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Index: ps/trunk/binaries/data/mods/official/maps/random/neareastern_badlands.js
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/random/neareastern_badlands.js (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/random/neareastern_badlands.js (revision 2763)
@@ -1,280 +1,280 @@
// constants
const SIZE = 208;
const NUM_PLAYERS = 4;
const tSand = "desert_rough";
const tDunes = "desert_wave";
const tFineSand = "desert_sahara";
const tCliff = "cliff_desert";
-const tForest = "grass_sand_75|flora/wrld_palm_b.xml";
+const tForest = "grass_sand_75|flora/trees/palm_b.xml";
const tGrassSand75 = "grass_sand_75";
const tGrassSand50 = "grass_sand_50";
const tGrassSand25 = "grass_sand_25_2";
const tDirt = "dirt_hard";
const tDirtCracks = "dirt_cracks";
const tShore = "sand";
const tWater = "water_2";
const tWaterDeep = "water_3";
-const oTree = "flora/wrld_palm_b.xml";
+const oTree = "flora/trees/palm_b.xml";
const oBerryBush = "wrld_flora_berrybush";
-const oBush = "foliage/bush_dry_a.xml";
+const oBush = "props/flora/bush_dry_a.xml";
const oSheep = "wrld_fauna_sheep";
const oDeer = "wrld_fauna_deer";
const oMine = "wrld_rock_light";
-const oDecorativeRock = "geology/rock_gray1.xml";
+const oDecorativeRock = "geology/gray1.xml";
// some utility functions to save typing
function paintClass(cl) {
return new TileClassPainter(cl);
}
function avoidClasses(/*class1, dist1, class2, dist2, etc*/) {
var ar = new Array(arguments.length/2);
for(var i=0; i<arguments.length/2; i++) {
ar[i] = new AvoidTileClassConstraint(arguments[2*i], arguments[2*i+1]);
}
return ar;
}
// initialize map
println("Initializing map...");
init(SIZE, tSand, 10);
// create tile classes
clPlayer = createTileClass();
clHill1 = createTileClass();
clHill2 = createTileClass();
clHill3 = createTileClass();
clForest = createTileClass();
clWater = createTileClass();
clPatch = createTileClass();
clRock = createTileClass();
clFood = createTileClass();
clBaseResource = createTileClass();
// place players
playerX = new Array(NUM_PLAYERS);
playerY = new Array(NUM_PLAYERS);
playerAngle = new Array(NUM_PLAYERS);
startAngle = randFloat() * 2 * PI;
for(i=0; i<NUM_PLAYERS; i++) {
playerAngle[i] = startAngle + i*2*PI/NUM_PLAYERS;
playerX[i] = 0.5 + 0.39*cos(playerAngle[i]);
playerY[i] = 0.5 + 0.39*sin(playerAngle[i]);
}
for(i=0; i<NUM_PLAYERS; i++) {
println("Creating base for player " + i + "...");
// some constants
radius = 20;
cliffRadius = 2;
elevation = 30;
// get the x and y in tiles
fx = fractionToTiles(playerX[i]);
fy = fractionToTiles(playerY[i]);
ix = round(fx);
iy = round(fy);
// calculate size based on the radius
size = PI * radius * radius;
// create the hill
placer = new ClumpPlacer(size, 0.9, 0.5, 0, ix, iy);
createArea(placer, paintClass(clPlayer), null);
// create the central road patch
placer = new ClumpPlacer(PI*2*2, 0.6, 0.3, 0.5, ix, iy);
painter = new TerrainPainter(tDirt);
createArea(placer, painter, null);
// create the TC and the villies
group = new SimpleGroup(
[ // elements (type, count, distance)
new SimpleObject("hele_cc", 1,1, 0,0),
new SimpleObject("hele_isp_b", 3,3, 5,5)
],
true, null, ix, iy
);
createObjectGroup(group, i);
// create berry bushes
bbAngle = randFloat()*2*PI;
bbDist = 10;
bbX = round(fx + bbDist * cos(bbAngle));
bbY = round(fy + bbDist * sin(bbAngle));
group = new SimpleGroup(
[new SimpleObject(oSheep, 5,5, 0,2)],
true, clBaseResource, bbX, bbY
);
createObjectGroup(group, 0);
// create mines
mAngle = bbAngle;
while(abs(mAngle - bbAngle) < PI/3) {
mAngle = randFloat()*2*PI;
}
mDist = 12;
mX = round(fx + mDist * cos(mAngle));
mY = round(fy + mDist * sin(mAngle));
group = new SimpleGroup(
[new SimpleObject(oMine, 3,3, 0,2)],
true, clBaseResource, mX, mY
);
createObjectGroup(group, 0);
// create starting straggler trees
group = new SimpleGroup(
[new SimpleObject(oTree, 2,2, 6,12)],
true, null, ix, iy
);
createObjectGroup(group, 0, avoidClasses(clBaseResource,1));
}
// create patches
println("Creating sand patches...");
placer = new ClumpPlacer(30, 0.2, 0.1, 0);
painter = new LayeredPainter([1], [[tSand, tFineSand], tFineSand]);
createAreas(placer, [painter, paintClass(clPatch)],
avoidClasses(clPatch, 5),
(SIZE*SIZE)/600
);
println("Creating dirt patches...");
placer = new ClumpPlacer(10, 0.2, 0.1, 0);
painter = new TerrainPainter([tSand, tDirt]);
createAreas(placer, [painter, paintClass(clPatch)],
avoidClasses(clPatch, 5),
(SIZE*SIZE)/600
);
// create the oasis
println("Creating water...");
placer = new ClumpPlacer(1200, 0.6, 0.1, 0, SIZE/2, SIZE/2);
painter = new LayeredPainter([6,1], [[tSand, tForest], tShore, tWaterDeep]);
elevationPainter = new SmoothElevationPainter(ELEVATION_MODIFY, -10, 5);
createArea(placer, [painter, elevationPainter, paintClass(clForest)], null);
// create hills
println("Creating level 1 hills...");
placer = new ClumpPlacer(150, 0.25, 0.1, 0.3);
terrainPainter = new LayeredPainter(
[1], // widths
[tCliff, tSand] // terrains
);
elevationPainter = new SmoothElevationPainter(ELEVATION_MODIFY, 16, 1);
createAreas(placer, [terrainPainter, elevationPainter, paintClass(clHill1)],
avoidClasses(clForest, 2, clPlayer, 0, clHill1, 16),
(SIZE*SIZE)/3800, 100
);
println("Creating small level 1 hills...");
placer = new ClumpPlacer(60, 0.25, 0.1, 0.3);
terrainPainter = new LayeredPainter(
[1], // widths
[tCliff, tSand] // terrains
);
elevationPainter = new SmoothElevationPainter(ELEVATION_MODIFY, 16, 1);
createAreas(placer, [terrainPainter, elevationPainter, paintClass(clHill1)],
avoidClasses(clForest, 2, clPlayer, 0, clHill1, 3),
(SIZE*SIZE)/2800, 100
);
println("Creating level 2 hills...");
placer = new ClumpPlacer(60, 0.2, 0.1, 0.9);
terrainPainter = new LayeredPainter(
[1], // widths
[tCliff, tSand] // terrains
);
elevationPainter = new SmoothElevationPainter(ELEVATION_MODIFY, 16, 1);
createAreas(placer, [terrainPainter, elevationPainter, paintClass(clHill2)],
[avoidClasses(clHill2, 1), new StayInTileClassConstraint(clHill1, 0)],
(SIZE*SIZE)/2800, 200
);
println("Creating level 3 hills...");
placer = new ClumpPlacer(25, 0.2, 0.1, 0.9);
terrainPainter = new LayeredPainter(
[1], // widths
[tCliff, tSand] // terrains
);
elevationPainter = new SmoothElevationPainter(ELEVATION_MODIFY, 16, 1);
createAreas(placer, [terrainPainter, elevationPainter, paintClass(clHill3)],
[avoidClasses(clHill3, 1), new StayInTileClassConstraint(clHill2, 0)],
(SIZE*SIZE)/9000, 300
);
// create forests
println("Creating forests...");
placer = new ClumpPlacer(25, 0.15, 0.1, 0.3);
painter = new TerrainPainter([tSand, tForest]);
createAreas(placer, [painter, paintClass(clForest)],
avoidClasses(clWater, 0, clPlayer, 1, clForest, 20, clHill1, 0),
(SIZE*SIZE)/4000, 50
);
// create mines
println("Creating mines...");
group = new SimpleGroup([new SimpleObject(oMine, 4,6, 0,2)], true, clRock);
createObjectGroups(group, 0,
[avoidClasses(clWater, 2, clForest, 2, clPlayer, 0, clRock, 13),
new BorderTileClassConstraint(clHill1, 0, 4)],
(SIZE*SIZE)/4000, 100
);
// create decorative rocks for hills
println("Creating decorative rocks...");
group = new SimpleGroup([new SimpleObject(oDecorativeRock, 1,1, 0,0)], true);
createObjectGroups(group, 0,
new BorderTileClassConstraint(clHill1, 0, 3),
(SIZE*SIZE)/2000, 100
);
// create deer
println("Creating deer...");
group = new SimpleGroup([new SimpleObject(oDeer, 5,7, 0,4)], true, clFood);
createObjectGroups(group, 0,
avoidClasses(clWater, 0, clForest, 0, clPlayer, 0, clHill1, 0, clFood, 25),
(SIZE*SIZE)/5000, 50
);
// create sheep
println("Creating sheep...");
group = new SimpleGroup([new SimpleObject(oSheep, 1,3, 0,2)], true, clFood);
createObjectGroups(group, 0,
avoidClasses(clWater, 0, clForest, 0, clPlayer, 0, clHill1, 0, clFood, 15),
(SIZE*SIZE)/5000, 50
);
// create straggler trees
println("Creating straggler trees...");
group = new SimpleGroup([new SimpleObject(oTree, 1,1, 0,0)], true);
createObjectGroups(group, 0,
avoidClasses(clWater, 0, clForest, 0, clHill1, 0, clPlayer, 0),
SIZE*SIZE/1500
);
// create bushes
println("Creating bushes...");
group = new SimpleGroup([new SimpleObject(oBush, 2,3, 0,2)]);
createObjectGroups(group, 0,
avoidClasses(clWater, 3, clHill1, 0, clPlayer, 0, clForest, 0),
SIZE*SIZE/1000
);
// create bushes
println("Creating more decorative rocks...");
group = new SimpleGroup([new SimpleObject(oDecorativeRock, 1,2, 0,2)]);
createObjectGroups(group, 0,
avoidClasses(clWater, 3, clHill1, 0, clPlayer, 0, clForest, 0),
SIZE*SIZE/1000
);
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/maps/random/cantabrian_highlands.js
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/random/cantabrian_highlands.js (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/random/cantabrian_highlands.js (revision 2763)
@@ -1,272 +1,272 @@
// constants
const SIZE = 208;
const NUM_PLAYERS = 4;
const tGrass = "grass1_a";
const tCliff = "cliff_mountain";
const tForest = "grass_forest_floor_oak|wrld_flora_oak";
const tGrassDirt75 = "grass dirt 75";
const tGrassDirt50 = "grass dirt 50";
const tGrassDirt25 = "grass dirt 25";
const tDirt = "dirt_brown_b";
const tShore = "sand";
const tShoreBlend = "grass_sand_50";
const tWater = "water_2";
const tWaterDeep = "water_3";
const oTree = "wrld_flora_oak";
const oBerryBush = "wrld_flora_berrybush";
const oSheep = "wrld_fauna_sheep";
const oDeer = "wrld_fauna_deer";
const oMine = "wrld_rock_light";
-const oGrass = "foliage/grass_tufts_a.xml";
-const oReeds = "foliage/reeds_a.xml";
-const oDecorativeRock = "geology/rock_gray1.xml";
+const oGrass = "props/flora/grass_tufts_a.xml";
+const oReeds = "props/flora/reeds_a.xml";
+const oDecorativeRock = "geology/gray1.xml";
// some utility functions to save typing
function paintClass(cl) {
return new TileClassPainter(cl);
}
function avoidClasses(/*class1, dist1, class2, dist2, etc*/) {
var ar = new Array(arguments.length/2);
for(var i=0; i<arguments.length/2; i++) {
ar[i] = new AvoidTileClassConstraint(arguments[2*i], arguments[2*i+1]);
}
return ar;
}
// initialize map
println("Initializing map...");
init(SIZE, tGrass, 10);
// create tile classes
clPlayer = createTileClass();
clHill = createTileClass();
clForest = createTileClass();
clWater = createTileClass();
clDirt = createTileClass();
clRock = createTileClass();
clFood = createTileClass();
clBaseResource = createTileClass();
// place players
playerX = new Array(NUM_PLAYERS);
playerY = new Array(NUM_PLAYERS);
playerAngle = new Array(NUM_PLAYERS);
startAngle = randFloat() * 2 * PI;
for(i=0; i<NUM_PLAYERS; i++) {
playerAngle[i] = startAngle + i*2*PI/NUM_PLAYERS;
playerX[i] = 0.5 + 0.35*cos(playerAngle[i]);
playerY[i] = 0.5 + 0.35*sin(playerAngle[i]);
}
for(i=0; i<NUM_PLAYERS; i++) {
println("Creating base for player " + i + "...");
// some constants
radius = 17;
cliffRadius = 2;
elevation = 30;
// get the x and y in tiles
fx = fractionToTiles(playerX[i]);
fy = fractionToTiles(playerY[i]);
ix = round(fx);
iy = round(fy);
// calculate size based on the radius
size = PI * radius * radius;
// create the hill
placer = new ClumpPlacer(size, 0.9, 0.5, 0, ix, iy);
terrainPainter = new LayeredPainter(
[cliffRadius+1], // widths
[tCliff, tGrass] // terrains
);
elevationPainter = new SmoothElevationPainter(
ELEVATION_SET, // type
elevation, // elevation
cliffRadius // blend radius
);
createArea(placer, [terrainPainter, elevationPainter, paintClass(clPlayer)], null);
// create the ramp
rampAngle = playerAngle[i] + PI + (2*randFloat()-1)*PI/8;
rampDist = radius - 1;
rampX = round(fx + rampDist * cos(rampAngle));
rampY = round(fy + rampDist * sin(rampAngle));
placer = new ClumpPlacer(80, 0.9, 0.5, 0, rampX, rampY);
painter = [new TerrainPainter(tGrass), new SmoothElevationPainter(ELEVATION_SET, (elevation-10)/3+10, 5)];
createArea(placer, painter, null);
// create the central dirt patch
placer = new ClumpPlacer(PI*4*4, 0.3, 0.1, 0, ix, iy);
painter = new LayeredPainter(
[1,1,1], // widths
[tGrassDirt75, tGrassDirt50, tGrassDirt25, tDirt] // terrains
);
createArea(placer, painter, null);
// create the TC and the villies
group = new SimpleGroup(
[ // elements (type, count, distance)
new SimpleObject("hele_cc", 1,1, 0,0),
new SimpleObject("hele_isp_b", 3,3, 5,5)
],
true, null, ix, iy
);
createObjectGroup(group, i);
// create berry bushes
bbAngle = randFloat()*2*PI;
bbDist = 9;
bbX = round(fx + bbDist * cos(bbAngle));
bbY = round(fy + bbDist * sin(bbAngle));
group = new SimpleGroup(
[new SimpleObject(oBerryBush, 5,5, 0,2)],
true, clBaseResource, bbX, bbY
);
createObjectGroup(group, 0);
// create mines
mAngle = bbAngle;
while(abs(mAngle - bbAngle) < PI/3) {
mAngle = randFloat()*2*PI;
}
mDist = 9;
mX = round(fx + mDist * cos(mAngle));
mY = round(fy + mDist * sin(mAngle));
group = new SimpleGroup(
[new SimpleObject(oMine, 3,3, 0,2)],
true, clBaseResource, mX, mY
);
createObjectGroup(group, 0);
// create starting straggler trees
group = new SimpleGroup(
[new SimpleObject(oTree, 3,3, 6,12)],
true, null, ix, iy
);
createObjectGroup(group, 0, avoidClasses(clBaseResource,1));
}
// create lakes
println("Creating lakes...");
placer = new ClumpPlacer(170, 0.6, 0.1, 0);
terrainPainter = new LayeredPainter(
[1,1], // widths
[tShoreBlend, tShore, tWaterDeep] // terrains
);
elevationPainter = new SmoothElevationPainter(ELEVATION_SET, 5, 2);
createAreas(placer, [terrainPainter, elevationPainter, paintClass(clWater)],
avoidClasses(clPlayer, 2, clWater, 13),
round(1.5 * NUM_PLAYERS)
);
// create bumps
println("Creating bumps...");
placer = new ClumpPlacer(10, 0.3, 0.06, 0);
painter = new SmoothElevationPainter(ELEVATION_MODIFY, 3, 2);
createAreas(placer, painter,
avoidClasses(clWater, 2),
SIZE*SIZE/150
);
// create hills
println("Creating hills...");
placer = new ClumpPlacer(30, 0.2, 0.1, 0);
terrainPainter = new LayeredPainter(
[2], // widths
[tCliff, tGrass] // terrains
);
elevationPainter = new SmoothElevationPainter(ELEVATION_SET, 25, 2);
createAreas(placer, [terrainPainter, elevationPainter, paintClass(clHill)],
avoidClasses(clPlayer, 2, clWater, 5, clHill, 15),
2 * NUM_PLAYERS
);
// create forests
println("Creating forests...");
placer = new ClumpPlacer(25, 0.2, 0.05, 0);
painter = new LayeredPainter([2], [[tGrass, tForest], tForest]);
createAreas(placer, [painter, paintClass(clForest)],
avoidClasses(clPlayer, 1, clWater, 3, clForest, 10, clHill, 0),
7 * NUM_PLAYERS
);
// create dirt patches
println("Creating dirt patches...");
var sizes = [20,40,60];
for(i=0; i<sizes.length; i++) {
placer = new ClumpPlacer(sizes[i], 0.3, 0.06, 0);
painter = new LayeredPainter([1,1], [tGrassDirt75,tGrassDirt50,tGrassDirt25]);
createAreas(placer, [painter, paintClass(clDirt)],
avoidClasses(clWater, 1, clForest, 0, clHill, 0, clDirt, 5, clPlayer, 0),
SIZE*SIZE/6000
);
}
// create mines
println("Creating mines...");
group = new SimpleGroup([new SimpleObject(oMine, 4,6, 0,2)], true, clRock);
createObjectGroups(group, 0,
[avoidClasses(clWater, 0, clForest, 0, clPlayer, 0, clRock, 13),
new BorderTileClassConstraint(clHill, 0, 4)],
3 * NUM_PLAYERS, 100
);
// create decorative rocks for hills
println("Creating decorative rocks...");
group = new SimpleGroup([new SimpleObject(oDecorativeRock, 1,1, 0,0)], true);
createObjectGroups(group, 0,
new BorderTileClassConstraint(clHill, 0, 2),
5 * NUM_PLAYERS, 100
);
// create deer
println("Creating deer...");
group = new SimpleGroup([new SimpleObject(oDeer, 5,7, 0,4)], true, clFood);
createObjectGroups(group, 0,
avoidClasses(clWater, 0, clForest, 0, clPlayer, 0, clHill, 0, clFood, 15),
2 * NUM_PLAYERS, 50
);
// create sheep
println("Creating sheep...");
group = new SimpleGroup([new SimpleObject(oSheep, 2,3, 0,2)], true, clFood);
createObjectGroups(group, 0,
avoidClasses(clWater, 0, clForest, 0, clPlayer, 0, clHill, 0, clFood, 15),
3 * NUM_PLAYERS, 50
);
// create straggler trees
println("Creating straggler trees...");
group = new SimpleGroup([new SimpleObject(oTree, 1,1, 0,0)], true);
createObjectGroups(group, 0,
avoidClasses(clWater, 1, clForest, 0, clHill, 0, clPlayer, 0),
SIZE*SIZE/700
);
// create grass tufts
println("Creating grass tufts...");
group = new SimpleGroup([new SimpleObject(oGrass, 6,10, 0,2)]);
createObjectGroups(group, 0,
avoidClasses(clWater, 3, clForest, 0, clHill, 0, clPlayer, 0, clDirt, 0),
SIZE*SIZE/800
);
// create reeds
println("Creating reeds...");
group = new SimpleGroup([new SimpleObject(oReeds, 2,3, 0,2)]);
createObjectGroups(group, 0,
new BorderTileClassConstraint(clWater, 1, 2),
5 * NUM_PLAYERS, 50
);
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_me_lush.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_me_lush.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_me_lush.xml (revision 2763)
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_bush">
- <Actor>foliage/bush_tempe_me_lush.xml</Actor>
+ <Actor>props/flora/bush_tempe_me_lush.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/gaia/wrld_fauna_deer.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/wrld_fauna_deer.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/wrld_fauna_deer.xml (revision 2763)
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_fauna">
- <Actor>fauna/temp_deer1.xml</Actor>
+ <Actor>fauna/deer1.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_sm_lush.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_sm_lush.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_sm_lush.xml (revision 2763)
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_bush">
- <Actor>foliage/bush_tempe_sm_lush.xml</Actor>
+ <Actor>props/flora/bush_tempe_sm_lush.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/maps/scenarios/old/randomactor.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/scenarios/old/randomactor.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/scenarios/old/randomactor.xml (revision 2763)
@@ -1,3264 +1,3264 @@
-<?xml version="1.0" encoding="utf-8" standalone="no"?>
-<!DOCTYPE Scenario SYSTEM "/maps/scenario.dtd">
-
-<Scenario>
- <Entities>
- <Entity>
- <Template>test_dude</Template>
- <Player>1</Player>
- <Position x="2" y="0" z="2" />
- <Orientation angle="3.1415" />
- </Entity>
- <Entity>
- <Template>test_dude</Template>
- <Player>1</Player>
- <Position x="2" y="0" z="4" />
- <Orientation angle="3.1415" />
- </Entity>
- <Entity>
- <Template>test_dude</Template>
- <Player>1</Player>
- <Position x="2" y="0" z="6" />
- <Orientation angle="3.1415" />
- </Entity>
- <Entity>
- <Template>test_dude</Template>
- <Player>1</Player>
- <Position x="2" y="0" z="8" />
- <Orientation angle="3.1415" />
- </Entity>
- <Entity>
- <Template>test_dude</Template>
- <Player>1</Player>
- <Position x="2" y="0" z="10" />
- <Orientation angle="3.1415" />
- </Entity>
- <Entity>
- <Template>test_dude</Template>
- <Player>1</Player>
- <Position x="2" y="0" z="12" />
- <Orientation angle="3.1415" />
- </Entity>
- <Entity>
- <Template>test_dude</Template>
- <Player>1</Player>
- <Position x="2" y="0" z="14" />
- <Orientation angle="3.1415" />
- </Entity>
- <Entity>
- <Template>test_dude</Template>
- <Player>1</Player>
- <Position x="2" y="0" z="16" />
- <Orientation angle="3.1415" />
- </Entity>
- <Entity>
- <Template>test_dude</Template>
- <Player>1</Player>
- <Position x="2" y="0" z="18" />
- <Orientation angle="3.1415" />
- </Entity>
- <Entity>
- <Template>test_dude</Template>
- <Player>1</Player>
- <Position x="2" y="0" z="20" />
- <Orientation angle="3.1415" />
- </Entity>
- <Entity>
- <Template>test_dude</Template>
- <Player>1</Player>
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- <Orientation angle="-3.14159" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="226.77" y="44.8" z="577.605" />
- <Orientation angle="-3.14121" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="246.903" y="44.8002" z="576.145" />
- <Orientation angle="-2.46412" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="267.816" y="44.8" z="558.069" />
- <Orientation angle="-3.14132" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="278.343" y="44.8" z="551.126" />
- <Orientation angle="-3.14126" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="286.064" y="44.8" z="544.982" />
- <Orientation angle="-3.14129" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="267.559" y="44.8" z="547.311" />
- <Orientation angle="-2.65399" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="255.467" y="44.8" z="549.234" />
- <Orientation angle="-2.74352" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="229.54" y="44.7999" z="548.073" />
- <Orientation angle="-2.71964" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="211.81" y="44.8" z="544.635" />
- <Orientation angle="-3.14129" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="185.011" y="44.8" z="550.373" />
- <Orientation angle="-2.70945" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="165.446" y="44.8002" z="552.796" />
- <Orientation angle="-3.14128" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="156.676" y="44.8" z="555.112" />
- <Orientation angle="-2.70739" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="140.516" y="44.8" z="553.827" />
- <Orientation angle="-2.69834" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="113.529" y="44.8" z="545.588" />
- <Orientation angle="-3.14142" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="104.212" y="44.8" z="543.818" />
- <Orientation angle="-2.72593" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="85.184" y="44.8" z="536.164" />
- <Orientation angle="-3.14136" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="85.7126" y="44.8" z="529.103" />
- <Orientation angle="-2.71973" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="85.8981" y="44.7999" z="502.944" />
- <Orientation angle="-3.1413" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="82.6007" y="44.8" z="499.647" />
- <Orientation angle="-2.71704" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="71.884" y="44.8" z="492.673" />
- <Orientation angle="-2.68294" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="51.4191" y="44.8" z="494.809" />
- <Orientation angle="-2.6992" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="25.933" y="44.8002" z="523.05" />
- <Orientation angle="-3.14128" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="20.9852" y="44.8" z="510.34" />
- <Orientation angle="-3.14129" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="20.291" y="44.8" z="498.058" />
- <Orientation angle="-3.14127" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="11.8151" y="44.8" z="458.997" />
- <Orientation angle="-3.1414" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="78.6665" y="44.8002" z="444.028" />
- <Orientation angle="-3.14159" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="41.0605" y="44.7999" z="428.411" />
- <Orientation angle="-3.14159" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="561.789" y="44.8" z="510.649" />
- <Orientation angle="-3.14159" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="558.03" y="44.8" z="462.689" />
- <Orientation angle="-3.14141" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="568.993" y="44.8" z="458.116" />
- <Orientation angle="-2.70677" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="589.389" y="44.8" z="460.04" />
- <Orientation angle="-3.14131" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="617.672" y="44.8" z="457.943" />
- <Orientation angle="-2.70016" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="638.441" y="44.8" z="472.697" />
- <Orientation angle="-2.66315" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="624.742" y="44.8002" z="492.333" />
- <Orientation angle="-3.14136" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="602.207" y="44.8" z="506.866" />
- <Orientation angle="-3.14135" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="609.588" y="44.8" z="523.63" />
- <Orientation angle="-2.63918" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="618.646" y="44.8" z="532.689" />
- <Orientation angle="-2.55883" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="637.507" y="44.8" z="523.538" />
- <Orientation angle="-2.58147" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="653.619" y="44.7999" z="509.018" />
- <Orientation angle="-2.63901" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_1.xml</Actor>
- <Position x="653.67" y="44.8" z="496.957" />
- <Orientation angle="-2.6436" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="580.975" y="44.8" z="491.884" />
- <Orientation angle="-3.14126" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="568.149" y="44.8" z="488.474" />
- <Orientation angle="-2.72066" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="575.156" y="44.8" z="517.638" />
- <Orientation angle="-3.14093" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="574.085" y="44.8" z="538.988" />
- <Orientation angle="-3.14128" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="568.641" y="44.8" z="546.476" />
- <Orientation angle="-2.67891" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="528.532" y="44.8" z="539.091" />
- <Orientation angle="-2.66522" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="519.369" y="44.8002" z="513.496" />
- <Orientation angle="-2.59998" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="547.566" y="44.8" z="496.426" />
- <Orientation angle="-2.65001" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="591.859" y="44.8002" z="487.181" />
- <Orientation angle="-2.69132" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="615.433" y="44.8" z="473.872" />
- <Orientation angle="-3.14135" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="649.308" y="44.8" z="477.568" />
- <Orientation angle="-3.13978" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="673.822" y="44.8" z="448.992" />
- <Orientation angle="-2.56874" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="627.422" y="44.8" z="434.851" />
- <Orientation angle="-2.68416" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="604.192" y="44.8" z="453.525" />
- <Orientation angle="-3.14121" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="590.514" y="44.8" z="455.05" />
- <Orientation angle="-2.63542" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="608.007" y="44.8" z="436.267" />
- <Orientation angle="-2.60733" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="636.737" y="44.8" z="441.209" />
- <Orientation angle="-2.5886" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="646.543" y="44.8" z="445.117" />
- <Orientation angle="-3.14131" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="653.821" y="44.8" z="461.249" />
- <Orientation angle="-3.14137" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="657.195" y="44.8" z="479.478" />
- <Orientation angle="-2.64976" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="653.594" y="44.7999" z="515.078" />
- <Orientation angle="-2.65462" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="117.857" y="44.8" z="533.648" />
- <Orientation angle="-2.66419" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="100.921" y="44.8" z="545.169" />
- <Orientation angle="-3.14136" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="74.5028" y="44.8" z="560.074" />
- <Orientation angle="-3.14095" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="76.7941" y="44.8" z="537.475" />
- <Orientation angle="-2.5673" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="108.755" y="44.8" z="528.588" />
- <Orientation angle="-3.14131" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="153.778" y="44.8" z="537.51" />
- <Orientation angle="-2.69757" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="180.568" y="44.8" z="548.453" />
- <Orientation angle="-3.14142" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="197.848" y="44.8" z="149.906" />
- <Orientation angle="-3.14159" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="143.925" y="44.8" z="147.893" />
- <Orientation angle="-2.62928" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="117.053" y="44.8" z="164.266" />
- <Orientation angle="-3.14136" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="78.3727" y="44.8002" z="176.719" />
- <Orientation angle="-3.14124" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="71.1703" y="44.8" z="229.131" />
- <Orientation angle="-3.1414" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="79.366" y="44.7999" z="212.561" />
- <Orientation angle="-3.14137" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="136.323" y="44.8" z="190.277" />
- <Orientation angle="-3.14137" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="166.534" y="44.8" z="157.391" />
- <Orientation angle="-2.4779" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="226.932" y="44.8" z="125.36" />
- <Orientation angle="-3.14131" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="192.294" y="44.8002" z="106.336" />
- <Orientation angle="-3.1414" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="208.865" y="44.8" z="76.456" />
- <Orientation angle="-3.14135" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_pine_2.xml</Actor>
- <Position x="251.564" y="44.8" z="91.8359" />
- <Orientation angle="-3.14141" />
- </Nonentity>
- </Nonentities>
+<?xml version="1.0" encoding="utf-8" standalone="no"?>
+<!DOCTYPE Scenario SYSTEM "/maps/scenario.dtd">
+
+<Scenario>
+ <Entities>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="2" y="0" z="2" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="2" y="0" z="4" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="2" y="0" z="6" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="2" y="0" z="8" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="2" y="0" z="10" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="2" y="0" z="12" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="2" y="0" z="14" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="2" y="0" z="16" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="2" y="0" z="18" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="2" y="0" z="20" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="2" y="0" z="22" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="2" y="0" z="24" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="2" y="0" z="26" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="2" y="0" z="28" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="2" y="0" z="30" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="2" y="0" z="32" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="2" y="0" z="34" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="2" y="0" z="36" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="2" y="0" z="38" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="2" y="0" z="40" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="4" y="0" z="2" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="4" y="0" z="4" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="4" y="0" z="6" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="4" y="0" z="8" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="4" y="0" z="10" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="4" y="0" z="12" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="4" y="0" z="14" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="4" y="0" z="16" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="4" y="0" z="18" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
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+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="28" y="0" z="36" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="28" y="0" z="38" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="28" y="0" z="40" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="30" y="0" z="2" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="30" y="0" z="4" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="30" y="0" z="6" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="30" y="0" z="8" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="30" y="0" z="10" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="30" y="0" z="12" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="30" y="0" z="14" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="30" y="0" z="16" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="30" y="0" z="18" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="30" y="0" z="20" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="30" y="0" z="22" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="30" y="0" z="24" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="30" y="0" z="26" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="30" y="0" z="28" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="30" y="0" z="30" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="30" y="0" z="32" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="30" y="0" z="34" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="30" y="0" z="36" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="30" y="0" z="38" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="30" y="0" z="40" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="32" y="0" z="2" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="32" y="0" z="4" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="32" y="0" z="6" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="32" y="0" z="8" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="32" y="0" z="10" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="32" y="0" z="12" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="32" y="0" z="14" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="32" y="0" z="16" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="32" y="0" z="18" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="32" y="0" z="20" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="32" y="0" z="22" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="32" y="0" z="24" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="32" y="0" z="26" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="32" y="0" z="28" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="32" y="0" z="30" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="32" y="0" z="32" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="32" y="0" z="34" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="32" y="0" z="36" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="32" y="0" z="38" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="32" y="0" z="40" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="34" y="0" z="2" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="34" y="0" z="4" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="34" y="0" z="6" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="34" y="0" z="8" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="34" y="0" z="10" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="34" y="0" z="12" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="34" y="0" z="14" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="34" y="0" z="16" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="34" y="0" z="18" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="34" y="0" z="20" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="34" y="0" z="22" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="34" y="0" z="24" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="34" y="0" z="26" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="34" y="0" z="28" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="34" y="0" z="30" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="34" y="0" z="32" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="34" y="0" z="34" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="34" y="0" z="36" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="34" y="0" z="38" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="34" y="0" z="40" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="36" y="0" z="2" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="36" y="0" z="4" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="36" y="0" z="6" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="36" y="0" z="8" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="36" y="0" z="10" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="36" y="0" z="12" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="36" y="0" z="14" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="36" y="0" z="16" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="36" y="0" z="18" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="36" y="0" z="20" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="36" y="0" z="22" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="36" y="0" z="24" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="36" y="0" z="26" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="36" y="0" z="28" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="36" y="0" z="30" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="36" y="0" z="32" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="36" y="0" z="34" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="36" y="0" z="36" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="36" y="0" z="38" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="36" y="0" z="40" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="38" y="0" z="2" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="38" y="0" z="4" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="38" y="0" z="6" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="38" y="0" z="8" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="38" y="0" z="10" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="38" y="0" z="12" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="38" y="0" z="14" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="38" y="0" z="16" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="38" y="0" z="18" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="38" y="0" z="20" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="38" y="0" z="22" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="38" y="0" z="24" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="38" y="0" z="26" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="38" y="0" z="28" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="38" y="0" z="30" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="38" y="0" z="32" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="38" y="0" z="34" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="38" y="0" z="36" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="38" y="0" z="38" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="38" y="0" z="40" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="40" y="0" z="2" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="40" y="0" z="4" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="40" y="0" z="6" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="40" y="0" z="8" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="40" y="0" z="10" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="40" y="0" z="12" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="40" y="0" z="14" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="40" y="0" z="16" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="40" y="0" z="18" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="40" y="0" z="20" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="40" y="0" z="22" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="40" y="0" z="24" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="40" y="0" z="26" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="40" y="0" z="28" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="40" y="0" z="30" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="40" y="0" z="32" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="40" y="0" z="34" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="40" y="0" z="36" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="40" y="0" z="38" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ <Entity>
+ <Template>test_dude</Template>
+ <Player>1</Player>
+ <Position x="40" y="0" z="40" />
+ <Orientation angle="3.1415" />
+ </Entity>
+ </Entities>
+ <Nonentities>
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+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_1.xml</Actor>
+ <Position x="85.7126" y="44.8" z="529.103" />
+ <Orientation angle="-2.71973" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_1.xml</Actor>
+ <Position x="85.8981" y="44.7999" z="502.944" />
+ <Orientation angle="-3.1413" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_1.xml</Actor>
+ <Position x="82.6007" y="44.8" z="499.647" />
+ <Orientation angle="-2.71704" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_1.xml</Actor>
+ <Position x="71.884" y="44.8" z="492.673" />
+ <Orientation angle="-2.68294" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_1.xml</Actor>
+ <Position x="51.4191" y="44.8" z="494.809" />
+ <Orientation angle="-2.6992" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_1.xml</Actor>
+ <Position x="25.933" y="44.8002" z="523.05" />
+ <Orientation angle="-3.14128" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_1.xml</Actor>
+ <Position x="20.9852" y="44.8" z="510.34" />
+ <Orientation angle="-3.14129" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_1.xml</Actor>
+ <Position x="20.291" y="44.8" z="498.058" />
+ <Orientation angle="-3.14127" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_1.xml</Actor>
+ <Position x="11.8151" y="44.8" z="458.997" />
+ <Orientation angle="-3.1414" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_1.xml</Actor>
+ <Position x="78.6665" y="44.8002" z="444.028" />
+ <Orientation angle="-3.14159" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_1.xml</Actor>
+ <Position x="41.0605" y="44.7999" z="428.411" />
+ <Orientation angle="-3.14159" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_1.xml</Actor>
+ <Position x="561.789" y="44.8" z="510.649" />
+ <Orientation angle="-3.14159" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_1.xml</Actor>
+ <Position x="558.03" y="44.8" z="462.689" />
+ <Orientation angle="-3.14141" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_1.xml</Actor>
+ <Position x="568.993" y="44.8" z="458.116" />
+ <Orientation angle="-2.70677" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_1.xml</Actor>
+ <Position x="589.389" y="44.8" z="460.04" />
+ <Orientation angle="-3.14131" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_1.xml</Actor>
+ <Position x="617.672" y="44.8" z="457.943" />
+ <Orientation angle="-2.70016" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_1.xml</Actor>
+ <Position x="638.441" y="44.8" z="472.697" />
+ <Orientation angle="-2.66315" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_1.xml</Actor>
+ <Position x="624.742" y="44.8002" z="492.333" />
+ <Orientation angle="-3.14136" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_1.xml</Actor>
+ <Position x="602.207" y="44.8" z="506.866" />
+ <Orientation angle="-3.14135" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_1.xml</Actor>
+ <Position x="609.588" y="44.8" z="523.63" />
+ <Orientation angle="-2.63918" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_1.xml</Actor>
+ <Position x="618.646" y="44.8" z="532.689" />
+ <Orientation angle="-2.55883" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_1.xml</Actor>
+ <Position x="637.507" y="44.8" z="523.538" />
+ <Orientation angle="-2.58147" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_1.xml</Actor>
+ <Position x="653.619" y="44.7999" z="509.018" />
+ <Orientation angle="-2.63901" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_1.xml</Actor>
+ <Position x="653.67" y="44.8" z="496.957" />
+ <Orientation angle="-2.6436" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="580.975" y="44.8" z="491.884" />
+ <Orientation angle="-3.14126" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="568.149" y="44.8" z="488.474" />
+ <Orientation angle="-2.72066" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="575.156" y="44.8" z="517.638" />
+ <Orientation angle="-3.14093" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="574.085" y="44.8" z="538.988" />
+ <Orientation angle="-3.14128" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="568.641" y="44.8" z="546.476" />
+ <Orientation angle="-2.67891" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="528.532" y="44.8" z="539.091" />
+ <Orientation angle="-2.66522" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="519.369" y="44.8002" z="513.496" />
+ <Orientation angle="-2.59998" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="547.566" y="44.8" z="496.426" />
+ <Orientation angle="-2.65001" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="591.859" y="44.8002" z="487.181" />
+ <Orientation angle="-2.69132" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="615.433" y="44.8" z="473.872" />
+ <Orientation angle="-3.14135" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="649.308" y="44.8" z="477.568" />
+ <Orientation angle="-3.13978" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="673.822" y="44.8" z="448.992" />
+ <Orientation angle="-2.56874" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="627.422" y="44.8" z="434.851" />
+ <Orientation angle="-2.68416" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="604.192" y="44.8" z="453.525" />
+ <Orientation angle="-3.14121" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="590.514" y="44.8" z="455.05" />
+ <Orientation angle="-2.63542" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="608.007" y="44.8" z="436.267" />
+ <Orientation angle="-2.60733" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="636.737" y="44.8" z="441.209" />
+ <Orientation angle="-2.5886" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="646.543" y="44.8" z="445.117" />
+ <Orientation angle="-3.14131" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="653.821" y="44.8" z="461.249" />
+ <Orientation angle="-3.14137" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="657.195" y="44.8" z="479.478" />
+ <Orientation angle="-2.64976" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="653.594" y="44.7999" z="515.078" />
+ <Orientation angle="-2.65462" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="117.857" y="44.8" z="533.648" />
+ <Orientation angle="-2.66419" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="100.921" y="44.8" z="545.169" />
+ <Orientation angle="-3.14136" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="74.5028" y="44.8" z="560.074" />
+ <Orientation angle="-3.14095" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="76.7941" y="44.8" z="537.475" />
+ <Orientation angle="-2.5673" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="108.755" y="44.8" z="528.588" />
+ <Orientation angle="-3.14131" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="153.778" y="44.8" z="537.51" />
+ <Orientation angle="-2.69757" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="180.568" y="44.8" z="548.453" />
+ <Orientation angle="-3.14142" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="197.848" y="44.8" z="149.906" />
+ <Orientation angle="-3.14159" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="143.925" y="44.8" z="147.893" />
+ <Orientation angle="-2.62928" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="117.053" y="44.8" z="164.266" />
+ <Orientation angle="-3.14136" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="78.3727" y="44.8002" z="176.719" />
+ <Orientation angle="-3.14124" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="71.1703" y="44.8" z="229.131" />
+ <Orientation angle="-3.1414" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="79.366" y="44.7999" z="212.561" />
+ <Orientation angle="-3.14137" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="136.323" y="44.8" z="190.277" />
+ <Orientation angle="-3.14137" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="166.534" y="44.8" z="157.391" />
+ <Orientation angle="-2.4779" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="226.932" y="44.8" z="125.36" />
+ <Orientation angle="-3.14131" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="192.294" y="44.8002" z="106.336" />
+ <Orientation angle="-3.1414" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="208.865" y="44.8" z="76.456" />
+ <Orientation angle="-3.14135" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="251.564" y="44.8" z="91.8359" />
+ <Orientation angle="-3.14141" />
+ </Nonentity>
+ </Nonentities>
</Scenario>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_me_dry.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_me_dry.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_me_dry.xml (revision 2763)
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_bush">
- <Actor>foliage/bush_tempe_me_dry.xml</Actor>
+ <Actor>props/flora/bush_tempe_me_dry.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_la_lush.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_la_lush.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_la_lush.xml (revision 2763)
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_bush">
- <Actor>foliage/bush_tempe_la_lush.xml</Actor>
+ <Actor>props/flora/bush_tempe_la_lush.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/gaia/wrld_fauna_sheep.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/wrld_fauna_sheep.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/wrld_fauna_sheep.xml (revision 2763)
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_fauna">
- <Actor>fauna/temp_sheep1.xml</Actor>
+ <Actor>fauna/sheep1.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_la.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_la.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_la.xml (revision 2763)
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_bush">
- <Actor>foliage/bush_tempe_la.xml</Actor>
+ <Actor>props/flora/bush_tempe_la.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/gaia/wrld_flora_berrybush.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/wrld_flora_berrybush.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/wrld_flora_berrybush.xml (revision 2763)
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_bush_berry">
<Traits>
<Id
internal_only="false"
/>
</Traits>
- <Actor>foliage/wrld_foliagebush.xml</Actor>
+ <Actor>props/flora/foliagebush.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_sm.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_sm.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_sm.xml (revision 2763)
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_bush">
- <Actor>foliage/bush_medit_sm.xml</Actor>
+ <Actor>props/flora/bush_medit_sm.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_la_lush.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_la_lush.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_la_lush.xml (revision 2763)
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_bush">
- <Actor>foliage/bush_medit_la_lush.xml</Actor>
+ <Actor>props/flora/bush_medit_la_lush.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/gaia/wrld_flora_oak.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/wrld_flora_oak.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/wrld_flora_oak.xml (revision 2763)
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_tree_oak">
<Traits>
<Id
internal_only="false"
/>
</Traits>
- <Actor>flora/wrld_flora_oak.xml</Actor>
+ <Actor>flora/trees/oak.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_sm_dry.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_sm_dry.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_sm_dry.xml (revision 2763)
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_bush">
- <Actor>foliage/bush_medit_sm_dry.xml</Actor>
+ <Actor>props/flora/bush_medit_sm_dry.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/maps/scenarios/cantabrian_generated.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/scenarios/cantabrian_generated.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/scenarios/cantabrian_generated.xml (revision 2763)
@@ -1,12151 +1,12151 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<!DOCTYPE Scenario SYSTEM "/maps/scenario_v4.dtd">
<Scenario>
<Environment>
<SunColour r="1" g="1" b="1" />
<SunElevation angle="0.785398" />
<SunRotation angle="4.712389" />
<TerrainAmbientColour r="0" g="0" b="0" />
<UnitsAmbientColour r="0.4" g="0.4" b="0.4" />
</Environment>
<Entities>
<Entity>
<Template>hele_cc</Template>
<Player>0</Player>
<Position x="614" y="22.3077" z="206" />
<Orientation angle="5.59151" />
</Entity>
<Entity>
<Template>hele_isp_b</Template>
<Player>0</Player>
<Position x="630.892" y="22.3077" z="216.708" />
<Orientation angle="6.27117" />
</Entity>
<Entity>
<Template>hele_isp_b</Template>
<Player>0</Player>
<Position x="626.95" y="22.3077" z="190.759" />
<Orientation angle="3.96013" />
</Entity>
<Entity>
<Template>hele_isp_b</Template>
<Player>0</Player>
<Position x="594.556" y="22.3077" z="201.315" />
<Orientation angle="2.0752" />
</Entity>
<Entity>
<Template>wrld_flora_berrybush</Template>
<Player>0</Player>
<Position x="589.95" y="22.3077" z="226.84" />
<Orientation angle="4.71096" />
</Entity>
<Entity>
<Template>wrld_flora_berrybush</Template>
<Player>0</Player>
<Position x="590.14" y="22.3076" z="232.279" />
<Orientation angle="3.52142" />
</Entity>
<Entity>
<Template>wrld_flora_berrybush</Template>
<Player>0</Player>
<Position x="585.917" y="22.3077" z="225.563" />
<Orientation angle="0.398501" />
</Entity>
<Entity>
<Template>wrld_flora_berrybush</Template>
<Player>0</Player>
<Position x="584.522" y="22.3075" z="230.894" />
<Orientation angle="4.51859" />
</Entity>
<Entity>
<Template>wrld_flora_berrybush</Template>
<Player>0</Player>
<Position x="588.129" y="22.3077" z="219.938" />
<Orientation angle="4.69479" />
</Entity>
<Entity>
<Template>wrld_rock_light</Template>
<Player>0</Player>
<Position x="588.078" y="22.3073" z="173.498" />
<Orientation angle="1.54745" />
</Entity>
<Entity>
<Template>wrld_rock_light</Template>
<Player>0</Player>
<Position x="593.918" y="22.3077" z="177.993" />
<Orientation angle="5.93639" />
</Entity>
<Entity>
<Template>wrld_rock_light</Template>
<Player>0</Player>
<Position x="591.607" y="22.3077" z="181.829" />
<Orientation angle="2.677" />
</Entity>
<Entity>
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<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="126.893" y="9.98726" z="125.477" />
<Orientation angle="0.722075" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="759.228" y="9.95238" z="85.1416" />
<Orientation angle="3.66546" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="750.645" y="9.77563" z="84.437" />
<Orientation angle="3.27384" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="758.383" y="9.9645" z="83.9539" />
<Orientation angle="0.207377" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="764.876" y="9.88284" z="93.5647" />
<Orientation angle="5.2854" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="765.87" y="9.83499" z="100.503" />
<Orientation angle="5.28057" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="669.85" y="10" z="314.503" />
<Orientation angle="2.22333" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="668.366" y="10" z="307.597" />
<Orientation angle="4.54315" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="663.531" y="8.89858" z="358.086" />
<Orientation angle="3.48941" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="663.704" y="8.84264" z="361.584" />
<Orientation angle="4.66625" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="663.409" y="8.93478" z="361.644" />
<Orientation angle="0.810885" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="115.532" y="9.29005" z="473.836" />
<Orientation angle="5.75545" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="114.493" y="8.62434" z="475.808" />
<Orientation angle="2.26245" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="734.63" y="9.19569" z="312.681" />
<Orientation angle="1.27749" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="737.472" y="9.76191" z="320.667" />
<Orientation angle="0.741408" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="694.587" y="9.99936" z="171.228" />
<Orientation angle="6.20163" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="695.463" y="9.94806" z="165.225" />
<Orientation angle="4.55028" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="694.383" y="9.99769" z="169" />
<Orientation angle="3.60946" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="117.904" y="10" z="81.7887" />
<Orientation angle="1.50596" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="108.053" y="9.62748" z="84.8426" />
<Orientation angle="3.79193" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="376.356" y="8.55201" z="484.235" />
<Orientation angle="4.44238" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="378.324" y="8.94782" z="485.509" />
<Orientation angle="6.18036" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="259.251" y="10" z="36.4105" />
<Orientation angle="4.68816" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="259.49" y="10" z="36.0139" />
<Orientation angle="6.27217" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="678.896" y="10" z="295.953" />
<Orientation angle="3.38398" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="678.953" y="10" z="299.138" />
<Orientation angle="1.38262" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="153.723" y="9.49054" z="522.453" />
<Orientation angle="2.82744" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="154.563" y="9.89553" z="525.37" />
<Orientation angle="3.9172" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="156.103" y="9.83906" z="523.137" />
<Orientation angle="5.0585" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="375.847" y="9.30084" z="402.016" />
<Orientation angle="1.81588" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="368.553" y="9.9834" z="400.408" />
<Orientation angle="2.25702" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="374.056" y="9.50741" z="401.5" />
<Orientation angle="1.01423" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="681.082" y="10" z="291.67" />
<Orientation angle="4.86386" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="684.004" y="9.99996" z="294.652" />
<Orientation angle="0.628207" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="684.955" y="10" z="289.653" />
<Orientation angle="3.10719" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="90.2319" y="9.95687" z="83.8967" />
<Orientation angle="5.27158" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="87.9525" y="10" z="76.9336" />
<Orientation angle="3.20046" />
</Nonentity>
<Nonentity>
- <Actor>foliage/reeds_a.xml</Actor>
+ <Actor>props/flora/reeds_a.xml</Actor>
<Position x="89.6872" y="9.96983" z="83.463" />
<Orientation angle="4.88907" />
</Nonentity>
</Nonentities>
</Scenario>
Index: ps/trunk/binaries/data/mods/official/maps/scenarios/celt_screenshot.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/scenarios/celt_screenshot.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/scenarios/celt_screenshot.xml (revision 2763)
@@ -1,1034 +1,1034 @@
-<?xml version="1.0" encoding="utf-8" standalone="no"?>
-<!DOCTYPE Scenario SYSTEM "/maps/scenario.dtd">
-
-<Scenario>
- <Entities>
- <Entity>
- <Template>hele_hc</Template>
- <Player>0</Player>
- <Position x="182.122" y="30.0133" z="426.143" />
- <Orientation angle="-3.0442" />
- </Entity>
- <Entity>
- <Template>hele_ff</Template>
- <Player>0</Player>
- <Position x="231.521" y="25.1609" z="392.964" />
- <Orientation angle="-2.99394" />
- </Entity>
- <Entity>
- <Template>hele_cc</Template>
- <Player>0</Player>
- <Position x="182.815" y="28.6797" z="397.273" />
- <Orientation angle="2.20852" />
- </Entity>
- <Entity>
- <Template>hele_fc</Template>
- <Player>0</Player>
- <Position x="181.027" y="28.8428" z="399.381" />
- <Orientation angle="-2.84942" />
- </Entity>
- <Entity>
- <Template>celt_ho</Template>
- <Player>0</Player>
- <Position x="299.312" y="13.4203" z="168.046" />
- <Orientation angle="2.74888" />
- </Entity>
- <Entity>
- <Template>celt_ho</Template>
- <Player>0</Player>
- <Position x="312.325" y="12.6471" z="167.781" />
- <Orientation angle="2.69863" />
- </Entity>
- <Entity>
- <Template>celt_ho</Template>
- <Player>0</Player>
- <Position x="308.132" y="12.3842" z="154.334" />
- <Orientation angle="2.5541" />
- </Entity>
- <Entity>
- <Template>celt_fc</Template>
- <Player>0</Player>
- <Position x="330.625" y="15.2512" z="144.611" />
- <Orientation angle="3.14159" />
- </Entity>
- <Entity>
- <Template>celt_mc</Template>
- <Player>0</Player>
- <Position x="304.963" y="12.7131" z="135.786" />
- <Orientation angle="-2.7489" />
- </Entity>
- <Entity>
- <Template>celt_tf</Template>
- <Player>0</Player>
- <Position x="300.626" y="13.1356" z="153.017" />
- <Orientation angle="0.0502431" />
- </Entity>
- <Entity>
- <Template>celt_tf</Template>
- <Player>0</Player>
- <Position x="333.176" y="15.4783" z="161.368" />
- <Orientation angle="1.47341" />
- </Entity>
- <Entity>
- <Template>celt_ho</Template>
- <Player>0</Player>
- <Position x="311.141" y="14.8135" z="178.367" />
- <Orientation angle="-2.16142" />
- </Entity>
- <Entity>
- <Template>celt_ho</Template>
- <Player>0</Player>
- <Position x="323.196" y="13.9566" z="160.958" />
- <Orientation angle="2.01375" />
- </Entity>
- <Entity>
- <Template>celt_tc</Template>
- <Player>0</Player>
- <Position x="287.457" y="16.7557" z="148.604" />
- <Orientation angle="-3.09449" />
- </Entity>
- <Entity>
- <Template>celt_cc</Template>
- <Player>0</Player>
- <Position x="257.871" y="8.65564" z="175.674" />
- <Orientation angle="-2.99394" />
- </Entity>
- <Entity>
- <Template>celt_ho</Template>
- <Player>0</Player>
- <Position x="254.748" y="9.06174" z="154.752" />
- <Orientation angle="1.96349" />
- </Entity>
- <Entity>
- <Template>celt_ho</Template>
- <Player>0</Player>
- <Position x="282.875" y="10.7832" z="192.675" />
- <Orientation angle="2.84628" />
- </Entity>
- <Entity>
- <Template>celt_ho</Template>
- <Player>0</Player>
- <Position x="280.743" y="11.7008" z="176.006" />
- <Orientation angle="1.81584" />
- </Entity>
- <Entity>
- <Template>celt_mc</Template>
- <Player>0</Player>
- <Position x="267.688" y="8.68488" z="201.546" />
- <Orientation angle="-2.79603" />
- </Entity>
- <Entity>
- <Template>celt_tf</Template>
- <Player>0</Player>
- <Position x="282.892" y="12.0742" z="131.617" />
- <Orientation angle="-2.94681" />
- </Entity>
- <Entity>
- <Template>celt_tf</Template>
- <Player>0</Player>
- <Position x="291.946" y="13.02" z="179.146" />
- <Orientation angle="-3.0442" />
- </Entity>
- <Entity>
- <Template>celt_fc</Template>
- <Player>0</Player>
- <Position x="444.507" y="5.56387" z="490.947" />
- <Orientation angle="2.47235" />
- </Entity>
- <Entity>
- <Template>celt_ho</Template>
- <Player>0</Player>
- <Position x="446.495" y="5.71143" z="470.95" />
- <Orientation angle="-3.02418" />
- </Entity>
- <Entity>
- <Template>celt_ho</Template>
- <Player>0</Player>
- <Position x="463.94" y="6.62022" z="460.7" />
- <Orientation angle="-2.99065" />
- </Entity>
- <Entity>
- <Template>celt_ho</Template>
- <Player>0</Player>
- <Position x="460.199" y="6.51273" z="504.22" />
- <Orientation angle="-3.08111" />
- </Entity>
- <Entity>
- <Template>celt_mc</Template>
- <Player>0</Player>
- <Position x="477.875" y="6.39073" z="476.489" />
- <Orientation angle="-3.01136" />
- </Entity>
- <Entity>
- <Template>celt_tf</Template>
- <Player>0</Player>
- <Position x="458.856" y="5.86498" z="473.659" />
- <Orientation angle="-2.89079" />
- </Entity>
- <Entity>
- <Template>celt_cc</Template>
- <Player>0</Player>
- <Position x="426.834" y="5.4995" z="473.25" />
- <Orientation angle="-2.99348" />
- </Entity>
- <Entity>
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- <Player>0</Player>
- <Position x="450.938" y="7.52261" z="526.388" />
- <Orientation angle="-3.04557" />
- </Entity>
- <Entity>
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- <Player>0</Player>
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- </Entities>
- <Nonentities>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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+ </Nonentity>
+ <Nonentity>
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+ </Nonentity>
+ <Nonentity>
+ <Actor>foliage/wrld_plants_med4.xml</Actor>
+ <Position x="457.067" y="6.02917" z="472.086" />
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+ </Nonentity>
+ <Nonentity>
+ <Actor>foliage/wrld_plants_med1.xml</Actor>
+ <Position x="455.727" y="5.54175" z="502.134" />
+ <Orientation angle="-2.95535" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_oak_4.xml</Actor>
+ <Position x="407.046" y="6.34956" z="486.382" />
+ <Orientation angle="-2.8679" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_oak_3.xml</Actor>
+ <Position x="398.331" y="6.96208" z="493.406" />
+ <Orientation angle="-2.6796" />
+ </Nonentity>
+ <Nonentity>
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+ <Orientation angle="-2.58406" />
+ </Nonentity>
+ <Nonentity>
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+ </Nonentity>
+ <Nonentity>
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+ </Nonentity>
+ <Nonentity>
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+ <Orientation angle="-2.95067" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>fauna/deer1.xml</Actor>
+ <Position x="470.677" y="13.1752" z="542.813" />
+ <Orientation angle="-2.9695" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>fauna/deer2.xml</Actor>
+ <Position x="469.376" y="12.2536" z="537.608" />
+ <Orientation angle="0.481317" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>fauna/deer2.xml</Actor>
+ <Position x="464.034" y="10.3643" z="539.271" />
+ <Orientation angle="2.81435" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>fauna/deer3.xml</Actor>
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+ <Orientation angle="-0.874917" />
+ </Nonentity>
+ </Nonentities>
</Scenario>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/maps/scenarios/just abit of romans.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/scenarios/just abit of romans.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/scenarios/just abit of romans.xml (revision 2763)
@@ -1,488 +1,488 @@
-<?xml version="1.0" encoding="utf-8" standalone="no"?>
-<!DOCTYPE Scenario SYSTEM "/maps/scenario.dtd">
-
-<Scenario>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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- <Orientation angle="-2.77888" />
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+<?xml version="1.0" encoding="utf-8" standalone="no"?>
+<!DOCTYPE Scenario SYSTEM "/maps/scenario.dtd">
+
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+ <Nonentities>
+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Orientation angle="-2.67583" />
+ </Nonentity>
+ <Nonentity>
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+ </Nonentity>
+ <Nonentity>
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+ </Nonentity>
+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Orientation angle="-2.72302" />
+ </Nonentity>
+ <Nonentity>
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+ <Orientation angle="-2.8855" />
+ </Nonentity>
+ <Nonentity>
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+ <Orientation angle="-2.4044" />
+ </Nonentity>
+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ </Nonentity>
+ <Nonentity>
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+ <Position x="393.311" y="44.8" z="270.085" />
+ <Orientation angle="-2.97818" />
+ </Nonentity>
+ <Nonentity>
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+ <Orientation angle="-2.84358" />
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+ <Nonentity>
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+ <Nonentity>
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+ <Orientation angle="-0.847102" />
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+ <Nonentity>
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+ <Orientation angle="-2.88338" />
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+ <Orientation angle="0.265163" />
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+ <Nonentity>
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+ <Orientation angle="-2.85045" />
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+ <Orientation angle="-2.5682" />
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+ <Nonentity>
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+ <Orientation angle="-2.97372" />
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+ <Nonentity>
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+ <Position x="438.714" y="44.8" z="319.079" />
+ <Orientation angle="-0.606361" />
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+ <Orientation angle="-2.27775" />
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+ <Orientation angle="-2.78194" />
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+ <Nonentity>
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+ <Orientation angle="-1.43165" />
+ </Nonentity>
+ <Nonentity>
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+ <Orientation angle="-2.85959" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/eyecandy/block_granite.xml</Actor>
+ <Position x="428.355" y="44.8" z="302.977" />
+ <Orientation angle="-1.47806" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/eyecandy/block_granite.xml</Actor>
+ <Position x="429.148" y="44.8" z="302.674" />
+ <Orientation angle="-2.57134" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/eyecandy/block_granite.xml</Actor>
+ <Position x="427.105" y="44.8" z="302.473" />
+ <Orientation angle="-2.77888" />
+ </Nonentity>
+ </Nonentities>
</Scenario>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/maps/scenarios/scrubbattles.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/scenarios/scrubbattles.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/scenarios/scrubbattles.xml (revision 2763)
@@ -1,2991 +1,2991 @@
-<?xml version="1.0" encoding="utf-8" standalone="no"?>
-<!DOCTYPE Scenario SYSTEM "/maps/scenario_v4.dtd">
-
-<Scenario>
- <Environment>
- <SunColour r="1" g="1" b="1" />
- <SunElevation angle="0.610865" />
- <SunRotation angle="4.71239" />
- <TerrainAmbientColour r="1" g="1" b="0.501961" />
- <UnitsAmbientColour r="0.4" g="0.4" b="0.4" />
- </Environment>
- <Entities>
- <Entity>
- <Template>bush_tempe_sm_lush</Template>
- <Player>1</Player>
- <Position x="473.374" y="44.8" z="257.983" />
- <Orientation angle="2.29696" />
- </Entity>
- <Entity>
- <Template>bush_tempe_sm_lush</Template>
- <Player>1</Player>
- <Position x="477.52" y="44.8" z="261.045" />
- <Orientation angle="-2.93689" />
- </Entity>
- <Entity>
- <Template>bush_tempe_sm</Template>
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</Scenario>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/maps/scenarios/combattest.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/scenarios/combattest.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/scenarios/combattest.xml (revision 2763)
@@ -1,897 +1,897 @@
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+ <Entity>
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+ <Entity>
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+ <Player>0</Player>
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+ <Orientation angle="-2.89655" />
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+ <Entity>
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+ <Orientation angle="-2.94681" />
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+ <Entity>
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+ <Entity>
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+ <Orientation angle="-2.89655" />
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+ <Entity>
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+ <Entity>
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+ </Entity>
+ <Entity>
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+ <Orientation angle="-2.94681" />
+ </Entity>
+ <Entity>
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+ <Orientation angle="-2.94681" />
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+ <Entity>
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+ <Player>0</Player>
+ <Position x="15.6497" y="44.8" z="283.681" />
+ <Orientation angle="-2.99394" />
+ </Entity>
+ <Entity>
+ <Template>hele_fc</Template>
+ <Player>0</Player>
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+ </Entity>
+ <Entity>
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+ <Orientation angle="-2.99394" />
+ </Entity>
+ <Entity>
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+ <Position x="75.109" y="44.8" z="276.487" />
+ <Orientation angle="-2.89341" />
+ </Entity>
+ <Entity>
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+ <Entity>
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+ <Player>0</Player>
+ <Position x="52.2999" y="44.8" z="231.088" />
+ <Orientation angle="-2.89655" />
+ </Entity>
+ <Entity>
+ <Template>hele_tf</Template>
+ <Player>0</Player>
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+ <Orientation angle="-2.89655" />
+ </Entity>
+ <Entity>
+ <Template>hele_tc</Template>
+ <Player>0</Player>
+ <Position x="29.6833" y="44.8" z="224.466" />
+ <Orientation angle="-2.99394" />
+ </Entity>
+ <Entity>
+ <Template>hele_ho</Template>
+ <Player>0</Player>
+ <Position x="50.1906" y="44.8" z="262.473" />
+ <Orientation angle="-3.0442" />
+ </Entity>
+ <Entity>
+ <Template>hele_ho</Template>
+ <Player>0</Player>
+ <Position x="65.6863" y="44.8" z="260.799" />
+ <Orientation angle="-2.99394" />
+ </Entity>
+ <Entity>
+ <Template>hele_ho</Template>
+ <Player>0</Player>
+ <Position x="81.0205" y="44.8" z="245.169" />
+ <Orientation angle="-2.99394" />
+ </Entity>
+ <Entity>
+ <Template>celt_fc</Template>
+ <Player>0</Player>
+ <Position x="39.4933" y="44.8" z="61.883" />
+ <Orientation angle="-2.99394" />
+ </Entity>
+ <Entity>
+ <Template>celt_ho</Template>
+ <Player>0</Player>
+ <Position x="35.9763" y="45.4973" z="49.4167" />
+ <Orientation angle="-2.94367" />
+ </Entity>
+ <Entity>
+ <Template>celt_ho</Template>
+ <Player>0</Player>
+ <Position x="120.482" y="44.842" z="106.302" />
+ <Orientation angle="-3.0442" />
+ </Entity>
+ <Entity>
+ <Template>celt_tf</Template>
+ <Player>0</Player>
+ <Position x="125.559" y="45.0122" z="98.4342" />
+ <Orientation angle="-3.0442" />
+ </Entity>
+ </Entities>
+ <Nonentities>
+ <Nonentity>
+ <Actor>geology/gray_rock1.xml</Actor>
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+ <Orientation angle="-2.99708" />
+ </Nonentity>
+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
+ <Actor>geology/gray_rock1.xml</Actor>
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Orientation angle="-2.06403" />
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+ <Nonentity>
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+ <Orientation angle="-1.5708" />
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Orientation angle="-2.89655" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>structures/pers_ho_d.xml</Actor>
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+ <Orientation angle="-2.99708" />
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+ <Nonentity>
+ <Actor>structures/romans/farmstead.xml</Actor>
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+ <Orientation angle="-2.89655" />
+ </Nonentity>
+ <Nonentity>
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+ </Nonentities>
</Scenario>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/maps/scenarios/sunsetcombat.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/scenarios/sunsetcombat.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/scenarios/sunsetcombat.xml (revision 2763)
@@ -1,2145 +1,2145 @@
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-<!DOCTYPE Scenario SYSTEM "/maps/scenario.dtd">
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-<Scenario>
- <Entities>
- <Entity>
- <Template>celt_cc</Template>
- <Player>1</Player>
- <Position x="330.607" y="44.8" z="623.589" />
- <Orientation angle="2.40175" />
- </Entity>
- <Entity>
- <Template>celt_cc</Template>
- <Player>1</Player>
- <Position x="458.111" y="44.8" z="530.474" />
- <Orientation angle="2.91776" />
- </Entity>
- <Entity>
- <Template>celt_ho</Template>
- <Player>1</Player>
- <Position x="474.278" y="44.8" z="540.183" />
- <Orientation angle="2.60164" />
- </Entity>
- <Entity>
- <Template>celt_ho</Template>
- <Player>1</Player>
- <Position x="461.907" y="44.8" z="511.915" />
- <Orientation angle="-0.0393054" />
- </Entity>
- <Entity>
- <Template>celt_ho</Template>
- <Player>1</Player>
- <Position x="477.102" y="44.8" z="525.58" />
- <Orientation angle="-2.00719" />
- </Entity>
- <Entity>
- <Template>celt_ho</Template>
- <Player>1</Player>
- <Position x="475.614" y="44.8" z="512.993" />
- <Orientation angle="3.01721" />
- </Entity>
- <Entity>
- <Template>celt_mc</Template>
- <Player>1</Player>
- <Position x="446.421" y="44.8" z="504.579" />
- <Orientation angle="-2.87545" />
- </Entity>
- <Entity>
- <Template>celt_hc</Template>
- <Player>1</Player>
- <Position x="467.439" y="44.8" z="496.803" />
- <Orientation angle="1.85127" />
- </Entity>
- <Entity>
- <Template>celt_hc</Template>
- <Player>1</Player>
- <Position x="361.57" y="44.8" z="568.214" />
- <Orientation angle="1.49972" />
- </Entity>
- <Entity>
- <Template>celt_isp_e</Template>
- <Player>1</Player>
- <Position x="475.865" y="44.8" z="503.985" />
- <Orientation angle="-2.96252" />
- </Entity>
- <Entity>
- <Template>celt_isp_e</Template>
- <Player>1</Player>
- <Position x="479.928" y="44.8" z="499.778" />
- <Orientation angle="0.576798" />
- </Entity>
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</Scenario>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/maps/scenarios/michael_celts_06102004.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/scenarios/michael_celts_06102004.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/scenarios/michael_celts_06102004.xml (revision 2763)
@@ -1,943 +1,943 @@
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Orientation angle="-2.96197" />
+ </Nonentity>
+ <Nonentity>
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+ <Orientation angle="-1.01922" />
+ </Nonentity>
+ <Nonentity>
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+ <Orientation angle="-3.07532" />
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+ <Nonentity>
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+ </Nonentity>
+ <Nonentity>
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+ <Orientation angle="-2.87876" />
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+ <Nonentity>
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+ <Nonentity>
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+ </Nonentity>
+ <Nonentity>
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+ <Orientation angle="-3.14119" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/l_oak_3.xml</Actor>
+ <Position x="449.537" y="44.8" z="491.51" />
+ <Orientation angle="-2.83049" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/l_oak_3.xml</Actor>
+ <Position x="444.63" y="44.8" z="483.124" />
+ <Orientation angle="-3.14119" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/l_oak_3.xml</Actor>
+ <Position x="441.935" y="44.8" z="478.267" />
+ <Orientation angle="-3.13829" />
+ </Nonentity>
+ </Nonentities>
</Scenario>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/maps/scenarios/mediterannean.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/scenarios/mediterannean.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/scenarios/mediterannean.xml (revision 2763)
@@ -1,1646 +1,1646 @@
-<?xml version="1.0" encoding="utf-8" standalone="no"?>
-<!DOCTYPE Scenario SYSTEM "/maps/scenario_v4.dtd">
-
-<Scenario>
- <Environment>
- <SunColour r="1" g="1" b="1" />
- <SunElevation angle="0.785398" />
- <SunRotation angle="4.71239" />
- <TerrainAmbientColour r="0" g="0" b="0" />
- <UnitsAmbientColour r="0.4" g="0.4" b="0.4" />
- </Environment>
- <Entities>
- <Entity>
- <Template>hele_isp_b</Template>
- <Player>1</Player>
- <Position x="450.414" y="88.0093" z="553.821" />
- <Orientation angle="-2.89174" />
- </Entity>
- <Entity>
- <Template>hele_isp_b</Template>
- <Player>1</Player>
- <Position x="452.074" y="88.1737" z="555.699" />
- <Orientation angle="-2.98514" />
- </Entity>
- <Entity>
- <Template>hele_isp_b</Template>
- <Player>1</Player>
- <Position x="453.881" y="88.2757" z="556.865" />
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</Scenario>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/maps/scenarios/snowPR3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/scenarios/snowPR3.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/scenarios/snowPR3.xml (revision 2763)
@@ -1,692 +1,692 @@
-<?xml version="1.0" encoding="utf-8" standalone="no"?>
-<!DOCTYPE Scenario SYSTEM "/maps/scenario.dtd">
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- <Template>hele_ff</Template>
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- </Entity>
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+ </Nonentity>
+ <Nonentity>
+ <Actor>foliage/wrld_fol_grass5.xml</Actor>
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+ <Orientation angle="-2.9571" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>foliage/wrld_fol_grass15.xml</Actor>
+ <Position x="297.542" y="14.5281" z="129.045" />
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+ </Nonentity>
+ <Nonentity>
+ <Actor>foliage/wrld_fol_grass14.xml</Actor>
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+ <Orientation angle="-2.95698" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>foliage/wrld_flower_bright2.xml</Actor>
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+ <Orientation angle="-3.14144" />
+ </Nonentity>
+ <Nonentity>
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+ <Position x="318.585" y="14.6147" z="168.98" />
+ <Orientation angle="-2.77241" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>geology/snow1.xml</Actor>
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+ <Orientation angle="-3.14142" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>geology/snow2.xml</Actor>
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+ <Orientation angle="-3.14146" />
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+ <Nonentity>
+ <Actor>geology/snow1.xml</Actor>
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+ <Orientation angle="-2.957" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>geology/snow1.xml</Actor>
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+ <Orientation angle="-2.96944" />
+ </Nonentity>
+ <Nonentity>
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+ <Position x="297.348" y="14.0493" z="170.092" />
+ <Orientation angle="2.80726" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>foliage/wrld_fol_grass6.xml</Actor>
+ <Position x="335.354" y="17.4984" z="126.418" />
+ <Orientation angle="-2.95701" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>foliage/wrld_fol_plant_sm3.xml</Actor>
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+ <Orientation angle="-2.95683" />
+ </Nonentity>
+ </Nonentities>
</Scenario>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/maps/scenarios/CantabrianHighlands.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/scenarios/CantabrianHighlands.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/scenarios/CantabrianHighlands.xml (revision 2763)
@@ -1,10665 +1,10665 @@
-<?xml version="1.0" encoding="utf-8" standalone="no"?>
-<!DOCTYPE Scenario SYSTEM "/maps/scenario_v4.dtd">
-
-<Scenario>
- <Environment>
- <SunColour r="1" g="1" b="1" />
- <SunElevation angle="0.6" />
- <SunRotation angle="4.71239" />
- <TerrainAmbientColour r="0" g="0" b="0" />
- <UnitsAmbientColour r="0.501961" g="0.501961" b="0.501961" />
- </Environment>
- <Entities>
- <Entity>
- <Template>celt_cc</Template>
- <Player>1</Player>
- <Position x="211.167" y="46.8292" z="70.2483" />
- <Orientation angle="-3.14053" />
- </Entity>
- <Entity>
- <Template>hele_cc</Template>
- <Player>1</Player>
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- <Orientation angle="1.86757" />
- </Entity>
- <Entity>
- <Template>iber_cc</Template>
- <Player>1</Player>
- <Position x="195.389" y="57.0681" z="549.311" />
- <Orientation angle="-3.14057" />
- </Entity>
- <Entity>
- <Template>pers_cc</Template>
- <Player>1</Player>
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- <Orientation angle="-3.14055" />
- </Entity>
- </Entities>
- <Nonentities>
- <Nonentity>
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- </Nonentity>
- <Nonentity>
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- <Nonentity>
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- <Nonentity>
- <Actor>flora/wrld_flora_deci_1.xml</Actor>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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- </Nonentity>
- <Nonentity>
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</Scenario>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/maps/scenarios/MayScreenshot01.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/scenarios/MayScreenshot01.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/scenarios/MayScreenshot01.xml (revision 2763)
@@ -1,3522 +1,3522 @@
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+ <Actor>flora/trees/deci_50percent.xml</Actor>
+ <Position x="393.765" y="44.8" z="324.08" />
+ <Orientation angle="-0.157988" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/deci_50percent.xml</Actor>
+ <Position x="419.248" y="44.8" z="311.632" />
+ <Orientation angle="-0.823993" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/deci_50percent.xml</Actor>
+ <Position x="425.292" y="44.8" z="317.051" />
+ <Orientation angle="-3.14134" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/deci_50percent.xml</Actor>
+ <Position x="341.404" y="44.8" z="305.125" />
+ <Orientation angle="-2.41724" />
+ </Nonentity>
+ </Nonentities>
</Scenario>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/maps/scenarios/neareastern_generated.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/scenarios/neareastern_generated.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/scenarios/neareastern_generated.xml (revision 2763)
@@ -1,7956 +1,7956 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<!DOCTYPE Scenario SYSTEM "/maps/scenario_v4.dtd">
<Scenario>
<Environment>
<SunColour r="1" g="1" b="1" />
<SunElevation angle="0.785398" />
<SunRotation angle="4.712389" />
<TerrainAmbientColour r="0" g="0" b="0" />
<UnitsAmbientColour r="0.4" g="0.4" b="0.4" />
</Environment>
<Entities>
<Entity>
<Template>hele_cc</Template>
<Player>0</Player>
<Position x="174" y="10" z="206" />
<Orientation angle="1.96273" />
</Entity>
<Entity>
<Template>hele_isp_b</Template>
<Player>0</Player>
<Position x="163.258" y="10" z="222.871" />
<Orientation angle="1.75134" />
</Entity>
<Entity>
<Template>hele_isp_b</Template>
<Player>0</Player>
<Position x="187.088" y="10" z="190.877" />
<Orientation angle="2.64591" />
</Entity>
<Entity>
<Template>hele_isp_b</Template>
<Player>0</Player>
<Position x="159.941" y="10" z="220.225" />
<Orientation angle="4.40003" />
</Entity>
<Entity>
<Template>wrld_fauna_sheep</Template>
<Player>0</Player>
<Position x="190.218" y="10" z="240.227" />
<Orientation angle="2.26995" />
</Entity>
<Entity>
<Template>wrld_fauna_sheep</Template>
<Player>0</Player>
<Position x="193.572" y="10" z="235.9" />
<Orientation angle="0.716438" />
</Entity>
<Entity>
<Template>wrld_fauna_sheep</Template>
<Player>0</Player>
<Position x="193.791" y="10" z="245.22" />
<Orientation angle="1.21142" />
</Entity>
<Entity>
<Template>wrld_fauna_sheep</Template>
<Player>0</Player>
<Position x="199.637" y="10" z="233.202" />
<Orientation angle="2.11138" />
</Entity>
<Entity>
<Template>wrld_fauna_sheep</Template>
<Player>0</Player>
<Position x="193.205" y="10" z="231.064" />
<Orientation angle="5.09047" />
</Entity>
<Entity>
<Template>wrld_rock_light</Template>
<Player>0</Player>
<Position x="141.122" y="10" z="169.628" />
<Orientation angle="3.2779" />
</Entity>
<Entity>
<Template>wrld_rock_light</Template>
<Player>0</Player>
<Position x="152.234" y="10" z="166.709" />
<Orientation angle="5.59261" />
</Entity>
<Entity>
<Template>wrld_rock_light</Template>
<Player>0</Player>
<Position x="150.163" y="10" z="171.969" />
<Orientation angle="4.75753" />
</Entity>
<Entity>
<Template>hele_cc</Template>
<Player>1</Player>
<Position x="630" y="10" z="174" />
<Orientation angle="0.427627" />
</Entity>
<Entity>
<Template>hele_isp_b</Template>
<Player>1</Player>
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<Orientation angle="5.97257" />
</Entity>
<Entity>
<Template>hele_isp_b</Template>
<Player>1</Player>
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<Orientation angle="1.15133" />
</Entity>
<Entity>
<Template>hele_isp_b</Template>
<Player>1</Player>
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<Orientation angle="4.84258" />
</Entity>
<Entity>
<Template>wrld_fauna_sheep</Template>
<Player>0</Player>
<Position x="669.491" y="10" z="166.759" />
<Orientation angle="6.02648" />
</Entity>
<Entity>
<Template>wrld_fauna_sheep</Template>
<Player>0</Player>
<Position x="670.536" y="10" z="173.675" />
<Orientation angle="1.66946" />
</Entity>
<Entity>
<Template>wrld_fauna_sheep</Template>
<Player>0</Player>
<Position x="676.346" y="10" z="178.412" />
<Orientation angle="1.8297" />
</Entity>
<Entity>
<Template>wrld_fauna_sheep</Template>
<Player>0</Player>
<Position x="665.072" y="10" z="171.724" />
<Orientation angle="0.801845" />
</Entity>
<Entity>
<Template>wrld_fauna_sheep</Template>
<Player>0</Player>
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<Orientation angle="5.54545" />
</Entity>
<Entity>
<Template>wrld_rock_light</Template>
<Player>0</Player>
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<Orientation angle="0.662904" />
</Entity>
<Entity>
<Template>wrld_rock_light</Template>
<Player>0</Player>
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<Orientation angle="4.79246" />
</Entity>
<Entity>
<Template>wrld_rock_light</Template>
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<Position x="667.121" y="10" z="141.923" />
<Orientation angle="4.43441" />
</Entity>
<Entity>
<Template>hele_cc</Template>
<Player>2</Player>
<Position x="662" y="10" z="630" />
<Orientation angle="5.30797" />
</Entity>
<Entity>
<Template>hele_isp_b</Template>
<Player>2</Player>
<Position x="658.616" y="10" z="649.712" />
<Orientation angle="1.97714" />
</Entity>
<Entity>
<Template>hele_isp_b</Template>
<Player>2</Player>
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</Entity>
<Entity>
<Template>hele_isp_b</Template>
<Player>2</Player>
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<Orientation angle="6.08306" />
</Entity>
<Entity>
<Template>wrld_fauna_sheep</Template>
<Player>0</Player>
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</Entity>
<Entity>
<Template>wrld_fauna_sheep</Template>
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</Entity>
<Entity>
<Template>wrld_fauna_sheep</Template>
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</Entity>
<Entity>
<Template>wrld_fauna_sheep</Template>
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</Entity>
<Entity>
<Template>wrld_fauna_sheep</Template>
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<Orientation angle="4.45198" />
</Entity>
<Entity>
<Template>wrld_rock_light</Template>
<Player>0</Player>
<Position x="631.479" y="10" z="593.81" />
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</Entity>
<Entity>
<Template>wrld_rock_light</Template>
<Player>0</Player>
<Position x="627.856" y="10" z="599.685" />
<Orientation angle="1.16479" />
</Entity>
<Entity>
<Template>wrld_rock_light</Template>
<Player>0</Player>
<Position x="625.894" y="10" z="603.776" />
<Orientation angle="4.59808" />
</Entity>
<Entity>
<Template>hele_cc</Template>
<Player>3</Player>
<Position x="206" y="10" z="662" />
<Orientation angle="4.08633" />
</Entity>
<Entity>
<Template>hele_isp_b</Template>
<Player>3</Player>
<Position x="199.055" y="10" z="680.755" />
<Orientation angle="0.473888" />
</Entity>
<Entity>
<Template>hele_isp_b</Template>
<Player>3</Player>
<Position x="214.255" y="10" z="643.783" />
<Orientation angle="0.551752" />
</Entity>
<Entity>
<Template>hele_isp_b</Template>
<Player>3</Player>
<Position x="224.649" y="10" z="669.226" />
<Orientation angle="2.95955" />
</Entity>
<Entity>
<Template>wrld_fauna_sheep</Template>
<Player>0</Player>
<Position x="203.782" y="10" z="697.762" />
<Orientation angle="5.94182" />
</Entity>
<Entity>
<Template>wrld_fauna_sheep</Template>
<Player>0</Player>
<Position x="215.517" y="10" z="703.386" />
<Orientation angle="5.42864" />
</Entity>
<Entity>
<Template>wrld_fauna_sheep</Template>
<Player>0</Player>
<Position x="209.845" y="10" z="701.694" />
<Orientation angle="4.73541" />
</Entity>
<Entity>
<Template>wrld_fauna_sheep</Template>
<Player>0</Player>
<Position x="204.028" y="10" z="704.71" />
<Orientation angle="5.62295" />
</Entity>
<Entity>
<Template>wrld_fauna_sheep</Template>
<Player>0</Player>
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<Orientation angle="2.87744" />
</Entity>
<Entity>
<Template>wrld_rock_light</Template>
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</Entity>
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<Template>wrld_rock_light</Template>
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<Entity>
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- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="622" y="10" z="382" />
<Orientation angle="2.15688" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="682" y="10" z="22" />
<Orientation angle="4.30523" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="202" y="10.0001" z="550" />
<Orientation angle="2.11946" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="266" y="10" z="486" />
<Orientation angle="5.48004" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="430" y="10" z="58" />
<Orientation angle="4.73464" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="518" y="9.9984" z="382" />
<Orientation angle="2.10417" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="266" y="10" z="582" />
<Orientation angle="6.00245" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="594" y="10" z="702" />
<Orientation angle="2.903" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="534" y="10" z="486" />
<Orientation angle="2.88336" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="434" y="10" z="802" />
<Orientation angle="4.76844" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="170" y="10" z="478" />
<Orientation angle="2.09208" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="794" y="10" z="194" />
<Orientation angle="5.51465" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="430" y="10" z="94" />
<Orientation angle="5.12891" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="196.977" y="10" z="564.737" />
<Orientation angle="0.977497" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="207.164" y="10" z="568.963" />
<Orientation angle="5.0484" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="202.775" y="10" z="562.238" />
<Orientation angle="0.852317" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="787.442" y="10" z="138.597" />
<Orientation angle="3.69031" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="787.506" y="10" z="146.781" />
<Orientation angle="0.757836" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="786.713" y="10" z="151.355" />
<Orientation angle="3.78566" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="554.021" y="10" z="576.315" />
<Orientation angle="4.23987" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="549.875" y="10" z="579.787" />
<Orientation angle="1.60612" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="555.571" y="10" z="575.283" />
<Orientation angle="4.41732" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="234.64" y="10" z="821.619" />
<Orientation angle="2.39418" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="237.132" y="10" z="828.507" />
<Orientation angle="3.43995" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="228.896" y="10" z="819.483" />
<Orientation angle="3.9996" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="66.7285" y="10" z="670.342" />
<Orientation angle="1.84553" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="66.4818" y="10" z="668.565" />
<Orientation angle="5.23703" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="583.849" y="10" z="679.022" />
<Orientation angle="0.0515032" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="582.316" y="10" z="687.596" />
<Orientation angle="3.97795" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="577.435" y="10" z="683.809" />
<Orientation angle="5.61041" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="558.787" y="10" z="476.952" />
<Orientation angle="3.87175" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="550.274" y="10" z="476.775" />
<Orientation angle="4.65976" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="550.116" y="10" z="476.612" />
<Orientation angle="0.0931387" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="28.2331" y="10" z="701.187" />
<Orientation angle="3.39409" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="29.377" y="10" z="703.718" />
<Orientation angle="2.37392" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="2.31694" y="10" z="161.083" />
<Orientation angle="4.18861" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="2.65541" y="10" z="165.49" />
<Orientation angle="4.68815" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="478.262" y="10" z="90.5036" />
<Orientation angle="1.21985" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="482.573" y="10" z="87.859" />
<Orientation angle="2.82568" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="477.966" y="10" z="89.9606" />
<Orientation angle="4.04909" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="818.15" y="10" z="105.614" />
<Orientation angle="1.32801" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="817.389" y="10" z="110.811" />
<Orientation angle="1.55591" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="415.219" y="10" z="728.486" />
<Orientation angle="5.0688" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="412.636" y="10.0029" z="726.254" />
<Orientation angle="6.22391" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="419.425" y="10" z="730.647" />
<Orientation angle="0.286182" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="350.165" y="10.6621" z="706.647" />
<Orientation angle="1.8694" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="343.812" y="10.5047" z="703.724" />
<Orientation angle="0.154316" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="791.537" y="10" z="632.225" />
<Orientation angle="1.53821" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="785.753" y="10" z="631.503" />
<Orientation angle="0.236295" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="28.104" y="10" z="76.5421" />
<Orientation angle="4.48632" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="27.6993" y="10" z="72.9843" />
<Orientation angle="3.20283" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="33.6984" y="10" z="79.1372" />
<Orientation angle="0.112007" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="413.211" y="10" z="607.91" />
<Orientation angle="1.3372" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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<Position x="415.856" y="10" z="610.644" />
<Orientation angle="0.0451461" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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<Position x="406.113" y="10" z="604.845" />
<Orientation angle="0.00206605" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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<Position x="145.874" y="10" z="826.001" />
<Orientation angle="3.88542" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="143.748" y="10" z="829.406" />
<Orientation angle="2.81054" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="828.981" y="10" z="806.427" />
<Orientation angle="2.50493" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="826.412" y="10" z="811.558" />
<Orientation angle="0.00965606" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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<Position x="119.537" y="10" z="286.701" />
<Orientation angle="3.26612" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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<Position x="115.724" y="10" z="282.923" />
<Orientation angle="1.27918" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
+ <Actor>props/flora/bush_dry_a.xml</Actor>
<Position x="115.257" y="10" z="280.596" />
<Orientation angle="5.00268" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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<Position x="800.957" y="10" z="396.597" />
<Orientation angle="4.71772" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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<Position x="800.271" y="10" z="393.915" />
<Orientation angle="4.28082" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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<Orientation angle="6.20109" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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<Position x="122.063" y="10" z="29.9499" />
<Orientation angle="3.23553" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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<Orientation angle="5.26744" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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<Position x="806.206" y="10.8002" z="716.753" />
<Orientation angle="0.268194" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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<Orientation angle="4.05174" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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<Orientation angle="1.4751" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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<Orientation angle="0.585078" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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<Orientation angle="4.33117" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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<Orientation angle="1.93568" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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<Orientation angle="2.61908" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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<Orientation angle="3.53093" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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<Position x="561.609" y="10" z="31.9045" />
<Orientation angle="3.43323" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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<Orientation angle="4.76971" />
</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>foliage/bush_dry_a.xml</Actor>
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</Nonentity>
<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Orientation angle="1.76865" />
</Nonentity>
<Nonentity>
- <Actor>geology/rock_gray1.xml</Actor>
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<Orientation angle="3.35978" />
</Nonentity>
<Nonentity>
- <Actor>geology/rock_gray1.xml</Actor>
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<Orientation angle="5.52701" />
</Nonentity>
<Nonentity>
- <Actor>geology/rock_gray1.xml</Actor>
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<Orientation angle="1.85011" />
</Nonentity>
<Nonentity>
- <Actor>geology/rock_gray1.xml</Actor>
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<Orientation angle="4.72883" />
</Nonentity>
<Nonentity>
- <Actor>geology/rock_gray1.xml</Actor>
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<Orientation angle="1.00372" />
</Nonentity>
<Nonentity>
- <Actor>geology/rock_gray1.xml</Actor>
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<Orientation angle="0.591262" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.38465" />
</Nonentity>
<Nonentity>
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<Orientation angle="3.03727" />
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<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="2.44899" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="0.0530019" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.416705" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="0.418797" />
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<Nonentity>
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<Orientation angle="0.574535" />
</Nonentity>
<Nonentity>
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<Nonentity>
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<Orientation angle="0.856649" />
</Nonentity>
<Nonentity>
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<Orientation angle="2.89261" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.801788" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.94421" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="1.5533" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="2.57502" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.888879" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.556747" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="1.33218" />
</Nonentity>
<Nonentity>
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<Orientation angle="2.80091" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.20087" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.005" />
</Nonentity>
<Nonentity>
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<Orientation angle="2.69705" />
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<Nonentity>
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<Orientation angle="2.93651" />
</Nonentity>
<Nonentity>
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<Orientation angle="2.62012" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.264071" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.856287" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.669915" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="2.07151" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.38739" />
</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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<Orientation angle="3.0623" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.54071" />
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<Nonentity>
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<Orientation angle="0.181584" />
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<Nonentity>
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<Nonentity>
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<Orientation angle="1.72847" />
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<Nonentity>
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<Nonentity>
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<Nonentity>
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</Nonentity>
<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.161055" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="1.47672" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="0.979548" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="0.526067" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="3.00277" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.79951" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="0.698206" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="1.90902" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.41607" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.00283881" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="2.24283" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.83773" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="1.21121" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.32121" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="3.06009" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="1.22269" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="2.25478" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.98402" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.41239" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.963096" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.46303" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.67772" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.18252" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.55166" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.3339" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.21792" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.64322" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.691913" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.966694" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="1.51926" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.0751" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.162523" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="2.31554" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.4949" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.80156" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.71056" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.37497" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.794045" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="3.02022" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.488562" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.1295" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.91922" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.104305" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.83389" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.692912" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.22271" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.0932599" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.032175" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.05611" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.31443" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.4608" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.23389" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.727852" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.0564554" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.87343" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.686154" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="3.06273" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.13569" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.735481" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.206334" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.178594" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.621997" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.407399" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.44239" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.142982" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.602246" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.94266" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.6756" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.73863" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.30732" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="286" y="10" z="186" />
<Orientation angle="2.08378" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.51536" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.67447" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.95019" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.80309" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="290" y="9.5" z="414" />
<Orientation angle="1.62189" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="290" y="9.5" z="426" />
<Orientation angle="2.52606" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.0941707" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.990388" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.13012" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.822103" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.5478" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.76104" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.66127" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.306748" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.91012" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.91981" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.21605" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="294" y="9.49691" z="438" />
<Orientation angle="1.93868" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.211585" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.6323" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.35309" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.19317" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.28983" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.73053" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.827261" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.81218" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.371" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.92782" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.498728" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.50169" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.54031" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.19692" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.880044" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.590486" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.89462" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.0134" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.27785" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.97618" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.38896" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.30576" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.36257" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.4152" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.977917" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.68823" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.55419" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.666133" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.979699" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.123299" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.79953" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.42173" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.77552" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.29368" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.45139" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.17825" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.70149" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.50965" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.63705" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.333261" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.953476" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.171468" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.98853" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="3.13258" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.94257" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.44181" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.0829694" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.99309" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.52318" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.75494" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.01074" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.88091" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="3.03352" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.337782" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.33127" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.4687" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.24976" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.187665" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.15774" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.710196" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.72714" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.0570044" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.441328" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.20875" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.28306" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.94155" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.84959" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.210797" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.10339" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="3.12952" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.129632" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.970553" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.68341" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.80337" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.07242" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Position x="310" y="9.46357" z="482" />
<Orientation angle="0.280777" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="314" y="10" z="162" />
<Orientation angle="2.95628" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="314" y="10" z="170" />
<Orientation angle="1.52835" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.328057" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="314" y="8.69936" z="370" />
<Orientation angle="1.85025" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="314" y="7.96002" z="378" />
<Orientation angle="2.91622" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="314" y="5.55842" z="394" />
<Orientation angle="2.52046" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="314" y="4.04874" z="406" />
<Orientation angle="2.85853" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="314" y="4.02571" z="426" />
<Orientation angle="1.21492" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="314" y="4.98278" z="442" />
<Orientation angle="0.592568" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="314" y="5.52246" z="446" />
<Orientation angle="0.722305" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="314" y="6.21314" z="458" />
<Orientation angle="1.6515" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="314" y="7.0872" z="466" />
<Orientation angle="3.12073" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="314" y="7.41197" z="470" />
<Orientation angle="1.1409" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="314" y="8.30754" z="478" />
<Orientation angle="2.78506" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="314" y="8.37842" z="482" />
<Orientation angle="0.635654" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.83117" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="314" y="9.16869" z="490" />
<Orientation angle="1.35642" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="318" y="10" z="174" />
<Orientation angle="0.201609" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.01835" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="318" y="10" z="182" />
<Orientation angle="1.37714" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="318" y="10" z="186" />
<Orientation angle="3.04075" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="318" y="10" z="190" />
<Orientation angle="2.10678" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="318" y="9.73351" z="362" />
<Orientation angle="2.0152" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="318" y="9.17079" z="366" />
<Orientation angle="1.47309" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.41001" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="318" y="7.48987" z="374" />
<Orientation angle="0.173931" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="318" y="3.98321" z="402" />
<Orientation angle="1.93029" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="318" y="3.90659" z="406" />
<Orientation angle="0.776927" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="318" y="3.89526" z="426" />
<Orientation angle="2.00849" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.26141" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.785248" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="318" y="4.30735" z="442" />
<Orientation angle="1.52381" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.632793" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.509125" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.6518" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.90144" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.63656" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.923087" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.81695" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.68316" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.24775" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.57996" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.35195" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.43018" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.532716" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.40579" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.366792" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.334517" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.91392" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.02031" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.99243" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.868606" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.281533" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.17953" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.36483" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.33036" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.95252" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.85734" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.87876" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.23819" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.641794" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.773156" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.31316" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.469721" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.9729" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.758628" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.904765" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.271679" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.933489" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.77785" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.53261" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.06939" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.86424" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.00237487" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.0471273" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.90514" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.77375" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.0960842" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.129464" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="3.05686" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.3856" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.6964" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.44256" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.17641" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="3.1056" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.60648" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.67862" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.500208" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.647723" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.65928" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.0371109" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.0440221" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.07409" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.27255" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.53917" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.76335" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.31757" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="1.22426" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="1.05592" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="2.98918" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="0.980097" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="0.990171" />
</Nonentity>
<Nonentity>
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<Orientation angle="3.00036" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="1.61157" />
</Nonentity>
<Nonentity>
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<Orientation angle="2.55183" />
</Nonentity>
<Nonentity>
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<Orientation angle="3.10739" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.46409" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.523539" />
</Nonentity>
<Nonentity>
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<Orientation angle="2.91532" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="0.795249" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="2.32871" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="0.25055" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="0.544787" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.99708" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.705613" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="3.05675" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.5102" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="0.763432" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.826699" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.487656" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="2.58746" />
</Nonentity>
<Nonentity>
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<Orientation angle="3.00905" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.59436" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.03047" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.48956" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.94041" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.2848" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.318363" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.911782" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.69507" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.385979" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.80735" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.339642" />
</Nonentity>
<Nonentity>
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<Orientation angle="2.0368" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.25012" />
</Nonentity>
<Nonentity>
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<Orientation angle="3.09318" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.107333" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.29012" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.9214" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.237853" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.795512" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.97172" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.07031" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.686" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.79965" />
</Nonentity>
<Nonentity>
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<Orientation angle="2.94062" />
</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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<Orientation angle="1.56294" />
</Nonentity>
<Nonentity>
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<Orientation angle="2.45716" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.167476" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.43826" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.201556" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.32967" />
</Nonentity>
<Nonentity>
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<Orientation angle="2.15326" />
</Nonentity>
<Nonentity>
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<Orientation angle="2.91813" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.58009" />
</Nonentity>
<Nonentity>
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<Orientation angle="2.94037" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.35574" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.829659" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.647651" />
</Nonentity>
<Nonentity>
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<Orientation angle="3.12163" />
</Nonentity>
<Nonentity>
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<Orientation angle="2.8451" />
</Nonentity>
<Nonentity>
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<Orientation angle="2.06649" />
</Nonentity>
<Nonentity>
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<Orientation angle="2.78606" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.79654" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.815399" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.610894" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.245604" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.91911" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.1392" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.33844" />
</Nonentity>
<Nonentity>
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<Orientation angle="2.53122" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.88655" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.15836" />
</Nonentity>
<Nonentity>
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<Orientation angle="0.0122399" />
</Nonentity>
<Nonentity>
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<Orientation angle="1.81675" />
</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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<Orientation angle="0.662735" />
</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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<Orientation angle="0.275452" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="362" y="10" z="606" />
<Orientation angle="1.37195" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="362" y="10" z="630" />
<Orientation angle="1.07354" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="362" y="10" z="634" />
<Orientation angle="1.4318" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="366" y="9.73216" z="338" />
<Orientation angle="1.20574" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="366" y="8.30747" z="346" />
<Orientation angle="1.28729" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="366" y="5.85257" z="358" />
<Orientation angle="3.14009" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="366" y="4.94727" z="362" />
<Orientation angle="3.02915" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="366" y="3.92274" z="370" />
<Orientation angle="0.730373" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="366" y="3.84877" z="486" />
<Orientation angle="1.38556" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="366" y="4.70946" z="494" />
<Orientation angle="0.295224" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="366" y="5.61911" z="498" />
<Orientation angle="0.773148" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="366" y="6.80332" z="502" />
<Orientation angle="2.82045" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="366" y="10" z="602" />
<Orientation angle="2.04581" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="366" y="10" z="610" />
<Orientation angle="1.78017" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="370" y="9.49976" z="334" />
<Orientation angle="0.871433" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="370" y="9.19977" z="338" />
<Orientation angle="1.75298" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="370" y="7.97034" z="346" />
<Orientation angle="1.07989" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="370" y="3.98742" z="366" />
<Orientation angle="0.331949" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="370" y="3.86246" z="486" />
<Orientation angle="1.86323" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="370" y="4.38477" z="490" />
<Orientation angle="1.75361" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="370" y="6.84137" z="502" />
<Orientation angle="0.767966" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="370" y="9.20383" z="510" />
<Orientation angle="2.41808" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="374" y="9.48533" z="330" />
<Orientation angle="0.763376" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="374" y="8.70291" z="334" />
<Orientation angle="0.291489" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="374" y="7.39263" z="346" />
<Orientation angle="2.98637" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="374" y="6.74289" z="350" />
<Orientation angle="0.265745" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="374" y="5.85425" z="354" />
<Orientation angle="2.92701" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="374" y="4.29858" z="362" />
<Orientation angle="1.00105" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="374" y="3.92916" z="366" />
<Orientation angle="1.25126" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="374" y="3.87886" z="486" />
<Orientation angle="0.226562" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="374" y="4.43245" z="490" />
<Orientation angle="0.0862524" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="374" y="5.52624" z="494" />
<Orientation angle="0.420659" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="378" y="9.76389" z="322" />
<Orientation angle="1.80734" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="378" y="8.3352" z="334" />
<Orientation angle="0.0470382" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="378" y="3.88696" z="366" />
<Orientation angle="0.126579" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="378" y="4.11803" z="486" />
<Orientation angle="0.788089" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="382" y="9.48438" z="322" />
<Orientation angle="2.63633" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="382" y="7.11303" z="338" />
<Orientation angle="2.98476" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="382" y="5.90248" z="346" />
<Orientation angle="3.03067" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="382" y="4.29752" z="358" />
<Orientation angle="0.958604" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.8337" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="382" y="3.86227" z="482" />
<Orientation angle="1.56851" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.31933" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.54659" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="382" y="9.55564" z="510" />
<Orientation angle="2.10112" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="386" y="9.15613" z="322" />
<Orientation angle="2.84667" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.93606" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.62354" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.111116" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.1342" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.54554" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.37017" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="386" y="5.54043" z="490" />
<Orientation angle="1.68277" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="386" y="6.44001" z="494" />
<Orientation angle="1.63671" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="386" y="8.04814" z="502" />
<Orientation angle="1.06843" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="390" y="8.68468" z="318" />
<Orientation angle="2.03753" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="390" y="5.50192" z="342" />
<Orientation angle="0.126048" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.42277" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="390" y="3.94129" z="354" />
<Orientation angle="0.0880577" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.817154" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.96643" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.70908" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="390" y="5.87533" z="490" />
<Orientation angle="2.11938" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="390" y="7.66925" z="498" />
<Orientation angle="1.96366" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="390" y="8.35573" z="502" />
<Orientation angle="1.55553" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.454148" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="3.08403" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.221969" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.99801" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.82031" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.0905" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.3905" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.700491" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.71065" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.17389" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.90919" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.02827" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.422802" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.62893" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.449324" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="3.05531" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.33125" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.22939" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.59633" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.717313" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.66258" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.653167" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="398" y="5.50147" z="334" />
<Orientation angle="2.37577" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.43428" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="398" y="3.88401" z="350" />
<Orientation angle="3.12581" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="398" y="4.45396" z="482" />
<Orientation angle="0.398097" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="398" y="5.57906" z="486" />
<Orientation angle="0.105877" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="398" y="9.22236" z="502" />
<Orientation angle="0.620464" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="402" y="9.73249" z="302" />
<Orientation angle="1.93678" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="402" y="9.16691" z="306" />
<Orientation angle="2.1097" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="402" y="7.43654" z="314" />
<Orientation angle="1.63437" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="402" y="6.19418" z="322" />
<Orientation angle="0.0350983" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="402" y="4.28461" z="338" />
<Orientation angle="2.67825" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="402" y="3.93574" z="342" />
<Orientation angle="1.82937" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="402" y="3.88431" z="478" />
<Orientation angle="2.73452" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="402" y="4.45883" z="482" />
<Orientation angle="2.01315" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="402" y="5.60208" z="486" />
<Orientation angle="2.63684" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="402" y="6.79928" z="490" />
<Orientation angle="2.44945" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="406" y="9.46369" z="302" />
<Orientation angle="1.09218" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="406" y="8.628" z="306" />
<Orientation angle="0.487755" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="406" y="7.08998" z="314" />
<Orientation angle="1.0003" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="406" y="6.20752" z="318" />
<Orientation angle="1.49155" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="406" y="5.5768" z="322" />
<Orientation angle="2.01478" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="406" y="4.36607" z="330" />
<Orientation angle="0.0429088" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="406" y="3.88383" z="342" />
<Orientation angle="2.79793" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="406" y="3.88471" z="478" />
<Orientation angle="1.55454" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="406" y="5.6071" z="486" />
<Orientation angle="2.58212" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="406" y="6.82243" z="490" />
<Orientation angle="1.90882" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="406" y="9.20254" z="498" />
<Orientation angle="2.85363" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="410" y="9.41432" z="302" />
<Orientation angle="1.47257" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="410" y="8.32231" z="306" />
<Orientation angle="1.46558" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="410" y="7.41256" z="310" />
<Orientation angle="3.1058" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="410" y="5.86002" z="318" />
<Orientation angle="1.75999" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="410" y="4.97694" z="322" />
<Orientation angle="2.10869" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="410" y="4.34608" z="326" />
<Orientation angle="2.07678" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="410" y="3.90007" z="334" />
<Orientation angle="2.42336" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="410" y="3.88485" z="478" />
<Orientation angle="0.917044" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="410" y="4.46101" z="482" />
<Orientation angle="1.74659" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="410" y="5.60889" z="486" />
<Orientation angle="2.00528" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="410" y="9.24402" z="498" />
<Orientation angle="1.15358" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="414" y="9.72818" z="298" />
<Orientation angle="1.21294" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="414" y="8.25249" z="306" />
<Orientation angle="2.2289" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="414" y="6.18357" z="314" />
<Orientation angle="2.25324" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="414" y="5.51568" z="318" />
<Orientation angle="2.99027" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="414" y="3.88488" z="478" />
<Orientation angle="0.0668128" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="414" y="4.46115" z="482" />
<Orientation angle="1.95394" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="414" y="8.05604" z="494" />
<Orientation angle="0.753681" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="418" y="9.46196" z="298" />
<Orientation angle="0.430056" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="418" y="7.94825" z="306" />
<Orientation angle="2.93094" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="418" y="7.0286" z="310" />
<Orientation angle="0.142456" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="418" y="5.87234" z="314" />
<Orientation angle="2.95104" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="418" y="4.29966" z="322" />
<Orientation angle="2.5137" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="418" y="8.50209" z="498" />
<Orientation angle="2.15659" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="422" y="8.3204" z="302" />
<Orientation angle="0.79377" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="422" y="6.72096" z="310" />
<Orientation angle="0.302864" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="422" y="5.79852" z="314" />
<Orientation angle="0.0345022" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.08383" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="422" y="3.8849" z="478" />
<Orientation angle="0.20402" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="422" y="6.57978" z="490" />
<Orientation angle="2.40005" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.669278" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="422" y="8.17348" z="498" />
<Orientation angle="2.52598" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.07355" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.0339" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.00432" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="426" y="6.17808" z="310" />
<Orientation angle="1.93729" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="426" y="5.4906" z="314" />
<Orientation angle="0.32975" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="426" y="3.8849" z="478" />
<Orientation angle="0.878004" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.91042" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.374619" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="430" y="9.13824" z="298" />
<Orientation angle="0.102865" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="430" y="4.94846" z="314" />
<Orientation angle="2.60213" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="430" y="3.92275" z="322" />
<Orientation angle="2.84874" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="430" y="4.21121" z="482" />
<Orientation angle="1.67714" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="430" y="4.82827" z="486" />
<Orientation angle="0.88368" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="430" y="5.7166" z="490" />
<Orientation angle="1.73535" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="430" y="6.8712" z="494" />
<Orientation angle="0.775547" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="430" y="8.06945" z="498" />
<Orientation angle="1.24126" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="434" y="9.46157" z="294" />
<Orientation angle="0.184331" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="434" y="5.81593" z="310" />
<Orientation angle="0.0416781" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.66246" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.31512" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="3.11501" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.69875" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.56881" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.69761" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="434" y="8.06105" z="498" />
<Orientation angle="1.00483" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.839782" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="434" y="9.65775" z="506" />
<Orientation angle="1.49372" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.26718" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.2511" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.99982" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.89445" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.50335" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.62374" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.619876" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.75775" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.69241" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.72499" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="442" y="4.19085" z="318" />
<Orientation angle="2.81004" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="442" y="3.84935" z="478" />
<Orientation angle="0.935068" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="442" y="3.88606" z="482" />
<Orientation angle="2.70435" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="442" y="4.46251" z="486" />
<Orientation angle="2.54192" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="442" y="5.61059" z="490" />
<Orientation angle="0.969903" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="442" y="7.27795" z="498" />
<Orientation angle="2.49074" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="442" y="8.17362" z="502" />
<Orientation angle="2.14796" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="442" y="9.05768" z="506" />
<Orientation angle="0.137584" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="446" y="9.63751" z="294" />
<Orientation angle="2.39427" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="446" y="9.02323" z="298" />
<Orientation angle="1.48106" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="446" y="8.13788" z="302" />
<Orientation angle="0.776873" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="446" y="6.98389" z="306" />
<Orientation angle="0.602056" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="446" y="3.84873" z="478" />
<Orientation angle="2.39276" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="446" y="5.35971" z="490" />
<Orientation angle="0.577199" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="446" y="6.94593" z="498" />
<Orientation angle="1.89725" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="450" y="9.33647" z="298" />
<Orientation angle="2.76255" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="450" y="8.20479" z="302" />
<Orientation angle="0.125652" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="450" y="7.25642" z="306" />
<Orientation angle="0.962776" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="450" y="6.56566" z="310" />
<Orientation angle="1.44704" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="450" y="5.30232" z="318" />
<Orientation angle="1.98296" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="450" y="4.70843" z="322" />
<Orientation angle="0.46963" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="450" y="3.86538" z="330" />
<Orientation angle="2.54926" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="450" y="5.71663" z="494" />
<Orientation angle="1.10242" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="454" y="9.3778" z="298" />
<Orientation angle="1.89794" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="454" y="7.79458" z="306" />
<Orientation angle="0.674439" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="454" y="6.5258" z="314" />
<Orientation angle="0.886354" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="454" y="3.8702" z="482" />
<Orientation angle="2.60579" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="454" y="9.02906" z="510" />
<Orientation angle="0.239096" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="458" y="7.7558" z="310" />
<Orientation angle="1.35721" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="458" y="6.52183" z="318" />
<Orientation angle="2.41599" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="458" y="4.7842" z="326" />
<Orientation angle="2.19199" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="458" y="4.177" z="330" />
<Orientation angle="0.621243" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="458" y="3.8478" z="338" />
<Orientation angle="2.8969" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="458" y="3.89193" z="486" />
<Orientation angle="3.03907" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="458" y="4.2191" z="490" />
<Orientation angle="2.96852" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="458" y="5.71983" z="498" />
<Orientation angle="2.90794" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="458" y="6.87238" z="502" />
<Orientation angle="2.57242" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="458" y="7.82071" z="506" />
<Orientation angle="1.01657" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="458" y="8.50657" z="510" />
<Orientation angle="2.14751" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="462" y="8.98453" z="306" />
<Orientation angle="0.559045" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="462" y="8.36805" z="310" />
<Orientation angle="2.60162" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="462" y="5.99126" z="322" />
<Orientation angle="0.714757" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="462" y="4.71532" z="330" />
<Orientation angle="2.38659" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="462" y="4.38878" z="334" />
<Orientation angle="1.11978" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="462" y="4.11483" z="338" />
<Orientation angle="1.72578" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="462" y="3.87136" z="486" />
<Orientation angle="1.60214" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="462" y="5.64344" z="498" />
<Orientation angle="0.470739" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="462" y="6.59155" z="502" />
<Orientation angle="2.61928" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="462" y="8.17484" z="510" />
<Orientation angle="2.75625" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="462" y="9.29355" z="514" />
<Orientation angle="0.335974" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="466" y="9.57951" z="306" />
<Orientation angle="1.75528" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="466" y="8.11694" z="314" />
<Orientation angle="0.08184" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.66146" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.4651" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.06961" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.456528" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.725957" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.86334" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.261594" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="466" y="9.26433" z="514" />
<Orientation angle="2.65149" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="470" y="8.44986" z="314" />
<Orientation angle="0.914667" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="470" y="7.78481" z="318" />
<Orientation angle="2.28404" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="470" y="7.1457" z="322" />
<Orientation angle="2.59368" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="470" y="6.43903" z="330" />
<Orientation angle="2.71933" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="470" y="4.17476" z="342" />
<Orientation angle="2.29024" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="470" y="3.8688" z="346" />
<Orientation angle="0.393508" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="470" y="3.84774" z="350" />
<Orientation angle="0.640368" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="470" y="4.21254" z="494" />
<Orientation angle="1.40863" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="470" y="5.7173" z="502" />
<Orientation angle="1.82665" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="470" y="8.06957" z="510" />
<Orientation angle="0.514882" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="474" y="8.37597" z="318" />
<Orientation angle="0.412874" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="474" y="8.00477" z="322" />
<Orientation angle="0.204157" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="474" y="7.66847" z="326" />
<Orientation angle="0.197778" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="474" y="3.8704" z="490" />
<Orientation angle="0.116403" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="474" y="4.51109" z="498" />
<Orientation angle="2.08681" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="474" y="5.6429" z="502" />
<Orientation angle="0.0731751" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="474" y="6.84125" z="506" />
<Orientation angle="0.790585" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="474" y="9.65776" z="518" />
<Orientation angle="0.926796" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.04151" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.36376" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.80106" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="478" y="6.55139" z="334" />
<Orientation angle="2.45206" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="478" y="5.54978" z="342" />
<Orientation angle="1.39878" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.40849" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="3.07447" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.6961" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.832331" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="478" y="4.71827" z="498" />
<Orientation angle="0.18976" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="478" y="6.83385" z="506" />
<Orientation angle="2.7631" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="478" y="8.04434" z="510" />
<Orientation angle="1.36395" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.982014" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="3.02361" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="482" y="7.14472" z="334" />
<Orientation angle="0.417727" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.79143" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.848569" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="482" y="4.34968" z="362" />
<Orientation angle="0.634473" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.63778" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="482" y="3.86175" z="370" />
<Orientation angle="1.54272" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="482" y="3.84707" z="374" />
<Orientation angle="0.686226" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="482" y="3.8632" z="490" />
<Orientation angle="1.50573" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="482" y="4.38597" z="494" />
<Orientation angle="2.99229" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="482" y="5.22716" z="498" />
<Orientation angle="2.46793" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="482" y="5.90644" z="502" />
<Orientation angle="0.729463" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="486" y="9.00842" z="326" />
<Orientation angle="2.11867" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="486" y="6.51224" z="346" />
<Orientation angle="2.54315" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="486" y="5.90488" z="350" />
<Orientation angle="1.7459" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="486" y="5.19511" z="362" />
<Orientation angle="2.03226" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="486" y="3.86482" z="374" />
<Orientation angle="2.2638" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="486" y="3.84616" z="386" />
<Orientation angle="1.72649" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="486" y="3.84615" z="390" />
<Orientation angle="0.0796699" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="486" y="3.84615" z="398" />
<Orientation angle="2.41336" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="486" y="3.84719" z="486" />
<Orientation angle="2.89723" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="486" y="4.43267" z="494" />
<Orientation angle="1.98689" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="486" y="7.13083" z="506" />
<Orientation angle="3.03783" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="486" y="8.05646" z="510" />
<Orientation angle="2.05993" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="490" y="9.58377" z="326" />
<Orientation angle="0.291068" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="490" y="9.23363" z="330" />
<Orientation angle="0.11232" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="490" y="7.74222" z="342" />
<Orientation angle="2.23182" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="490" y="7.1331" z="346" />
<Orientation angle="0.376536" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="490" y="5.28747" z="366" />
<Orientation angle="1.10235" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="490" y="4.34967" z="378" />
<Orientation angle="1.21821" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="490" y="3.84707" z="394" />
<Orientation angle="0.634062" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="490" y="3.84616" z="478" />
<Orientation angle="2.64828" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="490" y="3.84622" z="482" />
<Orientation angle="1.80927" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="490" y="4.70331" z="494" />
<Orientation angle="1.68332" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="490" y="9.26465" z="514" />
<Orientation angle="0.595738" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="494" y="8.97201" z="338" />
<Orientation angle="2.33779" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="494" y="8.00055" z="346" />
<Orientation angle="1.02783" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="494" y="7.63418" z="354" />
<Orientation angle="2.4519" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="494" y="7.09384" z="358" />
<Orientation angle="1.32644" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="494" y="6.5091" z="362" />
<Orientation angle="1.89199" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="494" y="5.44423" z="378" />
<Orientation angle="3.13901" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="494" y="4.38216" z="390" />
<Orientation angle="1.37947" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="494" y="4.34925" z="394" />
<Orientation angle="0.343701" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="494" y="4.34617" z="402" />
<Orientation angle="1.4856" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="494" y="3.84621" z="418" />
<Orientation angle="1.43915" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="494" y="3.84615" z="470" />
<Orientation angle="2.6876" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="494" y="3.84615" z="474" />
<Orientation angle="0.618701" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="494" y="3.84616" z="478" />
<Orientation angle="0.764005" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="494" y="4.08157" z="482" />
<Orientation angle="1.26079" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.440176" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="494" y="8.89805" z="510" />
<Orientation angle="2.48728" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="498" y="8.32411" z="354" />
<Orientation angle="1.23555" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="498" y="7.13211" z="362" />
<Orientation angle="1.91328" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="498" y="6.77007" z="366" />
<Orientation angle="1.0604" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.615069" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.41746" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.47833" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.40453" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.47208" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.209586" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.17593" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.989057" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="3.05849" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.58354" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.209192" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.95124" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.71554" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.133909" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.7459" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.36396" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="498" y="4.34443" z="478" />
<Orientation angle="1.3404" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.668872" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.44627" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.600916" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="498" y="9.20453" z="510" />
<Orientation angle="3.01864" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.40643" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.61693" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.58327" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.36566" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.631285" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.78068" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.862538" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.8659" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.25015" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.52067" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.51206" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="502" y="4.08145" z="466" />
<Orientation angle="3.0769" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.00346029" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.44321" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="502" y="5.15735" z="478" />
<Orientation angle="2.55695" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.91565" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="502" y="7.68826" z="502" />
<Orientation angle="1.21643" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="506" y="9.14763" z="362" />
<Orientation angle="2.76513" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="506" y="7.913" z="382" />
<Orientation angle="1.49456" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.931048" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="506" y="6.43396" z="406" />
<Orientation angle="0.154073" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="506" y="5.53861" z="414" />
<Orientation angle="3.13578" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="506" y="4.67707" z="430" />
<Orientation angle="1.48746" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="506" y="4.38216" z="434" />
<Orientation angle="1.97039" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="506" y="4.34925" z="438" />
<Orientation angle="2.69788" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="506" y="4.34639" z="442" />
<Orientation angle="0.0992219" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="506" y="4.11088" z="446" />
<Orientation angle="1.25461" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="506" y="3.86173" z="450" />
<Orientation angle="1.56567" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="506" y="4.09529" z="462" />
<Orientation angle="2.38148" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="506" y="5.48722" z="474" />
<Orientation angle="1.33975" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="506" y="5.8092" z="478" />
<Orientation angle="2.20967" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="506" y="6.36845" z="482" />
<Orientation angle="2.61046" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="506" y="6.70801" z="486" />
<Orientation angle="1.09279" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="506" y="7.59934" z="494" />
<Orientation angle="1.04213" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="506" y="9.55598" z="510" />
<Orientation angle="0.306519" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="510" y="9.1435" z="378" />
<Orientation angle="3.05646" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="510" y="9.11338" z="382" />
<Orientation angle="2.70667" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="510" y="9.10494" z="386" />
<Orientation angle="1.60652" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="510" y="8.85203" z="390" />
<Orientation angle="0.162213" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="510" y="7.10174" z="406" />
<Orientation angle="0.0696591" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="510" y="6.68486" z="414" />
<Orientation angle="2.65302" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="510" y="6.65501" z="418" />
<Orientation angle="2.58907" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="510" y="6.39752" z="422" />
<Orientation angle="0.16158" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="510" y="5.1912" z="442" />
<Orientation angle="0.309148" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="510" y="4.67707" z="446" />
<Orientation angle="2.99655" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="510" y="4.34925" z="454" />
<Orientation angle="1.78982" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="510" y="4.36105" z="458" />
<Orientation angle="1.58074" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="510" y="5.20609" z="466" />
<Orientation angle="1.05699" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="510" y="5.79174" z="470" />
<Orientation angle="0.00357755" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="510" y="7.93763" z="490" />
<Orientation angle="1.24006" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="510" y="8.82988" z="498" />
<Orientation angle="1.0736" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="514" y="9.53581" z="390" />
<Orientation angle="0.123927" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="514" y="9.21737" z="394" />
<Orientation angle="3.08195" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="514" y="8.8934" z="398" />
<Orientation angle="1.76727" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="514" y="7.09074" z="422" />
<Orientation angle="2.9718" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="514" y="6.75822" z="426" />
<Orientation angle="2.62927" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="514" y="6.68394" z="430" />
<Orientation angle="0.680453" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="514" y="6.65478" z="434" />
<Orientation angle="2.19807" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="514" y="5.86527" z="442" />
<Orientation angle="1.9486" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="514" y="5.44469" z="454" />
<Orientation angle="2.1015" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="514" y="5.83233" z="466" />
<Orientation angle="0.687029" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="514" y="6.42338" z="470" />
<Orientation angle="2.97361" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="514" y="7.01707" z="474" />
<Orientation angle="1.01173" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="514" y="7.93737" z="482" />
<Orientation angle="0.190518" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="514" y="8.82737" z="490" />
<Orientation angle="2.12619" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="514" y="9.49646" z="498" />
<Orientation angle="1.79894" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="518" y="9.22145" z="402" />
<Orientation angle="2.98772" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="518" y="8.32081" z="418" />
<Orientation angle="2.66252" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="518" y="7.88294" z="430" />
<Orientation angle="1.62008" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="518" y="7.62466" z="434" />
<Orientation angle="1.87221" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="518" y="6.68394" z="446" />
<Orientation angle="2.70039" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="518" y="6.65483" z="450" />
<Orientation angle="0.988871" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="518" y="6.64856" z="454" />
<Orientation angle="2.42512" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="518" y="7.65266" z="474" />
<Orientation angle="0.747494" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="518" y="8.8262" z="482" />
<Orientation angle="1.9094" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="518" y="9.168" z="486" />
<Orientation angle="1.02762" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="518" y="9.49581" z="490" />
<Orientation angle="0.749697" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="522" y="9.21768" z="418" />
<Orientation angle="1.81623" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="522" y="9.14349" z="422" />
<Orientation angle="0.71678" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="522" y="8.85494" z="430" />
<Orientation angle="1.63575" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="522" y="7.91299" z="442" />
<Orientation angle="0.499821" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="522" y="7.88294" z="446" />
<Orientation angle="1.10238" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="522" y="7.87228" z="454" />
<Orientation angle="2.59426" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="522" y="7.87324" z="458" />
<Orientation angle="0.138645" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="522" y="7.87819" z="462" />
<Orientation angle="1.1895" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="522" y="7.96153" z="470" />
<Orientation angle="2.2452" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="522" y="8.28944" z="474" />
<Orientation angle="0.696159" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="522" y="8.88327" z="478" />
<Orientation angle="2.23903" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="526" y="9.21766" z="434" />
<Orientation angle="1.64572" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="526" y="9.14349" z="438" />
<Orientation angle="2.36675" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="526" y="9.10147" z="458" />
<Orientation angle="2.1792" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="526" y="9.10326" z="462" />
<Orientation angle="0.462762" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="526" y="9.10856" z="466" />
<Orientation angle="2.06693" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="630" y="10" z="22" />
<Orientation angle="0.688779" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="634" y="10" z="18" />
<Orientation angle="1.00537" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="634" y="10" z="26" />
<Orientation angle="1.53835" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="638" y="10" z="14" />
<Orientation angle="2.8299" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="638" y="10" z="26" />
<Orientation angle="0.199134" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="638" y="10" z="30" />
<Orientation angle="2.6481" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="638" y="10" z="38" />
<Orientation angle="0.896037" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="642" y="10" z="22" />
<Orientation angle="1.57747" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="642" y="10" z="26" />
<Orientation angle="2.22146" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="642" y="10" z="34" />
<Orientation angle="0.400326" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="646" y="10" z="18" />
<Orientation angle="2.43832" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="646" y="10" z="26" />
<Orientation angle="2.36114" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="646" y="10" z="30" />
<Orientation angle="1.09875" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="646" y="10" z="34" />
<Orientation angle="2.01932" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="646" y="10" z="38" />
<Orientation angle="1.87844" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="650" y="10" z="22" />
<Orientation angle="0.680268" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="650" y="10" z="26" />
<Orientation angle="0.210118" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="650" y="10" z="34" />
<Orientation angle="2.28465" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="650" y="10" z="42" />
<Orientation angle="0.670675" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="650" y="10" z="46" />
<Orientation angle="0.502471" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="654" y="10" z="14" />
<Orientation angle="2.60131" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="654" y="10" z="22" />
<Orientation angle="2.68332" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="654" y="10" z="26" />
<Orientation angle="1.924" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="654" y="10" z="30" />
<Orientation angle="1.02899" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="654" y="10" z="42" />
<Orientation angle="0.600479" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="654" y="10" z="46" />
<Orientation angle="0.205623" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.0306" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="0.0985694" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="1.21037" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="1.59898" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="0.397815" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Nonentity>
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<Nonentity>
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<Nonentity>
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<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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<Nonentity>
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<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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</Nonentity>
<Nonentity>
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<Nonentity>
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<Nonentity>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="778" y="10" z="210" />
<Orientation angle="1.72596" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.92096" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.970199" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.9172" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
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<Orientation angle="1.95074" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.108" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.85942" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.89806" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.25751" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.06144" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.80085" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.71624" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.0746" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="3.14083" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.18588" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.32585" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.19449" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="3.07549" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.40183" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.45808" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.07012" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="3.12201" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.85539" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.581" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.67115" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.863592" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="3.05231" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.0541856" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.22911" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.32035" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.78371" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.85418" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.6507" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.63603" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.232911" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.22692" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.84101" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.791535" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.713621" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.53309" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.53339" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.02419" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.2599" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.12733" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.32388" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.512" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.78604" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.702" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.450323" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.44031" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="3.10362" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.79937" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.10593" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.06995" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.329451" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.16773" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.88432" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.803569" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.806124" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.49119" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.0874036" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.898988" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.63884" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.63062" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.978811" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.00384471" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.854291" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="3.01089" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.577635" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.07168" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.88352" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.52976" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.17138" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.335846" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.95875" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.10366" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.63676" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="2.49331" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.81763" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.6242" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.279468" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="1.42433" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.883728" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.0105872" />
</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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</Nonentity>
<Nonentity>
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+ <Actor>flora/trees/palm_b.xml</Actor>
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<Orientation angle="0.475088" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="818" y="10" z="686" />
<Orientation angle="1.50477" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="818" y="10" z="690" />
<Orientation angle="1.0399" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="822" y="10" z="494" />
<Orientation angle="0.844782" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="822" y="10" z="498" />
<Orientation angle="1.55339" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="822" y="10" z="690" />
<Orientation angle="0.0973292" />
</Nonentity>
<Nonentity>
- <Actor>flora/wrld_palm_b.xml</Actor>
+ <Actor>flora/trees/palm_b.xml</Actor>
<Position x="826" y="10" z="694" />
<Orientation angle="0.181888" />
</Nonentity>
</Nonentities>
</Scenario>
Index: ps/trunk/binaries/data/mods/official/maps/scenarios/celtic_corrals.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/scenarios/celtic_corrals.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/scenarios/celtic_corrals.xml (revision 2763)
@@ -1,1071 +1,1071 @@
-<?xml version="1.0" encoding="utf-8" standalone="no"?>
-<!DOCTYPE Scenario SYSTEM "/maps/scenario.dtd">
-
-<Scenario>
- <Entities>
- <Entity>
- <Template>celt_tc</Template>
- <Player>0</Player>
- <Position x="431.184" y="5.75241" z="481.21" />
- <Orientation angle="-3.00685" />
- </Entity>
- <Entity>
- <Template>celt_ho</Template>
- <Player>0</Player>
- <Position x="399.973" y="6.61209" z="464.983" />
- <Orientation angle="1.34793" />
- </Entity>
- <Entity>
- <Template>celt_ho</Template>
- <Player>0</Player>
- <Position x="408.682" y="6.93375" z="493.469" />
- <Orientation angle="-2.88454" />
- </Entity>
- <Entity>
- <Template>celt_ho</Template>
- <Player>0</Player>
- <Position x="376.756" y="8.23499" z="508.789" />
- <Orientation angle="-2.98494" />
- </Entity>
- <Entity>
- <Template>celt_tf</Template>
- <Player>0</Player>
- <Position x="436.17" y="16.1282" z="515.654" />
- <Orientation angle="-2.98343" />
- </Entity>
- <Entity>
- <Template>celt_cc</Template>
- <Player>0</Player>
- <Position x="401.74" y="8.11697" z="542.624" />
- <Orientation angle="0.413967" />
- </Entity>
- <Entity>
- <Template>celt_ho</Template>
- <Player>0</Player>
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- <Orientation angle="-3.03904" />
- </Entity>
- </Entities>
- <Nonentities>
- <Nonentity>
- <Actor>scenario/animal_pen.xml</Actor>
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- </Nonentity>
- <Nonentity>
- <Actor>scenario/animal_pen.xml</Actor>
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- </Nonentity>
- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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+ <Orientation angle="-2.28347" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>foliage/bush_dry_a2.xml</Actor>
+ <Position x="446.639" y="10.099" z="510.134" />
+ <Orientation angle="-2.87301" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>foliage/bush_dry_a2.xml</Actor>
+ <Position x="445.368" y="9.06602" z="506.857" />
+ <Orientation angle="-2.65823" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>foliage/bush_dry_a2.xml</Actor>
+ <Position x="446.95" y="6.86619" z="500.901" />
+ <Orientation angle="-2.33551" />
+ </Nonentity>
+ </Nonentities>
</Scenario>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/maps/scenarios/ph2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/scenarios/ph2.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/scenarios/ph2.xml (revision 2763)
@@ -1,1234 +1,1234 @@
-<?xml version="1.0" encoding="utf-8" standalone="no"?>
-<!DOCTYPE Scenario SYSTEM "/maps/scenario_v4.dtd">
-
-<Scenario>
- <Environment>
- <SunColour r="1" g="1" b="1" />
- <SunElevation angle="0.785398" />
- <SunRotation angle="4.71239" />
- <TerrainAmbientColour r="0" g="0" b="0" />
- <UnitsAmbientColour r="0.4" g="0.4" b="0.4" />
- </Environment>
- <Entities>
- <Entity>
- <Template>rome_ff</Template>
- <Player>1</Player>
- <Position x="25.8092" y="44.8" z="752.439" />
- <Orientation angle="-3.00776" />
- </Entity>
- <Entity>
- <Template>rome_hc</Template>
- <Player>1</Player>
- <Position x="52.1023" y="44.8" z="773.146" />
- <Orientation angle="-2.9824" />
- </Entity>
- <Entity>
- <Template>rome_ho</Template>
- <Player>1</Player>
- <Position x="58.9166" y="44.8" z="821.207" />
- <Orientation angle="-2.93467" />
- </Entity>
- <Entity>
- <Template>rome_ho</Template>
- <Player>1</Player>
- <Position x="76.5732" y="44.8" z="803.608" />
- <Orientation angle="-3.14093" />
- </Entity>
- <Entity>
- <Template>rome_tf</Template>
- <Player>1</Player>
- <Position x="77.1175" y="44.8" z="765.572" />
- <Orientation angle="-2.89205" />
- </Entity>
- <Entity>
- <Template>rome_tc</Template>
- <Player>1</Player>
- <Position x="89.278" y="44.8" z="781.161" />
- <Orientation angle="-2.92227" />
- </Entity>
- <Entity>
- <Template>kart_cc</Template>
- <Player>8</Player>
- <Position x="809.961" y="44.8" z="801.873" />
- <Orientation angle="-3.00097" />
- </Entity>
- <Entity>
- <Template>kart_fc</Template>
- <Player>7</Player>
- <Position x="772.596" y="44.8" z="806.638" />
- <Orientation angle="-2.95705" />
- </Entity>
- <Entity>
- <Template>kart_ff</Template>
- <Player>6</Player>
- <Position x="737.83" y="44.8" z="796.727" />
- <Orientation angle="-2.97617" />
- </Entity>
- <Entity>
- <Template>kart_hc</Template>
- <Player>4</Player>
- <Position x="774.703" y="44.8" z="774.053" />
- <Orientation angle="-3.01159" />
- </Entity>
- <Entity>
- <Template>kart_ho</Template>
- <Player>0</Player>
- <Position x="805.856" y="44.8" z="773.483" />
- <Orientation angle="-3.0334" />
- </Entity>
- <Entity>
- <Template>kart_ho</Template>
- <Player>0</Player>
- <Position x="824.109" y="44.8" z="752.761" />
- <Orientation angle="-2.98203" />
- </Entity>
- <Entity>
- <Template>kart_ho</Template>
- <Player>0</Player>
- <Position x="803.564" y="44.8" z="753.312" />
- <Orientation angle="-3.00256" />
- </Entity>
- <Entity>
- <Template>kart_mc</Template>
- <Player>2</Player>
- <Position x="769.57" y="44.8" z="740.882" />
- <Orientation angle="-3.02986" />
- </Entity>
- <Entity>
- <Template>kart_pc</Template>
- <Player>3</Player>
- <Position x="733.263" y="44.8" z="762.515" />
- <Orientation angle="-2.9617" />
- </Entity>
- <Entity>
- <Template>kart_rc</Template>
- <Player>1</Player>
- <Position x="799.085" y="44.8" z="732.034" />
- <Orientation angle="-3.06595" />
- </Entity>
- <Entity>
- <Template>kart_tf</Template>
- <Player>0</Player>
- <Position x="821.779" y="44.8" z="735.797" />
- <Orientation angle="-3.02929" />
- </Entity>
- <Entity>
- <Template>kart_tc</Template>
- <Player>1</Player>
- <Position x="816.459" y="44.8" z="713.745" />
- <Orientation angle="-3.00929" />
- </Entity>
- <Entity>
- <Template>pers_cc</Template>
- <Player>0</Player>
- <Position x="812.295" y="44.8" z="20.6591" />
- <Orientation angle="-2.94554" />
- </Entity>
- <Entity>
- <Template>pers_fc</Template>
- <Player>0</Player>
- <Position x="780.706" y="44.8" z="12.6673" />
- <Orientation angle="-2.99543" />
- </Entity>
- <Entity>
- <Template>pers_ff</Template>
- <Player>0</Player>
- <Position x="750.733" y="44.8" z="16.1727" />
- <Orientation angle="-2.97228" />
- </Entity>
- <Entity>
- <Template>pers_hc</Template>
- <Player>0</Player>
- <Position x="773.356" y="44.8" z="35.9153" />
- <Orientation angle="-3.03233" />
- </Entity>
- <Entity>
- <Template>pers_ho</Template>
- <Player>0</Player>
- <Position x="793.754" y="44.8" z="43.133" />
- <Orientation angle="-3.05917" />
- </Entity>
- <Entity>
- <Template>pers_ho</Template>
- <Player>0</Player>
- <Position x="790.864" y="44.8" z="63.2982" />
- <Orientation angle="-3.0433" />
- </Entity>
- <Entity>
- <Template>pers_ho</Template>
- <Player>0</Player>
- <Position x="805.149" y="44.8" z="70.2262" />
- <Orientation angle="-3.06077" />
- </Entity>
- <Entity>
- <Template>pers_mc</Template>
- <Player>0</Player>
- <Position x="787.994" y="44.8" z="93.3563" />
- <Orientation angle="-2.9935" />
- </Entity>
- <Entity>
- <Template>pers_pc</Template>
- <Player>0</Player>
- <Position x="768.971" y="44.8" z="69.2151" />
- <Orientation angle="-3.0481" />
- </Entity>
- <Entity>
- <Template>pers_rc</Template>
- <Player>0</Player>
- <Position x="817.073" y="44.8" z="97.114" />
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- </Entity>
- <Entity>
- <Template>pers_tf</Template>
- <Player>0</Player>
- <Position x="821.374" y="44.8" z="78.9827" />
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- </Entity>
- <Entity>
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- <Player>0</Player>
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- <Orientation angle="-3.08083" />
- </Entity>
- <Entity>
- <Template>celt_cc</Template>
- <Player>0</Player>
- <Position x="20.7055" y="44.8" z="18.2539" />
- <Orientation angle="-3.01966" />
- </Entity>
- <Entity>
- <Template>celt_fc</Template>
- <Player>0</Player>
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- <Orientation angle="-2.94831" />
- </Entity>
- <Entity>
- <Template>celt_hc</Template>
- <Player>0</Player>
- <Position x="38.2561" y="44.8" z="42.2399" />
- <Orientation angle="-2.9248" />
- </Entity>
- <Entity>
- <Template>celt_mc</Template>
- <Player>0</Player>
- <Position x="60.9111" y="44.8" z="27.3814" />
- <Orientation angle="-2.93849" />
- </Entity>
- <Entity>
- <Template>celt_pc</Template>
- <Player>0</Player>
- <Position x="57.9075" y="44.8" z="54.4824" />
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- </Entity>
- <Entity>
- <Template>celt_rc</Template>
- <Player>0</Player>
- <Position x="44.5064" y="44.8" z="74.7932" />
- <Orientation angle="-3.05548" />
- </Entity>
- <Entity>
- <Template>celt_tf</Template>
- <Player>0</Player>
- <Position x="68.2168" y="44.8" z="71.3493" />
- <Orientation angle="-3.05286" />
- </Entity>
- <Entity>
- <Template>celt_tc</Template>
- <Player>0</Player>
- <Position x="83.1087" y="44.8" z="41.1975" />
- <Orientation angle="-2.94005" />
- </Entity>
- <Entity>
- <Template>iber_cc</Template>
- <Player>0</Player>
- <Position x="231.626" y="44.8" z="420.858" />
- <Orientation angle="-3.03094" />
- </Entity>
- <Entity>
- <Template>iber_fc</Template>
- <Player>0</Player>
- <Position x="199.35" y="44.8" z="408.7" />
- <Orientation angle="-3.05529" />
- </Entity>
- <Entity>
- <Template>iber_ff</Template>
- <Player>0</Player>
- <Position x="198.605" y="44.8" z="441.604" />
- <Orientation angle="-3.02356" />
- </Entity>
- <Entity>
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+ </Nonentity>
+ <Nonentity>
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+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/pine.xml</Actor>
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+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/pine.xml</Actor>
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+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/pine.xml</Actor>
+ <Position x="117.857" y="44.8" z="533.648" />
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+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/pine.xml</Actor>
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+ <Nonentity>
+ <Actor>flora/trees/pine.xml</Actor>
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
+ <Actor>flora/trees/pine.xml</Actor>
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+ <Nonentity>
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+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/pine.xml</Actor>
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+ <Orientation angle="-3.14136" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/pine.xml</Actor>
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+ <Nonentity>
+ <Actor>flora/trees/pine.xml</Actor>
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+ <Nonentity>
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+ <Nonentity>
+ <Actor>flora/trees/pine.xml</Actor>
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+ <Orientation angle="-3.14137" />
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+ <Nonentity>
+ <Actor>flora/trees/pine.xml</Actor>
+ <Position x="166.534" y="44.8" z="157.391" />
+ <Orientation angle="-2.4779" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/pine.xml</Actor>
+ <Position x="226.932" y="44.8" z="125.36" />
+ <Orientation angle="-3.14131" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/pine.xml</Actor>
+ <Position x="192.294" y="44.8002" z="106.336" />
+ <Orientation angle="-3.1414" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/pine.xml</Actor>
+ <Position x="208.865" y="44.8" z="76.456" />
+ <Orientation angle="-3.14135" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/pine.xml</Actor>
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+ <Orientation angle="-3.14141" />
+ </Nonentity>
+ </Nonentities>
</Scenario>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/maps/scenarios/iberianstest.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/scenarios/iberianstest.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/scenarios/iberianstest.xml (revision 2763)
@@ -1,2417 +1,2417 @@
-<?xml version="1.0" encoding="utf-8" standalone="no"?>
-<!DOCTYPE Scenario SYSTEM "/maps/scenario.dtd">
-
-<Scenario>
- <Entities>
- <Entity>
- <Template>pers_mc</Template>
- <Player>1</Player>
- <Position x="484.922" y="44.8" z="228.007" />
- <Orientation angle="-1.96935" />
- </Entity>
- <Entity>
- <Template>pers_pc</Template>
- <Player>1</Player>
- <Position x="456.374" y="44.8" z="214.108" />
- <Orientation angle="1.98433" />
- </Entity>
- <Entity>
- <Template>pers_rc</Template>
- <Player>1</Player>
- <Position x="503.217" y="44.8" z="192.827" />
- <Orientation angle="-2.80992" />
- </Entity>
- <Entity>
- <Template>pers_tc</Template>
- <Player>1</Player>
- <Position x="513.728" y="44.8" z="212.924" />
- <Orientation angle="-2.41057" />
- </Entity>
- <Entity>
- <Template>pers_tf</Template>
- <Player>1</Player>
- <Position x="460.008" y="44.8" z="193.488" />
- <Orientation angle="3.033" />
- </Entity>
- <Entity>
- <Template>pers_hc</Template>
- <Player>1</Player>
- <Position x="506.733" y="44.8" z="239.334" />
- <Orientation angle="-2.01016" />
- </Entity>
- <Entity>
- <Template>pers_ff</Template>
- <Player>1</Player>
- <Position x="457.679" y="44.8" z="238.301" />
- <Orientation angle="-2.13852" />
- </Entity>
- <Entity>
- <Template>pers_fc</Template>
- <Player>1</Player>
- <Position x="484.889" y="44.8" z="249.766" />
- <Orientation angle="3.08091" />
- </Entity>
- <Entity>
- <Template>pers_cc</Template>
- <Player>1</Player>
- <Position x="531.878" y="44.8" z="232.515" />
- <Orientation angle="-3.10896" />
- </Entity>
- <Entity>
- <Template>iber_cc</Template>
- <Player>1</Player>
- <Position x="410.702" y="44.8" z="210.762" />
- <Orientation angle="3.0738" />
- </Entity>
- <Entity>
- <Template>iber_cc</Template>
- <Player>1</Player>
- <Position x="405.184" y="44.8" z="243.358" />
- <Orientation angle="-2.85797" />
- </Entity>
- <Entity>
- <Template>iber_fc</Template>
- <Player>1</Player>
- <Position x="384.341" y="44.8" z="207.475" />
- <Orientation angle="-2.91286" />
- </Entity>
- <Entity>
- <Template>iber_hc</Template>
- <Player>1</Player>
- <Position x="387.119" y="44.8" z="184.99" />
- <Orientation angle="3.0817" />
- </Entity>
- <Entity>
- <Template>iber_mc</Template>
- <Player>1</Player>
- <Position x="409.62" y="44.8" z="146.675" />
- <Orientation angle="2.98524" />
- </Entity>
- <Entity>
- <Template>iber_rc</Template>
- <Player>1</Player>
- <Position x="387.295" y="44.8" z="160.994" />
- <Orientation angle="2.23694" />
- </Entity>
- <Entity>
- <Template>iber_rc</Template>
- <Player>1</Player>
- <Position x="433.238" y="44.8" z="155.756" />
- <Orientation angle="-2.50524" />
- </Entity>
- <Entity>
- <Template>iber_cc</Template>
- <Player>1</Player>
- <Position x="643.947" y="44.8" z="243.15" />
- <Orientation angle="-2.87695" />
- </Entity>
- <Entity>
- <Template>iber_fc</Template>
- <Player>1</Player>
- <Position x="608.645" y="44.8" z="282.114" />
- <Orientation angle="-3.14065" />
- </Entity>
- <Entity>
- <Template>iber_hc</Template>
- <Player>1</Player>
- <Position x="628.929" y="44.8" z="217.769" />
- <Orientation angle="2.3139" />
- </Entity>
- <Entity>
- <Template>iber_hc</Template>
- <Player>1</Player>
- <Position x="613.246" y="44.8" z="242.672" />
- <Orientation angle="-2.43484" />
- </Entity>
- <Entity>
- <Template>iber_mc</Template>
- <Player>1</Player>
- <Position x="652.529" y="44.8" z="273.596" />
- <Orientation angle="-1.61022" />
- </Entity>
- <Entity>
- <Template>iber_rc</Template>
- <Player>1</Player>
- <Position x="669.265" y="44.8" z="273.085" />
- <Orientation angle="-2.88012" />
- </Entity>
- <Entity>
- <Template>iber_tc</Template>
- <Player>1</Player>
- <Position x="663.606" y="44.8" z="207.038" />
- <Orientation angle="0.0929545" />
- </Entity>
- <Entity>
- <Template>iber_tf</Template>
- <Player>1</Player>
- <Position x="654.846" y="44.8" z="191.055" />
- <Orientation angle="-2.30774" />
- </Entity>
- <Entity>
- <Template>iber_tf</Template>
- <Player>1</Player>
- <Position x="596.954" y="44.8" z="231.738" />
- <Orientation angle="-2.72111" />
- </Entity>
- <Entity>
- <Template>iber_tf</Template>
- <Player>1</Player>
- <Position x="640.826" y="44.8" z="307.305" />
- <Orientation angle="-3.00844" />
- </Entity>
- <Entity>
- <Template>iber_tf</Template>
- <Player>1</Player>
- <Position x="686.693" y="44.8" z="254.6" />
- <Orientation angle="-2.32387" />
- </Entity>
- <Entity>
- <Template>iber_tf</Template>
- <Player>1</Player>
- <Position x="682.295" y="44.8" z="216.616" />
- <Orientation angle="-2.57649" />
- </Entity>
- <Entity>
- <Template>kart_cc</Template>
- <Player>1</Player>
- <Position x="595.654" y="44.8" z="206.796" />
- <Orientation angle="-3.00137" />
- </Entity>
- <Entity>
- <Template>iber_mc</Template>
- <Player>1</Player>
- <Position x="639.529" y="44.8" z="274.086" />
- <Orientation angle="-3.00974" />
- </Entity>
- <Entity>
- <Template>celt_cjv_b</Template>
- <Player>1</Player>
- <Position x="509.302" y="44.8" z="174.784" />
- <Orientation angle="0.975919" />
- </Entity>
- <Entity>
- <Template>combat_dude_iberian</Template>
- <Player>1</Player>
- <Position x="500.027" y="44.8" z="171.46" />
- <Orientation angle="2.03897" />
- </Entity>
- <Entity>
- <Template>combat_dude_iberian</Template>
- <Player>1</Player>
- <Position x="497.574" y="44.8" z="169.857" />
- <Orientation angle="2.4758" />
- </Entity>
- <Entity>
- <Template>combat_dude_roman</Template>
- <Player>1</Player>
- <Position x="501.97" y="44.8" z="173.036" />
- <Orientation angle="-2.67893" />
- </Entity>
- <Entity>
- <Template>combat_dude_roman_a</Template>
- <Player>1</Player>
- <Position x="504.353" y="44.8" z="174.15" />
- <Orientation angle="-2.95282" />
- </Entity>
- <Entity>
- <Template>combat_dude_roman_u</Template>
- <Player>1</Player>
- <Position x="499.669" y="44.8" z="167.355" />
- <Orientation angle="1.06724" />
- </Entity>
- <Entity>
- <Template>hele_csw_b</Template>
- <Player>1</Player>
- <Position x="507.487" y="44.8" z="168.889" />
- <Orientation angle="-2.3678" />
- </Entity>
- <Entity>
- <Template>test_dude</Template>
- <Player>1</Player>
- <Position x="495.951" y="44.8" z="166.642" />
- <Orientation angle="2.18997" />
- </Entity>
- <Entity>
- <Template>combat_dude_carthaginian</Template>
- <Player>1</Player>
- <Position x="638.25" y="44.8" z="208.603" />
- <Orientation angle="1.76557" />
- </Entity>
- <Entity>
- <Template>iber_ho</Template>
- <Player>1</Player>
- <Position x="659.217" y="44.8" z="243.087" />
- <Orientation angle="-2.53579" />
- </Entity>
- <Entity>
- <Template>iber_ho</Template>
- <Player>1</Player>
- <Position x="655.373" y="44.8" z="232.939" />
- <Orientation angle="1.94613" />
- </Entity>
- <Entity>
- <Template>iber_ho</Template>
- <Player>1</Player>
- <Position x="810.964" y="44.8" z="229.47" />
- <Orientation angle="-2.96236" />
- </Entity>
- <Entity>
- <Template>iber_ho</Template>
- <Player>1</Player>
- <Position x="812.493" y="44.8" z="247.571" />
- <Orientation angle="-2.22006" />
- </Entity>
- <Entity>
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- <Player>1</Player>
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- <Orientation angle="-2.7269" />
- </Entity>
- <Entity>
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- <Entity>
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</Scenario>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/maps/scenarios/celt_screenshot_2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/scenarios/celt_screenshot_2.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/scenarios/celt_screenshot_2.xml (revision 2763)
@@ -1,1106 +1,1106 @@
-<?xml version="1.0" encoding="utf-8" standalone="no"?>
-<!DOCTYPE Scenario SYSTEM "/maps/scenario.dtd">
-
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- <Entity>
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- <Orientation angle="-2.99394" />
- </Entity>
- <Entity>
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- <Orientation angle="2.20852" />
- </Entity>
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- <Orientation angle="-2.84942" />
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- </Entity>
- <Entity>
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- <Orientation angle="2.5541" />
- </Entity>
- <Entity>
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- </Entity>
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- <Orientation angle="1.47341" />
- </Entity>
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- <Orientation angle="1.81584" />
- </Entity>
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- <Orientation angle="-2.79603" />
- </Entity>
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</Scenario>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/maps/scenarios/mountains_galore.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/scenarios/mountains_galore.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/scenarios/mountains_galore.xml (revision 2763)
@@ -1,10873 +1,10873 @@
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+ <Nonentity>
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+ <Nonentity>
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+ </Nonentities>
</Scenario>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/maps/scenarios/mountains_night.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/scenarios/mountains_night.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/scenarios/mountains_night.xml (revision 2763)
@@ -1,5882 +1,5882 @@
-<?xml version="1.0" encoding="utf-8" standalone="no"?>
-<!DOCTYPE Scenario SYSTEM "/maps/scenario.dtd">
-
-<Scenario>
- <Entities>
- <Entity>
- <Template>wrld_flora_pine_8</Template>
- <Player>0</Player>
- <Position x="368.458" y="20.3943" z="116.981" />
- <Orientation angle="-2.49484" />
- </Entity>
- <Entity>
- <Template>wrld_flora_pine_8</Template>
- <Player>0</Player>
- <Position x="325.131" y="13.6498" z="150.704" />
- <Orientation angle="-2.35681" />
- </Entity>
- <Entity>
- <Template>wrld_flora_pine_8</Template>
- <Player>0</Player>
- <Position x="312.297" y="23.4674" z="184.443" />
- <Orientation angle="-0.922587" />
- </Entity>
- <Entity>
- <Template>wrld_flora_pine_8</Template>
- <Player>0</Player>
- <Position x="438.376" y="15.6637" z="305.533" />
- <Orientation angle="-3.10224" />
- </Entity>
- <Entity>
- <Template>wrld_flora_pine_8</Template>
- <Player>0</Player>
- <Position x="534.856" y="10.2833" z="228.521" />
- <Orientation angle="-2.0093" />
- </Entity>
- <Entity>
- <Template>wrld_flora_pine_9</Template>
- <Player>0</Player>
- <Position x="509.487" y="13.0184" z="173.542" />
- <Orientation angle="-2.02325" />
- </Entity>
- <Entity>
- <Template>wrld_flora_pine_9</Template>
- <Player>0</Player>
- <Position x="441.106" y="10.9491" z="114.299" />
- <Orientation angle="-2.45343" />
- </Entity>
- <Entity>
- <Template>wrld_flora_pine_9</Template>
- <Player>0</Player>
- <Position x="366.812" y="13.0863" z="98.7117" />
- <Orientation angle="-0.418296" />
- </Entity>
- <Entity>
- <Template>wrld_flora_pine_9</Template>
- <Player>0</Player>
- <Position x="320.413" y="10.1575" z="146.304" />
- <Orientation angle="-0.923295" />
- </Entity>
- <Entity>
- <Template>wrld_flora_pine_9</Template>
- <Player>0</Player>
- <Position x="342.842" y="25.092" z="161.116" />
- <Orientation angle="-1.86343" />
- </Entity>
- <Entity>
- <Template>wrld_flora_pine_9</Template>
- <Player>0</Player>
- <Position x="323.558" y="30.1069" z="179.96" />
- <Orientation angle="-2.5009" />
- </Entity>
- <Entity>
- <Template>rome_ho</Template>
- <Player>0</Player>
- <Position x="414.926" y="0.29705" z="82.8794" />
- <Orientation angle="3.01359" />
- </Entity>
- <Entity>
- <Template>rome_ho</Template>
- <Player>0</Player>
- <Position x="371.471" y="0" z="80.4576" />
- <Orientation angle="-2.5135" />
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+ </Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ </Nonentity>
+ <Nonentity>
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+ </Nonentity>
+ <Nonentity>
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+ <Orientation angle="1.47667" />
+ </Nonentity>
+ <Nonentity>
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+ </Nonentity>
+ <Nonentity>
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+ <Orientation angle="-2.53551" />
+ </Nonentity>
+ <Nonentity>
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+ <Orientation angle="0.833947" />
+ </Nonentity>
+ <Nonentity>
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+ <Orientation angle="3.07543" />
+ </Nonentity>
+ <Nonentity>
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+ <Orientation angle="-0.661608" />
+ </Nonentity>
+ <Nonentity>
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+ <Position x="441.33" y="0" z="51.602" />
+ <Orientation angle="-1.88569" />
+ </Nonentity>
+ <Nonentity>
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+ <Orientation angle="-1.95981" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_oak_2.xml</Actor>
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+ <Orientation angle="-2.19986" />
+ </Nonentity>
+ <Nonentity>
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+ <Orientation angle="-1.10013" />
+ </Nonentity>
+ <Nonentity>
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+ <Position x="570.554" y="7.74888" z="45.1701" />
+ <Orientation angle="-2.14943" />
+ </Nonentity>
+ <Nonentity>
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+ <Orientation angle="-2.35966" />
+ </Nonentity>
+ <Nonentity>
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+ <Position x="513.307" y="0.883751" z="49.9819" />
+ <Orientation angle="-2.67049" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_oak_4.xml</Actor>
+ <Position x="467.096" y="3.48455" z="9.94006" />
+ <Orientation angle="-2.30456" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/l_oak_2.xml</Actor>
+ <Position x="602.646" y="12.7962" z="122.891" />
+ <Orientation angle="-1.88599" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_11.xml</Actor>
+ <Position x="584.415" y="18.398" z="140.94" />
+ <Orientation angle="-2.82802" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_11.xml</Actor>
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+ <Orientation angle="-2.98511" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_11.xml</Actor>
+ <Position x="592.128" y="15.4481" z="128.398" />
+ <Orientation angle="-2.82798" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_11.xml</Actor>
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+ <Orientation angle="-2.82776" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_11.xml</Actor>
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+ <Orientation angle="-2.83285" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_11.xml</Actor>
+ <Position x="549.271" y="17.8627" z="158.815" />
+ <Orientation angle="-2.67061" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_11.xml</Actor>
+ <Position x="559.38" y="16.7495" z="149.652" />
+ <Orientation angle="-2.82831" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_11.xml</Actor>
+ <Position x="528.509" y="18.7145" z="169.635" />
+ <Orientation angle="-1.25765" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_11.xml</Actor>
+ <Position x="572.076" y="15.3107" z="128.039" />
+ <Orientation angle="-2.82933" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_11.xml</Actor>
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+ <Orientation angle="-2.97647" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="617.82" y="13.7127" z="133.587" />
+ <Orientation angle="-2.6706" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="572.618" y="17.1904" z="144.1" />
+ <Orientation angle="-1.4136" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
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+ <Orientation angle="-2.51377" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="549.766" y="15.4151" z="153.557" />
+ <Orientation angle="-2.35792" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="561.782" y="14.8148" z="141.896" />
+ <Orientation angle="1.41241" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="615.975" y="10.6806" z="122.251" />
+ <Orientation angle="-2.67172" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_2.xml</Actor>
+ <Position x="650.952" y="11.6915" z="136.518" />
+ <Orientation angle="-0.786351" />
+ </Nonentity>
+ <Nonentity>
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+ <Position x="543.164" y="15.3566" z="155.417" />
+ <Orientation angle="-1.72916" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_3.xml</Actor>
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+ <Orientation angle="-2.82833" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_3.xml</Actor>
+ <Position x="579.343" y="16.1283" z="134.405" />
+ <Orientation angle="-2.98551" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_3.xml</Actor>
+ <Position x="211.631" y="6.37738" z="808.725" />
+ <Orientation angle="-2.82784" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_3.xml</Actor>
+ <Position x="586.95" y="16.1819" z="131.724" />
+ <Orientation angle="-2.98566" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_3.xml</Actor>
+ <Position x="635.507" y="11.065" z="131.066" />
+ <Orientation angle="-2.98598" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_3.xml</Actor>
+ <Position x="657.602" y="10.7264" z="135.173" />
+ <Orientation angle="-0.469522" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_4.xml</Actor>
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+ <Orientation angle="-1.7285" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_4.xml</Actor>
+ <Position x="587.273" y="15.52" z="125.911" />
+ <Orientation angle="-3.14085" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_4.xml</Actor>
+ <Position x="609.937" y="13.2" z="129.081" />
+ <Orientation angle="-2.82768" />
+ </Nonentity>
+ <Nonentity>
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+ <Position x="533.636" y="17.643" z="161.956" />
+ <Orientation angle="-3.14142" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_4.xml</Actor>
+ <Position x="593.216" y="17.3931" z="137.961" />
+ <Orientation angle="-2.82962" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_5.xml</Actor>
+ <Position x="595.808" y="13.7775" z="121.778" />
+ <Orientation angle="-2.82778" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_5.xml</Actor>
+ <Position x="605.567" y="15.3441" z="136.17" />
+ <Orientation angle="-3.1414" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_5.xml</Actor>
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+ <Orientation angle="-2.8269" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_5.xml</Actor>
+ <Position x="643" y="11.1285" z="134.422" />
+ <Orientation angle="-2.98518" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_5.xml</Actor>
+ <Position x="615.265" y="11.8205" z="125.56" />
+ <Orientation angle="-2.98564" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_5.xml</Actor>
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+ <Orientation angle="-1.88631" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_5.xml</Actor>
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+ <Orientation angle="-0.944057" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_5.xml</Actor>
+ <Position x="568.851" y="15.1228" z="137.634" />
+ <Orientation angle="-2.67107" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_5.xml</Actor>
+ <Position x="575.683" y="16.901" z="142.479" />
+ <Orientation angle="-0.629705" />
+ </Nonentity>
+ <Nonentity>
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+ <Orientation angle="-2.72513" />
+ </Nonentity>
+ <Nonentity>
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+ <Orientation angle="-2.93276" />
+ </Nonentity>
+ <Nonentity>
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+ <Position x="584.067" y="15.8404" z="127.855" />
+ <Orientation angle="-2.93273" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_6.xml</Actor>
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+ <Orientation angle="-2.67126" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_6.xml</Actor>
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+ <Orientation angle="0.784021" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_6.xml</Actor>
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+ <Orientation angle="-2.7242" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_6.xml</Actor>
+ <Position x="630.344" y="10.4824" z="127.802" />
+ <Orientation angle="0.312244" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_6.xml</Actor>
+ <Position x="638.086" y="9.82198" z="125.815" />
+ <Orientation angle="-2.82842" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_6.xml</Actor>
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+ <Orientation angle="-2.30469" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_6.xml</Actor>
+ <Position x="621.945" y="14.507" z="136.557" />
+ <Orientation angle="-2.51402" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_7.xml</Actor>
+ <Position x="589.687" y="17.5012" z="137.657" />
+ <Orientation angle="-2.93277" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_7.xml</Actor>
+ <Position x="564.122" y="19.6262" z="151.24" />
+ <Orientation angle="-2.98509" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_pine_7.xml</Actor>
+ <Position x="650.718" y="10.414" z="132.671" />
+ <Orientation angle="-0.210227" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_oak_5.xml</Actor>
+ <Position x="354.693" y="0" z="9.6669" />
+ <Orientation angle="-2.05003" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/wrld_flora_oak_5.xml</Actor>
+ <Position x="310.073" y="4.32744" z="35.7935" />
+ <Orientation angle="1.66453" />
+ </Nonentity>
+ </Nonentities>
</Scenario>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/maps/scenarios/ph.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/scenarios/ph.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/scenarios/ph.xml (revision 2763)
@@ -1,1313 +1,1313 @@
-<?xml version="1.0" encoding="utf-8" standalone="no"?>
-<!DOCTYPE Scenario SYSTEM "/maps/scenario.dtd">
-
-<Scenario>
- <Entities>
- <Entity>
- <Template>kart_isp_b</Template>
- <Player>0</Player>
- <Position x="4.72497" y="44.8" z="11.002" />
- <Orientation angle="1.65166" />
- </Entity>
- <Entity>
- <Template>kart_ijv_b</Template>
- <Player>0</Player>
- <Position x="4.34827" y="44.8" z="15.8874" />
- <Orientation angle="1.95209" />
- </Entity>
- <Entity>
- <Template>kart_iar_b</Template>
- <Player>0</Player>
- <Position x="4.30338" y="44.8" z="20.5277" />
- <Orientation angle="1.88706" />
- </Entity>
- <Entity>
- <Template>kart_isl_b</Template>
- <Player>0</Player>
- <Position x="4.27036" y="44.8" z="25.0246" />
- <Orientation angle="2.00113" />
- </Entity>
- <Entity>
- <Template>kart_csw_b</Template>
- <Player>0</Player>
- <Position x="3.9653" y="44.8" z="30.794" />
- <Orientation angle="1.40038" />
- </Entity>
- <Entity>
- <Template>kart_csp_b</Template>
- <Player>0</Player>
- <Position x="3.89995" y="44.8" z="37.4042" />
- <Orientation angle="2.08071" />
- </Entity>
- <Entity>
- <Template>kart_cjv_b</Template>
- <Player>0</Player>
- <Position x="3.83564" y="44.8" z="43.8654" />
- <Orientation angle="1.81559" />
- </Entity>
- <Entity>
- <Template>kart_fem</Template>
- <Player>0</Player>
- <Position x="3.22687" y="44.8" z="56.5111" />
- <Orientation angle="1.7546" />
- </Entity>
- <Entity>
- <Template>kart_trd</Template>
- <Player>0</Player>
- <Position x="2.93596" y="44.8" z="60.7801" />
- <Orientation angle="1.64721" />
- </Entity>
- <Entity>
- <Template>kart_su1</Template>
- <Player>0</Player>
- <Position x="3.02038" y="44.8" z="65.331" />
- <Orientation angle="1.57954" />
- </Entity>
- <Entity>
- <Template>kart_su2</Template>
- <Player>0</Player>
- <Position x="2.58297" y="44.8" z="69.7462" />
- <Orientation angle="1.79245" />
- </Entity>
- <Entity>
- <Template>celt_isp_b</Template>
- <Player>0</Player>
- <Position x="9.31306" y="44.8" z="10.6735" />
- <Orientation angle="1.59059" />
- </Entity>
- <Entity>
- <Template>celt_ijv_b</Template>
- <Player>0</Player>
- <Position x="8.91222" y="44.8" z="15.4966" />
- <Orientation angle="1.5816" />
- </Entity>
- <Entity>
- <Template>celt_csw_b</Template>
- <Player>0</Player>
- <Position x="9.43127" y="44.8" z="31.4547" />
- <Orientation angle="1.37206" />
- </Entity>
- <Entity>
- <Template>celt_csp_b</Template>
- <Player>0</Player>
- <Position x="9.77886" y="44.8" z="37.5205" />
- <Orientation angle="1.39795" />
- </Entity>
- <Entity>
- <Template>celt_cjv_b</Template>
- <Player>0</Player>
- <Position x="9.89196" y="44.8" z="44.4434" />
- <Orientation angle="1.50229" />
- </Entity>
- <Entity>
- <Template>hele_isp_b</Template>
- <Player>0</Player>
- <Position x="15.6256" y="44.8" z="11.0507" />
- <Orientation angle="1.82736" />
- </Entity>
- <Entity>
- <Template>hele_ijv_b</Template>
- <Player>0</Player>
- <Position x="15.7789" y="44.8" z="16.0319" />
- <Orientation angle="1.82246" />
- </Entity>
- <Entity>
- <Template>hele_isl_b</Template>
- <Player>0</Player>
- <Position x="15.8396" y="44.8" z="24.4906" />
- <Orientation angle="1.95642" />
- </Entity>
- <Entity>
- <Template>hele_csw_b</Template>
- <Player>0</Player>
- <Position x="15.7722" y="44.8" z="31.6568" />
- <Orientation angle="1.64767" />
- </Entity>
- <Entity>
- <Template>hele_fem</Template>
- <Player>0</Player>
- <Position x="16.5483" y="44.8" z="56.5247" />
- <Orientation angle="1.84612" />
- </Entity>
- <Entity>
- <Template>hele_trd</Template>
- <Player>0</Player>
- <Position x="16.5041" y="44.8" z="61.5077" />
- <Orientation angle="1.28423" />
- </Entity>
- <Entity>
- <Template>hele_su1</Template>
- <Player>0</Player>
- <Position x="16.3897" y="44.8" z="66.8377" />
- <Orientation angle="1.60217" />
- </Entity>
- <Entity>
- <Template>hele_su2</Template>
- <Player>0</Player>
- <Position x="16.1513" y="44.8" z="70.2019" />
- <Orientation angle="2.19095" />
- </Entity>
- <Entity>
- <Template>iber_isw_b</Template>
- <Player>0</Player>
- <Position x="20.96" y="44.8" z="6.32897" />
- <Orientation angle="1.61157" />
- </Entity>
- <Entity>
- <Template>iber_isp_b</Template>
- <Player>0</Player>
- <Position x="21.0604" y="44.8" z="10.8966" />
- <Orientation angle="1.62919" />
- </Entity>
- <Entity>
- <Template>iber_ijv_b</Template>
- <Player>0</Player>
- <Position x="21.2321" y="44.8" z="15.5379" />
- <Orientation angle="1.58016" />
- </Entity>
- <Entity>
- <Template>iber_isl_b</Template>
- <Player>0</Player>
- <Position x="21.5309" y="44.8" z="24.1299" />
- <Orientation angle="1.66374" />
- </Entity>
- <Entity>
- <Template>iber_csw_b</Template>
- <Player>0</Player>
- <Position x="22.0232" y="44.8" z="31.8411" />
- <Orientation angle="1.75909" />
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+ <Nonentity>
+ <Actor>units/romans/infantry_swordsman_a.xml</Actor>
+ <Position x="72.8336" y="44.8" z="27.5222" />
+ <Orientation angle="-3.14084" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>units/romans/infantry_swordsman_e.xml</Actor>
+ <Position x="74.7067" y="44.8" z="27.898" />
+ <Orientation angle="-3.14088" />
+ </Nonentity>
+ </Nonentities>
</Scenario>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/maps/scenarios/iberianspromo.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/scenarios/iberianspromo.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/scenarios/iberianspromo.xml (revision 2763)
@@ -1,828 +1,828 @@
-<?xml version="1.0" encoding="utf-8" standalone="no"?>
-<!DOCTYPE Scenario SYSTEM "/maps/scenario.dtd">
-
-<Scenario>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
- <Actor>flora/wrld_flora_deci_1.xml</Actor>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
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- <Nonentity>
- <Actor>flora/wrld_flora_deci_1.xml</Actor>
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- <Nonentity>
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- <Nonentity>
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+ <Nonentity>
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+ </Nonentity>
+ <Nonentity>
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</Scenario>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/maps/scenarios/battlefield.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/scenarios/battlefield.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/scenarios/battlefield.xml (revision 2763)
@@ -1,2482 +1,2482 @@
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ </Nonentity>
+ <Nonentity>
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+ </Nonentity>
+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Nonentity>
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+ <Orientation angle="-3.14126" />
+ </Nonentity>
+ <Nonentity>
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+ <Orientation angle="-3.14138" />
+ </Nonentity>
+ </Nonentities>
</Scenario>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/maps/scenarios/old/test01.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/scenarios/old/test01.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/scenarios/old/test01.xml (revision 2763)
@@ -1,259 +1,259 @@
-<?xml version="1.0" encoding="utf-8" standalone="no"?>
-<!DOCTYPE Scenario SYSTEM "/maps/scenario.dtd">
-
-<Scenario>
- <Entities>
- <Entity>
- <Template>hele_ho</Template>
- <Player>0</Player>
- <Position x="18.6928" y="57.0473" z="80.2041" />
- <Orientation angle="-3.07801" />
- </Entity>
- <Entity>
- <Template>hele_ho</Template>
- <Player>0</Player>
- <Position x="111.443" y="74.8945" z="40.4234" />
- <Orientation angle="-3.06553" />
- </Entity>
- <Entity>
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- <Player>0</Player>
- <Position x="75.5324" y="68.2473" z="116.279" />
- <Orientation angle="-3.0139" />
- </Entity>
- <Entity>
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- <Player>0</Player>
- <Position x="22.1444" y="53.6456" z="56.3452" />
- <Orientation angle="-2.92154" />
- </Entity>
- <Entity>
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- <Player>0</Player>
- <Position x="35.1565" y="63.1286" z="96.4433" />
- <Orientation angle="-2.84394" />
- </Entity>
- <Entity>
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- <Player>0</Player>
- <Position x="44.1939" y="55.2365" z="44.833" />
- <Orientation angle="-2.95501" />
- </Entity>
- <Entity>
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- <Player>0</Player>
- <Position x="65.6039" y="65.5957" z="30.9631" />
- <Orientation angle="-2.89668" />
- </Entity>
- <Entity>
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- <Position x="74.3843" y="68.6045" z="41.9332" />
- <Orientation angle="-2.85821" />
- </Entity>
- <Entity>
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- <Player>0</Player>
- <Position x="95.8454" y="74.1016" z="39.7416" />
- <Orientation angle="-2.92092" />
- </Entity>
- <Entity>
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- <Position x="88.8132" y="67.4247" z="84.7717" />
- <Orientation angle="-2.96588" />
- </Entity>
- <Entity>
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- <Player>0</Player>
- <Position x="56.8227" y="63.9779" z="64.2237" />
- <Orientation angle="-1.2856" />
- </Entity>
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- <Orientation angle="-2.87755" />
- </Entity>
- </Entities>
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- <Orientation angle="-2.96454" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_grass_1.xml</Actor>
- <Position x="45.4288" y="66.049" z="101.417" />
- <Orientation angle="-2.97738" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_bush_2.xml</Actor>
- <Position x="26.1608" y="60.4032" z="91.8324" />
- <Orientation angle="-2.51166" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_bush_2.xml</Actor>
- <Position x="54.7856" y="60.1525" z="42.4703" />
- <Orientation angle="-2.82678" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_bush_2.xml</Actor>
- <Position x="81.9786" y="70.9082" z="42.2419" />
- <Orientation angle="-2.84051" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_bush_2.xml</Actor>
- <Position x="95.4179" y="73.923" z="30.3615" />
- <Orientation angle="-3.01663" />
- </Nonentity>
- <Nonentity>
- <Actor>flora/wrld_flora_bush_2.xml</Actor>
- <Position x="80.5514" y="66.4035" z="105.26" />
- <Orientation angle="-2.1688" />
- </Nonentity>
- <Nonentity>
- <Actor>fauna/horse_a.xml</Actor>
- <Position x="99.3231" y="67.4365" z="75.1397" />
- <Orientation angle="-1.82615" />
- </Nonentity>
- <Nonentity>
- <Actor>fauna/horse_a.xml</Actor>
- <Position x="104.69" y="75.7194" z="18.9597" />
- <Orientation angle="1.11732" />
- </Nonentity>
- <Nonentity>
- <Actor>units/dude.xml</Actor>
- <Position x="83.3217" y="70.9308" z="22.8898" />
- <Orientation angle="-2.78816" />
- </Nonentity>
- <Nonentity>
- <Actor>units/dude.xml</Actor>
- <Position x="74.6753" y="69.0059" z="33.4082" />
- <Orientation angle="1.64422" />
- </Nonentity>
- <Nonentity>
- <Actor>units/dude.xml</Actor>
- <Position x="80.9941" y="67.375" z="69.3889" />
- <Orientation angle="-2.75742" />
- </Nonentity>
- <Nonentity>
- <Actor>units/dude.xml</Actor>
- <Position x="49.154" y="62.3658" z="78.6449" />
- <Orientation angle="2.73978" />
- </Nonentity>
- <Nonentity>
- <Actor>units/dude.xml</Actor>
- <Position x="31.7732" y="55.0392" z="65.7145" />
- <Orientation angle="1.27072" />
- </Nonentity>
- <Nonentity>
- <Actor>units/dudette.xml</Actor>
- <Position x="31.094" y="49.0349" z="37.3409" />
- <Orientation angle="1.28816" />
- </Nonentity>
- <Nonentity>
- <Actor>units/hele_spar_u1.xml</Actor>
- <Position x="63.3769" y="60.7675" z="65.8379" />
- <Orientation angle="1.94744" />
- </Nonentity>
- <Nonentity>
- <Actor>units/hele_spar_u1.xml</Actor>
- <Position x="65.0343" y="66.681" z="93.5057" />
- <Orientation angle="0.903782" />
- </Nonentity>
- </Nonentities>
+<?xml version="1.0" encoding="utf-8" standalone="no"?>
+<!DOCTYPE Scenario SYSTEM "/maps/scenario.dtd">
+
+<Scenario>
+ <Entities>
+ <Entity>
+ <Template>hele_ho</Template>
+ <Player>0</Player>
+ <Position x="18.6928" y="57.0473" z="80.2041" />
+ <Orientation angle="-3.07801" />
+ </Entity>
+ <Entity>
+ <Template>hele_ho</Template>
+ <Player>0</Player>
+ <Position x="111.443" y="74.8945" z="40.4234" />
+ <Orientation angle="-3.06553" />
+ </Entity>
+ <Entity>
+ <Template>hele_ho</Template>
+ <Player>0</Player>
+ <Position x="75.5324" y="68.2473" z="116.279" />
+ <Orientation angle="-3.0139" />
+ </Entity>
+ <Entity>
+ <Template>wrld_flora_pine_8</Template>
+ <Player>0</Player>
+ <Position x="22.1444" y="53.6456" z="56.3452" />
+ <Orientation angle="-2.92154" />
+ </Entity>
+ <Entity>
+ <Template>wrld_flora_pine_8</Template>
+ <Player>0</Player>
+ <Position x="35.1565" y="63.1286" z="96.4433" />
+ <Orientation angle="-2.84394" />
+ </Entity>
+ <Entity>
+ <Template>wrld_flora_pine_9</Template>
+ <Player>0</Player>
+ <Position x="44.1939" y="55.2365" z="44.833" />
+ <Orientation angle="-2.95501" />
+ </Entity>
+ <Entity>
+ <Template>wrld_flora_pine_9</Template>
+ <Player>0</Player>
+ <Position x="65.6039" y="65.5957" z="30.9631" />
+ <Orientation angle="-2.89668" />
+ </Entity>
+ <Entity>
+ <Template>wrld_flora_pine_9</Template>
+ <Player>0</Player>
+ <Position x="74.3843" y="68.6045" z="41.9332" />
+ <Orientation angle="-2.85821" />
+ </Entity>
+ <Entity>
+ <Template>wrld_flora_pine_9</Template>
+ <Player>0</Player>
+ <Position x="95.8454" y="74.1016" z="39.7416" />
+ <Orientation angle="-2.92092" />
+ </Entity>
+ <Entity>
+ <Template>wrld_flora_pine_9</Template>
+ <Player>0</Player>
+ <Position x="88.8132" y="67.4247" z="84.7717" />
+ <Orientation angle="-2.96588" />
+ </Entity>
+ <Entity>
+ <Template>wrld_flora_pine_9</Template>
+ <Player>0</Player>
+ <Position x="56.8227" y="63.9779" z="64.2237" />
+ <Orientation angle="-1.2856" />
+ </Entity>
+ <Entity>
+ <Template>wrld_flora_pine_9</Template>
+ <Player>0</Player>
+ <Position x="40.8536" y="58.8234" z="79.6343" />
+ <Orientation angle="-1.62972" />
+ </Entity>
+ <Entity>
+ <Template>wrld_flora_pine_9</Template>
+ <Player>0</Player>
+ <Position x="53.0983" y="64.4635" z="85.8119" />
+ <Orientation angle="-2.01062" />
+ </Entity>
+ <Entity>
+ <Template>wrld_flora_pine_9</Template>
+ <Player>0</Player>
+ <Position x="59.7963" y="68.1562" z="111.131" />
+ <Orientation angle="-1.91457" />
+ </Entity>
+ <Entity>
+ <Template>wrld_flora_pine_9</Template>
+ <Player>0</Player>
+ <Position x="70.0516" y="64.059" z="78.798" />
+ <Orientation angle="-2.87755" />
+ </Entity>
+ </Entities>
+ <Nonentities>
+ <Nonentity>
+ <Actor>geology/rock_1_light.xml</Actor>
+ <Position x="78.5309" y="70.08" z="27.6653" />
+ <Orientation angle="-1.78652" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>geology/rock_3_light.xml</Actor>
+ <Position x="74.8388" y="64.6756" z="74.4142" />
+ <Orientation angle="-1.13073" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>geology/rock_4_light.xml</Actor>
+ <Position x="76.0464" y="66.5" z="102.639" />
+ <Orientation angle="-1.61571" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>geology/rock_4_light.xml</Actor>
+ <Position x="98.7339" y="74.1922" z="27.1437" />
+ <Orientation angle="-1.70035" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>geology/rock_5_light.xml</Actor>
+ <Position x="60.0914" y="66.1333" z="87.9121" />
+ <Orientation angle="-1.72058" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>geology/rock_5_light.xml</Actor>
+ <Position x="85.2742" y="72.0414" z="40.4746" />
+ <Orientation angle="-1.66904" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>geology/rock_6_light.xml</Actor>
+ <Position x="99.5374" y="75.311" z="53.6129" />
+ <Orientation angle="-1.84336" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>geology/rock_7_light.xml</Actor>
+ <Position x="82.4343" y="67.375" z="84.4221" />
+ <Orientation angle="-1.87585" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>geology/rock_8_light.xml</Actor>
+ <Position x="31.959" y="59.345" z="88.33" />
+ <Orientation angle="-1.63767" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>geology/rock_8_light.xml</Actor>
+ <Position x="34.4338" y="54.0446" z="58.1171" />
+ <Orientation angle="-1.48158" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>geology/gray1.xml</Actor>
+ <Position x="83.8847" y="72.149" z="37.7956" />
+ <Orientation angle="-2.66081" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>geology/gray1.xml</Actor>
+ <Position x="75.1374" y="66.6304" z="99.7674" />
+ <Orientation angle="-2.41337" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>geology/gray_rock1.xml</Actor>
+ <Position x="68.6405" y="61.3019" z="68.4952" />
+ <Orientation angle="-3.05422" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/grass_1.xml</Actor>
+ <Position x="63.1914" y="66.9894" z="101.594" />
+ <Orientation angle="1.08991" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/grass_1.xml</Actor>
+ <Position x="56.9293" y="60.9566" z="48.6552" />
+ <Orientation angle="-2.88725" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/grass_1.xml</Actor>
+ <Position x="85.1163" y="72.4929" z="29.9296" />
+ <Orientation angle="-2.96454" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/grass_1.xml</Actor>
+ <Position x="45.4288" y="66.049" z="101.417" />
+ <Orientation angle="-2.97738" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/bush_2.xml</Actor>
+ <Position x="26.1608" y="60.4032" z="91.8324" />
+ <Orientation angle="-2.51166" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/bush_2.xml</Actor>
+ <Position x="54.7856" y="60.1525" z="42.4703" />
+ <Orientation angle="-2.82678" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/bush_2.xml</Actor>
+ <Position x="81.9786" y="70.9082" z="42.2419" />
+ <Orientation angle="-2.84051" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/bush_2.xml</Actor>
+ <Position x="95.4179" y="73.923" z="30.3615" />
+ <Orientation angle="-3.01663" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>flora/trees/bush_2.xml</Actor>
+ <Position x="80.5514" y="66.4035" z="105.26" />
+ <Orientation angle="-2.1688" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>fauna/horse_a.xml</Actor>
+ <Position x="99.3231" y="67.4365" z="75.1397" />
+ <Orientation angle="-1.82615" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>fauna/horse_a.xml</Actor>
+ <Position x="104.69" y="75.7194" z="18.9597" />
+ <Orientation angle="1.11732" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>units/dude.xml</Actor>
+ <Position x="83.3217" y="70.9308" z="22.8898" />
+ <Orientation angle="-2.78816" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>units/dude.xml</Actor>
+ <Position x="74.6753" y="69.0059" z="33.4082" />
+ <Orientation angle="1.64422" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>units/dude.xml</Actor>
+ <Position x="80.9941" y="67.375" z="69.3889" />
+ <Orientation angle="-2.75742" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>units/dude.xml</Actor>
+ <Position x="49.154" y="62.3658" z="78.6449" />
+ <Orientation angle="2.73978" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>units/dude.xml</Actor>
+ <Position x="31.7732" y="55.0392" z="65.7145" />
+ <Orientation angle="1.27072" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>units/dudette.xml</Actor>
+ <Position x="31.094" y="49.0349" z="37.3409" />
+ <Orientation angle="1.28816" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>units/hellenes/spar_u1.xml</Actor>
+ <Position x="63.3769" y="60.7675" z="65.8379" />
+ <Orientation angle="1.94744" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>units/hellenes/spar_u1.xml</Actor>
+ <Position x="65.0343" y="66.681" z="93.5057" />
+ <Orientation angle="0.903782" />
+ </Nonentity>
+ </Nonentities>
</Scenario>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/maps/scenarios/old/sheild.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/maps/scenarios/old/sheild.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/maps/scenarios/old/sheild.xml (revision 2763)
@@ -1,163 +1,163 @@
-<?xml version="1.0" encoding="utf-8" standalone="no"?>
-<!DOCTYPE Scenario SYSTEM "/maps/scenario.dtd">
-
-<Scenario>
- <Entities />
- <Nonentities>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_01.xml</Actor>
- <Position x="98.7569" y="74.8681" z="42.4393" />
- <Orientation angle="-2.11116" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_02.xml</Actor>
- <Position x="102.529" y="75.2423" z="43.9559" />
- <Orientation angle="-2.20854" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_03.xml</Actor>
- <Position x="100.07" y="74.5561" z="39.0686" />
- <Orientation angle="-2.55098" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_01.xml</Actor>
- <Position x="85.4393" y="71.5941" z="31.34" />
- <Orientation angle="-2.40646" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_02.xml</Actor>
- <Position x="88.8834" y="72.4639" z="34.3922" />
- <Orientation angle="-2.70177" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_03.xml</Actor>
- <Position x="89.9555" y="72.6133" z="30.6253" />
- <Orientation angle="-2.7489" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_04.xml</Actor>
- <Position x="82.9599" y="70.6412" z="25.408" />
- <Orientation angle="-2.89655" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_04.xml</Actor>
- <Position x="89.3191" y="72.6742" z="24.0338" />
- <Orientation angle="-2.79916" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_05.xml</Actor>
- <Position x="86.6232" y="71.2401" z="21.8401" />
- <Orientation angle="-2.79916" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_06.xml</Actor>
- <Position x="95.5957" y="74.4055" z="23.1569" />
- <Orientation angle="-2.40646" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_07.xml</Actor>
- <Position x="93.0989" y="73.6207" z="19.7953" />
- <Orientation angle="-2.69863" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_08.xml</Actor>
- <Position x="98.3267" y="74.7536" z="25.7221" />
- <Orientation angle="-2.79916" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_09.xml</Actor>
- <Position x="100.45" y="74.991" z="20.1397" />
- <Orientation angle="-2.45359" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_10.xml</Actor>
- <Position x="105.151" y="76.2152" z="22.4247" />
- <Orientation angle="-2.7489" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_11.xml</Actor>
- <Position x="100.067" y="74.1368" z="15.7862" />
- <Orientation angle="-2.94682" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_12.xml</Actor>
- <Position x="107.145" y="76.1973" z="17.7969" />
- <Orientation angle="-2.79916" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_12.xml</Actor>
- <Position x="105.002" y="74.8847" z="14.94" />
- <Orientation angle="-2.89655" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_13.xml</Actor>
- <Position x="102.454" y="74.9771" z="32.027" />
- <Orientation angle="-2.99394" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_14.xml</Actor>
- <Position x="108.234" y="76.9371" z="26.5933" />
- <Orientation angle="-2.84943" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_15.xml</Actor>
- <Position x="106.259" y="75.2486" z="34.2754" />
- <Orientation angle="-2.89341" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_16.xml</Actor>
- <Position x="112.518" y="76.4256" z="30.1129" />
- <Orientation angle="-2.79916" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_17.xml</Actor>
- <Position x="111.613" y="78.0378" z="21.0204" />
- <Orientation angle="-2.99394" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_18.xml</Actor>
- <Position x="115.783" y="78.8074" z="22.6926" />
- <Orientation angle="-2.84629" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_19.xml</Actor>
- <Position x="112.014" y="76.8465" z="15.3959" />
- <Orientation angle="-2.89655" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_20.xml</Actor>
- <Position x="110.677" y="75.4937" z="11.7506" />
- <Orientation angle="-2.94368" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_21.xml</Actor>
- <Position x="117.513" y="78.6157" z="16.4757" />
- <Orientation angle="-3.09133" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_22.xml</Actor>
- <Position x="116.543" y="76.9255" z="12.5067" />
- <Orientation angle="-2.99394" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_23.xml</Actor>
- <Position x="101.8" y="72.5952" z="10.7098" />
- <Orientation angle="-2.94682" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_24.xml</Actor>
- <Position x="106.847" y="73.2542" z="8.93011" />
- <Orientation angle="-3.09133" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_25.xml</Actor>
- <Position x="100.721" y="70.2867" z="6.91316" />
- <Orientation angle="-2.99394" />
- </Nonentity>
- <Nonentity>
- <Actor>props/temp/shield_pc_test_26.xml</Actor>
- <Position x="107.031" y="71.2182" z="5.26156" />
- <Orientation angle="-2.60124" />
- </Nonentity>
- </Nonentities>
+<?xml version="1.0" encoding="utf-8" standalone="no"?>
+<!DOCTYPE Scenario SYSTEM "/maps/scenario.dtd">
+
+<Scenario>
+ <Entities />
+ <Nonentities>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_01.xml</Actor>
+ <Position x="98.7569" y="74.8681" z="42.4393" />
+ <Orientation angle="-2.11116" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_02.xml</Actor>
+ <Position x="102.529" y="75.2423" z="43.9559" />
+ <Orientation angle="-2.20854" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_03.xml</Actor>
+ <Position x="100.07" y="74.5561" z="39.0686" />
+ <Orientation angle="-2.55098" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_01.xml</Actor>
+ <Position x="85.4393" y="71.5941" z="31.34" />
+ <Orientation angle="-2.40646" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_02.xml</Actor>
+ <Position x="88.8834" y="72.4639" z="34.3922" />
+ <Orientation angle="-2.70177" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_03.xml</Actor>
+ <Position x="89.9555" y="72.6133" z="30.6253" />
+ <Orientation angle="-2.7489" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_04.xml</Actor>
+ <Position x="82.9599" y="70.6412" z="25.408" />
+ <Orientation angle="-2.89655" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_04.xml</Actor>
+ <Position x="89.3191" y="72.6742" z="24.0338" />
+ <Orientation angle="-2.79916" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_05.xml</Actor>
+ <Position x="86.6232" y="71.2401" z="21.8401" />
+ <Orientation angle="-2.79916" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_06.xml</Actor>
+ <Position x="95.5957" y="74.4055" z="23.1569" />
+ <Orientation angle="-2.40646" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_07.xml</Actor>
+ <Position x="93.0989" y="73.6207" z="19.7953" />
+ <Orientation angle="-2.69863" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_08.xml</Actor>
+ <Position x="98.3267" y="74.7536" z="25.7221" />
+ <Orientation angle="-2.79916" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_09.xml</Actor>
+ <Position x="100.45" y="74.991" z="20.1397" />
+ <Orientation angle="-2.45359" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_10.xml</Actor>
+ <Position x="105.151" y="76.2152" z="22.4247" />
+ <Orientation angle="-2.7489" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_11.xml</Actor>
+ <Position x="100.067" y="74.1368" z="15.7862" />
+ <Orientation angle="-2.94682" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_12.xml</Actor>
+ <Position x="107.145" y="76.1973" z="17.7969" />
+ <Orientation angle="-2.79916" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_12.xml</Actor>
+ <Position x="105.002" y="74.8847" z="14.94" />
+ <Orientation angle="-2.89655" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_13.xml</Actor>
+ <Position x="102.454" y="74.9771" z="32.027" />
+ <Orientation angle="-2.99394" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_14.xml</Actor>
+ <Position x="108.234" y="76.9371" z="26.5933" />
+ <Orientation angle="-2.84943" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_15.xml</Actor>
+ <Position x="106.259" y="75.2486" z="34.2754" />
+ <Orientation angle="-2.89341" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_16.xml</Actor>
+ <Position x="112.518" y="76.4256" z="30.1129" />
+ <Orientation angle="-2.79916" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_17.xml</Actor>
+ <Position x="111.613" y="78.0378" z="21.0204" />
+ <Orientation angle="-2.99394" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_18.xml</Actor>
+ <Position x="115.783" y="78.8074" z="22.6926" />
+ <Orientation angle="-2.84629" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_19.xml</Actor>
+ <Position x="112.014" y="76.8465" z="15.3959" />
+ <Orientation angle="-2.89655" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_20.xml</Actor>
+ <Position x="110.677" y="75.4937" z="11.7506" />
+ <Orientation angle="-2.94368" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_21.xml</Actor>
+ <Position x="117.513" y="78.6157" z="16.4757" />
+ <Orientation angle="-3.09133" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_22.xml</Actor>
+ <Position x="116.543" y="76.9255" z="12.5067" />
+ <Orientation angle="-2.99394" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_23.xml</Actor>
+ <Position x="101.8" y="72.5952" z="10.7098" />
+ <Orientation angle="-2.94682" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_24.xml</Actor>
+ <Position x="106.847" y="73.2542" z="8.93011" />
+ <Orientation angle="-3.09133" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_25.xml</Actor>
+ <Position x="100.721" y="70.2867" z="6.91316" />
+ <Orientation angle="-2.99394" />
+ </Nonentity>
+ <Nonentity>
+ <Actor>props/temp/shield_dock_test_26.xml</Actor>
+ <Position x="107.031" y="71.2182" z="5.26156" />
+ <Orientation angle="-2.60124" />
+ </Nonentity>
+ </Nonentities>
</Scenario>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/gaia/wrld_fauna_pig.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/wrld_fauna_pig.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/wrld_fauna_pig.xml (revision 2763)
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_fauna">
- <Actor>fauna/temp_pig1.xml</Actor>
+ <Actor>fauna/pig1.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_sm.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_sm.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_sm.xml (revision 2763)
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_bush">
- <Actor>foliage/bush_tempe_sm.xml</Actor>
+ <Actor>props/flora/bush_tempe_sm.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_me.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_me.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_me.xml (revision 2763)
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_bush">
- <Actor>foliage/bush_medit_me.xml</Actor>
+ <Actor>props/flora/bush_medit_me.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/gaia/wrld_flora_pine.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/wrld_flora_pine.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/wrld_flora_pine.xml (revision 2763)
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_tree_pine">
<Traits>
<Id
internal_only="false"
/>
</Traits>
- <Actor>flora/wrld_flora_pine.xml</Actor>
+ <Actor>flora/trees/pine.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_sm_dry.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_sm_dry.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_sm_dry.xml (revision 2763)
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_bush">
- <Actor>foliage/bush_tempe_sm_dry.xml</Actor>
+ <Actor>props/flora/bush_tempe_sm_dry.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_me_dry.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_me_dry.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_me_dry.xml (revision 2763)
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_bush">
- <Actor>foliage/bush_medit_me_dry.xml</Actor>
+ <Actor>props/flora/bush_medit_me_dry.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_la_dry.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_la_dry.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_la_dry.xml (revision 2763)
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_bush">
- <Actor>foliage/bush_tempe_la_dry.xml</Actor>
+ <Actor>props/flora/bush_tempe_la_dry.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_me_lush.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_me_lush.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_me_lush.xml (revision 2763)
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_bush">
- <Actor>foliage/bush_medit_me_lush.xml</Actor>
+ <Actor>props/flora/bush_medit_me_lush.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_la.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_la.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_la.xml (revision 2763)
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_bush">
- <Actor>foliage/bush_medit_la.xml</Actor>
+ <Actor>props/flora/bush_medit_la.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/gaia/wrld_fauna_rabbit.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/wrld_fauna_rabbit.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/wrld_fauna_rabbit.xml (revision 2763)
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_fauna">
- <Actor>fauna/temp_rabbit1.xml</Actor>
+ <Actor>fauna/rabbit1.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/gaia/wrld_rock_light.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/wrld_rock_light.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/wrld_rock_light.xml (revision 2763)
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_geo_rock">
<Traits>
<Id
internal_only="false"
/>
</Traits>
- <Actor>geology/rock_light.xml</Actor>
+ <Actor>geology/light.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_sm_lush.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_sm_lush.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_sm_lush.xml (revision 2763)
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_bush">
- <Actor>foliage/bush_medit_sm_lush.xml</Actor>
+ <Actor>props/flora/bush_medit_sm_lush.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_la_dry.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_la_dry.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/bush_medit_la_dry.xml (revision 2763)
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_bush">
- <Actor>foliage/bush_medit_la_dry.xml</Actor>
+ <Actor>props/flora/bush_medit_la_dry.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_me.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_me.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/gaia/bush_tempe_me.xml (revision 2763)
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_bush">
- <Actor>foliage/bush_tempe_me.xml</Actor>
+ <Actor>props/flora/bush_tempe_me.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/hele_isp_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/hele_isp_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/hele_isp_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="hele_isp_b">
<Traits>
<Up
newentity="hele_isp_e"
rank="2"
/>
</Traits>
- <Actor>units/hele_isp_a.xml</Actor>
+ <Actor>units/hellenes/infantry_spearman_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/iber_csw_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/iber_csw_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/iber_csw_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="iber_csw_b">
<Traits>
<Up
newentity="iber_csw_e"
rank="2"
/>
</Traits>
- <Actor>units/iber_csw_a.xml</Actor>
+ <Actor>units/iberians/cavalry_swordsman_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/iber_isw_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/iber_isw_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/iber_isw_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="iber_isw_b">
<Traits>
<Up
newentity="celt_isw_e"
rank="2"
/>
</Traits>
- <Actor>units/iber_isw_a.xml</Actor>
+ <Actor>units/iberians/infantry_swordsman_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_ijv_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_ijv_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_ijv_b.xml (revision 2763)
@@ -1,22 +1,22 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_infantry_ranged_ijv">
<Traits>
<Id
civ_code="kart"
civ="Carthaginians"
internal_only="false"
specific="Iš Kidón Meguyás"
history="While Iberians had often served as mercenaries in earlier times, after Carthage’s conquest of Spain they were often called up as levies. After the Celts they were considered the most expendable of all the troops in the Carthaginian army, used to dull the force of a charging formation. Armed with a javelin that could have a bundle of burning grass attached at the end for torching buildings, the Iberians could also wear light breastplates called pectorals in addition to their distinctive sinew caps."
/>
</Traits>
<Actions>
<Create
list.structmil="mc;pc;ff;tf;wc;wg"
/>
</Actions>
- <Actor>units/kart_ijv_b.xml</Actor>
+ <Actor>units/carthaginians/infantry_javelinist_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_su1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_su1.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_su1.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_superunit_siu">
<Traits>
<Id
civ_code="kart"
civ="Carthaginian"
internal_only="false"
specific="Qaçín"
history="The Sacred Band was a group of elite troops dedicated to the service of Tanit, patron goddess of Carthage. Wearing distinctive white linothorax cuirasses and bronze helmets with a black band above the forehead they fought as an elite cavalry formation. In addition to providing crack troops, the unit trained Carthaginians aspiring to command Punic mercenary armies. Specially picked troops carried the unit standard emblazoned with the goddess’ symbols into battle."
/>
</Traits>
- <Actor>units/kart_su_1.xml</Actor>
+ <Actor>units/carthaginians/super_unit_1.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/hele_su1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/hele_su1.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/hele_su1.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_superunit_siu">
<Traits>
<Id
civ_code="hele"
civ="Hellenes"
internal_only="false"
specific="Athenian Gastraphetes"
history="The gastraphetes was a large crossbow braced against the soldier’s stomach, hence the name 'belly-bow'. It was used to launch darts too large for conventional bows and was used mainly in siege situations by either side. Over time it developed into the oxybeles, which is essentially a large version of the gastraphetes on a mount."
/>
</Traits>
- <Actor>units/hele_su_1.xml</Actor>
+ <Actor>units/hellenes/super_unit_1.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/rome_trd.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/rome_trd.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/rome_trd.xml (revision 2763)
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_support_trd">
<Traits>
<Id
civ_code="rome"
civ="Pre-Imperial Romans"
internal_only="false"
specific="Plebean Merchant"
history="Plebians were the poor class in Roman society, underneath the patricians, often carrying out much local trading and business. While patricians financed large business ventures plebian merchants did the actual work. They traded far and wide, from Iberia to Syria, buying and selling everything from salt to wool to horses to metals to glass to slaves. Rome’s extensive network of roads within Italy, many ports, and central location within the Mediterranean made it an ideal place to do business."
/>
</Traits>
- <Actor>units/rome_trd.xml</Actor>
+ <Actor>units/romans/trader.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_isw_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_isw_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_isw_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="kart_isw_b">
<Traits>
<Up
newentity="kart_isw_e"
rank="2"
/>
</Traits>
- <Actor>units/kart_isw_a.xml</Actor>
+ <Actor>units/carthaginians/infantry_swordsman_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/iber_isl_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/iber_isl_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/iber_isl_b.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_infantry_ranged_isl">
<Traits>
<Id
civ_code="iber"
civ="Iberians"
internal_only="false"
specific="Infante Hondero"
history="Iberian slingers were the undisputed masters of the weapon and extracted a high toll of the enemy. Going into combat scantily clad at best, the slinger carried three slings tied around his waist, each of a different length allowing him to attack opponents from all ranges. Unlike other cultures, the Iberian slingers threw rocks instead of specially made lead shot."
/>
</Traits>
- <Actor>units/iber_isl_b.xml</Actor>
+ <Actor>units/iberians/infantry_slinger_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/rome_isw_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/rome_isw_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/rome_isw_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="rome_isw_b">
<Traits>
<Up
newentity="rome_isw_e"
rank="2"
/>
</Traits>
- <Actor>units/rome_isw_a.xml</Actor>
+ <Actor>units/romans/infantry_swordsman_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/hele_isp_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/hele_isp_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/hele_isp_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="hele_isp_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/hele_isp_e.xml</Actor>
+ <Actor>units/hellenes/infantry_spearman_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/iber_csw_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/iber_csw_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/iber_csw_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="iber_csw_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/iber_csw_e.xml</Actor>
+ <Actor>units/iberians/cavalry_swordsman_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/iber_isw_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/iber_isw_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/iber_isw_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="iber_isw_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/iber_isw_e.xml</Actor>
+ <Actor>units/iberians/infantry_swordsman_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_csw_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_csw_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_csw_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="pers_csw_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/pers_csw_e.xml</Actor>
+ <Actor>units/persians/cavalry_swordsman_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/celt_isp_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/celt_isp_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/celt_isp_b.xml (revision 2763)
@@ -1,26 +1,26 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_infantry_melee_isp">
<Traits>
<Id
civ_code="celt"
civ="Celts"
internal_only="false"
specific="Celtaidd Shleiyder"
history="The spear was the main weapon of the Celts, arming the bulk of their forces. The average Celt would only have to take up his long spear and body shield to be ready for battle. While armor was rare the rabid fighting spirit of the Celts more than made up for in vigor what was lost in protection."
/>
<Up
newentity="celt_isp_a"
rank="1"
/>
</Traits>
<Actions>
<Create
list.structmil="mc;pc;ff;tf;wc"
/>
</Actions>
- <Actor>units/celt_isp_b.xml</Actor>
+ <Actor>units/celts/infantry_spearman_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/rome_isl_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/rome_isl_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/rome_isl_b.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_infantry_ranged_isl">
<Traits>
<Id
civ_code="rome"
civ="Pre-Imperial Romans"
internal_only="false"
specific="Ballearic Slinger"
history="Slingers were users of one of the simplest weapons in existence, but one that required incredible skill. Capable of punching through armor, the stones hurled from the sling had greater range than even the bow. By the time of the Punic Wars, Roman slingers were either mercenaries or provided by allies."
/>
</Traits>
- <Actor>units/rome_isl_b.xml</Actor>
+ <Actor>units/romans/infantry_slinger_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_csw_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_csw_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_csw_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="kart_csw_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/kart_csw_e.xml</Actor>
+ <Actor>units/carthaginians/cavalry_swordsman_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/celt_cjv_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/celt_cjv_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/celt_cjv_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="celt_cjv_b">
<Traits>
<Up
newentity="celt_cjv_e"
rank="2"
/>
</Traits>
- <Actor>units/celt_cjv_a.xml</Actor>
+ <Actor>units/celts/cavalry_javelinist_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/iber_isp_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/iber_isp_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/iber_isp_b.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_infantry_melee_isp">
<Traits>
<Id
civ_code="iber"
civ="Iberians"
internal_only="false"
specific="Infante Carpetano"
history="A long-bladed spear was a chief melee weapon of the Iberian infantry, often used after the javelins had been thrown. Typically carried by infantry know as scutarii for their long oval body shields, the spearmen would close in formation to attack their opponents. Usually lightly armored, they were quick and had a ferocious reputation."
/>
</Traits>
- <Actor>units/iber_isp_b.xml</Actor>
+ <Actor>units/iberians/infantry_spearman_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_ijv_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_ijv_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_ijv_b.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_infantry_ranged_ijv">
<Traits>
<Id
civ_code="pers"
civ="Persians"
internal_only="false"
specific="Zhupinandaz Frighi"
history="Javelin throwers were an important arm of the Persian infantry, giving added close range punch to the archers and able to close with the enemy if necessary. Many javelinists were recruited from the peoples of Asia Minor, including the Phrygians, who fought with hide shields and what armor they could find. In their day they were rivaled in skill by only the Thracian peltasts."
/>
</Traits>
- <Actor>units/pers_ijv_b.xml</Actor>
+ <Actor>units/persians/infantry_javelinist_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/rome_fem.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/rome_fem.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/rome_fem.xml (revision 2763)
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_support_fem">
<Traits>
<Id
civ_code="rome"
civ="Pre-Imperial Romans"
internal_only="false"
specific="Matrona Romana"
history="Roman women in the Republic were in a similar state as their Greek counterparts. When a Roman woman married their dowry and property passed to their father-in-law, while she herself became the property of her husband. Their job was to raise the children and helping in farm work or running the family business. It was a sign of affluence when a man’s wife did not have to work."
/>
</Traits>
- <Actor>units/rome_fem.xml</Actor>
+ <Actor>units/romans/female_citizen.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_su1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_su1.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_su1.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_superunit_siu">
<Traits>
<Id
civ_code="pers"
civ="Persians"
internal_only="false"
specific="Amrtaka Pars"
history="The Amrtaka (or, as they are more commonly known, Immortals) were the elite of the Persian army, handsomely equipped with armor and weapons, including swords which were rare weapons in the normal ranks. A unit of 10,000 men, their number was always kept to full strength whenever a man was killed or wounded, resulting in their nickname. They were ferocious fighters and well respected."
/>
</Traits>
- <Actor>units/pers_su_1.xml</Actor>
+ <Actor>units/persians/super_unit_1.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_iar_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_iar_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_iar_b.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_infantry_ranged_iar">
<Traits>
<Id
civ_code="pers"
civ="Persians"
internal_only="false"
specific="Kamandar Kappadoki"
history="Archers were the core of the Persian infantry, often going into battle with spearmen equipped with spara, whom they heavily outnumbered. Although powerful, the Persian recurved bow was cursed with light arrows that had trouble piercing the armor of heavily armed opponents. But the huge numbers loosed in each volley were more than enough to alarm even the most armored enemy."
/>
</Traits>
- <Actor>units/pers_iar_b.xml</Actor>
+ <Actor>units/persians/infantry_archer_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/hele_ijv_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/hele_ijv_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/hele_ijv_b.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_infantry_ranged_ijv">
<Traits>
<Id
civ_code="hele"
civ="Hellenes"
internal_only="false"
specific="Thracian Peltast"
history="Peltasts were javelinists originating in Thrace but their form of combat was widely copied by the Greeks, Macedonians, and Persians. Equipped with a small oval or crescent shield, a peltast would charge at enemy formations whilst hurling his javelins then fall back to avoid close combat. They wore no armor and were at a significant disadvantage against heavy infantry and cavalry, relying on their speed for survival."
/>
</Traits>
- <Actor>units/hele_ijv_b.xml</Actor>
+ <Actor>units/hellenes/infantry_javelinist_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/celt_csp_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/celt_csp_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/celt_csp_b.xml (revision 2763)
@@ -1,20 +1,20 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_cavalry_melee_csp">
<Traits>
<Id
civ_code="celt"
civ="Celts"
internal_only="false"
specific="Celtaidd Castog"
history="The Celts used large dogs such as mastiffs or wolfhounds in combat, especially against enemy cavalry. The Romans were very impressed with the strength and ferocity of these dogs. Many were brought back to Rome for the gladiator arena or to serve as guard dogs."
/>
<Up
newentity="celt_csp_a"
rank="1"
/>
</Traits>
- <Actor>units/celt_csp_b.xml</Actor>
+ <Actor>units/celts/cavalry_spearman_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/hele_iar_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/hele_iar_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/hele_iar_b.xml (revision 2763)
@@ -1,18 +1,18 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_infantry_ranged_iar">
<Traits>
<Id
civ_code="hele"
civ="Hellenes"
internal_only="false"
specific="Toxotes"
ranked="Basic (Name)"
history="Archers were used in Hellenistic armies to support the phalanx by splitting up enemy formations. The best Greek archers were from Crete, but mercenaries from Scythia and Asia Minor were sometimes employed. Hellenistic archers wore their quivers on their backs and the more successful ones were able to procure armor."
/>
</Traits>
- <Actor>units/hele_iar_b.xml</Actor>
+ <Actor>units/hellenes/infantry_archer_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/rome_isp_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/rome_isp_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/rome_isp_b.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_infantry_melee_isp">
<Traits>
<Id
civ_code="rome"
civ="Pre-Imperial Romans"
internal_only="false"
specific="Triarus"
history="The Triarii were the third line of heavy infantry in the Republican Roman army. Made up of the veterans from previous campaigns, they often possessed the most fashionable arms and armor. Armed with a spear and gladius, the Triarii usually did not fight unless the battle was going poorly or enemy forces required the use of a spear to fend them off. In many cases the Tirarii were left at the camp instead of marching out with the rest of the army."
/>
</Traits>
- <Actor>units/rome_isp_b.xml</Actor>
+ <Actor>units/romans/infantry_spearman_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/hele_csw_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/hele_csw_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/hele_csw_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="hele_csw_b">
<Traits>
<Up
newentity="hele_csw_e"
rank="2"
/>
</Traits>
- <Actor>units/hele_csw_a.xml</Actor>
+ <Actor>units/hellenes/cavalry_swordsman_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/celt_cjv_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/celt_cjv_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/celt_cjv_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="celt_cjv_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/celt_cjv_e.xml</Actor>
+ <Actor>units/celts/cavalry_javelinist_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_isp_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_isp_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_isp_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="kart_isp_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/kart_isp_e.xml</Actor>
+ <Actor>units/carthaginians/infantry_spearman_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/rome_isw_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/rome_isw_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/rome_isw_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="rome_isw_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/rome_isw_e.xml</Actor>
+ <Actor>units/romans/infantry_swordsman_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_car_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_car_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_car_b.xml (revision 2763)
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_cavalry_ranged_car">
<Traits>
<Id
civ_code="pers"
civ="Persians"
internal_only="false"
specific="Chaharcharkhe Pars"
history="Chariots were obsolete by the 5th and 4th centuries BC, but they were viewed as symbols of rank and class, hence their continued deployment on the battlefield in extremely limited roles well after their obsolescence. The crew was made up of an archer and a driver who rode in an armored car equipped with scythe-like blades underneath the chassis and the axels themselves sported a pair of the deadly knives."
/>
</Traits>
- <Actor>units/pers_car_b.xml</Actor>
+ <Actor>units/persians/cavalry_archer_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_cjv_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_cjv_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_cjv_b.xml (revision 2763)
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_cavalry_ranged_cjv">
<Traits>
<Id
civ_code="kart"
civ="Carthaginians"
internal_only="false"
specific="Iš Kidón Rakhúv"
history="The Carthaginians possessed the greatest light cavalry of the ancient world in the Numidians. Tough and hardy like their mounts, the Numidians were famous for their ability to ride bareback and without bridles. Riders controlled their horses through a combination of voice commands, knee pressure, and a rope around the animals’ necks. Used mostly for pursuing defeated opponents, the Numidians’ favored weapon was a javelin that could be used for close combat if necessary."
/>
</Traits>
- <Actor>units/kart_cjv_b.xml</Actor>
+ <Actor>units/carthaginians/cavalry_javelinist_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_csw_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_csw_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_csw_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="pers_csw_b">
<Traits>
<Up
newentity="pers_csw_e"
rank="2"
/>
</Traits>
- <Actor>units/pers_csw_a.xml</Actor>
+ <Actor>units/persians/cavalry_swordsman_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/rome_su2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/rome_su2.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/rome_su2.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_superunit_scu">
<Traits>
<Id
civ_code="rome"
civ="Pre-Imperial Romans"
internal_only="false"
specific="Decurio"
history="Decurions each commanded a cavalry squad of ten Equites, three of which made up a turmae. They wore either Greek-style armor or Roman chain mail hauberks split at the thigh to allow for riding. Armed with a spear for throwing or stabbing, they would use a gladius for close combat. A round shield called a parma was a major source of protection once the heavy Roman horseman had closed with their opponents."
/>
</Traits>
- <Actor>units/rome_su_2.xml</Actor>
+ <Actor>units/romans/super_unit_2.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/rome_csp_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/rome_csp_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/rome_csp_b.xml (revision 2763)
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_cavalry_melee_csp">
<Traits>
<Id
civ_code="rome"
civ="Pre-Imperial Romans"
internal_only="false"
specific="Equite"
history="Equites were the elite of Roman society, the added wealth stemming from that position enabling them to obtain horses and therefore serve as cavalry. They were formed into units of 30, known as turmae, armored in chain mail and often wearing fashionable Hellenistic helmets. They used a spear for throwing or over arm stabbing as well as a shield and sword for close combat."
/>
</Traits>
- <Actor>units/rome_csp_b.xml</Actor>
+ <Actor>units/romans/cavalry_spearman_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_csw_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_csw_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_csw_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="kart_csw_b">
<Traits>
<Up
newentity="kart_csw_e"
rank="2"
/>
</Traits>
- <Actor>units/kart_csw_a.xml</Actor>
+ <Actor>units/carthaginians/cavalry_swordsman_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_isw_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_isw_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_isw_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="kart_isw_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/kart_isw_e.xml</Actor>
+ <Actor>units/carthaginians/infantry_swordsman_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/hele_csw_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/hele_csw_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/hele_csw_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="hele_csw_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/hele_csw_e.xml</Actor>
+ <Actor>units/hellenes/cavalry_swordsman_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/celt_ijv_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/celt_ijv_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/celt_ijv_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="celt_ijv_b">
<Traits>
<Up
newentity="celt_ijv_e"
rank="2"
/>
</Traits>
- <Actor>units/celt_ijv_a.xml</Actor>
+ <Actor>units/celts/infantry_javelinist_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/rome_ijv_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/rome_ijv_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/rome_ijv_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="rome_ijv_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/rome_ijv_e.xml</Actor>
+ <Actor>units/romans/infantry_javelinist_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/rome_ijv_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/rome_ijv_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/rome_ijv_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="rome_ijv_b">
<Traits>
<Up
newentity="rome_ijv_e"
rank="2"
/>
</Traits>
- <Actor>units/rome_ijv_a.xml</Actor>
+ <Actor>units/romans/infantry_javelinist_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/iber_fem.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/iber_fem.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/iber_fem.xml (revision 2763)
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_support_fem">
<Traits>
<Id
civ_code="iber"
civ="Iberians"
internal_only="false"
specific="Ciudadana Iberica"
history="Iberian women were privileged members of society, equal in rank to men and superior in some areas. For instance a woman would inherit her father’s wealth and then distribute it among male family members, in addition to finding wives for her brothers. Manual labor was a common activity, including farming and ditch digging, for which women received pay. Marriage and other commitments to individuals were fervently embraced by both genders. Iberian women were also capable of slaying their own children to prevent them from being captured."
/>
</Traits>
- <Actor>units/iber_fem.xml</Actor>
+ <Actor>units/iberians/female_citizen.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/units/celt_su1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/celt_su1.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/celt_su1.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_superunit_siu">
<Traits>
<Id
civ_code="celt"
civ="Celts"
internal_only="false"
specific="Briton Cruthni"
history="The Picts were famous for their habit of covering themselves in blue war paint and fighting completely naked long after other peoples had ceased to. While there are serious questions about their origins, the Picts often fought with and against their Briton neighbors armed with primitive crossbows. Their guerilla style of fighting was seen as dishonorable in Celtic eyes but they were renowned for their tenacity."
/>
</Traits>
- <Actor>units/celt_su_1.xml</Actor>
+ <Actor>units/celts/super_unit_1.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/celt_ijv_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/celt_ijv_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/celt_ijv_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="celt_ijv_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/celt_ijv_e.xml</Actor>
+ <Actor>units/celts/infantry_javelinist_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_csp_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_csp_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_csp_b.xml (revision 2763)
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_cavalry_melee_csp">
<Traits>
<Id
civ_code="pers"
civ="Persians"
internal_only="false"
specific="Aspe Zerehdar Balkhi"
history="Heavily armed lancers later known as cataphracts were first developed by the Sarmatians from Central Asia. The Persians picked up the technique from other eastern peoples like the Massagetae and the Bactrians. Featuring a heavily armored rider armed with a long lance and even an armored horse, the Cataphracts were the first cavalry to physically crash into their opponents, a considerable feat when one knows that they rode without stirrups."
/>
</Traits>
- <Actor>units/pers_csp_b.xml</Actor>
+ <Actor>units/persians/cavalry_spearman_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_isp_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_isp_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_isp_b.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_infantry_melee_isp">
<Traits>
<Id
civ_code="pers"
civ="Persians"
internal_only="false"
specific="Neyzedar Madi"
history="The Medes were renowned soldiers, creating an empire that predated that of the Achaemenid Persians. In combat they fought with short spears counterweighted with bronze and used large wicker shields known as spara. Secondary weapons ranged from axes known as sagaris to daggers and short swords, but armor was rare, limited to scale or linen when procured."
/>
</Traits>
- <Actor>units/pers_isp_b.xml</Actor>
+ <Actor>units/persians/infantry_spearman_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_fem.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_fem.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_fem.xml (revision 2763)
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_support_fem">
<Traits>
<Id
civ_code="pers"
civ="Persians"
internal_only="false"
specific="Banu Miyanrudani"
history="Persian women were fairly powerful during the reign of the Achaemenids, having substantial control over their future. A husband was not able to pawn his wife off to cover debts, nor was did he have control of her possessions. Persian women owned property and were quite active in their management of it, which could include female-induced divorce. Veiling had a long tradition in ancient Persia although it was only a sign of modesty and wealth among well-to-do women with none of the modern implications."
/>
</Traits>
- <Actor>units/pers_fem.xml</Actor>
+ <Actor>units/persians/female_citizen.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/units/iber_su2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/iber_su2.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/iber_su2.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_superunit_scu">
<Traits>
<Id
civ_code="iber"
civ="Iberians"
internal_only="false"
specific="Caballero Devotio"
history="'Elite warriors known as The Devoted were adept warriors who could be either infantry or cavalry. Adding to their already considerable skill, The Devoted were renowned for the experience in foreign wars, often in the service of the Carthaginians. Considering that Iberian troops were commonly used as cannon fodder gives some idea of just how good these fierce warriors had to be in order to survive."
/>
</Traits>
- <Actor>units/iber_su_2.xml</Actor>
+ <Actor>units/iberians/super_unit_2.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_ijv_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_ijv_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_ijv_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="pers_ijv_b">
<Traits>
<Up
newentity="pers_ijv_e"
rank="2"
/>
</Traits>
- <Actor>units/pers_ijv_a.xml</Actor>
+ <Actor>units/persians/infantry_javelinist_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/hele_isp_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/hele_isp_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/hele_isp_b.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_infantry_melee_isp">
<Traits>
<Id
civ_code="hele"
civ="Hellenes"
internal_only="false"
specific="Hoplite"
history="Hoplites were the very symbol of Hellenistic prestige and citizenship, armed with a spear and a large round, bronze-coated shield known as a hoplon. Armor was heavy, with bronze helmets and a cuirass of either bronze or linen, in addition to greaves. Hoplites fought in a tight formation called a phalanx, guarding each other with their shields while they attacked the enemy with their spear or a short iron sword."
/>
</Traits>
- <Actor>units/hele_isp_b.xml</Actor>
+ <Actor>units/hellenes/infantry_spearman_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_su2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_su2.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_su2.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_superunit_scu">
<Traits>
<Id
civ_code="pers"
civ="Persians"
internal_only="false"
specific="Pil Jangi Hendi"
history="Elephants were rare sights in Persian armies but they were used and their effect on the battlefield could not be ignored. As their tusks and feet physically attacked the enemy, archers and javelin throwers launched projectiles from atop the animal’s back. While huge, they could be just as much a threat to their own side and could be easily hamstrung. But their ability to stop a full-blown cavalry charge when in a line made up for any questions of effectiveness."
/>
</Traits>
- <Actor>units/pers_su_2.xml</Actor>
+ <Actor>units/persians/super_unit_2.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/hele_fem.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/hele_fem.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/hele_fem.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_support_fem">
<Traits>
<Id
civ_code="hele"
civ="Hellenes"
internal_only="false"
specific="Ghune"
history="Greek women were kept under tight control by their husbands, rarely leaving the home for anything beyond the necessities of daily life. They could not own anything or be involved in any business or legal transaction. They acted as household cook, nurse, seamstress, and early educator to young children. Spartan women were an exception to the normal code of conduct and enjoyed many freedoms."
/>
</Traits>
- <Actor>units/hele_fem.xml</Actor>
+ <Actor>units/hellenes/female_citizen.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_ijv_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_ijv_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_ijv_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="kart_ijv_b">
<Traits>
<Up
newentity="kart_ijv_e"
rank="2"
/>
</Traits>
- <Actor>units/kart_ijv_a.xml</Actor>
+ <Actor>units/carthaginians/infantry_javelinist_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_csw_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_csw_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_csw_b.xml (revision 2763)
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_cavalry_melee_csw">
<Traits>
<Id
civ_code="pers"
civ="Persians"
internal_only="false"
specific="Usubari Tazi"
history="Camel mounted cavalry were widespread among the Arabs levied into the Persian army, armed with swords and axes to bows and spears. They could move very quickly across all terrain and they were quite effective against traditional horse-mounted cavalry as the horses themselves could not stand the smell of camels. Camels were also seen in Persian armies deployed by the Bactrians from Central Asia, who used them as platforms for archers."
/>
</Traits>
- <Actor>units/pers_csw_b.xml</Actor>
+ <Actor>units/persians/cavalry_swordsman_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/celt_csp_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/celt_csp_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/celt_csp_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="celt_csp_b">
<Traits>
<Up
newentity="celt_csp_e"
rank="2"
/>
</Traits>
- <Actor>units/celt_csp_a.xml</Actor>
+ <Actor>units/celts/cavalry_spearman_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/iber_cjv_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/iber_cjv_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/iber_cjv_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="iber_cjv_b">
<Traits>
<Up
newentity="iber_cjv_e"
rank="2"
/>
</Traits>
- <Actor>units/iber_cjv_a.xml</Actor>
+ <Actor>units/iberians/cavalry_javelinist_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/iber_ijv_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/iber_ijv_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/iber_ijv_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="iber_ijv_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/iber_ijv_e.xml</Actor>
+ <Actor>units/iberians/infantry_javelinist_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_isl_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_isl_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_isl_b.xml (revision 2763)
@@ -1,22 +1,22 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_infantry_ranged_isl">
<Traits>
<Id
civ_code="kart"
civ="Carthaginians"
internal_only="false"
specific="Qalác"
history="Levied from the Balearic Islands off Spain, these slingers proved to be the greatest the world ever produced, capable of hurling jagged rocks over distances that archers could not match. It was a Balearic slinger that heavily wounded the Roman consul Paullus at the beginning of the bloody battle at Cannae. Stones flung from slings were able to crush and puncture through armor at long ranges, be it iron or bronze."
/>
</Traits>
<Actions>
<Create
list.structmil="mc;pc;ff;tf;wc;wg"
/>
</Actions>
- <Actor>units/kart_isl_b.xml</Actor>
+ <Actor>units/carthaginians/infantry_slinger_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_cjv_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_cjv_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_cjv_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="pers_cjv_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/pers_cjv_e.xml</Actor>
+ <Actor>units/persians/cavalry_javelinist_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_fem.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_fem.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_fem.xml (revision 2763)
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_support_fem">
<Traits>
<Id
civ_code="kart"
civ="Carthaginians"
internal_only="false"
specific="Ezrahít"
history="Unlike many ancient cities Carthage was found by a woman; Queen Dido, hailing originally from Tyre. Carthaginian women were famous for their beauty and were capable of extremely hard physical work. The records written about the Third Punic War mentioned that all citizens of Carthage, including the women, worked incessantly to manufacture weapons and prepare the city for siege. The women even cut their own hair for use in the springs of artillery pieces."
/>
</Traits>
- <Actor>units/kart_fem.xml</Actor>
+ <Actor>units/carthaginians/female_citizen.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/units/iber_csw_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/iber_csw_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/iber_csw_b.xml (revision 2763)
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_cavalry_melee_csw">
<Traits>
<Id
civ_code="iber"
civ="Iberians"
internal_only="false"
specific="Caballero Ilergete"
history="Armed like the light infantry, Iberian cavalry were often pursued as mercenaries, especially by the Carthaginians. Mounted on excellent horses and wielding high-grade swords they were capable of taking on heavy or light cavalry. As with all Iberians armor was scarce, but they wore the ubiquitous sinew caps made famous by the peoples of the peninsula."
/>
</Traits>
- <Actor>units/iber_csw_b.xml</Actor>
+ <Actor>units/iberians/cavalry_swordsman_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_iar_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_iar_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_iar_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="pers_iar_b">
<Traits>
<Up
newentity="hele_iar_e"
rank="2"
/>
</Traits>
- <Actor>units/pers_iar_a.xml</Actor>
+ <Actor>units/persians/infantry_archer_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_iar_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_iar_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_iar_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="pers_iar_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/pers_iar_e.xml</Actor>
+ <Actor>units/persians/infantry_archer_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/hele_ijv_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/hele_ijv_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/hele_ijv_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="hele_ijv_b">
<Traits>
<Up
newentity="hele_ijv_e"
rank="2"
/>
</Traits>
- <Actor>units/hele_ijv_a.xml</Actor>
+ <Actor>units/hellenes/infantry_javelinist_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/rome_su1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/rome_su1.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/rome_su1.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_superunit_siu">
<Traits>
<Id
civ_code="rome"
civ="Pre-Imperial Romans"
internal_only="false"
specific="Centurio"
history="The Centurio was the commander of a century of 80 men, 10 squads or contubernium of 8 men. To attain the position a man would have had to show great personal bravery, initiative, and authority. Republican centurions were armed just as their men, although their armor could be substantially more flamboyant due to their increased social position. Unlike later centurions, in the pre-Marian army they were elected by their fellow soldiers, who considered their past actions."
/>
</Traits>
- <Actor>units/rome_su_1.xml</Actor>
+ <Actor>units/romans/super_unit_1.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/iber_ijv_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/iber_ijv_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/iber_ijv_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="iber_ijv_b">
<Traits>
<Up
newentity="iber_ijv_e"
rank="2"
/>
</Traits>
- <Actor>units/iber_ijv_a.xml</Actor>
+ <Actor>units/iberians/infantry_javelinist_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_csp_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_csp_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_csp_b.xml (revision 2763)
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_cavalry_melee_csp">
<Traits>
<Id
civ_code="kart"
civ="Carthaginians"
internal_only="false"
specific="Iš Rómah Rakhúv"
history="The Samnites were one of the southern Italian tribes who defected to Hannibal’s army during the Second Punic War. While known for their light infantry, the Samnites produced the greatest horsemen in Italy, armed with light spears that could be thrown or used over arm. Swords were plentiful near the coast, but were not often worn in central Samnium. Armor was plentiful, if light, including the peculiar bronze anklets worn by some Samnite horsemen."
/>
</Traits>
- <Actor>units/kart_csp_b.xml</Actor>
+ <Actor>units/carthaginians/cavalry_spearman_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_isp_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_isp_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_isp_b.xml (revision 2763)
@@ -1,22 +1,22 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_infantry_melee_isp">
<Traits>
<Id
civ_code="kart"
civ="Carthaginians"
internal_only="false"
specific="Iš Hanít Arukáh Meguyás"
history="The core of the Carthaginian army was made up of Liby-Phoenicians, Africans with Phoenician ancestors. The wealthy residents of Carthage recruited the non-citizen Liby-Phoenicians as heavy infantry, fighting in the Macedonian phalanx armed with the long sarissa. Armor could range from chain mail hauberks to bronze cuirasses and helmets often included the latest Hellenistic types. Although armed with a shield and a sword, Carthaginian swordsmen were woefully ill-trained compared to their Roman or Iberian counterparts in fencing."
/>
</Traits>
<Actions>
<Create
list.structmil="mc;pc;ff;tf;wc;wg"
/>
</Actions>
- <Actor>units/kart_isp_b.xml</Actor>
+ <Actor>units/carthaginians/infantry_spearman_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/rome_isw_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/rome_isw_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/rome_isw_b.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_infantry_melee_isw">
<Traits>
<Id
civ_code="rome"
civ="Pre-Imperial Romans"
internal_only="false"
specific="Hastatus"
history="The hastati were the first line of heavy infantry in the early Republican Roman army. They used pila and gladii as their main weapons, throwing the former into the enemy formation and then closing with the sword. For defence they used a large shield called a scutum and wore the best armor they could afford. Hastati were recruited from the young men of Rome, a small part of the 700,000 troops Rome could bring to bear against its opponents."
/>
</Traits>
- <Actor>units/rome_isw_b.xml</Actor>
+ <Actor>units/romans/infantry_swordsman_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_car_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_car_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_car_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="pers_car_b">
<Traits>
<Up
newentity="pers_car_e"
rank="2"
/>
</Traits>
- <Actor>units/pers_car_a.xml</Actor>
+ <Actor>units/persians/cavalry_archer_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_cjv_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_cjv_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_cjv_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="kart_cjv_b">
<Traits>
<Up
newentity="kart_cjv_e"
rank="2"
/>
</Traits>
- <Actor>units/kart_cjv_a.xml</Actor>
+ <Actor>units/carthaginians/cavalry_javelinist_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_cjv_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_cjv_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_cjv_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="kart_cjv_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/kart_cjv_e.xml</Actor>
+ <Actor>units/carthaginians/cavalry_javelinist_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_trd.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_trd.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_trd.xml (revision 2763)
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_support_trd">
<Traits>
<Id
civ_code="pers"
civ="Persians"
internal_only="false"
specific="Tamkarum Arami"
history="Merchants were the working corps of the Persian economy, moving goods from one end of the vast empire to the other. Commodities included linen, carpets, perfume, cotton, salt, fruit, and even pearls. Thanks to the Aramaeans, the main language of Mesopotamia and in all directions from it was Aramaic, making trade simple. The language was eventually taken on as the official language of the Empire."
/>
</Traits>
- <Actor>units/pers_trd.xml</Actor>
+ <Actor>units/persians/trader.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_su2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_su2.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_su2.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_superunit_scu">
<Traits>
<Id
civ_code="kart"
civ="Carthaginians"
internal_only="false"
specific="Pil Qrav"
history="By far the most famous of Carthaginian weapons was the small, ugly, and now extinct, North African forest elephants. Going into battle without a war tower carrying only a driver, Carthaginian war elephants were used as terror weapons: horses could not stand their smell, inexperienced troops were frightened, and the havoc they could cause was immense. Yet by the time of the Second Punic War elephants were at the end of their time. Armies had learned the weaknesses of the giant beasts, specifically how to hamstring and confuse them. More often than not a war elephant could be just as dangerous to its own side as the enemy."
/>
</Traits>
- <Actor>units/kart_su_2.xml</Actor>
+ <Actor>units/carthaginians/super_unit_2.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/iber_cjv_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/iber_cjv_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/iber_cjv_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="iber_cjv_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/iber_cjv_e.xml</Actor>
+ <Actor>units/iberians/cavalry_javelinist_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/celt_csw_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/celt_csw_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/celt_csw_b.xml (revision 2763)
@@ -1,20 +1,20 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_cavalry_melee_csw">
<Traits>
<Id
civ_code="celt"
civ="Celts"
internal_only="false"
specific="Celtaidd Marchog"
history="Like a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible."
/>
<Up
newentity="celt_csw_a"
rank="1"
/>
</Traits>
- <Actor>units/celt_csw_b.xml</Actor>
+ <Actor>units/celts/cavalry_swordsman_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_cjv_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_cjv_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_cjv_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="pers_cjv_b">
<Traits>
<Up
newentity="pers_cjv_e"
rank="2"
/>
</Traits>
- <Actor>units/pers_cjv_a.xml</Actor>
+ <Actor>units/persians/cavalry_javelinist_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_ijv_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_ijv_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_ijv_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="pers_ijv_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/pers_ijv_e.xml</Actor>
+ <Actor>units/persians/infantry_javelinist_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/iber_trd.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/iber_trd.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/iber_trd.xml (revision 2763)
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_support_trd">
<Traits>
<Id
civ_code="iber"
civ="Iberians"
internal_only="false"
specific="Comerciante Iberico"
history="Iberian merchants traded among themselves and had access to larger markets through Carthaginian ports such a Cartegena. Using wagons and carts, the traders also plied wares to Carthaginians, Greeks, and Romans who came to the Iberian Peninsula. Oil, wine, slaves, wool, and wheat were all exported by the Iberians, but most prized of all were its fine horses and remarkably pure iron, which made the finest swords of the ancient world."
/>
</Traits>
- <Actor>units/iber_trd.xml</Actor>
+ <Actor>units/iberians/trader.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_car_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_car_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_car_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="pers_car_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/pers_car_e.xml</Actor>
+ <Actor>units/persians/cavalry_archer_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/iber_isw_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/iber_isw_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/iber_isw_b.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_infantry_melee_isw">
<Traits>
<Id
civ_code="iber"
civ="Iberians"
internal_only="false"
specific="Infante Numantino"
history="The Iberians were master sword-smiths and the falcata was their greatest creation. Wielded by superb swordsmen equipped with light armor and a buckler known as a caetra, they caused untold carnage. Thanks to this Iberian infantry were fast and agile unlike many of their opponents and could bite hard when they attacked. Their skill with sword and buckler were legendary, allowing them to go toe-to-toe with heavy infantry."
/>
</Traits>
- <Actor>units/iber_isw_b.xml</Actor>
+ <Actor>units/iberians/infantry_swordsman_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_ijv_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_ijv_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_ijv_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="kart_ijv_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/kart_ijv_e.xml</Actor>
+ <Actor>units/carthaginians/infantry_javelinist_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/hele_ijv_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/hele_ijv_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/hele_ijv_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="hele_ijv_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/hele_ijv_e.xml</Actor>
+ <Actor>units/hellenes/infantry_javelinist_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/hele_su2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/hele_su2.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/hele_su2.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_superunit_ssu">
<Traits>
<Id
civ_code="hele"
civ="Hellenes"
internal_only="false"
specific="Athenian Oxybeles"
history="Oxybeles were the logical development of the gastraphetes, a large crossbow mounted on a heavy tripod. It launched heavy bolts using a bow of far greater power than its predecessor, requiring a lever operated winch system to draw it. In accuracy, range, and power it outstripped all other bolt throwers of the time."
/>
</Traits>
- <Actor>units/hele_su_2.xml</Actor>
+ <Actor>units/hellenes/super_unit_2.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/celt_isp_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/celt_isp_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/celt_isp_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="celt_isp_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/celt_isp_e.xml</Actor>
+ <Actor>units/celts/infantry_spearman_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/rome_isl_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/rome_isl_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/rome_isl_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="rome_isl_b">
<Traits>
<Up
newentity="rome_isl_e"
rank="2"
/>
</Traits>
- <Actor>units/rome_isl_a.xml</Actor>
+ <Actor>units/romans/infantry_slinger_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/celt_isp_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/celt_isp_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/celt_isp_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="celt_isp_b">
<Traits>
<Up
newentity="celt_isp_e"
rank="2"
/>
</Traits>
- <Actor>units/celt_isp_a.xml</Actor>
+ <Actor>units/celts/infantry_spearman_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/hele_iar_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/hele_iar_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/hele_iar_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="hele_iar_b">
<Traits>
<Up
newentity="hele_iar_e"
rank="2"
/>
</Traits>
- <Actor>units/hele_iar_a.xml</Actor>
+ <Actor>units/hellenes/infantry_archer_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/celt_csp_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/celt_csp_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/celt_csp_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="celt_csp_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/celt_csp_e.xml</Actor>
+ <Actor>units/celts/cavalry_spearman_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/rome_csp_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/rome_csp_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/rome_csp_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="rome_csp_b">
<Traits>
<Up
newentity="rome_csp_e"
rank="2"
/>
</Traits>
- <Actor>units/rome_csp_a.xml</Actor>
+ <Actor>units/romans/cavalry_spearman_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_trd.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_trd.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_trd.xml (revision 2763)
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_support_trd">
<Traits>
<Id
civ_code="kart"
civ="Carthaginians"
internal_only="false"
specific="Sohér"
history="Of all the merchants of the ancient world, the Carthaginians were the most traveled. Their vast fleet of trading ships went as far as Britain and down the coast of West Africa. Culturally sensitive, the Carthaginians would make allowances for the particular customs of their trading partners, some transactions taking place without direct contact or negotiation. Thanks to the long voyages of Carthaginian merchants much territory was explored and even colonized."
/>
</Traits>
- <Actor>units/kart_trd.xml</Actor>
+ <Actor>units/carthaginians/trader.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/units/rome_isl_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/rome_isl_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/rome_isl_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="rome_isl_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/rome_isl_e.xml</Actor>
+ <Actor>units/romans/infantry_slinger_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_isw_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_isw_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_isw_b.xml (revision 2763)
@@ -1,22 +1,22 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_infantry_melee_isw">
<Traits>
<Id
civ_code="kart"
civ="Carthaginians"
internal_only="false"
specific="Iš Hérev Sakhír"
history="Hannibal hired Celtic mercenaries when he invaded Italy in 218 BC, recruited from the Gallic tribesmen in the northern third of the country. Fierce and physically imposing thanks to their height the Celtic soldiers attacked their opponents with swords and spears in a solid wave. They were capable of changing formations and despite their usual lack of body armor they were quite capable of hacking down their opponents."
/>
</Traits>
<Actions>
<Create
list.structmil="mc;pc;ff;tf;wc;wg"
/>
</Actions>
- <Actor>units/kart_isw_b.xml</Actor>
+ <Actor>units/carthaginians/infantry_swordsman_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/celt_cjv_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/celt_cjv_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/celt_cjv_b.xml (revision 2763)
@@ -1,20 +1,20 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_cavalry_ranged_cjv">
<Traits>
<Id
civ_code="celt"
civ="Celts"
internal_only="false"
specific="Celtaidd March Milwr"
history="The Celts were extremely proficient horsemen and created excellent tack for their mounts. This included an early form of saddle with horns at each corner, giving them a huge edge in terms or control over their counterparts. Since the cavalry was made up of rich nobles armor and fine weapons were in great supply, making them formidable opponents."
/>
<Up
newentity="celt_cjv_a"
rank="1"
/>
</Traits>
- <Actor>units/celt_cjv_b.xml</Actor>
+ <Actor>units/celts/cavalry_javelinist_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/hele_ship.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/hele_ship.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/hele_ship.xml (revision 2763)
@@ -1,26 +1,26 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_support_fem">
<Traits>
<Id
civ_code="hele"
civ="Hellenes"
internal_only="false"
specific="Temporary Ship"
history="This is a 'female' temporary ship, feel free to delete/tweak this entity file at any time."
/>
<Anchor
type="Water"
/>
<Health
bar_height="12.0"
/>
</Traits>
<Footprint radius="5.0" height="5.0"/>
- <Actor>special/ship.xml</Actor>
+ <Actor>temp/ship.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/celt_su2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/celt_su2.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/celt_su2.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_superunit_scu">
<Traits>
<Id
civ_code="celt"
civ="Celts"
internal_only="false"
specific="Briton Cerbyd"
history="The Britons were one of the last European peoples to use two-horse chariots in combat. They had two iron-rimmed wheels and a flat riding platform that typically carried a driver and a warrior. Useless as shock weapons against tightly packed troops, they were useful for running down individual soldiers and as a stable mount to launch javelins from. The heads of defeated opponents often adorned the chassis to show the warrior’s prowess."
/>
</Traits>
- <Actor>units/celt_su_2.xml</Actor>
+ <Actor>units/celts/super_unit_2.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_isp_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_isp_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_isp_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="pers_isp_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/pers_isp_e.xml</Actor>
+ <Actor>units/persians/infantry_spearman_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_csp_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_csp_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_csp_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="kart_csp_b">
<Traits>
<Up
newentity="kart_csp_e"
rank="2"
/>
</Traits>
- <Actor>units/kart_csp_a.xml</Actor>
+ <Actor>units/carthaginians/cavalry_spearman_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_csp_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_csp_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_csp_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="kart_csp_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/kart_csp_e.xml</Actor>
+ <Actor>units/carthaginians/cavalry_spearman_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/structures/kart_mc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/kart_mc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/kart_mc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_military_mc">
<Traits>
<Id
civ_code="kart"
civ="Carthaginians"
internal_only="false"
specific="Mahanéh"
history="The Carthaginians incorporated stables and barracks into their city walls."
/>
</Traits>
- <Actor>structures/kart_mc.xml</Actor>
+ <Actor>structures/carthaginians/barracks.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/units/rome_isp_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/rome_isp_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/rome_isp_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="rome_isp_b">
<Traits>
<Up
newentity="rome_isp_e"
rank="2"
/>
</Traits>
- <Actor>units/rome_isp_a.xml</Actor>
+ <Actor>units/romans/infantry_spearman_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/rome_isp_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/rome_isp_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/rome_isp_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="rome_isp_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/rome_isp_e.xml</Actor>
+ <Actor>units/romans/infantry_spearman_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/hele_csw_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/hele_csw_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/hele_csw_b.xml (revision 2763)
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_cavalry_melee_csw">
<Traits>
<Id
civ_code="hele"
civ="Hellenes"
internal_only="false"
specific="Hyppikon"
history="Cavalry were made up of the upper class since they were the only ones who could afford horses. Initially they were missile troops who avoided close combat, throwing javelins and spears at enemy troops. Later on thanks to developments by the Macedonians they began to close with enemy troops to use their swords. As with all ancient horsemen the hyppikon did not have stirrups or a saddle."
/>
</Traits>
- <Actor>units/hele_csw_b.xml</Actor>
+ <Actor>units/hellenes/cavalry_swordsman_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/celt_ijv_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/celt_ijv_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/celt_ijv_b.xml (revision 2763)
@@ -1,26 +1,26 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_infantry_ranged_ijv">
<Traits>
<Id
civ_code="celt"
civ="Celts"
internal_only="false"
specific="Celtaidd Gaesata"
history="Gesatae were young men who devoted themselves to war, often serving as mercenaries for other tribes. They were the last Celts to fight stark naked to show their courage, often carrying only a shield with several javelins and a regular Celtic spear. More often than not they were covered in geometric designs painted in woad, a blue dye."
/>
<Up
newentity="celt_ijv_a"
rank="1"
/>
</Traits>
<Actions>
<Create
list.structmil="mc;pc;ff;tf;wc"
/>
</Actions>
- <Actor>units/celt_ijv_b.xml</Actor>
+ <Actor>units/celts/infantry_javelinist_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_csp_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_csp_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_csp_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="pers_csp_b">
<Traits>
<Up
newentity="pers_csp_e"
rank="2"
/>
</Traits>
- <Actor>units/pers_csp_a.xml</Actor>
+ <Actor>units/persians/cavalry_spearman_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/iber_cjv_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/iber_cjv_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/iber_cjv_b.xml (revision 2763)
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_cavalry_ranged_cjv">
<Traits>
<Id
civ_code="iber"
civ="Iberians"
internal_only="false"
specific="Caballero Turdetano"
history="While not differing greatly from the other Iberian cavalry, the javelinists gave the horsemen the added sting of long-range attack coupled with brutal close combat. They did not use stirrups or saddles and were renowned for their horsemanship. They were highly sought after as mercenaries, albeit expendable ones."
/>
</Traits>
- <Actor>units/iber_cjv_b.xml</Actor>
+ <Actor>units/iberians/cavalry_javelinist_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/celt_csw_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/celt_csw_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/celt_csw_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="celt_csw_b">
<Traits>
<Up
newentity="celt_csw_e"
rank="2"
/>
</Traits>
- <Actor>units/celt_csw_a.xml</Actor>
+ <Actor>units/celts/cavalry_swordsman_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/iber_su1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/iber_su1.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/iber_su1.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_superunit_siu">
<Traits>
<Id
civ_code="iber"
civ="Iberians"
internal_only="false"
specific="Infante Devotio"
history="The Devoted were war-hardened veterans of Iberian mercenaries hired out by foreign powers to fight in far-off conflicts. Fighting with and against diverse types of opponents, these men were deeply knowledgeable about various fighting styles and tactics. Once they had returned home from combat they were lavishly taken care of, rising to important positions in society."
/>
</Traits>
- <Actor>units/iber_su_1.xml</Actor>
+ <Actor>units/iberians/super_unit_1.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_isl_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_isl_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_isl_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="kart_isl_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/kart_isl_e.xml</Actor>
+ <Actor>units/carthaginians/infantry_slinger_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/hele_iar_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/hele_iar_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/hele_iar_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="hele_iar_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/hele_iar_e.xml</Actor>
+ <Actor>units/hellenes/infantry_archer_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/celt_fem.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/celt_fem.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/celt_fem.xml (revision 2763)
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_support_fem">
<Traits>
<Id
civ_code="celt"
civ="Celts"
internal_only="false"
specific="Celtaidd Merch"
history="Celtic women enjoyed many freedoms, especially compared to their Greek and Roman counterparts. Although they did not fight in battle as some believe Gallic women were quite large and very strong compared to most men. They were able to own property and were capable of gaining considerable wealth. Some noblewomen took over power when their husband’s died, such as Boudicca of the Iceni. In addition, family trees were drawn up along female lines, men claiming their ancestry through female ancestors."
/>
</Traits>
- <Actor>units/celt_fem.xml</Actor>
+ <Actor>units/celts/female_citizen.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/units/iber_isl_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/iber_isl_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/iber_isl_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="iber_isl_b">
<Traits>
<Up
newentity="iber_isl_e"
rank="2"
/>
</Traits>
- <Actor>units/iber_isl_a.xml</Actor>
+ <Actor>units/iberians/infantry_slinger_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/iber_isp_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/iber_isp_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/iber_isp_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="iber_isp_b">
<Traits>
<Up
newentity="iber_isp_e"
rank="2"
/>
</Traits>
- <Actor>units/iber_isp_a.xml</Actor>
+ <Actor>units/iberians/infantry_spearman_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/rome_ijv_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/rome_ijv_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/rome_ijv_b.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_infantry_ranged_ijv">
<Traits>
<Id
civ_code="rome"
civ="Pre-Imperial Romans"
internal_only="false"
specific="Principe"
history="The principi were the second line of heavy infantry in the Republican Roman army. Exactly identical in equipment and fighting methods to the hastati, they differed only in age, being slightly older. As a result they could often afford slightly better arms, including chain mail hauberks known as lorica hamata. Like all Roman heavy infantry they decorated their helmets with feathers and horsehair crests in the Italian fashion."
/>
</Traits>
- <Actor>units/rome_ijv_b.xml</Actor>
+ <Actor>units/romans/infantry_javelinist_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_isp_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_isp_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_isp_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="pers_isp_b">
<Traits>
<Up
newentity="pers_isp_e"
rank="2"
/>
</Traits>
- <Actor>units/pers_isp_a.xml</Actor>
+ <Actor>units/persians/infantry_spearman_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/celt_trd.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/celt_trd.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/celt_trd.xml (revision 2763)
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_support_trd">
<Traits>
<Id
civ_code="celt"
civ="Celts"
internal_only="false"
specific="Celtaidd Cyfnewidiwr"
history="Celtic traders were known for trafficking in many different goods. These could range from metal work and iron objects to slaves. Indeed, Britain proved to be a steady supply of slaves for the Romans. In trade the Celts often received Roman weapons, armor, and tools. Celtic traders were usually land bound, traveling on foot or by animal."
/>
</Traits>
- <Actor>units/celt_trd.xml</Actor>
+ <Actor>units/celts/trader.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_isl_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_isl_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_isl_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="kart_isl_b">
<Traits>
<Up
newentity="kart_isl_e"
rank="2"
/>
</Traits>
- <Actor>units/kart_isl_a.xml</Actor>
+ <Actor>units/carthaginians/infantry_slinger_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_isp_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_isp_a.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_isp_a.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="kart_isp_b">
<Traits>
<Up
newentity="kart_isp_e"
rank="2"
/>
</Traits>
- <Actor>units/kart_isp_a.xml</Actor>
+ <Actor>units/carthaginians/infantry_spearman_a.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/rome_csp_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/rome_csp_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/rome_csp_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="pers_csp_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/pers_csp_e.xml</Actor>
+ <Actor>units/persians/cavalry_spearman_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/kart_csw_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/kart_csw_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/kart_csw_b.xml (revision 2763)
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_cavalry_melee_csw">
<Traits>
<Id
civ_code="kart"
civ="Carthaginians"
internal_only="false"
specific="Iš Hérev Rakhúv Meguyás"
history="Along with the Gauls, Iberians formed the Carthaginian heavy cavalry, closing with their opponents at every opportunity. Armed with long-bladed spears and short curved sabers known as falcata, the Iberians were no strangers to fighting on horseback. On many occasions they routed opposing cavalry but usually did not pursue them, preferring to remain close to the main army."
/>
</Traits>
- <Actor>units/kart_csw_b.xml</Actor>
+ <Actor>units/carthaginians/cavalry_swordsman_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/hele_trd.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/hele_trd.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/hele_trd.xml (revision 2763)
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_support_trd">
<Traits>
<Id
civ_code="hele"
civ="Hellenes"
internal_only="false"
specific="Poles"
history="Traders were private merchants who traveled from place to place buying and selling goods. Italy, Carthage, Egypt, Cyprus, Scythia, Phoenicia, and Asia Minor were all major ports of call for Hellenistic merchants. There they bought everything from grain and dates to rugs, pottery, spices, gems, and wool, even elephants from India and slaves from Scythia."
/>
</Traits>
- <Actor>units/hele_trd.xml</Actor>
+ <Actor>units/hellenes/trader.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/units/iber_isl_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/iber_isl_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/iber_isl_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="iber_isl_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/iber_isl_e.xml</Actor>
+ <Actor>units/iberians/infantry_slinger_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/iber_isp_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/iber_isp_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/iber_isp_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="iber_isp_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/iber_isp_e.xml</Actor>
+ <Actor>units/iberians/infantry_spearman_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_csp_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_csp_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_csp_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="pers_csp_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/pers_csp_e.xml</Actor>
+ <Actor>units/persians/cavalry_spearman_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/iber_ijv_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/iber_ijv_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/iber_ijv_b.xml (revision 2763)
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_infantry_ranged_ijv">
<Traits>
<Id
civ_code="iber"
civ="Iberians"
internal_only="false"
specific="Infante Lusitano"
history="In accordance with the mobile warfare practiced by the Iberians, javelins were extremely popular, in particular an example known as the falarica. Specifically made to deliver a clump of burning grass or cloth and pitch attached to the weapon, it was used to ignite buildings or vegetation, and could be used against enemy infantry if necessary. It was later used in the Roman army for a similar purpose."
/>
</Traits>
- <Actor>units/iber_ijv_b.xml</Actor>
+ <Actor>units/iberians/infantry_javelinist_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/celt_csw_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/celt_csw_e.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/celt_csw_e.xml (revision 2763)
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="celt_csw_a">
<Traits>
<Up
newentity=""
rank="3"
/>
</Traits>
- <Actor>units/celt_csw_e.xml</Actor>
+ <Actor>units/celts/cavalry_swordsman_e.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/units/pers_cjv_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/units/pers_cjv_b.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/units/pers_cjv_b.xml (revision 2763)
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_cavalry_ranged_cjv">
<Traits>
<Id
civ_code="pers"
civ="Persians"
internal_only="false"
specific="Asabari Madi"
history="Just as the archers were the rock of the Persian infantry, the Persian cavalry was formed around the light cavalryman, or Asabari. Armed with javelins for long-ranged combat or close-quarter fighting, Asabari were also equipped with swords and axes. Since they were recruited from the upper classes many wore armor and helmets and their horses could also be fitted with light armor."
/>
</Traits>
- <Actor>units/pers_cjv_b.xml</Actor>
+ <Actor>units/persians/cavalry_javelinist_b.xml</Actor>
</Entity>
Index: ps/trunk/binaries/data/mods/official/entities/structures/pers_fc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/pers_fc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/pers_fc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_resource_economic_fc">
<Traits>
<Id
civ_code="pers"
civ="Persians"
internal_only="false"
specific="Jowgah"
history="Farming probably originated in the lands of Mesopotamia circa 8000 BC. The arable lands of Sumer and Akkad, well irrigated by the Tigris and Euphrates, accounted for food surpluses, which were in turn stored in granaries present in every town. The Persians, who were originally shepherds and hunters, probably began farming under the influence of the nearby Elamites."
/>
</Traits>
- <Actor>structures/pers_fc.xml</Actor>
+ <Actor>structures/persians/farmstead.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/rome_rc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/rome_rc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/rome_rc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_economic_rc">
<Traits>
<Id
civ_code="rome"
civ="Pre-Imperial Romans"
internal_only="false"
specific="Receptaculum"
history="(Insert History Here)"
/>
</Traits>
- <Actor>structures/rome_rc.xml</Actor>
+ <Actor>structures/romans/mill.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/iber_cc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/iber_cc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/iber_cc.xml (revision 2763)
@@ -1,20 +1,20 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_civic_cc">
<Traits>
<Id
civ_code="iber"
civ="Iberians"
internal_only="false"
specific="Oppidum"
history="The Oppidum, plural Oppida (oh-PEE-dah), has a long history in the Iberian Peninsula. They were walled towns, dating back to even before the time period of the game and expanding greatly during it. They were usually built upon heights for better defensive purposes but sometimes right out on the plains, especially in the east where there may not have been heights at desirable locations near meandering rivers. This concept drawing is derived from an actual archeological site that has been excavated in the northeast of Spain having belonged to the Ilergete (ee-layer-HAY-tay) tribe as shown in the figure below and from the virtual reconstruction of the site at the museum located adjacent to it."
/>
</Traits>
<Actions>
<Create
list.unit="isw_b;isl_b;cjv_b;fem"
/>
</Actions>
- <Actor>structures/iber_cc.xml</Actor>
+ <Actor>structures/iberians/civil_centre.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/celt_fc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/celt_fc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/celt_fc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_resource_economic_fc">
<Traits>
<Id
civ_code="celt"
civ="Celts"
internal_only="false"
specific="Ffermdy"
history=" Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share (plough point – courtesy of our Celts) and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. The image of a farmstead would most likely be a house with some out-buildings. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw."
/>
</Traits>
- <Actor>structures/celt_fc.xml</Actor>
+ <Actor>structures/celts/farmstead.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/pers_ff.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/pers_ff.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/pers_ff.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_military_ff">
<Traits>
<Id
civ_code="pers"
civ="Persians"
internal_only="false"
specific="Dura"
history="The Susa Chateau was a fortress in the administrative capital of Susa, which was reconstructed by a French archaeologist in 1890 with the use of original building material."
/>
</Traits>
- <Actor>structures/pers_ff.xml</Actor>
+ <Actor>structures/persians/fortress.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/pers_rc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/pers_rc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/pers_rc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_economic_rc">
<Traits>
<Id
civ_code="pers"
civ="Persians"
internal_only="false"
specific="Asiya"
history="The Persian kings kept the huge annual tribute received by their subject nations in specific buildings in Persepolis and Susa. In the provinces, the satraps were responsible for the establishment of similar foundations, where local taxes and public funds were kept."
/>
</Traits>
- <Actor>structures/pers_rc.xml</Actor>
+ <Actor>structures/persians/mill.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/hele_mc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/hele_mc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/hele_mc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_military_mc">
<Traits>
<Id
civ_code="hele"
civ="Hellenes"
internal_only="false"
specific="Strategion"
history="The Strategion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Strategoi."
/>
</Traits>
- <Actor>structures/hele_mc.xml</Actor>
+ <Actor>structures/hellenes/barracks.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/rome_cc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/rome_cc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/rome_cc.xml (revision 2763)
@@ -1,20 +1,20 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_civic_cc">
<Traits>
<Id
civ_code="rome"
civ="Pre-Imperial Romans"
internal_only="false"
specific="Municipium"
history="(Insert History Here)"
/>
</Traits>
<Actions>
<Create
list.unit="isp_b;ijv_b;csp_b;fem"
/>
</Actions>
- <Actor>structures/rome_cc.xml</Actor>
+ <Actor>structures/romans/civil_centre.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/pers_cc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/pers_cc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/pers_cc.xml (revision 2763)
@@ -1,20 +1,20 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_civic_cc">
<Traits>
<Id
civ_code="pers"
civ="Persians"
internal_only="false"
specific="Satrapy"
history="Possibly of Median origin, the word 'satrapy' means province. Soon after coming to the throne, Darius the Great carried out a vast administrative reform, dividing the huge empire into 20 satrapies governed by satraps."
/>
</Traits>
<Actions>
<Create
list.unit="isp_b;iar_b;cjv_b;fem"
/>
</Actions>
- <Actor>structures/pers_cc.xml</Actor>
+ <Actor>structures/persians/civil_centre.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/iber_hc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/iber_hc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/iber_hc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_civic_hc">
<Traits>
<Id
civ_code="iber"
civ="Iberians"
internal_only="false"
specific="Templo"
history="The Iberian tribes did not typically worship their gods at temples, but there has been a single instance in which the remains of an ancient Tartessian temple has been unearthed in Andalusia in southern Spain. The Iberians for the most part worshipped their gods at small household votive altars in their homes or sometimes at smallish monuments to them in the outdoors. Their two principal gods (though they are also known to have had many others) were Endovelico, as the male represented by a boar, and Ataecina, the female counterpart as represented by a goat."
/>
</Traits>
- <Actor>structures/iber_hc.xml</Actor>
+ <Actor>structures/iberians/temple.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/kart_cc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/kart_cc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/kart_cc.xml (revision 2763)
@@ -1,20 +1,20 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_civic_cc">
<Traits>
<Id
civ_code="kart"
civ="Carthaginians"
internal_only="false"
specific="Merkáz"
history="(Insert History Here)"
/>
</Traits>
<Actions>
<Create
list.unit="isp_b;isl_b;cjv_b;fem"
/>
</Actions>
- <Actor>structures/kart_cc.xml</Actor>
+ <Actor>structures/carthaginians/civil_centre.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/rome_hc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/rome_hc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/rome_hc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_civic_hc">
<Traits>
<Id
civ_code="rome"
civ="Pre-Imperial Romans"
internal_only="false"
specific="Nosocomium"
history="(Insert History Here)"
/>
</Traits>
- <Actor>structures/rome_hc.xml</Actor>
+ <Actor>structures/romans/temple.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/rome_ho.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/rome_ho.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/rome_ho.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_civic_ho">
<Traits>
<Id
civ_code="rome"
civ="Pre-Imperial Romans"
internal_only="false"
specific="Atrium"
history="The early Atrium initially included one big room with a fireplace in the middle. A garden by the house was later included under Hellenistic influence."
/>
</Traits>
- <Actor>structures/rome_ho.xml</Actor>
+ <Actor>structures/romans/house.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/pers_tc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/pers_tc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/pers_tc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_economic_tc">
<Traits>
<Id
civ_code="pers"
civ="Persians"
internal_only="false"
specific="Bazaar"
history="Traders from all distant parts of the huge empire met, exchanged and sold goods in the huge bazaars present in almost every big city. Babylon and Susa were the largest and most frequented trade centres."
/>
</Traits>
- <Actor>structures/pers_tc.xml</Actor>
+ <Actor>structures/persians/market.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/pers_tf.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/pers_tf.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/pers_tf.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_civic_tf">
<Traits>
<Id
civ_code="pers"
civ="Persians"
internal_only="false"
specific="Padgan"
history="The narrow entrance into mountainous Cilicia was protected by wooden fortifications which made any foreign intrusions extremely difficult."
/>
</Traits>
- <Actor>structures/pers_st.xml</Actor>
+ <Actor>structures/persians/scout_tower.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/celt_ho.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/celt_ho.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/celt_ho.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_civic_ho">
<Traits>
<Id
civ_code="celt"
civ="Celts"
internal_only="false"
specific="Annedd"
history="Celts generally lived in round stone or wattle and daub walled structures with thatched roof."
/>
</Traits>
- <Actor>structures/celt_ho.xml</Actor>
+ <Actor>structures/celts/house.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/kart_ho.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/kart_ho.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/kart_ho.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_civic_ho">
<Traits>
<Id
civ_code="kart"
civ="Carthaginians"
internal_only="false"
specific="Báyit"
history="Housing was generally built of ‘adobe’ or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories (two-storied would be sufficient)."
/>
</Traits>
- <Actor>structures/kart_ho.xml</Actor>
+ <Actor>structures/carthaginians/house.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/kart_ff.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/kart_ff.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/kart_ff.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_military_ff">
<Traits>
<Id
civ_code="kart"
civ="Carthaginians"
internal_only="false"
specific="Meçudáh"
history="The Carthaginians built a number of rather ‘monolithic’ blockhouse forts sited at critical locations in North Africa, sometimes also in conjunction with long lengths of wall intended to keep the wilder people of the desert to the south from freely ranging into the ‘civilised’ territories under their direct control."
/>
</Traits>
- <Actor>structures/kart_ff.xml</Actor>
+ <Actor>structures/carthaginians/fortress.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/hele_ff.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/hele_ff.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/hele_ff.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_military_ff">
<Traits>
<Id
civ_code="hele"
civ="Hellenes"
internal_only="false"
specific="Akropolis"
history="The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences."
/>
</Traits>
- <Actor>structures/hele_ff.xml</Actor>
+ <Actor>structures/hellenes/fortress.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/iber_pc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/iber_pc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/iber_pc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_military_pc">
<Traits>
<Id
civ_code="iber"
civ="Iberians"
internal_only="false"
specific="Puerto"
history="No one really knows how ancient 1st millennium Iberian Peninsular docks or ports looked, though they were probably pretty simple affairs having but a short pier, if even that. However, for the purposes of creating a structure in the game and because the Phoenicians / Carthaginians had such broad influence on the peninsula for a half millennium before the timeframe of the game, we have chosen to model something similar to the inner port centre at Carthage, with typical Iberians architectural applications applied to it. The largest port that was strictly Iberian, though said to have been founded by the Greeks (defaulting to the resident Iberians when Greek merchants were blocked by Carthage from further trading into the western Mediterranean), was probably only that of Saguntum (and possibly Emporion) on the eastern coast of Spain referred to as the Spanish Levant."
/>
</Traits>
- <Actor>structures/iber_pc.xml</Actor>
+ <Actor>structures/iberians/dock.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/iber_tf.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/iber_tf.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/iber_tf.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_civic_tf">
<Traits>
<Id
civ_code="iber"
civ="Iberians"
internal_only="false"
specific="Torre Iberica"
history="These towers were quite large, high and monolithic stonework; being cylindrical lent them added strength. They were initially built at mountain passes to control access through them or on high places to provide overview and defense of surrounding terrain. They may have also been used as 'toll stations' along trading routes. Sometimes they were even built 'right out in the middle of nowhere' on the flatlands, but always with the idea of defensively controlling terrain."
/>
</Traits>
- <Actor>structures/iber_st.xml</Actor>
+ <Actor>structures/iberians/scout_tower.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/rome_pc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/rome_pc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/rome_pc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_military_pc">
<Traits>
<Id
civ_code="rome"
civ="Pre-Imperial Romans"
internal_only="false"
specific="Portus"
history="Being an inland city, Rome was still connected to the port of Ostia through means of the Tiber. Merchant ships from all over the Mediterranean arrived at Ostia, bringing all kinds of luxurious goods. The construction of a reliable harbour was planned by Julius Caesar and carried out by Claudius."
/>
</Traits>
- <Actor>structures/rome_pc.xml</Actor>
+ <Actor>structures/romans/dock.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/rome_tf.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/rome_tf.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/rome_tf.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_civic_tf">
<Traits>
<Id
civ_code="rome"
civ="Pre-Imperial Romans"
internal_only="false"
specific="Turris Lignea"
history="Used in camps built by the Roman army."
/>
</Traits>
- <Actor>structures/rome_st.xml</Actor>
+ <Actor>structures/romans/scout_tower.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/celt_hc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/celt_hc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/celt_hc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_civic_hc">
<Traits>
<Id
civ_code="celt"
civ="Celts"
internal_only="false"
specific="Addoldy"
history="Classical Historians gave account to gruesome sacrifices done in dark forest groves. Trees were of great importance to the Celts. The word Druid is closely related to the word for oak. The image of the Gaul’s temple will be a circular oak grove. The image of the Briton’s temple will be a stone megalith, or would that be too cliché?"
/>
</Traits>
- <Actor>structures/celt_hc.xml</Actor>
+ <Actor>structures/celts/temple.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/celt_tc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/celt_tc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/celt_tc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_economic_tc">
<Traits>
<Id
civ_code="celt"
civ="Celts"
internal_only="false"
specific="Marchnaty"
history=" Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade."
/>
</Traits>
- <Actor>structures/celt_tc.xml</Actor>
+ <Actor>structures/celts/market.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/kart_tc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/kart_tc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/kart_tc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_economic_tc">
<Traits>
<Id
civ_code="kart"
civ="Carthaginians"
internal_only="false"
specific="Šuq"
history="Carthaginian markets were probably just big sheds or structures surrounding a ‘market’ area or in a wharf area of a port."
/>
</Traits>
- <Actor>structures/kart_tc.xml</Actor>
+ <Actor>structures/carthaginians/market.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/celt_rc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/celt_rc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/celt_rc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_economic_rc">
<Traits>
<Id
civ_code="celt"
civ="Celts"
internal_only="false"
specific="Ystordy"
history=" In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging."
/>
</Traits>
- <Actor>structures/celt_rc.xml</Actor>
+ <Actor>structures/celts/mill.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/hele_fc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/hele_fc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/hele_fc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_resource_economic_fc">
<Traits>
<Id
civ_code="hele"
civ="Hellenes"
internal_only="false"
specific="Sitobolion"
history="Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege."
/>
</Traits>
- <Actor>structures/hele_fc.xml</Actor>
+ <Actor>structures/hellenes/farmstead.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/hele_rc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/hele_rc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/hele_rc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_economic_rc">
<Traits>
<Id
civ_code="hele"
civ="Hellenes"
internal_only="false"
specific="Anakeion"
history="Resources and building materials were kept in warehouses."
/>
</Traits>
- <Actor>structures/hele_rc.xml</Actor>
+ <Actor>structures/hellenes/mill.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/iber_ho.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/iber_ho.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/iber_ho.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_civic_ho">
<Traits>
<Id
civ_code="iber"
civ="Iberians"
internal_only="false"
specific="Casa"
history="Iberians structures of the time were typically built either entirely of stone or with stone stub walls with 'adobe' raising them on up to the roof lines above them. Roofs were then, depending on the economic status of individuals, covered with a composite of mud and binding vegetable and waterproofing asphaltic materials, or slate stone, or in many cases in the region, with so-called Spanish roofing tiles. Some house roofs were constructed at an angle to allow any rainfall to run right over the occupant's front door. The adobe walls would have been plastered and 'whitewashed' for all but the most humble or neglected of abode."
/>
</Traits>
- <Actor>structures/iber_ho.xml</Actor>
+ <Actor>structures/iberians/house.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/pers_hc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/pers_hc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/pers_hc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_civic_hc">
<Traits>
<Id
civ_code="pers"
civ="Persians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
/>
</Traits>
- <Actor>structures/pers_hc.xml</Actor>
+ <Actor>structures/persians/temple.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/pers_pc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/pers_pc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/pers_pc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_military_pc">
<Traits>
<Id
civ_code="pers"
civ="Persians"
internal_only="false"
specific="Langargah"
history="Situated on the Mediterranean coast, all Phoenician cities had excellent docks and harbours, the oustanding example being Tyre, which was situated on an island close to the shore."
/>
</Traits>
- <Actor>structures/pers_pc.xml</Actor>
+ <Actor>structures/persians/dock.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/iber_mc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/iber_mc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/iber_mc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_military_mc">
<Traits>
<Id
civ_code="iber"
civ="Iberians"
internal_only="false"
specific="Cuartel"
history="To the best of our knowledge, the Iberians did not have standing armies in the sense that we know of them elsewhere or of today, it is doubtful that they had specific structures designated as military centres; however as a game construct we show a modest structure wherein military related activities take place."
/>
</Traits>
- <Actor>structures/iber_mc.xml</Actor>
+ <Actor>structures/iberians/barracks.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/kart_hc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/kart_hc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/kart_hc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_civic_hc">
<Traits>
<Id
civ_code="kart"
civ="Carthaginians"
internal_only="false"
specific="Miqdáš"
history="Quite a few temples and altars were scattered about Carthinginians territory, given up to the worship of various gods in a pantheon that, regrettably, is mostly lost to time and destruction. The structure shown is one found just west of the Bagradas River on a tributary that was dedicated to a pantheon of gods ranging from traditional Phoencicio-Carthaginian to Egyptian and Hellenic. It was actually built of a golden-hued marble (some others from a pink-hued marble also famously quarried in the Carthaginian homeland). Note that Tanit and Baal-Haamon were the were the two principal gods worshipped by a population that was quite religious, therefore their ‘effigies’ should also appear on the façade of the temple or as statuary in front of it, perhaps flanking the entrance."
/>
</Traits>
- <Actor>structures/kart_hc.xml</Actor>
+ <Actor>structures/carthaginians/temple.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/kart_pc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/kart_pc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/kart_pc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_military_pc">
<Traits>
<Id
civ_code="kart"
civ="Carthaginians"
internal_only="false"
specific="Namél"
history="The structure is based upon the centre ‘island’ of skidways and sheds (including shops and admiral’s headquarters) of the inner harbour constructed to house the war fleet of the Carthaginian navy at Carthage."
/>
</Traits>
- <Actor>structures/kart_pc.xml</Actor>
+ <Actor>structures/carthaginians/dock.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/pers_mc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/pers_mc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/pers_mc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_military_mc">
<Traits>
<Id
civ_code="pers"
civ="Persians"
internal_only="false"
specific="Apadana"
history="The vassal and subject peoples sent representatives to deliver annual tribute to the Great King in Persepolis; the King accepted them in the Apadana ('Audience Hall')."
/>
</Traits>
- <Actor>structures/pers_mc.xml</Actor>
+ <Actor>structures/persians/barracks.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/kart_fc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/kart_fc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/kart_fc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_resource_economic_fc">
<Traits>
<Id
civ_code="kart"
civ="Carthaginians"
internal_only="false"
specific="Ahuzáh"
history="Although there must have been many small farms as well, when the Carthaginians expanded into the hinterland, most farms and orchardist establishments were created by the wealthy segment of society that became known as the landowners, and the resulting estates were mostly worked by ‘almost enslaved’ Liby-Phoenicians, Numidians, and whomever they could get."
/>
</Traits>
- <Actor>structures/kart_fc.xml</Actor>
+ <Actor>structures/carthaginians/farmstead.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/kart_rc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/kart_rc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/kart_rc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_economic_rc">
<Traits>
<Id
civ_code="kart"
civ="Carthaginians"
internal_only="false"
specific="Mehçabáh"
history="(Insert History Here)"
/>
</Traits>
- <Actor>structures/kart_rc.xml</Actor>
+ <Actor>structures/carthaginians/mill.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/celt_cc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/celt_cc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/celt_cc.xml (revision 2763)
@@ -1,20 +1,20 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_civic_cc">
<Traits>
<Id
civ_code="celt"
civ="Celts"
internal_only="false"
specific="Caer"
history=" This would be the center of the town. It would be a ‘great hall’ where the clan leader resided. All political matters were probably performed inside such a structure."
/>
</Traits>
<Actions>
<Create
list.unit="isp_b;ijv_b;cjv_b;fem"
/>
</Actions>
- <Actor>structures/celt_cc.xml</Actor>
+ <Actor>structures/celts/civil_centre.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/iber_tc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/iber_tc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/iber_tc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_economic_tc">
<Traits>
<Id
civ_code="iber"
civ="Iberians"
internal_only="false"
specific="Mercado"
history="The trade centres or marketplaces of the Iberians may have in fact been no more than folks gathering about in a plaza during certain days of the week or month in order to exchange goods. As a game construct we show a modest building where trading and purchasing goods for sale may take place."
/>
</Traits>
- <Actor>structures/iber_tc.xml</Actor>
+ <Actor>structures/iberians/market.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/hele_cc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/hele_cc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/hele_cc.xml (revision 2763)
@@ -1,20 +1,20 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_civic_cc">
<Traits>
<Id
civ_code="hele"
civ="Hellenes"
internal_only="false"
specific="Apoikia"
history="During the Great Colonisation, the Hellenes built numerous colonies all over the shores of the Mediterranean and Black Seas, which became miniature versions of Greece on foreign soil."
/>
</Traits>
<Actions>
<Create
list.unit="isp_b;ijv_b;csw_b;fem"
/>
</Actions>
- <Actor>structures/hele_cc.xml</Actor>
+ <Actor>structures/hellenes/civil_centre.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/rome_tc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/rome_tc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/rome_tc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_economic_tc">
<Traits>
<Id
civ_code="rome"
civ="Pre-Imperial Romans"
internal_only="false"
specific="Forum"
history="The Forum was the most important place in Rome, for it was there that important speeches were held and decisions taken. Starting with Julius Caesar, the great emperors Vespasian, Nerva and Trajan built their magnificent forums."
/>
</Traits>
- <Actor>structures/rome_tc.xml</Actor>
+ <Actor>structures/romans/market.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/pers_ho.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/pers_ho.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/pers_ho.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_civic_ho">
<Traits>
<Id
civ_code="pers"
civ="Persians"
internal_only="false"
specific="Pairidaeza"
history="Apart from the Great King and his close relatives, the satraps resided in splendid spacious residences, which included palaces, pavilions and gardens."
/>
</Traits>
- <Actor>structures/pers_ho.xml</Actor>
+ <Actor>structures/persians/house.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/celt_pc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/celt_pc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/celt_pc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_military_pc">
<Traits>
<Id
civ_code="celt"
civ="Celts"
internal_only="false"
specific="Porthladd"
history=" I could not find any evidence of a celtic port, but I’m giving them one for gameplay reasons."
/>
</Traits>
- <Actor>structures/celt_pc.xml</Actor>
+ <Actor>structures/celts/dock.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/celt_tf.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/celt_tf.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/celt_tf.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_civic_tf">
<Traits>
<Id
civ_code="celt"
civ="Celts"
internal_only="false"
specific="Tyrau"
history="I could not find any evidence of a celtic tower, but I’m giving them one for gameplay reasons."
/>
</Traits>
- <Actor>structures/celt_st.xml</Actor>
+ <Actor>structures/celts/scout_tower.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/hele_hc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/hele_hc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/hele_hc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_civic_hc">
<Traits>
<Id
civ_code="hele"
civ="Hellenes"
internal_only="false"
specific="Anaktoron"
history="The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis."
/>
</Traits>
- <Actor>structures/hele_hc.xml</Actor>
+ <Actor>structures/hellenes/temple.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/kart_tf.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/kart_tf.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/kart_tf.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_civic_tf">
<Traits>
<Id
civ_code="kart"
civ="Carthaginians"
internal_only="false"
specific="Migdál"
history="Possibly used as outposts."
/>
</Traits>
- <Actor>structures/kart_st.xml</Actor>
+ <Actor>structures/carthaginians/scout_tower.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/hele_tc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/hele_tc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/hele_tc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_economic_tc">
<Traits>
<Id
civ_code="hele"
civ="Hellenes"
internal_only="false"
specific="Agora"
history="The most important place in most Classical Greek polises, the Agora served many purposes - it was a stage for public speeches and debates, as well as a market."
/>
</Traits>
- <Actor>structures/hele_tc.xml</Actor>
+ <Actor>structures/hellenes/market.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/iber_fc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/iber_fc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/iber_fc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_resource_economic_fc">
<Traits>
<Id
civ_code="iber"
civ="Iberians"
internal_only="false"
specific="Hacienda"
history="The Hacienda is adopted as being a farm centre that would typically house more than a single family, or an extended family, involved in all manner of agricultural pursuit required of the times."
/>
</Traits>
- <Actor>structures/iber_fc.xml</Actor>
+ <Actor>structures/iberians/farmstead.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/hele_ho.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/hele_ho.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/hele_ho.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_civic_ho">
<Traits>
<Id
civ_code="hele"
civ="Hellenes"
internal_only="false"
specific="Metathron"
history="Hellenic houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia."
/>
</Traits>
- <Actor>structures/hele_ho.xml</Actor>
+ <Actor>structures/hellenes/house.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/hele_pc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/hele_pc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/hele_pc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_military_pc">
<Traits>
<Id
civ_code="hele"
civ="Hellenes"
internal_only="false"
specific="Limenos"
history="Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population."
/>
</Traits>
- <Actor>structures/hele_pc.xml</Actor>
+ <Actor>structures/hellenes/dock.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/iber_ff.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/iber_ff.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/iber_ff.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_military_ff">
<Traits>
<Id
civ_code="iber"
civ="Iberians"
internal_only="false"
specific="Castro"
history="The Castro can be likened to a more strongly fortified town centre than that of the common Oppidum which were also fortified places of habitation. As such it was widely and normally constructed upon a height, and almost always had some sort of an acropolis built at the highest point within its towered walls. In the archeological record of the Iberian Peninsula, the remnants of as many as a thousand fortified places identifiable as Castros can be found in modern day Portugal alone."
/>
</Traits>
- <Actor>structures/iber_ff.xml</Actor>
+ <Actor>structures/iberians/fortress.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/iber_rc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/iber_rc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/iber_rc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_economic_rc">
<Traits>
<Id
civ_code="iber"
civ="Iberians"
internal_only="false"
specific="Centro de Recursos"
history="There was no such thing as an Iberians resource centre during the time frame although there may have been camps. However as a game construct we show one to serve purpose of supporting lumbering and mining operations."
/>
</Traits>
- <Actor>structures/iber_rc.xml</Actor>
+ <Actor>structures/iberians/mill.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/rome_ff.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/rome_ff.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/rome_ff.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_military_ff">
<Traits>
<Id
civ_code="rome"
civ="Pre-Imperial Romans"
internal_only="false"
specific="Fortis"
history="Fortified city."
/>
</Traits>
- <Actor>structures/rome_ff.xml</Actor>
+ <Actor>structures/romans/fortress.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/entities/structures/celt_mc.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/entities/structures/celt_mc.xml (revision 2762)
+++ ps/trunk/binaries/data/mods/official/entities/structures/celt_mc.xml (revision 2763)
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_military_mc">
<Traits>
<Id
civ_code="celt"
civ="Celts"
internal_only="false"
specific="Gwersyllty"
history=" I could not find any evidence of a central military structure, but I’m giving them one for gameplay reasons. Their training would have been performed in an open area, and on the battle field. They would have been housed in their home. The blacksmith would probably have been a part of the blacksmith’s home. The men were responsible for making or scavengering their own weapons."
/>
</Traits>
- <Actor>structures/celt_mc.xml</Actor>
+ <Actor>structures/celts/barracks.xml</Actor>
</Entity>
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_rome.png
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_rome.png
===================================================================
--- ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_rome.png (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_rome.png (revision 2763)
Property changes on: ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_rome.png
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_pers.png
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_pers.png
===================================================================
--- ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_pers.png (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_pers.png (revision 2763)
Property changes on: ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_pers.png
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_iber.png
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_iber.png
===================================================================
--- ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_iber.png (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_iber.png (revision 2763)
Property changes on: ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_iber.png
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_hele.png
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_hele.png
===================================================================
--- ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_hele.png (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_hele.png (revision 2763)
Property changes on: ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_hele.png
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_spearman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_spearman_a.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
+ <animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/hele_hoplite_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/hele_isp_a.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_spearman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_spearman_b.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
+ <animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
+ <prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
+ </props>
+ <texture>skeletal/hele_isp_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/cavalry_swordsman_b_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/cavalry_swordsman_b_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/cavalry_swordsman_b_r.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/hele_sign_cavalry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/hele_iar_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_celt.png
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_celt.png
===================================================================
--- ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_celt.png (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_celt.png (revision 2763)
Property changes on: ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_celt.png
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_kart.png
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_kart.png
===================================================================
--- ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_kart.png (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_kart.png (revision 2763)
Property changes on: ps/trunk/binaries/data/mods/official/art/textures/skins/temp/ui_portrait_sheet_civ_kart.png
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_archer_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_archer_e.xml (revision 2763)
@@ -0,0 +1,31 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.86" file="biped/inf_arch_atk_a.psa" load="0.16" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/hele_sign_infantry_archer_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_hele.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
+ <prop actor="props/temp/quiver.xml" attachpoint="back"/>
+ <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
+ <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
+ </props>
+ <texture>skeletal/plac_hele_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_javelinist_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_javelinist_e.xml (revision 2763)
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/hele_sign_infantry_javelinist_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_hele.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/hele_pelta_e.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_hele_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/spar_u1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/spar_u1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/spar_u1.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="1"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/dude.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/prop_hele_helm_1.xml" attachpoint="PropHead"/>
+ <prop actor="props/units/shields/rome_sm_4.xml" attachpoint="PropShield"/>
+ <prop actor="props/units/weapons/spear_long.xml" attachpoint="PropRHand"/>
+ </props>
+ <texture>skeletal/hele_spar_u1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/super_unit_2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/super_unit_2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/super_unit_2.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/hele_sign_super_unit2.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_hele.xml" attachpoint="head"/>
+ </props>
+ <texture>skeletal/plac_hele_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_b.xml (revision 2763)
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/rome_sign_infantry_spearman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_rome_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_javelinist_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_javelinist_b.xml (revision 2763)
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/rome_sign_infantry_javelinist_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/verutum.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_rome_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_swordsman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_swordsman_a.xml (revision 2763)
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/rome_sign_infantry_swordsman_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/plac_rome_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_swordsman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_swordsman_e.xml (revision 2763)
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/rome_sign_infantry_swordsman_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/plac_rome_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_slinger_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_slinger_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_slinger_a.xml (revision 2763)
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_sling_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/rome_sign_infantry_slinger_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
+ <prop actor=""/>
+ </props>
+ <texture>skeletal/plac_rome_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/romans/super_unit_2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/romans/super_unit_2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/romans/super_unit_2.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/rome_sign_super_unit2.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
+ </props>
+ <texture>skeletal/plac_rome_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/dude3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/dude3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/dude3.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="0"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/dude.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/dude_head.xml" attachpoint="PropHead"/>
+ <prop actor="props/units/shields/rome_sm_8.xml" attachpoint="PropShield"/>
+ <prop actor="props/units/weapons/gladus.xml" attachpoint="PropRHand"/>
+ </props>
+ <texture>skeletal/rome_advanced_2.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_javelinist_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_javelinist_a.xml (revision 2763)
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/hele_sign_infantry_javelinist_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_hele.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/hele_pelta_a.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_hele_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_spearman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_spearman_e.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
+ <animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/hele_isp_e.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/cavalry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/cavalry_swordsman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/cavalry_swordsman_e.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/hellenes/cavalry_swordsman_e_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_tan_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/female_citizen.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/female_citizen.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/female_citizen.xml (revision 2763)
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/f_dress.pmd</mesh>
+ <props>
+ <prop actor="props/temp/hele_sign_female_citizen.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
+ </props>
+ <texture>skeletal/plac_hele_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_a.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/rome_sign_infantry_spearman_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_rome_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_javelinist_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_javelinist_a.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/rome_sign_infantry_javelinist_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/pillum.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_rome_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_a.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/romans/cavalry_spearman_a_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_gray_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_e.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/romans/cavalry_spearman_e_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_gray_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_e_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_e_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_e_r.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/rome_sign_cavalry_spearman_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_rome_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/romans/female_citizen.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/romans/female_citizen.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/romans/female_citizen.xml (revision 2763)
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/f_dress.pmd</mesh>
+ <props>
+ <prop actor="props/temp/rome_sign_female_citizen.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
+ </props>
+ <texture>skeletal/plac_rome_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/dude2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/dude2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/dude2.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="0"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/dude.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/dude_head.xml" attachpoint="PropHead"/>
+ <prop actor="props/units/shields/rome_sm_6.xml" attachpoint="PropShield"/>
+ <prop actor="props/units/weapons/falcata.xml" attachpoint="PropRHand"/>
+ </props>
+ <texture>skeletal/iber_advanced.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_javelinist_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_javelinist_b.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/hele_sign_infantry_javelinist_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_hele.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_hele_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/cavalry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/cavalry_swordsman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/cavalry_swordsman_a.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/hellenes/cavalry_swordsman_a_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_tan_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/super_unit_1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/super_unit_1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/super_unit_1.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/hele_sign_super_unit1.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_hele.xml" attachpoint="head"/>
+ </props>
+ <texture>skeletal/plac_hele_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_archer_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_archer_b.xml (revision 2763)
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.86" file="biped/inf_arch_atk_a.psa" load="0.16" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/hele_sign_infantry_archer_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
+ <prop actor="props/temp/quiver.xml" attachpoint="back"/>
+ <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
+ <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
+ </props>
+ <texture>skeletal/hele_iar_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_slinger_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_slinger_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_slinger_e.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_sling_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/rome_sign_infantry_slinger_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_rome_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_e.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/rome_sign_infantry_spearman_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_rome_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_b.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/romans/cavalry_spearman_b_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_gray_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_a_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_a_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_a_r.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/rome_sign_cavalry_spearman_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_rome_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/romans/super_unit_1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/romans/super_unit_1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/romans/super_unit_1.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/rome_sign_super_unit1.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
+ </props>
+ <texture>skeletal/plac_rome_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/dude.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/dude.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/dude.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="1"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/dude.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/dude_head.xml" attachpoint="PropHead"/>
+ <prop actor="props/units/shields/rome_la_4.xml" attachpoint="PropShield"/>
+ <prop actor="props/units/weapons/spatha.xml" attachpoint="PropRHand"/>
+ </props>
+ <texture>skeletal/dude.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/dude4.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/dude4.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/dude4.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="0"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/dude.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/dude_head.xml" attachpoint="PropHead"/>
+ <prop actor="props/units/shields/rome_sm_3.xml" attachpoint="PropShield"/>
+ <prop actor="props/units/weapons/xiphos.xml" attachpoint="PropRHand"/>
+ </props>
+ <texture>skeletal/kart_sling_elite.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/trader.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/trader.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/trader.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/hele_sign_trader.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_hele.xml" attachpoint="head"/>
+ <prop actor="props/temp/eyecandy/crate_a.xml" attachpoint="back"/>
+ </props>
+ <texture>skeletal/plac_hele_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/cavalry_swordsman_e_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/cavalry_swordsman_e_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/cavalry_swordsman_e_r.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/hele_cav_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/hele_csw_e.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/cavalry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/cavalry_swordsman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/cavalry_swordsman_b.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/hellenes/cavalry_swordsman_b_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_tan_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_archer_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_archer_a.xml (revision 2763)
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.86" file="biped/inf_arch_atk_a.psa" load="0.16" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/hele_sign_infantry_archer_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
+ <prop actor="props/temp/quiver.xml" attachpoint="back"/>
+ <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
+ <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
+ </props>
+ <texture>skeletal/hele_isp_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/cavalry_swordsman_a_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/cavalry_swordsman_a_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/cavalry_swordsman_a_r.xml (revision 2763)
@@ -0,0 +1,31 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/hele_sign_cavalry_swordsman_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/hele_isp_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/romans/trader.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/romans/trader.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/romans/trader.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/rome_sign_trader.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
+ <prop actor="props/temp/eyecandy/crate_a.xml" attachpoint="back"/>
+ </props>
+ <texture>skeletal/plac_rome_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_javelinist_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_javelinist_e.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/rome_sign_infantry_javelinist_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/pillum.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_rome_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_swordsman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_swordsman_b.xml (revision 2763)
@@ -0,0 +1,31 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/rome_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/plac_rome_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_b_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_b_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_b_r.xml (revision 2763)
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/rome_sign_cavalry_spearman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_rome_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_slinger_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_slinger_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_slinger_b.xml (revision 2763)
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_sling_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/rome_sign_infantry_slinger_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_rome_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/dude1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/dude1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/dude1.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="1"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/dude.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/dude_head.xml" attachpoint="PropHead"/>
+ <prop actor="props/units/shields/rome_la_4.xml" attachpoint="PropShield"/>
+ <prop actor="props/units/weapons/gladus.xml" attachpoint="PropRHand"/>
+ </props>
+ <texture>skeletal/rome_advanced.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_spearman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_spearman_a.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_infantry_spearman_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_pers_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_spearman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_spearman_a.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/persians/cavalry_spearman_a_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_black_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_archer_b_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_archer_b_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_archer_b_r.xml (revision 2763)
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_cavalry_archer_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
+ <prop actor="props/temp/quiver.xml" attachpoint="back"/>
+ </props>
+ <texture>skeletal/plac_pers_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_archer_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_archer_a.xml (revision 2763)
@@ -0,0 +1,31 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.86" file="biped/inf_arch_atk_a.psa" load="0.16" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_infantry_archer_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
+ <prop actor="props/temp/quiver.xml" attachpoint="back"/>
+ <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
+ <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
+ </props>
+ <texture>skeletal/plac_pers_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_swordsman_b_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_swordsman_b_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_swordsman_b_r.xml (revision 2763)
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_cavalry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/akin.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_pers_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_javelinist_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_javelinist_b.xml (revision 2763)
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_infantry_javelinist_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_pers_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_spearman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_spearman_e.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_infantry_spearman_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_pers_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_archer_a_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_archer_a_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_archer_a_r.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_cavalry_archer_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
+ <prop actor="props/temp/quiver.xml" attachpoint="back"/>
+ </props>
+ <texture>skeletal/plac_pers_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_javelinist_b_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_javelinist_b_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_javelinist_b_r.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_cavalry_javelinist_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_pers_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_swordsman_a_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_swordsman_a_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_swordsman_a_r.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_cavalry_swordsman_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/akin.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_pers_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_archer_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_archer_e.xml (revision 2763)
@@ -0,0 +1,31 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.86" file="biped/inf_arch_atk_a.psa" load="0.16" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_infantry_archer_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
+ <prop actor="props/temp/quiver.xml" attachpoint="back"/>
+ <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
+ <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
+ </props>
+ <texture>skeletal/plac_pers_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_spearman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_spearman_b.xml (revision 2763)
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_infantry_spearman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_pers_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_spearman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_spearman_e.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/persians/cavalry_spearman_e_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_black_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_javelinist_a_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_javelinist_a_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_javelinist_a_r.xml (revision 2763)
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_cavalry_javelinist_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_pers_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_archer_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_archer_b.xml (revision 2763)
@@ -0,0 +1,47 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation event="0.50" file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation event="0.50" file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
+ <animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
+ <animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
+ <animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
+ <animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
+ <animation event="0.86" file="biped/inf_arch_atk_a.psa" load="0.16" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_infantry_archer_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
+ <prop actor="props/temp/quiver.xml" attachpoint="back"/>
+ <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
+ <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
+ </props>
+ <texture>skeletal/plac_pers_b.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant frequency="100" name="Default"/>
+ <variant frequency="0" name="Build">
+ <prop actor="props/units/tools/prop_mallet.xml" attachpoint="r_hand"/>
+ <prop actor="" attachpoint="l_hand"/>
+ </variant>
+ <variant frequency="0" name="Chop">
+ <prop actor="props/units/tools/handaxe.xml" attachpoint="r_hand"/>
+ <prop actor="" attachpoint="l_hand"/>
+ </variant>
+ </group>
+
+ <loading attachpoint="r_hand"/>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_javelinist_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_javelinist_a.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_infantry_javelinist_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_pers_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_archer_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_archer_a.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/persians/cavalry_archer_a_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_black_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_archer_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_archer_b.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/persians/cavalry_archer_b_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_black_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_javelinist_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_javelinist_e.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/persians/cavalry_javelinist_e_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_black_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_spearman_a_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_spearman_a_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_spearman_a_r.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_cavalry_spearman_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_pers_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/female_citizen.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/female_citizen.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/female_citizen.xml (revision 2763)
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/f_dress.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_female_citizen.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
+ </props>
+ <texture>skeletal/plac_pers_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/rich's_man.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/rich's_man.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/rich's_man.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/run.psa" name="Idle" speed=""/>
+ </animations>
+ <mesh>skeletal/rich_man.pmd</mesh>
+ <props/>
+ <texture>skeletal/null.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_javelinist_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/infantry_javelinist_e.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_infantry_javelinist_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_pers_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_javelinist_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_javelinist_b.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/persians/cavalry_javelinist_b_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_black_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_swordsman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_swordsman_e.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/persians/cavalry_swordsman_e_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_black_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/super_unit_1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/super_unit_1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/super_unit_1.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_super_unit1.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
+ </props>
+ <texture>skeletal/plac_pers_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/dude_propped.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/dude_propped.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/dude_propped.xml (revision 2763)
@@ -0,0 +1,40 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_dress_a.pmd</mesh>
+ <props>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/dude_head.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/axe_single.xml" attachpoint="l_hand"/>
+ <prop actor="props/temp/l_glove.xml" attachpoint="l_forearm"/>
+ <prop actor="props/temp/l_shoulder.xml" attachpoint="l_shoulder"/>
+ <prop actor="props/units/weapons/axe_double.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/r_glove.xml" attachpoint="r_forearm"/>
+ <prop actor="props/temp/r_shoulder.xml" attachpoint="r_shoulder"/>
+ <prop actor="props/temp/breastplate.xml" attachpoint="chest"/>
+ <prop actor="props/temp/quiver.xml" attachpoint="back"/>
+ <prop actor="props/temp/cape.xml" attachpoint="shoulders"/>
+ <prop actor="props/temp/l_boot.xml" attachpoint="l_leg"/>
+ <prop actor="props/temp/r_boot.xml" attachpoint="r_leg"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ <prop actor="props/temp/r_sheath.xml" attachpoint="r_hip"/>
+ </props>
+ <texture>skeletal/plac_rome_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_spearman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_spearman_b.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/persians/cavalry_spearman_b_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_black_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_archer_e_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_archer_e_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_archer_e_r.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_cavalry_archer_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
+ <prop actor="props/temp/quiver.xml" attachpoint="back"/>
+ </props>
+ <texture>skeletal/plac_pers_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_javelinist_e_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_javelinist_e_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_javelinist_e_r.xml (revision 2763)
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_cavalry_javelinist_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_pers_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/trader.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/trader.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/trader.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_trader.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
+ <prop actor="props/temp/eyecandy/crate_a.xml" attachpoint="back"/>
+ </props>
+ <texture>skeletal/plac_pers_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_swordsman_e_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_swordsman_e_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_swordsman_e_r.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_cavalry_swordsman_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/akin.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_pers_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_archer_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_archer_e.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/persians/cavalry_archer_e_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_black_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_swordsman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_swordsman_a.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/persians/cavalry_swordsman_a_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_black_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_spearman_b_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_spearman_b_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_spearman_b_r.xml (revision 2763)
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_cavalry_spearman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_pers_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/super_unit_2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/super_unit_2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/super_unit_2.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_super_unit2.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
+ </props>
+ <texture>skeletal/plac_pers_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_swordsman_b_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_swordsman_b_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_swordsman_b_r.xml (revision 2763)
@@ -0,0 +1,44 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
+ <animation file="biped/rider_gallop.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_pants_c.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_b.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant>
+ <texture>skeletal/celt_isw_b_01.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_b_02.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_b_03.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_b_04.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/trader.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/trader.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/trader.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_trader.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/temp/eyecandy/crate_a.xml" attachpoint="back"/>
+ </props>
+ <texture>skeletal/plac_celt_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_spearman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_spearman_e.xml (revision 2763)
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
+ <animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation event="0.35" file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_pants_c.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_scutum_e.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant frequency="10" name="1">
+ <texture>skeletal/celt_isw_e_01.dds</texture>
+ </variant>
+ <variant frequency="10" name="2">
+ <texture>skeletal/celt_isw_e_02.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_spearman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_spearman_b.xml (revision 2763)
@@ -0,0 +1,43 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant name="Base">
+ <animations>
+ <animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
+ <animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation event="0.35" file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_pants_c.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_scutum_b.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant>
+ <texture>skeletal/celt_isw_b_01.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_b_02.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_b_03.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_b_04.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_javelinist_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_javelinist_b.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
+ </props>
+ <texture>skeletal/celt_ijv_b_01.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_swordsman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_swordsman_a.xml (revision 2763)
@@ -0,0 +1,66 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_pants_c.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_scutum.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant>
+ <texture>skeletal/celt_isw_a_02.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_03.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_04.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_05.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_06.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_07.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_08.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_09.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_10.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_11.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_01.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_javelinist_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_javelinist_a.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/persians/cavalry_javelinist_a_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_black_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_swordsman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_swordsman_b.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/persians/cavalry_swordsman_b_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_black_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_spearman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_spearman_b.xml (revision 2763)
@@ -0,0 +1,34 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/mastiff_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/mastiff_run.psa" name="Walk" speed="20"/>
+ </animations>
+ <mesh>skeletal/mastiff.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/celt_mastiff_b.xml" attachpoint="collar"/>
+ </props>
+ <texture>skeletal/mastiff.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant frequency="1" name="brown">
+ <colour>255 149 79</colour>
+ </variant>
+ <variant frequency="1" name="taupe">
+ <colour>255 224 151</colour>
+ </variant>
+ <variant frequency="2" name="tawny">
+ <colour>255 179 59</colour>
+ </variant>
+ </group>
+
+ <material>objectcolor.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_spearman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_spearman_e.xml (revision 2763)
@@ -0,0 +1,34 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/mastiff_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/mastiff_run.psa" name="Walk" speed="20"/>
+ </animations>
+ <mesh>skeletal/mastiff.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/celt_mastiff_a.xml" attachpoint="collar"/>
+ </props>
+ <texture>skeletal/mastiff_e.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant frequency="1" name="brown">
+ <colour>255 149 79</colour>
+ </variant>
+ <variant frequency="1" name="taupe">
+ <colour>255 224 151</colour>
+ </variant>
+ <variant frequency="2" name="tawny">
+ <colour>255 179 59</colour>
+ </variant>
+ </group>
+
+ <material>objectcolor.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_swordsman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_swordsman_b.xml (revision 2763)
@@ -0,0 +1,66 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/celts/cavalry_swordsman_b_r.xml" attachpoint="rider"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant frequency="7" name="feet">
+ <texture>skeletal/horse_celt_feet_a.dds</texture>
+ </variant>
+ <variant frequency="5" name="blaze">
+ <texture>skeletal/horse_celt_blaze_a.dds</texture>
+ </variant>
+ <variant frequency="5" name="face">
+ <texture>skeletal/horse_celt_face_a.dds</texture>
+ </variant>
+ <variant frequency="7" name="star">
+ <texture>skeletal/horse_celt_star_a.dds</texture>
+ </variant>
+ <variant frequency="3" name="dapple">
+ <texture>skeletal/horse_celt_dapple_a.dds</texture>
+ </variant>
+ <variant frequency="2" name="snip">
+ <texture>skeletal/horse_celt_snip_a.dds</texture>
+ </variant>
+ <variant frequency="5" name="stripe">
+ <texture>skeletal/horse_celt_stripe_a.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant frequency="2" name="black">
+ <colour>81 81 85</colour>
+ </variant>
+ <variant frequency="2" name="chocolate">
+ <colour>98 68 58</colour>
+ </variant>
+ <variant frequency="2" name="chestnut">
+ <colour>248 132 86</colour>
+ </variant>
+ <variant frequency="2" name="roan">
+ <colour>242 219 164</colour>
+ </variant>
+ <variant frequency="2" name="liver">
+ <colour>172 95 68</colour>
+ </variant>
+ <variant frequency="2" name="brown">
+ <colour>255 148 89</colour>
+ </variant>
+ </group>
+
+ <material>objectcolor.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_javelinist_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_javelinist_a.xml (revision 2763)
@@ -0,0 +1,65 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="1">
+ <texture>skeletal/celt_ijv_a_01.dds</texture>
+ </variant>
+ <variant name="1">
+ <texture>skeletal/celt_ijv_a_02.dds</texture>
+ </variant>
+ <variant name="1">
+ <texture>skeletal/celt_ijv_a_03.dds</texture>
+ </variant>
+ <variant name="1">
+ <texture>skeletal/celt_ijv_a_04.dds</texture>
+ </variant>
+ <variant name="1">
+ <texture>skeletal/celt_ijv_a_05.dds</texture>
+ </variant>
+ <variant name="1">
+ <texture>skeletal/celt_ijv_a_06.dds</texture>
+ </variant>
+ <variant name="1">
+ <texture>skeletal/celt_ijv_a_07.dds</texture>
+ </variant>
+ <variant name="1">
+ <texture>skeletal/celt_ijv_a_08.dds</texture>
+ </variant>
+ <variant name="1">
+ <texture>skeletal/celt_ijv_a_09.dds</texture>
+ </variant>
+ <variant name="1">
+ <texture>skeletal/celt_ijv_a_10.dds</texture>
+ </variant>
+ <variant name="1">
+ <texture>skeletal/celt_ijv_a_11.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_javelinist_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_javelinist_e.xml (revision 2763)
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tights.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="1">
+ <texture>skeletal/celt_ijv_e_01.dds</texture>
+ </variant>
+ <variant name="2">
+ <texture>skeletal/celt_ijv_e_02.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_swordsman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_swordsman_b.xml (revision 2763)
@@ -0,0 +1,45 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_pants_c.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_scutum.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant>
+ <texture>skeletal/celt_isw_b_01.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_b_02.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_b_03.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_b_04.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_swordsman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_swordsman_e.xml (revision 2763)
@@ -0,0 +1,41 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_pants_c.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_scutum.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant frequency="10" name="1">
+ <texture>skeletal/celt_isw_e_01.dds</texture>
+ </variant>
+ <variant frequency="10" name="2">
+ <texture>skeletal/celt_isw_e_02.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/super_unit_2_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/super_unit_2_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/super_unit_2_r.xml (revision 2763)
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_pants_c.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_dip.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant>
+ <texture>skeletal/celt_isw_e_01.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_e_02.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/super_unit_1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/super_unit_1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/super_unit_1.xml (revision 2763)
@@ -0,0 +1,41 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_pants_c.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_hex.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant frequency="10" name="1">
+ <texture>skeletal/celt_isw_e_01.dds</texture>
+ </variant>
+ <variant frequency="10" name="2">
+ <texture>skeletal/celt_isw_e_02.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_swordsman_a_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_swordsman_a_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_swordsman_a_r.xml (revision 2763)
@@ -0,0 +1,65 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
+ <animation file="biped/rider_gallop.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_pants_c.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_a.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant>
+ <texture>skeletal/celt_isw_a_02.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_03.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_04.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_05.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_06.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_07.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_08.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_09.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_10.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_11.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_01.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_javelinist_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_javelinist_b.xml (revision 2763)
@@ -0,0 +1,66 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/celts/cavalry_javelinist_b_r.xml" attachpoint="rider"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant frequency="7" name="feet">
+ <texture>skeletal/horse_celt_feet_a.dds</texture>
+ </variant>
+ <variant frequency="5" name="blaze">
+ <texture>skeletal/horse_celt_blaze_a.dds</texture>
+ </variant>
+ <variant frequency="5" name="face">
+ <texture>skeletal/horse_celt_face_a.dds</texture>
+ </variant>
+ <variant frequency="7" name="star">
+ <texture>skeletal/horse_celt_star_a.dds</texture>
+ </variant>
+ <variant frequency="3" name="dapple">
+ <texture>skeletal/horse_celt_dapple_a.dds</texture>
+ </variant>
+ <variant frequency="2" name="snip">
+ <texture>skeletal/horse_celt_snip_a.dds</texture>
+ </variant>
+ <variant frequency="5" name="stripe">
+ <texture>skeletal/horse_celt_stripe_a.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant frequency="2" name="black">
+ <colour>81 81 85</colour>
+ </variant>
+ <variant frequency="2" name="chocolate">
+ <colour>98 68 58</colour>
+ </variant>
+ <variant frequency="2" name="chestnut">
+ <colour>248 132 86</colour>
+ </variant>
+ <variant frequency="2" name="roan">
+ <colour>242 219 164</colour>
+ </variant>
+ <variant frequency="2" name="liver">
+ <colour>172 95 68</colour>
+ </variant>
+ <variant frequency="2" name="brown">
+ <colour>255 148 89</colour>
+ </variant>
+ </group>
+
+ <material>objectcolor.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_swordsman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_swordsman_a.xml (revision 2763)
@@ -0,0 +1,66 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/celts/cavalry_swordsman_a_r.xml" attachpoint="rider"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant frequency="7" name="feet">
+ <texture>skeletal/horse_celt_feet_a.dds</texture>
+ </variant>
+ <variant frequency="5" name="blaze">
+ <texture>skeletal/horse_celt_blaze_a.dds</texture>
+ </variant>
+ <variant frequency="5" name="face">
+ <texture>skeletal/horse_celt_face_a.dds</texture>
+ </variant>
+ <variant frequency="7" name="star">
+ <texture>skeletal/horse_celt_star_a.dds</texture>
+ </variant>
+ <variant frequency="3" name="dapple">
+ <texture>skeletal/horse_celt_dapple_a.dds</texture>
+ </variant>
+ <variant frequency="2" name="snip">
+ <texture>skeletal/horse_celt_snip_a.dds</texture>
+ </variant>
+ <variant frequency="5" name="stripe">
+ <texture>skeletal/horse_celt_stripe_a.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant frequency="2" name="black">
+ <colour>81 81 85</colour>
+ </variant>
+ <variant frequency="2" name="chocolate">
+ <colour>98 68 58</colour>
+ </variant>
+ <variant frequency="2" name="chestnut">
+ <colour>248 132 86</colour>
+ </variant>
+ <variant frequency="2" name="roan">
+ <colour>242 219 164</colour>
+ </variant>
+ <variant frequency="2" name="liver">
+ <colour>172 95 68</colour>
+ </variant>
+ <variant frequency="2" name="brown">
+ <colour>255 148 89</colour>
+ </variant>
+ </group>
+
+ <material>objectcolor.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_javelinist_a_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_javelinist_a_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_javelinist_a_r.xml (revision 2763)
@@ -0,0 +1,65 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
+ <animation file="biped/rider_gallop.psa" name="Walk" speed="17"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="300"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="300"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="1">
+ <texture>skeletal/celt_ijv_a_01.dds</texture>
+ </variant>
+ <variant name="1">
+ <texture>skeletal/celt_ijv_a_02.dds</texture>
+ </variant>
+ <variant name="1">
+ <texture>skeletal/celt_ijv_a_03.dds</texture>
+ </variant>
+ <variant name="1">
+ <texture>skeletal/celt_ijv_a_04.dds</texture>
+ </variant>
+ <variant name="1">
+ <texture>skeletal/celt_ijv_a_05.dds</texture>
+ </variant>
+ <variant name="1">
+ <texture>skeletal/celt_ijv_a_06.dds</texture>
+ </variant>
+ <variant name="1">
+ <texture>skeletal/celt_ijv_a_07.dds</texture>
+ </variant>
+ <variant name="1">
+ <texture>skeletal/celt_ijv_a_08.dds</texture>
+ </variant>
+ <variant name="1">
+ <texture>skeletal/celt_ijv_a_09.dds</texture>
+ </variant>
+ <variant name="1">
+ <texture>skeletal/celt_ijv_a_10.dds</texture>
+ </variant>
+ <variant name="1">
+ <texture>skeletal/celt_ijv_a_11.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_javelinist_e_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_javelinist_e_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_javelinist_e_r.xml (revision 2763)
@@ -0,0 +1,31 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
+ <animation file="biped/rider_gallop.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tights.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
+ </props>
+ <texture>skeletal/celt_ijv_e_01.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_swordsman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_swordsman_a.xml (revision 2763)
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_infantry_swordsman_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/plac_kart_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_javelinist_b_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_javelinist_b_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_javelinist_b_r.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
+ <animation file="biped/rider_gallop.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
+ </props>
+ <texture>skeletal/celt_ijv_b_01.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/super_unit_2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/super_unit_2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/super_unit_2.xml (revision 2763)
@@ -0,0 +1,66 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="20"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/celts/super_unit_2_r.xml" attachpoint="rider"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant frequency="7" name="feet">
+ <texture>skeletal/horse_celt_feet_a.dds</texture>
+ </variant>
+ <variant frequency="5" name="blaze">
+ <texture>skeletal/horse_celt_blaze_a.dds</texture>
+ </variant>
+ <variant frequency="5" name="face">
+ <texture>skeletal/horse_celt_face_a.dds</texture>
+ </variant>
+ <variant frequency="7" name="star">
+ <texture>skeletal/horse_celt_star_a.dds</texture>
+ </variant>
+ <variant frequency="3" name="dapple">
+ <texture>skeletal/horse_celt_dapple_a.dds</texture>
+ </variant>
+ <variant frequency="2" name="snip">
+ <texture>skeletal/horse_celt_snip_a.dds</texture>
+ </variant>
+ <variant frequency="5" name="stripe">
+ <texture>skeletal/horse_celt_stripe_a.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant frequency="2" name="black">
+ <colour>81 81 85</colour>
+ </variant>
+ <variant frequency="2" name="chocolate">
+ <colour>98 68 58</colour>
+ </variant>
+ <variant frequency="2" name="chestnut">
+ <colour>248 132 86</colour>
+ </variant>
+ <variant frequency="2" name="roan">
+ <colour>242 219 164</colour>
+ </variant>
+ <variant frequency="2" name="liver">
+ <colour>172 95 68</colour>
+ </variant>
+ <variant frequency="2" name="brown">
+ <colour>255 148 89</colour>
+ </variant>
+ </group>
+
+ <material>objectcolor.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_spearman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_spearman_e.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_infantry_spearman_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_kart_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_swordsman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_swordsman_b.xml (revision 2763)
@@ -0,0 +1,31 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/plac_kart_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_spearman_e_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_spearman_e_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/persians/cavalry_spearman_e_r.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/pers_sign_cavalry_spearman_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_pers_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/rider_dude.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/rider_dude.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/rider_dude.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="1"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="0"/>
+ <animation file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/dude.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/dude_head.xml" attachpoint="PropHead"/>
+ <prop actor="props/units/shields/rome_sm_6.xml" attachpoint="PropShield"/>
+ <prop actor="props/units/weapons/csword_a.xml" attachpoint="PropRHand"/>
+ </props>
+ <texture>skeletal/iber_advanced.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_spearman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_spearman_a.xml (revision 2763)
@@ -0,0 +1,64 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
+ <animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation event="0.35" file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_pants_c.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_scutum_a.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant>
+ <texture>skeletal/celt_isw_a_02.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_03.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_04.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_05.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_06.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_07.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_08.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_09.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_10.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_11.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_a_01.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_swordsman_e_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_swordsman_e_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_swordsman_e_r.xml (revision 2763)
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
+ <animation file="biped/rider_gallop.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_pants_c.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_e.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant>
+ <texture>skeletal/celt_isw_e_01.dds</texture>
+ </variant>
+ <variant>
+ <texture>skeletal/celt_isw_e_02.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_spearman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_spearman_a.xml (revision 2763)
@@ -0,0 +1,34 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/mastiff_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/mastiff_run.psa" name="Walk" speed="20"/>
+ </animations>
+ <mesh>skeletal/mastiff.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/celt_mastiff_a.xml" attachpoint="collar"/>
+ </props>
+ <texture>skeletal/mastiff.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant frequency="1" name="brown">
+ <colour>255 149 79</colour>
+ </variant>
+ <variant frequency="1" name="taupe">
+ <colour>255 224 151</colour>
+ </variant>
+ <variant frequency="2" name="tawny">
+ <colour>255 179 59</colour>
+ </variant>
+ </group>
+
+ <material>objectcolor.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_javelinist_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_javelinist_a.xml (revision 2763)
@@ -0,0 +1,66 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/celts/cavalry_javelinist_a_r.xml" attachpoint="rider"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant frequency="7" name="feet">
+ <texture>skeletal/horse_celt_feet_a.dds</texture>
+ </variant>
+ <variant frequency="5" name="blaze">
+ <texture>skeletal/horse_celt_blaze_a.dds</texture>
+ </variant>
+ <variant frequency="5" name="face">
+ <texture>skeletal/horse_celt_face_a.dds</texture>
+ </variant>
+ <variant frequency="7" name="star">
+ <texture>skeletal/horse_celt_star_a.dds</texture>
+ </variant>
+ <variant frequency="3" name="dapple">
+ <texture>skeletal/horse_celt_dapple_a.dds</texture>
+ </variant>
+ <variant frequency="2" name="snip">
+ <texture>skeletal/horse_celt_snip_a.dds</texture>
+ </variant>
+ <variant frequency="5" name="stripe">
+ <texture>skeletal/horse_celt_stripe_a.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant frequency="2" name="black">
+ <colour>81 81 85</colour>
+ </variant>
+ <variant frequency="2" name="chocolate">
+ <colour>98 68 58</colour>
+ </variant>
+ <variant frequency="2" name="chestnut">
+ <colour>248 132 86</colour>
+ </variant>
+ <variant frequency="2" name="roan">
+ <colour>242 219 164</colour>
+ </variant>
+ <variant frequency="2" name="liver">
+ <colour>172 95 68</colour>
+ </variant>
+ <variant frequency="2" name="brown">
+ <colour>255 148 89</colour>
+ </variant>
+ </group>
+
+ <material>objectcolor.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_javelinist_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_javelinist_e.xml (revision 2763)
@@ -0,0 +1,66 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/celts/cavalry_javelinist_e_r.xml" attachpoint="rider"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant frequency="7" name="feet">
+ <texture>skeletal/horse_celt_feet_a.dds</texture>
+ </variant>
+ <variant frequency="5" name="blaze">
+ <texture>skeletal/horse_celt_blaze_a.dds</texture>
+ </variant>
+ <variant frequency="5" name="face">
+ <texture>skeletal/horse_celt_face_a.dds</texture>
+ </variant>
+ <variant frequency="7" name="star">
+ <texture>skeletal/horse_celt_star_a.dds</texture>
+ </variant>
+ <variant frequency="3" name="dapple">
+ <texture>skeletal/horse_celt_dapple_a.dds</texture>
+ </variant>
+ <variant frequency="2" name="snip">
+ <texture>skeletal/horse_celt_snip_a.dds</texture>
+ </variant>
+ <variant frequency="5" name="stripe">
+ <texture>skeletal/horse_celt_stripe_a.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant frequency="2" name="black">
+ <colour>81 81 85</colour>
+ </variant>
+ <variant frequency="2" name="chocolate">
+ <colour>98 68 58</colour>
+ </variant>
+ <variant frequency="2" name="chestnut">
+ <colour>248 132 86</colour>
+ </variant>
+ <variant frequency="2" name="roan">
+ <colour>242 219 164</colour>
+ </variant>
+ <variant frequency="2" name="liver">
+ <colour>172 95 68</colour>
+ </variant>
+ <variant frequency="2" name="brown">
+ <colour>255 148 89</colour>
+ </variant>
+ </group>
+
+ <material>objectcolor.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_swordsman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_swordsman_e.xml (revision 2763)
@@ -0,0 +1,66 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/celts/cavalry_swordsman_e_r.xml" attachpoint="rider"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant frequency="7" name="feet">
+ <texture>skeletal/horse_celt_feet_a.dds</texture>
+ </variant>
+ <variant frequency="5" name="blaze">
+ <texture>skeletal/horse_celt_blaze_a.dds</texture>
+ </variant>
+ <variant frequency="5" name="face">
+ <texture>skeletal/horse_celt_face_a.dds</texture>
+ </variant>
+ <variant frequency="7" name="star">
+ <texture>skeletal/horse_celt_star_a.dds</texture>
+ </variant>
+ <variant frequency="3" name="dapple">
+ <texture>skeletal/horse_celt_dapple_a.dds</texture>
+ </variant>
+ <variant frequency="2" name="snip">
+ <texture>skeletal/horse_celt_snip_a.dds</texture>
+ </variant>
+ <variant frequency="5" name="stripe">
+ <texture>skeletal/horse_celt_stripe_a.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant frequency="2" name="black">
+ <colour>81 81 85</colour>
+ </variant>
+ <variant frequency="2" name="chocolate">
+ <colour>98 68 58</colour>
+ </variant>
+ <variant frequency="2" name="chestnut">
+ <colour>248 132 86</colour>
+ </variant>
+ <variant frequency="2" name="roan">
+ <colour>242 219 164</colour>
+ </variant>
+ <variant frequency="2" name="liver">
+ <colour>172 95 68</colour>
+ </variant>
+ <variant frequency="2" name="brown">
+ <colour>255 148 89</colour>
+ </variant>
+ </group>
+
+ <material>objectcolor.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/celts/female_citizen.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/celts/female_citizen.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/celts/female_citizen.xml (revision 2763)
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/f_dress.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_female_citizen.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
+ </props>
+ <texture>skeletal/plac_celt_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_spearman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_spearman_a.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_infantry_spearman_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_kart_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_spearman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_spearman_a.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/carthaginians/cavalry_spearman_a_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_dun_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_swordsman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_swordsman_e.xml (revision 2763)
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_infantry_swordsman_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/plac_kart_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_slinger_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_slinger_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_slinger_b.xml (revision 2763)
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_sling_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_infantry_slinger_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_kart_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_swordsman_a_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_swordsman_a_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_swordsman_a_r.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_cavalry_swordsman_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_kart_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_javelinist_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_javelinist_a.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_infantry_javelinist_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_kart_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_javelinist_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_javelinist_e.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_infantry_javelinist_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_kart_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_swordsman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_swordsman_a.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/carthaginians/cavalry_swordsman_a_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_dun_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_spearman_b_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_spearman_b_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_spearman_b_r.xml (revision 2763)
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_cavalry_spearman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_kart_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_javelinist_b_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_javelinist_b_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_javelinist_b_r.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_cavalry_javelinist_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_kart_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_javelinist_e_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_javelinist_e_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_javelinist_e_r.xml (revision 2763)
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_cavalry_javelinist_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_kart_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_slinger_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_slinger_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_slinger_e.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_sling_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_infantry_slinger_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_kart_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_javelinist_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_javelinist_b.xml (revision 2763)
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_infantry_javelinist_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_kart_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_javelinist_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_javelinist_b.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/carthaginians/cavalry_javelinist_b_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_dun_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_swordsman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_swordsman_e.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/carthaginians/cavalry_swordsman_e_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_dun_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/super_unit_1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/super_unit_1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/super_unit_1.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_super_unit1.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ </props>
+ <texture>skeletal/plac_kart_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_spearman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_spearman_b.xml (revision 2763)
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_infantry_spearman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_kart_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_spearman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_spearman_b.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/carthaginians/cavalry_spearman_b_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_dun_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_javelinist_a_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_javelinist_a_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_javelinist_a_r.xml (revision 2763)
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_cavalry_javelinist_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_kart_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_archer_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_archer_a.xml (revision 2763)
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_arch_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_infantry_archer_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
+ <prop actor="props/temp/quiver.xml" attachpoint="back"/>
+ </props>
+ <texture>skeletal/plac_kart_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_swordsman_b_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_swordsman_b_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_swordsman_b_r.xml (revision 2763)
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_cavalry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_kart_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_archer_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_archer_e.xml (revision 2763)
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_arch_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_infantry_archer_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
+ <prop actor="props/temp/quiver.xml" attachpoint="back"/>
+ </props>
+ <texture>skeletal/plac_kart_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_javelinist_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_javelinist_a.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/carthaginians/cavalry_javelinist_a_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_dun_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_swordsman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_swordsman_b.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/carthaginians/cavalry_swordsman_b_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_dun_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_spearman_e_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_spearman_e_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_spearman_e_r.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_cavalry_spearman_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_kart_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_spearman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_spearman_e.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/carthaginians/cavalry_spearman_e_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_dun_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_slinger_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_slinger_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_slinger_a.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_sling_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_infantry_slinger_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_kart_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_archer_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/infantry_archer_b.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_arch_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_infantry_archer_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
+ <prop actor="props/temp/quiver.xml" attachpoint="back"/>
+ </props>
+ <texture>skeletal/plac_kart_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/trader.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/trader.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/trader.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_trader.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/temp/eyecandy/crate_a.xml" attachpoint="back"/>
+ </props>
+ <texture>skeletal/plac_kart_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_swordsman_e_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_swordsman_e_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_swordsman_e_r.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_cavalry_swordsman_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_kart_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_javelinist_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_javelinist_e.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/carthaginians/cavalry_javelinist_e_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_dun_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_spearman_a_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_spearman_a_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/cavalry_spearman_a_r.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_cavalry_spearman_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_kart_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_spearman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_spearman_a.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/iber_sign_infantry_spearman_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_iber_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_javelinist_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_javelinist_a.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/iber_sign_infantry_javelinist_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/saunion.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_iber_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_javelinist_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_javelinist_e.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/iber_sign_infantry_javelinist_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/saunion.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_iber_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_javelinist_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_javelinist_b.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/iberians/cavalry_javelinist_b_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_brown_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_swordsman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_swordsman_b.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/iberians/cavalry_swordsman_b_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_brown_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_swordsman_b_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_swordsman_b_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_swordsman_b_r.xml (revision 2763)
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/iber_sign_cavalry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_iber_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/trader.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/trader.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/trader.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/iber_sign_trader.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
+ <prop actor="props/temp/eyecandy/crate_a.xml" attachpoint="back"/>
+ </props>
+ <texture>skeletal/plac_iber_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_spearman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_spearman_e.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/iber_sign_infantry_spearman_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_iber_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_javelinist_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_javelinist_a.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/iberians/cavalry_javelinist_a_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_brown_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_swordsman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_swordsman_a.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/iberians/cavalry_swordsman_a_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_brown_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/super_unit_2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/super_unit_2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/super_unit_2.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_super_unit2.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
+ </props>
+ <texture>skeletal/plac_kart_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_spearman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_spearman_b.xml (revision 2763)
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/iber_sign_infantry_spearman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_iber_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_swordsman_e_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_swordsman_e_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_swordsman_e_r.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/iber_sign_cavalry_swordsman_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_iber_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_swordsman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_swordsman_b.xml (revision 2763)
@@ -0,0 +1,31 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/iber_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/plac_iber_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_javelinist_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_javelinist_e.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/iberians/cavalry_javelinist_e_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_brown_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_slinger_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_slinger_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_slinger_a.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_sling_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/iber_sign_infantry_slinger_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_iber_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_slinger_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_slinger_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_slinger_b.xml (revision 2763)
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_sling_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/iber_sign_infantry_slinger_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_iber_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/flora/trees/bush_1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/flora/trees/bush_1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/flora/trees/bush_1.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/wrld_bush_1.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_med_plant.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/flora/trees/bush_1_snow.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/flora/trees/bush_1_snow.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/flora/trees/bush_1_snow.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/wrld_bush_1.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_med_plant_snow.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/flora/trees/palm_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/flora/trees/palm_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/flora/trees/palm_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/palm_b.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_palm.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_javelinist_b_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_javelinist_b_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_javelinist_b_r.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/iber_sign_cavalry_javelinist_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/saunion.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_iber_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/female_citizen.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/female_citizen.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/carthaginians/female_citizen.xml (revision 2763)
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/f_dress.pmd</mesh>
+ <props>
+ <prop actor="props/temp/kart_sign_female_citizen.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
+ </props>
+ <texture>skeletal/plac_kart_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_slinger_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_slinger_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_slinger_e.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_sling_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/iber_sign_infantry_slinger_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_iber_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_javelinist_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_javelinist_b.xml (revision 2763)
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/iber_sign_infantry_javelinist_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/saunion.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_iber_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_swordsman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_swordsman_a.xml (revision 2763)
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/iber_sign_infantry_swordsman_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/plac_iber_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_swordsman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/infantry_swordsman_e.xml (revision 2763)
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/iber_sign_infantry_swordsman_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/plac_iber_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_swordsman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_swordsman_e.xml (revision 2763)
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props>
+ <prop actor="units/iberians/cavalry_swordsman_e_r.xml" attachpoint="rider"/>
+ </props>
+ <texture>skeletal/horse_brown_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/super_unit_1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/super_unit_1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/super_unit_1.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/iber_sign_super_unit1.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
+ </props>
+ <texture>skeletal/plac_iber_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_javelinist_a_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_javelinist_a_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_javelinist_a_r.xml (revision 2763)
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/iber_sign_cavalry_javelinist_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/saunion.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_iber_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/female_citizen.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/female_citizen.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/female_citizen.xml (revision 2763)
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/f_dress.pmd</mesh>
+ <props>
+ <prop actor="props/temp/iber_sign_female_citizen.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
+ </props>
+ <texture>skeletal/plac_iber_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_swordsman_a_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_swordsman_a_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_swordsman_a_r.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/iber_sign_cavalry_swordsman_a.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_iber_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/flora/trees/snow_pine2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/flora/trees/snow_pine2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/flora/trees/snow_pine2.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/pine_b.pmd</mesh>
+ <props/>
+ <texture>gaia/pine_snow.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/flora/trees/deci_50percent.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/flora/trees/deci_50percent.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/flora/trees/deci_50percent.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/tree_deci_a_1_la_50.pmd</mesh>
+ <props/>
+ <texture>gaia/oak-trees.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/flora/trees/pine.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/flora/trees/pine.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/flora/trees/pine.xml (revision 2763)
@@ -0,0 +1,50 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant name="Base">
+ <texture>gaia/pine.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="a">
+ <mesh>gaia/pine1.pmd</mesh>
+ </variant>
+ <variant name="b">
+ <mesh>gaia/pine2.pmd</mesh>
+ </variant>
+ <variant name="c">
+ <mesh>gaia/pine3.pmd</mesh>
+ </variant>
+ <variant name="d">
+ <mesh>gaia/pine4.pmd</mesh>
+ </variant>
+ <variant name="e">
+ <mesh>gaia/pine5.pmd</mesh>
+ </variant>
+ <variant name="f">
+ <mesh>gaia/pine6.pmd</mesh>
+ </variant>
+ <variant name="g">
+ <mesh>gaia/pine7.pmd</mesh>
+ </variant>
+ <variant name="h">
+ <mesh>gaia/pine8.pmd</mesh>
+ </variant>
+ <variant name="i">
+ <mesh>gaia/pine9.pmd</mesh>
+ </variant>
+ <variant name="j">
+ <mesh>gaia/pine10.pmd</mesh>
+ </variant>
+ <variant name="k">
+ <mesh>gaia/pine11.pmd</mesh>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/flora/trees/l_oak_1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/flora/trees/l_oak_1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/flora/trees/l_oak_1.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/l_oak1.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_med_tree.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/flora/trees/cypress1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/flora/trees/cypress1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/flora/trees/cypress1.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/cypress_a.pmd</mesh>
+ <props/>
+ <texture>gaia/prop_tree_cypess.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/flora/trees/dead_a_2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/flora/trees/dead_a_2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/flora/trees/dead_a_2.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/tree_dead_a_2.pmd</mesh>
+ <props/>
+ <texture>gaia/tree_dead.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/tools/prop_pitchfork.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/tools/prop_pitchfork.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/tools/prop_pitchfork.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/tool_pitchfork.pmd</mesh>
+ <props/>
+ <texture>props/prop_tools.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/tools/prop_scythe.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/tools/prop_scythe.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/tools/prop_scythe.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/tool_scythe.pmd</mesh>
+ <props/>
+ <texture>props/prop_tools.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/flora/trees/palm_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/flora/trees/palm_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/flora/trees/palm_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/palm_e.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_palm.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/flora/trees/l_oak_2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/flora/trees/l_oak_2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/flora/trees/l_oak_2.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/l_oak2.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_med_tree.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/flora/trees/cypress2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/flora/trees/cypress2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/flora/trees/cypress2.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/cypress_b.pmd</mesh>
+ <props/>
+ <texture>gaia/prop_tree_cypess.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/tools/prop_shovel_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/tools/prop_shovel_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/tools/prop_shovel_b.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/tool_shovel_b.pmd</mesh>
+ <props/>
+ <texture>props/prop_tools.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/tools/prop_spade.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/tools/prop_spade.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/tools/prop_spade.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/tool_spade.pmd</mesh>
+ <props/>
+ <texture>props/prop_tools.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/placeholder_head_rome.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/placeholder_head_rome.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/placeholder_head_rome.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/dude_head.pmd</mesh>
+ <props/>
+ <texture>props/plac_head_rome.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_javelinist_e_r.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_javelinist_e_r.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/cavalry_javelinist_e_r.xml (revision 2763)
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
+ <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/iber_sign_cavalry_javelinist_e.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
+ <prop actor="props/units/weapons/saunion.xml" attachpoint="r_hand"/>
+ </props>
+ <texture>skeletal/plac_iber_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/dudette.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/dudette.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/dudette.xml (revision 2763)
@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="100"/>
+ <animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ </animations>
+ <mesh>skeletal/dudette.pmd</mesh>
+ <props>
+ <prop actor="props/units/heads/dudette_head.xml" attachpoint="PropHead"/>
+ </props>
+ <texture>skeletal/dudette.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/flora/trees/deci_1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/flora/trees/deci_1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/flora/trees/deci_1.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/tree_deciduous_a_1.pmd</mesh>
+ <props/>
+ <texture>gaia/oak-trees.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/flora/trees/palm_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/flora/trees/palm_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/flora/trees/palm_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/palm_a.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_palm.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/flora/trees/palm_d.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/flora/trees/palm_d.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/flora/trees/palm_d.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/palm_d.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_palm.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/flora/trees/deci_100percent.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/flora/trees/deci_100percent.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/flora/trees/deci_100percent.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/tree_deci_a_1_la_100.pmd</mesh>
+ <props/>
+ <texture>gaia/oak-trees.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/flora/trees/oak.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/flora/trees/oak.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/flora/trees/oak.xml (revision 2763)
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant name="Base">
+ <texture>gaia/oak-trees.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="a">
+ <mesh>gaia/oak1.pmd</mesh>
+ </variant>
+ <variant name="b">
+ <mesh>gaia/oak2.pmd</mesh>
+ </variant>
+ <variant name="c">
+ <mesh>gaia/oak3.pmd</mesh>
+ </variant>
+ <variant name="d">
+ <mesh>gaia/oak4.pmd</mesh>
+ </variant>
+ <variant name="e">
+ <mesh>gaia/oak5.pmd</mesh>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/tools/prop_shovel_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/tools/prop_shovel_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/tools/prop_shovel_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/tool_shovel_a.pmd</mesh>
+ <props/>
+ <texture>props/prop_tools.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/tools/prop_handscythe.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/tools/prop_handscythe.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/tools/prop_handscythe.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/tool_handscythe.pmd</mesh>
+ <props/>
+ <texture>props/prop_tools.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/celt_helmet_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/celt_helmet_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/celt_helmet_a.xml (revision 2763)
@@ -0,0 +1,41 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="10" name="a1">
+ <mesh>props/helmet/celt_helmet_a.pmd</mesh>
+ <texture>props/helmet/celt_a1.dds</texture>
+ </variant>
+ <variant frequency="10" name="a2">
+ <mesh>props/helmet/celt_helmet_a.pmd</mesh>
+ <texture>props/helmet/celt_a2.dds</texture>
+ </variant>
+ <variant frequency="10" name="b1">
+ <mesh>props/helmet/celt_helmet_b.pmd</mesh>
+ <texture>props/helmet/celt_b1.dds</texture>
+ </variant>
+ <variant frequency="10" name="b1">
+ <mesh>props/helmet/celt_helmet_b.pmd</mesh>
+ <texture>props/helmet/celt_b1.dds</texture>
+ </variant>
+ <variant frequency="10" name="c1">
+ <mesh>props/helmet/celt_helmet_c.pmd</mesh>
+ <texture>props/helmet/celt_b1.dds</texture>
+ </variant>
+ <variant frequency="10" name="c2">
+ <mesh>props/helmet/celt_helmet_c.pmd</mesh>
+ <texture>props/helmet/celt_b2.dds</texture>
+ </variant>
+ <variant frequency="10" name="d1">
+ <mesh>props/helmet/celt_helmet_d.pmd</mesh>
+ <texture>props/helmet/celt_d1.dds</texture>
+ </variant>
+ <variant frequency="10" name="e1">
+ <mesh>props/helmet/celt_helmet_e.pmd</mesh>
+ <texture>props/helmet/celt_e1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/celt_lime.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/celt_lime.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/celt_lime.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="10" name="1">
+ <mesh>props/head_lime.pmd</mesh>
+ <texture>props/head/lime.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/placeholder_head_hele.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/placeholder_head_hele.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/placeholder_head_hele.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/dude_head.pmd</mesh>
+ <props/>
+ <texture>props/plac_head_hele.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/celt_mastiff_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/celt_mastiff_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/celt_mastiff_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant name="base">
+ <mesh>props/collar_b.pmd</mesh>
+ <texture>props/collar_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/dude_head.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/dude_head.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/dude_head.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/dude_head.pmd</mesh>
+ <props/>
+ <texture>props/dude_head.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_hele_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_hele_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_hele_a.xml (revision 2763)
@@ -0,0 +1,36 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant>
+ <mesh>props/head_beard_small.pmd</mesh>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="c">
+ <texture>props/head/hele_c.dds</texture>
+ </variant>
+ <variant name="d">
+ <texture>props/head/hele_d.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="dark brown">
+ <colour>184 151 98</colour>
+ </variant>
+ <variant name="brown">
+ <colour>255 205 125</colour>
+ </variant>
+ <variant name="brown black">
+ <colour>153 145 129</colour>
+ </variant>
+ <variant name="blue black">
+ <colour>129 152 153</colour>
+ </variant>
+ </group>
+
+ <material>objectcolor.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/placeholder_hele_kart.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/placeholder_hele_kart.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/placeholder_hele_kart.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/head_beard.pmd</mesh>
+ <props/>
+ <texture>props/plac_head_kart.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/rome_helmet_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/rome_helmet_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/rome_helmet_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/plac_helmet_e.pmd</mesh>
+ <props/>
+ <texture>props/plac_helmet_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/placeholder_head_pers.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/placeholder_head_pers.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/placeholder_head_pers.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/head_goatee.pmd</mesh>
+ <props/>
+ <texture>props/plac_head_pers.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/celt_mastiff_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/celt_mastiff_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/celt_mastiff_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant name="base">
+ <mesh>props/collar_a.pmd</mesh>
+ <texture>props/collar_a.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/hele_hoplite_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/hele_hoplite_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/hele_hoplite_a.xml (revision 2763)
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant name="c">
+ <mesh>props/helmet/hele_helmet_d.pmd</mesh>
+ <texture>props/helmet/hele_d1.dds</texture>
+ </variant>
+ <variant name="d">
+ <mesh>props/helmet/hele_helmet_e.pmd</mesh>
+ <texture>props/helmet/hele_d1.dds</texture>
+ </variant>
+ <variant name="e">
+ <mesh>props/helmet/hele_helmet_f.pmd</mesh>
+ <texture>props/helmet/hele_d1.dds</texture>
+ </variant>
+ <variant name="h">
+ <mesh>props/helmet/hele_helmet_h.pmd</mesh>
+ <texture>props/helmet/hele_g1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_hele_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_hele_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_hele_e.xml (revision 2763)
@@ -0,0 +1,45 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="small">
+ <mesh>props/head_beard_small.pmd</mesh>
+ </variant>
+ <variant name="large">
+ <mesh>props/head_beard_large.pmd</mesh>
+ </variant>
+ <variant name="wide">
+ <mesh>props/head_beard_wide.pmd</mesh>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="e">
+ <texture>props/head/hele_e.dds</texture>
+ </variant>
+ <variant name="f">
+ <texture>props/head/hele_f.dds</texture>
+ </variant>
+ <variant name="g">
+ <texture>props/head/hele_g.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="dark brown">
+ <colour>184 151 98</colour>
+ </variant>
+ <variant name="brown">
+ <colour>255 205 125</colour>
+ </variant>
+ <variant name="brown black">
+ <colour>153 145 129</colour>
+ </variant>
+ <variant name="blue black">
+ <colour>129 152 153</colour>
+ </variant>
+ </group>
+
+ <material>objectcolor.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/units/iberians/super_unit_2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/units/iberians/super_unit_2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/units/iberians/super_unit_2.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/dudeattack.psa" name="Attack" speed="100"/>
+ <animation file="biped/dudeattack1.psa" name="Attack" speed="100"/>
+ </animations>
+ <mesh>skeletal/m_tunic_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/iber_sign_super_unit2.xml" attachpoint="head_extra"/>
+ <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
+ <prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
+ </props>
+ <texture>skeletal/plac_iber_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/flora/trees/bush_2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/flora/trees/bush_2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/flora/trees/bush_2.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/wrld_bush_2.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_med_plant.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/flora/trees/bush_2_snow.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/flora/trees/bush_2_snow.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/flora/trees/bush_2_snow.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/wrld_bush_2.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_med_plant_snow.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/flora/trees/palm_c.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/flora/trees/palm_c.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/flora/trees/palm_c.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/palm_c.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_palm.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/flora/trees/grass_1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/flora/trees/grass_1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/flora/trees/grass_1.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/wrld_grass_1.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_med_plant.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/flora/trees/l_oak_3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/flora/trees/l_oak_3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/flora/trees/l_oak_3.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/l_oak3.pmd</mesh>
+ <props/>
+ <texture>gaia/oak-trees.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/flora/trees/dead_a_1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/flora/trees/dead_a_1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/flora/trees/dead_a_1.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/tree_dead_a_1.pmd</mesh>
+ <props/>
+ <texture>gaia/tree_dead.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/tools/handaxe.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/tools/handaxe.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/tools/handaxe.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/prop_axe_basic.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_scaf.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/tools/prop_mallet.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/tools/prop_mallet.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/tools/prop_mallet.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/prop_mallet.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_scaf.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/celt_helmet_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/celt_helmet_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/celt_helmet_b.xml (revision 2763)
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="10" name="f1">
+ <mesh>props/helmet/celt_helmet_f.pmd</mesh>
+ <texture>props/helmet/celt_f1.dds</texture>
+ </variant>
+ <variant frequency="10" name="h1">
+ <mesh>props/helmet/celt_helmet_h.pmd</mesh>
+ <texture>props/helmet/celt_h1.dds</texture>
+ </variant>
+ <variant frequency="10" name="i1">
+ <mesh>props/helmet/celt_helmet_i.pmd</mesh>
+ <texture>props/helmet/celt_i1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_hele_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_hele_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_hele_b.xml (revision 2763)
@@ -0,0 +1,36 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant>
+ <mesh>props/dude_head.pmd</mesh>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="a">
+ <texture>props/head/hele_a.dds</texture>
+ </variant>
+ <variant name="b">
+ <texture>props/head/hele_b.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="dark brown">
+ <colour>184 151 98</colour>
+ </variant>
+ <variant name="brown">
+ <colour>255 205 125</colour>
+ </variant>
+ <variant name="brown black">
+ <colour>153 145 129</colour>
+ </variant>
+ <variant name="blue black">
+ <colour>129 152 153</colour>
+ </variant>
+ </group>
+
+ <material>objectcolor.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/rome_helmet_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/rome_helmet_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/rome_helmet_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/helmet/rome_helmet_a.pmd</mesh>
+ <props/>
+ <texture>props/plac_helmet_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/hele_hoplite_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/hele_hoplite_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/hele_hoplite_b.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant name="a">
+ <mesh>props/helmet/hele_helmet_a.pmd</mesh>
+ <texture>props/helmet/hele_a1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/prop_hele_helm_1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/prop_hele_helm_1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/prop_hele_helm_1.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/hele_prop_helm_1.pmd</mesh>
+ <props/>
+ <texture>props/hele_helm_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_lime.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_lime.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_lime.xml (revision 2763)
@@ -0,0 +1,47 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="10" name="1">
+ <mesh>props/head_lime.pmd</mesh>
+ </variant>
+ </group>
+
+ <group>
+ <variant>
+ <texture>props/head/celt_e.dds</texture>
+ </variant>
+ <variant>
+ <texture>props/head/celt_f.dds</texture>
+ </variant>
+ <variant>
+ <texture>props/head/celt_g.dds</texture>
+ </variant>
+ <variant>
+ <texture>props/head/celt_h.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="dark brown">
+ <colour>75 61 38</colour>
+ </variant>
+ <variant name="brown">
+ <colour>99 82 53</colour>
+ </variant>
+ <variant name="medium brown">
+ <colour>138 110 61</colour>
+ </variant>
+ <variant name="dark blonde">
+ <colour>186 154 92</colour>
+ </variant>
+ <variant name="blonde">
+ <colour>255 194 78</colour>
+ </variant>
+ </group>
+
+ <material>objectcolor.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/dudette_head.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/dudette_head.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/dudette_head.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/dudette_head.pmd</mesh>
+ <props/>
+ <texture>props/dudette_head.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/dip_a_back.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/dip_a_back.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/dip_a_back.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/shield/dip_a_b.pmd</mesh>
+ <texture>props/shield/celt_dip_back.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/scutum_back.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/scutum_back.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/scutum_back.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/shield/scutum_b.pmd</mesh>
+ <texture>props/shield/celt_oval1_back.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/hele_hoplite_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/hele_hoplite_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/hele_hoplite_e.xml (revision 2763)
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant name="m">
+ <mesh>props/helmet/hele_helmet_m.pmd</mesh>
+ <texture>props/helmet/hele_d1.dds</texture>
+ </variant>
+ <variant name="n">
+ <mesh>props/helmet/hele_helmet_n.pmd</mesh>
+ <texture>props/helmet/hele_d1.dds</texture>
+ </variant>
+ <variant name="o">
+ <mesh>props/helmet/hele_helmet_o.pmd</mesh>
+ <texture>props/helmet/hele_d1.dds</texture>
+ </variant>
+ <variant name="r">
+ <mesh>props/helmet/hele_helmet_r.pmd</mesh>
+ <texture>props/helmet/hele_g1.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/placeholder_head_celt.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/placeholder_head_celt.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/placeholder_head_celt.xml (revision 2763)
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/dude_head.pmd</mesh>
+ <texture>props/plac_head_celt.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_hex.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_hex.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_hex.xml (revision 2763)
@@ -0,0 +1,44 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="10" name="A">
+ <mesh>props/shield/hex_s_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/hex_a_back.xml" attachpoint="back"/>
+ </props>
+ <texture>props/shield/celt_hex_a.dds</texture>
+ </variant>
+ <variant frequency="10" name="B">
+ <mesh>props/shield/hex_s_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/hex_a_back.xml" attachpoint="back"/>
+ </props>
+ <texture>props/shield/celt_hex_b.dds</texture>
+ </variant>
+ <variant frequency="10" name="C">
+ <mesh>props/shield/hex_s_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/hex_a_back.xml" attachpoint="back"/>
+ </props>
+ <texture>props/shield/celt_hex_c.dds</texture>
+ </variant>
+ <variant frequency="10" name="D">
+ <mesh>props/shield/hex_s_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/hex_a_back.xml" attachpoint="back"/>
+ </props>
+ <texture>props/shield/celt_hex_d.dds</texture>
+ </variant>
+ <variant frequency="10" name="E">
+ <mesh>props/shield/hex_s_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/hex_a_back.xml" attachpoint="back"/>
+ </props>
+ <texture>props/shield/celt_hex_e.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_round_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_round_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_round_b.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="base">
+ <mesh>props/shield/round_s_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="A">
+ <texture>props/shield/celt_round_a.dds</texture>
+ </variant>
+ <variant name="B">
+ <texture>props/shield/celt_round_b.dds</texture>
+ </variant>
+ <variant name="D">
+ <texture>props/shield/celt_round_d.dds</texture>
+ </variant>
+ <variant name="N">
+ <texture>props/shield/celt_round_n.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_pelta_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_pelta_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_pelta_a.xml (revision 2763)
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="base">
+ <mesh>props/shield/pelta_a_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="H">
+ <texture>props/shield/hele_pelta_h.dds</texture>
+ </variant>
+ <variant name="J">
+ <texture>props/shield/hele_pelta_j.dds</texture>
+ </variant>
+ <variant name="K">
+ <texture>props/shield/hele_pelta_k.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_hele_h.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_hele_h.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_hele_h.xml (revision 2763)
@@ -0,0 +1,45 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant>
+ <mesh>props/head_helmet_face.pmd</mesh>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="a">
+ <texture>props/head/hele_c.dds</texture>
+ </variant>
+ <variant name="b">
+ <texture>props/head/hele_d.dds</texture>
+ </variant>
+ <variant name="c">
+ <texture>props/head/hele_e.dds</texture>
+ </variant>
+ <variant name="d">
+ <texture>props/head/hele_f.dds</texture>
+ </variant>
+ <variant name="e">
+ <texture>props/head/hele_g.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="dark brown">
+ <colour>184 151 98</colour>
+ </variant>
+ <variant name="brown">
+ <colour>255 205 125</colour>
+ </variant>
+ <variant name="brown black">
+ <colour>153 145 129</colour>
+ </variant>
+ <variant name="blue black">
+ <colour>129 152 153</colour>
+ </variant>
+ </group>
+
+ <material>objectcolor.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/hele_cav_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/hele_cav_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/hele_cav_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant name="t">
+ <mesh>props/helmet/hele_helmet_u.pmd</mesh>
+ <texture>props/helmet/hele_a1.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/pelta_a_back.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/pelta_a_back.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/pelta_a_back.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/shield/pelta_a_b.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_3.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_round_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_round_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_round_a.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="base">
+ <mesh>props/shield/round_s_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="E">
+ <texture>props/shield/celt_round_e.dds</texture>
+ </variant>
+ <variant name="G">
+ <texture>props/shield/celt_round_g.dds</texture>
+ </variant>
+ <variant name="K">
+ <texture>props/shield/celt_round_k.dds</texture>
+ </variant>
+ <variant name="M">
+ <texture>props/shield/celt_round_m.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_round_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_round_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_round_e.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="base">
+ <mesh>props/shield/round_s_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="F">
+ <texture>props/shield/celt_round_f.dds</texture>
+ </variant>
+ <variant name="H">
+ <texture>props/shield/celt_round_h.dds</texture>
+ </variant>
+ <variant name="I">
+ <texture>props/shield/celt_round_i.dds</texture>
+ </variant>
+ <variant name="J">
+ <texture>props/shield/celt_round_j.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_11.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_11.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_11.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/shld_rome_sm_11.pmd</mesh>
+ <props/>
+ <texture>props/rome_sheilds.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_1.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/shld_rome_sm_01.pmd</mesh>
+ <props/>
+ <texture>props/rome_sheilds.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_round_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_round_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_round_a.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="base">
+ <mesh>props/shield/round_h_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="D">
+ <texture>props/shield/hele_round_d.dds</texture>
+ </variant>
+ <variant name="I">
+ <texture>props/shield/hele_round_i.dds</texture>
+ </variant>
+ <variant name="L">
+ <texture>props/shield/hele_round_l.dds</texture>
+ </variant>
+ <variant name="P">
+ <texture>props/shield/hele_round_p.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_6.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_6.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_6.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/shld_rome_sm_06.pmd</mesh>
+ <props/>
+ <texture>props/rome_sheilds.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_scutum_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_scutum_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_scutum_b.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="Base">
+ <mesh>props/shield/scutum_c_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="A">
+ <texture>props/shield/celt_oval1_a.dds</texture>
+ </variant>
+ <variant name="B">
+ <texture>props/shield/celt_oval1_b.dds</texture>
+ </variant>
+ <variant name="C">
+ <texture>props/shield/celt_oval1_c.dds</texture>
+ </variant>
+ <variant name="D">
+ <texture>props/shield/celt_oval1_d.dds</texture>
+ </variant>
+ <variant name="E">
+ <texture>props/shield/celt_oval1_e.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_scutum_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_scutum_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_scutum_e.xml (revision 2763)
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="Base">
+ <mesh>props/shield/scutum_c_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="F">
+ <texture>props/shield/celt_oval1_f.dds</texture>
+ </variant>
+ <variant name="K">
+ <texture>props/shield/celt_oval1_k.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_pelta_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_pelta_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_pelta_e.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="base">
+ <mesh>props/shield/pelta_a_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="A">
+ <texture>props/shield/hele_pelta_a.dds</texture>
+ </variant>
+ <variant name="B">
+ <texture>props/shield/hele_pelta_b.dds</texture>
+ </variant>
+ <variant name="E">
+ <texture>props/shield/hele_pelta_e.dds</texture>
+ </variant>
+ <variant name="G">
+ <texture>props/shield/hele_pelta_g.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_3.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/shld_rome_sm_03.pmd</mesh>
+ <props/>
+ <texture>props/rome_sheilds.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_5.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_5.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_5.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/shld_rome_sm_05.pmd</mesh>
+ <props/>
+ <texture>props/rome_sheilds.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_round_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_round_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_round_e.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="base">
+ <mesh>props/shield/round_h_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="A">
+ <texture>props/shield/hele_round_a.dds</texture>
+ </variant>
+ <variant name="C">
+ <texture>props/shield/hele_round_c.dds</texture>
+ </variant>
+ <variant name="G">
+ <texture>props/shield/hele_round_g.dds</texture>
+ </variant>
+ <variant name="T">
+ <texture>props/shield/hele_round_t.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_9.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_9.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_9.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/shld_rome_sm_09.pmd</mesh>
+ <props/>
+ <texture>props/rome_sheilds.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/placeholder_head_iber.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/placeholder_head_iber.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/placeholder_head_iber.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/dude_head.pmd</mesh>
+ <props/>
+ <texture>props/plac_head_iber.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_celt.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_celt.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_celt.xml (revision 2763)
@@ -0,0 +1,45 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant>
+ <mesh>props/head_longhair.pmd</mesh>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="a">
+ <texture>props/head/celt_a.dds</texture>
+ </variant>
+ <variant name="b">
+ <texture>props/head/celt_b.dds</texture>
+ </variant>
+ <variant name="c">
+ <texture>props/head/celt_c.dds</texture>
+ </variant>
+ <variant name="d">
+ <texture>props/head/celt_d.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="dark brown">
+ <colour>75 61 38</colour>
+ </variant>
+ <variant name="brown">
+ <colour>99 82 53</colour>
+ </variant>
+ <variant name="medium brown">
+ <colour>138 110 61</colour>
+ </variant>
+ <variant name="dark blonde">
+ <colour>186 154 92</colour>
+ </variant>
+ <variant name="blonde">
+ <colour>255 194 78</colour>
+ </variant>
+ </group>
+
+ <material>objectcolor.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_dip.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_dip.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_dip.xml (revision 2763)
@@ -0,0 +1,44 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="10" name="A">
+ <mesh>props/shield/dip_a_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/dip_a_back.xml" attachpoint="back"/>
+ </props>
+ <texture>props/shield/celt_dip_a.dds</texture>
+ </variant>
+ <variant frequency="10" name="B">
+ <mesh>props/shield/dip_a_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/dip_a_back.xml" attachpoint="back"/>
+ </props>
+ <texture>props/shield/celt_dip_b.dds</texture>
+ </variant>
+ <variant frequency="10" name="C">
+ <mesh>props/shield/dip_a_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/dip_a_back.xml" attachpoint="back"/>
+ </props>
+ <texture>props/shield/celt_dip_c.dds</texture>
+ </variant>
+ <variant frequency="10" name="D">
+ <mesh>props/shield/dip_a_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/dip_a_back.xml" attachpoint="back"/>
+ </props>
+ <texture>props/shield/celt_dip_d.dds</texture>
+ </variant>
+ <variant frequency="10" name="E">
+ <mesh>props/shield/dip_a_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/dip_a_back.xml" attachpoint="back"/>
+ </props>
+ <texture>props/shield/celt_dip_e.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/prop_hele_1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/prop_hele_1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/prop_hele_1.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/hele_prop_shld_1.pmd</mesh>
+ <props/>
+ <texture>props/hele_arms_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_10.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_10.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_10.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/shld_rome_sm_10.pmd</mesh>
+ <props/>
+ <texture>props/rome_sheilds.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_pelta_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_pelta_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_pelta_b.xml (revision 2763)
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="base">
+ <mesh>props/shield/pelta_a_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="D">
+ <texture>props/shield/hele_pelta_d.dds</texture>
+ </variant>
+ <variant name="I">
+ <texture>props/shield/hele_pelta_i.dds</texture>
+ </variant>
+ <variant name="L">
+ <texture>props/shield/hele_pelta_l.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/oval_back.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/oval_back.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/oval_back.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/shield/oval_s_b.pmd</mesh>
+ <texture>props/shield/celt_oval2_back.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_4.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_4.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_4.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/shld_rome_sm_04.pmd</mesh>
+ <props/>
+ <texture>props/rome_sheilds.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_scutum_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_scutum_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_scutum_a.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="Base">
+ <mesh>props/shield/scutum_c_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="G">
+ <texture>props/shield/celt_oval1_g.dds</texture>
+ </variant>
+ <variant name="H">
+ <texture>props/shield/celt_oval1_h.dds</texture>
+ </variant>
+ <variant name="J">
+ <texture>props/shield/celt_oval1_j.dds</texture>
+ </variant>
+ <variant name="L">
+ <texture>props/shield/celt_oval1_l.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_8.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_8.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_8.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/shld_rome_sm_08.pmd</mesh>
+ <props/>
+ <texture>props/rome_sheilds.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_4.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_4.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_4.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/shld_rome_la_04.pmd</mesh>
+ <props/>
+ <texture>props/rome_sheilds.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_round_back.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_round_back.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_round_back.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/shield/round_h_b.pmd</mesh>
+ <texture>props/shield/celt_round_back.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_oval.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_oval.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_oval.xml (revision 2763)
@@ -0,0 +1,37 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="10" name="A">
+ <mesh>props/shield/round_s_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
+ </props>
+ <texture>props/shield/celt_oval2_a.dds</texture>
+ </variant>
+ <variant frequency="10" name="B">
+ <mesh>props/shield/round_s_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
+ </props>
+ <texture>props/shield/celt_oval2_b.dds</texture>
+ </variant>
+ <variant frequency="10" name="C">
+ <mesh>props/shield/round_s_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
+ </props>
+ <texture>props/shield/celt_oval2_c.dds</texture>
+ </variant>
+ <variant frequency="10" name="D">
+ <mesh>props/shield/round_s_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
+ </props>
+ <texture>props/shield/celt_oval2_d.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_3.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/shld_rome_la_03.pmd</mesh>
+ <props/>
+ <texture>props/rome_sheilds.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_7.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_7.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_7.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/shld_rome_la_07.pmd</mesh>
+ <props/>
+ <texture>props/rome_sheilds.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/round_back.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/round_back.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/round_back.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/shield/round_s_b.pmd</mesh>
+ <texture>props/shield/celt_round_back.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hex_a_back.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hex_a_back.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hex_a_back.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/shield/hex_b.pmd</mesh>
+ <texture>props/shield/celt_hex_back.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_2.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/shld_rome_sm_02.pmd</mesh>
+ <props/>
+ <texture>props/rome_sheilds.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_round_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_round_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_round_b.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="base">
+ <mesh>props/shield/round_h_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
+ </props>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="J">
+ <texture>props/shield/hele_round_j.dds</texture>
+ </variant>
+ <variant name="U">
+ <texture>props/shield/hele_round_u.dds</texture>
+ </variant>
+ <variant name="X">
+ <texture>props/shield/hele_round_x.dds</texture>
+ </variant>
+ <variant name="Y">
+ <texture>props/shield/hele_round_y.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_7.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_7.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_sm_7.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/shld_rome_sm_07.pmd</mesh>
+ <props/>
+ <texture>props/rome_sheilds.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/test_towershield.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/test_towershield.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/test_towershield.xml (revision 2763)
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/shield/pelta_a_f.pmd</mesh>
+ <props>
+ <prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
+ </props>
+ <texture>props/shield/hele_pelta_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_2.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/shld_rome_la_02.pmd</mesh>
+ <props/>
+ <texture>props/rome_sheilds.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_6.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_6.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_6.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/shld_rome_la_06.pmd</mesh>
+ <props/>
+ <texture>props/rome_sheilds.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_9.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_9.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_9.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/shld_rome_la_09.pmd</mesh>
+ <props/>
+ <texture>props/rome_sheilds.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/jav.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/jav.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/jav.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="darkgrip">
+ <mesh>props/weap_jav_a.pmd</mesh>
+ </variant>
+ <variant name="medgrip">
+ <mesh>props/weap_jav_b.pmd</mesh>
+ </variant>
+ <variant name="light">
+ <mesh>props/weap_jav_c.pmd</mesh>
+ </variant>
+ <variant name="med">
+ <mesh>props/weap_jav_d.pmd</mesh>
+ </variant>
+ <variant name="dark">
+ <mesh>props/weap_jav_e.pmd</mesh>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/spear_long_iron.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/spear_long_iron.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/spear_long_iron.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/weap_spear_long_e.pmd</mesh>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/spear_long.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/spear_long.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/spear_long.xml (revision 2763)
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="med">
+ <mesh>props/weap_spear_long_a.pmd</mesh>
+ </variant>
+ <variant name="light">
+ <mesh>props/weap_spear_long_b.pmd</mesh>
+ </variant>
+ <variant name="med2">
+ <mesh>props/weap_spear_long_c.pmd</mesh>
+ </variant>
+ <variant name="medgrip">
+ <mesh>props/weap_spear_long_d.pmd</mesh>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/arrow_front.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/arrow_front.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/arrow_front.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/weap_arrow_front.pmd</mesh>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/jav_iron.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/jav_iron.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/jav_iron.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="iron">
+ <mesh>props/weap_jav_g.pmd</mesh>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/arrow_back.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/arrow_back.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/arrow_back.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/weap_arrow_back.pmd</mesh>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/spatha.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/spatha.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/spatha.xml (revision 2763)
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="blood">
+ <mesh>props/weap_gladus_a.pmd</mesh>
+ </variant>
+ <variant name="plain">
+ <mesh>props/weap_gladus_a.pmd</mesh>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/jav_gold.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/jav_gold.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/jav_gold.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="gold">
+ <mesh>props/weap_jav_f.pmd</mesh>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/pillum.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/pillum.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/pillum.xml (revision 2763)
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="dark">
+ <mesh>props/weap_pillum_c.pmd</mesh>
+ </variant>
+ <variant name="light">
+ <mesh>props/weap_pillum_d.pmd</mesh>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/bow_long.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/bow_long.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/bow_long.xml (revision 2763)
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="med">
+ <mesh>props/weap_bow_d.pmd</mesh>
+ </variant>
+ <variant name="dark">
+ <mesh>props/weap_bow_e.pmd</mesh>
+ </variant>
+ <variant name="light">
+ <mesh>props/weap_bow_f.pmd</mesh>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/pillum_weight.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/pillum_weight.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/pillum_weight.xml (revision 2763)
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="dark">
+ <mesh>props/weap_pillum_a.pmd</mesh>
+ </variant>
+ <variant name="light">
+ <mesh>props/weap_pillum_b.pmd</mesh>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/saunion.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/saunion.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/saunion.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/weap_spear_c.pmd</mesh>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_1.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/shld_rome_la_01.pmd</mesh>
+ <props/>
+ <texture>props/rome_sheilds.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_5.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_5.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_5.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/shld_rome_la_05.pmd</mesh>
+ <props/>
+ <texture>props/rome_sheilds.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_8.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_8.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_8.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/shld_rome_la_08.pmd</mesh>
+ <props/>
+ <texture>props/rome_sheilds.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_10.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_10.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_la_10.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/shld_rome_la_10.pmd</mesh>
+ <props/>
+ <texture>props/rome_sheilds.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/bow_recurve.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/bow_recurve.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/bow_recurve.xml (revision 2763)
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="med">
+ <mesh>props/weap_bow_g.pmd</mesh>
+ </variant>
+ <variant name="light">
+ <mesh>props/weap_bow_h.pmd</mesh>
+ </variant>
+ <variant name="dark">
+ <mesh>props/weap_bow_i.pmd</mesh>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/falcata.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/falcata.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/falcata.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="cobalt">
+ <mesh>props/weap_falcata_a.pmd</mesh>
+ </variant>
+ <variant name="bronze">
+ <mesh>props/weap_falcata_b.pmd</mesh>
+ </variant>
+ <variant name="cooper">
+ <mesh>props/weap_falcata_c.pmd</mesh>
+ </variant>
+ <variant name="steel">
+ <mesh>props/weap_falcata_d.pmd</mesh>
+ </variant>
+ <variant name="brass">
+ <mesh>props/weap_falcata_e.pmd</mesh>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/spear_ball.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/spear_ball.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/spear_ball.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="darkgold">
+ <mesh>props/weap_spear_a.pmd</mesh>
+ </variant>
+ <variant name="darksilver">
+ <mesh>props/weap_spear_b.pmd</mesh>
+ </variant>
+ <variant name="lightgold">
+ <mesh>props/weap_spear_c.pmd</mesh>
+ </variant>
+ <variant name="medsilver">
+ <mesh>props/weap_spear_d.pmd</mesh>
+ </variant>
+ <variant name="medgold">
+ <mesh>props/weap_spear_e.pmd</mesh>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/axe_double.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/axe_double.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/axe_double.xml (revision 2763)
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="med">
+ <mesh>props/weap_axe_c.pmd</mesh>
+ </variant>
+ <variant name="light">
+ <mesh>props/weap_axe_d.pmd</mesh>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/spear.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/spear.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/spear.xml (revision 2763)
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant name="Base">
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant>
+ <mesh>props/weap_spear_a.pmd</mesh>
+ </variant>
+ <variant>
+ <mesh>props/weap_spear_b.pmd</mesh>
+ </variant>
+ <variant>
+ <mesh>props/weap_spear_d.pmd</mesh>
+ </variant>
+ <variant>
+ <mesh>props/weap_spear_e.pmd</mesh>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/sling.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/sling.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/sling.xml (revision 2763)
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="a">
+ <mesh>props/weap_sling_a.pmd</mesh>
+ </variant>
+ <variant name="b">
+ <mesh>props/weap_sling_b.pmd</mesh>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_me_dry.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_me_dry.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_me_dry.xml (revision 2763)
@@ -0,0 +1,35 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Bush Tempe Medium Dry">
+ <mesh>gaia/bush_me_1.pmd</mesh>
+ <texture>gaia/bush_tempe_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="B">
+ <mesh>gaia/bush_me_2.pmd</mesh>
+ <texture>gaia/bush_tempe_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="C">
+ <mesh>gaia/bush_me_3.pmd</mesh>
+ <texture>gaia/bush_tempe_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="D">
+ <mesh>gaia/bush_me_4.pmd</mesh>
+ <texture>gaia/bush_tempe_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="E">
+ <mesh>gaia/bush_me_5.pmd</mesh>
+ <texture>gaia/bush_tempe_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="F">
+ <mesh>gaia/bush_me_6.pmd</mesh>
+ <texture>gaia/bush_tempe_c.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/grass_tufts_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/grass_tufts_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/grass_tufts_a.xml (revision 2763)
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="Base">
+ <texture>gaia/wrld_grasstuft.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="a">
+ <mesh>gaia/wrld_fol_grasscluster_a_1.pmd</mesh>
+ </variant>
+ <variant name="b">
+ <mesh>gaia/wrld_fol_grasscluster_a_2.pmd</mesh>
+ </variant>
+ <variant name="c">
+ <mesh>gaia/wrld_fol_grasscluster_a_3.pmd</mesh>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_la.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_la.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_la.xml (revision 2763)
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Bush Tempe Large">
+ <mesh>gaia/bush_la_1.pmd</mesh>
+ <texture>gaia/bush_tempe_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="B">
+ <mesh>gaia/bush_la_2.pmd</mesh>
+ <texture>gaia/bush_tempe_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="C">
+ <mesh>gaia/bush_la_3.pmd</mesh>
+ <texture>gaia/bush_tempe_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="D">
+ <mesh>gaia/bush_la_4.pmd</mesh>
+ <texture>gaia/bush_tempe_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="E">
+ <mesh>gaia/bush_la_5.pmd</mesh>
+ <texture>gaia/bush_tempe_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="F">
+ <mesh>gaia/bush_la_6.pmd</mesh>
+ <texture>gaia/bush_tempe_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="G">
+ <mesh>gaia/bush_la_7.pmd</mesh>
+ <texture>gaia/bush_tempe_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/cypress_small.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/cypress_small.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/cypress_small.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_cypress_sm.pmd</mesh>
+ <props/>
+ <texture>props/wrld_prop_cypress.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_sm.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_sm.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_sm.xml (revision 2763)
@@ -0,0 +1,35 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Bush Medit Small">
+ <mesh>gaia/bush_sm_1.pmd</mesh>
+ <texture>gaia/bush_medit_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="B">
+ <mesh>gaia/bush_sm_2.pmd</mesh>
+ <texture>gaia/bush_medit_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="C">
+ <mesh>gaia/bush_sm_3.pmd</mesh>
+ <texture>gaia/bush_medit_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="D">
+ <mesh>gaia/bush_sm_4.pmd</mesh>
+ <texture>gaia/bush_medit_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="E">
+ <mesh>gaia/bush_sm_5.pmd</mesh>
+ <texture>gaia/bush_medit_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="F">
+ <mesh>gaia/bush_sm_6.pmd</mesh>
+ <texture>gaia/bush_medit_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_sm.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_sm.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_sm.xml (revision 2763)
@@ -0,0 +1,35 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Bush Tempe Small">
+ <mesh>gaia/bush_sm_1.pmd</mesh>
+ <texture>gaia/bush_tempe_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="B">
+ <mesh>gaia/bush_sm_2.pmd</mesh>
+ <texture>gaia/bush_tempe_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="C">
+ <mesh>gaia/bush_sm_3.pmd</mesh>
+ <texture>gaia/bush_tempe_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="D">
+ <mesh>gaia/bush_sm_4.pmd</mesh>
+ <texture>gaia/bush_tempe_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="E">
+ <mesh>gaia/bush_sm_5.pmd</mesh>
+ <texture>gaia/bush_tempe_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="F">
+ <mesh>gaia/bush_sm_6.pmd</mesh>
+ <texture>gaia/bush_tempe_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_la_lush.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_la_lush.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_la_lush.xml (revision 2763)
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Bush Tempe Large Lush">
+ <mesh>gaia/bush_la_1.pmd</mesh>
+ <texture>gaia/bush_tempe_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="B">
+ <mesh>gaia/bush_la_2.pmd</mesh>
+ <texture>gaia/bush_tempe_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="C">
+ <mesh>gaia/bush_la_3.pmd</mesh>
+ <texture>gaia/bush_tempe_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="D">
+ <mesh>gaia/bush_la_4.pmd</mesh>
+ <texture>gaia/bush_tempe_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="E">
+ <mesh>gaia/bush_la_5.pmd</mesh>
+ <texture>gaia/bush_tempe_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="F">
+ <mesh>gaia/bush_la_6.pmd</mesh>
+ <texture>gaia/bush_tempe_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="G">
+ <mesh>gaia/bush_la_7.pmd</mesh>
+ <texture>gaia/bush_tempe_a.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_me_lush.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_me_lush.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_me_lush.xml (revision 2763)
@@ -0,0 +1,35 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Bush Tempe Medium Lush">
+ <mesh>gaia/bush_me_1.pmd</mesh>
+ <texture>gaia/bush_tempe_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="B">
+ <mesh>gaia/bush_me_2.pmd</mesh>
+ <texture>gaia/bush_tempe_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="C">
+ <mesh>gaia/bush_me_3.pmd</mesh>
+ <texture>gaia/bush_tempe_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="D">
+ <mesh>gaia/bush_me_4.pmd</mesh>
+ <texture>gaia/bush_tempe_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="E">
+ <mesh>gaia/bush_me_5.pmd</mesh>
+ <texture>gaia/bush_tempe_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="F">
+ <mesh>gaia/bush_me_6.pmd</mesh>
+ <texture>gaia/bush_tempe_a.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_dry_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_dry_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_dry_a.xml (revision 2763)
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="Base">
+ <texture>gaia/wrld_plant_bush_dry_a.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="a">
+ <mesh>gaia/wrld_plant_bush_dry1.pmd</mesh>
+ </variant>
+ <variant name="b">
+ <mesh>gaia/wrld_plant_bush_dry2.pmd</mesh>
+ </variant>
+ <variant name="c">
+ <mesh>gaia/wrld_plant_bush_dry3.pmd</mesh>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_me_dry.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_me_dry.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_me_dry.xml (revision 2763)
@@ -0,0 +1,35 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Bush Medit Medium Dry">
+ <mesh>gaia/bush_me_1.pmd</mesh>
+ <texture>gaia/bush_medit_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="B">
+ <mesh>gaia/bush_me_2.pmd</mesh>
+ <texture>gaia/bush_medit_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="C">
+ <mesh>gaia/bush_me_3.pmd</mesh>
+ <texture>gaia/bush_medit_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="D">
+ <mesh>gaia/bush_me_4.pmd</mesh>
+ <texture>gaia/bush_medit_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="E">
+ <mesh>gaia/bush_me_5.pmd</mesh>
+ <texture>gaia/bush_medit_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="F">
+ <mesh>gaia/bush_me_6.pmd</mesh>
+ <texture>gaia/bush_medit_c.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/akin.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/akin.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/akin.xml (revision 2763)
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="10" name="Base">
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant>
+ <mesh>props/weap_akin_a.pmd</mesh>
+ </variant>
+ <variant>
+ <mesh>props/weap_akin_b.pmd</mesh>
+ </variant>
+ <variant>
+ <mesh>props/weap_akin_c.pmd</mesh>
+ </variant>
+ <variant>
+ <mesh>props/weap_akin_d.pmd</mesh>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/csword.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/csword.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/csword.xml (revision 2763)
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="10" name="a">
+ <mesh>props/weap_csword_a.pmd</mesh>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ <variant frequency="10" name="b">
+ <mesh>props/weap_csword_b.pmd</mesh>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ <variant frequency="10" name="c">
+ <mesh>props/weap_csword_c.pmd</mesh>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/bow_short.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/bow_short.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/bow_short.xml (revision 2763)
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="med">
+ <mesh>props/weap_bow_a.pmd</mesh>
+ </variant>
+ <variant name="dark">
+ <mesh>props/weap_bow_b.pmd</mesh>
+ </variant>
+ <variant name="c">
+ <mesh>props/weap_bow_c.pmd</mesh>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/verutum.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/verutum.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/verutum.xml (revision 2763)
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="dark">
+ <mesh>props/weap_pillum_e.pmd</mesh>
+ </variant>
+ <variant name="light">
+ <mesh>props/weap_pillum_f.pmd</mesh>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/xiphos.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/xiphos.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/xiphos.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="goldgrip">
+ <mesh>props/weap_xiphos_a.pmd</mesh>
+ </variant>
+ <variant name="gold">
+ <mesh>props/weap_xiphos_b.pmd</mesh>
+ </variant>
+ <variant name="steelgrip">
+ <mesh>props/weap_xiphos_c.pmd</mesh>
+ </variant>
+ <variant name="steel">
+ <mesh>props/weap_xiphos_d.pmd</mesh>
+ </variant>
+ <variant name="goldgrip2">
+ <mesh>props/weap_xiphos_e.pmd</mesh>
+ </variant>
+ <variant name="steelgrip2">
+ <mesh>props/weap_xiphos_f.pmd</mesh>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/gladus.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/gladus.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/gladus.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="plain">
+ <mesh>props/weap_gladus_c.pmd</mesh>
+ </variant>
+ <variant name="blood">
+ <mesh>props/weap_gladus_d.pmd</mesh>
+ </variant>
+ <variant name="curve">
+ <mesh>props/weap_gladus_e.pmd</mesh>
+ </variant>
+ <variant name="curveblood">
+ <mesh>props/weap_gladus_f.pmd</mesh>
+ </variant>
+ <variant name="pommelblood">
+ <mesh>props/weap_gladus_g.pmd</mesh>
+ </variant>
+ <variant name="pommel">
+ <mesh>props/weap_gladus_h.pmd</mesh>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/plant_lg.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/plant_lg.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/plant_lg.xml (revision 2763)
@@ -0,0 +1,42 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="Base">
+ <mesh>gaia/wrld_fol_plant_lg.pmd</mesh>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="a">
+ <texture>gaia/wrld_fol_plant1.dds</texture>
+ </variant>
+ <variant name="b">
+ <texture>gaia/wrld_fol_plant2.dds</texture>
+ </variant>
+ <variant name="c">
+ <texture>gaia/wrld_fol_plant3.dds</texture>
+ </variant>
+ <variant name="d">
+ <texture>gaia/wrld_fol_plant4.dds</texture>
+ </variant>
+ <variant name="e">
+ <texture>gaia/wrld_fol_plant5.dds</texture>
+ </variant>
+ <variant name="f">
+ <texture>gaia/wrld_fol_plant6.dds</texture>
+ </variant>
+ <variant name="g">
+ <texture>gaia/wrld_fol_plant7.dds</texture>
+ </variant>
+ <variant name="h">
+ <texture>gaia/wrld_fol_plant8.dds</texture>
+ </variant>
+ <variant name="i">
+ <texture>gaia/wrld_fol_plant9.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/grass_crab.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/grass_crab.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/grass_crab.xml (revision 2763)
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="Base">
+ <mesh>gaia/wrld_fol_sprite.pmd</mesh>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="a">
+ <texture>gaia/wrld_fol_grass_crab1.dds</texture>
+ </variant>
+ <variant name="b">
+ <texture>gaia/wrld_fol_grass_crab2.dds</texture>
+ </variant>
+ <variant name="c">
+ <texture>gaia/wrld_fol_grass_crab3.dds</texture>
+ </variant>
+ <variant name="d">
+ <texture>gaia/wrld_fol_grass_crab4.dds</texture>
+ </variant>
+ <variant name="e">
+ <texture>gaia/wrld_fol_grass_crab5.dds</texture>
+ </variant>
+ <variant name="f">
+ <texture>gaia/wrld_fol_grass_crab6.dds</texture>
+ </variant>
+ <variant name="g">
+ <texture>gaia/wrld_fol_grass_crab7.dds</texture>
+ </variant>
+ <variant name="h">
+ <texture>gaia/wrld_fol_grass_crab8.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/grass.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/grass.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/grass.xml (revision 2763)
@@ -0,0 +1,63 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="Base">
+ <mesh>gaia/wrld_fol_sprite.pmd</mesh>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="a">
+ <texture>gaia/wrld_fol_grass1.dds</texture>
+ </variant>
+ <variant name="b">
+ <texture>gaia/wrld_fol_grass2.dds</texture>
+ </variant>
+ <variant name="c">
+ <texture>gaia/wrld_fol_grass3.dds</texture>
+ </variant>
+ <variant name="d">
+ <texture>gaia/wrld_fol_grass4.dds</texture>
+ </variant>
+ <variant name="e">
+ <texture>gaia/wrld_fol_grass5.dds</texture>
+ </variant>
+ <variant name="f">
+ <texture>gaia/wrld_fol_grass6.dds</texture>
+ </variant>
+ <variant name="g">
+ <texture>gaia/wrld_fol_grass7.dds</texture>
+ </variant>
+ <variant name="h">
+ <texture>gaia/wrld_fol_grass8.dds</texture>
+ </variant>
+ <variant name="i">
+ <texture>gaia/wrld_fol_grass9.dds</texture>
+ </variant>
+ <variant name="j">
+ <texture>gaia/wrld_fol_grass10.dds</texture>
+ </variant>
+ <variant name="k">
+ <texture>gaia/wrld_fol_grass11.dds</texture>
+ </variant>
+ <variant name="l">
+ <texture>gaia/wrld_fol_grass12.dds</texture>
+ </variant>
+ <variant name="m">
+ <texture>gaia/wrld_fol_grass13.dds</texture>
+ </variant>
+ <variant name="n">
+ <texture>gaia/wrld_fol_grass14.dds</texture>
+ </variant>
+ <variant name="o">
+ <texture>gaia/wrld_fol_grass15.dds</texture>
+ </variant>
+ <variant name="p">
+ <texture>gaia/wrld_fol_grass16.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_highlands.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_highlands.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_highlands.xml (revision 2763)
@@ -0,0 +1,36 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="Base">
+ <texture>gaia/wrld_plant_highlands_a.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="a">
+ <mesh>gaia/wrld_plant_highland_1.pmd</mesh>
+ </variant>
+ <variant name="b">
+ <mesh>gaia/wrld_plant_highland_2.pmd</mesh>
+ </variant>
+ <variant name="c">
+ <mesh>gaia/wrld_plant_highland_3.pmd</mesh>
+ </variant>
+ <variant name="d">
+ <mesh>gaia/wrld_plant_highland_4.pmd</mesh>
+ </variant>
+ <variant name="e">
+ <mesh>gaia/wrld_plant_highland_5.pmd</mesh>
+ </variant>
+ <variant name="f">
+ <mesh>gaia/wrld_plant_highland_6.pmd</mesh>
+ </variant>
+ <variant name="g">
+ <mesh>gaia/wrld_plant_highland_7.pmd</mesh>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_la_lush.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_la_lush.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_la_lush.xml (revision 2763)
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Bush Medit Large Lush">
+ <mesh>gaia/bush_la_1.pmd</mesh>
+ <texture>gaia/bush_medit_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="B">
+ <mesh>gaia/bush_la_2.pmd</mesh>
+ <texture>gaia/bush_medit_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="C">
+ <mesh>gaia/bush_la_3.pmd</mesh>
+ <texture>gaia/bush_medit_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="D">
+ <mesh>gaia/bush_la_4.pmd</mesh>
+ <texture>gaia/bush_medit_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="E">
+ <mesh>gaia/bush_la_5.pmd</mesh>
+ <texture>gaia/bush_medit_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="F">
+ <mesh>gaia/bush_la_6.pmd</mesh>
+ <texture>gaia/bush_medit_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="G">
+ <mesh>gaia/bush_la_7.pmd</mesh>
+ <texture>gaia/bush_tempe_a.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_sm_dry.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_sm_dry.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_sm_dry.xml (revision 2763)
@@ -0,0 +1,35 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Bush Medit Small Dry">
+ <mesh>gaia/bush_sm_1.pmd</mesh>
+ <texture>gaia/bush_medit_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="B">
+ <mesh>gaia/bush_sm_2.pmd</mesh>
+ <texture>gaia/bush_medit_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="C">
+ <mesh>gaia/bush_sm_3.pmd</mesh>
+ <texture>gaia/bush_medit_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="D">
+ <mesh>gaia/bush_sm_4.pmd</mesh>
+ <texture>gaia/bush_medit_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="E">
+ <mesh>gaia/bush_sm_5.pmd</mesh>
+ <texture>gaia/bush_medit_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="F">
+ <mesh>gaia/bush_sm_6.pmd</mesh>
+ <texture>gaia/bush_medit_c.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/cypress_potted_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/cypress_potted_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/cypress_potted_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_cypress_potted_a.pmd</mesh>
+ <props/>
+ <texture>props/wrld_prop_cypress.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/foliagebush.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/foliagebush.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/foliagebush.xml (revision 2763)
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="Base">
+ <mesh>gaia/wrld_foragebush_a.pmd</mesh>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="red">
+ <texture>gaia/wrld_dankleberrybush_red.dds</texture>
+ </variant>
+ <variant name="blue">
+ <texture>gaia/wrld_dankleberrybush_blue.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_me_lush.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_me_lush.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_me_lush.xml (revision 2763)
@@ -0,0 +1,35 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Bush Medit Medium Lush">
+ <mesh>gaia/bush_me_1.pmd</mesh>
+ <texture>gaia/bush_medit_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="B">
+ <mesh>gaia/bush_me_2.pmd</mesh>
+ <texture>gaia/bush_medit_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="C">
+ <mesh>gaia/bush_me_3.pmd</mesh>
+ <texture>gaia/bush_medit_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="D">
+ <mesh>gaia/bush_me_4.pmd</mesh>
+ <texture>gaia/bush_medit_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="E">
+ <mesh>gaia/bush_me_5.pmd</mesh>
+ <texture>gaia/bush_medit_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="F">
+ <mesh>gaia/bush_me_6.pmd</mesh>
+ <texture>gaia/bush_medit_a.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/reeds_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/reeds_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/reeds_a.xml (revision 2763)
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="Base">
+ <texture>gaia/wrld_reeds.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="a">
+ <mesh>gaia/wrld_fol_grasscluster_a_1.pmd</mesh>
+ </variant>
+ <variant name="b">
+ <mesh>gaia/wrld_fol_grasscluster_a_2.pmd</mesh>
+ </variant>
+ <variant name="c">
+ <mesh>gaia/wrld_fol_grasscluster_a_3.pmd</mesh>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/axe_single.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/axe_single.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/axe_single.xml (revision 2763)
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="med">
+ <mesh>props/weap_axe_a.pmd</mesh>
+ </variant>
+ <variant name="dark">
+ <mesh>props/weap_axe_b.pmd</mesh>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/flower_bright.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/flower_bright.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/flower_bright.xml (revision 2763)
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="Base">
+ <mesh>gaia/wrld_flower_bright.pmd</mesh>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="a">
+ <texture>gaia/wrld_flower_bright1.dds</texture>
+ </variant>
+ <variant name="b">
+ <texture>gaia/wrld_flower_bright2.dds</texture>
+ </variant>
+ <variant name="c">
+ <texture>gaia/wrld_flower_bright3.dds</texture>
+ </variant>
+ <variant name="d">
+ <texture>gaia/wrld_flower_bright4.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_me.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_me.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_me.xml (revision 2763)
@@ -0,0 +1,35 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Bush Medit Medium">
+ <mesh>gaia/bush_me_1.pmd</mesh>
+ <texture>gaia/bush_medit_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="B">
+ <mesh>gaia/bush_me_2.pmd</mesh>
+ <texture>gaia/bush_medit_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="C">
+ <mesh>gaia/bush_me_3.pmd</mesh>
+ <texture>gaia/bush_medit_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="D">
+ <mesh>gaia/bush_me_4.pmd</mesh>
+ <texture>gaia/bush_medit_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="E">
+ <mesh>gaia/bush_me_5.pmd</mesh>
+ <texture>gaia/bush_medit_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="F">
+ <mesh>gaia/bush_me_6.pmd</mesh>
+ <texture>gaia/bush_medit_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_sm_dry.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_sm_dry.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_sm_dry.xml (revision 2763)
@@ -0,0 +1,35 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Bush Tempe Small Dry">
+ <mesh>gaia/bush_sm_1.pmd</mesh>
+ <texture>gaia/bush_tempe_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="B">
+ <mesh>gaia/bush_sm_2.pmd</mesh>
+ <texture>gaia/bush_tempe_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="C">
+ <mesh>gaia/bush_sm_3.pmd</mesh>
+ <texture>gaia/bush_tempe_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="D">
+ <mesh>gaia/bush_sm_4.pmd</mesh>
+ <texture>gaia/bush_tempe_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="E">
+ <mesh>gaia/bush_sm_5.pmd</mesh>
+ <texture>gaia/bush_tempe_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="F">
+ <mesh>gaia/bush_sm_6.pmd</mesh>
+ <texture>gaia/bush_tempe_c.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/plants_healer.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/plants_healer.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/plants_healer.xml (revision 2763)
@@ -0,0 +1,36 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <texture>gaia/wrld_plants_med.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="a">
+ <mesh>gaia/wrld_plant_med1.pmd</mesh>
+ </variant>
+ <variant name="b">
+ <mesh>gaia/wrld_plant_med2.pmd</mesh>
+ </variant>
+ <variant name="c">
+ <mesh>gaia/wrld_plant_med3.pmd</mesh>
+ </variant>
+ <variant name="d">
+ <mesh>gaia/wrld_plant_med4.pmd</mesh>
+ </variant>
+ <variant name="e">
+ <mesh>gaia/wrld_plant_med5.pmd</mesh>
+ </variant>
+ <variant name="f">
+ <mesh>gaia/wrld_plant_med6.pmd</mesh>
+ </variant>
+ <variant name="g">
+ <mesh>gaia/wrld_plant_med7.pmd</mesh>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_sm_lush.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_sm_lush.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_sm_lush.xml (revision 2763)
@@ -0,0 +1,35 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Bush Tempe Small Lush">
+ <mesh>gaia/bush_sm_1.pmd</mesh>
+ <texture>gaia/bush_tempe_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="B">
+ <mesh>gaia/bush_sm_2.pmd</mesh>
+ <texture>gaia/bush_tempe_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="C">
+ <mesh>gaia/bush_sm_3.pmd</mesh>
+ <texture>gaia/bush_tempe_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="D">
+ <mesh>gaia/bush_sm_4.pmd</mesh>
+ <texture>gaia/bush_tempe_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="E">
+ <mesh>gaia/bush_sm_5.pmd</mesh>
+ <texture>gaia/bush_tempe_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="F">
+ <mesh>gaia/bush_sm_6.pmd</mesh>
+ <texture>gaia/bush_tempe_a.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/grass_tall.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/grass_tall.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/grass_tall.xml (revision 2763)
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="Base">
+ <texture>gaia/wrld_plant_grass_tall_a.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="a">
+ <mesh>gaia/wrld_fol_grass_tall1.pmd</mesh>
+ </variant>
+ <variant name="b">
+ <mesh>gaia/wrld_fol_grass_tall2.pmd</mesh>
+ </variant>
+ <variant name="c">
+ <mesh>gaia/wrld_fol_grass_tall3.pmd</mesh>
+ </variant>
+ <variant name="d">
+ <mesh>gaia/wrld_fol_grass_tall4.pmd</mesh>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="Base1">
+ <mesh>gaia/wrld_fol_bush_generic_1.pmd</mesh>
+ </variant>
+ <variant name="Base2">
+ <mesh>gaia/wrld_fol_bush_generic_2.pmd</mesh>
+ </variant>
+ <variant name="Base3">
+ <mesh>gaia/wrld_fol_bush_generic_3.pmd</mesh>
+ </variant>
+ <variant name="Base4">
+ <mesh>gaia/wrld_fol_bush_generic_4.pmd</mesh>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="a">
+ <texture>gaia/wrld_bush_a_1.dds</texture>
+ </variant>
+ <variant name="b">
+ <texture>gaia/wrld_bush_b_1.dds</texture>
+ </variant>
+ <variant name="c">
+ <texture>gaia/wrld_bush_c_1.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/cypress_potted_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/cypress_potted_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/cypress_potted_b.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_cypress_potted_b.pmd</mesh>
+ <props/>
+ <texture>props/wrld_prop_cypress.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_la_dry.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_la_dry.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_la_dry.xml (revision 2763)
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Bush Medit Large Dry">
+ <mesh>gaia/bush_la_1.pmd</mesh>
+ <texture>gaia/bush_medit_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="B">
+ <mesh>gaia/bush_la_2.pmd</mesh>
+ <texture>gaia/bush_medit_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="C">
+ <mesh>gaia/bush_la_3.pmd</mesh>
+ <texture>gaia/bush_medit_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="D">
+ <mesh>gaia/bush_la_4.pmd</mesh>
+ <texture>gaia/bush_medit_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="E">
+ <mesh>gaia/bush_la_5.pmd</mesh>
+ <texture>gaia/bush_medit_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="F">
+ <mesh>gaia/bush_la_6.pmd</mesh>
+ <texture>gaia/bush_medit_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="G">
+ <mesh>gaia/bush_la_7.pmd</mesh>
+ <texture>gaia/bush_tempe_a.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/dock.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/dock.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/hele_pc.pmd</mesh>
+ <texture>structural/hele_struct_2.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/house_c.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/house_c.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/house_c.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/hele_ho_c.pmd</mesh>
+ <texture>structural/hele_struct_2.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/farmstead_hay.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/farmstead_hay.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/farmstead_hay.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/hele_fc_hay.pmd</mesh>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/scout_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/scout_tower.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/scout_tower.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/hele_st.pmd</mesh>
+ <texture>structural/hele_struct_2.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/window_2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/window_2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/window_2.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_crate_A.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/window_5.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/window_5.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/window_5.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_crate_A.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_me.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_me.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_me.xml (revision 2763)
@@ -0,0 +1,35 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Bush Tempe Medium">
+ <mesh>gaia/bush_me_1.pmd</mesh>
+ <texture>gaia/bush_tempe_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="B">
+ <mesh>gaia/bush_me_2.pmd</mesh>
+ <texture>gaia/bush_tempe_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="C">
+ <mesh>gaia/bush_me_3.pmd</mesh>
+ <texture>gaia/bush_tempe_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="D">
+ <mesh>gaia/bush_me_4.pmd</mesh>
+ <texture>gaia/bush_tempe_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="E">
+ <mesh>gaia/bush_me_5.pmd</mesh>
+ <texture>gaia/bush_tempe_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="F">
+ <mesh>gaia/bush_me_6.pmd</mesh>
+ <texture>gaia/bush_tempe_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/cypress_row_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/cypress_row_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/cypress_row_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_cypress_row_a.pmd</mesh>
+ <props/>
+ <texture>props/wrld_prop_cypress.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/house_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/house_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/house_b.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/hele_ho_b.pmd</mesh>
+ <texture>structural/hele_struct_2.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/temple.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/temple.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/temple.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/hele_hc.pmd</mesh>
+ <texture>structural/hele_struct_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/mill.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/mill.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/mill.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/hele_rc.pmd</mesh>
+ <texture>structural/hele_struct_2.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/window_1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/window_1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/window_1.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_crate_A.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/window_4.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/window_4.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/window_4.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_crate_A.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_la_dry.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_la_dry.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_tempe_la_dry.xml (revision 2763)
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Bush Tempe Large Dry">
+ <mesh>gaia/bush_la_1.pmd</mesh>
+ <texture>gaia/bush_tempe_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="B">
+ <mesh>gaia/bush_la_2.pmd</mesh>
+ <texture>gaia/bush_tempe_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="C">
+ <mesh>gaia/bush_la_3.pmd</mesh>
+ <texture>gaia/bush_tempe_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="D">
+ <mesh>gaia/bush_la_4.pmd</mesh>
+ <texture>gaia/bush_tempe_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="E">
+ <mesh>gaia/bush_la_5.pmd</mesh>
+ <texture>gaia/bush_tempe_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="F">
+ <mesh>gaia/bush_la_6.pmd</mesh>
+ <texture>gaia/bush_tempe_c.dds</texture>
+ </variant>
+ <variant frequency="100" name="G">
+ <mesh>gaia/bush_la_7.pmd</mesh>
+ <texture>gaia/bush_tempe_a.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_la.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_la.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_la.xml (revision 2763)
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Bush Medit Large">
+ <mesh>gaia/bush_la_1.pmd</mesh>
+ <texture>gaia/bush_medit_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="B">
+ <mesh>gaia/bush_la_2.pmd</mesh>
+ <texture>gaia/bush_medit_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="C">
+ <mesh>gaia/bush_la_3.pmd</mesh>
+ <texture>gaia/bush_medit_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="D">
+ <mesh>gaia/bush_la_4.pmd</mesh>
+ <texture>gaia/bush_medit_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="E">
+ <mesh>gaia/bush_la_5.pmd</mesh>
+ <texture>gaia/bush_medit_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="F">
+ <mesh>gaia/bush_la_6.pmd</mesh>
+ <texture>gaia/bush_medit_b.dds</texture>
+ </variant>
+ <variant frequency="100" name="G">
+ <mesh>gaia/bush_la_7.pmd</mesh>
+ <texture>gaia/bush_tempe_a.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/cypress_large.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/cypress_large.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/cypress_large.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_cypress_la.pmd</mesh>
+ <props/>
+ <texture>props/wrld_prop_cypress.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/mushroom.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/mushroom.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/mushroom.xml (revision 2763)
@@ -0,0 +1,57 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="Base">
+ <mesh>gaia/wrld_mushroom.pmd</mesh>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="a">
+ <texture>gaia/wrld_fol_mushroom1.dds</texture>
+ </variant>
+ <variant name="b">
+ <texture>gaia/wrld_fol_mushroom2.dds</texture>
+ </variant>
+ <variant name="c">
+ <texture>gaia/wrld_fol_mushroom3.dds</texture>
+ </variant>
+ <variant name="d">
+ <texture>gaia/wrld_fol_mushroom4.dds</texture>
+ </variant>
+ <variant name="e">
+ <texture>gaia/wrld_fol_mushroom5.dds</texture>
+ </variant>
+ <variant name="f">
+ <texture>gaia/wrld_fol_mushroom6.dds</texture>
+ </variant>
+ <variant name="g">
+ <texture>gaia/wrld_fol_mushroom7.dds</texture>
+ </variant>
+ <variant name="h">
+ <texture>gaia/wrld_fol_mushroom8.dds</texture>
+ </variant>
+ <variant name="i">
+ <texture>gaia/wrld_fol_mushroom9.dds</texture>
+ </variant>
+ <variant name="j">
+ <texture>gaia/wrld_fol_mushroom10.dds</texture>
+ </variant>
+ <variant name="k">
+ <texture>gaia/wrld_fol_mushroom11.dds</texture>
+ </variant>
+ <variant name="l">
+ <texture>gaia/wrld_fol_mushroom12.dds</texture>
+ </variant>
+ <variant name="m">
+ <texture>gaia/wrld_fol_mushroom13.dds</texture>
+ </variant>
+ <variant name="n">
+ <texture>gaia/wrld_fol_mushroom14.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/plant_sm.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/plant_sm.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/plant_sm.xml (revision 2763)
@@ -0,0 +1,42 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="Base">
+ <mesh>gaia/wrld_fol_plant_sm.pmd</mesh>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="a">
+ <texture>gaia/wrld_fol_plant1.dds</texture>
+ </variant>
+ <variant name="b">
+ <texture>gaia/wrld_fol_plant2.dds</texture>
+ </variant>
+ <variant name="c">
+ <texture>gaia/wrld_fol_plant3.dds</texture>
+ </variant>
+ <variant name="d">
+ <texture>gaia/wrld_fol_plant4.dds</texture>
+ </variant>
+ <variant name="e">
+ <texture>gaia/wrld_fol_plant5.dds</texture>
+ </variant>
+ <variant name="f">
+ <texture>gaia/wrld_fol_plant6.dds</texture>
+ </variant>
+ <variant name="g">
+ <texture>gaia/wrld_fol_plant7.dds</texture>
+ </variant>
+ <variant name="h">
+ <texture>gaia/wrld_fol_plant8.dds</texture>
+ </variant>
+ <variant name="i">
+ <texture>gaia/wrld_fol_plant9.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/market.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/market.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/market.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/hele_tc.pmd</mesh>
+ <texture>structural/hele_struct_2.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/farmstead.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/farmstead.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/farmstead.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/hele_fc.pmd</mesh>
+ <texture>structural/hele_struct_2.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/barracks.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/barracks.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/hele_mc.pmd</mesh>
+ <texture>structural/hele_struct_2.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/door_2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/door_2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/door_2.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_crate_A.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/house3_vines.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/house3_vines.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/house3_vines.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_crate_A.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/house_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/house_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/house_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/pers_ho_a.pmd</mesh>
+ <props/>
+ <texture>props/pers_prop_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/house_c.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/house_c.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/house_c.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/pers_ho_c.pmd</mesh>
+ <props/>
+ <texture>props/pers_prop_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/temple_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/temple_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/temple_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/pers_hc_fancy.pmd</mesh>
+ <props/>
+ <texture>structural/pers_struct_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/dock.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/dock.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/pers_pc.pmd</mesh>
+ <props/>
+ <texture>props/pers_prop_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/market_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/market_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/market_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/pers_tc_fancy.pmd</mesh>
+ <props/>
+ <texture>structural/pers_struct_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/civil_centre_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/civil_centre_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/civil_centre_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/pers_cc_fancy.pmd</mesh>
+ <props/>
+ <texture>structural/pers_struct_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_sm_lush.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_sm_lush.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_sm_lush.xml (revision 2763)
@@ -0,0 +1,35 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Bush Medit Small Lush">
+ <mesh>gaia/bush_sm_1.pmd</mesh>
+ <texture>gaia/bush_medit_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="B">
+ <mesh>gaia/bush_sm_2.pmd</mesh>
+ <texture>gaia/bush_medit_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="C">
+ <mesh>gaia/bush_sm_3.pmd</mesh>
+ <texture>gaia/bush_medit_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="D">
+ <mesh>gaia/bush_sm_4.pmd</mesh>
+ <texture>gaia/bush_medit_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="E">
+ <mesh>gaia/bush_sm_5.pmd</mesh>
+ <texture>gaia/bush_medit_a.dds</texture>
+ </variant>
+ <variant frequency="100" name="F">
+ <mesh>gaia/bush_sm_6.pmd</mesh>
+ <texture>gaia/bush_medit_a.dds</texture>
+ </variant>
+ </group>
+
+ <material>basic_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/house_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/house_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/house_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/hele_ho_a.pmd</mesh>
+ <texture>structural/hele_struct_2.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/civil_centre.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/civil_centre.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/civil_centre.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/hele_cc.pmd</mesh>
+ <texture>structural/hele_struct_1.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/fortress.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/fortress.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/hele_ff.pmd</mesh>
+ <texture>structural/hele_struct_2.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/door_1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/door_1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/door_1.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_crate_A.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/window_3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/window_3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/window_3.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_crate_A.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/window_6.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/window_6.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/window_6.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_crate_A.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/market_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/market_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/market_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/pers_tc.pmd</mesh>
+ <props/>
+ <texture>props/pers_prop_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/farmstead.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/farmstead.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/farmstead.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/pers_fc.pmd</mesh>
+ <props/>
+ <texture>props/pers_prop_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/barracks.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/barracks.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/pers_mc.pmd</mesh>
+ <props/>
+ <texture>props/pers_prop_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/civcentre_prop.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/civcentre_prop.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/civcentre_prop.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/celt_cc_prop_1.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/tartan_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/tartan_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/tartan_b.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_tartan_b.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/tradecentre_prop.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/tradecentre_prop.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/tradecentre_prop.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/celt_tc_prop_1.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/megalith_b1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/megalith_b1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/megalith_b1.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_megalith_b_1.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_stone_celt.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/fence_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/fence_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/fence_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_const_fence_a.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/post_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/post_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/post_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_const_post_a.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/mill.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/mill.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/mill.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/pers_rc.pmd</mesh>
+ <props/>
+ <texture>props/pers_prop_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/tartan_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/tartan_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/tartan_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_tartan_A.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/militarycentre_prop.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/militarycentre_prop.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/militarycentre_prop.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/celt_mc_prop_1.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/house3_prop.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/house3_prop.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/house3_prop.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/celt_ho_prop_3.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/megalith_b4.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/megalith_b4.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/megalith_b4.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_megalith_b_4.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_stone_celt.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/fence_c.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/fence_c.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/fence_c.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_const_fence_c.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/1x1_t.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/1x1_t.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/1x1_t.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/wrld_scaf_1x1_t.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_scaf.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/window_barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/window_barracks.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/romans/window_barracks.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_crate_A.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/house_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/house_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/house_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/pers_ho_b.pmd</mesh>
+ <props/>
+ <texture>props/pers_prop_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/house_d.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/house_d.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/house_d.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/pers_ho_d.pmd</mesh>
+ <props/>
+ <texture>props/pers_prop_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/fortress_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/fortress_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/persians/fortress_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/pers_ff_fancy.pmd</mesh>
+ <props/>
+ <texture>structural/pers_struct_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/farmcentre_prop.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/farmcentre_prop.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/farmcentre_prop.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/celt_fc_prop_1.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/tartan_c.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/tartan_c.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/tartan_c.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_tartan_c.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/house2_prop.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/house2_prop.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/house2_prop.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/celt_ho_prop_2.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/megalith_b3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/megalith_b3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/megalith_b3.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_megalith_b_3.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_stone_celt.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/5x5.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/5x5.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/5x5.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/wrld_scaf_5x5.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_scaf.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/post_c.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/post_c.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/post_c.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_const_post_c.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/corner_post_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/corner_post_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/corner_post_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_cornerpost_a.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/4x4_t.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/4x4_t.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/4x4_t.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/wrld_scaf_4x4_t.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_scaf.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/3x3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/3x3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/3x3.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/wrld_scaf_3x3.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_scaf.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/market.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/market.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/market.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/kart_tc.pmd</mesh>
+ <texture>props/kart_prop_a.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/3x3_t.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/3x3_t.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/3x3_t.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/wrld_scaf_3x3_t.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_scaf.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/2x2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/2x2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/2x2.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/wrld_scaf_2x2.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_scaf.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/house_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/house_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/house_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/kart_ho_a.pmd</mesh>
+ <texture>props/kart_prop_a.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/portcentre_prop.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/portcentre_prop.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/portcentre_prop.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/celt_pc_prop_1.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/megalith_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/megalith_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/megalith_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_megalith_a.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_stone_celt.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/house1_prop.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/house1_prop.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/house1_prop.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/celt_ho_prop_1.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/megalith_b2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/megalith_b2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/celts/megalith_b2.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_megalith_b_2.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_stone_celt.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/fence_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/fence_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/fence_b.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_const_fence_b.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/post_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/post_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/post_b.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_const_post_b.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/corner_post_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/corner_post_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/corner_post_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_cornerpost_b.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/5x5_t.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/5x5_t.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/5x5_t.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/wrld_scaf_5x5_t.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_scaf.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/4x4.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/4x4.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/4x4.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/wrld_scaf_4x4.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_scaf.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/farmstead.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/farmstead.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/farmstead.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/kart_fc.pmd</mesh>
+ <texture>props/kart_prop_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/barracks.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/barracks.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/kart_mc.pmd</mesh>
+ <texture>props/kart_prop_a.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/house_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/house_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/house_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/iber_ho_a.pmd</mesh>
+ <props/>
+ <texture>props/iber_prop_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/civil_centre.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/civil_centre.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/civil_centre.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/iber_cc.pmd</mesh>
+ <props/>
+ <texture>props/iber_prop_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/farmstead_hay.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/farmstead_hay.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/farmstead_hay.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/iber_fc_hay.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/civil_centre.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/civil_centre.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/civil_centre.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/kart_cc.pmd</mesh>
+ <texture>props/kart_prop_a.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/fortress.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/fortress.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/kart_ff.pmd</mesh>
+ <texture>props/kart_prop_a.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/dock.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/dock.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/iber_pc.pmd</mesh>
+ <props/>
+ <texture>props/iber_prop_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/house_c.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/house_c.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/house_c.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/iber_ho_c.pmd</mesh>
+ <props/>
+ <texture>props/iber_prop_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/temple_fancy.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/temple_fancy.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/temple_fancy.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/iber_hc_fancy.pmd</mesh>
+ <texture>structural/wrld_stone_iber.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/corner_post_c.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/corner_post_c.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/corner_post_c.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_cornerpost_c.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/1x1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/1x1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/construction/1x1.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/wrld_scaf_1x1.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_scaf.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/dock.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/dock.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/kart_pc.pmd</mesh>
+ <texture>props/kart_prop_a.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/house_c.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/house_c.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/house_c.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/kart_ho_c.pmd</mesh>
+ <texture>props/kart_prop_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/farmstead_hay.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/farmstead_hay.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/farmstead_hay.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/kart_fc_hay.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/scout_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/scout_tower.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/scout_tower.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/kart_st.pmd</mesh>
+ <texture>props/kart_prop_a.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/house_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/house_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/house_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/iber_ho_b.pmd</mesh>
+ <props/>
+ <texture>props/iber_prop_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/temple.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/temple.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/temple.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/iber_hc.pmd</mesh>
+ <props/>
+ <texture>props/iber_prop_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_hero3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_hero3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_hero3.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/hr3.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_javelinist_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_javelinist_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/ijv_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_javelinist_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_javelinist_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/cjv_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_hero2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_hero2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_hero2.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/hr2.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_15.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_15.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_15.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_k.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_super_unit2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_super_unit2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_super_unit2.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/su2.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_archer_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_archer_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/iar_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_healer.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_healer.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_healer.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/med.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_javelinist_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_javelinist_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/cjv_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_spearman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_spearman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isp_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/house_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/house_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/house_b.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/kart_ho_b.pmd</mesh>
+ <texture>props/kart_prop_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/temple.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/temple.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/temple.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/kart_hc.pmd</mesh>
+ <texture>props/kart_prop_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/mill.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/mill.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/carthaginians/mill.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/kart_rc.pmd</mesh>
+ <texture>props/kart_prop_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/market.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/market.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/market.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/iber_tc.pmd</mesh>
+ <props/>
+ <texture>props/iber_prop_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/farmstead.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/farmstead.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/farmstead.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/iber_fc.pmd</mesh>
+ <props/>
+ <texture>props/iber_prop_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/barracks.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/barracks.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/iber_mc.pmd</mesh>
+ <props/>
+ <texture>props/iber_prop_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_swordsman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_swordsman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isw_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_archer_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_archer_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/iar_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_javelinist_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_javelinist_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/ijv_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_archer_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_archer_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/car_b.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_slinger_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_slinger_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_slinger_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isl_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/r_sheath.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/r_sheath.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/r_sheath.xml (revision 2763)
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <autoflatten/>
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/r_sheath.pmd</mesh>
+ <props/>
+ <texture>props/wrld_block_sandstone.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_archer_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_archer_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/car_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_spearman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_spearman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csp_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_super_unit3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_super_unit3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_super_unit3.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/su3.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_hero3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_hero3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_hero3.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/hr3.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_archer_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_archer_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/car_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_super_unit3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_super_unit3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_super_unit3.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/su3.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_24.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_24.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_24.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_b.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_swordsman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_swordsman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csw_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/mill.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/mill.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/structures/iberians/mill.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/iber_rc.pmd</mesh>
+ <props/>
+ <texture>props/iber_prop_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_spearman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_spearman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csp_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_female_citizen.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_female_citizen.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_female_citizen.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/fem.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_swordsman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_swordsman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isw_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_11.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_11.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_11.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_b.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_19.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_19.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_19.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_g.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/l_glove.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/l_glove.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/l_glove.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/l_glove.pmd</mesh>
+ <props/>
+ <texture>skeletal/plac_rome_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_spearman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_spearman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isp_a.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_20.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_20.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_20.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_f.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_spearman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_spearman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isp_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_archer_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_archer_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/iar_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_javelinist_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_javelinist_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/ijv_b.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_slinger_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_slinger_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_slinger_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isl_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_slinger_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_slinger_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_slinger_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isl_b.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_javelinist_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_javelinist_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/ijv_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_javelinist_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_javelinist_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/ijv_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/placeholder_helmet_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/placeholder_helmet_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/placeholder_helmet_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/plac_helmet_a.pmd</mesh>
+ <props/>
+ <texture>props/plac_helmet_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_slinger_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_slinger_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_slinger_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isl_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_trader.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_trader.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_trader.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/trd.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/l_shoulder.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/l_shoulder.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/l_shoulder.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/l_shoulder.pmd</mesh>
+ <props/>
+ <texture>props/wrld_anvil.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_spearman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_spearman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isp_e.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_female_citizen.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_female_citizen.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_female_citizen.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/fem.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_swordsman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_swordsman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csw_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_archer_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_archer_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/iar_e.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_slinger_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_slinger_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_slinger_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isl_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_swordsman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_swordsman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csw_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_archer_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_archer_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/car_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_archer_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_archer_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/car_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_javelinist_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_javelinist_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/ijv_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_hero1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_hero1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_hero1.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/hr1.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_super_unit2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_super_unit2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_super_unit2.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/su2.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_spearman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_spearman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isp_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_javelinist_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_javelinist_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/ijv_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_archer_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_archer_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/car_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_female_citizen.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_female_citizen.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_female_citizen.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/fem.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_slinger_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_slinger_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_slinger_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isl_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_spearman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_spearman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csp_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_archer_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_archer_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/iar_a.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_spearman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_spearman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csp_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_07.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_07.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_07.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_b.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_javelinist_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_javelinist_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/ijv_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_spearman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_spearman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csp_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_spearman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_spearman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isp_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_swordsman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_swordsman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isw_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_03.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_03.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_03.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_b.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_super_unit3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_super_unit3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_super_unit3.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/su3.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_javelinist_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_javelinist_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/ijv_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_spearman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_spearman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csp_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_super_unit3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_super_unit3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_super_unit3.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/su3.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_archer_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_archer_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/iar_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_archer_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_archer_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/iar_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_javelinist_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_javelinist_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/cjv_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_swordsman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_swordsman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csw_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_trader.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_trader.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_trader.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/trd.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_spearman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_spearman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isp_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_archer_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_archer_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/iar_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_archer_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_archer_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/iar_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_spearman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_spearman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isp_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_javelinist_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_javelinist_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/cjv_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_archer_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_archer_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/car_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_spearman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_spearman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csp_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_12.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_12.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_12.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_n.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_slinger_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_slinger_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_slinger_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isl_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_hero1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_hero1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_hero1.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/hr1.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_female_citizen.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_female_citizen.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_female_citizen.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/fem.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_archer_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_archer_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/iar_b.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_super_unit2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_super_unit2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_super_unit2.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/su2.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_javelinist_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_javelinist_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/cjv_e.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_spearman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_spearman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isp_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_25.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_25.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_25.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_a.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_swordsman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_swordsman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isw_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_slinger_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_slinger_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_slinger_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isl_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_archer_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_archer_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/car_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_spearman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_spearman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csp_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_javelinist_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_javelinist_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/cjv_a.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_spearman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_spearman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isp_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_spearman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_spearman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isp_b.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_swordsman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_swordsman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csw_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_archer_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_archer_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/iar_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_swordsman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_swordsman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csw_e.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_javelinist_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_javelinist_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/cjv_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_archer_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_archer_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/iar_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_archer_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_archer_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/iar_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_super_unit1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_super_unit1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_super_unit1.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/su1.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_archer_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_archer_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/car_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/placeholder_helmet_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/placeholder_helmet_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/placeholder_helmet_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/plac_helmet_e.pmd</mesh>
+ <props/>
+ <texture>props/plac_helmet_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_javelinist_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_javelinist_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/cjv_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_super_unit2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_super_unit2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_super_unit2.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/su2.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_javelinist_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_javelinist_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/ijv_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_swordsman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_swordsman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isw_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_swordsman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_swordsman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csw_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_archer_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_archer_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/iar_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_hero1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_hero1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_hero1.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/hr1.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/r_boot.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/r_boot.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/r_boot.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/r_boot.pmd</mesh>
+ <props/>
+ <texture>skeletal/plac_rome_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_archer_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_archer_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/iar_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_javelinist_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_javelinist_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/ijv_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_hero3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_hero3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_hero3.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/hr3.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_16.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_16.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_16.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_j.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_trader.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_trader.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_trader.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/trd.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_21.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_21.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_21.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_e.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_swordsman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_swordsman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isw_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_javelinist_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_javelinist_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/ijv_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_swordsman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_swordsman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csw_a.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_archer_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_archer_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/car_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_javelinist_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_javelinist_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/cjv_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_hero2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_hero2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_hero2.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/hr2.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_spearman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_spearman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csp_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_javelinist_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_javelinist_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/ijv_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_hero1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_hero1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_hero1.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/hr1.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_swordsman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_swordsman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isw_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_archer_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_archer_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/car_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_javelinist_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_javelinist_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/cjv_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_javelinist_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_javelinist_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/ijv_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_super_unit3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_super_unit3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_super_unit3.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/su3.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_spearman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_spearman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isp_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_javelinist_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_javelinist_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/ijv_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_hero2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_hero2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_hero2.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/hr2.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_spearman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_spearman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csp_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_super_unit3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_super_unit3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_super_unit3.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/su3.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_swordsman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_cavalry_swordsman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csw_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_swordsman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_swordsman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isw_a.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_javelinist_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_javelinist_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/cjv_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_javelinist_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_javelinist_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/cjv_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_slinger_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_slinger_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_slinger_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isl_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_slinger_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_slinger_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_slinger_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isl_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_13.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_13.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_13.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_m.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_slinger_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_slinger_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_slinger_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isl_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_slinger_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_slinger_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_slinger_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isl_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_javelinist_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_javelinist_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/cjv_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_javelinist_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_javelinist_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/cjv_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_swordsman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_swordsman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csw_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_swordsman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_swordsman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csw_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_healer.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_healer.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_healer.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/med.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_healer.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_healer.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_healer.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/med.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_swordsman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_swordsman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isw_e.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_archer_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_archer_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/iar_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_hero1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_hero1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_hero1.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/hr1.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_archer_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_archer_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/car_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_javelinist_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_javelinist_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/cjv_b.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_swordsman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_swordsman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csw_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_swordsman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_swordsman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csw_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_hero2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_hero2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_hero2.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/hr2.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_super_unit1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_super_unit1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_super_unit1.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/su1.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_spearman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_spearman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csp_a.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_spearman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_spearman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csp_e.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_swordsman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_swordsman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isw_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_female_citizen.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_female_citizen.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_female_citizen.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/fem.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_spearman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_spearman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csp_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_super_unit1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_super_unit1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_super_unit1.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/su1.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_archer_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_archer_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/iar_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/well_1_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/well_1_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/well_1_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_well_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/eyecandy/well_woodbit.xml" attachpoint="woodbit"/>
+ </props>
+ <texture>props/wrld_well_b_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_swordsman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_swordsman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isw_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_super_unit3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_super_unit3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_super_unit3.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/su3.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_swordsman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_swordsman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isw_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_javelinist_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_javelinist_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/cjv_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/well_1_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/well_1_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/well_1_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_well_a.pmd</mesh>
+ <props>
+ <prop actor="props/temp/eyecandy/well_woodbit.xml" attachpoint="woodbit"/>
+ </props>
+ <texture>props/wrld_well_a_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_spearman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_spearman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csp_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_healer.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_healer.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_healer.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/med.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_hero1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_hero1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_hero1.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/hr1.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_female_citizen.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_female_citizen.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_female_citizen.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/fem.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_spearman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_spearman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isp_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_spearman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_spearman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isp_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_22.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_22.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_22.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_d.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_swordsman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_swordsman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isw_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_super_unit1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_super_unit1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_super_unit1.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/su1.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_swordsman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_swordsman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csw_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_swordsman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_swordsman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isw_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_swordsman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_swordsman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csw_b.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_hero2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_hero2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_hero2.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/hr2.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/well_1_c.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/well_1_c.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/well_1_c.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_well_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/eyecandy/well_woodbit.xml" attachpoint="woodbit"/>
+ </props>
+ <texture>props/wrld_well_b_2.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_04.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_04.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_04.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_b.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_08.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_08.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_08.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_b.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_javelinist_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_javelinist_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/ijv_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_spearman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_spearman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isp_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/breastplate.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/breastplate.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/breastplate.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/breastplate.pmd</mesh>
+ <props/>
+ <texture>props/wrld_anvil.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_17.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_17.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_17.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_i.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_spearman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_spearman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isp_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_slinger_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_slinger_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_slinger_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isl_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_slinger_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_slinger_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_slinger_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isl_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_javelinist_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_javelinist_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/cjv_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_javelinist_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_javelinist_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/cjv_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_26.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_26.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_26.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_b.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_healer.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_healer.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_healer.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/med.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_swordsman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_swordsman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csw_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_spearman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_spearman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csp_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_archer_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_archer_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/iar_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_hero3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_hero3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_hero3.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/hr3.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/well_1_d.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/well_1_d.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/well_1_d.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_well_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/eyecandy/well_woodbit.xml" attachpoint="woodbit"/>
+ </props>
+ <texture>props/wrld_well_b_3.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/blocks_granite_pile_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/blocks_granite_pile_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/blocks_granite_pile_b.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_block_1_pile_b.pmd</mesh>
+ <props/>
+ <texture>props/wrld_block_granite.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_celt_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_celt_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_celt_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_a.pmd</mesh>
+ <props/>
+ <texture>props/basket_celt_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_small_1_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_small_1_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_small_1_b.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_wood_sm_b.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/blocks_granite_pile_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/blocks_granite_pile_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/blocks_granite_pile_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_block_1_pile_a.pmd</mesh>
+ <props/>
+ <texture>props/wrld_block_granite.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/waterbin_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/waterbin_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/waterbin_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_waterbin_a.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_celt_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_celt_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_celt_b.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_b.pmd</mesh>
+ <props/>
+ <texture>props/basket_celt_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_celt_d.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_celt_d.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_celt_d.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_d.pmd</mesh>
+ <props/>
+ <texture>props/basket_celt_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/bench_1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/bench_1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/bench_1.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_crate_A.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/block_limestone.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/block_limestone.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/block_limestone.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_block_1.pmd</mesh>
+ <props/>
+ <texture>props/wrld_block_sandstone.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/woodcord.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/woodcord.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/woodcord.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_woodcord_a.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_small_1_c.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_small_1_c.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_small_1_c.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_wood_sm_c.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_celt_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_celt_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_celt_e.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_e.pmd</mesh>
+ <props/>
+ <texture>props/basket_celt_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/produce_bin_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/produce_bin_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/produce_bin_b.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_producebin_b.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/produce_bin_d.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/produce_bin_d.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/produce_bin_d.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_producebin_d.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_rome_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_rome_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_rome_e.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_e.pmd</mesh>
+ <props/>
+ <texture>props/basket_rome_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/blocks_limestone_pile_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/blocks_limestone_pile_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/blocks_limestone_pile_b.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_block_1_pile_b.pmd</mesh>
+ <props/>
+ <texture>props/wrld_block_limestone.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_a.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_iber_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_iber_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_iber_b.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_b.pmd</mesh>
+ <props/>
+ <texture>props/basket_iber_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/produce_bin_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/produce_bin_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/produce_bin_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_producebin_a.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_rome_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_rome_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_rome_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_a.pmd</mesh>
+ <props/>
+ <texture>props/basket_rome_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_rome_d.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_rome_d.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_rome_d.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_d.pmd</mesh>
+ <props/>
+ <texture>props/basket_rome_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/blocks_limestone_pile_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/blocks_limestone_pile_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/blocks_limestone_pile_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_block_1_pile_a.pmd</mesh>
+ <props/>
+ <texture>props/wrld_block_limestone.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/hay_small.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/hay_small.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/hay_small.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_hay_sm.pmd</mesh>
+ <props/>
+ <texture>props/wrld_hay_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_c.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_c.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_c.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_C.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_e.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_E.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/barrel_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/barrel_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/barrel_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_barrel_a.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_small_1_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_small_1_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_small_1_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_wood_sm_a.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_celt_c.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_celt_c.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_celt_c.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_c.pmd</mesh>
+ <props/>
+ <texture>props/basket_celt_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/table1_short.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/table1_short.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/table1_short.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_table_short.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_2.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/well_woodbit.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/well_woodbit.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/well_woodbit.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_well_woodbit.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_2.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_rome_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_rome_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_rome_b.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_b.pmd</mesh>
+ <props/>
+ <texture>props/basket_rome_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/sack_1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/sack_1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/sack_1.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_sack.pmd</mesh>
+ <props/>
+ <texture>props/wrld_sack.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wheel_laying.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wheel_laying.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wheel_laying.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_wheel_laying.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_2.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_b.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_b.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_d.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_d.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_d.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_D.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_iber_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_iber_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_iber_e.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_e.pmd</mesh>
+ <props/>
+ <texture>props/basket_iber_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/hay_large.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/hay_large.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/hay_large.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_hay_la.pmd</mesh>
+ <props/>
+ <texture>props/wrld_hay_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/crate_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/crate_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/crate_a.xml (revision 2763)
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/wrld_crate_a.pmd</mesh>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_pile_1_c.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_pile_1_c.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_pile_1_c.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_wood_pile_c.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_2.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/rome_basket_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/rome_basket_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/rome_basket_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_a.pmd</mesh>
+ <props/>
+ <texture>props/basket_rome_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/rome_basket_d.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/rome_basket_d.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/rome_basket_d.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_d.pmd</mesh>
+ <props/>
+ <texture>props/basket_rome_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_pile_1_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_pile_1_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_pile_1_b.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_wood_pile_b.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/table1_long.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/table1_long.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/table1_long.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_table_long.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_9.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/produce_bin_c.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/produce_bin_c.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/produce_bin_c.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_producebin_c.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_rome_c.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_rome_c.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_rome_c.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_c.pmd</mesh>
+ <props/>
+ <texture>props/basket_rome_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/handcart_1_broken.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/handcart_1_broken.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/handcart_1_broken.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_handcart_broken.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_2.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/block_sandstone.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/block_sandstone.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/block_sandstone.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_block_1.pmd</mesh>
+ <props/>
+ <texture>props/wrld_block_limestone.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_iber_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_iber_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_iber_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_a.pmd</mesh>
+ <props/>
+ <texture>props/basket_iber_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_iber_c.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_iber_c.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_iber_c.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_c.pmd</mesh>
+ <props/>
+ <texture>props/basket_iber_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_sm_pile_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_sm_pile_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_sm_pile_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_wood_sm_pile_b.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/rome_basket_c.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/rome_basket_c.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/rome_basket_c.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_c.pmd</mesh>
+ <props/>
+ <texture>props/basket_rome_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_pile_1_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_pile_1_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_pile_1_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_wood_pile_a.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/well_water.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/well_water.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/well_water.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_well_water.pmd</mesh>
+ <props/>
+ <texture>props/wrld_well_water.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/vase_rome_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/vase_rome_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/vase_rome_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_vase_a.pmd</mesh>
+ <props/>
+ <texture>props/vase_rome_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/vase_rome_c.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/vase_rome_c.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/vase_rome_c.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_vase_c.pmd</mesh>
+ <props/>
+ <texture>props/vase_rome_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_1_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_1_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_1_b.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_wood_b.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/cypress_large.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/cypress_large.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/cypress_large.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_cypress_la.pmd</mesh>
+ <props/>
+ <texture>props/wrld_prop_cypress.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/blocks_sandstone_pile_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/blocks_sandstone_pile_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/blocks_sandstone_pile_b.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_block_1_pile_b.pmd</mesh>
+ <props/>
+ <texture>props/wrld_block_sandstone.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/anvil.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/anvil.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/anvil.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_anvil.pmd</mesh>
+ <props/>
+ <texture>props/wrld_anvil.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/hay_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/hay_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/hay_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_hay_a.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_1_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_1_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_1_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_wood_a.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_1_d.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_1_d.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_1_d.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_wood_d.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/blocks_sandstone_pile_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/blocks_sandstone_pile_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/blocks_sandstone_pile_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_block_1_pile_a.pmd</mesh>
+ <props/>
+ <texture>props/wrld_block_sandstone.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_hele_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_hele_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_hele_b.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_b.pmd</mesh>
+ <props/>
+ <texture>props/basket_hele_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_sm_pile_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_sm_pile_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_sm_pile_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_wood_sm_pile_a.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/rome_basket_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/rome_basket_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/rome_basket_b.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_b.pmd</mesh>
+ <props/>
+ <texture>props/basket_rome_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/rome_basket_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/rome_basket_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/rome_basket_e.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_e.pmd</mesh>
+ <props/>
+ <texture>props/basket_rome_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/sack_1_rough.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/sack_1_rough.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/sack_1_rough.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_sack_rough.pmd</mesh>
+ <props/>
+ <texture>props/wrld_sack_rough.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/cypress_small.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/cypress_small.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/cypress_small.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_cypress_sm.pmd</mesh>
+ <props/>
+ <texture>props/wrld_prop_cypress.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/vase_rome_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/vase_rome_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/vase_rome_e.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_vase_e.pmd</mesh>
+ <props/>
+ <texture>props/vase_rome_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_1_c.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_1_c.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/wood_1_c.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_wood_c.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/block_granite.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/block_granite.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/block_granite.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_block_1.pmd</mesh>
+ <props/>
+ <texture>props/wrld_block_granite.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_hele_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_hele_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_hele_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_a.pmd</mesh>
+ <props/>
+ <texture>props/basket_hele_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/cypress_potted_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/cypress_potted_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/cypress_potted_b.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_cypress_potted_b.pmd</mesh>
+ <props/>
+ <texture>props/wrld_prop_cypress.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/cypress_row_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/cypress_row_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/cypress_row_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_cypress_row_a.pmd</mesh>
+ <props/>
+ <texture>props/wrld_prop_cypress.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_swordsman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_swordsman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isw_b.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_javelinist_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_javelinist_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/cjv_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_slinger_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_slinger_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_infantry_slinger_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isl_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_trader.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_trader.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_trader.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/trd.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_hele_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_hele_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_hele_e.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_e.pmd</mesh>
+ <props/>
+ <texture>props/basket_hele_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_01.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_01.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_01.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_b.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_05.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_05.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_05.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_b.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_hero3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_hero3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_hero3.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/hr3.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_spearman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_spearman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csp_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/vase_rome_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/vase_rome_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/vase_rome_b.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_vase_b.pmd</mesh>
+ <props/>
+ <texture>props/vase_rome_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/vase_rome_f.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/vase_rome_f.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/vase_rome_f.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_vase_f.pmd</mesh>
+ <props/>
+ <texture>props/vase_rome_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/dummy_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/dummy_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/dummy_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_dummy_a.pmd</mesh>
+ <props/>
+ <texture>props/celt_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/handcart_1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/handcart_1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/handcart_1.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_handcart.pmd</mesh>
+ <props/>
+ <texture>props/wrld_wood_2.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/cypress_potted_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/cypress_potted_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/cypress_potted_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_cypress_potted_a.pmd</mesh>
+ <props/>
+ <texture>props/wrld_prop_cypress.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_hele_d.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_hele_d.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_hele_d.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_d.pmd</mesh>
+ <props/>
+ <texture>props/basket_hele_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_archer_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_archer_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/car_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_archer_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_archer_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/car_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_super_unit1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_super_unit1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_super_unit1.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/su1.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_swordsman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_swordsman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isw_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_swordsman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_swordsman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isw_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_spearman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_spearman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isp_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/quiver.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/quiver.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/quiver.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/quiver.pmd</mesh>
+ <props/>
+ <texture>props/wrld_cart.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_healer.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_healer.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_healer.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/med.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_10.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_10.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_10.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_b.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_14.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_14.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_14.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_l.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_hele_c.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_hele_c.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/eyecandy/basket_hele_c.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_basket_c.pmd</mesh>
+ <props/>
+ <texture>props/basket_hele_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_female_citizen.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_female_citizen.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_female_citizen.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/fem.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_javelinist_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_javelinist_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/ijv_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_09.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_09.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_09.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_b.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_hero2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_hero2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_hero2.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/hr2.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_swordsman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_infantry_swordsman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isw_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_hero1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_hero1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_hero1.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/hr1.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_swordsman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_swordsman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isw_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_spearman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_spearman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isp_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_swordsman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_swordsman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csw_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_slinger_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_slinger_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_slinger_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isl_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_spearman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_infantry_spearman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isp_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_archer_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_archer_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/car_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_23.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_23.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_23.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_c.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_slinger_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_slinger_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_slinger_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isl_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_archer_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_archer_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/car_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_hero3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_hero3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_hero3.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/hr3.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_archer_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_archer_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/car_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_spearman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_spearman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csp_b.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_swordsman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_swordsman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isw_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_spearman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_spearman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csp_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_archer_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_archer_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/car_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_archer_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_cavalry_archer_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/car_e.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_18.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_18.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_18.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_h.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_archer_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_archer_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/car_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/r_glove.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/r_glove.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/r_glove.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/r_glove.pmd</mesh>
+ <props/>
+ <texture>skeletal/plac_rome_e.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_super_unit2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_super_unit2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_super_unit2.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/su2.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_swordsman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_cavalry_swordsman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csw_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_spearman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_spearman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csp_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_spearman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_spearman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isp_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_slinger_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_slinger_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_slinger_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isl_a.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_javelinist_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_javelinist_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/ijv_a.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_spearman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_spearman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csp_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_super_unit2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_super_unit2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_super_unit2.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/su2.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_super_unit2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_super_unit2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/pers_sign_super_unit2.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/su2.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_pers.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_trader.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_trader.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_trader.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/trd.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/cape.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/cape.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/cape.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/cape.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap_axe.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_swordsman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_swordsman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csw_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_javelinist_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_javelinist_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/ijv_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_hero2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_hero2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_hero2.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/hr2.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_javelinist_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_javelinist_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/cjv_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_trader.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_trader.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_trader.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/trd.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_javelinist_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_javelinist_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/cjv_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/l_boot.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/l_boot.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/l_boot.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/l_boot.pmd</mesh>
+ <props/>
+ <texture>skeletal/plac_rome_b.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_spearman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_cavalry_spearman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csp_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_swordsman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/kart_sign_cavalry_swordsman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csw_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_kart.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_javelinist_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_javelinist_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/ijv_e.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_swordsman_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_swordsman_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isw_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_archer_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_archer_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/iar_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/l_sheath.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/l_sheath.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/l_sheath.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/l_sheath.pmd</mesh>
+ <props/>
+ <texture>props/wrld_block_sandstone.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_slinger_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_slinger_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_slinger_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isl_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_archer_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_archer_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/iar_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_archer_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_infantry_archer_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/iar_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/winter/hellenes_house2_prop.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/winter/hellenes_house2_prop.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/winter/hellenes_house2_prop.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/hele_ho_2.pmd</mesh>
+ <props/>
+ <texture>props/hele_prop_1_winter.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_super_unit1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_super_unit1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_super_unit1.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/su1.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_slinger_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_slinger_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_infantry_slinger_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isl_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_02.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_02.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_02.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_b.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/winter/hellenes_health_center_prop.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/winter/hellenes_health_center_prop.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/winter/hellenes_health_center_prop.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/hele_hc.pmd</mesh>
+ <props/>
+ <texture>props/hele_prop_1_winter.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_spearman_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_spearman_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isp_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_slinger_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_slinger_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_infantry_slinger_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/isl_e.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_trader.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_trader.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/celt_sign_trader.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/trd.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_celt.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_swordsman_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/hele_sign_cavalry_swordsman_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/csw_a.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_hele.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_healer.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_healer.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_healer.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/med.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/common/waypoint_flag.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/common/waypoint_flag.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/common/waypoint_flag.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/wrld_waypoint_flag.pmd</mesh>
+ <props/>
+ <texture>props/wrld_waypoint_flag.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_hero3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_hero3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_hero3.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/hr3.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_archer_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/iber_sign_cavalry_archer_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/car_b.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_iber.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/winter/hellenes_house1_prop.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/winter/hellenes_house1_prop.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/winter/hellenes_house1_prop.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/hele_ho_1.pmd</mesh>
+ <props/>
+ <texture>props/hele_prop_1_winter.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/winter/hellenes_fortress_prop.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/winter/hellenes_fortress_prop.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/winter/hellenes_fortress_prop.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/hele_ff.pmd</mesh>
+ <props/>
+ <texture>props/hele_prop_1_winter.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/winter/hellenes_civilisation_center_prop.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/winter/hellenes_civilisation_center_prop.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/winter/hellenes_civilisation_center_prop.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/hele_cc.pmd</mesh>
+ <props/>
+ <texture>props/hele_prop_1_winter.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_1x1_t.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_1x1_t.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_1x1_t.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/wrld_scaf_1x1_t.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_scaf.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/persians/market.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/persians/market.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/persians/market.xml (revision 2763)
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/pers_tc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/persians/market_a.xml" attachpoint="props_main"/>
+ <prop actor="props/structures/persians/market_b.xml" attachpoint="props_fancy"/>
+ </props>
+ <texture>structural/pers_struct_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/persians/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/persians/fortress.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/persians/fortress.xml (revision 2763)
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/pers_ff.pmd</mesh>
+ <props>
+ <prop actor="props/structures/persians/fortress_b.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/pers_struct_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/fndn_5x5.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/fndn_5x5.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/fndn_5x5.xml (revision 2763)
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <autoflatten/>
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/wrld_bld_f5x5.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_wood.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/winter/hellenes_military_center_prop.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/winter/hellenes_military_center_prop.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/winter/hellenes_military_center_prop.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/hele_mc.pmd</mesh>
+ <props/>
+ <texture>props/hele_prop_1_winter.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/fndn_3x3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/fndn_3x3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/fndn_3x3.xml (revision 2763)
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <autoflatten/>
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/wrld_bld_f3x3.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_wood.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/persians/house.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/persians/house.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/persians/house.xml (revision 2763)
@@ -0,0 +1,35 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="10" name="House A">
+ <mesh>structural/pers_ho_a.pmd</mesh>
+ <props>
+ <item actor="props/persians/pers_ho_a.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/pers_struct_a.dds</texture>
+ </variant>
+ <variant frequency="10" name="House B">
+ <mesh>structural/pers_ho_b.pmd</mesh>
+ <props>
+ <item actor="props/persians/pers_ho_b.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/pers_struct_a.dds</texture>
+ </variant>
+ <variant frequency="10" name="House C">
+ <mesh>structural/pers_ho_c.pmd</mesh>
+ <props>
+ <item actor="props/persians/pers_ho_c.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/pers_struct_a.dds</texture>
+ </variant>
+ <variant frequency="10" name="House D">
+ <mesh>structural/pers_ho_d.pmd</mesh>
+ <props>
+ <item actor="props/persians/pers_ho_d.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/pers_struct_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/persians/temple.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/persians/temple.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/persians/temple.xml (revision 2763)
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/pers_hc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/persians/temple_b.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/pers_struct_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/persians/scout_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/persians/scout_tower.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/persians/scout_tower.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/pers_st.pmd</mesh>
+ <props/>
+ <texture>structural/pers_struct_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_javelinist_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/rome_sign_infantry_javelinist_e.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/ijv_e.pmd</mesh>
+ <props/>
+ <texture>temp/ui_portrait_sheet_civ_rome.png</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_super_unit1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_super_unit1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/sign_super_unit1.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/su1.pmd</mesh>
+ <props/>
+ <texture>props/prop_weap.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/r_shoulder.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/r_shoulder.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/r_shoulder.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>temp/r_shoulder.pmd</mesh>
+ <props/>
+ <texture>props/wrld_anvil.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_06.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_06.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/temp/shield_dock_test_06.xml (revision 2763)
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
+ <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
+ <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
+ <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
+ <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
+ <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
+ <animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
+ <animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
+ </animations>
+ <mesh>skeletal/m_pants_b.pmd</mesh>
+ <props>
+ <prop actor="props/temp/celt_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
+ <prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
+ <prop actor="props/units/shields/celt_round_b.xml" attachpoint="shield"/>
+ <prop actor="props/units/weapons/gladus_a.xml" attachpoint="r_hand"/>
+ <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
+ </props>
+ <texture>skeletal/celt_isw_b.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/winter/hellenes_house3_prop.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/winter/hellenes_house3_prop.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/winter/hellenes_house3_prop.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/hele_ho_3.pmd</mesh>
+ <props/>
+ <texture>props/hele_prop_1_winter.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/props/winter/hellenes_trade_center_prop.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/props/winter/hellenes_trade_center_prop.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/props/winter/hellenes_trade_center_prop.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/hele_tc.pmd</mesh>
+ <props/>
+ <texture>props/hele_prop_1_winter.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/fndn_4x4.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/fndn_4x4.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/fndn_4x4.xml (revision 2763)
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <autoflatten/>
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/wrld_bld_f4x4.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_wood.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/persians/civil_centre.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/persians/civil_centre.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/persians/civil_centre.xml (revision 2763)
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/pers_cc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/persians/civil_centre_b.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/pers_struct_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/persians/barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/persians/barracks.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/persians/barracks.xml (revision 2763)
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/pers_mc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/persians/barracks.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/pers_struct_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_3x3_t.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_3x3_t.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_3x3_t.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/wrld_scaf_3x3_t.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_scaf.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/dock.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/dock.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/plac_pc.pmd</mesh>
+ <props/>
+ <texture>structural/plac_iber.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/house_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/house_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/house_b.xml (revision 2763)
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/iber_ho_b.pmd</mesh>
+ <props>
+ <prop actor="props/structures/iberians/house_b.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/iber_struct_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/temple.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/temple.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/temple.xml (revision 2763)
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/iber_hc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/iberians/temple.xml" attachpoint="props_main"/>
+ <prop actor="props/structures/iberians/temple_fancy.xml" attachpoint="props_fancy"/>
+ </props>
+ <texture>structural/iber_struct_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/scout_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/scout_tower.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/scout_tower.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/iber_st.pmd</mesh>
+ <texture>structural/iber_struct_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/market.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/market.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/market.xml (revision 2763)
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/hele_tc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/hellenes/market.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/hele_struct_1.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_5x5_t.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_5x5_t.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_5x5_t.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/wrld_scaf_5x5_t.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_scaf.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/market.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/market.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/market.xml (revision 2763)
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/iber_tc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/iberians/market.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/iber_struct_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/farmstead.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/farmstead.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/farmstead.xml (revision 2763)
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/iber_fc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/iberians/farmstead.xml" attachpoint="props_main"/>
+ <prop actor="props/structures/iberians/farmstead_hay.xml" attachpoint="hay"/>
+ </props>
+ <texture>structural/iber_struct_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/mill.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/mill.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/mill.xml (revision 2763)
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/iber_rc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/iberians/mill.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/iber_struct_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/house.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/house.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/house.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant name="House A">
+ <mesh>structural/hele_ho_a.pmd</mesh>
+ <props>
+ <prop actor="props/structures/hellenes/house_a.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/hele_struct_1.dds</texture>
+ </variant>
+ <variant name="House B">
+ <mesh>structural/hele_ho_b.pmd</mesh>
+ <props>
+ <prop actor="props/structures/hellenes/house_b.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/hele_struct_1.dds</texture>
+ </variant>
+ <variant name="House C">
+ <mesh>structural/hele_ho_c.pmd</mesh>
+ <props>
+ <prop actor="props/structures/hellenes/house_c.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/hele_struct_1.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/fndn_2x2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/fndn_2x2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/fndn_2x2.xml (revision 2763)
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <autoflatten/>
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/wrld_bld_f2x2.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_wood.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/persians/dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/persians/dock.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/persians/dock.xml (revision 2763)
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/pers_pc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/persians/dock.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/pers_struct_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/persians/farmstead.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/persians/farmstead.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/persians/farmstead.xml (revision 2763)
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/pers_fc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/persians/farmstead.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/pers_struct_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/persians/mill.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/persians/mill.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/persians/mill.xml (revision 2763)
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/pers_rc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/persians/mill.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/pers_struct_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_4x4_t.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_4x4_t.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_4x4_t.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/wrld_scaf_4x4_t.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_scaf.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/house_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/house_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/house_a.xml (revision 2763)
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/iber_ho_a.pmd</mesh>
+ <props>
+ <prop actor="props/structures/iberians/house_a.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/iber_struct_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/civil_centre.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/civil_centre.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/civil_centre.xml (revision 2763)
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/iber_cc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/iberians/civil_centre.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/iber_struct_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/barracks.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/barracks.xml (revision 2763)
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/iber_mc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/iberians/barracks.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/iber_struct_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/dock.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/dock.xml (revision 2763)
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/hele_pc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/hellenes/dock.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/hele_struct_1.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/farmstead.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/farmstead.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/farmstead.xml (revision 2763)
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/hele_fc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/hellenes/farmstead.xml" attachpoint="props_main"/>
+ <prop actor="props/structures/hellenes/farmstead_hay.xml" attachpoint="props_hay"/>
+ </props>
+ <texture>structural/hele_struct_1.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/fortress.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/fortress.xml (revision 2763)
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/hele_ff.pmd</mesh>
+ <props>
+ <prop actor="props/structures/hellenes/fortress.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/hele_struct_1.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/romans/house.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/romans/house.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/romans/house.xml (revision 2763)
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="House A">
+ <mesh>structural/rome_ho_a.pmd</mesh>
+ <texture>structural/rome_struct_1.dds</texture>
+ </variant>
+ <variant frequency="100" name="House B">
+ <mesh>structural/rome_ho_b.pmd</mesh>
+ <texture>structural/rome_struct_1.dds</texture>
+ </variant>
+ <variant frequency="100" name="House C">
+ <mesh>structural/rome_ho_c.pmd</mesh>
+ <texture>structural/rome_struct_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/romans/temple.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/romans/temple.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/romans/temple.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/plac_hc.pmd</mesh>
+ <props/>
+ <texture>structural/plac_rome.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/romans/mill.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/romans/mill.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/romans/mill.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/rome_rc.pmd</mesh>
+ <props/>
+ <texture>structural/rome_struct_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_2x2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_2x2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_2x2.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/wrld_scaf_2x2.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_scaf.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/temple.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/temple.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/temple.xml (revision 2763)
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/hele_hc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/hellenes/temple.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/hele_struct_2.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/romans/dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/romans/dock.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/romans/dock.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/rome_pc.pmd</mesh>
+ <props/>
+ <texture>structural/rome_struct_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/romans/farmstead.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/romans/farmstead.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/romans/farmstead.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/rome_fc.pmd</mesh>
+ <props/>
+ <texture>structural/rome_struct_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/romans/sp_forumbuilding_1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/romans/sp_forumbuilding_1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/romans/sp_forumbuilding_1.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/rome_sp_forumbuilding_1.pmd</mesh>
+ <props/>
+ <texture>structural/rome_sp_pantheon.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/romans/mill2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/romans/mill2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/romans/mill2.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/rome_rc2.pmd</mesh>
+ <props/>
+ <texture>structural/rome_struct_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/house.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/house.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/house.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="10" name="House A">
+ <mesh>structural/iber_ho_a.pmd</mesh>
+ <props>
+ <prop actor="props/structures/iberians/house_a.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/iber_struct_a.dds</texture>
+ </variant>
+ <variant frequency="10" name="House B">
+ <mesh>structural/iber_ho_b.pmd</mesh>
+ <props>
+ <prop actor="props/structures/iberians/house_b.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/iber_struct_a.dds</texture>
+ </variant>
+ <variant frequency="10" name="House C">
+ <mesh>structural/iber_ho_c.pmd</mesh>
+ <props>
+ <prop actor="props/structures/iberians/house_c.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/iber_struct_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/house_c.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/house_c.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/house_c.xml (revision 2763)
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/iber_ho_c.pmd</mesh>
+ <props>
+ <prop actor="props/structures/iberians/house_c.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/iber_struct_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/fortress.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/iberians/fortress.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/plac_ff.pmd</mesh>
+ <props/>
+ <texture>structural/plac_iber.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_1x1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_1x1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_1x1.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/wrld_scaf_1x1.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_scaf.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/civil_centre.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/civil_centre.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/civil_centre.xml (revision 2763)
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/hele_cc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/hellenes/civil_centre.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/hele_struct_2.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/barracks.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/barracks.xml (revision 2763)
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/hele_mc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/hellenes/barracks.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/hele_struct_1.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/romans/market.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/romans/market.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/romans/market.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/plac_tc.pmd</mesh>
+ <props/>
+ <texture>structural/plac_rome.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/romans/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/romans/fortress.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/romans/fortress.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/plac_ff.pmd</mesh>
+ <props/>
+ <texture>structural/plac_rome.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/romans/scout_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/romans/scout_tower.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/romans/scout_tower.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/plac_st.pmd</mesh>
+ <props/>
+ <texture>structural/plac_rome.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_3x3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_3x3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_3x3.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/wrld_scaf_3x3.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_scaf.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/celts/dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/celts/dock.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/celts/dock.xml (revision 2763)
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/celt_pc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/celts/portcentre_prop.xml" attachpoint="PropCandyA"/>
+ </props>
+ <texture>structural/celt_struct_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/celts/farmstead.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/celts/farmstead.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/celts/farmstead.xml (revision 2763)
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/celt_fc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/celts/farmcentre_prop.xml" attachpoint="PropCandyA"/>
+ </props>
+ <texture>structural/celt_struct_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/celts/fortress_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/celts/fortress_b.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/celts/fortress_b.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/plac_ff.pmd</mesh>
+ <props/>
+ <texture>structural/plac_celt.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/house.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/house.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/house.xml (revision 2763)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="10" name="House A">
+ <mesh>structural/kart_ho_a.pmd</mesh>
+ <props>
+ <prop actor="props/structures/carthaginians/house_a.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/kart_struct_1.dds</texture>
+ </variant>
+ <variant frequency="10" name="House B">
+ <mesh>structural/kart_ho_b.pmd</mesh>
+ <props>
+ <prop actor="props/structures/carthaginians/house_b.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/kart_struct_1.dds</texture>
+ </variant>
+ <variant frequency="10" name="House C">
+ <mesh>structural/kart_ho_c.pmd</mesh>
+ <props>
+ <prop actor="props/structures/carthaginians/house_c.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/kart_struct_1.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/temple.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/temple.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/temple.xml (revision 2763)
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/kart_hc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/carthaginians/temple.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/kart_struct_1.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_5x5.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_5x5.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_5x5.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/wrld_scaf_5x5.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_scaf.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/celts/civil_centre.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/celts/civil_centre.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/celts/civil_centre.xml (revision 2763)
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/celt_cc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/celts/civcentre_prop.xml" attachpoint="PropCandyA"/>
+ </props>
+ <texture>structural/celt_struct_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/celts/barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/celts/barracks.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/celts/barracks.xml (revision 2763)
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/celt_mc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/celts/militarycentre_prop.xml" attachpoint="PropCandyA"/>
+ </props>
+ <texture>structural/celt_struct_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/dock.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/dock.xml (revision 2763)
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/kart_pc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/carthaginians/dock.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/kart_struct_1.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/farmstead.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/farmstead.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/farmstead.xml (revision 2763)
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/kart_fc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/carthaginians/farmstead.xml" attachpoint="props_main"/>
+ <prop actor="props/structures/carthaginians/farmstead_hay.xml" attachpoint="hay"/>
+ </props>
+ <texture>structural/kart_struct_1.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/mill.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/mill.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/mill.xml (revision 2763)
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/hele_rc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/hellenes/mill.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/hele_struct_1.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/romans/civil_centre.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/romans/civil_centre.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/romans/civil_centre.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/rome_cc.pmd</mesh>
+ <props/>
+ <texture>structural/plac_rome.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/romans/barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/romans/barracks.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/romans/barracks.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/rome_mc.pmd</mesh>
+ <texture>structural/rome_struct_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/romans/sp_pantheon.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/romans/sp_pantheon.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/romans/sp_pantheon.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/rome_sp_pantheon.pmd</mesh>
+ <props/>
+ <texture>structural/rome_sp_pantheon.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_4x4.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_4x4.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/cnst_4x4.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/wrld_scaf_4x4.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_scaf.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/scout_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/scout_tower.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/scout_tower.xml (revision 2763)
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/kart_st.pmd</mesh>
+ <props>
+ <prop actor="props/structures/carthaginians/scout_tower.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/kart_struct_1.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/geology/highland2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/geology/highland2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/geology/highland2.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/wrld_rock_highland2.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_rock_highlands.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/geology/highland3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/geology/highland3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/geology/highland3.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/wrld_rock_snow2.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_rock_highlands.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/geology/light.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/geology/light.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/geology/light.xml (revision 2763)
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <texture>gaia/wrld_med_plant.dds</texture>
+ </variant>
+ </group>
+
+ <group>
+ <variant name="a">
+ <mesh>gaia/wrld_rock_1.pmd</mesh>
+ </variant>
+ <variant name="b">
+ <mesh>gaia/wrld_rock_2.pmd</mesh>
+ </variant>
+ <variant name="c">
+ <mesh>gaia/wrld_rock_3.pmd</mesh>
+ </variant>
+ <variant name="d">
+ <mesh>gaia/wrld_rock_4.pmd</mesh>
+ </variant>
+ <variant name="e">
+ <mesh>gaia/wrld_rock_5.pmd</mesh>
+ </variant>
+ <variant name="f">
+ <mesh>gaia/wrld_rock_6.pmd</mesh>
+ </variant>
+ <variant name="g">
+ <mesh>gaia/wrld_rock_7.pmd</mesh>
+ </variant>
+ <variant name="h">
+ <mesh>gaia/wrld_rock_8.pmd</mesh>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/temp/test_poly.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/temp/test_poly.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/temp/test_poly.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/poly.pmd</mesh>
+ <props/>
+ <texture>props/testtexture2.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/mill.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/mill.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/mill.xml (revision 2763)
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/kart_rc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/carthaginians/mill.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/kart_struct_1.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/geology/highland1_moss.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/geology/highland1_moss.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/geology/highland1_moss.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/wrld_rock_highland1.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_rock_highlands_moss.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/geology/highland2_moss.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/geology/highland2_moss.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/geology/highland2_moss.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/wrld_rock_highland2.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_rock_highlands_moss.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/geology/gray1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/geology/gray1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/geology/gray1.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/wrld_rock_snow1.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_rock_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/geology/highland1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/geology/highland1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/geology/highland1.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/wrld_rock_highland1.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_rock_highlands.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/celts/house.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/celts/house.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/celts/house.xml (revision 2763)
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="10" name="House A">
+ <mesh>structural/celt_ho_1.pmd</mesh>
+ <props>
+ <item actor="props/celts/celt_house1_prop.xml" attachpoint="PropCandyA"/>
+ </props>
+ <texture>structural/celt_struct_1.dds</texture>
+ </variant>
+ <variant frequency="10" name="House B">
+ <mesh>structural/celt_ho_2.pmd</mesh>
+ <props>
+ <item actor="props/celts/celt_house2_prop.xml" attachpoint="PropCandyA"/>
+ </props>
+ <texture>structural/celt_struct_1.dds</texture>
+ </variant>
+ <variant frequency="10" name="House C">
+ <mesh>structural/celt_ho_3.pmd</mesh>
+ <props>
+ <item actor="props/celts/celt_house3_prop.xml" attachpoint="PropCandyA"/>
+ </props>
+ <texture>structural/celt_struct_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/celts/temple.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/celts/temple.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/celts/temple.xml (revision 2763)
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/celt_hc.pmd</mesh>
+ <texture>structural/wrld_stone_celt.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/celts/mill.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/celts/mill.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/celts/mill.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/plac_rc.pmd</mesh>
+ <props/>
+ <texture>structural/plac_celt.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/market.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/market.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/market.xml (revision 2763)
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/kart_tc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/carthaginians/market.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/kart_struct_1.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/fortress.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/fortress.xml (revision 2763)
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/kart_ff.pmd</mesh>
+ <props>
+ <prop actor="props/structures/carthaginians/fortress.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/kart_struct_1.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/stlm_hele.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/stlm_hele.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/stlm_hele.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/wrld_settlement_he_a.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_settlements.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/geology/highland_c.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/geology/highland_c.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/geology/highland_c.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/wrld_rock_highland_c.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_rock_highlands.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/geology/highland_d.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/geology/highland_d.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/geology/highland_d.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/wrld_rock_highland_d.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_rock_highlands.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/geology/snow1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/geology/snow1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/geology/snow1.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/wrld_rock_snow1.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_rock_snow1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/temp/test_trans.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/temp/test_trans.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/temp/test_trans.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>props/trans.pmd</mesh>
+ <props/>
+ <texture>props/testtexture.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/temp/hele_civil_centre_w.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/temp/hele_civil_centre_w.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/temp/hele_civil_centre_w.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/hele_cc.pmd</mesh>
+ <props>
+ <prop actor="props/winter/hellenes_civilisation_center_prop.xml" attachpoint="prop1"/>
+ </props>
+ <texture>structural/hele_struct_2_winter.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/temp/hele_dock_w.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/temp/hele_dock_w.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/temp/hele_dock_w.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/hele_pc.pmd</mesh>
+ <props/>
+ <texture>structural/hele_struct_1_winter.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/temp/hele_house_b_w.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/temp/hele_house_b_w.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/temp/hele_house_b_w.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/hele_ho_2.pmd</mesh>
+ <props>
+ <prop actor="props/winter/hellenes_house2_prop.xml" attachpoint="prop1"/>
+ </props>
+ <texture>structural/hele_struct_1_winter.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/temp/fence_wood_long_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/temp/fence_wood_long_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/temp/fence_wood_long_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/wrld_fence_wood_long_a.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/temp/ship.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/temp/ship.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/temp/ship.xml (revision 2763)
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="simple/ship_idle.psa" name="Idle" speed="50"/>
+ <animation file="simple/ship_move.psa" name="Walk" speed="20"/>
+ </animations>
+ <mesh>temp/ship.pmd</mesh>
+ <texture>structural/ship.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/temp/hele_house_a_w.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/temp/hele_house_a_w.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/temp/hele_house_a_w.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/hele_ho_1.pmd</mesh>
+ <props>
+ <prop actor="props/winter/hellenes_house1_prop.xml" attachpoint="prop1"/>
+ </props>
+ <texture>structural/hele_struct_1_winter.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/temp/hele_ws_w.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/temp/hele_ws_w.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/temp/hele_ws_w.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/hele_wc.pmd</mesh>
+ <props/>
+ <texture>structural/hele_struct_1_winter.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/fauna/deer1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/fauna/deer1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/fauna/deer1.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/temp_deer_1.pmd</mesh>
+ <props/>
+ <texture>gaia/deer.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/fauna/deer3.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/fauna/deer3.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/fauna/deer3.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/temp_deer_3.pmd</mesh>
+ <props/>
+ <texture>gaia/deer.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/temp/hele_scout_tower_w.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/temp/hele_scout_tower_w.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/temp/hele_scout_tower_w.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/hele_wt.pmd</mesh>
+ <props/>
+ <texture>structural/hele_struct_1_winter.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/temp/animal_pen.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/temp/animal_pen.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/temp/animal_pen.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/wrld_sp_animalpen_a.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/temp/hele_house_c_w.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/temp/hele_house_c_w.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/temp/hele_house_c_w.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/hele_ho_3.pmd</mesh>
+ <props>
+ <prop actor="props/winter/hellenes_house3_prop.xml" attachpoint="prop1"/>
+ </props>
+ <texture>structural/hele_struct_1_winter.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/fauna/horse_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/fauna/horse_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/fauna/horse_a.xml (revision 2763)
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations>
+ <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
+ <animation file="quadraped/horse_gallop.psa" name="Walk" speed="700"/>
+ </animations>
+ <mesh>skeletal/horse.pmd</mesh>
+ <props/>
+ <texture>skeletal/horse_black_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/fauna/rabbit1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/fauna/rabbit1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/fauna/rabbit1.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/temprabbit.pmd</mesh>
+ <props/>
+ <texture>gaia/ani_rabbit_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/fauna/deer2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/fauna/deer2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/fauna/deer2.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/temp_deer_2.pmd</mesh>
+ <props/>
+ <texture>gaia/deer.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/fauna/sheep2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/fauna/sheep2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/fauna/sheep2.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/temp_sheep2.pmd</mesh>
+ <props/>
+ <texture>gaia/ani_sheep_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/celts/market.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/celts/market.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/celts/market.xml (revision 2763)
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/celt_tc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/celts/tradecentre_prop.xml" attachpoint="PropCandyA"/>
+ </props>
+ <texture>structural/celt_struct_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/celts/fortress_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/celts/fortress_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/celts/fortress_a.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/plac_ff.pmd</mesh>
+ <props/>
+ <texture>structural/plac_celt.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/celts/scout_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/celts/scout_tower.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/celts/scout_tower.xml (revision 2763)
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/celt_tf.pmd</mesh>
+ <texture>structural/celt_struct_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/civil_centre.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/civil_centre.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/civil_centre.xml (revision 2763)
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/kart_cc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/carthaginians/civil_centre.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/kart_struct_1.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/barracks.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/carthaginians/barracks.xml (revision 2763)
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>structural/kart_mc.pmd</mesh>
+ <props>
+ <prop actor="props/structures/carthaginians/barracks.xml" attachpoint="props_main"/>
+ </props>
+ <texture>structural/kart_struct_1.dds</texture>
+ </variant>
+ </group>
+
+ <material>player_trans.xml</material>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/structures/fndn_1x1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/structures/fndn_1x1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/structures/fndn_1x1.xml (revision 2763)
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <autoflatten/>
+
+ <castshadow/>
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/wrld_bld_f1x1.pmd</mesh>
+ <props/>
+ <texture>structural/wrld_wood.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/geology/gray_rock1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/geology/gray_rock1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/geology/gray_rock1.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/wrld_rock_snow2.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_rock_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/geology/highland_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/geology/highland_e.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/geology/highland_e.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/wrld_rock_highland_e.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_rock_highlands.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/geology/snow2.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/geology/snow2.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/geology/snow2.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/wrld_rock_snow2.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_rock_snow1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/temp/fence_wood_short_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/temp/fence_wood_short_a.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/temp/fence_wood_short_a.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/wrld_fence_wood_short_a.pmd</mesh>
+ <props/>
+ <texture>gaia/wrld_prop_1.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/temp/global.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/temp/global.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/temp/global.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>test/globaltest.pmd</mesh>
+ <props/>
+ <texture>structural/global.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/temp/hele_market_w.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/temp/hele_market_w.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/temp/hele_market_w.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/hele_tc.pmd</mesh>
+ <props>
+ <prop actor="props/winter/hellenes_trade_center_prop.xml" attachpoint="prop1"/>
+ </props>
+ <texture>structural/hele_struct_1_winter.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/temp/hele_barracks_w.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/temp/hele_barracks_w.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/temp/hele_barracks_w.xml (revision 2763)
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>structural/hele_mc.pmd</mesh>
+ <props>
+ <prop actor="props/winter/hellenes_military_center_prop.xml" attachpoint="prop1"/>
+ </props>
+ <texture>structural/hele_struct_1_winter.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/fauna/pig1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/fauna/pig1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/fauna/pig1.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/temppig.pmd</mesh>
+ <props/>
+ <texture>gaia/ani_pig_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>
Index: ps/trunk/binaries/data/mods/official/art/actors/fauna/sheep1.xml
===================================================================
--- ps/trunk/binaries/data/mods/official/art/actors/fauna/sheep1.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/official/art/actors/fauna/sheep1.xml (revision 2763)
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<actor version="1">
+
+ <group>
+ <variant frequency="100" name="Base">
+ <animations/>
+ <mesh>gaia/temp_sheep1.pmd</mesh>
+ <props/>
+ <texture>gaia/ani_sheep_a.dds</texture>
+ </variant>
+ </group>
+
+</actor>

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