Index: ps/trunk/binaries/data/mods/official/gui/test/functions_sim_player.js =================================================================== --- ps/trunk/binaries/data/mods/official/gui/test/functions_sim_player.js (revision 2730) +++ ps/trunk/binaries/data/mods/official/gui/test/functions_sim_player.js (revision 2731) @@ -1,128 +1,128 @@ /* DESCRIPTION : Functions for manipulating players and their properties (eg resources). NOTES : */ // ==================================================================== function createResources() { // Defines all resource types for future use. // Assigns the value of game setup resource values as starting values. - addResource ("Food", getGUIObjectByName ("pgSessionSetupResourceFoodCounter").caption); - addResource ("Wood", getGUIObjectByName ("pgSessionSetupResourceWoodCounter").caption); - addResource ("Stone", getGUIObjectByName ("pgSessionSetupResourceStoneCounter").caption); - addResource ("Ore", getGUIObjectByName ("pgSessionSetupResourceOreCounter").caption); + addResource ("Food", Number(getGUIObjectByName ("pgSessionSetupResourceFoodCounter").caption)); + addResource ("Wood", Number(getGUIObjectByName ("pgSessionSetupResourceWoodCounter").caption)); + addResource ("Stone", Number(getGUIObjectByName ("pgSessionSetupResourceStoneCounter").caption)); + addResource ("Ore", Number(getGUIObjectByName ("pgSessionSetupResourceOreCounter").caption)); addResource ("Population", 0); addResource ("Housing", 0); } // ==================================================================== function addResource (resourceName, resourceQty) { // Creates a resource type. // Ensure resource name is title-case. resourceName = toTitleCase (resourceName); // Create uppercase name. resourceNameU = resourceName.toUpperCase(); if (!localPlayer.resource) { // Define the base resource group if it does not exist. localPlayer.resource = new Array(); } // Store resource's name and starting value. localPlayer.resource.valueOf()[resourceNameU] = resourceQty; // Update GUI resource counter. if (resourceName != "Housing") getGUIObjectByName ("snResourceCounter_" + resourceName).caption = resourceQty; console.write( "Added " + resourceName + " (" + resourceQty + ")" ); } // ==================================================================== function setResources (resourceName, resourceQty) { // Generic function to set the value of a resource in the player's pool. // Ensure resource name is title-case. resourceName = toTitleCase (resourceName); // Create uppercase name. resourceNameU = resourceName.toUpperCase(); if ( localPlayer.resource.valueOf()[resourceNameU] ) { // Set resource value. localPlayer.resource.valueOf()[resourceNameU] = resourceQty; // Update GUI resource counter. getGUIObjectByName ("snResourceCounter_" + resourceName).caption = localPlayer.resource.valueOf()[resourceNameU]; console.write ("Resource set to " + resourceQty + " " + resourceName + "."); return ( true ); } // If the resource wasn't in the list, report an error. console.write ("Failed to set resource " + resourceName + " to " + resourceQty); return ( false ) ; } // ==================================================================== function giveResources (resourceName, resourceQty) { // Generic function to add resources to the player's Pool. // Ensure resource name is title-case. resourceName = toTitleCase (resourceName); // Create uppercase name. resourceNameU = resourceName.toUpperCase(); if ( localPlayer.resource.valueOf()[resourceNameU] ) { // Set resource value. localPlayer.resource.valueOf()[resourceNameU] += resourceQty; // Update GUI resource counter. getGUIObjectByName ("snResourceCounter_" + resourceName).caption = localPlayer.resource.valueOf()[resourceNameU]; console.write ("Earned " + resourceQty + " " + resourceName + "."); return ( true ); } // If the resource wasn't in the list, report an error. console.write ("Failed to add " + resourceQty + " to resource " + resourceName); return ( false ); } // ==================================================================== function deductResources (resourceName, resourceQty) { // Generic function to remove resources from the player's Pool. // Ensure resource name is title-case. resourceName = toTitleCase (resourceName); // Create uppercase name. resourceNameU = resourceName.toUpperCase(); if( localPlayer.resource.valueOf()[resourceNameU] ) { // Set resource value. localPlayer.resource.valueOf()[resourceNameU] -= resourceQty; // Update GUI resource counter. getGUIObjectByName ("snResourceCounter_" + resourceName).caption = localPlayer.resource.valueOf()[resourceNameU]; console.write("Deducted " + resourceQty + " " + resourceName + "."); return( true ); } // If the resource wasn't in the list, report an error. console.write ("Failed to deduct " + resourceQty + " from resource " + resourceName); return false; } -// ==================================================================== \ No newline at end of file +// ====================================================================