras/units/catafalques/maur_catafalque_2.jsonauraDescription msgid "" "Bindusara is said to have conquered lands to the south of the empire.\n" "Soldiers +15% capture attack strength." msgstr "" #: simulation/data/auras/units/catafalques/maur_catafalque_2.jsonauraName msgid "Vamba Moriyar" msgstr "Vamba Moriyar" #: simulation/data/auras/units/catafalques/pers_catafalque.jsonauraDescription msgid "" "Throughout his reign, much of Artaxerxes' wealth was spent on building projects. He restored the Palace of Darius I at Susa and restored the ancient city of Ecbatana.\n" "Structures −10% resource costs and +5% health." msgstr "" #: simulation/data/auras/units/catafalques/pers_catafalque.jsonauraName msgid "Great Builder" msgstr "Gran Constructor" #: simulation/data/auras/units/catafalques/ptol_catafalque.jsonauraDescription msgid "" "Continuing his predecessors' work on the Great Library of Alexandria, he seized every book brought to the city, thus leaving to his people a vast amount of hoarded wisdom.\n" "Structure technologies −10% resource costs." msgstr "" #: simulation/data/auras/units/catafalques/ptol_catafalque.jsonauraName msgid "Great Librarian" msgstr "Gran Bibliotecario" #: simulation/data/auras/units/catafalques/rome_catafalque_1.jsonauraDescription msgid "" "After the rape of Lucretia by the son of King Tarquinius Superbus and her subsequent suicide, Brutus vowed to avenge her and overthrow the monarchy.\n" "Female Citizens −20% food cost and +10% gather speed." msgstr "" #: simulation/data/auras/units/catafalques/rome_catafalque_1.jsonauraName msgid "Avenger of Lucretia" msgstr "Vengador de Lucrecia" #: simulation/data/auras/units/catafalques/rome_catafalque_2.jsonauraDescription msgid "" "Brutus was one of the key figures in the overthrow of the monarchy and the founding of the Roman Republic. Later, as consul he led a Roman army to victory against the Etruscan King Tarquinius who sought to retake the throne.\n" "Humans and Siege Engines +1 crush, hack, pierce resistance." msgstr "" #: simulation/data/auras/units/catafalques/rome_catafalque_2.jsonauraName msgid "Founder and Defender of the Republic" msgstr "Fundador y Defensor de la República" #: simulation/data/auras/units/catafalques/sele_catafalque_1.jsonauraDescription msgid "" "Antiochus I laid the foundation for the Ezida Temple in Borsippa.\n" "Temples −10% resource costs; Temple technologies −10% resource costs." msgstr "" #: simulation/data/auras/units/catafalques/sele_catafalque_1.jsonauraName msgid "Founder of the Ezida Temple" msgstr "Fundador del Templo de Ezida" #: simulation/data/auras/units/catafalques/sele_catafalque_2.jsonauraDescription msgid "" "Antiochus encouraged Greek immigration to his realm and established many new cities in Asia Minor to serve as counterweights to the Gauls.\n" "+5% maximum population limit." msgstr "" #: simulation/data/auras/units/catafalques/sele_catafalque_2.jsonauraName msgid "Immigration" msgstr "Inmigración" #: simulation/data/auras/units/catafalques/sele_catafalque_3.jsonauraDescription msgid "" "Son of Seleucus Nicator, Antiochus succeeded in the formidable task of keeping the empire together, meanwhile founding temples and defeating the invading Gauls with war elephants.\n" "Champion Elephants −10% resource costs." msgstr "" #: simulation/data/auras/units/catafalques/sele_catafalque_3.jsonauraName msgid "Basileus Megas" msgstr "Basileus Megas" #: simulation/data/auras/units/catafalques/spart_catafalque_1.jsonauraDescription msgid "" "Lycurgus instituted several military reforms, thus the complete and undivided allegiance to Sparta from its citizens was implemented under his form of government.\n" "Citizen Infantry Spearmen −10% resource costs." msgstr "" #: simulation/data/auras/units/catafalques/spart_catafalque_1.jsonauraName #: simulation/data/auras/units/catafalques/spart_catafalque_2.jsonauraName msgid "Lycurgan Military Reforms" msgstr "Reformas militaristas de Licurgo " #: simulation/data/auras/units/catafalques/spart_catafalque_2.jsonauraDescription msgid "Champion Infantry Spearmen −5% resource costs." msgstr "" #: simulation/data/auras/units/catafalques/spart_catafalque_3.jsonauraDescription msgid "" "To further support equality, Lycurgus forbade the use of gold and silver, introducing a new iron currency called pelanors.\n" "Workers +15% metal gather rate." msgstr "" #: simulation/data/auras/units/catafalques/spart_catafalque_3.jsonauraName msgid "Iron Pelanors" msgstr "Pelanor de hierro" #: simulation/data/auras/units/han_minister_building.jsonauraDescription msgid "Builders construct buildings +2% faster for every nearby Minister." msgstr "" #: simulation/data/auras/units/han_minister_building.jsonauraName msgid "Building Programs" msgstr "" #: simulation/data/auras/units/han_minister_garrison.jsonauraDescription msgid "" "Decrease resource costs and research time of technologies in a building by " "2% for each Minister garrisoned within." msgstr "" #: simulation/data/auras/units/han_minister_garrison.jsonauraName msgid "Excellency of Works" msgstr "" #: simulation/data/auras/units/han_minister_garrison_ministry.jsonauraDescription msgid "" "The Imperial Ministry gains a +0.1 wood, stone, metal trickle for each " "garrisoned minister." msgstr "" #: simulation/data/auras/units/han_minister_garrison_ministry.jsonauraName msgid "Nationalized Industries" msgstr "" #: simulation/data/auras/units/han_minister_gathering.jsonauraDescription msgid "Gatherers +2% gathering rate for every nearby Minister." msgstr "" #: simulation/data/auras/units/han_minister_gathering.jsonauraName msgid "Minister over the Masses" msgstr "" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.jsonauraDescription msgid "" "Soldiers in his formation +3 crush, hack, pierce resistance, +15% movement " "speed." msgstr "" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.jsonauraName msgid "Formation Reforms" msgstr "Reformas de la formación" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.jsonauraDescription msgid "Infantry Javelineers +15% movement speed." msgstr "" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.jsonauraName msgid "Peltast Reforms" msgstr "Reformas peltásticas" #: simulation/data/auras/units/heroes/athen_hero_pericles_1.jsonauraDescription msgid "Builders +15% build rate." msgstr "" #: simulation/data/auras/units/heroes/athen_hero_pericles_1.jsonauraName msgid "Periclean Building Program" msgstr "Programa de construcción de Pericles" #: simulation/data/auras/units/heroes/athen_hero_pericles_2.jsonauraDescription msgid "Temples −25% stone cost, +2 garrisoned heal rate." msgstr "" #: simulation/data/auras/units/heroes/athen_hero_pericles_2.jsonauraName msgid "Temple of Athena Nike" msgstr "Templo de Atenea Victoriosa" #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.jsonauraDescription msgid "" "When garrisoned, the Ship has −30% batch training time and +50% movement " "speed." msgstr "" #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.jsonauraName msgid "Naval Commander" msgstr "Comandante de Armada" #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.jsonauraDescription msgid "Ships −50% metal cost, −20% construction time." msgstr "" #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.jsonauraName msgid "Naval Architect" msgstr "Arquitecto Naval" #: simulation/data/auras/units/heroes/brit_hero_boudicca.jsonauraDescription msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage, " "+10% movement speed." msgstr "" #: simulation/data/auras/units/heroes/brit_hero_boudicca.jsonauraName msgid "Champion Army" msgstr "Ejército campeón" #: simulation/data/auras/units/heroes/brit_hero_caratacos.jsonauraDescription msgid "" "Soldiers and Siege Engines +1 crush, hack, pierce resistance, +15% movement " "speed." msgstr "" #: simulation/data/auras/units/heroes/brit_hero_caratacos.jsonauraName msgid "Guerrilla Chief" msgstr "Jefe de Guerrilla" #: simulation/data/auras/units/heroes/brit_hero_cunobelin.jsonauraDescription #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.jsonauraDescription msgid "Humans +0.8 health regeneration rate." msgstr "" #: simulation/data/auras/units/heroes/brit_hero_cunobelin.jsonauraName msgid "Britannorum Rex" msgstr "Britannorum Rex" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.jsonauraDescription msgid "Soldiers and Siege Engines +15% movement speed." msgstr "" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.jsonauraName msgid "Lightning General" msgstr "General Rayo" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.jsonauraDescription msgid "Enemy Mercenaries −20% melee and ranged attack damage." msgstr "" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.jsonauraName msgid "Subduer of Mercenaries" msgstr "Vencedor de mercenarios " #: simulation/data/auras/units/heroes/cart_hero_hannibal.jsonauraDescription msgid "" "Own and Allied Soldiers and Siege Engines +1 capture attack strength, +20% " "melee and ranged attack damage." msgstr "" #: simulation/data/auras/units/heroes/cart_hero_hannibal.jsonauraName msgid "Tactician" msgstr "Estratega" #: simulation/data/auras/units/heroes/cart_hero_maharbal.jsonauraDescription msgid "Melee Cavalry +30% melee attack damage." msgstr "" #: simulation/data/auras/units/heroes/cart_hero_maharbal.jsonauraName msgid "Cavalry Commander" msgstr "Comandante de Caballería." #: simulation/data/auras/units/heroes/gaul_hero_brennus.jsonauraDescription msgid "Humans, Siege Engines, and Ships gain +15 metal loot." msgstr "" #: simulation/data/auras/units/heroes/gaul_hero_brennus.jsonauraName msgid "Sacker of Rome" msgstr "Saqueador de Roma" #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.jsonauraDescription msgid "" "Soldiers and Siege Engines +1 capture attack strength, +20% melee and ranged" " attack damage." msgstr "" #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.jsonauraName msgid "Celtic Warlord" msgstr "Jefe Militar Celta" #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.jsonauraName msgid "Preparation for War" msgstr "Preparación para la Guerra" #: simulation/data/auras/units/heroes/han_hero_han_xin_1.jsonauraDescription msgid "Soldiers −20% promotion experience." msgstr "" #: simulation/data/auras/units/heroes/han_hero_han_xin_1.jsonauraName msgid "Northern Army" msgstr "" #: simulation/data/auras/units/heroes/han_hero_han_xin_2.jsonauraDescription msgid "Own and Allied Soldiers +25% vision range." msgstr "" #: simulation/data/auras/units/heroes/han_hero_han_xin_2.jsonauraName msgid "Southern Army" msgstr "" #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.jsonauraDescription msgid "Walls +10 health regeneration rate." msgstr "" #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.jsonauraName #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.jsonauraName msgid "Confucian Reforms" msgstr "" #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.jsonauraDescription msgid "Cavalry +20% attack damage." msgstr "" #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.jsonauraDescription #: simulation/data/auras/units/heroes/kush_hero_amanirenas.jsonauraDescription #: simulation/data/auras/units/heroes/mace_hero_philip_ii.jsonauraDescription msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage." msgstr "" #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.jsonauraName #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.jsonauraName msgid "Mandate of Heaven" msgstr "" #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.jsonauraDescription msgid "Enemy Cavalry −10% melee and ranged attack damage." msgstr "" #: simulation/data/auras/units/heroes/hero_garrison.jsonauraDescription msgid "" "When garrisoned, the Structure has +1 capture points garrison regeneration " "rate." msgstr "" #: simulation/data/auras/units/heroes/hero_garrison.jsonauraName msgid "Inspired Defense" msgstr "Defensa Inspirada" #: simulation/data/auras/units/heroes/iber_hero_caros_1.jsonauraDescription msgid "When garrisoned, the Structure or Siege Tower has +75% arrow count." msgstr "" #: simulation/data/auras/units/heroes/iber_hero_caros_1.jsonauraName msgid "Valiant Defender" msgstr "Defensor Valiente" #: simulation/data/auras/units/heroes/iber_hero_caros_2.jsonauraDescription msgid "Soldiers +1 crush, hack, pierce resistance." msgstr "" #: simulation/data/auras/units/heroes/iber_hero_caros_2.jsonauraName msgid "Battle Fervor" msgstr "Fervor de la Batalla." #: simulation/data/auras/units/heroes/iber_hero_indibil.jsonauraDescription msgid "Soldiers −15% resources costs, −20% training time." msgstr "" #: simulation/data/auras/units/heroes/iber_hero_indibil.jsonauraName msgid "Mobilization" msgstr "Movilización" #: simulation/data/auras/units/heroes/iber_hero_viriato_1.jsonauraDescription msgid "Soldiers +20% movement speed." msgstr "" #: simulation/data/auras/units/heroes/iber_hero_viriato_2.jsonauraDescription msgid "Soldiers and Siege Engines gain +100% resource loot." msgstr "" #: simulation/data/auras/units/heroes/iber_hero_viriato_2.jsonauraName msgid "Swag" msgstr "Botín" #: simulation/data/auras/units/heroes/kush_hero_amanirenas.jsonauraName msgid "Warrior Queen" msgstr "Reina Guerrera" #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.jsonauraDescription msgid "" "Temple of Amun +20% resource costs and build time. Amun Temple Guard +20% " "resource costs and training time." msgstr "" #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.jsonauraName msgid "Defier of Tradition" msgstr "Desafío a la Tradición" #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.jsonauraDescription msgid "" "Temple of Apedemak −20% resource costs and build time. Apedemak Temple Guard" " −20% resource costs and training time." msgstr "" #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.jsonauraName msgid "Follower of Apedemak" msgstr "Seguidor de Apedemak" #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.jsonauraDescription msgid "Enemy Healers −50% healing strength." msgstr "" #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.jsonauraName msgid "Slaughter of the Faithful" msgstr "Matanza de los Fieles" #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.jsonauraDescription msgid "Soldiers +10% melee and ranged attack damage, gain +50% resource loot." msgstr "" #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.jsonauraName msgid "Savior of Kush" msgstr "salvador de Kush" #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.jsonauraDescription msgid "Kushite Triremes −50 wood and metal cost." msgstr "" #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.jsonauraName msgid "Gift of Warships" msgstr "Regalo de buques de guerra" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.jsonauraDescription msgid "Structures +10% territory influence radius." msgstr "" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.jsonauraName msgid "Imperialism" msgstr "Imperialismo" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.jsonauraDescription msgid "Enemy Civic Centres −50% capture points garrisoned regeneration rate." msgstr "" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.jsonauraName msgid "Conqueror" msgstr "Conquistador" #: simulation/data/auras/units/heroes/mace_hero_craterus.jsonauraDescription msgid "" "Infantry Pikemen +20% capture attack strength, +20% melee attack damage." msgstr "" #: simulation/data/auras/units/heroes/mace_hero_craterus.jsonauraName msgid "Taxiarchès" msgstr "Taxiarchès" #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.jsonauraDescription msgid "" "Siege Engines +1 crush, hack, pierce resistance, +20% melee and ranged " "attack damage, +10% ranged attack range, +10% vision range." msgstr "" #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.jsonauraName msgid "Besieger" msgstr "Asediador" #: simulation/data/auras/units/heroes/mace_hero_philip_ii.jsonauraName msgid "Rise of Macedon" msgstr "Ascenso de Macedon" #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.jsonauraDescription msgid "Soldiers +20% melee and ranged attack damage, −15% health." msgstr "" #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.jsonauraName msgid "Pyrrhic Victory" msgstr "Victoria Pírrica" #: simulation/data/auras/units/heroes/maur_hero_ashoka.jsonauraDescription msgid "" "Temples −50% resource costs and build time. Temple technologies −50% " "resource costs and research time." msgstr "" #: simulation/data/auras/units/heroes/maur_hero_ashoka.jsonauraName msgid "Buddhism" msgstr "Budismo" #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.jsonauraDescription msgid "" "When garrisoned, the Structure's technologies have −20% resource cost and " "−50% research time." msgstr "" #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.jsonauraName msgid "Teacher" msgstr "Maestro" #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.jsonauraName msgid "Regeneration" msgstr "Regeneración" #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.jsonauraDescription msgid "" "Cavalry +1 capture attack strength, +20% melee and ranged attack damage." msgstr "" #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.jsonauraName msgid "Forefront Leader" msgstr "Líder de vanguardia" #: simulation/data/auras/units/heroes/pers_hero_darius_i.jsonauraDescription msgid "" "Soldiers, Siege Engines, Traders, and Merchant Ships +15% movement speed." msgstr "" #: simulation/data/auras/units/heroes/pers_hero_darius_i.jsonauraName msgid "Leadership" msgstr "Liderazgo" #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.jsonauraDescription msgid "Workers +15% build rate and gather speed." msgstr "" #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.jsonauraName msgid "Administrator" msgstr "Administrador" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.jsonauraDescription msgid "Soldiers and Siege Engines −20% melee and ranged attack repeat time." msgstr "" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.jsonauraName msgid "Patriot" msgstr "Patriota" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.jsonauraDescription msgid "Allied Heroes +10% health." msgstr "" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.jsonauraName #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.jsonauraName msgid "Consort" msgstr "Consorte" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.jsonauraDescription msgid "Enemy Heroes −10% health." msgstr "" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.jsonauraDescription msgid "Builders +10% build rate." msgstr "" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.jsonauraName msgid "Patron of Construction" msgstr "Patrono de la Construcción" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.jsonauraDescription msgid "Mercenaries −35% resource costs." msgstr "" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.jsonauraName msgid "Mercenary Patron" msgstr "Patrono Mercenario" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.jsonauraDescription msgid "Pikemen +40% health." msgstr "" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.jsonauraName msgid "Raphia" msgstr "Rafia" #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.jsonauraDescription msgid "Cavalry +15% melee and ranged attack damage." msgstr "" #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.jsonauraName #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.jsonauraName msgid "Sword of Rome" msgstr "Espada de Roma" #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.jsonauraDescription msgid "Enemy Infantry −10% melee and ranged attack damage." msgstr "" #: simulation/data/auras/units/heroes/rome_hero_maximus.jsonauraDescription msgid "Humans and Structures +1 crush, hack, pierce resistance." msgstr "" #: simulation/data/auras/units/heroes/rome_hero_maximus.jsonauraName msgid "Shield of Rome" msgstr "Escudo de Roma" #: simulation/data/auras/units/heroes/rome_hero_scipio.jsonauraDescription msgid "" "Soldiers and Siege Engines +2 capture attack strength, +20% melee and ranged" " attack damage." msgstr "" #: simulation/data/auras/units/heroes/rome_hero_scipio.jsonauraName msgid "Triumph" msgstr "Triunfo" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.jsonauraDescription msgid "Cavalry +2 crush, hack, pierce resistance." msgstr "" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.jsonauraName msgid "Ilarchès" msgstr "Ilarchès" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.jsonauraDescription msgid "Enemy Structures, Ships, and Siege Engines −20% health." msgstr "" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.jsonauraName msgid "Renowned Conqueror" msgstr "Conquistador de Renombre" #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.jsonauraDescription msgid "Champion Elephants +20% melee attack damage, +20% movement speed." msgstr "" #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.jsonauraName msgid "Zooiarchos" msgstr "Zooiarchos" #: simulation/data/auras/units/heroes/spart_hero_brasidas.jsonauraDescription msgid "" "Citizen Infantry Javelineers +1 crush, hack, pierce resistance, +25% ranged " "attack pierce damage." msgstr "" #: simulation/data/auras/units/heroes/spart_hero_brasidas.jsonauraName msgid "Helot Reforms" msgstr "Reformas ilotas" #: simulation/data/auras/units/heroes/spart_hero_leonidas.jsonauraDescription msgid "Spearmen +1 capture attack strength, +25% melee attack damage." msgstr "Los lanceros ganan +1 a la fuerza de captura, +25% de daño de melee" #: simulation/data/auras/units/heroes/spart_hero_leonidas.jsonauraName msgid "Last Stand" msgstr "Último en Pie" Index: ps/trunk/binaries/data/mods/public/l10n/es_AR.public-tutorials.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/es_AR.public-tutorials.po (revision 27246) +++ ps/trunk/binaries/data/mods/public/l10n/es_AR.public-tutorials.po (revision 27247) @@ -1,835 +1,904 @@ # Translation template for 0 A.D. — Empires Ascendant. -# Copyright (C) 2021 Wildfire Games +# Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Guillermo Grunwaldt # Javier Mora # Facundo Abiega # Facundo Decena # angek crobalan # Victor Darritchon +# Gabriel Sarthou msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" -"POT-Creation-Date: 2021-10-29 07:08+0000\n" +"POT-Creation-Date: 2022-09-12 09:35+0000\n" "PO-Revision-Date: 2017-06-04 12:59+0000\n" -"Last-Translator: Victor Darritchon , 2020\n" +"Last-Translator: Gabriel Sarthou, 2022\n" "Language-Team: Spanish (Argentina) (https://www.transifex.com/wildfire-games/teams/17418/es_AR/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: es_AR\n" "Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n" #: maps/tutorials/introductory_tutorial.js:3 msgid "Welcome to the 0 A.D. tutorial." msgstr "Bienvenido al tutorial de 0 A.D." #: maps/tutorials/introductory_tutorial.js:6 msgid "" "Left-click on a Female Citizen and then right-click on a berry bush to make " "that Female Citizen gather food. Female Citizens gather vegetables faster " "than other units." msgstr "" +"Selecciona una ciudadana con el botón izquierdo del ratón y luego haz clic " +"derecho sobre un arbusto con frutos para hacer que la ciudadana recoja " +"comida. Las ciudadanas recolectan frutas y verduras más rápido que cualquier" +" otra unidad." #: maps/tutorials/introductory_tutorial.js:15 msgid "" "Select the Citizen Soldier, right-click on a tree near the Civic Center to " "begin gathering wood. Citizen Soldiers gather wood faster than Female " "Citizens." msgstr "" +"Selecciona un ciudadano-soldado, y haz clic derecho en un árbol que esté " +"cerca del centro cívico para empezar a recoger madera. Los ciudadanos-" +"soldado recogen madera más rápido que las ciudadanas." #: maps/tutorials/introductory_tutorial.js:26 #, javascript-format msgid "" "Select the Civic Center building and hold %(hotkey)s while clicking on the " "Hoplite icon once to begin training a batch of Hoplites." msgstr "" "Selecciona el Centro Cívico y mantén presionado %(hotkey)s mientras haces " "click una vez en el ícono del Hoplita para entrenar un grupo de Hoplitas." #: maps/tutorials/introductory_tutorial.js:37 #: maps/tutorials/introductory_tutorial.js:79 #: maps/tutorials/introductory_tutorial.js:161 #: maps/tutorials/introductory_tutorial.js:245 msgid "" "Do not forget to press the batch training hotkey while clicking to produce " "multiple units." msgstr "" "No olvides presionar la tecla de entrenamiento por grupos mientras haces " "click para producir mútiples unidades." #: maps/tutorials/introductory_tutorial.js:38 #: maps/tutorials/introductory_tutorial.js:162 msgid "Click on the Hoplite icon." msgstr "Haz clicl sobre el ícono de Hoplita." #: maps/tutorials/introductory_tutorial.js:46 msgid "" "Select the two idle Female Citizens and build a House nearby by selecting " "the House icon. Place the House by left-clicking on a piece of land." msgstr "" +"Selecciona a las dos ciudadanas inactivas para que construyan una casa en " +"las cercanías, pulsando sobre el icono de la casa. Haz clic izquierdo sobre " +"una zona despejada para establecer su posición." #: maps/tutorials/introductory_tutorial.js:54 msgid "" "When they are ready, select the newly trained Hoplites and assign them to " "build a Storehouse beside some nearby trees. They will begin to gather wood " "when it's constructed." msgstr "" +"Cuando estén disponibles, selecciona los hoplitas recién reclutados y " +"ordénales construir un almacén cerca de los árboles. Cuando terminen la " +"construcción comenzarán a recolectar madera." #: maps/tutorials/introductory_tutorial.js:64 #, javascript-format msgid "" "Train a batch of Skirmishers by holding %(hotkey)s and clicking on the " "Skirmisher icon in the Civic Center." msgstr "" "Entrena un grupo de Escaramuceros presionando %(hotkey)s y haciendo click en" " el ícono de Escaramuzador en el Centro Cívico." #: maps/tutorials/introductory_tutorial.js:80 msgid "Click on the Skirmisher icon." msgstr "Haz click en el ícono de Escaramuzador." #: maps/tutorials/introductory_tutorial.js:88 msgid "" "Build a Farmstead in an open space beside the Civic Center using any idle " "builders." msgstr "" +"Construye una alquería en algún lugar despejado cerca del centro cívico con " +"las trabajadoras que se encuentren desocupadas." #: maps/tutorials/introductory_tutorial.js:100 msgid "Let's wait for the Farmstead to be built." -msgstr "" +msgstr "Esperemos a que se construya la alquería." #: maps/tutorials/introductory_tutorial.js:112 msgid "" "Once the Farmstead is constructed, its builders will automatically begin " "gathering food if there is any nearby. Select the builders and instead make " "them construct a Field beside the Farmstead." msgstr "" +"Cuando finalice la construcción de la alquería, las trabajadoras comenzarán " +"a recolectar alimentos en las inmediaciones. En vez de eso, selecciona a las" +" trabajadoras y haz que construyan un huerto junto a la alquería." #: maps/tutorials/introductory_tutorial.js:136 msgid "" "The Field's builders will now automatically begin gathering food from the " "Field. Using the newly created group of skirmishers, get them to build " "another House nearby." msgstr "" +"Las constructoras del huerto comenzarán automáticamente a recolectar comida " +"del mismo. Ahora construye otra casa en las cercanías con los escaramuceros " +"recién reclutados." #: maps/tutorials/introductory_tutorial.js:144 msgid "" "Train a batch of Hoplites at the Civic Center. Select the Civic Center and " "with it selected right-click on a tree nearby. Units from the Civic Center " "will now automatically gather wood." msgstr "" +"Recluta un grupo de hoplitas en el centro cívico. Con el centro cívico " +"seleccionado haz clic derecho en un árbol cercano. Ahora las unidades del " +"centro cívico irán a por madera automáticamente." #: maps/tutorials/introductory_tutorial.js:176 msgid "" "Select the Civic Center, then hover the cursor over the tree and right-click" " when you see your cursor change into a wood icon." msgstr "" +"Selecciona el centro cívico, a continuación posiciona el cursor sobre el " +"árbol. Cuando veas que el cursor se ha transformado en un icono con madera, " +"haz clic derecho." #: maps/tutorials/introductory_tutorial.js:185 msgid "" "Build a Barracks nearby. Whenever your population limit is reached, build an" " extra House using any available builder units. This will be the fifth " "Village Phase structure that you have built, allowing you to advance to the " "Town Phase." msgstr "" +"Construye un cuartel cerca. Si alcanzas el límite de población, construye " +"una casa extra con cualquier constructor disponible. Esta será la quinta " +"estructura de la fase inicial que habrás construido, lo que te permite " +"avanzar a la fase intermedia." #: maps/tutorials/introductory_tutorial.js:193 msgid "" "Select the Civic Center again and advance to Town Phase by clicking on the " "II icon (you have to wait for the barracks to be built first). This will " "allow Town Phase buildings to be constructed." msgstr "" +"Selecciona el centro cívico de nuevo y avanza a la fase intermedia haciendo " +"clic sobre el icono II (deberás esperar a que el cuartel esté construido " +"primero). Esto te permitirá construir edificios de la fase intermedia." #: maps/tutorials/introductory_tutorial.js:205 msgid "" "While waiting for the phasing up, you may reassign your idle workers to " "gathering the resources you are short of." msgstr "" "Mientras esperás el cambio de fase, podés utilizar los trabajadores " "inactivos para recolectar los recursos que te hagan falta." #: maps/tutorials/introductory_tutorial.js:220 msgid "" "Order the idle Skirmishers to build an outpost to the north east at the edge" " of your territory." msgstr "" +"Ordena a los escaramuceros inactivos que construyan un puesto de avanzada en" +" el límite territorial, al noreste." #: maps/tutorials/introductory_tutorial.js:228 msgid "" "Start training a batch of Female Citizens in the Civic Center and set its " "rally point to the Field (right click on it)." msgstr "" +"Empieza a reclutar un grupo de ciudadanas en el centro cívico y establece un" +" punto de encuentro sobre el huerto (haciendo clic derecho sobre él)." #: maps/tutorials/introductory_tutorial.js:246 #: maps/tutorials/starting_economy_walkthrough.js:348 msgid "Click on the Female Citizen icon." msgstr "Haz click en el ícono Ciudadana." #: maps/tutorials/introductory_tutorial.js:266 msgid "" "Prepare for an attack by an enemy player. Train more soldiers using the " "Barracks, and get idle soldiers to build a Tower near your Outpost." msgstr "" "Preparáte para un ataque de un jugador enemigo. Entrena mas soldados usando " "las Barracas y consegui soldados desocupados para construir una Torre cerca " "de tu Puesto de Avanzada." #: maps/tutorials/introductory_tutorial.js:274 msgid "" "Build a Forge and research the Infantry Training technology (sword icon) to " "improve infantry hack attack." msgstr "" "Construí una Forja e investiga la tecnología de Entrenamiento de Infantería " "(icono de una espada) para mejorar el ataque de cortes de la infanteria." #: maps/tutorials/introductory_tutorial.js:282 msgid "The enemy is coming. Train more soldiers to fight off the enemies." msgstr "" "El enemigo está viniendo. Entrena más soldados para combatir a los enemigos." #: maps/tutorials/introductory_tutorial.js:290 msgid "Try to repel the attack." msgstr "Intenta repeler el ataque." #: maps/tutorials/introductory_tutorial.js:300 msgid "" "The enemy attack has been thwarted. Now build a market and a temple while " "you assign new units to gather required resources." msgstr "" "Has impedido el ataque enemigo. Ahora construye un Mercado y un Templo " "mientras asignas nuevas unidades a recolectar los recursos necesarios." #: maps/tutorials/introductory_tutorial.js:321 msgid "" "Once you meet the City Phase requirements, select your Civic Center and " "advance to City Phase." msgstr "" "Una vez que cumplas con los requerimientos de la Fase Urbana, selecciona tu " "Centro Cívico y avanza hacia la Fase Urbana." #: maps/tutorials/introductory_tutorial.js:333 msgid "" "While waiting for the phase change, you may train more soldiers at the " "Barracks." msgstr "" "Mientras esperás el cambio de fase, podés entrenar más soldados en el " "Cuartel." #: maps/tutorials/introductory_tutorial.js:345 msgid "" "Now that you are in City Phase, build the Arsenal nearby and then use it to " "construct 2 Battering Rams." msgstr "" +"Ahora que estás en la fase urbana, construye cerca un arsenal y haz que " +"construya 2 arietes." #: maps/tutorials/introductory_tutorial.js:367 msgid "" "Stop all your soldiers gathering resources and instead task small groups to " "find the enemy Civic Center on the map. Once the enemy's base has been " "spotted, send your Siege Engines and all remaining soldiers to destroy it.\n" msgstr "" +"Detén a todos los soldados que se encuentren recogiendo recursos. " +"Organízalos en pequeños grupos y envíalos en busca del centro cívico " +"enemigo. Una vez localizada la base enemiga, envía tu máquinas de asedio " +"junto con los soldados restantes para destruirla.\n" #: maps/tutorials/introductory_tutorial.js:368 msgid "Female Citizens should continue to gather resources." msgstr "" #: maps/tutorials/introductory_tutorial.js:379 msgid "The enemy has been defeated. These tutorial tasks are now completed." msgstr "" "El enemigo ha sido derrotado. Estas tareas del tutorial han sido " "completadas." #: maps/tutorials/introductory_tutorial.xml:Description:38 msgid "This is a basic tutorial to get you started playing 0 A.D." msgstr "Este es el tutorial básico para que comiences a jugar 0 A.D." #: maps/tutorials/introductory_tutorial.xml:Name:38 msgid "Introductory Tutorial" msgstr "Tutorial Introductorio" #: maps/tutorials/introductory_tutorial.xml:PlayerData[0].Name:38 #: maps/tutorials/starting_economy_walkthrough.xml:PlayerData[0].Name:39 msgid "Player 1" msgstr "Jugador 1" #: maps/tutorials/introductory_tutorial.xml:PlayerData[1].Name:38 msgid "Player 2" msgstr "Jugador 2" #: maps/tutorials/starting_economy_walkthrough.js:4 msgid "" "This tutorial will teach the basics of developing your economy. Typically, " "you will start with a Civic Center and a couple units in Village Phase and " "ultimately, your goal will be to develop and expand your empire, often by " "evolving to Town Phase and City Phase afterward.\n" msgstr "" "Este tutorial te enseñará los conocimientos básicos del desarrollo de tu " "economía. Normalmente, comenzarás con un Centro Cívico y un par de unidades " "en Fase Aldea y finalmente, tu objetivo será desarrollar y expandir tu " "imperio, avanzando a Fase Pueblo y Fase Urbana luego. \n" #: maps/tutorials/starting_economy_walkthrough.js:6 #, javascript-format msgid "" "\n" "Before starting, you can toggle between fullscreen and windowed mode using %(hotkey)s." msgstr "" "Antes de comenzar, puedes alternar entre el modo pantalla completa y modo " "ventana usando %(hotkey)s." #: maps/tutorials/starting_economy_walkthrough.js:9 msgid "" "You can change the level of zoom using the mouse wheel and the camera view " "using any of your keyboard's arrow keys.\n" msgstr "" "Puedes hacer zoom usando la rueda del mouse y cambiar la vista de cámara " "usando cualquiera de las flechas del teclado." #: maps/tutorials/starting_economy_walkthrough.js:10 msgid "Adjust the game window to your preferences.\n" msgstr "Ajusta la ventana del juego a tus preferencias.\n" #: maps/tutorials/starting_economy_walkthrough.js:12 #, javascript-format msgid "" "\n" "You may also toggle between showing and hiding this tutorial panel at any moment using %(hotkey)s.\n" msgstr "" "\n" "Puedes mostrar u ocultar el panel de este tutorial en cualquier momento usando %(hotkey)s.\n" #: maps/tutorials/starting_economy_walkthrough.js:19 msgid "" "To start off, select your building, the Civic Center, by clicking on it. A " "selection ring in the color of your civilization will be displayed after " "clicking." msgstr "" "Para comenzar, selecciona tu edificio, el Centro Cívico, haciendo click " "sobre este. Se mostrará un area de selección del color de tu civilización " "luego de hacer click." #: maps/tutorials/starting_economy_walkthrough.js:24 msgid "" "Now that the Civic Center is selected, you will notice that a production " "panel will appear on the lower right of your screen detailing the actions " "that the buildings supports. For the production panel, available actions are" " not masked in any color, while an icon masked in either grey or red " "indicates that the action has not been unlocked or you do not have " "sufficient resources to perform that action, respectively. Additionally, you" " can hover the cursor over any icon to show a tooltip with more details.\n" msgstr "" "Ahora que el Centro Cívico está seleccionado, notarás que aparece un panel " "de producción en el extremo inferior derecho de tu pantalla mostrando " "opciones disponibles de ese edificio. En el panel de producción, las " "opciones disponibles están en color mientras que que aparecen el gris o rojo" " significa que todavía no han sido desbloqueadas o no tienes los recursos " "suficientes para realizar esa acción. Además, puedes desplazar el cursor " "sobre cualquier ícono para ver más detalles.\n" #: maps/tutorials/starting_economy_walkthrough.js:25 msgid "" "The top row of buttons contains portraits of units that may be trained at " "the building while the bottom one or two rows will have researchable " "technologies. Hover the cursor over the II icon. The tooltip will tell us " "that advancing to Town Phase requires both more constructed structures as " "well as more food and wood resources." msgstr "" +"La fila superior de botones contiene imágenes de las unidades que se pueden " +"producir en el edificio, mientras que las filas inferiores muestra " +"tecnologías que se pueden investigar. Pasa el cursor sobre el icono II. El " +"recuadro nos indica que para avanzar a la fase intermedia se necesitan más " +"estructuras construidas y más recursos de comida y madera." #: maps/tutorials/starting_economy_walkthrough.js:30 msgid "" "You have two main types of starting units: Female Citizens and Citizen " "Soldiers. Female Citizens are purely economic units; they have low health " "and little to no attack. Citizen Soldiers are workers by default, but in " "times of need, can utilize a weapon to fight. You have two categories of " "Citizen Soldiers: Infantry and Cavalry. Female Citizens and Infantry Citizen" " Soldiers can gather any land resources while Cavalry Citizen Soldiers can " "only gather meat from animals.\n" msgstr "" +"Comienzas con dos tipos fundamentales de unidades: ciudadanas y ciudadanos-" +"soldado. Las ciudadanas son unidades estrictamente económicas; tienen pocos " +"puntos de vida (PV), no portan armadura, y tienen un ataque anecdótico. Los " +"ciudadanos-soldado son por defecto trabajadores, pero llegado el caso pueden" +" recurrir a las armas. Existen dos categorías de ciudadanos-soldado: " +"infantería y caballería. Las ciudadanas y los ciudadanos de infantería " +"pueden recolectar cualquier recurso terrestre, pero la caballería solo puede" +" obtener carne de los animales cazados.\n" #: maps/tutorials/starting_economy_walkthrough.js:35 msgid "" "As a general rule of thumb, left-clicking represents selection while right-" "clicking with an entity selected represents an order (gather, build, fight, " "etc.).\n" msgstr "" "Recuerda que el click izquierdo selecciona mientras que el click derecho da " "una orden (recolectar, construir, atacar, etc.).\n" #: maps/tutorials/starting_economy_walkthrough.js:40 msgid "" "At this point, food and wood are the most important resources for developing" " your economy, so let's start with gathering food. Female Citizens gather " "vegetables faster than other units.\n" msgstr "" +"En este momento, la comida y la madera son los recursos más importantes para" +" desarrollar tu economía, así que empecemos a recolectar comida. Las " +"ciudadanas recolectan fruta y verdura más rápido que el resto.\n" #: maps/tutorials/starting_economy_walkthrough.js:41 msgid "There are primarily three ways to select units:\n" msgstr "Hay tres formas principales de seleccionar unidades:\n" #: maps/tutorials/starting_economy_walkthrough.js:42 msgid "" "1) Hold the left mouse button and drag a selection rectangle that encloses " "the units you want to select.\n" msgstr "" "1) Mantén presionado el botón izquierdo y arrástralo para formar un " "rectángulo de selección que rodee las unidades que quieres seleccionar.\n" #: maps/tutorials/starting_economy_walkthrough.js:43 msgid "" "2) Click on one of them and then add additional units to your selection by " "holding Shift and clicking each additional unit (or also via the above " "selection rectangle).\n" msgstr "" "2) Haz click sobre una de las unidades y luego incorpora unidades " "adicionales a tu selección manteniendo apretado Shift y haciendo click sobre" " cada unidad adicional (o tambíen con el rectángulo de selección antes " "mencionado).\n" #: maps/tutorials/starting_economy_walkthrough.js:45 #, javascript-format msgid "" "3) Double-click on a unit. This will select every unit of the same type as " "the specified unit in your visible window. %(hotkey)s+double-click will " "select all units of the same type on the entire map.\n" msgstr "" +"3) Haz doble clic sobre una unidad. Así seleccionarás todas las unidades del" +" mismo tipo dentro del campo de visión. Con %(hotkey)s+doble clic se " +"seleccionan todas las unidades del mismo tipo en todo el escenario.\n" #: maps/tutorials/starting_economy_walkthrough.js:48 msgid "" "You can click on an empty space on the map to reset the selection. Try each " "of these methods before tasking all of your Female Citizens to gather the " "berries to the southeast of your Civic Center by right-clicking on the " "berries when you have all the Female Citizens selected." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:59 msgid "" "Now, let's gather some wood with your Infantry Citizen Soldiers. Select your" " Infantry Citizen Soldiers and order them to gather wood by right-clicking " "on the nearest tree." msgstr "" +"Ahora vamos a talar un poco de madera con los ciudadanos-soldado de " +"infantería. Selecciónalos y envíalos a por madera haciendo clic derecho " +"sobre el árbol más cercano." #: maps/tutorials/starting_economy_walkthrough.js:70 msgid "" "Cavalry Citizen Soldiers are good for hunting. Select your Cavalry and order" " him to hunt the chickens around your Civic Center in similar fashion." msgstr "" +"Los soldados de caballería son buenos para la caza. Selecciona al caballero " +"y ordénale que caze los pollos que hay junto al centro cívico." #: maps/tutorials/starting_economy_walkthrough.js:81 msgid "" "All your units are now gathering resources. We should train more units!\n" msgstr "" "Todas tus unidades están ahora recolectando recursos. ¡Deberíamos entrenar " "más unidades!\n" #: maps/tutorials/starting_economy_walkthrough.js:82 msgid "" "First, let's set a rally point. Setting a rally point on a building that can" " train units will automatically designate a task to the new unit upon " "completion of training. We want to send the newly trained units to gather " "wood on the group of trees to the south of the Civic Center. To do so, " "select the Civic Center by clicking on it and then right-click on one of the" " trees.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:83 msgid "" "Rally points are indicated by a small flag at the end of the blue line." msgstr "" "Los puntos de encuentro son señalados con una pequeña bandera al final de la" " línea azul. " #: maps/tutorials/starting_economy_walkthrough.js:91 msgid "" "Select the Civic Center, then hover the cursor over a tree and right-click " "when you see the cursor change into a wood icon." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:100 msgid "" "Now that the rally point is set, we can produce additional units and they " "will do their assigned task automatically.\n" msgstr "" "Ahora que el punto de encuentro está fijado, podemos producir unidades " "adicionales y realizarán la tarea asignada automáticamente.\n" #: maps/tutorials/starting_economy_walkthrough.js:101 msgid "" "Citizen Soldiers gather wood faster than Female Citizens. Select the Civic " "Center and, while holding Shift, click on the second unit icon, the Hoplites" " (holding Shift trains a batch of five units). You can also train units " "individually by simply clicking, but training 5 units together takes less " "time than training 5 units individually." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:111 msgid "Do not forget to hold Shift while clicking to train several units." msgstr "" "No olvides mantener presionado Shift mientras haces click para entrenar " "muchas unidades." #: maps/tutorials/starting_economy_walkthrough.js:112 msgid "Hold Shift and click on the Hoplite icon." msgstr "Mantén presionado Shift y haz click sobre el ícono de Hoplita." #: maps/tutorials/starting_economy_walkthrough.js:121 #: maps/tutorials/starting_economy_walkthrough.js:180 msgid "Let's wait for the units to be trained.\n" msgstr "Esperemos a que las unidades terminen su entrenamiento.\n" #: maps/tutorials/starting_economy_walkthrough.js:122 msgid "" "While waiting, direct your attention to the panel at the top of your screen." " On the upper left, you will see your current resource supply (food, wood, " "stone, and metal). As each worker brings resources back to the Civic Center " "(or another dropsite), you will see the amount of the corresponding resource" " increase.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:123 msgid "" "This is a very important concept to keep in mind: gathered resources have to" " be brought back to a dropsite to be accounted, and you should always try to" " minimize the distance between resource and nearest dropsite to improve your" " gathering efficiency." msgstr "" "Este es un concepto muy importante a tener en cuenta: los recursos " "recolectados deben ser traidos de vuelta al punto de almacenamiento para que" " cuenten y siempre deberías minimizar la distancia entre el recurso y el " "punto de almacenamiento más cercano para aumentar la eficiencia de " "recolección." #: maps/tutorials/starting_economy_walkthrough.js:132 msgid "" "The newly trained units automatically go to the trees and start gathering " "wood.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:133 msgid "" "But as they have to bring it back to the Civic Center to deposit it, their " "gathering efficiency suffers from the distance. To fix that, we can build a " "Storehouse, a dropsite for wood, stone, and metal, close to the trees. To do" " so, select your five newly trained Citizen Soldiers and look for the " "construction panel on the bottom right, click on the Storehouse icon, move " "the mouse as close as possible to the trees you want to gather and click on " "a valid place to build the dropsite.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:134 msgid "" "Invalid (obstructed) positions will show the building preview overlay in " "red." msgstr "" "Las posiciones inapropiadas (obstaculizadas) mostrarán la vista previa del " "edificio en color rojo." #: maps/tutorials/starting_economy_walkthrough.js:144 msgid "" "The selected Citizens will automatically start constructing the building " "once you place the foundation." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:155 msgid "" "When construction finishes, the builders default to gathering wood " "automatically.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:156 msgid "" "Let's train some Female Citizens to gather more food. Select the Civic " "Center, hold Shift and click on the Female Citizen icon to train five Female" " Citizens." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:170 msgid "Do not forget to hold Shift and click to train several units." msgstr "No olvides mantener presionado Shift para entrenar muchas unidades." #: maps/tutorials/starting_economy_walkthrough.js:171 msgid "Hold shift and click on the Female Citizen icon." msgstr "Mantén presionado Shift y haz click sobre el ícono Ciudadana." #: maps/tutorials/starting_economy_walkthrough.js:181 msgid "" "In the meantime, we seem to have enough workers gathering wood. We should " "remove the current rally point of the Civic Center away from gathering wood." " For that purpose, right-click on the Civic Center when it is selected (and " "the flag icon indicating the rally point is crossed out)." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:195 msgid "The units should be ready soon.\n" msgstr "Estas unidades deberían estar listas pronto.\n" #: maps/tutorials/starting_economy_walkthrough.js:196 msgid "" "In the meantime, direct your attention to your population count on the top " "panel. It is the fifth item from the left, after the resources. It would be " "prudent to keep an eye on it. It indicates your current population " "(including those being trained) and the current population limit, which is " "determined by your built structures." msgstr "" "Mientras tanto, presta atención al contador de población en el panel " "superior. Es el quinto elemento desde la izquierda luego de los recursos. " "Sería prudente mirarlo de vez en cuando. Indica tu población actual " "(incluyendo aquellos que están siendo entrenados) y el límite de población " "actual, que es determinado por las estructuras construidas." #: maps/tutorials/starting_economy_walkthrough.js:209 msgid "" "As you have nearly reached the population limit, you must increase it by " "building some new structures if you want to train more units. The most cost " "effective structure to increase your population limit is the House.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:210 msgid "" "Now that the units are ready, let's see how to build several Houses in a " "row." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:215 msgid "" "Select two of your newly-trained Female Citizens and ask them to build these" " Houses in the empty space to the east of the Civic Center. To do so, after " "selecting the Female Citizens, click on the House icon in the bottom right " "panel and, while holding Shift, click first on the position in the map where" " you want to build the first House, and then click on the position where you" " want to build the second House (when you give a command while holding " "Shift, you put the command in a queue; units automatically switch to the " "next command in their queue when they finish their current command). Press " "Escape to get rid of the House cursor so you don't spam Houses all over the " "map.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:216 msgid "" "Reminder: to select only two Female Citizens, click on the first one and " "then hold Shift and click on the second one." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:249 msgid "" "You may notice that berries are a finite supply of food. We will need a more" " lasting food source. Fields produce an unlimited food resource, but are " "slower to gather than forageable fruits.\n" msgstr "" "Habrás notado que los frutos no son una fuente infinita de alimento. " "Necesitarás un recurso de alimento más duradero. Los Huertos producen " "alimento ilimitado, pero lo hacen más lentamente que los frutos " "recolectados.\n" #: maps/tutorials/starting_economy_walkthrough.js:250 msgid "" "But to minimize the distance between a farm and its corresponding food " "dropsite, we will first build a Farmstead." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:261 msgid "" "Select the three remaining (idle) Female Citizens and order them to build a " "Farmstead in the center of the large open area to the west of the Civic " "Center.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:262 msgid "" "We will need a decent chunk of space around the Farmstead to build Fields. " "In addition, we can see goats on the west side to further improve our food " "gathering efficiency should we ever decide to hunt them.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:263 msgid "" "If you try to select the three idle Female Citizens by clicking and dragging" " a selection rectangle over them, you might accidentally select additional " "units. To avoid that, hold the I key while selecting so that only idle units" " are selected. If you accidentally select a cavalry unit, hold Ctrl and " "click on the cavalry unit icon of the selection panel at the bottom of the " "screen to remove the cavalry unit from the current selection." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:278 msgid "" "When the Farmstead construction is finished, its builders will automatically" " look for food, and in this case, they will go after the nearby goats.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:279 msgid "" "But your House builders will only look for something else to build and, if " "nothing found, become idle. Let's wait for them to build the Houses." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:295 msgid "" "When both Houses are built, select your two Female Citizens and order them " "to build a Field as close as possible to the Farmstead, which is a dropsite " "for all types of food." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:305 msgid "" "When the Field is ready, the builders will automatically start gathering " "it.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:306 msgid "" "The cavalry unit should have slaughtered all chickens by now. Select it and " "explore the area to the south of the Civic Center: there is a lake with some" " camels around. Move your cavalry by right-clicking on the point you want to" " go, and when you see a herd of camels, right-click on one of them to start " "hunting for food." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:317 msgid "" "Up to five Workers can gather from a Field. To add additional Workers, " "select the Civic Center and set a rally point on a Field by right-clicking " "on it. If the Field is not yet finished, new Workers sent by a rally point " "will help building it, and when built, they will gather food." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:325 msgid "Select the Civic Center and right-click on the Field." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:333 msgid "" "Now click three times on the Female Citizen icon in the bottom right panel " "to train three additional farmers." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:347 msgid "Click without holding Shift to train a single unit." msgstr "" "Haz click sin mantener presionado Shift para entrenar unidades individuales." #: maps/tutorials/starting_economy_walkthrough.js:358 msgid "" "You can increase the gather rates of your workers by researching new " "technologies available in some buildings.\n" msgstr "" "Puedes incrementar los índices de recolección de tus trabajadores " "desarrollando nuevas tecnologías disponibles en algunos de tus edificios.\n" #: maps/tutorials/starting_economy_walkthrough.js:359 msgid "" "The farming rate, for example, can be improved with a researchable " "technology in the Farmstead. Select the Farmstead and look at its production" " panel on the bottom right. You will see several researchable technologies. " "Hover the cursor over them to see their costs and effects and click on the " "one you want to research." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:374 msgid "" "We should start preparing to phase up into Town Phase, which will unlock " "many more units and buildings. Select the Civic Center and hover the cursor " "over the Town Phase icon to see what is still needed.\n" msgstr "" "Podríamos prepararnos para pasar a la Fase Pueblo, que desbloqueará más " "unidades y edificios. Selecciona el Centro Cívico y desplaza el cursor sobre" " el ícono Fase Pueblo para ver lo que se necesita todavía.\n" #: maps/tutorials/starting_economy_walkthrough.js:375 msgid "" "We now have enough resources, but one structure is missing. Although this is" " an economic tutorial, it is nonetheless useful to be prepared for defense " "in case of attack, so let's build Barracks.\n" msgstr "" "Ahora tenemos recursos suficientes, pero se necesita una estructura. A pesar" " de ser un tutorial sobre economía, es útil estar preparado para la defensa " "en caso de ataque, para eso construyamos un Cuartel.\n" #: maps/tutorials/starting_economy_walkthrough.js:376 msgid "" "Select four of your soldiers and ask them to build a Barracks: as before, " "start selecting the soldiers, click on the Barracks icon in the production " "panel and then lay down a foundation not far from your Civic Center where " "you want to build." msgstr "" "Seleccioná cuatro soldados y ordenales construir un Cuartel: como antes, " "comenzá por seleccionar los soldados, haz click sobre el ícono de Cuartel en" " el panel de producción y luego ubicá los cimientos no muy lejos de tu " "Centro Cívico donde quieres construir." #: maps/tutorials/starting_economy_walkthrough.js:387 msgid "" "Let's wait for the Barracks to be built. As this construction is lengthy, " "you can add two soldiers to build it faster. To do so, select your Civic " "Center and set up a rally point on the Barracks foundation by right-clicking" " on it (you should see a hammer icon). Then produce two more builders by " "clicking on the Hoplite icon twice." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:397 msgid "" "You should now be able to research Town Phase. Select the Civic Center and " "click on the technology icon.\n" msgstr "" "Deberías poder pasar a la Fase Pueblo. Selecciona el Centro Cívico y haz " "click sobre el ícono de tecnología.\n" #: maps/tutorials/starting_economy_walkthrough.js:398 msgid "" "If you still miss some resources (icon with red overlay), wait for them to " "be gathered by your workers." msgstr "" "Si todavía faltan recursos (ícono en rojo), espera a que sean recolectados " "por tus trabajadores." #: maps/tutorials/starting_economy_walkthrough.js:412 msgid "" "In later phases, you need usually stone and metal to build bigger structures" " and train better soldiers. Hence, while waiting for the research to be " "done, you will send half of your idle Citizen Soldiers (who have finished " "building the Barracks) to gather stone and the other half to gather metal.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:413 msgid "" "To do so, we could select three Citizen Soldiers and right-click on the " "stone quarry on the west of the Civic Center (the cursor changes when " "hovering the stone quarry while your soldiers are selected). However, these " "soldiers were gathering wood, so they may still carry some wood which would " "be lost when starting to gather another resource." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:418 msgid "" "Thus, we should order them to deposit their wood in the Civic Center along " "the way. To do so, we will hold Shift while clicking to queue orders: select" " your soldiers, hold Shift and right-click on the Civic Center to deposit " "their wood and then hold Shift and right-click on the stone quarry to gather" " it.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:419 msgid "" "Perform a similar order queue with the remaining soldiers and the metal mine" " in the west." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:453 msgid "" "This is the end of the walkthrough. This should give you a good idea of the " "basics of setting up your economy." msgstr "" "Este es el final de esta guía. Esto debería darte una buena idea de los " "conocimientos básicos para organizar economía." #: maps/tutorials/starting_economy_walkthrough.xml:Description:39 msgid "" "This map will give a rough guide for starting the game effectively. Early in" " the game the most important thing is to gather resources as fast as " "possible so you are able to build enough troops later." msgstr "" #: maps/tutorials/starting_economy_walkthrough.xml:Name:39 msgid "Starting Economy Walkthrough" msgstr "Guía de economía." Index: ps/trunk/binaries/data/mods/public/l10n/long.public-civilizations.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/long.public-civilizations.po (revision 27246) +++ ps/trunk/binaries/data/mods/public/l10n/long.public-civilizations.po (revision 27247) @@ -1,999 +1,999 @@ msgid "" msgstr "" "Project-Id-Version: None\n" -"POT-Creation-Date: 2022-11-21 08:29+0000\n" -"PO-Revision-Date: 2022-11-21 08:29+0000\n" +"POT-Creation-Date: 2022-11-25 08:13+0000\n" +"PO-Revision-Date: 2022-11-25 08:13+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" msgid "Themistocles" msgstr "Danh Tướng Themistocles" msgid "Cleon" msgstr "Tướng Quân Cleon" msgid "Cleophon" msgstr "la kliofon." msgid "Thrasybulus" msgstr "Thraszübulosz" msgid "Iphicrates" msgstr "la .ifikratys." msgid "Demosthenes" msgstr "Déamoistéanas" msgid "Pericles" msgstr "la periklys." msgid "Cimon" msgstr "Kimon II" msgid "Aristides" msgstr "അരിസ്റ്റിഡെസ്" msgid "Xenophon" msgstr "ქსენოფონტი" msgid "Hippias" msgstr "Hippias van Elis" msgid "Cleisthenes" msgstr "Kleiszthenész" msgid "Thucydides" msgstr "Túicididéas" msgid "Alcibiades" msgstr "अल्खीबियादिस" msgid "Miltiades" msgstr "மில்டியேட்ஸ்" msgid "Workers +10% metal gather rate per phase advance." msgstr "Cruinnichidh an luchd-obrach meatailt +10% nas luaithe le gach adhartas gu linn ùr." msgid "" "The mines at Laureion in Attica provided Athens with a wealth of silver from which to " "mint her famous and highly prized coin, The Athenian Owl." msgstr "" "Les mines du Laurion en Attique fournissaient à Athènes de l'argent en abondance, avec " "lequel était frappée sa célèbre et très précieuse monnaie, sur laquelle figurait la " "chouette athénienne." msgid "Silver Owls" msgstr "Cailleachan-oidhche airgid" msgid "Karatakos" msgstr "la karatakos." msgid "Vosenius" msgstr "Voiséineas" msgid "Kunobelinos" msgstr "la kunobelinos." msgid "Boudicca" msgstr "Nữ Hoàng Boudicca" msgid "Prasutagus" msgstr "Պրասուտագոս" msgid "Venutius" msgstr "วีนูทิอุส" msgid "Cogidubnus" msgstr "Κογκίνταμπνας" msgid "Commius" msgstr "คอมมิอุส" msgid "Comux" msgstr "קומיוקס" msgid "Adminius" msgstr "แอดมินิวส" msgid "Dubnovellaunus" msgstr "ดุบบิโนเวลาอุนุส" msgid "Hannibal Barca" msgstr "la xanibyl.barkas." msgid "Hampsicora" msgstr "Haimpeascóra" msgid "Hannibal Gisco" msgstr "Hannibaʿal Giskon" msgid "Dido" msgstr "la didos." msgid "Xanthippus" msgstr "Jantipo de Atenas" msgid "Himilco Phameas" msgstr "Himilkat Phameas" msgid "Hasdrubal the Boetharch" msgstr "ʿAzrobaʿal el Boetharcha" msgid "Hamilcar Barca" msgstr "la xamilkar.barkas." msgid "Hasdrubal Barca" msgstr "Hasdrubal Barkasz" msgid "Hasdrubal Gisco" msgstr "Hasdrubal, Sohn Gisgos" msgid "Hanno the Elder" msgstr "Hanno yang Dihormati" msgid "Maharbal" msgstr "Maharbaʿal" msgid "Mago Barca" msgstr "Magó Barkasz" msgid "Hasdrubal the Fair" msgstr "Hasdrubal Người Công Bằng" msgid "Hanno the Great" msgstr "Hannon el Handia" msgid "Himilco" msgstr "Гімількон" msgid "Merchant Ships +25% trade gain." msgstr "Les Navires commerciaux obtiennent +25 % de gain d’échange." msgid "Commercial Acumen" msgstr "Merkataritzarako gaitasuna" #, python-format msgid "Docks and Markets +10% international trade bonus." msgstr "Augmente le bonus d'échange international des marchés et ports de +10 %." msgid "Desirable Products" msgstr "Begerenswaardige producten" msgid "Viridomarus" msgstr "Viridomarus" msgid "Brennus" msgstr "Brennus" msgid "Cativolcus" msgstr "\"كاتيفولكوس\"" msgid "Cingetorix" msgstr "\"فيرسينجيتوريكس\"" msgid "Vercingetorix" msgstr "Tể Tướng Vercingetorix" msgid "Divico" msgstr "Ντίβικος" msgid "Ambiorix" msgstr ".ambioriks." msgid "Liscus" msgstr "Lisceas" msgid "Valetiacus" msgstr "Валецијакус" msgid "Viridovix" msgstr "Βιριδόβιγας" msgid "Liu Ying" msgstr "Liou Jing" msgid "Liu Ao" msgstr "전한 성제 유오" msgid "Liu Xin" msgstr "Liou Sin" msgid "Liu Kan" msgstr "Liou Kan" msgid "Liu Xuan" msgstr "Liou Suan" msgid "Liu Xiu" msgstr "후한 광무제 유수" msgid "Liu Zhuang" msgstr "Liu Zhuang" msgid "Liu Da" msgstr "후한 장제 유달" msgid "Liu Zhao" msgstr "Liu Zhao" msgid "Liu Long" msgstr "Liou Long" msgid "Liu Hu" msgstr "Liou Chu" msgid "Liu Gong" msgstr "西漢前少帝劉恭 (軼)" msgid "Liu Yi" msgstr "동한 전소제 유의" msgid "Liu Bao" msgstr "Liou Pao" msgid "Liu Bing" msgstr "Liou Ping" msgid "Liu Zuan" msgstr "Liou Cuan" msgid "Liu Zhi" msgstr "후한 환제 유지" msgid "Liu Bian" msgstr "Liou Pian" msgid "Liu Xie" msgstr "Liou Sie" msgid "Liu Hong" msgstr "Liou Chong" msgid "Liu Heng" msgstr "Liou Cheng" msgid "Liu Qi" msgstr "전한 경제 유계" msgid "Liu Che" msgstr "Liou Čche" msgid "Liu Fuling" msgstr "Liou Fuling" msgid "Liu He" msgstr "Liou Che" msgid "Liu Bingyi" msgstr "لیو بینگ‌یی" msgid "Liu Shi" msgstr "전한 원제 유석" msgid "Viriato" msgstr "Uiriathos" msgid "Karos" msgstr "Caro de Segeda" msgid "Indibil" msgstr "אינדיביל " msgid "Audax" msgstr "Αουντάξ" msgid "Ditalcus" msgstr "Dítealcas" msgid "Minurus" msgstr "Մինուրոս" msgid "Tautalus" msgstr "Տաուտալոս" msgid "Iberians start with City Walls around their base on most maps." msgstr "" "Tòisichidh na h-Ibèirich le ballachan baile timcheall air a’ bhunait aca air a’ " "mhòrchuid a mhapaichean." msgid "" "With exception to alluvial plains and river valleys, stone is abundant in the Iberian " "Peninsula and was greatly used in construction of structures of all types." msgstr "" "Kamień to szeroko rozpowszechniony materiał na Półwyspie Iberyjskim. Występuje " "praktycznie wszędzie, poza równinami aluwialnymi oraz dolinami rzek i był masowo " "wykorzystywany do wznoszenia wszelkiego rodzaju budowli." msgid "Starting Walls" msgstr "Розпочато побудову Стін" #, python-format msgid "" "Stone Towers −50% wood cost, +150% stone cost, +33% build time, +60% health, +3 " "garrison capacity, and +1 default arrow count." msgstr "" "Les torres costen un 50% menys de fusta, un 150% més de pedra, es construeixen un 33% " "més lent, guanyen un 60% més de salut, guanyen 3 més de capacitat de refugi i 1 fletxa " "més per defecte." msgid "Massive Towers" msgstr "Velké a důkladné věže" msgid "Kashta" msgstr "Kachta " msgid "Malewiebamani" msgstr "Mailemhiebeamanaí" msgid "Harsiotef" msgstr "Hairsióitef" msgid "Shanakdakhete" msgstr "Sianachdaichete" msgid "Amanishakheto" msgstr "Amainiseacheto" msgid "Alara" msgstr "Alara" msgid "Pebatjma" msgstr "Peibéitmea" msgid "Shabaka" msgstr "Schabaka" msgid "Shebitku" msgstr "Shabataka" msgid "Qalhata" msgstr "Qalhata " msgid "Takahatenamun" msgstr "Tacahaiteanamún" msgid "Tantamani" msgstr "Tanuta-Amani" msgid "Atlanersa" msgstr "Atlanaorsa" msgid "Nasalsa" msgstr "Nasalsa " msgid "Battering Rams +20% attack damage and +2 garrison capacity." msgstr "Стенобитные орудия наносят на 20% больше разрушений и вмещают 2 дополнительных юнита." msgid "Large Rams" msgstr "Большие стенобитные орудия" msgid "Alexander the Great" msgstr "Aleksandras Makedonietis" msgid "Perseus" msgstr "Perseo de Macedonia" msgid "Craterus" msgstr "Cráitéaras" msgid "Meleager" msgstr "Meleagrosz" msgid "Philip II" msgstr "Filip al II-lea" msgid "Antipater" msgstr "Antipatrosz" msgid "Philip IV" msgstr "Filipe IV da Macedónia" msgid "Lysander" msgstr "Lüszandrosz" msgid "Lysimachus" msgstr "Lüszimakhosz" msgid "Pyrrhus of Epirus" msgstr "Pyrrhos, Ípeirose kuningas" msgid "Antigonus II Gonatas" msgstr "Áintigeonáis II 'Gonatas'" msgid "Demetrius II Aetolicus" msgstr "देमेट्रियस द्वितीय एटोलिकस" msgid "Philip V" msgstr "Filipe V da Macedónia" msgid "Chandragupta Maurya" msgstr "Chandragupta Mauraidhea" msgid "Bindusara Maurya" msgstr "Bindusara Mauraidhea" msgid "Ashoka the Great" msgstr "അശോക ചക്രവര്‍ത്തി" msgid "Dasharatha Maurya" msgstr "Dasharatha Mauraidhea" msgid "Samprati Maurya" msgstr "Samprati de Magadha" msgid "Shalishuka Maurya" msgstr "Salishuka Mauraidhea" msgid "Devavarman Maurya" msgstr "Devavarman de Magadha" msgid "Shatadhanvan Maurya" msgstr "Shatadhanvan Mauraidhea" msgid "Brihadratha Maurya" msgstr "Brihadratha de Magadha" msgid "Kurush II the Great" msgstr "Kurush al II-lea cel Mare" msgid "Haxamanish" msgstr "Haksamanish" msgid "Xsayarsa II" msgstr "क्षयार्षा द्वितीय" msgid "Darayavahush I" msgstr "داراياڤاهوش الأوّل" msgid "Cambyses II" msgstr "कम्बूजिय द्वितीय" msgid "Bardiya" msgstr "Smerdi di Persia" msgid "Xsayarsa I" msgstr "Xerxés I. (Chšajáršá)" msgid "Artaxshacha I" msgstr "Artakserkses I Długoręki" msgid "Darayavahush II" msgstr "داراياڤاهوش الثاني" msgid "Darayavahush III" msgstr "Daradhabhahúis III" msgid "Artaxshacha II" msgstr "la .artakcaxas. poi remoi" msgid "Artaxshacha III" msgstr "Artakserkses III Ochos" msgid "Land Traders +25% trade gain." msgstr "Les Marchands terrestres gagnent +25 % de gains commerciaux." msgid "Darics" msgstr "Koin Emas Darik" msgid "Stable −10% batch training time per phase advance." msgstr "Stáje −10% z doby skupinového výcviku za každé postoupení do vyššího věku." msgid "The Persians were known for their large cavalry contingent" msgstr "I persiani erano conosciuto per il loro grande contingente di cavalleria" msgid "Time of War" msgstr "Tiempos de guerra" msgid "Ptolemy Soter" msgstr "Ptolemaios I. Soter" msgid "Ptolemy Neos Philopater" msgstr "Ptolemaios VII. Neos Filopatór" msgid "Berenice Philopater" msgstr "Berenika III. Filopatór" msgid "Cleopatra Tryphaena" msgstr "Kleopatra VI. Tryphaina" msgid "Berenice Epiphaneia" msgstr "Berenika IV. Epifaneia" msgid "Cleopatra Philopater" msgstr "Kleopatra VII. Philopator" msgid "Cleopatra Selene" msgstr "क्लियोपात्रा सेलिने" msgid "Cleopatra II Philometora Soteira" msgstr "मातृनिष्ठ रक्षिका क्लियोपात्रा द्वितीय" msgid "Arsinoe IV" msgstr "ארסינואה הרביעית " msgid "Arsinoe II" msgstr "आर्सिनोयी द्वितीय" msgid "Ptolemy Philadelphus" msgstr "Ptolemaiosz Philadelphosz" msgid "Ptolemy Epigone" msgstr "Ptolemaios ho Epígonos" msgid "Ptolemy Eurgetes" msgstr "Ptolemaios III. Euergetes I." msgid "Ptolemy Philopater" msgstr "Ptolemaios IV. Philopator" msgid "Ptolemy Epiphanes" msgstr "Ptolemaios V. Epiphanes Eucharistos" msgid "Ptolemy Philometor" msgstr "Ptolemaios VI. Philometor" msgid "Ptolemy Eupator" msgstr "Ptolemaiosz Eupatór" msgid "Ptolemy Alexander" msgstr "Ptolemaios X. Alexandros I." msgid "Ptolemy Neos Dionysos" msgstr "Ptolomeo XII Neo Dionisio Auletes" msgid "Bolt Shooters −33% attack damage and −33% attack time." msgstr "Gheibh losgaiche crainn −33% a dhochann ionnsaighe ’s −33% air ùine na h-ionnsaighe." msgid "Polybolos" msgstr "Catapultă Antică Grecească" msgid "Lucius Junius Brutus" msgstr "ലൂസിയസ് യൂനിയസ് ബ്രൂട്ടസ്" msgid "Publius Sempronius Tuditanus" msgstr "പ്യൂബിയസ് സെംപ്രോണിയസ് റ്റുഡിറ്റാനസ്" msgid "Marcus Cornelius Cethegus" msgstr "മാര്‍ക്കസ് കൊര്‍ണേലിയസ് സെതെഗസ്" msgid "Quintus Caecilius Metellus Pius" msgstr "क्विन्टुस काइसिलियुस मेतेलुस पीयुस" msgid "Marcus Licinius Crassus" msgstr "മാര്‍ക്കസ് ലിസിനിയസ് ക്രാസ്സസ്" msgid "Lucius Tarquinius Collatinus" msgstr "ലൂസിയസ് ടാര്‍ക്വിനിയസ് കൊളാറ്റിനസ്" msgid "Gaius Julius Caesar Octavianus" msgstr "ഗൈയസ് ജൂലിയസ് സീസര്‍ ഒക്റ്റേവിയനസ്" msgid "Marcus Vipsanius Agrippa" msgstr "മാര്‍ക്കസ് വിപ്സാനിയസ് അഗ്രിപ്പ" msgid "Gaius Iulius Iullus" msgstr "Gajusz Juliusz Jullus" msgid "Gaius Servilius Structus Ahala" msgstr "ഗൈയസ് സെര്‍വിലിയസ് സ്ട്രക്റ്റസ് അഹാല" msgid "Publius Cornelius Rufinus" msgstr "പ്യൂബിയസ് കൊര്‍ണേലിയസ് റുഫിനസ്" msgid "Lucius Papirius Cursor" msgstr "ലൂസിയസ് പാപ്പിറിയസ് കഴ്‍സര്‍" msgid "Aulus Manlius Capitolinus" msgstr "ഓലസ് മാന്‍ലിയസ് കാപ്പിറ്റോളിനസ്" msgid "Publius Cornelius Scipio Africanus" msgstr "പ്യൂബിയസ് കോര്‍ണേലിയസ് സ്കിപിയോ ആഫ്രിക്കാനസ്" msgid "Roman Legionaries can form a Testudo." msgstr "’S urrainn dha na lèigiunaich Ròmanach a dhol dhan chumadh shligeanach." msgid "" "The Romans commonly used the Testudo or 'turtle' formation for defense: Legionaries " "were formed into hollow squares with twelve men on each side, standing so close " "together that their shields overlapped like fish scales." msgstr "" "رومی ها عموما از آرایش نظامی تستودو یا لاکپشتی برای حالت دفاعی استفاده می کردند، بدین " "شکل که یک لژیون رومی بصورت متمرکز در کنار هم حالت دفاعی می گرفتند و در هر جهت دوازده " "سرباز به هم چسبیده در حالی که سپرهای آنها به هم لب به لب بود قرار می گرفتند و کل افراد " "هم از کنار و هم از بالا با سپر از همدیگر محافظت می کردند." msgid "Testudo Formation" msgstr "Σχηματισμός Τεστούντο (Χελώνας)." msgid "Battering Rams +20% attack damage. Stone Throwers +10% attack damage." msgstr "" "Gheibh reitheachan-sèiste +20% a dhochann ionnsaighe. Gheibh tilgeirean chlachan +10% a" " dhochann ionnsaighe." msgid "Legionary Engineers" msgstr "Innleadairean lèigiunach" msgid "Seleucus I Nicator" msgstr "Sèlèco Premiér Nicator" msgid "Alexander I Balas" msgstr "Alessandro I Bala Epifane" msgid "Demetrius II Nicator" msgstr "Demetrios II. Theos Nikator Philadelphos" msgid "Antiochus VI Dionysus" msgstr "Antiochos VI. Epifanés Dionýsos" msgid "Diodotus Tryphon" msgstr "Diódotas 'Tryphon'" msgid "Antiochus VII Sidetes" msgstr "Antioco VII Evergete Sidete" msgid "Alexander II Zabinas" msgstr "क्रीतदास अलक्षेंद्र द्वितीय" msgid "Cleopatra Thea" msgstr "Cleopatra Tea Evergete" msgid "Seleucus V Philometor" msgstr "Séileucas V 'Philometor'" msgid "Antiochus VIII Grypus" msgstr "Antiochos VIII Philométor" msgid "Antiochus I Soter" msgstr "Antioch·o Premiér Sotèr" msgid "Antiochus IX Cyzicenus" msgstr "Aintíochas IX 'Cyzicenus'" msgid "Seleucus VI Epiphanes" msgstr "Seleukos VI. Epiphanes Nikator" msgid "Antiochus X Eusebes" msgstr "Antiochos X. Eusebes Philopator" msgid "Demetrius III Eucaerus" msgstr "Démétrios III. Theós Filopatór" msgid "Antiochus XI Epiphanes" msgstr "Antíoco XI Epifânio Filadelfo" msgid "Philip I Philadelphus" msgstr "Filip I. Epifanés Filadelfos" msgid "Antiochus XII Dionysus" msgstr "Antiochos XII. Dionýsos Epifanés" msgid "Seleucus VII Kybiosaktes" msgstr "Seleukos VII Filometor Kybiosaktes" msgid "Antiochus XIII Asiaticus" msgstr "Antiochos XIII. Philadelphos Asiatikos" msgid "Philip II Philoromaeus" msgstr "II. Philipposz Philoroméosz" msgid "Antiochus II Theos" msgstr "दिव्य अंतायोकस द्वितीय" msgid "Seleucus II Callinicus" msgstr "Seleukos II. Kalliníkos (Slavně vítězící)" msgid "Seleucus III Ceraunus" msgstr "Seleuco III Sotere Cerauno" msgid "Antiochus III Megas" msgstr "Antiochos III. der Große" msgid "Seleucus IV Philopator" msgstr "पितृनिष्ठ सेल्यूकस चतुर्थ" msgid "Antiochus IV Epiphanes" msgstr "Antiochos IV. Epifanés (Zjevený bůh)" msgid "Antiochus V Eupator" msgstr "Antiochos V. Eupatór (Z urozeného otce)" msgid "Demetrius I Soter" msgstr "रक्षक देमेट्रियस प्रथम" msgid "Leonidas" msgstr "לאונידאס הראשון" msgid "Eucleidas" msgstr "Eucleidas" msgid "Agesipolis" msgstr "Agesipolis I." msgid "Dienekes" msgstr "Díénéiceas" msgid "Brasidas" msgstr "Braszidasz" msgid "Agis" msgstr "Aegeas" msgid "Archidamus" msgstr "Arcaíodamas" msgid "Pausanias" msgstr "Pauszaniasz" msgid "Agesilaus" msgstr "Agesilaos II." msgid "Echestratus" msgstr "Éiceastratas" msgid "Eurycrates" msgstr "Eurycrates" #, python-format msgid "Female Citizens +40% health and +50% melee attack hack damage." msgstr "" "Gheibh saoranaich bhoireann +40% de shlàinte ’s +50% a dhochann spealgaidh do " "dh’ionnsaighean dlùtha." msgid "Spartan Women" msgstr "Σπαρτιάτισσες Γυναίκες" msgid "Athenians" msgstr "Muinntir na h‑Àithne" msgid "" "As the cradle of Western civilization and the birthplace of democracy, Athens was famed" " as a center for the arts, learning and philosophy. The Athenians were also powerful " "warriors, particularly at sea. At its peak, Athens dominated a large part of the " "Hellenic world for several decades." msgstr "" "Mar thùs an t-sìobhaltais Shiaraich agus àite-breith an deamocrasaidh, bhiodh Baile na " "h-Àithne cliùiteach mar ionad nan ealan, an fhoghlaim ’s an fheallsanachd. ’S e " "gaisgich thapaidh a bh’ ann am muinntir na h-Àithne cuideachd, gu h-àraidh air a’ " "mhuir. Thug Baile na h-Àithne làmh an uachdar air cnap mòr dhe shaoghal nan Greugach rè" " dheicheadan." msgid "Britons" msgstr "Na Breatannaich" msgid "" "The Britons were the Celtic tribes of the British Isles. Using chariots, longswordsmen " "and powerful melee soldiers, they staged fearsome revolts against Rome to protect their" " customs and interests. Also, they built thousands of unique structures such as hill " "forts, crannogs and brochs." msgstr "" "Os Bretões eram as tribos Celtas das Ilhas Britânicas. Usando bigas (carros de guerra)," " montantes (espadas) e soldados poderosos de combate corpo-a-corpo, eles organizaram " "revoltas temíveis contra Roma para proteger os seus costumes e interesses. Além disso, " "eles construíram milhares de estruturas únicas, como fortalezas de montanha, " "\"crannogs\" (habitações lacustres) e \"brochs\" (torres de pedra seca)." msgid "Carthaginians" msgstr "Carthaginienses" msgid "" "Carthage, a city-state in modern-day Tunisia, was a formidable force in the western " "Mediterranean, eventually taking over much of North Africa and modern-day Spain in the " "third century B.C. The sailors of Carthage were among the fiercest contenders on the " "high seas, and masters of naval trade. They deployed towered War Elephants on the " "battlefield to fearsome effect, and had defensive walls so strong, they were never " "breached." msgstr "" "Карфаген, місто-держава на території сучасного Тунісу, було великою військовою силою у " "західній частині Середземного моря і зрештою захопило значну територію у Північній " "Африці і сучасній Іспанії у третьому столітті до н.е. Моряки з Карфагену були одними з " "найнебезпечніших супротивників у відкритому морі, а крім того і досвідченими морськими " "торговцями. Вони застосовували на полі бою військових слонів, які мали на собі башти " "для лучників, для залякування ворога. Їхні захисні стіни були настільки міцними, що " "нікому так і не вдалося їх зруйнувати." msgid "Gaia" msgstr "Moder Natur" msgid "Gauls" msgstr "Muinntir na Gaille" msgid "" "The Gauls were the Celtic tribes of continental Europe. Dominated by a priestly class " "of Druids, they featured a sophisticated culture of advanced metalworking, agriculture," " trade and even road engineering. With heavy infantry and cavalry, Gallic warriors " "valiantly resisted Caesar's campaign of conquest and Rome's authoritarian rule." msgstr "" "I Galli erano le tribù celtiche dell'Europa continentale. Dominati dalla classe " "sacerdotale dei Druidi, caratterizzati da una cultura sofisticata nella lavorazione " "avanzata dei metalli, agricoltura, commercio e anche di ingegneria stradale. Con la " "fanteria pesante e cavalleria, i guerrieri gallici coraggiosamente resistettero alla " "campagna di conquista di Cesare e all'imposizione dell'autorità Romana." msgid "Han" msgstr "Chanovia" msgid "" "The Han dynasty (206 BC – AD 220) was the second imperial dynasty of China, preceded by" " the Qin dynasty (221–207 BC) and succeeded by the Three Kingdoms period (AD 220–280). " "It is considered a golden age in Chinese history, and China made significant progress " "in arts and sciences during the Han period. The core of the Han empire was around the " "Wei River, and the Han capital was Chang'an, very close to the Qin capital Xianyang " "(both are now part of Xi'an, Shaanxi)." msgstr "" "La dynastie Han (206 av. J-C – 220 apr. J-C) était la deuxième dynastie impériale de " "Chine. Elle succéda à la dynastie Qin (221 – 207 av. J-C) et fut suivi de la période " "des Trois Royaumes (220 – 280 apr. J-C). Cette période est considérée comme étant un " "âge d'or de l'histoire chinoise, la Chine ayant effectuées des progrès significatifs en" " arts et en sciences durant cette période. Le cœur de l'empire Han était située autour " "de la rivière Wei et sa capitale Chang'an était très proche de Xianyang, celle de " "l'empire Qin (toutes les deux font désormais partie de la ville de Xi’an dans le " "Shaanxi)." msgid "Iberians" msgstr "Na h-Ibèirich" msgid "" "The Iberians were a people of mysterious origins and language, with a strong tradition " "of horsemanship and metalworking. A relatively peaceful culture, they usually fought in" " other's battles only as mercenaries. However, they proved tenacious when Rome sought " "to take their land and freedom from them, and employed pioneering guerrilla tactics and" " flaming javelins as they fought back." msgstr "" "Les Ibères étaient un peuple dont les origines et le langage sont mystérieux, avec une " "tradition ancestrale d'équitation et de métallurgie. Une culture relativement " "pacifique, ils ne prenaient part qu'aux batailles des autres en tant que mercenaires. " "Cependant, ils se sont montrés coriaces lorsque Rome pensa conquérir leurs terres et " "les esclavager, en employant lorsqu'ils ont riposté des tactiques de guérilla " "innovantes et en enflammant leurs javelots." msgid "Kushites" msgstr "Na Cúisigh" msgid "" "The Kingdom of Kush was an ancient African kingdom situated on the confluences of the " "Blue Nile, White Nile and River Atbara in what is now the Republic of Sudan. The " "Kushite era of rule in the region was established after the Bronze Age collapse of the " "New Kingdom of Egypt, and it was centered at Napata in its early phase. They invaded " "Egypt in the 8th century BC, and the Kushite emperors ruled as Pharaohs of the Twenty-" "fifth dynasty of Egypt for a century, until they were expelled by the Assyrians. " "Kushite culture was influenced heavily by the Egyptians, with Kushite pyramid building " "and monumental temple architecture still extent. The Kushites even worshipped many " "Egyptian gods, including Amun. During Classical antiquity, the Kushite imperial capital" " was at Meroe. In early Greek geography, the Meroitic kingdom was known as Aethiopia. " "The Kushite kingdom persisted until the 4th century AD, when it weakened and " "disintegrated due to internal rebellion, eventually succumbing to the rising power of " "Axum." msgstr "" "B' e rìoghachd àrsaidh Afraganach a bh' ann an Kuluš, a bha air a suidheachadh mu " "inbhir na Nìle Guirme, na Nìle Gile, agus na h-Aibhne Atbara. Tha an dùthaich an-diugh " "na pàirt de Phoblachd Shudàn. Fhuair na Kulušaich làmh an uachdair san tìr ri linn " "tuiteam Rìoghachd Ùr na h-Èipheit, a thachair an lùib lèir-thuiteam mòr linn an umha, " "agus bhonntaich iad an riaghaltas tràth ann an Napata. Lunn iad air an Èipheit san 8mh " "linn RC, agus bha na h-impirean Kulušach a' riaghladh mar Phàraohan de chòigeamh rìgh-" "shliochd ar fhichead na h-Èipheit, gus an deach am fògradh aiste leis na h-Aisiridhich." " Bha buaidh mhòr aig na h-Èipheitich air cultar nan Kulušach, agus tha a' bhuil " "fhathast ri faicinn ann an ailtireachd nam pioramaidean is nan teampullan carraghach a " "dh'fhàg iad nan dèidh. Bhiodh na Kulušaich fiù 's a' dèanamh adhraidh do dhiathan " "Èipheiteach, agus Amun nam measg sin. Sa chian-aimsir chlasaigich, bha prìomh-bhaile " "impireachd nan Kulušach ann am Meroë. Sa chruinn-eòlas thràth a bha aig na Greugaich, " "bha rìoghachd Mheroë air a h-ainmeachadh mar Aethiopia. Mhair an rìoghachd Kulušach gus" " an 4mh linn AD, nuair a chaidh a lagachadh 's a shìolaidh i às mar thoradh air " "ar-a-mach na broinn fhèin. Aig a' cheann thall, ghèill i do chumhachd atmhor Axuim." msgid "Macedonians" msgstr "Makedonialaiset" msgid "" "Macedonia was an ancient Greek kingdom, centered in the northeastern part of the Greek " "peninsula. Under the leadership of Alexander the Great, Macedonian forces and allies " "took over most of the world they knew, including Egypt, Persia and parts of the Indian " "subcontinent, allowing a diffusion of Hellenic and eastern cultures for years to come." msgstr "" "Makedonien war ein antikes griechisches Königreich, mittig im nordöstlichen Teil der " "griechischen Halbinsel. Unter der Herrschaft Alexanders des Großen eroberten " "makedonische Streitkräfte und ihre Verbündeten den Großteil der ihnen bekannten Welt, " "mit Ägypten, Persien und Teilen des indischen Subkontinents, wodurch die Vermischung " "der hellenischen und der östlichen Kulturen in den Jahren danach ermöglicht wurde." msgid "Mauryas" msgstr "Maurjovská říše" msgid "" "Founded in 322 B.C. by Chandragupta Maurya, the Mauryan Empire was the first to rule " "most of the Indian subcontinent, and was one of the largest and most populous empires " "of antiquity. Its military featured bowmen who used the long-range bamboo longbow, " "fierce female warriors, chariots, and thousands of armored war elephants. Its " "philosophers, especially the famous Acharya Chanakya, contributed to such varied fields" " such as economics, religion, diplomacy, warfare, and good governance. Under the rule " "of Ashoka the Great, the empire saw 40 years of peace, harmony, and prosperity." msgstr "" "Ιδρύθηκε το 322 π.Χ. από τον Τσαντραγκούπτα Μαουρύα, η Αυτοκρατορία των Μαυριτανών ήταν" " η πρώτη που κυριάρχησε στο μεγαλύτερο μέρος της ινδικής υποηπείρου, και ήταν μία από " "τις μεγαλύτερες και πιο πυκνοκατοικημένες αυτοκρατορίες της αρχαιότητας. Στρατιωτικό " "της χαρακτηριστικό ήταν οι τοξότες που χρησιμοποιούσαν τα μεγάλης εμβέλειας από μπαμπού" " τόξα, οι άγριες θηλυκές πολεμίστριες, τα άρματα και οι χιλιάδες τεθωρακισμένοι " "πολεμικοί ελέφαντες. Οι φιλόσοφοί της, ιδιαίτερα ο περίφημος Ατσάρια Τσανάκυα, " "συνείσφεραν σε ποικίλα πεδία όπως η οικονομία, η θρησκεία, η διπλωματία, ο πόλεμος και " "η χρηστή διακυβέρνηση. Κάτω από την κυριαρχία του Μεγάλου Ασόκα, η αυτοκρατορία είδε 40" " χρόνια ειρήνης, αρμονίας και ευημερίας." msgid "Persians" msgstr "Achaemenidisch Perzië" msgid "" "The Persian Empire, when ruled by the Achaemenid dynasty, was one of the greatest " "empires of antiquity, stretching at its zenith from the Indus Valley in the east to " "Greece in the west. The Persians were the pioneers of empire-building of the ancient " "world, successfully imposing a centralized rule over various peoples with different " "customs, laws, religions and languages, and building a cosmopolitan army made up of " "contingents from each of these nations." msgstr "" "Η Περσική Αυτοκρατορία, κατά τη διακυβέρνηση της δυναστεία των Αχαιμενιδών, ήταν μία " "από τις μεγαλύτερες αυτοκρατορίες της αρχαιότητας, που εκτεινόταν στο ζενίθ της από την" " Κοιλάδα του Ινδού στα ανατολικά προς την Ελλάδα στα δυτικά. Οι Πέρσες ήταν οι " "πρωτοπόροι στην δημιουργία-αυτοκρατορίας στον αρχαίο κόσμο, επιβάλλοντας με επιτυχία " "μια κεντρική διακυβέρνηση πάνω σε διάφορους λαούς με διαφορετικά ήθη και έθιμα, νόμους," " θρησκείες και γλώσσες, επίσης δημιούργησαν ένα πολυεθνικό στρατό που απαρτιζόταν από " "αγήματα από κάθε ένα από αυτά τα έθνη." msgid "Ptolemies" msgstr "Ptolemaeïsch Egypte" msgid "" "The Ptolemaic dynasty was a Macedonian Greek royal family which ruled the Ptolemaic " "Empire in Egypt during the Hellenistic period. Their rule lasted for 275 years, from " "305 BC to 30 BC. They were the last dynasty of ancient Egypt." msgstr "" "Dinasti Ptolemaik adalah daripada keluarga diraja Yunani Macedonia yang telah mentadbir" " Empayar Ptolemaik di Mesir ketika era Hellenistik. Tempoh pemerintahan mereka dalam " "tempoh 275 tahun, dari 305 SM sehinggalah 30 Selepas Masihi. Mereka juga merupakan " "dinasti terakhir daripada Mesir Purba." msgid "Romans" msgstr "Na Rómhánaigh" msgid "" "The Romans controlled one of the largest empires of the ancient world, stretching at " "its peak from southern Scotland to the Sahara Desert, and containing between 60 million" " and 80 million inhabitants, one quarter of the Earth's population at that time. Rome " "also remained one of the strongest nations on earth for almost 800 years. The Romans " "were the supreme builders of the ancient world, excelled at siege warfare and had an " "exquisite infantry and navy." msgstr "" "Los romanos controlaban uno de los mayores imperios del mundo antiguo, que se extiende " "en su apogeo desde el sur de Escocia hasta el desierto del Sahara, y que contiene entre" " 60 millones y 80 millones de habitantes, una cuarta parte de la población de la Tierra" " en ese momento. Roma también seguía siendo una de las naciones más fuertes en la " "tierra desde hace casi 800 años. Los romanos fueron los constructores supremos del " "mundo antiguo, destacado en la guerra de asedio y tenía una infantería exquisita y " "naviera." msgid "Seleucids" msgstr "Seleucidisch Perzië" msgid "The Macedonian-Greek dynasty that ruled most of Alexander's former empire." msgstr "" "An dierniezh Gresian-Makedonian an hini eo he deus renet war al lodenn vrasañ eus " "Impalaerezh kozh Aleksandr." msgid "Spartans" msgstr "സ്പാര്‍ട്ടക്കാര്‍" msgid "" "Sparta was a prominent city-state in ancient Greece, and its dominant military power on" " land from circa 650 B.C. Spartan culture was obsessed with military training and " "excellence, with rigorous training for boys beginning at age seven. Thanks to its " "military might, Sparta led a coalition of Greek forces during the Greco-Persian Wars, " "and won over Athens in the Peloponnesian Wars, though at great cost." msgstr "" "’S e stàit-bhaile cudromach a b’ ann an Sparta sa Ghreug cian-aimriseil agus bhiodh " "smachd aca air an tìr o mu 650 RC a-mach. Bha cultar nam Spartach air a bheò-ghlacadh " "le oideachadh an airm agus sàr-mhaitheas, le dian-oideachadh nam balach on a bhiodh iad" " seachd bliadhna a dh’aois. Ri linn cumhachd a h-airm, ’s e Sparta a stiùiricheadh co-" "bhanntachd feachdan na Grèige rè nan cogaidhean Greugach-Pearsach agus shoirbhich " "leatha an aghaidh Baile na h-Àithne sna cogaidhean Peoloponnasach ged a bu daor a " "choisinn iad e." Index: ps/trunk/binaries/data/mods/public/l10n/long.public-gui-gamesetup.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/long.public-gui-gamesetup.po (revision 27246) +++ ps/trunk/binaries/data/mods/public/l10n/long.public-gui-gamesetup.po (revision 27247) @@ -1,2535 +1,2535 @@ msgid "" msgstr "" "Project-Id-Version: None\n" -"POT-Creation-Date: 2022-11-21 08:29+0000\n" -"PO-Revision-Date: 2022-11-21 08:29+0000\n" +"POT-Creation-Date: 2022-11-25 08:13+0000\n" +"PO-Revision-Date: 2022-11-25 08:13+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" msgid "AI Configuration" msgstr "Configuración de la Inteligencia Artificial" msgid "OK" msgstr "Ceart ma-thà" msgid "AI will be disabled for this player." msgstr "A inteligência artificial será desabilitada para este jogador." msgid "AI Behavior" msgstr "Comportamento da inteligência artificial" msgid "AI Difficulty" msgstr "Dificuldade da inteligência artificial" msgctxt "ai" msgid "None" msgstr "काहीही नाही" msgid "AI Player" msgstr "Hráč s umělou inteligencí" #, python-format msgctxt "Title for specific setting" msgid "%(setting)s:" msgstr "%(setting)s :" msgid "Yes" msgstr "ja'a go'i" msgid "No" msgstr "Chan eil" msgctxt "settings value" msgid "Unknown" msgstr "Woas ma ned wos der duad" msgctxt "Match settings tab name" msgid "Map" msgstr "Geographía" msgctxt "Match settings tab name" msgid "Player" msgstr "Cluicheadair" msgctxt "Match settings tab name" msgid "Game Type" msgstr "Modalità di Gioco" #, python-format msgid "Configure AI: %(description)s." msgstr "Configurar a intelixencia artificial: %(description)s." msgid "Select player." msgstr "Sélectionner un joueur." #, python-format msgid "AI: %(ai)s" msgstr "Inteligência artificial: %(ai)s" msgid "Unassigned" msgstr "Nincs hozzárendelve" msgid "Choose the civilization for this player." msgstr "ဒီ ကစားသူ အတွက် လူ့​အဖွဲ့​အစည်း အား ရွေးချယ် ပါ။" msgctxt "civilization" msgid "Random" msgstr "Faicsean Fánach" msgid "Picks one civilization at random when the game starts." msgstr "Roghnaigh aon shibhialtacht go fánach nuair a thosaíonn an cluiche." msgid "Pick a color." msgstr "Choisissez une couleur." msgid "Select player's team." msgstr "Seleccionar el equipo de los jugadores." msgctxt "team" msgid "None" msgstr "काहीही नाही" msgid "Player Name" msgstr "Pangalan ng Manlalaro" msgid "Color" msgstr "Culoare" msgid "Player Placement" msgstr "Ubicación de los jugadores" msgid "Civilization" msgstr "လူ့ယဉ်ကျေးမှုအဖွဲ့​အစည်း" msgid "Team" msgstr "Liitlased" msgid "Browse Maps" msgstr "မြေပုံများ ကို လှန်လှောကြည့် မည်" #, python-format msgid "Press %(hotkey)s to view the list of available maps." msgstr "Az összes elérhető térkép megtekintéséhez nyomd meg a(z) %(hotkey)s gombot!" msgid "Allied View" msgstr "Gedeeld gezichtsveld geallieerden" msgid "Toggle allied view (see what your allies see)." msgstr "Превключване на Съюзнически изглед (вижте това, което виждат вашите съюзници)." msgid "Cheats" msgstr "လှည့်ဖြားမှုများ" msgid "Toggle the usability of cheats." msgstr "Uključite ili isključite mogućnost korištenja šifri za varanje. " msgid "Explored Map" msgstr "Išžvalgytas žemėlapis" msgid "Toggle explored map (see initial map)." msgstr "Tabulam exploratam instituere (lusores tabulam pristinam videre possunt)." msgid "Last Man Standing" msgstr "Laatste overlevende is de winaar" msgid "Toggle whether the last remaining player or the last remaining set of allies wins." msgstr "" "Aukeratu nahi duzun bizirik dirauen azken jokalariak edo zutik gelditzen den azken " "aliatuen taldeak irabazten duen." msgid "Teams Locked" msgstr "Nakakandadong mga Koponan" msgid "Toggle locked teams." msgstr "Перемиканням вибрати можливість змінювати команди гравців." msgid "Nomad" msgstr "Мандрівник" msgid "" "In Nomad mode, players start with only few units and have to find a suitable place to " "build their city. Ceasefire is recommended." msgstr "" "Sa modong Ligaw, magsisimula ang mga manlalaro na may kaunting yunit lamang at " "kailangan nilang makahanap ng angkop na lugar upang maisagawa ang kanilang siyudad. " "Inirerekomenda ang Tigil-Putukan." msgid "Rated Game" msgstr "Partida classificatoria" msgid "Toggle if this game will be rated for the leaderboard." msgstr "" "Activa esta opción para que os puntos que cada xogador obteña na partida se teñan en " "conta para o podio." msgid "Hero Garrison" msgstr "Määrää sankari varuskuntaan" msgid "Toggle whether heroes can be garrisoned." msgstr "Toglaich am faod curaidhean a dhol ’nan gearastan gus nach fhaod." msgid "Revealed Map" msgstr "Mapa air fhoillseachadh" msgid "Toggle revealed map (see everything)." msgstr "Tabulam apertam instituere (lusores omnes in hac tabula ad tempus videre possunt)." msgid "Disable Spies" msgstr "Không cho phép sử dụng đơn vị gián điệp" msgid "Disable spies during the game." msgstr "Fhaz que los acesmadores stean disactuados dementres la partida." msgid "Disable Treasures" msgstr "Huwag paganahin ang mga kayamanan" msgid "Do not add treasures to the map." msgstr "Fhaz que nun habia aꞇyalgæs nela geographía." msgid "World Population" msgstr "Popolazione mondiale" msgid "When checked the Population Cap will be evenly distributed over all living players." msgstr "" "Kapag naka-check, ang Hangganan ng Populasyon ay magiging patas ang distribusyon sa " "lahat ng mga buhay na manlalaro." msgid "Biome" msgstr "Fauna i flora" msgid "Select the flora and fauna." msgstr "Изберете вида на растителността и животните." msgctxt "biome" msgid "Random" msgstr "Bithóm Fánach" msgid "Pick a biome at random." msgstr "Välj en av de angivna biomerna slumpmässigt." msgid "Daytime" msgstr "Latha no oidhche" msgid "Select whether the match takes place at daylight or night." msgstr "Tagh an bheil solas an latha no dorchadas na h-oidhche air a’ mhapa." msgctxt "daytime selection" msgid "Random" msgstr "Bithóm Fánach" msgctxt "daytime selection" msgid "Randomly pick a time of the day." msgstr "Isapalaran kung anong oras sa araw ang mapipili." msgid "Game Speed" msgstr "Velocidade de la partida" msgid "Select game speed." msgstr "Escolyere la velocidade de la partida." msgctxt "landscape selection" msgid "Random" msgstr "Bithóm Fánach" msgctxt "landscape selection" msgid "Select a random landscape." msgstr "Selecteer een willekeurige landkaart." msgid "Landscape" msgstr "မြေမျက်နှာသွင်ပြင်" msgid "Select one of the landscapes of this map." msgstr "Sélectionner l'un des paysages de cette carte." msgid "Map Filter" msgstr "Քարտեզի տեսակավորում" msgid "Select a map filter." msgstr "Escolyer una penheira geográphica." msgid "Map" msgstr "Geographía" msgid "Select Map" msgstr "Pasirinkite žemėlapį" msgid "Select a map to play on." msgstr "Pasirinkite, kokiame žemėlapyje norite žaisti." msgctxt "map selection" msgid "Random" msgstr "Léarscáil Fánach" msgid "Pick any of the given maps at random." msgstr "Valitse mikä tahansa saatavilla oleva kartta satunnaisesti." msgid "Map Size" msgstr "Taille de la carte" msgid "Select map size. (Larger sizes may reduce performance.)" msgstr "" "Chọn kích thước bản đồ ( Bản đồ có kích thước càng lớn sẽ càng giảm về mặt thích ứng đồ" " họa của hệ thống)" msgid "Map Type" msgstr "Cineál Léarscáile" msgid "Select a map type." msgstr "Escolyere l typu de geographía." msgid "Number of Players" msgstr "Àireamh de chluicheadairean" msgid "Select number of players." msgstr "Tagh an àireamh de chluicheadairean." msgid "Population Cap" msgstr "Omezení na počet obyvatel" msgid "Select population limit." msgstr "Escolyere la capacidade máxima de la poblacion." msgctxt "population limit" msgid "Per Player" msgstr "Jokalari bakoitzeko" #, python-format msgid "" "Warning: There might be performance issues if all %(players)s players reach %(popCap)s " "population." msgstr "" "Avviso: Ci possono essere problemi di prestazioni se tutti i %(players)s giocatori " "raggiungono il limite di popolazione a %(popCap)s." msgid "Starting Resources" msgstr "Pansimulang Kayamanan" msgid "Select the game's starting resources." msgstr "Selecteer de grondstoffen die u krijgt bij de start van het spel." #, python-format msgid "Initial amount of each resource: %(resources)s." msgstr "Baliabide bakoitzaren hasierako zenbatekoa: %(resources)s." msgctxt "starting resources" msgid "Per Player" msgstr "Jokalari bakoitzeko " msgid "Team Placement" msgstr "Kalalagyan ng mga Magkagrupo" msgid "Select one of the starting position patterns of this map." msgstr "Selectează unul din modelele de poziție inițială pentru această hartă." msgctxt "team placement" msgid "Random" msgstr "Bithóm Fánach" msgctxt "team placement" msgid "Select a random team placement pattern when starting the game." msgstr "Selecciona aleatoriamente uno de los patrones de situación cuando se inicie el juego." msgid "Difficulty" msgstr "Schwierigkeitsgrad" msgid "Select the difficulty of this scenario." msgstr "Selecteer de moeilijkheidsgraad van dit scenario." msgid "World Population Cap" msgstr "Tomhas-sluaigh as motha an t-saoghail" msgid "Select world population limit." msgstr "Állítsd be, hogy mekkora legyen a világ népességkorlátja!" #, python-format msgid "Warning: There might be performance issues if %(popCap)s population is reached." msgstr "" "Atenção: pode haver problemas de desempenho se esse limite global de " "%(popCap)shabitantes for atingido. " msgid "Ceasefire" msgstr "Призупинення бойових дій" msgid "Set time where no attacks are possible." msgstr "Roghnaigh amanna nuair ní fhéidir leis na n-imreoirí aon ionsaí a dhéanamh." msgctxt "ceasefire" msgid "No ceasefire" msgstr "Без призупинення бойових дій." #, python-format msgctxt "ceasefire" msgid "%(minutes)s minute" msgid_plural "%(minutes)s minutes" msgstr[0] "%(minutes)s хвилина" msgstr[1] "%(minutes)s dakikalar" msgid "Relic Count" msgstr "Muinaisjäännösten määrä" #, python-format msgid "%(number)s relic" msgid_plural "%(number)s relics" msgstr[0] "%(number)s relik" msgstr[1] "%(number)s relics" msgid "" "Total number of relics spawned on the map. Relic victory is most realistic with only " "one or two relics. With greater numbers, the relics are important to capture to receive" " aura bonuses." msgstr "" "Nombre total de reliques qui apparaîtront sur la carte. Une victoire de relique est " "plus réaliste avec seulement une ou deux reliques. Avec de plus grands nombres, les " "reliques sont des ressources importantes à capturer pour recevoir des bonus d'aura." msgid "Relic Duration" msgstr "Muinaisjäännösten hallussapitoaika" msgid "Minutes until the player has achieved Relic Victory." msgstr "Cantidad de minutos transcurridos hasta que el jugador obtiene la victoria por reliquias" #, python-format msgctxt "victory duration" msgid "%(min)s minute" msgid_plural "%(min)s minutes" msgstr[0] "%(min)s хвилина" msgstr[1] "%(min)s dakikalar" msgctxt "victory duration" msgid "Immediate Victory." msgstr "Natychmiastowe zwycięstwo." msgid "Sea Level Rise Time" msgstr "Tempo di Innalzamento del Livello del Mare" msgid "Set the time when the water will start to rise." msgstr "Establece el tiempo para que el nivel del mar comience a subir." #, python-format msgctxt "sea level rise time" msgid "%(minutes)s minute" msgid_plural "%(minutes)s minutes" msgstr[0] "%(minutes)s minuta" msgstr[1] "%(minutes)s dakikalar" msgid "Wonder Duration" msgstr "Հրաշալիքային հաղթանակի ժամանակ։" msgid "Minutes until the player has achieved Wonder Victory" msgstr "Nombre de minutes minimales à atteindre pour gagner grâce à la Merveille." msgid "Back" msgstr "Повернутися" msgid "Return to the lobby." msgstr "Retourner au hall multijoueur." msgid "Return to the main menu." msgstr "Întoarceți-vă lameniul principal." #, python-format msgid "" "%(hotkey_civinfo)s / %(hotkey_structree)s: View Civilization Overview / Structure Tree\n" "Last opened will be reopened on click." msgstr "" "%(hotkey_civinfo)s / %(hotkey_structree)s: Seall foir-shealladh / craobh nan sìobhaltas" "\n" "Thèid am fear mu dheireadh air an robh thu fhosgladh a-rithist nuair a nì thu briogadh." msgid "Show the multiplayer lobby in a dialog window." msgstr "Mostrar a sala de espera para partidas de varios xogadores nunha xanela de diálogo." msgid "I'm ready" msgstr "Je suis prêt(e)" msgid "Stay ready" msgstr "Залишатися напоготові" msgid "I'm not ready!" msgstr "Je ne suis pas prêt(e) !" msgid "State that you are ready to play." msgstr "Ilmoita että olet valmis aloittamaan pelin." msgid "Stay ready even when the game settings change." msgstr "Manter-se pronto mesmo se houver modificações nas configurações da partida." msgid "State that you are not ready to play." msgstr "Informa que você ainda não está pronto para jogar." msgid "Reset any civilizations that have been selected to the default (random)." msgstr "" "Restableix totes les civilitzacions que s'hagin seleccionat als valors per defecte " "(aleatori)." msgid "Reset all teams to the default." msgstr "Adderaouekaat an holl skipailhoù d'o zalvoudegezh dre ziouer." msgid "Start Game!" msgstr "¡Intamare la partida!" msgid "Start a new game with the current settings." msgstr "Kregiñ gant ur c'hoariadenn gant an arventennoù a zo er mare-mañ." msgid "Start a new game with the current settings (disabled until all players are ready)." msgstr "" "Commencer une nouvelle partie avec les paramètres actuels (désactivé jusqu'à ce que " "tous les joueurs soient prêts)." #, python-format msgid "Press %(hotkey)s to autocomplete player names or settings." msgstr "" "Drücke %(hotkey)s, um die Autovervollständigung für Spielernamen oder Einstellungen " "anzuwenden." msgid "Unknown Player" msgstr "Cluicheadair neo-aithnichte" #, python-format msgid "<%(username)s>" msgstr "<%(username)s>님" #, python-format msgid "%(username)s %(message)s" msgstr " %(username)s %(message)s " #, python-format msgid "%(username)s has joined" msgstr "%(username)s heeft zich aangesloten" #, python-format msgid "%(username)s has left" msgstr "%(username)s har forlatt spillet" #, python-format msgid "%(username)s has been kicked" msgstr "Ο παίκτης %(username)s εκδιώχθηκε από το παιχνίδι." #, python-format msgid "%(username)s has been banned" msgstr "Στον παίκτη %(username)s απαγορεύτηκε η πρόσβαση" #, python-format msgid "* %(username)s is not ready." msgstr "* %(username)s nie je pripravený." #, python-format msgid "* %(username)s is ready!" msgstr "* %(username)s సిద్ధంగా ఉన్నారు!" msgid "Game settings have been changed" msgstr "Le impostazioni del gioco sono state modificate." msgid "Send" msgstr "Надіслати" #, python-format msgid "== %(message)s" msgstr "== %(message)s\n" #, python-format msgid "%(time)s %(message)s" msgstr "%(time)s %(message)s" #, python-format msgid "\\[%(time)s]" msgstr "\\[%(time)s]" msgid "HH:mm" msgstr "دقیقه:ساعت" msgid "Cheats enabled." msgstr "Tha a’ chealgaireachd an comas." msgid "Rated game." msgstr "Partida classificatoria." #, python-format msgid "Click to toggle the %(name)s settings tab." msgstr "Napsauttamalla tätä voit näyttää tai piilottaa %(name)s-asetusten välilehden." msgid "No selected map" msgstr "Nun s’escolyeu geographía dala" msgid "Click to view the list of available maps." msgstr "Näytä luettelo käytettävissä olevista kartoista napsauttamalla." msgid "Show this message in the future." msgstr "Ցուցադրել այս հաղորդագրությունն ապագայում։" msgid "Loading" msgstr "तैयार किया जा रहा है" msgid "Loading map data. Please wait…" msgstr "Tá sonraí na léarscáile ag lódáil. Fán le do thoil..." msgid "Match Setup" msgstr "Configuración de la Partida" #, python-format msgid "%(name)s's game" msgstr "Igro je pripravil %(name)s's" msgid "Please enter a valid server name." msgstr "Παρακαλώ πληκτρολογήστε ένα έγκυρο όνομα διακομιστή." #, python-format msgid "Server port number must be between %(min)s and %(max)s." msgstr "Ο αριθμός της θύρας του διακομιστή πρέπει να είναι μεταξύ %(min)s και %(max)s." msgid "Connecting to server..." msgstr "Opretter forbindelse til server..." msgid "Server is not running." msgstr "Chan eil am frithealaiche ’ga ruith." msgid "Password is invalid." msgstr "Chan eil am facal-faire dligheach." msgid "You have been banned." msgstr "Se te ha restringido la entrada." msgid "Failed to get local IP of the server (it was assumed to be on the same network)." msgstr "" "Cha b’ urrainn dhuinn IP ionadail an fhrithealaiche fhaighinn (agus sinne ’n dùil gu " "bheil e air an aon lìonra)." #, python-format msgid "\\[Invalid value %(reason)s]" msgstr "\\[Значение %(reason)s указано неверно]" msgid "Failed to connect to the server." msgstr "Bez ez eus bet ur fazi en ur gevreañ ouzh ar servijer." msgid "Connection failed" msgstr "Dh’fhàillig leis a’ cheangal" #, python-format msgid "Net message: %(message)s" msgstr "Ցանցային հաղորդագրություն․ %(message)s" msgid "Registering with server..." msgstr "მიმდინარეობს მომსახურესთან რეგისტრაცია..." msgid "Game has already started, rejoining..." msgstr "Tha an geama air a thòiseachadh mar-thà, a’ gabhail pàirt ann a-rithist…" msgid "Game name already in use." msgstr "Tha ainm a’ gheama seo ’ga chleachdadh mu thràth." #, python-format msgid "Cannot host game: %(message)s." msgstr "Dibosupl eo da herbrec'hiañ ur c'hoariadenn: %(message)s." msgid "Error" msgstr "Hoit do is wos schiaf gloffa" #, python-format msgid "Cannot join game: %(message)s." msgstr "Dibosupl eo da emezelañ ouzh ar c'hoariadenn: %(message)s." #, python-format msgid "%(playername)s's game" msgstr "Igro je pripravil %(playername)s's" msgid "Multiplayer" msgstr "Παιχνίδι για πολλούς παίκτες" msgid "Joining an existing game." msgstr "Téigh isteach le cluiche atá ann cheana féin." msgid "Player Name:" msgstr "Pangalan ng Manlalaro:" msgid "Server Hostname or IP:" msgstr "Nombre del anfitrión o IP del servidor:" msgid "Server Port:" msgstr "Přípojka (port) serveru:" msgid "Set up your server to host." msgstr "Konfiguratu zure zerbitzaria jokaldia ostatatzeko." msgid "Server Name:" msgstr "Ainm an fhrithealaiche:" msgid "Server Password:" msgstr "Facal-faire an fhrithealaiche:" msgid "Use STUN to work around firewalls" msgstr "Χρησιμοποίησε το STUN για να λειτουργήσει με τα τείχη προστασίας" msgid "Continue" msgstr "Lean ar aghaidh" msgid "Cancel" msgstr "Hoit i mog noch ned" msgid "Password:" msgstr "დათქმული სიტყვა:" msgid "Confirm" msgstr "Підтвердити" msgid "Leave blank to use the default port." msgstr "Оставите празно поље како би сте користили подразумевани порт." msgid "Leave blank to not require it." msgstr "Laisser vide pour utiliser le port par défaut." #, python-format msgctxt "loading screen progress" msgid "%(percentage)s%%" msgstr "%(percentage)s %%" #, python-format msgid "• %(tiptext)s" msgstr "• %(tiptext)s" #, python-format msgid "Generating “%(map)s”" msgstr "“%(map)s” उत्पन्न किया रहा है " #, python-format msgid "Loading “%(map)s”" msgstr "“%(map)s” तैयार किया जा रहा है" msgid "" "“Zeus \\[…] established his law: wisdom comes through suffering. \\[…] So men against " "their will learn to practice moderation. \\[…] Such grace is harsh and violent.” \\n— " "Aeschylus (“Agamemnon”, 176–183)" msgstr "" "„\\[…]bölcsességre ő \\[Zeusz] vezet, embereknek ily szabályt ad: „ki szenved, az " "tanul” álmában szívére csöppen a bűntudó kín a vétkesnek, így észretérni kényszerül: " "ily erőszakos kegyes hatalmak ülnek szent kormánypadon.” \\n– Aiszkhülosz („Agamemnón”," " 176–183)" msgid "" "“She \\[Helen] brought to Ilium her dowry, destruction.” \\n— Aeschylus (“Agamemnon”, " "406)" msgstr "" "“Ella \\[Helena] portà en comptes d’un dot a Ílion la destrucció.” \\n— Èsquil " "(“Agamèmnon”, 406)" msgid "" "“In every tyrant's heart there springs in the end this poison, that he cannot trust a " "friend.” \\n— Aeschylus (“Prometheus Bound”, 224–225)" msgstr "" "\"În inima fiecărui tiran izvorăște în final această otravă, anume că nu se poate " "încrede în niciun prieten.\" \\n— Eschil (“Prometeu înlănțuit”, 224–225)" msgid "“Time in the long run teaches all things.” \\n— Aeschylus (“Prometheus Bound”, 981)" msgstr "" "“Waktu dalam jangka panjang akan mengajarkan segalanya.” \\n— Aiskhilos (“Prometheus " "Terikat”, 981)" msgid "" "“His resolve is not to seem, but to be, the best.” \\n— Aeschylus (“Seven Against " "Thebes”, 592)" msgstr "" "„Seine Entschlossenheit soll nicht als die Beste erscheinen, sondern die Beste sein.“ " "\\n– Aischylos („Sieben gegen Theben“, 592)" msgid "“A prosperous fool is a grievous burden.” \\n— Aeschylus (fragment 383)" msgstr "“Orang bodoh yang makmur adalah beban yang menyedihkan.” \\n— Aiskhilos (penggalan 383)" msgid "“The gods help those that help themselves.” \\n— Aesop (“Hercules and the Wagoner”)" msgstr "" "“Bheir na diathan cobhair don fheadhainn a bheir cobhair dhaibh fhèin.” — Aesop " "(“Iorcall agus an cairtear”)" msgid "" "“It is thrifty to prepare today for the wants of tomorrow.” \\n— Aesop (“The Ant and " "the Grasshopper”)" msgstr "" "«Люди в достатке не задумываются о будущем, а при перемене обстоятельств терпят " "жестокие бедствия». \\n— Эзоп («Жук и Муравей»)" msgid "“Union gives strength.” \\n— Aesop (“The Bundle of Sticks”)" msgstr "“Cun ajuda de vizinos, fhaigo yeu los mieus lhaborinos.” \\n— Esopu (“El fheiʃe”)" msgid "" "“Never trust advice from a man in the throes of his own difficulty.” \\n— Aesop (“The " "Fox and the Goat”)" msgstr "" "“Jangan pernah percaya nasihat orang yang sedang bergelut dengan kesulitannya sendiri.”" " \\n— Aesop (“Sang Rubah dan Sang Kambing”)" msgid "" "“Familiarity breeds contempt; acquaintance softens prejudices.” \\n— Aesop (“The Fox " "and the Lion”)" msgstr "" "“Η εξοικείωση γεννά την ασέβεια, η γνωριμία απαλύνει τις προκαταλήψεις.” \\n— Αίσωπος " "(“Η Αλεπού και το Λιοντάρι”)" msgid "“Self-conceit may lead to self-destruction.” \\n— Aesop (“The Frog and the Ox”)" msgstr "" "« Sa propre suffisance mène souvent à la destruction » \\n— Ésope (« De la grenouille " "et du bœuf »)" msgid "“Slow and steady wins the race.” \\n— Aesop (“The Hare and the Tortoise”)" msgstr "" "\"Lambat tapi pasti akan memenangkan perlombaan.\" \\n— Aesop (“Sang Kelinci dan Sang " "Kura-kura”)" msgid "" "“Better be wise by the misfortunes of others than by your own.” \\n— Aesop (“The Lion, " "the Ass, and the Fox Hunting”)" msgstr "" "“Lebih baik bijak karena kemalangan orang lain daripada karena kemalanganmu sendiri.” " "\\n— Aesop (“Sang Singa, Sang Keledai, dan Perburuan Rubah”)" msgid "“Enemies' promises were made to be broken.” \\n— Aesop (“The Nurse and the Wolf”)" msgstr "" "“Beloftes van vijanden worden gemaakt om gebroken te worden.” \\n— Aisopos (“Het " "kindermeisje en de wolf”)" msgid "“Any excuse will serve a tyrant.” \\n— Aesop (“The Wolf and the Lamb”)" msgstr "" "„\\[…]mit sem ér a jogos önvédelem azok szemében, akik arra határozták el magukat, hogy" " jogtalanságot cselekedjenek.” \\n– Aiszóposz („A farkas és a bárány”)" msgid "" "“If I have done anything noble, that is a sufficient memorial; if I have not, all the " "statues in the world will not preserve my memory.” \\n— Agesilaus II of Sparta " "(Plutarch, “Moralia”, “Sayings of Spartans”, 215a)" msgstr "" "« Car, ajouta-t-il, si j'ai fait de belles actions, elles me serviront de trophée ; " "autrement, toutes les statues, ouvrages de la main des hommes, ne sauraient éterniser " "ma mémoire.» \\n— Agésilas II de Sparte (Plutarque, « Œuvres morales », « Apophtegmes " "laconiens », 215a)" msgid "" "“Spartans do not ask how many, only where the enemy are.” \\n— Agis II of Sparta " "(Plutarch, “Moralia”, “Sayings of Spartans”, 215d)" msgstr "" "« Les Spartiates ne demandent pas combien sont les ennemis, mais seulement où les " "trouver. » \\n— Agis II of Sparta (Plutarque, « Œuvres Morales », « Apophtegmes " "laconiens », 215d)" msgid "" "“Weep not for me, as I suffer unjustly, I am in a happier situation than my murderers.”" " \\n— Agis IV of Sparta upon seeing one of his executioners cry (Plutarch, “Parallel " "Lives”, “Agis”, sec. 20)" msgstr "" "«Не надо оплакивать меня, милый. Я умираю вопреки закону и справедливости, но уже " "поэтому я лучше и выше моих убийц». \\n— Агис IV, царь Спарты, заметив, что один из " "палачей до крайности опечален и не может сдержать слезы (Плутарх, «Сравнительные " "жизнеописания», «Агис», часть 20)" msgid "" "“Sex and sleep alone make me conscious that I am mortal.” \\n— Alexander the Great " "(Plutarch, “Parallel Lives”, “Alexander”, sec. 22)" msgstr "" "«Сон и близость с женщиной более всего другого заставляют меня ощущать себя смертным». " "\\n— Александр Македонский (Плутарх, «Сравнительные жизнеописания», «Александр», часть " "22)" msgid "" "“It is very servile to live in luxury, but very royal to toil. \\[…] Don't you know " "that the end and object of conquest is to avoid the vices and infirmities of the " "subdued?” \\n— Alexander the Great (Plutarch, “Parallel Lives”, “Alexander”, sec. 40)" msgstr "" "\"Bardzo podłe jest żyć w luksusie, ale bardzo królewskie w trudzie. \\[...] Czy ciągle" " jeszcze nie wiesz, że celem naszych zwycięstw i pożytkiem z nich płynącym jest " "położenie kresu niegodziwości i słabości tych, których sobie podporządkowujemy?\" - " "Aleksander Wielki (Plutarch, \"Żywoty\", \"Aleksander\", sekcja 40)" msgid "" "“Glorious are the deeds of those who undergo labor and run the risk of danger; and it " "is delightful to live a life of valor and to die leaving behind immortal glory.” \\n— " "Alexander the Great, addressing his troops (Arrian, “The Anabasis of Alexander”, 5.26)" msgstr "" "“Είναι ένδοξες οι πράξεις εκείνων που υποβάλλονται σε ωδίνες και διατρέχουν το ρίσκο " "του κινδύνου και είναι ευχάριστο να ζήσουμε μια ζωή γενναία και να πεθάνουμε αφήνοντας " "πίσω μας αθάνατη δόξα.” \\n— Ο Μέγας Αλέξανδρος, απευθυνόμενος στα στρατεύματά του " "(Αρριανός, “Αλεξάνδρου Ανάβασις”, 5.26)" msgid "" "“I for one think that to a brave man there is no end to labors except the labors " "themselves, provided they lead to glorious achievements.” \\n— Alexander the Great, " "addressing his troops (Arrian, “The Anabasis of Alexander”, 5.26)" msgstr "" "« Pour ma part, je pense que pour un homme courageux, il n'y a pas de fin aux travaux, " "sauf les travaux eux-mêmes, à condition qu'ils conduisent à de glorieuses réalisations." " » \\n—Alexandre le Grand, s'adressant à ses troupes (Arrien, « L'Anabase d'Alexandre " "», 5.26 )\n" " " msgid "" "“If I were not Alexander, I should wish to be Diogenes \\[of Sinope].” \\n— Alexander " "the Great, impressed by the simplicity of the philosopher he had met (Plutarch, " "“Moralia”, “On the Fortunes of Alexander the Great”, 332a–b)" msgstr "" "„Wenn ich nicht Alexander wäre, so wünschte ich mir, Diogenes \\[von Sinope] zu sein.“ " "\\n— Alexander der Große, beeindruckt von der Einfachheit des Philosophen, den er " "gerade getroffen hatte (Plutarch, „Moralia“ „Über die Schätze von Alexander des " "Großen“, 332a–b)" msgid "" "“To the strongest!” \\n— Alexander the Great, on his death bed, when asked who should " "succeed him as king (Arrian, “The Anabasis of Alexander”, 7.26)" msgstr "" "«¡Al más fuerte!» \\n— Alejandro Magno, en su lecho de muerte, cuando le preguntaron " "quién debía sucederle como rey (Arriano de Nicomedia, «La Anábasis de Alejandro», 7.26)" msgid "" "“I do not steal victory.” \\n— Alexander the Great, when suggested to raid the Persians" " at night (Plutarch, “Parallel Lives”, “Alexander”, sec. 31)" msgstr "" "\"Minä en varasta voittoa.\" \\n—Aleksanteri Suuri, kun häntä ehdotettiin hyökkäämään " "persialaisten kimppuun yöllä (Plutarkhos \"Kuuluisien miesten elämäkertoja\", " "\"Aleksanteri\", osio 31)" msgid "" "“Written laws are like spiders' webs; they will catch, it is true, the weak and poor, " "but will be torn in pieces by the rich and powerful.” \\n— Anacharsis (Plutarch, " "“Parallel Lives”, “Solon”, sec. 5)" msgstr "" "“Οι γραπτοί νόμοι είναι σαν ιστό της αράχνης, θα πιάσει, είναι αλήθεια, τους αδύναμους " "και τους φτωχούς, αλλά θα σχιστεί σε κομμάτια από τους πλούσιους και τους ισχυρούς.” " "\\n— Ανάχαρσης (Πλούταρχος, “Βίοι Παράλληλοι”, “Σόλων”, εδάφιο 5)" msgid "" "“The agora is an established place for men to cheat one another, and behave " "covetously.” \\n— Anacharsis, a Scythian philosopher who traveled to Greece (Diogenes " "Laertius, “The Lives and Opinions of Eminent Philosophers”, “Anacharsis”, sec. 5)" msgstr "" "„Die Agora ist ein bewährter Ort für Männer, einander zu betrügen, und sich begehrlich " "zu verhalten.“ \\n— Anacharsis, ein skythischer Philosoph, der nach Griechenland reiste" " (Diogenes Laertios, „Von den Leben und den Meinungen berühmter Philosophen“, " "„Anarchisis“, 5. Abschnitt)" msgid "" "“It was not by taking care of the fields, but of ourselves, that we acquired those " "fields.” \\n— Anaxandridas II of Sparta (Plutarch, “Moralia”, “Sayings of Spartans”, " "217a)" msgstr "" "\"Bukan karena merawat ladang-ladang ini, tapi karena kami merawat diri kami sendiri, " "kami akhirnya bisa memperoleh ladang-ladang ini.\" \\n— Anaxandridas II dari Sparta " "(Plutarkhos, “Moralia”, “Pepatah Kaum Sparta”, 217a)" msgid "" "“States are doomed when they are unable to distinguish good men from bad.” \\n— " "Antisthenes (Diogenes Laertius, “The Lives and Opinions of Eminent Philosophers”, " "“Antisthenes”, sec. 5)" msgstr "" "„Staaten sind dem Untergang geweiht, wenn sie nicht dazu in der Lage sind, gute Männer " "von schlechten zu unterscheiden.“ \\n— Antisthenes (Diogenes Laertios, „Von den Leben " "und den Meinungen berühmter Philosophen“, „Antisthenes“, 5. Abschnitt)" msgid "“The fox knows many tricks; the hedgehog one good one.” \\n— Archilochus (fragment 201)" msgstr "" "“Sang rubah tahu banyak tipuan; sang landak hanya tahu satu yang bagus.” \\n— " "Archilochus (penggalan 201)" msgid "" "“Give me a place to stand, and I shall move the world.” \\n— Archimedes, on his usage " "of the lever (Diodorus Siculus, “The Library of History”, fragments of book XXVI, sec. " "18)" msgstr "" "„Gib mir einen Punkt, wo ich stehen kann, und ich hebe die Welt aus den Angeln“ \\n— " "Archimedes, zur Verwendung des Hebels (Diodorus Siculus, „Historische Bibliothek“, " "Fragmente aus Buch XXVI, 18. Abschnitt)" msgid "" "“It is from their foes, not their friends, that cities learn the lesson of building " "high walls and ships of war.” \\n— Aristophanes (“Birds”)" msgstr "" "« C'est de leurs ennemis, et non de leurs amis, que les villes apprennent la leçon de " "la construction de hauts murs et de navires de guerre. » \\n—Aristophane (« Oiseaux »)" msgid "" "“It is obligatory, especially for a philosopher, to sacrifice even one's closest " "personal ties in defense of the truth.” \\n— Aristotle (“Nicomachean Ethics”, I. " "1096a.11)" msgstr "" "„S mégis úgy véljük, hogy ez a legbecsületesebb eljárás, sőt egyenesen kötelességünk " "is, hogy az igazság védelmében még azt is feláldozzuk, ami a szívünkhöz közel áll, már " "csak azért is, mert hiszen filozófusok vagyunk: szeretjük ugyan mind a kettőt, de szent" " kötelességünknek tartjuk, hogy elsősorban az igazságot szolgáljuk.” \\n– Arisztotelész" " („Nikomakhoszi etika”, I. 1096a.11)" msgid "" "“Happiness depends on leisure; for we are busy to have leisure, and make war to live in" " peace.” \\n— Aristotle (“Nicomachean Ethics”, X. 1177b.4)" msgstr "" "„Végül a boldogságról azt is tudjuk, hogy főképp a szabad időben valósul meg; hiszen " "még a szabad időről is azért mondunk le néha, hogy aztán igazi szabad időnk legyen, és " "sokszor csak azért háborúskodunk, hogy aztán békében élhessünk.” \\n– Arisztotelész " "(„Nikomakhoszi etika”, X. 1177b.4)" msgid "“Man is by nature a political animal.” \\n— Aristotle (“Politics”, I. 1253a.2)" msgstr "" "„\\[…]az ember természeténél fogva állami életre hivatott élőlény\\[...]” \\n– " "Arisztotelész („Politika”, I. 1253a.2)" msgid "" "“Both oligarch and tyrant mistrust the people, and therefore deprive them of their " "arms.” \\n— Aristotle (“Politics, V. 1311a.11)" msgstr "" "«Тирания заключает в себе все то зло, какое присуще и демократии и олигархии. От " "олигархии – \\[...] полное недоверие к народной массе (вот почему тираны производят " "изъятие оружия; а притеснение черни, удаление ее из города \\[...] являются мерами, " "общими для олигархии и тирании)» \\n— Аристотель («Политика», V. 1311a)" msgid "" "“I have gained this by philosophy: that I do without being commanded what others do " "only from fear of the law.” \\n— Aristotle (Diogenes Laertius, “The Lives and Opinions " "of Eminent Philosophers”, “Aristotle”, sec. 20)" msgstr "" "„Amikor affelől kérdezték \\[Arisztotelészt], mi haszna van a filozófiából, így szólt: " "»Az, hogy önként teszem amit mások a törvényektől való félelmükben tesznek.«” \\n– " "Diogenész Laertiosz („A filozófiában jeleskedők élete és nézetei tíz könyvben”, " "„Arisztotelész”, 20)" msgid "" "“I count him braver who overcomes his desires than him who conquers his enemies, for " "the hardest victory is over the self.” \\n— Aristotle (Stobaeus, “Florilegium”, 223)" msgstr "" "\"Aku menganggapnya sebagai lebih berani; orang yang bisa menguasai nafsunya, daripada " "orang yang dapat menguasai musuhnya, karena kemenangan terbesar adalah atas diri " "sendiri.\" \\n— Aristoteles (Stobaeus, “Florilegium”, 223)" msgid "" "“Alexander himself, plagued by thirst, with great pain and difficulty nevertheless led " "the army on foot \\[…]. At this time a few of the light-armed soldiers \\[…] found some" " water \\[…], poured the water into a helmet and carried it to him. He took it, and " "commending the men who brought it, immediately poured it upon the ground in the sight " "of all.” \\n— Arrian about Alexander's march through the Gedrosian desert (“The " "Anabasis of Alexander”, 6.26)" msgstr "" "« Alexandre lui-même, en proie à la soif, avec une grande douleur et des difficultés, a" " néanmoins mené l'armée à pied \\[…]. À ce moment-là, quelques-uns des soldats en armes" " légères \\[…] ont trouvé de l'eau \\[…], ont versé l'eau dans un casque et l'ont " "apportée à lui. Il le prit et, félicitant les hommes qui l'avaient apporté, le déversa " "immédiatement sur le sol à la vue de tous. » \\n— Arrian à propos de la marche " "d'Alexandre à travers le désert de Gedrosie (« L'Anabase d'Alexandre », 6.26)\n" " " msgid "" "“Thrusting his spear into Mithridates' face, he \\[Alexander] hurled him to the ground." " Then Rhoesaces \\[a Persian] \\[…] struck him on the head with his sword. \\[…] " "Alexander hurled him too to the ground, piercing with his lance through his breastplate" " into his chest. Sphithridates \\[a Persian] had already raised his sword against " "Alexander from behind when Clitus \\[…] cut his arm off.” \\n— Arrian about the Battle " "of the Granicus (“The Anabasis of Alexander”, 1.15)" msgstr "" "„Indem er seinen Speer in Mithridates' Gesicht stieß, schleuderte er \\[Alexander] ihn " "zu Boden. Dann traf ihn Rhoesaces \\[ein Perser] \\[…] mit seinem Schwert am Kopf. " "\\[…] Alexander schleuderte auch ihn zu Boden und durchbohrte mit seiner Lanze durch " "dessen Brustharnisch seine Brust. Sphithridates \\[ein Perser] hatte bereits von hinten" " sein Schwert gegen Alexander erhoben, als Clitus \\[…] seinen Arm abhackte.“ \\n— " "Arrian über die Schlacht am Granikos („Die Anabasis von Alexander“, 1.15)" msgid "" "“Let every man remind their descendants that they also are soldiers who must not desert" " the ranks of their ancestors, or retreat out of cowardice.” \\n— Aspasia (Plato, " "“Menexenus”, 246b)" msgstr "" "„Rájuk emlékezve tehát mindenkinek az a kötelessége, hogy ezeknek az utódait arra " "buzdítsa, hogy – mint a háborúban – ne hagyják el elődeik csatasorát, és sose " "hátráljanak meg, engedve a balsorsnak.” \\n— Aszpaszia (Platón, „Menexenosz”, 246b)" msgid "" "“Quintilius Varus, give me back my legions!” \\n— Augustus, after three legions were " "annihilated in the Battle of the Teutoburg Forest (Suetonius, “Divus Augustus”, sec. " "23)" msgstr "" "«Квинтилий Вар, верни мне мои легионы!» \\n— Октавиан Август после того, как три " "легиона были полностью уничтожены в битве в Тевтобургском лесу (Светойний, " "«Божественный Август», часть 23)" msgid "" "“In my nineteenth year, on my own initiative and at my own expense, I raised an army " "with which I liberated the state, which was oppressed by the tyranny of a faction.” " "\\n— Augustus, in his autobiography (“Res Gestae Divi Augusti”, sec. 1)" msgstr "" "“Στα δεκαεννέα μου, με δική μου πρωτοβουλία και με δικά μου έξοδα, δημιούργησα ένα " "στρατό με τον οποίο απελευθέρωσα το κράτος, το οποίο καταπιεζόταν από την τυραννία μιας" " φατρίας.” \\n— Αυγούστου, στην αυτοβιογραφία του (“Τα Πεπραγμένα του Θεϊκού " "Αυγούστου”, εδάφιο 1)" msgid "" "“Wars, both civil and foreign, I waged throughout the world, on sea and land, and when " "victorious I spared all citizens who sued for pardon. The foreign nations which could " "with safety be pardoned I preferred to save rather than to destroy.” \\n— Augustus, in " "his autobiography (“Res Gestae Divi Augusti”, sec. 3)" msgstr "" "“Peperangan, baik melawan bangsa sendiri atau bangsa lain, telah aku kobarkan di " "seluruh dunia, di laut dan di daratan, dan saat menang aku selamatkan nyawa semua warga" " yang meminta ampun. Bangsa-bangsa asing yang aman untuk diampuni, aku lebih memilih " "menyelamatkan mereka daripada menghancurkan mereka.” \\n— Augustus, dalam " "autobiografinya (“Res Gestae Divi Augusti”, bag. 3)" msgid "" "“Choose the course which you adopt with deliberation; but when you have adopted it, " "then persevere in it with firmness.” \\n— Bias of Priene (Diogenes Laertius, “The Lives" " and Opinions of Eminent Philosophers”, “Bias”, sec. 5)" msgstr "" "“Επιλέξτε την πορεία που θα ακολουθήσετε με συζήτηση, αλλά, στη συνέχεια, όταν την " "επιλέξετε να επιμείνετε σε αυτήν με αποφασιστικότητα.” \\n— Βίας ο Πριηνεύς (Διογένης " "Λαέρτιος, “Οι Ζωές και οι Απόψεις Επιφανών Φιλοσόφων”, “Βίας”, εδάφιο 5)" msgid "" "“How stupid it was for the king to tear out his hair in grief, as if baldness were a " "cure for sorrow.” \\n— Bion of Borysthenes (Cicero, “Tusculan Disputations”, III. 26)" msgstr "" "“Τι ανοησία ήταν για τον βασιλιά να ξεριζώσει τα μαλλιά του, σαν φαλάκρα, πάνω στην " "θλίψη του όταν υπήρχε μια θεραπεία για τη θλίψη.” \\n— Βίων ο Βορυσθενίτης (Κικέρων, " "“Τουσκουλάνων Αντιπαραθέσεις”, III. 26)" msgid "" "“He has not acquired a fortune; the fortune has acquired him.” \\n— Bion of " "Borysthenes, referring to a wealthy miser (Diogenes Laertius, “The Lives and Opinions " "of Eminent Philosophers”, “Bion”, sec. 50)" msgstr "" "„Er hat kein Vermögen erlangt; das Vermögen hat ihn erlangt.“ \\n— Bion von " "Borysthenes, über einen reichen Geizhals (Diogenes Laertios, „Von den Leben und den " "Meinungen berühmter Philosophen“, „Bion“., 50. Abschnitt)" msgid "" "“Woe to the Defeated!” \\n— Brennus, Gaulish chieftain who had seized Rome (with the " "exception of a garrison on Capitoline Hill). When Camillus arrived from Veii and " "besieged him, he negotiated his withdrawal for 1000 pounds of gold, but not without " "using false weights and adding the weight of his sword on the scale when the Romans " "complained (Polybius, “Histories”, II. 18)" msgstr "" "“Jaj a legyőzötteknek!” \\n– Brennus gall vezér, akinek – a capitoliumi helyőrséget " "leszámítva – sikerült bevennie Róma városát. Camillus, miután visszatért Veiiből, " "ostrom alá vette Rómát; Brennus 1000 font arany fejében hajlott a visszavonulásra, ám a" " kimérés során hamis súlyokat alkalmazott, sőt a kardját is serpenyőbe vágta, mikor a " "rómaiak panaszkodni kezdtek. (Livius, „A római nép története a város alapításától”, V. " "48)" msgid "" "“Robbery, slaughter, plunder, they \\[the Romans] deceivingly name empire; they make a " "wasteland and call it peace.” \\n— Calgacus, Caledonian chieftain in a speech before " "the Battle of Mons Graupius (Tacitus, “Agricola”, 30)" msgstr "" "“Perampokan, pembantaian, penjarahan, dengan bohongnya mereka \\[orang-orang Romawi] " "sebut sebagai kekaisaran; mereka membuat tanah menjadi tandus dan menyebutnya " "perdamaian.” \\n— Calgacus, kepala suku Kaledonia dalam sebuah pidato sebelum " "Pertempuran Mons Graupius (Tacitus, “Agricola”, 30)" msgid "“Set a thief to catch a thief.” \\n— Callimachus (“Epigrams”, 44)" msgstr "" "«Les buelgues del lladrón, como lladrón, les reconozo.» \\n— Calímacu («Los epigrames»," " 44)" msgid "" "“All mankind rules its women, and we rule all mankind, but our women rule us.” \\n— " "Cato the Elder (Plutarch, “Moralia”, “Sayings of Romans”, 198e)" msgstr "" "“Παντού η ανθρωπότητα εξουσιάζει τις γυναίκες της, και εμείς εξουσιάζουμε την " "ανθρωπότητα, αλλά οι γυναίκες μας εξουσιάζουν εμάς.” \\n— Κάτων ο Πρεσβύτερος " "(Πλούταρχος, “Ηθικά”, III. “Οι Ρωμαίοι”, 198ε)" msgid "" "“The worst ruler is one who cannot rule himself.” \\n— Cato the Elder (Plutarch, " "“Moralia”, “Sayings of Romans”, 198f)" msgstr "" "„Der schlechteste Herrscher ist der, der sich selbst nicht beherrschen kann.“ \\n— Cato" " der Ältere (Plutarch, „Moralia“, „Römische Redewendungen“, 198f)" msgid "" "“Wise men learn more from fools than fools from the wise.” \\n— Cato the Elder " "(Plutarch, “Parallel Lives”, “Cato the Elder”, sec. 9)" msgstr "" "„Azt állította, hogy az okos embernek több haszna van az oktalan­ból, mint az " "oktalannak az okosból, mert az okos őrizkedik az ok­talan hibáitól, de az oktalan nem " "tudja utánozni az okos jó példáját.” \\n– idősebb Cato (Plutarkhosz, „Párhuzamos " "életrajzok”, „Marcus Cato”, 9.4)" msgid "" "“Moreover, I consider that Carthage should be destroyed.” \\n— Cato the Elder, who " "ended all speeches in his later life with this statement (Plutarch, “Parallel Lives”, " "“Cato the Elder”, sec. 27)" msgstr "" "„Im Übrigen bin ich der Meinung, dass Karthago zerstört werden muss.“ \\n— Cato der " "Ältere, der alle Reden in seinem späteren Leben mit dieser Sentenz beendete (Plutarch, " "„Parallelbiografien“, „Cato der Ältere“, 27. Abschnitt)" msgid "" "“We did not flinch but gave our lives to save Greece when her fate hung on a razor's " "edge.” \\n— Corinthian epitaph to their fallen of the Persian Wars (Plutarch, " "“Moralia”, “On the Malice of Herodotus”, 870e)" msgstr "" "„Wir wichen nicht zurück, sondern gaben unser Leben, um Griechenland zu retten, als " "sein Schicksal auf Messers Schneide stand.“ \\n— Korinthische Grabinschrift zu Ehren " "ihrer Gefallenen in den Perserkriegen (Plutarch, „Moralia“, „Über die Böswilligkeit " "Herodots“, 870e)" msgid "" "“Then the blood really flowed, for the two lines were so close that shield struck " "against shield, and they drove their swords into each other's faces. It was impossible " "for the weak or cowardly to retreat; man to man they fought like in single combat.” " "\\n— Curtius Rufus about the Battle of Issus (“Histories of Alexander the Great”, III. " "11.5)" msgstr "" "« Puis le sang à vraiment coulé, car les deux lignes étaient si proches que les " "boucliers s'entrechoquaient, et ils ont poussé leurs épées dans les visages les uns des" " autres. Il était impossible pour les faibles ou les lâches de battre en retraite ; " "d'homme à homme, ils se sont battus comme en un combat unique. »\\n— Quintus Curtius " "Rufus à propos de la bataille d'Issus (« Histoires d'Alexandre le Grand », III. 11.5)" msgid "" "“I am Cyrus, who won for the Persians their empire. Therefore do not begrudge me this " "bit of earth that covers my bones.” \\n— Cyrus the Great's epitaph (Plutarch, “Parallel" " Lives”, “Alexander”, sec. 69)" msgstr "" "«О человек, кто бы ты ни был и откуда бы ты ни явился, — ибо я знаю, что ты придёшь, — " "я Кир, создавший персидскую державу. Не лишай же меня той горстки земли, которая " "покрывает мое тело». \\n— надгробная надпись на могиле Кира Великого (Плутарх, " "«Сравнительные жизнеописания», \"Александр\", часть 69)" msgid "" "“I am Darius, the great king, king of kings, the king of Persia, the king of countries," " \\[…] 23 lands in total.” \\n— Darius I (Behistun inscription, column I, 1–6)" msgstr "" "„Én \\[vagyok] Dārayavauš, a nagy király, a királyok királya, király Pārsában, a " "tartományok királya, \\[…] amelyek birtokomba kerültek \\[…] összesen 23 tartomány.” " "\\n– I. Dárajavaus perzsa király (Behisztuni felirat, 1. oszlop, 1–6)" msgid "" "“Phraortes was captured and brought before me. I cut off his nose, his ears, and his " "tongue, and I put out one eye, and he was kept in chains at my palace entrance, and all" " the people saw him. Then I crucified him in Ecbatana; and the men who were his " "foremost followers \\[…] I flayed and hung out their skins, stuffed with straw.” \\n— " "Darius I (Behistun inscription, column II, 32)" msgstr "" "„Phraortes wurde gefangen genommen und zu mir gebracht. Ich schnitt ihm die Nase, die " "Ohren und die Zunge ab, stach ihm ein Auge aus und er wurde in Ketten beim Eingang " "meines Palastes belassen, und alle Leute sahen ihn. Dann kreuzigte ich ihn in Ekbatana;" " und den Männern, die seine treuesten Anhänger waren, \\[…] ließ ich die Haut abziehen " "und hing diese, ausgestopft mit Stroh, auf.“ \\n— Dareios I. (Behistun-Inschrift, " "Spalte II, 32)" msgid "“By desiring little, a poor man makes himself rich.” \\n— Democritus (fragment)" msgstr "" "“Επιθυμώντας λίγα, ένας φτωχός άνθρωπος κάνει τον εαυτό του πλούσιο.” \\n— Δημόκριτος " "(απόσπασμα)" msgid "“It is hard to be governed by one's inferior.” \\n— Democritus (fragment)" msgstr "„Es ist schwer, von seinem Untergebenen beherrscht zu werden.“ \\n— Demokrit (Fragment)" msgid "" "“Physical strength is only noble in cattle, it is strength of character that is noble " "in men.” \\n— Democritus (fragment)" msgstr "" "«Благородство домашнего скота состоит в хорошем качестве тела, благородство же людей — " "в хорошем направлении их характера». \\n— Демокрит (отрывок)" msgid "" "“It is not possible to found a lasting power upon injustice, perjury, and treachery.” " "\\n— Demosthenes, in one of his many speeches against the rising Philip II of Macedon " "(“Olynthiac II”, 10)" msgstr "" "\"Niemożliwym jest zbudować trwałą władzę na niesprawiedliwości, krzywoprzysięstwie i " "zdradzie.\" - Demostenes, w jednym ze swoich licznych przemówień przeciwko wschodzącemu" " Filipowi II Macedońskiemu (\"Druga Mowa Demostenesa\", 10)" msgid "" "“Delivery, delivery, delivery.” \\n— Demosthenes, when asked what were the three most " "important elements of rhetoric (Cicero, “De Oratore”, 3.213)" msgstr "" "„Azt mondják, Démoszthenész ennek \\[az előadásmódnak] adta az első helyet, amikor " "megkérdezték tőle, hogy a szónoki művészetben mi az első, de ennek adta a másodikat, de" " ennek a harmadikat is.” \\n– Cicero („A szónokról”, 3.213)" msgid "" "“The Macedonians first raised an unearthly shout followed by the Persians answering, so" " that the whole hillside bordering the battlefield echoed back the sound, and that " "second roar was louder than the Macedonian war cry as five hundred thousand men shouted" " with one voice.” \\n— Diodorus Siculus about the Battle of Issus (“The Library of " "History”, XVII., sec. 33)" msgstr "" "“Orang-orang Makedonia pertama kali mengeluarkan teriakan yang luar biasa diikuti oleh " "orang Persia yang menjawab, sehingga seluruh lereng bukit yang berbatasan dengan medan " "perang menggemakan kembali suaranya, dan raungan kedua itu lebih keras daripada " "teriakan perang Makedonia saat lima ratus ribu orang berteriak dengan satu suara.” \\n—" " Diodorus Siculus tentang Pertempuran Issus (“Pustaka Sejarah”, XVII., bag. 33)" msgid "" "“Brasidas, taking his stand on the gangway, fought off from there the multitude of " "Athenians who converged upon him. And at the outset he slew many as they came at him, " "but after a while, as numerous missiles assailed him, he suffered many wounds on the " "front of his body.” \\n— Diodorus Siculus, on a brave Spartan at the Battle of Pylos " "(“The Library of History”, XXII., sec. 62)" msgstr "" "« Brasidas, prenant position sur la passerelle, repoussa de là la multitude d'Athéniens" " qui convergèrent vers lui. Et au début, il en tua beaucoup au fur et à mesure qu'ils " "venaient à lui, mais après un certain temps, alors que de nombreux projectiles " "l'assaillaient, il souffrait de nombreuses blessures à l'avant de son corps. »\\n— " "Diodorus Siculus, sur un Spartiate courageux à la bataille de Pylos (« La bibliothèque " "de l'histoire », XXII., sec. 62)" msgid "" "“Plato had defined man as an animal, biped and featherless, and was applauded. Diogenes" " \\[of Sinope] plucked a fowl and brought it into the lecture-room with the words: Here" " is Plato's man. In consequence of which there was added to the definition: having " "broad nails.” \\n— Diogenes Laertius (“The Lives and Opinions of Eminent Philosophers”," " “Diogenes”, sec. 40)" msgstr "" "„Platon hatte den Menschen definiert als ein Tier, zweibeinig und federlos, und ihm " "wurde zugejubelt. Diogenes \\[von Sinope] rupfte einen Vogel und brachte ihn in den " "Hörsaal mit den Worten: Das ist Platons Mensch. In der Folge wurde zu der Definition " "hinzugefügt: mit platten Nägeln.“ \\n— Diogenes Laertios („Von den Leben und den " "Meinungen berühmter Philosophen“, „Diogenes“, 40. Abschnitt)" msgid "" "“I am a citizen of the world.” \\n— Diogenes of Sinope (Diogenes Laertius, “The Lives " "and Opinions of Eminent Philosophers”, “Diogenes”, sec. 63)" msgstr "" "«Soy un ciudadano del mundo.» \\n— Diógenes de Sinope (Diógenes Laercio, «Vidas, " "opiniones y sentencias de los filósofos más ilustres», «Diógenes», sec. 63)" msgid "" "“It is not that I am mad, it is only that my head is different from yours.” \\n— " "Diogenes of Sinope (Stobaeus, “Florilegium”, 51)" msgstr "" "„Es ist nicht so, dass ich verrückt bin, es ist nur, dass mein Kopf sich von deinem " "unterscheidet.“ \\n— Diogenes von Sinope (Stobäus, „Florilegium“, 51)" msgid "" "“Yes, stand a little out of my sunshine.” \\n— Diogenes of Sinope to Alexander the " "Great, who asked if he could help in in any way (Plutarch, “Parallel Lives”, " "“Alexander”, sec. 14)" msgstr "" "\"Kyllä, seisokaa vähän kauempana auringonpaisteestani.\" \\n— Diogenes Sinopealainen " "Aleksanteri Suurelle, joka kysyi, voisiko hän auttaa millään tavoin (Plutarkhos, " "\"Kuuluisien miesten elämäkertoja\", \"Aleksanteri\", osio 14)" msgid "" "“The victor is not victorious if the vanquished does not consider himself so.” \\n— " "Ennius (“Annales”, fragment 31.493)" msgstr "" "“Ο νικητής δεν είναι νικητής αν οι κατακτημένοι δεν θεωρούν τους εαυτούς το ίδιο.” \\n—" " Έννιος (“Χρονικά”, απόσπασμα 31.493)" msgid "" "“Stranger, go tell the Spartans that we lie here, obedient to their laws.” \\n— Epitaph" " at Thermopylae for Leonidas and his men (Herodotus, “The Histories”, VII. 228)" msgstr "" "„Itt fekszünk, vándor, vidd hírül a spártaiaknak: megcselekedtük, amit megkövetelt a " "haza.” \\n– Leónidasz és katonái számára állított síremlék felirata Thermopülainál " "(Hérodotosz: „A görög-perzsa háború”, VII. 228)" msgid "" "“A coward turns away, but a brave man's choice is danger.” \\n— Euripides (“Iphigenia " "in Tauris”)" msgstr "" "“Ένας δειλός τρέπεται σε φυγή, αλλά η επιλογή ενός γενναίου ανθρώπου είναι ο κίνδυνος.”" " \\n— Ευριπίδης (“Ιφιγένεια εν Ταύροις”)" msgid "" "“Brave men are made bolder by ordeals, but cowards achieve nothing.” \\n— Euripides " "(“Iphigenia in Tauris”)" msgstr "" "« Les hommes courageux sont rendus plus audacieux par les épreuves, mais les lâches " "n'aboutissent à rien. » \\n— Euripide (« Iphigenia à Tauris »)" msgid "" "“Cowards do not count in battle; they are there, but not in it.” \\n— Euripides " "(“Meleager”)" msgstr "" "“Pengecut tidak dihitung dalam pertempuran; mereka ada di sana, tapi tidak di " "dalamnya.” \\n— Euripides (“Meleagros”)" msgid "“Chance fights ever on the side of the prudent.” \\n— Euripides (“Pirithous”)" msgstr "" "“Kesempatan selalu bertarung di sisi orang-orang yang bijaksana.” \\n— Euripides " "(“Pirithous”)" msgid "" "“Return with your shield, or on it.” \\n— Farewell of Spartan women to their warriors, " "implying that cowards would throw away their shield in battle to flee (Plutarch, " "“Moralia”, “Sayings of Spartan Women”, 241f)" msgstr "" "„Fiam, vagy ezzel vagy ezen!” \\n– egy spártai anya a csatába induló fiának; küzdelmek " "során általában a megfutamodók hagyták maguk mögött a pajzsukat, az anya tehát azt " "kérte gyerekétől, hogy küzdjön az utolsó leheletéig (Plutarkhosz, „Moralia”, „Spártai " "nők híres mondásai”, 241f)" msgid "" "“I came, I saw, I conquered.” \\n— Caesar, after routing Pharnaces II of Pontus in the " "first assault (Plutarch, “Parallel Lives”, “Caesar”, sec. 50)" msgstr "" "„Jöttem, láttam, győztem.” \\n– Caesar, miután az első támadással sikerült " "megfutamítania II. Pharnakész pontoszi királyt (Plutarkhosz, „Párhuzamos életrajzok”, " "„Iulius Caesar”, 50.2)" msgid "“Men willingly believe what they wish.” \\n— Caesar (“De Bello Gallico”, III. 18)" msgstr "" "„[...]és az az általános emberi tulajdonság, hogy szívesen elhisszük, amire vágyunk.” " "\\n– Caesar („A gall háború”, III. 18.)" msgid "" "“It is not the well-fed long-haired man I fear, but the pale and the hungry looking.” " "\\n— Caesar (Plutarch, “Parallel Lives”, “Antony”, sec. 11)" msgstr "" "„\\[…]Caesar azt mondta, ő nem fél ezektől a kövér, gondosan fésült emberektől, annál " "inkább a sápadt arcúaktól és soványaktól\\[…]” \\n– Caesar (Plutarkhosz, „Párhuzamos " "életrajzok”, „Antonius”, 11.3)" msgid "" "“After fighting from noon almost to sunset, with victory doubtful, the Germans, on one " "side charged the enemy in a compact body, and drove them back; and, when they were put " "to flight, the archers were surrounded and cut to pieces.” \\n— Caesar about the Battle" " of Alesia (“De Bello Gallico”, VII. 80)" msgstr "" "„Nachdem sie von Mittag fast bis zum Sonnenuntergang gekämpft hatten, der Sieg " "zweifelhaft, stürmten die Germanen auf einer Seite als eine kompakte Menge gegen den " "Feind an und drängten ihn zurück; und, wenn sie in die Flucht geschlagen wurden, wurden" " die Bogenschützen umzingelt und in Stücke geschnitten.“ \\n— Gaius Julius Cäsar über " "die Schlacht von Alesia („De Bello Gallico“, VII. 80)" msgid "" "“All the centurions of the fourth cohort were slain, and the standard-bearer killed, " "the standard itself lost, almost all the centurions of the other cohorts either wounded" " or slain, and among them the chief centurion of the legion, Publius Sextius Baculus, a" " very valiant man, who was so exhausted by many and severe wounds, that he was already " "unable to support himself.” \\n— Caesar about the Battle of the Sabis (“De Bello " "Gallico”, II. 25)" msgstr "" "“Όλοι οι εκατόνταρχοι της τέταρτης κοόρτης δολοφονήθηκαν και ο σημαιοφόρος σκοτώθηκε, " "το λάβαρο χάθηκε, σχεδόν όλοι οι εκατόνταρχοι των άλλων κοόρτων είτε τραυματίστηκαν " "είτε δολοφονήθηκαν και μεταξύ αυτών ο κύριος εκατόνταρχος της λεγεώνας Πόπλιος Σέξτιος " "Βάκαλος, ένας πολύ γενναίος άνθρωπος, ο οποίος ήταν πολύ εξαντλημένος από τις πολλές " "και σοβαρές πληγές, δεν ήταν πλέον σε θέση να υποστηρίξει τον εαυτό του.” \\n— Γάιος " "Ιούλιος Καίσαρας για τη μάχη των Σάβεων (“Απομνημονεύματα για το Γαλατικό Πόλεμο”, II. " "25)" msgid "" "“But the enemy \\[…] displayed such great courage, that when the front rank had fallen " "the men behind them stood on them and continue the fight from on top of the corpses; " "when these were killed the pile of bodies grew higher, while the survivors used the " "heap as a vantage point for throwing missiles at our men, or catching our spears and " "throwing them back.” \\n— Caesar about the Battle of the Sabis (“De Bello Gallico”, II." " 27)" msgstr "" "“Tapi musuh \\[…] menunjukkan keberanian yang begitu besar, sehingga ketika barisan " "terdepan telah tumbang, orang-orang di belakang mereka berdiri di atas mereka dan " "melanjutkan pertarungan dari atas mayat-mayat mereka; ketika mereka juga dibunuh, " "tumpukan mayat semakin tinggi, sementara yang selamat menggunakan tumpukan itu sebagai " "tempat yang sesuai untuk melemparkan lembing ke pasukan kami, atau menangkap tombak " "kami dan melemparkannya kembali.” \\n— Caesar tentang Pertempuran Sabis (“De Bello " "Gallico”, II. 27)" msgid "" "“The die is cast.” \\n— Caesar, when crossing the Rubicon river with his legion into " "Italy, a capital offense that led to his civil war against Pompey (Suetonius, “The " "Lives of the Twelve Caesars”, 32)" msgstr "" "„A kocka el van vetve.” \\n– Caesar, amikor légiójával a Rubiconon átkelve visszatért " "Itáliába; súlyos vétségnek számított ez – gyakorlatilag egy Róma elleni hadüzenetnek –," " s ez alapozta meg a Pompeiusszal vívott polgárháborút is (Suetonius, „Az isteni " "Iulius”, 32)" msgid "" "“I'd rather be the first man here than the second man in Rome.” \\n— Caesar, when " "passing through a barbarian village in the Alps (Plutarch, “Parallel Lives”, “Caesar”, " "sec. 11)" msgstr "" "“Θα προτιμούσα να είμαι ο πρώτος άνθρωπος εδώ παρά ο δεύτερος άνθρωπο στη Ρώμη.” \\n— " "Γάιος Ιούλιος Καίσαρας, καθώς περνούσε μέσα από ένα βάρβαρο χωριό στις Άλπεις " "(Πλούταρχος, “Βίοι Παράλληλοι”, “Καίσαρας”, εδάφιο 11)" msgid "" "“Stop quoting laws, we carry weapons!” \\n— Pompey (Plutarch, “Parallel Lives”, " "“Pompey”, sec. 10)" msgstr "" "„Minek idézgetitek a törvényeket – szólt –, mikor nekünk kard van az oldalunkon?” \\n– " "Pompeius (Plutarkhosz, „Párhuzamos életrajzok”, „Pompeius”, 10.2)" msgid "" "“If a man put out the eye of another man, his eye shall be put out.” \\n— Hammurabi " "(Hammurabi's Code, sec. 196)" msgstr "" "„Wenn ein Mann das Auge eines anderen Mannes aussticht, so soll sein Auge ausgestochen " "werden“. \\n— Hammurapi (Codex Hammurapi, 196. Abschnitt)" msgid "" "“I have come not to make war on the Italians, but to aid the Italians against Rome.” " "\\n— Hannibal (Polybius, “Histories”, III. 85)" msgstr "" "„\\[…]nem azért érkezett \\[Hannibál] ide, hogy az itt lakók, hanem azért, hogy a " "rómaiak ellen viseljen háborút, az itt lakó népek szabadságáért.” \\n– Polübiosz " "(„Történelem”, III. 85)" msgid "" "“Let us now end the anxiety of the Romans, who can't wait for the death of an old man.”" " \\n— Hannibal's last words before his suicide, in exile with Flaminius pressuring the " "local ruler to hand him over (Livy, “History of Rome”, XXXIX. 51)" msgstr "" "„Szabadítsuk meg – mondta – a római népet ettől a nem szűnő gondtól, ha már hosszúnak " "találják az időt, hogy kivárják egy öregember halálát!” \\n– Hannibál, mielőtt végett " "vetett életének; az egykori hadvezér ekkor már Bithüniában élt, száműzetésben, ám a " "rómaiak – Flaminiuson keresztül – mindenáron el akarták érni I. Prusziasz királynál a " "kiadatását (Livius, „A római nép története a város alapításától”, XXXIX. 51)" msgid "" "“Most inhuman and most arrogant of nations, they \\[the Romans] reckon the world as " "theirs and subject to their pleasure. With whom we are to be at war, with whom at " "peace, they think it right that they should determine.” \\n— Hannibal, addressing his " "troops (Livy, “History of Rome”, XXI. 44)" msgstr "" "\"Paling tidak manusiawi dan paling congkak dari semua negara, mereka \\[orang-orang " "Romawi] menganggap dunia sebagai milik mereka dan tunduk kepada kesenangan mereka. " "Dengan siapa kita berperang, dengan siapa kita berdamai, mereka pikir itu adalah hak " "mereka untuk menentukan.\" \\n— Hannibal, berbicara pada pasukannya (Livius, “Sejarah " "Roma”, XXI. 44)" msgid "" "“You must be brave and discard all hopes of anything but victory or death.” \\n— " "Hannibal, addressing his troops (Livy, “History of Rome”, XXI. 44)" msgstr "" "„Nektek azonban hőssé kell válnotok, s mivel semmi reményünk, hogy a győzelmen vagy a " "halálon kívül más kiutat találhatunk, vagy győznötök kell, vagy – ha a szerencse nem " "pártol benneteket – inkább harc, mint futás közben fogadnotok a halált.” \\n– Hannibál " "a katonáinak (Livius, „A római nép története a város alapításától”, XXI. 44)" msgid "" "“War is the father and king of all things: some he has made gods, and some men; some " "slaves and some free.” \\n— Heraclitus (Hippolytus, “The Refutation of all Heresies”, " "IX. 4)" msgstr "" "“Perang adalah bapak dan raja dari segala hal: ada yang ia jadikan dewa, ada yang ia " "jadikan manusia; ada yang diperbudak dan ada yang dibebaskan.” \\n— Heraclitus " "(Hippolytus, “Sanggahan atas Segala Ajaran Sesat”, IX. 4)" msgid "" "“You could not step twice into the same river.” \\n— Heraclitus (Plato, “Cratylus”, " "402a)" msgstr "" "«Ningún hombre puede cruzar el mismo río dos veces, porque ni el hombre ni el agua " "serán los mismos.» \\n— Heráclito (Platón, «Crátilo» 402a)" msgid "“It is better to be envied than to be pitied.” \\n— Herodotus (“The Histories”, III. 52)" msgstr "" "«Tu, que tienes deprendido cuanto meyor ye vese envidiadu que compadecidu.» \\n— " "Heródotu («Les hestories», III. 52)" msgid "“In soft regions are born soft men.” \\n— Herodotus (“The Histories”, IX. 122)" msgstr "" "« Un pays mou fait toujours des hommes mous. » \\n Cyrus dissuadant les perses de " "migrer sur des terres fertiles — Hérodote (« L’enquête », IX. 122)" msgid "" "“This is the bitterest pain among men, to have much knowledge but no power.” \\n— " "Herodotus (“The Histories”, IX. 16)" msgstr "" "«De todos los infortunios que aluden a la humanidad, el más amargo es tener " "conocimiento de tanto y no tener dominio de nada.» \\n— Heródoto («Historias», IX. 16)" msgid "" "“Although he \\[Xerxes] had plenty of troops he had few men.” \\n— Herodotus (“The " "Histories”, VII. 210)" msgstr "" "„S világossá vált mindenki, nem utolsósorban a király \\[I. Khsajársá] előtt, hogy a " "seregében sok az ember, de kevés a férfi.” \\n– Hérodotosz („A görög-perzsa háború”, " "VII. 210)" msgid "" "“The Lacedaemonians \\[Spartans] fought a memorable battle; they made it quite clear " "that they were the experts, and that they were fighting against amateurs.” \\n— " "Herodotus (“The Histories”, VII. 211)" msgstr "" "\"Lakedaemonialaiset \\[spartalaiset] kävivät ikimuistoisen taistelun; he tekivät " "täysin selväksi, että he olivat asiantuntijoita ja että he taistelivat amatöörejä " "vastaan.\" \\n— Herodotos (\"Historiateos\", VII. 211)" msgid "" "“Being informed \\[…] that when the Barbarians discharged their arrows they obscured " "the light of the sun by the multitude of the arrows, he \\[Dieneces] \\[…] said that " "their guest \\[…] brought them very good news, for if the Medes obscured the light of " "the sun, the battle against them would be in the shade and not in the sun.” \\n— " "Herodotus describing Dieneces, reputedly the bravest Spartan soldier at Thermopylae " "(Polybius, “Histories”, VII. 226)" msgstr "" "„A médekkel való összecsapás előtt ugyanis azt mondta neki egy trakhiszi ember, hogy a " "barbárok olyan sokan vannak, hogy ha kilövik nyila­ikat, még a nap is elsötétül. " "Diénekész azonban nem ijedt meg a médek sokaságától, hanem azt válaszolta, hogy jó hírt" " hozott a trakhiszi idegen: ha a médek elsötétítik a napot, legalább nem napsütésben " "kell harcolniuk, hanem árnyékban.” \\n– Hérodotosz leírása Diénekészről, a " "legbátrabbnak mondott Thermopülainál küzdő spártai harcosról („A görög-perzsa háború”, " "VII. 226)" msgid "" "“The judgment given to Croesus by each of the two oracles \\[Delphi and Thebes] was the" " same: If he sent an army against the Persians, he would destroy a great empire.” \\n— " "Herodotus, later mentioning that the empire Croesus destroyed was his own (“The " "Histories”, I. 53)" msgstr "" "“Penghakiman yang diberikan kepada Kroesus oleh masing-masing dari dua peramal " "\\[Delphi dan Thebes] adalah sama: Jika dia mengirim pasukan untuk melawan Persia, dia " "akan menghancurkan sebuah kerajaan besar.” \\n— Herodotos, kemudian menyebutkan bahwa " "kekaisaran yang dihancurkan oleh Kroesus adalah miliknya sendiri (“Sejarah”, I. 53)" msgid "" "“He \\[King Darius] asked who the Athenians were, and, being informed, called for his " "bow, and placing an arrow on the string, shot upward into the sky, saying, as he let " "fly the shaft: Grant me, Zeus, to revenge myself on the Athenians!” \\n— Herodotus, " "narrating how the Athenian support for the Ionian revolt caught the wrath of Darius I, " "the Persian king (“The Histories”, V. 105)" msgstr "" "„Er \\[König Dareios] fragte, wer die Athener seien, und, als es ihm erklärt wurde, " "ließ nach seinem Bogen schicken, legte einen Pfeil ein, schoss gerade hinauf in den " "Himmel und sprach, als er das Geschoss fliegen ließ: Gestatte mir, Zeus, mich an den " "Athenern zu rächen!“ \\n— Herodot, darüber, wie die Unterstützung der Athener für den " "Ionischen Aufstand den Zorn Dareios' I., des persischen Königs, erweckte („Historien“, " "V. 105)" msgid "" "“He \\[King Darius] asked one of his servants every day, when his dinner was spread, " "three times to repeat to him: Master, remember the Athenians!” \\n— Herodotus, " "narrating how the Athenian support for the Ionian revolt lead to the Persian Wars (“The" " Histories”, V. 105)" msgstr "" "“Αυτός \\[ο βασιλιάς Δαρείος] ζήτησε από έναν από τους υπηρέτες του, κάθε μέρα, όταν το" " δείπνο του είχε στρωθεί, να του επαναλαμβάνει τρεις φορές: Αφέντη, θυμηθείτε τους " "Αθηναίους!” \\n— Ηρόδοτος, αφηγώντας πώς οι Αθηναίοι στήριξαν την Επανάσταση του Ιονίου" " προκαλώντας την οργή του Δαρείου Α, του Πέρση βασιλιά (“Οι Ιστορίες”, V. 105)" msgid "" "“Conquered Greece took captive her savage conqueror and brought her arts into rustic " "Latium.” \\n— Horace (“Epistles”, epistle I., 156–157)" msgstr "" "\"Η κατάκτηση της Ελλάδας πραγματοποιήθηκε με αιχμαλωσία από άγριο κατακτητή και αυτή " "έφερε τις τέχνες της στο αγροτικό Λάτιο.\" \\n— Οράτιος (\"Επιστολές\", επιστολή I., " "156-157)" msgid "" "“Anger is a momentary madness, so control your passion or it will control you.” \\n— " "Horace (“Epistles”, epistle II., 62)" msgstr "" "«Гнев есть безумье на миг — подчиняй же свой дух: не под властью — властвует сам он; " "его обуздай ты вожжами, цепями». \\n— Гораций («Послания», послание II., 62)" msgid "" "“It is your concern when your neighbor's wall is on fire.” \\n— Horace (“Epistles”, " "epistle XVIII., 84)" msgstr "" "“Het is jouw probleem wanneer de muur van je buurman in brand staat.” \\n— Horatius " "(“Alle brieven”, brief XVIII., 84)" msgid "" "“It is sweet and honorable to die for one's country.” \\n— Horace (“Odes”, III., ode " "II., 13)" msgstr "" "“Είναι γλυκό και τιμητικό να πεθάνει κανείς για την πατρίδα του.” \\n— Οράτιος (“Ωδές”," " III., ωδή II., 13)" msgid "“I am Cyrus, king of the world…” \\n— Inscription (Cyrus Cylinder)" msgstr "\"Είμαι ο Κύρος, ο βασιλιάς του κόσμου...\" \\n— Επιγραφή (Κύλινδρος του Κύρου)" msgid "" "“In peace the sons bury their fathers, but in war the fathers bury their sons.” \\n— " "Croesus, king of Lydia (Herodotus, “The Histories”, I. 87)" msgstr "" "„Hiszen nincs olyan ostoba, aki a háborút választaná a béke helyett. Mert az egyikben a" " fiúk temetik el atyáikat, a másikban az atyák fiaikat.” \\n– Krőzus, Lüdia királya " "(Hérodotosz, „A görög-perzsa háború”, I. 87)" msgid "" "“Whoever imposes severe punishment becomes repulsive to the people; while he who awards" " mild punishment becomes contemptible. But whoever imposes punishment as deserved " "becomes respectable.”\\n— Kauṭilya (“Arthashastra”, I.4.8–10)" msgstr "" "\"Se, joka määrää ankaran rangaistuksen, tulee vastenmieliseksi ihmisten silmissä, kun " "taas se, joka antaa lievän rangaistuksen, tulee halveksittavaksi. Mutta siitä, joka " "määrää ansaitun rangaistuksen, tulee kunnioitettava.\"\\n— Kauṭilya (\"Arthashastra\", " "I.4.8–10)" msgid "" "“If a king is energetic, his subjects will be equally energetic.”\\n— Kauṭilya " "(“Arthashastra” I.19.1)" msgstr "" "\"Αν ένας βασιλιάς είναι δυναμικός, εξίσου δυναμικοί θα είναι και οι υπήκοοί του.\" " "\\n— Τσανάκυα \"\\n— Τσανάκυα\n" "(“Αρθασάστρα”, I.4.8–10)" msgid "" "“Marry a good man, and bear good children.” \\n— Leonidas, to his wife who asked what " "to do if he died, before he left for Thermopylae (Plutarch, “Moralia”, “Sayings of " "Spartans”, 225a)" msgstr "" "„Derék emberhez menj feleségül, és szülj kiváló gyermekeket!” \\n– I. Leónidasz spártai" " király a feleségének, mielőtt elindult a Thermopülai-szoros felé; Gorgó azt kérdezte " "tőle, mit tegyen, ha ő elesik (Plutarkhosz, „Moralia”, „Spártaiak mondásai”, 225a)" msgid "" "“Come and get them!” \\n— Leonidas, to the Persian messenger who demanded that he and " "his men lay down their arms (Plutarch, “Moralia”, “Sayings of Spartans”, 225c)" msgstr "" "„Vedd el azokat!” \\n– I. Leónidasz spártai király válasza I. Khsajársá levelére; a " "perzsa uralkodó fegyverletételre szólította föl őt és embereit (Plutarkhosz, „Moralia”," " „Spártaiak mondásai”, 225c)" msgid "" "“Some were discovered lying there alive, with thighs and tendons slashed, baring their " "necks and throats and bidding their conquerors drain the remnant of their blood. Others" " were found with their heads buried in holes dug in the ground. They had apparently " "made these pits for themselves.” \\n— Livy, describing the aftermath of the Battle of " "Cannae, where Hannibal inflicted the greatest defeat on the Romans in all their history" " (“History of Rome”, XXII. 51)" msgstr "" "„Mások, akiket úgy találtak ott, átvágott lábbal vagy térddel, hogy még éltek, csupasz " "nyakukat, torkukat nyújtották oda, és azt kívánták, hogy ontsák ki megmaradt vérüket. " "Találtak olyanokat is, akiknek a feje a kikapart földbe volt temetve, ezekről " "nyilvánvaló volt, hogy gödröt vájtak, s fejüket beásva és földdel befedve fojtották meg" " saját magukat.” \\n– Livius leírása a cannaei csatát követő állapotokról; Hannibál " "súlyos vereséget mért a rómaiakra, súlyosabbat, mint előtte és utána bárki („A római " "nép története a város alapításától”, XXII. 51)" msgid "" "“There lay thousands upon thousands of Romans \\[…]. Here and there amidst the slain " "rose a gory figure whose wounds had begun to throb with the chill of dawn, and was cut " "down by his enemies.” \\n— Livy, describing the aftermath of the Battle of Cannae, " "where Hannibal inflicted the greatest defeat on the Romans in all their history " "(“History of Rome”, XXII. 51)" msgstr "" "„Annyi ezer római holtteste hevert ott szanaszét, gyalogosok és lovasok, úgy ahogy harc" " vagy menekülés közben a véletlen egymás mellé sodorta őket. Azt a néhányat, akik a " "hajnali hidegben sajogni kezdő sebeik kínjára feléledtek, és vérrel borítva kimásztak a" " holttestek halmai alól, az ellenség leöldöste.” \\n– Livius leírása a cannaei csatát " "követő állapotokról; Hannibál súlyos vereséget mért a rómaiakra, súlyosabbat, mint " "előtte és utána bárki („A római nép története a város alapításától”, XXII. 51)" msgid "" "“A city is well-fortified which has a wall of men instead of brick.” \\n— Lycurgus of " "Sparta (Plutarch, “Parallel Lives”, “Lycurgus”, sec. 19)" msgstr "" "“Sebuah kota dikatakan terbentengi dengan baik jika tembok mereka tersusun dari pasukan" " dan bukan batu bata.” \\n— Lykourgos dari Sparta (Plutarkhos, “Kehidupan Paralel”, " "“Lykourgos”, bag. 19)" msgid "" "“Escape, yes, but this time with my hands, not my feet.” \\n— Brutus, before committing" " suicide after losing a battle against Caesar's avengers (Plutarch, “Parallel Lives”, " "“Brutus”, sec. 52)" msgstr "" "«Вот именно, бежать, и как можно скорее. Но только с помощью рук, а не ног». \\n— Брут " "перед тем, как совершить самоубийство, потерпев поражение в битве со сторонниками " "Цезаря (Плутарх, «Сравнительные жизнеописания», «Брут», часть 52)" msgid "“O, the times, O, the customs!” \\n— Cicero (“Against Catiline”, I.)" msgstr "\"Oi aikoja, oi tapoja!\" \\n— Cicero (\"Catilinan syytöspuheet senaatissa\", I.)" msgid "" "“A war is never undertaken by the ideal State, except in defense of its honor or its " "safety.” \\n— Cicero (“De Re Publica”, III., 23)" msgstr "" "«Наилучшее государство никогда само не начинает войны, кроме тех случаев, когда это " "делается в силу данного им слова или в защиту своего благополучия». \\n— Цицерон («О " "государстве», книга III., глава 23)" msgid "" "“The first duty of a man is the seeking after and the investigation of truth.” \\n— " "Cicero (“On Duties”, I., 13)" msgstr "" "“Το πρώτο καθήκον ενός ανθρώπου είναι η αναζήτηση και η έρευνα της αλήθειας.” \\n— " "Μάρκος Τύλλιος Κικέρων (“Περί Καθηκόντων”, I., 13)" msgid "" "“No one is so old as to think that he cannot live one more year.” \\n— Cicero (“On Old " "Age”, sec. 24)" msgstr "" "“Κανείς δεν είναι ποτέ τόσο γερασμένος ώστε να σκεφτεί ότι δεν θα μπορούσε να ζήσει ένα" " παραπάνω έτος.” \\n— Μάρκος Τύλλιος Κικέρων (“Περί Γήρατος”, εδάφιο 24)" msgid "" "“Let the welfare of the people be the ultimate law.” \\n— Cicero (“On the Laws”, III., " "sec. 3)" msgstr "" "“Αφήστε η ευημερία του λαού να είναι ο απώτερος νόμος.” \\n— Μάρκος Τύλλιος Κικέρων " "(“Περί Νόμων”, III., εδάφιο 3)" msgid "“Endless money forms the sinews of war.” \\n— Cicero (“Philippics”, V., sec. 5)" msgstr "" "„Mi más ez, mint polgárháború céljára átjátszani az ellenségnek minden eszközt: először" " a háború éltető erejét, a mérhetetlen sok pénzt\\[…]” \\n– Cicero („Philippicák”, V. " "5)" msgid "“Laws are silent in time of war.” \\n— Cicero (“Pro Milone”, IV., sec. 11)" msgstr "" "«Когда гремит оружие, законы молчат». \\n— Цицерон («В защиту Тита Анния Милона», IV., " "отрывок 11)" msgid "" "“That, Senators, is what a favour from gangs amounts to. They refrain from murdering " "someone; then they boast that they have spared him!” \\n— Cicero, condemning Mark " "Anthony who had not killed him (yet) (“Philippics”, II., sec. 5)" msgstr "" "“Якого іншого благодіяння можна очікувати від розбійників, батьки-сенатори, крім того, " "що вони можуть говорити, ніби дарували життя тим людям, яких вони його не позбавили?” " "\\n— Марк Тулій Цицерон, засуджуючи Марка Антонія, який (поки) не вбив його " "(“Філіппіки”, II., уривок 5)" msgid "" "“He did not even stand up to review his fleet when the ships were already at their " "fighting stations, but lay on his back and gazed up at the sky, never rising to show " "that he was alive until Marcus Agrippa had routed the enemy.” \\n— Mark Antony, " "taunting Augustus who delegated his duties as naval commander (Suetonius, “Divus " "Augustus”, sec. 16)" msgstr "" "„Azt hiszem, ennek alapján vetette szemére Antonius, hogy nem is tudott biztos " "tekintettel végignézni felsorakoztatott csapatain, ha­nem az eget bámulta hanyatt " "fekve, bambán, és addig föl sem kelt, nem is került katonái szeme elé, míg Marcus " "Agrippa meg nem futamította az ellenség hajóit.” \\n– Marcus Antonius gúnyos " "megjegyzése a flottaparancsnokként tevékenykedő Augustusnak (Suetonius, „Az isteni " "Augustus”, 16.2)" msgid "" "“We live, not as we wish to, but as we can.” \\n— Menander (“Lady of Andros”, fragment " "50)" msgstr "" "“Kita hidup, bukan sebagaimana yang kita inginkan, tapi sebagaimana yang kita " "sanggupi.” \\n— Menandros (“Wanita Andros”, penggalan 50)" msgid "“The man who runs may fight again.” \\n— Menander (“Monosticha”)" msgstr "" "«Человеку, который бежал с поля боя, придется сражаться снова». \\n— Менандр " "(«Одностишия)" msgid "“Whom the Gods love dies young.” \\n— Menander (“The Double Deceiver”, fragment 4)" msgstr "" "\"Ketä jumalat rakastavat, se nuorena kuolee.\" \\n— Menander (\"Kaksinkertainen " "petos\", fragmentti 4)." msgid "“I call a fig a fig, a spade a spade.” \\n— Menander (fragment 545 K)" msgstr "« J'appelle une figue une figue, une bêche une bêche. » \\n— Ménandre (fragment 545 K)" msgid "" "“The greatest glory is won from the greatest dangers. When our fathers faced the " "Persians their resources could not compare to ours. In fact, they gave up even what " "they had. Then by wise counsels and daring deeds, not fortune and material advantages, " "they drove out the invaders and made our city what it is now.” \\n— Pericles " "(Thucydides, “History of the Peloponnesian War”, I. 144.3–4)" msgstr "" "« Ce sont les plus grands périls qui procurent le plus de gloire. C’est ainsi que nos " "pères se sont battus contre les Mèdes, à une époque où ils étaient loin de disposer de " "moyens aussi puissants que les nôtres. Mieux, ils avaient même abandonné toutes leurs " "possessions et c’est à leur résolution plus qu’à leur bonne fortune, et à leur audace " "plus qu’à leur puissance réelle, qu’ils doivent d’avoir répoussé le Barbare et fait " "d’Athènes ce qu’elle est aujourd’hui. »\\n— Périclès (Thucydide, « Histoire de la " "guerre du Péloponnèse », I. 144.3–4)" msgid "" "“Instead of looking on discussion as a stumbling block in the way of action, we think " "it an indispensable preliminary to any wise action at all.” \\n— Pericles in his " "Funeral Oration for Athenians that died in the first year of the war (Thucydides, " "“History of the Peloponnesian War”, II. 40.2)" msgstr "" "„\\[…]s amiként ez helyes is, mi ma­gunk döntünk és tanácskozunk ügyeinkben abban a " "meggyőződés­ben, hogy nem a vita akadályozza meg a cselekvést, hanem ellenke­zőleg " "éppen az, ha előzőleg megtárgyalva nem tisztázzuk, hogy mit is kell tennünk.” \\n– " "részlet Periklész gyászbeszédéből; szónoklatával azon athéniak előtt kívánta leróni " "tiszteletét, akik a háború első évében estek el (Thuküdidész, „A peloponnészoszi " "háború”, II. 40.2)" msgid "" "“We alone do not think that a man ignorant of politics interferes with nothing, we " "think he is good for nothing.” \\n— Pericles in his Funeral Oration for Athenians that " "died in the first year of the war (Thucydides, “History of the Peloponnesian War”, II. " "40.2)" msgstr "" "„Mert mi \\[athéniak] vagyunk az egyetlenek, akik a közélettel szemben teljesen " "közönyös embert nem visszahúzódó­nak, hanem semmirevalónak tartjuk \\[…]” \\n– részlet " "Periklész gyászbeszédéből; szónoklatával azon athéniak előtt kívánta leróni " "tiszteletét, akik a háború első évében estek el (Thuküdidész, „A peloponnészoszi " "háború”, II. 40.2)" msgid "" "“Future ages will wonder at us, as the present age wonders at us now.” \\n— Pericles in" " his Funeral Oration for Athenians that died in the first year of the war (Thucydides, " "“History of the Peloponnesian War”, II. 41.5)" msgstr "" "„Nagy és nem megalapozatlan bizonyítékokkal igazolhatjuk ha­talmunkat, amelyet a jelen " "és a jövő egyaránt megcsodál.” \\n– részlet Periklész gyászbeszédéből; szónoklatával " "azon athéniak előtt kívánta leróni tiszteletét, akik a háború első évében estek el " "(Thuküdidész, „A peloponnészoszi háború”, II. 41.4)" msgid "" "“When you realize the power of Athens, consider it was won by valiant men who knew " "their duty, had a sense of dishonor in fight and, if their enterprises failed, would " "rather give their lives than lack in civic virtue.” \\n— Pericles in his Funeral " "Oration for Athenians that died in the first year of the war (Thucydides, “History of " "the Peloponnesian War”, II. 43.2)" msgstr "" "«Радуясь величию нашего города, не забывайте, что его создали доблестные, вдохновлённые" " чувством чести люди, которые знали, что такое долг, и выполняли его. При неудаче в " "каком-либо испытании они всё же не могли допустить, чтобы город из-за этого лишился их " "доблести, и добровольно принесли в жертву родине прекраснейший дар — собственную жизнь." " Действительно, отдавая жизнь за родину, они обрели себе непреходящую славу и самую " "почётную гробницу не только здесь, мне думается, где они погребены, но и повсюду, где " "есть повод вечно прославлять их хвалебным словом или славными подвигами. «Ведь гробница" " доблестных — вся земля», и не только в родной земле надписями на надгробных стелах " "запечатлена память об их славе, но и на чужбине также сохраняются в живой памяти людей " "если не сами подвиги, то их мужество». \\n— Перикл в своей похоронной речи в честь " "афинян, погибших в первый год войны. (Фукидид, «О Пелопонесской войне», II. 43.2)" msgid "" "“To heroes all earth is their tomb, and their virtues are remembered far from home " "where an epitaph declares them, in an unwritten record of the mind that will outlast " "any monument.” \\n— Pericles in his Funeral Oration for Athenians that died in the " "first year of the war (Thucydides, “History of the Peloponnesian War”, II. 43.3)" msgstr "" "„Mert kiváló emberek sírja az egész föld, s nemcsak a hazájukban felállított sztélé " "felirata emlékeztet rájuk, hanem idegen földön is, felirat nélkül is mindenki őrzi nem " "is annyira cselekedeteiknek, mint inkább szellemüknek az emlékét.” \\n– részlet " "Periklész gyászbeszédéből; szónoklatával azon athéniak előtt kívánta leróni " "tiszteletét, akik a háború első évében estek el (Thuküdidész, „A peloponnészoszi " "háború”, II. 43.3)" msgid "" "“Understand that happiness depends on freedom, and freedom depends on courage.” \\n— " "Pericles in his Funeral Oration for Athenians that died in the first year of the war " "(Thucydides, “History of the Peloponnesian War”, II. 43.4)" msgstr "" "„Lelkesítsen benneteket az ő példájuk, s abban a meggyőződésben, hogy a boldogság a " "szabadsá­gon, a szabadság pedig a biztonságon alapul, ne féljetek a háború " "veszélyeitől.” \\n– részlet Periklész gyászbeszédéből; szónoklatával azon athéniak " "előtt kívánta leróni tiszteletét, akik a háború első évében estek el (Thuküdidész, „A " "peloponnészoszi háború”, II. 43.4)" msgid "" "“Wait for the wisest of all counsellors, time.” \\n— Pericles, a cautious politician " "who avoided war (Plutarch, “Parallel Lives”, “Pericles”, sec. 18)" msgstr "" "„Ekkor mondta a népgyűlésen azokat az emlékezetes szavakat, hogy ha Tolmidész rá már " "nem hallgat is, hallgasson legalább a legjobb tanácsadóra, az időre.” \\n– Periklész, " "aki óvatos politikusként igyekezett elkerülni a kockázatos háborúkat (Plutarkhosz, " "„Párhuzamos életrajzok”, „Periklész”, 18.2)" msgid "" "“Your empire is now like a tyranny: it may have been wrong to take it; it is certainly " "dangerous to let it go.” \\n— Pericles, addressing the Athenian assembly after a plague" " had weakened the city (Thucydides, “History of the Peloponnesian War”, II. 63.3)" msgstr "" "« Vous régnez désormais à la façon des tyrans, qui passent pour injustes en prenant le " "pouvoir, mais qui ne peuvent plus abdiquer sans danger. »\\n— Périclès, s'adressant à " "l'assemblée athénienne après qu'un fléau avait affaibli la ville (Thucydide, « Histoire" " de la guerre du Péloponnèse », II. 63.3)\n" " " msgid "" "“War is sweet to those who have no experience of it, but the experienced man fears its " "approach in his heart.” \\n— Pindar (fragment 110)" msgstr "" "“Ο πόλεμος είναι γλυκός για εκείνους που δεν έχουν καμία εμπειρία από αυτόν, αλλά ο " "έμπειρος άνθρωπος φοβάται στην καρδιά όταν αυτός πλησιάζει.” \\n— Πίνδαρος (απόσπασμα " "110)" msgid "" "“Themistocles robbed his fellow citizens of spear and shield, and degraded the people " "of Athens to the rowing-pad and the oar.” \\n— Plato, no friend of the Athenian navy " "(Plutarch, “Parallel Lives”, “Themistocles”, sec. 3)" msgstr "" "“Ο Θεμιστοκλής έκλεψε από τους συμπολίτες του το δόρυ και την ασπίδα, και υποβάθμισε " "τον λαό της Αθήνας στο βαρούλκο και στο κουπί.” \\n— Πλάτων, κανένας φίλος του " "Αθηναϊκού ναυτικού (Πλούταρχος, “Βίοι Παράλληλοι”, “Θεμιστοκλής”, εδάφιο 3)" msgid "" "“No guest is so welcome in a friend's house that he will not become a nuisance after " "three days.” \\n— Plautus (“The Swaggering Soldier”, Act III, scene 1, 146)" msgstr "" "«Ningún invitado es tan bienvenido en la casa de un amigo como para no convertirse en " "una molestia después de tres días.» \\n— Plauto («El Soldado Fanfarrón», Acto III, " "escena 1, 146)" msgid "" "“You cannot eat your cake and have it too, unless you think your money is " "immortal.”\\n— Plautus (“Trinummus”, Act II, scene 4, 13–14)" msgstr "" "\"Δε μπορείς να τρώς την πίτα σου και να την έχεις ολόκληρη παράλληλα , εκτός και αν " "νομίζεις ότι τα χρήματα σου είναι αθάνατα.\" \\n- Τίτος Μάκκιος Πλαύτος (\"Trinummus\"," " Μέρος ΙΙ , σκηνή 4, 13-14)" msgid "" "“He \\[Alexander] thought nothing invincible for the courageous, and nothing secure for" " the cowardly.” \\n— Plutarch (“Parallel Lives”, “Alexander”, sec. 58)" msgstr "" "„Ő azonban a balszerencsét merészséggel, a hatalmat vitézséggel akarta felülmúlni, " "abban a hitben, hogy a bátrak számára nincs leküzdhetetlen nehézség, a gyáváknak pedig " "semmi sem biztos erősség.” \\n– Plutarkhosz („Párhuzamos életrajzok”, „Alexandrosz”, " "58.1)" msgid "" "“One \\[…] shot an arrow at him with such accuracy and force that it pierced his " "breastplate and got stuck in his ribs. \\[…] Alexander recoiled and sank to his knees. " "\\[…] At last Alexander killed the barbarian. But he received many wounds, at last was " "struck on the neck with a mace, and leaned against the city wall, his eyes still fixed " "upon his foes.” \\n— Plutarch about the Mallian Campaign (“Parallel Lives”, " "“Alexander”, sec. 63)" msgstr "" "„\\[…]az egyik barbár pedig \\[…] olyan pontosan és olyan nagy erővel lőtte ki rá " "nyilát, hogy a nyílhegy áttörte mellvédjét, és a mellén a bordái közé fúródott. Az " "ütéstől Alexandrosz megtántorodott, és a földre rogyott. \\[...] Alexandrosznak " "sikerült megölnie a bar­bárt, bár közben ő maga is sok sebből vérzett. Végül egy " "husánggal nyakszirten sújtották, a falnak dőlt, és úgy nézett farkasszemet " "ellenfeleivel.” \\n– Plutarkhosz a malloszi hadjáratról („Párhuzamos életrajzok”, " "„Alexandrosz”, 63.3–4)" msgid "" "“When the pirates demanded a ransom of twenty talents for him, Caesar burst out " "laughing. They did not know, he said, who it was that they had captured, and he " "volunteered to pay fifty.” \\n— Plutarch, who mentions later that Caesar got his money " "back and had his captors crucified (“Parallel Lives”, “Caesar”, sec. 2)" msgstr "" "„A kalózok először húsz talentum váltságdíjat követeltek Caesartól, mire ő jót " "nevetett, és azt mondta, nyilván nem tudják, kit ejtettek foglyul, majd önként " "felajánlott nekik ötven talentumot.” \\n– Plutarkhosz Caesarról; a történetíró később " "megemlíti, hogy Caesar végül visszaszerezte a pénzét, fogva tartóit pedig keresztre " "feszíttette („Párhuzamos életrajzok”, „Iulius Caesar”, 2.1)" msgid "" "“They \\[the Romans] want the centurions not so much to be adventurous and daredevils, " "as to be natural leaders, of a steady and reliable spirit. They do not so much want men" " who will initiate attacks and open the battle, but men who will hold their ground when" " beaten and hard-pressed, and will be ready to die at their posts.” \\n— Polybius " "(“Histories”, VI. 24)" msgstr "" "„A centurio esetében nem az a legfőbb követelmény, hogy vakmerő legyen, minden veszélyt" " vállaljon, hanem az, hogy vezetői képességekkel rendelkezzen és magatartását a " "meggondoltság és rendíthetetlen kitartás jellemezze. Ha a körülmények nem kényszerítik " "rá, ne támadjon azonnal és ne kezdjen küzdelmet, viszont ha szorongatott helyzetbe " "kerül, küzdjön kitartóan, a csatában egy lépést se hátráljon és hajlandó legyen az " "életét is feláldozni, és helyét utolsó leheletéig védelmezni.” \\n– Polübiosz " "(„Történelem”, VI. 24)" msgid "" "“The Roman battle line is hard to break, since it allows every man to fight both " "individually and collectively; so that a formation can fight in any direction, with the" " maniples nearest to the point of danger wheeling around to face it.” \\n— Polybius " "(“Histories”, XV. 15)" msgstr "" "„A római hadvezér úgy sorakoztatta fel seregét, hogy megfelelő térközöket hagyott az " "egyes katonák és az egyes csapatok között, így a római katona anélkül, hogy helyéről " "elmozdult volna, minden irányban fel tudta venni a küzdelmet, és a veszélyeztetett " "manipulus mindig könnyen arrafelé tudott fordulni, ahonnan a veszély fenyegette.” \\n– " "Polübiosz („Történelem”, XV. 15)" msgid "" "“The Athenian people are always in the position of a ship without a commander. Fear of " "the enemy or a storm make the crew be of one mind and obey the helmsman, everything " "goes well; but if they recover \\[…] they quarrel with each other \\[…], and the result" " has often been that, after escaping the dangers of the widest seas and the most " "violent storms, they wreck their ship in harbor and close to shore.” \\n— Polybius on " "the Athenian constitution (“Histories”, VI. 44)" msgstr "" "„Ugyanis az athéni nép kezdettől fogva egy olyan hajóhoz hasonlított, amelynek nincsen " "parancsnoka. Márpedig egy hajó legénysége akkor cselekszik helyesen, ha, amikor " "ellenséges támadás vagy vihar fenyegeti, olyan pontosan hajtja végre a kormányos " "utasításait, amennyire csak képes rá. Amennyiben viszont megmenekülésük után \\[…] " "semmiben sem értenek egyet és vita támad közöttük \\[…] az is előfordulhat, hogy miután" " sikerült szerencsésen túlélniük a tengereken fenyegető veszélyeket és viharokat, végül" " valamelyik öbölben, vagy a part mellett szenvednek hajótörést.” \\n– Polübiosz az " "athéniak alkotmányáról („Történelem”, VI. 44)" msgid "" "“Most of the Romans were trampled to death by the enormous weight of the elephants; the" " rest were shot down in their ranks by the numerous cavalry: and there were only a very" " few who attempted to save themselves by flight.” \\n— Polybius on the Battle of " "Bagradas where a Roman army was annihilated during the First Punic War (“Histories”, I." " 34)" msgstr "" "„Így hát a minden oldalról szorongatott rómaiakat részben a roppant tömegű állatok " "\\[elefántok] taposták szét, a többi harcosok közül pedig a legtöbbet lövedékekkel a " "karthágói lovasok öltek meg, s csak néhányan voltak képesek a síkságon futásra fogni a " "dolgot.” \\n– Polübiosz a első pun háború részét képező bagradaszi csatáról, mely során" " a rómaiak serege szinte teljesen megsemmisült („Történelem”, I. 34)" msgid "" "“Hannibal gave the signal for attack; and at the same time sent orders to the troops " "lying in ambush on the hills to do the same, and thus delivered an assault upon the " "enemy at every point at once.” \\n— Polybius on the beginning of a Roman disaster at " "the Trasymene Lake (“Histories”, III. 84)" msgstr "" "„Amikor Hannibal meglátta, hogy a rómaiak menetoszlopa már mélyen bent jár a völgyben, " "\\[…] jelt adott a harc megkezdésére, s hasonló parancsot küldött a leshelyeken " "rejtőzködőknek is, így egyidőben, egyszerre minden oldalról támadtak rá az ellenségre.”" " \\n– Polübiosz trasimenus-tavi csata kezdetéről, mely ütközet a rómaiak totális " "vereségével zárult („Történelem”, III. 84)" msgid "" "“In the phalanx, the men cannot turn around singly and defend themselves: this tribune," " therefore, charged them \\[from behind] and killed all he could get at; until, unable " "to resist, they were forced to throw away their shields and flee.” \\n— Polybius, " "describing the defeat of Philip V. of Macedon by Flaminius in the Battle of " "Cynoscephalae (“Histories”, XVIII. 26)" msgstr "" "“Atès que la seva manera d'operar no permetia a la falange macedònia de girar sobre si " "mateixa ni d'entaular duels individuals, aquest tribú perseguí i anà matant els enemics" " que tenia a l'abast, que no aconseguien de defensar-se. I al final els macedonis van " "veure's forçats a llençar les armes i a emprendre la fugida.” \\n— Polibi, descrivint " "la derrota de Filip V de Macedònia per Flaminí a la batalla de Cinoscèfales " "(“Històries”, XVIII. 26)" msgid "" "“The Roman order on the other hand is flexible: for every Roman, once armed and on the " "field, is equally well equipped for every place, time, or appearance of the enemy. He " "is, moreover, quite ready and needs to make no change, whether he is required to fight " "in the main body, or in a detachment, or in a single maniple, or even by himself.” \\n—" " Polybius, explaining how the Romans can defeat the Macedonian phalanx (“Histories”, " "XVIII. 32)" msgstr "" "„Mert a makedón phalanxba beosztott katona még a phalanx egy részével sem foghat össze," " nem úgy, mint a rómaiak esetében, akiknek harci módszerei erre lehetőséget adnak. Mert" " egy római katona, ha egyszer felfegyverkezve harci készültségben van, bármilyen " "terepen és bármilyen helyzetben, akármelyik irányból támadjon is rá az ellenség, helyt " "fog állni. Akár az egész seregbe, akár annak valamelyik részébe van is beosztva, s akár" " egy manipulus tagja, akár magára hagyatva küzd, ez a különbség nem akadályozza meg, " "hogy minden erejét összeszedve férfiasan helytálljon.” \\n– Polübiosz magyarázata arra," " miért képesek a rómaiak legyőzni a makedón falanxot („Történelem”, XVIII. 32)" msgid "" "“Scipio \\[Aemilianus], when he looked upon the city \\[Carthage] as it was utterly " "perishing and in the last throes of its complete destruction, is said to have shed " "tears and wept openly for his enemies. And realized that all cities, nations, and " "authorities must, like men, meet their doom.” \\n— Polybius, eyewitness to the " "destruction of Carthage (“Histories”, XXXVIII. 22)" msgstr "" "“Escipión \\[Aeminialus], cuando miró la ciudad \\[Cartago] ya que estaba pereciendo " "por completo y en los últimos estallidos de su destrucción completa, se dice que " "derramó lágrimas y lloró abiertamente por sus enemigos. Y se dio cuenta de que todas " "las ciudades, naciones y autoridades deben, al igual que los hombres, encontrarse con " "su perdición.” — Polibio, testigo presencial de la destrucción de Cartago (“Historias”," " XXXVIII. 22)" msgid "" "“One more such victory and the cause is lost!” \\n— Pyrrhus of Epirus after the Battle " "of Asculum, in which the Romans lost twice as many men but he lost a greater share of " "his armed forces (Plutarch, “Parallel Lives”, “Pyrrhus”, sec. 21)" msgstr "" "„Ha még egy csatában győzünk a rómaiakon, végképp elveszünk.” \\n– I. Pürrhosz " "épeiroszi király az Asculumnál aratott győzelme után; a rómaiak ugyan kétszer annyi " "embert vesztettek, mint ő, seregének összlétszámához mérten viszont nála voltak " "nagyobbak a veszteségek (Plutarkhosz, „Párhuzamos életrajzok”, „Pürrhosz”, 21.9)" msgid "" "“None can be free who is a slave to, and ruled by, his passions.” \\n— Pythagoras " "(Stobaeus, “Florilegium”, 18)" msgstr "" "„Niemand kann frei sein, der ein Sklave seiner Leidenschaften ist und von ihnen " "beherrscht wird.“ \\n— Pythagoras (Stobäus, „Florilegium“, 18)" msgid "" "“Do not say few things in many words, but many things in few words.” \\n— Pythagoras " "(Stobaeus, “Florilegium”, 24)" msgstr "" "« Ne dis pas peu de choses en beaucoup de mots, mais dis beaucoup de choses en peu de " "mots. » \\n—Pythagore (Stobée, « Florilegium », 24)" msgid "" "“Let your speech be better than silence, or be silent.” \\n— Pythagoras (Stobaeus, " "“Florilegium”, 24)" msgstr "" " «Dexa que les tues pallabres seyan meyores que'l silenciu, o estáte calladu.» \\n— " "Pitágores (Estobéu, «Florilegium», 24)" msgid "" "“Unity strengthens even small states, while discord undermines the mightiest empires.” " "\\n— Sallust (“The Jugurthine War”, 10.6)" msgstr "" "« Car l'harmonie confère aux petits États la grandeur, tandis que la discorde sape les " "empires les plus puissants. » \\n— Salluste (« La Guerre de Jugurtha », 10.6)" msgid "" "“Ungrateful fatherland, you will not even have my bones!” \\n— Scipio Africanus in his " "epitaph, after he who defeated Hannibal was repeatedly accused of crimes by the Roman " "Senate (Valerius Maximus, “Nine books on memorable deeds and sayings”, 5.3.2)" msgstr "" "“Невдячна вітчизна, ти не отримаєш навіть моїх кісток!” \\n— слова Сципіона " "Африканського, за його наказом вигравірувані на його могильній плиті після того, як " "його, після здобуття перемоги над Ганнібалом, Сенат постійно звинувачував у злочинах " "(Валерій Максим, “Дев'ять книг примітних вчинків і висловів”, 5.3.2)" msgid "" "“Prepare for war, since you have been unable to endure a peace.” \\n— Scipio Africanus," " replying to Hannibal's offer of peace terms before the Battle of Zama (Livy, “History " "of Rome”, XXX. 31)" msgstr "" "“Preparati per la guerra, poiché non sei stato in grado di sopportare una pace.” \\n— " "Scipione Africano, rispondendo ai termini delle condizioni di pace di Annibale prima " "della battaglia di Zama (Tito Livio, “Storia di Roma”, XXX. 31)" msgid "" "“But tactical science is only one part of generalship. A general must be capable of " "equipping his forces and providing for his men. He must also be inventive, hardworking," " and watchful, bullheaded and brilliant, friendly and fierce, straightforward and " "subtle.” \\n— Socrates (Xenophon, “Memorabilia”, 3.1.6)" msgstr "" "„De hát az a hadtudománynak csak töredéke – jegyezte meg Szókratész –, mert a " "hadvezérnek mindenre fel kell készülnie egy háborúhoz: értenie kell a katonák " "élelmezéséhez, találékonynak kell lennie, tevékenynek és körültekintőnek, edzettnek, " "gyors eszűnek, barátságosnak, de keménykezűnek, egyenes szavúnak, de cselre késznek, " "elővigyázatosnak és ravasznak, bőkezűnek és zsákmányra éhesnek, adakozónak és önzőnek, " "továbbá biztonságra törekvőnek és harciasnak, és még sok más természet adta és " "tanulással szerzett képességre is szüksége van annak, aki jó hadvezér akar lenni. ” " "\\n– Szókratész (Xenophón, „Emlékeim Szókratészról”, 3.1.6)" msgid "" "“It is necessary to know the strength of the city and of the enemy, so that, if the " "city is stronger, one may recommend her to go to war, but if weaker than the enemy, may" " persuade her to beware.” \\n— Socrates (Xenophon, “Memorabilia”, 3.6.9)" msgstr "" "« Celui qui veut, à l’occasion, pouvoir faire une guerre, doit donc connaître la force " "de sa nation et celle des ennemis, afin que, si sa patrie est la plus forte, il lui " "conseille de commencer les hostilités, et si elle est la plus faible, il lui persuade " "de se tenir sur la défensive. » \\n— Socrate (Xénophon, « Mémorables », 3.6.8)" msgid "" "“The unexamined life is not worth living.” Socrates, in his defense when trialled for " "corrupting the youth and not worshipping the proper gods (he later drank hemlock after " "the death sentence) \\n— Plato (“Apology”, 38a)" msgstr "" "„\\[…]a vizsgálódás nélküli élet nem embernek való élet\\[…]” \\n– Szókratész a " "bíráknak; a filozófust azzal vádolták, hogy rossz hatással volt a fiatalok " "gondolkodásmódjára, továbbá azzal, hogy nem a megfelelő isteneket tisztelte, az " "ítéletként meghozott halálbüntetést ugyanakkor már nem tudták végrehajtani: " "büröknedvvel vetett véget életének (Platón, „Szókratész védőbeszéde”, 38a)" msgid "" "“The hour of departure has arrived, and we go our ways – I to die, and you to live. " "Which is better God only knows.” Socrates, in his defense when trialled for corrupting " "the youth and not worshipping the proper gods (he later drank hemlock after the death " "sentence) \\n— Plato (“Apology”, 42a)" msgstr "" "„De ideje már, hogy távozzunk. Én halni indulok, ti élni; de kettőnk közül melyik megy " "jobb sors elé, az mindenki előtt rejtve van, kivéve az istent.” \\n– Szókratész a " "bíráknak; a filozófust azzal vádolták, hogy rossz hatással volt a fiatalok " "gondolkodásmódjára, továbbá azzal, hogy nem a megfelelő isteneket tisztelte, az " "ítéletként meghozott halálbüntetést ugyanakkor már nem tudták végrehajtani: " "büröknedvvel vetett véget életének (Platón, „Szókratész védőbeszéde”, 42a)" msgid "" "“Walls and ships are nothing without men living together inside them.” \\n— Sophocles " "(“Oedipus Rex”)" msgstr "" "\"Muurit ja laivat eivät ole mitään ilman ihmisiä, jotka elävät yhdessä niiden " "sisällä.\" \\n— Sofokles (”Kuningas Oidipus\")" msgid "" "“We accepted an empire that was offered to us and refused to give it up under the " "pressure of three of the strongest motives: fear, honor and interest. It was not we who" " set the example, for it has always been the law that the weak should be subject to the" " strong.” \\n— Speech of an Athenian embassy in Sparta (Thucydides, “History of the " "Peloponnesian War”, I. 76.2)" msgstr "" "„Mi sem műveltünk hát semmiféle különös vagy az emberi természettől idegen dolgot, " "amikor a felajánlott hatalmat elfogadtuk, s a leghaté­konyabb indítékok: a tekintély, a" " félelem és az érdek hatására nem akarjuk kiengedni kezünkből. Nem is mi vagyunk az " "elsők, akik erre az útra léptünk; hiszen mindig is az volt a helyzet, hogy az erősebb " "uralkodik a gyengébb felett.” \\n– részlet egy athéni küldöttség Spártában előadott " "beszédéből (Thuküdidész, „A peloponnészoszi háború”, I. 76.2)" msgid "" "“He could boast that he found a city of brick and left it a city of marble.”\\n— " "Suetonius, commenting on the many building projects of Augustus in Rome (“Divus " "Augustus”, 28.3)" msgstr "" "« Il pouvait se targuer d'avoir trouvé une cité de brique et d'avoir laissé une cité de" " marbre. » \\n— Suétone, faisant une remarque sur les nombreux projets d'urbanisme " "d'Auguste à Rome (« Divus Augustus », 28.3)" msgid "“Moderation in all things.” \\n— Terence (“The Girl from Andros”, 61)" msgstr "“Id arbitror adprime in vita esse utile, ut nequid nimis.” \\n— Terentus (“Andria”, 61)" msgid "" "“Fortune favors the bold.” \\n— Terence in a play about a great Athenian admiral " "(“Phormio”, 203)" msgstr "" "“Keberuntungan menyukai yang berani.” \\n— Terentius dalam sebuah drama tentang seorang" " laksamana Athena yang hebat (“Phormio”, 203)" msgid "" "“I do not know how to tune the lyre or play the harp, but I do know how to raise a city" " that was small and unimportant to glory and greatness.” \\n— Themistocles, defending " "his lack of cultural sophistication (Plutarch, “Parallel Lives”, “Themistocles”, sec. " "2)" msgstr "" "„\\[…]öntudatosan védte magát, hogy bár nem tud lantot penget­ni vagy hárfázni, ahhoz " "jól ért, hogyan tegye naggyá és híressé a legkisebb és legismeretlenebb községet, ha " "majd egyszer a kezébe kapja.” \\n– Themisztoklész, megvédve kulturális " "kifinomultságának hiányát (Plutarkhosz, „Párhuzamos életrajzok”, „Themisztoklész”, 2.3)" msgid "" "“Strike, if you will, but listen.” \\n— Themistocles, in a heated discussion with the " "Spartan fleet commander who threatened to beat him with his staff, before the Battle of" " Salamis (Plutarch, “Parallel Lives”, “Themistocles”, sec. 11)" msgstr "" "„Schlag zu, wenn du willst, doch höre mich an.“ \\n— Themistokles, in einer hitzigen " "Diskussion mit dem spartanischen Flottenkommandeur, der drohte, ihn mit seinem Stab zu " "schlagen, vor der Schlacht von Salamis (Plutarch, „Parallelbiografien“, „Themistokles“," " 11. Abschnitt)" msgid "" "“The Athenians command the rest of Greece, I command the Athenians; your mother " "commands me, and you command your mother.” \\n— Themistocles, jokingly to his infant " "son (Plutarch, “Parallel Lives”, “Themistocles”, sec. 18)" msgstr "" "\"De Atheners zijn de baas van Griekenland, Ik ben de baas van de Atheners; jouw moeder" " is de baas over mij, en jij bent de baas over je moeder.\" \\n— Themistocles, grappend" " tegen zijn kleine zoon. (Plutarchus, “Parallelle levens”, “Themistocles”, sec. 18)" msgid "" "“So little pains does the mob take in finding out the truth, accepting readily the " "first story at hand.” \\n— Thucydides (“History of the Peloponnesian War”, I. 21.3)" msgstr "" "“Het gepeupel doet er nauwelijks iets aan de waarheid te achterhalen maar accepteert " "liever het eerste verhaal wat ze te horen krijgen. ” \\n— Thucydides (“De geschiedenis " "van de Peloponnesische Oorlog”, I. 21.3)" msgid "" "“The growth of the power of Athens, and the alarm which this caused in Sparta, made war" " inevitable.” \\n— Thucydides (“History of the Peloponnesian War”, I. 23.6)" msgstr "" "„A legigazibb, noha a legritkábban emlegetett ok­nak azt tartom, hogy az athéniak " "megnövekedett hatalma félelem­mel töltötte el, majd háború megindítására késztette a " "lakedaimóniakat.” \\n– Thuküdidész („A peloponnészoszi háború”, I. 23.6)" msgid "" "“War is a matter not so much of arms as of money.” \\n— Thucydides (“History of the " "Peloponnesian War”, I. 83.2)" msgstr "" "„\\[…]a háború sorsát pedig nem annyira a fegyverek döntik el, hanem inkább a " "pénz\\[…]” \\n– Thuküdidész („A peloponnészoszi háború”, I. 83.2)" msgid "" "“It is a general rule of human nature that people despise those who treat them well, " "and look up to those who make no concessions.” \\n— Thucydides (“History of the " "Peloponnesian War”, III. 39.5)" msgstr "" "“Είναι ένας γενικός κανόνας της ανθρώπινης φύσης ότι οι άνθρωποι περιφρονούν τους " "ανθρώπους που τους αντιμετωπίζουν καλά και αναζητούν αυτούς που δεν τους κάνουν " "παραχωρήσεις.” \\n— Θουκυδίδης (“Ιστορία του Πελοποννησιακού Πολέμου”, ΙΙΙ 39.5)" msgid "" "“This was the greatest action that happened in all this war, and all others that we " "have heard of amongst the Greeks, being to the victors most glorious and most " "calamitous to the vanquished. For they were utterly and at all points defeated, and " "their sufferings were many. Army and fleet and all they ever had perished, nothing was " "saved and few of so many ever returned home. Thus ended the Sicilian expedition.” \\n— " "Thucydides (“History of the Peloponnesian War”, VII. 87.6–7)" msgstr "" "„Elmondhatjuk, hogy ez volt ebben a háborúban, sőt – véleményem szerint –, a hellénség " "egész eddig ismert történetében a legdöntőbb esemény, s nem volt még győztes diadala " "dicsőségesebb, s a vesztes veresége megsemmisítőbb. Hiszen a legyőzött minden " "tekintetben teljes vereséget szen­vedett, vesztesége minden téren óriási volt. " "Szárazföldi seregét és hajóhadát, mint mondani szokták, mind egy szálig elvesztette, s " "a roppant seregből csak néhányan tértek vissza hazájukba. Ezek az események zajlottak " "le Szicíliában.” \\n– Thuküdidész („A peloponnészoszi háború”, VII. 87.6–7)" msgid "" "“As the world goes, justice is only a matter between equals, while the strong do what " "they can and the weak suffer what they must.” \\n— Thucydides, describing Athenians " "addressing the defeated Melians who are unwilling to surrender (“History of the " "Peloponnesian War”, V. 89.1)" msgstr "" "„Hiszen éppoly jól tudjátok, mint mi, hogy emberek között jogegyenlőségről csak az erők" " egyensúlya esetében lehet be­szélni, a hatalmas azonban végrehajtja, amit akar, a " "gyenge pedig meghajlik előtte.” \\n– részlet az egyik olyan Thuküdidész által közölt " "beszédből, amelyet az athéniak intéztek az általuk legyőzött, ám magukat nekik megadni " "nem akaró mélosziakhoz („A peloponnészoszi háború”, V. 89.1)" msgid "" "“When the Lacedaemonians were no longer able to run after them, the skirmishers \\[…] " "all charged them at once, casting stones, arrows, and darts to the closest man at " "hand.” \\n— Thucydides, describing the Spartan disaster at the Battle of Sphacteria " "(“History of the Peloponnesian War”, IV. 34.2)" msgstr "" "« Lorsque les Lacédémoniens n’ont plus eu la force de courir du côté où on les " "attaquait, les tirailleurs \\[…] poussèrent de grands cris et se précipitèrent sur eux " "en foule. Ils les accablèrent de pierres, de flèches, de javelots et de tout ce qui " "leur tombait sous la main. » \\n— Thucydide, décrivant le désastre spartiate à la " "bataille de Sphactérie (« Histoire de la guerre du Péloponnèse », IV. 34.2)" msgid "" "“The wild beasts of Italy have their caves to retire to, but the brave veterans who " "spilled their blood in her cause have nothing left but air and light. They wander " "around homeless with their wives and children.”\\n— Tiberius Gracchus, advocating for " "land reform to the benefit of homeless and unemployed veterans whose lands had often " "been bought up while they were on campaign. (Plutarch, “Parallel Lives”, “Tiberius " "Gracchus”, 9.4–5)" msgstr "" "« Les bêtes sauvages d'Italie ont leurs grottes et leurs tanières quand vient le temps " "de se reposer, alors que les courageux vétérans, lesquels ont fait couler leur propre " "sang pour la patrie, ne se voient hériter d'aucun bien, sinon de courants d'airs. Avec " "leur femme et leurs enfants, ils errent çà et là, nus et sans abri. » \\n— Tiberius " "Gracchus, préconisant une réforme agraire au bénéfice des sans-abri et des anciens " "combattants sans emploi dont souvent les terres furent achetées alors qu'ils faisaient " "campagne (Plutarque, « Vies parallèles des hommes illustres », « Tiberius Gracchus », " "sec. 9)" msgid "" "“The soldiers fight and die to support others in wealth and luxury and they are called " "masters of the world without owning a single piece of farmland of their own.”\\n— " "Tiberius Gracchus, advocating for land reform to the benefit of homeless and unemployed" " veterans whose lands had often been bought up while they were on campaign. (Plutarch, " "“Parallel Lives”, “Tiberius Gracchus”, 9.5)" msgstr "" "« Ils ne combattent et ne meurent que pour entretenir le luxe et l'opulence d'autrui ; " "on les appelle les maîtres de l'univers, et ils n'ont pas en propriété une motte de " "terre ! » \\n— Tiberius Gracchus, préconisant la réforme agraire au bénéfice des sans-" "abri et des anciens combattants sans emploi dont souvent les terres furent achetées " "alors qu'ils faisaient campagne (Plutarque, « Vies parallèles des hommes illustres », «" " Tiberius Gracchus », sec. 9)" msgid "" "“Do not trust the horse, Trojans! I fear the Greeks even when they bring gifts.” \\n— " "Virgil (“Aeneid”, II. 48–49)" msgstr "" "«Тевкры, не верьте коню: обман в нем некий таится! Чем бы он ни был, страшусь и дары " "приносящих данайцев». \\n— Вергилий («Энеида», книга II. 48-49)" msgid "“Prepared for either alternative.” \\n— Virgil (“Aeneid”, II. 61)" msgstr "" "«В мужество веря своё, был готов он к обоим исходам: или в обмане успеть, иль пойти на " "верную гибель». \\n— Вергилий («Энеида», книга II. 61)" msgid "" "“Homer and Hesiod ascribed to their Gods all things that are a disgrace among mortals: " "stealing, adultery, deceiving one another.” \\n— Xenophanes (fragment 11)" msgstr "" "«Что среди смертных позорным слывет и клеймится хулою, — то на богов возвести ваш Гомер" " с Гесиодом дерзнули: красть, и прелюбы творить, и друг друга обманывать хитро». \\n— " "Ксенофан (фрагмент 11)" msgid "" "“If oxen and horses and lions had hands, and could paint, and produce works of art as " "men do, horses would paint the forms of the gods like horses, and oxen like oxen, and " "make their God's bodies each in their own image.” \\n— Xenophanes (fragment 15)" msgstr "" "« Oui, si les bœufs et les chevaux et les lions avaient des mains et pouvaient, avec " "leurs mains, peindre et produire des œuvres comme les hommes, les chevaux peindraient " "des figures de dieux pareilles à des chevaux, et les bœufs pareilles à des bœufs, bref " "des images analogues à celles de toutes les espèces animales. » \\n— Xénophane " "(fragment 15)" msgid "" "“The Ethiopians make their gods black and snub-nosed, the Thracians say theirs have " "blue eyes and red hair.” \\n— Xenophanes (fragment 16)" msgstr "" "\"Etiopialaiset tekevät jumalistaan mustia ja kuononenäisiä, traakialaiset sanovat, " "että heidän jumalillaan on siniset silmät ja punaiset hiukset.\" \\n— Ksenofanes " "(fragmentti 16)" msgid "" "“These are the right questions to ask, in winter around the fire \\[…]: Who are you, " "friend? What is your land? And how old were you when the Medes \\[Persians] came?” \\n—" " Xenophanes, likely referring to a punitive expedition against Greek cities in Ionia " "(fragment 17)" msgstr "" "“Αυτά είναι τα σωστά ερωτήματα που πρέπει να ρωτήσετε, το χειμώνα γύρω από τη φωτιά " "\\[...]: Ποιος είσαι εσύ φίλε; Ποια είναι η γη σου; Και πόσο χρονών ήσουν όταν ήρθαν οι" " Μήδες \\[Πέρσες];” \\n— Ξενοφάνης, πιθανότατα αναφέρεται σε μια τιμωρητική εκστρατεία " "εναντίον των ελληνικών πόλεων της Ιωνίας (απόσπασμα 17)" msgid "" "“A prudent commander will never take risks unnecessarily, except when it is clear " "beforehand that he will have the advantage.” \\n— Xenophon (“The Cavalry General”, " "4.13)" msgstr "" "„A körültekintő hadvezér kötelessége az is, hogy soha ne vál­laljon szándékosan " "kockázatot, csak abban az esetben, ha egyértel­műen előre látható csapatainak fölénye " "az ellenséggel szemben.” \\n– Xenophón („A lovassági parancsnok feladatairól”, 4.13)" msgid "" "“Attack the enemy where he is weakest, even if that is a long way off, since hard work " "is less dangerous than a struggle against superior forces.” \\n— Xenophon (“The Cavalry" " General”, sec. 4.14)" msgstr "" "„Helyes dolog ott indítani támadást, ahol az ellenség állásai gyengék, még ha ez a hely" " messze van is. Nagy fáradalmakat kiállni ugyanis kevesebb veszéllyel jár, mint " "túlerővel szemben harcolni.” \\n– Xenophón („A lovassági parancsnok feladatairól”, " "4.14)" msgid "" "“He should be inventive, ready to exploit all circumstances, to make a small force " "appear large and a large one small, to appear absent when close at hand, and within " "striking distance when a long way off.” \\n— Xenophon (“The Cavalry General”, sec. 5)" msgstr "" "„A parancsnoknak kellőképpen találékonynak kell lennie ahhoz, hogy kevés lovasát soknak" " tüntesse fel, vagy fordítva: sok lovasát kevés­nek. Értsen hozzá, hogy úgy tűnjön, " "mintha távol lenne, miközben ott van, és mintha ott lenne, amikor távol van\\[…]” \\n– " "Xenophón („A lovassági parancsnok feladatairól”, 5.2)" msgid "" "“People are glad to obey the man whom they believe to be wiser than themselves in " "pursuing their interests.” \\n— Xenophon (“The Education of Cyrus”, 1.6.22)" msgstr "" "“Οι άνθρωποι είναι ευτυχείς να υπακούσουν τον άνθρωπο που πιστεύουν ότι είναι πιο σοφός" " από αυτούς για την επιδίωξη των συμφερόντων τους” \\n— Ξενοφών (“Η Εκπαίδευση του " "Κύρου”, 1.6.22)" msgid "" "“In his campaigns during summer the general must show that he can endure the sun better" " than the soldiers, in winter he must show he can endure cold better; and throughout " "all difficulties that he can endure hardships better. This will help to make him loved " "by his men.” \\n— Xenophon (“The Education of Cyrus”, 1.6.25)" msgstr "" "“Στις εκστρατείες του κατά τη διάρκεια του καλοκαιριού ο στρατηγός πρέπει να δείξει ότι" " μπορεί να αντέξει τον ήλιο περισσότερο από τους στρατιώτες, το χειμώνα πρέπει να " "δείξει ότι μπορεί να αντέξει το κρύο περισσότερο και σε όλες τις δυσκολίες ότι μπορεί " "να αντέξει τις κακουχίες καλύτερα. Αυτό θα βοηθήσει στο να τον κάνει αγαπητό στους " "άντρες του.” \\n— Ξενοφών (“Η Εκπαίδευση του Κύρου”, 1.6.25)" msgid "" "“Battles are decided more by the morale of men than their physical strength.” \\n— " "Xenophon (“The Education of Cyrus”, 3.3.20)" msgstr "" "« Les batailles sont décidées davantage par le moral des hommes que par leur force " "physique. » \\n— Xénophon (« L'Éducation de Cyrus », 3.3.20)" msgid "" "“Let's not give them enough time to arrange a defense, or to even recognize that we are" " human beings! We've got to appear to them like an uncontrollable nightmare of shields," " swords, battle-axes and spears!” \\n— Xenophon (“The Education of Cyrus”, 4.2.22)" msgstr "" "„\\[…]ne engedjünk időt nekik tanácskozásra, sem arra, hogy alaposan felkészüljenek, " "sőt egyáltalán ne is vegyék észre,hogy emberek vagyunk, higgyék csak, hogy csupa " "pajzzsal, szablyával, bárddal, megannyi villámcsapással van dolguk.” \\n– Xenophón " "(„Kürosz nevelkedése”, 4.2.22)" msgid "" "“I suppose you understand, men, that pursuing, dealing blows and death, plunder, fame, " "freedom, power – all these are prizes for the winners; the cowardly, of course, suffer " "the reverse.” \\n— Xenophon (“The Education of Cyrus”, 7.1.13)" msgstr "" "„Gondolom, jól tudjátok, férfiak, milyen jutalom vár most a győztesekre: hogy űzzék, " "vágják, pusztítsák az ellenséget, hogy kin­cseket szerezzenek, ragyogó hírük legyen, " "szabadok maradjanak,uralkodjanak, és világos, hogy a gyávákra mindennek ez ellentéte " "vár.” \\n– Xenophón („Kürosz nevelkedése”, 7.1.13)" msgid "" "“The man who wants that must be scheming and cunning, wily and deceitful, a thief and a" " robber, overreaching the enemy at every point.” \\n— Xenophon on how best to gain " "advantage over the enemy (“The Education of Cyrus”, 1.6.26)" msgstr "" "„\\[…]álnoknak, alattomosnak, csalónak, hazugnak, tolvajnak, rablónak kell lenned, " "minden módon felül kell kerekedned az ellenségen, csak így kerülhetsz kedvező " "helyzetbe.” \\n– Xenophón arról, hogyan lehet a legbiztosabban kedvező helyzetbe " "kerülni az ellenséggel szemben („Kürosz nevelkedése”, 1.6.26)" msgid "" "“My men have turned into women, and my women into men!” \\n— Xerxes, watching Artemisia" " ram a ship while most of his fleet suffered the reverse, not knowing that the sunk " "vessel was his own (Herodotus, “The Histories”, VIII. 88)" msgstr "" "„A perzsa férfiak asszonyokká válnak, az asszonyok pedig férfiakká!” \\n– I. Khsajársá " "perzsa király, miután végignézte, ahogy I. Artemiszia halikarnasszoszi királynő " "elsüllyeszt egy hajót a szalamiszi csatában; flottáját az ellenség igencsak megtépázta," " ám hogy az elsüllyesztett hajó is az övé volt, arról nem szerzett később sem tudomást " "(Hérodotosz, „A görög-perzsa háború”, VIII. 88)" msgid "" "“For a thinking man is where Wisdom is at home.” \\n— Zoroaster, founder of the " "Zoroastrian religion (“Ahunuvaiti Gatha”, yasna 30.9)" msgstr "" "“Για έναν σκεπτόμενο άνθρωπο εκεί όπου είναι η Σοφία είναι το σπίτι του.” \\n— " "Ζωροάστρης, Ιδρυτής της Ζωροαστριανής θρησκείας (“Αχουναβάτι Γκάθα”, Γάσνα 30.9)" Index: ps/trunk/binaries/data/mods/public/l10n/long.public-gui-lobby.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/long.public-gui-lobby.po (revision 27246) +++ ps/trunk/binaries/data/mods/public/l10n/long.public-gui-lobby.po (revision 27247) @@ -1,1216 +1,1216 @@ msgid "" msgstr "" "Project-Id-Version: None\n" -"POT-Creation-Date: 2022-11-21 08:29+0000\n" -"PO-Revision-Date: 2022-11-21 08:29+0000\n" +"POT-Creation-Date: 2022-11-25 08:13+0000\n" +"PO-Revision-Date: 2022-11-25 08:13+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" msgid "Back" msgstr "Повернутися" msgid "Update" msgstr "Do gibts wos neis" msgid "Rank" msgstr "Kedudukan" msgid "Name" msgstr "Kromnomo" msgid "Rating" msgstr "Derecelendirme" msgid "Notice" msgstr "Pemberitahuan" msgid "Mark as Buddy" msgstr "'साथी' के लिए चिह्नित करें" msgid "Unmark as Buddy" msgstr "Odstrániť označenie Kamaráta" msgid "Host Game" msgstr "Herbrec'hiañ ur C'hoariadenn" msgid "Your active mods do not match the mods of this game." msgstr "Chan eil na tuilleadain ghnìomhach agad a-rèir tuilleadain a’ gheama seo." msgid "Do you want to switch to the mod selection page?" msgstr "A bheil thu airson leum a ghearradh gu duilleag taghadh nan tuilleadan?" msgid "Incompatible mods" msgstr "Tá na modhnuithe neamhréireacha" msgid "The game has already started. Do you want to join as observer?" msgstr "Tá an cluiche ag imirt cheana féin. Ar mhaith leat a theacht le chéile mar breathnóir?" msgid "Join Game" msgstr "Придружи се постојећој игри" msgid "Leaderboard" msgstr "Tabuľka najlepších hráčov" msgid "Player Profile Lookup" -msgstr "Vyhľadávanie hráčskeho profilu" +msgstr "Búsqueda del perfil del jugador" msgctxt "previous page" msgid "Back" msgstr "Повернутися" msgctxt "previous page" msgid "Main Menu" msgstr "A’ phrìomh chlàr-taice" #, python-format msgid "" "The command '%(cmd)s' is not supported. Try %(help)s to get more information about the " "supported commands." msgstr "" "Η εντολή '%(cmd)s' δέν υποστηρίζεταο. Δοκιμάστε %(help)s για να αποκτήσετε περισσότερες" " πληροφορίες σχετικά με τις υποστηριζόμενες εντολές." #, python-format msgid "The command '%(cmd)s' is restricted to moderators." msgstr "Der ‚%(cmd)s‘-Befehl darf nur von Moderatoren eingesetzt werden." #, python-format msgid "The command '%(cmd)s' requires at least one argument." msgstr "Perintah '%(cmd)s' memerlukan sekurang-kurangnya satu argumen." msgid "Set your state to 'Away'." msgstr "Tetapkan keadaan anda menjadi 'Keluar Sekejap'." msgid "Set your state to 'Online'." msgstr "Tetapkan keadaan anda menjadi 'Atas-Talian'." msgid "Kick a specified user from the lobby. Usage: /kick nick reason" msgstr "" "Изритване на определен потребител от чакалнята. Начин на ползване: /kick псевдоним " "причина" msgid "Ban a specified user from the lobby. Usage: /ban nick reason" msgstr "" "Блокиране на достъпа на определен потребител до чакалнята. Начин на ползване: /ban " "псевдоним причина" msgid "Show this help." msgstr "Yardım mesajını görüntüleyin." msgid "Chat commands:" msgstr "Commandes de discussion :" #, python-format msgid "%(command)s - %(description)s" msgstr "%(command)s - %(description)s" msgid "Send a chat message about yourself. Example: /me goes swimming." msgstr "" "Cuir teachdaireachd mu do dhèidhinn. Mar eisimpleir: /me a’ dol a shnàmh. Thoir an aire" " gum feum am /me a bhith air toiseach na loidhne." msgid "/me" msgstr "/ben" msgid "" "Send text as a chat message (even if it starts with slash). Example: /say /help is a " "great command." msgstr "" "Kasit un destenn evel ur gemennadenn flapva (ha pa grogfe gant ur veskell/slash). " "Skouer: /lavar/skoazell a zo un urzhiad eus ar c'hentañ." msgid "/say" msgstr "/سخن گفتن" msgid "Clear all chat scrollback." msgstr "Tyhjennä koko keskustelun näkyvissä oleva historia." #, python-format msgid "* %(sender)s %(message)s" msgstr "/eu %(sender)s%(message)s" #, python-format msgid "<%(sender)s>" msgstr "<%(sender)s>님" #, python-format msgid "%(sender)s %(message)s" msgstr "%(sender)s님 %(message)s" msgid "Private" msgstr "Príobháideach" #, python-format msgid "(%(private)s) %(message)s" msgstr "( %(private)s ) %(message)s" msgid "Send" msgstr "Изпращане" #, python-format msgid "%(nick)s has joined." msgstr "%(nick)s s'ha unit a la partida." #, python-format msgid "%(nick)s has left." msgstr "O/H %(nick)s αποχώρησε από το παιχνίδι." #, python-format msgid "%(oldnick)s is now known as %(newnick)s." msgstr "Ο χρήστης %(oldnick)s είναι τώρα γνωστός/ή ώς %(newnick)s." msgid "You have been muted." msgstr "Ți-a fost dezactivat microfonul." #, python-format msgid "%(nick)s has been muted." msgstr "Lui %(nick)s i-a fost oprit microfonul." msgid "You are now a moderator." msgstr "Vous êtes maintenant modérateur(trice)." #, python-format msgid "%(nick)s is now a moderator." msgstr "%(nick)s kini merupakan seorang moderator." msgid "You have been unmuted." msgstr "Du derfst jetz wieder dein Senf dazua gem." #, python-format msgid "%(nick)s has been unmuted." msgstr "%(nick)s derf jetz wieder sein Senf dazua gem." msgid "You are not a moderator anymore." msgstr "Vous n'êtes plus modérateur(trice)." #, python-format msgid "%(nick)s is not a moderator anymore." msgstr "Chan eil %(nick)s ’na m(h)aor tuilleadh." #, python-format msgid "%(nick)s changed the lobby subject to:" msgstr "%(nick)s heeft het onderwerp van de lobby veranderd in:" #, python-format msgid "%(nick)s deleted the lobby subject." msgstr "%(nick)s heeft het onderwerp van de lobby verwijderd." #, python-format msgid "== %(message)s" msgstr "== %(message)s" msgid "Connected." msgstr "Konektatuta." msgid "Disconnected." msgstr "Verbinding verbroken." msgid "System:" msgstr "Järjestelmä:" #, python-format msgid "=== %(system)s %(message)s" msgstr "=== %(system)s %(message)s" #, python-format msgid "%(time)s %(message)s" msgstr "%(time)s %(message)s" #, python-format msgid "\\[%(time)s]" msgstr "\\[%(time)s]" msgid "BANNED" msgstr "CHAIDH DO THOIRMEASG" msgid "KICKED" msgstr "FHUAIR THU A’ BHRÒG" msgid "You have been disconnected from the lobby. Do you want to reconnect?" msgstr "Du wurdest von der Lobby getrennt. Möchtest du die Verbindung wiederherstellen?" msgid "Confirmation" msgstr "Confirmar decisión" msgid "No" msgstr "Chan eil" msgid "Yes" msgstr "Sumuhun" #, python-format msgid "%(current)s/%(max)s +%(observercount)s" msgstr "" "Nº. de jogadores: %(current)s/%(max)s\n" "Nº de observadores: %(observercount)s" #, python-format msgid "%(current)s/%(max)s" msgstr "Nº de jogadores: %(current)s/%(max)s" msgctxt "victory condition" msgid "Endless Game" msgstr "Spui bis di da Boandlkramer hoid" #, python-format msgid "" "You have some incompatible mods:\n" "%(details)s" msgstr "" "Máte několik nekompatibilních pozměňovacích verzí:\n" "%(details)s" msgid "This mod does not affect MP compatibility" msgstr "Αυτή η τροποποίηση δέν επηρεάζει τη συμβατότητα παιχνιδιού πολλαπλών παικτών" #, python-format msgid "Host: %(playername)s" msgstr "Người tổ chức: %(playername)s" #, python-format msgid "Players: %(current)s/%(total)s" msgstr "Cluicheadairean: %(current)s/%(total)s" msgid "Victory Conditions:" msgstr "Vereisten voor overwinning:" msgid ", " msgstr "، و" msgid "Mods:" msgstr "Pozměňovací verze:" msgid "Mods (incompatible):" msgstr "Pozměňovací verze (nekompatibilní):" #, python-format msgid "Game started at %(time)s" msgstr "Tá an cluiche tosaithe ag %(time)s" msgid "HH:mm" msgstr "HH:mm " msgid "Map Type:" msgstr "Cineál Léarscáile:" msgid "Map Size:" msgstr "Velikost zemljevida:" msgid "Map Description:" msgstr "Omschrijving van de kaart:" msgid "Map Name" msgstr "Žemėlapio pavadinimas" msgctxt "map" msgid "Size" msgstr "Dimensione" msgctxt "map" msgid "Type" msgstr "Cineál" msgid "Players" msgstr "C'hoarierien" msgid "Show only open games" msgstr "Prikaži samo igre sa slobodnim pristupom." msgctxt "map size" msgid "Any" msgstr "Vilken som helst" msgctxt "map" msgid "Any" msgstr "Vilken som helst" msgctxt "player number" msgid "Any" msgstr "Vilken som helst" #, python-format msgctxt "gamelist filter" msgid "> %(rating)s" msgstr ">(%(rating)s)" #, python-format msgctxt "gamelist filter" msgid "< %(rating)s" msgstr "< %(rating)s" msgid "You have been kicked from the lobby!" msgstr "Anda telah ditendang keluar dari ruang legar!" msgid "You have been banned from the lobby!" msgstr "Jums buvo uždraustas prisijungimas prie žaidimo kambario!" #, python-format msgid "%(nick)s has been kicked from the lobby." msgstr "%(nick)s telah ditendang keluar dari ruang legar." #, python-format msgid "%(nick)s has been banned from the lobby." msgstr "A %(nick)s se le ha prohibido la entrada a la sala multijugador." #, python-format msgctxt "lobby kick" msgid "Reason: %(reason)s" msgstr "Priežastis: %(reason)s" msgid "Multiplayer Lobby" msgstr "Sala de Espera de Multi-Jogadores" #, python-format msgid "%(nick)s (%(rating)s)" msgstr "%(nick)s ‏(%(rating)s)" msgid "Online" msgstr "Συνδεδεμένος" msgid "Away" msgstr "Ikke til stede" msgid "Busy" msgstr "Απασχολημένος" msgid "Offline" msgstr "ఆఫ్‌లైనులో ఉన్నారు" msgctxt "lobby presence" msgid "Unknown" msgstr "Woas ma ned wos der duad" msgid "Status" msgstr "მდგომარეობა" msgid "Search for Player" msgstr "Αναζήτηση για Παίκτη/τρια" msgid "N/A" msgstr "Nie je k dispozícií" msgid "Moderator" msgstr "Người điều hành" msgid "Player" msgstr "Cluicheadair" msgid "Muted Player" msgstr "بازیکنی که وضعیتش خاموش شده است" msgctxt "Used for an undefined winning rate" msgid "-" msgstr "-" #, python-format msgid "%(percentage)s%%" msgstr "%(percentage)s %%" msgid "Current Rank:" msgstr "Classificacion actual:" msgid "Highest Rating:" msgstr "Miglior punteggio in classifica:" msgid "Total Games:" msgstr "Pelejä pelattu yhteensä:" msgid "Wins:" msgstr "Overwinningen:" msgid "Losses:" msgstr "Mağlubiyetler:" msgid "Win Rate:" msgstr "Razmerje zmag in porazov:" #, python-format msgid "Player \"%(nick)s\" not found." msgstr "Cha deach an cluicheadair “%(nick)s” a lorg." msgid "Enter playername:" msgstr "Inserisci il nome del giocatore:" msgid "View Profile" msgstr "Profil megtekintése" msgid "Please enter a player name." msgstr "Per favore inserisci il nome del giocatore." msgid "Password again:" msgstr "Vuelve a introducir la contraseña:" msgid "Please enter your username" msgstr "Cuir isteach d'ainm úsáideora le do thoil" msgid "Invalid username" msgstr "Ainm-cleachdaiche mì-dhligheach" msgctxt "register" msgid "Please enter your password" msgstr "Παρακαλώ, πληκτρολόγησε το συνθηματικό σου" msgctxt "login" msgid "Please enter your password" msgstr "Παρακαλώ, πληκτρολόγησε το συνθηματικό σου" msgid "Please choose a longer password" msgstr "Veuillez choisir un mot de passe plus long, s'il vous plait" msgid "Please enter your password again" msgstr "გთხოვ, კიდევ ერთხელ შეიყვანე დათქმული სიტყვა" msgid "Passwords do not match" msgstr "Host an schmarn zam gschriem bei de Passwörter" msgid "Are you sure you want to delete the password after connecting?" msgstr "" "A bheil thu cinnteach gu bheil thu airson am facal-faire a sguabadh às nuair a bhios u " "air ceangal a dhèanamh?" msgid "Login:" msgstr "Erabiltzaile izena:" msgid "Password:" msgstr "დათქმული სიტყვა:" msgid "Remember Password" msgstr "Derc'hel soñj eus ar ger-kuzh" msgid "" "Unknown error. This usually occurs because the same IP address is not allowed to " "register more than one account within one hour." msgstr "" "Unbekannter Fehler. Dieser Fehler tritt gewöhnlich auf, wenn dieselbe IP-Adresse " "benutzt wurde, um mehr als einen Account innerhalb einer Stunde zu erstellen." msgid "Cancel" msgstr "Hoit i mog noch ned" msgid "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Multiplayer Lobby Privacy Policy[/font]" msgstr "" "[font=\"sans-bold-18\"] Zásady ochrany osobních údajů hry pro více hráčů jedné zájmové " "skupiny ve hře 0 A.D. Empires Ascendant[/font]" msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2020-12-24" msgstr "[font=\"sans-bold-14\"]Ceann-là na sgrìobhainn:[/font] 24mh Dubh 2020" msgid "" "[font=\"sans-bold-16\"]Personal data processed by Wildfire Games and purposes of " "processing:[/font]" msgstr "" "[font=\"sans-bold-16\"]An dàta pearsanta a thèid a phròiseasadh le Wildfire Games agus " "adhbharan a’ phròiseasaidh:[/font]" msgid "[font=\"sans-bold-14\"]1. Player name[/font]" msgstr "[font=\"sans-bold-14\"]1. Ονομα Παίκτη/τριας[/font]" msgid "The player is identified by a name that the player chooses at the time of registration." msgstr "" "Thèid an cluicheadair aithneachadh a-rèir ainm a thaghas an cluicheadair nuair a nì e " "clàradh leinn." msgid "" "Having a unique player name is a requirement to gain a rating, to allow players, " "moderators and developers to identify players they met before, communicate about the " "game, coordinate matches and enables moderators to enforce the Terms of Use." msgstr "" "Η ύπαρξη ενός μοναδικού ονόματος παίκτη/τριας είναι προαπαιτούμενο για να κερδίζεις " "βαθμολογία ,να επιτρέπετε σε παίκτες,σε συντονιστές και προγραμματιστές να αναγνωρίζουν" " παίκτες που έχουν συναντήσει πρίν. \n" "Να επικοινωνούν για το παιχνίδι, να συντονίζουν τους αγώνες και να δίνουν τη δυνατότητα" " στους επόπτες να επιβάλλουν τους Όρους Χρήσης." msgid "" "The player name serves as a pseudonym. The identity (natural person) of players is not " "known to Wildfire Games, except where personally identifiable information (such as the " "real name) was disclosed on the Lobby Chat, other services of Wildfire Games or " "elsewhere in the public, or when the IP address is used to bring criminal proceedings." msgstr "" "De naam van de speler is een pseudoniem. De identiteit (natuurlijke persoon) van " "spelers is niet bekend bij Wildfire Games, behalve waar persoonlijk identificeerbare " "informatie (zoals de echte naam) is onthuld in de Lobby Chat, andere diensten van " "Wildfire Games of elders in het publieke domein, of wanneer het IP-adres is gebruikt om" " strafrechtelijke procedures in te stellen." msgid "[font=\"sans-bold-14\"]2. Password[/font]" msgstr "[font=\"sans-bold-14\"]2. Κωδικός Πρόσβασης[/font]" msgid "" "A player is authenticated using a password that the player chooses at the time of " "registration." msgstr "" "Ο παίκτης επικυρώνεται χρησιμοποιώντας έναν κωδικό πρόσβασης τον οποίο ο παίκτης " "επιλέγει κατά τη στιγμή της εγγραφής." msgid "" "Wildfire Games only receives an encrypted version of the password, so that the password" " chosen by the user is not revealed to Wildfire Games or others in case of a breach." msgstr "" "Chan fhaigh Wildefire Games ach tionndadh crioptaichte dhen fhacal-fhaire, mar sin cha " "dèid am facal-faire a thaghas an cluicheadair a nochdadh do Wildfire Games no duine sam" " bith eile ma thèid briseadh a-steach oirnn." msgid "[font=\"sans-bold-14\"]3. IP address[/font]" msgstr "[font=\"sans-bold-14\"]3. Интернет IP адрес[/font]" msgid "" "When a player hosts a match in the Multiplayer Lobby, the IP address of that player is " "sent to every player who is online, so that other players can join that game." msgstr "" "Όταν ένας παίκτης φιλοξενεί έναν αγώνα στο Λόμπι για Πολλούς Παίκτες, η διεύθυνση IP " "αυτού του παίκτη αποστέλλεται σε κάθε παίκτη που είναι συνδεδεμένος, έτσι ώστε οι άλλοι" " παίκτες να μπορούν να συμμετάσχουν σε αυτό το παιχνίδι." msgid "" "Wildfire Games stores players IP addresses and may infer publicly available geolocation" " and internet service provider data (for example \"geolite2\") from the IP address in " "order to:" msgstr "" "Wildfire Games almacena las direcciones IP de los jugadores y puede inferir la " "localización geográfica disponible públicamente y los datos del proveedor de servicios " "(por ejemplo «geolite2») de las direcciones IP con el propósito de:" msgid "" " 1. Enforce the Terms of Use where persons create multiple accounts without Wildfire " "Games permission, in particular after having been banned from the service for violating" " the Terms of Use." msgstr "" " 1. Принудително прилагане на Условията за използване, когато потребители създават " "множество регистрации без разрешението на Wildfire Games, в резултат на забрана за " "достъп до услугата поради грубо нарушение на Условията за използване." msgid " IP addresses will not be saved for longer than three years for this purpose." msgstr "" " Οι διευθύνσεις IP δεν θα αποθηκεύονται για περισσότερο από τρία χρόνια για αυτό το " "σκοπό." msgid "" " 2. Make it possible to bring criminal proceedings in case of a cyberattack (EU Court " "of Justice Press Release No 112/16)." msgstr "" " 2. Comas a thoirt dhuinn ach an cuir sinn a-steach cùis mu eucoir ma bhios sinn fo " "sìobar-ionnsaigh (brath-naidheachd àireamh 112/16 aig Cùirt-cheartais an Aonaidh " "Eòrpaich)." msgid "" "Wildfire Games will not use the IP address logs for any other purpose, in particular " "not for marketing, not otherwise disclose IP addresses to the public or third parties " "and erase IP addresses if they are not relevant for the stated purposes anymore." msgstr "" "Cha chleachd Wildfire Games logaichean nan seòladhaidhean IP air adhbhar sam bith eile," " gu sònraichte cha chleachd sinn iad airson margaidheachd is chan fhoillsich sinn " "seòlaidhean IP gu poblach no gu treas-phàrtaidhean agus sguabaidh sinn às dha na " "seòlaidhean IP mur eil iad iomchaidh airson nan adhbharan a mhìnich sinn tuilleadh." msgid "[font=\"sans-bold-14\"]4. Online presence[/font]" msgstr "[font=\"sans-bold-14\"]4. Làthaireachd air loidhne[/font]" msgid "" "Which players are currently connected to the Multiplayer Lobby and which match they " "joined is shown to all online players." msgstr "" "Seallaidh sinn dhan a h-uile cluicheadair a bhios air loidhne cò na cluicheadairean a " "bhios ceangailte ris an lobaidh ioma-chluicheadair aig an àm agus dè na maidsichean a " "bhios iad a’ gabhail pàirt annta." msgid "[font=\"sans-bold-14\"]5. Chat messages[/font]" msgstr "[font=\"sans-bold-14\"]5. Teachdaireachdan na cabadaich[/font]" msgid "" "The Multiplayer Lobby features a public chat room that enables players to discuss the " "game and organize multiplayer matches." msgstr "" "Tha seòmar cabadaich poblach aig an lobaidh ioma-chluicheadair a leigeas leis na " "cluicheadairean bruidhinn mun gheama agus maidsichean ioma-chluicheadair a chur air " "dòigh." msgid "" "Wildfire Games stores a log of the public chat messages and online presence to meet the" " following purposes:" msgstr "" "Η Wildfire Games αποθηκεύει σε ένα αρχείο καταγραφής τα δημόσια μηνύματα συνομιλίας και" " την παρουσία στο Λόμπι για να ικανοποιήσει τους ακόλουθους σκοπούς:" msgid " 1. Moderators may screen chat messages to enforce the Terms of Use." msgstr "" " 1. Faodaidh maoir sgrùdadh a dhèanamh air teachdaireachdan na cabadaich feuch an " "èignich iad Teirmichean a’ chleachdaidh." msgid "" " 2. Wildfire Games may address or resolve bug reports, balancing issues or feature " "proposals indicated by players in the chat room." msgstr "" " 2. Η Wildfire Games μπορεί να απευθύνει ή να επιλύσει αναφορές σε σφάλματα, σε " "ζητήματα εξισορρόπησης ή σε προτάσεις για χαρακτηριστικά που υποδεικνύονται από τους " "παίκτες στην αίθουσα συνομιλίας." msgid "" " 3. Wildfire Games may assess trends amongst discussed topics, the growth of the active" " community and use these indicators as feedback to assess, improve and direct " "development of the game and the service." msgstr "" " 3. Faodaidh Wildfire Games measadh a dhèanamh air treandaichean am measg nan " "cuspairean a chaidh a dheasbaireachd, air fàs na coimhearsnachd gnìomhaich agus na " "treandaichean sin a chleachdadh mar bheachdan airson an t-seirbheis is an geama a " "mheas, piseach a thoirt air ’s a leasachadh gu dìreach." msgid "[font=\"sans-bold-14\"]6. Match statistics[/font]" msgstr "[font=\"sans-bold-14\"]6.Stadastaireachd nam maidsichean[/font]" msgid "" "Players can gain a rating on the Multiplayer Lobby that reflects their skill at the " "game." msgstr "" "Οι παίκτες μπορούν να κερδίσουν μια βαθμολογία στο Λόμπι Πολλών Παιχτών που " "αντικατοπτρίζει την ικανότητά τους στο παιχνίδι." msgid "" "The rating of all players is published by Wildfire Games and allows players to focus on" " competitive or balanced matchmaking if they wish to." msgstr "" "Die Bewertung aller Spieler wird von Wildfire Games veröffentlicht und schafft Spielern" " somit die Möglichkeit, sich auf ein wettbewerbsorientiertes oder ausgeglichenes " "Matchmaking zu konzentrieren, wenn sie es wünschen." msgid "" "During a rated match, players send data relating to the game (such as the number of " "units trained, resources gathered and the winner of the match) to Wildfire Games, so " "that Wildfire Games can adapt the players ratings based on these statistics." msgstr "" "Rè maidse rangaichte, cuiridh na cluicheadairean dàta a thaobh a’ gheama (can an " "àireamh de dh’ionadan a chaidh oideachadh, na stòrasan a chaidh a chruinneachadh is cò " "bhuannaich am maids) gu Wildfire Games ach an urrainn dha Wildfire Games gleus a chur " "air rangachaidhean nan cluicheadairean a tha stèidhichte air an stadastaireachd sin." msgid "Wildfire Games stores match statistics to:" msgstr "Wildfire Games съхранява данните и резултатите от игрите с цел да:" msgid "" " 1. Verify the accuracy of the rating score and identify and enforce Terms of Use " "violations relating to that." msgstr "" " 1. Επιβεβαιώσει την ακρίβεια της βαθμολογικής κατάταξης και για να προσδιορίσει και " "να επιβάλλει τους Όρους Χρήσης στις παραβιάσεις που σχετίζονται με αυτό." msgid "" " 2. Compute and publish community statistics to improve the game and the service, for " "example to improve the balancing of the game or to make certain aspects of the game " "more appealing." msgstr "" " 2. Υπολογίσει και δημοσιεύσει στατιστικά της κοινότητας για να βελτιώσει το παιχνίδι " "και την υπηρεσία, για παράδειγμα για να βελτιώσει την εξισορρόπηση του παιχνιδιού ή για" " να κάνει συγκεκριμένες πτυχές του παιχνιδιού πιο ελκυστικές." msgid "[font=\"sans-bold-14\"]Security of processing:[/font]" msgstr "[font=\"sans-bold-14\"]Защита на обработване на данни:[/font]" msgid "The transmission of personal data is secured using TLS encryption (GDPR 32)." msgstr "" "Η μετάδοση προσωπικών δεδομένων εξασφαλίζεται με κρυπτογράφηση TLS (Στρώμα Ασφαλών " "Υποδοχών) (Γενικός Κανονισμός για την Προστασία Δεδομένων 32)." msgid "" "Personal data is protected against unintentional loss in encrypted backups for " "additional time (GDPR 30.1.g, GDPR 32)." msgstr "" "Τα προσωπικά δεδομένα προστατεύονται από την ακούσια απώλεια κρυπτογραφημένων " "αντιγράφων ασφαλείας για επιπλέον χρόνο (Γενικός Κανονισμός για την Προστασία Δεδομένων" " 30.1.g, ΓΚΠΔ 32)." msgid "All personal data that Wildfire Games processes is obtained from the user (GDPR 14)." msgstr "" "Όλα τα προσωπικά δεδομένα που εξεργάζεται η Wildfire Games αποκτώνται από το χρήστη " "(Γενικός Κανονισμός για την Προστασία Δεδομένων 14)." msgid "" "Wildfire Games reserves the right to delete any service data (including personal data) " "at any time, except where a user has objected to the erasure of his or her personal " "data for performance of a legal claim." msgstr "" "Wildfire Games behoudt zich het recht voor om servicegegevens (inclusief persoonlijke " "gegevens) te allen tijde te verwijderen, behalve wanneer een gebruiker bezwaar heeft " "gemaakt tegen het wissen van zijn of haar persoonlijke gegevens voor de uitvoering van " "een rechtsvordering." msgid "[font=\"sans-bold-16\"]Legal basis for the processing:[/font]" msgstr "[font=\"sans-bold-16\"]Bunús dlithiúil le haghaidh na próiseála:[/font]" msgid "" "1. The processing is necessary for the performance of the service defined in the terms " "(GDPR 6.1.b)." msgstr "" " 1. Η επεξεργασία είναι απαραίτητη για την εκτέλεση της υπηρεσίας όπως ορίζεται στους " "όρους (Γενικός Κανονισμός για την Προστασία Δεδομένων 6.1.b)." msgid "" "2. Wildfire Games has legitimate interests in providing the Multiplayer Lobby, in the " "development and improvement of 0 A.D. and the Multiplayer Lobby, in enforcing the Terms" " of Use and in the protection against cyberattacks (GDPR 6.1.f)." msgstr "" " 2. Η Wildfire Games έχει νόμιμα συμφέροντα για την παροχή του Λόμπι Πολλών Παικτών, " "στην ανάπτυξη και βελτίωση του 0 A.D και του Λόμπι Πολλών Παικτών, στην επιβολή των " "Όρων Χρήσης και στην προστασία από τις κυβερνοεπιθέσεις (Γενικός Κανονισμός για την " "Προστασία Δεδομένων 6.1.f)." msgid "" "3. Wildfire Games does not process any further data for the Multiplayer Lobby and does " "not ask for consent to process data (GDPR 6.1.a, GDPR 7, GDPR 8, GDPR 13.2.c)." msgstr "" " 3. Η Wildfire Games δεν επεξεργάζεται περαιτέρω δεδομένα για το Λόμπι Πολλών Παιχτών " "και δεν ζητά τη συγκατάθεση για την επεξεργασία δεδομένων (Γενικός Κανονισμός για την " "Προστασία Δεδομένων 6.1.a, ΓΚΠΔ 7, ΓΚΠΔ 8, ΓΚΠΔ 13.2.c)." msgid "[font=\"sans-bold-16\"]User rights:[/font]" msgstr "[font=\"sans-bold-16\"]Erabiltzailearen eskubideak:[/font]" msgid "" "1. Contact Wildfire Games, by sending an email to webmaster at wildfiregames dot com " "(GDPR 13.1.a, GDPR 13.1.b)." msgstr "" "1. Επικοινώνησε με τη Wildfire Games, στέλνοντας ένα μήνυμα ηλεκτρονικού ταχυδρομείου " "στο webmaster παπάκι wildfiregames τελεία com (Γενικός Κανονισμός για την Προστασία " "Δεδομένων 13.1.a, ΓΚΠΔ 13.1.b)." msgid " To exercise any user right, please refer to this contact." msgstr "" " Cleachd am fiosrachadh conaltraidh seo a thaobh còir sam bith a’ chleachdaiche a cur" " an cèill." msgid "2. Right of access to personal data concerning him or her (GDPR 15)." msgstr "" "2. Δικαίωμα πρόσβασης στα προσωπικά δεδομένα που αφορούν αυτόν ή αυτή (Γενικός " "Κανονισμός για την Προστασία Δεδομένων 15)." msgid "3. Right to obtain personal data in a machine-readable format (GDPR 20)." msgstr "" "3. Δικαίωμα απόκτησης των προσωπικών δεδομένων σε μορφή αναγνώσιμη από μηχανή (Γενικός " "Κανονισμός για την Προστασία Δεδομένων 20)." msgid "4. Right to rectification of inaccurate personal data (GDPR 16)." msgstr "" "4. Δικαίωμα διόρθωσης ανακριβών προσωπικών δεδομένων (Γενικός Κανονισμός για την " "Προστασία Δεδομένων 16)." msgid "" "5. Right to erasure of personal data where it is not relevant to the stated purposes, " "if the data was processed unlawfully or if the user objects to the processing and has " "overriding legitimate grounds (GDPR 17)." msgstr "" "5. Diritto di cancellazione dei dati personali se questi non sono necessari rispetto ai" " motivi dichiarati, se i dati sono stati elaborati illegittimamente o se l'utente si " "oppone all'elaborazione e non sussiste alcun motivo legittimo prevalente per procedere " "al trattamento (GDPR 17)." msgid "" "6. Right to restriction of personal data processing where the accuracy of the data is " "contested by the user, if the data was processed unlawfully or if the user requires the" " data for a legal claim (GDPR 18)." msgstr "" "6. Δικαίωμα περιορισμού της επεξεργασίας των προσωπικών δεδομένων, όταν η ακρίβεια των " "δεδομένων αμφισβητείται από τον χρήστη, εάν τα δεδομένα υποβλήθηκαν σε παράνομη " "επεξεργασία ή εάν ο χρήστης απαιτεί τα δεδομένα για μια νομική αξίωση (Γενικός " "Κανονισμός για την Προστασία Δεδομένων 18)." msgid "" "7. Right to object to the processing of personal data concerning him or her on grounds " "relating to their particular situation (GDPR 21)." msgstr "" "7. Δικαίωμα διατύπωσης αντιρρήσεων για την επεξεργασία προσωπικών δεδομένων που αφορούν" " αυτόν ή αυτή για λόγους που σχετίζονται με την ιδιαίτερη κατάστασή τους (Γενικός " "Κανονισμός για την Προστασία Δεδομένων 21)." msgid "8. Right to lodge a complaint with a supervisory authority (GDPR 13.2.d, GDPR 77)." msgstr "" "8. Δικαίωμα υποβολής καταγγελίας σε εποπτική αρχή (Γενικός Κανονισμός για την Προστασία" " Δεδομένων 13.2.d, ΓΚΠΔ 77)." msgid "" "Requests that are manifestly unfounded or excessive are not responded to or may be " "charged (GDPR 12.4, GDPR 12.5)." msgstr "" "Chan fhreagair sinn ma thèid iarrtas a chur a-steach a tha gun adhbhar no anabarrach gu" " follaiseach no faodaidh sinn tàille iarraidh air a shon (GDPR 12.4, GDPR 12.5)." msgid "[font=\"sans-bold-16\"]Wildfire Games obligations:[/font]" msgstr "[font=\"sans-bold-14\"]Wildfire Gamesin velvoitteet (GDPR 5, GDPR 13):[/font]" msgid " 1. Wildfire Games demonstrates compliance with GDPR (GDPR 5.2 'accountability')." msgstr "" "1. Wildfire Games демонстрирует соответствие с Общим регламентом по защите данных " "(Общий регламент по защите данных (ЕС) 5.2 «подотчетность»)." msgid "" " 2. Wildfire Games documents their processing activities appropriately, in particular " "the categories of processed personal data and security measures to protect it (GDPR " "30)." msgstr "" " 2. Η Wildfire Games καταγράφει κατάλληλα τις δραστηριότητές επεξεργασίας, ιδίως στις " "κατηγορίες των επεξεργασμένων προσωπικών δεδομένων και στα μέτρα ασφαλείας για την " "προστασία τους (Γενικός Κανονισμός για την Προστασία Δεδομένων 30)." msgid "" " 3. Wildfire Games processes personal data lawfully, fairly and transparently (GDPR " "5.1.a, GDPR 12.1)." msgstr "" "3. Η Wildfire Games επεξεργάζεται νόμιμα, δίκαια και με διαφάνεια τα προσωπικά δεδομένα" " (Γενικός Κανονισμός για την Προστασία Δεδομένων 5.1.a, ΓΚΠΔ 12.1)." msgid "" " 4. Wildfire Games informs users of the purposes, legal grounds, legitimate interests " "and retention periods of personal data processing at the time it is processed, " "recipients of personal data and where applicable, transfer of personal data to third " "countries and automated decision-making (GDPR 13.1.c-f, GDPR 13.2.a, GDPR 13.2.e-f, " "GDPR 15.1, GDPR 15.4)." msgstr "" "4. Wildfire Games informe les utilisateurs des finalités, des bases juridiques, des " "intérêts légitimes et des durées de conservation du traitement des données à caractère " "personnel au moment du traitement, des destinataires des données à caractère personnel " "et, quand applicable, du transfert de données à caractère personnel vers des pays tiers" " et de la prise de décision individuelle automatisée ( RGPD 13.1.cf, RGPD 13.2.a, RGPD " "13.2.e, RGPD 13.2.f, RGPD 15.1, RGPD 15.4)." msgid "" " 5. Wildfire Games does not processes personal data for purposes other than the " "specified ones (GDPR 5.1.b, 'purpose limitation', GDPR 13.3)." msgstr "" " 5. Η Wildfire Games δεν επεξεργάζεται προσωπικά δεδομένα για σκοπούς διαφορετικούς " "από τους καθορισμένους (Γενικός Κανονισμός για την Προστασία Δεδομένων 5.1.b, " "\"περιορισμός του σκοπού\", ΓΚΠΔ 13.3)." msgid "" " 6. Wildfire Games does not process personal data that is not needed for the specified " "purposes (GDPR 5.1.c, 'data minimization')." msgstr "" " 6. Η Wildfire Games δεν επεξεργάζεται προσωπικά δεδομένα που δεν χρειάζονται για τους" " καθορισμένους σκοπούς (Γενικός Κανονισμός για την Προστασία Δεδομένων 5.1.c, " "'ελαχιστοποίηση δεδομένων')." msgid "" " 7. Wildfire Games uses a storage form that does not allow identification of natural " "persons for longer than necessary (GDPR 5.1.e 'storage limitation')." msgstr "" " 7. Η Wildfire Games χρησιμοποιεί ένα τρόπο αποθήκευσης που δεν επιτρέπει την " "ταυτοποίηση φυσικών προσώπων για μεγαλύτερο χρονικό διάστημα από ό, τι είναι απαραίτητο" " (Γενικός Κανονισμός για την Προστασία Δεδομένων 5.1.e 'περιορισμός αποθήκευσης')." msgid "" " 8. Wildfire Games secures personal data processing to prevent unauthorised or unlawful" " processing and accidental loss (GDPR 5.1.f. 'integrity and confidentiality')." msgstr "" " 8. Η Wildfire Games διασφαλίζει την επεξεργασία των προσωπικών δεδομένων για την " "αποτροπή μη εξουσιοδοτημένης ή παράνομης επεξεργασίας και τυχαίας απώλειας (Γενικός " "Κανονισμός για την Προστασία Δεδομένων 5.1.f. 'ακεραιότητα και εμπιστευτικότητα')." msgid "" " 9. Wildfire Games informs users of their right to access, to rectify, to erase " "personal data and the right to restrict, to withdraw consent to, to object to personal " "data processing and to complain at a supervisory authority (GDPR 13.2.b, GDPR 13.2.c, " "GDPR 13.2.d)." msgstr "" "9. Η Wildfire Games ενημερώνει τους χρήστες για τα δικαίωμά τους, να έχουν πρόσβαση, να" " διορθώσουν, να διαγράψουν προσωπικά δεδομένα και να τα περιορίσουν, να αποσύρουν τη " "συγκατάθεσή τους, να αντιταχθούν στην επεξεργασία προσωπικών δεδομένων και να " "υποβάλλουν καταγγελίες σε μια εποπτική αρχή (Γενικός Κανονισμός για την Προστασία " "Δεδομένων 13.2.b, ΓΚΠΔ 13.2.c, ΓΚΠΔ 13.2.d)." msgid "" "10. Wildfire Games facilitates the exercise of user rights where possible (GDPR 12.2), " "without undue delay (GDPR 12.3)." msgstr "" "10. Wildfire Games способствует осуществлению прав пользователей там, где это возможно " "(Общий регламент по защите данных (ЕС) 12.2), без неоправданных задержек (Общий " "регламент по защите данных (ЕС) 12.3)." msgid "" "11. Wildfire Games informs the users that to exercise their rights, users might need to" " provide additional information to identify the natural person or the data (GDPR 12.6, " "GDPR 13.2.e)." msgstr "" "11. Η Wildfire Games ενημερώνει τους χρήστες ότι για να ασκήσουν τα δικαιώματά τους, οι" " χρήστες ενδέχεται να χρειαστεί να παράσχουν πρόσθετες πληροφορίες για τον προσδιορισμό" " του φυσικού προσώπου ή των δεδομένων (Γενικός Κανονισμός για την Προστασία Δεδομένων " "12.6, ΓΚΠΔ 13.2.e)." msgid "" "12. Wildfire Games will not knowingly collect personal data from children under the age" " of 13 (Children's Online Privacy Protection Act). If you believe Wildfire Games " "received any personal data from or about a child under 13, please contact Wildfire " "Games." msgstr "" "12. Η Wildfire Games δεν θα συλλέγει συνειδητά δεδομένα προσωπικού χαρακτήρα από παιδιά" " ηλικίας κάτω των 13 ετών (Νόμος για την προστασία της ιδιωτικής ζωής των παιδιών στο " "διαδίκτυο). Εάν πιστεύετε ότι η Wildfire Games έλαβε προσωπικά δεδομένα από ή για ένα " "παιδί κάτω των 13 ετών, παρακαλούμε επικοινωνήστε με τη Wildfire Games." msgid "" "13. Where Wildfire Games processes sensitive personal data based on legitimate " "interests, Wildfire Games considers performing, recording and periodically reviewing " "Legitimate Interests Assessments and Data Protection Impact Assessments (GDPR 35) to " "become confident that the individual's interests do not override Wildfire Games " "legitimate interests, and that Wildfire Games is not using personal data in intrusive " "ways unless there is a very good reason to." msgstr "" "13. Wildfire Gamesek interes legitimoetan oinarritutako datu pertsonal konfidentzialak " "prozesatzen dituenean, Wildfire Gamesek uste du, Wildfire Games delakoak, bere ustez, " "bidezko interesen ebaluazioak egitea (GDPR 35) , erregistratzea eta aldian-aldian " "berrikusteak ez duela esan nahi Wildfire Gamesen bidezko interesen ebaluazioak egin, " "erregistratu eta berrikusi behar dituenik, eta Wildfire Gamesek datuen babesaren " "gaineko ebaluazioak egin, erregistratu eta aldian-aldian berrikusteak ez du esan nahi " "Wildfire Games enpresaren interes legitimoak bere horretan direnik." msgid "" "For further information on Wildfire Games Privacy Policies, visit " "https://trac.wildfiregames.com/wiki/UserDataProtection" msgstr "" "Para máis información sobre as políticas de protección da intimidade de Wildfire Games," " consulte https://trac.wildfiregames.com/wiki/UserDataProtection (en inglés)" msgid "" "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of " "Service[/font]" msgstr "" "[font=\"sans-bold-18\"]Podmínky užití služby hry pro více hráčů jedné zájmové skupiny " "ve hře 0 A.D. Empires Ascendant[/font]" msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2018-10-16" msgstr "[font=\"sans-bold-14\"]Ceann-là na sgrìobhainn:[/font] 16mh Dàmh 2018" msgid "" "The 0 A.D. Empires Ascendant Multiplayer Lobby is an online service provided by " "Wildfire Games that allows players to set up online multiplayer matches, discuss the " "game in a public chat room and gain a rating that reflects their skill." msgstr "" "Το Λόμπι Πολλών Παιχτών του 0 A.D. η Άνοδος των Αυτοκρατοριών είναι μια διαδικτυακή " "υπηρεσία που παρέχεται από την Wildfire Games που επιτρέπει στους παίκτες να " "δημιουργήσουν διαδικτυακούς αγώνες για πολλούς παίκτες, να συζητήσουν για το παιχνίδι " "σε μια δημόσια αίθουσα συνομιλίας και να αποκτήσουν μια βαθμολογία που αντανακλά τις " "δεξιότητές τους." msgid "" "Due to the subject matter of historic warfare, description and depiction of violence " "and the language on the Multiplayer Lobby, 0 A.D. and the Multiplayer Lobby are not " "directed to young children (COPPA §312.2)." msgstr "" "Λόγω του περιεχομένου του ιστορικού πολέμου, της περιγραφής και της απεικόνισης της " "βίας καθώς και της γλώσσας στο Λόμπι Πολλών Παικτών, το 0 A.D. και το Λόμπι για Πολλούς" " Παίκτες δεν απευθύνεται σε μικρά παιδιά (Νόμος για την προστασία της ιδιωτικής ζωής " "των παιδιών στο διαδίκτυο §312.2)." msgid "The minimum age to use the Multiplayer Lobby is 13." msgstr "A idade mínima para usar a sala de espera para varios xogadores é 13 anos." msgid "[font=\"sans-bold-14\"]By using the 0 A.D. Multiplayer Lobby, you agree to:[/font]" msgstr "" "[font=\"sans-bold-14\"]Používaním 0 A.D. Multiplayer Lobby súhlasíš s nasledujúcimi " "podmienkami:[/font]" msgid " 1. Follow all usage policies." msgstr " 1. Gun lean thu na h-uile poileasaidh a’ chleachdaidh." msgid "" " 2. Not use the service with third-party software or mods that prevents the user from " "being informed of updated Terms and Conditions, unless authorized by a Wildfire Games " "team member." msgstr "" " 2. Nem használod a szolgáltatást olyan harmadik féltől származó szoftverekkel vagy " "modokkal, amelyek megakadályozzák, hogy a felhasználó értesüljön a felhasználási " "feltételek változásáról, hacsak ezt nem engedélyezte egy Wildfire Games csapattag." msgid "" " 3. Use the service at your own risk. Wildfire Games does not take responsibility for " "the content posted by users or damages resulting from this service." msgstr "" " 3. Gun cleachd thu an t-seirbheis air do chunnart fhèin. Chan eil uallach air Wildfire" " Games airson na susbainte a thèid a phostadh le cleachdaichean no airson dochann a " "chaidh adhbharachadh leis an t-seirbheis seo." msgid "[font=\"sans-bold-14\"]Wildfire Games reserves the right to:[/font]" msgstr "[font=\"sans-bold-14\"]Cúlchiste ag Wildfire Games leis na rialacha seo:[/font]" msgid "" " 1. Moderate the service, i.e. to enforce the Terms of Use by restricting, suspending " "or terminating user accounts." msgstr "" " 1. Не упражнявате ръководствен контрол над услугата, т.е. да не налагате Условия на " "използване чрез ограничаване, временно отстраняване или преустановяване на " "потребителски акаунти." msgid " 2. Appoint others to moderate the service." msgstr " 2. Gun cuir sinn càch ann an dreuchd ach an dèan iad maorsainneachd air an t-seirbheis." msgid " 3. Discontinue or interrupt any part of the service at any time." msgstr "" " 3. Gun sguir sinn de phàirt sam bith dhen t-seirbheis no gun cuir sinn ’na stad i uair" " sam bith." msgid "" " 4. Change the service or the terms. The document date of the terms indicate its " "version, and the user is informed of the new terms before being able to use the service" " again." msgstr "" " 4. Gun atharraich sinn an t-seirbheis no na teirmichean. Comharraichidh ceann-là nan " "teirmichean an tionndadh dhiubh agus innsidh sinn dhan chleachdaiche mu na teirmichean " "ùra mus urrainn dhaibh an t-seirbheis a chleachdadh a-rithist." msgid "" " 5. Process personal data in accordance with the Lobby Privacy Policy, the General Data" " Protection Regulation (GDPR) and the Children's Online Privacy Protection Act (COPPA) " "where applicable." msgstr "" " 5. Обработва лични данни в съответствие на Политиката на поверителност на Лобито, " "Общия регламент за защита на личните данни (General Data Protection Regulation (GDPR)) " "и Законът за защита на поверителността на интернет данните за деца (Children's Online " "Privacy Protection Act (COPPA))." msgid "" "If parts of the terms are held to be illegal or otherwise unenforceable, the remainder " "of the terms shall still apply ('severability')." msgstr "" "Ma thathar den bheachd gu bheil cuid de na teirmichean mì-laghail no nach gabh an " "èigneachadh air adhbhar eile, bidh an còrr de na teirmichean an sàs fhathast " "(“severability”)." msgid "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of Use[/font]" msgstr "" "[font=\"sans-bold-18\"]Podmínky užití hry pro více hráčů sdružených v zájmové skupině " "ve hře 0 A.D. Empires Ascendant[/font]" msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2022-09-01" msgstr "[font=\"sans-bold-14\"]Datum des Dokuments:[/font] 01.09.2022" msgid "" " 1. a. Only create one account per person on the service unless authorized by Wildfire " "Games." msgstr "" "1. a. Nur ein Konto pro Person darf bei diesem Dienst erstellt werden, außer es wurde " "von Wildfire Games genehmigt." msgid "" " b. Not share your account with anyone and not publish or divulge to anyone the " "account password." msgstr "" " b. Uw account niet met anderen te delen en het account wachtwoord niet te " "publiceren of aan anderen bekend te maken. " msgid "" " 2. Not impersonate other users of the service and only use your registered username in" " multiplayer matches." msgstr "" " 2. Не можете да злоупотребявате със самоличността на други потребители на услугата, " "като трябва да използате единствено своето регистрирано име в интернет игрите." msgid " 3. Not post profanity, pejorative terms or pornographic content." msgstr "" "3. Ne pas poster de propos blasphématoires, de termes péjoratifs ou de contenu " "pornographique." msgid "" " 4. Not harass, harm, intimidate, discriminate, threaten, defame, cause damage to " "others or purposefully demean the worth of others using this service." msgstr "" "4. Не переслідувати, не заподіювати шкоди, не залякувати, не дискримінувати, не " "погрожувати, не займатись наклепом, не заподіювати шкоду іншим чи цілеспрямовано " "принижувати цінність інших людей, використовуючи цю послугу." msgid "" " 5. Not violate the privacy of others by disclosing personally identifiable information" " (for example real name, location, ID) or private details (for example social media or " "messenger account names) of others without their consent." msgstr "" "5. Neporušovať súkromie ostatných odhaľovaním osobných informácií, poďla ktorých je " "možné ich identifikovať (napríklad skutočné meno, bydlisko, občiansky preukaz) alebo " "súkromné detaily (napríklad mená uživateľa na sociálnych sieťach alebo platformy na " "posielanie správ) druhých bez ich povolenia." msgid " 6. Not incite violence or promote illegal acts." msgstr " 6. Niet aanzetten tot geweld of het promoten van illegale handelingen." msgid "" " 7. Not attempt to artificially adjust any user of the service's rating or any of the " "statistics which impact it. (Examples of this are, but are not limited to: cheating in " "ranked games, reverse engineering the service, and taking advantage of other users of " "the service.)" msgstr "" "7. Nu încercați să ajustați în mod artificial evaluările utilizatorilor din clasamentul" " determinat de acest serviciu sau oricare dintre statisticile care îl influențează. " "(Exemple pentru acest lucru sunt următoarele, dar nu se limitează doar la: trișarea în " "jocuri clasificate, ingineria inversă a serviciului și profitarea de alți utilizatori " "ai serviciului.)" msgid "" " 8. Not undermine the intended gameplay or purposefully gain unfair advantages in " "multiplayer matches (for example cheating, using exploits or bugs)." msgstr "" " 8. Na toll an dòigh air a thathar ag amas an geama a chluiche is na coisinn buannachd " "air dòigh neo-chothromach ann am maidsichean ioma-chluicheadair (can cealgaireachd no " "le taic dubh-shaothrachaidh no bhugaichean)." msgid " 9. Not spam the service and not post large amounts of repetitive or unwanted messages." msgstr "" " 9. Не злоупотребявате с услугата като често изпращате огромно количество от повтарящи " "се и нежелани съобщения, водещи до пренатоварване на услугата.." msgid "" "10. Not use the service to promote specific goods, services, or products unless " "authorized by Wildfire Games." msgstr "" "10. Ne pas utiliser le service pour promouvoir des biens, services ou produits " "spécifiques, à moins que cela ne soit autorisé par Wildfire Games." msgid "" "If a moderator deems your behavior to be inconsistent with these terms, your account " "may be restricted, suspended or terminated." msgstr "" "Nuair a bhios maor dhen bheachd nach eil do ghiùlan a’ gèilleadh ris na teirmichean " "seo, dh’fhaoidte gun dèid an cunntas agad a chuingeachadh no a chur à rèim no crìoch a " "chur air." msgid "Terms of Service" msgstr "Pakalpojumu sniegšanas noteikumi" msgid "Please read and accept the Terms of Service." msgstr "Veuillez lire et accepter les termes de service, s'il vous plait." msgid "Terms of Use" msgstr "Conditions Générales d'Utilisation" msgid "Please read and accept the Terms of Use." msgstr "Veuillez lire et accepter les termes d'utilisation, s'il vous plait." msgid "Privacy Policy" msgstr "Zásady ochrany osobních údajů" msgid "Please read and accept the Privacy Policy." msgstr "Veuillez lire et accepter la politique de vie privée, s'il vous plait." msgid "Create a new account" msgstr "Δημιουργήστε ένα νέο λογαριασμό" msgid "Login to an existing account" msgstr "Kirjaudu sisään olemassa olevalle tunnukselle" msgid "Connect" msgstr "Присоединиться" msgid "Connecting…" msgstr "Connexion en cours..." msgid "Connect to the game lobby" msgstr "Połącz z poczekalnią gry wieloosobowej" msgid "Register" msgstr "Зарегистрироваться" msgid "Registering…" msgstr "กำลังดำเนินการสมัครสมาชิก...." msgid "Registered" msgstr "Novum nomen creatum" msgid "Registration" msgstr "Registreerimine" Index: ps/trunk/binaries/data/mods/public/l10n/long.public-gui-manual.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/long.public-gui-manual.po (revision 27246) +++ ps/trunk/binaries/data/mods/public/l10n/long.public-gui-manual.po (revision 27247) @@ -1,768 +1,768 @@ msgid "" msgstr "" "Project-Id-Version: None\n" -"POT-Creation-Date: 2022-11-21 08:29+0000\n" -"PO-Revision-Date: 2022-11-21 08:29+0000\n" +"POT-Creation-Date: 2022-11-25 08:13+0000\n" +"PO-Revision-Date: 2022-11-25 08:13+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" msgid "[font=\"sans-bold-18\"]0 A.D. in-game manual[font=\"sans-14\"]" msgstr "[font=\"sans-bold-18\"]0 A.D.:n pelin sisäinen ohjekirjal[font=\"sans-14\"]" msgid "" "Thank you for installing 0 A.D.! This page will give a brief overview of the features " "available in this incomplete, under-development, alpha version of the game." msgstr "" "Dziynkujymy, że żeś sie zgroł 0 A.D.! Ta zajta pokŏże Ci gibko, jaki tyn szpil mŏ " "fukcje terŏz. Pamiyntej, że cołki czos ftoś jã rozwijŏ i to je wersyjŏ alpha, czyli " "takŏ wczaśnŏ. Niy wszyjsko jeszcze działo na zicher." msgid "[font=\"sans-bold-16\"]Graphics settings[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Roghainnean na grafaigeachd[font=\"sans-14\"]" msgid "" "You can switch between fullscreen and windowed mode by pressing Alt + Enter. In " "windowed mode, you can resize the window. If the game runs too slowly, you can change " "some settings in the options window: try disabling the “HQ Water Effects” and “Shadows”" " options." msgstr "" "’S urrainn dhut leum a ghearradh eadar modh làn-sgrìn no uinneige ’s tu a’ brùthadh air" " Alt + Enter. Sa mhodh uinneagach, ’s urrainn dhut meud na h-uinneige atharrachadh. Ma " "bhios an geama a’ ruith ro shlaodach, ’s urrainn dhut cuid a roghainnean atharrachadh " "san uinneag rèiteachaidh: feuch an cuir thu na roghainnean “Èifeachdan uisge le " "càileachd àrd” is “Sgàilean” à comas." msgid "[font=\"sans-bold-16\"]Playing the game[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Mar a chluicheas tu an geama[font=\"sans-14\"]" msgid "" "The controls and gameplay should be familiar to players of traditional real-time " "strategy (RTS) games. There are currently a lot of missing features and poorly-balanced" " stats – you will probably have to wait until a beta release for it to work well." msgstr "" "Quem já tem experiência com outros jogos de estratégia em tempo real pode não precisar " "de maiores explicações sobre os comandos e a jogabilidade do 0 A.D.. No entanto, vários" " recursos do jogo ainda não foram implementados e diversos atributos que precisam ser " "reajustados para equilibrar as civilizações. As coisas podem só ficar nos conformes em " "uma futura versão beta." msgid "Basic controls (by default):" msgstr "Основні елементи управління (за замовчуванням):" msgid "• Left-click to select units" msgstr "• Clique com o botão esquerdo do mouse para selecionar unidades" msgid "• Left-click-and-drag to select groups of units" msgstr "" "• Arraste o mouse com o botão esquerdo apertado para selecionar diversas unidades em " "uma mesma área" msgid "• Right-click to order units to the target" msgstr "" "• Clique com o botão direito do mouse para indicar um destino ou alvo às unidades " "selecionadas" msgid "• Arrow keys or WASD keys to move the camera" msgstr "• Kamerayı hareket ettirmek için yön tuşlarını ya da WASD tuşlarını kullanın" msgid "• Ctrl + arrow keys, or shift + mouse wheel, to rotate the camera" msgstr "" "Para girar a câmera, aperte Ctrl e alguma tecla de seta. Girar a roda do mouse com a " "tecla Shift apertada surte o mesmo efeito" msgid "• Mouse wheel, or “hotkey.camera.zoom.in” and “hotkey.camera.zoom.out” keys, to zoom" msgstr "" "• Scorri la rotella del mouse, o premi i tasti “hotkey.camera.zoom.in” e " "“hotkey.camera.zoom.out”, per variare la distanza della visuale." msgid "[font=\"sans-bold-16\"]Modes[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Τρόποι παιχνιδιού[font=\"sans-14\"]" msgid "The main menu gives access to two game modes:" msgstr "Gheibh thu inntrigeadh do dhà mhodh leis a’ phrìomh chlàr-taice:" msgid "" "• [font=\"sans-bold-14\"]Single-player[font=\"sans-14\"] – Play a sandbox game or " "against one or more computer players (AI). The default AI (Petra) is under development " "and may not always be up to date on the new features, but you can play the game with or" " against it nonetheless." msgstr "" "• [font=\"sans-bold-14\"]Jogo solo:[font=\"sans-14\"] Para jogar sozinho, contra pelo " "menos um oponente controlado pelo computador. Petra, o algoritmo padrão de inteligência" " artificial, ainda está em desenvolvimento e pode ainda não ter sido programado para " "utilizar todos os recursos do jogo. No entanto, ele já está disponível para controlar " "civilizações em sua equipe ou no lado adversário." msgid "" "• [font=\"sans-bold-14\"]Multiplayer[font=\"sans-14\"] – Play against human opponents " "over the internet." msgstr "" "• [font=\"sans-bold-14\"]Ioma-chluicheadair[font=\"sans-14\"] – Cluich an aghaidh co-" "fharpaiseach daonna air an eadar-lìn." msgid "" "To set up a multiplayer game, one player must select the “Host game” option. The game " "uses UDP port 20595, so the host must configure their NAT/firewall/etc. to allow this. " "Other players can then select “Join game” and enter the host's IP address." msgstr "" "Για να στήσετε ένα παιχνίδι με πολλούς παίκτες στο διαδίκτυο, ένας παίκτης πρέπει να " "διαλέξει την επιλογή \"Στέγαση παιχνιδιού\". Το παιχνίδι χρησημοποιεί την θύρα UDP " "20595, οπότε ο οικοδεσπότης του παιχνιδιού πρέπει να ρυθμίσει ρούτερ/τοίχο " "προστασίας/κλπ ώστε να επιτραπεί η σύνδεση. Οι υπόλοιποι παίκτες μπορούν τότε να " "επιλέξουν \"Συμμετοχή στο παιχνίδι\" και να εισάγουν την διεύθυνση IP του οικοδεσπότη." msgid "[font=\"sans-bold-16\"]Game setup[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Configuració de la partida[font=\"sans-14\"]" msgid "In a multiplayer game, only the host can alter the game setup options." msgstr "" "Στα παιχνίδια με πολλούς παίκτες, μόνο ο οικοδεσπότης του παιχνιδιού μπορεί να αλλάξει " "της επιλογές του παιχνιδιού." msgid "First, select what type of map you want to play:" msgstr "Pour commencer, sélectionnez le type de carte sur lequel vous souhaitez jouer :" msgid "" "• [font=\"sans-bold-14\"]Random map[font=\"sans-14\"] – A map created automatically " "from a script" msgstr "" "• [font=\"sans-bold-14\"]Geographía casual[font=\"sans-14\"] – Geographía generada " "automaticamente a partir d’una serie d’instrucciones" msgid "" "• [font=\"sans-bold-14\"]Scenario map[font=\"sans-14\"] – A map created by map " "designers and with fixed civilizations" msgstr "" "• [font=\"sans-bold-14\"]Mapa cnàmh-sgeòil[font=\"sans-14\"] – Mapa a chaidh a " "chruthachadh le dealbhaichean mapa agus aig a bheil sìobhaltasan stèidhichte" msgid "" "• [font=\"sans-bold-14\"]Skirmish map[font=\"sans-14\"] – A map created by map " "designers but where the civilizations can be chosen" msgstr "" "• [font=\"sans-bold-14\"] Carte d'escarmouche [font=\"sans-14\"] – Une carte créée par " "des concepteurs de cartes mais où les civilisations peuvent être choisies" msgid "" "Then the maps can be further filtered. The default maps are generally playable maps. " "Naval maps are maps where not all opponents can be reached over land and demo maps are " "maps used for testing purposes (generally not useful to play on). The “All Maps” filter" " shows all maps together in one list." msgstr "" "’S urrainn dhut barrachd criathraidh a dhèanamh air na mapaichean an uairsin. ’S e " "mapaichean a ghabhas cluiche a tha sna mapaichean bunaiteach san fharsaingeachd. ’S e " "mapaichean far nach ruig thu gach nàmhaid thar tìre a th’ anns na mapaichean mara agus " "tha na mapaichean taisbeanaidh ann a chum deuchainnean (cha bhi iad gu feum airson " "cluich mar as trice). Seallaich a’ chriathrag “A h-uile mapa” a h-uile mapa a tha ann " "air an aon liosta." msgid "" "Finally change the settings. For random maps this includes the number of players, the " "size of a map, etc. For scenarios you can only select who controls which player " "(decides where you start on the map etc.). The options are either a human player, an AI" " or no player at all (the opponent will just be idle)." msgstr "" "Chegamos então às configurações do jogo em si. Nos mapas aleatórios, pode-se ajustar o " "número de jogadores, o tamanho do mapa e outros atributos. Em cenários, só é possível " "definir quem controla cada civilização – e, por conseguinte, em qual ponto do mapa cada" " jogador começará. As civilizações podem ser controladas por um jogador humano, por um " "algoritmo de inteligência artificial ou por coisa nenhuma. Neste último caso, a " "civilização ficará sem fazer nada o jogo inteiro." msgid "When you are ready to start, click the “Start game” button." msgstr "Nuair a bhios tu deiseil airson tòiseachadh, briog air a’ phutan “Tòisich air geama.”" msgid "[font=\"sans-bold-16\"]Hotkeys[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Συντομεύσεις πληκτρολογίου[font=\"sans-14\"]" msgid "" "You may change hotkeys in [font=\"sans-bold-14\"]Options > Hotkeys[font=\"sans-14\"] to" " suit your liking." msgstr "" "Μπορείτε να αλλάξετε τα πλήκτρα συντόμευσης στις [font=\"sans-bold-14\"]Επιλογές >  " "Πλήκτρα Συντόμευσης [font=\"sans-14\"]  ανάλογα με τις προτιμήσεις σας." msgid "[font=\"sans-bold-14\"]Program-wide[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Válidas em toda parte do programa[font=\"sans-14\"]" msgid " hotkey.exit – Immediately close the game, without asking for confirmation" msgstr " hotkey.exit – Das Spiel unverzüglich beenden, ohne nach einer Bestätigung zu fragen" msgid " hotkey.togglefullscreen – Toggle between fullscreen and windowed" msgstr "" "hotkey.togglefullscreen – Εναλλαγή μεταξύ προβολής πλήρους οθόνης και λειτουργίας " "παραθύρου" msgid " hotkey.console.toggle – Toggle console" msgstr " hotkey.console.toggle – Konzol megjelenítése / elrejtése" msgid " hotkey.fps.toggle – Toggle frame counter (FPS)" msgstr " hotkey.fps.toggle – Mostra/Amaga la freqüència de generació de fotogrames (FPS)" msgid "" " hotkey.profile.toggle – Toggle real-time profiler (cycles through the displays of " "information)" msgstr "" " hotkey.profile.toggle — показать или скрыть профилировщик реального времени " "(переключение между способами отображения информации)" msgid " hotkey.profile.save – Save current profiler data to “logs/profile.txt”" msgstr "" "hotkey.profile.save – Αποθήκευση δεδομένων τρέχοντος προφίλ στη τοποθεσία " "“logs/profile.txt”" msgid "" " hotkey.screenshot – Take screenshot (in .png format, location is displayed in the top" " left of the GUI after the file has been saved, and can also be seen in the " "console/logs if you miss it there)" msgstr "" " hotkey.screenshot – Prendre une capture d'écran (au format .png, l'emplacement est " "affiché en haut à gauche de l'interface graphique après que le fichier a été " "enregistré, et peut également être vu dans la console/journal si vous ne le trouvez " "pas) " msgid "" " hotkey.bigscreenshot – Take huge screenshot (6400×4800 pixels, in .bmp format, " "location is displayed in the top left of the GUI after the file has been saved, and can" " also be seen in the console/logs if you miss it there)" msgstr "" " hotkey.bigscreenshot – Prendre une capture d'écran grand format (6400 × 4800 pixels, " "au format .bmp, l'emplacement est affiché en haut à gauche de l'interface graphique " "après que le fichier a été enregistré, et peut également être vu dans la " "console/journal si vous ne le trouvez pas)" msgid " hotkey.tab.next – Switch to the next tab" msgstr " hotkey.tab.next — переключиться на следующую вкладку" msgid " hotkey.tab.prev – Switch to the previous tab" msgstr " hotkey.tab.prev – Перемкнутися до попередньої вкладки" msgid "[font=\"sans-bold-14\"]In Game[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Comandos para jogos em andamento[font=\"sans-14\"]" msgid "" " Double Left Click \\[on unit] – Select all of your units of the same kind on the " "screen (even if they're different ranks)" msgstr "" " Doble clic esquerre \\[sobre una unitat] – Selecciona totes les unitats pròpies del " "mateix tipus que hi ha a la pantalla (encara que tinguin diferent rang)" msgid "" " Triple Left Click \\[on unit] – Select all of your units of the same kind and the " "same rank on the screen" msgstr "" " Triple clic esquerre \\[sobre una unitat] – Selecciona totes les unitats pròpies del " "mateix tipus i del mateix rang que hi ha a la pantalla" msgid "" " Alt + Double Left Click \\[on unit] – Select all your units of the same kind on the " "entire map (even if they have different ranks)" msgstr "" " Alt + Doble clic esquerre \\[sobre una unitat] – Selecciona totes les unitats pròpies" " del mateix tipus que hi ha a tot el mapa (encara que tinguin diferent rang)" msgid "" " Alt + Triple Left Click \\[on unit] – Select all your units of the same kind and rank" " on the entire map" msgstr "" " Alt + Triple clic esquerre \\[sobre una unitat] – Selecciona totes les unitats " "pròpies del mateix tipus i del mateix rang que hi ha a tot el mapa" msgid " hotkey.quicksave – Quicksave" msgstr "lastertekla.gordetzeazkarra – Gordetze azkarra" msgid " hotkey.quickload – Quickload" msgstr " hotkey.quickload – wczytanie szybkiego zapisu" msgid " hotkey.session.gui.menu.toggle – Toggle menu" msgstr " hotkey.session.gui.menu.toggle – Menü megjelenítése / elrejtése" msgid " hotkey.timeelapsedcounter.toggle – Toggle time elapsed counter" msgstr "" "lastertekla.igarotakodenborakontagailua.txandakatu – Erakutsi igarotako denboraren " "kontagailua" msgid " hotkey.cancel – Close all dialogs (chat, menu)" msgstr " hotkey.cancel – Fermer toutes les boîtes de dialogue (chat, menu) " msgid " hotkey.confirm – Open chat or send message" msgstr " hotkey.confirm – Ouvrir la fenêtre de conversation ou envoyer un message" msgid " hotkey.teamchat – Send team chat" msgstr " hotkey.teamchat – Küldés a csapatnak szóló csevegésbe" msgid " hotkey.privatechat – Chat with the previously selected private chat partner" msgstr "" " hotkey.privatechat – Συνομιλία με τον/την προηγούμενο/η επιλεγμένο/η συνομιλητή στην " "ιδιωτική συνομιλία." msgid " hotkey.pause – Pause or resume the game" msgstr " hotkey.pause – Mettre la partie en pause ou reprendre la partie" msgid "" " hotkey.session.kill – Delete currently selected unit(s)/structure(s), ask for " "confirmation" msgstr "" " hotkey.session.kill – Supprimer les unité(s) / structure(s) actuellement " "sélectionnées, demander confirmation" msgid "" " • With hotkey.session.noconfirmation – Immediately delete currently selected " "unit(s)/structure(s), without asking for confirmation" msgstr "" " • Avec hotkey.session.noconfirmation – Supprimer immédiatement les unité(s) / " "structure(s) actuellement sélectionnées, sans demander de confirmation" msgid "" " hotkey.selection.add – Modifier – add to selection (works with clicking and hotkeys, " "e.g. the idle hotkeys)" msgstr "" " hotkey.selection.add – Atharraichear – cuir ris an taghadh (obraichidh seo an dà " "chuid le briogadh is ghrad-iuchraichean, can na grad-iuchraichean “’na thàmh”)" msgid "" " hotkey.selection.remove – Modifier – remove from selection (works with clicking and " "hotkeys, e.g. the idle hotkeys)" msgstr "" " hotkey.selection.remove – Atharraichear – thoir air falbh on taghadh (obraichidh seo " "an dà chuid le briogadh is ghrad-iuchraichean, can na grad-iuchraichean “’na thàmh”)" msgid "" " hotkey.selection.offscreen – Modifier – add all units, including offscreen units, to " "selection." msgstr "" " hotkey.selection.offscreen – Τροποποιητής - προσθέτει σε όλες τις μονάδες, " "συμπεριλαμβανομένων και των μονάδων έξω απο το πεδίο της οθόνης, στην επιλογή\\." msgid " hotkey.selection.cancel – Unselect all units, cancel building placement." msgstr "" " hotkey.selection.cancel – Desmarcar todas las unidades o cancelar la ubicación de la " "construcción" msgid " hotkey.selection.idlebuilder – Select idle builder" msgstr "lastertekla.hautatu.egoneandagoeneraikitzailea – Hautatu egonean dagoen eraiklitzailea" msgid " hotkey.selection.idlewarrior – Select idle fighter" msgstr "lastertekla.hautapena.egoneadagoenborrokalaria – Hautatu egonean dagoen borrokalaria" msgid " hotkey.selection.idleworker – Select idle worker (including citizen-soldiers)" msgstr "" "lastertekla.hautapena.egoneadagoenlangilea – Hautatu egonean dagoen langilea (hiritar-" "soldaduak barne)" msgid " hotkey.selection.idleunit – Select idle unit" msgstr "lastertekla.hautatu.egoneandagoenunitatea – Hautatu egonean dagoen unitatea" msgid " hotkey.session.stop – Stop (halt) the currently selected units" msgstr " sneltoets.session.stop – Stop (halt) de activiteit van de geselecteerde eenheden" msgid " hotkey.session.backtowork – The unit will go back to work" msgstr " hotkey.session.backtowork – Diese Einheit wird die Arbeit wieder aufnehmen" msgid " hotkey.session.unload – Unload the garrisoned units of the selected structure(s)" msgstr "" " hotkey.session.unload – Décharger les unités en garnison de la ou des structure(s) " "sélectionnée(s)" msgid "" " hotkey.selection.group.save.1 – Create control group 1 (by default, respectively 2,3," " ...) from the selected unit(s)/structure(s)" msgstr "" " hotkey.selection.group.save.1 – Crear grupo de control 1 (predeterminado, 2, 3, ... " "respectivamente) a partir de las unidades/estructuras seleccionadas" msgid " hotkey.selection.group.select.1 – Select the unit(s)/structure(s) in control group 1" msgstr "" " hotkey.selection.group.select.1 – Sélectionner les unité(s)/structure(s) dans le " "groupe de contrôle 1" msgid "" " hotkey.selection.group.add.1 – Add control group 1 (to 0) to the selected " "unit(s)/structure(s)" msgstr "" " sneltoets.selection.group.add.1 – Voeg de geselecteerde eenheid (eenheden) / " "gebouw(en) toe aan controlegroep 1 (t/m 0)" msgid "" " hotkey.camera.jump.set.1 – Mark the current camera position, for jumping back to " "later (by default, there are 4 possible positions)" msgstr "" " hotkey.camera.jump.set.1 – Comharraich ionad làithreach a’ chamara ach an urrainn " "dhut leum a ghearradh air ais dha an uairsin (gabhaidh 4 ionadan iomruineadh a ghnàth)" msgid "" " hotkey.camera.jump.1 – Move the camera to a marked position. Jump back to the last " "location if the camera is already over the marked position" msgstr "" " sneltoets.camera.jump.1 – Verplaats de camera naar de opgeslagen positie. Spring " "terug naar de laatste positie indien de camera al op de opgeslagen positie is" msgid "" " hotkey.session.queueunit.1, hotkey.session.queueunit.2, hotkey.session.queueunit.3, " "hotkey.session.queueunit.4, hotkey.session.queueunit.5, hotkey.session.queueunit.6, " "hotkey.session.queueunit.7 – With training structure selected. Add the 1st, 2nd, … unit" " shown to the training queue for all the selected structures" msgstr "" " sneltoets.session.queueunit.1, sneltoets.session.queueunit.2, " "sneltoetssession.queueunit.3, sneltoets.session.queueunit.4, " "sneltoets.session.queueunit.5, sneltoets.session.queueunit.6, " "sneltoets.session.queueunit.7 – Met een rekruteringsgebouw geselecteerd. Voeg de 1e, " "2e, … getoonde eenheid toe aan de rekruteringswachtrij voor alle geselecteerde gebouwen" msgid "" " hotkey.session.highlightguarded with unit(s) selected – Highlight the " "unit(s)/structure(s) guarded by the selection" msgstr "" " sneltoets.session.highlightguarded met geselecteerde eenheid (eenheden – Toon welke " "eenheid (eenheden) / gebouw(en) bewaakt worden door de geselecteerde eenheden" msgid "" " hotkey.session.highlightguarding with unit(s)/structure(s) selected – Highlight the " "unit(s) guarding the selection" msgstr "" " hotkey.session.highlightguarding avec des unité(s)/structure(s) selectionnées – " "Mettre en surbrillance la ou les unité(s) / structure(s) gardée(s) par la sélection" msgid "" " highlightguarding.showstatusbars – See all status bars (which would also show the " "building progress)" msgstr "" " highlightguarding.showstatusbars – Voir toutes les barres d'état ( également celles " "qui montreraient les progrès de la construction)" msgid " hotkey.summary – Toggle summary window" msgstr " hotkey.summary — показать или скрыть окно со сводной таблицей игры" msgid " hotkey.lobby – Show the multiplayer lobby in a dialog window" msgstr " hotkey.lobby – Seall an lobaidh ioma-chluicheadair ann an uinneag còmhraidh" msgid " hotkey.session.gui.diplomacy.toggle – Toggle in-game diplomacy panel" msgstr "" " hotkey.session.gui.diplomacy.toggle – Εμφάνιση/Απόκρυψη του παραθύρου διπλωματίας " "εντός του παιχνιδιού." msgid " hotkey.session.gui.barter.toggle – Toggle in-game barter and trade panel" msgstr "" " hotkey.session.gui.barter.toggle – Avaa/sulje pelinsisäinen vaihtokaupan- ja " "kaupankäyntipaneeli" msgid " hotkey.session.gui.objectives.toggle – Toggle in-game objectives panel" msgstr "" " hotkey.session.gui.objectives.toggle – Εναλλαγή παραθύρου του ενδο-παιχγνιδικού " "παραθύρου στόχων" msgid " hotkey.session.gui.tutorial.toggle – Toggle in-game tutorial panel" msgstr "" "hotkey.session.gui.tutorial.toggle – Εμφάνιση/Απόκρυψη του παραθύρου εκμάθησης εντός " "του παιχνιδιού." msgid " hotkey.structree – Toggle structure tree panel" msgstr " hotkey.structree – Basculer vers le panneau d'arborescence de bâtiment" msgid " hotkey.civinfo – Toggle civilization info panel" msgstr " hotkey.civinfo – Afficher/Masquer vers le panneau d'information de civilisation " msgid "[font=\"sans-bold-14\"]Modify mouse action[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Nastavit činnost při stisknutí tlačítka myši[font=\"sans-14\"]" msgid " hotkey.session.garrison + Right Click on structure – Garrison" msgstr "" " hotkey.session.garrison + Клацнути правою кнопкою миші на споруді – Розміститися в " "гарнізоні" msgid " hotkey.session.repair + Right Click on structure – Repair" msgstr " hotkey.session.repair + Клацнути правою кнопкою миші на споруді – Ремонтувати" msgid " hotkey.session.patrol + Right Click – Patrol" msgstr " hotkey.session.patrol + Клацнути правою кнопкою миші – Патрулювати" msgid " hotkey.session.queue + Right Click – Queue the move/build/gather/etc. order" msgstr "" " hotkey.session.queue + clic droit – Mettre en file d'attente l'ordre de se " "déplacer/construire/se rassembler/ etc." msgid "" " hotkey.session.pushorderfront + Right Click – Modifier to push any order in front of " "the order queue." msgstr "" " hotkey.session.pushorderfront + briogadh deas – Atharraichear airson òrdugh sam bith " "a phutadh gu toiseach ciutha nan òrduighean." msgid "" " hotkey.session.orderone + Right Click – Order one unit from the current selection to " "move/build/gather/etc. and unselect it. Used to quickly dispatch units with specific " "tasks" msgstr "" " hotkey.session.orderone + briogadh deas – cuir òrdugh air aon aonad a-mhàin dhen " "taghadh làithreach airson gluasad/togail/cruinneachadh is msaa. agus neo-thagh e. " "Cleachd seo gus òrduighean airson saothraichean sònraichte a chur air aonadan gu luath" msgid "" " hotkey.session.batchtrain + Left Click when training units – Add units in batches " "(the batch size is 5 by default and can be changed in the options)" msgstr "" " hotkey.session.batchtrain + Клацнути лівою кнопкою миші під час тренування " "підрозділів – Додати підрозділи у групах (розмір групи за замовчуванням становить 5 і " "може бути змінений у налаштунках)" msgid "" " hotkey.selection.add + Left Click or Left Drag over unit on map – Add unit to " "selection" msgstr "" "hotkey.selection.remove + klepnutí levým tlačítkem myši či podržení levého tlačítka a " "přetáhnutí přes jednotku na mapě – Přidat jednotku do výběru" msgid "" " hotkey.selection.remove + Left Click or Left Drag over unit on map – Remove unit from" " selection" msgstr "" "hotkey.selection.remove + klepnutí levým tlačítkem myši či podržení levého tlačítka a " "přetáhnutí přes jednotku na mapě – Odstranit jednotku z výběru" msgid "" " hotkey.selection.militaryonly + Left Drag over units on map – Only select military " "units" msgstr "" " hotkey.selection.militaryonly + faire glisser avec bouton gauche sur des unités de la" " carte – Sélectionnez uniquement les unités militaires" msgid "" " hotkey.selection.nonmilitaryonly + Left Drag over units on map – Only select non-" "military units" msgstr "" " hotkey.selection.nonmilitaryonly + faire glisser avec bouton gauche sur des unités " "sur la carte – Sélectionner uniquement les unités non militaires" msgid " hotkey.selection.idleonly + Left Drag over units on map – Only select idle units" msgstr "" " hotkey.selection.idleonly + faire glisser avec bouton gauche sur des unités sur la " "carte – Sélectionner uniquement les unités oisives" msgid " hotkey.selection.woundedonly + Left Drag over units on map – Only select wounded units" msgstr "" " hotkey.selection.woundedonly + faire glisser avec bouton gauche sur des unités sur la" " carte – Ne sélectionner que les unités blessées." msgid "" " hotkey.selection.singleselection – Modifier to select units individually, opposed to " "per formation." msgstr "" "hotkey.selection.singleselection - Modifier pour sélectionner les unités " "individuellement, contrairement par formation. " msgid "" " Right Click with a structure(s) selected – Set a rally point for units " "created/ungarrisoned from that structure" msgstr "" " Briogadh deas le togalach/togalaichean air an taghadh – suidhich ceann-cruinneachaidh" " airson aonadan a thèid a chruthachadh san togalach ud no a dh’fhalbhas an gearastan" msgid "" " hotkey.session.garrison + Right Click with unit(s) selected – Garrison (If the cursor" " is over an own or allied structure)" msgstr "" " hotkey.session.garrison + klepnutí pravým tlačítkem myši, když je vybrána " "jednotka(jednotky) – Umístit posádku (pokud je ukazovátko nad vlastní nebo spojeneckou " "stavbou)" msgid "" " hotkey.session.attack + Right Click with unit(s) selected – Attack (instead of " "capture or gather)" msgstr "" "hotkey.session.attack + klepnutí pravým tlačítkem myši, když je vybrána " "jednotka(jednotky) – Zaútočit (namísto zajmutí nebo shromažďování surovin)" msgid "" " hotkey.session.attackmove + Right Click with unit(s) selected – Attack move (by " "default all enemy units and structures along the way are targeted)" msgstr "" " hotkey.session.attackmove + Clic derecho con unidades seleccionadas – Movimiento de " "ataque (por defecto serán objetivo todas las unidades y estructuras enemigas que se " "encuentren en su camino)" msgid "" " hotkey.session.attackmoveUnit + Right Click with unit(s) selected – Attack move, only" " units along the way are targeted" msgstr "" " hotkey.session.attackmoveUnit + clic droit avec une ou des unité(s) sélectionnée(s) –" " Déplacement d'attaque, seules les unités en cours de route sont ciblées" msgid "" " hotkey.session.snaptoedges + Mouse Move near structures – Align the new structure " "with an existing nearby structure" msgstr "" " hotkey.session.snaptoedges + hiren liikuttaminen rakenteiden lähelle – Aseta uusi " "rakenne linjaan olemassa olevan läheisen rakenteen kanssa." msgid " hotkey.session.flare + Right Click – Send a flare to your allies" msgstr "hotkey.session.flare + klepnutí pravým tlačítkem myši – Pošlete světlici svým spojencům" msgid "[font=\"sans-bold-14\"]Overlays[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Painéis de sobreposição[font=\"sans-14\"]" msgid " hotkey.session.gui.toggle – Toggle the GUI" msgstr "hotkey.session.gui.toggle – Εμφάνιση/Απόκρυψη παραθύρου περιβάλλοντος διεπαφής." msgid " hotkey.session.devcommands.toggle – Toggle developer overlay (with developer options)" msgstr "" " hotkey.session.devcommands.toggle – Fejlesztői réteg aktiválása / kikapcsolása (a " "fejlesztői beállításokkal együtt)" msgid "" " hotkey.wireframe – Toggle wireframe mode (press once to get wireframes overlaid over " "the textured models, twice to get just the wireframes colored by the textures, thrice " "to get back to normal textured mode)" msgstr "" " hotkey.wireframe – Drótvázak megjelenítése / elrejtése (ha azt szeretnéd, hogy a " "drótvázak a textúrákra illesztve jelenjenek meg, úgy egyszer nyomd meg, ha azt, hogy " "magukban jelenjenek meg, a textúrák által színezve, úgy kétszer, amennyiben pedig " "vissza akarsz térni a normál nézethez, úgy háromszor)" msgid " hotkey.silhouettes – Toggle unit silhouettes (might give a small performance boost)" msgstr "" " hotkey.silhouettes — переключить режим отображения силуэтов юнитов (выключение может " "дать небольшой прирост производительности)" msgid " hotkey.session.diplomacycolors – Toggle diplomacy colors" msgstr " hotkey.session.diplomacycolors – Activer/Désactiver les couleurs diplomatiques" msgid "" " hotkey.session.toggleattackrange – Toggle attack range visualizations of selected " "units and structures" msgstr "" " hotkey.session.toggleattackrange – Ota valittujen yksiköiden ja rakenteiden " "hyökkäyskantaman visualisoinnit käyttöön tai poista ne käytöstä. " msgid "" " hotkey.session.toggleaurasrange – Toggle aura range visualizations of selected units " "and structures" msgstr "" " hotkey.session.toggleaurasrange – Ota valittujen yksiköiden ja rakenteiden auran " "kantaman visualisoinnit käyttöön tai poista ne käytöstä." msgid " hotkey.session.togglehealrange – Toggle heal range visualizations of selected units" msgstr "" " hotkey.session.togglehealrange – Ota valittujen yksiköiden parannuskantaman " "visualisoinnit käyttöön tai poista ne käytöstä." msgid "[font=\"sans-bold-14\"]Camera manipulation[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Manipulation de la caméra[font=\"sans-14\"]" msgid " hotkey.camera.up – Pan screen up" msgstr " hotkey.camera.up – Desplaza la pantalla hacia arriba" msgid " hotkey.camera.down – Pan screen down" msgstr " hotkey.camera.down – Desplaza la pantalla hacia abajo" msgid " hotkey.camera.left – Pan screen left" msgstr " hotkey.camera.left – Desplaza la pantalla a la izquierda" msgid " hotkey.camera.right – Pan screen right" msgstr " hotkey.camera.right – Dislocare la vista a man direiꞇha" msgid " hotkey.camera.rotate.up – Rotate camera to look upward" msgstr "hotkey.camera.rotate.up – Περιστροφή κάμερας για να κοιτάξετε προς τα επάνω" msgid " hotkey.camera.rotate.down – Rotate camera to look downward" msgstr "hotkey.camera.rotate.down – Περιστροφή κάμερας για να κοιτάξετε προς τα κάτω" msgid " hotkey.camera.rotate.cw – Rotate camera clockwise around terrain" msgstr "" " hotkey.camera.rotate.cw – Kamera elforgatása a terep körül az óramutató járásával " "megegyező irányban" msgid " hotkey.camera.rotate.ccw – Rotate camera counter-clockwise around terrain" msgstr "" " hotkey.camera.rotate.ccw – Kamera elforgatása a terep körül az óramutató járásával " "ellentétes irányban" msgid " hotkey.camera.rotate.wheel.cw – Rotate camera clockwise around terrain" msgstr "" " hotkey.camera.rotate.wheel.cw – Kamera elforgatása a terep körül az óramutató " "járásával megegyező irányban" msgid " hotkey.camera.rotate.wheel.ccw – Rotate camera counter-clockwise around terrain" msgstr "" " hotkey.camera.rotate.wheel.ccw – Kamera elforgatása a terep körül az óramutató " "járásával ellentétes irányban" msgid "" " hotkey.camera.follow – Follow the selected unit (move the camera to stop following " "the unit)" msgstr "" "hotkey.camera.follow – Ακολουθήστε την επιλεγμένη μονάδα (μετακινείστε κάμερας για να " "σταματήσετε να ακολουθάτε την μονάδα)" msgid " hotkey.camera.reset – Reset camera zoom and orientation" msgstr "" "hotkey.camera.reset – Retorna a proximidade e a perspectiva da câmera aos valores " "iniciais" msgid "" " hotkey.camera.zoom.in, hotkey.camera.zoom.wheel.in – Zoom in (keep pressed for " "continuous zoom)" msgstr "" " hotkey.camera.zoom.in, hotkey.camera.zoom.wheel.in – Approximare la vista (calten-llo" " premido par’ approximar de contino)" msgid "" " hotkey.camera.zoom.out, hotkey.camera.zoom.wheel.out – Zoom out (keep pressed for " "continuous zoom)" msgstr "" " hotkey.camera.zoom.out, hotkey.camera.zoom.wheel.out – Alhongare la vista (calten-llo" " premido par’ alhongar de contino)" msgid " hotkey.camera.pan – Keep pressed and move the mouse to pan" msgstr "" "hotkey.camera.pan – Διατηρείστε πατημένο και μετακινείστε το ποντίκι για μετακίνηση " "κάμερας." msgid "[font=\"sans-bold-14\"]During Structure Placement[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Pendant le placement de la structure [font=\"sans-14\"]" msgid " hotkey.session.rotate.ccw – Rotate structure 15 degrees counter-clockwise" msgstr "" " hotkey.session.rotate.ccw – Építmény elforgatása 15°-kal az óramutató járásával " "ellentétes irányban" msgid " hotkey.session.rotate.cw – Rotate structure 15 degrees clockwise" msgstr "" " hotkey.session.rotate.cw – Építmény elforgatása 15°-kal az óramutató járásával " "megegyező irányban" msgid " Left Drag – Rotate structure using mouse (foundation will be placed on mouse release)" msgstr "" "Glisser vers la gauche – Faire pivoter la structure à l'aide de la souris (la fondation" " sera placée lors de la libération de la souris)\n" " " msgid "[font=\"sans-bold-14\"]When loading a saved game[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Nuair a luchdaicheas tu geama air a shàbhaladh[font=\"sans-14\"]" msgid " hotkey.cancel – Cancel" msgstr " hotkey.cancel – Sguir dheth" msgid "" " hotkey.session.savedgames.delete – Delete the selected saved game, ask for " "confirmation" msgstr "" " hotkey.session.savedgames.delete – Sguab às an geama air a shàbhaladh a thagh thu ’s " "thèid dearbhadh iarraidh ort" msgid " • With hotkey.session.savedgames.noconfirmation – Don't ask for confirmation" msgstr "" " • With hotkey.session.savedgames.noconfirmation – Ausgewählte Einheit(en)/Gebäude " "sofort und ohne weitere Bestätigung löschen" msgid "Manual" msgstr "Leabhar-mìneachaidh" msgid "Close" msgstr "Затваряне" msgid "View Online" msgstr "Visualizar na internet" Index: ps/trunk/binaries/data/mods/public/l10n/long.public-gui-userreport.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/long.public-gui-userreport.po (revision 27246) +++ ps/trunk/binaries/data/mods/public/l10n/long.public-gui-userreport.po (revision 27247) @@ -1,476 +1,476 @@ msgid "" msgstr "" "Project-Id-Version: None\n" -"POT-Creation-Date: 2022-11-21 08:29+0000\n" -"PO-Revision-Date: 2022-11-21 08:29+0000\n" +"POT-Creation-Date: 2022-11-25 08:13+0000\n" +"PO-Revision-Date: 2022-11-25 08:13+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" msgid "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant UserReporter Terms and Conditions[/font]" msgstr "" "[font=\"sans-bold-18\"]Правила и условия использования загрузчика Пользовательского " "отчёта 0 A.D. Empires Ascendant[/font]" msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2018-10-16" msgstr "[font=\"sans-bold-14\"]Ceann-là na sgrìobhainn Date:[/font] 16mh Dàmh 2018" msgid "" "The 0 A.D. UserReporter is a tool that allows you, the 0 A.D. player, to automatically " "upload hardware- and software-system details in order to help Wildfire Games and " "community developers to improve the performance and compatibility of 0 A.D." msgstr "" "’S e inneal a th’ ann an 0 A.D. UserReporter a leigeas leat-sa, cluicheadair 0 A.D., " "fiosrachadh mu bhathar-cruaidh is bathar-bog an t-siostaim agad a luchdadh suas gu " "fèin-obrachail agus cuidichidh seo Wildfire Games is luchd-leasachaidh na " "coimhearsnachd ach an cuir sinn piseach air dèanadas is co-chòrdalachd 0 A.D." msgid "[font=\"sans-bold-14\"]Purpose of the UserReport:[/font]" msgstr "[font=\"sans-bold-14\"]Предназначение на програмата UserReport:[/font]" msgid "" "The UserReports indicate which system features (for example CPU instruction sets and " "OpenGL capabilities) are widely supported by the computer systems of 0 A.D. players." msgstr "" "Потребителските доклади съдържат информация и показват кои системни " "характеристики/функции (например, задачи на процесора и възможности на " "програмно-приложния интерфейс OpenGL) са най-широко използвани и поддържани от " "компютърните системи на играчите на 0 A.D.." msgid "" "This allows developers to decide which 0 A.D. program code is safe to use and which " "optimizations are most feasible to implement next." msgstr "" "Leigidh seo leis an luchd-leasachaidh co-dhùnaidhean a dhèanamh a thaobh dè an còd " "prògramachaidh as urrainn dhuinn cleachdadh gu sàbhailte ann an 0 A.D. agus dè an ath-" "phiseach a bu chòir dhuinn a phrògramachadh." msgid "" "If the UserReporter is enabled, the UserReport containing that information is uploaded " "to Wildfire Games once per program launch (GDPR 13.1.c, GDPR 15.1.a)." msgstr "" "Εάν η Αναφορά Χρήστη είναι ενεργοποιημένη, η Αναφορά Χρήστη περιέχει αυτές τις " "πληροφορίες που αποστέλνονται στη Wildfire Games μία φορά ανά εκκίνηση του προγράμματος" " (Γενικός Κανονισμός για την Προστασία Δεδομένων 13.1.c, ΓΚΠΔ 15.1.a)." msgid "[font=\"sans-bold-14\"]UserReport data:[/font]" msgstr "[font=\"sans-bold-14\"]Данни, съдържащи се в Потребителския доклад:[/font]" msgid "" " 1. Hardware Details, for example the screen size, CPU clock rate, memory capacity and " "the sound card manufacturer." msgstr "" " 1. Информация за хардуерните компоненти, като например размера на екрана, работната " "честота на процесора, наличната оперативна памет и производител на звуковата карта." msgid "" " 2. System Software Details, for example the operating system version, graphics driver " "version, OpenGL capabilities." msgstr "" " 2. Информация за основен системен софтуер, като например версия на операционната " "система и графичния драйвър, възможности на програмно-приложния интерфейс OpenGL." msgid " 3. Application Details, for example the 0 A.D. version and build number." msgstr "" " 3. Detalles de la aplicación, por ejemplo, la versión de 0 A.D. y el número de " "compilación." msgid "" " 4. The UserID. This is a pseudonym generated by the UserReporter the first time it is " "used (GDPR 4.5, GDPR 25.1, GDPR 32.1.a)." msgstr "" " 4. Το Αναγνωριστικό Χρήστη. Αυτό είναι ένα ψευδώνυμο που δημιουργείται από την Αναφορά" " Χρήστη την πρώτη φορά που χρησιμοποιείται (Γενικός Κανονισμός για την Προστασία " "Δεδομένων 4.5, ΓΚΠΔ 25.1, ΓΚΠΔ 32.1.a)." msgid "" " The UserID enables developers to count how many 0 A.D. players use a specific set " "of hardware or system software without allowing them to attribute the data to any " "person." msgstr "" " Потребителския идентификатор позволява на разработчиците да изчислят какъв е общият" " брой на потребителите, играещи 0 A.D. под управлението на определен хардуер или " "системен софтуер, без да получават достъп до лична информация на ползвателите на " "играта." msgid "" " 5. The date of the upload of the UserReport. This allows focus on recent UserReports " "and disregard old reports." msgstr "" " 5. Датата и часът на изпращане на Потребителския доклад (UserReport). Това позволява " "за акцентирането върху най-скорошните Потребителски доклади и отмятането на остарелите " "вече доклади за архивни." msgid "" "The UserReport does not include any specially protected categories of personal data " "(GDPR 9, GDPR 10)." msgstr "" "Η Αναφορά Χρήστη δεν περιλαμβάνει ειδικά προστατευμένες κατηγορίες προσωπικών δεδομένων" " (Γενικός Κανονισμός για την Προστασία Δεδομένων 9, ΓΚΠΔ 10)." msgid "" "The transmission is secured with SSL. Data is protected against unintentional loss in " "encrypted backups for additional time (GDPR 30.1.g, GDPR 32)." msgstr "" "Η μετάδοση είναι ασφαλισμένη με SSL (Στρώμα Ασφαλών Υποδοχών). Τα δεδομένα " "προστατεύονται από την ακούσια απώλεια κρυπτογραφημένων αντιγράφων ασφαλείας για " "επιπλέον χρόνο (Γενικός Κανονισμός για την Προστασία Δεδομένων 30.1.g, ΓΚΠΔ 32)." msgid "[font=\"sans-bold-14\"]Wildfire Games reserves the right to:[/font]" msgstr "[font=\"sans-bold-14\"]Cúlchiste ag Wildfire Games leis na rialacha seo:[/font]" msgid "" " 1. Publish UserReport data, excluding the UserID pseudonym, so that community " "developers may help contribute to 0 A.D. development using this data (GDPR 4.5)." msgstr "" " 1. Δημοσιεύσει τα δεδομένα της Αναφοράς Χρήστη, εξαιρώντας το ψευδώνυμο του " "Αναγνωριστικού Χρήστη, έτσι ώστε οι προγραμματιστές της κοινότητας να μπορούν να " "συμβάλλουν στην ανάπτυξη του 0 A.D. χρησιμοποιώντας αυτά τα δεδομένα (Γενικός " "Κανονισμός για την Προστασία Δεδομένων 4.5)." msgid "" " At the time of the document, Wildfire Games published the most recent UserReport " "analysis at http://feedback.wildfiregames.com/ (GDPR 13.1.e, GDPR 15.1.c)." msgstr "" " Κατά το χρόνο δημιουργίας του εγγράφου, η Wildfire Games δημοσίευσε την πιο " "πρόσφατη ανάλυση Αναφορά Χρήστη στη διεύθυνση http://feedback.wildfiregames.com/ " "(Γενικός Κανονισμός για την Προστασία Δεδομένων 13.1.e, ΓΚΠΔ 15.1.c)." msgid "" " 2. Erase any UserReports for any reason, except where a user has objected to the " "erasure of his or her data for one of the reasons specified by the GDPR (GDPR 18, GDPR " "21)." msgstr "" " 2. Изтрива Потребителски доклади при нужда, изключая когато изтриването на данните на " "потребителя не е одобрено от него или нея по една от причините, изложени в Регламента " "за защита на личните данни (General Data Protection Regulation) (Чл. 18 и чл. 21 на " "GDPR)." msgid "" " 3. Store the users IP address to protect against cyberattacks, for no longer than 4 " "months (EU Court of Justice Press Release No 112/16)." msgstr "" " 3. Stocker l'adresse IP des utilisateurs pour la protéger contre les cyberattaques, " "pour une durée maximum de 4 mois (Communiqué de presse de la Cour de Justice de l'Union" " Européenne n ° 112/16)." msgid "" " 4. Change this document. The document date indicates the version of the Terms and " "Conditions." msgstr "" " 4. Gun atharraich sinn an sgrìobhainn seo. Innsidh ceann-là na sgrìobhainne dè an " "tionndadh dhe na teirmichean is cumhaichean a th’ ann." msgid "" " The UserReport is disabled with each version update and only enabled if the user " "agreed to the new document (GDPR 13.3)." msgstr "" " Функцията за Потребителски доклад се изключва с всяко обновяване на условията и " "може да бъде включена само по желание на потребителя и той е потвърдил условията на " "новия документ (Чл. 13.3 на GDPR)." msgid "[font=\"sans-bold-14\"]You agree to:[/font]" msgstr "[font=\"sans-bold-14\"]Во соглашаетесь со следующим:[/font]" msgid "" " 1. Use the service at your own risk. Wildfire Games does not take responsibility for " "damages resulting from this service." msgstr "" "1. Menggunakan perkhidmatan ini tetapi atas risiko sendiri. Wildfire Games tidak " "bertanggungjawab atas apa jua kerosakan yang berpunca daripada perkhidmatan ini." msgid "" " 2. Not use the service with third-party software or mods that change the UserReport " "data or prevent the user from being informed of updated Terms and Conditions." msgstr "" "2. Μην χρησιμοποιείς την υπηρεσία με λογισμικό ή mods (τροποποιήσεις) άλλου " "κατασκευαστή που αλλάζουν τα δεδομένα της Αναφοράς Χρήστη ή εμποδίζουν τον χρήστη να " "προειδοποιείται για τους ενημερωμένους Όρους και Προϋποθέσεις." msgid "[font=\"sans-bold-14\"]User rights (GDPR 13):[/font]" msgstr "" "[font=\"sans-bold-14\"]Δικαιώματα χρήστη (Γενικός Κανονισμός για την Προστασία " "Δεδομένων 13):[/font]" msgid "" " 1. Contact Wildfire Games, by sending an email to webmaster at wildfiregames dot com " "(GDPR 13.1.a, GDPR 13.1.b)." msgstr "" "1. Επικοινώνησε με τη Wildfire Games, στέλνοντας ένα μήνυμα ηλεκτρονικού ταχυδρομείου " "στο webmaster παπάκι wildfiregames τελεία com (Γενικός Κανονισμός για την Προστασία " "Δεδομένων 13.1.a, ΓΚΠΔ 13.1.b)." msgid " To exercise any user right, please refer to this contact." msgstr "" " Cleachd am fiosrachadh conaltraidh seo a thaobh còir sam bith a’ chleachdaiche a " "cur an cèill." msgid " 2. Right of access to UserReport data concerning him or her (GDPR 15)." msgstr "" "2. Δικαίωμα πρόσβασης στα δεδομένα της Αναφοράς Χρήστη που αφορούν αυτόν ή αυτή " "(Γενικός Κανονισμός για την Προστασία Δεδομένων 15)." msgid "" " The UserID pseudonym can be found in the user.cfg file of the configuration folder " "of 0 A.D." msgstr "" " El pseudónimu de la IdentificacionUsuarial puœde-se atopar nel archivo “user.cfg” " "de l subdirectorio “configuracion” de 0 A.D." #, python-format msgid " The current configuration folder is %(configPath)s." msgstr " Текущата конфигурационна папка е с местонахождение %(configPath)s." msgid "" " The user obtains a machine-readable and human-readable copy of the UserReport data " "in the logs folder of 0 A.D. (GDPR 20)." msgstr "" " Ο χρήστης βρίσκει ένα αναγνώσιμο από μηχανή και αναγνώσιμο από άνθρωπο αντίγραφο " "των δεδομένων της Αναφοράς Χρήστη στο φάκελο αρχείων καταγραφής του 0 A.D. (Γενικός " "Κανονισμός για την Προστασία Δεδομένων 20)." msgid " The data can be reviewed before the UserReporter is enabled." msgstr "" " Is féidir leis na sonraí a athbhreithniú roimh go bhfuil an tÚsáidTuairisceoir atá " "cumasaithe." #, python-format msgid " The current logfolder is %(logPath)s." msgstr " Текущата папка с конфигурационни записи е с местонахождение %(logPath)s." msgid "" " If you wish to access further UserReport data, contact Wildfire Games and provide " "your UserID pseudonym (GDPR 11). Only with that we may identify your data and process " "requests (GDPR 13.2.e)." msgstr "" " Если вы хотите получить доступ к дополнительным данным Пользовательского отчёта, " "свяжитесь с Wildfire Games и укажите свой псевдоним UserID (Общий регламент по защите " "данных (ЕС) 11). Только так мы сможем идентифицировать Ваши данные и обработать Ваши " "запросы (Общий регламент по защите данных (ЕС) 13.2.e)." msgid " Data may be obtained in a portable, machine-readable format (GDPR 20)." msgstr "" " Τα δεδομένα μπορούν να αποκτηθούν σε φορητή, αναγνώσιμη από μηχανή μορφή (Γενικός " "Κανονισμός για την Προστασία Δεδομένων 20)." msgid " 3. Right to rectification of inaccurate UserReport data (GDPR 16)." msgstr "" " 3. Δικαίωμα διόρθωσης ανακριβών δεδομένων Αναφοράς Χρήστη (Γενικός Κανονισμός για την " "Προστασία Δεδομένων 16)." msgid "" " 4. Right to erasure of your UserReports if they are not relevant to the development of" " 0 A.D., if the data was processed unlawfully or if the user objects to the processing " "and has overriding legitimate grounds (GDPR 17)." msgstr "" " 4. Δικαίωμα διαγραφής των Αναφορών Χρήστη σας, εάν δεν σχετίζονται με την ανάπτυξη του" " 0 A.D., εάν τα δεδομένα υποβλήθηκαν σε παράνομη επεξεργασία ή αν ο χρήστης αντιτίθεται" " στην επεξεργασία και έχει νόμιμους λόγους υπεράσπισης (Γενικός Κανονισμός για την " "Προστασία Δεδομένων 17)." msgid "" " 5. Right to restriction of processing of UserReports if the accuracy of the data is " "contested by the user, if the data was processed unlawfully or if the user requires the" " data for a legal claim (GDPR 18)." msgstr "" " 5. Δικαίωμα περιορισμού της επεξεργασίας των δεδομένων Αναφοράς Χρήστη, αν η ακρίβεια " "των δεδομένων αμφισβητείται από τον χρήστη, εάν τα δεδομένα υποβλήθηκαν σε παράνομη " "επεξεργασία ή εάν ο χρήστης απαιτεί τα δεδομένα για μια νομική αξίωση (Γενικός " "Κανονισμός για την Προστασία Δεδομένων 18)." msgid "" " 6. Right to object to the processing of UserReports concerning him or her on grounds " "relating to their particular situation (GDPR 21)." msgstr "" " 6. Δικαίωμα διατύπωσης αντιρρήσεων για την επεξεργασία των Αναφορών Χρήστη που αφορούν" " αυτόν ή αυτή για λόγους που σχετίζονται με την ιδιαίτερη κατάστασή τους (Γενικός " "Κανονισμός για την Προστασία Δεδομένων 21)." msgid " 7. Right to lodge a complaint with a supervisory authority (GDPR 13.2.d, GDPR 77)." msgstr "" " 7. Δικαίωμα υποβολής καταγγελίας σε εποπτική αρχή (Γενικός Κανονισμός για την " "Προστασία Δεδομένων 13.2.d, ΓΚΠΔ 77)." msgid "" "Requests that are manifestly unfounded or excessive are not responded to or may be " "charged (GDPR 12.4, GDPR 12.5)." msgstr "" "Chan fhreagair sinn ma thèid iarrtas a chur a-steach a tha gun adhbhar no anabarrach gu" " follaiseach no faodaidh sinn tàille iarraidh air a shon (GDPR 12.4, GDPR 12.5)." msgid "[font=\"sans-bold-14\"]Legal grounds of processing (GDPR 13.1.c):[/font]" msgstr "" "[font=\"sans-bold-14\"]Νομική βάση της επεξεργασίας (Γενικός Κανονισμός για την " "Προστασία Δεδομένων 13.1.c):[/font]" msgid "" " 1. The processing is necessary for the performance of the service defined in this " "document (GDPR 6.1.b)." msgstr "" " 1. Η επεξεργασία είναι απαραίτητη για την εκτέλεση της υπηρεσίας όπως ορίζεται σε αυτό" " το έγγραφο (Γενικός Κανονισμός για την Προστασία Δεδομένων 6.1.b)." msgid "" " 2. Wildfire Games has legitimate interests in the development of 0 A.D and protection " "against cyberattacks (GDPR 6.1.f)." msgstr "" " 2. Η Wildfire Games έχει νόμιμα συμφέροντα στην ανάπτυξη του 0 A.D και την προστασία " "από τις κυβερνοεπιθέσεις (Γενικός Κανονισμός για την Προστασία Δεδομένων 6.1.f)." msgid "" " 3. Wildfire Games does not process any further data for the UserReporter and does not " "ask for consent to further data processing (GDPR 6.1.a, GDPR 7, GDPR 8, GDPR 13.2.c)." msgstr "" " 3. Η Wildfire Games δεν επεξεργάζεται περαιτέρω δεδομένα για την Αναφορά Χρήστη και " "δεν ζητά τη συγκατάθεση για την περαιτέρω επεξεργασία δεδομένων (Γενικός Κανονισμός για" " την Προστασία Δεδομένων 6.1.a, ΓΚΠΔ 7, ΓΚΠΔ 8, ΓΚΠΔ 13.2.c)." msgid "[font=\"sans-bold-14\"]Wildfire Games obligations (GDPR 5, GDPR 13):[/font]" msgstr "" "[font=\"sans-bold-14\"]Υποχρεώσεις της Wildfire Games (Γενικός Κανονισμός για την " "Προστασία Δεδομένων 5, ΓΚΠΔ 13):[/font]" msgid " 1. Wildfire Games demonstrates compliance with GDPR (GDPR 5.2 \"accountability\")." msgstr "" "1. Wildfire Games демонстрирует соответствие с Общим регламентом по защите данных " "(Общий регламент по защите данных (ЕС) 5.2 «подотчетность»)." msgid "" " 2. Wildfire Games documents their processing activities appropriately, in particular " "the categories of processed personal data and security measures to protect it (GDPR " "30)." msgstr "" " 2. Η Wildfire Games καταγράφει κατάλληλα τις δραστηριότητές επεξεργασίας, ιδίως στις " "κατηγορίες των επεξεργασμένων προσωπικών δεδομένων και στα μέτρα ασφαλείας για την " "προστασία τους (Γενικός Κανονισμός για την Προστασία Δεδομένων 30)." msgid "" " 3. Wildfire Games processes personal data lawfully, fairly and transparently (GDPR " "5.1.a, GDPR 12.1)." msgstr "" "3. Η Wildfire Games επεξεργάζεται νόμιμα, δίκαια και με διαφάνεια τα προσωπικά δεδομένα" " (Γενικός Κανονισμός για την Προστασία Δεδομένων 5.1.a, ΓΚΠΔ 12.1)." msgid "" " 4. Wildfire Games informs users of the purposes, legal grounds, legitimate interests " "and retention periods of personal data processing at the time it is processed, " "recipients of personal data and where applicable, transfer of personal data to third " "countries and automated decision-making (GDPR 13.1.c-f, GDPR 13.2.a, GDPR 13.2.e, GDPR " "13.2.f, GDPR 15.1, GDPR 15.4)." msgstr "" "4. Η Wildfire Games ενημερώνει τους χρήστες για τους σκοπούς, τους νομικούς λόγους, τα " "νόμιμα συμφέροντα και τις περιόδους διατήρησης της επεξεργασίας των προσωπικών " "δεδομένων κατά τη στιγμή της επεξεργασίας τους, της αποδοχής των προσωπικών δεδομένων " "και, κατά περίπτωση, της μεταφοράς προσωπικών δεδομένων σε τρίτες χώρες και της " "αυτοματοποιημένης λήψης αποφάσεων (Γενικός Κανονισμός για την Προστασία Δεδομένων " "13.1.cf, ΓΚΠΔ 13.2.α, ΓΚΠΔ 13.2.e, ΓΚΠΔ 13.2.f, ΓΚΠΔ 15.1, ΓΚΠΔ 15.4)." msgid "" " 5. Wildfire Games does not processes personal data for purposes other than the " "specified ones (GDPR 5.1.b, \"purpose limitation\", GDPR 13.3)." msgstr "" " 5. Η Wildfire Games δεν επεξεργάζεται προσωπικά δεδομένα για σκοπούς διαφορετικούς " "από τους καθορισμένους (Γενικός Κανονισμός για την Προστασία Δεδομένων 5.1.b, " "\"περιορισμός του σκοπού\", ΓΚΠΔ 13.3)." msgid "" " 6. Wildfire Games does not process personal data that is not needed for the specified " "purposes (GDPR 5.1.c, \"data minimisation\")." msgstr "" "6. Wildfire Games não processa informação pessoal que não seja necessária para os " "propósitos especificados (GDRP 5.1.c, \"data minimisation\" \\['minimização de dados'])" msgid "" " 7. Wildfire Games uses a storage form that does not allow identification of natural " "persons for longer than necessary (GDPR 5.1.e \"storage limitation\")." msgstr "" " 7. Η Wildfire Games χρησιμοποιεί ένα τρόπο αποθήκευσης που δεν επιτρέπει την " "ταυτοποίηση φυσικών προσώπων για μεγαλύτερο χρονικό διάστημα από ό, τι είναι απαραίτητο" " (Γενικός Κανονισμός για την Προστασία Δεδομένων 5.1.e 'περιορισμός αποθήκευσης')." msgid "" " 8. Wildfire Games secures personal data processing to prevent unauthorised or unlawful" " processing and accidental loss (GDPR 5.1.f. \"integrity and confidentiality\")." msgstr "" " 8. Η Wildfire Games διασφαλίζει την επεξεργασία των προσωπικών δεδομένων για την " "αποτροπή μη εξουσιοδοτημένης ή παράνομης επεξεργασίας και τυχαίας απώλειας (Γενικός " "Κανονισμός για την Προστασία Δεδομένων 5.1.f. 'ακεραιότητα και εμπιστευτικότητα')." msgid "" " 9. Wildfire Games informs users of their right to access, to rectify, to erase " "personal data and the right to restrict, to withdraw consent to, to object to personal " "data processing and to complain at a supervisory authority (GDPR 13.2.b, GDPR 13.2.c, " "GDPR 13.2.d)." msgstr "" "9. Η Wildfire Games ενημερώνει τους χρήστες για τα δικαίωμά τους, να έχουν πρόσβαση, να" " διορθώσουν, να διαγράψουν προσωπικά δεδομένα και να τα περιορίσουν, να αποσύρουν τη " "συγκατάθεσή τους, να αντιταχθούν στην επεξεργασία προσωπικών δεδομένων και να " "υποβάλλουν καταγγελίες σε μια εποπτική αρχή (Γενικός Κανονισμός για την Προστασία " "Δεδομένων 13.2.b, ΓΚΠΔ 13.2.c, ΓΚΠΔ 13.2.d)." msgid "" "10. Wildfire Games facilitates the exercise of user rights where possible (GDPR 12.2), " "without undue delay (GDPR 12.3)." msgstr "" "10. Wildfire Games способствует осуществлению прав пользователей там, где это возможно " "(Общий регламент по защите данных (ЕС) 12.2), без неоправданных задержек (Общий " "регламент по защите данных (ЕС) 12.3)." msgid "" "12. Wildfire Games informs the users that to exercise their rights, users might need to" " provide additional information to identify the natural person or the data (GDPR 12.6, " "GDPR 13.2.e)." msgstr "" "12. Η Wildfire Games ενημερώνει τους χρήστες ότι για να ασκήσουν τα δικαιώματά τους, οι" " χρήστες ενδέχεται να χρειαστεί να παράσχουν πρόσθετες πληροφορίες για τον προσδιορισμό" " του φυσικού προσώπου ή των δεδομένων (Γενικός Κανονισμός για την Προστασία Δεδομένων " "12.6, ΓΚΠΔ 13.2.e)." msgid "The minimum age to use the service is 13." msgstr "Минималната възрастова граница за използване на услугата е 13 години." msgid "" "Wildfire Games will not knowingly collect personal data from children under this age " "(Children's Online Privacy Protection Act)." msgstr "" "Η Wildfire Games δεν θα συλλέγει συνειδητά δεδομένα προσωπικού χαρακτήρα από παιδιά " "αυτής της ηλικίας (Νόμος για την προστασία της ιδιωτικής ζωής των παιδιών στο " "διαδίκτυο)." msgid "" "If you believe Wildfire Games might have any personal data from or about a child under " "13, please contact Wildfire Games." msgstr "" "Wildfire Games'in 13 yaşından küçük bir çocuktan veya bunlardan herhangi biri hakkında " "kişisel verileri olabileceğini düşünüyorsanız, lütfen Wildfire Games ile iletişime " "geçin." msgid "Wildfire Games obtains all UserReport data exclusively from the user (GDPR 14)." msgstr "" "Wildfire Games получает все данные Пользовательского отчёта исключительно от самого " "пользователя (Общий регламент по защите данных (ЕС) 14)." msgid "" "Wildfire Games does not perform any automated decision making affecting natural persons" " (GDPR 22)." msgstr "" "Η Wildfire Games δεν εκτελεί αυτοματοποιημένη λήψη αποφάσεων που επηρεάζει τα φυσικά " "πρόσωπα (Γενικός Κανονισμός για την Προστασία Δεδομένων 22)." msgid "" "If parts of the terms are held to be illegal or otherwise unenforceable, the remainder " "of the terms shall still apply ('severability')." msgstr "" "Ma thathar den bheachd gu bheil cuid de na teirmichean mì-laghail no nach gabh an " "èigneachadh air adhbhar eile, bidh an còrr de na teirmichean an sàs fhathast " "(“severability”)." msgid "" "For further information on Wildfire Games Privacy Policies, visit " "https://trac.wildfiregames.com/wiki/UserDataProtection" msgstr "" "Para máis información sobre as políticas de protección da intimidade de Wildfire Games," " consulte https://trac.wildfiregames.com/wiki/UserDataProtection (en inglés)" Index: ps/trunk/binaries/data/mods/public/l10n/long.public-templates-buildings.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/long.public-templates-buildings.po (revision 27246) +++ ps/trunk/binaries/data/mods/public/l10n/long.public-templates-buildings.po (revision 27247) @@ -1,1529 +1,1533 @@ msgid "" msgstr "" "Project-Id-Version: None\n" -"POT-Creation-Date: 2022-11-21 08:29+0000\n" -"PO-Revision-Date: 2022-11-21 08:29+0000\n" +"POT-Creation-Date: 2022-11-25 08:13+0000\n" +"PO-Revision-Date: 2022-11-25 08:13+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" msgid "Hoplothēkē" msgstr "होपलोटेक़, शस्त्रागार" msgid "Stratopedon" msgstr "स्ट्रैटोपेडऩ, सेना शिविर" msgid "Agora" msgstr "अगोरा़, नगर केंद्र" msgid "Epaulos" msgstr "इपॉलोस़, बाड़ा" msgid "Pyrgion" msgstr "पाइरगियन, रक्षा मीनार" msgid "Limēn" msgstr "Přístav" msgid "Epoikion" msgstr "Epoikion" msgid "Agros" msgstr "Agros" msgid "Chalkeōn" msgstr "लोहार-ख़ाना" msgid "Phrourion" msgstr "Phrourion-Fortaleza" msgid "Gymnasium" msgstr "Trường tập luyện" msgid "Gymnasion" msgstr "Recluta unidades campeonas e investiga tecnologías relacionadas." msgid "Train Champions." msgstr "Позволяет обучать гвардейцев." msgid "Oikos" msgstr "Oikos" msgid "Emporion" msgstr "Emporion" msgid "Prophylagma" msgstr "Prophylagma" msgid "Council Chamber" msgstr "Зал заседаний совета" msgid "Prytaneion" msgstr "Poradní síň" msgid "Train Heroes and research technologies." msgstr "Entraîne des Héros et réalise des recherches technologiques." msgid "Council" msgstr "Il Consiglio" msgid "Stratopedon tōn Psilōn" msgstr "Стратопедон тон псільон" msgid "Pyrgidion" msgstr "Strážní věž" msgid "Hippōn" msgstr "Hippōn" msgid "Apothēkē" msgstr "Apothēkē" msgid "Naos" msgstr "Chrám" msgid "Theatron" msgstr "Antikkens greske teater" msgid "Pyrgíon" msgstr "Pyrgíon-Torre de Defensa" msgid "Pylai" msgstr "Hradební brána" msgid "Teichos" msgstr "Teichos" msgid "Pyrgos" msgstr "Hradební věž" msgid "Parthenōn" msgstr "Div světa - Parthenón (chrám panen)" msgid "Bench" msgstr "Subsellium" msgid "Wooden Bench" msgstr "Subsellium Ligneum" msgid "Miletucerdon" msgstr "Μαϊλτούρσεντον" msgid "Coriosessa" msgstr "Coriosessa" msgid "Tigernotreba" msgstr "Τιγκερνότρουμπα" msgid "Cagion" msgstr "Κέιτζον" msgid "Island Settlement" msgstr "Asentamento dunha illa" msgid "Cranogion" msgstr "Ostrovní osada" msgid "" "Build upon a shoreline in own, neutral, or allied territory. Acquire large tracts of " "territory. Territory root. Train Citizens, construct Ships, and research technologies. " "Garrison Soldiers for additional arrows." msgstr "" "Construire sur les rives de votre territoire ou celles d'un territoire neutre ou allié." " Octroie une large étendue de territoire. Centre du territoire. Entraîner des citoyens," " construire des vaisseaux et rechercher des technologies. Soldats en garnison pour des " "tirs de flèches supplémentaires." msgid "Uxelon" msgstr "Obranná vež" msgid "Counos" msgstr "Přístav" msgid "Buta" msgstr "Statek" msgid "Olca" msgstr "Olca" msgid "Gobanion" msgstr "Κομπάνιον" msgid "Dunon" msgstr "Pevnost" msgid "Train Heroes. Garrison Soldiers for additional arrows." msgstr "Oidich curaidhean. Cuir saighdearan ’nan gearastan ann airson barrachd shaighdean." msgid "Tegia" msgstr "Tegia" msgid "Magos" msgstr "Vendejo" msgid "Antosolicon" msgstr "Antosolicon" msgid "Budinadon" msgstr "Μπαντίναντον" msgid "Melonas" msgstr "la melonas." msgid "Eposton" msgstr "अश्वशाला" msgid "Capanon" msgstr "भण्डार गृह" msgid "Nemeton" msgstr "Nemeton" msgid "Duoricos" msgstr "Hradební brána" msgid "Rate" msgstr "Արագություն" msgid "Emain Macha" msgstr "Eamhain Mhacha" msgid "Apartment Building" msgstr "Edificio de apartamentos" msgid "Bet" msgstr "Weddenskap" msgid "Maḥanēt" msgstr "Maḥanēt-Cuartel" msgid "Merkāz" msgstr "Merkāz-Centro Cívico" msgid "Rēfet" msgstr "Rēfet-Corral" msgid "Mijdil" msgstr "Mijdil-Torre de Defensa" msgid "Commercial Port" msgstr "Трговачко Пристаниште" msgid "Namel" msgstr "Namel-Muelle" msgid "Train Mercenaries." msgstr "Позволяет вербовать наёмников." msgid "Celtic Embassy" msgstr "సెల్టిక్ దౌత్య కార్యాలయం" msgid "Train Celtic Mercenaries." msgstr "Kouluta kelttiläisiä palkkasotureita." msgid "Iberian Embassy" msgstr "ఐబీరియన్ దౌత్య కార్యాలయం" msgid "Train Iberian Mercenaries." msgstr "Позволяет вербовать иберийских наёмников" msgid "Italic Embassy" msgstr "Itaalien suurlähetystö" msgid "Train Italic Mercenaries." msgstr "Kouluta italialaisia palkkasotureita." msgid "Aḥuzāh" msgstr "Aḥuzāh-Granja" msgid "Šadd" msgstr "Šadd-Huerto" msgid "Ḥamet" msgstr "Ḥamet-Fortaleza" msgid "Šūq" msgstr "Šūq-Mercado" msgid "Low Wall" msgstr "Niedrige Mauer" msgid "Stone Wall" msgstr "Muralla de Piedra" msgid "Maḥṣabah" msgstr "Maḥṣabah-Almacén" msgid "Naval Shipyard" msgstr "Военноморска корабостроителница" msgid "Cothon" msgstr "Cothon-Astillero" msgid "" "Build upon a shoreline in own, neutral, or allied territory. Acquire large tracts of " "territory. Territory root. Construct Warships and research technologies." msgstr "" "Может быть возведено на берегу своей, нейтральной или дружественной территории. " "Присоединяет большой участок владений. Коренное владение. Строит корабли и исследует " "технологии. Размещайте воинов внутри для усиления оборонительной стрельбы." msgid "Shipyard" msgstr "Корабостроителница" msgid "Maqdaš" msgstr "Maqdaš-Templo" msgid "Train Healers and Champion Infantry and research healing technologies." msgstr "" "Entraîner des guérisseurs, des champions d’infanterie, et rechercher des technologies " "de soins." msgid "Sacrificial Temple" msgstr "Храм за жертвоприношения" msgid "Tophet" msgstr "قربانگاه انسان" msgid "Mijdil-šaʿar" msgstr "Mijdil-šaʿar-Puerta" msgid "Homah" msgstr "Homah" msgid "Jdar" msgstr "Jdar-Muralla" msgid "Temple of Ba'al Hammon" msgstr "Templo of Ba'al Hammon-Maravilla" msgid "Hut" msgstr "Capanna " msgid "Longhouse" msgstr "Cabana comunal" msgid "Column" msgstr "Kolonenn" msgid "Doric Column" msgstr "Дорическая колонна" msgid "Fallen Doric Column" msgstr "Kaatunut doorilainen pylväs" msgid "Fence" msgstr "Ogrodzenie" msgid "Long Wooden Fence" msgstr "Długie drewniane ogrodzenie" msgid "Short Wooden Fence" msgstr "Krótkie drewniane ogrodzenie" msgid "Stone Fence" msgstr "Kamienne ogrodzenie" msgid "Assembly of Princes" msgstr "Seanadh nam prionnsachan" msgid "Remogantion" msgstr "Пленарна зала" msgid "Train Champion Trumpeters and Heroes." msgstr "Entraîner des Champions Trompettistes et des Héros." msgid "Coriosedlon" msgstr "Κοριοσέντλον" msgid "Lissos" msgstr "Radnice" msgid "Brauon" msgstr "Větrný mlýn" msgid "Tavern" msgstr "Rumah Penginapan" msgid "Taberna" msgstr "Gallisk taverna" msgid "Sanctuary of Corent" msgstr "Святилище у комуні Коран" msgid "Celicnon" msgstr "Div světa - Celicnon" msgid "Wheat Field" msgstr "Achadh cruithneachd" msgid "Imperial Academy" msgstr "Императорская академия" msgid "Dìguó Xuéyuàn" msgstr "Académie Impériale (Dìguó Xuéyuàn)" msgid "Train Champions and research their technologies." msgstr "Позволяет обучать чемпионов и исследовать технологии, связанные с ними." msgid "Academy" msgstr "Академија" msgid "Bīnggōng Chǎng" msgstr "Bīnggōng Chǎng" msgid "Jūn Yíng" msgstr "Jūn Yíng" msgid "Guān Shǔ" msgstr "Guān Shǔ" msgid "" "This greatly increases the health, capture resistance, and garrison capacity of this " "specific Civic Center. Unlock training of Heroes here and reduce its research and batch" " training times by half." msgstr "" "Cela augmente grandement la santé, la résistance à la capture et la capacité de la " "garnison de ce Centre Civique spécifique. Débloque l'entraiment des héros et réduit de " "moitié le temps de recherches ainsi que celui de l'entrainement en groupe." msgid "Imperial Court" msgstr "İmparatorluk Mahkemesi" msgid "Cháotíng" msgstr "Imparatorluk avlusu" msgid "ImperialCourt" msgstr "İmparatorlukMahkemesi" msgid "Xù Lán" msgstr "Tunique bleue" msgid "Fángyù Tǎ" msgstr "Tour de défense" msgid "" "This tower has greater range, greater attack, greater health, and is twice as difficult" " to capture." msgstr "" "Cette tour possède une portée, une puissance d'attaque et une santé plus importante. " "Elle est également deux fois plus difficile à capturer." msgid "Great Tower" msgstr "Büyük savunma kulesi" msgid "Dà Fángyù Tǎ" msgstr "Grande tour de défense" msgid "GreatTower" msgstr "BüyükSavunmaKulesi" msgid "Mǎtóu" msgstr "Tersane" msgid "Nóng Shè" msgstr "Nóng Shè" msgid "Dàotián" msgstr "Çeltik tarlası" msgid "Rice Paddy" msgstr "Пиринчано Поље" msgid "Tián" msgstr "Tahıl tarlası" msgid "Duànzào Chǎng" msgstr "Duànzào Chǎng" msgid "Bǎolěi" msgstr "Eski kale" msgid "Mín Jū" msgstr "Мінь цзюй" msgid "LaoziGate" msgstr "Портата на Лао Дзъ" msgid "Lǎozǐ Mén" msgstr "Laozi Kapısı" msgid "Jíshì" msgstr "Jíshì" msgid "Imperial Ministry" msgstr "Императорское министерство" msgid "Gōngdiàn" msgstr "Şehir Merkezi" msgid "ImperialMinistry" msgstr "Императорское министерство" msgid "" "Train the Nine Ministers. Territory root. Research a powerful suite of Administrative " "technologies." msgstr "" "Crea los Nuœve Ministros & disinvuœlve toda una riestra de téchnicæs administrativæs. " "Val par’ afhitare lhindeiros." msgid "Wànglóu" msgstr "İleri karakol" msgid "Bamboo Stockade" msgstr "Staccionata di bamboo" msgid "Bamboo Stockade Gate" msgstr "Cancello di staccionata di bamboo" msgid "Bamboo Stockade Tower" msgstr "Torre di staccionata di bamboo" msgid "Bǎ Chǎng" msgstr "Atış poligonu" msgid "Shào Tǎ" msgstr "Shào Tǎ" msgid "Mǎ Jiù" msgstr "Ма Дзиу" msgid "Cāngkù" msgstr "Cāngkù" msgid "Sìmiào" msgstr "Tapınak" msgid "Chéng Mén" msgstr "Mężczyźni Chéng" msgid "Chéng Yuán" msgstr "Chéng Yuán" msgid "Chéng Lóu" msgstr "Sur kulesi" msgid "Yōng" msgstr "Taş duvar" msgid "Míngtáng Bìyōng" msgstr "Míngtáng Bìyōng" msgid "Epic Temple" msgstr "Suurenmoinen temppeli" msgid "Naos Parthenos" msgstr "ტაძარი პართენონი" msgid "Garrison units to heal them at a quick rate." msgstr "Lakait hoc'h unanennoù e gwarnizon a-benn pareañ anezho en ur feur buan-kenañ." msgid "Portico" msgstr "Sloupová předsíň" msgid "Propylaea" msgstr "Propylaea" msgid "Hellenic Stoa" msgstr "Helénská krytá kolonáda" msgid "Kaserna" msgstr "Kaserna-Cuartel" msgid "Oppidum" msgstr "Oppidum-Centro Cívico" msgid "Saroe" msgstr "Saroe-Corral" msgid "Dorre" msgstr "Dorre-Torre de Defensa" msgid "Kai" msgstr "Kai-Muelle" msgid "Baserri" msgstr "Baserri-Granja" msgid "Soro" msgstr "Soro-Huerto" msgid "Harotz" msgstr "Harotz-Herrería" msgid "Castro" msgstr "Castro-Fortaleza" msgid "Etxe" msgstr "Etxe-Casa" msgid "Arruga" msgstr "Arruga-Mercado" msgid "Revered Monument" msgstr "Spomenik strahospoštovanja" msgid "Gur Oroigarri" msgstr "Pomnik Gur Origarri" msgid "Monument" msgstr "స్మారక చిహ్నము" msgid "Ola" msgstr "Ola-Almacén" msgid "Loki" msgstr "Loki-Templo" msgid "Biko Sarbide" msgstr "Biko Sarbide-Puerta" msgid "Zabal Horma" msgstr "Zabal Horma-Muralla" msgid "Cancho Roano" msgstr "Cancho Roano-Maravilla" msgid "Ishtar Gate of Babylon" msgstr "బాబిలోన్ యొక్క ఇష్టార్ ద్వారము" msgid "Territory root." msgstr "Projecta una zona de control." msgid "Pr-ỉwn n ms" msgstr "Пер-иун эн мес" msgid "pr-msʿyw" msgstr "пер-месаиу" msgid "Blemmye Camp" msgstr "ब्लेमीमाई सिरहीनों का शिविर" msgid "Train Blemmye Mercenaries." msgstr "भाड़े के ब्लेमीमाई सिरहीन सैनिकों का प्रशिक्षण स्थल।" msgid "Noba Village" msgstr "Χωρίο των Νουβιων (Ασουάν, Αίγυπτος)" msgid "Train Noba Mercenaries." msgstr "भाड़े के नूबा़ सैनिकों का प्रशिक्षण स्थल।" msgid "Pr-nsw" msgstr "Պեր-նեսու" msgid "ihy" msgstr "ללא שם: כן" msgid "tsmt ʿȝ" msgstr "Obranná věž" msgid "Mryt" msgstr "Мерит" msgid "Ỉḥ Abu" msgstr "Sloní stáje" msgid "snwt" msgstr "սենուտ" msgid "sht" msgstr "Сехет" msgid "hmw hʿy n rȝ-ʿ" msgstr "Хему хаі ні ра-а" msgid "Htm" msgstr "Хетем" msgid "Pr" msgstr "Пер" msgid "Pr-sbt" msgstr "Пер-себет" msgid "trtr" msgstr "Теретер" msgid "Large Pyramid" msgstr "Großer Stoa Haufa" msgid "mr ʿȝ" msgstr "विशाल पिरामिड" msgid "Pyramid" msgstr "Kim tự tháp" msgid "Small Pyramid" msgstr "Маленькая піраміда" msgid "mr" msgstr "אדון" msgid "Pr-Pdt" msgstr "Пер-Педет" msgid "tsmt" msgstr "тесемет" msgid "ḥwt-nṯr" msgstr "հուտ-նետեր" msgid "Ỉḥ Ssmt" msgstr "Икх Сисмет" msgid "wdȝt" msgstr "wdȝt" msgid "Temple of Apedemak" msgstr "एपीडेमक़ नरसिंह का देवालय" msgid "Pr-ʿIprmk" msgstr "Пер-Аперемек" msgid "Train Healers and Apedemak Champions and research healing technologies." msgstr "" "Kouluta parantajia ja apademakilaisia mestareita, ja tutki parantamiseen liittyviä " "teknologioita." msgid "TempleOfApedemak" msgstr "Templul lui Apedamak" msgid "Grand Temple of Amun" msgstr "Didžioji Amono šventykla" msgid "Pr-ʿImn" msgstr "Пер-Амон" msgid "Train Amun Champions and Elite Healers. Research healing technologies." msgstr "" "Εκπαιδεύστε Πρωταθλητλες Άμμων και Επίλεκτους/ες Θεραπευτές/τριες. Αναζητήστε " "τεχνολογίες θεραπείας" msgid "TempleOfAmun" msgstr "Ναος του Αμμώνος" msgid "ʿryt" msgstr "\"ʿryt" msgid "sbty" msgstr "Себети" msgid "sȝwt" msgstr "sȝwt" msgid "Mnw nht" msgstr "Մենու նեհետ" msgid "Bibliothēkē" msgstr "Bibliothēkē" msgid "Anaktoron ton Aigai" msgstr "Anaktoron ton Aigai" msgid "Sainyavasa" msgstr "Sainyavasa-Cuartel" msgid "Rajadhanika" msgstr "Rajadhanika-Centro Cívico" msgid "Gotra" msgstr "Gotra-Corral" msgid "Udarka" msgstr "Udarka-Torre de Defensa" msgid "Naukasthanaka" msgstr "Naukasthanaka-Muelle" msgid "Vāraṇaśālā" msgstr "Vāraṇaśālā-Establo de Elefantes." msgid "Kantu" msgstr "Kantu-Granja" msgid "Kshetra" msgstr "Kshetra-Huerto" msgid "Lohakāra" msgstr "Lohakāra-Herrería" msgid "Durg" msgstr "Durg-Fortaleza" msgid "Griham" msgstr "Griham-Casa" msgid "Vipana" msgstr "Vipana-Mercado" msgid "Uparaksana" msgstr "Uparaksana-Puesto de Avanzada" msgid "Palace" msgstr "Lùchairt" msgid "Harmya" msgstr "Lùchairt Innseanach" msgid "Territory root. Train Maiden Guards and Heroes." msgstr "Rdzeń terytorialny. Szkoli strażniczki. Obsadź żołnierzami, by zwiększyć liczbę strzał." msgid "Edict Pillar of Ashoka" msgstr "Edictos en los pilares de Aśoka" msgid "Śāsana Stambha Aśokā" msgstr "Śāsana Stambha Aśokā-Pilar de Asóka" msgid "Pillar" msgstr "Pilastro" msgid "Khalla" msgstr "Khalla-Almacén" msgid "Devalaya" msgstr "Devalaya-Templo" msgid "Rampart Tower" msgstr "Вежа фортечного валу" msgid "" "Higher health tower with ramparts for up to 16 archers. Visibly garrisoned archers " "recieve a range and armor bonus. Only archers can garrison. Needs the murder holes tech" " to protect its foot." msgstr "" "Stabilerer Turm mit Befestigungsmauern für bis zu 16 Bogenschützen. Sichtbar " "einquartiert Bogenschützen bekommen einen Reichweiten- und Rüstungsbonus. Nur " "Bogenschützen können einquartiert werden. Braucht die Mörderlöchertechnologie, um seine" " unmittelbare Umgebung zu schützen." msgid "Dwara" msgstr "Dwara-Puerta" msgid "Shilabanda" msgstr "Shilabanda-Muralla" msgid "Puratta" msgstr "Puratta-Torre de Muralla" msgid "Great Stupa" msgstr "Gran Estupa-Maravilla" msgid "Mausoleum at Halicarnassus" msgstr "Taigh-adhlacaidh Halicarnassus" msgid "Mausōleion" msgstr "Mausōleion" msgid "MercenaryCamp" msgstr "Campa shaighdearan-duaise" msgid "Egyptian Mercenary Camp" msgstr "Campa shaighdearan-duaise Èipheiteach" msgid "Stratopedeia Misthophorōn" msgstr "Stratopedeia Misthophorōn" msgid "Capture this structure to train mercenaries from Hellenistic Egypt." msgstr "" "Αιχμαλώτισε αυτό το κατασκεύασμα για να εκπαιδεύσεις μισθοφόρους από την Ελληνιστική " "Αίγυπτο." msgid "Obelisk" msgstr "Tursa Èipheiteach" msgid "Egyptian Obelisk" msgstr "ഈജിപ്ഷ്യന്‍ സ്‌മാരകസ്‌തംഭം" msgid "Wooden Tower" msgstr "Zurezko Dorretxea" msgid "Palisade Gate" msgstr "Puerta de empalizada" msgid "Allow units access through Palisades. Can be locked to prevent access." msgstr "" "Επιτρέψτε στις μονάδες πρόσβαση από τις Παλισάδες. Μπορούν να κλειδωθούν για να " "αποτρέψουν την είσοδο." msgid "Can be converted into a Palisade Gate." msgstr "Può essere convertita in Cancello di Palizzata." msgid "Angle Spike" msgstr "Angewinkelter Pfahl" msgid "Small Spikes" msgstr "Espinhos Pequenos" msgid "Tall Spikes" msgstr "Aukšti Spygliai" msgid "Watchtower" msgstr "Torre di osservazione" msgid "Throne Hall" msgstr "Αίθουσα του Θρόνου" msgid "Apadāna" msgstr "Απαντάνα" msgid "Train Champions and Heroes." msgstr "Позволяет обучать гвардейцев и героев." msgid "Apartment Block" msgstr "Συγκρότημα Διαμερισμάτων" msgid "Padgan" msgstr "Padgan-Cuartel" msgid "Provincial Governor" msgstr "Governatore della Provincia" msgid "Xšaçapāvan" msgstr "Xšaçapāvan-Centro Cívico" msgid "Gaiāšta" msgstr "Gaiāšta-Corral" msgid "Pāyaud" msgstr "Pāyaud-Torre de Defensa" msgid "Nāvašta" msgstr "Nāvašta-Muelle" msgid "Kaštašta" msgstr "Kaštašta-Granja" msgid "Kaštrya" msgstr "Kaštrya-Huerto" msgid "Arštišta" msgstr "Arštišta-Herrería" msgid "Didā" msgstr "Didā-Fortaleza" msgid "Gate of All Nations" msgstr "Portail de toutes les nations" msgid "Duvarθi Visadahyu" msgstr "Ντουβάρθι Βιζαντάγιου" msgid "Hall" msgstr "Csarnok" msgid "Huvādā" msgstr "Huvādā-Casa" msgid "Inn" msgstr "Странноприемница" msgid "Ice House" msgstr "Maison de Glace" msgid "Yakhchāl" msgstr "Yakhchāl" msgid "IceHouse" msgstr "Casa de gheață" msgid "Ardatašta" msgstr "Ardatašta-Mercado" msgid "Didebani" msgstr "Didebani-Puesto de Avanzada" msgid "Paraspa" msgstr "Paraspa-Caballería" msgid "Asiyah" msgstr "Asiyah-Almacén" msgid "Taçara" msgstr "Дворец Дария Великого" msgid "Āyadanam" msgstr "Εϊανταναμ" msgid "Duvarθiš" msgstr "Դուվարթիշ" msgid "Para" msgstr "Para-Muralla" msgid "Warehouse" msgstr "Tante-Emma-Lohn" msgid "Hanging Gardens of Babylon" msgstr "Babiloniako Lorategi Zintzilikatuak" msgid "Stathmos tōn Elepantōn" msgstr "Stathmós tôn Elephántōn" msgid "Lighthouse" msgstr "దీపస్తంభం \"లైట్హౌస్\"" msgid "Pharos" msgstr "فانوس دریایی" msgid "Build upon a shoreline in own, neutral, or allied territory. Very large vision range." msgstr "" "Tog seo air an oirthir air ranntair neo-phàirteach, chaidreabhach no air an ranntair " "agad fhèin. Astar lèirsinne glè mhòr." msgid "Mercenary Camp" msgstr "დაქირავებული მებრძოლების ბანაკი" msgid "" "Cheap Barracks-like structure that is buildable in neutral territory, but casts no " "territory influence. Train Mercenaries." msgstr "" "Bâtiment peu coûteux, semblable aux casernes, qui est constructible en territoire " "neutre, mais ne possède aucune influence territoriale. Permet l’entraînement de " "mercenaires." msgid "Klērouchia" msgstr "Klērouchia" msgid "mktr-n-ḏw" msgstr "mktr-n-ḏw-Torre de Defensa" msgid "Hieron tou Hōrou" msgstr "Hieron tou Hōrou" msgid "Amphitheātrum" msgstr "Amphitheātrum" msgid "Triumphal Arch" msgstr "Pelengkung Kemenangan" msgid "Arcus Triumphālis" msgstr "Արկուս Տրիումֆալիս" msgid "TriumphalArch" msgstr "PelengkungKemenangan" msgid "Army Camp" msgstr "Ordu Kampı (bu oyunda bile kamp mı yapıyon)" msgid "Castra" msgstr "اردوگاه" msgid "" "Build in neutral or enemy territory. Train Advanced Melee Infantry. Construct Rams. " "Garrison Soldiers for additional arrows." msgstr "" "Нейтраль яки дошман территориясендә төзеп була. Якында сугыша торган яхшыртылган коры " "җир гаскәриләрне өйрәтегез. Тараннар төзегез. Саклау атышын күбәйтер өчен гаскәриләрне " "эченә кертегез." msgid "ArmyCamp" msgstr "Ordu Kampı (bu oyunda bile kamp mı yapıyon)" msgid "Ballistārium" msgstr "Բալլիստարիում" msgid "Castrum" msgstr "Castrum-Cuartel" msgid "Forum" msgstr "Τόπος Δημόσιας συζητήσεως" msgid "Saeptum" msgstr "Saeptum-Corral" msgid "Turris Laterīcia" msgstr "Turris Laterīcia" msgid "Portus" msgstr "Portus-Muelle" msgid "Vīlla" msgstr "Horreum" msgid "Ager" msgstr "Campo (Ager)" msgid "Armāmentārium" msgstr "Արմամենտարիում" msgid "Castellum" msgstr "Castellum-Fortaleza" msgid "Domus" msgstr "منزل طبقة عالية " msgid "Mercātus" msgstr "Մերկատուս" msgid "Vigilārium" msgstr "Βιτζιλάριουμ" msgid "Turris Līgnea" msgstr "Turris Līgnea" msgid "Siege Wall Gate" msgstr "Pintu Pagar Tembok Pelindung Kepung" msgid "Porta Circummūnītiōnis" msgstr "Порта на Циркумунитионис" msgid "SiegeWall" msgstr "MurusCircummunitionis" msgid "Siege Wall" msgstr "Tembok Pelindung Kepung" msgid "Mūrus Circummūnītiōnis" msgstr "Մուրուս Սիրկումմունիտիոնիս" msgid "Siege Wall Tower" msgstr "Menara Tembok Pelindung Kepung" msgid "Turris Circummūnītiōnis" msgstr "Տուռիս Սիրկումմունիտիոնիս" msgid "Equīle" msgstr "Equīle" msgid "Receptāculum" msgstr "Ռեսեպտակուլում" msgid "Aedēs" msgstr "Aedēs" msgid "Temple of Mars" msgstr "Đền thờ Chiến thần" msgid "Aedēs Mārtiālis" msgstr "Aedēs Mārtiālis" msgid "TempleOfMars" msgstr "Marteren tenplua" msgid "Temple of Vesta" msgstr "בית המקדש של וסטה " msgid "Aedēs Vestālis" msgstr "Aedēs Vestālis" msgid "TempleOfVesta" msgstr "Tempel der Vesta" msgid "Tabernāculum" msgstr "Տաբերնակուլում" msgid "A temporary shelter for soldiers." msgstr "Ein vorübergehender Unterschlupf für Soldaten." msgid "Porta" msgstr "Porta-Puerta" msgid "Moenia" msgstr "Mura Fortificate" msgid "Turris Lapidea" msgstr "Turris Lapidea-Torre de Muralla" msgid "Wall off an area. Build in own, neutral, or enemy territory." msgstr "" "Dìon sgìre le balla. Tog seo air ranntair neo-phàirteach, chaidreabhach no air an " "ranntair agad fhèin." msgid "Aedēs Iovis Optimi Maximi" msgstr "Աեդես լովիս Օպտիմի Մաքսիմի" msgid "Hieron tou Apollōnos Pythiou" msgstr "Hieron tou Apollōnos Pythiou" msgid "Colonnade" msgstr "Colbh-thrannsa" msgid "Corinthian Colonnade" msgstr "Colbh-thrannsa Choirinteach" msgid "Bǎotǎ" msgstr "Bǎotǎ" msgid "Pagoda" msgstr "Pagoda" msgid "Sanctuary Kiosk" msgstr "Verkaufsstand im Heiligtum" msgid "Temple of Healing" msgstr "Temple de la Guérison" msgid "Aedēs Sanitatem" msgstr "Ιερό της Πνευματικής Υγείας" msgid "Shrine" msgstr "Гыйбадәтханә" msgid "Spartan Senate" msgstr "Senatus Lacedaemonius" msgid "Gerousia" msgstr "مجلس بزرگان" msgid "Train Heroes." msgstr "Հերոսների պատրաստում:" msgid "\\\"Persian\\\" Stoa" msgstr "\\\"Persian\\\" Sundurma" msgid "Stoa Persikē" msgstr "Stoa Persikē (Stoa Perska)" msgid "Military Mess Hall" msgstr "Στρατιωτική Αίθουσα Συσσιτίου" msgid "Syssition" msgstr "Gran comedor" msgid "Syssiton" msgstr "Szüssziton" msgid "Hieron tēs Artemidos Orthias" msgstr "Hieron tēs Artemidos Orthias" msgid "Big stall" msgstr "Gran puesto de mercado" msgid "Medium stall" msgstr "Mittelgroßer Verkaufsstand" msgid "Small stall" msgstr "Puesto de mercado pequeño" msgid "Stonehenge" msgstr "Heinse na Míle Cloiche" msgid "Table" msgstr "Tavolinë" msgid "Rectangle Table" msgstr "Suorakulmionmuotoinen pöytä" msgid "Square Table" msgstr "Neliönmuotoinen pöytä" msgid "Arab Army Tent" msgstr "Arabialainen armeijan teltta" msgid "Tent" msgstr "Tabernaculum" msgid "A temporary shelter for soldiers. +5 population bonus." msgstr "Um refúgio temporário para soldados. Capacidade populacional aumenta +5." msgid "Bedouin Tent" msgstr "Бедуинска палатка" msgid "Desert Army Tent" msgstr "Tienda de campaña del desierto" msgid "Macedonian Army Tent" msgstr "Makedonialainen armeijan teltta" msgid "Roman Army Tent" msgstr "Αντίσκηνο Στρατού των Ρωμαίων" msgid "Celtic Tavern" msgstr "Taigh-tàirn Ceilteach" msgid "Desert Bazaar" msgstr "Desert Trading Post" msgid "Uffington White Horse" msgstr "Uffingtonin valkoinen hevonen" msgid "Civic Structure" msgstr "Rauhanaikan'it hounukšet" msgid "Civic" msgstr "নগর সম্পর্কিত" msgctxt "Name of an attack, usually the weapon." msgid "Bow" msgstr "Lankas" msgid "Civic Center" msgstr "kanšal'l'inin keškuš" msgid "" "Build in own or neutral territory. Acquire large tracts of territory. Territory root. " "Train Citizens and research technologies. Garrison Soldiers for additional arrows." msgstr "" "Construire dans un territoire neutre ou vous appartenant. Acquérir une large étendue de" " territoire. Centre du territoire. Entraîner des citoyens et rechercher des " "technologies. Mettre des Soldats en garnison pour des tirs de flèches supplémentaires." msgid "CivilCentre" msgstr "Քաղաքացիական կենտրոն" msgid "Defensive" msgstr "Actitude defensiva" msgid "Military Colony" msgstr "సైనిక దళం నివసించే ప్రదేశం" msgid "Colony" msgstr "వలసదారులు నివసించే ప్రదేశం" msgid "House" msgstr "Eluhoone" msgid "Village" msgstr "aldea (fase inicial)" msgid "Stoa" msgstr "رواق إغريقي معمد" msgid "Town" msgstr "pueblo (fase intermedia)" msgid "Temple" msgstr "Świōntynio" msgid "Train Healers and research healing technologies." msgstr "Позволяет обучать целителей и исследовать технологии целительства." msgid "Defensive Structure" msgstr "Verdedigings Struktuur" msgid "Outpost" msgstr "Puesto de Vigilancia" msgid "Build in own or neutral territory." msgstr "Tog seo air ranntair neo-phàirteach no air an ranntair agad fhèin." msgid "Palisade" msgstr "Περίφραγμα με πασσάλους" msgid "Wall off an area. Build in own or neutral territory." msgstr "Entourer une zone de muraille. Construire dans un territoire neutre ou vous appartenant." msgid "Tower" msgstr "Bokštas" msgctxt "Name of an attack, usually the weapon." msgid "Stone" msgstr "Камень" msgid "Artillery Tower" msgstr "Артиллерийская башня" msgid "ArtilleryTower" msgstr "Torre dell'artiglieria" msgctxt "Name of an attack, usually the weapon." msgid "Bolt" msgstr "Βέλος Βαλλίστρας" msgid "Bolt Tower" msgstr "Torre de proyectiles" msgid "BoltTower" msgstr "torre de proyectiles" msgid "Sentry Tower" msgstr "Torre d'avvistamento" msgid "" "Garrison Infantry for additional arrows. Needs the “Murder Holes” technology to protect" " its foot." msgstr "" "Mettre des soldats d’Infanterie en garnison pour des tirs de flèches supplémentaires. " "Requiert la technologie \"Meurtrières\" pour protéger les fondations." msgid "SentryTower" msgstr "Torre d'avvistamento" msgid "Reinforce with stone and upgrade to a defense tower." msgstr "Perkukuhkan dengan batu dan naik taraf menjadi menara pertahanan." msgid "Stone Tower" msgstr "Akmeninis Bokštas" msgid "StoneTower" msgstr "AkmeninisBokštas" msgid "Wall" msgstr "Tường thành" msgid "Wall off your town for a stout defense." msgstr "एक मजबूत रक्षा के लिए अपने शहर के चारों ओर एक दीवार का निर्माण करें" msgid "Gate" msgstr "Ulkoset veräjät" msgid "Allow units access through Walls. Can be locked to prevent access." msgstr "" "Ermöglicht Einheiten den Zugang durch eine Mauer. Kann verriegelt werden, um den Zugang" " zu verhindern." msgid "Can be converted into a Gate." msgstr "Può venire convertito in un Cancello." msgid "Wall Turret" msgstr "Стенадагы каравыч манарасы" msgid "Economic Structure" msgstr "Хозяйственная постройка" msgid "Economic" msgstr "Wirtschaftlich" msgid "Farmstead" msgstr "Земљорадничко Газдинство" msgid "Research food gathering technologies." msgstr "Opracuj technologie związane ze zbieraniem żywności." msgid "Market" msgstr "Viktualienmarkt" msgid "" "Barter resources. Establish trade routes. Train Traders and research trade and barter " "technologies." msgstr "" "Nyersanyagok cserekereskedelme. Kereskedelmi utak létesítése. Kereskedők kiképzése, " "illetve kereskedelmi és cserekereskedelmi fejlesztések kutatása." msgid "Trade" msgstr "Comercializar" msgid "Storehouse" msgstr "almacén de recursos" msgid "Research gathering technologies." msgstr "Investiga tecnologies de recollida de recursos." msgid "Military Structure" msgstr "Sotilaallinen rakennelma" msgid "Military" msgstr "Sotilaallinen" msgid "Arsenal" msgstr "Officina mechánica" msgid "" "Train Champion Infantry Crossbowmen, construct Siege Engines, and research Siege Engine" " technologies." msgstr "" "Εκπαιδεύστε Πρωταθλητες για Πεζικάριες Γυναίκες με Βαλλίστρες, κατασκευάστε " "Πολιορκητικές Μηχανές, και ερευνήστε Τεχνολογίες Πολιορκητικών Μηχανών." msgid "City" msgstr "ciudad (fase avanzada)" msgid "Barracks" msgstr "సైనిక వసతి భవంతులు" msgid "Train Infantry and research Infantry technologies." msgstr "Коры җир гаскәриләрне өйрәтү һәм коры җир гаскәри фәнни хезмәтләрен өйрәнү." msgid "Dock" msgstr "Gəmi körpüsü" msgid "" "Build upon a shoreline in own, neutral, or allied territory. Establish trade routes. " "Construct Ships and research Ship technologies." msgstr "" "Se construye sobre la línea de costa de territorio propio, neutral o aliado. Se pueden " "establecer rutas de comercio. Posibilita la construcción de barcos e investigar " "tecnología naviera." msgid "Naval" msgstr "Військово-морське" msgid "Elephant Stable" msgstr "Elefanteentzako ukuilua" msgid "Train Elephants and research Elephant technologies." msgstr "Entraîner des éléphants et rechercher des technologies éléphantines." msgid "ElephantStable" msgstr "Estábulo de elefantes" msgid "Embassy" msgstr "దౌత్య కార్యాలయం" msgid "Forge" msgstr "Тимерче алачыгы" msgid "Research attack damage and damage resistance technologies." msgstr "" "Nghiên cứu các công nghệ gia tăng sát thương tấn công và giảm sát thương thiệt hại cho " "binh lính." msgid "Fortress" msgstr "ციხე-სიმაგრე" msgid "Garrison Soldiers for additional arrows." msgstr "Cuir saighdearan ’nan gearastan ann airson barrachd shaighdean." msgid "Practice Range" msgstr "Exercitant artes telorum." msgid "Train Ranged Infantry and research technologies." msgstr "Kouluta etäältä taistelevaa jalkaväkeä ja tutki niihin liittyviä teknologioita." msgid "Range" msgstr "Camp d'entrenament" msgid "Stable" msgstr "Kandang Kuda" msgid "Train Cavalry and research Cavalry technologies." msgstr "Коры җир атлы гаскәриләрне өйрәтү һәм коры җир атлы гаскәри фәнни хезмәтләрен өйрәнү." msgid "Resource Structure" msgstr "Сооружения добычи ресурсов" msgid "Resource" msgstr "Sumber Daya" msgid "Corral" msgstr "Ohrada pre dobytok" -msgid "Raise Domestic Animals for food." -msgstr "Élever des animaux domestiques pour de la nourriture." +msgid "" +"Raise Domestic Animals for immediate slaughter, or garrison them instead to gain a free" +" trickle of food." +msgstr "" +"Raise Domestic Animals for immediate slaughter, or garrison them instead to gain a free" +" trickle of food." msgid "Field" msgstr "Campo de cultivo" msgid "Harvest grain for food. Each subsequent gatherer works less efficiently." msgstr "" "Bailigh gráinne agus faigh bia. Oibríonn gach bailitheoir ina dhiaidh sin níos lú ná an" " bailitheoir roimhe." msgid "Special Structure" msgstr "Structure spécifique" msgid "Amphitheater" msgstr "Amphitheatrum" msgid "Library" msgstr "Bibliothèque" msgid "Rotary Mill" msgstr "Мельница на животной тяге" msgid "RotaryMill" msgstr "Мельница на животной тяге" msgid "Theater" msgstr "Taigh-cluiche" msgid "Wonder" msgstr "Keajaiban Dunia" msgid "Bring glory to your civilization and add large tracts of land to your empire." msgstr "" "Porta glòria a la vostra civilització i afegeix grans extensions de territori al vostre" " imperi." Index: ps/trunk/binaries/data/mods/public/l10n/long.public-templates-units.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/long.public-templates-units.po (revision 27246) +++ ps/trunk/binaries/data/mods/public/l10n/long.public-templates-units.po (revision 27247) @@ -1,2120 +1,2123 @@ msgid "" msgstr "" "Project-Id-Version: None\n" -"POT-Creation-Date: 2022-11-21 08:29+0000\n" -"PO-Revision-Date: 2022-11-21 08:29+0000\n" +"POT-Creation-Date: 2022-11-25 08:13+0000\n" +"PO-Revision-Date: 2022-11-25 08:13+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" msgid "Relic" msgstr "Muinaisjäännös" msgid "Catafalque" msgstr "শবাধার স্থাপনের জন্য মঞ্চ" msgid "A catafalque that holds the remains of a great leader." msgstr "Ein Katafalk, das die sterblichen Überreste eines großen Anführers enthält." msgctxt "Name of an attack, usually the weapon." msgid "Capture" msgstr "Bi dest xistin" msgctxt "Name of an attack, usually the weapon." msgid "Slaughter" msgstr "Забойщик скота" msgid "Cavalry" msgstr "अश्वारोही सेना" msgctxt "Rank" msgid "Basic" msgstr "Žemiausias rangas" msgid "Soldier" msgstr "Saighdiúir" msgid "Citizen" msgstr "Kansalainen" msgid "Melee Cavalry" msgstr "आमने-सामने की लड़ाई सक्षम अश्वारोही सेना" msgid "Melee" msgstr "आमने-सामने की लड़ाई" msgctxt "Name of an attack, usually the weapon." msgid "Axe" msgstr "Τσεκούρι" msgid "Cavalry Axeman" msgstr "Кавалеріський воїн з сокирою" msgid "Axeman" msgstr "Guerreiro de Machado" msgctxt "Name of an attack, usually the weapon." msgid "Mace" msgstr "Soldat à la masse" msgid "Cavalry Maceman" msgstr "Berittener Streitkolbenträger" msgid "Maceman" msgstr "Luptător cu buzduganul" msgctxt "Name of an attack, usually the weapon." msgid "Spear" msgstr "სასროლი შუბი" msgid "Cavalry Spearman" msgstr "Кавалеріський списоносець" msgid "Counters: 2× vs Cavalry." msgstr "Противодействие: в два раза лучше против конницы" msgid "Spearman" msgstr "Bojovník s oštěpem" msgctxt "Name of an attack using a double-edged sword." msgid "Sword" msgstr "Claidheamh" msgid "Cavalry Swordsman" msgstr "Bojovník s mečem jedoucí na koni" msgid "Swordsman" msgstr "cladakyxa'i sonci" msgid "Ranged" msgstr "Jednostki walczące na dystans." msgid "Ranged Cavalry" msgstr "Cavalaria de Combate à Distância" msgctxt "Name of an attack, usually the weapon." msgid "Bow" msgstr "Lankas" msgid "Archer" msgstr "വില്ലുകാരന്‍" msgid "Cavalry Archer" msgstr "Lučištník jedoucí na koni" msgctxt "Name of an attack, usually the weapon." msgid "Crossbow" msgstr "Crois-bhogha" msgid "Cavalry Crossbowman" msgstr "Cavalerie Kruisboogschutter" msgid "Crossbowman" msgstr "Prajurit Busur Silang" msgctxt "Name of an attack, usually the weapon." msgid "Javelin" msgstr "Метательное копьё" msgid "Cavalry Javelineer" msgstr "Кавалерійський метальник списа" msgid "Javelineer" msgstr "Llançador de javelines" msgid "Champion" msgstr "Elitní jednotka" msgid "Champion Unit" msgstr "Чемпіонська одиниця" msgid "Champion Cavalry" msgstr "सर्वोत्तम अश्वारोही सेना" msgid "Champion Cavalry Archer" msgstr "Чемпіон кавалеріських стрільців" msgid "Champion Cavalry Axeman" msgstr "Чемпіон кавалеріських воїнів з сокирою" msgid "Champion Cavalry Crossbowman" msgstr "Manuballistariu decertador a cabalhu" msgid "Champion Cavalry Javelineer" msgstr "Чемпіон кавалерійських метальників списа" msgid "Champion Cavalry Maceman" msgstr "Luptător cu buzduganul călare campion" msgid "Champion Cavalry Spearman" msgstr "Чемпіон кавалеріських списоносців" msgid "Champion Cavalry Swordsman" msgstr "सर्वोत्तम तलवारबाज अश्वारोही सेना" msgid "War Elephant" msgstr "Elepanteng Pangdigma" msgid "Elephant" msgstr "Elephantus" msgctxt "Name of an attack, usually the weapon." msgid "Trunk" msgstr "Προβοσκίδα" msgid "Infantry" msgstr "Pėstininkas" msgid "Champion Infantry" msgstr "Πρωτοπαλλήκαρο πεζικάριος" msgid "Champion Archer" msgstr "Sagittarius Propugnator" msgid "Champion Axeman" msgstr "Guerreiro de Machado Campeão" msgid "Champion Infantry Crossbowman" msgstr "Kampioen Infanterie Kruisboogschutter" msgid "Champion Infantry Javelineer" msgstr "Pedes Iaculator Pilorum Propugnator" msgid "Champion Infantry Maceman" msgstr "Kampioen Infanterie Knotsvechter" msgctxt "Name of an attack, usually the weapon." msgid "Pike" msgstr "Дугачко копље" msgid "Champion Pikeman" msgstr "Πρωτοπαλλήκαρο Σαρισοφόρος" msgid "Counters: 3× vs Cavalry." msgstr "Противодействие: в 3 раза лучше против конницы." msgid "Pikeman" msgstr "Ietininkas su Pika" msgid "Champion Spearman" msgstr "Elitní bojovník s oštěpem" msgid "Champion Swordsman" msgstr "Čempionas kovotojas kardu" msgid "Trumpeter" msgstr "Lính Thổi Kèn Hiệu" msgid "Champion Infantry Trumpeter" msgstr "Čempionų Pėstininkas Trimitininkas" msgctxt "Name of an attack, usually the weapon." msgid "Fangs" msgstr "Torahampaat" msgid "War Dog" msgstr "Πολεμικός σκύλος" msgid "Cannot attack Structures, Ships, or Siege Engines." msgstr "Ne peut pas attaquer les structures, les bateaux, ou les engins de siège." msgid "Dog" msgstr "Txakurra" msgid "Elephant Archer" msgstr "Sagittarius Elephantinus" msgid "Kill to gather meat for food." msgstr "Tuer pour ramasser de la viande pour la nourriture. " +msgid "Kill to gather meat for quick food, or garrison in a Corral for a slow food trickle." +msgstr "Kill to gather meat for quick food, or garrison in a Corral for a slow food trickle." + msgid "Kill to butcher for food." msgstr "Es pot matar per aconseguir carn per menjar." msgid "Hero" msgstr "Kahraman" msgid "Hero Cavalry" msgstr "Hrdina jedoucí na koni" msgid "" "\n" " " msgstr "" "\n" " " msgid "Hero Cavalry Archer" msgstr "Herojus kavalerijos lankininkas" msgid "Hero Cavalry Axeman" msgstr "Герой кавалеріських воїнів з сокирою" msgid "Hero Cavalry Crossbowman" msgstr "Curaidh crois-bhoghadair eachraidh" msgid "Hero Cavalry Javelineer" msgstr "Герой кавалерійських метальників списа" msgid "Hero Cavalry Maceman" msgstr "Berittener Heldenstreitkolbenträger" msgid "Hero Cavalry Spearman" msgstr "Hrdina jízdní bojovník s oštěpem" msgid "Counters: 1.75× vs Cavalry." msgstr "Противодействие: в 1.75 раза лучше против конницы." msgid "Hero Cavalry Swordsman" msgstr "Herojus kavalerijos kardininkas" msgid "Hero Elephant" msgstr "Curaidh ailbhein-chogaidh" msgid "Support" msgstr "Podporná jednotka" msgid "Healer" msgstr "Iscijeljitelj" msgid "Hero Archer" msgstr "Kahraman Piyade Okçu" msgid "Hero Axeman" msgstr "Soldat à la hache héroïque" msgid "Hero Infantry Crossbowman" msgstr "Curaidh crois-bhoghadair coisridh" msgid "Hero Infantry Javelineer" msgstr "Герой піхотних метальників списа" msgid "Hero Infantry Maceman" msgstr "Herojus Pėstininkas Kuokininkas" msgid "Hero Pikeman" msgstr "херојски копљаник (дуго копље)" msgid "Hero Spearman" msgstr "Hrdina bojovník s oštěpem" msgid "Hero Swordsman" msgstr "Qəhrəman qılınclı piyada" msgid "Worker" msgstr "Darbininkas" msgid "Melee Infantry" msgstr "Infantería de combate cuerpo a cuerpo" msgid "Infantry Maceman" msgstr "Soldat d'infanteria amb maça" msgid "Infantry Crossbowman" msgstr "Infanterie Kruisboogschutter" msgid "Infantry Javelineer" msgstr "Jalkaväen keihäänheittäjä" msgctxt "Name of an attack, usually the weapon." msgid "Sling" msgstr "Εκσφενδονιστής" msgid "Slinger" msgstr "Aruncator cu praștia" msgid "Ship" msgstr "Embarcação" msgid "Light Warship" msgstr "Легкий військовий корабель" msgid "" "Garrison units for transport and to increase firepower. Deals triple damage against " "Ships." msgstr "" "Mettre des unités en garnison pour le transport et augmenter la puissance de feu. " "Triple les dégâts infligés aux navires." msgid "Warship" msgstr "Військовий корабель" msgid "Bireme" msgstr "Dvojveslice (dvouřadá galéra)" msgctxt "Name of an attack, usually the weapon." msgid "Fire" msgstr "Khai hoả" msgid "Circular" msgstr "Di Chuyển Vòng Quanh" msgid "Fire Ship" msgstr "Vaixell incendiari" msgid "Unrepairable. Gradually loses health. Can only attack Ships." msgstr "" "Cha ghabh a chàradh. Caillidh e a shlàinte beag air bheag. Chan urrainn dha ionnsaigh a" " thoirt ach air longan." msgid "Fireship" msgstr "Vaixell incendiari" msgctxt "Name of an attack, usually the weapon." msgid "Harpoon" msgstr "Tîrê Neçirê" msgid "Fishing Boat" msgstr "Žvejybinis laivelis" msgid "Fish the waters for food." msgstr "Pesca en mares y aguas dulces para obtener comida." msgid "FishingBoat" msgstr "Navicula Piscatoria" msgid "Merchantman" msgstr "Prekybinis laivas" #, python-format msgid "" "Trade between docks. Garrison a Trader aboard for additional profit (+20% for each " "garrisoned). Gather profitable aquatic treasures." msgstr "" "Prowadź wymianę handlową pomiędzy dokami. Umieść kupca na pokładzie, aby osiągnąć " "dodatkowy zysk (+20% od każdej umieszczonej jednostki). Zbieraj dochodowe skarby wodne." msgid "Bribable" msgstr "Може да бъде подкупен" msgid "Trader" msgstr "കച്ചവടക്കാരന്‍" msgctxt "Name of an attack, usually the weapon." msgid "Stone" msgstr "Камень" msgid "Heavy Warship" msgstr "Важкий військовий корабель" msgid "Garrison units for transport and to increase firepower." msgstr "Guarnece soldados no interior para os transportar e para aumentar o seu poder de fogo." msgid "Quinquereme" msgstr "کشتی جنگی سنگین" msgid "Medium Warship" msgstr "Vidutinio dydžio karo laivas" msgid "Trireme" msgstr "Trirema (troveslača)" msgid "Siege" msgstr "Vũ khí công thành" msgctxt "Name of an attack, usually the weapon." msgid "Bolt" msgstr "Sunki Strėlė" msgid "Linear" msgstr "Loidhneach" msgid "BoltShooter" msgstr "Lanzador de proxectís" msgid "Bolt Shooter" msgstr "Lanzador de proxectís" msgid "Flamethrower" msgstr "Alevli Kuşatma Makinası" msgctxt "Name of an attack, usually the weapon." msgid "Ram" msgstr "xe đục thành" msgid "Battering Ram" msgstr "Mūru dragājamā mašīna" msgid "Cannot attack Fields or Organic Units." msgstr "Chan urrainn dhan ionnsaigh a thoirt air achaidhean no aonadan fàs-bheartach." msgid "Ram" msgstr "xe đục thành" msgid "StoneThrower" msgstr "Aruncător de pietre" msgid "Siege Catapult" msgstr "Katapultë Murëshkatërruese" msgid "SiegeTower" msgstr "Kullë Murëshkatërruese" msgid "Siege Tower" msgstr "Kullë Murëshkatërruese" msgid "Worker Elephant" msgstr "Éléphant travailleur" msgctxt "Name of an attack, usually the weapon." msgid "Dagger" msgstr "Sastakaia" msgid "Female Citizen" msgstr "Kvinnlig medborgare" msgid "Heal units." msgstr "Helbredelsesenheter." msgid "Slave" msgstr "selbapselfu" msgid "Gatherer with a finite life span. Bonused at mining and lumbering." msgstr "" "Recoletor de recursos com um tempo de vida finito. Tem um bónus na mineração e no corte" " de madeira." msgid "Trade resources between your own markets and those of your allies." msgstr "Malairt stòras eadar na margaidean agad fhèin agus an fheadhainn aig do chaidreabhaich." msgid "Solon" msgstr "Solonas" msgctxt "Rank" msgid "Advanced" msgstr "Fortgeschritten" msgid "Pródromos" msgstr "Про̀дромос" msgctxt "Rank" msgid "Elite" msgstr "Seann-ghaisgeach" msgctxt "Name of an attack using a single-edged sword." msgid "Sword" msgstr "Claidheamh" msgid "Greek Cavalry" msgstr "Kreikkalainen ratsuväki" msgid "Hippeús" msgstr "Hippeús" msgid "City Guard" msgstr "Freiceadan a’ bhaile" msgid "Epílektos" msgstr "Епѝлектос" msgid "Athenian Marine" msgstr "Unanenn War-Droad eus ar Morlu Atenian" msgid "Epibátēs Athēnaîos" msgstr "Epibátēs Athēnaîos" msgid "Scythian Archer" msgstr "Skythischer Bogenschütze" msgid "Toxótēs Skythikós" msgstr "Токсо̀тис скитико̀с" msgid "Iphicrates" msgstr "la .ifikratys." msgid "Iphikratēs" msgstr "Iphikratēs" msgid "Pericles" msgstr "la periklys." msgid "Periklēs" msgstr "Periklē̂s" msgid "Themistocles" msgstr "തെമിസ്റ്റൊക്ലീസ്" msgid "Themistoklēs" msgstr "Themistoklē̂s" msgid "Xenophon" msgstr "Ksenofanas" msgid "Xenophōn" msgstr "Themistoklēs" msgid "Thracian Peltast" msgstr "თრაკიელი მსუბუქად შეიარაღებული მებრძოლი" msgid "Peltastḗs Thrâx" msgstr "Peltastḗs Thrâx" msgid "Cretan Mercenary Archer" msgstr "Sagittarius Mercennarius Cretaeus" msgid "Toxótēs Krētikós" msgstr "Токсо̀тис критико̀с" msgid "Athenian Slinger Militia" msgstr "Atėnų Ginkluotų Civilių Svaidyklininkas" msgid "Psilòs Athēnaîos" msgstr "Псільос атхенайос" msgid "Athenian Hoplite" msgstr "Atinalı Ağır Mızraklı Piyade" msgid "Hoplítēs Athēnaîos" msgstr "Hoplítēs Athēnaîos" msgid "Penteconter" msgstr "Galeră cu 50 de văsle." msgid "Pentēkóntoros" msgstr "Пентико̀нторос" msgid "Ploîon Halieutikón" msgstr "Плойон халиеутико̀н" msgid "Ploîon Phortēgikón" msgstr "Ploîon Phortēgikón" msgid "Triḗrēs Athēnaía" msgstr "Triḗrēs Athēnaía" msgid "Athenian Trireme" msgstr "سفينة ثلاثيّة المجاديف أثينيّة" msgid "Lithobólos" msgstr "Lithobólos" msgid "Oxybelḗs" msgstr "Skorpion Oxybelēs\n" msgid "Krios" msgstr "Krios" msgid "Gýnē Athēnaía" msgstr "Гѝни атинаѝя" msgid "Athenian Woman" msgstr "Boireannach na h-Àithne" msgid "Surgeon" msgstr "Военный врач" msgid "Iatros" msgstr "medikuak" msgid "Doûlos" msgstr "Δοῦλος " msgid "Émporos" msgstr "Ѐмпорос" msgid "Cassiuellaunos" msgstr "Κασσιουελλαύνος" msgid "Marcacos" msgstr "Marcacos" msgid "Raiding Cavalry" msgstr "Plėšikaujanti kavalerija" msgid "Eporedos" msgstr "Cavalier Eporedos" msgid "Celtic Cavalry" msgstr "സെല്‍റ്റിക്ക് കുതിരപ്പട" msgid "Celtic Chariot" msgstr "Keltský dvoukolý válečný vůz" msgid "Essedon" msgstr "Essedon" msgid "Chariot" msgstr "Kereta Kuda Perang" msgid "Brythonic Champion" msgstr "Propugnator Brythonicus" msgid "Argos" msgstr "'Αργος" msgid "Boudicca" msgstr "בודיקיאה " msgid "Boudica" msgstr "Βοαδίκεια" msgid "Caratacus" msgstr "Καρατακους" msgid "Caratacos" msgstr "Caratacos" msgid "Cunobeline" msgstr "Cunobelinská" msgid "Cunobelinos" msgstr "Cunobelinos" msgid "Adretos" msgstr "Adretos" msgid "Celtic Slinger" msgstr "rerce'a sonci be loi dzeko'o" msgid "Talmoris" msgstr "Тальморис" msgid "Celtic Spearman" msgstr "സെല്‍റ്റിക്ക് കുന്തക്കാരന്‍" msgid "Catucos" msgstr "Catucos" msgid "Longos" msgstr "Longos" msgid "Nauson" msgstr "Nauson" msgid "Pontos" msgstr "Pontos" msgid "Molton" msgstr "Batterie Molton" msgid "Celtic Woman" msgstr "Boireannach Ceilteach" msgid "Bena" msgstr "Μπίνα" msgid "Druid" msgstr "Druidas" msgid "Uogition" msgstr "Marchand Uogition" msgid "Agrocuna" msgstr "Dogue Agrocuna" msgid "Hasdrubal (Quartermaster)" msgstr "ʿAzrobaʿal (General de Hannibaʿal)" msgid "Numidian Cavalry" msgstr "Нумідійська кавалерія" msgid "Ḥayyāl Raḫūv Masili" msgstr "Χαϊβαλ Ράχουλ Μάσιλι" msgid "Italic Cavalry" msgstr "Italialainen ratsuväki" msgid "Ḥayyāl Romaḥ Raḫūv" msgstr "Ḥayyāl Romaḥ Raḫūv" msgid "Gallic Mercenary Cavalry" msgstr "გალი დაქირავებული მებრძოლი მხედარი" msgid "Ḥayyāl Ḥerev Raḫūv" msgstr "Ḥayyāl Ḥerev Raḫūv" msgid "Iberian Heavy Cavalry" msgstr "Iberische schwere Kavallerie" msgid "Sacred Band Cavalry" msgstr "Caballería del Batallón Sagrado." msgid "Sacred Band of Astarte" msgstr "Legionário Sagrado de Astarte" msgid "North African War Elephant" msgstr "Βορειο-αφρικανικός Πολεμικός Ελέφαντας" msgid "Pil Malḥamit" msgstr "Піл мальхаміт" msgid "Sacred Band Infantry" msgstr "Infanterie van de Heilige Schare" msgid "Sacred Band of Ba'al" msgstr "Ba'alen batailoi sagaratua" msgid "Sacred Band Pikeman" msgstr "Pikenerare av den Heliga Skaran" msgid "Mašal" msgstr "فرقة الرماح المقدسة" msgid "Hamilcar Barca" msgstr "la xamilkar.barkas." msgid "Ḥimelqart Baraq" msgstr "حَمَلْقَاْر بَرْقَا" msgid "Hannibal Barca" msgstr "la xanibyl.barkas." msgid "Ḥannibaʿal Baraq" msgstr "حَنَّبَعِل بَرْقَا" msgid "Maharbal" msgstr "Maharbalas" msgid "Maharbaʿal" msgstr "Maharbaʿal" msgid "Mauritanian Archer" msgstr "Mauretanischer Bogenschütze" msgid "Qešet" msgstr "رامٍ موريتانيّ" msgid "Iberian Mercenary Skirmisher" msgstr "Infanteria lleugera mercenària ibèrica" msgid "Sǝḫīr Kidōn" msgstr "Sǝḫīr Kidōn" msgid "Balearic Slinger" msgstr "aruncator cu praștia Balearic" msgid "Qallāʿ Ibušimi" msgstr "Qallāʿ Ibušimi" msgid "Libyan Spearman" msgstr "Libyjský bojovník s oštěpem" msgid "Sǝḫīr Ḥanīt" msgstr "Sǝḫīr Ḥanīt" msgid "Gallic Mercenary Swordsman" msgstr "Galský žoldnéřský bojovník s mečem" msgid "Seḫīr Ḥerev" msgstr "Seḫīr Ḥerev" msgid "Seḫīr Romaḥ" msgstr "Seḫīr Romaḥ" msgid "Du-Mašōt" msgstr "Ντουμακότ" msgid "Noon-Mašōt" msgstr "Noon-Mašōt" msgid "Seḥer" msgstr "Seḥer" #, python-format msgid "" "Trade between docks. Garrison a Trader aboard for additional profit (+20% for each " "garrisoned). Gather profitable aquatic treasures. Carthaginians have +25% sea trading " "bonus." msgstr "" "Comercializa mercadoria entre portos. Pode ser guarnecida com comerciantes a bordo para" " obter lucros adicionais (+20% lucro por cada comerciante a bordo). Recolhe tesouros " "aquáticos rentáveis. Os cartagineses têm um bónus de +25% no comércio marítimo." msgid "Ḥameš-Mašōt" msgstr "Ḥameš-Mašōt" msgid "Tlat-Mašōt" msgstr "Tlat-Mašōt" msgid "Ballista" msgstr "Caiteoir Boltaí" msgid "Aštāh" msgstr "Aštāh" msgid "Carthaginian Woman" msgstr "Femina Carthaginiensis" msgid "Kehinit" msgstr "Kehinit" msgid "Mekir" msgstr "Mekir" msgid "Ambiorix" msgstr "Ambioriksas" msgid "Gallic Noble Cavalry" msgstr "Noblezia Galiarraren Zalditeria" msgid "Uerouicos" msgstr "Noble guerrier Uerouicos" msgid "Naked Fanatic" msgstr "Destrajado Obstinado" msgid "Bariogaisatos" msgstr "Lancier fou Bariogaisatos" msgid "Soliduros" msgstr "Fantassin d'élite Soliduros" msgid "Carnucos" msgstr "Carnucos" msgid "Brennus" msgstr "Բրեննուս" msgid "Brennos" msgstr "Brennosit" msgid "Vercingetorix" msgstr "Vercingetoriksas" msgid "Uercingetorix" msgstr "Уерцингеторикс" msgid "Viridomarus" msgstr "Viridomarus" msgid "Britomaros" msgstr "Grand Chef Britomaros" msgid "Emperor Wǔ (Liu Che)" msgstr "Wǔ enperadorea (Liu Che)" msgid "Gōng Qíbīng" msgstr "Gōng Qíbīng jízdní střelec" msgid "Han Cavalry Crossbowman" msgstr "Ханьський кавалерійський арбалетник" msgid "Máo Qíbīng" msgstr "Máo Qíbīng jízdní oštěpař" msgid "Dāo Qíbīng" msgstr "Dāo Qíbīng jízdní šermíř" msgid "Wu Wei Yin Cao Cao Guard" msgstr "Wu Wei Yin wachters van Cao Cao" msgid "Han War Chariot" msgstr "Ханьська військова колісниця" msgid "Zhanche" msgstr "Şampiyon Atlı Savaş Arabası" msgid "Palace Guard Archer" msgstr "Guardia de palacio con arco" msgid "Yǔ Lín" msgstr "Okçu Şampiyon Piyade" msgid "Juezhang" msgstr "Juezhang" msgid "Palace Guard Spearman" msgstr "Lanciere a guardia del palazzo" msgid "Hǔ Bēn" msgstr "Mızraklı Şampiyon Piyade" msgid "Hán Xìn" msgstr "Хань Синь" msgid "Liú Bāng" msgstr "Liú Bāng" msgid "Wèi Qīng" msgstr "Wèi Qīng" msgid "Shè Shǒu" msgstr "Okçu Piyade" msgid "Nǔ Shǒu" msgstr "Arbaletli Piyade" msgctxt "Name of an attack, usually the weapon." msgid "Ji" msgstr "Цзі" msgid "Halberdier" msgstr "Kargılı Piyade" msgid "Jǐ Bīng" msgstr "Kargılı Piyade" msgid "Máo Bīng" msgstr "Mızraklı Piyade" msgid "Dāo Bīng" msgstr "Kılıçlı Piyade" msgid "Zhàn Chuán" msgstr "Çift sıra kürekli Kadırga" msgid "Huǒ Chuán" msgstr "Ateş Gemisi" msgid "Yú Chuán" msgstr "Balıkçı Gemisi" msgid "Shāng Chuán" msgstr "Tüccar Gemisi" msgid "Dà Lóu Chuán" msgstr "Beş sıra kürekli Kadırga" msgid "Lóu Chuán" msgstr "Üç sıra kürekli Kadırga" msgid "Mangonel" msgstr "Manganielha" msgid "Tóushí Chē" msgstr "Kuşatma Mancınığı kurulmuş" msgid "Gōngchéng Chuí" msgstr "Kuşatma Koçbaşı" msgid "Nǔ Chē" msgstr "Nǔ Chē" msgid "Gōngchéng Tǎ" msgstr "Kuşatma Kulesi" msgid "Fù Nǚ" msgstr "Kadın Vatandaş Yardımcısı" msgid "Yīshī" msgstr "Şifacı Yardımcısı B" msgid "Imperial Minister" msgstr "Kamerheer van het Keizerlijk Hof" msgid "Guānlì" msgstr "Bakan Yardımcısı" msgid "" "Use to boost the efficiency of nearby units and buildings. Garrison within a building " "to boost the efficiency of its production queue. Only Han buildings can garrison " "ministers." msgstr "" "Usa per aumentare l'efficienza delle unità e delle strutture vicine. Fai presidiere " "delle unitò in una struttura per migliorare l'efficienza della sua coda di produzione. " "Solo le strutture han possono avere il presidio di ministri." msgid "Minister" msgstr "Miniszter" msgid "Shāngrén" msgstr "Tüccar Yardımcısı" msgid "Mandonius" msgstr "Mandoinius" msgid "Kantabriako Zaldun" msgstr "Ιππότες της Καντάμπριας" msgid "Lantzari" msgstr "Itzegozko" msgid "Leial Zalduneria" msgstr "Лєйаль сальдунєріа" msgid "Leial Ezpatari" msgstr "Πιστός Ξιφομάχος" msgid "Caros" msgstr "Caros" msgid "Indibil" msgstr "אינדיביל " msgid "Viriato" msgstr "Uiriathos" msgid "Lusitano Ezpatari" msgstr "Λουζιτανός Ξιφομάχος" msgid "Habailari" msgstr "Habailari" msgid "Ezkutari" msgstr "Eztenhagadun" msgid "Ezpatari" msgstr "Haneztodun" msgid "Iberian Fire Ship" msgstr "Iberiar Brulote Leherkaria" msgid "Arrantza Ontzi" msgstr "Arrantza Ontzi" msgid "Merkataritza Itsasontzi" msgstr "Μαρκαταρίντσα Ιτσαντσοτσί" msgid "Ponti" msgstr "Plachetnice" msgid "Ahariburu" msgstr "Hesi-hausteko" msgid "Emazteki" msgstr "Emazteki" msgid "Iberian Woman" msgstr "Boireannach Ibèireach" msgid "Priestess of Ataekina" msgstr "Ataekinako Emakumezko Apaiza" msgid "Emakumezko Apaiz de Ataekina" msgstr "Emakumezko Apaiz de Ataekina" msgid "Merkatari" msgstr "Mearcataraí" msgid "Shanakdakheto" msgstr "Sianadaichéato" msgid "iry hr ssmwtt" msgstr "Ири хэр сэсмутэт" msgid "Napatan Light Cavalry" msgstr "Napatanische leichte Kavallerie" msgid "Blemmye Desert Raider" msgstr "Блеммійський пустельний переслідувач" msgid "nhw Bulahau gml" msgstr "Нэху булахау гэмэл" msgid "Camel" msgstr "Kupranugaris" msgid "Meroitic Heavy Cavalry" msgstr "Meroitische schwere Kavallerie" msgid "Htr" msgstr "메로아틱 중기병" msgid "Noble Cavalry" msgstr "Askar Bangsawan Berkuda" msgid "Htr Msʿ n mh-ib" msgstr "Хэтэр мэса ни мэх-иб" msgid "Meroitic War Elephant" msgstr "Μεροΐτικος Πολεμικός Ελέφαντας" msgid "Abore ʿhȝ" msgstr "Abore ʿhȝ" msgid "Napatan Temple Guard" msgstr "Напатанський храмовий охоронець" msgid "rs ʿImn" msgstr "Рэс Иамэн" msgid "Meroitic Temple Guard" msgstr "Străjer al templului meroitic" msgid "rs ʿIprmk" msgstr "Рэс Иапэрэмэк" msgid "Noble Archer" msgstr "Šľachtický lukostrelec" msgid "Hry pdty" msgstr "Хэри пэдэти" msgid "Amanirenas" msgstr "Królowa Amanirenas" msgid "Amnirense qore li kdwe li" msgstr "Амниренсе куоре лс кдуе ли" msgid "Arakamani" msgstr "Aracamanaí" msgid "I͗rk-k-I͗mn H̱nm-ı͗-Rʿ" msgstr "Ирэк-кэ-Имэн Хэнэм-и-Рэ" msgid "Ḥr-sȝ-it.f Sȝ-mrı͗-I͗mn" msgstr "Хэр-са-итэф Са-мэри-Имэн" msgid "Nastasen" msgstr "Nastasen" msgid "N-ı͗-s-tȝ-s-nn Kȝ-ʿnḫ-Rʿ" msgstr "Ни-и-сэ-та-сэ-нэн Ка-анх-Рэ" msgid "Nubian Archer" msgstr "Nubischer Bogenschütze" msgid "Pdty Nhsyw" msgstr "Пэдэти нэхэсиу" msgid "Noba Skirmisher" msgstr "Nubialainen kahakoitsija" msgid "nhw ʿhȝw Noba" msgstr "Нэху ахау ноба" msgid "Noba Maceman" msgstr "Нубийский воин с булавой" msgid "nhw Noba" msgstr "Нэху ноба" msgid "Meroitic Pikeman" msgstr "Sarissophorus Meroiticus" msgid "siȝwrd" msgstr "Сиаурэд" msgid "Nubian Spearman" msgstr "Núbijský bojovník s oštěpem" msgid "iry-rdwy Nhsyw" msgstr "Ири-рэдуи нэхэсиу" msgid "Meroitic Swordsman" msgstr "Meroitischer Schwertkämpfer" msgid "knw hps" msgstr "Кэну хэпэс" msgid "Whʿ-rmw" msgstr "Уеха-рему" msgid "Nile Trading Barge" msgstr "Нільський торгівельний баркас" msgid "Dȝy sbt" msgstr "Даи сэбэт" msgid "Ptolemaic Mercenary Trireme" msgstr "Trì-ràmhach shaighdearan-duaise Ptolemaidheach" msgid "shry ʿȝ" msgstr "Сэхэри аа" msgid "Kushite Siege Tower" msgstr "Κουσίτικος Πολιορκητικός Πύργος" msgid "iwn n ms" msgstr "Иун ни мэс" msgid "Shmt" msgstr "Сэхэмэт" msgid "Kushite Woman" msgstr "Boireannach Kulušach" msgid "Priest" msgstr "Kinderficker" msgid "wʿb nsw" msgstr "Уаб нэсу" msgid "Nilotic Merchant" msgstr "Nilotisk handelsmand" msgid "rmt sbt" msgstr "Рэмэт сэбэт" msgid "Philip V" msgstr "Filipas 5-asis" msgid "Odrysian Skirmish Cavalry" msgstr "Odryysialainen kahakoitsijaratsuväki" msgid "Hippakontistḕs Odrysós" msgstr "Хипаконтистѝс одрисо̀с" msgid "Thessalian Lancer" msgstr "Фессалийский конный копейщик" msgid "Xystophóros Thessalikós" msgstr "Xystophóros Thessalikós" msgid "Companion Cavalry" msgstr "Caballería de compañeros" msgid "Hetaîros" msgstr "Hetaîros" msgid "Gastraphetophoros" msgstr "Graikų Arbaletininkas" msgid "Macedonian Shield Bearer" msgstr "Porteur de bouclier macédonien" msgid "Hypaspistḗs" msgstr "Хипаспистѝс" msgid "Hypaspistḗs Argyraspídi" msgstr "Хипаспистѝс аргираспѝди" msgid "Rhomphaiaphoros" msgstr "Rhomphaiaphoros" msgid "Alexander III the Great" msgstr "Alexandru al III-lea cel Mare" msgid "Alexandros ho Megas" msgstr "Aléxandros G΄ ho Mégas" msgid "Counters: 1.2× vs Heroes." msgstr "Противодействие: в 1.2 раза лучше против героев." msgid "Craterus" msgstr "Cráitéaras" msgid "Krateros" msgstr "Alexandros Megas" msgid "Demetrius I the Besieger" msgstr "Demetri I Assetjador de Ciutats" msgid "Dēmētrios Poliorkētēs" msgstr "Dēmētrios ho Poliorkētēs" msgid "Philip II of Macedon" msgstr "Makedoonia kuningas Philippos II " msgid "Philippos B' ho Makedōn" msgstr "Филиппос Дейтерос хо Македон" msgid "Pyrrhus I of Epirus" msgstr "Πύρρος ο Α' της Ηπείρου" msgid "Pyrrhos ho Epeiros" msgstr "Pýrrhos tês Ēpeírou" msgid "Agrianian Peltast" msgstr "აგრიანელი მსუბუქად შეიარაღებული მებრძოლი" msgid "Peltastḗs Agrías" msgstr "Пелтастѝс агрѝас" msgid "Foot Companion" msgstr "Македонский пеший товарищ" msgid "Pezétairos" msgstr "Педзетайрос" msgid "Rhodian Slinger" msgstr "Ροδίτης Εκσφενδονιστής" msgid "Sphendonḗtēs Rhódios" msgstr "Εκσφενδονιστής Ρόδιος" msgid "Hemiolos" msgstr "Hēmíolos" msgid "Triḗrēs Makedonikḗ" msgstr "Üç sıra kürekli Kadırga" msgid "Macedonian Trireme" msgstr "Lestr-Teirroeñvek Makedonian" msgid "Helépolis" msgstr "Helépolis" msgid "Gýnē Makedonikḗ" msgstr "Гѝни македоникѝ" msgid "Macedonian Woman" msgstr "Boireannach Masadonach" msgid "Bindusara" msgstr "Μπιντουσάρα" msgid "Indian Light Cavalry" msgstr "Cavaleiro Indiano de Assalto" msgid "Ashwarohi" msgstr "Ashwarohi" msgid "Indian Raiding Cavalry" msgstr "Індійська кавалерія переслідування" msgid "Aśvārohagaṇaḥ" msgstr "Ασβεροχάγκαναχ" msgid "War Chariot" msgstr "Військова колісниця" msgid "Rath" msgstr "ოთხ ბორბლიანი ეტლი" msgid "Indian War Elephant" msgstr "Ailbhean-cogaidh Innseanach" msgid "Gajendra" msgstr "Гаджендра" msgid "Warrior" msgstr "Πολεμιστής" msgid "Yōddha" msgstr "Γιόντχα" msgid "Maiden Guard" msgstr "Gwardez Yaouank-Kêr" msgid "Visha Kanya" msgstr "Assassina Venenosa" msgid "Maiden Guard Archer" msgstr "Maagdelijke Wachters boogschutter" msgid "Vachii Gaja" msgstr "Vachii Gaja" msgid "Ashoka the Great" msgstr "Áśoka l Amigu de los Divos" msgid "Aśoka Devānāmpriya" msgstr "Ασόκα ο προσφιλής των θεών" msgid "" "Hero Special: \"Edicts of Ashoka\" - Edict Pillars of Ashoka can be built during " "Ashoka's lifetime." msgstr "" "Ειδικότητα του Ήρωα: «Ήδικτα του Ασόκα\" - Το Διάταγμα στης Στήλες του Ασόκα μπορεί να " "οικοδομηθεί στη διάρκεια της ζωής του Ασόκα." msgid "Acharya Chanakya" msgstr "சானாக்கிய ஆச்சாரியர்" msgid "Acharya Chāṇakya" msgstr "சானாக்கிய ஆச்சாரியர்" msgid "Chandragupta Maurya" msgstr "Chandragupta Mauraidhea" msgid "This gives Chandragupta Maurya his War Elephant." msgstr "Questo dà a Chandragupta Maurya il suo Elefante da Guerra." msgid "Longbowman" msgstr "Lokostrelec z dolgim lokom" msgid "Dhanurdhar" msgstr "Ντανεουρντάρ" msgid "Bamboo Spearman" msgstr "Lancier avec une lance en bambou" msgid "Kauntika" msgstr "Kauntika" msgid "Indian Swordsman" msgstr "Indiešu kājnieks ar zobenu" msgid "Khadagdhari" msgstr "Khadagdhari" msgid "Yudhpot" msgstr "Yuddhapota" msgid "Fisherman" msgstr "Рыболовное судно" msgid "Matsyapalak" msgstr "Matsyapalak" msgid "Trading Ship" msgstr "Торгівельний корабель" msgid "Vanijyik Nauka" msgstr "Βανιτζιούν Νούκα" msgid "Karmākara Gaja" msgstr "Καρμακάρα Γκάτσα" msgid "Naari" msgstr "Naari" msgid "Indian Woman" msgstr "Boireannach Innseanach" msgid "Brahmin Priest" msgstr "Brahmanų dvasininkas" msgid "Brāhmaṇa Pujari" msgstr "Βραχμάνος Πούτζαρι" msgid "Vaishya" msgstr "Vaišijas" msgctxt "" "Name of an attack using a rhomphaia (ῥομφαία), a Thracian two-handed weapon capable of " "both thrusting and slashing." msgid "Rhomphaia" msgstr "Rhomphaia" msgid "Thracian Black Cloak" msgstr "Фракийский чёрнохламидник" msgid "Rhomphaiophoros" msgstr "Rhomphaiophoros" msgid "Armored Swordsman" msgstr "Gepanzerter Schwertkämpfer" msgid "Thōrakitēs" msgstr "Thōrakitēs" msgid "Heavy Skirmisher" msgstr "Sunkusis skirmišeris" msgid "Thyreophoros" msgstr "Thyreophoros" msgid "Mankar Cirya" msgstr "Mankar Cirya" msgid "Persian Apple Bearer" msgstr "Pertsiar Lantzaren Eroalea" msgid "Arštibara" msgstr "Αρστιμπάρα" msgid "Artaxšaçā" msgstr "Артаксеркса" msgid "Parthian Horse Archer" msgstr "Parthischer berittener Bogenschütze" msgid "Asabāra Parθava" msgstr "Arqueiro à Cavalo Parto" msgid "Hyrcanian Cavalry" msgstr "Hyrkanialainen ratsuväki" msgid "Asabāra Varkaniya" msgstr "Αζαμπάρα Βαρκανίγια" msgid "Median Light Cavalry" msgstr "Medische leichte Kavallerie" msgid "Asabāra Māda" msgstr "Αζαμπάρα Μάδα" msgid "Cappadocian Cavalry" msgstr "Cavalleria della Cappadocia" msgid "Asabāra Katpatuka" msgstr "Αζαμπάρα Κατπατούκα" msgid "Bactrian Heavy Lancer" msgstr "Goafer Baktrian Ponner War-Varc'h" msgid "Asabāra Baxtriš" msgstr "Αζαμπάρα Μπακτρίς" msgid "Bactrian Heavy Cavalry Archer" msgstr "Baktrischer schwerer berittene Bogenschütze" msgid "Babylonian Scythed Chariot" msgstr "Babylonský dvoukolý válečný vůz s kosami" msgid "Raθa Bābiruviya" msgstr "Ράθα Μπαμπιρούβια" msgid "Pila Hinduya" msgstr "Asabāra Varkaniya" msgid "Persian Immortal" msgstr "Lèine-chrios neo-bhàsmhor Pearsach" msgid "Anušiya" msgstr "Ανούσγια" msgid "Immortal" msgstr "Lèine-chrios neo-bhàsmhor" msgid "Switch to using the bow and arrow." msgstr "Перейдіть на використання лука та стріл." msgid "Switch to using a spear and shield." msgstr "Passa all'utilizzo di una lancia e uno scudo." msgid "Cyrus II The Great" msgstr "Curys II Suurenmoinen" msgid "Kuruš" msgstr "Cyrus Đại Đế" msgid "Darius I the Great" msgstr "Darayavahuš I el Magnu" msgid "Dārayavahuš" msgstr "دریوش دوم کبیر" msgid "Xerxes I" msgstr "la ksyrksys. poi pamoi" msgid "Xšayāršā" msgstr "Xerxes I Đại Đế" msgid "Sogdian Archer" msgstr "Songdianalainen jousimies" msgid "Θanuvaniya Suguda" msgstr "Θενανανίγια Σογκούντα" msgid "Lydian Auxiliary" msgstr "Lydijská podpůrná jednotka" msgid "Pastiš Spardiya" msgstr "Πάστις Σπαρδίγια" msgid "Shield Bearer" msgstr "Porteur de bouclier" msgid "Sparabara" msgstr "Σπαραμπάρα" msgid "Cardaces Hoplite" msgstr "Persli Ağır Mızraklı Piyade" msgid "Hoplites Kardakes" msgstr "Persli Ağır Mızraklı Piyadeler" msgid "Cardaces Skirmisher" msgstr "Infanteria lleugera Cardaces" msgid "Peltastes Kardakes" msgstr "Kardaski lahki pehotnik" msgid "Cypriot Galley" msgstr "Long-fhada Chìoprasach" msgid "Hamaraniyanava" msgstr "Hamaraniyanava" msgid "Masiyakara" msgstr "Masiyakara" msgid "Ionian Trade Ship" msgstr "Іонійський торгівельний корабель" msgid "Nauš Yauna" msgstr "ناعوش یاعونا" msgid "Phoenician Trireme" msgstr "Lestr-Teirroeñvek Fenikianeg" msgid "Hamaraniyanava Vazarka" msgstr "Hamaraniyanava Vazarka" msgid "Assyrian Siege Ram" msgstr "Assyrischer Belagerungsrammbock" msgid "Hamaranakuba Aθuriya" msgstr "Αμαναρακούμπα Αθαουρία" msgid "Banu Miyanrudani" msgstr "Μπάνου Μαγανρουντάνι" msgid "Mesopotamian Woman" msgstr "Boireannach Mesopotamach" msgid "Median Magus" msgstr "Mediansk trollmann" msgid "Maguš Māda" msgstr "Μάγος Μάντα" msgid "Aramaean Merchant" msgstr "Arameisk handelsmann " msgid "Tamkarum Arami" msgstr "Ταμκαρούμ Αράμι" msgid "" "Trade resources between your own markets and those of your allies. Persians have a +25%" " land trading bonus." msgstr "" "Handle mit Ressourcen zwischen deinen eigenen Märkten und denen deiner Verbündeten. " "Perser haben einen Bonus in Höhe von +25 % für den Handel auf dem Landweg." msgctxt "Name of an attack of a World War II fighter plane." msgid "Machine Guns" msgstr "Pistolety maszynowe" msgid "P-51 Mustang" msgstr "هواپیمای جنگنده پی-۵۱" msgid "A World War II American fighter plane." msgstr "Ένα αμερικάνικο μαχητικό αεροπλάνο του Β΄ Παγκοσμίου Πολέμου." msgid "Ptolemy III Euergetes (Benefactor)" msgstr "Ptolemaîos G΄ ho Euergétēs (el Bienfheiꞇhor)" msgid "Nabataean Camel Archer" msgstr "Nabatėjų lankininkas su kupranugariu" msgid "Mutsābiq Gamal Nabatu" msgstr "Μουτσέμπι Γκάμαλ Νάμπατσου" msgid "Tarantine Settler Cavalry" msgstr "Tarantinska kolonizacijska konjenica" msgid "Hippeús Tarantînos" msgstr "Hippeús Tarantînos" msgid "Macedonian Settler Cavalry" msgstr "Makedonialainen uudisasukasratsuväki" msgid "Hippeús Makedonikós" msgstr "Хипеу̀с македонико̀с" msgid "Royal Guard Cavalry" msgstr "Karališkosios sargybos kavalerija" msgid "Ágēma Basiléōs" msgstr "Éphippos Basíleios Phrourós" msgid "Towered War Elephant" msgstr "Krijgsolifant met bemanningstoren" msgid "Polémou Eléphantos" msgstr "Полѐмоу елѐфантос" msgid "Royal Guard Infantry" msgstr "Karališkosios sargybos pėstininkas" msgid "Phalangitès Agema" msgstr "Makedonsk falanks-agema" msgid "Juggernaut" msgstr "Kaiken tieltään tuhoava voima" msgid "Tessarakonterēs" msgstr "Tessarakonterēs" msgid "Cleopatra VII" msgstr "Kleopatra VII Philópator" msgid "Kleopatra H' Philopatōr" msgstr "Kleopatra VII. Filopátor" msgid "Ptolemy I" msgstr "Ptolemaios I el Salvador" msgid "Ptolemaios A' Sōter" msgstr "Птолемаиос Протос Сотер" msgid "Ptolemy IV" msgstr "Ptolemaios IV Philópator" msgid "Ptolemaios D' Philopatōr" msgstr "Птолемаиос Тетратос Филопатор" msgid "Mercenary Thureos Skirmisher" msgstr "Žoldnéřský harcovník nesoucí oválný štít (thureos)" msgid "Thureophóros Akrobolistḗs" msgstr "Thureophóros Akrobolistḗs" msgid "Egyptian Pikeman" msgstr "Αιγύπτιος λογχοφόρος με μακρύ δόρυ " msgid "Phalaggomákhimos" msgstr "Phalaggomákhimos" msgid "Judean Slinger" msgstr "Judėjų svaidyklininkas" msgid "Hebraikós Sphendonḗtēs" msgstr "Εβραϊκός Εκσφενδονιστής" msgid "Mercenary Thureos Spearman" msgstr "Žoldnéřský bojovník s oštěpem nesoucí oválný štít (thureos)" msgid "Thureophóros Misthophóros" msgstr "Thureophóros Misthophóros" msgid "Gallikós Mistophorós" msgstr "Gallikós Mistophorós" msgid "Dierēs" msgstr "希腊双列桨战船" msgid "Octḗrēs" msgstr "托勒密五列桨战船" msgid "Pentḗrēs" msgstr "Пентѝрис" msgid "Polybolos" msgstr "Catapultă Antică Grecească" msgid "Gýnē Aigýptia" msgstr "Гѝни айгѝптия" msgid "Egyptian Woman" msgstr "Boireannach Èipheiteach" msgid "Lūcius Iūnius Brūtus" msgstr "Λούσιος Τζούνιος Βρούτος" msgid "Allied Cavalry" msgstr "Sprzymierzona kawaleria" msgid "Eques Socius" msgstr "Zavezniški vitez" msgid "Roman Cavalry" msgstr "Zalditeri Erromatarra" msgid "Eques Rōmānus" msgstr "Cavaleiro Romano" msgid "Eques Cōnsulāris" msgstr "Cavaleiro Consular" msgid "Consular Bodyguard" msgstr "Pengawal Keselamatan Konsul" msgid "Gladiator" msgstr "Gladiatorius" msgid "Gladiator Spearman" msgstr "Gladiatorius Ietininkas" msgid "Hoplomachus" msgstr "Hoplomachus" msgid "Gladiator Swordsman" msgstr "Prajurit Pedang Gladiator" msgid "Murmillo" msgstr "Mirmillone" msgid "Italic Heavy Infantry" msgstr "Італійський важкий піхотинець" msgid "Extrāōrdinārius" msgstr "Экстраординариус" msgid "Marian Legionary" msgstr "Legionario della Riforma Mariana" msgid "Legiōnārius" msgstr "Legionierius" msgid "Roman Centurion" msgstr "Roomalainen sadanpäämies" msgid "Centuriō" msgstr "Σεντούριος" msgid "Praetorian Guard" msgstr "Pretoriaanikaartin vartija" msgid "Praetorianus" msgstr "Kılıçlı Şampiyon Piyade" msgid "Mārcus Claudius Mārcellus" msgstr "Quan Chấp Chính Tối Cao Gaius Claudius Marcellus" msgid "Quīntus Fabius Maximus Verrūcōsus Cūnctātor" msgstr "Куинтус Фабиус Максимус Веррукозус Кунктатор" msgid "Pūblius Cornēlius Scīpiō Āfricānus" msgstr "Pūblius Cornēlius Scīpiō Āfricānus" msgid "Roman Skirmisher" msgstr "Infanteria lleugera romana" msgid "Vēles" msgstr "Escaramuçador" msgid "Veteran Spearman" msgstr "ომის მონაწილე სასროლი შუბით" msgid "Triārius" msgstr "Τριάριους" msgid "Roman Swordsman" msgstr "Römischer Schwertkämpfer" msgid "Hastātus" msgstr "Hastātus" msgid "Servus" msgstr "Esclave" msgid "Liburna" msgstr "Libúrnica" msgid "Nāvicula Piscātōria" msgstr "Ναβίκουλα Πισκατόρια" msgid "Corbīta" msgstr "Corbīta" msgid "Quīnquerēmis Rōmāna" msgstr "Quīnquerēmis Rōmāna" msgid "Roman Quinquereme" msgstr "Romiešu četru klāju galēra" msgid "Trirēmis Rōmāna" msgstr "Trirēmis Rōmāna" msgid "Roman Trireme" msgstr "Lestr-Teirroeñvek Roman" msgid "Onager" msgstr "گوره خر کوجک" msgid "Ariēs" msgstr "Máy Công Thành" msgid "Scorpiō" msgstr "Máy Bắn Cung " msgid "Rōmāna" msgstr "Rōmāna" msgid "Roman Woman" msgstr "Boireannach Ròmanach" msgid "Doctor" msgstr "Daktaras" msgid "Medicus" msgstr "Μέντικους" msgid "Plebeian Merchant" msgstr "Plebeiisk handelsmann" msgid "Mercātor" msgstr "Comerciante" msgid "Samnite Skirmisher" msgstr "Infanteria lleugera samnita" msgid "Samnite Spearman" msgstr "Samnitský bojovník s oštěpem" msgid "Samnite Swordsman" msgstr "Samnitischer Schwertkämpfer" msgid "Antiochus I Soter (Savior)" msgstr "Aintíochas I 'Soter' (Slánaithe)" msgid "Dahae Horse Archer" msgstr "Dahaenischer berittener Bogenschütze" msgid "Hippotoxotès Dahae" msgstr "Arciere a cavallo dahae" msgid "Militia Cavalry" msgstr "Puolisotilaallinen ratsuväki" msgid "Hippakontistès Politès" msgstr "Хипаконтистѐс политѐс" msgid "Hippos Hetairike" msgstr "Hippos Hetairike" msgid "Seleucid Cataphract" msgstr "Kỵ Binh Hạng Nặng của Seleucid" msgid "Seleukidón Kataphraktos" msgstr "Seleukidón Kataphraktos" msgid "Scythed Chariot" msgstr "Carruagem de Guerra com Foice" msgid "Drepanèphoros" msgstr "Drepanèphoros" msgid "Armored War Elephant" msgstr "Elefante de guerra con armadura" msgid "Thorakisménos Eléphantos" msgstr "Thorakisménos Eléphantos" msgid "Silver Shield" msgstr "Zilarrezko Ezkutuak" msgid "Argyraspis" msgstr "Αργυρασπιστής" msgid "Romanized Heavy Swordsman" msgstr "Romėnų Įvaikintas Sunkusis Kardininkas" msgid "Thorakitès Rhomaïkós" msgstr "Thorakitès Rhomaïkós" msgid "Antiochus III the Great" msgstr "Antiochus III Uaibhreach" msgid "Antiokhos G' Megas" msgstr "Antíoco III el Grande" msgid "Antiochus IV" msgstr "アンティオコス IV世 エピファネス(顕神王)" msgid "Antiokhos D' Epiphanēs" msgstr "Антиохос Тетратос Эпифанес" msgid "Seleucus I" msgstr "セレウコス I世 二カトール(勝利王)" msgid "Seleukos A' Nikatōr" msgstr "Селеукос Протос Никатор" msgid "Syrian Archer" msgstr "Syrischer Bogenschütze" msgid "Toxótēs Syrías" msgstr "Токсо̀тис сирѝас" msgid "Arab Javelineer" msgstr "Arabialainen keihäänheittäjä" msgid "Pezakontistès Aravikós" msgstr "Пезаконтистѐс аравико̀с" msgid "Phalangite" msgstr "Bộ binh Phalanx" msgid "Phalangitēs" msgstr "Giáo Binh Phalanx" msgid "Militia Thureos Spearman" msgstr "Bojovník domobrany s oštěpem nosící oválný štít (thureos)" msgid "Thureophóros Politès" msgstr "Thureophóros Politès" msgid "Thracian Mercenary Swordsman" msgstr "Thrácký žoldnéřský bojovník s mečem" msgid "Rhomphaiaphoros Thrakikós" msgstr "Rhomphaiaphoros Thrakikós" msgid "Pentères" msgstr "Pentérész" msgid "Seleukidó̱n Triērēs" msgstr "Seleukidó̱n Triērēs" msgid "Seleucid Trireme" msgstr "Lestr-Teirroeñvek Seleukid" msgid "Syrías Gýnē" msgstr "Сирѝас гѝни" msgid "Syrian Woman" msgstr "Boireannach Siridheach" msgid "Lycurgus" msgstr "Lider Spartan" msgid "Perioikoi Cavalryman" msgstr "Askar Berkuda Perioikoi" msgid "Pródromos Perioïkós" msgstr "Про̀дромос периойко̀с" msgid "Greek Allied Cavalry" msgstr "Verbündete Griechische Kavallerie" msgid "Hippeús Symmakhikós" msgstr "Hippeús Symmakhikós" msgid "Spartan Pikeman" msgstr "Sarissophorus Lacedaemonius" msgid "Phalangites Spartiatis" msgstr "Spartanische Phalangiten" msgid "Spartan Hoplite" msgstr "Spartalı Ağır Mızraklı Piyade" msgid "Spartiátēs" msgstr "Spartijates" msgid "Skiritai Commando" msgstr "Szkiritész elit könnyűgyalogos" msgid "Ékdromos Skirítēs" msgstr "Assaltatore skiritai" msgid "Agis III" msgstr "אגיס השלישי" msgid "Agis" msgstr "Άγις Α'" msgid "Brasidas" msgstr "Braszidasz" msgid "Leonidas I" msgstr "Vua Leonidas Đệ Nhất" msgid "Leōnidēs" msgstr "Léonidas " msgid "Helot Skirmisher" msgstr "Infanteria lleugera ilota" msgid "Akontistḗs Heílōs" msgstr "Ακοντιστές του Ήλιου" msgid "Perioikoi Hoplite" msgstr "Perioikoi Ağır Mızraklı Piyade" msgid "Hoplítēs Períoikos" msgstr "Hoplī́tās Períoikos" msgid "Spartan Trireme" msgstr "Lestr-Teirroeñvek Spartan" msgid "Spartan Woman" msgstr "Boireannach Spartach" msgid "Spartiâtis" msgstr "Spartiâtis" msgid "Émporos Períoikos" msgstr "Ѐмпорос перѝойкос" msgid "Theban Sacred Band Hoplite" msgstr "Thebli Kutsal Ağır Mızraklı Piyade Birliği" msgid "Hieroû Thebaíou Lókhou Hoplítai" msgstr "Фиванский священный отряд гоплитов" msgid "Champion Spearman." msgstr "Elitní bojovník s oštěpem." msgid "Fire Raiser" msgstr "Inneal togail teine" msgid "Pyrobolos" msgstr "Πυρπολητής" msgid "Thespian Black Cloak" msgstr "Θεσπιέας μελανοχίτων οπλίτης" msgid "Melanochitones" msgstr "Melanochitones" msgid "Longship" msgstr "Šiaurietiška Plėšikavimo Valtis" Index: ps/trunk/binaries/data/mods/public/l10n/long.public-tutorials.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/long.public-tutorials.po (revision 27246) +++ ps/trunk/binaries/data/mods/public/l10n/long.public-tutorials.po (revision 27247) @@ -1,884 +1,884 @@ msgid "" msgstr "" "Project-Id-Version: None\n" -"POT-Creation-Date: 2022-11-21 08:29+0000\n" -"PO-Revision-Date: 2022-11-21 08:29+0000\n" +"POT-Creation-Date: 2022-11-25 08:13+0000\n" +"PO-Revision-Date: 2022-11-25 08:13+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" msgid "Welcome to the 0 A.D. tutorial." msgstr "Ласкаво просимо до навчального керівництва 0 A.D." msgid "" "Left-click on a Female Citizen and then right-click on a berry bush to make that Female" " Citizen gather food. Female Citizens gather vegetables faster than other units." msgstr "" "Carrega com o botão esquerdo do rato numa cidadã do sexo feminino e depois usa o botão " "direito do rato para clicar num arbusto de bagas e fazer com que ela apanhe comida. As " "cidadãs do sexo feminino colhem vegetais mais rápido do que outras unidades do jogo." msgid "" "Select the Citizen Soldier, right-click on a tree near the Civic Center to begin " "gathering wood. Citizen Soldiers gather wood faster than Female Citizens." msgstr "" "ပြည်သူ့ စစ်သား ကို ရွေးချယ် ကာ သစ်သား စတင် စုဆောင်း ရန်အတွက် မြို့တော်ဗဟို အနီးရှိ " "သစ်ပင်တစ်ပင် ပေါ်တွင် ညာဘက် ခလုတ်နှိပ် ပါ။ ပြည်သူ့ စစ်သားများ ဟာ အမျိုးသမီး ပြည်သူများ " "ထက် သစ်သား ကို ပိုလျင်မြန်စွာ စုဆောင်း နိုင်ပါတယ်။‌" #, python-format msgid "" "Select the Civic Center building and hold %(hotkey)s while clicking on the Hoplite icon" " once to begin training a batch of Hoplites." msgstr "" "မြို့တော်ဗဟို အဆောက်အအုံ ကို ရွေးချယ် ကာ ဟော့ပ်လိုတ်များ တစ်သုတ် အား လေ့ကျင့်မှု စတင် " "ရန်အတွက် %(hotkey)s ကို နှိပ်ထား စဉ် ဟော့ပ်လိုတ် သင်္ကေတ ပေါ်တွင် တစ်ကြိမ် " "ခလုတ်နှိပ်ခြင်း ကို ပြုပါ။" msgid "" "Do not forget to press the batch training hotkey while clicking to produce multiple " "units." msgstr "" "Vergeet niet om op de sneltoets voor het trainen in groepen te drukken terwijl uw klikt" " om meerdere eenheden te produceren." msgid "Click on the Hoplite icon." msgstr "ဟော့ပ်လိုတ် သင်္ကေတ ပေါ်တွင် ခလုတ်နှိပ် ပါ။" msgid "" "Select the two idle Female Citizens and build a House nearby by selecting the House " "icon. Place the House by left-clicking on a piece of land." msgstr "" "အလုပ်မရှိ အမျိုးသမီး ပြည်သူများ နှစ် ယောက် ကို ရွေးချယ် ပြီး အိမ် သင်္ကေတ အား " "ရွေးချယ်ခြင်း ဖြင့် အနီးအနား တွင် အိမ် တစ်လုံး တည်ဆောက် ပါ။ အိမ် ကို မြေ အပိုင်း တစ်ခု " "ပေါ်တွင် ဘယ်ဘက် ခလုတ်နှိပ်ခြင်း ဖြင့် နေရာချ ပါ။" msgid "" "When they are ready, select the newly trained Hoplites and assign them to build a " "Storehouse beside some nearby trees. They will begin to gather wood when it's " "constructed." msgstr "" "၎င်းတို့ အသင့်ဖြစ် သောအခါ လောလောလတ်လတ် လေ့ကျင့်ထား သော ဟော့ပ်လိုတ်များ အား ရွေးချယ် " "ပြီး ၎င်းတို့ ကို အနီးအနား သစ်ပင်များ အချို့ ဘေး တွင် ကုန်လှောင်ရုံ တစ်ခု တည်ဆောက် ရန် " "တာဝန်ပေး ပါ။ ယင်း ကို ဆောက်လုပ် ပြီး သောအခါ ၎င်းတို့ သစ်သား ကို စတင် ကာ စုဆောင်း ကြပါ " "လိမ့်မယ်။" #, python-format msgid "" "Train a batch of Skirmishers by holding %(hotkey)s and clicking on the Skirmisher icon " "in the Civic Center." msgstr "" "Oidich grunn de streupairean ’s tu a’ dèanamh briogadh clì air ìomhaigheag an " "streupaire san ionad shìobhalta fad ’s a bhios tu a’ cumail sìos %(hotkey)s." msgid "Click on the Skirmisher icon." msgstr "Feu clic sobre la icona de la infanteria lleugera." msgid "Build a Farmstead in an open space beside the Civic Center using any idle builders." msgstr "" "မြို့တော်ဗဟို ဘေး ရှိ ဟင်းလင်း ကွက်လပ် တွင် စိုက်ပျိုးမွေးမြူရေးခြံ တစ်ခု ကို အလုပ်မရှိ" " သည့် တည်ဆောက်သူများ တစ်ယောက်ယောက် အား အသုံးပြုခြင်း ဖြင့် တည်ဆောက် ပါ။ " msgid "Let's wait for the Farmstead to be built." msgstr "စိုက်ပျိုးမွေးမြူရေးခြံ ကို တည်ဆောက် နေမှုအား စောင့်ဆိုင်း ကြရအောင်။" msgid "" "Once the Farmstead is constructed, its builders will automatically begin gathering food" " if there is any nearby. Select the builders and instead make them construct a Field " "beside the Farmstead." msgstr "" "စိုက်ပျိုးမွေးမြူရေးခြံ ကို ဆောက်လုပ် ပြီးလျှင် ၎င်း၏ တည်ဆောက်သူများ ဟာ အလိုအလျောက် " "စတင်၍ အနီးအနား စားစရာ ဘာမဆိုကို ခူးဆွတ်ကြပါလိမ့်မည်။ အဲဒီအစား တည်ဆောက်သူများ ကို " "ရွေးချယ် ပြီး ၎င်းတို့ ကို စိုက်ပျိုးမွေးမြူရေးခြံ ဘေး တွင် စိုက်ကွင်း တစ်ခု ကို " "ဆောက်လုပ် စေပါ။" msgid "" "The Field's builders will now automatically begin gathering food from the Field. Using " "the newly created group of skirmishers, get them to build another House nearby." msgstr "" "စိုက်ကွင်း အား တည်ဆောက်သူများ ဟာ ယခု အလိုအလျောက် စတင် ၍ စားစရာ များကို စိုက်ကွင်း မှ " "ဆွတ်ခူး ကြပါလိမ့်မည်။ လောလောလတ်လတ် ဖန်တီး ထားသည့် စက္ကားမရှားများ အုပ်စု ကို " "အသုံးပြုခြင်း ဖြင့် ၎င်းတို့ ကို အနီးအနား မှာ အခြား အိမ် တစ်လုံး တည်ဆောက် စေပါ။" msgid "" "Train a batch of Hoplites at the Civic Center. Select the Civic Center and with it " "selected right-click on a tree nearby. Units from the Civic Center will now " "automatically gather wood." msgstr "" "မြို့တော်ဗဟို တွင် ဟော့ပ်လိုတ်များ တစ်သုတ် ကို လေ့ကျင့် ပါ။ မြို့တော်ဗဟို ကို ရွေးချယ် " "ပြီး ယင်း ကို ရွေးချယ် ထားလျက်သားနှင့် အနီးအနား သစ်ပင် တစ်ပင် ပေါ်တွင် ညာဘက် ခလုတ်နှိပ်" " ပါ။ မြို့တော်ဗဟို မှ အစို့များ ဟာ ယခု သစ်သား များကို အလိုအလျောက် စုဆောင်း " "ကြပါလိမ့်မည်။" msgid "" "Select the Civic Center, then hover the cursor over the tree and right-click when you " "see your cursor change into a wood icon." msgstr "" "မြို့တော်ဗဟို ကို ရွေးချယ်၍ ထို့နောက် ညွှန်းမြား ကို သစ်ပင် ပေါ်တွင် ရစ်ဝဲ နေစဉ် " "ညွှန်းမြား မှ သစ်သား သင်္ကေတ အဖြစ်သို့ ပြောင်းလဲ သွားသည်ကို သင် တွေ့ သောအခါ ညာဘက် " "ခလုတ်နှိပ် ပါ။" msgid "" "Build a Barracks nearby. Whenever your population limit is reached, build an extra " "House using any available builder units. This will be the fifth Village Phase structure" " that you have built, allowing you to advance to the Town Phase." msgstr "" "စစ်တန်းလျား တစ်လုံး ကို အနီးအနား တွင် တည်ဆောက် ပါ။ သင်၏ လူဦးရေကန့်သတ်ချက် ရောက်ရှိ သည့်" " ဘယ်အချိန်မဆို ရရှိနိုင်သော မည်သည့် တည်ဆောက်သူ အစို့များ မရွေး ကို အသုံးပြုခြင်း ဖြင့် " "အပို အိမ် တစ်လုံး ကို တည်ဆောက် ပါ။ ဤဟာ သည် သင် တည်ဆောက် ပြီးသည့် ပဉ္စမမြောက် " "ကျေးရွာအဆင့် အဆောက်အအုံ ဖြစ်ကာ သင့်အား မြို့အဆင့် သို့ တက်လှမ်း ရန် ခွင့်ပြု " "ပါလိမ့်မည်။" msgid "" "Select the Civic Center again and advance to Town Phase by clicking on the II icon (you" " have to wait for the barracks to be built first). This will allow Town Phase buildings" " to be constructed." msgstr "" "မြို့တော်ဗဟို အား နောက်ထပ် ရွေးချယ် ၍ II သင်္ကေတ ပေါ်တွင် ခလုတ်နှိပ်ခြင်း ဖြင့် (သင့် " "အနေဖြင့် စစ်တန်းလျား ကို ပထမ ဆုံး တည်ဆောက် ပြီးသည် အထိ စောင့်ဆိုင်း ရပါမယ်) မြို့အဆင့် " "သို့ တက်လှမ်း ပါ။ ဤဟာသည် မြို့အဆင့် အဆောက်အအုံများ ကို ဆောက်လုပ် ရန် ခွင့်ပြု " "ပါလိမ့်မည်။" msgid "" "While waiting for the phasing up, you may reassign your idle workers to gathering the " "resources you are short of." msgstr "" "Fhad ’s a tha thu a’ feitheamh air an linn ùr, ’s urrainn dhut òrduighean eile a thoirt" " dhan luchd-obrach ’na thàmh agad ach an cruinnich iad na stòrasan a tha gann." msgid "" "Order the idle Skirmishers to build an outpost to the north east at the edge of your " "territory." msgstr "" "အလုပ်မရှိသော စက္ကားမရှားများ ကို အရှေ့မြောက် ဘက်ရှိ သင်၏ နယ်မြေ အဖျား တွင် ကင်းစခန်း " "တစ်ခု တည်ဆောက် ရန် အမိန့်ပေး ပါ။" msgid "" "Start training a batch of Female Citizens in the Civic Center and set its rally point " "to the Field (right click on it)." msgstr "" "Začněte ve správním středisku s výcvikem skupiny (pěti) občanek a nastavte " "shromažďovací bod správního střediska na statek (klepněte na něj pravým tlačítkem " "myši)." msgid "Click on the Female Citizen icon." msgstr "Clicca sul Centro Civico e poi sull'icona della Donna. " msgid "" "Prepare for an attack by an enemy player. Train more soldiers using the Barracks, and " "get idle soldiers to build a Tower near your Outpost." msgstr "" "ရန်သူကစားသမား မှ တိုက်ခိုက် လာခြင်း အတွက် အသင့်ဖြစ် နေပါစေ။ နောက်ထပ် စစ်သားများ ကို " "စစ်တန်းလျား အား အသုံးပြုခြင်း ခြင့် ပုံစံသွင်း ၍ အလုပ်မရှိသော စစ်သားများ ကို သင်၏ " "ကင်းစခန်း အနီး တွင် မျှော်စင် တစ်ခု တည်ဆောက် စေပါ။" msgid "" "Build a Forge and research the Infantry Training technology (sword icon) to improve " "infantry hack attack." msgstr "" "Construisez une forge et recherchez la technologie Entraînement de l'Infanterie (icône " "avec l'épée) pour augmenter le niveau d'attaque tranchante de l'infanterie." msgid "The enemy is coming. Train more soldiers to fight off the enemies." msgstr "" "Tá an namhaid ag teacht. Traenáil níos mó saighdiúirí do throid a dhéanamh leis na " "naimhde seo." msgid "Try to repel the attack." msgstr "Feuch an seas thu an aghaidh na h-ionnsaighe." msgid "" "The enemy attack has been thwarted. Now build a market and a temple while you assign " "new units to gather required resources." msgstr "" "ရန်သူ ၏ တိုက်ခိုက် မှု မှာ ကဖျက်ယဖျက် အပြုခံ လိုက်ရပါပြီ။ အခု ဈေး တစ်ရုံ နှင့် " "ဘုရားကျောင်း တစ်လုံး ကို အစို့အသစ်များ အား လိုအပ် သော အရင်းအမြစ်များ ကို စုဆောင်း ရန် " "တာဝန်ပေး ထား စဉ်တွင် တည်ဆောက် ပါ။" msgid "" "Once you meet the City Phase requirements, select your Civic Center and advance to City" " Phase." msgstr "" "Nuar a bhios tu air riatanasan linn nam mòr-bhailtean a choileanadh, tagh an t-ionad " "sìobhalta agad agus àrdaich gu linn nam mòr-bhailtean." msgid "While waiting for the phase change, you may train more soldiers at the Barracks." msgstr "" "Fhad ’s a tha thu a’ feitheamh air an linn ùr, ’s urrainn dhut barrachd shaighdearan " "oideachadh aig an taigh-fheachd." msgid "" "Now that you are in City Phase, build the Arsenal nearby and then use it to construct 2" " Battering Rams." msgstr "" "အခု သင် ဟာ မြို့တော်အဆင့် ၌ ရှိနေပြီဖြစ်သောကြောင့် အနီးအနား မှာ လက်နက်တိုက် ကို " "တည်ဆောက် ပြီးနောက် ယင်းကို ဝက်ခွတုံးဆွဲမောင်းစက်များ ၂ စီး အား ဆောက်လုပ် ရန် သုံးပါ။" msgid "" "Stop all your soldiers gathering resources and instead task small groups to find the " "enemy Civic Center on the map. Once the enemy's base has been spotted, send your Siege " "Engines and all remaining soldiers to destroy it.\n" msgstr "" "Ordene a todos os seus soldados que parem a colheita de recursos e ao invés disso envie" " pequenos grupos para que encontrem o centro cívico inimigo no mapa. Uma vez que a base" " inimiga for identificada, você deverá enviar a sua arma de cerco e todos os soldados " "restantes para destruir a base do inimigo.\n" msgid "Female Citizens should continue to gather resources." msgstr "Bu chòir do na saoranaich bhoireann cumail orra ri stòras a chruinneachadh." msgid "The enemy has been defeated. These tutorial tasks are now completed." msgstr "ရန်သူ သည် ရှုံးနိမ့် သွားပါပြီ။ ဤ သင်တန်း၏ လုပ်ငန်းတာဝန်များ မှာ ယခု ပြီးဆုံး ပါပြီ။" msgid "This is a basic tutorial to get you started playing 0 A.D." msgstr "" "Dette er en grunnleggende veiledning som har til hensikt å hjelpe deg igang med å " "spille 0 A.D" msgid "Introductory Tutorial" msgstr "Εισαγωγικός Οδηγός Εκμάθησης" msgid "Player 1" msgstr "Cluicheadair 1" msgid "Player 2" msgstr "Cluicheadair 2" msgid "" "This tutorial will teach the basics of developing your economy. Typically, you will " "start with a Civic Center and a couple units in Village Phase and ultimately, your goal" " will be to develop and expand your empire, often by evolving to Town Phase and City " "Phase afterward.\n" msgstr "" "ဤ သင်တန်း မှ သင်၏ စီး​ပွား​ရေး​ အား ကြီးပွားဖွံ့ဖြိုး စေမှု အတွက် အခြေခံများ ကို သင်ပြ" " ပေးပါလိမ့်မည်။ ထုံးစံအတိုင်း သင်သည် မြို့တော်ဗဟို နှင့် အစို့များ အနည်းငယ် ဖြင့် " "ကျေးရွာအဆင့် ၌ အစပြု လိမ့်မည်ဖြစ်၍ မကြာမကြာ မြို့အဆင့် နှင့် မြို့တော်အဆင့် ကို " "နောက်ပိုင်းတွင် အဆင့်ဆင့် ပြောင်းလဲ ခြင်းဖြင့် နောက်ဆုံးတွင် တော့ သင်၏ ပန်းတိုင် သည် " "သင်၏ အင်ပါယာ အား ဖွံ့ဖြိုး စေရန်နှင့် တိုးချဲ့ ရန်အတွက် ဖြစ်လိမ့်မည်ဖြစ်ပေသည်။ " #, python-format msgid "" "\n" "Before starting, you can toggle between fullscreen and windowed mode using %(hotkey)s." msgstr "" "\n" "Преди да започнете, запомнете, че можете да превключвате между режимите на цял екран и " "в прозорец чрез %(hotkey)s." msgid "" "You can change the level of zoom using the mouse wheel and the camera view using any of" " your keyboard's arrow keys.\n" msgstr "" "Μπορείτε να αλλάξετε το επίπεδο μεγέθυνσης χρησιμοποιώντας τον τροχό του ποντικιού και " "την οπτική της κάμερας χρησιμοποιώντας οποιοδήποτε από τα πλήκτρα βέλους του " "πληκτρολογίου σας.\n" msgid "Adjust the game window to your preferences.\n" msgstr "Προσάρμοσε το παράθυρο του παιχνιδιού στις προτιμήσεις σου.\n" #, python-format msgid "" "\n" "You may also toggle between showing and hiding this tutorial panel at any moment using " "%(hotkey)s.\n" msgstr "" "\n" "သင်အနေ့ဖြင့် ဤ သင်တန်း ဘောင်ကွက် ကို မည်သည့် အခိုက် မဆို ပြသ ခြင်း နှင့် ဖုံးကွယ် ခြင်း" " ကြား %(hotkey)s အား အသုံးပြု ၍ တော်ဂယ်ပြု နိုင်ပေသည်။" msgid "" "To start off, select your building, the Civic Center, by clicking on it. A selection " "ring in the color of your civilization will be displayed after clicking." msgstr "" "Mulakan dengan memilih bangunan anda, iaitu Pusat Sivik, dengan mengklik padanya. Satu " "bulatan mengikut warna tamadun anda akan terpapar selepas mengklik pada Pusat Sivik " "tersebut." msgid "" "Now that the Civic Center is selected, you will notice that a production panel will " "appear on the lower right of your screen detailing the actions that the buildings " "supports. For the production panel, available actions are not masked in any color, " "while an icon masked in either grey or red indicates that the action has not been " "unlocked or you do not have sufficient resources to perform that action, respectively. " "Additionally, you can hover the cursor over any icon to show a tooltip with more " "details.\n" msgstr "" "Nise on a tha thu air an ionad shìobhalta a thaghadh, chì thu gun deach panail " "saothrachaidh fhosgladh taobh deas aig bonn na sgrìn a sheallas dhut dè na gnìomhan ris" " a chuireas an togalach taic. Air an dàrna làimh, bidh coltas àbhaisteach air na " "gnìomhan as urrainn dhut gabhail aig an àm. Air an làimh eile, seallaidh ìomhaigheag " "liath dhut nach deach a’ ghlas a thoirt far a’ ghnìomh fhathast agus ìomhaigheag dhearg" " nach eil stòras gu leòr agad gus an gnìomh a ghabhail aig an àm. A bharrachd air sin, " "’s urrainn dhut an luchag a chumail os cionn ìomhaigheag sam bith gus gliocas-sgrìn a " "shealltainn le barrachd fiosrachaidh.\n" msgid "" "The top row of buttons contains portraits of units that may be trained at the building " "while the bottom one or two rows will have researchable technologies. Hover the cursor " "over the II icon. The tooltip will tell us that advancing to Town Phase requires both " "more constructed structures as well as more food and wood resources." msgstr "" "La rangée supérieure contient les portraits des unités pouvant être entraînées dans le " "bâtiment alors que celle du bas ou deux rangées contiendront les technologies pouvant " "être recherchées. Passez votre curseur au dessus de l’icône II. L’infobulle nous " "apprendra qu’avancer jusqu’à la Phase des villes nécessite à la fois plus de bâtiments " "construits mais aussi plus de ressources en nourriture et en bois." msgid "" "You have two main types of starting units: Female Citizens and Citizen Soldiers. Female" " Citizens are purely economic units; they have low health and little to no attack. " "Citizen Soldiers are workers by default, but in times of need, can utilize a weapon to " "fight. You have two categories of Citizen Soldiers: Infantry and Cavalry. Female " "Citizens and Infantry Citizen Soldiers can gather any land resources while Cavalry " "Citizen Soldiers can only gather meat from animals.\n" msgstr "" "Έχετε δύο βασικούς τύπους αρχικών μονάδων: Γυναίκες Πολίτες και Πολίτες Οπλίτες. Οι " "Γυναίκες Πολίτες είναι καθαρά οικονομικές μονάδες, έχουν χαμηλό HP (Πόντοι Υγείας), " "χ\\και ελάχιστη έως καμία επίθεση. Οι Πολίτες Οπλίτες είναι εργάτες από προεπιλογή, " "αλλά σε περιόδους ανάγκης, μπορούν να χρησιμοποιήσουν ένα όπλο για να πολεμήσουν. Έχετε" " δύο κατηγορίες Πολιτών Οπλιτών: το Πεζικό και το Ιππικό. Οι Γυναίκες Πολίτες και οι " "Πολίτες Οπλίτες Πεζικού μπορούν να συγκεντρώσουν οποιουσδήποτε γήινους πόρους, ενώ οι " "Πολίτες Οπλίτες του Ιππικού μπορούν να μαζέψουν μόνο κρέας από θηρεύοντα ζώα.\n" msgid "" "As a general rule of thumb, left-clicking represents selection while right-clicking " "with an entity selected represents an order (gather, build, fight, etc.).\n" msgstr "" "Yleisenä nyrkkisääntönä voidaan sanoa, että napsautus hiiren vasemmalla painikkeella " "edustaa valintaa, kun taas napsautus oikealla, kun yksikkö on valittuna, edustaa käskyä" " (kerääminen, rakentaminen, taistelu jne.)." msgid "" "At this point, food and wood are the most important resources for developing your " "economy, so let's start with gathering food. Female Citizens gather vegetables faster " "than other units.\n" msgstr "" "Pour l’instant, la nourriture et le bois sont les ressources les plus importantes pour " "développer votre économie, commençons donc par collecter de la nourriture. Les " "Citoyennes collectent plus rapidement de la nourriture ne provenant pas des animaux que" " les autres unités.\n" msgid "There are primarily three ways to select units:\n" msgstr "Il existe principalement trois façons de sélectionner des unités :\n" msgid "" "1) Hold the left mouse button and drag a selection rectangle that encloses the units " "you want to select.\n" msgstr "" "1) Garder le bouton gauche de la souris enfoncé et faire glisser la souris pour former " "un rectangle qui entourera les unités que l’on veut sélectionner.\n" msgid "" "2) Click on one of them and then add additional units to your selection by holding " "Shift and clicking each additional unit (or also via the above selection rectangle).\n" msgstr "" "2) Cliquer sur une d’entre elles puis ajouter des unités additionnelles à la sélection " "avec un clic sur chaque unité supplémentaire tout en maintenant la touche Maj. enfoncée" " (vous pouvez aussi utiliser la sélection rectangulaire).\n" #, python-format msgid "" "3) Double-click on a unit. This will select every unit of the same type as the " "specified unit in your visible window. %(hotkey)s+double-click will select all units of" " the same type on the entire map.\n" msgstr "" "3) Dèan briogadh dùbailte air aonad. Taghaidh seo gach aonad dhen aon seòrsa ’s a tha " "an t-aonad a shònraich thu am broinn na h-uinneige a chì thu. Le %(hotkey)s + briogadh " "dùbailte, thèid gach aonad dhen aon seòrsa air a’ mhapa gu lèir a thaghadh.\n" msgid "" "You can click on an empty space on the map to reset the selection. Try each of these " "methods before tasking all of your Female Citizens to gather the berries to the " "southeast of your Civic Center by right-clicking on the berries when you have all the " "Female Citizens selected." msgstr "" "’S urrainn dhut briogadh air ionad bàn air a’ mhapa gus an taghadh ath-shuidheachadh. " "Feuch gach tè dhe na dòighean sin mus iarr thu air na saoranaich bhoireann agad uile na" " dearcan a chruinneachadh a tha gu ear-dheas air an ionad sìobhalta. Gus seo a " "dhèanamh, tagh na saoranaich bhoireann agad uile an toiseach agus dèan briogadh deas " "air na dearcan an uairsin." msgid "" "Now, let's gather some wood with your Infantry Citizen Soldiers. Select your Infantry " "Citizen Soldiers and order them to gather wood by right-clicking on the nearest tree." msgstr "" "Agora, vamos juntar um pouco de madeira com seus soldados cidadãos de infantaria. " "Selecione seus Soldados Cidadãos de Infantaria e ordene que eles coletem madeira " "clicando com o botão direito do mouse na árvore mais próxima." msgid "" "Cavalry Citizen Soldiers are good for hunting. Select your Cavalry and order him to " "hunt the chickens around your Civic Center in similar fashion." msgstr "" "Kavallerie-Bürgersoldaten sind gut geeignet zum Jagen. Wähle deine Kavallerie aus und " "befiehl ihr auf die gleiche Weise, die Hühner rund um den Verwaltungssitz zu jagen." msgid "All your units are now gathering resources. We should train more units!\n" msgstr "" "Tha na h-aonadan uile agad a’ cruinneachadh stòrasan a-nis. Bu chòir dhuinn barrachd " "aonadan oideachadh!\n" msgid "" "First, let's set a rally point. Setting a rally point on a building that can train " "units will automatically designate a task to the new unit upon completion of training. " "We want to send the newly trained units to gather wood on the group of trees to the " "south of the Civic Center. To do so, select the Civic Center by clicking on it and then" " right-click on one of the trees.\n" msgstr "" "Κατ 'αρχάς, ας θέσουμε ένα σημείο συγκέντρωσης. Ο καθορισμός ενός σημείου συγκέντρωσης " "από ένα κτίριο που μπορεί να εκπαιδεύσει μονάδες θα ορίσει αυτόματα μια εργασία στη νέα" " μονάδα μετά την ολοκλήρωση της εκπαίδευσης. Θέλουμε να στείλουμε τις πρόσφατα " "εκπαιδευμένες μονάδες για να μαζέψουμε τα Ξύλα στη συστάδα δέντρων στα νότια του " "Αστικού Κέντρου. Για να το κάνεις αυτό, επίλεξε το Αστικό Κέντρο κάνοντας κλικ πάνω του" " και στη συνέχεια κάνε δεξί κλικ σε ένα από τα δέντρα.\n" msgid "Rally points are indicated by a small flag at the end of the blue line." msgstr "" "Thèid cinn-chruinneachaidh a chomharrachadh dhut le bratach bheag air deireadh loidhne " "ghuirme." msgid "" "Select the Civic Center, then hover the cursor over a tree and right-click when you see" " the cursor change into a wood icon." msgstr "" "Επέλεξε το Αστικό Κέντρο, έπειτα τοποθέτησε τον κέρσορα πάνω σε ένα δέντρο και κάνε " "δεξί κλικ όταν δεις τον κέρσορα του ποντικού να αλλάζει σε εικονίδιο Ξύλου." msgid "" "Now that the rally point is set, we can produce additional units and they will do their" " assigned task automatically.\n" msgstr "" "Nise on a tha sinn air a’ cheann-chruinneachaidh a shuidheachadh, ’s urrainn dhuinn " "barrachd aonadan a dhèanamh agus tòisichidh iad air an obair aca gu fèin-obrachail.\n" msgid "" "Citizen Soldiers gather wood faster than Female Citizens. Select the Civic Center and, " "while holding Shift, click on the second unit icon, the Hoplites (holding Shift trains " "a batch of five units). You can also train units individually by simply clicking, but " "training 5 units together takes less time than training 5 units individually." msgstr "" "Burgersoldaten verzamelen wat sneller hout dan vrouwelijke burgers. Selecteer het " "beschavingscentrum en, terwijl u de Shift-toets ingedrukt houdt, klik op het tweede " "icoon met een eenheid: de hoplieten (door de Shift-toets ingedrukt te houden rekruteert" " u eenheden in groepen van vijf). U kunt ook eenheden individueel rekruteren door " "gewoon te klikken. Vijf eenheden tegelijk rekruteren neemt echter minder tijd in beslag" " dan vijf eenheden individueel te rekruteren." msgid "Do not forget to hold Shift while clicking to train several units." msgstr "" "Nezabudni pri kliknutí podržať klávesu pre skupinový tréning - tak sa vytvorí viacero " "jednotiek v skupine." msgid "Hold Shift and click on the Hoplite icon." msgstr "Maintenez la touche Maj. enfoncée et cliquez sur l’icône « Hoplite »." msgid "Let's wait for the units to be trained.\n" msgstr "Fuirichidh sinn gus am bi na h-aonadan air an oideachadh.\n" msgid "" "While waiting, direct your attention to the panel at the top of your screen. On the " "upper left, you will see your current resource supply (food, wood, stone, and metal). " "As each worker brings resources back to the Civic Center (or another dropsite), you " "will see the amount of the corresponding resource increase.\n" msgstr "" "Во время ожидания обратите свое внимание на панель в верхней части экрана. В левом " "верхнем углу вы увидите текущее обеспечение ресурсами (пища, древесина, камень и " "металл). Работники приносят ресурсы в городской Центр (или в другую точку разгрузки, " "например, склад), как только он это сделает, вы увидите, что количество " "соответствующего ресурса возрастёт.\n" msgid "" "This is a very important concept to keep in mind: gathered resources have to be brought" " back to a dropsite to be accounted, and you should always try to minimize the distance" " between resource and nearest dropsite to improve your gathering efficiency." msgstr "" "Dit is een zeer belangrijk concept om in gedachten te houden: verzamelde grondstoffen " "moeten eerst naar een pakhuis gebracht worden alvorens ze meegeteld worden. Daarom " "dient u altijd de afstand tussen de grondstof en het dichtsbijzijnde pakhuis zo klein " "als mogelijk te houden om de verzamelefficiëntie te verbeteren." msgid "The newly trained units automatically go to the trees and start gathering wood.\n" msgstr "" "Tha na h-aonadan air an ùr-oideachadh a’ dol dha na craobhan gu fèin-obrachail agus a’ " "tòiseachadh air fiodh a chruinneachadh.\n" msgid "" "But as they have to bring it back to the Civic Center to deposit it, their gathering " "efficiency suffers from the distance. To fix that, we can build a Storehouse, a " "dropsite for wood, stone, and metal, close to the trees. To do so, select your five " "newly trained Citizen Soldiers and look for the construction panel on the bottom right," " click on the Storehouse icon, move the mouse as close as possible to the trees you " "want to gather and click on a valid place to build the dropsite.\n" msgstr "" "Όμως, καθώς πρέπει να το φέρουν πίσω στο Αστικό Κέντρο για να το εναποθέσουν, η " "αποτελεσματικότητα της συγκέντρωσης τους πάσχει από την απόσταση. Για να το διορθώσουμε" " αυτό, μπορούμε να χτίσουμε μια αποθήκη, ένα σημείο εναπόθεσης για Ξύλο, Πέτρα και " "Μέταλλο, κοντά στα δέντρα. Για να το κάνετε αυτό, επιλέξτε τους πέντε νέους " "εκπαιδευμένους Πολίτες Οπλίτες και αναζητήστε τον πίνακα κατασκευών κάτω δεξιά, κάντε " "κλικ στο εικονίδιο της αποθήκης, μετακινήστε το ποντίκι όσο το δυνατόν πιο κοντά στα " "δέντρα που θέλετε να συλλέξετε και κάντε κλικ σε ένα έγκυρο μέρος για να χτίσετε το " "σημείο εναπόθεσης.\n" msgid "Invalid (obstructed) positions will show the building preview overlay in red." msgstr "" "Ще разберете кои места са неподходящи (блокирани), тъй като изображението на сградата " "ще стане червено, когато сте върху тях." msgid "" "The selected Citizens will automatically start constructing the building once you place" " the foundation." msgstr "" "Les Citoyens sélectionnés commenceront automatiquement à construire le bâtiment une " "fois que vous aurez placé la fondation." msgid "When construction finishes, the builders default to gathering wood automatically.\n" msgstr "" "Quando a construção terminar, os construtores iniciarão a colheita de madeira " "automaticamente por padrão\n" msgid "" "Let's train some Female Citizens to gather more food. Select the Civic Center, hold " "Shift and click on the Female Citizen icon to train five Female Citizens." msgstr "" "Ας εκπαιδεύσουμε μερικές Γυναίκες Στρατιωτισσες για τη συλλογή περισσότερη; τροφής. " "Επιλέξτε τι Αστικό Κέντρο ,κρατήστε πατημένο το Shift και κλικάρετε στο εικονίδιο με " "τις Γυναίκες Στρατιώτες για να εκπαιδεύσετε πέντε Γυναίκες Πολίτες." msgid "Do not forget to hold Shift and click to train several units." msgstr "" "Non dimenticare di tenere premuto MAIUSC mentre clicchi su un icona per addestrare più " "unità contemporaneamente." msgid "Hold shift and click on the Female Citizen icon." msgstr "Cum sìos Shift is dèan briogadh air ìomhaigheag an t-saoranaich bhoirinn." msgid "" "In the meantime, we seem to have enough workers gathering wood. We should remove the " "current rally point of the Civic Center away from gathering wood. For that purpose, " "right-click on the Civic Center when it is selected (and the flag icon indicating the " "rally point is crossed out)." msgstr "" "San eadar-àm, tha coltas gu bheil luchd-obrach gu leòr againn gus fiodh a " "chruinneachadh. Bu chòir dhuinn ceann-cruinneachaidh an ionaid shìobhalta a ghluasad " "air falbh on fhiodh. Air an adhbhar sin, dèan briogadh deas air an ionad shìobhalta às " "dèidh a thaghadh. Chì thu crois sguabaidh às thar ìomhaigheag a’ bhrataich a sheallas " "dhut far a bheil an ceann-cruinneachaidh." msgid "The units should be ready soon.\n" msgstr "Bu chòir dha na h-aonadan agad a bhith deiseil a dh’aithghearr.\n" msgid "" "In the meantime, direct your attention to your population count on the top panel. It is" " the fifth item from the left, after the resources. It would be prudent to keep an eye " "on it. It indicates your current population (including those being trained) and the " "current population limit, which is determined by your built structures." msgstr "" "Пока обратите внимание на численность населения, указанную на панели вверху экрана. Она" " отображается в виде пятой слева иконки, сразу после ресурсов. Было бы " "предусмотрительно периодически посматривать на неё. Она отображает текущую численность " "населения (включая юнитов, которые в данный момент обучаются) и текущий предел " "населения, который определяется возведенными постройками." msgid "" "As you have nearly reached the population limit, you must increase it by building some " "new structures if you want to train more units. The most cost effective structure to " "increase your population limit is the House.\n" msgstr "" "Поскольку Вы практически достигли предельной численности населения, необходимо " "увеличить его, построив несколько новых зданий, если хотите обучить больше юнитов. " "Наиболее эффективная по затратам постройка, увеличивающая предел населения, это дом.\n" msgid "Now that the units are ready, let's see how to build several Houses in a row." msgstr "" "Nu de eenheden gereed zijn, laten we eens kijken hoe we meerdere huizen achter elkaar " "kunnen bouwen." msgid "" "Select two of your newly-trained Female Citizens and ask them to build these Houses in " "the empty space to the east of the Civic Center. To do so, after selecting the Female " "Citizens, click on the House icon in the bottom right panel and, while holding Shift, " "click first on the position in the map where you want to build the first House, and " "then click on the position where you want to build the second House (when you give a " "command while holding Shift, you put the command in a queue; units automatically switch" " to the next command in their queue when they finish their current command). Press " "Escape to get rid of the House cursor so you don't spam Houses all over the map.\n" msgstr "" "Sélectionnez deux de vos nouvelles Citoyennes et demandez-leur de construire ces " "Maisons dans l’espace vide à l’est du Centre-ville. Pour cela, après avoir sélectionné " "les Citoyennes, cliquez sur l’icône « Maison » en bas à droite, et cliquez sur un " "emplacement de la carte ou vous voulez construire la première Maison en maintenant la " "touche Maj. enfoncée, cliquez ensuite sur l’emplacement de la seconde Maison en " "maintenant toujours la touche Maj. (quand on donne des ordres, maintenir Maj. met à la " "suite les ordres dans la queue et les unités suivront automatiquement les prochains " "ordres quand elles auront fini leurs travaux initiaux). Appuyez sur Échap pour vous " "débarrasser du curseur « Maison » afin d’éviter de créer des Maisons sur toute la " "carte.\n" msgid "" "Reminder: to select only two Female Citizens, click on the first one and then hold " "Shift and click on the second one." msgstr "" "Rappel : pour sélectionner uniquement 2 Citoyennes, cliquez sur la première, puis en " "maintenant la touche Maj. enfoncée, cliquez sur la seconde pour l’ajouter à la " "sélection." msgid "" "You may notice that berries are a finite supply of food. We will need a more lasting " "food source. Fields produce an unlimited food resource, but are slower to gather than " "forageable fruits.\n" msgstr "" "Anda dapati buah beri merupakan bekalan makanan tidak terhad. Walaubagaimanapun kita " "perlukan sumber makanan yang lebih bertahan lama. Oleh itu, Ladang dapat hasilkan " "sumber makanan tanpa had, tetapi lebih perlahan dikumpul berbanding buah-buahan hutan " "yang boleh dituai hasilnya.\n" msgid "" "But to minimize the distance between a farm and its corresponding food dropsite, we " "will first build a Farmstead." msgstr "" "Για να ελαχιστοποιήσουμε όμως την απόσταση μεταξύ μιας φάρμας και του αντίστοιχου " "σημείου εναπόθεσης των τροφίμων, θα χτίσουμε αρχικά ένα αγρόκτημα." msgid "" "Select the three remaining (idle) Female Citizens and order them to build a Farmstead " "in the center of the large open area to the west of the Civic Center.\n" msgstr "" "Επιλέξτε τις τρεις εναπομείναντες (αδρανείς) Γυναίκες Πολίτες και παραγγείλετε τους να " "οικοδομήσουν ένα αγρόκτημα στο κέντρο της μεγάλης ανοικτής περιοχής δυτικά του Αστικού " "Κέντρου\n" msgid "" "We will need a decent chunk of space around the Farmstead to build Fields. In addition," " we can see goats on the west side to further improve our food gathering efficiency " "should we ever decide to hunt them.\n" msgstr "" "Θα χρειαστούμε ένα αξιοπρεπές κομμάτι χώρου γύρω από το αγρόκτημα για να καλλιεργήσουμε" " χωράφια. Επιπλέον, μπορούμε να δούμε τις αίγες στη δυτική πλευρά ώστε να βελτιώσουμε " "περαιτέρω την αποτελεσματικότητα της συλλογής τροφίμων, εάν αποφασίσουμε ποτέ να τις " "κυνηγήσουμε.\n" msgid "" "If you try to select the three idle Female Citizens by clicking and dragging a " "selection rectangle over them, you might accidentally select additional units. To avoid" " that, hold the I key while selecting so that only idle units are selected. If you " "accidentally select a cavalry unit, hold Ctrl and click on the cavalry unit icon of the" " selection panel at the bottom of the screen to remove the cavalry unit from the " "current selection." msgstr "" "Ma dh’fheuchas tu ris an triùir shaoranach boireann ’na thàmh a thaghadh le briogadh is" " slaodadh ceart-cheàrnaich, is mòr an seans gun gabh thu luchd-obrach nach eil thu ag " "iarraidh a-steach dhan taghadh agad. Cum sìos an iuchair “i” (“idle”) fhad ’s a nì thu " "an taghadh gus sin a sheachnadh – cha dèid ach ionadan a tha ’nan tàmh a thaghadh mar " "sin. Ma thaghas sin an t-aonad eachraidh a tha ’na thàmh le mearachd, cum sìos an " "iuchair Ctrl agus briog air an ìomhaigheag aige sa phanail taghaidh aig a’ bhonn gus an" " t-aonad eachdraidh a thoirt air falbh." msgid "" "When the Farmstead construction is finished, its builders will automatically look for " "food, and in this case, they will go after the nearby goats.\n" msgstr "" "Nuair a bhios an tuathanas air a thogail, tòisichidh an luchd-obrach a thog e air biadh" " a shireadh gu fèin-obrachail agus an turas seo, thèid iad an toir air na gobhair am " "fagas.\n" msgid "" "But your House builders will only look for something else to build and, if nothing " "found, become idle. Let's wait for them to build the Houses." msgstr "" "Mais vos bâtisseurs de Maison chercheront uniquement quelque chose d’autre à " "construire, si rien n’est trouvé ils deviendront inactifs. Attendons qu’ils aient " "terminés de construire les Maisons." msgid "" "When both Houses are built, select your two Female Citizens and order them to build a " "Field as close as possible to the Farmstead, which is a dropsite for all types of food." msgstr "" "Όταν κτιστούν και τα δύο σπίτια, επέλεξε δύο Γυναίκες Πολίτες και διάταξε τες να " "κατασκευάσουν ένα χωράφι όσων το δυνατόν πλησιέστερα στο αγρόκτημα, το οποίο είναι " "σημείο εναπόθεσης για όλους τους τύπους φαγητού." msgid "When the Field is ready, the builders will automatically start gathering it.\n" msgstr "" "Как только постройка поля будет завершена, строители автоматически начнут собирать с " "него урожай.\n" msgid "" "The cavalry unit should have slaughtered all chickens by now. Select it and explore the" " area to the south of the Civic Center: there is a lake with some camels around. Move " "your cavalry by right-clicking on the point you want to go, and when you see a herd of " "camels, right-click on one of them to start hunting for food." msgstr "" "Οι μονάδες Ιππικού πρέπει να έχουν σφάξει όλα τα κοτόπουλα μέχρι τώρα. Επιλέξτε την " "μονάδα και εξερευνείστε τη περιοχή δυτικά του Αστικού Κέντρου: εκεί υπάρχει μία λίμνη " "με καμήλες τριγύρω. Μετακινείστε το Ιππικό σας πατώντας το δεξί κλίκ στο σημείο που " "θέλετε να μετακινηθούν, και όταν δείτε το κοπάδι απο των καμηλών ,πατήστε το δεξί κλίκ" " του ποντικιού σας ,προκειμένου να ξεκινήσετε το κυνήγι για τροφή." msgid "" "Up to five Workers can gather from a Field. To add additional Workers, select the Civic" " Center and set a rally point on a Field by right-clicking on it. If the Field is not " "yet finished, new Workers sent by a rally point will help building it, and when built, " "they will gather food." msgstr "" "Un champ peut compter jusqu’à cinq fermiers en même temps. Pour ajouter des récolteurs " "supplémentaires, sélectionnez le Centre-ville et placez un point de ralliement sur le " "champ en faisant un clic droit dessus. Tant que le champ n’est pas construit, les " "nouveaux travailleurs envoyés par le point de ralliement aideront à le construire. " "Enfin, ils le récolteront lorsque la fin de la construction sera réalisée." msgid "Select the Civic Center and right-click on the Field." msgstr "Selecione o Centro Cívico e clique com o botão direito do mouse no Campo.\n" msgid "" "Now click three times on the Female Citizen icon in the bottom right panel to train " "three additional farmers." msgstr "" "Nise, briog trì tursan air ìomhaigheag an t-saoranaich bhoirinn sa phanail taobh deas " "aig a’ bhonn gus triùir thuathanach a bharrachd oideachadh." msgid "Click without holding Shift to train a single unit." msgstr "Cliquez sans maintenir la touche Maj. enfoncée pour entraîner une seule unité." msgid "" "You can increase the gather rates of your workers by researching new technologies " "available in some buildings.\n" msgstr "" "Bheir thu piseach air dè cho luath ’s a chruinnicheas an luchd-obrach agad stòrasan le " "teicneolasan a tha ri am faighinn ann an cuid a thogalaichean.\n" msgid "" "The farming rate, for example, can be improved with a researchable technology in the " "Farmstead. Select the Farmstead and look at its production panel on the bottom right. " "You will see several researchable technologies. Hover the cursor over them to see their" " costs and effects and click on the one you want to research." msgstr "" "Mar eisimpleir, ’s urrainn dhut piseach a thoirt air dè cho luath ’s a thèid achaidhean" " a bhuan le teicneolas a rannsaicheas tu san tuathanas. Tagh an tuathanas agus thoir " "sùil air panail an t-saothrachaidh aige taobh deas aig a’ bhonn. Chì thu grunn " "theicneolas a ghabhas rannsachadh. Cum an luchag os an cionn ach am faic thu dè chosgas" " is dè nì iad agus briog air am fear a bu toigh leat rannsachadh." msgid "" "We should start preparing to phase up into Town Phase, which will unlock many more " "units and buildings. Select the Civic Center and hover the cursor over the Town Phase " "icon to see what is still needed.\n" msgstr "" "Bu chòir dhuinn ar n-ullachadh a-nis ach an ruig sinn “linn nam bailtean” a bheir a’ " "ghlas far barrachd aonadan is thogalaichean dhuinn. Tagh an t-ionad sìobhalta agus cum " "an luchag os cionn na h-ìomhaigheige “Linn nam bailtean” ach am faic thu dè tha a dhìth" " ort fhathast.\n" msgid "" "We now have enough resources, but one structure is missing. Although this is an " "economic tutorial, it is nonetheless useful to be prepared for defense in case of " "attack, so let's build Barracks.\n" msgstr "" "Tha stòras gu leòr againn a-nis ach tha aon togalach a dhìth oirnn fhathast. Ged as e " "oideachadh mun eaconamaidh a tha seo, cha bhitheamaid nas bu mhiosa dheth nan robh sinn" " ullaichte air eagal gun doireadh nàmhaid ionnsaigh oirnn. Mar sin, togamaid taigh-" "feachd a-nis.\n" msgid "" "Select four of your soldiers and ask them to build a Barracks: as before, start " "selecting the soldiers, click on the Barracks icon in the production panel and then lay" " down a foundation not far from your Civic Center where you want to build." msgstr "" "Tagh ceathrar dhe na saighdearan agad agus iarr orra gun tog iad taigh-feachd: mar a " "rinn sinn roimhe, tòisich le taghadh nan saighdearan, briog air ìomhaigheag an taigh-" "fheachd sa phanail saothrachaidh agus cuir sìos bonn faisg air an ionad shìobhalta agad" " far a bheil thu airson a thogail ann." msgid "" "Let's wait for the Barracks to be built. As this construction is lengthy, you can add " "two soldiers to build it faster. To do so, select your Civic Center and set up a rally " "point on the Barracks foundation by right-clicking on it (you should see a hammer " "icon). Then produce two more builders by clicking on the Hoplite icon twice." msgstr "" "Feumaidh sinn feitheamh gus am bi an taigh-feachd deiseil. On a bheir seo greis mhath, " "’s urrainn dhut dithis shaighdear a chur ris gus a thogail nas luaithe. Gus seo a " "dhèanamh, tagh an t-ionad sìobhalta agad agus suidhich an ceann-cruinneachaidh air bonn" " an taigh-fheachd le briogadh deas air (bu chòir dhut ìomhaigheag ùird fhaicinn). " "Oidich dithis luchd-togail eile an uairsin is tu a’ briogadh dà thuras air ìomhaigheag " "an hoiplid." msgid "" "You should now be able to research Town Phase. Select the Civic Center and click on the" " technology icon.\n" msgstr "" "Bu chòir dhut a bhith ullamh a-nis gus “linn nam bailtean” a rannsachadh. Tagh an " "t-ionad sìobhalta agus briog air ìomhaigheag an teicneolais.\n" msgid "" "If you still miss some resources (icon with red overlay), wait for them to be gathered " "by your workers." msgstr "" "Ma tha stòras no dhà a dhìth ort fhathast (bith dath dearg air an ìomhaigheag), fuirich" " gus am bi an luchd-obrach agad air a chruinneachadh." msgid "" "In later phases, you need usually stone and metal to build bigger structures and train " "better soldiers. Hence, while waiting for the research to be done, you will send half " "of your idle Citizen Soldiers (who have finished building the Barracks) to gather stone" " and the other half to gather metal.\n" msgstr "" "Ri linntean nas adhartaiche, bidh feum agad air clach is meatailt gus togalaichean mòra" " a thogail agus saighdearan nas fheàrr oideachadh. Air an adhbhar sin, fhad ’s a bhios " "sinn a’ feitheamh air an rannsachadh, cuir an dàrna leth dhe na saighdearan-dùthcha a " "tha ’nan tàmh (an fheadhainn a tha air an taigh-feachd a thogail) gus clach a " "chruinneachadh agus an leth eile gus meatailt a chruinneachadh.\n" msgid "" "To do so, we could select three Citizen Soldiers and right-click on the stone quarry on" " the west of the Civic Center (the cursor changes when hovering the stone quarry while " "your soldiers are selected). However, these soldiers were gathering wood, so they may " "still carry some wood which would be lost when starting to gather another resource." msgstr "" "Gus seo a dhèanamh, b’ urrainn dhuinn triùir shaighdearan-dùthcha a thaghadh agus " "briogadh deas a dhèanamh air a’ chuaraidh cloiche gu siar air an ionad shìobhalta " "(atharraichidh an cùrsair nuair a chumas tu an luchag os cionn a’ chuaraidh fhad ’s a " "bhios na saighdearan agad air an taghadh). Gidheadh, chruinnich na saighdearan sin " "fiodh roimhe agus mar sin dh’fhaoidte gu bheil iad a’ giùlan fiodh fhathast a " "chailleadh tu nan robh thu a’ tòiseachadh air stòras eile a chruinneachadh sa bhad." msgid "" "Thus, we should order them to deposit their wood in the Civic Center along the way. To " "do so, we will hold Shift while clicking to queue orders: select your soldiers, hold " "Shift and right-click on the Civic Center to deposit their wood and then hold Shift and" " right-click on the stone quarry to gather it.\n" msgstr "" "C’est pourquoi, nous devrions leur ordonner de déposer leur bois dans le Centre-ville " "qui se trouve sur le chemin. Pour ce faire, on va lancer une série d’ordres les uns à " "la suite des autres en utilisant la touche Maj. enfoncée : sélectionnez vos soldats, " "maintenez la touche Maj. enfoncée et faites un clic droit sur le Centre-ville pour " "déposer le bois puis de nouveau maintenez la touche Maj. enfoncée et faites un clic " "droit sur la carrière de pierre pour la récolter.\n" msgid "" "Perform a similar order queue with the remaining soldiers and the metal mine in the " "west." msgstr "" "Cruthaich ciutha òrduighean coltach ris dha na saighdearan a tha air fhàgail dhut " "cuideachd ach cuir dhan mhèinn meatailt air an taobh siar iad." msgid "" "This is the end of the walkthrough. This should give you a good idea of the basics of " "setting up your economy." msgstr "" "این پایان این آموزش بود. این آموزش باید به شما دیدکافی از مباحث پایه و اصلی بازی داده " "باشد و شما باید قادر باشید اقتصاد خود را در بازی برپا کنید." msgid "" "This map will give a rough guide for starting the game effectively. Early in the game " "the most important thing is to gather resources as fast as possible so you are able to " "build enough troops later." msgstr "" "Ο χάρτης αυτός θα σας δώσει μια γενική εικόνα για την αποτελεσματικότητα στην έναρξη " "ενός παιχνιδιού. Από νωρίς στο παιχνίδι το πιο σημαντικό πράγμα είναι να συγκεντρώσετε " "πόρους όσο το δυνατόν γρηγορότερα, ώστε να είστε σε θέση να χτίσετε αρκετά στρατεύματα " "αργότερα." msgid "Starting Economy Walkthrough" msgstr "Aloittamassa ekonomian läpipeluuohjetta" Index: ps/trunk/binaries/data/mods/public/l10n/public-templates-buildings.pot =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/public-templates-buildings.pot (revision 27246) +++ ps/trunk/binaries/data/mods/public/l10n/public-templates-buildings.pot (revision 27247) @@ -1,2276 +1,2278 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" -"POT-Creation-Date: 2022-09-12 09:35+0000\n" -"PO-Revision-Date: 2022-09-12 09:35+0000\n" +"POT-Creation-Date: 2022-11-25 08:08+0000\n" +"PO-Revision-Date: 2022-11-25 08:08+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" #: simulation/templates/structures/athen/arsenal.xml:5 #: simulation/templates/structures/mace/arsenal.xml:5 #: simulation/templates/structures/ptol/arsenal.xml:5 #: simulation/templates/structures/sele/arsenal.xml:5 #: simulation/templates/structures/spart/arsenal.xml:5 msgid "Hoplothēkē" msgstr "" #: simulation/templates/structures/athen/barracks.xml:12 #: simulation/templates/structures/mace/barracks.xml:12 #: simulation/templates/structures/ptol/barracks.xml:11 #: simulation/templates/structures/sele/barracks.xml:12 #: simulation/templates/structures/spart/barracks.xml:12 msgid "Stratopedon" msgstr "" #: simulation/templates/structures/athen/civil_centre.xml:8 #: simulation/templates/structures/mace/civil_centre.xml:8 #: simulation/templates/structures/ptol/civil_centre.xml:9 #: simulation/templates/structures/sele/civil_centre.xml:5 #: simulation/templates/structures/spart/civil_centre.xml:8 msgid "Agora" msgstr "" #: simulation/templates/structures/athen/corral.xml:5 #: simulation/templates/structures/mace/corral.xml:5 #: simulation/templates/structures/ptol/corral.xml:8 #: simulation/templates/structures/sele/corral.xml:5 #: simulation/templates/structures/spart/corral.xml:5 msgid "Epaulos" msgstr "" #: simulation/templates/structures/athen/defense_tower.xml:9 #: simulation/templates/structures/mace/defense_tower.xml:9 #: simulation/templates/structures/ptol/defense_tower.xml:9 #: simulation/templates/structures/sele/defense_tower.xml:9 #: simulation/templates/structures/spart/defense_tower.xml:9 msgid "Pyrgion" msgstr "" #: simulation/templates/structures/athen/dock.xml:12 #: simulation/templates/structures/mace/dock.xml:12 #: simulation/templates/structures/ptol/dock.xml:9 #: simulation/templates/structures/sele/dock.xml:9 #: simulation/templates/structures/spart/dock.xml:12 msgid "Limēn" msgstr "" #: simulation/templates/structures/athen/farmstead.xml:11 #: simulation/templates/structures/mace/farmstead.xml:11 #: simulation/templates/structures/ptol/farmstead.xml:8 #: simulation/templates/structures/sele/farmstead.xml:8 #: simulation/templates/structures/spart/farmstead.xml:11 msgid "Epoikion" msgstr "" #: simulation/templates/structures/athen/field.xml:5 #: simulation/templates/structures/mace/field.xml:5 #: simulation/templates/structures/ptol/field.xml:5 #: simulation/templates/structures/sele/field.xml:5 #: simulation/templates/structures/spart/field.xml:5 msgid "Agros" msgstr "" #: simulation/templates/structures/athen/forge.xml:5 #: simulation/templates/structures/mace/forge.xml:5 #: simulation/templates/structures/ptol/forge.xml:5 #: simulation/templates/structures/sele/forge.xml:5 #: simulation/templates/structures/spart/forge.xml:5 msgid "Chalkeōn" msgstr "" #: simulation/templates/structures/athen/fortress.xml:9 #: simulation/templates/structures/mace/fortress.xml:9 #: simulation/templates/structures/ptol/fortress.xml:9 #: simulation/templates/structures/sele/fortress.xml:9 #: simulation/templates/structures/spart/fortress.xml:9 msgid "Phrourion" msgstr "" #: simulation/templates/structures/athen/gymnasium.xml:22 #: simulation/templates/structures/athen/gymnasium.xml:26 msgid "Gymnasium" msgstr "" #: simulation/templates/structures/athen/gymnasium.xml:23 msgid "Gymnasion" msgstr "" #: simulation/templates/structures/athen/gymnasium.xml:24 msgid "Train Champions." msgstr "" #: simulation/templates/structures/athen/house.xml:5 #: simulation/templates/structures/mace/house.xml:5 #: simulation/templates/structures/ptol/house.xml:11 #: simulation/templates/structures/sele/house.xml:8 #: simulation/templates/structures/spart/house.xml:5 msgid "Oikos" msgstr "" #: simulation/templates/structures/athen/market.xml:5 #: simulation/templates/structures/mace/market.xml:5 #: simulation/templates/structures/ptol/market.xml:9 #: simulation/templates/structures/sele/market.xml:5 #: simulation/templates/structures/spart/market.xml:5 msgid "Emporion" msgstr "" #: simulation/templates/structures/athen/outpost.xml:5 #: simulation/templates/structures/mace/outpost.xml:5 #: simulation/templates/structures/ptol/outpost.xml:5 #: simulation/templates/structures/sele/outpost.xml:5 #: simulation/templates/structures/spart/outpost.xml:5 msgid "Prophylagma" msgstr "" #: simulation/templates/structures/athen/prytaneion.xml:22 msgid "Council Chamber" msgstr "" #: simulation/templates/structures/athen/prytaneion.xml:23 msgid "Prytaneion" msgstr "" #: simulation/templates/structures/athen/prytaneion.xml:24 msgid "Train Heroes and research technologies." msgstr "" #: simulation/templates/structures/athen/prytaneion.xml:26 #: simulation/templates/structures/gaul/assembly.xml:31 #: simulation/templates/structures/spart/gerousia.xml:26 msgid "Council" msgstr "" #: simulation/templates/structures/athen/range.xml:8 #: simulation/templates/structures/mace/range.xml:8 #: simulation/templates/structures/ptol/range.xml:8 #: simulation/templates/structures/sele/range.xml:8 #: simulation/templates/structures/spart/range.xml:5 msgid "Stratopedon tōn Psilōn" msgstr "" #: simulation/templates/structures/athen/sentry_tower.xml:5 #: simulation/templates/structures/mace/sentry_tower.xml:5 #: simulation/templates/structures/ptol/sentry_tower.xml:5 #: simulation/templates/structures/sele/sentry_tower.xml:5 #: simulation/templates/structures/spart/sentry_tower.xml:5 msgid "Pyrgidion" msgstr "" #: simulation/templates/structures/athen/stable.xml:5 #: simulation/templates/structures/mace/stable.xml:5 #: simulation/templates/structures/ptol/stable.xml:5 #: simulation/templates/structures/sele/stable.xml:5 #: simulation/templates/structures/spart/stable.xml:5 msgid "Hippōn" msgstr "" #: simulation/templates/structures/athen/storehouse.xml:8 #: simulation/templates/structures/mace/storehouse.xml:8 #: simulation/templates/structures/ptol/storehouse.xml:11 #: simulation/templates/structures/sele/storehouse.xml:8 #: simulation/templates/structures/spart/storehouse.xml:8 msgid "Apothēkē" msgstr "" #: simulation/templates/structures/athen/temple.xml:9 #: simulation/templates/structures/mace/temple.xml:9 #: simulation/templates/structures/ptol/temple.xml:12 #: simulation/templates/structures/ptol/temple_2.xml:11 #: simulation/templates/structures/sele/temple.xml:9 #: simulation/templates/structures/spart/temple.xml:9 msgid "Naos" msgstr "" #: simulation/templates/structures/athen/theater.xml:5 #: simulation/templates/structures/mace/theater.xml:5 #: simulation/templates/structures/ptol/theater.xml:5 #: simulation/templates/structures/sele/theater.xml:5 #: simulation/templates/structures/spart/theater.xml:5 msgid "Theatron" msgstr "" #: simulation/templates/structures/athen/tower_artillery.xml:9 #: simulation/templates/structures/athen/tower_bolt.xml:9 #: simulation/templates/structures/mace/tower_artillery.xml:9 #: simulation/templates/structures/mace/tower_bolt.xml:9 #: simulation/templates/structures/ptol/tower_bolt.xml:9 #: simulation/templates/structures/sele/tower_artillery.xml:9 #: simulation/templates/structures/spart/tower_bolt.xml:9 msgid "Pyrgíon" msgstr "" #: simulation/templates/structures/athen/wall_gate.xml:9 #: simulation/templates/structures/mace/wall_gate.xml:9 #: simulation/templates/structures/ptol/wall_gate.xml:9 #: simulation/templates/structures/sele/wall_gate.xml:9 #: simulation/templates/structures/spart/wall_gate.xml:9 msgid "Pylai" msgstr "" #: simulation/templates/structures/athen/wall_long.xml:9 #: simulation/templates/structures/athen/wall_medium.xml:9 #: simulation/templates/structures/athen/wall_short.xml:9 #: simulation/templates/structures/athen/wallset_stone.xml:5 #: simulation/templates/structures/mace/wall_long.xml:9 #: simulation/templates/structures/mace/wall_medium.xml:9 #: simulation/templates/structures/mace/wall_short.xml:9 #: simulation/templates/structures/mace/wallset_stone.xml:5 #: simulation/templates/structures/ptol/wall_long.xml:9 #: simulation/templates/structures/ptol/wall_medium.xml:9 #: simulation/templates/structures/ptol/wall_short.xml:9 #: simulation/templates/structures/ptol/wallset_stone.xml:5 #: simulation/templates/structures/sele/wall_long.xml:9 #: simulation/templates/structures/sele/wall_medium.xml:9 #: simulation/templates/structures/sele/wall_short.xml:9 #: simulation/templates/structures/sele/wallset_stone.xml:5 #: simulation/templates/structures/spart/wall_long.xml:9 #: simulation/templates/structures/spart/wall_medium.xml:9 #: simulation/templates/structures/spart/wall_short.xml:9 #: simulation/templates/structures/spart/wallset_stone.xml:5 msgid "Teichos" msgstr "" #: simulation/templates/structures/athen/wall_tower.xml:9 #: simulation/templates/structures/mace/wall_tower.xml:9 #: simulation/templates/structures/ptol/wall_tower.xml:9 #: simulation/templates/structures/sele/wall_tower.xml:9 #: simulation/templates/structures/spart/wall_tower.xml:9 msgid "Pyrgos" msgstr "" #: simulation/templates/structures/athen/wonder.xml:9 msgid "Parthenōn" msgstr "" #: simulation/templates/structures/bench.xml:11 msgid "Bench" msgstr "" #: simulation/templates/structures/bench.xml:12 msgid "Wooden Bench" msgstr "" #: simulation/templates/structures/brit/arsenal.xml:5 #: simulation/templates/structures/gaul/arsenal.xml:5 msgid "Miletucerdon" msgstr "" #: simulation/templates/structures/brit/barracks.xml:18 msgid "Coriosessa" msgstr "" #: simulation/templates/structures/brit/civil_centre.xml:12 msgid "Tigernotreba" msgstr "" #: simulation/templates/structures/brit/corral.xml:8 #: simulation/templates/structures/gaul/corral.xml:8 msgid "Cagion" msgstr "" #: simulation/templates/structures/brit/crannog.xml:13 msgid "Island Settlement" msgstr "" #: simulation/templates/structures/brit/crannog.xml:14 msgid "Cranogion" msgstr "" #: simulation/templates/structures/brit/crannog.xml:15 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Acquire large tracts of " "territory. Territory root. Train Citizens, construct Ships, and research technologies. " "Garrison Soldiers for additional arrows." msgstr "" #: simulation/templates/structures/brit/defense_tower.xml:9 #: simulation/templates/structures/brit/sentry_tower.xml:5 #: simulation/templates/structures/brit/wall_tower.xml:9 #: simulation/templates/structures/gaul/defense_tower.xml:9 #: simulation/templates/structures/gaul/sentry_tower.xml:5 #: simulation/templates/structures/gaul/wall_tower.xml:9 msgid "Uxelon" msgstr "" #: simulation/templates/structures/brit/dock.xml:12 #: simulation/templates/structures/gaul/dock.xml:12 msgid "Counos" msgstr "" #: simulation/templates/structures/brit/farmstead.xml:11 #: simulation/templates/structures/gaul/farmstead.xml:8 msgid "Buta" msgstr "" #: simulation/templates/structures/brit/field.xml:5 #: simulation/templates/structures/gaul/field.xml:5 msgid "Olca" msgstr "" #: simulation/templates/structures/brit/forge.xml:5 #: simulation/templates/structures/gaul/forge.xml:5 msgid "Gobanion" msgstr "" #: simulation/templates/structures/brit/fortress.xml:12 #: simulation/templates/structures/gaul/fortress.xml:5 msgid "Dunon" msgstr "" #: simulation/templates/structures/brit/fortress.xml:13 #: simulation/templates/structures/cart/fortress.xml:10 #: simulation/templates/structures/iber/fortress.xml:6 #: simulation/templates/structures/kush/fortress.xml:10 #: simulation/templates/structures/mace/fortress.xml:10 #: simulation/templates/structures/ptol/fortress.xml:10 #: simulation/templates/structures/rome/fortress.xml:6 msgid "Train Heroes. Garrison Soldiers for additional arrows." msgstr "" #: simulation/templates/structures/brit/house.xml:9 #: simulation/templates/structures/gaul/house.xml:5 msgid "Tegia" msgstr "" #: simulation/templates/structures/brit/market.xml:12 #: simulation/templates/structures/gaul/market.xml:12 msgid "Magos" msgstr "" #: simulation/templates/structures/brit/outpost.xml:5 #: simulation/templates/structures/gaul/outpost.xml:5 msgid "Antosolicon" msgstr "" #: simulation/templates/structures/brit/range.xml:5 #: simulation/templates/structures/gaul/range.xml:8 msgid "Budinadon" msgstr "" #: simulation/templates/structures/brit/rotarymill.xml:5 msgid "Melonas" msgstr "" #: simulation/templates/structures/brit/stable.xml:11 #: simulation/templates/structures/gaul/stable.xml:11 msgid "Eposton" msgstr "" #: simulation/templates/structures/brit/storehouse.xml:8 #: simulation/templates/structures/gaul/storehouse.xml:8 msgid "Capanon" msgstr "" #: simulation/templates/structures/brit/temple.xml:18 #: simulation/templates/structures/gaul/temple.xml:18 msgid "Nemeton" msgstr "" #: simulation/templates/structures/brit/wall_gate.xml:9 #: simulation/templates/structures/gaul/wall_gate.xml:9 msgid "Duoricos" msgstr "" #: simulation/templates/structures/brit/wall_long.xml:9 #: simulation/templates/structures/brit/wall_medium.xml:9 #: simulation/templates/structures/brit/wall_short.xml:9 #: simulation/templates/structures/brit/wallset_stone.xml:5 #: simulation/templates/structures/gaul/wall_long.xml:9 #: simulation/templates/structures/gaul/wall_medium.xml:9 #: simulation/templates/structures/gaul/wall_short.xml:9 #: simulation/templates/structures/gaul/wallset_stone.xml:5 msgid "Rate" msgstr "" #: simulation/templates/structures/brit/wonder.xml:9 msgid "Emain Macha" msgstr "" #: simulation/templates/structures/cart/apartment.xml:23 msgid "Apartment Building" msgstr "" #: simulation/templates/structures/cart/apartment.xml:24 #: simulation/templates/structures/cart/house.xml:8 msgid "Bet" msgstr "" #: simulation/templates/structures/cart/barracks.xml:12 msgid "Maḥanēt" msgstr "" #: simulation/templates/structures/cart/civil_centre.xml:8 msgid "Merkāz" msgstr "" #: simulation/templates/structures/cart/corral.xml:8 msgid "Rēfet" msgstr "" #: simulation/templates/structures/cart/defense_tower.xml:9 #: simulation/templates/structures/cart/tower_artillery.xml:9 #: simulation/templates/structures/cart/tower_bolt.xml:9 #: simulation/templates/structures/cart/wall_tower.xml:12 msgid "Mijdil" msgstr "" #: simulation/templates/structures/cart/dock.xml:17 msgid "Commercial Port" msgstr "" #: simulation/templates/structures/cart/dock.xml:18 msgid "Namel" msgstr "" #: simulation/templates/structures/cart/embassy.xml:19 msgid "Train Mercenaries." msgstr "" #: simulation/templates/structures/cart/embassy_celtic.xml:17 msgid "Celtic Embassy" msgstr "" #: simulation/templates/structures/cart/embassy_celtic.xml:18 msgid "Train Celtic Mercenaries." msgstr "" #: simulation/templates/structures/cart/embassy_iberian.xml:10 msgid "Iberian Embassy" msgstr "" #: simulation/templates/structures/cart/embassy_iberian.xml:11 msgid "Train Iberian Mercenaries." msgstr "" #: simulation/templates/structures/cart/embassy_italic.xml:17 msgid "Italic Embassy" msgstr "" #: simulation/templates/structures/cart/embassy_italic.xml:18 msgid "Train Italic Mercenaries." msgstr "" #: simulation/templates/structures/cart/farmstead.xml:8 msgid "Aḥuzāh" msgstr "" #: simulation/templates/structures/cart/field.xml:5 msgid "Šadd" msgstr "" #: simulation/templates/structures/cart/fortress.xml:9 msgid "Ḥamet" msgstr "" #: simulation/templates/structures/cart/market.xml:12 msgid "Šūq" msgstr "" #: simulation/templates/structures/cart/s_wall_long.xml:10 #: simulation/templates/structures/cart/s_wall_medium.xml:10 #: simulation/templates/structures/cart/s_wall_short.xml:10 #: simulation/templates/structures/cart/s_wall_tower.xml:10 #: simulation/templates/structures/cart/wallset_short.xml:5 msgid "Low Wall" msgstr "" #: simulation/templates/structures/cart/s_wall_long.xml:11 #: simulation/templates/structures/cart/s_wall_medium.xml:11 #: simulation/templates/structures/cart/s_wall_short.xml:11 #: simulation/templates/structures/cart/s_wall_tower.xml:11 msgid "Stone Wall" msgstr "" #: simulation/templates/structures/cart/storehouse.xml:8 msgid "Maḥṣabah" msgstr "" #: simulation/templates/structures/cart/super_dock.xml:39 msgid "Naval Shipyard" msgstr "" #: simulation/templates/structures/cart/super_dock.xml:40 msgid "Cothon" msgstr "" #: simulation/templates/structures/cart/super_dock.xml:41 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Acquire large tracts of " "territory. Territory root. Construct Warships and research technologies." msgstr "" #: simulation/templates/structures/cart/super_dock.xml:43 msgid "Shipyard" msgstr "" #: simulation/templates/structures/cart/temple.xml:9 msgid "Maqdaš" msgstr "" #: simulation/templates/structures/cart/temple.xml:10 msgid "Train Healers and Champion Infantry and research healing technologies." msgstr "" #: simulation/templates/structures/cart/tophet.xml:18 msgid "Sacrificial Temple" msgstr "" #: simulation/templates/structures/cart/tophet.xml:19 msgid "Tophet" msgstr "" #: simulation/templates/structures/cart/wall_gate.xml:9 msgid "Mijdil-šaʿar" msgstr "" #: simulation/templates/structures/cart/wall_long.xml:9 #: simulation/templates/structures/cart/wall_medium.xml:9 #: simulation/templates/structures/cart/wall_short.xml:9 msgid "Homah" msgstr "" #: simulation/templates/structures/cart/wallset_stone.xml:5 msgid "Jdar" msgstr "" #: simulation/templates/structures/cart/wonder.xml:9 msgid "Temple of Ba'al Hammon" msgstr "" #: simulation/templates/structures/celt_hut.xml:20 msgid "Hut" msgstr "" #: simulation/templates/structures/celt_longhouse.xml:20 msgid "Longhouse" msgstr "" #: simulation/templates/structures/column_doric.xml:12 #: simulation/templates/structures/column_doric_fallen.xml:12 #: simulation/templates/structures/column_doric_fallen_b.xml:12 msgid "Column" msgstr "" #: simulation/templates/structures/column_doric.xml:13 msgid "Doric Column" msgstr "" #: simulation/templates/structures/column_doric_fallen.xml:13 #: simulation/templates/structures/column_doric_fallen_b.xml:13 msgid "Fallen Doric Column" msgstr "" #: simulation/templates/structures/fence_long.xml:14 #: simulation/templates/structures/fence_short.xml:14 msgid "Fence" msgstr "" #: simulation/templates/structures/fence_long.xml:15 msgid "Long Wooden Fence" msgstr "" #: simulation/templates/structures/fence_short.xml:15 msgid "Short Wooden Fence" msgstr "" #: simulation/templates/structures/fence_stone.xml:14 #: simulation/templates/structures/fence_stone.xml:15 msgid "Stone Fence" msgstr "" #: simulation/templates/structures/gaul/assembly.xml:27 msgid "Assembly of Princes" msgstr "" #: simulation/templates/structures/gaul/assembly.xml:28 msgid "Remogantion" msgstr "" #: simulation/templates/structures/gaul/assembly.xml:29 msgid "Train Champion Trumpeters and Heroes." msgstr "" #: simulation/templates/structures/gaul/barracks.xml:18 msgid "Coriosedlon" msgstr "" #: simulation/templates/structures/gaul/civil_centre.xml:12 msgid "Lissos" msgstr "" #: simulation/templates/structures/gaul/rotarymill.xml:5 msgid "Brauon" msgstr "" #: simulation/templates/structures/gaul/tavern.xml:20 msgid "Tavern" msgstr "" #: simulation/templates/structures/gaul/tavern.xml:21 msgid "Taberna" msgstr "" #: simulation/templates/structures/gaul/wonder.xml:9 msgid "Sanctuary of Corent" msgstr "" #: simulation/templates/structures/gaul/wonder.xml:10 msgid "Celicnon" msgstr "" #: simulation/templates/structures/generic_field.xml:8 msgid "Wheat Field" msgstr "" #: simulation/templates/structures/han/academy.xml:27 msgid "Imperial Academy" msgstr "" #: simulation/templates/structures/han/academy.xml:28 msgid "Dìguó Xuéyuàn" msgstr "" #: simulation/templates/structures/han/academy.xml:30 msgid "Train Champions and research their technologies." msgstr "" #: simulation/templates/structures/han/academy.xml:31 msgid "Academy" msgstr "" #: simulation/templates/structures/han/arsenal.xml:8 msgid "Bīnggōng Chǎng" msgstr "" #: simulation/templates/structures/han/barracks.xml:12 msgid "Jūn Yíng" msgstr "" #: simulation/templates/structures/han/civil_centre.xml:12 msgid "Guān Shǔ" msgstr "" #: simulation/templates/structures/han/civil_centre.xml:33 msgid "" "This greatly increases the health, capture resistance, and garrison capacity of this " "specific Civic Center. Unlock training of Heroes here and reduce its research and batch" " training times by half." msgstr "" #: simulation/templates/structures/han/civil_centre_court.xml:17 msgid "Imperial Court" msgstr "" #: simulation/templates/structures/han/civil_centre_court.xml:18 msgid "Cháotíng" msgstr "" #: simulation/templates/structures/han/civil_centre_court.xml:19 msgid "ImperialCourt" msgstr "" #: simulation/templates/structures/han/corral.xml:9 msgid "Xù Lán" msgstr "" #: simulation/templates/structures/han/defense_tower.xml:12 msgid "Fángyù Tǎ" msgstr "" -#: simulation/templates/structures/han/defense_tower.xml:17 +#: simulation/templates/structures/han/defense_tower.xml:23 msgid "" "This tower has greater range, greater attack, greater health, and is twice as difficult" " to capture." msgstr "" #: simulation/templates/structures/han/defense_tower_great.xml:31 msgid "Great Tower" msgstr "" #: simulation/templates/structures/han/defense_tower_great.xml:32 msgid "Dà Fángyù Tǎ" msgstr "" #: simulation/templates/structures/han/defense_tower_great.xml:34 msgid "GreatTower" msgstr "" #: simulation/templates/structures/han/dock.xml:9 msgid "Mǎtóu" msgstr "" #: simulation/templates/structures/han/farmstead.xml:17 msgid "Nóng Shè" msgstr "" #: simulation/templates/structures/han/field.xml:15 msgid "Dàotián" msgstr "" #: simulation/templates/structures/han/field.xml:16 msgid "Rice Paddy" msgstr "" #: simulation/templates/structures/han/field_grain.xml:5 msgid "Tián" msgstr "" #: simulation/templates/structures/han/forge.xml:12 msgid "Duànzào Chǎng" msgstr "" #: simulation/templates/structures/han/fortress.xml:12 #: simulation/templates/structures/han/fortress_old.xml:12 msgid "Bǎolěi" msgstr "" #: simulation/templates/structures/han/house.xml:12 msgid "Mín Jū" msgstr "" #: simulation/templates/structures/han/laozigate.xml:21 #: simulation/templates/structures/han/laozigate.xml:24 msgid "LaoziGate" msgstr "" #: simulation/templates/structures/han/laozigate.xml:22 msgid "Lǎozǐ Mén" msgstr "" #: simulation/templates/structures/han/market.xml:9 msgid "Jíshì" msgstr "" #: simulation/templates/structures/han/ministry.xml:36 msgid "Imperial Ministry" msgstr "" #: simulation/templates/structures/han/ministry.xml:37 msgid "Gōngdiàn" msgstr "" #: simulation/templates/structures/han/ministry.xml:39 msgid "ImperialMinistry" msgstr "" #: simulation/templates/structures/han/ministry.xml:40 msgid "" "Train the Nine Ministers. Territory root. Research a powerful suite of Administrative " "technologies." msgstr "" #: simulation/templates/structures/han/outpost.xml:5 msgid "Wànglóu" msgstr "" #: simulation/templates/structures/han/palisades_curve.xml:10 #: simulation/templates/structures/han/palisades_long.xml:4 #: simulation/templates/structures/han/palisades_medium.xml:4 #: simulation/templates/structures/han/palisades_short.xml:4 #: simulation/templates/structures/han/wallset_palisade.xml:5 msgid "Bamboo Stockade" msgstr "" #: simulation/templates/structures/han/palisades_gate.xml:4 msgid "Bamboo Stockade Gate" msgstr "" #: simulation/templates/structures/han/palisades_tower.xml:4 msgid "Bamboo Stockade Tower" msgstr "" #: simulation/templates/structures/han/range.xml:12 msgid "Bǎ Chǎng" msgstr "" #: simulation/templates/structures/han/sentry_tower.xml:5 msgid "Shào Tǎ" msgstr "" #: simulation/templates/structures/han/stable.xml:12 msgid "Mǎ Jiù" msgstr "" #: simulation/templates/structures/han/storehouse.xml:17 msgid "Cāngkù" msgstr "" #: simulation/templates/structures/han/temple.xml:12 msgid "Sìmiào" msgstr "" #: simulation/templates/structures/han/wall_gate.xml:9 msgid "Chéng Mén" msgstr "" #: simulation/templates/structures/han/wall_long.xml:9 #: simulation/templates/structures/han/wall_medium.xml:9 #: simulation/templates/structures/han/wall_short.xml:9 msgid "Chéng Yuán" msgstr "" #: simulation/templates/structures/han/wall_tower.xml:9 msgid "Chéng Lóu" msgstr "" #: simulation/templates/structures/han/wallset_stone.xml:5 msgid "Yōng" msgstr "" #: simulation/templates/structures/han/wonder.xml:12 msgid "Míngtáng Bìyōng" msgstr "" #: simulation/templates/structures/hellenic_epic_temple.xml:23 msgid "Epic Temple" msgstr "" #: simulation/templates/structures/hellenic_epic_temple.xml:24 msgid "Naos Parthenos" msgstr "" #: simulation/templates/structures/hellenic_epic_temple.xml:25 msgid "Garrison units to heal them at a quick rate." msgstr "" #: simulation/templates/structures/hellenic_propylaea.xml:20 msgid "Portico" msgstr "" #: simulation/templates/structures/hellenic_propylaea.xml:21 msgid "Propylaea" msgstr "" #: simulation/templates/structures/hellenic_stoa.xml:24 msgid "Hellenic Stoa" msgstr "" #: simulation/templates/structures/iber/barracks.xml:5 msgid "Kaserna" msgstr "" #: simulation/templates/structures/iber/civil_centre.xml:8 msgid "Oppidum" msgstr "" #: simulation/templates/structures/iber/corral.xml:8 msgid "Saroe" msgstr "" #: simulation/templates/structures/iber/defense_tower.xml:31 #: simulation/templates/structures/iber/wall_tower.xml:9 msgid "Dorre" msgstr "" #: simulation/templates/structures/iber/dock.xml:12 msgid "Kai" msgstr "" #: simulation/templates/structures/iber/farmstead.xml:11 msgid "Baserri" msgstr "" #: simulation/templates/structures/iber/field.xml:5 msgid "Soro" msgstr "" #: simulation/templates/structures/iber/forge.xml:5 msgid "Harotz" msgstr "" #: simulation/templates/structures/iber/fortress.xml:5 msgid "Castro" msgstr "" #: simulation/templates/structures/iber/house.xml:5 msgid "Etxe" msgstr "" #: simulation/templates/structures/iber/market.xml:12 msgid "Arruga" msgstr "" #: simulation/templates/structures/iber/monument.xml:31 msgid "Revered Monument" msgstr "" #: simulation/templates/structures/iber/monument.xml:32 msgid "Gur Oroigarri" msgstr "" #: simulation/templates/structures/iber/monument.xml:9 #: simulation/templates/structures/iber/monument.xml:34 msgid "Monument" msgstr "" #: simulation/templates/structures/iber/storehouse.xml:5 msgid "Ola" msgstr "" #: simulation/templates/structures/iber/temple.xml:12 msgid "Loki" msgstr "" #: simulation/templates/structures/iber/wall_gate.xml:9 msgid "Biko Sarbide" msgstr "" #: simulation/templates/structures/iber/wall_long.xml:9 #: simulation/templates/structures/iber/wall_medium.xml:9 #: simulation/templates/structures/iber/wall_short.xml:9 #: simulation/templates/structures/iber/wallset_stone.xml:5 msgid "Zabal Horma" msgstr "" #: simulation/templates/structures/iber/wonder.xml:9 msgid "Cancho Roano" msgstr "" #: simulation/templates/structures/ishtar_gate.xml:25 msgid "Ishtar Gate of Babylon" msgstr "" #: simulation/templates/structures/ishtar_gate.xml:26 msgid "Territory root." msgstr "" #: simulation/templates/structures/kush/arsenal.xml:5 msgid "Pr-ỉwn n ms" msgstr "" #: simulation/templates/structures/kush/barracks.xml:9 msgid "pr-msʿyw" msgstr "" #: simulation/templates/structures/kush/camp_blemmye.xml:22 msgid "Blemmye Camp" msgstr "" #: simulation/templates/structures/kush/camp_blemmye.xml:23 msgid "Train Blemmye Mercenaries." msgstr "" #: simulation/templates/structures/kush/camp_noba.xml:22 msgid "Noba Village" msgstr "" #: simulation/templates/structures/kush/camp_noba.xml:23 msgid "Train Noba Mercenaries." msgstr "" #: simulation/templates/structures/kush/civil_centre.xml:9 msgid "Pr-nsw" msgstr "" #: simulation/templates/structures/kush/corral.xml:9 msgid "ihy" msgstr "" #: simulation/templates/structures/kush/defense_tower.xml:5 msgid "tsmt ʿȝ" msgstr "" #: simulation/templates/structures/kush/dock.xml:9 msgid "Mryt" msgstr "" #: simulation/templates/structures/kush/elephant_stable.xml:5 msgid "Ỉḥ Abu" msgstr "" #: simulation/templates/structures/kush/farmstead.xml:9 msgid "snwt" msgstr "" #: simulation/templates/structures/kush/field.xml:5 msgid "sht" msgstr "" #: simulation/templates/structures/kush/forge.xml:5 msgid "hmw hʿy n rȝ-ʿ" msgstr "" #: simulation/templates/structures/kush/fortress.xml:9 msgid "Htm" msgstr "" #: simulation/templates/structures/kush/house.xml:5 msgid "Pr" msgstr "" #: simulation/templates/structures/kush/market.xml:9 msgid "Pr-sbt" msgstr "" #: simulation/templates/structures/kush/outpost.xml:5 msgid "trtr" msgstr "" #: simulation/templates/structures/kush/pyramid_large.xml:26 msgid "Large Pyramid" msgstr "" #: simulation/templates/structures/kush/pyramid_large.xml:27 msgid "mr ʿȝ" msgstr "" #: simulation/templates/structures/kush/pyramid_large.xml:29 #: simulation/templates/structures/kush/pyramid_small.xml:26 msgid "Pyramid" msgstr "" #: simulation/templates/structures/kush/pyramid_small.xml:23 msgid "Small Pyramid" msgstr "" #: simulation/templates/structures/kush/pyramid_small.xml:24 msgid "mr" msgstr "" #: simulation/templates/structures/kush/range.xml:8 msgid "Pr-Pdt" msgstr "" #: simulation/templates/structures/kush/sentry_tower.xml:5 msgid "tsmt" msgstr "" #: simulation/templates/structures/kush/shrine.xml:13 msgid "ḥwt-nṯr" msgstr "" #: simulation/templates/structures/kush/stable.xml:9 msgid "Ỉḥ Ssmt" msgstr "" #: simulation/templates/structures/kush/storehouse.xml:5 msgid "wdȝt" msgstr "" #: simulation/templates/structures/kush/temple.xml:8 msgid "Temple of Apedemak" msgstr "" #: simulation/templates/structures/kush/temple.xml:9 msgid "Pr-ʿIprmk" msgstr "" #: simulation/templates/structures/kush/temple.xml:10 msgid "Train Healers and Apedemak Champions and research healing technologies." msgstr "" #: simulation/templates/structures/kush/temple.xml:11 msgid "TempleOfApedemak" msgstr "" #: simulation/templates/structures/kush/temple_amun.xml:27 msgid "Grand Temple of Amun" msgstr "" #: simulation/templates/structures/kush/temple_amun.xml:28 msgid "Pr-ʿImn" msgstr "" #: simulation/templates/structures/kush/temple_amun.xml:29 msgid "Train Amun Champions and Elite Healers. Research healing technologies." msgstr "" #: simulation/templates/structures/kush/temple_amun.xml:31 msgid "TempleOfAmun" msgstr "" #: simulation/templates/structures/kush/wall_gate.xml:9 msgid "ʿryt" msgstr "" #: simulation/templates/structures/kush/wall_long.xml:9 #: simulation/templates/structures/kush/wall_medium.xml:9 #: simulation/templates/structures/kush/wall_short.xml:9 #: simulation/templates/structures/kush/wallset_stone.xml:5 msgid "sbty" msgstr "" #: simulation/templates/structures/kush/wall_tower.xml:9 msgid "sȝwt" msgstr "" #: simulation/templates/structures/kush/wonder.xml:9 msgid "Mnw nht" msgstr "" #: simulation/templates/structures/mace/library.xml:5 #: simulation/templates/structures/ptol/library.xml:5 #: simulation/templates/structures/sele/library.xml:9 msgid "Bibliothēkē" msgstr "" #: simulation/templates/structures/mace/wonder.xml:9 msgid "Anaktoron ton Aigai" msgstr "" #: simulation/templates/structures/maur/barracks.xml:15 msgid "Sainyavasa" msgstr "" #: simulation/templates/structures/maur/civil_centre.xml:12 msgid "Rajadhanika" msgstr "" #: simulation/templates/structures/maur/corral.xml:8 msgid "Gotra" msgstr "" #: simulation/templates/structures/maur/defense_tower.xml:5 #: simulation/templates/structures/maur/tower_double.xml:20 msgid "Udarka" msgstr "" #: simulation/templates/structures/maur/dock.xml:9 msgid "Naukasthanaka" msgstr "" #: simulation/templates/structures/maur/elephant_stable.xml:5 msgid "Vāraṇaśālā" msgstr "" #: simulation/templates/structures/maur/farmstead.xml:11 msgid "Kantu" msgstr "" #: simulation/templates/structures/maur/field.xml:5 msgid "Kshetra" msgstr "" #: simulation/templates/structures/maur/forge.xml:5 msgid "Lohakāra" msgstr "" #: simulation/templates/structures/maur/fortress.xml:5 msgid "Durg" msgstr "" #: simulation/templates/structures/maur/house.xml:8 msgid "Griham" msgstr "" #: simulation/templates/structures/maur/market.xml:12 msgid "Vipana" msgstr "" #: simulation/templates/structures/maur/outpost.xml:5 msgid "Uparaksana" msgstr "" #: simulation/templates/structures/maur/palace.xml:19 #: simulation/templates/structures/maur/palace.xml:23 #: simulation/templates/structures/pers/apadana.xml:30 #: simulation/templates/structures/pers/tacara.xml:23 #: simulation/templates/structures/pers/tacara.xml:26 msgid "Palace" msgstr "" #: simulation/templates/structures/maur/palace.xml:20 msgid "Harmya" msgstr "" #: simulation/templates/structures/maur/palace.xml:21 msgid "Territory root. Train Maiden Guards and Heroes." msgstr "" #: simulation/templates/structures/maur/pillar_ashoka.xml:32 msgid "Edict Pillar of Ashoka" msgstr "" #: simulation/templates/structures/maur/pillar_ashoka.xml:33 msgid "Śāsana Stambha Aśokā" msgstr "" #: simulation/templates/structures/maur/pillar_ashoka.xml:9 #: simulation/templates/structures/maur/pillar_ashoka.xml:35 msgid "Pillar" msgstr "" #: simulation/templates/structures/maur/storehouse.xml:5 msgid "Khalla" msgstr "" #: simulation/templates/structures/maur/temple.xml:12 msgid "Devalaya" msgstr "" #: simulation/templates/structures/maur/tower_double.xml:16 msgid "Rampart Tower" msgstr "" #: simulation/templates/structures/maur/tower_double.xml:18 msgid "" "Higher health tower with ramparts for up to 16 archers. Visibly garrisoned archers " "recieve a range and armor bonus. Only archers can garrison. Needs the murder holes tech" " to protect its foot." msgstr "" #: simulation/templates/structures/maur/wall_gate.xml:15 msgid "Dwara" msgstr "" #: simulation/templates/structures/maur/wall_long.xml:15 #: simulation/templates/structures/maur/wall_medium.xml:15 #: simulation/templates/structures/maur/wall_short.xml:15 #: simulation/templates/structures/maur/wallset_stone.xml:5 msgid "Shilabanda" msgstr "" #: simulation/templates/structures/maur/wall_tower.xml:18 msgid "Puratta" msgstr "" #: simulation/templates/structures/maur/wonder.xml:9 msgid "Great Stupa" msgstr "" #: simulation/templates/structures/mausoleum.xml:8 msgid "Mausoleum at Halicarnassus" msgstr "" #: simulation/templates/structures/mausoleum.xml:9 msgid "Mausōleion" msgstr "" #: simulation/templates/structures/merc_camp_egyptian.xml:6 #: simulation/templates/structures/ptol/mercenary_camp.xml:6 msgid "MercenaryCamp" msgstr "" #: simulation/templates/structures/merc_camp_egyptian.xml:28 msgid "Egyptian Mercenary Camp" msgstr "" #: simulation/templates/structures/merc_camp_egyptian.xml:29 #: simulation/templates/structures/ptol/mercenary_camp.xml:28 msgid "Stratopedeia Misthophorōn" msgstr "" #: simulation/templates/structures/merc_camp_egyptian.xml:31 msgid "Capture this structure to train mercenaries from Hellenistic Egypt." msgstr "" #: simulation/templates/structures/obelisk.xml:11 msgid "Obelisk" msgstr "" #: simulation/templates/structures/obelisk.xml:12 msgid "Egyptian Obelisk" msgstr "" #: simulation/templates/structures/palisades_fort.xml:9 msgid "Wooden Tower" msgstr "" #: simulation/templates/structures/palisades_gate.xml:20 msgid "Palisade Gate" msgstr "" #: simulation/templates/structures/han/palisades_long.xml:9 #: simulation/templates/structures/palisades_gate.xml:22 #: simulation/templates/structures/palisades_long.xml:31 msgid "Allow units access through Palisades. Can be locked to prevent access." msgstr "" #: simulation/templates/structures/palisades_long.xml:17 msgid "Can be converted into a Palisade Gate." msgstr "" #: simulation/templates/structures/palisades_spike_angle.xml:17 msgid "Angle Spike" msgstr "" #: simulation/templates/structures/palisades_spikes_small.xml:17 msgid "Small Spikes" msgstr "" #: simulation/templates/structures/palisades_spikes_tall.xml:17 msgid "Tall Spikes" msgstr "" #: simulation/templates/structures/palisades_watchtower.xml:14 msgid "Watchtower" msgstr "" #: simulation/templates/structures/pers/apadana.xml:26 msgid "Throne Hall" msgstr "" #: simulation/templates/structures/pers/apadana.xml:27 msgid "Apadāna" msgstr "" #: simulation/templates/structures/pers/apadana.xml:28 #: simulation/templates/structures/spart/syssiton.xml:25 msgid "Train Champions and Heroes." msgstr "" #: simulation/templates/structures/pers/apartment_block.xml:12 msgid "Apartment Block" msgstr "" #: simulation/templates/structures/pers/barracks.xml:5 msgid "Padgan" msgstr "" #: simulation/templates/structures/pers/civil_centre.xml:8 msgid "Provincial Governor" msgstr "" #: simulation/templates/structures/pers/civil_centre.xml:9 msgid "Xšaçapāvan" msgstr "" #: simulation/templates/structures/pers/corral.xml:11 msgid "Gaiāšta" msgstr "" #: simulation/templates/structures/pers/defense_tower.xml:5 #: simulation/templates/structures/pers/tower_babylon.xml:5 #: simulation/templates/structures/pers/wall_tower.xml:9 msgid "Pāyaud" msgstr "" #: simulation/templates/structures/pers/dock.xml:12 msgid "Nāvašta" msgstr "" #: simulation/templates/structures/pers/farmstead.xml:8 msgid "Kaštašta" msgstr "" #: simulation/templates/structures/pers/field.xml:5 msgid "Kaštrya" msgstr "" #: simulation/templates/structures/pers/forge.xml:5 msgid "Arštišta" msgstr "" #: simulation/templates/structures/pers/fortress.xml:5 msgid "Didā" msgstr "" #: simulation/templates/structures/pers/hall.xml:23 msgid "Gate of All Nations" msgstr "" #: simulation/templates/structures/pers/hall.xml:24 msgid "Duvarθi Visadahyu" msgstr "" #: simulation/templates/structures/pers/hall.xml:25 msgid "Hall" msgstr "" #: simulation/templates/structures/pers/house.xml:8 msgid "Huvādā" msgstr "" #: simulation/templates/structures/pers/house_b.xml:12 #: simulation/templates/structures/pers/inn.xml:12 msgid "Inn" msgstr "" #: simulation/templates/structures/pers/ice_house.xml:25 msgid "Ice House" msgstr "" #: simulation/templates/structures/pers/ice_house.xml:26 msgid "Yakhchāl" msgstr "" #: simulation/templates/structures/pers/ice_house.xml:27 msgid "IceHouse" msgstr "" #: simulation/templates/structures/pers/market.xml:12 msgid "Ardatašta" msgstr "" #: simulation/templates/structures/pers/outpost.xml:5 msgid "Didebani" msgstr "" #: simulation/templates/structures/pers/stable.xml:9 msgid "Paraspa" msgstr "" #: simulation/templates/structures/pers/storehouse.xml:5 msgid "Asiyah" msgstr "" #: simulation/templates/structures/pers/tacara.xml:24 msgid "Taçara" msgstr "" #: simulation/templates/structures/pers/temple.xml:12 msgid "Āyadanam" msgstr "" #: simulation/templates/structures/pers/wall_gate.xml:9 msgid "Duvarθiš" msgstr "" #: simulation/templates/structures/pers/wall_long.xml:9 #: simulation/templates/structures/pers/wall_medium.xml:9 #: simulation/templates/structures/pers/wall_short.xml:9 #: simulation/templates/structures/pers/wallset_stone.xml:5 msgid "Para" msgstr "" #: simulation/templates/structures/pers/warehouse.xml:12 msgid "Warehouse" msgstr "" #: simulation/templates/structures/pers/wonder.xml:9 msgid "Hanging Gardens of Babylon" msgstr "" #: simulation/templates/structures/ptol/elephant_stable.xml:5 #: simulation/templates/structures/sele/elephant_stable.xml:5 msgid "Stathmos tōn Elepantōn" msgstr "" #: simulation/templates/structures/ptol/lighthouse.xml:25 #: simulation/templates/structures/ptol/lighthouse.xml:29 msgid "Lighthouse" msgstr "" #: simulation/templates/structures/ptol/lighthouse.xml:26 msgid "Pharos" msgstr "" #: simulation/templates/structures/ptol/lighthouse.xml:27 msgid "Build upon a shoreline in own, neutral, or allied territory. Very large vision range." msgstr "" #: simulation/templates/structures/ptol/mercenary_camp.xml:27 msgid "Mercenary Camp" msgstr "" #: simulation/templates/structures/ptol/mercenary_camp.xml:30 msgid "" "Cheap Barracks-like structure that is buildable in neutral territory, but casts no " "territory influence. Train Mercenaries." msgstr "" #: simulation/templates/structures/ptol/military_colony.xml:9 #: simulation/templates/structures/sele/military_colony.xml:9 msgid "Klērouchia" msgstr "" #: simulation/templates/structures/ptol/tower_artillery.xml:9 msgid "mktr-n-ḏw" msgstr "" #: simulation/templates/structures/ptol/wonder.xml:9 msgid "Hieron tou Hōrou" msgstr "" #: simulation/templates/structures/rome/amphitheater_pompeii.xml:6 msgid "Amphitheātrum" msgstr "" #: simulation/templates/structures/rome/arch.xml:22 msgid "Triumphal Arch" msgstr "" #: simulation/templates/structures/rome/arch.xml:23 msgid "Arcus Triumphālis" msgstr "" #: simulation/templates/structures/rome/arch.xml:24 msgid "TriumphalArch" msgstr "" #: simulation/templates/structures/rome/army_camp.xml:72 msgid "Army Camp" msgstr "" #: simulation/templates/structures/rome/army_camp.xml:73 msgid "Castra" msgstr "" #: simulation/templates/structures/rome/army_camp.xml:74 msgid "" "Build in neutral or enemy territory. Train Advanced Melee Infantry. Construct Rams. " "Garrison Soldiers for additional arrows." msgstr "" #: simulation/templates/structures/rome/army_camp.xml:31 #: simulation/templates/structures/rome/army_camp.xml:76 msgid "ArmyCamp" msgstr "" #: simulation/templates/structures/rome/arsenal.xml:5 msgid "Ballistārium" msgstr "" #: simulation/templates/structures/rome/barracks.xml:12 msgid "Castrum" msgstr "" #: simulation/templates/structures/rome/civil_centre.xml:12 msgid "Forum" msgstr "" #: simulation/templates/structures/rome/corral.xml:8 msgid "Saeptum" msgstr "" #: simulation/templates/structures/rome/defense_tower.xml:9 #: simulation/templates/structures/rome/tower_artillery.xml:9 #: simulation/templates/structures/rome/tower_bolt.xml:9 msgid "Turris Laterīcia" msgstr "" #: simulation/templates/structures/rome/dock.xml:12 msgid "Portus" msgstr "" #: simulation/templates/structures/rome/farmstead.xml:8 msgid "Vīlla" msgstr "" #: simulation/templates/structures/rome/field.xml:5 msgid "Ager" msgstr "" #: simulation/templates/structures/rome/forge.xml:5 msgid "Armāmentārium" msgstr "" #: simulation/templates/structures/rome/fortress.xml:5 msgid "Castellum" msgstr "" #: simulation/templates/structures/rome/house.xml:5 msgid "Domus" msgstr "" #: simulation/templates/structures/rome/market.xml:12 msgid "Mercātus" msgstr "" #: simulation/templates/structures/rome/outpost.xml:5 msgid "Vigilārium" msgstr "" #: simulation/templates/structures/rome/sentry_tower.xml:5 msgid "Turris Līgnea" msgstr "" #: simulation/templates/structures/rome/siege_wall_gate.xml:22 msgid "Siege Wall Gate" msgstr "" #: simulation/templates/structures/rome/siege_wall_gate.xml:23 msgid "Porta Circummūnītiōnis" msgstr "" #: simulation/templates/structures/rome/siege_wall_gate.xml:24 #: simulation/templates/structures/rome/siege_wall_long.xml:25 #: simulation/templates/structures/rome/siege_wall_medium.xml:25 #: simulation/templates/structures/rome/siege_wall_short.xml:25 #: simulation/templates/structures/rome/siege_wall_tower.xml:29 #: simulation/templates/structures/rome/wallset_siege.xml:9 msgid "SiegeWall" msgstr "" #: simulation/templates/structures/rome/siege_wall_long.xml:23 #: simulation/templates/structures/rome/siege_wall_medium.xml:23 #: simulation/templates/structures/rome/siege_wall_short.xml:23 #: simulation/templates/structures/rome/wallset_siege.xml:5 msgid "Siege Wall" msgstr "" #: simulation/templates/structures/rome/siege_wall_long.xml:24 #: simulation/templates/structures/rome/siege_wall_medium.xml:24 #: simulation/templates/structures/rome/siege_wall_short.xml:24 #: simulation/templates/structures/rome/wallset_siege.xml:6 msgid "Mūrus Circummūnītiōnis" msgstr "" #: simulation/templates/structures/rome/siege_wall_tower.xml:26 msgid "Siege Wall Tower" msgstr "" #: simulation/templates/structures/rome/siege_wall_tower.xml:27 msgid "Turris Circummūnītiōnis" msgstr "" #: simulation/templates/structures/rome/stable.xml:5 msgid "Equīle" msgstr "" #: simulation/templates/structures/rome/storehouse.xml:8 msgid "Receptāculum" msgstr "" #: simulation/templates/structures/rome/temple.xml:9 msgid "Aedēs" msgstr "" #: simulation/templates/structures/rome/temple_mars.xml:12 msgid "Temple of Mars" msgstr "" #: simulation/templates/structures/rome/temple_mars.xml:13 msgid "Aedēs Mārtiālis" msgstr "" #: simulation/templates/structures/rome/temple_mars.xml:14 msgid "TempleOfMars" msgstr "" #: simulation/templates/structures/rome/temple_vesta.xml:18 msgid "Temple of Vesta" msgstr "" #: simulation/templates/structures/rome/temple_vesta.xml:19 msgid "Aedēs Vestālis" msgstr "" #: simulation/templates/structures/rome/temple_vesta.xml:21 msgid "TempleOfVesta" msgstr "" #: simulation/templates/structures/rome/tent.xml:25 msgid "Tabernāculum" msgstr "" #: simulation/templates/structures/rome/tent.xml:27 msgid "A temporary shelter for soldiers." msgstr "" #: simulation/templates/structures/rome/wall_gate.xml:9 msgid "Porta" msgstr "" #: simulation/templates/structures/rome/wall_long.xml:9 #: simulation/templates/structures/rome/wall_medium.xml:9 #: simulation/templates/structures/rome/wall_short.xml:9 #: simulation/templates/structures/rome/wallset_stone.xml:5 msgid "Moenia" msgstr "" #: simulation/templates/structures/rome/wall_tower.xml:9 msgid "Turris Lapidea" msgstr "" #: simulation/templates/structures/rome/wallset_siege.xml:7 msgid "Wall off an area. Build in own, neutral, or enemy territory." msgstr "" #: simulation/templates/structures/rome/wonder.xml:9 msgid "Aedēs Iovis Optimi Maximi" msgstr "" #: simulation/templates/structures/sele/wonder.xml:9 msgid "Hieron tou Apollōnos Pythiou" msgstr "" #: simulation/templates/structures/sele_colonnade.xml:12 msgid "Colonnade" msgstr "" #: simulation/templates/structures/sele_colonnade.xml:13 msgid "Corinthian Colonnade" msgstr "" #: simulation/templates/structures/shrine_chinese.xml:9 msgid "Bǎotǎ" msgstr "" #: simulation/templates/structures/shrine_chinese.xml:10 msgid "Pagoda" msgstr "" #: simulation/templates/structures/shrine_egyptian.xml:5 msgid "Sanctuary Kiosk" msgstr "" #: simulation/templates/structures/shrine_italian.xml:9 msgid "Temple of Healing" msgstr "" #: simulation/templates/structures/shrine_italian.xml:10 msgid "Aedēs Sanitatem" msgstr "" #: simulation/templates/structures/kush/shrine.xml:12 #: simulation/templates/structures/shrine_kushite.xml:5 msgid "Shrine" msgstr "" #: simulation/templates/structures/spart/gerousia.xml:22 msgid "Spartan Senate" msgstr "" #: simulation/templates/structures/spart/gerousia.xml:23 msgid "Gerousia" msgstr "" #: simulation/templates/structures/spart/gerousia.xml:24 msgid "Train Heroes." msgstr "" #: simulation/templates/structures/spart/persian_stoa.xml:9 msgid "\\\"Persian\\\" Stoa" msgstr "" #: simulation/templates/structures/spart/persian_stoa.xml:10 msgid "Stoa Persikē" msgstr "" #: simulation/templates/structures/spart/syssiton.xml:23 msgid "Military Mess Hall" msgstr "" #: simulation/templates/structures/spart/syssiton.xml:24 msgid "Syssition" msgstr "" #: simulation/templates/structures/spart/syssiton.xml:27 msgid "Syssiton" msgstr "" #: simulation/templates/structures/spart/wonder.xml:9 msgid "Hieron tēs Artemidos Orthias" msgstr "" #: simulation/templates/structures/stall_big.xml:11 msgid "Big stall" msgstr "" #: simulation/templates/structures/stall_med.xml:11 msgid "Medium stall" msgstr "" #: simulation/templates/structures/stall_small_a.xml:11 #: simulation/templates/structures/stall_small_b.xml:11 msgid "Small stall" msgstr "" #: simulation/templates/structures/stonehenge.xml:8 msgid "Stonehenge" msgstr "" #: simulation/templates/structures/table_rectangle.xml:11 #: simulation/templates/structures/table_square.xml:11 msgid "Table" msgstr "" #: simulation/templates/structures/table_rectangle.xml:12 msgid "Rectangle Table" msgstr "" #: simulation/templates/structures/table_square.xml:12 msgid "Square Table" msgstr "" #: simulation/templates/structures/tent_arab.xml:35 msgid "Arab Army Tent" msgstr "" #: simulation/templates/structures/rome/tent.xml:24 #: simulation/templates/structures/tent_arab.xml:36 #: simulation/templates/structures/tent_arab.xml:38 #: simulation/templates/structures/tent_bedouin.xml:36 #: simulation/templates/structures/tent_bedouin.xml:38 #: simulation/templates/structures/tent_desert.xml:36 #: simulation/templates/structures/tent_desert.xml:38 #: simulation/templates/structures/tent_mace.xml:36 #: simulation/templates/structures/tent_mace.xml:38 #: simulation/templates/structures/tent_rome.xml:36 #: simulation/templates/structures/tent_rome.xml:38 msgid "Tent" msgstr "" #: simulation/templates/structures/tent_arab.xml:39 #: simulation/templates/structures/tent_bedouin.xml:39 #: simulation/templates/structures/tent_desert.xml:39 #: simulation/templates/structures/tent_mace.xml:39 #: simulation/templates/structures/tent_rome.xml:39 msgid "A temporary shelter for soldiers. +5 population bonus." msgstr "" #: simulation/templates/structures/tent_bedouin.xml:35 msgid "Bedouin Tent" msgstr "" #: simulation/templates/structures/tent_desert.xml:35 msgid "Desert Army Tent" msgstr "" #: simulation/templates/structures/tent_mace.xml:35 msgid "Macedonian Army Tent" msgstr "" #: simulation/templates/structures/tent_rome.xml:35 msgid "Roman Army Tent" msgstr "" #: simulation/templates/structures/trading_post_celtic.xml:9 msgid "Celtic Tavern" msgstr "" #: simulation/templates/structures/trading_post_desert.xml:9 msgid "Desert Bazaar" msgstr "" #: simulation/templates/structures/uffington_horse.xml:10 msgid "Uffington White Horse" msgstr "" #: simulation/templates/template_structure_civic.xml:5 msgid "Civic Structure" msgstr "" #: simulation/templates/template_structure_civic.xml:6 msgid "Civic" msgstr "" #: simulation/templates/structures/rome/army_camp.xml:5 #: simulation/templates/template_structure_civic_civil_centre.xml:11 #: simulation/templates/template_structure_defensive_tower.xml:5 #: simulation/templates/template_structure_military_fortress.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bow" msgstr "" #: simulation/templates/template_structure_civic_civil_centre.xml:75 msgid "Civic Center" msgstr "" #: simulation/templates/template_structure_civic_civil_centre.xml:77 msgid "" "Build in own or neutral territory. Acquire large tracts of territory. Territory root. " "Train Citizens and research technologies. Garrison Soldiers for additional arrows." msgstr "" #: simulation/templates/template_structure_civic_civil_centre.xml:37 #: simulation/templates/template_structure_civic_civil_centre.xml:79 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:7 msgid "CivilCentre" msgstr "" #: simulation/templates/structures/han/civil_centre_court.xml:19 #: simulation/templates/template_structure_civic_civil_centre.xml:79 #: simulation/templates/template_structure_defensive.xml:5 #: simulation/templates/template_structure_military_fortress.xml:69 msgid "Defensive" msgstr "" #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:27 msgid "Military Colony" msgstr "" #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:29 msgid "Colony" msgstr "" #: simulation/templates/structures/pers/house_a.xml:12 #: simulation/templates/template_structure_civic_house.xml:26 #: simulation/templates/template_structure_civic_house.xml:28 msgid "House" msgstr "" #: simulation/templates/structures/kush/pyramid_small.xml:26 #: simulation/templates/structures/pers/ice_house.xml:27 #: simulation/templates/template_structure_civic_house.xml:28 #: simulation/templates/template_structure_economic_farmstead.xml:30 #: simulation/templates/template_structure_economic_storehouse.xml:28 #: simulation/templates/template_structure_military_barracks.xml:29 #: simulation/templates/template_structure_military_dock.xml:27 #: simulation/templates/template_structure_military_range.xml:25 #: simulation/templates/template_structure_military_stable.xml:29 -#: simulation/templates/template_structure_resource_corral.xml:21 +#: simulation/templates/template_structure_resource_corral.xml:32 msgid "Village" msgstr "" #: simulation/templates/structures/athen/royal_stoa.xml:5 #: simulation/templates/structures/hellenic_stoa.xml:23 #: simulation/templates/structures/mace/royal_stoa.xml:5 #: simulation/templates/structures/spart/royal_stoa.xml:12 #: simulation/templates/template_structure_civic_stoa.xml:27 #: simulation/templates/template_structure_civic_stoa.xml:30 msgid "Stoa" msgstr "" #: simulation/templates/structures/athen/gymnasium.xml:26 #: simulation/templates/structures/cart/apartment.xml:26 #: simulation/templates/structures/gaul/tavern.xml:22 #: simulation/templates/structures/han/laozigate.xml:24 #: simulation/templates/structures/han/ministry.xml:39 #: simulation/templates/structures/iber/monument.xml:34 -#: simulation/templates/structures/maur/elephant_stable.xml:8 +#: simulation/templates/structures/maur/elephant_stable.xml:7 #: simulation/templates/template_structure_civic_stoa.xml:30 #: simulation/templates/template_structure_civic_temple.xml:32 #: simulation/templates/template_structure_economic_market.xml:28 #: simulation/templates/template_structure_military_embassy.xml:24 #: simulation/templates/template_structure_military_forge.xml:26 msgid "Town" msgstr "" #: simulation/templates/template_structure_civic_temple.xml:29 #: simulation/templates/template_structure_civic_temple.xml:32 msgid "Temple" msgstr "" #: simulation/templates/template_structure_civic_temple.xml:31 msgid "Train Healers and research healing technologies." msgstr "" #: simulation/templates/template_structure_defensive.xml:4 msgid "Defensive Structure" msgstr "" #: simulation/templates/structures/palisades_outpost.xml:17 #: simulation/templates/template_structure_defensive_outpost.xml:9 #: simulation/templates/template_structure_defensive_outpost.xml:28 #: simulation/templates/template_structure_defensive_outpost.xml:31 msgid "Outpost" msgstr "" #: simulation/templates/template_structure_defensive_outpost.xml:30 msgid "Build in own or neutral territory." msgstr "" #: simulation/templates/structures/han/wallset_palisade.xml:7 #: simulation/templates/structures/wallset_palisade.xml:4 #: simulation/templates/structures/wallset_palisade.xml:6 #: simulation/templates/template_structure_defensive_palisade.xml:13 #: simulation/templates/template_structure_defensive_palisade.xml:16 msgid "Palisade" msgstr "" #: simulation/templates/structures/han/wallset_palisade.xml:6 #: simulation/templates/structures/wallset_palisade.xml:5 #: simulation/templates/template_structure_defensive_palisade.xml:15 msgid "Wall off an area. Build in own or neutral territory." msgstr "" #: simulation/templates/template_structure_defensive_tower.xml:36 #: simulation/templates/template_structure_defensive_tower.xml:52 #: simulation/templates/template_structure_defensive_tower.xml:53 msgid "Tower" msgstr "" #: simulation/templates/template_structure_defensive_tower_artillery.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Stone" msgstr "" #: simulation/templates/template_structure_defensive_tower_artillery.xml:54 msgid "Artillery Tower" msgstr "" #: simulation/templates/template_structure_defensive_tower_artillery.xml:56 msgid "ArtilleryTower" msgstr "" #: simulation/templates/template_structure_defensive_tower_bolt.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bolt" msgstr "" #: simulation/templates/template_structure_defensive_tower_bolt.xml:51 msgid "Bolt Tower" msgstr "" #: simulation/templates/template_structure_defensive_tower_bolt.xml:53 msgid "BoltTower" msgstr "" #: simulation/templates/template_structure_defensive_tower_sentry.xml:32 msgid "Sentry Tower" msgstr "" #: simulation/templates/template_structure_defensive_tower_sentry.xml:34 #: simulation/templates/template_structure_defensive_tower_stone.xml:32 msgid "" "Garrison Infantry for additional arrows. Needs the “Murder Holes” technology to protect" " its foot." msgstr "" #: simulation/templates/template_structure_defensive_tower_sentry.xml:35 msgid "SentryTower" msgstr "" -#: simulation/templates/template_structure_defensive_tower_sentry.xml:59 +#: simulation/templates/template_structure_defensive_tower_sentry.xml:61 msgid "Reinforce with stone and upgrade to a defense tower." msgstr "" #: simulation/templates/template_structure_defensive_tower_stone.xml:30 msgid "Stone Tower" msgstr "" #: simulation/templates/template_structure_defensive_tower_stone.xml:33 msgid "StoneTower" msgstr "" #: simulation/templates/template_structure_defensive_wall.xml:12 #: simulation/templates/template_structure_defensive_wall.xml:15 msgid "Wall" msgstr "" #: simulation/templates/template_structure_defensive_wall.xml:14 msgid "Wall off your town for a stout defense." msgstr "" #: simulation/templates/structures/palisades_gate.xml:23 #: simulation/templates/template_structure_defensive_wall_gate.xml:22 #: simulation/templates/template_structure_defensive_wall_gate.xml:25 msgid "Gate" msgstr "" #: simulation/templates/template_structure_defensive_wall_gate.xml:24 #: simulation/templates/template_structure_defensive_wall_long.xml:26 msgid "Allow units access through Walls. Can be locked to prevent access." msgstr "" #: simulation/templates/template_structure_defensive_wall_long.xml:17 msgid "Can be converted into a Gate." msgstr "" #: simulation/templates/template_structure_defensive_wall_tower.xml:22 msgid "Wall Turret" msgstr "" #: simulation/templates/template_structure_economic.xml:4 msgid "Economic Structure" msgstr "" #: simulation/templates/template_structure_economic.xml:5 #: simulation/templates/template_structure_military_dock.xml:27 -#: simulation/templates/template_structure_resource_corral.xml:21 +#: simulation/templates/template_structure_resource_corral.xml:32 msgid "Economic" msgstr "" #: simulation/templates/template_structure_economic_farmstead.xml:26 #: simulation/templates/template_structure_economic_farmstead.xml:30 msgid "Farmstead" msgstr "" #: simulation/templates/template_structure_economic_farmstead.xml:28 msgid "Research food gathering technologies." msgstr "" #: simulation/templates/template_structure_economic_market.xml:24 #: simulation/templates/template_structure_economic_market.xml:28 msgid "Market" msgstr "" #: simulation/templates/template_structure_economic_market.xml:26 msgid "" "Barter resources. Establish trade routes. Train Traders and research trade and barter " "technologies." msgstr "" #: simulation/templates/template_structure_economic_market.xml:28 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Trade" msgstr "" #: simulation/templates/template_structure_economic_storehouse.xml:24 #: simulation/templates/template_structure_economic_storehouse.xml:28 msgid "Storehouse" msgstr "" #: simulation/templates/template_structure_economic_storehouse.xml:26 msgid "Research gathering technologies." msgstr "" #: simulation/templates/template_structure_military.xml:10 msgid "Military Structure" msgstr "" #: simulation/templates/template_structure_military.xml:12 msgid "Military" msgstr "" #: simulation/templates/template_structure_military_arsenal.xml:25 #: simulation/templates/template_structure_military_arsenal.xml:28 msgid "Arsenal" msgstr "" #: simulation/templates/template_structure_military_arsenal.xml:27 msgid "" "Train Champion Infantry Crossbowmen, construct Siege Engines, and research Siege Engine" " technologies." msgstr "" #: simulation/templates/structures/gaul/assembly.xml:31 #: simulation/templates/structures/han/academy.xml:31 #: simulation/templates/structures/han/civil_centre_court.xml:19 #: simulation/templates/structures/kush/pyramid_large.xml:29 #: simulation/templates/structures/kush/temple_amun.xml:31 #: simulation/templates/structures/rome/army_camp.xml:76 #: simulation/templates/structures/rome/temple_mars.xml:14 #: simulation/templates/template_structure_military_arsenal.xml:28 #: simulation/templates/template_structure_military_elephant_stable.xml:29 #: simulation/templates/template_structure_special.xml:20 #: simulation/templates/template_structure_wonder.xml:41 msgid "City" msgstr "" #: simulation/templates/template_structure_military_barracks.xml:26 #: simulation/templates/template_structure_military_barracks.xml:29 msgid "Barracks" msgstr "" #: simulation/templates/template_structure_military_barracks.xml:28 msgid "Train Infantry and research Infantry technologies." msgstr "" #: simulation/templates/template_structure_military_dock.xml:24 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Dock" msgstr "" #: simulation/templates/template_structure_military_dock.xml:26 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Establish trade routes. " "Construct Ships and research Ship technologies." msgstr "" #: simulation/templates/structures/brit/crannog.xml:17 #: simulation/templates/structures/cart/super_dock.xml:43 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Naval" msgstr "" #: simulation/templates/template_structure_military_elephant_stable.xml:26 msgid "Elephant Stable" msgstr "" #: simulation/templates/template_structure_military_elephant_stable.xml:28 msgid "Train Elephants and research Elephant technologies." msgstr "" #: simulation/templates/template_structure_military_elephant_stable.xml:29 msgid "ElephantStable" msgstr "" #: simulation/templates/structures/cart/embassy.xml:18 #: simulation/templates/template_structure_military_embassy.xml:22 #: simulation/templates/template_structure_military_embassy.xml:24 msgid "Embassy" msgstr "" #: simulation/templates/template_structure_military_forge.xml:22 #: simulation/templates/template_structure_military_forge.xml:26 msgid "Forge" msgstr "" #: simulation/templates/template_structure_military_forge.xml:24 msgid "Research attack damage and damage resistance technologies." msgstr "" #: simulation/templates/template_structure_military_fortress.xml:30 #: simulation/templates/template_structure_military_fortress.xml:65 #: simulation/templates/template_structure_military_fortress.xml:69 msgid "Fortress" msgstr "" #: simulation/templates/template_structure_military_fortress.xml:67 msgid "Garrison Soldiers for additional arrows." msgstr "" #: simulation/templates/template_structure_military_range.xml:22 msgid "Practice Range" msgstr "" #: simulation/templates/template_structure_military_range.xml:24 msgid "Train Ranged Infantry and research technologies." msgstr "" #: simulation/templates/template_structure_military_range.xml:25 msgid "Range" msgstr "" #: simulation/templates/template_structure_military_stable.xml:26 #: simulation/templates/template_structure_military_stable.xml:29 msgid "Stable" msgstr "" #: simulation/templates/template_structure_military_stable.xml:28 msgid "Train Cavalry and research Cavalry technologies." msgstr "" #: simulation/templates/template_structure_resource.xml:4 msgid "Resource Structure" msgstr "" #: simulation/templates/template_structure_resource.xml:5 msgid "Resource" msgstr "" -#: simulation/templates/template_structure_resource_corral.xml:18 -#: simulation/templates/template_structure_resource_corral.xml:21 +#: simulation/templates/template_structure_resource_corral.xml:29 +#: simulation/templates/template_structure_resource_corral.xml:32 msgid "Corral" msgstr "" -#: simulation/templates/template_structure_resource_corral.xml:20 -msgid "Raise Domestic Animals for food." +#: simulation/templates/template_structure_resource_corral.xml:31 +msgid "" +"Raise Domestic Animals for immediate slaughter, or garrison them instead to gain a free" +" trickle of food." msgstr "" #: simulation/templates/template_structure_resource_field.xml:18 #: simulation/templates/template_structure_resource_field.xml:20 msgid "Field" msgstr "" #: simulation/templates/template_structure_resource_field.xml:21 msgid "Harvest grain for food. Each subsequent gatherer works less efficiently." msgstr "" #: simulation/templates/template_structure_special.xml:19 msgid "Special Structure" msgstr "" #: simulation/templates/structures/rome/amphitheater_pompeii.xml:5 #: simulation/templates/template_structure_special_amphitheater.xml:18 #: simulation/templates/template_structure_special_amphitheater.xml:20 msgid "Amphitheater" msgstr "" #: simulation/templates/template_structure_special_library.xml:25 #: simulation/templates/template_structure_special_library.xml:27 msgid "Library" msgstr "" #: simulation/templates/template_structure_special_rotarymill.xml:19 msgid "Rotary Mill" msgstr "" #: simulation/templates/template_structure_special_rotarymill.xml:21 msgid "RotaryMill" msgstr "" #: simulation/templates/template_structure_special_theater.xml:25 #: simulation/templates/template_structure_special_theater.xml:27 msgid "Theater" msgstr "" #: simulation/templates/template_structure_wonder.xml:37 #: simulation/templates/template_structure_wonder.xml:41 msgid "Wonder" msgstr "" #: simulation/templates/template_structure_wonder.xml:39 msgid "Bring glory to your civilization and add large tracts of land to your empire." msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/public-templates-units.pot =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/public-templates-units.pot (revision 27246) +++ ps/trunk/binaries/data/mods/public/l10n/public-templates-units.pot (revision 27247) @@ -1,3333 +1,3337 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" -"POT-Creation-Date: 2022-09-12 09:35+0000\n" -"PO-Revision-Date: 2022-09-12 09:35+0000\n" +"POT-Creation-Date: 2022-11-25 08:08+0000\n" +"PO-Revision-Date: 2022-11-25 08:08+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" #: simulation/templates/template_unit_catafalque.xml:16 msgid "Relic" msgstr "" #: simulation/templates/template_unit_catafalque.xml:17 msgid "Catafalque" msgstr "" #: simulation/templates/template_unit_catafalque.xml:20 msgid "A catafalque that holds the remains of a great leader." msgstr "" #: simulation/templates/template_unit_cavalry.xml:5 #: simulation/templates/template_unit_champion.xml:5 #: simulation/templates/template_unit_hero.xml:5 #: simulation/templates/template_unit_infantry.xml:5 #: simulation/templates/units/han/support_minister.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Capture" msgstr "" #: simulation/templates/template_unit_cavalry.xml:12 #: simulation/templates/template_unit_infantry.xml:12 #: simulation/templates/template_unit_support_female_citizen.xml:14 msgctxt "Name of an attack, usually the weapon." msgid "Slaughter" msgstr "" #: simulation/templates/template_unit_cavalry.xml:32 #: simulation/templates/template_unit_cavalry.xml:35 #: simulation/templates/template_unit_champion_cavalry.xml:20 #: simulation/templates/template_unit_hero_cavalry.xml:19 msgid "Cavalry" msgstr "" #: simulation/templates/template_unit_cavalry.xml:33 #: simulation/templates/template_unit_elephant.xml:9 #: simulation/templates/template_unit_infantry.xml:37 #: simulation/templates/template_unit_support_healer.xml:29 msgctxt "Rank" msgid "Basic" msgstr "" #: simulation/templates/template_unit_cavalry.xml:35 #: simulation/templates/template_unit_champion.xml:14 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_hero.xml:25 #: simulation/templates/template_unit_infantry.xml:36 msgid "Soldier" msgstr "" #: simulation/templates/template_unit_cavalry.xml:35 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_infantry.xml:36 #: simulation/templates/template_unit_support_female_citizen.xml:37 msgid "Citizen" msgstr "" #: simulation/templates/template_unit_cavalry_melee.xml:7 msgid "Melee Cavalry" msgstr "" #: simulation/templates/template_unit_cavalry_melee.xml:8 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:20 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:20 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:28 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:19 #: simulation/templates/template_unit_champion_elephant_melee.xml:18 #: simulation/templates/template_unit_champion_infantry_axeman.xml:20 #: simulation/templates/template_unit_champion_infantry_maceman.xml:20 #: simulation/templates/template_unit_champion_infantry_pikeman.xml:28 #: simulation/templates/template_unit_champion_infantry_spearman.xml:28 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:19 #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:27 #: simulation/templates/template_unit_dog.xml:34 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:17 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:17 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:25 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:22 #: simulation/templates/template_unit_hero_elephant_melee.xml:32 #: simulation/templates/template_unit_hero_infantry_axeman.xml:17 #: simulation/templates/template_unit_hero_infantry_maceman.xml:17 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:25 #: simulation/templates/template_unit_hero_infantry_spearman.xml:25 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee.xml:8 #: simulation/templates/template_unit_ship_fire.xml:42 #: simulation/templates/template_unit_siege_ram.xml:41 msgid "Melee" msgstr "" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:5 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:5 #: simulation/templates/template_unit_champion_infantry_axeman.xml:5 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:5 #: simulation/templates/template_unit_hero_infantry_axeman.xml:5 #: simulation/templates/template_unit_infantry_melee_axeman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Axe" msgstr "" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:23 msgid "Cavalry Axeman" msgstr "" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:24 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:20 #: simulation/templates/template_unit_champion_infantry_axeman.xml:20 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:17 #: simulation/templates/template_unit_hero_infantry_axeman.xml:17 #: simulation/templates/template_unit_infantry_melee_axeman.xml:23 #: simulation/templates/template_unit_infantry_melee_axeman.xml:24 msgid "Axeman" msgstr "" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:5 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:5 #: simulation/templates/template_unit_champion_infantry_maceman.xml:5 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:5 #: simulation/templates/template_unit_hero_infantry_maceman.xml:5 #: simulation/templates/template_unit_infantry_melee_maceman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Mace" msgstr "" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:21 msgid "Cavalry Maceman" msgstr "" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:22 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:20 #: simulation/templates/template_unit_champion_infantry_maceman.xml:20 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:17 #: simulation/templates/template_unit_hero_infantry_maceman.xml:17 #: simulation/templates/template_unit_infantry_melee_maceman.xml:22 msgid "Maceman" msgstr "" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:5 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:5 #: simulation/templates/template_unit_champion_infantry_spearman.xml:5 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:5 #: simulation/templates/template_unit_hero_infantry_spearman.xml:5 #: simulation/templates/template_unit_infantry_melee_spearman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Spear" msgstr "" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:28 msgid "Cavalry Spearman" msgstr "" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:29 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:27 msgid "Counters: 2× vs Cavalry." msgstr "" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:30 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:28 #: simulation/templates/template_unit_champion_infantry_spearman.xml:28 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:25 #: simulation/templates/template_unit_hero_infantry_spearman.xml:25 #: simulation/templates/template_unit_infantry_melee_spearman.xml:28 #: simulation/templates/template_unit_infantry_melee_spearman.xml:30 msgid "Spearman" msgstr "" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:5 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:5 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:5 #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:5 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:5 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:5 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:5 #: simulation/templates/units/han/support_minister.xml:12 msgctxt "Name of an attack using a double-edged sword." msgid "Sword" msgstr "" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:22 msgid "Cavalry Swordsman" msgstr "" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:23 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:19 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:19 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:22 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:23 msgid "Swordsman" msgstr "" #: simulation/templates/template_unit_cavalry_ranged.xml:7 #: simulation/templates/template_unit_champion_cavalry_archer.xml:23 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_champion_infantry_archer.xml:26 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:27 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:27 #: simulation/templates/template_unit_elephant_archer.xml:35 #: simulation/templates/template_unit_hero_cavalry_archer.xml:23 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_hero_infantry_archer.xml:23 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:24 #: simulation/templates/template_unit_infantry_ranged.xml:7 #: simulation/templates/template_unit_infantry_ranged.xml:8 #: simulation/templates/template_unit_ship_bireme.xml:52 #: simulation/templates/template_unit_ship_quinquereme.xml:56 #: simulation/templates/template_unit_ship_trireme.xml:52 #: simulation/templates/template_unit_siege_boltshooter.xml:52 #: simulation/templates/template_unit_siege_stonethrower.xml:45 #: simulation/templates/template_unit_siege_tower.xml:62 msgid "Ranged" msgstr "" #: simulation/templates/template_unit_cavalry_ranged.xml:8 msgid "Ranged Cavalry" msgstr "" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:5 #: simulation/templates/template_unit_champion_cavalry_archer.xml:5 #: simulation/templates/template_unit_champion_infantry_archer.xml:5 #: simulation/templates/template_unit_elephant_archer.xml:5 #: simulation/templates/template_unit_hero_cavalry_archer.xml:5 #: simulation/templates/template_unit_hero_infantry_archer.xml:5 #: simulation/templates/template_unit_infantry_ranged_archer.xml:5 #: simulation/templates/template_unit_ship_bireme.xml:5 #: simulation/templates/template_unit_ship_trireme.xml:5 #: simulation/templates/template_unit_siege_tower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bow" msgstr "" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:28 #: simulation/templates/template_unit_champion_cavalry_archer.xml:23 #: simulation/templates/template_unit_champion_infantry_archer.xml:26 #: simulation/templates/template_unit_elephant_archer.xml:35 #: simulation/templates/template_unit_hero_cavalry_archer.xml:23 #: simulation/templates/template_unit_hero_infantry_archer.xml:23 #: simulation/templates/template_unit_infantry_ranged_archer.xml:29 #: simulation/templates/template_unit_infantry_ranged_archer.xml:30 msgid "Archer" msgstr "" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:29 msgid "Cavalry Archer" msgstr "" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:5 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:5 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:5 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:5 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:5 #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Crossbow" msgstr "" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:28 msgid "Cavalry Crossbowman" msgstr "" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:29 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:27 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:24 #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:29 msgid "Crossbowman" msgstr "" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:5 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:5 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:5 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:5 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:5 #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Javelin" msgstr "" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:28 msgid "Cavalry Javelineer" msgstr "" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:29 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:27 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:24 #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:29 msgid "Javelineer" msgstr "" #: simulation/templates/template_unit_champion.xml:14 msgid "Champion" msgstr "" #: simulation/templates/template_unit_champion.xml:15 msgid "Champion Unit" msgstr "" #: simulation/templates/template_unit_champion_cavalry.xml:21 msgid "Champion Cavalry" msgstr "" #: simulation/templates/template_unit_champion_cavalry_archer.xml:24 msgid "Champion Cavalry Archer" msgstr "" #: simulation/templates/template_unit_champion_cavalry_axeman.xml:21 msgid "Champion Cavalry Axeman" msgstr "" #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:23 msgid "Champion Cavalry Crossbowman" msgstr "" #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:23 msgid "Champion Cavalry Javelineer" msgstr "" #: simulation/templates/template_unit_champion_cavalry_maceman.xml:19 msgid "Champion Cavalry Maceman" msgstr "" #: simulation/templates/template_unit_champion_cavalry_spearman.xml:26 msgid "Champion Cavalry Spearman" msgstr "" #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:20 msgid "Champion Cavalry Swordsman" msgstr "" #: simulation/templates/template_unit_champion_elephant.xml:19 #: simulation/templates/template_unit_elephant.xml:8 msgid "War Elephant" msgstr "" #: simulation/templates/template_unit_champion_elephant.xml:20 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_fauna_hunt_passive-defensive_elephant.xml:4 #: simulation/templates/template_unit_fauna_hunt_skittish_elephant_infant.xml:4 #: simulation/templates/template_unit_hero_elephant_melee.xml:32 #: simulation/templates/template_unit_support_elephant.xml:18 msgid "Elephant" msgstr "" #: simulation/templates/template_unit_champion_elephant_melee.xml:6 #: simulation/templates/template_unit_hero_elephant_melee.xml:6 msgctxt "Name of an attack, usually the weapon." msgid "Trunk" msgstr "" #: simulation/templates/template_unit_champion_infantry.xml:15 #: simulation/templates/template_unit_hero_infantry.xml:14 #: simulation/templates/template_unit_infantry.xml:34 #: simulation/templates/template_unit_infantry.xml:36 msgid "Infantry" msgstr "" #: simulation/templates/template_unit_champion_infantry.xml:16 msgid "Champion Infantry" msgstr "" #: simulation/templates/template_unit_champion_infantry_archer.xml:27 msgid "Champion Archer" msgstr "" #: simulation/templates/template_unit_champion_infantry_axeman.xml:21 msgid "Champion Axeman" msgstr "" #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:26 msgid "Champion Infantry Crossbowman" msgstr "" #: simulation/templates/template_unit_champion_infantry_javelineer.xml:26 msgid "Champion Infantry Javelineer" msgstr "" #: simulation/templates/template_unit_champion_infantry_maceman.xml:19 msgid "Champion Infantry Maceman" msgstr "" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:5 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:5 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Pike" msgstr "" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:26 msgid "Champion Pikeman" msgstr "" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:27 #: simulation/templates/template_unit_champion_infantry_spearman.xml:27 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:24 #: simulation/templates/template_unit_hero_infantry_spearman.xml:24 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:29 #: simulation/templates/template_unit_infantry_melee_spearman.xml:29 msgid "Counters: 3× vs Cavalry." msgstr "" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:28 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:25 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:28 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:30 msgid "Pikeman" msgstr "" #: simulation/templates/template_unit_champion_infantry_spearman.xml:26 msgid "Champion Spearman" msgstr "" #: simulation/templates/template_unit_champion_infantry_swordsman.xml:20 msgid "Champion Swordsman" msgstr "" #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:27 msgid "Trumpeter" msgstr "" #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:28 msgid "Champion Infantry Trumpeter" msgstr "" #: simulation/templates/template_unit_dog.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Fangs" msgstr "" #: simulation/templates/template_unit_dog.xml:31 msgid "War Dog" msgstr "" #: simulation/templates/template_unit_dog.xml:32 msgid "Cannot attack Structures, Ships, or Siege Engines." msgstr "" #: simulation/templates/template_unit_dog.xml:34 msgid "Dog" msgstr "" #: simulation/templates/template_unit_elephant_archer.xml:34 #: simulation/templates/units/maur/elephant_archer_b.xml:5 msgid "Elephant Archer" msgstr "" #: simulation/templates/template_unit_fauna_herd.xml:4 #: simulation/templates/template_unit_fauna_hunt.xml:4 msgid "Kill to gather meat for food." msgstr "" +#: simulation/templates/template_unit_fauna_herd_domestic.xml:5 +msgid "Kill to gather meat for quick food, or garrison in a Corral for a slow food trickle." +msgstr "" + #: simulation/templates/template_unit_fauna_hunt_whale.xml:8 msgid "Kill to butcher for food." msgstr "" #: simulation/templates/template_unit_hero.xml:25 #: simulation/templates/template_unit_hero.xml:26 #: simulation/templates/template_unit_hero_infantry.xml:15 msgid "Hero" msgstr "" #: simulation/templates/template_unit_hero_cavalry.xml:20 msgid "Hero Cavalry" msgstr "" #: simulation/templates/template_unit_hero_cavalry.xml:36 #: simulation/templates/template_unit_hero_elephant_melee.xml:52 #: simulation/templates/template_unit_hero_healer.xml:43 #: simulation/templates/template_unit_hero_infantry.xml:31 #: simulation/templates/units/brit/hero_boudicca.xml:20 -#: simulation/templates/units/han/support_minister.xml:72 +#: simulation/templates/units/han/support_minister.xml:74 #: simulation/templates/units/kush/hero_amanirenas.xml:21 #: simulation/templates/units/maur/hero_ashoka.xml:20 #: simulation/templates/units/pers/hero_darius_i.xml:20 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:20 msgid "" "\n" " " msgstr "" #: simulation/templates/template_unit_hero_cavalry_archer.xml:24 msgid "Hero Cavalry Archer" msgstr "" #: simulation/templates/template_unit_hero_cavalry_axeman.xml:18 msgid "Hero Cavalry Axeman" msgstr "" #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:23 msgid "Hero Cavalry Crossbowman" msgstr "" #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:23 msgid "Hero Cavalry Javelineer" msgstr "" #: simulation/templates/template_unit_hero_cavalry_maceman.xml:16 msgid "Hero Cavalry Maceman" msgstr "" #: simulation/templates/template_unit_hero_cavalry_spearman.xml:23 msgid "Hero Cavalry Spearman" msgstr "" #: simulation/templates/template_unit_hero_cavalry_spearman.xml:24 msgid "Counters: 1.75× vs Cavalry." msgstr "" #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:23 msgid "Hero Cavalry Swordsman" msgstr "" #: simulation/templates/template_unit_hero_elephant_melee.xml:31 msgid "Hero Elephant" msgstr "" #: simulation/templates/template_unit_hero_healer.xml:27 #: simulation/templates/template_unit_support.xml:5 #: simulation/templates/template_unit_support.xml:6 msgid "Support" msgstr "" #: simulation/templates/template_unit_hero_healer.xml:27 #: simulation/templates/template_unit_support_healer.xml:26 #: simulation/templates/template_unit_support_healer.xml:27 msgid "Healer" msgstr "" #: simulation/templates/template_unit_hero_infantry_archer.xml:24 msgid "Hero Archer" msgstr "" #: simulation/templates/template_unit_hero_infantry_axeman.xml:18 msgid "Hero Axeman" msgstr "" #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:23 msgid "Hero Infantry Crossbowman" msgstr "" #: simulation/templates/template_unit_hero_infantry_javelineer.xml:23 msgid "Hero Infantry Javelineer" msgstr "" #: simulation/templates/template_unit_hero_infantry_maceman.xml:16 msgid "Hero Infantry Maceman" msgstr "" #: simulation/templates/template_unit_hero_infantry_pikeman.xml:23 msgid "Hero Pikeman" msgstr "" #: simulation/templates/template_unit_hero_infantry_spearman.xml:23 msgid "Hero Spearman" msgstr "" #: simulation/templates/template_unit_hero_infantry_swordsman.xml:23 msgid "Hero Swordsman" msgstr "" #: simulation/templates/template_unit_infantry.xml:36 #: simulation/templates/template_unit_support_female_citizen.xml:37 #: simulation/templates/template_unit_support_slave.xml:21 msgid "Worker" msgstr "" #: simulation/templates/template_unit_infantry_melee.xml:7 msgid "Melee Infantry" msgstr "" #: simulation/templates/template_unit_infantry_melee_maceman.xml:21 msgid "Infantry Maceman" msgstr "" #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:28 msgid "Infantry Crossbowman" msgstr "" #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:28 msgid "Infantry Javelineer" msgstr "" #: simulation/templates/template_unit_infantry_ranged_slinger.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Sling" msgstr "" #: simulation/templates/template_unit_infantry_ranged_slinger.xml:30 #: simulation/templates/template_unit_infantry_ranged_slinger.xml:31 msgid "Slinger" msgstr "" #: simulation/templates/template_unit_ship.xml:27 #: simulation/templates/template_unit_ship.xml:29 msgid "Ship" msgstr "" #: simulation/templates/template_unit_ship_bireme.xml:50 msgid "Light Warship" msgstr "" #: simulation/templates/template_unit_ship_bireme.xml:51 #: simulation/templates/template_unit_ship_trireme.xml:51 msgid "" "Garrison units for transport and to increase firepower. Deals triple damage against " "Ships." msgstr "" #: simulation/templates/template_unit_ship_bireme.xml:52 #: simulation/templates/template_unit_ship_fire.xml:42 #: simulation/templates/template_unit_ship_quinquereme.xml:56 #: simulation/templates/template_unit_ship_trireme.xml:52 msgid "Warship" msgstr "" #: simulation/templates/template_unit_ship_bireme.xml:52 #: simulation/templates/units/cart/ship_bireme.xml:9 #: simulation/templates/units/ptol/ship_bireme.xml:9 #: simulation/templates/units/sele/ship_bireme.xml:9 msgid "Bireme" msgstr "" #: simulation/templates/template_unit_ship_fire.xml:5 #: simulation/templates/template_unit_siege_flamethrower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Fire" msgstr "" #: simulation/templates/template_unit_ship_fire.xml:22 #: simulation/templates/template_unit_siege_flamethrower.xml:35 msgid "Circular" msgstr "" #: simulation/templates/template_unit_ship_fire.xml:40 msgid "Fire Ship" msgstr "" #: simulation/templates/template_unit_ship_fire.xml:41 msgid "Unrepairable. Gradually loses health. Can only attack Ships." msgstr "" #: simulation/templates/template_unit_ship_fire.xml:42 msgid "Fireship" msgstr "" #: simulation/templates/template_unit_ship_fishing.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Harpoon" msgstr "" #: simulation/templates/template_unit_ship_fishing.xml:28 #: simulation/templates/units/kush/ship_fishing.xml:9 msgid "Fishing Boat" msgstr "" #: simulation/templates/template_unit_ship_fishing.xml:30 msgid "Fish the waters for food." msgstr "" #: simulation/templates/template_unit_ship_fishing.xml:32 msgid "FishingBoat" msgstr "" #: simulation/templates/template_unit_ship_merchant.xml:17 msgid "Merchantman" msgstr "" #: simulation/templates/template_unit_ship_merchant.xml:19 msgid "" "Trade between docks. Garrison a Trader aboard for additional profit (+20% for each " "garrisoned). Gather profitable aquatic treasures." msgstr "" #: simulation/templates/template_unit_ship_merchant.xml:21 #: simulation/templates/template_unit_support_trader.xml:15 msgid "Bribable" msgstr "" #: simulation/templates/template_unit_ship_merchant.xml:21 #: simulation/templates/template_unit_support_trader.xml:15 #: simulation/templates/template_unit_support_trader.xml:16 msgid "Trader" msgstr "" #: simulation/templates/template_unit_ship_quinquereme.xml:5 #: simulation/templates/template_unit_siege_stonethrower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Stone" msgstr "" #: simulation/templates/template_unit_ship_quinquereme.xml:54 msgid "Heavy Warship" msgstr "" #: simulation/templates/template_unit_ship_quinquereme.xml:55 #: simulation/templates/template_unit_siege_tower.xml:64 msgid "Garrison units for transport and to increase firepower." msgstr "" #: simulation/templates/template_unit_ship_quinquereme.xml:56 #: simulation/templates/units/cart/ship_quinquereme.xml:5 msgid "Quinquereme" msgstr "" #: simulation/templates/template_unit_ship_trireme.xml:50 msgid "Medium Warship" msgstr "" #: simulation/templates/template_unit_ship_trireme.xml:52 #: simulation/templates/units/cart/ship_trireme.xml:9 msgid "Trireme" msgstr "" #: simulation/templates/template_unit_siege.xml:16 #: simulation/templates/template_unit_siege.xml:17 msgid "Siege" msgstr "" #: simulation/templates/template_unit_siege_boltshooter.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bolt" msgstr "" #: simulation/templates/template_unit_siege_boltshooter.xml:27 msgid "Linear" msgstr "" #: simulation/templates/template_unit_siege_boltshooter.xml:52 msgid "BoltShooter" msgstr "" #: simulation/templates/template_unit_siege_boltshooter.xml:53 msgid "Bolt Shooter" msgstr "" #: simulation/templates/template_unit_siege_flamethrower.xml:46 msgid "Flamethrower" msgstr "" #: simulation/templates/template_unit_siege_ram.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Ram" msgstr "" #: simulation/templates/template_unit_siege_ram.xml:39 msgid "Battering Ram" msgstr "" #: simulation/templates/template_unit_siege_ram.xml:40 msgid "Cannot attack Fields or Organic Units." msgstr "" #: simulation/templates/template_unit_siege_ram.xml:41 msgid "Ram" msgstr "" #: simulation/templates/template_unit_siege_stonethrower.xml:45 msgid "StoneThrower" msgstr "" #: simulation/templates/template_unit_siege_stonethrower.xml:46 msgid "Siege Catapult" msgstr "" #: simulation/templates/template_unit_siege_tower.xml:62 msgid "SiegeTower" msgstr "" #: simulation/templates/template_unit_siege_tower.xml:63 msgid "Siege Tower" msgstr "" #: simulation/templates/template_unit_support_elephant.xml:17 msgid "Worker Elephant" msgstr "" #: simulation/templates/template_unit_support_female_citizen.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Dagger" msgstr "" #: simulation/templates/template_unit_support_female_citizen.xml:34 msgid "Female Citizen" msgstr "" -#: simulation/templates/template_unit_support_healer.xml:31 +#: simulation/templates/template_unit_support_healer.xml:30 msgid "Heal units." msgstr "" #: simulation/templates/template_unit_support_slave.xml:18 #: simulation/templates/template_unit_support_slave.xml:21 #: simulation/templates/units/rome/infantry_swordsman_slave.xml:19 msgid "Slave" msgstr "" #: simulation/templates/template_unit_support_slave.xml:20 msgid "Gatherer with a finite life span. Bonused at mining and lumbering." msgstr "" #: simulation/templates/template_unit_support_trader.xml:18 msgid "Trade resources between your own markets and those of your allies." msgstr "" #: simulation/templates/units/athen/catafalque.xml:8 msgid "Solon" msgstr "" #: simulation/templates/units/athen/cavalry_javelineer_a.xml:4 #: simulation/templates/units/athen/cavalry_swordsman_a.xml:4 #: simulation/templates/units/athen/infantry_javelineer_a.xml:4 #: simulation/templates/units/athen/infantry_marine_archer_a.xml:4 #: simulation/templates/units/athen/infantry_slinger_a.xml:4 #: simulation/templates/units/athen/infantry_spearman_a.xml:4 #: simulation/templates/units/athen/support_healer_a.xml:4 #: simulation/templates/units/brit/cavalry_javelineer_a.xml:4 #: simulation/templates/units/brit/cavalry_swordsman_a.xml:4 #: simulation/templates/units/brit/infantry_javelineer_a.xml:4 #: simulation/templates/units/brit/infantry_slinger_a.xml:4 #: simulation/templates/units/brit/infantry_spearman_a.xml:4 #: simulation/templates/units/brit/support_healer_a.xml:4 #: simulation/templates/units/cart/cavalry_javelineer_a.xml:4 #: simulation/templates/units/cart/cavalry_spearman_ital_a.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_gaul_a.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_iber_a.xml:4 #: simulation/templates/units/cart/infantry_archer_a.xml:4 #: simulation/templates/units/cart/infantry_javelineer_iber_a.xml:4 #: simulation/templates/units/cart/infantry_slinger_iber_a.xml:4 #: simulation/templates/units/cart/infantry_spearman_a.xml:4 #: simulation/templates/units/cart/infantry_swordsman_gaul_a.xml:4 #: simulation/templates/units/cart/infantry_swordsman_ital_a.xml:4 #: simulation/templates/units/cart/support_healer_a.xml:4 #: simulation/templates/units/gaul/cavalry_javelineer_a.xml:4 #: simulation/templates/units/gaul/cavalry_swordsman_a.xml:4 #: simulation/templates/units/gaul/infantry_javelineer_a.xml:4 #: simulation/templates/units/gaul/infantry_slinger_a.xml:4 #: simulation/templates/units/gaul/infantry_spearman_a.xml:4 #: simulation/templates/units/gaul/support_healer_a.xml:4 #: simulation/templates/units/han/cavalry_archer_a.xml:4 #: simulation/templates/units/han/cavalry_crossbowman_a.xml:4 #: simulation/templates/units/han/cavalry_spearman_a.xml:4 #: simulation/templates/units/han/cavalry_swordsman_a.xml:4 #: simulation/templates/units/han/infantry_archer_a.xml:4 #: simulation/templates/units/han/infantry_crossbowman_a.xml:4 #: simulation/templates/units/han/infantry_pikeman_a.xml:4 #: simulation/templates/units/han/infantry_spearman_a.xml:4 #: simulation/templates/units/han/infantry_swordsman_special_a.xml:4 #: simulation/templates/units/han/support_healer_a.xml:4 #: simulation/templates/units/iber/cavalry_javelineer_a.xml:4 #: simulation/templates/units/iber/cavalry_spearman_a.xml:4 #: simulation/templates/units/iber/infantry_javelineer_a.xml:4 #: simulation/templates/units/iber/infantry_slinger_a.xml:4 #: simulation/templates/units/iber/infantry_spearman_a.xml:4 #: simulation/templates/units/iber/infantry_swordsman_a.xml:4 #: simulation/templates/units/iber/support_healer_a.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_a.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_merc_a.xml:4 #: simulation/templates/units/kush/cavalry_spearman_a.xml:4 #: simulation/templates/units/kush/infantry_archer_a.xml:4 #: simulation/templates/units/kush/infantry_javelineer_merc_a.xml:4 #: simulation/templates/units/kush/infantry_maceman_merc_a.xml:4 #: simulation/templates/units/kush/infantry_pikeman_a.xml:4 #: simulation/templates/units/kush/infantry_spearman_a.xml:4 #: simulation/templates/units/kush/infantry_swordsman_a.xml:4 #: simulation/templates/units/kush/support_healer_a.xml:4 #: simulation/templates/units/mace/cavalry_javelineer_a.xml:4 #: simulation/templates/units/mace/cavalry_spearman_a.xml:4 #: simulation/templates/units/mace/infantry_archer_a.xml:4 #: simulation/templates/units/mace/infantry_javelineer_a.xml:4 #: simulation/templates/units/mace/infantry_pikeman_a.xml:4 #: simulation/templates/units/mace/infantry_slinger_a.xml:4 #: simulation/templates/units/mace/support_healer_a.xml:4 #: simulation/templates/units/maur/cavalry_javelineer_a.xml:4 #: simulation/templates/units/maur/cavalry_swordsman_a.xml:4 #: simulation/templates/units/maur/elephant_archer_a.xml:4 #: simulation/templates/units/maur/infantry_archer_a.xml:4 #: simulation/templates/units/maur/infantry_spearman_a.xml:4 #: simulation/templates/units/maur/infantry_swordsman_a.xml:4 #: simulation/templates/units/maur/support_healer_a.xml:4 #: simulation/templates/units/pers/cavalry_archer_a.xml:4 #: simulation/templates/units/pers/cavalry_axeman_a.xml:4 #: simulation/templates/units/pers/cavalry_javelineer_a.xml:4 #: simulation/templates/units/pers/cavalry_spearman_a.xml:4 #: simulation/templates/units/pers/infantry_archer_a.xml:4 #: simulation/templates/units/pers/infantry_javelineer_a.xml:4 #: simulation/templates/units/pers/infantry_spearman_a.xml:4 #: simulation/templates/units/pers/support_healer_a.xml:4 #: simulation/templates/units/ptol/cavalry_archer_a.xml:4 #: simulation/templates/units/ptol/cavalry_javelineer_merc_a.xml:4 #: simulation/templates/units/ptol/cavalry_spearman_merc_a.xml:4 #: simulation/templates/units/ptol/infantry_archer_a.xml:4 #: simulation/templates/units/ptol/infantry_javelineer_a.xml:4 #: simulation/templates/units/ptol/infantry_pikeman_a.xml:4 #: simulation/templates/units/ptol/infantry_slinger_a.xml:4 #: simulation/templates/units/ptol/infantry_spearman_merc_a.xml:4 #: simulation/templates/units/ptol/infantry_swordsman_merc_a.xml:4 #: simulation/templates/units/ptol/support_healer_a.xml:4 #: simulation/templates/units/rome/cavalry_javelineer_a.xml:4 #: simulation/templates/units/rome/cavalry_spearman_a.xml:4 #: simulation/templates/units/rome/infantry_javelineer_a.xml:4 #: simulation/templates/units/rome/infantry_spearman_a.xml:4 #: simulation/templates/units/rome/infantry_swordsman_a.xml:4 #: simulation/templates/units/rome/support_healer_a.xml:4 #: simulation/templates/units/sele/cavalry_archer_a.xml:4 #: simulation/templates/units/sele/cavalry_javelineer_a.xml:4 #: simulation/templates/units/sele/cavalry_spearman_merc_a.xml:4 #: simulation/templates/units/sele/infantry_archer_merc_a.xml:4 #: simulation/templates/units/sele/infantry_javelineer_a.xml:4 #: simulation/templates/units/sele/infantry_pikeman_a.xml:4 #: simulation/templates/units/sele/infantry_spearman_a.xml:4 #: simulation/templates/units/sele/infantry_swordsman_merc_a.xml:4 #: simulation/templates/units/sele/support_healer_a.xml:4 #: simulation/templates/units/spart/cavalry_javelineer_a.xml:4 #: simulation/templates/units/spart/cavalry_spearman_a.xml:4 #: simulation/templates/units/spart/infantry_javelineer_a.xml:4 #: simulation/templates/units/spart/infantry_spearman_a.xml:4 #: simulation/templates/units/spart/support_healer_a.xml:4 msgctxt "Rank" msgid "Advanced" msgstr "" #: simulation/templates/units/athen/cavalry_javelineer_b.xml:5 msgid "Pródromos" msgstr "" #: simulation/templates/units/athen/cavalry_javelineer_e.xml:4 #: simulation/templates/units/athen/cavalry_swordsman_e.xml:4 #: simulation/templates/units/athen/infantry_javelineer_e.xml:4 #: simulation/templates/units/athen/infantry_marine_archer_e.xml:4 #: simulation/templates/units/athen/infantry_slinger_e.xml:4 #: simulation/templates/units/athen/infantry_spearman_e.xml:4 #: simulation/templates/units/athen/support_healer_e.xml:4 #: simulation/templates/units/brit/cavalry_javelineer_e.xml:4 #: simulation/templates/units/brit/cavalry_swordsman_e.xml:4 #: simulation/templates/units/brit/infantry_javelineer_e.xml:4 #: simulation/templates/units/brit/infantry_slinger_e.xml:4 #: simulation/templates/units/brit/infantry_spearman_e.xml:4 #: simulation/templates/units/brit/support_healer_e.xml:4 #: simulation/templates/units/cart/cavalry_javelineer_e.xml:4 #: simulation/templates/units/cart/cavalry_spearman_ital_e.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_gaul_e.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_iber_e.xml:4 #: simulation/templates/units/cart/infantry_archer_e.xml:4 #: simulation/templates/units/cart/infantry_javelineer_iber_e.xml:4 #: simulation/templates/units/cart/infantry_slinger_iber_e.xml:4 #: simulation/templates/units/cart/infantry_spearman_e.xml:4 #: simulation/templates/units/cart/infantry_swordsman_gaul_e.xml:4 #: simulation/templates/units/cart/infantry_swordsman_ital_e.xml:4 #: simulation/templates/units/cart/support_healer_e.xml:4 #: simulation/templates/units/gaul/cavalry_javelineer_e.xml:4 #: simulation/templates/units/gaul/cavalry_swordsman_e.xml:4 #: simulation/templates/units/gaul/infantry_javelineer_e.xml:4 #: simulation/templates/units/gaul/infantry_slinger_e.xml:4 #: simulation/templates/units/gaul/infantry_spearman_e.xml:4 #: simulation/templates/units/gaul/support_healer_e.xml:4 #: simulation/templates/units/han/cavalry_archer_e.xml:4 #: simulation/templates/units/han/cavalry_crossbowman_e.xml:4 #: simulation/templates/units/han/cavalry_spearman_e.xml:4 #: simulation/templates/units/han/cavalry_swordsman_e.xml:4 #: simulation/templates/units/han/infantry_archer_e.xml:4 #: simulation/templates/units/han/infantry_crossbowman_e.xml:4 #: simulation/templates/units/han/infantry_pikeman_e.xml:4 #: simulation/templates/units/han/infantry_spearman_e.xml:4 #: simulation/templates/units/han/infantry_swordsman_special_e.xml:4 #: simulation/templates/units/han/support_healer_e.xml:4 #: simulation/templates/units/iber/cavalry_javelineer_e.xml:4 #: simulation/templates/units/iber/cavalry_spearman_e.xml:4 #: simulation/templates/units/iber/infantry_javelineer_e.xml:4 #: simulation/templates/units/iber/infantry_slinger_e.xml:4 #: simulation/templates/units/iber/infantry_spearman_e.xml:4 #: simulation/templates/units/iber/infantry_swordsman_e.xml:4 #: simulation/templates/units/iber/support_healer_e.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_e.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_merc_e.xml:4 #: simulation/templates/units/kush/cavalry_spearman_e.xml:4 #: simulation/templates/units/kush/infantry_archer_e.xml:4 #: simulation/templates/units/kush/infantry_javelineer_merc_e.xml:4 #: simulation/templates/units/kush/infantry_maceman_merc_e.xml:4 #: simulation/templates/units/kush/infantry_pikeman_e.xml:4 #: simulation/templates/units/kush/infantry_spearman_e.xml:4 #: simulation/templates/units/kush/infantry_swordsman_e.xml:4 #: simulation/templates/units/kush/support_healer_e.xml:4 #: simulation/templates/units/mace/cavalry_javelineer_e.xml:4 #: simulation/templates/units/mace/cavalry_spearman_e.xml:4 #: simulation/templates/units/mace/infantry_archer_e.xml:4 #: simulation/templates/units/mace/infantry_javelineer_e.xml:4 #: simulation/templates/units/mace/infantry_pikeman_e.xml:4 #: simulation/templates/units/mace/infantry_slinger_e.xml:4 #: simulation/templates/units/mace/support_healer_e.xml:4 #: simulation/templates/units/maur/cavalry_javelineer_e.xml:4 #: simulation/templates/units/maur/cavalry_swordsman_e.xml:4 #: simulation/templates/units/maur/elephant_archer_e.xml:4 #: simulation/templates/units/maur/infantry_archer_e.xml:4 #: simulation/templates/units/maur/infantry_spearman_e.xml:4 #: simulation/templates/units/maur/infantry_swordsman_e.xml:4 #: simulation/templates/units/maur/support_healer_e.xml:4 #: simulation/templates/units/pers/cavalry_archer_e.xml:4 #: simulation/templates/units/pers/cavalry_axeman_e.xml:4 #: simulation/templates/units/pers/cavalry_javelineer_e.xml:4 #: simulation/templates/units/pers/cavalry_spearman_e.xml:4 #: simulation/templates/units/pers/infantry_archer_e.xml:4 #: simulation/templates/units/pers/infantry_javelineer_e.xml:4 #: simulation/templates/units/pers/infantry_spearman_e.xml:4 #: simulation/templates/units/pers/support_healer_e.xml:4 #: simulation/templates/units/ptol/cavalry_archer_e.xml:4 #: simulation/templates/units/ptol/cavalry_javelineer_merc_e.xml:4 #: simulation/templates/units/ptol/cavalry_spearman_merc_e.xml:4 #: simulation/templates/units/ptol/infantry_archer_e.xml:4 #: simulation/templates/units/ptol/infantry_javelineer_e.xml:4 #: simulation/templates/units/ptol/infantry_pikeman_e.xml:4 #: simulation/templates/units/ptol/infantry_slinger_e.xml:4 #: simulation/templates/units/ptol/infantry_spearman_merc_e.xml:4 #: simulation/templates/units/ptol/infantry_swordsman_merc_e.xml:4 #: simulation/templates/units/ptol/support_healer_e.xml:4 #: simulation/templates/units/rome/cavalry_javelineer_e.xml:4 #: simulation/templates/units/rome/cavalry_spearman_e.xml:4 #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:22 #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:22 #: simulation/templates/units/rome/infantry_javelineer_e.xml:4 #: simulation/templates/units/rome/infantry_spearman_e.xml:4 #: simulation/templates/units/rome/infantry_swordsman_e.xml:4 #: simulation/templates/units/rome/support_healer_e.xml:4 #: simulation/templates/units/sele/cavalry_archer_e.xml:4 #: simulation/templates/units/sele/cavalry_javelineer_e.xml:4 #: simulation/templates/units/sele/cavalry_spearman_merc_e.xml:4 #: simulation/templates/units/sele/infantry_archer_merc_e.xml:4 #: simulation/templates/units/sele/infantry_javelineer_e.xml:4 #: simulation/templates/units/sele/infantry_pikeman_e.xml:4 #: simulation/templates/units/sele/infantry_spearman_e.xml:4 #: simulation/templates/units/sele/infantry_swordsman_merc_e.xml:4 #: simulation/templates/units/sele/support_healer_e.xml:4 #: simulation/templates/units/spart/cavalry_javelineer_e.xml:4 #: simulation/templates/units/spart/cavalry_spearman_e.xml:4 #: simulation/templates/units/spart/champion_infantry_swordsman.xml:19 #: simulation/templates/units/spart/infantry_javelineer_e.xml:4 #: simulation/templates/units/spart/infantry_spearman_e.xml:4 #: simulation/templates/units/spart/support_healer_e.xml:4 msgctxt "Rank" msgid "Elite" msgstr "" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:5 #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:5 #: simulation/templates/units/cart/hero_hamilcar.xml:5 #: simulation/templates/units/iber/champion_infantry_swordsman.xml:5 #: simulation/templates/units/iber/infantry_swordsman_b.xml:5 #: simulation/templates/units/kush/champion_infantry_amun.xml:5 #: simulation/templates/units/mace/hero_alexander_iii.xml:5 #: simulation/templates/units/mace/hero_craterus.xml:5 #: simulation/templates/units/mace/hero_demetrius_i.xml:5 #: simulation/templates/units/maur/infantry_swordsman_b.xml:5 msgctxt "Name of an attack using a single-edged sword." msgid "Sword" msgstr "" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:10 msgid "Greek Cavalry" msgstr "" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:11 msgid "Hippeús" msgstr "" #: simulation/templates/units/athen/champion_infantry.xml:4 msgid "City Guard" msgstr "" #: simulation/templates/units/athen/champion_infantry.xml:5 msgid "Epílektos" msgstr "" #: simulation/templates/units/athen/champion_marine.xml:4 msgid "Athenian Marine" msgstr "" #: simulation/templates/units/athen/champion_marine.xml:5 msgid "Epibátēs Athēnaîos" msgstr "" #: simulation/templates/units/athen/champion_ranged.xml:4 msgid "Scythian Archer" msgstr "" #: simulation/templates/units/athen/champion_ranged.xml:5 msgid "Toxótēs Skythikós" msgstr "" #: simulation/templates/units/athen/hero_iphicrates.xml:8 msgid "Iphicrates" msgstr "" #: simulation/templates/units/athen/hero_iphicrates.xml:9 msgid "Iphikratēs" msgstr "" #: simulation/templates/units/athen/hero_pericles.xml:8 msgid "Pericles" msgstr "" #: simulation/templates/units/athen/hero_pericles.xml:9 msgid "Periklēs" msgstr "" #: simulation/templates/units/athen/hero_themistocles.xml:8 msgid "Themistocles" msgstr "" #: simulation/templates/units/athen/hero_themistocles.xml:9 msgid "Themistoklēs" msgstr "" #: simulation/templates/units/athen/hero_xenophon.xml:4 msgid "Xenophon" msgstr "" #: simulation/templates/units/athen/hero_xenophon.xml:5 msgid "Xenophōn" msgstr "" #: simulation/templates/units/athen/infantry_javelineer_b.xml:5 msgid "Thracian Peltast" msgstr "" #: simulation/templates/units/athen/infantry_javelineer_b.xml:6 msgid "Peltastḗs Thrâx" msgstr "" #: simulation/templates/units/athen/infantry_marine_archer_b.xml:5 #: simulation/templates/units/mace/infantry_archer_b.xml:7 #: simulation/templates/units/ptol/infantry_archer_b.xml:12 msgid "Cretan Mercenary Archer" msgstr "" #: simulation/templates/units/athen/infantry_marine_archer_b.xml:6 #: simulation/templates/units/mace/infantry_archer_b.xml:8 #: simulation/templates/units/ptol/infantry_archer_b.xml:13 msgid "Toxótēs Krētikós" msgstr "" #: simulation/templates/units/athen/infantry_slinger_b.xml:5 msgid "Athenian Slinger Militia" msgstr "" #: simulation/templates/units/athen/infantry_slinger_b.xml:6 msgid "Psilòs Athēnaîos" msgstr "" #: simulation/templates/units/athen/infantry_spearman_b.xml:5 msgid "Athenian Hoplite" msgstr "" #: simulation/templates/units/athen/infantry_spearman_b.xml:6 msgid "Hoplítēs Athēnaîos" msgstr "" #: simulation/templates/units/athen/ship_bireme.xml:8 msgid "Penteconter" msgstr "" #: simulation/templates/units/athen/ship_bireme.xml:9 #: simulation/templates/units/spart/ship_bireme.xml:9 msgid "Pentēkóntoros" msgstr "" #: simulation/templates/units/athen/ship_fishing.xml:8 #: simulation/templates/units/mace/ship_fishing.xml:9 #: simulation/templates/units/ptol/ship_fishing.xml:9 #: simulation/templates/units/sele/ship_fishing.xml:9 #: simulation/templates/units/spart/ship_fishing.xml:9 msgid "Ploîon Halieutikón" msgstr "" #: simulation/templates/units/athen/ship_merchant.xml:8 #: simulation/templates/units/mace/ship_merchant.xml:9 #: simulation/templates/units/ptol/ship_merchant.xml:9 #: simulation/templates/units/sele/ship_merchant.xml:9 #: simulation/templates/units/spart/ship_merchant.xml:9 msgid "Ploîon Phortēgikón" msgstr "" #: simulation/templates/units/athen/ship_trireme.xml:8 #: simulation/templates/units/spart/ship_trireme.xml:9 msgid "Triḗrēs Athēnaía" msgstr "" #: simulation/templates/units/athen/ship_trireme.xml:9 msgid "Athenian Trireme" msgstr "" #: simulation/templates/units/athen/siege_lithobolos_packed.xml:4 #: simulation/templates/units/mace/siege_lithobolos_packed.xml:5 #: simulation/templates/units/ptol/siege_lithobolos_packed.xml:5 #: simulation/templates/units/sele/siege_lithobolos_packed.xml:5 msgid "Lithobólos" msgstr "" #: simulation/templates/units/athen/siege_oxybeles_packed.xml:4 #: simulation/templates/units/cart/siege_oxybeles_packed.xml:5 #: simulation/templates/units/mace/siege_oxybeles_packed.xml:5 #: simulation/templates/units/spart/siege_oxybeles_packed.xml:5 msgid "Oxybelḗs" msgstr "" #: simulation/templates/units/athen/siege_ram.xml:4 #: simulation/templates/units/mace/siege_ram.xml:8 #: simulation/templates/units/ptol/siege_ram.xml:8 #: simulation/templates/units/sele/siege_ram.xml:8 #: simulation/templates/units/spart/siege_ram.xml:5 msgid "Krios" msgstr "" #: simulation/templates/units/athen/support_female_citizen.xml:4 msgid "Gýnē Athēnaía" msgstr "" #: simulation/templates/units/athen/support_female_citizen.xml:5 msgid "Athenian Woman" msgstr "" #: simulation/templates/units/athen/support_healer_b.xml:4 #: simulation/templates/units/mace/support_healer_b.xml:6 #: simulation/templates/units/ptol/support_healer_b.xml:5 #: simulation/templates/units/sele/support_healer_b.xml:6 #: simulation/templates/units/spart/support_healer_b.xml:6 msgid "Surgeon" msgstr "" #: simulation/templates/units/athen/support_healer_b.xml:5 #: simulation/templates/units/mace/support_healer_b.xml:7 #: simulation/templates/units/ptol/support_healer_b.xml:6 #: simulation/templates/units/sele/support_healer_b.xml:7 #: simulation/templates/units/spart/support_healer_b.xml:7 msgid "Iatros" msgstr "" #: simulation/templates/units/athen/support_slave.xml:4 msgid "Doûlos" msgstr "" #: simulation/templates/units/athen/support_trader.xml:8 #: simulation/templates/units/mace/support_trader.xml:10 #: simulation/templates/units/ptol/support_trader.xml:9 #: simulation/templates/units/sele/support_trader.xml:10 msgid "Émporos" msgstr "" #: simulation/templates/units/brit/catafalque.xml:9 msgid "Cassiuellaunos" msgstr "" #: simulation/templates/units/brit/cavalry_javelineer_b.xml:6 #: simulation/templates/units/gaul/cavalry_javelineer_b.xml:6 msgid "Marcacos" msgstr "" #: simulation/templates/units/brit/cavalry_javelineer_b.xml:7 msgid "Raiding Cavalry" msgstr "" #: simulation/templates/units/brit/cavalry_swordsman_b.xml:6 #: simulation/templates/units/gaul/cavalry_swordsman_b.xml:6 msgid "Eporedos" msgstr "" #: simulation/templates/units/brit/cavalry_swordsman_b.xml:7 msgid "Celtic Cavalry" msgstr "" #: simulation/templates/units/brit/champion_chariot.xml:9 msgid "Celtic Chariot" msgstr "" #: simulation/templates/units/brit/champion_chariot.xml:10 msgid "Essedon" msgstr "" #: simulation/templates/units/brit/champion_chariot.xml:12 #: simulation/templates/units/brit/hero_boudicca.xml:15 #: simulation/templates/units/han/champion_chariot_academy.xml:11 #: simulation/templates/units/han/hero_wei_qing_chariot.xml:21 #: simulation/templates/units/kush/hero_amanirenas.xml:16 #: simulation/templates/units/maur/champion_chariot.xml:12 #: simulation/templates/units/maur/hero_ashoka.xml:15 #: simulation/templates/units/pers/champion_chariot.xml:12 #: simulation/templates/units/pers/hero_darius_i.xml:15 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:15 #: simulation/templates/units/sele/champion_chariot.xml:12 msgid "Chariot" msgstr "" #: simulation/templates/units/brit/champion_infantry_swordsman.xml:5 msgid "Brythonic Champion" msgstr "" #: simulation/templates/units/brit/champion_infantry_swordsman.xml:6 msgid "Argos" msgstr "" #: simulation/templates/units/brit/hero_boudicca.xml:13 #: simulation/templates/units/brit/hero_boudicca_cavalry_javelineer.xml:8 #: simulation/templates/units/brit/hero_boudicca_sword.xml:8 msgid "Boudicca" msgstr "" #: simulation/templates/units/brit/hero_boudicca.xml:14 #: simulation/templates/units/brit/hero_boudicca_cavalry_javelineer.xml:9 #: simulation/templates/units/brit/hero_boudicca_sword.xml:9 msgid "Boudica" msgstr "" #: simulation/templates/units/brit/hero_caratacos.xml:8 msgid "Caratacus" msgstr "" #: simulation/templates/units/brit/hero_caratacos.xml:9 msgid "Caratacos" msgstr "" #: simulation/templates/units/brit/hero_cunobelin.xml:8 #: simulation/templates/units/brit/hero_cunobelin_infantry.xml:8 msgid "Cunobeline" msgstr "" #: simulation/templates/units/brit/hero_cunobelin.xml:9 #: simulation/templates/units/brit/hero_cunobelin_infantry.xml:9 msgid "Cunobelinos" msgstr "" #: simulation/templates/units/brit/infantry_javelineer_b.xml:13 #: simulation/templates/units/gaul/infantry_javelineer_b.xml:11 msgid "Adretos" msgstr "" #: simulation/templates/units/brit/infantry_slinger_b.xml:6 msgid "Celtic Slinger" msgstr "" #: simulation/templates/units/brit/infantry_slinger_b.xml:7 #: simulation/templates/units/gaul/infantry_slinger_b.xml:11 msgid "Talmoris" msgstr "" #: simulation/templates/units/brit/infantry_spearman_b.xml:6 msgid "Celtic Spearman" msgstr "" #: simulation/templates/units/brit/infantry_spearman_b.xml:7 #: simulation/templates/units/gaul/infantry_spearman_b.xml:11 msgid "Catucos" msgstr "" #: simulation/templates/units/brit/ship_fishing.xml:9 #: simulation/templates/units/gaul/ship_fishing.xml:9 msgid "Longos" msgstr "" #: simulation/templates/units/brit/ship_merchant.xml:9 #: simulation/templates/units/gaul/ship_merchant.xml:9 msgid "Nauson" msgstr "" #: simulation/templates/units/brit/ship_trireme.xml:18 #: simulation/templates/units/gaul/ship_trireme.xml:18 msgid "Pontos" msgstr "" #: simulation/templates/units/brit/siege_ram.xml:5 #: simulation/templates/units/gaul/siege_ram.xml:5 msgid "Molton" msgstr "" #: simulation/templates/units/brit/support_female_citizen.xml:5 #: simulation/templates/units/gaul/support_female_citizen.xml:10 msgid "Celtic Woman" msgstr "" #: simulation/templates/units/brit/support_female_citizen.xml:6 #: simulation/templates/units/gaul/support_female_citizen.xml:11 msgid "Bena" msgstr "" #: simulation/templates/units/brit/support_healer_b.xml:5 #: simulation/templates/units/brit/support_healer_b.xml:6 #: simulation/templates/units/gaul/support_healer_b.xml:5 #: simulation/templates/units/gaul/support_healer_b.xml:6 msgid "Druid" msgstr "" #: simulation/templates/units/brit/support_trader.xml:9 #: simulation/templates/units/gaul/support_trader.xml:9 msgid "Uogition" msgstr "" #: simulation/templates/units/brit/war_dog.xml:5 msgid "Agrocuna" msgstr "" #: simulation/templates/units/cart/catafalque.xml:8 msgid "Hasdrubal (Quartermaster)" msgstr "" #: simulation/templates/units/cart/cavalry_javelineer_b.xml:6 msgid "Numidian Cavalry" msgstr "" #: simulation/templates/units/cart/cavalry_javelineer_b.xml:7 msgid "Ḥayyāl Raḫūv Masili" msgstr "" #: simulation/templates/units/cart/cavalry_spearman_ital_b.xml:5 msgid "Italic Cavalry" msgstr "" #: simulation/templates/units/cart/cavalry_spearman_ital_b.xml:6 msgid "Ḥayyāl Romaḥ Raḫūv" msgstr "" #: simulation/templates/units/cart/cavalry_swordsman_gaul_b.xml:5 msgid "Gallic Mercenary Cavalry" msgstr "" #: simulation/templates/units/cart/cavalry_swordsman_gaul_b.xml:6 #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:11 msgid "Ḥayyāl Ḥerev Raḫūv" msgstr "" #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:10 msgid "Iberian Heavy Cavalry" msgstr "" #: simulation/templates/units/cart/champion_cavalry.xml:5 msgid "Sacred Band Cavalry" msgstr "" #: simulation/templates/units/cart/champion_cavalry.xml:6 msgid "Sacred Band of Astarte" msgstr "" #: simulation/templates/units/cart/champion_elephant.xml:5 msgid "North African War Elephant" msgstr "" #: simulation/templates/units/cart/champion_elephant.xml:6 msgid "Pil Malḥamit" msgstr "" #: simulation/templates/units/cart/champion_infantry.xml:5 msgid "Sacred Band Infantry" msgstr "" #: simulation/templates/units/cart/champion_infantry.xml:6 msgid "Sacred Band of Ba'al" msgstr "" #: simulation/templates/units/cart/champion_pikeman.xml:5 msgid "Sacred Band Pikeman" msgstr "" #: simulation/templates/units/cart/champion_pikeman.xml:6 msgid "Mašal" msgstr "" #: simulation/templates/units/cart/hero_hamilcar.xml:14 msgid "Hamilcar Barca" msgstr "" #: simulation/templates/units/cart/hero_hamilcar.xml:15 msgid "Ḥimelqart Baraq" msgstr "" #: simulation/templates/units/cart/hero_hannibal.xml:8 msgid "Hannibal Barca" msgstr "" #: simulation/templates/units/cart/hero_hannibal.xml:9 msgid "Ḥannibaʿal Baraq" msgstr "" #: simulation/templates/units/cart/hero_maharbal.xml:8 msgid "Maharbal" msgstr "" #: simulation/templates/units/cart/hero_maharbal.xml:9 msgid "Maharbaʿal" msgstr "" #: simulation/templates/units/cart/infantry_archer_b.xml:14 msgid "Mauritanian Archer" msgstr "" #: simulation/templates/units/cart/infantry_archer_b.xml:15 msgid "Qešet" msgstr "" #: simulation/templates/units/cart/infantry_javelineer_iber_b.xml:13 msgid "Iberian Mercenary Skirmisher" msgstr "" #: simulation/templates/units/cart/infantry_javelineer_iber_b.xml:14 msgid "Sǝḫīr Kidōn" msgstr "" #: simulation/templates/units/cart/infantry_slinger_iber_b.xml:13 msgid "Balearic Slinger" msgstr "" #: simulation/templates/units/cart/infantry_slinger_iber_b.xml:14 msgid "Qallāʿ Ibušimi" msgstr "" #: simulation/templates/units/cart/infantry_spearman_b.xml:14 msgid "Libyan Spearman" msgstr "" #: simulation/templates/units/cart/infantry_spearman_b.xml:15 msgid "Sǝḫīr Ḥanīt" msgstr "" #: simulation/templates/units/cart/infantry_swordsman_gaul_b.xml:13 #: simulation/templates/units/ptol/infantry_swordsman_merc_b.xml:11 msgid "Gallic Mercenary Swordsman" msgstr "" #: simulation/templates/units/cart/infantry_swordsman_gaul_b.xml:14 msgid "Seḫīr Ḥerev" msgstr "" #: simulation/templates/units/cart/infantry_swordsman_ital_b.xml:14 msgid "Seḫīr Romaḥ" msgstr "" #: simulation/templates/units/cart/ship_bireme.xml:10 msgid "Du-Mašōt" msgstr "" #: simulation/templates/units/cart/ship_fishing.xml:9 msgid "Noon-Mašōt" msgstr "" #: simulation/templates/units/cart/ship_merchant.xml:9 msgid "Seḥer" msgstr "" #: simulation/templates/units/cart/ship_merchant.xml:10 msgid "" "Trade between docks. Garrison a Trader aboard for additional profit (+20% for each " "garrisoned). Gather profitable aquatic treasures. Carthaginians have +25% sea trading " "bonus." msgstr "" #: simulation/templates/units/cart/ship_quinquereme.xml:6 msgid "Ḥameš-Mašōt" msgstr "" #: simulation/templates/units/cart/ship_trireme.xml:10 msgid "Tlat-Mašōt" msgstr "" #: simulation/templates/units/cart/siege_ballista_packed.xml:5 #: simulation/templates/units/rome/siege_ballista_packed.xml:16 msgid "Ballista" msgstr "" #: simulation/templates/units/cart/support_female_citizen.xml:13 msgid "Aštāh" msgstr "" #: simulation/templates/units/cart/support_female_citizen.xml:14 msgid "Carthaginian Woman" msgstr "" #: simulation/templates/units/cart/support_healer_b.xml:6 msgid "Kehinit" msgstr "" #: simulation/templates/units/cart/support_trader.xml:9 msgid "Mekir" msgstr "" #: simulation/templates/units/gaul/catafalque.xml:9 msgid "Ambiorix" msgstr "" #: simulation/templates/units/gaul/champion_cavalry.xml:5 msgid "Gallic Noble Cavalry" msgstr "" #: simulation/templates/units/gaul/champion_cavalry.xml:6 msgid "Uerouicos" msgstr "" #: simulation/templates/units/gaul/champion_fanatic.xml:12 msgid "Naked Fanatic" msgstr "" #: simulation/templates/units/gaul/champion_fanatic.xml:13 msgid "Bariogaisatos" msgstr "" #: simulation/templates/units/gaul/champion_infantry_swordsman.xml:5 msgid "Soliduros" msgstr "" #: simulation/templates/units/gaul/champion_infantry_trumpeter.xml:8 msgid "Carnucos" msgstr "" #: simulation/templates/units/gaul/hero_brennus.xml:8 msgid "Brennus" msgstr "" #: simulation/templates/units/gaul/hero_brennus.xml:9 msgid "Brennos" msgstr "" #: simulation/templates/units/gaul/hero_vercingetorix.xml:8 #: simulation/templates/units/gaul/hero_vercingetorix_infantry.xml:8 msgid "Vercingetorix" msgstr "" #: simulation/templates/units/gaul/hero_vercingetorix.xml:9 #: simulation/templates/units/gaul/hero_vercingetorix_infantry.xml:9 msgid "Uercingetorix" msgstr "" #: simulation/templates/units/gaul/hero_viridomarus.xml:8 msgid "Viridomarus" msgstr "" #: simulation/templates/units/gaul/hero_viridomarus.xml:9 msgid "Britomaros" msgstr "" #: simulation/templates/units/han/catafalque.xml:9 msgid "Emperor Wǔ (Liu Che)" msgstr "" #: simulation/templates/units/han/cavalry_archer_b.xml:6 msgid "Gōng Qíbīng" msgstr "" #: simulation/templates/units/han/cavalry_crossbowman_b.xml:6 msgid "Han Cavalry Crossbowman" msgstr "" #: simulation/templates/units/han/cavalry_spearman_b.xml:6 msgid "Máo Qíbīng" msgstr "" #: simulation/templates/units/han/cavalry_swordsman_b.xml:6 msgid "Dāo Qíbīng" msgstr "" #: simulation/templates/units/han/champion_cavalry_spearman_academy.xml:5 msgid "Wu Wei Yin Cao Cao Guard" msgstr "" #: simulation/templates/units/han/champion_chariot_academy.xml:9 msgid "Han War Chariot" msgstr "" #: simulation/templates/units/han/champion_chariot_academy.xml:10 msgid "Zhanche" msgstr "" #: simulation/templates/units/han/champion_infantry_archer_academy.xml:5 msgid "Palace Guard Archer" msgstr "" #: simulation/templates/units/han/champion_infantry_archer_academy.xml:6 msgid "Yǔ Lín" msgstr "" #: simulation/templates/units/han/champion_infantry_crossbowman_academy.xml:5 msgid "Juezhang" msgstr "" #: simulation/templates/units/han/champion_infantry_spearman_academy.xml:5 msgid "Palace Guard Spearman" msgstr "" #: simulation/templates/units/han/champion_infantry_spearman_academy.xml:6 msgid "Hǔ Bēn" msgstr "" #: simulation/templates/units/han/hero_han_xin.xml:9 #: simulation/templates/units/han/hero_han_xin_horse.xml:9 msgid "Hán Xìn" msgstr "" #: simulation/templates/units/han/hero_liu_bang.xml:9 #: simulation/templates/units/han/hero_liu_bang_horse.xml:9 msgid "Liú Bāng" msgstr "" #: simulation/templates/units/han/hero_wei_qing.xml:16 #: simulation/templates/units/han/hero_wei_qing_chariot.xml:20 #: simulation/templates/units/han/hero_wei_qing_horse.xml:16 msgid "Wèi Qīng" msgstr "" #: simulation/templates/units/han/infantry_archer_b.xml:11 msgid "Shè Shǒu" msgstr "" #: simulation/templates/units/han/infantry_crossbowman_b.xml:11 msgid "Nǔ Shǒu" msgstr "" #: simulation/templates/units/han/infantry_pikeman_b.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Ji" msgstr "" #: simulation/templates/units/han/infantry_pikeman_b.xml:20 msgid "Halberdier" msgstr "" #: simulation/templates/units/han/infantry_pikeman_b.xml:21 msgid "Jǐ Bīng" msgstr "" #: simulation/templates/units/han/infantry_spearman_b.xml:11 msgid "Máo Bīng" msgstr "" #: simulation/templates/units/han/infantry_swordsman_special_b.xml:11 msgid "Dāo Bīng" msgstr "" #: simulation/templates/units/han/ship_bireme.xml:9 msgid "Zhàn Chuán" msgstr "" #: simulation/templates/units/han/ship_fire.xml:9 msgid "Huǒ Chuán" msgstr "" #: simulation/templates/units/han/ship_fishing.xml:9 msgid "Yú Chuán" msgstr "" #: simulation/templates/units/han/ship_merchant.xml:9 msgid "Shāng Chuán" msgstr "" #: simulation/templates/units/han/ship_quinquereme.xml:9 msgid "Dà Lóu Chuán" msgstr "" #: simulation/templates/units/han/ship_trireme.xml:9 msgid "Lóu Chuán" msgstr "" #: simulation/templates/units/han/siege_mangonel_packed.xml:5 msgid "Mangonel" msgstr "" #: simulation/templates/units/han/siege_mangonel_packed.xml:6 msgid "Tóushí Chē" msgstr "" #: simulation/templates/units/han/siege_ram.xml:4 msgid "Gōngchéng Chuí" msgstr "" #: simulation/templates/units/han/siege_shoushe.xml:9 msgid "Nǔ Chē" msgstr "" #: simulation/templates/units/han/siege_tower.xml:9 msgid "Gōngchéng Tǎ" msgstr "" #: simulation/templates/units/han/support_female_citizen.xml:10 msgid "Fù Nǚ" msgstr "" #: simulation/templates/units/han/support_healer_b.xml:6 msgid "Yīshī" msgstr "" #: simulation/templates/units/han/support_minister.xml:41 msgid "Imperial Minister" msgstr "" #: simulation/templates/units/han/support_minister.xml:42 msgid "Guānlì" msgstr "" #: simulation/templates/units/han/support_minister.xml:43 msgid "" "Use to boost the efficiency of nearby units and buildings. Garrison within a building " "to boost the efficiency of its production queue. Only Han buildings can garrison " "ministers." msgstr "" #: simulation/templates/units/han/support_minister.xml:45 msgid "Minister" msgstr "" #: simulation/templates/units/han/support_trader.xml:9 msgid "Shāngrén" msgstr "" #: simulation/templates/units/iber/catafalque.xml:9 msgid "Mandonius" msgstr "" #: simulation/templates/units/iber/cavalry_javelineer_b.xml:6 msgid "Kantabriako Zaldun" msgstr "" #: simulation/templates/units/iber/cavalry_spearman_b.xml:6 msgid "Lantzari" msgstr "" #: simulation/templates/units/iber/champion_cavalry.xml:26 msgid "Leial Zalduneria" msgstr "" #: simulation/templates/units/iber/champion_infantry_swordsman.xml:10 msgid "Leial Ezpatari" msgstr "" #: simulation/templates/units/iber/hero_caros.xml:9 msgid "Caros" msgstr "" #: simulation/templates/units/iber/hero_indibil.xml:8 #: simulation/templates/units/iber/hero_indibil_infantry.xml:8 msgid "Indibil" msgstr "" #: simulation/templates/units/iber/hero_viriato.xml:9 msgid "Viriato" msgstr "" #: simulation/templates/units/iber/infantry_javelineer_b.xml:11 msgid "Lusitano Ezpatari" msgstr "" #: simulation/templates/units/iber/infantry_slinger_b.xml:11 msgid "Habailari" msgstr "" #: simulation/templates/units/iber/infantry_spearman_b.xml:11 msgid "Ezkutari" msgstr "" #: simulation/templates/units/iber/infantry_swordsman_b.xml:16 msgid "Ezpatari" msgstr "" #: simulation/templates/units/iber/ship_fire.xml:9 msgid "Iberian Fire Ship" msgstr "" #: simulation/templates/units/iber/ship_fishing.xml:9 msgid "Arrantza Ontzi" msgstr "" #: simulation/templates/units/iber/ship_merchant.xml:9 msgid "Merkataritza Itsasontzi" msgstr "" #: simulation/templates/units/iber/ship_trireme.xml:18 msgid "Ponti" msgstr "" #: simulation/templates/units/iber/siege_ram.xml:5 msgid "Ahariburu" msgstr "" #: simulation/templates/units/iber/support_female_citizen.xml:10 msgid "Emazteki" msgstr "" #: simulation/templates/units/iber/support_female_citizen.xml:11 msgid "Iberian Woman" msgstr "" #: simulation/templates/units/iber/support_healer_b.xml:6 msgid "Priestess of Ataekina" msgstr "" #: simulation/templates/units/iber/support_healer_b.xml:7 msgid "Emakumezko Apaiz de Ataekina" msgstr "" #: simulation/templates/units/iber/support_trader.xml:9 msgid "Merkatari" msgstr "" #: simulation/templates/units/kush/catafalque.xml:10 msgid "Shanakdakheto" msgstr "" #: simulation/templates/units/kush/cavalry_javelineer_b.xml:7 msgid "iry hr ssmwtt" msgstr "" #: simulation/templates/units/kush/cavalry_javelineer_b.xml:8 msgid "Napatan Light Cavalry" msgstr "" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:17 msgid "Blemmye Desert Raider" msgstr "" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:18 msgid "nhw Bulahau gml" msgstr "" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:19 #: simulation/templates/units/ptol/cavalry_archer_b.xml:15 msgid "Camel" msgstr "" #: simulation/templates/units/kush/cavalry_spearman_b.xml:7 msgid "Meroitic Heavy Cavalry" msgstr "" #: simulation/templates/units/kush/cavalry_spearman_b.xml:8 msgid "Htr" msgstr "" #: simulation/templates/units/kush/champion_cavalry.xml:6 msgid "Noble Cavalry" msgstr "" #: simulation/templates/units/kush/champion_cavalry.xml:7 msgid "Htr Msʿ n mh-ib" msgstr "" #: simulation/templates/units/kush/champion_elephant.xml:6 msgid "Meroitic War Elephant" msgstr "" #: simulation/templates/units/kush/champion_elephant.xml:7 msgid "Abore ʿhȝ" msgstr "" #: simulation/templates/units/kush/champion_infantry_amun.xml:12 msgid "Napatan Temple Guard" msgstr "" #: simulation/templates/units/kush/champion_infantry_amun.xml:13 msgid "rs ʿImn" msgstr "" #: simulation/templates/units/kush/champion_infantry_apedemak.xml:6 msgid "Meroitic Temple Guard" msgstr "" #: simulation/templates/units/kush/champion_infantry_apedemak.xml:7 msgid "rs ʿIprmk" msgstr "" #: simulation/templates/units/kush/champion_infantry_archer.xml:6 msgid "Noble Archer" msgstr "" #: simulation/templates/units/kush/champion_infantry_archer.xml:7 msgid "Hry pdty" msgstr "" #: simulation/templates/units/kush/hero_amanirenas.xml:14 #: simulation/templates/units/kush/hero_amanirenas_infantry.xml:9 msgid "Amanirenas" msgstr "" #: simulation/templates/units/kush/hero_amanirenas.xml:15 #: simulation/templates/units/kush/hero_amanirenas_infantry.xml:10 msgid "Amnirense qore li kdwe li" msgstr "" #: simulation/templates/units/kush/hero_arakamani.xml:11 msgid "Arakamani" msgstr "" #: simulation/templates/units/kush/hero_arakamani.xml:12 msgid "I͗rk-k-I͗mn H̱nm-ı͗-Rʿ" msgstr "" #: simulation/templates/units/kush/hero_harsiotef.xml:6 msgid "Ḥr-sȝ-it.f Sȝ-mrı͗-I͗mn" msgstr "" #: simulation/templates/units/kush/hero_nastasen.xml:10 msgid "Nastasen" msgstr "" #: simulation/templates/units/kush/hero_nastasen.xml:11 msgid "N-ı͗-s-tȝ-s-nn Kȝ-ʿnḫ-Rʿ" msgstr "" #: simulation/templates/units/kush/infantry_archer_b.xml:15 msgid "Nubian Archer" msgstr "" #: simulation/templates/units/kush/infantry_archer_b.xml:16 msgid "Pdty Nhsyw" msgstr "" #: simulation/templates/units/kush/infantry_javelineer_merc_b.xml:15 msgid "Noba Skirmisher" msgstr "" #: simulation/templates/units/kush/infantry_javelineer_merc_b.xml:16 msgid "nhw ʿhȝw Noba" msgstr "" #: simulation/templates/units/kush/infantry_maceman_merc_b.xml:15 msgid "Noba Maceman" msgstr "" #: simulation/templates/units/kush/infantry_maceman_merc_b.xml:16 msgid "nhw Noba" msgstr "" #: simulation/templates/units/kush/infantry_pikeman_b.xml:15 msgid "Meroitic Pikeman" msgstr "" #: simulation/templates/units/kush/infantry_pikeman_b.xml:16 msgid "siȝwrd" msgstr "" #: simulation/templates/units/kush/infantry_spearman_b.xml:15 msgid "Nubian Spearman" msgstr "" #: simulation/templates/units/kush/infantry_spearman_b.xml:16 msgid "iry-rdwy Nhsyw" msgstr "" #: simulation/templates/units/kush/infantry_swordsman_b.xml:15 msgid "Meroitic Swordsman" msgstr "" #: simulation/templates/units/kush/infantry_swordsman_b.xml:16 msgid "knw hps" msgstr "" #: simulation/templates/units/kush/ship_fishing.xml:10 msgid "Whʿ-rmw" msgstr "" #: simulation/templates/units/kush/ship_merchant.xml:9 msgid "Nile Trading Barge" msgstr "" #: simulation/templates/units/kush/ship_merchant.xml:10 msgid "Dȝy sbt" msgstr "" #: simulation/templates/units/kush/ship_trireme.xml:10 msgid "Ptolemaic Mercenary Trireme" msgstr "" #: simulation/templates/units/kush/ship_trireme.xml:11 msgid "shry ʿȝ" msgstr "" #: simulation/templates/units/kush/siege_tower.xml:5 msgid "Kushite Siege Tower" msgstr "" #: simulation/templates/units/kush/siege_tower.xml:6 msgid "iwn n ms" msgstr "" #: simulation/templates/units/kush/support_female_citizen.xml:14 msgid "Shmt" msgstr "" #: simulation/templates/units/kush/support_female_citizen.xml:15 msgid "Kushite Woman" msgstr "" #: simulation/templates/units/kush/support_healer_b.xml:6 msgid "Priest" msgstr "" #: simulation/templates/units/kush/support_healer_b.xml:7 msgid "wʿb nsw" msgstr "" #: simulation/templates/units/kush/support_trader.xml:10 msgid "Nilotic Merchant" msgstr "" #: simulation/templates/units/kush/support_trader.xml:11 msgid "rmt sbt" msgstr "" #: simulation/templates/units/mace/catafalque.xml:9 msgid "Philip V" msgstr "" #: simulation/templates/units/mace/cavalry_javelineer_b.xml:7 msgid "Odrysian Skirmish Cavalry" msgstr "" #: simulation/templates/units/mace/cavalry_javelineer_b.xml:8 msgid "Hippakontistḕs Odrysós" msgstr "" #: simulation/templates/units/mace/cavalry_spearman_b.xml:7 msgid "Thessalian Lancer" msgstr "" #: simulation/templates/units/mace/cavalry_spearman_b.xml:8 msgid "Xystophóros Thessalikós" msgstr "" #: simulation/templates/units/mace/champion_cavalry.xml:6 #: simulation/templates/units/sele/cavalry_spearman_merc_b.xml:7 msgid "Companion Cavalry" msgstr "" #: simulation/templates/units/mace/champion_cavalry.xml:7 msgid "Hetaîros" msgstr "" #: simulation/templates/units/mace/champion_infantry_crossbowman.xml:6 msgid "Gastraphetophoros" msgstr "" #: simulation/templates/units/mace/champion_infantry_spearman.xml:6 msgid "Macedonian Shield Bearer" msgstr "" #: simulation/templates/units/mace/champion_infantry_spearman.xml:7 msgid "Hypaspistḗs" msgstr "" #: simulation/templates/units/mace/champion_infantry_spearman_02.xml:15 msgid "Hypaspistḗs Argyraspídi" msgstr "" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:12 msgid "Rhomphaiaphoros" msgstr "" #: simulation/templates/units/mace/hero_alexander_iii.xml:21 msgid "Alexander III the Great" msgstr "" #: simulation/templates/units/mace/hero_alexander_iii.xml:22 msgid "Alexandros ho Megas" msgstr "" #: simulation/templates/units/mace/hero_alexander_iii.xml:23 msgid "Counters: 1.2× vs Heroes." msgstr "" #: simulation/templates/units/mace/hero_craterus.xml:14 msgid "Craterus" msgstr "" #: simulation/templates/units/mace/hero_craterus.xml:15 msgid "Krateros" msgstr "" #: simulation/templates/units/mace/hero_demetrius_i.xml:14 msgid "Demetrius I the Besieger" msgstr "" #: simulation/templates/units/mace/hero_demetrius_i.xml:15 msgid "Dēmētrios Poliorkētēs" msgstr "" #: simulation/templates/units/mace/hero_philip_ii.xml:9 #: simulation/templates/units/mace/hero_philip_ii_pike.xml:9 msgid "Philip II of Macedon" msgstr "" #: simulation/templates/units/mace/hero_philip_ii.xml:10 #: simulation/templates/units/mace/hero_philip_ii_pike.xml:10 msgid "Philippos B' ho Makedōn" msgstr "" #: simulation/templates/units/mace/hero_pyrrhus_i.xml:9 msgid "Pyrrhus I of Epirus" msgstr "" #: simulation/templates/units/mace/hero_pyrrhus_i.xml:10 msgid "Pyrrhos ho Epeiros" msgstr "" #: simulation/templates/units/mace/infantry_javelineer_b.xml:7 msgid "Agrianian Peltast" msgstr "" #: simulation/templates/units/mace/infantry_javelineer_b.xml:8 msgid "Peltastḗs Agrías" msgstr "" #: simulation/templates/units/mace/infantry_pikeman_b.xml:7 msgid "Foot Companion" msgstr "" #: simulation/templates/units/mace/infantry_pikeman_b.xml:8 msgid "Pezétairos" msgstr "" #: simulation/templates/units/mace/infantry_slinger_b.xml:7 msgid "Rhodian Slinger" msgstr "" #: simulation/templates/units/mace/infantry_slinger_b.xml:8 msgid "Sphendonḗtēs Rhódios" msgstr "" #: simulation/templates/units/mace/ship_bireme.xml:9 msgid "Hemiolos" msgstr "" #: simulation/templates/units/mace/ship_trireme.xml:9 msgid "Triḗrēs Makedonikḗ" msgstr "" #: simulation/templates/units/mace/ship_trireme.xml:10 msgid "Macedonian Trireme" msgstr "" #: simulation/templates/units/mace/siege_tower.xml:5 #: simulation/templates/units/ptol/siege_tower.xml:5 #: simulation/templates/units/sele/siege_tower.xml:5 msgid "Helépolis" msgstr "" #: simulation/templates/units/mace/support_female_citizen.xml:5 msgid "Gýnē Makedonikḗ" msgstr "" #: simulation/templates/units/mace/support_female_citizen.xml:6 msgid "Macedonian Woman" msgstr "" #: simulation/templates/units/maur/catafalque.xml:9 #: simulation/templates/units/maur/hero_bindusara_infantry.xml:5 #: simulation/templates/units/maur/hero_bindusara_infantry.xml:6 msgid "Bindusara" msgstr "" #: simulation/templates/units/maur/cavalry_javelineer_b.xml:6 msgid "Indian Light Cavalry" msgstr "" #: simulation/templates/units/maur/cavalry_javelineer_b.xml:7 msgid "Ashwarohi" msgstr "" #: simulation/templates/units/maur/cavalry_swordsman_b.xml:6 msgid "Indian Raiding Cavalry" msgstr "" #: simulation/templates/units/maur/cavalry_swordsman_b.xml:7 msgid "Aśvārohagaṇaḥ" msgstr "" #: simulation/templates/units/maur/champion_chariot.xml:9 msgid "War Chariot" msgstr "" #: simulation/templates/units/maur/champion_chariot.xml:10 msgid "Rath" msgstr "" #: simulation/templates/units/maur/champion_elephant.xml:5 #: simulation/templates/units/pers/champion_elephant.xml:6 msgid "Indian War Elephant" msgstr "" #: simulation/templates/units/maur/champion_elephant.xml:6 msgid "Gajendra" msgstr "" #: simulation/templates/units/maur/champion_infantry_maceman.xml:5 msgid "Warrior" msgstr "" #: simulation/templates/units/maur/champion_infantry_maceman.xml:6 msgid "Yōddha" msgstr "" #: simulation/templates/units/maur/champion_maiden.xml:6 msgid "Maiden Guard" msgstr "" #: simulation/templates/units/maur/champion_maiden.xml:7 #: simulation/templates/units/maur/champion_maiden_archer.xml:21 msgid "Visha Kanya" msgstr "" #: simulation/templates/units/maur/champion_maiden_archer.xml:20 msgid "Maiden Guard Archer" msgstr "" #: simulation/templates/units/maur/elephant_archer_b.xml:6 msgid "Vachii Gaja" msgstr "" #: simulation/templates/units/maur/hero_ashoka.xml:12 #: simulation/templates/units/maur/hero_ashoka_infantry.xml:8 msgid "Ashoka the Great" msgstr "" #: simulation/templates/units/maur/hero_ashoka.xml:13 #: simulation/templates/units/maur/hero_ashoka_infantry.xml:9 msgid "Aśoka Devānāmpriya" msgstr "" #: simulation/templates/units/maur/hero_ashoka_infantry.xml:11 msgid "" "Hero Special: \"Edicts of Ashoka\" - Edict Pillars of Ashoka can be built during " "Ashoka's lifetime." msgstr "" #: simulation/templates/units/maur/hero_chanakya.xml:9 msgid "Acharya Chanakya" msgstr "" #: simulation/templates/units/maur/hero_chanakya.xml:10 msgid "Acharya Chāṇakya" msgstr "" #: simulation/templates/units/maur/hero_chandragupta.xml:5 #: simulation/templates/units/maur/hero_chandragupta.xml:6 #: simulation/templates/units/maur/hero_chandragupta_infantry.xml:5 #: simulation/templates/units/maur/hero_chandragupta_infantry.xml:6 msgid "Chandragupta Maurya" msgstr "" #: simulation/templates/units/maur/hero_chandragupta_infantry.xml:12 msgid "This gives Chandragupta Maurya his War Elephant." msgstr "" #: simulation/templates/units/maur/infantry_archer_b.xml:12 msgid "Longbowman" msgstr "" #: simulation/templates/units/maur/infantry_archer_b.xml:13 msgid "Dhanurdhar" msgstr "" #: simulation/templates/units/maur/infantry_spearman_b.xml:12 msgid "Bamboo Spearman" msgstr "" #: simulation/templates/units/maur/infantry_spearman_b.xml:13 msgid "Kauntika" msgstr "" #: simulation/templates/units/maur/infantry_swordsman_b.xml:17 msgid "Indian Swordsman" msgstr "" #: simulation/templates/units/maur/infantry_swordsman_b.xml:18 msgid "Khadagdhari" msgstr "" #: simulation/templates/units/maur/ship_bireme.xml:9 #: simulation/templates/units/maur/ship_trireme.xml:18 msgid "Yudhpot" msgstr "" #: simulation/templates/units/maur/ship_fishing.xml:9 msgid "Fisherman" msgstr "" #: simulation/templates/units/maur/ship_fishing.xml:10 msgid "Matsyapalak" msgstr "" #: simulation/templates/units/maur/ship_merchant.xml:9 msgid "Trading Ship" msgstr "" #: simulation/templates/units/maur/ship_merchant.xml:10 msgid "Vanijyik Nauka" msgstr "" #: simulation/templates/units/maur/support_elephant.xml:5 msgid "Karmākara Gaja" msgstr "" #: simulation/templates/units/maur/support_female_citizen.xml:11 msgid "Naari" msgstr "" #: simulation/templates/units/maur/support_female_citizen.xml:12 msgid "Indian Woman" msgstr "" #: simulation/templates/units/maur/support_healer_b.xml:5 msgid "Brahmin Priest" msgstr "" #: simulation/templates/units/maur/support_healer_b.xml:6 msgid "Brāhmaṇa Pujari" msgstr "" #: simulation/templates/units/maur/support_trader.xml:9 msgid "Vaishya" msgstr "" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:5 #: simulation/templates/units/merc_black_cloak.xml:5 #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:5 msgctxt "" "Name of an attack using a rhomphaia (ῥομφαία), a Thracian two-handed weapon capable of " "both thrusting and slashing." msgid "Rhomphaia" msgstr "" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:11 #: simulation/templates/units/merc_black_cloak.xml:10 msgid "Thracian Black Cloak" msgstr "" #: simulation/templates/units/merc_black_cloak.xml:11 msgid "Rhomphaiophoros" msgstr "" #: simulation/templates/units/merc_thorakites.xml:12 msgid "Armored Swordsman" msgstr "" #: simulation/templates/units/merc_thorakites.xml:13 msgid "Thōrakitēs" msgstr "" #: simulation/templates/units/merc_thureophoros.xml:5 msgid "Heavy Skirmisher" msgstr "" #: simulation/templates/units/merc_thureophoros.xml:6 msgid "Thyreophoros" msgstr "" #: simulation/templates/units/noldor_ship_bireme.xml:8 msgid "Mankar Cirya" msgstr "" #: simulation/templates/units/pers/arstibara.xml:13 msgid "Persian Apple Bearer" msgstr "" #: simulation/templates/units/pers/arstibara.xml:14 msgid "Arštibara" msgstr "" #: simulation/templates/units/pers/catafalque.xml:9 msgid "Artaxšaçā" msgstr "" #: simulation/templates/units/pers/cavalry_archer_b.xml:7 msgid "Parthian Horse Archer" msgstr "" #: simulation/templates/units/pers/cavalry_archer_b.xml:8 msgid "Asabāra Parθava" msgstr "" #: simulation/templates/units/pers/cavalry_axeman_b.xml:7 msgid "Hyrcanian Cavalry" msgstr "" #: simulation/templates/units/pers/cavalry_axeman_b.xml:8 msgid "Asabāra Varkaniya" msgstr "" #: simulation/templates/units/pers/cavalry_javelineer_b.xml:7 msgid "Median Light Cavalry" msgstr "" #: simulation/templates/units/pers/cavalry_javelineer_b.xml:8 msgid "Asabāra Māda" msgstr "" #: simulation/templates/units/pers/cavalry_spearman_b.xml:7 msgid "Cappadocian Cavalry" msgstr "" #: simulation/templates/units/pers/cavalry_spearman_b.xml:8 msgid "Asabāra Katpatuka" msgstr "" #: simulation/templates/units/pers/champion_cavalry.xml:6 msgid "Bactrian Heavy Lancer" msgstr "" #: simulation/templates/units/pers/champion_cavalry.xml:7 #: simulation/templates/units/pers/champion_cavalry_archer.xml:7 msgid "Asabāra Baxtriš" msgstr "" #: simulation/templates/units/pers/champion_cavalry_archer.xml:6 msgid "Bactrian Heavy Cavalry Archer" msgstr "" #: simulation/templates/units/pers/champion_chariot.xml:10 msgid "Babylonian Scythed Chariot" msgstr "" #: simulation/templates/units/pers/champion_chariot.xml:11 msgid "Raθa Bābiruviya" msgstr "" #: simulation/templates/units/pers/champion_elephant.xml:7 msgid "Pila Hinduya" msgstr "" #: simulation/templates/units/pers/champion_infantry.xml:9 #: simulation/templates/units/pers/champion_infantry_archer_upgrade.xml:9 msgid "Persian Immortal" msgstr "" #: simulation/templates/units/pers/champion_infantry.xml:10 #: simulation/templates/units/pers/champion_infantry_archer_upgrade.xml:10 msgid "Anušiya" msgstr "" #: simulation/templates/units/pers/champion_infantry.xml:11 #: simulation/templates/units/pers/champion_infantry_archer_upgrade.xml:11 msgid "Immortal" msgstr "" #: simulation/templates/units/pers/champion_infantry.xml:25 msgid "Switch to using the bow and arrow." msgstr "" #: simulation/templates/units/pers/champion_infantry_archer_upgrade.xml:17 msgid "Switch to using a spear and shield." msgstr "" #: simulation/templates/units/pers/hero_cyrus_ii.xml:9 msgid "Cyrus II The Great" msgstr "" #: simulation/templates/units/pers/hero_cyrus_ii.xml:10 msgid "Kuruš" msgstr "" #: simulation/templates/units/pers/hero_darius_i.xml:13 msgid "Darius I the Great" msgstr "" #: simulation/templates/units/pers/hero_darius_i.xml:14 msgid "Dārayavahuš" msgstr "" #: simulation/templates/units/pers/hero_xerxes_i.xml:9 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:13 msgid "Xerxes I" msgstr "" #: simulation/templates/units/pers/hero_xerxes_i.xml:10 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:14 msgid "Xšayāršā" msgstr "" #: simulation/templates/units/pers/infantry_archer_b.xml:7 msgid "Sogdian Archer" msgstr "" #: simulation/templates/units/pers/infantry_archer_b.xml:8 msgid "Θanuvaniya Suguda" msgstr "" #: simulation/templates/units/pers/infantry_javelineer_b.xml:7 msgid "Lydian Auxiliary" msgstr "" #: simulation/templates/units/pers/infantry_javelineer_b.xml:8 msgid "Pastiš Spardiya" msgstr "" #: simulation/templates/units/pers/infantry_spearman_b.xml:7 msgid "Shield Bearer" msgstr "" #: simulation/templates/units/pers/infantry_spearman_b.xml:8 msgid "Sparabara" msgstr "" #: simulation/templates/units/pers/kardakes_hoplite.xml:6 msgid "Cardaces Hoplite" msgstr "" #: simulation/templates/units/pers/kardakes_hoplite.xml:7 msgid "Hoplites Kardakes" msgstr "" #: simulation/templates/units/pers/kardakes_skirmisher.xml:6 msgid "Cardaces Skirmisher" msgstr "" #: simulation/templates/units/pers/kardakes_skirmisher.xml:7 msgid "Peltastes Kardakes" msgstr "" #: simulation/templates/units/pers/ship_bireme.xml:10 msgid "Cypriot Galley" msgstr "" #: simulation/templates/units/pers/ship_bireme.xml:11 msgid "Hamaraniyanava" msgstr "" #: simulation/templates/units/pers/ship_fishing.xml:10 msgid "Masiyakara" msgstr "" #: simulation/templates/units/pers/ship_merchant.xml:10 msgid "Ionian Trade Ship" msgstr "" #: simulation/templates/units/pers/ship_merchant.xml:11 msgid "Nauš Yauna" msgstr "" #: simulation/templates/units/pers/ship_trireme.xml:10 msgid "Phoenician Trireme" msgstr "" #: simulation/templates/units/pers/ship_trireme.xml:11 msgid "Hamaraniyanava Vazarka" msgstr "" #: simulation/templates/units/pers/siege_ram.xml:20 msgid "Assyrian Siege Ram" msgstr "" #: simulation/templates/units/pers/siege_ram.xml:21 msgid "Hamaranakuba Aθuriya" msgstr "" #: simulation/templates/units/pers/support_female_citizen.xml:6 msgid "Banu Miyanrudani" msgstr "" #: simulation/templates/units/pers/support_female_citizen.xml:7 msgid "Mesopotamian Woman" msgstr "" #: simulation/templates/units/pers/support_healer_b.xml:6 msgid "Median Magus" msgstr "" #: simulation/templates/units/pers/support_healer_b.xml:7 msgid "Maguš Māda" msgstr "" #: simulation/templates/units/pers/support_trader.xml:10 msgid "Aramaean Merchant" msgstr "" #: simulation/templates/units/pers/support_trader.xml:11 msgid "Tamkarum Arami" msgstr "" #: simulation/templates/units/pers/support_trader.xml:13 msgid "" "Trade resources between your own markets and those of your allies. Persians have a +25%" " land trading bonus." msgstr "" #: simulation/templates/units/plane.xml:5 msgctxt "Name of an attack of a World War II fighter plane." msgid "Machine Guns" msgstr "" #: simulation/templates/units/plane.xml:47 msgid "P-51 Mustang" msgstr "" #: simulation/templates/units/plane.xml:48 msgid "A World War II American fighter plane." msgstr "" #: simulation/templates/units/ptol/catafalque.xml:8 msgid "Ptolemy III Euergetes (Benefactor)" msgstr "" #: simulation/templates/units/ptol/cavalry_archer_b.xml:17 msgid "Nabataean Camel Archer" msgstr "" #: simulation/templates/units/ptol/cavalry_archer_b.xml:18 msgid "Mutsābiq Gamal Nabatu" msgstr "" #: simulation/templates/units/ptol/cavalry_javelineer_merc_b.xml:6 msgid "Tarantine Settler Cavalry" msgstr "" #: simulation/templates/units/ptol/cavalry_javelineer_merc_b.xml:7 msgid "Hippeús Tarantînos" msgstr "" #: simulation/templates/units/ptol/cavalry_spearman_merc_b.xml:6 msgid "Macedonian Settler Cavalry" msgstr "" #: simulation/templates/units/ptol/cavalry_spearman_merc_b.xml:7 msgid "Hippeús Makedonikós" msgstr "" #: simulation/templates/units/ptol/champion_cavalry.xml:5 msgid "Royal Guard Cavalry" msgstr "" #: simulation/templates/units/ptol/champion_cavalry.xml:6 msgid "Ágēma Basiléōs" msgstr "" #: simulation/templates/units/ptol/champion_elephant.xml:5 msgid "Towered War Elephant" msgstr "" #: simulation/templates/units/ptol/champion_elephant.xml:6 msgid "Polémou Eléphantos" msgstr "" #: simulation/templates/units/ptol/champion_infantry_pikeman.xml:6 msgid "Royal Guard Infantry" msgstr "" #: simulation/templates/units/ptol/champion_infantry_pikeman.xml:7 msgid "Phalangitès Agema" msgstr "" #: simulation/templates/units/ptol/champion_juggernaut.xml:24 msgid "Juggernaut" msgstr "" #: simulation/templates/units/ptol/champion_juggernaut.xml:25 msgid "Tessarakonterēs" msgstr "" #: simulation/templates/units/ptol/hero_cleopatra_vii.xml:11 msgid "Cleopatra VII" msgstr "" #: simulation/templates/units/ptol/hero_cleopatra_vii.xml:12 msgid "Kleopatra H' Philopatōr" msgstr "" #: simulation/templates/units/ptol/hero_ptolemy_i.xml:9 msgid "Ptolemy I" msgstr "" #: simulation/templates/units/ptol/hero_ptolemy_i.xml:10 msgid "Ptolemaios A' Sōter" msgstr "" #: simulation/templates/units/ptol/hero_ptolemy_iv.xml:9 msgid "Ptolemy IV" msgstr "" #: simulation/templates/units/ptol/hero_ptolemy_iv.xml:10 msgid "Ptolemaios D' Philopatōr" msgstr "" #: simulation/templates/units/ptol/infantry_javelineer_b.xml:12 msgid "Mercenary Thureos Skirmisher" msgstr "" #: simulation/templates/units/ptol/infantry_javelineer_b.xml:13 msgid "Thureophóros Akrobolistḗs" msgstr "" #: simulation/templates/units/ptol/infantry_pikeman_b.xml:12 msgid "Egyptian Pikeman" msgstr "" #: simulation/templates/units/ptol/infantry_pikeman_b.xml:13 msgid "Phalaggomákhimos" msgstr "" #: simulation/templates/units/ptol/infantry_slinger_b.xml:12 msgid "Judean Slinger" msgstr "" #: simulation/templates/units/ptol/infantry_slinger_b.xml:13 msgid "Hebraikós Sphendonḗtēs" msgstr "" #: simulation/templates/units/ptol/infantry_spearman_merc_b.xml:12 msgid "Mercenary Thureos Spearman" msgstr "" #: simulation/templates/units/ptol/infantry_spearman_merc_b.xml:13 msgid "Thureophóros Misthophóros" msgstr "" #: simulation/templates/units/ptol/infantry_swordsman_merc_b.xml:12 msgid "Gallikós Mistophorós" msgstr "" #: simulation/templates/units/ptol/ship_bireme.xml:10 #: simulation/templates/units/sele/ship_bireme.xml:10 msgid "Dierēs" msgstr "" #: simulation/templates/units/ptol/ship_quinquereme.xml:5 msgid "Octḗrēs" msgstr "" #: simulation/templates/units/ptol/ship_trireme.xml:9 msgid "Pentḗrēs" msgstr "" #: simulation/templates/units/ptol/siege_polybolos_packed.xml:19 msgid "Polybolos" msgstr "" #: simulation/templates/units/ptol/support_female_citizen.xml:11 msgid "Gýnē Aigýptia" msgstr "" #: simulation/templates/units/ptol/support_female_citizen.xml:12 msgid "Egyptian Woman" msgstr "" #: simulation/templates/units/rome/catafalque.xml:9 msgid "Lūcius Iūnius Brūtus" msgstr "" #: simulation/templates/units/rome/cavalry_javelineer_b.xml:6 msgid "Allied Cavalry" msgstr "" #: simulation/templates/units/rome/cavalry_javelineer_b.xml:7 msgid "Eques Socius" msgstr "" #: simulation/templates/units/rome/cavalry_spearman_b.xml:7 msgid "Roman Cavalry" msgstr "" #: simulation/templates/units/rome/cavalry_spearman_b.xml:8 msgid "Eques Rōmānus" msgstr "" #: simulation/templates/units/rome/champion_cavalry.xml:6 msgid "Eques Cōnsulāris" msgstr "" #: simulation/templates/units/rome/champion_cavalry.xml:7 msgid "Consular Bodyguard" msgstr "" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:17 #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:17 msgid "Gladiator" msgstr "" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:20 msgid "Gladiator Spearman" msgstr "" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:21 msgid "Hoplomachus" msgstr "" #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:20 msgid "Gladiator Swordsman" msgstr "" #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:21 msgid "Murmillo" msgstr "" #: simulation/templates/units/rome/champion_infantry_swordsman.xml:12 msgid "Italic Heavy Infantry" msgstr "" #: simulation/templates/units/rome/champion_infantry_swordsman.xml:13 msgid "Extrāōrdinārius" msgstr "" #: simulation/templates/units/rome/champion_infantry_swordsman_02.xml:4 #: simulation/templates/units/rome/champion_infantry_swordsman_03.xml:11 msgid "Marian Legionary" msgstr "" #: simulation/templates/units/rome/champion_infantry_swordsman_02.xml:5 #: simulation/templates/units/rome/champion_infantry_swordsman_03.xml:12 msgid "Legiōnārius" msgstr "" #: simulation/templates/units/rome/champion_infantry_swordsman_04.xml:14 msgid "Roman Centurion" msgstr "" #: simulation/templates/units/rome/champion_infantry_swordsman_04.xml:15 msgid "Centuriō" msgstr "" #: simulation/templates/units/rome/champion_infantry_swordsman_05.xml:14 msgid "Praetorian Guard" msgstr "" #: simulation/templates/units/rome/champion_infantry_swordsman_05.xml:15 msgid "Praetorianus" msgstr "" #: simulation/templates/units/rome/hero_marcellus.xml:10 #: simulation/templates/units/rome/hero_marcellus_infantry.xml:10 msgid "Mārcus Claudius Mārcellus" msgstr "" #: simulation/templates/units/rome/hero_maximus.xml:9 #: simulation/templates/units/rome/hero_maximus_infantry.xml:9 msgid "Quīntus Fabius Maximus Verrūcōsus Cūnctātor" msgstr "" #: simulation/templates/units/rome/hero_scipio.xml:9 #: simulation/templates/units/rome/hero_scipio_infantry.xml:9 msgid "Pūblius Cornēlius Scīpiō Āfricānus" msgstr "" #: simulation/templates/units/rome/infantry_javelineer_b.xml:13 msgid "Roman Skirmisher" msgstr "" #: simulation/templates/units/rome/infantry_javelineer_b.xml:14 msgid "Vēles" msgstr "" #: simulation/templates/units/rome/infantry_spearman_b.xml:19 msgid "Veteran Spearman" msgstr "" #: simulation/templates/units/rome/infantry_spearman_b.xml:20 msgid "Triārius" msgstr "" #: simulation/templates/units/rome/infantry_swordsman_b.xml:19 msgid "Roman Swordsman" msgstr "" #: simulation/templates/units/rome/infantry_swordsman_b.xml:20 msgid "Hastātus" msgstr "" #: simulation/templates/units/rome/infantry_swordsman_slave.xml:20 msgid "Servus" msgstr "" #: simulation/templates/units/rome/ship_bireme.xml:9 msgid "Liburna" msgstr "" #: simulation/templates/units/rome/ship_fishing.xml:9 msgid "Nāvicula Piscātōria" msgstr "" #: simulation/templates/units/rome/ship_merchant.xml:9 msgid "Corbīta" msgstr "" #: simulation/templates/units/rome/ship_quinquereme.xml:5 msgid "Quīnquerēmis Rōmāna" msgstr "" #: simulation/templates/units/rome/ship_quinquereme.xml:6 msgid "Roman Quinquereme" msgstr "" #: simulation/templates/units/rome/ship_trireme.xml:8 msgid "Trirēmis Rōmāna" msgstr "" #: simulation/templates/units/rome/ship_trireme.xml:9 msgid "Roman Trireme" msgstr "" #: simulation/templates/units/rome/siege_onager.xml:26 msgid "Onager" msgstr "" #: simulation/templates/units/rome/siege_ram.xml:15 msgid "Ariēs" msgstr "" #: simulation/templates/units/rome/siege_scorpio_packed.xml:8 msgid "Scorpiō" msgstr "" #: simulation/templates/units/rome/support_female_citizen.xml:12 msgid "Rōmāna" msgstr "" #: simulation/templates/units/rome/support_female_citizen.xml:13 msgid "Roman Woman" msgstr "" #: simulation/templates/units/rome/support_healer_b.xml:6 msgid "Doctor" msgstr "" #: simulation/templates/units/rome/support_healer_b.xml:7 msgid "Medicus" msgstr "" #: simulation/templates/units/rome/support_trader.xml:10 msgid "Plebeian Merchant" msgstr "" #: simulation/templates/units/rome/support_trader.xml:11 msgid "Mercātor" msgstr "" #: simulation/templates/units/samnite_skirmisher.xml:4 #: simulation/templates/units/samnite_skirmisher.xml:5 msgid "Samnite Skirmisher" msgstr "" #: simulation/templates/units/samnite_spearman.xml:4 #: simulation/templates/units/samnite_spearman.xml:5 msgid "Samnite Spearman" msgstr "" #: simulation/templates/units/cart/infantry_swordsman_ital_b.xml:13 #: simulation/templates/units/samnite_swordsman.xml:4 #: simulation/templates/units/samnite_swordsman.xml:5 msgid "Samnite Swordsman" msgstr "" #: simulation/templates/units/sele/catafalque.xml:10 msgid "Antiochus I Soter (Savior)" msgstr "" #: simulation/templates/units/sele/cavalry_archer_b.xml:7 msgid "Dahae Horse Archer" msgstr "" #: simulation/templates/units/sele/cavalry_archer_b.xml:8 msgid "Hippotoxotès Dahae" msgstr "" #: simulation/templates/units/sele/cavalry_javelineer_b.xml:7 msgid "Militia Cavalry" msgstr "" #: simulation/templates/units/sele/cavalry_javelineer_b.xml:8 msgid "Hippakontistès Politès" msgstr "" #: simulation/templates/units/sele/cavalry_spearman_merc_b.xml:8 msgid "Hippos Hetairike" msgstr "" #: simulation/templates/units/sele/champion_cavalry.xml:6 msgid "Seleucid Cataphract" msgstr "" #: simulation/templates/units/sele/champion_cavalry.xml:7 msgid "Seleukidón Kataphraktos" msgstr "" #: simulation/templates/units/sele/champion_chariot.xml:10 msgid "Scythed Chariot" msgstr "" #: simulation/templates/units/sele/champion_chariot.xml:11 msgid "Drepanèphoros" msgstr "" #: simulation/templates/units/sele/champion_elephant.xml:6 msgid "Armored War Elephant" msgstr "" #: simulation/templates/units/sele/champion_elephant.xml:7 msgid "Thorakisménos Eléphantos" msgstr "" #: simulation/templates/units/sele/champion_infantry_pikeman.xml:6 msgid "Silver Shield" msgstr "" #: simulation/templates/units/sele/champion_infantry_pikeman.xml:7 msgid "Argyraspis" msgstr "" #: simulation/templates/units/sele/champion_infantry_swordsman.xml:6 msgid "Romanized Heavy Swordsman" msgstr "" #: simulation/templates/units/sele/champion_infantry_swordsman.xml:7 msgid "Thorakitès Rhomaïkós" msgstr "" #: simulation/templates/units/sele/hero_antiochus_iii.xml:9 msgid "Antiochus III the Great" msgstr "" #: simulation/templates/units/sele/hero_antiochus_iii.xml:10 msgid "Antiokhos G' Megas" msgstr "" #: simulation/templates/units/sele/hero_antiochus_iv.xml:9 msgid "Antiochus IV" msgstr "" #: simulation/templates/units/sele/hero_antiochus_iv.xml:10 msgid "Antiokhos D' Epiphanēs" msgstr "" #: simulation/templates/units/sele/hero_seleucus_i.xml:9 msgid "Seleucus I" msgstr "" #: simulation/templates/units/sele/hero_seleucus_i.xml:10 msgid "Seleukos A' Nikatōr" msgstr "" #: simulation/templates/units/sele/infantry_archer_merc_b.xml:7 msgid "Syrian Archer" msgstr "" #: simulation/templates/units/sele/infantry_archer_merc_b.xml:8 msgid "Toxótēs Syrías" msgstr "" #: simulation/templates/units/sele/infantry_javelineer_b.xml:7 msgid "Arab Javelineer" msgstr "" #: simulation/templates/units/sele/infantry_javelineer_b.xml:8 msgid "Pezakontistès Aravikós" msgstr "" #: simulation/templates/units/sele/infantry_pikeman_b.xml:7 msgid "Phalangite" msgstr "" #: simulation/templates/units/sele/infantry_pikeman_b.xml:8 msgid "Phalangitēs" msgstr "" #: simulation/templates/units/sele/infantry_spearman_b.xml:7 msgid "Militia Thureos Spearman" msgstr "" #: simulation/templates/units/sele/infantry_spearman_b.xml:8 msgid "Thureophóros Politès" msgstr "" #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:12 msgid "Thracian Mercenary Swordsman" msgstr "" #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:13 msgid "Rhomphaiaphoros Thrakikós" msgstr "" #: simulation/templates/units/sele/ship_quinquereme.xml:5 msgid "Pentères" msgstr "" #: simulation/templates/units/sele/ship_trireme.xml:9 msgid "Seleukidó̱n Triērēs" msgstr "" #: simulation/templates/units/sele/ship_trireme.xml:10 msgid "Seleucid Trireme" msgstr "" #: simulation/templates/units/sele/support_female_citizen.xml:6 msgid "Syrías Gýnē" msgstr "" #: simulation/templates/units/sele/support_female_citizen.xml:7 msgid "Syrian Woman" msgstr "" #: simulation/templates/units/spart/catafalque.xml:10 msgid "Lycurgus" msgstr "" #: simulation/templates/units/spart/cavalry_javelineer_b.xml:7 msgid "Perioikoi Cavalryman" msgstr "" #: simulation/templates/units/spart/cavalry_javelineer_b.xml:8 msgid "Pródromos Perioïkós" msgstr "" #: simulation/templates/units/spart/cavalry_spearman_b.xml:7 msgid "Greek Allied Cavalry" msgstr "" #: simulation/templates/units/spart/cavalry_spearman_b.xml:8 msgid "Hippeús Symmakhikós" msgstr "" #: simulation/templates/units/spart/champion_infantry_pike.xml:6 msgid "Spartan Pikeman" msgstr "" #: simulation/templates/units/spart/champion_infantry_pike.xml:7 msgid "Phalangites Spartiatis" msgstr "" #: simulation/templates/units/spart/champion_infantry_spear.xml:6 msgid "Spartan Hoplite" msgstr "" #: simulation/templates/units/spart/champion_infantry_spear.xml:7 msgid "Spartiátēs" msgstr "" #: simulation/templates/units/spart/champion_infantry_swordsman.xml:17 msgid "Skiritai Commando" msgstr "" #: simulation/templates/units/spart/champion_infantry_swordsman.xml:18 msgid "Ékdromos Skirítēs" msgstr "" #: simulation/templates/units/spart/hero_agis.xml:6 msgid "Agis III" msgstr "" #: simulation/templates/units/spart/hero_agis.xml:7 msgid "Agis" msgstr "" #: simulation/templates/units/spart/hero_brasidas.xml:9 #: simulation/templates/units/spart/hero_brasidas.xml:10 msgid "Brasidas" msgstr "" #: simulation/templates/units/spart/hero_leonidas.xml:9 msgid "Leonidas I" msgstr "" #: simulation/templates/units/spart/hero_leonidas.xml:10 msgid "Leōnidēs" msgstr "" #: simulation/templates/units/spart/infantry_javelineer_b.xml:13 msgid "Helot Skirmisher" msgstr "" #: simulation/templates/units/spart/infantry_javelineer_b.xml:14 msgid "Akontistḗs Heílōs" msgstr "" #: simulation/templates/units/spart/infantry_spearman_b.xml:13 msgid "Perioikoi Hoplite" msgstr "" #: simulation/templates/units/spart/infantry_spearman_b.xml:14 msgid "Hoplítēs Períoikos" msgstr "" #: simulation/templates/units/spart/ship_trireme.xml:10 msgid "Spartan Trireme" msgstr "" #: simulation/templates/units/spart/support_female_citizen.xml:25 msgid "Spartan Woman" msgstr "" #: simulation/templates/units/spart/support_female_citizen.xml:26 msgid "Spartiâtis" msgstr "" #: simulation/templates/units/spart/support_trader.xml:9 msgid "Émporos Períoikos" msgstr "" #: simulation/templates/units/theb_sacred_band.xml:5 msgid "Theban Sacred Band Hoplite" msgstr "" #: simulation/templates/units/theb_sacred_band.xml:6 msgid "Hieroû Thebaíou Lókhou Hoplítai" msgstr "" #: simulation/templates/units/theb_sacred_band.xml:7 msgid "Champion Spearman." msgstr "" #: simulation/templates/units/theb_siege_fireraiser.xml:8 msgid "Fire Raiser" msgstr "" #: simulation/templates/units/theb_siege_fireraiser.xml:9 msgid "Pyrobolos" msgstr "" #: simulation/templates/units/thesp_melanochitones.xml:5 msgid "Thespian Black Cloak" msgstr "" #: simulation/templates/units/thesp_melanochitones.xml:6 msgid "Melanochitones" msgstr "" #: simulation/templates/units/viking_longship.xml:8 msgid "Longship" msgstr ""