Remove usages of basic_spec basic_blend playercolor_spec and objectcolor_spec for performance reasons (Reducing the number of shader switches)
As a result some objects are a bit less shiny.
Discussed with: @vladislavbelov
Script at P290
Description Remove usages of basic_spec basic_blend playercolor_spec and objectcolor_spec for performance reasons (Reducing the number of shader switches) Discussed with: @vladislavbelov Script at P290
Details
Event Timeline
Changes (79)
rP27308 ps/trunk/binaries/data/mods/public/art/actors/props/structures/athenians/barracks_props_shields.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/structures/athenians/civic_centre_shields.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/structures/athenians/fortress_shields.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/structures/athenians/stoa_c_props_b.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/barracks_props_b.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/civic_centre_shields.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/fortress_shields.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/house_a_shields.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/house_b_shields.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/house_c_shields.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/house_d_shields.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/house_e_shields.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/barracks_shields.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/fortress_b_shields.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/fortress_shields.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/structures/spartans/barracks_props_shields.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/structures/spartans/civic_centre_shields.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/structures/spartans/fortress_shields.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/structures/spartans/sissyton_shields.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/structures/spartans/syssiton_shields.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/maur_helmet_metal_plyr.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/hele_aspis_silvershield_back.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/hele_round_back_black.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/hele_round_back_purple.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/units/weapons/axe_twohanded_mauryan.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/units/weapons/blades/pers_spear_blade.xmlLoading... ps/trunk/binaries/data/mods/public/art/actors/props/units/weapons/blades/spear_blade_b.xmlLoading... Wildfire Games · Phabricator |